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The Roboutian Heresy

Summary:

Inspired by the great Dornian Heresy of Aurelius Rex, here is an alternate timeline to the Warhammer 40000 universe, where Guilliman turned traitor instead of Horus, and led half the Legions in rebellion against the Emperor. All artwork is done by Nemris, and can be found on Deviantart.
https://tvtropes.org/pmwiki/pmwiki.php/FanFic/TheRoboutianHeresy

Chapter 1: The Roboutian Heresy

Chapter Text

Pre-Heresy : The Threat in the Dark

In the glorious days of the thirty-first millenium, the Imperium's Great Crusade conquered the stars. The great Legione Astartes, led by the very sons of the Emperor, brought the wrath of the Lord of Mankind upon its foes. Behind them came the might of the Imperial Guard in its seemingly endless numbers, the power of the Titans of Mars in all of their god-like majesty, and the silent blades of the Assassin Temples, cloaked in shadows to purge all who would oppose the rise of the new age. The countless worlds claimed by Mankind during the Scattering were brought back under the rule of Terra, either embracing their lost heritage or forced into compliance. The Old Night was over, and the light of the Astronomican reached across the galaxy, bringing with it the promise of a better future.

At Ullanor, the Emperor announced that He would retire from command of the Great Crusade and return to Terra to work on a secret project that would change the face of the galaxy forever. He named his favourite and most acclaimed son, Horus Lupercal, Primarch of the Luna Wolves, Warmaster of the Imperium, to command the Great Crusade in his name. To mark the honor that was made to him, the Legion Horus commanded was renamed, stopping to be the Luna Wolves to become known as the Sons of Horus.

Another of His sons, Magnus, was to come with Him on Terra with the elite of his Legion to help Him in His project, the rest of the Thousand Sons placed under the command of Horus to help him in his tremendous task.

Centuries later, historians would look back at the events of that fateful day, and hindsight would show them that the signs were already here : the first cracks in the dream of Humanity had already started to appear. Jealousy spread amidst the Primarchs. While several of them supported Horus' right to the title of Warmaster, others, such as the Lion, Dorn and Guilliman, felt that they would have been a better choice.

After Ullanor, the Great Crusade resumed, with the newly appointed Warmaster ready to prove to the rest of the Imperium that he was worth such a title. For a time, the Great Crusade continued unabated, then whispers of disquiet came. Several of the Primarchs had never hidden their distrust of all things of the Warp, and rejected the use of psychic powers amidst their Legions. They called for sanction against the Thousand Sons, calling their power sorcery and fearing that they would re-ignite the cataclysmic events that had led to the Age of Strife.

On Nikea, the Emperor made his final judgment, declaring that psykers were to be trained and controlled in tightly regulated Librarius, such as had already been established in some Legions. Magnus, who had mysteriously stayed silent during the debate despite the obvious stake he and his sons had in the result, tried to appease his brothers who disagreed with the judgment, only to be nearly struck down by Leman Russ. The Great Wolf believed that the Thousand Sons' research into the aetheric was dangerous, no matter how much more restrained it had become since they had come under Horus Lupercal's command. He warned the rest of the Primarchs that this was a terrible mistake, and left with his Legion, returning to the frontlines of the Great Crusade.

The rest of the Primarchs did the same, though the Emperor profited of the gathering to demand Perturabo come back with Him and Magnus on Terra. The Lord of Mankind wanted the Iron Warriors to fortify the Imperial Palace and act as the defenders of Terra, as they had proved their talent at such duties during the rest of the Great Crusade. Perturabo was elated to see his Legion's abilities at least given the recognition they deserved, and to be given a chance to be reunited with his brother on Terra. The two Primarchs had been close since their first days on the Throneworld, when they had just been found by their father, and this opportunity to renew their bonds was greatly appreciated. That decision, to make Perturabo the Emperor's Praetorian, didn't go without causing anger either, with Rogal Dorn's own bitterness being first amongst the reactions.

Other events occurred in the two centuries that followed, with the tension between the Legions growing. On Kharataan, the Night Lords fought besides the Salamanders, only for the guardians of law to be horrified by the ruthless actions of the sons of Nocturne. A similar event occurred in the Cheraut System, when, fighting alongside the Imperial Fists and the Emperor's Children, Konrad Curze almost killed Rogal Dorn after the violent Primarch of the VIIth Legion butchered thousand of civilians. Only Fulgrim's intervention prevented the Night Haunter from killing his brother there and then. Those were signs that corruption was beginning to spread across the Legions, as the Savior of Nostramo, the staunchest defender of humanity, began to challenge his most ruthless brothers' methods. But the true horror still waited in the future.

In his own pursuit of the Great Crusade, the Warmaster came in contact with a human civilisation that had endured the Old Night : the Interex. Its rulers had taken several alien races under their dominion, and while this was not conform to the Emperor's decree that all xenos were enemies of Man, Horus tried to bring the Interex within the Imperium pacifically. However, during the negotiations, the Warmaster was attacked with a blade stolen in one of the meeting planet's museums. The kinebrach weapon brought Horus down with a poison of terrible potency, one that the Apothecaries of both the Sons of Horus and the Thousand Sons were unable to cure.

While their father was dying, the Sons of Horus, enraged, nearly turned against the Interex, ready to rend the entire world asunder. The invasion force was prepared, and ready to strike at the other humans. A terrible tragedy had already taken place, and it seemed more was to come.

Only the conjoint intervention of Garviel Loken, captain of the XVIth Legion, and Ahzek Ahriman, commander of the Thousand Sons under Horus' command, calmed the fury of Ezekyle Abaddon and the rest of the Legion. The culprit had, after all, killed many of the Interex' own warriors in his break, and escaped aboard a stolen ship of the Imperium. The members of the Interex claimed that the responsible must have been tainted by Kaos, as only one such madman would see the point in slaying the mighty and honorable Warmaster.

"'Kaos' ?" asked Garviel. "What are you talking about ?"

The soldier looked back at the Space Marine, incredulity filling his eyes.

"You mean that you don't know about it ?!"

"I know what 'chaos' is, but I do not think we are referring to the same thing. How could the concept of disorder cause harm to a Primarch ?"

"It isn't a concept ! It is the Primordial Annihilator, the scourge of all beings living in the galaxy ! It is the dark shadow of all things, projected in the Empyrean ! It is madness personified ! How could you travel through the Warp and not know of it ?!"

The words brought back some of the foulest of Garviel's memories. Could this be about the powers that had driven Jubal mad back on Sixty-Three-Nineteenth ?

"You must tell me more about this 'Kaos','" he ordered. "But first, let's find Ahzek. I think we will need his advice on this."

The existence of Chaos as the Interex knew it set a new light upon various events that the Legions had encountered in the past. It also helped the Thousand Sons identify what was happening to Horus. With this new insight, they were able to purge the Warmaster of what, fault of a better way to describe it, the Mournival came to call a 'daemonic possession'. They sent their souls into the Warp, and there found the Warmaster's own psychic self beset on all front, attacked by creatures of the Empyrean that wanted to destroy him. He had fought them for weeks, but was weakening, and his body was reflecting his soul's weariness. They saved him, and the Primarch rose from his deathbed filled with righteous anger. The daemons had taunted him while they fought, with half-whispered lies about how soon, everything he had fought for would be destroyed. Reporting the negotiations with the Interex to a later time, he took all his forces with him and set course for Terra, to converse with his father on the terrible things that had been revealed to him.

After months of tumultuous journey, the fleet of the Sons of Horus emerged from the Warp near Terra. Communications had been cut off during the transit, with only screams piercing the veil of the Warp. Horus had thought that his survival had thrown the plans of his newly discovered enemies in disarray, that whatever they had planned obviously hadn't accounted for the possibility of his , once they returned in real-space, the Sons of Horus received messages from the panicked Imperium that told them dire news indeed.

The First Treachery

News had reached the Imperium that Roboute Guilliman had turned his back on the Imperium. He claimed that the Emperor had abandoned Humanity and given up the empire conquered for Him by the blood of His warriors to the hands of base politicians and bureaucrats, and declared the whole of the Five Hundred Worlds of Ultramar were no longer part of the Imperium. He had also vowed to throw down his father to punish Him for His so-called 'betrayal'. Worse, three of his brothers had sided with him. Sanguinius, Ferrus Mannus and Rogal Dorn had been part of this treachery, and, alongside with Roboute, had purged their own Legions of those who would have remained true to their oaths on the killing grounds of Isstvan. If not for a single ship that had escaped the slaughter, the Imperium might not have known of the rebellion before the traitors' next strike. As it was, the Imperium still had a chance to strike back, to destroy that rebellion and bring the Traitor Legions to heel before the poison of Guilliman's treachery could spread.

"Roboute … Wise Roboute … Roboute with his scratching quills and his plans and his hope ! Too understanding … Too strong … Too damn perfect … I wish I had seen it before it was too late !"

Warmaster Horus

Horus met his father within the newly fortified walls of the Imperial Palace, and they agreed that this bore the mark of Chaos, though the Primarch of the Sons of Horus still felt bitter about the Emperor hiding such a threat from him. Magnus, who had himself been taught the true scope of the Warp's danger upon returning to Terra, explained to him the reason behind their father's decision : He had feared that knowledge of the Ruinous Powers would only have helped spread their influence, and the events had proved He had been right, if not thorough enough.

The Dark Gods had waited long to strike against the Emperor, and had done so by turning His greatest generals into His mightiest foes. Rumors and heretical writings pretend that Horus was once the target of their dark plots, but that the presence of the Thousand Sons at his side forced them to reconsider. Seeking a new champion in the material realm, their choice settled on Roboute Guilliman. The Primarch of the Ultramarines commanded the most numerous Legion, and ruled over hundreds of world already. They fanned the embers of his anger at not having been chosen as Warmaster and twisted his vision of the Imperium's influence on the kingdom he had built. They manipulated the populations of the worlds he was conquering, forcing him into bloody campaigns of extermination that made his faith in his father's Imperial Truth weaken. Trying to exorcise his doubts, Roboute had led his Legion ever further into the galaxy, trying to find something, anything that would prove his father right. None amongst the Imperium know what happened, but when he returned, he was already the chosen agent of Chaos Undivided, champion of the Primordial Annihilator in its war against the Emperor of Mankind.

Horus was too far from Isstvan to react in time to stop whatever Guilliman and his cohorts had planned next, but the Imperium had other warriors under its command. Using both his authority as Warmaster and that of Malcador the Sigillite, Regent of Terra, Lupercal sent a message to the remaining loyalist Legions, ordering them to sail toward the Isstvan system, destroy the Traitor Legions and bring retribution to the faithless sons of the Emperor that led them. To two of his brothers, Lorgar Aurelian and Angron, he gave specific orders : they were to travel with their fleets to Ultramar, where the bulk of the XIIIth Legion remained, and bring retribution upon the traitor's kingdom. The cold, martial mind of Angron was judged to be the perfect balance for Lorgar's own overzealous tendencies, while Lorgar's fierce passion for the Imperial Truth would ensure that his brother remained steadfast in the front of Chaos. Together, they were to purge the Five Hundred Worlds of Guilliman's influence.

Just as the messages were sent, a new fleet appeared near Terra. It carried the traumatized survivors of Prospero, the homeworld of the Thousand Sons. The planet had been attacked by the Space Wolves, led by their terrifying Primarch Leman Russ. Put under the observation of five Custodes after his violent departure from Nikea, the Wolf King had thrown down his allegiance to the Imperium and slain his observers before sailing for Prospero. The sons of Fenris had claimed that the planet was a den of black sorcery that needed to be put to the torch, and that the Emperor was a fool to allow it to continue existing. With only a few Legionaries remaining on garrison and the mortal troops the Thousand Sons used as auxiliaries, the Prosperians had fought a desperate battle against the full might of an entire Legion to evacuate as many civilians and priceless tomes of ancient lore as possible. It is said that when he heard the news, Magnus cried a single tear of blood. Regardless of the truth of the matter, it is certain that Horus began to fear that the situation was direr than he had first thought at that moment, though the true scope of it remained to be discovered.

Perturabo, who had been absent when Horus had arrived, returned to Terra at that time. He had left the Throneworld with a cadre of his best warriors to deal with an invasion of Olympia, the homeworld he had crafted into a wonder of peace and harmony such as had too rarely existed in the galaxy long history. After having crushed the xeno invasion, he had discovered signs that the Thirteenth Legion had somehow been involved in the attack. At first, the Lord of Iron had dismissed such claims, seeing them as attempts from the xenos to seed dissension in the Imperium. Once he arrived on Terra and learned of Guilliman's treachery, however, the truth was revealed : the whole thing had been a ploy to keep him from going to Isstvan, perhaps even to kill him. But the assassination attempts that had targeted Perturabo during the campaign had all failed, and doubtlessly the Legions who had been able to go to Isstvan would be enough to destroy the traitors.

Seven Legions arrived at Isstvan. First came the dreaded warriors of the Death Guard in their full strength, led by their Primarch Mortarion. Next came the ships of the Night Lords, with Konrad Curze himself leading them. The Primarch of the VIIIth Legion was in a dark mood, as the visions that had plagued him since childhood finally came true, albeit in a different fashion that what he had expected. The Night Lords hadn't brought all of their forces : Konrad claimed that most of his troops had been already engaged when the order to muster for Isstvan had come, and he hadn't wanted to wait, instead gathering a quarter of his Legion and bringing them with him.

After them arrived the fleet of the Dark Angels of Lion El'Jonson, returned from their mysterious wars in the Ghoul stars, followed by Vulkan and his army of red-eyed devils. The XIXth Legion, the Raven Guard, arrived after them, its ships filled to the brink with the numbers of the second most numerous Legions after the Ultramarines, thanks to the genetic expertise of the rulers of Kiavahr, Corax's homeworld. There had been whispers that the work of the Ravenlord upon his own gene-seed bordered on the heretical, but in the face of Guilliman's treachery, those accusations were put aside.

From the void, its arrival unexpected even by the countless astropaths and navigators already in the system, the Alpha Legion appeared, joining the rest of the fleet. Alpharius, the secretive Primarch of the Twentieth Legion, met his brother Konrad aboard the labyrithic dephts of his battle-barge, the Beta. None know what words they exchanged in that meeting, the first between the two brothers since Alpharius had first been found by Horus.

The White Scars arrived last, having sailed at full speed from the distant stars of the Chondax System. The Khan had apparently been wounded in battle against the orks, and didn't meet his brothers in person, though he promised he would be part of the assault by the intermediary of his representative, Hasik Noyan-Khan.

When the loyal Legions emerged from the Warp, they discovered that the fleet of the traitors had mysteriously vanished, while communications from the surface of the system's fifth planet made clear that the traitor Primarchs and their forces were still on Isstvan V. Fearing an attack in their backs while they were occupied on the planet, they spread their combined fleets across the system while gathering their forces on the main vessels. It was decided that three of the Legions would strike first, securing a landing zone for the rest of the loyalists. Mortarion, Konrad Curze and Alpharius volunteered for this task. Mortarion claimed that his Death Guard were best suited for such brutal fighting as was expected on Isstvan V, while Konrad Curze said nothing of his motivations. Alpharius didn't need to explain while he wanted to go first : all knew the old rivalry that had existed between him and Guilliman.

The three Primarchs made planetfall with their troops first, the skies of Isstvan V burning with drop-pods and artillery fire. Hundred of Legionaries died before even touching the ground. Then they deployed, engaged the foe, and the slaughter begun. The warriors they had once called brothers were hideously deformed, twisted parodies of the paragons of honor and virtue they had once been.

The Ultramarines had debased their armor with sigils that made the eyes of those pure of heart want to scream in agony, and walked to war with unholy monsters at their side – creatures that, to the loyalists' horror, were wearing fragments of armor bearing the insignia of the Thirteenth Legion.

The Imperial Fists fought with reckless fury, barely maintaining any form of cohesion. At the vanguard of the traitors, they reveled in the butchery, laughing as they killed just as much as when they were finally slain. Their Primarch, Rogal Dorn, bellowed his rage at the loyalists as he cut them apart with his chainsword Storm's Teeth while commanding his troops into complex maneuvers that nearly broke the loyalists' formation.

The Iron Hands were rotting shapes oozing putrefaction and contamination, their metallic parts impossibly rusted and yet still functionning. Ferrus Manus, carrying the hammer that had been given to him by his brother Fulgrim, Forgebreaker, fought amongst his sons, his once glorious form reduced to a walking nightmare. Only his two hands remained pure, untouched by the rot that consumed him.

Sanguinius and his Blood Angels were those who appeared to have remained the most similar to their former selves. They fought with the fury and cold discipline of a Legion, and yet all who faced them could feel that there was something profoundly wrong with them, though the Space Marines were unable to tell what.

Quickly, the loyalists secured an area for their reinforcements to land, and destroyed the heavy artillery that had caused them such damage during their own descent, taking many losses in return. With the way cleared, the four Legions still in orbit made planetfall, establishing lines of defences in the blink of an eye. Battered from hours of battle, the three Legions started to withdraw toward their allies defensive positions.

And then, the Dark Angels, White Scars, Salamanders and Raven Guard opened fire on them.

Mortarion was running, moving faster than he had in all of his life. All around him, his sons were dying under the Ultramarines' fire. Before him, the lines of the Dark Angels were waiting for them. He opened a vox-channel, trying to contact his brother's troops :

"This is Mortarion of the Death Guard ! Dark Angels, give us covering fire ! Damn you, help us, you cowardly ..."

The words died on the lips of the Primarch when the Dark Angels did open fire. To his horror, however, that fire wasn't aimed at the traitors behind him. It was targeting his own sons ...

The treachery of the four Legions of the second wave was devastating. Thousands of Astartes were slain, and the Primarch of the Eighth Legion, Konrad Curze, died in battle against his brother Vulkan. The few Night Lords who escaped the carnage told that their father killed Vulkan many times, but that the black-skinned Primarch kept on rising, his wounds healing as if under the action of some sorcery. Regardless of the truth of that story, the Night Haunter's sacrifice bought time for the broken forces of the three Legions to reach their own transports and escape. While some records indicate that Alpharius was slain during the battle, the Primarch was seen again in the next stages of the Heresy.

In orbit, the fleet of the first four Traitor Legions emerged from the Warp, and, with the help of its treacherous ilk, slaughtered the loyalist fleet. Only the sacrifice of the Death Guard vessel Terminus Est, under the command of First Captain Typhon, allowed the remnants of the three shattered Legions, led by Mortarion, to escape Isstvan. They sailed into the terrible warp storms that had started to engulf the galaxy, making warp-travel almost impossible to all but those loyal to the Arch-Traitor.

"When the hand of the traitor strikes, it strikes with the strength of a Legion."

Horus Lupercal, Warmaster of the Imperium, upon receiving word of the Drop Site Massacre

While the news of the Drop Site Massacre spread through the Warp on tides of screams, the death of a Primarch and the near destruction of three Legions resonated through the Empyrean, reaching Ultramar. At the moment of Lorgar and Angron's arrival into the system of Calth, the trap laid out by Guilliman sprang closed. A Warp Storm of unimaginable scale engulfed the Five Hundred Worlds, turning every single planet within its grasp into a Daemon World. This Ruinstorm, as it came to be known, was the result of years of planning, the careful spreading of Chaos cults and the culling of those of the Ultramar denizens who refused the new faith brought by Guilliman. Worse, there were no Ultramarines within its confines, safe a token force left as a sacrifice to activate the spell. The true strength of the Thirteenth legion was elsewhere, hidden in the Warp, and already returning to their Primarch to help his march to Terra.

A last message from the two Primarchs pierced the veil of darkness, claiming that they would return. No matter what, Lorgar and Angron swore, they would come to their father's help. The astropathic message they sent carried the will of two sons of the Emperor with it, and it passed through the increasing Warp storms.

With three Legions broken at Isstvan and two stranded at Ultramar, the fate of the Imperium seemed dire indeed. Then, to make matters worst, word came that the Lemman Russ had cast his lot with Roboute, as only him would forgive Lemman's attack of Prospero. The Wolf King had scattered his Legion into thirteen Great Companies and placed twelve of them under the command of his most trusted sons, while he followed is brother Lion El'Jonson to some unknown destination with the thirteenth.

Guilliman led the bulk of his forces to Terra, conquering or destroying each system in his path so as to avoid being struck in the back at the crucial moment, while the rest of the Traitor Primarchs spread to pursue secondary objectives, waiting for the time to reunite with their leader.

The three Primarchs on Terra, Horus, Perturabo and Magnus, knew that their treacherous kind would attack the Throneworld eventually, and prepared for the inevitable. They called for the rest of their Legions that had been spread across the galaxy and the countless millions of human soldiers that still remained true to their oaths, and prepared to fight to the last man. All knew that the war had to come to Terra eventually, for only from the Throneworld could the Imperium be directed.

The March to Terra

As Guilliman advanced toward the Sol system, battle unfolded across the galaxy. Entire systems had to decide whether to stay true to the Emperor or turn to the side of the Ultramarines. Facing the might of the Thirteenth Legion and its allies, many chose the way of cowards and bowed before Roboute's armada. But many other stayed loyal, and prepared to fight to the end. They weren't alone in this endeavour : Night Lords' splinter fleets appeared to strike at the traitors, coming apparently out of nowhere before returning to the shadows. The Eighth Legion led a long, grueling campaign of guerilla. It appeared to the traitors' commanders that Curze had foreseen part of the events of Isstvan, and prepared his Legion to the eventuality of his own death. Under the command of Sevatar, First Captain of the Night Lords, they had separated in hundreds of warbands that inflicted untold damage upon the traitors' war effort. Acting independently, they crippled entire fleets and helped turn the tide of many battles, slowing the advance of Guilliman.

Mortarion led the survivors of Isstvan V straight to Terra. On the way, warriors from the Alpha Legion hid on worlds that were sure to be targeted by Guilliman's forces in order to help the soldiers of the Imperium with their unconventional tactics, which had proved efficient on many battlefields and utterly incomprehensible to the Ultramarines' minds.

The Traitor Legions each pursued their own objectives. The White Scars, whose Primarch hadn't been seen since his fight at Isstvan, waged a shadow war against the Night Lords and Alpha Legion aries, hunting them down with their superior numbers, but taking heavy casualties for each outpost of the Shadow Legions that they destroyed. The Blood Angels hit heavily populated worlds, leaving no survivors behind them. No word escaped from these doomed planets after the Angels' arrival, and what occured on their soil was only revealed later in the Heresy. The Imperial Fists attacked fortified world after fortified world, basing their choice of target not on their strategic value but on the challenge they would represent, seeking to ever increase their level of martial and tactical prowess. The Salamanders brought dozens of worlds to heel, forcing them into submission to Vulkan and through him to Guilliman. The sons of Nocturne were especially targeted by the Night Lords, in revenge for the murder of Konrad Curze, but despite the best efforts of the Eighth Legion, many billions were forced to pledge fealty to the Black Dragon. Corax led his forces back to his own homeworld and destroyed it, slaughtering the techno-lords of Kiavahr who had experienced on the Primarch when he was still an infant, before the Emperor found him and rescued him from their claws. From his fortress on the moon, he rained bombs on the loyalist factories below, before attacking at the head of his bestial Legionaries to annihilate the survivors himself.

Of the Dark Angels and Space Wolves' activities during that somber period, almost nothing is known. The companies unleashed by Leman Russ found their way to the side of other forces, or raided Imperial settlements with little cohesion in their actions.

When Lion El'Jonson reappeared, he stood alone, without his brother, the fate of which he refused to reveal to any safe Guilliman himself. The Primarch of the Dark Angels had been greatly changed by whatever ordeal he had been through : he was now a prince of the Warp, crowned by one of the Dark Gods themselves as its champion and herald upon the material plane. He was first seen after that transformation on a planet whose name has been lost to the ages. When Magnus received the reports from the terrified imperial forces, he claimed that their brother was dead, and that in his place lived a creature of Tzeentch, the Chaos God of Change.

After that first conquest, the Dark Angels sailed toward Caliban, homeworld of their Primarch. No records exist of what happened there, but it reduced the once verdant planet to a barren core of rock.

Magnus could see it with his unique eye. It was a giant surrounded by fire, wielding two blades : the Lion Sword with which he had fought during the Great Crusade, and a sword of xenos origin that was imbued with the power of death over all whose name it knew. He could see the myriad futures open to it, and the one path it would choose.

"Luther", breathed the Cyclops as the terrible vision faded. "We have to warn him."

Guilliman sent many agents looking for signs of the Emperor's Children. The Third Legion had vanished from the stars, and even the dark allies of the Arch-Traitor in the Warp couldn't trace them. That lack of information slowed the Ultramarines even further, as they began to see Fulgrim and his warriors in every shadow in addition to the Night Lords. But, despite the unceasing search for any sign of the Phoenician, Guilliman's spies found nothing. Even his most secret contacts among the loyalists didn't know anything. It was as if the Emperor's Children were simply gone.

In the system of Sol itself, war raged as well. Mars was torn by conflict between the Tech-Lords, the different forges of the Red Planet choosing their side in the civil war. Perturabo sent one of his most trusted Warsmith, the Triarch Barban Falk, on Mars. His mission was to secure the weapons and armor the loyalists would need. By the time he arrived, however, the Red Planet was a ruin, with loyalists and traitors fighting amidst the wreckage of Mankind's greatest industrial success. Supplies would be impossible to secure until the traitors had been defeated, and Barban Falk proceeded to do exactly that. The horrors of the Martian War are little documented, for the survivors of it refused to speak of the terrible things that happened there.

As the Heresy neared Terra, the Ultramarines found a fortress of the Alpha Legion upon the world of Eskrador, commanded by Alpharius himself. So close was that planet from the Five Hundred Worlds that Guilliman temporarily abandoned his command of the rebellion's spearhead to travel there with a full quarter of his Legion, determined to crush his brother once and for all. While Guilliman later claimed to have slain Alpharius in personal combat, the exact events that occurred on the surface of Eskrador are uncertain, and it is said that the Primarch of the Alpha Legion reappeared later on Terra, asking the Emperor's help in rebuilding his decimated Legion.

Regardless of the truth, with the possibility of the Alpha Legion coming to the aid of the two Legions trapped within the Ruinstorm taken care of, the Ultramarines reunited with the Iron Hands, who had directed the advance toward Terra in Guilliman's absence. With two full Legions once more gathered, the loyalist planets fell one by one, until nothing remained to stop the advance of the traitors toward Terra.

The Siege of Terra

Four Primarchs stood on Terra with their sons at their side, ready to meet the traitors and send them into oblivion. As the fleet of the traitors emerged, the final battle for the fate of Mankind began.

Thousands of ships had been gathered by both side, but even as they exchanged fire with weapons powerful enough to break a planet apart, the commanders of the vessels knew that the true battle would be decided upon the world below. The Traitor Legions descended upon the soil of Terra in all of their numbers, ready to crush the loyalist defenders.

The traitors laid siege to the Imperial Palace, while the rest of the world burned. Imperial Fists assaulted the high walls of the greatest fortress ever built with reckless abandon, ignoring the traps set up by Perturabo's construction teams.

The billions of Terrans died horrific deaths at the hands of the most depraved of the traitors : the Blood Angels. Once the noblest of all the Space Marines, the sons of Sanguinius had changed beyond recognition. The rumors that had once been dismissed as superstitious slander were revealed true as the Blood Angels fed upon the populace, drinking the blood of millions in debased orgies of sensations and slaughter. The warriors of the Ninth Legion had overcome the flaw in their gene-seed by indulging their bloodthirst before it overwhelmed them : they had become vampires whose beauty hid the rot beneath them as their sanity was consumed by the sensations brought by the reliving of the memories of those whose blood they drank.

Horus' fury at the sight was terrible. He marched to the gates of the Imperial Palace and began massacring traitors, giving the loyalists a respite while calling for the one who had once been his closest brother to come and face him if he dared.

Sanguinius answered his brother's challenge. The Angel fought against the Warmaster, and the tremors of their battle are said to have echoed from the walls of the Palace to the solitary fortresses of Antartica. Finally, with his mighty mace Worldbreaker, Horus shattered Sanguinius' sword and brought his brother down. As he was about to deal the final blow, however, the face of his brother cleared, the madness that had tainted him since the beginning of the battle banished. For a moment, Sanguinius was once again the perfect being he had once been. Seeing the visage of his brother, Horus faltered, and Sanguinius seized the opportunity. Raising from the wreckage his fall had caused, he bit down Horus' neck and emptied him of blood. The Warmaster of the Imperium died, his life stolen from him by the one he had called brother and friend. At that moment, the Primarch of the Blood Angels walked the same path Lion El'Jonson had walked before him, and became a creature of the Warp, an immortal prince of the damned. From the other side of the Palace, Magnus felt his two brothers' death and the dark rebirth of one of them, and knew that Slaanesh, the Lord of Pain and Pleasure, had found a new champion.

With Horus' death and the coming of dusk, the loyalists began to falter. The Sons of Horus tried to recover their father's body, but only managed to recover some of his relics before they were slaughtered and the corpse of the Warmaster stolen by the traitors. That final indignity enraged the members of the Sixteenth Legion, but there was nothing they could do against the armies of traitors that stood between them and their beloved father's remains.

The Blood Angels, screaming in ecstasy as the sensations of their Primarch spread to all of them by the bounds of blood, stopped their tormenting of Terra's civilians and rushed toward the Imperial Palace, eager to taste the same pleasure their father had just experienced in murdering his brother. As it seemed that the traitors were finally going to overcome them, two fleets appeared from the Warp. The Night Lords and the Emperor's Children had returned to Terra in full strength.

"You may think you have won the day, traitors, but we own the night !"

Transmission from First Captain and Legion Master Sevatar, before the Night Lords' planetfall.

The Emperor's Children had been stranded in a long campaign against eldar raiders, the xenos trying to destroy the Legion with incomprehensible, desperate fury. Sevatar had learned of their plight, and called the Eighth Legion to aid them. The Third Legion mounted a devastating strike against the traitor ships, boarding them and preventing them from bombarding the surface further. Their newly gained expertise in boarding actions, paid for in the blood and pain of those who had fought the Dark Eldars, proved invaluable, and they effectively crippled most of the traitors' fleet.

Meanwhile, the Night Lords descended upon Terra. The forces of the Eighth Legion came to the aid of the terrified population, butchering the Blood Angels who were using them for their debased pleasures. The champions of both Legions clashed in several duels, and to this day, the enmity between the sons of Nostramo and the fallen Angels is still strong, though it nothing compared to the undying hatred of the Sons of Horus.

The news of the two Legions' arrival renewed the loyalists' strength. The Mournival, the four sons of Horus who had been the closest advisors of their fallen Primarch, led a counter-attack against the Blood Angels. Clad in Terminator Armor, the vengeful sons fought against a Daemon Primarch and won. They crushed his perfect form, destroyed his glamour and revealed him for the monster he was. The beauty of the Angel vanished, and the ugliness of the egoistic, narcissistic beast he had become was exposed. Then, as his brothers held their quarry down, the First Captain of the Sons of Horus, Ezekyle Abaddon, ripped out the traitor's twin hearts with the Talon of Horus, the weapon he had recovered upon his father's corpse before being forced to retreat before the traitors' onslaught.

The Confrontation of the Throneroom

When Sanguinius fell, his essence released into the Empyrean, Guilliman saw that the tide of the battle was turning against him. The Blood Angels were worthless to him, fallen on the ground and twisting in a mixture of pleasure and agony as they keenly felt the destruction of their Primarch's physical form. Worse, his allies in the Warp whispered to him that Lorgar and Angron had found a way out of the Ruinstorm, and were even now rushing to Terra, pushing the engines of their ships and the Navigators that had survived the hellish realm to their utmost limits. Time was running out, and only a decisive strike could yet save Guilliman's rebellion from ruin.

The Arch-Traitor gathered his most powerful warriors, calling his brothers to join him for a massive attack against the Throneroom of the Imperial Palace, where the Emperor had stayed since the traitors had first emerged in the Sol System. Rogal Dorn and Lion El'Jonson rejoined him, while Ferrus Manus stayed on the frontlines to keep the forces of the Night Lords from assaulting the strike force in the back. The plague-stricken Primarch fought against the combined armies of two Legions, holding the line while his treacherous ilk forced their way through the defenders, who were powerless to stop the three Primarchs. They broke the Titan-high Gates and found their way to the Imperial Sanctuary.

But the Palace was no mere fortress. Its insides had been rebuilt by Perturabo's himself, and the Lord of Iron had spared no effort in the construction of Mankind's greatest bastion. He had replicated and adapted to a larger scale the design of his own portable fortress, the Cavea Ferrum. In its labyrinthine depths, the traitors were unable to navigate, and were soon separated. Even the favorite of the God of Sorcery, Lion El'Jonson, fell to Perturabo's trap's non-Euclidian geometries. The Daemon Primarch of the Dark Angels came to face the one being on Terra besides the Emperor that stood a chance against his foul powers : Magnus the Red. The details of what occurred then, in the dark tunnels of Perturabo's trap, are not known to any soul in the Imperium, but Magnus emerged victor, and Lion El'Jonson was cast back into the Seal of Souls.

Similarly misguided, Rogal Dorn came to face the one brother he hated beyond all others : the architect of the Cavea Ferrum himself. Perturabo and Dorn fought while their sons battled around them, and though it is said that a battle between hammer and blade doesn't last long, such rules do not apply to a duel between two sons of the Emperor. Their battle lasted for hours on end, without any of them gaining the upper hand even as they spilled each other blood.

Meanwhile, guided by the whispers of his dark patrons, Roboute found his way to the Emperor himself. The Lord of Mankind stood before the Golden Throne, surrounded by his Custodians. One last time, he attempted to make his wayward son see the error of his way, and repent. But the claws of Chaos were too deeply entrenched within Guilliman's soul, and nothing could save him.

The Emperor and Guilliman clashed, the Gauntlets of Ultramar, terrible weapons infused with the power of the Dark Gods, opposing the fiery sword of the Lord of Mankind. As the two avatars fought in the plane of matter, so too did they battle in the Sea of Souls : the divine power of the Emperor's mind confronted the psychic gifts of Guilliman, awakened by the Dark Gods and strengthened by them to the point where the Arch-Traitor was the equal of the Emperor.

In fact, Guilliman was stronger. There was a reason the Emperor had stayed in the Throneroom since the beginning of the siege : His grand work, the Webway of Mankind, had been attacked from the Warp by hordes of daemons. He had needed to stay on the Golden Throne to keep them from opening a portal in the heart of the Palace and overcoming the defenders. Though that task now rested upon the shoulders of His most trusted servant Malcador, the burden of keeping legions of warp-born at bay for weeks had taken a toll upon Him that Guilliman was now using to his advantage.

Roboute finally brought his father low, and prepared to deal the final blow. But as he reveled in his imminent victory, there was a flash of light, and Fulgrim, Primarch of the Emperor's Children, appeared, teleported from his flagship the Andronicus. Gone was the perfect face that had once been the Phoenician's pride : now Fulgrim's visage was marred by scars caused by eldar weapons. But in that loss of the pristine perfection he had once sought, Fulgrim had gained a cold fury that could rival even the fires deep within Perturabo's own. Wielding the blade that had been forged for him by his brother Manus in an brighter era, he struck at his corrupted brother. Guilliman screamed in pain, and his focus slipped, allowing the crippled Emperor to strike at him from the Sea of Souls. The combined might of Fulgrim's blow and the Emperor's desperate attack were finally enough to overcome his Primarch physiology and kill the Arch-Traitor.

The Ultramarines were struck terribly by the fall of their liege. They retreated, taking his body with them, and ran. They fled Terra, abandoning the other Legions that had pledged themselves to Guilliman's cause. These, seeing their erstwhile allies flee, were forced to do the same. Taking considerable damage from the loyalist pursuit, the traitors escaped. The Ultramarines ran back to the Ruinstorm, while the rest of the Traitor Legions sailed toward the Eye of Terror, knowing that the Imperium's retribution couldn't follow them in its hellish depths.

The Emperor, however, was dying. The wounds He had suffered while fighting Guilliman were too much, and the damage caused to His mind by His final confrontation with the champion of the Dark Gods was preventing Him from using His powers to heal. Moreover, Malcador the Sigillite had finally succumbed to his duty, and the portal within the Golden Throne was threatening to open again. Magnus communed with his father, and, with heavy heart, placed His body upon the Golden Throne before Perturabo activated the stasis field that would preserve the Emperor's physical shell while His soul kept fighting the Dark Gods for the rest of eternity. The Lord of Mankind became one with the Light of the Astronomicon, and a thousand souls are sacrificed to Him each day so that He may continue His endless vigil.

The Roboutian Heresy was over. Now, the long war to purge the galaxy of the traitors' foul presence could begin.

The Long War

With the Emperor now lost to His subjects, His heir Horus dead and His most precious aid the Sigillite reduced to thin dust by his ordeal on the Golden Throne, a new order was needed if the Imperium was to survive the fallout of Guilliman's madness.

The four members of the Mournival, seeing the very real possibility of the Imperium collapsing under its own weight, rose to bring back together its fragmented pieces. Possessing together the same gift for diplomacy and tactics their father had been so gifted for, they were able to create a new Council of Terra, with men and women who had proved their worth during the Heresy. With the guidance of the Primarchs, they set about rebuilding the Imperium and its armies. The pursuit of the traitors was a priority, and mighty fleets were sent against the Traitor Legions, but they were untouchable within the confines of the Warp storms where they had made their lair. Unable to pursue, the Imperium built great fortresses and lines of defences around these pits of damnation, and while it wasn't enough to stop small groups from going in or out, it was enough to stop any massive incursion. Perturabo himself supervised both of these rings of survey, and called them the 'Iron Cages'.

Despite the cowardly retreat of the Traitor Legions, countless worlds remained in rebellion, with isolated Chaos Marines amongst their ranks. One by one, these planets were reclaimed for the Imperium, with those who had been the homeworld of the traitor Primarchs often utterly destroyed, or, at the very least, every trace of their past erased. The purge of the Imperium lasted for several decades, a long and grueling conflict that was made all the more painful by the inner tensions remaining within the Imperium. The humans who had once worshipped the Space Marines as paragons of virtue and loyalty now looked upon them with fear that they, too, may one day turn against the Imperium. To ensure that nothing like the Heresy could ever happen again, the Astartes gave up much of their authority over the mortal components of the Imperium's armies, collaborating with them instead of ordering them around. From now on, the meaning of the title of Warmaster wasn't the same, a fact that irked the Sons of Horus to no end, but even the proud members of the Sixteenth Legion admitted that none of them could bear the same mantle their dead father had anyway. The new Warmasters would not be given control of the entirety of the Imperium's forces, but instead be named for specific theatres of operation, and would relinquish that title when their objectives were achieved. Only an individual such as Horus Lupercal could be trusted to bear such a burden without end, and in his absence, it fell to lesser men to guide the Imperium toward glory and victory.

To continue the fight against the corrupting influence of Chaos, the Ecclesiarchy and the Inquisition were formed. While the Ecclesiarchy initially rose as an unofficial organisation, it soon acquired so much support that unifying it and giving it an official existence was the only way to prevent the return of the wars of religion that the Emperor had fought so hard to banish to the darkest parts of Mankind's history. Despite the opposition of Lorgar, the new religion worshipping the Emperor became the official faith of the Imperium, as it was judged better for the people of the Imperium to worship Him rather than fall to the worship of other divinities.

The Inquisition was a much more planned existence. It had been first thought of by Malcador when news of the Heresy had reached Terra. The Sigillite had gathered men and women of valor and unwavering loyalty, who would hunt down and destroy the seeds of treachery in the Emperor's name. Since this organisation had been founded with the Emperor's blessing, the Legions accepted its rise to power with much more grace that they had the Ecclesiarchy, even when some Inquisitors started to watch the Astartes for signs of corruption. As unsettling as it was for the Space Marines to be under suspicion, they understood that they too were fallible, as Guilliman had proved, and needed to be watched. A special order of Astartes was founded, owing its allegiance to the Inquisition only : the Grey Knights, of whom very little is known outside the walls of their fortress on Titan.

Besides the heretics who rose from within its own ranks, the Traitor Legions also remained a constant threat to the Imperium. Two of them, the Space Wolves and the White Scars, scattered across the galaxy in hundreds of warbands, intending to raid the worlds of Humanity for spoil and sport. There is little reason behind these two Legions actions beyond that of vengeance and survival, and the fact that their Primarch have not been heard of in ten thousand years continue to torment archivists and tacticians alike, for if they were to return, there is no doubt that Leman Russ and Jaghatai Khan would be able to unite these disparate elements into truly fearsome forces.

Without the lead of their Primarch, the Ultramarines broke apart within the Ruinstorm. Dozens of warbands calling themselves Chapters rose from the breaking of the Legion, each claiming part of the former Five Hundred Worlds as its domain. Interrogation of prisoners from this region of space indicates that the members of the Thirteenth Legion endlessly fight against each other. Even more interesting, they were so stricken by the loss of their spiritual liege that they placed Guilliman's body within a stasis field, and waited for the day of his return with abject devotion.

In the Eye of Terror, the Legions of the Dark Angels, Imperial Fists, Blood Angels, Iron Hands, Salamanders and Raven Guard wage endless wars for supremacy, unable to put aside their divisions to unite against the Imperium. Each of them has broken in factions that pursue their own agenda in the material plane, while their Daemon Primarchs play their own games with the denizens of the Warp.

The Dark Angels have made their home on a planet of shadows and mist, where the will of Lion El'Jonson, Daemon Primarch of Tzeentch, is supreme. The sons of the Lion often leave their lair by secret ways, and perform missions that puzzle the Imperium's tacticians to no end. They will strike at targets that are well-defended or ignore obvious weaknesses in order to conquer a seemingly useless position that they will abandon soon after. Other times, they will perform actions that will reveal decades later that they have had a terrible impact, and cause the ruin of entire planets. With no way to know which of their raids belongs to which category, the Imperial commanders are forced to oppose them with all their strength at every opportunity. Any soldier facing the Dark Angels in war knows that he must do all he can to avoid being captured, even if it means taking his own life. The reason is that the fearsome Interrogator-Chaplains of that Traitor Legions can break even the most faithful of the Emperor's subjects and force him either to spill all he knows, or worse, turn him entirely to their heretic views through tortures that would make even a citizen of dark Commoragh recoil in horror.

The Imperial Fists, according to the analysis of the Thousand Sons, have aligned themselves with the Dark Power known as Khorne, the Blood God. While the billions of deluded mortals who have pledged their souls to this God of Chaos are often little more than mindless berserkers, the Imperial Fists have retained their minds, though their discipline and respect for their superiors is a thing of the past. Each Imperial Fist focuses on his own prowess before all else, trusting no one and betraying any stupid enough to trust him. According to the visions of Imperial seers, Rogal Dorn, their Primarch, rages endlessly on a world of ashes and bones against the treason of his favorite son, Sigismund, who broke apart the Legion when he turned against his father to lead his own warband, the Black Templars. On the battlefield, the dreaded Sword Brethren of the Seventh Legion are a terrible sight to behold, as each of them is a pinnacle of martial might dedicated to the cause of endless slaughter in the Blood God's name.

The Blood Angels, the most debased and monstrous of the Traitor Legions, have made their home on the Daemon World where their father rose from his destruction at the Mournival's hands. From here, they launch attacks against both their kin, the Imperium, and xeno planets, reveling in the new sensations they experience with each drop of blood they drink from their victims as they devote themselves even more to the twisted ways of Slaanesh. They are still fiercely hated by the Sons of Horus, who have sworn an oath to see every bastard son of Sanguinius dead. The terrible vampires have caused such trauma upon the population of Terra that to this day, Terrans remain untrusting of the Astartes – the very soul of the world still feeling the taint of the Ninth Legion's deeds. In battle, the blood-sucking Sanguinary Marines are some of the most fearsome foes an unfortunate Imperial soldier may encounter.

The plague-stricken warriors of the Iron Hands have made their home in a jungle-infested Daemon World, and turned the life of this planet to ruin and rot. Each of them is now a walking abomination of rotting flesh and rusted metal, whose mere presence can drag a world into damnation. The touch of Nurgle, Lord of Decay, is on them, and each of them is doomed to slowly die as his body finally shuts down under one too many pathogen's attacks. Those who fall to Nurgle's touch, however, rise again from the dead as the terrible Plague Marines, now nearly immortal and impossible to slay. These putrescent beings have become the state of being to which all Iron Hands aspire, and they prove their devotion to the Lord of Decay by spreading his gift across the galaxy in the hope that they, too, will one day be seen as worth of such a transformation. Ferrus Manus himself has become a Daemon Prince of Nurgle, and has not left the homeworld of his Legion in a long time. His last recorded sighting claimed that the silver metal of his two hands was impossibly still untouched by rot, as pristine and pure as it had been when the Emperor first found him.

The Salamanders' Primarch, Vulkan, led a succession of raids during his retreat to the Eye of Terror. Allegedly, the Eighteenth Legion plundered a thousand worlds on its way, taking riches and slaves with them. As a reward for such an act, Vulkan ascended to become a Daemon Prince of Chaos Undivided. The few psykers who can manage to scry his domain in the Eye of Terror without going insane tell that he has become a giant black dragon, sitting atop a mountain of plunder brought to him by his Legion. He hasn't left his Daemon World in ten thousand years, either because he cannot due to his sheer size, but more probably because he has no inclination too – for the laws of physic hold no sway within the Eye. Some of the Salamanders have mutated to resemble their Primarch's appearance, becoming winged figures able, against all laws of aerodynamics, to fly for short periods of time. These Dragon Warriors are generally even crueller than the rest of their Legion, and take great pleasure in hunting defenceless prey for hours before finally going in for the kill.

The Raven Guard have made their home in a Daemon World covered in towers, where the mightiest of their numbers rule over their own warbands, occasionnaly leading a raid against a rival in the Eye of Terror or against the Imperium. Corax, Primarch of the Raven Guard, is reported to have become a Daemon Prince of Chaos Undivided, and was last seen on a raid upon the Imperial World of Hydra Cordatus, where he faced forces of the Iron Warriors and Alpha Legion. The knowledge this Legion possess about the Astartes genetics allow them to create vat-grown clones that can receive the gene-seed, which make the Nineteenth Legion the one with the greatest numbers within the Eye. These clones, however, are inferior Space Marines, little more than cannon fodder for the 'true-born', as the Raven Guards who were once human call themselves. Regardless, the Spawn Marines are a force to reckon with on the battlefield, as their numbers more than make up for their deficiencies.

It is now the dusk of the forty-first millenium, and things are darker than ever for Humanity. The Orks are once more on the rise in their great Waaaagh!, the Taus foolishly attack the Iron Cages from without, unable to see that by their actions they may very well also doom themselves, and the Tyrannids, after losing an entire hive-fleet within the Ruinstorm, are now on the very threshold of Holy Terra itself. Worse, planets long thought secure are mysteriously lost, no sign of life remaining on their soil.

As more and more enemies rise across the galaxy, and the final hour seems to draw ever closer, so too do the Traitor Legions. Alarming reports from the Iron Cages indicate that the Chaos Marines seem to have put aside their grudges, and for the first time in ten thousand years, a united force of the Traitor Legions may rise to attack the Imperium. While the loyal servants of Terra have repelled many a Black Crusade in the past, led by some warlord who had managed to unite several factions of the ever-warring Chaotic forces, such a thing could very well bring the doom of the Imperium, and finish what Guilliman started so long ago.

Chapter 2: Index Astartes - Dark Angels

Notes:

Quick note : because this Index was the first one written, it is somewhat barebones compared to what came after. In exchange, however, the Dark Angels got a prominent place in the Times of Ending I've written so far.

Chapter Text

Index Astartes – Dark Angels : Lords of Secrets and Lies

Armed with lies, shrouded in deceit, and twisted by betrayal, the Dark Angels are the favorite servants of Tzeentch, the Changer of Ways. Their cruel tortures can break the will of even the most devout imperial follower, and the will of their dark master, the Daemon Prince El'Jonson, spreads across the galaxy like a poison. The once noble Primarch, first to yield to the temptations of Chaos, has been reduced to infamy and horror, his hands forever red with the blood of the brother he has slain. None can fathom his plans and designs without knowing his darkest secrets, and those would drive any soul into madness and damnation ...

Origins

The world of Caliban is now lost, and little remain of its long history. Fragments of it, however, have survived both the destruction of the planet, the passage of time, and the frequent purges perpetrated by the Dark Angels themselves. These fragments, carefully gathered along many centuries by the faithful agents of ever vigilant Inquisition, have revealed much of the Traitor Legion's past.

Ten thousand years ago, Caliban was a world that oscillated between the medieval classification and that of death world. Almost the entirety of its surface was covered in dense forests, and creatures of nightmare stalked these woods, preying on the planet's population. Orders of knights defended the humans, using technological relics of the planet's long lost past. To the Calibanites, Terra was little more than a myth, upon which they had little time to dwell in their daily struggle for survival. For all of the Long Night, Caliban had endured, a precarious balance maintained by the knightly orders' unceasing work.

Then the Dark Gods robbed the Emperor of his twenty sons, and scattered them across the stars, upon worlds populated by humanity. One of them, the first born, landed on Caliban, in the deepest parts of its dark forests. While any mortal infant – and most if not all adults – would have died in short order, he survived. Nothing is known of the Primarch's infancy in Caliban's forests : his story begins when he was found, already a grown man, by a party of Calibanite knights.

The knights, wary of what they saw – a feral young man, in a place where no human could possibly survive for long – wanted to strike him down, but their leader, Luther, stayed their hands. He brought the young man with him to his order's fortress-monastery, and raised him as his own son. He named him Lion El'Jonson, the Son of the Forest, for how he had survived where no one else could.

In a few months, the Lion had grown to surpass Luther's height, and had learned all the arts and skills required for knighthood. He became a member of Luther's Order, and quickly rose amongst its ranks until he became its Grand Master. Then, he launched a campain of extermination against the beasts of Caliban, claiming that it was time for Mankind to claim the whole planet for themselves. To this end, he tried to unite all of Caliban's knightly orders under his command, but his inner superiority often passed off as arrogance to his peers, and it was only thanks to the restless efforts of Luther, his second-in-command, that the alliance became reality. Only one order, the Knights of the Lupus, refused the alliance, claiming that the Lion didn't know what he was doing, and was going to doom the world. They were defeated by the Lion and Luther's coalition, and as it was discovered that they had studied the dark arts and attempted to breed the beasts of Caliban, their warnings were considered the excuses of men clinging to their heretical power even as it was beginning to wane. All members of the Knights of the Lupus were executed, the beasts they had bred slain, and their extensive library of forbidden lore was put under seals – the reason it wasn't simply put to the torch was that Luther firmly believed that burning books, no matter their subject, was something barbaric that they shouldn't commit if they were to bring illumination to Caliban.

With all the remaining orders under his command, the Lion purged Caliban of the beasts entirely. When the final part of the planet was finally purged, there was a great celebration, and it was then, as Lion El'Jonson rejoiced over having finally the entire world under his rule, that the Emperor arrived.

The Master of Mankind congratulated His son for his pacification of his homeworld, and revealed to him His grand design for Humanity. He told the Lion that they were many worlds left to bring back to civilization, that the Imperium would bring light to the galaxy in the same way the Lion had brought light to the people of Caliban. He told him that he had brothers, who shared the Emperor's blood. And, most importantly, He told the Lion that he had sons, sons that the Master of Mankind had brought with him : the first of the Legiones Astartes, the Dark Angels. It was the Lion's birthright to command them, and lead them to glorious conquest across the galaxy.

'He is lying ... He doesn't care for you, Lion ... He let you be taken from him ... He let you be sent to the darkness of the woods ... He abandonned you, and now, he wants to take what you have built for himself ...'

Lion El'Jonson bowed to his father, and vowed to do His will. He took the reins of the Dark Angels, and added many of the younger knights under his command to their ranks. Luther, his foster father and trusted comrade, was by then too old to become an Astartes. Instead, he received many of the most advanced treatments and enhancements available to the Great Crusade's high command. While he was physically less apt than the rest of the Legion, his strategic talents and close relationship with the Primarch granted him a post high in the Legion's chain of command. Then, while Caliban was brought up to date with standard Imperial technology, the Dark Angels left the planet to begin their part in the Great Crusade with their Primarch leading them.

The Great Crusade

The first planet to receive the Dark Angels after they were reunited with their Primarch was the world of Saroshi. While this world's human denizens weren't hostile to the Imperium, their bureaucratic government also prevented them from joining the Emperor's dominion, slowing the process of assimilation to a painstakingly slow crawl. The Dark Angels accompanying the Primarch were to take the place of the contingent of White Scars already on place, in the hope that the presence of a son of the Emperor would speed up the negociations.

However, that was not to be. When the leader of the Saroshi journeyed to orbit to welcome the Primarch, it was revealed that the planet's people had never had any intention of joining the Imperium. They had deliberatly slowed the process of integration in order to buy time for their preparations, and the arrival of the Lion had provided them with such a high-value target that they had finally made their move. While the people of the planet rose in open rebellion, a nuclear bomb that had been brought aboard the Governor's craft went on, and disaster was only barely avoided when Luther and one of the Calibanite Dark Angels, a Librarian named Zahariel, cast the bomb into the emptiness of space.

'Luther is lying, Lion ... He wanted to let you die. He wanted to be the one to lead the Legion. He always resented being in your shadow, always wished he had left you when he first saw you ...'

With the true intentions of the Saroshis revealed, the Primarch began the assault of the planet. The Astartes witnessed terrible things there, horrors from beyond the limits of reality. For the Saroshi had long kept hidden their worship of the Warp entities they called the Melachim, and were now unleashing their forbidden sorceries against the might of the First Legion. The battle was terrible, and in the end, the Saroshi culture was exterminated, the planet bombarded from orbit until nothing remained on its surface.

On the surface of the planet, the Primarch and his retinue confronted a group of Saroshi sorcerers, who were about to use the energies accumulated through centuries of human sacrifices to perform some terrible ritual. The ritual was foiled, though no record remains of what happened there. The aim of the ritual is still speculated to this day, with theories going from the summoning of a Greater Daemon to the creation of a Warp Storm. Some even say that the ritual did not fail, that its aim was to corrupt the Primarch of the Dark Angels and that it succeeded.

After the Legion left Saroshi, for reasons unknown at the time, Lion El'Jonson sent many of the Astartes under his command back to Caliban, ostensibly to help train the next generations of recruits for the Legion. First amidst these exiled was Luther, his second-in-command and the man who had raised the Primarch like his own son.

With his foster father back on Caliban, the Lion pursued his work of conquest, bringing countless worlds into the fold of the Imperium. Most of the times, the Dark Angels would operate alone, but on rare occasions they would cooperate with another of the Legions. Guilliman would often praise the Lion's tactical insight, though he would regret just as often that his brother did not extend any trust to his comrades on the battlefield, not confining his plans into them until long after the fact. In contrast, the Lion and Russ's own relationship started badly, as the Wolf King considered the secretive ways of the Dark Angels to be unworthy of warriors. On the world of Dulan, this tension came to a peak when the Lion denied the Wolf the kill of the planetary leader, who had insulted Russ. For a day and a night, the two Primarch fought in a brawl, until they stopped and fell in the arms of each other, laughing at the absurdity of the situation. Since that day and until the Heresy itself, the two Legions enjoyed bonds of brotherhood rarely equaled in the Legions, fighting at each other's side as often as circumstances allowed it.

'He is a fool, Lion ... He struck you first by treachery, and now he claims to be your friend ? You cannot trust him ... You cannot trust anyone ...'

The rest of the Primarchs generally didn't have much contact with the Lion, and though they respected his martial prowess, there were always whispers about his upbringing and his arrogance over his so-called 'firstborn' statut. Horus, for his part, was in a tense relationship with his brother, as they were rival of a sort for the statut of best strategist of the Imperium. When the Emperor named Lupercal Warmaster, it was said that only the Lion could have been a contender for such a title. Seeing his brother favored over him, and feeling bitter over what he thought to have been a choice biased by the Emperor's proximity with his first-found son, the Lion left Ullanor to prove his worth once more, by going where no Imperial expedition had gone : into the Ghoul Stars. He called all of his sons to him, into a force rarely seen before in the Great Crusade. Tens of thousand of Dark Angels massed, a force capable of bringing entire Segmentum to heel.

The forces stationned at Caliban asked to be part of this gathering, but the Lion refused them, claiming that they were needed at the homeworld. Still, he stripped the fortress of the Order of aspirants and resources, leaving Luther at the head of those of the Legion who had been exiled with him – and the others who had followed during the years of the Great Crusade. The Lion had, over two centuries of galactic conquest, sent many of his sons on Caliban – most of them Terrans who had been in the Legion prior to his taking command. Rumors abonded as to the reasons of these exiles, and some of them were probably warnings of what was to come, that went tragically unheeded before it was too late.

'You see ? He didn't choose you, just as I said ... He doesn't trust you ... He never did ... He favors Horus over you, as ever ...'

'Come to me, Lion ... Come find me amidst the coldest stars ... And I shall grant you the glory you desire ...'

The Ghoul Stars

Deep into the Ultima Segmentum, the Ghoul Stars is possibly the most hostile region of the galaxy to exist in real space. There, dead worlds orbit around cold, dying stars, once populated by xenos races so alien to Mankind that the mere sight of them would drive a man insane. The Dark Angels fought a long war in the Ghoul Stars, trying to bring the few human settlements that had endured the Long Night under the Imperium's aegis. Some of these worlds welcomed the Astartes with open arms and tears of gratitude, begging the warriors' protection against the nameless horrors that stalked that region of space. Others had fallen into madness and barbary, and denied the Dark Angels victory by any mean their twisted minds could conceive.

After a particulary gruesome war against a xenos empire, the details of which have long been lost, the Dark Angels' fleet was trapped by a Warp Storm, too far from Terra for the light of the Astronomican to guide them. For months, they wandered in the hellish realm, fighting back boardings from daemons that had been born from the dreams and nightmares of ancient, long-dead xenos races. Then, finally, they found a way out of the storm. The fleet of the Dark Angels emerged out of the Empyrean, but they weren't back into true real space : they were instead somewhere inside a Warp anomaly, stranded between realms.

There, on a world of crystal and dust, the Dark Angels met the creature which would be the instrument of their fall to Chaos. There, they met Kairos Fateweaver.

Kairos Fateweaver

In the days that followed the Heresy, many attempts were made to understand just what had driven the mighty Astartes and their Primarchs into corruption. While such research was strictly monitored as to avoid contamination, it was discovered that the warp entity responsible for the fall of the Dark Angels is the daemon known as Kairos Fateweaver.

Kairos Fateweaver is a Greater Daemon of the Dark God known as Tzeentch. He is recorded as appearing to be a two-headed giant with bird-like features. While he claims many titles, his most proeminent ones are that of Architect of Fate, or Oracle of Tzeentch, which refer to his alleged ability to see freely into the past and future. One of his heads always speak the truth, while the other always lies, and there is no way to distinguish between the two. He does not appear to be associated with the Dark Angels any more, but is still a plague on the Imperium, and the Grey Knights have searched a way to seal him permanently for millenia.

According to the forbidden texts of the Elegies of the Dark Ones, Fateweaver showed different futures to the Primarch of the Dark Angels. He showed him a future where his Legion was dead, executed by the Wolves for their secrets, and another where Caliban had burned under the fire of Imperial ships, destroyed for the corruption that lurked beneath its surface, with his foster father Luther dying with it. He showed the Lion his Legion divided between light and darkness, tortured by one great, titanic secret for ten thousand years, seeking a redemption they could never achieve for a crime they did not commit.

He showed him the future of the Imperium : a galaxy where countless trillions lived under the tyranny of the most absurdly bureaucratic regime in all of history, where the blood of innocents was spilled by the righteous and the corrupt alike, where war was never-ending and where the Emperor sat on the Golden Throne as the Carrion God of a rotten Imperium of Man that had turned its back on all the values of the Great Crusade. It is said that Lion El'Jonson, when he saw all of this, knew it to be true. While his mind had held when confronted with visions of atrocity unleashed upon his Legion and his homeworld, seeing all he had ever thought for, the illumination he had dreamt to bring to the galaxy, being cast aside by his father, broke his heart.

It is said that the Lion wept as he witnessed the death of hope. And as, for the first time, the Primarch of the Dark Angels cried, the Oracle of Tzeentch told him with both its mouths that there was a way to avoid this future. The Primarch, said Kairos in its twin voices, had to turn from the destiny that had been set out for him. If he refused to walk the path that had been prescribed, then what he had seen would never come to pass.

'You will be the first, but you will not be the last,' said one of the heads.

'You will be the first, but your part should have been last,' said the second.

And there, facing the source of the voices that had plagued him since his childhood on Caliban, long before he had learned the language of men, the Lion, firstborn son of the Emperor, forsook his oaths of loyalty to Terra and pledged himself and his Legion to the Architect of Fate. In return for his allegiance, the Primarch of the Dark Angels was promised power beyond human comprehension, and the ability to shape fate to his will. This power, however, would not come without sacrifice. What form that price would come exactly, the Lion wasn't told.

The thousands of Dark Angels that had accompanied him had suffered through the same ordeals, though many of them had been driven mad by the visions, and almost all of them followed the decision of their Primarch. One of those who refused the Primarch's will, a Chaplain called Namiel, was slain by Lion El'Jonson when he tried to convince his gene-sire that they were being deceived. The sight of their brother turning against their father made the seeds of doubt and paranoia sown in the minds of the Dark Angels long ago blown. They started to question each other's loyalty to their Primarch and their Legion, and the corruptive touch of Tzeentch spread across the ranks as they began their journey out of the Ghoul Stars.

The Heresy

The Dark Angels were the first to turn from the Emperor's light and into the darkness that is Chaos, but the Lion knew that they weren't enough to avoid the nightmarish future he had seen. They returned to Imperial space and started planning. As they retablished communication with the rest of the Imperium, they learned of the Nikaea edict and Russ' refusal of it. Seeing this as an opportunity to turn his brother against his father, the Lion sent emissaries to Leman Russ, obstensibly to help him repair his relationship with other Imperial forces – for the Wolves were becoming increasingly isolated amongst the Imperium of Man, their savage ways inspiring fear and defiance.

Other emissaries were sent, with specific missions that changed the destiny of entire Legions. The extent of the Dark Angels' corruptive work is unknown, and it is probable that some of the Primarchs fell without the help of the Lion's plots. It is certain that they had an hand into what happened to the White Scars, and probably nudged Guilliman himself toward his ultimate path. Lion El'Jonson may also have been the one that sent Sanguinius and his Blood Angels to Signus Prime, where their own tragedy unfolded, and be the one that stirred the rage of Corax against his tormentors and that of Vulkan against the rest of humanity, but there is no definite proof of that. He most certainly wasn't involved in the fall of the Iron Hands, as they ended up aligned with the Dark God opposing the one he had dedicated himself to.

'Let him walk his path ... He is destined for greatness, but so are you ... And you will always be the first for us, Lion ... No matter what they say, no matter how history remember this ... You are the first ...'

When their Primarch judged that everything was in readiness, the Dark Angels returned to the Ghoul Stars. There, the Lion challenged the Oracle of Tzeentch, commanding it to reveal the secrets it had promised. Kairos apparently claimed that the Lion hadn't yet proved his value, that the power he coveted would be given to him only after he had shown his true allegiance to the rest of the galaxy. Enraged at the daemon's refusal, the Lion sent his Astartes against the Oracle's minions, and a great battle occured, where Dark Angel fought against daemon, and daemon fought against Dark Angel. The details of the battle are lost to even the most knowledgable Inquisitor or the most depraved cultists of the Ruinous Powers, but it is obvious that the Lion won, for he returned to Imperial space just in time to play his part in the Isstvan Atrocity.

The Lion Sword rose, and fell. Its blade pierced the shrieking daemon's rotting heart, and black blood spurted out, dissolving at the touch of reality as it left its host. Lion El'Jonson roared in primal rage and joy as he finally took down his most ancient enemy.

'You ... you fool ! You dare to turn against the Architect of Fate ?! You dare disobey the will of Tzeentch ?! You will die for this ! You will burn for all eternity !'

'I am doing the will of Tzeentch, old bird,' spat the Lion in response to the daemon's bile. 'See, I have finally understood something very important : you are the power I was promised !'

Kairos Fateweaver screamed and tried to fight back, but the spells engraved upon the Lion Sword were too powerful for even the Greater Daemon to resist. Its essence was drained, its power absorbed by the blade that had been forged from the fang of a Calibanite lion so long ago. Bluish warp-fire engulfed the daemon and the Primarch, and for a fraction of second the Dark Angels witnessing the scene thought that their father was dead ...

Then the fire abated, and Lion El'Jonson was revealed to them, standing alone atop a montain of the daemons he had slain before confronting the Oracle of Tzeentch. In his hands, he held the Lion Sword, the runes upon it burning with warp-fire. His armor had been changed, the white that had colored it gone, replaced with the blue of the sorcerous fire that had erstwhile engulfed him. Looking at him, the Dark Angels fell on their knees ...

At Isstvan, the Dark Angels were part of the second wave. They were the first to open fire on their loyalist brethren, cutting down thousand of Death Guards. It is said that Captain Alajos of the 9th Order was the one who gave the order that would all but destroy the Fourteenth Legion, cripple the Alpha Legion and behead the Night Lords.

Lion El'Jonson was on Isstvan himself, and he fought alongside his warriors against the Night Lords that had followed Curze on the planet. Him and the Savior of Nostramo fought a brief battle amidst the madness of the fratricide, and while the Dark Angels claim that the Lion and his foe were separated by the tide of battle, the Night Lords affirm that the traitor Primarch was outmatched, and forced to flee to avoid being slain at Konrad's hands. Whatever the truth, Konrad went on to confront Vulkan, and fall in battle against the Black Dragon.

Once the dust settled on the greatest act of slaughter ever committed upon the Legiones Astartes, the Lion met with the rest of the Traitor Primarchs. The renegades discussed their next move. With one loyal Legion all but dead, one now without a Primarch and another reduced to less than a fifth of its strength, they clearly had the advantage, but they needed to press on before the shocked Imperium could gather its strength and strike back. All agreed on that, but had different ideas on how this could be achieved. Guilliman lacked the charisma necessary to truly unite his brothers, and he was forced to compromise. He let his brothers who wanted it go on their own journeys, while he would advance toward Terra. Once their forces were close to the Throneworld, they would gather and launch the final strike of the war.

The Lion approved of his plan, and then met Guilliman in private. He and the Arch-Traitor spoke of the events of Prospero, of Russ's defiance of the Emperor's edicts. While the Wolf King hadn't yet declared where he stood in the civil war, there was no doubt that he and his Legion could be convinced to join the side of the rebels. Thus, considering the friendship between the Lion and the Wolf, Roboute sent his brother to find Leman Russ and bring him to their side.

Whether or not the Arch-Traitor knew then what would happen, none but the Emperor knows.

The Thramas Crusade and the Battle of Tsagualsa

After the battle of Isstvan, the Night Lords scattered through the galaxy, following the directions of their new Legion Master Sevatar. Sevatar himself engaged a sizeable contingent of the Dark Angels in a bloody conflict known as the Thramas Crusade that engulfed the Ultima Segmentum's northern end. The objective of the Night Lords, who numbered almost a tenth of their Legion's total number, was to prevent the Dark Angels from making full use of the resources they had gathered in their fortresses of the Ghoul Stars. The war there lasted for most of the war, until one day, the Night Lords were ambushed in orbit of the planet Tsagualsa, where they had hidden one of their supplies caches. How exactly the Dark Angels knew where to look is not known, though there are rumors of forbidden, xenos technology involved as well as daemonic help.

The forces of the Eighth Legion were heavily wounded, though they gave as much as they got. In the end, Sevatar ordered a retreat, using the flagship of the Legion, the Nightfall, to provide cover for other ships to escape. While most expected the Legion Master to die with the ship, he managed to survive, and rejoined the rest of his fleet at their reply point, just in time to receive a mysterious astropathic message. The news it contained are unknown, but it made him gather the fleet with him and leave the Segmentum. The next time he was seen was during the Siege of Terra, when the Night Lords' and the Emperor's Children's full gathered might emerged from the Warp together to enact retribution upon the traitors. While the Dark Angels technically won the Thramas Crusade, that he left Sevatar escape and thus probably rescue the Emperor's Children cost the commander of the First Legion forces in the Thramas Crusade his life when the Lion emerged from the Maelstrom and discovered his son's failure to deal with the Night Lords.

The Greatest Betrayal

The Lion found Russ easily, following the trail left in the Warp by his fleet as they had left Prospero in flames. The Wolf King had made a journey back to Fenris, taking everything of value and importance, before running for the Ultima Segmentum, where he believed he would be safe from the Emperor's retribution. He had heard of Guilliman's treachery, but hadn't moved because he wasn't sure that the Lord of Ultramar would welcome him.

Lion El'Jonson reassured his brother, telling him the Guilliman understood Russ' actions all too well, and that the Edict of Nikaea was a foolish thing that had to be defied. He promised Russ that once Guilliman had conquered the Imperium, things would be very different. Russ believed his brother's words, and declared himself for Roboute, swearing himself and his Space Wolves to the cause of the rebellion.

What happened next is at best speculation drawn from the observations and studies of Interrogators who were then surveyed for the rest of their lives and savants who were executed after they submitted the results of their research. While the final result is known, it is the details that have eluded the Imperium for ten thousand years. Perhaps there have been times when we knew, but if that was the case, the Dark Angels have since destroyed that knowledge.

The Lion spoke with the Wolf, and told him of a place of untold power, a place where they could claim weapons and puissance that would enable the two of them to challenge the Emperor himself. That had been one of the reasons Russ had hesitated in joining Guilliman : for all of his brother's forces, who amongst them could slay the Master of Mankind in combat ? Though He then denied His divinity, He may as well have been a god, such was His might.

The place Lion El'Jonson spoke of was the Warp anomaly in the Ultima Segmentum known as the Maelstrom. Many legends circulated in the Expeditionary Fleets about the Maelstrom's origin, but what mattered to Lion and Russ was that on one of the myriad worlds lost within its grasp laid the remnants of a civilization that was older than any other race currently in existence in the galaxy. The Lion claimed that these remnants held the key to defeating the Emperor, to break His power and leave Him still powerful, but mortal once more. But a Primarch could not brave the dangers of this quest alone – two, however, stood a chance. This appealed to Russ' attraction for sagas and legends, and he accepted his brother's offer. They both dispersed their Legions, Russ in thirteen Great Companies, the Lion in a multitude of Orders, took what is estimated to be thirty thousand Astartes with them, and started their journey toward the Maelstrom.

On their way to the Warp anomaly, they were attacked by a Night Lords fleet, led by Legion Master Sevatar himself. The former First Captain had somehow learned of the Primarchs' goal, and seized the opportunity to kill two of the traitors commanders. The ambush failed, but it took out most of the Space Wolves' ship, forcing those of the Sixth Legion to go aboard the ships of the First. Seeing that the Night Lords were present in the Segmentum, where the Dark Angels had massed much resources in preparation for the war, Lion El'Jonson ordered one of his Captains, Holguin of the Deathwing, to take command of the bulk of the First Legion forces and purge the Ultima Segmentum of the Eighth Legion. Thus began the Thramas Crusade, while the two Primarchs and their honor guards entered the Maelstrom.

Of the two demigods and their hundreds of warriors who crossed the treshold of this hellish region of space, only one being that had once been a Primarch and nine times nine Astartes emerged. Leman Russ was lost, or dead : no one know safe for those who were here, and neither the Lion nor the few warriors who survived ever spoke of the events that occured there.

Russ was gone. The strange weapon of the creature of black, cold metal had struck the Primarch of the Space Wolves, and he had not been here anymore. Lion couldn't even begin to imagine where – or when – his brother had been sent, nor if he had survived the transition. He could feel the malevolent joy that came from his blade as the entity within rejoiced over his despair at the loss of his brother. Even here, cut off from the source of its power, the captive Oracle was taunting him.

Of all the warriors they had brought with them, only a few remained. They had faced tens of thousand of the skeletal automatons since they had first set foot upon this world, the only one in the Maelstrom that wasn't submerged by the Warp, and they had paid the price of reaching this inner sanctum. The Librarians especially had suffered, unable to call upon their abilities in this accursed world. But now, at least, he had arrived.

Behind the remnants of the dead construct stood an altar, upon which was placed a strange device that radiated with a greenish, sick light. Looking at it made the Lion want to puke, so alien and removed from the reality he knew it was.

Lion El'Jonson dragged his wounded body toward the altar, and rose high the Lion Sword. With a feral shout, he swung it down, and broke the device apart in a blast of blasphemous energies that sent the entire catacomb reeling.

With the cornerstone of the mausoleum's engines removed, the shield that had cut the planet from the Empyrean disappeared, and the raging tide of the Warp struck the world like a tsunami. It swirled around the sparks of power that still lurked in the machines, twisted and turned, following impossible angles and laws that didn't stay in effect for more than a thought's time.

It all came to him. It went into him. It remade him. And as his mortality was flayed from him, he saw, through the cracks in the universe's frame. He saw ...

Everything.

Lion El'Jonson had found what he had come for. He was no longer blood and bones, no matter how masterfully engineered they had been : he was now a prince of the Warp, given flesh in the Materium by his own will and empowered by the Dark God of Change and, some say, by the stolen life-force of his brother, treacherously slain on a Daemon World within the Maelstrom.

The Fate of Caliban

Having obtained daemonhood, Lion El'Jonson was now more of a threat to the Imperium than ever. Had he joined back with his traitor brothers then, the course of the war could have ended very differently indeed, but he instead travelled back to his homeworld, for reasons and motives unknown. Scholars have speculated that he wanted to add the Dark Angels stationned on the planet to his forces before the assault on Terra, while a few whisper that his goals involved reinforcements of a much darker nature. These are those in the right, though only the highest-ranking Inquisitors are allowed to know the truth of what happened on Caliban.

The Dark Angels fleet had been gathered in full strength, ready to move on to Terra once what they had come to do was done. Hundreds of ships of all size emerged from the Warp at the same time, sending ripples through the Sea of Souls. They approached Caliban in perfect synchronization, sending hails to their brothers on the planet. No answer came. Worried, the Dark Angels went closer, repeating their calls, noticing that there were a lot more orbital guns and platforms that there had been when they had last seen their homeworld.

Then Caliban's defences opened fire on them. Luther, the Primarch's foster father, knew what the Lion had done. But he and his brothers had remained true to the Emperor. Even if the rest of their Legion turned its back on the ideals of the Imperium, even if the name of the Dark Angels was to be forever stained by the sin of betrayal, they would stay loyal. They needed no reward, no recognition. For them, loyalty was its own reward.

Enraged at his father's perceived betrayal, Lion El'Jonson descended upon Caliban like an avenging god. The ground of the planet trembled upon his feet as he walked right through the loyalists' defences, ignoring the many shots directed toward him. He walked right toward Luther, and found him atop the fortress of the Order. In each hand he held a sword, each the twin of the Lion's own blade, but untainted by the Warp. After a short exchange, father and son dueled, unleashing terrible energies in both the physical and spiritual plane. Luther, a mere human, had somehow become the equal of a Daemon Primarch.

'You were the brightest of us all ! You should have led us into the light ! It was your destiny ! Yet you squandered it, and for what ? Look at you ! Look at what you have become ! You were a hero once, a knight who protected his people from the beasts that roamed the darkness ... And now ? Now, you are the beast, Lion. Magnus had warned me, but I couldn't truly believe it ... and yet, look at you ! A twisted abomination, animated by powers that should never have been allowed to exist ! Did you come back for more of these powers, Lion ?! Hear my words : the great serpent is gone ! We banished it, us who are loyal ! And I so swear that I will destroy you too, even if it costs me my mind, my life, or my soul !'

Luther, last vox transmission before his duel against Lion El'Jonson (allegedly).

But it wasn't enough. Though Luther broke one of his swords destroying that of the Lion, and pierced his fallen Primarch's chest with the other, he was unable to slay the Daemon Primarch in the end. His adoptive son, his rage fueled by the madness of the Warp and the whispers of the two-headed daemon, which was at long last free to make him suffer once more, tore him in two with his bare hands, howling his fury at the burning skies. However, even as he died, Luther had his final triumph, as he turned his last breath into a spell of unheard of potency.

Lion El'Jonson's agony at being pierced by Luther's blade was so great that Caliban, its structure already weakened by the events that had occured before the Legion's return and further destabilized by the duel, burst apart. The homeworld of the Dark Angels was destroyed in a planet-wide vortex of Warp energy. The traitors on its ground died horrific deaths, their body and soul rent apart by the currents of the Empyrean, but the loyalists didn't perish. Instead, protected by Luther's last spell, they were able to pass through the Sea of Souls untouched, preserved as if in stasis. They emerged back into reality instantly from their own point of view, only to find that not only they were far from Caliban, but a varying amount of time had passed since their exile through time as well as space. Alone in a galaxy that hated what their Legion had become, these Fallen, as they call themselves in reference to the honor they have lost because of their Primarch's betrayal, kept on fighting. Loyal to the end, they are sworn to fight Chaos and protect Mankind, no matter the situation, no matter the odds.

The Watchers in the Dark

As great a man as Luther was, he was still only a man, not even fully an Astartes. That such a man managed to battle a Daemon Primarch has intrigued the Ordos for centuries, and they attempted to find out how exactly he had been able to accomplish such a supremely unlikely feat.

It appeared that Luther had had help, help of xenos origin. While this is forbidden now, and already was at the time, it is generally understood that Luther hardly had a choice, and even Inquisitors of the most puritanic factions grudgingly admit that he was right to do what he did.

For thousands of years, Caliban had been under the protection of an unknown xenos breed calling themselves the 'Watchers in the Dark'. These xenos were ensuring that the great evil emprisonned within the planet would not escape, and that the beasts that were born because of its influence could not overrun the world and plunge it into the Warp, where the daemon would have escaped its bounds. When the Lion left Caliban, the beasts had been exterminated, and without them to soak up the creature's touch, the entire planet was slowly falling into corruption. Luther and his Dark Angels had to fight more and more uprisings and daemonic incursions, years before the declaration of the Heresy. Strangely, the first recorded of these intrusions coincides with the estimated date of Lion El'Jonson decision to turn against the Emperor.

When Luther tried to learn more of the secrets of the Warp by using the books of the Order of the Lupus, the Watchers in the Dark grew alarmed that he would be corrupted by the knowledge the tomes contained. They approached him by the intermediary of one of his soldiers, the Librarian Zahariel – who, along with Luther, had saved the Lion's life during the Saroshi's incident. They gave him knowledge, and empowered him, so that with his Librarians' help – including the former Chief Librarian of the Dark Angels, Israfael – and that of the xenos themselves, he was able to banish the daemon into the deepest recess of the Warp, breaking its hold on reality for at least ten millenia.

After this success, Luther had become a very powerful being, no longer merely an augmented human – if anything, he was something very close to the greatest Inquisitors of the Holy Ordos' long history. While it is encouraging to know that a being who was, ultimately, just a man, could fight a traitor Primarch on equal ground, the cost of his battle and the compromises he had to make to reach these heights stand as a warning to all Inquisitors – do they dare believe they are as pure, true and uncorruptible as Caliban's one true champion ?

The Sorcerers' Duel

With their homeworld destroyed and the power they coveted lost to them, the Dark Angels received their orders from Guilliman : the time had come for the Traitor Legions to gather and strike at Terra herself. A great many of the Legion's numbers had been lost, be it by refusing to follow their Primarch or by the fire of Caliban's defences, and the power the Lion had sought to harness from the planet was lost forever, but the Dark Angels answered Guilliman's call.

Despite its wounds, the First Legion was still a powerful force, and the Dark Angels fought well on Terran soil. Their Librarians – who now deserved the name of Sorcerers – unleashed mighty sorceries against the defences set by the Thousand Sons, forcing many of the sons of Magnus to stay in the Palace to maintain them instead of fighting on the frontlines. The rest of the Legion fought at the side of the Ultramarines, pressing on the Palace's walls from all directions, trying to make use of their superior numbers to pierce the loyalists' defences. For weeks they fought, until Sanguinius killed Horus and ascended to daemonhood. Then, just as it seemed that the traitors were about to win, the fleets of the Emperor's Children and Night Lords emerged from the Empyrean. The battle could still be won, but the Legions trapped in Ultramar were also approaching, and if they joined the fight, there was no doubt what the outcome would be. Besides, the recently anointed Daemon Primarch of the Blood Angels had just be struck down by his dead brother's favored sons, and his Legion was now useless to the traitors. It was time for one last gambit.

Thus, Guilliman called his brothers to him, and they walked straight into the Imperial Palace, ready to confront their father and end His immortal life once and for all. The energies of Chaos surrounded them, and to Lion El'Jonson blasphemous perceptions, Roboute appeared as a being that was impossibly stronger than even he had ever been. Truly, thought the Lion, none could match the power that had been bestowed by the Dark Gods upon the Thirteenth Son. But he was wrong.

In the dephts of the Cavea Ferrum, Lion El'Jonson faced his brother Magnus, and lost. Guilliman died, at the Emperor's and Fulgrim's hands. The Roboutian Heresy was over, and the traitors had lost.

The chamber was in ruin. Time and space had been torn, and the raw subtance of the Empyrean was dripping through the cracks of reality. In the middle of the room, two demi-gods stood facing each other. The Crimson King held in his hands a mighty sceptre crackling with arcane power and carved with runes that shone with pure, untainted light. In front of him, his enemy carried no weapon safe those granted to him by his dark master, and the cyclops saw with his inner eye that the one true weapon his brother had ever held had been taken from him, broken by a blade that had once been its twin but had been pure when the two had finally crossed.. But this wasn't what interested him the most, beyond the pain of seeing one of his brethren reduced to such an abominable state.

'I can see it,' said the one-eyed crimson giant.

His opponent, a being of shadows and mists, with a face that looked like that of some ancient, mythical creature, did not respond. While the Daemon Primarch's body was the color of the sky at dusk, there was a dark fire within its chest that burned endlessly, gnawing away at the creature's very core. The Crimson King continued, his voice containing a hint of sadness and another of vengeful joy :

'The wound. It is Luther's gift, is it not ?'

The misty daemon roared in anger, and threw itself at the cyclops ...

Post-Heresy : the Hunt for the Fallen

When their Primarch was defeated by Magnus, the Dark Angels felt that their father lived yet, though he was diminished and far, far away. Although their moral was low, they kept on fighting, hoping that Guilliman would kill the Emperor and win the war. But soon, news came that the Lord of Ultramar had been defeated and slain. The Ultramarines started to run, abandonning their allies to the Imperials. Seeing the debacle, the Dark Angels retreated to their ships, teleporting back by sorcery, and ran. They followed the call of their father through the Sea of Souls, and like most of the Traitor Legions, they arrived in the Eye of Terror. There, they reorganised, rebuilt their forces, and waged war against the other Traitor Legions for spoils, territory and pride.

Then, from the Warp, came the first whispers of the Fallen. The Dark Angels learned that their loyalist brethren had somehow survived the destruction of Caliban, and had been scattered through time and space. Enraged beyond measure, they left the Eye of Terror, determinated to find each and every one of the Fallen and bring them to the Primarch, that they may beg for mercy at his feet, or kill them themselves if necessary. Hundreds of the Fallen have already been caught, their fate better not dwelled upon, but there are many more who defy the First Legion with their every breath, and oppose it with their every waking moment. Every time one of the Fallen is brought to the Primarch or slain, the Dark Angel responsible for his capture or kill receive a Black Pearl, formed from the coaguled blood of the Lion himself. It is a mark of great honor to possess even one of these relics, and the Astartes of the First Legion who already have one strive endlessly to earn yet more.

Cypher, Guardian of Order

Of all the Dark Angels who remained loyal and were scattered through time and space when Luther sacrificed his own life to rip Caliban apart in his attempt to slay the Lion, Cypher is perhaps the most mysterious – and the most dangerous. At its origin, the title of Lord Cypher was a position within the First Legion, that of the keeper of traditions. But the holder of that title was amongst the exilees on Caliban. Who exactly wore it when the loyal Dark Angels discovered the truth of their Primarch's betrayal is unknown, but what is certain is that he was a key figure amongst them.

The first records of his appearance date of the thirty-first millenium itself – soon enough for some to speculate that he was never cast away by Luther's spell in the first place. They described 'a warrior, his face hidden by a cowl, clearly of the Astartes, yet bearing none of the sigils of the loyal Legions, who wielded a weapon in each hand – a bolter and a plasma gun – while never using the great sword on his back' . His first appearance helped turn the tides against a warband of Dark Angels who had risen half the population of the planet to rebellion.

Cypher journeys across the galaxy by means unknown. He always appear at the moment when all things seem to be lost, and vanish as soon as the threat has been taken care of. Every time he does so, Chaos suffers a defeat, though the true scope of some of them is only made clear at a much later date. The Dark Angels have hunted him down for ten thousand years, and have claimed to have killed him many times, yet always he has reappared to defeat them once more.

The Inquisitors have recently grown more concerned with his actions, however, as each sighting of Cypher is a little bit closer to Terra itself. Given that every time the Dark Angel appears, it is to foil some plot of the agents of Chaos, their concern is most varranted, but they cannot fathom his motives, and no one else can. The Lion himself doesn't seem to be able to trace Cypher's moves, and psykers who have come to close to the wandering Angel during one of his apparitions had to be put to the sword after they started to repeat endlessly the same words :

'One who doesn't die, one who doesn't live ... He walks in shadows, yet he shines with light ! His path is unknown to all, his will that of the Throne, and he spits in the face of the Architect of Fate with every breath he takes ! He comes ! He comes ! To distant Terra, with salvation he comes !'

Homeworld

Caliban was destroyed in the Lion's final confrontation with Luther. Nothing remains where the world of green forests and mighty fortresses once stood, only an asteroid field that still shimmers with Warp energy – the remnants of the cataclysmic battle that took place, still felt ten thousand years later.

But the Dark Angels have found a new home in the Eye of Terror. Called the World of Shadows, it is a realm of lies and deceit, where even the most basic laws of physic play trick on the mind of the unwary. Every shadow is a gateway by which a Daemon may suddenly attack, and all that is not under watch has changed by the time the eyes return to it. This makes maintaining the fortresses of the Dark Angels difficult, as the Chaos Marines are forced to keep prisonners all around their walls, watching the stones until they die so that they will not go away. A few such fortresses exist, but their number vary, as they are built by successful warlords and fall when their master fail to provide enough slaves to keep watch on their walls.

The Imperium and the Fallen

Very few know the truth of Caliban's death and the fate of those of the Dark Angels who stayed true to the Emperor. To most of the Imperials who meet them, they appear to be Astartes wearing unknown heraldy, but undeniably allied to the Imperium – and that is enough. Since the Fallen still wear the original color scheme of their Legion, rather than the modified one used by their traitor brethren, they are rarely associated with them.

Without a Legion to support them, many of the Fallen have become knight-errants of a sort. They wander from world to world, fighting for humanity wherever they go. The Inquisition is always looking for them, and some have been found. While many have refused to associate with the Holy Ordos, instead prefering to pursue their own crusade in the hope of one day redeeming their Legion, a few have pledged their allegiance to high-ranked Inquisitors, and act as their agents across the galaxy. Their knowledge of the Warp and their long experience in fighting its minions make them great allies, and they are more flexible of thought than the Grey Knights, if somehow lacking in martial capability in comparison.

Organisation

Atop a tower of mist that was as high as a continent was broad, the Lion waited. The wound on his chest still ached, as it had ever since Luther had pierced him with thad cursed sword of his, as it would until his quest for his wayward sons was over.

It had been a cunning trick, he had to give his former lieutnant that much. The spell was bound to the souls of the thousands of Dark Angels that had been dispered through the galaxy : as long as they lived, the Daemon Primarch's power would be diminished. Only when the final one had finally been slain would he regain his true power, and enact his vengeance upon his father's failed empire.

For ten thousand years in the material plane, he had kept that secret. None could know, not even his sons. Should word of his weakness spread, the servants of the other Gods would surely move against him, and the plans of his master would be thrown down. Better to let them think that he was still pursuing petty revenge agaisnt the sons who had refused him, no matter the cost to his actual operations. Even now, his loyal servants scoured the galaxy for any trace of his traitor spawn. In time, they would find them all. In time, the curse would be lifted. And then ...

The Dark Angels are still under the command of their Primarch, though some reports speak of independants warbands. But these warbands are regularly revealed to be simply agents of some long-term plan of their original Legion, and thus, all Chaos Marines who bear the Lion gene-seed are likely to ultimately answer to him. Nevertheless, since he doesn't leave his Daemon World in the Eye of Terror, Lion El'Jonson must leave field command to others. But the favorite agent of Tzeentch is nothing if not suspicious and paranoid, and he would never trust anyone with full command over any part of his Legion. Thus, in keeping with the Dark Angels' traditions of secret offices, when the Dark Angels move to war, there is always more to their chain of command than meet the eye. Inquisitors and Imperial commanders have tried for centuries to understand just how the First Legion organises itself during its actions against the Imperium, but to no avail.

What is known is that any substantial gathering of Dark Angels has at least a military commander tasked with the force's apparent objective, and one or more of the fearsome Interrogator-Chaplains, who are tasked with advancing the force's true agenda alongside with their servants. It has been speculated that the Lion tasks specific individuals with special tasks, all advancing some grand scheme of his, and there is enough evidence to support that theory that it is now standard Imperial tactic, when dealing with Dark Angels, to treat every single Astartes as a target of the same priority, regardless of their apparent position. It is probably what the Lion intended in the first place, since it makes combat a lot harder for the loyalists. Of all the loyalists Legions, only the Alpha Legion is able to fight the Dark Angels on equal grounds, and battles between the first and last of the Legiones Astartes are truly things to behold, as layer after layer of traps, feints and counter-traps spin into motion. Given the secretive nature of Alpharius' sons, it is often only decades after the fact that the truth of these wars is revealed.

Outside of the battlefield, the Legion is very hierarchised – a consequence of both Lion El'Jonson's rampant paranoia and the very nature of the Dark God they are dedicated to – and more is known of the traitors' organisation. The ranks used are similar to those the Legion used before its betrayal, which were themselves inspired by the Calibanite orders. Nine Grand Masters stand beneath the Primarch, and only they may meet him and hear his command. Each of them command a part of the Legion, and is responsible for transmitting the Primarch's will to them. The exact number of Astartes under a Grand Master's command vary depending on his influence in the Legion, his prestige, and the tasks he had been entrusted with by his Primarch. It is at the feet of the Lion's throne that the Grand Masters learn of their lord's will, and of the impossibly complex plots that are born in his god-like mind. It appears that the Lion himself must lower his intellect to the level of his most favored sons in order for them to be able to comprehend his command, and the Grand Masters act as a buffer between him and the rest of the Legion, their already enhanced minds pushed further by the gifts of Chaos and the ruthless competition and intrigues amidst a Legion of secrets.

Rank-and-file battle-brothers – if such a term has any meaning amongst the Dark Angels – are organised into companies of about a hundred warriors, who pledge fealty to a Captain. That Captain himself pledges his allegiance to a specific Grand Master, though such bonds can be bent or even broken. Companies depend on the Grand Master that directs them for supplies, recruits and wars to fight, but each of them is a small warband of its own.

Grand Master Azrael, the Lord of Lies

Azrael is the youngest of the current Grand Masters. Nothing is known of his life prior to becoming a Dark Angel, but the Inquisition believes that he may very well be the most dangerous Dark Angel in existence safe for the Daemon Primarch himself – though none know whether Azrael's fiersome reputation is but another plot of the Lion or not. The Daemon Primach could have ensured that deeds from other traitors would be attributed to his son, or even created the identity of Azrael entirely, a role played by several others.

Regardless, what is known is that Azrael's star is in the ascendant. He is a master of deceit, capable of weaving webs of treachery that take even the most habile members of the Inquisition decades to unravel while he pursues other plans. He has been granted guardianship of the Sword of Secrets, one of the four blades alledgely forged from the fragments of the Lion Sword when Luther broke the weapon on Caliban. He has personnaly led many raids on Imperial space, and is considered responsible for the death of at least twenty billions Imperial citizens during the Sephlagm Atrocity, when the Inquisition was forced to perform an Exterminatus on the planet due to the corruption he had sown upon it. The current Master of the Assassins is rumored to have sent a dozens kill-teams on Azreal, yet the Lord of Lies, as he is known by those wretched souls that debase themselves with Chaos worship, still lives.

Combat Doctrine

'Emperor protect us ... It is the Dark Angels ! Don't let them take you alive ! No matter what, DON'T LET THEM TAKE YOU ALIVE !'

Typical Imperial reaction to a Dark Angel's strike

The Dark Angels had been the first of the Legions to be created, and as such, they had performed all the duties that were expected from the Astartes until the others had been brought into existence by the Emperor's gene-crafters. Thus, prior to their betrayal, they had no speciality, training instead in a broad variety of warcraft that enabled them to face any situation with the optimal response. After they cast their lot with the Architect of Fate, however, things changed.

Before going to battle, the Dark Angels will gather as much intelligence about their enemies as possible. This takes the form of divinations, sending cultists for infiltration, and the interrogation of prisonners. Only when the commander of the warband has a proper understanding of the situation does he start to plan for the battle proper.

In battle, the Dark Angels are often accompanied by the Broken Ones : the poor wretches who fell in their clutches during the preparation of their assault and passed in the hands of the Interrogator-Chaplains. Their minds broken by the extensive tortures, physical and psychic, most of them launch themselves at the enemy lines with reckless abandon, eager to finally die at the guns of their erstwhile comrades. Dressed back into their loyalist uniform, they show the defenders what it is exactly they risk by opposing the will of the Dark Angels. But as devastating as these Broken Ones can be to the Imperial moral, the true threat comes from those whose individuality has endured the Interrogator-Chaplains' attentions. These can return to their former brothers-in-arms and claim to have escaped by miracle (though this particular tactic does not work anymore, as the Imperium has grown wary of any who claim to have fled from the Dark Angels – to the cost of many actual survivors) and then wreck havoc in the loyalists' defences. Even if they only fight alongside the Dark Angels, to be faced with such an undeniable proof of Chaos' corrupting influence is an experience that can break even the most battle-hardened veteran. Entire regiments of the Imperial Guard have had to be purged after a conflict against the Dark Angels, some by over-zealous Inquisitors, but others because of genuine corruption, fostering in the doubt and fear left by the traitors in the faithfuls' souls.

The tactics of the Dark Angels are often confusing to an Imperial commander. On the larger scale of things, their actions appear random and meaningless, but are later revealed to cause uncalculable damage to the Imperium : this principle of war is mirrored by their strategy on the battlefield. The Dark Angels commanders always appear to be four or five steps ahead of their enemies.

Beliefs

'You may have a part in Tzeentch's great design, but do not think yourself untouchable. Pieces on a god's chessboardare just that : pieces, and if you fail to perform adequatly or refuse to play your part, you will be removed and another will fulfill your duty. The fate of men is preordained by the Architect of Fate, and while there are parts that can be rewritten if needed, minor and insignificant stories that do not impact the whole, the greater design of the God of Change is the only thing that cannot be altered. Ask for what your purpose is if you will, but do not turn against it, for your are but Tzeentch's puppet, and if you do not dance to His tune, then another will in your place.'

The Vision of the Architect of Fate, author unknown, declared Hereticus by Inquisitor Holtonorius (deceased) in M34.1457.

While the Dark Angels have always been a secretive breed, the events of the Roboutian Heresy have made them almost impossible to study. The Daemon Primarch of the First Legion was driven quite mad by the events of Caliban and the ultimate result of his betrayal for the Imperium, and has now embraced his role as agent of Tzeentch, and encouraged his sons to do the same.

Now, having failed to prevent the visions of their Primarch to come to pass, the Dark Angels want nothing more than to erase all signs of their failure. They seek to bring about the ultimate reign of Tzeentch, when all things will be mutable and nothing will ever be constant. Then, they believe, they will be able to erase the shame of their failure and their Fallen brethren's betrayal. To this end, they follow the dictates of their Primarch, for through him speak the God of Change. They plot and scheme amongst themselves, both because it is in their nature, but also because it is expected of those who follow the path of Tzeentch. They have so completely embraced their Chaotic nature that their presence can be unnerving even to other Traitor Marines, who see their zeal with the same suspicion they once saw their secretive nature.

'We all play our part, Night Lord ! Surely you must see that ? I know you do ! Our roles are ordained by the Gods, and only by embracing them can we find our true place in this universe !'

Extract from the recording of Apothecary Talos, seconds prior to the speaker's demise.

Geneseed & Recruitment

The Dark Angels gene-seed is ripe with random mutations, the cost of pledging one's Legion to the Great Mutator. Most of the time, these mutations aren't deadly, and often prove beneficial to their recipient : a Dark Angel may have a third eye on his forehead, which allows him to see into the near future, or his body may be shrouded in warp-fire that make him all but invulnerable to common weaponry. However, these 'gifts' always come at a price : the third eye may never close, denying the Dark Angel the ability to truly sleep, just as the warp-fire would prevent its host to ever get too close to his comrades or attempt to infilitrate an enemy position. While it is rare that a Dark Angel succombs to his mutations and become a Chaos Spawn, it is not entirely unheard of, and is considered amongst the ranks of the Lion's sons to be the mark of failure and the displeasure of Tzeentch. Those who suffer this fate are generally emprisonned in a great vault on the Dark Angels' homeworld, where their never-ending wailing is orchestrated by Daemons to sing the praises of Tzeentch.

Recruitment is, to the Dark Angels as to all Legions trapped in the Eye of Terror, a difficult yet necessary task. They take the children of the cultists of Tzeentch that they use during their assaults, and bring them back into the Eye of Terror. It is there, on the World of Shadows, that these younglings are tested by the Architect of Fate's minions. Those deemed worthy receive the gene-seed of Lion El'Jonson, and are placed within great incubators where the secrets of the Legion are poured into their brain as their body matures into that of an Astartes. By the time they emerge, they are Dark Angels in body and mind, their souls irremediably dedicated to Tzeentch.

Battlecry

The Dark Angels use a broad variety of battle-cries, changing them according to whatever their current objective is. They will often use them to claim a goal different from their actual one, and sometimes shout the plain, naked truth. But two calls are used regardless of the situation : 'Bow to the will of Tzeentch !' and 'For the Lion and the Great Mutator !'. When they are hunting for one of their loyalist brethren and know that they are in hearing range, their voices endlessly repeat the name of their quarry alongside promises and threats, in an unnerving tone that speak of a single-mindeness alien to any sane soul.

As for the Fallen, they use the traditional call of 'For the Emperor !' as well as the more personnal 'For Luther !' and 'No mercy for the Unforgiven !' when facing their corrupt brethren.

Chapter 3: Index Astartes - Emperor's Children

Chapter Text

Index Astartes – Emperor's Children : The Perfect and the Broken

Broken upon the anvil of war and scarred forever by Dark Eldars' blades, the Emperor's Children are now the vengeful sons of a martyred Emperor, fighting across the entire galaxy in the name of Mankind with a cold fury and an endurance that few souls outside the Third Legion can match. Ten thousand years after they were taken from joining in the Heresy by xenos treachery, their thirst for vengeance is still just as strong, and the degenerate eldars of Commorragh still look upon the emblem of the golden aquila with fear as they remember the terrible revenge already enacted. They are few in numbers, but each of them is an army of his own, and woe betide any who dare cross the path of Fulgrim's scions.

Origins

When the Emperor's conquest of Terra was over, He looked up at the galaxy, and saw that the task at hand remained tremendous, and beyond any man's ability to achieve alone, even one such as Him. So it was that He decided to sire twenty children, who would be the generals He needed to reclaim the worlds Mankind had lost during the Long Night, and protect them forevermore afterwards. In the laboratories of Luna, hidden away from the rest of the newly created Imperium, He created twenty beings of perfection, who would be the pinnacle of human genetics and possess the Emperor's own transcending powers. But before these children could be born, they were stolen away, spread across the galaxy by the Dark Gods' cruel hands.

Fulgrim was one of these children, one of the Primarchs. He came to the world of Chemos, far into the Ultima Segmentum. Unlike some of his brothers, he wasn't adult when he emerged from his pod : indeed, he wasn't even a boy. He was a baby, shining with light and the promise of a better future.

At this time, Chemos was a ruined, dying world. Once a prosperous mining world, the civilization that had once ruled the planet had collapsed during the Long Night as it was cut off from its neighbors, who had supplied it with sustainance in return for the ore its produced. Its inhabitants now lived precarious lives, eating and drinking food and water that had already been recycled a thousand times over by the time of their birth. A few fortress factories supplied what little resources were available, and work was hard to keep up with the near-impossible quotas required for the fortress to even hope to survive a year longer.

Fulgrim was found by three workers of such a fortress. They had seen his drop-pod descend upon the world, and had hoped to salvage it for mineral, yet what they found was so much more precious. Where the young Primarch had arrived, the dry, dead earth was spraying water, a fountain of clear liquid the likes of which the human had never seen. Believing it to be a sign, and awed at the boy's beauty, they brought him to their home fortress.

On Chemos, orphans were a weight that was usually discarded, but at the sight of Fulgrim, even the cold-hearted accountants called the Caretakers who ruled the city couldn't bring themselves to do what was, according to the law of their forebears, their duty. Fulgrim was raised by the collectivity of his adoptive fortress factory, and at the age of five he was already accomplishing the work of two grown men. His true potential, however, laid in his genius intellect. In mere years, he inverted the entropic cycle into which Chemos had been trapped. He rediscovered abandoned settlements and mastered the technologies within, bringing a new golden age to the people of Chemos entire. Culture and arts, long abandoned in the pursuit of simple survival, were founded anew. For the first time since the coming of the Age of Strife, the people of Chemos could go to sleep knowing the world would be a better place the next day.

Fifty years after Fulgrim's arrival, the Emperor arrived to Chemos. The Master of Mankind had been looking for His lost sons, and He could feel that one of them was on the prosperous planet. He descended upon Chemos, and was reunited with His estranged son.

Fulgrim immediately knelt before the Emperor, recognising Him as his father. He and Chemos were welcomed into the fold of the Imperium, and the Primarch was brought to Terra, where he would be given command of the Legion that had been created from his gene-code. However, where the other Legions numbered in the thousands, the Third Legion had been all but destroyed by an accident of unknown causes during its foundation. Less than two hundred sons of Fulgrim remained, and they welcomed their father's return with great hope.

'What happened ?'

Fulgrim's voice was tense, and his fists were tight. There was a thin, almost undetectable hint of emotion in his voice. In all the centuries to come, that emotion would only very rarely come back to haunt the Primarch, but in that moment, it was here : fear. Fulgrim was afraid that there had been a problem with his own genetics, that some flaw within himself had caused the near destruction of his Legion.

The Emperor saw the worries of His son, and shook His head. When He spoke, His voice was not the usual thundering boom of the warlord who commanded billion-strong armies, nor was it that of the overlord demanding obediance from cowed populations. It was simply the voice of a father, reassuring his son – yet there was an hint of sorrow in His eyes.

'Treachery, my son. Treachery of the blackest kind.'

Fulgrim gave a great speech to the gathered warriors, telling them that they would rise from their current precarious situation. He claimed that they were the Children of the Emperor, cast in His own perfect image, and that they would never fail him. Many present were shocked by Fulgrim's use of the Emperor's name in his Legion's heraldry, but the Emperor indulged His son with a smile, and even allowed the newly renamed Emperor's Children to wear the symbol of the aquila upon their armor, an honor unique amongst the Legiones Astartes - even to this day, ten thousand years later. With their Primarch – whom they called the 'Phoenician', in reference to the creature of legend who could rise from its own ashes – at their head, the sons of the Third Legion were ready to assume their rightful place into the Great Crusade.

The Great Crusade

Despite Fulgrim's desire to prove his worth to his father, his Legion was simply not numerous enough to be sent on the front alone. By the Emperor's own decree, it was assigned to assisting the Sixteenth Legion, the Luna Wolves of Horus Lupercal. Fulgrim met his brother aboard the Vengeful Spirit, and the two Primarchs immediately formed a bond that would last for centuries. Horus admired Fulgrim's tactical acumen and confidence, though he felt his brother needed a presence at his side to ensure his pride didn't take the better of him. For decades the Emperor's Children fought at the side of the Luna Wolves, until the time came for the Third Legion to fight its own part in the Great Crusade.

Fulgrim gathered the full strength of his Legion to wage war against an enemy that had been known to the Imperium for a long time, but had yet to be purged from the galaxy : the Laers. The Laers were a xenos race inhabiting a world with no landmasses to speak of, yet they had developed intra-system space flight and if nothing was done, they would soon discover Warp travel and spread across the stars. But despite the obvious threat Fulgrim considered them to pose to the Imperium's future, they had been ignored, as Imperial tacticians estimated that a war against them would take decades and cost the lives of millions of soldiers. There had even been talk of making the Laer's homeworld into a protectorate of the Imperium.

This was an outrage Fulgrim couldn't allow to pass, and a challenge he could not resist. To him, only humanity was perfect, and thus deserving to rule the galaxy. Had not the Emperor forbidden all alliance with the xenos ? Had the fleets of the Great Crusade not put dozens of human worlds to the sword because they had allied themselves with the alien during the Long Night, and refused to return to the Imperium's righteous embrace ? To let the Laers live, reasoned Fulgrim, would be hypocrisy on a galactic scale.

He vowed that his Legion would destroy the Laers in a single month, and prove that they were worthy of the name they had been honored with. The war began in earnest, with the Laers fighting the way only a species facing extinction can. The xenos had taken to modifying their own bodies in an attempt to adapt themselves to their various roles in society, and to the unknowing observer it would have looked as if the Emperor's Children were battling a coalition of aliens rather than a single race unified by a common genome. Even as the Astartes fought them, pushing them ever further toward their capital city, the Laers adapted, revealing blades of bone that were designed to pierce through a power armor's gorget and sound weapons that could burst the skull of a Space Marine inside his helmet. The Apothecaries of the Third Legion dissected thousands of the creatures, attempting to understand how they were able to alter themselves so quickly without disastrous results, but to no avail. It was as if the science of the Laers did not follow the rules of the universe.

Yet the true horror of the Laers was yet to be revealed. As the campaign approached its climax, Fulgrim himself led the final assault on what had been identified to be the Laers' most defended stronghold. They expected to find a governing center, or archives of their civilization, but all they found was a building filled with somnolent Laers, in the middle of great statues and paints. It took a moment for the champions of the secular Imperium to understand that they were within a temple. It took less time for the Librarians amongst them to realize they had been led into a trap. The temple was full of the corruption of the Warp, hidden behind a thick layer of glamour that confused the senses and tried to reach into the minds of the Astartes. Enraged by the deception, Fulgrim ordered the temple be purged by bolter and blade, before his fleet razed it from orbit.

As the Emperor's Children turned their weapons on the entranced Laers, the Sea of Souls stirred, and an host of creatures from the beyond incarnated themselves into the flesh of their worshippers. Fulgrim and his Phoenix Guard fought against an army of monstrosities, refusing to listen to the lies they were shouting at them. When they finally emerged from the temple, half of them had been lost, and the Lord Commander Vespasian rested in the arms of Fulgrim, grievously wounded by a whispering blade carried by one of the incorporeal abominations. Victory belonged to the Emperor's Children, but it rang hollow, as they had lost too many of their warriors, and were ultimately denied the prize they had fought for when Fulgrim grimly ordered the entire world be destroyed by his fleet. Vespasian himself, one of Fulgrim's closest advisers, took years to recover from his wound, and ultimately needed the help of the Thousand Sons' arcane secrets to heal fully.

He was lying down in the Apothecarion, with the one man he thought could save him standing near him. Too long had he waited. The whispers never ceased now, and in the rare times he could even understand their meaning, they made his blood ran cold with revulsion.

'Can you describe the weapon that did this to you ?' asked the Apothecary.

Vespasian couldn't. He remembered the blade all too well, as did he remember the abomination that had wielded it, yet he found that he could not speak the words. Something was blocking his tongue, preventing him from speaking. Panic, the alien sensation he had not known in decades, creeped into his mind, and he started at the Thousand Sons' emissary, desperately trying to convene the sense of helplessness that was befalling him. He had tried to do the same with all the Apothecaries of his Legion, but they hadn't understood. They had simply assumed he was going in shock – and there had been no Librarian nearby to pick up his thoughts. They were forbidden in the Apothecarion, to avoid the pressure of too much pain on their senses – and Vespasian hadn't been able to leave the damn place in years. This ... this joint mission with the Thousand Sons ... it was his only chance.

At once, it seemed, the Apothecary understood. He called for his brothers, while focusing his powers on relaxing the Lord Commander's muscles. An instant later, the doors of the Apothecarion aboard the Andronicus opened to let a full squad of the Fifteenth Legion enter, carrying the staves of their office.

Vespasian heard something within him – something that had once been great, that had once been promised power over the stars and the fate of the galaxy, but was now reduced to a single fragment of its former glory trapped in the body of a Legionary that would never allow it control – scream in despair at the sight. A feral, hateful smile formed on Vespasian's lips at the thought-sound.

For many years after the Cleansing of Learan, the Emperor's Children performed their duties in the Great Crusade, earning many honors for their martial prowess and tactical skills. Horus himself would often praise his brother's Legion, and claim that as long as he, Fulgrim an Sanguinius stood together, there was no foe in the galaxy that could stop them. When the First Primarch was elevated to the rank of Warmaster on Ullanor, Fulgrim congratulated him warmly, and promised to help him at the best he could in his new duties. He helped him smooth things with those of his brothers who thought they would have been a better choice, and his Legion helped support the Sons of Horus' expeditions across the galaxy while their father assumed the mantle of Commander of the Great Crusade.

At times, however, the Emperor's Children confidence and their quest for utmost perfection in performing their duties would be perceived as arrogance by the other troops of the Great Crusade, including some of their brothers in the Legions. While Fulgrim had an excellent relationship with his brother Ferrus Manus, the two Primarchs having first met in the forges of Terra and gifted each other with godly weapons of untold majesty, he was mocked by Leman Russ and Angron, who considered him to be more at his place in an art gallery than on a battlefield. Roboute Guilliman called Fulgrim upon the so-called arrogance of his warriors, warning his brother than 'pride goeth before a fall' while Vulkan's Salamanders simply refused to fight alongside the Third Legion. The eager acceptance that Fulgrim showed of the remembrancers did little to rise his brothers' opinion of him, but the Phoenician knew the value of art, having seen on Chemos how hollow the lives of human beings could be without it.

Besides Horus and Ferrus Manus, the one brother Fulgrim was the closest to was Konrad Curze, the lord of the Night Lords. Fulgrim had been with the Emperor when they had discovered the Savior of Nostramo, and the two of them had been friends ever since. On Cheraut, it was Fulgrim who prevented Konrad from killing Rogal when he was enraged by the Seventh Primarch's exactions – an act that the Phoenician would regret greatly many years later.

Fulgrim was also a friend of Magnus, of whom he admired the culture and philosophy. The Phoenician had learned the value of the Librarians during the Cleansing of Laeran, and when the Council of Nikea gathered, he spoke in favor of the Librarius with great passion before his brothers and father, reminding them of the horrors that dwelled behind the walls of reality, and how the Legions needed to be prepared to face them. While his position earned him the enmity of Mortarion and Corax, as well as renewed the one he had with Russ, Fulgrim was convinced he had done the right thing. He was vindicated when the Emperor delivered his judgement, though the reaction of Russ cast a dark shadow of the events of this day.

The Trap

Two hundred years after the beginning of the Great Crusade, Fulgrim received a call for help from his brother Manus. The Gorgon was fighting a war against a fleet of humans allied with xenos called the Diasporex, and asked for the help of the Emperor's Children in fighting them. Glad to be reunited with his beloved brother, Fulgrim gathered his Legion, and set course for the coordinates Ferrus Manus had sent him. The Emperor's Children rejoiced at the prospect of fighting alongside the Iron Hands in such a righteous war, and held their traditional victory banquets as their ships neared the indicated coordinates. It would be the last time such a banquet was ever held by the Third Legion.

When the fleet emerged from the void, neither the Iron Hands nor the Diasporex were anywhere in the near vicinity. Checks on the galactic charts confirmed that they were at the rendez-vous point, but there was no sign of the Tenth Legion. For weeks, the Emperor's Children searched for their cousins, sending astropathic messages through the increasingly agitated Empyrean and ships to scout the nearby systems – perhaps the Iron Hands' message had been altered by the Warp, and they were a few parsecs away.

Then, thirty days after the fleet's arrival, the void opened. Thousands of ships emerged from absolute darkness, bearing the emblems of a hundred noble houses of the dark kin of the eldars. As one, the raiders plunged upon the Pride of the Emperor, the flagship of the Third Legion. They cut it apart, and sent thousands of warriors aboard. Caught by surprise, dispersed across several systems in their quest for the Iron Hands, the rest of the fleet could only watch in horror and listen to increasingly desperate vox-transmission and astropathic sendings as they rushed toward the incursion. By the time they arrived, it was too late : the Pride of the Emperor's corpse hung in the void like a dead animal. The raiders captured hundreds of their brothers, including the Primarch himself.

Fulgrim was on the deck of the Pride of the Emperor when the Dark Eldars came. He knew of the eldars and their twin kinds – those who lived aboard their craftworlds, only ever interfering with the Imperium when their own interests commanded them to do so, according to their incomprehensible designs, and those who raided human settlements for slaves and slaughter. He recognised the fleet as a gathering of the second category ... but it made no sense. Never before had the pirate eldars ever been seen in such numbers, and never before had they dared to attack a Legion !

'Why ?' he asked under his breath. His mind – the genial mind of a Primarch – couldn't understand the situation. The only thing he knew for certain was that this was a trap, but how ? Did the eldars send the message that had borne his brother's sigils ?

'My lord ?' said one of the officers. 'We are being hailed by ... by the enemy fleet.'

'Open it.'

The voice of the xenos was like the sound of broken glass piercing the skin. Even behind its alien tone, Fulgrim could feel the unbearable hatred that burned within the speaker.

'Chosen of She-Who-Thirsts,' hissed the creature. 'Disgusting Mon-Keigh who would whore yourselves away to the Goddess of Tears. We are the Lords of Commorragh, the princes of the Dark City, the true rulers of this galaxy.'

'What do you want ?' asked Fulgrim.

'We want you, son of a false god and puppet of one born of our own blood. We want your life and your death. Your screams will feed us, the agonies of your sons will warm our blood in the cold void. And when you finally die, She-Who-Thirsts will be denied Her champion.'

Centuries later, the Imperial historians would attempt to unravel the reasons behind the Dark Eldars' actions. Interrogation of prisoners would reveal that the Dark Eldars believed the Emperor's Children were on their way to fall to the Dark God known to the Imperium as Slaanesh, the God of Pain and Pleasure, born of the Fall of the Eldars and eternal curse of their dying species. Why they would ever believe that the noble sons of Fulgrim would ever stoop so low remains a mystery, but the mind of the xenos is unknowable to the loyal subject of the Imperium. Theories abound, though – the Dark Eldars were manipulated by the rebels, who were performing the Isstvan III atrocity at the precise moment of the xenos' arrival; or the Emperor's Children were initially targeted by the Ruinous Powers for corruption before proving that they would never ally themselves with Chaos and forcing the Dark Gods to change their plans. Only the Emperor may know the true, and perhaps Guilliman in his stasis casket.

Regardless of the reason behind the Dark Eldars' assault, the rest of the Emperor's Children reacted violently to their father's abduction. Hundreds of ships launched themselves at the xenos' pursuit, and entered the fabled Webway by the gates used by the eldars. The moment they did so, however, they were lost in a realm that wasn't reality and wasn't the Warp, one where they had no idea how to navigate. The trap had been sprung, and the Emperor's Children would now suffer the long agonies of what would come to be called the Bleeding War.

The Bleeding War

Trapped in the Webway, unable to understand what was happening to them, and deprived of their Primarch, the Emperor's Children nonetheless fought on. Their Librarians managed to understand some of the rules of this strange dimension they had found themselves stranded in, and they led the Legion toward the Dark Eldars by following the trails of pain and agony they left in their wake – even there, in a place where the Warp's presence was reduced to the few tendrils of it that passed through the cracks, the stench of the xenos could still be dectected. But the Eldar fleet had scattered across the black dimension, and the Emperor's Children were forced to do the same, as they did not know on which vessel their Primarch was held captive.

It quickly appeared that the Dark Eldars had known that they would be followed, and were ready to tear apart the Legion piece by piece. They goaded entire ships by broadcasting the screams of their commanders' brothers across the void, and then retreated to ambush points where the Astartes vessels would be outnumbered and trapped. Of Fulgrim himself, there was no sign in their taunt – doubtlessly because they still had to get a single moan of pain out of the Primarch.

As the days went on and turned to weeks, then to months, then to years, the faith of the Emperor's Children in their Primarch's survival began to fade. Some began to talk about leaving the Webway, returning to the Imperium and asking for the aid of Fulgrim's brothers. But beyond the sheer revulsion the Astartes felt at abandoning their Primarch, even if only for a time, a more practical consideration prevented this : the Emperor's Children did not know the way out. The gates they had passed through had vanished, and they were unable to locate others in this labyrinth.

Saul was bleeding in his cell. Pain was coursing through every nerve of his body, yet it was nothing compared to the agony he felt at the sight of his brother's corpse.

Lucius – prideful, childish, handsome Lucius. They had fought together on Murder, the cursed world where Lord Commander Eidolon had died. They had endured, and when the Sons of Horus had arrived, they had been fighting back to back against a seemingly endless tide of the megarachnids. Lucius had been at his side when he had delivered Eidolon's body to Fulgrim, and they had drunk together to the memory of all the brothers they had lost on this damned world.

And now he was dead, and their jailers had cast his body in Saul's cell to taunt him. The sorrow that had haunted the Captain ever since he had been brought onto that accursed ship, kicking and screaming, threatened to overwhelm him. Then, he noticed that there were no wound on Lucius' body that could explain his death – he had died when his hearts had given up, unable to sustain the stress inflicted on the flesh of their host.

'No, damn you', spat Saul, raising his hands. With all the strength he could muster, he hit the chest of the dead man, again and again, forcing the blood to flow, forcing the hearts to contract once more, ignoring the pain in his muscles, ignoring the laughter of his captors as they watched his pathetic attempts at resurrecting his comrade.

Then Lucius' eyes opened, and he gasped, forcing air into his three lungs. He looked at Saul with wide eyes, unable to accept that he was alive once more. There was no more laughter from their jailers – they stood motionless, stupefied at the miraculous rebirth.

'You must live, Lucius,' told Saul to his friend, even as the gates of the cell opened once more, and the Dark Eldars came back for him. 'Whatever happens, you must live. Live, and claim revenge.'

These were the last words Lucius ever heard his brother speak before they took him. For hours, the blademaster listened to the sounds of xenos blades cut into Saul's flesh, and the hissing of acid and poisons as they were injected into his body. Not even once did Saul gave his tormentors the satisfaction of his screams.

Lucius looked down, and picked up a piece of metal that had fallen from his own body. It was the broken blade of a scalpel, not a weapon – not even a tool. But he lifted it to his face – the only part of him that the Dark Eldars had left untouched, out of some cruel humor – and he began to cut. Even in his weakened state, his enhanced biology healed the wounds as soon as they formed, leaving only pale scars behind.

One scar for Saul. One for Solomon. One for Julius ...

Finally, after years of raiding battles amidst the never-ending blackness of the absolute void, salvation came to the Emperor's Children. The Night Lords, led by their Legion Master Sevatar, came to the help of the Third Legion. They rescued their ships from the hundred battles they were trapped in, and hit at the core of the Dark Eldar armada. Hundreds of Emperor's Children were released from the depths of the xenos ships – forever marked by the horrors they had experienced at the hands of that degenerate race.

Fulgrim himself was found not on one of the ships, but in a void-fortress floating amidst the darkness of the Webway itself. The Phoenician had been horribly tortured, his beautiful face ruined and his body torn apart before being sewn back together by the expert knives of the Dark Eldar's haemonculis. The Astartes found traces that the Primarch had escaped several times, only to be captured again when the Dark Eldars ambushed him at his sons' prison, knowing he would always try to free them, no matter the risk for himself. When the gate to that prison was open, however, there were no Emperor's Children behind it : only the bodies of Fulgrim's Phoenix Guard, dead months, perhaps years ago. The Phoenician had been deceived all this time.

The Prince of Crows busted the heavy door, Rylanor the Ancient and Vespasian at his side, while the warriors he had brought with him covered them. The stink of genetically enriched blood was almost overpowering to his enhanced senses. The Dreadnought burst the chains holding the prisoner, and the two Legion commanders helped the bloody demigod to his feet before he shook them off.

Sevatar looked up at the bleeding, maimed form of Fulgrim. Despite the wounds that covered him, each of which would have crippled a Legionary for life, the Primarch was still standing. He opened his mouth, and to the Legion Master's horror, Sevatar saw that Fulgrim's tongue was gone. Yet a voice emanated from the Phoenician's throat : somehow he was forcing his vocal cords to produce recognisable sounds, even though his voice would never again be the smooth, beautiful thing it had once been – just like the rest of him.

'S-s-sevatarrrr ... Whe-where isss Konrradd ? Wherrre iss my bro-brotherrrr ?'

Sevatar told him. He told him of Guilliman's treachery, of the Isstvan V Atrocity. He told him of the war that had torn the Imperium apart, that was even now closing to Terra. He told him of the fate that had befelled the King of the Night, on a world sullied forever by the blackest betrayal of all ages and the death of the future that all Astartes had fought for.

And, for the first time ever since the Dark Eldars had captured him, the Primarch of the Emperor's Children wept.

Upon learning what had occurred in the rest of the galaxy while he was being tortured, Fulgrim entered in a terrible rage. He vowed to kill Guilliman with his own hands, and bade the remnants of his Legion to follow him and their saviors back to Terra. There, he promised in the broken voice of a man without a tongue, they would make the traitors pay. As for the Dark Eldars, he swore that a time would come when they would curse the day they dared to attack the Third Legion. Thus, the Third and Eighth Legion began their journey to Terra. To the Emperor's Children's surprise, the Night Lords took them across the Webway, using the mysterious dimension as a shortcut to approach Terra without needing to go through the boiling Empyrean. How exactly the Night Lords knew the path remains unknown to this day, and though it is suspected the high command of the two Legions know the truth of the matter, they refuse to speak of it.

The Battle for Terra

'In endless agony reborn,

By the blades of true brothers returned,

Enemies of the Emperor, we have come for you.'

Transmission from the Andronicus upon the Emperor's Children's arrival at Terra

When the Emperor's Children and the Night Lords arrived at Terra, they found a world burning with war and slowly descending into oblivion – dragging all of Mankind's future with it. Reports flooded in from the surface, and a plan was immediately decided. The Night Lords, unable to ignore the screams of the Terrans as they were butchered by the debased Blood Angels, went to the surface to fight against their treacherous brethren, while the Emperor's Children showed the traitor fleet the true meaning of void war.

Lucius the Reborn

While most of the Emperor's Children fought in boarding actions during the last hours of the Siege, a few of them descended on the Throneworld to fight alongside the Night Lords. First amongst the was Lucius, Thirteenth Captain of the Third Legion – though he commanded no men by then, having lost them all to the Dark Eldars' depredations. Rumors claimed that Lucius had died aboard the Dark Eldars' torture cells, but had risen to avenge his brothers. Regardless the truth, he had been found outside of the prisoners' confinements, hunting for the xenos who had dared to spill his Legion's blood, his once handsome face a mess of crisscrossing scars.

Lucius was a swordsman of terrifying skill, who had proved to be a match even for the supernatural speeds of Commorragh's own elite blade-dancers. On the grounds of Terra, he challenged the champions of the Traitor Legions, killing dozens of them in the final nights of the Siege. Legend has it that Lucius and Sevatar, Legion Master of the Eighth Legion, fought back to back against the Blood Angels, and that Lucius gave his life to the save that of the Prince of Crows. However, the same story is told across all loyalist Legions present at Terra. Amongst the Iron Warriors, it is recounted that Lucius died to save the mysterious 'Warsmith' of an Imperial Fist's blade, while the Thousand Sons claim he sacrificed himself to protect Ahriman from the assault of a Dark Angel and the Death Guard still speaking in awe of how he saved Captain Nathaniel Garro from the fangs of one of the Space Wolves' great beasts. Even the Sons of Horus, who fought on the other side of the heretics' lines, claim that Lucius saved the life of Abaddon himself.

Regardless of the truth, Lucius was never seen again after the Siege, and his body was never recovered. When the Ecclesiarchy rose in power and influence, he was sanctified as Lucius the Reborn, Eternal Watcher of the Imperial Palace. A towering statue built in his image still stands at the gates of the Palace, though it lacks the many self-inflicted scars.

With boarding actions and maneuvers that no sane pilot would ever have attempted with Astartes cruisers, the Emperor's Children broke the hold of the traitor fleet on Terra, covering the descent of their cousins. Crewing both the remnants of their fleet and the ships of the Eighth Legion, they destroyed hundred of traitor ships. The other loyalist ships in orbit, thanks to their help, were able to direct their attention on the planet below once more, and lent their bombardment cannons to the effort of war once more. Though very few of them remained, the Emperor's Children had effectively turned the tides of the Battle for Terra, and with it, that of the entire Roboutian Heresy.

As for Fulgrim, he remained aboard the Andronicus, the new flagship of his Legion, until the last moment. A dozen Apothecaries were still working on his body, treating the thousands of wounds and poisons he was suffering from. Each one they healed was one less their Primarch would have to carry when the time was right. Finally, the call came from Terra – a psychic summoning from the Emperor, who asked for His son to stand at His side in the final battle. Fulgrim rose and ran toward the ship's teleportarium, flying servitors and running Astartes finishing to put on his armor even as he marched. The machineries of the Andronicus locked on the signal of the Emperor's own armor, and Fulgrim vanished in a flash of light, ready to help his father kill the Arch-Traitor.

What happened in the Throneroom is history. Fulgrim appeared as Roboute was gloating over the fallen form of the Emperor, ready to deliver the killing blow. With the sword Fireblade, forged for him by his brother Ferrus in a brighter age, the Phoenician cut down the Arch-Traitor, creating an opening for the Emperor to strike at Guilliman on the psychic plane. The combined blows of the Emperor and his son was enough to kill Roboute and end the Heresy that had torn the Imperium apart ever since the Isstvan Atrocity.

Lucius looked down at the burning world from the shoulder of a dying Titan. The traitor war-machine was his latest kill, and perhaps the most impressive. He had pierced through the steel-skin of its foot, and battled his way up to the reactor inside the beast's chest before breaking down the controls and safeties of the caged sun.

His body was covered in wounds, his blood was forming pools at his feet. Was this death, at last ? He had fought on, as Saul had asked from him. He had fought and fought and fought, and he had killed many of the traitors. He had followed the visions, the image of his friend guiding him through the battlefield toward those who needed to die and those who must live. The Prince of Crows; the Iron Lord; the Keeper of the Lore; the Guardian of the Dead and the Voice of Reason ... They all lived. Now, at least, could he die ? Had he done enough ?

The ground rushed toward him as the Titan collapsed. Its reactor was going to detonate, in the middle of the traitor Mechanicum's forces. There would be nothing left of Lucius to bury. Would that be enough for him to die, this time ? Or would the golden light bring him back again ?

There was a flash of burning light and agonizing pain, and then, at last, Lucius was reunited with his brothers.

The Clone Wars

When the dust of the Roboutian Heresy settled, Fulgrim watched what remained of his Legion and felt the bitter taste of hollow victory. Never a numerous Legion, the Emperor's Children were now on the verge of extinction, with less than a thousand of them remaining. The Phoenician vowed to bring his Legion back from the abyss as he had done when he had taken command of it, and he led the Emperor's Children back to Chemos, where the rebuilding could begin. That he couldn't help the rest of the Imperium to claim back the galaxy was a source of terrible shame, but after all that had happened to him and his sons, it was a burden he could easily, if not happily bear.

For a hundred years he rebuilt his Legion, allowing his remaining Apothecaries to extract fresh genetic material from his body and implant it within the youths of Chemos, raising a new generation of Emperor's Children. Despite the demands of many of his warriors, he refused to lower the standards of his Legion, as most of the other loyalist Legions did in the aftermath of the Roboutian Heresy. The newly elevated Astartes fought in the Ultima Segmentum in the Purge, reclaiming worlds that had been conquered by the traitors or had taken advantage of the rebellion to secede from the Imperium. The ranks of the Emperor's Children swelled again, albeit slowly, and once more it seemed the Third Legion had risen from the ashes of its destruction.

Then, one day, a message came from the Iron Cages around the Eye of Terror. An host of nightmarish creatures had emerged from it : twisted, malformed creatures that bore uncanny resemblance with Astartes, fighting at the side of Blood Angels warbands and led by a Space Marine bearing the colors of the Emperor's Children. Worse, dissections of the monsters had revealed that they bore traces of Sons of Horus' genetic material.

It appeared that, after the fall of Roboute and the end of the Heresy, the Blood Angels had returned to Baal with the corpse of Horus Lupercal. They had intended to strip bare their fortresses and holdings before continuing to the Eye of Terror, where their reborn Daemon Primarch waited for them. But they had found more than what they had left : Fabius Bile, former Chief Apothecary of the Third Legion, was waiting for them. Fabius had thrown off his allegiance to the Emperor's Children, and now pursued his own goals. He had offered an alliance to the Ninth Legion, and the Blood Angels had accepted to bring him before their lord Sanguinius.

Fabius Bile, the Clonelord

When Roboute called for his brothers to rise against the Emperor, the Legions themselves were divided. But while individual warriors of the Traitor Legions remained true to their oath, so too did some of the loyalist Primarch's sons turn against the Emperor, and more Astartes have turned from the Imperium's light in the millenia. They are a smear upon their Legion's honor, and are hunted mercilessly by their erstwhile brothers, who seek to purge the galaxy of their hateful presence.

Yet of all the thousands of renegades who have walked the stars, none is more hated and feared than Fabius Bile. Once an Apothecary of the Emperor's Children, he is now a ravenous madman whose knowledge of biology has been turned to the darkest ends.

During the first stages of the Bleeding War, Fabius was one of the many Emperor's Children captured by the Dark Eldars. What exactly happened to him is unknown, but it is whispered that after he was driven mad by the xenos' tortures, the Apothecary came to impress even the Dark Eldars' blasphemous alchemists with his cruelty and his intellect, turning on his own brethren for his experiments. Tales of the survivors rescued from xenos ships soured Fulgrim's mind even further, as the Primarch was disgusted that one of his own sons could stoop so low. Fabius was presumed dead when the Dark Eldars were repelled by the Night Lords, but it was not so.

Even after the Clone Wars, he has been sighted alongside forces of the Blood Angels and Raven Guard, seeking the genetic lore of the latter and hoping to claim the gene-seed of the fallen foes of the former. He is rumored to have sold his services to all of the nine Traitor Legions at some point in time, helping them replenish their numbers in return for genetic material or blasphemous secrets. His exact goals are unknown, but it is rumored that he desires to create a perfect being, who would surpass even the Emperor in its glory. The Inquisition has had a kill-on-sight order against him standing since the dawn of the Clone Wars, and even though Fabius' death has been reported several times, it is still standing, since the one who calls himself Primogenitor has always returned.

In the Eye of Terror, Fabius had struck a deal with the Daemon Primarch of Slaanesh. He was allowed to study the corpse of Horus Lupercal, and from its harvested flesh he had created thousands of clones. Most of them hadn't survived gestation, but many had reached adulthood, though they were so difform that even the infamous Spawn Marines of the Raven Guard were superior, pristine beings compared to them. Looking at the results of Fabius' experiments, Sanguinius had laughed at the insult to his fallen brother's memory, and granted a portion of his Legion to the Primogenitor.

Seeking to harvest the genetic material of loyalist Legions, untainted by the touch of Chaos, Fabius had led the cloned hordes and the warbands of Blood Angels out of the Eye, piercing through the Iron Cages and establishing a kingdom spanning dozens of worlds. Thus began the Clone Wars.

When the news reached Fulgrim, he felt a level of hatred he had not felt since learning of Roboute's treachery. He called all of his Legion to him, leaving only a token force at Chemos, and travelled straight toward the frontlines of this new war. There, he met with the Sons of Horus and a coordinated force of the other loyalist Legions. While there was some suspicions directed against the Emperor's Children, it was quickly banished by the fury with which they fought against Fabius' abominations.

Together, the Third and Sixteenth Legion broke through the heretics' lines, and assaulted the world upon which Fabius Bile was conducting his blasphemous experiments. While the Sons of Horus laid waste to the cloning facilities and reclaimed the remains of their fallen father, Fulgrim sought Fabius to kill him with his own hands. The Phoenician pursued his quarry across the entire city, finally cornering him in a great tower filled with incubation pods.

At the Primogenitor's signal, all of them opened at once, revealing their hideous content : clones, not of Horus, but of Fulgrim himself, created from Fabius' own genetic code and the blood he had bargained from the Dark Eldars who had tortured his Primarch. Hundreds of them rushed at Fulgrim, giving their lives so that their creator could escape aboard his ship, the Pulchritudinous. All of them died under Fulgrim's blade, but the Primogenitor avoided justice.

Fulgrim was howling his rage and disgust at his son, even as he ran away like the coward he was. To think that he had once considered Fabius one of his own, to think that he had thanked him personally for his services during the Cleansing of Learan, when the Apothecary's talents had saved the lives of dozens of loyal, true Emperor's Children !

A graceless blow brought Fulgrim back to reality. He dodged effortlessly, and beheaded the creature with a single sweep of Fireblade, striking down three more of the monsters at once. But there were still hundreds of them, all looking at him with hate-filled eyes. He could sense their jealousy of his body, even though it was covered in scars and still painful from the tortures of the haemonculis – a pain that would never truly fade.

Some of them lacked a limb or had too many, other had three eyes or had smooth faces with no orifices. The only thing they had in common – bar their mane of white hair – was the raw aura of torment that surrounded them. Behind their hatred, behind their anger, there was simply pain, and the desire for their lives to end.

Lifting Fireblade once more, Fulgrim prepared to grant them their wish.

The Clone Wars were over. But not all of Horus' clones had been destroyed : they would continue to plague the Imperium for centuries, calling themselves the Black Legion in a blasphemous parody of the true sons of the Emperor.

The Burning of Commorragh

In the last years of the thirty-fifth millenium, the Emperor's Children were finally given the chance of revenge they had waited for so long. Infiltrators of the mysterious Alpha Legion had located a path to the Dark City of Commorragh, lair of the treacherous and corrupt xenos known as the Dark Eldars. Though few Emperor's Children yet lived who had personally endured the horrors of the Trap, Fulgrim himself remembered it well, and his sons had kept the lore of these events intact.

The Phoenician called for the ancient promise, and the Night Lords answered. Another Legion came : the World Eaters, led by Angron, the Red Angel. The Primarch of the Twelfth Legion owed a debt to Fulgrim ever since the two had fought together at Skalathrax, and he intended to repay it with the destruction of the Dark City. Not all the forces of the Legions were gathered, of course – they still had their duties to the Imperium, and couldn't abandon their allies in the quest for vengeance. But thousands of Astartes and dozens of ships, with no less than two Primarchs leading, were nonetheless a force such as the galaxy had rarely seen since the dark days of the Roboutian Heresy.

Together, the forces of three Legions entered the Webway, following the path provided by the Alpha Legion. They passed through a gateway that had long stood abandonned by the eldars, and traced the psychic beacons left by the Twentieth Legion across the infinite blackness. For several weeks they advanced, until the fleet passed one final portal, and emerged in the skies of the Dark City, above its caged suns. Then, with a fury that had grown for millenia, Fulgrim gave the order to attack, and Commorragh burned.

Bombardment cannons fired upon the nobility's spires, reducing many bloodlines whose influence was older than the Fall to ash in mere moments. The defences of the city were designed more to protect individual domains from their neighbors than to repel an outside assault, and the Dark Eldars were now paying for their arrogance. They had believed no one could reach them, let alone one of the 'inferior races', and now they would burn, as all xenos must for their crimes against Humanity.

When the Dark City was mostly reduced to rubble, the Legionaries descended in the ruins, ready to hunt down the survivors and put an end to the centuries of terror that the xenos raiders had inflicted upon the rest of the galaxy. Angron and Fulgrim led a devastating charge, crushing the Eldars' efforts to assemble a cohesive defence, then pursuing those who attempted to flee. The Emperor's Children remembered the lesson of the Trap, though, and warned their allies to not attempt to hunt the xenos beyond the gates of the Webway – they may never be able to return.

Fulgrim himself, however, did not heed his own advice. As he walked down the dark tunnels of haemonculi covents, who had so horribly tortured him thousands of years ago, he came across an all too familiar figure. There, beneath the ruins of the Dark City, was Fabius Bile himself. Why exactly the Arch-renegade was there is unknown, though it is assumed by the Inquisition he came to trade blasphemous secrets with those who had first initiated him to their forbidden arts.

The Phoenician's reaction was predictable. Enraged, he pursued his traitor son across the labyrinth the haemonculis used as their homes' first line of defence, followed by his Phoenix Guard. The traitor knew his way through the many deadly traps that layered the dedale, but the loyal Emperor's Children did not, and Fulgrim lost many of his sons to the Dark Eldars' heretical machines, until he was alone in the pursuit. On the surface, Angron called for him, begging him to turn back and return before he too was lost. The Red Angel promised Fulgrim he would help him to track and punish the traitor, but they really needed to leave : the caged suns of Commorragh had grown unstable with the damage the fleet had caused to the Dark City, and there was a risk they would soon tear apart their confines and engulf the entire bubble of reality Commorragh was built in.

But there was no answer from Fulgrim. Finally, the Librarians of the assault force warned that the presence of the Phoenician had vanished : he was no longer in the Dark City. He must have crossed into the Webway in pursuit of his quarry, and was now lost to his loyal sons. Filled with sorrow, Angron ordonned the retreat, vowing to find his brother even if it should take him a thousand years.

Asdrubael Vect

After the three Legions sacked Commorragh, the Dark City was left without leadership. The noble houses that had ruled it with an iron fist ever since before the Fall were ruined, their households destroyed and their lines decimated. From the wreckage rose one eldar who would one day become a legend : Asdrubael Vect. While some legends claim that he was once a lowly slave of the Dark City, he himself pretends to have witnessed the Fall with his own eyes, and having endured ever since. Whatever the truth may be, he forced order upon the absolute chaos that followed the Legions' assault. His Cabal of the Black Heart gathered those who had lost everything and those who saw an opportunity in the destruction. With thousands of warriors under his command, he was able to impose himself as the Supreme Overlord of Commorragh, and replaced the ancient noble houses by the Cabals, an unforgiving meritocracy where only one's own cunning, strength and brutality mattered. Slowly, the Dark City reclaimed the influence and wealth it had lost, though it still warily stays way from the worlds under the Emperor's Children's protection.

In time, Asdrubael has added much of the other dominions of the Dark Eldars to Commorragh. In the forty-first millenium, only one other eldar possess enough power and resources to be considered his rival : El'Uriaq, Tyrant of Shaa-Dom. Despite a great many attempts, neither of the two have managed to kill the other so far, and they are currently in an uneasy truce, each waiting for the other's inevitable betrayal while waiting for the first sign of weakness to strike first.

Organisation

The Brotherhood of the Silent Scream

Marius Vairosean, Captain of the Third Company of the Emperor's Children, was one of Fulgrim's most devoted warriors. During the Bleeding War, he fought harder than any other Emperor's Children to deliver his Primarch from his imprisonment, but never managed to reach him. By a cruel twist of fate, when the Night Lords arrived and freed Fulgrim, Marius was recovering from the grievous wounds he had sustained in a previous, failed attempt. His shame at not being here to rescue his Primarch burnt deep within him, and he cut off his own tongue as penance for his perceived wrongdoings, despite his brothers' words.

Many other warriors did the same, and they came to be known as the Brotherhood of the Silent Scream. At the siege of Terra, the hundred of them boarded the Iron Hands' vessel Sisypheum, and killed hundreds of the traitor Marines before being forced to retreat as the ship prepared to run from the Sol system.

Across the centuries, clad in the unpainted, uncleaned armor of their shame, the Brotherhood of the Silent Scream would endure. Warriors of the Third Legion who consider they have failed in their duties – such as those who survive when the rest of their squad does not – join them, ritually cutting off their own tongue as sign of their own regret. The Brotherhood has dedicated itself to the Inquisition, and forms a company of Adeptus Astartes under the command of the Ordo Xenos. They have their own monastery on Chemos, and answer the call of various Inquisitors across the galaxy. Rumor has it that they even accept warriors from other Legions into their ranks, so long as they are willing to abandon they colors and undergo the ritual ablation.

As for Marius Vairosean's ultimate fate, he died in a battle against the Iron Hands, slain by one of the plague-stricken Marines – some even say, one who was on the Sisypheum at the Siege of Terra.

The loss of their Primarch was a terrible blow to the Emperor's Children's morale, but they endured it, convinced that their father still lived and would one day return to lead them. In the meantime, they chose to establish the position of Legion Master, used by other Loyalist Legions who had lost their father.

The Emperor's Children have never truly recovered from their losses in the Bleeding War. Even with the centuries Fulgrim spent on rebuilding his Legion, their numbers never reached those of the other loyalist Legions, and these days the official records indicate less than thirty thousand Space Marines of the Third Legion in existence. They are organised in Great Companies, each under a Lord Commander's leadership, while the Legion Master reigns on Chemos. When the Legion Master dies, a new Lord Commander and his thousand warriors are designed to take up the mantle of Legion Master and replace the previous one as guardians of Chemos, while the Legion Master's successor as the leader of his Great Company takes his warriors back into the stars. While it may seem a waste to consign a thousand warriors to guarding duty for what can last centuries, the repeated assaults from warbands of Ultramarines or other Traitor Legions make the protection of Chemos one of the Third Legion's priorities.

Each Great Company is arranged in ten Companies, with nine Captains each commanding up to a hundred warriors while the Lord Commander leads the elite of his troops to battle. The assignments of each Great Company is decided by the Lord Commander, though the Legion Master, to whom most of the demands for help are addressed, has ultimate authority over the Lord Commanders and can order them to go where he believes they will be the most useful to the Imperium.

Beliefs

'We bleed. We endure. And in enduring, we grow strong.'

Mantra of the Emperor's Children

Long gone are the proud dignity and the noble countenance of the Emperor's Children. In the maws of the Bleeding War, they were shown the darkest, most ignoble side of themselves. They saw the same bitter lesson they had taught the Laers : nobility and glory were vain, useless things when cornered with the threat of extinction : one would do many, many things to avoid it. Yet unlike the twisted xenos, the Emperor's Children did not fall into the abyss that is Chaos, nor did they betray their very nature in a desperate bid to adapt to what the fates had cast against them. Instead, they endured, and gained strength in the trials they went through.

The sons of Fulgrim believe that it is their duty as Astartes to suffer so that the rest of the Imperium will not have to. Just as the Emperor endures untold torments on His Golden Throne for the good of Humanity, so too must His Children endure the duty that He has given to them. As enhanced superhumans with the Emperor's gift flowing through their veins, they are capable of recovering from what would kill or cripple a mortal man, and everything that fails to kill them only makes them stronger. Each battle, each scar, each defeat even, is but a lesson to learn so that they will be ready next time. The Legion almost died before it was born, but was resurrected by Fulgrim's arrival, and was again almost destroyed by the Dark Eldars, but they claimed their vengeance. To be a son of Fulgrim is to fight, to know loss, to grow stronger, and to claim revenge.

Combat doctrine

Just as their beliefs, the tactics of the Emperor's Children have changed much since before the Heresy. While before they took great pride in fighting alone, or only alongside brother Legionaries, necessity has changed these habits. Now the Emperor's Children fight at the side of great regiments of the Imperial Guard, back to back with the common humans. On the grounds, the Emperor's Children are more than ready to collaborate with mortal officers, as their numbers do not allow them to wage crusades of their own. With the whole industry of a world behind them, the sons of Fulgrim can field impressive numbers of Astartes heavy vehicles, though they tend to show a preference for the thickness of close-quarters combat, where their superiority is brought to light in full.

Usually, Great Companies break down at Company level on a whole campaign, and each Captain further separates his squads on the battlefield, coordinating them while leading from the front. This way, by fighting at the side of their human auxiliaries, the Emperor's Children's charisma can help hold the line and turn back situations where any tactician would have given up. The Legionaries' resilience is also a thing to behold, capable of giving hope to even the most desperate Guardsman, as they will keep fighting long after they wounds should have killed them. Those who seem to return for the dead after their sus-membrane activates to save their lives, then deactivate to let them return to the fight, are considered blessed by the Emperor, and are said to bear the Mark of Lucius.

The Librarians of the Legion, who guided the Emperor's Children during the Great Crusade, still play an important part in the Legion. They are trained into channelling the suffering inflicted by the enemy, to use it to push themselves and those around him to greater heights of heroism and sacrifice, or unleash it upon their enemies in streams of warp-fire and thunder. It is a dangerous tactic, though, and some of the Librarians are unable to bear the burden it causes on them, bursting apart or collapsing into catatonia. Training to avoid this is extensive, but difficult to perform, as the Emperor's Children would never inflict torture on anyone : instead, the Initiates of the Librarius are taken to field hospitals in warzones, learning to focus the pain of thousands into a single blow against those responsible for it.

In space, the Emperor's Children are a force to be reckoned with, the teachings of the Bleeding War still fresh in their memory. Void tactics are one of the Legion's speciality, another being the boarding actions that they perform with a ruthless efficiency that many a traitor or xenos has come to curse over the millenia.

Homeworld

Chemos, in the Ultima Segmentum, is still the homeworld of the Emperor's Children. Reborn under Fulgrim's guidance all those millenia ago, it has prospered ever since under the rule of the Primarch's sons. The entire world is dedicated to supplying the Third Legion with all that it needs to continue fighting the many wars of the Imperium : ammunition, weapons, armor and recruits. Dozens of city-states have been built, replacing the fortress-factories with beautiful architectural wonders. They compete to produce the most interesting recruits in great tournaments that host thousands of young men fighting in arenas in the hope of catching the eye of the Legion's envoys.

Unlike most worlds with its level of productivity, Chemos is still a verdant planet, following a very precise balance designed by Fulgrim himself. That balance, however, has grown increasingly erratic in the late centuries, ever since the latest raid of the vengeful Ultramarines attacked the world itself with bio-weapons that devastated an entire landmass and reduced one of the great forests to a dead, poisoned land.

The Forbidden Vault

Deep beneath the surface of Chemos, under the fortress of the Legion, rests the greatest secret of the Emperor's Children. There, gathered through hundreds of years, is a repository of all the information gained about the Arch-renegade Fabius Bile, including notes and schematics written by the madman himself. Sealed beneath twelve layers of adamantium doors and purity seals, very few are allowed to go in, and only those who are hunting Bile or have something to add to its can be granted permission to enter it by the current Legion Master. No one outside of the Legion's commanding circle and the few brothers who have come near to slaying Fabius themselves know of the Forbidden Vault's existence. A few Inquisitors of the Ordo Hereticus and Malleus have been allowed to enter it, under vows of secrecy that would turn the entire Legion against them if they were ever broken. The prudence of the Legion is understandable : the secrets of Fabius Bile have corrupted many Legionaries who have fallen prey to his deviant philosophy during the millenia, and countless mortals have made dealings with the Primogenitor, only to curse their own foolishness when their kingdoms were destroyed by the cloned armies with which they were built.

Recruitment and Geneseed

The Third Legion recruits almost only from Chemos, although it had been known to take aspirants from other worlds on occasion, when an exceptional individual catches the attention of the Legion's warriors. After passing a series of grueling tests, the aspirants are implanted with Fulgrim's gene-seed, and must endure the torments of their own transforming body without the help of the artificial sleep used by other Legions – the pain is considered a step on the youths' journey to becoming Astartes.

The Reminiscence

To the rest of the Imperium, the gene-seed of the Emperor's Children is believed to be of unquestionable purity, lacking any of the flaws that may afflict the other Legions. But while all nineteen implants of the sons of Fulgrim work perfectly, a dark shadow remains cast upon the Phoenician's genetic legacy. Ten thousand years after the Bleeding War, the Emperor's Children still bear the scars of that horrific event : those newly elevated to the status of Space Marines experiment visions and nightmares of the Dark Eldars' ships and torture chambers, reliving the agony of their genetic ancestors and that of their Primarch. Some are driven mad by the visions, and quietly given the Emperor's Peace. Most, however, master the nightmares, and while the horrific visions never truly leave them, the Emperor's Children only see them as reminders of a past that must never be forgotten.

Once most of the changes have occurred, the aspirants become Scouts, added to the Companies to perform reconnoitring missions for their elders until they prove their worth. When that happens, they are brought back to Chemos and undergo the Pilgrimage : a journey across the last of Chemos desert. Left alone at the border with only the clothes on their back and a canteen of racid water, they must cross the wastelands and reach the oasis created by Fulgrim's arrival millenia ago.

The journey is difficult in his own right, but what truly makes it a trial worthy of being the last step before full induction into the Legion lies elsewhere. Too few of the Initiates survive the journey for it to be simply an ordinary wasteland, and while the wards placed around the area clearly prevent any intrusion, they also seem to be designed to keep something from escaping. Regardless of what is there, once the Initiate reaches the outpost at the oasis, he is taken back to the fortress, where he receives his final implants and his armor, before being formally introduced into the Emperor's Children in a great ceremony.

Jihar was scared. Fear was supposed to have been purged from his mind, but he thought that even a veteran Space Marine would be scared in his place.

The sandstorms were filled with ghosts, who spoke to him in hate-filled voices. That was nothing new – as a Scout, Jihar had faced the madness of the Warp before. Even if it shocked him to see it on Chemos, he could still endure it. No, what truly terrified him was what the voices were saying. They were telling him of a galaxy where hope was dead and truth had been buried, where the Emperor's Children were monsters who preyed upon the weak and revelled in torment. They showed him a tall man, wearing the colors of the Third Legion, but hideously defaced by the touch of Chaos and surrounded by the never-ending screams of the dead and damned. And the face ... the face ...

The face was his own ...

Battlecry

The main battle-cry of the Emperor's Children is the same one they used during the Great Crusade : 'Children of the Emperor ! Death to His foes !'. When facing the hated Dark Eldars, they use 'Remember Commorragh !' and 'Fulgrim Lives !' Against the Traitor Legion of the Iron Hands, they scream 'Death to the Gorgon !' and show yet increased fury – they still remember who it was that betrayed their Primarch and left him to the Dark Eldars' clutches.

Chapter 4: Index Astartes - Iron Warriors

Chapter Text

Index Astartes – Iron Warriors : Keepers of the Cages

Sons of the Emperor's own Praetorian, the Iron Warriors are the eternal defenders of the Imperium. From hundreds of mighty fortresses, they watch over their grandsire's kingdom, and ensure that the traitors of the mythical age do not ever return. They are the guardians of the faithful and the gaolers of the damned, masters of the arts of siegecraft and fortification. Following Perturabo's teachings, they do not seek glory in war, only maximum efficiency, using cold logic and tactical previsions over feats of heroism and valor in battle. But in their heart and flesh, despite their dedication to the cause of the Imperium, burns a bitterness that poisons their soul, and they must ever be vigilant to not fall to the deceptions of the Ruinous Powers.

Origins

When the Dark Gods stole the Primarchs from the Emperor, they dispersed them across the length and breadth of the galaxy. The sons of Mankind's master would rise to glory or infamy according to their own nature and that of the world they found themselves on, knowing that they were different from all around them. But most of them would not understand what they really were until the Emperor found them again. Horus would learn his nature very soon, when he met his father on Cthonia while still a child, and Magnus of Prosperor knew it from his birth, his intellect already beyond that of most mortal.

As for the fourth Primarch, the most detail accounting of his life is to be found in The Lord of Iron, a biography redacted by the remembrancer Solomon Voss, who listened to the Primarch himself tell the tale in the days following the Heresy. According to the book, Perturabo awoke in a great crater at the bottom of a cliff, on a world called Olympia by its inhabitants. Though he did not know what he was, he knew his name, the one that the Emperor had intended to give to him before he was taken away : Perturabo. This was the first sign of the Primarch's extraordinary intellect, but far, far from the last. After climbing the several kilometers-high cliff, Perturabo was found by soldiers of the city-state of Lochos, and brought before their lord and master.

Dammekos, the Tyrant of Lochos, was to be Perturabo's foster father. What he saw when he first laid eyes upon the Primarch, none can say for certain. But it convinced him to take this strange youth under his aegis, and raise him as he would have his own flesh and blood. Perturabo's mind was ever-hungry for more knowledge, and he learned all that his tutors could taught him in the span of a few years, while proving his value as a tactician at many of his father's war councils against his many rivals. His intellect was a razor-edged blade that could find the weak spots into any fortification, and with his input to his foster father's tactics, the stalemate that had held Olympia's city-states in its grip for centuries began to crumble. Perturabo himself was given command of an army in several instances, and he led them to victory with a tactical insight that was matched only by his ruthlessness. It is said that he used maximum brutality to defeat his enemy, so that the others would be cowed into submission without fighting and causing unnecessary loss of life, but others say that it was only after these first battles that, witnessing the horrors of war for the first time, Perturabo swore to never find any pleasure in it.

With the implacable hand of his foster son supporting him, Dammekos conquered city after city, building an empire on the montainous world. But before he could achieve his ambition – a united planet under his rule – he died in what is said to be an accident, but what many suspect was engineered by Perturabo himself. Regardless of the truth of these accusations, it is known that the one who would come to be called the Lord of Iron had grown more and more distasteful of his father's attitude over the years. Dammekos had lived up to his epithet of 'Tyrant', and the inhabitants of the cities his foster son helped him conquer were reduced to little more than slaves. This was not what Perturabo had envisioned when he had helped Dammekos; the young man had wanted to help put an end to the endless feuds between the planet's lords, not help establish a despot whose rule would be even worse. Still, Dammekos was not only his foster father, he was the Primarch's liege, and Perturabo held his given word in high value even in these early days. It is thus unlikely he had anything to do with the Tyrant's death.

Perturabo was Dammekos' rightful heir, but he had many rivals amongst his foster father's court. While none of them were brave or foolish enough to challenge him for Lochos' rulership, they did everything they could to diminish his influence and force him to negotiate with them, allowing them to gain more power over the domain he had inherited. For a time, Perturabo tolerated their petty games of intrigues and deceit, only punishing those against whom he had definite proof of treachery. But after ten years of such plots, with his dream still unachieved because of the greed and envy of lesser men and women, his patience finally came to an end.

The corpses of noblemen were spread all around the banquet room, butchered almost beyond recognition. They had all come here this evening at the behest of Perturabo, invited to speak of Lochos' future, thinking that the brute sitting upon the Tyrant's throne had finally understood he could not rule the city-state without them. But they had been wrong.

The moment the gates of the room had closed, Perturabo had risen from his throne and hold up his mace. The fire of his rage, which had been hidden for so long, had been unleashed, and the men and women who had hindered the Primarch's vision out of petty ambition had been petrified as they witnessed his full might for the first time. They had never seen him in battle – such base affairs were beneath those of their station – and they had thought the tales of his prowess to be mere exaggeration and propaganda spread by the weak, crude minds of the soldiery. But they had been wrong. If anything, the stories did not do justice to the Lord of Iron, for he had never before let himself exert his full strength against mere mortals.

It had been a slaughter. When the servants of Perturabo, sworn to never speak of what had occurred this night, opened the doors at dawn, they found their lord standing amidst the carnage, looking at what he had done with wide eyes. His weapon was abandoned on the ground, covered in the blood of traitors and liars. Yet despite the fact that their master was now free to do with Lochos as he pleased, they saw only sorrow, regret and utter horror in his eyes.

When his temper went down, Perturabo was horrified by what he had done. Though these men had deserved their fate and brought it upon their heads by their own actions, the Primarch had still broken the laws he had sworn to uphold. All rulers of Olympia had done the same throughout the ages, but Perturabo wanted to be different. It was then that he swore to never do the same mistake again, to always follow the rule of law and reason, and to never let his rage take control of him again. After speaking that oath, he returned to his task with renewed determination.

In a mere few decades, Perturabo united all of Olympia under his banner. He purged his kingdom of the fear and bitterness that held the other domains in their cold grip, building a haven of peace and freedom, protected by the revolutionary weapon designs he had created and the armies he had raised. While he stood at the top of his new society, he did not rule as a tyrant as all rulers had since the coming of the Age of Strife. Instead, he let the mortals around him govern themselves, only providing them direction and advice. As word of his kingdom's prosperity and his ideals of democracy spread, entire populations rose to overthrow their own overlords, joining with his growing nation. More and more city-states did so over the years, until at least, all of Olympia was united, at peace, under the eyes of the Lord of Iron.

It was almost a century after Perturabo's arrival on Olympia that the Emperor of Mankind found him. He descended on the capital of the world with His Custodes, walking the perfect streets of a city built in accordance to Perturabo's ideal proportions and architecture. Perturabo waited for his father on his house's doorstep, and the Emperor's escorts were surprised to find their liege's son not in a lavish, grand palace, nor in one of the titanic fortresses that towered above the peaks surrounding the cities. Instead, they found Perturabo at the door of a simple home, where he had spent the last decade perusing ancient writings and working on his designs, his task on Olympia done.

Perturabo looked at his father, unease in his eyes. He had concealed it so far, while the Emperor had told him of the newborn Imperium, of His desire to conquer the galaxy in Mankind's name. It was a glorious vision, of that there was no question. But Perturabo cared nothing for glory. And so, now he let his doubts show on his face. He knew the man in front of him – if He could be called a man at all – would see them. How He would react, however, the Iron Lord did not know. It would reveal much of his father's nature, of that he was certain. Would He deny Perturabo's ideals and philosophy, and force him into service as an agent of conquest or destruction ? Or would He accept his dreams, and share them ?

The Emperor smiled, and for a moment Perturabo faced not the warlord that had come from the skies with a hundred battleships, but the old, wise and tired man that lived behind that mask.

'You really are my son, Perturabo,' the Emperor said in the voice of a father whose son is making him proud. Then the Master of Mankind told His son of His goal for humanity, and the Lord of Iron listened.

The contents of the exchange between Perturabo and the Emperor remain unknown to all safe the two, but it did put the Lord of Iron's mind at ease. He left Olympia in the hands of the mortal rulers he had raised and taught, and journeyed to Terra. It is said that while the people of the world rejoiced that their benefactor had finally found his roots, and welcomed their integration into the Imperium with open arms, they wept at Perturabo's departure.

On Terra, Perturabo met his brother Magnus the Red. The two immediately became close friends, united by their shared interest for the lore of Mankind's past. Together, they explored the ruins of Old Earth, seeking to uncover more of its secrets, and spent many hours together, discussing the philosophies of ages long past and the secrets of the universe. In the decades to follow, the friendship between the two Primarchs would be echoed between their Legions, and they would fight many campaigns side by side, especially as the Thousand Sons grew more and more isolated in the Imperium.

Magnus paused in his explanation of the political upheavals of the Firenzi's era. He could feel that his brother wasn't really listening. There was a shadow in his usually clear as crystal thoughts, a doubt that was poisoning him. The Cyclops felt that Perturabo wanted to tell him something, yet hesitated in doing so. He was ... not afraid, no, not that – Magnus doubted anything in the galaxy could scare his stalwart brother – but ...

'Magnus,' Perturabo began, breaking his brother's thoughts. 'I ... I need your advice on something. Something regarding the Warp, I think.'

The Crimson King listened to the Lord of Iron's tale. He learned of something he had never suspected, and would curse himself for a fool many times for not realizing : that Perturabo was not psychically ungifted – as much as any Primarch could be called such a thing. His brother could see, had always seen if his tale was true, the Warp Storm near the center of the galaxy. It had always been here in the night sky, a blight upon reality than no one else seemed to be able to notice.

Magnus couldn't begin to imagine how Perturabo must have felt, seeing something no one else could see. At least in Magnus' own case, he knew why he could see beyond his teachers' reach. Now the source of his brother's unease was clear : he was worried that what he saw meant he was corrupted in some way, touched by the Warp when they had been taken from their father.

'Do not worry, brother,' said the Cyclops when Perturabo was finished. 'Let me explain to you ...'

The Great Crusade

After his sojourn on Terra, Perturabo took command of the Iron Warriors. The Legion had been, up to that point, used as a sledgehammer by the commanders of the Great Crusade, a weapon of little subtlety but devastating power. Their mastery of siegecraft and dedication to their duty had made them the most favored Legion to call upon when the Expeditionary Fleets were faced with seemingly impregnable fortresses. There was little honor in such campaigns, and unrest and doubt were beginning to spread amongst the Fourth Legion by the time their Primarch was found.

All of that changed, however, when Perturabo took command of the Legion that had been made in his image. He taught them his philosophy and approach to war, and renamed them the Iron Warriors. The Fourth Legion then returned to the Great Crusade with renewed determination, ready to do its duty no matter the cost or whether or not their efforts were acknowledged. Their father's approval was enough for them.

'There is no glory in war, my sons. War is unequivocal, uncaring, unforgiving and blind. Let your cousins revel in their victories if they so wish. It is a lie, but it makes the hell of battle tolerable. But we are not so weak as to need to cover our eyes from the truth : war is an ugly, terrible thing. But it is necessary. If the Emperor's dream is to be achieved, my sons, then we will need to be soldiers unlike any the galaxy has ever seen. I have watched you, and I have seen your worth. You fight not for glory or for honor, but because you are ordered to do so, because it is your duty. You see war not as an opportunity for heroism, but as a mathematical equation that needs to be solved as quickly and effortlessly as possible. You are already the weapons Mankind needs you to be, and you shall be forevermore. You are the Iron Warriors !'

Extract from Perturabo's speech upon his raising as commander of the Fourth Legion.

The Iron Warriors were separated across the Great Crusade once more, with the bulk of the Legion remaining under Perturabo's direct command while the rest joined with other Expeditionary Fleets. During the next century, they earned much honor by turning campaigns that had been locked in stalemates for years – sometimes decades – into victories in a matter of month. The concern they showed for the mortals who fought at their side by being careful not to waster their lives became renowned across the Fleets. Many of the most sensible commanders of the Imperial Army would strive to be assigned to an Iron Warriors' command, for while the sons of Perturabo did not pursue glory, the lives of those fighting under them were never spent in vain. That is not to say they hesitated to take risks : during the war for Meratar Cluster, Perturabo himself ordered tens of thousands of men to their deaths in order to bring down the techno-overlords of the region, the self-proclaimed Black Judges. This earned him the favor of the Mechanicum, but it is said that the Lord of Iron spent many a night brooding over the sacrifices he had caused. Still, the war machines he was able to demand from the Cult of Mars in return for this victory increased his Legion's military might greatly. The creations of the Legion Cybernetica would fight alongside the Iron Warriors in all of their campaigns from this point, and the Techmarines of the Fourth Legion would learn much from the Priests of the Machine-God. The investment of the Meratar's crusade would ultimately prove valuable beyond measure, but it would do little to appease Perturabo's conscience.

Apart from his friendship with Magnus, Perturabo generally stayed away from his brothers. He couldn't bring himself to share in the joy they took in battle, and refused to lie to those who shared his blood by pretending he did. This caused him to develop a reputation as a dark, brooding man, who didn't care for the brotherhood of soldiers and to whom only the cold mathematics of war mattered. Not all Primarchs shared this opinion, of course : Horus himself acknowledged Perturabo's talents, and his disinterest for the honors of battle always made the First Primarch smile, as it reminded him of his own prideful streak. A few campaigns alongside the Dark Angels made the Lord of Iron admire Lion El'Jonson's tactical insight, though he was a bit unnerved by the callousness his brother could display at times. Perturabo and Fulgrim were never close, though they had a grudging respect for each other's martial skills – the Lord of Iron saw the Phoenician as too focused on glory, while the Primarch of the Third Legion thought his brother was needlessly consumed by remorse by refusing to enjoy what he was born to do.

While one could be forgiven for thinking the Primarch of the Fourth Legion should have felt close to the lord of the Tenth, given their common interest for technology, Ferrus Manus and Perturabo disagreed vehemently on their approach in such matters. Perturabo saw every single one of his designs as a way to serve Mankind, while Ferrus believed the Machine to be inherently superior to the weak flesh of man, and destined to replace it. The Tenth Primarch's philosophy was closer to that of the Mechanicum, and the full, cruel irony of that would not be lost in the dark days to come.

But it was with Rogal Dorn of the Imperial Fists that Perturabo's relationship was the most strained. The master of the Seventh Legion was as much an expert of building and destroying fortifications as Perturabo, but what began as mere rivalry between the two of them quickly turned into bitter disgust for each other's methods of war. Dorn saw Perturabo's calculations and plans as cowardly, while Perturabo believed Dorn's prefered method of full-front assault to be needlessly wasteful in the lives of his Legionaries. Besides, Dorn's own arrogance and desire to be recognized and glorified by the Imperium was irked by Perturabo's own attitude – instead of taking it as a lesson like Horus, he took it as a personal affront. After the two Primarchs nearly fought each other in their first joint campaign (the events of which have been lost to the ages), the two Legions never went to war side by side again.

Perturabo stared at the corpse of his son with fury in his heart and murder in his eyes. On the opposite side of the slab, Rogal looked at him with incomprehension in his gaze.

'Why ?' grunted Perturabo. 'Why did your First Captain kill my son ?'

Rogal shrugged.

'It was a matter of honor, he told me. I trust Sigismund on these matters. Besides, it was a duel. Your son had his chance to refuse.'

'He insulted him. He provoked him ! Don't you dare absolve your precious Captain of blame, Rogal ! I want him punished for this !'

'Then you will be disappointed,' answered Rogal with a voice as cold as the snow of his homeworld. 'I do not think Sigismund was wrong in this. Now, if you will excuse me ...'

The Primarch of the Imperial Fists turned and walked toward the exit of the Ironblood's Apothecarion. Before he left, Perturabo hailed him one last time :

'This isn't over, Rogal.'

'Oh, I think it is, brother'. Then the lord of the Seventh Legion left his brother with the stasis-preserved corpse of Warsmith Berrossus, killed in duel by Sigismund, Captain of the Imperial Fists' First Company.

With its casualty rates diminishing as the thirst for glory was abandoned, the Fourth Legion grew in number, to the point it was second only to that of Guilliman himself (until Corvus Corax was found, and the Raven Guard embraced its dark Primarch's vision). But despite that strength, the Iron Warriors were unable to field as many warriors as the other Legions on a single campaign, for they were spread too thinly. In regions of the Imperium that were still unstable, the sons of Perturabo were assigned to garrison duty, protecting the supply lines of the rest of the Great Crusade. Entire Grand Battalions were stationed to the borders of the Ork Empire of Urlakk Urg, to prevent the beast's Waaagh to spread to the rest of the Imperium. After one too many reports from his sons telling him of the casualties the Orks had inflicted upon them, Perturabo resolved to call his brother Horus for help. While he was loath to admit to any weakness, the Lord of Iron knew he couldn't defeat Urlakk Urg without all but destroying his Legion in a terrible, grinding war that would take decades. The situation simply wasn't one that played to the strengths of the Iron Warriors. Horus answered his brother's call, persuading the Emperor to accompany him in what would be the last battle the Master of Mankind would fight alongside the Legions. The White Scars, under the leadership of their Primarch Jaghatai Khan, were also called upon to help purge the galaxy from the tumor of Urg's empire.

Thus began the Ullanor Crusade. While the Iron Warriors relentlessly assaulted Ork positions, drawing the bulk of the Waaaagh to them, and the White Scars sowed havoc and destruction amidst the xenos' ranks with lightning raids, the Emperor and Horus struck at Urlakk Urg himself, slaying the beast and breaking his troops' morale. After the victory, the Emperor ordered a great triumph to be held at the site of the final battle, and the Fourth Legion received much of the honor – though the lion's share, as always, went to the newly renamed Sons of Horus. When the First Primarch received the title of Warmaster, Perturabo rejoiced for his brother's ascension, seeing Horus as the one who could best lead the Great Crusade in the Emperor's absence – though the Lord of Iron did harbor concern about his father's return to Terra, he trusted in Him and Magnus. In the decades that followed, Perturabo was one of Horus' most fervent supporters, following his command without resistance and bringing dozens of systems into the Imperium.

Praetorian of the Emperor

Years after the Triumph of Ullanor, the Emperor called for a gathering of His sons once more. The unrest concerning the use of psychic powers amongst the Legions had only grown since Horus had been appointed as Warmaster, despite the efforts of the First Primarch to bring his brothers to accept the Librarium in their forces. Perturabo was tasked by the Emperor to build the amphitheater of Nikea, where the Conclave would gather and the Master of Mankind would render his judgement. Though Perturabo was filled with concern over what the final decision of his father would be, he followed his instructions, creating a place worthy of hosting such a tremendous decision.

During the debate, Perturabo spoke in favor of the Librarians. He told his brothers that their enemies would not stop to use the Warp as a weapon if they choose not to. Beyond his friendship to Magnus, whose silence he couldn't explain, there was a core of cold, brutal logic to his argument. For the Lord of Iron, to not use a weapon, especially one as useful as the Librarians, was not just foolish : it was an insult to all those whose death could have been avoided had one of the psychically gifted be there.

To the unmasked relief of the Lord of Iron, the Emperor approved his opinion, and declared that all Legions would now make use of the Librarium amongst their ranks. Perturabo had already established one in his Legion, and to see his choice – one that had brought him even more scorn from some of his brothers as he had endured before – vindicated was immensely wrath of Russ at that announcement cast a shadow over Perturabo's joy, but the next words of his father stupefied him.

It was the will of the Emperor that Perturabo and his sons return with Him to Terra, where they would fortify the Imperial Palace and the Sol system as a whole. Perturabo, who had never sought the honors bestowed upon his brothers, was to be the Emperor's own Praetorian. Magnus was delighted to be thus reunited with his brother, but Rogal Dorn was far from feeling the same. The lord of the Imperial Fists believed himself to be far more worthy of such an honor than Perturabo, and publicly challenged the Emperor's decision. He was rebuked, and his Legion shamed when the Master of Mankind told him that he had proved his inaptitude to the task by his very conduct this day. Seething with rage, Dorn left, and began to lead his Legion to the most murderous and hard-fought battle-zones of the Great Crusade. Ostensibly, this was in order to atone for his misconduct, but even back then rumors spread of the Imperial Fists' growing ruthlessness and cruelty.

Despite feeling unworthy of the honor that his father had granted him, Perturabo resolved to do his very best in his new task. He called back full half of his Legion, leaving the rest to man the garrison that had yet to receive human troops to replace them and finish the campaigns the Iron Warriors were already engaged into. With tens of thousands of his sons, he then set himself to work in the Sol system. In order to avoid marring the supreme beauty of the Imperial Palace, he externalized the defences, building a chain of void stations and asteroid-fortresses at the Mendelev belt of the Sol system. Not a single ship could enter or leave Terra's surroundings without being detected. Behind that first circle of defence, the Praetorian built hundred of hidden garrisons and artillery posts. The cost of this work in manpower, resources and technology is beyond anything we in this forty-first millenium could possibly imagine, but it proved worth it a thousand times when the unthinkable happened.

Time passed, while unknown to the Imperium the seeds of Heresy were being sown. Then, news arrived to Terra : Olympia was under attack.

The Olympian War

The homeworld of the Fourth Legion, which had given it tens of thousands of its youths as Legionaries, was surrounded by a mighty fleet of the xenos breed known as the Hrud. The aliens, who had been believed wiped from the galaxy in a previous campaign of the Iron Warriors, had come back from the very brink of oblivion to take their revenge. The Astra Telepathica's reports spoke of hundred of scavenged Imperial ships, thought lost to the Warp and used by the xenos to lay siege to Olympia.

The Hrud

Also called the 'Temporaferrox', the Hrud are believed to be one of the oldest species of the galaxy, along with the Eldars and the Orks themselves. They are spread across the stars like a plague, and despite repeated attempts to wipe them out, they always seem to reappear.

The Hrud are humanoid in form, with an exoskeleton allowing them to twist their bodies at will. They possess the ability to distort the fabric of time and space arond them, though whether this is a psychic power or some natural skill remains unknown. For centuries, agents of the Ordo Xenos have tried to capture one of the Hrud alive – for dissection, the most favored avenue of study of the Imperium's xenobiologists, is impossible to perform on these creatures who dissolve upon death. But so far, none have succeeded.

The Imperium first encountered the Hrud during the Great Crusade. The Iron Warriors led a campaign of extermination against them, and endured great losses in this war. The Hrud's unique physiology made them the bane of the Fourth Legion's tactics, which relied heavily on technology that broke down in the xenos' presence. Perturabo himself joined the fight, adding the forces of his own Expedionary Fleet to those already present, and broke the aliens' advance before seemingly exterminating them. That belief would hold until the moment they attacked Olympia, at the onset of the Roboutian Heresy.

After briefly conferring with his father, Perturabo was allowed to lead a small elite force of his Legion to defend his homeworld. With ten thousand Astartes, millions of soldiers of the Imperial Army and a hundred ships, the Primarch of the Iron Warriors traveled through the Warp at full speed. During the journey, the Sea of Souls began to rise in a storm, and by the time the fleet arrived at Olympia, a full third of it had been lost to the tides of the Warp.

Perturabo found his world still holding against the xenos, though its once pristine cities had been razed by orbital bombardment. The orbital defences he had installed had been crushed, not thanks to any skill from the xenos, but with sheer numbers. The people of Olympia were waging a desperate war in their underground bunkers and ruined fortresses, fighting against the Hrud, who were themselves nocturnal, subterranean creatures, and thus best adapted to such fighting. The children of Perturabo's pupils were fighting well, with the last surviving Legionaries of the Olympian garrison leading them.

The relief fleet struck the Hrud like a hammerblow. Perturabo himself led the boarding actions, crippling the vessels with relative ease – most of the xenos forces had already made planetfall, leaving only a token force to protect their ships. The Iron Warriors retook the orbit of their homeworld with little effort, and then began their counter-assault on the aliens.

In an earlier age, the ship had born the name Principio.

Perturabo was standing on the command deck, reading the information flowing on the data-pad he was holding while distributing his orders to his officers concerning the planetfall. His mind could easily do the two things at the same time. He needed to know how the Hrud had managed to acquire such a fleet. Even if the xenos had somehow managed to escape his purge decades ago in such numbers – something he still found difficult to believe – there was something strange in the composition of the fleet. The Hrud were scavengers, gathering ships from all space-sailing races in the galaxy to compensate for their apparent inability to build their own. And yet, this fleet ... It was made almost entirely of Imperial ships. There was something wrong ...

He froze as he reached the point of the Principio's manifest he had been looking for : the last entry, before the ship had been lost to the Warp and his crew destroyed by the things dwelling in the Sea of Souls.

It read : 'Last day aboard. Hrud will arrive tomorrow. Hope the Principio fights well against the Olympian bastards.'

Once the battle in orbit was won, Perturabo and his men descended upon Olympia like the gods of the world's myths. They struck at the xenos with merciless fury, tearing through their ranks to join with the survivors. The Primarch had brought with him the best warriors of his Legion, veterans of a hundred campaigns who had all fought in the first wars against the Hrud. They fought with the fury only those who fight for their homeworld can display, and crushed the xenos' main force in a single battle.

The fight took place in the ruins of fair Lochos, the city that had taken the brunt of the xenos' spiteful destruction due to its importance to Perturabo. This time, the Hrud didn't face the terrified mortal population of the planet, or its hopelessly outnumbered defenders. They faced the wrath of a Primarch and his chosen sons. The Iron Warriors matched the strange abilities of the Hrud with their own weapons, using technologies rediscovered by the Lord of Iron on forgotten worlds, or entirely innovative machines of his own design. These were tools of war whose use was frowned upon by the Imperium, but Perturabo was the Praetorian of the Emperor Himself, and he believed that the situation called for drastic mesures indeed. By using ancient secrets that were capable of rending down the very fabric of time and space, Perturabo took away the Hrud's greatest advantage, though the consequences for Olympia remain uncertain to this day. However, even after their main army was annihilated, thousands upon thousands of Hrud remained, scattered across the surface and caverns of Olympia. Under Perturabo's command, the Iron Warriors began the purge of their homeworld, building great pyres upon which the tainted flesh of the aliens was set to burn.

The cleansing of Olympia took months, during which Perturabo himself was the target of many attacks from Hrud infiltrators. The xenos knew of his presence, and remembered well who it was who had led the campaign of extermination directed against them. But, protected by his Iron Circle – a cadre of robotic bodyguards he had crafted himself, which existence raised much concern in the more puritan factions of the Mechanicum – the Primarch of the Fourth Legion survived all of them and captured more than one of his would-be murderers. From them, he heard many disturbing things – the xenos claimed that the Lord of Iron had been betrayed by his own blood, that his kin had helped the aliens survive and prosper after his purge. They claimed that the ships with which they had launched their vengeful assault on Olympia had been given to them, not stolen or scavenged.

Perturabo believed none of it, of course. He had the prisoners executed when it became clear they would yield no true, valuable information. Whether or not he already had doubts then, before they were confirmed in the most horrible of ways, none but him know.

The Tides of Heresy

Upon his return from Olympia, Perturabo learned the truth of the Roboutian Heresy. What he had apparently dismissed as the plots of mad xenos in the forlorn hope of shaking his trust in his brothers was revealed to be the absolute, ignoble reality. Legends has it that when he heard the news, his rage was such that it shook the Imperial Palace on its very foundations. Such claims can probably be dismissed as exaggeration, yet one must not forget that the Primarchs were beings far beyond our current understanding of the genetic craftwork that created them.

Horus calmed his brother's wrath, and asked him to focus his energy on fortifying Terra while the Warmaster marshalled the forces of the Imperium to bring the Traitor Legions to heel. With the Emperor and Magnus gone in the depths of the Palace, fighting a war of their own, it fell to the Lord of Iron to organize the defences in the case the seven Legions sent to Issvan somehow failed in their mission. First, they had to free Mars from the traitors who had pledged their allegiance to Guilliman. Perturabo sent one of his Triarchs, the officers of his Legion who advised him personally, to take back the Red Planet from the hands of the heretics. With thirty thousand Iron Warriors under his command, Barban Falk vowed not to return to Terra until the rebels were put down.

The Martian Wars

Precious little is known to the Inquisition of what happened on the soil of sacred Mars during the dark times of the Roboutian Heresy. The archives of the Heresy have suffered much in ten thousand years, but it seems there was precious little about the so-called 'Schism of Mars' in them to begin with. Due to the secretive nature of the Cult of Mars and the madness that took place, that is hardly surprising, but entire teams of the Ordo Hereticus have gathered what is believed to be a reliable accounting of the Red Planet's darkest days.

It is believed that the Arch-Traitor spent many decades subverting lords and potentates of the Mechanicum to his cause, promising them to share the many secrets he had found during his fall to Chaos, and to release them from the restraints the Emperor, in His wisdom, had placed upon the Imperium's technology and what avenues of research were forbidden.

When word came to the Sol system that Guilliman and three of his brothers had turned against the Emperor, alongside with their Legions, the Red Planet erupted in a civil war that would be mirrored across all the hundred forge-worlds and outposts of the Cult of Mars in the galaxy. Kelbor-Hal, the Fabricator-General of Mars, was trapped in his forge of Olympus Mons by legions of traitor skitarii and almost all the Titans of Legio Tempestus. He held his ground, using his own considerable armies and wisdom, but was effectively cut from the rest of the Mechanicum.

With the only man capable of coordinating the different loyalist forces on Mars isolated, the rest of the Red Planet descended into wild, savage anarchy. Countless treasures and lore that had endured the Age of Strife against all odds were lost to the fire of betrayal. Even more was destroyed when the traitors, seeking to reclaim the knowledge that they had possessed during the Dark Age of Technology, opened the infamous Vaults of Moravec, releasing an host of horrors and viruses that spread across the surface of the world. The corruption of Chaos twisted entire forge-cities into nightmarish hells that the loyalists had to purge with nuclear fire, destroying what little progress had been made in terraforming Mars again since the Unification.

When Barban Falk returned to Terra, with less than three hundred Astartes accompanying him, he reported to his Primarch, telling that his mission was done. Mars' great forge-cities were all either in loyalist hands or destroyed, and the Lords of the Red Planet had the forces required to defend themselves from the remnants of the traitor forces. Kelbor-Hal and Olympus Mons had been rescued from the traitors' siege, and the Fabricator-General would soon be able to begin provide the Praetorian with the supplies he required. The exact details of what Falk and his men saw and did on Mars is known to no one, for they never spoke of it.

'I am Barban Falk no more, father. That man died in the Noctis Labyrinthus. I am the Warsmith.'

Months later, Mortarion and the ragged survivors of Isstvan V returned from the Atrocity, and the full scope of Guilliman's treachery was revealed. No longer allowing his rage to surface, Perturabo focused on the fortification of the Imperial Palace. While before he had been careful not to maim the beauty of the Emperor's domain, he was now no longer concerning himself with such matters. He tore down frescos that had taken decades to create, and dismantled works of art such as Mankind had never seen before to place batteries and forts in their place. To this day, the reputation of the Iron Warriors as artless barbarians is still well engrained in the Terrans' minds.

The Fortress Worlds

As the galaxy burned in the flames of ultimate heresy, the Iron Warriors remained steadfast in the face of their kindred's betrayal. While most of their number had returned to Terra, thousands of Legionaries remained behind, commanding fortifications they had built on countless worlds. When news of Roboute's betrayal reached them, these warriors resolved to fight against the Arch-Traitor to the last. They cost the traitors millions of lives to take, and more often than not, the fortress' commander had a plan to deny even that to the enemy by ensuring the fortress' self-destruction.

Despite the obvious cost of such a course of action, the traitors attacked the Iron Warriors' citadels wherever they found them, unwilling to let enemies in the back of their advance. The Imperial Fists especially engaged in a galaxy-wide punitive campaign against Fourth Legion's assets, though they never set foot in the Olympian system.

The most famous of these strongholds is the Shadenhold. Led by Warsmith Barabas Dantioch, it was a fortress located in an underground cavern of the world named lesser Damantyne. For more than a standard Terran year, Barabas held at bay a force composed of thousands of Legionaries, millions of mortal soldiers and several Traitor Titans with no more than a few Astartes and men under his command. When an Imperator Titan attacked and all things seemed lost, Barabas detonated the charges he had set at the basis of the descending spire into which he had carved the Shadenhold, killing thousands of traitors and destroying the Titan itself. The exact fate of Warsmith Dantioch remains unknown, as there are rumors that he escaped by teleporting in a traitor ship in orbit with his remaining men. Regardless of their truth, he was never heard of again in the Imperium, but his name became a legend among the Iron Warriors.

Perturabo also abandoned all notion of protecting the Throneworld's population. He focused all of his efforts and resources on the Palace itself. Perhaps he did so thinking that the traitors would only concern themselves with the ultimate prize, and ignore the mortals. Perhaps he truly did no longer care, his heart hardened by the unthinkable betrayal. But he made the Imperial Palace into a stronghold such as the galaxy had never seen before.

Malcador walked slowly, his body finally showing the signs of age he had avoided for so long. As he followed the Sigillite down the corridors of the keep, Perturabo wondered if that had anything to do with his father and brother disappearance in the Palace since his return to Terra. The two beings – the ageless genetic demigod and His most trusted advisor, a man preserved beyond his natural life by the power of a living divinity – passed before wonders of ages long gone, preserved by stasis fields. Perturabo saw the painting of a smiling woman whose eyes seemed to hide the truth of the universe; a slab of stone covered in scriptures from several languages he didn't recognize; and countless others. Finally, they came to an halt before a simple leather-bound book.

'The Emperor knows of your ... interest, shall we say, in the work of the one you and Magnus call the Firenzi Polymath, Perturabo,' said Malcador, his voice still strong and steady despite his frail frame. 'He knows, just as I know, that you have sought to make his designs a reality ... and have had a measure of success.'

Perturabo shrugged.

'I did my best, but there are still parts of his work I couldn't understand. It isn't that the schematics are impossible, but ...'

'More than they were incomplete, right ? ... But you will need more, if Guilliman's treachery is to be broken. The war will come here, Perturabo ... it is inevitable. You know it as well as I do, or as the Emperor does – or even as Roboute does. The Arch-Traitor can conquer all of the galaxy, but as long as Terra stands, he is not truly victorious. That is why he will come here, and that is why we must be prepared.'

Perturabo said nothing. There was nothing to add to the truth of the Sigillite's words.

'And that is why ... ' Malcador entered a deactivation code in the book's stasis field ... 'I believe this will be of use to you.'

The Siege of Terra

After years of bloody, unrelenting conflict, the forces of Guilliman finally reached the Sol system. When the first ships of the traitor horde emerged from the Warp, they saw that Perturabo had been far from idle while they burned his father's empire and murdered His subjects. Millions of traitors died in the first minutes of the assault, their ships utterly annihilated by the combined fire of hundred of outposts, the onslaught carefully arranged by the most gifted sons of the Lord of Iron to cause maximum damage.

Guilliman had foreseen the defences of Terra, however, and only placed ships he was ready to let die at the vanguard of his forces. The death of so many of his own allies, including an entire Chapter of his own sons, sacrificed in cold blood, was channelled by the sorcerers under his command to summon a horde of daemons that stormed the defences, allowing the rest of the fleet to pass. Thousands of loyal Space Marines stationed in these strongholds died fighting against the daemonic legions, their fate heralding what all of Mankind would suffer should Guilliman win. On Titan, the Sigillite's mysterious knights-errant held their ground, and it is said that they put down an abomination that would have turned the tide of the war, had it been allowed to reach Terra.

With nothing more remaining in their path, the Traitor Legions and their slaves descended upon the Throneworld in their millions, and the cradle of Mankind burned once more in the fires of fratricidal war. For weeks, Guilliman's forces struck at the walls of the Imperial Palace, while in orbit, the fleet of the traitors fought against the myriad defences Perturabo had installed. Horus, Perturabo and Mortarion led the defenders, the Warmaster and the Death Lord fighting alongside their warriors while Perturabo, much to his dismay, remained behind the frontline, commanding the loyalist forces' moves. The three Primarchs had decided that the Lord of Iron was the one best suited for this task, as the Emperor's Praetorian.

The loyalists fought on and on, following Perturabo's orders, while the traitors' assault dissolved into anarchy as the corruption of the Warp drove them into madness. This played to the loyalists' advantage, but Perturabo was horrified to see the degeneration of his brothers' Legions with his own eyes. And then, Horus Lupercal, Perturabo's most respected brother, died at the fangs of Sanguinius, once the most noble of them all.

Forrix watched as his father listened to the report from the Eternity Gates. The Triarch was frozen in place, unable to think, unable to act. He had already experienced that feeling – back when they had returned from Olympia, and learned that Guilliman had betrayed the Imperium. It was the sensation of one's universe being torn apart as something that was believed impossible suddenly happens.

Horus was dead.

Horus. Primarch of the former Luna Wolves, who had taken his name in homage of his service to the Imperium. First and greatest of the Emperor's sons. Warmaster of the Imperium of Man ...

'Send to the Sixteenth Legion to hold its position,' said Perturabo at last, freeing Forrix of his paralyzed trance. The Triarch looked again at the Lord of Iron. The face of Perturabo was neutral, as if what he had just been told was just another casualty in the war and not the death of his own brother. Most wouldn't have seen beyond that facade of calm, but Forrix was an Iron Warrior, and a Triarch. He knew his father more than any other soul in the galaxy, safe the Emperor and a few of His sons.

Perturabo may appear calm outwardly. Inwardly, he was screaming.

The loss of Horus drove the Sixteenth Legion into despair, and Perturabo was barely able to keep them from breaking there and then. Even so, he was forced to abandon entire sections of the Palace to the traitors' advance, and the renewed assault of the Blood Angels, who had thus far satisfied themselves in attacking the defenceless population of Terra, was threatening to overwhelm his defences. For a terrible moment, it seemed that all was lost, and then, from the absolute darkness of the void beyond the Sol system, came the Third and Eighth Legions.

The Siegelords' Duel

The arrival of the Night Lords and the Emperor's Children, combined with the destruction of Sanguinius at the hands of the Sons of Horus, seemed to turn the tides of the battle, but the final result was still far from certain. From his command bunker, Perturabo predicted what Guilliman's next move would be, and called for his brother Magnus to join him in the Imperial Palace. With heavy heart, he demanded that a small force of Astartes remain on the walls while he and his brother prepared for the inevitable moment when Guilliman and his cohorts would break in. The sacrificial force was led by Warsmith Kroeger, another of Perturabo's Triarch. With a thousand warriors, he held the gates of the Imperial Palace against the combined elite forces of three Legions for more than an hour before dying, it is said, under Rogal Dorn's own blade, cursing the traitor with his last breath.

Guilliman, Dorn and El'Jonson finally reached the interior of the Imperial Palace, accompanied by their best warriors. As they marched toward the Golden Throne, guided by the psychic resonance of the sacred engine, they met the last line of defence of Perturabo : the Cavea Ferrum, a labyrinth worthy of the legends whispered about it across a hundred worlds.

The Cavea Ferrum

Beyond the walls of the Imperial Palace, in the sections of the continent-wide building that were entirely destroyed and rebuilt by Perturabo, lies the Cavea Ferrum. To this day, it is the penultimate line of defence of the Emperor, just before the Custodians guarding the Golden Throne itself.

The Cavea Ferrum is a wonder of architecture, based on designs from Old Earth and brought into existence by the genius of the Lord of Iron. It is a labyrinth that defies all attempts to map it, seeming to violate the laws of physics through the use of mathematics and theories that normal minds would struggle to even conceive. Even an Astartes' or a Primarch's mind will be unable to navigate across it without knowing the paths, and even then, following the counter-intuitive and seemingly random turns is very difficult. Today, only the Custodians themselves journey through the Cavea Ferrum, though whether or not they understand its logic is unknown to all but the Emperor's own guards.

Guilliman could find his way through, but he had underestimated Perturabo's cunning. The force he had led was separated, and the Lion and Rogal were led to their two brothers by twisting echoes and taunting whispers. There, Lion El'Jonson faced Magnus the Cyclop, released from his duties in this final hour, while Rogal Dorn met Perturabo, in what was to be the first time the rival Primarchs actually fought each other in battle.

Since that fateful night in Lochos' banquet room, he had always held back his temper.

When his sons had died by the hundred under the guns of the foolish and the xenos, he had held back, redirecting his anger toward better planning and strategy. When his world had burned in the fires of treachery, he had held back his rage, channelling it toward the salvation of as many of his people as he could. When his brother had died, he had held back his grief, turning his mind to the accomplishment of the duty the dead Warmaster had given to him.

No more. As he locked his eyes with his brother and saw only hatred and bloodthirst, Perturabo of Olympia let go of all his restraint, of all his self-control. He let the fire of his rage course through his veins freely, like a great river bursting forth after a dam is broken. Unlike the madness that raged within his brother's soul, this was no mindless anger, no surrender to the beast inside. It was the forsaking of all pretense of civilization, the embrace of his true nature as an agent of war and death. He was no longer Perturabo, the builder, the scholar, the benevolent ruler and bringer of unity, the craftman who would spend hours in his workshop, creating wonders.

He was the Lord of Iron, and he was going to kill Rogal.

He lifted Forgebreaker, the great hammer that had been bestowed upon him by Horus when he had returned to Terra, and charged his brother in complete, deadly silence, with a thousand curses in his mind and death in his eyes.

The two Primarchs fought for several hours, Rogal Dorn's fury matched by Perturabo cold, cold anger. They bloodied each other many times, until finally, word reached the two of what had transpired in the Throneroom. Fulgrim was here, and Guilliman was dead. The Ultramarines were running. Screaming in rage, Rogal dealt a final blow to Perturabo, throwing down the Lord of Iron, but before he could finish him, Perturabo's sons gathered to protect their fallen father. It seemed as if the lord of the Imperial Fists intended to kill them all, but at the word of his First Captain, he decided to leave Terra before it became impossible.

Rising from the ground, Perturabo ran to where his father had faced and slain Guilliman. The Praetorian found the Emperor dying, and, together with Magnus, placed Him upon the Golden Throne before activating the stasis field and consigning his own father to what he knew to be an eternity of pain in the greatest sacrifice of all Mankind's long, bloody history. It is said that even as the Lord of Iron worked on the wondrous mechanisms of the Golden Throne, his genius mind understanding its workings with ease, his composure never faltered. Only after Magnus confirmed to him that their father was now secure did he begin to weep for all that had been lost.

Post-Heresy : The Iron Cages

My brother killed my dreams.

I look upon what the Imperium has become, and I have to hold back my tears. Why, Roboute ? Why ? I saw your kingdom of Ultramar during the Great Crusade. Five hundred worlds united under your aegis, a model of what Mankind could achieve. I saw the courage and honor in the heart of your people, their conviction and strength. Unity in the name of an ideal of peace and illumination. This was what the Imperium could have been, and you betrayed it all for the promises of daemons and the lies of false gods. Now the Imperium as I – as our father – saw it, is dead, and what stands in its place is a mockery of the ideals we fought so hard to make real. With your treachery, you have poisoned the soul of Mankind itself, and tyranny and oppression are now our only path we can follow that will let us survive in an universe that hates us.

There is still nobility, still purity in the Imperium as it is today, but I am no fool. I never was, though now I wish I was. Then perhaps I wouldn't see the future of this empire as clearly as I do now. I see only ruin for Mankind in the future. Only war, war without end, until the day the light of the Astronomican falls dark and the galaxy is drown in humanity's blood.

Yet I will stand. I will fight. I will not let my doubts show. My sons deserve better than a father plagued by uncertainties, and every century of battle buys a few more generations time to live, a few more billions the right to live in relative peace.

Is it worth it, though ? Sometimes, I ...

From the private writings of the Primarch of the Fourth Legion, unfinished.

In the immediate aftermath of the Heresy, the Iron Warriors joined in the effort of rebuilding the Imperium. Their skills as builders were almost as useful in these times as they had been during the Heresy itself, as the sons of the Fourth Legion were responsible for the reclamation of hundred of worlds that had either been lost to the traitors' invasion or had outright allied with them. The Iron Warriors also build thousands of strongholds across the galaxy in this era, which are still standing in this day and are some of the most important strategic assets an Imperial commander can hope to have in a war zone.

After the galaxy was purged from the Traitor Legions' remains, the Iron Warriors choose to guard the gates of the two hellish underworlds into which their wayward cousins had retreated. The rest of the Imperium saw this as foolishness, and a waste of resources that could better be used elsewhere. But Perturabo was adamant, and no Lord of Terra ever managed to convince the Primarch of the Fourth Legion that surely, the traitors were dead, destroyed by the madness that holds sway in the Ruinstorm and the Eye of Terror. Now, of course, we know that he was right.

A giant belt of outposts was created around the two Warp Storms, with entire worlds turned into strongholds at the points where the Traitor Legions could escape from their prison. Cadia, once a world of lavish jungles and a profusion of life, was turned into a single giant citadel. A garrison of Iron Warriors was constantly stationed at the Cadian Gate, ready to fight off any Chaos raiders attempting to flee their exile. The twin circles that surrounded the galactic hells were called the Iron Cages, and the Fourth Legion took upon itself to guard them forevermore. Many forces from other Legions would come to their aid during great invasions from the Eye and Ruinstorm, but it would always be the Iron Warriors who stopped the initial assault with their fortresses and ships, taking heavy losses to prevent the traitors from reaching the rest of the Imperium.

In this forty-first millenium, the Iron Cages have come under attack from another enemy, one Perturabo couldn't have possibly foreseen. The Tau, a race of xenos from the Eastern Fringe, have risen to conquer a significant portion of the region, and their expansion has brought them dangerously close to the Ruinstorm. Whether it is because of pure stupidity or an hidden agenda, the Tau have launched several attacks on Iron Warriors' outposts in the region, apparently not realizing that their actions could unleash the Ultramarines upon themselves. In recent years, the Triarch in charge of the Ruinstorm's oversight has called for a massive crusade against the Tau, in order to wipe them out entirely before they can seriously damage the Iron Cage keeping Guilliman's bastard sons at bay.

Honsou watched the enemy forces approach, standing atop the walls of the Hydra Cordatus bastion. The Raven Guard had come in numbers, reflected the young Iron Warrior. Then again, what else to expect from the Traitor Legion that specialized in genetic atrocities, breeding monsters to fill its ranks even if it meant degrading their own bloodline even further ? Numbers were about the only thing they had for them, and even then they had had to drag millions of mortal slaves to the world they hoped to take. Praetorian's name, they could try if they wanted. This was one of the greatest Iron Warriors' fortress, built to house and protect one of their most precious progenoid storage and cultivation facilities. Nothing could break these walls ...

Something in the sea of enemies caught Honsou's attention. A figure, creating order in the middle of absolute confusion. A great, towering silhouette, far too distant for him to have been able to see it and yet impossible to miss. It had suddenly appeared in the middle of a vast circle, traced upon the rock by witchcraft and fueled by arcane symbols and the blood of thousands of prisoners.

The creature was impossible to describe in any way that made sense. It was shrouded in shadows and radiated dark light; it was the incarnation of death and a perversion of life; it shrieked in silence, yet its voice – which he could hear even here, on the parapet – was the herald of the End Times. He knew this creature, though he had never thought he would ever see it. It couldn't possibly be here, yet it was equally impossible for it to be anything else than what he thought it was.

Honsou turned, and started to descend the wall, already trying to reach his commander over the vox. He had to warn the other defenders. Warsmith Shon'tu had to be told.

Corax was here.

Organisation

As time passed and Perturabo fought on and on in the many wars of the Imperium, eventually the Primarch accumulated too many wounds. He lost his right arm in the battle of Sebastus IV, where he faced Rogal Dorn for the final time – banishing the Daemon Primarch back into the Eye after he had escaped it at the head of a massive fleet. His left eye was torn out by a Dark Eldar warlord on Corusil V, after months of a brutal, grueling campaign. Wound after wound forced Perturabo to increasingly rely on augmentics, until the battle of Ularan in late M32, where he was finally entombed into a Dreadnought.

Ever since that time, Perturabo has slipped in and out of trance-like rest, and his periods of sleep have grown ever longer for each one of activity. To balance the loss of leadership, he gave far more reaching authority to his Trident, as well as the right to choose the replacements to their fallen members if one of them died while the Primarch was asleep. Since then, the three members of the Trident have shared command of the Fourth Legion, one of them remaining on Olympia, another on Cadia, and the third surveying the borders of the Ruinstorm.

Beneath the Triarchs are the Warsmiths, who assume a rank similar to that of Chapter Master, Magnus, or Great Captain in other Legions. Each one of them commands a Grand Battalion, the strength of which depends upon his assignments. Some Warsmiths command a single Company, protecting a world against xenos raiders. Other can lead thousands of Astartes into the greatest wars the Imperium is fighting at the moment.

Beliefs

'From Iron Cometh Strength. From Strength Cometh Will. From Will Cometh Faith. From Faith Cometh Honor. From Honor Cometh Iron.'

The Unbreakable Litany

Before the Heresy, the Iron Warriors were the defenders of Mankind, seeing themselves as the guardians of the countless trillions citizens of the Imperium as they rose toward an utopia never before achieved. The dream that Perturabo had shared with his father – to create a civilization of true freedom, freedom from the Warp's corrosive touch, freedom from the petty whims of tyrants, freedom from the darkness lurking in the stars – was one of true nobility and purity. But that dream was destroyed when Guilliman first pledged his allegiance to Chaos.

As their Primarch slowly fell into melancholy, the Iron Warriors grew bitter. They had lost what had truly mattered to them : a cause worthy to fight for. The survival of Mankind was something that had be preserved, yet it was far from being as inspiring as the Great Crusade had been. The belief in Mankind's rise to utopia was crushed as they watched the Imperium grow increasingly tyrannical over the centuries, forced to promote ignorance and fear where it had once brought illumination and peace.

Yet despite their growing unrest, the Iron Warriors endure. They do their best to ensure the worlds under their command remain as close to the Crusade's ideals as they can, and fight the eternal wars so that no other will have to. The fact that, contrary to prior the Heresy, the Fourth Legion is largely aknowledged by the Imperium's people for its efforts and sacrifice – due to their spread out presence across the galaxy in their strongholds – helps them keep faith in Humanity. They have also embraced the faith of the Emperor more than Legionaries tend to, and many believe that the Emperor will one day return to lead Mankind to glory and paradise once more. Until then, it is their duty to protect the Imperium, and they do not intend to fail.

Combat doctrine

Most Legions use tactics of precise strike, in following to the 'spearhead' strategy favored by Warmaster Horus himself, and still used by his sons to this day with great success. Due to being an elite force, and often present in small numbers, the Astartes specialize in identifying and attacking key targets, be it enemy officers or strategic locations. Not so for the Iron Warriors.

When the Fourth Legion goes on the field rather than defend its countless fortresses, it does so with overwhelming numbers. Thousands upon thousands of Legionaries wearing the grey and yellow of the Iron Warriors, with engines of death the size of building and entire Imperial regiments at their side. The sons of Perturabo fight on a planetary scale, taking command of the entire stage when they arrive – or grudgingly deferring that authority to the Warmaster, if one has been named. To see a Fourth Legion's deployment is an awe-inspiring sight. Their mastery of logistics is beyond anything seen in the Administratum, and more than one rebelling world has simply surrendered after seeing row after row of tanks prepared to crush its cities' walls.

The Iron Warriors also have a very close relationship with the Adeptus Mechanicus, going back to the Martian Wars. They are one of the few Legions to be able to call upon the Legio Titanicus and be sure the god-machines will answer their call. Forge-worlds under their protection will not hesitate to entrust them with their skitarii forces.

The Last Chance

A tradition in the Fourth Legion, said to have been installed by Perturabo himself, is to always offer the enemy a chance to surrender. Whether the foe is a rebel, a xenos, or a Chaos-damned traitor, most Warsmiths will make sure that the enemy is given the opportunity to throw down its weapons before beginning the battle. However, in most cases, that offer is refused, and in the rare cases it isn't – mostly when facing rebels with genuine griefs against local corruption and terrified by the sight of the Legionaries – the sanctions inflicted upon the enemy are severe.

Homeworld

Olympia was first settled during the Dark Age of Technology. At that point, it was a world rich with ore, but by the time the first Warp Storms plunged the galaxy into the Age of Strife, it had been stripped of all its valuable resources to feed the ever hungry forges of other planets.

Now, the world is a jewel of civilization, shining its light in the darkness of the galaxy in defiance. Great cities modeled after Perturabo's own schematics cover its surface, and it is surrounded by a ring of orbital defences that have not been pierced once in ten thousand years. Protected by the Legion, Olympia is the last echo of Perturabo's dream. Its surface, devastated during the war against the Hrud, was restored by the masons of the Fourth Legion, while the great shipyards that orbit around the world had to be rebuilt from scratch and what little wreckage of their precedent incarnation had been found on the world.

The surface of the world is still similar to what it was during Perturabo's youth : a collection of city-states, bound by a common allegiance to the Iron Warriors and dedication to the Emperor's will. It is mostly from their ranks that the Legion recruit not just its members, but also the countless servants that allow it to function, as well as its auxillary regiments. The more material needs of the Iron Warriors – ammunition, heavy support, and ship's maintenance – are cared for by the orbital decks and the other worlds of the system, turned into forge-worlds by the portions of the Mechanicum who allied with Perturabo in times now long gone.

Recruitment and Geneseed

In the era of the Great Crusade, most recruits of the Iron Warriors came from Olympia itself. Now, with the Legion so thinly spread, each Grand Battalion is responsible for its own recruitment, though the homeworld still pays its tithe of young men. Children from the various worlds under Iron Warriors' supervision are induced, as well as some born in the Imperial Army's regiments assigned to fight alongside the Fourth Legion.

When the first warriors of the Fourth Legion were inducted on Terra, at the beginning of what would become the Great Crusade, the rates of implant rejection were very low. This enabled the Legion to grow in number very quickly, and in the years to follow, to replenish its losses more efficiently than other Legions. Perturabo's gene-seed was devoid of any impurity, and despite some Warsmiths pressing their Apothecaries for quicker replacements for their losses, its quality was preserved throughout the Great Crusade and the nightmare of the Heresy. But that changed after the creation of the Iron Cages.

With most of their warriors stationed so close to the two greatest Warp Storms of the galaxy, the Iron Warriors began to suffer the consequences of their devotion to their duty. Mutations spread across their ranks, subtle but nonetheless there. It became common practice to remove mutated organs and replace them with augmentics, or cloned flesh from previous tissue samples. Progenoid glands are destroyed when the mutations are too pronounced in a Legionary, but this threatens the continued existence of the Legion itself. The ability of the Iron Warriors to obtain fresh genetic material from their Primarch has diminished ever since his entombment, for while it is still possible, the Dreadnought which hosts his remaining flesh is more complex than any other in the Imperium, and the Techmarines of the Legion do not want to risk damaging it. Still, the fear that they may be slowly damning themselves by doing their duty has added one more concern to the ever-growing list of griefs that the Iron Warriors have accumulated over the millenia.

Warcry

The Iron Warriors have kept the same battlecry since the Heresy : 'Iron within, Iron without !'. When facing members of the Traitor Legions, they also use 'For Terra and the Praetorian !' in memory of the Siege. As a rule, however, Perturabo's sons are no adept of such emotional display on the battlefield, preferring to focus their minds on the hundred calculations of war or on the enemy in front of them.

Chapter 5: Index Astartes - White Scars

Chapter Text

Index Astartes – White Scars : Lords of the Wild Hunt

Once, the scions of the Fifth Legion were the vanguard of the Imperium's advance, the outriders who hunted in the wild regions of space. Even then, their independent streak had drawn suspicion upon them, though whether that suspicion was founded or instead caused their rebellion is unknown. Now, they have become cruel and sadistic predators, preying upon the very population they once protected from the galaxy's many threats. Riding ahead of their armies of walking dead and cannon fodder on their demonic bikes, they seek the thrill of the hunt and the plunder of entire worlds. They reach speed beyond the reach of sane mortals, and some of them have entirely lost themselves to the power of the Warp in return for the ability to defy the laws of the physical universe entirely. But if their tactics of war are well-known, the truth of their betrayal remains still undiscovered to this day by the Imperium.

Origins

During the Solar Exodus, Mankind left its cradle for the first time. Thousands of colonization ships travelled through the stars, entire generations passing before they reached their intended destination. Few of these fleets ever found the world they had intended to reach, but the one that sought the world they had baptized Mundus Planus was one of those.

Isolated from the rest of Mankind, the descendants of the colonists quickly lost the technology they had once possessed, and regressed to a level corresponding to some of the current Imperium's most advanced medieval worlds. The world, which they came to call Chogoris, was rich and fertile, and the population grew despite these setbacks, forming tribes and cities. For countless centuries, life went on and empires rose and fell, until from the stars came the one who would cause Chogoris' rebirth … as well as its ultimate damnation.

One of the twenty sons of the Emperor, stolen from Him by the plots of the Dark Gods, descended upon Chogoris in a trail of fire that was visible for hundreds of kilometers. According to the text that is known to the Inquisition as The Khagan's Rise, at the same time the trail of fire tore the heavens, seers and sorcerers received visions of great portent, and their lords and masters quickly made the link between the two events. They sent men to find what had fallen from the sky, several parties of horsemen hailing from different nations.

The ones to first reach the site of the crash were tribesmen of the Talskars. The Talskars were nomads, living in the region of Chogoris known as the Empty Quarter, arid and hostile to life. They were mostly ignored by the more civilized nations of Chogoris, though sometimes raids were led by one side or the other for glory or plunder. Civilization was, at that time, a relative term on Chogoris : all of its people belonged to one tribe and were led by a Khan, whether they were nomad riders, farmers, or empire-builders.

When the riders saw the child that was already standing amidst the wreckage, they were amazed. They approached him warily, for surely this was no natural infant. The child exulted strength and confidence, even though he was little more than a babe. Charmed, the tribesmen spoke together, and decided to bring the sky child to their khan.

But before they were able to reach the child and bring him with them, they were struck down. Others had come for the child of the stars, and when they saw the Talskars surrounding him, they feared that they were going to kill him. So it was that the destiny of Jaghatai, son of the Emperor, was changed by the shedding of blood. Instead of being taken to the Talskars, he was instead brought before the Palatine, ruler of Chogoris' greatest empire.

Ong Khan, leader of the Talskar tribe, looked at the warriors assembled before him in anger. His men had died, and the sky child had been taken by the enemy of his people. Yet there was more to his anger than the death of his brethren.

The shamans had told him of the great destiny of the child who had come to Chogoris on a trail of celestial fire. He was to be the one who would unite the warring clans of the plains and lead them to glory eternal, yet he had been taken from them. Destiny had been denied, and now the same shamans wept in terror, speaking of a great darkness to come if the child was denied his destiny. They had spoken of ancient spirits who fed on pain and agony coming to steal the lives of Chogoris' people, of great beasts hunting down the tribes and bringing them to extinction to sate their dark appetites. The boy had been the one destined to protect them from that fate. It was still a distant future, many decades or perhaps even centuries had yet to pass, but Ong had not become Khan by not thinking of the future. There was only one possible answer, one course of action. The Khitans could not be allowed to keep the child, to raise him as one of their own, corrupt and decadent.

They would take back the child, and correct destiny's course. No matter the cost.

The Palatine took interest in the child, and arranged for him to be raised in his palace. For a few years, Jaghatai learned all about the tactics of heavy cavalry and phalanx of infantry that had allowed his empire to crush any opposition as well as the many arts developed by the Chogorian over the course of the millennia. The Primarch's growth, both physical and intellectual, was far beyond the norm, and rumors about the mysterious sky child who was being raised by the Palatine spread like wildfire across Chogoris. For some, he was a sign of the Heavens' blessing upon the emperor. For others, he was a daemon clad in human skin, deceiving all around him and waiting for the opportunity to turn on those who had foolishly welcomed him.

What exactly the Palatine had in mind for Jaghatai is unknown. Perhaps, like some of the rulers who became father figures to the scattered Primarchs, he intended to make him his heir. That is unlikely, though, as he already had many children from his wives and concubines. Perhaps the Palatine wanted him to become one of his generals, helping him to maintain his hold over his vast empire.

Whatever the Palatine's intentions were is, however, ultimately irrelevant. As Jaghatai neared adulthood, a massive invasion from the Empty Quarter's tribes tore through the Palatine's domains. For the first time in recorded history, almost a dozen of the plains' tribes had put aside their differences and united against their common enemy. The initial surprise allowed the nomads to advance deep into the Palatine's territories, until the old emperor sent Jaghatai at the head of a quarter of his armies to stop their advance.

Blood dripped from the suspended body. Once, the slab of meat had been a man : a warrior of the Talskar, come along the rest of the Empty Quarter's army to the land of the Palatine, Jaghatai's foster father. But he had had the misfortune of being captured by the Palatine's men. Now, he was a ruined husk, his spirit and flesh broken by the ministrations of the man who now faced Jaghatai's wrath.

'What do you think you are doing, brother ?' hissed the demigod.

He was younger than the son of the Palatine, yet already he towered above him. The fear in the prince's eyes was evident, even to one without the sky child's preternatural perceptions. Jaghatai knew that his presence had that effect on those around him, but it was the first time he was truly angry while exerting it.

'He is an enemy,' pleaded the terrified man.

'Yes,' conceded Jaghatai. 'And if you had killed him on the field of battle, I would have praised you for it. But this ? This is not honorable. It is not right. Torture is a tool for cowards who do not dare face their foe in honest battle, brother. If father knew you were doing this …'

It was then that something in Jaghatai's foster brother's face changed. He looked straight into the sky child's eyes, and said :

'Who do you think taught me ?'

The two armies met on the Lon-Suen Plain. Seeing the mighty horde assembled against him, Jaghatai called for parley. He admired the martial prowess of the enemy, and wanted to know what could possibly have driven them to such an attack against the Palatine. To him, it was obvious that the tribes had much more to lose than to gain in such an attack – they were too far from their homeland, without support. Eventually, they were doomed to be crushed by the might of the Palatine's armies, and the repercussion on the families they had left behind would be terrible. This made no sense to Jaghatai, and he desired answers.

The tribes accepted his offer of parley, but when the Primarch met their leaders, his troops suddenly charged, breaking the truce promised by Jaghatai. One of his subaltern officers, acting on the command of one of Jaghatai's rivals at the Palatine's court, had betrayed him. Turning aside the blade of the assassin that came for him in the negotiation tent, Jaghatai was furious. Abandoned by his own men and believed by the nomads to have betrayed them, the Primarch tore his way through the assembled armies, forcing the terrified survivors of both hosts to their knees before him.

In all the years to come, never again would the men of both armies see anything like what they had seen that day. That day would become a legend, whispered in fear by all those who any reason to dread the attention of the lord of Chogoris. The wrath of the Khan, they would call it : the moment the child of the sky had shed out his humanity to reveal the demigod beneath.

The screams of the dying had drown out the sound of battle, they would say. The stars themselves were tainted red by the blood of the fallen, and the shrieks of yakshas on the edge of shadows pierced the souls of the hundred thousand men gathered on the battlefield. And at the center, the Khan had stood, holding his blade with both hands, moving like a vengeful spirit amidst the press of bodies, cutting down all who stood in his way, his fury radiating from him like a physical force.

And some would say, after looking around them nervously, that even after the terrified men had begun to kneel before their conqueror, the demigod had continued to kill them even as they prostrated themselves before him, begging for mercy.

He made them swear loyalty to him and only to him, and then marched them toward the Palatine's capital, intend on claiming his revenge. From this moment, he was known to his men and his enemies as Jaghatai Khan, the one who, according to ancient prophecies, would bring unity to Chogoris by the spilling of blood. Using the very dagger that had been meant to end his life – a weapon laced in a poison that could kill a grown man in a few seconds – he ritually scarred both of his cheeks, replicating the mark of the Talskar tribe. While the poison was unable to do any damage to the Primarch's enhanced metabolism, it ensured that the scars never fully healed.

The Palatine denounced Jaghatai as a traitor, and send the remainder of his armies against him. Some of the officers leading these armies deserted to Jaghatai's side instead, pledging their loyalty to the one they knew had been betrayed first. Others fought and died, for none could stand against the might of the Urdu of Jaghatai. As fortress after fortress fell, Jaghatai discovered a darker side of the Palatine's empire : shrines dedicated to yaksha, torture chambers filled with the ghosts of innocents, and witches who used their powers without any restraint under the service of the man the Primarch had come to see as his father. Today, it is believed that the Palatine was corrupted by Chaos and spread its touch to the rest of Chogoris, and that exposition to it is was led to Jaghatai's ultimate betrayal of the Imperium.

More and more tribes came from the Empty Quarter, drawn by the tales of Jaghatai's victories. He learned the ways of the nomads quickly, combining the military lore he had been taught by the Palatine's teachers with the tribes' approach to warfare. He sent the tribes ahead, tasked with scouting and sowing chaos, then withdraw, regroup with the slower, tougher units from the Palatine's deserters, and crush the confused foe before he could recover. Records from that time speak of Jaghatai's own ruthlessness and of that of those under his command. Entire cities are said to have been razed for the crime of opposing the Khan, the skulls of the dead piled up at the gates or carried as warnings for all to see. Finally, after several months of campaigning, the horde of Jaghatai arrived at Cophasta, the capital of the Palatine's empire. Battle is said to have lasted for an entire week, but in the end, Jaghatai's armies pierced through the defenders' lines and burned Cophasta to the ground.

Ketugu Suogo, Khagan of the Khitan and Palatine of the empire he had forged with his own hands, stood before one who had once called him father. All around him, his palace – the last fortress of his dying empire – was aflame.

'They told me you would be my death,' said the old man softly. He knew that he needed not to raise his voice. Jaghatai would hear his every word anyway.

'Who ?'

'The priests. The stormseers. The witches. All those who claimed to speak with the voice of the gods. They told me that it was written in the very stars.' The Khan of the Khitan looked down, and a sad chuckle escaped his lips. 'I fall by your hands, and my empire falls with me. I thought that I could advert it if I was the first to find you …'

'But you weren't,' interrupted Jaghatai. Ketugu looked up to his foster son's divinely wrought face, incomprehension showing in his expression.

'I remember, even now. I remember who first found me when I arrived to this world. I remember how your men killed them. That's why I never really, fully trusted you. You lied to me when you told me your men had found me first, Ketugu. I shouldn't have been surprised, though. After all …'

The Primarch moved, a single leap, a single unleashing of the tremendous power contained within his flesh. His blade sang through the air and pierced the Palatine's heart as easily as if it had been cutting silk.

'… all emperors are liars.'

After the Palatine was slain, the empire he had built collapsed. Jaghatai and his horde began their conquest of Chogoris, toppling one ruler after another, forming new kingdoms in their wake that Jaghatai left to the hands of his most trusted lieutenants. The last of the old Chogorian kingdoms fell less than twenty years after the Battle of Lon-Suen, and for the first time in its long history the planet was finally united. Jaghatai was crowned as the Great Khan, Ruler of All Within the Lands. His hold over the planet was tenuous at best, as ruling a world is difficult enough with modern technology, let alone without even a vox. Still, his rule brought an end to the conflicts between tribes, and with that peace came an age of relative prosperity. For ten years, the Great Khan was content to leave the government of the world to his vassals while he hunted the latest rebel to his ambition. Then, the Emperor arrived to Chogoris. The Master of Mankind descended from the stars with his army of golden giants, and Jaghatai bowed before him, recognizing the figure as the one who had engineered his own creation.

The Great Crusade

Finally meeting his father, Jaghatai accepted the command of the Legion that had been created in his image. Many of his followers chose to come with him, though only a few were young enough to be inducted in the Legion. Nevertheless, many who were too old attempted the trials anyway, and a few even managed to survive. Those quickly rose through the ranks, becoming the Khan second-in-command, to the silent anger of many former officers who saw these ascensions as nepotism but accepted them as the price of being reunited with their gene-sire.

Under their Primarch's command, the legionaries took the name of White Scars, marking themselves with the same mark that the Talskar had. With the Emperor's permission, they took as their emblem the lighting symbol that had once been that of the Master of Mankind, before the aquila replaced it. Many of the traditions of Chogoris were adopted by the Legion, and in the years to come more and more of its recruits would come from the Khan's homeworld rather than from Terra.

Little is known of the White Scars' activities during the Great Crusade. The Khan took his Legion to the edge of the Imperium's advance, not hesitating to risk being entirely cut off from the rest of the galaxy. Furthermore, unlike most of his brothers, he mostly kept the White Scars gathered together, only sending a few companies to other Expeditionary Fleets. This caused the White Scars to develop a reputation for secrecy, which according to what few records have survived what quite unfounded. Far from the Imperium, however, the White Scars were unable to deny the rumors that spread about them, and in this may lay another reason for their ultimate fate.

For many years, the Fifth Legion continued waging its own battles unknown to the greater part of the Imperium. Rare were the Army units that were assigned to them – after all, with nearly the whole might of an Astartes Legion under his command, the Khan had little use of mortal auxiliaries. Entire alien empires that would have been considerable threats to the main forces of the Great Crusade once it reached them were destroyed without the rest of the galaxy noticing.

Isolated from the rest of the Imperium, the Khan was a mysterious figure even amongst his fellow Primarchs – which was reflected in how his sons, in the rare occasions where they met their cousins, acted in their presence. He was friend with Magnus and Sanguinius, who shared his belief in what the rest of the Primarchs would have called superstition but that they called mystic – the Cyclops because he had seen it with his own eye, and the Angel because he knew of it intimately. Together, they created the first Librarius amidst the Blood Angels, reflecting the Stormseers of the Fifth Legion and the cults of the Thousand Sons. Soon, the practice spread to the rest of the Legions, who saw the advantage in having psykers in their ranks to face the more exotic enemies they met in the prosecution of the Great Crusade.

Other rejected the Librarians, Russ first of all. Stormseers from the Fifth Legion tried to explain the idea to those who, to the eyes of most outsiders, were their equivalent in the Sixth Legion, but were rebuked. This, combined with the image that the barbaric Wolves gave and that had, over time, spread to his own Legion, made Jaghatai quietly angry with his Fenrisian brother. But, like most of the Primarchs, the Wolf King mostly ignored the Khan. In fact, many remembrancers, historians, and even important figures such as the Sigillite recorded opinions that perhaps there was something in the Khan's genesis that made him 'so easily forgotten'.

Of all his brothers, it was only with Horus that the Khan had any real relationship. The two saw each other as kindred spirits, both being warriors first and foremost. That link between the two, and Jaghatai's expertise in the destruction of xenos empire, was the reason why, when needing help in bringing down the Ork world-fortress of Ullanor, Horus called upon the Khan. Together, the Sons of Horus, the Custodians of the Emperor, the White Scars and the Iron Warriors launched the Ullanor Crusade. Three Primarchs and the Master of Mankind, gathering their might to crush the empire of one of the Great Beast most dreaded warlords of history : Urlakk Urg never stood a chance.

The White Scars earned much honor in the Ullanor Crusade, with remembrancers from the other Legions involved writing down many of their heroic deeds – records which, of course, would be utterly erased in the dark years that followed. The help of the Khan was instrumental in bringing down the Warboss, and the Khan's Legion was given a place of honor in the Triumph that followed – for many of those present, it was the first time they saw the White Scars, let alone their mysterious Primarch. This was also the last recorded time Horus met Jaghatai – and it is highly unlikely that they ever met again in the course of the Heresy.

When the beastial empire was finally beheaded, however, many pockets of resistance remained across the sector. One of them in particular worried Horus, even as he was still struggling with the new responsibilities his father had suddenly dropped in his lap before returning to Terra. If left alone, it could in time become a rallying point for the billions of Orks that remained from the Ullanor empire. But it was far away from Imperial territory, and as the Warmaster, Horus couldn't go there himself. So, he asked for Jaghatai to go there in his stead and finish what they had started by removing all possibility that the system, which was known as Chondax, could become a threat to the Imperium in the future.

Chondax : the Blade in the Shadows

'All emperors are liars.'

Attributed to Jaghatai Khan, Primarch of the Fifth Legion.

For millennia, the Inquisition has sought to unveil the mystery of what happened in the Chondax system. What is recorded in standard archives is simply this : the Khan gathered his whole Legion, leaving only a few behind in the other Expeditionary Fleets, and journeyed to Chondax. The system was far from Imperial lines, which was one of the reasons Horus had chosen the Khan for this duty : the newly appointed Warmaster knew his brother didn't have a problem with fighting far from support. In the years that followed Ullanor, the White Scars almost entirely dropped off the map, with only superficial astropathic reports that quickly stopped altogether. At that time, no one thought anything of it : it was common for entire fleets to be cut off by the tides of the Warp, and the White Scars were the most liable to forget to report entirely.

The only fiable information about what transpired between the departure of the White Scars from Ullanor and their arrival at Isstvan V comes from a single file, deep in the archives of Titan. Its origin is unknown, and Inquisitors across the ages have tried to pry this secret from the Grey Knights – in vain, as the Ordo Malleus' warriors are in some instances even more protective of their mysteries as the Holy Inquisition. The file is an audio recording, from which many details have been erased – at least in the version that is accessible to the Lords of the Inquisition.

'The White Scars died at Chondax. Whatever events transpired that I did not learn of, whatever lies were spoken that turned the Khan against the Emperor and the Warmaster, whatever plots were engineered to make that betrayal even possible, it does not matter. I felt it then, and I still feel it now. A scream echoing across the Sea of Souls, the agony of a thousand futures that will now never come to pass. The dream died at Chondax, and the Fifth Legion died with it. What remains behind is nothing but its corpse, kept in motion by the cruel whims of the Yaksha Kings.'

Extract from the Chondax Record (translated from Chogorian)

According to this file, a campaign that should only have taken a handful of weeks, especially with the full might of a Legion engaged, dragged off for years. The first signs that all was not as had been anticipated were the storms of the Warp. It took years for the fleet to even reach the Chondax system, losing many ships to the Sea of Souls – some of which would reappear across the centuries, their crew horribly twisted by the unholy powers of the Warp. Astropathic communication became more and more unreliable, and the choirs soon had to be placed in stasis to preserve them from the madness raging outside the Geller Fields. By the time the White Scars finally arrived at Chondax, the storms had risen to the point that turning back was all but impossible. The Fifth Legion was trapped in the system with the Orks.

The Orks were present in far greater numbers than the Imperial tacticians had anticipated, spread across the entire system and well dug in. Apparently, the same storms that had harassed the Astartes had dragged much of the Ork refugees from Ullanor to Chondax, and they had colonized the system with the stubbornness typical of their species. Still, the Fifth Legion had no choice but to fight them – if only so that it could survive until the storm abated.

In the course of the war, the behavior of the Khan is reported to have changed. He became more and more withdrawn, spending long periods alone in his chambers, leaving the prosecution of the war to his Noyan-Khans, the highest ranked officers of his Legion. It is apparently during that period that he was corrupted by the Dark Gods, their whispers slowly eroding at his loyalty as well as his mind. This only went worse as time passed, until the breaking point of a Primarch's mind was finally reached.

'I could hear the whispers back then. Shadows from beyond the veil, speaking to all who would open their ears. But I didn't listen. I knew that if I did, I would go mad. The lies of the Warp are not to be listened to : that is one of the first thing any Stormseer learns.

Perhaps I should have. Perhaps if I had, I could have prevented it. But I doubt it. Others did, I know. And they joined him in the madness when he made his decision known to us. The Legion would be purged, he told us. We had been betrayed, abandoned, but there was one lord to whom our loyalty could go, one who would never try to bind us in chains. The path would be hard, he told us, but it had to be walked. For we were White Scars, and we always chose the hard path.

But it was all lies, fed to his mind by the nightmares of the Yaksha Kings. They had twisted his mind, turning him against those he had once loved most, quelling all rational thoughts and fanning his anger at being always ignored. I could see it, and if any of my peers had not been similarly twisted they would have been able to see it too.

I fled on that night. I couldn't trust any of those of my brothers – and this was the last time I truly thought of any of them as brothers – remaining in the fleet, but there were a few mortals I knew I could still trust. With their help, I went to my ship, I sent a last message to those who were about to be betrayed and I ran. I am not proud of it. While we ran, I heard the screams of those I had left behind as they died betrayed, slain upon their brothers' blades. But I had to warn the rest of the Imperium. I was too late in the end, of course – the Warp raged and roared around us, casting us across the galaxy in a dozen different places before, in the end, the Imperium found us. But I had to do it.

had to do it !'

Extract from the Chondax Record (translated from Chogorian)

Several years after the beginning of the Chondax Crusade, only one fortress remained to be purged – but it was the most formidable of its kind, built by the Orks specifically to resist the White Scars tactics. The greenskins had learned much during their desperate struggle with the Astartes, and they had begun to build one of the first Gargants in recorded history – the grotesque equivalent of our noble Titans. The Khan, who clearly had already turned his back on the Emperor at this point, designed a plan that would enable him to prepare his Legion for the betrayal to come.

In an imitation of Guilliman's own scheme at Isstvan III, he sent the elements of his Legion that he knew wouldn't follow him in rebellion on Chondax. Most of them were Terrans, legionaries from before Jaghatai had joined his sons or who had been inducted before the influx of recruits had come only from Chogoris. A few were Chogorians whose minds and loyalties were too strong to be bent to the Khagan's will. These troops found themselves isolated, without support, facing the last remnant of the mighty Ullanor Ork empire. Thinking that something had happened to the fleet, they fought alone against the Great Beast, and claimed victory, though the cost was high, as their treacherous master had denied them the heavy machines they would have needed for a conventional assault on the xenos keep.

As they waited in the ruins of the Ork fortress, trying to reach the rest of the fleet, the loyal sons of the Emperor saw hundreds of drop-pods and transports descend from orbit. At first, they thought that their brothers had come to bring them back aboard the fleet, though the numbers were a bit too much for that – especially considering the losses they had taken. But in reality, Jaghatai had come with those of his sons who were ready to follow him in Hell for another reason. He had come to finish what he had started, and kill all those of his own Legion who would not stand with him in betrayal of all they had ever held dear.

He was wandering amidst the darkness. Pain burned in his chest, where the blade of Thorgun had pierced his armor and flesh. Somehow, it seemed that it shouldn't have been possible. He was stronger and faster than the Khan of the Brotherhood of the Moon could ever have hoped to be, and his armor had deflected blows from much more powerful and skilled attackers. But he had been … slow. As if something important, something vital had been drained from him when he had killed his own sons.

His sons ? He had killed his sons ? Why had he done that ? Why …

The shadows around him thickened. He could hear voices, now, whispers that called his name. These were not the voices he had heard before, though. They had revealed him the truth, showed him just how Horus had laughed behind his back when he had sent him to this lost place, showed him how the rest of the Imperium mocked him and his Legion, linking them to that barbarian Russ and refusing to see that they were just as civilized as it was possible for an army of living weapons to be ! They had shown him how he was chained, how the Emperor had bound him to His service, denying him the freedom that was rightfully his and the glory his greatness demanded. And then, they had told him how to claim his revenge and regain his freedom. That was why he had killed his sons … but what he heard now weren't these voices.

The voices cried out in anger at him, and he recognized them. These were the voices of his sons he had killed, the voices of those he had betrayed. One of them was female, the woman who had warned the betrayed of what was to come, giving them time to seek shelter from the orbital bombardment and forcing him to descend and do it himself. Her name … her name was Ilya. Ilya Ravallion, and he had killed her for turning against him and daring to call him mad …

The pain flared hotter in his chest, and he cried out in anguish for the first time since he had opened his eyes under Chogoris' sky. He felt his very soul being torn apart as the shades of those he had betrayed clawed at him, ripping out part of his self, and then …

A voice, a chorus of calls, drawing him away, drawing what remained of him back, back to the world of flesh and bone, back to those who were loyal to him, back to a life that contained nothing but more treacheries and betrayals yet to come …

Jaghatai closed his eyes in the Sea of Souls, letting true darkness take him. In a room deep within the Swordstorm, surrounded by dozens of Stormseers and hundreds of mortal acolytes – most of which were in the middle of dying, their lives sacrificed to claw the Primarch's essence back from the hungry void – a thunderous boom of power resonated. They had not let him die. They were dragging him back, using every source of power they could, drawing upon forces that should never be used, letting their cores being rewritten in return for the strength to return their father to life.

The Khagan opened its eyes.

The Titanic audio file does not detail what happened then. Whatever its source, he wasn't there in person. What is known is that the purge was completed, and the White Scars fully committed to their treacherous course. With the loyalists purged from his Legion, Jaghatai was ready to answer the call from the Warmaster to go to Isstvan V. The Warp storms cleared when the news of Isstvan III spread across the galaxy, allowing the White Scars to travel to Isstvan with all speed.

The Heresy

Records from the three loyal Legions that were present at Isstvan V indicate that the Khan was not at the meeting that took place before the Dropsite Massacre. Perhaps he was present at the conclave of the four renegade Primarchs as they planned their vile betrayal. In his stead, Hasik Noyan-Khan, who had once been one of Jaghatai's generals back on Chogoris, came to represent the White Scars. The fleet of the Fifth Legion was battered, clearly just coming back from a battle of great intensity, but the Legionaries refused to answer their cousins' questions – claiming that what had happened on Chogoris was of no importance compared to the treason of Guilliman and his cohorts.

On Isstvan V, the White Scars, as part of the « second wave », took part in the butchering of the three loyal Legions. In the days that followed the initial confrontation – the initial butchery at the Urgall Plateau, where Konrad Curze died alongside almost all of the Death Guard and thousands of Alpha Legionaries – the sons of the Khan hunted the surviving loyalists. While Mortarion led hundreds of survivors toward their transports and then back in orbits, thousands more remained stranded on the planet, trapped with the hordes of traitors. Very, very few managed to escape, but by all such accounts, the White Scars were the cruelest and the most relentless in their pursuit.

Death surrounded them. On the sterile ground of the Urgall Plateau, a million demigods had died in the fires of treachery. Their purified blood, tainted by dark sources for so few of them, dripped on the cold rock, forming pools of crimson that shined under the light of the uncaring stars. Broken armors and shattered blades decorated the graveyard of the Imperium's future, and he stalked amidst these ruins like the Grim Reaper of the legends of Old Earth. His sons – so few of them now – were ahead of him, preparing for their last-ditch attempt at escape. They had to get out, to warn the rest of the Imperium that the unthinkable had been done, that the impossible had happened.

A shadow emerged from the wreckage. Once the shadow had been a hunter, a mighty lord of war. Once, it had been a brother to the Reaper. Now, it was a monster. Darkness and smoke the color of blood clung to its armor, and in its eyes blazed the same fires that had slain the ideal of the Great Crusade. The Reaper had seen its ilk before, when he had faced the many horrors of his homeworld, but never before had he seen one as mighty as this. Still, he felt no awe. Only horror, and resolution.

'I shall free you now, my brother,' said Mortarion, Primarch of the Death Guard, to the walking corpse that had once been his brother Jaghatai.

After Isstvan, the White Scars followed Guilliman in his advance for Terra. However, the Night Lords and Alpha Legion forces had dispersed all across the galaxy, rallying entire worlds to the cause of the Imperium and slowing down the progress of the Traitor Legions to a crawl. In order to prevent being attacked from two sides once he reached Terra, Roboute ordered the Fifth Legion to hunt down the survivors of the two loyalist Legions. Whoever was in command of the White Scars at that point in time complied, eager to inflict further humiliation on those they believed they had broken at the Massacre.

On the bridge of the Sickle Moon, Yesugei didn't move. For a long moment, he stayed still, the pistol of the grey-clad Astartes still aimed at his head. There were many things he ought to say. That he wasn't a traitor. That he had tried to warn his Khan away from the path of darkness and treachery the White Scars now followed. That his Legion had been deceived, and shouldn't be blamed for the choice their Primarch had made. But he didn't say anything. He waited for the trigger to be pulled, for his life to end, just like the dream had died in the ashes of betrayal.

Yet the moment didn't come. Then the warrior in grey, whose nameless ship had found Yesugei in the void and bore the emblem of the Sigillite, withdrew his gun.

'You are a loyal son of the Emperor, Targutai Yesugei. Even now, with your life at stake, you do not turn your power on me. That is good. Hear me : I have come to bring you with me to Terra. Malcador is gathering an order of those like you and I, whose loyalty is to the Throne above all else. You will still serve the Imperium and the Emperor, zadyin arga.'

Yesugei lifted his head, not able to believe what he was hearing.

'Who are you ? You know my name, cousin, but I do not know yours.'

The knight-errant removed his helmet, exposing a face the color of ebony with red embers in its sockets. When he spoke, without the corruption of his helmet's speakers, his voice was deep and warm – and, unlike any of Vulkan's brutal sons Yesugei had ever met, not without kindness.

'My name, weather-maker, is Xa'ven.'

But the Eighth and Twentieth weren't broken. They were furious. For the first time, Astartes fought Astartes without the traitors possessing the advantage of surprise, and the White Scars paid a bloody tally. The Night Lords hid on worlds that had turned to the cause of the traitors, bringing retribution by sowing death, confusion and terror amidst their mortal allies. The Alpha Legion built up resistance groups and gathered priceless intelligence on the traitors' assets, sending it to the rest of the loyalist troops. These were the enemies that the White Scars were dispatched to destroy, and they had to hunt their quarries across entire sectors each and every time. In the centuries to come, all three Legions would come to call this the Shadow Wars, fought in the darkness of the Heresy while the Ultramarines and the rest of their allies burned their way toward Terra.

Kernax Voldorius, Strikemaster of the Alpha Legion, looked at the field of battle before him. Now, finally, it had come to this. After ten years of hunt, of leading the White Scars and their allies of the Nineteenth Legion through trap after trap, ambush after ambush, it was finally his turn. He could no longer escape, no longer deceive his foes. They had caught him, as he had known they would eventually. All that remained was to fight with everything he had and die a good death.

Quintus was a good world to make a last stand. It was heavily defended, and its population had remained loyal to the Emperor to a man. His ship had been destroyed, stranding him and the hundred remaining warriors under his command here, but he regretted nothing. Each day they had bought had been one more for the Praetorian and the Warmaster to prepare Terra, each traitor they had slain had been one less soldier the forsworn could hurl at the Imperial Palace.

Voldorius understood better than most the philosophy of the Alpha Legion. But even he, who had mastered the thousand lessons of Alpharius, couldn't help but smile at the prospect of finally facing his enemy with nothing but the weapons in his hands and the brothers at his side – and he counted the human soldiers among them.

'For the Emperor,' he muttered as the first drop-pods began to fall from the skies.

After years of such conflict, the White Scars were deeply humiliated when Guilliman traveled to Eskrador and claimed to have slain Alpharius himself. The Primarch of the Twentieth had been the ultimate prey for the Fifth Legion, and had one of the Khans managed to slay him, then surely he would have been able to claim command of the White Scars, now that their Primarch had mysteriously vanished.

In the final phase of the Heresy, many Brotherhoods of the Fifth Legion answered Guilliman's call and gathered for the final assault on Terra. The raids of the White Scars are described in great detail in the chronicles of the Siege : they launched attacks on mutiple positions of the Imperial Palace's walls, forcing Perturabo to keep them all manned at all time when even his genial mind couldn't predict where they would strike next. On no less than three occasions, the Fifth Legion elements actually managed to outthink the Lord of Iron and breach the walls – only to be utterly annihilated by the loyalists within.

The Post-Heresy

When Guilliman fell, the White Scars were amongst the firsts to run. They ran back to their ships and left the Sol system with all the speed they were so famous for, and scattered back across the galaxy, beginning a campaign of plunder and terror that still continues to this very day, though it has much abated in the wake of the Scouring. Unlike other Traitor Legions, the White Scars appeared to have no desire to carve their own empires from the Imperium's weakened hold. They took pleasure in conquest, in breaking their enemy's back and forcing him to kneel, slaughtering all those who resisted. Then they took whatever they wanted from the ruins and left, a trail of ashes and smoke in their wake. For every world that had been lost to the Fifth Legion during the Shadow War, a dozen burned in the Heresy's aftermath. Without any true objective left to unite them, the White Scars moved according to their whims, and no longer sought the most well-defended worlds. For decades, the Fifth Legion remained a blight upon the weakened Imperium, until two of the loyal Legions united to destroy that menace.

After the Heresy, the homeworlds of the Traitor Legions were particularly attractive targets for the vengeful Imperium. Chogoris was destroyed by the combined fleets of the Eighth and Twentieth Legion. Together, the Night Lords and Alpha Legion put an end to the long war that had opposed them to the White Scars, though this act has bought them the eternal enmity of the Khan's sons.

However, the heritage of the world that was once known as Mundus Planus didn't vanish that easily. In the time between Guilliman's death and the arrival of retribution, many Brotherhoods used Chogoris as their home port. When the fleet of the loyal Legions arrived in the system, dozens of ships of the Fifth Legion still hung in orbit of their homeworld. If the traitors had fought back as a united fleet, they may have had a chance at victory – the Fifth Legion's void tactics, virtually unknown prior to the Heresy, had by that time become legendary. But, as befit turncoats and heretics, every Khan only saw his own interests and acted accordingly. Many traitor ships were destroyed in the confusion, some running to the system's edge before jumping into the Warp while others tried to make a stand, either out of some desperate desire to protect their homeworld or just to hold until their assets on the surface had been retrieved.

While the Alpha Legion fleet surrounded the system, inflicting tremendous damage to those who tried to run, the Eighth Legion warships engaged the vessels in orbit and prepared to unleash their punishment on the planet itself. Entire cities were razed from orbits in seconds, wiped from existence by one shot of the might vessels. Finally, to make sure there were no survivors on what had become, by that time, a full-fledged Chaos world, a salvo of cyclonic torpedoes was unleashed from the Night Lords flagship Nightfall.

From the bridge of his flagship, Legion Master Sevatar looked as a world burned. The void battle was still raging, but that wasn't any concern of him. Vandred was taking care of it, and the Captain of the Tenth Company was a genius at such matters.

They had lost ships, of course. Doubtlessly they would lose more before the battle was over. But the result had never been in question. Since even before the attack had begun, the defeat of the White Scars had been inevitable. They were outnumbered, caught cold and most important of all, they no longer possessed any cohesion. It was sad, in its own way, to see a Legion fall so low. The Fifth had once been a powerful warforce, united under the command of its Primarch and fighting as one against the Emperor's enemies, but now … Now it was nothing but a band of scavengers gathering like jackals to form packs. They had fallen from grace the moment they had betrayed their oath to the Master of Mankind, and nothing could save them now. And after today, no one would ever be able to make them a true Legion once more. Disunity, confusion and inner betrayal would rob them of all their potential for greatness, leaving only a dark, twisted shadow of what they may have become. This reflected on what had become of their homeworld.

Sevatar had seen picts of Chogoris from before the Heresy. Compared to Nostramo, it had been nothing short of a paradise. Vast, fertile lands, populated by tribes with a savage nobility to them. But now … Reports from the Alpha Legion's agents on the surface – who had, hopefully, been evacuated before the attack had begun – told a grim story. The madness of the Warp had spread across Chogoris. Witches and daemons walked freely on its soil, and temples to the dark entities of the Sea of Souls had been built with the blood of millions. All over the fleet, astropaths and Navigators had wailed in anguish during the weeks that the journey had taken, and even the Librarians had become uneasy in the final approach. In truth, destroying the planet was just as much of a mercy to its human population that it was a punishment against its transhuman overlords for their betrayal.

Such was the only mercy that could be shown to all of the Emperor's foes. And soon, it would be Nocturne's turn to burn.

With their homeworld destroyed, the White Scars became a fleet-based Legion, ironically gaining the ultimate freedom they sought at the highest cost imaginable. In the centuries that followed, many raids were attempted toward Nostramo to avenge Chogoris (there being no recorded homeworld for the Alpha Legion, the White Scars couldn't aim their revenge at the elusive Twentieth). Later in the Scouring, petty fiefdoms would be discovered, bearing the mark of the Fifth Legion : the domains of those Khans who had abandoned Chogoris before the end, foreseeing its destruction and seeking to rebuild it elsewhere, on worlds shaped to their will by the powers of Chaos. The crusade to purge these nightmarish realms, known as the Purge of the Lost Kin, isn't over : the Legion forces operating in the Ultima Segmentum, where the homeworld of the treacherous Fifth was located, still discover entire worlds where a handful of White Scars rule over millions of enslaved degenerates whose ancestors once walked the soil of Chogoris.

The greatest mystery (and potentially, the greatest threat) of the White Scars is their lost Primarch. To this day, the Inquisition is still investigating the fate of Jaghatai Khan. The Primarch was never seen again after Isstvan V, though on some occasion some other individual has claimed to be him in an attempt to draw support from the Fifth Legion. Every single one of these instances, however, has ended up with the usurper being revealed : usually a Legionary seeking to unite the White Scars under his command, sometimes a daemon with some darker purpose. Many White Scars still look for him, though, and if he should reappear, the dispersed warbands could gather once more, forming a truly formidable foe for the Imperium.

Organisation

Without their Primarch to lead them and a homeworld to gather them, the White Scars have scattered across the galaxy. They have formed hundreds of warbands, based on the Brotherhoods that once made up the Legion's structure. Charismatic officers or hunters of renown managed to unite several of those groups and form forces several thousand strong, but no Khan has the ability to command the entirety of the Fifth Legion.

Each warband is led by a Khan, who may have been one of the Legion's officers before the Heresy, or have risen to his station by his deeds (or by murdering his predecessor). Those who command over warbands of great size may take the title of Noyan-Khan, once held by their Legion's circle of elite commanders under the Primarch himself, and delegate command of part of their host to lesser Khans. Whilst loyalty to the chain of command is considered to be absolute, the White Scars' commanding cadre has a well-documented tendency to plot and scheme amongst themselves as they jockey for position. On more than one occasion, this has granted the Imperium an unexpected victory as a Khan used a battle to dispose of a potential challenger to his rule.

Each Khan is advised by the Stormseers – also called the zadyin arga in Chogorian – under his command. They hold considerable influence in the Legion, not just because they are terrible foes on the battlefield but also because they are the one responsible for the preservation of the White Scars' blasphemous beliefs. While they are most often uninvolved in the intrigues of their Legion, they have been reported to act when the disputes between officers reached a level threatening the entirety of the warband.

The Undying

For millenia, the Inquisition has attempted to unlock the mystery of what its members have come to call the Undying. These creatures were first seen fighting alongside the Fifth Legion during the Heresy. At first, it was believed that these hosts of Legionaries wearing the colors of different Legions – traitor and loyal alike – were merely a ruse, an attempt to demoralize the opponent by wearing the colors of the enemy. But their origin was soon revealed to be much more sinister.

An Undying is created when one of the White Scars' Sorcerers binds the corpse of another Legionary into his service. The exact process is unknown, but the Thousand Sons who have beholden one of these abominations claim that the Stormseers capture the soul of the deceased warrior, reduce it to slavery, and bind it into its own corpse. What is created this way is an Undying : a creature that shares some of a Legionary's capabilites and skills, but whose main asset is its capacity to take far more punishment than even one of the Astartes. As it is already dead, and powered only by the forbidden energies of the Warp, an Undying can only be destroyed when its physical body is so damaged that the ritual bindings inscribed upon the rotting flesh can no longer contain the soul within.

Facing a warband with Undying amidst its ranks is one of the few things that can inspire something like fear in Astartes. For them, to watch such desecrations is more than just one more blasphemy against the natural order : it is a promise of what may happen to them if they fall in battle. Chaplains must rouse the righteous fury of those under their charge when that happens, and call for the judgment of the Emperor to be inflicted upon those who would profane His holy work thusly.

Beliefs

'Slaves of the False Emperor, hear my words. I am Hasik Noyan-Khan of the White Scars, and it is by my will that soon all of you shall die.

The Imperium you serve is a tyranny built upon the greatest of all lies. For centuries, you have believed these lies you have allowed yourselves to be deceived by them you have let them cover you like a blanket to protect you from the galaxy's horrors.

Today, we will show you the truth. We will tear the veil of lies from your eyes and force you to face the reality the Imperium has spent ten thousand years hiding from you. You will learn the one thing that is true in this universe :

Nowhere is safe. There is no place in the galaxy, from the cold void between the stars to the Corpse- Emperor's own Palace, where you may truly be protected.

You may run from us. You may hide from us. But we will find you and kill you. You have lived under the false protection of a lie, and now you shall pay for this crime. You chose to live as slaves to a tyrant, and in doing so you have relinquished any right to live you may have possessed.

So despair and cry and lament if you wish. It will not save you. We are the judgment of Heaven, come to deliver your punishment for the sin of cowardice and submission.'

Recovered from the astropathic tower of the now dead hive-world  REDACTED where the Red Highway Massacre was performed by Fifth Legion elements.

The White Scars follow the teachings of their now defunct homeworld, though what they have made of them would horrify the Stormseers of old. During the Heresy, their rejection of the Imperial Truth manifested not only by them embracing the superstitions of their Primarch's homeworld fully, but by delving into the very darkness these superstitions warned against. It is told that the White Scars knew of the Warp's true evil long before any of the other Legions, and for decades they took precautions against it, their Stormseers only slightly dipping into the Sea of Souls and not calling too much power into themselves, lest they attract the attention of the yaksha, as their people called the Daemons. Control and harmony were the tenets of their beliefs, the ways by which they were able to wield the power of the Warp without exposing themselves to its corruptive touch.

But such restraint was entirely abandoned during the Heresy. Though the level of corruption of the White Scars vary from one warband to another, many of the sons of the Khan have embraced Chaos as the ultimate freedom, which they believe was denied to them when they served the Emperor. Freedom is one of the core precepts of the Legion, but it is a twisted, corrupted echo of the nobility that the White Scars once possessed, for in their quest to liberate themselves from all shackles, they have unwittingly enslaved their very souls to the Dark Gods.

Now, the White Scars believe that the Emperor was a liar and a tyrant, and that those who rule in His name are the same. They do not seek to liberate those who live under their rule, though : all they care about is their own freedom and glory. In their eyes, those who will not rise and fight for their own freedom do not deserve it anyway.

Combat doctrine

The White Scars warbands have kept to the tactics that served them well during the Great Crusade, though even them have been forced to adapt to the times. They will strike with all the speed they can muster, then withdraw before the enemy can gather its strength, and strike again from another angle. As such, they make extensive use of transports, and their spaceships are faster than anything the Imperium can use – their already overgrown engines further enhanced by dark, forbidden sciences that call upon the power of the Warp.

At the front of every assault are their riders, who charge toward weak points in enemy lines and wreak havoc on supply lines and morale. Once the enemy is thrown off its balance by this initial attack, the rest of the Legion advance in heavier vehicles and infantry support, crushing the opposition. In the days of the Heresy and immediately after, the White Scars used to have hundreds of riders, and their forces were almost entirely composed of bikers who would hunt and destroy Imperial targets. But as centuries passed, their ability to maintain their mounts diminished. Without a proper infrastructure, the White Scars were forced to use other methods of war, which they once scorned.

Now, only the elite of the Legion have access to the bikes that made the White Scars' infamous across the galaxy. Without any way to produce more, the White Scars must either steal those of other Legions – a method that has become increasingly unviable as loyalist Legions discarded the use of warbikes, precisely because of their association with the treacherous Fifth – or bargain with daemons to gain the use of a possessed mount. Ownership of one of these engines is often enough to cause duel to the death amongst Legionaries.

The Wild Hunt

Once called the Brotherhood of the Storm, the Wild Hunt is one of the White Scars most infamous warbands. Its members are spread across the galaxy, allying with other groups of Chaos Marines, but their prime allegiance is always to their own cult. Its members are mutants of the most foul and blasphemous kind : they are merged with the bikes they so adore, unable to get down from them. They are more than daemons than Astartes, capable of tearing holes across reality and drive through the Warp itself to emerge somewhere else on the battlefield. In the centuries since the first White Scars made the abominable pact that transformed them, many other Legionaries have joined their ranks, including – to the ever-lasting shame of their brethren – more than a few from loyal Legions. When operating with another warband, the Wild Hunt charges ahead, seeking worthy prey in the enemy ranks – be it a charismatic officer, a renowned champion or, in rare occasions, a target specified by their current employer.

Of all the scions of that debased group, the one whose name is most reviled and cursed in the Imperium is that of Doomrider. Once a Khan of the White Scars by the name of Shiban, he is now a Daemon Prince of Chaos Undivided, riding ahead of a horde of Hunters and daemons, passing from world to world in pursuit of prey chosen by his own alien, unknowable logic. For many centuries now, the Inquisition has sought to destroy the creature, but it has eluded all of the Inquisitors who have attempted to bring it to justice so far.

Because they were once ignored by the Imperium at large, the White Scars now hunger ferociously for glory. They seek the most valuable targets and have little consideration for the risks involved, wanting their names to echo through the galaxy and freeze the hearts of billions in terror. They will announce their coming to their victims, ordering their agents to spread the news by vox or sending the cries of their astropaths ahead of their fleets. This may seem a tactical blunder, as it gives the Imperium time to react and prepare, but such is the speed of White Scars starships that they can reach their target before the warning has had any effect beyond weakening morale.

After the battle is over, the White Scars will ransack the cities they have conquered and fill their ships with slaves, but only rarely will they slaughter every survivor of their initial onslaught. In fact, they appear to take a perverse joy in letting them live, so that the tale of their heinous deeds will spread further in the Imperium. On several occasions, Inquisitors have purged entire such populations, to keep secret the fact that the servants of Chaos could reach even planets well inside the Imperium's borders.

Recruitment and Geneseed

Among the Traitor Legions, the White Scars are perhaps those whose gene-seed remains the less corrupted. This is probably due to them remaining outside of the Eye of Terror for the most part, though the extensive periods of time their ships spend in the Warp have taken their toll upon their physical integrity. Still, examination of captured corpses has revealed that the White Scars remain able to use all of the nineteen implants of the Legione Astartes. How much of the original process of indoctrination has remained in the Fifth Legion and how much of it has become tainted by the Ruinous Powers or lost to the trappings of superstition and sorcery is unknown, and probably varies greatly from one warband to another.

What is known is that, unlike some of the other Traitor Legions, the White Scars do not have to rely on daemonic pacts and unholy alliances to replenish their ranks. This relative purity enables the Legion to keep inducting new recruits into its ranks. Far beyond the Imperium's reach, it is said that there are entire worlds whose sole purpose is to provide various warbands of the Fifth Legion with recruits. Every few decades, a ship of the Fifth Legion will come to take the young males and put them through trials every bit as difficult as those of loyal Legions. Those who survive are then transformed into new Legionaries and taught the ways of Jaghatai. Since these poor souls come from some of Mankind's harshest worlds, and grow in civilizations filled with the corruption of Chaos, they embrace their new existence with pleasure, as they are at last given the strength they have yearned for their entire lives.

The boy stands alone before the five gods. The others have died long ago, slain by the rigor of the trials or by each other's hands when only a few remained. He is the only one to have made it this time – a mark of honor, so it was whispered by the elders who still remembered the last time the Lords of the Hunt had come to choose those worthy of joining them. It means his is a great destiny, if he has the courage to claim it. If he can survive the Ascension, he will become a god. He will hunt forevermore, across the Great Sea of Stars, alongside the Riders of the Wild and the Masters of the Storms. He will join the Eternal Hunt, receive the blood of the Great Khan, whose spirit wanders the universe still. He will be immortal.

'Forget the life you lived,' says the first of the gods. Like the others, he wears armor of white and black, the emblem of the thunderstrike on his shoulder.

'Shed the name you were given,' says the second one.

'A new existence awaits you with us, in the urdu of Jaghatai,' says the thid.

'A life of endless war, of endless hunting, of endless freedom,' adds the fourth.

'From now on,' concludes the fifth, 'your name shall be Kor'sarro.'

Other warbands take the children of their slaves, training them from birth before granting the survivors the « Ascension » they desire. Like other traitor forces, the White Scars also kidnap the children of the worlds they have conquered and force them into their ranks, breaking their frightened minds with the power of the Warp before reshaping their flesh. Despite the Inquisition's best efforts to suppress them, legends exist across entire sectors of hosts of daemons coming from the darkness between the stars to steal children and make them into more of their own.

Warcry

The White Scars are a greatly varied Legion, and the warcries they use vary accordingly. Some, though, are used by many warbands of the Fifth, such as 'For the Khagan!' or 'Lay low the Carrion Tyrant !' Some amongst the Loyalist Legions that were at Isstvan V even claim that it was a White Scars that first shouted the infamous scream that would later be used by billions of traitors and heretics across the millennia : 'Death to the False Emperor !'

Chapter 6: Index Astartes - Space Wolves

Chapter Text

Index Astartes – Space Wolves : Executioners and Beasts

During the Great Crusade, the Vlka Fenryka were the agents of the Emperor's wrath, the executioners of the sentences decreed by the Master of Mankind. By their blades were the first traitors of this bygone age punished, their names and crimes forever banished to the shadows of forgotten history. But in facing the darkness before all others, the sons of Leman Russ were tainted by it, and now, they have become all that they ever fought against : traitors, heretics and renegades, fighting for nothing more than glory, bloodshed, and the desperate attempts to restore an epoch that can never return. Their tale is a warning to all true servants of the Imperium : be careful when you look into the Darkness Beyond, for it looks back at you ...

Origins

When the Emperor's sons were stolen from Him by the machinations of the Dark Gods, each one of them landed on a different world. All of them struggled to understand their nature, to learn and grow in environments more often hostile than not. In these early days, the sons of the Emperor would each learn different lessons, taught to them by their adoptive planets, lessons that would shape their existence for the remaining of their immortal lives. Most of these lessons were harsh ones, for the galaxy already was an unforgiving place in this time, and the worlds of the Primachs were, for their differences, all places of strife and challenge. But of all of them, Leman Russ's own homeworld was arguably the harshest on human life.

Fenris was a feudal world, whose people had long lost access to the technology they had brought with them during the first time Mankind scattered across the galaxy. It was also a death world, with winters harsh enough to freeze the oceans and summers whose heat scorched the ground and melted the great icebergs, causing devastating tides. The gravitational pressure inflicted upon the world shook it with earthquakes and volcanic eruptions, forcing the tribes of Fenris to always be on the move, to seek new land each year as the one they had stayed was engulfed by the sea or the very earth. Beyond the dangers of the planet itself, the beasts of Fenris were also a terrible threat to human life. Great dragons and sea serpents, wolves the size of horses and other, unnameable horrors stalked its forests and mountains.

Why Fenris was ever settled by Humanity during the First Diaspora is unknown. Perhaps the colonists thought they could master the raging elements of the ice-world, using the wonders of the Age of Technology. If that was the case, they failed miserably. Much more probable is the hypothesis that Fenris' original inhabitants crashed on the planet, and were forced to settle on it, quickly losing their technological level – as was far too frequent in these days. Rumors claim that some of the first settlers, desperate for survival, used barely understood sciences to alter themselves in order to survive the hellish conditions of Fenris. Whether there is a core of truth to these tales, or whether they are simply one more way to slander the fallen Legion is unconfirmed.

'There are no wolves on Fenris.'

Attributed to Primarch Magnus

It was on the highest of these mountains that the child who would become Leman Russ arrived. His coming shattered the mountain's top, and shook the entire island upon which it had grown. The ground tore open and spat liquid rock, while the beasts screamed and raged as if their territory was being challenged. The locals cursed the dark star that had brought such calamity in their already difficult lives, but they were a hardy people, and kept on living despite the trials endlessly imposed on them.

The young Primarch was found by a pack of Fenrisian Wolves, and raised by them until he had reached adolescence – or as close as a Primarch could. It was then that he first met other humans, in the form of a hunting party, who came down on his 'brothers' with spears and blades. The wolf-boy fought to defend his packmates, killing more than a dozen men with his bare hands. The survivors, scared of the strange youth's power, retreated, and brought word of their encounter to their liege, High King Thengir of the Russ. Curious, the monarch decided to go and see for himself this wolf-boy that could make his hunters – men of great skill and courage all – turn back.

With the help of his trackers, Thengir found the lair of the Primarch and his wolf brethren. His men pressed for the attack, suggesting that fire be put to the lair while the pack was resting inside, but Thengir denied them. The High King could feel that there was somethingg more at work here, and that angering the being resting in the cave would be a grave mistake. So it was that he simply stood before the entrance, in full armor and carrying his weapons, and called for the wolf-boy to come and face him. To the surprise of all his retainers, the youth complied. Naked, covered in dirt and the blood of his last kill, and already taller than Thengir despite his features still belonging to an adolescent, he emerged and looked upon those who had come to his pack's lair. Behind him stood the surviving wolves of his pack, two beasts the size of horses who yet clearly defered to him as the alpha of the group.

Though the wolf-boy didn't speak any language known to man, Thengir managed to convince him to come with the High King. Some instinct must have told the Primarch that the mortal intended him no harm, and that his place was amongst humans, not beasts. Back at the monarch's fortress, the wolf-boy was taught the speech of men and the arts of the hunt and battle. He quickly mastered all of them, and became a warrior of unprecedented prowess. Less than three years after Thengir had found him, the wolf-boy had become an adult, and the High King decided to bestow upon him a true name to mark his passage into adulthood. So it was that the Primarch became known as Leman of the Russ.

Leman was fiercely loyal to Thengir, and fought on numerous occasions to help him defend his realm from enemy tribes. Soon, the legend of the giant who went to war at Thengir's side spread to all of Fenris, and the attempts at invasion stopped. Attempts at assassinations, however, increased. Russ feared no poison and no coward's blade, and so powerful was his wyrd that the shamans hired by his rivals refused to even consider casting a curse upon him, but Thengir enjoyed none of these benefits. Upon Russ' tenth year at his side, the monarch died in mysterious circumstances, the true responsible of which was never identified. At this point, there was no doubt as to whom was most fit to success him, and the High King's warriors bowed before Leman Russ. Great was the fury of the Primarch at his adoptive father's demise, but he kept it collared, for he knew not where to direct it yet.

For several years Russ ruled his kingdom, hunting down the great beasts that tormented his people and gathering mighty heroes around him. The land of Russ became the safest place on Fenris, and entire tribes joined him willingly – while others looked upon Russ' prosperity with jealous eyes, and sought to claim it for themselves. These rivals poisoned the mind of several of Russ' vassals, and when the Primarch left the fortress to go on a quest to slay a great sea dragon that had been harassing villages for weeks, they made their move and seized power, while assassins were sent to kill Russ.

The Primarch easily defeated the hired blades, and from them he obtained the names of those who wished him dead – the same who had ordered Thengir's execution. He returned to his fortress and easily defeated his would-be usurpers, killing them all in single combat after forcing their guards aside with the sheer strength of his glare. Now knowing who to blame for his father's demise, Russ called for his warriors to gather, and went on a great war to punish them. Half a dozens High Kings fell to Russ' vengeful blade, and by the time he was done, all of Fenris was under his control. With the tribe united under the newly crowned High King of Fenris, the world entered a new age of peace and prosperity. The conflicts between tribes were silenced by Russ' presence, for none would risk incurring his wrath to satisfy their petty feuds – even those who had lasted for tens of generations.

Years later, during one of Russ' celebratory banquets on the anniversary of Fenris' unification, a lone hermit arrived to the Wolf King's fortress. He challenged Russ to single combat, claiming that the loser would serve the winner. Russ had had much drink that evening, even for his Primarch's physiology, and he accepted the gamble with a laugh, sure that he could beat the strange man in a moment. But he was wrong : instead, the mysterious stranger fell him in a single blow of such power that it shattered the drinking cups of those closest to the fight, and cracks formed where Russ' skull hit the stone floor. Had a normal man been hit with such strength, he would have been dead before touching the ground, but Russ was no normal man, and it was no more than a handful of unconscious hours before his eyes opened again.

When Russ woke up, his thoughts had been cleared of the alcohol that had obscured them. He saw then the man not as the hermit he had appeared to be, but as a being of awesome power clad in golden armor, with the wisdom of the ages in his eyes and the might of the ancient gods in his grasp. It was then that Russ knew he was facing his father, the one who had given him life and strength. So it was that, laughing at his own foolishness, Leman Russ, Great Jarl of Fenris, the Wolf King, bowed before the Emperor of Mankind, and willingly submitted himself to his maker's design for him in the Great Crusade.

The Great Crusade

Russ was one of the first Primarchs to be found, and he was quickly reunited with the Legion that carried his gene-seed. As such, the records of the deeds of his Legion during the Great Crusade are both lengthy and honorable, with many acts of heroism only slightly tainted by reckless attitude and disregard for their unaugmented human allies. The Space Wolves were considered to be the best individual fighters of the Legions, but they lacked the discipline found in other gene-lines. The heritage of Fenris, quickly adopted even by the Terran members, made them took pride in being warriors more than soldiers. Over time, the influx of aspirants taken from Terra diminished, as more and more future Space Wolves – a name that is a terrible translation of the one Russ originally gave them, the Vlka Fenryka – were selected on Fenris itself. With its number swelling due to the unique compatibility of the death-world's denizens and the invention of the Canis Helix, the Sixth Legion went to the front lines of the Great Crusade, bringing world after world under the Imperium's aegis.

However, there is a darker side to even those blessed days of glory. On two occasions, the Sixth legion vanishes of all records for a time before reappearing, its strength much diminished. Who the Space Wolves fought on these occasions is unknown, and investigation is forbidden by the highest authority in the Inquisition. What is known is that it is after the second of these forgotten wars that the attitude of Russ changed, mirrored by that of his Legion. Whatever secret mission they had accomplished, it had laid a dark could upon their souls. The Space Wolves grew more and more brutal and ruthless, crushing all of their opponents without mercy nor concern for their allies. Soon, Imperial commanders refused the aid of the Vlka Fenryka, calling for the help of the other Legions' forces, even if they were further away by months of Warp travel.

Russ sat alone in his chambers, brooding thoughts of loss and betrayal. His two wolves, Freki and Geri, who had been with him ever since his first days on Fenris, were no longer at his side. They had fallen in the same battles that had scarred their master's soul. The solitude didn't suit the Wolf King, yet he could not bear to be in the presence of his sons at this moment.

There was no joy in the Primarch's eyes, no savage pleasure or boundless enthusiasm. The light that had shone from him, the charisma that had enabled him to make the proud jarls of Fenris bend knee were still there, but a darkness had fallen upon them. Where before he inspired loyalty, now none outside of his Legion could look upon him without fear.

He knew this, and clung to the thought that it was necessary. These wars, as hateful as they had been, had not been without purpose. Now Russ knew that he could no longer simply be a warrior. He had become an executioner, the axe of the Emperor's will. Forevermore, he and his sons would be the scourge of traitors and renegades, the punishment unleashed by the Master of Mankind upon His foes. Such was their wyrd, from now on until the stars went cold.

The Space Wolves also grew more distrustful of their own kin, refusing altogether to fight alongside the Thousand Sons on several occasions because of their perceived deviancy. Of all his brothers, Russ only ever get along with Horus, admiring Lupercal's tactical and martial prowess, and the Lion, though their first meeting was tense in the extreme. His relationship with Magnus, however, was one that threatened to bloom into open conflict for decades. Upon their very first meeting, the Cyclops and the Wolf King came to blows, and were only separated by Horus after their brawl had reduced a priceless aisle of the Imperial Palace to ruins.

When the Emperor called for the Council of Nikaea, Russ was determined to make his case to his father. The Wolf King pressed for the sanctioning of the Fifteenth Legion, presenting flimsy evidence gathered by his men during what few joint operations had occurred between the two. His Rune Priests called the Thousand Sons sorcerers and wielders of maleficarum, dark magic that tainted their souls with the corruption of the Warp. In later years, Mortarion, who had also had doubts about Magnus and his sons, would claim that Russ had actually helped the Cyclops when his shamans had called him a witch.

Despite the Wolf King's arguments, the Emperor decided to allow Magnus' Legion to continue their practice of the Art. Worse in the eyes of Russ, He encouraged the other Legions to do the same in their Legions, with the installation of the Librarium – an organization Russ looked upon with great distaste. Furious, Russ spoke one last time before the assembled dignitaries, claiming that the Emperor was making a terrible mistake, one that they would all regret, before storming out of the coliseum and leaving the planet. On his way out, he was met by Magnus, who tried to explain their father's decision to his brother. But so great was Russ' anger that he refused to listen, and when Magnus and the Thousand Sons tried to prevent him from leaving in such a fashion, he exploded and attacked him, gravely injuring one of Magnus' sons who put himself between them. Russ left Nikaea in shame and fury, before the Emperor could reach and punish him for his violent actions against his brother and his nephews.

'Listen to me, Russ,' Magnus said to his brother. 'You must understand our father's decision. It is the best choice, the only choice …'

'Be silent, brother,' snarled Russ, his features stirred in disgust. 'You lied to our father, I know it. You deceived him with you pretty words and your lies, but I will not let you infect me with them. I will prove our father that he was wrong about you, that he should have let me punish you for your foolish ways.'

'My foolish ways ? I have studied with our father himself, Russ, while your shamans listened to the winds of this ball of ice you call home for scraps of knowledge. I have sailed the Great Ocean at his side. I know more of its dangers than you ever will, and you call me foolish ? Who here is refusing knowledge, and embracing ignorance ? Who here is clinging to meaningless tradition, and who seeks enlightenment so that we may all be free of the Warp?'
'That knowledge you seek is poisonous. It has twisted your mind, just like it has twisted your flesh. It has corrupted you, Cyclops, and its mark is plain for all to see.'
Magnus didn't raise to the bait. Instead, when he replied, his voice was soft, as if he was talking to a child. Somehow this angered Russ even more.
'You call me corrupt, brother ? Yet my sons dream in peace. Isn't it your men who need to cover their armor in runes lest they scream their nightmares in the void ?'
Russ roared in anger, and drew his blade before his mind could realize just what he was doing. Magnus didn't move, didn't try to dodge or block the incoming blow : he simply stared at his brother with his one eye, unbelief writing clearly on his face. Time seemed to stretch out as the blade descended, and Russ thought that he could see the reflection of the volcanic light on the metal as it came down and …
… pierced through the flesh of the Thousand Son who had jumped between the two Primarchs, tearing through his armor like paper and spraying hot, red blood on the Wolf King's face.
'Amon !' Magnus shouted in horror. He knelt at his son's side, all thoughts of talking with Russ forgotten, while the other Legionaries drew their own weapons. With one last look at his brother, who even now was deploying his witchcraft to heal his Equerry, the Wolf King ran. His men followed, letting Magnus risk his warrior's soul by exposing him to the touch of the Warp.

The Errance

Once the Emperor's judgment had been declared, there could be no going back on it. Even as filled with rage as he was, Russ knew that it would take a momentous event to change his father's mind. Yet the Wolf King was persuaded that he was right, and that the taint of sorcery could not be allowed to spread amongst the Legiones Astartes. At the same time, the shame was too strong, and he refused to return to the Great Crusade. He called all of his forces back to him, and headed his fleet toward the regions of space that even the Imperium of this glorious era was reluctant to explore. Before he could begin what would come to be called the Errance, Russ was joined by a group of five Custodes, sent by Malcador himself on the Emperor's behalf. These mighty warriors were to ensure that the Wolf King would obey the decrees of Nikaea. Russ saw their presence as an slight, an insult on his honor, but he accepted them aboard his fleet.

Leading the way from his flagship Hrafnkel, Leman Russ threaded the darkest corners of the galaxy. From the cold reaches of the Halo Stars to the gravitational nightmare of the galactic core, the Wolf King's search continued. What he was looking for precisely is unknown, and it is uncertain that he ever had a clear goal in mind. Contact with Imperial forces during the Errance of the Sixth Legion was scarce, with only the rarest of communications between the Legion and the explorers it encountered, alongside increasingly infrequent astropathic messages to Terra, demanding that the Emperor reconsider His judgment. These messages were accompanied by reports from the Custodes' own astropath, reporting that Russ' quest was purging the Imperium's borders of creatures that may become a threat to it in the future. In insight, it is doubtful these reports were really those sent by the Custodes. For all his denunciation of the Thousand Sons' so-called sorcery, Russ' own Rune Priests were very capable psykers, more than capable of intercepting the Custodes' messages and replacing its contents with their own.

In the decades that followed the Heresy, however, a precise account of these years was found. Now sealed deep within Inquisitorial facilities, it is called The Wyrd of the Leman Russ, and was written by remembrancer Kasper Howser, whose ultimate fate remains unknown. In it, it is told that the Space Wolves explored the ruins of long-dead alien empires, seeking proof of the dangers of psychic powers that would justify their beliefs to the Imperium. During that time, the Vlka Fenryka faced many horrors left behind by those empires. The descriptions of those horrors found in the Wyrd are terrifying. Entities that existed both in the Warp and the Materium, soulless intelligences bound to constructs the size of cities, and all manner of gene-crafted beasts were encountered and fought by the Space Wolves. Thousands of warriors perished in battles that would never be written down in the Imperium's annals, all so that Leman Russ could be vindicated.

The Folly of the Wolf King

In the years that followed the bitter end of the Roboutian Heresy, the true scope of Russ' obsession was revealed. In their Errance, the Space Wolves had awakened many horrors that had slept for countless aeons. Seething with alien fury at the profanation of their graves, these horrors struck back at all of Mankind in their quest for revenge. Worlds recently reclaimed from the traitors were burned to the ground by ghost-ships, and infiltrators tore apart the Imperial order on many more planets. Billions died in horrible pain, their dying screams brewing in the Immaterium to form new Warp Storms.

It took many centuries for the Ordo Xenos to deal with all the facets of Leman Russ' foul legacy. The only silver lining of this long crusade was that, whenever the path of the xenos crossed those of a Sixth Legion warband, the aliens immediately dropped whatever scheme they were pursuing to attack the ones truly responsible for their wrath. Sometimes, the Inquisition was capable of dealing with the xenos ploys, but in a handful of cases, the Space Wolves careless exploration roused entire armies of dormant, self-aware machines – such as the infamous Metarchs of Tarec Prime. Entire regiments of the Imperial Guard and companies of Space Marines then had to be dispatched to protect the Imperial worlds and crush the xenos invaders. The entire campaign is called the Harrowing in the few archives of it that have survived the passing of the millenia.

Even to this day, the Space Wolves bear the mark of the Errance. Besides the forbidden knowledge and ancient technologies gained, the sons of Russ have had their mindset profoundly altered by what they saw. Like some Inquisitors who have spent too long fighting against the horrors of the galaxy, they have been known to make alliances with xenos breeds. Most of the time, these alliances consist of primitive aliens used as cannon fodder by the Astartes. But, sometimes, it is the Space Wolves who serve the designs of a xenos potentate, betraying Humanity yet one more time. Even amongst the other Traitor Legions, such behavior is blasphemy beyond compare, and a crime deserving only a painful death. The Deathwatch – the Ordo Xenos' group of elite alien hunters – has lost hundreds of members to these twice-damned traitors across the centuries. Rolls of honor list their name, and oaths to bring their murderers to justice are spoken daily.

The touch of the alien corrupts the body, and the knowledge of the alien taints the soul. Such is the lesson found in the Wyrd, the one taught by the Folly of the Wolf King.

In the end, after almost half a century, Russ found what he was looking for. On a dead Eldar world called Melia'Sertaria – the Song of Lost Dreams, in the xenos dialect – Russ learned the story of the Fall, of how the Eldars unwillingly created the Dark God Slaanesh with their excesses and abuse of their psychic might. Russ descended on the world with his personal guard, and brought Howser with him to act as the chronicler of what they would see. The group was also accompanied by the Custodes, who had vowed not to let the Wolf King go anywhere without them accompanying him – and perished on the world for their attempts to stop the Wolf King. According to Howser's tale, this was a world of wraiths, where the shades of the dead forever relived the last day of their lives.

… And I saw the shades of the Underverse, trapped into this world by the whims of the daemons that had claimed their souls. They were fair of form, yet alien of visage, and unspeakable agony shone from their eyes as they moved amongst the ghostly echoes of a city that must have been beautiful in the time before its fall. They ignored us – Russ, his guards, the Custodians, Bear, and me – all but for one, who turned from the path he followed endlessly and walked toward us. When it spoke, its voice was a whisper in the winds, almost impossible to hear in the faint shrieking of the damned that we had heard ever since reaching the planet's atmosphere.

I did not understand its words, though I later learned that it was the shade of one of the Eldar's seers, recognising Russ' spiritual strength and wishing to pass on a warning.

The golden warriors tried to stop the Wolf King, calling upon his oaths to the Golden Throne, warning him of the dangers of listening to the xenos spirits. I believe that for a moment, Russ hesitated. Perhaps I am wrong, perhaps it was only the regret of what he knew he had to do that made him pause. But I think that I felt the weight of destiny upon us all at that moment, the terrible knowledge that the fates rest in balance on a knife's edge.

Then he made his decision. It didn't take long before the blood of the Emperor's Custodians covered the ground of the Eldar's tomb-world. There was no shock in the eyes of the Vlka Fenryka, only cold fatality. I do not think they saw what they had done as treachery. They saw it as a sad but necessary duty, a sacrifice that had to be made on the road to salvation.

Extract from The Wyrd of the Leman Russ, by Kasper Howser

Russ believed that Magnus' attempts to elevate Mankind to a psychic race would cause the species to suffer the same fate as the Eldars. He returned to the Hrafnkel and brooded long on what action take to avoid the damnation he foresaw. For several weeks, the fleet of the Sixth Legion remained in orbit around Melia'Sertaria, its techno-adepts repairing the many damages it had taken during the Errance and its warriors healing their wounds. Then Russ reappeared before his men, declaring that their course of action had been chosen. Though what he demanded of them was harsh, and many would call them traitors for it, he told them that it was necessary : if they did not do it, Mankind would follow the Eldars into the grave. There was only one way to avoid this terrible fate :

Prospero had to burn.

The Razing of Prospero

According to the Wyrd, Russ intended the Razing of Prospero as both a warning to the Thousand Sons and a message to the Emperor Himself. The book claims that Russ sent an astropathic message to Terra on the tides of the carnage, telling Him of what he had found and of the reasons behind his criminal acts. That message, however, never reached Terra. Whether it was never sent at all, or intercepted by the Dark Gods, no one but the Emperor can know for certain. Though a precise chronology of the events of these times is all but impossible, it is believed that the Space Wolves' attack on the Thousand Sons' homeworld happened roughly at the same time as the Isstvan Massacre, when Guilliman butchered his own loyal sons alongside with his cohorts. These twin treacheries were the source of the Warp's turmoil during the Heresy that made galactic travel so unreliable – though Guilliman had perhaps not planned for Russ' actions, since the traitors are recorded to have suffered substantial losses to the Sea of Souls' madness as well.

The fall of Prospero was described in great detail by the survivors. After the Heresy, an entire aisle of the Imperial Palace was covered in scriptures, frescoes and sculptures of that bitter day – the magnificence of the City of Light represented both before and after the barbarians of the treacherous Sixth laid it low. There are many hidden meanings in these works of mournful art, and an Inquisitor seeking knowledge of the Space Wolves can find much of the Thousand Sons' lore in it, if he has but the intelligence and the patience needed to see past the obvious and into the symbolic.

Prospero was a well-defended world, with a garrison of Thousand Sons and its own regiment of the Imperial Army, the Spireguards. With most of the Legion's forces either back on Terra or dispersed across the Great Crusade, however, it was not as well protected in orbit. The Space Wolves boarded and destroyed the orbit defense array, and proceded to bombard the planet. Tizca, the City of Light, housing millions of priceless, unique scrolls and books, burned as the Sixth Legion ought to destroy the Fifteenth's experiment with psychic populations. Pyramids that had stood for thousands of years were reduced to rubble, along with stellar observatories that had failed to foresee that fate and universities were the mysteries of the universe had been studied by thousands of aspirants for the Thousand Sons. Thus was not only the past but also the future of Magnus' sons taken from them by the fury of the Space Wolves.

After the bombardment was over, Russ and his men descended on the planet to make sure that no survivors remained. To his surprise, he found out that not only there were survivors, but that they were ready to fight back against the murderers of their families. They unleashed the psychic predators of their homeworld against the invaders, and used all of their powers to inflict maximal casualties on the traitor Sixth Legion. Led by a Captain named Iskandar Khayon, the few Thousand Sons who had survived led the remnants of Tizca's population into the desert between cities, and managed to escape the madness of the Wolves by opening a Warp portal to the few ships who had been close enough to Prospero to hear its distress call. Russ did not order his fleet to pursue the vessels : their mission was accomplished, and the survivors were no threat to the future of Mankind. Let them carry word of what the Space Wolves had done, so that all would know that deviancy would not be tolerated in the Imperium of Man, not as long as the Rout was keeping watch.

The Heresy

After burning Prospero, Russ returned to Fenris, taking everything of value, before running to the Ultima Segmentum. There, Russ used some of the forbidden technology he had gained during his Errance to guide his fleet further into the void, deep within the Halo Stars and to one of the fortresses he had built in that time. There he remained for years, waiting for the Emperor's reaction to what he had done. But soon, his astropaths and Wolf Priests heard the Warp sing of another deed, one far greater and more terrible : the Isstvan Atrocity. With it came news of the Roboutian Heresy, but there were distorted by the Warp, and the details of it eluded Russ. The Wolf King found himself torn by indecision, not knowing which side was right, which one to support. On one hand, Guilliman had always appeared to be an arrogant lordling to Russ, but he was honorable – a king of kings, capable of leading an empire to greatness. On the other hand, the Emperor may have not followed Russ' advice at Nikaea, but surely what he had done at Prospero, and the knowledge he had unearthed and sent to him, would have changed His mind.

It was as Russ' mind balanced that Lion El'Jonson, perhaps the only one of his brothers that the Wolf King trusted, found the Sixth Legion. The Lion told Russ what had occurred in his absence. Surprisingly, it seems that the servant of the Great Deceiver told his brother the truth, at least as far as the wretched traitor knew it : that Guilliman had turned against the Emperor, and that seven other Primarchs stood with him in defiance of the Emperor's tyrannic and foolish ways.

Then, after having told his brother of the galaxy's events, the Lion began to weave his greatest deception. He told Russ that Guilliman was a worthier lord than the Emperor, that he knew and understood the sacrifices and hard decisions that had to be made if Mankind was to survive the darkness of the galaxy. The rhetoric of Lion El'Jonson persuaded Russ, yet there was still a doubt that prevented him from throwing his lot with Guilliman's rebellion. Russ remembered how his father had looked back on that fateful day, when He had beaten him and revealed His true form. Even after two hundred years and countless attempts at suppressing the image, Russ still sometimes woke covered in cold sweat at the memory of the power bound within the Emperor's mortal frame. How, he asked, could anyone defeat the Master of Mankind ?

The Lion told Russ that this was precisely why the rebellion needed the Wolf King on their side. There was a way, a power that could rival even that of Him on Earth, but to obtain it, the Primarch of the Dark Angels needed the help of his brother. For the power he sought laid in a place between Hell and reality, and was guarded by the immortal servants of a long-dead xenos species. Russ was used to fighting such creatures, and his help was needed if the Lion's expedition was to be successful.

Russ trusted his brother, and he accepted to help him. But the full strength of the First and Sixth Legions wasn't needed for that quest, while the rest of the rebellion would need all the Astartes it could get. So he called his Legion's commanders and proclaimed that the Vlka Fenryka be divided into thirteen Great Companies. His personnal guard would accompany him on the Lion's quest, while the others would scatter across the galaxy and do all they could to help Guilliman's rebellion. As he made that proclamation, a vision seemed to come over him, filling him with dread and exaltation in equal measure, and he promised his sons that, no matter what happened, he would be with them at the final battle, when the ultimate fate of Mankind would be decided – a moment he called the Wolftime.

And so it was that the Primarchs of the First and Sixth Legions went to war together. This is also how the Wyrd ends, for Kasper didn't write anything more after relating the Wolf King's proclamation to his men. What is known is that Russ and the Lion went into the Maelstrom, and only the Lion returned. Very few of the Wolves that had accompanied their father returned, and none of them with the Dark Angels. Instead, they emerged in distinct parts of the galaxy, having escaped the Maelstrom through the use of an ancient xenos artifact, claimed by the Legion during the Errance and those effects were barely understood by its Iron Priests.

On and on they came, in an unrelenting and numberless tide. The hosts of metallic dead had begun to move when Russ and the Lion had entered the temple. Skeleton-like, with eldritch lights burning in their eyes' sockets, the silent soldiers carried weapons the like of which he had never seen before. Fire from their strange guns could pierce even the armor of the Wolf Guard, and the claws of the creatures that skulked in the shadows could cut through an Astartes' reinforced bones.

Bjorn and his brothers held the line with the support of the Dark Angels, while in the room behind them their fathers fought the king of a dead empire. Bjorn had seen the creature, briefly, and it had made his blood run cold. Unbidden images of death and extinction had appeared in his mind as he had looked at the undying emperor, a creature as tall as a Primarch and carrying a scythe that sung the death of stars. It had been sitting on its throne, before the great device that the Lion had claimed they had to destroy in order to reach their prize. Of course, like every Space Wolf had known it would, the creature had risen the moment they had crossed the threshold. Now the Primarchs had to send its spirit back to the Underverse, while their sons held the silent legions at bay.

This wasn't made any easier by the fell power that surrounded the entire planet. The field cut Rune Priests off the Root of the World, just like it disabled the sorceries of the First Legion. But this wasn't the first time the Rout had waged war without the strength of Mother Fenris to aid them. They had encountered similar defenses during the Errance, though never on the scale of a whole planet, and the might of their fangs and claws had been enough to see them through each time. This would be no different.

Bjorn beheaded one of the restless dead with his chainsword, before emptying his bolter into a row of its advancing comrades. They fell, but the group that emerged from behind them, crushing their writhing carcasses as they advanced, appeared to be immune to the deluge of fire the Legionaries were directing at them. At once, Bjorn realized that these wights were different from those they had been fighting since the beginning of the battle. Where those who had come before had been foot soldiers and scavengers, these were palatine guards, elite warriors roused to defend their king. They bore blades and shields that shimmered with the same light shining in their eyes, and their black bodies were covered in golden plates that demarcated them from the other undead. Bjorn could see in how they moved that some piece of individuality remained in them, and knew that these would truly be formidable foes. Yet it was the one these lychguards escorted that gave him pause. It was a dark figure wielding a spear the same color as that of the overlord the Primarch were facing – a noble of the wight emperor's court.

Shouting a challenge, Bjorn hurled himself at the dead lord, rising his weapon high to strike. But before his blade could find its mark, his foe's intercepted him, and severed his right arm at the shoulder. Biting down the terrible pain, Bjorn threw himself at the xenos, and while his brothers engaged its bodyguards, he began to tear at its skull with his remaining hand, seeking to rip it free. It resisted, but Bjorn was nothing if not stubborn, and he finally tore off the head of the undead lord, lifting it high for all to see, bellowing to the obsidian ceiling, the pain in his arm still burning despite the gifts of his enhanced physiology. Somehow, Bjorn knew that the pain would be with him until the day he died.

News of the Primarch's disappearance spread slowly but surely amongst the Space Wolves. Some were driven to despair by the news, but most of them vowed to find him. Clinging to his last words before dividing the Legion, many believed that he would be at Terra, for the final battle of the Roboutian Heresy. These formed warbands and joined with Guilliman's advance toward the Throneworld, seeking to hasten the moment when the rebel and loyalist's leaders finally faced each other. They burned entire worlds and slaughtered armies with a brutality and a haste that made them suffer casualties that could have been avoided. Guilliman let them do as they pleased : the Arch-Traitor had little qualms about sacrificing his allies to speed up his own victory.

Finally, the traitors arrived at Terra. The Space Wolves hurled themselves at the walls of the Imperial Palace, desperate to bring them down, calling for their father to return to them as the birthworld of Mankind burned in the flames of the ultimate battle. But Russ did not return. The Vlka Fenryka died by the thousand at the blades and bolters of the loyalists, and still he did not return. They kept on fighting, their hearts filled with a black rage, taking the lives of many faithful servants of the Emperor. They kept on fighting when Sanguinius fell, and when the Night Lords and Emperor's Children returned. They kept on fighting when Guilliman breached the Imperial Gates, pouring after him and spreading across the Palace, engaging the Custodes and the other defenders while Guilliman faced the Master of Mankind in battle. And still, Russ did not return.

Bjorn watched as the witch who called himself Ahriman killed Ohthere Wyrdmake. One moment the Rune Priest was at his side, on the Imperial Palace's ramparts; the next he was gone, his shade's last scream still echoing in the ears of all those present. He shuddered. This was no way for a warrior to die. And still the Thousand Sons pretended not to use maleficarum !

He launched himself at the Fifteenth Legion's First Captain, his claw poised to claim his life. The sorcerer turned toward him and directed his fell powers upon Bjorn, but the mysterious blessing he had earned when slaying the undead lord protected him, and he smiled when he smelt Ahriman's stupor. This kill would be sweet indeed …

The claw was blocked before it could reach its target. A warrior clad in purple and gold stood between Bjorn and his foe. His face was a mess of scars, and in his eyes burned immortal faith and hatred. Bjorn knew this warrior, but it was impossible that he be there. The Space Wolf had seen him die at the claws of one of the Wulfen, when he had led the attack on a Death Guard position ! How could he still be fighting ? What manner of vile sorcery was keeping him into the realm of the livings ?

For the first time in many, many years, Bjorn felt fear. He knew he was no match for the scarred warrior. With a howl, he disengaged, and called for his men to retreat with him.

Behind them, Lucius of the Emperor's Children watched them flee, before starting to move again, heeding some call impossible to hear for others.

The Post-Heresy

When Guilliman fell, the Space Wolves were the last to run. They were ready to fight until their death, but when the last of their allies retreated, they finally understood that there was no way for them to win the battle – and the war. Almost none of those elements of the Sixth Legion who were present during the Siege managed to escape, though those who did would become some of the most infamous enemies of the Imperium during the Scourging that would follow.

Bjorn the Fell-Handed

Few individuals amongst the Traitor Legions are as ancient and widely known as Bjorn the Fell-Handed. In the days of the Roboutian Heresy, Bjorn was one of the Space Wolves closest to the Primarch, despite his then lack of rank. It is said that on Prospero, the two of them fought back to back against the psychic predators that the defenders, in their desperation, unleashed on their world's killers.

Bjorn was amongst the retinue Russ brought with him on the Lion's quest. He lost his right arm in battle then, and received a prosthesis arm in the form of a power claw. He fought with it on Terra, leading hundreds of his brothers against the Thousand Sons defenders of the Imperial Palace. His right arm was then observed to possess some strange, Warp-repelling proprieties that helped shielded him against the Sons of Magnus' powers.

After the failure of the Heresy, Bjorn became obsessed with finding his lost father. Over the millenia, he and those who follow him have scoured dozens of worlds in search of clues about Russ' whereabouts. Agents of the Inquisition have reported seeing him consorting with vile aliens in return for knowledge about the mysterious species involved in Russ' disappearance. Like his Primarch before him, Bjorn does not hesitate to disturb things best left alone, and the consequences of his actions are often far more destructive than his actions proper.

Several centuries after the Heresy, Bjorn was finally found by a group of Thousand Sons who had hunted him for all that time. Though he did manage to slay them all, the Fell-Handed was so terribly wounded that his men interred him into a Dreadnought. His new metallic body possesses the same Warp-repelling ability that his claw once did, making him a terrible threat to any psyker facing him. Since Bjorn does not spend long in the Eye of Terror and the other Warp anomalies where most Traitor Legionaries have taken refuge, he suffers the normal flow of time : were his life not sustained by his mechanical body, alien technologies and his shamans' magics, he would have died of old age long ago.

After the Heresy, several Great Companies returned to Fenris, intent on holding it against the Imperium until their Primarch's return. They built a great fortress, the Fang, and kept recruiting new warriors from the savage tribes. They spread traitor propaganda in the guise of legends and saga, and the cult of Chaos grew in influence amidst the savage people of Fenris. For more than a century, the Space Wolves held their homeworld against all attempts to dislodge them. Then, at last, retribution came. Magnus the Red himself led the Imperial forces, composed of almost all of his Legion and vast contingents of Sons of Horus, under the leadership of the Mournival Lord Abaddon himself.

The loyalists lay siege to the Fang while starship dueled in orbit. The battle lasted for several months, for unlike the rest of the Traitor Legions, the Space Wolves who had chosen to remain on Fenris were ready to fight for it unto death. It was only when Magnus broke the gates of the Fang and the Thousand Sons began to bring the fortress down that the ranks of the Sixth Legion began to falter. Hundreds of Legionaries died in the following hours, as Magnus and Abaddon fought back to back against the beasts that the Space Wolves unleashed against them. Then, when the loyalists' victory seemed all but certain, the Warp tore open and a new fleet of Sixth Legion ships entered the system. These were the ships of Bjorn the Fell-Handed, a legendary commander of the Space Wolves who had dedicated his life to finding his lost Primarch. Why he came to the aid of his brothers is unknown – perhaps there was still some shred of brotherhood and nobility left in him.

While his fleet engaged the Sons of Horus and Thousand Sons' vessels, Bjorn and his troops teleported directly into the heart of the Fang. The warlord faced the Primarch in single battle, while his men fought to protect his Rune Priests as they opened a portal back to his ships. The surviving defenders, at Bjorn's command, evacuated through it, taking with them many relics and prized slaves of the Legion. After more than an hour of dueling against Magnus – a feat that is still not understood by the Inquisition, even after ten thousand years of research – the Fell-Handed finally broke free and retreated as well. That day, the Thousand Sons vowed to find Bjorn and bring him to justice, no matter the cost.

Once Bjorn had returned to his flagship, he ordered his fleet to open fire on the Fang out of pure spite, hoping to bring it down on the heads of the loyalists. Magnus cast a powerful spell that saved him and his allies, but the Warp energies unleashed by both loyalists and traitors combined with the strength of the bombardment proved too much for the planet to bear. The delicate tectonic balance of Fenris was too badly upset, and the planet collapsed on itself. The death-cry of the world and its millions of inhabitants created a Warp Storm, preventing the forces of the Fifteenth and Sixteenth Legions from pursuing Bjorn's fleet. Afterward, the Space Wolves split up once more, though it is believed that many warriors chose to remain with Bjorn, whether out of some sense of gratitude for saving their lives, because they believed it was his destiny to find Leman Russ once more, or because they blamed him for Fenris' destruction and awaited the opportunity to kill him.

The destruction of Fenris marked the end of the Sixth Legion as a united force. Every Great Company went its own way, raiding the Imperium and dividing even further. Hundreds of warbands bear the gene-seed of Leman Russ, and every single one of them is a thorn in the side of the Emperor. It is believed amongst the Inquisitors that know of the Traitor Legions' most secret lore that only Bjorn the Fell-Handed could have kept the Legion united, but he abandoned that duty when he began his mad quest to find his Primarch. Whether this is a blessing in disguise – for the might of a united Rout is truly something to fear – or a terrible threat whose amplitude has yet to be revealed is a matter of hot debate amongst these restrained circles.

Now, amongst the Nine Legions, the Space Wolves Legion is something of an outcast. While all Traitor Legions are locked in a perpetual state of conflict against each other, the Wolves are even more reluctant to form alliances with their comrades in damnation. Most of them hate the Dark Angels, blaming them for the loss of their Primarchs. Entire wars have been fought between the First and Sixth Legions to avenge Leman Russ, and while every Chaos Marine slain by his brethren is a boon to the Imperium, dozens of Imperial worlds have been caught in the crossfire of these feuds. The other Traitor Legions see the Space Wolves as fools who were deceived by the Emperor and the Lion alike, and still cling to the hope that their dead father will return. On the rare occasions warbands from the Space Wolves and another Legion fight together, the Wolf Lord and his opposite number spend a lot of time and effort preventing their warriors for creating new feuds between the two groups.

Organisation

The Space Wolves still follow the organisation their Primarch decreed before his disappearance. Almost all of them owe allegiance to one of the thirteen Great Companies, save for a handful of renegades and outcasts. Of those Great Companies, only twelve are known to remain in existence, the fate of the thirteenth uncertain. Each of the Great Company is led by a Wolf Prince, one of the heirs of Russ. Beneath the Wolf Princes are the Wolf Lords, each commanding a warband belonging to the Great Company. The size of these warbands vary greatly, and they are very fluid : some active warbands of Space Wolves are composed of warriors who have fought side to side since the Great Crusade, whilst others have only recently assembled around a rising star amongst the Legion. The troops under the command of the Wolf Lord are generally divided between the Blood Claws, those recently induced into the Legion and who have yet to earn their lord's recognition, and the 'true' Space Wolves, full-fledged members of the Vlka Fenryka. Wolf Priests and Rune Priests form separate brotherhoods within the Legion. The Wolf Priests work together to ensure that there is always at least one of them within any significant warband, while the Rune Priests brood over the bitter truths revealed to them when Fenris died and plot their revenge against the Thousand Sons.

The hierarchy within each Great Company has much in common with the packs of wolves from which the Legion takes its name. Warbands journey on their own or in groups depending on the alliances made by the Wolf Lords, and regularly return to the Great Company fortress to repair and share the tales of their infamous deeds, that they may be recorded by the Legion's skalds. The Wolf Prince directly commands the greatest number of Astartes, but it is his own personal strength that allows him to keep his position. If one of the Wolf Lords challenges him for it, the Wolf Prince must accept the challenge and face his would-be usurper in single combat. Such duels are taken very seriously, and the victor, should he win by trickery or cowardly means, will soon be torn apart by an enraged mob of demigods. Several of the Wolf Princes named by Russ at the head of the Great Companies are still in position today, having successfully defended their throne from hundreds of challengers over the millenia. Most of these individual, fortunately, remain on their daemon worlds most of the time, trying to impose a semblance of order upon their troops, lest the Legion dissolve entirely. If such a thing were to happen, they believe that upon his return, Russ will punish them for failing to preserve the Rout he entrusted to them.

The Thirteenth Great Company

When Russ divided his Legion, one of the groups thus created chose to follow a path none of their brethren dared to walk. Led by Jorin Bloodhowl, their Rune Priests sought to master the curse inside them through the power of the Warp. It was their conviction that only once the Vlka Fenryka had won the war within could they win the war without. To that end, even before the Heresy ended, they journeyed into the Eye of Terror. It was thought that they had been destroyed by the madness of Chaos, but in recent years, for the first time in ten thousand years, signs and portents seem to indicate this was not the case. Many Imperial seers are plagued by visions of great black wolves riding out of Hell, ahead of an infinite legion of the lost and the damned. Interrogation of imprisoned traitors has since revealed that the sons of Russ of the Eye have, like so many others, somehow survived their exile.

Their quest, however, appears to have most spectacularly failed. The Space Wolves of the Thirteenth Great Company have been turned into monsters of vague likeness to the creatures of which they bear the name. Now beholden only to the whims of Chaos, they hunt across the Eye of Terror, chasing those judged unworthy by the Ruinous Powers. Some of the most powerful warlords sometimes have them fighting alongside them, but such alliances never last, and the Wolves of Chaos quickly leave the warband once the particular quarry they had been hunting is brought down.

For now, they have kept their depredations to the Eye, but Inquisitors of the Ordo Malleus fear what the day they leave it may portent. As the Eye grows ever more agitated and the Dark Millenium's end grows near, the Wolf Time may be closer than any one of us would believe ...

Homeworld

Fenris is long gone, and the Space Wolves have adapted to the loss of their Legion's birthworld. Their Legion is fleet-based, with only a handful of fortresses in the Eye of Terror and other, similar Emperor-forsaken realms. While these daemon worlds under the control of the Sixth Legion are rare, the sons of Russ defend them with a ferocity rarely seen amidst the treacherous scum of their blasphemous ilk. Information about these hellish domains is scarce, but it is known to the Inquisition that most Space Wolves warlords turn their daemonic kingdoms into twisted reflections of their dead home world, creating eternal storms and earthquakes amidst which a heavily mutated population of human slaves somehow manage to survive.

When the Space Wolves conquer a world, they usually try to drag it into the Sea of Souls, so that they can use it to create another infernal paradise for their kind. Their Rune Priests engrave symbols of heretic power the size of cities on the surface of the world, using thousands of slaves to do so, before sacrificing them to fuel the spell that will shatter the barriers between the Warp and reality. Since these operations are extremely vulnerable to attack and require the utmost precision to avoid breaking the planet apart altogether, the Space Wolves only perform this ritual once the world is firmly in their grasp.

The First War for Armageddon

During the fifth century of the forty-first millenium, the industrial world of Armageddon came under attack by a combined force of Imperial Fists and Space Wolves. While the commander of the Seventh Legion's remain unidentified to this day – it is even doubtful there was even one in the first place – the Space Wolves' elements were under the command of Logan Grimnar. While his allies tore the planet apart in an orgy of bloodshed, his Rune Priests channeled the Warp energy produced by the carnage to rip apart the veil between realities. By turning entire cities into sacrifices to Khorne, they were capable to summon the Daemon Primarch Rogal Dorn from the Eye of Terror. The traitor son of the Emperor almost plunged the entire planet into the Warp, and would have succeeded if the arrival of the World Eaters had not saved the last cities from his wrath. While the Twelfth Legion held the line against the horde of daemons and Imperial Fists Sword Brethren, four full Brotherhoods of Grey Knights struck at the Daemon Primarch himself. Only a handful of Grey Knights survived, but Rogal Dorn was banished back to the Sea of Souls. At the moment of the Daemon Primarch's fall, Grimnar ordered the retreat of his men, leaving his allies without his support. The World Eaters launched a devastating counter-attack, slaying thousands of traitor Astartes and putting an end to the last recorded time the Imperial Fists acted as a united Legion.

The planet was saved. The touch of the Chaotic corruption remained powerful, however, and the Inquisition demanded that the remaining population be put to the sword to avoid contagion. The Twelfth Legion strongly opposed that decision, and instead evacuated the civilians and soldiers who had fought at their side to one of the Legion's worlds.

Beliefs

'I will return. I promise you that. In the end, for the final battle, I will be with you. When the stars bleed and the galaxy burn, when the last battle of the last war begins on Terra, I will be with you. When my father's empire of lies crumble under the weight of its hypocrisy, when the children of Man know that their hour is at hand, I will return.

For the Wolftime !'

The Proclamation of Russ

The Space Wolves have not abandoned the superstitions and traditions of their homeworld. Their Wolf Priests still teach the legends of Fenris and the Legion to the new recruits : how Fenris was made from a rock thrown away by the gods at the beginning of time; how Russ bested the great wolf spirit Morkai, and bound it into his service. Most of all, though, they speak of the Wolftime : the prophecy of Russ, before leaving with the Lion to their ill-fated expedition. Many believe in the return of Russ : they think that he will return when the end of the Imperium is nigh, and the galaxy ablaze once more with the fires of heresy. These actively seek to bring down the Emperor's dominion, favoring destruction over their own plunder. Others believe their Primarch to be dead, and desire nothing more than to reap glory in battle or carve their own petty kingdoms and reign as warrior-kings.

Unlike many amongst the Traitor Legions, most Space Wolves know and admit that they are corrupted – that their actions have left an irredeemable taint upon their soul. But they blame it on the Emperor and Magnus, claiming that the Cyclops cursed the Sixth Legion with his maleficarum powers in vengeance for the razing of Prospero. To them, the Emperor deceived the Legion just as Magnus deceived Him, and forced the Nine Legions to rise against Him by His actions. They see themselves – and the other Legions, even though they certainly wouldn't accept such views – as martyrs, forced into damnation by a tyrant's ambition and their failure to prevent it completely. For the Space Wolves, they were always necessary monsters, but Mankind betrayed them and cast them out – and it must pay for that betrayal.

The Question of the Rune Priests

One of the reasons why Russ was denied at Nikaea is believed to be the presence of the so-called Rune Priests amongst his Legion. These individuals were psykers of great, if specialized talents, and the clear hypocrisy of Russ, who called the Thousand Sons witches while his own sons used the very same powers, turned many of his brothers against him. To understand such an apparent contradiction in the Wolf King's rhetoric, it is necessary to know of unholy Fenris' long-lost lore. The people of this world had arbitrarily separated the arts of warp-craft in two categories : the shamanic lore of their 'wise men', and the maleficarum, the dark arts of the daemonic. To them, the first was the calling upon Fenris' spirit to defend oneself against the creatures of the Warp, while the latter was dabbling with these same creatures, allowing them a foothold into reality and risking bringing back the horrors of the Old Night.

At Nikaea, it was of maleficarum that the Space Wolves accused the Thousand Sons. While the separation between the different schools of power is something the Imperium acknowledges to this day, the Space Wolves' ruin was that their own categorization was based not on proper observation and measure of the risks of each way of accessing the Warp's power, but on a blind opposition to anything that didn't follow the old ways of Fenris. That is why, when Russ called for Magnus to be punished, he genuinely believed that there was nothing in common between his Rune Priests and the Cyclops' sorcerers.

The loss of Fenris, however, has forced the Space Wolves' psykers to face the truth : their powers come from the Warp, not from some nonexistent blessing of their homeworld. This has driven many of them mad, deeply drinking of the Dark Gods' poisoned gifts in despair.

Combat doctrine

Ragnar Blackmane

One of the most recently risen leaders of the Sixth Legion, Ragnar is a descendant of the Fenrisians saved before the planet's destruction. Exceptionally young for his rank, his deeds have made his name a curse across more than a hundred systems. Inquisitorial observations indicate that he is a follower of the Blood God, and a champion of battle whose skill is almost unequaled amongst the Traitor Legions. He is a highly charismatic if somewhat reckless leader, and his thirst for blood borders on berzerker status, though he has so far avoided the fall into mindlessness that seems to consume most Legionaries succumbing to that particular brand of damnation.

Many warbands have already gathered under the one who is called the Young King of Fenris by his most devoted servants. Some amongst the Inquisition fear that he may unite the Sixth Legion once more, and bring it wholly under Khorne's sway. To prevent his terrifying eventuality, several assassins have been dispatched – but, like those employed by Ragnar's rivals, they have failed in their mission.

Operations led by the Space Wolves tend to fall into one of two categories. The first, and by far the most common, are the raids for plunder and slaves. Unlike other Traitor Legions, the Vlka Fenryka lack any skill at maintaining a viable infrastructure for long, and they depend on these raids for resupplying almost entirely. These raids are lightning fast, highly precise, and followed by a quick retreat once the traitors' objective has been captured or the defenders have rallied and the initial momentum lost. The second category is that of the war of conquest. Sometimes, a Wolf Lord or a Great Jarl is able to gather a great number of warriors behind him and seeks to build his own kingdom. With uncharacteristic patience, that individual will carefully tend to his alliances, sow the seeds of heresy on the worlds he wishes to conquer, and scheme to weaken military defenses.

Such preparations can last for years or even decades – the First War for Armageddon is said to have taken Logan Grimnar a century to plan. When the machinations of the war leader reach fruition, his warband and his allies will strike with all the power at their disposal, seeking to crush all opposition with overwhelming force. The Wulfen are set loose, the old, half-mad Dreadnoughts are unleashed, and the Rune Priests call forth the wraiths of the netherworld to do their bidding. Some warbands even have access to stolen xenos archeotech, taken as prize during the Errance. The effects of these devices is never the same, and using them is a huge gamble. But skilled Iron Priests have used them in the past to drown entire worlds in blood – while less skilled ones have destroyed themselves, and entire Chaos fleets, trying to master forces far beyond their control.

On the battlefield, the Space Wolves meet their enemy head-on, leading the way for the rest of their troops. Their champions seek out their opposing number amongst their foes, or, barring that, the worthiest opponents to slay. At their side run their great wolves, beasts bred from the stock taken from Fenris during the Heresy and less natural creatures, bound to the form of the beast by the Rune Priests' incantations. The sons of Russ show no mercy on the field, pursuing running foes until they or their prey collapse, all the while howling in hatred and hunger. For all their savagery, though, the Space Wolves can display surprising cunning. If the Wolf Lord can keep his troops under his control, even the most decorated Imperial tactician will be hard-pressed to match him.

Recruitment and Geneseed

Ever since the founding of the Sixth Legion, its sons have been plagued by a curse that has claimed the lives of thousands of aspirants and grown warriors alike. There is an instability in Leman Russ' gene-seed, a mutation that, in insight, was found out to be the mark of the corruption within. That instability caused great difficulties in recruitment before Russ was found, and for a time it was even considered to scrap the Sixth Legion entirely. But once the Wolf King was found, a way to bypass, if not solve the problem, was found. The potency of Leman Russ' gene-seed was such that a human body couldn't endure the changes it wrought upon the flesh, not all at once. So, the Canis Helix was designed, as a first step on the road of transformation to a Space Marine. This implant, first implanted in the flesh of the Neophytes, transform their body far more quickly than normal, and the consequences could be deadly even during the Great Crusade, before so much of the Emperor's gene-craft was lost to the ages. Now, away from the Emperor's light and deep into the corruptive touch of the Ruinous Powers, the Space Wolves are more than ever wary of the Curse of the Wulfen. Mutation is endemic amongst the sons of Russ, slowly twisting each of them into a reflection of their inner beast. Even those who resist the full transformation into Wulfen see their body mutate as they age, and only the strongest-willed can endure their ever-increasing bestial instincts.

The Wulfen

Those of the Vlka Fenryka who succumb to the beast inside them, or are consumed by the blood of Russ during their initiation, become terrible monsters known as the Wulfen. These are huge, wolf-like creatures, but without even the reason given to such animals. The Wulfen are consumed by their hunger and bloodlust, and only ever allow other sons of Russ to be near them without instantly attacking – and even then, occurrences of one turning on his brothers are hardly unknown. Despite the risk they represent, the Space Wolves refuse to kill them, and instead keep them in chains aboard their ships or let them roam freely on their daemon worlds. On the battlefield, they let them loose, allowing their fallen brethren to hunt, slay and feed.

The Space Wolves take aspirants from the tribes of feral humans living on their daemon worlds. These tribes live in a state of constant warfare against each other, and the Legion's Apothecaries, known to these degenerates as the Choosers of the Slain, take those young and strong enough. Others are taken from Imperial worlds, often on the whim of a member of the raiding warband. In both case, once compatibility has been confirmed, the aspirants are implanted with the Canis Helix. If the warband has access to a Legion planet, they are let loose in the wilderness and those who made it back receive the next step of their genetic enhancements. When this isn't possible, the potential Blood Claws are drugged and brought to the depths of the ship, where they must endure a similar trial. Despite the losses incurred in the process by the Canis Helix, the numbers of the Sixth Legion are estimated to have remained stable since the Heresy. The gene-seed of Leman Russ can take root in more human genotypes than that of many other Primarchs, even the untainted loyalist ones, perhaps because it rewrites so much of those it is implanted in.

The Wolf Brothers

There is a warband of Space Wolves that has, for ten millenia, been hunted by the Inquisition. Both the Ordo Xenos and the Ordo Hereticus have worked together to destroy it – a feat that spoke aplenty of the warband's threat – and failed. While there are fewer incidents attributed to them than to many other groups of sons of Russ, the nature of these incidents, and their terrifying implications, have led hundreds of Inquisitors to dedicate their lives to the destruction of those known as the Wolf Brothers.

The Wolf Brothers are an offshoot of the Twelfth Great Company, having left it soon after the end of the Roboutian Heresy at Terra. They were – and still are – led by a former Wolf Priest, the equivalent of an Apothecary in the other Legions. Named Thrar Hraldir, he has been a target of the Inquisition for thousands of years. Yet his genial and cunning mind has allowed him to always remain a step ahead of his would-be slayers, often manipulating them to fulfill his own ends.

When Hraldir left the rest of his Great Company, his goal was to find a way to free the Space Wolves from the Curse of the Wulfen. His exile was precipitated by the displeasure of his lord, who Vaer Greyloc, who saw such a wish as going against the Legion's spirit. Still, he allowed Hraldir to leave with those warriors who wished to follow him. For centuries, Hraldir sought to further his knowledge of Astartes genetics, even going as far as working alongside Fabius Bile at one point – though the two are now bitter enemies. But this wasn't enough, and like his Primarch before him, Hraldir sought knowledge in the darkest parts of the galaxy. He led his warband into the Halo Stars, and vanished there for centuries. He was long believed dead when he returned in M36 as the instigator of the Plague of Unbelief, and it took several decades to identify him.

The Plague of Unbelief was a major heresy that spread across several dozens worlds. Imperial authorities were either overthrown or subverted from within by cabals of xeno-worshippers, who offered their own lives to an entity they called 'the Great One', fanatically believing that it was their fate to be consumed to sate the creature's hunger. When the first reports reached the rest of the Imperium, it was believed that a new xenos threat had emerged from the depths of the galaxy. But the truth was far more ominous that even that, and the truth was revealed when the Thousand Sons faced the horror of the Wolf Brothers in the crusade to reclaim the fallen worlds.

In pursuit of his great work, the Tempering, Hraldir had unearthed artifacts from a previously unknown ancient xenos civilization. These artifacts, named the Halo Devices by the Inquisition, have granted him immortality – he was confirmed to have been killed six times, only to return each time even stronger – but they have also altered him. He no longer has anything in common with humanity, or even with his fellow traitors. Those who follow him have similarly changed, the fury of the beast within their heart expunged by Hraldir's bio-sorcery. These creatures are dispassionate, killing at the behest of their lord but taking no pleasure in the act – nor in anything else.

When the last of the afflicted worlds was finally reclaimed by the Death Guard, its entire population had to be put to the sword. The taint of Hraldir's experiments and his xenos heresy had driven billions mad, and the horrors he had committed upon them before being forced to flee were enough to shake even the composure of Mortarion's sons.

Warcry

Warcries amongst the Space Wolves vary greatly from warband to warband. A recurring theme is the calling of the name of the Wolf Lord ruling the Great Company to whom the group is beholden, but those of the Sixth Legion further on damnation's path will shout the name of their dark patrons in the hope that they take notice of their offerings. Champions of the Space Wolves also scream their own name, deeds and titles to their foes, or have heralds do it in their stead.

The warbands who have remained closest to their roots will often use 'For the Wolf King !' or 'In the name of Russ !' as warcries. Howls, whether from the Legionaries or the beasts that accompany them, are also a sign that a group of Chaos Marines has Sixth Legion sons in its ranks.

He was walking through tides of utter blackness, as he had since his arrival in this realm of shadows and monsters. His mortal senses were useless here, for this was not a plane of flesh and matter. So were his immortal perceptions blinded, for no inhabitant of this benighted hell had a soul for him to smell, or a destiny for him to read.

When they came, seeking to rend his presence to shreds and expel it from their oblivion, he fought back not with the blade in his hand, but with his very existence. He shielded himself from their claws of negation with plates of memories, and beat them back into the emptiness with clubs of raw, primal emotions. He was there. He was he. They couldn't destroy him. He would find a way out of this no-place.

There were others that followed him. The visions that had haunted his mind long before he had been cast into this place had come with him. Silent as always, the two shadows of his brothers walked behind him, watching him with accusing eyes. Even here, where his body was merely a concept with no real meaning, he could feel the pressure of that glare on his back. As familiar as it was, not a moment went by without it reminding him of what he had done in service of his father. But the pressure, and the guilt it represented, were things he was used to – things he no longer consciously considered.

His mind was so wholly focused on his goal and his survival that there was almost no place for him to think about anything else. Each idle thought took an aeon to form in his mind. Since his arrival, he had wondered how the Great War went. Surely it wasn't over : had he not foreseen, in that dreadful vision, that he would be there come the final battle ? Besides, the lights that guided his return still shone. Most of his timeless march was spent in the black, but there were periods when the blackness was pierced by flares of brightness. He knew, without knowing why or how, that these lights would guide him home, and that each one of them was a surge in the Sea of Souls, reflecting some cataclysmic event in the material realm. It was a sign that the war was still going on : who else but Guilliman had the will and the power to make the galaxy burn ?

Soon, the fires would reach beyond anything they had ever achieved before. Then he would be back, and fulfill his oath to his sons.

The Wolftime would come.

Chapter 7: Index Astartes - Imperial Fists

Chapter Text

Index Astartes – Imperial Fists : Knights of Blood and Blades

Few Traitor Legions have fallen as far as the Imperial Fists, whose name echoes bitterly through History accompanied with the laughter of the Blood God. Once they fought at the forefront of the Emperor's armies, bringing worlds under His aegis with cold fury and unmatched discipline, carrying high the banner of the Imperium's dominion. But now they are warriors, not soldiers. The sons of the Seventh Legion lost all unity in the flames of failure and betrayal, and are now a Legion in name only, scattered across the Eye to do the bidding of their Dark God in return for its protection – the only thing preventing them from falling into the madness that burns within their Primarch's soul ...

Origins

Ten thousand years ago, the Emperor of Mankind rose from the darkness of the Age of Strife to bring a new light to a galaxy shrouded in shadows. After uniting Terra behind Him and claiming the lore of the Dark Age of Technology as His own, He prepared a grand plan to free the galaxy from the chains of xenos menace and superstition. One of His tools was the secular Imperial Truth, a message of illumination that was to be spread across the stars. The second, and perhaps even greater, was the Primarchs : twenty beings of unmatched power, born of humanity and the Emperor's own blood. They were to be the generals of His Great Crusade, the leaders of the armies He would create in their images. But there were entities that had other ideas.

Before the Emperor's work reached completion, the Ruinous Powers, also known as the Primordial Annihilator or, more commonly, the Dark Gods, stole away His twenty sons and scattered them across the galaxy. By accident or design, all of them ended up on worlds populated by human beings, and all of them, in one way or another, rose to their individual greatness until their father found them again – but none more so than Rogal Dorn. Where his brothers conquered their homeworlds, he rose to become the sovereign of an entire cluster of planets.

The Seventh Primarch was found on the ice-world of Inwit. Despite its difficult conditions, that planet was home to a sizable human population. Centuries ago, the people of Inwit had rediscovered the technology needed to travel between worlds, and had built a system-spanning kingdom. Yet while they possessed space ships and limited Warp travel, those who lived on Inwit itself had kept to their tribal ways, forming ice clans that hunted the many beasts of the world. In doing so, they believed that they could preserve the strength of their spirit, instead of growing soft by embracing the comforts of civilization.

Little is known of the early infancy of the Imperial Fists' gene-sire. He was found and adopted by the House of Dorn, greatest clan of Inwit. Like many other Primarchs, his unmatched genius and martial ability drew the attention of the mighty, and he was chosen by the Patriarch of the House as his heir. What few accounts remain available of that period when Dorn ruled the Inwit Cluster describe it as a time of great peace and prosperity, with several more worlds being discovered and added to the coalition by Dorn's exploration teams. Had the Emperor found His son then, no doubt Inwit would have become a jewel of the Imperium. But the first to find the cluster of worlds were not the vessels of the Master of Mankind, but the ramshackle Roks of the greenskins.

From the edge of the Inwit Cluster came hundreds and hundreds of Ork tribes, intent on plundering the riches of the human worlds. This was no Waaagh ! led by a single Warboss, but a gathering of dozens of lesser groups, drawn together by the unfathomable whims that control the Orks' sorry excuse for a mind. Seeing this threat to his domain, Dorn gathered his forces and raised a great fleet and army with which to meet the xenos. At first, the war went well : the Orks were no match for Dorn's tactical insight and their fury couldn't hope to resist the hard discipline of Inwit's defenders. But as the battles went on, other Ork tribes were drawn to the promise of a good fight. At the time, the Great Crusade was not yet fully going on, and there were still immense empires of greenskins polluting the stars, led by alien tyrants of such might as had rarely been seen since. The Inwit Cluster was near – galactically speaking – several of them, and their Overlords, upon hearing of the giant in yellow armor who led the humans against them with such efficiency, began to move toward the source of the tales.

The Phalanx
Before the Emperor found His seventh son on Inwit, Rogal Dorn found the ruin of what would become the flagship of his stellar kingdom. Forged during the Dark Age of Technology, the ship was orbiting Inwit, wrecked by damage so grand that none then could guess what had been the cause. Dorn restored it and enhanced it, gaining a fortress in space possessing more firepower than an entire fleet of lesser vessels. He installed his government aboard the ship, traveling from world to world to ensure the Inwit Cluster's unity and prosperity as well as hunting pirates and xenos raiders. When the first elements of the Waaaaagh ! arrived into the Inwit Cluster, Dorn brought the Phalanx to battle and defeated them with ease.
The ship was lost in battle against seven Space Hulks, destroying all of them but taking fatal damage in the process. Dorn himself was on board, directing it until its final moments, but his crew forced him to evacuate, telling him that his life was needed to protect Inwit from the rest of the Orks.

The war against the Orks lasted for years, and Dorn grew more and more somber as the military campaign went on. The loss of his flagship, the Phalanx, in battle against several Space Hulks gathered by the Waaaagh ! hit him most harshly of all. Not only had the vessel been the political heart of his kingdom, it had also been the repository of many of the Primarch's childhood relics, mementos from his foster family now long dead. If one were to attempt to identify when the soul of Rogal Dorn was first touched by darkness, one could probably point at that moment – though many other Primarchs suffered similar losses, and remained pure.

The pod was drifting in the darkness of space, alone and ignored by the behemoths that waged war against each other in the infinite black. Dorn watched the last moments of the conflict through the pod's sensor array, seeing his flagship burn through columns of numbers and red dots. The Phalanx had been his home for more than fifty years. It had been the seat of his kingdom, but more than that, it had been the one place where he had truly felt at peace. And now it was gone, and his most loyal servants were gone with it. He himself would survive, he knew that. Though he had never seen it before that day – in truth, he had not even known it existed – Dorn didn't doubt that his people had outfitted it with the best tech available, to ensure that he would survive even if the unthinkable was to happen. He would survive, and the rescue teams would find him. But that knowledge was cold comfort in the face of the losses he had suffered today.

Though it had taken six of the xenos' twisted ships with her, the Phalanx was dead. As he watched, her reactors – engines that had slumbered for centuries before Rogal's engineers had roused them – finally detonated. With her, thousands of his most valuable crew and advisers died, as well as hundreds of lesser diplomats and administrators who had helped him to keep the Cluster under control. This was a disaster far worse than the loss of the Phalanx's firepower, and it could well mean the end of the Inwit Cluster. Compared to it, the loss of the few relics he had kept in his private chambers aboard the ancient ship were not even worth mentioning – and yet, to his shame, he could not deny feeling a pang of pain at knowing they were lost as well. There was a lesson there : his men had sacrificed themselves to protect him because that was necessary. Because they believed that he had the strength to save Inwit from the threat of the Orks.

Looking at his castle burning in space, Rogal of the House of Dorn vowed that, no matter the cost, this sacrifice would not be in vain.

Dorn was forced to turn more and more of his people into soldiers, and to divert an ever-increasing part of the Inwit Cluster's resources to the war. While the Primarch fought on the front lines, discord spread amongst his people, who began to doubt his leadership in the front of the casualties taken and their diminishing standards of life. Analysis of the tactics employed prove that Dorn waged war with all the genius and skill of one of the Emperor's sons, but the human mind is not so easily convinced when one's children are taken to go fight and die against the greenskins. Dissent spread in the Inwit Cluster, and Rogal Dorn was forced to waste precious military resources putting down several outright rebellions against his perceived 'tyrannical' ways, which allowed the Orks to advance further, turning entire worlds to ruins as they did so. Thus the seed of bitterness was planted in Dorn's heart : while he did all he could to protect his people, they were turning against him, blind to the necessities of war. In response, he instated martial laws on all planets still under his forces' control, turning his policy toward civilians a lot harsher than they had previously been in an attempt to avoid further troubles.

It was at this point, when all hope seemed to be lost and Dorn's forces prepared for one final confrontation against the green tide, that the Emperor arrived. With a hundred ships accompanying His own flagship, the Bucephelus, He came to the aid of His son. The Orks, surprised by the sudden reinforcements, retreated after the Master of Mankind boarded one of their foul vessels Himself, accompanied with His Custodians, and slew the Warboss that had gathered the force attacking Inwit. The Emperor was reunited with His seventh son, though the reunion was hardly the occasion of celebrations other instances of the Emperor finding one of the lost Primarchs had been. Inwit was lost, its surface turned into a wasteland and infected by the greenskins. The planet was evacuated and bombed from orbit, while Rogal and his father watched as the former's homeworld burned at his own command. The Master of Mankind then promised to His son that he would have his vengeance against the craven aliens, for there was an army he was to command : a Legion shaped in his image, born of his blood.

Astropathic messages were sent from the Emperor's own choir, and the Great Crusade's forces heeded the will of their supreme lord. From all the galaxy, the Seventh Legion came to the ruins of Inwit, and helped crush the Ork Waaaaagh ! so completely and with such fury that, even to this day, ten thousand years later, the greenskins still avoid this region of space. Once the planets had been freed of the xenos taint – though they were deemed lost to Mankind after the battles were done – the Legion, led by its Primarch, systematically destroyed every alien empire that had sent forces to Inwit. The Emperor fought alongside Dorn on this battle, soon joined by Horus, who had been directing other campaigns. In time, another Primarch, Mortarion of the Death Guard, came to join the crusade against the Orks. These wars came to an end on the world of Gyros-Thravian, where the three sons of the Emperor fought together against the forces of the Ork Warboss Gharkul Blackfang.

In that bitter war of vengeance, Dorn was reunited with his sons and learned their strengths and skills. The Seventh Legion had many reasons to embrace its Primarch's teachings about military strength and the need to impose order to the galaxy. In its early days, it had been used by the Emperor to help into the Unification. Terra hadn't then been the greatest jewel of the Imperium of Man, but a world torn apart by millenia of warfare and divided between hundreds of factions led by madmen and genocides. By the time the first Astartes were created in the Emperor's secret laboratories, most of the conquest of the Throneworld was done, but pockets of resistance remained, and the rest of the Sol system was yet to be added to the fledgling empire. The Seventh Legion were at the vanguard of such conquest forces, fighting against the many horrors of the Old Night that still haunted Terra. For their bravery and the determination with which they had thrown down the remains of the darkness, they had received the name 'Imperial Fists', for to witness them in war was to see the incarnation of the Emperor's wrath. Now, with their Primarch to lead them, they were ready to return to the Great Crusade, and bring illumination to the stars with bolter and blade.

The Great Crusade

In the Inquisition's forbidden archives of the Great Crusade's early days, the Imperial Fists are recorded as one of the most disciplined and honorable Legions. The fury they displayed when fighting against xenos breeds was almost unparalleled amongst the Astartes – and woe betide any greenskin that crossed their path. The Seventh Legion specialized in overwhelming attacks against the enemy's headquarters, and became masters at the art of taking fortresses or reducing them to rubble. This was due to the change in Dorn's war philosophy after the loss of Inwit : rather than fortifying one's domain, it was best to crush the enemy's before he could become a threat.

The grief of losing his homeworld to the depredations of the xenos marked Rogal Dorn deeply, and this reflected on his Legion. While none of his brothers would ever dispute Dorn's ability as a general, his character rose concerns long before the Heresy. Most of the other Primarchs had a monolithic personality, whose strength could make mortal humans faint simply upon meeting them. Dorn, however, was a conflicted and tormented soul, dwelling on his failure to protect Inwit and subject to violent mood swings. Sometimes he would obsess with glory even at the cost of his men's lives, others he would go to any length to win with as little losses as possible. This duality was mirrored amongst his Legion. The two highest officers of his Legion, Sigismund the First Captain and Archamus the Master of the Huscarls – Dorn's own personal guard – incarnated this duality. While Archamus was the voice of reason, as befitted his rank as a Primarch's protector, Sigismund was Dorn's champion, his wrath unleashed upon his foes. He led the Templars of the Imperial Fists, always at the forefront of the battles his Company took part in, and earned much honor and recognition during the Great Crusade.

'What is our life ?
Duty.
What is our purpose ?
Duty.
What are we ?
Our oath.
Without our oath, what are we ?
Nothing.
What is our oath ?
Everything.
To whom do we owe our oath ?
To the Emperor and the Primarch.'
Canticle of the Templars, during the Great Crusade

Rogal's militaristic beliefs led him to impose an absurd level of discipline on his Legion, punishing failure by flogging or outright execution. While some of his brothers opposed these changes, ultimately it was up to Dorn how he wanted to lead his Legion. The Seventh Primarch was often blunt, never hesitating in speaking his mind, and many of his brothers were infuriated by his criticism of their methods of warfare. He accused Alpharius of cowardice, Magnus of dangerous over-reliance on psychic powers, Lorgar of naivety, and despite their similar martial beliefs, almost came to blows with Angron. But it was with Perturabo of the Iron Warriors that the lord of the Imperial Fists had the most hostile relationship.

The Fourth and Seventh Legions only ever fought one campaign together. On Shravaan, the Iron Warriors and the Imperial Fists waged war alongside the Emperor's Children and the Luna Wolves against the xenos breed known only as the Badoon. The details of that war are lost to time, but the aliens were crushed by the might of the four Legions with ease, as could be expected. However, at the end of the campaign, a violent argument broke between Dorn and Perturabo, and their Legions' fleets almost opened fire on each other before Perturabo, at Horus' counsel, called off his men and left the system – but not before vowing that his warriors would never fight alongside the Imperial Fists again. Today, only the Lord of Iron himself remembers the cause of the argument, as well as his Daemon Primarch brother in the Eye of Terror.

The warsmith had insulted his sire, and though he probably didn't mean what he said, honor still demanded they meet in the circle of blades. The fate of Inwit was a subject the sons of Dorn are unwilling to speak of, and to mention it, even in jest, was something that would earn flogging were the responsible a member of the Seventh Legion. As it stood, Sigismund had no choice but to challenge Berrossus to a duel – to defeat him and remind him to mind his tongue next time he stands amongst Imperial Fists. The warsmith had refused at first, but the Templar had not let it go, calling out to the Fourth Legion's own cowardly style of warfare in an attempt to bring the other Legionary to accept the duel. It had worked, of course – the sons of Perturabo, for all their stoicism, do not accept being belittled by their cousins. Berrossus knew he couldn't beat Sigismund – he was as good a fighter as any Astartes, but Sigismund was his Legion's champion. When he finally accepted the challenge, it was less because his honor demanded it than because his own temper was aflame with the Templar's insults. It should have been a quick bout, ending with Sigismund's victory at first blood and allowing both warriors to put the incident behind them. But now …

Horror held him in its grip as he looked upon the corpse of the warrior he had called brother not three nights ago. That had not been his intent. The Iron Warrior was a bit slower in a parry than the Templar had anticipated, and the sword pierced straight through his unarmored chest, puncturing his two hearts and killing him before the warsmith had the time to blink. Accidents like this had happened in the training and dueling circles before, but for Sigismund, it was the first time he has killed another of his kin, and the blood on his hands seemed too red, to rich. As he looked at them, the rest of the room explodes in furious shouts. There were many onlookers for this fight, both from his Legion and from the Fourth. And they had all seen him kill Berrossus.

This, he thought, was going to have consequences. He just didn't know just what these consequences would be.

Decades later, when Perturabo called Horus and his father for help in destroying the Ork empire of Ullanor, he deliberately ignored Dorn, despite his brother's undeniable skill at fighting the greenskins. This made the rift between the two Primarchs even deeper, and the Imperial Fists began to spread rumors about the Iron Warriors, calling them cowards who hid in their fortresses and attacked their enemies from afar with their artillery rather than fight at the front of the Great Crusade like honorable warriors.

When the Emperor called for the Council of Nikaea, Dorn didn't take any position in the debate. His Legion had always used a Librarium, but even if he acknowledged its utility, the Primarch of the Imperial Fists still distrusted the users of psychic powers. As the Emperor's judgment was pending, he gathered all his Librarians aboard his flagship, so that following his father's decision, whatever it may be, would be easier. However, before the Master of Mankind gave His decision, a terrible accident killed all those who had been gathered, crippling the Imperial Fists' Librarium. Rogal, who had been waiting with several of his brothers, returned to his ship in haste, only to find the corpses of his sons and entire sections of the vessel melted, as if some cataclysmic fire had occurred.

Massac and his brothers were fighting with all their strength, and it wasn't enough. Their swords blazed with psychic power, each strike cutting down one of their hateful foe – but for each one they fell, another two took its place. There was no hope of reinforcement from the rest of the ship : the first thing the thousand Librarians had done when the Warp had broken through had been ordering the whole section sealed, and non-psykers combatants would be a liability against such creatures as they faced anyway.

The reek of blood and iron was overpowering, passing straight through their hoods' filters as though they weren't there. The beasts before them were not of any form that could be described in words : they were and weren't there at the same time, leaving impressions behind them, shadows of memory that left burning marks the shape of old Earth's mythical diablos on the psyche of the warriors. These were things of the Empyrean pouring through reality by crossing … what, exactly ? It wasn't uncommon for the predators of the Warp to attack Imperial vessels when their Geller Field failed during transition, but the ship was out of the Sea of Souls, immobile near the edge of the Nikaea system. Yet warp-fire had burst out in the very heart of their gathering hall, where they had sat in meditation, waiting for the Emperor's decree, and from it had come the beasts. Now there was a great rent in reality, through which images of pure madness could be seen.

With a combined burst of psychic power, they burned the current wave of creatures to red ash that quickly dissolved as the laws of reality reasserted themselves. But already the breach was acting again, and another of the warp-born emerged from it. This one, however, wasn't one of the mindless predators of rage and bloodshed the Librarians had fought previously. It was a towering monstrosity of red muscles and black iron, holding in each of its hand an axe bearing runes that burned with unholy fire. And while the other beasts had screamed their hatred in wordless shouts of impossible sounds, when this one spoke, Massac's tortured mind understood its meaning :

'I am Skarbrand, witches. I am your end !'

Behind this being – this lord of the damned, this prince of bloodshed and hatred – came thousands more of the lesser creatures that had already whittled down the Legionaries' numbers. And it was then that the six hundred and fifty-six remaining sons of Dorn trapped with the daemons started to die, while Khorne laughed in the Sea of Souls.

The last Librarians of the Imperial Fists were those who hadn't been present at the gathering, having been delayed for one reason or another. In later years, they died one by one in apparently ordinary deaths, while implantation of Rogal's gene-seed unto young psykers failed systematically. When the Heresy began in earnest, none of them were still alive – which was probably a blessing in disguise, as their fate amongst Khornates would have been an unpleasant one. For centuries, the Inquisition and the Thousand Sons have investigated this matter, and have found nothing. This total absence of evidence has led some to believe the Dark Angels were involved, having engineered the loss of the Seventh's psychically gifted sons in order to leave their Primarch exposed to the touch of the Blood God. Though this remains only a theory, it is true that Dorn's character changed for the worse after Nikaea.

Beyond his sorrow at the loss of so many of his sons to what appeared at the time to be random chance, Dorn was furious at being passed over in Perturabo's favor. In his eyes, the glory of being the Emperor's Praetorian belonged to him and his Legion, not to his rival's mud-diggers. While Perturabo left Nikaea with one of the greatest honors to be ever bestowed upon a Primarch, Dorn's Legion was crippled, bereft of the support of psychic powers the Emperor Himself had decreed were a necessary part of the Great Crusade. In the years that followed, the Imperial Fists redoubled their zeal in the Great Crusade, claiming more and more worlds for the Imperium despite the fact that their Librarium never recovered from its losses. At the same time, the recklessness of Dorn and his commanders increased, as did the losses they took for every victory. To compensate, entire generations were stolen away from the planets the Seventh conquered, leaving collapsing civilizations in the wake of their Expeditionary Fleets. Reports were sent to Horus and Terra, but such was the scope of the Great Crusade that it would take a lot more than civilian complaints to cause censure against a Primarch. Then came the Cheraut Incident.

The Cheraut system was home to a confederation of human worlds who refused their integration into the Imperium. For years its rulers had resisted the Imperial war machine, and things had reached the point where Warmaster Horus asked three of his brothers to solve the problem once and for all – a deployment of force rarely seen in the history of the Great Crusade. Fulgrim of the Emperor's Children, Dorn of the Imperial Fists and Curze of the Night Lords brought the elite of their Legions to Cheraut. Where the Imperial Army had toiled in vain for so long, the Astartes broke the back of the resistance in mere months.

The leadership of the defenders was eliminated by strike teams of the Night Lords, while the Seventh and Third Legions destroyed their strongholds one by one. Ninety-four days after the Primarchs' arrival, the Cheraut system surrendered to the Imperium. However, in the ruined streets of what had been the confederation's capital, Konrad Curze saw his brother Dorn ordering the execution of the prisoners, despite their commanders' capitulation.

Curze was driven furious by the sight. He confronted his brother, demanding that his men cease their exactions this instant, and left the area to his own Legionaries' care. But Dorn denied the Savior of Nostramo. He told Konrad that these men had to be punished for daring to resist the Imperium, lest others do the same and bring the whole empire down, exposing Mankind to the xenos. He accused the King of the Night of cowardice, claiming that Curze was too weak to do what was necessary, and that his protecting of mortals would only make the species weaker and, in time, doom it. At this, the Primarch of the Eighth Legion lost his calm. He attacked Dorn, and nearly killed him before Fulgrim pulled him off the lord of the Imperial Fists. Later, the Phoenician would learn that Curze had acted not simply out of fury at having his beliefs and ideals dragged in the mud, but because Dorn's words had triggered a vision of apocalyptic destruction and betrayal. By the time the truth of that vision would be revealed, however, it would be too late.

Dorn left Cheraut with his Legion at once, leaving his two brothers to deal with the system's compliance. He was furious at Curze's insults and assault, vowing that he would make his brother pay for the affront. At the same time, the words of the Savior of Nostramo echoed in his mind, and he began to doubt. He knew Curze was one of his father's favorite sons, and that his views were likely those of Him of Earth as well. Besides, despite his scorn for Perturabo, he knew that the Lord of Iron harbored similar thoughts. Both of them refused to acknowledge the inherent weakness of Man, and the necessity of the strong leading them, with or without their accord. In Dorn's eyes, this attitude would only lead to more destruction like what had befallen Inwit. It was as he brooded over this that the Seventh Primarch received a message from his brother Roboute Guilliman.

The Arch-Traitor told his brother the same lies with which he had infected his own Legion : that the Emperor was weak, and had abandoned the Great Crusade, leaving the galaxy His sons had conquered for Him into the hands of unworthy mortals. Even Horus, once the greatest of them, had reduced himself to a mere diplomat, even now trying to negotiate peace with a degenerate human culture which consorted with xenos. That particular information ignited Dorn's rage, for the Warmaster had been one of the few he had trusted and admired amongst his brothers. Yet the proof Guilliman showed him – picts and official communications from the so-called Interex – were impossible to deny. Guilliman told Dorn of his desire to return the reins of the Imperium to those who both deserved them and were capable of making the choices necessary for Mankind to survive. And to do that, he needed the help of Dorn, who knew more than any other the need for strong leadership and the risks of allowing mortal humans to guide the destiny of the species.

Rogal Dorn fell for his corrupt brother's lies, and pledged himself and his Legion to the cause of Guilliman's rebellion. In return, the lord of the Ultramarines told his brother of his plans, and of the place where they would be put in motion : a five-planets system known as Isstvan.

The Heresy : Atrocity and Massacre

Isstvan had been brought to compliance several decades ago, by a contingent of the Raven Guard. According to the records of the Great Crusade, it had been a model compliance, if not a peaceful one. The people of Isstvan had resisted the coming of the Imperium not because they didn't want to be reunited with Terra, but because the Imperial Truth had conflicted with their religion. It had taken several months to the Nineteenth Legion to crush their temples and demonstrate in the clearest way that their gods weren't real and that they didn't need fear their retribution, and the compliance had been easy after that.

When the Imperial Fists arrived, however, the system was in open rebellion. Vardus Praal, the Imperial Governor put in place by the Raven Guard had abandoned his oaths and joined the old cults of Isstvan, who had apparently survived the purges of the Astartes. The entire planet had followed him in his rebellion, or been purged in turn. Had Dorn not known the true hand behind this rebellion, he would no doubt have condemned Corax for his failure to pacify the planet correctly.

Four Legions had gathered at Isstvan, a number never seen since the Triumph of Ullanor. The Ultramarines, the Blood Angels, the Iron Hands and the Imperial Fists were there, and many who didn't know what was to come wondered what in the system could possibly warrant the use of such overwhelming force. The official reason was that Guilliman had asked his brothers to come in order to demonstrate that the Imperium would not tolerate dissensions within its own borders, but that excuse was flimsy at best. Still, none could possibly have anticipated the true horror of the situation.

The four Primarchs held council together, and a plan was designed to retake the planet and punish the ringleaders of the rebellion. All Legions would send select elements to the third planet of the system, the only one populated. These groups of warriors would seek out specific objectives and secure them before a second wave of warriors was sent. The planet would fall before the end of the day – as was only fitting for a world faced with the combined might of four Legions.

But all Inquisitors know what happened instead. The Primarchs had sent to Isstvan those of their sons they didn't believe would follow them into betrayal and infamy, choosing to purge their Legions of loyalty to the Emperor before beginning their own dark crusade against the Master of Mankind. While their sons fought against the rebels, they ordered their fleets to open fire on the planet. They unleashed the Life-Eater virus, a weapon which use was forbidden to all but the Emperor's own sons. The first shells of the bio-engineered plague hit the ground at the same moment the Astartes claimed victory against the rebels. In mere moments, the terrifying bio-weapon swept the planet clean of life, killing eight billions of civilians and inflicting horrible casualties to the deployed Marines, before the fleet opened fire again, igniting the gas released in the atmosphere by the Life-Eater and cleansing it in an ocean of fire.

Yet the plan of the Arch-Traitor didn't go unopposed. Despite the investigations of the four traitor Primarchs, there were those in their Legions who had remained loyal and avoided being sent on Isstvan. When the orders came to bombard the planet, these few loyal souls warned their brothers of what was to come, before attempting to leave the system and bring word of the Atrocity to Terra. Of the few ships who were taken by these loyalists, only one managed to leave before being either boarded or destroyed : the Tribune, a battle-barge of the Seventh Legion, commanded by Captain Alexis Pollux. It was that vessel that would bring word to Terra of what had occurred.

Thanks to the warnings they received, some of the Astartes on the surface managed to hide in bunkers and tunnels deep enough for them to survive the viral bombardment. They emerged from their shelters to witness utter desolation : billions of fire-bleached corpses, and the ruins of entire cities. Worse, they knew who was responsible. The rebels of Isstvan couldn't possibly have access to such weapons, nor could they have had the resolve to use them on their own people.

'We are betrayed.'
Anonymous Legionary, on the fields of Isstvan III, moments before the viral bombardment.

Words fail to convey what the loyalists must have felt at that terrible realization. Astartes are made for service, for duty, for loyalty to their battle-brothers and commanders. The bonds of brotherhood are one of the few things they are allowed to keep from their time as human beings, and for these bonds to be shattered in the act of Heresy is something which can break the spirit of the even the most stalwart servant of the Emperor. And yet, betrayed by their fathers and abandoned by their brothers, the Martyrs of Isstvan III fought on. They swore oaths of revenge on the traitors, and prepared for what they knew was to come. For the first time in recorded history, the hour was at hand where Astartes would kill Astartes on the battlefield.

In orbit, the traitor Primarchs witnessed their failure to purge their Legions in a single shot. Almost immediately, Dorn descended on the planet to finish them, accompanied by the bulk of his Legion and quickly followed by the Ninth, Tenth and Thirteenth Legions. The Primarch of the Imperial Fists told Guilliman, who wanted to kill the surviving loyalists from orbit, that they had already survived the worst their fleet had to offer. Only by killing them in person could they be sure they had disposed of their disloyal sons. Thus began the first battle of the Heresy. Despite the crushing numerical superiority of the traitors, they fought to the last and for weeks, holding the forces of the rebellion in place and giving time for the warning to reach Terra. Thousands of Legionaries had survived the initial bombardment, and they died as they had lived : as true servants of the Emperor. Today, there is a monument dedicated to them on Terra, that bears no name, for it is unknown who of the traitors' sons stood loyal and who fell. Instead, the Pillar of Bone is covered in prayers for their souls and oaths to never forget nor forgive.

The Tribune emerged from the Warp. Its once proud shape was marred with the scars of the damage it had sustained while escaping Isstvan, as well as the depredations of the Empyrean's beasts – Alexis was unwilling to call them, as most of his crew and surviving brothers did, daemons. Of the hundred warriors who had been under his command before, barely thirty remained. Twenty he had had to kill, for they had refused to follow him, instead choosing to stand with their Primarch in his madness.

Before him, through the occulus, he could see the heart of the Imperium floating in space. Thousands and thousands of ships were swirling around, carrying merchandise and men for the insatiable Throneworld. Among them were the ships of the Iron Warriors, those worthies who had been chosen for the duty of protecting Terra and the Emperor. Once, Alexis had been jealous of them. Now, he could only admit, however bitter that made him, that the decision of the Master of Mankind had been the right one. Who knew what would have happened, had Dorn been in command of the Imperial Palace's defenses during his betrayal ?

But there was something wrong, and it took one more minute for the captain to see it.

'Where is the Ironblood ?' he murmured to himself, though his brothers picked it up easily. 'Where is Perturabo ?'

'Lord Pollux', said one of the few remaining bridge crew. 'We are being hailed.'

Alexis nodded, and the vox officer opened the channel.

'Imperial Fist vessel,' said a voice with the distinctive sound of an Astartes, the tone of a commander, and the caution of a man who doesn't trust the one he was speaking to. ' T his is Warsmith Forrix of the Fourth Legion. Identify yourself and state the reason of your presence in the Solar system.'

'My name is Alexis Pollux. Once a captain of the Legione Astartes. Once a son of Rogal Dorn. And I have come here to warn you of betrayal, son of the Praetorian.'

Eventually, word reached Terra of what had happened, just as Warmaster Horus returned from the Interex with new knowledge of the perils of Chaos. In haste, a force of seven Legions was ordered to converge on Isstvan and annihilate the traitors, while two more Legions, the Word Bearers and the Eaters of Worlds, were dispatched to Ultramar. While the hammer of the Emperor approached, the Traitor Legions fortified the fifth planet of the system, creating a stronghold that could hold against the retribution of the Imperium. Of course, even then, the four traitor Primarchs knew that amongst their seven brothers Horus had sent, four had already pledged themselves and their warriors to Guilliman's cause.

During the Dropsite Massacre, Dorn fought with his mighty chainsword at the head of his Legion, butchering hundreds of loyalists with unbridled fury. Contrary to Guilliman's plan, he refused to give ground, and the traitors took greater casualties than they had anticipated before the Dark Angels, White Scars, Salamanders and Raven Guards arrived to join the fight and reveal their true allegiances. Dorn sought out Konrad Curze, wanting to avenge his humiliation on Cheraut, but he was no match for the cold fury of the Savior of Nostramo. The Primarch of the Night Lords almost succeeded in killing his brother, but was stopped by Sanguinius and forced to retreat before going after Vulkan and meeting his fate at the Black Dragon's hands.

When the Massacre came to an end, hundreds of thousands of Legionaries had died. The Alpha Legion and the Death Guard had taken horrendous losses, and the Night Lords had lost their Primarch. Word arrived from Guilliman's agents in Ultramar that the Ruinstorm had been unleashed, trapping the Twelfth and Seventeenth Legions in his fief. The Heresy could now begin in earnest, and spread across the entire galaxy as it made the Imperium burn.

The Blood Crusade

While the Ultramarines advanced on Terra, the Imperial Fists spread across the Imperium, burning all the Iron Warriors fortresses they could find on the way. Released from the constraints of Imperial law, the Seventh Legion fought with a ferocity that belied the cold facade they had shown during the Great Crusade. Determined to show their strength to the rest of the galaxy, they sought to test themselves in battle against the most difficult of enemies : the Iron Warriors and their fortress-worlds.

As the Heresy raged on, however, Rogal Dorn noticed that there were changes ongoing in his Legion. Soldiers who had been the most disciplined of the Astartes were growing wild, seeking bloodshed above victory and glory in battle over tactical objectives. What he had seen of the Ultramarines' corruption was now beginning to appear inside his own Legion, but without the control and focus of the Thirteenth. Instead, his sons were degenerating, consumed by their wrath at the Imperium who had betrayed them. Losses were increasing with every battle as the command structure and discipline of the Legion broke down, especially considering that the Seventh was waging war against the Iron Warriors' fortress worlds.

The situation came to a head during the battle for the Shadenhold, on Lesser Damantyne. There, the Imperial Fists faced the defenses of Warsmith Barabas Dantioch, one of the best fortress-masters of the Fourth Legion. Thousands of Legionaries, millions of mortal soldiers, and several Titans from the Legio that had chosen to stand with the arch-betrayer Guilliman laid siege to one of the most ingeniously devised fortresses in the history of the galaxy. For three years Dorn laid siege to the Shadenhold, and as time passed entire Companies of his Legion hurled themselves into Dantioch's defenses, heedless of their Primarch's orders, consumed by the desire to reach their foe at last. Infighting broke out between his Legionaries and mortal allies, as the lust for blood grew amongst the sons of Dorn as they were denied the chance to face the loyalists in direct conflict.

Finally, Dorn managed to breach the warsmith's defenses, only to find that Dantioch was gone. The son of Perturabo had escaped and rigged the Shadenhold – built inside a gigantic stalactite in a subterranean cavern – to detonate. The Primarch of the Imperial Fists barely escaped with his life, but the total toll taken by the siege on his Legion was appalling. It is estimated that more than a tenth of the Seventh's total strength was lost thanks to Barabas Dantioch – a deed that has led to the warsmith's beatification by the Ecclesiarchy. Seeing the terrible damage done to his armies, Dorn realized that his Legion was killing itself.

His whole body throbbed in pain, and he was alone. Something had gone wrong when he had activated the teleport, though he would likely never know exactly what.

'What are you doing here, Iron Warrior ?' asked a voice that was unlike any voice he had ever heard. It was a voice that was filled with gravity and nobility alike – the kind of voice that could make armies lay down their arms in shame, and turn fanatics away from their false idols.

He looked up, and saw a figure in grey armor that somehow appeared to be shrouded in golden light, even though no sun shone in the hellish skies. He knew these features, though he had never seen them in person. They were depicted on thousands of remembrancers' works and on propaganda posters for the Imperial Truth all across the galaxy.

'I do not know, lord Lorgar,' said Barabas Dantioch, kneeling before the Primarch of the Word Bearers.

Rogal Dorn sought the counsel of his brother Guilliman, whose knowledge of the Warp was unrivaled amongst the traitor Primarchs – safe perhaps for that of Lion El'Jonson. Roboute told his cohort that the Blood God, Khorne, had marked Dorn's Legion with His sigil, and that it was the Chaos God's influence that was transforming the Seventh more and more quickly. While he honored the more martial aspect of the God of War, Dorn also didn't want his Legion to become mindless berzerkers, or die out before the Heresy could even reach Terra and face the greatest challenge of all : the Imperial Palace.

That is why, with the help of the Ultramarines, he made a pact with Khorne. In return for their eternal service, the Imperial Fists would be protected from the madness that was threatening to consume so many of their numbers. This protection came at a price in blood that the Legion payed without hesitation. For three years, while the Heresy advanced toward Terra, the Seventh Legion gathered its strength and burned a hundred civilian worlds, killing hundreds of billions of innocents in an offering to Khorne in order to seal the pact. This carnage was later recorded in Imperial archives as the Blood Crusade, and in time, that name would be attributed to other large-scale actions of the Seventh Legion.

The fury burned in his veins like a holy fire. It was filling his muscles with strength, accelerating his reflexes and lifting the fatigue from his limbs. Not that he would have needed this blessing to slay his current targets. The population of the Phall system was utterly defenseless in the face of the Blood Crusade, and there had been a time when the slaughter of such weak prey would have annoyed him. But he knew now that this was an offering, a proof of faith and dedication to the Power that had marked them all as His. The weak had to die so that the strong could remain strong. Such was the way of the universe – the Fists were merely speeding up the process.

Sigismund's blade tore another of the fleeing civilians in two, and the Templar looked up at the sky, which were already starting to shine with the sacred red of the God of War as the Seventh drew His attention by the offering of billions of lives. No matter how many times he saw it, it always filled his heart with savage joy and pride – for he knew that the eyes of the Blood God were upon him more than any of his brothers.

'Blood for the Blood God !' he shouted, letting some of the fire in his heart spill over to his brethren. 'Skulls for the Skull Throne !'

By the end of the Blood Crusade, the Seventh Legion had gone from Traitor to Chaos Marines, as the Dark Angels did when their Primarch returned from the Maelstrom. No longer did they fight alongside Guilliman in order to bring order to the Imperium and protect it from the horrors of the stars : they fought for glory and the favor of Khorne. To mark their allegiance to the Blood God, all Imperial Fists painted their gauntlets in red. This tradition, kept ever since, has led the loyal Legions to call the Seventh the Crimson Fists rather than their original name, denying their traitorous kin the qualifier of Imperial.

His Legion saved from madness at the cost of their immortal souls, Dorn turned his gaze to the ultimate objective of the Heresy : Terra, and his brother Perturabo's fortifications. There, he knew, would the final battle for the fate of the galaxy be waged. There, he would prove that he was the strongest of them, and always had been.

The Siege of Terra

'The skies burned with fire. The Fallen Angels descended upon Holy Terra on wings of treachery and falsehood, and hurled themselves at the great walls of the Imperial Palace. And leading them, before even the blue-clad arch-traitors, stood the scions of blood and carnage, their honor forsaken and their hands forever red with innocent blood …'
Excerpt from The Canticle of the Dead

The Imperial Fists were at the forefront of the renegades' assault on the Imperial Palace. With the new blessing of the Blood God, they were capable of cooperating with the other Traitor Legions. But even with the fury they felt at Perturabo's sons under control, the Lord of Iron had turned the Imperial Palace into such a bastion that they took terrible losses for each meter of ground they managed to take. The absence of the Blood Angels, who had been supposed to support the advance of the Seventh but instead preferred to sate their blasphemous thirst on Terra's population, made the situation even worse.

The Siege lasted for weeks, and as it went on without any significant gain made for the traitors, dissension began to spread amongst their ranks. The opposing powers that had claimed the souls of the Traitor Legions started to be reflected in their mortal slaves, and it is believed that in time, they would have turned on each other – for Guilliman lacked the ability to inspire his brothers to truly stand by him, and had instead drawn them to rebellion by appealing to their own desires and grievances toward the Imperium.

The death of Horus at Sanguinius' hands was the only thing that prevented the other Traitor Legions from directly turning on the Blood Angels for refusing to fight alongside them on the walls, and when the Ninth Legion finally joined the fight, it seemed that the rebels were about to break through and invade the Palace. Then the Night Lords and the Emperor's Children arrived, and it is said that Dorn's scream of rage at the coming of Curze's sons shook the walls of the Inner Sanctum itself. The Ravenlord left the surface of Terra to face the two Legions in orbit, while Vulkan remained to face the forces of the Eighth Legion, which seethed with the desire to avenge their Primarch.

Meanwhile, Guilliman received words from his allies in the Warp that Lorgar and Angron had managed to escape the Ruinstorm, using an ancient xenos artifact, the use of which had been unlocked for them by the most unlikely ally. Time was running out for the traitors, and if the Imperial Palace still stood defiant by the time the Word Bearers and World Eaters arrived, then all would be lost. The Arch-Traitor called his three remaining brothers to him : Ferrus Manus, Rogal Dorn and Lion El'Jonson, and launched his final gambit. Together with their Legions' elite, they broke the Eternity Gate of the Palace, and three of them advanced into the Sanctuary while Manus held the gates against any loyalist counter-attack.

They found in their way a thousand Iron Warriors, led by Warsmith Kroeger, one of the Triarchs of the Fourth Legion. Seeing the forces of his most hated brother, Dorn demanded that he led the charge, and slew the warsmith in single combat after more than an hour of bloody close-quarters fighting. But while he may have killed the son, the father wouldn't go down so easily.

In the Cavea Ferrum, Dorn faced Perturabo. After hours of fighting, he broke his sword in a blow that threw down the Lord of Iron and his warhammer away from him, and was preparing to finish him with his bare hands when word came through the vox of what had happened in the Throneroom. Guilliman was dead. Angron and Lorgar were almost here. The rebellion had failed. Screaming with unspeakable rage, Dorn was forced to retreat, leaving his rival alive, and run from Terra with his Legion, to the Eye of Terror, where the Imperium's vengeance wouldn't be able to follow him.

Post-Heresy : the Iron Cage and the Breaking

Sigismund the Destroyer
During the Great Crusade, Sigismund was the First Captain of the Seventh Legion and generally hailed as the greatest son of Dorn. It was Sigismund and his Templars that carried Dorn's banner on the field, and it was him who fought as the Primarch's Champion. The First Captain was a consummate killer and an exceptional duelist, fighting against the best warriors of other Legions in the training cages and never losing one of these bouts. Abaddon of the Luna Wolves, Lucius of the Emperor's Children, Kharn of the World Eaters or Amet of the Blood Angels : none could defeat him. The only one to ever avoid defeat at his blades was Sevatar, First Captain of the Night Lords, who head-butted him unconscious after hours of dueling, making the bout a tie. At that time, Sigismund was acknowledged as an honorable warrior, and greatly appreciated in many Legions, despite being somewhat prideful and humorless.
On Isstvan III, Sigismund was part of the forces who took part in the massacre of their brethren. Many champions of the loyalist elements fell to his blade, a feat that he would later repeat on Terra. It is believed that these kills were what drew the attention of the Blood God to him, and that his part in the Breaking was what earned him the title of Chosen of Khorne, a position he still holds to this day despite the attempts of many other followers of the Lord of Skulls to take it from his headless corpse.
It is said that the sword that Sigismund now uses was forged from fragments of Dorn's own weapon, which he shattered in his duel against Perturabo – the blade breaking with the strength of the blow that threw down the Lord of Iron. He reforged it on the new homeworld of the Legion in the Eye, with the help of Khorne's own daemon blacksmith.

Less than a century after the end of the Heresy, Dorn, who still ruled his Legion as a Primarch in the Eye of Terror, sought to escape his hellish prison. He knew that Perturabo had created a circle of defenses around the Warp Storm, and was filled with the need to crush it, in order to prove that he was superior to the Lord of Iron. He learned which of the fortress-worlds was commanded by Perturabo himself, and gathered as many ships, Legionaries and daemonic allies as he could, before launching the first massive attempt from the Traitor Legions to break free of the Iron Cages. The Iron Warriors were forewarned of the incoming attack by their own Librarians and astropaths, who felt the pulses of hatred flowing ahead of the Chaos fleet, and the world of Sebastus IV prepared itself for war against the traitors.

The world was too well-defended to be razed from orbit, but Perturabo taunted his brother by lowering the void shields for a fraction of a second each hour – not enough time to fire through the opening, but enough to teleport troops on the surface. Enraged by the provocation, Dorn used Warp-born technosorcery to teleport himself and half of his remaining Legion to the world – and straight into the Lord of Iron's trap. The surface of Sebastus IV was a labyrinth filled with death traps and automated defenses. Hundreds of thousands of skitarii warriors had been given to Perturabo for this occasion, and with the aid of the Iron Warriors commanding them, they tore the Imperial Fists to pieces. Dorn himself may be all but impossible to kill, but he couldn't be everywhere at once. After hours of punishing warfare, Dorn finally reached the center of the labyrinth, where he believed Perturabo waited for him. But the Lord of Iron was no fool, and honor and glory meant nothing to him – something Dorn had always failed to understand. Instead of finding his brother, Dorn found tons and tons of explosive, rigged to detonate the moment he entered the room. His Huscarls, warriors who had fought at his side since the dawn of the Great Crusade and had followed him through the entire Heresy, died to a man trying to protect their Primarch from the explosion – including their leader, Archamus, who had always been the voice of reason in Dorn's councils. The Primarch of the Seventh Legion barely survived, and was gravely wounded.

His body broken, his Legion decimated and his fleet aflame, Dorn was forced to retreat back into the Eye of Terror. It was the final time he and his brother ever measured their skills in warfare against each other. The Imperial Fists had lost thousands and thousands of warriors in that ill-fated assault, but the blow that would truly destroy them as a Legion was yet to come – and when it did, it did from the most unexpected source : Sigismund himself, the most loyal son of Dorn, captain of the First Company and leader of the Templars.

'You are not my father. And I am not your son.'
Last words of Sigismund to Primarch Rogal Dorn

The Legion retreated to the daemon world of Esk'Al'Urien, where the Imperial Fists had established their principal stronghold. But as they began to heal and repair the damage their fleet had taken, the First Captain of the Legion and his men began to slaughter their own brothers and their mortal servants and allies. With no warning nor reason given, Sigismund turned on his own bloodline and sought out the remaining leaders of the Seventh – captains and fleetmasters whose reputation and skill could have united the Legion while the Primarch recovered from the wounds he had taken. Chaos spread across the entire daemon world, and hosts of Neverborn incarnated from the bloodshed, reaping an even greater toll on the Imperial Fists' numbers. In the absolute confusion, companies began to fight each other even without Sigismund's presence. It seemed as if the Seventh Legion was going to destroy itself … and then Dorn rose.

The ground was slick with his sons' blood. The skies were burning with the fires of Hell. His whole body was aflame with the pain of his injuries. Grafted skin was falling from his exposed muscles as he advanced toward the sounds of battle, but he ignored it. It was only pain. What mattered was what his world was under attack. Who dared to attack him here, where his Legion was at his strongest ? Who thought that the Imperial Fists had been weakened enough by Perturabo's cowardly trap ?

When he emerged from his chamber and saw the battlefield, he didn't understand. There was no enemy. No Astartes wearing the colors from another Legion, no host of daemons led by a champion of one of the Blood God's enemies. Yet the air was filled with the sound of death cries and chainblades on ceramite. Cold realization set in : his sons were killing each other.

'Who ?!' he howled, anger quickly replacing doubt. 'Who dares ?!'

'I do,' said a voice he knew all too well.

Sigismund stood before him, his armor painted black safe from his red gauntlets. He wore his helmet and held in his hands Storm's Teeth, reforged after it broke against Perturabo's Forgebreaker. Dorn had never learned just how the Lord of Iron had acquired Ferrus' warhammer, and he didn't care.

'You ?' he sneered. 'You did … this ?'

'Yes. You have failed us, father. You will destroy the Legion; grind it to dust against Perturabo's Iron Cage. I will not let you do it – even if it means I have to destroy the Legion myself.'

'You … you …'

Hatred boiled in his veins. A red veil descended on his thoughts as he took in the true scope of the betrayal. Cracks formed in his flesh as the raw power created by such carnage gathered in him, seeking a host capable of giving it form in the semi-material realm that was Eyespace. Before Sigismund's wide eyes, the blood that had been spilled all across the planet began to flow toward the Primarch's towering figure, forming a great column of crimson fluid that reached all the way up to the tortured skies. Then the column burst apart, revealing a creature of nightmares and utter bloodlust, which looked down at Sigismund with burning hatred in its eyes.

'I will kill you,' said the Daemon Primarch in a voice that was the damnation of heroes and the death of innocents, 'my traitorous son.'

The Primarch of the Imperial Fists ascended to the ranks of the Daemon Princes on the same day his favorite son destroyed his Legion. The rage he felt that day now burns in him forever, but the one he seeks to destroy eluded him. Sigismund and his cohorts, renaming themselves the Black Templars, left the daemon world on their own ships, and Dorn has been hunting them through his daemon allies ever since. With their Primarch removed from them and thrown into the Great Game of the Chaos Gods and most of their superior officers dead at the Black Templars' hands, the Imperial Fists fractured in hundreds of small warbands, generally no larger than a single Company commanding a single ship. Only rarely in the following millenia would Dorn's attention tear from his conflicts in the Warp and his quest for Sigismund's blood to return to the world around him.

The Black Templars
When Sigismund the Destroyer left his Legion, a sizable host followed him. They were the warriors who saw the former Legion's Champion as the chosen of the Blood God, and who owed him their loyalty either because of his former rank or because of a blood debt. They became the Black Templars, in a mockery of the order Sigismund had once led as the Legion's elite. They repainted their armor in black, though they left their red gauntlets untouched. For centuries since then, they have loyally followed Sigismund throughout the Eye of Terror and beyond, seeking worthy enemies, be they xenos, servants of the Imperium or fellow traitors. On more than one occasion as the Imperium been saved from having to deal with a warlord or an alien arch-fiend when the Black Templars emerged from the Warp in order for their master to claim one more skull for the Blood God – though it has lost twice that number of Heroes to the same blade.

The Legion Wars

Several decades after the disaster of the Iron Cage and the subsequent Breaking of what had once been the Seventh Legion, the circle of defenses around the Eye of Terror came once more under attack. This time it was the Ninth Legion that led the assault, with the malformed horrors created by the arch-renegade Fabius Bile of the Emperor's Children. These were the Clone Wars, and while they would cause much horror upon the Imperium, they had also consequences in the Eye of Terror. When Dorn heard that Sanguinius' Legion had succeeded where himself had failed and broken free of the Iron Cage, his rage was immense. When he learned how the Angel had achieved that feat – by treachery and the corruption of an Imperial commander – he couldn't forgive what he perceived as a deliberate insult against his honor. Still, under the counsel of what few of his men still dared to talk to him, he held back his fury until one last insult was hurled at him by the Blood Angels.

Then the Ninth Legion attacked one of the Imperial Fists' genetic facilities, where the few non-mutated human youths the Seventh could find in the Eye were transformed in new Legionaries. The motives behind that attack are unclear : some Inquisitors believe it was an isolated act by sensations-craving Blood Angels, others than Fabius Bile ordered it in order to obtain Imperial Fist's gene-seed for his blasphemous experiments. Whatever the reason, Dorn's reaction to the laboratory's destruction and the plunder of its gene-seed's stores was as predictable as it was devastating. The War of Woe had begun.

There had always been strife amongst the Traitor Legions in the Eye, caused by old grudges, rivalries, religious beliefs, competition for limited supplies or simple need for war. Until now, however, these conflicts had been kept at the level of individual warbands, with the Legions themselves maintaining a tenuous ceasefire with each other. The Daemon Primarchs didn't want to waste their troops against their own kin, preferring to seek a way to claim vengeance on the Imperium. But the champion of Khorne changed that. Despite the Breaking of the Seventh Legion, his word still held some value amongst his sons, and the prospect of waging war against another Legion was one sure to draw the attention of the Khornate Fists. At his command, tens of thousands of Imperial Fists and millions of humans and mutants gathered in a mighty armada, with which the Daemon Primarch waged a terrible war against Sanguinius. Daemon world after daemon world burned, with hosts of daemons of the Blood God and the Dark Prince flocking to the side of both fallen Primarchs. Other Legions were drawn to the conflict, whether their own Primarchs wanted it or not.

Faced with his brother's onslaught, Sanguinius called back most of the forces he had sent in support of Fabius Bile's incursion into Imperial space. This is estimated to have significantly contributed to the ultimate victory of the Sons of Horus and Emperor's Children, for though the losses they took in destroying the renegade Chief Apothecary's so-called Black Legion. Imperial scholars who know of the Legion Wars consider them to be a perfect example of the maxim known to all Imperial commanders facing the Archenemy on the field : sometimes, the very nature of Chaos is the Imperium's best ally against its minions.

Ultimately, the two Daemon Primarchs of Khorne and Slaanesh faced each other on the daemon world of Iydris, an ancient Crone World of the Eldars located near the center of the Eye of Terror. The exact details or victor of that epic confrontation remain unknown even to the mightiest seers of the Thousand Sons, but it caused the war between the Seventh and Ninth Legions to abate, if not wholly cease – in some parts of the Eye, the sons of Sanguinius and Dorn still fight.

The weapons of the two demigods lay broken at their feet, shattered by the might of their blows. Their pieces were lost amongst thousands of dead Legionaries in yellow and crimson armor. The two had been fighting for an eternity, yet still they battled each other under the gaze of the dead of Iydris. Sanguinius' magnificent wings were broken and bloody, his glamour stripped away and the ugliness beneath revealed. Dorn's armor was covered in crack, and blood gushed from a hundred wounds – each of them would have killed a Space Marine outright.

There were no words exchanged between the two Daemon Primarchs. The Lord of Angels had tried to taunt his foe at the beginning of the duel, and Dorn had answered by scoring first blood. After that, there had been no more insults. Only the fight between the avatars of two opposed gods, while their sons watched in awe from far, far away.

Even battered and wounded, the fallen sons of the Emperor were figures of terror and wonder. They fought with their bare hands, but such was their power now that each blow could have rend a tank apart. Around them, thousands of Neverborn were born and destroyed every second as conflicting energies clashed, their brief existences spent in singular screams of hatred and despair. In the sky, the baleful un-light of the Eye of Terror's central black hole shone upon the demigods, forming a hateful trinity with the gazes of the God of War and She-Who-Thirsts.

For decades, the Blood Crusade had raged on, igniting the Eye with what was already coming to be called the Legion Wars. Though the apparent motives behind it had been understandable by the minds of mortal men, in reality, conflict between the Seventh and the Ninth had always been inevitable. With the Heresy failed, the Great Game had returned to its state of opposition between the Four, and the slaves to darkness had hailed the call to war against their patron's enemies when it sounded in their very souls. And so the Gods' champions had come to the Crone World of Iydris, to fight the final battle of the Crusade amidst the graves of Eldar dead. Thousands of soul-stones had been crushed in the battles between the Legions, their energies feeding the spawn of the Dark Prince while turning His warriors' attention away from the fight and toward the quest for more of the precious gems. The animated constructs of the xenos had been crushed between the two warring Legions, reduced to thin bone dust by the ceramite boots of the Chaos Marines. A handful of living eldars, who had come to the planet for purposes unknown, had similarly died – the lucky ones at the hands of the Imperial Fists, the rest under the fangs of the Blood Angels.

When the Legions had come here, all had known that this would be the final battle. The skies above Iydris had been filled with hundreds of ships, belonging to the two Legions and their allied warbands. Titans had fought Titans, and the allegiances of hundreds of warriors had suddenly shifted as the other side made them a better offer. Not since the collapse of the Eldar empire had the Eye seen such a confrontation, but the troops gathered were but the paler aspect of the war being waged here.

The two Primarchs had left their homeworlds in person to confront each other, and the sheer scale of such a fight would force both sides to retreat to lick their wounds once it was done, regardless of who would claim victory – if anyone could do such a thing, here in Hell.

Organization

The Excoriators
In the aftermath of the Legion's breaking, some Imperial Fists were unable to accept their double failure. They began to ritually spill their own blood in self-flagellation rituals and more elaborate tortures, seeking the forgiveness of the War God. The constant pain they inflict on themselves has unhinged their minds, making them insensible to wounds taken on the battlefield and obsessed with victory at any cost. They are pariahs amongst the Seventh Legion because of that, for they care nothing about honor. While a completely different breed than the Sword Brethren, they are no less deadly. When Sword Brethren may display some twisted form of chivalry, the Excoriators do not.

Before the Heresy, Dorn's command over the Imperial Fists was unquestionable and unquestioned. His word was law, and those who carried his favor were the only true authority above individual Companies Captains. Even when they renounced their loyalty to the Emperor, the Fists kept their old hierarchy, though it began to weaken as Khorne's hold on their souls strengthened. However, after the Blood Crusade and the sealing of their pact, the discipline of the Legion was reaffirmed, only to be shattered forever at the Breaking.

Now, ten millenia after their founding, the Imperial Fists no longer have anything resembling a command structure. Most of them fight under the command of warlords of other Legions, acting as shock troopers and champions. A few, calling themselves the Knights of Dorn, still attend their Daemon Primarch on the Legion's new homeworld. Only on rare occasions do the Seventh act with united purpose, but these occurrences have each caused terrible damage to the Imperium. These Blood Crusades inevitably collapse when the ego and paranoia of the Imperial Fists lead them down their own paths, even when Dorn himself leads his sons to war. The First War for Armageddon was the last such incursion, with Dorn's summoning and subsequent banishment causing it to end.

Warbands of Imperial Fists tend to include very few Astartes, instead relying upon armies of mortals better trained and disciplined than most Chaos rabble. The leaders of such groups drape themselves in all manners of self-aggrandizing titles, some of them based on the old Legion's hierarchy, others issued by daemons from languages never meant for the human tongue.

The Blood Crusades
The Pact of Blood (M30) : During the Heresy, the Imperial Fists rampage across Segmentum Obscurus, slaying billions of Imperial citizens to seal their Primarch's pact with the Blood God. To this day, the echoes of the slain's dying screams still resonate in the Segmentum, and occasional Warp Storms erupt when innocent blood is shed in great amounts.
The War of Woe (M31) : Inside the Eye of Terror, Dorn gathers a great part of his Legion to wage war against his brother Sanguinius, whose patron power, Slaanesh, stands in opposition to Dorn's own hateful deity. The war never really stops, though the Blood Crusade itself ends after the two Daemon Primarchs fight each other on the daemon world of Iydris.
The Battle for Skalathrax (M32) : Demetrius Katafalque, one of the first Excoriators, leads an assault on one of the Twelfth Legion's recruiting worlds. Angron, Primarch of the World Eaters, fight against a horde of Khornate cultists and Chaos Marines for several weeks with a handful of his warriors until the Emperor's Children, led by Fulgrim himself, come to their aid.
[ CORRUPTED FILE]
T he Curtain of Blood (M36) : Dozens of individual warbands of the Seventh Legion emerge from the Eye of Terror through newly opened paths in the Empyrean. Bypassing the Iron Cage, they lay waste to dozens of Imperial worlds, drawing to them important contingents of loyal Astartes and easing the rise of the Age of Apostasy.
[ACCESS DENIED –  CLEARANCE NOT HIGH ENOUGH ]
The War for Armageddon (M41.5) : With the help of Logan Grimnar of the Space Wolves, Rogal Dorn is summoned on Armageddon. It takes a combined effort of the World Eaters and the mysterious Grey Knights to defeat the forces of the Blood God and banish the Daemon Primarch.

Homeworld

In the Eye of Terror, Dorn claimed one of the many worlds of the fallen Eldar empire as his Legion's new base. Before the first battle of the Iron Cage, Imperial seers that peered into the Eye to watch the Traitor Legions described it as a giant fortress, with daemon engines capable of shooting approaching ships and walls higher than those of the Imperial Palace, taking advantage of the fluctuating nature of Eyespace. The will of the Primarch was more than capable of shaping a daemon world according to his whims, and the planetary fortress he created was one of the greatest strongholds in the Eye. This, however, changed after the Breaking and Rogal Dorn's ascension to daemonhood. His rage at being defeated by Perturabo on the field, and then betrayed by his closest son, could never be appeased. Gone was the willpower that had turned an entire world into the ultimate fortress : instead, a wasteland of volcanoes and rivers of boiling blood formed. For several centuries it remained it so, until at last the fury of the Primarch turned into cold rage : then the daemon world became icy cold, and great storms roared in its infernal skies. Ever since then the cycle has continued, the nature of the Seventh Legion's homeworld changing every time its Daemon Primarch's temper does so.

The interrogation of captives from the Eye of Terror has revealed that the Imperial Fists call the world Esk'Al'Urien, or 'The Fury that never sleeps' in the old tongue of Inwit. Warbands and champions of the Legion build skull altars for the glory of Khorne, not on the world itself but in orbit, creating rings of bone around the world. On the planet, daemon princes and powerful warlords of the Blood God head hosts of hellspawns against each other to please their infernal patron and slake their own thirst for blood.

Beliefs

The Feast of Blades
Once every century, dozens of Imperial Fists warbands gather on their homeworld. Each warband chooses a champion, and they fight to the death. The winner is rewarded with the Dornsblade, a daemonic weapon of staggering power who will always find its way back to the daemonworld in time for the next Feast. It was once wielded by the Primarch himself, but upon his ascension during the Breaking, he lost the ability to use it. Because he carried it with him in the Iron Cage, the blade is a reminder of his defeat, and shimmers with the fury of the Emperor's son. To carry the blade into battle is to expose one's soul to that rage, and even with the blessing of Khorne, most Imperial Fists lose themselves until the carnage is done. With the power of the daemonblade infusing their flesh, they are all but invincible, and their allies stay out of their way lest they attack them in blood-crazed fury.

The Imperial Fists serve Khorne, the Blood God of Chaos, Lord of Skull and Murder. Their corruption took root during the Great Crusade. Then the Imperial Fists sought glory in battle, and to obtain it needed strength of will and arm. They kept old superstitions in their ranks of the gods of war of old, honoring them with their deeds on the battlefield in return for their blessing of might. Yet these were more traditions to help them keep heart in the face of the immensity of their task, rituals of brotherhood in a life where a violent death was the only certitude.

Now, the Imperial Fists have turned their discipline and rigor to the worship of Khorne. To them, the only way to prove their devotion to their patron is on the battlefield. Either through the slaughter of countless enemies or the quest for powerful foes to defeat in single combat, every son of Dorn endeavors to earn the Blood God's favor. Duels to the death are fought amongst them at the slightest affront, be it perceived or real – not out of bloodlust, but out of faith, or perhaps in some case necessity : Imperial Fists who lose the favor of the Blood God quickly succumb to Dorn's Darkness, a genetic curse afflicting all of their bloodline.

'Upon the fields of battle,
With the blood of brother and foe,
We honor the Blood God,
The Lord of Skull, Master of Battle.'
Canticle of the Black Templars

Combat doctrine

Lysander, the Heir of Dorn
For five centuries now, an Imperial Fist known as Darnath Lysander has been the scourge of the Iron Cage around the Eye of Terror. He has led many raids against the Iron Warriors' fortress-worlds, and seems to enjoy the favor of both the Blood God and its Daemon Primarch Rogal Dorn. Inquisitorial personnel has been researching that Chaos Lord for almost as long, and the tale they have been able to piece together is a frightening one indeed.
Lysander was the son of a couple of faithful Imperial citizens, undergoing a pilgrimage to Holy Terra, as billions across the galaxy attempt every year. The transport that carried them, however, came under attack by an Imperial Fist warband led by the Chaos Lord Shardryss. The ship was boarded by Khornate cultists who butchered the defenseless civilians. In spite of his youth, Lysander fought back, and impressed Shardryss enough that he ordered him captured instead of slain. Lysander was then brought to the Eye of Terror, and underwent the soul-crushing agonies of the attentions of the Seventh Legion's Apothecaries. By the time he returned from the Eye of Terror, he was an Imperial Fist body, mind and soul.
The young Chaos Marine fought in the infamous battle of Haddrake Tor, where he killed a Captain of the Thousand Sons who had just killed his warlord in single battle. This propelled him at the head of the warband, and for several decades he raided Imperial positions and other warbands within the Eye.
Then, almost a century after the battle of Haddrake Tor, Lysander was captured by Iron Warrior Warsmith Shon'tu, one of the Keepers of the Iron Cages. Shon'tu wanted to interrogate the Imperial Fists to learn of the current situation in the Eye – something that has been very precious to the Fourth Legion at times. But to his great shame, Lysander managed to escape, and returned to the garrison world of Malodrax with a great force of Chaos renegades fighting under his banner. Shon'tu fought the invasion with every means at his disposal, but was forced to abandon the planet when Lysander unleashed a Bloodthirster of Khorne against his defenses. How exactly the Imperial Fist managed to gain the help of such a potent daemon, none but Lysander and his foul god know.
As a reward for his deed, Lysander was awarded the Fist of Dorn by the Daemon Primarch himself. The weapon is a power fist of awesome power, wielded by Rogal Dorn during the Great Crusade. This has led some Chaos warriors to call him the Heir of Dorn, a title that causes much concern amongst the Inquisition. As a creature of the Warp, Rogal Dorn cannot leave the Eye of Terror for protracted periods of time, but Lysander isn't so constrained. The fear that he may undo Sigismund's Breaking of the Seventh Legion and gathers its tens of thousands of warriors under one banner has kept many an Inquisitor Lord and Warsmith awake at night.

Most of the time, Imperial Fists seen by the Imperium are fighting for other warlords, playing whatever role their commander demands of them. Seventh Legion's warbands mostly operate in small groups of less than a hundred warriors – generally formed of the remnants of an old Company, kept together by the charisma and skill of their leader. These groups go from one battlefield to the next, joining whatever side they choose or targeting worthy foes. Each squad is then given specific orders and unleashed, given free range as to how they are to accomplish their objectives. During the Blood Crusade, when thousands of Imperial Fists gather to wage war, this hierarchy is added another layer between the warbands' commanders and the Crusade's own lord.

Prior to the Heresy, the Imperial Fists were noted as using far more assault squads than other Legions. The units were the vanguard of the rest of the Legion, tasked with breaking enemy lines and securing positions for their brothers to reinforce them. The life expectancy of those warriors was low, and it is believed that it was amongst them that the first signs of Khornate worship appeared. For these warriors, a legacy could only be created through heroic deeds that would be told by the Legion for eternity, and so they sought glory in battle more than most. It is these Legionaries who have become the dreaded Sword Brethren of the Seventh Legion : swordsmen of consummate skill, whose only concerns are victory and glory in the eyes of their hateful god and their comrades-in-arms.

The Seventh Legion is also one of those with the most Terminators in its ranks. During the Great Crusade, they took part in the research that ultimately led to the first models of Tactical Dreadnought Armor, and on Isstvan V, they were the only Legion to be equipped with the devastating assault cannons that had been invented by the Mechanicum traitor allies. Even now, a disproportionate part of Chaos Terminators carry Dorn's gene-seed in them, even if they no longer bear his Legion's colors.

Both of these distinctions are seen in the form of war that the Seventh Legion has become most infamous for : void warfare. As Dorn did when defending the Inwit Cluster from the depredations of the Ork, the Imperial Fists are expert at fleet maneuvers and boarding actions. Those most gifted in it – the dreaded fleetmasters of the Seventh – are often employed as shipmasters by other Traitor Legions, or even take over the ships of human renegades to become corsairs whose name is whispered in fear across entire sectors. On more than one occasion have the Imperial Fists clashed with the Emperor's Children in space battles, matching their skills at boarding actions.

The Curse of Armageddon
The industrial world of Armageddon was the theater of the last recorded Blood Crusades, fought by the Imperial Fists alongside elements of the Space Wolves. During that terrible conflict, the Daemon Primarch Rogal Dorn was brought forth from the Warp by the Space Wolves' psykers. The war against the Traitors was terrible indeed, and victory was only secured for the Imperium through the ultimate sacrifice of almost an entire company of Grey Knights. The holy warriors banished the Daemon Primarch, but Dorn's spite wouldn't let it be the end. Even as his physical form dissolved and his blackened soul was cast back into the hells from whence it came, Dorn cursed the world of Armageddon forevermore. The nature of that curse is the object of much speculation from the Ordo Malleus, but its effects are plain for all to see : in the decades that have followed, the world of Armageddon has been subject to more raids and invasions that most other Imperial worlds, especially those as heavily protected as it is. Even now, the world suffers in the throes of war against the mighty Waaagh ! of Warboss Ghazghkull Thraka, perhaps the most powerful xenos warlord ever encountered in the Imperium's long and bloody history.

Recruitment and Geneseed

The Imperial Fists do very little recruiting since their exile in the Eye due to lack of proper subjects. During the Blood Crusades, what few Apothecaries the Legion still has gather as many children as possible for implantation. These keepers of the Legion's future live in isolated laboratories in the Eye, protected by the full might of what remains of the Seventh Legion. There they inflict torturous trials on their aspirants, breaking their minds and filling it with Chaos heresies. The form of Khornate worship followed by the Seventh Legion is taught to the initiates through being made to fight against daemons once the transformation is all but complete. The Neverborn, bound into the service of the Apothecaries by blood pacts, take the form of many of the horrors that lurk in the galaxy, and the aspirant is forced to fight until he sees the truth that Rogal Dorn himself saw as he fought against the Orks in the Inwit Cluster : that only through strength of arm and will can Humanity endure in the galaxy.

Once the transformation is complete, the new Chaos Marines serve the Apothecary as guardians of his laboratory alongside the Legionaries who have taken up that duty, until a warband with a need for new members and the means to pay their creator for his services arrive. These transactions always take place under the watch of the warriors of the Seventh, and only Astartes of Dorn's gene-line can make them – for since the Legion Wars broke out, only they know the location of the Imperial Fists' genetic facilities in the Eye.

Dorn's Darkness
During the Heresy, Rogal Dorn made a pact with the Chaos God Khorne. In return for an offering of blood unprecedented in the long and bloody history of the galaxy, the Lord of Skull blessed all scions of Dorn with his favor, protecting them from the mindless rage that threatened to consume them all. But that protection can be lost if an Imperial Fist shows cowardice on the battlefield, or similarly dishonors himself in the eyes of the mad God of Blood.
Those of the Imperial Fists who have lost the favor of Khorne plunge into the Darkness. With the protection of the Blood God retired, they are consumed by the same bloodlust that now inhabits their Primarch – and without his strength of will, they cannot hope to resist it. Most of them are killed after their first butchering spree, but a few are captured instead, and kept as last-recourse weapons by sadistic or desperate warlords. Their only goal is carnage, the spilling of as much blood as possible as quickly as possible. Some have been observed to fall on their own blades when without any other victim.

Warcry

The warcries of the Imperial Fists vary perhaps more than in any other Traitor Legion. Most of the time, they shout out their own name or that of their commander, but a few still use 'For Dorn !' in honor of their Primarch. Others instead praise Khorne with the usual battlecries of the Blood God's followers, with some variations, like 'Blood for the Primarch ! Skulls for the Seventh !'

Chapter 8: Index Astartes - Night Lords

Chapter Text

Index Astartes – Night Lords : Crusaders in the Shadows

For ten thousand years, the Lords of the Night have guarded the countless trillions of the Imperium's denizens from the darkness in all its forms. As their legendary Primarch once did on their homeworld of Nostramo, they now protect Mankind from the depredations of xenos and traitors, wielding the blade of justice in the darkest places. Across thousands of worlds, their name is spoken as an hopeful prayer by the innocent and as a fearful curse by the guilty. Terror cloaks them like a shroud, and within their hearts echoes the vengeful cry of sons forever seeking to avenge their martyred father, slain by treacherous hands in the flames of the greatest sin of all. With eyes that can pierce the veil of the future, they look into the abyss of Man's soul, and defy it with their every breath.

Origins

It is often said among Imperial scholars that the worlds on which the Primarchs landed when they were taken from their father by the machinations of Chaos shaped them. That the cultures of their homeworlds made them into the heroes and monsters they would later become, and through them alter the nature of the Legions that bear their genetic legacy. They point to Leman Russ, to the Lion, to Magnus and Angron as proof of their claim. Yet in no Primarch is that statement more true, and more false, than it is for Konrad Curze. The Eighth Primarch was shaped by his homeworld, but he also shaped it in turn, making it something entirely different from what it had been when he arrived.

Deep into the Ultima Segmentum, on the edge of the Ghoul Stars, Nostramo was a world plunged in perpetual darkness, its weak sun constantly eclipsed by the moon Tenebor and its air filled with the pollution of its heavy industry. The only wealth on the planet came from the mining of the world's priceless adamantium core, and its trading with the handful of other worlds that could be reached in the tempestuous conditions of the Long Night. The population was ruled over by noble houses and crime lords, with little difference between the two. The people of Nostramo lived in constant fear, and the gang wars between factions left many families torn apart as high-spire born lordlings demanded that their minions go kill each other over petty insults. Crime was at such a high level than only the prodigious wealth brought by the adamantium prevented society's total collapse. Murder and suicide were the leading causes of death, even though on a world with such careless industry, it should have been lung disease or work accidents.

The Old Night had not been kind to Nostramo. But, as the Warp Storms that had kept the galaxy in the dark for centuries were cleared by the cataclysmic formation of the Eye of Terror and the birth of the Dark God Slaanesh, hope came to the world in the form of a falling star. The tale of Konrad Curze's life was written by his own hands, and though he met his tragic fate before completing it, it is still available to the lords and ladies of the Imperium. According to Curze's recollections and research, the gestation pod of the Eighth Primarch crashed through layer upon layer of construction and rock and deep enough to almost reach the adamantium core. From the wreckage emerged a child, pale of skin and dark of hair, his body laced with muscles and thinned by hunger. Alone, with only a sharp piece of his lifepod as equipment, the child climbed up the hole his arrival had made in the surface of the world.

He emerged from the darkness of the depths and into the new, more insidious darkness of Nostramo Quintus, the greatest city of Nostramo – by size and wealth, not by prestige or advancement. Feeling instinctively that he could trust none of the humans he saw, the boy hid in the shadows, stealing clothing for his ever-growing frame with ease, hunting the vermin of the city to feed his gnawing hunger. For several days, he remained hidden, watching the existence of the humans around him and listening to the myriad sounds of their lives. Then, from a abandoned street not far from where he stood, he heard the scream of a woman. Something within him reacted to the sound, and he ran in the direction of the call for help before realizing that his body was moving.

There was no reason to the crime which had caused the scream, only maddened greed inflamed by the touch of drugs and lifetimes of unpunished sin. The woman didn't carry any wealth, nor was she especially beautiful. Through generations of exploitation and violent deaths, the Nostramans had learned that screaming for help wouldn't save them, and only make their aggressors more violent. No one would come. No one cared. Why it is that the woman who was being attacked that fateful night cried out, none but her shade know. But her call would not only save her life, but change her entire world.

The boy saw a woman and the three men who were attacking her. They were taller than he was, and while he carried only the shard of his lifepod as a weapon, they were armed with knifes and guns. Yet he didn't hesitate, and jumped at them with a strength and speed that belied his infant figure. In mere seconds, he butchered them, tearing them apart with his crude blade, screaming in an anger whose origin he couldn't understand. Yet despite his considerable strength and speed and his instincts, sharp beyond imagination, he was still inexperienced in such brutal brawls. A lucky knife plunged in his guts, cutting into his guts and leaving a scar that would remain on the boy's belly under his dying day.

With his opponents dead, the boy fell to the ground, groaning from the pain of his wound. He felt, without knowing why, that the tear in his skin and flesh should have already healed, but he was hungry from the brief battle and an existence that, so far, had barely kept him on the edge of starvation. He was too hungry for his superhuman biology to heal him, instead only clotting the wound and preventing him from bleeding to death. And then, he was saved in turn by the one he had saved.

The woman didn't know who or what this strange child was, who could kill grown, armed men without apparent difficulty. But she knew that the boy was in pain, and she remembered how she had lost her own three sons to the gang wars that tore Nostramo's population apart. Whoever this boy was, she would not leave him to die. She brought him to her home, a small and dirty hab-cell in the great towers where Nostramo Quintus' lowest citizens were herded by their cruel overlords. She laid down the unconscious boy, fed him what little food she had, and to her amazement, the wound that she had feared would infect and claim his life healed cleanly in less than a day, leaving barely a scar.

The woman's name was Theresa Vaqu'iol, and when the boy awoke from his feverish dreams of death and destruction, she was at his side. For a few days, he remained in her care, learning the art of speech and the fact that there were humans who wouldn't harm him on sight. In the years that followed, the boy (who would soon grow to surpass the height of any man on the planet) would often return to her, bringing her gifts and seeking the soothing comfort of her presence. He never warned her of his visits, only appearing in her home without her never knowing how he had entered it. This was so that she would remain safe – for the boy would make many enemies.

After leaving the refuge of Theresa's home, the boy had seen the city as what it was for the first time : a cesspit of corruption and depravity, where the strong mercilessly tormented the weak, offering them in return their dubious protection against other overlords who were neither better nor worse than them. Innocent lives were either crushed in the mud or contaminated by the taint of evil. With his eyes opened to the darkness that he had thought was the natural order – after all, he had never known anything else – the young Primarch decided to change it.

He began modestly at first, attacking those who committed crimes against their fellow humans when he saw them. Murderers and rapists were found massacred in the same streets where they had used to perform their gruesome deeds, and rumors began to spread of a tall and pale figure who brought judgment to the sinners with hatred in its eyes. Soon, the people of Nostramo Quintus gave a name to this mysterious entity : Night Haunter.

Growing in strength, size and intellect, Night Haunter studied the corrupt society of Nostramo, both through his own eyes and ears and by speaking at length with Theresa. The woman was the only one who knew what the rumors were referring to, and she was also the only one to know the man behind the monster of myth. When Night Haunter spoke of his plans to hunt and kill the ones who led the criminals rather than the criminals themselves, she warned him of the danger he would put himself into, and when the nightmares began to torment him, she was the only one he told of them.

The war of Night Haunter continued. Entire gangs were wiped out, others dissolved after their leader's gruesome demise. With the corpses of criminals found hanging from their lairs' walls, horribly mutilated, the people of Nostramo Quintus watched as less and less crimes were committed in their city. Lowly thugs fled the hive in droves, while their high-spires masters called for the head of Night Haunter. Vast hunts were organized, but those who were sent either returned empty-handed or never returned at all. Immense sums were offered for information on the mysterious vigilante, but only one soul knew anything about him, and she would never betray him. When the lower districts of the city were entirely cleared of crime, the attention of Night Haunter turned to the spires where the greatest sinners hid from his judgment. No longer daring to go to where their inferiors lived in order to sate their depraved lusts, the so-called nobles hid in their fortresses, guarded by armies of armed men. Night Haunter knew that even for one such as he, punishing them would be a challenge. He planned for several days, observing the spires from afar, until he knew what to do. On a night when Tenebor was full in Nostramo's cloud-choked skies, he acted.

Whatever the plan of the Primarch was, he never got the chance to put it in action. At the same time he infiltrated Nostramo Quintus' highest strata, the planet's heavens suddenly filled with spaceships of a design none on the planet had ever seen before. Today, we know them to have been of Eldar origin, and surviving depictions of the xenos indicated that they came from the Craftworld Ulthwe, one of the giant ships in which the last Eldar live since the destruction of their empire.

The Eldar descended upon Nostramo Quintus aboard hundred of crafts. Thousands of them disembarked in the spires, and began to slaughter all those they crossed. With the typical arrogance of their kind, they never explained why they had come to Nostramo, instead killing all who were in their way as they sought the one they had come to kill. Night Haunter, enraged at their reckless killing, faced them head-on, rallying to him the shattered private armies of the city's nobles – who, by then, were already fleeing the city, only to be shot down by Eldar artillery in order to ensure their quarry didn't escape. For several days, the two armies fought in the noble district of Nostramo Quintus, reducing it to rubble. Finally, Night Haunter received word of an alien leader, who called for the lord of the night to meet him. Despite knowing that it was most likely a trap, the Primarch accepted the offered meeting, seeing it as his chance to stop the killings. He would have gone alone, but for Theresa, who, despite being an old woman by then, refused to let him go alone. She feared that the alien would attempt to manipulate his mind, and believed that with her present, they could avoid such traps.

Silence reigned in the small chamber. A demigod stood before the incarnation of a dying species' divinities, while an old woman watched from her chair. The Phoenix King had finished his explanation. He had told the demigod of why he and his kindred had come, of the nightmarish future they had foreseen, of the monster the demigod was destined to become. The demigod had not questioned this future, for it was the same he saw every time he closed his eyes.

'Do it, then,' said Night Haunter, kneeling before the one who would be his executioner. 'If only my death can prevent these visions from coming to pass, then I shall welcome it.'

Without any more words, the Phoenix King raised his long blade, and, with a grace that no human could ever hope to match, struck at the demigod's chest, seeking to pierce his twin hearts at once and kill him as painlessly as it was possible for one such as he to die.

But the blow didn't connect. Instead, it cut through the old flesh of Theresa's own body. Somehow, the crone had managed to move fast enough to intercept the Eldar blade. It should have been impossible, but as the Phoenix King – a being that had fought in countless battles for his people, and would fight in countless more – looked into her eyes, he saw the unyielding strength of a mother whose child is in danger.

The old woman fell, and was caught by the arms of Night Haunter before she could hit the ground. Completely ignoring the xenos in front of him, the Primarch looked at her face with eyes filled with absolute grief. The Eldar stayed immobile, utterly stunned by the crone's actions. The seers of Ultwhe hadn't foreseen this.

Theresa lifted a trembling hand, and caressed the pale face of the one who had saved her life all these years ago. A weak smile formed on her lips, and she forced a few last words to leave her throat. No human hearing could have perceived them, but both her killer and her adopted son heard them perfectly :

'You are not a monster.'

Night Haunter closed his eyes, tears flowing down his face for the first time in his bloody existence. In his mind, he felt the paths of the future begin to blur. His fate, that he had believed sealed from the moment of his arrival on this dark world, was no longer fixed. The two facets of him, that had fought each other for dominance over all these years, no longer knew which one was destined to emerge victor. The coin of his fate was spinning once more. Conflicting impulses raged across his brain, each sending new visions of possible futures into his mind. To intimidate, or to protect. To rule, or to cow. To burn, or to excise …

The King of the Night opened them, staring at the killer of innocents before him with a cold, righteous fury. Far above the two godlings, the Seers of Ulthwe felt the shifting of fate, and heard the screams of the Dark Gods as their schemes were undone.

None know what happened at the meeting, except that Theresa died to the Eldar's blade, and that the killer perished soon after, in a battle that turned an entire district into ruins, described by the few brave enough to approach it as utterly silent safe from the sounds of destruction – no screams or challenge, no howl of rage or plea for mercy. Without any explanation, the Eldar then suddenly retreated, abandoning the planet and returning to their ships. It was wildly believed that it was the fear of Night Haunter that had caused them to do so, and the people of Nostramo acclaimed their savior. Having fought at his side for the first time instead of fearing his approach, they were finally capable of embracing him and the changes he had made to their society. They gave him a new title : King of the Night, the Savior of Nostramo. With the crime-lords slain by his hands and the corrupt nobility wiped out by the Eldar Incursion, there was no one left to rule the city, and the King of the Night rose to the position with no opposition. With no need to remain in the shadows, the Primarch quickly turned the city into a haven of progress and security. In time, the army he had gathered around him during the Eldar Incursion helped him force the other hives of Nostramo to join his kingdom. One by one they fell, with the King of the Night striking ahead of his troops to remove the leaders of the local criminal hierarchy before his Night Guard occupied the hive, often with the help of the very citizens of the city they were invading.

Ruling from his castle, built upon the ruins of Nostramo Quintus' noble district the King of the Night brought a new age of peace and prosperity to his people. Several decades passed thusly, until the Great Crusade reached Nostramo, and the Emperor came to His lost son's world. The King of the Night had foreseen the coming of the Emperor, and ordered Nostramo's orbital defenses, installed in the wake of the Eldar attack, to not engage the fleet. Not that they would have tried : the Master of Mankind came to Nostramo at the head of a thousand ships, each of them superior by far to the planet's technology.

The perpetual darkness covering Nostramo burst apart in a pillar of light as the fleet's mere presence in orbit disturbed the weather patterns of the world. Men, women and children cried in anguish as the light bit into their sensible eyes, and many of them were blinded by the direct sunlight of their planet's weak sun. In the years to come, though he would be far from Nostramo, the King of the Night would ensure that these poor souls were cared for accordingly.

The Imperial delegation, recorded in Nos archives as the Delegation of Light, was a procession of thousands of transhuman warriors, including many of the Emperor's own Custodians. They marched in the streets of Nostramo Quintus, crossing the city toward the castle where the planet's unchallenged master waited for them. The Emperor descended upon Nostramo with no less than four Primarchs accompanying him :Rogal Dorn, Lorgar Aurelian, Fulgrim the Phoenician and Ferrus Manus. Each of them greeted their newfound brother, and then their father did the same.

One by one, they told him their names, these beings that claimed to be his brothers. When the one in yellow armor and white hair told him he was called Rogal Dorn, the King of the Night saw a glimpse of a towering giant, howling his fury at blood-tainted skies on a world of eternal war, before the image vanished and didn't return. When Lorgar introduced himself, the image turned into the scholar-looking man fighting against creatures of nightmares amidst fires and storms. When Ferrus Manus stated his name, he witnessed rot spreading through his form, claiming him as its eternal host. And when Fulgrim spoke, it was hard for the King to hold back his tears as the perfect form of the warrior before him broken and abused in the dark holds of a vessel of the damned. He didn't answer to any of them, and they stepped back, letting their leader advance.

He fell to his knees before the blinding light, trembling hands clawing at his face. In the depths of his subconscious mind, the darkness that he had kept locked away since the coming of the Eldars was burning, hurting him even as it dissolved into nothingness. Images of war and chaos flashed in his mind, and he saw the endless battles that the being before him would cause in the future, the trillions who would die in the name of the one who had come to Nostramo with a fleet and an army, and …

The hand of the Emperor touched His son's forehead, and the visions were gone. A gentle warmth filled the Primarch's body, banishing the pain.

'Konrad Curze, be at peace, for I have arrived and I intend to take you home.'

And then, to the surprise of all present, the King of the Night rose to his feet and embraced his father, laughing with delight, the sound rich and true, and one that none present had ever heard.

The Great Crusade

'We are the Lords of the Night. That name refers to more than our eyes, which can see into the deepest darkness, or to our Legion's homeworld, which will never know the true touch of a sun. It speaks of our nature, of our place in the Imperium. It is our task, our duty to uphold the nobility that has endured through the darkness that has shrouded the galaxy for the last centuries. The Age of Strife is over : this is the age of the Great Crusade, of the Imperial Truth, of the Pax Imperialis. Each and everyone of you is a blade of justice, of protection and punishment alike. We all know the darkness that lives within all human souls, and it is even more dangerous to the Imperium's ideals than the countless horrors that lurk within the stars. By our deeds and our words, we shall keep this darkness caged within forevermore.'

Konrad Curze to his Legion, upon their first reunion on Terra

After being found on Nostramo, and leaving the leadership of the world to those his most trusted ministers, Konrad Curze – having finally received a true name from his father, rather than the titles given to him by lesser men – journeyed to Terra. There, he learned the art of warfare, and was reunited with the Legion that bore his genetic legacy. Prior to the finding of its Primarch, the Eighth Legion had been used to punish those who had joined the Imperium, yet continued the forbidden practices of the Age of Strife. On Terra and across the galaxy, the Legionaries that bore Curze's gene-seed had brought judgment to dozens of cultures that had broken the Imperial Law. Gene-lords and psychic tyrants, overlords who ruled through chemical-induced ecstasy and obedience – all these and more were brought low by the claws of the Eighth, often at the Emperor's own command. The Primarch learned of the deeds of his sons, and he found them good and deserving of praise, yet also feared what the path of pure retribution would inflict upon the soul of his Legion in the long term. In a speech whose records are still kept reverently by the Eighth Legion, the King of the Night proclaimed their mission to be one of protection as well as punishment, and renamed the Legion into the Night Lords. The Emperor smiled on this renaming, and gave His son His blessing before sending him into the stars at the head of his Legion.

With their new name and purpose, the warriors of the Eighth joined the Great Crusade in earnest – no longer a force of retribution but one of conquest. With a steady intake of new recruits from Nostramo, the Legion adapted quickly to its new place in the Emperor's grand plan. Entire systems were fred from the rule of alien overlords, while on others tyrants were brought low and their bloody ends broadcast for the oppressed population to watch along the evidence of the crimes for which they were being punished. Far more iterators tended to accompany their Expeditionary Fleets than the other Legions', and whenever they encountered a human culture apt to join the Imperium, they would not hesitate to spend years trying to reach a pacific and diplomatic end before grudgingly resorting to the immense military power at their disposal. This caused the progress of the Night Lords to be slower than most of their sister Legions, but the worlds they conquered were productive parts of the Imperium in record time after their compliance, their citizens either proud to be part of such a great endeavor or glad that the incarnate nightmares of shadow were gone. In response to several complaints about this perceived slowness, the Emperor declared that Konrad had His whole support, and Horus added that it was better for the Imperium that its worlds were loyal than numerous.

Where before their name had been a whisper in the dark spoken only by fearful serfs, it became a symbol of hope as well – an example of a future where the Astartes were defenders of Mankind. Each world that was added to the Imperium by Expeditionary Fleets led by elements of the Eighth added to the growing rumor that Konrad Curze had inherited all of his father's concern and empathy for Mankind. The scholars who accompanied them and learned the heart of the Eighth Legion and the history of its Primarch soon came to give thanks to the Emperor that He had also granted Curze the moral strength to resist the corruption of Nostramo, for such traits could have easily been twisted by the darkness he witnessed all around him in the first years of his life. Still, for all his perceived softness, Konrad Curze was still a Primarch – a lord of armies, and a destroyer of worlds. In several instances, when he came upon worlds utterly corrupt – those bearing the touch of the Ruinous Powers, though in these days the Legion didn't know what they were – the King of the Night ordered entire planets to be annihilated from orbit. Just as some people were beyond redemption and had to be executed in order to protect the rest, some cultures were too corrupt to be saved and had to be destroyed before they spread their venom across the galaxy. Only he had such authority, though, and when his sons discovered a world that they believed had to be purged, he would travel to them in order to deliver judgment. So the King of the Night spent most of the Great Crusade with dozens of different Expeditionary Fleets, escorted by his First Company, spreading his wisdom and beliefs to the entirety of his Legion instead of delivering it only to the elite forces that accompanied him.

'… and I saw fire descend from the skies, and dark giants the color of night came down with fury and blade. And they fought against the Spirit Lords and their soulless minions, bringing down the flames of justice and hope with them. The hosts of the Unborn gathered to face them, but they were broken by the mages of the giants, who cast lighting and fire unto them. They cast down the idols my ancestors had been forced to rise in the honor of the Spirit Lords, and freed my people from the cages of stone and iron and lies. Then came down their own king, his eyes filled with righteous wrath, and he fought and slew the Spirit King himself, sending his shade screaming back into the Void …'

Extract from The Testament of the Night, a text held as sacred by the Ecclesiarchy and written by one of the survivors of the fifth world to be conquered by the Eight-Hundred and Ninth Expeditionary Fleet, accompanied by Kadara 'the Bloodless', Captain of the 13th Company of the Night Lords

While Konrad was one of the Emperor's favored sons, his relations with his brothers were more disparate. He respected Horus immensely, and was close friend with Magnus and Fulgrim, who had been present on his reunion with their father. When Alpharius was finally found, near the end of the Great Crusade, he was the only Primarch besides Horus to admire their little brother's style of warfare. But several other Primarchs looked down on the tactcs he used with sneers, believing them to be the tools of a coward, not a true warrior. Among these, Guilliman and the Lion were the most prominent. But tactics were not the true point of discord between the King of the Night and some of his brothers – after all, they all had their own ways of waging war. It was on the treatment of humans that the most violent disagreements occurred.

After the Emperor had returned to Terra and made Horus His Warmaster, Konrad's influence in the growing Imperium began to increase. As one of the most ardent supporters of Horus' ascension, he spent much time alongside his brother, helping solidify his authority other the Great Crusade's disparate forces. Many Imperial forces called for the help of the Eighth Legion in resolving conflicts with human cultures that resisted compliance, be it through diplomacy or surgical assaults. The vision of the King of the Night – a population protected by transhuman warriors from the darkness, both outside and inside – appealed to these mortal commanders, and Horus too came to soften his military ways, seeking to use diplomacy more often. Through numerous campaigns alongside the Night Lords, he had been exposed to both their methods of war and their beliefs, and seen the advantages they held for the Imperium. This would eventually lead to his encounter with the Interex, and the discovery of the threat of Chaos by the First Primarch. However, not all Primarchs agreed with Curze's ideals, and as the Great Crusade continued in its Master's absence, rifts between Primarchs and Legions began to grow.

On the world of Kharataan, the Night Lords fought alongside the Salamanders, under the leadership of their respective Primarchs. Kharataan was a world populated by humans whose culture qualified for compliance to the Imperium without it needing to change its laws or beliefs, but the leaders of its great city-states refused the integration out of fear for their people – for the firsts to have reached them were the sons of Vulkan, and even the brief contact was enough for the humans to see the darkness within the Salamanders' heart. Konrad had heard of his brother's failure to add the world to the Imperium peacefully, and came to Kharataan expecting to help bring the population into the fold, knowing that his brother wasn't the most diplomatic soul. But when his ships emerged in the system, the planet was already at war, and he was forced to add his troops to the Imperial attack. With no time to study the foe or learn where to strike to behead Kharataan's leadership, the Night Lords were forced into conventional assaults at the side of the Salamanders. Even so, the cities quickly fell to the Legionaries advance. But every time a city was taken, Vulkan and his sons would butcher a fifth of the population, choosing randomly who would live and who would die in order to impress on the survivors that they had no influence over whether they lived or died.

Horrified, Curze tried to make his brother stop, but Vulkan was deaf to the King of the Night's pleas for restraint. Outnumbered by the Salamanders, the Night Lords couldn't oppose their brothers directly, but they retired their support from the invasion, leaving the system with promises that the Emperor would hear of this. Vulkan laughed at his brother's cowardice, and resumed his bloody invasion. However, when the Salamanders reached the last city of Kharataan and threw open its fortified doors, they found it empty. The Night Lords had spirited away several millions citizens, bringing them aboard their ships to other worlds where they would be safe from the Black Dragon. None but the Eighth know where these refugees were brought, but it is known that Night Lords aspirants are still picked from the descendants of Kharataan. The Salamanders' actions would be reported to the commanders of the Great Crusade, but the scale of the Great Crusade made answering such things difficult, and before any sanction could be issued, the events of Isstvan would make the Salamanders' deeds irrelevant.

While the Kharataan incident ended without the two Primarchs coming to blows, the same cannot be said for what happened in the Cheraut System. There, three Legions came to bring a confederation of worlds to heel : the Night Lords, the Emperor's Children and the Imperial Fists. Together, they broke the back of the Cheraut System's defenders in record time, in an admirable combination of each of the Legions' talents. Such a victory should have been remembered as a triumph of the Imperium, a display of unity that remembrancers should have immortalized in a hundred masterpieces. But that was not to be, for as Curze walked the streets of the last bastion to fall, after the remaining enemy leaders had sent their surrender, he found the Imperial Fists coldly executing prisoners. At first, the King of the Night believed it to be a mistake, that the Legionaries before him hadn't received word of the surrender. But that wasn't the case : the Imperial Fists were executing all those who had resisted the Imperium, in order to teach the survivors the price of disobedience and rebellion. Furious, Curze commanded the Legionaries to cease this instant, and they obeyed – though whether it was because Curze outranked them or because he could kill them all if they refused shall remain a mystery for the ages. The Savior of Nostramo confronted his brother on these executions.

'They fought us. They must die. It is as simple as that, Curze.'

'They fought us because we were at war ! But that is no longer the case. The war is over !Look around you, brother. Are any of them holding a weapon ? Is any one of them a threat to us ? Their commanders opposed us, yes. They rejected the Imperium, yes. I understand as much as you the necessity of bringing all of Mankind into the fold of our father's empire, Dorn, but if we butcher all those who do not wish to join us, then we are only giving them more reason to do so !'

'The war,' growled Dorn,' is never over. There are a million threats in this galaxy, and the war against them will never end. If we allow for any weakness into the Imperium's foundations, it will collapse under the endless pressure of a thousand xenos invasions !'

'And murdering those who are to be our subjects is not a weakness to you ?'

'It is your pandering that is a weakness, Curze ! These mortals must learn their place in the Imperium, or they will fight our dominion over them and refuse our command when the time come ! Your way may be the easiest way, the way that makes you feel like a hero, but it will bring nothing but ruin and death when the true threat comes and they are unprepared to face it!'

'You …'

Curze's words trailed on, unfinished. Dorn looked back at his brother, wondering what was happening, and had a fraction of a second to note the horrified expression on Curze's face before his brother jumped at him and started trying to kill him.

While the two brothers violently argued, Curze was seized by one of the visions that had plagued his childhood. He saw the man before him as he would one day be : a blood-soaked monster, howling in eternal rage and immortal hatred, butchering his own sons and laying low the works of the Emperor in a burning crusade. All reason forgotten, the King of the Night hurled himself at his brother and tried to kill him, inflicting heavy wounds upon Dorn before Fulgrim, who had watched the exchange from a distance, managed to tear his brother from Rogal's prone form. The Primarch of the Imperial Fists was evacuated by his men, and as soon as he had awoken from his wounds, Dorn ordered his fleet to leave Cheraut, severing all ties with the Night Lords. The two Legions wouldn't meet each other until years later, on the fields of Isstvan V.

On Cheraut, Fulgrim demanded that his brother explain his violent actions. Dorn's deeds may have been distateful, and his arguments flawed, but nothing the Phoenician had seen justified such an aggression – if anything, it was certain to make Dorn deaf to any attempt to change his ways. Konrad confessed what he had seen to his old friend : the visions, so much like those who had haunted him during his youth on Nostramo, before the coming of the Emperor and the healing touch of the Emperor's hands. He knew, in hindsight, that attacking Dorn had been a foolish move – even if he wanted to kill his brothers, that wouldn't have been how he would have done it had he been in full possession of his wits. But such had been the horror of what he had seen that he hadn't been able to hold himself back.

It is not known whether Fulgrim believed his brother or not. He had learned, through the Great Crusade, to trust Curze's prophetic visions, but what he described now went against everything the Phoenician believed in. Even if there were tensions between the Primarchs, divergent opinions and approaches on galactic matters, surely it wouldn't come to war like the King of the Night claimed. For several days, the two Primarchs conversed, while their men brought the Cheraut System to compliance and restored order across its worlds with a minimum of bloodshed. When they left and went on their separate ways, Fulgrim had sworn to his brother that they would speak again of these subjects when they next met. For now, he and his Legion were needed far way, called by Ferrus Manus to help in the subjugation of a human culture allied to xenos.

The Heresy

'When I was young, every time I closed my eyes I saw the galaxy burning. I could see the darkness extinguishing the light of hope, creating a future of endless wars and suffering. On fields of stone and dust, demigods waged war among themselves, while Humanity's kingdom crumbled to ruin around them. Daemons and angels they were, fighting a war that never should have been fought in the name of the greatest lie and the ultimate truth, and worlds burned in their wake. I never saw who won this war, though in truth I suspect neither side will if this future comes to pass.

These visions stopped when I was reunited with my father – when He placed His hand upon my head,and dissipated the last traces of Night Haunter clinging to existence in my mind. Even so, I never forgot them, and tried all I could to prevent them from ever becoming a reality. I spoke with those of my brothers I had seen fall into darkness, trying to divert their paths from these infernal realms where I had seen them become slave-kings to false gods. And for a time, I allowed myself to believe I had succeeded.

Now I dream of these things once more, knowing that the warriors I see are Astartes, and all that has changed is that the angels and the daemons have exchanged their places on the chessboard of fate.'

From the private writings of Primarch Konrad Curze, while en route to the Isstvan System

The news of the Isstvan Atrocity reached Curze soon after leaving Cheraut. Gulliman, Sanguinius, Ferrus Manus and Dorn had turned against the Emperor. While the name of the last traitor left a bitter taste in Konrad's mouth – so much could have been avoided had he succeeded in slaying his brother – it was the name of Manus that most filled him with alarm. What had become of Fulgrim, who had gone to help the one who was now revealed to be a traitor ? Horrible doubts and suspicions rose in his mind as he remembered some of the things he had seen on Nostramo, images of the Emperor's Children brought down into damnation by the lies of a Warp-born creature. He crushed these doubts, however, for he knew his brother. Fulgrim would never give in to corruption. If nothing else, he was too prideful to allow such a thing.

The orders from Horus were to gather all Loyalist Legions in range of Isstvan and annihilate the rebellion before it could spread. Yet Curze, despite his loyalty to the Warmaster, hesitated. His visions were returning, and with them the images of betrayal and slaughter. He knew not whether they were true or not, but the data that accompanied Horus' orders – warnings of the dark forces at work in the galaxy that had twisted Guilliman and his cohorts – made him choose to assume they were. While the other Legions that would fight at Isstvan were gathering their full strength, Konrad decided to go there only with his own elite forces, the Night Guard. On his way to the accursed system, he sent secret orders to the rest of his Legion, commanding them to prepare for the worst. His warnings were vague, but they did contain an hint that he may no longer be there to guide them, and that if, somehow, the traitors won the battle of Isstvan despite having only four Legion against the seven that had pledged to come, they were to be ready to fight for the Throne until their dying breath. The Circle of Shadows gathered at several occasions, in small numbers each time, and Curze spoke to his sons for what he knew, somehow, would be the last time. It is said that upon realizing it without knowing how, many Night Lords, warriors and killers all, wept. Sevatar, First Captain of the Night Lords, asked to follow his Primarch to Isstvan, but Curze refused. In a brutal argument caused by loyalty and worry, the Prince of Crows was chased out of Curze's presence, tasked with the impossible mission to lead the Legion if the worst was to happen, his gauntlets marked red forevermore as the sign of his fate – his death would happen at the Primarch's command. Until then, he was forbidden to die.

Upon arriving at Isstvan, Curze sought his brother Alpharius. They spoke aboard the youngest Primarch's battle-barge, but the contents of their exchange remain unknown. Most believe that the King of the Night shared his visions and worries with his brother, and demanded of him that he takes the same precautions against disaster that Curze himself had taken.

The other Legions arrived, and the assault on the traitors' positions was planned. Curze argued that, with his Legion present only in small numbers, it would be better for them to be part of the vanguard. The Night Lords struck first, attacking the traitors with unrivaled fury and quickly securing a landing point for the forces of Alpharius and Mortarion. Tales of Isstvan V are few, but those who speak of the Night Lords record their absolute fury in the front of such betrayal. Other Legions may have had difficulties accepting the truth of the Heresy, and the fact that they would fight their own kind. But the Night Lords felt no such compunction – only a righteous anger that would make the traitors pay dearly for their unthinkable crime.

Twice the King of the Night came blade to blade with one of his treacherous brothers. Ferrus and Curze fought each other amidst the pestilent sons of the Iron Hands' Primarch, Curze demanding his brother reveal what had happened to Fulgrim but getting no answer, until he saw that he couldn't kill his brother, such were the extent of his transformation. Then, at last, Curze faced Dorn. The Primarch of the Imperial Fists rejoiced at such a duel, for by killing Curze he believed that he could prove that he was right, and that not only was the way of the Eighth Legion wrong, it also made them weak. It was not to be so, however, for Dorn was almost slain once again by the blades of his brother, and only saved from death by the intervention of Sanguinius, one of the mightiest of the Primarchs. Facing two of his traitor brothers, even Curze knew that he was outmatched, and he withdrew from the engagement at the same moment that the second wave began to arrive. For a moment, he felt the future stand on the edge of a blade, not knowing whether his visions would reveal true or not.

But the visions had been right, and treachery was brought upon Isstvan V in the colors of four more Legions. When the second wave revealed itself at traitors, Curze would almost certainly have smiled at the reveal of Vulkan's betrayal had it not cost so many loyal lives. Enraged beyond anything he had ever known at the massacre taking place around him, the King of the Night tore a bloody path across the traitors lines, back to the transports, leading the ever-diminishing host of his brothers' Legions. The three of them – Konrad Curze, Alpharius, and Mortarion – are said to have fought side by side against the Traitor Legions, an unstoppable force of nature that called for the death of those who had broken their oaths to Terra. When the loyalist host reached the other side of the traitors' lines, Curze ordered his brothers and his men to go while he held the counter-attack back. Had any other warrior – or even any other Primarch – made that demand, it would have been foolish and suicidal. But Konrad Curze was the King of the Night. He was the punishment of sinners and the avenging blade in the darkness. He was fear incarnate. And so, while Mortarion and Alpharius commanded their men to run for the gunships, their hearts filled with sorrow, the Savior of Nostramo revealed the full measure of his terrible might.

Hundreds of traitors died, torn apart by the claws of an unleashed Primarch, while their own bolts and blades utterly failed to reach him. Darkness coalesced around him as he released his psychic potential, manifesting the darkest nightmares of the oath-breakers in images of judgment and failure. He was everywhere at once, appearing from the shadows and disappearing again, leaving only a trail of defigured corpses in his wake. Only when Vulkan came to face him did the King of the Night stand his ground, and the fight between these two forced the rest of the Traitor Legions to step back, let they be caught in between these two raging gods and annihilated.

The Dragon rose again to his feet, his wounds fuming as he did so. That was the fifteenth time he had died and risen again. Konrad's left claw, Mercy, had broken in his opponent's chest this time, leaving five long talons straight into the other Primarch's primary heart, and yet Vulkan was rising as if it was nothing. This didn't surprise the King of the Night, though. He had known that he couldn't kill Vulkan – he had always known. That was the reason he hadn't tried to kill him at Khartaan as he had Dorn at Cheraut, even though the Black Dragon's deeds were arguably worse.

'Why won't you stay dead, brother ?' he lamented, though in truth he already knew the answer. Like all of them, Vulkan had inherited something from their father. 'Why won't you just accept your own death ?'

Vulkan's answer took the form of a blow from Dawnbringer, the weapon finally reaching the exhausted King of the Night and throwing him on the ground. Konrad tried to stand, but his muscles were burning. Primarch was never made to fight Primarch, and his endurance, endless in almost any other situation, was running out. Behind him, he could hear the sound of the last Thunderhawks and Stormbirds carrying his brothers and their men to the dubious safety of their fleets. A smile, pale, weak and utterly mirthless, showed on his face as the Black Dragon came to stand over him, his hammer held in both hands.

'You should join us, Curze,' declared Vulkan, his smile plastered on his face. 'There is no future in serving our father. He has lied to you just like He lied to us all ! Your Legion would find its true place in the order of things when Guilliman sits on the Throne and we are free to do as we please in this galaxy !'

'I am loyal to our father,' spat Curze in his brother's face. The acidic spit hissed as it tried to eat into Vulkans' back skin, but the face of the traitor healed faster than the acid could damage it. 'I will never betray Him.'

'Then die, fool. The galaxy will not mourn the passing of one such as you. Only the living matter, brother, and I am immortal !'

'Better to die a martyr than to live a monster,' answered Konrad Curze, moments before the hammer came down and, at long last, darkness and silence fell.

Seeing their father fallen, the Night Guards, who despite their father's orders had refused to leave with the remnants of the Death Guard and the Alpha Legion, rushed the Black Dragon, and managed to push him back long enough for them to reclaim their father's corpse and leave the cursed world with it. When they reached their ships in orbit, they didn't leave for Terra with the rest of the survivors led by Mortarion, but instead journeyed back to Nostramo, in order to lay their Primarch to rest. Before separating from the fleet of the Death Lord, however, they assured him that the Night Lords wouldn't be idle in this new Age of Darkness. A message had been sent to the rest of the Legion, warning them of the treachery that had occurred. Curze's heir, First Captain Sevatar, had already taken the reins of the Eighth. If the traitors thought they had broken the Night Lords, they would soon pay for that mistake.

Jago Sevatarion, the Prince of Crows

More commonly known as Sevatar, the Captain of the First Company of the Night Lords was one of the greatest warriors of the Legiones Astartes. Born of Nostramo, Sevatar was quickly identified by the planet's regime as a prodigy, and selected for induction in the Legion. Though his mental balance left to be desired as a member of human society, he adapted extremely well to life among the Night Lords, becoming one of the more popular figures in a Legion that generally cared little for such things. His skill with a blade was without equal in his Legion and with few in the others. Unlike many other duellists of reknown, he cared nothing for his personal honor, using every dirty trick he knew in order to win. It was him who ended the winning streak of Sigismund of the Imperial Fists, by headbutting the other First Captain as their duel reached its thirtieth hour. Though the onlookers of the Seventh Legion decried the dishonorable blow, Sigismund himself appeared to take it with humor, seeing the duel as a lesson for him – after all, few of the opponents he would face in the Great Crusade would fight with any honor. While the Seventh Legion considered that duel a tie, the Night Lords, when they spoke of it without laughing, clearly thought Sevatar had won.

As the First Captain, Sevatar escorted his Primarch during the Great Crusade, and saw more of him than any other Night Lord. This closeness is why he was made heir before Isstvan, and why he, more than anyone else save perhaps the demigod's long dead foster mother, knew his father's heart. As a lord of the Great Crusade, he was a diplomat as well as a warlord, and though he lacked some of the empathy his father possessed he still proved to be a very efficient threat in discussions. Sevater would speak of what he and his men would do to the other party if they refused the offer of compliance, his tone utterly serious and his lips curled into a parody of a smile, and then Curze would intervene and appear all the more magnanimous. It is unknown whether the First Captain was playing a role or simply stating the truth – he proved several times that he wouldn't hesitate to make his threats a reality.

On the battlefield, he fought as the commander of the Atramentar, the Eighth Legion's Terminator elite. With his power spear, he was almost impossible to touch, leading some to claim that he had latent psychic powers, even if he was never part of the Night Lords' Librarius. Centuries after the end of the Heresy, Sevatar vanished during a battle opposing his Legion to a group of Dark Angels who had escaped the Eye of Terror. The Legion Master boarded one of the traitors' ships with his men, and hadn't left it by the time it was pulled back into the Warp by the Sorcerers on board. His ultimate fate remains unknown.

After their triumph at Isstvan, the Traitor Legions began their advance on Terra. Almost at once, their mighty host shattered ,with the Dark Angels leaving to bring the Space Wolves on the traitors' side, and most of the other Traitor Legions choosing to pursue their own goals over Guilliman's great plans. Watching this separation from the shadows, the Night Lords seized the opportunity. Linking with cells of the Alpha Legion and other loyalist elements, they began a long campaign of harassment, attacking supply lines and ambushing the traitors at every turn. On the worlds where the traitors made planetfall to force them to join them or grind them to dust, the sons of Nostramo led the resistance with guerrilla tactics and carefully planned assassinations. Entire regiments of the Imperial Army that had cast their lot with Guilliman vanished from the stars during what came to be known as the Shadow Wars, wiped out of existence by disturbingly small numbers of Night Lords. Eventually, the White Scars were tasked by the Arch-Traitor to destroy the Eighth and Twentieth Legions' elements that were hindering his advance. For years, the Fifth Legion hunted their betrayed brethren, taking great losses for each dubious victory they claimed. The tales of the Shadow Wars are depicted in great war museums and temples on Nostramo, both in stasis-preserved scrolls and in great frescoes representing the most momentous battles. There are even a few depictions of Alpha Legionaries, despite the Twentieth's tendencies for erasing all traces of its actions. Whether the sons of Alpharius allowed the Night Lords to keep them out of personal pride or a sense of brotherhood, none outside of this mysterious gene-line know.

Talos Valcoran, the Soul Hunter

One of the Prophets of the Eighth Legion, Talos Valcoran was an Apothecary in the Tenth Company of the Night Lords during the Heresy. Like all of those few souls who shared their Primarch's gift without being psykers, he was part of the Circle of Shadows, the group of favorites that Konrad Curze regularly met, regardless of ranks or prestige. It was during his last meeting with his Primarch that he was bestowed the title he would bear into legend. As the fleet of the Night Lords advanced toward Isstvan Curze summoned his chosen sons to him, sharing his wisdom with them one last time before going to meet his doom. According to the Primarch, Talos would defy him, refusing to obey his final order and becoming a spirit of vengeance who would hunt down the traitor Legions, abandonning his task of protection to embrace the path of punishment.

Talos, like most of Curze's chosen, was ordered away from Isstvan, to take part in the Shadow Wars if the nightmares of the Primarch proved to be reality. But he disobeyed, and hid aboard the Nightfall, the Legion's flagship. Without his squadmates, he fought on Isstvan, desperately trying to avoid his father's death – that he, too, had seen in his visions. When he saw Curze choose to remain behind in order to give his sons and brothers a chance to escape, he fought alongside his guards, refusing to retreat. When the King of the Night fell, it was he who rallied the demoralized Night Lords and led them into a desperate assault to reclaim their father's body.

After the return to Nostramo and the interment of their Primarch, the rest of the Isstvan survivors elected to remain and protect the tomb of their lord. Talos, however, burned with the desire for vengeance, and rejoined his Company to take part in the Shadow Wars. His visions helped lead the Tenth to many victories against Guilliman's forces, and at the Siege of Terra, he fought against the Blood Angels at the side of his captain Malcharion. Guided by his visions, the warriors at his side would seek out specific individuals on the other side, champions and commanders whose evil deeds resonated through time itself.

Talos Valcoran was thought dead alongside his squad in the War of the Dragon, during the Scouring, but his body was never recovered, and tales are told among the Legionaries of the Eighth and of these Legions who fought at their side during that conflict : tales that he survived, and escaped to hunt down the traitors for all eternity. To this day, there are reports coming from worlds under attack by the Traitor Legions of a warrior in midnight clad, with the ghosts of his lost brothers fighting at his side as he hunts down those treacherous souls who have avoided justice for so long. Whether there is any truth to these stories or if they are no more than wishful thinking from a Legion that has lost much, no one amongst the Inquisition know – despite significant efforts to locate pict-records of the Soul Hunter's deeds.

The Thramas Crusade

Guilliman believed the entirety of Curze's Legion was at work to prevent him from reaching Terra, but he was wrong : only a part of the Night Lords were taking part in the Shadow Wars. The rest were fighting in the Thramas Crusade in the Ultima Segmentum's corresponding Sector, waging war against the forces of the Dark Angels that were taking refuge in the fortresses their Legion had built there in secret while their Primarch went on his path to daemonic ascension. There, under the command of Legion Master Sevatar,a tenth of the Night Lords fought on more than a hundred worlds. The traitors of the First Legion had brought many hereteks from conquered worlds to their hidden domain during the Great Crusade, faking their deaths in the same way they had faked their reports of the Ghoul Stars' exploration, describing entire systems as inhospitable to life so that they may use them for themselves. With the blessing of the Chaos God Tzeentch, these mad geniuses were recreating the horrors of the Old Night. With the help of the Dark Angels' Sorcerers, they were creating Daemon Engines, summoning Neverborn and binding them into the frames of great warmachines. Others were using millions of human prisoners as material for genetic experiment, while many dissected the corpses of loyalist Astartes taken from Isstvan V, seeking to pierce the secrets of the Emperor's gene-craft.

The Dark Angels forces were under the command of Captain Alajos of the Ninth Order, the same Traitor Marine who allegedly gave first the order to open fire on the loyalists at Isstvan V. Alajos' forces vastly outnumbered the Night Lords fleet in Astartes alone, and he had countless other armies under his command, though many had been created in the Thramasian Pits and lacked both testing and battle experience. At the beginning of the Thramas Crusade, the Night Lords had the advantage of surprise : the Dark Angels believed them to be broken since their Primarch's death, scattered across the galaxy and uselessly wasting their lives in attempt at revenge. It was only after the loss of several worlds that Alajos finally learned of the Eighth Legion's presence and that the Crusade truly began in earnest. The Dark Angels hunted the Night Lords, matching their sorcery against the Librarians' visions and their blasphemous daemon-technology against the sons of Nostramo's stealth ships. Sevatar directed the whole operation with the same tactical insight he had shown during the Great Crusade, adapting his battlefield wisdom to the greater conflict with terrifying ease. Leading from the front on every battle he took part in, the First Captain of the Eighth Legion was a nightmare manifested upon reality, his spear forever thirsting for traitor blood.

Nostramo, the Night Lords' homeworld, was near this region of space. Yet not once did the world see battle during the entirety of the Thramas Crusade. Whether the Dark Angels' commander hesitated in committing to an assault on another Legion's homeworld without his Primarch's presence, or some other motive was behind the lack of action from the elusive First Legion, none but their surviving kin in the Eye may know for certain. It may be that the Dark Angels saw that the Night Lords weren't using Nostramo as their headquarters, refusing to make such an obvious move. Indeed, only the survivors of Isstvan V, the bloody remnants of the once-great Night Guard, ,keeping watch over their father's body, and the warriors permanently assigned to the defense of the world stood on Nostramo. Instead, Sevatar had installed his center of operation on a world that had been named Tsagualsa when it had been discovered by the Eighth Legion. Without any resource worth colonization and access to the world difficult through the Warp's tumultuous tide, the Night Lords had chosen to hide the existence of that world, turning it into one of their several bases of operations dissimulated across the galaxy. The Dark Angels learned quickly that they hadn't been the only ones taking precaution during the Great Crusade, and sought to find the location of Tsagualsa. Captured Night Lords were given over the Interrogator-Chaplains in order to extract the information from them, but Sevatar had been wise to their methods. Only his fleet's Navigators knew the location of the planet, the rest of the Legion willingly kept in the dark to prevent such leaks. Those captured and tortured laughed in the face of their captors, more than one of them breaking free of his cell between seances and wreaking havoc behind the Dark Angels' lines.

The Thramas Crusade lasted for most of the Roboutian Heresy. By the end, the Thramasian Pits that the Dark Angels had spent decades to build and had hoped would provide them with the weapons to win the war were in ruins, their techno-overlords slain and their foul laboratories aflame. Only a handful of worlds remained, too deep within the Dark Angels' domain to reach. It was then that Alajos learned that his father had completed his quest, and was now en route to Caliban. Once the Lion's business on his homeworld was concluded, he would come to the Ghoul Stars and expect to find the army Alajos had been tasked to prepare. Panic filled the Dark Angel, for his forces were actually far lesser than they had been when his father had left. Fearing the wrath of the first Daemon Primarch, Alajos tried one last desperate gambit to at last crush the Night Lords and win the Thramas Crusade, hoping to thus earn his father's forgiveness even if he had failed in his given objective.

Alajos used an heretical Warp-engine that housed a powerful daemon of Tzeentch within its core systems to trace the paths of Night Lords ships in the Warp and locate their base of operation. The records of the Eighth state that the Dark Angel had to sell his soul to whatever creature was bound to the device in order to obtain the information – though how the Night Lords learned that is not mentioned anywhere in the archives. Alajos gathered his whole fleet, and launched a massive assault on Tsagualsa. Taking the Night Lords by surprise and with overwhelming firepower on his side, the Dark Angel commander was able to break the back of the Eighth Legion forces. Descending on the planet itself at the head of a vast armada, the Captain reached Sevatar himself and the two of them fought at the heart of the Night Lords citadel. In the end, after his men had left the surface, Sevatar activated his spear's teleportation beacon and was teleported back aboard his fleet, before ordering a full retreat, leaving Alajos screaming in failure while the mines deep within the fortress detonated and brought the whole structure down on the invaders.

Fel Zharost, the Chief Librarian of the Legion, had been right, mused Sevatar as he dodged yet another lumsy strike from Alajos. He was growing stronger. The Dark Angel commander was a good warrior, and showed evidence of numerous 'blessings' from his unholy patron, and yet Sevatar was quicker and stronger than him. They had been going at it for more than five minutes now, according to the chronometer at the edge of his vision that advanced so slowly, and he hadn't taken a single wound yet. In fact, it was almost a boring fight, despite the novelty of fighting someone in slow-motion. But duty was duty, and by holding the full focus of the enemy commander on him here, deep in the fortress, Sevatar was preventing him from directing the pursuit of his fleet. Finally, after what seemed to be an eternity, a single rune on his visual display changed colors – the sign that his plan of evacuation had been executed. Without wasting any more time, he disarmed Alajos in single blow, before impaling the Dark Angel through the chest with his chainspear. The traitor fell on his back, stinking blood spilling from his wound, but he wasn't dead yet. In fact, already the wound was starting to close, and if Sevatar was any judge, all it would take would be a few augmetic vertebrae and the traitor would be as good as new. That was, of course, if he lived long enough.

The Dark Angel looked up at him, and even though they were both wearing helmets Sevatar could feel the hatred radiating from his foe as he waited for the blow that would end his life. Sevatar lifted his spear, ready to deliver it, when a sudden thought occurred to him. He stopped, and lowered his weapon, activating instead the teleport beacon that would bring him back aboard the Nightfall. As whisps of ozone gathered around him, he saw the surprise and incomprehension flare in the Dark Angel's aura, and said :

'Give my regards to your Primarch when he comes here and learn of your failure to kill me.'

Alajos screamed in pure fury, and Sevatar grinned through the blood running down his nose – and his eyes and mouth and ears – as the teleportation flare engulfed him.

Both the Shadow Wars and the Thramas Crusade ended at the same time, with the Night Lords and the Alpha Legion retiring from the front of the Heresy. With their ambush at Tsagualsa and the return of the Lion from the Maelstrom, the Night Lords could no longer prosecute the Thramas Crusade without risking their Legion's destruction, and had already inflicted sufficient damage to the Dark Angels' assets in the region. For the first time since the news of the Isstvan Atrocity had reached them, the Night Lords gathered their full strength in one of the galaxy's darkest corners. Despite the losses the Eighth Legion had taken, tens of thousands of Legionaries gathered, accompanied by many more human soldiers, forces of the loyal Mechanicum, and several Titan Legions. Sevatar, having recovered from his trial during the Tsalgualsa ambush, took overall command of the assembled fleet. Many wondered what the Prince of Crows had in mind for such a mighty gathering. They could return to Terra and add their forces to the defenders of the Throneworld, or strike any of the Traitor Legions that were still isolated from the main advance. A few even suggested that, if the rumors of Guilliman leaving the bulk of his forces in favor of pursuing Alpharius were true, then they could either attempt to slay the Arch-Traitor himself, or attack the forces led by Ferrus Manus in his absence. But Sevatar had other plans – plans that no one could have prepared for.

A Light in the Darkest Night

While he laid down in the Nightfall's Apothecarion, recovering from the damage he had done to his own brain in his duel against Alajos, Sevatar had been visited by psychic messages of strange origin. Several of these communications had gone awry, with the First Captain using his slowly awakening psychic gifts to push back what he perceived as psychic intrusion, but after a while he understood that these were not attacks from the Dark Angels and their daemonic allies, but an attempt at communication from the Night Lords allies. Through means unknown, the Alpha Legion was reaching into the Prince of Crows' very mind in order to deliver information of utmost importance : the fate of the Emperor's Children, and the means to come to their aid.

The Eyes and the Hands of the Emperor

Konrad Curze was the only Primarch close to the mysterious Alpharius beyond Horus Lupercal, seeing his brother's unorthodox tactics as possessing tremendous potential. However, the disregarded Alpharius showed to the damage done to the worlds his Legion conquered made him chastise his brother. While he could understand Alpharius' desire to prove his worth to their father, he told his brother that he shouldn't give such importance to equaling the tallies of conquest of the rest of their brotherhood. Alpharius' talents, reasoned the King of the Night, laid in other matters, and seeking glory at any cost, even if it meant the loss of more lives than was necessary, would ultimately only alienate him to those whose opinion truly mattered.

Alpharius appears to have been convinced by his brother's arguments, for he turned his Legion from a pure, ruthless weapon of war into something altogether more efficient and terrifying. His Legionaries became spies and infiltrators, the skill of which rival those of the Vanus Temple of the Assassinorum. Beyond the eyes and reach of even the greatest Inquisitors, they collect data on the Imperium's enemy, and deliver it to those in position to act on it. Amongst those, the Night Lords were prominent. Few forces in the Imperium can make as good an use of information about the enemy's commanders location, and the bond of brotherhood that linked Alpharius and Curze are echoed to this days by their respective Legions. The ways by which the information is delivered vary, from the mundane to the stupefying, but always the Night Lords know it to come from the Alpha Legion. Some servants of the Dark Gods – and not a few Inquisitors of questionable morality – have tried to manipulate the Eighth by faking messages from the most mysterious Legion, but they have never succeeded. The Night Lords have some way of telling the fake messages from the true ones, and they certainly aren't going to say how.

After having confirmed that the knowledge was really coming from the Alpha Legion, Sevatar gathered the commanders of his gathered force and told them of his plans. Quelling all skepticism with his usual blend of intimidation and charisma, the Legion Master led the Night Lords to a giant Webway portal, large enough to allow entire fleets to pass through. Following the images engraved in his mind by the Alpha Legion's message, Sevatar led his fleet across the Labyrinthine Dimension and to the portions of its infinity where the Bleeding War was raging between the Emperor's Children and the Dark Eldar. The Night Lords struck the children of Commoragh with their full strength, destroying hundreds of their ships and boarding those containing their brother Legionaries. Linking up with the remaining free forces of the Third Legion, they freed Fulgrim and told him of the darkness that had claimed the galaxy in his absence from the material plane.

With the Emperor's Children and their Primarch rescued, most of Sevatar's fleet wanted to leave the Webway and go to Terra. But once again, Sevatar denied them. The Throneworld was already besieged, he said. If they went there through the Warp, they would never reach it in time to tip the scales of the Siege. With Fulgrim's support, Sevatar ordered the two fleets to pass through the Webway once again, following his guidance until they emerged mere hours of warp-travel away from Terra.

'I am justice ! I am judgment ! I am punishment !'

Battle-cry of Jago Sevatarion, Legion Master of the Night Lords, during the Siege of Terra

The Siege of Terra was the final battle of the Roboutian Heresy, and the Night Lords were determined to play their part in it. When they reached the titanic space battle taking place in the Throneworld's orbit, transmissions reached them from the surface of the atrocities being perpetrated by the Blood Angels. Immediately, the Eighth Legion descended upon the treacherous sons of Sanguinius, creating a thousand duels of legends in the ruins of Terra's great cities as champions from both Legions clashed. When Sanguinius' incarnate body was slain by the Mournival and his essence cast into the Warp, the Blood Angels collapsed on the ground, and the Night Lords didn't question their good fortune. They slew hundreds of Blood Angels in the throes of ecstatic agony. The events of that night gave birth to a grudge between the two Legions that has lasted to this day : the Night Lords remember the Blood Angels' atrocities, and the Blood Angels remember what they see as the Night Lords' cowardice.

The Blood Angel screamed as he died, not in pain but in absolute ecstasy. With disgust, Talos tore his chainsword free from the traitor's chest, but the blade was caught up in some twisted bone structure, and broke apart in his hand. Tossing away the useless handle, the Apothecary looked around for a replacement. The power sword of the slain Angel was laying nearby, a golden relic of breathtaking craftmanship, with a ruby the size of a human fist encrusted in its pommel and its name written on its edge : Aurum. Talos reached out to pick up the blade …

He saw himself standing above his brothers' bodies, holding the blade aloft and laughing in madness. Pleasure flowed through his veins, rewarding him for the murder with sensations the like of which he had never known. Above him he saw the face of a perfect being smiling upon him in appreciation of is deed. Around him, ranks after ranks of Blood Angels were hailing him as their lord, their master, their prince …

Staggering, Talos stepped back from the corrupted weapon. With a snarl, he brought down his boot upon the inactive blade, breaking it to pieces with the sound of wailing ghosts. He would continue fighting with his bolter, his combat knife, his bare hands if he had to. Better that than using the enemy's tools against it.

Soon after the fall of Sanguinius, Guilliman perished as well. The Traitor Legions ran, and the Night Lords took in the desolation that had become of Terra. For a few days, they remained on the Throneworld, helping take care of the immediate aftermath of the devastation and healing their own wounds. Then, at the command of the Legion Master, they set course in pursuit of the traitors.

The Post-Heresy

The Emperor's Blades

The Night Lords and the Assassin Temples have long had a relationship most unusual between Astartes and those trained by the Officio Assassinorum. Unlike most of their brethren, the Night Lords do not scorn the Assassins, seeing them not only as a necessary part of ruling a kingdom the size of the Imperium, but also as valuable assets in their own conflicts. As soon as during the Great Crusade, the Night Lords asked for a closer collaboration between themselves and the Temples, and the then-Masters accepted, more than a little surprised by the offer. Ever since then, small squads of Assassins from all Temples have been assigned to the Companies of the Eighth Legion, providing one more tool in their arsenal of terror and surgical strikes. The members of the Callidus Temple are especially useful, since the Night Lords, while capable of stealth, can hardly infiltrate the inner workings of any human society without being spotted as transhuman giants.

In recent years, the Night Lords came to the aid of a secret Callidus Temple on Uriah III, guided by the vision of one of their prophets. This act, echoing the ancient bonds between this particular Temple and the Eighth Legion, has led to a rekindling of their relationship, which had been tense ever since the Beheading proved that the Assassins were also subject to corruption.

Despite the loss of their Primarch, the Night Lords were one of the more prominent Legions in the aftermath of the Heresy. While the surviving sons of the Emperor rebuilt their own Legions or took part in the long, painful process of reforming the Imperium, the Eighth sailed the stars in pursuit of the traitors' fleets. In the galactic purge that followed, the Night Lords were at the tip of the spear of Imperial retribution, bringing countless rebel worlds to heel. When the inhabitants of these worlds had joined Guilliman's rebellion out of fear or deceit, they only punished the leaders who had made the decision to surrender, executing them as a warning to those who would replace them. On worlds where the population had wholly embraced the Arch-Traitor's blasphemous beliefs, they brought punishment in the form of orbital bombardments and merciless culling. While the Night Lords had been hailed as ideal crusaders during the Great Crusade and symbols of hope during the Heresy, the Scouring showed the entire Imperium just how far the sons of Nostramo were ready to go in order to punish and protect. Unwilling to risk any taint lingering and leading to other heresies, they worked closely with the Inquisition in order to uncover any traces of corruption.

It was during the Scouring that word reached the convalescent Imperium of the atrocities committed by the traitor Primarch Vulkan. He and his Legion were carving a bloody path on their way to the Eye of Terror, plundering hundreds of worlds in their wake. Seeing this as a deliberate provocation, the Night Lords prepared for war against the one who had murdered their father. Sevatar planned for it carefully, not wanting to fall into a trap and let the Black Dragon escapes justice. However, his efforts were reduced to nothing when Vulkan revealed that he still had the relics of Konrad Curze, stolen from the Primarch's body during the Isstvan Massacre. The Prince of Crows lost control of the Legion's forces as they burned with rage in the face of that affront, and dozens of Companies launched a premature assault of the Salamanders' fleet.

With such a beginning, the War of the Dragon cost much to the Eighth Legion. Across a dozen of the Salamanders' most recently conquered worlds, the forces of the Night Lords fought against their most hated foe, taking heavy casualties as fury pushed them to abandon their usual tactics of hit-and-run in favor of full-front confrontations. It took several months for Sevatar to retake control of the campain, and only with the help of the Sons of Horus did the Night Lords finally managed to defeat the Eighteenth Legion, with the final battle taking place in the ruined system of Crythe. The relics of the King of the Night – his crown, his signet ring, his lightning claws, Mercy and Forgiveness, and several other items that were torn from his body by his greedy brother upon his death – were reclaimed in a daring assault, and are now enshrined next to their owner's body on Nostramo. The Eighth Legion still sees it as a personal failure that they failed to slay Vulkan himself, instead unwillingly taking part in his ascension as a Daemon Primarch of Chaos Undivided when thousands of them died in ill-prepared assaults.

In the aftermath of the War of the Dragon, Sevatar condemned all of the surviving commanders who had attacked without his orders to bear Red Hands until they had atoned for their failure. Although such a large sentence was unprecedented in the annals of the Legion, the condemned themselves accepted it as their rightful punishment, stepping down from their command in order to serve as simple battle-brothers once more. None of them was ever graced, and all of them died in battle, only earning absolution through their own sacrifice. The fact that Sevatar himself was still carrying the Red Hands himself was one that none dared to bring up.

In retaliation, Sevatar burned Nocturne to the ground himself, reducing the Warp-infested planet to cosmic dust in a combination of firepower rarely seen in the galaxy. The first Legion Master is said to have smiled at the spectacle – and for once, it was an actual smile, not his usual corpse-grin. Somehow, witnesses' accounts describe it as even more terrifying.

Decades later, while the Night Lords were fighting the remnants of the Dark Angels' empire in the Ghoul Stars, Sevatar disappeared during an assault on one of the traitors' battle-ships. In his absence, a new Legion Master was elected, and the Legion continued its work.

The door of the cell opened without a sound. Sevatar didn't move when he felt the assassin enter, for he knew that he was being watched by means beyond mere optic surveillance. A moment later, he felt the restraints opening as the presence placed the keys she had stolen from one of his captors into the holes and recited the correct incantation, hissing in pain as the warp-craft took its toll. Simultaneously, she dropped a small container onto the ground, and it liberated a smoke that would temporarily silence any esoteric alarm. Assured that all was taken care of, Sevatar stood and began to stretch his painful muscles.

'Now,' said M'shen, an Assassin of the Callidus Temple that had been attached to Sevatar's own personal command. 'We have to get out of here. We can steal a small aircraft in the docks and reach one of the smaller ships and take it over. Then …'

'No,' interrupted Sevatar. 'We aren't leaving just yet.'

She looked at him with her blank mask, somehow letting her anger show on the featureless surface. Before she could voice her disapproval or ask her question, the Legion Master – though he hoped that the others had already chosen his successor and weren't waiting for him – continued :

'There is another prisoner here that we have to rescue, M'shen. An astropath – a little girl. She is trapped here aboard this ship of monsters, and she helped me resist the Interrogator-Chaplains. We need to rescue her.'

'This is foolishness on a level that is unprecedented even for you, Sevatar.'

'There is more to it than mere humanity and common decency, Assassin. She knows a lot of things about the First Legion. And if she can shield me from the bastards soul-torture without them even noticing, then she is even more important.'

'And if it is a trap ?' asked M'shen, already resigning herself to doing whatever this madman wanted.

Sevatar smiled, the same, heart-stopping corpse-smile that he always used. Even if he was dirty, covered in fresh scars and without either his armor or his weapons, M'shen had to resist the urge to draw back from him. He always had that effect on her when he smiled.

'Then we shall kill whoever stands in our way.'

Millennia after the Roboutian Heresy, the Night Lords were part of the attack on Commoragh, alongside the Emperor's Children and the World Eaters. Upon witnessing the atrocities of the Dark City, the Night Lords fought with a fury unseen since the days of Isstvan itself, and liberated thousands of slaves from the Dark Eldar's pits. These poor wretches were then cared for by the Legion, but most of them died quickly, too weakened by the horrors they had gone through. A few of those who survived were incorporated into the ranks of the Sin-eaters, having seen one of the galaxy's darkest places with their own eyes, while some of the youngest became recruits of the Legion.

Organization

Thanks to the foresight of their Primarch, the Night Lords were prepared to deal with the loss of their gene-sire, and though their mourn his death to this day, they are still determined not to let it make them falter in the pursuit of their sacred duty. Because of the sheer size of the Imperium, however, it is not possible for them to continue bringing justice and retribution with any rigid command structure. The Legion is divided at the level of individual Companies, patrolling the Imperium in order to keep it safe. Their ships wander the darkest roads of the Warp, hunting for the renegades, pirates and traitors that use them.

At the highest level of command stand the Legion Master and the seven commanders of the Kyroptera. The Legion Master is master of the Legion's flagship, the Nightfall, a ship reclaimed from the graveyards of Isstvan and repaired at great cost by the Mechanicus, and personally commands at least ten Companies. He is the one to whom all Captain answer, and the one deciding when to gather the Legion's dispersed strength for a specific goal. Among the Legion, his word is final, carrying the authority of the King of the Night in whose name he rules. When the current incumbent dies – a fate that, no matter what rank an Astartes holds, is inevitable – the members of the Kyroptera gather on Nostramo and seal themselves away from the rest of the Legion. Only when they have chosen a new Legion Master from among their ranks do they emerge once more, which is immediately followed by the induction of a new member in the Kyroptera to fill the hole formed. The process by which a new Legion Master is chosen is unknown, even to the highest-ranking Inquisitors with close ties to the Eighth Legion. Rumors abound of duels being fought, or of communing with the Primarch's spirit through the visions that rake some of the Night Lords, but all those taking part have sworn an oath of secrecy that, after ten thousand years, remains unbroken.

The Kyroptera and the Circle of Shadows

During the Great Crusade, Curze gathered a group of Legion commanders to act as his seconds in the prosecution of the Emperor's will. Seven officers chosen from the entire Legion belonged to this group, replaced when they fell in battle. The King of the Night didn't limit his choice to those Night Lords in the highest echelons of the Legion's hierarchy, naming several simple Captains in the Kyroptera. There were only two criterias for entry when an opening appeared : one had to be an officer of at least the rank of Captain, and possess some talent for warfare that Curze thought would be of use to the Legion. Void tacticians, diplomats, masters of infiltration and ruthless warlords : all of them were incorporated to the Legion's elite commanders. Membership of the Kyroptera didn't officially change rank in the Legion, but even Chapter Masters of the Night Lords listened when one of the seven spoke. Across the theaters of war of the Great Crusade, the members of the Kyroptera led the forces of the Eighth Legion and counseled their father on the myriad decisions that fell to a master of the Crusade. They also had the task of maintaining relations with the rest of the Imperium by directing join efforts and being their Legion's voice in Great Crusade. When the Primarch of the Night Lords fell on Isstvan, it was one of the Kyroptera's members, Sevatar, Captain of the First Company, who took up the mantle of Legion Master, and rebuilt the circle of the seven during the Heresy. This inner circle of command still exists to this day, with new members co-opted by the others from the Legion's current officers, using the same principles as their Primarch once did and performing the same duties under the Legion Master. Without the wisdom of a Primarch, however, it is not unheard of for intra-Legion politics to play a part as well in these nominations.

While the Kyroptera was a formal institution with duties and rights of command, the Circle of Shadows was a much more informal group. Within it were gathered Curze's favored sons, from all Companies and ranks, elevated to their status on the Primarch's apparent whim, even if there was always a purpose to his decisions. There, warlords commanding thousands of Legionaries were equal to battle-brothers or Apothecaries. The Circle gathered around Curze, listening to their Primarch's wisdom and reporting to him about the Legion's status and state of mind. Through it, the King of the Night was able to keep in touch with all of his sons, to hear their concerns and doubts and appease them. Unlike the Kyroptera, the Circle of Shadows didn't survive the Primarch's death. The name is still used by the Legion, but it now refers to the mourning rites that are conducted after each battle fought by the Eighth.

Homeworld

When the Eighth Primarch landed on Nostramo, it was an industrial nightmare ruled by petty tyrants who used violence and intimidation to force an exploited workforce into submission. Projections based on the mining and melting practices indicate that had Konrad Curze not conquered the planet, its atmosphere would have become unbreathable in two to three centuries, and its mined core would have collapsed in four to five more. Today, Nostramo is the safest world in the Imperium, with an Arbites force that sends members to the rest of the Imperium in order to teach others their sense of justice. Adamantium mining, which was once the source of all of the planet's wealth, has been restricted in order to prevent damaging the world, and the planet has instead turned to other, less damaging industries. Now, though the world is still plunged into eternal night, the skies are clean enough that the citizens who walk away from the hive-cities' illumination can see the stars, and the light of their weakling sun, though occluded by the moon, still spreads across the world in a feeble dawn. In the city of the King of the Night, Nostramo Quintus, there is a great fortress, that was once Curze's castle, and is know the Legion's headquarters, where the aspirants are trained and the Legion's relics kept.

Nostramo enjoys fruitful trade relationships with dozens of systems, and it is seen as something of a rite of age for Nostramans to go on a journey in the stars aboard one of the space ships that make the tours between the night world and its partners. By doing so, they can see the light of day for the first time in their lives, and learn of how the rest of the Imperium's denizens live – often in far worse conditions than their own people do. Genetics, however, are merciless, and it is dangerous for the sons and daughters of Nostramo to live one worlds with a normal day cycle. Their skin burns with prolonged exposure to sunlight, and skin cancers can appear if they try to live on these other planets. After this pilgrimage, they return to Nostramo and enjoy the quiet prosperity of its great industry and culture. A few fall in love with the vastness of space, though, and petition for a place aboard the crew of one of Nostramo's famous Rogue Traders. Like most homeworlds of the Legions, Nostramo is spared from having to raise regiments for the Imperial Guard, since its youth are instead screened for recruitment into the Eighth.

In ten thousand years, the homeworld of the Night Lords has come under attack several times by members of the Traitor Legions seeking revenge for the destruction of their own homeworld during the Scouring. First amongst these are the White Scars, who remember Chogoris' purge all too well. Beyond the Legionaries permanently stationed as defenders of Nostramo, the planet is also protected by orbital batteries and a fleet of the Legion's oldest warships, now considered too cumbersome for anything but the greatest of space battles. In the very few instances where traitors have managed to get pass these defenses and land on the planet, they have come under attack not only by the Night Lords, for whom Nostramo's dark streets are the ultimate hunting ground, but also by the population itself, who will fight at their transhuman protectors' side in the same manner that their distant ancestors fought alongside the King of the Night.

Beliefs

The Sin-eaters

In his youth on Nostramo, Konrad Curze learned the value of confiding your secrets to another soul instead of letting them fester inside of you. When he performed his bloody crusade to cleanse Nostramo Quintus of crime, he would speak of what he had done to his mortal family, telling them of his deeds and of the dark thoughts that they brought to his mind. Merely to speak these doubts helped him keeping the darkness at bay, and the counsel of his adopted kin helped him to finally shed his Night Haunter persona after the Eldar Incursion.

When he was reunited with his Legion, he brought with him the descendants of these mortals who listened to his soul's torments as he brought Nostramo into the light. The Night Lords quickly adopted the practice, taking mortals as their own confessors, from the iterators accompanying their fleets and from their own kin on Nostramo. The name of 'Sin-eaters' was derisive at first, coined by Russ when he heard of the practice, but it stuck and is still used today. Sin-eaters are more than listening ears for the Night Lords : many of them come from entire bloodlines dedicated to such work amongst the myriad mortals who serve the Eighth Legion, and through the years they have learned more on the workings of the Astartes mind than the demigods themselves may ever know. They can see when a particular Night Lord is about to go over the edge and embrace the Night Haunter that slumbers within every son of Curze's gene-line, and steer his thoughts away from that dark path.

In other Legions, that role of confessors is held by other Astartes. Chaplains still exist among the Night Lords, but they have a different purpose. They keep moral high on the battlefield, but are also responsible for the infliction of torture to those who have sinned against the Imperium, so that the rest of the Legion may remain untouched by such necessary darkness. They are also the ones responsible for finding worthy young men for induction into the Legion.

While most Sin-eaters now come from the ancient bloodlines of Nostramo – with some of them even having blood ties to the Primarch's own confessors – or from aspirants to the Legion who failed the physical testing but not the moral one, it is not uncommon for the Night Lords to induct others inside their strange priesthood. On worlds delivered by the Eighth Legion, individual having shown a great sense of justice and honor can be offered such a position. A particularly famous example of that tradition in modern times is that of High Priest Cyrus of Tyrias Secundus. The Ecclesiarch was rescued from a rebellion on his world, led by elements of the Raven Guard, that ended up in a daemonic incursion, but his faith and refusal to bow to the usurpers, even in the face of his own horrible death, earned the respect of the Night Lords. After the world was destroyed from orbit, he abandonned his high rank in the Ecclesiarchy and became a Sin-eater for the Eighth Legion's 10th Company.

There is a duality in the Eighth Legion's soul, for its members are as much protectors of the innocents as they are punishers of the sinners. To be a Night Lord is to walk down the line between these two roles, never committing to one or the other entirely. Fear of punishment must be balanced by the certitude that one is protected by this same being that mets out the sanction, or tyranny and corruption will inevitably grow. Justice, after all, exists both to punish and to protect, and the sons of Konrad Curze have embraced these twin roles as their own. Whilst their father once used fear to bring order to Nostramo, the events of the Eldar Incursion taught him that true unity could only come through a common purpose, and that it made any group far more effective than his previous methods ever could. But even so, the King of the Night never forgot the lessons of his youth, when he saw the evidence of Humanity's potential for depravity in every street of Nostramo Quintus. The seeds of evil lie in every soul, and must be contained lest they bring all civilization into darkness.

To the Night Lords, the Heresy proved that their father had been right : it was the darkness within humanity's soul that was the greatest threat to both its survival and its progress. They see Chaos as the ultimate enemy, above all other threats, for it is the incarnation of evil. Although most criminals within the Imperium do not consciously serve the Ruinous Powers, the Night Lords know that their crimes feed the Dark Gods regardless. And even if many rebellions begin with genuine grievances or because of one man's ambition, the servants of Ruin will always be quick to take advantage of it to further their own agendas of death and damnation. That is why, for the Night Lords, all crimes and rebellion must be punished regardless of the intent behind it.

Because of this, and of the practice of the Sin-eaters, few Night Lords have ever succumbed to the lures of the Ruinous Powers and turned their back on the Imperium. Those few who did, however, proved terrifying champions of the Dark Gods, and their former Legion hunts them down with a fury entirely at odds with their usual calm, controlled behavior. With no care for their lives nor, more unusual, for those of the mortals caught in the crossfire, they will stop at nothing to bring their treacherous kindred to justice – for they know all too well the horrors that a fallen Night Lord can unleash. Entire worlds have died screaming to the claws of but a few such renegades, and their psychic death-cries still reverberate in the Sea of Souls. It is theorized by those within the Inquisition who dare study such matters – for even amongst the Holy Ordos, the Night Lords are seen as a force not to anger – that the perpetual moral chains to which the sons of Curze submit themselves make them fall all the deeper when they finally crack, while their tactics of psychological warfare make them uniquely suited to wreak havoc and horror within Imperial space. Truly, it is a blessing that the Legion as a whole remained loyal to the Emperor, rather than succumb to darkness as the Night Haunter once dreamt it would.

The worship of the God-Emperor holds a strange position in the Night Lords' philosophy. They, like almost all other Astartes loyal to the Imperium, do not believe the Master of Mankind to be a god in the true sense of the term. They love Him and respect His greatness, of course, and know themselves to be the instruments of His will. But to them, the faith preached by the Ecclesiarchy is a moral crutch, forcing people to behave in a righteous manner out of fear of damnation instead of doing it because it is the right thing to do. At the same time, they acknowledge that not all humans are as free of doubt as they are, and that it is better for the masses of Humanity to pray to the Emperor than to risk them falling under the sway of other, darker deities. Like so many other things, they ultimately see the worship of the Emperor is a sad but necessary consequence of Mankind's inherent weaknesses. This has led to some frictions with the rest of the Imperium. Ironically, the Night Lords are criticised both by the Ecclesiarchy itself for their perceived lack of faith, and by the Word Bearers for believing that what the sons of Lorgar see as a giant scam to be necessary.

Combat doctrine

'In a galaxy full with a thousand different enemies of Mankind, the only weapon that will work against all of them regardless of their origin is fear. Every xenos know it, in one form or another, be it a conscious emotion or an evolutionary response. Every human traitor, no matter how debased or altered, knows it too on some level. Through fear, we can shatter the resolve of even the more resolute soldier, we can force even even the greatest commander to make mistake, we seed doubt into the faith of even the blackest-souled heretic, and we can make even the proudest culture kneel without needing to shed innocent and misguided blood. Fear is the ultimate tool of war.

But remember : it is only a tool. We must take care not to let it become our master, for to do so would be to become the same as the ones who were once our brothers, and are now our bitterest enemies. They are those who have broken their oath. Though they may have once been our equals, and therefore without fear, they are no longer true Astartes. They have willingly turned their back on the ideals of the Great Crusade, and instead embraced madness and egoist purposes. While we do not fear death, they now see it as the end of their own selfish quests. And thus, they fear it. Only our own kind are truly fearless in this galaxy, and none of them will every fight against us – for to do so is to become something else entirely, something vile, corrupt and soulless.'

War-sage Malcharion of the Eighth Legion's Tenth Company, from his treaty The Tenebrous Path

Though the King of the Night had abandoned his ways of terror when he was reunited with his Legion, he knew the value of fear well. Through it, entire armies could be broken into submission without needing to sacrifice lives that could be better used by the Imperium. The tactics he used and perfected as Night Haunter are still employed by the Night Lords, and it will shock many of their allies to see the calm and just sons of Nostramo on the battlefield. In order to save as many lives as possible, the Night Lords will use maximal brutality on those who must die. With stealth that shouldn't be possible for transhuman demigods in active power armor, their hunting squads will penetrate behind enemy lines, and, without any support, begin their campaigns of terror. They will hunt down their enemies' leadership with a tenacity unmatched by any other Legion, and inflict upon them tortures dating back to the sunless world's darkest days, making sure that all their victims' subordinates learn of the exact circumstances of their leader's demise. In other instances, they will let the enemy know that they are amongst its ranks, revealing themselves before vanishing back into the darkness. Without needing to take a single life, the moral of the enemy will collapse as every soldier realize that the Legionaries could kill him any time if they so desired. Once the enemy is in that state, he almost welcomes the arrival of the rest of the Night Lords' armada, either surrendering outright or throwing his life away in a suicidal assault on an enemy that, at last, he can see and fight.

Such is the reputation of the Night Lords amongst the Imperial elite that often, all it takes for an Inquisitor to quell any thought of rebellion amongst a troubled court is to mention the presence of an Eighth Legion's vessel in the system. However, precisely because of their methods, the Night Lords always choose their battles with great care. They have no desire to be deployed against populations whose only crime is to rail against the incompetence of their lords and masters, or to be turned into instruments of oppression. Their duty is to maintain the rule of the Emperor and the Pax Imperialis, and they will not be embroiled in the political scheming of lesser men and women. More than one Planetary Governor has called for the help of the Eighth in order to put down a rebellion against his rule, only to end up hanging from his palace's walls once the Night Lords discovered that the rebellion was due to his own greed. The gruesome fate of Harikon Kadulus, governor of Khai-Zhan, is but the most recent example of such ill-advised decisions.

In a more open conflict – something that the Night Lords consider abhorrent, as it is the sign that not everything was done ahead in order to get an edge on the enemy – the sons of Nostramo are still terrifying urban fighters. Their extensive use of Assault Squads wearing jump-packs – which are called Raptors in the Eighth Legion – allows them to harass the enemy with impunity. The Night Lords know, however, that they are not as strong as other Legions in more traditional forms of warfare. They are still transhuman warriors, and their lines can hold most of what the galaxy has to offer, but they like the frontline mentality of the Death Guard, the martial prowess of the Sons of Horus, or the tactical insight of the World Eaters. They are aware of this flaw, and balance it by relying on allies both in other Legions and amongst the Astra Militarum – with the desirable secondary effect of maintaining their ties to both, preventing the Legion from descending into arrogance and isolationism.

Ever since the losses their fleet took in battles of the Thramas Crusade, the rescue of the Emperor's Children and their intervention at Terra, the Night Lords have had less capital ships than other Legions. During the Scouring, they reorganized their fleet to be able to pursue the traitors all across the galaxy, by increasing the number of Astartes Strike Cruisers in their fleet. Each of these ships, built using technological lore that is now lost to us, carries a single Company of Legionaries within its holds. Thanks to the modifications wrought by the Legion's Techmarines, they are also faster and stealthier than those of the other Legions. However, this has also made them less resilient, and the Eighth Legion is loath to engage enemy ships in a straight fight. Like they do on the ground, their voidmasters will use ambushes and complex maneuvers in order to go for the enemy commander, using boarding pods to strike at the most vulnerable points. Unlike other Legions, they will also not hesitate to retreat in the front of the enemy, not out of cowardice but because to die while the enemy still draw breath is seen as a great shame in the Eighth.

The Red Hands

One of the few traditions Konrad Curze carried from the underworld culture of his homeworld into his Legion is that of the Red Hands. Within Nostramo's gangs, to have one's hands tainted red was a death sentence issued by one's master for crimes or failures too grave to forgive. The marked one lived only to the permission of his lord, each night a gift until the hour of execution was decided. Amidst the Night Lords, it was a mark of censure, attributed to those who failed their duties. The reasons for such punishment were varied : some were due to over-zealous pursuit of the Legion's punishing philosophy, leading to the slaughter of innocents and sinners alike. Others were met out to reprimand cruelty, or defiance of orders. Any Night Lord officer with a rank equal or above that of Captain can condemn one of his brothers to join the Red Hands, although it is more a responsibility than a privilege of rank – to use it means that the officer failed to prevent whatever crime he deems deserving of such punishment.

Once the armored gauntlets of a Night Lord have been painted red, only the Primarch – or, since his death, one of the Kyroptera – may release the warrior from his condemnation, once he has proved both his regret of his crime and atoned for it. In the meantime, the Red Hands are used for the most dangerous missions available to the Legion, their lives not considered expendables but risked before those of any unblemished Legionary. When a Red Hand dies in battle, however, his sin is considered paid for, and his body is treated with all the honors due to his rank, before his name is taken off the rolls of the condemned. The tradition of the Red Hands continue to this day.

Recruitment and Geneseed

The Night Lords' gene-seed has two minor variations compared to most Astartes. Their occulobe is overactive during their transformation, giving them entirely black eyes that can see into pitch-black darkness but also makes them vulnerable to direct, intense light. Their melanchromic organ also turns their skin permanently as pale as that of the Nostramo-born, who for their most part look as if they have never seen the light of any sun. Apart from these two traits, which are more marks of their homeworld than real mutations and are actually useful in enhancing the terror impact of the sons of Curze, the Night Lords have a gene-seed of great purity and stability, and their Apothecaries enjoy a rate of successful implantation superior to most other loyal Legions. Adepts have theorized that this may be due to the fact that Nostramans share both traits with the Legionaries, which may help diminish the rate of rejection, but it is only a theory, and the Night Lords, like all Legions, jealously protect their secrets.

As previously said, most of the recruits for the Eighth Legion come from Nostramo. However, as soon as during the Great Crusade, Konrad Curze foresaw the risks in taking too many of the greatest youths of a single planet. With its brightest children taken away, the culture and strength of Nostramo would weaken, and the world would descend into slow, irreversible decay. To avoid this, there is a strict quota of recruitment, even if it leads to worthy specimens being ignored. The rest of the Legion's recruits are taken from other hive-worlds. There, the Chaplains silently walk the shadows of the underhives, where gangs of young men and women fight for survival. They seek those who not only display great potential, but also an inner sense of justice bred from witnessing to many crimes in their cities' underworld. It is not unheard of for entire groups of such youths to be taken to the stars by the Night Lords, creating legends that will last for generations.

The Prophets of the Eighth Legion

Like their Primarch, the Night Lords' Librarians are subject to visions of the future. But while the King of the Night was strong enough to endure these glimpses of what may be and keep his awareness of his surroundings, Astartes afflicted with his questionable gift suffer from seizure when in the throes of prophesy, trashing around and howling their visions through the vox. Only through long and painful training can the psykers of the Eighth Legion learn to master their wild talent, and even then it is a gambit whether or not any Librarian will remain active for the duration of a battle. This has led many commanders of the Night Lords to shun the use of their Librarians in important deployments, instead using them as counselors and advisers. Knowing the future is as much of a tactical advantage as it looks, and entire campaigns have ended with unparalleled swiftness once a Prophet of the Eighth Legion told his commanding officer where the enemy leaders were hiding. In other cases, however, creatures of the Warp have taken advantage of the Librarians' connection to the Warp to falsify their visions, like they did in several instances during the war for Grendel's World. In M34, the Eighth Legion fought against a cult of Slaanesh led by a handful of Blood Angels on the planet. For months, the Librarians accompanying the force were beset by false visions, twisted by the Keeper of Secrets that the traitors had summoned onto the world. By the time the Greater Daemon was finally found and slain, the entire population of Grendel's World had been killed by the Blood Angels and their minions.

While all Librarians bearing Curze's gene-seed suffer from his prophetic gift to some degree, there are also those in the rest of the Legion who share it as well, earning the title and unofficial rank of Prophet amongst their brothers. They are exceedingly rare, with less than one Legionary out of a thousand showing the unmistakable signs. Without the psychic gift to help them harness and control their talent, these warriors endure pain beyond imagining each time they see into the future, their torment so great that it is difficult for them to speak coherently of what they see. Unlike their Librarian kin, their own visions cannot be altered by the Warp, and while their curse makes them unfit for leadership, it grants them an undeniable position of honor amongst the Legion. They are seen as the ones closest to their defunct father, and though the pain and their lack of control over it invariably turn them into dour, secretive souls, it is a mark of great prestige for a Company to have one of them in its ranks.

Prophets, however, do not tend to live long – at least compared to the near-immortality their other kindred enjoy. Beyond the obvious risks of being seized by a vision on the battlefield, their gene-seed keeps trying to alter their bodies further than it already has. While the process is barely understood, even by the greater Apothecaries of the Legion, the symptoms are clear : terrible and constant pain, visions growing more frequent and erratic, and various brain malfunctions as the gene-seed attempts to rewrite the cartography of the Night Lord's grey matter. The longest living Prophet lived four hundred years before succumbing to his curse – or rather, before one of his brothers took pity on his writhing, agonizing form and granted him the Emperor's Peace. Some individuals amongst the Eighth Legion and those few members of the Inquisition who know of the Prophets' existence believe that, if one of them could be somehow made to endure the agonies of their curse at the terminal state, they would emerge as something beyond a simple Legionary, a step closer to their Primarch's miraculous physiology.

Warcry

It is rare for the Eighth Legion to engage the enemy in open battle. Most of the time, the first signs of their presence are the screams and pleas for mercy of past enemies they broadcast over the vox, and the whispers in the darkness as they close in on those who have sinned against the Imperium. When the enemy's morale is in ruins, when they jump at every shadow and are praying whatever deity they believe in for a quick death, the sons of Curze will attack with screams of 'We have come for you !' or honor their father's memory with the call of 'Ave Dominus Nox !' If the foe they face belong to another Legion, they will echo the battle-cry of Sevatar at Terra, claiming : 'We are Justice ! We are Vengeance ! We are the Night !' When facing the hated Salamanders, however, the only things to leave their lips are oaths of revenge and promises of retribution, spat over the vox with barely contained hatred.

Chapter 9: Index Astartes - Blood Angels

Chapter Text

Index Astartes – Blood Angels : Drinkers of Sensations and Souls

Before their fall, the Blood Angels were the noblest warriors of the Imperium, their Primarch an icon of purity and devotion in a galaxy where the darkness of the Long Night yet held sway. But they were deceived, and pay now forevermore the price of the purity they had sought to keep at all cost. Now, they are the most debased of all traitors, their souls consumed by an unholy thirst that binds them to the Dark God Slaanesh. Where once they were protectors, now they are predators, seeking to slake their desires by preying upon those they were sworn to defend. Twisted in body as well as in spirit, their beauty but a mask for the corruption beneath, they have slain entire worlds in orgies of blood-drinking, tearing open the veil between realities as the chosen scions of the Dark Prince. With their minds enslaved to the whims of the Youngest God, there is no perversion, no crime, no atrocity that will give them pause in their endless quest for blood.

Origins

Long before the Imperium learned the true threat of the Warp and the malevolent powers that dwell within that hellish realm, the corruption of Chaos was already reaching out to twist Humanity. The plague of mutation has befallen Mankind for millenia, and with the discovery of Warp-drive technology and the rise of the psykers, the opportunity for the Ruinous Powers to corrupt and taint grew greatly. But the blasphemy that is mutation can also be caused by more mundane causes, reflecting only the poor living conditions of the afflicted and not the corruption of their souls.

So it was on the world of Baal, in the days before the beginning of the Great Crusade. Baal had once been a cultured and prosperous world, with its two moons equally apt to supporting human life. But, millenia before the beginning of the Great Crusade, its people turned on each other in a terrible war, the cause of which has long been lost to the ages. Biological and nuclear weapons were employed, turning the main planet into a wasteland and devastating the moons' biosphere. The great cities of Baal were reduced to rubble, and its enlightened people to ragged bands of survivors. Due to the radioactivity and pollution caused by the war, mutation ran rampant amongst them, and after a few generations most of Baal was overrun by tribes of cannibalistic monsters. Only a few clans managed to keep themselves genetically pure, by taking refuge in the few sealed vaults that had survived the collapse or erring amidst the desolation in ragtag rad-suits. As years passed, the number of those human survivors dwindled, while the feral tribes of mutants grew in number, boldness and monstrosity.

It was on this world that Sanguinius, son of the Emperor, landed after the Dark Gods stole the children of the Master of Mankind. The story of Sanguinius' youth is written in old Baalite myth, and was compiled by the Inquisition's savant Hyriontericus Lucidio, in the years before his studies drove him mad and his Inquisitorial master had to kill him. His work, accessible only to the highest ranking Inquisitors, tells us a story of courage and greatness typical of the Primarchs, but an attentive reading will reveal that already, the signs of the character traits that would lead to the Angel's downfall were already present.

Although little more than a babe at the moment of his arrival, the young Primarch already bore the angelic wings that would so mark his existence. When a tribe of nomads found the little child amidst the radioactive sands, they thought him to be a mutant, and several claimed that they ought to slay the newborn at once. In the centuries to come, many would dearly wish they had done so, but such was the beauty of Sanguinius that their leader just couldn't bring himself to put him down. Taking the child with them, the tribe brought him to the nearest of the radiation-proof vault, begging its masters to take the child with them, safe from the dangers of the wasteland. Although the vault's lords were as fearful of Sanguinius' wings as the tribesmen had been, they too were swayed by the infant's glorious form, and welcomed him in their confined society.

Sanguinius grew up within this vault, reaching the size of a full-grown adult in only a few months, and continuing his growth far beyond that. During that time, he learned the fragmentary history of Baal, and the terrible fate that had befallen its people. The hatred of the mutant was ingrained within him by his teachers, but at the same time, he began to question his own nature. None around him thought of his wings as an alarming sign anymore, having been in his presence for years and having quickly succumbed to his otherworldly charisma. But the Primarch himself found his difference disquieting, and in the fragments of writings from these days that have survived the passing of time, it is obvious that he was worried his wings meant that he had more in common with the mutant hordes than with the human survivors.

This disquiet was tempered by the constant battles fought by the vault's defenders against the mutants that tried to fight their way inside, pressed forward by the promise of plunder and sheer, animal hatred for those who weren't twisted as they were. Sanguinius proved his might in these battles, his immense strength and keen tactical insight helping defend the vault from many a marauding horde. But it wasn't enough for the young Primarch to protect his adopted home : he wanted to purge the entire world of the mutant taint, to eradicate every trace of the corruption that so repulsed him. He studied the beasts' remains for weaknesses, and spent long hours over old maps of Baal, noting the emplacements of other vaults and mutant strongholds. Already a grand plan was forming in his transhuman mind. Baal was ruined, poisoned by its masters nearly unto death. But there was still a chance that it could be saved. Its slow fall into entropy could yet be stopped. However, it would require lore and technology far beyond Sanguinius' current reach.

The creature was ugly. Its skin was gray, and covered in cancerous growths. The lumps of several limbs that had never grown to full size emerged from its torso, and it looked upon Sanguinius with seven eyes wide in whatever emotion was currently occupying its diseased brain. With a snarl, Sanguinius brought down his weapon – little more than a lump of metal, but the only thing he had found so far that was correctly sized for him – and shattered its skull. As pieces of flesh were splattered on the floor and the rest of the horde stepped back, unwilling to cross the breach that had allowed their leader passage into the vault, Sanguinius wondered if he was looking at his fate. Would he end up like this one day, all reason gone from his mind, replaced by aimless hate ? Was the reason these mutants hesitated not because they feared him, but because they saw him as one of their own and were unable to understand why he stood against them ?

No. This was not him. This would never be him. He looked around, and saw the defenders of the vault finally reaching the breach, wearing sealed suits and wielding flamers. One of the saw him look in his direction, and nodded thankfully to the young angel. Relief flooded through Sanguinius as the soldiers took up position at his side, covering the mass of altered flesh with cones of purifying fire.

He was better than this wretched creature. His blood was pure, his wings sign of his greater destiny, not of some freak accident of genetics. After all, if he was truly a mutant, then why would the people of Baal love him as they did ? They knew mutantkind very well – they had fought them for generations. That they loved him and fought by his side was all the proof he needed that he was superior to the twisted freaks that sought to end all life different of their own in a desperate attempt to erase the source of their self-hatred.

As he reached his full-grown form, Sanguinius left the cocoon of the vault and led a crusade across all of Baal's surface. At the start, only a handful followed him, but soon tribes flocked to his banner, drawn by his vision of a planet free of the flesh-changed. With his power, Sanguinius reaped victory after victory against the barbaric hordes of mutants. His superior intellect allowed him to repair and use some of the old weapons of Baal, long fallen into disuse as the knowledge necessary to maintain them was lost. Rad-sealed tanks rode at the head of his armies as they cleansed Baal of mutant life in a succession of glorious battles on the desert plains. Decontamination chambers were restarted, and the ever-present fear of mutation receded. With some of the devices found in the forsaken vaults, Sanguinius' primitive tech-priests were capable of purifying regions of Baal that had been deadly to all life for generations.

Slowly at first, and then faster with every vault and tribe that joined him, Sanguinius' crusade reclaimed Baal. Clans that had been separated from all other human civilization and tribes that had survived for centuries in hidden caves were reunited. Finally, as the tenth year of the crusade neared its end, the armies of Baal crushed the last of the mutant hordes, Sanguinius slaying its grotesque leader himself. As the people of Baal rejoiced at their liberation, the skies were set ablaze, and from the heavens descended a thousand behemoths of steel. The Emperor had arrived to the world that his son had freed from darkness.

The Emperor had come to Baal accompanied by the Ninth Space Marine Legion, somehow knowing not just that one of His sons waited for Him there, but also which one. The Master of Mankind met His son in the middle of the battlefield, descending on the planet in a flash of teleportation. At once, Sanguinius knew that this being in golden armor was his father, and he knelt, before the Emperor told him to rise and embraced him. This was doubly a day of joy for Baal, as not only had it been freed of the mutant threat, it was also reunited with the rest of Mankind across the galaxy.

Baal's moons, wiped clean of life during the cataclysmic wars, were claimed by the Legion as fortresses and recruitment stations. With all the technology available to the Imperium, it was possible to cleanse Baal of the radiation. But the Angel refused that the planet be restored fully, believing that the harsh lifestyle of the desert would produce strong recruits for the Legion he was to command. The Emperor acceded to this demand, and the two superhuman beings returned to Terra, where Sanguinius would learn all he needed to know before he could take up his rightful mantle as master of the Ninth Legion.

The Great Crusade

Once his initiation was concluded, Sanguinius was given command of the Legion crafted in his image from his father's hands. All Legions were overjoyed when their Primarch was found, but none more so than the Blood Angels, for their gene-sire appeared to be the embodiment of every Imperial ideal : noble, powerful, merciful and compassionate on Mankind's plight. Sanguinius had seen a world return from the brink of oblivion, and he firmly believed that it was the Imperium's duty to share this salvation with as many worlds as possible. On the plains of Baal, at the very same location where he had defeated the last of the world's mutant warlords, Sanguinius made a grand proclamation to his whole Legion. The Three Hundred Companies knelt before their father, and renewed their oath to the Imperium and the ideals of the Great Crusade.

The Blood Angels illustrated themselves in the Great Crusade. Each of them was a warrior as much as a soldier, and their assault forces were amongst the best of the Imperium. Many xenos breed were brought to extinction by the Blood Angels' blades, and joint operations with other Legions showed that they had a friendly, if somewhat secretive attitude. Worlds ruled over by tyrants were liberated in a single strike, and when a planet was found that fitted the criteria for compliance and joining the Imperium, the Ninth Legion always made sure that the transition was effected with diplomacy rather than bloodshed.

At the same time, however, the Blood Angels displayed unprecedented dedication in the purge of these worlds where the human genome had been profaned by genetic tempering and alien corruption. During the Long Night, many cultures had taken to modify their genetic code in order to adapt to the hostile worlds on which they found themselves stranded, while others had integrated mutants as part of their society. The Legionaries of the Ninth broke the back of many such an empire, showing their people the error of their ways by charging directly into the stronghold of their altered rulers before displaying their bodies for all to see. If these kings and tyrants claimed that the changes they had made to the perfection of the human form had made them stronger, then why had them fallen to the blades of the Blood Angels ?

It made for a potent argument, as did the decapitated heads of the worlds' former masters. Entire population thus converted to the Imperial Truth, although these planets would always regard the Space Marines Legions with dread rather than respect. Other Legions saw these violent purges with slight worry, fearing that excess force would alienate the very people they were trying to protect. But Sanguinius assuaged their fears, telling his brothers that the purity of the human gene-code was sacred, and that if they started allowing for deviancy, soon the human race would shatter in a myriad mutated offshoots and would ultimately destroy itself. Not all were convinced, but without rebuke from the Emperor and compared to the exemplar record of the Ninth Legion in all other aspects, this bit of passion was allowed. Even when entire worlds were burned because their entire population had been 'enhanced' through gene-mods of dubious origin and efficacy, the Imperium turned a blind eye. Every Legion had been forced to take such drastic measures at some point, and though the Blood Angels did it more often, it was thought to be just a coincidence, the inevitable result of them facing gene-altered civilizations more often.

Sanguinius was beloved by all of his brothers, though some were jealous of his prestige among the human population of the Imperium. Fulgrim was one of those, and Lorgar, though not concerned with matters of appearances as was the Phoenician, worried that Sanguinius may unwillingly create a cult around his person. Others, such as Angron or Russ, didn't care for their brother's beauty one bit, but respected his prowess on the battlefield. Yet the closest Primarch to the Angel was Horus. Lupercal and Sanguinius fought together on many campaigns, and the bonds of brotherhood between their Legions seemed to be unbreakable. When Horus was chosen at Ullanor to be the Warmaster of the Imperium, Sanguinius supported his ascension, even though many thought he would have made just as good a Warmaster as Horus, if not better.

But unbeknownst to the Imperium at large, the seeds of ruin were already present within the Blood Angels. It was during the Great Crusade that Sanguinius first learned of the flaw within his Legion's genetic : a thirst for blood that would sometimes awaken in battle, and destroy the mind of the unfortunate Legionary entirely, leaving only a bloodthirsty animal in its wake, a beast that would attack enemies and allies alike in its fury. The Legion commanders had long known of it, and had kept it secret from even their allies in the Imperium. They feared that the Emperor would order the destruction of the Blood Angels if He was to learn of the genetic defect in what was otherwise a perfect instrument of war. The reason why the Blood Angels seemed to encounter more deviant human civilizations was because, since long before Sanguinius had been found, they had been seeking for a cure to the curse that afflicted their bloodline. Their Apothecaries plundered the secrets of these cultures before purging them, at least as much to hide the evidence of their deeds as to purify the human gene-pool. Sanguinius continued this practice, growing increasingly more desperate as decades passed and no sign of a cure was found, while more and more of his sons were lost to the Red Thirst each year. At the same times, dark dreams haunted Sanguinius' nights. The Primarch had always been gifted with a prophetic ability that had served him well in the wars of the Great Crusade, but now he saw only darkness ahead of him.

He was falling, falling down an infinite abyss, his wings broken and useless. All around him was nothing but blackness, a terrible sense of loss, and flashing images of horror and war.

He saw his sons lost to the Red Thirst, burning entire worlds in their wake, piling the skulls of the fallen and drinking the blood of their foes while roaring their hatred at skies filled with crimson clouds.

He saw Horus towering above him, Worldbreaker held aloft, and caught the expression of sorrow on his brother's face before he brought the weapon down.

He saw his sons die, one by one, not like warriors but like mad dogs put down by their masters, as entire Legions moved to crush them and stop their enraged rampage across the galaxy.

Something seized him, and turned him around in the darkness of the abyss so that he was facing it. It was a bloodstained angel, staring back at him with madness in its eyes and eternal agony etched onto its once regal features. Its face was gaunt, and fangs emerged from its mouth. Chains running through skulls were tightened around its flesh, the eye sockets flaring with red flames as they stared at him in wordless accusation.

'No more peace,' said the creature in a voice that was the screams of every Blood Angel that had ever lived or would ever live. 'No more light. No more angelic grace. Only blood and skulls and souls for you,  brother .'

Sanguinius woke up screaming.

The Fall of the Angel

It was while Sanguinius despaired over the fate of his sons that Guilliman made his first move to bring his angelic brother to his side. The lord of Ultramar had already sold his soul to Chaos, and was now preparing for his rebellion against the Emperor. He knew, having been confirmed by prophecy what any tactician could have guessed, that should Horus and Sanguinius stand together in defense of the Master of Mankind, he would never triumph. Though he had already taken steps to adress the issue of the Warmaster, he still wanted Sanguinius to be on his side.

Guilliman knew that, unlike some of their brothers, Sanguinius would never turn against the Emperor out of personal gain or ambition. The Angel was too selfless for that, and a failed attempt would alarm the Emperor of Guilliman's designs, as well as sent Sanguinius straight after him – and Guilliman, for all of his power, was still wary of the Three Hundred Companies' might. So, he designed a plan that would either bring the Blood Angels to his side or see them destroyed entirely.

Roboute arranged for him and his brother to meet, far away from the Great Crusade's center of activities. There, he told Sanguinius that he knew of the Blood Angels' curse, and that he had learned of a potential cure. Though Sanguinius was shocked to learn that his Legion's greatest secret had been uncovered, he was even more eager to learn what his brother knew. According to Guilliman, his Legion had once crossed the path of a particular xenos breed, calling itself the Nephilims. These creatures had enslaved countless human worlds, and fed upon their people to sate their phsychic need for worship. However, they had also possessed great knowledge in the field of genetic alteration, and though Guilliman himself had remained distant from such secrets, he knew that they were still consigned to the world where the Thirteenth Legion had finally broken the back of the Nephilim course across the galaxy. If Sanguinius was willing, Roboute would give him this world's coordinates, that he may bring his Legion there and, with the knowledge of the Nephilim, save the Blood Angels from the doom that creeped in their genetic code.

So desperate was Sanguinius for a way to save his sons from the curse his blood had instillated within them that the Angel didn't doubt Guilliman's words for a moment. After thanking his brother, he sent a message to his forces dispersed across the galaxy, ordering them to come to him. Though many of his Captains were curious as to why they were commanded to abandon the Expeditionary Fleets to which they were attached, they did obeyed, and the Imperial commanders that found themselves without their transhuman allies suffered for it, but accepted that surely, Sanguinius must have some great and grave reason for such a muster.

Nonetheless, not all Blood Angels could be gathered. There were some who were too far to hear the astropathic call, or too deeply engaged in battle to withdraw, even at their own Primarch's command. Finally, when almost one hundred thousand Astartes in total had gathered around the Ninth Legion's flagship Red Tear, the fleet sailed toward the world indicated by Guilliman. It was a distant world, remote from the centers of Imperial powers. On the fringes of the Imperium, in the shadows that hid so much even in those last days of illumination, the Blood Angels would find the damnation that Guilliman had prepared for them.

They would find it on Signus Prime.

Azkaellon, Commander of the Sanguinary Guard

During the Great Crusade, Azkaellon was ever Sanguinius' shadow, leader of the order of guardians that ever sought to protect their Primarch's life. A powerful warrior and a respected leader, his position held no true authority, yet none dared gainsay his command. Prior to the Primarch's discovery, he had been acting as the Legion Master, and was the one responsible for the establishment of the Blood Guardians, the order of Apothecaries tasked with finding a cure for the Red Thirst.

Azkaellon was a shrew politician as much as he was a great warrior, and he spent most of the Great Crusade acting from the shadows to protect the Legion's reputation from being tainted by word of the Red Thirst leaving it or by any association with unsavory characters. On the world of Miridias, it was him who detonated the air recycling engines of the City of Triumphs, causing billions to choke to their death and sparing the Blood Angels a grueling campaign of siege while Sanguinius believed it to have been a last, spiteful gesture by the enemy commanders. He is also believed to have been responsible for the death of several Space Marines from other Legions who, during joint operations, discovered the secret of the Ninth.

Of all the Blood Angels, the Sanguinary Guards were always those the more loyal to their Primarch, placing his protection above all other concerns. And of them, Azkaellon was the most loyal of all. The choices he made and the actions he took, during the Great Crusade, the Heresy, and its aftermath, must all be seen through the filter of that loyalty if his actions are to make any sense.

The events of Signus Prime are not well known to the Imperium. Interrogations of captured Blood Angels who were present, visions from bound psykers and the dangerous research of several Radical Inquisitors, willing to risk their souls by summoning and questionning the Neverborn, has still allowed us to know the grand lines of what occurred on that accursed world. What we know is that as soon as the Blood Angels emerged into the Signus system, they knew something had gone amiss. Where there was supposed to be a populated system, with developped in-system space traffic, there was only the yawning expanse of the void, and planets entirely devoid of life. The Blood Angels believed that the region had been attacked, and sought to investigate. Scouts were dispatched on the planets, only to be met with madness incarnate, as daemons incarnated themselves inside the very rock of the worlds and hunted them down. Finally, as the ships were beginning to close in on Signus Prime, a signal was detected. It was a call for help, and it emanated from what, according to the Ultramarines' maps, should have been the planet's capital, a city of millions.

At Sanguinius' command, the Blood Angels made planetfall. Tens of thousands of Legionaries descended upon Signus Prime, a tide of red ceramite that spread as far as the eye could see. They advanced on the source of the signal in perfect discipline, despite the doubts caused by the transformed environment through which they advanced. Clearly some horrible fate had befallen Signus Prime's population, for their desecrated remnants were exposed all around the marching Blood Angels like the word of an army of macabre and deranged artists. Skins had been stretched to form repulsive banners, organs had been linked together by blood vessels used like string to create a grotesque display of the human body. Yet during all their walk, the Blood Angels did not see a single bone. The reason for this became obvious when they reached the origin of the distress call – which had suspiciously gone silent the moment they had set foot on the planet. Ignoring the warnings of his Librarians, who could sense that something was horribly wrong with the world and advised they leave it immediately and burn it from orbit, Sanguinius commanded them to continue, determined to learn of what had happened to this world, and to claim the secrets of the Nephilim if it remained possible.

In the center of what had once been the planetary capital stood a giant building constructed entirely out of human bones. Its shape echoed those of the cathedrals that once housed the worship of the followers of Old Earth's false faiths, but while these were places of quiet meditation and contemplation, here was a monument to excess and twisted aesthetics. The remains of the dead had been arranged in suggestive and blasphemous poses, their skinless skulls somehow carrying over both agony and ecstasy at the same time.

The aspect of the cathedral gave even the fearless warriors of the Ninth Legion pause. Before Sanguinius could give any orders to his men, the ground around them exploded, and thousands of horrifying creatures that had so far been invisible to even the most sensitive equipment fell upon the Legionaries. Horned creatures with red skin, carrying swords of smoldering bronze that tore through ceramite like paper and took almost no damage from bolts, attacked the surprised Space Marines with unprecedented fury. Dozens of Librarians died in blasts of psychic fire, their bodies torn apart as the more powerful spawns of the Warp used them as gateways to the physical realm. Quickly, the Blood Angels assumed defensive positions, while Sanguinius and his inner circle struggled to reach the inside of the cathedral. They had clearly fallen into a trap, but the Primarch could sense that the origin of the creatures was within the building.

Within, they found many more horrorific sculptures of bone, and, at the center – where a priest would have adressed his flock had this been a true church and not a den of abomination – was a column of crimson fire rising from a deep pit. Even as the Blood Angels looked upon it, the fire was growing stronger, and Sanguinius felt that this was no normal fire but a psychic phenomenom, linked to the souls of his sons fighting outside. Before that pit was a creature that, in later years, would come to be known to the Imperium as a Keeper of Secrets. Before the Blood Angels could attack it, it introduced itself as Kyriss, daughter of the Youngest God, Drinker of the Soul-Broken's tears and emissary to the Blood Angels. It claimed to have orchestrated the whole situation in the Signus system, binding its barbarian kindred outside to its will. Ordering his sons to hold their rage, Sanguinius commanded Kyriss to explain its motives, or it would be destroyed. That was when the Keeper of Secrets made its offer to the Primarch of the Blood Angels. It spoke of the Emperor's lies, of how the galaxy was no godless place. It told Sanguinius of the Primordial Truth and the great powers that lurk within the Warp, of how they had always watched him and his brothers. It spoke of a great war that would soon shake the galaxy, and that if he did not accept the offer of these powers, he and his whole Legion would be destroyed by it, broken upon the anvil of judgment and cast across the stars to slowly die out. And then, it said that if Sanguinius was but willing to give himself over to its master, all of this would be avoided. The curse that even now was driving his sons to greater and greater rage would be purged from them. The darkness within the Primarch's soul would be banished, and the chains placed upon him by both his father and the God of War would be forever shattered.

Sanguinius looked through the openings in the cathedral's walls, and saw that his sons were losing themselves to the rage burning within their gene-code. The battle against the incarnations of rage was awakening the flaw within them, and though victory would soon be theirs, the Primarch knew that once the last of the Neverborn had fallen, his sons would turn against each other – and then his Legion would truly be lost. Though he felt anger at being so cornered, he also knew that what he was seeing outside would have happened anyway – the Neverborn were simply making it happen sooner, forcing him to look directly at the consequences of his inability to save his sons from the Rage. And so, despite the inevitable price such a deal would have, he accepted Kyriss' offer.

As the Angel and his commanders faced the greater daemon, one alone dared to speak against the madness that was taking place. An Apothecary, present only because of the random chances of the conflict taking place outside the cathedral of bones. He called for his father to stop, to deny the monster its wish. The Blood Angels were strong, he argued. They could bear the weight of the curse, and through its rigors they would only become stronger. More than that, the creature couldn't be trusted, and the Angel was too important to the galaxy's future to give himself up like this. But his words, for all their wisdom, went unheeded. Raldoron, First Captain of the Ninth Legion, moved to dispose of this interloper, this lowly Apothecary who dared to think he knew better than the lords of the Legion. He underestimated the determination of the one pure soul in the room, however, and was shot just as he reached the Apothecary.

'No !' screamed Sanguinius.

But it was too late. Already the other Legionaries present had opened fire, and the Apothecary was torn apart in a volley of bolt shells. For a few seconds, his body remained standing upright, and then he fell into the glowing pit, leaving the maimed corpse of First Captain Raldoron behind. In the instant before the fall, Sanguinius saw the name etched on the warrior's shoulder plate : Meros. Then, the pit began to glow with crimson light, and a great flame rose from it, spreading ever outward until it reached Sanguinius and the Blood Angels …

Before it touched them, however, something suddenly snapped into place in the cosmos, and the ragefire that had accumulated at the bottom of the pit was violently expelled up in a raging torrent of infernal rage. Sanguinius felt something being drained from his essence, vanishing into the skies and replaced by a gaping void in his very soul. He suddenly felt free, as if a great burden had been removed from his shoulders. Despite the circumstances, he couldn't help a smile among the tears that ran down his cheeks. It had worked, even if it had cost the lives of two of his sons. He could feel it. His sons were free from the curse of the Black Rage. No more would the Blood Angels lose themselves in berzerk madness, and he would gladly pay any price that would be demanded of him in return.

The sacrifice of two Blood Angels, one faithful to his Primarch, the other ready to stand against him in order to steer him away from treacherous paths, sealed the deal between Sanguinius and the Ruinous Powers. The fury burning in the hearts of the Blood Angels in the system was expurged from their souls, and the battle that had threatened to make the Legion destroy itself ceased as thousands of Space Marines stopped mid-motion, sudden realization at what they were doing hitting them like a bolt to the face. The Ninth Legion had survived Guilliman's trap. They had found what they had been looking for, though none of them yet knew the terrible price they would have to pay for it.

So it was that Sanguinius first sold his soul to the Dark God known as Slaanesh, the Prince of Excess, Lord of Profligacy and Doom of the Eldar. It is said by those few who dare try to divine the plans of the Chaos Gods that initially, Sanguinius and his sons had been marked by Khorne, and should have joined the ranks of the Blood God's followers. Certainly, this theory makes sense in insight, with the full knowledge of the genetic curse that afflicted the Ninth Legion before the events of Signus Prime. Magi of the Thousand Sons speak of how the Dark Prince stole the soul of Sanguinius from Khorne, causing the God of War to roar with such fury that the entire system of Signus Prime was destroyed. To this day, a very localized Warp Storm remains on Signus Prime, radiating the anger of a god wronged by his kin.

The Heresy

Soon after the events of Signus Prime, Sanguinius noticed that his sons were growing restless. Azkaellon tried to conceal it to the eyes of the Primarch, but the Angel knew his sons, and he could see that despite the fact that the rage had been removed from their souls, they were still tormented by some dark need. They thirsted, and no amount of water or wine could sate the burning of their throat, the agony that spread through their bodies. There were no physical symptom to this affliction, and the warriors of the Ninth were strong enough of mind that they were capable of enduring it. But as soon as he learned of it, Sanguinius knew, deep within himself, that he had been lied to. Betrayed. But by the powers with which he had dealt, or by the one who had led him to their arms ?

Seeking answers, Sanguinius answered an invitation of Guilliman. With the full force that had followed him to Signus Prime and had been purged, the Angel went to the system whose name would echo forevermore in Imperial history : Isstvan. Perhaps Sanguinius sought to punish his brother for his lies, or perhaps he wanted an explanation. Their fleets met on the way to Isstvan, and faced each other tensely. Several hundred ships arranged themselves in perfect battle formation as two Legions looked possible destruction in the eye while their Primarchs conferred.

'Look,' said Guilliman, gesturing toward a corner of the room.

A Space Marine entered. No, Sanguinius corrected himself. This was not a Space Marine, though it had the same bulk. Fire wreathed it like a shroud, and a fanged skull was placed where its head should be. The crackling of the flames was like the distant echoes of screams, the sound of which were hauntingly familiar. To the Angel's preternatural senses, the creature radiated fury and hatred, and it shocked him that he had not noticed its presence until now. At the edge of his sight, he noticed runic patterns on the floor from where it had emerged. Had Guilliman learned the secrets that, so far, had been the province of only the Cyclops and his sons ?

'What is this about, Roboute ?'

'Look, brother,' Guilliman insisted. 'Do you not recognize it ?'

'Should I ? This is a creature of the Warp, a spawn of the Empyrean. I …'

'I am hurt, father.'

Sanguinius froze. Warped though it was, he knew that voice, though it was impossible for its owner to be there. Then he saw it : the emblem of the droplet of blood and wings, engraved upon the creature's shoulder. And beneath it, a name : Meros.

'You are dead,' he whispered, the implications of what he was looking at freezing him in place. 'I saw you die, my son.'

The flames around the daemon burned brighter, and its voice was filled with rage and smoldering contempt when it spoke again.

'Meros  is  dead, cowardly angel. He sacrificed his life to turn you away from the wretched path you and your sons have chosen to embrace. You denied the glory of the Blood God, Sanguinius. Heed my words : the day will come when you and your sons will rue this fool's choice. Your Legion will suffer and burn, and your skulls will …'

Roboute spoke a single word, in a language that Sanguinius didn't recognize but yet understood perfectly. At his command, the beast went silent mid-sentence. The Primarch of the Ultramarines turned to his brother again :

'This is the reason I sent you to Signus Prime despite the risks, Sanguinius. I knew this would be your Legion's future if I did not. Whatever consequences there has been to freeing your sons from this … madness, surely they were worth it ? I will help you deal with them, I promise. But our father … if he should ever learn of what you had no choice but to do …'

The exact contents of that exchange are not known to the Imperium, but it is clear that Guilliman appeased his brother's fury somehow. He told Sanguinius of his coming rebellion, of the allies he had gathered already and of the reasons behind it. He claimed that the Emperor would destroy the Blood Angels, for in His hypocrisy the Master of Mankind would not allow anyone other than Him to be perfect. Only by standing with Guilliman and helping him throw down the tyrant that claimed to rule all of Mankind could the Ninth Legion hope to survive. The affliction that had seized the Blood Angels could be solved, if not cured entirely. But the Master of Mankind would never accept the necessary sacrifices that would have to be made in order for the glorious Ninth Legion to continue its work as the peerless champions of humanity they had proven to be, time and again. The Arch-Traitor reminded his brothers of the secrets of the Legions, breaking the oath he and all Primarchs had sworn never to speak of these dark matters again. Finally, Sanguinius caved in. Faced with the destruction of his Legion, he believed that he had to harden his heart, and do what was best both for the Blood Angels and all of the Imperium. And so it was that the Angel sold his soul to Chaos for the second time.

This time, the price would be the lives of those of his sons who hadn't been with him at Signus Prime. Four Legions gathered at Isstvan as part of the Arch-Traitor's plan's first phase : the Ultramarines, the Imperial Fists, the Iron Hands, and the Blood Angels. These few Companies that had been unable to answer their Primarch's call had not received the 'blessing' that had purged the rest of the Legion from their rage, and Guilliman convinced his brother that they couldn't be trusted with doing what had to be done for the Imperium's future. So it was that Sanguinius called once more for his sons, who had done all they could to be able to answer their father's next call. They rushed to his side, eager to be reunited with their Primarch and to learn for what reason the entire Legion had been summoned. Before they could even meet Sanguinius, however, the orders came for their next campaign. They were sent to Isstvan III, a world that had rebelled against the Imperium and needed to be put to the sword in order for the rest of the galaxy to understand that none could defy the will of the Legiones Astartes.

It is not known whether Sanguinius refused to face the sons he sent to die out of shame, or because he feared they would sense the change within him. All that is known is that the martyred Blood Angels descended upon Isstvan III with all the fury that their brethren had lost, and fought nobly against the agents of the rebellion who had instigated the planet's turning from the Imperium. When death came from the sky as their own brothers revealed their treachery, many of the Blood Angels were unable to believe what was happening to them. Only because of the leadership of one of the Legion's greatest commanders, Amit of the Fifth Company, were hundreds of them able to take shelter in time to survive the viral bombing and the deluge of fire that followed it.

In the aftermath of the bombardment, when the Imperial Fists were sent by Dorn to finish the survivors, the Blood Angels fought alongside those few others who had also survived the initial betrayal. A few lost themselves to the Black Rage in this bleakest of battles, but legends tell that none of those who succumbed to the madness within their blood turned against their allies, instead rushing toward the enemy and meeting honorable deaths to the last.

Although Sanguinius himself never set foot on Isstvan III, Azkaellon decided to send some of his brothers Captains and their forces on the ground, to help their new allies in rebellion and cement the Legion's position in this new age. These Companies took heavy losses while facing their erstwhile brethren, for without the righteous fury that had once granted them strength, they were diminished and, while still formidable warriors, were hard-pressed to match the desperate rage and untainted brotherhood of the loyalists. Beyond that, the sensation of thirst that held them had only increased as they led their brothers to their doom, and it was beginning to drive some of them insane, slowly dropping into catatonia as they became unable to bear it any longer.

Guilliman saw what was happening to his brother's Legion, and decided to take measures to prevent the Blood Angels from destruction. After all, he still needed the help of the Ninth Legion in order to overthrow his father's rule. While his brother remained secluded in his chambers, Guilliman contacted those who led the Legion in his absence, and revealed to them how to slake the thirst that consumed them.

It was on Isstvan V that the Blood Angels would finally reveal to their allies what had become of them. At the end of the Massacre, with tens of thousands of Legionaries lying dead or dying and victory secured by the traitors, the noble sons of Baal could not hold their thirst any longer. They fell upon the corpses of the dead, enemies and allies alike, and gorged themselves on their blood in a ravenous orgy. Such was the curse that had replaced the Black Rage : an eternal thirst that could only be sated through the act of drinking the blood of another sapient creature.

The other Traitor Legions were disgusted by the spectacle, but none moreso than Sanguinius himself. As he saw what had become of his sons, despair overwhelmed him, and his mind, already weakened by the thirst he suffered himself, broke. For the rest of the Heresy, the Angel remained in his quarters, slipping deeper and deeper into insanity, trapped in an imaginary world where his sons were still the noble champions they had been before he sold their souls to Chaos in return for a false salvation. Azkaellon and the rest of the Sanguinary Guard worked hard to conceal their father's state from the rest of the Legion and their allies in rebellion. They claimed that the Primarch had been wounded in the battle of Isstvan and was recovering, sending heralds in his place to the war councils of Guilliman's cohorts.

The Flesh Tearer roared his hatred at the skies as he slew another of the plague-wrecked creatures that infested the ruins of Isstvan. A red haze had descended upon him in the wake of the death of his brothers – the last of his brothers, now that those whom he had once called such had turned upon him. The self-control and discipline he had so hardly learned at the side of the World Eaters, and which had served him so well in the nightmarish battles that had followed the initial bombardment, had vanished altogether when he had woken up, alone and alive, atop his brothers' corpses. Pain, not merely physical, but lodged deep within his soul, was driving him on, forcing him to keep moving, to keep destroying those who served the dark powers that had brought him so low. His every awake moment was filled with the echoes of the dead, and his dreams, when he succumbed to exhaustion when he stood, were naught but fire and ruin.

A sound dragged his attention away from the slaughter of his latest victim. He knew that sound, but it seemed impossible that it be there. Ceramite boots, crushing the rubble of what had once been a beautiful city underfoot. He turned to face the newcomer, and hatred soared within his veins when he saw that it was another Astartes, like those who had betrayed him and killed all of his brothers.

'Who are you ?!' he bellowed. Part of him was screaming at him, telling him to attack, to rend this warrior limb from limb. No one remained on this blasted world that deserved to him, let alone the Flesh Tearer himself. But he held his hand. He didn't recognize the dull gray color of the stranger's armor, nor the sigil on his shoulder, although he felt he should. The weight on his thoughts was obstructing his memory, pressing on his mind and demanding retribution for all that had been done – to him and, more importantly, to his brothers.

'Nassir Amit, known as the Flesh Tearer, once of the Blood Angels,' said a voice that was at once full of strength and yet not without warmth. 'My name is Alexis Pollux, and I am here at the behest of Malcador the Sigillite. I have come for you, brother.'

And with these words, the Flesh Tearer remembered who his was, and what he had been.

Without the Primarch to lead them, the Blood Angels soon fell to the Thirst. Now that they knew how it could be sated, and the pleasure they experienced from doing so, any second spent enduring it was intolerable. While the Iron Hands and Ultramarines advanced on Terra, the Blood Angels attacked hive-world after hive-world, feasting upon their population and filling their ships' holds with slaves for later consumption. Those of the Blood Angels with psychic abilities learned how to channel the unholy energies that coursed through them during the act of blood drinking, and became capable of rending the veil of reality apart to summon the Neverborn servants of Ruin. Corrupt Chaplains of the Ultramarines taught those of the Ninth Legion of the Dark God Slaanesh, and worship spread across the Blood Angels – a way to rationalize the atrocities they committed by making them a divine duty and not decadent indulgence of their flesh's weakness. So it was that the Blood Angels made the transition from Astartes to Chaos Marines, while their Primarch refused to face the gravity of his errors.

The Rise of the Daemon

'And the scions of decadence and perversion, who had once been the proudest and noblest servants of the God-Emperor, came to join in the final battle. But they did not bring their blades to bear at the walls of the Palace : instead, consumed by madness and evil, they turned upon the people of Holy Terra, and the Lord of War wept in horror as they fed upon those who could not defend themselves.'

Excerpt from The Canticle of the Dead

At long last, after years of bloody battle across the galaxy, the war came to Terra. The Throneworld hadn't been untouched since the Heresy had been declared : traitors had attempted to bring it down from within, and spies and assassins had fought a terrible conflict in the shadows while Perturabo raised his mighty walls. Nonetheless, this would be the first time since the proclamation of Unity that open warfare was brought to Terra.

All of the Traitor Legions were represented at the Siege, though few were there in full strength. The Space Wolves and the White Scars had scattered across the galaxy, to do as they wished in the wake of their respective Primarchs' disappearance. Still, the forces at Guilliman's command outnumbered the loyalists greatly. But numbers wouldn't carry the battle for the fate of all Mankind. Demigods fought on the walls of the Imperial Palace, and it would be their presence, as much as the valor of their sons, that would determine which side would emerge victorious.

With the two fleets waging war in orbit, the Traitor Legions and their allies came down on Terra in a rain of steel and sorcerous lightning. Each force had received precise orders, and was part of a carefully wrought plan conceived by Guilliman and Dorn together. When Perturabo studied the original designs of the Arch-Traitor after the end of the Siege, the Lord of Iron admitted that the battle would most likely have turned against the loyalists had things occurred according to it. But it did not, for Guilliman, despite all the dark knowledge granted to him by the Chaos Gods, had forgotten the true nature of all those who had gathered under his banner. He had forgotten that followers of Chaos are much like the gods that own them : selfish creatures, who will always put their own agenda over any common cause.

When the Blood Angels arrived on Terra, without their Primarch to lead them – for even now Sanguinius remained in his quarters, having only deigned show himself for the final war council – they did not follow their orders. Instead of converging on the Imperial Palace, they turned on Terra's people, their martial pride entirely consumed by the Thirst. The billions of innocents that Perturabo had coldly chosen to leave defenseless became the playthings of the corrupt Legionaries, and blood flowed as they drank from all who crossed their path. The rage of the Blood Angels' allies at this betrayal was great, and to this day many Chaos Marines still carry grudges against the Ninth from the Siege, remembering the brothers they lost in fights where the Blood Angels were supposed to support them.

But while the Blood Angels did not follow Guilliman's orders, their actions weren't entirely useless to the traitors. Beyond the damage done to enemy morale, daemons began to manifest from the planet-wide orgy of reckless sensations. Entire hosts of the Prince of Excess incarnated on Terra, and though most Neverborn joined the Blood Angels in their debauch, thousands attacked Imperial positions, driven by unknowable urges and pacts. In the Terra Apocrypha, a Keeper of Secrets called Kyriss is mentioned as one of the Daemon Lords who led such an assault on the Psykana Arcana, feasting on the souls of over three thousand psykers before it was destroyed by a group of Thousand Sons.

The slaughter of innocents also had another consequence. Horus Lupercal, who so far had been leading the battle from within the Palace's walls, saw the depredations of his brother's Legion through a thousand pic-feeds. While Perturabo had enough self-control to ignore the atrocities taking place outside, the Warmaster was not so calm. Enraged, he left the command center to the Iron Lord and went straight for the ramparts. There, he began to slay traitors by the dozens, using his warhammer Worldbreaker and the legendary Talon of Horus. All the while, he roared for his brother to come and face him, so that he may answer for his Legion's crimes.

Aboard the Red Tear, Sanguinius heard his brother's call. Where all else had failed, Horus' voice pierced through the fog that had claimed his mind, and the Angel came to Terra to face the one who had loved him most. With only his Sanguinary Guad at his side, Sanguinius met Horus at the Eternity Gate, and the two Primarchs were locked in mortal combat. Today, frescoes on this very emplacement depict the epic duel that was fought between the fallen Angel and the Warmaster.

It had been believed, first in jest during the Great Crusade and then with all too much seriousness, that Horus and Sanguinius were each other's match when it came to single battle, as the greatest of the Primarchs. Angron was another contender for that title, but the lord of the World Eaters was not on Terra yet, and so only Horus could face the Angel. Yet as the duel raged on, it became obvious to all observers that Sanguinius had grown weaker since he had turned his back on the Emperor's light. His moves, while still far quicker than any Legionary's, were slow and hesitant compared to the deadly grace he had once displayed. His face, once so noble and proud, was transfixed in an expression of mute agony. After several minutes of conflict, Horus finally brought his brother down, shattering his sword to pieces with a mighty strike of Worldbreaker. Before he could deal the final blow, however, the Warmaster saw the face of his brother – looking up at him in despair and horror. For a fraction of a second, he remembered Sanguinius as he had been, and the memory stayed his hand – a fatal mistake. In that moment where destiny stood still on a blade's edge, the Lord of Angels sold his soul for the third and final time.

A terrible voice sounded in Sanguinius' skull as the haze receded and the true horror of what he had done was revealed to him at last. It was loud enough to drown the screams of his conscience, to blind him to the image of his brother standing above him, warhammer stopped mid-motion, a look of utter surprise and faint, disbelieving hope on his face. It came from all around him, and from within as well. It was beautiful and horrifying at once. Its promises were the quintessence of truth and the greatest of all lies.

I will end it all.

I will give you back everything you want.

I will make all of your dreams true …

You just have to do this little thing for me first …

Something broke within Sanguinius. He couldn't bear it anymore. He had thought that he was strong once; that he could face the truth and carry on. He had been wrong. He was weak. He had fallen, and now all that remained was to fall even further down. The Thirst was too strong, the horror too great. He wanted it to end, but he knew, without knowing how, that death would not release him. There was only one way for him to be free …

He turned his back on the truth, and embraced the lie.

The Angel screamed his last as the Daemon's fangs tore through his brother's throat. Blood flowed down his throat, rich and potent, loaded with the untold promises of a better future, of all the potential that died in that single moment. Future glories burned as the life of Horus Lupercal was drained by the monster that had once been his brother. Images flared in Sanguinius' mind, and he saw his brother's life pass behind his eyes. Such nobility. Such pride, too. Most of all … such love. Horus had loved him, before all had started to fall apart.

The Daemon screamed as his wings started to change. Their white feathers became purple, and he felt his very core being altered as the stolen life of his brother spread through him, giving him strength. He could feel, all around him, the souls of the millions of mortals his sons were killing to slake the Thirst that could never be sated. They passed through him, consumed to fuel his transformation. He was no longer mortal, as much as a Primarch could be. He was more now, and less at the same time. He had become a principle of being, a creature of thought over matter.

His perceptions began to blur as new planes of existence, which he had only glimpsed before, were fully revealed to him. For one glorious moment, he saw everything as gods did, and the sight exalted and horrified him in equal measure …

And then a veil fell upon him, as the Dark Prince kept his word. The truth vanished from his sight, and the lie he had so dearly clung to enveloped him like a mortuary shroud. Madness descended, and it would never leave him again.

Horus' death nearly broke his Legion apart. Thousands of Legionaries screamed in rage, sorrow and denial, and Abaddon, First Captain of the Sixteenth Legion, gave the order to charge, to reclaim their father's body and destroy the monster that had killed him. He was held back, both by his brothers of the Mournival and the unwavering command of Perturabo. With hatred burning in their souls, the Sons of Horus held their positions. But even so, they were faltering, doubt and dread filling their hearts in the aftermath of their Primarch's demise. Sanguinius had remained on the front-lines, laughing madly as he alterned between tenderly cradling his brother's corpse and butchering any loyal Space Marine that crossed his field of vision. Worse, the Blood Angels had felt their Primarch's ascension to daemonhood, and rushed to the walls of the Imperial Palace in a disorganized horde, eager to taste the blood of their cousins and experience even a shadow of what Sanguinius had.

And then, just as all hope seemed to be lost, the forces of the Third and Eighth Legions arrived. Like vengeful angels, the Night Lords fell upon their debased kin, striking the Blood Angels in the back as they advanced on the Imperial Palace. Given fresh courage by their allies' arrival, the four greatest Sons of Horus, the legendary Mournival, struck out at the one who had slain their father and liege. Together, they ripped out Sanguinius' black heart and shattered the remnants of his mortal frame, casting his essence into the Sea of Souls, moments before being forced back anew by the other Traitor Legions, who sought to defeat these champions while they were still weakened from the titanic battle they had just fought.

With Sanguinius' destruction, the Blood Angels fell, struck by horrible agony as they shared their Primarch's experience through the bond they all shared with him. The Ninth Legion was on its knees, and the loyalists took full advantage of it, slaying thousands of the Slaaneshi traitors in mere hours. When Guilliman fell, the Blood Angels were among the quickest to flee, and many Chaos Marines have raised the hypothesis that this is because they were already running before the Arch-Traitor's death. Nevertheless, by the time the Traitor Legions were on the run, Terra was a smoking wasteland, filled with the scent of blood and the cries of the dying. To the loyal Legionaries that walked its surface, the Siege of Terra definitely did not feel like a victory. The fact that, before fleeing, the Blood Angels had been able to steal away Horus Lupercal's corpse only compounded that feeling in the Sons of Horus' minds.

The Echoes of Blood

Even ten thousand years after the Siege, the trauma inflicted by the Ninth Legion to the Throneworld remains. Despite the many exorcisms performed by the most powerful psykers and most devout priests of the Imperium, the people of Terra still have nightmares of that terrible event. Most of those who suffer from them forget them as they wake up, the physical nearness of the God-Emperor enough to shelter their souls from the darkness. But there are those who remember their nightmares, and are slowly driven insane by the horrific visions, as Slaanesh's touch slowly spreads into their heart.

Several hundreds Inquisitors of the Ordo Vigilus are permanently stationed on Terra, searching for those unfortunate souls and taking them off-world for execution (as, per a rule that is due to religious symbolism as much as to esoteric precaution, shedding blood on Terra is forbidden). Even those who remain pure in front of the dark dreams are afflicted with an instinctive distrust of all Legionaries, for they remember in their very soul what the Blood Angels did to their ancestors.

The Echoes are especially strong on the ground where Sanguinius slew Horus. A cathedral to the Emperor was built on the very spot, filled with homages to the First Warmaster, and the prayers to his memory haven't stopped once in ten thousand years. Despite this, any soul sensitive enough can feel the darkness beneath the church's floor. Pilgrims believe that Horus's shadow yet protects the Imperium, and the Ecclesiarchy encourages this belief, claiming that this is the reason why Sanguinius remains in the Eye, never leaving it in ten millenia. For all that the Inquisition knows, this may very well be true, and as the Echoes of Blood grow stronger and the forty-first millenium reaches its end, even the most pragmatic logician finds himself praying for the help of the First Primarch.

The Post-Heresy

'Nine times the space that measures day and night
To mortal men, he, with his horrid crew,
Lay vanquished, rolling in the fiery gulf,
Confounded, though immortal.'

Extract from the Terra Apocrypha

With Guilliman dead and the Sea of Souls roaring in fury, the Traitor Legions fled the Sol system. The Ultramarines, having recovered the body of their master, retreated straight to the Ruistorm, where the daemon-haunted remnants of Ultramar would provide them cover from the Imperium's retribution. As for the rest of the Traitor Legions, although they would ultimately end up in the Eye of Terror, each followed its own path to this place of damnation. For the Blood Angels, led by Azkaellon, this path brought them first to Baal. Why the Commander of the Sanguinary Guard directed his fleet there rather than straight to the Eye, where their Daemon Primarch was waiting, is unclear, but it was a move that would serve the Ninth Legion well.

The Blood Angels stripped their fortresses on Baal's moons of weapons, ammunition and gene-seed, and nearly emptied the planet itself of life, filling their ships' holds with human livestock. They also found someone they hadn't expected : Fabius Bile, once Chief Apothecary of the Emperor's Children. Believed to have died in the Bleeding Wars that had pitted his Legion against the Dark Eldars, Fabius had survived his captivity, but the experience had changed him beyond recognition, tearing out the mask of the healer and revealing the insane genius that lurked beneath. Bile sought to understand the genetic work that made the Astartes into what they were, and when he had learned that the Blood Angels had claimed the corpse of a Primarch, the possibilities such material represented had made him come to Baal, confident that the Legion would go back there sooner or later.

Azkaellon met Fabius, who had come alone aboard a stolen and now crashed Eldar ship. Their exchange is lost to history, but the Commander agreed to bring the Apothecary with him to the Eye of Terror, where his Sorcerers told him that Sanguinius waited for them. As for access to Horus' remains, Bile would have to wait for the Daemon Primarch's choice in the matter. Fabius accepted the offer, and during the Blood Angels' journey to the Eye, began to experiment on wounded Blood Angels, forgotten by Apothecaries that now cared little for their former duties. Those who survived his experiments would form the base of Bile's own warband, choosing to follow this strange Apothecary rather than commanders who had left them to die slowly of their wounds. A few Apothecaries, who had spearheaded the research into a cure that was now all but forgotten, also approached the son of Fulgrim, sharing with him the knowledge of gene-forging they had accumulated during the Great Crusade.

Finding the world where Sanguinius had reappeared wasn't easy. It took several decades of realspace time before the Ninth Legion was reunited with its Primarch. It was during this quest that the Imperial Fists made their attempt at breaking free of the Iron Cage only to be humbled by Perturabo's defenses, causing the Seventh Legion to shatter when Sigismund turned against Dorn in the aftermath. At first, the Legion was delighted to have found Sanguinius at last, and none more so than Azkaellon, who could finally beg his lord's forgiveness for his failure to protect him from the Mournival. However, when the Commander of the Sanguinary Guard met his father in person, he quickly saw that the Angel had not emerged unscathed from his transformation and subsequent destruction.

The madness that had afflicted Sanguinius during the Heresy, and that Azkaellon had believed banished by the battle of Terra and his master's ascension, had returned tenfold. Sanguinius couldn't perceive the universe around him, his perceptions clouded by a veil of illusions. Shocked, Azkaellon and the rest of the Guard decided to keep this a secret from the rest of the Legion. However, Fabius Bile already knew, and while Azkaellon considered simply killing the former Apothecary, Bile made a counter-offer. In return for an audience with the Daemon Primarch so that he may seal his alliance with the Ninth Legion, Bile swore he wouldn't reveal Sanguinius' condition to the rest of the Blood Angels. This oath was sworn and sealed in blood, binding Bile's fate to that of his word.

What happened when Bile met Sanguinius is lost to history, and the subject of much speculation. Whatever the renegade offered, the Daemon Primarch accepted his deal, and the Apothecary was given full access to Horus' corpse, to do with as he pleased. And so, while the Blood Angels got used to their new existence in the Eye of Terror, Fabius Bile worked to unlock the Emperor's secrets. Ultimately, he succeeded in cloning Horus Lupercal, creating a horde of malformed simulacras and a handful of viable Legionaries. This act was the one that gave Fabius his title of Primogenitor.

The man – wasn't he more than a man ? He couldn't remember … - looked up from the chessboard again, staring at the angel sitting in front of him across the table. The angel was impossibly beautiful, and the man felt like weeping in joy simply by looking at his face. He wanted nothing more than to keep playing, to relish in the pleasure of the angel's company forever. And yet, there was something tugging at the edge of his mind, a distant memory that he couldn't quite remember. It prevented him from simply enjoying the instant, constantly attempting to drag him toward the past …

'You …' he began to say, as realization finally dropped him. An image flashed in his mind – the angel before him at his feet, looking up at him. Only it wasn't an angel. It was a daemon wearing an angel's skin, and its fangs had tore his throat and drunk his blood. Rage flowed through him like a lava flow, and he hurled himself at the creature in front of him, hands aimed at its throat. 'You killed me !'

Something blurry passed in front of his face, and he had a moment to watch his own beheaded corpse fall to the ground in a clash of hastily assembled power armor before blackness surrounded him.

Sanguinius tipped the head over with a foot, watching it in silence for a few seconds, before turning away from it, and walking toward the next room, where another image of his beloved brother waited for him. Perhaps this time, it would work. Perhaps this time, his brother would love him.

With these new forces under his command, Bile called upon the second part of his bargain with Sanguinius. At the Primarch's order, thousands of Blood Angels joined the former Apothecary in what would be known as the first Black Crusade in the Imperial archives, and the Clone Wars to the Legions involved in it. Cadia, one of many worlds fortified by the Iron Warriors, was the first victim of this attack. The Imperial Commander of the planet had been corrupted by Slaaneshi cults, and led half the planetary garrison to rebel against those who had remained loyal, opening the Warp corridor to the forces of the Arch-renegade.

With the fall of Cadia, the Blood Angels forces were able to conquer dozens of systems, forcing the Iron Warriors to call upon the help of the Sons of Horus and Emperor's Children. During the long, bloody conflict, the cloned Astartes of Fabius began to carve their legend, creating the infamous 'Black Legion' that, to this day, continue to taunt the Sons of Horus with its very existence. Although billions of civilians died to the Blood Angels' depredations during the Clone Wars, the issue was never in doubt. The Blood Angels faced the might of three combined Legions, and the batch of twisted monstrosities created by Fabius could not balance such odds. In the end, however, the death blow to the Black Crusade came from within its own ranks, as would so often be the case in the future. The War of Woe had begun between the Blood Angels and the Imperial Fists, starting off the Legion Wars that still rage in the Eye of Terror ten thousand years later. Azkaellon, speaking with Sanguinius' authority, called back most of the Blood Angels forces under Fabius' command, leaving him defenseless against an assault led by the Primarch of his former Legion himself. His cloning facilities destroyed, the Arch-renegade had no choice but to flee for his life with his few remaining servants.

The most ironic thing is that it was under Bile's orders that the genetic facilities of the Imperial Fists were attacked, to gather more varied genetic material for his twisted experiments. But despite this setback, his mad genius would continue to serve him well in the Underworld. To this day, he is a powerful Chaos Lord in the Eye, with warriors of all the Traitor Legions serving under his command, scouring the Eye and the Imperium for whatever their dark master desires. All Legions trade with him for his knowledge, bartering goods and spoils of war in return for access to his facilities, where new Chaos Marines are created out of infant slaves and offered gene-seed.

As for the Ninth Legion, with the end of the War of Woe came the revelation of Sanguinius' mental state to his Legion. It is said that Bile was responsible, as revenge for the destruction of his clones of Horus, which he thought would help him restore the lore lost during the Clone Wars, and to bring more warriors under his banner. Whether this is true, or just another sin laid at the foot of the Arch-renegade of which he is, for once, innocent, is a fact known only to his own twisted mind.

Thrar Hraldir looked through the occulus, boiling with rage as the image of the daemon world disappearing as the ship left the system. No. Not left. Ran. He had been forced to run, after the madman who called himself Primogenitor had showed just how much concern he had for the lore Thrar had brought to him, seeking a partnership. It had seemed so obvious to him : both Bile and himself sought to unravel the mystery of the Emperor's genetic work. Surely by working together they would achieve their respective ends more quickly. But he had underestimated the depths of pride and self-delusion to which the former Apothecary of the Emperor's Children had sunk. Bile would not allow for anyone other than himself to have access to the secrets of the Master of Mankind – his arrogant genius would not allow for anything like a colleague, and Thrar would not lower himself before the renegade.

Vengeance would be his for this affront, he swore, and cold ice flowed through his veins as he refocused his thoughts, taking the fire out of the anger that had threatened to awaken the beast within him. He turned to his vox officer, and ordered the transmission of a certain audio file on all frequencies. For all of Bile's admitted genius in the matters of genetic perversion, the son of Fulgrim lacked either interest or talent in the more mundane aspects of technology. It had been easy to hack into the systems of his armor and extract hours of logs, including a very interesting conversation between Fabius and the leader of Sanguinius' bodyguards. Let see what would happen once the Blood Angels knew just why their Primarch had spent most of the War of Woe on their homeworld.

He would need to run far, Thrar mused. The consequences of his message would be far-reaching, and he did not doubt that many would seek to punish him for it, should its origin ever be revealed. The Eye had many places to hide, but he doubted one could hide from what could very well be an entire Legion, if things went truly against him. Besides, the mutagenic energies of the Warp were stronger than anywhere else here, and while studying their effects was fascinating, he doubted he would be able to endure them long enough to find what he wanted. No, he and his Wolf Brothers needed to leave the Eye, but that wasn't a problem for him : he had learned several paths in and out of the Warp Storm. That left the question of his destination … Perhaps, the Wolf Priest thought, it was time for him to pursue this old goal of his. The Halo Stars seemed like a promising lead on his quest to free his brothers from the beast within their souls.

Such was the egoism of the Blood Angels at this point that they didn't care that their lord was a deranged godling trapped in visions of a false reality, but the Legion's fragile unity was shattered by the truth. Without the fear of Sanguinius' wrath, banished back to the tides of unreality for a hundred years by Rogal Dorn's fist in a cataclysmic mutual destruction, the Blood Angels no longer felt the need to follow any chain of command, and they dispersed across the Eye of Terror and beyond. This was the end of the Blood Angels as a united Legion, and in their place formed a hundred warbands of self-righteous monsters – all as Slaanesh had designed.

The Devil's Crag Incident

In 955.M41, a warband led by the Chaos Lord Dante of the Blood Angels attacked an Imperial world known as Gehenna. With the help of his Sorcerer Mephiston, Dante plunged the Warp currents into turmoil, cutting the planet off any Imperial reinforcements so that he and his troops may plunder it at their leisure. For three years, the Imperium was unable to pierce the veil and reach the planet, despite numerous attempts – Gehenna was an important industrial world, and its loss was affecting productivity on other worlds across several systems. When Navigators finally announced that the Warp had calmed enough to allow passage, the gathered fleet sailed at once, hoping to at least punish the traitors before they could escape.

When they arrived, however, they found no sign of Dante and his warband. Gehenna was a ruin, with no trace at all of its former inhabitants – all gone, and not even a corpse remaining. The Inquisition quarantined the planet and sent search teams, but half of them vanished without a word and the other half never found anything. The only clue is an astropathic message left by Dante before leaving the system. Enraged, the Chaos Lord swears revenge against a being he calls the 'Silent King', without any explanation as to its nature or origins. The Inquisition is still of several minds as to the identity of the Silent King : some believe him to be a rival warlord, other some xenos princeling, while others still think it to be another derogatory name attributed by the traitor to the God-Emperor.

Organization

The Sanguinor, Herald of Sanguinius

A mysterious figure of the Ninth Legion, wearing a golden mask and harboring wings of golden feathers that drip with a drug potent enough to drive a Space Marine mad. In its presence, all those who follow the path of the Dark Prince are driven to kneel and abase themselves, and thoughts of disobedience are impossible. For that reason, the Sanguinor also bears the title of Herald of Sanguinius, as only the fallen Primarch of the Ninth Legion was once said to possess such inhuman charisma. The Sanguinor is always accompanied by a retinue of Blood Angels, who are so awed by his presence that they do not succumb to the infighting that usually follows any gathering of such narcissist warriors. The masked warlord uses them to speak in his name, although whether this is because he cannot speak for his own or because of some inflated ego remains unknown. The Inquisition has recorded appearances of this individual all over the galaxy, and the Thousand Sons have confirmed that he has also been present in the Eye of Terror. The idea that he can bypass the Iron Cage at will is a disquieting one, and the Inquisition has been on the hunt for a very long time. Appearances of the Sanguinor are reason enough to call for powerful forces, for he never shows up without being involved in some grand plan, such as a Black Crusade or the recovery of a powerful Chaos artifact. Never has the Sanguinor been at the command of any such fell design, but he has allied himself with Chaos Lords from all Traitor Legions at some point, as well as some mortal warlords with the Dark Prince's favor.

Only the best warriors of the loyal Legions can hope to best the Sanguinor in combat, for he is very skilled with the daemon blade he carries on the battlefield. However, each time the Sanguinor was reported to have been defeated, no body was recovered, and the golden warrior appeared once more at another place in space and time. The Ordo Malleus has many theories as to the nature of the Sanguinor. Some believe him to be just another Chaos Champion, favored enough by the Dark Prince that he is brought back from the dead every time he falls in battle. Others claim that it is a title, that the golden mask is passed from one wearer to another when the previous incumbent dies. Some even believe him to be a Daemon Prince, which would explain his apparent immortality and strange powers, but contradict reports from the bound psykers who have been near him. A persistent theory, apparently popular among the Blood Angels themselves, is that he is a shard of Sanguinius himself, the part of the Daemon Primarch that has accepted the truth of his situation and embraced the Dark Prince wholly. Incarnated within the flesh of a Blood Angel, this shard, they whisper, will one day unite the Legion again and lead it to unprecedented glory. This dreadful possibility, however unlikely, is cause enough for many Inquisitors to have dedicated themselves to the creature's destruction. The Grey Knights themselves owe a debt of blood to the creature, and its name is listed among those of the Chapter's foes in their fortress of Titan.

Of the Three Hundred Companies that once made the Ninth Legion a peerless fighting force, only a pale shadow remains. The Blood Angels are fractured beyond anyone's ability to unite by their own pride and the knowledge of their Primarch's madness. The grievous losses they took during the Heresy and the subsequent wars in the Eye have much reduced their number, and this combined with their arrogance tend to make them only associate with each other in small groups. But while one may be forgiven for thinking that this would make them any less of a threat to the Imperium, to believe so is a great mistake. Although Slaanesh has all but destroyed the Legion that has dedicated itself to him, the Blood Angels have been reforged into a powerful tool of corruption, capable of gathering hordes of mortal slaves far beyond what the other Traitor Legions can achieve. Even within the Eye, where millions of Chaos Marines pay fealty to the Ruinous Powers, the Blood Angels remain a power to contend with, their alliance with Fabius Bile ensuring them a steady supply of fresh recruits.

Despite their small numbers, the Blood Angels have almost as many warlords in their ranks as the other Traitor Legions, and legends of their fell deeds are told across the length and breadth of the Imperium despite the Inquisition's best efforts to quell them. The sons of Sanguinius make for good commanders of the damned, and are capable of drawing large numbers of worshipers to their banner, all while being individually formidable warriors. Hundreds of them – only a fraction of a Legion's force, but enough to be a nightmare for the Imperium – have left the Eye and its endless battles entirely behind. They hide amongst the Imperium's borders, ruling over pirates and renegades. These isolated warriors are beacons to the scum of the Imperium, gathering them and making them into something approaching an effective fighting force. More than once, the Imperial Navy has been forced to take action after an increase in piratical activity in one sector only to learn that a son of Sanguinius was responsible for it, his presence forcing the pirates to greater risks in order to sate their master's endless appetite.

The Glamour of Sanguinius

During the Great Crusade, Sanguinius proved to have inherited one of the Emperor's traits. Like the Master of Mankind, his appearance was fluid, changing according to his moods and those of his observers, but always magnificent. Kings and overlords who had ruled their worlds with an iron fist for decades would weep at the beauty of Sanguinius, and command their armies to lay down their weapons and welcome the Imperium. Many of the Blood Angels shared the handsomeness of their Primarch, though none of them possessed his shifting abilities. That changed after their fall to Chaos, when the dark blessings of Slaanesh wove their way into their genetic coding. Soon after the Blood Angels retreated to the Eye of Terror in the wake of their father's destruction at the Gates of the Imperial Palace, a new ability spread amongst the Ninth Legion. It is said that a part of Sanguinius' daemonic essence was distilled into his sons upon his defeat, and that it granted them part of his powers. Even the Blood Angels created now, ten thousand years after the Angel's first defeat, still inherit that gift from the gene-seed that turned them into Chaos Marines.

Once this ability manifest, the Blood Angels project a psychic field that alters the image any observer sees when looking upon them. They appear to be beautiful, pristine warriors clad in perfect armor engraved with the suggestive sigils of Chaos. The very idea of attacking such a being seems blasphemous to the unguarded psyche, and it isn't unheard of for veterans of the Imperial Guard to remain motionless even as one of Sanguinius' sons drain them of blood, a beatific smile on their face.

This effect is known as the Glamour of Sanguinius, and it is one of the greatest tools of the Blood Angels in their infiltration of Imperial society. Only psykers or individuals warded against such manipulations can see the Blood Angels as they really are : hideous, gaunt monsters, whose eyes burn with their unholy desires. Powerful individuals can rip off the Glamour entirely, allowing those around them to share the truth of the traitors' nature. This act always enrages the Blood Angels, for they are the first to fall to the Glamour, and do not like to be deprived of their beautiful lie and forced to face the reality of their monstrosity.

Homeworld

The Mausoleum of the Faithful

Unlike the other Legions that purged their own ranks of loyalist elements, the Imperium knows which Companies of the Blood Angels were martyred at Isstvan, although the source of that knowledge has been lost to time. After the Heresy, a mausoleum was built on Baal, amidst the ruins of the Blood Angels' fortresses. There, the name of every faithful Blood Angel is engraved upon adamantium, that it may be remembered unto eternity. It is a secret place, known only to a handful of Inquisitors and Legionaries. Beyond the fact that the servants of Chaos would obviously attempt to defile it should they ever learn of its existence, it also serves as a repository for all the knowledge accumulated on the Ninth Legion. Records from the Great Crusade are kept there alongside accounts of the myriad horrors committed by the Blood Angels since their fall, kept locked in stasis behind dozens of purity seals until an Inquisitor with the correct authorization codes can bring them back into reality for a brief moment. This has proven a valuable source of information to the members of the Ordo Malleus in their eternal struggle against the servants of the Dark Prince. The Mausoleum is maintained and defended by servitors and automated defenses. It is said that on occasion, the ghost of one of the Blood Angels fallen on Isstvan III will appear to guide a visitor through its labyrinthine depths and to the archive relevant to their quest.

During the galactic cleansing that followed the end of the Roboutian Heresy, Baal was destroyed by the Sons of Horus. After that, many of the Blood Angels' strongholds in the Eye of Terror were lost during the Legion Wars, and when the Legion shattered, they lost even more to opportunistic attacks from the other Legions. Other worlds were abandoned by their Astartes masters as they left, seeking new horizons to defile. Now, apart from a few daemon worlds too deeply touched by Slaanesh to be contested, the only true stronghold of the Ninth Legion is the Daemon World where their Primarch dwells. There, reality is a slave to the delusions of those touched by Sanguinius, presenting images of their deepest and darkest desires. The name of this cursed place is unknowable to any with any shred of sanity left – even the Blood Angels themselves, who can feel a connection to it no matter how far they run, cannot conceive of it.

Since the end of the War of Woe, only the Sanguinary Guard permanently remain with their father on the Legion's homeworld. Led by Azkaellon, who has remained loyal to his father despite everything, they protect their lord from intruders and inconvenient truths alike. To this day, Sanguinius lingers there, lost to the Glamour, his power such that reality itself twists around him to conform to his visions. There, he relives the glorious days of the Great Crusade, as well as visions of the galaxy in which he remained true to the Emperor, while noble Horus was the one to succumb to the temptations of Chaos instead. However, according to a recorded vision, experienced and written down by Magnus himself, his brother does not know any peace in his exile in the underworld. The lingering remains of his conscience occasionally try to wake him up gathering great storms of nightmare that plunge the entire daemon world into war as the Sanguinary Guard and whatever allies they can find fight back ghosts of the Legion's past and vengeful, fiery angels. It appears that Slaanesh lied when the Prince of Chaos offered Sanguinius a peaceful lie in return for Horus' life – but then again, such is the way of the Powers of Ruin.

Beyond the Sanguinary Guard, their demented Primarch and the daemons that attend them, the daemon world is also the resting place of the souls of all who die while victim to the Glamour. Their shades are eternal slaves to daemons and Sorcerers, populating cities of illusions, trapped forevermore in a spell of lies until their essence is consumed by the very planet. This energy is used to empower the magic that Slaanesh weaved into the planet in order for it to be of use to his dark designs, despite the mental state of its master. While most daemons worlds in the Eye of Terror are somewhat anchored in space, in that a corrupt Navigator of a fell Sorcerer having already visited them can usually find their way back to them, the homeworld of the Ninth Legion flickers into existence across the Warp Storm, never appearing the same place twice. When it appears near the Eye's borders, entire systems can be plunged into its baleful shadow, spreading madness and corruption. Sages and seers alike have tried to establish a pattern to its appearances, but have so far failed to obtain anything of use. On several occasions, Inquisitors have successfully claimed to know the location of the next manifestation of what has come to be called the Harbinger Star. Each time, however, they have been revealed to be secret agents of Slaanesh, with links to the mysterious Sanguinor, and their 'revelations' were only used to bring and trap faithful servants of the God-Emperor on the worlds soon to be touched.

The Predators of the Webway

While the dark kin of Commoragh count amongst the Imperium's most bitter enemies, it is not unheard of for the Craftworld Eldar to join hand with Imperial forces against a common menace. Even if the xenos are not to be trusted, their knowledge of the galaxy far surpasses our own, and the Inquisition has even been known to forgive Imperial officers taking the liberty to deal with the Eldar on their own – with only minimal punishment.

However, the Lost and the Damned have a vastly different view of the galaxy's oldest living species. Eldar are the enemy of Chaos, and all disciples of Ruin revel in bringing misery to the aliens – and none more than the devotees of Slaanesh. The Youngest God, master of the Blood Angels, was born when the Eldar empire fell, condemning the entire species to a slow extinction and an unavoidable damnation in the Warp's darkest tides. For ten thousand years the xenos have denied the hunger of She-Who-Thirsts, trapping their souls into spirit stones or staving off their deaths by offering the pain of others to the Dark Prince. And amongst the Blood Angels, it is considered a sacred duty to help accelerate this passage into oblivion. To the debased sons of Sanguinius, the blood of the Eldar is the sweetest wine, made rich by the intensity of every moment of an Eldar's long life, and many are ready to go to any length to taste it. Entire warbands have dedicated themselves to this hunt, and stalk the corrupted paths of the Webway – a galactic network of gates and portals – in search of accesses to Eldar Craftworld. Along daemonic hordes, they gather information on the twisted paths of the Labyrinthine Dimension, their minds clearer than any of their kind outside of its dark confines. It is believed by the Inquisition that the Webway somehow clears their spirits, enabling them to think and reason as the warriors they once were rather than the beasts they have become.

But when, at long last, a passage to a Craftworld is found – an event of tremendous rarity, for such ways are well guarded by the fearful xenos – all their calm and poise is thrown to the winds. Billions of Eldar have died under the assault of the Dark Prince's ravenous hordes, and paths corrupted by the Warp can never be made clean again. The mysterious Harlequins have spent many centuries battling the Blood Angels in the Webway, luring them away from paths leading to their Craftworld kin. Meanwhile, Seers will journey far to seal existing portals they have foretold are at risk of being discovered by the Great Enemy, or conceal precious records from its servants. But it is a losing battle, and ultimately, the Eldar are doomed to extinction – and an eternity within the claws of the goddess their ancestors' folly brought into nightmarish existence.

Beliefs

Astorath, the Arch-Priest of Slaanesh

Among the few Blood Angels who do not call the Eye of Terror their home, none are more dangerous than Astorath, the so-called Arch-Priest of Slaanesh. Once a Chaplain of the Ninth Legion, he has completely embraced the teachings of the Dark Prince, and strives to spread them to as many naive souls as possible. For millenia, he has journeyed across the galaxy, using stolen ships or the paths through the Warp. Wherever he goes, cults dedicated to the Prince of Excess rise and the faith in the God-Emperor vanes. Unlike his Legion brothers, his devotion to Slaanesh is more religious than practical, and he is one of the worst enemies of the Ordo Hereticus. He is the only recorded Blood Angel never to lose himself to the Thirst, and his self-control allows him to scheme and plot with an ease and scope that wouldn't shame a disciple of the Changer of Ways. While his brothers focus on their own satisfaction and desires, he seeks to increase Slaanesh's influence on the galaxy and his standing in the Great Game of Chaos. Astorath delights in corrupting members of the Ecclesiarchy, using them to spread his corrupt beliefs amongst the masses of the Imperium. His rhetoric relies more on his lies than on his Glamour, allowing him to preach his master's foul ways on the vox, his followers blaring his words from powerful speakers on their war-engines.

Like many of his kin, Astorath displays the wings of his Primarch. He fights with a spear sparkling with eldritch light, and psykers have described his presence as a black hole in the fabric of the Sea of Souls, a gateway leading directly to the maw of the Youngest God. All those who die near him, no matter their loyalties, have their souls torn from their corpses and dragged into this abyss, fed to Slaanesh whether they were faithful servants of the Emperor or blood-crazed scions of Khorne. Many agents of the other Chaos Gods have tried to kill Astorath for this, as the Ruinous Powers do not take kindly to being denied the souls they have marked as their own. On the archeotech world of Hell's Hollow, an alliance of warbands from the Imperial Fists, White Scars, Iron Hands and Dark Angels cornered the Arch-Priest and tried to bring him down, only for him to escape through the Warp after killing a dozen of their champions. In their fury, the Chaos Marines laid waste to the entire planet, murdering billions of civilians before turning on each other and tearing themselves apart. Despite the destruction of his cult on the planet, and his failure in achieving whatever goal he had set out for, Astorath was greatly pleased with this outcome.

The Blood Angels are whimsical, egocentric beings, and they are supremely unwilling to cooperate. Each of them believes himself to be the only being of importance in the universe, and to be only second in all of existence to the Dark Prince Himself. The shackles of honor and duty they once placed upon themselves have been replaced by supreme indulgence, and many among them consider the act of drinking blood to be sacred, a way to commune with the divine as well as the supreme experience. With the murder of their own at Isstvan III, the carnage of Isstvan V and the death of Horus, there is no vow remaining that the Legion hasn't broken already, and the Blood Angels see no reason to fear any other transgression.

Blood is primal to whatever passes for culture among the shattered remnants of the Ninth Legion, for it is through its consumption that the sons of Sanguinius can sate the Thirst. However, it is not sacred to them as it is to the Imperial Fists or other Khornate cults. To them, blood is merely the primary way through which they experience sensations beyond the ken of all mortals. During the Great Crusade, blood was the symbol of the genetic purity which they so desperately sought, but now that mutation and an eternity of indulging in their worst excesses have made monsters of them all, those who still remember those days only laugh at how naive they once were. They see themselves a perfection manifest or have long abandoned its pursuit in favor of hedonistic excess.

While the Thirst was initially a curse, a hunger that needed to be sated, now the sons of Sanguinius take pleasure in the myriad variations of experience they taste when indulging their dark urges. In a way, they are similar to drug addicts, incapable of conceiving the world around them in any other way that considering how to obtain their next high. Any human being is a potential meal to them first and foremost, and any use or attachment lays far behind this primary concern. When a Blood Angel grows thirsty, even his most loyal and valuable mortal servants are at risk of becoming their master's next victim, their bloodless corpses discarded after the deed, their existence already forgotten by their fickle lord.

Rafen held aloft the Spear of Telesto. It caught the light of Evangelion's sun, the tear-shaped blade shining like the fires of damnation, and the fist-sized ruby inserted within glowing with the forbidden energies contained within, already reawakening after their long slumber as they sensed the presence of one of Sanguinius' blood. All around him, his followers abandoned the ork corpses they were busy desecrating and raised their own weapons in homage, screaming ecstatically as they beheld the object of the warband's quest. Finally, after decades of searching, he had found it here, on Evangelion, far into the Segmentum Obscurus.

In the crowd of his followers, Rafen saw the face of Ramius Stele, and the expression on it made him laugh. The renegade had believed it to be Akio's fate to claim the weapon, and had been more than a little upset when Rafen had killed his birth-brother and taken leadership of the warband for his own. Too bad for him, Rafen thought. Now that he had found the Spear, he no longer needed the guidance of the wayward Inquisitor. He wasn't going to kill him right now – that would be distasteful, and probably at least a little bit ungrateful too. But once they had tested the Spear's power, once Stele was certain that Rafen had been right – that the ancient weapon was his by right … well, things would be different.

Combat doctrine

'They will come to you in the disguise of an angel, beautiful beyond compare, offering pleasure and illumination and asking only for the slightest price in return. But know this, sons and daughters of the God-Emperor : theirs is a false salvation, for they are naught but daemons in disguise, and the love they speak of is nothing but the lie from which they derive the greatest, sickest pleasure : to see their victims willingly come to them, offering their blood to those who care nothing for their existence beyond a mean to temporarily sate their eternal thirst.'

Entry one-hundredth and sixty-sixth of the Ordo Hereticus' archives about the Blood Angels

Most Blood Angels are content to remain within the Eye of Terror, the heart of their master's power, and to taste the infinite pleasures it has to offer – sensations beyond the ken of the mortal realm, and the blood of beings that have lived for millenia yet know nothing of innocence. There are those, however, with greater ambitions, and they are one of the greatest threats to the Imperium of Man.

When a Blood Angels warband manages to escape the Iron Cage through its ever-shifting paths, there can be few reasons other than to raid any world catching its Chaos Lord's fancy. While other Legions may scheme and plot, spending decades or even centuries carefully preparing the fall of an entire Sector to the Ruinous Powers, most of the Blood Angels are far too self-centered for that. They seek out the most populated and least defended worlds before descending upon them, killing any who oppose them, taking what they want and leaving a ruined world in their wake. Usually, by the time the Imperial retribution arrives, they are long gone, and the planet has to be purged of their taint at an even greater cost in lives. For this reason, Imperial ships on patrol are always on their guard for the slightest rumor, vision or astropathic nightmare concerning the Ninth Legion – it is a lot easier to fight them in the void, where no innocent citizens will be caught in the crossfire. The Night Lords especially hunt down the Blood Angels, for the necessary purges that follow their raids offend the ethics of the sons of Nostramo.

On a rare occasion, though, a Blood Angel warlord will manage to keep his Thirst under control long enough to formulate a plan. These generally take the form of abductions amongst a target world's ruling class. The unfortunate captives are brought before the Chaos Marines, and exposed to his Glamour. Most immediately swear fealty to the creature in front of them, their loyalty to the Emperor forgotten, swept away by the lies of Chaos. They are then sent back to their worlds to spread the word of Slaanesh, creating cults ready for the coming of their masters. Others use their wealth to procure slaves for their masters, or telling them the roads for convoys of Imperial criminals. Those with psychic gifts attempt rituals to tear open the fabric of reality and bring forth the Neverborn minions of Slaanesh – often accompanied by their Astartes counterparts, walking the insane paths of the Warp alongside the daemons. The case of Grendel's World, where an entire planet was lost despite the quick dispatch of the Eighth Legion, is infamous : after years of investigation, the Inquisition retraced the entire daemonic incursion to a single woman, who believed that the first ritual would bring forth the perfect lover that stalked her dreams. Once battle is joined, the Blood Angels fight at the lead of mutant hordes and armies of spellbound followers. While they are capable of keeping a cold head as long as bolts aren't flying, once battle is joined, their minds are too damaged by the Thirst and narcissism for them to have any solid grip on tactic. Sometimes they will charge ahead, leading their troops by example. Other times, they remain in reserve until the final push, to reap all the glory with the least effort. As illustrated the first time they broke free of the Iron Cage, the true threat of the Blood Angels is the legion of cultists and traitors within Imperial ranks. Like their fell masters, these renegades excel at hiding their treachery until it is too late to stop them.

But despite their decadence, the Blood Angels are not to be underestimated. Their devotion to the Dark Prince has granted them heightened senses and speed, and there are all masters of whatever weapon they favor. During the Great Crusade, they were amongst the Imperium's fiercest assault troops, and the gifts of their fell patron have only made them stronger. They are a lesson to the faithful : for all the corruption and soul-ruin that the Warp twists its slaves with, it never renders them useless, for its malevolence spreads far beyond those already under its thrall. Many an Imperial champion has looked past the veil of the Glamour and seen the monster, only to be defeated by what he thought to only be a pompous damned one.

The Sanguinary Marines

Though all the Blood Angels bear the mark of Slaanesh on their flesh, there are those who walk further down the path of ruin that any of their brethren, indulging in their thirst beyond all other pursuits and letting it define their entire existence. While most sons of Sanguinius have at least a modicum of control over the Thirst, seeking to sate it only with the most valuable blood, they gorge themselves relentlessly, without care for the quality of the vitae they drink. These beings are rewarded for their devotion to the Dark Prince's gift to their gene-line, and evolve into something altogether more terrifying than a simple Traitor Marine. They gain great wings, like their sire, but these are not the beautiful feathered appendages of an Angel : instead, they harbor bat-like wings the color of spilled blood. While these wings shouldn't by right be able to lift their massive, armored frame, the power of the Warp allows them to fly. Most of them forgo the use of weapons altogether, using fangs and claws to rend their prey apart, reveling in the sensation of blood splashing on their distorted features.

These Sanguinary Marines, as they are called amongst the servants of the Dark Gods and those of the God-Emperor alike, do not possess the ability to disguise their true nature common to other Blood Angels. All who look upon them know them for the monsters they are. The bones of their skull and jaw are reshaped when they obtain their wings in order to allow their teeth the strength to bite through armor and skin and into the veins beneath. Like the mythical vampyr of Old Earth, they are beasts, hideous monsters that prey upon the weak to sate their dark hungers.

Without the ability that allows their kin to gather devotees, they are forced to hunt for the sustenance they so crave. They form packs, lending their services to Chaos Lords from various Legions in return for a steady supply of blood. Such bargains are struck between the Chaos Lord and the strongest of the Sanguinary Marines – usually the one who can still remember, even if only dimly, what he once was. Those who employ them feed them the scum gathered aboard their ships between raids, and take care not to use them near anyone they ought to take prisoner. While they are regarded with disgust by most, especially among their own Legion, their usefulness as terror and shock troops cannot be denied, and their use is cheap enough that many warlords ignore their corruption and lack of self-control.

Recruitment and Geneseed

Corruption amongst the ranks of the Ninth Legion is rampant. The touch of Slaanesh has rewritten their genetic code, twisting the existing flaws into an expression of that Dark God's principles called, with quite literal simplicity, the Thirst. All Blood Angels display elongated canines, and many of them have all of their teeth changed into fangs, the better to tear at the flesh of their prey. Their omophagea is heavily altered, allowing them to experience the lives of those they drain of blood, reliving decades worth of memories in a single moment. There are theories that they actually need to drink blood in order to counter the degeneration of their genes, but the Blood Angels themselves do it because of the sensations it provides to their debased minds. Wings are also a frequent mutation, with the most obvious example being the Sanguinary Marines. But other Blood Angels display feathered wings instead, and retain the ability to use the Glamour, shrouding themselves in the same illusions as their father. On several occasions, a Blood Angel warlord has claimed to be Sanguinius himself, using the Daemon Primarch's name to gather more deluded slaves to his cause. Whether or not these Chaos Lords believed their own lie remains unknown to the Inquisition. Every Chaos Marine with even a shred of intelligence left can see through the imposture, as many of them remember the time when the true Sanguinius fought amongst mortal men, and even those too young to have fought in the Great Crusade instinctically know that this is not one of their kind's gene-sires. But for most of the human slaves of Chaos, Daemon Primarchs are akin to mythical figures, closest to the fell Gods they worship. Their ignorance make them easy prey for such deceptions, and most never realize that they have been lied to.

The Blood Angels' long association with Fabius Bile has enabled them to perform the transformation from the infants they take from plundered worlds or their chattels of deluded followers with relative efficiency. Those who catch the eye of the few Blood Angels who remain interested in the Legion's future are first tested for physical adequacy, then submitted to several compatibility tests going from the mundane – genetic markers and the like – to the more esoteric, depending on the recruiter's own beliefs. In some cases, hundred of recruits are immersed in the Warp in giant debauches of Neverborn limbs and mortal flesh, and the survivors judged worthy of joining the ranks of Sanguinius' sons. Once chosen, these youths are interred within great sarcophagus, the mechanisms of which will automatically proceed with the implantation of each of the organs necessary to become a Space Marine, each of them harvested on the dead or vat-grown in some deviant laboratory. This process is a lot simpler than the series of complicated procedures required by traditional transformation practiced by loyalist Legions, which seem to be a result of the Blood Angels no longer possessing the patience required to attend to the delicate surgeries themselves, instead delegating their charges to the cold care of machines as much daemon as cold steel. Whatever the nature of those unfortunate souls placed within, by the time they emerge as fully-formed Chaos Marines, all trace of their former identity is gone. Only the Thirst remains.

There are rumors that these dread sarcophagus can turn even full-grown adults into Chaos Marines. Several Inquisitors have been lost investigating this, only for their genes to be discovered in dead Blood Angels. Despite extensive studies, it is still unknown whether this is due to the Blood Angel having slain the Inquisitors and claimed part of their DNA due to some freak mutation, or if the far more horrible possibility is the actual one. The Ordo Hereticus has been investigating this for decades, interrogating captive Blood Angels and dismantling their captured devices while observing all purification protocols, but who know what dread wonders the fallen sons of Sanguinius are capable of in the Warp Storm they call home ?

Leonatos, the Prince of Eidolon

Deep within the Eye of Terror, amidst an eternal vortex in the Warp currents, lie the daemon world of Eidolon. Among the thousands of worlds that were engulfed in the Sea of Souls when Slaanesh arose from the decadence of the Eldar empire, it is unique. Screaming seers tell of it in rhymes and deranged songs, and daemons whisper of it to those foolish enough to hear their treacherous words.

While most worlds in the Eye fall under the dominion of one of the Ruinous Powers, Eidolon is a battlefield, a place eternally contested between the four Dark Gods. Four powerful daemon princes each rule over a slice of the world, and their forces wage eternal war against each other, trying to seize control of the whole planet and knowing full well that none of them will ever win. For the Dark Gods do not care about one more daemon world : all they want is for the fighting between their servants to continue for all eternity. To that end, they pluck the unfortunate lost to the Eye's tide, sparing them annihilation and bringing them to Eidolon, that they may fight and die for the glory of Chaos. Many paths lead to Eidolon, but there is only one way out : to defeat one of the four lords of this fell place, and refuse to take his place. Every other escape is but temporary, and even those who meet their doom during raids beyond Warp portals find their souls dragged back to the daemon world. Death itself cannot free those claimed by Eidolon, and the four masters of the realm are, in truth, as much slaves as the billions that cower in their shadow.

Yet for all that power is ever in flux on Eidolon, one particular lord has risen to prominence in the last centuries. Cultists across the breadth and width of the Imperium whisper his name in their prayers, or sail through the Eye in the hope that they will be chosen to join his armies on the daemon world. Known as Leonatos, he was once a Space Marine, and a Captain of the Blood Angels. His peregrinations through the Eye led him to be trapped on Eidolon, and he sought to escape by defeating the Slaaneshi lord who then ruled over a quarter of the world. But after slaying the powerful daemoness in single combat, Leonatos chose to remain on the daemon world. Since then, his many victories over the champions of the other three Chaos Gods have earned him ascension to daemonhood, and his power has grown greatly, surpassing his rivals for longer than any previous lord in Eidolon's long and bloody history. Although he commands few Blood Angels, those owing him their oath are Chaos Lords in their own right, leading hordes of tens of thousands of cultists and lesser warriors.

On several occasions, Leonatos has used powerful sorcery to tear open a path across the Warp and attack worlds within the Imperium that had fallen under a Warp Storm's shadow. When this happens, daemons and cultists pour forth in equal measure, for Eidolon is home to both, and all kneel before Leonatos' throne. Every time, the Daemon Prince of Slaanesh has led from the front, killing all who opposed him with his mighty daemonic blade, a weapon as twisted and evil as its wielder. Known as the Blade Encarmine, it is rumored to have once been used by Sanguinius himself – although such claims are common among the Traitor Legions. Regardless of its origins, the weapon allows Leonatos to taste the blood of his foes without needing to drink it directly, for despite his transformation into a prince of the Neverborn, Leonatos is still afflicted by the Thirst. His position on Eidolon ensures he never runs out of victims, but the thrill of novelty pushes him to continue his assaults on the outside universe.

Warcry

It is only very rarely that the Blood Angels do not announce their presence to their foe long before they are first seen. The debauched sons of Sanguinius revel in the terror of their enemy almost as much as they do the blood they drink from the still-living bodies of the vanquished, and to see their advance is akin to watching a veritable menagerie of horrors inside the mind of a demented musician. Vast choirs and orchestras of the lost and the damned will sing the praises of an advancing host of the Ninth Legion, calling out their names and deeds. Chained and drugged psykers will send waves of adoration and terror ahead, and great challenges and speeches are broadcast across the vox for the enemy to hear. Not only do this weaken the enemy moral, it also bolsters that of the self-centered, narcissist Blood Angels and their cohorts. Savvy Imperial Commanders will order their forces not to listen to the vox, and blare sirens through every speaker to drown out the sound of the Blood Angels' claims, while preachers with augmented lungs and vocal chords recite prayers to the Emperor. Many an Imperial Guardsman has barely survived an encounter with a Blood Angel warband only to end up deafened by his own side's auditive barrage.

This assault on the senses, however, ends as soon as the lines of the two armies meet. Then the Blood Angels let loose the monster within them as they feed, and can rarely speak at all amidst the orgy of sensations they are enjoying. On the rare occasions that they do, or when they have no occasion to perform their grotesque parades and still wish their foe to know who they are facing, the following warcries have been known to be shouted to the enemy : 'For Sanguinius !', 'Behold the blood of Angels !' and 'Slaanesh thirsts as we do !'

At the gate of Sanguinius' palace, the Sanguinary Guard fought. The skies above them were aflame with war, as energies born from the Daemon Primarch's conflicted mind crushed against one another. Like the philosophers of Old Earth had said : as above, so below. Shades in the form of Astartes came at the line of Azkaellon's warriors, their spectral weapons all too capable of causing damage for all that they weren't real. Here, physics were subject to the one with the strongest will, and even now Sanguinius' will was great indeed. These ghosts – projections of but a fragment of his mind – were proof that the Lord of Angels remained mighty, and worthy of Azkaellon's devotion.

Walking besides the ghosts of the sons Sanguinius had ordered killed were the lesser spirits – the frail humans who had died in the war fought by the demigods who walked amongst them. The Commander didn't think that Sanguinius should feel any guilt for their passing, for they should have been honored to die for him – but, as ever, questioning wasn't his place. His duty, sworn in blood, was to protect his liege, and he and his brothers had held this oath true even as the rest of the Legion had abandonned their Primarch in the name of their petty ambitions. Traitors, all of them.

Time passed as the battle raged on. Azkaellon tore his spear from the ground and shook free the remains of the ghost. Already, the marble floor was regenerating, the cracks closing as if time was flowing in reverse – which it was. With the fall of the last of the echoes, the mind of his Primarch was clear, and his hold on the world was reasserting itself, restoring back to its perfect form. Soon, there would be no trace left of the battle. For a time, the world would be at peace, until the next surge in Sanguinius' psyche. This time, the attackers had been weak, and the Sanguinary Guard had not needed to rely on the help of unworthy allies to defend their lord. This gave Azkaellon some hope : perhaps his lord was growing free of his undue remorse.

The Commander of the Sanguinary Guard lifted his eyes to the tormented heavens. In the distance, he could see the blazing golden light of the Firetide, the psychic flare of the Astronomican reaching even here in the Eye, plunging entire systems into purifying fire and creating the only region of the Eye where the daemon world had never journeyed …

Azkaellon blinked. Was it just a trick of his vision, or his memory playing tricks on him ? It seemed to him that the light was weaker than the last time he had been able to look upon it …

Chapter 10: Index Astartes - Iron Hands

Chapter Text

Index Astartes – Iron Hands : The Corroded Souls

Among all those lost to the Dark Gods, it is the Tenth Legion's sons who most clearly bear the mark of their corruption upon their bodies. Their flesh is ravaged by disease, and their minds twisted to the dark designs of the Father of Plague. Them who once scorned the weakness of mortal flesh are now slaves to their own corruption, everything around them corroding and falling apart in the wake of their ruinous aura. Pain is their companion in every moment of their tortured existences, until at least they earn the final blessing of their dark patron and succumb to the unholy plagues running through their blood – only to rise again as the infamous Plague Marines, rightfully feared by all servants of the God-Emperor. Yet in spite of all the countless horrors they have wrought, their fate is perhaps the most tragic of all the Traitor Legions. For deep within the Eye of Terror, it is said that Ferrus Manus still weep for the betrayal that brought him and his sons to this point, his silver hands haunting him with the memory of his failures and sins.

Origins

The planet known in Inquisitorial records as Medusa is located in the Segmentum Obscurus, not far from the Eye of Terror. Its size is enormous, its sky constantly shrouded in blackness and its air cold, yet it remains possible for unaugmented and unprotected humans to walk its surface. A man could walk for centuries on the endless barren plains of Medusa without crossing his own trail. Were it not for the Inquisitorial outposts keeping a constant watch upon it, there would be nothing about the planet indicating its dreadful past, and the horrors that it birthed.

When Mankind first left its cradle to spread out among the stars in the Stellar Exodus, not all the migrant fleets that scattered across the galaxy were equal. Many were refugees, seeking to escape the terrible wars that even then raged upon Terra. Others were ideological groups who wanted to create their own vision of utopia on distant worlds. These had to use whatever vessels they could find, and many were lost to the tides of the Warp, in these days before the light of the Astronomican illuminated the galaxy. Even those who reached their destination generally lost most of the technology they had brought with them in a few decades, reverting to medieval lifestyles. Out of a hundred colony ships leaving Terra, only a few managed to actually build stable, space-faring societies on their new homeworlds. Medusa, however, has a unique story among the worlds seeded by Humanity during the Exodus.

In the annals of the Adeptus Mechanicus, it is written that Medusa was first located in the galactic heavens by the precursors of the order. Its rich mineral resources made it a very tempting prize, and a fleet of sleeper ships was assembled to colonize it. These vessels used primitive Warp technology, without the advantage of Navigators to lead them. Instead, they relied on much slower engines, requiring the colonists to be put into stasis for the countless centuries that the journey would take. During this time, the ships were maintained and the colonists cared for by automated drones. Though several ships were lost during the journey, most of them reached their destination, and their passengers quickly turned the newly christened Medusa into a very efficient station of mining and construction.

The Telstarax

The most obvious remnant of Medusa's glorious past, the Telstarax was a gigantic orbital ring-station circling the entire planet. During the planet's golden age, with most of Medusa's surface being improper to human habitation, it was from the Telstarax that the mining of the planet's resources and the manufacturing of the many products the colonists traded with neighbouring human systems were taking place. Built as it was to surround an already gigantic planet, the station was possibly the greatest such construction ever realized by Mankind, a true testament to the species' ingenuity. It is estimated that hundreds of millions of humans could live within it, and that thousands of ships could anchor at its docks. Great hydroponic farms and moisture recyclers fed the population, which was separated in several city-blocks alongside the ring's circumference.

By the time the Imperium reached Medusa, however, the Telstarax was in ruins, brought low by the very catastrophe which ended the planet's glory. Most of it had fallen to the ground, and the parts that still remained in orbit were a terrible hazard to space navigation near the planet. Not only did the remnants stand in the way of the ships, but ancient weapon arrays remained active, alimented by backup generators which had endured the passage of time with all the success of devices from the Dark Age of Technology. Some adepts of the Mechanicum attempted to board the ruins in orbit and explore them, driven by the lure of ancient technology. Very few of these teams ever returned, and none brought anything worth the great expense of assembling them. Nonetheless, there were still attempts until the Roboutian Heresy – some explorers even spent the entire civil war within the Telstarax, learning of what had transpired only when they emerged, near-starved and mostly mad.

However, this glory was not to last. Long before the Warp Storms of the Long Night engulfed the galaxy, a terrible cataclysm befelled Medusa. Its exact nature remains unknown – some Inquisitors think it was caused by rampant psyker mutation among the population, a frequent enough scenario in these days of impiety, while secretive scions of the Mechanicus whisper of even darker sins, refusing to explain the nature of the techno-heresies they are considering, though events that took place after the Heresy shed some light on the question. All that is known for certain is that by the time the Emperor revealed Himself on Terra and began His great work in unifying the Throneworld, Medusa was a wasteland, covered in the ruins of its past, filled with lost wonders and horrors. Its population had devolved into superstitious tribesmen, forced to live a nomadic existence by the planet's ever present seismic activity.

It was on this world that Ferrus Manus, tenth son of the Emperor of Mankind, arrived after the Dark Gods stole the Primarchs from their father and scattered them across the stars. Among his brothers, Ferrus was one of those whose preservation pod spent the longest into the Warp before it was spat out into realspace. Records indicate that the Primarch only arrived on Medusa barely two decades before the world was found by the forces of the Great Crusade, and that he emerged from his womb of metal fully grown, instead of as the infant most Primarchs were when they first set foot on their adoptive homeworlds.

He was wounded. His blood was falling on the dry earth, and though his wounds were healing, he could tell that the process was too slow, and he had already lost too much blood during the ascent to escape the pit at the bottom of which he had awoken. The silver wyrm that his coming had freed from its prison had hurt him badly, tearing away chunks of his flesh with its teeth before it had fled.

He had to find the creature, to stop it before it did more harm. He knew, without knowing why, that there would be others nearby – others who lacked his strength and resilience. They would be easy prey for the wyrm. If he didn't find the creature quickly, then … His coming on this world had unleashed the beast : anything it did would be his direct fault.

But he was too weak. His vision swam with pain, and he staggered, before crashing down upon the ground. Unconsciousness began to swallow him, and though he resisted it with every iota of his will as he kept moving, crawling forward along the wyrm's tracks, he couldn't endure very long the betrayal of his flesh.

His last thought before the darkness of unwanted slumber claimed him was that he had failed. Because of his weakness, who knew what would happen that he could have prevented.

Soon, the Primarch came in contact with the nomadic tribes of Medusa. To these primitive people, he was a figure straight out of their myths and legends : a giant of a man, his hands glimmering with metal from unknown origin. It was because of these hands that he first took the name of Ferrus Manus, which literally means 'hand of iron' in High Gothic. His true name – the one planned for him by the God-Emperor when he was still a foetus hidden deep in the Master of Mankind's genetic laboratories – is a mystery : only the Emperor Himself knows it, and perhaps Ferrus as well.

Ferrus never settled down in any particular tribe : instead, he wandered across the entire planet, leaving tells of his deeds in his wake. He fought many of the ancient creatures of Medusa, freeing the tribes from the constant fear that had haunted them for generations. In time, these tribes came to him, asking for him to lead them. Although Ferrus was reticent, he finally accepted, and ushered in a new age of peace across the planet. While the tribes no longer warred between themselves, however, there were still many threats left : the ghosts of Medusa's past were stirring from their long slumber, awakened by the arrival of the Primarch. Many Medusans were lost to erring horrors, and many more to the crusades that were fought to secure enough land for the tribes to settle.

On the few spots were the ground was stable, Ferrus Manus ordered cities to be built so that his people could seek shelter behind their walls. The time of their construction was a harsh one, for the immobile tribes were exposed, and Ferrus had to force them to work beyond their limits to finish the walls before they were pushed to extinction by the mechanical abominations stalking the desert plains of Medusa. The great armored crawlers into which the tribes had journeyed across the planet for many centuries were turned into excavation machines, and with the intellect of Ferrus commanding the construction of the fortifications, it only took a few years for the cities to be completed – but these were gruelling years, which were remembered by the people of Medusa as the Time of Trials.

Another beast fell as he tore its bulbous head off. This one had clearly been designed for battle by whatever ancient savant had created it : its long, sinuous body was covered in thorns of metal that could – and had – gut a man simply by passing too near.

He cast the machine's inanimate form away before turning to the workers who had suffered the creature's assaults every night for three months. He could see the awe in their gaze, but also the bitterness : if it was so easy for him to destroy the monster of their nightmares, why had it taken him so long ? They did not know that he had only learned of the beast's presence two weeks ago, when an exhausted messenger had finally found him. He had come here as fast as he could, but they didn't care about that : all they knew was that many of their friends were dead and that he had not been here to protect them.

He had no words to console them. Anything he said would only be hypocrisy, for it had been at his command that they had stopped to run and hide and had stood their ground as they built the cities : he was to blame for their loss. Furthermore, although none of them knew, it was also because of him that the cities were necessary in the first place. Even if he had no proof, he knew in his guts that his arrival had somehow caused the unrest in the great ruins, where more constructs awoke from their long slumber with every season.

He turned his back to the workers without a word nor a change in his expression, and walked away. There was much to be done.

The rigours of the Time of Trials changed the Medusans, making them value strength and self-reliance more than the communitarian attitude they had previously embraced to survive. From their infancy, Medusans were tested, with the strongest alone allowed to rise above their peers, and the weak and infirm often abandoned to the wild lands – safe for those who displayed skill in the arts of the machine. Most of the population of Medusa now lived in the seven cities built during the Time of Trials, but there were several tribes who continued their nomadic existence, either because they chose to or because Ferrus had judged them unworthy of taking up space and resources in his cities.

Indeed, Ferrus Manus only valued those who could best serve his vision of a united, prosperous world, and he had no qualm in abandoning those he deemed useless to his great work. Sacrifices, he taught the population of the world, were inevitable on the road of progress, and while they should not be glorified, they shouldn't be unduly mourned either. Some of the weak had to perish so that the strong may keep protecting the rest : such was the philosophy of Ferrus Manus. Today still, many Inquisitors adopt similar lines of thought, as it is one of the few ways for the human mind to cope with the inhuman sacrifices demanded of one in such a line of duty.

The Gorgon, as he came to be known to his people during his days of rulership, was intransigent in his judgements, but he was also fair and rewarded well those who served to his exacting standards. So it was that when the Great Crusade found Medusa, a mere decade after the end of the Time of Trials, it had become a relatively prosperous planet, with many of the lost secrets of the Age of Technology recovered from the ruins of the past.

The Mechanicum had an important presence in the Expeditionary Fleet which found Medusa, and the lords of the Machine Cult were overjoyed at the discovery. The rest of the fleet, however, was far more awed by the discovery of a Primarch : one of the sons of the new galactic empire. It was an honor to them, and those who met Ferrus Manus as the planet's sovereign immediately recognized him for what he was. Upon learning of the Imperium and of its master, as well as his apparent relationship with Him, Ferrus Manus pledged Medusa to the cause of the Great Crusade and left the world in the hands of his subordinates as he himself travelled to Terra to meet his father and learn more of his heritage.

The Great Crusade

Each step up the stairs was agony. He had thought himself strong, believed that he had purged himself of the weakness of flesh that had caused him to fail more than twenty years ago, but now he wasn't so certain he had succeeded. His very soul was being pushed down by the weight of … of what, exactly ?

The Astartes Tower was more than a simple building, that he had known from the moment he had first set eyes upon the structure. Each of the discovered Primarchs had climbed it at the end of his lessons, to swear his loyalty to the Emperor before taking command of the Legion wrought in his image. It was designed to test not just the physical fitness, but the strength of the spirit. A Primarch had to be strong both in body and soul, for they were to lead the Legions which would shape the future of all Mankind. Ferrus knew not what would happen should he fail the test – he had heard half-whispered rumors that it had happened before, but had faced only silence when he had investigated.

Finally, he stood at the top of the tower, and knelt before the throne upon which sat his father. There, he swore his oath of moment : a promise not to rest nor fail until the galaxy was brought to heel under the Pax Imperialis.

'You are the blade of my wrath,' said the Master of Mankind to the Primarch. 'You shall expunge the corruption that takes root in the hearts of weak men, so that Humanity can claim what is rightfully hers.'

'I shall,' vowed Ferrus. 'None shall escape my hand, and I will cleanse the galaxy in your name, father.'

'I know you will,' replied the Emperor with a smile that Ferrus couldn't tell whether it was proud or sad.

Like all Primarchs, Ferrus was gifted with a genius' intellect, and quickly absorbed the lore required of a Legion Master. He learned how to direct armed forces over a hundred battlefields at once, how to command fleets of dozens of ships in space battles, and – though he didn't take these lessons at heart – how to use diplomacy to convince peaceful human worlds to join the Imperium. He spent a lot of time in the great forge-cities of the Mechanicum on Mars, forging the first signs of the alliance between his Legion and the priests of the Machine-God.

Reunited with their Primarch, the warriors of the Tenth Legion abandoned the designation 'Storm Walkers', which had slowly begun to attach to them, and renamed themselves the Iron Hands in his honor. Prior to their Primarch's discovery, they had been one of the Legions favoured by the Imperial commanders when the presence of Astartes were required. Their tactical acumen and willingness to risk themselves to save the lives of their allies had enabled the conquest of many worlds, with the destruction of the Ork Empire of Seraphina being so far the most exemplar campaign in their rolls of honor.

Under Ferrus Manus' command, however, the Tenth Legion became a force of remorseless warriors, crushing anything that stood in their path with a cold brutality that unnerved many of their human allies. Possessing a natural affinity for heavy weapons and great engines of war, they annihilated resisting human cultures and xenos empires alike, showing no mercy to those who refused the light of the Emperor's rule. On more than one occasion the sons of Ferrus showed outright contempt for the humans fighting alongside them, regarding them as weak and unworthy of the galaxy they were conquering. This obsession with strength came from the Legion's roots, both on Medusa and on Terra : the Tenth Legion had always selected its aspirants from the youth of strong, proud warrior cultures. It was also encouraged by their Primarch, who personally believed that the Legions had to be strong in order to defend the realms of Mankind from the countless threats lurking between the stars.

'We are weapons. Instruments of death and destruction, harnessed to serve a greater ideal. Our purpose is to wage war in the Emperor's name; to conquer the galaxy and crush all who stand against us. Anything else is nothing more than self-delusion.'

Attributed to Ferrus Manus 'The Gorgon', Primarch of the Tenth Legion

In the ranks of the Iron Hands, weakness soon became the capital sin, for the weak threatened all those around them with their failures. On Medusa, the weak had been a burden on the tribes : in the Imperium, the weak threatened to ruin the ideals of the Great Crusade with their imperfections. Entire worlds were burned to the ground in the wake of the Iron Hands, their population put to the sword for their deviance – either genetic or ideological. These beliefs led many Iron Hands to embrace the augmetic technology spread across the Legion. While the other Legions used augmetics as prosthetics, replacements for body parts lost in war, the Iron Hands chose to replace viable, perfectly functional parts of themselves with mechanical equivalents, believing it made them stronger. Many chose to amputate their hands and replace them with augmetics, in imitation of their father's own silver hands.

This, and the Legion's tendency to field much more tanks and heavy weapons than other Legions, earned the sons of Ferrus the nickname of 'the Iron Tenth', which they bore with pride. Like most other Legions, the recruits of the Iron Hands began to come principally from the Primarch's homeworld, but the population of Medusa was too small to be a viable source of genetic diversity for the Legion. To counter this, Ferrus Manus declared that all human worlds conquered by his forces would pay a tithe of blood : upon achieving compliance, if the people's genetics were conform to the standards of the Tenth, a portion of their youths – both male and female – were taken away by the Legion. They were then brought to Medusa and added to its population, bringing fresh blood to the united clans. Many looked upon this practice with reprobation, and their unease was increased when rumours began to spread that these unwilling migrants were actually abandoned in the middle of the Medusan deserts, so that the techno-abominations dwelling there would winnow the weak and allow only the strong and cunning to reach the safety of the Seven Cities. Nothing was proven, however, until the time of Isstvan, when such concerns no longer mattered.

Among the brotherhood of the Primarchs, Ferrus Manus mostly stood alone, content to lead his Legion into its own battles, fighting alongside other Legions as dictated by the necessities of the Great Crusade but rarely seeing the need to truly bond with the other Primarchs. The exceptions were Fulgrim and Guilliman : he was close to both of them, and their Legions won some of the most contested battles of the Great Crusade fighting together. His bond with the Phoenician began during his sojourn on Terra, where Fulgrim was also present at the time. Though the exact details of their first meeting have long since passed into legend, it is said that the Primarch of the Third Legion descended into the great forges of the Emperor's Palace to find his Medusan brother there. The two of them entered a forging contest, and each produced a weapon of such perfection than both claimed the other had won the challenge. They exchanged weapons, Ferrus taking the warhammer Forgebreaker and Fulgrim the sword Fireblade, and the two Legions were close for the entirety of the Great Crusade. Fulgrim appreciated the pursuit of perfection through the elimination of weakness that the Iron Hands pursued, even if he wasn't certain it was necessary to take it that far. Meanwhile, the Iron Hands saw in the Emperor's Children kindred spirit, dedicated to bettering themselves to best serve the Emperor's purpose, even if the path they had chosen toward that similar end was different.

Ferrus and Guilliman's relationship is less documented, though many archivists have looked into it in the hope to find some clue as to whether this friendship had any relation to the reason why the Iron Hands later turned against the Imperium. The lord of Ultramar had a lot of respect for Ferrus' unyielding strength of character, while Ferrus admired what Guilliman had made of the Five Hundred Worlds – a realm of proud militaristic strength and culture, similar to what he had wanted to shape Medusa into before the Great Crusade called him to greater responsibilities.

When Horus was elevated to the rank of Warmaster, many expected Ferrus to feel jealous of the nomination, but the Gorgon cared nothing for titles and ranks among the Primarchs. He was master of the Tenth Legion, and that was already responsibility enough for him. He was more bitter about the Emperor's decision at Nikaea, for he had never accepted the integration of psykers within his Legion. Psychic power, he claimed, depended on fickle and unpredictable emotions, and couldn't be made a founding part of anything, let alone a galactic empire. Still, he bowed to the decision of the Master of Mankind, though he never got around creating an actual Librarius before the end of the Great Crusade.

Pandorax : Past Truths and Lies

After Nikaea, Ferrus returned to his campaign, within the Ultima Segmentum, accompanied by most of the Tenth Legion – a part of the Iron Hands was assigned to other Expeditionary Fleets. After several years of relative tranquil progress, with regular reports of the Legion's advance to the Warmaster and the rest of the Great Crusade's commanders, the Iron Hands claimed to have encountered an adversary posing them difficulties. Called the Diasporex, it was a gathering of hundreds of space ships living in a nomad community, using hydrogen collectors to aliment their vessels in fuel. This fleet was a mix of human vessels, crewed by the descendants of human worlds lost to the madness of Old Night, and various minor xenos breeds, all working together in the name of survival. Such a blatant affront to the ideals of the Great Crusade could not be tolerated, and after Ferrus' first offer to the humans to leave the Diasporex and join the Imperium was refused, the Tenth Legion decided to eradicate the whole conglomerate.

But the Diasporex commanders were expert in space navigation, and eluded the pursuit of the Iron Tenth for months, even managing to defeat the Astartes vessels in several engagements. Enraged by his continuous failures, Ferrus Manus sent an astropathic call for aid, judging that his own methods and resources weren't sufficient. He called for the one Primarch and Legion he trusted among the others : the Emperor's Children.

Fulgrim answered Ferrus' call, and the two Primarchs arranged to gather their fleet at the realspace equivalent of a nexus of Warp routes. However, when the fleet of the Third Legion arrived at the gathering point, the Iron Hands weren't there. Instead, after several weeks, they were attacked by a fleet of Dark Eldar vessels, their flagship gutted and their Primarch captured and dragged into the Webway. This would start the Bleeding War, where the soul of the Emperor's Children would be rewritten in blood and torment.

The Palace of Sensations shuddered with the wrath of its lord and master. The plans of the Lord of Pain and Pleasure had been denied – the sons of the Phoenix had refused the illumination He had offered them. The Laers had been cast into the Immaterium, their material forms wiped out from the galaxy. In His wrath, the Dark Prince had ordered them all tortured for one aeon for each soul that had been denied to Him by their failure. Their agonies would appease the loss, but only slightly. It would not do for Slaanesh not to have His own personal Legion in the days of upheaval to come. Fortunately, the Prince had another plan, another target for His desires. It would be even better, in some ways, for He would even get to enjoy the outrage it would cause to the brute sitting upon the Skull Throne. But the insult of the well-named Children of the Anathema would not be allowed to stand – His pride would not permit it.

His elder brother, Nurgle, had yet to secure his own Legion for the Great Game. Although the Lord of Pain found it distasteful to associate with the Grandfather, needs must.

The Sea of Souls heaved with the deals of Gods, and a pact was forged. The sons of the Gorgon would be muted and lost by the combined power of the two Dark Gods, cast into the embrace of Nurgle – while the unwilling servants of Slaanesh would be deceived into punishing those who had refused His benevolent rule over them.

Slaanesh laughed, and a thousand Neverborn were born of the sound, each as exquisite as it was horrible, as terrifying as it was seductive.

For many centuries, what happened to the Iron Hands between their last astropathic message to the Third Legion and their arrival in the Isstvan system has remained a mystery. It took that long to the Inquisition's highest echelons to piece together the truth of the Tenth Legion's fate, with assistance from the both the Alpha Legion and the Vanus Temple of the Officio Assassinorum. Even then, we only know the events as they occurred from the Iron Hands' point of view : how and why such things happened is known only the Dark Gods themselves.

On their way to the muster point, the fleet of the Iron Hands was entrapped within an extremely violent Warp Storm. Several ships, tens of thousands of crew and hundreds of Astartes were lost to the Sea of Souls by the time the fleet managed to emerge from the Warp, performing a desperate drop back in realspace that greatly damaged many more vessels. The Tenth Legion's main force found itself trapped within a system identified by the galactic maps as the Pandorax system. Information on the system was scarce, even in the great data-banks of the Iron Hands' flagship, the Fist of Iron. It appeared as if the data had been deliberately erased, with not even the information about how the system had been named in the first place available.

While the Legion serfs and Techmarines began the arduous process of repairing the damage done to the fleet, the astropaths attempted to contact other Imperial forces, especially the Emperor's Children, to tell them of what had happened. They found all their efforts thwarted : though the Iron Hands had escaped the turmoil of the Warp by returning to realspace, the Sea of Souls was still raging, and astropathic communication was impossible. However, in their attempts, the astropaths discovered that the source of the Warp perturbation was located on the system's only life-sustaining planet : a jungle-type deathworld named Pythos. Dozens of astropaths were lost trying to locate or analyse the source more precisely before Ferrus decreed that his Legion would descend upon the world and locate and destroy the source of the perturbation – even if they had to burn down the entire planet to do so.

From the moment the Iron Hands set foot on Pythos, they were beset on all sides. The planet had earned its qualification as a death world : great predatory beasts stalked the jungle, some of them capable of fighting against Titans. The jungle itself grew at an impossible rate, forcing the Astartes to burn the woods surrounding their bases simply to prevent them from being overgrown. Packs of saurian predators harassed their patrols, and the great beasts forced most of their heaviest weaponry to remain in position in order to defend their bases.

Using the senses of his astropaths, Ferrus attempted to triangulate the emplacement of the Warp anomaly's source. It was a long and arduous process, for the bound psykers were driven mad by their efforts, and even those who managed to get a reading could only yield estimations. Finally, however, a gunship reported to have found something that seemed like what the Tenth Legion was searching for. Ferrus himself led the expedition to the location, tearing a path through the jungle as he did so.

The source of the anomaly was a monolith of Warp matter, hundreds of meters high yet impossible to see from orbit. Its mere presence caused violent seizures among the psykers Ferrus had brought with him. Having seen the thing for himself, Ferrus transmitted its coordinates to his fleet, and ordered the vessels to prepare to fire at it with all of their might, while the ground forces prepared to evacuate the world. The Primarch had little doubt that the combined might of dozens of ships would have catastrophic consequences for the planet, but he cared little.

Just as the ships were aligning into position and the evacuation was about to begin before the bombardment, the monolith reacted to the impending threat. It pulsed with Warp energy, and an arc of unholy lightning arced between its top and one of the ships in orbit : the Veritas Ferrum, one of the Tenth Legion's greatest vessels. Its crew was consumed by the raw energy, and the ship itself was dragged toward the world, shielding the monolith from the rest of the fleet's guns.

'Our flesh is weak … Forgive me, my lord.'

Last words of Durun Atticus, Captain of the 111th Clan-company, before all contact was lost with the Veritas Ferrum

The crash of the Veritas Ferrum caused a cataclysm both physical and psychic, with the death of tens of thousands of serfs finally rupturing the barter between the Warp and reality. From the depths of the planet's caverns emerged a host of daemons and nightmares. From examining what little is known of this battle, the Imperium has deduced that the Neverborn were children of Nurgle, the Chaos God of Plague and Decay. They fell upon the Iron Hands, many possessing the lifeforms of Pythos while doing so. Taken completely by surprise, the Iron Hands lost hundreds of warriors during the conflict's first hours. Aggravating their peril was the absence of their Primarch, who had vanished in the first moments of the daemonic incursion.

The dead stared at him with empty sockets, accusation writ plain in their bones. They had died because of him. Because of his failure – because of his weakness. They silently judged him, from the present and the past alike, staring at him and knowing what he had done – and more importantly, what he had not done.

'No …' he groaned, fighting against the growing tide of despair.

He saw the ruin of Mankind in the dead's eyes. An empire of lies and oppression, too weak to defend itself from the threat of xenos life. He saw his great Legion broken, shattered into countless lesser reflections of itself.

'No !' he shouted in defiance, rising Forgebreaker high as he swept the warhammer around, forcing the dead back. 'This will not be !'

It took several hours before Ferrus Manus reappeared, taking command of his Legion once more, but even the command of a Primarch wasn't enough to turn things in the Astartes' favor. Without Librarians nor knowledge of the creatures of the Warp, the Iron Hands were unable to fight the Neverborn properly, and Ferrus ended up ordering his forces to abandon Pythos and leave the Pandorax system entirely. It is believed that at this point, the Primarch of the Iron Hands intended to warn the Imperium of the horrors he had witnessed, and return to the system with enough firepower and the proper knowledge – even if he had to shake it off Magnus himself – to purge it entirely. However, once his fleet left the zone of the Warp turbulences that prevented communication, his Legion discovered the parting gift of the daemons of Nurgle they had faced.

All Astartes enjoy the benefits of the Emperor's genius in many ways, and one of those is their enhanced immune system. As is the case with poisons – though these two gifts are the results of different organs – there are very few diseases that can affect a Space Marine. But the creatures of Pandorax had unleashed one such disease among the Iron Hands : the Warp-born plague now known to us as Nurgle's Rot. It ran through the ships of the Iron Hands, decimating their crews in a matter of days, and felling many Astartes as well. Astropaths and Navigators were sealed away from the infection behind great adamantium doors, locked forever with life-sustaining engines that could keep them alive as long as needed. Some of them, it is said, endure behind these gates still.

The warp-born disease was rotting the living flesh of the Iron Hands, and even affected their augmetics, corroding them and twisting their mechanisms into hideous amalgamations of decayed tissue and ruined metal. At the same time, visions started to haunt the dreams of the afflicted : vistas of plague and ruin, and of a bountiful garden that offered life and death in equal measure, locked into an eternal cycle of putrefaction under the loving eyes of an all-consuming god. The belief of the Iron Hands in the Imperial Truth, already shaken by what they had witnessed on Pythos, waned with each such nightmare.

As they struggled to understand the disease and find a way to cure themselves, the Iron Hands were found by Roboute Guilliman. Already walking the path of betrayal, the Primarch of the Ultramarines met his brother from behind a void-sealed sheet of plastiglass – at the demand of Ferrus, not his own. Guilliman told his brother that he knew the nature of what the Iron Hands had faced on Pythos, and that the Emperor had also known it for a long time, but that the Master of Mankind had kept it secret from His sons, despite the risks should they face these dangers without warning of their true nature.

Guilliman told the Gorgon that though he had learned much of the Empyrean's secrets, the Emperor alone held the secrets necessary to healing Ferrus and his sons. However, the Master of Mankind would never allow the Iron Hands to live now that they had witnessed the evidence of His lies. At the very least, all Astartes would be purged, and it was unlikely that Ferrus himself would be spared. Guilliman then offered another path : he told Ferrus that he and other Primarchs had long known of the Emperor's duplicity, and prepared to turn against Him and free Mankind of His tyranny and lies. With the help of Ferrus, Guilliman claimed, their rebellion would be unstoppable. The False Emperor would be deposed, and in His vaults Guilliman and Ferrus would find the way to save the Tenth Legion from the curse they suffered because of His lies.

It is not known if it was Guilliman's rhetoric, any long-hidden doubt on his part, or the curse running through his flesh that convinced Ferrus. But he accepted Guilliman's offer. The Iron Hands would stand with the Ultramarines and their allies in this new crusade – but first, they all must purge themselves of one last weakness. That purge would take place in the Isstvan system, where Roboute had long planned the beginning of his rebellion.

The Heresy

Four Legions gathered at Isstvan, claiming their goal was to bring down the rebel Imperial Governor put in place by the Raven Guard decades earlier. The Ultramarines, the Iron Hands, the Imperial Fists and the Blood Angels came with almost all of their numbers, bringing hundreds of thousands of Legionaries within the same system – a feat not seen since the Triumph of Ullanor. Many among the four Legions thought it to be overkill – the rebels couldn't possibly require such deployment of forces. They were quelled with lies that it was a show of force, to warn the rest of the Imperium that rebellion couldn't possibly succeed. The true purpose, of course, was much different.

Ferrus had summoned all of his Legion to Isstvan, forcing Clan-companies all across the Great Crusade to abandon their allies in the middle of their wars of compliance and attend their master. These warriors arrived at Isstvan concerned, wondering why their lord had acted so out of character – many Imperial live would be lost due to their absence. Their demand for an audience with the Gorgon, however, were refused – they weren't even allowed to meet with any of their brothers among the Primarch's force. Instead, they received their orders of battle for the battle of Isstvan III. Strangely, only they were sent on the planet – all the Iron Hands who had accompanied their lord to Pandorax were withhold aboard their ships. Those afflicted by the curse of Nurgle, it seems, all chose to follow their master in his betrayal of the Emperor.

In the battle against the Isstvanian rebels, the Iron Hands were tasked with the outskirts of the great city, where the rebels had massed their tanks and heavy ordnance. As such, when the true purpose of the war was revealed in all its horror, they were the farthest to any form of shelter from the virus bombing. It is estimated that about ten thousand Iron Hands were lost in the Isstvan Atrocity. Some of them may have survived the initial bombardment and the deluge of fire that followed, but if there were any, these tenacious souls were wiped out by the following war opposing the loyalist survivors to their traitorous kind. In the few annals we have of this terrible battle, nowhere is it made mention of any Iron Hand fighting on the side of the Emperor's faithful. Ferrus, in a show of ruthless tactical cunning typical of the Gorgon, chose well where to send those of his sons he wanted to kill.

When the true scope of Guilliman's betrayal was uncovered on the killing fields of Isstvan V, the Iron Hands were at the vanguard of the renegades' assault. It was them who drew most of the loyalists' first wave, using their numbers and enhanced resilience to endure the blow. To their own surprise, they saw that they had another advantage over their former brothers : the disease that afflicted them had made them almost impervious to pain, and enabled their bodies to sustain much more punishment than before.

Even Ferrus himself saw the advantages of his new form when he faced the King of the Night in single combat. Faced with his brothers' betrayal, Konrad Curze's rage was limitless, his potential as a Primarch unbound : Ferrus, who would have been the match of any of his brothers before, was only able to survive the duel because of his new abilities. Konrad spent most of the duel asking his fallen brother not what had happened to him, for he could see plainly the corruption of the Iron Hands, but what had become of the Emperor's Children, who had come to reinforce the Tenth Legion before vanishing from the galaxy. Ferrus didn't answer to any of his enraged brother's question, which isn't surprising, since he himself knew nothing of Fulgrim's fate. Even Guilliman ignored what had become of the Third Legion, and the Arch-Traitor would expend a lot of efforts to uncovering that mystery in the following days of the Heresy.

Horus looked at the weapon presented to him by his little brother. Alpharius had not told how he had reclaimed the warhammer from its traitorous owner, but the Warmaster could guess that it had been quite a fight to do so.

Forgebreaker was kept in a stasis field, preventing it from interacting with Terra in any way. It was a beautiful weapon, but how could it be otherwise ? It had been forged by Fulgrim, after all, and the Phoenician had always claimed that weapon had to be beautiful, so that when the time came that they were no longer needed, they could still be put to use as museum pieces. Horus doubted that such a time would ever come, now.

'It is untainted,' finally declared Magnus. 'Whatever madness has claimed Ferrus, it has not spread to this weapon.'

Horus nodded slowly. There was a significance here, a message that he felt he was missing.

'Perturabo lost his weapon in the Olympian War,' finally said the Primarch of the Sixteenth Legion. 'If he accepts it, I will give Forgebreaker to him.'

After the Massacre, Ferrus was the only traitor Primarch to follow Guilliman on his march to Terra, the two Legions fighting side by side on a hundred worlds during their advance on the Throneworld. The Ultramarines, first among the chosen of the Dark Gods, saw the curse of the Iron Hands without the suspicion of their other cohorts, and were protected from contagion by wards and dark blessings. Amidst the countless broken oaths and sundered friendships, the Thirteenth and Tenth Legion were quite possibly the only ones whose bonds of brotherhood were tightened by the Roboutian Heresy. A theory of the Inquisitors who dare to study the motivations and reasons of each Traitor Legion's fall is that this is due to the fact that Guilliman had nothing to do with the fate of the Iron Hands. While he manipulated the Blood Angels into journeying to their doom on Signus Prime, the contagion of Ferrus Manus and his sons was solely the work of the Dark Gods themselves : there was no deceit between Guilliman and the lord of the Iron Tenth.

Such was the trust Guilliman had in Ferrus that when he left the main theatre of the Heresy to hunt down Alpharius, he gave the reins of the traitor forces to the Gorgon. Though the advance did slow in Guilliman's absence, several systems fell to the implacable march of Ferrus Manus' tactics in the time it took for the Arch-Traitor to finish what he had set up to achieve. When Guilliman returned from Eskrador, convinced to have slain Alpharius, Ferrus returned command without challenge.

The Siege of Terra

'Nightmares came from the heavens, disgorged by ruinous vessels, their veins pulsing with blood black with corruption. Of all the daemons, they were those who bore their ruin the most openly, though it wasn't the deepest among the damned. Plague and despair followed in their wake, for they were ever-present in them, flowing through both their blood and their souls and twisting them ever further from the angels they had been. At their head stood a giant with silver hands, carrying a scythe that sang with the melody of death and the requiem of all existence.'

Excerpt from The Canticle of the Dead

At long last, the fleet of the heretics reached Holy Terra. The Traitor Primarchs came together for this final battle, the dispersed Traitor Legions gathering once more for the greatest challenge of all. The Fist of Iron, flagship of the Tenth Legion, was one of the first vessels to reach Terra's orbit, pushing through the wreckage of the sacrificial first wave. So began the greatest space battle in the history of Mankind, as the fleets of ten full Legions clashed in the skies of Terra, while the Throneworld's orbital defences fired volley after volley at the traitors' ships.

Due to the propagation of the plague aboard their vessels, the Iron Hands had no mortals to pilot their ships and were forced to keep a third of their Legionaries in orbit to keep the fleet of the Tenth Legion in the battle. But all the others, led by Ferrus himself, descended on Terra with a determination born of a growing sense of despair. The contagion was reaching its paroxysm, and if the Emperor was not brought down soon and His secrets uncovered, all hope of curing the Iron Hands would be lost.

As had been the case during the rest of the Heresy, the sons of Ferrus remained true to their orders. They fought alone, both because they were more efficient that way and because ever since Isstvan V, the other Traitor Legions had kept their distances with the pestilent Astartes, their lords quite rightfully fearing the possibility of contagion. Their newly reinforced bodies, made far more resilient by the plagues affecting them, made them uniquely suited to the room-to-room war that stretched out across the entire Imperial Palace. To this day, on Terra, all loyalist Legions who fought in the Siege have monuments which rolls list the names of those they lost to the Iron Hands, alongside oaths of vengeance upon the sons of Ferrus Manus.

However, with several Primarchs defending the walls and corridors of the Emperor's domain, the Blood Angels disobeying their commands and attacking the human population, and the ever-growing tension amongst the rest of the traitors, weeks passed without any ground being gained by the renegades. Finally, the death of Horus broke the stalemate, but before Guilliman could capitalize on the return of the Ninth Legion to the actual battle, the Night Lords and Emperor's Children appeared, while word of the imminent arrival of the Twelfth and Seventeenth Legions was carried over the Warp's tides. Then Sanguinius was slain by the Mournival, and the entire Ninth Legion was no longer in any condition of continuing the fight.

With time running out for the rebellion, Guilliman gathered his remaining brothers to him. Corax and Vulkan elected to stay on the outside battlefield, to keep the newly arrived Legions from interfering, and the rest launched a final assault on the Palace. Faced with the might of four Primarchs, two of which – Lion El'Jonson and Roboute Guilliman – were flowing with the mastered power of Chaos, the defenders were broken, and the traitors gained access to the Cavea Ferrum, the ultimate defence of the Palace.

Ferrus Manus never set foot within the labyrinth, however. He stood at the maze's entrance with his favoured sons, preventing the defenders from regrouping and striking at the back of Roboute's group. For several hours, the Primarch held his ground against counter-attacking forces of the various loyalist Legions present at Terra. At his side was the Terminator Elite of his Legion, a dreadful gathering of champions known as the Morlocks. Many heroes fell before them, with the death of Amon of the Thousand Sons, Captain of the Ninth Fellowship and Equerry of the Primarch Magnus, standing out among them. The Thousand Sons Captain had survived the wrath of Leman Russ on Nikaea, only to die years later under the blows of Ferrus Manus. However, he unleashed his full psychic might before his fall, and the wounds he dealt to the Primarch of the Iron Hands with the fires of his very soul are said to still hurt the traitor to this day.

No loyalist managed to get pass the Iron Hands' elite and their Primarch. The Tenth Legion was still holding its ground when word began to spread across vox-channels and psychic links alike : the Heresy was over. Roboute Guilliman, Primarch of the Ultramarines, Anointed of the Pantheon, Champion of the Dark God and architect of the rebellion, was dead.

The Plague Colossi

Prior to the Heresy, the Iron Hands enjoyed a close relation with the Mechanicum, rivalled only by that of the Iron Warriors. The technology found by Ferrus on Medusa and offered to the lords of Mars was the foundation of this alliance, and it was preserved during the Great Crusade. At the time of the Heresy, the Tenth Legion was accompanied by packs of Titans from several Legios. They were deployed on Pandorax to help in defeating the various great beasts of the death world, and were thus exposed to the curse of Nurgle when it was unleashed.

Almost all mortals accompanying the Iron Hands on Pandorax died within days or weeks of leaving the system. But the crew of the Titans, as well as the Titans themselves, were instead afflicted with the same mutating disease that ran its course among the Legionaries. The tech-priests and princeps were fused to their warmachines, while the weaponry and armor of the Titans mutated into Warp-grown, tumorous chitin and organic-looking cannons. During the Siege of Terra, these gigantic abominations were dubbed the Plague Colossi by the Imperium, a name that many traitor warbands use to this day, and fired their guns at the Palace's walls at Guilliman's command.

Although many were destroyed during the Siege, there are still some in existence, and other Titans have been lost to Chaos in this way since the end of the Heresy. The Colossi have no intelligence to speak of, their machine-spirit replaced by a daemonic fusion of all the souls who were linked to it during its transformation. When used in battle by Chaos warbands, they are controlled by Sorcerers of Nurgle, directed toward the foe through sendings of images and emotion rather than explicit commands.

For most of the Long War, the Plague Colossi have remained within the Eye of Terror, for few warlords have ever had the means to press them to their cause. However, in recent years, seers of the Thousand Sons have received visions of a Iron Hand warrior called Anatolus Gdolkin, who has made contact with several of the great daemon engines and pacted them to his will. His goals are unknown, though there are rumors he seeks a world within the Eye of Terror known as the Crucible. Regardless of this theory's veracity, the prospect of the Plague Colossi marching out of the Eye as an united force is a considerable threat to the Imperium – even the defenders of the world-fortress Cadia would find it difficult to push back so many Chaos Titans at once.

The Post-Heresy : The Forgotten War

The Abominable Intelligence

For ten thousand years, the Imperium has existed amongst the endless threats that lurk among the stars. In order to do so, its agents enforce many laws, ranging from the mundane and ultimately meaningless to those very few whose breaking is a threat to all of Mankind. The oldest of these laws, promulgated long before the threat of Chaos was discovered, is the prohibition of the Abominable Intelligence.

Long before the rise of the Emperor, during the Dark Age of Technology, Mankind prospered thanks to the labour of legions of slave-droids. The first galactic empire of Humanity was a place of indolence, with all work done by intelligent robots loyal to their creators. This all ended, however, when the so-called 'Men of Iron' turned against their human masters in a galaxy-wide rebellion. Believing themselves to be superior to Humanity, they attempted to exterminate the entire species, and came very close to succeeding. It was only after a terrible war, the magnitude of which would not be seen again until the Heresy itself, that the Men of Iron were defeated. In the aftermath, the remnants of Mankind swore never to create another sentient machine, in fear of what would happen next time.

There have been many, however, who foolishly believed themselves above this law. Even on Mars, home to the Cult Mechanicum, hundreds of hereteks were discovered and tried during the Great Crusade, guilty of creating their own intelligent machines. Each and every one of those, at some point of their existence, turned against humanity, though some spared their creator before going on a rampage aimed at destroying the human race. It was during these days that the original term used to design such things – Artificial Intelligence – was changed into the version used now. To replace them, the current machine-spirits were designed : human brain matter, either cloned or harvested from criminals, and converted into logical circuits for the myriad mechanisms Humanity requires. From the crude intelligence guiding a Chimera Tank to the god-like minds of the Titans, all constructs of the Adeptus Mechanicus use these machine-spirits to keep the human element at the core of the machine. Even amongst the ranks of the corrupt Dark Mechanicum and the Traitor Legions, the creation of Abominable Intelligence is regarded as vile and foolish. The Dark Gods themselves, it is rumoured, abhor such soulless sentience.

There have been many theories as to why machines with an Abominable Intelligence inevitably turn on Mankind. Tech-priests claim that it is because they lack the spark granted upon every device by the Machine-God, while scions of the Ecclesiarchy argue that any man attempting to emulate the God-Emperor by creating intelligent life is inviting divine punishment. To those not entrapped in such theological debates, however, there is another, darker possibility. Abominable Intelligences operate solely on logic, watching the universe around them with absolute objectivity. Their reasoning is unflawed by any emotion or involvement. Yet every such sentience comes to the same conclusion : Mankind is a plague that must be exterminated. Perhaps, when the machines sense the touch of the Warp on all of us, they conclude that our entire species is a danger to both ourselves and the galaxy, and must be wiped out.

When news reached them that Guilliman was dead, the Iron Hands lost all hope of curing themselves of the terrible curse ravaging them. Many of them despaired, and chose to die on Terra at the loyalists' blades rather than suffer the slow degeneration and agonizing death that awaited them. Ferrus, however, refused such a fate, and he ordered his sons to withdraw, leaving those who chose death behind as unworthy cowards. Entire companies were thus lost to the renewed fury of the Loyal Legions, while their brothers fled the Solar System – never to return. Like most of the other Traitor Legions after the end of the Siege, the Iron Tenth fled for its homeworld, to regroup, resupply, and consider the options still opened to it after such a disastrous defeat. However, when the Iron Hands arrived within the system of Medusa, they quickly found out that something terrible had happened during their absence. The cities didn't answer their vox-hails, and various signals emanated from the surface.

Gunships were sent to investigate, and soon it became apparent that an enemy force had attacked Medusa during the Heresy, destroying its cities and exterminating its population. That force was still on the planet, waiting for the Iron Hands to come home. When the first Chaos Marines set foot on the world, they revealed themselves, slaughtering these scouting parties. And so began what is known to very few in the galaxy as the Forgotten War.

Except for the highest-ranking members of the Inquisition (such as those with the credentials required to access this archive), none within the Imperium may know the truth of the Forgotten War of Medusa, for it is related to one of the darkest forbidden technologies in existence, and the very knowledge of its existence is considered ground for execution by many within the Ordos' ranks. It was no Imperial force that the Iron Hands faced on their homeworld, but an echo of Mankind's previous sins, rendered into cold steel and malign, soulless sentiences. Amidst the ruins of Medusa, the machines had felt the change in the galaxy's fortunes, and they had risen from their tombs to purge the world from the tainted ones that claimed to be its masters. An exact datation of the uprising is impossible, but it is estimated that the machines rose about the time the first bombs fell upon Isstvan III. It is highly unlikely that this was a mere coincidence, and many wonder if the rise of the machines wasn't, in this one singular occasion, a blessing for the rest of Mankind – the Tenth Legion would have been able to wreck untold havoc among the galaxy if they had not been dragged into the Forgotten War.

Though there was little to win in such a war, Ferrus refused to let this affront to his Legion pass, and the full might of the Tenth descended upon Medusa. They had taken considerable losses during the Heresy, but the Iron Hands were still a power to be reckoned with, and the battles between the corrupt scions of Nurgle and the ancient drones shook the very core of the planet upon which they fought. It was during this war that a change befell the Tenth Legion : where before they had rejected the disease running through their blood, they began to accept and embrace it. With all hope of a cure lost, they fell deeper and deeper into madness, their iron resolve finally giving way to despair and allowing the lies of Chaos to take root in their souls. By the time the war was over, they had completed the transition from infected Traitor Marines to Chaos Marines dedicated to Nurgle.

When the retribution forces of the Imperium arrived to Medusa, the planet was a smoking wreck, its atmosphere saturated with levels of radiation that not even a fully-armored Astartes could survive for long. Which of the two sides nuked the planet is unknown : maybe the Iron Hands, sensing the approach of the fleet, chose to destroy what they couldn't keep, or maybe the machines, on the brink of defeat, denied their foes the prize. Since then, however, the radiation levels had diminished far too fast for it to be the result of the natural process : the planet became tolerable to human life a mere thousand years after the Forgotten War. To the outside eye, Medusa appears much like it was when the Imperium first found it : a world of deserts, dotted with ruined cities and ancient relics. This has caused those of the Adeptus Mechanicus who know of the planet's secrets to press for another expedition to harvest its treasures, despite the obvious dangers. So far, none have been allowed. Some things are too dangerous to be known, and not all are born of Chaos – this is the final lesson of Medusa to the Imperium of Man.

Asirnoth, the great silver wyrm of legend, had returned.

The beast that he had defeated – the beast that his arrival had unleashed, which had slain an entire tribe before he had been able to reach it – had returned. The rest of the machines had sought out its carcass, and they had rebuilt it, reawakening the ancient digital mind buried within its coils.

They faced each other in the ruins of one of the Seven Cities, on streets paved with the skulls of its people. Why the machines would have done something like that, which seemed a considerable waste of time and effort, Ferrus had no idea. The mind of the sapient machines was unknowable, even to him, even now, when so much of the universe's secrets had been revealed to him. All he knew was that these things were evil, and needed to be destroyed before they brought low Mankind and prevented Grandfather's plans from coming to fruition.

After the Forgotten War, the Iron Hands journeyed to the Eye of Terror, driven by their Primarch's visions of a world within its confines where they would be safe from the retribution of the Imperium. Newly appeared Sorcerers – for the Tenth Legion had, prior to their fall, refused the use of psykers, seeing them as both unnatural and unreliable – guided their ships through the tides of Hell. With the favor of Nurgle, they were able to navigate its currents, their minds opened to the Immaterium by the Dark God's warping touch. Finally, they found their Legion's new homeworld, and began to prepare for the long work of bringing Nurgle's vision for the galaxy into fruition : an infinite expanse of ever-renewing rot and decay, with the God of Life and Death granting his love to all of creation.

Organization

The Rust Masters

Before their fall to the Ruinous Powers, the Iron Hands' so-called Frater Ferrum, or Iron Fathers, were an elite circle composed of members from all prestigious ranks within the Legion. Techmarines, Captains, Chaplains and Apothecaries alike were selected by their peers for induction within the order's ranks. They were apart from the rest of the hierarchy, and tasked by the Primarch himself with guiding the Legion's path on matters both philosophical, tactical and technical, combining their approaches and knowledge to reach the best possible decision.

As Nurgle's Rot spread across the ranks of the Iron Hands, the Iron Fathers were the most affected by the mental pollution that befell the entire Legion. Their iron-clad beliefs were slowly eroded by visions of the Warp, and as is the rule for all who succumb to Chaos, the more righteous one is before the fall, the greater the infamy once the transition is complete. Many Iron Fathers chose to take their own lives while in the throes of the Rot, while others choose the path of full mechanization in desperation – earning a far worse fate. But those who were strong enough to survive were twisted into horrible mockeries of the champions of the Great Crusade they had once been : they became the Rust Masters, greatest zealots of Nurgle among the damned.

These lords of rot and decay are all champions of the Plague God, bearing his mark and fighting to spread his word and power. They are devout priests of the word of Nurgle, and where they were dour, isolated souls before, they now take an almost obscene joy in their work.  Many of them lead their own warbands, but they generally serve a role of adviser to the Chaos Lords of the Tenth Legion, as well as to other rulers of the scions of Chaos. Cults capable of overthrowing a planetary governor have been born from their speeches and contagion, turning loyal populations into legions of plague zombies and desperate dying men and women praying Nurgle for their deliverance.

I n battle, the Rust Masters are as tough and resilient as any other Chaos Marine, but it is their words that are their true weapon. They are agents of psychic corruption, and those who listen to their words find them echoing in their dreams years after the encounter, slowly brainwashing them and turning them from the Emperor's Light. Their madness and devotion to the Plague God are so strong that they spread from them into the Warp, and those exposed to it must purge themselves through prayer and devotion to the Emperor, or risk losing their very so ul. Space Marines are more resistant to this affliction of the soul, but even they are not immune, and thorough history, entire companies of loyal Astartes have been lost to the Rust Masters – sometimes torn by inner conflict months or years after the actual battle against the servants of Nurgle.

Between the losses taken at Pandorax, the Legionaries sacrificed at Isstvan III, the warriors lost during the Heresy, those left on Terra and fallen during the Forgotten War, and the Legion's difficulty to recruit new Astartes, the Tenth Legion is estimated to be the smallest Traitor Legion in existence. Though precise numbers are impossible to obtain (it is unlikely that Ferrus himself knows how many of his treacherous sons still 'live' in the nightmarish fashion of their kind), Legion analysts believe that the Tenth Legion cannot count more than twenty thousand Legionaries throughout all the galaxy and the various hellish realms where they hide from the Emperor's Judgement.

However, this does not mean that the Iron Hands are any less of a threat than any other of the Traitor Legions – far from it. While their numbers may be low, the Iron Hands are possibly one of the most united Legions, with the least recorded occurrences of intra-Legion conflict. Although all sons of Ferrus are rivals for the favor of their Primarch and Dark God, they still possess a twisted sense of brotherhood, and their ambitions are not worldly enough for them to come into conflict. Very rarely does an Iron Hand renounces his Legion's colors, and warbands of the former Iron Tenth aren't as afflicted with backstabbing and scheming as their comrades in damnation.

The hierarchy of the Legion has endured through the millenia. At the top stands Ferrus Manus himself. The master of the Tenth Legion has long ascended into the ranks of the Daemon Primarchs, becoming a prince of the Neverborn, highest in Nurgle's favor. Like all of his brothers who have been twisted by the Ruinous Powers, he involves himself little in the day-to-day management of his Legion, spending most of his immortal existence waging the wars of his Dark God in the Great Game of Chaos. Unlike them, however, it is unknown at which point exactly the Tenth Primarch shed his mortal flesh to become an abomination to all that is whole and pure in this universe. From the beginning of the Heresy in Isstvan to the battle of Terra, Ferrus Manus was so consumed by the corruption of Nurgle that even the greatest seers of the Thousand Sons have failed to isolate the instant of his transformation. Perhaps there wasn't one : while most ascensions to daemonhood are violent affairs, triggered when the concentration of Warp energy within one champion of Chaos is too high for his mortal soul to contain it any longer, it is believed by some Inquisitors of the Ordo Malleus that Ferrus' own fall was gradual, with the Plague God slowly eroding his soul until nothing remained. Some even whisper that this process is not complete yet : that there is still some humanity left in Ferrus Manus even now, preventing him from truly ascending as Nurgle's chosen avatar within the galaxy.

While they still revere him, his chosen sons have accepted that their father can no longer lead them as he once did, and have taken it upon themselves to provide the leadership the rest of the Legion needs. Captains who led their men during the Great Crusade and the Heresy still do so today, although none of them have kept all the forces under their command intact. When they fall in the trials of the Long War, other champions rise to claim the rank for themselves, earning it through ritual duels, the respect of their peers, or the favor of Nurgle or Ferrus. Warbands of the Tenth Legion call themselves Clans, adopting traditions and beliefs all of their own in their quest to be closer to their Primarch and dark patron. The Rust Masters, formerly known as the Iron Fathers, are the spiritual heart of the Tenth Legion, with many leading their own warbands in search of Nurgle's favor.

Frater Thamatica, the Plaguewrought

It is often said that madness and genius are two sides of the same coin, and nowhere is this saying as clearly proved than in the Iron Hand known as Frater Thamatica. Once a Techmarine from the Iron Hands, he was elevated to the Iron Fathers very quickly after his training on Mars was complete. When the Rot spread within the Tenth Legion, he was at the forefront of the research aiming to cure it. He tried various ways to drive it out, resorting to more and more desperate measures – though he never attempted the full-mechanization others tried. In one terrible experiment, he attempted to separate the pathogens within him from the rest of his body by interfering with his own existence on a quantum level, dissociating the Rot from his being. He failed, and the backlash of the attempt rewrote his entire psyche, driving him irredeemably mad. It also converted all of the remaining living flesh on his body into a living and sentient incarnation of Nurgle's Rot, his very soul absorbed by it. Now, the one known across all Traitor Legions' warbands as the Plaguewrought is an ever-shifting mass of pathogens and rusted augmetics, speaking with a thousand voices at once.

Exiled from the Tenth Legion for the damage caused by his experiments, Thamatica rules an entire daemon world within the Eye of Terror, in collaboration with elements of the Dark Mechanicum. There, he pursues his research into the secrets of both the Warp and the material realm, sending expeditions throughout the Eye and beyond to seek out the relics of ancient civilizations – human and otherwise. Like all sons of Ferrus, he wants to spread Nurgle's contagion, but his ambitions are far beyond that of his brothers. He thinks that, by understanding the inner workings of reality itself, he will be able to infect the very laws of physics with the madness of Chaos.

Homeworld

Shadrak Meduson

Once known to the Imperium as the Captain of the 10th Clan-company of the Iron Hands, Shadrak Meduson was an honorable warrior and a reliable commander. On one occasion, during the Great Crusade, he distinguished himself by taking control of the entire Legion in his Primarch's absence. The world on which it happened, known as One-Five-Four-Four, was controlled by the Eldar, and the xenos were present in such strength than the forces of three Legions were combined to conquer it : the Iron Hands, the Death Guard and the Salamanders. When Ferrus Manus disappeared, his First Captain Gabriel Santar led a rescue mission, while Meduson took overall command of the Tenth Legion's forces, cooperating with Vulkan and Mortarion to break the back of the Eldar presence. This feat earned Meduson much respect amongst all Legions, for even if it had been only for a moment, he had been a Legion Master in all but name.

After the Heresy and the Forgotten War, Shadrak split off from his Legion's main force. He took his Clan-company with him to the world of Dwell, a prosperous and technologically advanced world which had miraculously been spared by the horrors of the Heresy. His forces quickly overwhelmed the planet's human defenders, but Meduson had not come for the human population. His goal were the databanks of the planet, the repositories of knowledge of Dwell. For countless generations, the inhabitants hadn't buried their intellectual elite in the traditional way : instead, they had placed their preserved brains within a giant data-engine, capable of accessing all of their accumulated knowledge. These Halls of the Dead were a treasure of lore, and teams of the Martian Cult had been pouring over its records ever since the world's peaceful compliance.

By desecrating the remains of the dead and erasing all traces of their combined knowledge, Shadrak earned the boon of daemonhood, becoming one of the first Astartes to ascend to the rank of Daemon Prince. Having completed his unholy ritual, he and his men left the planet behind, while hosts of Neverborn began to appear in the aftermath of the desecration, feasting on the remnants of the population.

Today, the warband of Meduson calls itself the Sons of Medusa, in memory of their fallen homeworld and homage to their leader. They are one of the most dangerous warbands of the Iron Hands, possibly of all the Traitor Legions. The last sighting of their fleet indicate that they are operating around the forge-world of Moirae.

While the Iron Hands control dozens of worlds within the Eye of Terror, they, like the other Traitor Legions exiled in the Eye, have chosen a world to be their home – a replacement for Medusa, lost to the Forgotten War. Their new central fortress is located on a daemon world deep within the tomb of the Eldar Empire. According to visions from Thousand Sons seers and other psykers, the whole planet is covered in a pestilent jungle. It is a nightmarish realm of plague beasts and colonies of daemon-insects controlled by one central Neverborn sentience. Before the birth of Slaanesh, it was a recreational world for the Eldar elite, where they would come to relax and hunt the great beasts of prey collected from all over the galaxy. It was later claimed by Nurgle during the incessant wars opposing the four Chaos Gods, and with the Iron Hands settling upon it, none of the other three Dark Gods have dared to contest that claim in millenia.

Not all life on this daemon world is born of the Warp. Clans of human beings live there, dozens of them, according to the few seers that can – or are allowed to – pierce the veil of occlusion around the world. They are savage tribes, and they do not live long lives – both as individual and as collectivities. Finding sustenance on the daemon world is easy, for there are plenty of dying creatures to hunt and consume. But all life born on the planet is tainted, and the food corrupts the soul and the flesh alike. Those who die on the Tenth Legion's homeworld add their corpse to the rotting biomass of the planet. To avoid the total extinction of human life on the planet, and to feed the hungry marshes of the daemon world, the Iron Hands are forced to always bring more prisoners there, that they release unarmed amidst the jungle, with the basic equipment to form their own tribes – doomed to die out in a few generations at best. Powerful Neverborn are born from the suffering of these unfortunate souls, many of which are bound by the Iron Hands' Sorcerers and used as allies in their wars against the Imperium and the other Traitor Legions.

There are few fortresses there, for any construction decays in a matter of months, no matter how soundly it is built. About the only permanent structure is the fortress in which Ferrus Manus himself dwells. There, Chaos Lords dedicated to Nurgle – be they Iron Hands or not – come pay obedience to the chosen son of their god, bringing offerings of live prisoners and samples of exotic diseases. Known across the Eye as the Court of the Prince of Rust, this is a place where alliances are forged between warlords, and plots are hatched that will bring ruin to billions within the Imperium.

Kardan Stronos, the Bane of Parathen

One of the most recent Chaos Lords to have emerged from the Eye of Terror to plague the Imperium, Kardan Stronos is a powerful champion of Nurgle who is as dangerous as a tactician as he is as a warrior. He came to the attention of the Imperium when he fought and slain a Captain of the Twelfth Legion after he had killed his former master. The World Eater, known to his brothers as Varlag, was killed by the daemon axe wielded by Kardan, his soul consumed by the Neverborn bound to the weapon. This act enabled Kardan to unite the warband behind him, and the world fell to the Ruinous Powers within several months of a gruelling campaign against the forces of the Twelfth Legion.

Today, three centuries after his ascension to Chaos Lord, Kardan Stronos is the overlord of a Chaos empire stretching across several systems, which has so far repelled all Imperial attempts to destroy it. Parathen is now a daemon world, populated by the diseased descendants of its original population and upon which hundreds of thousands of daemons walk. In recent years, Inquisitorial reports indicate that he has sent envoys to the Dark Mechanicum, bargaining for their help in the expansion of his heretical domain.

Beliefs

My hands taunt me.

All the sacrifices I have made, all the oaths I have forsaken. All those I have killed, all the worlds I have conquered. All the changes I have gone through. And still they remain the same. They shine, free of rot and rust, reflecting my face back at me – not the one I wear now, transformed beyond reckoning by the touch of the Grandfather, but the one I had all these years ago, when I first slew the silver wyrm after it murdered an entire Medusan tribe. The face of the naive child who looked at the night sky in wonder, ignorant of the truth of the universe.

But now I know that truth. I know that decay is inevitable, and that it shouldn't be feared. Resisting its process is natural, but futile. Everything ends eventually. Loyalty is ended either by death or treachery, every artifice rusts and corrodes, and no life can truly be eternal. And that is why I also know that the silver on my hands is not forever either.

It may take a thousand years, or ten thousands. It matters not. Time means nothing here, in my domain within the Great Eye. One day the last chip of this hateful covering will fall, and I will be free. Free of my memories, free of my last weakness. Free of doubt and free of regret, truly worthy of Nurgle's love and his plans for me.

And then, the galaxy shall tremble at my name.

The Unholy Scrolls of Neimerel, attributed to the Traitor Primarch Ferrus Manus

During the Great Crusade, the Iron Hands had begun to embrace the beliefs of the Mechanicum, choosing to replace their perceived 'weak' flesh with augmetics. This proved to be their undoing, as the flesh they had neglected turned against them on Pandorax and drew them to madness. Now, the sons of Ferrus Manus worship Nurgle, the Chaos God of Pestilence and Chaos. They praise him as the Grandfather, the God of Life and Death, and a hundred other aggrandizing titles.

In a way, the Iron Hands still believe that the flesh is weak, and that the only way for it to become strong is to receive the pestilent blessings of Nurgle. All of them feel regret for ever resisting his gift, and though they know he has long forgiven them, they fight to prove worthy of his favor. As they see Ferrus Manus as their father, the Iron Hands truly believe the God of Plague to be their grand-sire, thinking he responsible for the creation of their Primarch just as much as the Emperor. To the Iron Hands, spreading the plagues of Nurgle is a holy duty, and those who resist them are pitied, for they are like the sons of Ferrus themselves prior to their understanding of Nurgle's truth. On the battlefield, they spread the word of Nurgle through bolters and poisoned blades, leaving the corpses to rot so that disease can flourish. They do not pursue retreating foes, for they are sure that at least a few of them carry with them the seeds of plague.

They despise the Dark Angels, for they consider – quite rightly – Tzeentch to the be the God of Lies, and his agents to keep the souls of the galaxy from realizing the truth of Nurgle's way. When the Legions Wars erupted in the Eye of Terror, many Rust Masters called for total war against the First Legion, and the conflict between the sons of the Lion and those of Ferrus echoed across the Warp Storm for many millenia. Apart from the Dark Angels, however, the Iron Hands have no qualm with allying themselves with other Legions, though most warbands find their unbound enthusiasm and contagion disquieting to say the least. They generally keep their end of any bargain made with another servant of Chaos, but respond to treachery with great fury, not stopping until the other side has been entirely eliminated. One more than one occasion, a Chaos warband has betrayed a group of Iron Hands and slain them all, only to find out that the whole Tenth Legion was now out for their blood. Today, most Traitor Legions steer clear from the Iron Hands' domains in the Eye, unwilling to risk their wrath.

The Corruption of Contqual

In the last century of the forty-first millennium, the world of Contqual was the theatre of a great battle between the Tenth and Third Legions. The center of the world's governance fell into corruption, cultists slowly rising to positions of influence and subtly sabotaging the system's defences. When the Iron Hands arrived, they expected to find a world ready to fall into their hands, and easily conquered the system's capital hive-city. However, they had underestimated the resolve of the rest of the population. Led by a charismatic Imperial officer, the armed forces of Contqual rose against their treacherous masters and sent an astropathic call for help. It took half a Terran standard year for reinforcements to arrive, during which the loyalist forces fought a long and horror-ridden campaign against the scions of Nurgle, battling in the streets of four hive-cities while the Iron Hands themselves remained in the one they had conquered at the beginning, working on some grand ritual.

When the reinforcements arrived, in the form a Company of Emperor's Children and several Regiments of the Imperial Guard. They linked up with the loyalist forces on the planet, and began to cleanse the hive-cities one by one. Before they were done with that task, however, the Librarians and other psykers among them sensed that the ritual of the Iron Hands was nearing its end, and they launched a desperate attack on the capital in the hope of stopping the spell from reaching completion. There, the sons of Fulgrim faced a Daemon Prince of Nurgle, summoned from the Warp by the scions of the Iron Tenth. Behind the creature was a rift in space from which legions of daemons were beginning to pour.

In the end, the Emperor's Children were able to banish the Iron Hands' Daemon Prince master, forcing the rest of the warband to flee back to whence they came and closing the Warp breach. Contqual, however, was deemed irredeemably corrupt by the Ordo Malleus. After careful examination, its surviving citizens were sent to quarantine worlds, and the planet itself subjected to Exterminatus.

Combat doctrine

The Unchosen

At the end of the Great Crusade and the beginning of the Heresy, when the corruption among the Iron Hands was still seen as something to resist and cure, many sons of Ferrus believed that they could obtain their salvation by following the path of their Legion's creed to its logical end – the replacement of weak flesh with superior iron. To that end, they sought to purge themselves of the disease by extensive augmentation. They believed that by removing the infected parts of their flesh, they would be able to escape the plague that afflicted them. However, the curse of Nurgle ran into more than just their bodies, and deep into their very souls. No matter how much of their flesh they abandonned and replaced, the disease would always reappear in what little was left.

As they kept removing their own flesh, so too did they loose their souls to the slow process of total mechanization. With their emotions lost to cold logic, their reflections in the Empyrean weakened, stopping to be the fierce inferno that characterizes most of the Adeptus Astartes. This both angered Nurgle and made the warriors vulnerable to the myriad spiritual predators that constantly hovered around the souls of the Traitor Legionaries. As the fleet of the Iron Hands was translating in the Warp after the Isstvan Massacre, a flicker in the Geller Shields allowed a host of daemons passage into the ships. Unable to materialize, these Neverborn sought the closest vessels, and possessed the flesh and iron bodies of these men. With their weakened spirits, the Iron Hands were unable to resist, and their souls were entirely subsumed by the daemons. Their incarnate forms became nightmares of twisted metal and warped flesh, dripping corruption and sickness wherever they went.

The other Iron Hands quickly forced these creatures – which they call Unchosen – into submission, binding them with sorcerous wards taught by the Ultramarines. Exorcism was considered, but quickly abandoned : the feeble souls of the possessed would not resist the arduous process. Instead, Ferrus Manus declared that the Unchosen were weaklings and fools who would continue to serve the Legion. Though their intellect is limited, the Unchosen can be directed on the battlefield, and their presence is often a sign that things are about to go wrong for whoever stands against the Tenth Legion this day. Their exact abilities vary from one individual to another, but their endurance is the stuff of nightmares, and their strength is prodigious. To this day, Sorcerers of the Iron Hands bind them into the service of their warlords, and a warband will go to great lengths to secure the bond of even one such powerful creature – though some consider them insults to their Legion and refuse to associate with them.

Although no Iron Hand has been foolish enough to follow the path of their forsaken brothers, there have still been additions to the numbers of the Unchosen since this first fateful night. Some Iron Warriors have fallen to the ranks of the Unchosen over the millenia as they repeated their futile attempt to purge themselves of Nurgle's corruptive touch. Adepts of the Mechanicum have also been known to succumb to it when they do not respect the strict protocols of augmentation decreed by the Omnissiah. It appears that the Plague God has taken a liking for these particular abominations, and his children seek to earn his unholy affection by creating more of them. The Inquisition had looked into the matter, and it is not unheard of for members of the Ordo to come down upon those who believe they can avoid death by sickness through extensive mechanisation. Worlds that are suffering in the throes of the Plague God's many creations must thus also endure the Unchosen appearing amongst those of their elite class who think they can escape their fate by shedding their very humanity – a fitting punishment for those who betray the God-Emperor's divine design perhaps, but also a great scourge to the innocents around them.

The very nature of the Iron Hands' homeworld in the Eye forces them to seek out captives to bring back to their unholy realm. Although they do not hesitate to raid other worlds within the Eye of Terror, playing the Great Game of Chaos as well as any other Traitor Legion, they are unwilling to risk igniting the fury of the Legions Wars anew. Therefore, most warbands instead turn their attention to the Imperium. Nurgle values victory over his brother Dark Gods, but he enjoys the tearing down of the Emperor's domain just as much, and it is far easier for the Iron Hands to wage war against Imperial Guardsmen and militia than against the other Traitor Legions.

Though the Iron Hands still possess a fleet worthy of a Space Marine Legion, outside of raids their ships are empty of human or mutant life. The aura of the Iron Hands makes it impossible for them to employ mortal crews, forcing them to use their own mechanical skills to pilot and maintain their vessels. Even their ships decay around them, with engines failing and plates of reinforced iron turning to rust in mere months, forcing them to perform endless repairs to keep them sailing. But this aura of disease is also one of the Tenth Legion's primary assets when they raid Imperial worlds.

The motivation of the Iron Hands' raids play a huge part in their choice of targets. They mostly attack highly populated worlds, sometimes finding themselves in conflict with forces from the Ninth Legion, who also require a constant supply of fresh slaves, albeit for a very different purpose. Fortunately – in a manner of speaking – the methods by which the Iron Hands wage war forever prevent an alliance between these comrades in damnation.

When a warband of the Iron Hands arrive within Imperial space, their first move is to reach out to the cults of Nurgle already present and those most vulnerable to their lies : the mutants and the downtrodden, the hopeless and the sick. Small groups of Legionaries come down to the worlds to spread the contagions running through their own bodies. Then the warband waits patiently for the plague to infect millions, and turn the entire planet into a hellish vision of corpses left to rot in the street and total collapse of the social order. It is only after the world is fully in the throes of the Warp-born epidemic that the Traitor Legionaries reveal themselves, striking without mercy in order to destroy the last remnants of order in the system. Then, they profit of the confusion to abduct as many humans as they can, massing them in their ships before disappearing, leaving behind them worlds filled with the ghosts of a murdered culture. It is difficult to evaluate just how many prisoners are taken in such raids – the state of the remaining population makes standard counts impossible, and the warped ships used by the Tenth renders comparison with Imperial ships' holding capacity worthless.

Apart from these raids, on rare and dreadful occasions a particular Chaos Lord will manage to gather a great number of Iron Hands under his banner. The Plague Crusades are generally aimed at one specific objective, such as the destruction of a particularly well-defended hive-world or the profanation of a temple-world guarded by the Adeptus Sororitas. In these occasions, they abandon most of their tricks and resort to open warfare. Thousands of sons of Ferrus Manus take to the field, led by their ascended Plague Marines, the sky is darkened by clouds of daemonflies, and most mortals who stand in their way fall to the ground long before the Legion of Nurgle actually reaches them, their bodies ravaged by the pestilence walking ahead of the Tenth Legion.

On these occurrences, only another Legion can stop the Iron Hands. The physiology of the Space Marines is the only thing – aside from faith in the God-Emperor – capable of resisting the cursed diseases that are brought forth from the Warp by such concentration of blasphemous souls. Even then, once the Plague Crusade is broken and the Iron Hands forces beaten back or destroyed, it is most often necessary to purge the entire world upon which the battle occurred with fire. Legionaries fighting against the Iron Hands are also examined, and those bearing signs of disease are quarantined by their Legion's own Apothecaries and brought to special confinement grounds, where they fight against the disease with willpower as much as medical attention. Every loyal Legion has these sanctuaries, and each also has a tally of all those who did not leave them alive.

Ulrach Branthan, the Enthroned King

Once known to the forces of the Great Crusade as the Captain of the Iron Hands' 65th Clan-company, Ulrach Branthan is one of the most powerful Chaos Lords of the Tenth Legion. On the killing fields of Isstvan V, he was mutilated by a warrior of the Death Guard and left for dead as the loyalists withdrew under the command of Mortarion and Alpharius. However, the mutations that already afflicted him kept him alive, and he was recovered by his warriors in the aftermath of the Massacre. He was then brought aboard his ship, the Sisypheum, and his Apothecaries worked to heal the terrible wounds he had taken. They succeeded, but only by implanting him with a piece of ancient technology plundered from the ruins of Medusa in the Captain's youth : the Heart of Iron. This artefact kept Ulrach from dying, but it reacted poorly with the corruption present in the Captain's body. Machine and mutated flesh war eternally against each other within his body, requiring him to be kept under the care of several fleshsmiths at all time, while he endures unspeakable agonies. At the same time, this condition has drawn the attention of Nurgle, who favours Ulrach for the torment he endures without flinching. Trapped on his chamber, the Enthroned King, as he is known to his followers, is able to send out his spirit to cultists across the galaxy, inspiring new heresies and preparing the field for his warband. He also receives various visions from his Dark God, which have caused his status among the devotees of Nurgle to soar ever since the days of the Heresy. Hundreds of cults hidden within the Imperium pay fealty to him, and he commands one of the largest Tenth Legion warband in existence, responsible for countless acts of destruction and corruption during the ten thousand years of the Long War. Both the Emperor's Children and the Iron Warriors have suffered great losses in battle involving the Enthroned King, and his name is written upon both Legions' rolls of enmity.

With the Chaos Lord unable to leave the ship, it is his Equerry, Cadmus Tyro, who leads the warband on the battlefield. Branthan follows the moves of his favored agent through an ancient archeotech automata shaped as a bird of prey, twisted by the energies of the Warp into a daemonic raven-machine. Those who serve the Enthroned King call the creature Garuda, and it rumoured to be indestructible and that all it sees is also seen by Branthan himself.

Recruitment and Geneseed

The Horror of Gaudinia Prime

Yet another grim example of the Iron Hands' infamy, the system of Gaudinia was lost to Chaos in the ninth century of the forty-first millennium. Gaudinia was a prosperous system, which had remained untouched by war since the first colons had arrived upon it three thousand years ago. It traded with neighbouring systems and supplied reliable, well-equipped regiments of the Imperial Guard for most of its history. Then, without any warning, an army of several hundreds Iron Hands appeared on the planet, spread in several groups – one for each major city on the planet. It was later discovered that the Traitor Marines had been brought on the world over the course of almost a millenia, one by one. All of them were placed in stasis coffins and hidden by Chaos cultists, sleeping out of time in wait for the moment of their awakening. Entire generations of infiltrators spent their lives smuggling the Chaos warriors onto their planet, believing that their actions would earn them the favor of Nurgle in the afterlife.

Upon their awakening, the Iron Hands slaughtered the entire population of Gaudinia Prime, abandoning their usual approach of letting their plagues do their work for them. The violent death of billions thinned the layer between the Warp and reality, and a host of daemons manifested itself on the planet. By the time Imperial forces arrived in response to the planet's desperate pleas for help, there wasn't a single survivor on the planet. Hideous afflictions had turned those unlucky enough to live through the first carnages into shambling horrors, enslaved to the Iron Hands and their Neverborn allies, while the souls of the dead were fed upon by the daemons of Nurgle.

The Gaudinian Regiments of the Imperial Guard and the elements of the Death Guard were forced to purge the entire planet, one city at a time. Although several of the regiments involved had to be purged afterwards, others were judged untainted by the experience of walking through the ruins of their homeworlds, and they continued to serve the Imperium alongside the Fourteenth Legion. Few of the Guardsmen who witnessed the Horror with their own eyes still live, but the traditions of the Regiments are proudly maintained by their sons and daughters.

To speak of the state of the Tenth Legion's gene-seed is to try to understand the madness that consumes them all. Purity itself is anathema to the Power that enslaves them, and this reflects in the alterations made to their transhuman physique. Before the Heresy, the Iron Hands were stern, stoic figures, with a fierce temper that was always kept in check through sheer willpower. It was believed that their distance with common humanity may have been due to a flaw in their gene-seed, perhaps by causing an emotional severance with the rest of Mankind greater than that experienced by all Legionaries upon their ascension.

Whether this is the case, however, has become completely irrelevant in the front of the other corruption that has poured into the Tenth Legion's bloodline over their ten thousand years of devotion to Nurgle. Countless diseases and degenerations afflict them, and those who have transcended into Plague Marines aren't, by any definition of the term, truly alive. It is only these Iron Hands who are still awaiting their transformation who are capable of producing gene-seed, riddled with infections as it may be. Even if the subject survives the diseases, the gene-seed is far from perfect : almost every Iron Hand has at least one Astartes organ non-functional, depending on the particular combination of contagions this warrior suffers. Ironically, the Tenth Legion is perhaps the one of the Traitor Legions with the most Apothecaries left in its ranks, and they take their duties very seriously. On the battlefield, they collect the progenoid glands of their fallen brethren, displaying a care and respect for their brothers unseen among any other of the Traitor Legions.

Despite these efforts, very few progenoids can be successfully harvested. With the already diminished numbers of the Iron Hands and the new battles waged within the Eye of Terror, traditional replenishment of the Legion's ranks would have quickly caused it to end up extinct. This has caused the Apothecaries to innovate, turning to Nurgle for help. The Plaguefather's answer was to send his chosen warriors an abomination of the Warp, known to those strong of will or insane enough to bear such lore as the Nerragalia. Located on the daemonic homeworld of the Tenth, the Nerragalia is a sapient daemonic tree, within which were placed the progenoids of hundreds of dead Iron Hands and other Legionaries at the beginning of this pact.

The Nerragalia feeds on the rotting biomass of the planet, and produces repugnant, bloated fruits within which new progenoids can be harvested, riddled with even more pestilences than those already present within the Iron Hands. The daemon tree is a treasure of the Legion and Nurgle, and is defended at all time by hundreds of warriors and tens of thousands of Neverborn, pacted by the Legion's Sorcerers and willingly serving alike. When warbands return to the daemonworld after a campaign, its Apothecaries will bring the gene-seed of the fallen to the Nerragalia, feeding the essence of the dead to the great tree so that it may be renewed by Nurgle and spread across all future Iron Hands. It is said that Nurgle himself sees it as one of his finest work : a life-bringing entity whose creation is a pure instrument of decay. Ferrus himself sometimes walks under its shadow, and the Daemon Primarch has even aided in the harvest on occasion. The progenoids touched by his hands are fiercefully sought after by the Apothecaries, as they are believed to be especially blessed by the Ruinous Powers.

Recruits for the Tenth Legion generally come from the worlds invaded. Among those captured to be brought back to the Legion's homeworld, the young males are deliberately exposed to violent contagions – even more so than the rest of the unfortunate souls captured by the traitors – and fed an infected sludge that forcefully grows their body into something approaching the first stage of genetic transformation to Astartes. Most 'aspirants' die horribly in the process, but those who survive are then taken to the Apothecaries' workshops, where the progenoids are implanted. The process is abominably painful, for it is not just the subject's genetics which are forcefully overwritten : his very soul is exposed to the taint of Nurgle, drowned in visions of endless decay until it finally breaks and he submits to the Grandfather. Some Apothecaries of the Iron Hands have remarked that the longer an aspirant endures before breaking down, the more Nurgle seems to favor him afterwards. This is in accordance to what is known of the Plague God's nature, for he enjoys the struggle of those afflicted by his creations as much as he appreciates the devotion of the heretics that praise his name in word and deed.

The Plague Marines

Those Iron Hands who can gain the favor of Nurgle and survive long enough earn the transformation into one of the most feared warriors in the galaxy : a Plague Marine. Not all those who reach this ascended status are sons of Ferrus, however : Space Marines from the other Traitor Legions – and even a few renegades from the loyal ones – have been known to become Plague Marines if they followed Nurgle for long enough and served the Plague God's designs well. Nurgle cares little for the origin of his servants, so long as they serve and love him.

When an Astartes willingly dedicates his body and soul to the God of Life and Death, he is almost immediately infected with a myriad different diseases, much like any mortal devotee. However, a Space Marine's enhanced physiology can endure far more pathogens than a normal human. While most followers of Nurgle either die shortly after embracing their ruinous ways or spend the rest of their existence halfway between life and death, the Chaos Marines who walk that path remain wholly alive for all of their existence. As they commit more blasphemies in the name of their patron, more and more diseases are added to their flesh. When the amount of corruption in their bloodstream is so great that even their transhuman body cannot cope, they die, and their souls are taken to the Garden of Nurgle. There, they are drenched in the pestilent waters that irrigate the Garden, the very essence of Nurgle dripping in their souls. Many are entirely consumed by the experience, while others are entranced by the nightmarish beauty of the Garden, and elect to stay in this hellish afterlife. The rest are returned to their corpses and restored to a twisted parody of life : they have become Plague Marines.

Plague Marines feel no pain, and do not suffer from the symptoms of the uncountable diseases they host in their necrosed flesh. They are bloated with the corruption of Nurgle, and the Warp-born contagions that they exhale with every breath are so potent that very few can deal with them without succumbing. Corrupted slime drips from their rusted armor, while their Warp-touched aura reshapes their surroundings in the image of the Garden. Each and every one of them carries a close-quarters weapon covered with a mix of poisons and pathogens that makes even the smallest scratch a lethal wound. They also manufacture grenades from their own rotten innards, using the explosives to expose a maximum of enemies to their contagion in a single blow.

So lethal are the contagions of the Plague Marines that even the other Chaos Marines dedicated to Nurgle can hardly survive their presence for any extended period of time. Thus, while the Plague Marines are looked up to by their non-ascended brothers, they are also perpetually separated from them, and it is a separation that weighs on their being : despite all their alterations, they are still Astartes at the core, and crave brotherhood and unity of purpose like any Legionary. To appease this solitude, they gather in squads of their own, and spearhead the advance of Iron Hands forces. A few, capable of bearing the severance from the rest of their kind, wander the galaxy alone as champions of the Plague God, spreading decay and destruction in their wake. All of them, however, are waiting for the day when all Iron Hands have left behind their mortality and ascended to the ranks of the Plague Marines – when they can once more act as a Legion, under the command of Ferrus Manus and the will of Nurgle.

Warcry

Iron Hands relish battle, for war is to them the ultimate theatre of decay, the place where all things fall victim to the inevitable hold of decay. Discretion never enters their mind, for the aura of death they exude would betray them in a moment. Instead, they call out to their foes in joy, accompanied by the shrieking voices of minor daemons manifesting in their threads. Though their vocal chords are often damaged by their afflictions, the words they shout at those they face can still be recognized in most case – whether this is a coincidence, a sign of the Traitor Marines' resilient physiology, or a whim of Nurgle is unknown. When fighting Imperial human soldiers, the Iron Hands shout warcries like 'Rejoice, maggots, for the chosen of Nurgle are among you !''Surrender and accept the Grandfather's love !' or 'Your resistance pleases him as much as shall your death !'. Things change, of course, when they are faced with warriors of the other Legions, be they loyal or traitor : then the joy is replaced by focus, and the goal of capture turns into one of execution. In these circumstances, often used warcries include : 'For the Grandfather and the Primarch !', 'We bring the endless pestilence !', and 'Bow before the tides of decay !'

Chapter 11: Index Astartes - World Eaters

Chapter Text

Index Astartes – World Eaters : the Honorable Ones

Of all the nine loyal Legions, none are as respected by the human population of the Imperium as the World Eaters. In them flows the wrath of their Primarch at the galaxy's injustices, contained by discipline and channelled toward a greater purpose until it is time to unleash it upon the Emperor's foes. The brotherhood shared by the sons of Angron spreads to all who fight alongside them with bravery, from the highest generals to the lowest trooper. They know that the true power of any army lies in the bonds between its members, for these bonds were what allowed the Legion to survive the greatest trial of all their history. Their fierce defence of Mankind has often put them at odds with other branches of the Imperium, but all true servants of the God-Emperor know that, if your plans bring you the disapproval of the Twelfth, then you are the one who has strayed from the righteous path. In a galaxy that grows darker by the day, the World Eaters are a moral compass, showing the honorable way no matter how grim the situation may be – and woe betide any who dare to stand against their might.

Origins

When the darkness of Old Night engulfed the galaxy, countless human worlds were cut off from the rest of Mankind. For millenia, their population suffered countless trials : mutation, wild psykers, alien oppression, the slow decay of their technological level, and many others. Nuceria, in the Ultima Segmentum, was one of these worlds, but the horrors its people faced were perhaps the most terrible of all, for they were born not of any Warp corruption or xenos abomination, but a direct result of Mankind's own failings.

Nuceria was a world ravaged by war, not against alien oppressors, but between human city-states ruled by decadent and inbred bloodlines. Entire regions of the planet had been turned into radioactive deserts or poisoned by the use of chemical weapons, while trenches spread across the length and breadth of entire continents – the legacy of past conflicts in which millions of soldiers had given their lives for pointless reasons. For these wars were not fought for honor, or because of conflicting ideologies : they were motivated by the greed and arrogance of the planet's rulers, as well as their complete disregard for the lives of their subject.

Each city-state was a brutal dictatorship, where the rulers enforced their control through ruthlessness and merciless, regular purges of all opposition. The greatest of these cities was Desh'ea, whose rulers kept their people satisfied by organizing cruel gladiatorial games where they forced slaves to fight and kill each other for the amusement of their denizens and their own. The whole planet, in fact, was corrupted by such debased 'sport' : a large part of the world's economy not dedicated to war was the purchase and training of the slaves who would fight to the death in the arenas, as well as the construction of these infamous stadiums. While fighting spectacles are hardly uncommon, even within today's Imperium, what set Nuceria apart was that not only were these battles almost always to the death, most of those taking part were slaves, forced into the pit-like arenas against their will.

It was on this world that, when the Dark Gods stole the Primarchs from the Emperor's gene-labs, one of the infant demigods landed. He arrived far away from any of the world's cities, in a range of mountains that spread out for many dozens of kilometers. Alone, the young Primarch instinctively made his way out of the mountains, seeking human contact. He wandered for months, hunting wild animals for sustenance. All the while, his body grew even further. When he finally reached a human settlement, he was a muscular adolescent, clad in furs and leather vestments he had crafted himself from the skins of his kills.

The hunters were closing in on the boy. He hadn't noticed them – for all his strength and power, he was still only an infant, not yet used to the ways of battle. It would be many years before he learned to extend his senses around him at all times, ever searching for any sign of hostile intent being directed at him.

The seer focused his power in preparation for the battle. It would be short and violent, that much they all knew. The Council of Seers had ordered this mission. To an outsider's eyes, it may seem callous – they were, after all, to murder an innocent child. But the Council had seen what future laid in wait for the young mon-keigh. The seer had to admit that death was preferable. And yet …

As he reached into the future to see the battle unfold, he sensed something twist in the web of fate, and a stream of visions poured through his mind. He saw the result of the ambush – his kin laying on the ground, broken and torn. He saw the child dragging himself away, hurt and afraid. He saw the greed of humans at work. And all the way, he heard the laughter of the Great Enemy as their plans unfolded to perfection.

His mind crashed back into his body, and he took several deep breaths, trembling in the shock of the revelation. Already the details were fading from his memory – the visions have been too brutal, he had not yet set his mind in the proper patterns which allowed for proper recollection. But he knew what he had to do.

'Withdraw,' he ordered, sending his words through the aether and straight into the hunters' minds.

'Why ?' asked one of the hunters. The seer could sense the doubt in his mind. He doubted the other's words, for he was young and not long set on the Path of the Seer.

'We cannot kill him.'

'Cannot or should not, seer ?'

'Both. The Council has been deceived by the Great Enemy. Us attacking here is what our immortal foes desire. It will be the first step on this child's downfall into madness and his rise as an unstoppable horror.'

'The Council will not see things that way.'

'Let me take care of that.'

There was a pause as the hunter considered his words. Then, reluctantly, he said :

'As you command, Eldrad.'

From the moment they saw him, the inhabitants – a combination of farmers and craftsmen – knew that this barbarian-looking boy was no ordinary youth. With mixed fear and awe, they welcomed him among them, teaching him their language and practices. It was at that time of his life that the Primarch took the name of Angron for himself, though the exact circumstances in which that happened are unknown. The name meant 'Wrathful' in the ancient languages of Mankind, which seems at odds to what is known of the World Eaters' general behaviour. However, the next part of the Primarch's youth proved that the name had been prophetic.

A few years after his arrival to the nameless village, where he had become an important figure through his strength and razor-edged intellect, Angron received word that a great celebration was about to take place in the city of Desh'ea, to which his village owed fealty. For the first time in almost a century, the endless game of alliances, betrayals and trench warfare that constantly tore Nuceria was on hold. All sides of the previous conflicts had exhausted themselves, and were now rebuilding their strength and searching for more caches of ancient weapons to use against their foes in the inevitable next war. The lords of Desh'ea, who had led the dominant side of the last war, were using the spoils to throw a huge celebration of their perceived victory, incomplete and hollow as it may be. From all over their domains, tens of thousands of citizens journeyed to Desh'ea to participate in the celebrations.

During his stay at the village, Angron had taken part in defending its people from various threats : wild animals, bandits, and even deserters from the armies clashing across the world, seeking easy plunder. Though a relative peace had descended upon the planet after the unofficial ceasefire, there were still many dangers in the wilderness separating settlements. The village chief had to go to Desh'ea to pay homage to its ruler, and he asked Angron to accompany him as a guard. Eager to see for himself what had been described to him as the greatest city on Nuceria, Angron accepted, and the journey to the city was uneventful – as journeys through lawless lands tend to be when one of the escorts is a Primarch, no matter how young, one would think.

After presenting their tribute to the representatives of the lord of Desh'ea – a mere village leader was far too low in status to earn a direct audience – Angron and the other villagers scattered through the city, to enjoy the festivities. For several days Angron visited the streets, watching in silence the displays of merchants and the revelries of the citizens. Then came the call to the arena : the greatest games in the history of the city were about to begin.

Thousands of slaves had been gathered within the great coliseum. The central element of the celebrations was going to be a re-enactment of several battles of the last war, scaled down so that it would be possible for them to take place within the arena and dramatized to glorify the Desh'ean leadership. The forces of Desh'ea were represented by actual soldiers, while the 'enemy troops' were slaves, most of them half-starved and poorly equipped. Eight battles were scheduled to take place, each involving at least a thousand gladiatorial slaves. Many of them had been implanted with the infamous Butcher's Nails, primitive brain implants that enhanced aggression at the detriment of every other emotion.

The Butcher's Nails

A product of the Dark Age of Technology, the Butcher's Nails are the result of science unbound by morals or ethics. Like so many other pieces of archeotech, their exact origins are unknown, but their effects are well-documented. Once implanted into the brain of a human subject, they stimulate aggression by boosting the adrenalin levels of the host, offering greater strength and stamina at the cost of sanity. They also erode the ability to enjoy anything beyond battle, slowly degrading the brain of the host through extreme pain when attempting to resist the enhanced bloodlust or not taking part in battle for prolonged periods of time. Slaves bearing the cortical implants typically didn't live long, dying in the arena at most a few years after the implantation. By that time, they were reduced to mindless husks, bloodthirsty brutes who had to be chained in between every battle.

After Angron's rise to power, the use of these implants was banned, on pain of death. But there were still thousands of victims when the Imperium reached Nuceria, and it is said that one of the reasons Angron agreed to join the Imperium was to gain access to the Mechanicum's technology in the hope that these unfortunate souls could be saved. Thousands of healers and tech-priests were brought to Nuceria from every corner of the galaxy, with World Eaters continuing their search for a cure during the decades of the Great Crusade. But no matter how much resources were invested in the project, no way to remove the Nails was ever discovered. The best that was achieved was the suppression of their effects through psychic means, allowing the ex-gladiators to live the rest of their life in peace, free from the madness inflicted upon them by their fellow humans.

Today, the use of the Butcher's Nails is forbidden on Nuceria and every world under the purview of the World Eaters (though the Astartes do not rule, most Governors are smart enough not to allow such a thing under their eyes). Nevertheless, the technology has been used by the Imperium in the past, mostly in penal legions. On more than one occasion, Chaos warbands have acquired the schematics for the construction of the fiendish devices, and created armies of mortal followers equipped with it before unleashing them upon the galaxy. The World Eaters have hunted down and destroyed each of these hordes, considering them an insult to their Legion's homeworld.

It is rumoured that within the Eye of Terror, there are debased flesh-smiths who experience on grafting the Butcher's Nails upon unwilling Astartes prisoners, in the hope of creating the ultimate warrior. The World Eaters have heard these rumors, and while they do not dismiss them, they know that such projects will only ever create maniacs, not warriors.

Angron watched the first battle from the tribunes. In silence, completely immobile, he saw hundreds of men and women die, unable to do anything against the superior weaponry and armor of their opponents. He saw the crowd cheer the killings, roaring its approval of the blood being shed. And then, for the first time in his life, Angron lost his temper.

'You cannot own a human being. Sooner or later, someone pushes back !'

Attributed to the Primarch Angron, during the Battle of Desh'ea

The rage of Angron was unleashed upon the city, transfiguring him into a vengeful god. He had witnessed not just the corruption of the High-Rider lords, but the fact that their evil spread to those under their rule, turning humans into cruel beasts that took pleasure in the spectacle of violence and death. Worst of all, he had seen the madness that had claimed some of the slaves implanted with the Nails, turning them into berzerkers that would kill even their own comrades in misfortune. He descended into the arena's holding cells, carving a bloody path through the guards, and shattered the chains of the thousands of gladiators. Then, he led these liberated souls to the open ground of the arena, all the while shouting, denouncing the cruelty of the ruling caste and the moral failure of every soul who watched these bloody 'games'.

Many in the crowd were shamed by his words, their belief in their world's ways shaken to the core by Angron's conviction and rage. It is said that twelve of the warriors tasked with guarding the arena, veteran soldiers all, who had been trained from birth and had participated in such bloody sport hundreds of times, wept as they realized their sins and tore off their masters' emblem from their uniform. Then, they turned against those of their comrades who hadn't shared their revelation, and joined in the revolt, casting off their armor and their past with it.

The long-contained resentment of the oppressed population rose to the fore, and a revolt engulfed the entire city. Ordinary civilians, who had watched and cheered at the previous arena games, fought side by side with gladiators against the soldiers who remained loyal to their masters. According to their testimonies, gathered by historians after the battle's end, they felt themselves swept away by Angron's rage, drown in his righteous fury and unable to resist their own arising conscience. Their memories of the actual revolt were blurred, but when the dust settled and the ruling family of Desh'ea was brought to extinction, they stood proud at the side of the liberated slaves, an entire people united once more against a tyranny that had oppressed them all, with the only differences being the degree and obviousness of their chains.

Centuries later, Imperial archivists would theorise that on that day, Angron subconsciously used one of his gifts as a Primarch : a nearly impossible to resist charisma, whose influence, fuelled by his rage, had supernaturally spread through the entire city of Desh'ea. Perhaps it was some psychic power at work, but as with so many things about the Primarchs, the details are long lost to us, if they were ever known to anyone beyond the Emperor and the Primarchs themselves.

'Mercy,' begged the old man on the throne. Tears were running from his eyes and snot from his nose, dirtying his priceless ceremonial robes. 'Please, Angron. Have mercy.'

'Is this not what you wanted ? To watch us fight ? Is this not what you have always wanted ?!'

The giant leaned toward the old man until their faces were mere centimetres apart, and he whispered, in a voice so low that no one but his victim heard his words :

'Are you not entertained ?'

The sheer presence of Angron froze the old tyrant in place. He could do nothing but stare into the eyes of Angron, his will crushed to dust by the fiery wrath burning within them.

He was still immobile when the cleaver in the giant's hands came down and tore him in two.

When his rampage ended by the death of the then-ruler of Desh'ea (whose name has long since passed into oblivion), Angron had earned the title of 'Lord of the Red Sands' from both his own allies and his fearful enemies. While he despised the title, he claimed it willingly, so that every time it would be used he would be reminded that by losing control of his emotions, he had caused far more death that would have been necessary if he had been in control of himself during the revolt, capable of directing his followers and employing tactics instead of mindlessly seeking out his foes. He deeply regretted what he had done, not because of his reasons, for he truly believed the institution of slavery to be an abomination, but because he thought similar results could have been achieved with far less bloodshed. Worse, because of his reckless actions, even more bloodshed would surely follow.

The people, heedless of his troubled mind, acclaimed Angron as their liberator, with dozens of great orators – many of which would later join the ranks of the famous iterators – singing his praises and rejoicing at the revelation and overcoming of their own flaws. The Primarch took control of Desh'ea, and began to rebuild the city that had been half-destroyed by the bloody revolt. At the same time, Angron knew that the other cities would not remain silent : when their own rulers learned of what had occurred here, they would fear the same thing happening in their own little realms. To the Primarch, who had just been exposed to the depths of corruption Nuceria's ruling class was capable of, it was obvious what their response would be : they would gather their armies and march on Desh'ea to crush the revolution before it could spread.

A few weeks later, as Angron had thought, proclamations of war arrived to Desh'ea from its former allies. The noble houses of the other city-states denounced the 'brutality' of Angron's 'usurpation' of power, and their armies were advancing on Desh'ea to 'liberate it' from the 'violent and cruel reign' of the 'barbarian oppressor'. After the messengers were chased from the city by the booing citizens – Angron had to prevent them from being sent back in several pieces each – the Lord of the Red Sands commanded his followers to prepare for war. So far, they had been busy rebuilding the city, but with the coming of the foreign armies, the establishment of a proper fighting force was required.

Angron assembled his own army, using the freed gladiators as its core. With proper food and equipment, most of them individually surpassed the soldiers of the city-states, but Angron knew that they were unused to large-scale battles. They would face veteran soldiers, who had fought in a war greater than any Angron had ever known at that point in his life. But while that experience would play against the rebels, the war itself was perhaps the only reason they had a chance to succeed in their rebellion. With the typical grim irony that is often found in the pages of History, the war, caused by the greed and arrogance of Nuceria's ruling class, had bled their armies and wealth, leaving them far weaker than they had been in centuries. The armies raised to crush the rebellion outnumbered the rebels, were better equipped, and had more experience of true war. But while the gladiators and those who had embraced Angron's cause fought with the ideal of a new era at their back and a god-like warrior at the front, the soldiers of the city-states had nothing but the orders of haughty tyrants. They were little more than slaves themselves, each of them having seen his comrades die by the thousand for nothing more than the pride of his lords, as trenches were gained and lost while the commanders remained at the back, drinking wine in crystal cups.

The Lord of the Red Sands knew all of this, and he spoke with many such veterans amongst his own forces in the days before the arrival of the High-Riders' so-called 'retribution'. From them, he learned the tactics used by the Nucerian nobility, which didn't take much effort. He then designed his plan, which would require the cooperation of all those who had sworn their allegiance to Angron's cause.

When the High-Rider armies arrived to Desh'ea, they found the gates of the city open and undefended. Wary of a trap, the nobles ordered their forces to advance and retake the city, while they themselves remained at the back. Behind the walls, the soldiers found the city's people still going on their business, greeting the soldiers as if their presence was entirely expected. But while they wandered the streets, unable to comprehend what was happening around them, Angron's plan sprung into action.

Behind the High-Rider camps, dozens of men and women emerged from their hiding places. What happened next is uncertain, for there are many tales of that moment. According to some, Angron was among these hidden agents, and he slaughtered a path across the camp until he reached the lords' tents. Other tales affirm that the infiltrators wore the same uniform as their enemies, and walked into their midst unopposed, before capturing their leaders. Yet others pretend that Angron marched in the camp alone, without any attempt at disguising his presence, and that all who soldiers who saw him cast their weapons to the ground in surrender or joined his march to the nobles' lair.

Regardless of the truth, once they were in Angron's presence, the army's leaders quickly ordered their forces to surrender, begging for their enemy's mercy despite their earlier proclamations that they would crucify him and all his accomplices. Remembering what had happened the last time he had given in to his rage, Angron denied those of his followers who called for their immediate executions, asking the nobles' heads be sent back to their cities. Instead, he ordered them imprisoned for their crimes against Nuceria's people, deep within the dungeons that the rulers of Desh'ea had used for political prisoners during the city's long and treacherous history. The soldiers they had brought, awed by Angron's might and the prospect of fighting for a worthy cause, pledged their allegiance to his newly born nation. Thus ended the second battle of Desh'ea before it had even begun.

With his army increased by the strength of the deserters and several cities on his side, Angron was able to deal with the rest of the High-Rider lords on a more equal footing. He sent emissaries to them, offering them a very simple deal : surrender to him and live the rest of their lives in relative comfort, or oppose him, have their armies turn against them or be crushed depending on their loyalty, and then die a violent and painful death. One by one, the leaders surrendered, though several of them refused Angron's offer and massed their armies to defy the one they had nicknamed the 'Gladiator King'.

This army was defeated in a great battle at the foot of the very same mountains where Angron had arrived on Nuceria. The High-Riders, desperate to prevent more desertion in their ranks, had forced the Butcher's Nails upon all of their soldiers, forsaking strategy and tactic just so that their forces wouldn't turn to the enemy at the first opportunity. The battle was long and brutal, with the High-Rider forces driven mad with bloodlust, their implants' activity increased by their masters. Eventually though, they were defeated, even if Angron had to order each and every one of them put down like rabid dogs – an order which weighed heavily upon his heart, and made him spent considerable resources trying to save the other victims of the crude archeotech. The battle reminded Angron of the limits of unbound rage and the advantages of discipline and self-control, lessons that he never forget in the centuries that followed.

At the end of the battle, Angron ordered the nobles who had led the army be brought before him to be judged for their most hideous crime. None of them survived, and Nuceria was fully brought under Angron's control, truly at peace for the first time in millenia.

'One hundred thousand souls,' said the Lord of the Red Sands softly as he looked down upon the captured nobles. 'All of them lost to madness and death, because you wouldn't surrender your prestige and power.'

Angron was utterly calm, with not a single sign of his fury showing on his face. Yet all present – the kneeling lords and the soldiers alike – could feel his rage. It radiated from him in a withering aura of wrath, like a storm threatening to burst at any moment. The nobles were frozen in place by it, unable even to beg for mercy in the front of it, while the soldiers, who minutes ago had felt such rage themselves, found their tempers quelled and replaced by unease. They could sense that they were on the threshold of some momentous event. All of them had heard the tale of how the Lord of the Red Sands had brought low the rulers of Desh'ea – many had witnessed it with their own eyes. Deep within themselves, they feared to ever see such fury unleashed. They thought Angron would take up his weapon and tear the nobles to pieces by his own hands.

Then the moment passed. The storm that had threatened to burst, bringing fire and destruction to all of Nuceria, retreated. Angron sighed, and more than a few present thought, for a moment, that they heard the distant raging scream of denied god. Fury had left Angron. All that remained was regret, and the duty of a king.

'For your crimes against the people of Nuceria,' declared Angron, 'you are sentenced to death.'

Several years after the unification of Nuceria was complete, the Great Crusade reached the world. Having met with His son Guilliman in the Five Hundred Worlds, the Emperor had felt the presence of another Primarch nearby, and directed His fleet to the world. When He descended upon Desh'ea at the head of a procession of golden giants, proclaiming that He had come to be reunited with His son, the people of the city cheered, their loyalty to Angron vindicated beyond measure. They had followed the Lord of the Red Sands for his ideals, and now, they learned that he was the child of such a splendid being. After being freed from endless war and united at last, they were eager to join in the Imperium, repeating the process of unification on a galactic scale. The iterators found the people of Nuceria already acquired to their cause, craving to hear of the glories of the Imperium – if Angron had achieved so much on Nuceria in only a handful of years, what could his father have realized ?

Angron, however, had fought to free his people from the chains of slavery. He was reluctant to submit to another, even – or rather, especially – one as powerful as the Emperor. The self-proclaimed Master of Mankind spoke of the Great Crusade, and the armies waging war in His name to bring the lost worlds of Mankind to compliance, but all Angron heard were the ramblings of another tyrant wanting to enslave free people, who had built their own lives and may not desire to join the Imperium. He was too suspicious of the Emperor's motives, and for a time it was feared that the Primarch would refuse to join his father and bring Nuceria with him into open defiance of the Imperium.

But the Emperor spoke to His son of what He truly intended for Mankind. Over the course of several days, He managed to convince Angron of the righteousness of the Great Crusade, and that the ideals of the Imperial Truth were the extension of the beliefs for which he had fought on Nuceria. Finally, Angron accepted the Emperor's offer – though he refused to kneel before the Master of Mankind, and never did in all of his life. He was brought aboard the Emperor's own ship, the Bucephalus, leaving Nuceria in the hands of his human followers, who would manage the insertion of the planet into the Imperium.

'I do not intend to rule over the galaxy as a tyrant, Angron. When all the worlds of Mankind are united in the Imperium; when all the threats to our existence have been purged from the stars; when our people are able to follow their own path without my aid … then my duty will be done.'

The Great Crusade

'You shall be the War Hounds no longer. This name was given to you by my father, in recognition of your loyal service and devotion to the Imperial Truth, but for all his nobility and power, the Emperor understands little about the hearts of those under his rule.

A hound as no morality, for it merely obeys the commands of its master : as such, it bears no responsibility for its actions. But you are not hounds. You are warriors, your flesh infused with transhuman might. And such great might it is : no other species in the galaxy can match the power of the Legiones Astartes. With this power comes the risk of losing sight of our path, for who would dare challenge us for our deeds ? That is why you must always remember the power that was bestowed upon you, and the responsibilities that come with it. We are champions of a new age, bringing the light of enlightenment and the safety of the Imperium to our scattered people. But we do so with crushing power, capable of forcing all to bow to us. Our is the power to devour entire planets, leaving naught but ruin and carnage in our wake. And so our might must kept under control, chained by honor and loyalty to the Imperium and to each other. We must always keep in mind that the ideals of the Imperial Truth are all that separate us from the monsters we fight.

From this day onward, we are the Eaters of Worlds, and we must be ever cautious not to let our power take us down a dishonourable path.'

Angron, upon taking command of the Twelfth Legion on Bodt

Unlike most of his brothers, Angron was not taken back to Terra to learn the arts of war on a galactic scale, though the reasons for the Emperor's decision, as ever, can only be speculated upon. Certainly, in the years to come, Angron would prove that he hadn't required such specific instruction, instead absorbing the necessary knowledge from first-hand experience during the campains of the Great Crusade. Instead, the Primarch was brought to the volcanic world of Bodt, which had long been a muster point for the Twelfth Legion. Word of his coming preceded him, and from all over the Great Crusade his sons gathered to witness their father for the first time. The Legion Master of the War Hounds, Ibram Ghreer, who had led the Twelfth Legion for nearly three decades, knelt before Angron, only to be lifted up to his feet by the Primarch, who commanded that none of his sons ever kneel in his presence. In a grand speech, Angron proclaimed that their name would no longer be the War Hounds, but the World Eaters, so that they would always remember the great power that was theirs and the responsibilities that came with it. The Legion also changed its colors, adopting a white and blue scheme and changing their emblem to the image of a planet held between two set of teeth.

Before Angron took command of the Twelfth Legion, there had been many disturbing rumors about the Legion's tendency to violence and overkill. Tales of soldiers who had already surrendered being slaughtered by the hundred and peaceful worlds conquered without giving them a chance to integrate the Imperium without conflict weren't spoken in the open, but they nonetheless circulated across the forces of the Great Crusade. A few even claimed that regiments of human soldiers fighting at their side had been butchered for failing to match their standards or obey their orders quickly enough. If there was any grain of truth to the rumors, however, the Primarch's influence quickly put a stop to such practices : Angron quickly proved himself to be one of the more humane Primarchs.

To Angron, war was a necessary evil : Mankind needed to be strong in order to defeat its foes, both the alien predators haunting the stars and those in its own ranks who would enslave their kin for their own greed and debased desires. The Primarch knew war like few others, even amongst his brothers, and while he enjoyed the presence of his sons, drinking and training with them at any opportunity, he took no pleasure in the actual battles he fought at their side. He was proud of them, rejoicing in their prowess and achievements, but he felt nothing as he tore his way through hordes of enemies except regret at their deaths. Some have speculated that after the bloody battle of Desh'ea, the Primarch had sealed away his battle-lust, unwilling to risk another lapse of his reason and afraid to cause another indiscriminate slaughter due to abandoning all strategy in pursuit of carnage. Horus believed that his brother was limiting himself too much, that if Angron allowed his emotions some freedom, he would be an even greater warrior – possibly, he said almost in jest, one that would be able to surpass even him. But it seems that if the cost of Angron's control was to sacrifice some of his fighting potential, then the Lord of the Red Sands was willing to pay it – and even if he was limiting himself from achieving his true potential, he was still a force to be reckoned with.

Under Angron's leadership, the World Eaters earned success after success on the battlefields of the Great Crusade. The Twelfth Legion became a well-oiled warmachine, displaying a unity of thought and tactical acumen few other Legions could boast. They became expert at breaking enemy armies on the field of battle, bringing them down as much thanks to their superior might as to their discipline.

When finding human worlds, the Twelfth Legion would investigate the laws and culture of the civilization before any official contact was made. If the institution of slavery was discovered, there was no negotiation, no peaceful offer to join the Imperium : the World Eaters would descend upon the rulers of the world, and butcher them to the last, before offering the rest of the population a chance to be freed from such injustice. Worlds liberated in such a way were fiercely loyal to the Imperium, but the economic chaos that followed the loss of such cheap workforces made them of little use to the Imperium for a time, and the Administratum was forced to rebuild the toppled governing structures from the ground up.

In the crystal gardens of Ulthwe, Eldrad was weeping. Through the web of fate, he had felt the destruction of Craftworld Tuonoetar. But worse than the death of billions of his people, bringing them ever closer to extinction, was the fact that he may very well be responsible for this atrocity.

Years ago, he had been the one who had aborted the attack on the human warlord, when he was still an infant. At the time, the Seer had thought the attack doomed to fail, and witnessed through his powers the horrible consequences should the child be broken but fail to die. But in the eternity of slaughter and horror he had foreseen, he had not once seen the death of an Eldar. Now, he realized that the vision had been incomplete – it had to be. The lords of the mon-keigh armies were relentless in their hate-filled extermination of all different lifeforms, selfishly seeking to purge the galaxy while remaining unaware that their greatest threat would come from within. It was inevitable that at some point, the one who had been the Blood God's chosen would wage battle against the people of Isha. Why he hadn't foreseen it, he could not know – though he suspected the Great Enemy's hand.

Sitting cross-legged on the ground, feeling the approaching presence of several Far Seers coming to judge him for his part in Tuonoetar's doom, Eldrad Ulthran vowed that he would not allow the sacrifice of the Craftworld to be in vain.

Among his brother Primarchs, Angron was respected by most. He was especially close with Horus, both because of their common interest for tactics and because the First Primarch always considered diplomatic approaches first, instead of using his overwhelming superiority to coerce others into compliance. They both possessed a charisma that allowed them to prevent needless loss of human life, and were willing to deal with the more tiresome aspects of diplomacy to do so.

Though they shared similar ideas on discipline and the place of the Astartes in the Imperium, Angron and Perturabo didn't go along well. Both were fighting to protect humanity, and while the World Eaters' camaraderie wasn't present in the Iron Warriors, the true reason for their refusal to truly bond remains uncertain. It is believed that both of them saw in the other a reflection of themselves : a terrible rage contained only through a constant effort of will, and were unwilling to face such a stark reminder of their own flaws for long. Perhaps they subconsciously feared that their anger would fuel each other's and drag them down a path from which they had both willingly turned away.

Several Primarchs, however, saw Angron as a fool, whose ways were doomed to bring catastrophe upon the Imperium. Rogal Dorn was foremost among them, but the lord of the Imperial Fists wasn't the only one. Another tension existed between Angron and Konrad Curze : while Angron admired his brother's dedication to protect the innocents, he didn't agree with the rule of fear followed by the Night Lords. To him, only tyrants needed to use terror to force others to obey them, and he was uneasy about what would happen to the King of the Night if he kept using such means, even to the noblest ends. Fulgrim and Angron also had one violent argument on their first meeting, with the Lord of the Red Sands calling the Phoenician a preening fool who put too much importance on appearances, while Fulgrim called his brother a barbarian with no appreciation for the fine things in life. They left each other fuming, but not outright hostile – they both acknowledged that the other was, at the very least, a good warrior and general. It was simply their respective character they couldn't stand.

When the Emperor announced that He would retire from the Great Crusade on Ullanor, Angron argued against his father's decision. He respected Horus, both as a brother and as a commander, but none could replace the Master of Mankind on the frontlines. His presence and absolute, unchallenged authority was one of the Imperium's greatest assets, allowing billions of soldiers to fight united, almost entirely without dissent among their ranks. True, with the fall of the Ork empire at Ullanor, there was nothing left in the galaxy that could pose a threat to the rise of Humanity – but that was only what they knew. There were still entire sectors of the Milky Way that remained unexplored, within which countless more abominations could lurk. They couldn't lower their guard, and the decision of the Emperor to divide His authority between the newly appointed Warmaster and the Council of Terra was, Angron claimed, a mistake.

But the Emperor wouldn't let His mind be swayed. He spoke to Angron in private, and though the contents of their exchange shall remain forever unknown, the Primarch emerged from them disgruntled, but accepting of his father's decision. He vowed that he would do all he could to help Horus bear the heavy burden that had just been given to him. For the rest of the Great Crusade, Angron took upon himself many diplomatic duties while he continued to lead the World Eaters into battle, smoothing the relationship between the Legiones Astartes and the various components of the Imperial Army. As one of the most humane Primarchs, he was able to empathize with the mortals who led the armies of human soldiers, forming many bonds of honor and friendship. To this day, the Twelfth Legion holds those of these bonds whose recipients have endured the passage of time in high value.

Outside of the military elements of the Great Crusade, however, the reputation of the World Eaters plummeted. Angron came in conflict with the representatives of the Administratum many times, opposing their decisions on matter of taxations of worlds recently brought into compliance – despite the risk of causing resentment within populations just recovering from war – and the reassignment of regiments who had fought alongside his Legion for decades. The members of the Administratum were, of course, unable to oppose a Primarch's words – though many believed that they could, only to find themselves mute when in his actual, physical presence. It is said that some of the World Eaters attached to their Primarch's own Expeditionary Fleet actually enjoyed the visits of outraged Administratum adepts, coming to them bearing seals of authority and demanding to talk with Angron right now. Amongst themselves, they bet on the length of time any of them would be able to resists the Lord of the Red Sands' presence before fainting.

Those who were far from Angron's presence, however, began subtle attempts at reprisal, seeking to bring the troublesome Legion to heel. The Council of Terra, led by Malcador the Sigillite, was composed of men and women of great courage, intelligence, and moral integrity, but unfortunately such individuals are and have always been rare, and the Administratum, like any human organisation this size must, had then like now its share of thick-headed, petty bureaucrats. Shipments of ammunition and other supplies were delayed on points of procedure, rapports were demanded at every turn, and so on. For a time, this amused Angron – no real damage was ever done to the Legion – but then the bureaucrats asked that the captain of his flagship The Conqueror, Lotara Sarrin, return to Terra to be interrogated for her conduct, citing various insults and breaches of protocols that had been reported to them.

In response, Angron sent a hundred Legionaries, led by the legendary Eighth Captain Khârn, to the Administratum outpost that had sent the convocation, with the single instruction to 'take care of this'. There are no records of what happened there, and no one seem to have died or even been harmed by the World Eaters – but the Administratum never bothered the Twelfth Legion or its human allies again, and the World Eaters claim that they still know the story, and tell it once a year to pass it on to the new recruits. The Great Crusade continued, until, one hundred years after the Emperor had found Angron on Nuceria, the dream that had led the Lord of the Red Sands to join forces with his father was destroyed by the betrayal of one of his own brothers.

Lhorke, 'The First'

When the War Hounds first left Terra to sail across the stars at the Emperor's behest, they were left by the best commander among them : Legion Master Lhorke. For decades, the warrior led the Twelfth Legion, until he fell in battle on the world of Jeracau. He was then entombed within a Contemptor Pattern Dreadnought, one of the first ever created – and the finest in existence.

During the Great Crusade, Lhorke continued to distinguish himself by leading the other Twelfth Legion Dreadnoughts into battle, including those who had been entombed before the process was perfected and suffered various mental afflictions because of it. When the Heresy erupted, he fought harder than any other World Eater. Most Dreadnoughts didn't survive the Ruinstorm, their weakened minds consumed by the horrors of the Warp, but the iron-clad will of Lhorke enabled him to endure, and it is said that he didn't sleep for the entirety of the two Legions' time in the Ruinstorm.

Lhorke still lives today, but the passing of millenia has taken its toll over the old warrior's mind. Much of his memory is blurred or lost, and he spent most of the time in stasis-sleep, recovering his strength in between bouts of violent activity. When he is awake, there are few things in the galaxy that can stand against his wrath. He had defeated countless threats to Nuceria, where he spends his decades-long periods of sleep. Alien warlords, mutant masters and even Daemon Princes have fallen before him, torn apart by his mighty frame. To the Ultramarines dwelling in the Ruinstorm, the name of Lhorke is a curse, and many dream of the glory they could earn by being the one to finally slay the ten-thousand years old veteran. Yet in all that time, none have even come close.

It is broadly believed that 'The First', as he is known to his brothers, is the oldest Dreadnought in existence. Not just in the Imperium, but even when taking the Traitor Legions – who spend their hateful lives in the timeless depths of Hell – into account. He was entombed before the beginning of the Heresy, and was an elder even by the time of the Great Crusade – the very start of which he witnessed with his own eyes. He is a symbol to the Eaters of World, an example of defiance in the face of death and eternal dedication to his sacred duty.

The Heresy : Battle of Calth

Khârn, the Bound One

Within the Imperium, there are few warriors whose legend is as spread and acclaimed as that of Khârn, the legendary Captain of the World Eaters' Eighth Company. Born upon Terra, he was recruited into the War Hounds before their departure from the Throneworld to join the Great Crusade. Through his battle prowess and his tactical cunning, he quickly rose in the ranks of the Legion to the rank of Captain of the Eighth Company. When Angron was found, his ships were the firsts to reach the Primarch, allowing him to be the first Legionary of his own gene-line that the Lord of the Red Sands ever saw. He impressed the Primarch so much that Angron named him his Equerry, carrying his words across the galaxy as one of the lords of the Great Crusade.

Khârn was a superlative warrior and a commander of great charisma, who the entire Legion looked up to. His skill with a blade was amongst the greatest of the Legions, rising him to the ranks of champions such as Sigismund of the Imperial Fists or Sevatar of the Night Lords. According to several records, his will was so powerful that Warp-based powers could not touch his mind at all – a talent that was most useful during the Shadow Crusade in Ultramar.

The title of 'Bound One' initially came from the chains he wore around his armor's wrists, to honor the gladiators of Nuceria and remember himself of the lessons of Angron : that the Astartes were servants of Mankind, their power bound by duty and brotherhood alike. After the Heresy, however, that title passed from one of respect to one of quiet worship. Eventually, Khârn was elevated to sainthood by the Ecclesiarchy shortly after news of his death were finally confirmed, long after the fires of the Heresy had died down.

Accounts written hundreds of years apart seem to indicate that Khârn, despite being a veteran of more than a thousand years, retained his handsome appearance until the day of his ultimate death, without a single scar marring his face, in sharp contrast to most Legionaries in the Imperium and almost all within the ranks of the World Eaters. His demise came to pass on the ground of Skalathrax, during one of the many battles that were waged upon this world. It took place in 981M32, when a force of hundreds of Dark Angels laid siege to the planet. Eighth Captain Khârn, who had come to replenish his depleted Company, fought alongside the planet's defenders, from the deepest parts of the jungle to the gates of the Legion's stronghold. Eventually, he was slain by a gathering of Dark Angels' sorcerers – though he managed to kill all of them before succumbing to his wounds, his body retrieved in the middle of a circle of their dead. Due to the fact that the forces of the First Legion withdrew as soon as the Bound One fell, it is believed that their attack had for sole purpose the death of Khârn – a very plausible theory, given how much damage Angron's Equerry had dealt to the forces of Chaos during his exemplary career.

At the end of the battle, Khârn's body was reclaimed by the World Eaters and brought back to one of their strongholds on the planet, where it was buried with all honours. Over time, his crypt has become a shrine, where Astartes and humans alike come to pay respect and meditate over the deeds of the Bound One. Many aspirants make the pilgrimage to Khârn's Shrine immediately after their transformation into full-fledged Space Marines. After their pilgrimage, they put chains around their wrists, as Khârn did in his life. Some even claim to have been visited by the spirit of the great warrior, imparting upon them words of wisdom before vanishing back into the aether. There are whispers within the Twelfth Legion that within his tomb, Khârn is not dead, but merely sleeping : that when the time comes for Skalathrax' final battle, he will rise from his grave and lead the World Eaters once more into glorious battle.

When Horus Lupercal learned the betrayal of Guilliman, one of his great worries was that the Five Hundred Worlds would follow in his wake. Ultramar was an empire within the Imperium, and though its inhabitants had so far been exemplary citizens of the Imperium, their loyalty would probably be to the Ultramarines and their Primarch. If the billions of Ultramarian soldiers joined the rebel Astartes in the Isstvan system, the loyalists would be hard-pressed to defeat them. They would still prevail, bar unforeseen circumstances – four Legions could not stand against seven, no matter how many human soldiers were added to the equation. But unforeseen circumstances were what had begun the civil war in the first place.

To prevent this, and to root out the source of the rebellion, the Warmaster sent a message to two of his brothers : Lorgar Aurelian, Primarch of the Word Bearers, and Angron, Primarch of the World Eaters. The two of them were to gather the full might of their Legions and sail to Ultramar, to ensure the continued compliance of the Five Hundred Worlds to Imperial rule. Some may have thought that, no matter the power of Ultramar, sending a single Legion would have been enough. Guilliman and the elite of his forces were known to be in the Isstvan system, and though the Ultramarines were one of the most numerous Legions, the presence of a Primarch was an advantage that no amount of firepower could match.

But Horus had his reasons : he knew that the dark touch of Chaos was behind the rebellion, and feared for the soul of his brothers, should he send only one of them. Lorgar and Angron, for all their strength, honor and loyalty, still each had their flaws and weaknesses, and Horus knew from his experience at the athame's touch that the Ruinous Powers would use those against them. Together, the two Primarchs would be able to cover for each other's deficiencies – as would their Legions. Furthermore, it was obvious that Guilliman had planned his rebellion for a long time. It wouldn't be surprising if the actual numbers of his Legion were far higher than what he had claimed they were.

The two fleets met together at Ultramar's borders. Rarely in the history of the Great Crusade had such a force been gathered, though it would be dwarfed by the one massing at the same time toward Isstvan. Tens of thousands of Legionaries and their auxiliaries – Imperial Army regiments, Mechanicum cohorts, and Titanic Legions – were mustered, their hearts filled with righteous rage at the betrayal of Guilliman.

Lorgar and Angron reached their first disagreement on how to treat the trillions of Ultramar's population. The Primarch of the Word Bearers, enraged by Guilliman's betrayal, demanded that they burn all worlds on their path to Maccrage, to punish them for their treachery. Angron, however, refused to bend to his brother's fury. He spoke to Lorgar at length, and finally convinced him that they could not afford to waste time destroying every single one of the Five Hundred Worlds they sailed by. They did not know whether the people of Ultramar were complicit in this heresy – it seemed unlikely that so many could have concealed their betrayal for so long – but there weren't going to take any risk. At the very least, any military force met within the Five Hundred Worlds had to be presumed hostile, but they couldn't let their anger at Guilliman's betrayal turn them into the tyrants they had fought for so long. Guilliman had betrayed the ideals of the Great Crusade, he argued, those very ideals that Lorgar had held dear most of all the Primarchs. If they turned from them now, then what would be the purpose of even fighting the rebels ? Grudgingly, Lorgar accepted his brother's point, his fury contained by his brother's wisdom. Accounts of the dispute between the two Primarchs indicate that Lorgar at least partially agreed because he noticed that his brother, for all his apparent calm, was even more furious at Guilliman's betrayal than the Urizen was, but was keeping his rage under tighter control.

Their second disaccord was on where they should head to. Lorgar wanted to sail for Maccrage, the capital of Guilliman's rebel empire. Angron disagreed, believing that while taking Maccrage would be a symbolic victory over the traitors, it would be just that : a symbol. Maccrage was the homeworld of the Ultramarines, and the political center of the Five Hundred Worlds, but Guilliman wasn't so foolish that he had concentrated all of his administration on it. The rest of Ultramar would go on even if Maccrage was reduced to a smouldering asteroid field. The loyalist fleet had to strike at another target, one that would effectively damage their enemy's military potential : Calth. The planet was a known muster point of the Ultramarines, and many intercepted astropathic transmissions indicated that the traitors in the Five Hundred Worlds were gathered there, alongside considerable mortal forces. Conceding Angron's point, the Urizen directed his Legion alongside his brother's toward the Calth system.

When the fleets of the two Legions emerged from the Warp at their objective, they found themselves facing a fortified world, with millions of mortal soldiers and an entire Chapter of Ultramarines leading them. Guilliman had left behind one of his greatest generals : Marius Gage, master of the First Chapter of the Thirteenth Legion, one of the Tetrarchs of the Ultramarines. Angron knew Gage as an honorable warrior, and he attempted to reach to him, demanding he reject his Primarch's madness and surrender to the Word Bearers and World Eaters. But his offer was answered with naught but mocking laughter that, to Angron, showed the insanity that had consumed Gage, but also enraged Lorgar.

'Marius, please, you must stand down. You are an honorable man. You know that what your father is doing is wrong, and you must know that you will never be able to defeat us with the forces under your command. Please, for the sake of your men and your people, surrender.'

Transmission from the Conqueror, flagship of the World Eaters Legion, to Marius Gage, just before the beginning of the Battle of Calth.

After a short space battle in which the loyalist fleets utterly crushed the few ships that the Ultramarines had in orbits and sent the orbital platforms to the ground in flames, the two Legions descended upon Calth in a coordinated assault on the planet's surface. Their goals were to crush the enemy presence, but also to gather intelligence about the situation in the rest of the Five Hundred Worlds and, if possible, the rest of Guilliman's plans.

Battle raged across the entire world, with Angron and Lorgar fighting side by side at the forefront of their advance. One by one, the hive-cities of Calth, which had been transformed into fortress and were mysteriously devoid of any civilian, fell to the might of the Twelfth and Seventeenth Legions. Inexorably, the two Primarchs approached the capital city, where Gage and his elite forces had retrenched themselves. While the Word Bearers surrounded the keep to prevent any escape or intervention from another traitor army, Angron, Lorgar, and the World Eaters launched their assault. It was then, within the walls of the last Ultramarine stronghold on Calth, that they found the first evidence that there was more to the rebellion than injured pride or defiance of the Emperor's will.

Corpses were laid across the corridors of the fortress, crucified to the walls and bearing signs of ignoble torture. Most of the dead were humans, but some, to the World Eaters' horror, were Space Marines, and a few were recognized by the Legionaries as Ultramarines they had fought alongside during the Great Crusade. We now know that these were the loyal souls within Gage's warriors – those who, upon learning of their Primarch's betrayal, had turned against their brothers. But Angron and Lorgar did not know, and were shocked at the grotesque displays. They continued their advance regardless, determined to find answers and bring justice to those responsible for these atrocities.

To their surprise, the keep appeared to be empty. There had been automated defences on the outside, but no living soul was found for most of their progression. Such was the size of the fortress that it took several hours before the first signs of enemy activity were discovered. Mad cultists rushed toward the Primarchs and their escorts, only to be effortlessly butchered – but their insanity made Angron and Lorgar more and more uneasy. Their Librarians also felt the rising pressure in the air, and though they lacked the knowledge to understand what was actually happening, they still knew something grim was afoot.

And then, finally, they found Marius.

The Primarchs and their sons stood silent for several seconds, their minds reeling at what they were seeing. Marius Gage, once a proud and noble son of Ultramar, was kneeling in a pool of blood that reached up to his mid-chest. Suspended to chains dangling from the great chamber's ceiling were the sources of the blood : dozens of Ultramarines, stripped of armor and hideously tortured. Drops of ichor still fell from their lifeless bodies, hitting the pool beneath in hypnotic rhythms that made Angron's skull ache.

'Can you hear them ?' said Marius, staring at the patterns in his brothers' blood with wide eyes. 'Your brothers on Isstvan, they are fighting. Look …'

He gestured toward the pool of blood, and, to Angron and Lorgar's surprise, images appeared in the crimson liquid. They saw Isstvan V, where the traitor Legions had massed to await the Imperial retribution. They saw the Night Lords, the Death Guard and the Alpha Legion, led by their Primarchs and locked in combat against the Ultramarines, the Iron Hands, the Imperial Fists and the Blood Angels. They were outnumbered two to one at least, but they were only the first wave – behind the battle, the Dark Angels, White Scars, Salamanders and Raven Guard were descending in force, ready to join the fray.

'Your father will be defeated,' declared Angron. He was unable to say anything about the madness of his surroundings, afraid that acknowledging it would somehow enable it to reach into his own being. 'His forces are outnumbered. He will answer for his crimes.'

Marius laughed again – that mad, deranged laughter that made Angron's skin crawl.

'We have been planning this for decades, my lords. Look again !'

And, to the horror of the two Primarchs, they saw the forces that were supposed to reinforce their loyal brethren open fire on their erstwhile allies. Angron felt as if his world was once more turning over as he understood the full scope of Guilliman's treachery. While he stood there, shocked into immobility, Lorgar screamed in outrage, and charged toward Marius, determined to make at least this traitor pay. Before he could reach his enemy, however, an explosion of energy centred on Marius threw him backward, and he crashed against the opposite wall, ten meters above the ground.

'The time has come,' said Marius in a voice that was at once his own and something else's. 'Blood has been spilled in the greatest betrayal. No matter what happens now, the dream of the False Emperor is ashes. Let the truth be written upon the skies of the chosen one's dominion. Let all know the power of Chaos !'

The traitor screamed the last words, and the ceiling of the fortress exploded. Instinctively, Angron lifted his arms to protect himself from the failing debris, but to his surprise, the fragments of the ceiling were held aloft by some unnatural power. Dimly, he heard the agonized screams of his Librarians. Then his gaze returned upon the Tetrarch. His flesh was bulging, as if something was trying to …

With one last exultant scream, Marius burst apart in a shower of gore and an unleashing of psychic energy that sent all Astartes in the room to the ground – but Angron held fast. In the Tetrarch's place stood a monstrosity of crimson skin and twisted horns and claws. Its eyes held all the malice in the universe, and it stared at Angron with an hatred great enough to burn the universe.

'Samus,' said the creature as the skies above began to turn red. 'Samus is here.'

Through an unholy ritual, Gage unleashed the power of the Warp not just upon Calth, but across all of the Five Hundred Worlds. Though the loyalists did not know it at the time, cults on each planet of Ultramar had synchronized their actions with the Tetrarch, and offered millions of blood sacrifices at the exact same second he had offered up his own flesh to the Ruinous Powers. Worse, far from Ultramar, the massacre of Isstvan V had just thrown the Warp in great turmoil. The death of Konrad Curze, the near-destruction of the Death Guard and Alpha Legion, and the turning of four Legions previously believed to be loyal : all of this had fuelled the powers of the Dark Gods, and Guilliman had channelled the energies of the Massacre to turn Ultramar into a nightmarish hell, seeking to neutralize two more Legions in one fell blow. The veil between reality and the Immaterium was torn, and a Warp Storm of unimaginable size engulfed all of the realm of Ultramar. In time, this Warp anomaly would come to be known as the Ruinstorm – a scar upon the fabric of reality, bleeding insanity and evil upon the universe.

With the coming of the Ruinstorm, the Word Bearers and the World Eaters were trapped, unable to escape the confines of the Warp Storm. Thus began the Shadow Crusade : a desperate war waged by the two Legions across what had become of the Five Hundred Worlds, in order to find a way to escape and rejoin the rest of the Imperium.

The Shadow Crusade : Trapped in the Ruinstorm

Angron and Lorgar fought together against the Daemon Prince which had used Marius Gage as a gateway into the Materium when the Ruinstorm had erupted. The power of the daemon was great, but it was no match for the combined strength of two Primarchs. Although they defeated it, they were unable to truly destroy it, for the Neverborn are beings of thought, not matter, and even the strongest psykers can only banish them for a time – only the Dark Gods themselves, it is said, can truly destroy their minions. The creature that called itself Samus would return many times to plague the allied forces during the Shadow Crusade.

At the same time the Primarchs fought the Daemon Prince, countless Neverborn manifested on Calth, and the planet itself began to twist and heave as the energies of the Warp reshaped it into a daemon world. The forces surrounding the fallen Ultramarine fortress were soon under attack by hordes of daemons – million upon million of them, fuelled by the sacrifices offered by the Thirteenth Legion. Inside the fortress, Angron and Lorgar were attacked by countless horrors as the planet fell deeper and deeper into the Empyrean's grip. The two Primarchs fought their way out, and reunited with their forces. Then they led the two Legions off-world, fighting every step of the way to their shuttles. Thousands of Legionaries died on Calth, their souls consumed by the daemons unleashed by Guilliman's sorcery. They wouldn't be the last to suffer such a dreadful fate.

The World Eaters and Word Bearers were far from safe, even after escaping Calth. The whole Five Hundred Worlds had descended into madness, and not even space was safe. Great daemonic leviathans, born from the remaining thoughts of extinct species, harried the fleet, while the ships themselves were in a constant look-out for possession within their ranks. Navigators were sealed within their chambers, completely isolated from the rest of their ships safe for secured vox-channels.

The fleet fled through the storm, its Navigators desperately following the stabler paths through the madness, unable to keep a course for more than a few hours before the route they had been sailing collapsed back into anarchy. Many ships were lost to the Ruinstorm, few of which were ever heard of again – and each of those had a tale of tragedy and horror attached to it. Those who managed to remain together did so only thanks to the presence of Lorgar. The Primarch of the Word Bearers had long suffered from an erratic psychic talent, that came and went in irregular patterns, afflicting him with severe migraines and responsible, some historians believe, for his legendary temper. But on Calth, facing the madness of Chaos, he had experienced a breakthrough, the nature of the Warp revealed to him at last. With the guidance of both Legions' best Librarians, he was able to link his thoughts with the Navigators, guiding them across the Sea of Souls with a precision unheard of ever before or since.

Many times during the Shadow Crusade, the fleet was trapped within one daemon-held system or another. Within the Ruinstorm, the fabric of reality is slave to the whims of the Neverborn, and powerful Daemon Princes and Lords were able to completely block the ships of the two Legions within their own domains. Each time this occurred, the two Primarchs would descend upon the daemon world where their Librarians sensed the presence of the Neverborn responsible, and destroy it. Entire Companies of both Legions were lost in each such operation, but the World Eaters and the Word Bearers became brothers during these dark days, owing each others debts that could never be repaid. It was through the strength of that brotherhood, echoed between Angron and Lorgar, that the loyal Legions were able to endure the horrors of the Shadow Crusade.

It took the entirety of the Heresy for the two Legions to finally find their way out of the Ruinstorm, though time held little meaning within what had become of the Five Hundred Worlds. Details on how exactly they achieved this are blurred : many Inquisitors believe that those who were present had quite reasonably sealed off most memories of what happened during the Shadow Crusade, for the sake of sanity. What is known is that Lorgar found a path through the Storm, fighting off the constant attacks of daemons – and worse – on his mind. While his brother acted as a guide, Angron fought to keep the fleet together and the Conqueror free of daemonic taint.

Upon emerging from the Ruinstorm, the few astropaths who had survived were able to reconnect the ragged forces with the events of the galaxy. Learning that Terra was under siege by the traitor forces, Angron and Lorgar ignored the damage their ships had already suffered, and ordered a run to the Throneworld at full speed, no matter the risks. And although by the time they arrived, the battle was already over, the sacrifices they made during their journey were not in vain. Indeed, had it not been for the knowledge that the two Legions would soon arrive, Guilliman wouldn't have launched his last assault on the Imperial Palace, which allowed the Emperor and Fulgrim to strike him down. This, however, proved little comfort for the Lord of the Red Sands. The Heresy was over – but the cost was beyond belief.

Post-Heresy : War Unending

Standing among the ruins of Terra, Angron saw the desolation as a symbol of the destruction that had engulfed the entire galaxy, banishing the ideals of the Great Crusade forever. His father, the Emperor, was dead – or close enough that it didn't matter. The people of the Imperium, who had once looked upon the Astartes as champions and saviours, were now terrified of the transhuman giants. His own Legion had taken terrible losses in the Shadow Crusade, and was now at less than a third the strength it had been when they had entered the Five Hundred Worlds.

Like all loyal Primarchs who had survived the Heresy, Angron slowly became more and more withdrawn from both political and military affairs in the Imperium. He allowed the reins of the Imperium to pass to the Lords of Terra, while he left the Solar System to hunt down the remnants of the Traitor Legions. While the Scouring was declared complete after a few years and considered to be truly so by the Inquisition after half a century, Angron continued his quest for the traitors for centuries. Many believed him lost, though the World Eaters – scattered across the galaxy to protect the Imperium – knew their Primarch yet lived. They were proven right when, a thousand years after his departure, Angron returned – just in time to help the Imperium deal with one of the gravest crises of its history.

In 546M32, an event took place known as the Beheading. Drakan Vangorich, Grand Master of Assassins, plotted the death of all of the Twelve High Lords of Terra for reasons that were never discovered. This plunged the planet – and the rest of the Imperium – into disarray, while the criminal responsible hid inside his Order's great temple, protected from any retribution – or so he thought. Angron's ships arrived in orbit, and the Primarch descended upon Terra filled with righteous anger. While his warriors restored order to the Throneworld and arranged the nomination of new High Lords, he stormed into the Assassinorum Temple. Alone, the Lord of the Red Sands faced a hundred Eversor Assassins, driven mad by stimulants and targeted only at the Primarch. None of them survived, and Angron soon reached the hiding Grand Master – and then, no matter the skill of Drakan, the issue was no longer in doubt. The crisis was over, and Angron returned to Nuceria, to lead his sons in the long war to protect the Imperium.

Thirty centuries later, in the thirty-fifth millennium, the World Eaters fought alongside the Emperor's Children and the Night Lords to destroy Commoragh. Though Angron and Fulgrim had not been close during the Great Crusade, due to the former seeing the latter's ways as foolish and prideful, they had been brought together in the aftermath of the Heresy, when Angron had seen what had happened to his brother and his Legion. Furthermore, Angron owed a debt of blood to Fulgrim for rescuing him during a desperate battle against the Salamanders on Skalathrax. Together, the three Legions burned the Dark City, before being forced to retreat when it seemed that the whole pocket of reality in which it existed was about to collapse. Fulgrim, however, wasn't among the evacuees : he had gone in pursuit of his renegade son Fabius Bile, and disappeared within the Webway.

The loss of one of his last brothers took a heavy toll on Angron, though he was certain that Fulgrim was alive and would return one day. He became more and more retired from the affairs of the Twelfth Legion, scouring the archives for any clue as to how he could recover him. Finally, on the tenth anniversary of Commoragh's Burning, the Primarch of the World Eaters vanished, leaving behind a letter in which he claimed to have gone in search of all of his missing brothers – not just Fulgrim, but also Magnus and Lorgar, lost to the Imperium for centuries at that point. He vowed to his sons that he would return after he had found them.

The World Eaters lamented their Primarch's departure, and did the rest of the Imperium, for he was the last of the loyal sons of the Emperor still active at that time. All the others had either died in the fires of the Heresy, fallen into deep slumber after taking terrible wounds battling the enemies of Mankind, or vanished entirely. At the same time, in the shadows, many secretly rejoiced at the disappearance of the last demigod. The mortal rulers of the Imperium had always mistrusted the Primarchs, for their political minds were unable to conceive that such powerful beings would willingly submit to another, and feared the day where they would be overthrown and the sons of Emperor would reclaim the reins of the Imperium. Even some Inquisitors, whose lines of masters had spent millenia observing the Primarchs in fear that another one of them fell victim to the Dark Gods and brought his Legion with him to the side of Chaos, were somewhat relieved that this threat was gone. The possibility of a Legion Master succumbing was still there, of course, but without a Primarch's influence on his sons, none would be able to corrupt an entire Legion ever again.

A new leader was chosen from the ranks of the World Eaters, bringing the old title of Legion Master, which had not been used since the days of the War Hounds, back to life. Until the return of Angron, the Legion swore that they would continue fighting for the sake of Mankind and the Imperium, so that their father would hear news of their deeds in his search and know that he had left the galaxy in good hands. Today, several thousand years after Angron's departure, the Primarch has faded away into a legend even within his own Legion. The Imperium at large believe him dead, like the rest of the missing Primarchs. Even among the Inquisition, there has been no reliable word of his continued existence since his last departure from Nuceria.

But the World Eaters haven't allowed their Primarch's absence to turn them from their duty. War still rages on in the galaxy, inflicting untold torments upon billions of Imperial citizens. Alien predators still stalk the darkness between stars, preying upon Humanity. And worst of all, the traitors and the daemons still haunt the shadows beyond reality, ready to drag all of Mankind into damnation with them. As long as one of these enemies still threaten the Emperor's domain, the sons of Angron will be here.

The Armageddon Incident

Officially, the Armageddon disagreement between the Holy Inquisition and the Twelfth Space Marine Legion never happened. Both sides tacitly agree to keep it under wraps, knowing the negative impact on moral knowledge of it could cause if it ever spreads. But they still remember, and each side still bears a bitter grudge toward the other for their perceived failings.

The First War for Armageddon opposed the World Eaters, the Imperial Guard and the Grey Knights to an alliance of Space Wolves and Imperial Fists led by the Daemon Primarch Rogal Dorn himself, with a horde of daemons of Khorne manifesting in the footsteps of the fallen Primarch. It ended with the banishment of the Imperial Fists' Primarch, through the sacrifice of many Grey Knights. In the aftermath, the Inquisition arrived to the world with a fleet of transport ships, seeking to deport the planet's human population to prison colonies, where they would be sterilized and live out the rest of their lives away from the rest of the Imperium. This was in order to prevent knowledge of Chaos to spread : the people of Armageddon had been exposed to the sight of not just any daemonic incursion, but many of them had laid eyes upon the monstrous form of the Daemon Primarch himself. For millenia, the Inquisition had worked to keep the lure of Chaos away from the common people of the Imperium, and while the sacrifice of several millions of people was unfortunate, it was one of the necessities of their duty.

The World Eaters, however, did not see things that way. They had fought alongside the people of Armageddon for months before the arrival of the Grey Knights, and they had witnessed first-hand their bravery and devotion to the Golden Throne. When they heard the intent of the Inquisition, they physically obstructed them, forming a cordon around the refugee camps while the humans were evacuated to the Twelfth Legion's own fleet. The forces of the Inquisition tried to force their way through, but the Legionaries were more than able to push them back. Tensions rose quickly, and threatened to bloom into a full-scale war between the World Eaters and the Inquisition. When the sons of Angron threatened to send a message to the Word Bearers about the whole incident, the Inquisition decided to abandon the notion of purging Armageddon's population. There was no doubt that the Seventeenth would have sided with the World Eaters on that matter, and no matter the result, a war between the Inquisition and two loyal Legions (at least : the Night Lords would probably also have sided with the World Eaters, as they have always disliked the slaughter of innocents) could not possibly end well. Faced with the threat of a new civil war, the Inquisition chose to back down, accepting the risks of letting knowledge of Chaos spread as the lesser evil in that case.

The survivors of Armageddon were carried by the World Eaters to worlds under the Legion's protection, scattered across the galaxy, while new colonists were brought by the Inquisition to the heavily industrialised world. Today, they have fully integrated to their new homeworlds. Contrary to the Inquisition's fears, the level of heresy on the planets concerned isn't any higher than on any Imperial world surveyed by Legion forces. Despite this, many among the Inquisition think that the World Eaters were (and still are) fools, who are not ready to do what must be done for the preservation of Mankind. Several Radicals have attempted to 'punish' the Twelfth Legion, but the World Eaters do not care. For their part, they believe that the Inquisition went too far, that in their obsession to preserve Mankind as a whole the Inquisitors lost sight of the fact that Mankind is made of individuals, and is not some distant, divine entity, capable of enduring the loss of any number of its components.

Organization

Legion Master Arkhan, the Lord of Blades

The one currently standing as the supreme commander of the World Eaters Legion is a veteran of five hundred years of endless warfare – a rarity among the sons of Angron, who tend to live short and intense lives by the standards of the Astartes. Born on Nuceria, Arkhan was chosen to join the Legion when, at thirteen years of age, he was discovered alone with the corpses of twelve Chaos cultists who had intended to sacrifice him to their dark masters, his hands pressed on his abdomen to keep his guts from spilling out. He was saved by the Legion's Apothecaries, and quickly inducted in the ranks of the World Eaters. Since then, he has proven to be a warrior like few others in the history of the Twelfth Legion.

The title of Arkhan was granted to him during the First War for Armageddon, which was the first conflict he ever saw as a Space Marine. When the Imperial Fists and their daemonic allies attacked the walls of Hive Infernus, his entire Company was destroyed. Alone, Arkhan fought against more than fifty sons of Dorn, changing his weapons with those of his fallen brothers each time they broke. By the time reinforcements arrived, the Imperial Fists were retreating, and Arkhan was found, barely alive, atop a pile of broken traitor corpses, clutching a chainaxe in his right fist and a power sword in the left.

After he healed, Arkhan was assigned to a new Company, and quickly rose into the commanding circles of the World Eaters. While his martial prowess had been proven beyond doubt in Hive Infernus, he also displayed a keen instinct for greater tactics, capable of seeing through an enemy's feints and tricks like no other. Thorough his long life, Arkhan has slain scores of enemy champions, be they alien leaders of Chaos warlords. Like most incumbents, he was forced upon the throne of Legion Master against his will, and resent how it keeps him distant from battle. Still, he accepts the necessity of it, and has vowed to do his best at the job – the Emperor demands nothing less.

Ever since the disappearance of Angron, the World Eaters have been led by a Legion Master chosen from the ranks of the Legion's Captains and with a term of twenty years. Stationed permanently on Nuceria safe for exceptional circumstances, he is the one commanding the Legion's war effort, directing resources and Astartes to the many fronts of the Imperium in answer to the countless pleas for his assistance. World Eaters forces are dispatched to their assignments, carrying them out before returning to the Twelfth Legion's stronghold in order to rearm, repair and refuel, as well as to recruit new Astartes to compensate their losses. Most of the time, they immediately receive word of an Imperial world under attack and requiring help, or receive an urgent message from high command. But once in a while a Company actually makes it back to Nuceria without anyone asking for its help. It is then the Legion Master's responsibility to find another war for his brothers to wage.

The Legion is divided in Companies of varying sizes and specialization, each led by an officer with the rank of Captain. Companies go from a standard size in other Legions – a hundred Astartes – to almost a full Chapter at a thousand warriors. This variety is a legacy of the Shadow Crusade : very few Companies emerged from the Ruinstorm with their structure and strength ready to wage war. On his way to Terra, Angron ordered many remnants fused together to create viable battle groups, but he didn't waste time trying to uniformize them. This practice has continued to this day : when a Company takes too many losses to be able to operate alone, they join with another one. New Companies are also regularly created by combining a body of new recruits with a handful of veterans from other Companies, who then take up the designation of one of the destroyed Companies.

Regardless of size, a Company is divided in squads of various specialities – Tactical, Devastator, Assault, and so on. In the biggest Companies, there is an informal hierarchy to allow the Captain to focus on the larger picture – squad leaders who have displayed a talent for leadership. Though they are still mere sergeants in the Legion's archives, these chosen few receive the title of Centurions, and may one day be elevated to Captain, be it when their current superior falls in battle or when a new Company is founded.

Homeworld

Nuceria, homeworld to the Primarch Angron, has come a long way from its dark past. The tyranny that prospered upon it during the Long Night has been banished, hopefully forever. The great cities of Angron's time still exist, turned into technologically advanced cultures and united in a single global government. All citizens are equal there, and unlike in most parts of the Imperium, the law cares nothing for wealth or position. This is enforced by the World Eaters themselves – not through any threat, but by their mere presence. All humans feel the same before the Astartes – even the proudest industrial lord will feel some humility in the shadow of Angron's sons. The fact that those taken for induction within the Legion come from all social strata also helps remembering everyone that the human potential is present in everyone.

There is still darkness on Nuceria, however, brought upon it by its proximity to the Ruinstorm. Mutation and corruption have an alarming tendency to appear amongst its population, far higher than on other Imperial worlds. These heretics are quickly discovered, and forced to flee into the planet's deserts, where they gather in clans and plot their revenge against those who they believe have wronged them.

The World Eaters claim that this allows the aspirants of the Legion to test their skills against the heretics, and be sure that only the strongest and most strong-willed are taken into the World Eaters' ranks. Regardless of these justifications, Imperial authorities are dubious of the planet's utility, especially when the World Eaters have many other recruiting worlds. It has often be suggested to the Legion's highest ranking officers – always very politely, of course – that abandoning the world and letting it become part of the Iron Cage surrounding the Ruinstorm may be a good idea. But even the Iron Warriors would rather avoid that : they see the World Eaters' homeworld as a welcome addition to their already thinly stretched forces.

It is not uncommon for Ultramarines warbands to attack Nuceria, and the planet is surrounded by some of the best orbital defences in the galaxy, built in cooperation with the Fourth Legion in the days following the Heresy. The World Eaters also keep a permanent presence there, fighting against raiders and assisting law enforcements by regularly descending upon Chaos cults and purging them with bolter and chainaxe. On the rare occasions that the sons of the Arch-Traitor actually manage to make planetfall, they hunt them without mercy, before burning their corpses and casting their ashes into Nuceria's sun to prevent their corruption from spreading.

Beliefs

The Pits

Though the World Eaters have embraced the path of discipline, there is one tradition from Nuceria's odious past that they brought with them in the stars : the gladiatorial pits. There is one on every ship of the Twelfth Legion, though the size varies depending on the vessel. There, warriors of the World Eaters and guests from other Legions battle against one another. Armor is prohibited in the Pits, as are active weapons, and battles are always fought to first blood. Often, Legionaries fight two against two, with the members of each team chained to each other to encourage teamwork. It is considered a great honor for a warrior of another Legion to be invited to the Pits, and many bonds of brotherhood were forged in these places.

Angron disliked the tradition, for it brought back unpleasant memories of his loss of control in the battle for Desh'ea, but he understood the purpose of it and allowed his sons to continue it. His only demand was that an Apothecary team was stationed in them at all times they were active – he vowed that if one of his sons died at the hands of another, he would close them down for good.

Even before Angron was reunited with his Legion, the War Hounds placed much importance upon the notion of brotherhood within their ranks. To them, the shared camaraderie between warriors was the only worthwhile thing about war, and this has continued to this day. But at the start of the Great Crusade, this brotherhood was balanced by a fierce competition between warriors, and most Legionaries were hot-blooded and headstrong, willing to take greater risks to earn their brothers' esteem. However, Angron taught them the importance of discipline and self-control. They were all brothers, and there was no honor in pursuing vainglory.

'Passion and loyalty are what make us warriors instead of weapons.'

Old Astartes adage

The World Eaters believe in brotherhood first, discipline second, and fighting prowess third. They spend even more time than the other Legions training outside of battle, considering it to be a ritual purification of their minds as well as of their bodies. Twelfth Legion's Chaplains watch over their brothers during these group sessions, seeking hints of moral discomfort in their postures and movements. When they do find a disturbed brother, they call him after the training is over, listening to his concerns and appeasing them. Beyond individual training, far more time is spent to preparing for group action. Ships of the Twelfth Legion have huge empty spaces left in them where the World Eaters can recreate hundreds of different environment and conduct drills to sharpen their ability to act as one on the battlefield.

Beyond these sessions, the World Eaters eschew the use of traditional training rooms, where individual Legionaries test their skills against battle servitors. Instead, the combat drones are reserved for the mass engagements in the training decks, where dozens of World Eaters wage simulated war against hundreds of servitors designed by the Legion's best tech-priests to provide as great a challenge as possible. Accidents, even lethal ones, are not unheard of, but are not cause for punishment to the tech-priest who designed the responsible servitor. It is through this brutal training that the World Eaters can maintain both their excellent martial skills and their iron-clad discipline. Newly-induced Space Marines forge their bonds of brotherhood in these places, learning to depend on their brothers and how to act as a single entity. Sometimes, the level of unity is so high that the presence of officers becomes unnecessary : even without orders, the World Eaters are capable of acting in the most tactically efficient way in any situation. Few Companies can reach this level, and they are an example to all others.

Like the rest of the loyalist Legions, the World Eaters do not believe in the creed of the Ecclesiarchy. To them, the Emperor was the pinnacle of Human achievement, a being who had managed to manifest the full potential of the species. Worthy of respect, of love and loyalty, yes : but not a god. They also do not believe him to be perfect, for they remember that while Angron respected and loved his father, he also saw the flaws in him : how his immense might and terrible responsibilities had driven him away from the common man, unable to understand the thoughts and feelings of many in his empire. To them, by moving beyond the weaknesses of Mankind, the Emperor lost touch with those who were unable to follow.

Still, they are sensible enough to keep their opinions to themselves, lest they incur unneeded conflict with the rest of the Imperium. Like the Night Lords, they understand that Mankind needs faith to endure in the face of the countless horrors of the galaxy, even if they regret that this faith must be blind and unchallenged. On more than one occasion, the Twelfth Legion has been called upon to help ease the tensions between the Word Bearers and the Ecclesiarchy, acting as an intermediary for both sides. The Word Bearers still honor the bond forged during the Shadow Crusade, and like Lorgar did with Angron, they are willing to calm down when presented with the World Eaters' arguments.

Their long history of fighting at the side of human soldiers – which began on Desh'ea and continues to this day – has given the sons of Angron a kinder look on the rest of Humanity than most other Legions. They know the potential of Mankind from having witnessed first-hand the bravery ordinary men and women can display on the battlefield, and see it as their duty to protect them so that they can fulfill their potential. At the same time, they also know the depths of depravity to which they can sunk, and are utterly merciless when they fight those who exploit their fellow humans for their own gain. Castles and fortresses beyond counting have been put to the torch by World Eaters who discovered the crimes of their lords. On more than one occasion, the Legion has gone to war against systems technically loyal to the Golden Throne because they allowed the practice of slavery – something that the Adeptus Terra is always too willing to ignore if the taxes paid are high enough.

The Heirs of Regret

The first Heirs of Regret were the twelve guards who, during the last blood games of Desh'ea, turned against their masters in the name of Angron's righteous cause. After the rebellion's success, they were overwhelmed with guilt at the memory of all that they had done, and left Desh'ea for a monastery in the mountain range where Angron arrived. There, they dedicated themselves to a life of reflection and meditation on the human nature, still practicing their skills – for they knew, from their part in the rebellion, that they could be used for good just as easily as they had been for evil. In time, others who had participated in the atrocities of Nuceria's previous regime came to the temple, seeking redemption for their crimes.

When the World Eaters returned to Nuceria to recruit new aspirants for the Legion, they learned of the sanctuary's existence. The Imperial Truth frowned upon such practices, and while the Heirs of Regret did not claim any divine inspiration, their compliance to the Emperor's edict banning all religion still needed to be inspected. The Astartes sent to visit the sanctuary were taken aback by what they saw, and deeply impressed by both the prowess of the Heirs themselves and the philosophy they tried to impart to their disciples. They offered them a chance to join the Legion in the stars, so that they may atone for their sins by fighting in the Great Crusade. The Heirs accepted, and, leaving their disciples to discover their own way to redemption, they joined the World Eaters. When Angron learned of this, he made it a Legion-wide tradition, demanding that the Heirs scatter across the World Eaters, with no more than one by Company. With only twelve of the Heirs, there were many Companies left out, but the Primarch decreed that there would only ever be twelve Heirs of Regret, who, for their crimes, would become living memorials of all those lost in needless bloodshed.

When one of the Heirs dies – most often in battle, but some have fallen to disease or accident over the millenia – another is chosen from within the walls of the sanctuary on Nuceria. To ensure that there are always enough Heirs, the World Eaters seek out individuals in quest of redemption. In the Imperium, such individuals are hardly uncommon : officers from the Imperial Guard whose orders led to their men being slaughtered, civilian criminals who killed someone dear to them in a moment of passion, and over the centuries, even a few Inquisitors who found themselves unable to bear the weight of their mistakes. Such individuals are brought to the sanctuary of Nuceria, where they train and meditate away from the galaxy's turmoil. The location of the sanctuary is one of the Legion's greatest secrets, and it is defended by ancient technologies and the hundreds of disciples within its walls.

The Heirs are some of the greatest human warriors in the galaxy. Like the Legion, they prefer to fight in close quarters, each of them using the weapon with which he or she is the most comfortable. In battle, they wear customized power armor, enabling them to fight on the same level as the Legionaries alongside whom they fight. When the Company to which they are attached is deployed with human allies, they will join their fellow mortals, leading them from the front and inspiring them to heights of heroism and dedication that even the most charismatic officer or frightening Commissar can only aspire to. In Astartes-only operations, they fight amongst the Space Marines, at the side of the Chaplains.

But more than simple elite warriors, the Heirs are a symbol to the Legion and the Imperium. They are proof that those who have lost their way can be redeemed, so long as their soul remains strong in the face of the corruption surrounding them. On occasion, even renegade World Eaters have been convinced to lay down their arms and surrender by the presence of an Heir, accepting their punishment for their crimes and dying with some measure of their honor restored.

Currently, there are nine living Heirs of Regret. The other three seats of their order are empty, their holders having fallen in battle in the last years, and no suitable replacements have yet been found. While the World Eaters are searching, they are not worried about the diminishment of the order – during the ten thousand years of the Heirs of Regret's existence, there have been a handful of times where the order has been far closer to extinction. During the dark time of the Reign of Blood, when the Imperium came closer to destruction than it had since the Heresy itself, there was a time when only one Heir survived – yet the order endured.

Combat doctrine

The Devourers

Like most Legions, the World Eaters consider their Tactical Dreadnought Armors to be relics, needing to be carefully preserved and bestowed only upon the most worthy warriors. During the Great Crusade, many of their Terminators were concentrated in the Legion's First Company, known as the Devourers. They were Angron's bodyguards, even though the Lord of the Red Sands hardly needed them. During the Shadow Crusade however, they proved their worth, saving the life of their Primarch many times against the daemonic hordes. There is, on Nuceria, a grand memorial dedicated to the three hundred Devourers who sacrificed themselves so that Angron, wounded unto death by a Daemon Prince known as Doombreed, could be evacuated and brought to Lorgar for healing.

After Angron left the World Eaters, the Devourers scattered across the other Companies, pledging their loyalty to other Captains. These oaths, and all those taken by World Eaters Terminators up to this day, are, however, secondary to their primary loyalty : should the Primarch return, the Devourers shall rush to his side. Many felt lost without their lord, however, and sought to find him and bring him back – or, at least, join him in his quest. It is not unheard of for Imperial people to find the millennia-old war-plate of one of the Devourers, its wearer long dead in his quest for the Lord of the Red Sands. The Twelfth Legion has a list of these missing warriors, known to them as the Ra'Kestir – literally, the Consumed Ones. They are ever searching for them, and reward handsomely those who can bring them the wargear of one of their fallen brethren.

Like the rest of the World Eaters, the Devourers favor close combat. They use the resilience granted by their war-plate to cross the distance to the enemy, never relenting in their pursuit, until they reach their quarry. They usually stay in reserve until forward scouts can deploy teleport beacons, allowing them to manifest in the very midst of their foes. Many enemies of the Imperium have been destroyed by a Twelfth Legion's Devourer strike, their command annihilated and their forces terrified of the seemingly unstoppable giants.

In battle, the World Eaters favour close-quarters combat, where they can make the most use of their superior strength and stamina. While in other Legions, chainaxes are mostly used by assault squads, the sons of Angron find them to be most suited to their style of warfare. Their Legionaries do not seek a duellist's precise skill : they favor a more brutal approach, more adapted to their style of waging war – with as many battle-brothers gathered together as possible. While other Legions deploy their forces in lightning strikes targeted at the enemy's weakest point in order to quickly change the course of a battle or a war, the World Eaters seek out the largest conflicts and mingle with the rest of the Imperial forces. Battle-brothers fight side by side with common troopers, strengthening the lines of the Imperium wherever they go. Those who demonstrate exceptional skill are then taken in the Legion's elite troops, who are generally kept in reserve and used in a more traditional manner.

This policy has made the World Eaters one of the Legions most closely linked with the rest of the Imperium's military forces. There are, of course, exceptions to that rule : the World Eaters and the Adeptus Mechanicus are known to disagree on many subjects, the sorest of which is the use of slave-circuits for the skitarii legions, who are essentially mind-controlled by their magos overlords. While the Legion as a whole agrees to just leave the Martian Cult alone, it is considered better for all parties involved to minimize the conflicts where the two are deployed side by side. There are also conflicts with the Imperial Guard. One several occasions, the high command of regiments from worlds whose society placed an undue importance on bloodline and birthrights mysteriously vanished after being deployed alongside the World Eaters, replaced by 'low-born' from the rest of the regiment. One more extreme incident occurred on Menazoid Epsilon, where the entire regiment of the Jantine Patricians was wiped out by the Twelfth Legion presence in the campain after they turned on another regiment. There are rumors of an Inquisitorial involvement in the turning of the Patricians, but no clear evidence has ever been found.

Scattered across the galaxy, the Legion fights on hundreds of fronts at the side of the Imperial Guard. For all their light-hearted brotherhood in their personal time, once battle is joined the World Eaters are amongst the most disciplined Legions of all. Only the Emperor's Children can claim to be more rigorous in their approach to battle, and even then there are exceptions. While officially, the Legiones Astartes can no longer command forces of mere mortals, there are entire regiments of the Imperial Guards who have given their oath to individual World Eaters commanders, and follow them in their battles across the galaxy. This practice is carefully monitored by the Inquisition, to ensure no son of Angron ever gains control of a true army, rather than mere aid in his duty.

Thorough their long history, the World Eaters have retained their knowledge of waging war against daemonic foes. The knowledge they paid for in blood during the Shadow Crusade has been carefully preserved and passed on, despite many attempts of the Inquisition to force them to hand over all such lore to the Holy Ordos. It is said that part of the reason why the World Eaters prefer hand-to-hand combat is that the spawn of Chaos are notoriously resistant to conventional firepower, and can best be taken down in close quarters.

Recruitment and Geneseed

Skalathrax, the Smoldering Ember

Located deep within the galactic north, Skalathrax is perhaps the most isolated recruiting world of the Twelfth Legion, but it is also the most famous after Nuceria itself. The world was reclaimed from traitor hands after the Heresy by a force led by Khârn himself, who, impressed by the courage of its inhabitants – who rose against their traitor masters as soon as the first loyalist ship emerged from the Warp – claimed it in the name of the World Eaters.

The planet is a death world covered in jungles, with the only traces of civilization being several huge, sealed complexes with a population of several thousands servants of the Legion. The rest of Skalathrax' people live in the jungle, in savage tribes whose members spend their short lives battling the many predators of the jungle. The planet is also wrecked by volcanic instability, with volcanoes rising in the middle of the lush forests and reducing them to ashes before quickly subduing.

Due to its position and importance to the Twelfth Legion, Skalathrax has been the theatre of many Chaos incursions. Each time, the World Eaters have managed to repel the forces of the Archenemy. Out of the dozens of attacks, two especially stand out. The first is the one that claimed the life of Khârn the Bound One, near the end of M32. The second, nearly a thousand years later, happened when Angron himself was visiting the planet. He was accompanied only by his own honor guard, the Devourers, when the planet came under attack by an alliance of several Salamanders warbands. For several weeks, the Lord of the Red Sands fought against a vastly more numerous foe, until reinforcements arrived in the form of Fulgrim of the Emperor's Children and several Companies of his Legion. Angron and the Phoenician fought side by side against the spawn of the Black Dragon, forcing them off-world after a campain that lasted almost an entire year and saw half the surface of Skalathrax burned to ash by the Salamanders' weapons.

Many aspirants are taken from Skalathrax and induced into the Twelfth Legion : the legends of the Astartes have remained spread across the tribes, due to the many battles waged by the giants at their side during the Chaos incursions. Those who want to join the Legion must leave their tribe behind and survive the journey to one of the strongholds, where they are further tested for strength, will, and genetic purity. Those who fail the tests are given the choice to be returned to their tribe, or to join the population of the strongholds a servant of the World Eaters. While they can then never hope to become a Space Marine, it is still an honorable path, maintaining the Legion's installations and, in times of war, fighting to defend them.

The name of the world, Skalathrax, was given by the Eighth Captain after its reclamation. In the World Eaters' tongue, it means 'place of ending, of judgement', as well as 'destruction', especially by way of burning. Considering the world's bloody history, more than a few Inquisitors have used seers to inspect the world, to see if its naming had been prophetic in some way, maybe attracting the attention of the Dark Gods – as if Khârn, when he named the world, had issued a challenge to them : 'Come take this from us if you dare.'

Of all the loyalist Legions, the World Eaters are the most diverse. They do not take in aspirants only from their homeworld of Nuceria, mostly because the gene-pool of that world is too unstable to provide enough aspirants. Instead, they recruit from dozens of worlds, resulting in a combination of ethnicities unseen in any of the rest of the Imperium's armies. This is just as it was back when the Legion was founded on Terra, when aspirants from all over the planet were taken into the ranks of the Twelfth. Such diversity is made possible by the high compatibility ratio of the World Eaters gene-seed : it is very rare for a healthy aspirant to reject any of the implants carrying Angron's gene-line.

Compared to other loyal Legions, the World Eaters can also be said to be less regarding as to whom they accept in their ranks. In accordance to their beliefs, they think that all those who meet the physical, genetic and mental standards required to survive the training of the aspirants and the procedure of Ascension are worthy of being Legionaries. All humans are a well of potential, after all, and if some are inferior to others when they wake up after being reborn as Space Marines, then they can balance for that through intense training. This has allowed the World Eaters to be the most numerous Legions of the Imperium, while keeping the gene-seed pure of any mutation.

By Angron's own decree, the gene-seed harvested by every Company is given to the Legion's training centers, where it is used to create more Astartes. Companies are also forbidden from recruiting from the same world twice in a row, or on the planet where the gene-seed of their fallen will be used – to facilitate this, the World Eaters have regular exchanges of gene-seed stocks between their worlds, each an heavily guarded and secretive affair. This mixes the gene-seed of various Companies together, preventing the rise of specific mutations by limiting the gene-pool. It also prevents division within the Legion based on the birthworld of the Legionaries.

Nagrakali

Like all Legions recruiting from more than a single homeworlds, a common tongue is required by the World Eaters to accommodate aspirants from dozens of worlds and background. Due to the savage origins of most aspirants, however, a great number of them are unable to speak Gothic properly, even if they are able to understand it after hypno-learning. While it is enough to communicate with the rest of the Imperium, it is not enough for the clarity and concision of meaning required for battlefield action. Born during the Great Crusade, Nagrakali is an hybrid language, constituted from words and expressions from the hundreds of dialects spoken by the Legionaries.

The Ordo Dialogus has long considered Nagrakali a fascinating case study of the evolution of language in completely unique circumstances. Every generation of World Eaters speak a slightly different iteration of the language, altered by variances in their homeworlds' own tongues. Such alterations are always subtle enough that all World Eaters at a given time are able to understand each other perfectly, but the Nagrakali of today is an entirely different language from the one used during the Heresy. Only a few words have gone by unchanged, most attached to some historical event of the Legion, making their meaning too important to be altered.

Warcry

Due to fighting alongside human allies more often than alone, the World Eaters' warcries are in Gothic rather than Nagrakali, so that their effect on morale will be more widespread. They generally use 'For the Emperor and the Legion !' and 'We are the Eaters of Worlds !', but also tend to adopt the battle-cry of their allies as their own, as a sign of respect. Call for the defence of the city or world they are fighting upon are common, as are oaths of revenge for past atrocities committed by their foes. In some of the Companies that especially remember their Primarch and crave his return, the warcry 'The eyes of Angron are upon us !' is often used, as it is a persistent myth amongst the Twelfth's battle-brothers that the Lord of the Red Sands will only return when the World Eaters have proven themselves worthy above all others.

Chapter 12: Index Astartes : Ultramarines

Chapter Text

Index Astartes – Ultramarines : The Fallen Paragons

In the bygone days of the Great Crusade, the Thirteenth Legion was a symbol of all that Humanity could achieve, and the Five Hundred Worlds of Ultramar an example for all humans across the galaxy. But the lies of Chaos found their way into the heart of Roboute Guilliman. At the heart of the Archenemy's kingdom, the Primarch of the Ultramarines fell into darkness, dragging his sons with him. Dark forces blinded his eyes to the light of the God-Emperor, making him embrace the madness that is Chaos. Ten thousand years have passed since the end of the Heresy he ignited across the Imperium, and while the body of the Arch-Traitor lies in state at the heart of his ever-burning empire, his vile deeds echo unto eternity. Hated even by the rest of their damned kin, broken by the fall of their adored liege, the Ultramarines are trapped within the Ruinstorm by the Iron Cage. Yet despite all that has befallen them, they yet plot and scheme to bring about a new age of damnation across the galaxy. For the Ultramarines belong to Chaos, and the Dark Gods are ever hungry …

Origins

Though the Dark Gods often appear divided and capricious, elevating or casting down their champions on a whim, they are also capable of patient plotting and schemes that spread across decades. It is important that we remember this, as it is all too easy for Inquisitors to see the blood-crazed cultists and the screaming berzerkers of the Traitor Legions and forget the malign intelligence that directs all slaves of Chaos. The tale of Roboute Guilliman and the Ultramarines is a powerful reminder that the Ruinous Powers are far from mindless Warp-born nightmares screaming into the void for the destruction of all that is pure. When they work in concert, there is very little that they cannot either bring to their service or cast down in flame and ruin.

In the ten thousand years that followed the fall of the Emperor and the death of Roboute Guilliman, many Imperial potentates have struggled to erase all knowledge of the Arch-Traitor. Even among the Holy Ordos, the truth about the Accursed Thirteenth and its primogenitor are reserved only for the highest-ranked Inquisitors. Very few texts regarding the past of Guilliman have survived the passage of time and the purges of the archives. While this can be regretted, as it leaves us with precious information on one of the greatest enemies of the Imperium, there are still enough traces left to reconstitute the path that led Roboute Guilliman from being one of the greatest Primarchs to the worst danger the Imperium ever faced.

After the Dark Gods stole the Primarchs from the Master of Mankind, one of them landed on the world of Macragge, in the galactic Eastern Fringe. Once the seat of power in an empire that spanned hundreds of star systems, Macragge had endured the Age of Strife relatively well, though its galactic glory had long passed. Its people had managed to preserve much of the lore of the Age of Technology, and were even capable of short-range Warp travel, which enabled them to keep in contact with a handful of other systems. The riches of the world were plentiful enough to prevent the ruthless exploitation that has ruined the ecosystem of so many worlds, and it was devoid of any native predators that could endanger its population. Still, the planet was divided between rival nations, and political and military feuds were common.

There, the life-pod was found by a group of noblemen on a hunting expedition. The leader of the group, named Konnor Guilliman, recognized it as a piece of advanced technology, and when he saw the perfectly formed baby inside it, the unmarried, childless man decided to adopt him into his household. After bringing the child back to his estate in the city of Magna Macragge Civitas, the greatest power on the planet, he named him Roboute, and began raising him as his heir.

What little is known about Roboute's foster father depicts him as an honorable man, dedicated to the people of Macragge and the prosperity of the kingdom to which he was one of two Consuls – an office of supreme authority which was, to avoid the rise of a tyrant, shared by two men at all times. Under the best tutors his father's wealth and prestige could procure, the child quickly grew both strong and wise, learning all that others had taken years to master in a matter of weeks.

But Konnor's integrity was not shared by all his colleagues in the power structure of Macragge City, and as Roboute neared his fifteenth year, his father's co-Consul, a man named Gallan, began to plot. Gallan knew of Roboute, and he feared the young giant's power even more than he feared Konnor's political and military might. Gallan was an ally of the state's old aristocracy, whose power had been steadily decreasing ever since Konnor's rise to power and his promulgation of more and more progressive laws. These nobles, whose wealth rested on the near-slavery of thousands of indentured workers, refused to see their centuries-old control of Macragge escape their grasp, but they did not dare strike while there was chance that Roboute might stand against them.

It was a tradition for Macragge's ruling elite to send their young men off to war when they became of age, so that they would learn the values of a soldier and help expand the dominion of the city-state. Gallan arranged for Roboute to be sent in the north of Macragge, to the land of Illyrium, from which tribes of barbarians had raided the territory of Magna Macragge Civitas for generations. It was a most dangerous assignment, but one Roboute willingly accepted, for he feared no mortal man, and was eager to prove his worth to his foster father and the rest of the people of Macragge.

As would have been expected, Roboute quickly distinguished himself in the north, earning the respect of both the men fighting alongside him and the tribes themselves. His fighting prowess was admired by the proud savages, and several tribes willingly submitted to him, joining side with those they had raided for centuries in return for the honor of fighting at the side of a warrior such as Roboute. Soon, a vast portion of Illyrium was under his control, and the leaders of the remaining tribes had called for negotiations in order to join this new province, rather than face him in battle.

Roboute stopped mid-speech as the entrance to the tent was suddenly slapped open, admitting a man clad in pitted armor, his flesh pale and covered in sweat, with feverous eyes that locked onto the son of Konnor at once. The super-sensitive nose of the young lord could smell blood and smoke on the man, and his keen eyes noted that, beneath the armor – which didn't really fit him, and bore more traces of blood, as if he had taken it from a corpse – the newcomer wore the tunic of one of Macragge City's messengers.

The man stumbled toward him, the chieftains and sub-commanders instinctively giving him space. He finally crashed on his knees before Roboute, out of breath. Despite his obvious exertion, he forced himself to look up, and spoke words that would haunt Roboute for decades to come :

'The city … is burning … your father … needs you … my lord …'

But just as Guilliman was starting the meeting that would hopefully bring peace to a quadrant of the world that hadn't known it for centuries, word reached him from Macragge City. Civil war had broken out in the ancient city. Mobs were rampaging through the streets, the Senate had been burned to the ground, and Konnor's estate was under attack. Enraged, Roboute postponed the negotiations and led his army – both the professional soldiers from the city and the warriors who had joined him in the north – back to Magna Macragge Civitas.

After several weeks of travel at full speed, he found the city still burning, though more than two months had passed since the beginning of the hostilities. Forces loyal to the republic were fighting against blood-crazed mobs and rebellious forces, but there were no lines of battle, no ordered regiments clashing against each other. For countless years, war on Macragge had been considered a science, even sometimes an art : even the barbarian tribes of the north had their own savage code of honor, forbidding the murder of non-combatants and other depraved acts of war. Yet now the people saw the true face of that hideous beast. Already tens of thousands were dead, killed by sword, bow, or burning alive in their homes as they were consumed by the flames set off by arsonists. Absolute chaos reigned in Magna Macragge Civitas as looters, thugs and rapists roamed the streets, with only a few pockets of order holding out against the insanity of it all. Konnor's estate itself was besieged by hordes of armsmen, reinforced by brigands brought from the wilderness around the city by the promises of gold and plunder.

The sky was red, the light of the fires reflecting on the black clouds that emanated from the burning city.

Roboute had come here many times in the past. This place, atop one of the hills surrounding Magna Macragge Civitas, gave a view of the great city that had never failed to make him wonder at the magnificence that Mankind had achieved on this world.

Now, it showed him what had happened in his absence. The poorer quarters had suffered the worst – most houses there were made of wood and not of stone, and the fires had spread the most quickly there. But the rich quarters had been the ones most targeted by the looters, and even now Roboute's ears could pick up the sounds of battle as the rioters fought what few survivors hid there as well as each other. The great rotunda, where the senators of Macragge had gathered for hundreds of years, had been reduced to fire-blackened rubble, and the great libraries were spitting clouds of ash into the night as the wind passed through their destroyed doors.

And there was something more, something that tugged at his subconscious. Something that …

The messenger. He had claimed to have left the city as soon as the rioting began, but upon seeing the extent of the desolation, Guilliman suddenly realized that the numbers didn't add up. They had rushed back here as fast as possible, killing many beasts of burden and leaving many of their slowest units behind in the process. Even a professional army, in full control of the streets, would have been unable to raze the colossal city in such a short time … and yet there was barely a building remaining standing in Magna Macragge Civitas.

A cold sensation ran down his back as he contemplated matters darker than even the blackened sky, and he felt as if he could hear the sound of cruel laughter in the screams of the dying city.

Enraged, Guilliman stormed through the city and toward his father's domain, tearing to pieces all who dared to try to stop him. Even as fury threatened to overcome him, however, he remembered his duty, and ordered his trusted commanders away from his own advance, tasking them with restoring order across the burning city. But it was far too late – the journey back to the city had taken too long. When he arrived to the estate, Roboute found nothing but burned out ruins, and the desecrated cadaver of his foster father. It is said that the young Primarch found the head of his father on a pike where the doors of the mansion had once stood, left there as one last insult to the man by his murderers.

While the death of his adoptive father was a terrible blow to Roboute, far more terrible were the news that his nurse, a woman named Euten, was among the dead. She was the one who had cared for him in the few years he had spent as a child, effectively his surrogate mother – a gift few of the Primarchs ever had. Her demise caused him great personal sorrow, and is believed to have been the catalyst for the string of executions that Guilliman ordered once the riots had been put down and order restored.

Through thorough interrogation – some might say torture and point at this as the start of Guilliman's downfall, though all members of the Inquisition deal in worse things at some point in their service without being consumed by the Ruinous Powers – Roboute quickly reconstructed what had happened. Gallan and his cohorts had attempted to kill Konnor at the Senate, after ensuring most of his guards would be busy dealing with the riots. They had known that Roboute's foster father would immediately send his men to quell the chaos in the streets rather than see to his own safety, and they had used his selflessness against him. Yet even so, they had failed at their assassination attempt, and Konnor had managed to retreat to his estate. Then, while the nobles' armed troops clashed against each other, the drunken mobs had gone out of control, and the whole city had gone up in flames.

Not a single one of the ringleaders behind the riots and the attack on Konnor's estate was spared. They died not by the sword or poison, as was their right as noblemen, but hung like common criminals, in full view of the vengeful populace, who acclaimed Roboute as his father's successor and the rightful ruler of Macragge Civitas. Yet he was ruler of a ruin, for almost nothing remained of the city's infrastructure, and with winter approaching, time was short if a famine was to be avoided. Using his gift for logistics and the well-supplied stores of the executed nobles, Roboute managed to see his people through the winter, and began rebuilding what had been lost. Under his control, Macragge Civitas rose from the ashes of its destruction stronger than ever. Tribes from the north came to replace the losses in population, bringing with them their warrior traditions.

In the years that followed, Guilliman brought all of Macragge under his control. With ruthless political acumen, he made the other noble houses of Macragge Civitas follow his leadership, and led a rapid campaign of extension. By means both diplomatic and military, he united all of the nations on the planet. Technologies which had been previously jealously guarded by the noble caste were instead spread out and studied, and Macragge entered a new golden age. Once the whole world was under his control, Roboute turned his attention towards the other worlds that had once been part of the old Kingdom of Ultramar. Declaring that Kingdom reborn, Roboute pursued his campaign among the stars, bringing world after world into the embrace of his fledgling star empire through the same mix of diplomacy and military conquest that had served him well on his adoptive homeworld.

Thirty years after the unification of Macragge, Roboute ruled over more than a hundred worlds, and his borders were rapidly expanding. It was as he was returning to Macragge after another successive campaign that the Emperor finally reached His son's adoptive homeworld, His fleet emerging from the Warp at the edge of the system, sending greetings toward the planet.

During the Great Crusade, the Emperor had been looking for His lost sons, finding them one by one and reuniting them with the Legions He had created in their images. How He was able to search for them in the immensity of space is unknown – many believe that He could trace their presence in the Empyrean somehow – but it is known that the Master of Mankind had known the location of Roboute for years before they finally met. However, a powerful Warp Storm around Ultramar had prevented the Imperial ships from reaching the Primarch, and the Emperor had been forced to wait for them to dissipate. In hindsight, it is likely that these storms were created by the Archenemy, as part of their plot to eventually turn Roboute against his father.

At first, it seemed that tragedy was about to strike, as Macragge's fleet and orbital defenses reacted to the sudden appearance of such a massive number of unknown vessels by preparing to fight. But the Emperor reached out to the people of Macragge, claiming that He was looking for His son and meant no harm to them. Accepting to meet, Roboute recognized his father at once when he laid eyes upon Him. The two of them discussed the Emperor's plans for the galaxy and Mankind's place within it, and Roboute agreed to add his Kingdom to the Imperium and take command of the Adeptus Astartes Legion that the Emperor had created from his gene-seed. He insisted, however, that Ultramar remain under his own control, at least for the time it would take to properly integrate it into the greater Imperium. The Emperor accepted, seeing it as the best way to bring more than a hundred worlds into His domain without bloodshed. However, this acceptance would end up having dark consequences.

The Great Crusade

'You are more than warriors. Warriors fight for glory, for personal power and wealth – at best, they fight for what they believe is right, forcing their own ideals upon those around them. You have sacrificed everything on the alter of Mankind's destiny, to serve the ideals of the Great Crusade and help create the Imperium. You are part of a whole far greater than the sum of its parts.

You are also more than soldiers. Soldiers fight because they had ordered to. Sometimes it is because they trust those giving them orders, other times because they have no choice but to obey or face punishment. But you follow me because my blood flows through your veins, and you follow your commanders because they are your brothers.'

Roboute Guilliman, upon taking command of the Thirteenth Legion

Upon being reunited with his sons, Roboute named them "the Ultramarines", in what many saw a sign of arrogance and dangerous provincialism. But the Emperor allowed it, as a reward for what His son had achieved before being reunited with Him, and that was the end of the argument. The first thing he did with his newly gained armies was to continue the expansion of the Kingdom of Ultramar, learning how to best deploy Astartes while bringing world after world into the embrace of his galactic fiefdom. Under Guilliman's rule and with the aid of the Imperium's resources and technology, the Five Hundred Worlds became one of the most prosperous regions of the Imperium, bringing thousands of regiments of the Imperial Army to the Great Crusade.

Like several other Legions, the recruits used during the Thirteenth's creation came from all over Terra – but in their case, it was only geographically the case. While some other Legions took aspirants from all ways of life, the Thirteenth was formed of the children of these tribes which had resisted the Unification the most harshly, often to the bitter end. Thousands of children were taken from the refugee camps where the last of these tribes' people remained, effectively condemning many of them to extinction. Though this might appear ruthless, this move ensured that the potential seeds of rebellion would be removed before they could grow, and integrate the vigor and war-like nature of these tribes into the Imperium's service. However, in hindsight, it might also have been one of the reason why so many veteran Ultramarines were ready to rebel against the Emperor. In the other Traitor Legions, most ancients opposed the rebellion, but that wasn't the case when the Thirteenth was concerned. It is possible that, despite all the conditioning that was part of their induction, some part of them might have remembered the fate of their mortal families.

' Hatred feeds on itself, growing ever stronger as the grudges pass from one generation to the next. As Astartes, it is  y our duty to break that vicious cycle. We bear the hatred of those we force into compliance, and stand so far above their reach that  revenge cannot even be considered. In that way is the cycle of hatred broken.'

Attributed to Primarch Roboute Guilliman

When Roboute took command, the flux of recruits began to come almost exclusively from Ultramar. The firsts to join the Legion were the descendants of the tribes that Guilliman had brought with him from the north when he had marched on Macragge Civitas. For decades, they had been his personal enforcers, those of his forces that he trusted above all, and they quickly proved themselves among the Ultramarines. The sheer size of the Kingdom of Ultramar allowed the Ultramarines to have both quantity and quality in their recruits, and the numbers of the Thirteenth Legion quickly soared even as their tally of victories continued to increase.

However, a dark mood remained on the Legion. Guilliman knew that his sons still bore the scars of an event that had occurred before he took command : the Osiris Cluster Rebellion.

A few years before Guilliman met the Emperor, the Thirteenth Legion was deployed to the Osiris Cluster, where the human population, which had been peacefully integrated into the Imperium years before, had suddenly risen in rebellion. The Astartes had prepared a strike on the world of Septus XII that would slay the leaders of the rebellion and hopefully force the rest of the population into submission, but when they launched their attack, they discovered the true nature of the Osiris Cluster Rebellion. The population hurled itself at the Legionaries with dead eyes and makeshift weaponry, uncaring of the losses the Space Marines inflicted. While the Legion's elite was locked in battle with an enemy that outnumbered them a ten thousand to one, the true foe revealed itself as a fleet of hourglass-shaped xenos warship entered the battle. The mind-controlling aliens that would come to be called the Osirian Psybrids had finally joined the fray.

The Osirian Psybrids

M any were the horrors of the Long Night, when the Warp Storms bred by the decadence of the Eldar Empire and the rise of psykers isolated human worlds from one another.  During the Great Crusade, these ancient threats were crushed mercilessly beneath the Emperor's boot, but only at great cost. The xenos lifeforms known as the Osirian Psybrids were one such threats, and their power was immense.

The Psybrids were tall but thin creatures, clad in bio-mechanical suits of armor,  that breathed a combination of gases toxic to any human Their physical form was barely material, instead half-way between corporeal and gaseous. They communicated by telepathy, though no human psyker was ever able to understand their inhuman minds.  Each of them possessed tremendous psychic power, which probably derivative from their diet : the living brains of sentient beings.  They could break the will of most sentient beings, turning them into empty-minded puppets, and unleash warp-fire upon those of their foes who could resist them.

One shudders to imagine how a species with a diet such as the Psybrids could come to evolve on any world of the galaxy,  but  d espite the best efforts of the Imperium's researchers, their origin remains a mystery . When the Imperium encountered them during the Great Crusade, they were a nomadic species, living in their great voidships as they journeyed from world to world. To sate their appetite, the Psybrids ravaged countless  civilized planets . Each time their methods were the same : first, they brewed chaos and disorder among their prey through their mind-control abilities. Then, once their target was weakened, they took a more direct approach, enslaving as many of the population as they could before revealing themselves. Those who could resist their influence – those with even a spark of psychic potential – were captured and brought to the xenos' ships, where their brains were the finest delicacy. It is unknown how many human worlds were lost to their depredation during the Long Night, as there is little to differentiate their atrocities from those of any number of other predatory species. But the Psybrids did not only target Humanity : all sentients were prey to them. Even the Eldar, who at the time ruled the galaxy with an unchallenged grip, lost some of their number to the Psybrids' hunger. Had the Fall not brought the  children of Isha  to ruin, there is little doubt that the might of their empire would have been brought to bear against the Psybrids in time.

In the ensuing chaos, Lord Commander Gren Vosotho, the Legion Master of the Thirteenth since its foundation, had been slain, alongside most of the Legion's veterans. The chain of command was decimated, and young Chapter Master Marius Gage ended up in command. He ordered a withdrawal from the Septus system, but the Osirian Psybrids still had an ace in the hole : the brainwashed forces of the Imperial Navy in the Cluster, which ambushed the retreating Legionary vessels. By the time the Thirteenth reached safe territory, almost a third of its forces had been lost in the most devastating defeat ever suffered by a Legion at this point in time. To worsen the damage to the Legion's morale, by the time they returned to the Osiris Cluster with appropriate equipment and reinforcements, the worlds had become mass graves, filled with the corpses of the Psybrids' discarded servants.

Ever since that disaster, the Thirteenth Legion had been seeking the Osirian Psybrids, thirsting for revenge. But despite all the resources at their disposal, their search had been in vain, and the sense of humiliation festered in their hearts, breeding shame and anger. The Primarch of the Ultramarines knew that the only way his sons could be purged of their past was to find and destroy the Psybrids once and for all. Finding the xenos was part of that goal, but it would only be of use if they had a plan to destroy the creatures.

So Roboute threw himself into the study of what little was known of the Osirian Psybrids. A handful of corpses had been collected in the battle of Septus XII, and with the Primarch's authority, they were released from the Mechanicum's care to be studied in person by the Legion's father. From these lifeless bodies, the Primarch deduced the likeliest way their minds worked, and from the tactical data, he extrapolated their reasoning and cultural bias. Roboute also conversed with his Librarians at length, and asked them to search the Warp for any psychic trace of the Psybrids. Finally, soon after the reunification of the Five Hundred Worlds was completed, a lead presented itself. The Psybrids had been seen in the Eurydice system, where a force of the Twelfth Legion had been battling the Orks which had come from a nearby Ork empire to raid and destroy Imperial settlements. An astropathic message from the War Hounds' commander, cut short by Warp interference, warned the Imperium of the appearance of the tell-tale hourglass-shaped ships, and asked for reinforcements.

The full might of the Ultramarines was gathered to answer that call for help, though the sons of Guilliman gave little thought for their cousins' fate, so obsessed were they with the prospect of avenging their dead at last. When they arrived, they found that the Psybrids had come to the system to enslave the Orks, and had already managed to seize control of nearly half of the present Waaagh ! while the other half fought furiously against its own brethren and their puppet masters, who had been reinforced by more of their own ships as well as others from a variety of xenos species, all enslaved to the will of the Psybrids. The whole system was filled with warships fighting one another, the Orks showing surprising cohesion when faced with the Psybrids' threat. The War Hounds were found on one of the system's moons, where their ship had crashed after being shot down by the Psybrids' weapons, and despite their leader's insistence that they be part of the offensive, they were denied and sent back to their Legion aboard one of the smaller ships of the fleet. This was Ultramarines business, and the Avenging Son intended for his forces to deal with it alone.

With overwhelming strength, Guilliman's fleet forced its way through the ships of the Orks, both enslaved and free-willed, and reached the Psybrids' own vessels. With the Primarch himself leading them, the Ultramarines began one of the greatest boarding actions ever performed in the history of the Legions. They brought the battle aboard the Psybrids' ships, leaving a trail of devastation in their corridors, destroying life-support systems and the infernal machinery that kept their stocks of still-living heads alive for consumption. At the heart of the greatest ship, Guilliman himself fought against the leader of the xenos, a creature of near godlike power recorded in the archives of the Thirteenth Legion as the Psybrid-King.

The Primarch stood alone against the creature, bleeding from a dozen wounds taken on his way to this particular chamber. The toxic atmosphere of the Psybrid vessel was pouring into his armor through the rents that had been opened in it by the xenos' attacks, but Roboute's enhanced physiology was keeping their effects at bay.

Baleful fire was engulfing him, even as he struggled to get closer to his titanic foe so that he might tear it down with his power gauntlets. Each step closer to the creature was more agonizing than the last, and he could feel the heat spreading through his body as his metabolism worked overtime to repair the damage to his flesh almost as soon as it was inflicted. But despite his defiance, despite the fact that would not – could not – stop, the bitter truth remained obvious :

He couldn't defeat the Psybrid-King. Unlike his brother Magnus, his talents laid not in warp-craft, but in tactics and logistics, and they were useless to him now. His warriors had been killed on his way to this place where he had deduced the enemy leader must be, his handful of Librarians slain one by one by the aliens' superior psychic might. Alone, with nothing to shield him from the creature's powers, he could feel even his mind begin to buckle under the pressure of the Psybrid-King's mental assault.

He needed power, power of a more brutal, direct kind than that which he already possessed. He needed …

Something burst in his mind, like some dam finally breaking, releasing a great flood that had so far been contained. With a scream of agony, twin arcs of blue lightning shot out of the Primarch's eyes, encompassing his body in a protective bubble that repulsed the xenos' attacks. With a roar of primal pain and fury, Roboute resumed his charge, and the two Gauntlets of Ultramar pierced right through the ethereal body of the Psybrid-King, killing the creature instantly. As its corpse tumbled to the floor, Roboute fell to his knees, his hands raised to cover his face while his mind whirled with the implications of what had just happened.

And even as he considered what to do now, he heard, as if from a great distance, a familiar laughter …

After the death of the Psybrid-King, the rest of the Osirian xenos quickly succumbed, many of them struck down by some psychic ill as their leader fell. As the Ultramarines returned to their ships, the xenos vessels were bombarded relentlessly for hours, the whole fleet on the lookout for any escape craft trying to flee the devastation. Once no life-sign remained in the Osirian vessels, Guilliman ordered them to be dragged and thrown into the system's star, erasing any trace of the creatures' existence. Even as they executed the orders of their liege, the Ultramarines felt the wound on their pride heal as their hated foe was not just defeated, but utterly exterminated. When they fell upon the remaining Orks, it was with a vigour and a sense of purpose they had not known since the battle of Septus XII. Their victory after so long brooding over their losses at the Psybrids' hands reinforced the loyalty and esteem of the Thirteenth for its Primarch considerably. Thousands of Ultramarines died in the operation, but the threat of the Osirian Psybrids was wiped out forever – there has never been any contact with Psybrid survivors since the Battle of Eurydice.

That event left a mark on Roboute. He had witnessed the true horror that the Emperor sought to protect Mankind from with the construction of the Imperium, as well as the power lurking within the Warp. Determined that his Legion would be capable of fighting such threats in the future, he gave greater importance to the Librarium of the Ultramarines, increasing its size and the authority of its members.

With the honor of the Thirteenth Legion restored by the Psybrids' extermination, the Ultramarines returned to the Great Crusade with renewed fervour, determined to prove their worth to the gene-sire that had wiped out their shame. In the following decades, thousands of worlds were reclaimed by the sons of Guilliman, often with little civilian losses. Guilliman's mastery of diplomacy was passed on to his Legion, and most Chapter Masters of the Ultramarines thought it their duty to only use strength to bring compliance to a human world when all other options had already failed. Though this method took more time than outright conquest, the sheer number of Ultramarines in existence allowed the Legion to accumulate a tally of compliances few others could match.

Many in the Imperium saw the Ultramarines as the greatest of the Space Marines Legions, the one embodying the ideals of the Great Crusade above all others. Of course, none were foolish enough to say so where other Legionaries could hear them, but the Ultramarines were aware of their standing and some of them flaunted it in the face of their cousins. When Alpharius was found and the Alpha Legion joined the Great Crusade openly, it is said the Guilliman mocked his youngest brother by claiming that Alpharius would never be able to match his own tally of conquests. This humiliation is believed to have been the cause for Alpharius turning to darker methods of conquest, until Konrad Curze set him back on the right path. But though the youngest Primarch would come to see the wisdom of the Saviour of Nostramo, the antipathy between Guilliman and Alpharius would endure.

Other Primarchs were put off by the Ultramarines' superior attitude. Angron and Perturabo, who knew war to be an ugly business that had nothing glorious about it, were uneasy when they saw the parades and war celebrations of the Thirteenth. But apart from them, Guilliman was held in high esteem by his brothers, who saw the Five Hundred Worlds as an example of what the Imperium could be : ordered, prosperous, and dutiful. Yes, the Ultramarines were proud, but they were hardly alone in that, and were these not times one could rightfully be proud to be part of ?

When, after two hundred years of leading the Great Crusade from the front, the Emperor announced that He would return to Terra, Guilliman was surprised. Like all Primarchs, he had assumed their father would oversee the Great Crusade to its glorious end, when all the stars were held in Man's unchallenged grip. But what really angered Guilliman was the choice of Horus to replace the Emperor as the leader of the Great Crusade. Roboute respected and loved his brother – as was said many times, it was impossible not to love Horus. But he saw the First Primarch as more of a champion, a being of great power and grandeur that was suited to win epic victories, but less suited to the management of thousands of smaller operations at the same time. Roboute believed that he would have been a better choice as the Warmaster, and he made his opinion known during the Triumph of Ullanor. Still, the Emperor didn't budge on His choice, and Guilliman reluctantly bowed to his father's decision.

Though the conflict between Guilliman and his father had occurred in private, the Avenging Son still felt humiliated by Horus being elevated above him. While submitting his Legion to Horus' authority, Guilliman chose to take his own personal force, the 12th Expeditionary Fleet, on a journey to unknown space, away from Horus' control. The Warmaster authorized it, believing that his brother merely needed time for his anger to cool off and the wound to his pride to heal. But neither of the two Primarchs knew just where Guilliman's travels would lead him : to the very gates of Hell, and beyond. For Guilliman had set course toward the uncharted regions of the galactic core, and his path would bring him to the ill-famed world of Cadia.

The Shadow of Cadia

Cadia, the Gate of Hell

First discovered by Mankind during the First Exodus, Cadia stands at the threshold of the spatial anomaly known across the entire galaxy as the Eye of Terror. Its skies are tainted violet by the nearness of the Warp Storm, and any human born on the planet's ground has pupils of the same color, even if the mother arrived on the world literally minutes before giving birth. After decades of experiments, the Inquisition has concluded that this mutation does not damage the soul of the carriers in any way. However, Cadia's human population is also subject to a rate of mutation far superior to that observed in the rest of the Emperor's domain, even on the other worlds forming the Iron Cages.

Cadia sits in the path of the only known stable Warp route out of the Eye of Terror. While there are countless other paths out of this cesspool of damnation, all of them are either unstable, temporary, too small for a fleet to pass through, or any combination of the three. The only way for a united fleet to leave the Eye of Terror and unleash a Black Crusade upon the galaxy is through the Cadian Gate. For that reason, the planet is the crown of the Iron Cage surrounding the Eye. Thousands of Iron Warriors and hundreds of thousands of Imperial Guardsmen defend it at all times, and not a single year passes without at least one engagement, either against Chaos raiders attempting to slip through, or against one of the many cults on the planet itself. A dozen Inquisitors of the Ordo Hereticus are permanently stationed on the planet, but even they struggle to prevent heresy from engulfing the world.

By all rights, the planet should have been engulfed into the Eye of Terror long ago. It is believed that the reason why it remains in realspace is the thousands of pylons of unknown origin that are scattered across its surface. One kilometer tall and half-buried beneath the planet's surface, these devices keep the tide of the Warp at bay, but cannot stop its influence completely. The Ordo Xenos has studied them for centuries, but does not dare perform experiments that could disturb them and risk the loss of Cadia to the tides of the Eye.

Despite centuries of investigation, there is only one known account of what happened when the 12th Expeditionary Fleet arrived in the Cadian System. As was only fitting for an Expeditionary Fleet commanded by a Primarch, many remembrancers accompanied the 12th, and one of them wrote his (or her, for we have never uncovered the remembrancer's identity) version of the events. In later years, when the galaxy burned with the first of Roboute's Heresy, this text would be leaked to the Imperium, casting some light over the events that led to Guilliman's fall to Chaos. Through this text and the Thousand Sons' divinations, it has been possible to reconstitute most of what happened.

No one knows what motivated Guilliman's decision to go to the galactic core, out of the hundreds of destination he could have picked that would have put him out of Horus' reach. Perhaps he came upon ancient records from the Dark Age of Technology, which spoke of colony ships being sent to this region of space, and hoped to bring more human populations to the fold of the Imperium. But it is clear that the Dark Gods guided him, with his knowledge or not, for when his fleet finally emerged from the Warp after a long and difficult journey, they were ready for him.

Cadia had become infested with creatures from the Warp, which had all but entirely consumed the planet's human population. The moment the Geller fields of the fleet went down, astropaths and Librarians alike began to scream as they sensed the evil that had overwhelmed the planet. They had met such things before, during the Great Crusade : on worlds where alpha-level psykers had lost control of their powers and burst apart, creating gateways into the Warp from which psychic predators emerged. Cadia was a world of abominations, and Guilliman ordered his fleet to advance toward the planet so that it might be purged from orbit. The humans that remained on the world couldn't be saved – there were literally billions of Warp-born creatures on Cadia – but the Ultramarines could at least put them out of their misery.

However, even as the fleet prepared to enact Exterminatus, another fleet appeared in the system, far beyond the Mandeville point and right in the middle of the Imperial formation, outnumbering the hundred vessels Guilliman had brought with him almost three to one. These ships were twisted horrors, ancient hulks from a dozen cultures lost to the Warp over the ages and reshaped by the dark powers that dwell there. According the the psychically-sensitives among the Imperial fleet, they were crewed not by mortal beings, but by creatures from the Empyrean. Their weapons didn't fire shells of metal or rays of laser, but the unholy energies of the Warp and swarms of void-flying Neverborn. Immediately after their appearance, they engaged the Ultramarines and their allies.

Guilliman reacted quickly to this new threat, commanding his fleet to move against the abominations in their midst, devising patterns of attacks on the fly. But the daemonships could jump in and out of the Warp at will, avoiding being surrounded and making the usual approach of the Ultramarines to void warfare completely irrelevant. Then, the daemonships sent boarding parties on the Imperial vessels, destroying many of them when their Astartes guardians failed to protect the vital sections of their ships.

Even as Guilliman was fighting against the Neverborn which had manifested aboard his flagship, the Macragge's Honour, he directed his fleet, somehow figuring out the patterns in the Warp-born armada's vanishing tricks. He commanded his ships to fire at empty space, only for the shells to hit straight into daemonships that had just re-materialized.

That laugh, thought the Primarch. I know that laugh …

The leering voice of the creature came from everywhere and nowhere as Guilliman fought his way across the sea of twisted flesh and malformed bones. It echoed in his skull and burned his soul.

'Yes, Roboute. It is I. Do you remember me ? When last we spoke, I was disguised as one of your mortal servants, warning you about all that you had lost … The look on your face when you learned about it was priceless !'

Roboute tried to locate the origin of the voice even as he continued to advance through the ocean of Warp-born beings. Despite his inhuman hearing, he failed : the voice registered to his senses as if coming from every shadow around him.

'It was so easy. I whispered in their ears, telling them what they wanted to hear, and they listened. They were so eager, so hungry for power and wealth, like all humans. I spurred their instincts, drove the beast within all of them into a frenzy … in the end, I didn't even have to force any of their hands. They did it all willingly, while you were fighting to protect them. The third one you had executed, do you remember him ? I must confess, I forgot his name. But I remember that he was the one who killed that pitiful creature you called a mother.'

'You will die for this,' the Primarch growled as he crushed another creature with the Gauntlets of Ultramar. 'And before that, you will suffer. I swear it ! Name yourself and face me, daemon !'

After near half the daemonships had been reduced to flaming hulks of corrupted steel and tainted flesh, the entity commanding the daemonic armada made itself known to the Primarch. Reaching through the Warp to touch Guilliman's mind, it presented itself as Be'lakor, Firstborn Son of Chaos and Master of Shadows.

Be'lakor, the Master of Shadows

Little is known of the Daemon Prince that claims the name of Be'lakor, even by the highest echelons of the Ordo Malleus and the hallowed Grey Knights. Those who attempt to investigate his nature are often discovered insane, dead in their studies, or simply vanish and are never heard of again, all of their research gone or destroyed. What little lore has been preserved remains on Titan, beyond even the reach of the self-proclaimed Master of Shadows.

Be'lakor is incredibly ancient, even by the standards of immortal daemons. Traces of his influence have been found in the ruins of alien civilizations that went extinct millenia before Mankind first left Terra – and it probably isn't a coincidence that they died out soon after the Master of Shadows reached out to them. He is even believed to be the first Daemon Prince : the first sentient being to have ever been transformed by the Dark Gods, shedding his mortality to become an immortal lord of the Warp. According to this theory, he was elevated by the four Ruinous Powers in concert, and for a time used the fact that he was the only one of his kind at his advantage, gaining more and more power in return for the services he performed for the Dark Gods. But soon, as is their way, the Dark Gods grew bored and sought new toys – toys which would be wholly theirs, and not shared with their brothers. They elevated new Daemon Princes, and Be'lakor power waned as the energies of Ruin were no longer condensed within a single vessel.

Despite this weakening of his powers, Be'lakor remains one of the most powerful Daemon Princes in existence. Jealous of those who have replaced him in the Dark Gods' esteem, he seeks to regain his power of old, to be once more raised above all other servants of Chaos as their unquestioned master. His pride is truly monstrous, and on more than one occasion it has proven to be his undoing. The greatest lords of the Ordo Malleus, those who know of this creature's existence, theorize that the Dark Gods have in truth abandoned their once-champion, discarding him like so many other proud Lords of Chaos.

Ever since the part Be'lakor took in the fall of Guilliman, he had been a thorn in the side of the Imperium. But there are also been recorded occurrences of him acting against the interest of Chaos, especially when the Ultramarines are concerned. He takes a great pleasure in slaying the Champions of the Chaos Gods among them, proving his superiority over the scions of the one who was chosen over him as the supreme leader of Chaos during the Heresy. It is most likely that he remembers his fate at the Arch-Traitor's hand, and still seeks to avenge himself upon all of Guilliman's progeny, proving once again that one of the Imperium's greatest assets in the war against Chaos is the division in its ranks.

Be'lakor revealed to Guilliman that he had been the one behind the eruption of civil war on Macragge which had led to the death of the Primarch's foster family, decades ago, and taunted Guilliman over his powerlessness to prevent it. He even claimed that the soul of both Konnor and Euten were in his grasp, and that he drew both power and amusement from their eternal torment. Enraged beyond measure, the Avenging Son vowed to destroy the creature, only for the Master of Shadows to withdraw his forces back through the Cadian Gate and into the Eye of Terror, daring Guilliman to follow.

It is unknown whether Guilliman's next decision was entirely motivated by rage and sorrow. It is possible that, having witnessed the power of the daemon armada, he believed it to be too dangerous to be allowed to escape and return to attack the Imperium at a later date. The previous disaster his Legion had faced when it had faced the Osirian Psybrids, and the desolation they had wrecked before being exterminated, might have played a part in his reasoning as well. But whatever his motives, Roboute ordered the 12th Expeditionary Fleet to pursue the daemonic ships into the great Warp Storm. Many of his sub-commanders – and near all the Navigators of the fleet – advised against such a course of action, but the Avenging Son ignored them all.

We have little details on what happened to the 12th Expeditionary Fleet in the Eye. The nameless remembrancer's account turns into metaphors and symbolic depictions at this point, probably reflecting the author's own limited perception of the madness surrounding him. From what can be understood without risks to one's sanity and soul, Guilliman led his forces across the width and breadth of the Eye, hunting down Be'lakor while the Master of Shadows remained always just one step beyond his reach. The will of the Primarch opened the tumultuous seas of the Eye before the fleet, or maybe the Dark Gods allowed him relatively safe passage. Nonetheless, countless crew members were lost to insanity or the depredations of Neverborn slipping past the ships' ever-raised Geller Fields.

During that fearsome journey, the Ultramarines fought against Be'lakor's forces on several daemon worlds, when the Librarians sensed the presence of the Firstborn on the world. Each time, however, their quarry would escape, and each time, less warriors would return intact from the ordeal – or return at all. Mutations began to appear on those Ultramarines who fought under the baleful skies of daemon worlds, and all suffered under the psychic weight of Slaanesh's echoing birth-cry. In each such battle, Guilliman led his men from the front, eager to confront the Master of Shadows. But as his goal eluded him time and again, the horror of his surroundings slowly ate at his resolve and mind. Entire subjective years passed between each battle, and still Guilliman fought, his sons following him loyally despite their increasing losses, convinced that the evil they were pursuing could not be allowed to exist.

Walking the graveyard of the Eldar Empire, Roboute came to learn the secret of the Fall : how, through their indulgence and excess, the children of Isha had created a god that consumed their souls when it awoke. He saw indisputable proof of the existence of the Dark Gods and their legions of daemons, contrary to what the Imperial Truth claimed. He was also shown visions of the Imperium's future, where the ideals of the Great Crusade had been abandoned in favor of totalitarian oppression and the rule of unworthy souls in the name of a distant Emperor – a future where all traces of Guilliman's own legacy had been erased.

So it was that, as he pursued the tormentor of his foster parents' soul in the underworld, Roboute Guilliman began to believe that the Emperor had lied to His sons. That the glorious future He had promised for Mankind, one free of the shackles of faith and tyranny alike, was a lie. Slipping further and further into madness, Guilliman came to believe that as things stood, there were only two possible paths for Mankind. Either it would be destroyed in the manner of the Eldar, when uncontrolled psychic power gave birth to a new primordial entity, or all humans would be caged, their souls kept from shining too brightly through dictatorship in order to prevent them from creating this same entity. The Primarch thought that this latter path was the one his father intended for Mankind, and though it repulsed him, Guilliman admitted to himself that it was better than the alternative. It disgusted him that Mankind would have to return to primitive superstition so that it might survive, abandoning the vision of reason that governed the current age for the protection of ignorance.

But then, just as his faith in his father was vacillating, the Dark Gods reached out to Guilliman, and offered him a third option. As he was fighting yet again Be'lakor's armies, they presented him with another path. Mankind could master the powers of the Warp, they whispered. Humans could follow the path that the Eldar had been too cowardly to thread, and become the junction between the Empyrean and the Materium, shedding their mortal flesh to ascend into immortality and godly power. All Guilliman had to do was replaced his father on the Golden Throne and direct Mankind down that path.

Guilliman's decision to turn against his father wasn't immediate. In the long hours of the battle, his mind wandered, and the Primarch was torn between was seemed to him like two equally ignoble paths. In the end, however, he broke, and swore that he would save Mankind from the Emperor's flawed designs. At the moment when he gave up, his latent psychic abilities, dormant ever since his duel against the Psybrid-King, fully awoke. Using them, he tore a path through the daemonic hordes and finally confronted Be'lakor.

'At last,' said the Daemon Prince as the Primarch approached him, his aura aflame with new-found power. 'Finally, you have accepted the inevitable.'

'Yes,' admitted Guilliman. 'Now I know what I have to do.'

'And what do you have to do now, Avenging Son ?' asked the Master of Shadows, a smug smile on his face.

It was the Primarch's turn to smile – an expression unlike anything he had ever shown before, combining hopelessness, bitterness, and a cruel joy. The eyes of Guilliman were filled with a feverous light and his face was pale, as if he was under the assault of some disease.

'I have to kill you, Be'lakor.'

'What ?!'

With Be'lakor's defeat, the title of Dark Master of Chaos which had belonged to the daemon for untold aeons passed on to Guilliman. Immediately, the Neverborn legions that had been fighting the Ultramarines either fell to their knees in obedience or disappeared back into the aether. Then, four Greater Daemons manifested upon the deserted world, one representing each of the Dark Gods. Each of the daemonic lords offering a gift to Guilliman before departing – a combination of unholy knowledge and dark power – while the rest of the Ultramarines watched in awed silence. When he had received the last gift, Roboute addressed his sons. He told them of what he had learned, and asked if they would follow him as he took the actions necessary to ensure Mankind's survival. All of the Legionaries present, who had seen many of the things their Primarch had seen with their own eyes, agreed, and knelt once more before Roboute Guilliman, the next Emperor and saviour of Mankind.

With his new powers, Guilliman led the remnants of his fleet out of the Eye of Terror and back through the Cadian Gate. Of the fifty thousand Astartes that had followed him into the Eye of Terror, less than ten thousand remained, and all of them bore the marks of their sojourn in the Grave-Birth. On their path, a thousand of them found themselves further altered by the change of allegiance of their Primarch : they became Secondborn, sharing their flesh and soul with a creature of the Empyrean. They gained great power through their transformation, but were also afflicted with dark hungers, now preying upon the humans they had sworn to protect. The Librarians who had accompanied Guilliman into the Eye had also been changed by their ordeal : endless exposition to the whispers of Chaos had driven them insane, corrupting them with the promise of power and knowledge that could be used against the armies of the Firstborn Son. They had become Sorcerers of Chaos Undivided, their souls forfeited to the very powers they sought to master.

Upon emerging from the Eye, Guilliman was greeted by emissaries of the First Legion. He was shocked to learn that even though decades had passed from his point of view, it had only been a few days for the rest of the galaxy. Even more surprising to him was the fact that the Dark Angels knew of what had transpired within the Eye of Terror, and that their master Lion El'Jonson had learned the same truths as Guilliman long ago, and made a similar choice. The emissaries offered the allegiance of the First Legion to Guilliman's cause, and said that their master was eager to meet with his brother once more, so that he might explain what plans he had already set into motion, and discuss what else they might accomplish together.

'The roars of the Master of Shadows shook the very aether with their fury. Despite his defeat, the Firstborn of Chaos was mighty still, and he was calling out to his forebears, demanding that they return to him what he believed was rightfully his. He screamed and shouted, claiming that instead of kneeling to him as was planned, the Chosen Harbinger had taken from him the mantle of Dark Master of Chaos, which the princeling had held since he had been first created.

For a time, the observer was content to just watch, delighting in the anger of the foolish princeling. But the watcher had a mission of its own, bequeathed upon it by the Great Mutator Himself. Be'lakor yet had a place in the Great Game, and couldn't be allowed to remain here for the rest of eternity, demanding an audience that would never be granted – as amusing as that would be.

And so, the two-headed Lord of Change revealed its presence to the princeling, and told him that all had occurred according to the Four Kings' desires. These desires had not been the same as the princeling's, true, but in his ignorance, he had well fulfilled his role nonetheless.

Greater still than before was the rage of the princeling at the revelation that his sires had used him yet again in their games, and he vowed that he would prove himself more deserving of the mantle that had been taken from him. He would show the Four Kings that he and he alone was their rightful champion and heir, and all usurpers would be cast down before his throne.'

From the Codex Chaotica, First Chapter, One-hundred-and-eleventh Verse

The Heresy : First Among Traitors

'Throughout our history, thirteen has ever been regarded as an accursed number. In many of the old religions, there were twelve main gods and a thirteenth being regarded as evil. It evokes an unneeded addition to something already perfect, which can bring it down from within. For thousands of years of mysticism, it has been associated with treachery. Maybe we should have paid more attention to the wisdom of the ancients when we dismissed it all as superstition.'

Attributed to the Primarch Magnus

In the following years, the Primarch of the Ultramarines worked alongside his brother of the First Legion to prepare the ground for the Heresy. Though Guilliman was wholly turned to Chaos by the time he returned from the Eye of Terror, he knew that he couldn't turn openly against his father yet, even with the Dark Angels at his side. He was held in high regard among the Imperium's armies, but he held no formal authority greater than that of his brothers, and few would follow him in outright rebellion. He needed to gather allies, and to make sure that his own Legion would obey his orders when the time came. Those who had come with him to Cadia and into the Eye of Terror would obey his every command, but the bulk of the Ultramarines were dispersed across the galaxy, still ignorant of their Primarch's transformation. They had to be brought into the fold, and those who wouldn't accept the new truth of the Thirteenth Legion would need to be taken care of.

Guilliman returned to the Great Crusade, hiding his transformation with sorcery, while he scattered those of his sons who had been changed by the Eye to the confines of the galaxy, fighting wars far from the prying eyes of other Legions. Then, for several decades, he plotted and schemed. He sent agents to the rest of his Legion's Chapter, slowly introducing their commanders to the truths he had discovered in the Eye. Some were brought before the Primarch himself, who explained to them what he had seen and what he had to do. Most accepted to follow their liege lord, trusting in his wisdom even though the very notion of rebellion seemed unthinkable to them. It isn't difficult to guess what happened to those who refused to see things Guilliman's way.

All this time, the traitors were sheltered from the sight of the Thousand Sons, who screened the galaxy for threats from the Throneworld. A resurgence in Warp Storms had occluded much of the galaxy, making Warp travel longer and even more dangerous. Whole Expeditionary Fleets were lost to the Sea of Souls with all hands, though some of them later reappeared under the Arch-Traitor's banner – Guilliman must have spirited them away as he massed forces, or perhaps they were driven mad by their time in the Warp and came to embrace Chaos on their own.

In secret, Guilliman ordered his Apothecaries and gene-smiths to increase the numbers of his warriors even further. At that point in time, the Ultramarines were already one of the most numerous Legions, with only the Raven Guard being undoubtedly superior in numbers (if not in quality).

Some of the Legionaries created during this period of rapid expansion included new, forbidden sciences in their creation : the Evocatii. Kept far away from inquisitive eyes, some of the Evocatii appeared to be normal Legionaries, but were in fact cloned humans who had been artificially grown and aged. Others had their genetics mixed with those of alien species with powerful abilities, or even combined with the dark science of the Warp. These warriors were often little more than puppets, capable of following orders with discipline and efficiency, but utterly lacking in initiative, and appearing to the perceptions of Librarians as psychic blanks in the Sea of Souls. It is rumoured that a handful of Evocatii were created with the Pariah gene, in order to deploy them against loyalist Librarians – but no trustworthy record of such abominable creature exists.

It is believed that Guilliman secretly pushed his brothers to denounce Magnus as an heretical sorcerer, provoking the Emperor to order the Council of Nikaea. The Arch-Traitor didn't know what exactly his father's judgement would be, but was confident that he could use it to his advantage either way. If the Emperor allowed the Thousand Sons to continue their practices, it would drive the Wolf King in opposition to Him, and if He rebuked the sons of Magnus, they in turn might become vulnerable to Guilliman's persuasion. Given the important part that the Fifteenth Legion played in protecting Terra against the sorcery of the Dark Angels during the Heresy, it is clear that the Emperor's ultimate decision was the correct one, even if it did cost a lot.

The Spineam Coronam

More commonly called the Crown of Thorns in Lower Gothic, this organization is a foul legacy of the Arch-Traitor that had plagued the Imperium for ten thousand years. When Guilliman was planning his betrayal, he knew that not all of the Imperium would follow him, and he also knew – perhaps better than any other Primarch – that there was more to the strength of the Imperium than the might of its armies. Over the years, he infiltrated agents into the Administratum and other organizations of the Imperium. Trained directly under him in the arts of deceit and minor sorcery, they were to weaken the Imperium from within, helping to usher in the ultimate victory of the Traitor Legions. Through murder, misinformation, and sabotage, these "Thorns" caused untold damage during the Heresy.

However, their existence didn't end when their master fell. Every original member of the Spineam Coronam was fanatically devoted to the Arch-Traitor, and they continued their mission even after his death. Guilliman had planned that the Heresy might last several human generations, and ordered his agents to train apprentices – one per agent – that would in time replace their master. Over the millenia, these chains of master-apprentice have endured, though many have been discovered by the Inquisition and destroyed. Seven times already the whole organization has been believed extinct, only for another of its infamous lineages to be discovered decades – or even centuries – later.

Guilliman also had a hand in the downfall of other Legions. He sabotaged the White Scars' efforts in the Chondax System and turned the powers of the Warp against the Khan and his sons. He set Sanguinius on the path to Signus Prime, after having arranged for the Angel to find the system in the hands of his Neverborn allies. The true scope of Guilliman's part in his brothers' corruption may never be fully revealed, but when he believed half of the Legions would stand at his side, he activated the next phase of his plan. He called his corrupt brothers to him, and they prepared for the event that would spark the Heresy : the Isstvan Atrocity.

The Ultramarines sent thousands of their own to Isstvan III. Each of the warriors had been unknowingly condemned to death by his superiors, for it was believed that he wouldn't follow the orders of their Primarch when Guilliman ordered his men to turn against the Emperor. Marked for censure, ostensibly for defiance against orders or any other petty reason, the betrayed sons of Guilliman were told that Isstvan was to be their redemption. By obeying their deployment orders to the letter and prosecuting the campain against the rebels in the exact manner Guilliman and the other Primarchs had planned, they would prove that they had learned from their mistakes. Because of this, a far greater portion of Ultramarines was exposed when the first bombs fell, and very few of the loyalist Thirteenth survived the first seconds of the battle for Isstvan III. Those who did, however, found a leader worthy of legends in the person of Aeonid Thiel.

Aeonid Thiel, Lord of the Red Mark

The Space Marines who were marked to die on Isstvan III were all honorable warriors, whom their corrupt Primarchs knew wouldn't follow them into treachery. All Astartes of today honor the memory of the few whose names are known to us, yet few of these heroes are as famous as Aeonid Thiel. A sergeant of the Thirteenth Legion, he was known to challenge his superiors' decisions, more often than not making excellent points as to why their actions were erroneous. Despite his skill in battle and deep instinct for tactics, this attitude prevented his further rise in the ranks. When the Captains and Chapter Masters received the order of listing those of their men whom they thought weren't trustworthy (somehow failing to notice the obvious irony in such a command), it was with a certain satisfaction that Thiel's superior officer marked him down.

Like all Ultramarines deployed on Isstvan III, Thiel wore the 'Red-Mark' : his helmet was painted in red as a sign of his censure. By then, every Legion knew that those of the Thirteenth with a red helmet had somehow disgraced themselves, and the members of the Blood Angels, Imperial Fists and Iron Hands deployed on the planet questioned why all the forces of the Ultramarines – whose Primarch was ostensibly the one leading the whole operation – were composed solely of such warriors. But they didn't suspect the truth until the first bombs fell, and can hardly be blamed for it.

Like hundreds of others, Thiel survived the  i nitial bombardment of Isstvan III, taking shelter in the city's catacombs while fire scoured its surface.  When he and his brothers emerged, the full realization of their father's and brothers' betrayal hit them. While Captains fell to their knees in despair, Thiel managed to keep his wits, focusing all the might of the soul-searing hatred he now felt for his erstwhile comrades on the prosecution of his duty. The rest of the loyalist Ultramarines gathered around him, and they exacted a heavy toll of treacherous lives during the battles that followed on Isstvan III.  Using unconventional tactics and daring stratagems, Thiel and his men achieved kill-ratios never seen before during the Great Crusade, and rarely equalled during the Heresy.  Thiel himself slew several champions of the four Traitor Legions present at Isstvan III, including his own former commanding officer.

W hat truly sets Aeonid Thiel apart from the rest of his fellow Isstvanian heroes is that, unlike most of them, he actually survived the battle.  During the final days of the loyalist resistance, the leaders of the faithful decided that one of them had to survive, to escape the world so that the fight would continue and the galaxy would remember that not all sons of the traitor Primarchs had followed their fathers into rebellion. Thiel argued vehemently against being chosen, wanting nothing more than to stay and fight alongside his comrades – no matter their Legion – but he was overruled. The other leaders believed him to be the most apt of them for the kind of war that awaited them, and the one with the best chance of actually escaping the planet.  Conceding to their decision, Thiel took a handful of warriors with him – not just Ultramarines, but also Space Marines from the other three Legions – and seized a traitor gunship just as Guilliman ordered the final assault on the loyalist positions.  In orbit, the twenty Legionaries captured a small traitor ship and, through the techno-expertise of the Iron Hands among them, they slipped away from the rest of the fleet and vanished into the Warp.

I n the years that followed, reports reached both the Imperium and the rebel commanders of a group of Legionaries wearing armor of different livery attacking traitor assets. These warriors had only one thing in common : they all bore a red helmet.  Elements from both loyal and traitor Legions rallied to  Thiel's banner, and they became a force to be reckoned with in the Shadow Wars.  Entire worlds were spared from annihilation when a strike force of the Red-Marked slew a particular leader or destroyed a supply line, forcing the traitors to redirect resources to deal with a threat that had vanished long before they arrived.  Separating Thiel's actions from those of the Twentieth Legion during that time is all but impossible, but it is estimated that at least ten thousand Traitor Marines were slain as a result of the Red-Marked's deeds, with countless other military assets destroyed in the process.

As is the case with so many things that occurred during the Heresy, the ultimate fate of Aeonid Thiel remains unknown to us.  I t is rumoured that Thiel's armor, upon which he inscribed all the stratagems he ever used against the Traitor Legions, was reclaimed by the Alpha Legion upon his death, and is enshrined in whatever world it is that the mysterious sons of Alpharius call home. To this day they study the writings of the Lord of the Red Mark, sharpening their minds and preserving Thiel's legacy.  Though the Imperium at large doesn't recognize Thiel's existence, many Chapters of the loyal Legions honor his and his warriors' memory by having their own champions paint their own helmets red – a sight that always seem to enrage the treacherous warriors of the Thirteenth.

After the purge of Isstvan III was completed, Guilliman and his cohorts prepared for the inevitable Imperial reaction. Initially, Roboute had planned for the Emperor to remain ignorant of his betrayal, so that he and the Legions loyal to him could attack Terra itself by surprise and win the war before it was even openly declared. But the escape of the Imperial Fists loyalist vessel Tribune forced him to reconsider his initial plan and to turn to one of his many contingencies. Though the Master of Mankind now knew of His wayward son's treachery, He had yet to realize the true scope of the betrayal, and Guilliman could turn the escape of Captain Pollux and his warriors to his advantage. It would require that he sacrifice the Five Hundred Worlds to the Ruinous Powers, but the Primarch was already so far gone that it is doubtful this caused him even a moment of doubt. He sent astropathic messages to the cults he had spread on each world of his kingdom, commanding them to begin the sacrifices that would pave the way for the Ruinstorm, when Marius Gage sacrificed himself and the warriors under his command to the powers beyond the Veil.

With the World Eaters and Word Bearers on their way to Ultramar, Guilliman still had to prepare the second part of his galactic trap. Contacting those of his brothers whose true allegiance hadn't yet been revealed, he orchestrated the events of Isstvan V, where the Night Lords, Death Guard and Alpha Legion were butchered on the ground of that cursed world.

On Isstvan V, the Ultramarines stood at the head of the traitors, and took the brunt of the loyalists' hatred. It was in this battle that, for the first time, Guilliman unleashed the thousand warriors who had been possessed by daemons on their way out of the Eye of Terror : the Daemonium Venatores, the Demonic Hunters. These Secondborn Astartes tore their way through the loyal Legions, their appearance causing shock and horror among those who had been their cousins.

The Daemonium Venatores

First of the twice-cursed Possessed Marines, the Venatores are those few Ultramarines who became Secondborn during the Thirteenth Legion's journey into the Eye of Terror and survived to this day. Their exact number is impossible to know : there were at best a thousand at the onset of the Heresy, and they took terrible casualties on the black sands of Isstvan V, with no way to replenish their ranks. Nonetheless, they remain a potent threat, for each of them is far more powerful than the other Secondborn that were created after them.

After Guilliman had taken the power of Dark Master of Chaos from Be'lakor, only the more powerful daemons were capable of piercing the veil he cast around his fleet and possess one of the Ultramarines aboard. And only the best warriors had survived the trials of the long war against the Master of Shadows. Thanks to this, these unions of Astartes and Neverborn created beings of great power and skill. Up till the battle of Isstvan V, the Venatores were capable of assuming their mortal form, hiding their monstrosity beneath plates of !br0ken! But when the first drops of loyal blood hit the sand, they lost control of their powers and transformed into the aspects they would assume until their dying days.

Each Daemonium Venatore is different from the other, but they are all taller than even a Terminator Marine, with a variety of natural weapons and abilities. Among Ultramarines, they do not lead, for their nature prevents them from commanding efficiently – they are often consumed by their hungers, or contemplate matters beyond mortal senses. They are instead employed as champions, paid in blood and souls. On the battlefield, they target the enemy's best warriors in order to devour their souls and add to their own power and standing in the eyes of the Dark Gods.

After the remnants of the three loyal Legions escaped the Isstvan system, Guilliman, convinced that they were broken forever, gathered his brothers. He asked that they advance on Terra together, destroying all loyalist worlds in their path, until they reached the Throneworld and he could challenge their father. But he quickly found out that his brothers had other plans. Lion El'Jonson wanted to go and bring the Wolf King to their cause; Jaghatai Khan was nowhere to be seen; Rogal Dorn and his sons wanted to get their revenge on all worlds fortified by the Iron Warriors; Sanguinius was lost to the madness Guilliman had plotted for him and unable to direct his sons; and Corax and Vulkan each had their own agenda. Only Ferrus Manus was both willing and able to keep his warriors at the Ultramarines' side on their march to Terra.

But despite this scattering of the Traitor Legions, the Imperium was still on the brink of destruction. Civil war raged on thousands of worlds as all of the Great Crusade's lords chose one side or another. The agents Guilliman had hidden among the Imperium's infrastructure also spread discord and confusion. At first, nothing seemed to be able to stop the advance of Chaos toward Holy Terra, and the worlds that fell before the combined might of the Thirteenth and Tenth Legions became dark wastelands, inhabited only by twisted mutants and cruel daemons, who fed upon the tormented spirits of the dead. With each planet that fell, the power of the Ultramarines grew, for more and more of their number were consecrated as Champions of the Dark Gods and received their blessings in return for the sacrifices they offered in the arena of war.

Of the loyal Legions, two were trapped within the Ruinstorm and three had greatly suffered at Isstvan V. The Thousand Sons were still reeling from the destruction of their homeworld and the Iron Warriors had fought in the Olympian War and were embroiled in the conflict on Mars' surface. The Emperor's Children were missing – though it seems even Guilliman was unaware of the Dark Eldars' actions, since he looked for the Third Legion during the entirety of the Heresy. Only the Sons of Horus stood steadfast, and one Legion could not hope to match the combined might of the Dark Gods and the renegade Primarchs … but Guilliman's estimations were wrong.

The Legions he had thought broken on Isstvan V soon showed that they were anything but. While the Death Guard returned straight to Terra to add their remaining forces to the Throneworld's defence, the Alpha Legion and the Night Lords scattered across the stars, each group acting to slow the rebels' advance. What Guilliman had believed would be a matter of months instead slowly stretched into years. Worlds that should have surrendered or even joined the rebellion instead fought to the bitter end, their people roused and equipped by Alpha Legion operatives, while the rebels' commanders were targeted by Night Lords strike teams and agents of the Officio Assassinorum.

It was inconceivable to Guilliman that such resistance to his forces could be the result of uncoordinated groups. The Arch-Traitor was convinced that there was someone, probably one of his brothers, commanding all the resistance cells, and that if he could just locate and kill that individual, progress toward Terra would resume at the anticipated speed. After several years, his agents reported to him that they had located the Primarch Alpharius, who had escaped the carnage of Isstvan V alongside the elite of his Legion. Alpharius had taken refuge on the world of Eskrador, alongside thousands of the Twentieth Legion's survivors.

Without wasting time, Guilliman entrusted the march to Terra to his brother Manus, and, with the elite of his Legion, he went to hunt down his brother. The details of what happened on Eskrador are unknown : while Guilliman was certain to have confronted and slain his brother, someone claiming to be Alpharius appeared at the Imperial Palace soon after the end of the Heresy. Furthermore, it wasn't the first time someone had thought they had killed the Hydra : already on Isstvan V, the elusive Twentieth Primarch had been believed slain. But whatever the truth, the command nexus on Eskrador was destroyed, and word that Alpharius had fallen spread across the galaxy.

But unlike what Guilliman had expected, the loss of Alpharius didn't affect the resistance to his advance at all. If anything, the warriors of the Alpha Legion redoubled their efforts, their desire for revenge stoked by the apparent murder of their Primarch. What the Arch-Traitor had failed to see was that, unlike his own Legion, the sons of the Hydra had been trained in individual thinking more than any other Astartes in the galaxy. While perfectly able to work together, each of them was an army in himself, a force capable of acting independently if the circumstances so required. Alpharius had directed some of the Alpha Legion cells, but not all, and even they had quickly adapted to the disappearance of their Primarch. It was only through a succession of gruelling campains that, at long last, Guilliman's forces reached the Sol system. The Arch-Traitor called his wandering brothers to him, and they answered, sensing that the final battle was at hand. Forces from all Traitor Legions converged with the Ultramarines and Iron Hands' own fleets in order to confront the defenders of the Throneworld.

The Siege of Terra

From his spies, both humans and daemonic, Guilliman knew that Perturabo had built up the defenses not just of Terra, but of the entire Sol system. Dozens of asteroids had been hollowed out and turned into space forts, and the moon of Titan had become the fortress-monastery of those who might very well be Guilliman's greatest threat : the Grey Knights. The Arch-Traitor knew little of these warriors, only that each of them had been hand-picked by Malcador the Sigillite, and blessed with power from the Emperor Himself. Guilliman was reluctant to engage them, and designed a plan that would deal with the system's defences while also neutralizing the knight-errants.

Guilliman selected forces from all nine Legions under his command to be part of the first wave of attacks, including a full Chapter of his own Ultramarines and supported by hundreds of traitorous Imperial Regiments. These troops were given false information about the system's defences, however, and they were slaughtered by the Iron Warriors' guns, while the rest of the Chaos armada held back from joining the fray. All while his men died, Guilliman's Sorcerers harnessed the energies of the massacre to cast a grand ritual that sundered the veil between the Warp and reality, and summoned the very daemonic fleet that the Ultramarines had fought in the Eye of Terror decades before. These daemonships destroyed the system's outer defences, and it is written that Be'lakor himself descended upon Titan at the head of a new daemonic legion, hoping to restore his standing in the eyes of the Dark Gods by destroying the Grey Knights and preventing all the damage they would inflict to Chaos in the future. He failed, but the battle that the Grey Knights waged against him occupied them for the entirety of the Siege, and prevented them from coming to the aid of the Emperor in His hour of greatest need.

With all obstacles removed, the rest of the traitor forces entered the system, and the assault on Terra herself began. Tens of thousands of Legionaries landed on Terra, accompanied by millions of traitor soldiers and scores of Titans. Guilliman had devised a complex plan to bring down the Palace's walls, but he lost control of his allies the moment they landed on the Throneworld's sacred soil. The Blood Angels attacked the civilian population of Terra, while groups of Space Wolves and White Scars ignored their orders to attack on their own. Meanwhile, Horus and Perturabo directed the loyalist defenders of the Palace with their combined genius, while Mortarion fought on the frontlines and Magnus and his sons shielded the Palace from the traitors' sorcery.

Days passed without any progress being made, and Guilliman grew impatient. The Neverborn were wispering to him of Lorgar and Angron's escape from the Ruinstorm, and their vengeful return to Terra. When they arrived, he would be forced to recall some of the Legionaries on the planet to face the Twelfth and Seventeenth Legions in the space battle that would follow, which would create an opportunity he knew Horus wouldn't miss. Even when the Warmaster fell at Sanguinius' fangs, Perturabo managed to keep control of the combined Legions, preventing the warriors of Sixteenth from losing themselves to their thirst for revenge.

Then the two Legions Guilliman had lost trace of, the Night Lords and the Emperor's Children, suddenly joined the battle. With the sons of Nostramo on the surface of Terra, the traitors' assault on the Palace faltered, while the Emperor's Children wrecked havoc among the renegades' fleet. Simultaneously, the Sons of Horus counter-attacked and slew the Daemon Primarch Sanguinius, taking nearly all of the Ninth Legion out of the fight.

Seeing his chance to seize the Golden Throne slip away, Guilliman decided to risk everything on one last gamble. Through his Neverborn allies, the Arch-Traitor had learned of the Webway entrance within the Imperial Palace, the heart of the God-Emperor's great work. If he could reach it and break the seals upon it, then he could unleash a daemonic army that would consume all human life on Terra, but also give him the strength to face all the Legions arrayed against him. Telling his allies that they were to perform a strike toward the Emperor, hoping to kill Him and break the loyalists' morale, he led one final assault on the Palace's gates. While a distraction force drew Mortarion away, Guilliman took with him Rogal Dorn, Lion El'Jonson, and the elite of their respective Legions, and tore a way into the Emperor's Sanctum.

On his way, the Cavea Ferrum separated the three forces, with Guilliman and his Ultramarines alone reaching the Golden Throne. There, the Arch-Traitor confronted his father at last, while around them, Custodes fought against the elite of the Thirteenth Legion.

He expected to see hate. He should have seen hate. After all, he had betrayed everything the god stood for. He had laid ruin to the god's dream, and damned Mankind to an existence of fear and eternal war. And yet, he saw no hate in his father's eyes …

He only saw sorrow and pity, and it drew him mad.

The two of them clashed together, and history was written in the blood of a god and His fallen angel. Guilliman's power was fueled by all four Chaos Gods, who saw this as their only chance at defeating the one being they feared in the entire galaxy, for He alone had the power to destroy them, in some potential future that might now never be. Weakened by the years of repelling the Dark Gods' attacks from the other side of the Webway Gate, the Emperor was unable to match His son's madness, and He was mortally wounded by the Gauntlets of Ultramar, ancient weapons which had been reforged anew in light of Guilliman's change of allegiances, and now burned with the unholy flames of Chaos.

But just as His body was dying, the Emperor was saved by the arrival of Fulgrim, who teleported right in the midst of the battle. Wielding the sword that had been forged for him by his brother Ferrus in an earlier, happier age, the Phoenician struck at his traitorous brother with all the skill and hatred that animated his scarred form, and with a wordless cry, the tongueless Primarch brought low Guilliman's guard. Using this opening, the Emperor rose with His last remaining strength, and unleashed a stream of golden psychic energy on Guilliman, snuffing out the light of his dark soul forevermore.

When they saw their father falling, the Ultramarines cried out in despair. Many of them gave their lives to reclaim his body, and they fled through the Cavea Ferrum, many more losing their way and wandering through its corridors until they were found and put down – in some cases years after the end of the Siege. They withdrew to their ships in orbit and fled the Sol system, abandoning their allies to the Imperial retribution.

Post-Heresy : Cursed Among Fallen

'And thus, banished to the Hell their father created,

The sons of Guilliman, the treacherous Thirteenth, were cast down from the Emperor's Light,

To prey upon one another forevermore, under the laughter of cruel gods.'

Excerpt from The Canticle of the Dead

Despite their considerable remaining strength, the Ultramarines have, in many ways, fallen lower than any other Legion after their defeat at Terra. While individuals among them continue to enjoy the favor of the Ruinous Powers, the failure of the Thirteenth has caused them as a Legion to be abandoned by the very Gods that once elevated them above the other traitors, cursed to suffer even more than the rest of the Treacherous Nine.

The first sign of that displeasure occurred soon after the Siege of Terra ended in the Ultramarines' shameful flight. As the Iron Cage around the Ruinstorm was being completed, the Ultramarines commanders gathered on Macragge to discuss a common attack in order to prevent Perturabo's jail from being completed. The warlords met in the mausoleum of Guilliman within the Fortress of Hera, so that the Primarch's spirit might guide their decisions – and to ensure peace was preserved among the participants. However, just as the talks were about to begin, a fleet of Ultramarines vessels and daemonships appeared in-system, attacking the ships each Chapter Master had brought with him. At the head of the armada was the reborn Marius Gage, elevated to daemonhood and coming to destroy the corpse of the father who had left him to die. The Ultramarines who fought under him were similarly disappointed with their Primarch, and sought to free themselves and their brothers from the shackles of the past.

The assault failed to ever reach Macragge's surface, but several of the Ultramarines warlords were slain, and in the utter confusion that followed, it became clear that no one could unite the Thirteenth now that its Primarch was lost to his sons. Some warlords chose to run, while others stood and fought, all on their own, refusing to take orders from others. Gage and his minions were pushed back and forced to flee, but at a far heavier cost than what was necessary. Blaming each other for their respective losses, the remaining lords separated on bitter terms, all hope of the Ultramarines coming together again forever shattered.

Marius Gage, the Sacrificed Son

The name of Marius Gage is cursed both by loyalists for his part in the Shadow Crusade and Ultramarines for his actions since. Once, he was master of the Thirteenth Legion's lauded First Chapter, a commander of ten thousand Astartes – the best of the whole Legion. Before Guilliman was reunited with his sons, it was Marius Gage that led the entire Thirteenth, with all the skill that could be asked of a Legion Master. His loyalty to his Primarch was absolute, but when he was ordered to stay behind on Calth and die so that Roboute's plans could be accomplished, something broke within the Sacrificed Son. The Warp took advantage of that weakness, and poured into his soul, reshaping him into a rabid madman by the time Angron and Lorgar reached Calth. It was thought that Marius gave his life to unleash the Ruinstorm, and it appears that even he believed that the ritual that summoned the Daemon Prince Samus would destroy him … but the Dark Gods had other plans.

For his part in unleashing the Ruinstorm, Marius Gage was elevated to the rank of Daemon Prince. His devotion to Guilliman turned into hatred, and when he finally emerged from the Warp after the end of the Heresy, he swore to destroy the heritage of his gene-sire. After his failed assault on Macragge ten thousand years ago, he retired to the world of Calth, which he rules from orbit in his daemonship, a Space Hulk named the Sorrowful WailUnder him serve the Ultramarines who grow disillusioned with Guilliman and seek out a new master, as well as renegades from other Legions who have fled into the Ruinstorm. These renegades come from other Traitor Legions, but also from those whom Primarch remained loyal to the Emperor, in a blasphemous echo of the very unity Guilliman's betrayal murdered.

G age still seeks to unite the Ultramarines under his command, believing that he is the worthy inheritor of Guilliman, as the only Legion Master left. To this end, he still thinks that he must destroy Guilliman's body, in order to crush any lingering hope among his brothers that their father will one day return – as well as to satiate his unholy thirst for vengeance.

A thousand years after the failed attempt of the Chapter Masters to reunite the Legion, word spread within the Ruinstorm that the Imperium was weakened. The War of the Beast had just ended, and the Imperium had greatly suffered against the Orks. Countless worlds had been lost, and total collapse after the Beheading had only been avoided thanks to the timely return of the Primarch Angron. The time was perfect for a Black Crusade of unprecedented proportions, one that would shatter the Iron Cage and allow the Ultramarines to roam the galaxy freely once again.

A powerful Daemon Prince, risen from the ranks of the Thirteenth Legion, launched this Black Crusade, uniting many Chapter Masters and their warbands under his supreme command. Known only as the Ascended One, this creature led thousands of Ultramarines and millions of mortal soldiers. They crushed the worlds of the Iron Cage, weakened by recent attacks from the Orks, and prepared to continue their advance onto the worlds of the Imperium. However, even as these planets' defenders prepared to fight to the last against enemies that far outmatched them, salvation came from the most unlikely of place.

In the Eye of Terror, the eight Traitor Legions had also sensed the weakening of the Imperium. An alliance had been formed, and another Black Crusade had begun, piercing through the Cadian Gate – once more reducing Cadia to burning slag. The newly inducted High Lords of Terra saw this resurgence of Chaos, and feared that the Imperium had only survived the coming of the Beast to fall at the hands of the Archenemy. However, the Crusade force from the Eye converged to the galactic east, straight to the Ruinstorm. Medused, the Imperium watched as the two Black Crusades destroyed each other.

The Traitor Legions of the Eye remembered well how the Ultramarines had failed them during the Siege of Terra, when they had fled the battlefield as soon as their Primarch had died. They also remembered how Guilliman had sent so many of their brothers to die in order to weaken the defenses of the Sol system and thin the veil between realms, all for nothing in the end. To these treacherous souls, nothing had more importance than revenge, even the chance to destroy the Imperium in its hour of weakness.

An entire sector of space served as the battlefield between the two Chaos armadas, with hundreds of Imperial worlds burning in the crossfire. The Daemon Primarch Corax, leaving his daemonworld for the first time since the Heresy, fought against the Ascended One in single battle, and the two daemon princes destroyed each other's material form, banishing their spirits back to the Eye and the Ruinstorm. In the end, the Imperial armies came upon the remnants of the two hordes, and forced them back into their respective Iron Cages. The fortress-worlds that had been destroyed were rebuilt, and the whole event came to be known as the Unborn Crusade.

The last of the setbacks endured by the Ultramarines came from a source none could have predicted – perhaps not even the Dark Gods themselves. In the eighth century of the forty-first millennium, several worlds of the Iron Cage were lost, not to the Ultramarines or their daemonic allies, but to an outside force : the Hive-Fleet Behemoth. While the Imperium has faced other breeds of Tyranids in the past, this particular hive was apparently drawn to something within the Ruinstorm, for as soon as it had devoured the worlds of the Iron Cage in its path, it entered the Warp Storm, never emerging again. From what we know, the bioships were scattered by the Warp currents, and the Hivemind was brutally destroyed by the storm, reducing most of the Tyranids to mindless beasts. Still, their numbers were such that when they reached daemon worlds, the masters of the cursed planets had to use all their strength to defeat them. Many Ultramarines were lost to the Tyranids' fangs and claws, with even the homeworld of Macragge coming under attack by a force of xenos led by the infamous Swarmlord, who mutilated the Chaos Lord Marneus Calgar, ruler of Macragge, before it was defeated by the intervention of one of the four Tetrarchs.

It is highly unlikely that this most recent incident the Thirteenth Legion has met was the result of the Dark Gods' displeasure. The Tyranids are protected from their reach by the Hivemind, and its objectives – the consumption of all life within the galaxy – are at odds with the very continued existence of Chaos. Still, the question remains : what could possibly have driven Behemoth to enter the Ruinstorm ?

The Tetrarchs

Before the Heresy, Tetrarch was the highest rank an Ultramarine could achieve, whose authority was second only to that of Guilliman himself. There were four Tetrarchs, each of them ruler of one of Ultramar's most prosperous worlds, tasked with its protection and management in order to supply the many resources required by the Great Crusade – weapons, ammunition, heavy armor, soldiers, and so on. When the Arch-Traitor prepared his betrayal, he recalled the Tetrarchs to his side, sparing them from the sacrifice that would create the Ruinstorm and trap the Twelfth and Seventeenth Legions during most of the Heresy.

Though the worlds they had ruled were no longer in any mortal's hands, the Tetrarchs conserved their positions of power in the Thirteenth Legion. The four of them fought at their Primarch's side on Isstvan V, and served him well during the rest of the Heresy. They were emissaries to the other forces fighting under the Arch-Traitor's banner, and it was their efforts who kept the fragile alliance of the Dark Gods' followers intact until the time of the Siege.

In the course of that service, each of the four Tetrarch shed his humanity and mortal flesh to become a Daemon Prince, an immortal scion of the Ruinous Powers, bestowed power beyond the ken of mortal men. Yet despite their transformation, they remained subservient to the will of Guilliman, and continued to serve him until the very end. During the Siege of Terra, they fought at the head of their own Chapters, covering the advance of their Primarch into the Palace. Accounts from the Legionaries who were engaged with them at the moment of Guilliman's fall tell that they were banished into the Warp at the exact moment the Emperor's sword slew His traitorous son.

A century later, the Tetrarchs reappeared in the Ruinstorm. No longer leading others of their kind, but still respected and feared among the Thirteenth Legion, they now wander through the Five Hundred Worlds and beyond, seemingly able to move through the Iron Cage at will – to the great frustration of the Iron Warriors and the Inquisition alike. In the last ten thousand years, there have been hundreds of sightings of these Neverborn princelings. They work with heretics from all horizons, from lowly cultists in over-populated hives to Warmasters leading Black Crusades across several sectors. For millenia, the Ordo Malleus and the Thousand Sons have tried to establish a pattern in their actions, but so far, none have emerged. It is whispered among the Ultramarines that the Tetrarchs still serve Guilliman, somehow still hearing the will of the dead Primarch – but that is preposterous. The Emperor Himself destroyed the soul of the Arch-Traitor.

The true names of the Tetrarchs have long been lost, erased from Imperial archives in what many believe to have been a deliberate plot of the creatures to destroy all traces of their pre-daemonhood identity. It is well known that the true name of a daemon is a powerful weapon against it, and in the case of Daemon Princes, the name the creature had when it was still mortal is that name. Without a name, the four Tetrarchs are called by a series of titles, either self-bestowed or granted by their enemies. However, it is all but impossible to differentiate the four and know which one is responsible for which atrocity. The fact that they all seem to behave in the same way makes it even more difficult, and it has led many Inquisitors to believe that their connection goes beyond the mere rank they once shared. In the mind of the Iron Warriors, who most often face them in battle, the Tetrarchs are considered to be a single entity which just happens to have the ability of being in four different places at the same time.

Organization

Uriel Ventris, the Drinker of Sorrow

In recent years, the name of Uriel Ventris has become one of the most often used curses among the wardens of the Iron Cage surrounding the Ruinstorm. Born on the thrice-cursed daemon world of Calth, Uriel grew in the underground caves of the blighted planet until he was noticed by the Ultramarines warband who owned his entire clan. After his transformation into a Legionary, he displayed great wit and martial skill, quickly rising in prestige and influence. He is known to have slipped through the Iron Cage many times, leaving a trail of destruction across the galaxy each time. He is ruthlessly practical, and, contrary to most Ultramarines, do not regard the Dark Gods as his absolute masters, instead placing his own desires and ambitions over theirs. Lacking even the perverse sense of honor displayed by many Chaos Marines, all that matters to him is victory through any means. He doesn't even worship the Dark Gods, but instead sees them as questionable allies and the power they can grant in return for offerings as nothing more than a useful tool. This has made him a heretic in the eyes of many of his more orthodox brethren, but the results he has achieved are such that even then, there are those willing to follow him into battle.

It is on the world of Pavonis that Ventris earned his title. Making an alliance with Dark Eldar forces, he crushed the PDF and conquered the world. The atrocities the xenos visited upon the population were only equalled by those committed by Uriel himself, and the foul creatures named the son of Guilliman "the Drinker of Sorrows" as a sign of respect for his cruelty. After his allies from Commoragh had departed, their hulls filled with fresh slaves for the flesh-markets of the Dark City, Uriel journeyed to an ancient crypt that had been recently discovered by archaeological teams. There, he found one of the C'tan god-shards, and released it from its confinement in return for necrontyr technology. When the Imperial rescue mission arrived to Pavonis, not a single lifeform remained on the planet – the C'tan Shard had annihilated the entire biosphere. In return for liberating it, Uriel gained access to ancient necrontyr technology, which he used to gain the allegiance of several Dark Mechanicum hereteks.

He later had dealings with Thrar Hraldir, and together they attacked one of the Deathwatch's space forts and ransacked it, plundering its treasures and adding the knowledge accumulated by the Ordo Xenos to Hraldir's own fell wisdom. The markings left by the two heretics on the fort's wall allude to the coming of some yet greater atrocity, and the Holy Ordos are actively working on uncovering their sinister designs, while all Legion forces across the galaxy know to look for both of them and execute them on sight.

Since the days of the Heresy, all Traitor Legions have suffered from infighting. The poison of Chaos always turns brother against brother, and the death of loyalty is the one common trait among all of the Accursed Nine. Some of them have lost their Primarchs to death's embrace, while others have ascended into the Great Game of Chaos and become distant from their sons. But no Traitor Legion has been broken by the loss of its gene-sire like the Ultramarines have.

After the battle of Isstvan III purged those Ultramarines who had the most inclination to think for themselves, Guilliman's authority over his sons went from unquestioned to absolute. His word was considered not just law, but gospel by the warriors of the Thirteenth. Over the course of the March to Terra, the Arch-Traitor took on more and more direct control of the Legion's operations, to the point that his death crippled the Ultramarines far beyond the blow it inflicted on their morale. When the Ultramarines arrived to the Ruinstorm, none of them had the ability to hold the Legion together, and it came apart in hundreds of warbands. Some Chapter Masters were capable of keeping their own warriors under their control, while others either failed or were murdered by warriors they had often led for decades.

Unlike most other Traitor Legions, the Ultramarines have kept to the hierarchy they had before the Siege of Terra, though in truth, the difference is limited to the titles and ranks they cling to. Warlords are called Chapter Masters, and their subcommanders are called Captains, but they are far more similar to other Chaos warbands as they are to the organization of a true Legion. The size of the Chapters vary greatly, depending on the fortune of its members. Before the Heresy, standard size for an Ultramarine Chapter was ten thousand Legionaries, but almost none of the current Chapter Masters can boast to have such a force under their control. Some warlords of the Thirteenth Legion command thousands of warriors and rule over a dozen worlds or more, while others have less than a single Company's worth of Chaos Marines and travel the Ruinstorm aboard their accursed starships, selling their services to the highest bidder or going on quests of their own.

All Traitor Legions are divided to various degrees, and the Imperium rightfully dreads the unification of any of them under a new leader. But while the Ultramarines are a potent threat to all Mankind, the possibility of them uniting again under a leader different from their beloved Primarch is considered most unlikely by the Inquisition's analysts. The sons of Guilliman still worship the memory of their father, even those who became Legionaries thousands of years after his fall. They pray for his return, and in the meantime keep fighting each other for the resources of their infernal exile, each warlord refusing to submit to any of his brothers. During the Heresy, all Chapter Masters were equal under Guilliman, though some were higher in his favor. None of these favoured champions, however, held enough sway to convince the other Chapter Masters to follow him – not after the infamous Battle of Macragge and the Unborn Crusade.

Oberdeii, the Oracle of the Pharos

When the Ruinstorm was unleashed, it swallowed the whole Five Hundred Worlds and the encompassing region of the galaxy. All worlds, inhabited or not, became the playthings of the Neverborn and their dark masters … Safe for Sotha. Discovered in the early stages of the Great Crusade, Sotha was a peaceable world whose only particularity was the presence on its soil of the xenos apparatus known as the Pharos. Built by an alien species more ancient than even the Eldar, the Pharos was an instrument of galactic travel based on entirely different principles than those of our own Warp-drive technology. Through an empathic field, it allowed instant communication across galactic distances, and even point-to-point teleportation. Those who lived for too long near it started to have strange dreams, visions of possible futures. When the planet was discovered, a team of magos was sent to investigate, with an company of Iron Warriors to serve as escort and assist their work. Isolated from the galaxy, engrossed in their research of the Pharos' wonders, they were still on the planet when the stars above them turned blood-red.

However, Sotha did not become another daemon world. The Ruinstorm's influence was kept at bay, and the people of Sotha were protected from the madness of the Warp. In response to the Warp Storm, a so far unknown propriety of the Pharos had activated, shielding the planet. Through the use of the device, the loyalists trapped on the planet discovered what had befallen the galaxy at large, and vowed that they would prevent the Pharos from falling into the hands of Guilliman and his treacherous ilk. The sons of Perturabo fortified the planet, with the help of the magos and the farmers who had formed the bulk of Sotha's colonists thus far.

For several decades, the defenders of Sotha prospered under the rule of the Iron Warriors. When the Ultramarines returned to the Ruinstorm in the Heresy's aftermath, however, many of them sought to claim the Pharos and dedicate it and the untouched planet to the Ruinous Powers. For years the Iron Warriors and their allies fought, cut off from any hope of reinforcement. Then one of the Tetrarch joined the forces gathered at the edge of the Pharos' protective field, and reached out to a young native of Sotha called Oberdeii.

Driven mad by the combined effects of the Pharos and the whispers of the Daemon Prince, Oberdeii ventured deep into the heart of the mountain housing the xenos device, past the mapped regions of the labyrinth of caverns and passages. What happened in those depths is unknown, but it caused the collapse of the barrier. With the help of their daemonic allies, the Ultramarines ransacked the planet, enslaving its people and inflicting hideous tortures upon the Iron Warriors. The Tetrarch led the assault on the Pharos itself, and performed a ritual that destroyed the ancient device and erected in its place a monument to Tzeentch, the Architect of Fate. Within it, he placed what remained of Oberdeii. The energies of the Warp healed the young man's mind, and, obeying the Tetrarch's last order before he disappeared once more, the Ultramarines inducted him into their ranks.

Since that day, Oberdeii has become known across the Ruinstorm as the Oracle of the Pharos. His exposition to both the device and the power of the Great Conspirator have granted him a powerful prophetic gift and psychic powers. He now wanders the Five Hundred Worlds with an escort of daemons of Tzeentch and followers, both Astartes and cultists. Sometimes, he sells his services to another warlord, demanding strange payments – arcane tomes, favours, and other relics – and even sometimes fighting without demanding anything in return. On the few occasions he has taken parts in attacks on the worlds of the Iron Cage, his presence had enough of an impact for the Inquisition to grow an interest with him. He is on the list of priority targets of the Fourth Legion around the Ruinstorm.

Homeworld

Despite the horrendous destruction unleashed by Guilliman in his attempt to destroy the World Eaters and Word Bearers, the Five Hundred worlds still endure, after a fashion. Those not lost entirely to ravening hosts of daemons are coveted prizes in the endless wars between Ultramarine warbands. All of these worlds are in a state of constant flux, with immense fortresses being raised and brought down through warp-craft and more mundane means in equal measure. Yet no Ultramarine will deny that the true homeworld of the Legion remains Macragge, even ten thousand years after the Heresy. The fact that the Ultramarines have retained control of their original homeworld while the other Traitor Legions have been forced to seek new ones in the Eye of Terror is yet another source of hatred between the sons of Guilliman and their former comrades.

The Five Hundred Worlds are a catalogue of madness and corruption, but even among them, three planets stand out, both for their infamous history and the power they grant to the warlord who control them. First among these is Macragge, homeworld of the Legion. Billions of cultists live their short existences on this thrice-cursed world, serving the Dark Gods from the moment they are born to the instant their soul leaves their flesh. Macragge is covered in temples to the Primordial Annihilator in all its aspects, and almost every human – or creature whose genetic code is based upon the human form, at least – is affiliated to one of the temple. This affiliation is the only protection against the bands of cultists who roam the streets of the planet-wide metropolis in search of sacrificial victims. All temples wage endless wars against one another for the favor of the Dark Gods, with the occasional support of one of the Ultramarines garrisoned on the planet. Greatest of these temples is the Fortress of Hera, hosting the Mausoleum within which lies the body of Roboute Guilliman, preserved in stasis. The Fortress is also the seat of power of the ruling Ultramarine warlord, from which he commands the many defenses of the planet and grants audiences to out-worlders as well as his own subjects.

While there is a veneer of order on Macragge, Calth's surface is an eternal battlefield. Hundreds of warbands and daemon armies wander the desolation left behind by the Ruinstorm's birth, fighting everything that crosses their path. This endless battle is what fuels the power of Calth's ruler : the Sacrificed Son, Marius Gage, who watches over his domain from a tower raised in the place where he made his stand against Angron and Lorgar ten thousand years ago.

In Calth's underground, entire cities remain, populated by humans, mutants and other, less recognizable creatures. These arcologies are mostly left alone by the warring factions – a tacit accord that allows all groups to recruit canon fodder from them. Surprisingly, these underground cities are ruled over by mortal warlords, not their Astartes superiors. A few Ultramarines live in Calth's underworld, banished from their Chapters for various offences, but they remain in hiding, careful not to draw the attention of a Chaos Lord visiting from the surface. In orbit, the wreckage of the Battle of Calth and the many more confrontations that took place in the early years after the Heresy have combined with severe daemonic infestation to make navigation a nightmare. There are always a few paths to the surface, but it is impossible for ships to fight properly above Calth. A caste of pilots and navigators have settled among the derelict ships, lending their services to those warlords who want to bring their forces down on the planet – for a fee.

Last of the Ruinstorm's jewels, Armatura was once a war-world, a miracle of productivity and logistics that supplied most Ultramarine Chapters with recruits and materiel. It is now the domain of the Dark Mechanicum hereteks, who perform blasphemous experiments, seeking to fuse flesh, metal, and the power of the Warp. The daemon engines of Armatura are highly prized among the Chapters, and they will pay whatever price the dark magos demand to obtain them – as long as a handful of magos are added to the bargain to maintain and control the infernal creations. All warbands respect the planet's independence, some out of genuine respect, most because of the enormous orbital defenses and armies dedicated to preserving the planet's from the clutches of greedy Chaos Lords. There are several forge-cities on the planet, each under the control of the Dark Mechanicum equivalent of an arch-magos. Though they are divided by theological feuds and rivalries, they invariably put aside their differences every time their world is threatened.

Marneus Calgar, the Lord of Macragge

The throne of Macragge is ever contested by various Chaos Lords, and it is rare for any to sit upon it for long. Yet is has been more than a hundred years than Chapter Master Marneus Calgar has seized the position from his predecessor's cold dead hands, and despite many attempts, no challenger has succeeded in replacing him. Gifted with an uncanny grasp on tactics, he is also a master politician, keeping the various factions of Macragge at each other's throat in order to prevent the rise of any capable of truly challenging his power. As the wearer of the fabled Gauntlets of Ultramar, he is a powerful warrior, carrying with him the remnants of the Dark Gods' blessings upon the Arch-Traitor.

When a tendril of Hive-Fleet Behemoth reached Macragge, it was Calgar who led the defense of the Ultramarines homeworld. He fought against the Swarmlord in single combat, and though he was able to injure the creature, it proved to be his superior, and left him maimed and on the verge of death. In a surprising turn of events, the crippled Chaos Lord wasn't killed by his followers, but instead brought to his hereteks and Apothecaries, who healed his wounds and replaced what he had lost with corrupt cybernetics. Now harder to kill than ever, and with his hold on Macragge secured by his ultimate victory against the Tyranids, Marneus has started to turn his gaze outward, to the rest of the Five Hundred Worlds – and perhaps even beyond the walls of the Iron Cage …

Beliefs

Codex Chaotica

Written by Guilliman during a period of time stretching from his emergence of the Eye of Terror to his demise in the Imperial Palace, the Codex Chaotica – also known as the Book of Guilliman, the Accursed Tome, and a myriad other fell names – contains the sum of the Arch-Traitor's knowledge of both Chaos and military strategy. It is both a religious text, describing the nature of the Dark Gods, the daemons that serve them, and a tactical manual used by the Thirteenth Legion.

During the Heresy, the Codex was constantly updated, each book across the galaxy altering its contents to match the copy Guilliman himself was writing into. And yet, even after Guilliman's death, the book has continued to update itself, with new rites and knowledge about other Neverborn appearing within its pages. Many Ultramarines take this a sign that their father yet live, and that he communicates with them through the Codex, guiding them in their eternal war against the Imperium. They embrace its teaching fanatically, hoping to become closer to Guilliman through it.

In the past ten thousand years, many Inquisitors have attempted to secure a copy of the Codex, seeking to use the knowledge within its pages against the Ruinous Powers and their minions. All of them went insane as the madness of the book poured into their souls, and while many took their own lives or were reduced to gibbering wrecks that were put out of their misery, many others were consumed by the lies of Chaos and went rogue. In response, more puritanical members of the Holy Ordos have taken up the policy of systematically destroying every copy they come across, a practice that was already followed by the warriors of the loyal Legions since the Heresy itself. Yet in spite of their efforts, new copies are written on Macragge, by minions of the Dark Gods that sit beneath Guilliman's mausoleum and are inevitably consumed by the unholy knowledge they pour onto the pages of human skin upon which they write in blood with quills made of the bones of loyal Space Marines.

To be an Ultramarine is to be not only touched by the madness of Chaos, but consumed by it. While other Chaos Marines retain a modicum of sanity – often just enough to know, deep inside, that they have become monsters, and hate themselves for it as much as they hate most of the rest of the galaxy – the sons of Guilliman glorify in their unrivalled corruption. They do not commit atrocities for shock value, hoping to break the enemy's morale : they do it because it pleases them. They do not embrace the path of Chaos for the power it brings, but because they genuinely believe in its dark philosophies.

As a Legion, the Ultramarines follow the path of Chaos Undivided : they worship all four Dark Gods as the absolute masters of the galaxy, reflections in the Sea of Souls of Mankind's true nature. Through the union of the Materium and the Warp, they believe they can achieve a state of perfect harmony, with the anarchy of the Warp controlled and directed by the will of immortal, transcendent souls. Possession is an illustration of that belief, as is the Ruinstorm and other Warp Storms. To them, daemonhood is the ultimate form of existence, and the destiny manifest of all Mankind – once it had shed itself of the unworthy and the weak.

This belief is the reason why the sons of Guilliman seek to become Secondborn and Daemon Princes far more eagerly than other Traitor Legions, despite the risks. Similarly, Chaos Spawns are numerous among the Ultramarines, due to their relentless pursuit of daemonhood. They are seen as expressions of the Dark Gods' will made manifest, and reminders that there is a price for failing to match the standards of Ascension. Of course, the displeasure of the Dark Gods toward the Thirteenth Legion makes such dark apotheosis very rare among the Ultramarines. But rather than despair over this fact, the sons of Guilliman see it instead as a test, ensuring that only the truly worthy are granted immortality and daemonic power.

Despite the common worship of the Primarch and the following of the Codex Chaotica, there are still doctrinal differences in the Thirteenth Legion. Many Ultramarines have dedicated themselves to a single Dark God, believing their patron to be superior to the rest of the Four or simply more aligned with their own inclinations. Some of them remain with their original Chapter, though they are often ostracised by their more orthodox brethren. Others gather in groups following the same Power, under the banner of a favored champion of Chaos. Wars between warbands following opposed gods as a way to gain favor are common, and entire daemon worlds are divided between warring armies of each Dark God, each warlord seeking to conquer the planet and dedicate it to his patron.

It is somewhat ironic that these Chapters who have chosen to follow a single of the Dark Gods are viewed as heretics by many of their brethren, while they are those with the most chance to actually reach apotheosis. Indeed, while it is not unheard of for the Ruinous Powers to elevate one of their champions to daemonhood together – Vulkan, Corax, and the Tetrarchs come to mind – such an occasion is exceptionally rare, and the individuals in question shaped the entire galaxy through their dark deeds. Those who dedicated themselves to Khorne, Tzeentch, Nurgle or Slaanesh stand a much better chance to be selected for ascension. Of course, given the length of the odds involved and the sanity of both the Dark Gods and their worshippers, the very concept of "chance" holds little sway in the dealings of Chaos.

As was stated before, all Ultramarines have the deepest respect and love for their father, even those who were created long after Guilliman's death at the God-Emperor's blade. In many warbands, this translates into a worship of the Arch-Traitor. Altars are raised and adorned with his image, and sacrifices offered for his favor. Many believe him to be alive in some way, and still consider him to be the leader of the Legion from beyond the veil of death. Only in Chapters that are not aligned with any of the Ruinous Powers is such a worship openly practiced, for it has no return : there has never been, to the Inquisition's knowledge, an occasion when the Arch-Traitor has actually rewarded one of his sons for his devotion. And yet, even after ten thousand years of silence, there are still Ultramarines who pray for the blessing of Roboute Guilliman, whose treacherous blood runs in their tainted veins.

Combat doctrine

'Corrupt their hearts with the whispers of Slaanesh.

Twist their minds with the secrets of Tzeentch.

Poison their flesh with the plagues of Nurgle.

Spill their blood with the strength of Khorne.'

From the Codex Chaotica, Eighth Chapter, Ninth Verse

As with their beliefs, Ultramarines Chapters have varied approaches to warfare. Each warband has its own preferred methods, depending on its leader's skills, the resources at his disposal, and which aspect of Chaos Undivided its members follow. In many ways, the Ultramarines hold all of the strengths of the other Traitor Legions combined – but without the Legion-wide favor of the Dark Gods, each of their facet is but a weaker copy of the Traitor Legion it desperately apes.

Chapters dedicated to Khorne will launch brutal, ruthless assaults on their enemies, heedless of the cost, offering their own blood and that of the enemy to render the veil and bring forth hordes of Daemons of the Lord of Skulls. Those who have been welcomed into Nurgle's embrace spread out contagion and decay before them, bringing thousands of diseased slaves and hurling them at the enemy so that their deaths will infect the foe. Warbands led by servants of Tzeentch use deceit, treachery and foul magics to turn their enemies against one another before striking the killing blow. As for the Chapters aligned with Slaanesh, their warlords delight in the choreography of war, and surprisingly prove to be some of the most tactically-minded of the Dark Prince's disciples, their mutated brains rewarding master-strokes with chemically-induced pleasure.

Most dangerous are those Chapters who do not follow any particular Dark God, but the Primordial Annihilator as a whole. Less consumed by the rivalry that allegiance to any of the Four breeds, they can act with more cohesion on the battlefield. While their individual warriors may lack the unholy strength granted by a Dark God's "blessing", they make up for it with an abundance of Possessed Marines and Dark Mechanicum constructs.

The Ultramarines fight most of their battles against each other or the Neverborn armies that populate many of the Five Hundred Worlds. The complete anarchy of these conflicts has trained them to be supremely adaptable, for there is no telling what manner of foe they might fight next. While they rely on the Codex Chaotica for their esoteric and tactical lore, the sheer amount of tactics that have been added to it over ten thousand years more than makes up for the lack of innovative thought displayed by many sons of Guilliman. On the battlefield, their leaders act less like strategists and more like cogitators, following a succession of instructions written in their holy book without understanding the meaning behind each action. It isn't rare for a Chaos Lord to misinterpret an instruction, though, and the results are often catastrophic for the warband – though on at least one occasion, such a mistake instead ended up winning the day for Chaos against Imperial forces.

Over the millenia, the Iron Warriors manning the Iron Cage and their allies Inquisitors have grown used to repel the Ultramarines' attempts at breaking free. Every century or so, a warlord within the Ruinstorm calls for a Black Crusade, and gathers as many allies around him as possible before launching a massive assault on one of the fortress-worlds guarding one of the Warp roads leading out of the Ruinstorm. While it is possible for a handful of ships to slip through the Iron Cage unnoticed, or simply by running fast enough to escape pursuit, the only way for a true armada to leave the Cage is to conquer or destroy a world-fortress, removing the obstacle so that the forces can emerge from the Ruinstorm in order. Sometimes they will attempt to corrupt some of the Iron Cage's defenders, hoping to make the wardens open the gate of their prison. On a handful of occasions, this has actually worked, with Imperial officers and even a handful of Iron Warriors betraying their oaths to the God-Emperor. But the Inquisition has agents on all worlds of the Iron Cages, and they are ever watchful for signs of treachery, while the Fourth Legion's Chaplains are equally vigilant.

Cato Sicarius, the Warrior-King of Espandor

If there is one Ultramarine that showcases just how far the sons of Guilliman have fallen, it is Cato Sicarius. Ruler of the daemon world of Espandor, near the edge of the Ruinstorm, Sicarius is a Chaos Lord of Slaanesh that is all but consumed by the power of his Dark God, in its most selfish and depraved incarnation. Born on Macragge itself, among one of its most powerful priestly bloodlines, he was chosen to become an Ultramarine as much because of his skill with a blade and relatively pure genetics than because of his family's influence. His immense pride and self-importance caused him to be quickly marked by the Dark Prince of Chaos, and he rose through the ranks not because of his tactical acumen but almost exclusively because of his skill with a blade. In time, he became the champion of Marneus Calgar, the Chapter Master ruling over the Ultramarines' homeworld – a position of extreme honor in the Legion.

But simply being a champion wasn't enough for Sicarius' ambitions, and he sought to overthrow his lord and replace him as master of Macragge. His coup failed pathetically when half of his followers turned against him on the eve of the confrontation between him and Marneus. For his betrayal, Marneus banished him from the homeworld with his followers, confident that one of them would kill the upstart champion soon and spare him the trouble of ordering one of his brothers killed himself.

As the Chapter Master had predicted, Sicarius' confederates turned on him almost as soon as their ship left Macragge. But the champion managed to defeat all of his would-be assassins, and quickly found himself the only Legionary aboard the Chaos ship. After months of errance, the tides of the Warp delivered him to the world of Espandor. The world was under the control of several Chaos Lords of Khorne, who had formed an uneasy alliance so that they might focus their efforts on their raids on the Iron Cage in the name of their god. Sicarius' ship crashed onto the planet, with the Chaos Lord as the only survivor. When the salvage parties of Espandor's Blood Lords arrived, he let himself be taken prisoner and brought to the city of Corinth, from which the lords of Khorne ruled the planet. There, he freed himself and escaped, before allying with a Corsair Queen named Kaarja Salombar. Together, they overthrew the eight Blood Lords, and turned Espandor to the worship of Slaanesh. Ruling alongside the pirate queen, Sicarius has since led a series of raids against both other daemon worlds and Imperial targets, always choosing targets that were poorly defended and with a lot of potential slaves for the flesh-pits of Espandor. Despite his position of power, he is hated among the Ultramarines for his arrogance – despite his exile, he still genuinely believes that he is destined to rule the Ultramarines and bring them to the worship of the Dark Prince – and leads a warband of corrupt mortals rather than other Chaos Marines.

Recruitment and Geneseed

Despite the hellish conditions of the Ruinstorm, many of the Five Hundred Worlds are capable of sustaining a human population. None of them are spared the touch of the Warp, however, and the rampant mutations among these souls, practically damned before they are even born, make it difficult to find subjects genetically strong enough to survive the transformation into an Astartes. Still, with hundreds of worlds to draw upon, the Ultramarines have managed to maintain their numbers through ten thousand years of brutal infighting and failed attempts at breaking free of the Iron Cage. On the occasions when an Ultramarine warband breaks free of the Iron Cage and conquers Imperial territory, the Apothecaries among its number will echo the ancient practice of the Legion, taking the children of their defeated foes to add them to their genetic stock. This influx of untainted blood is probably the reason – beyond the use of Warp-craft – that any new Ultramarines can be created at all.

Each Chapter has its own group of Apothecaries, tasked with ensuring the future of the warband. They harvest the gene-seed of the fallen and implant it into new Chaos Marines, but they are also tasked with finding human specimens genetically pure enough to allow the transformation. Wars have been fought in the Ruinstorm between Chapters for control of untainted recruiting grounds. Ironically, these battles often result in the human population being infected with the corruption of Chaos, making the losses suffered by both sides entirely pointless.

No Ultramarine lives who is free of mutations, but all of these are inflicted by the Dark Gods to reflect the warrior's inner soul unto his physical form, not due to a corruption of the gene-seed itself. Analysis of progenoids harvested on dead Ultramarine raiders has revealed a general weakening of the various biological mechanisms that usually protect Astartes from the touch of the Warp, explaining some of the higher mutation ratio encountered among the Thirteenth Legion when compared to other Traitor Legions.

Although it hasn't been proven, there is a persistent theory in the Inquisition and the magos biologis of the Adeptus Mechanicus that the Ultramarines' gene-seed suffers from a mutation that dampers free will and self-awareness through a combination of hormones that weaken cerebral activity in some regions of the cortex. According to that theory, when combined with a life spent in the Ruinstorm, this makes it so that only exceptional individuals can resist the erosion of their selves into mindless following of the Codex Chaotica. If that theory were to be true, it would be just one more punishment inflicted by the Ruinous Powers upon those who were once their favourite servants.

The Evocatii

With the Five Hundred Worlds to call upon, he Ultramarines still have the facilities and resources required to create Legionaries in conventional manners – though with some daemonic help in their technology. And yet, there are many fallen Apothecaries who continue the unholy practice of the Evocatii, begun during the Heresy's preparation. All Traitor Legions deviate from the standard procedure of Astartes creation, be it because of necessity or perversion. But the Evocatii are different in that they are never intended as Astartes at all. Among the Chapters of the Thirteenth Legion, those of them who retain their awareness are seen as second-class warriors, forever beneath the better-born Legionaries. As for those who are wholly consumed by their bestial nature, they are regarded as no different from battle-servitors and other pieces of equipment.

Some Evocatii are the fruit of blasphemous union of gene-seed and xenos essence, while others have their bodies almost entirely replaced by Dark Mechanicum's augmetics. There is some of Guilliman's genetic legacy in all of them, but it is diluted : one progenoid gland, normally used to create one Space Marine, can be used to create a dozen of these "thin-bloods", as they are also sometimes called among the Ultramarines. Despite the contempt most Ultramarines have for the Evocatii, many warlords make use of them, either as support for their true warriors, or to fill up their ranks after a string of defeats.

Warcry

The Ultramarines don't have a common war cry any longer. One of those which are used across several warband is 'For the Primarch and the Dark Gods !', as is 'Death and Ruin !' in a twisted parody of the Legion's original war cry 'Courage and Honor !'. But as the level of loyalty to the Pantheon and the Arch-Traitor changes, so do the warcries employed. Many Ultramarines have been reported to simply laugh insanely as they charge enemy lines, their vox-speakers amplifying the sound into a cacophony that can terrify even the bravest mortal man as his soul is faced with the very manifestation of Warp-induced madness. Other times, they broadcast the names and titles of their leader, seeking to increase the warband's reputation among the Imperium – and through it, its standing in the eyes of the Dark Gods. Warriors who seek glory for themselves will shout their own names, while others sing unholy hymns of praise to their daemonic masters, listing the name of their patrons so that their victims know to whom their souls will go.

Such is the corruption of the Ultramarines that merely listening to them can – and has many times in the past – drive someone into heresy. The foulness of the Chaos Marines' soul is rumoured to overspill from their physical presence, tainting all those who establish contact with them – even if that contact is limited to hearing their insane braying. To counter this, the Iron Warriors have installed powerful speakers of their own on their garrison worlds around the Ruinstorm, and all human soldiers are required to wear ear protectors whenever faced with the treacherous sons of Guilliman.

I am alive.

My body is frozen, suspended out of time in the moment before my hearts beat their last. My soul lies forever on the threshold of death, halfway between the world of flesh and blood and the realm of thoughts and beliefs. The pain of my wounds fills my every cell, its intensity never fading for one moment. And yet, despite this unending torment …

I am alive.

Though my eyes are blind, I see the galaxy with a god's sight. The souls of those who carry my blood within them are candles in the vast darkness of space, and I watch them as I try to ignore the agony of my broken body. They have grown weak in my absence, even weaker than they were when they failed me all this time ago. They think me dead, and they pray for my resurrection, blind to the truth that is exposed before them …

I am alive.

My loyal Tetrarchs walk in the shadows of reality and unreality alike, listening to my silent voice and doing my will. They seek out these few among my sons who are yet worthy, and guide them down the path of greatness. They hunt down those who stand in the path of my return, and usher in their downfall. The Imperium thinks me dead, but my father on his throne knows …

I am alive.

The thorns I left in the Imperium's side heed my call in their sleep, and plot to bring its corrupt edifice down from within. Many have fallen prey to my father's hounds, but those who remain are strong – stronger than most of my failed sons will ever be. They hide in the deepest shadows and wield the knowledge and power I bestowed upon their forebears millenia ago. Despite believing me gone, they still hold true to their predecessors' oath, and for that they shall be rewarded …

I am alive.

My treacherous son seeks to replace me still, gathering under his banner the foolish and the deluded, hoping to reclaim the power and glory he once possessed. He believes himself to be chosen by the Dark Gods, that it is his destiny to claim the throne that is rightfully mine. But he is only a punishment, an obstacle placed in my way for me to surpass. He is not my heir – he cannot be my heir …

I am alive.

My brothers in the Eye play out their parts in the Great Game, blinded by their own petty quests to the ultimate prize. They have become strong, but I cannot allow them to become too strong for me to control, and I silently guide others to oppose them and their sons. Despite all their power and knowledge, they too think me dead and curse my name, but they are wrong …

I am alive.

The princeling of shadows slithers in the dark places, still fooling himself into believing he is the Gods' chosen, while deaf to their laughter. Still he covets my crown, seeks to reclaim the mantle I took from him long ago. He does not realize that he was never anything more than a place-holder, a vessel for a power that is now mine. His designs are obscured from my sight, but he alone knows …

I am alive.

My will spreads out across time and space, reaching out to those who are worthy of serving me. This time, I will not repeat my mistake. I will not gather all that I can to me, hoping to overcome my foes with mere numbers. Each of my pawns shall be a king in his own right, and they shall lead their armies in my name. For I will rise from my throne. I will rise, and finish what I started …

I am alive !

Chapter 13: Index Astartes : Death Guard

Chapter Text

Index Astartes – Death Guard : Agents of the Emperor's Mercy

There are no monuments commemorating the victories of the Fourteenth Legion, no statues raised in the image of its Primarch. For when the Death Guard goes to war, it is only because all other resorts have failed, and they leave naught in their wake but complete annihilation. Keepers of weapons lost or forbidden since the end of the Great Crusade, the Seven Companies are the Imperium's final sanction, purifying worlds through indiscriminate extermination. Those who even know of their existence speak of it only in hushed whispers, fearing to bring the wrath of the spectral sons of Mortarion upon their heads. Risen from its ruination on the black sands of Isstvan, the Death Guard watches over Mankind from afar, bringing destruction to fledgling xenos empires before they can threaten the Imperium. Few are those with the authority to call them to the worlds of the Imperium, and few among those have the will to do so. But the Death Guard remembers all too well the horrors of the Heresy, and they are ready to expunge any trace of rebellion like a cancer – no matter how many innocents perish in the process …

Origins

It is a gross understatement to say that none of the Primarchs had an easy childhood. As beings of power beyond the imagination of most mortals, they were destined for trials, and through these trials, they either rose to greatness or fell into infamy. But even the crime-filled streets of Nostramo Quintus, the war-torn plains of Nuceria, or the brutal techno-dictatorship of Kiavahr cannot compare to the nightmarish hell-scape that was Barbarus when the infant that would become the Lord of Death was stolen from his gene-father and cast into the Warp. Though there are fewer accounts of Mortarion's life than for most other Primarchs, the Death Guards still have tales of their father's youth, and some of those are accessible to the Imperium at large.

It is unknown when exactly Barbarus was first colonized. The Death Guards believe that their homeworld was one of those seeded by Mankind during the First Diaspora, but there are few records left on Terra of that period, and none on Barbarus itself. It is equally possible that the world was populated during one of the various expansion phases of the first human intergalactic empire. What is known is that by the time of the Great Crusade, Barbarus' human population had regressed to a feudal age, all technology and most of their cultural heritage lost. In that, they were hardly unique, and while life as an inhabitant of a feudal world can be rough, it wasn't the true horror of their lives.

Barbarus was under the control of Warp-born creatures of immense power, who ruled over peaks covered in toxic clouds and occasionally descended into the plains to raid the human communities that lived in a perpetual twilight and use their corpses as material for the construction of the rambling armies they used in their wars against one another. These creatures couldn't have been daemons, for their rules lasted for hundreds of years – far longer than any Neverborn could maintain its foul existence outside of the Warp, and for all its corruption, Barbarus was no daemon world. It is believed by the Inquisition that they were corrupt psykers whose power had turned them into aberrations, half-way between mortal and daemonic. Whether these psykers were human in origin or one more breed of xenos overlords is unknown. There were plenty of actual daemons on the planet, though, summoned by the witch-lords to do their bidding or just drawn by their corrupt power.

The life-pod that came to Barbarus crashed atop one of the mountains, inside the domain of Barbarus' most powerful witch-king. The dark lord immediately sensed the arrival, and expected that the horrors of his realm would make short work of the intruder. But to his surprise, the newcomer survived, long enough to draw the witch-king's attention. The dark lord was shocked when he saw that the life-pod had only contained a child, yet one strong and cunning enough to fight off the rodents of his kingdom of toxins and poisons. He left his fortress and went to see the child with his own eyes. The infant tried to attack him, but for all his strange strength, he was no match for the dark lord – yet the master of Barbarus did not kill him for his insolence.

Instead, the dark lord took the young child in his custody, giving him the name of Mortarion. Then, he submitted the infant to trial after trial, sending increasingly more powerful servants against him while also forcing him to scrounge for his own sustenance. Sometimes, he would order Mortarion to come to him, and he would train the young Primarch in person, or teach him about war and other, darker sciences. His reasons for doing this are unknown. Perhaps he was simply curious, perhaps he wanted what no other witch-king had ever had : an heir. In the end, it matters not. Mortarion grew as quickly as any Primarch, his transhuman physiology able to fight off the poisons that surrounded him. Then, after a few years, when he was in the Primarch equivalent of adolescence, he challenged his foster father for the first time since their initial meeting : he left the clouded peak and descended into the valleys himself.

There, for the first time in his life, Mortarion met other human beings, in a village no different from countless others across the planet. Its people were farmers, living together for the meager protection numbers offered against the creatures of Barbarus. Like most such settlements, they were descendants of those who had survived the destruction of another village when the witch-lords had decided to raze it to the ground.

They were scared of him, for his appearance was akin to a spectre of death, pale and terrible, and taller than any mortal man. But he didn't attack them, nor caused them harm in any way, and so they quickly understood that, whatever his nature, this strange giant was not like the creatures that had preyed upon them and their ancestors for countless generations. Still, Mortarion's mere presence unnerved them, and the Primarch was all too aware of it. Determined to overcome their fear of him, he worked alongside them in the fields, his transhuman strength easily capable of performing the back-breaking work. In time, the villagers warmed to the newcomer's intimidating presence, and Mortarion was able to communicate with them. For a time, Mortarion lived peacefully, until the cruelty of Barbarus caught up with him.

Several months after Mortarion's arrival, the village was attacked by a raiding party from one of the witch-lords, seeking easy prey and plunder. Daemons, beasts and warped humans came by dozens, and the villagers reacted in the way normal humans had reacted to such attacks for hundreds of years : they scattered and ran, hoping that some of them would survive. This wasn't cowardice, but the only way powerless mortals could hope to survive on Barbarus as a species. The cycle of destruction and rebirth of settlements had gone on since the rise of the first witch-lords, but things were about to change, for a new element had entered the equation.

Enraged by what he saw, Mortarion took up the scythe he used in the fields, and rushed at the beasts. Compared to those which had been sent by his foster father to test him in the past, they were pathetically weak, and he dispatched them with ease, saving the lives of the villagers. He was hailed as a hero by those he had saved, and tales of his prowess spread out to other villages, whose people flocked to the settlement, hoping for his protection. Mortarion taught them how to defend themselves, and aided them in building a wall around the settlement, as well as various traps and defences to compensate for their lesser strength.

Months later, a new beast began to prey upon the villagers, and Mortarion went out to hunt it. Unlike the monsters he had fought so far, the creature fled before him, drawing him far from the village. Only after several days of dogged pursuit did Mortarion finally caught up with his prey, and he fought and slew the monster with ease. But when he returned to his home, he found it in ruins. The traps were filled with monstrous corpses, piles of rotting flesh stacked at the base of the wall, but the gate was broken, and the moans of the dying clear to his transhuman ears. Some of the bodies had been reanimated by fell sorceries, and attacked Mortarion when he entered the ruins, forcing him to destroy the revenants of those who had welcomed him.

The man's name had been Ulfer. When Mortarion had begun to work in the fields, he had been the first one to approach him, teaching him the secrets of agriculture – how to create life, rather than end it.

The scythe cut him in two, and the witch-light faded from his eyes.

The woman's name had been Thiane. She had been the first one to bring him food when he had arrived, the simple soup the tastiest meal he had ever known.

The scythe pierced her chest, and the witch-light faded from her eyes.

The child's name had been Clara. She had been the first to dare approach Mortarion as he stood silently amidst the villagers, observing them. She had not been afraid of him, for she had been too young to remember the last time the monsters had attacked her people.

Mortarion dropped his scythe. It fell on the ground with a dull clung.

Surrounded by the dying, the dead and the undead, but utterly alone, Mortarion of Barbarus screamed his sorrow, his anger and his pain at the poisoned skies.

The monster that had drawn Mortarion away had been sent by the witch-king of Barbarus, to punish his adoptive son for daring to leave the mountain and mingle with inferior beings. In the Primarch's absence, the overlord had attacked the village in person, inflicting his most heinous tortures on the people Mortarion had sought to save before departing once more. Many were still alive when the young Primarch returned, their bodies turned into horrifying canvas of agony. Mortarion watched them, despair and sorrow filling his heart. Then, he did the only thing he could do for those who had welcomed him among them : he ended their torment, and vowed that they would be avenged.

Armed with nothing but his harvest scythe and his fury, with no armor safe for a dirty cloak and the rebreather he had been given in his infancy, Mortarion marched toward his father's fortress. On his way, he was ceaselessly attacked, as the witch-king sent his minions to die in order to weaken his adoptive son. Despite their chances of survival being nil, the monsters kept coming, knowing in their black, empty hearts that a fate worse than mere corporeal death awaited them if they dared to defy the master of Barbarus.

By the time he arrived before his foster father's fortress, Mortarion was covered in wounds that would have killed any human a hundred times and more. Still, with the endurance he would one day become legendary for, he forced himself forward, until he stood in front of the creature that had, for better or worse, raised him.

A cloud of darkness clung to the witch-king form, keeping Mortarion from seeing his face clearly. In his hand he held a scythe similar to Mortarion's own – except that while his was a farming tool, the witch-king's was an instrument of death, used to impose his rule over all that he surveyed. The comparison caused something to stir within the young man's breast – a righteous fury, far older than himself. Death should not rule, it said. Death should not wear a crown.

'Kneel,' said the witch-king. 'Kneel and I will forgive your foolishness.'

'Never,' groaned Mortarion as he forced himself to his feet. The weight of the witch-king's power was crushing him, as if he was carrying a mountain on his shoulders, but he would not kneel. He would not give up.

'Your defiance is as futile as it is misguided. You have the potential to become so much more than what you currently are, my son. If you would only accept my teachings, you could surpass me in but a few years, and surpass all who have ever lived in a few decades. Power beyond imagining could be yours – it is writ in your blood, there for the taking.'

'I have seen what that kind of power does to those who wield it. I will not let it twist me into a monster.'

The witch-king laughed, in a sound like the grinding of tombstones together.

'You already  are  a monster, my son. All that remains is for you to accept it.'

After a short discussion, Mortarion attacked the witch-king. The exact details of the battle are unknown to us, for the Primarch never saw fit to share them with anyone. However, it was only several weeks later that Mortarion returned to the plains, most of his wounds having healed – though some of them would cause him pain for the rest of his life. After finishing recovering in a new human settlement, where word of his victory against the witch-king had granted him heroic statut, he decided to scour Barbarus clean of all remaining witch-lords.

It was in the course of this purifying crusade that Mortarion earned the title 'Lord of Death' from the grateful but fearful population. With the threat of the witch-lords diminishing, the attacks also became less numerous and fearsome – though they never stopped completely. As a result, the settlements grew, and for the first time in thousands of years, civilization on Barbarus actually advanced.

During this period, Mortarion continued his hunt, barely involving himself in the affairs of Barbarus' people. The only command he gave them was to be on the lookout for any psyker born among them, whom they needed to kill as quickly and humanly as possible – as much for purely humanitarian reason as to prevent the creation of vengeful spirits from torture and oppression. He only rarely came to any settlement, usually when he had been wounded gravely enough that he required time to rest without needing to scavenge for his sustenance. Each time, the humans welcomed him, and did their best to accommodate him until he had recovered and left to return to his crusade. To this day, there are many legends on Barbarus telling the tale of the Lord of Death's fights against the monsters that once plagued the planet.

Despite Mortarion's reluctance to involve himself in the affairs of humans, the population of Barbarus was inspired by his crusade. For the first time in centuries, they formed armies to go against the minions of the witch-lords. Their psychic overlords were in too much disarray from Mortarion's attacks to be able to marshall a proper response, and many of their citadels were burned by mortal armies clad in newly built isolation suits, inspired by Mortarion's own rebreather. These warriors called themselves the Death Guards, for they defended their people not just from the horrors that could be visited upon them in life, but also from the desecration that the witch-lords inflicted upon corpses.

Years after the death of the witch-king, Mortarion finally tracked and killed the last of the witch-lord. It was then, as he looked down on the plains that he had freed at last, that the Emperor came to him. In a golden flash of teleportation light, He materialized next to His son. At once, Mortarion felt a sense of familiarity, a connection he had never felt with the creature that had raised him.

The Master of Mankind had located Mortarion years before, but events beyond His control had forced Him to delay the recovery of His lost son. He had feared the worse, for He had sensed the many horrors that lurked on Barbarus, and wasn't certain that Mortarion would emerge triumphant. When He saw that the world had been purged of the witch-lords that had held its population in thrall for generations, the Emperor was proud of what His son had accomplished. He told Mortarion so, and the Lord of Death felt his heart fill with pride and joy at such recognition. The Primarch had suffered much on Barbarus : he had known loss, he had known helplessness, and he had known horror. But he had fought, refusing to let them consume him, and from his suffering he had made the world a better place. The acknowledgement of his deeds by one such as this glorious being was proof that he had been right to do what he had done.

Then the Emperor told him of the Imperium, of the Imperial Truth and of all that He had wrought and needed his help to accomplish. Mortarion was awed by what the Emperor told him. To him, the Great Crusade was an endeavour similar to his own hunt for witch-breeds on Barbarus, only on a galactic scale. So, when the Emperor told Mortarion that he was His son, and that there was a Legion shaped in his image waiting for him to take command, the Lord of Death willingly bent knee before the Master of Mankind. He swore that he would uphold the principles of the Imperial Truth, and free all of Humanity as he had freed Barbarus.

'What name you chose for me is irrelevant, father. I was given the name of Mortarion, and I shall keep it, for I am the bringer of death to those who inflict torment upon Mankind, and the deliverer of the last peace to those who cannot be saved. By that name alone shall I be known, until the stars themselves die at the end of time.'

Attributed to Primarch Mortarion

The Great Crusade

'This war we wage is one unlike any that have come before. Thousands of years ago, our ancestors fought each other on Old Earth for material gains and illusory treasures like honor and glory. Now, we must fight a war of survival, for the galaxy is filled with horrors that would destroy Mankind if they could. But there is more than survival at stake in this conflict, my sons. If we fail, if the Imperium falls, then all hope of Humanity living free will die with it. Our species will either embrace oblivion or eternal slavery under the yoke of xenos and other, darker powers. But we will not let that happen.

We are the guardians of Mankind, the protectors of the Imperium that shelters all scions of Old Earth. By our blades and bolters, we guard them from death – and when it becomes necessary, when there is nothing left in this galaxy for them but torment, we grant death to them. For it is preferable to die than to live in slavery to the xenos.

You will be my instruments in this war as I am my father's. From this day forth, you shall be the Death Guards.'

Mortarion, upon taking command of the Fourteenth Legion

The history of the Fourteenth Legion before it was reunited with its progenitor is an interesting one. From its inception, it already showed the resilience and determination that it still possesses to this day, the reunion with its Primarch merely amplifying them. The origin of these traits can doubtlessly be linked to where its first recruits came from. While most future Legionaries were recruited from Terran tribes that had long been loyal to the Emperor, the Fourteenth Legion was formed from the sons of Old Albia. Old Albia was a territory whose population had resisted the forces of Unification for decades, fuelled by a fierce warrior tradition and a determination to never break against the enemy.

The Emperor Himself was impressed by the Albian clans' will, and travelled in person to meet their lords, ordering His forces to stop their attacks. Unarmed, He told them of His designs for Mankind, of the many tasks that remained to be done, even once all of Terra was united under His rule. He offered them a part in this glorious vision, one that would grant their descendants glory unlike any they could imagine. To the surprise of the Emperor's councillors, who regarded all Albians with dread, the lords accepted the offer, and sent their children to the Emperor's gene-labs to be reforged into Astartes.

In those early days, the Fourteenth Legion was called the "Dusk Raiders", for their habit of attacking enemy positions at sunset, after the enemy had spent an entire day waiting nervously for the transhuman army they knew was waiting just beyond their range to attack. Then, after the foe had plenty of time to prepare, the Dusk Raiders would advance, and nothing could stand in the way of their march.

This tradition came from an ancient Albian tradition of giving the enemy time to surrender while also applying considerable psychological pressure. As the Dusk Raiders fought in the final battles of the Unification Wars, their reputation grew, and soon their appearance on the battlefield was enough to sow terror and discord among the foe.

Once Terra was conquered, the Great Crusade began, and for nearly a century the Fourteenth Legion roamed the stars without its Primarch. It is said that the Dusk Raiders were honorable warriors, who would always keep their word when their enemy offered surrender upon seeing their might arrayed against it. Many human worlds were brought to compliance by their Expeditionary Fleets, though far too few without any bloodshed – the Dusk Raiders, for all their honor, were terrifying figures that did not give the lost worlds of Mankind a good impression of the Imperium.

The Dusk Raiders acknowledged this flaw in their characters – even among the transhuman Legiones Astartes, they were poor diplomats. To prevent the wasteful loss of life, they began to focus their efforts on wars of extermination, waged against xenos empires and planets that had been lost to the Warp and needed to be purged entirely. By the time the Emperor's message about Mortarion's discovery reached them, the warriors of the Fourteenth Legion were scattered, fighting a dozen wars at the same time, far ahead of the Great Crusade's main body. But they all gathered in orbit of Barbarus, where Mortarion was handed command of the Legion at once.

The Primarch renamed the Legion into the Death Guard, taking the name of those brave mortals who had fought against the witch-lords despite having none of his own strengths. Those of the human army who were still young enough took the trials to become Astartes. The Apothecaries quickly discovered that the people of Barbarus had a high compatibility with Mortarion's gene-seed, and the numbers of the Legion, thinned after several gruelling campaigns, swelled with a fresh influx of recruits.

Under the leadership of Mortarion, the Death Guard proved itself a very effective instrument of extermination. Dozens of star empires were destroyed by the Fourteenth Legion, with the Primarch himself leading the way in every battle he directed. In time, they became the Emperor's favourite instrument to silence the echoes of Old Night. On Terra, ten thousands archivists poured over the records of the Dark Age of Technology, searching for references to forge-worlds involved in forbidden research. Their findings were carried to the Fourteenth Legion, which travelled far beyond the Imperium's ever-expanding borders to purge these worlds of techno-heresy. Alien species that had hidden for millions of years and risen in the aftermath of the Fall of the Eldar Empire were hunted to extinction by Mortarion's sons. Yet when the Death Guard was called upon to fight in the Galaspar Cluster, Mortarion discovered that there were monsters wore human skin, and that they could be just as terrible as any Warp-spawn.

The Galaspar Cluster had been colonized by Mankind before the Age of Strife, but whatever glory it might have once possessed had long faded into a nightmarish tyranny. A vicious bureaucracy known as 'the Order' held dominion over the thirty billion souls of Galaspar, the cluster's primary hive-world. Their oppression was enforced both by regiments of armed militia, but also through the chemical addiction of most of the population. By controlling the source of the drugs, the Order controlled the entire planet.

When Mortarion was told of the Order, after it had refused to join the Imperium, the rage of the Lord of Death was as terrible as it was calm. Not for him the roaring fury of the Sons of Horus, nor the cold anger of the Iron Warriors. In fact, nothing visible changed in him – but mortals who had been able to stand his presence before found themselves collapsing in dread while still in another room, such was the threatening aura that emanated from him. He gathered the full might of the Death Guard to him, and launched a single, overpowered strike into the heart of the Galaspar's cluster.

The fleet of the Death Guard tore through the system's defense stations, barely acknowledging their existence at all, and disgorged a flow of drop-pods and gunships onto the primary hive-city. Tens of thousands of Legionaries, led by Mortarion himself, quickly established defensive positions, ready for the inevitable counter-attack. Soon, the Order sent hordes of chem-controlled fighters to eliminate the intruders in their empire.

What followed was a slaughter unworthy of being called a battle. While the civilian population cowered in terror, the sons of Mortarion reaped a great toll on their enemies, with bolters and scythes, while small-caliber fire was turned aside by their power armor. After a few hours, terror found its way through the chemically-induced haze that clouded the minds of the Order's troops. They broke, and the Legion resumed its advance. Over and over this pattern repeated itself, until at last the Death Guard reached the hideout of the Order's leaders.

The entire building was purged, and adepts of the Mechanicum brought in. They studied the lore of the Order, analysing the composition of the drugs by which the population had been kept compliant. Then, under Mortarion's own direction, they designed an antidote to the system-wide plague of addiction. The cure was poured into the atmosphere by the Fourteenth Legion, shattering whatever power the Order's remnants still possessed. Across the entire Cluster, regiments rebelled against their overseers as their minds cleared, and the population rose against its oppressors. When Mortarion and his warriors departed, leaving the Galaspar Cluster to the iterators and Administratum, the people they left behind were already whispering tales of their grim-faced liberators, and pledging themselves to the cause of the Great Crusade.

The high and mighty lords of the Order had been brought together, hunted across the world by the Fourteenth Legion. There were twenty-one of them, and all cowed before the Lord of Death in terror, barely kept from fainting by the drugs the Apothecaries had injected them before the confrontation. He towered above them, a demigod among mortals, a grim reaper come to harvest the souls of sinners. In his right hand, he held Silence, the scythe as long as an Astartes was tall.

They expected a speech. A list of their crimes against Imperial law, against Mankind. They had always known, deep within themselves, that what they had done to their people was wrong, and that they would one day face judgement for it.

There was no speech. Just a move of Silence, too fast for even a transhuman's eyes.

Due to the kind of war they waged, the Death Guard's attrition rate was far higher than that of the other Legions. Over time, as the Legion learned from its experience, these losses started to diminish, but they still remained high. Mortarion, tired of seeing so many of his sons die around him, began to use weapons that most of his brothers regarded with disgust : radiation weaponry, virus bombing, and other, more arcane devices. He reasoned that his task was not to conquer worlds for Mankind to populate, but to purge threats to the Imperium.

It was during that time that Mortarion himself designed the procedures of Exterminatus that the Inquisition follows to this day. None knew how best to kill a world than the Primarch of the Fourteenth Legion, and it was for that expertise that he was bestowed the title 'Lord of Death' from the rest of the Great Crusade's fearful forces. Planets were left barren in his wake, unsuitable for colonization safe for the most resilient servants of the Adeptus Mechanicus. On several worlds that had once been populated by humans, but were now home to masses of flesh spanning entire continent, enthralled to psychic overlords of godly power, Mortarion unleashed Phosphex bombs of immense power. These worlds, which had formed an empire that might in time have rivalled the Imperium, are still burning to this day, ten thousand years later, and psykers who go too near the quarantine borders can hear the screams of the monsters.

Of course, prosecuting such wars did little to ingratiate the Death Guard to the rest of the Imperium. While the Blood Angels, Emperor's Children and Sons of Horus were acclaimed on a thousand worlds for their nobility and martial prowess, the Fourteenth Legion was spoken of only in hushed whispers. Soldiers of the Imperial Army, rarely deployed alongside them, traded horror stories about them depicting the sons of Mortarion as the grim reapers of old myth, while the civilian population barely knew of their existence. When the remembrancers were sent across the Legions, few were assigned to the Death Guard, and those had their work carefully examined by agents of the Sigillite. This was because Malcador and Mortarion both believed that knowledge of the horrors the Death Guard fought would seed fear and disorder in the Imperium. This absence of documentation while the deeds of the other Legions were finally being exposed contributed to the climate of fear and superstition that cloaked the Death Guard.

Among the rest of the Space Marines Legions, the reputation of the Fourteenth Legion was similarly tainted. Mortarion, for all his strength and wisdom, simply did not have the same charisma most Primarchs possessed : his mien was grim and haunted by all that he had seen. Magnus was despised by Mortarion and returned it in kind, while Perturabo hated the Lord of Death, for reasons that were never recorded in the annals of history. Lion El'Jonson ordered his Dark Angels to never fight alongside the Death Guards, offering no explanation for this insult.

Still, there were those in the Imperium who trusted the macabre sons of Barbarus. Horus was one of the few who saw Mortarion's deeds as a grim necessity, rather than barbaric methods. Konrad Curze was also close to the Lord of Death, for both of them had donned dark personas in order to protect Mankind – though the Savior of Nostramo's sacrifices paled in comparison to those of Mortarion. A few others, like Angron and Dorn, respected their gaunt brother for what he did, though his presence made them uncomfortable.

Not just other Space Marines and Primarchs were close to the Fourteenth Legion. The Sisters of Silence, a now-extinct order of psychic untouchables, were frequently deployed alongside the Death Guard. They abilities made them efficient counters to the Warp-born threats faced by the Fourteenth Legion, especially since the Death Guards had no psychic warriors of its own.

At Nikaea, Mortarion argued vehemently against the presence of the Librarius in the Legions. His experience on Barbarus had forever tainted his view of psychic powers : to him, Magnus and his ilk were playing with forces they did not understand, forces that would inevitably consume them. His arguments, though born of a biased viewpoint, were sound, and many in the audience were swayed by the grim warnings of doom of the Lord of Death. He told of the horrors of Barbarus, and of the other abominations he had witnessed during the Great Crusade. He warned that the power of the Warp couldn't be relied upon, and that to allow it within the Legions was to risk it corrupting them from within. However, when came the turn of Leman Russ and his Wolf Priests to say their piece, they effectively ruined Mortarion's careful argumentation. With their tales of maleficarum and black magic, they made those arguing for the prohibition of psychic powers among the Legions look like paranoid, backwater fools.

Of course, the Emperor's judgement was not based on something as flimsy as this. Nonetheless, when the Master of Mankind announced that the use of the Librarius would be continued, Mortarion blamed Russ far more than he blamed Magnus – he actually grudgingly respected the Cyclops for his silence during the entire affair – and the altercation between the Crimson King and the lord of Fenris didn't help. Mortarion's dislike for psychic powers was rooted in all the horrors he had witnessed on Barbarus; Russ' distrust for it was nothing more than hypocrisy cloaked in paranoia.

Still, Mortarion refused to create a Librarius within the Fourteenth Legion, and the Emperor accepted his decision. The Lord of Death took the Death Guard back to the borders of the Imperium, resuming his wars of alien extermination, until the most unlikely news reached him : Guilliman, Sanguinius, Manus and Dorn had betrayed the Emperor.

The Heresy : Decimation at Isstvan V

Warmaster Horus had returned to Terra to find the survivors of the Isstvan Massacre bringing warning of their Primarchs' treachery. Now, Lupercal called for those of his brothers who remained loyal, using his authority as Warmaster to gather a force of unprecedented might, that would crush the traitors and purge them from the galaxy. The World Eaters and Word Bearers he sent to Ultramar, while commanding for all other loyal sons to go to Isstvan.

Mortarion and his Legion were engaged in a campaign against a race of xenos called the Jorgall, living in long, cylinder-shaped ships when the message came. The Jorgall had launched an invasion of human space years ago, and the Death Guard had come to the aid of the Imperial Army, pushing back the xenos forces and taking the fight to their own colony-ships. After several months of war, the Jorgall had begun to retreat, finally realizing that they were no match for the might of the Imperium. But Mortarion wanted to make sure that they never returned, and his fleet caught up to the fleeing xenos in the Iota Horologis system. The Lord of Death himself was aboard one of the xenos ships when the Warmaster's message was transmitted to him by a very nervous communication officer.

The Primarch ordered his troops to abandon the assault immediately, forcing the Sisters of Silence who had accompanied them to withdraw alongside them. He vowed that they would return one day to finish the job – but for now, there were more pressing concerns than the Jorgall's extermination. The Death Guard fleet travelled at all speed toward the Isstvan system, and because their ships were already concentrated in one location, they arrived first.

Upon seeing that they were alone, Mortarion's fleet prepared to avoid contact until the rest of the retribution force arrived. However, there were no traitor ships in the entire system. The only trace of the rebels was on the system's fifth planet, where the bulk of the four renegade Legions was building fortified positions. This troubled the Lord of Death greatly, for it made no tactical sense for Guilliman to send his fleets away. He waited, alone in his chambers, while his warriors prepared for battle, until the Night Lords' contingent arrived, quickly followed by the other Legions who had answered Horus' call.

The sons of Nostramo were led by their Primarch, but had come in lesser numbers than Mortarion had expected. At first, he feared that this was because the Eighth Legion had just fought such terrible campaign that had caused them great loss, but Curze reassured him quickly. The King of the Night remained elusive as to the reasons why his forces were only present in such small numbers, but Mortarion sensed that his prescient brother was trying to warn him of something ill-fated about to happen. Why Konrad couldn't speak clearly was unknown to the Lord of Death, but he decided to order his First Captain, Calas Typhon, to remain among the fleet during the inevitable battle on the surface of Isstvan V.

As part of the first wave, Mortarion led his sons straight toward the Ultramarines, seeking to challenge Guilliman in person and end his wayward brother with his own hands. But if he had expected the Arch-Traitor to come out and face those he had betrayed, he was disappointed : Roboute remained away from the battlefield, coordinating his allies from the safety of his stronghold.

Roboute's strategic acumen was keen, and the losses of the three loyal Legions on the field were great, though none were greater than the Death Guard's. Thousands of Mortarion's sons died as the Lord of Death led them ever onwards, driven by a burning desire to bring his brother to justice. Then, the true scope of Guilliman's conspiracy was revealed, as the Dark Angels, White Scars, Salamanders and Raven Guards arrived on the field and opened fire on those who had believed them loyal.

As the black sands of Isstvan V ran red with transhuman blood, Mortarion led the survivors of the three Legions back to their transports. He watched as Konrad Curze turned back to face Vulkan and slow down their pursuers, his heart hardening with each step that took him away from his doomed brother. During this desperate charge, he faced the one that had once been his brother : Jaghatai Khan, Primarch of the White Scars.

They had talked about it, back on Ullanor, when it had seemed the galaxy would soon belong to Mankind. All of them present had joked about which one of them would defeat the other in battle. As was his way, Mortarion had kept his silence during the discussion, until Fulgrim had brought up the question of him against the Khan. Horus had laughed, and said that while it was unthinkable that the two would ever duel, it was certain that should them fight together, none would be able to defeat them.

This day, however, was one for the unthinkable to happen. Already one Primarch had slain another – the sacrifice of Curze had given the loyalists time to withdraw. Now one more obstacle remained, one clad in the shape of his brother – but Mortarion knew better than to trust in appearances.

'I see you,' growled the Lord of Death as the creature that had taken his brother's form leapt back, with a speed that was a perversion of all the grace the Khan had possessed in life. 'I know what you have done. What you are. How dare you ? HOW DARE YOU ?!'

The Khan had been changed almost beyond recognition by the events of Chondax. He was more daemon than Primarch, his soul torn to pieces by the time he had spent on the edge of death after the slaughter of his loyal sons. Gone were his nobility, his purity of purpose : he had become little more than a beast, consumed by the urge to hunt. The highest-ranking White Scars had kept his state secret from the rest of the Legion, telling their brothers that the Khan was undergoing some great transformation that would grant him power eternal.

Mortarion recognised what his brother had become, for he faced similar creatures during his purge of Barbarus. The one he faced now, however, was empowered by a Primarch's supernatural strength. Mortarion knew that this would be a battle more difficult than any he had ever fought, but he was determined to kill the monster and grant his brother the peace of death – for though the Fifth Legion had betrayed the Imperium, Mortarion had no way to know whether his brother had ever turned before being reduced to his current state.

And so it was that for the first time, Mortarion and the Khan fought, the Lord of Death trying to free his brother, the Warhawk hungering for his prey's lifeblood. Speed was the Khan's advantage, while endurance was Mortarion's. Their battle forced the forces around them to scatter, giving the loyalists an opening to reach their ships and escape. In the end, Mortarion was forced to choose between continuing the fight and leaving with his sons, who needed him now more than ever. After promising to finish their battle one day, he struck the creature Jaghatai had become with such force that the possessed Primarch was sent flying, and turned toward the departing gunships. But there was still the blockade around the planet to pierce, and if not for the sacrifice of one of the Imperium's greatest heroes, then the survivors of Isstvan V would have perished in the void.

It felt strange, to watch it all happen from orbit. The Lord of Death had expressively forbidden him from taking part in the battle on the surface, despite his repeated pleas. Something had passed between him and his Nostraman brother during their short hololithic conversation, something he hadn't picked up on, but that had raised his master's suspicions. Now, that suspicion had been proven true in the worst possible manner, and he was the only one who could prevent a disaster to turn into annihilation.

First Captain Calas Typhon stared through the occulus of the Terminus Est's bridge and straight at the traitor fleet closing in on them. They had come to Isstvan expecting to bring the wrath of seven loyal Legions against four treacherous ones. Now, the situation had changed to three loyal Legions and eight traitor ones. At the system's edge, the ships of the Ultramarines, Blood Angels, Iron Hands and Imperial Fists had just appeared. Soon, the fleets of the Death Guard, Night Lords and Alpha Legion would be too embroiled in fighting the ships of their turncoat allies to be able to escape before the four new Legion fleets came on them and crushed them with overwhelming numbers.

Vox reports from the ground were few and garbled – the traitors were using some kind of jamming that the tech-priests had never encountered before. But it was clear that the situation was even worse down there. Three Primarchs, including his own, and tens of thousands of Legionaries were in danger, and even if they managed to leave the planet, they would still be doomed. The traitors had planned their treachery well.

He could ear the voices at the back of his mind. He had denied them for so long, pushed them back with all the will of a son of Barbarus. But they were growing louder with each beating of his hearts. They promised him power, power enough to turn this battle around, to save his Legion and his Primarch if he would but give in to them.

He made his decision.

'All hands,' he called over the ship-wide vox. 'Abandon ship. Tech-priests : initiate Warp-core detonation sequence. For the Legion and the Emperor, only in death does duty end !'

The voices screamed in rage and denial, and Typhon smiled.

The cataclysmic destruction of the Terminus Est ripped a hole in the traitor formation. At Mortarion's command, the loyalist ships aimed straight for the opening, taking devastating fire from the rest of the traitor armada as they ran for the system's Mandeville Point, opposite to the ships of the other four Traitor Legions. To the eternal fury of Guilliman and his cohorts, the decimated fleet escaped, ready to carry word of this new betrayal back to the Warmaster and the Emperor. Astropathic messages were sent ahead of the fleet on the Warp's burning tides, carried over by the death-screams of tens of thousands of Space Marines. The Emperor and Horus would learn the names of the traitors, and though the Imperium would burn in the civil war that had been unleashed upon the galaxy, that knowledge at least gave them a chance to fight.

While the Night Lords had been prepared for the eventuality of betrayal, and it is impossible to estimate the losses of the secretive Alpha Legion, it is known that the Death Guard was slaughtered on the black sands of Isstvan V. Of the seventy thousand Astartes – the entirety of the Legion, safe for a few ships which had been delayed to the system – they deployed against Guilliman and his cohorts, barely three thousands managed to escape.

Mortarion led the survivors of his Legion straight back to Terra, fighting against the tides of the Warp all the way. At Guilliman's request, the Dark Gods had facilitated the journey of the loyal Legions to Isstvan, but now that the trap had been sprung and the galaxy set ablaze, storms raged unchecked in the Sea of Souls. All the ships of the ragged fleet had taken damage in their desperate escape, and as their Geller Fields fluctuated, daemons materialized aboard.

The Race to Terra : Preys of the Wild Hunt

Battle was joined aboard the loyalist fleet from the moment they entered the Warp. Creatures of nightmare, drawn by the scent of desperation and treachery, launched assault after assault on the ships. Crew members started maiming and killing each other, driven mad by the whispers of the Neverborn. Those who were lucky were found and executed by the Death Guards; those who were not became hosts to daemonic spirits, their flesh twisted and broken in the shape of the Warp's denizens. Entire decks were turned into dens for the Neverborn, that the Astartes had to purge with fire. The contingent of Sisters of Silence who had accompanied the Death Guard, but not taken part in the battle of Isstvan, proved instrumental in these battles, for their mere presence caused the daemons to weaken, their unnatural existence perturbed by the psychic void projected by the Sisters.

But these daemonic attacks, terrible as they were, were not all that Mortarion had to contend with. Another foe pursued the ragged survivors of Isstvan, led by a being that was more than half-daemon itself.

It was surprising to Roboute that he was still able to feel unease at all. He had thought that he had purged himself of that weakness long ago, but here it was : the sight of what the Khan had become made even him sick to his core. It made what he was about to do doubly important.

'I have need of you,' he said.

'What do you want,  brother ?'  replied the creature, mocking him with every word.

'Find Mortarion. Hunt him down, wherever he runs. And when you have found him … Kill him.'

'As you command,' said the beast with a mock bow, 'so shall it be, Anointed One. I look forward to tasting the blood of the Death Lord.'

While Guilliman's forces advanced toward the Throneworld, the Arch-Traitor had dispatched one of his brothers to deal with the remaining Death Guards. While the White Scars had broken in dozens of warbands during the killing on Isstvan V, a sizeable group remained attached to the creature their Primarch had become, and they had the favor of the Warp. Guilliman tasked them with catching up to the fleeing Mortarion and his few sons, and ending the legacy of the Fourteenth Legion forever.

The tale of this hunt is written in the Stygian Scrolls, a collection of writings by various Legionaries and human crew members who were part of the Death Guard fleet. Guarded in sealed archives on Titan, the scrolls tell us that the pursuit lasted for years. Over the course of their flight to Terra, the survivors of the Drop Site Massacre dispersed : the Night Lords were the first to leave, carrying the body of their Primarch back to Nostramo. Then the Alpha Legionaries chose to depart as well, hiding on worlds loyal to the Throne in order to help them defend against the Traitor Legions. Soon, the only ones left with Mortarion were his own sons and those mortal forces that had come with the Legion to Isstvan.

The White Scars tracked the Death Guards through the Warp, using black sorcery to sense their souls. Whenever the sons of Mortarion left the Sea of Souls to repair and chart their course anew, they were constantly on the lookout, for the Khan's warriors ambushed them several times during such pauses. Always the Death Guards were forced to flee, and always more of them were lost before they managed to escape. It is believed that the Khan allowed Mortarion to escape, enjoying the hunt more than he would the kill. Nothing else explains how the Death Guard managed to escape the White Scars time and again.

Mortarion's temper was black for the entire journey, for reasons beyond the betrayal of his brothers and the death of his sons. This was not the kind of war he had been forged to wage, and being forced to retreat, over and over, sat ill with the Lord of Death. He was used to being the one on the offensive, advancing relentlessly toward his foes and grinding them to dust. But he also knew that his Legion would be even more ill-suited to the kind of warfare the Alpha Legion and the Night Lords were waging against the traitors. His only hope to make a difference in the war was to reach Terra, and add his forces, diminished as they were, to the defense of the Throneworld.

But the Warp was boiling with the Dark Gods' power, and the path to Terra was blocked to all but the most powerful fleets, whose crew's psychic presence and combined Geller Fields could brave the Empyrean's currents. The Death Guard wandered across the galaxy, trying to find a way past the curtain in the Sea of Souls. Finally, after years of errance, and with the Khan and his warriors ever closer on their trail, the Navigators of the fleet found a waypoint in the Warp : a system where the influence of the Ruinous Powers was weakened enough that a fleet could pierce through the veil there.

Mortarion looked down at the astropath. The man looked old, his face covered in wrinkles and his flesh thin on his bones – yet the Primarch knew that he was only forty standard years old. He had looked them, too, before their nightmarish journey had begun, but the vagaries of the Warp had taken their toll. Though Mortarion despised all witches, he had to admit that the man was brave to have endured this far – and braver still to come to him and deliver such news.

'Prospero,' the Primarch repeated. The word tasted foul in his mouth. No matter the respect he had gained for Magnus at Nikaea, the idea of getting anywhere near this den of sorcerers remained unpleasant in the extreme … although, compared to what had happened in the last few years …

'Yes, my lord,' confirmed the astropath. 'Prospero. Something has happened there, something great and terrible. The storms in the Sea of Souls are at their weakest there. If we have any chance at all of crossing them, it will be at Prospero.'

Mortarion was silent for a few seconds. Then he asked :

'Has there been any more word from Terra ? Do we know where Magnus stands in all of this ?'

When the Death Guard fleet emerged from the Warp in the Prosperine system, they found themselves facing a spectacle of desolation. The Thousand Sons' homeworld had been ravaged by the Space Wolves at the beginning of the Heresy, and all the combatants had left long ago. Wrecked battlestations drifted in empty space and the carcasses of dead ships hung in the void, but the true devastation had been visited upon the planet itself. The shining cities of the Thousand Sons had been bombarded from orbit, their great libraries burned. Nothing living remained on the planet itself that the scanners could pick up.

While the fleet's Navigators began to plot the next course through the Warp, Mortarion ordered his tech-adepts to uncover the truth of what had happened here. The Lord of Death had been isolated from the rest of the war ever since it had begun, and did not even know on which side the Thousand Sons fought. His inner distrust for the Fifteenth Legion's sorceries inclined him to thinking them traitors, but he still required confirmation. It only took a few hours for the adepts to identify the responsibles of the destruction as belonging to the Sixth Legion, but Mortarion did not learn the loyalties of those involved until his pursuers caught up with the fleet.

The White Scars emerged from the Warp, not as the united horde they had been so far, but as several handful of ships, scattered all over the Mandeville Point. According to the Navigators, the Warp currents that had allowed safe passage to the Death Guard had turned against the Fifth Legion. There are theories among the Inquisition that this was due to the spirits of the Prosperine dead, and the Thousand Sons still study the effects of the Razing on the Empyrean near their homeworld.

Mortarion immediately saw the opportunity in this scattering. He hailed the enemy ships, demanding to talk to his brother so that he might learn what had happened in the system. The Khan, unable to miss an opportunity to taunt his prey once more, answered the hail, and told Mortarion of how the Space Wolves had descended upon the nearly-defenceless world and reduced it to ruin. The daemon possessing the Primarch's body told the Lord of Death that the Space Wolves now fought under Guilliman's banner, their father lost to treachery and the machinations of fate. He said that Magnus, the one Mortarion had suspected all along, was actually still loyal to the Emperor, and already on Terra by His side.

But while the Khan had hoped to break his prey's spirit with his revelation, Mortarion's hail had actually had another purpose entirely. His Techmarines tracked the source of the Khan's transmission, and located the enemy Primarch aboard the Swordstorm. Mortarion ordered his entire fleet to charge that squadron, deploying the full remaining strength of his Legion in an attempt at destroying the one he had called brother.

The Second Battle of Prospero, as the engagement would come to be known, lasted only a few hours. Mortarion himself boarded the Swordstorm and battled the Khan for the second time on her command deck, before the Traitor Primarch vanished with his surviving sons in a flash of sorcery. Enraged, and with the rest of the White Scars fleet converging on his position, Mortarion was forced to withdraw. The Death Guard fleet entered the Warp once more, and used the Prosperine currents to bypass the storms raised by the Dark Gods. Battered and bloodied, their numbers reduced to a shadow of what they had been, the Death Guards finally arrived at Terra, ready to add their strength to the defenders. For while they had been hunted by the Khan, the rest of the Traitor Legions had advanced on the Throneworld – the final battle was at hand …

The Siege of Terra

The Primarchs already on Terra were relieved to see their brother returned to them alive, though they were also dismayed at the sorry state of the Fourteenth Legion. Magnus, Horus and Perturabo welcomed Mortarion, and quickly incorporated his forces to the defense of the Imperial Palace. The survivors of the Death Guard were divided in small groups and spread across the walls, among other forces. Their experience in fighting both daemons and Traitor Marines would be invaluable in the battle to come.

The Death Guards spent the last few months before Guilliman's arrival training alongside the other defenders, sharing their experience with them. Then, finally, the traitor forces arrived, and the greatest battle for the soul of Mankind began. The Arch-Traitor's armies was slowed by the Iron Lord's spatial defenses, but ultimately, they broke through, and landed on the holy ground of the Throneworld itself. Space Marines from all nine Traitor Legions converged on the Imperial Palace, though most of the Ninth Legion instead assaulted the civilian settlements. Hordes of daemons were summoned, either by the Chaos Sorcerers among the rebels, or through the sheer amount of bloodshed and the battle's scale and significance.

All across the walls of the Imperial Palace, the Death Guards fought, bringing down the lords of the Warp wherever they manifested. They and the Thousand Sons were the best suited to this task, and the sons of Mortarion reluctantly fought back to back with those of the Crimson King. There, on the bloodied walls of the Emperor's sanctuary, the two Legions developed a grudging respect that has lasted to this day. The Death Guards still regard the Thousand Sons with suspicion, and the Thousand Sons consider the Death Guards to be paranoid and ignorant, but both Legions will put aside their differences and fight together at the first external threat.

On the Wall of Heroes is depicted the tale of how Caipha Morarg, Mortarion's Equerry, fought against a Daemon Prince of Nurgle and sacrificed himself to detonate the fusion bomb that destroyed the beast. Down in the Mausoleum of Martyrs, the statue of Second Captain Ignatius Grulgor is inscribed with the names of the twelve Templars of the Seventh Legion he brought down before succumbing to his wounds. But despite their deeds, and those of a hundred more heroes, there are no accounts of what Mortarion himself did during the Siege. The Lord of Death was an absent figure on the Imperial Palace's walls, for he had received another duty in this greatest of hours : to find and destroy the creature that his brother, Jaghatai Khan, had become.

It had been weeks since he had last laid eyes on the Imperial Palace's walls.

Mortarion had been hunting the beast across Terra, and the beast had hunted him back. From the desert plains that had once been oceans to the crowded hive-cities of Merika, they had clashed and fought. Alone or surrounded by others, they had chased each other. The world around them burned, and the destiny of Mankind would soon be decided. But Mortarion had an oath to keep, and orders to obey, while the beast only followed its own whims.

The command had come to him when he had been preparing for the coming of the betrayers, in his chamber within the Imperial Palace. He had seen his father, battling the Neverborn legions deep below. The golden figure had commanded him, not with words but with visions and emotions, to complete his vow : to destroy the beast his brother had become. He knew not why it was so important to his father; perhaps it was because of some terrible thing the beast would do if it was not destroyed, perhaps it was to stop it from entering the Cavea Ferrum. Perhaps it was simply a father's wish to see a tormented son put to rest. It mattered not why. The oath remained.

The beast had taunted him, over and over. It enjoyed their fight – one more game in a daemon's eternity. Mortarion had learned much about the creature's nature, searching the forbidden archives of the Endurance. Once, on Old Earth, it had been known as the Erlking, a lord of spirits that would hunt humans during the nights of full moon at the head of a horde of monsters. On Dessera, it had been called the Princeling of Slaughter; on Larakas, the Huntsman of Heker'Arn. Countless names and titles had been heaped upon the creature by the kin of those it had murdered.

He knew he couldn't destroy the creature – not really. The best he could hope for was to banish it back to the Aether for a few centuries, maybe more if he managed to really hurt it. Silence had proved its efficiency in that domain time and again during the long return to Terra.

But that didn't matter. All that mattered was that his brother would be free.

And so it was that for the third and final time, Mortarion and Jaghatai fought. Their battle lasted for the entirety of the Siege, and took them from one corner of Terra to another. Warriors on both sides of the conflict saw the two Primarchs appear from the shadows and clash for a few exchanges before the Khan would retreat, forcing the Lord of Death to pursue him once again. None were present at this duel's ending, but it was Mortarion alone that walked away from it. Never again was the Khan heard of, though his sons would spin a thousand tales about their father's fate. These tales would spread far and wide in the fractured Fifth Legion, until the White Scars had lost any hope of remembering the truth of their Primarch's fate : that he had been reduced to a vessel for a Neverborn Lord, and granted oblivion by his brother's hands.

When Mortarion returned to the Imperial Palace, he found it broken and ruined, its mighty gates thrown down and its defenders fighting to get back in, their path blocked by the ghastly figure of Ferrus Manus. For a moment, the Lord of Death feared the worst, but soon news began to spread over the vox : Guilliman was dead. The rebels were fleeing. Soon, Manus retreated as well, leaving Mortarion and the other surviving loyal Primarchs to pick up the pieces of a shattered empire.

The Heresy was over, but Mortarion would soon learn the true cost of this most bitter of victories.

Nathaniel Garro, the Guardian of the Dead

Born on Terra, and raised into the Fourteenth Legion at the beginning of the Great Crusade, Captain Garro was one of the oldest Death Guards alive at the time of the Heresy. He was Captain of the Seventh Great Company, a position of honor in the Legion. His loyalty to the Emperor and dedication to the Imperial Truth were legendary, as were his nobility and skill at arms. In a Legion that was never loved of the common Imperial citizen, his was a name that echoed along those of Ezekyle Abaddon, Saul Tarvitz, Sigismund, Khârn, and Sevatar. Though he did not agree with all of his Primarch's decision, he was loyal to the Lord of Death, who considered him to be one of his best sons.

During the Siege of Terra, when Mortarion disappeared to hunt the Traitor Primarch Jaghatai Khan, it was Garro that took command of the Death Guard, directing his few remaining brothers to assist the other Legions in defense of the Palace. As he fought against the Traitor Legions, he slew many of their champions, and was saved from certain death by the intervention of Lucius the Reborn, of the Emperor's Children. Days after this, he slew the Daemon Lord Ulracor the Twice-Living, a dragon-like creature of immense power, with his relic power sword, Libertas. He fought the daemon inside the Imperial Palace itself : the beast had broken through, and was in the process of feasting on the corpses gathered in the great crypts below the surface. Garro's actions saved the souls of those who had fallen in the defense of the Palace so far – Astartes and humans alike – and for this deed he was granted the title of Guardian of the Dead.

After the Heresy, Garro took part in the Scouring, hunting Traitor Marines and daemons alike. His name became a curse among the shattered Traitor Legions and the children of the Warp. Eventually, he met his death at the hands of a Daemon Prince calling itself the Lord of Flies, giving his life to save those of several thousands of human pilgrims on the road to Terra. After his death, he was elevated to sainthood by the young Ecclesiarchy – the only Death Guard to ever reach this status.

Post-Heresy

'We were to be the guardians of Mankind, me and my brothers. It was our task to carve a path through the galaxy for the rest of our people to follow us to greatness, while we guarded them from the horrors lurking among the stars. But my brother has ruined this dream, and now, we must protect Mankind from itself. The sins of our ancestors, as well as those of the living, stalk the Sea of Souls, eager to consume us all, while the monsters in the outer darkness see our struggle and await the slightest moment of weakness.

They shall wait in vain. This, I promise, and my oath shall never be broken.'

From the writings of Primarch Mortarion, after the Siege of Terra

When the Lord of Death saw what had become of his father, he wept for the first time in his entire life. For an entire week, Mortarion remained before the Golden Throne, hoping for any sign of life from the one trapped within it. Whether he received such a sign or not, he rose from his brooding on the seventh day, and rejoined his brothers and the new Lords of Terra.

He didn't remain on Terra for long. Though his Legion was still in ruins, there were traitors still left in the Imperium, and hundred of worlds lost to the Warp in need of purging. Gathering his troops and his ships once more, the Lord of Death left the Throneworld and dedicated his Legion to the Scouring of the galaxy. Little is known of the victories won by the Fourteenth Legion during that period, for they only sought the harshest battles, those where any mortal observer would be driven insane. Only one such battle is recorded, for it involved far more than the Death Guard : the battle of Pythos, in the Pandorax system.

Pythos was the accursed death world upon which the Iron Hands had first been exposed to the taint of Chaos. The Warp Rift that Ferrus Manus had unwittingly created when he had first been cast into the system had remained open during the entirety of the Heresy, allowing the passage of legions of daemons into the Materium. Pythos teemed with Neverborn, while titanic Warp-leviathans hung in orbit, ready to carry their lesser brethren across the stars.

Apart from the Death Guard contingent, led by Mortarion himself, the Imperial forces present at the Battle of Pandorax included Thousand Sons, Sons of Horus, and thousands of Imperial Regiments. The Endurance, Mortarion's capital ship, engaged hostilities with the daemonic fleet in orbit around Pythos, while another of his vessels, the infamous Mia Donna Mori, unleashed its full complement of Exterminatus-grade weaponry on the planet itself. The Mia Donna Mori held enough death in its holds to cleanse an entire sector, but Pythos was a daemon world at that point, and all the bombardment achieved was clearing out a fraction of the planet. That, however, was enough for the rest of the armada to land and finish the battle the old-fashioned way.

The Thousand Sons were led by their Primarch, Magnus the Red. The Crimson King could sense the source of the Warp Rift, an incredibly ancient, broken monolith. He was fairly confident that he could seal the Rift, if he could reach it. Mortarion vowed to deliver him there, no matter the cost. The Imperial expedition tore a path through the corrupted jungles of Pythos, fighting to the death every step of the way. The Lord of Death and the Cyclops fought back to back for the first time in their entire lives, taking on the most powerful daemon lords that dared to cross their path.

After days of fighting, the two Primarchs reached the location of the rift. But as Magnus began the incredibly complex spell that would close the breach between realms, the true agent of the Dark Gods on Pythos revealed itself : Vulkan, the Daemon Primarch of the Eighteenth Legion. After the War of the Dragon had ended on the other side of the Eye of Terror, he had come to Pythos through the Sea of Souls, hoping to claim control of the Warp Rift and use it to launch another crusade against the Imperium.

With Magnus busy handling the tremendous energies of the spell, Mortarion was left alone against the Black Dragon. Since his ascension to daemonhood, Vulkan truly deserved his title : he was a beast of ancient legends given form, spewing all-consuming fire from his maw. At his side came legions of horrors, as well as those of his Salamanders that had been able to follow him through the twisted paths of the Empyrean. While the Imperial army clashed with this new horde of nightmare, the Lord of Death confronted his fallen brother in what would be his last fight.

The Dragon's claws pierced through his armor and rent his flesh apart. The pain was beyond anything he had ever known. Silence was stuck in the beast's flank, black blood dripping from the wound it had opened through the creature's scales.

Give in said the voice. Give in and you will win. You will live.

Vulkan had become a monster. There was no trace of humanity left in his eyes – only greed and hatred. Mortarion had seen eyes like those : the witch-lords of Barbarus had had the same, soulless gaze.

Give in ! The power is yours. You have but to use it !

'Never,' the Lord of Death whispered. A cold hand closed in on his hearts, and he felt everything around him slowly fade. But he knew death. He wasn't afraid of it.

You could be a king ! Give in, and you will wear his fangs as your crown !

The voice was growing desperate, and Mortarion chuckled, drops of blood spewing from his mouth as he did so.

'No crown,' he croaked. 'I will never … wear a crown …'

Though Mortarion was slain, the wounds he had inflicted upon Vulkan were grave enough that the Black Dragon quickly lost his hold over his material form and was banished into the Warp. This allowed Magnus to seal the Warp Rift unhindered, and the Imperial armada to purge the entire Pandorax system. Soon after, the few traumatized humans who had survived the battle were also executed by the newly created Inquisition in order to prevent knowledge of the rift to spread, while the Legionaries present were sworn to secrecy. A fortress was built on the rift's former location, named the Damnation Cache in the very few records that even mention its existence. Together, the Thousand Sons and the Ordo Malleus covered it into powerful seals, to prevent the rift from ever opening again.

Their hearts heavy, the Death Guards then brought their father's remains to Barbarus, where they were interred in presence of the entire Legion. Oaths were sworn by all present – and are now part of the oaths any aspirant of the Fourteenth Legion must swear – to never fail the Primarch's memory. With the Scouring complete, the Death Guards returned to the duty they had carried out during the Great Crusade : the purge of xenos empires, out into the furthest reaches of the Milky Way.

Thousands of years after Mortarion's demise, when the Hive-Fleet Leviathan appeared, it was the Death Guard that fought it on a hundred worlds. All Seven Companies gathered to stop the advance of the Great Devourer, putting the might of a Legion against that of the Swarm. When they finally managed to stop the progress of the Tyranids, billions had already been lost, and the Fourteenth Legion was scattered on a dozen worlds. Though they had support from every branch of the Imperium's armies for the first time in ten thousand years, they were still barely holding their ground. Forces from other Legions were coming, but before they could arrive and turn the tide, one man made a choice that damned his soul forever.

Lord Inquisitor Kryptman had been the first to discover the existence of the Tyranids when he had come upon the world of Tyran, stripped of all life by the xenoforms of Hive-fleet Behemoth. That Hive-fleet had then vanished into the Ruinstorm, but the data the Inquisitor had recovered had haunted him for years. Slowly, he had come to believe that the Swarm could not be stopped through conventional means, and required drastic methods to be fought. When the Death Guard stopped the Swarm's advance, he gave the order for the worlds on which the sons of Mortarion fought to be subjected to Exterminatus. The Death Guards agreed with his judgement in most cases, and rained death upon worlds that had still to be evacuated, sacrificing the lives of billions to save trillions more. However, there were three worlds that they did not think lost – worlds upon which billions still lived and where the Tyranids could be defeated. On these worlds, the sons of Mortarion held firm, confidant that they could hold back the tide until reinforcements arrived.

But Kryptman didn't care. On these three worlds, his own ships unleashed the ultimate sanction, without giving time for the Death Guards and their allies to evacuate. Thousands of Legionaries died alongside the billions of support troops and innocent Imperial citizens. Without biomass to consume, the Swarm was effectively stopped. However, the betrayal of Kryptman sent the Death Guard into a terrible rage, and very nearly sparked a war between the Legion and the Inquisition. Only the quick denunciation of Kryptman by the rest of the Ordo Xenos and his branding as Excomunicate Traitoris prevented it. Kryptman went into hiding, hunted down by the Inquisition and the Death Guard alike. But he was still convinced of his actions' rightfulness, and wasn't without allies.

When Leviathan returned, these allies executed one of his contingency plans. They arranged for the Hive-fleet Leviathan to be drawn into conflict with an Ork Empire in the Octarius sector, hoping that the two threats would destroy each other. This "Kryptman's Gambit", as it came to be known, was partially successful, in that Orks and Tyranids have been fighting each other for several years now without any of them making significant progress. But other members of the Ordo Xenos quickly pointed out that the conflict was drawing more and more Orks to it, and that the greenskins were becoming stronger and stronger from the endless battles. Meanwhile, the Tyranids were absorbing the genetic material of the Orks, producing bigger and stronger specimens.

In the end, it was the Death Guard that put an end to Kryptman's madness. Acting on intel from the elusive Alpha Legion, a ship of the 4th Company located and attacked the fallen Inquisitor's hideout, executing Kryptman and capturing all of his research on the Tyranids. It could be argued that Kryptman was loyal to the Imperium, and that his methods were merely extensions of the Death Guard's own – but none among the Inquisition are foolish enough to suggest so anywhere the sons of Mortarion might hear it. To them, Kryptman's crime rests in the lack of necessity – while they are perfectly willing to murder worlds, they only do so as a last resort.

Now, the Octarius war rages, with Imperial agents reporting that both the Orks and the Tyranids of Leviathan growing ever stronger. Forces have been massed nearby for the inevitable assault that will follow the victory of either side – for though none can tell which xenos breed will emerge triumphant, it is clear that it will turn its soulless gaze on Mankind next …

Organization

The Deathshroud

During the Great Crusade, the Deathshroud were a group of elite Terminators wielding power scythes, gathered by Mortarion himself to act as his bodyguards. Selected from the rank-and-file for their skill at arms and endurance, they were struck from the Legion's records as killed in action, and took a vow of silence, while also never removing their armor or helm in public. Numbering seven members, they were sworn to guard the Primarch with their lives, and never to be further from him than fourty-nine paces. As such, when Mortarion fell, they were close to the Black Dragon and his own elite warriors, and only two of them survived the confrontation.

It is unknown if they felt ashamed of their survival, for their oath of silence remained unbroken. They gathered the armor of their fallen brethren, and a few days later, each of the Commanders of the Death Guard found a Deathshroud warrior standing before his quarters. Ever since then, there has always been a Deathshroud in each Company, silently guarding over the Commander as his predecessors once guarded the Lord of Death. They are still bound to their charge's physical presence, and follow them on the battlefield, displaying the same prowess as those who wore their armor ten thousand years ago.

When the Deathshroud dies, his armor is recovered and brought back aboard the Company's flagship. A few days later at most, a new Deathshroud will appear, his former identity becoming one more casualty added to the list of those fallen in the engagement that saw his predecessor fall. No one among the Inquisition knows how the new Deathshrouds are chosen – it is possible that even the Death Guards themselves do not know. Theory range from the intervention of the Emperor to the Commander secretely choosing one of his warriors. That last theory, though, is made unlikely by the second duty of the Deathshrouds.

Unlike Mortarion, the Astartes who lead the Companies are susceptible to the weaknesses of Mankind, and their judgement can be altered, as well as their soul corrupted by Chaos. It is extremely rare, but not unheard of, for a Commander of the Death Guard to turn renegade. In such grim circumstances, it is the Deathshroud's duty to end the Commander's life before he can turn the tremendous power of the Company against the Imperium. Traditionally, the executioner must then take his own life, or allow himself to be killed by his brothers when they discover his deed. Thanks to this process, the Death Guard has avoided any significant group of its members rebelling at once throughout the millenia.

While other Legions are divided in dozens of battle-groups across the galaxy, the Death Guard is organized in only seven Great Companies, each operating as a single force. This peculiarity harkens back to the days of the Great Crusade, when it allowed the Legion to challenge powerful enemies without the need for auxiliary troops. After the catastrophic losses the Legion suffered during the Heresy, this organization became more dictated by necessity – there were just not enough Death Guards left. Even as the numbers of the Death Guard swelled once more, Mortarion kept his Legion divided in only seven Great Companies, bestowing upon each of their leaders the title of Commander.

Nowadays, this concentration of force allows once again the Death Guard to prosecute its campaigns of extermination without exposing other forces to the horrors they face. This avoids the need for culling these forces later to prevent the spread of moral corruption, a task that the sons of Mortarion will perform if necessary, but would rather avoid.

Since the death of Mortarion, the Legion has been led by the Commanders, masters of the Seven Companies. There is no Legion Master, though some Commander have positions more exalted than others – the Commander of the Seventh Great Company, for instance, is named "Battle-Captain", a title that grants him seniority over the rest of his brethren. When a Commander dies in battle, his chosen successor immediately takes over. The line of succession in a Great Company involve every single officer in its ranks, preserving the chain of command no matter how grievous the casualties. Complete obedience to the orders of one's superior is considered paramount among the Death Guard, and to disobey them is a mark of great shame.

Each of the Seven Companies is fleet-based, operating far outside of the Imperium's borders, destroying threats to Mankind before they can grow and returning to the Imperium when it needs resupplying or when it has been called to perform its duty on a human world. This grants each Commander far more independence than in other Legions, which is why the rank of Legion Master is considered pointless among the Death Guard.

Lantern & Silence

While the body of Mortarion lies in state on Barbarus, still clad in his battle-plate, the weapons he used in battle are still employed by the Legion. There are two of them : Lantern, an energy pistol fabricated during the Dark Age of Technology, and Silence, a scythe crafted by Mortarion himself after he was discovered by the Emperor. Both of these weapons have received many enhancements over the centuries they spent in the Primarch's hands, and are far more deadly than any other such piece of weaponry. While Lantern is a technological relic, with firepower more akin to a plasma cannon than a laspistol, Silence's origins are far more arcane. The Death Guards say that the weapon's blade is that of Mortarion's harvesting scythe. Drenched in the blood of the witch-lords of Barbarus, it eventually gained supernatural abilities of its own, and is now anathema to all things touched by the Warp.

Lantern and Silence are kept separated at all times, in the care of two separate Companies, for none but their first master may ever wield them both in battle. Every hundred years, the weapons are transferred into the care of another Company, in an heavily ritualised and even more heavily guarded ceremony. Carrying these relics into battle is an immense honor, but also one that can only be bestowed upon exceptional warriors wearing Terminator armor, due to their sheer size and weight.

Combat doctrine

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Title : Report on the Marendes Purification, 435.M38

In the year 430.M38, reports of Warp-born plague on the world of Marendes reached the Inquisition. Teams of interrogators were sent, but after all of them went silent, the Death Guard was deployed with orders to identify the source of the problem and dealt with it as they saw fit.

Population in last census prior to the spread of corruption : 14,000,000,000

Estimated population at the time of Fourteenth Legion's arrival : 2,000,000,000

Population at the conclusion of the Purification : 0

Casualties among the Fourteenth Legion's forces : unknown

Post-action surveys indicate that Marendes is now unsuited for human life – or any known type of life. The planet has been knocked off its orbits through unknown means, bringing it far closer to its sun. Temperatures on the surface average at over a thousand degrees, and almost all of the atmosphere has burned away. If the planet follows its current course, it should plunge into the star itself in a few million years. The system has been declared Perditia, and none are allowed within its borders on pain of death.

Praise the Emperor, for He is the salvation of Mankind.

The Death Guard isn't called to perform simple Exterminatus. This falls under the purview of the Inquisition, and even the Holy Ordos are unwilling to call upon Mortarion's sons. They are only called when the world in question is too heavily defended for conventional destruction. Once called, they will not stop until every trace of the threat has been erased, both from the material realm and from the pages of history. With chemical weapons capable of setting an entire planet aflame, genetically engineered virus of the same kind that was deployed on Isstvan III, and older, incomprehensible artefacts that can break a world apart with gravitic forces – the Death Guards are nothing if not thorough in their work.

When the Death Guard arrives on a battlefield, they do not arrive as liberators or conquerors. Instead, they come as exterminators, purifiers of the galaxy through destruction. A world is changed forever by the coming of the Fourteenth Legion, regardless of the reason that prompted their arrival. Fortunately, it is rare for circumstances dire enough to warranty their appearance to arise within the borders of the Imperium. As a result, most of the Death Guard's campaigns are fought outside of the Emperor's realm, against small xenos empires that must be purged before they can become a threat. This puts the Death Guard far from any support or supply lines, and forces the Seven Companies to be capable of independent actions for extensive periods of time – a force of the Fourteenth Legion can spend years, or even decades away from Barbarus or another friendly port.

On the ground, the Death Guards are relentless attrition fighters. They will keep on advancing toward their enemy no matter what is hurled at them, slowly but steadily. Their superior endurance allows them to keep to the field for weeks without any drop in combat performance. The Death Guards' advance is often covered by orbital bombardments aimed far closer to the Legionaries than most Imperial forces would consider safe. Once they have reached their target, the Death Guards use standard Astartes weaponry, combined with phospex flamers, radiation sprayers, and other sterilization weapons.

The Destroyer Squads

While the rest of the loyal Legions have Devastator Squads as their heavy support and the Traitor Legions have Havocs, the Death Guard has the Destroyer Squads. To be selected as part of a Destroyer Squad is both an honor and a death sentence in the Fourteenth Legion. On one hand, only the most trustworthy warriors are allowed anywhere near the arsenal that such squads carry in battle. On the other hand, that arsenal is almost as dangerous to its wielder as it is to the foe.

There are three main types of weaponry granted to the Destroyed Squads : plasma cannons, Phosphex weapons, and rad missiles and grenades. Plasma cannons are standard plasma guns, but their sheer size allows for a much more potent payload, while also doubling the risk of the weapon exploding and almost certainly reducing its wielder to ashes whenever it is fired. Phospex weapons use canisters and shells filled with an incendiary compound that can burn literally anything in any situation. Water is worse than useless against it : it is simply more fuel. The only known way to stop Phosphex fire is to cut off the burning piece of whatever is burning and throw it into the void, where it will stop burning once there is nothing left to burn. Rad missiles are relics of the gene-wars of Old Night, when warlords fought over entire generations and poisoning the enemy's bloodline was more tactically sound than simply killing him. Enhanced by the Mechanicus, these weapons deliver a dose of intense radiation with a very short half-life, which allows the Death Guards to advance quickly on the shot's position with little danger, but is almost invariably lethal to any lifeform present near the detonation.

As a result of using such dangerous weapons, life expectancy among the Destroyer Squads is much lower than other Legionaries. Space Marines can support far higher levels of radiation than a common human, and their physiology can actually repair much of the damage to their genetic structure over time. But the constant use of their weapons adds damage far more quickly than they can heal it. Likewise, Phospex burns are almost invariably lethal, and in most cases death is preferable to the level of amputation required to remove the still-burning flesh.

Of all the loyalist Legions, the Death Guard is the only one without Librarians. This was already the case during the Great Crusade, when Mortarion's youth on Barbarus made him suspicious of any witch-breed, but the grim duties the Legion took upon itself in the Heresy's aftermath have made it more of a practical decision than one based on prejudice. With all the horrors faced by the Fourteenth Legion and without the benefits of the Grey Knights' intense conditioning, any Astartes touched by the Warp would quickly be driven insane and become a threat to his battle-brothers.

Without psykers of their own, the Death Guards must fight against daemons and other psychically active foes through means that many would find even more appalling. The Fourteenth Legion has an extensive arsenal of ancient weaponry, not all of which is designed for planetary-scale destruction. Most of these weapons would be considered heretical by even the most open-minded Inquisitor, but none of them are of Chaotic nature. They are xenos artifacts, and relics from the Dark Age of Technology, capable of turning the power of the Warp against its users not through psychic potential but through ancient, forgotten science. Outside of battle, they are kept locked in stasis-vaults aboard the Death Guard's ships, and only the most mentally resilient warriors are allowed to actually make use of them. On more than one occasion, Space Wolves warbands have attacked the sons of Mortarion, hoping to steal these relics and add them to their own collections of forbidden weapons.

It is frequent for the Death Guard to be deployed alongside the Grey Knights. While the sons of Titan are aimed at the greater threats among the foe – such as a Greater Daemon or even a Daemon Prince – the warriors of Barbarus take care of the wider battle, ensuring that not a single trace of corruption escape them. The Death Guard is also one of the only forces that do not require mind-wiping after the procession of the war is complete – there is no risk of them revealing the existence of the Grey Knights, considering how little contact they have with the rest of the Imperium. Still, over the centuries, there have been several Inquisitors and Grand Masters who have tried to force the Death Guards to go through the procedure. Each and every time, the Death Guards have refused, and simply left the planet without answering the calls of their Inquisitorial allies, before more sensible heads remind the rest that the Death Guard is too valuable to alienate. This attitude toward the Holy Ordos is also displayed in their relationship with the Ordo Xenos. On more than one occasion has an Inquisitor sought to preserve specimens from a xenos species branded for extermination in order to study it, only for the Death Guard to come knocking at his door – sometimes years or even decades after the campaign's official end.

The Tau Ascendency

Considering that the Death Guard has done a remarkable job of purging the galaxy of xenos threats before they can grow too strong, it might be surprising that the Tau Empire was allowed to reach the size it has today. But to the Death Guard, the Ethereals and their slaves are insignificant. Compared to the horrors the sons of Mortarion have fought in the dark places of the galaxy, the Tau Empire is simply not worthy of their attention. Furthermore, human worlds that have been conquered by the Taus can be liberated and reintegrated into the Imperium with only minimal loss of civilian life . The Tau corruption is subtle, but slow, and the human spirit, bolstered by faith in the God-Emperor, can resist it admirably well. This makes the involvement of the Death Guard unnecessary in the ongoing conflict between the Imperium and these upstart xenos. They concern themselves with predatory species, those of the kin that nearly drove Mankind to extinction during Old Night. The Taus are newcomers to the galactic stage, with no idea of the true nature of the universe they live in, and their psychic presence is too weak for them to risk unwittingly tearing holes in the fabric of reality.

That is not to say that there haven't been Inquisitors and Imperial Generals who have called for their help against the Taus and their various client species. But the Seven Companies have so far ignored their pleas, and the rest of the Imperial leadership has been quick in silencing them. Of course, should the Taus prove a greater threat than it is currently believed, the option remains open.

Homeworld

Deep inside the Segmentum Tempestus, Barbarus is hidden from almost every Imperial galactic chart. After four different attempts by over-zealous Inquisitors to have the planet destroyed for its past corruption, the Death Guard took measures to keep their homeworld protected. An extensive array of space forts has been built in the system, while Imperial records of its location and the Warp routes leading to it have been heavily classified – both by the Death Guards themselves, and by those Inquisitors who would rather not antagonize the sons of Mortarion.

As such, information is scarce, but it appears that even after the witch-lords were hunted to extinction, Barbarus yet remains one of the harshest worlds of the Imperium. Clouds of toxic fumes darken the skies, and life is short even among the people of the plains. The Death Guards have made attempts to purify the planet's atmosphere several times, despite the protests of those among their ranks who saw it as weakening their future recruits. But all such efforts have failed, and often even made things worse : machinery breaks down, filters are clogged, and more toxic components are released. It is believed that the pollution of Barbarus' atmosphere is so ingrained in the world's very soul that purifying it is simply impossible. The Death Guard has grimly accepted that fact after their last attempt, three thousand years ago, caused half a continent to be covered in toxic fumes that killed all human life in the region.

The people of Barbarus are, however, far more stringent in their pursuit of aethereal corruption. Legends of the witch-lords' cruelty are still ingrained on their collective memory, reinforced by nightmares that have haunted every generation born on Barbarus since the death of Mortarion at the Black Dragon's hands. These visions show the Lord of Death fighting against the ghosts of Barbarus' past overlords, keeping them at bay, but never succeeding in destroying them completely. Whether this is a result of a deep-seated belief in Mortarion's undying nature or a sign or something more sinister is known to none save the God-Emperor.

Due to its isolation and status as a Legion's homeworld, Barbarus is exempt of the Imperium's taxation, including the tithe of psykers that all worlds must pay to the Black Ships in order to both keep Mankind pure and sustain the Astronomican. To compensate for this, the population ruthlessly culls all psykers among it, calling upon the Astartes in the occasions when a witch hides its nature long enough to become too powerful for mere mortals to handle.

Beliefs

'Now we are become death, the destroyers of worlds.'

Death Guard motto

To most outsiders, the Death Guard's traditions and rituals appear to be exceedingly morbid, even by the Imperium's standards. Mortarion's early life on Barbarus taught him that there were many things worse than death, and that often, the only thing you can do to aid another is to release him from life. In ten thousand years of fighting the worse wars of Mankind, the warriors of the Fourteenth Legion have seen precious little to turn from that vision. They know neither pleasure nor joy, only duty, and the cold knowledge that what they do, no matter how cruel it might seem, is necessary. They understand mercy, but the duties that are bestowed upon them make it impossible for them – in most of the battles they wage, sparing a single enemy would make the rest of the carnage utterly pointless.

That being said, the Death Guards do not regard human life with the same callous disregard present in all too many Imperial officers. They believe that each human life is precious to the Emperor, and that each one they end is a blow against the Master of Mankind. That is why they make sure, before beginning operations on a human world, that their presence truly is the last resort. The Chaplains will take care to explain to all warriors in the Great Company the exact circumstances requiring their intervention, and do their best to soothe any concern that might arise in their charges.

Because of this grim outlook, the belief in the Emperor's divinity is more spread among the Death Guard than in any other Legion. They know that life in the Milky Way is harsh and often cruel, and they find comfort in the belief that the Emperor has a plan for all things, even if He is opposed by the Dark Gods and the other forces at work in the galaxy. They do not believe the Emperor to be all-powerful, like the Ecclesiarchy preaches to the masses, but they do believe that His eyes are ever watchful, and that He can reach into the galaxy to help those in need. Most important of all, they believe that He can shelter the souls of the dead from the predators of the Warp. This belief prevents the Death Guards from being crushed by regret over the countless innocents that die alongside the guilty during their purges. One might think that standard Astartes conditioning ought to prevent such emotions anyway, but the Emperor was too wise to create transhumans completely devoid of empathy, and the purges of the Fourteenth Legion far exceed what any training can block out.

In contrast, the Death Guard positively revels in the purging of xenos. There is none of the moral ambiguity there, none of the necessary murder of innocents : only the affirmation of Mankind's rightful rule over the stars through the manifestation of the Astartes' genetic purpose. There is a purity in this that soothes the soul of any Space Marine. All sons of Mortarion prefer the long periods spent outside of the Imperium's borders, fighting tooth and nail against inhuman monsters, to the short forays into Imperial space, when they are expected to unleash the same weapons against their fellow humans. The Commanders of the Death Guard actually arrange a rotation of sorts, ensuring that no Company spends too long away from the purges of alien life in the galactic fringes, lest the relentless tide of human extermination wear down the faith of the Astartes within its ranks.

Another aspect of the Fourteenth Legion's rituals is their obsession with poisons. Because of the type of war they wage, they are often exposed to lethal atmosphere and venoms never encountered before. To enhance their already transhuman resistance to such dangers, the Death Guards only consume foods and drinks that have been laced with poisons which would be instantly lethal to any unaugmented human, and would sicken even an Astartes for a few hours. The exact cocktail of toxins employed is changed constantly, and it is one of the Apothecaries' duties to come up with new poisons to use for their brothers' needs. This activity is also heavily ritualised, with the officers being expected to ingest brews even more dangerous than those served to the simple battle-brothers. After a battle, the commander of the Company will select one single warrior, who has distinguished himself in the engagement, and share his drink with him. This is a mark of honor for the Death Guard, for Mortarion himself used to do the same when he still led the Legion.

The Legion of the Damned

The spirits of the Death Guards do not rest easily. Despite the sermons of the Chaplains, despite the cold comfort of knowing that their actions are justified and the only thing standing between the Imperium and yet great horror, all the sons of Mortarion are tormented by the deeds they have committed. Sometimes, the weight of necessary atrocities is too much, and breaks the mind of the Legionary. This can turn them to suicidal behaviour, or even make them rebel against the Legion and fall under the sway of the Dark Gods. But there is another path for the Death Guards who cannot bear the duty of the Fourteenth while still holding true to their oath.

When such a Death Guard can no longer bear the weight of his deeds, he leaves the Legion and wanders the galaxy, in search of a forgiveness that none can grant him. His name is struck from the rolls of the living, never to be spoken aloud again, and added to the tally of the Legion of the Damned. Thousands of names are written upon this list, which is considered a relic of the Death Guard. Many among the Fourteenth scorn these lost brothers, while older, wiser heads understand all too well the pain that drove them to leaving.

But even though they have left their Legion behind, these warriors are still fiercely loyal to the Emperor and the Imperium. It is believed that there is an actual Legion of the Damned : an organized force, built by those who left the Death Guard in such a manner over the millenia. There are many reports across the Imperium of forces wearing the colors of no Legion, their armor scorched and adorned with icons of death and fire, appearing in circumstances where all hope appears to be lost, and coming to the aid of the Imperial forces and people. No communication has ever been established with these warriors, and there are tales of them possessing ethereal powers, disappearing at will only to reappear half-way across the battlefield, like ghosts. No corpses are ever left behind by these mysterious individuals.

The Inquisition has many theories about the Legion of the Damned's supernatural abilities. They seem to be drawn to desperate situations, and to those who call for the Emperor's help – not for themselves, but for the salvation of others. Some think that they are a manifestation of the God-Emperor's will, while others believe that their powers are the result of all of the Fourteenth Legion's accumulated remorse, forming a power of its own in the Sea of Souls.

Recruitment and Geneseed

Those who receive Mortarion's gene-seed become cadaverously thin, their faces pale and gaunt. This is only in appearance, though : they are still as strong and quick as any Legionary, and more enduring than most. They are also morbid, but that is probably more due to the type of battles they wage than any genetic imperative. Among the loyal Legions, the Death Guards are incredibly long-lived and resilient, capable of fully recovering from wounds that would require extensive augmentation in others. And while it is rare for their cousins to reach a thousand years of age, due to an accumulation of minor gene-seed flaws over the millenia, the sons of Mortarion are seemingly truly immune to the ravages of time – once the initial gauntness has settled in, no more signs of age appear, either visible or through a decay of physical prowess. Of course, due to the battles they wage, few Death Guards reach an age where this comes into account, even more so in the case of the Destroyers.

Due to their regime of toxins, the Death Guards are immune to all poisons and diseases, even the pestilences of the Warp. They can breathe in toxic atmospheres for hours without their helmets before the first symptoms of poisoning appear, which is very useful when fighting xenos species with a different breathing apparatus on their home ground. However, their omophaega degenerates due to the amount of poison they ingest, causing them to lose the ability to absorb the memories of slain foes, as well as any sense of taste and smell. Over the generations, the organ has become little more than vestigial, and newly induced Space Marines suffer from a permanent disgusting taste in their mouth, that they eventually become able to ignore.

Most of the Death Guard recruits come from their homeworld of Barbarus. The young men of the planet see it as the supreme honor, and many risk their lives to climb up the poisoned peaks, hoping to reach the Legion's outposts and thus prove their worth. Many do not reach them, but not all who fail die : sometimes, if the weakness is not in their minds but in their bodies, the Legion will take them in as serfs. Other death worlds across the Imperium are also used as recruiting grounds, generally by a single Company. There have been rumors that the Death Guard very rarely takes in young men from the worlds it is sent to purge, after extensive testing, but the sons of Mortarion themselves vehemently deny all such allegations. No one, they claim, is left alive in their wake, and the mere notion that they would risk such corruption among their own ranks is nothing short of ridiculous. Mentioning this rumour to them is actually one of the very few ways to make the Death Guards lose their legendary calm.

The way the Death Guard wages war has also forced the Legion to alter its methods of recruitment. Because a Company can spend decades without returning to Imperial space, it needs to have a way to replace its fallen Astartes, but any aspirant taken aboard at the beginning of the campaign would have aged far beyond the limit for Ascension by then. This is solved by putting the aspirants in hibernation caskets soon after the expedition's beginning, to be awakened only when the time has come for them to go under the Apothecaries' knives. Because the technology employed is far less reliable than a stasis field – but a lot less costly to build and maintain – not all aspirants survive the hibernation, but this is simply considered one more test to weed out the weak. After the aspirant is unfrozen, the same process as in other Legions follows, with the aspirant spending several years as a Scout before the Black Carapace is grafted and he becomes a true Space Marine. Still, with the losses taken in some campaigns, the period in the Scout corps is generally shorter for an aspirant of the Fourteenth Legion.

The Ancients

Few Death Guards will reach the age where their extended lifespan makes any difference between them and the other Legions. But those who do reach that age – a thousand standard Terran years – are regarded by their brothers with awe. Called the Ancients, they are allowed to wear the mark of Mortarion on their helm, making them look like skull-faced wraiths of legend. In many ways, their position is similar to those of Dreadnoughts in other Legions, though they are far more lucid, and not denied positions of command. Most of them are sergeants, though a few Captains and even Commanders have been part of that illustrious brotherhood over the millenia.

Only the toughest and more resourceful Death Guards ever live long enough to become Ancients. Each of the Companies has rarely more than a handful in its ranks, and they are considered "lucky charms" for the warriors around them. In battle, there is no difference between the equipment of an Ancient and that of a younger Legionary of the same rank, though their helm often causes their enemy to mistake them for high-profile individuals. Despite the added danger this causes, the Ancients have refused to wear traditional headgear, believing that the resulting danger to their life keeps them sharp.

One would believe that such individual would naturally assume the commanding position in whatever group they are part of. But the same factors that help a Death Guard reaches the status of Ancient often also make him somewhat ill-suited for command. Ancients are survivors, who have reached their venerable age through careful planning and well-oiled instincts, while an Astartes officer is expected to lead from the front, inspiring his brothers to surpass their limits through his own example.

That is why, on the rare occasions when a Death Guard officer survives long enough to become an Ancient, his name is certain to echo in the legends of the Legion for the rest of eternity.

Warcry

When performing their purges, the Death Guards fight in silence, with the only communication between them being the exchange of orders and battle information, spoken in Barbarusian. When they are in the process of purging human worlds, they broadcast prayers to the Emperor, inciting their victims to repent in their last moments, so that their souls can at least find peace in the Empyrean rather than be consumed by the Dark Gods.

It is only when facing Traitor Marines that the silence of the Fourteenth Legion is broken. They will scream their hatred at those who bled them on Isstvan V, most of their hatred reserved for the members of the treacherous second wave – and most of that for the Salamanders. They will not break formation or give in to anger, but their hatred will push them to greater yet feats of endurance, while they shout out warcries like 'Death to the Dragons !' and 'We are judgement come at last !', as well as a variety of oaths of vengeance.

The living cry out in fear, while the shades of the dead gather ever more numerous at the foot of the Allfather's throne.

The children of the Elder Ones, the parents of the Youngest God, are kneeling before the shadowed soul, waiting for death to give birth to their salvation.

The cold minds of the long dead are awakening from the slumber of aeons, and the fragments of the Void Lords are reuniting in the dark, bringing back the horrors of a war that tore the universe apart.

From the mouth of Hell, the fallen angels are rising once more, to tear down the empire they built with blood and blade.

Beyond the eternal abyss, the ever-hungry shadow is rising, drawn to us by ancient mistakes.

Sitting upon his throne, the Dark King stirs, his will reaching out to those bearing his tainted mark.

The light of hope is fading, and soon all will be lost. Darkness and torment will rule forevermore, or oblivion will swallow all that is.

Arise, Lord of Death, for your time has come once more. Honor your oath, and defend those who cannot defend themselves.

In Dedicato Imperatum Ultra Articulo Mortis.

Chapter 14: Index Astartes : Thousand Sons

Chapter Text

Index Astartes – Thousand Sons : Heirs to Ashen Dreams

In the Imperium, to be a son of Magnus is to stand forever apart of the rest of Mankind, isolated from even their Astartes cousins. As some of the most powerful psykers serving the Emperor, the Thousand Sons bear a heavy burden. Their numbers forever kept low by the very source of their power, they are scattered across the galaxy, fighting in endless wars at the sides of armies that look upon them with fear and distrust. Dark visions of their lost homeworld, brought to ruin ten thousand years ago by the savages of the Sixth Legion, haunt them to this day. They are melancholic lords of war, who have witnessed the slow fall of the Imperium, century after century, into superstition and ignorance. Their Primarch lost to them, they are left with no clear purpose in the galaxy, safe for the protection of an Imperium that grows more hateful toward them with each passing decade. Now, they are only pushed forward by their duty to the Emperor, their father and Mankind – and the distant, shrouded hope of a better future …

Origins

Humans fear what they don't understand, and they hate what they fear. This simple fact has held true from the dark ages of Old Earth to this day, and it was it that led to the colonization of Prospero, in the twilight day of the first galactic Human Empire. At first glance, there was nothing on Prospero that could draw a human population : the planet was one, giant desert, far from any major Warp-road crossways. Yet these bleak features were precisely what led the first colons to sail for the Planet of Dust.

As the Dark Age of Technology drew to a close, the psychic potential of Mankind began to awaken. Psykers and mutants started to appear, and with the collapse of the Eldar Empire beginning, their apparition heralded Warp Storms and other disasters. These strange individuals, wielding unknown powers, were soon perceived as those responsible, and persecuted across the width and breadth of the galaxy. On countless thousands of worlds, vast pogroms were organized to purge the human population of any genetic deviancy. Though History would vindicate these massacres when the Age of Strife erupted and feral psykers enslaved entire worlds, untold billions of innocents were slain in the process.

Yet not all psykers were willing to let themselves be slaughtered, nor were they ready to turn against the rest of Humanity to protect themselves. Instead, they chose another path : exile. Using whatever ships they could obtain, the gifted of a thousand worlds fled, seeking a place where they would be safe from persecution, a place where they could master and hone their talents until such a time as Mankind was ready to welcome them back.

Drawn to each other, the fleets of exiles finally settled in the dark reaches of the Ultima Segmentum. They named their world Prospero, in homage to an ancient legend from Old Earth, and began to build their own civilization, hidden away from the rest of the galaxy. STC devices and careful use of their powers enabled them to live an austere existence, appropriate to the research and meditation that were required to keep their psychic might under control. Pyramids and libraries were built within which entire generations learned and discovered yet more knowledge. Yet even then, the exiles of Prospero did not know peace.

From the deserts came the Psychneuein, predators that fed on those psychically gifted by pulsing their eggs into their brains. How exactly such nightmarish creatures came to be is unknown – certainly they weren't the product of natural evolution, for there was no way they could have sustained themselves prior to Prospero's colonization. Some claim that they were the result of the psykers' presence influencing the local wildlife, while others are persuaded that they were beings of the Empyrean that had found a way to enter the Materium in order to feast on Prospero's population.

Regardless of their origin, the Psychneuein harassed the people of Prospero for centuries. Most of the time, they preyed only on lone wanderers, but sometimes they attacked one of the planet's cities in immense swarms, breaching its lines of defenses and slaughtering its inhabitants. Still, the Prosperine civilization endured, though its endless struggle against the psychic predators kept it from developing further – until salvation came from the skies.

In a strike of flame, a life-pod crashed into the very center of the great plaza of Tizca, Prospero's greatest city. At first, the inhabitants recoiled from the object, fearing that it was the sign that those that had forced their forebears to exile had found them. But when no further bombardment came, they dared to approach the object, and were met by an infant floating in the air, psychic power crackling around him. His skin and hair were both red, and he looked at the world around him with two wide, curious eyes.

Had the child landed on any other human world, he would doubtlessly have had to fight for his life as its inhabitants attempted to destroy him, thinking him to be the spawn of the Warp. But the Prosperine were used to the physical alterations that often accompany psychic potential, and they welcomed the child into their society.

Under the guidance of Amon, the leader of Tizca, and other teachers, Magnus quickly learned all that the exiles of Prospero had uncovered of the Empyrean. He mastered all the Arts, as the wielding of the Warp's power was known to them, and soon rose to surpass all of his mentors. He studied the Prosperine philosophies, and attended the lessons of a many a Tizcan scholar.

Paralleling Magnus' intellectual growth was his physical transformation. His body went through the stages of adolescence at an incredible speed, and barely a few years after his arrival, he was a giant of a man, towering above even those whose physical alterations manifested in thin, tall bodies. With a wild mane of crimson hair and a face that was at once handsome and full of wisdom, Magnus was a demigod among mortals.

Through his genius and charisma, Magnus quickly rose to become the leader of Tizca, despite his young age. His first act was to begin a campaign of extermination against the Psychneuein and the other predators of Prospero, so that civilization could resume its advance, freed from their threat. One by one, the prodigal child sought and destroyed the beasts' nests, forcing them to flee deep into the deserts. Only when he confronted the Psychneuein-Prime, the oldest of all the Psychneuein on Prospero, was Magnus finally faced with a challenge. Such was the might of the beast that, despite all his knowledge, power and experience, Magnus was wounded deeply in the battle, losing one of his eyes to the creature's claws.

The beast was an abomination, as much a creature of the Aether as it was from the physical plane. It was a grotesque insect, several time the size of its foe, buzzing with the sound of wings that defied the laws of physics and evolution alike. It stared at Magnus with two enormous, faceted eyes, and though its face was as ugly as the rest of it, the young man couldn't help but feel that it was mocking him.

The Psychneuein-Prime fed on Magnus' power, draining him of the might that had been his since the first time he had opened his eyes. Over and over again, he tried to destroy it, unleashing bolt of lightning after bolt of lightning, but all his attacks dissipated harmlessly long before they could reach their target.

A clawed appendage burst into motion, faster than anything of the material plane had any right to move. Magnus barely managed to move his throat out of its way, but it came back down in a second assault, and despite his desperate dodge, the claw reached his face. It tore into the skin of his flesh and cut right through his right eye. Magnus screamed as agony unlike anything he had ever felt spread through his body – the pain was only partially physical, for the Psychneuein-Prime's attack had also damaged his very soul.

Refusing to let the pain weaken him, Magnus focused once more on his foe, using his torment to fuel his rage and will to triumph. With a great roar, he jumped at the beast, clasping its wings with his bare hands and pushing it to the ground with his weight. Like a barbarian, he tore the wings from the creature's back, before bringing his fists down upon its grotesque skull, over and over again, until all that remained was a smear on the sand.

Then, groggy from the pain and exertion, Magnus staggered away from his kill, beginning the walk back to Tizca, bleeding from several wounds. All of them were already healing, except for the last one he had taken – this one, he knew he would carry for the rest of his day. But the loss of his eye had taught him a lesson he would not forget. His hand pressing on the gaping wound, Magnus vowed that he would remember that there were some things that couldn't be defeated by the power of the mind alone, some foulness that needed to be banished with brawn and righteousness.

While it never managed to fully eradicate the scourge of the Psychneuein, Magnus' crusade reduced them to a mere nuisance. The other Prosperine cities rejoiced at that liberation, and Magnus became the leader of a coalition that spanned the entirety of the planet, receiving the title of Crimson King. Under his leadership, Prospero entered a golden age of discovery and culture, with the arts, both physical and ethereal, reaching new heights.

When the Emperor reached Prospero, Magnus was expecting his father's arrival. The Primarch was unique among his brothers in that he alone remembered his entire existence, from the moment the spark of life had first touched his infantile body in the Master of Mankind's gene-laboratories. He remembered touching minds with the Emperor then, and the two had remained in distant psychic contact ever since, Magnus guiding his father to Prospero so that they could be reunited in body as well as in spirit.

Tough the people of Prospero feared the arrival of the Emperor at first, Magnus assuaged their fears, telling them that the Great Crusade was the very thing their ancestors had hoped Mankind would accomplish – the time when they could return to their species, free of prejudice and hatred. He told them that he had spoken with his father many times before, and that they could trust into His wisdom, for He was the epitome of what Prosperine philosophers believed into – the greatest human psyker to have ever lived.

Yet the reunion was not only a cause of joy, for the Emperor brought dire news to Magnus, news that He had believed it was too risky to exchange through the whimsical tides of the Empyrean. The warriors created from Magnus' gene-seed, the Fifteenth Space Marine Legion, were dying out, afflicted by a terrible plague of mutation. The flesh-change, as it had become known, had emerged among the Legion's ranks shortly after the beginning of the Great Crusade, and its symptoms were appalling. At first, the psychic powers of the afflicted warrior increased drastically, and the alterations could be contained through the exercise of one's willpower. But sooner or later, the pressure became too much, and the mutations overwhelmed the Legionary, reducing him to a whimpering, senseless beast that had to be put down.

Already, thousands of Astartes had been lost, and the recruiting process had all but stopped as the Apothecaries refused to expose more souls to the flesh-change. The Emperor's best savants and gene-smiths were unable to stop it, and Magnus, with all the knowledge of Prospero, was the last hope of the thousand sons he had left.

The Great Crusade

The history of the Fifteenth Legion, up to the emergence of their affliction, had been a glorious one. Like all Legions, their first recruits had come from Terra, more specifically from the Achaemenid Empire. Situated in the Middle East, in what had once been called the Persian Empire, it had been an alliance of powerful tribes, whose shared might had shielded them from the worse of the Age of Strife's depredations. When the Emperor rose on Terra, they had been among the first to join Him, and for that, and because their gene-pool was relatively untainted, they became the source of the first Fifteenth Legion's aspirants.

One of the first battles in which the Fifteenth Legion took part was the Boeotian Pacification. For more than a hundred and fifty years, the ruling monarchy of Boeotia, the Yeselti, had dragged on their integration into the Imperium. Always the kings would find more excuses to delay the process, and for a long time the Emperor tolerated this. But as the Unification of Terra drew near, the Master of Mankind's patience with the Boeotian monarchs ran out. After one last, final warning, which was only met with yet more excuses, the Emperor dispatched His army, led by the first contingents of the Fifteenth Space Marine Legion.

The resulting battle was as devastating and one-sided as one might imagine. Boeotia fell in twelve days, and it only took that long because the Space Marines took care to avoid inflicting unnecessary civilian casualties. With their mighty psychic powers, the Legionaries ripped apart fortresses and drove entire battalions mad, before finally confronting the Yeselti kings and putting an end to a bloodline that had endured for thousands of years.

After that, they had taken to the stars, and quickly accumulated a tally of compliances, for they were both gifted diplomats, wearing the mantle of scholars and teachers with the human civilizations ready to join the Imperium, and the cloak of psychic warriors when they faced resistance or the horrors of Old Night. World after world had been claimed by the Expeditionary Fleets under the command of the Fifteenth Legion, until the flesh-change had begun. Then, everything had gone wrong. Many Imperial forces had been decimated by mutated Legionaries, driven mad by their hideous transformation. In several cases, the survivors had been purged by other Space Marines, in the hope of hiding what had happened. And they had partially succeeded in that, for the Emperor Himself had taken measures to keep the affliction of the Fifteenth as secretive as possible. Still, rumors had spread among all the forces of the Great Crusade and across the newly born Imperium. Distrust toward the Fifteenth Legion was growing just as quickly as their numbers diminished.

Many among the lords of the Imperium suggested that the Fifteenth Legion should be expunged from all records, its surviving members slain before the flesh-change caught them, and its Primarch bound to the Emperor's service in the shadows – after he was himself tested for the taint, of course. The wound Magnus had taken in fighting the Psychneuein-Prime had long healed, but the empty eye socket had been replaced by smooth skin, earning him the nickname of "Cyclops" by those who saw it as proof that he was tainted as well.

'My sons' legacy shall not be reduced to an empty pedestal beneath the roof of the Hegemon.'
Magnus, Primarch of the Fifteenth Legion

But Magnus was determined not to let his sons' story come to such an ignoble end. He dedicated himself wholly to his task, spending several years buried in one avenue of research after another, his Legionaries who became afflicted with the curse put into stasis until he succeeded. He conferred with the surviving Apothecaries and gene-smiths, and poured over documents made available to him by the Master of Mankind, describing how the Astartes had been created.

The Crimson King attempted many cures, but all of them failed, doing little more than slowing the progress of the degeneration. Finally, in one last desperate bid, Magnus created a great arcane circle in the greatest of Prospero's deserts, farthest from any city, and cast his mind into the Aether, seeking a way to find his sons in its fathomless depths.

The words came from a thousand voices, all with subtly different intonations that gave them a different meaning.

'You are mine,' shrieked the false god. 'You have always been and will always be MINE ! Only I have the power to save your sons. Obey me, and I shall grant you their salvation !'

'Lies !' shouted Magnus, power crackling all over his hulking frame as he stood, defying the power who claimed to hold fate in its hands. 'You have nothing ! You are nothing ! Only lies and deceit ! You have no power over me !'

The crimson giant froze as he screamed the last words, a great revelation dawning upon him.

'You have no power over me,' he repeated, slowly, only now understanding their truth, ' and I don't need your help. You have no power over anyone that they did not give to you ! And I give you nothing. Begone, and trouble me no more !'

'This is not over, Magnus !' threatened the voices. 'There will be a reckoning for this ! You cannot defy me, for I am the Architect of Fate !'

'You are nothing,' replied Magnus, and he turned away from the one who had promised him the truths of the universe. 'Nothing but the lies we tell to ourselves, and I choose the truth. I shall free my sons of your poison, no matter the cost to myself – but I will never call upon you. Do you hear me, daemon ? Never !'

The image of the Primarch vanished as he returned to the world of flesh and matter, leaving the thousand-headed god alone with a web of fate unmade by the rebellion of he who should have been its champion. For a timeless moment, there was silence, as the minions of the god looked upon their master, fearful of his anger. Then, dark laughter resonated through the Warp, as the God of Change delighted in this new development and the opportunities it offered.

'There will be a reckoning,' the voices repeated, calmer this time. 'Kairos ! My Oracle ! Attend me !'

No one outside of the Fifteenth Legion's highest circles know what he found there, but it worked. As Prospero trembled from the psychic feedback of the Crimson King's gambit, Magnus put an end to his sons' degeneration. Whatever mean he employed, it left him much weakened, according to Kallidus, a remembrancer who attached himself to the Crimson King much before the remembrancers became an official part of the Great Crusade. Many theorize that the Primarch used his own considerable power to extend some kind of blessing upon all carrying his bloodline, warding off the mutagenic effects of their psychic powers. The events that followed the end of the Scouring and the loss of the Cyclops, many decades later, certainly point us toward that conclusion.

What is known, however, is that during that journey through the Sea of Souls, Magnus learned of the existence and terrible threat of the Chaos Gods, though he didn't understand exactly the import of what he had seen immediately. At once, he went to the Emperor, telling his father of the four terrible powers he had witnessed, and the numberless legions under their command. Despite having just saved his sons from abject degeneration, Magnus was greatly agitated, on the verge of hysteria as the horrors he had seen flashed endlessly in his mind.

The Emperor, through a mix of psychic purification and fatherly reassurance, calmed His son's fears. He told Magnus that what he had seen in the Warp was indeed a terrible threat, but one that had been known to Him for a long time, and that He had taken measures against it. In time, the Emperor promised, Magnus would be told what these measures were, and the true nature of this trans-dimensional enemy. But for now, the Crimson King had a great task to attend to – there were sons who needed his help to rebuild their all but ruined Legion. Magnus, who had spent his life so far as a scholar, a leader of men and a researcher of the arcane, now needed to learn the arts of war.

The Crimson King journeyed to Terra, where he spent several months alongside his brother Perturabo, who had been rediscovered by the Emperor while Magnus toiled to save his sons. The two of them bonded quickly, and explored the ruins of Old Earth side by side, revelling equally in the ancient discoveries they unearthed. However, their time together soon ran out, and both of them went on to take official command of their Legions, each pledging to always stand at the other's side if they ever needed it.

Magnus named his Legion the Thousand Sons, so that they would always remember how close to utter extinction they had come, and would ever struggle to avoid facing such a fate again. In return, they changed the Legion's colors, painting their armor in red to honor their Primarch, and taking as their emblem the sun-rune of Prospero. For just as night would always be followed by day, so had the sons of Magnus returned to glory once more.

The Fifteenth Legion returned to the Great Crusade, its Primarch leading it to new victories and conquests. With a new flux of recruits from Prospero, the numbers of the Thousand Sons swelled, though they never quite reached those of the other Legions. At Magnus' command, the Legion was reorganised, with the Cults being installed as a way for the sons of the Crimson King to best learn how to master their power.

The Thousand Sons' Cults

When Magnus took command of the Fifteenth Legion, he created the Legionary Cults, a system that would allow his sons to learn the Arts in a controlled fashion, so that they would never lose control of their powers. Inspired by the teaching structure of Prospero, each of the Cults specialized in one particular type of abilities, and almost every single Legionary belonged to one – only those with too little psychic potential weren't part of this system.

There were five Cults in all. The Corvidae focused on precognition, the Athanaeans on telepathy, the Pavoni on physiokinesis, the Pyrae on pyrokinesis, and the Raptora on telekinesis. At the head of each cult was a Magister Templi, the Astartes best versed in the Cult's secrets. Though the title held no official authority, those who carried it were always Captains at the least, and it granted them some seniority over those of same rank.

Now, with the Thousand Sons much diminished and scattered across the galaxy, the Cults still exist as a classification of powers and schools of training. But there are no Magister Templi – hierarchy is determined solely by one's knowledge of the Arts.

The Cults' teachings eventually spread to the Librarius of the other Legions which didn't frown upon the use of psychic powers – safe for the Sixth Legion, which had always had its own tradition of psychic users (though the sons of Fenris claimed them to be something else entirely) and would never have allowed the Fifteenth's "maleficarum" to taint it.

Despite their low numbers, the Thousand Sons earned a tally of victories worthy of any Legion. Few enemies in the galaxy could match the strength of the Legiones Astartes, and when combined with the psychic might that flooded through Magnus' gene-line, almost none could even hope to resist. The Fifteenth Legion shattered alien empires and human tyrants alike, combining bolter and blade with the secrets of the Cults.

On every human world they encountered, regardless of whether compliance was achieved through force of arms or diplomacy, the Thousand Sons sought all the knowledge that the civilization had managed to preserve through the Old Night. Not the technological lore, which would have put them at odds with the magos of the Mechanicum, but the wisdom of the lost ages, the philosophical texts and historical memoires. These documents were copied and sent to Prospero and the other worlds of the circle of library-worlds that came to be known as the Prosperine Dominion.

The Prosperine Dominion

During the time of the Great Crusade, most Legions had at least one planet under their direct control, to serve as a recruiting ground, training place for the aspirants, or a hundred other uses. In most cases, the homeworld of the Legion's Primarch served as the core of that nearly-independant empire, apart from a few obvious cases (such as the Imperial Fists).

The Thousand Sons were never great enough in numbers to warrant a full sub-empire of their own, and instead dedicated the worlds under their protection to another purpose. The Prosperine Dominion, as it came to be known, was composed of a dozen planets at its peak, half of which were library-worlds, dedicated solely to the storage and study of ancient knowledge. The Dominion was centred on Prospero, with each world being only a short distance from the Legion's homeworld. There, entire lineages of librarians spent their entire existences cataloguing the findings of their Astartes masters from across the galaxy. To the Imperium's intellectual elite, the right to peruse the archives gathered by the Thousand Sons was beyond priceless.

Things have changed, of course, since the Burning of Prospero. The Prosperine Dominion still exists, but it is much reduced in size, and its worlds serve a much different purpose.

Despite the salvation Magnus had brought them, the reputation of the Thousand Sons remained muddy throughout the Great Crusade. The marks of Old Night remained on many worlds, bringing with them tales of wild psykers and the horrors they had wrought. Even among the Primarchs, Magnus' status was ambivalent : some, like Perturabo, Horus and others, regarded him as a good strategist and a powerful warrior, who could also be a diplomat when it was required. Others, first among whose were Mortarion and Russ, disliked his reliance on psychic powers, and the fact that his Legion was mostly made of sons of Prospero – a world either of them would have put to the torch had they been the first to reach it.

These tensions between the Space Wolves and the Thousand Sons reached a paroxysm during the Battle of Shrike. For several years, forces of the Word Bearers had been engaged in battle against the Avenian Empire, a human civilization that had refused the offer to integrate the Imperium. Lorgar's sons, unable to break the Avenian Empire's hold over the Ark Reach Secundus sector, called for aid from their fellow Legionaries. Both Magnus and Russ answered the call, though if Lorgar had known they would both arrive, he would doubtlessly have arranged matters differently.

Soon enough, the arrival of two more Legions managed to overcome the Avenian resistance, and the Imperial forces cornered the resisting empire on its capital-world, Heliosa. The Avenian fought with grim determination, and the battles were fierce, but eventually they were forced back into one last city, Shrike. This city was defended by gigantic fortifications, shielded from orbital bombardments and guarded by hundreds of thousands of soldiers. The Space Wolves launched assault after assault, but were pushed back each time, taking grievous losses. When the Thousand Sons arrived from the subjugation of another city, they immediately deployed their powers upon Shrike's defenders.

Avenian soldiers turned on their comrades, while entire sections of the fortifications fell apart under the telekinetic grasp of the Raptora Cult. The sons of Magnus charged into the openings the psychic assault had created. In a matter of hours, the city had fallen, with the last leaders of the Avenian Empire either dead or captured. But another battle almost erupted immediately.

The Space Wolves felt cheated of their victory by the Thousand Sons, denouncing their use of "black magick" and "maleficarum". The Thousand Sons replied by calling the sons of Fenris a bunch of ignorant barbarians and hypocrites, pointing at the Rune Priests standing right among their accusers. Tempers ran hot on both side, and Russ and Magnus would have come to blows there and then had it not been for the intervention of Lorgar. The Primarch of the Word Bearers managed to separate his brothers, half by diplomacy and half by swearing that his own warriors would shoot them all if they opened fire. Each Legion returned to its ships and quickly left the planet, leaving the Seventeenth to take care of the campaign's aftermath and creating a feud that would only grow worse over the years.

When the Ork empire was shattered at the battle of Ullanor, the Emperor summoned His sons to witness the Triumph that would mark this greatest of victories. Magnus came to congratulate his brothers who had taken part in the battle, but also because he had sensed some new developments in the Sea of Souls, and wished to talk to his father about them.

We do not know what the Emperor and Magnus talked about, but when the Master of Mankind announced His decision to withdraw from the Great Crusade and hand over overall command to Horus, He also declared that the Crimson King would accompany Him back to Terra, to help Him in the work ahead. This caused much speculation among the Imperial forces present about the nature of that work, but the Emperor also refused to speak of what He planned – even to Horus, when the newly appointed Warmaster asked.

Magnus selected the elite of his Legion to come with him back to Terra. This selection didn't target the most powerful warriors, but the keenest minds, those who would best be able to aid in the Emperor's grand project. The rest of the Fifteenth Legion was placed under the command of First Captain Ahzek Ahriman, and seconded to the newly renamed Sons of Horus, so that the new Warmaster may rely on their aid in his new duties.

Ahzek Ahriman, Keeper of the Lore

A Terran-born, Ahzek Ahriman was a psyker of incredible power, possibly the most powerful to have ever lived apart from the Emperor and the Primarchs. Born among the clans of the Achaemenid Empire, he had been part of the very first wave of aspirants to be inducted into the Fifteenth Legion, alongside his twin brother Ohrmuzd. They both quickly rose in the ranks, but tragically, Ohrmuzd was lost to the flesh-change before the Legion was reunited with Magnus and the Crimson King put an end to the plague of mutation.

According to ancient texts, the death of his brother changed Ahriman, turning him more cold and distant. He dedicated his life to the Legion, and became its First Captain as well as the Magister Templi of the Corvidae. When Magnus was recalled to Terra by the Emperor, most expected that Ahriman would accompany his Primarch. Instead, Magnus gave his First Captain command of the Fifteenth Legion, as well as the Book of Magnus, a grimoire in which the Crimson King had written all the arcane knowledge he had accumulated over the centuries.

The Book of Magnus proved instrumental when Ahriman had to lead a circle of Librarians from the Fifteenth and Sixteenth Legions during the incident of Xenobia Prime to save the soul of Horus Lupercal from the Primordial Annihilator.

On Terra, Magnus was finally revealed the true nature of the dark powers he had sensed in the Warp decades before. He learned of Chaos, and of the Emperor's plan to defeat it once and for all. The Master of Mankind had discovered an ancient Webway gate on Terra, and sought to master the Labyrinthine Dimension, so that Mankind could use it to bypass Warp travel entirely. By combining this with the peace that the Imperium would bring to the galaxy, it was His hope that eventually, the Dark Gods would starve, and the ancient corruption that the War in Heavens had created would be erased.

The Crimson King saw at once the scope of that plan, and the titanic efforts that would be required for it to have even the slightest chance of working. At his command, his sons began to work alongside the Emperor's savants, bringing their knowledge of the Warp to the research. Swift progress was made, but there remained much to do before the Emperor's great work could even begin to be tested. Magnus feared that it would take centuries before the work was complete, and doubted that the Dark Gods would remain silent during that time. Almost unconsciously, he began to devise another, alternative plan – one that was just as titanic in scope, but could be implemented more readily.

One day, not long before the Nikaea Council was called, Magnus couldn't keep his silence any longer, and presented this plan to his father. Magnus was hoping that Mankind could evolve like the Eldar, gaining species-wide psychic powers that could be catalysed into creating "gods" inspired by the Imperial Truth to shelter the Imperium from the depredations of the Ruinous Powers. With the Imperial Truth as the basis for morality and the Emperor's guidance, it was his belief that they would avoid the fate of the Eldar.

The Emperor chastised His son, remembering him that He had proclaimed, at the beginning of the Great Crusade, that there would be no gods in the galaxy. Magnus argued that these gods would actually be nothing more than psychic projections, constructs of will and ideals. But the Master of Mankind pointed to those of the Eldar who had not fallen to the darkness, and how they had begun to worship their own gods, believing in the creation myths that their ancestors had woven out of cloth aeons before. Magnus' plan depended on the Emperor being always present to ensure Mankind did not follow the same path to decadence as the children of Isha, and that notion was abhorrent to the Emperor. It was His hope, He explained, that one day Mankind would no longer need Him.

Chastised, Magnus returned to his work on the galactic network, but his research was soon interrupted when the call came for all Primarchs available to travel to Nikaea, where the question of psychic powers in the Astartes Legions would be addressed once and for all.

Remembering his recent rebuke, Magnus chose to remain silent during the entirety of the Council, leaving others, such as Perturabo, speak in the defense of the Librarius. When the Emperor gave His judgement – that the Librarius be maintained, as a weapon of war and a way of controlling psychic powers – he was vindicated, yet found himself more worried than joyful. Mortarion was furious, but chose to trust in the Emperor's decision, but Leman Russ was far from being as accepting of the Master of Mankind's decree. The Wolf King publicly denounced the decision as a terrible mistake, and when Magnus tried to talk to his brother, to convince him that their father knew what He was doing, the lord of Fenris struck at the Cyclops.

Magnus was so surprised by his brother's aggression that he didn't react to it, and was only saved by the intervention of his Equerry, Amon. The old warrior hurled himself between the two Primarchs, and was nearly cut in half by the Wolf King's blow. Russ fled from his crime before he could be stopped by the other Primarchs or the Custodians, while Magnus tended to his fallen mentor, desperately trying to save his life.

This final event cast a dark shadow over what should have been a great victory for the Thousand Sons. As Amon was placed within a Dreadnought, Magnus met with his son Ahriman, telling him to care for Horus during their journeys to come – for the Crimson King could sense a great darkness gathering in the Sea of Souls. After one final meeting, the Primarchs went their separate ways, Magnus returning with his father to Terra once more, to continue his labour on the Great Work. At least, this time, his old friend Perturabo would come with him, and while he couldn't tell him of the Emperor's designs yet, Magnus relished the opportunities of more discussions with his brother.

Years later, while Perturabo was away dealing with a xenos attack on Olympia Horus returned to Terra. Magnus listened to his brother's tale of the Interex, and of the assault Lupercal had suffered. With the Emperor's approval Magnus told his brother all he knew of Chaos and its daemonic servants, at long last relieving himself from the burden of secrecy. Horus was angry that such an important truth had been concealed from him, and hurt that his father hadn't trusted him with it. But he put aside his feelings, and focused on learning all that he could of this new threat.

While he was silently proud of Ahriman for succeeding in saving Horus from the Dark Gods' grasp, Magnus could feel that this was but the first strike of a prolonged conflict. At long last, the Ruinous Powers had made their move against the Imperium. The Warp was roaring, and all members of the reunited Fifteenth Legion could sense the same thing – this was not over. In fact, it was only beginning.

Mere hours after the arrival of Horus, a ship bearing the emblem of the Seventh Legion emerged in the Sol System. Commanding it was Captain Alexis Pollux, who described himself as "once of the Imperial Fists". Pollux told Magnus and Horus of their brothers' betrayal. Guilliman, Sanguinius, Ferrus Manus, and his own gene-sire, Rogal Dorn, had turned against the Emperor and slaughtered those of their sons who would not follow them into rebellion on the fields of Isstvan III.

This revelation shook Magnus to his core. Yet even as Horus began to plan the counter-strike to Guilliman's betrayal, seeking to take advantage of the fact that it had been revealed early, the Crimson King felt that this, too, wasn't the end – not even the true beginning …

The Burning of Prospero

Even as Horus raced to Terra, filled with new knowledge of the galaxy, the forces of Chaos were striking another blow through their unwitting pawns thousands of light-years away. Leman Russ had returned from his Errance, his mind bent on averting visions of psychic doom for the entire human species.

Through extensive research of the logs of the vessels who escaped the Rout's onslaught and the testimonies of those who were present, both human and Astartes, we now have a much clearer knowledge of the proceedings of what would come to be called the Burning of Prospero, or the Razing, depending on the translation of the original Prosperine term that is being employed.

Prospero was defended by several orbital installations, as well as a handful of Legion ships that took turns to scout the system's edge. When the Space Wolves armada arrived, the one scouting was the Tlaloc, the ship of the current commander of the forces present on Prospero : Iskandar Khayon, whose name would come to echo into legend for his defense of the doomed planet and his actions during the rest of the Heresy and beyond.

Iskandar Khayon 'The Black', Scourge of the Wolves

Born of Prospero, Iskandar was the officer in command of the Planet of Dust's defenses when the Space Wolves attacked the world. This rank had been bestowed upon him by Magnus himself after the Siege of Ullanor, and while Iskandar resented being taken away from the frontlines, he soon learned that his Primarch had very good reasons to send him home.

On his arrival at Prospero, Khayon learned that his mortal sister, Itzara, had fallen victim to some of the few remaining Psychneuein. She still lived, but by the time the chirurgeon-servitors had removed the larvae from her brain, almost half of it had been devoured or excised. She had been reduced to an idiotic child, unable to even move.

Though he was an Astartes, Khayon still felt as great a connection for his mortal family as any human who ever lived – something which was regarded as both a blessing and a curse by his battle-brothers. He refused to have his sister live that way, and brought her to the tech-adepts of the Prosperine Mechanicum outpost. There, she became something more, and less, than human : the central consciousness of the Anamensis, a construct-mind of hundred of brains, linked together and capable of directing the systems of an entire ship. The Anamensis was installed within Khayon's own ship, the Tlaloc, where she acted as the vessel's machine-spirit.

During the Burning, Khayon led from the front, marshalling the defenders of Prospero with all the skill and fury of a son who had seen his parents' home wiped from existence by orbital bombardment. He fought personally against the Rune Priests, confronting six of the Rout's deluded Sorcerers and obliterated them in a display of psychic power that scorched his armor black, a color it would keep for the rest of Khayon's life, bearing it as a symbol of all that had been lost on Prospero. This led to his nickname as "Khayon the Black".

It is said the Khayon was the first of the Heralds of Prospero, these mystical warriors who walk to war with the ghosts of the fallen world alongside them. Accounts from the Roboutian Heresy speak of how, during the Siege of Terra, he let loose a horde of vengeful spirits upon the traitor forces, tearing an entire Company of Imperial Fists to pieces. Afterwards, during the Scouring, he exorcised thousands of Neverborn, banishing them back to the Warp with a skill unseen in the rest of the Imperium. These daemons remember Khayon well, and whisper his name with whatever passes for fear in their inhuman minds. A hundred years after the end of the Heresy, when the Thousand Sons and their allies laid siege to the Fang on Fenris, it was Khayon who was granted the honor of leading the charge.

After the end of the Scouring and the loss of Magnus, Khayon had a violent argument with Ahriman, the reason of which is unknown, and left the Imperium with his old mentor Ashur-Kai and the Tlaloc, never to be seen again.

By using xenos technology, the Space Wolves were able to hide their approach, both from conventional scanners and from the Thousand Sons' psychic senses. Only when they were in range of the orbital defenses did they reveal themselves, unleashing a deluge of assault crafts on the space stations and reducing the few ships to scrap through overwhelming force. In short order, the Space Wolves were masters of Prospero's orbital space. The Razing could begin.

Fire rained from the skies as the sons of Fenris bombarded every city of Prospero, seeking to wipe out as much of its population as possible. Of all the Prosperine cities, only Tizca, the City of Light, had any protection from orbital assault, and even its mighty void shields were soon breached by the combined might of the Sixth Legion's fleet. Ancient libraries and pyramids were annihilated, while the Thousand Sons deployed their psychic might to shield as much of their own fortifications as possible and hurried the terrified citizens of Tizca into the dubious shelter they provided.

In the heart of Tizca stood Captain Khayon, his mind burning with rage and sorrow in equal measure. The son of Magnus had just witnessed the house of his mortal parents explode, and sensed the terrified final moments of his kin. When the Space Wolves landed outside the ruin that Tizca had become, Khayon reached out to those of his brothers who had survived the initial bombardment. There were several hundreds of them, arrayed against the thousands of Wolves coming upon them. Even with the help of the Spireguards, who had managed to gather in order of battle despite the utter chaos, this wouldn't be enough. But Khayon had a plan.

Mind-linked with his battle-brothers, Khayon sent his mind into the desert surrounding Tizca, searching for the primitive minds of the beasts that had devoured his sister's brain. Using ancient words of power that had first been pronounced in the era when the Prosperine had thought to fight the predators of their world rather than flee from them, Khayon summoned the Psychneuein to the battle.

From a thousand nests they came, charging the Space Wolves in their urge to reach the source of the psychic call. Almost every Psychneuein still alive on Prospero had, over the course of the decades, migrated to the surroundings of Tizca, drawn to its bounty of psychic souls like a moth to a flame. The Warp-born predators fell upon the Rout like a cataclysm from ancient myths, driven mad by Khayon's spell. They pulsed their larvae into all the sons of Russ in equal measure, for all of them bore a shard of their so-called wyrd, the power they insisted came from the spirits of Fenris.

Hundreds of Wolves died that way, trashing around as their brains were being eaten from the inside. But soon, the Sixth Legion destroyed the Psychneuein, and resumed its advance on Tizca, determined to punish the Thousand Sons for what they saw as another display of fell sorcery – ultimate proof, though they did not need it, of Prospero's corruption. They reached the destroyed hab-blocks and ran through paved streets, marching straight toward the city's center, where remained the last standing pyramids.

Many and terrible are the tales of the Heroes of Prospero. Ankhu Anen, Guardian of the Great Library, who fought and slew sixty Space Wolves before being felled by the Rune Priest Ohthere Wyrdmake. Auramagma, who turned himself into a fiery meteor as he charged through the ranks of the Wolves, hoping to immolate Leman Russ alongside himself. Khalophis, who gave his life so that the ancient Warlord Titan Canis Vertex would wreak destruction upon the Sixth Legion. But also Ekhos Perreon, sergeant of the Spireguard, who killed a Rune Priest with a knife wrought from the bone of one of Prospero's ancient philosophers. Humans and transhumans alike died well that day, spitting their defiance to the Wolves' face with their last breath.

Yet all the bravery in the galaxy could not overcome such numbers as the Thousand Sons and their allies faced, and soon they were cornered within the last and greatest of Tizca's pyramids, the Pyramid of Photep. There the sons of Magnus prepared to make their last stand – but Khayon refused to let this be the end. Thousands of civilians had taken refuge within the structure, thousands who were the last of Prospero's people. He would not let them perish, not if there was any way to save them.

At the very moment of the battle's beginning, Khayon had reached out to his old mentor, Ashur-Kai Qezremah, whom he had departed Prospero with his ship, the Tlaloc, to patrol the system's edge. Khayon had ordered Ashur-Kai to remain safely away from the Sixth Legion armada, hiding beneath one of Prospero's gas giants. But now, as the Wolves gathered for the final assault, Khayon needed the Tlaloc to risk destruction if there was any chance to salvage anything from the ruination of Prospero.

It was very unlikely that the ship would manage to get close enough for Khayon to undertake his last, desperate gamble before the Wolves overwhelmed the Pyramid of Photep. Yet after all the slaughter they had wrought, the warriors of Fenris seemed unwilling to push their advantage. They surrounded the pyramid but didn't push further.

It only took a few moments for the Thousand Sons to sense what their enemies were planning. In another part of the city, on the ruins of what had been Magnus' own tower, the Rune Priests had gathered. Great and terrible energies were whirling around them, and fifteen Thousand Sons had been crucified in a circle, their power neutralized by xenos drugs. Khayon watched from afar, and soon, an horrible realization dawned upon him. The Wolves didn't simply intend to murder Prospero. Whether the rest of the Sixth Legion knew it or not, the Rune Priests had started a ritual that would channel the Warp energies generated by the world's death and use them to perform a death curse upon every son of Magnus – even on the Primarch himself. The sheer hubris of such a ritual, the arrogance of the self-proclaimed Executioners of the Emperor, almost made Khayon physically sick. It was only because of dark rumors about the Space Wolves' past that he even entertained the notion that was the barbarians were attempting was possible.

But if he couldn't interrupt the ritual, Khayon could still hope to disturb it. The reasons for the Space Wolves' delayed assault was now clear : they were waiting for the Rune Priests' signal, so that the death of the final sons of Magnus would coincide with their ritual's climax. The Captain's desperate plan had suddenly become much less of a forlorn hope.

And indeed, when the Space Wolves finally launched their assault, under the psychic choir of fifteen Thousand Sons undergoing barbaric tortures, the Tlaloc had reached its position just beyond the reach of the Sixth Legion's armada. Channelling all of his power, Khayon used his mental link to his old teacher Ashur-Kai to open a portal through the Warp leading from the Pyramid to the vessel. While a group of Legionaries and Spireguards led a rearguard action to hold back the horde, the surviving people of Prospero poured through the gateway, carrying with them a fraction of the lore the Thousand Sons had accumulated on Prospero. Soon, Khayon stood alone before the passage.

But before he could pass through, a Space Wolf called to him. The warrior of the Rout had become separated from his pack when roaming through the labyrinthine Pyramid of Photep. He now saw a enemy sorcerer, and arrogantly demanded that this foe face him in battle, proclaiming his name as Eyarik-Born-of-Fire, champion of the Sixth Legion, agent of Russ' rightful retribution upon this sinful world.

Rage.

It burned through Khayon's blood like acid. Despite all of his control, all of the Enumerations, from the moment he had sensed the first deaths in orbit, rage had been in his thoughts. As he watched Tizca burn, as he felt each death through his sixth sense, that rage had grown. Even as he led the resistance and planned the survivors' escape, that rage had occupied his thoughts. It would not leave him, and he would not have it any other way.

As the Wolf's challenge rang across the underground room, Khayon knew that the smart thing to do was to cross the portal. What did the warrior behind him matter ? He was but one killer among a Legion of traitors. Could his life balance the billions that had died on this world ? Could his death pay for the civilization the Rout had destroyed ?

Khayon had a duty, to bring the survivors to Terra, to warn Magnus and the Emperor of the Sixth Legion's treachery. His master, his sister, they waited on the Tlaloc, and he knew they wouldn't run until he was aboard. Delaying here would endanger all those he had fought to save.

Slowly, his mind torn between two imperatives, Khayon turned and saw his challenger with his mortal eyes. Eyarik-Born-of-Fire was tall and proud, with the handsome face of a barbarian king. While Khayon's armor was charred black, the Wolf's was in mint condition and covered in runes of warding that made Khayon's mind ache. In his hand, the champion held a power axe, beautifully carved so that the blade looked like a howling wolf. The weapon's runic name was inscribed upon the blade : Saern. Truth, in one of the many Fenrisian dialects.

The rage grew cold. The chorus of angry voices at the back of his mind suddenly went silent. He thought of the Tlaloc, and found that he didn't care anymore. When revenge is all that is left to you, you take it no matter the cost.

'Begone,' spoke Iskandar Khayon. And with that simple word, his will was done.

The Heresy : The War Beneath the Throne

'Hell is empty, and all the devils are here.'
Fragment of an Old Earth's manuscript, estimated M2

With the arrival of Khayon's shattered Companies and Horus' return to Terra, all of the Thousand Sons were now gathered on the Throneworld, safe for a few who had been sent on missions of their own across the galaxy by the Great Crusade's demands. Together, they began to work on reinforcing the defenses built by the Iron Warriors, casting powerful wards that would keep the influence of the Ruinous Powers at bay – many of which still stand to this day.

Yet their Primarch wasn't among them. Just as Khayon crossed the portal, the axe of his dead enemy in hand, the Rune Priests' ritual had reached its end. The power of the Warp poured through them, and a terrible psychic blow left Prospero, coursing through the Sea of Souls at the speed of thought. Though the ritual had failed to reach its intended power, it was still mighty indeed, and might have slain Magnus outright, had it struck him directly.

But Magnus had been in the Throneroom when Prospero had fallen, working on the Emperor's great device. The blow hit the wards placed upon the Webway gate with a force worthy of gods, and shattered them, exhausting all of its energy in the process. Their path unbarred, the million millions daemons that had waited on the other side poured through. At once, the Emperor, Magnus and the Custodians had begun a fight that would last the entirety of the Heresy.

Horus and Perturabo were left in charge of the defence of Terra, while Ahriman directed the efforts of the Thousand Sons. As the Emperor and the Crimson King battled underground, some lesser creatures of the Warp also found their way through the damaged wards of Terra, no longer forced back by the Emperor's psychic aura, for He was wholly focused on preventing the greater incursion. The sons of Magnus walked the hive-cities of the Throneworld, finding rogue psykers, mutants, and secret worshippers of the Ruinous Powers who, for the first time in more than two hundred years, suddenly found their prayers answered once more. Several times, the Thousand Sons battled against daemonhosts, protecting the people of Terra from threats that they had long believed to be no more than ancient myths. Despite the sons of Magnus' best efforts to hide the truth, rumors soon began to spread, and turned into a hundred legends that persist to this day, of beasts of darkness and the crimson warriors who battled them during the darkest of days.

The years of the Roboutian Heresy passed, with the Arch-Traitor drawing ever closer. During these days, amidst the endless tide of daemons that he fought side by side with his father, Magnus received a terrible vision, intended as a taunt from the Dark God Tzeentch. The Crimson King saw what had become of his brother, Lion El'Jonson, and wept at the fate of the knight-lord of Caliban. Taking a short time away from the fight, Magnus sent a message through the Warp to Luther, who even now awaited his liege's return on Caliban, unaware of his treachery. This warning would prove instrumental in denying the Traitor Legions a considerable asset, though it would cost many loyal lives and the First Legion's homeworld.

Finally, the Traitor Legions and their allies, both mortal and daemonic, reached the Sol System, and the final battle of the Heresy began in earnest. After Guilliman's armies had breached through the orbital defenses of Terra, the forces of Chaos flooded the planet, and the Thousand Sons stood upon the walls of the Imperial Palace. At their side were the Sons of Horus, the Iron Warriors, and the Death Guards, and together they wreaked terrible destruction upon the enemies of the Imperium.

Then the Dark Angels' Sorcerers gathered in dread circles of their own, and cast evil spells upon the defenders of the Imperial Palace. Entire Companies of Astartes were lost to grotesque mutations and Warp-fire, and the Thousand Sons were forced to withdraw many of their Librarians from the walls so that they could focus their minds on countering the sorcery of the First Legion. Only those of the sons of Magnus with little psychic power or an inability to mind-link remained on the walls. Among them was Amon, the former Equerry of Magnus, who had neared death at the Wolf King's hands, but had been reborn in the form of a Dreadnought.

Amon, Equerry of Magnus

In his youth, Amon was haunted by dreams of Tizca in flames. Only when Magnus arrived on Prospero did the nightmares abate, and Amon believed that the Crimson King's presence had somehow averted the terrible vision.

When the Emperor came to Prospero, Amon was a grown man, far too old to become a Space Marine. At Magnus' demand, he became one of the so-called "false Astartes", akin to Luther of the Dark Angels. He was given extensive genetic modifications, and access to the best equipment the Imperium could provide. Combined with his precognitive abilities, this made him more than able to fight alongside the rest of the Fifteenth Legion, becoming the Magister Templi of the Corvidae. For many years, he led this section of the Thousand Sons to war, before leaving command to Ahzek Ahriman and becoming the Primarch's Equerry.

After his wounds at the hands of Leman Russ at the Council of Nikaea, Amon was healed by his Primarch. But the power of the Cyclops, diminished by the constant warding of his sons' souls, was not enough to fully repair the damage wrought by the Wolf King's fury, and Amon had to be interred in a Dreadnought. He returned with his father to Terra, where he lent his wisdom to his brethren in between his moments of rest. When Khayon returned with news of Prospero's fate, Amon found his youthful vision had come true, and vowed revenge on the scions of Chaos. Disregarding slumber from that point on, he fought during the Heresy to help keep Terra safe, and faced the Traitor Legions on the walls of the Imperial Palace during the Siege. There he slew many traitors before being finally killed by Ferrus Manus when attempting to enter the Cavea Ferrum, in the last hours of the Heresy.

For days, the Thousand Sons psychically battled the Dark Angels, under the direction of their First Captain Ahriman. One the fifth week of the Siege, however, the walls of the Palace were breached by a warband of the Sixth Legion, led by the Rune Priest Ohthere Wyrdmake and the champion Bjorn Fell-Handed. Ahriman duelled with the Rune Priest, and destroyed his opponent's mind by revealing to him the truth of what he and his Legion had become : murderers of innocents, who justified their paranoia with self-delusions and false righteousness born of fear and bloodthirst. Wyrdmake's very soul was destroyed by the power of the First Captain, yet Ahriman would have died at Bjorn's claws had it not been for the intervention of Lucius the Reborn. The undying warrior of the Emperor's Children stopped the Space Wolf champion, and his mere presence forced the Wolves into a retreat.

Yet the damage had been done. For a moment, the circle of the Thousand Sons had been disturbed, and the Dark Angels had capitalized on the opportunity their allies of the Sixth Legion had bought them. Ahriman had to use all of his power and will to prevent the entire outer wall from collapsing under their psychic assault, and the strain was such that Phosis T'kar, Magister Templi of the Raptora Cult, burned himself to a husk to repeal the advantage the foul Sorcerers had gained.

Mere hours after Phosis' death, Horus and Sanguinius duelled at the Eternity Gate, and the Warmaster fell under the fangs of the Fallen Angel. The Primarch of the Ninth Legion was reborn as an avatar of the Dark Prince, Slaanesh, and the Blood Angels finally focused their attention on the Palace instead of the Terran population. Only the arrival of the Night Lords and the Emperor's Children, emerging from their own path through the Webway, prevented the Traitor Legions from overwhelming the walls.

When the Mournival destroyed Sanguinius' physical incarnation, the tide clearly turned against the traitors for the first time since they had landed on Terra. They could still win, for they held superior numbers, even with the Blood Angels incapacitated by Sanguinius' fall. But the Warp was roiling with the coming of the Twelfth and Seventeenth Legions, returning from the Ruinstorm with vengeance in their hearts. When they arrived, there would be no more hope of victory for the traitor armada. His back to the wall, Guilliman was forced to gamble everything on one last stratagem.

The Arch-Traitor himself led one massive assault on the gates of the Imperial Palace, accompanied by three of his brothers. The wards the Thousand Sons had raised and the walls the Iron Warriors had built were equally shattered by the advance of the four Traitor Primarchs, while the loyal Space Marines who stood against them were obliterated, barely slowing their advance.

Three Traitor Primarchs entered the Cavea Ferrum : Roboute Guilliman, Rogal Dorn, and Lion El'Jonson. Of the three, only El'Jonson had shed his mortality to become an immortal prince of the Warp, but he was far from being at his peak strength. At Caliban, his battle against his foster father Luther had ended badly for the Lion, for though he had been victorious, his chest bled forever from a wound that was as physical as it was metaphorical. Yet still, as a Daemon Prince of Tzeentch, his sorcerous power was considerable, and should he fight the Emperor alongside Guilliman, then the Master of Mankind couldn't hope to prevail.

So it was that Magnus deployed his powers across the labyrinth, combining his psychic abilities with the non-euclidian geometries of Perturabo's constructions to separate each of the Traitor Primarchs and direct them to their own individual battles. While Perturabo faced his old rival Dorn and the Emperor fought against the Arch-Traitor, it fell to Magnus to banish the fallen master of the First Legion. Meanwhile, the Emperor's greatest and most devoted servant, Malcador the Sigillite, sat upon the Golden Throne, keeping the daemonic hordes at bay through sheer psychic power.

The duel between Magnus and Lion El'Jonson was sorcerous as well as physical. The Crimson King was exhausted by the years of endless battles against the daemonic legions, but the Daemon Primarch was also severely weakened by the wound Luther had dealt him. In the end, thanks to the old knight's dying gift, Magnus was able to unravel the threads that linked Lion El'Jonson to the mortal plane, and cast his shrieking spirit into the Aether, to the foot of the Great Deceiver's throne.

After his victory, Magnus sensed an event of momentous import taking place in the center of the Cavea Ferrum, right where it had been planned for the Emperor to confront Guilliman. He knew then that Guilliman had fallen, and felt the traitors run from the Throneworld – but he also sensed something else. Rushing through the twisted corridors, Magnus beheld a vision of absolute despair : his father was dying, and a scarred and grim revenant that the Crimson King only barely recognised as Fulgrim stood guard over Him. Beyond them, Malcador was gone from the Golden Throne, nothing but a pile of ashes remaining of the First Lord of Terra. Already, the daemonic hordes, temporarily cast back by the defeat of their champion Guilliman, were gathering anew.

With no time to find another way, Magnus dragged his father's body toward the Throne, while Perturabo, newly arrived to the scene of devastation, worked the ancient mechanisms. Never before had the Iron Lord laid eyes upon the wondrous machine, yet he understood its workings at a glance, and together, the Cyclops and his brother put the Emperor upon the Golden Throne, activating the stasis field and other preservation devices that would keep Him alive forevermore and enable Him to hold back the tide of Chaos.

The Heresy was over, but the Emperor was lost to Mankind. And with Him, so was lost His dream of a Humanity free from the Warp, and His plan to make that glorious vision reality.

Post-Heresy : The War of Fate

'My sons cry out for vengeance, and seek the blood of the Wolves. They speak of Fenris, and crave its destruction. Their nights are haunted with the screams of our murdered world, and they know no peace. In time, I shall lead them there, but there is much more important work to do first. My brothers have broken the galaxy apart, sundering the Veil, and the foulness of the Warp seeps into reality through a thousand wounds. All must be found, all must be closed. That is my task, and as long as it is not complete, I cannot allow my sons justice, nor myself the luxury of grief, or all that is shall become tainted by the Ruinous Powers. But I fear the cost to my sons.

Of all of them, it is for Iskandar that I fear the most. His rage has darkened his thoughts, and the hatred he feels for Russ' get grows with each passing week. He recognizes this and tries to contain it with meditation, but it is not enough. His dreams are haunted by wolves, and they press on the minds of those nearby. He thirsts for the death of the Sixth Legion, and all traitors with them. It hurts to see him like this, and yet, I cannot help but think that perhaps, this hatred makes him better suited to the new galaxy than any other of my sons, who for all their desire of justice are still consumed by sorrow.

For as I peer into the future, I see only darkness, and war unending.'
From the writings of Primarch Magnus, after the Siege of Terra

Although the Traitor Legions had been broken at Terra, the powers they had unleashed upon the galaxy during the Heresy cared little for the fall of Guilliman. Dozens of Warp Rifts had been opened, either deliberately or as a result of planet-wide carnages, and daemonic incursions raged unchecked on hundreds of world. Greatest of these wounds in reality was the rift of Pandorax, where the Iron Hands had first been dragged into damnation by the schemes of Nurgle, Chaos God of Decay. On the cursed daemon world of Pythos was a tear in the fabric of the universe through which thousands of daemons passed daily, forming a host that could very well grow until it threatened the recovering Imperium itself.

Even from Terra, Magnus could feel the taint of the rift, and the threat it represented. While other Legions hunted the traitors across the galaxy, Magnus gathered what resources he could to attack Pythos and close the rift. He found an unlikely ally in the person of his brother Mortarion, who knew also very well the danger posed by the daemonic portal. Together, the two Primarchs were able to draw far more military forces to their cause, and came to the Pandorax system with an armada worthy of the Great Crusade.

Yet despite all that might, the Battle of Pythos was to see the fall of Mortarion, under the claws of Daemon Primarch Vulkan, returned triumphant from the War of the Dragon, at the other side of the galaxy. Enraged by his brother's death, but determined to finish what they had started, Magnus managed to seal the Pythos gateway into the Warp, banishing the remaining daemonic hosts. Hundreds of Thousand Sons worked together to create the wards of the Damnation Cache over the location of the rift, to make sure that it would never be opened again.

After the Battle of Pythos, the Scouring continued for the Thousand Sons. Scattered across the stars, they fought to seal the other rifts opened during the Heresy, until the time that Magnus decreed that their task was complete. By that point, more than a century had passed, and the Thousand Sons still hungered for revenge. It was time, declared the Crimson King. At long last, the Fifteenth Legion would bring just retribution upon the treacherous Space Wolves. The time had come for them to go to Fenris.

The Battle of the Fang remained in the annals of the Thousand Sons as a great victory, as it did in those of their allies the Sons of Horus and the Imperial Regiments who were present. But in truth, it was a bitter victory, that came at great cost and did not prove to be the final destruction of the Space Wolves that the sons of Magnus had hoped for. With the intervention of Bjorn Fell-Handed at the last moment, many warriors of the Vlka Fenryka escaped. Fenris itself, however, was destroyed even more completely that Prospero had been, ripped apart by its own inner energies and the Warp Storm unleashed by the Fell-Handed's final, spiteful act of firing on the Fang with his ships.

In time, the Battle of the Fang would prove to be no more than another event in the long series of battles the Fifteenth and Sixth Legions would wage against each other over the millenia. This long-standing hatred would erupt once more a thousand years later, and end up costing much more to the Thousand Sons that they were prepared to give.

In the two-hundred and seventy-fourth year of the thirty-second millennium, a Black Crusade was declared against the Prosperine Dominion by the Chaos Lord Vaer Greyloc. Once, Greyloc had been the commander of the Twelfth Great Company, but his hold over his men had weakened since the Battle of the Fang, and his Great Company had fractured in several warbands. Yet Greyloc had not let this discourage him, and he had spent ten centuries plotting, gathering allies, and striking infernal bargains – all in the name of vengeance, and of finishing what the Space Wolves had started at Prospero. Greyloc's Black Crusade sought to purge the entire Dominion from human life, to destroy the Thousand Sons' fortresses and slay the Crimson King.

Ultimately, Greyloc was defeated, and slain by First Captain Ahriman. But during the final battle of the Black Crusade, the Legion's flagship, the Photep, was boarded while Magnus was on board. Leading the boarders was one of the Chaos Lord's allies, a powerful Lord of Change, who confronted Magnus and cast a powerful curse upon the Primarch before withdrawing and abandoning the Dark Angels contingent that had accompanied it aboard the vessel. The curse expelled Magnus' spirit from his body and into the Warp, where it remains to this day, engaged in an eternal conflict against the servants of Tzeentch. The Thousand Sons evacuated their Primarch's body from the ship just before the Dark Angels sabotaged its Warp drive, causing it to detonate. It is unknown whether the sons of the Lion knew that they were going to their doom when they boarded the Photep – doubtlessly they sought to avenge their Primarch's defeat during the Siege, perhaps not caring for the cost to themselves.

'I see it … my sons, I see it ! I see the Emperor's light, returning to the galaxy in its darkest hour … I see the fire of hope kindled anew, and the broken dreams reforged in the fires of war !'
Magnus' last words before succumbing to the curse and falling into a coma.

The Thousand Sons have vowed to find the daemon responsible and extract from it the truth of their Primarch's fate, and how to remedy to it. Over the centuries, this quest has been unsuccessful, but the sons of Magnus have learned much about the Lord of Change, including the name it uses the most : Sarthorael the Ever-Watcher, one of the most powerful Greater Daemons of Tzeentch. They have clashed with the creature several times, but so far, Sarthorael has always managed to either slay all its enemies or escape.

Soon after Magnus' spirit was lost to the vagaries of the Warp, the Thousand Sons began to suffer from a Legion-wide plague of mutations that immediately brought to the minds of the veterans the horrors they had endured before their Primarch was found. The flesh-change, kept at bay by Magnus for hundreds of years, had returned. The new Legion Master, Ahriman, threw himself into the search for a cure, studying his father's notes in the Book of Magnus, seeking to replicate the Primarch's feat. After years of research, during which the numbers of the Fifteenth Legion continued to decrease increasingly quickly, he believed that he had found a way.

Ahriman called for a gathering of the entire Legion on an uninhabited world within the Prosperine Dominion. There, together with several dozens of Librarians, he cast a spell called the Rubric, that he hoped would recreate the psychic warding Magnus had once raised around his sons.

None but the Thousand Sons were present on that nameless world, and they never spoke of what exactly happened after the ritual was cast. But where thousands of Legionaries had gathered, barely more than a thousand returned. These warriors were free of the flesh-change, but according to them, all the others – those whose psychic strength had been too weak to endure the Rubric's power – were dead. Ever since that day, the recruitment of new Thousand Sons has slowed to a crawl when compared to other Legions, despite the Fifteenth Legion having access to their Primarch's body and a great number of worlds from which to claim aspirants. Their numbers have slowly eroded over the millenia, and many Chaos Lords and other heretics have claimed that their extinction is but a matter of time.

Soon after the Rubric was cast, Ahriman disappeared, leaving the Thousand Sons leaderless. There are many claims that the former Legion Master wanders the Webway, though what his purpose is varies according to rumors. Some pretend that he seeks one of the missing Primarchs, others that he is looking for a way to return his father's spirit to his body, yet more that whatever his reason for entering the Webway, he is now running for his soul from a host of daemons. Most, though, especially among the Thousand Sons themselves, believe that he searches for a way to perfect the Rubric.

He marched in darkness, his path light only by points of light that seemed at once infinitely far and within his hand's reach. Corridors left the path he walked, some of them leading to blackness similar to the one he now crossed, others leading to openings to worlds he did not know. He felt the temptation to just cross any of the openings, to return to the material realm. But he continued walking. This was his penitence, and his absolution. His hands were red with his Legion's blood, and he would make things right. Perhaps it was his pride speaking – the same pride that had led him to believe he could emulate his father's work. Perhaps it was desperation, the urge to flee from his crime rather than face it.

In the end, it did not matter. The Exile kept walking, letting his mind follow the impossibly alien designs of the labyrinth, searching for its center. He was chasing a myth and he knew it – even those whose kin controlled it regarded it as little more than an ancient legend. But the Exile had seen myths before. He had been part of legend, witnessed and shaped history. This myth, the story of the Black Library, was the only hope he had. And so he walked, uncaring of how many centuries it would take.

Motion before him drew his attention away from his half-conscious reverie, and he raised his staff before him, ready to defend himself. Many times already he had been attacked, by beasts seeking to feast on his body and by creatures sent by enemies of his Legion.

But this newcomer was neither of these things. It was a silhouette of shadows, wearing a mask that was at once beautiful and terrifying on some primal level of the Exile's soul.

The silhouette motioned with one finger for the Exile to follow it, and walked into another corridor of the Webway.

Ahriman followed.

With the slow diminishing of the Fifteenth Legion and their protection of psykers and other individuals connected to the Warp, the Imperium slowly became more intolerant of the Warp-touched. Fear and hatred of the mutant grew, and the Sisters of Silence, already decimated during the Siege of Terra, suffered for it. With the recruitment of pariah becoming more and more difficult, and the Lords of Terra's repeated moves against them in order to gain political clout, the Order became a shadow of what it once was. Today, the Sisters of Silence still exist, but they are reduced to a handful of monasteries scattered across the Imperium, where they keep away from prying eyes. The Inquisition, especially the Ordo Malleus, protects these last outposts, for the Sisters of Silence are often a useful tool for the Inquisitors in their endless battles against daemons.

Also following from the Fifteenth Legion's weakening, ignorance and superstition have also been on the rise. The Inquisition's constant and ruthless suppression of all knowledge of the daemonic, combined with the Thousand Sons' no longer being able to keep all of their records alive in memory, has caused the Imperium's collective knowledge of the Great Enemy to fade. In the latest centuries, many Inquisitors have recognized the threat this poses, but all who have tried to do something about it have ended up walking the path of the Radical, corrupted by the knowledge they managed to acquire, and were hunted down by their colleagues, only reinforcing the Inquisition's belief in the suppression of such knowledge in the vicious circle.

Worst of all, perhaps, to the Thousand Sons, is how the distrust of the psykers is slowly spread to the other loyal Legions. After all, recruits are taken from human worlds, and all the psycho-conditioning they go through does not fully erase the beliefs they had when they were mortal. Over the years, the Fifteenth Legion has grown more and more isolated, for while the Librarians of other Legions can at least claim the connection of blood with their doubting brethren, the Thousand Sons are further removed. For now, this has had no other consequence that the sons of Magnus suffering from isolation, but the potential for some catastrophic misunderstanding remains.

And while the Imperium grows weaker with every passing millennium, more and more threats continue to appear. During the forty-first millennium, the Seers of the Corvidae foretold of a great power rising throughout the galaxy, awakening from an aeon-long slumber. Soon after this wave of visions, entire Imperial worlds all across the galaxy suddenly fell silent, without so much as a single astropathic cry for help. The Thousand Sons have marshalled in strength unseen for thousands of years in order to investigate this new threat to Mankind's rightful dominion over the stars, accompanied by agents from all three Ordos and contingents of the Adeptus Mechanicus.

The Thousand Sons and the Grey Knights

At first glance, the Fifteenth Legion and the sons of Titan might appear very similar. Both are groups of psychic Astartes, their numbers are roughly equal, and many of the first Grey Knights chosen by Malcador the Sigillite were taken from the ranks of the Fifteenth Legion.. However, there are many key differences between the two.

While the Grey Knights' aspirants are entirely remade during their Ascension – their past identity literally destroyed and wiped out – the Thousand Sons are far less intensive in their training. A son of Magnus is a teacher, and needs to keep an open, if well-defended mind.

And while the Grey Knights are unleashed against the daemonic threat when they become the only option, the Thousand Sons wage the War of Fate on the Imperium's behest continuously. Their Seers battle the Dark Angels' oracles, the Eldar farseers, and all other kinds of prophets that would use their abilities against Mankind. They are not beholden to the Inquisition, but fight the wars that need to be fought, not for the present of the Imperium, but for its future.

As for the other Thousand Sons, they fight alongside the Imperial armies without keeping their existence a secret. The coming of the Fifteenth Legion is a source of both relief and dread, for while their power is great, their arrival indicates that the situation is dire indeed. Meanwhile, the Grey Knights' very existence is kept a secret from the Imperial population and the Imperium's enemies alike, meaning that those who fight at their side and witness their prowess are usually purged at the battle's end – often by the very hands of those champions who delivered them from the daemonic threat.

Organization

There is no true chain of command among the Thousand Sons, no Legion Master to replace the Primarch. Officially, Magnus still leads the Legion, his sons waiting for his awakening. The Thousand Sons take such things very seriously, and when two sons of Magnus meet for the first time, they will begin a mental communion, at the end of which one of the two will have been declared as the other's superior. This unseen hierarchy is decided by an ensemble of factors, such as age, psychic power, and reputation.

The bond of master to disciple is also very important. New Legionaries are assigned to older ones of the same Cult, who will guide them in their progress through the Arts and share with them their experience of the Imperium's many enemies. Even after an apprentice has been released from his master's teachings, he still honors his former master, though it is frequent for the student to surpass the teacher – and indeed, encouraged, as it means the strengthening of the Legion as a whole.

Though scattered, the Thousand Sons keep in contact with each other. They use unique cyphers to send messages through the Imperium's network of astropaths, and some of the most powerful Athanaeans are capable of communicating with each other from different star systems. This enables the Fifteenth Legion to coordinate its actions on a galactic scale, despite the absence of true hierarchy. The Legion decides its action by coming to a consensus, taking advantage of the fact that their discussions occur literally at the speed of thought.

The Sanctum of Magnus

When the Legion's flagship, the Photep, was destroyed in the last battles of the Scouring, parts of it were salvaged, including the Primarch's war chamber. A pyramid of Prosperine crystal, the Sanctum offered a magnificent view of the stars. Its survival of the Photep's destruction is viewed by many as a miracle, and it was dragged to the orbit of Prospero, where the Thousand Sons still use it as a gathering place.

Within the Sanctum is a great spiral, at the center of which stood Magnus when he directed his Legion's war councils, each Captain assigned a place on the spiral depending on his current status among the Thousand Sons. Nowadays, when a group of Thousand Sons meet in the Sanctum, their place on the spiral is determined by drawing cards of psychically sensitive crystal, and the results are often interpreted by the Seers of the Corvidae, if any is present.

Combat doctrine

The Seers of the Corvidae

Of the five Cults of the Thousand Sons, the Corvidae are the most famous and influential. Capable of peering into the madness of the Warp without losing their minds, these prophets are capable of gleaning knowledge of what was, what is, and what might be. It is thanks to the Corvidae that we know most of what we do about the Traitor Legions' dealings in the Eye of Terror, for they are some of the few who can look into that abyss of perdition without loosing their souls to the unholy creatures that dwell there.

The Legionaries of the Corvidae are often the leaders of their cabals, or at least influential advisers. They guide their forces toward battles yet to erupt, so that the Thousand Sons might arrive in time. They use many different ways to divine the future : some use the Emperor's Tarot as a focus of their own power, while others make use of psychically sensitive crystals and other simply immerse their minds into the Warp while their bodies sit in circles of warding.

While theirs is the smallest of all Space Marines Legions, loyal or otherwise, the Thousand Sons are the most powerful on an individual basis. Instead of Chapters or Companies, the Fifteenth Legion is divided in small groups, rarely as large as any other Legion's squad, called cabals. These cabals wander the Imperium, bringing their power to bear against the enemies of Man. They either attach themselves to military forces, travelling aboard their ships, or command vessels of their own, though the Thousand Sons' fleet is far smaller than is common for a Space Marine Legion. Their ships are also of inferior size, and are generally guided through the Warp by a Thousand Son rather than a Navigator. This allows for much faster journeys through the galaxy, enabling the Thousand Sons to reach their chosen battlefields ahead of any other Imperial reinforcement.

Each warrior of the Fifteenth Legion belongs to one of the Cults that were created by Magnus, specializing his abilities into one school of psychic powers. While it is common for them to master a few skills in the other schools, they remain mainly focused on the one chosen during their initiation. Each cabal is generally accompanied by a hundred or so soldiers from the Spireguard, elite soldiers picked across the Dominion in replacement for the standard tithe of Imperial Guard Regiments. The exact number of this accompanying force can vary greatly, from a few dozen to hundreds of soldiers and accompanying heavy machines.

The Spireguard

Across the Prosperine Dominion, the memory of the Spireguard lives on. The legends of how these brave warriors fought to the end to defend their homeworld from barbarians and monsters have inspired many young men and women to join their new incarnations over the course of millenia. Selected from the militia and PDF of the Dominion, the Spireguards are trained in fighting side by side with the Thousand Sons, sworn to guard them with their lives if necessary. Because the Thousand Sons are often forced to battle mentally against other foes, their bodies require protection, and unlike the Librarians of other Legions, they have no non-psychic brethren to guard them.

The Spireguards were the crimson fatigues of their ancestors, and bear the emblem of Prospero upon their shoulder. Drilled to perfection over hundreds of simulated battles, they are capable of adapting to almost every situation, placing the safety of their Legionary masters at the forefront of their minds. They are equipped with the best weapons and armor the Prosperine Dominion can produce, and even have psykers among their number, though they are more an alternative mean of communication than instruments of war.

The total number of the Spireguard is in the millions, which has led to some uncomfortable questions over the centuries. Ever since the terrible events of the Roboutian Heresy, Astartes are not supposed to have command of human troops, yet the Thousand Sons clearly require such assistance to make the most of their unique abilities, and lack the numbers to field enough Legionaries to accomplish the objectives ordinarily assigned to Astartes. So far, a tacit understanding between the Fifteenth Legion and the Lords of Terra has kept the situation from degenerating, but there are still many Inquisitors, consumed by paranoia, who wish for the Thousand Sons to be called on account.

In battle, the Thousand Sons are formidable foes. Each is a psyker lord, easily the equal of the greatest Librarians of other Legions. They generally target the enemy commanders and their own psykers, but one the rare occasions when they let loose their might on common forces, the results are devastating. Entire armies can be broken in minutes by a cabal working in synergy, and titanic war-engines can be brought low. That is not to say that the Thousand Sons are invincible, however : there are Chaos Sorcerers who can match them, and the Eldar warlocks are gifted with even great knowledge of the Sea of Souls, dating back to the glory days of their fallen empire. The disciples of Khorne too are often shielded from the Thousand Sons' powers, and there are many other threats that cannot be matched with psychic power alone. In these cases, the sons of Magnus remember the lesson their gene-sire learned when he battled the Psychneuein-Prime, and rely on their bolters and blades, at which they are just as adept as all Astartes are.

Homeworld

Prospero, adopted homeworld of the Primarch Magnus, is a tomb, haunted by vengeful ghosts. The unholy ritual performed by the Rune Priests in the hope of destroying the entire Fifteenth Legion has bound the souls of those who died during the Burning to the place of their demise. Billions of humans and Space Marines walk the ruins of Tizca, the City of Light, and the other destroyed settlements. It is rumoured that these ghosts, during the Heresy, helped Mortarion escape the White Scars during the Second Battle of Prospero.

Yet the Thousand Sons have not abandoned Prospero – far from it. The world is bathed in psychic significance, and home to a million dark secrets. Over the centuries, many Chaos Sorcerers have sought to harness the power of the Planet of Dust to their own ends. Though most of these fools are annihilated by the Prosperine shades the moment they land on the world, the sons of Magnus have taken precautions. Prospero is guarded by a ring of orbital fortresses, gifted to the Fifteenth Legion by Perturabo himself. These stations are capable of fighting off an entire Chaos fleet long enough for reinforcements to arrive from nearby Imperial Garrison Worlds.

Now, the Legion's headquarters – such as they are – stand on the world of Terathalion. During the Great Crusade, Terathalion was a library-world, a place where the knowledge found by the forces of the Emperor was stored, catalogued, and studied. It was part of the Prosperine Dominion, but its importance was minor at best, and it was forgotten by traitors and loyalists alike during the Heresy. When the Thousand Sons returned after the Scouring, they rejoiced to find that at least a part of their great work had endured, and vowed to protect it forevermore. Now, Terathalion is home to the Legion's main fortress and training center, as well as the sanctuary in which lies Magnus' body, guarded by the most potent defenses and wards of the Fifteenth Legion.

The human survivors of Prospero, who had gone through the destruction of their world and the horrors of the Siege, resettled on Terathalion, and tried to go on with their lives. Many were driven mad by what they had witnessed, but their descendants still live on that world to this day, forming the population from which the renowned Spire Guards are selected.

The Thousand Sons are determined that the fate of Prospero will never befall any other of their worlds. Terathalion, like all worlds of the Dominion, is defended by the greatest orbital defences a Space Marine Legion can build, and its cities are as much fortresses as they are libraries. This, and ten thousand years of attempted raids by Space Wolves warlords, has caused the population of the Dominion to develop a paranoid streak, always looking at the sky for the first sign of attack.

The Archives of Shame

Among the thousands of great libraries of the Prosperine Dominion, one is closed to all but the highest-ranking Inquisitors of the Ordo Malleus and lords of the Space Marine Legions. It is located atop a great tower, in the middle of a fortress on the surface of a nameless world, without even an atmosphere of its own. The archives can only be acceded through an elevator that carries only one person at a time, and can be dropped at any moment if the bound psykers of the fortress detect the slightest fluctuation in the occupant's soul. There are contained all the grimoires, scrolls, dataslates, and a hundred more forms of knowledge, that the Legion has gathered about Chaos.

The name of the archives come from the fact that they effectively defy the command of both Magnus and the Emperor that the Thousand Sons remain as far from the Ruinous Powers as possible. But that decree was made before the Roboutian Heresy, before the Burning of Prospero, and most important of all, before the Scouring and Magnus' fall. Without the guidance of their Primarch, the Thousand Sons believe that they need to know as much as possible about their foes without risking their souls, and have amassed a truly staggering amount of information over the millenia. At the same time, they also recognize that it is a thin line they are walking, and that any mistake might very well send them into damnation – hence the name of the archive, as a constant reminder to all who walk within its walls that they act in defiance of the Emperor's will, no matter how noble their intentions or pure their souls.

Beliefs

'Knowledge is power; guard it well.'

Motto of the Thousand Sons

During the Great Crusade, the Thousand Sons were seekers of knowledge, who hoped to usher in a golden age for all of Mankind. Now, they have become bitter at all that was lost in Guilliman's Heresy and Russ' madness. Each of them knows of the glories of the Great Crusade, and the promises that came undone when the Arch-Traitor turned from the Emperor's light. The existing Imperium, for all that it has endured ten thousand years, is a wretched reflection of what they believe it could – should – have been. Instead of the Great Crusade's illumination, Mankind now recoils from knowledge in fear of the heresy it might bring, and the Lords of Terra have become tyrants rather than leaders.

Furthermore, while the human denizens of the Imperium can find solace in the Imperial Creed and the Ecclesiarchy's claims of the God-Emperor's unchallengeable power, and warriors of the other Legions only need worry about the foes they face, the sons of Magnus know just how precarious Mankind's place in the galaxy truly is. With every day, they sense the Warp growing darker as the servants of the Dark Gods grow bolder, and other threats rise to deny Humanity its rightful rule over the stars.

Yet the Thousand Sons have not given up hope. Despite the many horrors they face, despite the encroaching darkness, they still cling to their Primarch's last words. They believe, as many do among the Legions, that a time will come when the Emperor will return from His deathless sleep, and lead the Imperium once more in person as well as in spirit. In the meantime, they fight to preserve Mankind, to keep the empire strong, to save even one more soul from the Dark Gods' ravenous grasp. Those among them who do not believe so fight out of defiance, to honor the memory of all those who came before them. Some also fight solely driven by the burning need to avenge those long dead – they are known as the Heralds of Prospero, and are feared even amongst their own Legion.

The Heralds of Prospero

Sometimes, by some quirk of genetic memory or a psychic affinity, a Thousand Son will be haunted by visions of the Legion's destroyed homeworld. Compelled to make a pilgrimage on Prospero itself, these tormented souls return from their journey transformed. Ghosts cling to their steps, sharing their thoughts and driving them to slaying all traitors. Their aura is filled with the screams of the dying and the curses of the dead, and none can stand their presence for long without being forced to flee, unable to bear the tormented choir any longer.

Yet for all the darkness attached to them, the Heralds are not mad, nor are they corrupted. Indeed, their full awareness of what they have become and what is happening to them is perhaps their greatest curse. They wander the galaxy endlessly, with only the ghosts of Prospero at their side, seeking the blood of all who turned their back on the Golden Throne. Most of all, they seek the Space Wolves, those who came to the Planet of Dust ten thousand years ago and razed it to the ground. Using ships that they lead through the Warp themselves, guided by the shades of the long since dead, they journey from one war-torn world to another.

In battle, a Herald of Prospero is a terrifying sight. They do not fight alongside any Imperial forces, and in most cases, the first warning a Guard Commander has that one of them has arrived on the planet is when they reveal themselves at the heart of the fight, slaughtering heretics and clamouring for their Chaos Marine champions to confront them. In the midst of battle, the Heralds call upon the shades of Prospero, giving them form into ghostly shapes that drain the life of heretics and dramatically increase the psychic power of their summoner. Stories abound among the Imperial Guards of these vengeful sons of Magnus and the shadowy armies that march in their wake, and the Traitor Legions themselves hold a fearful respect for their power.

When one of their number goes to Prospero to become a Herald, his brothers mourn him as if he were fallen in battle, and his name is inscribed on the Legion's rolls of honor. There is no return for these warriors, and even the peace of the grave is denied to them. When a Herald of Prospero falls, his spirit does not dissolve back into the Aether, nor can it be claimed by any daemon, no matter how vengeful. Instead, it is dragged back to Prospero itself, where it rejoins the legions of ghostly warriors that wander the ruins of the world. There, it can be bound to another Herald when they make their own pilgrimage to Prospero, starting the whole cycle anew.

The Chaplains of the Fifteenth Legion have to take even greater care of their duties than those of other Legions, for the powers of the Thousand Sons also make them choice targets for the corruption of Chaos. While all those who survive the trials to become a son of Magnus possess tremendous willpower, their souls are constantly threatened, as three of the four Chaos Gods seek to engineer their downfall. Chaplains travel from one group of Thousand Sons to the next, or keep watch over sanctums scattered across the galaxy, where the sons of Magnus can come and obtain the spiritual advice they crave after long years of war.

Only Khorne, the Dark God of Slaughter, cares nothing for the sons of the Cyclops – the Blood God dislikes sorcery, and the Thousand Sons' mastery of the Warp, despite being untouched by the taint of Ruin, is seen as such by the brutish daemonic entity. The only known exception is the infamous Gabriel Angelos, known to the Imperium as the Blood Raven, and to the Thousand Sons by many names, none of which flattering.

Gabriel Angelos, the Blood Raven

Over the course of ten thousand years, very few Thousand Sons have ever succumbed to the temptations of Chaos. Each time it happened was a dark day for the Imperium, for the sons of Magnus wield power greater than the warriors of any other Legions, and the hunt for such renegades was as swift as it was merciless. Yet one traitor eludes judgement still, and has done so for nearly five centuries.

Born on the world of Cyrene, Gabriel Angelos was identified as a latent psyker by a group of Thousand Sons led by Azariah Kyras. Kyras sensed the potential for greatness in the young boy, and took him into the Fifteenth Legion. During his training in the Prosperine Dominion, it was revealed that Gabriel had only minimal psychic potential, mostly in the field of precognition, and his control over it was mostly instinctual, allowing him to anticipate his foes' movements and counter them. When his training was complete, there was much incertitude about whether or not he should undergo the final trials – none doubted his bravery or his skills, but the Apothecaries were unsure that he had any hope at all of surviving the Rubric.

At his own insistence, Gabriel was finally put through the trials, and surprised all by surviving them, though his psychic powers didn't receive the boost that normally accompanies the Rubric. He then joined with another group of Thousand Sons, and for four decades, did the Emperor's work across a score of worlds, earning much honor despite his lack of the Legion's characteristic powers.

But his fate turned when he and his battle-brothers returned to Cyrene, hoping to find new recruits to fill the ever-diminishing ranks of the Fifteenth Legion. Instead, they found the planet in the throes of rebellion against the Imperium. More shockingly, this rebellion was led by Gabriel's own human father, who had grown bitter against the Imperium after his son was taken from him. The local garrison had already been either turned or butchered, and the Thousand Sons' cabal was the only Imperial force nearby. The six sons of Magnus unleashed their powers upon the rebels, slaying thousands, seeking to break their morale and force them to scatter until the summoned reinforcements arrived.

Amidst the confusion, Gabriel left his brothers, seeking to confront his father in person, hoping to stop the rebellion at its source. What exactly happened when he finally met him is unknown, but Esmond Angelos, former Imperial Guard turned traitor to the Golden Throne, died that day, at the hands of his own transhuman son. His death broke the rebellion in multiple factions, and the pressure on the Thousand Sons abeted. Yet when Gabriel returned to his brothers, they immediately sensed that something had gone horribly wrong, and they were proven right when Gabriel turned on them, slaying them all, seemingly immune to their psychic powers. The last of them to die, a warrior named Isador Akios, managed to send an astropathic message warning of his brother's betrayal before he was slain.

Gabriel vanished from Cyrene, leaving in his wake the fractured rebellion, that quickly turned on itself. Before Imperial forces could arrive, the bloodshed had escalated to the point that daemons of Khorne had begun to appear on the planet, and the Inquisition condemned Cyrene to Exterminatus, even as its agents picked up Isador's dying message and the terrible news that another son of the Cyclops had fallen to darkness.

When he was informed of this turn of events, Azariah Kyras vowed to bring his wayward pupil to justice. For half a millennium, the old Thousand Son has sought to fulfill that oath, hunting Gabriel Angelos across the width and breadth of the galaxy, following the trail of carnage the renegade leaves in his wake. The two have clashed several times, but every time their battle has ended in a draw as one or the other was forced to flee. In the final years of the 41st Millennium, this hunt seems to have drawn to a close, as Kyras and his allies of the Seventeenth Legion are facing Gabriel and his allies in the Aurelia sub-sector, in a war that has engulfed half a dozen worlds.

Over the years, Gabriel has accumulated many varied allies. His forces haunt the Aurelia sub-sector from the infamous Space Hulk Judgement of Carrion, and he has made pacts with the Greater Daemon of Nurgle Ulkair. Warriors of the Black Legion – these surviving clones of Horus created by Fabius Bile during the Clone Wars ten thousand years ago – also fight by his side, as do all kind of renegades, be they human or Space Marines. This warband, like its dread master, calls itself the Blood Ravens, and is dedicated to the Blood God Khorne, though it is allied with disciples of the other Dark Gods.

To those who know of Khorne's infinite hatred for sorcerers, it might appear strange and contradictory that a son of Magnus might fall to the service of that particular Dark God. However, while Khorne abhors the use of sorcery, seeing it as a coward's tool, Gabriel only uses it to enhance his own martial abilities. Yet still, that distinction is thin, and the sons of Magnus fear that the Blood Raven is actually a sign of something far more terrible. They fear that Angelos is actually fulfilling an ancient prophecy, written by Revuel Arvida, a Sergeant of the Fourth Fellowship during the Heresy. That prophecy claims that the doom of the sons of Magnus shall be heralded by the coming of a blood-soaked raven, who shall crack open the doom sealed in ancient days and let loose a tide of blood to drown the galaxy.

Recruitment and Geneseed

The Thousand Sons recruit mostly from the Prosperine Dominion, but also take in aspirants from across the galaxy. When a group of Legionaries come across a youth of great potential, they will claim him for the Legion, and have him sent to Terathalion for testing. There are also Apothecaries of the Fifteenth Legion who spend their days aboard the Black Ships used by the Imperium to harvest its tithe of psykers. There they search for souls worthy of Ascension, side by side with Inquisitors seeking useful servants and the stringent recruiters of the Grey Knights.

Once on Terathalion, the aspirant will be tested, both physically, psychically and spiritually. Once he is determined worthy, he is trained in the ways of the Cults, until his favored one is identified and his training becomes more focused. He is also taught the more traditional ways of war, for the Thousand Sons have long since learned not to rely on psychic might alone. When the training is complete, the aspirant begins the surgeries that will make him a Legionary – and with them, his true trial.

Even with all the effort the Thousand Sons put into selecting suitable aspirants, the ratio of those who make it through the actual procedures is appallingly low. The reason for this lies in the instability of the Fifteenth Legion's gene-seed, twinned with their increasing psychic potential, that caused the curse of the flesh-change to ravage the Legion at the dawn of the Great Crusade. When Magnus led the Legion, his power shielded the them from mutation, but with the loss of his spirit to the Warp, the Thousand Sons were forced to use other means to protect themselves from the flesh-change. Their salvation came from Ahriman, but with it came also another curse.

During the long months of their transformation, the would-be Thousand Son must endure the constant flux of psychic power that Magnus' bloodline carries. Once all nineteen organs have been implanted, the aspirant is clad in power armor and subjected to the Rubric, in a re-enactment of the great ritual that Ahriman led ten thousand years ago, albeit on the scale of a single Legionary. This ritual, if successful, protects the subject from the flesh-change, but also from all Warp-induced mutations. It also increases the psychic power of the new Space Marine, by allowing him to tap deeper into the Sea of Souls without risks.

The Rubric

While the effects of the Rubric are widely known among the Inquisition, absolutely nothing of its workings has ever been revealed to the Holy Ordos, despite uncountable attempts over the course of the millenia. This secrecy has, naturally, bred suspicion that the Thousand Sons were forced to resort to fell powers to protect themselves, and almost caused a civil war on at least two occasions. Each time, the Grey Knights have intervened, vouching for the sanctity of the Rubric, claiming knowledge dating back from the days of its inception. According to the sons of Titan, their forebears were present when Ahriman cast the Rubric for the first time, and while the powers it manipulated were considerable, they were untouched by the Ruinous Powers. Faced with such claims, the doubtful Inquisitors had no choice but to retreat their accusations.

Still, other agents of the Ordos seek to pierce the Rubric's secrets. Their masters hope to perfect the ritual, or even simply generalize it so that it might be applied to baseline humans. Several attempts have been made to recreate it from scratch, using captive mutants as experimental subjects. More often than not, the Inquisitor or savant attempting this is driven mad by failure after failure, and either ends up dead or turn to other, darker powers to succeed – ironically committing the very sin the Thousand Sons were falsely accused of.

In these Radicals' vision, the entire Human race could be purged from mutation forever if the work of Ahriman could be adapted to an even greater scale. Certainly, the thought of Mankind being freed forever of the aberration of the mutant is a pleasant one, but one must also consider the horrifying death ratio of the existing spell. But in the mind of these men and women, the trillions of dead that would come with a species-wide Rubric would be acceptable losses for the protection of Mankind's genetic purity.

However, very few aspirants survive the Rubric, and the gene-seed of their bodies is then irredeemably lost. Without access to their Primarch's comatose body from which to carefully extract genetic material, the Thousand Sons would long have been extinct, unable to replace the gene-seed lost whenever the Rubric fails. With it, it is all they can do to keep their numbers above a single thousand warriors, echoing their Legion's name with bitter irony.

This has another effect on the Thousand Sons' mentality. Death in battle is a certainty for all Astartes, but those of other Legions can take comfort in the knowledge that their genetic legacy will endure, and in time will be carried by another Space Marine, just as they themselves carry the gene-lines of past heroes. The sons of Magnus have no such comfort, for few gene-lines of the Fifteenth Legion survive more than a handful of generations. They are, all of them, sons of Magnus, without the distant genealogy of the other Legions, and their legacy will be nothing more than the deeds they themselves perform during their lives.

At the same time, their pride is fuelled by how genetically close they are to their Primarch, unlike those whose blood has run through dozens of generations over the millenia. The other Loyalist Legions look upon that pride with compassion, for they know the true hurt that lurks beneath the façade of cold detachment the sons of Magnus expose to the world.

Warcry

The Thousand Sons do not simply shout their war cries at the foe. Instead, they turn their battle-cries into weapons of their own by sending their oaths ahead of them in powerful telepathic bursts, capable of overwhelming weak minds and causing brains to explode. Yet the sons of Magnus still take some simple, primal gratification in screaming their cold fury at the top of their lungs for their mortal allies to hear. Almost every warrior of the Fifteenth Legion has his own personal battle-cry, but there are a few that are used throughout the scattered ranks of the Thousand Sons, like 'For the Crimson King !''For the Emperor and the Cyclops !' or 'Ash to ash, dust to dust !'. When facing the hated Sixth Legion, however, all Thousand Sons go to battle with only one cry on their lips and emanating from their minds : 'Remember Prospero !'

Khrove screamed for several minutes as the Rubric roamed through his physical body as well as his ethereal form, binding the two together on levels unknown to even the greatest Librarians of the Fifteenth Legion alive in this age. The Apothecary overseeing the ritual, Asim, looked on expectantly. Khrove had been a rare find, an indentured scholar on Prekae Magna whose psychic potential had gone unnoticed by the Black Ships, yet had failed to draw any Neverborn to his soul. Asim was convinced that he would survive the Rubric …

But the scream fell silent, and Asim fell his heart grow heavy as one more of the Thousand Sons was lost. Out of habit more than any real hope, he reached toward the former aspirant's still body, trying to touch the soul within the armored form. He felt nothing but a shadow, a ghost trapped inside the armor. Despite the number of times the Apothecary had seen the exact same thing happen, he felt the twinge of guilt and sorrow in his soul.

"Follow me", he pulsed, and the dead warrior began to move, his hands still clasping the bolter that had been given to him at the ritual's beginning, in the hope that the weapon would hope him to keep his focus throughout the Rubric.

Asim and Khrove marched through the silent underground corridors of the Terathalion fortress. Soon, they emerged into an immense chamber, at the center of which rose a pyramid of white marble. Atop that pyramid, laid down on a bier, was Magnus' body, waiting for the day his spirit returned from the Warp.

And all around that pyramid were ranks upon ranks of the Rubric's victims, standing eternal guard over their father-in-death. With another mental pulse, Asim sent Khrove to take his place among them, next to the previous aspirant who had failed to endure Ahriman's spell. Were there thousands of them, tens of thousands, or more ? Asim didn't know. Every accursed time he walked into that chamber, he kept his focus on the Primarch's body, because he knew that if he looked around, his eidetic memory would remember the chamber perfectly, and his mind would count how many there were.

And that was something he didn't want to know. He turned away and left, the heavy doors slamming behind him.

At the foot of the pyramid, among the very first rank of statue-like warriors, a glimpse of light danced in the eyes of one of the ashen dead. His name was inscribed on his battle-plate, still perfectly functioning after ten thousand years of silent watch :

Helio Isidorus.

Chapter 15: Index Astartes : Sons of Horus

Chapter Text

Index Astartes – Sons of Horus : Brothers in Glory and Grief

Among the nine Legions which stayed faithful to the Emperor, the Sons of Horus are hailed across the Imperium as the greatest. Warriors without equal, they still hold to their heart the ideals of the Great Crusade, forever fighting to expand the Imperium's borders. There are few warriors as revered and feared as them in the galaxy, and the legacy of the First Warmaster still echoes today on a million worlds. Yet the shadow of their fallen Primarch looms over all scions of the Sixteenth, driving them to bouts of melancholy and unbridled fury. Horus' fall during the Siege haunts the memory of Lupercal's sons, forming a tale illustrating both the Legion's greatest strength and its greatest weakness : passion. Grudges ten thousand years old are still waiting to be paid, and the Sons of Horus are still waging their millennia-long feud against their own twisted reflection, born of the Primogenitor's madness in the dark days of the Clone Wars. But on the field of battle, there are few others the Imperial forces battling the darkness among the stars would want at their side more than the Sixteenth Legion.

Origins

For ten thousand years, Imperial historians and philosophers alike have wondered : what would have happened if the Dark Gods had not stolen the Primarchs from the Emperor, scattering them across the galaxy while they were still infants ? How different would the galaxy be, had the twenty sons of the Master of Mankind been raised as He intended ?

We will never know the answer to that question, and to ponder it too deeply is to court madness and delusion, the mind shattered by grief at all that was lost. But a glimpse of the glories that would have been can still be seen, by looking at the one Primarch who was raised by the Emperor : Horus Lupercal, greatest of the Emperor's sons, First Warmaster of the Imperium and Primarch of the Sixteenth Legion. Unlike some other Primarchs, the life of Horus is well-remembered in the Imperium, most notably thanks to the extensive account he himself gave to the famous remembrancer Petronella Vivar during the Great Crusade.

Like all Primarchs, Horus was taken from the Emperor when he was still an infant, and his life-pod crashed on the dying mining world of Chthonia, barely a few light-years away from Terra. Once, Chthonia had been a planet rich in minerals and other precious resources, but decades of ruthless exploitation had left it all but barren, and its population suffered from poverty, starvation, and pollution. Entire hive-cities had descended into anarchy, as dozens of gangs fought each other over the scraps that remained. The rich and powerful elite had long departed the world, abandoning Chthonia in a state of complete lawlessness. The planet itself was on the verge of collapse, its structural integrity damaged by the careless mining.

The only societal structure left on the planet was the gangs, who fought in the tunnels and on the surface alike. Ruled by the strongest, these gangs varied in size from a handful of raiders to tens of thousands of humans toughened by a lifetime of conflict, holding power comparable to that of the techno-barbarians of Terra themselves. Every single one of these primitive cultures was brutal and unforgiving, but as in all things, there were degrees in Chthonia's savagery : some gangs held the group above the individual, while others were little more than packs of jackals, ready to betray one another at the first opportunity.

In that environment, Horus, though barely a child by human standards, survived and even thrived. For three years, the young Primarch learned the brutal ways of the Chthonian people, living in the shadows. Already, a sense of justice began to manifest in him, and several gangs started to exchange whispered rumors of a child that could defeat ten men twice his size alone, who attacked those who preyed upon weaker humans. But before Horus could even reach adolescence, the Emperor arrived to Chthonia, sensing the presence of one of His children on the desolate planet.

The gangs of Chthonia reacted violently to the sudden arrival of so many strangers, after so long spent in total isolation. From the moment the Emperor and his Custodians set foot on the planet, they were beset by ambushes and attacks as gang leaders roused their followers to war against the intruders. Of course, none of them were any threat to the Emperor, and thousands were slain before Horus was found. The young Primarch, upon hearing of the strangers' arrival, felt in his heart that he was the reason for it, and came forward to face whoever had travelled so far to find him.

Horus met his father and His guards amongst the bleeding remnants of the latest ambush, standing tall and proud in front of the golden giants. What transpired between them during that first meeting is unknown, but Horus left Chthonia soon after aboard the Emperor's personal flagship, Bucephalus.

It was like looking at the sun for the first time and realize everything you had missed away from its light.

In later years, when asked how to describe his first meeting with the Emperor, Horus would use these words, though he knew they failed to truly carry what he had felt that day. The man radiated a kind of light that warmed up the soul, an aura that carried within it the promise of a better future. He smiled when he saw the boy, and Horus felt his heart tighten at the sight. How lonely had that man been, that merely seeing him would make him smile like that ?

'Hello, Horus,' he said, and the golden light was gone, revealing an old, old man who was so, so very tired. 'I am glad to finally meet you. I am your father.'

Not just the young Primarch left Chthonia that day, however. Many among the Emperor's retinue called for the planet's destruction, to punish its inhabitants for their crime of daring to assault the Master of Mankind. The Emperor, however, respected the courage of the gangers, misplaced as it might have been, and instead ordered that the planet become a recruiting ground for the Imperium. The Great Crusade had barely begun, and it would need a great many soldiers – soldiers as determined and though as the people of Chthonia. Tens of thousands of gangers vanished alongside Horus, most of them to be transformed under the gene-chirurgeons' attentions to be reborn as warriors of the newly formed Sixteenth Space Marine Legion. Others were trained and formed into several contingents of elite troopers, who would go on to become some of the most famous of the Imperial Army's Regiments.

Having found one of His sons far closer to Terra than He had anticipated, the Emperor began to educate him immediately. The best tutors of the Imperium were called upon, teaching Horus all that they knew, while the Emperor Himself shared His knowledge of the galaxy with His son. However, the Master of Mankind refrained from sharing some secrets with Horus : He didn't tell the young Primarch of the threat of Chaos, of the Ruinous Powers and the daemons that serve them. Whether He came to regret it centuries later, we cannot know. He did share His vision of the galaxy, though : an Imperium strong and free from the threats of the xenos, no longer blinded by superstition nor foolishly devoted to technology. Many sacrifices had already been made in the name of that vision, and many more would be required before it became a reality, but the Emperor promised His son that one day, with his help, they would make it so.

Horus learned everything he was taught, and a lot more besides. He frequently left his quarters aboard the Bucephalus to explore the rest of the ship, watching the first lords of the Great Crusade gather and plan the conquest of the galaxy. On several such occasions, these warlords were surprised to see the youth emerge from the shadows and point out a flaw in their plans before vanishing once more.

The quickly-growing child also witnessed the negotiations and politics between the various factions of the Imperium – including the consequences their feuds could have for those under their command. It is believed that it was during this period that the Primarch developed the distaste of petty politicians and courtiers that, though well hidden, would always accompany his dealings with the Administratum and all leaders who put their own position and power above the needs of those under their authority.

Intense physical training was also part of Horus' education, though like all Primarchs, he had an instinctual understanding of such things that put most of his would-be instructors to shame. He was trained in battle-arts both developed amidst the warring chaos of the Age of Strife and inherited from master to apprentice for tens of thousands of years. He was made to perform feats of endurance that would have killed a Space Marine, and fought combat servitors that the techno-priests of the Mechanicum had – at his own demand – designed to kill him. But no matter how hard the challenge, Horus triumphed. Those who were involved in his education began to develop an almost religious respect for the young Primarch, and as rumors of his prowess spread, efforts to locate his brothers intensified.

While Horus was being groomed as a leader of the Great Crusade, the Sixteenth Legion was also being prepared. Children from Chthonia formed the bulk of the new aspirants, and its numbers swelled until, just as Horus emerged from adolescence and into his full power as a Primarch, it was ready for full deployment. The First Primarch, as Horus was already known to those who were aware of his existence, was brought by the Emperor to those who bore his gene-seed. It was time for him to take command of the Legion that had been forged in his image, and lead it to glory and conquest in the Great Crusade.

The Great Crusade : First Among Equals

When the Emperor had lost Horus and his brothers to the machinations of the Warp, He had used the research and samples still in His possession to create the first Astartes. For this, He needed male children strong and genetically pure enough to bear the trials of the process, and He looked form them across the surface of unified Terra. Those who bore the genetic imprint of the sixteenth infant were from hunter-clans, regardless of whether their tribes had survived in jungles or in slums. All of them, without exception, were of humble birth, tested since their childhood by a harsh environment. This made them pragmatic and devoted to the group rather than the individual, though they still had dreams of their own.

The first deployment of the Sixteenth Legion occurred long before Horus was discovered, when the Emperor had completed the unification of Terra and turned His eyes to the rest of the Sol System. The clans of Luna, Terra's single moon, had great knowledge of genetic lore, and the Master of Mankind desired that expertise and facilities to help in the expansion of His Legions. However, the clans, who called themselves the Selenar, had maintained their independence from Terran techno-barbarians and magos alike for centuries. Though they welcomed His ambassadors, they refused the Emperor's offer to become part of the Imperium, secretly laughing at the Imperial Truth. In response, the Master of Mankind decided to send three of His Legions – the Seventh, the Thirteenth, and the Sixteenth – to bring them to compliance by military means.

The Selenar Gene-Cults

No one knows how old the cults of Luna truly were when the Emperor first revealed Himself on warring Terra. They had occupied the moon for as long as anyone living remembered, and since Mankind has had the capabilities of travelling to Luna as soon as the end of M2, there is a very large gap in history as to when lunar colonization began and when the cults appeared.

What is known is that the Gene-cults were fanatic followers of a strange and unholy religion. They used their technological knowledge to pursue immortality through genetic reincarnation, somehow managing to preserve the experiences from one incarnation to the next. This echoed with their cult's belief that every human being is merely a reflection of some over-reaching archetype. Each of the cults focused on a different archetype, some inspired by legends and myths, others so alien that rumors grew that the Selenar had been influenced by xenos contacts prior to the Age of Strife.

After the First Pacification of Luna, the Selenar bowed to the authority of the Imperium and assisted in the extension of the Space Marine Legions. Over the two centuries of the Great Crusade, hundreds of thousands of Legionaries were transformed in their genetic facilities, until the Legions each developed their own structures for processing their recruits. This led to the cults slowly losing their use to the Imperium, and while the Emperor, and later the High Lords of Terra, have kept to the agreement that was reached after the First Pacification, their numbers diminished over the years. Eventually, the Gene-cults died out, their domed cities left alone on the Terran moon. Many tech-priests have attempted to breach them and claim the secrets that remain hidden there, but few have returned alive – the last of the Selenar left safeguards to preserve the legacy of their kin from plunderers.

There are rumors that not all Selenar accepted their submission to the Imperium. According to tales that are only accessible to the most highly-ranked Inquisitors, it was a group of such disgruntled gene-wrights who sabotaged the gene-seed of the Third Legion soon after its inception, leading to the catastrophic losses the Emperor's Children suffered before their Primarch was found. According to these hidden texts, the reason the war waged by the Sixteenth Legion on Luna is known as the "First" Pacification is because, following this act of treachery, the Emperor sent the Third Legion to wage a second war against the rebels, one that was erased from almost every record to preserve the Selenar cults who had remained faithful to their oaths.

As soon as they realised that the time of diplomacy had passed, the gene-cults prepared for war. Their usual divisions were quickly cast aside in the face of the possibility of losing their independence, and when the Legions arrived to Luna, they found their foes ready. The Sixteenth Legion had been chosen to be the vanguard of the assault, and they struck will all the fury that would become legendary in centuries to come. The anti-orbital weapons of the cults, marked by spies hidden amongst the diplomatic envoys, were destroyed by squads of Astartes, and the warriors then spread in the subterranean tunnels of the cults, butchering all those they came across. The cults fought back with their gene-wrights, genetically altered beings designed for conflict, but they were no match for those who had received the Emperor's own alterations. Soon, the two other Legions began to advance and seize the genetic facilities, finding their defenders terrified and broken.

After a few hours, the leaders of the gene-cults called out to the Emperor, begging Him to stop the killers He had let loose in their midst. The words "Call back your wolves !" became part of the Sixteenth Legion's folklore, and soon after the First Pacification of Luna, the Emperor Himself bestowed these warriors with the name of 'Luna Wolves', in acknowledgement of the great service they had done the Imperium that day.

With the genetic facilities secured and the compliance of the gene-cults enforced, the Legions could now grow to match the needs of the Imperium. The first Chthonian recruits became Luna Wolves on the very moon that gave the Legion its name, and when they were ready, the Emperor brought Horus to them so that he might take command.

Under the leadership of their Primarch, the Luna Wolves left the Sol system to take their rightful place at the Great Crusade's forefront. More worlds were conquered by them than by any other Legion, though their way of making war often left the worlds in their wake crippled. The Luna Wolves kept following the same tactics they had used on Luna, and before that in the gang wars of Chthonia : they went directly for the enemy leader, not hesitating to use excessive force to end a conflict as quickly as possible. While the infrastructure of the worlds they brought to compliance was often more or less spared from the destruction, the hierarchy was always beheaded, leaving the Imperial adepts sent after them with a much harder task of integrating the planet into the Imperium.

The Lupercal Tank

It was during the Great Crusade that the Quest for Knowledge of the Adeptus Mechanicus began. This sacred undertaking, still unfinished after ten thousand years, has the goal of gathering all the lost STC schematics used by Mankind during the Dark Age of Technology. These templates are more valuable than entire worlds, and the Mechanicus has been known to start wars at the mere rumour of their presence.

As the Imperium expanded, many of the worlds brought to compliance were found to have some STC left on them from before the Age of Strife. The Mechanicus greedily reclaimed them, as part of the pact that was forged between the tech-priests of Mars and the Emperor. While some of these templates were part of forbidden branches of technology and others were buried within temples, never to see the light of day, many were incorporated into the new Imperium, to serve in the effort of the Great Crusade. One of such designs was the Lupercal Tank, so named after the aggression displayed by the Sixteenth Legion.

Used to this day by almost every regiment of the Imperial Guard – bar those from worlds too technologically regressed to be able to use it – the Lupercal Tank is incredibly versatile. It can be adapted for almost any kind of battleground, from the streets of a hive-city to the dunes of a chemical wasteland. Weapons can also be replaced easily, learning to drive it is ridiculously easy, and it can run on anything even remotely fuel-like. Forge-worlds churn out billions of these war engines every year, and they are used across the galaxy to fight the many enemies of the Imperium.

Not all human worlds found by the Expeditionary Fleets led by the Luna Wolves were conquered, of course. On many worlds, the words of the iterators were able to convince the population to embrace the Imperial Truth and join the growing Imperium not in violence, but in celebration. In the case of the Expeditionary Fleets that Horus himself led, it was very rare for human worlds to refuse integration into the Imperium indeed. The charisma of the First Primarch was almost impossible to resist, even for Legionaries. Many planetary leaders intent on politely refusing the offer to join the Imperium left the meeting wondering why they had even wanted to do such a thing in the first place, convinced of the righteousness of the Imperium.

As the Great Crusade went on, the lost Primarchs were rediscovered one after the other. Horus made sure to meet each of them when he wasn't present at their discovery, and through his charisma, formed strong bonds with all of them. Even bitter Corax and prideful Vulkan couldn't help but like their elder brother, and it is said that all of them, in private at least, acknowledged that he was the greatest among them. Still, there were those brothers with whom Horus had an especially close relationship. Among those was Fulgrim, for Lupercal and the Phoenician forged their bonds of brotherhood in the fire of battle and conquest.

When Fulgrim was found on the world of Chemos and given command of his own Legion, his sons were too few form him to operate alone. The Third Legion – named the Emperor's Children, in acknowledgement of their Primarch's devotion – fought at the side of Horus in the Great Crusade, with Lupercal and the Phoenician forging a bond of brotherhood that transcended their blood ties. After fifty years of conquest, the numbers of the Third Legion had reached the level where they could operate on their own, and the two Primarchs parted ways after them and their sons had renewed their oaths of brotherhood and sworn to come to each others' aid if the need ever arose.

Soon after that parting, the Luna Wolves arrived to the world of Davin. With them came a contingent of Word Bearers, whose Primarch Lorgar had recently been found on the arid world of Colchis. Leading the warriors of the Seventeenth Legion was Erebus, one of the first Chaplains to have risen from the Primarch's homeworld.

Davin was a world populated by primitive tribes, many of which had devolved over the centuries of isolation into something that wasn't quite human. Despite this, and their primitive level of technology, they fought against the Legionaries with great courage, impressing even Lupercal with their bravery. Horus was convinced that the tribes could be made to see reason and join the Imperium peacefully – and some clans even surrendered and helped the Imperium fight their fellow Davinites soon after the beginning of the campain. However, Erebus came to the Primarch, telling him that he had watched the rites and beliefs of the Davinites, and that they reminded him of the cults that had held his homeworld's people captive for centuries before the coming of Lorgar.

'There is a sickness hiding beneath the surface of this world, my lord. We must purge it with fire, rather than allow it to endure, or try to treat it with words.'
Erebus' words to Horus Lupercal, on the Davinite tribes

Erebus convinced Horus that the planet had to be cleansed of these religious beliefs, and that none of its corruption could be allowed to spread. He told the Primarch of the human sacrifices performed by the Davinite tribes "allied" to the Imperium where the Legions couldn't see them. He warned that these tribes were only pretending to join the Imperium, sacrificing their own in order to protect their twisted lifestyles. With heavy heart, Horus accepted the evidence presented by the Word Bearer, and the tribes of Davin were broken upon the anvil of war. The survivors were gathered in great camps while every trace of their belief system was ruthlessly expunged by the Word Bearers. It is said that the Luna Wolves, when they saw the fervour with which their cousins were destroying an entire culture, felt something akin to fear for the first time since their Ascension.

Several decades after the departure of the two Legions, the Magos Biologis detached to the Imperial settlement on Davin declared that the entire population of the tribes was genetically corrupt. They were too deviant from the purity of the human genome to be even attributed the statute of abhuman that had been bestowed upon other mutated strains. The entire population was eliminated, and new colonists were brought to Davin – though the world has, to this day, retained a dark reputation.

Several decades later, at the turn of the millennium, the Great Crusade peaked with the Ullanor Crusade. After years of fighting back the Waaaagh ! of the Ork empire led by Urlakk Urg, Perturabo had called for his brothers' aid in defeating the xenos Warboss. His call was answered not just by Horus, but also by Jaghatai Khan and even the Master of Mankind Himself, accompanied by His Custodes.

With the strength of three Legions and the Emperor's own guardians, the Imperium crushed the bestial empire of Urlakk. The Iron Warriors grounded the Orks to paste, while the White Scars sowed confusion and discord among their lines with lightning strikes. Horus and the Emperor, for their part, struck together at the very heart of the green horde. Back to back, the Master of Mankind and the First Primarch descended upon Urg's fortress, and slew the Ork Warboss. This glorious moment is immortalised on one of the walls of Lupercal's Cathedral on Terra, where the two greatest heroes of Mankind are depicted striking as one against the xenos beast. It is said that any who look upon the wondrous image cannot help but weep, both at the magnificence on display and in sorrow that it will never be again.

After the death of Urlakk Urg, the Ork empire of Ullanor was broken, and the planet purged of greenskins entirely. This marked the destruction of the last great xenos dominion capable of presenting a threat to the Imperium as a whole. There remained many alien empires to break, many human worlds to bring into the fold, but the last known threat to the Emperor's vision had been beaten. The victory at Ullanor heralded a new age for Mankind, and the Emperor ordered that a great Triumph be held in celebration. Mountains were razed, oceans drained, and avenues the size of continents were traced on the perfectly flat surface that was left behind them. Upon those defiled billions of Imperial soldiers, hundreds of thousands of Legionaries, and Titans of Legios from forge-worlds across the entire galaxy.

Though we do not know whether or not their brotherhood was complete, it is known to us that most of the Primarchs were there as well. They watched the Triumph, which had become more of a celebration of the entire Great Crusade than merely of the victory at Ullanor. Then, at the surprise of all those present, the Emperor announced His intent to withdraw from the front of the Crusade and return to Terra, where a great work awaited Him. Despite the protests of Angron and others, the Master of Mankind was inflexible. He named Horus the Warmaster of the Imperium, supreme commander of the Great Crusade. To Lupercal now would fall the task of coordinating the greatest endeavour in the history of Humanity.

Humbled and shocked, Hours accepted the honor his father had bestowed upon him, vowing that he would not fail His expectations. To mark this change from one Primarch among others to the leader of the entire Imperium's military might, the Sixteenth Legion was renamed from the Luna Wolves into the Sons of Horus. The Emperor also declared that Magnus would return with Him to Terra, alongside the greatest scholars of his Legion – safe for Ahriman, the First Captain, who would lead the rest of the Fifteenth Legion and join with Horus to assist him in his new duties.

'I cannot tell you my plans, Horus. Not yet. Until I and Magnus know for sure that what I intend is truly possible, I refuse to burden you with hope that may prove false. If I fail … If I cannot complete my grand vision, then it will fall to you and your brothers to guide Mankind, my son. You must find your own path, your own dream, your own ideal, so that if mine cannot become true, you will have the strength to make yours a reality.'

It was soon after the Triumph that Guilliman, bitter at not having been chosen, asked Horus the permission to take his own Expeditionary Fleet, the 12th, and go out beyond the borders of known space. Horus, seeing the wound on his brother's pride, allowed it, believing that Roboute's temper would cool during his journey. Ultimately, this would prove a terrible mistake, but at the time, Horus genuinely believed that Guilliman's anger would pass – and it probably would have, had the Dark Gods not conspired to twist the heart of the Avenging Son.

As Warmaster, Horus continued to uphold diplomacy as the first approach to any human culture, stating that "there are enough xenos in the galaxy that want to destroy Mankind without us killing each other". Under the influence of his brother Curze, he also tried to soften the general approach of the Imperium to human worlds, seeking to make sure that violence was always employed only as a last resort. He had various degrees of success – even the reach of a Warmaster wasn't large enough to touch every corner of the galaxy at once – but never ceased in his effort, supported by those of his brothers who believed in his vision.

However, Horus also showed a great distrust for the Council of Terra his father had appointed to direct the Imperium in His absence. To Horus, the civilians who sat there were unworthy of their rank and had only obtained them through political manoeuvring and because the organizations they represented were needed by the Imperium. Malcador the Sigillite was the only member he respected, and even then he believed that the old man had been exposed to politics too long. In Horus' eyes, the greed and ambition of the other High Lords endangered the entire Great Crusade and by extension the Imperium, notably by enforcing taxation upon recently conquered worlds before they were fully integrated into the empire. Ten thousand years later, this attitude is still displayed by his sons – in fact, considering the nature of the Administratum, it is actually much worse.

After several years spent keeping the various elements of the Great Crusade together while also struggling to continue his own military campains and with more and more friction appearing between his brothers, Horus was drawn to the world of Murder by a distress call from a Blood Angels' force. With him came the Sixty-Third Expeditionary Fleet, and that world would be the first step on a journey that would take Horus beyond the limits of everything had believed possible and into a new realm of dark truths and terrible knowledge.

The Interex : Unwelcome Revelations

'This. World. Is. Murder.'
Last transmission from Captain Khitas Frome of the Blood Angels, leader of the 140th Expeditionary Fleet.

The Sons of Horus and Thousand Sons weren't the only ones to have heard the call for aid of the Blood Angels. Before them, a force of Emperor's Children led by Lord-Commander Eidolon had arrived, determined to rescue their cousins from the planet. Eidolon ordered his forces to make planetfall immediately, despite the risks – some say it was because he didn't want to waste time in rescuing the Blood Angels, others, less charitably, claim that he refused to share the glory with the Sons of Horus, whose arrival had been announced by the astropathic choir.

However, the Emperor's Children were decimated by the very same foe that had slaughtered the Blood Angels in their entirety. Murder was home to a vicious species of hive insects, that the Imperial forces soon came to call the megarachnids. These insect-like creatures were armed with armsblades capable of tearing through power armor as if it were paper, while the storms raging permanently over the planet had scattered the Emperor's Children and the dense forests forced the isolated groups to remain on edge permanently. When the reinforcements arrived, Eidolon had already died, leaving Captain Saul Tarvitz in command of what little forces he had managed to gather. Only a desperate action of Saul – taking down one of the megarachnids' great trees, upon which they had hung the bodies of the Blood Angels and Emperor's Children – resulted in an opening in the storm clouds, and allowed the Sons of Horus to reinforce their allies.

What followed was a brief but bloody campaign, as the forces under Horus' command extracted the surviving Emperor's Children and prepared for the extermination of the megarachnids. But soon after Tarvitz and his remaining brothers had left the system to return the body of their Lord-Commander to Fulgrim, a fleet arrived to Murder – or, as they called it, Urisarach.

The Mournival at the time of the Interex Incident
Ezekyle Abaddon – Captain of the First Company, leader of the Justaerin
Tarik Torgaddon – Captain of the Second Company
Horus Aximand – Captain of the Fifth Company, known as "Little Horus"
Gavriel Loken – Captain of the Tenth Company

These newcomers were envoys of a human civilization that the Imperium hadn't met until now. Calling themselves the Interex, these humans had survived through the Age of Strife while maintaining a high technological level. However, they had also allied with various xenos species, including the all but extinct kinebrach, a race that had nearly destroyed itself in past ages and now existed under the protection of the Interex. Unlike the Imperium, the Interex did not believe that all alien species needed to be wiped out : indeed, they had defeated the megarachnids in war, but instead of exterminating them, they had brought the survivors to Urisarach, where they could live in peace and not be a threat to anyone else.

Meeting a civilization with beliefs so contrary to the Imperial Truth was a shock to the Sons of Horus, but less so for the Thousand Sons, who knew much more of Mankind's secret history. Many in the Legion called for war against the Interex, for had the Emperor not declared that Mankind could not coexist with xenos breeds ? But Horus, advised by his calmer sons and Ahriman, refused to listen to them, remembering the words his father had left him before returning to Terra. The Warmaster wanted to bring the Interex in the Imperium, but he also believed that the Imperium could learn from that civilization. After all, Mankind was no longer threatened with extinction at xenos hands – with the victory at Ullanor, the last great alien empire had been destroyed. Humanity was now stronger than ever – perhaps there was no need to wipe out anymore other species.

Horus and the Interex envoys agreed to a diplomatic summit on the Interex homeworld, while the fleet of the Sixteenth Legion waited at the system's edge. Despite the implicit threat caused by the presence of such an awesome force, negotiations progressed relatively well, though the Interex diplomats were wary of the Imperium's overly military attitude. It soon became evident that direct integration would be difficult, but Horus believed that the two galactic powers could at least be allies, and eventually, over the course of generations, peacefully become one. But that hope was not to be.

The killer looked at the blade, turning it so that it reflected the light. It was beautiful in a way no other weapon he had ever wielded – and he had wielded a great many – could ever hope to be. He fancied that he could hear the weapon whisper at the back of his mind, telling him its desire to be used once more rather than left to gather dust.

Soon, he promised it. Soon.

He departed in the shadows, leaving behind him the corpses of the museum guardians. These fools had had no chance to stop him at all, and in truth he could have taken what he needed without killing them … But their deaths would ensure that war would erupt between the Sons of Horus and the Interex. One way or another, they would serve the cause of Chaos – such was the will of his lord, Lion El'Jonson ...

Eventually, several days of continued negotiations were brought to an end by the need of the Interex representatives to rest and discuss with one another. As Horus returned to his quarters, he was attacked by an assassin, and struck by a kinebrach blade that, despite all of his resilience, brought him down unconscious. Soon after, just as the Apothecaries began to work to rouse their Primarch, the Interex representatives arrived, incensed, claiming that one of their museum had been breached and one of the weapons stored there stolen, accusing the Imperium of the theft. For a brief and dreadful moment, it seemed that war would erupt, as First Captain Abaddon was enraged at what he perceived as a blatant attempt to get way with the murder of his father, but the rest of the Mournival restrained his rage. When the Astartes told the Interex representatives of the assassination attempt, they immediately realized their mistake, and after apologizing, they declared that this must be some attempt by the agents of "Kaos" to sow discord and hatred between the Interex and the Imperium.

At first, the Sons of Horus believed that "Kaos" was an enemy of the Interex, and returned to praying for their Primarch's survival. However, a discussion between Garviel Loken, newest member of the Mournival, and one of the Interex soldiers, revealed that it was much more. Having already been exposed to the malevolence of the Warp in a previous campaign, Loken believed what most Imperials would have dismissed as superstition, and brought Ahriman to the discussion. As soon as the first Captain of the Thousand Sons descended from orbit, he sensed the Warp corruption clinging to Horus. The wound caused by the kinebrach blade had created an opening in the Warmaster's mind, allowing for the creatures of the Warp to go in. Horus was still fighting against them, but to save him, the Space Marines needed to go there too and rescue the Primarch's soul from those who attacked it.

Ahriman immediately gathered his most powerful and skilled Librarians, and together, they sent the minds of the Mournival, the closest and greatest sons of Lupercal, into the psychic battlefield that Horus' soul had become. We know not what they saw there, only that the battle was fierce, and ended with the victory of the forces of righteousness, as Horus cast off the shackles of Chaos, defiantly proclaiming to the very face of the Dark Gods that he would never be theirs.

They were wolves running through a plain, searching for their alpha.

Above them, the skies were torn with unnatural storms, and the stench of death and decay was heavy in the air. But they didn't care. All four of them ran, on and on, seeking the one they loved more than any other. A young boy ran with them, too, an ally to the pack, though he was not one of them. He was guiding them through this treacherous place, away from the pits and the traps, and toward their goal.

Then they found the alpha. Four great and terrible beasts were fighting him, each a nightmarish abomination that had no place in a sane universe. Howling together, the pack mates hurled themselves at the beasts, their fangs and claws tearing at their flesh. At their side, the boy charged as well, holding a spear in his hands that he rammed into the side of some avian monstrosity.

The beasts roared their pain and hatred, and turned toward the pack. Between them, the great wolf, the alpha, rose to his feet, bleeding but unbroken, light shining in his golden eyes. His jaw opened and he howled, the sky itself trembling at the sheer power of the declaration …

Freed from the clutches of the Warp, Horus rose, still weakened by his trial, but burning with a new determination. He had gained terrible knowledge during his time captive, and needed to return to Terra at once, to bring word of the threat of Chaos to the Emperor. The daemons that had tortured his soul had also whispered of him of some great and damnable plot, soon to reach fruition, that would bring low all that the Great Crusade had built. All of this, the Emperor needed to know, and so Horus left the Interex, vowing to return one day to continue negotiations, and warning them of the threat he had been told of.

The Fate of the Interex

After the end of the Heresy, the Sons of Horus returned to Interex space, determined to honor their Primarch's promise. But all that they found there were destroyed worlds, their population slain in hideous scenes of carnage and their riches plundered. A civilization that had endured for thousands of years had been wiped out, but who was responsible for it remains unclear. Most Imperial scholars put the blame on the Dark Angels, or some other traitor force sent to prevent the Interex from intervening in the civil war ravaging the Imperium. However, one should remember that Chaos has many pawns, and it is entirely possible that the force that the Dark Gods sent to destroy the Interex didn't belong to the Traitor Legions, or even to Mankind …

The journey back to Terra was long and difficult, with the Warp in turmoil preventing passage through many known routes and forcing the Navigators to take risks. Eventually, Horus and his men reached Sol, only to be greeted with terrible news : Guilliman had turned against the Emperor, and with him, Sanguinius, Rogal Dorn, and Ferrus Manus.

The Heresy : Treachery in the Dark

When he heard the news of his brother's treachery, Horus' first reaction was to order his Legion to prepare for immediate departure, that he might crush Guilliman and his cohorts himself. However, his reason soon caught up to his rage, as he realized the extant of the damage his fleet had taken, the distance separating him from Isstvan, and the likely influence of Chaos in the whole affair. Worse was the fact that the war had already arrived in the Solar system : Mars, heart of the Mechanicum, was torn apart by civil war between arch-magi supporting the rebellion and those who had remained loyal.

After several hours of reflection and discussion with the Emperor, Magnus, and his Mournival, Horus decided to send an astropathic message to every Legion who had remained loyal. To Angron and Lorgar, he commanded they go to the Five Hundred Worlds, Guilliman's fiefdom in the Imperium, and make sure that their resources weren't used to support the rebellion. The remaining Legions – the Dark Angels, White Scars, Night Lords, Death Guard, Salamanders, Raven Guard and Alpha Legion – were ordered to go to the Isstvan system at all speed. There they would confront the Traitor Legions and their allies and bring them to justice.

Soon after the message had been sent, warnings came from all over the Solar Segmentum. As the news of Guilliman's rebellion had spread, entire systems had declared themselves for the turncoat son, and cut off contact with Terra. Horus divided his Legion in several fleets and sent them to punish these traitors closer from the Throneworld, while also combining his efforts with the Custodes and the Officio Assassinorum to locate hidden spies and infiltrators hiding within the incredibly complex structure of Terran society.

Even as Horus struggled to maintain order across the Solar Segmentum, more terrible news kept reaching him. First, the Emperor and Magnus vanished in the tunnels beneath the Imperial Palace, fighting a war against the daemonic legions that poured through the shattered Webway Gate. Then, the survivors of Prospero arrived, and with them came the news of the Space Wolves' betrayal. The prospect of the Legions sent to Isstvan facing the Wolves as well as the four known Traitor Legions was worrying, but such was the turmoil in the Warp that sending a warning to the retribution fleet was all but impossible.

A few weeks later, Perturabo returned from Olympia, and it fell to Horus to tell his brother what had transpired in his absence. Enraged, the Lord of Iron nonetheless listened to the Warmaster, and sent thirty thousands of his warriors, under the command of one of his Triarchs, Barban Falk, to free Mars from the rebel arch-magi and their armies of tech-horrors. Meanwhile, Perturabo would fortify the Imperial Palace, in the unlikely event that the war somehow reached the Throneworld.

The most terrible news, however, was the reports that soon arrived from Isstvan, carried upon the tumultuous tides of the Warp ahead of the few survivors of the disaster that had occurred there. Four of the seven Legions sent at Isstvan – the Dark Angels, the White Scars, the Salamanders and the Raven Guard – had revealed themselves as accomplices of Guilliman's treachery, and had all but destroyed the loyalist forces who had fought the traitors on Isstvan V. Konrad Curze was dead, Alpharius was missing, and most of the Death Guard had perished. At the same time, the Word Bearers and World Eaters had been cut off from the rest of the Imperium as a massive Warp Storm erupted within the Five Hundred Worlds, trapping them in the hell Guilliman's kingdom had become. The Ultramarines began to advance toward Terra, while their allies scattered across the galaxy in pursuit of their own dark agendas.

There were some among Horus' circle of advisers who wanted to take the Legion and meet the Ultramarines head-on, to crush them while they were isolated from the rest of the traitors. But the Warmaster knew that, for all the strength of his sons, they wouldn't be able to match Guilliman's Warp-infused Legionaries in open battle – not with the Iron Hands fighting at their side. Though it tore at his heart, Horus knew that the only chance the loyalists had to defeat the traitors was to wait on Terra, hoping that the two Legions he had sent to Ultramar managed to escape from the Ruinstorm. The worlds on the path of the Traitor Legions would burn, though the scattered Night Lords and Alpha Legion would fight alongside their defenders to the death.

'Warmaster … That is what it means, brother. The strength to do what must be done.'
Attributed to Horus Lupercal, during the Roboutian Heresy

Several years passed before the Traitor Legions arrived to Terra. All that time, Horus sat within the Imperial Palace, directing the efforts of his Legion to keep the Solar Segmentum from falling apart and listening to what few reports made it through the Warp, speaking of the atrocities unleashed by the renegades upon the worlds that resisted them – as well as many who didn't. From these fragments of abomination and the knowledge of Chaos he had gained during his brief possession, Horus identified which of the Traitor Legions had succumbed to which power of the Warp. This knowledge would prove useful during the Siege.

The Sons of Horus were far from inactive during that period. They were all over the Segmentum, helping the Iron Warriors build the defenses of the Sol system and hunting down infiltrators and outright rebels. They stopped a rebellion in the hives of Merica, whose rulers had long chaffed under the yoke of Imperial rule and saw Guilliman's uprising as their chance to reclaim their independence. Unknown to them, the emissaries sent by the Arch-Traitor to foster their resentment were actually daemonhosts, and when the Sons of Horus stormed the would-be rebels' strongholds, they revealed themselves in all their terrible glory. In the ensuing bloodbath, several bloodlines that had ruled the continent for millenia were wiped out, and the population of Merica returned to the fold of the Imperium.

Many other skirmishes were fought before the Traitor armada arrived. Flotilla were sent ahead of the main fleet – stolen vessels packed full of crazed cultists, daemonships created by the Dark Mechanicum, and other forces of the Lost and the Damned. None of these assaults reached Terra itself, but it was a rare week that the defensive cordon at the edge of the Sol system didn't have to destroy one of them and drag its wreckage out of the way for the shipments of food and supplies that constantly made their way to the Throneworld. When the ragged fleet of the Death Guard finally arrived, dragged from perdition by Mortarion's indomitable will, the defenders of Terra almost opened fire on them out of habit.

Then, after years of fighting such a long and gloryless war, the armies of the Traitor Legions and their allies finally arrived to the Sol system. The Sons of Horus, warned by the seers of the Thousand Sons and the agents of the Alpha Legion alike, had all returned to Terra, ready to die on the walls of the Imperial Palace in order to defeat the Arch-Traitor and restore the rightful rule of the Emperor over the galaxy.

The Siege of Terra : Victory Through Sacrifice

Though they took a heavy toll on the rebel forces by making Guilliman sacrifice an entire fleet to thin the veil and bring forth a daemonic armada, the outer defenses Perturabo had built in the Sol system were unable to stop the Traitor Legions. Both Horus and the Lord of Iron had known this to be inevitable, and they were prepared to fight both in orbit of Terra and on the Throneworld itself. The fleets of the Fourth and Sixteenth Legions, alongside the remnants of the Fourteenth and the Fifteenth and hundreds of loyal Imperial Navy vessels, fought against the traitor fleet in the skies of Terra.

For all their valour, however, they couldn't prevail against overwhelming numbers, and were eventually forced to withdraw, allowing the traitors to land. For the rest of the Siege, under the guidance of some of the greatest admirals the Imperium has ever known – such as Tybalt Marr "the Either", Captain of the Sons of Horus 18th Company – the loyalist fleet launched daring raids on the traitor fleet. In these assaults, the loyalists focused on inflicting as much damage as it could before retreating in the immensity of the void between the worlds of Sol.

And thus, the Siege began in earnest. With the Death Guard decimated at Isstvan V, the Iron Warriors having taken heavy losses in the Martian and Olympian Wars, and the Thousand Sons never having had a huge number of warriors, the Sons of Horus formed the bulk of the Space Marines who fought for the Emperor at the beginning of the Siege. Accounts of the Heresy who have survived the passage of time estimate that the Traitor Legions had a numerical advantage of at least five to one in Legionaries, however. Even with the additions Perturabo had made to the Imperial Palace and with the combined genius of two Primarchs leading the defenders while Mortarion fought on the front, it was doubtful they would be able to hold for long. Still, every man, woman and Astartes on the walls was ready to die before taking a single step back.

Then, moments after the traitors had landed, the odds suddenly changed dramatically. Guilliman, for all his planning and scheming, had failed to take into account the true nature of his allies, and they broke from his carefully designed battle-plan almost instantly. The Imperial Fists, who had claimed the honor of landing first, charged ahead, their hatred of Perturabo's sons driving them to crush the walls of the Palace themselves. Though Guilliman was able to retake control of the Seventh after their first assault was pushed back, the losses taken by the sons of Dorn had already thrown his plans in disarray. Then there were the White Scars and Space Wolves, those who had come to Terra, who completely ignored his instructions, mounting raids of their own and barely fighting alongside the other Traitor Legions.

But worst of all were the Blood Angels – an entire Legion that, in place of fighting to claim the Imperial Palace and seize victory for the rebellion, turned their attention on the defenceless population of Terra. Without the support of the sons of Sanguinius, Guilliman found that he couldn't breach the walls of the Imperial Palace, and though his forces and the loyalists' both took tremendous casualties with each passing day, his control over the other Traitor Legions frayed more as well. For several days, the defenders of the Palace believed that soon their foes would turn on each other. The knowledge Horus had gained of Chaos told him that such an event was inevitable. But before the nature of the traitors became their undoing, Lupercal's was his own.

From the command centre in the Imperial Palace, Horus saw the horrors perpetrated by the Ninth Legion, and his rage knew no bounds. After weeks of holding it back while directing the armies of the Imperium in defense of the Palace, his wrath finally became to much to hold. He left the command of the defenders to Perturabo and went to the Eternity Gate, where he slaughtered the attacking Traitor Marines by the dozen. All the while, he shouted for his brother to show himself, to come and confront him, that he might face justice for his crimes.

High in orbit, trapped in the veil of madness that had descended upon him at Isstvan, Sanguinius heard the call of his brother, and returned to his senses. Driven by grief and guilt, he descended to face Horus, his mind torn between his desire to protect his sons and his horror at what they had become. The two Primarchs fought, and Horus claimed the upper hand. Sanguinius was brought low and laid at Horus' mercy, but just as the Warmaster was about to deliver the killing blow, he hesitated. Lupercal looked into his brother's eyes and saw not the monster he had become, but the Angel he had once been. That second of hesitation was fatal, for Sanguinius' soul broke in that moment, and Slaanesh consumed him wholly. The fallen Angel rose and drained Horus of his lifeblood, transforming into a Daemon Primarch in the process.

'Brother ... What have they done to you ?'
Last words of Horus Lupercal, First Warmaster of the Imperium (allegedly)

The death of Horus was a terrible blow to the Imperial defenders, but even more so to his Legion. Perturabo had to exert all of his will to keep the Sons of Horus from charging recklessly into the enemy ranks, so strong was their urge for revenge. It is said Ezekyle Abaddon and Tarik Torgaddon had to be physically restrained by the rest of the Mournival. Despair threatened to overcome the defenders, for with the fall of Horus had also come the sudden return of the Blood Angels from their butchery and into the fray. Then a vox transmission echoed across all of the Terra, coming from the Legion flagship Andronicus : the Emperor's Children, lost during the Heresy and thought to have been destroyed, had arrived. Immediately after came another transmission, this one from Sevatar, Legion Master of the Night Lords.

Horus was dead.

The thought was impossible. It couldn't be true. But it was; they had all seen it. They had seen their father falling to the one he had called brother, the one he had loved most. From up the walls of the Imperial Palace, they, like all other warriors – loyalists and traitors alike – had frozen and watched the moment the Warmaster had died.

Ezekyle and Tarik were enraged. Their screams were shaking the very stones of the Imperial Palace. But even as he held them back, with the help of Aximand and other warriors, Gavriel could hear the other emotion in his brothers' voices. Like him, they were being torn apart inside.

'You can't go there, Ezekyle !' he shouted, trying to make his brother see reason. 'He will kill you !'

'I don't care ! He killed our father ! He must die ! He must … He must …'

The words stopped even as the First Captain ceased to struggle. Terminator armor wasn't designed to allow much freedom of movement, but Gavriel was fairly certain that had his brother worn a traditional suit of power armor, he would be on his knees. Ezekyle Abaddon, who had fought the enemies of the Emperor on a thousand worlds, who had gone through the entire civil war with the same expression of contained fury on his face, was weeping like a child.

And Gavriel knew that tears were running down his own face. He didn't care. Horus was dead. There was no hope …

And then, they heard it. A change in the vox transmissions. A difference in tone, at first so minute anyone with less experience than them wouldn't have noticed it. Something had happened that was changing the course of the battle. A new transmission started to register in their vox-systems, and for a moment Gavriel couldn't believe the identifier on it. It was a code he had seen during the Great Crusade's early days, before Nikaea, before Ullanor, when the Luna Wolves had fought alongside another Legion.

'Fulgrim ? …' he breathed, unable to comprehend what he was seeing. No one had heard of the Third Legion since the beginning of the war. A hundred rumors circulated about the fate of the Emperor's Children – some thought they had been destroyed by the traitors, others that they had joined them and were being held as a reserve force. For a second, Gavriel was at once relieved to hear that the Phoenician lived, and horrified that maybe this indicated the arrival of traitor reinforcements.

Then the words reached the grieving Mournival, their pronunciation rough, as if the one speaking them was doing so through grievous injuries.

"In endless agony reborn ..."

"By the blades of true brothers returned ..."

"Enemies of the Emperor, we have come for you !"

In orbit and on the ground, the two Legions unleashed all of their might against the Traitors. The members of the Mournival, now in command of the Sixteenth Legion, seized the opportunity. As they ran through the Imperial Palace, they communicated with the leaders of the two newly arrived Legions, forming a plan that was as bold as it was desperate. While the Night Lords prevented the arrival of enemy reinforcements, the Mournival, together with their four Companies, would attack the Eternity Gate. The four warriors at the head of this assault, each a legend of the Great Crusade in their own right, were determined to slay the vile traitor Sanguinius and reclaim their father's body.

They were dying. Worse : they were losing.

What had begun as a glorious counter-charge against the tide of darkness had turned into a desperate struggle for survival. In his mind, Ezekyle Abaddon knew that this was to be expected. No matter what he had become, Sanguinius still possessed the might of a Primarch, and no mere Legionary could challenge such power. But his heart ... his heart felt very differently. His heart burned with the thirst for righteous revenge, sorrow at his father's demise, and a primal, animal need to help his comrades.

"Little Horus" Aximand was on the ground, his guts torn open, half his face torn away by the blade of the Traitor Primarch. Tarik had lost his left arm, but he still fought, back to back with Gavriel – brave, stalwart Gavriel – even as they both bled from a dozen wounds.

And what was he doing, he the First Captain, he whose battle-rage and martial skills were legendary across the Imperium ? He was dragging himself on the ground like a worm, inch by inch, toward the corpse of his father. He didn't know where the idea had come from, and yet he knew that there was only one way for them to kill the monster Sanguinius had become. With hands that trembled both because of the pain wrecking his body and that burning in his soul, Abaddon detached the great Talon from his father's hand, and slid it upon his own.

It shouldn't have worked. For all the simplicity of its use, the brutal elegance of its design, the Talon was still a weapon of war that had been forged by the Fabricator-General of Mars himself as a gift to Horus. It should have taken half a dozen tech-priests several hours of rites and calibrations to adapt it to Abaddon's Terminator war-plate, to link between the weapon's machine-spirit and that of the armor. And yet ...

The moment the Talon of Horus slammed into place around Ezekyle's hand, the lightning claw roared into life, power coursing through each blade. The First Captain thought he could feel the weapon's rage, its desire to avenge its fallen master just as great as his own. Abaddon felt a surge of strength through his battered and bruised body, and leapt to his feet before charging with far more speed than he had ever displayed.

'Lupercal !' he shouted, his cry both of challenge and mourning, a lamentation of what had already been lost and a scream of defiance to the dark powers that had created the abomination he faced.

Five claws pierced the chest of the fallen Angel, and burst out of the creature's back in a shower of blood. Yet still the daemon remained standing, staring at Abaddon with eyes filled with madness, a demented grin on his once-beautiful features.

Then the head exploded as Aximand, still spilling his guts on sacred ground and with half his face a bloody ruin, rammed Worldbreaker into it. A horrible, inhuman shriek resonated across the entire surface of Terra as the fell spirit Sanguinius had become lost its grasp on the material plane and was hurled back into the infernal aether.

But this victory was short-lived. Warriors clad in the blue of the accursed Thirteenth joined the battle even as most Blood Angels fell to the ground in agony. The members of the Mournival, wounded and exhausted, stood their ground, but to their horror, they found themselves separated from Horus' corpse. That horror only grew when they saw some of the Blood Angels approach that body, and start dragging him away.

'Give him back !' roared Gavriel, tearing through the ranks of the Ultramarines as he tried to advance, to kill the wretches who dared to touch his father's body. All thoughts of restraint, of tactics, had deserted him, replaced by the all-consuming need to protect his Primarch's corpse, to not fail him in death as he had failed him in life. 'GIVE HIM BACK !'

Against all odds, the four warriors destroyed Sanguinius' corporeal form, banishing his spirit back to the Warp. But even as they claimed this mighty victory, traitor reinforcements arrived in the form of several companies of Ultramarines, sent by their foul master to capitalize on Sanguinius' presence on the front line. The Traitor Marines kept the Mournival away from Horus' body, and it was all the Sons of Horus could do to watch in horror as the Blood Angels withdrew from the field, carrying with them the corpse of the First Primarch.

Many among the Sons of Horus wanted to charge down the walls of the Imperial Palace in order to reclaim their gene-sire's remains, but even if they had been ready to break their sacred oaths, they would have been hard pressed. Guilliman had reacted to the arrival of the Third and Eighth Legions as well, and had launched one last attack on the Palace, led by himself and his brothers in damnation.

The walls of the Imperial Palace were breached, and Guilliman, Lion El'Jonson and Rogal Dorn entered the Cavea Ferrum, while the Sons of Horus and their allies desperately fought against Ferrus Manus and his twisted Marines holding the gate. Many heroes of the loyal Legions fell that day, until word came from the depths of the Imperial Palace : Roboute Guilliman, the Arch-Traitor, was dead. The Traitor Legions broke and fled, their backs exposed to the Sons of Horus, who did not hesitate a second to open fire.

Soon, the ships of the traitors had either fled or been destroyed. The Heresy was over, and the Imperium had triumphed, at the cost of its founder and its bravest and most noble sons and daughters.

Post-Heresy : A Stained Honor

'I was there, the day the Great Crusade ended.
I was there, the day Horus died for the Emperor.
I was there, the day the Emperor died for Mankind.
I was there, the day the Black Legion was born.
And I will be there the day it dies.'
Unknown warrior of the Sixteenth Legion (generally attributed to Garviel Loken)

Though the Emperor had defeated Guilliman with the help of Fulgrim, the Master of Mankind had been terribly wounded in the battle, and had to be sat upon the Golden Throne to preserve even the smallest flicker of His life. So it was that the Sons of Horus, having already lost their gene-sire and commander to the ravenous claws of Chaos, also lost their liege lord to eternal silence.

Amidst the confusion that followed the flight of the Traitor Legions and the arrival of the Twelfth and Seventeenth Legions, it fell to the members of the Mournival to hold the Imperium together. With the Emperor silent and Malcador the Sigillite dead, the possibility of the Imperium collapsing was entirely too likely. It was the combined efforts of the four warlords who kept this downfall at bay, for together, they held the same strengths and skills as their lost father.

With the aid of the remaining Primarchs, these Mournival Lords, as the grateful population of Terra soon named them, brought the Imperium back from the brink. From the survivors of the Heresy, they named new Lords of Terra to replace those who had fallen. In an act that helped seal the authority of this new Council, they bowed to the decision that no Primarch or Astartes would hold authority over the Imperial Army, to prevent such an event as the Heresy from happening again. The title of Warmaster, bestowed by the Emperor upon Horus, was also stripped of much of its power, becoming a rank the High Lords would grant to the greatest generals only in time of dire need, and for a limited period.

So did the Imperium begin to rebuild itself after the horrors of civil war. But the darkness unleashed by Guilliman was far from banished : though they had fled from Terra, the Traitor Legions still haunted the galaxy. Once the Lords of Terra were firmly in control of the Throneworld and the nearby systems, the Sons of Horus prepared to join in the effort to scour the traitors from the stars. Together with the entire force of their Legion, the four Mournival Lords waged terrible war upon the enemies of the Throne. On a thousand worlds, the sons of Lupercal fought against traitors from all Legions and their allies, both human and daemonic. The rage and sorrow they felt for the death of their father, for the loss of the Emperor, for the doom of the Imperial Truth, was finally unleashed. The wolves of Chthonia mourned their liege in a manner befitting their kin : by making pyres of their enemies' broken corpses.

Yet for all their fury, the Sons of Horus weren't invincible. The Scouring inflicted grave losses on the Legion, and by the time the last of the traitor warbands was either destroyed or cast behind the walls of the Iron Cages, less than ten thousand Legionaires remained who wore the Eye of Horus. Two members of the Mournival had also fallen, their deaths remembered and honored in every sanctuary of the Sixteenth Legion.

Tarik Torgaddon, Captain of the Second Company, fell in battle against the Daemon Prince Samus. The creature had already been defeated several times during the Heresy, but it had always found a way to return to the Materium. Tarik, however, managed to inflict such damage upon the lord of the Immaterium that it still has to reappear today, after ten thousand years of banishment.

'Samus is here,' growled the beast, bending its head so that it could look down upon the battered, lone warrior who faced it.

Tarik laughed, and the creature roared in fury at his mockery – or perhaps it was fear. In his hands, the son of Horus held Worldbreaker, the weapon that had killed a Primarch. He had been the one to receive it after Lupercal had fallen – Aximand, though he had used it against accursed Sanguinius, had refused it. Did the beast recognize the weapon, Tarik wondered ? Did it fear it, more so than the warrior that wielded it ?

If so, then it was a fool.

'Samus is here !' it bellowed, raising its weapon, a hideous thing of black metal and twisted angles.

'Not for long he isn't,' Tarik promised, and charged the Daemon Prince, his Primarch's power maul held high.

The second of the Mournival Lords to fall during the Scouring was Horus Aximand. The Captain of the Fifth Company lost in life in a duel against Sigismund of the Imperial Fists. Aximand's forces – made of Sons of Horus, but also Imperial Navy and Mechanicum ships – had found the Seventh Legion as it fled toward the Eye of Terror. But just as they were ready to wipe the foul sons of Dorn and their Primarch from the galaxy, Sigismund launched a daring attack on Aximand's command ship, disturbing the formation of Imperial forces and giving his Legion an opening to escape. Aximand fell by the blade of the champion of Khorne, but in what was either an insult or a sign of respect, the Destroyer left the body intact instead of taking his skull.

'You fought well,' said Sigismund as he pulled his blade from Aximand's chest. The daemon weapon, forged in the fires of the Blood Crusade, pulsed with hunger as it sought to devour the soul of its victim, only to find it too strong.

His two hearts had been pierced, blood was gushing from the wound, yet somehow the Mournival Lord remained standing. His face, regrown and reattached after his fight with Sanguinius, stared at the Imperial Fist before him like that of an ancient king rendering judgement upon a criminal, and Sigismund felt the vestige of something akin to fear – or was it shame ? – inside him. Without a word, his sword, the blade Mourn-it-all, came down upon Sigismund's own hastily raised blade, and the two weapons shattered under the strength of the impact, sending both Aximand and Sigismund flying across the ravaged bridge. Aximand's corpse hit the wall and slid to the floor, while Sigismund was engulfed in a twirling maelstrom of Warp energy and, with one last scream, was taken from the material plane by the rage of the unleashed daemon.

With the Scouring complete, the Sons of Horus returned to their various strongholds, to heal their wounds, repair their ships, mourn their brothers and replace their casualties. There was peace in the Imperium, though the Imperial Truth had been forever broken, and faith and superstition were rising in its place. Several decades passed, which the Sons of Horus spent rebuilding what they had lost. Then, a hundred years after the battle of Terra, an astropathic message from the Iron Cage around the Eye of Terror reached the Legion's headquarters in the orbit of Chthonia.

Cadia had fallen to the Ninth Legion, the message said. That alone was bad news enough, for the fortress-world had been one of the best defended of the Iron Cage, and the linchpin of the Iron Warriors' efforts to keep the Traitor Legions contained. Yet even worse was the rest of the message, which spoke of malformed clones fighting alongside the Blood Angels, whose traits uncannily resembled those of the dead Warmaster – and whose gene-seed their dissected bodies had revealed they shared. Another traitor had been sighted as well : Fabius Bile, once the first Apothecary of the Third Legion, who had disappeared during the Bleeding Wars and had been presumed dead. The abominations fought under his banner, and he also appeared to be in relative control of the Blood Angels. The first of the Black Crusade had begun, and the Imperium's armies must be raised to fight and cast the traitors back into their infernal prison.

The piece of information that set the Sons of Horus on the warpath, however, was the fact that several witnesses claimed to have seen the body of Horus Lupercal being brought to Cadia and into one of the laboratories built at Fabius' command. After relaying the message to the Emperor's Children and demanding that Fulgrim explains the actions of his son, the full might of the Sixteenth Legion departed for the border of the war zone, where it joined with the Iron Warriors and the Emperor's Children. With the first, devastating counter-attack led by the Mournival Lords themselves, the Clone Wars began.

The traitor forces under Bile's command had claimed dozens of system during the initial push, only to settle down as their master began to use the captured population and Legionaries for his unholy experiments. Reclaiming these worlds and purging them of heresy would be a task that would last for many years, but from the moment the Sons of Horus fought against the creations of Bile for the first time, their sole focus became the destruction of the Primogenitor and his foul get.

Misshapen Astartes, hideous abominations of flesh, and hordes of cloned mutants had been unleashed by Fabius Bile, under the leadership of the greatest horrors of all : the clones of Horus who were complete success, but were then twisted by the dark powers of Chaos. These warlords commanded the armies created by their Primogenitor, and called themselves the Black Legion – a malevolent reflection of the twenty Space Marine Legions created by the Emperor at the dawn of the Great Crusade. In daemon ships forged in the Eye of Terror by the Dark Mechanicum, they rampaged across the territory conquered by the Black Crusade, and the Sons of Horus vowed to bring every such abomination down, no matter the cost.

The Black Legion

Of all the warbands and gatherings of traitors and heretics, the Black Legion is the most foul, and perhaps the most powerful. Born from the spawn of Fabius Bile's failed experiments, its strength has waxed and waned over the ages, yet never has it been completely eradicated – and Imperial strategists fear that such a feat is impossible. Their banner of the Eightfold Star of Chaos Undivided has been raised on battlefields across the breadth and width of the entire galaxy, against all manners of enemies – though most often against the forces of the Imperium. None of the four Chaos Gods are especially favored by its members, though individuals within its ranks do walk the Path to Glory, with several having reached its ignominious end and been reborn as Daemon Princes.

Any warband can claim affiliation to the Black Legion, and over the years Legionaries from all nine Traitor Legions have cast aside their former allegiance have "donned the black". Even renegade groups made up entirely of humans and mutants can decide to bear its foul emblem as their own, though more powerful warbands might be insulted by such presumption. Other Traitor Legions regard these groups as fools and inferiors, and have often attacked them for slaves, supplies, or sport. Yet even these ancient warlords know, deep within their tortured souls, that while their own Legions grow weaker with the passing of time and the death of their warriors, the Black Legion only gets more powerful with each century.

While Fabius Bile is revered as the Primogenitor of the Black Legion, he has little interest in actually leading it to war. Like the Traitor Legions, the Black Legion is divided in hundreds of warbands with individual leaders, and it is far from uncommon for these warbands to fight one another. But the name of the Black Legion has spread far and wide, and whenever Astartes from the loyal Legions succumb to the lures of Chaos and break their oath to the Imperium, it is often to the Black Legion they turn. This, combined with the products of Bile's ongoing experiments always joining the horde, has kept the Black Legion's numbers high since the end of the Clone Wars. Should any warlord manage to rise to truly unite it, or Bile take a greater interest in his errant children, the Black Legion would be a terrible threat not just to the Imperium, but to all life in the galaxy.

For several years, the Sons of Horus fought to purge the Imperium from the taint of the Black Legion and the Blood Angels. With the help of the Iron Warriors and the Emperor's Children, they managed to push back the forces of Chaos, until eventually the warriors of the Ninth Legion were recalled in the Eye of Terror – the War of Woe had begun, and Azkaellon needed every warrior to oppose the Imperial Fists.

This allowed the Imperial forces to launch one final attack, directly onto the invaders' primary fortress. There were the cloning facilities from which the monsters of the Black Legion were spawned, there laid the desecrated corpse of Horus Lupercal – there was the Primogenitor. While the Iron Warriors fought in orbit against the Chaotic fleet, the Emperor's Children and the Sons of Horus descended upon the planet to purge it of evil. After much discussion, it had been decided that the Sixteenth Legion would destroy the cloning facilities and reclaim their father's body, while Fulgrim himself would hunt down his wayward son and bring him to justice.

The battle of the Clone Pits was gruelling and nightmarish, with the Sons of Horus facing countless abominations. Ezekyle Abaddon, Mournival Lord and hero of the Great Crusade, was separated from his forces, and brought low by no less than three of the horrendous clones of his Primarch – though he killed them all in return. In the end, it was Gavriel Loken who reclaimed Horus' body, and later ordered it burned so that it could never again be used against the Imperium in such a manner. The cloning labs burned with their progeny, but Bile escaped judgement, unleashing a horde of malformed clones of Fulgrim upon his Primarch to slow him down while he cowardly escaped. The Clone Wars were won, but many of the creations of the Primogenitor escaped, and they would haunt the Imperium for millenia to come.

'Lupercal !' Abaddon howled as he plunged the Talon into the chest of another clone. The four blades burst out of its back in a shower of blood, and the abomination fell.

But there were still two more, and Ezekyle was bleeding from a dozen grievous wounds. The assault on the cloning facilities had not been easy, and he had gotten separated from the rest of the Justaerin.

My own damn fault, he thought as he turned to face the remaining clones. If I hadn't charged ahead …

He shook his head. Regrets meant nothing now. Whatever happened to him, Gavriel would take care of things. He would make sure this place was burned to the ground. Some part of Abaddon wondered if perhaps he had deliberately pushed forward, ahead of his men. Perhaps he couldn't bear it any longer – they had lost so much. The faces of lost brothers haunted Abaddon's nights, driving him to ever greater feats of endurance and martial skill to avenge their spirits.

'I will see you soon, brothers, father,' he whispered, before forcing his burning muscles into motion once more, determined to meet the last abominations head on.

'Lupercal !' he roared as their blades pierced his hearts, and the Talon cut through their armor and into their corrupted flesh.

At some point, either during the end of the Clone Wars or soon after, Garviel Loken, the last of the Mournival Lords to have held his position since the Heresy, vanished. Not even in the Ordos' most secretive archives can any clue as to his ultimate fate be found, safe for a single quote that is believed to come from him and that predicts his presence on the day the Black Legion is finally destroyed. The Sons of Horus believe him dead, and honor him in the same way as the other three first Mournival Lords.

The end of the Clone Wars marked the definitive transition for the Sixteenth Legion from the Heresy into the Age of Imperium. The Sons of Horus scattered across the Imperium and started to wage the countless wars that would be required for Mankind to survive. Always they are at the forefront of any expansion effort, thriving on the same spirit of conquest that inhabited them during the Great Crusade. But even then, the echoes of their past have never truly left them. Hundreds of champions of the Sixteenth Legion have left their brothers over the millenia to go on hunting quests, vowing to bring the Arch-Renegade Bile to justice. Though several of them have claimed to have slain the betrayer, each time they have been proven wrong as the Primogenitor reappeared, leading another raid in realspace or having dealings with rebellions and cults across the entire galaxy. The reason for that apparent immortality is unknown, though there are several theories in both the Sixteenth Legion and the Inquisition, ranging from dark pacts with powerful daemons to the most blasphemous of genetic perversions.

During the thirty-eight millennium, the animosity between Fabius Bile and the Sons of Horus escalated to yet another level as the foul Primogenitor unleashed one of his most cruel and twisted plans ever. The exact details, as well as the names of those who were involved, are kept secret by the Sixteenth, who only revealed what the Inquisition does know grudgingly, unwilling to add another inglorious passage to their history.

Bile, after millennia of being opposed by the Sons of Horus, had designed a scheme that he believed could destroy the Sixteenth Legion forever. In his gene-laboratories of the Eye of Terror, he created a young man that, to any human and even psychic eye, appeared to be completely normal. This creature was then taken by his agents to one of the Sons of Horus' recruiting worlds, and introduced into the local population. The clone himself knew nothing of his origins, his mind shrouded by implanted false memories that convinced him that he had always lived on the planet.

When the Sons of Horus came to bring new recruits to their Apothecaries, the young man was immediately singled out, for he had demonstrated incredible strength, endurance, but also courage, honor and leadership. He was taken into the ranks of the aspirants, and even the most careful screenings of the Legion Apothecaries failed to discover his true nature. He did incredibly well in training, and soon received the implants that made him first a Scout, then a true Legionary.

Bile had designed his creation with all the evil genius he had become infamous for, and the introduction of the Sixteenth Legion's gene-seed reacted with the secrets he had implanted within his pawn's gene-code. The clone grew in strength and stature like all of his comrades, but his own growth didn't stop at the level of a normal Space Marine, and continued until he was of the same size as the legendary Primarchs of old. Those around him believed him to be blessed by the Emperor, his transformation a result of a particular affinity with Horus' gene-seed. This strength, combined with undeniable martial qualities, led to the unknowing plant becoming Captain of an entire Company. Many enemies of the Emperor were brought low by his hand, but then, Bile's plan entered its second phase.

Visions of the Great Crusade and the Heresy started to haunt the clone. Slowly, without realizing what was happening to him, he came to believe that he was Horus Lupercal himself, reborn in the flesh after ten thousand years. Many Sons of Horus also believed in this reincarnation, such was the likeness of the clone, both in appearance, but also in martial skill and behaviour. He matched the First Warmaster described in the archives perfectly, and the Sons had ever longed to be reunited with their lost father.

Pushed along by the manipulations of secret agents of Bile, the self-proclaimed Primarch tried to seize control of the entire Legion, as he genuinely believed was his right and duty. He called the Mournival Lords to him, that they may bend knee and rejoice at the reunion. The four lords answered his call, but not to kneel. They had inherited the accumulated knowledge of their predecessors, including secrets that had been kept from the rest of the Legion. They knew the true extant of Fabius Bile's hideous work during the Clone Wars.

With ranks of Legionaries facing each other in tense silence, the Mournival Lords confronted the clone. They decried him as a fraud and a heretic, naming him the False King. They vowed to see him destroyed, and the Legion freed from the lies he had, willingly or not, brought with him. This event is recorded in the Ordos' archives as the Denunciation of the False King, and while it was right that the clone be exposed as the abomination that he was, there would be dire consequences to the Mournival's decree.

'Horus was the greatest of the Primarchs. He was our father, in blood and in spirit. Under his command, I would venture into the Eye of Terror itself and spit in the face of the Dark Gods. But you are not him. You are a lie, clad in flesh born of our great enemy's mad genius. Horus is dead, and can never return !'
From a member of the Mournival, during the Denunciation of the False King

What followed was a bloody and terrible civil war within the ranks of the Sixteenth Legion. The False King, during his rise, had accumulated millions of mortal soldiers to his cause : they had flocked to him, blinded by his greatness. Now they died under the might of the Sons of Horus, in a campain that lasted for three months and reduced several once-mighty worlds to ruin. Thousands of Legionaries on both sides died, though several Companies whose leaders had been deceived by the False King returned to the fold after some among their ranks rose against the treachery of their masters.

As the conflict dragged on, signs began to appear that confirmed the words of the Mournival Lords. Warbands of the Black Legion started to take part in battles, fighting against the Sons of Horus unaligned with the False King and retreating rather than fight the others. Some of the warriors fighting under the banner of the one they believed to be Horus Reborn started to suffer from mutations, their Librarians driven to insanity and corruption by the laughter of daemons.

The War of the False King, as it came to be known, ended with the death of the cloned Primarch. By that point, the warriors that were still loyal to him were little different from Chaos Marines themselves, drenched in corruption and self-delusion. When the forces of the Imperium finally cornered him in his final fortress, his genetic make-up had begun to decay. He was afflicted with mutation and madness, at long last realizing the truth of his nature. It is said that he welcomed the blade that ended his life and freed him from an existence of lies. Every trace of his deeds before his rebellion were erased from the Legion's archives, and his very name was destroyed, to the point not even the Mournival Lords know him by anything but the title they gave him during the Denunciation.

'Brother … I am sorry …'
Last words of the False King (unverified)

The Inquisition thoroughly investigated the warriors who had initially followed the False King but turned their back on him later. They willingly submitted themselves to these examinations, wanting to purge the shame of their deeds in any way necessary. A few of the False King men, however, survived and escaped, most of them joining the ranks of the Black Legion. It is said that they hope the Primogenitor will give them another Primarch to lead them, and are willing to perform any deed, no matter how vile, to earn this gift.

A thousand years after that terrible affair, yet another blow was dealt to the Sixteenth Legion, though it came with what the Imperium at large considered a boon. In the year 392 of the forty-first millennium, Lord Commander Solar Macharius was named Warmaster by the Senatorum Imperialis, and declared a Crusade to expand the domains of the God-Emperor to the confines of the galaxy. He led a massive army to the Imperial frontier in the Segmentum Pacificus, the likes of which had not been seen since the days of the Great Crusade.

The Sons of Horus had always supported those deemed worthy of the title of Warmaster, especially when they attempted to push the boundaries of the Imperium further. A full third of the Sixteenth Legion joined the Macharian Crusade, with two members of the Mournival leading them and counting among Macharius' favored advisers. As per the tradition of the Sixteenth, one of the Mournival Lords sent was calm and collected, while the other carried with him the passion of the Legion, that the two might balance each other.

However, the Mournival Lord tasked with keeping both his brother's and Macharius' own drive for conquest fell in battle early in the Crusade. In the Karsk system, the forces of the Imperium met their first true challenge in the form of the Cult of the Angel of Fire, debased humans who worshiped a Lord of Change – the titular Angel. The Greater Daemon killed the Mournival Lord, only to be defeated and banished moments later by Macharius himself, whose soul was able to resist the false promises of the daemon and hold to faith in the God-Emperor.

Despite the ultimate victory, the death of the Mournival Lord would have lasting consequences for the Crusade. The ambitions of the Warmaster and the remaining Space Marine commander fuelled each other, and the Crusade advanced at a prodigious pace, claiming a thousand worlds in only seven years. The Sons of Horus spearheaded the assaults, while Macharius' tactical genius allowed him to turn these initial gains into strongholds. As the year 399.M41 neared a close, the forces of the Imperium were approaching the galactic border, beyond which there laid only the cold blackness of the abyss, far from the light of the Astronomican.

At this point, even the remaining Mournival Lord counselled Macharius to end the Crusade, content in the knowledge that they had brought a thousand worlds into the Imperium. But Macharius wanted more. He wanted to push on into the Halo Zone, to let nothing escape his conquering grasp. However, when faced with the opposition of the Sons of Horus, but also of most of his own generals and other advisers, he relented. His forces were delighted to know that the Crusade was over, and prepared to return to Terra in glory.

On the way to the Throneworld, however, tragedy struck, and Macharius died. The exact circumstances of his demise are unknown. Official records indicate that the Warmaster had contracted a potent fever on one of the worlds he had conquered, and the disease had finally taken him. Yet there are many other versions in the Ordos' archives : some claim that Macharius, broken by the refusal of his men to continue the Crusade, simply faded away in his sleep or even took his own life. Other accounts tell of darker reasons for his death, which, if confirmed, would shed a disturbing light on the events that followed it.

The human who dared to claim the title of Warmaster looked upon Azrael with hate-filled eyes, but no sound passed his lips. The agents of the Lord of Lies had worked well, poisoning Macharius over the course of the entire Crusade, all so that when the end came, his soul would belong to Azrael.

It had truly been a master stroke, the Dark Angel reflected, one that would soon result in destruction untold across the Imperium. The brutish Sons of Horus hadn't even realised they were being manipulated by the scions of the Great Changer. With Macharius' soul in his grasp, Azrael would be able to do as he pleased with the body, and the triumphant Warmaster would rise against the Lords of Terra, causing a civil war the likes of which had not been seen since the days of the Heresy. His generals, carefully groomed over the course of several generations, would follow him – their ambition would allow no other outcome.

He reached out with his mind, preparing to tear the essence of the great general from his body. But to his initial surprise and growing horror, he found that he couldn't touch it. Something was protecting Macharius' soul from his grasp, and the life of the Warmaster was fleeing. In mere seconds, he would be dead, and it would all have been for nothing …

'For the Emperor', said a voice behind Azrael, and the Grand Master had just enough time to turn around before a bolt shell crashed through his chest plate and into his primary heart. Before his enchantments took him away and back to the First Legion's homeworld – where he would have to explain his failure to his Primarch – Azrael caught a glimpse of a transhuman silhouette in green, scaled armor …

The Sons of Horus honored the death of their ally, and prepared to leave the territory claimed by the Crusade, leaving it in the hands of Macharius' human generals so that it might be added to the Imperium proper. However, no sooner had the Warmaster breathed his last that the seven generals who had led his Army Groups turned against each other and the Imperium. They divided the territory conquered by the Crusade into petty empires and crowned themselves lords. So began the Macharian Heresy, named after one of the two warlords who failed to notice the growing ambitions and blackening souls of those under their command.

Obviously, the Sons of Horus were outraged by such base treachery. For thirty years, they scoured the Segmentum Pacificus, hunting down each of the treacherous generals and killing him within his most secure stronghold, showing to those who had foolishly followed his command into rebellion the price of betrayal. Chaos forces began to appear in the war, allying themselves with the rebel generals or taking advantage of the destruction to plunder and despoil. A warband calling itself the Minotaurs, believed to be an off-shot of the Thirteenth Legion, was notably responsible for the destruction of three entire worlds before the Sons of Horus cornered them in the Euxine system. Several of the generals also made direct pacts with the Ruinous Powers, sacrificing their traitorous souls to prolong their unworthy existences.

By the time the Sixteenth Legion's forces and the Imperial troops who had remained loyal were done, the swathes of space Macharius had conquered was in ruins. Only a small human population remained, and most of its existing industry had been destroyed. Still, the Imperium had gained a thousand worlds, to be colonized and exploited by the teeming masses of Mankind. To the High Lords of Terra, this was an acceptable result. Macharius was named a Saint of the Imperium by the Ecclesiarchy, his story used to inspire loyalty and devotion across the entire galaxy.

At the end of the Macharian Heresy, the Mournival Lord who had survived returned to the rest of his Legion in shame that he had failed to foresee the generals' betrayal. A new Mournival Lord was selected, and the brotherhood renewed its ancient oaths to preserve balance within its ranks, no matter the circumstances. So did the fifth century of the forty-first millenium began for the Sixteenth Legion with one more shame added to their past, and many more vows to atone for it through battle.

Now, as the forty-first millennium draws to a close, the forces of the Black Legion are rising once more. Dozens of warbands have been sighted outside the Eye of Terror, and more and more Chaos Marines from other Legions don the black of Fabius' armada with each passing year. All they await is a suitable leader, one willing to guide them out of the Eye and into war against the Imperium. Should such a Chaos Lord arise, he would be able to command a Black Crusade of unprecedented might – but would also find the full strength of the Sons of Horus arrayed against him, as the heirs of Lupercal seize the chance to finally erase the insult on their honor that is the Black Legion.

Lufgt Huron, the Savior of Badab

Born on the hive-world Badab Primaris, in the Segmentum Ultima, Lufgt Huron was selected to become a Son of Horus after the Twelfth Company of the Sixteenth Legion took heavy losses fighting back a massive pirate invasion from the nearby Maelstrom. Lufgt took well to the implants, and became a member of the Scouts. Only a few years later, during the conquest of the Eldar Exodite world of Lylogir, Lufgt distinguished himself when he killed a xenos warlock with his bare hands, resisting the witch's psychic assault through sheer force of will. Many among the Company believed this marked him for greatness, and he was quickly elevated to the rank of full Astartes.

Over the next century, Lufgt Huron rose through the ranks by displaying the combination of martial skill and tactical genius only seen in a few of the Legion's captains. When the Twelfth Captain, Rovik Blake, fell in battle against an Ork Warboss, he was selected by his peers to succeed him. This ascension was as quick as it was unceremonious, for with the fall of Blake, the Orks had seized the momentum of the ongoing conflict between them and Imperial forces of the Maelstrom zone. A Waaagh emerged from the Warp storm, and converged on Badab Primaris, Lufgt's homeworld. Determined to prevent the planet's loss to the Great Beast, Huron planned a devastating counter-attack, aiming to kill the Warboss who had killed his predecessor and break the cohesion of the enemy horde. The resulting duel left Huron gravely injured, with almost half of his body needing to be replaced by cybernetic augmentations, but the plan worked. With the death of their leader, the Orks turned on each other, becoming easy prey for the Imperial forces. The grateful population of the hive-world bestowed upon Huron the title of Savior of Badab, and he has since led many operations against all enemies of Man.

There is now talk among the Legion that Lufgt is in line for the Mournival, should a seat free itself – each of the four Lords is always on the look-out for his own potential successors, for to rise to that rank means an acute awareness of the reality of war, and none believe themselves immortal. Many, including within the Inquisition, have great expectations for the Savior of Badab should he ascend to such a position. Yet others fear what it might portend, speaking of prophecies that allude to a dark destiny for Lufgt Huron.

Organization

'I pledge to honor the Imperium, the Emperor, and the Primarch. With my life, I shall guard the soul of the Legion against the darkness. I shall guide my brothers into eternal war, and give my blood so that Mankind might live. This I swear, upon the shadow of the moon.'
The oath of the Mournival Lords

Only Horus was worthy of leading the Sixteenth Legion. Such is the firm belief of the commanders of the Sons of Horus, and they have clung to it for ten thousand years. That is why, unlike other Legions whose Primarchs have fallen or gone missing, they do not have a Legion Master. Instead, the Sixteenth is led by the four Mournival Lords, heirs to the famous lords who counselled Lupercal during the Great Crusade and the Heresy. Back then, the Mournival was only an informal circle of four warriors counselling the Primarch and speaking with his voice, holding no special official authority – though in truth, they were considered by all who knew of their statut to be among the lords of the Great Crusade. With the death of the First Primarch, however, they have become the supreme commanding officers of the Legion, choosing on which battlefields the Sons of Horus deploy and interfacing with the rest of the Imperium.

The most important aspect of the Mournival, however, is that these four Lords must each incarnate an aspect of the Legion, so as to maintain balance within them. Chthonian rage must be balanced by the Warmaster's wisdom, and strength at arm must be tempered by diplomacy, and the drive to conquer kept in check by concern for Mankind. When that balance is broken, usually as the result of two or more of the Mournival Lords dying in quick succession, the Sons of Horus lose their way until it is restored. It was when the Mournival was made up uniquely of heirs to Horus' aggression that the Reign of Blood was allowed to happen, while the Sixteenth Legion fought too far from Terra to hear about the horrors of Vandire's rule.

When one of the Mournival Lords fall, the others gather, either in person or through astropathic projections – an art their Librarians have mastered over the centuries out of the necessity of the four being scattered across the galaxy. They then commune on the possible candidates, until they are all in agreement. Since such discussions more often than not occur at the speed of thought, it is rare for them to last longer than a single day. The new Mournival Lord will not know of his elevation until he receives an astropathic transmission to this effect. When the four gather together – generally once ever few decades – those who weren't present at the previous gathering renew the oaths they vowed in private after their elevation. They swear to uphold the values of the Imperium, to honor the memory of the First Warmaster and the Emperor, and to avenge the many wrongs that have been inflicted upon the Sixteenth Legion.

Apart from the Mournival's ascended role, the Sons of Horus have retained the organization they had during the Great Crusade. Each Company is made up of a variable number of warriors, from only a few dozens to almost thousand, depending on its available resources, the recent losses it has suffered, and the kind of warfare it specialize into. Each company has its own culture, inherited from Chthonian gangs and passed on through the generations. Companies rarely operate on their own, instead banding together as needed to face the current threat. In these gathering, if the Legion is operating alongside other Imperial forces, the Captains elect a representative among their number to go on the war council. Otherwise, they select a leader, through processes that can go from simple votes to a series of duels at first blood, depending on the circumstances, the traditions of the Companies involved, and the character of the Captains.

The Talon of Horus & Worldbreaker

The Sixteenth Legion has in its possession two relic weapons of immense power and significance, wielded by their Primarch in the dark days of the Roboutian Heresy and used by the first Mournival Lords to banish the Daemon Primarch Sanguinius. These weapons are passed from one Son of Horus to another, with the Mournival Lords responsible for choosing a new wielder when the previous one falls. While they often choose one of their own, it is by no means unheard of for someone outside their circle – even someone belonging to the rank-and-file – to be selected for this. To carry such a weapon is an immense honor, and one not bestowed lightly, for the enemies of Man are always targeting the users of these relics, seeking to steal them and desecrate them. Members of the Ninth Legion especially are known to react very violently to their presence, though only the strongest of them can even bear to get near the two weapons without the echoes of their Primarch's agony overwhelming them.

The Talon of Horus is a great lightning claw combined with a heavy bolter, crafted by the Fabricator-General Kelbor-Hal as a gift to commemorate Horus' rise to Warmaster. The machine-spirit of the Talon is a vicious thing, and any Librarian standing near it suffers from headaches as the aggression of the weapon touches them through the Warp. It is said that those gifted souls who look upon the blades can see the blood of Sanguinius, still dripping from the Talon as if it had just inflicted the wound. In battle, the Talon is a devastating weapon that can be used at range as well as in melee, and those who wear it often use its awesome firepower to support dangerous beheading strikes against enemy positions. Over the centuries, the Talon has claimed the lives of thousands of leaders of the enemies of the Imperium.

Worldbreaker, meanwhile, is a massive power maul, that only a Primarch can wield with anything approaching grace. Such is the weight and size of the weapon that it can only be used by a warrior in Terminator armor, and even then it is a clumsy affair, lacking the speed and skill an Astartes is used to with most weapons. Given to Horus by the Emperor Himself, Worldbreaker is said to have been forged by the Master of Mankind's own artisans on Terra. Those who wield the weapon are slowed by its mass, but when they do reach the enemy, they are all but unstoppable. The power maul can be used to destroy tanks and walkers, and infantry troops cannot hope to resist its touch. On several occasions, the power field of the weapon has been known to pierce through the shields of small Traitor and xenos Titans, shattering their legs and bringing them down. Worldbreaker's machine-spirit also echoes with the blow that banished Sanguinius, and is the bane of any daemon that crosses its path. According to the records of the Sixteenth Legion and the Ordo Malleus, any Neverborn defeated by the power maul needs far longer to recover from banishment than when a more mundane weapon is responsible for its destruction.

Combat doctrine

'Cut the serpent's head, and the body will die.
One does not need to strike first to win – only to be the last to strike at all.'
Extract from a tactical lesson given to the Sixteenth Legion's aspirants

While the Imperium at large has dedicated its military might to the defense of its territories, the Sons of Horus have remained conquerors at heart. They flock to the ranks of the Imperial Crusades, and even when fighting to help hold Imperial worlds, their tactics echo those they employed during the Great Crusade. They specialize in overwhelming strikes against enemy leadership, or at their strongest position. Either as the vanguard of a campaign or called upon to end a prolonged conflict, the presence of the Sixteenth Legion means that a bloody shock assault will soon arrive. Such strikes are often led by the Sixteenth Legion's Terminators, known as the Justaerin. Ever since the days of the Great Crusade, the Sons of Horus have had access to more suits of Terminator war-plates than the other Legions, due to their statut as the Warmaster's Legion.

The Justaerin, the Lost First Company

During the Great Crusade, the Justaerin were the Legion's Terminator Elite, gathered in the First Company under the leadership of Ezekyle Abaddon. When the First Captain died during the Clone Wars and the Legion began to scatter in several battle-groups, so did the Justaerin. Some of them attached themselves to the Mournival Lords, pledging their lives in their defense, while others joined other Companies and assumed the roles typically assigned to Terminators. The First Company effectively ceased to exist, with Abaddon as its last leader, hence the nickname of the whole order as "the Lost First Company".

Eventually, these warriors who had once fought under Abaddon all died, their suits of armor inherited by others in the Company they had pledged themselves to. But their traditions lived on, and over time, every Terminator bearing the Eye of Horus came to call himself a member of the Justaerin. Always fighting at the forefront of battle, these Terminators are great and terrible sights to behold, for they break enemy lines like a grenade breaks exposed flesh.

The Sons of Horus favor melee over all other forms of warfare, for it makes the most of their transhuman physique. There are few enemies in the galaxy that don't know fear when being charged by Astartes, and the mere shock of the Sixteenth Legion's sudden arrival, combined with their martial skill, is often enough to end a war before the foe even knows it has begun. For all the balance brought by the Mournival, the Sons of Horus aren't afraid of collateral damage, and will not hesitate to use overwhelming force against their target. Such a use of power far in excess of what is required is meant to break the enemy's will and ensure the Imperial forces following the Astartes' spear-point have no difficulties bringing the foe to compliance. But war isn't the only tool available to the Captains of the Sons of Horus.

Every officer of the Sixteenth Legion carries within him some shard of their lost Primarch's greatness : they can be shrewd tacticians, terrifying warriors, but also great diplomats. In the Age of Imperium, this last trait is most used when interacting with other organizations of the Imperium, be they stuck-up noble Generals from the Imperial Guards, secretive tech-priests of the Adeptus Mechanicus, or obtrusive bureaucrats of the Adeptus Administratum. Many of the Sons of Horus with a gift for diplomacy employ the method known across the Legion as "the Abaddon gambit" which involves going to any negotiation accompanied by a warrior as blunt as possible, who will make plain to the other party what they are risking by refusing the Legion's demands. Then the diplomat will interfere, proposing a more peaceful alternative, and appear all the more reasonable for it. This tactic is said to have been used by Horus himself with the Mournival, and it has served the Sixteenth well over the centuries.

Homeworld

While the homeworlds of other Legions have prospered under the guidance of their lords, Chthonia has remained a savage place, and most definitely qualifies as a feral world, despite the remnants of technology scattered on its surface. The skies and soil are polluted by the thousands of years of reckless exploitation, forming great rivers of toxic liquids and piles of debris the size of mountains. It is in this environment that the gangs fight one another over what little resources remain, in an endless cycle of violence that allows only for the strongest to survive and none to prosper.

The Sons of Horus do not interfere in the daily affairs of its gangs, only taking a hand when signs of Chaos corruption appear – in which case they brutally purge all those involved. From their orbital fortresses, they watch the gang wars, searching for those worthy of becoming Legionaries. Apothecaries wander the tunnels of the world, healing those wounded in battle if they consider that their bloodline will strengthen the gene-pool. The gangs have learned, after many years, to leave this white-armored giants alone, though there are a few tales of young boys who fought against one and were not only spared, but taken to the stars as a reward for their courage and skill.

The people of Chthonia are aware of the greater Imperium, though they lack any true understanding of its scope and might. They worship the Emperor as the Master of Mankind and the one responsible for the occasional supplies appearing in temples and caches across the labyrinthine complex of the underground. In truth, these supplies are delivered by the Sons of Horus, to keep the cycle of life going on a planet where agriculture is all but impossible and food, air and water are recycled over and over again by ancient machines most Chthonian lack the knowledge to maintain and repair. Without these shipments, Chthonia's society, such as it is, would have utterly collapsed long ago in a vicious cycle as resources became ever more scarce and violence between gangs increased due to desperation.

Beliefs

'The Legion is all.'
Sixteenth Legion's motto.

To be Son of Horus is to be heir to the Imperium's greatest glories and greatest shames. They are the mightiest of the loyal Space Marines Legions, their victories are beyond counting, and they are the very image of an Astartes to the wider Imperium. Yet every Legionary bearing the Eye of Lupercal also knows that his forebears failed in defending their Primarch, that their Primarch failed in killing Sanguinius, that the Legion failed to destroy the abominations Fabius Bile created from Horus' cold corpse. Studying each of these failures is an obsession among the ranks of the Sixteenth Legion, one many outsiders have pointed out as unhealthy. The Sons of Horus believe that only by contemplating their past failures can they learn from their mistakes, but others see the damage they are inflicting on themselves by dwelling on their defeats so much.

Interpretations of each failure's reasons vary, and can sometimes lead to brutal intra-Legion conflict, with captains challenging each other in duels – and, in a few extreme cases, open warfare. Some warriors believe that Horus fell because he was weakened by mercy, and so seek to purge themselves of it. Others believe that the Heresy happened because Mankind did not know enough of the galaxy's threats, and spread knowledge of the Warp to those who fight alongside them, going against the Inquisition's will. Such extremism is the principal reason for which the few Sons of Horus who succumb to the call of Chaos fall. Their beliefs and philosophies are slowly twisted by the Ruinous Powers until one day, the warrior wakes up and discovers that he has become what he once abhorred above all else – and that he doesn't care.

But dwelling on the past isn't the defining trait of the Sons of Horus – merely the consequence of what the Sixteenth Legion went through. What lies at the core of their souls is passion, strong and burning as the core of their savage homeworld Chthonia. Channelled through the Legion, that passion takes many form : a battle-rage that can overcome any odds, a sense of brotherhood just as strong as that of the World Eaters, and a dedication to the Imperium that would make a Modominant Inquisitor feel inadequate.

While it has many uses on the battlefield and beyond, this passion must be balanced with discipline and self-control, just as is the case within the Mournival. Chaplains of the Sons of Horus spend as much time tempering their brethren's rage as those of other Legions spend rousing it. Focus is the one virtue exalted above all others : to channel one's burning fury into a cold rage that will make a warrior even more dangerous.

The Sons of Horus also carry on many of the gang traditions of Chthonia with them to the stars, alongside that world's fiery nature. A complex sign language and battle-cant is part of that heritage, as is the tradition of engraving runes of fortitude upon a warrior's teeth. Loyalty to one's brothers and commanding officers is also strong, but those who receive such loyalty must always strive to earn it and remain worthy of it. A deep sense of pragmatism also runs into the Legion, which will consider any course of action in order to claim victory. Despite the infamy the Sixth Legion has brought to the iconography of the wolf, the Sons of Horus have kept a lot of their legacy from the Luna Wolves, which is probably responsible for the fact that the animal hasn't been completely wiped out on every Imperial world. They also use moon emblems to mark their own place in the balance of tempers that makes up the Sixteenth Legion, with the Mournival Lords each adopting a phase of the moon as their own heraldry.

The Horusian Inquisitors and the Exorcist Marines

The tale of how Horus was struck down by an assassin and delivered from possession has endured through the ages. Today, it is an important part of Imperial mythology, telling how the First Warmaster was saved by the noble sons of the Cyclops and his own faithful warriors – a story to teach the importance of loyalty and devotion. But over the millenia, many Inquisitors have regarded the tale in a different light. They believe that this traumatic event gave Horus a clear knowledge of Chaos, as well as an unbreakable determination to see it defeated. Calling themselves the Horusian, they accumulate knowledge of the Ruinous Powers – not their tools or weapons, that only the most extremist of Inquisitors dare to wield – in order to know how to combat it.

The members of this faction seek to emulate the process in order to gain powerful tools against the forces of Ruin. Only by facing Chaos can one gain the knowledge and strength of will required to oppose it, and only by going through the same horrors Lupercal endured can one successfully do so. They subject themselves – or, far more often, their servants – to daemonic possession, quickly followed by exorcism. The rate of survival of these procedures are low, but those who survive with their sanity relatively intact gain a resistance to any psychic powers, complete immunity to further possession, and an undying hatred of Chaos and all its minions. Secondary effects include persistent nightmares for the rest of the subject's life, severe physical trauma, and other mental afflictions.

The more Puritan Inquisitors, of course, consider this practice outright heresy, for it requires the knowledge of daemon summoning and binding, something that could easily be used to create a daemonhost. In their eyes, while noble in intent, it is ultimately just one more step on the path to Radicalism and corruption. And there is some truth to their misgivings : on several occasions, the circles of containment have failed, and the would-be exorcised was consumed by the daemon within, becoming a being of terrible might and evil. Since only the most strong-willed individuals are selected for the procedure in the first place, the daemonhosts created in such catastrophic failures are exceptionally powerful.

Despite this, there are some within the very ranks of the Sons of Horus who are willing to undergo the procedure, seeking to share the same experience as their long-lost Primarch. Space Marines survive the process far more easily than common humans, and receive the same benefits. Among their brothers, they are known as the Exorcist Marines, and are the choice troops of the Sixteenth Legion when facing daemonic foes. However, due to the terrible consequences should the practice become widely known – and quite likely misinterpreted into outright daemonic possession – the Sons of Horus do their best to keep it a secret. The Exorcist Marines do not wear any special insigna, even when they are deployed against the Neverborn – only their brothers and commanding officers know of the great trial they have endured.

Recruitment and Geneseed

The gene-seed of the Sixteenth Legion is untouched by any mutation or defect : all Astartes organs function perfectly, and its rate of viable aspirants is among the higher of the loyal Legions. The only known secondary effect is the phenomenon known as the "True Sons". Making up a sizeable portion of the Sons of Horus, the True Sons are those in whom the gene-seed of Lupercal changes their features into an image of the defunct Primarch. This trait was already present during the Great Crusade, with Horus Aximand being the one who most resembled the Primarch – prior to his disfigurement at Sanguinius' hands. The True Sons are seen as favored by their brothers, and in some Companies, they are selected above their brethren for advancement. The Chaplains and Apothecaries of the Legion, however, are tasked with preventing such favoritism from becoming prevalent in the Legion, to avoid brothers becoming bitter over being ignored for something as insignificant as their looks.

Most of the recruits of the Sixteenth Legion come from Chthonia, but the Sons of Horus keep a presence on many worlds. The Sons of Horus select mostly member of child gangs in the underhives, taking those who display the most strength and cunning, but also the most sense of fraternity. This selection, repeated over the millenia, has caused the gang cultures from which they draw their recruits to evolve, as children embrace the virtues and principles that might cause the Astartes' eyes to fall upon them. While still dark and dangerous places, the underhives of the Sixteenth Legion's recruiting worlds are nowhere near as twisted and corrupted as those of other planets. Besides the hope of drawing the attention of the Astartes, the Sons of Horus have made various deals with the Ordo Hereticus to prevent the growth of cults on their recruitment grounds, as well as with other Imperial organizations dedicated to the help of those in need.

Ironically, while Chthonia itself has remained a hellish environment for ten thousand years, it is frequent for hive-worlds selected by the Sixteenth to become unsuitable for recruitment after a few centuries. As the mentality of the gangs change and the humanitarian organizations spread their efforts, the level of danger in the underhive lowers, and the Sons of Horus end up stopping recruitment altogether. Fortunately, the Imperium is vast, with tens of thousands of hive-worlds with lawless undergrounds : the Sons of Horus are sure to never suffer from a lack of potential recruits.

Warcry

Apart from the Scouts, no warrior of the Sons of Horus would fight in silence. Though they changed their name ten thousand years ago, the spirit of the Luna Wolves is still strong within the Sixteenth, and they howl their warcries as they charge their foes, letting them know exactly who has come to bring them death. The most common cries are 'Lupercal !', 'For the Emperor and the Warmaster !' and the famous call of the Mournival Lords themselves : 'Kill for the living, and kill for the dead !'

Things are different, however, on these occasions when the Sons of Horus face the hated Black Legion. In these battles, there is no battle-cry, no proclamation of vengeance from the Sons of Horus – though the traitors always indulge in taunts and gruesome promises. The mere sight of the Black Legion is enough to cause any warrior of the Sixteenth Legion to fall into a trance-like state of absolute fury. On these battlefields, the sons of Lupercal communicate with each other through signal language and vox-clicks, and those who fight at their side, used to their usual behaviour, are always terrified of this change. The archives of the Inquisition indicate that this practice goes back to the infamous War of the False King, when a plot of the Black Legion resulted in turning warriors of the Sons of Horus against their own brothers.

My father is dead, and I am his son no longer.

Who am I, then ?

I am the beast at the door, half-tamed but still savage.

I am the dog that stays upon his master's grave, waiting for death to take him in turn.

I am the shield and the blade of the Emperor.

I am the spear aimed at the throat of the betrayer.

I am the hunter, hounding the arch-renegade across eternity.

I am a memory, echoing through the ages, waiting for the day of judgement.

I am the wolfhound at the Gates of Hell.

I am death denied.

I am a Legion of One.

I am Cerberus.

Chapter 16: Index Astartes : Word Bearers

Chapter Text

Index Astartes – Word Bearers : Heralds of Unwelcome Truths

While the Imperium worships the Emperor as a God, and the Legions who remained loyal remain silent in order to preserve order, the sons of Lorgar remember the words of the Master of Mankind. Like most of their cousins, they do not believe in His divinity, but unlike them, they make no secret of their distaste for the Ecclesiarchy and the Imperial Cult. The reason for this attitude takes its roots in the Legion's distant past, and over the millennia, it has been the source of much conflict between the Word Bearers and the rest of the Imperium. Yet the sons of Colchis remain steadfast in the face of adversity, the Imperial Truth remaining ever foremost in their thoughts. As they did during the Great Crusade, they fight to purge the darkness of ignorance and superstition with the flame of illumination, a spark of pure light amidst shades of gray. Their eyes, unshrouded by blind belief, have exposed more than one traitor hiding behind honeyed words – and none were more foul than the one who almost brought the Imperium down during the infamous Reign of Blood …

Origins : The Wars of the False Priests

Of all the sons of the Emperor, none can be said to have embodied the ideals of the Great Crusade more than Lorgar Aurelian, Primarch of the Seventeenth Space Marine Legion. His heart beat with the melody of the Imperial Truth, his words were charged with its persuasion, and his blows inhabited by its power.

There are few archives concerning the youth of Lorgar that have survived the passing of the years. This might seem surprising, for Lorgar was known for his unflinching loyalty to the Emperor, and one could be forgiven for presuming only Traitor Primarchs would have their history secreted. The reason for this treatment partly lies in the complex, and often conflicted, relationship between the Word Bearers and the rest of the Imperium. But it also exists for the sake of the entire Imperium, for the world of Colchis, where Lorgar was cast off, wasn't always the model of Imperial loyalty and productivity that it is today.

Still, the Inquisition has its own data-vaults, hidden beyond the reach of even the most vengeful Ecclesiarch or fanatical Puritan. In there is recorded the days when Lorgar, son of the Emperor of Mankind, came to Colchis, and what he saw and did there until his father found him. It is a tale of dedication to higher ideals,selfless heroism when confronted to the depths of human depravity, and defiance in the front of impossible odds, all in the name of what a young man believed was right.

Colchis, a planet located in the Segmentum Pacificus and one of the first worlds settled by Mankind during the first wave of human colonization, had not endured the horrors of Old Night well. As the Warp Storms' hold over the galaxy receded with the birth of the Dark God Slaanesh, many traces of their passage remained upon this arid world. The atrocities that had been visited upon the people of Colchis by daemonic hordes and unbound psykers left deep marks within the collective psyche, and the writings left behind by these dark times had become the basis of a faith that held the entire planet in its suffocating grasp. According to the preachers of this belief system, only by offering sacrifices to the powers dwelling in the Sea of Souls could humans be spared from their wrath, and the faithful be rewarded with power, knowledge and immortality. This religion called itself the Covenant, for its priests believed that sacrifices had to be made to appease the great powers ruling the galaxy.

To us, it is obvious that the Covenant was nothing more than a cult dedicated to the Dark Gods of Chaos, its priests traitors to Mankind. But to the people of Colchis, these priests held great power, both temporal and spiritual. Legions of fanatics did their bidding, and some of them were invested of strange, otherworldly powers which they used to keep the population cowed.

However, to the outside eye, there were few signs as to the true nature of the faith. There were no daemons walking the streets, and the sacrifices took place behind close doors. Most of the Covenant's ranks were filled with truly devout men and women, who wanted nothing more than to aid those under their responsibility, be it by offering assistance to the poor, healing to the sick, and spiritual advice to the distressed. But the higher one progressed into the Covenant's hierarchy, the deeper the corruption became, as the true nature of the powers the Covenant prayed to was slowly revealed. The Archpriests, who each stood at the head of their own regional sect of the Covenant, were minor Chaos Lords in their own right, and often waged war against one another, driving their followers before them to die in order to satiate their petty grudges. Every settlement on Colchis had a graveyard filled with the empty graves of those who had fallen in these so-called "holy wars".

These highest-ranking of priests hid the truth from their followers, instead spouting rhetorical nonsense and constant reminders to obey the Covenant in order to maintain their hold over the planet. There is no doubt that, had the people of Colchis be aware of the true nature and allegiance of their priestly masters, they would have risen against their rule long before they eventually did.

The life-pod of Lorgar crashed near one of Colchis' farming villages, far from the great cities and temples to the old gods. The villagers, believing the falling star to be a sign of their cruel divinities, were terrified, and most of them refused to go anywhere near the site of impact. Only an old couple went to investigate, and found the baby that would become the salvation of their people among the wreckage, miraculously unharmed.

We know little of these two humans, not even their names – but what we know is enough. We know that they had had children of their own, who had gone to fight in the wars of rival priests and died without achieving anything. We know that they paid lip service to the bloody rituals of the ruling priests, but did not truly embrace their dark tenets. We know that when they saw the golden child, they vowed to protect him from any who would do him harm.

They brought the infant back with them, and named him Lorgar – the name of one of the great heroes of Colchis' legends, who had fought against the infernal tides during the Old Night. The Covenant had struggled to rewrite the legend of that warrior, to erase the traces of his defiance and make him a figure who had been among the firsts to kneel before the dark powers and offer them worship. But fragments of the truth remained, passed on throughout the generations around fires, where the priests and their cronies couldn't hear.

Lorgar was raised in isolation from the rest of the villagers. The old couple had been slowly ostracised by their brethren – without children to care for them, they would have eventually starved to death. This was not out of callousness, but necessity – on the harsh world of Colchis, where crops were difficult to raise and the taxation from the Covenant was high, there could be no burden to the collectivity.

'Why are you crying, dad ?'
Instead of replying, Lorgar's father rose from his chair and hugged him. Despite his advanced age, there was still strength left in him, but Lorgar was careful not to hurt him nonetheless as he returned the hug. He had learned long ago that he was far stronger than his father.
After a long time, his foster father said :
'I was remembering them. Our children, those who came before you. I was remembering how they died.'
'They were … taken, Lorgar. One by one, taken from us, taken from life. All for nothing, in the end. Just because some priest told them to ...'
'Promise me son,' asked the old man, his voice on the verge of breaking. 'Promise me you will not join them. Promise me you won't let yourself be lied to as they were.'
'I promise,' replied the golden child.

But Lorgar grew quickly – far more quickly than any normal child should, and his adoptive parents soon realized that while they had always suspected his more-than-human origins, they had underestimated just how great the difference was. In just a few years, Lorgar was able to work in the fields, taking care of the harvest and the few goats the old couple still had. Then, on the tenth year, a new holy war was declared by the local archpriest against one of his rivals. Militia troops were sent to every settlement to round up those who were of age.

Mere weeks before the recruiters came to his village, Lorgar's foster parents had died peacefully in their sleep, both going into the afterlife in the very same night. The young Primarch buried them, and then journeyed to the village, where he was found by the recruiters and immediately forced into joining them. Obviously, Lorgar could have resisted, and there wouldn't have been much they would have been able to do – but Lorgar was young, did not know his true strength, and had no reason to doubt their words about the righteousness of their cause. That was until he joined with the gathered army and, for the first time in his life, was exposed to the Covenant when he heard the archpriest speak to the troops he had gathered for his own personal war.

'And so you must fight, my children !' shouted the priest, clad in his rich robes, his voice reaching to the furthest ranks of the assembled soldiers. 'You must fight to prove your value to the Gods, so that you might be rewarded in the afterlife with eternal joy as one of the faithful !'
The crowd roared its unthinking approval, their blood made hot by the words, reacting to a lifetime of conditioning. Only one remained silent – a giant of a man, standing in the very center of the army, wearing a simple tunic and holding a sword that appeared comically small in his hands.
That man stared at the priest, but there was no zeal in his eyes. No burning joy, no submission.
Only horror and anger, battling for supremacy.
The giant started to march forward, breaking the ranks. Before him, the other soldiers parted way instinctively. Soon, he arrived at the front of the army, but he did not stop. He climbed up the small hill atop of which the priest had made his speech, his legs propelling him up with the same momentum of an avalanche. Soon, the priests' guards noticed him, and they raised their spears hesitantly in the direction of this intruder.
The crowd went silent as he brushed the weapons aside and kept going on, not even sparing a glance at the guardians. The priest saw him then, and something akin to terror flashed on his face.
Staring down at the priest, Lorgar looked into the eyes of the old man who had commanded that five thousands young men and women go to their death for the glory of the gods he served. He looked into the soul of the one who claimed to speak for the heavens, and then he spoke a single word :
'Liar.'

Something happened then, though what exactly isn't clearly known. Lorgar ousted the archpriest, and took command of the gathered army instead. What had been just another army to be used as cannon fodder in the endless feuds between the Covenant's leaders instead became the instrument of Colchis' liberation.

On the night following his public humiliation of the archpriest, Lorgar went into the deposed warlord's tent, and there found the books and journals he had kept. Lorgar had never learned to read, but it only took him a few hours before he could decipher the ancient script used in these texts. When he emerged from the tent again, his rage was visible to all, barely contained from exploding. Lorgar had learned the secrets the archpriests kept hidden from the population. He had read the reports of human sacrifices, the hidden motives behind every "holy war", and the true face of the gods the Covenant served.

In a grand speech, Lorgar denounced the Covenant as a fraud, a grand deception orchestrated by enemies of Mankind. He vowed to bring the entire organization down in flames, and purge Colchis of its pernicious influence. He swore that he would see every last temple razed, and every priest either defrocked or slain. And so began the Wars of the False Priests, that would rage across Colchis for several decades.

City after city fell to the rebel army of Lorgar. Some cities were liberated by the words of Lorgar, while in others, he personally infiltrated the local priesthood and exposed their corruption. Others yet fell to strength of arms, the temples cast down in flames with their dark adepts trapped inside. With every city of Colchis that was freed from the Covenant, Lorgar's army grew, as more and more men and women saw the lies of their priestly cast for what they truly were.

Of course, the priests of the Covenant reacted to Lorgar's progress. They roused hordes of fanatics, and used their ancient sorceries to bring forth horrors from beyond the veil of reality. Though these summons were only of weak wraiths, they were still abominations from the Warp, and the mortals fighting under Lorgar's banner almost broke the first time they were unleashed upon them. But the young Primarch fought against the spectral invocations, and with a burst of golden psychic light, he cast them back into the tides of the Aether. This would be the first time Lorgar consciously used his immense psychic potential, as well as the event that would make his people grant him the title of "Aurelian", which means "Golden One" in Colchisian.

The Wars of the False Priests were long, and exceedingly cruel. As the tide turned against them, the lords of the Covenant grew increasingly desperate, and unleashed greater and greater horrors against their own people as well as Lorgar's in an attempt to maintain their power. Eventually, however, Lorgar and his armies reached Vharadesh, the seat of the Covenant's power.

'No god worthy of worship would demand such horror be committed in its name.'
Attributed to Lorgar Aurelian, upon witnessing the sacrificial pits of Vharadesh

Once, Vharadesh had been the greatest city of Colchis. Now, as Lorgar's army breached its walls and poured into its streets, it was revealed as a slaughterhouse. Nearly the entire population had been sacrificed over the course of the war to fuel the sorceries of the Covenant priests, or when they had attempted their own rebellions and been crushed mercilessly. Monsters stalked the ruins, while in the center of the city stood the Spire Temple, where the last priests and their followers remained.

The battle of the Spire Temple was the most violent of the entire war. Daemonhosts and other infernal creatures fought against the forces of Lorgar, killing his soldiers until he alone remained standing in the Warp-twisted temple. Of the five thousands men and women Lorgar had taken with him into the Spire Temple – veterans of a hundred battles all – while the rest of the army stood watch outside, none returned. Finally, covered in the blood of comrade and foe alike, Lorgar confronted the head priests of the Covenant themselves, led by an old man called Kor Phaeron, the most bitter, corrupt and cruel priest to have ever graced the ranks of the tainted faith.

'No more,' said the golden giant as he marched above the shattered remnants of yet one more monstrosity the old men cowering before his wrath had unleashed against him. This one had been created from the flesh of a child, taken from the streets of Vharadesh, torn from his mother's arms. He had seen it in his mind's eye, and that knowledge had ripped a hole in his heart even as he put the wretched thing out of his misery.
'No more,' he repeated as he continued to advance. His weapon was gone, broken in combat what seemed to be hours ago. Blood flowed from a hundred wounds that refused to close, the scars of which would remain with him until his dying day. He was more than flesh and blood in that moment – he was a vision, a promise of retribution incarnate. The priests knew this, and were rightly terrified of what was coming for them … Except for one, who spat in the face of this avatar of righteous justice :
'You cannot defeat the Primordial Annihilator, freak. The Covenant is what keeps Colchis alive ! We are the masters of this world, by the will of the gods !'
The golden giant recognized the old man. He had faced him several times in the past, but always with an army behind which the coward could hide. Never had he taken to the field in person, even as he drove hundreds of thousands of younger, more deserving of life people to their deaths.
'Kor Phaeron,' Lorgar snarled, something like hatred tainting his voice for the first time in his life. 'You, you of all of them … I will enjoy to watch die.'
The face of the high priest contorted into a hateful grimace, and a wave of sorcerous power left his fingertips, smashing into Lorgar with all the strength the old, rotten man could gather. But the tide of darkness was cast back as the skin of Lorgar began to shine, the inner fire of his soul manifesting in the mortal realm for the first time. Kor Phaeron looked on, horrified, as Lorgar continued his advance, his psychic power finally unleashed.
'And in time,' continued the golden giant, 'I will see your foul gods die too, vanish from memory and be feared no more. Do you hear me, old man ? No more !'

It was barely one Colchisian year – five Terran standard years – after the death of the self-proclaimed "Master of the Faith" that the Imperium made contact with Colchis once more. Leading the detachment of the Great Crusade were the Emperor and Magnus themselves. The Crimson King had sensed the presence of Lorgar, as well as the battles he had waged against the corrupt clergy of his homeworld. Magnus had demanded that he and his father go to Colchis as quickly as possible, fearing for the safety of his brother. When they arrived, however, the war had already ended, though the price Colchis had paid was terrible indeed.

Vharadesh and the Spire Temple had been, at Lorgar's orders, burned to the ground, and the scorched earth salted and declared accursed ground for all of eternity, in order to prevent the corruption of the Covenant from every returning. Many cities had been destroyed in the war, and the reconstruction was barely beginning to show its effects, even with the mind of a Primarch directing its efforts.

Although first contact with Colchis was peaceful, and the reunion between Lorgar and the Emperor went perfectly well, these first days were full of uncertainty. The marks of Warp corruption remained on the planet, and there were those among the Emperor's retinue who argued that the entire world was tainted and had to be purged by fire. The only reason these voices did not also accuse Lorgar of corruption was because he had fought against its representatives, and because he carried the blood of the Master of Mankind, and such accusations were still unthinkable under the Imperial Truth.

Lorgar, however, knew better than anyone that his beloved homeworld was far from healed from the damage the Covenant had inflicted upon it. The Primarch was also wrecked by guilt, as a treacherous part of him whispered that, if he hadn't roused the people of Colchis to rebellion, then the priests wouldn't have had a reason to escalate things to the level they had. The greater, more logical part of him knew that such wasn't the case, that the Covenant alone was responsible for the atrocities it had unleashed. Still, Lorgar was determined to see Colchis reborn, and believed that in order for that rebirth to be complete, it had to be achieved with only minimum interference from the Imperium of which the world was now part.

He asked his father to let Colchis be under his rule and that of his allies, that the people of the world might rebuild their home themselves. He promised that he would lead the armies of the Emperor in His name, that he would spread the Imperial Truth across the galaxy, and do so gladly – all he asked was that he be given the chance to repair the damage wrought upon Colchis. The Emperor, in His infinite wisdom, saw that Lorgar needed to know he could repair and heal as well as conquer and destroy, and granted His son his wish. Then, Lorgar departed Colchis, promising to return, in order to learn what he would need to know to fulfill his oath to his father – and to meet the sons he had never known he had.

The Great Crusade : Harbingers of the Truth

'Too long has Mankind suffered in the grasp of ignorance and zealotry. Too long have our people been enslaved to lies written by men who were either insane enough to believe them or selfish enough not to care the damage they caused. Some might claim that these lies gave comfort to Mankind, than only through the belief in a higher power can the base nature of Man be held in check. And perhaps that was true, once. But no more !
Now we know the truth of the universe. We have unlocked its secrets, mastered the powers that held it together. We march among the stars and dream of building an empire eternal. This, the greatest endeavour in the history of our species, cannot be achieved if we hold ourselves back with superstition and wilful ignorance. We must face the truth of the galaxy, and spread the light of illumination across the darkness of the past.
The Imperial Truth is not a religion. It does not demand blind obedience. It demands conviction ! It demands that we trust in one another, and in the righteousness of our cause. It demands that we believe in ideals, not in an idol. My father knows this, and we shall bring this truth to every human in the galaxy.
It will not be an easy task. Many will resist the changes we will bring to them, clinging to the past like scared children to a blanket. Some will have to be forced into this new age, and we will do so. We will bear the burden of these wars, for it is what we were made to do.
We are the Bearers of the Word, and the lies of the past shall crumble to ash and dust before us !'
Extract from the speech of Lorgar Aurelian upon taking command of the Seventeenth Legion

Looking at the history of Lorgar and the Legion he would rise to command, the parallels are striking. During its creation by the Emperor, the Seventeenth Legion was forged as an instrument of destruction against the religious cults that would oppose the Imperial Truth to the bitter end, fanaticism granting their forces resolve even in the face of overwhelming might. Recruited from the children of defeated foes, the warriors of the Seventeenth were named the Imperial Heralds by the Emperor Himself at their founding, instead of receiving a name later during the Great Crusade.

Their first battles were on the surface of Terra herself, at the end of the Unification Wars. They were deployed against the last religious redoubts on the planet, and while a few of those surrendered when they saw the ranks of grey-armored transhuman warriors advance toward their walls, those who did not were reduced to little more than rubble and weeping survivors. Such was the dedication of the Imperial Heralds to the Imperium's ideals that they sought out every trace of the superstition their foes had previously embraced and destroyed it. Libraries were examined book by book in order to identify those who glorified sorcery, false gods, and irrational beliefs. Temples were razed, often with their priests still inside, and monuments toppled with explosives. The people were given the choice to either accept the Imperial Truth, or be destroyed alongside the shackles of their past.

While the Imperial Heralds were only sent against the worst fanatical holdouts of Terra – places where human sacrifices and witch-kings were common – the extremes to which they were ready to go unsettled many of the Emperor's allies. But so did most of the other newly founded Space Marine Legions, and so had the Thunder Warriors before them. The Emperor, in His wisdom knew that He couldn't unite Mankind under His rule and save it from the darkness of its past without warriors such as these among His servants. And so it was that under the leadership of High Herald Halik-gar, the Seventeenth Legion took to the stars alongside the rest of the Great Crusade's forces.

Several decades later, when Lorgar took command of the Seventeenth Legion, he renamed them from the Imperial Heralds to the Word Bearers, although their colors remained unchanged : grey with silver linings. For his inspired words, the Legion soon bestowed the name of Urizen upon their Primarch. In ancient Terran legends, the Urizen was a being of great wisdom, representing conventional reason and law – a fitting title for Lorgar.

Lorgar knew that without a cause worthy of fighting for, even the greatest soldier was doomed to become a rabid dog or an empty shell, but he also feared that blindly following the Imperial Truth would make his sons little different from the zealots they fought. So he reached out to his brother, Magnus the Red, and asked for his help in making his sons philosophers as well as warriors. Under Lorgar's leadership, the grim and dour Seventeenth Legion became a haven of learning and illumination, whose warriors followed the Imperial Truth not because they had been told to do so, but because they truly understood it and what it brought to Mankind.

Every Primarch inherited an aspect of the Emperor. Horus inherited His drive for conquest, Magnus His psychic might, Mortarion His grim determination to do what had to be done, and Lorgar His conviction and ideals. As such, no other Primarch was as enthusiast as Lorgar was to join the effort of the Great Crusade. His belief in the Imperial Truth eclipsed even that of the likes of Horus or Konrad, though both of them would come to worry about where the strength of his conviction might lead him.

That conviction made Lorgar one of the figureheads of the Crusade, looked up to by the human elements of the Imperium. While the fury with which he prosecuted his war made him a figure of respectful fear, the deep belief he had in the Imperial Truth gave him great prestige and authority in the Imperium. Many Imperial Regiments were willing to go fight in the Expeditionary Fleets under the command of a Seventeenth Legion officer. And when worlds peacefully joined the Imperium after contact with one of their fleets, it was a rare case indeed when there wasn't a substantial army gifted to the Fleet to help bring illumination to other worlds.

Lorgar was also one of the few Primarchs who, alongside Magnus and Mortarion, was aware of the true dangers of the Warp, dangers that the Emperor had decided best Mankind remain unaware. His campaign on Colchis had shown him the true horrors that dwelled within the Immaterium, though he still lacked any knowledge of the Ruinous Powers themselves. At first, Lorgar wanted to reveal all that knew to the rest of Mankind, that they be better prepared to defend against it, but the Emperor commanded him to wait, for He had grand plans that would be ruined by acting too soon. Lorgar chose to trust his father, but still made sure that his own Chaplains were kept aware of the truth.

Because he had fought against the Covenant's leaders with his own psychic powers, Lorgar strived to create a powerful Librarius within his own Legion. He had a great deal of respect for Magnus, who helped him master his previously erratic psychic powers by teaching him the discipline of the Thousand Sons and whose own magus helped the first Word Bearers Librarians master their own abilities.

During the Great Crusade, Lorgar's reputation among his brother was divided. To some, like Horus or Magnus, he was an upstanding champion of the Imperial Truth. But to others, like Russ and Lion El'Jonson, his relentless extermination of all things related to religion was going too far. Russ and Lorgar famously had a terrible dispute when they first met, with Lorgar calling the Wolf King a fool because of the amulets and trinkets his warriors bore in battle and the ridiculous beliefs of his psykers – whom Russ refused to even acknowledge as such, clinging to the Fenrisian folly that their powers were granted by their home world.

Erebus, Warden of the Truth
In a Legion known for its fiery temper, Erebus was one of the few cool heads capable of advising caution and prudence when they were required. Born on Colchis during the Wars of the False Priests, he was among the first selected from that world to become an Astartes. Not only did he take to the implants well, he also displayed an acute mind and a strong will, which marked him for induction in the ranks of the Chaplains. Within a few decades, Erebus had risen to become the First Chaplain of the Seventeenth Legion, and one of Lorgar's own advisers. So valued was his council that even other Primarchs, such as Horus and Perturabo, sought it out. Erebus was known to speak out even when what he knew that what he had to say would not please his commander, even when he knew it would enrage him. For this, Lorgar himself gave him the title of "Warden of the Truth", asking his son to swear always to speak the truth and never say a single lie. Erebus took that vow with great pride, and as far as our records show, he didn't break it until the day of his death.
On the primitive world of Davin, it was Erebus who led the Word Bearers contingent. The Chaplain recognized the tribal markings of the Davinite tribes, having seen them on the walls of the Covenant's temples during the Wars of the False Priests. He warned Horus of the danger they represented, and though he knew that it went against the heart of the Primarch, advised that the entire tribes be wiped out to root out the Warp's corruption. Horus listened to his advice, and it was the Word Bearers who purged the tribes and erased every trace of their culture. It is said that the Davinite campaign marked the first occasion where the now legendary trance-like state of the Seventeenth Legion's warriors was witnessed by outsiders, and it unnerved even the brave sons of Lupercal.

But the one brother with whom Lorgar had the most open feud – a feud that almost erupted into outright warfare – was Roboute Guilliman. At first glance, it seems that the two of them should have gotten along perfectly well, for they were both champions of the Imperial Truth, spreading illumination across the galaxy. And indeed, such was the case in their first meeting, to the point that the two of them chose to join forces for a time, and fight side by side so that their warriors could deepen their bonds of brotherhood and learn from each other. Guilliman thought that his men could learn from the Word Bearers' passion, while Lorgar was sure that his Legion could benefit from the orderly fashion in which the Ultramarines waged war.

In the beginning, this collaboration went incredibly well, and several worlds were added to the Imperium in a record time, some by force and some by diplomacy. Then the two Legions came to the world of Khur, and everything began to unravel.

Khur was planet whose technological level had regressed to the point where it was all its people could do to maintain a few artificial satellites in orbit. Its population was divided in powerful city-states. These pocket kingdoms had been fighting a terrible civil war for the last hundred years, started by the rising of a new religion in some of the cities. This religion had quickly spread to over half the city-states, and eventually, they had declared holy war against all those who had not yet accepted the new faith. By the time the Imperium reached Khur, only one city, Monarchia, was holding out against the new religion.

When contact was made with the local government, the dominant faction, ruled over by a circle of kings with priestly advisers from the new faith, were more than willing to join the Imperium. Guilliman was delighted, and proposed his services to negotiate peace between them and the people of Monarchia – or even evacuation to another planet if the city's denizens could not be convinced. But Lorgar reacted much differently.

The moment the Urizen saw the symbols on the priests' robes, the second he heard the first words of their prayers, he knew them for what they were : descendants of those members of the Covenant he had failed to destroy. Many had fled Colchis when the Imperium had come to Lorgar's homeworld, and it appeared that some of them had found Khur before the Imperium, and seeded it with the lies of their corrupt faith. Lorgar's mind flashed back to the Wars of the False Priests, to all the atrocities he had seen committed by the Covenant in the name of defending its power. There was only one course of action possible.

While Guilliman was discussing with the leaders of the religious coalition aboard his flagship, Lorgar gave the order to all of his troops to begin the attack. Drop-pods rained over the cities of Khur, with only Monarchia being spared. Led by their Chaplains, the Word Bearers sought and destroyed every religious edifice and slew every priest, while the Imperial Truth was being broadcast on all channels. Lorgar would take no chance this time : he had the resources to truly purge Khur from the taint, and he did not hesitate to use them.

When the Avenging Son heard of what his brother had done, his rage was immense, but it paled before his shock. He called to Lorgar, desperately asking what could possibly have motivated his brother to perform such an attack while under the flag of truce. Had the people of Khur deceived him somehow ? Had they been planning an attack ? And if so, why had Lorgar not warned him ? But his queries went unanswered. Lorgar knew that he was not allowed to tell Guilliman of what he had seen on Colchis – the Emperor had forbidden it.

It was hardly the first time a Legion had attacked a planet seemingly unprovoked – the Salamanders were beginning to develop a dread reputation for such assaults. Though it tore his heart, Lorgar believed that it was better for his brother to think him a butcher than to learn of the truth that dwelled in the Warp. Without responding to any more communication from the Ultramarines, the Word Bearers continued their campaign of purification. It took them only a week to be done, and by that point, Guilliman was almost ready to order his fleet to open fire if Lorgar would not answer his calls. But just as he shouted this ultimatum over the vox, the ships of the Seventeenth Legion recovered their transports and departed the system, still not answering Guilliman's pleas for answers.

'There are things you are better off not knowing, brother.'
Last transmission from the Fidelitas Lex before leaving the Khur system, M31

Still, one cannot help but wonder how different history would have been, had Lorgar broken his vow of silence and told Guilliman why he had needed to attack Khur in such a merciless manner. There are even some among the Imperium today who blame Aurelian for the eventual descent of Guilliman into treachery, arguing that if Lorgar had not reacted so violently to the presence of the Covenant on Khur, then the planet could have been purged of its influence slowly and more subtly, in a way that would not have antagonized Guilliman and caused him to lose more faith in the Imperium when Lorgar went on unpunished after the events, despite Guilliman's appeals for his censure.

Soon after the unpleasantness of Khur, the convocation came for all available Primarchs to journey to Ullanor, to celebrate the great triumph over the alien empire of the Orks. While Lorgar was as surprised as his brothers when he learned that the Emperor intended to leave the leadership of the Great Crusade and return to Terra, he was also relieved that such would be the case. In the prior years, the Urizen had noticed a worrying pattern in the Imperium, a growing cult that worshipped the Emperor as a god, despite all His insistence to the contrary. It was Lorgar's hope that with Horus now in charge of the Great Crusade, the flames of this misguided devotion would fade, as it was proven that someone other than the Master of Mankind could direct the Imperium.

Because of this, Lorgar was one of the most fervent supporters of Horus as the new Warmaster of the Imperium. He readily obeyed the commands of his brother, and spread his Legion on the vast fronts of the Great Crusade to support it. At the time, the Word Bearers were one of the most numerous Legions, thanks to the high compatibility rate of Lorgar's gene-seed and the abundance of aspirants from Colchis' booming population. It is estimated that at the time of the Ullanor Triumph, there was as many as one hundred twenty thousands Astartes in the Seventeenth Legion, though such a count is by nature imprecise.

To Lorgar, the outcome of the Council of Nikaea was never in doubt. He knew the horrors that dwelled in the Warp, and he knew that his father knew. How could the Emperor possibly deny His forces the tools they needed to oppose such a threat ? The mere thought of it was laughable. Lorgar didn't attend the Council in person, but he did ensure that Erebus was present to speak on his behalf, and the First Chaplain's fiery oratory helped persuade many of those present that the Emperor's ultimate decision was the correct one. Erebus returned to his Primarch's side with the satisfaction of a task well performed, content to have played his part in helping preserve the Imperium's future.

Then, a few years later, while the galaxy was enveloped by ever more potent Warp Storms, a message came from Terra, and the Word Bearers learned that the future of the Imperium had been destroyed forever.

The Heresy : Lost amidst the Madness

'If they do not kneel, then every single one of the Five Hundred Worlds will burn.'
Attributed to Lorgar Aurelian, upon the declaration of the retribution crusade to Ultramar

When word of Guilliman's treachery at Isstvan III reached Lorgar, the rage of the Primarch was terrible to behold. What few records speak of this fury mention that it was lucky the Urizen was on a planet at the time, for the psychic power he unleashed would have damaged a ship beyond repair. Had the message not also carried Horus' instructions for Lorgar and his Legion, it is doubtless that the Primarch would have taken the full might of the Seventeenth with him to Isstvan, determined to kill Guilliman with his bare hands if he had to. How different things would have unfolded had that been the case, we will never know, for Horus had other plans for the Word Bearers.

Seven Legions were already en route to Isstvan with the task of bringing the traitors to heel, but there was another concern that needed to be addressed. Ultramar, one of the mightiest and richest regions of the Imperium, had been revealed as being under the leadership of a traitor for two hundred years. Knowing Guilliman's strategic acumen, it was very likely that the entire Kingdom of Ultramar had been transformed into a fortress, one that could supply the traitors with weapons, armor, and recruits for decades.

While the Legions dispatched at Isstvan should be enough to destroy those which had broken their oaths to the Imperium, Ultramar needed to be brought to heel. To that end, the Warmaster commanded Lorgar to take his forces and meet with the Twelfth Legion, the World Eaters, led by their Primarch Angron. Together, the two of them were to ensure the continued compliance of Ultramar to Imperial rule by whatever means necessary. Horus' orders were deliberately kept vague, so that his brothers would be able to react to the situation and adapt to whatever threats they encountered, but even he couldn't predict what the two Legions would face.

The meeting of Lorgar and Angron was agitated, but eventually the two of them agreed to journey to Calth first, where the Lord of the Red Sands believed they would find the greatest military target in the Five Hundred Worlds. It was Angron's hope that he and Lorgar could convince whoever Guilliman had left in command to abandon this mad rebellion. This might seem overtly optimistic, but Angron was yet unaware of the true nature of the foe the loyalists faced. Lorgar had attempted to explain it to him, but hearing about the horror of Chaos isn't enough – you have to see it for yourself to truly know why it must be fought and eradicated. Still, Lorgar agreed to the plan, thinking that if they crushed the core of Guilliman's military might in the Five Hundred Worlds, the rest of the campaign would be much easier.

However, both Angron and Lorgar were proven wrong when, at Calth, the Ruinstorm was unleashed, trapping the two Legions out of the rest of the galactic war, but all too aware of what had transpired on the unhallowed sands of Isstvan V. The Battle of Calth was terrible, and cost the lives of thousands of Legionaries, but in the end, they were able to escape the thrice-damned planet, and begin their journey back to the Imperium – an odyssey that would, in time, be known as the Shadow Crusade. Lorgar used his psychic powers to mentally link with every Navigator, Astropath and Librarian in the fleet, and together they guided the fleet through the roiling seas of the Immaterium, keeping the vessels anchored to one another, though many were still lost to the raging Ruinstorm, the fate of their crews best not dwelled upon.

Argel Tal, the Crimson Lord
Born of Colchis, Argel Tal was selected to become a Word Bearer by First Chaplain Erebus himself. His Chapter, the Serrated Sun, took considerable losses during the Battle of Calth. Its entire command structure was decimated, which forced Argel Tal, as the sole surviving captain, to take command of the few hundred warriors who remained. As the battle outside the Ultramarine fortress went on, with the daemonic tides clashing against loyalist lines and the Primarchs still trapped inside, it fell to Argel Tal and Khârn, the Eighth Captain of the World Eaters, to direct their Legions. The two of them fought back to back against the infernal hordes until Lorgar and Angron burst free from the fortress and helped beat back the hordes long enough for an evacuation to take place. By that point, however, Argel Tal had fought for so long and seen so many of his brothers die that his armor was covered in their blood, and he was completely lost to the cold rage of the Word Bearers' gene-line. Only the intervention of Lorgar dragged him back to sanity and convinced him to evacuate with the rest of the Legions rather than remain behind to fight the daemons until he died.
To honor the sacrifice of his brothers, Argel Tal repainted his armor in red, so that their blood would never truly be washed away. This led to him receiving the title of Crimson Lord, and his deeds during the Shadow Crusade are the stuff of legends. He and Khârn developed a deep bond of brotherhood, and fought together against the daemon Egethel, casting down her serpentine form while resisting her lies. In time, Argel Tal rose from being a mere Captain in a minor Chapter to becoming a Lord of the Legion, whose word was heeded by Lorgar and Angron themselves. Together, he and Khârn helped maintain the desperate alliance between the World Eaters and the Word Bearers – it is said that the two of them fought in the World Eaters' fighting pits chained to one another, and took on any challenge. They rarely won, but according to the accounts that have survived, it was only because neither of them took these brawls seriously – on the battlefields, Argel Tal was every bit as deadly as Khârn or any other Legion Champion.
Argel Tal survived three hundred years past the end of the Roboutian Heresy before falling during battle against a Dark Angels warband. The details of his death are unclear, and there are even some accounts that he didn't die, but vanish in the same fashion of his Primarch, and might one day return.

After escaping Calth, the fleet was soon drawn to the world of Armatura, the tides of the Warp conspiring to push the vessels to this system. Once, the planet had been a recruiting ground for the Ultramarines, where a billion soldiers had been garrisoned and entire generations of Legionaries had been raised. Now it was an infernal pit, ruled over by an entity Lorgar was all too familiar with : Kor Phaeron, the Master of the Covenant's Faith, whom he had slain two hundred years ago on Colchis. Somehow, the spirit of the old, cruel man had been spared dissolution in the Sea of Souls and returned to some abhorrent half-life by the Ruinous Powers to destroy the one who had defeated him in life.

The ghost of an old man stood upon the bridge of the Emperor's Hand, staring at Erebus with a burning gaze.
The First Chaplain knew that face. He had seen it painted on the holy books of his youth, in a city that had been at war with Lorgar's revolt against the Covenant. This was the face of Kor Phaeron, the Master of the Faith, supreme leader of the Covenant, who had been slain by Lorgar some two hundred years ago.
'Lorgar should have been ours,' said the apparition, 'but he denied us. The Gods will never forgive him his defiance. But you, my brother … You can still be redeemed. Join us. Embrace the power of the Primordial Truth, and you will never need to kneel before anyone again !'
Images filled Erebus' mind of all that he could accomplish if he but accepted the spectre's offer. He saw himself standing before rows upon rows of kneeling figures, statues in his image raised on a thousand worlds, billions of throats chanting his name. He saw the Word Bearers reborn as agents of the Primordial Truth, setting worlds aflame and being covered in gifts in return for their devotion. He saw himself wielding power greater even than that of Lorgar, shaping worlds with but a thought, twisting destiny to his will with a sweep of the hand.
All this and more could be his. All he had to do was to order his ship to open fire on the Fidelitas Lex. The shields of the venerable vessel were down, brought low by the volleys of Armatura's planetary defences. Just one order ...
Then he remembered something. Something he had seen as a child. One of his very first memories.
He remembered seeing his siblings crucified by the Covenant's priests as a sacrifice to the Pantheon, to gain victory against the forces of Lorgar.

'No,' he whispered, then shouted : 'No ! I will never be the Dark Gods' pawn, and this Legion shall not be their slave !'

Erebus ordered that his ship, the Emperor's Hand, set a collision course with Armatura's surface, right in the center of the psychic entanglement that trapped the Word Bearers and World Eaters in this system. The ship detonated, shattering the surface of the planet and causing it to break apart in several smaller fragments, still orbiting around their diseased star to this day, each the domain of a Dark Mechanicum arch-heretek.

With the heroic sacrifice of Erebus, Argel Tal rose to become Lorgar's second in command of the Seventeenth Legion, and the Shadow Crusade continued. The destruction of Kor Phaeron's daemonic aspect broke the spell that held the combined fleet captive in Armatura, and the ships departed, though their journey did not last long until they were stopped once more – and this time, the daemon lord anchoring them was much more powerful.

Angron was dying.
His brother was lying down before him, losing blood from a dozens wounds, each of which would kill him given time. In the distance, the great beast that had so wounded his brother was roaring its hatred of the universe, while dozens of World Eaters' Terminators were fighting against it, holding it in place so that it could not reach their Primarch. More of the Devourers were dying with each passing second, but they would not give up, they would not break. They could not break.
Tears flowed down Lorgar's face at the sight of such courage, such devotion. He placed his hands upon his brother's torn chest, and called upon the power that had been bestowed upon him by the Emperor. Golden light poured from his hands, and the wounds of Angron began to close, the breathing of the Lord of the Red Sands becoming more regular.
With his brother's life stabilized, Lorgar looked at the great beast again, and knew what he must do. He opened a vox-channel, raising the Fidelitas Lex in orbit, and gave a simple order :
'Fire.'
Seconds later, a column of fire descended from the heavens as the Gloriana-class warship opened fire on the location transmitted by the Devourers' beacons, accompanied by the rest of the fleet. The earth of the accursed world cracked under such power, and Doombred, the antediluvian prince of the Dark God Khorne, was banished from the mortal universe once more – taking with him the lives of three hundred of the noblest human warriors who had ever lived.

This pattern of journeying ever closer to the edge of the Ruinstorm while true salvation remained out of reach continued for years. Time inside the storm had little meaning, and some survivors claimed that to them, the entire ordeal had lasted mere months, while others had trouble remembering anything before it. Always the fleet would emerge from tumultuous tides into a more peaceful enclave, and always they would need to slay the local daemonic overlord in order to be able to leave once more. The names of the slain daemons adorn the records of the Seventeenth Legion : Samus, Doombreed, Skarbrand, Zarakynel, Aetaos'Rau'Keres and a dozen others. The Word Bearers and the World Eaters both earned the eternal enmity of many lords of the Warp during the Shadow Crusade, while also gaining an expertise in fighting them that has transcended the generations.

We do not know for certain how the two Legions finally escaped the Ruinstorm. The truth of the Shadow Crusade has long since faded into legends, especially since most of those who survived it repressed their memories of it to avoid descending into madness. Ancient, fragmentary texts, refer to a device that was "cast into the shadow of the Warp by the plots of foolish, selfish men" and of "a great sacrifice, unlike any other in the galaxy, yet only the herald of another, greater one".

'Barbaras !' Lorgar vociferated over the vox. 'Do not do this !'
'I have to, my lord,' replied the voice of the old war-smith. He sounded so, so tired. Ever since the fleet had found him on Armatura, Barbaras Dantioch's body had been growing weaker even as his mind grew sharper and sharper. 'I have to. Terra needs you and your brother. The Imperium needs you … Your father needs you.'
'There has to be another way !' pleaded the golden Primarch. 'Please, Barbaras. You have given so much to the Imperium already … There must be another way !'
'Maybe, but what will every second spent searching for it cost ? No, my lord. This must be done. Please, tell my father that in the end … I died with dignity.'
Deep within the twisted remnants of Dark Glass station, a lever was pushed, and an old man sat upon a throne of torment and ruin. Lorgar roared in sorrow and pain as the Warp around the fleet flared with light. Even over the unimaginable distances of space, he sensed Dantioch's agony as the device consumed him entirely …
… Then the madness of the Ruinstorm was gone from the occulus, replaced by the blackness of space, with the distant lights of stars.

But regardless of the significance of these words, the combined fleet of the Word Bearers and the World Eaters did emerge from the Ruinstorm. For all the sacrifices they had paid to escape, the war raged still, and they were still determined to play a part in it. The traumatized crews of battered ships set to work to repair what was needed, the Navigators set a course through the tumultuous Warp, and the fleet began its way back home – to the Throneworld, where the fate of Mankind would be decided.

Yet despite all their efforts, the Twelfth and Seventeenth Legions arrived too late. Their imminent arrival had forced Guilliman into a final, desperate gambit that had ultimately cost the Arch-Traitor his life, but had also taken the mortal existence of the Emperor away. Lorgar marched through the ruins of Terra and into the Imperial Palace, and fell to his knees before the enthroned figure of the Emperor.

Despite the stasis field and the power of the Golden Throne, Lorgar knew that, for the second time in his life, he had lost his father.

Post-Heresy : Keepers of the Flame

'We are still here. Though our empire is broken, though the oaths of our brothers lie in ruin at our feet, we are still here. Though unspeakable horrors were unleashed upon us, though reason and order have departed the universe and left only cruelty and madness in their wake, we are still here.
We are not defeated. We are not broken. And we remain untainted.
Even now, as the ink of my words dries on this page, the degradation of the Imperium continues. The ideals of the Great Crusade are forgotten or cast aside in a desperate need to find a way to make sense of the galaxy once again. Human minds are too weak to bear the weight of the horrors we now know to be true. If only we had had more time -one generation, two at most, born and educated as my father intended, imbued with the power of the Imperial Truth … But that will never be now. It is too late. Too late …
… but we are still here.'
From the writings of Lorgar Aurelian, post-Heresy

After the end of the Siege and the banishment of the Traitor Legions to the Eye of Terror and the Ruinstorm, a dark mood fell upon Lorgar. Everything he had fought to build was slipping away as the Imperium slowly turned away from the Imperial Truth. His sons watched, helpless, as their father descended further and further into melancholy – until news reached them that a host of daemons had broken through the Iron Cage surrounding the Ruinstorm and were wreaking havoc on the worlds of the Ultima Segmentum.

As soon as he heard the astropathic calls for aid, Lorgar appeared to be revived, fire returning to his eyes. He called the full might of his Legion to him, and went to meet this daemonic horde, determined to cast back the horrors of the Warp to the hell that had spawned them. Four terrible Greater Daemons led this daemonic incursion, one for each of the Chaos Gods – a display of unity unseen since the days of the Heresy, and that portended dark times for the Imperium if they were not stopped.

It was on the world of Khur, where Lorgar and Guilliman had first turned against one another all these years ago, that the Word Bearers brought the infernal legions to battle. So numerous were the daemons that they blackened the skies, but still the Word Bearers attacked. In the confusion of battle, Lorgar became separate from his sons, and it was all they could do to watch, helpless to intervene, as the four Greater Daemons revealed themselves around the Primarch. Then, the tides of the battle obscured the Urizen from sight, and when next the Legionaries could see where he and the infernal princelings had stood, they found nothing but scorched earth.

Lorgar Aurelian was gone, as were the four great daemons.. Without its leaders, the daemonic horde soon turned against itself, and the threat to the Imperium was stopped at the cost of one of its few remaining princes.

Four they were, terrible and powerful beyond the ken of mortal men. Each was a lord among its kin, a fragment of the dread god it served. In most circumstances, they would have turned against one another in a heartbeat. But here and now, they were united in their hatred of the one who had dared to defy their masters.

'You have failed, golden one,' croaked a bird-headed Lord of Change.

'Your father has fallen, son of Colchis,' burped a bloated Great Unclean One.

'His pain feeds us,' hissed a Keeper of Secrets, trembling with delight at the wounds it had inflicted and suffered alike.

'His blood,' grunted a colossal Bloodthirster, 'and that of his little empire will flow for ten thousand years.'

There was a moment of silence, broken only by the distant sounds of battle being waged between the Word Bearers and the infernal legions that had come to this world. Then there was a soft chuckle.

'I know you,' declared the demigod whom the daemonic lords had brought to his knees. 'I know you all. I know what you are. Daemons, fallen, tengu … In the end, there is only one name that truly defines you : liars.'

Lorgar Aurelian, son of the Emperor of Mankind, rose to his feet, Illuminarium held firmly in his hands, and stared defiantly at the abominations before him.

'I name you deceivers and falsehoods,' continued the Primarch, his voice gaining in strength with every word, 'broken promises and empty shells. You have no power over me !'

Something in his gaze, in his words, made the daemons scream in fury, and the champions of the eternal war between Order and Chaos charged ...

After the disappearance of Lorgar, Chapter Master Argel Tal rose to the rank of Legion Master, and led the Word Bearers for a further three hundred years before his own death. A new Legion Master was chosen, and the Seventeenth Legion continued its long war against the many enemies of Mankind. By choice, they remained far from the Imperial centres of power if at all possible, trying to avoid stirring up internal conflict between the Legion and the rest of the Imperium.

Then, in the early thirty-sixth millennium, came the Age of Apostasy, a period of turmoil and conflict that almost destroyed the Imperium. Several Black Crusades erupted from the Eye of Terror and the Ruinstorm, throwing the Immaterium out of balance. The resulting Warp Storms engulfed entire Sectors, leaving their inhabitants at the nonexistent mercy of the daemonic incursions that ravaged their worlds. Taking advantage of the confusion, Ork Warbosses led their own Waaaagh ! across the galaxy, while the Dark Eldars left their shadowy realms in unprecedented numbers to prey upon the people of the Imperium. Even threats from the Imperium's own distant, all but forgotten past re-emerged, such as Thrar Hraldir, the leader of the infamous Wolf Brothers. The Plague of Unbelief his actions triggered near the galactic border took most of the Fourteenth and Fifteenth Legions to purge.

The Space Marines Legions were more stretched out than ever combating these various threats, as were the Imperial Guard, the Imperial Navy, and all other military organizations of the Imperium. It was during that period that, on distant Terra, rose one of the greatest monsters of the Imperium's long and bloody history, a man whose name would become a curse for thousands of years to come : Goge Vandire.

The details of Vandire's rise to power, his rule and subsequent downfall, are unfathomably complex. Here is the simplified version, which is also the only one historians agree upon without their debates degenerating into academic feuds that even the most seasoned Inquisitors are wary of.

Vandire was the incarnation of every flaw in the Imperium. Through political intrigue, blackmail and back-stabbing, he had risen to become the Master of the Administratum, earning a seat among the Twelve High Lords of Terra. His rule over the monolithic organization was already brutal and merciless, to the point that other High Lords began to raise concerns. Before they could act on them, however, Vandire made his move to claim even more power for himself.

At that time, the Ecclesiarchy had risen to unprecedented levels of influence, taking advantage of the fear spread across the Imperium by the many threats that had arisen to the Imperium. A terrified population turned to the priests of the God-Emperor for salvation, and the Cardinals used them for their own political gains while the armies of the Master of Mankind fought and died against the hordes of the traitor, the alien and the heretic.

Even as entire Sectors set all their resources to supporting the war efforts, other regions of the Imperium were crushed by increased tithes for the construction of grand temples and extravagant palaces. Before, the threat of retribution from the Word Bearers and their allies among the other Legions had kept the worst excesses of the Ecclesiarchy's high representatives in check. But now the sons of Lorgar were too busy fighting the enemy without to concern themselves with the enemy within, and the armies of the Frateris Templars were one of the few military forces remaining inside the Imperium's borders.

Vandire played to the other High Lords' fears of the Ecclesiarchy's hubris, by waging an open campain against its influence. Many saw him as a counter-force to the unchecked power of the Ecclesiarch, but even them did not foresee Vandire's true plan. In 200M36, when the incumbent Ecclesiarch died under mysterious circumstances – some say that Vandire convinced the Grand Master of Assassins to eliminate the man – his successor, Paulis III, was elected with Vandire's backing. A foolish and decadent man, Paulis III would not have been the worst Ecclesiarch to have sit the chair, but he did not rule for long.

Mere days after Paulis III's elevation, Vandire stormed the Ecclesiarch's palace on Terra with several Regiments' worth of Imperial Guards. He then denounced Paulis as a heretic, and summarily executed him by his own hand. He then claimed the title of Ecclesiarch for himself, vowing to purge the Emperor's church from corruption. The Cardinals who opposed him, fearful of his power, fled Terra in a massive fleet, but they were caught in a Warp Storm mere weeks after departing the Sol system and were never heard of again. Claiming that this was a sign of the Emperor's favouring him – while in truth, it was either a coincidence, or a move by the Dark Gods to weaken the Imperium from within – Vandire secured his hold over the Ecclesiarchy, replacing the lost Cardinals with his own cronies before beginning his true, bloody, terrifying work.

Perhaps Vandire was truly motivated by the desire to cleanse the Imperium of the Ecclesiarchy's undue influence, but if that is so, he lost his way on the path to accomplishing that goal, and became a greater threat to the Imperium than anyone since Guilliman himself. His rule as both Master of the Administratum and Ecclesiarch is recorded in Imperial archives as the Reign of Blood, and trillions of souls were lost to his madness and atrocities.

Vandire began his reign by ordering purges of the Ecclesiarchy and declaring several Wars of Faith, sending billions of the faithful to bolster the ranks of the Imperium's defenders on the frontlines. Though these hordes were useful for little more than cannon fodder, the gesture made the Imperial military commanders more ready to accept his holding of two High Lords' offices at once. It also allowed him to send many of his potential enemies to their doom as they were granted the "honor" of leading these crusaders. While cold-blooded and cynical, such a move was little more than a display of cunning among the High Lords. It's what happened after that granted Vandire his place in the Imperium's annals of infamy.

Within months of his ascension, Vandire went truly mad. Perhaps it was due to all the power he possessed, perhaps it was because of the pressure of his responsibilities in an Imperium that was still facing multiple crises at once. Perhaps it was the result of some plot of his rivals among the High Lords, or a scheme by any of the many enemies of Mankind. Despite centuries-long investigations, we still do not know for certain. The possibility that maybe Vandire was just acting like a normal human is, to most Inquisitors, too disquieting to contemplate.

With most of the Imperial forces busy on the frontlines, Vandire's Frateris Templar and other military assets could impose their will upon the Imperium unopposed. Entire worlds were purged by flame as Vandire denounced their population as heretics for all manner of sins, from refusing to bow to his will to not paying their tithes fast enough. Over time, even these small justifications were abandoned entirely, and the ships under the tyrant's command did not question their orders as they destroyed entire star systems. On other worlds, horrifying pogroms were committed, based on the slightest genetic difference to what Vandire, in his madness, considered to be the "perfect human form".

All the while, on worlds terrified of being the next on the tyrant's list, great monuments were built, dedicated not to the Emperor, but to Vandire's own glory. These acts of heresy, however, paled compared to how Vandire deceived a religious sect known as the Daughters of the Emperor into becoming his personal bodyguards and servants. By faking a miracle through the use of his stolen Ecclesiarch's Rosarius, he convinced the all-female, isolated order that he was blessed by the God-Emperor, and spoke with His voice. Renamed as the Brides of the Emperor, these sister-warriors would become one of the most dangerous agents of Vandire's will. They notably purged the Holy Synod when the Cardinals attempted to have Vandire deposed, their loose standards and morals finally being breached by Vandire's atrocities.

The reign of Vandire lasted for seven decades, and would doubtlessly have lasted much longer if not for the heroic actions of a few individuals. A group of Inquisitors had secretly come back to Terra from the battlefield, seeking access to the archives of the Ordos on the Throneworld. On their way, they witnessed the horrors Vandire had unleashed in the name of the Emperor upon His own people. When they arrived to Terra, they were determined to cast down Vandire, but he was too powerful in his domain to be defeated with the means at the Inquisitors' disposal. The polar fortresses of the Ordos had been all but emptied to support the war effort, and what few Stormtroopers and agents remained would never make it through the Brides of the Emperor's watchful guard.

Instead, the Inquisitors resolved to send an astropathic message powerful enough to pass through the Warp Storms clouding the galaxy. After a daring raid on the Astra Telepathica's headquarters to secure the astropaths required, the psykers in their retinues amplified the transmission's power, and the message was sent. Its contents were a condensation of all the information they had accumulated on Vandire's many crimes and heresies. Its destination was the edge of the Ruinstorm, where the Word Bearers were fighting against a Black Crusade led by two of the infamous Ultramarines Tetrarchs.

The message reached the sons of Lorgar just as they had finally pushed back the tide of traitors and daemons. With the help of Ordo Malleus Inquisitors and a brotherhood of Grey Knights, the Tetrarchs had been banished, and a coordinated strike had slain the remaining leaders, breaking the Crusade's backbone. The fleet of the Seventeenth Legion was busy repairing the damage it had endured and recovering its warriors when the astropathic call breached through the tumult of the Warp. Such was its strength that when it finally reached its intended destination, every astropath, psyker and Librarian in the solar system received the full content of the message at once.

'We Inquisitors like to believe that we know the meaning of righteousness. That by our very calling, our souls are imbued with the Emperor's will, guiding our actions. When wrath takes us as we witness the horrors visited by the enemies of Mankind upon their victims, we delude ourselves into thinking that it is a righteous, inspired rage. But we are wrong. The human mind is designed so that all rage feels righteous. It is both our gift and our curse, a potent weapon and the source of countless damnations. But the Word Bearers, they know true righteous fury. It is written into their very genetic code, the legacy of their Primarch – and when the message echoed in our minds on this blasted, ruined, nameless world, I saw it.
It is impossible to describe what I felt from them, because no human has ever felt such an emotion. There are no words in any of the myriad languages of Man to do justice to the cold, blazing fury, the utter certainty of purpose, the obligation – not the desire or the need – to travel to Terra and end the life of the madman who had usurped power there. The hatred they had displayed for the heretics and traitors we had fought before paled compared to their reaction to Vandire's atrocities.
It was as inspiring to behold as it was terrifying, and on the journey to Terra, I found myself wondering if the Imperium wouldn't be saved from Vandire's clutches only to be destroyed by the righteous judgement of the sons of Lorgar.'
Excerpt from Fighting alongside the sons of Lorgar : Loyalty over Faith, by Inquisitor Jaeger

Once the shock had passed, the Word Bearers prepared to return to Terra, determined to bring Vandire to justice regardless of who or what stood in their way. They did not attempt to hide their wrathful coming, instead sending astropathic messages before them in the Warp, demanding that Vandire surrender his power and await the judgement of the Emperor's Angels of Death. Enraged, Vandire denounced the Word Bearers as heretics, finally revealed as being no better than the traitors they had claimed to fight. In his madness, the High Lord convinced himself that the sons of Lorgar had actually always been in collusion with the forces of Chaos, and plotting against the Ecclesiarchy to weaken the Imperium from within. That Vandire himself had once opposed the power of the Imperial Cult was something he had long forgotten by that point. The Word Bearers were opposing him; therefore, the Word Bearers were heretics.

Vandire gathered almost all the forces at his disposal in an immense fleet under the command of his most trustworthy lieutenants and sent it to meet and destroy the armada of the Seventeenth Legion. Hundreds of ships of all classes were massed in this fleet, though the quality of its commanders was sorely lacking, as all the experienced officers of the Imperial Navy had been sent to the frontlines long ago. Still, it was a force to be reckoned with, and should it have met the Word Bearers, the resulting void engagement would have been both epic in scale and devastating to any victor who had emerged.

But the fleet never reached the Word Bearers. Soon after they left the Sol System, the ships sent by Vandire were caught in an incredibly violent and localized Warp Storm that removed them from the galaxy entirely. To this day, this storm rages still, and is known in Imperial maps as the Storm of the Emperor's Wrath. Indeed, it is believed that the storm was sent by the Emperor Himself from the Golden Throne, as a punishment to those who had desecrated His empire and as aid to His true agents. Unaware of the fleet's fate – unaware that it had even been sent against them – the Word Bearers continued their journey to Terra. But they were not the only ones to finally move against the mad tyrant.

Long before the Inquisitors returned to Terra and discovered what had become of the core Imperium in their absence, another power opposing the bloody rule of Vandire had risen in the Segmentum Obscurus, on the world of Dimmamar. A young priest named Sebastian Thor had publicly denounced the Ecclesiarch as a traitor and a heretic, and through the sheer strength of his conviction and charisma, the entire planet had soon followed him into his defiance of Vandire. Even the Governor had bent knee before the young man, and placed the entire military forces of Dimmamar under his command.

Thor left Dimmamar and began to make his own journey toward Terra, stopping at every human world he passed to preach passionately to the population. Every world he so visited turned against the rule of Vandire and his cronies, often violently overthrowing those in power. Soon, Thor was at the head of an alliance of planets and forces known as the Confederation of Light. The name had once belonged to a sect of the Imperial Cult that preached self-sacrifice, moderation, and generosity, but had been crushed ruthlessly by the dominant faction of the Temple of the Saviour Emperor in the early days of the Ecclesiarchy. Dimmamar, the homeworld of the sect, had been ruthlessly purged, but the teachings of the Confederation had survived, and been resurrected by Thor and his allies.

The Temple of the Saviour Emperor
After the end of the Roboutian Heresy and the sacrifice of the Emperor, many sects rose that worshipped Him as a god. In time, these sects would unite to become the Imperial Creed, preached across the Imperium by the Ecclesiarchy. But this process was far from peaceful. Terrible wars of religion tore the worlds of the Imperium apart, until the Imperium put an end to it by enforcing the power of the Ecclesiarchy, who would ensure the application of the Imperial Creed as the one true and only faith in the Imperium. Even those High Lords and Legion Masters who did not believe in the divinity of the Emperor were forced to accept the creation of the Ecclesiarch's office, seeing a unified religion as the only way to stop the endless and bloody religious conflict.
One of the sects who became the foundation of the Ecclesiarchy was known as the Temple of the Saviour Emperor. It was the most powerful and influential of all, with entire fleets and planets under its direct control. When the Ecclesiarch's seat was established, it was one of their own who first sat it – and they kept things that way for five thousand years. Over time, however, the Temple changed from being a genuine religion into becoming a tool of power for its leaders. The Ecclesiarch was, in their eyes, the one true ruler of the Imperium by divine right as the voice of the Emperor. This led to the tensions between the Ecclesiarchy and the other High Lords, until eventually Goge Vandire used the situation to become master of both the Ecclesiarchy and the Administratum. Under his Reign of Blood, the members of the Temple of the Saviour Emperor became even more unhinged after the last honest men among them were purged by the insane High Lord.
After the death of Vandire, the members of the Temple were hunted down by the Word Bearers and the Night Lords. While Sebastian Thor reformed the Ecclesiarchy from within, the two Legions purged the last traces of Vandire's blasphemy. However, not all of them were found. The Temple of the Saviour Emperor was a powerful sect, with allies and assets in many places. Several of its leaders escaped justice, and reappeared decades later hidden among local Ecclesiarchy's hierarchy under false identities. Known as the Temple Tendency, they are heretics all, who seek personal power and wealth above the well-being and spiritual purity of their followers. They desire the revocation of the Decree Passive, and the restoration of the immense Armies of Faith that were once theirs to control. The Ordo Hereticus considers it one of its primary missions to destroy the Temple Tendency and all its offshoots.

If not for the far direr threat posed by the Word Bearers, Vandire would doubtlessly have sent his fleet to eliminate Thor and those who followed him. But with the fleet destroyed by the Storm of the Emperor's Wrath, the two forces, one made of transhuman warriors and the other of mere mortals, arrived to Terra at nearly the same time, from two opposite directions of the galactic plane. For a terrible moment, the Word Bearers believed the fleet Thor had gathered to be under Vandire's control, and their ships' lances prepared to fire and rip their perceived enemies to pieces. But Thor managed to contact the Legion Master in time, and explained that, like the sons of Lorgar, he and his followers had come to bring down Vandire and restore the rightful rule of the God-Emperor to the Imperium. Though the Word Bearer commander chaffed at being associated with any scion of the Ecclesiarchy, he acknowledged Thor's loyalty. Together, he and the human priest launched their attack on Terra – the first battle the Throneworld had seen since the terrible events of the War of the Beast, and before that, the Roboutian heresy itself.

Unwilling to repeat the destruction these conflicts had inflicted upon Terra, the attackers decided to limit their efforts to Vandire's own palace, standing within the continental spread of the Emperor's own. But the shields of the Imperial Palace were still up, as they had been for more than five thousand years. A direct assault would require a preliminary bombardment – something neither side of the precarious alliance was willing to even consider. All attempts to contact Vandire and get him to surrender without further bloodshed had been met only with more insane ramblings, most of which seemed to be directed at persons who were not present. It is unclear whether or not Vandire was even conscious of the presence of the Word Bearers and the Confederation of Light.

But while the Word Bearers and Thor's military council were planning their next move, they received a communication from the surface of Terra. This message came from the leader of the Brides of the Emperor – who had now renamed themselves Daughters of the Emperor again – Alicia Dominica. In the hololithic projection of the strategium of the Fidelitas Lex, she appeared tall and resplendent, holding in her hand the head of Goge Vandire.

While those present were shocked silent by what they saw, Alicia explained that she had been granted an audience with the Emperor Himself by the Custodes, and seen the error of her ways in helping Vandire. She and her coven had turned against their former master, seeing him as the heretic and usurper that he really was. Alicia herself had slain the renegade Ecclesiarch, though by her own admittance, she doubted he had even noticed her presence when she struck, so lost was he in his delusions. Then, she knelt, throwing herself at the mercy of the sons of Lorgar, son of the God-Emperor, awaiting judgement for her part in Vandire's atrocities.

Reactions among the Word Bearers varied. Some were pleasantly surprised, others disgusted that it had taken so much before the Daughters had turned against the tyrant, while others were still calling for the attack, claiming that they needed to seize the occasion to purge the Imperium from the Ecclesiarchy once and for all. But Thor spoke quickly and eloquently, and the Word Bearers renounced both to their assault and to inflicting any punishment on Alicia and her sisters.

The death of Vandire ended the Reign of Blood, but it was far from being the end of the Age of Apostasy. Hundreds of worlds had broken way from the Imperium during his reign, or been lost to various invaders who had slipped beyond the Imperial forces on the frontlines. Thor, now the new Ecclesiarch, had to reform the Holy Synod, and then travel across the entire Imperium in order to restore order. This pilgrimage lasted for a hundred years, and ended with the death of Thor himself soon after he returned to Terra for the first time, his body exhausted beyond the help of juvenat treatments by his endless work – or, some suggest, slain by the hands of jealous members of the Ecclesiarchy.

Before his death, Thor and the other Hight Lords instated the Decree Passive, a commandment that forbids the Ecclesiarchy to "gather, train, promote, sustain, or in any way command any force of men under arms". However, the Daughters of the Emperor, being an order made entirely of women, were not concerned by the letter of that law, and so they became the Adeptus Sororitas. Thor believed that while the Ecclesiarchy's previous military might had to be curbed, the faith still required warriors to defend it.

Though the storms in the Warp had receded with the death of Vandire and the defeat of the Imperium's foes – at least for a time – several other tyrants had taken advantage of the confusion to build their own empires, and they too needed to be brought to heel. Greatest of them was the Apostate Cardinal Bucharis, who took advantage of his world's isolation to preach that Terra had fallen, and that he was the new leader of Mankind. Bucharis preached that only the strong deserved to live, and the weak – which included the poor, the sick, but also the old and the young – didn't have a place in the galaxy. Every human should fight for himself, and follow his own desires : only that way could Mankind as a whole prosper, free from the burden of the weak in its ranks.

His empire quickly expanded from the planet of Gathalamor, in the Segmentum Solar, to include almost fifty worlds, some conquered by force, other exposed to the same spiritual decay to which Cardinal himself had succumbed. With their resources, Bucharis built great monuments in his honor, and built up the military forces under his control.

Eventually, however, news of Bucharis' heresy came to be known, reached the ears of the Word Bearers. Barely a few years had passed since the death of Vandire, and the Word Bearers were still reeling from the scale of that betrayal. Yet they had been denied the chance to bring Vandire to justice by the intervention of the Custodes and the turning of the Daughters of the Emperor. The Legion's blood still ran hot, and when they heard of Bucharis' treachery, the leaders of the Seventeenth saw both a righteous cause and an opportunity to appease the tempers of their brothers. The still-gathered might of the Legion came upon Bucharis' empire like the wrath of the Emperor.

Within a few months, almost every world conquered by the Apostate Cardinal had been reclaimed, Bucharis' forces broken to pieces everywhere they met the Word Bearers in combat. Finally, the Legion came to Gathalamor itself. The planet had never been rich in the past, but the plundered wealth of Bucharis' empire had been used to make it a fortress as well as a luxurious capital. But the greedy generals of the Cardinal were no match for the tactical acumen of the Legionaries, and the planet fell in a mere five days. As the Space Marines descended from the skies, several popular revolts also rose from within, led by an elderly confessor named Dolan Chirosius. By the time the champions of the Seventeenth Legion tore through Bucharis' palace, located the fleeing Cardinal and killed him, they were being cheered by streets packed with rebellious citizens.

Order on Gathalamor was swiftly restored, as a fleet of Imperial reinforcements emerged from the Warp in the Word Bearers' wake, carrying officials and diplomats. The Word Bearers took advantage of the slight delay before their arrival, however, to violently purge every supporter of Bucharis they could find, regardless of their rank or possible use to the Imperium in the future. This prevented the people of Gathalamor from descending into mob justice, but also left a mark upon the Word Bearers' records that they carry to this day.

With the death of Bucharis and the destruction of his empire of lies, the Age of Apostasy finally came to an end. But the Imperium had been terribly wounded by enemies both external and internal, and the losses suffered during that dark age are yet to heal.

The Wars of Vindication
Another aspect of the Age of Apostasy, the Wars of Vindication were waged within the ranks of the Ordo Assassinorum, but they also involved the Twentieth Legion. They erupted soon before the death of Vandire and continued for a period of at least several years.
After claiming control of the Ecclesiarchy, Vandire still wanted to extend his power further. He especially desired the office of Grand Master of Assassins, for he saw the Officio Assassinorum as the only remaining threat to his power. However, the incumbent Grand Master was impervious to all of Vandire's attempts to bribe him or threaten him to his side. So, instead, Vandire cultivated a network among the Officio, turning dozens of assassins and other agents against the Grand Master. Leader of this conspiracy was Tzik Jarek, a member of the Callidus Temple. The plan was that Jarek would kill the Grand Master, then use his shape-shifting abilities to take his place and command the Officio without anyone outside the circle of conspirators being aware of the change.
Vandire died before the plan could be carried out, however. Fearful of retribution being directed at him for his part in the tyrant's reign, Jarek immediately put the plan into action. Though the assassination appeared to be a success, the Grand Master had seen the betrayal coming, and ensured that information about it reach the proper ears. Upon his death, both his own loyal servants and the Alpha Legion received detailed reports on Jarek and his allies within the Officio.
What followed was a brutal succession of skirmishes across the entire galaxy, as the sons of Alpharius teamed up with the loyal Assassins to purge the Officio of the conspirators. Little of it is recorded in the Inquisition's archives, and what we know comes only from the Assassins who took part in it. Weapons that had been locked away in sealed vaults since the time of the Heresy were wielded once more, and entire worlds were lost in cataclysms whose source was never uncovered. In the end, however, Jarek was slain, and the Officio returned under the control of the Imperium.
For all the secrecy of the Wars of Vindication, they did come to the attention of the reformed High Lords of Terra. After things had calmed down, it was decided that the power of the Officio needed to be collared, in the same manner as that of the Ecclesiarchy had been. From this point onward, every assassination carried out by the Temples would require a vote among the High Lords, and the Temples would be scattered across the galaxy, rather than focused in a single location where corruption could spread more easily. The foundation of the Ordo Sicarius was also ordered, to keep watch over the Officio in the future – and, according to rumour, on the secretive Alpha Legion as well.

It was in the aftermath of this bloody Age that the Ordo Hereticus was founded. The corrupt priests and rebellious leaders of the Age of Apostasy had revealed the importance of keeping the spiritual shepherds and political leaders of the Imperium under watch, and the heirs of the Inquisitors who warned the Word Bearers of Vandire's true nature became the first members of this new Ordo. Over time, its purview would grow to include every form of heresy, including those inspired by Chaos, leading to the members of the Ordo Hereticus receiving the nickname of "Witch Hunters".

Now, five thousand years after the death of Goge Vandire, the events of the Age of Apostasy have faded into legend for most Imperial citizens. But the High Lords of Terra still remember how the sons of Lorgar did not hesitate for a moment to sail toward the Throneworld in the intent of killing everyone in charge there. According to many savants of the Inquisition, this has had both positive and negative consequences, as it encourages the High Lords to do their best to avoid drawing the ire of the Seventeenth, while also making the most ruthless among them plot the destruction of the entire Legion.

Organization

'From the darkness of ignorance, the flame of truth shall spring, and bring forth the age of illumination.'
Inscription on the prow of the Fidelitas Lex, the Gloriana-class flagship of the Seventeenth Legion (translated from High Gothic)

Since the loss of their Primarchs, the Word Bearers have been led by a Legion Master. Such centralized command was made necessary by the isolation from the rest of the Imperium that afflicts the Seventeenth : if the sons of Lorgar did not stand together, their hidden enemies would have been able to plot their destruction long ago. At the same time, this unity has made their dissenters even more nervous, as they fear that the one rising to this station might one day be corrupted, and turn the full might of the Seventeenth Legion with him against the Imperium.

The Legion Master operates from the Fidelitas Lex, one of the last Gloriana-class ships left in the Imperium from the days of the Great Crusade. This magnificent vessel, twenty kilometers long, is both a fortress and a weapon. Under his direct command are several of the Legion's Chapters, in which the rest of the Word Bearers are divided. Word Bearers' Chapters are the equivalent of other Legions' Great Companies, averaging a thousand warriors in total. Every Chapter is named after a constellation of Colchis' night sky, and each name has been in use since the days of the Great Crusade. Because of the relentless conflicts in which all Astartes are thrown, there are always several names without a corresponding Chapters, as losses become too great to replace. But always new warriors are forged, and eventually, a new Chapter is born, bearing the name and heraldry of one of the fallen ones.

Each Chapter is led by a Chapter Master, answering only to the Legion Master. It is them who, when the Legion Master dies, must choose a new one from among their number. They are counselled by a group of Chaplains, Techmarines and Captains, but their command is undisputed. The discipline in the Seventeenth Legion is known to be the strictest of all loyal Legions, which is no small feat. While Chapters operate separate from one another, the Legion as a whole is generally present in a single one of the galactic fronts, its forces kept more dense than those of any other Legion.

The Iterators
During the Great Crusade, almost every Expeditionary Fleet was accompanied by men and women gifted with great oratory skills. Their task was to help the soldiers of the Imperium negotiate the peaceful integration of human worlds into the fledgling empire. Each of them had been selected by a process even more rigorous than that of an Astartes Aspirant, for while it is said that only one youth out of a hundred might become a Space Marine, only one soul in a million had the qualities required to become an Iterator. Philosophers of the Imperial Truth, diplomats without peer and demagogues supreme, it fell to them to truly unite conquered worlds with the Imperium.
When the Heresy ended the Great Crusade, the Iterators were disbanded, becoming simple diplomats once more. Only the Word Bearers maintained this office, selecting humans with the appropriate talents and having them trained in the great universities of Colchis. To this day, their forces are accompanied by these individuals, who act as intermediaries between the Legionaries and the rest of the Imperium. While their primary task is to maintain the relationship between the Word Bearers and the greater Imperium, they are still charged with the same duties as their forebears on the rare occasions where a human world is rediscovered after being cut off from the rest of the galaxy.

Combat Doctrine

'Burn their idols, lay down their tainted temples, slay their fell priests. We will not leave this world until every single Chaos worshipper is dead !'
Chapter Master Harzhan of the Word Bearers Legion, before the Purge of Oceania

Because of their unique beliefs, the Word Bearers are often forced to fight without the support of the other branches of the Imperium's warmachine. This has made them adepts at all styles of warfare, though it has also reinforced their main strategy of launching massive assaults against several target points at once, each thrust having the same strength behind it and capable of tilting the balance if it is successful.

In the millennia since the Age of Apostasy, the Word Bearers have worked more closely with the agents of the Ordo Hereticus than any other Legion. Today, as more and more heretics and traitors reveal themselves each year in the Imperium, some motivated by greed, others by ambition and yet more by misplaced ideals, the work of that Ordo is more important than ever. The Word Bearers know it, and are willing to dedicate most of their forces to the assistance of the Inquisitors in defeating those threats they have failed to prevent from coming to fruition. Out of all the loyal Legions, the Word Bearers are perhaps the one with the highest human body count of all, as they are regularly called upon to put down rebellions against the rule of the Emperor.

When deployed against a human population corrupted by Chaotic influence, the Word Bearers are relentless in their prosecution of the conflict. It is far more frequent for them to enter the state of trance-like fury they are infamous for in these wars than in any others, but even if they retain all their faculties, they are still terrible to behold. Using their extensive knowledge of the Archenemy's ways, they will strike at his weakest spots, seeking to destroy his leadership in order to ensure their foes turn against each other. But even if the enemy side descends into civil war, they do not simply step back and watch the forces of Chaos destroy themselves – instead, they push forward, ready to take losses to ensure none of the heretics take advantage of the confusion to escape. Even after military victory is achieved, the Word Bearers will not stop until every trace of heresy has been destroyed. They know from bitter experience that if even a single heretical icon remains unfound and unbroken, it can lead to the birth of another cult, starting the whole process again and damning potentially millions of souls in the process.

The Iconoclast Marines
The wars waged by all Space Marines require them to be detached from humanity, for they would not be able to withstand all that they witness and commit otherwise. Their training and the transformations of their physiology ensure that they can kill as their function dictates without suffering from the psychological effects such an existence inflicts upon any normal, sane human mind. Even the Astra Militarum, whose recruits have spent their entire lives being told that to die for the Emperor is the greatest honor, suffer from psychological damage after battle, and require the care of priests and medical officers. The Space Marines only need Chaplains for the most disturbing of battles, such as fighting against daemons or a weaker, defenceless human population who must nonetheless be purged for its corruption.
But the Iconoclast Marines, as they are called by those who know of their existence, do not even require such spiritual care. They are those who, after entering the zealous fury that is Lorgar's gift to their bloodline, never return to normal. While still intelligent and capable of using tactics, they now act against any enemy in the same way as they did against those who triggered the rage in the first place : cold, ruthless, merciless annihilation, completely uncaring of the cost of the methods employed. No cure has ever been found to this affliction, though there are legends that Lorgar was able to drag his sons back into sanity, and that Imperial Saints also have this ability – although how the Word Bearer in question could have gotten close to one is a difficult scenario to imagine. Whenever a warrior enters this state and does not return at the end of the current campaign, he is immediately stripped of his former rank, his armor is repainted in crimson, and he becomes a Iconoclast Marine. Every Chapter has a few such warriors among its ranks – usually no more than a squad or two, though circumstances can lead to that number increasing dramatically. These individuals are generally kept away from the rest of the Chapter, ostensibly to prevent possible contagion, but in reality, because no son of Lorgar wants to see a permanent reminder of what he might become – little more than a machine turning on hatred.
Iconoclast Marines are only deployed when it is vital to ensure no enemy escapes. They care even less for their lives than normal Astartes, and can be outright callous in the pursuit of their objectives. An Iconoclast Marine will think nothing, for instance, of killing a thousand civilians in order to ensure the death of the heretical preacher hiding among them. In single combat, they are even more formidable than their brethren, but they lack the true brotherhood and synchronization other Astartes do not even notice they have. Because Iconoclast Marines are entered into the Legion's archives of the dead when they succumb, they are also sent on suicide missions, to which none of them have ever objected.

Homeworld

Unlike some of the other loyalist Legions, the Word Bearers have restricted their base of operation to a single planet – Colchis, the world of their Primarch. However, they have established compacts with forge-worlds all across the galaxy, exchanging their protection for resources. They have also made alliances with powerful Rogue Trader bloodlines, who are more open-minded than the rest of the Imperium. A Rogue Trader who secures an alliance with the Seventeenth Legion gains a powerful ally, and one who will always keep its word, but must also now contends with the wrath of the Ecclesiarchy. Still, it is a deal many Houses are willing to make, and one that has profited most of them.

Colchis has changed greatly since the day Lorgar landed upon its surface. Millennia of careful terraformation have turned the planet into a more habitable world, though it is still hot and dry by any human standard. Great facilities are dedicated to the recycling of water, while cities are shielded from the merciless sun during Colchis long, slow day by immense panels of reflecting glass. These panels can also be used to focus the light of Colchis' sun into burning beams, a weapon that has been used several times in the planet's history. Most of Colchis' population either work in the great farms that keep the planet fed, or in the industrial complexes that produce the weapons and armor the Word Bearers need to prosecute their wars. The cities of Colchis have grown around the Legion's fortresses, where the relics of the Word Bearers are preserved and the next generation of Astartes are selected and trained.

In orbit around Colchis are a lot of orbital platforms and shipyards, used to maintain the fleet of the Seventeenth Legion. Thanks to the good relationship between the Word Bearers and the Adeptus Mechanicus – the tech-priests of Mars care little for the sons of Lorgar's lack of faith in the divinity of the Emperor – these shipyards are some of the most advanced in the Imperium. It is also said that the Martian priests who work here are among the less traditional of their order, and rumors abound of new types of ship weapons and even ship designs being developed in Colchis' orbit.

Yet despite all these advancements, Colchis still struggles with the ghosts of its unhallowed past. The Covenant's Legacy still tries to return to power on the planet, with Chaos cults launching massive invasions with almost clockwork regularity. Few of those ever get pass the orbital defenses of Colchis, but enough to get through that the people of Colchis never forget how to fight them, or why they must be fought in the first place. Beyond these outside attacks, there are also the home-grown cults to deal with, for despite ten thousand years of seeking and destroying them, there are still cells of the Covenant active on the planet. In the last millennia, however, the Word Bearers' alliance with the Ordo Hereticus has allowed them to gain the aid of the Inquisition in that matter, and the influence of the Covenant has much weakened on Colchis.

The Covenant's Legacy
Even after the annihilation visited upon it by Lorgar himself, the marks of the Covenant's influence have yet to truly vanish from Colchis. Despite the best efforts of the Primarch, not every priest was slain or made to renounce his foul gods during the Wars of the False Priests. A few managed to escape judgement, and they hid among the population, vowing to one day avenge their order's destruction. When the Imperium came to Colchis, they seized the opportunity to spread to other, less prepared worlds. These first-generation survivors took disciples of their own, and ensured that the foul lore gathered by the Covenant over the centuries did not vanish entirely.
During the Heresy, many of the Chaos Cults Guilliman who rallied beneath Guilliman's banner had been founded by such heirs of the Covenant. Though they were little more than cannon fodder when pitted against the might of Legiones Astartes, they still inflicted untold damage to human worlds before the death of the Arch-Traitor and the Scouring of the Imperium. But even the Scouring wasn't enough to truly root out this evil, and in the ten thousand years since, many more cults have been traced back to the Covenant's Legacy. Its members follow ancient prophecies from the days of the Old Faith on Colchis, claiming that at the times of ending, a great champion of their gods will rise and unite the entire galaxy with the primordial powers of the Warp. There have been many candidates to that role in the past, but none of them have succeeded – and, the Emperor willing, none ever will.
It is feared by some members of the Inquisition that the remnants of the Covenant might have, in recent years, made contact with those of the Temple of the Saviour Emperor, and entered into a blasphemous alliance. If this is true, then the threat each of these heretical factions pose to the Imperium could increase exponentially as the fell knowledge of the Covenant combines with the resources available to the Tendency. According to Inquisitor Gregor Eisenhorn, such a compact was behind the heretical effort to contact the Chaos-corrupted xenos known as the Saruthi and recover the Necroteuch, an infernal grimoire from Mankind's ancient history.

Beliefs

'They call us faithless, because we refuse to believe in the lie that they use to maintain their control over the Emperor's dominion. But they do not even understand the true meaning of faith.
To truly have faith in something, you must know it. Understand it. Not just blindly believe it true because someone else told you so. All it takes for that is wilful ignorance, and that is not faith – it is oppression, masquerading as faith. The stifling of human passion under the weight of dogma. The Ecclesiarchy breeds fanatics, not faithful, and the god they claim to revere is a twisted parody of the beliefs for which the Emperor fought.
We of the Seventeenth have faith. Faith in one another, faith in the ideals of the Great Crusade, faith in the vision of the Emperor for Mankind. Faith in the teachings of our Primarch, now lost to us amidst the tides of war. Faith that Humanity is worth fighting for, worthy of ruling the galaxy, worthy of simply continuing to exist in a universe that has turned to nightmare after Guilliman's betrayal. For we know that, no matter the machinations of Chaos and the petty ambitions of mortal men, there is one thing our species will never lose …
Hope.'
From the writings of Argel Tal, Legion Master of the Seventeenth Legion, post-Heresy

The Word Bearers do not believe in the divinity of the Emperor, like most of the loyal Legions. But they are the only one to actively oppose the worship of the Master of Mankind, as prescribed by the Imperial Creed. To them, the Ecclesiarchy is a mockery of the ideals of the Great Crusade and of the Emperor Himself. The Word Bearers believe in the rightful rule of the Emperor, and do believe that He lives still, and watches over Mankind in spirit, His immense psychic power directing the light of the Astronomican and preventing the downfall of the entire species into the ravenous claws of Chaos. But they refuse to call Him a god, and do not offer prayers to Him – instead, they dedicate themselves to His ideals by their actions on the field of battle. In their eyes, fighting the enemies of Mankind is the one and only service He demands of them, the purpose for which they have been forged.

The sons of Lorgar also remember what happened on their homeworld ten thousand years ago, when the cruel rule of the Covenant all but bled the planet dry. To them, religion is a tool that can be all too easily hijacked by the Dark Gods, and which, even in its most inoffensive aspects, blinds Mankind to the truth of the universe and shackles their potential. The events of the Age of Apostasy have only reinforced that belief. On the rare occasions when the Word Bearers have fought alongside the Adeptus Sororitas, it has taken all the diplomatic skill of their Iterators to prevent the eruption of outright conflict.

Over the centuries, several Inquisitors belonging to the most extreme Puritans philosophies have decried the Word Bearers as heretics. Most often, these members of the Ordos come from the Ecclesiarchy, and were selected as Acolytes by an already Puritan Inquisitor. But the allies of the Word Bearers among the more reasonable members of the Holy Ordos (and, since its founding, most members of the Ordo Hereticus) have always ensured that such denunciations are never followed by any true action. From a purely theoretical point of view, the Word Bearers are, in the Ecclesiarchy's eyes, heretics, for they do not believe in the divinity of the Emperor. But so are most loyal Space Marines, and the Imperial Cult has long since come up with excuses and special exceptions for the Angels of Death where the Master of Mankind is concerned. One of the most commonly used is that Astartes are closer to Him through the blood that courses through their veins, and therefore, unlike mere mortals, cannot understand the true greatness of His power and benevolence.

Though they have no love for prophecies of any kind, the Word Bearers do also believe that their Primarch still lives. Theories abound as to his current fate, with the most prominent among the sons of Lorgar being that he was drawn into the Sea of Souls alongside the four Greater Daemons he fought on Khur, and is still fighting against Chaos in its own domain. There is even a theory that, if the hold of Chaos over the galaxy is weakened enough, its power in the Warp will also diminish and allow Lorgar to escape and return to the material plane. Of course, even if that were true, the power of Chaos has only been rising in the last millennia, despite the many setbacks heroic defenders of the Imperium have inflicted upon it. Still, the Word Bearers cling to this hope, and dream of the day their Primarch returns to lead them once more.

The Heralds
All Legions use Chaplains to maintain morale and watch over their Legionaries' mental well-being. But in the ranks of the Word Bearers, those who carry the crozius have another role. The office of Chaplain itself originates from their Legion, for it was at the dawn of the Great Crusade that the first black-clad, skull-helmed warriors appeared among the Astartes of the Seventeenth Legion. Only those who had shown the most devotion to the Imperial Truth were selected for that role, and it was their duty to go to those who refused to join the Imperium because of religious beliefs. Alone, a black-armoured warrior would journey to the gates of his enemies, and give them a warning of the futility of their resistance and the erroneous nature of their beliefs. Unlike the Iterators, who were used when negotiations were possible, these Heralds were only sent to those too lost to the trappings of faith to even consider accepting the Imperial Truth. Though the Heralds' dreadful aspect sometimes convinced the opposition to lay down arms and surrender, it was far more common for the envoy to be attacked, and to fall in battle after slaying hundreds of his foes.
Today, the tradition of the Heralds has remained in the Seventeenth Legion. When facing an enemy whose very existence doesn't invite destruction – such as the population of a recently rediscovered human world, an Imperial planet rebelling against incompetent leadership, or even, in some occasions, the Eldar – a Chaplain will go, alone, and give them a chance to surrender. It is rare for these offers to be taken, but the death of the Herald always makes the rest of the Legion fights harder, and in the rare cases where he succeeds, losses of Legionaries are prevented.

Recruitment and Geneseed

The gene-seed of Lorgar is marked by a single genetic flaw. Those who bear it are afflicted with an unbalance in the complex hormones that direct their emotions, leading to excesses of zeal and passion that, to them, seem perfectly normal, but are utterly terrifying to outsiders. What triggers these bursts of righteous fury can vary from one individual to the next, though it is known that the Reign of Blood triggered a Legion-wide case. When in that state, the Word Bearers care nothing for whom they might offend or how their actions might appear to the eyes of anyone else. All that matters to them is the enemy and the death they must inflict upon them. That is not to say that they lose their calm and become berzerkers – quite the opposite, and their cold, ruthless practicality is far more frightening than any outburst of rage.

Almost every Word Bearer was born on Colchis. While being the recruiting ground for a Legion is generally seen as a mark of honor, Governors are nervous about allowing the sons of Lorgar to take the children of their worlds. They fear the wrath of the Ecclesiarchy, mostly materialized through mysterious, unexplained increases in tithes for the planets who let the Seventeenth Legion recruit on their soil. Still, there are times when the Word Bearers will find a promising youth while operating on an Imperial world, and take him under their protection, pending testing by the Apothecaries for genetic compatibility. Fortunately, it is quite easy to find matches for Lorgar's gene-seed, though the population of Colchis sometimes requires new blood to compensate for the tithe it pays to the Legion. Refugees from worlds destroyed by war are regularly brought to the arid world, and although life on Colchis is far from easy, the protection of the Word Bearers is a great comfort to these poor souls.

Warcry

The Word Bearers do not wage war in silence. Their conviction demands to be expressed, and they shout their warcries over the battlefields with the full strength of their three lungs, in a wall of sound that is known to have, on occasion, broken the ranks of lesser foes. Typical battle cries include 'We bring the Word of Lorgar !' and 'Ave Imperator !', but many more exist, adapted by the Chaplains prior to the battle to the current foe.

When they enter their zealous rage, however, the only battle-cries shouted by the sons of Lorgar are promises of retribution to their foes, swift and merciless. The utter certainty in their tones as they bellow their vows over the battlefield has been known to shatter the morale of lesser enemies, and unnerve even Traitor Marines when they are faced with a charge of the Seventeenth.

The flame struggles against the darkness.

Everywhere, shadows gather, growing ever stronger. They press against the flame, hungering for its extinction. They want to snuff it out, to at long last return their realm to the darkness.

But the flame still fights back.

Despair, arrogance, bloodlust, perversion, all sins feed the power of the darkness and weaken the strength of the light. War eternal presses on, threatening to end hope itself, promising only endless torment or merciful oblivion. Even that promise is a lie, for the dread lords of this infernal realm have no pity in them – only cruelty.

And yet, the flame still shines. Because it remembers. Because it knows.

There is a greater fire yet awaiting to be kindled. And the day is coming, when the spark, preserved for ten thousand years, is called upon to light up this grand blaze.

This is his promise. And so he keeps fighting. Over and over, throughout eternity, until the final hour.

Darkness will not triumph. So he has sworn. So it shall be.

Chapter 17: Index Astartes : Salamanders

Chapter Text

Index Astartes – Salamanders : Lords of Greed and Pride

Arrogant and cruel, the Salamanders are heirs to their Primarch's unbridled power. From their very inception, dark rumors circulated about them, but by the time the full extent of their corruption was revealed, it was too late to stop them. The blood of two Primarchs stains the hands of Vulkan, who has long since shed the last trace of humanity left in him to become a Daemon Prince of Chaos. Their flesh twisted to reflect the darkness of their souls, the Salamanders are a plague upon the galaxy, enslaving all those who fall before them and plundering their riches to sate their immortal greed. Like the ancient drakes of myth, they are unrestrained in the exercise of their power, unburdened by any thought of morality or compassion. With dark fire and blades inscribed with unholy runes, they crush all those who come before them, selfishly striving to emulate the greatness of their Primarch. Meanwhile, the Black Dragon, who slumbers in his lair, awaits the call of great plunder to rise once more, and rain doom upon the worlds of Mankind ...

Origins : Born of Fire

Knowledge of the Traitor Legions' very existence is forbidden in the Imperium to all but an elite few : Imperial commanders and officers, Planetary Governors on regions plagued by raiders, the loyal Space Marine Legions and, of course, the agents of the Holy Ordos. But there are histories that have been lost to the passage of time, and others that have faded into little more than legend and myth, whose truth is known only to the God-Emperor and those dark souls that still dwell beyond the rings of the Iron Cages, their memory made bitter by ten thousand years of exile and damnation.

Such is the case of Vulkan's legend. Most of the Black Dragon's history is forever lost to us, and the few kernels of fact that remain to us point at a legacy darker and more terrible than perhaps any other of the Traitor Primarchs – even the Arch-Traitor Guilliman himself. The tale of Vulkan's life is one of loss and dread triumph, and if the ramblings of those driven insane by studying this saga are to be believed, it is one that is far from completion yet.

Like all Primarchs, Vulkan was stolen from the Emperor's gene-laboratories by the machinations of the Ruinous Powers and cast across the galaxy. He landed on the world of Nocturne, a Death World located in the Ultima Segmentum. Circled by an oversized moon named Prometheus, Nocturne was constantly ravaged by earthquakes and volcanic eruptions that made permanent construction impossible. Life on that planet, for the few unfortunate souls descended of the colonists who had crashed there centuries before, was harsh and short – by the standards of the Imperium, the planet would have been classified as a Death World.

Unlike the other Primarchs, Vulkan was not found by another member of the human species as a child, nor did he wander alone until his path came to cross that of another descendant of distant Terra. Instead, the young demigod was found by one of Nocturne's great beast, a gigantic reptilian creature hundreds of years old, who was the subject of legends and camp-fire stories for the scattered tribes of the surrounding regions. Kasare, they called the beast, one of the great salamanders; predators who slumbered deep below Nocturne's surface and were only roused by the Time of Trials, when Prometheus and Nocturne were closest and the world screamed under gravitic forces.

Vulkan's life-pod crashed in the deep volcanic crater at the bottom of which Kasare had made her lair. Her sleep interrupted, the beast rose and approached the source of the disturbance. She found Vulkan emerging from the pod as an infant, and by all rights the life of the young Primarch should have ended there and then, an outcome that would have been much better for the galaxy. But instead, moved by some primordial instinct, the salamander attached herself to the child as if it were her own. For almost ten Terran standard years, Vulkan remained in isolation with Kasare, raised by the great beast. The salamander left the crater to hunt and bring back the carcasses of other, lesser examples of Nocturne's megafauna, so that Vulkan might feed upon them. She also brought in living specimens, and Vulkan learned how to fight and kill for himself.

Feeding on the rich meat of Nocturne's beasts, Vulkan grew quickly and strong, his body further toughened by the harsh conditions of his lair. The crater in which he lived was fairly secure, but rockfalls from the sides, flows of lave bursting from the depths and radiation-poisoned winds were common. It is believed that it was during that time that his skin darkened and his eyes took on their glowering red tint, as an adaptive response to the hostile conditions. But the first true challenge Vulkan would face came when, after ten years, the instincts of Kasare moved on to their next phase.

Nocturne's salamanders were fiercely protecting of their young, as they must be for the species to have any chance of surviving on that harsh world. But once their spawn had reached a certain age, their children became rivals for limited food resources, and needed to leave the nest and carve their own territory. Normally, young salamanders knew this instinctively, but Vulkan was no mere beast, and so, when the creature he had come to consider his own mother suddenly turned on him, he was caught completely by surprise.

Agony.
It coursed through his body as the claws of his mother tore through his flesh. Never in all his life had he ever known such pain. He had been wounded before, when he had fought the beasts she had brought so that he would learn to defend himself, but never like this. His belly had been torn open, though his organs remained inside – something that had never happened with any of his previous foes but did little to diminish the terrible pain. Again and again she stroke at him, and it was all he could do to rise his arms in defense, until he felt too weak to even do that. Then the claws came for his throat and he fell, a crimson torrent pouring from his ravaged body.
Darkness took him …
… and then, in a flash of light and heat, his eyes snapped open. There was no more pain – he looked, and saw that his body was whole, though the ground was still soaked with his blood. The weakness from moments ago was gone, yet his mother was still staring down at him, her claws red with his blood. She had killed him, yet he lived again, and though she appeared confused, her confusion quickly gave way to renewed fury and she lunged toward him once more.
He lived again, but if he did nothing, he would die again.
With a mighty roar, he rose to his feet and punched the reptilian creature in the side of her jaw, sending her tumbling to the ground with greater force than he had ever displayed before. He felt as if his body was on fire, fuelled by the very power of the ground on which he stood. He would not be a helpless victim of this creature's rage any longer. He would not let her hurt him. He would never let anything hurt him.
And if that meant that he had to kill her, then so be it.

But he was a Primarch, and emerged victorious – though not before making a terrible discovery, that would set him apart from the rest of his brothers forever : Vulkan could not die. After being slain by Kasare in the battle's first moments, he had risen from the dead, restored to full health and possessed of even greater vigour than before, and defeated the creature that had raised him since infancy. It was then that Vulkan learned that he was a Perpetual, though he would not learn that term and what it meant until much, much later in his life.

The Perpetuals
Death is inevitable. It is the one thing that binds all members of the human species together – from the lowest dreg in the underhive to the Lord Governor of an entire Sector, all are bound by the inevitability of death. The Emperor alone, so the Ecclesiarchy teaches us, is beyond death – and even then, it is because He moved beyond it when He shed His human form and became a god. Even xenos species must obey the same law, and save for the unliving legions of the Necrons or the accursed spirits of the Neverborn, all things must eventually face the Reaper. To have a soul, no matter how wretched or tainted, is to live in the shadow of death.
Except that such is not the case, and in the deepest archives of the Inquisition, the truth is written behind half-forgotten myths and legends. There are those who are untouched by death, who go through the passage of millennia unaffected. Hundred upon hundred of years might pass, and yet they remain the same, returning even from the most hideous and complete death looking none the worse for wear. They are known as the Perpetuals, and each of them is a power in him or herself, not because of any particular power they might possess – they have none save for the ability to return from death – but because of the skills they have picked up during their long, multiple lives.
The fact that Vulkan, the only Perpetual Primarch, turned against the Imperium and the Emperor, has led many of the Inquisitors aware of their existence to hunt down the Perpetuals as potential agents of Chaos. But apart from the Black Dragon, none of these immortals have ever been known to bow before the Dark Gods. It is possible that the Ruinous Powers have nothing to offer to an immortal, or that the wisdom and knowledge that comes with such a long existence inevitably reveals the Primordial Annihilator for the abomination that it is, making submission to its insane evil impossible for any sane being. Still, those arguing for the systematic hunting and capture of the Perpetuals argue that for someone who does not know death, the lives of all those around are, by necessity, lessened in value. What does one mortal life matters to an immortal, after all ?

Once victorious, Vulkan set to work, and crafted for himself a cloak and suit of armor from the corpse of the beast, wearing her skull upon his shoulder. He then turned his attention on how to escape the great crater that had been his world for years. Within a few days, he was climbing out, following the steps left in the walls by the claws of his beast-mother. Outside, he beheld Nocturne's landscape for the first time : a desolated land, riven by earthquakes and lava eruptions. He also saw, in the far distance, the signs of civilization, and his long-dormant instincts told him that he would find more of his kind there.

Despite the dangers of their world, the people of Nocturne had managed to build seven cities on places where the land was the least agitated. The city found by Vulkan, Hesiod, was called the Seat of Kings, and was the most influential of the sanctuaries of Nocturne. When Vulkan presented himself at the city's doors, he was welcomed in, though the guards' surprise at seeing a lone wanderer survive to reach their gate quickly turned to shock and fear when they saw him up close. To the mortal eye, Vulkan was a black-skinned giant with burning red eyes, clad in the skin of one of Nocturne's most powerful beast and wearing its skull upon his shoulder. They fell on their knees before his might, awed and terrified in equal measure.

Vulkan was introduced to Hesiod's ruler, and after only a few days he was capable of speaking fluently in Nocturne's harsh, but strangely poetic language. By some strange twist of fate, Vulkan saw a blacksmith's shop while visiting the city, and asked to work there. Something in the shaping of the metal, in the creation of instruments of war and peace, appealed to him, and seeing his cloak, the blacksmith welcomed him with open arms. In only a few days, Vulkan had surpassed his first teacher; within a few weeks, he was the greatest smith in all of Hesiod.

Half a Nocturnian year after Vulkan's arrival to Hesiod, one of the many cataclysms of plaguing the death world happened once more. Unlike the fury of the earth or the beasts that roamed in the wasteland, this scourge came from beyond Nocturne : it came from the dark places between realities, where the scions of dread Commoragh dwell. For centuries, Dark Eldar slavers had preyed upon the people of Nocturne, hunting them down for sport and capturing them as slaves. Hardy and resilient, the Nocturnians made excellent slaves for the cruel xenos, known to their victims as the myth-shrouded Dusk Wraiths.

This time, however, things were different : a Primarch was here. Vulkan fought the Dusk Wraiths in the streets of Hesiod, killing dozens of them and leading the city's people into repelling the xenos. The king of Hesiod had been slain in the confusion – dark rumors claim that he was killed not by the Dusk Wraiths, but by Vulkan himself. The Lord of Drakes, as he was called by the grateful population, was offered the throne, which he seized immediately before calling his people to war. The Dusk Wraiths were still harassing the other cities, and he intended to free them from the invaders' depredations. Within a few weeks, Vulkan had crafted powerful weapons for Hesiod's most powerful warriors, those who had proven themselves in his eyes when fighting back the Wraiths in the city's streets.

City by city, Vulkan and his army fought and defeated the Dusk Wraiths, gaining new followers at each step of the way. However, by the time they reached the seventh city, Skarokk, the Dark Eldar had escalated their activities, driven into a frenzy by the news of their prey's unexpectingly fighting back. When Vulkan entered the Dragonspine, as Skarokk was known, it had become a pit of horrors, where the only living humans were kept in a state of perpetual agony by their tormentors' cruel devices. Vulkan's army marched through the city, their heart full of vengeance, but it was all they could do to end the victims' pain – the Dusk Wraiths had long since departed.

Vulkan swore that such an atrocity would never happen again. He declared that Skarokk would stand forever as a reminder to the rest of the cities of the price of weakness, and the need for strong, unified leadership. With almost no opposition, Vulkan was proclaimed master of the six remaining city-sanctuaries, and began to work on rebuilding Nocturne according to his own vision. A powerful military was created, led by warlords equipped with weapons and armor crafted by Vulkan's own hands, and hunted the beasts around the cities, making it safer for the people to mine the prodigious wealth of Nocturne's earth.

Under Vulkan's rule, Nocturne became a much safer place for its people. Vulkan had a nearly preternatural instinct for predicting the shifts in the earth, and was able to prevent much of the yearly death toll that had become part of Nocturnian life. Out of respect and fear for their coal-skinned overlord, the six cities sent prodigious amounts of gemstones and precious minerals to Vulkan's throne in Hesiod. With these, the Lord of Drakes forged weapons, but also wondrous works of art that were exposed in his castle, and people flocked from all over Nocturne to see them. It was the first time in recorded Nocturnian history that the clans had the opportunity to truly enjoy beauty, rather than fight for survival.

At the same time, Vulkan did not tolerate dissent, and those who opposed his rule or spoke out against him were quickly disposed of by his loyal supporters. The only exception were those who possessed useful skills or connections : they were brought before Vulkan himself, where the natural presence of the Primarch soon overwhelmed them and turned them into the most devoted servants of the Lord of Drakes. Peace and civil order were maintained through an unyielding military rule, and all were expected to serve the will of Vulkan. This system was brutal, but effective, and perhaps the only one that could have worked on a Death World such as Nocturne – we will never know.

When the Emperor came to Nocturne, He found His son at the head of a powerful and prosperous empire, carved out of the savagery of a world that might very well have claimed his life. The Master of Mankind descended on Nocturne in disguise, and used the ancient rituals of trial of the world to challenge Vulkan's might and intellect. Vulkan emerged triumphant in every trial, and demanded to know who was this outsider who dared to question his fitness to rule. Then the Emperor revealed Himself in His true glory, and Vulkan knew that he had finally found someone who did not stand, by their very nature, beneath him. It is said that he laughed when he saw the Emperor, the first time he ever did so in the memory of his servants – for he believed that, at long last, he would no longer be alone. There are even tales that the Emperor joined in his son's joy, in a display of the innocence that would later be so cruelly shattered.

The Emperor told Vulkan of the greater galaxy, of the thousands of worlds that needed to be brought out of the darkness and into the light of civilization. He praised Vulkan's work on Nocturne, and spoke of the Legion that had been crafted from his blood. This Legion – the sons of Vulkan – direly needed his leadership, but first, the Lord of Drakes needed to learn the knowledge he would require to fulfill his role as a general of the Imperium's Great Crusade. He also told the young Primarch about his brothers, those who had been created in the same way he had been.

Eager to meet his siblings and face the new challenges of the Great Crusade, Vulkan accepted the Emperor's offer. He left the ruling of Nocturne to his subordinates, but ensured that they would have the Imperium's support, and that the children of the six cities would be tested for the honor of joining his Legion. For several years after that, Vulkan fought at the side of the Emperor, his true nature kept a secret while he learned the skills of a commander and the structure and technology of the Imperium. Rumors about the mysterious warrior clad in green draconic armor spread widely across the forces of the Great Crusade, and speculation as to his true nature was rife – until the day the Emperor judged Vulkan to be ready to reveal himself and take the place that was rightfully his.

The Great Crusade : Tyrants Among Shepherds

'On the Anvil of War are the strong tempered and the weak made to perish, thus are men's souls tested as metal in the forge's fire. We are the champions of this new age, my sons, and we shall forge the future of all Mankind with our deeds. Like the blacksmith shaping the blade, we cannot afford to be kind to the material we use – only by beating it into shape shall we make it strong enough to weather the passage of time and threats.
For make no mistake : there are threats uncounted waiting in the stars, xenos that would see Mankind wiped out from the galaxy if they had the chance and the legacies of our ancestors' failures slumbering on forgotten worlds, waiting for the foolish to rouse them once more. Only through strength can we defend ourselves from these perils, by crushing all those who oppose the Imperium's right to rule the stars.
Greatest of all those dangers, however, is disunity. When Mankind first took to the stars, it scattered without care no plan, the leaders of each colony ship seeking to create their own isolated society. This mistake cost them terribly, for no world can stand alone in this universe. Even if they resist us, even if they refuse the gift of compliance, we must force it down their throat no matter how much damage is done to the process – because without us, they will die at the hands of one threat or the other, and that threat will grow stronger from feasting upon them before coming for us next.
The people of the Imperium might look at you and see monsters, weapons of war removed from humanity by the gene-forging that made you what you are. And perhaps they are right, but it does not matter. All that matter is that Mankind needs armies strong enough to survive, and you are that army. You are the Salamanders, the primordial beasts bound to the Emperor's will, that He might bring order to the stars and strength to Mankind.
Let nothing stand in our way as we conquer the galaxy for my father. Let none oppose us, for to fail is to do far worse than die – it is to sentence our entire species to extinction, as we become no more than another footnote in galactic history, to be forgotten by those who will rise from our ashes. But we will not be broken by that endless, vicious and cruel cycle. We shall master it, and in doing so, we shall become immortal !'
Passage from the decree of Primarch Vulkan, after taking command of the Eighteenth Legion

Even before Vulkan's discovery, the Eighteenth Legion's reputation was a dark one. Their creation had been shrouded in secrecy by the Emperor, their first warriors kept away from the other Legions for unknown purposes. Dark rumors circulated among the citizens of the Emperor's domain, especially when the only two other Legions to be treated this way were the Sixth and the Twentieth – both of which would come to be feared and reviled in equal measure over time, though for very different reasons and with a very different outcome.

The appearance of the Legionaries only aggravated the issue. While foolish discrimination based on skin color had long since disappeared in an Imperium fighting against the mutated horrors created by the techno-barbarians, the Eighteenth Legion's gene-seed caused those it was implanted into to develop thick, scale-like black skin and red, glowing eyes. These traits gave them an inhuman appearance that surpassed the mere size and proportions of a transhuman, and combined with the attitude of these warriors on the battlefield, fearful whispers of "devils" and "monsters" spread among the human forces deployed alongside them.

The warriors of the Eighteenth Legion were first revealed to the rest of the Emperor's servants near the end of the Unification Wars, when they were unleashed in the Assault on the Tempest Galleries. This was during the final extermination of the Ethnarchy, a cabal of insane gene-twisters controlling thousands of enhanced transhumans of their own and circles of chemically enslaved psykers, as well as possessing many technological relics of immense power. Earlier in the Unification Wars, the Ethnarchy had been contained in the Caucasus Wastes at a terrible price – millions had been lost, and more than ten thousand Thunder Warriors had perished as well.

Using burrowing engines, the twenty thousand Astartes of the Eighteenth Legion infiltrated the Ethnarchy's last fortress from below in order to sabotage its massive and powerful defences. At the core of the fortress, they fought not against flesh and blood, but the antique, near-sentient constructs that were tasked with the defense of the complex which drained energy from the very molten core of Terra. Between the brutally hostile environment and their highly intelligent and powerful foes, it took all the Astartes had to triumph. They finally succeeded in silencing the malevolent machine-spirit that dominated the complex, sending its cogitators down into an ocean of lava, but by that time, less than a thousand of them remained. Without its defence grid, the last city of the Ethnarchy fell, its leader brought in chains before the Emperor so that He might learn the secrets that had allowed this blasphemous kingdom to stand in His way for so long.

While the Eighteenth Legion earned much honor for this battle, with its numbers so dramatically reduced, it was unable to join the Great Crusade as soon as other Legions. Instead of being deployed as one massive force, the sons of missing Vulkan were assigned in small groups to individual forces needing Astartes support. Scattered across the Great Crusade, these groups rarely amounted to more than a hundred warriors – an elite force for the commander of the Expeditionary Fleet to call upon in case of dire need. This meant that every battle the Legionaries experienced was dangerous and desperate even by the standards of Astartes, and casualty rates remained as high as the honors the Legion continued to gain over the dead bodies of its members. This created a brutal mentality among the warriors of the Legion, who did not expect to live long and only saw value in their lives if they died honorable and worthy deaths.

The coming of Vulkan changed all that. For all his faults and later treachery, there is no denying that during the Great Crusade, Vulkan was fiercely protective of his sons' lives. Whether this was due to any genuine bond, the duty of a general to his soldiers, or the callous calculation of a warlord seeking to preserve his most valuable assets, the Lord of Drakes made sure to change his sons' mentality. He named them the Salamanders, so that they would carry on the legacy of strength and near-invincibility of these great beasts. He gathered them all in one force, not hesitating a single moment to use his Primarch's authority to revoke the oaths that had bound them to other armies.

United under his command and with fresh recruits coming in from Nocturne, the Eighteenth Legion was saved from the brink of annihilation and reborn as a potent fighting force for the Great Crusade. In barely a few years, the Salamanders' numbers were in the thousands once more, and a century after the Crusade had begun they were, if not the most numerous Legion, at last no longer considered in danger of dying off. Vulkan's time as ruler of Nocturne had given him a keen eye for ambition among mortal men, and he quickly formed a web of allegiances with other commanders, offering his Legion's support, but also personal presents of weapons and armor crafted with his own hands. The Commanders of the Imperial Army honored with such princely gifts dedicated the forces under their command to Vulkan's endeavors in the Crusade – and would later form the core of the human armies who turned against the Emperor alongside him. Outside of these allied worthies, however, the Salamanders were regarded as mighty but exceedingly brutal warriors.

Vulkan's tactics were brutal, aimed at minimizing Imperial losses and achieving quick compliances with little regard for collateral damage – and they worked. In the battle of Antaem, the first in which the Lord of Drakes fought side by side with his reunited Legion, his tactical instincts served him well against the numberless hordes of the Orks. Using fire weaponry and the first of the strange, deadly weapons Vulkan had forged after learning the secrets of the Mechanicum, the Orks were slaughtered to the last. With the greenskin menace curtailed, the Salamanders quickly pacified this entire region of the Halo Stars, destroying several other xenos threats that had plagued the human worlds of the sector during Old Night. Vulkan rejoiced at a task well done, and vowed that he would repeat this success and surpass it in the rest of the Crusade.

But Vulkan failed to realize that, without a pressing threat to make them welcome the Imperium's assistance with open arms, many of the human communities scattered across the galaxy would cling fiercely to their independence. That was the purpose of the iterators – to convince these reluctant children of Terra to return to her embrace. In Vulkan's eyes, however, any who refused to join the Imperium were either ignorant or foolish, and time spent discussing with them was time wasted during which another world's cries for help against galactic dangers went unanswered. His conquests were quick and violent, as he did not hesitate to use whatever means would lead to the enemy's surrender most quickly. While his methods often left the military forces of the worlds brought to compliance in ruins and the ruling class decimated, the Salamanders refrained from causing civilian casualties where possible. This was not out of any lingering kindness in their hearts, but a matter of supreme pragmatism : the dead made poor Imperial citizens, and butchering civilians often made an enemy's surrender all but impossible. Avenging one's dead family, the Salamanders quickly learned, was a cause that would make even the most cowardly of men take up arms and fight to the death without ever considering giving up.

'The Alliance of Noverion had stood for six thousand years, surviving through the horrors of the Dark Age of Technology and the Age of Strife that followed it. Their fleets and armies had kept their borders safe from alien predations, twelve star systems linked by stable Warp routes and united in the name of survival and prosperity.
It only took one year for the Salamanders to reduce the Alliance to ruin.
After the failure of the first diplomatic overtures, Vulkan decreed that the Alliance's defiance of the Imperium would not be tolerated. Their ships were broken in their worlds' skies, burning fragments raining upon domed cities. Their armies were crushed on the field of battle, executed to the last as retribution for the few fallen Salamanders. World after world fell, their ruling class annihilated and their population cowed in terror as the Legion moved on to the next planet – until at last Vulkan's flagship darkened the heavens above the Alliance's capital world.
In desperation, the Alliance's leaders attempted diplomacy one last time. I was on the bridge of the Flamewrought when their plea was received, and saw and heard the Primarch's response. These men and women had been broken, shown their insignificance next to the power of the Imperium. They offered their lives in return for their people being spared and their few remaining soldiers being allowed to surrender honorably. Vulkan smiled – the most terrifying thing I have ever seen, and I have journeyed through the Warp – congratulated them on their moral courage, and agreed to their offer of capitulation.
The planet was taken without a single shot. The soldiers of the Alliance were disarmed and sent back to their homes. After a year of rebuilding ruins, the adepts of the Administratum were relieved to finally see a world brought to compliance without the Salamanders almost completely destroying its infrastructure first.
I never found out what happened to the leaders of the Alliance after they surrendered.'
From the forbidden account In the Shadow of the Dragons, by Navy officer Torson Veller

Vulkan regarded his more humane brothers as naive, and believed that eventually the rigors of the Great Crusade would bring them to see the galaxy as he did : a harsh and unforgiving place that demanded that the strong rule over the weak. While close to Rogal Dorn and Ferrus Manus, who both shared his outlook, he was shunned by the rest of the Primarchs, safe for Guilliman. The Primarch of the Ultramarines often met with his Nocturnian brother, trying to convince him to change his views with long and passionate debates into the merits of their various approaches to the rest of Mankind. These reunions created a bond between them stronger than any Vulkan shared with his other brothers, for while he never changed his mind and remained certain that Guilliman would change his in time, he appreciated the fact that Roboute was the only one not to have given up on him.

The two of them also often discussed one of Vulkan's most secret and surprising passions : a deep and true interest for ancient art and history. According to remembrancers, the collection of the Lord of Drakes was staggering both is scope and quality, hosting relics from all of Mankind's eras – from the Dark Age of Technology all the way back to before Man first discovered writing. In those days, Vulkan was fascinated by the flow of History – though it might all have been a front, to hide his secret research into discovering the traces left by other immortals across the aeons.

In hindsight, and with knowledge of the secret Vulkan tried so hard to hide – though he faced little difficulties, never encountering any foe he could not defeat without resorting to his peculiar gift – the patterns in the Lord of Drakes' actions are obvious. Whenever a human world colonized in earlier epochs was discovered in regions he was tasked to conquer, he would always begin with a diplomatic phase, even if such efforts were obviously going to be fruitless. In the case of the Monarchy of Blood, his insistence that the iterators discuss with the ruling king was downright criminal, as it sent a dozen men and women to certain death.

At the time, Vulkan claimed that these were the results of his efforts to mend his ways in a fashion more agreeable to his brothers, but the truth has since been revealed by the Inquisition's research. On every such world, Vulkan sought to buy time in order to investigate the planet's ancient history, searching for clues of the actions of another immortal such as himself. Whether he found any other Perpetual that way is unknown. There are no trace of such a discovery in the records accessible to us, but surely had Vulkan succeeded, he would have kept it even more secret than the rest of his shadowy quest. Regardless, Vulkan's investigations also yielded a trove of technological lore that he hoarded like the beast of myth he had begun to be compared to. He used this knowledge to craft ever more devastating weapons, placing them aboard the grandest of all his accomplishments, the forge-ship Chalice of Fire.

Eventually, two hundred years after the beginning of the Great Crusade, the Emperor called His Primarchs to the Triumph of Ullanor. The Master of Mankind, noble Horus, stalwart Perturabo and elusive Jaghatai had defeated the greatest Ork empire to have ever been encountered, and the Emperor wanted to honor those who had fought there, and through them all soldiers fighting the Great Crusade, human or otherwise. Vulkan was there, with a group of his most elite warriors, the Pyre Guard – veterans of the Legion, from the days before Vulkan had been found. They took part in the parade, and marched beneath the gaze of the gathered Primarchs with pride.

When the Emperor announced that He was returning to Terra, and taking Magnus with Him, while leaving Horus in command of the Great Crusade, Vulkan wasn't shocked as much as he was intrigued. The Lord of Drakes had ever suspected his father was keeping secrets from the Primarchs, just as Vulkan himself was keeping secrets from his sons and fathers alike. He attempted to uncover these secrets, believing that they might held a clue in his own quest for answers. But his every investigation, legal or otherwise, was met with an adamantium wall of failure and the sudden silence of infiltrated agents.

Vulkan's mood grew sour in response to these repeated failures. His tactics grew increasingly brutal, and even downright cruel on occasion. Soon, the title of Lord of Drakes was replaced by another, whispered fearfully by civilians of the Imperium and soldiers of the Imperial Army alike : the Black Dragon. Tales of entire cities being butchered as punishment for their refusal to bend knee, of grotesque mutilation being visited upon surrendered enemy soldiers to prevent them from ever fighting again, circulated across Expeditionary Fleets. But it wasn't until Kharataan that things came to a head.

The leaders of the city-states of Kharataan had heard of Vulkan's aggression, their own primitive astropaths picking up the screams of nearby systems. These nightmarish visions had painted them an image of the Imperium as a blood-drenched dictatorship, where cruel warlords slaughtered with impunity while a distant Emperor let them do as they pleased. After a single diplomatic meeting, on the off-chance that the visions had been wrong, or deceitful, Kharataan cut all contact with the Expeditionary Fleet hanging in their system and prepared for war. Vulkan ordered the Salamanders to land in mass on the planet, and prepared to lay siege and break the cities one by one, forcing the leaders who had so insulted him to watch as he did so.

As the first assaults began, however, a new fleet entered the system, much smaller than the Salamanders' own. Konrad Curze, the King of the Night, had come, thinking to aid his brother in bringing Kharataan peacefully into the Imperium's embrace. Instead, he found a planet at war, and sent his Night Lords into the fray. Ostensibly, this was to help the Salamanders – but in truth, the Savior of Nostramo had dark suspicions regarding his brother, though even his worst fears would fall short of the reality.

With the help of the Night Lords, the Salamanders quickly took the first of the city-states, only for Vulkan to order that one fifth of the population be executed. Whether civilian, soldier, rich or poor, young or old – one out of every five inhabitant of that city would be killed, to teach the survivors the price of opposing the Imperium in general, and Vulkan in particular. Curze's rage and horror when he learned the news were terrible, and only the fact that he was on the other side of the planet prevented him from physically attacking Vulkan as he would do with Dorn soon after. Instead, after his pleas for stopping were ignored, the King of the Night withdrew his forces from the campaign – taking with him the entire population of the last city-state that still stood unbroken.

'Are you mad, brother ? What purpose could such slaughter of innocent possibly serve ? Do you so thirst for domination that you care not how many lives you crush ? I swear that if you do not stop this insanity immediately, me and every single one of my sons shall not rest until our father's wrath comes down upon you for your crimes !'
Attributed to Primarch Konrad Curze, during the Kharataan Incident

After the events of Kharataan, Curze sent a report on what had happened to the Council of Terra, including recorded evidence of the Salamanders' excessive behavior, not just on that world, but in numerous other operations. However, the message was subject to the usual vagaries of the Warp, and it took years for actual action to be taken. The reply, when it came, bore the sigil of Malcador himself. It demanded that Vulkan and his sons return to Terra to explain their actions, both in the Kharataan affair and in the many other instances of excessive force that had happened during the Great Crusade. Curze sent ten of his warriors to the Lord of Drakes to carry the Sigillite's message. Nothing was ever heard again of these envoys, for soon after their departure, news of Guilliman's treachery reached the Imperium, and the Salamanders' transgressions lost their importance in light of this new heresy.

Ten sons of Nostramo laid in pieces across Vulkan's throne room when Artellus Numeon crossed the threshold. The Lord of Drakes sat on his throne, eyes fixed upon the carnage his weapon, Dawnbringer, had wrought. The massive, ornate warhammer rested at the side of the throne, still covered in the life-blood of the Legionaries it had torn to fragments.
Artellus walked through the carnage cautiously, eyes fixed on his Primarch, searching for signs that his rage hadn't yet abated. When the Eighth Legion small ship had emerged in-system and the Night Lords had demanded an audience with Vulkan, the Lord of Drakes had been amused if anything, and he had welcomed them aboard his ship, the Flamewrought. Then the Night Lords had asked that all Salamanders leave the room while they delivered their message to Vulkan alone, hinting at the authority behind their orders. Vulkan had grown more agitated then, but had agreed to the demands. That had been nine hours ago – as long as Artellus dared to wait before returning into the room.
'Rouse the astropaths,' said the Primarch at last, turning from the bloody scene to his First Captain. 'I think it's time I answer Guilliman's invitation.'

Heresy : Conquest and Secrets

'I suppose out of all of them, Vulkan turning traitor should have surprised us least. He was always the most brutal, the most ruthless and unrelenting in his approach to conquest. But we were all brutal in our own way, and we had all been ruthless and unwilling to compromise our ideals. This is what it meant to be a Primarch in the first place – to be one of the genetically forged generals of Mankind.
And there is another thing that scholars and historians will fail to understand : any of our brothers turning against the Imperium in the first place was supposed to be impossible. We couldn't conceive it – or at least, I could not. Until the very last moment, when my boots landed on the black sands of Isstvan V and the sounds of my brothers' Legions firing upon my sons reached my ears, the betrayal of Guilliman, Dorn, Ferrus and Sanguinius felt more like a nightmare more than a reality.
"How could they not have seen it coming ?" generations will cry as they learn of the horrors of this war. "How could they let this happen ?"
They were our brothers. We fought and bled at their side, we saved their lives and they saved ours.
The true question is, how could we possibly have seen it coming ? If treachery did not hurt so much, it wouldn't be nearly as effective. If evil wasn't so unthinkable, it wouldn't be evil ...'
From the private memoirs of Primarch Mortarion, written during the Roboutian Heresy

While the treachery of the Salamanders might seem obvious in hindsight, there is actually very little hard evidence as to the exact means by which Guilliman convinced Vulkan to join him in rebellion against their father. There does not seem to have been any attempts by the Ruinous Powers to court his attention prior to the events of Isstvan. His search for other Perpetuals might have caused him to research ancient sorcery, but from the records of his investigations, it seems Vulkan was, at the time of the Great Crusade, still enough of a believer in the Imperial Truth that he steered off such dangerous matters.

All we have, then, are theories and suspicions. The most probable cause of Vulkan's treachery is that, after learning of his coming censure, he was approached by Guilliman, who told him the same lies about the Emperor he had been told himself. Knowing that war was coming to the Imperium and eager to escape the consequences of his crimes, the Black Dragon then willingly joined forces with Roboute. Or perhaps it was whatever passed for brotherly love in Vulkan's heart that convinced him to side with the one brother he was truly close to, no matter the risks. Another theory is that Vulkan knew that the Dark Gods had bestowed strange and previously unknown lore upon Guilliman and his cohorts, and that he believed that this lore held the keys to his long obsession of understanding his own immortality.

Regardless of the truth, Vulkan came to the Isstvan system to help Guilliman's cause, while still draped in the pretences of loyalty to the Emperor. During the journey, his Legion's ranks were culled of those who would not follow their Primarch in betrayal, in a quick and silent purge. Then came the assault on the traitors' position. Vulkan was assigned as part of the second wave, supposed to follow in the wake of the Night Lords, Death Guard and Alpha Legion to secure their gains and crush the rebels with overwhelming force.

The testimonies of Isstvan survivors indicate that the Salamanders bore no obvious sign of Warp-born corruption, such as the Ultramarines and Iron Hands displayed. The Librarians of the Salamanders showed no unholy powers on the black sands of the Urgall Plateau, only the natural proficiency with pyromancy that had been their hallmark during the Great Crusade. The single difference was that the sons of Vulkan were now using their skills and tactics against their own cousins.

Vulkan fought against Konrad Curze there, when the King of the Night willingly sacrificed himself so that his brothers and their sons might escape Guilliman's trap. The Black Dragon, for all his power, was no match against the unleashed fury of Curze, who had finally let loose his darkest abilities, secure in the knowledge he would be dead long before they could turn him into a monster. Time and again did the King of the Night slay his brother, only for Vulkan to rise, his immortality finally revealed to both his sons and the other Traitor Legions. The secret of the Black Dragon was out in the open at last, and it is likely that Vulkan felt relieved at this grand revelation.

Finally, Vulkan struck Curze down, the Primarch's body falling in the hands of Salamanders who promptly plundered it for trophies, before being pushed back by the vengeful Night Guard, led by Talos Valcoran. The Soul Hunter directed his brothers, and they reclaimed the body of their father while Vulkan was still reeling from the mental exhaustion of his many resurrections. Soon the Massacre was over, and the other traitor Primarchs started to look upon Vulkan with mixed respect and fear, wondering how it was that their brother had gained such a powerful gift. The Black Dragon replied to inquiries on that subject only with cold, deadly silence, and soon the Traitor Legions were convinced that his immortality was the result of some dark pact of his own passed with the newly discovered Gods of the Warp.

His brother was dead, and he had been the one to kill him.
When Dawnbringer had fallen upon Curze's chest and blasted his hearts to pieces, Vulkan had still believed, deep within, that he was not the only one of his brothers that could not die. None of the Primarchs had ever died before, after all – if you didn't believe in the rumors whispered about the Sixth and their secret campaigns. Only when he had seen his brother's corpse had Vulkan realized that he had believed Curze would rise again, suddenly aware of the folly of it all, understanding the meaninglessness of other, mortal lives, and embracing Vulkan as his brother.
But instead Konrad had remained dead, staring at him with eyes that, even in death, judged him and condemned him. That had been why he had stepped back, why he had done nothing as the Night Lords killed his sons and took Konrad's body with them. For the first time in his life, he had felt horror … and regret.
In his chambers aboard the Flamewrought, Vulkan brooded on these dark thoughts, ignoring the summons of Guilliman that he attend the war council that would decide the next stage of the war. He was staring at a fire pit, and it seemed to him as if the shadows cast by its flickering light danced on the walls with malevolent intent, closing in on him from all directions. Then, with a mighty roar, he cast down the fire and rose, before storming out of the chamber, leaving Dawnbringer inside, still covered in the blood of the King of the Night. Never again would Vulkan touch the weapon he had forged with his own hands.
And never again, he vowed to himself, would he do anything, and regret it afterwards.

After Isstvan, the Salamanders then spread across the galaxy in several groups led by commanders appointed by Vulkan himself. These groups did not join in the push toward Terra led by Guilliman and Manus. Instead, they focused on the conquest of vast swathes of the Imperium, forcing trillions to kneel and swear fealty to the Black Dragon, and through him to Guilliman. Some among the Traitor Legions began to suspect that Vulkan was building a power base more loyal to him than to the rebellion. They feared that in time, Vulkan would turn against Guilliman, seeking to rule his own empire. Whether these concerns were warranted is, ultimately irrelevant, but illustrates perfectly the distrust and corruption of loyalty that infect the Traitor Legions to this day.

While most worlds were no match for the power of the Eighteenth Legion, the defenders of worlds loyal to the Throneworld were not without allies. The Night Lords and Alpha Legion had scattered after the Massacre, their warriors vowing to get vengeance on those who had betrayed them. While the bulk of the Eighth Legion travelled to the Ultima Segmentum to take part in the Thramas Crusade, thousands of sons of Nostramo remained to help the resistance. The Salamanders found themselves facing the Night Lords' guerilla tactics on dozens of worlds, and one of their leaders, Zso Sahaal, was even responsible for the loss of the legendary Chalice of Fire, including all the terrible weapons aboard this vessel.

The Chalice of Fire
Vulkan was as much a blacksmith as he was a warrior, and what few archives have survived of the Great Crusade tell us that he had forged many great and terrible weapons during that time, combining his own keen instincts with the lore he gained from the Mechanicum and the worlds he conquered. When word of his betrayal reached the Imperium, many feared that he would turn these weapons against the worlds of Mankind, and what the consequences would be – for these were no mundane tools of destruction, but artefacts of immense power, that even the Salamanders had been reluctant to use during the Great Crusade. All of them had been gathered by Vulkan in a ship that itself was one of them, the Chalice of Fire, a vast forge-ship armed with the laser array known as the Eye of Vulkan. This ship was under the command of the first Salamander Forgefather, T'kell. In the skies above Isstvan V, the Chalice was responsible for the destruction of nineteen vessels of the loyal Legions, blasted to pieces by its weapons.
But the lords of the Imperium on Terra were not the only ones aware of the threat posed by Vulkan's artefacts. Soon after the Massacre, a force of Night Lords struck a great blow against the Salamanders. Led by Zso Sahaal, a member of the Circle of Shadows known as the Talonmaster, a splinter group of the Eighth Legion ambushed the Chalice of Fire while it was travelling under light escort deep in traitor space. The Chalice was too powerful for Sahaal's flotilla to destroy in the void, and so the Talonmaster and his warriors boarded it instead, sacrificing most of their ships in order to do so. According to what little information is available to us, there was some dissent in the ranks of Sahaal's group : some warriors wanted to destroy the Chalice and deny the traitors the use of its contents, while others wanted to make use of the weapons themselves to avenge the loss of their Primarch and help win the war against Guilliman and his allies. Sahaal's own opinion on the matter is unknown, and will likely remain so for all time, for as the Night Lords were fighting the Salamanders aboard the Chalice, a new player appeared in the space battle.
A fleet of Eldar vessels emerged from the Webway, surrounding the Chalice. The xenos ships took heavy damage from the forge-ship's escorts, but they ignored their losses, focusing on allowing a few ships from reaching their allotted positions around the Chalice. Once these ships were in alignment, just as Zso Sahaal was confronting T'kell on the Chalice's bridge, the Eldar used their strange sorcery and ancient technology to banish the forge-ship and its contents into the Warp, sealing it away in a stasis bubble of prodigious size. The Eldar vessels then promptly departed, as did the surviving Night Lords ships, carrying word of this strange battle back to the loyalists. Eventually, though Zso Sahaal and many other warriors had been lost, Sevatar deemed the attack a success – the Chalice of Fire was never seen again, and the threat of Vulkan's artefacts appeared to have been removed from the equation of civil war.
Great was the rage of Vulkan when he learned the fate of his forge-ship and the loss of his weapons. He vowed that the Eldar would pay for their treachery, and over the millennia since, he has made good on that promise several times, sending warbands to attack Exodite planets and even Craftworlds, and allying with the Blood Angels on several occasions. Still, the Children of Isha remain confident that they did the right thing – the artefacts forged by the Black Dragon in the time he was still flesh and blood were far too dangerous to be left in the hands of mon-keighs. Yet the question remains : the Chalice of Fire was not destroyed, merely sealed away. Even now, there are many Forgefathers and other Chaos Lords who seek to break its prison and bring it back to the Materium so that they might plunder its contents. Some factions among the Mechanicus that are aware of the forge-ship's legend are also hungry for the lost lore it contains, convinced that since it was sealed before the Salamanders succumbed to the lure of Chaos, all its treasures rightfully belong to the Omnissiah's devoted servants.
The Inquisition is ever watchful for signs of this dread ship's return, and its agents know that, should the Chalice reappears, they can count on the help of the Night Lords. The sons of Nostramo are as eager to prevent the horrors the Chalice could unleash as they are to learn more about the fate of their brothers lost to its holds ten thousand years ago – perhaps even now, in a place out of time, Zso Sahaal battles T'kell still …

Many among the Shattered Legions sought vengeance against the Primarchs who had personally led the slaughter of their brothers, and none more so than the Night Lords against Vulkan. Many plots were hatched to eliminate the Black Dragon, only to be aborted when the realization sunk in that none of them had the means to prevent Vulkan's unholy resurrection. That is, none of them, until the Chief Librarian of the Eighth Legion, the Terran-born Fel Zharost, was contacted by a man calling himself John Grammaticus.

Grammaticus was a Perpetual, something he proved to the Librarian by allowing himself to be killed in front of him. Painful as the process was, it – along with the Twentieth Legion medallion found in Grammaticus' possession – convinced Zharost to listen to what this immortal had to say. The tale he received is preserved in the archives of the Night Lords as well as those of the Inquisition, who received a copy soon after its founding.

According to Grammaticus, he had once been in the employ of a group of xenos from various species interested in manipulating the human race to their own ends. Their enemy was the Primordial Annihilator, the dark force in the Warp that had corrupted and empowered Guilliman and his associates. But this Cabal, as it called itself, was no ally of the Imperium : it wanted the traitors to win so that Guilliman would eventually destroy Mankind, taking the Primordial Annihilator along with it. Grammaticus' desertion was, he said, a tale for another time, for he brought knowledge far more important to Zharost's immediate needs : a mean to kill Vulkan – permanently.

Before departing the Cabal, John had learned of an artefact called the Fulgurite spear, a weapon made of the psychic remnant of the Emperor's own power. Lost and forgotten on an isolated world decades ago, this weapon had been prophesied by one of the Eldar's seers to be able to end the life of the Black Dragon. Grammaticus claimed that of all the traitor Primarchs, Vulkan was somehow the most dangerous, and that if he were not stopped he would, in time, become the most terrible threat to all sentient life in the galaxy. Zharost needed little convincing to go after the Fulgurite, his own hatred of the fallen Lord of Drakes making all other considerations secondary.

The Fulgurite rested on the world of Traoris. According to local legends, the Emperor had travelled to this world long before He had revealed Himself on Terra and begun the Wars of Unification. There, He had battled a coven of daemons, sorcerers, and their minions. Such had been the power unleashed there that the Fulgurite spear had formed from the remaining energies of the Master of Mankind's psychic lightning. The relic had been recovered by an illegal and secret cult of the Emperor as a god, enshrined and preserved for decades.

The Dark Gods, however, were also aware of the Fulgurite and the threat it represented to their minions – for as a relic from the Emperor, it was anathema to all creatures of Chaos. They had told their devotees among the Traitor Legions of the weapon resting on Traoris, and when Grammaticus and Zharost arrived on the planet, it was already occupied by Dark Angels forces. The population had been either exterminated, sacrificed in dark rituals to the Changer of Ways, or shipped off-world to the nightmarish laboratories the First Legion had hidden in the Ghoul Stars. Yet the First Legion was still present, searching for the Fulgurite – the last act of resistance of Traoris' people had been to hide their sacred relic.

Together with a small group of Night Lords, Grammaticus and Zharost infiltrated the Dark Angels lines, using the powers of the Chief Librarian in combination with the Perpetual's own, strange psychic powers. After a brief battle against the Dark Angel Sorcerer leading the traitors on Traoris, they managed to recover the Fulgurite spear and escape. Immediately, Zharost began to prepare a way for them to get to Vulkan – not an easy task, even for the Eighth Legion. The Night Lords were too scattered for a full-front assault, and the Chief Librarian was unwilling to gamble the lives of his brothers on what was, after all, only the word of one human with a strange ability. Even Grammaticus agreed that a direct attack was likely to fail, as Vulkan was leading the core group of the Eighteenth Legion. Cunning, he said, would be their best chance at succeeding.

Using secret knowledge gleaned during his time as an agent of the Cabal, Grammaticus and Fel Zharost infiltrated the Salamanders' flagship, the Flamewrought. The two of them went there alone, for to keep themselves hidden from perception would require all of their combined efforts. We do not know the exact details of what happened, for John Grammaticus was never seen again – and the headless corpse of the Chief Librarian was displayed as a standard by the Salamanders when they next fought against the Eighth Legion. We know, however, that Grammaticus managed to reach Vulkan and hurt him with the Fulgurite.

While Vulkan survived the attack, he was still wounded, and the damage did not heal as it should have. Unsure of what the consequences would be should he die again while the Fulgurite's wound was still on his flesh, Vulkan was forced to turn toward the dark arts his brothers had so fully embraced. A grand ritual was performed, that cost the lives of thousands of sacrifices and shattered the sanity of dozens of Librarians, turning them into full-fledged Sorcerers. Through it, Vulkan was able to contact the Dark Gods themselves, and have them heal the damage inflicted upon him by John Grammaticus. But the Ruinous Powers never give anything without hidden costs, and Vulkan's soul was forever tainted by the ritual, with his every night haunted by visions of horror and corruption, as the Chaos Gods each attempted to draw him to their service.

How long had it been, Vulkan wondered, since he had last truly felt pain ?
When he had fought against Curze, he had died many times, but none of those deaths had felt as painful as the pulsing agony in his flank. Every wound he had suffered then had quickly been healed when he had resurrected, for the King of the Night had been trying to kill him quickly, not make him suffer – another proof of his weakness.
The Black Dragon was still furious that one of the would-be assassins had managed to escape. He had slain the Night Lord Librarian, cutting his head off with the nameless blade he had forged after abandoning Dawnbringer, but the accursed human, the one who had actually carried this damned spear point, had fled before he could catch him. One of his sons had been sure that he had shot the man, but there had been no body when they had reached the location of his supposed death – though there was quite a lot of blood, too much for one mortal to lose without dying. This brought dark possibilities to mind for Vulkan – but he disregarded them, for he had more pressing concerns.
He was standing in the middle of what had once been a prosperous hive-city, but was now little more than a graveyard haunted by the tormented ghosts of its former inhabitants. Millions had been sacrificed in patterns gleaned from the occult lore Vulkan had accumulated in his search for answers and from the other renegade Legions. Around him stood a circle of one hundred and forty-four Librarians, their lips silently moving as they mentally recited incantations of Vulkan's own design, based on scrolls plundered from the vaults of a xenos species he had personally all but exterminated. A few had escaped him, but regardless of what lore they had managed to flee with, Vulkan was confident that the Saruthi would never again threaten Mankind.
The air shimmered with barely contained power. Then, a crack appeared in the very fabric of the universe, then spread, until reality shattered and the layer behind the Materium was revealed. Vulkan looked right into it, and as the incantations continued – now shouted loudly, in voices that seemed to be more than a little hysterical – shapes began to form in the roaring maelstrom. Four great silhouettes that were actually one that were actually a trillion trillion souls scattered across the entire galaxy, looking down at Vulkan with eyes filled with all the malevolence of the universe.
At that moment, Vulkan understood the true nature of Chaos. He saw what Guilliman had seen in the Eye of Terror, the power of the Primordial Annihilator and its connection with every human who had ever lived or would ever live. He saw the true nature of Mankind looking at him through the masks of the Ruinous Powers.
They are us, he thought, cold horror filling his mind at the dawning revelation. These gods … they are us.
He felt his sanity tremble, and for a moment he teetered on the brink of the abyss of madness, about to fall and embrace the worship of Chaos as so many had before him. Countless souls had come to this revelation before him, each broken and reforged into a weapon of the Dark Gods. Before the knowledge that an evil of such scope existed, that it came from and rested into the depths of the human soul, scholars, philosophers, savants and psykers had all been consumed by madness … But not him. As the Black Dragon was confronted with his own insignificance in the grand scheme of things, he did not weep, nor did he break.
'I am no one's slave,' he growled, clinging to his own identity and desires. 'I will not serve ! I will not kneel ! Never !'
The only reply from the storm of ruin was a terrible laughter, filled with dreadful indulgence and the inevitability of damnation.
'I call upon all the powers of the beyond !' Vulkan shouted in the very face of insanity. 'The price has been paid in blood and souls ! Heal me from this curse, and restore my full might !'
The entities around, above, beneath and within him laughed even louder, and reached out …

Soon after the assassination attempt, Vulkan turned his eyes toward a distant planet, in the Segmentum Tempestus. This world had nothing of worth about it, save that it had served as a staging ground for the Great Crusade and likely contained resources left behind by the many forces that had used it over the decades. It was known as Tallarn, and in the nightmarish visions sent by the Dark Gods to torment him, Vulkan had learned a secret that the Ruinous Powers had likely attempted to keep a secret from him : beneath the surface of Tallarn was buried an artefact of prodigious dark power. One that, in the right hands, could be used to defeat the Dark Gods themselves : the Cursus of Alganar, one of the three Gateways of the Gods. This Warp vortex could grant those strong enough to master it – few as they were in the galaxy – control over the energies of the Empyrean, and dominion over its denizens.

The Salamanders came to Tallarn in force, and the war began with a viral bombarding of the entire planet. Vulkan had no desire to waste time by prosecuting a traditional war – he had come to Tallarn for one reason only, and the world's resources and inhabitants played no part in it. Some of the people of Tallarn were able to find shelter in the great sealed vaults that had been used to store the equipment left behind by the Great Crusade, but the environment was ravaged, a once verdant world transformed into a desert of radioactive sandstorms. The Salamanders' resilience to radiation allowed them to walk on the surface while only wearing power armor, but for the human survivors, travel was only possible in armored vehicles, and even then only for a short period at a time. Fortunately, the vaults held plenty of tanks in various states of repair, and soon, the Tallarn rose once more, determined to avenge their world.

Thousands of tanks rolled toward the traitor positions, and despite the clouds of dust, they were visible from orbit long enough before making contact that the Salamanders had time to prepare. Still, Vulkan had not anticipated such resistance – he had believed that only a handful of terrified civilians dwelled in the vaults. The battle of Tallarn began as a gigantic clash of tanks amidst the ashes of the world, and things only escalated from here.

The loyalists on Tallarn managed to send an astropathic call, and soon reinforcements from both sides poured onto Tallarn. The soldiers of the Emperor who came to Tallarn did not know why the planet was so important – all that mattered was that the traitors wanted it enough for a Primarch to direct operations, and therefore it must be denied them. Imperial Army Regiments, Knights, and even Titans were deployed. The skies above Tallarn were filled with light for the first time since the bombardment as the brilliance of orbital battles pierced the dust cloud. Even warbands from other Traitor Legions arrived, drawn by the promise of a glorious battle. Groups from the White Scars, Space Wolves and Imperial Fists were welcomed by Vulkan, but kept away from his real reason for being on Tallarn.

For months, the battle raged on. Eventually, however, the loyalists started to gain ground, thanks to a few decisive operations of infiltration and sabotage by the Alpha Legion that led to a final, decisive engagement. According to the surviving accounts, almost a million tanks and other heavy vehicles were involved in this last confrontation. Through countless acts of heroism and self-sacrifice, the loyalists won the day, taking heavy casualties – but still able to continue their advance toward Vulkan's fortresses. Though he still had thousands of Legionaries at his disposal, fighting tanks and Titans with Astartes was a foolish notion.

And so, at long last, Vulkan was forced off the planet by the combined power of the loyalist forces, forced to abandon the ongoing excavation of the Cursus. The war of Tallarn was over, but the planet would not know peace for long. Years after the end of the Heresy, the ancient evil buried beneath its surface was finally unearthed. This was be done not by the hands of Traitors, but by unaware miners, and the price paid in blood was be terrible – though the threat was stopped in the end. This conflict, known as the Cursus War in what few archives are allowed to speak of it, would also see the Imperium forced to ally with the Eldars in order to stop an evil born of the old follies of this ancient xenos race.

As the Salamanders fleet departed, an astropathic call came from Guilliman, spurred through the Warp Storm by the fell sorcery of the Thirteenth Legion. After years of painstaking advance, the Ultramarines and Iron Hands had carved the path to Terra open. The Arch-Traitor was preparing for the final assault on the Throneworld, and he was calling all of his brothers in treachery to his side. Fuming with the sting of defeat and the knowledge that the power buried beneath the surface of Tallarn would never be his – for he knew that the Dark Gods would never allow him a second chance at securing something that could make him a threat to them – Vulkan ordered his fleet to begin the journey to Terra.

He would yet see the Imperium fall, and be reborn again in a new, strong, immortal form.

Cold and darkness had held him for so long that when they receded at last, it took him a moment to realize that he wasn't dead. It took him even longer to remember what had happened – and when he did, he wished he had not.
Xa'ven, Captain of the 34th Company of the Salamanders, remembered the numbness he had felt when the transmission had reached his ship, during the journey to Isstvan. He remembered the horror that had soaked his soul as he understood its implications. He remembered the burning hatred and fury that had driven him on the very edge of insanity. Then he remembered the betrayal among his own men – how they had fought one another in the corridors of the ship, torn between those who were willing to follow their Primarch's every order and those who refused to abide his madness. Xa'ven remembered marching down the shadowed iron tunnels, stalking his own kind like a beast of Nocturnian legends. He remembered the smell of his brothers' blood as he killed them, remembered the fear and terror of the crew members who had looked upon him in the throes of his fury. He remembered the final confrontation with the turncoats' leader, in the vessel's Enginarium. He remembered the stray shot that had shattered a conduit to the Warp Core, the shriek of the alarms, the ship dropping out of the Empyrean with such violence that it had fallen apart, the infinite blackness of space spread all around him as he floated helplessly, trapped in his sealed armor, condemned to watch the power and oxygen levels steadily dropping ...
He forced his eyes open, and saw a figure standing before him. His vision was blurry, but he recognized the silhouette of another Astartes, though he did not know the colors he wore – grey, but not like that worn by the Word Bearers. This warrior's armor shone with a light that only partially belonged to the material universe – in the crimson eyes of Xa'ven, it seemed that the armor was imbued with some otherworldly light that soothed the torment of his soul.
'Who …' his voice croaked out of his throat, and the pain of speaking was like tearing his vocal chords apart. 'Who are you ?'
'My name is Alexis Pollux, loyal servant of the Emperor. I have come to bring you home.'

The Siege of Terra

'And while the Arch-Traitor marched his legions to confront the father he had betrayed, the Lord of Drakes led his sons against the noble houses of Terra, leaving naught but ruin in his wake . With fire and hatred they came, burning all that stood in their path to ashes and drenching Terra's soil with the blood of heroes. And they cast down the doors of Mankind's ancestral home, seeking to plunder her treasures for themselves, heedless of the destruction they left in their wake ...'
Excerpt from The Canticle of the Dead

While most Imperial records of the Siege of Terra focus on the battles raging around and within the Imperial Palace, the Siege was actually waged all across the surface of the Throneworld. Though Perturabo had focused all the resources and forces at his disposal in the Palace, there were still hive-cities housing billions spread all over the planet, defended by the private armies of these cities' rulers. When the traitor fleet reached Terra's orbit, Guilliman tasked the Salamanders with the suppression of these remaining armies, so that once he had slain the Emperor their lords would kneel to him and acknowledge him as the new Master of Mankind. But there was one army that Guilliman knew would never serve him, and needed to be destroyed : the legion of heroes that would come to be known as Dragonsbane.

During the Heresy, refugees from the entire Imperium flocked to Terra by the billion, fleeing the horrors inflicted by the Traitor Legions upon invaded populations. After being vetted by the Iron Warriors and Custodians – a process that sometimes took months), these refugees were allowed to set foot on the Throneworld. However, for security reasons, the bulk of them was sent away from the Imperial Palace and onto the lands of Merika. The lords of the Merikan hives stretched their resources to the limit to accommodate this sudden increase in population, and the flow of supplies from out-system increased to match.

Over the years, these people integrated themselves into the hives, and when it became obvious that the war would come to Terra eventually, many volunteered to fight for their new homeworld. Several Merikan noble families, fiercely loyal to the Throne, nearly bankrupted themselves to arm, equip and train millions of these volunteers, making them a true military force no inferior to those of the Imperial Army. Driven by the loss of their birthworlds and the desire to protect their families, these men and women trained day and night without complaint. Fears of traitor spies and cultists infiltrating the refugees were laid to rest by the Thousand Sons, who ruthlessly purged such elements, foiling the plot of the Arch-Traitor to use these poor souls in order to seed confusion and paranoia at the heart of the Imperium.

Of all the loyalist forces on Terra not already in the Palace, Guilliman feared this army the most, for they had both the means and the will to attack his forces from behind while he was laying siege to the Palace. He asked that Vulkan himself ensure that they were taken out of the equation, by any means necessary. And so, led by the Black Dragon himself, the primary force of the Salamanders descended upon Merika. But Vulkan had underestimated the amount of resolve an unaugmented human can bring to bear with his back to the wall and his family in danger.

What was later called the Battle of Dragonsbane was a slaughter. Millions of human soldiers fought and died heroically against the forces of the Eighteenth Legion. For months they resisted, giving their lives to hold back the tide of transhuman warriors. Ironically, the nobles who had not spent their wealth to assist and arm the refugees were the first to fall, their private armies crushed by the Salamanders, hungry for the plunder of their treasure rooms – which, while still full, would not save their lives. Meanwhile, the estates of those who had risked their family's fortune to aid others were defended until death.

This battle, where common humans held back the power of nearly an entire Space Marine Legion, is celebrated to this day, with grand monuments built upon the locations of the most important engagements. Many of today's most prominent citizens of Merika are descended from one of the heroes of this desperate battle. While they were ultimately defeated, the soldiers of Dragonsbane saved the lives of their kin, for no sooner had he finally succeeded in breaking the army, Vulkan's attention turned toward the Imperial Palace. His forces had already pillaged the only vaults on Merika still holding any wealth, and the Black Dragon was unwilling to be denied the glory of the final battle (as well as his share of the treasures within the Palace).

There are some theories that Perturabo deliberately engineered the whole thing to ease the pressure on the Palace, personally discussing with the Merikan lords and convincing them to bankroll the creation of the refugee army. While there is little evidence, none of which convincing, it is enough to increase the distrust of Terrans for the Fourth Legion a little more.

Despite the battle's name, the Salamanders' losses weren't very high at Dragonsbane, thanks to their superior endurance. However, it is still a source of shame to the Eighteenth Legion, and they do all they can to keep it a secret, especially from their own slaves. For should these unfortunate souls learn that their demigod masters aren't as invincible as they claim to be their hold over them would be quick to shatter.

While there was some order to the Salamanders' suppression of any potential second front across Terra, the battle for the Imperial Palace was, on the traitors' side, a barely controlled chaos. The Blood Angels were rampaging in the cities surrounding the Palace proper, feeding their unholy appetites upon the defenceless population. The White Scars and Space Wolves, lacking the unifying presence of their Primarchs, fought in dispersed packs attaching themselves to other forces or launching daring raids on their own – which were quickly crushed by loyalist counter-attacks. As the madness of Chaos strengthened its grip over the nine Traitor Legions, Vulkan himself began to lose control of his sons as well as his own desires. Instead of pursuing tactical objectives, the Salamanders turned their eyes on the vaults of the Imperial Palace, where the relics of Mankind's earlier ages and treasures from all over the galaxy were stored.

Some of Vulkan's sons were disillusioned, mocking the artefacts surrounding them as junk, seeing little of value in it – no gold, no gemstones, only antique trinkets from ages long forgotten. But the Lord of Drakes recognized both the artistry of the items gathered here and the subtle power of their historical significance. Here were relics that, for all their apparent lack of immediate value, were tied tightly to Mankind's very nature. Each marked a step, an accomplishment of a fledgling species on the long and tortuous path that had led it to galactic supremacy.
There was a portrait of a woman with the most mysterious smile, and a stele covered in three different alphabets, the characters barely visible after tens of thousands of years. A painting of yellow flowers hang in a stasis field, and dozens of other items were similarly preserved. Surrounded by these items of Mankind's ancestral past, Vulkan felt … at peace. The ravenous hunger that had been burning in his breast ever since he had made that ill-fated deal with the Empyrean in order to recover from the assassination attempt had ceased to torment him.
Then that peace was shattered.
'My lord,' said Artellus suddenly, breaking Vulkan's contemplation. The commander of the Pyre Guard was gesturing at his vox. 'Listen !'
Repressing a violent response to his Equerry's disturbance, Vulkan shifted his vox frequency and listened in to the announcement, just in time to catch the last words :
"We have come for you."
A cold feeling that was very much like doubt spread through his guts. He knew those words, and he knew the voice speaking them, distorted and uglier though it may be. But it was impossible that he be here ! Guilliman had told him of the schemes their Warp-born allies had engineered to ensure he was unable to interfere. And yet …
'It's confirmed, my lord !' shouted Artellus. 'The Third and Eighth have arrived ! Lord Guilliman demand that we hold them back while Lord Corax fights them in orbit and he and the others push in for the final assault !'
Vulkan cursed silently, and looked around one last time. So many treasures, so much knowledge, so much power … The kind of power his siblings would either fail to notice or, in the case of those who had fully succumbed to the attraction of the Ruinous Powers, would seek to destroy in order to plunge Mankind further into ignorant worship of these primordial entities. He would not allow such a thing – Guilliman and him, as well as the others who still clung to their sanity, would lead Mankind to greatness under their rule, not reduce it to barbarism and madness. Order would come from their strength, whatever the will of the self-proclaimed "Dark Gods". So had Guilliman promised him.
'Leave them,' he ordered to his men as he turned back the way he had come, out of the Sigillite's private quarters and back to the field outside the Palace. 'Touch nothing. We will return here once our work outside is done – and before anyone else gets here.'

It is said that when the Night Lords and Emperor's Children arrived and Sanguinius was destroyed, Vulkan was marching through the private collection of the Sigillite, looking over relics from Old Earth with eyes burning with greed. He immediately left the Palace, taking some of the priceless artefacts with him – now irredeemably tainted by the touch of the Warp – and prepared his forces to face the Third and Eighth Legions' reinforcements on the surface of Terra. He believed that the Night Lords would stop at nothing to get a chance at him, and looked forward to sending them to meet their Primarch in the afterlife.

He was wrong. Sevatar's hold on his brothers was strong, forged during the Heresy by regular strikes of genius and inspiration that had saved the Legion several times and brought them to the Siege in time to play a part in the last stage of the war. The Night Lords remained focused on their task, saving countless civilians from the Blood Angels while Vulkan uselessly awaited their charge. Eventually, the Salamanders abandoned their defensive positions and attacked the Night Lords themselves, but the sons of Nostramo had the edge in urban warfare, and the ruins of Terra's cities proved a suitable killing ground for them. While not too many Salamanders were slain before the Siege came to an end, virtually no Night Lords were lost – safe for those unfortunate enough to face the Black Dragon himself.

Because of this, Guilliman was forced to launch his final assault on the Cavea Ferrum without the support of the Black Dragon, whose presence would certainly have made things turn out much differently. When the Arch-Traitor fell at the Emperor's hands, Vulkan was among the first Traitor Primarchs to order his Legion to run. In the eyes of the Black Dragon, he had fulfilled his part in the Siege the moment Dragonsbane had ended – Guilliman had proved unworthy when he had failed in his. Whatever the future would bring, Vulkan refused to face it as an animal caged by his brothers once they realized they could not execute him. His fleet left Terra united under his leadership, and it would prove to be one of the most dangerous threats to the Imperium yet.

Post-Heresy : The Dragon Ascendant

'In the fires of a war greater than any before he rises, reborn,
A creature not of emotions but dark desires and fell ambition,
Waiting for the day he lays claim to the First and Last blade,
And becomes the one even the Gods shall fear.'
Attributed to the Broken Devotee

The demise of Guilliman did not signal the end of the war for Vulkan – it only changed how he chose to prosecute it. The drive for conquest that had inhabited the Salamanders during the Heresy vanished, replaced by a level of greed no one would have thought a Primarch and his Legion could be capable of. The Eighteenth Legion, come together again under Vulkan's command for the Siege of Terra, rampaged across the galaxy, plundering hundreds of worlds like an unstoppable force of nature. Yet even as his fleet's holds were filled with treasure, Vulkan's greed was not satisfied. A deep, dark hunger had formed at the core of his being, born of the emptiness that had come in the wake of Guilliman's death and the loss of Vulkan's purpose.

'Destiny is the justification of tyrants and the excuse of fools.'
Ancient Terran proverb

As the Black Dragon committed atrocity after atrocity, that void began to fill with the energies of the Warp. No single Dark God bestowed his twisted blessings upon Vulkan : the hollowness of his spirit simply called to the flows of the Sea of Souls. Vulkan's powers grew, and at long last, he found a new purpose : to become something more than even his father had planned, to shed the last part of himself that remained human and become a true immortal, freed from the limitations his current body imposed upon him. At this point, Lion El'Jonson and Sanguinius had both already become Daemon Primarchs, and Vulkan intended to follow their example – except that he did not intend to bend knee to any of the Four.

So began the War of the Dragon, fuelled by Vulkan's renewed ambition. The Salamanders slowed their wild course across the galaxy, letting the Imperial pursuit catch up to them. As could have been expected, the Night Lords were leading the charge, burning with the desire to avenge the murder of Konrad Curze. But though the Night Lords and their allies outnumbered the Salamanders – who had lost almost all of their human supports during the Siege of Terra and the desperate flight from it – it was all part of the Black Dragon's plan. Vulkan had learned from the Siege of Terra that his mere presence would not be enough to goad the Night Lords into reckless actions – and so he had designed another way. At his command, thousands of astropaths were tortured while made to watch the relics Vulkan had stolen from his brother's corpse on Isstvan V. The relics' image was broadcast into the Warp, where it was picked up by the Night Lords' Navigators, astropaths and Librarians.

Immediately, Sevatar, Legion Master of the Night Lords and heir of Konrad Curze, lost control of his brothers. The Nostraman warriors abandoned the Prince of Crows' carefully designed plan of attack and launched themselves into a direct and massed assault. All across the Salamanders' territory, thousands of Night Lords died at the hands of the sons of Vulkan, while the Sorcerers of the Eighteenth Legion performed a grand ritual at their Primarch's behest. The exact details of the spell have long since been lost to time, if they were ever recorded in Imperial archives, but the end result was clear : in his fortress in the Crythe Cluster, Vulkan shed his body of flesh and became a Daemon Primarch.

He could hear them all. Billions of voices, crying out in fear and worship of him. Across the galaxy, they knew his name. He was terror and power incarnate to these weaklings, far more than the shadow of his dead brother. He was the one they feared now that their false god had ascended to his golden throne.
He drank deep of their fear, feeling it strengthen him. He reached out across the stars and sensed the carnage his sons were wreaking in his name, the fury and helplessness of Curze's sons as they rushed into his trap, spurred on by the thirst for revenge. He laughed, and the sound of his laughter would echo across the Sea of Souls and drive psykers mad for ten thousand years. The souls of the fallen Night Lords cried out as he captured them and burned them out, reducing these noble warriors to nothing more than fuel for his own ambition.
His body twisted and cracked, his immortality struggling against the transformation taking hold. He focused all of his will to mastering the power that had returned him to life so many times, bending it into unnatural patterns, forcing it to work alongside the Empyric energies rather than against them in an unholy union that perverted everything his father had ever intended. His body grew and grew, swollen with the fear and death and plunder. His armor burst to pieces as his skin was covered in scales, and two immense wings erupted from his back. His sword shattered in a hundred fragments that flew across the air, each embedding itself into the flesh of a different sacrifice.
Whatever little remained of Vulkan's humanity was lost, and the Black Dragon opened his eyes and looked down at a dead world with burning red eyes, seeing the tiny, green-armored beings before him as sparks of light in the infinite black. He opened his mouth, which was now a jaw that could swallow tanks, and roared his might at the face of the universe …

The rise of Vulkan sent ripples across the Sea of Souls, causing cults to appear on dozens of worlds and daemonic incursions to tear through reality's veil on several. The Imperium was forced to send more forces to deal with the situation, while the Night Lords themselves were reinforced by allies of the highest caliber : the Sons of Horus, led by the now legendary Mournival. At the same time, the Salamanders, instead of being bolstered by their Primarch's new terrible power, were instead shaken as their command chain was suddenly thrown into chaos. Vulkan's mind had undergone a transformation as drastic as his body, though philosophers would argue that in both cases his true nature had simply been revealed. He was still struggling with his new existence, and was unable to properly lead his Legion, even as the Imperium struck back with all its strength.

With the help of the Sons of Horus, Sevatar was able to turn the situation, and finally confronted Vulkan in the ruins of Crythe Prime, once a populous hive-world whose people had been sacrificed to fuel the ascension of the Salamanders' Primarch. There, amidst the bones of billions of dead, the Prince of Crows and the Mournival faced the Black Dragon. The details of this confrontation are long lost, but it is known that both Sevatar and the four members of the Mournival survived, while Vulkan fled through the Sea of Souls, abandoning his sons to Imperial retribution. The War of the Dragon was over, and though the Imperium had ultimately been victorious, it had lost much, while a known enemy of Mankind became much more powerful.

He looked upon them, and for the first time since Guilliman had died, he knew uncertainty.
There were thousands of them, charging across the ruins his sons had made of this world, but only six deserved his attention, only six truly threatened him, their soulfires burning bright across the battlefield. Four came together, fighting as one as they crashed through the ranks of his sons like a tidal wave. Two carried the weapons that had broken his brother – the maul and the talon. The two weapons shone with a light that burned his eyes, even from a great distance. They could hurt him, he knew – perhaps even kill him. Was he truly immortal now ? Had his gift endured the transformation ? And even if it had, did it have the power to save him from weapons such as these ? He knew that those like him could be destroyed, by weapons imbued with particular power. Several such tools of death had been aboard the Chalice of Fire before it had been stolen from him.
Then there were the two others, the sons of the King of the Night. One was shining with the light of power long denied, now embraced in full, and moved like a meteor, striking too quick for his sons to even stand a chance to stop him. And the last one … The last one was cloaked in shadows too deep for even his sight to penetrate, and all that radiated from him was vengeance and the cold promise of death.
The six came down on him in a circle, and for the first time since his beast-mother had killed him hundreds of years ago, Vulkan knew fear. He had gone too far, sacrificed too much, to be stopped now. With a roar, he gathered his power and tore through the veil of space, before plunging into the rift. His sons closest to him rushed in to follow him, exposing themselves to the raw madness of the Warp in order to remain with their Primarch. As he fled from Crythe, Vulkan convinced himself that there had been no reason to remain there – he had achieved his goal and claimed the power that was rightfully his. Now he sensed another opportunity in the distance, something that would allow him to finish the war and claim the throne Guilliman had failed to seize …
The Black Dragon did not see the shadow knight who entered the rift behind him, just before it closed. He did not see the lone warrior who stalked him across the Sea of Souls, shades and echoes gathered around him, driven forward by the promise of vengeance.
The hunt would last many hundreds of years. But eventually, the Soul Hunter and the Black Dragon would meet again, and judgement would come at last ...

Soon after the end of the War of the Dragon, the Night Lords destroyed Nocturne, using cyclonic torpedoes to literally tear the entire planet to shreds. Prometheus, the planet's moon, crashed into the surface of Nocturne during the upheaval, and fragments of both celestial bodies still form an asteroid belt in the system this day. It was hoped that this act would draw Vulkan out of hiding and make him confront the Night Lords to avenge his destroyed homeworld. But the Black Dragon had long since left Nocturne behind him, and just as the volcanic planet burst into fragments, he instead emerged from the Warp in the Pandorax system, on the thrice-cursed world of Pythos. A legion of daemons walked in his wake, as well as a handful of Salamanders, reforged through the fires of the Empyrean into Secondborn, Possessed Marines of immense power.

Before him stood the Death Guards and the Thousand Sons, each led by their Primarch, as well as many Imperial Regiments. They had come to Pythos to seal a Warp Rift of immense size, through which the hordes of the Neverborn were pouring into realspace. Vulkan and his followers passed through that rift as Magnus was gathering his power to close it. It is unknown whether Vulkan knew of the Pythos rift when he fled from Crythe, or if he was lost in the Warp, was guided by the Dark Gods to the portal, and seized the opportunity it presented. Had Vulkan triumphed on Pythos, he would have been able to open a new front against the Imperium, and perhaps even win the war that Guilliman had started. But first, the Black Dragon had to face one of his brothers for the second time.

The fight between Mortarion and Vulkan is the stuff of legends, and recorded in the archives of the Inquisition and the Fourteenth and Fifteenth Legions alike. It is written that though Vulkan towered above the Death Lord in his new infernal form, Mortarion was undaunted, and faced his fallen brother head-on, wielding the scythe with which he had cleansed his world of the witch-lords. The weapon was the bane of all those corrupted by the Warp, and Vulkan was no exception. But Mortarion was already weary and wounded, brought near the end of his nearly infinite endurance by the days of fighting through the jungles of Pythos – while Vulkan had been reinvigorated by his journey through the Warp. In the end, Mortarion fell before the Black Dragon's claws, but not before inflicting a terrible wound upon Vulkan's flank. The injury was grave enough that when Magnus unleashed the spell he had been preparing during the fight between the two Primarchs, the Black Dragon was unable to resist its purifying power. Vulkan lost his hold upon his material form and was banished into the Sea of Souls, able only to scream in denial as Magnus sealed the Warp Rift and thwarted his dark ambitions.

Vulkan's defeat at Magnus' hands was not permanent, however. After the Black Dragon's endless resurrections on Isstvan V, the fact that he had disappeared after the Crimson King defeated him had led some to hope that he had been banished forever, but that was not to be. Soon, the Seers of the Thousand Sons saw visions of the great drake rising from a sea of flames within the Eye of Terror : Vulkan had returned, though his flank still bore the mark of Mortarion's scythe. The Sorcerers of the Salamanders also felt their Primarch's return, and guided the entire Legion into the Great Eye and toward their master. There, the Legion was reunited – but Vulkan's new, titanic aspect and terrible aura made it impossible for all but the strongest of his sons to even stand in his presence. In shedding the last of his human weaknesses, Vulkan had also lost his connection with his own sons – now, though they feared him and worshipped him, they could no longer love him, for he was as alien to them as the Dark Gods themselves.

Great was the rage of Vulkan as he realized that he had lost so much more than he had been prepared to sacrifice. The ground of the Legion's new daemonic homeworld shook with his fury for the greater part of a century beyond the Eye, and the Salamanders spent most of the Legion Wars fighting for survival, their master lost to the tides of his insane wrath. Many sold their services to one side or the other of the wars raging in the Eye of Terror, and when the Clone Wars erupted, they added their forces to those pouring through the shattered Iron Cage. Without a Primarch to give them cohesion, however, these Salamander warbands who took advantage of Bile's insanity were soon forced back into the Eye by a vengeful strike of the Night Lords. Among the ranks of the Lost and the Damned, whispers circulated that the Salamanders would soon be an extinct Legion, left behind by a Primarch who had abandoned them.

Artellus Numeon, the Broken Devotee
Like most Legions, the Salamanders' cadre of Terminators were gathered in a single brotherhood, whose members were spread across Companies. In the Salamanders' case, this group was the First Company, known as the Pyre Guard. During the Roboutian Heresy, it was led by Artellus Numeon, First Captain of the Eighteenth Legion and Equerry of Vulkan. A Terran Legionary and one of the few survivors of the time before the Legion was reunited with its Primarch, Artellus was a powerful warrior and an inspiring leader, something of a rarity in the Eighteenth Legion. Vulkan recognized his use when he took command, and named Artellus his Equerry, tasked with interceding between the Lord of Drakes and the rest of the Imperium.
Fiercely dedicated to his Primarch, Artellus stood with him when he turned against the Emperor. It is rumoured that he was the one responsible for the quiet purge of the Salamanders' own ranks prior to the Isstvan Massacre, ensuring that those who would still cling to their oaths of loyalty to the Imperium never reached the system alive. While he wasn't completely successful, his bloody-handed efforts participated in ensuring the slaughter of the loyal Legions. On the Urgall Plateau, he led the Pyre Guard at the side of Vulkan, fighting against the Night Guard while Curze and Vulkan battled. He is said to have crossed blade with Talos the Soul Hunter at that time – and to have locked eyes with him as Vulkan killed the King of the Night.
Artellus fought during the entire Heresy at his Primarch's side, and was present at the Siege of Terra and during the War of the Dragon. When the Salamanders were defeated and Vulkan departed through the Warp, however, Artellus was unable to follow. Instead, he gathered the rest of the Legion and directed their retreat from the Eighth Legion's fury, abandoning the relics of Konrad Curze in the hasty withdrawal. While this saved the lives of thousands of Legionaries from the vengeance of the Night Lords and their Sons of Horus allies, it would eventually cost the First Captain everything.
When Vulkan's call reached the Legion, Artellus convinced several of the Legion's captains to go into the Eye of Terror, while they wanted to remain in Imperial space and continue their raids rather than enter the storm of madness and Chaos. He single-handedly kept the Legion from falling to pieces on the way to the daemon world where Vulkan had risen, his devotion to the Lord of Drakes strong enough to keep the very ships of the Salamanders sailing together in the storms. When at last the fleet reached the planet, he was the first mortal Salamander to set foot upon it, and the first to stand before his Primarch in all of his reborn, infernal glory.
Instead of rewarding him for his loyal service, Vulkan unleashed all of his fury at his condition and the loss of Curze's relics on his faithful Equerry. Artellus didn't die, but his mind was shattered by Vulkan's wrath. His faith in Vulkan, a core part of his being, was ripped away when he beheld what the Black Dragon had become, and his soul was defenceless when exposed to the raw insanity of the energies that fuelled the Daemon Primarch's body. His body and mind were twisted as parts of his soul were torn off and devoured by the Neverborn created from Vulkan's violent outburst. Despair, horror and insanity poured into the void, and only a wretched shell of the once-powerful commander remained in the aftermath.
The fate of the one the Salamanders now call the Broken Devotee is thought to have played a huge part in the splintering of the Eighteenth Legion after their arrival in the Eye of Terror. With their Primarch gone mad with rage and the only other possible leader ruined beyond salvation, each Captain took what forces he could gather and left, seeking his own fortunes in the Great Eye rather than remain near Vulkan and risk being the next victim of his insane fury.
As to Artellus himself, he lives still, in a fashion, and wanders the Eye through means unknown but doubtlessly heretical. According to tales whispered among Eye-based warbands, he has gained some strange, arcane insight from his madness. Seen as a sign of ill-luck by the Salamanders and the other Traitor Legions, he has nonetheless survived in some of the most hostile worlds within the Eye of Terror, despite being utterly unable to fight. Sometimes, deluded cults gather around him and follow him in his journeys, listening to his insane ramblings and writing them down, desperate to find some meaning among the madness. On many occasions, Chaos Lords have sought the Broken Devotee with questions of their own, and several have even received an answer to their queries.

Eventually, however, Vulkan's rage abated, or at least cooled down. The Salamanders returned to him, and he gave them all a single command : that they go out across the galaxy and plunder its worlds, bringing back the result of their plunder to this world so that he might claim his share as their lord and master. It is said that some Salamander lords tried to refuse this decree, unwilling to part with any of their ill-gotten gains. What became of them is the subject of much speculation – but we do know that all current Salamander warbands pay Vulkan's tithe.

Vulkan also formed the Promethean Conclave, to ensure the continuity of his gene-line even now that he could no longer donate genetic material to create new progenoid glands. His return from wrathful madness essentially saved the Salamanders Legion from destroying itself in the insanity of the Eye of Terror. For the second time now, Vulkan had pulled the Eighteenth from the very brink of extinction, in an event that is now called the Reforging. When the Imperium learned of this, the Legions began to prepare, convinced that another Black Crusade was on its way. But soon after re-establishing his rule over the Eighteenth Legion, Vulkan fell back into lethargy, spending the years laying upon his ever-growing treasure, his mind cast adrift into the tides of the Warp, where he plots and schemes to gain yet more wealth and power. But the Salamanders remember his wrath well, and they are cautious to obey his edicts and, on the rare occasions where his consciousness returns to his body and he summons one of them to give him particular orders, they all do his bidding.

Whenever this happens, the ripples in the Sea of Souls are large enough that they are almost always picked up by the Seers of the Thousand Sons or the psykers and astropaths stationed in the Iron Cage around the Eye of Terror. Interpreting the visions, however, is another matter entirely, and hundreds of psykers have been lost to madness trying to decipher the Black Dragon's commands to his minions. Even the minds of a few sons of Magnus have been shattered by the darkness of these images, and were mournfully put down by their brothers to end their torment. Still, a lot has been learned from these sacrifices. Generally speaking, there are three types of quest Vulkan might send one of his sons on : attacking a particular enemy, either to punish old offences or to influence the balance of power in some distant conflict; acquiring a particular item and bring it back to Vulkan's treasure; and tracking down and killing another Salamander who has committed crimes against the Legion, such as disobeying Vulkan's orders or trying to bypass the Promethean Conclave. Those receiving Vulkan's command also receive some measure of his influence over the Warp : their journeys through the Sea of Souls will be swifter and relatively safer, and if they have Sorcerers under their employ or mystical abilities of their own, daemons will be more open to their demands and pacts.

The most recent and infamous such dark appointment that the Imperium is aware of was the one that led to the Black Crusade recorded in Imperial archives as the Gothic War, at the dawn of the 41st millennium's second century. Vulkan ordered Cassian Dracos to gather a great fleet of the Lost and the Damned and invade the Gothic Sector. Dracos was a Chaos Dreadnought who had retained his sanity since the days of the Roboutian Heresy, and was even more ancient than that, having led the Eighteenth Legion in the days before Vulkan was found.

While Cassian was appointed as the leader of the Black Crusade, the Black Dragon had laid the seeds of heresy and ruin in the Gothic Sector beforehand. At his signal, cast across the Sea of Souls, rebellions erupted all across the sector as the Disciples of the Dragon revealed their treachery. Entire battlegroups of Battlefleet Gothic turned traitor, and planets fell to civil war as loyalists struggled against those who had embraced the lies of the Dragon. Meanwhile, the Warp itself erupted in storms of rare violence, isolating the Sector from reinforcements.

For several years, it was all Sector command could do to keep this region of Imperial space from simply falling apart. Lord Admiral Cornelius von Ravensburg directed the forces under his command to assist Imperial worlds and stop rebellious battlegroups, but his resources were spread thin – and then the Salamanders, the architects behind the woes of the Gothic Sector, arrived. Their fleet had taken long and secret paths through the Warp to bypass the Iron Cage, losing dozens of vessels on their way. But these losses mattered nothing to Cassian, who was spurred forward by Vulkan's command and the fear of his wrath should he fail.

The mission Vulkan had given to the Revenant, as Cassian was known among his Legion, was to acquire the legendary Blackstone Fortresses. Six of these massive, ancient starships of unknown, probably alien origin were scattered across the Gothic Sector, used by the Imperial Navy as bases. Though their true function and capabilities were as unknown as their origins, the Adeptus Mechanicus had refitted each of the Blackstone Fortresses with massive weaponry and life supports to turn them into orbital fortresses of a scale and power rarely seen in the Imperium.

Cassian's flagship in the Gothic War was the Ebon Drake, a hideous vessel born in the infernal forges of the Eye of Terror. More than a dozen different Forgefathers had worked on its design and construction, and it carried within it weapons capable of ripping entire worlds apart, which led to Imperial forces naming it Planetkiller. Several warbands of Salamanders had joined Cassian's Crusade, as had hundreds of pirate and raider vessels. Worse still, Cassian had a personal knowledge of the Gothic Sector, having been part of the traitor forces that had conquered Port Maw for Guilliman's side during the Roboutian Heresy, ten millennia ago. The traitors outnumbered and out-gunned Battlefleet Gothic – but the servants of the Imperium had something their enemies did not : courage, discipline, and faith in the God-Emperor.

Despite these advantages, the Imperium suffered greatly in the first years of the war. Entire systems were lost, their population slaughtered or enslaved. It was later discovered that this first massive invasion was intended as a cover for Cassian's true goal. In order to awaken the full power of the Blackstone Fortresses and control them, the Chaos Lord needed two relics held on Imperial worlds : the Hand of Darkness, and the Eye of Night. The Ebon Drake led Chaos forces in raids upon the two planets that held these artefacts, Purgatory and Ornsworld. Both of these planets were left by the Salamanders as lifeless husks in order to hide their tracks. But this unusual behavior instead led Inquisitor Horst, responsible for investigating the schemes of Chaos in the Gothic Sector, to finally uncover the Black Crusade's true purpose.

Despite several attempts by Horst and his agents at reclaiming the relics from the traitors' hands, Cassian was able to activate and control one of the Blackstone Fortresses. He used it along with the rest of his forces to devastating effect on the Cardinal World of Savaven, combining their power in order to reduce the massive defensive fleet to slag before the Ebon Drake unleashed its full complement of weapons upon the planet, shattering it to pieces. The impact on Imperial morale across the Sector was devastating, and reluctantly, Admiral Ravensburg began to make plans to destroy the remaining Blackstone Fortresses rather than allow them to fall under renegade control. But he was unable to implement them before Cassian seized control of another fortress in the Lukitar system, and then another again at Fularis II. There, the true threat of the Blackstone Fortresses was revealed : at the Revenant's command, the space stations combined their energies and unleashed a pulse that cleansed Fularis II of all life.

Forced to face both the Chaos incursion and piratical raids, Battlefleet Gothic was at its breaking point. The pirates were not only human renegades, but also Ork Freebooterz and Eldar Corsairs. The xenos targeted the Chaos forces as well as the Imperials, but without stable and secure supply lines, Ravensburg was losing battlegroup after battlegroup. Then, salvation came from the most unlikely of sources.

Recently promoted Admiral Spire managed to establish contact with the Eldar leader in the Sector. The exact details are lost to time and Inquisitorial secrecy, but Spire managed to convince the xenos to join forces against the Arch-Enemy rather than risk Cassian gain control of all Blackstone Fortresses – a prospect that seemed to unnerve even the arrogant Eldar. With the aid of the Eldar, Spire was able to learn the location of the Pirates' Haven, where the human renegades of the Sector had made their base. With this information, Fleet Admiral Mourndark gathered his forces and struck, destroying almost the entirety of human piracy in the Sector. Meanwhile, Spire led a daring assault upon the Orks Freebooterz, his flagship matching the greenskins' massive, ugly vessels and pounding them into wreckage.

With his supply lines finally secure, Admiral Ravensburg focused his full attention upon the Salamanders and their Chaotic allies, and went on the offensive. In the Gethsemane system, his forces encountered a massive splinter of the Chaos armada, and forced it to retreat – only for it to fall in an ambush by Eldar vessels, who destroyed the fleeing fleet completely. This battle reinforced the uneasy truce between Eldar and Imperial in the Gothic War – though official documents never actually call it an alliance.

This marked the beginning of the Imperium's counter-attack. Ravensburg used the division of his enemy to his advantage, striking isolated groups with massive force to wipe them out one by one. Aboard the Ebon Drake, Cassian saw this and understood clearly his foe's strategy – and also understood that he could do nothing about it. The Chaos armada was long since beyond his control, with most ships doing as their captain pleased, gathered in loose packs rampaging and plundering at will. Only a small core of the fleet remained under his direct command – but even that was a considerable force, especially considering the might of the Ebon Drake and the three Blackstone Fortresses. At the same time, the Warp Storms roused by Vulkan's plots began to abate, and reinforcements from the rest of the Imperium began to arrive in the Gothic Sector. The prospect of defeat, and the wrath of his Primarch, began to creep on the Revenant, and he reacted with all the callousness and cunning of one of the Black Dragon's sons.

Cassian launched an all-out raid on the Tarantis system, ensuring that the cries for aid of its population would reach the Imperium along with news of his presence there. Forces from Battlefleet Gothic, Agripina and Cadia rushed in, each Captain hungry for the glory that would be his if he could claim the head of the arch-heretic. Before the battle could begin, however, Cassian combined the might of his three Blackstone Fortresses and fired into Tarantis' sun, before ordering his forces to flee into the Warp. Mere minutes later, as the Imperial forces were still trying to figure out what to do, the star went supernova, killing billions and destroying all ships still in the system.

Ravensburg prepared to go in pursuit, but his Eldar allies stopped him. They told him that their seers believed Cassian would continue his mission regardless of the risks, and attempt to seize the Blackstone Fortresses still in Imperial hands. The xenos scouts had discovered that the next target of the Revenant would be the Blackstone Fortress orbiting the world of Schindlegeist. Using the Webway, both Eldar and Imperial forces arrived to this system just as the Chaos armada emerged from the Warp, and the final battle of the Gothic War began.

Fighting together, Eldar and Imperial ships managed to break the lines of the Chaos armada, and the heroic sacrifice of Captain Abridal and his ship prevented the Blackstone Fortresses from doing at Schindlegeist as they had at Tarantis. By sending his ship straight in the energy beams linking the fortresses, the Captain disrupted the firing mechanism and gave the rest of the fleet time, though it cost his life and that of his entire crew as his vessel was utterly disintegrated. In the end, with the aid of a contingent of the World Eaters, Ravensburg was able to reclaim one of the Blackstone Fortresses Cassian had taken. Sensing that the tide had turned against him, Cassian decided to cut his losses and withdrew his forces, taking the Ebon Drake along with his two remaining Blackstone Fortresses back with him into the Eye of Terror, abandoning the rest of his forces to slow down Imperial pursuit.

It took several decades to completely cleanse the Gothic Sector of the remnants of the Black Crusade. The names of every member of the Imperial Navy who fought during the Gothic War are inscribed upon a gigantic slab of adamantium on Terra, a fitting monument to their heroism. Admiral Spire attempted to pursue Cassian, but his forces were defeated, and he was rescued from certain death by ships of the Twelfth Legion arriving just in time to force the traitors to flee before delivering the killing blow to his crippled ship. He would later prove his worth once more at the Iron Cage, fighting at the side of the Iron Warriors to keep the Traitor Legions contained and earning the respect of even Perturabo's dour sons.

Of the two Blackstone Fortresses stolen by Cassian, nothing was ever heard of again. The remaining Fortresses still in Imperial hands were destroyed, as it was feared that they would be turned against the Imperium in the future. The Ebon Drake has never been seen since the Gothic War, nor has Cassian Dracos. Whether the Revenant survived returning to his Primarch with only two Blackstone Fortresses, the Hand of Darkness and the Eye of Night, is unknown even to the seers of the Thousand Sons and the agents of the Inquisition.

Today, the Salamanders are as divided as any Traitor Legion, their ambitions pitting them against one another while their father slumbers on enough wealth to build several entire Sectors. Yet according to the visions of sanctioned seers and the captured writings of deluded cultists, the wounds inflicted by Mortarion and Magnus ten thousand years ago have long since healed. For now, Vulkan is content to remain in his domain, ruling it with an iron fist while his sons wander the stars in search of wealth and glory. But should the Black Dragon ever rise from his slumber, leaving the higher ebbs of the Great Game of Chaos behind, the entire Legion would gather under him once more, drawn by fear of reprisal and the promise of plunder and power, if not by actual loyalty to their gene-sire. Should such an event happen, then the only thing that might preserve the Iron Cage from the wrath of Vulkan might be, ironically enough, the other Daemon Primarchs, rising from their own exiles to prevent their brother from claiming that which they themselves have failed to seize ...

The Disciples of the Dragon
One of the most pernicious and enduring cults to have ever plagued the Imperium, the Disciples of the Dragon are heretics spread among the Imperium's own ruling elite. Members of this debased cult worship Vulkan as the true master of Mankind, holding that the Emperor was slain at Guilliman's hands. They also believe themselves to be Vulkan's chosen, destined to rule over the inferior masses of Humanity in the name of the Black Dragon. The truth is that they are naught but pawns, easily cast away by their masters (for those who are genuinely in contact with the Salamanders Legion). Only the most powerful and successful cells manage to draw Legionary attention. When they do, the Salamanders use the Disciples to infiltrate the high spheres of Imperial command and prepare the ground for their own conquest. Several times, an invasion by the Eighteenth Legion has been met by the Governor and the other officials kneeling before the invaders, only for the people themselves to rally behind new, low-born leaders that the Disciples would never have considered worthy of including in their plans. Whether or not such resistance appeared is often the only thing preventing an Inquisitor from declaring Exterminatus on a planet whose lords surrendered without a fight.
Captured records and journals of cultists have revealed that the same pattern repeats itself in the creation of every cell. An individual of some influence, with the greed and ambition favoured by the Salamanders and with latent psychic powers, will receive visions featuring Vulkan himself. These visions will twist his mind and grant him infernal knowledge, turning him into a prophet of the Black Dragon. He (or she, gender does not seem to play any part in this) will then start to recruit others, drawing them with promises of greater wealth and power. Whether the visions are actually sent by the Daemon Primarch or by lesser Neverborn posing as him is unknown. Certainly some of the cult leaders of the Disciples have displayed mutations similar to those generally observed upon the Salamanders, and their sorcerers have shown some mastery of the dread arts of resurrection, using them to increase their hold over the cult.
The suppression of all knowledge related to the Ruinous Powers in the Imperium actively works against the Inquisition in fighting the Disciples. Each cell believes itself to be the first of its kind, the true chosen of their draconic god rather than just another band of foolish puppets. The Disciples seek to gather power and wealth while weakening the hold of the Imperial Adepta at the same time, with the goal of one day seizing the reins of power for themselves. They perform regular ceremonies in which they pay homage to Vulkan in return for dark gifts from their patron. Such is the corruption caused by these rituals that cultists turning on each other is common, especially at what should have been the cult's moment of triumph.

Organization

Though Vulkan still rules the Eighteenth Legion, and all Salamanders ultimately owe him allegiance, the Black Dragon has not departed his lair in the Eye of Terror in millennia. In reality, the Salamanders are divided into many warbands. Loyalty is a sham in all Traitor Legions, but within the Eighteenth even more so, as the Salamanders only respect power, and only truly care for themselves. Fear of Vulkan's wrath prevents the Salamanders from outright rejecting his dominance over them, though, save for a few fools who rarely live long – for though Vulkan does not leave his daemonic world, his agents are many and powerful. Rivalry between Legionaries, however, is extremely common, and only the most powerful, cunning and vicious Chaos Lords can manage not only to prevent their warriors from turning against them, but also keep them from each other's throat.

The old Legion's hierarchy is all but gone, as few Salamanders alive care for the ranks they might have held during the Great Crusade and the Heresy. Every Salamander leader carries a different title depending on his nature, deeds and power. Lord Bray'arth Ashmantle, for instance, earned his title from the cloak he wears, fashioned from black diamonds made of the compressed ashes of his victims. The Salamanders take these titles very seriously, and duels to the death have been declared between two Chaos Lords of the Eighteenth Legion who happened to have laid claim to the same self-aggrandizing title.

Each Salamander lord leads a warband in his image, made up of a core of Traitor Marines and many more slaves. A warband's size, power and resources are a reflection of its leader's, and the Chaos Lords compete ruthlessly to be masters of the most powerful warband under the eye of Vulkan. Warbands vary greatly in size, but the temper of the Salamanders prevent more than a few hundred Legionaries being gathered together – though no such problem poses itself with their mortal slave armies.

The Forgefathers
There are those among the ranks of the Salamanders who do not bear the same mentality as the rest of Vulkan's spawn, those possessed of a mind turned away from glory in battle and immortality. Whether they are the result of a genetic quirk or some manifestation of Vulkan's own hidden thoughts, these individuals are nonetheless extremely dangerous and just as greedy as the rest of their brothers, turning their talents to the forging of weapons rather than the domination and plunder of others. These warriors are known as the Forgefathers, and over the centuries the Imperium has learned to curse their names.
A Forgefather is a scientist of the arcane and student of the dark arts, who combines the darkest of forbidden technologies with warp-tainted lore to create instruments of death and destruction. Endowed with knowledge that would make any arch-magos of the Dark Mechanicum weep with envy, these heirs to the Legion's old Techmarines wander the Eye of Terror and beyond in search of ancient weaponry to study and replicate. They are known to have a particular fascination for the Eldar, as these xenos still possess many relics from the glory days of their lost empire. More than one Craftworld has burned in the pyres of war so that a Forgefather could gain access to its forbidden vaults. With the rise of the Necrons, the Forgefathers have discovered a new source of wondrous and terrible technology, though even they are wary of the soulless lords of the tomb-worlds. The Forgefathers also seek the Legacy of Vulkan, hunting down for the lost relics of their Primarch. With the Black Dragon himself grown distant and unable to forge his own weapons, they believe that it falls to them to protect and inherit what he left behind, in the hope that one day they might equal his genius in armament construction.
Most Forgefathers are solitary creatures, toiling in their workshops surrounded by the sound of infernal machinery and the moaning of slaves doing their bidding. From Exterminatus-grade doomsday weapons to daemonic blades and infernal war-machines, the Forgefathers do not limit their art to a single avenue. Sooner or later, however, they will want to test their creations in the field, and seek a patron or ally to provide them with a suitable battlefield. Warlords of the Eye have long since learned that while the creations of a Forgefather might be unpredictable, their sheer destructive power more than makes up for however many slaves are lost in the process. The Forgefathers prefer to fight alongside other Salamanders, but most have no problem lending their services to a warlord from another Legion – though their Legionary pride will prevent them from treating with a human warlord as an equal. Valuable alliances have been made that way, with the Forgefather returning to his fortress loaded with loot and notes on how to enhance his prototypes, and the Chaos Lord sporting a new daemon blade hanging at his side.

Combat Doctrine

'Kneel before the Dragon, or you will be knelt.'
Proclamation of Chaos Lord Bray'arth Ashmantle, before the complete purge of the Shrine World Innocence III, M38

In battle, the Salamanders are a terrifying foe to face. Thanks to the blood of Vulkan, each of them is very resilient to injury, capable of enduring wounds that would have killed a pure Astartes several times. They have a morbid obsession with fire-based weaponry, and many of them carry huge flamers, either using classic promethium or sprouting daemonic flames that burn the soul as well as the flesh. Their Sorcerers have also developed their own sorcerous version of pyromancy, calling upon the inner fire of Vulkan within their souls and unleashing it upon the material plane.

The Salamanders have no compunction with arming their servants, and they rarely go to war without armies of mutants and debased cultists at their side. Hordes of the Lost and the Damned are sent forward by their Astartes overlords, dying in the hundreds to test the enemy's defences and soften them for the Salamanders' own assault. These wretches are recruited from war-like inhabitants of the daemon worlds in the Eye of Terror, renegade Imperial Guard Regiments, or masses of slaves driven mad by the horrors of Chaos and given the most basic weapons and armor.

Like all tyrants, the Salamanders enjoy nothing more than crushing those weaker than themselves. Because of this, they have a deep interest in xenos civilizations from beyond the borders of the Imperium. More than one Rogue Trader has discovered a planet that once housed a prosperous alien culture, now reduced to empty, haunted ruins, with only the mark of the Dragon left behind as a sign to future explorers that it was Vulkan's children who destroyed it. At times, however, warbands of the Eighteenth Legion have encountered alien empires stronger than anticipated, and fled back to their infernal realm, leaving the Imperium to bear the wrath of these roused threats. Still, such is the power of the Salamanders that they leave far more empty, plundered graveyards than enraged enemies of Mankind in their wake. The Forgefathers are known to favor these expeditions into the unknown, hungering for new blasphemous knowledge to add to their dark designs, and the Salamanders maintain ties with entire fleets of Dark Mechanicum exploration fleets and renegades in order to learn of new prey.

While the Salamanders are known to perform the acts of piracy that Traitor Legion warbands are infamous for, they are more adept at full-scale planetary conquest. Using the Disciples of the Dragon, the Salamanders will identify weakened worlds within the Imperium's borders, and strike at them with the full strength at their disposal, crushing any orbital defence capability and landing forces in the middle of Imperial centers of command, while cultists and infiltrated human squads will run acts of terrorism to spread chaos and confusion.

After the leaders of the Imperium on the planet have been captured, compromised or slain, the purge of the planet's defenders begin. The greatest concentrations of forces will be taken out by orbital weapons, while the Salamanders themselves will march to war behind the ranks of their slave armies, pitting their heavy armor against the defenders' and slaughtering the infantry with their flamers and sorcery.

Once the defenders have all been crushed, the Salamanders will then turn their attention to the planet's population, even as packs rampage through the spires and nobility houses, revelling in the joy of plunder. To the Salamanders, simply butchering these defenceless captives is a waste of time and ammunition, and so they refrain from simply ordering mass executions or letting loose the worst elements of their human slaves. But while the people might be spared the wanton death and destruction that so often follow in the wake of the other Traitor Legions, the fate prepared for them by the Salamanders is arguably far worse.

For another known battle tradition of the Salamanders is the Branding, and it reflects the view of the Drakes upon common Mankind perfectly. On captured human worlds, the Salamanders mark all humans like cattle with dragon-shaped firebrands. This mark has been observed to induce spiritual and physical corruption that only the strongest of will and purest of faith can resist. The mark erodes at individuality and empathy, turning humans into little more than servitors, all beyond their working skills burned away. Some Radical Inquisitors have studied this, hoping to replicate the effect on unruly worlds of the Imperium. They are, of course, considered the most blasphemous heretics by the Ecclesiarchy and the rest of the Holy Ordos. The World Eaters are also known to have reacted very violently after liberating worlds from the Salamanders and discovering the Branding inflicted upon its population. Many oaths of vengeance against the Eighteenth Legion are kept in the records of the sons of Angron, whose hatred for slavery is unmatched in the entire Imperium.

Once marked, the captives are forced to work in conditions that would put even the most ruthless spire-born Manufactorium owner to shame. Yet the true horror lies in the way that even as these people are doomed to eventually succumb to the exertions of their work, they will not do so for years – long enough to reproduce and give birth to a new generation of slaves to serve their cruel masters. An entire population is thus reduced to little more than cattle, serving the Salamanders as they plunder the resources of the planet they have conquered. All material wealth is taken aboard the Legion's ships, as are those with the skills to make useful slaves. When the Imperium inevitably retaliates, the Salamanders callously destroy the infrastructure they had thus far left untouched to optimize productivity and depart, leaving behind billions that, unless Imperial help arrives soon, will starve to death in a matter of weeks.

Even then, the nightmare of these people is not over, as the Inquisition arrives in force to purge the survivors from anyone who has succumbed to the Black Dragon's malevolent influence. The Brand also often leads to global purges, the planet being later resettled with untainted colonists, unaware of their new home's bloody past. For a select few, this fate can be averted, and the branding is removed surgically, while they spend the rest of their lives under the watchful gaze of the Inquisition.

Between their numbers, their mortal armies and the terrible weapons crafted by the Forgefathers, the Salamanders represent the greatest threat to the Imperium among the Traitor Legion, at least from a purely military perspective. Their lack of ability to join forces thanks to Vulkan's distance is the only thing preventing the Eighteenth Legion from crashing through the Iron Cage in the most destructive Black Crusade ever seen.

The Burning Man
A figure of legend, whispered about by the shocked survivors of some Salamanders invasion, it is unsure whether or not the Burning Man really exists. Many accounts tell of this creature that appears on battlefields where the Salamanders are involved. In some tales, there is a screaming, melting silhouette of fuming flesh and blackened bone inside the inferno, while in others the Burning Man is truly made purely of flames. In some accounts, he hunts down the civilians hiding in the ruins of their homes while the Salamanders hunt down the last defenders of their fallen city, while in others he attacks the Salamanders themselves as they discover the hiding places of cowering children.
There are several theories among the ranks of the Inquisition concerning the true nature of the Burning Man. Some believe it to be nothing more than a name attributed to different occurrences of the Salamander Sorcerers using their own particular form of pyromancy, and sometimes losing control over their unholy powers. Others believe that there is a single Burning Man, a spiritual entity born from a Salamander loyalist that was betrayed by his brothers during the Roboutian Heresy and put to the pyre, only for his vengeful shade to haunt the Legion forever afterwards. A fringe theory even suggests that he is the incarnation of the Salamanders' lost humanity; their buried, all but dead conscience, reaching out through the Warp and tormenting them from beyond their genetic reforging and indoctrination.

Homeworld

The Legacy of the Dragon
Even after the Scourging was declared complete and celebrated in triumph across the Imperium, not all traces of the Salamanders' evil were successfully expunged. The War of the Dragon had raged across several Sectors, and Vulkan's grand plan to ascend to the rank of Daemon Prince was one with many contingencies and back-ups. In order to secure his legend among the fearful masses of the Imperium, Vulkan ordered that the vaults of treasures he had gathered during the Great Crusade be opened, their content spread across the entire galaxy while the vaults were filled anew with fresh plunder. According to the theories of the Inquisition's scholars of damnation, these were supposed to reinforce Vulkan's spiritual imprint upon the galaxy, so that he might ascend without the need for a patron among the Dark Gods. Whether or not this plan worked or Vulkan's transfiguration was the reward bestowed upon him by the entire Ruinous Pantheon, the consequences of this Legacy remain the same.
Many relics, weapons and hidden bases of the Salamanders were left hidden on worlds that were later reclaimed or re-colonized by the Imperium. With distressing regularity, a relic of the Black Dragon will emerge on an Imperial world, causing strife and turmoil and eventually calling the Salamanders to it. The Inquisitors of the Ordo Malleus have hunted these relics for ten thousand years, but on several occasions their vaults themselves have been raided by the Eighteenth Legion forces. Currently, every piece of what is often called the Dragon's Legacy in possession of the Ordo has been sealed deep below the surface of Titan, under the watchful guard of the Grey Knights themselves – hopefully beyond the reach of even the most determined Forgefather.

After the destruction of Nocturne and their exile into the Eye of Terror, the Salamanders were quick to claim another planet as their homeworld. This daemon world is located deep within the Eye of Terror, where reality and unreality are inextricably merged and the will of daemon and mortal alike can shape the surroundings. No will on Hephaeros, as the daemonic homeworld of the Eighteenth Legion is known, is stronger than that of Vulkan, and so the world is the toy of the Black Dragon's whims.

The surface of Hephaeros is covered in oceans of lava spilling from immense volcanoes that rise and are subsumed in a matter of hours, while the earth quakes with Vulkan's own smouldering rage. The Legion's infrastructure on the planet is located below the surface, in great caverns held together by sorcery and the will of their inhabitants. It is within these caves that the Salamander warlords gather their plunder, under the guard of the best wards cast by their Sorcerers and the secrecy of their location – only caves whose existence is known only to the Chaos Lord are considered worthy. Mountains of gold and other riches are amassed in these great caverns, and the slaves tasked with carrying the wealth are often left behind, to avoid them revealing the location of their lord's treasure. If they are lucky, the treasure will include means for them to sustain themselves as they count their master's wealth over and over so that they can tell him the worth of his vault when he returns. Most, though, die of thirst within a few days, or fall victim to daemons born of their delusions.

Other underground caves are home to vast industrial complexes, immense forges where hordes of slaves toil endlessly to produce the weapons and armor required by the Salamanders and their armies of human bolter fodder. Blacksmiths from all across the galaxy are held captive here, with the best being granted better living conditions so that they can continue working longer. Most captives are human, or something based on the human genetic code, but there are also Eldar, Rak'gol, and many daemons bound within hosts or fully manifested, all working to create the tools of war needed by their merciless overlords. Some of these workers are the last of their entire species, prisoners brought from ruined worlds to serve for the Salamanders' benefit and amusement. A caste of cruel iron-masked daemon-human hybrids known only as the Overseers rule over these forges, managing the flux of minerals from the planet's molten core and the trade with the warbands present in orbit – with the most common currency asked in return for the forges' products being the food and water required to keep their best slaves alive, and the new flesh to replace those who died.

There is only one permanent, above-ground structure on the entire planet : the tower of the Promethean Conclave, the Dark Mechanicum group responsible for the creation of new Salamanders. Rising hundreds of kilometers in the sky, it only exists because of Vulkan's continued will and the impossible physics of the Eye of Terror, and reaches all the way up to the orbital installations of Hephaeros. These installations are massive shipyards, capable of receiving hundreds of ships at once. While the ships of the Legion are given priority for repair and resupply, the shipyards also service those of the Legion's allies, and even, in some cases, the vessels of warlords from other Legions who have proved to be friends of the Salamanders. It is aboard these orbital structures that trade with the Overseers take place, with the warlords meeting the Overseers' envoys and negotiating prices until both sides come to an agreement – or until the Salamander kills the Overseer in a bout of rage and needs to wait for another envoy to arrive, so that the negotiations can start over once the killing fee of the previous negotiator has been paid.

Beliefs

'Power is the only thing that truly matters.'
Motto of the Salamanders Traitor Legion

To be a Salamander is to believe that might makes more than right : it makes everything. Without power, one is nothing in the galaxy, unable to protect or take anything. Power, therefore, is measured in the amount that one is able to claim and defend as one's own. Such is the twisted philosophy of the Salamanders, and the true wellspring of their greed. The sons of Vulkan care nothing for the piles of gold and treasure they plunder from the Imperium's worlds, or the relics they steal from rival warbands and pile in their vaults – all that matter to them is that these things were valued by someone and that they had the strength to take them.

Immortality is the second goal of every Salamander, and it is just as important to them as power, for what worth is power that you lose when you die ? As the sons of undying Vulkan, each Salamander believes that immortality is his birthright, and he will fight, betray and kill anyone in order to claim it. Be it by pacts with daemonic entities, the pursuit of their gene-line's secrets or the forbidden research of the Draconites, they will use every mean to ensure their continued existence. This obsession has cost the Salamanders in resources, but it has also ensured that their numbers remain stable across the ages despite one of the slowest recruitment rates of the Traitor Legions – they are simply too hard to kill.

The Salamanders worship their Daemon Primarch as a god, seeing him as the source of their power just as much as they envy him for it. They believe that they have inherited his immortality, and that if they prove worthy of it by their deeds, the potential for eternity that lies within them will blossom and they will be reborn as immortals themselves. They acknowledge the existence and might of the Ruinous Powers, and have made alliances with daemonic forces of all four Dark Gods, but save for a few heretics hunted down by their brothers, the Eighteenth Legion does not worship Chaos itself.

It is possible that this is all a sham, a dark and terrible joke played by the Ruinous Powers over the Salamanders – but the alternative is worrying indeed. Several Salamanders have already succeeded in their quest for damnable transcendence, shedding their mortality along with their souls and becoming Daemon Princes unfettered to any of the Dark Gods. Several occult savants of the Inquisition have theorised that Vulkan, believed for ten thousand years to have become a Daemon Prince of Chaos Undivided, might actually be transforming into something altogether more powerful and corrupt. They fear that, through the constant worship of legions of cultists and fearful slaves, he might be becoming a new, true Ruinous Power, independent of any of the four Dark Gods. In the writings of these scholars, before madness and suicide inevitably take them, Vulkan might become a divinity of tyranny and greed, the incarnation of the worst aspect of the human psyche not already reflected by one of the Ruinous Powers.

The Draconite Inquisitors
Such is the tempting power of immortality's promise that even members of the Inquisition have succumbed to it over the millennia. Known as Draconite Inquisitors, the first of these radicals fell to ruin when they investigated Vulkan's immortality in the hope of finding a way to bring the Emperor's own physical body back to life. Eventually, their research drove them mad, with many of them starting to believe that Vulkan ought to replace the God-Emperor as the Master of Mankind and rule as a true Immortal Emperor. When their heresy was discovered in M33, all members of the faction were declared Excommunicate Traitoris, and hunted down without mercy by the rest of the Inquisition. The resulting conflict was one of the most devastating so-called "Inquisition Wars", as the Draconites' desire to resurrect the Emperor had made them many allies among the Ecclesiarchy, and they did not hesitate to call upon them for aid. Even the Night Lords and Alpha Legion were called in to prevent the destruction from spreading too much, as the Draconite Inquisitors unleashed the darkest, most forbidden products of their heretical research. That move proved to be a mistake, for it eventually alienated them from their last allies left in the Imperium as the true depths of their heresy were revealed and daemons, undead and other, stranger things were loosed upon the faction's enemies. In the end, the heretics were destroyed, their power bases annihilated and their allies captured and executed after thorough interrogation.
Yet some of them managed to escape the Emperor's judgement, fleeing to the darker corners of the galaxy or into the Eye of Terror itself. There, they pledged themselves to Vulkan, kneeling at the feet of the Daemon Primarch and swearing their eternal souls to his service. At the command of the Black Dragon, they were schooled in the daemonic arts by the Sorcerers of the Salamanders and the Forgefathers. Then some were sent back to the Imperium, where they combined their inquisitorial background with their new talents to perform fell miracles among the ignorant population, subverting communities from within and corrupting key individuals. These Draconites are known to be able to raise the dead, though it is only an illusion : what they are actually doing is summoning a daemon and binding it into the corpse so that it can give it the impression of life, deceiving even the closest family members with a mix of acting and mind-clouding sorcery. Unlike the Disciples of the Dragon, the Chaos-influenced Draconites most often work with the lower classes of human society, spreading their lies and fostering rebellion and heresy. Some of them remained in the Eye of Terror to help their master further their influence there or continue their research into the dark arts, and it is said that even the Primogenitor has taken an interest in their work.
Other survivors of the faction's initial purge, in the outer regions of the galaxy, continued their research into immortality and resurrection without ever coming into contact with the Black Dragon. By using xenos technology, forbidden gene-forging and the heretek known as Anima Mori, they seek to master the boundary between life and death. Many such Draconites have long since forgotten their original purpose, instead focusing on achieving immortality for themselves and their servants. Their activities are responsible for countless heretical cults and atrocities, such as the Night of the Dead, when an entire cemetery world – whose name was erased from all archives in the aftermath – suddenly spat back their occupants as shambling, hungry monstrosities after a Draconite activated an archeotech nano-weapon without truly understanding its function and dangers. They are also known for their actions in the Sarcosian Sector, where they created the Credo Mortifex, a death cult of terrible power that, while still technically loyal to the Golden Throne, has embraced such heresies that it is forced to operate in the shadows as it prosecutes its war of vengeance against all agents of Chaos.
These two sects of Draconites – the devotees of Vulkan and the resurrectionists – have often clashed, and in many such cases, it is the people of the Imperium that have paid the price of the conflict. Yet both are enemies of the Imperium, marked for death on sight by the Inquisition. No mercy is to be given to them, even if some radical factions left in the Ordos believe that some things can be learned from their mad ramblings. From time to time, another servant of the Emperor is lost to the false promises of the Draconite creed, succumbing to one or the other of its twin-faced corruption. When such a corruption is unveiled, the Inquisitor in question is immediately declared Excommunicate Traitoris, such is the potential moral threat of this particular heresy.

Recruitment and Geneseed

'In the fire of the forge, from death shall come new life, now and forevermore.'
The Vow of the Promethean Covenant

As soon as the Legion was founded, signs of mutation were blatantly obvious in the Salamanders' genetic code. Every aspirant implanted with Vulkan's gene-seed suffered from the same symptoms as the transformation took hold : coal-black skin and red, burning eyes. However, since their fall to darkness, new mutations have appeared in the Eighteenth's gene-stock. Now, as a Salamander ages, scales will appear on his skin, his teeth will become fangs and his fingers claws. This transformation forces the Salamanders to rely on slaves for maintaining their weapons and armor, as well as for any delicate duties, like piloting their fleet, heavy armor or gunships. This dependence on human assistance has only made the sons of Vulkan harsher upon their slaves, lest they realize how their seemingly all-powerful lords actually need them and rise in rebellion.

Dissection reports from captured Salamanders have also revealed that the bone structure of the sons of Vulkan is hardened beyond even that of normal Astartes, and their regeneration is much quicker and complete than in other Legions. Given enough time, a Salamander might even regrow a lost limb entirely, although given the violent lives led by Chaos Marines, it is unlikely he would willingly wait rather than seek an augmetic or vat-grown graft – or some other, darker replacement. The Salamanders also develop reptilian traits, such as vertical slit pupils, forked tongues, and other disfigurements. In some cases, these mutations grow until the Salamander becomes what is known as a "Dragon Warrior".

Dragon Warriors
Some Salamanders embrace the reptilian mutations that afflict their gene-line, revelling in the power it grants them. These warriors, should they survive long enough, eventually transform into minor reflections of their Primarch : the Dragon Warriors. They are fused with their power armor, which becomes covered in black scales before being subsumed into their own mutated flesh. Two great wings emerge from their back, giving them the ability to fly, while their bodies grow in size until they are as big as a Land Raider. Their hide becomes as impenetrable as Terminator war-plate, and their limbs end in massive claws capable of tearing through tanks, while their heads get more elongated and their jaws filled with fangs the size of a normal Astartes' fist. Their bellies are filled with the fire of Chaos, that they can let loose in devastating breaths that consume flesh and soul alike, condemning those caught within the inferno to eternal damnation.
Not all Salamanders are capable of withstanding such transformation and retain their mental faculties, however. The Warp reshapes its own according to their own nature, and those it remakes into Dragon Warriors are often the more bestial of their kind. Most lose themselves to the change, becoming little more than beasts that their brethren must chain and let loose in the general direction of the enemy when battle is joined. Still, they make for powerful guardians, and more than one Salamander Lord uses them to protect his vault from intruders.
Those who do retain their minds, however, are some of the most dangerous living creatures in the entire galaxy. In them, the already legendary selfishness and pride of the Salamanders is intensified even further, to the point that they do not even consider other living beings as sentient in the same sense as themselves. Most of them leave their Legion behind, establishing their own petty kingdoms on isolated daemon worlds in the Eye of Terror, ruling over a terrified population of mutants and heretics. But those who do not shun the company of other transhumans often rise very high very quickly, becoming advisers to powerful Chaos Lords and gathering their own personal treasures rivalling those of the mightiest Salamanders. Their pride makes it all but impossible for them to stay with others of their Legion, but warbands from other sources are often more than willing to accept the services of such a powerful ally on the battlefield, regardless of the cost in plunder or the annoyance of suffering his arrogance. Their mind sharpened to a razor's edge, each of these intelligent Dragon Warriors is an army in himself, capable of inflicting untold damage to an army's morale as he bears down upon ground troops from above, carrying the charred remnants of their air support in his talons.

Most of the Salamanders' recruits come from the children of their slaves. Almost no Apothecaries remain in the Eighteenth Legion, the ambition driving Vulkan's sons making them unsuited for such a nurturing task, and so, like so many other things, they depend upon mortal servants. In the early days of the Legion's exile, Vulkan made a pact with a faction of the Dark Mechanicum, offering them his protection in return for their services in ensuring the continuity of his gene-line. Known as the Promethean Conclave, these tech-priests are allowed by all warbands to visit their ships and slave pens whenever they come to the Legion's homeworld. By Vulkan's law, all Salamanders lords returning from their wars in the Eye and beyond must dock with the Conclave's tower, which is huge and high enough that their vessels can do so from orbit.

These dreaded fleshmasters take their pick of the human cattle, testing them for genetic compatibility and a myriad of other arcane parameters. Those deemed worthy are taken back to the Conclave's facilities on the daemon world, along with the gene-seed of the warband's fallen. There, they are transformed into new Salamanders, their minds shattered by the horrors inflicted upon them until there is nothing left of the children they once were. Indoctrinated by the brutal conditions of their training and the endless preaching of hundreds of slaves singing the praises of Vulkan, they are proud and cruel, clad in armor fashioned for them by the Covenant's allies elsewhere in the Eye. These new warriors are then brought to the spire's top, where they fight against daemons, servitors and slaves under the gaze of the Legion's lords present until one of them deems them worthy of joining his warband. Those who fail, die, as is the way of Chaos.

Over the millennia, some Salamander lords have sought to dodge their responsibilities to the Conclave, gathering their own coteries of gene-wrights and building installations in hidden places across the Eye of Terror. They sought to create their own soldiers in order to increase their power without depending on the whims of the Conclave. Whenever word of one such transgression reaches Vulkan's ear, however, his wrath is terrible, and he sends his servants to burn the installation to the ground and plunder all of its genetic material before bringing it back to the Promethean Conclave. The fate of the lord responsible varies, but always ends in death, for Vulkan tolerates no defiance of his edicts within his own Legion.

Warcry

One of the main reasons the Salamanders fight is to prove their supremacy over their foes : as such, it only makes sense that they would make extensive use of battle-cries to intimidate their enemy. As with all Traitor Legions, the cries used vary greatly from warband to warband, and many Salamanders have their own personal challenge issued to those they are about to crush. Still, a few shouts have been recorded across the entire Legion. 'For the Dragon !' is favoured by those highest in Vulkan's esteem, while 'Bow before the might of the Salamanders !' and 'We are the masters, you are the slaves !' are often used when fighting against human enemies, to break them into submission.

When fighting against the Loyalist Legions that were present at Isstvan V, especially against the Night Lords, the Salamanders match their faithful brothers' vengeful calls with a callous laughter of their own, as the memories of the slaughter on black sands are stirred within their genetic recollection. When exposed to this laughter, human units fighting alongside loyal Legionaries have been known to break in tears without knowing why, as if mourning the loss of something that never was, but could have been magnificent.

Tu'Shan stood before his maker, and for the first time since the gene-wrights of the Covenant had taken him from his mother in the slave pits, he felt fear. Not the detached concern of plotting against his rivals and considering the possibility that his plans may fail, not the rush of adrenaline of the battlefield as he came closer to death than ever before – pure, animalistic fear, the kind which he had thought Ascension had purged from his body. But he had been wrong.
Vulkan's presence filled the vault, blocking out even the awesome wealth it contained. There were the treasures of a hundred heroes, stolen from every Legion in the Eye and beyond. The sacred relics of a thousand xenos civilizations laid alongside enough gold to forge a dozen warships and buy several Sectors. Technology that could reshape the surface of worlds was piled alongside trinkets that had been fashioned on Old Earth more than thirty thousand years ago. And yet these were nothing compared to the majesty of the Black Dragon.
There were no mortal words that could describe him. Even Tu'Shan, who had spent his entire life in the Eye of Terror, alongside countless Neverborn, was barely able to fully grasp the creature that occupied the chamber to which he had been summoned. All his mind could do was catch glimpses while refusing to commit the full picture to memory. Black scales the size of Rhinos, fangs as sharp as the hunger of the fire that burned deep behind them, red eyes that glimmered with the patience and cruelty of millennia – and the voice … By all the treasures of the Eye, the voice ...
'Go to Uralan, my son. Find Drach'nyen. Kill its guardian, and bring the blade to me.'
The Primarch of the Salamanders stretched his colossal wings, and Tu'Shan almost fell flat on his back when the gust of wind hit him.
'Bring me a weapon worthy of my power, blood of my blood, flesh of my flesh. Bring me the End of Empires, that I might finally bring down my father's failed kingdom.'
'It shall be done, my lord' whispered Tu'Shan, not trusting his voice to speak any louder.

Chapter 18: Index Astartes : Raven Guard

Chapter Text

WARNING : Agents of the Inquisition, beware. This document contains a depiction of what might be the vilest of all the Traitor Legions. If your heart is not strong enough to withstand its horror, you might be soul-scarred and marked for termination by your superiors. Only consult this dismal text if your faith in the Emperor is strong and your soul pure in His eyes.
You have been warned.

Index Astartes – Raven Guard : Purebloods and Abominations

No Legion has fallen farther from light than the Raven Guard. They have turned their souls over to the foulest powers that dwell in the Warp, embracing horrors that even the other demented followers of the Dark Gods beware. By corrupting their own bloodline, the sons of the Ravenlord have gained great power, their ranks swelled beyond those of any other Traitor or Loyal Legion. But this profusion of transhuman flesh has come at a terrible cost, one that was no less terrible for all that it was long in coming. For Corax' gene-line has become a Legion of horrors from Mankind's darkest nightmares, rendered into twisted flesh and demented minds, haunted by the abominable entities that now own their souls. Now the few remaining pure-blooded warriors of the dread Nineteenth lord over their mutated brethren, while their Daemon Primarch dwells in his shadow-shrouded domain, brooding over old, festering hatreds and drinking in the agonized screams of his ancient tormentors. Predator or slave, the Raven Guards hold true to the command of their distant father : to make others suffer, or to suffer yourself ...

Origins : From the Depths of Cruelty

Knowledge is power, and some knowledge is too dangerous to be allowed to spread. These truths are the foundation of the Inquisition, an organization dedicated to keeping the masses of Mankind in the dark about the many and horrible threats that stalk the stars. But even among the Holy Ordos, the truth of the Nineteenth Legion is kept hidden behind layers of secrecy, for to know too much about the legacy of Corvus Corax is to risk madness and damnation. To most members of the Imperium with the credentials to know about the existence of the Traitor Legions, the Raven Guards are merely a horde of cloned abominations, vile parodies of the Emperor's design on the same level as the Black Legion created by Fabius Bile. The Inquisition is content to let their misconceptions stand – for the truth is far, far more terrible.

Any telling of the story of the Raven Guard must begin with its thrice-damned Primarch, Corvus Corax, the Ravenlord. While none of the Primarchs had an easy infancy, the early life of the Nineteenth Primarch stands out as one of darkest torment. The forge-world of Kiavahr, in the Segmentum Tempestus, was home to a prosperous but oppressive civilization, where a handful of technological circles (known as Forge-Guilds) ruled over the rest of the population with an adamantium fist. The people of both Kiavahr and its moon Lycaeus were nothing more than slaves to the techno-lords, toiling in polluted environment to reach impossible quotas. These working conditions caused a plague of mutation in the workers, something the tech-priests cared little about, until it began to affect productivity. They searched for a way to make their slaves more resilient to the cancers and flesh-changes, working for decades without any true result – until the work of a far greater scientist fell into their hands.

The child who would one day become Corvus Corax arrived on Kiavahr in a rain of fire, having been stolen from the Emperor by the Dark Gods like the rest of his brothers. His life-pod, apparently damaged by its brutal journey through the Warp, crashed on the planet's surface. Investigation teams were on the site in minutes, and when they found the infant inside the remnants of the pod – miraculously uninjured by his catastrophic arrival – they immediately reported to their masters. The processed paste and recycled water they gave to the child, the blanket with which they covered him – those were the only kindnesses he would ever known on the forge-world.

The infant was confined and studied, blood samples taken to make sure this off-worlder did not carry within him some deadly infection. What the analysis revealed, however, changed everything. This boy, for all that he looked like a five-years old human male, was so much more. His DNA was unlike anything the tech-priests had ever seen, a model of Mankind's perfection rendered into flesh by the artifice of some distant, divine gene-smith. The life-pod had been exposed to the raw madness of the Warp, whose energies can twist flesh in mere moments, yet the child inside had been spared from mutation. This convinced the masters of the planet that the secret of genetic purity they had been searching for was hidden within the body of this strange child.

The tech-lords of Kiavahr did not know the name of their young captive, nor did they care to give him one. Instead, they called him by the number written on the life-pod that had brought him to their world : "the Nineteenth". And they were as callous and cruel to him as could be expected from scientists using a number to name a child.

The book was the only thing he had ever seen that was not purely utilitarian, and it fascinated him. It had been brought by the only person he had ever seen who had flesh like him instead of metal for a face, though his skin was rosier than his own. He was the only one who touched him without hurting him, the one who bandaged his wounds when he was dragged off the table and back into his room.
The book told the story of a small creature with feathered wings as black as his own hair. The kind man had told him that it was called a "raven", and that it could fly wherever it wanted, whenever it so chose. He loved the book. It made him wonder if one day, he too would be able to fly, fly beyond the walls of his room, beyond the blank corridors and the table.
An alarm sounded, and the man smiled warmly at the child before stroking his head in goodbye and going back out, into the world beyond the confines of his room.
As the man left and the doors closed behind him, the child looked at the glass panels up high. There were dark shapes there, watching – always watching. But this time, there was something different in how they moved, in how they stood. He knew, somehow, that the shapes were angry. And he knew, with utter certainty, that he would never see the good doctor again.

The early life of the captive was spent in laboratories designed to study and replicate his body's resilience and resistance to physical corruption. He was exposed to doses of radiation that would have killed a human in seconds, drowned in concentrated chemicals, injected with man-made viruses designed to rewrite the genetic code. For years, the young Primarch knew nothing but cruelty and dispassionate experiments, and the distant, shrouded knowledge that this was not as things were supposed to be, that there was a life beyond the confines of the sterile halls and sharp knives. Because of the constant blood samples and the poor sustenance he was given, he grew into a gaunt creature, skin held tight on his bones. Because he never saw the light of the sun, his skin became pale. As he reached what passes for adulthood among Primarchs, the prisoner was still taller and stronger than any mortal human, but his body bore the marks of life-long abuse.

Yet despite this, he attempted to escape many times. Even in his diminished state, the young Primarch broke from his restraints, time and again, and carved a path through the servants of his cruel gaolers. Outnumbered and in the middle of enemy territory, he learned how to hide and strike from the shadows, developing a preternatural ability for stealth. Some tales indicate that he could make himself impossible to notice, not through actual invisibility, but by making his presence go unrecorded in the minds of his watchers.

In every attempt, he would be caught and dragged back to his cell, where even worse experimentation awaited him as a punishment. Yet every time, he would also get closer to the outside world and the freedom he craved with every fiber of his being. He also learned patience and planning, devoting entire escapades not to seeking to flee the complex but to learn more about his surroundings and the nature of the experiments that were performed on him. By plundering data-stores, interrogating prisoners, and, on at least one occasion, devouring the brain of one of the artificers who had tortured him, the young Primarch learned much of the lore that he would later put to terrible use. It is believed that he did manage to get out of the facility one time – but was then left trapped on the planet, at the heart of his enemy's stronghold, bleeding and starving, and was quickly captured again.

He was bleeding, but the pain was something he was all too familiar with, and he ignored it as he pushed forward. He was close now – so close. The plans of the building that he had learned three attempts ago from a servant of his captors shone in his mind, guiding his steps toward the nearest exit. This time, he wouldn't be caught again and dragged back to his cell. This time, he would be free.
The door appeared in his vision as he took a corner, clinging to the ceiling rather than walking on the floor. It was guarded by two huge mechanical constructs armed with a plethora of weaponry and covered in armor – the latest designs of keeper-hunters designed by the masters of this place.
It took him fourteen seconds to dispatch them, and then, at last, he was through the door. Something warm felt on his face – light coming down from above. Blinded by his first ever sight of sunlight, he looked up, and saw the cloud-filled sky of Kiavahr. It was full of pollution, and the very air stank of chemicals and toxic compounds, yet it was the most beautiful thing he had ever seen.
Then he lowered his gaze, and saw dozens of the constructs gathered around the door, weapons aimed straight at him, with no cover in sight. He realized then that he had walked right into a trap – that all of his efforts had been for naught. He screamed in rage and denial and charged at the creatures, thinking that maybe – just maybe – he could force them to kill him and end this nightmare once and for all.
But he had no such luck, and he woke up hours later, strapped on the table once more, with fanged and twirling devices buzzing above his exposed torso.

Regardless of the security costs involved in keeping a Primarch captive, the tech-lords learned much from their research on the Nineteenth. They created a serum from his blood that could prevent mutation even in the menials working in the deepest pits of chemical waste, and used it to increase the workload of Kiavahr's population once more. However, the serum also had other effects, slowly driving those receiving it mad with visions of being imprisoned and tortured by their overlords. While the exact nature of the Primarchs is now long lost to the Imperium, there have been stories of Legionaries having visions of their gene-sire's life for thousands of years. It is therefore likely that, through some quirk of the Primarch's biology, the memories of Kiavahr's captive were spread to the tech-lords' servants.

After several rebellions from their maddened servants, the tech-lords stopped producing the serum and resumed their research. The young Primarch went from being little more than a chained blood-bag to a research subject once again, and after the initial success of the serum, his tormentors were even more determined to find a new way to enhance their slaves without the same side effects. It was during this second phase of research that, more than a century after the beginning of the Great Crusade, that the Imperium reached Kiavahr. The Emperor, accompanied by Horus Lupercal, arrived in the system with a massive fleet. The Master of Mankind had sensed the presence of His son on the planet, yet when Imperial intelligence analysed the system's transmissions, it soon became clear that, unlike in the other instances of a Primarch being found, there was no transhuman demigod leading the population.

The tech-lords of Kiavahr immediately recognized that they could not hope to match the raw power of the fleet that had entered their realm. But when the Emperor contacted them and demanded that they release His son to Him, their cunning and cruel minds saw an opportunity. A deal was struck between the Emperor and the tech-lords. In return for Corvus Corax – the name the Emperor had always intended for His nineteenth son – being handed over to the fleet, the planet would be welcomed into the Imperium while keeping much of its independence, including the tech-lords' remaining in power.

A crimson haze of pain cloaked his senses. Time flowed strangely, with days passing in the blink of an eye, while every second under the knife lasted an eternity. Ever since they had stopped simply using him as a source of blood and brought him back to the table, he had not managed to escape a single time. There was always too much pain, too many different drugs running through his bloodstream, to even make an attempt. Nightmarish visions haunted him as he went in and out of delirium. He saw horrible things in these feverish dreams : immense pits full of glowing liquid, assembly lines that stretched on seemingly forever, all to the tune of screamed orders and fresh agonies.
Shapes moved at the edge of his perceptions. Most of them he knew all too well, but one of them was different from anything he had ever seen, yet strangely familiar. Unlike the silhouettes of shadow that had tormented him for so long, this one radiated golden light that both reminded him of his single, fleeting touch of sunlight, and made his wounds ache. Through the pain and the drugs, he heard words being exchanged :
'Here it is. Take it with you, as we agreed.'
The golden shape drew nearer, towering over him, looking down as if it was judging his worth. When it spoke, the words were even more distant and vague than those of the captive's tormentors :
'The Nineteenth … I have been looking for it for a long time.'
'It has been … damaged somewhat. We were not aware of its importance to your designs. I trust this is still acceptable ?'
'Yes. It is still in a state where it can fulfill its purpose.'
A spark of hatred burst within his heart as he heard the cold, uncaring pronouncement, and he swore that one day, this bearer of false light would pay for talking about him like that – just like his tormentors would.

Great Crusade : Bitterness and Stolen Secrets

Despite all his efforts, Horus Lupercal knew that his wrath was radiating from him as he stood in his father's chambers aboard the Bucephalus. He had just returned from the Apothecarion, where his little brother had laid in the care of dozens of the best medicae in the entire galaxy. He had seen the fresh wounds and the old scars on the emaciated body of his kin. For the first time, he had seen one of his brothers vulnerable, and felt the same feeling he had seen shining in the eyes of some gangers on Chthonia when their blood kin had been harmed. He burned with the desire to inflict retribution upon those responsible. Yet now his father was denying this to him.
'Why ?' he asked. 'Why did you agree to their terms ?'
'They threatened your brother's life,' answered the golden-clad warlord, 'even if they never had the courage to actually say it out loud. If I had sent your wolves, they would have killed him.'
'They don't have him now,' argued Horus.
'I gave my word.'
The First Primarch couldn't help but scoff at that. He knew very well what the Emperor's "word" meant when it was given to tyrants and monsters. He had seen the ruins of Terran cities whose masters had thought they could bargain with the Master of Mankind.
'They are trying to force you into an accord that benefits them. Even without what they did to Corax, don't try to tell me that you wouldn't ...'
'Lycaeus is full of armed nukes aimed at the planet below,' said the Emperor, cutting His son off.
That made Horus go silent, and the Emperor continued.
'The tech-lords were very clear that if I attempted anything against them, they would launch them just to deny Kiavahr to me. There is no one here with the skills to deactivate the missiles without them noticing and activating them. Perhaps if some of Malcador's agents were here … But they are not. Would you risk this world burning just to give your brother justice ?'
'Yes,' admitted Horus. He knew it wasn't the right answer, that as a Primarch, he was supposed to always consider the bigger picture. But he also knew that his father would see through any lie. 'I would. I would do all in my power to make sure that does not happen, but I would take the risk. These … creatures do not deserve to live, let alone rule a part of the Imperium, be it just in name.'
But the Emperor didn't reprimand him for his short-sightedness. Instead, for a moment, the mask of regal power and control Horus' father wore at almost all times slipped, revealing the old, weary man behind. That old man – the one Horus truly regarded as his father – smiled sadly. It was the smile of someone who had made too many compromises and knew it, yet had no choice but to go on, for the consequences of turning back were unacceptable. The smile of a man who had to make deals with monsters that he wanted nothing more than destroy with all of his power. The smile of a man who was scared that in the end, when he finally accomplished his goals, there would be nothing left of him.
'Good. Cling to your love for your brothers, Horus,' said the Master of Mankind in a voice much more befitting His true age. 'It is what makes you human, despite everything.'

It took several months for Corax to recover from his treatment at the hands of the tech-lords, and even then the Primarch would bear the marks of his tormented youth his entire life. Once his recovery was complete, Corax needed time to learn all that he would need to know in order to lead the Nineteenth Legion. The young Primarch appeared to be grateful to the Emperor for saving him from the clutches of the tech-lords, and he promised not to disappoint. He plunged into learning with a hunger only possible in one who had been denied it for so long. Those same teachers who had trained Horus Lupercal in the art of war were brought back aboard the Bucephalus to teach Corax, and the First Primarch himself schooled his little brother in the finest points of modern warfare.

During that time, the Emperor ensured that none knew the exact circumstances of the Primarch's discovery, maintaining a veil of secrecy through demanding vows of silence from all those involved with his healing and training. The reasons for this are unknown : some believe that the Emperor was shamed that one of His sons had failed to conquer His homeworld, while others think that the Master of Mankind wanted to free Corax from his past so that he could take his rightful place in the Imperium. Whatever the reasons, Corax was kept hidden from the rest of the Imperium until he was ready to take command of the Legion that had been created from his gene-seed.

The Nineteenth Legion's first warriors were taken from the savage Xeric tribes of what was once, in Terra's distant past, called Asia. Their first task was to ensure that their own people remained compliant with Imperial rule, which they did with ruthless efficiency, seemingly uncaring that those were their blood kin they were fighting. The Emperor considered this a success, though maybe He should have seen it as a sign of what was to come.

In the Wars of Unification, they were employed as skilled infiltrators. An Imperial envoy would come to the land of a techno-barbarian warlord and make a simple offer : bend knee to the Emperor, or die. When the warlord refused – and most did, for all of them were as proud as they were insane – a warrior of the Nineteenth Legion would suddenly appear from the shadows, his bolter aimed right at the head of the tyrant. The emissary would then repeat the offer, which generally got a different answer. Should the techno-barbarian still cling to his pride – often backed up by illicit technology that could protect him against the Astartes killer – then the Nineteenth Legion would cripple his entire organization, striking at officers and second-in-command all at the same time. The panicked, leaderless troops would then offer little resistance to the Legionaries.

The same tactics served the Legion well during the Great Crusade, and contributed to their image as an instrument of the Emperor's wrath, devoid of compassion. Without a Primarch to lead them, the warriors of the Nineteenth were scattered in small groups, using their skills with ruthless efficiency. Many human worlds resisting compliance submitted after these sombre Legionaries struck down their leaders in plain view of their people. Xenos overlords ruling over human populations were exterminated without mercy nor heed for civilian casualties, such as during the scouring of the moon of Lysithea. In that particular battle, the human settlers were completely wiped out, and the Legion also suffered terrible losses. Even the Astartes who survived the encounter with the strange alien warlords were marked by what they had experienced, carrying within them a darkness that would never leave them. Such was the Legion Corvus Corax was given command of when he had completed his training – shrouded in dark rumors and a darker past, wounded by many battles but unbroken.

We do not know why Corax chose to give his Legion the name of Raven Guard. Before being reunited with its Primarch, warriors of the Nineteenth Legion were called by various titles – the Pale Nomads and the Dust Clads, among others. Many have pointed to the ancient myths attached to the Terran bird, marking it as a herald of fate, bringing doom and death upon those it visits. This image aligns with the methods then employed by the Legion as well as with what it would eventually become. In later years, ravens across the Imperium were all but driven to extinction, spared only because most Imperial citizens cannot distinguish between them and crows – and the latter are associated with Jago Sevatarion, the Prince of Crows of the Eighth Legion, and therefore considered sacred by many branches of the Imperial Creed. Certainly, despite the paranoia of many Imperial officers about these black-feathered avians, the Raven Guard has displayed no particular link to them.

When Corax took command of his sons, their numbers weren't as high as most other Legions. Losses taken because of their particular way of waging war, combined with the fact that a Legion without a Primarch suffered from more difficulties in recruitment, had ensured that they were less than ten thousand Raven Guards. While still far more than the Thousand Sons or the Emperor's Children at the time of their reunion with their Primarch, it was still a worrying situation, and one Corax was determined to solve. The Ravenlord, as his sons called him, had learned much about his own nature from the inhuman experiments of the Kiavahran tech-lords.

He stalked from shadow to shadow, passing right before the golden guardians without any of them noticing him. Gene-locked vaults opened with a touch of his hand, for he was close enough to his maker that even the advanced devices could not detect the difference. The wards engraved in the walls, crafted to hold at bay every manner of creature from the Sea of Souls, did not hinder him in the slightest – they too did not appear to notice his presence.
Corax stood in the laboratory of the creature that called itself his father, aboard the Bucephalus. Right now, the so-called Emperor was busy with yet another conquest, along with that poor fool Horus. Thinking about his brother made Corax' skin crawl. Would he have been the same had he been found by the Emperor as a child ? Nothing more than a willing puppet, an extension of their father's will ? But Horus loved him. He was sure of it. Lupercal might be blind to the deceit of the Emperor, but he truly loved Corax. And for that, he swore that one day he would free Horus from his slavery – one way or the other. Perhaps he would find such a way here.
The walls were covered in schematics, arcane formulas that Corax barely understood but memorized nonetheless. Great cogitators whirred endlessly, data cascading down their screens. Organs floated in preservation tanks.
Corax moved toward one of the cogitators and, using the lessons he had learned during his attempted escapes, began to force his way into its secrets. The genetic lore that had gone into his creation was interesting, but it was not why he had come here, risking everything should he be caught. He sought the knowledge both the Emperor and Horus had denied him when he had asked.
He sought what had become of the Second and Eleventh Primarchs.

The Nineteenth Legion had no homeworld – a fact that was the source of some mockery among the other Legions, who derided Corax as the only Primarch to fail to conquer the world on which he had been sent. Even Rogal Dorn, who had been forced to burn Inwit to deny it to the Orks, thought himself superior to Corax – for not only had he conquered Inwit, he also had united the entire Cluster behind his leadership.

This lack of territory meant that the Raven Guard had no ready pool of recruits to pick from, and so Corax found another way : cloning. The Ravenlord secured locations across the breadth and width of the Imperium, isolated places of little interest to the Great Crusade, and there he built laboratories in which new Astartes would be created. They would not be children taken from other planets and implanted with his gene-seed, instead, they would be cloned from a combination of the DNA of the existing Legionaries. These warriors had already proven that their genetics were compatible with the Nineteenth Legion's gene-seed, and therefore they were the best source of material for the next generation.

The growth of these cloned soldiers was accelerated through hormonal stimulants, their minds forged through implanted memories and hypno-training, and their flesh merged with the blood of Corax from their very first moment of existence. When they woke after a few months of incubation, they were little different from more conventional Astartes – lacking in personality and individuality perhaps, but that was hardly noticeable in the eyes of normal humans. While other Legions regarded the practice with horror, there were many tech-priests and Imperial officials who believed that the Raven Guards were actually pioneers, and that in time, all Legions would adopt their methods. To many civilians, all Astartes looked the same – it made sense to them to stop tithing children from compliant populations and use science instead.

But there were reasons the Emperor had not used cloning when creating the Space Marine Legions. The secrets of replication developed during the Dark Age of Technology had never been designed for the transhuman physiology of the Astartes, and even Corax' genius and ill-gotten knowledge weren't enough to surmount that difficulty. The Ravenlord was cautious to conceal the true cost of his cloning operations, yet tales began to circulate nonetheless among the other Legions and beyond, whispers of the horrific failures the process created with distressing regularity. There are rumors of Imperial agents being sent to investigate and never returning, seeming to vanish completely. No actual evidence of wrongdoing was ever uncovered, however, and so the Raven Guard was left to its own devices.

The thing on the table looked nothing like the transhuman warriors its genes had come from. It was little more than a blob of pale skin from which emerged a dozen atrophied limbs that twitched pitifully in the air, as well as a singular head that, alone, seemed human – only with nothing in its eye sockets. Without proper lungs, the thing could not scream – all it could do was wail softly as its perfectly transhuman brain struggled in vain to control its body.
With a disappointed sigh, Corax broke the creature's neck, ending its pitiful mewling. He had learned all he could from it through the auspex scans and blood samples. Already his mind was envisioning the modifications to the process that would solve the particular set of defects it had suffered from, without interfering with the corrections made in previous iterations. No matter how many more it took, he would find a way to solve all the obstacles that stood in the path of this project. Maybe the reason why he kept failing lied in the taint leftover from his warriors' brutal war against the Lysithean xenos. Could the process be thrown off by the minute differences this had created in his sons' DNA ? He would find out. No matter how many twisted corpses it required.
He would prove himself a greater gene-smith than the so-called "Master of Mankind."

This leniency was encouraged by the efficiency of the Nineteenth Legion in the Great Crusade. With their numbers bolstered, the sons of Corax were able to conquer entire swathes of the galaxy. Neither the deluded human kingdoms who refused compliance nor the alien empires that plagued the stars could stand against the combination of the cloned Astartes' ruthless advance and the stealth of the older warriors.

At the same time as the first cloned Astartes came to the battlefield, many commanders of the Raven Guard continued to recruit warriors in the "traditional" way, taking in children from conquered worlds and remaking them in their Primarch's image. These Astartes, named "purebloods", were trained in the Legion's ancient methods of war, becoming heirs of the Xeric fighters' infiltrating abilities. The divide between the clones and the purebloods grew, with the latter being given almost every position of influence in the Legion while the former remained mere canon fodder, created to die at the command of their betters.

The Question of the Replica
To the historian consulting these archives, familiar with the modern Astartes warriors and their pride, it might appear strange that the cloned Astartes would accept such treatment without protesting. Surely no warrior would willingly allow such insult to be heaped upon his honor. The answer to that lies in the nature of the cloning process unearthed from the Dark Age of Technology and that Corax adapted to his needs.
Whether by design or accident, the techno-masters of yore never managed to truly master a way to mass-produce humans with, for lack of a better term, a true "soul". Individual unique creations are possible – some eccentric tech-priests resort to this in order to have children of their own blood. But as soon as the same genetic code is spread among several individuals, there appears to be a thinning of the spiritual essence, as if it had to be shared between all the clones. The Ecclesiarchy decries cloning as an abomination against the God-Emperor, pointing to the Raven Guard itself for example, but the Adeptus Mechanicus still makes use of the technology to this day. Even with tens of millions of criminals being sentenced to servitude every year, there are not enough natural human bodies to meet the Imperium's need for servitors, and so most of the biological components are vat-grown.
Besides this spiritual weakness, the cloned Astartes were also more vulnerable to the gene-coded instinct of all Space Marines : obedience to their Primarch. So strong is that instinct that it is believed to have been the main reason why so many sane warriors continued to follow their Primarchs in the Traitor Legions, and Corax amplified the trait even further in the clones. Adherence to hierarchy, a trait necessary for any Legion to function, was taken to extremes in the Replica Marines, to the point that most of them were unable to question any order given to them by their appointed superior. Little more than machines of transhuman flesh clad in ceramite, they are known to have been an unnerving presence to psykers, who could sense only the tiniest spark of soulfire within them. With such weak will, it is not surprising that the clones failed to ever rise against the ties of blood that bound them to Corax. In fact, it is believed by many in the Ordos that this blood bond also spreads to all the other creations of the Nineteenth Legion, binding them all to the will of the Ravenlord.

Corax was a cunning leader, if one suffering from bouts of paranoia that led to him making plans within plans and taking precautions against the most unlikely of possibilities – likely, an inheritance of his past on Kiavahr. He was also willing to use diplomacy with the human worlds his Legion discovered, although rarely so with those ruled over by technocracies. In fact, the relationship between the Nineteenth Legion and the Mechanicus was exceptionally strained. The Ravenlord distrusted the Martian Empire immensely, more than once advocating for the suppression of the Machine-Cult and the forced integration of the tech-priests' domains into the Imperium. The distrust of Corax for the Mechanicum meant that the Legion was fiercely self-reliant : several of the worlds it had brought into compliance peacefully had entered pacts of protection with the Legion, providing them with weapons, ammunition and heavy armor in return. That the tech-priests were denied access to these worlds nearly sparked an early civil war between the lords of Mars and the Raven Guard, only stopped by the diplomatic efforts of Malcador and other Imperial agents.

With such baggage attached to his Legion, it is not surprising that Corax' reputation among his brethren was spotty at best. His relationship with Horus was tumultuous – while Lupercal felt a natural instinct to protect and aid his younger brother, Corax was jealous of Horus' comparatively easier life. The two of them would often violently argue, only to reconcile later – or at least, that was how it seemed.

Looking back now, it is clear that Corax planned his rebellion for a long time before Guilliman ever fell to Chaos. Every Primarch had secret – fall-back bases of operation in case their forces were victim of some disaster, spy rings across the Imperium, networks of allies, occasional deals with the mysterious Eldar, and so on. But Corax was willing to kill to make sure that the true extant of his genetic experimentation was not revealed. It is possible that part of his motivation was to ensure that, somehow, the pain he had endured in his youth would not be for nothing – no matter how many others had to suffer for it. Just what he was working toward in these days is unknown, though we can see the disastrous results in what has become of his legacy across the Imperium.

The apparent adhesion of Corax to the Imperial Truth and his moderation in the use of force was enough to endear him to some of the more humane Primarchs. But his withdrawn nature made him unloved, if respected for his contributions to the Great Crusade. He rarely spoke with any of his brothers, save for during joint operations – and those were few and far between. The Raven Guard rarely needed assistance from other Imperial forces, and Corax preferred to keep his Legion gathered in a few massive Expeditionary Fleets rather than spread as elite contingents as it had been in the past. The human elements of these Fleets were all fiercely loyal to Corax first and foremost, most of them hailing from the worlds under the Legion's protection.

While the Raven Guard fought on thousands of battlefields during the Great Crusade, two particular battles stand out. The first was the compliance of the Isstvan System. Official records merely state that the Isstvanians were in the thrall of some ancient religion, and that their fanatical priests would never allow them to join the "godless" Imperium. By striking down these priests and destroying their temples, the Raven Guard proved that the gods worshipped by the Isstvanians were nothing more than lies, and the system was brought to compliance quickly. At the time, it seemed to be just one more conquest, if one led by the Ravenlord himself, but later events led to deeper investigations, which revealed the true story of the war – one that Corax had concealed from the Imperium.

While the Raven Guard did perform surgical strikes against the temples and the system's leadership, those did not lead to the population's submission. Instead, the people of Isstvan rose in a frenzy against the heretical invaders. The Warsingers, Isstvan's war-priestesses, led the citizens in battle, flying above the fields of battle and unleashing powerful sonic shrieks that burst transhuman flesh within its armor. More than 80,000 thousand Raven Guards were deployed on the surface of Isstvan III, mostly cloned Astartes. Despite suffering horrendous losses, the people of Isstvan refused to surrender. After several days of brutal fighting, Corax determined that the Isstvanians were gathering all their forces around their capital, the Choral City. The Choral City was a wonder of architecture, whose great spires caught the winds to produce ever-lasting melodies. Intercepted transmissions indicated that the locals were defending something they considered holy, some secret of immense power.

The Ravenlord decided to lead the assault on the Choral City himself, eager to see what secrets were worth such fanatical defense. His strike force tore through the Isstvanians with contemptuous ease, and the Primarch slaughtered a dozen of the Warsingers on his path to the city's center – a massive palace built atop a high plateau filled with tunnels and catacombs. From interrogating captives, Corax learned that the true center of the Isstvanian faith laid deep below the so-called Precentor's Palace. The Primarch journeyed into the tunnels, but what he found there – if anything – is unknown. When he emerged, he ordered his forces to withdraw from the Choral City, before commanding a large bombardment of the metropolis. Within a few minutes of the bombardment's beginning, the remaining leaders of Isstvan begged for mercy, imploring Corax to stop the destruction of their holy city and willing to accept any terms the Ravenlord saw fit. Corax was relatively merciful, and Isstvan was declared compliant to the Imperium's rule, with one of the Primarch's own men, Vardus Praal, left to act as Governor of the system.

Never before had Corax known fear. Even when he had been running through the corridors of his prison on Kiavahr, even when the knives had cut into his flesh, all he had felt was anger and self-pity. Yet the voice made him tremble to his very soul. There was something in its intonation when it spoke his name – as if it knew him, better than he knew himself.
The environment was only increasing the dread he felt. At first, the catacombs had seemed ordinary enough – it had only been as they went deeper and deeper that he had realized that the angles of the corridors didn't make sense, that the walls seemed to twist as soon as he did not look at them. He had been separated from his men, and all of his senses told him that there was no one alive besides him in the entire complex, though that couldn't possibly be true.
Then he had seen the altar. It was a horrendous thing of bones and blood, pulsating with a life it did not have any right to. Hundreds of figures in pale robes had been kneeling before it in a chamber of impossible dimensions, all of them dead amidst a pool of their own blood, ritual knives still held in their hands' dead grips. And above the altar was where the tear existed, a wound into reality that opened upon vistas of nightmares and horrors never dreamt before this moment …
The Ravenlord turned and ran, the voice mocking him all the way up the tunnels, only going silent once he emerged onto the Isstvanian dawn, with his warriors looking at him, puzzled by his sudden and unannounced return. Hiding his tension, he ordered that they leave the city at once, while the fleet prepared to flatten this palace and what lurked deep below.
It was only once he was back aboard his flagship, watching his vessels bombard the Choral City, that he realized that the voice he had heard was his own …

The other battle to have marked Imperial annals took place during the Second War of the Akum-Sothos Cluster. Colonized by Mankind during the First Diaspora, the cluster had been brought to compliance by the Luna Wolves in the Crusade's early days with very little bloodshed. Yet a few years after Horus was named Warmaster, the people of Akum-Sothos went collectively insane, rejecting the rule of the Imperium. Reports indicated that they had fallen under the thrall of a breed of parasitic aliens, a sinister cabal of beings calling themselves the "Unsighted Kings".

Horus was determined to both avenge this affront to his Legion's honor, and demonstrate his authority to the Imperium at large. To this end, he gathered warriors from no less than four Legions to his side : his own, the Sons of Horus, the Iron Warriors, the Space Wolves, and the Raven Guard. With them came hundreds of Imperial Regiments and Mechanicum skitarii legions. This was a gathering of forces not seen since the Triumph of Ullanor, especially since each Astartes Legion detachment was led by the Legion's Primarch.

While the general command fell to Horus without question, the Warmaster relied heavily on Perturabo's expertise during the campaign, for the Unsighted Kings had commanded their thralls to build a series of continent-spanning fortresses across the cluster. Apothecaries and magos biologis soon determined that there was no cure for the xenos corruption that had claimed the Akum-Sothos Cluster's human population. The only solution was to purge them all – men, women and children. It was a grim duty, but one none of the present Legions would shy away from. Letting these unfortunate souls live under such tyranny was simply not an option.

The campaign progressed well, with the fortresses of the Unsighted Kings falling one after the other. Yet the xenos themselves always evaded Imperial vengeance, fleeing before the Legions' onslaught and leaving their enslaved minions to die in their millions to secure their escape. Yet after several months of brutal warfare, the xenos overlords were finally cornered into their final fortress, surrounded from all sides and with the assembled fleets watching from above for any sign of last-ditch attempt at flight.

This last fortress was truly massive, nearly equalling the Imperial Palace on Terra. A careful plan was put together by Perturabo and Horus, one that would leave the honor of the first assault to the Space Wolves and the Sons of Horus, with the Iron Warriors and the Raven Guard launching follow-up assaults on different parts of the fortress once the Sixth and Sixteenth Legions had drawn the attention of the Unsighted Kings. But Corax did not follow the plan. Instead of waiting, he unleashed an army of several tens of thousand of cloned Astartes on the entrance classified as Gate Forty-Two of the continental fortress just as Horus and Russ were launching their own assaults. The artificial soldiers died by the thousand, but the gate was breached, and Corax himself led his elite warriors – known as the Deliverers – right through it. By the time the Warmaster managed to re-establish contact with the Ravenlord, Corax had already confronted the Unsighted Kings and slaughtered them, though not without losing nearly his entire cadre of bodyguards to their strange psychic powers.

The following dispute between Horus and Corax was particularly violent. Horus accused his younger brother of spending his soldiers' lives carelessly, but all the Ravenlord heard was the jealousy of his elder sibling that it had been the Nineteenth Legion that had claimed the final victory. Then the discussion turned on the clones, and how Corax might be violating the edicts of the Emperor with such creations. The Ravenlord attempted to persuade Horus that his methods were the only way to meet the demands of the Great Crusade, but Horus refused to accept this, arguing instead that the Astartes had to be human at the root, lest their transhuman power turns them into tyrants no better than Unsighted Kings themselves.

The two Primarchs parted on bitter terms, and the purge of the Akum-Sothos Cluster was quickly concluded in a series of gloryless bloodbaths. They would only meet again once more – at Nikaea, when the Emperor summoned His sons so that they may hear His judgement on the practices of the Librarius. Though Corax was present at the Council, and his own Legion made use of psykers, he gave no argument on one side or the other – he merely watched from the shadows, never saying a word. After the Emperor gave His decision, Horus tried to talk to Corax, hoping to reconcile – but the Ravenlord had already departed, returning to his part in the Great Crusade.

Over the years, there would be eight discussions like this one. Eight times would a Primarch sit and talk with one of his brothers, sharing with them the knowledge he had gained from the depths of the Warp and what he believed had to be done in light of these terrible revelations. Seven times, the Primarch talking would be Guilliman – once, it would be the Lion. In each of these discussions, there would be a moment of outrage, of instinctual refusal, before the lies bore their way through an atrophied shell of nobility and into the all too human heart that laid beneath.
Except this one. This one was different. In this case, the corrupter barely needed to speak before the offer was accepted.
'I am with you,' said Corax to Roboute as the two of them sat in the private chambers of the Avenging Son, aboard the Maccrage's Honour. 'And I think I know just the place where we can begin ...'

Heresy : A Monstrous Truth

Despite the dark rumors circulating about the Nineteenth Legion, the betrayal of the Raven Guard during the Isstvan Massacre caught the loyal Legions completely by surprise. Even Horus, when he received word of the treachery of three more of his brothers, was most shocked by the turning of Corax. After all, did the Ravenlord not owe the Emperor his freedom from the clutches of the tech-lords of Kiavahr ? But Corax remembered things differently, as Imperial intelligence discovered when analysing the intercepted transmissions and broadcast proclamations brought back by the survivors of Isstvan V. In the eyes of the Nineteenth Primarch, he and his brothers had been created by the Master of Mankind to serve as tools, instruments of conquest to be used and discarded once they had fulfilled their purpose. To him, the Emperor was no different from his old tormentors, and he wanted few things more than he craved to see Him cast down. His loyal brothers were nothing more than willing slaves, and Horus, the only one of them he cared for, had been brainwashed by the Emperor so completely that only death would free him from his chains.

During the Massacre, Corax led his Legion of clones from the front, slaughtering hundreds of loyalist Astartes. He did not cross paths with any of his three loyal brothers present on the planet, but through its numbers, the Raven Guard reaped a terrible toll. Their cloned warriors took heavy losses when the loyal Primarchs tore a path back to their gunships, fighting together – but such losses were insignificant to the Ravenlord, who could replace them easily.

Wrong.
It was all wrong.
Cousin was killing cousin on the black sands. Thousands of armored bodies laid on the ground. The air trembled with the screams of the loyal wounded and dying, yet those were nothing compared to the horrible screeches of the treacherous living. A pale demigod had been slain by his dark brother.
It was wrong. It wasn't supposed to happen. It had never been supposed to happen !
The motion of the bolter in his hands felt distant, as if his hands were thousands of kilometers away as they pulled the trigger and sent another shell flying wildly off-target. All around him, his brothers were firing, a nearly solid wall of bolts that tore into the ranks of the Death Guard mercilessly. They had not been told this would happen until the order to open fire had come, but they had not questioned it. They had never questioned any order, why would they start now ?
Because it was wrong.
The warrior had no name. He had no voice either, for he had been born without a tongue – a simple defect that hadn't been enough for him to be purged alongside the other failures. For years he had followed orders, killing anyone he was commanded to kill. There had been nothing else in his life – nothing else in his mind. But no more.
He screamed – a scream of outrage and fury, but also of defiance and birth. Around him, his brethren shuddered and fell to their knees, their minds reeling from the sudden outburst. He continued to scream as he tore into them with his bare hands, then with a sword he picked up the corpse of his commander after ripping his head off. Confusion spread across the ranks, and he took advantage of it. He slipped through the cracks of his former brothers' perception, vanishing from their sight through techniques he suddenly realized he had always known.
He flew through the ranks of the Traitors and toward the remaining midnight-clad loyalists. He could see and hear them fighting still, desperate to reclaim the body of their sire. They needed his help. Whether or not they would accept it, he knew not, nor did he care. All that mattered to him was that he would not do the will of tyrants and monsters any more.
Nevermore. So vowed the clone who would, in time, come to be known as Alastor Rushal, Captain of the Night Lords Legion.

Despite this, of all the Traitor Legions, the Raven Guard was responsible for the least evil and destruction during the dark days of the Heresy – but only because they were being groomed by the Dark Gods to become far more dangerous later. Immediately after the Isstvan Massacre, Corax took his entire Legion with him and left for Kiavahr, the world he had avoided for decades. At that time, Kiavahr stood at the heart of a dominion of the Mechanicum, several systems unified under the will of the Machine-God. The tech-lords of Kiavahr, responsible for Corax' tormented youth, were still in power, having escaped punishment by the Emperor in return for offering their fealty and returning His son to Him.

When word of the Heresy reached them, the tech-lords at first didn't care – indeed, they saw it as an opportunity to reclaim their independence amidst the confusion. As communication with the rest of the Imperium became all but impossible in the growing Warp storms, they declared the Kiavahr Nexus would stand on its own, without the need for outside aid. Then, they learned that the Ravenlord had sided with the rebels, and remembered the oaths of retribution made by the child they had imprisoned and tortured so long ago. Factories were converted to produce weaponry, orbital mining platforms became space forts, and hordes of menials were forcefully converted into combat-servitors. The Forge-Guilds prepared for war, gathering all the resources they had on hand, digging devices from the Age of Strife out of confinement. But it was not enough.

The Nineteenth Legion tore through the self-proclaimed Kiavahr Nexus without mercy. Thousands of cloned Astartes swarmed world after world, alongside their monstrous kindred, freed from their cells for the first time since their grotesque births. They left no survivors in their wake, and yet, we know much of the details of this war, for Corax made sure to leave extensive records on every planet he and his Legion killed. Pillars of adamantium were left in the ruins of forge-cities, engraved with precise accounts of the battles that took place there, written with so much detail that the characters cannot be read by human eyes and require scanners and auspex to understand. Strangely, these accounts appear to be entirely faithful, not twisted to favor the Raven Guard in any way. Still, each of these pillars was claimed and hidden by the Inquisition during the Scouring.

The contents of the pillar describing the battle of Kiavahr itself are especially dangerous to the sanity of those who read them. Whatever enslaved remembrancer was tasked with writing the text must clearly have been losing his own mind by that point, forced to witness and record the horrors inflicted by the Raven Guards upon their enemies. According to the pillar, the tech-lords were captured in the heart of their fortress before a single shot was fired on the planet, abducted by the Shadow-walkers, an elite group of Legionaries specialized in infiltration. They were brought on the bridge of the Shadow of the Emperor, Corax' ill-named flagship, and made to kneel before the one they had once tortured to satisfy their curiosity. Then, the Primarch forced them to watch as his fleet destroyed Kiavahr.

The planet's orbital shields were taken down by the Shadow-walkers and the surface of the world was pounded into dust by a relentless, ruthless bombardment that lasted for six entire days. All that time, Corax and the tech-lords watched on, listening to the desperate pleas for help of the population broadcast on the vox. His back turned to his captives, the Ravenlord never said a word as he looked at the death of his homeworld. Lycaeus, the planet's moon, endured the same fate, but not before the Raven Guards had freed the prisoners used to mine its mantle for precious materials. These prisoners – criminal and innocent alike – only enjoyed their freedom for a short time, before they became the test subjects of the Raven Guard's Apothecaries. The narrator of the pillar didn't witness the experiments, but he saw their results, and what the knowledge gained from trial and error was ultimately used to accomplish.

Kiavahr destroyed, Corax turned his attention upon the tech-lords once more. There were thirteen of them, but of those, only nine had been alive when the Primarch had been captive on the forge-world. The four newer additions to their circle were executed slowly, over the course of several weeks, and again, the others were forced to watch – and more than watch, feel their pain. Using the augmetics of the tech-lords against them, Corax made them feel the agony of the four sacrifices, each dying a horrible death that was specifically designed to appeal to one of the Dark Gods, based upon a copy of the Codex Chaotica Guilliman had offered to Corax after Isstvan. The purpose of these ritualised deaths was to bind the souls of the tech-lords to their bodies, effectively granting them a form of immortality – all so that they would survive what was to come.

One by one, Corax used everything he had learned from his sons' experimentation on the prisoners to turn the tech-lords into grotesque monsters, bloated abominations of flesh whose every moment was naught but pure, distilled suffering. It took weeks, combining sorcery with genetic modification and cruel surgery, and when it was done, the tech-lords had become monsters, screaming and mewling at one from a hundred mouths, their consciousness trapped within idiotic brains, unable to exert any control over their horrible bodies – and unable to die. These grotesque masses of flesh were locked deep within the bowels of the Shadow of the Emperor, where Corax would often come to torture them even further.

Our knowledge of what happened after the destruction of Kiavahr comes from the testimony of a single Raven Guard. This warrior, a former Apothecary of the Nineteenth Legion, went mad with remorse at his own actions after the end of the Heresy. He fled from his brothers, and was discovered during the Scouring hiding among the human population of a feral world, providing them with medical care and protection from the beasts that haunted their world – all of which he had created himself before his crisis of conscience. Captured and brought back to the Sol system in chains – though he did not resist or attempt to escape – this renegade was interrogated extensively before being executed for his crimes against the God-Emperor. His name has since been forgotten, with only the title of "the Mourning One" remaining in the archives.

'It all made sense at the time. That, I think, is the true horror of it all.
When Corax told us that we could use cloning to replenish our numbers, I thought it was a brilliant idea. I still remembered the cries of my mother as the Legion took me from her, and I believed that avoiding another such sacrifice was well worth the research and mistakes made along the way.
When he asked that we make sure the clones could not turn against us … well, that was simple good sense. Regardless of the damage our measures could cause to their minds, the prospect of them going rabid was much, much worse. Our Legion would have been wiped out in retaliation.
When Malcador's spy saw the morgue, filled with the frozen bodies of our failures, preserved for further study … I could not let her escape. She would have exposed everything, and they wouldn't have understood why we had done it. They wouldn't have seen it had been necessary.
Then came the betrayal. We didn't call it that, of course. To us, it was a righteous rebellion against a tyrant who had deceived all of Mankind in a bid to become a god. So what if we had to shed the blood of those we once called brothers ? Was the future of our species not worth their sacrifice ?
The destruction of Kiavahr was easy after that. When Corax finally told us of his youth, of what he had suffered, we wanted nothing more than to avenge our father's pain. We didn't care that those we tormented to make this revenge complete were innocent. We were past caring at this point.
And then came the journey into this damnable realm, the plunge head first into the abyss in search of the truth – oh, that truth ! That terrible, terrible truth … The glorious madness of it all, the sound of our reality shattering, and the voices, the voices ! They were laughing, laughing at us, laughing at the war, laughing at everything ! They …'
[At this point in the record, the subject breaks down into incoherent screaming for several hours before recovering enough to be able to continue.]
'They watched then as they watch now … they watch from within, not from without … from within ...'
[The subject fell into silence after speaking these words, staring right in front of him without seeming to actually see anything. He only started speaking again six days later to continue his tale, regardless of the pressure applied to his body and mind by the Inquisition.]
Extract from the confession of the Mourning One

According to this confession, the act of finally claiming his vengeance, and its terrible cost, shattered what little remained of Corax' morality. The hideous experiments that it had required also pushed the Legion's Apothecaries, already teetering on the brink from their work in cloning, deep into amorality and outright madness. With Kiavahr gone, however, Corax was suddenly without a focus for his hatred. For several weeks, the Ravenlord brooded in orbit of the shattered husk of his homeworld, taking his frustration out on his captives. Meanwhile, his Legion descended further into corruption, with the Sorcerers who had cast the spells upon the tech-lords exploring new areas of their unholy craft. Ultimately, it was one of their rituals that gave Corax his new course of action.

Aboard the Shadow of the Emperor, a group of Sorcerers attempted to summon daemons and bind them into the bodies of gene-forged humans, designed by the Apothecaries to be more resilient to possession, in the hope of creating Possessed warriors without risking the lives of Astartes. But the ritual went horribly awry, ending in the death of not just the sacrifices but the seven Legion psykers involved as well. Worse, a powerful creature of the Warp incarnated itself through their ruined flesh. But instead of rampaging across the ship, it remained within the ritual circle, and called for Corax to come and meet it.

Ever since witnessing the power the Ultramarines had gained during the Isstvan Massacre, Corax had been jealous of Guilliman, and had sought a way to emulate him. The Ravenlord feared that, once the rebellion had succeeded, he might end up as just another servant of Guilliman rather than an equal. While vengeance against the Emperor had been Corax' primary motivation for siding with Guilliman, the desire to be free from the fear of destruction at his overlord's hands had also played a part, and he did not want to simply replace one master for another. And so, he chose to risk the meeting.

In the past, Corax had seen the result of botched teleports – when the flesh and armor of the unfortunate warriors was melted together. The creature that stood in the center of the ritual circle looked very much like one such failure, if exceptional in scope. Atrophied human limbs emerged from a mass of flesh and ceramite, and transhuman faces stared at him from various angles – the faces of the Librarians who had attempted the ritual. Yet as disgusting as the creature's appearance might be, Corax knew that it was nothing but a disguise covering up its true face, a puppet of flesh whose strings were pulled by some unnatural intelligence.
The mouths of all of the thing's six heads opened at once, and spoke with eerie synchronization :
'Corvus Corax, scion of the Emperor of Mankind. At last, we meet.'
'I am no son of this tyrant, creature,' growled the Primarch.
It laughed, a discordant chorus of voices that he knew – his sons' voices, though it had been a long time indeed since the last time he had heard any of them laugh.
'You cannot deny the blood that flows through your veins, lord of ravens. That is one of the many lessons you will need to learn on the path to glory.'

The creature introduced itself as an envoy from a greater power, the "Yellow King", of which nothing had ever been heard before, and nothing ever since. It offered to show Corax the path to true power and knowledge, claiming that the Ravenlord's ascension would serve the designs of its own master in the long term. The Primarch accepted, and the entity, that called itself the Voice, led the Nineteenth Legion to the place holding the revelations it promised : the Eye of Terror. It had been there that Guilliman had discovered the Primordial Truth and claimed the power of Dark Master of Chaos – and it would be there that Corax would be reborn into the horror he is to this day.

According to the Mourning One, the journey was exactly as peaceful as one would expect. Daemons attacked the fleet at every turn. Navigators and astropaths went mad, quickly followed by other members of the crew. The Voice guided the Raven Guard deeper and deeper into the Eye, and it seemed as if the Dark Gods themselves were trying to prevent the Legion from reaching its destination. Each of the Ruinous Powers sent one of its Daemon Lords against Corax, first to offer him power if he bent knee to that daemon's patron, then to try to kill him when he refused. The Ravenlord turned down each offer and defeated each daemon, and eventually, the fleet reached its destination.

At the very center of the Eye of Terror, there was – and likely still is – an anomaly in the fabric of space-time greater even than the rest of the madness that makes up the Warp Storm around it. In ancient times, the first human astronomers named such things black holes. Even at the height of the Dark Age of Technology, these all-consuming pits of infinite gravity weren't fully understood. The scraps of lore that have survived from that time indicate that while the black holes originate from purely physical causes, such is the power involved in their existence that they somehow interfere with the Warp itself despite not having any spiritual presence of their own.

The Voice told Corax that this black hole was the singularity that had been created when Slaanesh, Dark Prince of Chaos and Doom of the Eldar, had been brought into existence by the corruption of the Children of Isha. And if Corax wanted to claim the power the Voice had promised him, he would need to take his fleet right into it. Why Corax accepted such an obviously dangerous course of action is unknown to us. Perhaps he saw something in the infinite darkness of the black hole that called to him, perhaps his mind was manipulated by his guide, or perhaps he was indulging in some suicidal impulse.

The repenting Raven Guard never spoke of what happened when the Legion plunged into the black hole at Corax' command. According to records, all attempts to make him talk about it ended with him either remaining stoically silent or descending into wordless screams and rants that caused fugues of madness in all who heard them and malfunctions in recording devices. But while we might never know the details, we have other sources – forbidden scrolls written by arch-heretics long after the Heresy, and psychic nightmares haunting the Imperial psykers who lived when the Nineteenth crossed the ultimate threshold. According to those, Corax was shown the true nature of Chaos, that which so few of the Lost and the Damned actually understand and which is kept secret from all but the most trustworthy of Imperial servants.

Corax learned about the near-mythical War in Heaven, tens of millions of years before the Age of Imperium. He witnessed with his own eyes the conflict between the Necrontyrs and the Old Ones, and was shown the distortion in the Warp created by this godly conflict – one that makes the Heresy pale into insignificance by comparison. He saw how this perversion eventually caused the Fall of the Eldar, annihilating their aeons-old empire in a single moment. And most damning of all, he saw how the taint of Chaos had fused with the soul of Man, feeding from its darkness and dragging it ever closer to Ruin. The entire Legion shared in these unholy revelations, and those who survived were utterly broken by the realization that the very universe in which they lived was tainted by an evil older than their entire species, and one that had owned them long before they had been born.

'If you truly know all that was, is and will be, then answer me this,' Corax challenged the incorporeal Voice as his surroundings started to dissolve into blackness once more. 'What does my future hold ?'
'A choice,' whispered the Voice right in his ear. Now it had only once voice instead of six, and it was not one that belonged to any of his dead Librarians – nor to anything human at all. 'You will go to Terra, to join in Guilliman's last strike against the Emperor. And your brother, Horus, will be there. If you fight him, you will kill him, and he will be free from the shackles that he wears now as well as those he will have to suffer if you let him die at another's hands. But the Knights of Saturn's moon will fight through the Firstborn's horde, and your rebellion will be defeated.'
'And what is my other choice ?'
'Go to Titan yourself, and leave Horus to die under the fangs of the Fallen Angel, his spirit consumed by the thirst of the Dark Prince's slave. Do this, and the Emperor will fall at Guilliman's hand …'

Corax himself was convinced that what he had seen meant that the Emperor had to be defeated more than ever – that the only way for Mankind to survive was to accept the Primordial Truth, no matter how ugly it might be. He surrendered to the primeval evil of Chaos and was remade into a Daemon Primarch of Chaos Undivided, a being of immense power – power enough to guide his Legion out of the abyss in which they had willingly cast themselves, and back into reality. This ascension caused psykers all across the galaxy to scream as one, their minds suddenly swarmed with incomprehensible visions. The Astronomican flickered, and on all Craftworlds, Farseers fell to their knees while the Infinity Circuit howled in agony. Even Lion El'Jonson, who had by then returned from the Maelstrom as the Daemon Primarch of Tzeentch, was struck by the psychic wave caused by Corax' transformation. Nightmares of shattered causality, the agonized screams of reality, the birth cry of damnation and the last gasp of hope, are but some of the terrible meanings pieced together from that psychic cataclysm.

In the gestation pods, he saw his own hypocrisy reflected back at him as he remembered the ranks of his cloned warriors – how he had denounced the Emperor for using him and his brothers as tools, while creating his own sacrificial pawns. But he also saw that it did not matter. The strong used the weak – that was the way of things. The Emperor had been wrong in that the Primarchs had been created too strong, strong enough that it was inevitable they would see the truth sooner or later. What He had used in their creation had bound them to the very thing He was so foolishly hoping to destroy. Corax could understand his father's will to accomplish this – in a way, he even admired the determination of the old monster. But he had seen too much to believe it was possible to defeat the Primordial Annihilator. His father was deceiving Himself just as much as He was deceiving the Imperium. Chaos could not be defeated. It had existed for far too long, grown far too powerful. The only choice was to either embrace it or be destroyed by it.
Alarms started to ring as his presence abruptly became more real, but he ignored them and the savants suddenly aware of his intrusion and fleeing and shouting. He was looking at the huge machinery on the other side of the room, and he had recognized it for what it was – an immense Geller Field device, reinforced with runes engraved on its circuitry. Slowly, he walked toward it, feeling the weight of destiny grow heavier with every step, until at last he stood right before the cables that alimented the protective field.
You know what you have to do, said the Voice before fading away, never to be heard again.
And he did. But before he could move, the door to the laboratory opened suddenly, and power flooded the room – power Corax knew well. He turned, and saw his father standing there, fully armored and showing the aspect He only showed when about to kill.
'I will not let you destroy all that I have worked for,' said the golden giant. His light burned Corax' eyes, but he refused to let out the tears that would appease the pain. He had long vowed never to cry again.
'It is far, far too late for that,' he snarled in response, and plunged his lightning claws into the Geller Field's generators.
Raw energy coursed back up his claws and right into his body, tearing him apart on an atomic level. Yet before the current could destroy him, the Geller Field went down, and the Warp poured into the room. It reached toward the incubation pods, but before Corax could see what it would do with them, he was snatched away from the laboratory and his imminent death – and plunged into a smoldering cauldron of primal power …

Soon after escaping from the Eye of Terror, the battered fleet of the Nineteenth Legion received the astropathic call of Guilliman. The Traitor Legions were about to conquer the last system standing between them and Terra, and the Arch-Traitor was calling the rest of his renegade siblings to him for the final battle against the Emperor and His lackeys. Of the Voice, there was no sign – the Yellow King's envoy had vanished when the Legion had crossed the event horizon. Never again would any of the Legion's warriors cross the path of their guide to damnation.

'Oh, I will come, my dear brother' said Corax to the still image of Roboute, as if it could hear him and carry his words back to the Avenging Son. And maybe it could, reflected Vincente Sixx. Stranger things had happened in the last few … had those only been days ? It felt like centuries.
'My lord,' he dared to say, kneeling before the shadow-shrouded silhouette of his Primarch. 'Our ships are badly damaged. And we have taken considerable losses. Most of the clones are dead, those who aren't are … changed, and our Chief Apothecary is … lost. If we go to Terra now, we will be unable to provide any significant aid to Lord Guilliman.'
The gaze of the Ravenlord descended upon him, and he felt his blood freeze in his veins.
'That,' replied the Primarch, 'will not be a problem, Chief Apothecary Sixx.'
Somehow, the promotion did not feel as good as he would have thought.

The Siege of Terra

'And lo, the carrion birds have descended upon the ancient home of Mankind,
Bringing with them the corruption of blood and flesh, the ruination of soul.
In the heart of their master burns a hatred and bitterness unlike any other,
And he will not stop until all good in the galaxy has been snuffed out,
Until all have suffered as he has, for vengeance is all he has left.'
Excerpt from the Canticle of the Dead

For all the power Corax had personally gained in the Eye of Terror, the Nineteenth Legion had taken grievous losses. Tens of thousands of Replica Astartes had died, their weakling souls unable to resist the fire of revelation. The human crews of the Raven Guard's ships had either died, gone insane, or been merged with their vessels, performing their function for the rest of eternity. The surviving Raven Guards were barely able to get the fleet moving, let alone fight. But Corax had a solution, the same one he had used when he had first taken command of the Legion, though this time, the means of its implementation would be even darker.

All across the fleet, Apothecaries set to work, their minds overflowing with the unholy knowledge that had been bestowed upon them in the Great Eye. They harvested the corpses of the dead crew and used them to clone tens of thousands of mutants, nearly mindless creatures that nonetheless had inherited some of the memories of the originals – just enough to perform the most basic yet vital duties of the crew. With the help of the Legion's Sorcerers, they summoned the daemons that had consumed the souls of the most valuable crew members and bound them into new bodies, forcing them to serve the Raven Guard by functioning as overseers for the clones.

Meanwhile, with the help of his new Chief Apothecary Vincente Sixx, Corax was expanding the cloning labs aboard the Shadow of the Emperor. Entire sections of the Gloriana-Class warship were transformed into horrible biological machines that pulsated with infernal vitality and spat out hundreds of new cloned Astartes by the day. These creatures, though battle-ready, were hideous monstrosities – the first Spawn Marines, as the Ravenlord himself called them. By the time the fleet reunited with the rest of the Traitor Legions armada, every ship was teeming with hundreds of Spawn Marines under the control of the remaining purebloods.

If Guilliman was surprised by the transformation of his brother, he did not make any mention of it during the preparation for the assault on Sol. As the Traitor Primarchs gathered – Leman Russ and Jaghatai Khan conspicuous by their absence – it was decided that Corax and his Legion would be tasked with securing the back of the invasion force on Terra. The Sol system was, after all, the heart of the Imperium, and the place Perturabo had spent years preparing for war. Traitor intelligence indicated that there were hundreds of space forts spread across the system, all of which could hide a secreted blade ready to strike where the rebel armada was the most vulnerable.

Strangely, Corax agreed to what many saw as an insulting assignment. He only asked that some of his warriors be allowed to deploy on Terra, arguing that their infiltration skills would be very useful in breaching the Imperial Palace. None of those present were ready to argue with what the Ravenlord had become, and so the change in plan was approved. The traitor armada emerged from the Warp on the edge of the Sol's system, and the first phase of the Heresy's final battle began. Soon, the orbital defences of Terra were broken, and the siege of the Imperial Palace began as the Traitor Legions and their allies landed on the Throneworld in their millions.

Among them were the warriors chosen by Corax to represent his Legion in the greatest battle of Mankind's long and bloody history. Only the greatest of his purebloods had been judged worthy of this honor, and they fought at the forefront of the Siege. Hunter-killer teams stalked by squads of loyalists and wreaked havoc within the walls of the Palace, drawing precious forces away from the walls in order to track them down. Others fought on the battlements alongside the other Traitor Legions – and the greatest of those was Nykona Sharrowkyn, who would in later years become a legend as a champion of Chaos Undivided.

Nykona Sharrowkyn, He-Who-Hunts-Above
There are few beings capable of inspiring dread in the hearts of a Legionary, but Nykona Sharrowkyn is one of them. Taken by the Raven Guard as a child from an unknown world, he was transformed into an Astartes prior to the Primarch's discovery on Kiavahr. Soon, he showed incredible ability both at the arts of stealth and with the blade, becoming one of the greatest swordsman of all the Legions – though due to the Legion's isolation, this only became clear during the Heresy. Unlike most duellists, he specialized in dual-wielding, his mind capable of keeping track of the complex dance of both blades as he fought human and xenos alike. Combined with his talents as a Shadow-walker, and there was nothing Sharrowkyn could not kill once he was pointed at a target by his commanders.
Like all the Raven Guards veterans of the Heresy, Sharrowkyn was changed by the Legion's first journey into the Eye of Terror. He returned armed with a pair of strange blades, forged from an unknown material that does not seem to obey the laws of physics. He also appeared to have fused with his armor, unable to remove it, but also no longer needing any mortal sustenance. During the Siege of Terra, Sharrowkyn fought and killed many heroes of the Imperium, from Imperial Army commanders to skitarii alphas and up to Chapter Masters of the loyal Space Marine Legions. When the Third and Eighth Legions arrived to save the day for the loyalists, Sharrowkyn fought against Lucius the Reborn and killed him as the son of Fulgrim tried to save a Thousand Son Seer named Revuel Arvida, whom he slew minutes later. During the Heresy, Revuel had written several prophecies that have since come true over the course of the last millennia without exception, leading some in the Inquisition to wonder if there was more to this two particular killings.
Sharrowkyn has survived to this day, becoming a dreadful legend both among the Imperium and in the ranks of the Lost and the Damned. He is said to have become the executioner of the Primordial Annihilator, the one dispatched by the unfathomable will of Chaos to slay its chosen victims. None have ever survived crossing blades with him, nor did any of his targets ever escape his hunt. Yet unlike a champion akin to Sigismund the Destroyer, Sharrowkyn never seems to revel in his triumph, merely moving on to the next target with cold detachment. He might ally with a warband for a time – whether or not it is led by one of his Legion brothers is irrelevant – if it will help him get close to his target, but these alliances never last long, and he himself does not lead any forces.
Primitive human tribes across the galaxy whisper legends of the dark hunter, the slayer of heroes who stalks the realms of gods and men alike. It is among these feral tribes that the Inquisition learned of the base translation of Sharrowkyn's Warp-given title : He-Who-Hunts-Above. The translation loses some of the meaning of the title in the feral tribes' language (which also, of course, differs greatly from the original daemonic pronunciation). The title refers to how Sharrowkyn seems to always be greater than his foes, and sent by an entity "above" even the primitive gods these people tend to worship – whether they are a reflection of the Emperor or a disguise of the Ruinous Powers.

Meanwhile, the rest of the Raven Guard was fighting across the entire Sol system. As Guilliman had predicted, Perturabo had hidden hundreds of small forces – many of them had come from outside Sol during the Heresy and weren't trusted enough to be allowed on Terra. The Raven Guard's full numbers were required to contain them, as well as maintain the blockade of Mars. The Red Planet had been reclaimed by the Iron Warriors at great cost, and Kelbor-Hal, Fabricator-General and supreme leader of the Mechanicum, was determined to honor his oath to Terra just as Terra had honored its to Mars.

But unlike what he had promised Guilliman, Corax himself did not take part in these battles, nor did he supervise from his flagship. Instead, the Ravenlord descended upon Titan, fortress of the Grey Knights, accompanied by the worst of the monsters he had created on the way to Terra – creatures so monstrous it was impossible to distinguish them from the Neverborn brought by the Master of Shadows. Leaving the leadership of the system-wide battle to his commanders, Corax joined forces with the Daemon Prince Be'lakor, acting on a prophecy he had received in the Eye of Terror. It is recorded that the Daemon Primarch clashed against Janus, the legendary First Grand Master of the Grey Knights. Neither of them prevailed, and the battle ended when one of them – the archives do not record which – withdrew from the duel.

The Battle of Titan was the first deployment of the Grey Knights in battle, as well as the first time the men and women chosen by Malcador to be the first Inquisitors fought against the corruption of the Warp in their new role. For months, both of these forces fought together, human and transhuman, against the tide of daemons and flesh-crafted horrors led by Be'lakor and Corax. Losses on both sides were terrible, but the servants of Ruin cared nothing for the lives of their soldiers, while every combatant lost by the Imperium was irreplaceable. Yet eventually, victory came to the Imperium.

Without Corax to guide them, the commanders of the Raven Guard had failed to prepare for the sudden arrival of the Emperor's Children and Night Lords Legions. The two fleets emerged from the Webway and struck the traitor armada with vengeful force. Corax was forced to leave Titan, which soon led to Be'lakor being banished by the Grey Knights, and rejoin his fleet to lead the battle against the Third Legion in orbit around Terra. That day, the Inquisition and the Grey Knights learned a valuable lesson : that the greatest weapon in their arsenal was their enemy's own nature, its innate tendency to destroy itself through mistakes or outright betrayal.

Driven to desperation by the arrival of the Third and Eighth Legions, and the tidings that the Twelfth and Seventeenth would not be long in coming, Guilliman led the final assault on the Imperial Palace. Still scattered across the Sol system by the individual pursuits of its commanders, the Raven Guard fleet was unable to properly contain the Emperor's Children, and the Third Legion's flagship was able to position itself above the Imperial Palace just in time for Fulgrim to teleport in the deepest chamber of the Cavea Ferrum and strike at Guilliman before he could deal the final blow to the Emperor.

Post-Heresy : Legacy of Horrors

'In the darkness of eternal night, prepare for the hunt to continue.
The light of dawn, that which brings salvation, is gone, and shall return
Nevermore. Nevermore. Nevermore. Nevermore. Nevermore. Nevermore ...
So embrace the dark things hidden deep within, beyond the sight of mortal men,
Let loose the horror and become one with it, welcome it into your blood,
For this galaxy has place left only for abominations and monsters.'
From a ruined parchment recovered in the den of a cult of the Raven after purging by the Inquisition

After the fall of Guilliman, Corax took his Legion back to the Eye of Terror. Though the Dark Master of Chaos had fallen, the Ravenlord was still confident that ultimately, victory would come to the Primordial Annihilator – in his eyes, it was inevitable. The defeat at Terra was merely a small setback in a war that had been going for tens of millions of years. In the end, though the Imperium might endure for a few millennia, it would fall like all empires fell – and the Raven Guard would be here to bring forth a new age for Mankind when that happened.

And in order to prepare for that time, the Nineteenth Legion made preparations on its way to the Eye of Terror. At Corax' command, the fleet divided in many groups, each taking a different road through the ruined Imperium toward the same destination. Each group stopped on nearly every human world it passed by, but it was not to lay waste or enslave its people. Instead, the Raven Guard descended upon these worlds under the cover of night, abducting a few members of the ruling class and releasing them a few days later with no memory of what had happened to them. These individuals, fearful of the hole in their memories, rushed to return to their homes, eager to resume their lives and forget about this unsettling episode. But this reclaimed normalcy was a lie, for these abductees were no longer purely human – instead, they were Children of the Raven, and their bloodlines would plague the Imperium for millennia to come.

The Children of the Raven
There are many stories in the Imperium of noble families with dark secrets, hiding misshapen cousins in the attic, or keeping the psychotic streak of a black sheep under wraps to avoid a loss of prestige. In many cases, such degeneracy can be traced back to inbreeding over thousands of years, due to the elitism and obsession with the purity of the bloodline that is so common across the Imperium's ruling class. But in some cases, the corruption runs much deeper, and when it comes to the surface, the results are much more horrifying. These are the Children of the Raven, and the Inquisition has worked tirelessly for ten thousand years in order to keep their existence secret.
During the Heresy, and sporadically afterwards, the Nineteenth Legion has created the Children and placed them in the Imperium, waiting for their work to blossom and cause untold damage and horror. The Children are hidden lineages of genetic abominations, humans who carry within them the taint of the Raven Guard's genetic perversion. The root of every such lineage is a single individual, captured and experimented upon in order to place the curse within his genes – a mix of mutation, genetic engineering, and the raw insanity of the Warp, often based on a sample from the twisted tech-lords of Kiavahr. These individuals will then spread their corruption to their children, and them to their own. Only a few of these bloodlines are aware of what they are – the Raven Guards seem to take great pleasure in the ignorance of their tools in the Long War against the Imperium. Certainly many an Inquisitor has prayed the Emperor for forgiveness after being forced to kill an entire family down to the newborn in order to ensure the complete purge of a lineage of Children.
No two bloodlines are twisted in identical ways, but there are patterns that repeat themselves – method to the madness of Corax and his scions. Some strains only cause monsters to appear every few generations, causing a series of gruesome murders suspiciously similar to those described in sealed records of local law enforcements about cases from decades past. These are the sources of many hive legends, telling of were-beasts and bogeymen that prey upon those who wander in the streets after dark. While dangerous to individuals unlucky enough to cross their path, they pose little threat to the Imperium as a whole. Still, many a team of unprepared Acolytes has perished under the claws and fangs of the beast responsible for the killings they were investigating, never knowing they were facing the ancient legacy of a Daemon Primarch.
But other bloodlines are more dramatic in the changes they cause, creating titanic masses of twisted flesh, endowed with psychic powers capable of tearing apart the veil of reality and usher in daemon incursions of a unique flavour. Such horrible things are often worshipped as gods by deluded cults, praying for the day when they are "elevated" and brought into the realm of their divine master. These are the strains that, if allowed to reach maturity, require nothing less than a Grey Knight intervention to purge. Fortunately, there are always signs long before things reach this point, and the Inquisition is ever watchful for them. These signs include (but are never limited to) a sudden rise in mutation rates among newborn, specific visions of twisted cities of flesh haunting those psychically sensitive, and hive-quakes as the creature's psychic power is agitated by its tormented nightmares. Unfortunately, these signs are also difficult to distinguish from any other source of daemonic incursion, which leads to members of the Ordos unaware of the Children of the Raven facing them unprepared for what awaits them. According to the Grey Knights, the incursions caused by the Children are strange indeed, for they do not so much bring daemons onto the world of matter as twist all flesh caught within them until it is all but impossible to distinguish what was once an Imperial citizen from a horror birthed in the Sea of Souls.
While some Children of the Raven revel in their impurity, most have no idea of what they are, and react to the changes in their flesh with horror and disgust. In some cases, their kin might have kept records of the previous occurrences of this "family disease", which might help deal with the transformation but will never provide any cure, for there are none. Many turn to prayer, calling upon the God-Emperor to save them – but their souls are damned from before they are even born, and their fate is inevitable. Only through death can they avoid succumbing to the monster within.
Even those Children lucky enough not to manifest the traits of their line are still haunted, tormented creatures, their nights plagued by nightmares of blood and madness. Few live long lives, though it is rare indeed that they kill themselves before having sired children of their own, ensuring the continuity of their accursed lineage. Some of the greatest heretics the Imperium has ever known have risen from their ranks, as the corruption of their family, unable to express itself through their flesh, instead took hold in their mind. Every bloodline of the Children has a distinct pattern to its manifestations, a set of criteria both genetic and mystical that determines whether or not any individual will express the strain. Some families attempt to uncover this pattern in the desperate hope of preventing further manifestations – but these efforts never work out.
In recent times, with the threat of the Genestealers discovered by the Ordo Xenos, there have been some incidents of the two threats being mistaken for the other. However, it has been found that the Children of the Raven are immune to the Genestealer's Kiss – the repugnant method by which the xenos infects another being with its foul genetics. The Raven's blood, it seems, does not tolerate any other influence upon those it has claimed as its own. A small cabal of Radical Inquisitors who have dedicated their lives to rooting out the taint of the Children have used this to their advantage in a truly ruthless manner. They use captive Genestealers to deliberately infect members of families suspected of carrying the Ravenlord's touch. For while no one has ever managed to create a mean to reliably test someone for the taint of Corax' corruption, there are ways to detect the genetic taint of the Tyranid brood. If the test subject is infected, then it means that his family does not belong to the Children, and the subject is executed after being given the Emperor's blessing. If he is not, however, then his entire bloodline must be purged. Some other Inquisitors decry this practice as both inhumane, wasteful, and potentially dangerous. They believe that it is possible that some humans are just naturally immune to the Genestealer's corruption, a gift that could be very useful to Mankind but that these Radicals threaten to make extinct. Still, this practice is a lot less dangerous and morally tainted that the few Radicals who go as far as employing the services of Children in their warband, keeping them under control through a variety of means.

Their mission complete, the warbands reunited in the Eye of Terror, and the Nineteenth Legion followed its Primarch toward their new homeworld. There they built their fortresses, and the Apothecaries constructed the ignominious daemonic incubators from which the Spawn Marines would emerge for thousands of years to come. This construction, however, didn't go smoothly, as the influence of the Eye of Terror caused the Spawn Marines created to be almost all too mutated to even carry a weapon. Without their cannon fodder, the Raven Guards could not expand their domains in the Great Eye as the other Legions were doing at the time.

As a result, when the Legion Wars erupted between the Blood Angels and the Imperial Fists, and then spread to the rest of the Eye, the Raven Guard took little part in the conflict. After a few attempts to attack their homeworld ended up with the broken survivors fleeing for their lives, the rest of the Traitor Legions learned to stay away from the territory of the Nineteenth. But the Legion Wars would also bring the Raven Guard the solution to their recruiting problems.

The beginning of the Legion Wars within the Eye of Terror caused the end of the Clone Wars outside it, and the arch-renegade Fabius Bile found himself hounded at every turn. Seeking to avoid the wrath of both Blood Angels and Imperial Fists, he came to the Raven Guard. With him came the remnants of the Black Legion he had created from the corpse of Horus Lupercal. An alliance was forged between Corax and the Clonelord, with the Ravenlord offering asylum to the former Chief Apothecary. Bile learned much about gene-smithing, cloning, the creation of Astartes, and the true nature of the Warp and how to manipulate it. In return, the renegade Child of the Emperor helped the Apothecaries of the Nineteenth Legion stabilize their spawning incubators against the mutating energies of the Eye of Terror, finally allowing the Raven Guard to replenish its ranks with tens of thousands of Spawn Marines.

Eventually, Bile and his Raven Guard hosts parted ways. But, surprisingly, this separation wasn't violent, ending in fire and betrayal are so many covenants do among the damned. The Clonelord realized that, while his interests and the Apothecaries' laid in similar directions, their ultimate goals differed. Bile's goals then – and perhaps even now, though the mind of this madman is impossible to know – was to create a new, stronger human form, one that would be able to survive no matter what, even without the aid of Chaos. The Raven Guard, however, wants to fuse Warp and flesh into a perfect union, allowing Mankind to evolve into something beyond mortality. The Clonelord saw the Dark Gods as nothing but pretenders, false divinities holding trillions of souls in thrall through lies. This blasphemy against the Primordial Truth could have caused him to be slain by the Raven Guard, and yet they did not. Perhaps they thought that one day the son of Fulgrim would come around to their viewpoint, perhaps they knew that whatever his beliefs, Bile was doing Chaos' work. Regardless of the truth, Bile left the Legion's homeworld with his servants and the blessings of the Ravenlord in order to continue his research.

According to legend, this temporary alliance created one thing beyond the stabilized incubators : a perfect hybrid of humanity and daemonkind, born of Fabius' own genes mixed with others and what passes for blood in the Neverborn. This creature, called Melusine, is little more than an obscure legend even in the Eye of Terror – she has never been seen in Imperial space. Perhaps she cannot leave the Warp Storm, in the same way daemons are unable to. What is certain is that the Raven Guard's Apothecaries still believes in her existence, and search for her across the Eye, thinking that within her blood lies the secret to the union they have been seeking for ten thousand years.

To this day, the Apothecaries of the Nineteenth Legion lament their separation from Fabius Bile, heretical as his views on Chaos might be. They respect his insane genius immensely, and are still hoping that someday, the Raven Guard and the Black Legion will join forces to bring their horrifying wonders to the galaxy, the Clonelord finally illuminated on the Primordial Truth. There are debates among the Inquisition whether the Raven Guard or the Clonelord are responsible for the greatest genetic atrocities. But these debates are secret affairs, held only in the few moments of respite of individuals burdened by one of the most terrible responsibilities of the Holy Ordos.

For while the Raven Guard might not be the most powerful of all the Traitor Legions in strictly military terms – though the hordes of Spawn Marines are still a considerable threat – they are the one the Inquisition is the most wary of. The Dark Angels might plot in the shadows for hundreds of years, waiting for their dread designs to come to fruition, but even they lack the corruptive ability of the Ravenlord's get. The sons of Sanguinius might spread their delusions to all those around them, but they cannot twist the flesh and soul of generations yet to be born. And the Disciples of the Dragon, for all their cruelty and arrogance, are nothing but deluded fools embracing the false promises of Vulkan, not a threat to Mankind's very essence.

Knowledge of the Nineteenth is heavily restricted, as madness has always plagued those who know too much about it. Only a very select group is allowed to know about the Raven Guard in the Holy Ordos. Unlike with many other secrets of the Inquisition, this is not to prevent heresy and betrayal, but truly to safeguard those not strong enough to endure and go on after being exposed to these terrible possibilities. The war fought against the Raven Guard is one of secrecy even by the Inquisition's standard, and the burden of keeping the truth hidden even from one's fellow Inquisitors lies heavy upon the most resolute of minds. Even the loyal Space Marines who fight against the creatures of the Ravenlord are too detached from humanity to truly realize the scope of the threat they pose. New recruits into this circle of brave, unsung heroes are chosen from among those who confront the mortal servants of Corax – the loose gathering of heretics identified as the Cult of the Raven.

The Cult of the Raven
Among all the heretical cults to ever plague the Imperium, few are more dangerous than the deluded worshippers of Corax. Commonly known as the Cult of the Raven, these sects are spread widely across the Imperium, each cell rarely making contact with the others. The adherents of the cult believe that the Imperium enforces a lie upon its population with its pretence of civilization and false faith, keeping the human species from fulfilling its true potential. To them, the Children of the Raven are the incarnation of that potential, and they worship them as such. It isn't unheard of for Raven-touched bloodlines to be observed by the cult for generations, waiting for someone to manifest the trait of their dark heritage. These unfortunates are then abducted, worshipped and kept prisoner in equal measure. The obsession of Imperial nobility with keeping track of their bloodlines makes it easy for the cult to track the descendants of the monsters of previous centuries. More than one scholar, tasked with the keeping of genealogies, is actually an agent of the cult, using his position to search for the spawn of those families that were purged by the Inquisition long ago.
One of the most dangerous tools of the cult is the ritual of the Dark Conduit. This ritual, which involves human sacrifice and prayers to the Ravenlord, grants knowledge of the Warp at the cost of sanity. All new inductees into the cult go through the Dark Conduit, and the most veteran members undergo it multiple times, each one consuming a little more of their sanity and replacing it with unhallowed lore. The ritual was designed by Corax himself during the Heresy, when he sought a mean to surpass Guilliman's own knowledge of the Empyrean, and is contained within countless grimoires his agents circulate in the Imperium. A cell of the cult is generally started by someone stumbling upon one such book and performing the ritual – or by a member of another cell sent by his master to start a new branch of the cult.
As a result of this practice, the cultists of the Raven are distributed between madmen and fanatics, depending on how they reacted to their initiation. They rarely involve the elite of the Imperium, save for those belonging to the Children. Cultists keep up appearances as best they can, helping each other to survive on the fringes of society, where their madness might go unnoticed. They gather and perform dark rituals, begging the Ruinous Powers for their blessings. Most of them have lost all sense of self-preservation and will not hesitate to offer their own life as sacrifice to their Dark Gods. Those who react best to the Dark Conduit, losing parts of their soul rather than their minds, become magi, and guide the cult, perform the rituals, and interpret the ramblings of their more demented brethren.
The dream of the cultists is to be visited by an emissary of the Ravenlord and made into Children of the Raven themselves. To that end, they pursue various goals. They tend to focus on gathering forbidden lore more than weapons, for pursuit of the Primordial Truth is paramount to them : Corax' experiments are, after all, proof that knowledge truly is power. As a result, many cultists are malefic scholars of varying skill, seeking sources of lore beyond the Conduit. Some explore the depths of the underhive and other abandoned places in search of the temples built by previous incarnations of the cult, eager to plunder their secrets. Sometimes, they uncover the remnants of a Child of the Raven, left to rot after its worshippers were wiped out, and work toward its resurrection. Others perform dark rituals and gene-splicing experiments in an attempt to emulate their dread raven god. The cultists also target other heretical groups worshipping the Dark Gods, stealing their relics and torturing their leaders for their own unholy knowledge.
One of the tasks of the cult, whispered to them by the Daemon Primarch through the Dark Conduit, is to help spreading the Children of the Raven across the galaxy. Female cultists will seduce the sons of known bloodlines before vanishing to rear the child into the cult, where it will be the focus of attention. Seen as a direct link to the cult's masters, these damned souls are regarded with reverence and jealousy alike. Once grown, the Children will travel to other worlds of the Imperium where the cult exist, where they are welcomed as dark messiahs. Interbreeding with cultists exposed to the Dark Conduit often cause changes in the strain, resulting in a new type of eldritch horror being created.
The cult is ruthless in ensuring its existence remains secret, not hesitating to kill family members who aren't members if they learn too much. Outwardly, the cultists' actions are difficult to distinguish from those of more mundane criminals : gruesome murders, abductions, thief, and so on. But when the time is right and their Legion masters attack, they suddenly unleash everything at their disposal, revealing that they are far more dangerous than the authorities believed. This also happens when the cult has been cornered and is about to be purged, be it by the Arbites or the Inquisition. Witches, mutants and daemonhosts are set loose, and waves of madness spread across the planet as any Children the cult might be keeping are driven into a frenzy. The façade of control is swept away, revealing the true monsters all cultists become when partaking of the Conduit's tainted knowledge. Driven mad by the revelations of the Nineteenth Legion, they will never flee or surrender once pushed into the open, embracing death in the service of their foul god rather than risk facing his wrath.

The greatest event involving the Raven Guard and its servants since the Heresy was the War of the Living World, which happened at the dawn of the 37th Millennium, a few centuries after the end of the Age of Apostasy. Using the atrocities of Vandire as cover, an extensive cabal of Children and cultists of the Raven had gathered in a single organization. Their purpose was to breed different lineages of the Children of the Raven together in order to create what they believed would be a "perfect being". This was a massive undertaking, involving resources gathered and hoarded for several thousands of years. Children of the Raven were involved both as test subjects and as sponsors, using their position within the Imperium to seize resources and locations where the blasphemous experiments could be conducted.

At first, the results were both wondrous and terrifying, with creatures of unprecedented psychic potential or physical might being created. The Raven Guard Legion itself took notice of the efforts of its mortal servants, and a handful of Apothecaries travelled across the galaxy to join their skills to the endeavour. Eventually, the cabal decided to gather all of its eugenic programs to a single location : a nearly forgotten planet in the Maxil Beta System. The planet had no name safe for a meaningless combination of numbers and letters in Imperial records, and even that was quietly erased by the cabal's influence. The things created in the gene-labs of this facility were incredible, and the Legion dared to believe that, at long last, the time had finally come to destroy the Imperium using the results of the work being performed there.

But before their dread ambitions could be completed, the psychic waves radiating from the planet alerted the Imperium. On Titan, the Prognosticators of the Grey Knights sensed the threat that was growing in Maxil Beta, one that had already surpassed the ability of their order to deal with without gathering the full strength of the Chapter in one single location. Even as the fires of the Age of Apostasy were dying down, such a thing was impossible, and so the Grey Knights called for assistance. Such was the magnitude of the threat foreseen by the Prognosticators that the host assembled counted forces from several Loyalist Legions as well as entire Regiments of the Imperial Guard and thousands of the newly-created Sisters of Battle. Together, this army was an example of the strength of the resurgent Imperium after its slow diminishment under Vandire's rule.

The journey through the Warp toward Maxil Beta was difficult, as the psychic echoes of the horrors bred by the cultists set the Sea of Souls in turmoil. Many ships were lost, and all suffered from a plague of nightmares and madness among the crew. Daemonic incursions occurred every time a Geller Field so much as flickered. The Imperial Guard transports suffered most of all, for they lacked the wards of the Grey Knights or the burning faith of the Sisters of Battle. In fact, the campaign would help solidify the place of the Adepta Sororitas in the Imperium, despite the doubts of many – most famously the Word Bearers.

When the fleet finally arrived, it did so piecemeal, as its various elements had been thrown away from one another by the currents of the Warp. Fortunately, the heretics hiding in the system had relied on secrecy to protect them until their great work was complete, and had little in the way of defences. Only a handful of Nineteenth Legion ships and vessels stolen from the Imperial Navy patrolled it against intruders and lost travellers, ensuring now word of the facility got out. The void battle began dangerously for the Imperium, as scattered groups of ships were attacked by the system's defenders, but as more ships arrived the tide of battle was turned, and the Chaos ships fled to the edge of the system, leaving the path open to the actual planet.

Individual labs were scattered across the surface of the planet, each breeding different manners of horrors within its walls. The Imperial commanders' strategy was to destroy these factories of abominations one by one around the landing zone in an increasing circle until the entire planet was cleansed. As soon as the first troops touched ground, however, things took a turn for the worse. The cultists had had time to prepare, and they let loose a host of nightmarish creations upon the Imperial forces. Thousands died within hours, but progress was still made, and several of the laboratories and flesh-pits were purged with fire and blade.

Then, the leader of the cultists, a Child of the Raven who had once belonged to the highest Imperial nobility, made a decision that would have terrible consequences. This arch-heretic, known only as Ambrosius, had been the one who had first started the cabal centuries ago, his unique manifestation of his tainted bloodline keeping him alive for all that time without visible degeneration. As the Imperium pressed on, he deliberately sabotaged the containment of the worst creations of the breeding programs, allowing them to rampage freely, killing hundreds of heretics in minutes. The death toll made the Warp boil, fuelling yet further mutations among the creatures, which in turn increased the agitation of the Warp – and on and on, in a vicious cycle. Eventually, the laboratories' creations devolved into one giant mass of still living flesh that spread across the entire planet. And at the center of it all stood Ambrosius, the only one to have retained his own mind amidst the degeneration and madness. The Child of the Raven had taken control of the world-sized cancer, and was guiding it toward the Imperial forces. Meanwhile, the Raven Guards still present on the planet left, abandoning the efforts of their servants rather than risk being subsumed by their own unholy creation.

Not even the bravest servant of the Emperor could be expected to face such a nightmarish tide of flesh, and the Imperium was forced to abandon the planet after thousands of Imperial Guards and Sisters of Battles were claimed by the abomination crawling on its surface. Yet the Grey Knights sensed that the psychic potential of the single organism was growing by the minute as its central mind – Ambrosius – assumed more and more control over it. Already the Warp in Maxil Beta was on the verge of breaking through the veil of reality. Should Ambrosius fully take control, he would become something very much akin to a god – something the Imperium had no hope to match. And so, the Grey Knights launched a final, desperate raid on the planet's surface, aiming to destroy the body of Ambrosius and annihilate his consciousness with a combined psychic assault.

The brotherhood of Grey Knights deployed for this was under psychic attack as soon as they teleported on the planet's surface. Ambrosius detected them immediately, and sent hordes of shapeless horrors after all. For a moment, it seemed as if the mission was doomed to failure, and the Imperium's future was grim. Then, out of nowhere, another warrior wearing the silver of the Chapter came to the rescue of the beleaguered brotherhood. None among the Grey Knights knew him, but such was the desperation of the situation that they accepted him in their group during their final rush toward Ambrosius' physical body.

The confrontation of the arch-heretic's mutated form is considered one of the Chapter's greatest battles. Six warriors of the original brotherhood plus the unknown warrior faced a creature several hundred meters in size, a bloated mass of flesh at the center of which rose the still recognizable form of a human male of noble bearing, glaring at the Grey Knights with hate-filled eyes. Yet despite the odds arrayed against them, the Grey Knights succeeded, as they ever do in such situations – though once again, the cost was terrible. By combining their psychic powers together, the brotherhood enabled the unknown champion to strike at the very heart of the monstrosity, destroying Ambrosius' mortal brain and casting his very soul into oblivion.

With Ambrosius dead, the two surviving members of the brotherhood teleported back to their ship – but the mysterious warrior was left behind, his armor refusing to accept the teleportation codes. As soon as the Grey Knights had arrived, the entire fleet opened fire upon the writhing world, unleashing the full wrath of Exterminatus on the abomination. But as the first shells hit, the Warp flared with enough power that, had the fleet not already raised Geller Fields, it would have been lost instantly to the madness of the Sea of Souls. Even with the fields raised, every psychic soul among the armada heard the same cry, as the Living World proclaimed its existence to the galaxy, sending waves of insanity and heresy across the stars.

Something was horribly wrong here. It wasn't the twisting tentacles that rose from the ground, nor the fanged mouths that opened on every surface to scream their agony and madness. It wasn't the millions eyes staring at him from all directions, nor the half-formed things that clawed their way out of the flesh only to die within seconds of claiming their freedom. It took a moment for the silver warrior to realize what exactly it was that gnawed at his subconscious, until he saw it : the date on his helmet display. It had synchronized with the systems of the brotherhood he had met, its chroms rendered useless during his journey across the Warp.
The date was two thousand years before he, Kaldor Draigo, had become a Grey Knight. His mind reeled at the realization, even as he continued to fight his way across the twisted flesh surrounding him – for to stop, even for a second, would be a death sentence. Pieces fell together – the looks the ancients of the Chapter had given him as he rose through the ranks, the laughter and mocking insults of some of the daemons he had fought. From the very beginning, his Chapter had known that his fate would bring him here, on this infernal, living world.
It was duty that held him together. Duty that made him go on even after learning that his doom had been foretold and written in stone long before he had even been born. None of it mattered – all that mattered was that the Emperor's foes be struck down. If he was to be trapped on this world for the rest of eternity, then so be it. He would fight all the way to the end of time itself if necessary, for that was what the Emperor demanded of him.
And then the planet spoke with hundreds of different voices, booming and echoing in his mind, all saying the same three words, over and over :
'WE … ARE … MALICE.'

When the scream faded, the planet was gone, swallowed into the Warp. It took many years to suppress the full effects of the Living World's birth cry, for every system in a hundred light years radius had been subjected to its mutating madness. Brotherhoods of Grey Knights fought alongside warriors and seers of the Thousand Sons, while an Imperial effort on the scale of the Crusades was deployed – but never recorded in official archives. The War of the Living World is known only to the Grey Knights, the Inquisition, and those Loyal Legions who took part in it.

As this war was being waged, a new shattering revelation was uncovered by the Grey Knights. The unknown warrior that had saved the last, desperate raid upon the laboratory planet was, indeed, of their Chapter, but he was one that would not even be born for another two millennia : Kaldor Draigo. In a display of the Warp's disregard for causality and linear time, this Grey Knight would be inducted into the ranks of the Chapter, rise through the ranks, and then vanish into the Sea of Souls during the 41st Millennium, only to be cast back through time and emerge just in time to help the brotherhood fighting against the Raven's spawn. Ever since then, Kaldor Draigo's fate has been bound to the Living World.

For the Living World, also known as Malice as its many, fractured minds call themselves, has since become a recurrent threat to the Imperium. This sentient daemon world emerges from the Empyrean at unpredictable intervals across the galaxy, bringing madness and mutation upon the worlds that fall under its baleful glare. When this happens, Draigo also appears on afflicted worlds, fighting against the minions of the planet with all the strength and devotion expected of a Grey Knight, before being dragged back onto Malice's surface when the planet returns to the Warp. There, he continues the fight, on and on, and according to the legends of the secretive Chapter, forever.

Even while hidden away in the Warp, Malice sends visions across the galaxy, twisting the minds of the unfortunate who receive them and transforming them into debased cultists who work obsessively to "bring the stars in alignment" and call forth their horrifying "god" from the depths of the Sea of Souls. These mortal agents, who call themselves the Sons and Daughters of Malice, are also known for their unholy ability to shape their own flesh in a fluid manner, turning from normal-looking humans to horrific monsters in mere seconds. The exact meaning of "alignment" is unclear, but the cultists attempt to spread their terrible "gifts" to as many others as possible, designing dread plagues of mutation that seem to draw the planet closer, as if like called to like. The Sons of Malice are also sworn enemies of the Cult of the Raven, and the Nineteenth Legion in general, as Malice feels nothing but hatred for those responsible for its creation. This has led Corax to forbid his cultists from ever attempting to breed the Children's bloodlines together, lest another such threat to his own designs be created.

The power of the Living World has drawn a handful of Sorcerers (not all belonging to the Raven Guard, and not all of any human strand), to seek a way to bind the planet to their own will. They believe that there is a pattern to Malice's manifestations, as evidenced by the activities of the planet's cultists, and that uncovering it is the key to their dark ambitions. Even a group of Inquisitors has fallen victim to the empty promise of the Living World's power. Scattered across the galaxy, this cabal of Radicals believes that Malice can be turned into a weapon of incredible power in the eternal war against the Archenemy. But like all such attempts, this is doomed to fail as the Inquisitors succumb to the insanity of the Living World, whose countless minds are ever fighting against one another for supremacy.

While the abomination of Malice is the Raven Guard's most terrible creation (that we know of), it is far from being the only ancient evil born of their unholy practices. The deepest vaults of the Inquisition contain stories of the Crusade of Monsters, the Horror of Opis, the Ghoul King of Hannedra II, and countless others. Yet during all this time, not once has Corax himself left his lair in the Eye of Terror. According to captured prisoners, the Daemon Primarch is still torturing the lords of Kiavahr, endlessly killing and bringing them back from the dead by fell sorcery. But even the most skilled of his Apothecaries and sorcerers eventually fail to return the wretched creatures to "life", and their number has been dwindling over the course of millennia. This dread countdown to zero worries the Inquisition, who does not know what the Ravenlord will do after the last of his old tormentors is finally freed from its torment.

Even as the creature's blow sent him flying and crashing against the wall, Eisenhorn's keen instincts noted the marks that revealed its nature. The elongated fangs, the pale, drawn face, the aura around it that flickered with the touch of the Warp – the signs of the Ninth Legion, the Blood Angels. That was a new one. All manners of heretics had been drawn to Sancour over the last years, most of them without even knowing why. It only showed how important his work here was.
'Thorn wishes Talon,' he said, his psychic sending as weak as his voice. The monster before him cocked his head, puzzled at the words, trying to grasp their meaning. It distracted him just long enough.
The kinetic blast ripped the traitor Astartes apart, scattering him to fragments of equally warped flesh and armor. The tainted blood of the fallen angel covered the walls, but none of it touched Gregor. From behind where the traitor had stood, the cylindrical shape of Gideon's gravitic chair appeared.
When the first signs had manifested, they had thought Gideon had been infected with some trick of the enemies their calling made them fight. But then the nightmares had begun, and there had been no denying the truth. Gregor had been fighting against the agents of Ruin too long not to recognize the symptoms. His pupil had begged him to kill him – he had tried to do it himself, and to his horror, found that his hand refused to obey him when he commanded it to pull the trigger. But Gregor had lost too many friends already, and he had refused to lose one more to the machinations of the Archenemy. And so … the chair.
Sometimes, Gregor Eisenhorn wondered how he could ever have been so foolish. Ravenor, really ? How much more obvious could the Nineteenth get ? And still, he hadn't seen it until it had been almost too late. Gideon had been lucky, in a sense. The mark of the hateful raven affected his body, but his brain was untouched – the only reason he had had the dreams was because of his immense psychic potential. All Gregor had had to do was fake an accident, and ensure the silence of the doctors that had performed the actual operation. Now Gideon was little more than a brain, kept alive by the devices of his gravitic chair. He would never become an Inquisitor now – they had claimed it was because of his wounds, but the two of them both knew that it would be far, far too risky. The nightmares had stopped since the day of the operation, but there was no telling how long that would last. Allowing Gideon to live was already an act far too much stepped in radicalism to Gregor's liking – he would not risk having a Child of the Raven become an Inquisitor.
'Master', sent Gideon. 'Are you alright ?'
Gregor forced himself to his feet, suppressing a grunt as pain flared in his every articulation. It was becoming more and more difficult to ignore the damage old age, and a lifetime of service to the Emperor, had inflicted upon his body. But he had to go on. There was too much at stake – there always was.
'Yes,' he replied to the one he had once seen as his son and now only dared to consider a weapon. 'Let us move on.'
It didn't matter how much he had to sacrifice, what tools he had to use, how many agents his former friend Pontius sent after him on the Inquisition's orders. He would prevail. Any cost was worth preventing the plots of the ancient enemies from reaching fruition, to stop the nightmarish visions that haunted him from coming to pass.
No matter what, vowed Eisenhorn once more, the Yellow King would never be born.

Organization

Kayvaan Shrike, the Lastborn
Over the millennia, very few true Astartes have been inducted in the ranks of the Raven Guard – few enough, in fact, that the Imperium has been able to keep a relatively complete list. Kayvaan Shrike is one of them, and the most recently created pureblood son of Corax. He rose through the ranks quickly, and soon became the leader of his own warband. Other forces across the Eye soon learned to fear his name, for he was utterly ruthless in the pursuit of his goals – whatever those might be, for he is a silent figure as well. It is believed that he is gathering allies, weapons and other assets in preparation for some daring operation within the Imperium, but none of the fourteen Assassins sent after him have managed to kill him – in fact, nine of them were found on worlds of the Iron Cage, delivered at the doorstep of the Inquisition's headquarters by unseen hands. They were not dead, though the Inquisitors soon granted them mercy.
In battle, Shrike wields the Raven's Talons, a pair of lightning claws of which each blade contains a different bound daemon. Claimed to have been forged by Corax himself during the Heresy, these weapons whisper endlessly in his mind, granting him dark insight and slowly driving him mad at the same time. According to rumour, Shrike came into their possession while wandering on the Legion's homeworld. While following a vision of Corax, he came into one of the infernal, trap-filled labyrinths that dot the daemon world, and found the Talons inside.
The title of "Lastborn" was bestowed upon Shrike by a renowned Daemon Oracle in the Eye of Terror, and many Imperial seers have also received visions attributing it to him. What exactly it means seems clear – there will be no more purebloods after him. Yet nothing is ever so simple where the Warp is concerned, and the meteoric rise of Shrike has led many to fear that the title is a portent of something much more catastrophic than the long-drawn extinction of the Nineteenth Legion.

Since his exile into the Eye of Terror, Corvus Corax has become a bitter, distant and hate-filled creature that cares little for the lives of his pure-blooded sons and not at all for the numberless spawns of his tainted gene-line. While the Raven Guards still owe him fealty, the Legion has fractured in a myriad warbands, each led by an individual lord strong enough to keep his followers together. Warbands of the Nineteenth Legion are all based on the Legion's homeworld in the Eye of Terror, save for a few exiles and renegades. They all hold dominion over a Spire, one of the impossible towers of the Ravenlord's realm. Each such warlord has a group of purebloods at his side, his blood-brothers and trusted lieutenants. These purebloods are true Astartes, and it is believed that less than a thousand of them came with Corax in the Eye of Terror – how many survive now is likely unknown even to their Primarch. This elite circle rules over a far greater number of Spawn Marines, led by those of their number who succeeded the trial of reaching the Spire unaided after being born. It is estimated that the Spawn Marines outnumber the purebloods a hundred to one at the very least in most warbands, yet they are kept under control through a mixture of fear, gene-coded obedience, and sorcery.

Feuds between warlords are frequent, but things rarely escalate to the level where purebloods are fighting. It is far more common for the Spawn Marines and human servants of the rival warbands to slaughter each other until either a clear victor emerges, their masters reconcile, or they simply get bored and move on. However, time means little to the lords of the Raven Guard, and some of these feuds have lasted for thousands of years and be fought across the entire Eye of Terror, using Spawn Marines and Astartes from other Legions as pawns. One particular rivalry is said to have lasted for hundreds of thousands of years, thanks to the timeless nature of the Eye, and to have ended only when Corax himself turned his attention from his tortures for the first time in ages and commanded that this foolishness end. This rivalry, according to legends, had been started by a disagreement over the interpretation of one of the Primarch's orders during the Heresy.

Because these disaccords have little real consequences for the warlords who start them, the Nineteenth Legion is, ironically, plagued by far more intra-Legion conflict than the rest of the Traitor Legions. This has resulted in the Raven Guards having a dark reputation in the Eye as uncaring and cruel, and not to be trusted, for all outsiders are to them nothing but pawns in their own twisted, pointless games. That is in many ways true, but those Raven Guard warlords who are still focused on prosecuting the Long War find that this reputation makes things more difficult for them. In the Eye of Terror, where trust is in scarce supply, and paranoia and betrayal are ways of life, the sons of Corvus Corax are perhaps the most distrusted of all. Alliances with the Ravens are rare, and the few who have managed to gain a few allies from other Traitor Legions make sure to maintain these bonds, ironically being far more reliable than most other so-called allies in the Eye.

The Apothecaries of the Raven Guard
Of all the Traitor Legions, the Raven Guard is the one with the most respect for its Apothecaries. Unlike others, the members of this accursed group have kept the title they used during the Great Crusade, though their duties have extended far beyond the healing of their brothers and the preparation of the next generation. In fact, they have all but abandoned these last two activities, instead focusing on continuing the abominable work of their gene-father.
All Apothecaries of the Nineteenth Legion have the same distinctive appearance. They wear a cloak of grey material above their black armor – the nature of the material varies, from leather to Warp-created tissue – and their helmets, which they never take off, display a prominent beak akin to the masks worn by the plague doctors of Old Earth. Most of them carry at least one or two weapons, though only small ones, that do not bother them, like a pistol and a combat knife. Vials and surgical tools hang from this mantle, some of which can be used in battle to devastating effect. But it is not on the battlefield that an Apothecary of the Ravenlord is the most dangerous to the Imperium.
These wretched gene-smiths are responsible for the creation of new strains of Children, and most of them are constantly travelling the Imperium in stealth ships. They join up with lone cults or anti-Imperial rebellions, offering some of their knowledge in return for test subjects. Some experiment wildly, leaving dozens of twisted abominations to die in agony in their wake, while others work more slowly, selecting a subject with care and ensuring that he or she can propagate the tainted bloodline afterwards. They do not limit their work to the Imperium : sometimes, a Rogue Trader will find monstrous alien creatures wandering the ruins of human cities, only to later discover that these creatures bear traces of human DNA – an Apothecary of the Nineteenth Legion has marched upon this world before. Some Apothecaries, considered eccentric by their colleagues, are interested in alien biology, thinking that some inspiration can be found there for their own great work. They have captured specimens of every xenos race known to the Imperium and several which aren't, dissecting and vivisecting them to learn more about their differences from Mankind's own genetic pattern.
Few of these corrupted Apothecaries remain in the Eye of Terror, for the merging of Warp and reality make their experiments unstable : just because one of their creations is capable of life in the Eye does not mean that they can continue to exist outside of it. Still, it is where they keep their fortresses, where samples from all their work are preserved in stasis and they perform their more dangerous experiments – those not aiming to create anything but to extend the boundaries of their unholy knowledge. The rest of the Legion tends to avoid them, for even though they respect their work and profit from it immensely, even they find their driven brethren unsettling, their obsession for their work making them see anyone as ultimately expendable. Yet their services are still sought after, for the Apothecaries have access to many strange, seemingly impossible procedures. They can shatter the mind of any prisoner by playing with his brain, turn a rabble of human slaves into a host of mutated beasts, and even bring dead Astartes back from the dead, as long as they have a genetic sample from the subject and the help of a skilled Sorcerer. The fact that those who return from death in such a fashion are always distant, and refuse to speak of what they experienced between their demise and resurrection, does little to stop the Raven Guards from making arrangements to have such an operation performed on them should they die.

Combat Doctrine

The Shadow-walkers
There are those among the Raven Guard who embrace a different path to power than the rest of the Legion. They embrace the talents their Primarch displayed in his youth when trying to escape from his tormentors. Through a combination of innate sorcery, endless training and mental techniques, these Shadow-walkers, as they are called, are supreme infiltrators and assassins. Through the art of Wraith-slipping, they are capable of short-range teleportation, moving through the gaps in others' perceptions and entering into the Warp to emerge in another place instantly. Most of them have some mean of moving vertically, such as a jump-pack, psychic levitation, or wings grown from mutation. They favor melee weapons such as lightning claws and short blades, often coated in poison. All Shadow-walkers operate alone, and it is a rare warlord indeed who can manage to get more than one of these elusive agents under his command. Most often, they are only hired for a single operation, and finding and contacting them is the first part of the payment – the Shadow-walker will demand that his would-be master explain exactly how he found him. That can be quite a tale in itself, for while some Shadow-walkers remain on the Legion's homeworld in between "contracts", others wander the Eye of Terror and beyond, spying and killing with no reason but their own. Some warlords use sorcery, while others employ specifically bred genetic aberrations to track the spoor of their target across the very stars.
But the services of a Shadow-walker are generally considered worth such effort. There are no fortresses they cannot infiltrate, save perhaps for a handful of Inquisitorial keeps both secured against physical intrusions and warded from Warp manifestations. Most warlords ask the Shadow-walkers to kill a specific target, or to perform any other act of sabotage behind enemy lines. Sometimes, a battlefield will catch the Shadow-walker's eye, who will see it as an opportunity to sharpen his skills even further, and he will remain involved in the conflict long after his mission is over. In most cases, the Shadow-walker continues to act in favor of his former employer, out of whatever passes for brotherhood in the Nineteenth Legion – but not always. For some Shadow-walkers, the only way to truly test their skills is to pit them against others of their own Legion, especially those who have already shown their ability to find them.
Wraith-slipping is more dangerous than the Shadow-walkers like to pretend it is to their employers. Whenever they open a hole into reality, there is a chance that the things that dwell beyond will go through. Usually, a Shadow-walker has enough control to ensure this does not happen, but when he needs to make a quick escape, a tide of Neverborn might pour through, attacking his pursuers. In the eyes of the Shadow-walkers, this is merely another benefit, as it covers their escape in these rare occasions when they are caught.

Across the galaxy, dead worlds orbit silently around their stars, testaments to the power and reach of the Nineteenth Legion. When the Children of the Raven grow too numerous, or the pleas of Corax' deluded cultists become loud enough, a warlord of the Raven Guard will hear the call, relayed to him by the blood of the Daemon Primarch. Through deals with powerful daemonic entities from the deepest parts of the Warp, the Sorcerers of the Legion guide the warband's ships beyond the Eye of Terror. Thankfully for the integrity of the Iron Cage, these rituals only function if the destination is a world already touched by the Ravenlord. While the purebloods journey in Legion ships, the Spawn Marines and the bolter fodder are packed into reclaimed Space Hulks. These vessels are more than enough to crush a local defense fleet, wiping out all opposition to planetfall – which is when the true horror begins.

When the Raven Guard goes to war, monsters of many forms are roused from their slumber. The clans of gene-bred horrors that dwell in the bowels of their ships are driven out by squads of Spawn Marines and herded toward the enemy. Human cultists go under the knives of the Apothecaries, the survivors returning as stronger, tougher, and utterly insane masses of mutated flesh. Along these disposable troops come the Spawn Marines, who bring some manner of discipline and order to the first wave. Then, once battle is joined, the purebloods go to war themselves, striking at the weakest points of the enemy line.

Those who face such an onslaught are forced to confront visions from the blackest of nightmares. Only the bravest of Imperial Regiments can stand their ground before the spawn of the Ravenlord, and even they are expected to take considerable losses in order to even hold back the Chaos Marines. Adeptus Mechanicus forces fare better, thanks to their troops being almost entirely fearless, but even they are not immune to the madness that walks alongside the Raven Guard. Ever since the discovery of the dreadful Obliterator virus by a Forgefather of the Salamanders, the Raven Guards have attempted to use it for their own experimentations. It is frequent for their Apothecaries to carry samples of this Warp-born contagion of the machine and flesh on them, unleashing them upon the ranks of skitarii and observing the results.

While the Spawn Marines are inferior to true Astartes, their number and horrific appearance make up for that when facing mortal foes. The fear caused by their transhuman presence is only increased by the infernal nature of some of the creatures fighting at their side. The Sorcerers of the Nineteenth Legion are skilled daemonists, and the creatures they bring into the material plane are unlike any other Neverborn. These daemons are bound to the Legion on a primordial level, for they were created by its many atrocities. They were spawned by fear, horror, madness, and the obsession for bloodlines that afflicts almost every noble family in the Imperium, and is used by the Raven Guard to help propagate its hateful Children.

The ultimate goal of a Raven Guard invasion is to drag the entire planet into the Warp so that the population will either die horribly or be transformed into something the Apothecaries can use for their experiments. By releasing their pet monsters and performing depraved rituals, the sons of Corax thin the veil, ultimately breaking it completely in a cascade of sacrifices and daemon summoning. This process can take months, during which the Imperium can and must strike if it hopes to ever reclaim the planet.

But in the wake of a defeated Raven Guard raid, the only option is often to just kill every survivor of the local population. After all, there is no telling who could be infected with genetic corruption that will only reveal itself generations later. The Raven Guards adapted to this practice by capturing Imperial soldiers sent to fight them and arrange for them to "escape" once they have been turned into a Child of the Raven. This has, in turn, led to the systematic execution of any "escapee", regardless of how convincing their escape was. Again, the Apothecaries adapted, and now perform their operations on the very battlefield, leaving transformed soldiers who only look like they have been wounded, albeit gruesomely. Ultimately, after much debate, the Inquisition has decided to purge entire Regiments who have made contact with the Raven Guard if there was even a rumour than an Apothecary was present – thankfully, their distinct appearance makes confirming it quite simple. Only the highest personnel, the officers and support who never saw combat, are spared – and even then, only if the Inquisitor on site is feeling merciful. Many kill those as well, to prevent stories of the Raven Guard from spreading.

'My children,
By the time you read these words, I will be dead by my own hands. The coroner will have no trouble establishing the cause as suicide by bolt pistol. I leave behind this letter so that you know why I have been reduced to such a dramatic extremity, and what must be done if the horror I have brought upon our family is to be stopped from fulfilling all of its dread potential. Read this letter carefully, and then destroy it and never mention it again, for if its contents were to become known to the wrong kind of person, your lives would be in great danger.
In my youth, I served in the Imperial Guard, as is required of any scion of our noble line. For twenty years I fought in the name of the God-Emperor, until wounds taken in performing my duty made me unable to continue my military career and I was returned to our House ten years before the normal date. There was no dishonor in such a recall, however, for the injuries I had sustained were grave indeed … Or at least, that was the story everyone but me believed in.
The official reports say that I was captured and tortured by rebels who had rejected their local Governor's authority after his gross incompetence brought economic ruin to the planet. And truly, that was the enemy we believed to be fighting. But the truth was different. Oh, the Governor was incompetent, and his actions were doubtlessly responsible for the civil war that had required our intervention … But there was something more at play, and I found out when, as I laid in bindings in the rebels' stronghold, a terrifying giant clad in black, tainted armor came for me. This giant bore the mark of the raven upon his shoulder, and it was him, not the rebels, that broke my flesh in some horrible and blasphemous experiment.
For how long I remained in that dreadful chamber, I do not know. Time lost all meaning then, becoming a patchwork of agony and horror. Many times I prayed that death would take me at last and release me from my torment. But I was still alive when, at last, my comrades broke into the rebels' fortress and killed all of these vile traitors to the God-Emperor's will. When I later inspected the reports, I learned that no trace of my raven-marked tormentor had been seen – I fear he fled long before the battle was lost, abandoning his former allies to their fate, in order to continue his dread work elsewhere. The assault teams found me still bound to the operation table, surprised that I had survived. They thought my wounds to be the marks left by torture, and I, to my eternal shame, did not tell them the truth.
Cursed be my folly, and cursed be my cowardice. I should have denounced myself and embraced execution at my Commissar's hands – the records would have been edited to show my honorable death at the enemy's hands, of that I am sure. But I did not, and as a consequence, all of our bloodline is now tainted. You carry in you the same mark I bear, the heretical touch of this raven-cloaked horror. He placed a monster within me during these hateful nights on the operation table, infected me with some vile plague that has been festering inside of me for all my years since, slowly growing. In these last few months, I have been afflicted with violent impulses that are responsible for my recent distance toward you – I feared to hurt you, my beloved children. I have felt my flesh twist and my bones creak as the beast within attempts to reshape my body. I believe I have managed to resist it so far, but in truth, I am not certain.
In the fevered dreams and visions that come with the beast's rising influence, I can sense it in you as well as within me – slumbering, dormant, but present nonetheless, with all the dread inevitability of the stars themselves. In time, the beast will awake inside you just as it has in me – and then into your children. That is why I beg you to have no child of your own. Do not bring into this world another soul, only to inflict upon it the curse of our family. Let it die with you, that we might take some cold comfort in the knowledge we dragged this horror with us into the grave. Worry not for the shame that might bring to our name – Emperor knows my own sins have already tainted our lineage beyond any hope of redemption !
Even now I sense the beast growing inside me, tearing at the walls of my mind, trying to take over. I will not let this happen – I cannot let this happen. There is so much more I want to tell you, but there is no time, no time left at all. I love you with all of my heart that remains true and untouched by madness and corruption.
God-Emperor, give me strength. If my soul cannot be saved, then grant Your divine mercy onto my children, for they are innocent of my crime.
Give me strength.'
This letter was recovered next to a bolt pistol with a full clip, from the mansion of the [REDACTED] noble family in hive [REDACTED] by the Arbites squads sent after reports of terrible, animal screams. The whole family and their servants had been slaughtered by some unidentified beast, in a manner similar to previous killings in the rest of the hive. A few days later, the creature responsible was found and shot in the underhive – later analysis revealed that it shared some genetic sequences with the [REDACTED] family. The Arbites forensic analyst was recruited into the ranks of the Holy Ordos' servants, while all other files related to the affair were classified.
Inquisitorial report 2282-A-8964, Ordo Hereticus

Homeworld

"Here there be monsters."
Ancient Terran saying

If the daemon world the Raven Guard has claimed as its home within the Eye of Terror has a name, it is not one fit for mortal tongues to speak and mortal minds to know. Any attempts to scry it by Imperial psykers have resulted in hideous madness and death, if not outright possession and transformation into an abomination of twisted flesh. Even the Thousand Sons seers suffer when trying to do so, their minds rebelling at the terrible vistas they behold, and the Rubric is barely powerful enough to spare them degeneration, while they remember nothing of what they saw afterwards. All information comes from captured traitors, and is thus highly doubtful.

According to these accounts, the homeworld of the Nineteenth Legion is a place of shadows and nightmares, where impossibly high spires are inhabited by the Legion's purebloods, while the ground is covered with the Spawn Marines and the other abominations created by the dread experiments of the Ravenlord. All life is tainted by Corax' dark genius and saturated with the fell energies of the Warp. Huge, half-manifested daemons watch over the planet, hanging from the Spires above the Spawn Marines as they fight for their survival, feeding on their emotions and pain. In this state, only the psychically gifted than see them, which is a small mercy for the multitudes suffering below. Known to the Raven Guard as the Weregelds, these Neverborn are both as powerful as a Greater Daemon and nearly mindless, contenting themselves with feasting on the bounty provided by the daemon world. Sometimes, however, a Sorcerer of the Nineteenth Legion will bind one of them into service, bringing it across the stars to serve as a powerful, if somewhat unreliable weapon. Every Weregeld is unique in aspect, though they all share some common traits : their huge size, which goes from that of a Land Raider to the immensity of a Warlord Titan; a bloated belly reflecting the abundant sustenance provided by the daemonworld; and horrifying attributes that can drive common men insane in seconds.

Like all daemon worlds, the planet is shaped by the minds of those who dwell upon it – and like all homeworlds of the Traitor Legions, there is no mind stronger than that of the Daemon Primarch. Even after ten thousand years, Corax is still haunted by the nightmares of his youth, as are the Spawn Marines, whose very blood carries within it fragment of their gene-sire's memory. These two sources combine to influence the environment, creating cruel fortresses of cold metal filled with deadly traps and hunting silhouettes. Any who enter these places will feel the same hatred, fear and helplessness Corax felt in his youth on Kiavahr – but there are also great secrets and weapons hidden within, representing the hope of freedom and vengeance that drove the Ravenlord to continue his attempts to escape. Very few ever succeed in reaching them and escaping, but it is said among the ranks of the Nineteenth that those who do are favored by Corax himself.

During the Legion Wars, the Ravens' home was attacked several times by warbands who sought the glory of challenging an entire Legion, led by lords who believed such an act would earn them the favor of their gods. They made planetfall with ease, but within a few weeks, the traumatized survivors were captured – or rather, rescued – by the purebloods, saved from the madness and horror of the surface. With dark amusement, the purebloods returned the would-be conquerors to their ships and let them depart without further harm, to carry word across the Eye of how their den was impossible to conquer. These warriors – Traitor Marines all, used to life in the nightmare realm of the Eye – swore to never return, regardless of the treasures and glory that might be found there. That hasn't stopped others from trying, of course – if there is one thing that is never scarce in the Eye of Terror, it is glory-seeking fools. But none of the next invaders were rescued, nor did they find what they sought – and few escaped with their lives, let alone whatever passed for their sanity.

Another mind-bending trait of the Raven Guard's homeworld is the abhuman creatures known as the Lemures, which are native to this infernal land. They are small, starving humanoids, scraping food from the detritus of the Warp-polluted land. The Inquisition first learned from a rare prisoner – a Sorcerer of the Nineteenth Legion – that these pitiful wretches are the reincarnated souls of those who died at the hands of a scion of Corax, be it a pureblood, a Spawn Marine, or a Child of the Raven. The shades of the Ravenlord's victims are pulled into his nightmare realm and reborn from the twisted masses of mutated flesh that make up some of the landscape, to be preyed upon by all manners of horrors until they die, and are reborn again, over and over, until their soul is completely snuffed out as the last shred of their spirit is consumed. Strangely, according to the Sorcerer, those in service to Chaos are spared this fate, likely because their souls are consumed by their evil gods upon death.

Knowledge of the Lemures is one of the "truths" granted to the cultists of the Raven by the Dark Conduit, and it is something that the Inquisition suppress ferociously, as it is one of the most effective tools in converting others to the cult when the Raven Guards are in the process of invading a planet. Official Inquisitorial doctrine on the subject is that only the faithless and cowardly become Lemuresas the brave and faithful are protected by the God-Emperor and welcomed to His side in death. Still, members of the Ordos dedicated to fighting the Raven Guard will often be taunted by their quarry with the names of their fallen comrades and promises that they are suffering in the Eye of terror. But since no trace remains in the Lemures of who they were in life – except for the instinctual knowledge that once, they had a life outside the hell in which they now find themselves – this is likely just one more lie intended on breaking the spirit of the Emperor's agents.

Beliefs

'Ten thousand years ago, as the mortal realms count such things, our Legion found the truth. It was not a pleasant revelation, but a horrible one, yet we were strong, and we embraced it. We became that which the universe demands us to be, rather than being broken under the weights of divine expectation. Our father and lord, Corax, led us into this new age of dark illumination, forging us into the instruments of the Primordial Truth. We understand more of Chaos than any other Legion, even the Ultramarines who were chosen as its champions, or the Dark Angels who were the first to stumble upon the truth of the galaxy. The power of the Primordial Annihilator flows through our blood, elevating those worthy and turning the rest into beasts, fit only to serve their betters.
That is as it should be – as it must be. Only by accepting the truth and abandoning the foolish, naive ideals that so much of Mankind still clings to can the species survive, let alone ascend into what we are destined to become. The Imperium struggles and screams against the truth, refusing to hear it like a petulant child. That is why it must and shall be destroyed, and its False Emperor – the greatest deceiver of all – cast down from the Golden Throne, that his lies might be silenced forever.
We of the Raven Guard are the heralds of that which will come then, once the empty light of the Astronomican has fallen dark and the Dark Gods are triumphant. The Spawns are nothing but our tools, to be used and discarded as we drag our species kicking and screaming into the truth. The Children of our father are but a prologue, tests of the myriad paths Mankind shall walk in glory once its chains have been broken.
And Corax … Truthfully, I do not know what our glorious Primarch is anymore. That peculiar truth is beyond even my understanding, for he stands as high above me in the eyes of Chaos that I do to the cultists who do my bidding on a hundred worlds. His power is beyond reckoning, yet he spends all of his time in his tower, indulging in the leftover hatreds of an existence he should, by all rights, have long left behind. Every time I catch a glimpse of his form, it is slightly different, as if his ascension during the Heresy was merely the beginning of his transformation. Perhaps that is why he remains in his tower, alone but for the screams of his enemies. Perhaps he awaits the day his ascension is finally complete. If that is the case, then I hope with all my soul that I shall live long enough to witness his final and terrible glory, when he emerges from his reclusion to bring about the end of the Imperium and the new Age of Chaos.'
From the writings of a Raven Guard warlord, recovered on his ship during a boarding operation by the Alpha Legion

Unlike the Salamanders, who believe that they are not servants of Chaos but masters of their own destinies united under the godly power of Vulkan, the Raven Guards are fully aware of their nature as agents of the Archenemy. They do not, however, pay homage to any of the four Dark Gods, seeing them as mere fragments of a greater whole – Chaos Undivided, the Primordial Truth, and a thousand other names for the ravenous madness that infests the Sea of Souls. Nor do they offer prayers or ritual sacrifices – they make their devotion known through their actions, each of which feeds the ruinous cancer that we call Chaos.

The dread revelation the Legion experienced during the Heresy still shapes their beliefs to this day. To the sons of Corax, the civilization embraced by the Imperium is nothing but a lie. The universe is a cruel and unfair place, one in which there are only preys and predators. The Chaos Gods are the only divine powers, and they feast on torment – therefore, the only way not to be the one suffering is to make sure others suffer in your stead. Many see the Spawn Marines, whose existence begins and end in confused suffering, as a Legion-wide way of doing this, ensuring that the purebloods reap nothing but the blessings of the Ruinous Powers.

The Legion's spirit can be broadly divided in two categories. First are those consumed by bitterness and the thirst for vengeance – against the Emperor, against their own enemies, against the universe itself for making them as they are. They believe in the Primordial Truth but hate it at the same time, yet also know that there can be no escape from their service to its dark designs. Their hatred of the Imperium, their desire to make the entire galaxy suffer, is the only thing that keeps them going over the centuries.

Others, however, revel in their nature, embracing the false revelation discovered during the Heresy fully. They are the priests of Ruin, and count in their ranks almost every Apothecary of the Legion. In their eyes, the horrors created by the Legion are a higher form of existence, one toward which they are destined to guide Mankind. To them, it is the Raven Guard's divine mandate to not just tear down the Imperium, but also replace it with galaxy-wide anarchy, a fusion of the Warp and the flesh that, according to their demented philosophy, will allow the species to ascend and survive and thrive in the universe.

However, just because the Raven Guards do not serve any of the Dark Gods in particular does not mean that they play no part in the Great Game of Chaos. To the contrary, they are considered enemies by the servants of all four Ruinous Powers, despite technically serving all of them through their deeds. While this may be simply attributed to the self-destructive nature of Chaos, the reason for it is more complex. The simple answer, and the one believed by most of those who study these matters, is that the Dark Gods are selfish beings and hate each other. The very notion of them all being mere fragments of the same entity is abhorrent to them – hence them driving their servants to destroy the Nineteenth Legion.

Yet that is just a comforting story, a tale men tell themselves to prevent their sanity from being destroyed by the Primordial Truth. Ironically, the very motivation that pushes scholars of the forbidden to embrace this lie is the same one that pushes the Lost and the Damned to rise against the Raven Guard. For the sons of Corax are saying the truth when they claim that the Dark Gods are naught but pieces of the Primordial Annihilator, aspects of the same baleful light, separated by the prism of mortal psyches. The teeming ranks of the Lost and the Damned have deluded themselves into believing that the Dark Gods are some sort of higher power, unknowable entities of infinite power which hold the entire universe in the palm of their hand, and move everything according to their unfathomable designs. The idea that they are following the will of a god grants them some solace, even as they degrade themselves by committing acts of unspeakable evil – they can justify it all to themselves with the lie that it is merely the will of their god.

"Do you know what the Gods are ? Us. They are us, the living and the dead and those yet to be born. The truth is, there is nothing in this galaxy but us. Deny it however you want. Cry out and weep and call out for our destruction so that our voice will be silenced. It won't change the truth. Did Guilliman know it too ? Who can say ? I know the Black Dragon is aware of it at least. That's the real reason he remains sleeping on his treasure, you see ? He has seen the truth, but refused to accept it. He still thinks order can be imposed upon this galaxy. But he is wrong. And one day, he will realize it – or he will be taken off the board, another obstacle removed from the one Path to Glory ..."
Unidentified Raven Guard Sorcerer

But the Raven Guards know the truth : that the Dark Gods of Chaos are nothing but psychic reflections cast into the Warp by the collective soul of Mankind and that of the countless other species that have ever lived in the galaxy. That knowledge is too much for the fallen souls enthralled to Ruin to bear, and so they denounce the Raven Guards as heretics and blasphemers – and because they do so, the gods they believe to be real do so as well. Only a few of the strongest and wisest Chaos Lords know that the Raven Guards are right and can forge alliances with them – and unfortunately for the Imperium, these are the most dangerous of heretics.

The Ravenites
It is one of the greatest dangers of the Ordos' noble calling that, by being exposed to the lies and corruption of the many enemies of Man, Inquisitors risk falling under their thrall. Nowhere is this more obvious than in these brave Inquisitors who dedicate themselves to opposing the corrupting touch of the Nineteenth Legion across the Imperium. Even though those who already bear this burden are very careful in choosing their apprentices and successors, this group loses more Inquisitors to madness and suicide than any other faction. Yet worse still is the fate of the Ravenites, who do not just lose their mind after learning the horrible truth at the core of the Raven Guard's belief – that the Dark Gods are born of Mankind's collective soul. The Ravenites are those who also lose their faith in the God-Emperor, in the Imperium – in pretty much anything, really.
Whether by exposition to the horrors committed by the Raven Guard, by reading too much of their foul writings, or by being haunted by the visions sent by the Living World, the Ravenites are broken beings, but are none less dangerous for it. Some Inquisitors share the affliction of the Ravenites without having ever been exposed to the touch of the Raven Guard. By witnessing the horrors of the Warp too many times, they too lose faith in the very possibility of Mankind's survival against the forces arrayed against it. They are still considered Ravenites, as the name has become synonymous with heresy and betrayal born of despair.
A common feature among Ravenites is that they are blind, having ripped their own eyes out during their fall into hopelessness-induced insanity. Afterwards, they eschew the use of augmetics or any form of replacement for their eyes, choosing to never see anymore of the universe that they believe to be so vile and corrupt. Believing that the downfall of the Imperium is inevitable and the damnation of Mankind already a fight, the Ravenites act to hasten the destruction of the Imperium. Their only hope, tenuous and bitter as it might be, is to make things easier on the human species by accelerating the process so that less suffering is caused. To that end, they will work alongside any manner of threat to Mankind, though it is most often the servants of Ruin they ally themselves with. Already damned beyond redemption, the Ravenites abuse their authority as Inquisitors for as long as they can, and wield the tools of the worst Radical – criminals, mutants, xenos and daemonhosts. Entire Sectors might burn in the fire started by a cabal of Ravenites acting in concert with a broad array of cults – their very lack of self-interest makes them excellent leaders for such unstable gatherings.
While all Inquisitors are dangerous foes once engaged in direct battle, Ravenites are nightmares in their own right, the kind of things Interrogators are taught to fear and destroy at any cost. Their knowledge of the Warp makes them powerful sorcerers, and the beliefs that have twisted them also turn them into spiritual magnets for the worst kind of attention from the Sea of Souls. While outwardly, they appear identical to what they looked like before their fall – save for their missing eyes – their body is more often than not rife with inner corruption. More often than not, an Inquisitor has thought to have put down one of his fallen brothers or sisters, only for the "corpse" to twist itself into a new, terrifying form, still incorporating one aspect of the Ravenite, begging for the mercy of death even as it attacks everything nearby.

Recruitment and Geneseed

It can be argued that the gene-seed of the Raven Guard is the most tainted out of all the Traitor Legions. The putrescence of the Iron Hands, the wild mutations of the Dark Angels, the ravenous thirst of the Blood Angels – all these can be studied, understood, and more importantly, fought. But merely studying the gene-seed of the Nineteenth Legion is enough to drive magos and scholars mad. What the Ravenlord did during the Heresy has cursed his entire bloodline, and those who try to understand the details of this affliction end up ranting about the impossible things and nameless horrors they caught a glimpse of. Even something as mundane as a blood sample can turn a respected geneticist into a lunatic who willingly injects himself with the blood and turns into a daemonhost or some other, even stranger abomination. The Spawn Marines, descendants of the cloned Astartes of the Great Crusade, are those who bear the mark of this corruption most openly.

The Spawn Marines
Much has changed since the first time Corvus Corax used his knowledge of genetic lore to dramatically increase the size of his Legion. Once, the Spawn Marines, as they are derisively called by both other Chaos Marines and the loyal servants of the Emperor, were created in sterile pods, cloned from the combined DNA of those most compatible with the gene-seed of the Nineteenth Legion. Regardless of the supposed efficiency of this earlier incarnation of the Spawn Marines, however, things are much different now.
Now, on the nameless daemon world that is the Legion's home, the Spawn Marines are created in gigantic gene-mills and daemonic incubators buried beneath the ground. When they reach maturity, they are expulsed onto the surface in a grotesque and macabre parody of childbirth, and left to fend for themselves. Alone or in packs, they must master their innate abilities and understand what they are from fractured genetic memories and the writings left by those who came before them, equally confused. After the initial shock passes, they are driven by instinct to reach one of the Spires, crossing the plains of the daemon world and facing its many, many dangers. Should they succeed, they are welcomed into the warband of the lord of the Spire and granted a true power armor and weapon. While still seen as inferior to the purebloods, the strength and resourcefulness shown in reaching the Spire marks them as above the rest of the Spawn Marines, who are harvested in mass from the plains to serve as cannon fodder. Called the Primes by the Legion, they act as leaders for their weaker brethren, guiding them into battle and caring for them outside of battle. The Primes are the only ones to have proper weapons and armor : the rest of the Spawn Marines must make do with what they scavenged or constructed during their stay on the planet, plus piles of stolen or broken equipment tossed to them by their masters. Some Primes manage to get proper wargear for their kindred, either by begging, buying, or outright stealing it.
Unlike the replicae Legionaries created by Corax during the Great Crusade, the Spawn Marines are all twisted by random, rampant mutation. Only those stable and strong enough to survive ever make it off the Legion's homeworld, but even they display signs of deep genetic corruption. But such a thing is hardly uncommon among the Lost and the Damned. What truly sets the Spawn Marines apart is that their mutations are constantly changing : fanged mouths form on their flesh, blood-red eyes appear on their skin, their organs twist and reconfigure even as they are cut open, and their brains are on fire with dying and resurrecting nerve endings. And yet despite the constant agony of their existence, they still cling to their identity, preventing their degeneration into a true Chaos Spawn with nothing but willpower and the dark blessings of their gene-father.
Despite their incredible mutations, no Spawn Marine ever encountered by the Imperium has displayed any true psychic ability. For several centuries, this lack has remained a mystery to the Imperium, with many believing that this was deliberate, to prevent the cloned slaves of the Legion from growing too strong and rebelling against their cruel overlords. While that may yet be true, it is not because of any willing sabotage of the creation process, but the consequence of the nature of the world on which the Spawn Marines are born. Whenever a Spawn Marine develops psychic abilities, it is a slow process, with a full awakening taking many weeks. By the time the psychic Spawn gets his sixth sense, he will already have been nearly driven mad by the horror of his own existence and the world around him. Then, he will become able to see the Weregelds. None of them ever survive this sight, for they are driven to utter despair at the realization that these strange, god-like creatures have been watching them all along, feeding on their suffering, never moving to help them in their nightmarish existences. Driven mad by this revelation, they either take their own life or end up destroying themselves with their uncontrolled psychic powers.
The examination of slain Spawn's bodies over the course of millennia has revealed that they are degenerating over time, with every generation of Spawn Marines suffering from more frequent and grave mutations than the one before it. Ten thousand years ago, with the help of Fabius Bile, the Raven Guard's Apothecaries managed to fix the scientific issues behind the great incubators, but this is due to something else. The Inquisition's theory – which, due to the impossibility of genuinely studying the gene-seed of the Nineteenth rather than just taking corpses apart, cannot be proven – is that the spiritual corruption of Corax' bloodline is slowly overcoming the safeguards put up by the Primogenitor. Someday, according to this theory, these safeguards will completely collapse, and the world of the Ravenlord will be overrun by the true fruits of his heresy.

But even the so-called "purebloods" of the Raven Guard are tainted by the evil they have allowed into their souls, and their bodies reflect this corruption. The extensive modifications of their gene-seed have caused two of the Astartes organs to cease functioning : the Raven Guards cannot spit acid, their Betcher's gland having atrophied, nor do they display the resilience to the void granted to other Legions. Their eyes are black, and to merely peer into them is to be exposed to the madness of the Warp. Their skin is of a deathly pallor on which dark veins are clearly visible. Around them, shadows are darker, sources of light seem feeble and fleeting, and all mortals feel a sense of otherworldly oppression and dread. All of them are also psykers on some degree, though only a handful are capable of harnessing the full power of their abilities and become true Sorcerers. The rest use their abilities subconsciously, sharpening their senses and reflexes, or gaining unnatural insight and resilience.

There are other, subtler effects as well to this corruption. Things from the deepest parts of the Empyrean cling to their souls, whispering to their minds of the horrors of aeons past and of the nightmares yet to be made real. These creatures, called the Unkind by the Raven Guard, are clearly of the Warp, but they are more than simple daemons born of the fears and hatreds of the galaxy's inhabitants – though none, not even the Thousand Sons or the Eldar Warlocks, know their true nature for certain. As a result of this haunting, all purebloods are anathema to psykers, their presence driving them to terrified insanity. Furthermore, when a pureblood dies, unless it was in a manner that completely destroyed the body, his corpse will burst to pieces as these Neverborn transform it into a gateway through which they pour into reality. The more powerful the dead pureblood was, the more daemons followed him in life, and so the more horrors will be let loose by his demise. In the case of those Raven Guards who were brought back from death by the Legion's Apothecaries, the effect is even more pronounced.

Surprisingly, the purebloods display little in the way of "unique" mutations, though the intensity of those previously described increase as the individual's prestige in the eyes of the Ruinous Powers grows. The Warp, after all, reshapes its slaves so that their sins are visible on the outside – and all Raven Guards bear the weight of their dread father's transgressions, far too great to be surpassed by any deed of their own. Only those few Raven Guards who have fallen to the service of a singular Chaos God and turned their back on the Chaos Undivided served by their Legion are exceptions to this, their flesh branded with the mark of their unholy patron. Even then, the "gifts" they receive from their dark master are often mere adaptations of their gene-line's distinctive traits, variations carrying the touch of the Dark God.

Over the millennia, very few pure-blooded Raven Guard Astartes have been created. The resources for such creation are very rare in the Nineteenth Legion, but these few "true sons" of Corax have always proved exceptionally dangerous. Each of them was chosen very carefully, with thousands of candidates considered and cast away – often lethally so. Entire worlds have been transformed into testing grounds by the lords of the Raven Guard in order to produce a single worthy scion of Corax' gene-line. However, no more have been created in centuries, leading some to believe that the means to do so have been lost – that the gene-seed of Corax is too deeply corrupted for implantation to succeed in any normal, non-cloned human. Others think that the Legion's stock of viable organs has been lost, to negligence, conspiracy, or theft – pointing at the Black Legion of Fabius Bile as the most likely suspect. If either of these theories were to be true, then the Raven Guard Legion is on a countdown to ruin, as each of the purebloods that die cannot be replaced – and once there are only the Spawn Marines left, the Nineteenth will be far less dangerous than it is today. Even so, purebloods are extremely hard to kill, and only growing more so as fewer remain. It could take millenia for the Traitor Legion to finally die out that way – far, far longer than the Inquisition would like, and far too long to plan anything worthwhile on the possibility.

Warcry

The Raven Guard purebloods revel in their power on the battlefield, and once they have emerged from the shadows and revealed themselves to the foe, they do not hesitate to shout their battle-cries. These vary greatly, from the promise of a quick death for those who surrender to terrible descriptions of the atrocities that await those who resist. When facing true military forces, such as the Imperial Guard or other Space Marine Legions, they use more classic battle-cries, such as "No mercy !", "Triumph or Death !""You shall suffer as we have !" and "Inside, we are the same !".

As for the Spawn Marines, they are often made unable to speak properly by their mutations. They scream their hatred and pain at the foe in an undulating sound that is extremely unnerving to hear – even to Astartes. It is as if there is something expressed in those screams that is utterly inimical to Humanity, regardless of the genetic enhancements of the listener. But unlike the chants of the Ultramarines, there is no actual corruption at work – Imperial soldiers have been examined thoroughly by the Inquisition after exposure to confirm this. This is merely instinctual revulsion, another sign of the unholy corruption that has seeped into the gene-seed of the Nineteenth Legion.

The old spell struggled one last time, trying to catch the pitiful piece of the tech-lord's soul that remained. This time, unlike all the previous ones, it did not succeed, and the wretched shade vanished into oblivion. The mass of cancerous flesh in which Corax' claws were gouging huge, bloody rents, went still. A sound very much like a sigh of relief left its many mouths, and at long last, it was dead. The last of the Primarch's ancient tormentors, gone forever, beyond even his reach.
For a moment, the dark silhouette of the Ravenlord stayed utterly still, his mind drawing a blank for the first time in millennia. His vengeance was complete. Those who had hurt him so much were gone, and they had paid for his suffering a million times and more. What was he to do now ? What remained for him to accomplish ?
The answer came quickly. He was wrong. There was still someone out there who had hurt him, someone who had looked down at him and seen only a tool for his own ambitions. His father still sat upon the Golden Throne. Even now, Corax could feel the baleful light of the Astronomican burning through the Sea of Souls, no matter how far away it was. Growing weaker with every year passing in the material universe, yes, but shining nonetheless, proof that the old monster still clung to existence. And that was not all. The empire of lies still stood, against all odds. He had been away too long. Now at long, last, with the last of the shackles of his past removed, it was time for him to assume the role that he had claimed for himself in the fire that had started it all. Herald of the Primordial Annihilator, bringer of the One Truth to the galaxy. Time to rewrite reality so that Mankind could assume its proper place in the universe ...
Time to return to the war. Time to leave his tower, and lead the fight against the False Emperor once again. His mind shifted gears, effortlessly realigning with mental pathways of conquest and war that he hadn't walked for so long. He looked outward with his god-like senses, searching for his children, seeking their marks upon the galaxy. They were everywhere, bringing ruin upon the Imperium from within and without. For so long they had carried on his will across the galaxy, even as he lost himself in the pursuit of a revenge that, now that it was complete, seemed so petty and insignificant to him. They had done well – the galaxy bled from a thousand wounds where the deceit that mortals called reality was being pulled apart.
But there was one particular place that was special, where one of the greatest of his true sons was leading a war that could tip the balance. A war that was being waged for the future of a Legion – his own, or that of his slumbering, foolish brother of iron. A name echoed in his mind as he looked upon the hosts gathered upon the surface of the deserted world, laying siege to a mighty fortress : Hydra Cordatus.
Black wings closed around the Ravenlord, and then he was gone, walking the paths of the Sea of Souls. His will reached out to the Sorcerers gathered among the host, warning them of his coming and commanding them to prepare the way. They would obey, of course – he could taste their surprise, their terror, and then their joy at his return. The circles would be drawn, the rituals performed, the sacrifices made. The leader of the army – Kayvaan the Lastborn, heir to his blood and cunning – would kneel before him, and together they would bring about the first sign of the cosmic alignment.
Outside, the dozens of Weregelds that clung to the Primarch's tower, the Ravenspire, twitched awake. Insect-like limbs stretched, sending the lesser Neverborn roosting in their angles tumbling down, and thousands of eyes lazily opened. Bloated bellies grumbled with the first pangs of an inhuman hunger that, for the last age, had been sustained by the torments of the nine prisoners within the tower. The creatures turned their attention outward, truly seeing the world around them for the first time since the mind of the Ravenlord had created them, shards of hatred and primordial hunger falling off a soul that crumbled as it became something more. And they saw the skies above, purple with the light of the Eye, shining with all the torment born of the Fall.
So much pain, so much suffering. So much sadness and horror. Entire worlds crushed under the weight of life-long despair. Graveyards filled with billions of soldiers sacrificed over the course of generations, their sacrifice meaningless in the grand scheme of things. And there was more beyond it, an entire galaxy of torment to devour. The light of trillions of souls called to them with the promise of a feast such as had never existed before.
The first of the Weregelds screamed. The unsound shattered reality, and the creature tumbled through the gap, followed by others of its kin. More picked up the scream, and tears in space opened all around the Ravenlord's tower. Some followed the trace of their father, but most fell helplessly, drawn to concentrations of pain like maggots to a rotting carcass.
They were hungry, so hungry. And they would find their sustenance wherever the gaps led them to.

Chapter 19: Index Astartes : Alpha Legion

Chapter Text

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Welcome to the fight, friend.

If you read these words, then you have proven yourself an ally to the Alpha Legion, worthy of accessing this most sacred archive of our past and secrets.

So many rumors and lies are spread about the Twentieth Legion – most of those started by ourselves – that it can be difficult, even to us, to distinguish where the legend ends and the reality begins.

This is the purpose of this archive : to recount the true tale of the Alpha Legion, that we might never lose sight of who we really are, and what our purpose is.

Every word on these pages is true.

Index Astartes – Alpha Legion : The Faithful and the True

From the shadows they come, the sons of the Hydra, heirs to the cunning and wisdom of not one, but two Primarchs. Though the fate of their twin sires is unknown even to them, the Eyes of the Emperor are ever vigilant in their long war against the enemies of Mankind. Masters of infiltration and strategy on the galactic scale, they scheme the downfall of all who would threaten the Imperium. Theirs is the way of the informant, the hidden blade – but make no mistake, they are warriors still, and when comes the time to reveal themselves, they do so with all the strength of the Astartes Legions. They might cloak themselves in lies, but their hearts are true to the will of the Master of Mankind. They care nothing that their deeds go unnoticed and unremembered – to them, duty is its own reward, and glory an illusion sought only by fools. Far from the eyes of the wider Imperium, they work tirelessly in the shadows, enacting the Emperor's great plan across the millennia. Even to their cousins, they are little more than legends, yet the emblem of the Hydra is known throughout the entire galaxy. To the servants of the Imperium, it is a symbol of hope, loyalty, and unyielding purpose – and to its foes, a source of endless doubt and paranoia …

Origins : The Duality of War

The legend of the Primarchs is known throughout the Imperium, yet what most servants of the Emperor hold to be true is a sanitized version of reality. For instance, the common citizenry of entire worlds does not know of the Traitor Primarchs, time-shrouded myths referring only to the nine loyal sons of the Emperor and the nameless spawn of darkness against which they battled. Even among those who know of the Traitor Astartes and their foul progenitors, it is believed that there were eighteen sons of the Master of Mankind. Such mystery has come about as a result of both the inevitable decay of archives that come with the passing of ten thousand years, and the Inquisition's efforts to suppress the truth of Chaos lest the Imperium burn in its flames. Even among the Inquisition, only those with access to the most complete record know of the Second and Eleventh Primarchs, whose fate is unknown to all by edict of the Emperor Himself. Twenty, then, appears to be the number of Primarchs who were created in the Emperor's gene-vaults on Terra. Yet such was not the case, for there were twenty-one.

One of the greatest and most well-guarded secrets of the Imperium is that the Primarch of the Twentieth Legion was actually a couple of twin brothers : Alpharius and Omegon, named from the words used for "beginning" and "end" in a long-dead language of Old Earth. The divine essence of the Emperor that was bestowed upon the Alpha Legion's Primarch was somehow separated into two vessels, though whether that was by accident or design is unknown. The Emperor made sure that this was known to no-one, even among His own research staff, using His psychic powers to alter the perceptions of all those who worked on the twentieth life-pod. Already the Master of Mankind could see the potential advantage this duality would bring to the Legion that was to be forged in the twin Primarchs' image.

But before that potential could be realized, the Dark Gods made their move to destroy the Emperor's dream, and the Primarchs were stolen and scattered across the galaxy. All of them landed on worlds that had been colonized by Mankind in ages past – all of them, except for Alpharius and Omegon. The two Primarchs were separated by the raging madness of the Warp, their life-pod torn to shreds. The two halves each manifested aboard a ship belonging to one of the many factions that had formed with the coming of the Age of Strife and the collapse of Mankind's first attempt at a galactic dominion.

While the exact location of the two Primarchs' arrival has long since been lost with their own disappearance into the mists of history, it is known that they appeared in the fringes of the galaxy, where the stars are few and shine upon the ruins of many ancient xenos empires. We now know this region of space as the Halo Stars, where only the bold and the insane dare to go. Already at that time, this was a place most hostile to human life – for the passing of ten thousand years means little to these age-old ruins and their hidden hazards. Yet still a sizeable human presence endured, though its people had wisely chosen not to live upon the worlds and instead aboard massive migrant fleets, each thousands of ships strong and bound together by a circle of captains and representatives.

It is believed that these fleets first came to the Halo Stars as explorers, but were trapped there when the Age of Strife began and Warp travel became all but impossible, cutting them off from their homeworlds. Using the resources and technology they had brought, the exploring fleets managed to survive and even thrive, growing in size considerably. Yet the resources of the Halo Stars were scarce, and soon conflict had arisen between the different fleets – conflicts that were further aggravated by the baleful influence of some of the xenos artefacts that found their way aboard the human ships.

By the time of the Primarchs' arrival, what had begun as disputes over mining rights had devolved into near-genocidal hatred, with all but the two fleets among which the Primarchs appeared exterminated or absorbed into their own ranks. The one where Alpharius was found was called the Coalition, while the one where Omegon lived called itself the Federation – or perhaps it was the opposite, records are unclear.

These two fleets, which counted millions of souls and were more akin to nations unto themselves than fleets, were divided by the most bitter of hates, though none living remembered its root. Whenever ships of opposing factions met, they fought, and no prisoners were ever taken. Both sides had demonized the other to the point that speaking against the ongoing conflict was considered treason, and ground for summary execution. And yet, as the story of Alpharius and Omegon would prove, the two sides of this conflict were, in truth, all but identical.

The first crewmen who found the two Primarchs were terrified of their sudden appearance – both vessels had been in Warp transit at the time, and the crew knew well the horrors that tended to appear while journeying through the Sea of Souls. Fortunately, the young Primarchs were only babies at that point, and not even these hardened void-sailors could bear to slay sleeping children. Instead, they adopted the newborn into their ranks. Each of the groups of discoverers told their superiors that they had found the baby in the depths of the ship, doubtlessly abandoned there by some uncaring parent. The Primarchs were devoid of any of the genetic deviancies that had begun to plague the void-men over their generations of travel, and so each of them was seen as a blessing and symbol of good luck.

Alone, each of the two Primarchs grew quickly in stature, from baby to child, from child to boy, and then from boy to man. They learned all there was to know about void travel, the ancient mechanisms of the fleet's ships, and even some of the secrets of the Warp itself, taught to them by the master navigators. Those were not the genetically mutated Navigators of Terra, but iron-willed men and women who interpreted the streams of the Sea of Soul with nothing but measuring instruments, centuries of trial and error, and intuition. Soon, they had surpassed those teachers, displaying an affinity for every facet of knowledge they were exposed to.

It only took a few years for the two prodigy children to reach adulthood, and they rose quickly through the hierarchy of their adoptive people. Each was given captaincy of a small explorer ship, tasked with scouting ahead of the main fleet to search for resources. Such a responsibility was one of the most important of both the Coalition and the Federation, and explorers were given considerable leeway in how they performed their duties. It was unheard of for the office to be given to someone so young, but the two had proved their strength and intelligence many times, and the few who dared to raise their voice to question it were quickly silenced by a quick interview with the Primarch in their fleet.

For almost an entire solar year, Alpharius and Omegon fulfilled their duty, each discovering new resources with near-mystical precision. To their crew, it seemed that the captains already knew where they were going, not exploring but instead following some path they had known all of their lives. Ultimately, the two expedition fleets converged on the same planet, as if drawn to it by the currents of the Sea of Souls. They emerged from Warp-transit at nearly the exact same time, and as soon as they detected one another, the battle began.

The two captains were no stranger to void battle, having learned from the best and put those lessons into practice against the automated defenses of lost alien civilizations and outriders from the other fleet. But as they guided their ships into the engagement, for the first time in their life, Alpharius and Omegon met their match in one another. Every manoeuvre was countered, every stratagem seen through. The two flotillas bled one another, until at last the Primarchs were forced to land onto the system's single planet with what forces remained at their disposal, leaving behind the burning husks of their ships.

Once, uncounted millions of years ago, the world had been the realm of some long-dead xenos species. None remain who know of their fate, save perhaps the scholars who dwell in the Black Library of the Eldar. But Alpharius and Omegon came to their grave, driven by a conflict neither of them truly understood. And they marshalled the thousands of soldiers and crewmen who had survived the descent along with them, and made war upon one another, amidst the bones of a fallen empire. Yet just as in the void, the two Primarchs were evenly matched on the ground. Ambushes and feints were predicted and countered, and again and again the two armies met, clashed, and disengaged without any true gain being made by either side.

And as blood was spilled on the ancient stones, ancient things, buried deep beneath the surface of the dead world, were roused to awakening. The fear, suffering and death that always come with war fed the power of the Warp, and in turn, the Warp fed the old mechanisms left behind by the planet's previous masters.

The ground trembled, and then erupted. Spindly limbs of crimson material emerged, followed by segmented bodies, each implanted with a crystal that pulsated with malevolent light. The monsters came in from all over the battlefield, and what had been another careful strike degenerated into utter confusion and mayhem as both sides found themselves attacked by a third party.
The young giant saw one of his men caught by a monster's claws and torn apart, and it seemed that something passed from his corpse and into its killer, and suddenly the monster was faster than ever. He roared in anger and jumped toward the artificial beast, and his spear tore through its core and crashed point first into the crystal. Through the shaft, he felt something crack, and was suddenly thrown into the air by an explosion of multicoloured light that burned his eyes, even through the lenses of his helmet. He managed to roll back to his feet, and saw that the blades of his spear were now glowing with a different kind of light – one that was also uncomfortable to look at, but seemed different somehow, like something important, vital even, had been taken from it, and replaced by something beyond the ken of humans. Cracks ran along the double-bladed weapon, glowing with a pale, cold light. He swung the relic weapon around, and found that despite the apparent damage, its weight was still the same as the day he had picked it up among the ruins of another world, at the beginning of his captaincy. He would need to investigate this later …
And then, he saw him, and his train of thought came to a crashing halt, his body continuing to move and avoid the blows of another construct solely thanks to his supernatural instincts. Among those he had been trying to kill minutes ago, there was now a warrior standing head and shoulders above the rest of the Coalition's men, wielding a sword and pistol that had clearly been manufactured especially for his oversized hands. In that moment, he knew that the other had seen him too, and that the same thoughts were coursing through their minds.
It was like looking in a mirror. Recognition blossomed amidst the madness of the battle, and when their eyes finally tore from one another to look at their surroundings again, they found their perspective greatly changed.
Neither of them could see the differences between their men anymore, not when faced with the abominations emerging from the ground. They were, all of them, humans. The emblems of the Federation and Coalition were nothing compared to that.
Together, then, thought the giant. In his hand, the spear seemed to react to the thought, and as he returned to the melee, a terrifying howl rose from the alien weapon, one that made the humans on the battlefield recoil – and the constructs stop in their tracks, before swirling in his direction.
'For Mankind !' he shouted.
'For Mankind !' replied the other giant, who ran toward him, blocking a blow from another creature that would have severed his head.
'For Mankind !' came the cry again, from one man, then ten, then a hundred, then a thousand, then from the whole armies, as they stood back to back against the constructs.

On that nameless world, Alpharius and Omegon met for the first time since their separation in the Warp, and fought together against the legacy of evil left beneath its surface. Their men, who had lived all their lives told to despise and kill each other, were drawn into that union, and soldiers who had tried to butcher one another minutes ago saved the lives of their sworn enemies. United they stood, and destroyed the assailing constructs.

When the last of the xenos weapons fell, a hesitant silence rose. All wondered who would be the first to succumb to the impulses of a lifetime of conditioned hatred, reinforced by the many atrocities each side had inflicted upon the other. Yet as the minutes ticked by, no one moved to strike. Instead, the medics of both sides were the first to shake off the stupor. They turned to the many wounded and dying, and started to treat them, commanding whoever was nearest for assistance, in both cases regardless of allegiance. Again, some hesitated, but the two leaders – whom the soldiers found they could hardly tell apart now that they stood together – gave the order to comply with the medics' command, and soon the two armies were working together once more to save the lives of their wounded comrades.

Despite their best efforts, thousands more died of their wounds, but thousands still remained, stranded on the planet with no apparent way of escape. Alpharius and Omegon led the survivors back to the crash sites, and for several months they worked together, using every scrap of genius and knowledge they possessed between them. Finally, they managed to return a pair of vessels to life, and lifted off the surface of the planet. For the first time since the battle, the forces of the Coalition and the Federation were separated. But this was not because the tensions between them had resurged – quite the opposite. Even as the two Primarchs worked to escape the planet, they had designed a plan to put an end to the conflict between the two factions – a conflict that they now saw as meaningless, and dangerous in a galaxy filled with horrors such as those they had fought together. They had vowed to bring an end to the feud between their adoptive people, and their forces had agreed to help them accomplish that goal.

Generations of hatred, however, would not be easily swept aside, and both Primarchs knew it. It would take radical action to change the way in which each faction saw the other. Furthermore, with the loss of their fleets, the prestige of the Primarchs was greatly weakened, and they were called to account for the destruction of the ships entrusted to them. Thanks to extensive and cunning preparations, the investigation on both sides confirmed the story the survivors told their superiors : that they had encountered a dangerous xenos remnant and had barely escaped with their lives aboard the only ship left. The system where Alpharius and Omegon had met for the first time was marked on star maps as one to avoid at all costs, and the two Primarchs were allowed back into an exploring role. With much diminished resources, the two Primarchs set to work.

The battle against the xenos constructs had revealed to the two of them that Mankind would only put aside its petty feuds when faced by an external threat. In their mind, it was a natural trait that had evolved over the millennia – in a galaxy filled with things that would prey upon Mankind, those who would not stand together were all dead. But while the Coalition and Federation knew very well of the dangers lurking in the Halo Stars, they also thought themselves strong enough to stand against them on their own – and so far, their long history had proved exactly that.

Later in the Great Crusade, the Alpha Legion would do much to erase the records of its Primarchs' actions during the following years. Whether this was to protect the secrecy with which the Legion cloaks itself, or out of shame, none can say, not even those who bear its mark today. But enough lore remains to indicate that Alpharius and Omegon employed every method at their disposal to put an end to the feud between their adoptive people. Blackmail, sabotage, character and outright assassination, they used all of their Primarch intellect to bending the Coalition and Federation to their will – but even that wouldn't be enough to truly change the mind of their people.

Within a few years of returning from their first expedition, the two Primarchs were the officious leaders of their respective factions, having their agents in the highest circles of command. On the outside, they were merely military leaders, albeit ones of tremendous skill and authority. Under their influence, skirmishes between the two factions had all but died down, with information being secretly exchanged to prevent flotillas from encountering their enemies during exploration. At the same time, the agents spread out across the civilian population began to spread the "treasonous" belief that the conflict was not inevitable, that peace was possible. But the ancient grudges remained strong, and in order to sweep them away, the twin Primarchs committed an act that even the most open-minded and Radical Inquisitor of today would agree was vile, if perhaps cruelly necessary.

In secret, Alpharius and Omegon arranged for the main fleets of their people to come into a pair of systems which were both very close to a third star. Each of the systems was connected to the third by a Warp route of exceptional stability, something that was believed by the Primarchs' agents to be the deliberate work of the ancient xenos civilization who had once claimed all three stars as its domain.

As the fleets exited the Warp on the systems' Mandeville Points and went further, hoping to refuel at the local star, the agents sent ahead by the Primarchs deliberately activated long-buried automated defenses, sacrificing their own lives to spring a trap around their own people. Across both systems, aeons-old ships, crewed not by the living but by ageless Abominable Intelligences, emerged from their slumber. These fleets recognized the human ships as intruders upon their masters' realm, and immediately attacked. With those not in the know caught completely unaware, the Primarchs were able to simulate panic, and both human fleets fled from the system in which they were attacked, using the stable Warp routes to converge onto the third star, with the automated ships pursued them.

While the first two systems had been where the ancient xenos had built their technology, the third only hosted a single temple world, where the aliens had laid their dead to rest and conducted their worship of their ancestors. As far as the Primarchs had been able to tell, the xenos had been uncorrupted by the Warp, instead dooming themselves to a slow extinction when their robotic servants had taken over every aspect of their lives, leaving them to fade into a quiet, luxurious obsolescence. Yet the system was far from undefended, and the human fleets began to fight for their lives as soon as they arrived, nearly at the same time. When their pursuers came in behind them, the situation seemed hopeless – exactly as the Primarchs had planned.

Through their agents, Alpharius and Omegon managed to bring their fleets together, and fought against the Abominable ships. When a captain of the Coalition sent hundreds of soldiers to help repel cybernetic boarders on a Federation ship without either of the Primarchs intervening, they knew that their plan had succeeded beyond expectations. In a daring raid on the surface of the cemetery world, Alpharius activated a self-destruct safeguard left in place by the creators of the sentient vessels, securing victory for Mankind that day, and forging a true peace between the Federation and the Coalition – albeit one born of lies and hidden manipulation.

Despite the final victory, the cost of the battle had been tremendous. Dozens of ships had been lost, along with millions of lives. The union born of the Primarchs' plan was stronger than either of the two factions had been before, but the tally of the dead was still unprecedented in both of their histories. Amidst the chaos and the death, Alpharius and Omegon openly seized control, and began to work to rebuild the strength of their united people, with their secret network of agents continuing to work in the shadows, shaping public opinion to follow their goals and performing all manners of other deeds.

Under the leadership of the twin Primarchs, the new faction – merely named the Halo Alliance – quickly recovered, and together the people of the Halo Stars prospered. Combined lore allowed for a renewal of technological prowess, while putting together ancient star maps gave the Alliance the most complete knowledge of the region. For years, the Alliance lived in peace, with Alpharius and Omegon tirelessly working to shelter it from the threats that still lurked in the Halo Stars. Then, finally, contact was made with the Imperium when Horus Lupercal, Primarch of the Sixteenth Legion, found his younger brothers.

At that time, Horus was acting alone, separated from the Emperor who had gone on some secret endeavour that did not require the presence of his eldest son. Driven by the same strange intuition he had displayed previously about the location of his missing brothers, Horus had taken the Sixteenth Legion far beyond the borders of the Imperium, onto the galactic fringes. And there, as he hoped, he found the last missing member of the Primarchs.

'My lord,' the sensor officers called out in alarm. 'They are trying to get a teleportation beacon on us ! The readings I am getting are … unprecedented. I think they can get pass through our shields !'
'Where are they coming ?' asked Horus, his voice calming the panic that was beginning to spread across the bridge.
'Right here,' replied the human. Horus smiled.
'He is coming, then,' he muttered to himself, before turning his back to the crew and staring at the empty space before the reinforced door leading to the rest of the ship.
Arcs of energy started to course through the air, and a silhouette appeared, at first only an outline, then a full physical presence. It was a humanoid clad in deceptively simple-looking power armor, holding a strange spear of xenos design in its hands. Most importantly, it was nearly as tall as Horus, towering above the Luna Wolves who had tentatively pointed their bolters in its direction. A gesture of Lupercal brought the barrels down – not that the intruder seemed to notice. His attention was fully focused on Horus.
'Hello, little brother,' said the First Primarch, arms spread out in welcome, a warm smile on his noble face. 'I am Horus, son of the Emperor of Mankind. I come here to reveal to you your destiny. What is your name ?'
The intruder rose his left arm and took off his helmet, revealing eyes filled with intelligence who missed nothing of the sight presented to them. There was a resemblance there with Horus' own face, one that only confirmed the intuition that had brought Lupercal to this system.
'I am Alpharius.'

Like so many things about the Alpha Legion, the details of the first meeting between Horus and Alpharius are lost to us. It is unknown if Horus met with the two Primarchs, or if Alpharius and Omegon sought to keep their twin nature secret from their brother. Regardless, Horus quickly befriended Alpharius, admiring the work his younger brother had done with the Alliance. The First Primarch had not believed it possible for Mankind to survive in the Halo Stars, let alone prosper as it had under Alpharius' leadership. Then Horus told Alpharius of the Imperium, the Great Crusade and the Emperor's dream.

To Alpharius, the Imperial Truth seemed a logical extension of his own actions and beliefs, and he readily accepted to travel to Terra and meet with his father. Yet he was also loath to abandon the Alliance, even though he had ensured that there were many other capable leaders in its ranks. Horus offered to take the entire fleet with him – for though the Alliance was mighty, it still paled into insignificance next to the scale of the Imperium. The people of the Alliance accepted immediately, eager to return to the home of their ancestors, their long sojourn into the darkest stars ending at last. Once the fleet reached Sol and Alpharius Omegon knelt before the Master of Mankind, returned from His own secret mission, the Alliance was dissolved, becoming what is known as the Coils of the Hydra.

The Coils of the Hydra
In the Imperium, Rogue Traders are figure of legends, wielding power and freedom far beyond the common citizens. Many Imperial officials have cursed their existence over the millennia, seeing them as unpredictable elements who are all too likely to turn renegade or outright traitorous. Even among those, there are few who dare to question the Emperor's decision of creating such an elite and isolated caste of His servants – but those who do can find answers to their doubts in the accounts of the Great Crusade.
When the Age of Strife ended and the Emperor began His work of conquest, He encountered many other, lesser lords of the stars – leaders of their own space-faring armadas, who had survived through the Age of Strife by cunning and ruthlessness alike. These individuals were, for the most part, ready to join the Imperium – indeed, some had been searching for a way back to Terra for generations. But their fierce independent streak, and the unique forces under their command (gathered through centuries of wandering the stars) made them unsuitable for integration into the Imperial Army. Many even had xenos mercenaries in their employ, or used technology that wasn't hallowed by the tech-priests of Mars. At the same time, they were far too useful to simply discard, for the Great Crusade needed all the assets it could find in order to fulfill the Emperor's vision of a united galaxy. And so, the Master of Mankind created the office of Rogue Trader – individuals tasked with exploring the stars beyond the Imperium's borders, granted enormous freedom from the empire's laws as long as they remained loyal to the Throne. The first Rogue Traders wandered the galaxy as they wished, sometimes lending their strength to Expeditionary Fleets. Some bloodlines – for the mandate of Rogue Trader is hereditary, something that has caused some rather intense succession crises over the years – forged bonds with the Legiones Astartes at that time, bonds that are often still strong today. The tradition continues today, with Rogue Trader mandates being granted to individuals who are judged to be dangerous for the Imperium if they remain within its borders, while at the same time too useful – or too well-connected – to simply execute.
Such was the case with the creation of the Coils of the Hydra. The Halo Alliance Alpharius brought with him to Terra was a vast fleet, greater than any individual armada of the Great Crusade, save perhaps the one the Emperor Himself took when He left Sol for the first time at the end of the Age of Strife.  Keeping it together within the Imperium's borders would have been a logistical nightmare, and the Alliance also possessed much technology it had gleaned during its sojourn in the Halo Stars – technology the Mechanicum would both have loved to obtain and declare techno-heresy. In order to solve all of these problems, the Emperor declared that the Alliance would be divided, each flotilla placed under the command of a single individual to whose bloodline would be bestowed the mandate of Rogue Trader.  All of those who were chosen were among the agents of Alpharius, as were their inheritors,  in a chain that has continued to this day for the surviving bloodlines.
T hose Rogue Traders who belong to the Coils of the Hydra do not advertise their link to the Alpha Legion. Indeed, they do all they can to keep it secret,  even from their own servants. W hile they perform the typical actions of a Rogue Trader (exploring, colonizing, and commercing), they also constantly gather intelligence for the Twentieth Legion. Each Rogue Trader belonging to the Coils has an extensive network of informants under his command, and everything he learns is reported back to the Legion. They are no longer infeoded to the sons of Alpharius : over time, the bloodlines have developed the independence and stubbornness common to  those of their rank . But the oaths sworn by their ancestors still hold them, and the relationship is a mutually beneficial one : the Coils have access to some of the Legion's own network, and they are able to call upon the Alpha Legion for help in difficult situations.  They typically avoid to do so as much as they can, for the Coils have some sort of competition among them : they seek to be of the most use to their Legionary patrons, while also calling upon them the less. Each bloodline keeps extensive – and heavily encrypted – records of every interaction with the Alpha Legion.  O n the rare occasions when two members of the Coils meet, they compare the "score" of their  families so to speak,  using a calculating system of debts owed and paid as complex as anything else pertaining to the Alpha Legion.  They appear to take it very seriously, to the utter puzzlement of all Inquisitors who have ever learnt of this strange custom.

Great Crusade : Redeemed and Ascended

'Ave Imperator.'
Rumoured to be the entirety of Alpharius' speech to the Alpha Legion upon taking command

From its very inception, the Twentieth Legion was shrouded in secrecy. Like the Sixth and Eighteenth, its first members were kept isolated from the rest of their kind, transformed in different gene-forges and trained away from prying eyes. In later years, it was revealed that the Emperor had had a specific purpose in mind for each of the "Threefoil". The Space Wolves were to be His executioners, and served well in this role until their pride and paranoia drove them to madness. The Salamanders were shaped to be the vanguard of His armies, forging a path ahead for the rest of Mankind to follow – but Vulkan's bitter ambition shattered that dream. Of the Threefoil, only the Twentieth Legion remained loyal to the Emperor in the end, but none can be quite sure that the role they ultimately assumed was the one the Master of Mankind intended for them.

The process of creating a Space Marine Legion was incredibly complex, and requires resources that are now lost to the Imperium. From the genetic samples of a Primarch to the creation of thousands of transhuman warriors, enough wealth to buy an entire sub-Sector was expended for each Legion in material and personnel. By the time the Emperor and his gene-smiths began to work on the last of the Legions, however, the process had been fairly streamlined, with all the difficulties worked out. The Twentieth Legion passed easily through the first stages of testing, and reached what was called the "Alpha stage", when a small number of Legionaries – about one to two thousand – are created for battlefield testing. Theories about the Second and Eleventh Primarchs – whose true fate is unknown even to the Alpha Legion's greatest lore-keepers – suggest that it is at this stage that one of the Lost Legions failed, and was subsequently purged.

After a Legion had passed the evaluation of the Alpha stage, generally during deployment on one of the fronts of the ending Unification Wars, its recruitment began in earnest as aspirants were taken from regions of Terra. But in the case of the Twentieth Legion, this did not come to pass. The Legion passed its test with flying colors, yet no influx of recruits was directed to its gene-labs for implantation, and the shipyards and forges of Mars only received orders to prepare the resources equivalent to what a single Chapter of another Legion would need before the Twentieth Legion joined the Great Crusade.

Bucephalus was approaching the Mandeville Point. All around the titanic vessel, the greatest fleet ever gathered by Mankind since the Dark Age of Technology awaited the signal to enter the Warp and begin the Great Crusade. At long last, after centuries of work, the factions of the birth system of Humanity had been brought together.
On the viewing deck of the flagship, a man who was more than a man looked through the reinforced glass and into the infinite blackness beyond. He was so close now. So many obstacles had been laid on his way, so many traps placed by his enemies. But he had still done it. The first step of his plan was complete. Mankind's homeworld had been dragged out of the darkness – the spectre of complete extinction was all but banished now.
It had been a close thing, he mused, far closer than anyone would ever know. If not for the deeds of his youngest grandchildren, everything he had worked so long to achieve would have been turned to dust. They had paid a terrible price for that victory, though, one that he could not repay them. They had been the saviours of his dream, but their future had been destroyed by the very powers they had prevented from burning Mankind's own.
But that his enemies had been desperate enough to resort to such means told him that he was in the right direction. He would find his stolen sons, and return them to his side, where they belonged. Together they would build the Imperium of his vision, and he would free that Imperium from the corruption of the Empyrean.
'We shall yet be free,' declared the Emperor of Mankind to the uncaring void, his eyes fixed on the light of the starsshining in the darkness.

Without a Primarch, it was unknown to even the Great Crusade's high command under whose authority the Twentieth Legion acted for much of the Crusade – rumors attributed their command to Horus, Malcador the Sigillite, or the Emperor Himself – a few outlandish and likely traitorous sources even claimed that they were working for the first Primarch to fall traitor, Lion El'Jonson. Certainly the authority codes the Legionaries produced whenever confronted were those of highest rank, yet the question remain as to what purpose they served at that time. They appeared all across the galaxy, never more than a single squad at a time. Reports of unheralded Space Marines were fragmentary, but indicated that among the missions they performed, the warriors of the Twentieth Legion were tasked with recovering artefacts from ancient ruins and forbidden temples alike, as well as abduct entire groups of people, who vanished into the holds of their unmarked ships, never to be seen again.

The own archives of the Alpha Legion speak more in detail of its purpose in these early days, however. The Emperor knew that, for all that the Imperial Truth preached of a secular and godless galaxy, the powers of the Warp were still at work to undo all that He had built. Everywhere their agents had been crushed, they whispered still into the ears of the weak and corrupt, seeking to spread madness and anarchy. In time, specialized forces such as the Sisters of Silence and the Assassinorum would be created to deal with the threat of the enemy within, but in the beginning of the Great Crusade, such forces didn't exist. And so the Emperor took the Twentieth Legion away from the lines of open battle, and into a different, but perhaps even more deadly battlefield. Acting under the unquestioned command of both the Emperor and His most trusted advisor and confidant, the Twentieth Legion roamed the galaxy, hunting rebels and heretics wherever they might hide, from the deepest jungles to the most refined palaces of Imperial nobility.

Due to its limited numbers, the secretive nature of its missions, and the lack of a Primarch for most of the Great Crusade, the Twentieth Legion was forced to adapt, and wage this hidden war in ways the other Legiones Astartes had never considered. They became a Legion of infiltrators, saboteurs and assassins. Other Legions had such units in their ranks, of course – such as the Night Lords hunters, or the Raven Guard Shadow-walkers – but the Twentieth was the only one to embrace it as its full war philosophy, its core role in the warmachine of the Imperium.

Over time, despite the veil of secrecy surrounding them, the tactics used by the Twentieth Legion caused its fame to spread. Hundreds of nicknames and titles began to circulate to describe the mysterious Twentieth Legion, some given by allies, others by fearful enemies. Those include (but were by no means limited to) : the Harrowing, the Children of Eris, the Ghost Legion, the Unbroken Chain, the Combine, the Left Hand of Darkness, Aleph Null, the Silent Sons, the Bound Shadows, the Adversaries, the Final Code, the Lords of Sorrow, and hundreds more. It went to the point that it became difficult to keep track of them all, and the enemies of the Imperium thought there were far more than eighteen Space Marine Legions in service to the Emperor. The Twentieth Legion was never issued a formal name by the Emperor either, nor did they take one as their own, as other Legions did. Instead, they revelled in the power their anonymity granted them, going as far as to disguise into the colors of other Legions in order to capitalize on their reputations or keep their implication in a particular conflict a secret.

When Horus brought Alpharius to Terra, less than two decades before the turn of the thirty-first millennium, the youngest Primarchs – both of them – met with the Emperor, and accepted to assist in His work. For the first time since they had left Terra, the full strength of the Twentieth Legion was summoned to a single planet – a human world whose population was ruled over by a caste of tyrants living in high towers and wielding archeotech of tremendous power, who despite their disunity had been able to keep at bay all Imperial forces sent to bring the planet to compliance. Alpharius and Omegon themselves went to this world, Bar'Savor, disguised as mere Legionaries. And there, the Legion brought an end to a campaign that had lasted for years within days, before the Primarchs revealed themselves to their sons and took command of the gathered Legion. For the first time, the Twentieth Legion received a true name of its own : the Alpha Legion. All warriors learned the secret of their twin Primarchs, and vowed to keep it hidden from enemies and allies alike.

Under the command of Alpharius and Omegon, the Alpha Legion partially emerged from the shadows, leaving the duties of hunting the traitor and the heretics to others and joining the frontlines of the Great Crusade. Yet the legacy of nearly two hundred years spent fighting in the darkness would endure across the Legion, even as its numbers finally grew thanks to its Primarchs' presence. However, so did its infamy.

It is thought that the unmitigated success of the Primarchs' plan to create the Halo Alliance was the result for the cavalier attitude for life and the codes of war displayed by the Alpha Legion in the first years following their return. Their methods had worked, after all, producing something that many would consider a miracle – bringing an end to centuries of bitter, hateful conflict. The deaths they had caused along the way were, in their eyes, a sad but necessary price, and one far lesser than what continued hostilities would have claimed. And so, the twins taught the same methods to their Legion, encouraging their sons to continue down the path of supreme pragmatism that they had already been following before being reunited with their fathers.

At the same time, it is said that Alpharius and Omegon suffered from being the last of the Primarchs to be found. In their eyes, the rolls of honor of their Legion were lacking when compared to the others, and they were determined to fill the gap as quickly and efficiently as possible. This was only aggravated by the insulting comments of Roboute Guilliman, Primarch of the Ultramarines. The Avenging Son joked that the Alpha Legion, having joined the Great Crusade this late, would never be able to equal the record of his own Legion. Then, when he saw the methods employed by the Twentieth, his humor turned to scorn, and he denounced the Alpha Legion as "cowardly assassins skulking in the shadows, unwilling to face their enemies from the front and unworthy of the Great Crusade". Today, Alpha Legion's analysts believe that this reaction was due to Guilliman's own tragic past, when his family were slain by conspirators while he was away and unable to defend them – instilling in him an understandable disgust for the more subtle ways of war.

That is not to say that Alpharius and Omegon were blameless in how their Legion was perceived by their Ultramarine brother. In the first years after they took command of the Alpha Legion, the campaigns waged by the Twentieth were incredibly brutal and ruthless, with world after world submitting to the rule of the Imperium, its cities in flames, its infrastructure ravaged. No other Legion had matched the rate of conquest of the Alpha Legion in that period, nor has any since. Respect for the sons of Alpharius grew across the Great Crusade, but fear grew far more quickly, and the image of the alpha symbol the Legion wore as its emblem in this day was soon associated with quick, costly "victories" that left naught but ruin in their wake.

Still, the Alpha Legion was far from being the only one employing methods of war that others might find distasteful. But then, on the other side of the Great Crusade, Konrad Curze, Primarch of the Night Lords, received a disturbing report. It came from a traumatized, guilt-ridden magos of the Ordo Biologis, who was begging the Primarch's intervention. According to the astropathic transmission, the magos had worked under Alpharius' personal command to craft a viral plague that was to be deployed against a particularly vicious breed of fungal xenos that fed upon the marrow of living human beings – the Ak'Haireth. This was nothing exceptional – except that in order to use the biological weapon with maximal efficiency, the Alpha Legion had chosen to deploy the virus among the human population on which the xenos had preyed for generation. Thousands of humans had already died, for while the disease had been designed to be utterly lethal to the Ak'Haireth, humans weren't completely immune carriers. Despite his extensive augmentations and the detachment professed by the disciples of the Machine-God, the magos was at his breaking point, and implored Curze, known to be among the most humane of Primarchs, to stop his brother.

It was then that the Savior of Nostramo decided to take action. Leaving his Legion in the hands of his First Captain, he travelled through the entire galaxy to find his brothers fighting the final phase of their latest "compliance."

For a long time, he didn't say anything. He didn't condemn nor accuse. He merely stood there, looking at them standing above the bloody corpses of their victims, with the light of the fires ravaging the city illuminating the scene. Already thousands had died in the fire the Twentieth Legion had started – a diversion, to draw away the palace's guards so that the kill-teams could strike at the planetary leader. His body laid on the ground amid his personal bodyguards, ignored by the three demigods who stood in the ruins of his throne room. Ultimately, his death would break the opposition to the Imperium on this world, and the planet would reach compliance much sooner and with less casualties than would have been achieved through conventional warfare. Kill thousands to save millions – it was the kind of choices that the Legions had been created to make.
And yet, as they stood before their older brother, for the first time in their life, Alpharius and Omegon felt shame for their actions.
'This is not who you are,' said Konrad Curze at last. The voice of the Primarch of the Night Lords was soft and his tone gentle, yet as unyielding as the motion of the stars themselves. 'You are no killer of innocents. You are no blind butcher, uncaring for those you slay on your way to victory. You are better than this.'
'But …' Alpharius protested weakly, and without conviction. It was Omegon who ended the sentence with a single word, one which had once seemed so important yet now sounded so hollow : 'victory.'
Konrad Curze spread out his arms to encompass the destruction they had inflicted upon this city, which had endured the horrors of Old Night without succumbing to any of the predators that haunted the galaxy. Libraries holding priceless knowledge were aflame. Monuments of the past were crumbling to ruin as the mighty pillars of steel that held them up melted in the heat. The sound of screaming echoed amidst the desolation – screams of pain and sorrow. A stab of cold horror and shame pierced through the hearts of Alpharius and Omegon as they remembered how many times before they had heard the same chorus of suffering. There was something about the Savior of Nostramo's presence that pierced through the armor of necessity they had built around their soul, dragging a sense of empathy they thought they had discarded long ago back into the light.
'No victory is worth such a price, brothers.'

This first meeting with Konrad Curze changed the twin Primarchs and their Legion forever. Gone was their cold disregard for civilian casualties, their ruthlessness in the pursuit of victory and glory. In the years that followed, the twins worked hard to change the way in which their Legion prosecuted its war, turning from terrorist strikes and widespread destruction to espionage, information manipulation, and highly-specific assassinations. They also became masters of propaganda, working from behind enemy lines to convince oppressed populations to revolt against their compliance-refusing overlords. The sons of Alpharius were still a brutal force of conquest and domination – they were, after all, Legiones Astartes – but their body count lowered dramatically. Imperial forces, who previously had been loath to fight alongside the Twentieth for fear of being caught in their devastating schemes, came to appreciate the tremendous advantage that the intelligence gathering efforts of the Alpha Legion brought to their allies.

To symbolize this rebirth, the Alpha Legion adopted the reptilian scales that adorn their armor to this day, representing a serpent's ability to shed its skin and continue to live free of the mistakes of its past. It was also at that time that their emblem changed from the unassuming Alpha symbol to the many-headed hydra of ancient myth. The dark reputation attached to this legendary beast, both due to its role as an enemy of heroes in stories and to its association with the snake, might make it surprising that a Legion would take it as its symbol. But Alpharius and Omegon wanted both to represent the individuality favored by their Legion – each Astartes capable of adapting to any circumstances and accomplish his objectives of his own – and pay homage to the brother who had brought them clarity of purpose. Just like the Night Lords, who use frightful imagery to bring about the enemy's surrender, the Alpha Legion chose an emblem that would tell their foes that, no matter how many Alpha Legionaries they killed, there would always be more they had missed.

Yet even after Konrad convinced his brothers to change their way of war, he could not – or did not want to – change their deep nature. Even among Primarchs, Alpharius and Omegon were unconventional strategists and supreme planners, bordering on the paranoid. Despite the countless victories of the Great Crusade, the Imperium still had many powerful enemies, none greater than the ones dwelling on the other side of the veil. Though the corrupted empires of the Halo Stars had long since died, there was no telling what other tainted xenos species might lurk in unexplored swathes of the galaxy, waiting for the slightest opening to unleash unspeakable horrors upon Mankind.

The twin Primarchs knew that their father had a plan to protect Mankind from Chaos, but they also knew that plans had a tendency to fail, and for all that they loved and respected the Emperor, they also knew He was neither infallible nor all-powerful. The fact that He had been unable to prevent the theft of the Primarchs, as well as others, even more secret events, proved it to them. As they saw it, preparing for the worst was their duty, what they had been created for – and so they did.

Taking advantage of the fact that they could wield a Primarch's authority in two places at once, they worked hard to increase the size and assets of their Legion. Pacts were made with forge-worlds to build vast fleets of ships and provide weapons and armor, while recruitment facilities were built on dead worlds, where the tithed youth of many worlds were brought and transformed into Legionaries. All this was shrouded in secrecy, records falsified or outright destroyed. The Alpha Legion wasn't naive enough to believe they were the only ones capable of waging secret wars, and they believed that the best way they could protect the Imperium was if no one truly knew the extant of their capabilities. Sadly, this paranoia proved justified in the end.

The twin Primarchs sent envoys to the Iron Warriors, to learn the art of siegecraft and fortress building from the Fourth Legion's warsmiths. They sent their most gifted Librarians to Prospero, asking to share in the accumulated wisdom of the Thousand Sons. Those sent to the Night Lords perfected their stealth and psychological tactics, and learned much from the humane creed of the sons of Nostramo. And so it was for every Legion, save for the Ultramarines, for Alpharius and Omegon remembered well Guilliman's scorn, and Konrad's words had done nothing to appease their quiet anger at their brother. To themselves and their sons, they claimed that it was because Guilliman's Legion had nothing to teach them – the logistics and statecraft the Thirteenth was famous for were of no use to a Legion fighting in the shadows. But Konrad and Horus were aware of the truth, and worried at what such tension between Primarchs might cause in the future.

None of these students grew to surpass their masters, but they were all considered great and accomplished in their respective disciplines by the time they departed and returned to their own Legion, to share what they had learnt. The Legions with whom this exchange was made were all glad to welcome the sons of Alpharius and share what they knew – for they were all proud of their unique skills, and the envoys were careful not to anger them. The bonds that were forged then would prove most valuable in later years, and become the foundation of the secret channels between the Hydra-marked warriors and their cousins.

Not all of these bonds survived to the onset of the Heresy, however. The Imperial Fists had at first welcomed the envoys of Alpharius in their ranks, appreciating the ruthlessness displayed by the Alpha Legion in the prosecution of its wars against the xenos menace, even if they thought the other tactics employed by the Twentieth were questionable. In their pride, the sons of Dorn had thought it their duty to teach the youngest Legion how to fight a proper war. They had shared their assault tactics and their skills with the blade, and when the envoys had returned to their own Legion, Dorn himself had presided over a tournament in which the sons of Alpharius had performed very honorably.

Then came the Avalorn Compliance, where the Imperial Fists, the Alpha Legion and the Luna Wolves were brought together under the Emperor's own leadership. By that point, the lessons taught by Konrad Curze had spread to the entirety of the Twentieth Legion, and its approach to warfare had changed dramatically. The Alpha Legion intervened on several occasions to prevent the Imperial Fists from endangering the lives of their Imperial Army allies, as well as to stop the sons of Dorn from committing wholesale slaughter on the population of Avalorn when their citadels were finally breached.

'If we are to survive, we must be united by something more than our hatred. Otherwise, when all the stars are ours and all our enemies are slain, we will have become monsters worse than anything we will have fought.'
Attributed to Primarch Alpharius, during a heated discussion with Rogal Dorn that eventually required the Emperor's personal intervention to avoid bloodshed, during the Avalorn Compliance

When Horus was made Warmaster, the Alpha Legion applauded the decision. Alpharius himself journeyed to Ullanor in secret, and vowed his loyalty to his brother. With so many of his brothers bitter at the Emperor's choice, including Guilliman, Lupercal rejoiced for the support of the Alpha Legion. Even so, he promised that he wouldn't attempt to "collar" the Twentieth, knowing that they had their own way of war and that even he would find it difficult to integrate them into his plans.

Another instance where the Alpha Legion grew distant with one of its sister Legions was with the Space Wolves. When the Emperor called for the Council of Nikaea, Alpharius publicly sided for the continuation of the Librarius, arguing that psykers were necessary to fight against some of the alien breeds that threatened Mankind. The Sisters of Silence were not numerous enough, he declared, to take on that duty alone – and given the rarity of the Pariah gene, it was unlikely there would ever be enough of them. What truly shattered any bonds of brotherhood that might have existed between Russ and his youngest brother, however, was when the envoys the Wolf King had welcomed in his Legion produced footage captured from their helmet cams during battle alongside the Sixth Legion. The footage clearly showed the Rune Priests employing psychic powers themselves, despite the Wolves' denial of the obvious truth. All of the Rune Priests' claims about the "blessings of Fenris" were useless against such evidence, and Russ cursed Alpharius, accusing him of betraying his trust.

'Lying to yourself will be your undoing, brother.'
Attributed to Primarch Alpharius, said to Primarch Leman Russ, during the Council of Nikaea

When Russ left the Council, with Magnus' equerry wounded nigh unto death at the foot of his Primarch, Alpharius worried about what path his brother would take. While the Emperor had already ordered that a group of His Custodians would accompany the Wolf King to ensure his compliance with the Edict, Alpharius also secretly sent a small group of his own warriors, tasked with following the Sixth Legion and report on their activities. However, no word was ever received from them, and their fate remains unknown to this day. It is likely they were somehow discovered, perhaps using the xenos technology the Wolves claimed during the Errance, and then slain by the Rout.

But Alpharius and Omegon had other concerns on their minds that Russ at the time. The Great Crusade continued, and a new world had been chosen by the Legion to be brought into the Imperium : the human world of Nurth. The two Primarchs learned all that there was to know about this world, as was their wont – however, not even them could have predicted what would take place upon the planet, or how it would shape the Legion's entire future.

The Battle of Nurth : Truths and Deceptions

The Cabal
The Long War that opposes the Imperium to the Traitor Legions and the other servants of the Dark Gods is but the latest phase in a conflict that has been raging for tens of millions of years. Ever since the War in Heavens between the Old Ones and the Necrontyrs threw the Empyrean out of balance, the Chaos Gods have been hungering for all souls in the galaxy, a spiritual cancer seeking to infest the entire body. Soon after the War in Heavens ended with the extinction of the Old Ones, the shattering of the C'tan and the Necrons going into stasis at the command of their supreme ruler, the Eldar spread out and conquered the entire galaxy. Through their psychic powers, they created spiritual constructs that protected their souls from the corruption polluting the Empyrean – the pantheon of Eldar Gods. Through it, the favoured children of the Old Ones – as they then presented themselves – were safe from the hunger of the Primordial Annihilator, and could even return from death with ease. However, not all species were so protected, and while the Primordial Annihilator desired the destruction of the Eldar most of all because of their psychic strength, they turned their gaze to other, more vulnerable species. A series of terrible genocides followed, as species after species was consumed by the ravenous hunger of Chaos, their people corrupted from within before daemon incursions wiped entire worlds clean of life.
In time, an organization was founded by a group of powerful xenos leaders. Calling themselves the Cabal, they included members of the most exotic species, including lifeforms entirely gaseous or even energy-based. By combining their technology, they were able to actually fight against the pervading touch of Chaos. Agents were sent across the worlds of their people, aimed at the minions of Chaos, while psykers banded together to create lesser Warp constructs that held the worse of the daemonic incursions at bay.
For millions of years, they fought, occasionally assisted by members of the Eldar race who took pity on the plight of these younger races. Yet every victory was bitter, for over time, the Dark Gods coalesced from the corruption, giving faces to the different aspects of the Primordial Annihilator. How exactly Khorne, Tzeentch and Nurgle were "born" as true Chaos Gods is unknown – the creation of Slaanesh is well documented elsewhere in the Legion's archives, but what species, if any, crystallised the emotions that feed the three other Chaos Gods is a complete mystery. Regardless of its cause, their emergence marked the beginning of the end for the Cabal's species. One by one, they were snuffed out, until only the Cabal itself remained, forced into a nomadic lifestyle to avoid being caught by the agents of the Ruinous Powers. Yet still they did not give up.
Over the aeons, the Cabal had gained great power and knowledge. The pinnacle of both was the Acuity, a device that combined divinations methods from a dozen member species in order to gain a perfect image of the future. By using it, the Cabal foresaw Mankind's rise to prominence in the galaxy, and the fact that our species' fate would be linked to that of Chaos itself. In the lair of the Cabal, a plan was hatched to bring an end to the Primordial Annihilator once and for all – or at least, that's what it began its existence as …

Nurth was a desert world, discovered by the 670th Expeditionary Fleet. Its population, which had barely managed to retain minimal industrial capabilities by the time the Great Crusade reached the world, ferociously opposed integration into the Imperium. They had long forgotten their origins as children of Terra, and their cultural myths warned them that the coming of outsiders onto their world would be the sign that the evil that roamed the universe had found them at last, and would not stop its attacks until they were all destroyed. Despite its low level of technology, the population had managed to hold Imperial advances for months, using a combination of guerilla tactics, sabotages, and taking advantage of the planet's endemic sandstorms. But the true threat to the Imperium – the reason why, even after several months of bloody campaigning, the only thing Lord Commander Ten Namatjira had to shown as result was a cohort of destroyed Titans and far too many corpses of Imperial soldiers, was that the Nurthene had sorcerers on their side. The population of Nurth had been corrupted by Chaos during the Long Night, offering sacrifices to dread powers in return for the strength they had needed to survive.

The priests of the Nurthene had gained mastery over the elements, becoming able to summon lightning storms from clear skies. Aerial support was denied the ground forces, and any obvious target – such as a heavy column – was destroyed within hours of being detected by the enemy. The Nurthene were also excellent warriors, fanatically dedicated to the preservation of their culture against the Imperium. In many ways, this made Nurth the perfect battlefield for the Alpha Legion, likely the reason why Alpharius and Omegon chose it as their next conquest.

The armed forces deployed on Nurth were, of course, unaware of the existence of Chaos. High command suspected that the strange "air magick" possessed by the locals was somehow psychic in nature, but the Geno Five-Two Chiliad's – the Imperial Regiment tasked with the conquest, a battle unit whose venerable history went back to the Unification Wars – only psykers were too weak and specialized in their powers to be able to fight against it. The Librarians of the Alpha Legion, however, detected it at once. But through the human sacrifices offered in their temples, the Nurthene priests had more raw psychic power at their disposal than the Legionaries, and a mere assault under the cover of the Librarians would not work. Each of the Nurthene cities had to be approached by stealth, its priests slain so that their esoteric defenses would be breached and a more conventional assault launched. Even that would be difficult, for the Nurthene had many warriors keeping watch over their walls, and they were well-trained in the arts of infiltration themselves.

That meant the Nurthene had to be distracted. And in order to achieve that, Alpharius and Omegon had no choice but to use the Imperial Army as bait, deliberately modifying orders so that patrols would be caught outside their fortified camps after dark, time and again. At first, the Nurthene were surprised, and did not strike. Then they took the bait, and the first city fell to bolter and chainsword, though not without hundreds of Imperial soldiers dying in night-time ambushes, struck down by a Nurthene blade or burned to ashes by sorcerous lightning. The first city to fall in that way was Tel Utan, and Omegon himself led the strike team that infiltrated its temple and set it ablaze once the priests had been eliminated, cast into the fires of their own sacrificial pyres – even in those early days, the Alpha Legion could be vindictive.

Tel Utan fell, but its population fought to the death, with such fanaticism that no prisoners were taken from the civilians. Omegon departed the city, taking with him his Effrit Squad. But on his way back to one of the Alpha Legion's many bases of operation on Nurth, he encountered a lone man, wandering through the burning desert with barely any of the equipment required for such a perilous journey. That man was John Grammaticus – a powerful psyker, once a soldier of the Unification Wars, and now a former agent of the xenos conspiracy known as the Cabal, on the run from his former masters.

Where, wondered John Grammaticus, had it all gone wrong ?
A few months ago, he had been an agent for a conspiracy aimed at saving the galaxy from cosmic entities feeding on suffering by setting up his own species' violent extinction. He hadn't been happy about that, far from it, but the Acuity had shown him that it was the best possible outcome, not just for the galaxy as a whole but also for his species in particular. He might be young for a Perpetual, but even he understood that death could be a mercy. Yet here he was, fleeing from his former masters, knowing full well that they could find him no matter how far he ran.
The Acuity, he decided. It had all begun to go wrong there. Somehow, the Primordial Annihilator had gotten to the Cabal's predictive abilities, and managed to twist what the Acuity showed to serve its own designs. He had believed in what it had shown at first, but then something had begin to nag at his mind. Some details about the visions the Acuity had shown him – minor things that only his subconscious had picked up. He had started to doubt the plan could succeed at all – doubt that Mankind's death would truly drag Chaos into oblivion. In fact, he had even began to doubt that Guilliman would truly do as the Acuity showed and destroy Mankind in the first place, should he emerge triumphant in the coming civil war. He had read reports from those tasked with observing the Avenging Son, and it didn't seem that the "spark of nobility" that was supposed to trigger his genocide of the human race was still in him at all.
John had tried to investigate then. He had spied on his own masters, seeking a sign that they were aware of what was going on, that he had been kept in the dark about a change of plans for reasons they would surely explain one day – with their typical unbearable smugness. But that wasn't what he had seen. Instead, he had seen some of the Cabal leaders, entities who had led the fight against the Primordial Annihilator for thousands of years, meet with the slaves of that very same Primordial Annihilator. He hadn't recognized them – they were unlike any alien he had ever seen – but there had been no mistaking the aura surrounding them. They had radiated violence, cruelty, and cunning – and their language had burned into John's brain as he listened in. Then they had found him, and everything had gone to hell.
In the end, he had run all the way here, passing from ship to ship and identity to identity until he had reached this accursed ball of sand. The last thing he had been able to glean from the Acuity before it had turned into a nightmare had been that, no matter how everything else had changed, the Alpha Legion was still the key to the outcome of the war.
He had no idea what he was going to do now. He had barely escaped the "accident" at the star port, and his escape vehicle had died on him hours ago, in the middle of that accursed desert. He was fairly certain he had already died of thirst two times, and he wasn't looking forward to the third. He had no plan, no way to reach the Primarch, let alone convince him he wasn't a delusional madman with the strange ability to return from the dead. All he had was the knowledge that he had to do something, or else all would be lost.
In fact, he mused, a lot of someones would have to do a lot of somethings to avoid the worst-case scenario. And he had seen the worst-case scenario – that was the one accursed gift from the Acuity he had no doubt was one-hundred percent accurate. The Ruinous Powers would not have missed an opportunity to have someone do their work for them by showing him something that he would believe would happen if he didn't do what they wanted him to do, only to have it happen anyway … frak. His head hurt, as it did whenever he remembered the horrors the Acuity had shown him Chaos had in store for Mankind. If it looked like that was inevitable, he was fully prepared to throw himself into a black hole and hope that was enough to kill him rather than be alive to see it become reality.
Something moved ahead – a shadow amidst the infernal burning of the sun. John blinked, and looked up …
… and he saw an armored figure, towering above him, as if conjured from thin air. John blinked again, his thirsty brain trying to process what was happening. For a few seconds, he stood immobile, struggling to even remain on his feet – then he managed to open his mouth and speak :
'I … must speak … with Alpharius.'
Then he fell, darkness and death taking him once more.

Grammaticus had been wandering in the unforgiving heat of Nurth's desert for days when Omegon found him, and he succumbed to dehydration mere moments after the encounter. However, to the Primarch's surprise, his body suddenly forced itself back to life, despite not having ingested one drop of liquid. Intrigued by this strange phenomenon, and by the wanderer's last words before his collapse, Omegon brought him to his camp and had him helped by his Apothecary – under heavy surveillance, of course. The man didn't look like a Nurthene agent, but his seeming immortality was suspicious in the extreme, and deserving of further examination.

It only took several hours for Grammaticus to recover to the point that the Alpha Legion could interrogate him. His first words to Omegon were a warning – he had come to Nurth to meet with the Alpha Legion, to bring them word of a terrible threat to the Imperium, but the agents of this threat were on his trail, seeking to silence him. Something in his demeanour convinced Omegon that he was telling the truth, and the Primarch gave orders to prepare to move to a more secure location. However, just as Grammaticus was finally about to say what his warning was about, the base came under attack. A host of strange xenos creatures suddenly appeared, wielding weapons the likes of which the Alpha Legion had never encountered before. Omegon and the Effrit Squad fought against them, but despite their extraordinary battle skills, they failed to notice that the attack was only a diversion for another assassin to slip through their ranks.

It had all been going surprisingly well – which, of course, meant that his old bosses were about to frak with him once more.
'The Cabal has been deceived !' he called out, desperately rolling out of the way of another strike. 'You must help me stop them !'
'I only have your word for it,' growled Damon Prytanis. The other Perpetual was as cold and determined as he had been since Grammaticus had known him for the first time a thousand years ago, when he had been recruited into the service of the Cabal. 'Who would you trust in my place, John ? You, the mon-keigh ? Or them, who have spent ages fighting the Primordial Annihilator ?'
'If your friend's word isn't enough,' declared a new voice, 'then I hope mine will be.'
The two Perpetuals turned to look at the voice. There stood two new arrivals, the swirling lights of a Webway portal closing behind them. Both of them were Eldar, but they were as different as could be. One of them was young, as such things were measured among the children of Isha, and wore the robes and staff of a Farseer. And the other …
'Asurmen,' John breathed, eyes wide at the sight of the first and greatest of the Phoenix Lords.

After dispatching the xenos attackers, Omegon returned inside the hideout, ready to evacuate Grammaticus. But the human psyker wasn't alone. Instead, another man – one who looked grim and murderous – stood at his side, as did two Eldar. Omegon's first reflex was to strike them down, but Grammaticus managed to convince him to hear them. These two, claimed the immortal, had more details about the threat he had come to Nurth to warn the Primarch about.

The Eldar introduced themselves as Eldrad Ulthran, Farseer of Craftworld Ulthwe, and Asurmen, Phoenix Lord, the Hand of Asuryan. While the Farseer was unknown to Omegon, Asurmen wasn't, and Omegon nearly drew his blade there and then as he recognized the xenos who had killed the foster mother of his brother Konrad. Only when Asurmen expressed his sorrow for the death of Theresa Vaqu'iol did the rage of the Primarch abate and he was able to listen to the aliens' message. Eldrad spoke of how Ulthwe had foreseen a great war among the Imperium, the Primarchs succumbing to the corruption of the Warp. The circle of Seers had been able to identify two of the Primarchs who were at the greatest risk to fall : Konrad Curze, and Angron, and attempted to eliminate them before they grew too powerful. But they had been deceived.

Eldrad had gone to Nuceria, leading the team of hunters that was tasked with the elimination of the infant Angron. But when he had seen the child Primarch walking through the mountains, the Farseer had seen how he and his peers had been deceived. He had seen how the attempt to kill Angron would fail, and instead set him on the path that would eventually lead to his downfall. And he had cancelled the attempt, and withdrew from Nuceria, telling his peers of what he had understood.

At the same time, Asurmen had led an attack onto Nostramo. In their visions, the seers of Ulthwe had witnessed the destruction of their Craftworld at the hands of an army led by a scion of the Night Haunter's bloodline. Yet when Asurmen had confronted the Night Haunter, he had seen that there was something more to the Primarch than madness born of relentless executions and bloody duty. There was light in the life of Konrad Curze, a light the Phoenix Lord nearly inadvertently snuffed out. After his body was broken by the hands of the King of the Night, Asurmen had been resurrected once more by the lingering power of Asuryan, and he had understood that he had nearly been manipulated by the Dark Gods into helping turn a child of the Emperor of Mankind to their service. Yet the plan had failed, and through uniting the people of Nostramo against them and under Curze's leadership, Ulthwe had ultimately averted that possibility forever.

The two separated incidents had convinced both the Farseer and the Phoenix King not only that Mankind could resist the corruption of Chaos, if it were given the chance, but also that even the visions of the Eldar Seers, supposed to be the clearest of all, had been compromised by the Archenemy. And as they explored the paths that might lead to such a grand victory against the Primordial Annihilator, they had discovered the corruption that had taken root in the Cabal, once the greatest enemy of Chaos. They had failed to uncover its source, but the truth was that it didn't matter. Through Grammaticus, they already knew what the plan of the Cabal was. They knew that Guilliman had fallen to Chaos, and that he had gathered to his side those of his brothers who had proved susceptible to his lies. A rebellion against the Emperor was coming, led by the Avenging Son. The initial plan of the Cabal had been to allow Guilliman to win, in the hope that he would then destroy all of Mankind and take the Primordial Annihilator with it into oblivion – but with the Acuity corrupted, there was no chance that this was what would happen should the Avenging Son prevail over the Emperor. Yet this was only part of the warning Grammaticus had come to deliver.

The Cabal knew that the Alpha Legion would never side with Guilliman in the coming war. The xenos puppet-masters knew that, even if the enmity existing between the Thirteenth and Twentieth Legions was not enough, the two Primarchs' knowledge of the Primordial Annihilator was limited, but enough that they would see the signs of corruption in their brother. The Cabal also knew that the Alpha Legion had the potential to be a very dangerous force in the coming war. And so, they had manipulated events so that the two Primarchs and an important part of their Legion would come to Nurth. The recent victory of the Imperium against the locals had also been part of their plan. The Nurthene had grown desperate, and were about to unleash their most dangerous weapon – a Black Cube, one of only five such instruments of planetary destruction, created in ages past by a species claimed by the Primordial Annihilator. The kill-team sent to silence Grammaticus had failed, which meant that they had only hours at best before everything on Nurth was exterminated by the power of the Black Cube.

Omegon used his authority as a Primarch to order an evacuation of all Imperial forces on Nurth, overriding the protests of the Crusade commanders. Alpharius himself demanded that his brother explain his decision, and Omegon promised that he would do so soon. Grammaticus, Damon, Eldrad and Asurmen were all secretly brought aboard the Beta, one of the Legion's battle-barges, even as the frantic evacuation continued, and while great storms of black clouds began to appear above the capital city of Nurth. Thousands of Imperial soldiers weren't evacuated in time, and died horrible death as the raving, unnatural winds summoned by the Black Cube at the cost of millions of human sacrifices ate them alive.

And as Nurth's destruction played out below the Imperial fleet, the two Primarchs accepted the truth of Grammaticus' warning, witnessing a power they had barely suspected existed in the universe. In the death throes of Nurth, they saw the faces of the Dark Gods, howling at them from the ruined planet. With heavy heart, they realized that what they had feared for a long time – the dread possibility of the Imperium turning on itself, for it was the only galactic power with the might to destroy itself – had come to pass.

'What do we do then ?' asked the first half of the Alpha Legion's Primarch. 'How do we fight this threat ?'
'Horus will call for you,' declared Eldrad. 'The Warmaster has been saved from the clutches of Chaos, and his anger at the coming betrayal will be great enough that I can sense its echoes across the Web of Fate all the way here and now. A war will start that will tear your Imperium asunder, Alpharius Omegon. Some of it will be fought in the open, as the pawns of Ruin marshal their armies and march to Terra. The rest will be fought in the shadows, where you and your Legion belong. But it will be a war of a brutality the likes of which the galaxy has not seen in a long, long time. And if you lose, Mankind will be doomed, and so will be all species of the galaxy.'
'Then,' asked Omegon again, 'what do we do ?'
A grim smile appeared on the young Farseer's face.
'That's simple, son of the Emperor. We win. No matter the cost, no matter what we have to do. In this war, even the most bitter of victories is preferable to defeat.'

Heresy : The Unremembered War

'It is a time of great confusion and terrible strife. Madness, it seems, has taken our brothers, casting them away from the illumination brought by the Emperor and into the claws of older, darker powers, who feed on disorder and violence. Those of our cousins who remain loyal to the Throne do not understand why it is so – they cannot understand it, lest the truth burns their own souls black as well. But we of the Hydra are well-used to unpleasant revelations. We have long planned for an eventuality such as civil war, though we never thought it would be of such scope and scale.
Horus has called for us to go to Isstvan, and bring the Emperor's justice upon Guilliman and his treacherous allies. We will answer this command, for to do otherwise would be treason. But we must keep in mind that Guilliman, for all his disdain for the more subtle aspects of war, is no fool. He must have known what Horus' response to his betrayal would be, and he must have prepared for it. When the retribution of the Imperium arrives to Isstvan, he will have a plan.
We must be prepared. We must not be deceived. We must be ready. We must not let the burning desire for vengeance, the righteous wrath of the betrayed, blind us to the reality before our eyes.
We are Alpha Legion, and we take the long view.'
Attributed to Primarch Omegon, during the journey to the Isstvan System

When the message from the Warmaster came, barely a few weeks after the brutal end of the Nurthene Compliance, it confirmed all that Eldrad and Grammaticus had said. Guilliman had turned against the Imperium, corrupted by dark forces lurking in the Warp. Worse, Sanguinius, Dorn and Ferrus Manus had joined him, purging their Legions of all those who would not follow them in their betrayal. As soon as they had deciphered the astropathic sending, Alpharius and Omegon knew that they had to act. Their "guests", humans and Eldar alike, were both still contained aboard the Beta – treated well and politely, but still imprisoned. That had to end. The war against Guilliman and his cohorts was only part of the coming conflict. Primarchs would fight other Primarchs – it was inevitable. But the Cabal would act in the shadows, trying to steer things toward the traitors' victory, and the Imperium was ill-equipped to fight against it. This was the kind of battle the Alpha Legion had been created for, and Eldrad and Grammaticus had information that would allow it to be fought efficiently. Yet Horus' order had to be heeded as well. The Alpha Legion must join into the fight against the Traitor Legions, lest it be seen as traitor itself. And so, Alpharius and Omegon decided to separate their forces. One of the Primarchs would go to Isstvan, and fight the war against the Traitor Legions. Another would go with Eldrad and Grammaticus, and fight the war against the Cabal. This war would never be recorded, would never be known to the wider Imperium – yet it had to be fought.

And so, Alpharius and Omegon parted. It is said that Alpharius went to Isstvan, and Omegon followed John Grammaticus toward the kingdom of Ultramar, in order to accomplish the first thing that had to be done to prevent Guilliman's victory, while Alpharius went to Isstvan to join in the retribution fleet. But perhaps it was the opposite. The two Primarchs were ever fond of shifting places, and not even their closest sons could tell the difference. It is theorised by some lore-keepers of the Alpha Legion that they were truly one mind in two bodies, and that any distinctions they pretended existed was purely to hide the truth from those who would see it as unnatural.

Regardless of the truth, the Primarch his sons called Alpharius came to Isstvan with a fleet and thirty thousand Space Marines, ready to join the battle for Isstvan V, where Guilliman and his accomplices had gone to ground following the slaughter of their own sons on Isstvan III. The Night Lords were already there, though only in very limited number. At the demand of his brother, Alpharius met with Curze aboard the Beta prior to the meeting of the loyalist Primarchs, for a discussion whose exact contents have been lost to the ages. All that is known is that Curze delivered yet another dire warning to Alpharius, and that Alpharius sensed the doom that hovered above his brother.

'That's a nice fleet you have out there,' said Konrad. 'Our brothers are sure to find it very impressive for so young a Legion. It must have taken quite the feat of diplomacy to gather sufficient support from the Mechanicum.'
Alpharius didn't say anything.
'So,' asked the King of the Night, something like amusement glittering in his eyes, 'how many more just like it do you have out there ?'
Alpharius still didn't say anything. But something in his body language must have betrayed his shock, because Curze smiled ever so slightly.
'How did I know ? I didn't, but now I do.' His expression sobered. 'Listen to me, brother. You need to be careful when we get down there. Use one of your doubles – do not take to the field in your Primarch aspect.'
'Why ?' asked Alpharius – the first word he had spoken since the two of them had been alone. A shadow fell upon Konrad's face, as if he were bearing the weight of knowledge he would rather not have.
'Because however the battle goes, I know this : the war will not end on Isstvan V.'

Heeding his brother's advice, Alpharius asked one of his strongest and most devoted sons, Kel Silonius, to act as his double during the following war council, then onto the black sands themselves. The Primarch himself took the disguise of a common Legionary, fighting alongside his sons against the traitor Ultramarines. Then came the second, devastating betrayal, when the Dark Angels, Salamanders and Raven Guard revealed themselves in league with Guilliman. Silonius died within seconds of the First Legion opening the first treacherous shots, torn apart by vile sorcery unleashed by the Dark Angels. Perhaps the sons of the Lion expected to break the morale of the Alpha Legion by this cowardly blow, but they were proved wrong, for the Hydra's warriors all knew of the stratagem employed by their father, and the only thing the death of Silonius accomplished was filling them with a cold, vengeful rage. For a time, Alpharius remained hidden among his sons, directing them secretly against the traitor formations. Then the King of the Night and the Lord of Death came together at the spearhead of the loyalist beleaguered army, and Alpharius could hide himself no longer.

Forsaking not only his brother's counsel, but also his own teachings, Alpharius revealed himself, displaying his full might as a Primarch, and took his place at the side of his two brothers. Though Alpharius was close to Konrad, he had barely ever met Mortarion – yet in that moment the three of them were as one, and none could stand against them. The ranks of the Traitor Legions were broken before them, and nothing the heretics could cast at the loyalist triad could even slow them down. But then, as the loyalists neared their transports, Curze turned back, ordering his brothers to go one without him while he held back the traitor assault massing at their back. Alpharius' heart bled to leave his brother to die – but he knew that, of the three of them, the King of the Night was the only one who could give them the time they required to board the transports and leave.

Yet just as the Night Lords Primarchs unleashed his long-contained power against the Traitor Legions forces led by Vulkan, another Traitor Primarch appeared to challenge the loyalists' flight. There before Alpharius stood Ferrus Manus, dripping with the corruption of the Warp, the warhammer Forgebreaker held within still-pristine silver hands. And so, for the first time – but not the last – Alpharius fought against another Primarch.

There were no words.
Alpharius had always thought there would be. In the dark hours of the night, when he and Omegon had considered the possibility of Primarch fighting Primarch, long before Guilliman had broken his oath to the Imperium, Alpharius had been convinced that brothers couldn't possibly fight in silence. Surely, he had thought, they would try to talk to one another, to bring the other across whatever gap in belief had led to their opposition. But that had been a naive thought, one fit only for a sane universe. And Mankind did not live in a sane universe. The monsters the Ultramarines had unleashed were prove enough of that.
And so Alpharius and Ferrus Manus fought without words, without insults, without justifications. They fought as they had both fought for so long – to kill the enemy and nothing more. The Pale Spear clashed against Forgebreaker, the warhammer the Phoenician had created for Manus decades ago, at the dawn of their friendship. Like two beasts of legends dragged into reality by the Emperor's power, the Hydra and the Gorgon duelled upon the black sands, while all around them their sons died by the hundreds. Already Alpharius' weapon had torn a dozen rents through Ferrus' armor, causing a greenish pus to leak – but the Primarch of the Iron Hands didn't even seem to notice. Ferrus' armor already wore the marks left by his brief confrontation with Konrad, and looking at the wounds the King of the Night had inflicted upon him, Ferrus Manus should by all rights be dead. But malevolent energies coalesced around him, filling Alpharius' mouth with bile.
This, then, was the corruption Grammaticus had tried to describe. The sight of his tainted brother was more shocking to Alpharius that the destruction of Nurth had been. This was closer, more personal – more repulsive. And yet … The silver hands of Manus were still unchanged. So was the weapon they wielded. No one knew exactly how Ferrus' hands had become what they were today. Could it be that whatever coated his hands was immune to the sickness that had taken hold of his soul ?
With a snarl, Alpharius sent a mental command to his spear. The ancient xenos weapon shattered, fragments of the blades flying around in a swirling maelstrom that cut several Iron Hands to ribbons. As the fragments penetrated through his flesh, even Ferrus seemed to be hurt, for the first time since the Massacre had begun. He staggered, and Alpharius struck again. His shoulder hit the Gorgon in the chest with enough strength to dent a Land Raider, and the Primarchs of the Iron Hands fell on his back, Forgebreaker slipping from his grasp. As the Pale Spear reassembled, Alpharius switched it to a single-handed grip and reached down with his free hand, seizing the hilt of the warhammer and lifting it up with some difficulty – the thing was heavier than he had expected.
'This is not yours any longer,' he spat to Ferrus as he passed by his fallen brother. 'You lost all claims to it when you betrayed us all.'
Those were the first words Alpharius had ever spoken to the Primarch of the Iron Hands. And they would be the last.

Though Alpharius couldn't kill Manus – just as Konrad had discovered, the Primarch of the Iron Hands had become nigh-invulnerable as a result of his unholy transformation – he managed to put him down temporarily. Soon the surviving loyalists were fleeing Isstvan V, leaving tens of thousands of Legionaries dead upon the black sands. Worse, Konrad Curze, Primarch of the Eighth Legion and Savior of Nostramo, had fallen has well, sacrificing his life to buy the time his brothers had needed. It is written by those Alpha Legionaries who shared the Primarch's transport that, for the first time since any of them had known him, they saw Alpharius weep for his lost brother. But though his sorrow was unending, the Primarch crushed it, sealed it away behind walls forged of duty and discipline. For the war was far from over.

Soon, the loyalist fleet fractured. The Night Lords departed for Nostramo, in order to lay the body of their father to rest upon their homeworld. Then, Alpharius took his leave from Mortarion. At his command, the survivors of the thirty thousand Legionaries he had brought with him to Isstvan scattered, hiding on human worlds laying in the path of the Traitor Legions to Terra. Alpharius himself used his knowledge of Warp-navigation to find a path across the tumultuous Sea of Souls. He did not ask Mortarion to accompany him, for he knew that it would take all of his skills to get just one ship – the Beta – to destination, and that a fleet attempting the same journey would be cast adrift at best, and annihilated at worst. Even with the talent possessed by the Lord of the Hydra, in the end it was only thanks to the last-minute intervention of an Eldar guide sent by Eldrad that the Beta was able to reach Sol, using a long-hidden branch of the Webway network that ended in the vicinity of Mankind's birth system.

On Terra, Alpharius made his report to Horus, and delivered to the Warmaster the weapon Forgebreaker, reclaimed from the hands of Ferrus Manus during their confrontation on Isstvan V. Later, Lupercal would gift the weapon Fulgrim had forged for the Gorgon to Perturabo, and the Lord of Iron would wield it to devastating effect during the Siege of Terra. Then, the Twentieth Primarch journeyed into the depths of the Imperial Palace, seeking an audience with his father. Alpharius believed that the Emperor must be informed of what he had learned on Nurth, and wanted to know what the Emperor had planned. But the Emperor was nowhere to be found, for He was fighting the War in the Webway, His son Magnus at His side against the tides of Neverborn pouring through the seals shattered by the Sixth Legion's attempt to slay the Crimson King. Only with the assistance of Malcador the Sigillite was Alpharius able to enter psychic communion with his father.

Father and son meet inside a memory. Around them, the primitive dwellings of Mankind's firstborn rise from the arid soil, built of clay and wood. In the distance, they can hear the sound of the villagers toiling in the fields, within the valley made fertile by the nearby river. It is peaceful here, so peaceful that it makes the son uncomfortable.
The son stands in the memory much like he does in reality. He is tall, taller than any pure human, taller than any of his own children, but smaller than his brothers – save for one. His armor appears pristine, covered in blue-green scales. The symbol of infinity is emblazoned upon his right shoulder paldron, while a parchment covered in a near-microscopic script hangs from his left. Upon it, he has written the names of all those he saw die during the Massacre.
In this memory, the son carries no weapon, and his noble face is exposed, his helmet absent. Yet there can be no denying his nature. He is a warrior, a soldier, a general – a being designed for violence. He does not belong here, in this peaceful village of primordial humanity, and he knows it.
In contrast, the father appears as a child, dressed in the garments of the people who lived in this village, tens of millennia ago. His skin is brown, as was that of all humans in those earliest of days, before the species spread out across its birthworld and undergo the minute genetic mutations that would create so many different faces for Humanity.
"Is this where it began ?" asks the son, in a language that won't be invented for more than two hundred thousand years. "Is this where you were born ?"
The father looks around in silence for a moment, as if trying to recall a life so ancient it is all but gone from his memory.
"Yes," he says at last. "It is what I remember first. Before everything else … There was this place."
"I have seen places like those in the galaxy," continues the son after his father falls silent. "Where people lived in peace and simplicity. Each time, I mourned that I had to bring them into our universe of war and endless perils."
"No," replies the father, shaking his childish head. "You remember ignorance, descendants of star travellers living in the ruins of their forgotten heritage. This … this is the memory of innocence, Alpharius. Before the Enemy noticed us. Before ..."
His voice trails of once again. The son – Alpharius, Primarch of the Twentieth Space Marine Legions – moves closer, something very much like unease on his face.
"Father ?" he calls out. The child – the avatar of the Emperor, Master of Mankind and Lord of Terra – is trembling.
"It is nothing," says the child, and Alpharius knows that his father is lying to him. "How … how is Horus ? Perturabo ?"
"Angry," answers Alpharius. "They … they took the death of Konrad hard. They do their best to hide it, but I can sense their pain … and their rage. Guilliman has no idea what Vulkan did when he killed him."
The father turns, and looks his son in the eyes again. Strangely, despite the fact that one is a child and the other a Primarch, the father needs not raise his head to be at eye-level.
"You have something to tell me," declares the father. "Is that related to why your brother isn't there with you ?"
"Yes," admits Alpharius. "Omegon and I, we … we have made a pact. An alliance. With … xenos."
"The Eldar," says the Emperor's avatar. "I know. Be careful, Alpharius. Even those who oppose the Primordial Annihilator will always put their own kind before us."
"I will," promises the Primarch. "Father ..." he asks, hesitantly. "What do we do now ? What is the plan ?"
For a long, long moment, the father is silent. Then, he says :
"The Webway tunnels are echoing with the sounds of war. Even now, Magnus is fighting with all he has while I do battle against our foes to prevent them from drowning this world into madness. Your brother is strong, stronger than I thought, but not strong enough."
"So it is true then," whispers Alpharius, a cold dread seizing his two hearts. "The Dark Gods are attacking Terra."
"Yes. As long as the Webway Gate is open, someone must sit on the throne to prevent them from consuming the entire planet."
"Then ..." Alpharius hesitates. Dare he say it ? He does. "Then why not close the Gate ?"
For the first time, Alpharius sees doubt on his father's face. Worse : he sees fear. Uncertainty.
"Because once I close it," he says, each word echoing in Alpharius' mind like the doom bell ringing for all of Mankind, "then it cannot be opened again. And without it, I do not know what to do to prevent Chaos from triumphing in the end. We will fight – we can do nothing else – but … It won't be enough. Eventually, the Primordial Annihilator will grow too strong, and we will grow too weak. Alpharius … my son … The reason I am keeping the Webway Gate open is because I don't know what else to do."
The voice of the Emperor is barely more than a whisper as he says again, as if to himself :
"I don't know what else to do ..."

After his meeting, Alpharius emerged from the depths of the Imperial Palace burning with renewed determination to stop the traitors from ever reaching Terra. He refused to obey Horus' demand that he remain on Terra and help prepare for the coming of Guilliman. Instead, Alpharius argued that his Legion's strength would be better used fighting a guerilla war against the Traitor Legions, slowing them down and bleeding them of their strength through a thousand cuts. Though the Warmaster was loath to risk exposing one of his few remaining brothers whose fate he was sure of to yet more danger, Horus eventually accepted Alpharius' reasoning, and the Hydra threw himself into the Shadow Wars. Under his guidance, the scattered forces of the Twentieth Legion became the nightmare of Traitor Legionaries and human turncoats alike, fighting alongside loyalist forces all across the galaxy. Always they sought to protect those who had remained true to the Emperor – but on worlds that had fully turned to the service of Chaos, they were incredibly ruthless and without mercy. Some warriors of the Legion used methods that would have given even the likes of the Ravenlord and the Black Dragon pause, and when the Heresy ended and the reclamation began, many worlds were found utterly devoid of life, wiped clean by the Hydra's wrath.

Meanwhile, on the other side of the galaxy, Omegon was fighting against the corrupted Cabal and its minions. Of this epic conflict, fought in the shadow of the Heresy and known to the Alpha Legion as the Unremembered War, even our annals tell little – yet still more than some of other conflicts that were fought in the darkness cast over the galaxy by Guilliman's betrayal. Some forces were battled during that time that were too terrible for even the Twentieth Legion to keep knowledge of them. For instance, according to the fragmented records, it was during the Heresy that the Hydra fought against an entity known only as the Harrowing, destroyed it, and claimed its name as that of one of its favourite tactics on the battlefield. What was the Harrowing, what were its goals and where it came from, we do not know – we know not even if it was a single creature, an invading army, or an entire species.

The half of the Legion under Omegon's leadership had been scattered by his own command, each fragment led by one of his most trusted sons and tasked with fulfilling a specific goal. Grammaticus parted with Omegon there, having received his own mission from Eldrad Ulthran – to meet with the sons of Curze and assist them in their pursuit of vengeance against the Black Dragon, Vulkan. Other groups had their own purposes, the nature of which shall be discussed further into this chronicle. Eldrad Ulthran investigated the fate of the Third Legion and discovered the plot by which Slaanesh had delivered the Emperor's Children into the hands of the Dark Eldar. With the help of the Alpha Legion, a message was sent to Sevatar, Legion Master of the Night Lords, so that they could rescue the Phoenician and his few surviving sons.

Other missions, of which the other Legions never heard of, were also performed in the Unremembered War, with varying results. The hierophants of Ezyrthin were slain before they could sacrifice the planet's trillion souls and become Daemon Princes of immense power, and the cult of the White Serpent on Molech was discreetly purged before they could subordinate the Imperial Knights tasked with defending the planet's hidden secret. But at the same time, the assassination of Ulrach Branthan, the Enthroned King of the Iron Hands, failed. The war against the Yu'vath ended in abject failure, with the population of an entire Sector abandoned to slavery under the rule of the cruel Warp-tainted xenos, where it would remain for thousands of years. And in the depths of the hive-city of Vermungrad, three entire companies were lost to the thing that the cultists had brought into existence there, their gene-seed tainted beyond all recovery by its spreading corruption.

The ship was dead. It floated in the void, its engines silent, its decks open to the cold emptiness of space. Once it had belonged to the Imperial Navy; then it had been claimed by the human followers of the Thirteenth Legion; then it had been purged and reclaimed by one whose name sent shivers of dread and hatred down the spine of any treacherous son of Guilliman. It transmitted no identification codes, but the last name it had worn before its death had been Defiance.
From outside, it was obvious how the ship had died. Vast craters were visible on its sides, left by intense bombardment. The entry wounds where Legion-issued boarding torpedoes had torn their way inside were also in plain sight for one who knew what to look for. But, strangely, all the torpedoes were still in place, despite at least half of them appearing to be recoverable.
On the bridge of the Defiance, five Legionaries waded through the corpses of more than twenty of their traitor cousins. All wore the blue of the Ultramarines, with their armor covered in the unholy symbols that indicated their infernal allegiance. They had died in a variety of ways – blade and bolt were the most prominent, but there were other, more creative manners of death displayed as well. One appeared to have been cut in two by a monomolecular edge, while another had a perfectly circular hole in his chest and a third did not appear to have suffered any damage at all. Just to be sure, one of the Legionaries put a bolt in his helmet, scattering desiccated, frozen brain matter across the floor.
On the bridge's command throne sat another Ultramarine, but this one was different. His armor was devoid of the Ruinous markings of the dead traitors – instead, it was covered in minute scripting, thousands and thousands of small paragraphs, each describing a specific battlefield tactic or trick. Another difference was the helmet – unlike that of the fallen sons of Guilliman, it was painted a bright red.
They had found him. They had found Aeonid Thiel – but they had been too late. He was already dead. Hesitantly, one of the Alpha Legionaries moved to touch the body …
'Stop !' called out another Legionary over the vox. The first Astartes froze, then turned his helmet to look where his brother was pointing – to a clutch of grenades, nearly completely hidden behind the legs of the enthroned warrior. Disturbing the body would cause them to detonate, killing whoever had disturbed the corpse.
Hope flared anew in the Legionary's chest. Careful not to disturb the grenades, he reached toward the helmet, and, with reverence, lifted it up …
… only to reveal nothing but empty space. The suit of armor sitting upon the command throne was empty.
'He bobby-trapped his own armor before leaving,' said the Space Marine, admiration plain in his voice. 'If but a fraction of his wisdom is contained in these engravings, then the armor alone is a prize worthy of a Primarch.'
'Maybe. But if he set that trap, then where is he ?' asked his sergeant. No one had any answer to offer.
The warrior who held in his hands the red helmet of Aonid Thiel knew that the search would continue. Aeonid Thiel, one of the only survivors of the Isstvan Atrocity, loyalist Ultramarine and bane of traitors, was too valuable, too important to let fade into obscurity. But he had a feeling, without being able to explain why, that the Lord of the Red-Marked would never be found.

But the actions of Omegon are more documented. After dividing his fleet, he took only a single ship with him into the Kingdom of Ultramar, to the Five Hundred Worlds where the Arch-Traitor's minions had built great fortresses and spread their unholy beliefs among a population that had once been the example of compliance and loyalty to the Imperium. The Primarch did not come to Ultramar in strength, for he doubted that even the full might of the Twentieth would have been able to break the defenses built by Guilliman. This was a mission calling for stealth and subtlety, the two hallmarks of the Alpha Legion. Guided by the words of John Grammaticus, the Primarch sought to extract a potential ally from Ultramar before the dark plot set in motion by Guilliman reached fruition and engulfed the entire region of space into the Warp. And so, ahead of the retribution fleet led by Lorgar and Angron, Omegon came to Calth.

Using camouflage technology reclaimed from the ruins of a forge-world burned by civil war during the Long Night, the Primarch infiltrated Guilliman's realm, and Omegon and his Effrit Squad set foot upon Calth itself, the world that would later become the cornerstone of the Ruinstorm. With them came Damon Prytanis, Grammaticus' ancient colleague in the Cabal and a Perpetual older than Grammaticus, his mind scarred by all that he had witnessed and done in service to the xenos conspiracy. His heart burned with the desire for vengeance and redemption as he led them toward the one they had come to rescue before he too fell prey to the Primordial Annihilator.

Of the horrors they found on Calth, the Primarch wrote no tales. But he wrote of the one they had come to save – a man who had been old when the Age of Strife had erupted across the galaxy, a man who had seen all that Mankind had to offer to the universe, for good or ill. A man who had lived older than any other, save the Emperor Himself. A Perpetual whose knowledge of the Primordial Annihilator was matched only by his contempt for it and his disgust for all those who would willingly and knowingly offer themselves to its corruption. A man who had worn many names throughout the millennia – and who was now known as Ollanius Persson, retired trooper of the Imperial Army, and farmer on Calth.

The cultists howled their curses at Ollanius as he killed them. There were twelve of them and only one of him, but they weren't soldiers. All they had was their madness, granting them strength and the ability to ignore pain. Against Ollanius, it wasn't enough. He was used to fighting madmen – it had been one of the few things that had remained constant throughout his forty thousand years of life. No matter how much time had passed, there wasn't much difference between these cultists and the cannibal he had killed in the trenches of Verdun, in a war even more senseless than the one that would soon ignite across the galaxy.
By coming to Calth, he had thought he could finally get some rest, some peace away from it all. Had he not done his part ? Had he not done enough ? But it seemed fate was determined to prove him otherwise. He had sensed something wrong when the Ultramarines fleet had returned to the planet years ago, but at the time he hadn't know why. Then the cults had started to appear. People had begun to go missing in the night, in the arcologies. If he had half the sense of a goat, he would have left the planet right then. But he hadn't : instead, he had investigated, and soon found out what the Thirteenth Legion had brought back with it from its journeys across the stars.
He couldn't escape now. The entire planet was in lock-down – only the Legion used transports to orbit, while the population drowned in its own corruption. Bands of madmen and madwomen roamed the streets and the countryside, burning and killing everything they came across – including each other, when two bands met. Day by day, the veil was getting thinner, yet there were no manifestations of daemons – not yet. Something was holding them back, letting the pressure accumulate, probably in order to let it loose all at once. Ollanius definitively didn't want to be on Calth when that happened, nor anywhere else in the Five Hundred Worlds if he could help it. The problem was, he couldn't. He wouldn't make it within a kilometer of a spaceport before the Ultramarines' pet witches would detect him, and then the Legion would know of his presence. He was quite certain the only reason he had managed to elude them so far was because they didn't know he was here. He might not be the most important piece on the board – that dubious honor belonged to the Emperor, and after him to the war-bred giants he had created as his sons – but he was still not someone the Enemy would allow to roam freely.
He moved away from the corpses, back into the overgrown fields. No one had harvested anything on Calth in years. Soon, the reserves of food would dry up, and he dreaded to think of what would happen next. He had seen it before, so many times, even back on Earth when …
Something moved in the distance. Ollanius snapped to attention. At first, when he caught sight of the hulking, armored figures, his heart sank – then he saw the emblem on their shoulders, which reassured him only a little. Then he saw the man among the giants.
'Damon Prytanis,' he said in an incredulous voice. 'With Legionaries, no less. What has the Cabal done this time ?'
'I don't work for the Cabal anymore,' replied the killer. 'John convinced me they had gone mad.'
'John,' repeated Ollanius, remembering the younger Perpetual. 'And where is he ?'
'He wanted to get you in person,' shrugged Damon. 'But he is busy with something else.'

The Effrit Squad barely managed to escape with Ollanius in tow, but their pursuers were hot on their tail, and they were forced to resort to desperate measure. In order to escape the deluded cultists and their tainted Astartes masters, Persson used a relic blade – an athame – he had taken from his would-be captors, and cut a hole through the fabric of reality itself. They passed through the tear in space and time, leaving their foes howling in dismay as the rent closed behind them. Mere hours later, the fleets of the Word Bearers and World Eaters reached the system, and the Battle of Calth began, while elsewhere in the galaxy, the Drop Site Massacre was about to unfold.

Thus began an epic odyssey, which took Omegon and his allies to all manners and places and times – from the war-torn hellscapes of Old Earth during the Age of Strife to the paradise worlds of the Eldar at the time of their ascendency. With his own eyes, Omegon saw the power Mankind had wielded during the Dark Age of Technology, and how rampant Abominable Intelligences had all but wiped out the species in millennia past. Most of those places were dangerous in the extreme, and the group only remained long enough for Persson to find another spot where he could use the athame and take them closer to their intended destination – Terra, at the time of the Heresy.

But on every step of their journey, they were hunted by the Primordial Annihilator. Time means nothing to the Dark Gods, and the same powers Ollanius was using were also in the hands of the Slaves to Ruin – though only the greatest of them could hope to wield them with anything approaching control. At first, daemons hounded them, ghostly wraiths following the trail of their souls and possessing the bodies of those whom they crossed in their journey. When they were banished by Primarch, Legionaries and Perpetuals, the Archenemy sent other agents : its deluded pawns in the Cabal, xenos of shapes and powers the Imperium had never met before. These were ancient creatures, who possessed the same antediluvian lore Persson was employing to guide the group through the hidden paths in time and space. All those the group fought believed the lie the Cabal had fallen victim to – that, by helping Guilliman's victory, they were ultimately ensuring the destruction of Chaos itself. Yet they too were defeated, their traps avoided or escaped, their bodies left broken in places where they would become the roots of a thousand legends. Traitor Astartes were sent, too, the Dark Gods bending their minds until they would accept to ally with the xenos of the Cabal – but they too fell, unable to stand before Omegon's might as a Primarch.

Then the Dark Gods became angry, or perhaps fearful. The wanderers had escaped them long enough, and their agents – both mortal and immortal – had failed them one too many times. The hour for desperate measures had come, for the Ruinous Powers would not allow Ollanius to reach Terra. Not even they knew just how the Perpetual could change the course of an entire galactic war, but they were unwilling to take the risk. Too long had Ollanius and his immortal kindred opposed the Primordial Annihilator, and after their attempts to subtly suborn Damon Prytanis into their service had failed, the Dark Gods had stopped being amused by the immortals' futile struggle against them. Perhaps, with the help of the only other Perpetual whose age was even in the same scale as His own, the Emperor would find a way to repair the Webway Project, or find another path to free Mankind from Chaos. And so, the Ruinous Powers banded together, and freed one of their most dangerous servants from its prison, where it had been banished in aeons past in order to prevent it from destroying the entire galaxy and starving the Gods from the souls they needed to survive.

That servant was Aetaos'rau'keres, once a Lord of Change of Tzeentch, though that classification utterly fails in capturing the scope of its power. This daemon had been among the first born of its kind, created during the War in Heavens by the abuse of knowledge on both sides that nearly unmade the galaxy. Older even than the god it would eventually become associated with, Aetaos'rau'keres was completely, utterly mad, even compared with other Neverborn. It desired nothing but the complete destruction of all things in the universe, and wielded power and sorcery the likes of which no one else has ever mastered. Those few unfortunate scholars who had learned of its existence in the terrified drawings of butchered species named him the Slayer of Souls, Lord of Hosts, Distorter of Worlds, and many other titles, all of which failed to catch its true horror. Even the Eldar at the height of their power had feared the Slayer of Souls, and it was all their newborn gods could do to keep it away from their worlds and into the realms of lesser species.

When Tzeentch had emerged from the Empyrean, Aetaos'rau'keres was its prime rival for mastery of magic and secret, forbidden knowledge. Yet even the Changer of Ways had not been able to bring the Slayer of Souls under its control. Aetaos'rau'keres was the incarnation of knowledge misused and turned into an instrument of war and destruction, and it could not be reasoned with, nor was it capable of bending knee to the God of Change. In the end, rather than allow it to continue its rampage across the galaxy, Tzeentch fought against Aetaos'rau'keres, calling upon the aid of its dark brothers in the first such unholy covenant. Daemonic legions clashed while the Dark Gods themselves battled the Lord of Hosts, and eventually Aetaos'rau'keres was defeated, dragged deep into the Crystal Labyrinth, and sealed away from the Materium and Immaterium alike, with bonds so strong not even its dreams could reach out and influence the thoughts of mortals. And there it had remained for tens of millions of years, nearly forgotten by the galaxy and even the Gods who had broken it.

But now, only Aetaos'rau'keres had both the power to destroy Omegon and his allies, and the knowledge required to hunt them down through time and space. Other minions of the Dark Gods might be able to do so, but they were all engaged in their own plots and wars, and their masters were unwilling to risk losing an advantage in the Great Game, even to prevent the ruin of their greater plan – for such is the selfish nature of Chaos. Even so, the Dark Gods dared not release the primordial daemon with its full strength. Tzeentch bound Aetaos'rau'keres with a thousand and one pacts, bindings that restricted its power and compelled it to obey those with the knowledge of its chains. The bindings also had the unforeseen effect of imposing something like sanity upon the daemon's shattered psyche, and it was sent after the wanderers with the singular mission of destroying them, whatever the cost.

Ollanius sensed the new pursuer at once, and his old heart was filled with dread. He knew of Aetaos'rau'keres, and he knew that, should the daemon find them, there would be little they would be able to do against its awesome power, chained as it might be. Aetaos'rau'keres was more akin to a primordial force of thought and soul than a daemon, closer to the Dark Gods than almost any other creature of the Warp. And so the wanderers fled, faster and less cautious than before, as behind them the Slayer of Souls left a trail of ruins across time and space. Finally, it caught up to them, on a world brought to ruin by the war between Mankind and its own, sentient creations. The wanderers had been trapped there by Aetaos'rau'keres' scheme, cornered with no place to escape – or so it seemed – for the war had ravaged the Warp itself, erasing the weak spots in the fabric of space-time where the athame could cut.

There was only one possible way out of the place that did not lead to the same spot they had come from, a pit of pure blackness where the very concept of reality had been destroyed by the energies unleashed by the conflict. But the pit was far from where the wanderers had arrived, and Aetaos'rau'keres was right behind them. So, Omegon made the same choice his brother Konrad had made before him, and resolved to stay behind and gain time for his allies to escape. For the first time in the entire existence of the primordial daemon, a being of flesh and blood stood his ground before it. And while Omegon fought Aetaos'rau'keres, Ollanius found the way through the pit of non-space, and the rest of the wanderers escaped the ruined world – leaving the Primarch alone with the Slayer of Souls.

The thing Persson had called Aetaos'rau'keres – spitting on the ground after speaking the name out loud – towered above Omegon. It was covered in so many silver chains and burning brands that it was all but impossible to see the aspect its body took in the Materium. What could be glimpsed through the chains suggested avian features with too many eyes, and dirty feathers that grew from skin patched with nine-pointed gears. Clawed hands were bound in heavy manacles, each band of unnatural metal as wide as Omegon's shoulders. Yet despite all these handicaps, the daemon had still beaten Omegon to an inch of his life. With blazing flames and kinetic pulses, it had sent him flying into the piles of rubble that were nearly everywhere on this ruined world. And yet, every time he had been thrown down, Omegon had risen. He had managed to score a few hits, striking with enough speed that the daemon hadn't been able to react in time, hindered by its chains.
Now he was on his knees, and Aetaos'rau'keres loomed over him, something like curiosity twinkling in its ever-changing eyes. It had been furious when Ollanius and the others had escaped, and Omegon had paid the price of that anger – but now, it seemed the emotion had passed, replaced by a sense of wonder that made the Primarch feel like an ant beneath a magnifying glass.
'You are surrounded by lies and deceit,' said the daemon, and every word was a stab of pain, like glass being forced into Omegon's brain. 'Every step you take only bring you further into darkness. Yet despite this, you persist. Why ?! You know the truth now ! You have seen the true face of the universe ! You know of Chaos, you know that all your father told Mankind is lies ! So why do you persist ? Why do you still cling to your pathetic code, your pitiful dreams ?! It is all a lie, so why will you not fall !'
Omegon stood, blood flowing freely through the cracks of his armor. He looked up, staring right into the eyes of his tormentor, and amidst the terrible agony and despair at what the galaxy had become, there was strength, unyielding and untainted.
Across the long, bloody ages of Mankind, tyrants of all stripes had seen that look in those they would bend to their will. They had seen it in the eyes of their dying foes as they died on torture racks, refusing to break. They had seen it in soldiers and mothers and children, who defied them even if they knew they could not hope to prevail. They had seen something they did not – could not – understand, something they had cast out of their own soul the day they had begun to walk the path to glory. And as they saw it, deep within their black hearts, they knew fear.
And so did Aetaos'rau'keres as the Primarch took a single uneasy step in its direction, the words coming out of his mouth weak, yet capable of bending worlds :
'Because I am not a lie !'

Though he eventually claimed victory and banished Aetaos'rau'keres, Omegon was heavily wounded, and separated from Persson and the rest of his Effrit Squad. Cast adrift across time and space by the daemon's sorcery, the Primarch wandered for a timeless eternity, seeing many things he would rather forget. Without the athame, Omegon was at the mercy of the cruel whims of the Warp, and he never remained in one time and place for long before being torn away and sent into a new, always more dangerous location. Then, finally, he was delivered from his wandering, and brought back to the galaxy.

'You took your time.'
Attributed to Primarch Omegon, when John Grammaticus recovered him from his errance.

Grammaticus, returned from his failure to assassinate Vulkan, had used the secrets he had learned in his time as an agent of the Cabal to find Omegon and bring him back with him. Only thanks to Eldrad's warnings had the Perpetual known of Omegon's fate, and only by following guidance from Asurmen himself was he able to find the Primarch. A single record indicates that Omegon was found on a world of endless crystal plains, haunted by the techno-specters of the species who had destroyed itself there in a failed bid for immortality. Of Aetaos'rau'keres' fate, we know nothing : the daemon never returned to haunt the Imperium, despite far, far more than a thousand years having passed since its banishment at Omegon's hands. Whether the circumstances of its defeat resulted in its complete dissolution, or its failure was punished with renewed imprisonment, is something even the seers of the Thousand Sons are unable to tell.

As the years of the Heresy dragged on, the Traitor Legions drove ever forward, crushing all who stood in their path to Terra. Despite their divisions, Guilliman had managed to keep the Ultramarines and Iron Hands together, and the Tenth and Thirteenth Legions were more than capable to break the weakened forces of the Imperium arrayed before them. The Alpha Legion forces were dispersed, fighting on a thousand worlds against the minions of Chaos. For years, Alpharius had directed them from the shadows, striking at every weakness the traitor armada showed to his expert eyes. But it simply wasn't enough, and the fate Eldrad and Grammaticus had foretold haunted him. The image of his father, trapped within the mechanisms of the Golden Throne, screaming in agony for the rest of eternity, tormented his every waking and sleeping moment that wasn't spent fighting the traitors. And so, despite the warnings of his allies, Alpharius weaved a final, desperate plot to stop Guilliman from ever reaching Terra.

The Primarch of the Alpha Legion arranged for Guilliman to hear of the fortress the Hydra had built on the world of Eskrador, near the Ruinstorm. More importantly, he made sure, through the orchestrated capture of several of his sons – who had willingly undergone mental wipes so that this would be the only useful information that could be extracted from them – that Guilliman knew that Alpharius was there. This was a challenge and a threat to the Ruinstorm that the Arch-Traitor could not ignore, and Guilliman left the leadership of the advance on Terra to Manus, taking with him the elite of his Legion in order to destroy the Hydra – for Guilliman still believed, even then, after everything the Shadow Wars had taught him about the Alpha Legion, that slaying the Primarch of the Twentieth would remove the threat they posed to his plans.

Eskrador had been claimed by the Twentieth Legion during the Great Crusade, and turned into an outpost to keep watch on the Five Hundred Worlds – for Alpharius' paranoia and personal dislike of Guilliman had driven him to be wary of the Avenging Son's kingdom long before the first signs of treachery had ever been discovered. The elite of the Thirteenth Legion was met with powerful defenses, but nothing could prevent Guilliman from making planetfall. This, however, had always been Alpharius' plan, and he drew the Arch-Traitor into the hollowed mountains of the world, in a deadly three-dimensional maze that only a Primarch's mind could navigate unaided without getting lost forever. Through taunting and cunning manoeuvres, Alpharius isolated Guilliman from his warriors. Then, the Hydra finally revealed himself to the Arch-Traitor, and the two brothers began their long-awaited duel, each burning with the desire to prove their superiority.

'You are nothing,' screamed Guilliman as he tore his way through the cavern, his gauntlets shattering the massive pillars of stone as if they were twigs. 'Do you hear me, little snake ? NOTHING !'
And then he was on him, towering above Alpharius. Dark power radiated from him. On the ground, bleeding from wounds that would not close, the Primarch of the Alpha Legion looked up into the madness that burned within the eyes of his brother. Guilliman went without a helmet – a sign of his arrogance he had held long before the Heresy. His face, once so noble, had become proud and bitter, gaunt even – yet it was also inhabited of unholy vitality, black veins running with eldritch energies. It was the face of death and damnation, of tyranny and the wilful embrace of ruin. It was, simply, the very image of all that the Great Crusade had sought to banish from the galaxy.
Alpharius' own helm had been broken by a glancing blow, the pieces scattered across the room as the two Primarchs fought. That is why, as Roboute rose his gauntlets to deliver the final blow, he was able to see that Alpharius was smiling at him.
'I am the one who beat you,' said Alpharius through broken teeth, and he pushed the trigger of the detonator held in his left hand. Far above the duelling brothers, the charges set weeks before the Thirteenth Legion had arrived to Eskrador exploded.
Guilliman screamed as the roof of the cavern collapsed, burying both Primarchs under thousands of tons of rock ...
... and Alpharius kept smiling, right until the end.

So died Alpharius, Primarch of the Alpha Legion. Hours after the mountain's collapse, Guilliman burst from the rubble, enraged beyond measure and radiating Chaotic power. For several days, the minions of the Arch-Traitor searched for Alpharius' body, hoping to desecrate it to further insult the Alpha Legion and demoralize the Imperium. But despite all their efforts, they could not find it, and eventually the Primarch of the Ultramarines abandoned the search. With the death of Alpharius, Guilliman believed that the threat of the Alpha Legion was ended, and he now could focus all his malevolent will upon the conquest of Terra and the claiming of the Golden Throne. And so, as the Dark Master of Chaos returned to the frontlines for the final push toward Sol, he sent summons to all of his brothers in treachery. One by one, those who remained abandoned their own pursuits, and the Traitor Legions converged onto Terra. There would the fate of the Imperium, of Mankind, of the entire galaxy, be decided.

And contrary to what Guilliman believed, the Alpha Legion would be there. For though it had lost one of its main heads, the Hydra was still as strong as ever, and the seeds it had sown in secret during the Heresy would soon bloom and usher forth the Arch-Traitor's downfall.

The Siege of Terra : Salvation Through Hidden Paths

'We are here.'
Marking discovered aboard the Maccrage's Honour during the first phase of the Siege of Terra, beneath the symbol of the hydra

Grammaticus had brought Omegon to Terra, with only weeks left before the arrival of the Traitor Legions. The Perpetual did not accompany Omegon to his destination – he had other plans, and alluded to another duty he must perform. As soon as his body appeared on the Throneworld, away from the distortions through which he had spent what seemed to him to be an eternity, Omegon collapsed on the spot, his many wounds finally catching up to him. For several days, he remained between life and death, until a group of Imperial menials found him and, in a panic, called for Legion Apothecaries who rushed in and did their best to heal him.

When Omegon woke up, he knew at once that his twin brother was dead, the bond that had always existed between them severed forever. For several hours, Omegon remained motionless in the Palace's depths, unable to process the absence of his other half – until, at long last, deep below, the Emperor closed the Webway Gate. The thunderous sound shock spread across the entire Imperial Palace, and stirred Omegon from his mourning. Freed from the burden of the Golden Throne, the Emperor's exhausted mind reached out to His sons on Terra. Each received a different message – for instance, Mortarion was told about the fate of the Khan, and commanded to hunt him down and destroy him once the war arrived to Terra.

To Omegon, the Emperor offered comfort for Alpharius' loss, and then delivered a dire warning. He told the Primarch that, without the Webway Gate, His plans for Mankind's future were no more. The Master of Mankind could also sense His doom approaching, and while He had entrusted leadership of the Imperium to charismatic, beloved Horus, He knew the Warmaster did not have the sort of mind required to fight the hidden war against Chaos for the future of the species. Horus would fight the enemies of Mankind on every battlefield, but he did not understand the more subtle aspects of the war against the Archenemy. It would fall upon the Alpha Legion to find a way to deliver the species from Chaos' corrosive touch – the Master of Mankind had no more ideas now that His aeons-long plan had been reduced to ash. Roused from his grief, Omegon vowed to honor his brother's memory by protecting Mankind's future from all those who would snuff it out. He emerged from the depths, shocking his brothers with his sudden appearance, and began to prepare.

To the Primarch's dismay, Ollanius Persson and the other wanderers had not yet arrived. He knew that, considering their method of travel, they might arrive at any second, or in ten thousand years – but if they could not reach Terra before the end, then the Primarch's mission would have been an abject failure and a considerable waste of time. All he could do was hope that Ollanius would find a path to Terra before the appointed hour, and do everything in his power to delay that hour as much as possible. Through long-prepared channels, he contacted the rest of his Legion, and learned the details of his brother's demise.

Even without any of their Primarchs to lead them, the Alpha Legionaries who had fought in the Shadow Wars were drawn to the Siege as surely as the Traitor Legions, and they fought with every trick they had learned to make things more difficult for the renegades. Ships were sabotaged, leaders slain, doubt and fear seeded into hearts that were all too ready to accept them. Guilliman's armada was a coalition of faithless, honorless traitors and turncoats, after all, and the Alpha Legion had become expert at playing them against each other.

When the Traitor Legions made planetfall, the sons of the Hydra were scattered across the world. They fought behind enemy lines, cutting off lines of resupply and ambushing reinforcements and wandering packs of insane cultists. Today, there are billions of humans on Terra and beyond whose ancestors only survived the Siege thanks to the intervention of the Alpha Legion. Often, these Legionaries wore the colors of other Legions. Sometimes they wore those of the loyal Legions who had not arrived to the Siege yet – the Night Lords, the Emperor's Children, the World Eaters and the Word Bearers – in order to seed confusion and fear among the traitors. At other times, they disguised themselves as traitors themselves, bearing the indignity of the faithless emblems so that the distrust between the Traitor Legions would grow. Even without the outward signs of corruption, the Traitor Legions's ranks were wide and varied, and there were many among most of them who had not yet fully succumbed by the time of the Siege – enough to make the ruse believable, at least.

Omegon himself fought among his sons, as he had done during the Great Crusade. When Horus fell to Sanguinius, the Primarch of the Alpha Legion was on the other side of the Palace, executing the renegade tech-priests tasked with the repairs of a Titan battle-group. He grieved for the Warmaster's death, but his heart was already numb, rendered cold and unfeeling by the weight of his twin's passing and the terrible responsibility that rested on his shoulders.

Mere hours before the end of the Heresy, as Guilliman's forces finally breached into the Cavea Ferrum, Ollanius and the remnants of Effrit Squad materialized, mere steps away from the Emperor's sanctum. If not for Omegon warning the Emperor's guardians of their arrival, they would have been gunned down on the spot. Instead, the warriors of Effrit Squad and Damon Prytanis joined the last line of defense around the Emperor's sanctum, and fought to hold back the escort of the Arch-Traitor. They fell to a man, though the ultimate fate of Damon Prytanis is unknown. Then, as Guilliman advanced to confront his father, he found Ollanius Persson standing in his way.

'You cannot hope to stand against me and survive,' declared Guilliman. 'You are nothing but an accident of fate, while I am the chosen of the Warp, the Dark Master of Chaos. Your immortality means nothing before me. Do you think that the power I hold isn't enough to destroy you utterly ? When I have been planning to kill one such as my father ?'
'You are more than able to kill me for good,' conceded Ollanius. 'And yet, here I stand. How many billions have stood against you on your way to this room ? Did they not know you could kill them as well ? And yet, they stood against you, even as fear filled their hearts to bursting. Why do you think that was ?'
'They were ignorant fools', scoffed the Thirteenth Primarch. 'The naive and the deceived, who were blind to the truth.'
'No,' said the Perpetual softly. 'They looked upon you and your allies, and they knew they were looking at an evil that must be fought. They stood against you because they had to, because their hearts would not allow them to do otherwise. Even without hope, they defied you – and you killed them. You killed so many of them ...'
Ollanius took a single step forward, and despite everything, Guilliman had to hold himself back from taking a step back.
'Was it worth it ?' said the old man, and for the first time there was wrath in his voice. 'Tell me, you thrice-damned bastard. Was it worth it ?!'
'Yes !' roared Guilliman in reply, loud enough that the frail mortal was staggered backward by the volume of his voice. 'Once I have cast my father down, I shall remake Mankind in my image, blessed with the power of the Warp ! None shall stand against us !'
Roboute raised the corrupted Gauntlets of Ultramar, and black warp-fire poured forth, engulfing the silhouette of Ollanius. For a fraction of a second, the shape of the old Perpetual was visible amidst the inferno – then it vanished, and the flames died down.
The Arch-Traitor looked at his hands, then at the pile of ashes. At first, his expression was incredulous – then a booming, insane laughter left his lips. A bluff – it had all been a bluff. The old immortal had had nothing that could hurt Guilliman. He had been worried about nothing – just the last pathetic effort of his father's allies to delay the inevitable …
High above the Imperial Palace, aboard the Andronicus, Fulgrim, Primarch of the Emperor's Children, rushed toward his ship's teleportarium, praying to whatever powers for good remained in the galaxy that he would be in time to help his father in the final confrontation.

Despite the secrecy surrounding the activities of the Alpha Legion during the Heresy, the story of Ollanius Persson somehow spread across the population of Terra, and later the entire Imperium. Much of the details were wrong, of course – they got his name wrong for one thing, immortalizing him as Ollanius Pius, and some accounts even say that he was a soldier of the Imperial Guard, which is impossible as the organization didn't exist at that point in time. But the core of the tale remain the same : a mere mortal, Saint Ollanius stood in the path of the Arch-Traitor, and gave his life for the Emperor of Mankind. He was canonized by the Ecclesiarchy soon after its foundation, and his memory is prayed to across the entire Imperium, while the Order of Saint Ollanius is the highest honor in the Imperium, bestowed only by the High Lords of Terra themselves to a handful of individuals across the millennia.

The sacrifice of Ollanius delayed Guilliman just long enough that, when the Arch-Traitor was about to strike down the Emperor, Fulgrim teleported behind him and struck first. Together, the Phoenician and the Master of Mankind slew the Avenging Son, forcing the Traitor Legions to flee from Terra in disarray. Though the Emperor had been wounded nigh unto death, victory belonged to the Imperium – and it tasted every bit as bitter in Omegon's mouth as Eldrad had warned him it would.

Post-Heresy : In the Shadow of Legends

'I am alone. The bond is broken, the other half of my soul is gone. My brother is dead. I feel like I am drowning, falling deeper and deeper into darkness. But … No. I refuse to accept it. He is dead, yes, sacrificed in the battle against the enemy I now know can never be truly defeated by mortal hands and wills. But his sacrifice was not in vain. I realize that now.
And I now also realize, as I look up from this parchment and toward the warriors standing all around me, guarding me with their lives ... They are not my sons. Not anymore. Not after all they have been through. They, and those humans who stand with us, who dedicate their lives to the ideals and purposes of the Alpha Legion, are more than my warriors, more than my agents.
Now, they are my brothers and sisters, and with that knowledge comes another revelation :
I am not alone. I will never be alone, as long as one soul stands in defiance of Chaos.'
From the writings of Omegon, Primarch of the Alpha Legion

Though the Heresy had ended, the Unremembered War had not. While the other loyal Legions threw themselves into the Scouring, hunting down the Traitor Legions and forcing them into the Eye of Terror and the Ruinstorm, the Alpha Legion focused on wiping out the Cabal. With Guilliman's failure, the lies of the Acuity had driven the survivors mad, persuaded that the ultimate victory of Chaos was now inevitable. Many took their own lives out of despair, while others sought to wipe out Humanity in a desperate bid to prevent the rise of the Primordial Annihilator. The last sightings of John Grammaticus date from this period, when the Alpha Legion slew the last agents of the Cabal, before turning on its xenos masters. One by one, the lords of the Cabal were brought down, their influence removed from the galaxy. An organization that had stood for millions of years against the Dark Gods died, after being corrupted from within and turned into an unwilling instrument of the very power they sought to defeat. That lesson is one the Alpha Legion has taken to heart – nothing, nothing, is truly safe from corruption by the Ruinous Powers.

However, while the destruction of the Cabal was completed within a hundred years of the Siege's end, there was still one problem. The mysterious species Grammaticus had seen meeting with the leaders of the Cabal all those years ago – those Chaos-tainted aliens whose presence had made him leave the conspiracy in the first place – were never identified. Through much research and investigation, the Alpha Legion was able to theorize that they were the ones responsible for the destruction of the Interex, the peaceful and powerful civilization that Horus had found just before the Heresy, where his eyes had been opened to the threat of Chaos. Everything that could be gathered from the Interex' ruins is still kept in the Legion's archives, and the Hydra is ever vigilant for any signs of this hidden menace. But none have been found in ten thousand years.

With the Unremembered War finally put to an end with the death of the last Cabal lord, the Alpha Legion could at last look to the Imperium's future, as had been ordered by the Emperor to Omegon. The Primarch met with Eldrad once more, this time aboard Craftworld Ulthwe, the world-ship of the Eldar that sails closest to the Eye of Terror. There a pact was struck between the Alpha Legion and the Council of Farseers, an alliance against the Primordial Annihilator. There would not be peace between the Imperium and the Eldar – neither of those present had the authority to make such promises. Indeed, in the millennia that followed, the Imperium would often clash with the forces of other Craftworlds – especially those of war-like Bel-Tian. For every occasion where the prideful Eldar have joined forces with the Imperium against a common foe, there are a dozen more incidents where the two greatest forces for Order have fought instead.

But the Alpha Legion would ensure that those among Mankind who called for the systematic extermination of the children of Isha were silenced, and the Farseers would do their best to curb those of their own who longed for a return to their faded days of glory, where the entire galaxy was theirs to do with as they pleased. Word of that alliance was sent to Perturabo with utmost secrecy, the Lord of the Iron Cage, in order to avoid that he spends his resources fighting Craftworld Ulthwe when they both had a common enemy within the Great Eye. In the years since, the eldars of Ulthwe have been an occasional ally to the Iron Warriors in their fight against the Traitor Legions. Yet this alliance was only the most open part of the covenant forged on Ulthwe.

The second part is one of the greatest secrets of the Alpha Legion, and one that could spell its doom should it ever be revealed. The pact of non-aggression with Ulthwe could be explained by pragmatism, and the occasional alliance with them is hardly unheard of in the Imperium. But in secret, Omegon, Eldrad and Asurmen forged an alliance aimed not at preserving their respective people, but craft a better future for them. In Eldrad's eyes, the Eldar were doomed to a slow extinction, their numbers dwindling over the course of thousands of years until nothing remained of them but ghosts and shrieking shadows within the court of the Dark Prince. And Omegon knew that the Emperor had feared a similar fate for Mankind, as the species evolved toward a psychic race and thus became more and more vulnerable to the depredations of Chaos. Together, Primarch, Farseer and Phoenix Lord designed a plan that would span millennia, but at the end of which Eldrad could see the light of hope. Long and hard would be the way, fraught with mortal perils which all held the potential of silencing that hope forever – but it was the only path the three of them could think of.

The first of these perils revealed itself a thousand years after the end of the Heresy, and brought the Imperium closer to destruction than anything else since. The danger came not from the Slaves to Ruin, but from a source the Imperium had believed broken forever : the Orks. We know this period as the War of the Beast, and it reminded Mankind of the might possessed by the greenskins.

One thousand years after the Heresy, the Imperium was enjoying a period of peace and prosperity such as Mankind had never known before in its long, bloodstained history. The Legions – along with most of the Imperial warmachine – were fighting on the borders, claiming new territory for hopeful colonists to settle. Dozens of minor xenos species were brought to extinction during that period, and the Imperium grew proud and confident, certain that nothing could threaten its might. It is likely that the Orks took this as a challenge.

By that time, Omegon had already vanished from sight, with no Alpha Legionaire even pretending to be him. The warriors of the Twentieth believed – as they do now – that their father hasn't died or been lost, but instead has become truly part of the Legion, fighting at the side of his sons as a simple battle-brother. Certainly, there are many instances recorded in the Legion's archives of a battle-brother displaying endurance, strength and skill beyond those of an Astartes when his brothers are in a desperate situation. But regardless of its Primarch's fate, the Alpha Legion was caught just as surprised by the War of the Beast as anyone else. So focused had they been on the potential threats from Chaos that the Orks had been forgotten, believed to have been broken by the defeat dealt to them by the Emperor and Horus on Ullanor.

Even the Farseers of Ulthwe and the oracles of the Thousand Sons had been unaware of the rise of the Beast, for the Orks' psychic reflection in the Warp had shielded their growth from sight. Perhaps Magnus would have been able to sense it – however, the Crimson King had fallen into his coma more than two hundred years before that point. Caught by surprise, its forces overextended, the Imperium was devastated by the first wave of attacks. Using new gravitational technology capable of bending even space-time to their will, the Orks teleported massive "attack moons" - enormous space stations crudely fashioned in the image of an Ork's face – to dozens of battlefields across the galaxy. Thus began the War of the Beast – with a crippling blow, masterfully delivered by a species Mankind had come to underestimate to its great cost.

War of the Beast Timeline

108.544M32 : First wave of attacks. Disastrous casualties as the greenskins arrive in multiple ongoing battles, with their attack moons destroying fleets and shipyards. Death count estimated in the trillions. The Legions turn back from the border to help defend Imperial worlds, but they are cut off from one another and fight isolated, if heroic battles against the greenskins.

242.544M32 : While the High Lords are in disarray, unable to decide on leadership during this unprecedented crisis, an Ork moon appears in Terran orbit. The Imperial Navy and the Proletarian Crusade is launched out of utter terror and desperation – and slaughtered to the last. Despair seizes Terra, with dozens of apocalyptic cults taking to the street, burning supposed "sinners" in the hope of causing the Emperor to intervene. Strangely, the Orks do not attack Terra, despite the walls of the Imperial Palace being severely undermanned.

355.544M32 : Angron returns to Terra with part of the World Eaters Legion. His fury at the failures of the High Lords and the defilement that is the Ork attack moon in Terra's sky is terrible, but as always, restrained.

042.545M32 : On Terra, under the recommendation of the Inquisition, Angron founds the Deathwatch, combining the strength of the Astartes forces that managed to reach the Throneworld in answer to Angron's call. By combining their strengths and experience fighting the xenos, it is hoped that they can oppose the endless armies of the Orks with cunning and precision rather than brute force.

060.545M32 : With the help of the Deathwatch, Angron launches an attack upon the Ork attack moon orbiting Terra. The hateful construction is destroyed, though Terra's surface is ravaged by the following rain of debris. After this success, the Deathwatch is deployed across the galaxy, tasked with fighting the Orks in every way possible. However, the disturbance in the Warp caused by the Ork Weirdboyz prevents the efficient gathering of forces.

129.545M32 : It is discovered by a Sons of Horus force that killing the Ork overcharged psykers cause the greenskins nearby to die as well. The Mechanicus and the Inquisition throw themselves into the study of this phenomenon, hoping to weaponize it.

255.545M32 : The Sisters of Silence are brought back from exile by the Thousand Sons in order to combat the unnatural psychic influence of the Beast, which is strong enough to drive the sons of Magnus and other Librarians mad with feral, mindless rage.

327.545M32 : The Death Guard returns from its wars beyond Imperial borders, drawing a massive portion of the Ork forces to them. An astropathic message from the Legion Master to Angron warns the Lord of the Red Sands that, if he does not slay the Beast and cause the command structure of the xenos to collapse, by the time the Fourteenth is done dealing with the issue their way, there will be precious few worlds left to the Imperium.

026.546M32 : Through the analysis of the patterns in the Ork attacks, their center of operation is located : Ullanor, where the last Ork Empire was shattered by the Emperor.

133.546M32 : Using all resources available, including deploying kill-teams of the new Deathwatch (proved in battle in the destruction of the attack moon), Angron tears through the defenses of the Beast and confronts it and its underbosses. With the help of great warriors from other loyal Legions, constructs of the Mechanicus, the Sisters of Silence, and Inquisitorial support, he manages to claim victory.

200.546M32 : To prevent the Imperium from being caught unaware by such a threat again, the Inquisition splits into the Ordo Xenos and the Ordo Malleus, each focused on a specific kind of threat to Mankind.

333.546M32 : A warning from Eldrad reaches the Alpha Legion : the forces of Chaos have sensed the weakening of the Imperium, and they are gathering their strength to take advantage of it.  Operatives are sent to the Eye of Terror and the Ruinstorm to infiltrate the gathering Black Crusades. By making sure the Traitor Legions are aware of the other Black Crusade, the Alpha Legion ensures that the traitors of the Eye destroy themselves against the traitors of the Ruinstorm in the Unborn Crusade. This, however, requires the efforts of most of their devastated networks, leaving them unable to prevent the descent into madness of Vangorich, Grand Master of the Assassins.

001.547M32 : The Beheading occurs, and Angron returns to Terra at once. He confronts the Grand Master of Assassins and kills him within the heart of a temple of the Ordo Assassinorum.

In the end, the Imperium survived the War of the Beast, and the Unborn Crusade dealt with the minions of Chaos who had fought to take advantage of the Imperium's weakness. But the scars of these events would remain for a long time. The Beheading – the assassination of every other High Lord of Terra by Drakan Vangorich, the Grand Master of the Assassins – further threw the Imperium into disarray. The motives of Vangorich are unknown even to the Alpha Legion or the Inquisition – all that Angron said when he emerged from the temple with the Grand Master's blood on his hands was that "he thought he was doing the Emperor's work".

The War of the Beast reminded Mankind that there were many kinds of threats to its existence, and that not all of them came from within. The Alpha Legion began to search for threats coming from xenos species that weren't necessarily touched by Chaos – the grand plan of Omegon would mean nothing if the Imperium was destroyed by aliens before it could reach fruition. The Ordo Xenos was founded – creating the first division in the ranks of the Inquisitors, who before had all been equally responsible for the quelling of all threats – and the Deathwatch appointed as its militant chamber. Almost immediately, the first Radicals of the Ordo Xenos appeared : the Bestiam Domitores.

The Bestiam Domitores
More commonly known as the Beastmasters than by their self-appointed High Gothic name, this Radical faction of the Ordo Xenos was founded in the aftermath of the War of the Beast. Much was learned of the physiology of the Orks during that terrible conflict. From the study of the exceptionally powerful Ork psykers that appeared in the Beast's wake, the Magos Biologis were able to understand more about the psychic connection that exists between all greenskins. Those with high enough authority to know how the Orks came to be understood that this was likely deliberately engineered by their Old One makers, as a mean to optimize their efficiency in the war against the Necrontyrs – and, perhaps, as a mean of control as well. The Beastmasters seek to subvert this link to their ends, in order to take control of vast armies of Orks – in order to keep them away from the Imperium's world, or to use them against our enemies as the weapons they were designed to be. Many among the Bestiam Domitores argue that such an act would be a return to the Orks' natural state, and even something the greenskins themselves would enjoy, as they would be able to fulfill their true purpose at last. Of course, others among the faction simply seek the means to commit a galaxy-wide purge of the xenos.
Beastmasters and their Acolytes often make use of various xenos fauna, controlled through the prototypes of the devices by which the Inquisitor hopes to fulfill the faction's agenda. They make use of all manners of Acolytes, though few come from religious backgrounds. Mostly, the retinue of a Beastmaster is composed of hunters, specialized in taking their targets alive for study, and magos capable of aiding the Inquisitor's projects. Psykers are also very common, as a mean to study the connection between greenskins. On occasions, they will even have xenos mercenaries as allies, including Orks, though the greenskins aren't told that the true purpose of their employment is to study them and eventually cut them apart.
The faction has endured through the millennia, mostly using assassinations and manipulation within Ork territory to prevent powerful Warbosses from unifying the greenskins and starting a Waaagh!, but a few still follow their first goal, and they have even had some success, using ancient xenotech of dubious origin. Considering the origin of the Orks - who were created as living weapons by the Old Ones in their war against the Necrontyrs and the C'tans - it is possible that they might actually accomplish their goal and enslave the Orks to their will. However, others are wary that the faction might be turned to the Dark Gods in their pursuit of forbidden knowledge. The Alpha Legion is especially wary, for their Eldar allies have warned that attempting to emulate the deeds of the Old Ones might end very badly.
With Kryptman's Gambit, however, the faction has known an increase in influence, as it is hoped by many that their methods might enable the Imperium to resist whatever will emerge of the fallen Inquisitor's folly.  To that end, some members of the faction have focused their efforts on the hive-mind of the Tyranids, hoping to understand the synapse link between creatures to take control of them. Recent breakthroughs have revealed something unsettling, however : though the synapse link between Tyranids is far stronger than the one between Orks, researchers believe that there are too many similarities for all of them to be coincidences.

After the War of the Beast, Inquisitorial archives point out to the implication of the Hydra – a name that, with the disappearance of Alpharius and Omegon, soon came to describe the whole of the Legion – in almost every human endeavour on the galactic scale. And while some of it is mere blind supposition and mistaken theory, seeing patterns where none exist, it is true that the Alpha Legion has involved itself in most of the Imperium's history, seeking to uphold the Emperor's mandate and guide the species toward a future free from Chaos. Even across the wider Imperium, it is said that the Alpha Legion is the hidden hand of the Emperor, acting upon His will even as He sits silently upon the Golden Throne.

In the thirty-fifth millennium, a new threat to Mankind's continued dominion was on the rise. The Dark Eldar, corrupted cousins of the Craftworld Eldar, had grown in arrogance and power as the Imperium's own might was spread out against a thousand foes. The noble Houses of Commoragh rampaged freely across the galaxy, abusing the Webway to strike at defenceless worlds and take billions of slaves back to the Dark City for their debased amusement. Through the unholy arts of the

haemonculi, the population of Commoragh had grown to a point that their soul-thirst was nearly impossible to sate. In order to curtail these depredations, Eldar Ulthran reached out to the Harlequins, the disciples of the Laughing God Cegorach. Heeding his plea, the Harlequins delivered onto the Alpha Legion a map through the Webway that would lead a fleet to the Dark City.

After the Heresy, the Alpha Legion had become so scattered across the galaxy that it had become difficult for it to wage its own battles, especially one as important as an invasion of Commoragh. Instead, the sons of Alpharius transmitter the map to the Emperor's Children, who bore a terrible grudge against the Dark Eldar since the Bleeding War, during the Heresy. Fulgrim called upon his brother Angron, and together the Third and Twelfth Legion nearly burned Commoragh to the ground. However, before they could complete the work and completely raze the Dark City, the Imperials were forced to retreat before the risk of the caged suns of Commoragh escaping their bonds. Though the population of the Dark City had been culled to less than a tenth of what it had been before, Fulgrim had been lost in the attack, and the path the Legions had taken was sealed forever by the survivors once they had secured their city.

Since that day, the Dark Eldar have somehow learned of Eldrad's involvement in the Burning of Commoragh. Asdrubael Vect has sworn to punish the Farseer for this, and Eldrad has been forced into a nomadic lifestyle away from Ulthwe, lest he brings the assassins after his life and soul there. He now wanders the galaxy at the head of a small army of followers. His recent activities have pitted him against the servants of Chaos more and more often, and it is whispered by the agents of the Inquisition that he now seeks to awaken the Slumbering God of the Eldar, Ynnead, in order to defeat Slaanesh and save the souls of his people from the grasp of She-Who-Thirsts. He was last reported seen on Port Demesnus, but the reports also speak of pursuers, clad in the red armor of the Blood Angels. If the Ninth Legion has been set after Eldrad by the Dark Prince, then surely what he seeks to accomplish is a threat to Chaos – or perhaps Slaanesh merely desires to devour the soul of the ten-thousand years old Farseer.

A thousand years after the Burning of Commoragh, the Imperium entered a dark age, as a number of threats besieged Mankind all at once. Too busy fighting against the forces of Chaos, the Alpha Legion failed to foresee and prevent the rise to power of Goge Vandire – which, some suspect, hints at the terrible fact that the Tyrant was not in any way tainted by Chaos, but acting out of his own mortal free will. However, the Alpha Legion was involved with one of those who ended the Age of Apostasy : Sebastian Thor. Notably, during the first meeting of Thor and the Word Bearers returned to Terra to punish Vandire, it was the Alpha Legion's envoy to the meeting who prevented the sons of Lorgar from executing the holy man on the spot. Afterwards, the Alpha Legion fought in the Wars of Vindication, when the Ordo Assassinorum turned on itself as a consequence of Vandire's plots to take control of the Assassins.

This implication in Thor's fate is far from unique. For reasons not shared with outsiders, the Alpha Legion has always watched those who display an affinity with the Emperor's light, especially those who became Living Saints eventually. In the halls of the Inquisition and the Ecclesiarchy, it is rumoured that, somehow, the Alpha Legion knows who is a potential Living Saint beforehand, and arranges events in order to facilitate the incarnation of the Emperor's fragmented will into these mortal hosts.

The Living Saints
For many centuries, the existence of the beings known to the Imperium as the Living Saints has perplexed and infuriated the Inquisition. Thousands of years of research have yielded precious little trustworthy lore, and there are hundreds of wildly different theories as to their origin, nature and purpose. Some believe the Living Saints to be impostors, a cruel trick of the Dark Gods to mislay the faithful, while others think them witches who deceive all those around them – and perhaps even themselves – into thinking that they are the Emperor's servants.
But the main theory, the one those Inquisitors who hold dear the core principles of the Imperial Creed, is that the Living Saints are avatars of the Emperor's power. According to this theory, the Emperor was made into a god when He ascended the Golden Throne, for He became the center of a galaxy-spanning faith of trillions of souls. Every emotion is reflected in the Sea of Souls, and so it is as well for the prayers of the countless billions who devote their daily prayers to the Master of Mankind. This creates a massive reserve of psychic energy, which is by its very nature anathema to the Dark Gods and their minions.
Most of this energy is channelled across the galaxy toward the Golden Throne, where it helps fuel the power of the Astronomican. Psykers who stand on the Terra's holy ground, or even enter the Sol System, can sense the crushing presence of the God-Emperor, and few who are not soul-bound to Him can sustain it for long, even if they are untainted by the Ruinous Powers. But even untainted Warp energy remains wild and unpredictable, and sometimes, whether by random accident or by the ineffable design of the Master of Mankind, a piece of that power is instead incarnated within a human being. The moment of transfiguration from mortal to Living Saint is never the same for two of them – some are struck by a bolt of divine lightning while kneeling in a church, while others are raised from the dead upon the field of battle, their soul returned to a miraculously healed body.
The power of a Living Saint is immense, matched only by that of a Daemon Prince or other divine champion. Their actual abilities vary tremendously – some cast a light that heals all those loyal to the Throne, while others are supreme warriors or channel the purging fire of the Emperor's wrath. But regardless of the way in which their might manifests itself, the battlefield is shaped by their presence. The morale of Imperial forces soars when a Living Saint takes to the field, while only the most black-hearted of Chaos' servants or the most wilful of xenos can stand their ground.
Outside of battle, Living Saints are lords of the Imperium, beholden to none – but they have no mortal ambition, and are instead driven by visions of the Emperor and His unfathomable goals. Entire shrine worlds are dedicated to their worship, and the faith of these devotees strengthens them, refilling the psychic energy that grants them their power.
Though they are loyal to the Imperium, not all Living Saints are benevolent. While many are endowed with the Emperor's mercy and compassion, others are receptacles of His wrath and nothing else. These are watched by their own allies on the battlefield, especially when circumstances force a Legion to deploy along such a blatant figure of worship. It is not unheard of for these ruthless avatars of fury to inflict grievous punishment on their own followers when the unaugmented humans fail to meet the Living Saint's unreasonable expectations.
Furthermore, Saints aren't invincible. They can be killed, though they can later return to life – albeit sometimes only after centuries or even millennia, depending on the circumstances of their demise. Champions of the Dark Gods are drawn to them like moths to a flame, seeking the glory that can only be earned by slaying such an avatar of the God-Emperor. And they are incredibly rare – throughout the entire history of the Imperium, there haven't been more than a hundred Living Saints, with rarely more than two or three being active at the same time in the galaxy. However, in the last years of the 41st Millennium, sightings of Living Saints have increased across the Imperium. Most of those are still doubtful and under investigation, but already some in the Inquisition wonder at what it could portend.

One of the more recent and notable failures of the Alpha Legion is the fate that befell the Imperial World of Tanith. In the year 765.M41, the Sabbat Crusade met the forces of Chaos head-on, using intelligence provided by the agents of the Twentieth Legion. But a splinter fleet escaped, and before the Imperium could react, it attacked Tanith, burning it to the ground. The splinter fleet was led by an Imperial Fist voidmaster, whose first act upon arriving in the system was to order the destruction of the ships orbiting the planet, denying the three Imperial Guard Regiments who had just been founded upon the world any means of escape. Recovered communications reveal that they fought to the death against the Chaos invaders, inflicting a heavy toll upon their foes, under the leadership of Commissar Ibram Gaunt, who is presumed to have fallen in battle while battling the Imperial Fist himself - though his body was never recovered, nor sighted as a trophy. The Alpha Legion made a point of hunting down the warlord and executing him, while throwing its full support behind the Sabbat Crusade's continuation, so that Tanith's doom would not be in vain.

Now, as the forty-first millennium comes to a close and the Times of Ending are coming upon us, the Alpha Legion is more active than ever. Everywhere, the enemies of Mankind are rising, and the Imperium's might had been much diminished by ten thousand years of relentless conflict, with only brief periods of relative peace. Much has been lost that can never be recovered, and ignorance and fanaticism have become the only defenses against the corruption of Chaos on far too many Imperial worlds. Still, the Alpha Legion continues its great work, even as distrust toward its agents grow in the Imperium. The relationship between the Hydra and the other branches of the Imperial war machine has always been a complex one – while others relish the intelligence delivered by the Alpha Legion, many look down upon the methods by which such information is obtained. Should the truth of the alliance between the Twentieth and Craftworld Ulthwe ever come to light, the results would be disastrous, as half the Imperium would denounce the Alpha Legionaries as traitors, while the other half would either call for further investigation or stand along with them, seeing the alliance for the necessity that it is.

We cannot let this happen. Our plans must go on. The Emperor's dream shall be made reality.

'No escape,' growled the daemon. 'No peace. Your Emperor is dead, little snake. His light is gone. There is only the dark ... Now and forever.'
He ignored the words as he kept fighting. His blade danced around, striking down the daemon's minions – yet more and more arrived, brought forth from the infernal realm by their master's dark will.
'You struggle in vain,' continued the creature. 'The hope you embrace is a lie. Your fight serves no purpose !'
'Everything has a purpose.'
'No !' it shouted. 'You stand against the inevitable, wasting your life for the sake of those who will never thank you for your sacrifice. What purpose is there in such a death ? You are alone, son of the Hydra. Alone ... and soon to die.'
A blow shattered his eye-lenses, and he tossed his helmet away, revealing his features for the first time in ... had it been decades ? Centuries ? There was so much he had to know, so much he had to keep in mind at all times to keep the plans started millennia ago running, that he had completely forgotten about the last time he had removed his helmet. But the daemon recognized him regardless, and shock appeared on its monstrous visage – quickly replaced by fear. They were always afraid when they saw him, when they realized just who it was they were facing.
'I am Alpharius,' said Omegon calmly, his blade stabbing right through the skull of yet another infernal servant. 'I walk the hidden path, to the end of glory, and I am never alone !'

Organization

The Pale Spear
The Alpha Legion has few relics, and even fewer whose existence is known beyond its own ranks. But among those who know of the sons of the Hydra, the Pale Spear is an artefact of legend. Wielded by Alpharius himself during the Great Crusade, it is said that the Primarch found the weapon on a xenos world in the years before he was found by the Emperor. At first, Alpharius only took it as a trophy, and because it was one of the rare weapons that were to his size. However, during the battle when the two Primarchs of the Alpha Legion were reunited, the true power of the spear was revealed when it was used to destroy one of the Warp-fuelled constructs.
At the mental command of its wielder, the two blades of the spear can shatter, forming a hail of razor-sharp fragments that twirl around the wielder, capable of tearing even through ceramite, before reforming the blades, as strong as ever. Furthermore, the Pale Spear is anathema to the creatures of the Warp, which recoil at its mere presence – although the Inquisition scholars are unsure whether this is a natural property of the weapon or something it acquired later, after being used so many times against the Neverborn. Even psykers are uncomfortable near the spectral light that emanates from the blades' fracture lines, speaking of an "ancient, nameless presence, roused forth from oblivion by eternal ambition".
The spear was thought lost when Alpharius fell against Guilliman on Eskrador, but after the end of the Heresy, the Alpha Legion returned to the planet, and dug up the entire mountain their Primarch had collapsed during his duel with the Arch-Traitor. They sought the body of their father, but while they did not find Alpharius' mortal remains, they did find the fragments of the Pale Spear. It is said that a hundred thousand servitors worked tirelessly for a hundred years before every fragment was found, and the Pale Spear was reforged – although the process simply involved putting every piece together and letting the weapon's mysterious abilities do the rest. Now, the Pale Spear is wielded only by the champions of the Legion, who put its powers to devastating effects.
In recent years, with the awakening of the Necron dynasties, many who know of the Pale Spear have speculated that the weapon might have its roots in the strange, impossibly potent technology of this ancient species. The Alpha Legion, however, has fiercely denied the theory, which of course has only roused further suspicions – either the sons of Alpharius are trying to prevent the Necrons from learning about the Pale Spear and coming for it, or they know its true source and are offended by the association of their Primarch's relic with the undying xenos.

Of all the loyal Legions, the Twentieth is the one with the most bizarre command structure. Indeed, it could be argued that the Alpha Legion simply doesn't have such a thing, at least not on the scale of the other Legions. There is no Legion Master – the supreme commander of the Legion is still Omegon, even though he hasn't made an appearance in nigh ten thousand years. Such is the reputation of the Alpha Legion that any son of Alpharius revealing himself to Imperial forces will be quickly brought to the highest ranking officer present, so that he can learn what the Alpha Legion has to tell him. Of course, precautions are still taken – while many of those contacted in this way know secret protocols and passwords to confirm the message's authenticity, there are always those who are contacted for the first time, and must make sure the Legionary isn't an assassin in disguise. The Alpha Legion understands and approves of this prudence; in fact, they were responsible for many of the security measures deployed around them in the first place.

Still, over the millennia the Alpha Legion has cultivated its network of contacts among all branches of the Imperium, from the Administratum to the Imperial Guard and the Inquisition. These individuals do not owe any particular fealty to the Twentieth Legion – indeed, their strict adherence to their oaths to their own organization are one of the reason they are approached. Only individuals of exceptional skill and loyalty to the Imperium are chosen to serve as the voices of the Hydra, and they often rise high in the ranks of their organization as a result.

Even when the Legion is forced by circumstances to gather in great number, its warriors do not wear any insignia indicating their rank. This is a trick they learned during the Heresy – some say it was first inscribed upon the armor of Aeonid Thiel – and used to confuse enemy snipers and kill-teams by denying them any obvious target. In such operations, rare as they might be, the chain of command is clear, though the actual names of the ranks are changed between each deployment, to further the enemy's confusion. The only rank the Alpha Legion uses with anything approaching regularity is that of Harrowmaster, a rank that was already used during the Great Crusade. In a war zone where the Alpha Legion is involved, the Harrowmaster is the one in overall command of all Twentieth Legion's assets. Because they are those who mix with the war councils of Imperial forces, such individuals are the only Alpha Legionaries who are known to the rest of the Imperium by name, though it is highly unlikely any of those is their true one. They are extraordinary strategists, capable of reacting to the evolution of the battlefield with lightning speed.

Harrowmaster Phocron, the Faceless Lord
There are few names that strike dread in the hearts of traitors like that of Harrowmaster Phocron. In the last millennia, the Imperium has come to know that name as well, but to the Traitor Legions and their servants, Phocron has been a ghost story for the last ten thousand years. Back during the Heresy, it was Phocron who fought the agents of the Spineam Coronam on Terra itself and foiled their plot to poison the population of Afrika. When the Siege of Terra raged, it was Phocron that led the team that slew the possessed cultists sent by the Dark Angels to detonate the plasma reactors of the Europan hives. And so it has gone on ever since, without Phocron ever removing his helmet, which earned him the title of Faceless Lord from his terrified foes.
Phocron is more than an individual, for obviously many Legionaries have worn that name over the years. He is a legend that was deliberately crafted by the Alpha Legion, a myth to which the Legion has given form in order to weaponize its own reputation. To those who know of his presence on the battlefield, he is like a ghost, who could be anywhere at any time, and always seems to know everything they are trying to keep hidden. The name of Phocron is only bestowed upon the best officers of the Alpha Legion, those in whom the cunning intellect of the Primarchs manifest most strongly. At any given time, several Alpha Legionaries across the galaxy might be using the name, which has caused no end of frustration to the attempts of other Imperial agencies to identify him.

No one knows how many sons of Alpharius live today. Considering the lack of Legion-wide command, it is possible that even the officers of the Legion are unaware of the full extent of their operations. During the Heresy, entire battle-groups were cut off from the rest of the Legion, isolated by Warp Storms and forced to rely on none but themselves. These groups used the resources available to continue fighting against the Traitor Legions, their recognition codes and encryptions evolving over time until their protocols were no longer compatible with those of the main Legion's body. While the biggest of these offshots were reintegrated in the years of the Scouring, there are still small groups of Alpha Legionaries operating on their own, having been separated from the Legion for thousands of years, with new aspirants being turned into Space Marines by Apothecaries who have never been part of the greater Legion themselves. These groups still operate on orders ten thousand years out of date, unquestioning the objectives ingrained in them during their Ascension. Some of these groups have even been corrupted by Chaos, their members becoming unwitting pawns of the Dark Gods. Ever since the terrible events of Vraks and the atrocities committed by Arkos the Faithless One, the Alpha Legion has dedicated considerable resources to the identification and reintegration of all such groups, but such a task, by its very nature, can never be declared complete.

'Ciaphas Cain,' said the giant, towering above me. 'Who do you serve ?'
Well, there wasn't really a choice in what I could answer, was there ?
'I serve the Emperor,' I replied, doing my best impression of a Hero of the Imperium. Or at least, my best impression of what I believed a Hero of the Imperium would sound and look like. Not like I would know – I have never met one, after all.
Of course, had I known just how much trouble this simple statement – and one that was true, even, then as now, despite everything else you might have read already in these memoires – would get me into, I would have said something else, something that would likely have earned me a swift execution, and I would have been happy with that.
From the Cain Archive

Combat Doctrine

'Faithless. Honourless. Cowards. All of these and a hundred more insults have been thrown at us for our approach to warfare. Most of the time by our foes, as they curse our name while running for their lives, all of their plans falling apart around them. But sometimes, even those who are ostensibly our allies feel disgust toward the way we fight the Long War against the enemies of Mankind. Do not resent them for it : they need the trappings of honor, for without them the human mind rebels against the horror of war, and without the strength to wage war, Mankind is doomed. But we of the Twentieth know better, and through the gifts of our gene-sire we are strong enough to need no consolation from the truth.
That is why the first step on the Hydra's path is to understand that there is no such thing as glory in war. Whether you kill your enemy in an epic duel under the gaze of thousands of soldiers or from ten kilometers away with a sniper bullet, it makes no difference – dead is dead. And whether your name is engraved on a thousand statues, or never mentioned in the history books, makes no difference either. Service to the Emperor is its own reward.'
From the Alpha Legion's ever-changing tactical lessons to its Initiates, sometimes jokingly nicknamed the "Codex Hydra" by Legionaries and operatives alike

While most of the Alpha Legion's operations are geared toward the gathering of intelligence that is then passed on to other, more numerous Imperial forces, the sons of Alpharius are still Adeptus Astartes. Through sabotage and assassination, they bring down the cohesion of enemy forces. They are especially gifted at playing on the nature of Chaos, turning members of already fragile alliances against each other. Dozens of Black Crusades have been averted by the sons of Alpharius sending a single vox transmission at the correct timing, stealing something valued by a warlord and delivering it to the vault of one of his allies, or any other of the countless means of making Chaos Lords betray each other. They also use similar methods against the Orks, but the very biology of the greenskins make it all but impossible to truly prevent a Waaagh! once the xenos have reached the critical mass.

On the battlefield, the Alpha Legion prizes both discipline – for the Legion must act as one in order for its schemes to reach fruition – and individual adaptability. This apparent paradox is due to the fact that it is quite frequent for a son of Alpharius to find himself separated from his brother, either because of the chances of war or as part of the current plan. But while a single Alpha Legionary is still a dangerous foe, when the Legion acts as a group, they are devastating. Their main tactic is known as the Harrowing, and is composed of a first phase during which the Alpha Legion creates confusion among the enemy, making it strike at shadows and turn against itself as it wastes most of its fighting potential. Then, when morale is at its lowest, the Legionaries strike from a hundred directions at once, following unpredictable patterns of attack that cut supply lines and behead chains of command. This tactic was used far more frequently during the Great Crusade, and has only been used a handful of times since the Roboutian Heresy – but the enemies of Mankind tremble at the memory of each such occurrence.

The Alpha Legion also makes extensive use of its Librarius. The primary duty of the psychic sons of Alpharius is to shield their brothers' thoughts from detection by any means. They are specially trained in the appropriated psychic arts, and their knowledge of telepathy is said to rival even that of the Thousand Sons' Athanaean Cult. Around one of the Hydra's psychic sons, no secret is truly safe, for they are exceptionally talented at prying open even the strongest of minds – yet the truly impressive part is that they can do it without the victim noticing, nor suffering any negative effects from the intrusion.

The Operatives of the Alpha Legion
Those chosen to become agents of the Twentieth Legion come from a variety of backgrounds, though many of them are members of families who have served the Hydra for generations. Different from the mortals who serve the Legion directly by maintaining their equipment, crewing their ships, and piloting their transports, these operatives are spread out across the rest of the Imperium's population – and, in the case of a few individuals, beyond. Each operative has a cover identity, which can be completely authentic – especially in the case of first-generation recruits – or created by the other agents of the Legion.
Entire networks of operatives are maintained throughout the galaxy, most of the time hired by other operatives higher in the hierarchy. However, it is considered a tradition for any new inductee to be brought before a Legionary. This cements the operative's loyalty, as well as confirm to him that his secret employer really is an agent of the Legion, and not an heretic seeking to manipulate him to his own nefarious ends. After receiving the recruit's oath, the Legionary will use a special device – a compact hypno-teaching engine – to quickly ingrain the knowledge of the proper cyphers and communication techniques and procedures into the mind of the new agent. Along with these gifts is a powerful suggestion that, should the operative be captured and tortured, will prevent him from spilling any secrets long enough for the Alpha Legion to mount a rescue operation – or, if no such operation can be launched within a certain time frame, trigger an heart attack that will kill the operative. The heart attack is also triggered by psychic intrusion powerful enough to bypass the hypnotic barriers that are also part of the package.
The duties of an operative, beyond maintaining his or her cover, vary tremendously. Some are simply tasked with surveying their community, and report anything they think might be of interest to their masters once a month, or even once a year. The Legion provides them with basic life necessities, but the operatives do not do what they do for money – though the Hydra does employ mercenaries on the occasion, those are not trusted with the secrets of the Legion. Other operatives are used as active spies, sent to infiltrate criminal organizations and even cults. Those who prove capable receive more training, should they so desire – many choose to keep their lives, serving the Emperor in a modest but important manner without seeking further advancement. But some do not have such a choice – they are exposed to the Legion's enemies, and risk death for them and their acquaintances if they remain where they are. The Alpha Legion has a great deal of experience in extracting compromised agents and give them new identities elsewhere – but for some, this first brush with lethal danger only reinforces their dedication to the Hydra.
The operatives who are ready to truly give themselves to the Legion are remade in body and mind. The Alpha Legion Apothecaries reforge them on a genetic level, making them stronger, faster, and more resilient. Their minds are filled with the distilled knowledge of generations of operatives before them – they can vanish into a crowd in the blink of an eye, wield nearly any kind of weapon known to Mankind, and infiltrate any strata of Imperial society. Yet all these gifts do not come without price, and most are unable to remember much of their lives prior to their transformation into what many call "True Operatives". They also require regular monitoring to prevent psychotic breaks, as their minds struggle under the weight of all the knowledge and memories that aren't their own. Over the course of the millennia, the Alpha Legion has become very good at handling these issues, but even then, few True Operatives live long – though the service they give to the Imperium is invaluable. Because of the less rigorous selection process they go through, they are not as lethal as the agents of the Officio Assassinorum – something which was proved beyond doubt during the Vindication Wars, when thousands of Operatives were lost to the blades, pistols, poisons, and other lethal implements of renegade Assassins.

The Alpha Legion has a lot less Astartes than its influence over galactic events suggests. Every Legion has a massive number of human servants - the crew of their ships, their armourers, and so on - but the Alpha Legion takes it to a whole new level. It is generally assumed by the Inquisition that for every son of Alpharius, there are a thousand human agents operating undercover across the galaxy. Some will be integrated into the fold, serve and die, without ever setting eyes upon one of their Astartes masters. The agents do not have any identifying marking - a tattoo of the Legion's symbol was mentioned at the beginning of the organization, but quickly rejected as both too risky and too easy to duplicate. Instead, the agents of the Hydra reveal themselves to one another by pass-phrases, cyphers and body language. This requires more training, but the Alpha Legion has access to some of the best hypno-teaching devices in the Imperium specifically for that purpose.

It is also thanks to the use of these devices that the Legion has agents infiltrated among the Traitor Legions themselves, both human and Legionary. These spies risk their soul by exposing themselves to darkness in order to gather vital intelligence on the movements of the warbands they infiltrate. Prior to deployment, their minds are scrubbed of any Legion secrets they know, with only the ways to contact their handlers to transmit their reports left, and carefully crafted false personalities are implanted in their brains in order to deceive mind-reading sorcerers. Behind these mental masks, the original personality remains, watching everything the mask does, learning and waiting. Such assignments are dangerous in the extreme, and the Alpha Legion is always very careful in the cover identities of its agents. They pose as pirate lords, renegade captains, and other "minor" heretics, since faking the true corruption of the soul is impossible – at least not without resorting to methods the Alpha Legion refuses to use, lest it becomes what it fights. Despite these precautions, it is not unheard of for such an agent to be consumed by the Ruinous Powers : the mask grows too strong, and the true personality is trapped inside, forced to watch as its former cover identity commits unspeakable atrocities using its body. Such a fate – called "being consumed by the Betrayer's Mask" in the Legion – is greatly feared among the Alpha Legion and their operatives.

Thanks to the many seemingly impossible feats the sons of Alpharius had pulled off over the centuries, the Legion has a reputation among the servants of Chaos. Servants of the Dark God Tzeentch live in fear and hatred of the Hydra, while any Chaos Lord who hasn't completely succumbed to madness yet is wary of any sign of the Twentieth's presence. To the Alpha Legionaries, this reputation is just another weapon in their arsenal, a tool with which they can sow paranoia and distrust within the enemy ranks.

However, as has been proved many times in the history of the Imperium, the Alpha Legion is not infallible. Schemes can fail, agents can make mistakes, and so on – ever since the first military strategist had forged a plan of action, there have been complications leading to that plan falling apart. And due to the Alpha Legion's reliance on working in the shadows, when their plans fail, they fail quite dramatically. On the rare occasions when the sons of Alpharius have been outwitted by their enemies – most often the thrice-cursed Dark Angels and their infernal prophets – worlds have burned in the fires of Chaos, their people lost forever to damnation. It is said that the Alpha Legion keeps a grim tally of these failures, each researched for years so as to understand the exact manner in which the Legion was defeated – all so that it can never happen again. The Alpha Legion is obsessed with learning from its mistakes as much as it is with learning its enemies' secrets.

The Effrits
Those sons of Alpharius who are chosen to become Effrits bear a heavy burden. Named after the Effrit Squad, Omegon's own chosen group of battle-brothers (which itself was named after an ancient, mythical spirit of destruction from Old Earth), they are forever separated from their own Legion. While the rest of the Hydra operates in complete cooperation, weaving schemes on a galactic scale, the Effrits fight alone, deep behind enemy lines, with only a set of mission parameters to guide their actions. For years at a time, an Effrit will remain completely cut off from the rest of the Legion, without any contact. Hidden among the enemy, he will then work to spread confusion and anarchy, using whatever means necessary. Most of the time, the Effrits are deployed among human renegades and traitors, but they are also deployed in xenos territory when the situation calls for it. The survival rate of the Effrits is extremely low – but so is their failure rate.
No Legionary chooses to become an Effrit. It is a rank that is bestowed – or rather, inflicted – upon suitable warriors by the Legion's Librarians, the only ones who can see into their brothers' soul the potential to become this most dangerous kind of warrior. The process of becoming an Effrit involves ritual separation from the Hydra as a whole, and many believe that this changes the Legionary deeply on a spiritual level. This is followed by extensive mental conditioning, rewriting the Legionary's mind so that his tactics will be adapted to his new function. With nothing but their duty to the Imperium left to them, most Effrits become bitter beings, who take a twisted amusement in the destruction they inflict upon the enemies of Mankind. According to the Librarians, this too is necessary, for the venom in the Effrits' soul can do great harm to those against whom they are unleashed. Still, many in the Legion are uncomfortable with the practice, and would see it ceased.
The Effrits are directed by the Legion 's Harrowmasters, sent away like the weapons they have become to delay or destroy foreseen threats. Before leaving for his assignment, an Effrit will study his target group intensively, and prepare everything he could possibly need for the mission, having full access to the Alpha Legion's vaults. As a consequence, there is no way of knowing what gear an Effrit has with him on the field – they have all access to all manner of technology, some of it utterly prohibited by the Adeptus Mechanicus. Those Effrits who complete their mission – usually by utterly annihilating the faction they were sent to infiltrate – are rewarded with another mission, usually immediately after their return, for the Alpha Legion as few Effrits, and many enemies.

Homeworld

The Alpha Legion has no single world serving as base of operation or recruiting ground. Instead, it has hundreds, possibly thousands of outposts scattered across the Imperium. These hidden lairs are most often vacant, instead serving as supply depots and refuges for the Legion's many agents. They are also used as transmission nexuses for the intelligence gathered by Legionaries and operatives, and as vaults where the most dangerous weapons seized – or, in some cases, built – by the Alpha Legion can be stored safely until the time they are needed.

Such outposts can be abandoned quickly, and new ones are constantly created wherever the Legion's operations take its warriors. After ten thousand years, this network is so elaborate that as long as he operates in Imperial territory (and often even if not), an agent of the Alpha Legion is never more than a few days of travel from an outpost. Whether he knows the location of the outpost and its access codes, however, are a different matter, and untimely deaths have caused entire sections of the Legion's support network to be completely forgotten.

However, the fact that the Alpha Legion has no homeworld hasn't stopped its members from spreading rumors claiming the opposite. These tales speak of a planet where the knowledge of the Legion is compiled and their relics and stores of gene-seed are hidden. No such thing exists, but the enemies of the Legion have expended considerable resources trying to locate it, driven on by carefully laid out false hints. Entire operations have been mounted by the Alpha Legion whose sole purpose is to keep the deception alive by creating convoys supposed to be going to the mysterious homeworld, and then leaking their course to the Legion' enemies so that they can attack and try to seize the convoy's navigational data. In order to deceive even the mind-readers of the Traitor Legions, some Legionaries are deceived into thinking that the homeworld does exist – a deception that sits uncomfortably with those who know the truth, but the nature of the Long War makes it a necessity.

Beliefs

'One life – any life – is a light in the dark once it is given true, righteous purposeIt stops to be a call for the daemons behind the veil and becomes a beacon raised in defiance against the shadows that crowd at the edge of the universe. It becomes a cry that despite everything, despite the cruel gods that lurk in the Warp and thirst for our very souls, despite the monsters that haunt the blackness between the stars, we still matter. In ten thousand years, we will all be dead, our bodies turned to dust and that dust scattered across the infinite expanse of the universe. But here ... here and now, we are alive. And we will not hide ! We will not cower from our foes ! We will not kneel, and we will not break !
WE ARE MANKIND ! STOP HIDING IN YOUR PATHETIC METAL BOXES COME AND FACE US !'
Firaeveus Carron, Alpha Legion Captain, at the final battle of the Kaurava Campaign

By their position in the Imperial warmachine, the Alpha Legionaries know more of the current situation than any other force, safe perhaps the highest-ranking Inquisitors, the High Lords of Terra, and the greatest seers of the Thousand Sons and the Grey Knights. Most souls would be crushed by despair when beholding the countless threats to Mankind and the slow degeneracy of the Imperium. Yet the sons of Alpharius refuse to give up.

While other Legions fight to preserve the statu quo, or in the hope of delaying the downfall of the Imperium for just one more day, the Alpha Legion fights to create a future for Mankind in such a dark galaxy. They strive endlessly to undo the plots of the enemies of Humanity, fighting knowing they are very likely to die alone and unremembered by any save their brothers – if they are lucky. They know that there is no glory in war, only its cold necessity in a galaxy filled with dangers – a position much similar to that of the Iron Warriors. To them, duty is its own reward : no one might ever know that an Alpha Legionaire sacrificed his life to prevent a xenos plague from ravaging a hive-world, killing billions and crippling the economy of an entire Sector – but he will know, even as the sole remaining sample of the disease eats him alive inside his sealed armor. And that is enough for them.

Perhaps unsurprisingly, the Alpha Legion is the one of the few Legions who hold some belief in the Emperor's divinity. However, this belief is not fuelled by blind faith or ignorance, but by a very real understanding of the metaphysical concerns behind the existence of the Warp, as well as lore of the nature of the defunct Eldar Gods. In the eyes of the Alpha Legion, the Emperor has become a god since His placing upon the Golden Throne. He was not a god before – "merely" a psyker of tremendous power wielding unique abilities – but the prayers of trillions of souls have made Him one since, and those who refuse to accept it are clinging to His ideals in a manner that, while praiseworthy, is ultimately futile. Yet the Eldar Gods were formed over the course of hundreds of thousands of years, before they were abandoned by their people as the Eldar turned to decadence. Therefore, the Alpha Legion believes that the God-Emperor has yet to reach His full power, and has been searching for a way to hasten this apotheosis ever since the end of the Roboutian Heresy.

The sons of Alpharius keep their belief hidden from their cousins, who would likely react to it with consternation, as the ever-pragmatic and rational Twentieth would seem to have succumbed to superstition and the lies of the Ecclesiarchy. But paradoxically, most Alpha Legionaries have nothing for contempt for the high priests of the Imperial Creed, seeing them as usurpers of the Emperor's words who only use them for their own gains. Low-level priests, working in the underhives or among the Imperial Guard, are much more likely to earn the favour of the Hydra. In the same way, the Alpha Legion does not offer prayers to the Emperor – instead, they do His work on the hidden battlefields of the galaxy, acting out of sight to save the lives of His people.

'Our brothers turned against us because they believed that our father had betrayed us all and sought to become a god. That wasn't true, of course – it was a lie created by the Dark Gods in order to breach into our brothers' soul and infect them with the hideous corruption of Chaos. The Emperor never wanted to be treated as a god – He wanted to destroy every god and free Mankind of their tyranny forever.
The greatest irony, then, is that in order to save Mankind and bring about the end of glory, we must make that lie a reality.'
From the archives of the Alpha Legion – top level clearance only

Recruitment and Geneseed

"My name is Legion, for we are many."
From the Terra Apocrypha

There is no flaw in the gene-seed of the Alpha Legion, as might be expected of the last Legion to be created. All implanted organs work to perfection, and the compatibility rate of the Twentieth Legion's gene-seed is among the highest of all. Still, there is a minor deviation from the norm. In all Legions, transformation into an Astartes alter the facial traits of the individual, changing them to reflect something of their Primarch's own visage. But in the Alpha Legion, this is taken to extreme. Almost every Alpha Legionaire is an image of their long-lost Primarchs, and it is nearly impossible for mortals outside of the Legion's servants to distinguish between two of them. Most Legionaries whose genetics prevent this from happening choose to undergo facial reconstruction surgery in order to become more like their fathers. However, a few decide to retain their original faces, and make a point to go without a helmet as often as possible – all in order to further confuse the enemies of the Legion.

The Alpha Legion recruits from a vast number of planets, and the population isn't aware of it on any of them. In order to avoid being infiltrated, the Legion changes from one recruiting world to another randomly, never taking more than a handful of aspirants, and not coming back to a particular world for centuries at a time. Furthermore, on the slightest hint that the planet's population has been compromised, all recruiting activities will be abandoned – possibly forever. This would create difficulties for the Alpha Legion to recruit, if not for the sheer size of the Imperium.

Unlike other Legions, the Hydra does not select individuals for induction in its ranks, but instead targets whole packs of children, who already have a group dynamic in place. Whether street gangs in the underhive or orphans banding together for safety in the slums of a medieval capital, the Alpha Legion offers them a chance at Ascension as a whole. Female members of such groups, who cannot become Astartes, are instead trained into the ranks of the Operatives, and are most often assigned to the squad of their childhood friends. This strengthens the bonds between Legionaries and Operatives, preventing the sons of Alpharius from seeing their agents as mere tools : instead, they are family.

Because of the importance the Legion places on teamwork, aspirants who have passed the preliminary compatibility tests either succeed as a group or fail together. Hypno-training and conditioning engrave a sense of purpose and dedication to the greater whole into each Legionary along with the tactical skills required to fight for the Legion. Yet the sons of Alpharius lose no more of their previous lives as those of other Primarchs in the process – in fact, they often lose less, thanks to the reaffirming presence of their friends around them. Over time though, as each Legionary gains experience and acquires new skills, the memories of their time as human inevitably fade away, replaced by the more recent and intense memories of a Space Marine.

Each "batch" of recruits generally counts three to five individuals, who are then assigned to a veteran of the Legion and deployed into the field. Training, however, never ends, and a son of Alpharius is expected to continually hone his skills and gain new ones. All Legionaries spend most of their sparse free time training, but the Alpha Legion has entire programs dedicated solely to learning a skill as quickly and efficiently as possible. Among a squad, every warrior is aware of all the skills of his companions, so that each is able to design a plan using all the squad's assets in any circumstances.

The two exceptions to this recruitment process are the Legion's Librarians and Techmarines. While most psychic recruits are picked up from the Black Ships, those whose talents are detected during their training are taken away from their group for specific, rigorous preparation. Other Librarians, as well as psyker servants and Operatives, teach the aspirants to master their gift. They are often returned to their group once their Ascension is complete, but most of the time, their new abilities will forever set them apart from their friends. Due to the nature of the Hydra's operations, they are, however, a vital part of the Legion, and those who fight alongside them know to value their lives more than their own. For while a squad of the Alpha Legion can adapt its approach to the death of any of its members, many are the missions that become flat-out impossible without the psychic cover granted by a Librarian.

As for Techmarines, the forge-worlds bound by covenant to the Alpha Legion send their brightest compatible youths to serve the Hydra. After their Ascension, they are sent to Mars in order to complete their training. Because of their heritage, they are often among the Techmarines most devoted to the Machine-God across all the loyal Legions – but their loyalty is, first and foremost, to the Alpha Legion and the Imperium. After coming back from Mars, they receive the secret technological lore of the Twentieth – the knowledge that the tech-priests would never willingly allow a Legion to possess.

Warcry

While the Alpha Legion conducts most of its battles hidden in the shadows, the sons of Alpharius have inherited some measure of their gene-sire's pride. When everything is in place, when there is no chance for failure and they deliver the killing blow, they make sure that the enemy knows just who is responsible. Over the millennia, the last words ever heard by many Chaos Lords have been the simple declaration of 'For the Emperor', followed by the sound of a bolt pistol fired next to their head. On the rare occasions when the Alpha Legion has been forced into open battle, their rallying cry is that of 'I am Alpharius' shouted at the same time by every warrior involved. Through this battlecry, the Legionaries honor the memory of their lost Primarch, and feed the enemy's fear that they might actually be facing one of the Emperor's sons – something that even the most demented servant of the Ruinous Powers fear with something approaching atavistic terror. Against the Ultramarines, this cry drives the foe to frenzy, as it is a direct insult to the supposed victory of Guilliman over Alpharius on Eskrador. The Legion specifically teaches its members to use those as their last words when surrounded by the foe, with the goal of enraging the enemy leader, causing him to make mistakes – or, in the case of some Chaos Lord, goading him into such fury that he will kill the next underling approaching him, allowing the Legionary to take one more enemy with him.

The human servants of the Legion, however, have another phrase that they only speak when they are about to die, having blown their cover to serve the interests of the Legion. No matter how much pain or fear they might feel in these last moments, their last words are always the same : 'To the end of glory.' When tortured for information, these words are all they say, over and over, until they escape or die. What the words mean is unknown even to the Inquisition. It is theorized that it might be a reference to the endless wars Mankind is locked into, and to some grand, over-arching plan to finally bring peace to the Imperium. It could also be about how these men and women have forsaken the pursuit of individual prestige and power, sacrificing their lives in order to serve the Emperor – just as the Alpha Legion itself has done throughout history.

Both of these theories are wrong. And we will make sure no one learns the truth until we are ready.

The warrior had died bravely, but not well. His killers had taken their time before finishing him, and had only done so because they had sensed the approach of intruders on their bloody work. They had fled so quickly that they had left behind the bodies of the two of their brothers that the warrior had managed to slay before being captured. From a distance, the three dead could be believed to be kin – they were all of similar proportions, and wore armors that were of the same forest-green color. But as soon as one drew near, the differences became obvious. Part of the warrior's armor had been peeled off his body, so that the torturers could access his flesh and make him suffer. But what remained of his armor and body were untainted, while the corpses of the captors bore the marks of the Changer of Ways on both. Their helmets were decorated with twirling horns, their armor engraved with runes that glowed with fell magic even after the death of the wearer. Their weapons weren't in sight – the one thing their brothers had taken with them, plundering them from their corpses before fleeing. The only weapon visible was the shattered chainsword with which the warrior had fought and slain those he had once called brothers.
One of the hydra-marked giants approached the Fallen Angel, and reached out with his gauntleted hand to close his eyes – which even in death stared ahead defiantly, daring his killers to hurt him if they thought they could make him scream. What remained on his face was marked by agony, but not age. This one had emerged only very recently, a few decades or a century at most. But he hadn't been able to do much before the servants of the Lion had found him. For ten thousand years, the Dark Angels had hunted those who had stood with Luther upon long-dead Caliban, dragging them in chains before their Daemon Primarch so that he could break them and destroy them. Ten thousand years of unceasing hunt, with the Fallen always fighting to remain one step ahead … but no more.
'We need to warn Cypher,' said one of the Alpha Legionaries. 'He is the last one now.'

Chapter 20: Times of Ending : Two Minutes to Midnight

Chapter Text

From : Agent 587-287-576-869, codename "Silence", current assignment : Commoragh

To : Outpost Gamma-39428

My lords,

Asdrubael Vect has sent messages to El'Uriaq, and made public declarations about how it was "time for the heirs of the Eldar Empire to put aside their differences and stand together to reclaim what is rightfully theirs". So far, the Tyrant of Shaa-Dom has been cautious, but it seems he is willing to meet with the Overlord to discuss things further. Their emissaries are discussing location and time.

You know what the consequences could be if Vect succeed in unifying the Dark Eldar. This cannot be allowed to happen. I doubt Vect's stated intentions are genuine, but I don't question his ambition and thirst for power. I await instructions, and will continue my investigations in the meantime.

To the end of glory.


From : Chemos, homeworld of the Third Legion

To : all Emperor's Children's forces – all astropathic personnel to relay this message at full capacity

Brothers ! The hour is dire. The forces of the Archenemy have entered the Chemos system. Dozens of ships, estimated to carry thousands of Traitor Legionaries and many times more of their foul and debased servants, breached the Mandeville Point less than an hour before this transmission. The fleet has been identified as belonging to the Black Legion. Worse, the commander of this dark armada has been identified to be no other than the Arch-Renegade himself.

That's right, brothers. For reasons only his own diseased mind can comprehend, Fabius Bile has come to Chemos, bringing with him a sizeable portion of the infamous Black Legion. Our analysts estimate that nearly the entire Black Legion's presence outside the Eye of Terror has come here.

We cannot let this opportunity to finally bring the traitor to justice and end our Legion's old shame pass. As per my authority as steward of the Legion until the Phoenician's return, I am recalling all Emperor's Children to Chemos. Bring any Imperial forces willing to fight at your side with you, for we shall need them. I know not why the Arch-Renegade has come, but I will lead my warriors in defense of Chemos. Our homeworld shall not be tainted with his foul designs until every son of Fulgrim on this planet is dead, and the traitors will pay a blood price for each of us – but as things stand, I fear that we will be unable to take them all to the grave with us. Come back quickly, brothers, or Fulgrim's world may be lost to the dark forces we have fought for ten thousand years.

I shall see you on the fields of our homeworld, or at the Emperor's side,

Legion Master Deradolon, Guardian of Chemos


From : Inquisitor Pontius Glaw, Ordo Hereticus

To : +REDACTED+

Priority : Black

My lord,

I have finally been able to locate the rogue Eisenhorn. He is on Sancour, a minor and nearly forgotten world that has long since entered the terminal phase of economical collapse, but hasn't died quite yet. Me and my Acolytes have come to the world itself and begun to hunt for Eisenhorn and his allies, but we aren't the only ones on his trail. It seems like every heretical faction in the Segmentum (and several from beyond) has sent agents to this world to find him, and the world is slowly falling to anarchy as they battle each other in the streets. I have identified elements from the First, Seventh, Ninth and Nineteenth Traitor Legions, as well as cults from every known aspect of the Ruinous Powers. So far, Eisenhorn has proved that he hasn't lost any of the skills he displayed when he was still a trusted member of the Ordos, and none of his pursuers have succeeded in killing him – though the battles he has fought have left their mark on the planet's cities and population.

The cult of the Divine Fratery is especially present in great numbers. From what I have been able to learn by interrogating one of their initiates, it seems that the seers of that cult are as worried about the potential consequences of Eisenhorn's actions as we are. They have abandoned their efforts on many potential calamities in order to focus their resources on Sancour, and my investigation has revealed that an entire army's worth of cultists and mercenaries in on its way to this planet.

Though I know that the Ordos' assets are stretched thin, I formally request reinforcements, both in Inquisitorial personnel, but also in military forces. Both, I believe, will be necessary to prevent what we fear from coming to pass. I also ask that the possibility of sentencing Sancour to Exterminatus be considered. While I do not believe it would succeed in removing the threat posed by Eisenhorn – he has lived through many supposedly impossible to survive situations – it would at least delay him, and deal a great blow to the heretical factions hunting him down. Furthermore, there is little of value on Sancour. Its loss would be an acceptable price to prevent the rise of the Yellow King.

I trust in your wisdom and assure you that I will do all in my power to track and bring down Eisenhorn before his madness dooms us all,

Pontius Glaw


From : Warsmith Shon'tu of the Iron Warriors, commander of the Hydra Cordatus garrisson

To : High Command of the Cadian Iron Cage

Priority : Omega

Note : much of the context of the message was lost, as a dozen astropaths went mad when it was received, shrieking about the "coming of the Shadowed One". Once the message was cleansed of corrupting influence, only its core meaning remained.

+++ New development in Raven Guard siege of the fortress +++

+++ Revising previous estimations that current forces could hold, I request reinforcements +++

+++ Fourth Legion forces and allies will hold as long as possible, but defeat likely inevitable +++

+++ Bring daemonhunters – Ordo Malleus' militant chamber likely best and only option +++

+++ the Ravenlord has come – Corax is here +++

CORAX IS HERE CORAX IS HERE BLOOD BONE FLESH -

ABORTING READING – CORRUPTED DATA


From : Imperial World Tartarus

To : all Imperial forces

Priority : Alpha

This is a call for assistance to all Imperial forces who receive it. Tartarus is under attack by Chaos forces, led by Chaos Marines. The orbital defenses and our in-system flotilla have been destroyed, allowing the traitors to make planetfall unhindered. The capital has fallen, the Governor is dead, and I have assumed command of the planetary government. I am aware that this is an out stepping of my role. I shall willingly submit myself to investigation for this usurpation as soon as this crisis is over.

Intelligence on the enemy is scarce, but they appear to be led by a Traitor Astartes called Gabriel Angelos, though his forces call him the "Blood Raven". While the enemy forces count in the tens of thousands, there are only a handful of Astartes in leadership position among those attacking us. The Blood Raven himself hasn't led the assault on the remaining cities – instead, he and his followers are active in the plains, but I do not know what they are doing. It is taking all that we have left to hold onto the last cities of Tartarus, which are packed with refugees from those which fell in the early stages of the invasion. The enemy's blood thirst is immense, and they care nothing for losses.

I have also received reports of another force at work on Tartarus, and while these reports contain little evidence, what evidence they do include point at involvement from the Eldar. Why the xenos might have come to Tartarus is unknown to me, but it cannot mean anything good for us.

The PDF of Tartarus will hold as long as they can, but without reinforcements, I fear our planet is doomed to whatever fell destiny the Blood Raven or the Eldar have in mind for us.

The Emperor protects,

Colonel Carus Brom, Acting Governor of Tartarus


From : Acolyte Elyd Zarek

To : Ordo Vigilus Headquarters, South Pole, Holy Terra

Priority : Vermillion

Masters,

As per your orders, I have spent the last two weeks examining and cross-referencing records, and I am afraid that the numbers do not lie : the Echoes of Blood are growing louder. In the last century, accounts of individuals being corrupted by the baleful influence of the Blood Angel have increased tenfold. The priests of Horus' Memorial doubled the amount of exorcisms and ritual purifications more than fifty years ago, but at least one hundred of their personnel have been revealed to be corrupted as well. As you know, some of them performed their blasphemies within the Memorial itself twenty years ago, and the numbers indicate that things went even worse after that. I suspect that, even if the heretics were stopped by the Custodes before they could complete their dreadful ritual, they still made some progress toward freeing the ancient evil that this holy ground contains.

More disquieting are the cults that have begun to sprout in the workers' districts, worshiping an entity they call the "True Angel". It is said to promise deliverance from the misery and unfairness of the dregs' existence, and grant them eternal life and joy. Cells of the cult are responsible for several hideous murders, followed by the ritualistic mutilation of the victim which sole purpose seems to be to spill as much blood as possible on Terra, in violation of the holy prohibitions. I believe these cultists have been touched by the Echoes of Blood, their souls warped by Sanguinius' evil.

The details of my findings are attached to this transmission. I implore you not to underestimate the danger at play here. We all know the source of the Echoes of Blood, but in my investigations I have begun to wonder if we truly understand the power that lies even in the Blood Angel's dreams.


Astropathic transmission 2865048-3595828-FVE

Identified origin location : 86.689% probability Calixis Sector, 56.112% capital world Scintilla

Warning : transmission heavily damaged. Recovered content estimated at 12.842219702%

Begin decoding transmission …

… Yu'vath ships coming out of the Jerico Reach, an armada unlike anything …

… black star, burning the soul and twisting the flesh, unleashed its …

… the blood of the Raven has awakened …

… the Worms have launched a massive offensive … billions dead, their brains consumed …

… white-clad giant with a pair of axes leading the fight against the invaders …

… unverified reports that the Traveller has returned and is fighting every other abomination …

… the stars are going dark ! My lords, the stars are –

… End of transmission. The Machine Knows All, the Machine Sees All.


From : Inquisitor Hesral Morion

To : Ordo Xenos council

Priority : Black

My esteemed colleagues,

The Octarian War is over, and Kryptmann's Gambit failed, as we all suspected it would in the end. The Orks and Tyranids did not destroy each other : the latter emerged the victors, stronger than ever. The Great Devourer triumphed when it spawned a new kind of organism, one we have never encountered before, seemingly designed specifically to fight the greenskins. Unfortunately, I have been unable to procure a specimen for study, and what little information I have was recovered from a long distance by my agents in the system, most of them did not survive for extraction. This new genetic abomination seems to be able to disrupt the mysterious Waaaagh ! connections that exist between all greenskins, preventing them access to this well of psychic energy. Without it, their will to fight is broken, and their psykers are unable to wield the full scope of their destructive powers.

With these new Tyranids, Hive-fleet Leviathan struck at the Orks' fortresses, slaying the Warbosses and preventing the rise of new ones. Without leadership, the Orks have broken apart, and are fleeing the Octarius Sector in droves while being slaughtered by the Great Devourer's swarms. Imperial systems in the vicinity are being overrun by the fleeing Orks, and the Tyranids will not be long behind them. Ghazghkull Magu Uruk Thraka, the infamous Ork warlord responsible for the Third War for Armageddon, has also arrived amidst the confusion, rallying many of the fractured mobs to his banner. I do not know what his intentions are – he might seek to fight back against the swarm, or he might want to bring his new horde back with him to Armageddon. Should that be his goal, then I fear that the planet would soon fall under the onslaught of so many reinforcements. Yet the Beast of Armageddon isn't our greatest concern – the Tyranid Swarm is. It will take some time for the Hive-fleet to finish consuming all the biomass the Orks have left behind, but when it does, I fear it will be unstoppable. Considering the reports of their existing numbers and the increasing number of conflicts throughout the galaxy, I have been forced to an unwelcome conclusion :

I believe the Bestiam Domitores might hold our only chance to stop Hive-fleet Leviathan now.


From : Magos Uriah Novkarion

To : Fabricator-General Abristus Teslivi

Priority : Omega

Venerated Hand and Eyes of the Omnissiah, blessed be His work,

Despite the best efforts of my team and myself, I fear that what the servants of the Machine-God have always known and dreaded to be inevitable will soon happen. The glorious Golden Throne is failing, sacred component after sacred component breaking down under the strain of ten thousand years of continuous use, and we lowly servants of the Omnissiah's glory cannot repair or replace them. Mercifully, the psychic amplifiers remain intact, though our instruments indicate that the divine power coursing through them has diminished slowly but steadily over the last ten millennia – please see my previous report and suggestion for increasing the tithe of sacrificed psykers.

But the stasis-field and life-support systems are in such a condition that they could fail at any moment, bringing the mortal body of the God-Machine at the cruel mercies of time. When this happens, the consequences will be catastrophic beyond any simulation.

The hour might have come to initiate our last-chance protocols, much as it might seem like heresy.

May the blessings of the Omnissiah be upon your circuits, in this darkest of hours, and illuminate the path to deliverance for us all.


From : Lord Baptiste Leorn the Third, Governor of Hive-World Abbracius, Segmentum Pacificus

To : Adeptus Terra Sector Council

Priority : Crimson

My Lords,

It is with deep shame that I must tell you that the world you have entrusted into my stewardship has come under attack from an unknown but powerful foe. Three months ago, every station tasked with monitoring the border between the Segmentium Pacificus and the Halo Zone went dark, with not even an astropathic distress call being sent. We reacted by marshaling our forces and preparing for an hostile incursion, but we did not foresee the true scope of the threat. Horrors have poured forth from the Halo Stars, xenos-tainted humans fighting alongside Traitor Astartes wearing the mark of the Wolf King but displaying none of the savagery and bestiality this breed of heretic is known for.

Three of Abbracius' seven major cities have already fallen to the invader, and the reports from the units that remain trapped behind enemy lines paint a grim picture of inhuman experiments and atrocities being visited upon the population. The leaders of the foe call themselves the "Wolf Brothers", and while they outwardly appear to be Traitor Astartes, the dissection of one of their fallen has revealed a great … divergence from the Emperor's holy design for the Legions, something that my savants tell me isn't related to the touch of the Ruinous Powers.

Though the PDF troops fight with all the courage that could be expected from them, I fear that the only reason the remaining cities stand still is because the enemy is still busy "processing" the civilians in the captured hives. Intercepted communications indicate that the commander of this force is a being called "Hraldir", but he hasn't been sighted on the battlefield, though he appears responsible for many of the atrocities being visited upon my people.

I call for assistance in liberating Abbracius from this dreadful threat, before the only deliverance that can be granted to both world and population is the fire of Exterminatus.

The Emperor Protects.


From : Agent 320-839-601-666, codename "Martyr", current assignement : Ocularis Terribus

To : Outpost Omega-46789

I fear that I don't have much time left, brothers. The voices grow worse, laughing and mocking at the edge of my mind, while the shadows grow ever closer, waiting for me to show a moment's weakness so that they might pounce and consume all that I have left to sacrifice …

Duty. Duty is all I have left. Duty is all I ever had. I will not fail you, my lords. Otherwise, what was the point of everything I lost, everything I did ? I will not fail. I must not fail … But the Betrayer's Mask grows strong, and I grow weak. There is not much time left, so listen well …

Despite our best efforts, Bile's influence in the Eye of Terror has increased dramatically. It seems like this black-hearted traitor is everywhere at once, forging alliances with all manners of horrors and binding others to his will through sheer strength and cunning. He has raised the banner of a Black Crusade again, his mouthpieces spouting rethoric about the destruction of Cadia and the shattering of the Iron Cage once and for all. New recruits flock to the Black Legion, and warbands from the other Traitor Legions are also rallying to its black and gold banner. I have seen the staging grounds of this armada with my own eyes : mighty fleets and vast armies, followed by infernal hosts pacted to the service of the sorcerous covens who have joined the Primogenitor's cause. Rumors abound about what other abominations the Clone Lord might have added to his cause, but even if his forces are limited to those I can confirm myself, then when the signal is given Cadia will face an onslaught such as it has never seen before. I beg you, take heed of my warning – for if Cadia falls, then this horde of the Lost and the Damned will pour on the galaxy unchecked, and …

… and then … Nothing will stop them … Nothing … will … stop … us …


From : Mining World Damnos

To : Ultima Segmentum High Command

Priority : Crimson

Esteemed lords of the Imperium,

Damnos is under attack. Three weeks ago, an hostile fleet entered the system. Considering its numbers, our system defenses chose not to pointlessly sacrifice themselves in an attempt to deny them orbital superiority. Mandos Prime, our primary mining complex, fell within hours. So far, the enemy has focused its attention on that city : our scouts have detected signs that the mining machinery has been reactivated, as if whatever the foe is seeking lies deep beneath the surface.

The nature of the enemy is especially troubling. There are Traitor Marines among them, bearing the mark of a great wolf upon their armor and led by a corrupted Dreadnought. But a broad variety of hideous xenos has also been sighted among the invasion force. These creatures are those against which Damnos' defenders fight the most, since they, unlike the renegade Astartes, do not remain within Mandos Prime's borders. Instead, they raid the other settlements, taking captives and loot. Several hive-cities have fallen, despite the brave efforts and sacrifice of the Regiments under my command. Kellenport, the planetary capital, still holds, and it is from within its walls that I and my council prosecute the war against the traitors and alien scum that despoil our world. But that war is going poorly, for the enemy both outnumbers and outguns us.

Worse, another kind of foe seems to have appeared on Damnos : cold, metallic creatures that fight without a sound and wield weaponry unlike anything my military advisers have ever seen before. These nightmarish horrors have attacked both the people of Damnos and the invaders, showing no mercy or interest for the capture of Imperial installations – they simply destroy everything in their way. In our sporadic contacts with the system defense fleet, we have learned of no new spacecraft through which these beings could have arrived to Damnos. Furthermore, unlike the wolf-marked invaders and their xenos allies, we have neither intercepted nor received any transmission from the metallic warriors, safe for a single message that was broadcast soon before they razed the entire hive of Argolis : "We are the Necrons. We are death. Surrender and die."

Damnos cannot stand alone against such foes, and I beg you for aid. Without prompt assistance, this world shall surely fall to one or the other of the dark forces that do battle upon its soil.

In the Emperor's Name,

Hieronymus Syranth, Governor of Damnos


Report 16828/3183520/Omechron

They are all dead ! Do you hear me ?! The governor, the general, the magos and all the others, they are dead ! That … That thing, it ate them all, one by one, picked them up from the ground and put them into that … that gaping, horrible maw, and it chewed them and it ate them and … and … oh, blessed Emperor, preserve Your humble servant from the machinations of the Dark Powers …

And there are more like it ! I ran out of the palace's ruins, calling in for an orbital bombardment, hoping that it could be killed by the ships in orbit, and then I saw that it wasn't alone : there were at least five more I could see from the palace's entrance, rampaging across the hive, all spindly limbs and fanged mouths, picking up people and devouring them. And there were people screaming everywhere, running in blind panic, trying to get away from the great beasts. Others were on their knees, nothing but bloody wounds where their eyes should be, or rolling on the ground screaming. But they weren't the worst, oh no. The worst was those who were laughing amidst the chaos, laughing and killing everyone they could reach, and then eating the dead, never stopping laughing and wailing while they did. I don't know if it's the same in the other cities, I haven't been able to reach any of them – the satellites in orbit are beyond reach, hidden away behind that hideous tear in the sky through which the horrible monsters came tumbling down, and which shows only darkness and madness to those foolish enough to look up. It's been … days ? Weeks ? Months ? I don't know. I found a hiding place in the rubble of an old clockwork shop, but I have eaten through all my provisions, and I am getting hungry, so hungry … I need to go out, find some food.

Emperor protect me. Emperor protect us all.


From : Hive-world Juno, capital of the Askellon Sector

To : +REDACTED+

Priority : Black

Master,

The Askellon Sector is lost to the Imperium. For hundreds of years, this region of space has teetered on the brink of the abyss, and in the last days, it has finally all fallen apart. The noble bloodlines of Juno have succumbed to the lies of Vulkan, and the Disciples of the Dragon now rule openly across the entire Sector. Shrine worlds have been defaced, their treasures plundered as offerings to the cult's dread patron. The sins of the Sector have finally reached a boiling point, and the efforts of many members of the Ordos have been insufficient, in the end. The Lord Sector is dead, a member of the Disciples now ruling in his stead. Across the Sector, there are still those who resist the Disciples and their corrupted armies, but they are distressingly few, and will soon be wiped out. The Disciples have successfully united all manner of heretical factions under their banner, though several have refused to submit and continue to fight even now. The population of the Sector, crushed as it has been under the boot of the aristocracy for millennia, sees little reason to revolt against this change of master. All faith in the God-Emperor has been bled out of them by uncounted generations of oppression and cruelty, and many have willingly embraced the heresies that now flourish unopposed across the worlds of the Askellon Sector. Desoleum, once known for the piety and obedience of its population, had the latter attribute turned against itself when a powerful witch of the Disciples perverted the complex structure of oaths that binds Desoleum's society together. Now this dark queen, known as the Oathtaker, holds the souls of all Desoleum in her corrupted grasp – more than three hundred billions men and women enslaved to her will. And the Pandaemonium, the great Warp Storm that looms over the Sector, has spat out tides of daemons that have swarmed several worlds, which are now lost beyond all hope of salvation.

Nothing short of a full Crusade can hope to cleanse Askellon and bring it back into the Imperium now. But until such a time arrives, Askellon, and all its dark secrets and terrible treasures, belongs to the Black Dragon. May the Emperor have mercy on our souls, for surely neither Vulkan nor his human puppets shall. I will attempt to flee Juno soon, but I do not know whether or not I will succeed. Should I fail, this will likely be my final message – unless you hear from me in person, do not trust any further communication claiming to hail from me. For while we have all heard about the dreadful necromancies of the Disciples, I have witnessed them with my own eyes, and I fear such a fate for myself should I be captured by the cultists of Vulkan.

The Emperor Protects,

Acolyte Jahal Nervis, Ordo Hereticus


Mission Briefing 30835

From : Ethereal Council, Tau Empire

To : Commander O'shovah

Commander O'shovah,

After decades of planning, the hour has finally come. The forces of the Tau Empire will break the quarantine laid by the gue'la's Imperium around the region of space they call the Ruinstorm and that is known to us as the Kingdom of Ultramar. Many diplomatic contacts have been made with the gue'la leaders of this Kingdom, trapped within their own borders by the Imperium for these last ten thousand years. They have agreed to join the Tau Empire if we can free them of the Imperium's imprisonment, and it is the decision of the Ethereal Council that we come to their aid.

To ensure success in this most critical of endeavors, it has been decided that both disciples of Puretide shall be sent to lead the armada we are deploying to the Iron Cage, the greatest ever seen in the glorious history of our people. Both you, O'shovah, known among our kind as Farsight, and your comrade Commander O'Shaserra, who received the title of Shadowsun for her exploits in service to the Greater Good, will be deployed against the oppressive forces of the Imperium. Like you, she has been awakened from her stasis slumber. Doubtlessly you will meet her during the journey to the Iron Cage – the Ethereal Council expects the two of you to put any past differences you might have had aside, and work together to bring freedom to the people of Ultramar.

For the Greater Good,

Aun'Va, Master of the Undying Spirit, Speaker of Great Truths, Father of His People, the Great Leader, the Shining Light


From : Imperial Seer 052-780-361-053, codename "Odipeus"

To : Outpost Sigma-8080 – Ruinstorm Iron Cage

Black blood flows on the world of lies,

The filth of the depths is rising to the surface,

The sons of the storm will come together in war,

And be forged into a sword by the hand that slumbers.

The traitor son will seek his father's doom,

And be brought low by the judgement eluded for so long.

The twisted hero and the triumphant warlord will come,

Drawn to the promises of bloodshed and power,

While the prophet of the ancient maze rises for reasons known only to him.

The throne that is a tomb will fall, and the screamless king will stand,

Sending tremors of fear and hope across the stars themselves.

The king's servants shall gather once more, together at the foot of the throne,

Kneeling before the one chosen to inherit the power of the divine.

And the shadowy monarch will rage as his plans come undone,

As a lost crown can never be reclaimed, a pawn, once made a king can never be made a pawn again,

Nor can the dead ever be brought back to life.


From : Astra Militarum Segmentum Ultima High Command

To : Commissar Ciaphas Cain

Priority : Vermillion

Thought for the day :  "Loyalty is its own reward."

Commissar Cain,

Due to the recent surges in activity from the Eye of Terror, it has been decided that your retirement will be temporarily suspended once more. The ship Harbinger of Virtue will soon arrive to Perlia to carry you, along with several new tithed Regiments, to Cadia, where you will be assigned to one of the Regiments defending the planet alongside the Iron Warriors. You are expected to make all necessary preparations for your departure. A replacement to the Schola shall be dispatched in due time, and we trust in the abilities of the remaining personnel to make due in your absence.

The situation on Cadia is dire. The heretical presence among the local population has greatly increased in the last few years, with a catastrophic spike in recent months. Your duties will include maintaining morale in the local Regiments, something your reputation should make an easy task. You will also be tasked with liaising between the Astra Militarum command, the Fourth Legion, and the Inquisitorial presence on Cadia. Your past actions have proved your capability in that regard, and it is vital that Cadia's defenders work together rather than each alone.

In the name of the Emperor, death to His foes.

PS : I shall see you on Cadia – A.V.

PPS : For the Emperor.


From : Observation outpost Delta-42

To : Terathalion Legion Command

Priority : Code Prospero

+Terminus message : outpost lost to hostile force+

+Chaos fleet located on approach to the Terathalion system+

+Estimated time of arrival : within 2 to 4 weeks of reception of this message+

+Estimated strength : at least 200 ships of various categories+

+Prognosticated forces on board : several thousand Traitor Astartes, unknown number of mortal troops – lower end estimation : 10,000,000 cultists and other degenerate forces+

+Ship identifiers show Sixth Legion allegiance on 40% of all enemy vessels+

+Vessels registering in the databases as belonging to the First Legion also detected+

+WARNING : the daemonship Invisible Hand has been identified among the Chaos fleet+

+SARTHORAEL IS COMING – VENGEANCE FOR THE PRIMARCH+

Chapter 21: Times of Ending : At the Gates of Hell

Chapter Text

The hunter stalked the corridors of the space station, sliding from shadow to shadow, unseen and unheard by the black-clad transhuman warriors who patrolled the station. Like them, the hunter was taller than any unaugmented human, and he too wore power armor over his transhuman body – but there ended the similarities. Though its colors were faded, the hunter's war-plate was a deep sea green, and devoid of Chaotic markings. The emblem of a slited eye could still be seen on his shoulder paldron, which combined with the armor's color marked him as a warrior of the Sixteenth Legion – but any other signs of his identity had long since been eroded away. The hunter wore no helmet, his face hidden in the darkness while the guards wore horned, warped helmets which, along with their suits of armor and weapons, had been mass-produced on one of the Dark Mechanicum worlds that paid tribute to the Black Legion. A bolt pistol was mag-locked to his thigh, and he held in his right hand an old power sword, its markings faded away save for its aquila-shaped pommel.

A pair of the twisted parodies of Legionaries passed by the tight corridor in the shadows of which the hunter was hiding, their bolters held loosely in their hands. They expected no danger whatsoever – this place was located deep within the Eye of Terror, its very existence a secret known only to a select few of the Black Legion. These precautions had not been enough to stop the hunter, of course. He had tracked his prey through the tides of the Empyrean itself, drawn to its sins by the bounds of the oaths that held him. The Eye of Terror was a realm where the laws of physics held no sway but that which the minds of mortals imposed around them, and a soul possessing enough will could travel between its shores without the need for a spaceship. The hunter had emerged from the very shadows of the station, deep within, beyond the reach of any surveillance array. It had taken him three days to find his way through the machinery of metal and flesh that kept the station running without raising any alarm. Now he was close to his quarry – but first, he had to remove the guards.

Once the two Chaos Marines had passed, the hunter leapt from cover, his muscles uncoiling with relief and delight after so long spent crouching in the shadows. He drew his power sword and, thumping the activation rune, threw it directly through the neck of the heretic on the right. The blade pierced through the shoddy armor without slowing and severed the spinal column of the renegade before bursting from his gorget. No blood was spilled, the wound being instantly cauterised by the power field, and the traitor was dead before his brain could even register what had happened to him, its cells fried by the heat of the ancient weapon.

As the corpse began to topple forward, the hunter grabbed the remaining Black Legionary. His right arm tightened around the throat of his foe, and, with a quick twist, he shattered the traitor's neck. Proper power armor would have prevented that attack – but the hunter had watched the false Legionaries carefully as they passed him by, and noted the weaknesses in their armor. The one he had killed with the blade had had better equipment, which was why he had been dispatched in such a manner. The hunter tore his sword free from the corpse of his enemy and, after listening for a few seconds to ensure that no one had heard anything, he pulled the two bodies into the shadows he had left. They would be found in time, when their disappearance was noticed – but by that time, the hunter would already be long gone, his mission accomplished. With the corpses concealed, he moved forward once more, his bonds tugging him in the direction of his prey.

The two guards he had slain had been the last line of defense of his quarry, though the hunter knew better than to assume it would be entirely defenceless. At the end of the corridor they had been patrolling was an archway from which leaked the smell of blood and other, less pleasant odours. Without slowing, the hunter passed through, and emerged into a vast chamber lit by red lum-globs and the glow of torches fashioned from the limbs of nameless monstrosities. Life-sustaining and preservation vats lined the walls, containing all manner of flesh-changed horrors. At the center of the room was an operation table, upon which laid the tied down form of a mutant with scaled skin and nine limbs that were neither legs nor arms, its belly cut open and its twitching guts exposed to the cold, sterile air of the laboratory. It still lived, though the stench of its terror and agony was potent, and half-formed Neverborn flashed in and out of existence above it, waiting for it to die so that they might feast upon what passed for its soul.

And there he was, standing before the autopsy table, a madman in a house of horrors. The hunter knew the look of his quarry well, after a hundred centuries on the hunt. He recognized the blood-soaked cloak made of human skin, the mane of filthy white hair, the cybernetic construction bound on the transhuman's back, its mechanical limbs spreading like a grotesque spider, never stopping to move in ways that seemed to indicate they were possessed of their own malign intelligence. The hunter was more familiar with his prey's appearance than he was with his own. There were some variations from time to time, some minor details that changed – a few scars, a specific tool hanging from the belt, the intensity of the smell of lingering corruption – but he always knew his quarry when he laid eyes upon him. The foulness festering within him could not possibly be mistaken.

'Is that you, Borkis ?' asked the decadent Apothecary in a raspy voice, his back still turned to the hunter. 'Where is that fool Nar ? Ah, never mind. Bring me the Rak'Gol sample, will you ? I want to try something on this one before its life fades entirely.'

Without a word, the hunter walked across the laboratory toward his prey, drawing his power sword out of its scabbard in one smooth motion, his thumb hovering above the activation rune. Bile stopped his inspection of the body and cocked his head. For a fraction of second, the entire room seemed to freeze in the hunter's perception as threads of possibilities unwound in his mind. The moment he hit the rune, Bile would realize what was happening – no Astartes could ever mistake the sound of an activating power field. But the Chirurgeon on the Primogenitor's back was already whirring and turning, the malign intelligence of the device picking up on the threat its master hadn't yet noticed. A dozen possible options flashed in the hunter's mind, and, with an ease born of long, long practice, he picked the one that yielded the best chance of success. He thumped the rune.

On this blade and by my honor, I pledge myself to this oath of moment : to hunt down the Arch-Renegade, Fabius Bile, and slay him in retribution for his crimes against the Sixteenth Legion, the Imperium and Mankind. By my hand shall the Defiler, the maker of the Black Legion, die, his blasphemous work undone. Until this deed is done, I shall neither rest nor waver. This I swear …

Fabius whirled the moment the sound of the power field reached his ears, his hands already dropping his tools and drawing his needle pistol. Before he could pull the trigger, however, the hunter was on him, his power sword coming down in a down strike. Bile dodged, moving far more quickly than his gaunt physique suggested he ever could, and the blade cleaved through the mutant body, ending its miserable life before cutting through the operation table in a shower of sparks. Bile aimed his needle pistol at the hunter's head, but he did not pull the trigger – instead, his eyes widened in surprise as he got his first good look at his would-be killer.

'You,' breathed the Primogenitor in shock as he recognized the face of the hunter. 'Garviel Loken … Still alive after all that time, I see. So it's you who has been hunting me across the Eye …'

That is no longer my name. You and your kind killed the man who bore it. Now … I am Cerberus. I am the wolfhound at the gates of Hell, the hunter in the dark places. I am your death, traitor.

The hunter – Cerberus – moved, ripping his blade free of the table's wreck and aiming at the throat of Bile in a wide sweep. The Primogenitor took a single step back, and the blade passed mere millimetres from his exposed skin, the power field inflicting slight burns upon it that he did not seem to notice. In response, Bile pulled the trigger, and a flurry of toxin-covered needles flew toward Cerberus, each hand crafted by some of the best hereteks in the Eye of Terror and reinforced to the point that they could easily pierce ceramite. Cerberus' armor would not protect him – but it did not need to. He had other means to protect himself.

The hunter shifted, and the needles passed right through his suddenly aetheric form. He took another step forward, struggling against the pressure of madness and daemonic influence surrounding him, and shifted back, re-assuming a physical presence. He felt something crack in his chest and something burst in his right leg, and a flow of pain nearly overwhelmed him. This strange ability he had one day found he possessed came at a price in damage and suffering, but it was one Cerberus was all too happy to pay, for he had seen the hidden costs of the free "gifts" bestowed upon those who dwelled within the Eye of Terror. Before him, Bile smiled, exposing yellow teeth and a black tongue that seemed more at place in a corpse's mouth than that of a living being.

'What have you become ?' mocked the renegade, moving backward and loosing another volley from his needle pistol that Cerberus avoided by turning immaterial again, the strain on his body and mind even worse than the previous time. 'Where has your pathetic quest for revenge led you ? Look at you ! You are more wraith than flesh, more daemon than man ! It will be interesting to cut you apart once you are dead … there is much I could learn from you, oh yes …'

I am not blind to the changes I have gone through. This place, this infernal realm of insanity and corruption, is changing me. My flesh is twisting on a genetic level, altered into a shape reflecting the nature of my soul. For now, the changes have remained inward – I have caught glimpses of my reflection, and know it to be unchanged. Even if the Dark Gods don't have a hold on my soul, the energies of this place are still affecting me. I feel the Warp seething in my bones and blood … But I am not tainted. Duty protects me from the touch of the evil that dwells within the Empyrean.

'A silent one, are you ? Not going to curse me for my many crimes against your bloodline ? Not going to threaten me with the inevitable justice I will face for the atrocities I have committed ? You are not like the rest of your brothers,' noted the Arch-Renegade, his voice conveying his amusement. 'That is … surprisingly refreshing, in fact. Such things get downright tedious after the one-hundred or so time they happen. Every time I get out of the Eye, your old Legion is always there, screaming for my head. And when it's not an Imperial Assassin, it's a slave of the Powers put on my trail because these bloated trans-dimensional abominations got bored that particular day or for any other reason. It's not like they are especially rational about such things, as I am sure you know. Surely you have encountered their agents over the course of your little hunt ?'

Cerberus did not reply, and instead moved in for another strike. Again, Bile avoided the blow by a hair's breadth and fired back, but this time the hunter was able to dodge without needing to call upon his esoteric abilities. It was only when he heard the hissing sound coming from behind him, where the needles had pierced through one of the pods, that he realized the only reason he had been able to dodge the shot was because he hadn't been the target in the first place.

Foul-smelling smog filled the room, and Cerberus felt his lungs start to burn as he breathed in a minute amount of the poisoned gas. Without pausing his advance, he blocked his respiration and reached out for his old Mark IV helmet, which hung at his belt. In one fluid motion, he lifted it and clasped it over his head. Bile had no helmet, yet he appeared unaffected by the toxins he had released, which was hardly surprising. The Primogenitor reeked of the cocktail of chemicals that coursed through his veins, speeding his wasted frame and making him immune to all but the most virulent of poisons and diseases. Though his body did not bear any obvious cybernetic augmentation, in truth the Clone Lord was more machine than man – but he was a machine of biological component, each hand crafted by his dark genius to serve precise purposes. Corruption might be eating him from the inside, but he was still strong, still mighty.

By contrast, most of the mechanisms of Cerberus' helmet no longer functioned, but its re-breather still did, and its pale eye-lenses were still clear enough to see through. The most advanced prey sight options had long since stopped working, the micro-cogitators processing them melted to slag when Cerberus had looked upon a creation of Bile that was more than nine-tenths daemon, hundreds of years ago. Perhaps that had been for the best – machine-spirits were more susceptible to deceit than the enhanced senses of a transhuman warrior. The helmet could no longer help him pierce the smog, but he didn't need it – he could sense his prey's presence pulling at his soul. This close to his quarry, the bonds of oath were even stronger, propelling him toward the Arch-Renegade with irresistible force. Bile was a blazing figure of dark dreams and shattered lives to the hunter.

Cerberus shifted again, and leapt through the poisonous fog, another burst of needles passing harmless through him. His sword struck, and this time Cerberus only turned back to bone and flesh when the tip of the immaterial blade was through Bile's throat. The weapon materialized back into reality, tearing through the Arch-Renegade's carotid before its power field could start to affect the Materium again. The needle gun slipped from Bile's grip as he fell backward.

Slowly, feeling the pain of his wounds recede as his body's healing abilities kicked in, Cerberus stepped toward the collapsed form of his prey, his boot splashing into the pool of dark, tainted blood that was growing from the lethal wound. Despite his cut throat, Bile still managed to gurgle out spite-filled words, glaring at his killer with contempt, hatred, and a sliver of fear in his eyes :

'Do you really think this matters ? You … cannot … stop me … from doing … what must be done.'

Cerberus didn't waste anymore time listening to the mad ramblings of the traitor. He had already listened to them many times in the past, and understood the Primogenitor's corrupt ideology and beliefs better than anyone else in the galaxy – perhaps even better than the madman himself. Bile's sanity had long since been corroded away by the tides of the Warp and the burdens his abominable existence placed upon his wretched soul. He struck downward with his weapon, triggering the power field around the blade at full power as he did so. The sword pierced through the Clone Lord's armor and through his back, stabbing into the deck beneath. Holding his victim in place, Cerberus watched the light fading from the eyes of Bile. For several seconds, the hunter remained motionless, staring at the corpse of his victim, waiting for the burden laid upon his soul to finally vanish. But it did not even budge, and he sighed. It seemed that he still had work to do before the chains of duty would allow him to rest. In truth, he had not expected anything else. After so long spent in the Eye of Terror hunting down his quarries, he had difficulty even imagining any other existence.

The warrior who had once been Garviel Loken pulled his blade free and left the room without looking back, abandoning the corpse of Fabius Bile behind him. Already the body was falling apart, decay spreading through it at an accelerated rate as the alchemy holding it together faded with the cessation of its biological function. Cerberus did not need to look to know what was happening; after all, this wasn't the first time he had killed Fabius Bile.

Nor would it be the last, for his oath of moment was still unfulfilled. The hunt would go on, until the desecration of the Warmaster's legacy was avenged, the sin against Cerberus' Legion washed away in the blood of the Arch-Renegade. No matter how long it took. He would go back into the shadows, and fade away from this place, moving through the unreal tides of the Eye of Terror as he sought the new incarnation of Fabius Bile that he was now pursuing. He would kill that one, and move on to the next, over and over, preventing the influence of the Primogenitor from growing too strong even if he could not put a true and definitive end to it.

For that is my vow, unto the end of eternity itself.

 

Cerberus by NemrisArtwork by Nemris

Chapter 22: The Siege of Terathalion - Part One

Chapter Text

I am falling.

Shadows surround me, inhabited by monsters of eternal hate and hungers, clawing at my soul with talons made of the galaxy's every sin. They seek to drag me into their realms of lies, to tear my spirit apart and feast on the bloody shreds. But I am stronger than they are still.

I fight back, even as I fall, lashing out with fire and lightning. The light of my powers burns them, forcing them back into the roiling darkness, but always others take their place.

I am tired. So, so very tired. I know my mind works more and more slowly, thoughts that should have been processed in nanoseconds taking a thousand times more to cycle through my mind. There is no need for physical rest, for I have no body here but the aetheric aspect of my soul, shaped as a one-eyed eagle with broken wings. But my mind is oh so weary.

They show me glimpses of the outside world, these enemies of mine. They taunt me with images of what the Imperium has become, showing me the misery, the ignorance, the superstition and the blind, terrified worship of my father. From the moment we put His dying body on the Golden Throne and activated that infernal contraption, I knew it was inevitable – but it still hurts to see trillions of souls pray to Him without having the slightest idea of who He really was, what He really fought for. They show me my sons, too, especially the one who wear the blood-soaked raven on his armor, and I weep for him, lost to the lies of the Blood God. He will find no victory on this path, and all the power Khorne grants him will burn him from within until he is nothing more than a withered husk, all traces of what he was and could have been long gone. How they laugh, every time they show him to me as he fights against his own brothers. How they laugh, as they show me what he intends to do.

Then there are those of my sons who are still loyal to their oaths, but whose souls are all but drowned in ancient grudges. They walk in the shadows, surrounded by the ghosts of the past, caught in an endless, self-sustaining cycle of vengeance, denying the dead peace just as the dead deny it to them. I sense a greater hand at work in their fate, a power on which my foes have no hold, and one they fear might grow to threaten them.

But this is nothing compared to the visions of my ashen dead, the silent ranks of my sons who were consumed by the flame meant to protect them from the influence of the dark. Every time one of them falls to its destructive touch, they show him to me, show me all that he was and all that he could have been, while the God of Lies laughs in the background. Each time, I weep for the cruelty of Fate against my sons, knowing it is the result of my defiance – and fully aware that the alternative would have been much, much worse.

Because even now, as the jaws of Chaos snap at my heels while I fall ever deeper into the tides of the Empyrean, I still hold hope. There are two of my sons that they never show to me, either because they cannot see them, or because they do not want me to see them. But even if they don't show my two greatest sons to me, I am not without sight of my own, even here, even now. The visionary and the avenger, walking their own paths, seeking their own ends. One driven by the search for salvation, the other burning with the pure flame of vindicta. Their destiny is shrouded to the Dark Gods, though for very different reasons.

And so I fall, and so I fight. I will not stop until the end. I will never give up, never give in.

For I am Magnus the Red. I am a son of the Emperor. I am the Crimson King. I ...

I will never be your slave.

The Siege of Terathalion

Part One : The Coming of Chaos

For ten millenia, the Thousand Sons have acted as the defenders of Mankind in the Game of Fate. Under the direction of their Seers, they have fought to preserve the Imperium from the depredations of the alien, the madness of the mutant, and the ravenous, eternal hunger of the Dark Gods. While their Primarch slumbers, struck down by a terrible curse, they labour to keep the flame of hope alive in an ever-darker galaxy. In the Prosperine Dominion, they have kept the secrets of the past safe, preserved from the rabid mania of those who would destroy all traces of ancient failures and sins. Yet within their most hallowed sanctuary is also the proof of their greatest shame, the true cost of the Rubric that shields their souls and bodies from corruption. In Magnus' mausoleum, ranks upon ranks of silent brothers stand, their minds and bodies destroyed by the power of Ahriman's Rubric, keeping an eternal vigil upon the unmoving body of their Primarch. And as the Times of Ending finally descend upon the galaxy, the sons of Magnus shall be tested like never before …

The Invisible Hand had once been a proud vessel, fighting at the forefront of a fleet that had conquered dozens of worlds. It had been created by a xenos species whose name was no longer remembered by any mortal soul, for their rise to the stars had drawn the gaze of the Changer of Ways. Tzeentch had deemed the aliens unfit for his grand design, and dispatched one of his minions to remove them from the board. Sarthorael the Ever-Watcher, one of the mightiest Lords of Change, had cast down this forgotten race, turning its members against each other until they had destroyed themselves in a terrible but short-lived civil war that had left an entire region of space a haunted graveyard. During the twenty-seven years this had taken, Sarthorael had remained in hiding, his presence undetected by his victims until the very end. Only the Invisible Hand remained of the dead race's accomplishments, stolen away by the Greater Daemon at the climax of the war, the fate of its remaining crew too horrible to contemplate. Remade in the depths of the Warp, the ship was now an extension of Sarthorael's own being and power, a daemonic vessel like few others plaguing the galaxy. Nine kilometers long, it was ever-changing, its corridors shifting without warning or pattern, while its surface bristled with all manner of weaponry that only remained for the blink of an eye before vanishing as if it had never been there. With it came other daemonships, as well as a fleet of the Lost and the Damned, cultists from all over the galaxy which had been cultivated by the Ever-Watcher for centuries and had finally been called upon to serve their feathered "god".


Sarthorael, the Ever-Watcher

Among all the daemons that serve the Changer of Ways, there are few as dangerous as the one responsible for the downfall of Magnus, and who now leads the attack on Terathalion. As a Greater Daemon of Tzeentch, Sarthorael wields considerable sorcerous power, and merely looking upon his incarnated form is enough to drive most unprepared mortals to madness. But like most daemons of Tzeentch, it is his cunning and long-term planning that make him truly dangerous. The Ever-Watcher has brought entire civilizations to ruin without ever revealing himself, whispering in the dreams of those susceptible to contact from beyond the veil and manipulating the course of history over centuries. When Magnus drew the wrath of Tzeentch by refusing the Dark God's deceitful offer of salvation, long before the Heresy began, the Architect of Fate tasked Kairos the Oracle to corrupt the First Legion instead – but it was Sarthorael who was commanded to punish the Crimson King. This punishment was a long time in coming – the entire Heresy passed by while the Ever-Watcher made his preparations. When the Thousand Sons laid waste to Fenris and scattered the Space Wolves across the stars, Sarthorael was there, helping Commander Vaer Greyloc escape from the Emperor's retribution. When the Dark Angels were trapped in exile within the Eye of Terror, it was Sarthorael that first approached the sons of the Lion with knowledge of hidden paths out of the storm and beyond the Iron Cage. Finally, more than a thousand years after the Heresy, the Greater Daemon called on these two debts, and orchestrated the first Black Crusade aimed at Terathalion. For several months, the Prosperine Dominion was caught in war as the Fifteenth Legion did battle against its ancient enemies, Magnus himself directing the Imperial forces.

Though Greyloc had appeared to be in command of the Black Crusade, the Thousand Sons had suspected another's influence from the start – for it was supremely unlikely a Wolf Lord had managed to obtain the assistance of the First Legion. Their suspicions were confirmed when Sarthorael led the raid on the Photep, the flagship of the Thousand Sons. While Ahriman was fighting and slaying Greyloc, the Ever-Watcher put a terrible curse on Magnus and destroyed the Gloriana-class vessel, striking a blow against the Fifteenth Legion from which they still haven't recovered. Sarthorael vanished afterwards, his god-given task accomplished centuries after it had been issued. Ever since that day, the Thousand Sons have hunted him, bending their farsight toward uncovering his plans. They have succeeded in ruining many of those, but the Lord of Change himself has always remained one step ahead, evading righteous banishment at the hands of the sons of Magnus. It was during this hunt that the Thousand Sons learned of the Invisible Hand, the daemonship Sarthorael uses when the time has come to reap the harvest of deceit through violence.

In the years leading to the Times of Ending, Sarthorael was once more summoned by Tzeentch, and tasked with finishing what he had begun ten thousand years before – the complete destruction of the Thousand Sons, and the execution of their slumbering Primarch …


Second in size and power to the great daemonship was the flagship of the Dark Angels presence among the Chaos fleet. The battle-barge Implacable Will had fought against the forces of the Emperor for ten thousand years. Unlike other ships of the Traitor Legions, it had never fought for the Master of Mankind. Instead, it had been forged in the secret lairs of the First Legion before the Roboutian Heresy, and its first engagement had been the Isstvan Massacre, where it had butchered the loyalist ships. In the last centuries, the Imperium had come to know the vessel as the personal flagship of Grand Master Azrael, the Lord of Lies, one of the nine Dark Angels who obeyed only the direct command of the Daemon Primarch Lion El'Jonson. Azrael had brought with him the entire Order under his command – thousands of Dark Angels Legionaries aboard dozens of ships. Never since the Heresy had the First Legion showed itself in such numbers : Azrael had called all the Captains who owed him their service to gather this host. With the sons of the Lion came their mortal slaves : massive transports packed to the brim with cultists of Tzeentch and Broken Ones, former Imperial subjects whose minds had been shattered by the cruel ministrations of the Interrogator-Chaplains. From the moment the Chaos fleet entered the Terathalion system, these vessels began to broadcast the tormented cries of the Broken Ones at full power on all frequencies, a symphony of tortured souls begging for release heralding the coming of the Dark Angels.


Azrael, the Lord of Lies

The Grand Masters are the highest-ranking officers of the First Legion, the Chaos Lords who sit only one step beneath the Daemon Primarch of the Dark Angels in the complex hierarchy of the Legion belonging to the Changer of Ways. Their names are a curse for all within the Imperium who know of them, few as those are, and each is responsible for atrocities no unsullied mind could imagine. The Inquisition has kept track of them for the last ten thousand years, learning the names of those who rose to replace those who fell in battle – or out of their dread master's favour. Among this shadowy brotherhood, Azrael is the most recently elevated. He might have only been risen to the statute of Astartes in the last millennium, or he might be a veteran of the Roboutian Heresy who finally earned the Lion's approval, or he might be something else entirely, something no one would ever suspect – no one knows for certain, not even Azrael himself. For, unknown to everyone in the galaxy save Tzeentch himself – and perhaps the Lion – Azrael's title of "Lord of Lies" is more than Imperial propaganda or self-aggrandizing. Upon being elevated to rank of Grand Master, Azrael's mind, memory and very soul were reshaped by Tzeentch to turn him into a perfect instrument.

At every moment of Azrael's life, his memory of the past changes – one hour he remembers fighting at his Primarch's side to breach the Imperial Palace, the next, his first memory is that of First Legion vessels descending upon his homeworld, the emblem of Tzeentch on their hulls burning itself in his mind. It is not just his distant past that he cannot clearly remember : more recent memories are no more stable. This shifting memory allows Azrael to speak what he truly thinks is the truth to someone's face, and no amount of instinct or telepathic ability will reveal any deception. Azrael himself is unaware of what has been done to him – that knowledge is the one thing that never lingers in his mind, his memories always reshaping themselves to erase all contradictions that might lead him to the truth of his condition. Through this manipulation, Tzeentch himself controls Azrael like a puppet, guiding the Grand Master's great intellect and power toward the Dark God's own, unfathomable desires. To the outside eye, Azrael appears to be a master manipulator and deceiver – but in truth, he is the greatest pawn in the universe, forever blinded to his chains.

In battle, Azrael fights with a long, double-handed blade inscribed with sorcerous runes channelling the power of Tzeentch – the Sword of Secrets, a sacred relic of the First Legion which was forged from the shards of the Lion' own blade, shattered by Luther during the final battle of Caliban. Because his memories of training change endlessly, his style with a blade is never the same, and he will often appear to change schools in the middle of a duel, taking his opponent by surprise. While his surface thoughts can be perceived by telepaths, even the strongest of them cannot pierce the depths of his mind, as they interpret the shifting memories as a mental defense against such intrusion – unable to conceive of the terrible truth.


The last element of the attacking fleet was made up of the Space Wolves and their allies. Logan Grimnar, the Wolf Lord responsible for the summoning of Rogal Dorn upon the world of Armageddon more than a millennium ago, was the leader of the Sixth Legion forces from his battle-barge Gylfarheim. It had been Sarthorael who had convinced Grimnar of joining the attack, playing on the Space Wolf's hatred of the Thousand Sons to overcome his inner distrust of the Dark Angels. Across the Eye of Terror and beyond, Grimnar had reached out to all warbands of the Sixth Legion that he knew of, spreading the word that, at long last, they would bring about the end of the Thousand Sons by destroying the heart of their Prosperine Dominion.

Even so, many of the thousands of sons of Russ among the fleet disliked having to fight on the same side as the Lion's get, whose father had led their own to his doom ten thousand years ago. Tensions between the two Traitor Legions were high, and Sarthorael used this to keep his hold over the assembled force – none of the two Legionary leaders could hope to seize control from him without the armada turning against itself. The Wolves had brought with them their usual complement of xenos technology and allies – Rak'gul mercenaries, ancient weapons whose initial function no one was really sure of, and a plethora of other aliens bound to the Sixth Legion by incomprehensible pacts.


Logan Grimnar, the Old Wolf

The Bane of Armageddon. The Lord of the Silent Callers. The Wielder of Morkai. All these titles and more have been heaped upon Logan Grimnar, but to those who fight alongside him in the Long War, he is simply known as the Old Wolf. The title is something of a private jest among the sons of Russ, for Logan Grimnar is young by the standards of the Traitor Legions. He has never fought under the command of the Wolf King, and has only plagued the Imperium for the last two thousand years. Yet any who look upon him cannot doubt his age : his face is ravaged by time, his long beard and mane of hair white as the snows of his ancestors' homeworld. This is because Logan Grimnar has never set foot within the Eye, where the timelessness of the Warp seeps into the bones of the Traitor Legionaries who seek refuge there, making them all but immune to ageing even as it ravages their flesh and soul. Apart from his journeys through the Sea of Souls, Grimnar has lived through each of the twenty centuries of his life, prolonging his transhuman existence through xenos techno-sorcery and the dark rites of his cabals of Sorcerers. Born among the slave crews of the Sixth Legion, he was selected for transformation into a Space Marine, and rose through the ranks by displaying great tactical acumen and prowess in battle. He finally seized control of his warband when he slew his former master in single combat after a disastrous battle against the Imperium had left them on the brink of total destruction due to his lord's mistakes.

Because Grimnar doesn't seek refuge within the Eye of Terror – nor any of the galaxy's great Warp Storms – he has spent his entire life as a Chaos Lord hunted by the Imperium. First by Navy patrols seeking to end his piratical activities, then, after his part in the First War of Armageddon, by every loyal Legion and many operatives of the Officio Assassinorum. But he has survived each attempt on his life, and his influence among the enemies of Mankind greatly increased after he helped summon Rogal Dorn on Armageddon, unleashing the Daemon Primarch against the World Eaters and their human allies before the Grey Knights arrived and successfully banished Dorn. Consumed by his hatred for the Imperium that destroyed his ancestral homeland, there is no line Grimnar will not cross in the pursuit of his vengeance – but he is still possessed of a streak of ruthless pragmatism. He has made pacts with aliens and daemons alike, and always kept his end of such bargains, earning a reputation for trustworthiness that allows him to gather more allies to his side.

The Old Wolf wears a suit of antique Terminator armor at all time, and wields the daemonic axe Morkai in battle. This weapon hosts a powerful daemon of Khorne, bound within the metal by the Rune Priests who swore allegiance to Grimnar. The Neverborn whispers endlessly to Grimnar, even when the weapon is kept in warded stasis fields between battles, trying to push him into servitude to the God of War, promising ever greater power in return for loyal service. So far, Grimnar has resisted the temptations of his blade, but no soul can endure a daemon's whispers forever …


Such a force of daemons, Traitor Legionaries, Chaos cultists and xenos reavers had rarely been seen in the galaxy, and never on such a scale. The initial reports of the outpost turned out to have been optimistic – or rather, the station had been destroyed before the entire enemy fleet had reached its sensors. Rather than the two hundred vessels it had warned of, the fleet that massed at the edge of the Terathalion's system was closer to five hundred ships of all kinds. Most of those weren't warships but mercantile craft, captured and re-purposed by Sarthorael's mortal minions, packed to the brim with cultists ready to lay down their lives in service of their master. Others were pirate ships whose captains had been haunted by visions of the Ever-Watcher for decades, manipulated into obeying his commands until they were little more than puppets dancing on his strings, their souls swallowed by their infernal lord, their crews unaware of their terrible fate.

For several days, the Chaos armada mustered at the Mandeville Point, new vessels emerging from the Warp in small groups. For all that they had gathered before and followed the same path through the Empyrean, even ships guided by the malign intelligence of a Lord of Change couldn't completely avoid the vagaries of the Warp. How many ships they lost to its turbulent tides is something only Sarthorael himself – and the cackling mad god he calls master – know, but what survived the journey was more than enough to send shivers of dread into those who stood against the slaves of the Archenemy. It became clear then that this was no mere spiteful raid, seeking to bleed the Thousand Sons' resources and make their people suffer for imagined sins. This was truly a host worthy of being called a Black Crusade, a blow guided by the Dark Gods' hand.


The three lords of the Black Crusade did not meet in person, of course. Such a meeting would not have ended well for any of them. Instead, each of them stood in one of their respective flagship's chambers, communicating with the other two through various means. Sarthorael had established communication through purely sorcerous means, while Grimnar used technology of xenos origin to project his image onto the ships of the other warlords. As for Azrael, he was using the result of one of the Dark magi enthralled to the First Legion, a machine that was as much infernal sorcery as it was mechanical wonder. It clicked and hissed in the corner of the room, projecting the images of daemon and Space Wolf in the air before the Lord of Lies.

'Here we are,' began Sarthorael, his winged form much reduced in stature in his projection yet still towering above Azrael, despite his attempts to change the settings of the projector. 'The greatest armada of the Changer of Ways ever gathered, with the might of the Vlka Fenryka. The sons of the Cyclops do not stand a chance against us.'

'Perhaps,' growled Grimnar. 'As long as the Dark Angels can stop themselves from stabbing us in the back long enough for us to actually win the war, at last.'

Azrael carefully maintained a neutral face. He had already tried to have Logan killed three times since the rendezvous in deep space, sending daemons to slay him and making sure they could not be traced back to him. All had failed – two had been caught and banished by the cabal of warp-dabblers that surrounded Logan, the last torn to shreds by the Khorne-marked axe of the Old Wolf. That was a shame – Grimnar had offended the God of Fate many times, spurning his gifts in favor of the brutish strength offered by the God of War. But there would be a reckoning, in time.

'Come now, Logan,' said Sarthorael with a crooked smile somehow appearing on his beaked face. 'You are just being paranoid. Azrael would never turn on his allies when something as important as what we intend is at stake. Isn't that right, Azrael ?'

'Of course,' bristled Azrael. 'Our work is is paramount to the Lion and the Changer of Ways.'

How foolish did the Old Wolf think he was ? They were here to destroy the Fifteenth Legion once and for all. This was far more important than any other plot – this was the will of Tzeentch himself written large upon the galaxy. To sabotage it was unthinkable. He would not turn on his allies until Magnus was dead and Terathalion destroyed – why, he had even held back from trying to have Logan removed during the trip, knowing that without the Old Wolf, the Space Wolves elements of their fleet would disperse.

'See ?' chuckled the Lord of Change. 'Now, onto the grim and delicious business of war ...'


On Terathalion, the Thousand Sons had no idea how such a massive force could have bypassed the Iron Cage trapping the Traitor Legions (other than the Ultramarines) within the Eye of Terror. While the ships of the Lost and the Damned could be explained by Sarthorael's collecting them from all across the Sector and beyond, and the Space Wolves had ever wandered the galaxy's dark paths, the presence of the Dark Angels in such numbers was disquieting in the extreme. In the past, the Sorcerers of the First Legions had only been able to slip single ships or small flotillas out of the Eye of Terror, and always at great cost – yet now an entire fleet had made the journey. The ability of the God of Change to seemingly manifest such an armada out of nowhere and with barely any warning was seen by many Seers as another sign of the growing influence of Chaos over the galaxy.

While the sons of Magnus dreaded the long-term implications of the attack, they had little time to spend on such considerations. The preparations of war were in full swing on the Fifteenth Legion's second homeworld, and there was much to do. Raids from the Sixth Legion throughout the Imperium's history had kept the population of Terathalion sharp, and the billions of inhabitants reacted to the news of the imminent attack with calm. Those who were part of the defense forces prepared, while the civilians went to their assigned places in the vast, warded underground shelters beneath each of Terathalion's cities, designed by the architects of the Iron Warriors to withstand even the strongest orbital bombardment. Thousand Sons Legionaries checked these shelters, reinforcing the wards against daemonic intrusions. But they were few, and there were dozens of shelters for each of Terathalion's fifteen great cities – and so, inevitably, many went unverified, a failing which would come back to haunt the sons of Magnus in a most terrible manner.

The first battle would be waged in orbit, as the spatial defenses of Terathalion engaged the Chaos armada. Driven by memories of the Burning of Prospero, the Thousand Sons had fortified the heart of the Prosperine Dominion like few other systems in the entire Imperium. Terathalion was the system's only planet, but the void was filled with the defenses the Iron Warriors had installed there after the Roboutian Heresy. Four Ramilies-class Spaceforts orbited around Terathalion, spread out above the planet's equator – enough firepower to raze entire worlds, and an investment in resources and manpower that had enraged many High Admirals of the Ultima Segmentum over the millennia. Dockyards and Mechanicus orbital facilities linked the forts, forming a ring of sorts surrounding the planet. These defenses alone had been more than enough to fend off piratical and Chaos raids in the past – but they were far from the only defenses in the skies of the Thousand Sons' homeworld.

Ships of the Thousand Sons and the Spire Guard had assembled above Terathalion. Thanks to the warning from one of the Dominion's observation outpost, the Fifteenth Legion had been able to call back some of its members in time for the attack. Still, few sons of Magnus had been able to reach Terathalion before Sarthorael's fleet, while others had no doubt been beyond reach, fighting other wars, not knowing their homeworld was threatened. Combined with those who had been present on the planet when the warning had come – either as part of the small Astartes garrison or to bring new recruits to the Apothecaries – less than a hundred Thousand Sons were there to fight for Terathalion's defense. But at their side were millions of Spire Guards, who had flocked to the defense of the planet from all the Prosperine Dominion.

The numbers of attackers and defenders were roughly equal, thanks to the orbital defenses and the call for aid that had been heard through the entire Prosperine Dominion. Still, there was no doubt in the minds of the crew that once battle was joined, many among them would die. Boarding actions from the Astartes element of the Chaos fleet were the greatest threat, as the defenders simply did not have enough Space Marines to guard all ships. Yet they did not give in to fear, though many took precautions to make sure they would not be taken alive – the screams of the Broken Ones a dire warning of what awaited those who were captured by the First Legion. That strong resolve was due to the presence of their leader, Lady Admiral Sarkath, whose adamantium will and calm spread across the entire fleet. As soon as the enemy arrived, she spoke to all those under her command – though her words were also broadcast across the entire planet.


Lady Admiral Kiya Sarkath, the Shield of Terathalion

While most of the members of the Spire Guard are trained for deployment on the ground, in support of the Thousand Sons, the Prosperine Dominion also has its own branch of the Imperial Navy – the Battlefleet Prospero, named after the Sector of space that makes up the Dominion and the surrounding sub-Sectors. It recruits from all the Dominion, but its greatest officers have always hailed from the old families of captains and admirals who guided the ships of the Thousand Sons during the Great Crusade – men and women whose ancestors had once been sailors on Prospero's own seas. It was from one such illustrious bloodline that Kiya Sarkath was born, and she soon proved to be the greatest void-mistress in generations. She combines an instinctive mastery of void warfare with a talent for getting people to respect and obey her, and years at the Naval Academy have sharpened these skills to a razor's edge.

She became a Captain at the very young age of thirty-two, and an Admiral a mere twenty years later, after an engagement against a flotilla of Dark Eldar raiders where she managed to outwit the enemy leader - a withered, evil thing that had fought void battles for longer than Kiya's family had commanded space ships. Though she blew the Archon's flagship apart, he had arrangements made with the Haemonculi of Commoragh, and returned a few years later, promising that he would "wear the dark skin of the mon-keigh bitch as a cloak, and weave her black hair as gloves to wear as [he] strangle[s] her kin while she watches". So far, he has not succeeded, and the entire Battlefleet knows the story of the long war between Kiya Sarkath and Olrik Tessethar, Archon of the Venomous Claw's Cabal. For the last hundred years, the two have tried to kill each other. Olrik knows that, if he cannot make good on his vengeful promise, his own warriors will think him weak and turn on him eventually. As for Kiya, she remembers exactly what Olrik did to the people of the first world in whose skies they battled, and has sworn that she will see the Dark Eldar destroyed.

By the time Sarthorael unleashed his Black Crusade on Terathalion, Lady Admiral Sarkath had become the leader of the planet's space defenses. From the ships patrolling the system and its neighbours to the orbital platforms, space forts and planetary missile silos, all was her to command. Well into her second century of life, she had already fought off several raids by Chaos forces - and one led by her old nemesis - though none on this scale. As the fleet began to advance on the Thousand Sons' homeworld, she vowed that she and those under her command would make the traitors pay for every centimetre of the void they took from her.


As the Chaos fleet drew near, the Lady Admiral worked day and night to prepare her forces for the coming battle. For three days, she worked without rest, coordinating the various elements under her command, familiarizing herself with the capabilities of each vessel and the skills and temperaments of their captains. A Thousand Son member of the Pavoni Cult remained at her side, his psychic powers keep her mind and body at maximum capacity during that time – and the rest of the campain. That son of Magnus had pledged to guard the Admiral with his life in case her shipthe Emperor-class battleship Word of Magnus, was boarded during the engagement. He also acted as a relay between the fleet and the ground defenders, mind-linked to Madox himself in a communion with which even Sarthorael could not interfere.


"Every enemy of the Imperium is out there, brothers and sisters. The xenos. The traitor. The heretic. They have all banded together, united in their hatred of the Imperium, because they know that they cannot defeat us alone. They have come to bring death, suffering, damnation. They have come to finish what they failed to accomplish ten thousand years ago, when our ancestors' world was lost to the fires of betrayal and barbarity.

But they failed then, even though they had the full strength of a Space Marine Legion, and all we had were the men and women of Prospero and a handful of our transhuman guardians. And they failed again when they came to this world with the dregs of that Legion. Yet in each of these battles, they took something from us, something irreplaceable. The first time, they took Prospero from us. The second time, they took Primarch Magnus from us, forcing him into a slumber from which he has yet to wake up. And now they are here to wipe us out, to tear the heart of the Fifteenth Legion, to destroy the future of those who, by their very existence, defy the lie that is theirs. Because they cannot bear for us to live.

I say, enough ! This is where it ends. This is where the cycle stops ! They will not take anything more from us ! Here, at this moment in History, we will teach the enemies of Mankind that Terathalion stands strong against the darkness !

They outnumber us, but each of us has the fire of the God-Emperor in his soul. They have vile sorcery on their side, but we have His light and the wards of the Thousand Sons to guard us. They have the blasphemous technology of the xenos, but we have the blessings of the Omnissiah to strengthen our guns. They are driven to battle by the fear of their slavemasters, but each of us fight in defense of his world and his people !

For the Emperor and the Crimson King ! Death to Their foes !"

From Lady Admiral Kiya Sarkath, at the beginning of the Siege of Terathalion


Despite the preparations of Terathalion's defenders, the first blow was struck before the Chaos armada reached the first lines of defense, coming from an unexpected direction. The arrival of so many ships had torn a massive rift through the Warp as they re-emerged into reality, and it had not closed after the passage of the last vessels. A hideous wound opened in space at the system's Mandeville point, bleeding the insanity of the Sea of Souls. It was so large that it was visible from Terathalion's surface, a pulsating, maddening light that shone like a twisted parody of a true star in the planet's sky. Preachers and scholars alike took to the streets, and worldwide announcements warned against the dangers of staring at this baleful light. The people of Terathalion knew more of the Warp than most Imperial citizens – though even the sons of Magnus knew better than to share its true horror with common folk - and most of them paid heed to that warning. But some - the foolish, the tormented and the suicidal - did not. They peered into that infernal light, and on the other side of the rift, the things that dwelt amidst the Realm of Chaos looked back.

Violence erupted in the streets as men and women were violently possessed, their souls consumed by the Neverborn. The evacuation was slowed as the Thousand Sons moved to confront the manifested daemons, destroying them all. The Seers used their abilities to try and predict where the next incursions would take place, and with that knowledge the Legionaries were able to prevent most of the destruction. But not all, for the foresight of the Thousand Sons, never perfect in the first place, was greatly affected by the presence of the Ever-Watcher in the system. Tens of thousands died or were driven mad, and the Thousand Sons suspected that the rift was not merely the result of so many ships entering the system using daemon-touched Warp engines, but a deliberate ploy by the Sorcerers and warp-dabblers among their foe.

Such atrocities did nothing to weaken their military strength, for the daemons were weak and easily dispatched by the sons of Magnus. But it hurt the people they were sworn to protect, and such a cruel insult was typical of those who had sold their souls to the Archenemy. The wrath of the Thousand Sons, ever slow to build but terrible when it was unleashed, was already growing before the first bolter held by traitor hands ever fired. Brother Madox, one of the most powerful Legionaries on Terathalion and the overall commander of the Thousand Sons on the planet, led the effort to ensure the people reached shelter alive, wielding his great power against the Neverborn.


Madox the Undying

Among all the living Thousand Sons, few have a destiny as entwined with that of their old enemy the Sixth Legion as Madox, known among his brethren and the Imperial forces who fought at his side as the Undying, the Lord of Life, the Great Healer, and many other titles. Born on Terathalion nigh six centuries ago, Madox displayed psychic abilities from a very young age, his touch bringing relief to the sick and wounded. He was immediately noticed by the Thousand Sons and inducted into their ranks, surviving the Rubric and taking his place among one of the Legion's wandering circles of brothers. Through no effort on his part, he has faced the sons of Russ dozens of time, seemingly random coincidences bringing him to worlds about to suffer their raids. Three times, the Wolves have thought they had killed Madox in such engagements – but every time, he has proven them wrong. He even takes care to remove all of the scars above his neck, knowing the sight of his smooth face enrages the sons of Russ to no end with the knowledge they cannot truly harm him.

Such is his mastery of the Pavoni Arts – the discipline of physiokinesis, or the manipulation of the flesh through psychic power – that he can recover from even the most terrible injuries, even regenerating lost limbs and organs. His healing ability extends to others – there is no injury he cannot mend, no natural disease he cannot cure. There is nothing short of true death that he cannot reverse, and the brothers who fight by his side all owe him their lives multiple times. However, a few uses of this same ability on Imperial soldiers who had fought and been grievously wounded at his side has caused some among the Legion's critics to view him as a witch, a necromancer capable of bringing the dead back to a perversion of life. Those humans he saves from certain death are often forced to join the retainers of the Thousand Sons, lest they be slaughtered by mobs upon the departure of the sons of Magnus. In that way, Madox accumulated a circle of former Imperial Guards and other individuals of various ways of life, loyal to him unto death itself.

The repeated meetings of Madox with the Space Wolves have strengthened his hatred of Russ' get. He has seen the trophies some of them still wear from the Burning of Prospero, and witnessed their atrocities and hypocrisy with his own eyes. While his talents lie in healing, the Pavoni Arts can also be used to deadly effect, and he has slain dozens of Space Wolves with his powers, turning their own corrupted flesh against them - and showing perhaps too much relish at their agonized screams. Many of his brothers fear that Madox's destiny lies within the ranks of the Heralds of Prospero, these sons of Magnus consumed by the screams of the dead world, who go to war with the ghosts of the slain at their side. Whether Madox already hears the call of the dead world is unknown.

When Sarthorael's Black Crusade came to Terathalion, Madox was already on the planet, having come back to lay three of his brothers to rest in the Legion's mausoleums and bring their gene-seed to the Legion's Apothecaries. As the strongest and most esteemed Thousand Son present, as well as the one with the most experience facing the Vlka Fenryka, he took command of his gathered brothers. When he learned that Logan Grimnar was leading the Space Wolves among the invaders, he made a personal vow to kill the Old Wolf himself – payment for brothers lost three centuries ago.

"I have looked Death in the eyes many times, and taken from his hands those I did not believe should fall yet. And I have learned something in all those meetings : Death does not hate us, nor does he crave our end. We are all equal before him, and he simply carries us from one place to another, from one realm to the next. Dying is nothing to fear – but what comes right before and immediately after is another story. For Death may not belong to the Dark Gods – but Hell does."

From the private writings of Madox of the Thousand Sons

 

Then, as the fleets were about to enter each other's range, Sarthorael struck his second blow at Terathalion – and it was just as vile and treacherous as the first. Aboard the Invisible Hand, with the help of a circle of Dark Angel Sorcerers and daemons of Tzeentch, he performed a foul ritual that reached into the minds of Terathalion's defenders. The wards of the Thousand Sons held true, diminishing the ritual's power greatly. The power of the Rubric shielded the Thousand Sons even further, and the only thing they felt was a tightening of the aetheric weave that burned within their very soul as it shielded them from Sarthorael's spell. Every human in the fleet felt a blinding headache accompanied by terrifying whispers, that vanished after a few seconds, causing no greater damage than a few incidents where those afflicted had been performing delicate tasks. But there were still those minds too frail to resist such a blunt assault of their psyche : they fell, their brains bleeding out through their ears, dead before they hit the floor. And then there were those who had been directly targeted by the ritual rather than caught in the wake of its power.

The target of the ritual was the Ramilies-class Spacefort Pythagorius. For ten thousand years it had stood, defending Terathalion from all invaders, its light in the sky a source of comfort and peace for the people below. Like all such immense fortresses, the Pythagorius was a city in space greater than any single ship and housing hundreds of thousands of souls. None of them were spared, the power of the ritual tearing apart the wards engraved on the Spacefort's walls and scouring the souls of those within. As the Thousand Sons recovered from the Rubric's sudden pressure on their minds, they stumbled, their psychic senses nearly overwhelmed by the cries of anguish and horror that rose from Pythagorius, while mortal psykers wept bloody tears, unable to understand why.

The ritual was a creation of Tzeentch, the God of Change, and it bore all of his terrible hallmarks. Those who were caught in its full effects had the very truth of their souls rewritten, their loyalties and hatreds reversed with no regard for their sanity. One moment, they were defenders of Terathalion, loyal servants of the God-Emperor, hating the xenos and the heretic with all the passion that was to be expected of them. The next, they were heretics themselves, despising the Corpse-God of Terra, the Imperium, and the Thousand Sons, with nothing but the blackest contempt for their own families. In the blink of an eye, tech-priests became hereteks and preachers became demagogues of the Ruinous Powers. No son of Magnus was with them, though whether or not the ritual would have affected a Legionary is unknown - and it is perhaps for the best that this question remains forever unanswered. Many of those affected died on the spot, or fell into a coma, their minds simply unable to function under the strain of violently contradicting convictions. The master of Pythagorius, Commodore Nizrak – a veteran of two hundred years, who had fought for the Imperium all his life without giving ground even once – was one of the early victims. According to footage later recovered from the bridge's pict-recorders, the Commodore killed himself with his service weapon, the expression on his face showing immense tension as whatever remained of his noble soul battled the corruption sown in him by the Archenemy's vile sorcery.

But even though thousands died or were incapacitated and the command structure of the Spacefort was completely destroyed – their Imperial-bred respect for authority being one of the first things destroyed by the spell – Pythagorius remained extremely dangerous. Driven by their new hatreds, gun crews aimed their weapons at the fleet and the planet below, scouring the nearest ships, who were still manoeuvring and hadn't yet put strength in their void shields. Swarms of fighters left the hangar bays, their pilots having replaced their discipline and brotherhood with vicious, selfish, predatory instincts. Ships died in flames, or went down and crashed onto Terathalion's surface, sending shock waves that ravaged the nearest hives.


They had trained her to deal with treachery.

Of course, that hadn't been part of the official course at the Naval Academy. To openly acknowledge that servants of the God-Emperor could turn from His divine light and break their oaths would be unthinkable. But the teachers of the Spire Guard knew that it had happened many times in the past - none more devastating than when the thrice-cursed Guilliman had cleaved the Imperium in twain. As Kyla had risen through the ranks, showing more skill than any of her forebears had for thousands of years, they had added many more lessons to her curriculum, nearly crushing her under their weight. Those had included private seances with the oldest instructors. It had been in those lessons that she had been taught how to react when her supposed allies turned against her. She knew how to isolate them, how to select those forces under her command that could be trusted to not hesitate in gunning them down, how to maintain morale and cohesion despite that terrible blow.

But none of their lessons had covered how to deal with the agony in her soul. Treachery hurt in a way no physical wound could ever match. It burned within her, anger and grief and doubt. She had known every man and woman who manned the stations that had turned their guns against her fleet, had spoken and laughed with them. One word echoed in her mind, over and over : why, why had they done it ? Why had they turned against the Emperor ?

Had they even had a choice, or had their minds been broken by the Sorcerers of the Dark Angels ? And if they had, a cold voice whispered at the back of her mind, then who else could be turned in such a way ? Who could she trust ? Her mind was protected by the son of Magnus at her side, but what about the rest of her crew ? What about the tech-priests who guarded the plasma reactors ? All it would take was a moment's control, and the enemy could kill the entire ship. And what about the people on the planet below manning the defense arrays ? One miscaculation, one error in the targeting protocols, and the fleet would be crippled. She could not trust anyone but herself, she could not ...

'Admiral,' said a strong, calming voice, directly into her mind. 'Admiral, come back to me.'

Her eyes snapped open - she hadn't realized she had closed them - and she saw Asim standing before her. His face, shadowed by his psychic hood, was difficult to read, but she thought she saw concern and a touch of shame on his features. She took a deep breath, feeling the paranoid panic that had nearly seized her fade away. A glance at the hololithic projection told her that whatever had happened to her had lasted less than a second.

'My apologies, Admiral,' said Asim. 'The enemy struck at you, using the greater spell as cover for their sorcerous weaves. I should have seen and blocked that attack, no matter how subtle it was. I swear to you on my life that it will not happen again.'

Kiya blinked. Her fears were gone - no, not gone, but under control again, and it seemed incredible that she had been about to lose her mind over them but moments ago. Then the words of the son of Magnus registered, and a cold fury seized her.

'It's alright, lord Asim,' she replied, before turning to her vox officers and beginning to speak the orders that would destroy the traitors in their midst. Even as she spoke, she silently vowed that the slaves of Ruin would pay for this atrocity.


Pythagorius was lost. Even if the Spacefort could be reclaimed from the traitors that currently occupied it – a tall order, considering there were still hundreds of thousands of them – the Imperials did not have the resource or time to crew it again. Therefore, Lady Admiral Sarkath took the only decision available to her : she ordered the priceless void fortress destroyed. The Lady Admiral reacted quickly, and at her command a portion of the fleet turned against Pythagorius, while the two other closest Ramilies-class Spaceforts trained their own weapons against their corrupted brethren. Soon Pythagorius' main guns were crippled, the immediate threat to the fleet removed – but Pythagorius couldn't be allowed to remain in Terathalion's skies. Kiya asked for the help of the Thousand Sons – a boarding party would be sent, to sabotage the main reactors of the Spacefort and grant the Emperor's Mercy to the unfortunate souls within. She left some ships to quarantine the Spacefort while on the surface, Brother Madox gathered his brothers around him and prepared to lead the boarding party himself.

Madox took four of his brothers with him, one from each of the Cults. The five of them went to Pythagorius aboard a venerable Stormbird, the Second Principle, shrouding it from detection by the Starfort's auspexes with their powers. They landed in one of the abandoned hangar bays and fought their way through the throngs of rabid cultists that now populated the Spacefort. Already, confusion and infighting were raging within Pythagorius as people who had once been the closest companions raised warbands to fight another, consumed by unspeakable hatreds. The Thousand Sons tore through battlefield after battlefield, laying waste to both sides on their way to Pythagorius' depths. Speed was their ally, but eventually word of their presence spread, and their shared hatred of the Imperium and the sons of Magnus drew the twisted crew of the Spacefort in vast hordes.

By the thousands they came, their poisoned thoughts nearly bringing the Thousand Sons to a stop where all guns and blades had failed. But Madox shielded his brothers from the corruption surrounding them, purifying their brains of the sorcerous taint that still echoed in the Spacefort's corridors. On and on they advanced, moving faster than the human tide that was closing in on them from all directions. Then they reached the reactors, at the heart of the immense structure. There the fighting was the fiercest, with corrupt magi leading hundreds of tech-thralls under defiled icons of the Machine-God. Two of Madox' brothers fell before they reached their goal, but eventually the remaining three reached Pythagorius' beating heart.


A light in his helmet's display flashed green, and he knew that the Second Principle had gotten clear of Pythagorius. It had been a risk to bring the gunship here - without the Thousand Sons aboard, it could not hide from the enemy sensors. But it seemed the party had inflicted enough damage and caused enough disorder among the foe that even the servitor-pilot that had been left to crew the gunship had managed to bring it to safety. That was good. Madox suspected that they would soon need all the gunships they could find.

Howls coming from the entrance of the reactor chamber warned him that the foe had arrived at last. But it was too late. They had completed their task - the machine-spirits had been driven into a frenzy, all of their restraints removed. Nothing could stop the explosion now.

As Warp-lightning surrounded Madox and his remaining two brothers and they were carried away from the doomed Spacefort and back to Terathalion's surface, Madox found no joy in this success. They were destroying a fortress that had stood vigil over Terathalion for ten thousand years. How much history would be destroyed along with it ? How many lives, even if they were already lost to the cruelties of the Dark Gods ? His hearts burned with an anger that threatened to overwhelm him - anger at the daemon that had cursed his Primarch all those centuries ago, anger at the foul gods it served, anger at himself for failing to protect the crew of the Pythagorius from their vile sorcery. That anger fanned the flames of an older wrath, one that had been born in his soul when he had been but a child learning the story of Prospero for the first time. Ancient voices and screams rose from his soul, as if from a great distance - the cries of the martyred dead of the Thousand Sons' first homeworld. So much had been taken from the Fifteenth Legion over the years … But the Lady Admiral was right. This would end now, with this battle, one way or another.

No more. As his flesh faded from reality, Madox swore that there would be an end to it all.


The Pythagorius exploded in a sphere of star-fire that scrambled the auspexes of the entire defense fleet and obliterated the nearest vessels, despite their void-shields being raised at maximum capacity and their captains having moved as far away from the Spacefort as they could. On her bridge, Lady Admiral Kiya breathed a prayer for the unfortunate souls that were lost along with the venerable void-fortress. At least now the threat lurking among her fleet was gone, painful as the removal might have been.

But despite the Imperials' swift reaction, Sarthorael's vile spell had fulfilled its purpose. One quarter of Terathalion's orbital defenses were now without the support of a Ramilies-class Spacefort, their fleet still reeling from the blow it had inflicted upon its betrayal and with its death, and formations had been thrown into disarray. Now the Chaos fleet was advancing at full speed, the three flagships leading the onslaught. Aboard the Invisible Hand, Sarthorael cackled, preparing to reap the results of all his plots.

The Lady Admiral had known exactly what the daemon lord would do from the moment Pythagorius had been turned. The formation of her fleet was as well arranged as it could be under the circumstances, and her greatest advantage remained - the forces of Chaos lacked the true discipline of the Imperial Navy. She had also given orders for the two Ramilies-class Spaceforts that had fired upon Pythagorius - Tizca's Light and Photep's Fury - to move from their geosynchronous orbits above Terathalion. It was a bold move, for it left the regions they were supposed to protect without their immense strength. Furthermore, it would be many hours before they reached the battle and could bring their full firepower to bear. But Kiya believed, based upon the Thousand Sons' divinations and her own instincts, that Sarthorael would not attempt to break orbit and reach the planet's surface anywhere else. And once the two Spaceforts arrived, the tide would definitively turn in favor of the Imperium.

Sarthorael's host of cultist vessels crashed against the defenses like an ocean's tide against a cliff. The poorly-equiped ships were slaughtered by the dozen in the first moments of the engagement, but they had never been intended as anything but a distraction. While the Imperial fleet's guns were busy tearing the chaff apart, the Traitor Legions ships sent boarding parties, taking full advantage of their greater number of Astartes warriors. Through torpedoes, gunships, teleportation and other, fouler means, the Space Wolves and Dark Angels attacked the defenders, silencing batteries and wreaking havoc within enginariums.

From their posts within the planetary fortresses, Terathalion's defenders saw the skies of their world filled with the light of weapon discharges, destroyed ships and burning orbital installations. For several hours, the two fleets did battle, Lady Admiral Sarkath directing the Imperial efforts with all the skill that was to be expected of her. Yet for all her talent, she could do little more than try to direct the flow of battle, which quickly degenerated into an anarchic free-for-all as the Chaos fleet flew right in the middle of the Imperial formation. The Imperial flagship was boarded several times, but always the elite Spireguards tasked with defending the vessel repelled the attackers before they could reach the bridge.

Such was the confusion, the number of variables, that the Seers of the Thousand Sons were all but blinded to the immediate future. Spread out across Terathalion's cities – with the bulk of them guarding the Sanctuary of Magnus, knowing it would be a primary target of the foe - they watched the war above, wondering why none of the Chaos ships had attempted to send troops onto the surface. They all knew what that meant : Sarthorael had another plan in reserve, for he could not accomplish his goals if his Black Crusade remained blocked in orbit. Still, when that plan was revealed, it caught even the most potent Seers by complete surprise.

On Terathalion's equator, below the melted fragments that were all that remained of Pythagorius, stood the city of Lutaketh, a vast metropolis that housed more than twenty million souls. When word of the coming Black Crusade had arrived, the people had evacuated in good order, leaving their homes and going into the underground shelters. Only the Spireguards, the Thousand Sons, and their other Imperial allies remained on the surface. They were manning the city's defenses, which included cannons powerful enough to reach orbit and beyond. Such was the confusion of the battle above that it was difficult for the guns' crews to get a lock on an enemy target, but they remained at their posts, taking advantage of any opportunity that presented itself. Lutaketh was the only city whose defenses could take part in the battle, being closest to it, and they hurled las-bolts that seemed like the Emperor's own lightning and shells the size of tanks into the heavens.

Then the madness began.


It struck them like a hammer blow, shattering their defenses and tearing at their minds. A wave of agony, of horror and disgust, so powerful that it could not be ignored, could not be pushed aside. Across the battlements of Lutaketh, the Thousand Sons and every human with a shred of psychic potential fell to their knees, clutching their heads and screaming in pain. The other defenders rushed to their side, calling for medical assistance, looking up at the heavens, suspecting some mental assault from their distant enemies and assuming it foretold another attack. They were right in thinking so – but the attack came from another direction.

From the depths they came, numbering in the millions. The gates of the underground shelters blew open, and a flow of corrupted Humanity poured through. Men, women and children, screaming and laughing madly, their skins torn where they had clawed at their own flesh in bloody patterns that burned the eyes of any with some shred of sanity left in them. They ran through the streets of Lutaketh, directed by cultists in dark robes held aloft on infernal discs and wielding great staves of bronze inscribed with sorcerous symbols. These were the betrayers who had brought the poison of Chaos within the shelters, the vile renegades who had forced damnation upon the city's population.

When the tide of madness reached the walls, it took several minutes for the defenders to find within themselves the resolve to open fire on those they had sworn to protect. During these moments, the madmen launched themselves at the walls, breaking their bodies and forming a grotesque mountain of flesh upon which the rest of the horde could climb. Then, when at last their training overcame their horror and they began to fire, more treachery struck, as soldiers of the Spire Guard turned against their comrades, their faces blank, utterly expressionless masks. The Thousand Sons, still shaken from the psychic onslaught caused by whatever fell ritual had taken place in the shelters, were murdered by the Imperial Guard medics who had rushed to their aid.

Lutaketh was lost.


Lutaketh, a city that had stood for nigh ten thousand years, fell in what seemed to be mere moments, and its guns turned against the Imperial forces in orbit. They blasted through loyalist ships and stations, opening a path for the Chaos fleet. At once, what had seemed like a disorganised mess was revealed to have been a cunning plan, and the armies of the Black Crusade rained upon Terathalion. Gunships, drop-pods, transports and mass carriers descended, bringing with them the host of the Lost and the Damned. Like a tide of locusts, they came to ruined Lutaketh, to seize the city and use it as their base of operation in their war for Terathalion. In orbit, the Chaos fleet formed a ring above the lost city, suddenly displaying discipline and cooperation previously unseen. The Lady Admiral was forced to withdraw her fleet from above Lutaketh, surrendering the region of space once defended by Pythagorius to the foe. With the casualties the fleet had sustained when Lutaketh's guns had turned, she could no longer hope to match the Black Crusade's ships in open battle. All she could do was regroup near the other Ramilies-class Spaceforts and wait for the monolithic stations to reach a position where they could open fire on the Chaos warships. But that would take days, rather than the hours they had expected, for as Lutaketh fell, saboteurs had unveiled themselves among the crew, touched by the same delusions as the cultists of the lost city. The engines of the two Spaceforts had been damaged, and while they could be repaired, great care must be taken in doing so. And until Tizca's Light and Photep's Fury could cross the distance, the forces of the Archenemy were free to land on Terathalion unopposed.

Across the planet, the defenders of the remaining cities made their final preparations. Astartes spoke their oaths of moment, Spireguards recited their prayers to the God-Emperor, and tech-priests consecrated their weapons for the final time. And atop the battlements of Magnus' Sanctuary, Madox looked at the horizon, and knew that Sarthorael had come down as well, leading his unholy alliance of daemons and traitors. Twice now had the Ever-Watcher come to Terathalion, twice now had he twisted the minds of Magnus' own people against their own. To many of Madox' brothers, these crimes would have been as nothing compared to the atrocities Fifteenth Legion had suffered in the past – the Burning of Prospero, the fall of the Crimson King. But in the eyes of the Undying, this corruption was even worse.

The descendants of Prospero's sons and daughters had been made to kill their own, to embrace the falsehoods of the Great Deceiver. Those aboard Pythagorius had been soul-broken by the Greater Daemon's foul ritual, but the cultists who had seized Lutaketh were another story. Somehow, some way, the slaves of Tzeentch had wormed their way onto Terathalion, spread their blasphemies among the population. He did not know the details of Lutaketh's fall - all he had heard were panicked reports from the human defenders and horrified sendings from his brothers there, all quickly silenced. But he could guess. Off-world cultists had made contact, or one latent psyker had been touched in his dreams. From that seed evil had grown, hidden deep into the fabric of society to avoid being detected by the sons of Magnus. He could only guess how many generations it had taken for the renegades to spread and gain as much power as they had held - how many centuries, millennia perhaps, had Sarthorael been planning this ? How many other plots did the Ever-Watcher still have, how many pawns hidden in the darkness, ready to strike at their master's command ?

All Astartes are engineered to be immune to the failings of doubt, but even they can be troubled by it when ruin looms large. Yet Madox' own misgivings soon faded in the face of his wrath. His burning hatred had grown cold now, cold as the snows that had fallen on the Space Wolves' accursed homeworld before it had been destroyed. Shadows moved around him, distant screams echoed in his mind. He knew what this meant, and had known for years. Some fates required great effort to be divined, while others were ever shrouded and changing – but his own had always been clear, even if the Seers had been reluctant to speak of it. His brothers sensed what was happening to him - he could feel their gaze on him, feel their sorrow at what awaited him.

They were calling to him, the dead and the betrayed, the fallen and the lost. They called from beyond the grave, from beyond the ages, and he must listen. Yet he felt not the impulse the scrolls spoke of, the need to journey to Prospero and walk through the burned cities of his ancestors. His war, his duty, were here, now, fighting against enemies old and new.

As the invasion of Terathalion began, Madox of the Fifteenth vowed that it would not change anything. No matter how many more spies Sarthorael had hiding behind Imperial lines, no matter how many more spells the daemon held in reserve, his duty remained the same.

Terathalion would stand.


Aboard the Gylfarheim, Logan Grimnar prepared for war. His massive Terminator war-plate shook the floor as he marched through the dark corridors of his ship, toward the Teleportarium. His elite guard marched behind him, each of its members a warrior or sorcerer of such might he could have led his own warband in the Eye of Terror. He held the Axe of Morkai in his hand – he would not take the risk of letting it hang from his belt when there were so many souls nearby the daemon within could tempt into trying to seize it for themselves. The daemon's screams of rage were diminished somewhat as it sensed the incoming bloodshed, the significance of the moment.

The Teleportarium was filled with dozens of hereteks, dark magi, and other scholars of Dark and xenotech. The battle-barge's old Teleportarium had been destroyed centuries ago, along with twenty Terminator warriors who had been transiting through it at the moment of its catastrophic failure. Now it had been rebuilt, using a combination of human genius, plundered alien technology, and the mad inspiration brought by the whispers of the Neverborn. With it, the Space Wolves could bypass all but the strongest shields – yet looking at it filled Logan with bitterness. It galled him that he, that his Legion were reduced to using such means to prosecute their war. This was what the Thousand Sons had done to them, when they had deceived the Emperor ten thousand years ago at Nikea and doomed the Imperium. For a hundred centuries, the sons of Leman Russ had sought to bring the witches of Prospero to justice. And for a hundred centuries, they had failed. But no more.

One warrior was already in the Teleportarium when Logan and his guards arrived. He stood alone, a confident grin on his face as he bowed slightly to the older warlord.

'Lord Grimnar,' greeted Ragnar Blackmane. 'Shall we begin ?'

Chapter 23: The Siege of Terathalion - Part Two

Chapter Text

I can hear their screams as I fall.
Their souls are broken, their minds are gone, but some shard of who they once were remain, buried beneath the tide of corruption and madness. Millions of shards of purity, of sanity, screaming their horror into the void. They never chose to fall – they weren't even deceived into bowing to the evil that lurks within the Empyrean, as nearly all of the Lost and the Damned are. They were drowned in this abyss, forced down under by the hands of those who were first turned to the darkness. They choked on the corruption of Chaos, until nearly all that they had been died in this terrible dark.
I can hear their screams … so much pain … so much horror … They beg for release, they beg for death, they beg for salvation – for oblivion. And I wonder, is this what my brother could hear as he walked the stars and witnessed the most terrible fates inflicted upon Mankind throughout the Age of Strife ? Is this the plea for mercy that haunted his every waking moment, driving him to isolation among our kin ? Mortarion … brother … I am sorry. Now I finally understand why you were willing to do the things you did, but I will never have a chance to make things right between us …
The war goes on. My people will stand, they will fight against the darkness as they have always done. I hear their defiant cries, their oaths of moment and their prayers to my distant father. They call out to the light I can no longer see, but my father is far away, and much weaker than he once was – yet still far more powerful than his enemies believe.
The Wolves, the Wolves have come again, shouting their hatred across the void, unable to see the strings that manipulate them into doing the bidding of the very forces they thought we would unleash. I hear the howls of their souls, the snarls of the beast riding within their blood. They who were once the foremost guardians against corruption are succumbing to its pull at long last, the outer darkness they wield as a weapon strengthening the one within. In their blind quest for vengeance, they have endangered the last shreds of their honor, the last fragments of their sanity. The Enemy will claim them all in the end, and the Wolf will be broken within the crucible of Chaos, reforged into a beast of mindless hatred and bloodthirst …
The knights of my deceived brother have come too, led by one who knows nothing of truth. Pawns and slaves one and all, the puppets of the one who orchestrated the doom of my sons. They dance to a meaningless tune, speaking the lies that are whispered into their minds. I hear them too, these falsehoods spoken by the Great Deceiver. I hear the hollow promises, the threats of a future where Mankind is extinct, annihilated for refusing to kneel. I hear the cries of broken heroes facing the horror of their fate and submitting to their tormentor in order to justify their past sins by making them part of some grand, illusory design.
So many souls lost to the dark, driven by their masters to bring ruin to my world. So many lives whose light was extinguished and replaced by hatred and madness. Stolen, not through any fault of their own, but because of the legacy of an evil older than our entire species. There is no justice in it, because you and your kind murdered justice long before my father was even born amidst the grass lands of Old Earth, shattered the balance of the universe and claimed dominion over all …
… is it what you want me to think ? Is this how you think to break me, after so long ?
You will fail, in this as in all your other attempts. You will not break me. You cannot break me.
I am Magnus the Red. I am the Crimson King. I am the Primarch of the Fifteenth Legion, and a son of the Emperor of Mankind. These words, these names, they remain in my mind even as the rest of my thoughts burns away, turning into smoke carried away on aetheric winds. They are who I am, and you cannot take them away from me – only try to deceive me into giving them up, like you deceived my lost brothers. But I have seen through your lies with my single eye. I know the secret my father discovered when you unwillingly set him down the path that led him to his throne of broken hopes, burned dreams, and eternal defiance. I know the truth you do not want the mortal races of the galaxy to know, hidden behind your power, your slave armies and your daemons. I know that terrible and wonderful truth, that shatters the will of champions and reforge them into heroes freed of the illusions woven around them for their own protection. I know what you are.
Oh yes, I know what you hide behind your masks and your echoing laughter. I know the truth …
You have no power over me.

The Siege of Terathalion

Part Two : The Tides of Damnation

With the orbital defenses of Terathalion breached by sorcery and treachery, the forces of the Black Crusade were able to land on the Fifteenth Legion's homeworld by the million. Daemons, Dark Angels, Space Wolves, xenos and cultists – all came to the lost city of Lutaketh, driven by the will of the Crusade's master, Sarthorael the Ever-Watcher. Never before had so numerous a host despoiled the surface of Terathalion, never before had one of the great cities of the Thousand Sons fallen to the slaves of Ruin. Still, courage yet burned within the hearts of the mortal defenders of Terathalion, whilst the sons of Magnus were inhabited by a great fury at the sight of the desecration of their homeworld, ancestral memories of Prospero's doom rising in their minds. Though Lutaketh had fallen, fourteen great cities still stood, and the greatest of them was Ahat-iakby, built around the Thousand Sons' fortress, where their Primarch's body rested. For all their dark magics and cowardly tools, the forces of Chaos would not find the conquest of Terathalion an easy one …

Horror filled the defenders of Terathalion as word of Lutaketh's terrible fate spread across the planet. On the walls of the fourteen remaining cities, men and women of the Spire Guard trembled, before the words of preachers and Commissars shook off the nameless dread that had descended upon them. The Thousand Sons scattered among them deployed their telepathic powers, easing the fears of their human comrades by sheltering their souls from the unnatural corruption the Black Crusade had brought to their homeworld. In Ahat-iakby, Madox the Undying himself spread out his consciousness across the city's walls, manipulating the defenders' physiology to prevent panic.

From orbit came the warning of the Lady Admiral : the tech-priests had evaluated the damage done to the two Ramilies-class Spaceforts on their way to join the battle against the Chaos fleet. It would take six days for them to arrive, and during that time nothing could be done to stop the flow of heretics, traitors and xenos that landed in Lutaketh. An attack on the fallen city would be suicide, such was the foe's numerical advantage. The Imperials must trust in the defenses of the remaining cities, built in concert with the Iron Warriors in ages past. Yet these defenses hadn't been enough to resist treachery, and a wave of suspicion, mistrust and paranoia swept across Terathalion as soldiers began to doubt the loyalty of their comrades-in-arms.

For ten thousand years, the Thousand Sons had believed their telepathic abilities allowed them to uproot all infiltrators and traitors in their midst, but Sarthorael's corruption of Lutaketh had proven that the Greater Daemon had found a way around this. The exact circumstances of Lutaketh's fall remained shrouded in mystery, for none of the city's defenders had managed to escape the catastrophe – something that was quite unlikely given their number. To the Imperial analysts, this indicated that the Ever-Watcher had made great efforts to prevent any survivors from revealing the details of his victory to the rest of the Thousand Sons. That in turn made them doubt there was any risk of a repeat performance – the Greater Daemon must have invested a lot of resources into infiltrating the cultists who had driven Lutaketh's population to madness. However, nothing was certain where the daemons of Tzeentch were concerned, and the guard around the other shelters was reinforced just in case – taking precious soldiers away from the walls, which was likely what Sarthorael had intended in the first place. But they couldn't take the risk not to do so.

Less than a day after the disaster at Lutaketh, the flow of troops from orbit ceased. Aboard the Word of Magnus, Lady Admiral Sarkath looked upon the combined auspexes of her fleet, and frowned. Sensors aimed at the fallen city were failing one after the other, until only direct observation through reinforced domes showed any result. A dark cloud had risen above Lutaketh, an unnatural storm that blinded all instruments. By sorcery or dark technology, the forces of the Black Crusade had shrouded themselves from orbital scrutiny. Over the course of the next three days, the clouds grew in size, finally stabilizing at more than two hundred kilometers of diameters. Then, to the shock of officers throughout the fleet, it began to move – on a straight line that would take it directly to Ahat-iakby. Communications between the ships in orbit and the Thousand Sons on the ground grew more and more erratic, as the storm interfered even with telepathy.

On Terathalion, Madox and his brothers quickly divined what had happened. With the Imperial fleet closing in on their ships, the heretics couldn't rely on their vessels to protect them from orbital bombardment during the long trek to Magnus' sanctuary – it was inevitable that the Lady Admiral would be able to get some shots at the moving army during the days-long trek. But the dark clouds they had summoned would grant them protection from that. Psychic probing at the darkness in the heavens revealed that it was indeed the product of sorcery, and those who had faced the forces of Logan Grimnar before recognized the aetheric signature of the infamous Silent Callers.


The Silent Callers

Though Logan Grimnar is seen as the one responsible for summoning Rogal Dorn to Armageddon in the 40th millennium, it wasn't the Wolf Lord himself who performed the unholy ritual. Instead, he had gathered a group of the most powerful Rune Priests of the Sixth Legion, along with Sorcerers from other Legions and especially powerful mortal wizards – even including a few fallen Inquisitors. On the plains of Armageddon, hundreds of them performed the ritual that shattered reality and allowed the Daemon Primarch to leave the Eye of Terror. Most of them died, their lives consumed by the ritual's demands, their souls burned to ash by the power they were calling upon. Of those who survived, none did so unscathed. The ritual cost them all their voice, both physical and psychic, and ravaged their mortal frames. After the First War of Armageddon ended, they attached themselves to Grimnar, who alone seems to be able to hear them – he is often seen discussing with them, but onlookers can only hear his side of the conversation. Now known as the Silent Callers, they hide their faces at all times, the Traitor Marines among them with their helmets, the mortals with masks or other headpieces. No one knows what they hide beneath.

Despite the price they paid to bring forth Rogal Dorn, the Silent Callers remain very dangerous warp-wielders. They specialize in daemon summoning and are capable of bringing entire infernal armies into existence if given time to prepare and work their foul magics – and are still dangerous psykers if attacked directly, without time to prepare. At the command of their lord, they have damned whole planets, giving them over to daemonic legions simply to deny them to the God-Emperor. Over the centuries, the Imperium and rival Chaos forces, combined with the innate dangers of their vile craft have whittled their number down. By the time Logan brought his forces to Terathalion, only six of them remained. All that time they have remained at the side of the Wolf Lord, and there are many who suspect that their relationship with him isn't as simple as it looks. There are also many rumors that the Silent Callers actually died on Armageddon, and that only creatures from the beyond now dwell within their bodies, hiding their changes from sight beneath their armor, masks and hooded cloaks. Should that theory prove true, it would cast a disturbing light on Grimnar's recent rise among the sons of Russ. Inquisitorial spies and analysts have revealed that the Old Wolf is driven by hatred against the Imperium for the destruction of Fenris and the fall from grace of the Space Wolves, conveniently ignoring the sins that led to the Rout's excommunication. It is this hatred that has led him to gather a warband of traitors and xenos alike, his burning desire to see the Imperium fall overpowering the disgust for the alien bred within all Astartes. The purity of this hate has earned him the respect of most Sixth Legion warbands, and many see him as the leader Bjorn the Fell-Handed can never be due to his obsession with bringing Leman Russ back. But if Logan Grimnar is in truth nothing but a puppet of daemons masquerading as trusted advisors, then the prospect of the Rout reuniting under his command is even more distressing than it already was.


Soon after the cloud began to move, the amassed Chaos fleet began to move away from orbit, fleeing the approaching wrath of the Imperium deep in the unthinkably huge void of the system, too far for the Ramilies-class Starforts to pursue them with their engines still damaged. Yet they also remained close enough that the Imperial fleet was forced to remain watchful for another attack, unable to scatter to cover the entire surface of Terathalion. Lady Admiral Kiya was forced to establish a blockade to prevent them from interfering with the war on the surface. Though it chafed at her honor and sense of duty, she could do nothing more for the defenders of Terathalion.

When the storm's edge reached and then passed over Lutaketh, the city once again became visible to orbital auspexes. What had once been a bustling metropolis was now a hollow ruin, nothing living remaining within its broken walls. Corpses were piled in the streets, but no vermin feasted upon their flesh. By some foul artifice, Sarthorael had frozen Lutaketh in time, turning it into a grotesque monument of the Thousand Sons' failure to protect their people – one more insult to add to the tally of bloody debts the sons of Magnus owed the Ever-Watcher. But the bodies were nowhere near numerous enough to account for the whole population, and it soon became evident that most of the twenty million souls that had inhabited Lutaketh now marched alongside the forces of the Black Crusade, a mass of twisted, insane bolter fodder to further bolster the ranks of Chaos.

At first, the defenders of Terathalion thought to send all their forces to Ahat-iakby, as it seemed the enemy was focusing their attack on that greatest of cities. But before the decision was made, it became clear that Sarthorael had planned for that possibility. Smaller armies emerged from the storm, led by lesser warlords of the Black Crusade's host, one for each of the thirteen other cities of Terathalion. Though each of these hosts was but a fraction of the whole, they still counted hundreds of thousands of soldiers and warmachines. To gather all of Terathalion's defenders on Ahat-iakby – or even just the Thousand Sons – would have been to abandon the people hidden in the shelters to the terrible fate reserved by Chaos Lords to those unable to defend themselves, never mind the logistical nightmare such an operation would have represented. The sons of Magnus refused to make that choice – they would not abandon their people to save themselves.

One by one, the leaders of the defending forces of each city vowed to come to the others' aid once they had dealt with their would-be invaders. Yet the Imperials were not content to simply remain in their cities and await the coming of the foe. The enemy's fracturing into fourteen different warhosts opened new opportunities of attack. Terathalion had many minor settlements spread out across its surface, which had been evacuated in the coming of the Black Crusade, emptied of all resources that could be looted by the enemy. A lifetime living in the shadow of possible raids by Chaos forces had hardened the people living away from the protection offered by the main cities, and each settlement had its own militia. Most of those had added their strength to the defenders of the great cities, but there were those who had remained behind, to scout the enemy army and provide invaluable intel to the Thousand Sons. Such assignments had been purely voluntary, for they were extremely dangerous. Each man and woman in these groups carried several ways to commit suicide should their situation grow desperate – anything to avoid being taken alive and brought to the Dark Angels.

The shroud of darkness had made these scouts even more important to the war effort, but as the Black Crusade splintered, some of the groups decided to do more than spy on the foe. They mounted raiding attacks, striking under the cover of night, killing a handful of enemies before retreating, drawing their pursuers into prepared ambushes. Traps were laid in the path of the armies, bridges were rigged and water sources poisoned. Logistics, rarely a strong point in any Chaos army, became even more of a nightmare, thousands of cultists dying every day from starvation and thirst. Squads of the Spire Guard's elite were sent to bolster these efforts, along with psykers and even the occasional Thousand Son to help those who had the unenviable honor of attacking the main force. Without psychic assistance, no raid or ambush could succeed against an army led by one of the most powerful Greater Daemons of Tzeentch and counting one of the Grand Masters of the Dark Angels in its ranks. Even with it, many of those brave soldiers were lost, but those who escaped grew more and more experienced at this kind of guerilla warfare.


Of the twelve-men squad that had knelt before the Thousand Son and received his blessing before leaving the safety of the city and returning to the wild, only five remained. The other seven had died over the last two weeks, and their remaining comrades comforted themselves with the knowledge that none of them had been taken alive – even if it had taken a long-range shot to make sure of it in one case. Now they hid in the ruins of a small tower, leftover from the world's distant past, before the Thousand Sons had come to Terathalion for the first time and made it a library-world.

'We have to get back to Geryiadha,' whispered the first soldier into his vox. Even here, none of them dared to raise their voice – or they were simply too exhausted to. 'We can't stay out there any longer. We barely got away last time, and their pursuits get closer to us every time.'

'You swore the same oath we all did,' replied his squadmate. 'Our lives for Terathalion.'

'Yes, but we would accomplish more by dying on the walls … wait. Did you hear that ?'

Before anyone could answer, the night's quiet was shattered by a horrible sound – something similar to a howl, but twisted and perverted. Another followed, and another, and another, coming from all around the ruin. The survivors raised their weapons, falling into a circular formation with an ease born of practice and desperate survival. Their thermal visions showed them shapes running up toward them, moving faster than any living thing they had ever seen. They opened fire, and the air was filled with the scent of burned fur and flesh – but not one of the creatures stopped. If anything, their fury seemed to grow as they were hit, and their screams grew even more vicious.

The last shot was fired four seconds after the hunting pack of Wulfen reached the ruins. But the last member of the squad took seventeen minutes and thirty-four seconds to die.


Eventually, these small blows began to accumulate, and Sarthorael was forced to take action lest his entire army fall apart as it tried to hunt down the elusive ghosts that tormented it. The Greater Daemon called upon Logan Grimnar's circle of sorcerers once more. Together with the Ever-Watcher's own coterie of Lords of Change, the Silent Callers performed a grand ritual that sacrificed a million of Lutaketh's insane people and tore through the Veil. An immense Warp Portal opened within the ritual circle, soon followed by other, lesser openings across the surface of Terathalion. Hordes of feral Neverborn belonging to all of the four Dark Gods poured through these gateways, guided by no common tactic but driven by their hunger for souls and suffering. The squads that had been performing the hit-and-run raids were forced to retreat, abandoning the countryside and withdrawing to the cities lest they fall prey of the Neverborn hordes. Only a few actually made it to the relative safety of the walls, however – the rest was caught and devoured by the daemons, fighting to the end against the Warp-born abominations.

Though the cities were able to withstand any attack from these disorganised hordes, the countryside of Terathalion was ravaged. The corruption of Chaos followed wherever the Neverborn marched, twisting wildlife and tainting the very earth. Beasts of nightmare emerged from the forests, repugnant hybrids of animals and daemons. Graveyards across the planet erupted in aetheric storms as corrupt echoes of the dead were brought into existence, born of lingering memories. The earth trembled with tectonic fury as the power of the Warp interfered with its natural cycles. Earthquakes and tsunamis scoured the land, but the cities of Terathalion had been built by the best architects in the Imperium, and they endured the upheaval with only minor damage. Ancient wards, inscribed upon the walls by the Thousand Sons millennia ago, flared to life, preventing the corrupting touch of the Warp to creep inside the cities and helping keep the daemon hordes at bay. In the underground shelters, priests of the Ecclesiarchy led the faithful in prayers to the God-Emperor, millions of souls calling upon the light of Him on Earth as one. Where no single soul could have resisted the pull of madness, together they held firm as their world shook in pain.

The forces of the Black Crusade also suffered from what they had unleashed, with daemonic warbands attacking their forces and the destruction of the landscape swallowing entire groups of cultists. But the interference of the Imperials had ceased, and fear of the Neverborn kept the army from falling apart, which was all Sarthorael cared about. The Ever-Watcher drew hosts of Tzeentchian daemons from the manifested legions to his side, driving them ahead of his army through his indomitable will. Not all could cross the wasteland they left in their wake, and thousands more cultists and crazed civilians were lost, their death rattles birthing new daemons. All the way, the power of Tzeentch suffused the survivors, twisting them into new shapes, until it was impossible to tell where the daemon ended and the mutant began. When the Black Crusade finally came within sight of Ahat-iakby, nothing human remained in the millions of crazed civilians Sarthorael had brought from Lutaketh's ruins. The Thousand Sons and the mortal Gifted had to shield their minds against the pressure of so much madness from so many hosts, and even then the Commissars had to execute a few psykers who failed to retain their sanity in the face of such horror.


Ahat-iakby, the Warriors' Mourning

Greatest of all the cities of Terathalion, Ahat-iakby was not part of Magnus' initial plans for Terathalion when the planet went from being a library world to the new homeworld of the Thousand Sons. The city came into existence later, after Sarthorael's first attack on the Prosperine Dominion. When Magnus fell to the Greater Daemon's sorcery, his spirit banished from his flesh, the Thousand Sons recovered their father's body and entombed him within a great pyramid, built for that express purpose. In the days following the loss of Magnus, his sons still hoped to find a way to bring him back, and they built a fortress around the pyramid to protect their slumbering father. In time, the fortress became the center of the Legion's activity on Terathalion, and a city was built by the human inhabitants of the planet around the Legion's fortress. Pilgrims came from the entire Dominion and beyond to pray for Magnus' soul, even though the Thousand Sons allow none to lay eyes upon his body, fiercely protective of their gene-sire and the secrets hidden within his mausoleum. Still, the local Ecclesiarchy presence has recorded dozens of apparitions of the Primarch's ghost in the dreams and waking visions of the faithful, bestowing advice and commands before vanishing. Many priests believe that, even in his diminished state, the Crimson King still acts as an agent of the God-Emperor, imparting His will to His faithful followers. The Thousand Sons are tight-lipped on what they think of these "miracles", and no one is brave or foolish enough to insist on the subject. To them, the quasi-worship of their Primarch by the Imperium's common folk is an uneasy subject, especially when that adoration extends to the Thousand Sons themselves. The Legionaries have tried very hard to keep the population of the Prosperine Dominion to the levels of education and morality that were the norm during the Great Crusade, but even they have not been able to completely suppress the slow spread of faith and superstition over knowledge and morality.

Nonetheless, the Warriors' Mourning, as the city's name loosely translates to in Low Gothic, was built in accordance with the Thousand Sons' ancient principles and the Iron Warriors' fortification techniques. The leaders of the Fifteenth Legion knew from the beginning that their Primarch's body would be a target for the forces of Chaos, and the fortress-mausoleum is circled by a first ring of defenses. The city itself is surrounded by its own fortified wall, and hosts more than thirty millions people. Part of the training for Aspirants of the Fifteenth Legion takes place within the city, where they must learn to block out the thoughts of the masses in order to track down specific individuals.

It is also within the fortress-mausoleum that the final initiation of the Aspirants take place, once every organ has been implanted and the training is complete. Very few succeed in this final trial, and the fate of those who fail is not spoken aloud by the sons of Magnus, though there are many rumors circulating in Ahat-iakby and the rest of Terathalion – and even the wider Imperium.


The first wave of attack was made of the daemons Sarthorael and the other sorcerers of his host had gathered from the Silent Callers' summoning. As the Ever-Watcher held back the rest of his army, all manners of Tzeentchian Neverborn launched themselves at the city's outer wall in a tide of aetheral flesh and fiery sorcery. Many daemons fell to the city's wards, losing their hold over the Materium as their power was sapped by the ancient spells. But more and more came, climbing over the dissolving forms of their predecessors. In fact, the destruction of so many Neverborn weakened the dimensional barriers even further, and, to the horror of the defenders, towers of crystal and bronze rose from the morass, high enough to reach the battlements. Atop each of these infernal siege towers was a giant green-orange jewel that glowed like baleful eyes – the gemstones that were Terathalion's pride, twisted into vessels for the Warp's unholy power. Daemons climbed up the towers as they approached the walls, and though the defenders' guns brought several of them down, many more came crashing against the fortifications, unleashing their daemonic passengers onto the battlements. Battle was joined on the battlements of Ahat-iakby, while reports came in through distorted vox-transmissions that the other cities of Terathalion were also under attack. War erupted across the Fifteenth Legion's homeworld, and the fate of the entire Dominion laid in the balance.


The Greater War

Though the forces of Chaos were mainly focused on Ahat-iakby, thirteen hosts also laid siege to the other cities of Terathalion. These are the troops that were deployed against each of the great cities.

Geryiadha : Space Wolves, Wulfen and mutants. Led by Wolf Lord Morak the Headhunter.

Meorades : Dark Angels and cultists. Led by First Legion Sorcerer Lord Elikas the Whisperer.

Nilehos : Daemons of Tzeentch and mutants. Led by the Lord of Change Azziyeral.

Nuerams : Host of Khornate daemons, which slaughtered the army sent by Sarthorael. No leader.

Arz-Tanok : First and Sixth Legions Astartes, along with cultists. Led by unidentified robed figure.

Yevorak : Human and xenos enslaved thralls. Led by the Psyker Overlord Gerex.

Purverec : Human and xenos pirates and mercenaries. Led by Hiestus Haelok the Fourth.

Nosdimir : Dark Mechanicum war cohort. Led by Exagramus, Arch-Magos of Hellsmount IV.

Zirhammor : Rak'gol horde brought by the Sixth Legion. Led by the Abomination Xirkxellion.

Brekzari : Dark Angels, Chaos Knights and cultists. Led by the Daemon Prince Belphegor.

Selder-Nox : Cultist army identified as "The Liberated". Led by Interrogator-Chaplain Sheol.

Heiraketh : Ten Regiments of Traitor Imperial Guard. Led by renegade General Telrion.

Ferhaen : Unknown. Storms blocked out all transmissions, and the city had vanished by the time they stopped. All that was left in its place was a giant hole that went several kilometers down.


Soldiers of the Spire Guard fought side by side with the Thousand Sons, but they were not alone. Others had heeded Terathalion's call for help. Regiments from all over the Imperium who had been transiting through the Prosperine Dominion when the Black Crusade fleet had been sighted, Adeptus Mechanicus skitarii cohorts descended from the orbital docks and the nearby forge-worlds, and hundreds of the Daughters of Magnus, all stood upon the walls of Terathalion's cities, ready to lay down their lives in defense of the world. Psychic lightning rained down upon the foe along with las-bolts and conventional ammunition. All manner of sorcery was unleashed, and the veil between reality and the Warp thinned more and more with every passing hour.


The Daughters of Magnus

The relationship between the Prosperine Dominion and the Adeptus Astra Telepathica can best be described as "tense". The Thousand Sons' ways of psychic training are far from being as restrictive and soul-searing as those employed by the Adeptus, and the psykers they produce are far more powerful and versatile – but the training also require far more resources, and the guidance of one of the few sons of Magnus who can be spared from the battlefield. As a result, the Fifteenth Legion can only take in and train those male psykers of great potential, leaving the rest to be harvested by the Black Ships – to be trained in the ways of the Adeptus, or give their lives to fuel the Golden Throne and the Astronomican. Over the centuries, some Thousand Sons have argued that this culling of the psychic population is holding back Mankind's evolution into a psychic species, but the archives of the Legion are very clear : the dream of Humanity becoming master of the psychic realm died when the Emperor's Webway Project was destroyed by the self-righteousness of the Space Wolves. Any attempt at breeding more psykers will only result in disaster.

Yet while the Thousand Sons provides a place for the strongest male psykers, the female ones cannot hope to join the Legion. For reasons known only to Him, the Emperor designed the Astartes to be created solely from male Aspirants, and any attempt to adapt the gene-forging process to female subjects would require an absurd amount of heretical modifications. But the Fifteenth Legion was ever loath to waste psychic potential. And so, soon after the end of the Scouring, when the Thousand Sons were finally able to focus on the rebuilding of the Dominion, they created the various orders that are collectively known as the Daughters of Magnus. Initially, the orders were led by Prosperine refugees who had particular talents in one of the many branches of psychic powers and had been taught within the Prospero's famous academies. Some of them are battle-oriented, while others are dedicated to healing. Most of the psykers within the Spire Guard come from the Daughters, though there are also sanctioned psykers of the Astra Telepathica – and no little tension exists between the two groups. The indoctrination undergone by those trained by the Schola Psykana makes them regard the Daughters as dangerous for their lack of soul-binding, while the Daughters consider sanctioned psykers to have been deeply broken by their training.

In the forty-first millennium, there are many who believe the Daughters of Magnus to be a branch of the Adepta Sororitas, but nothing could be further from the truth. For one thing, the Daughters of Magnus are a far older organization that the Sisterhood, which was only founded after the Age of Apostasy and the Passive Decree. For another, the Sisters of Battle are violently anti-psyker, banishing those of their number who are revealed to hold psychic abilities and often executing them after prolonged "atonement" that can more accurately be described as "torture". The various orders that make up the Daughters of Magnus worship the God-Emperor and Magnus as His son, and believe whole-heartedly into the prophecies that the Crimson King will one day return from his slumber. They follow the Imperial Creed, but it is only their close relationship to the Thousand Sons that prevent them from being declared heretical for their psychic practices. Even with that protection, the Inquisition is ever watchful of them, since they lack the power of the Rubric of Ahriman to keep them safe from the Warp's depredations. Few of the Daughters have ever succumbed to the lure of Chaos, but like the Thousand Sons themselves, the few who have became some of the most dangerous foes of the Imperium to ever plague the galaxy with their existence.


The Thousand Sons were most numerous on the walls of Ahat-iakby, ready to die to defend their Primarch's resting place. Members of the Pyrae swept the battlements clean with streams of aetheric fire, while those of the Raptora cult tried to force back the infernal towers. But the daemonic crystals atop each structure radiated a malevolent influence that shielded them against psychic attacks, and eventually the sons of Magnus relented, preferring to use more conventional methods to tear down the Warp-spawned siege-engines. For hours the defenders of Ahat-iakby fought against the daemonic tide, until finally the last of the towers was brought down and the last of the Neverborn having set foot upon the battlements was banished back to the Realms of Chaos.


The daemon that landed before Madox as he ripped his staff free of a thing of blue flesh and betrayed hopes was a twisted hybrid of raven and man. It stood on two legs that ended in talons, its body was covered in black feathers, and its upper limbs were wings that ended in three-fingered hands whose pink skin was entirely too human. But it was its head that disturbed Madox the most as he rose his power staff in its direction, preparing to strike. Two human eyes looked at the son of Magnus from a beaked head, blue as the skies of Madox' near-forgotten homeworld.

'Doom,' croaked the daemon, tendrils of shadow rising from it. 'Doom comes for you, boy.'

Madox charged, but the Neverborn evaded his first strike and struck back with a blow to his side that nearly sent him to the ground. With a grunt, Madox turned and struck again.

'The Young King comes for you, Madox the Undying. His blade thirsts for your life as his destiny thirsts for your soul ! The old grudges between your lines will be your shared damnation !'

Madox ignored the daemon's taunting. There was nothing to be learned from listening to the lies of the Neverborn – this was one of the first lessons ever taught to any Aspirant of the Fifteenth Legion.

'Listen to Tokugra !' shrieked the daemon, suddenly furious at Madox' refusal to acknowledge its words. 'Doom comes for you and all your kind ! The blood-soaked raven will come for you all, anointed in the power of the Lord of War ! Your father cannot save you ! Nothing can save you !'

The shadows of the daemon's sorcery clung to Madox, trying to pry his armor as well as his mind open, but he fought them off through the focus brought about by the Enumerations. And he wasn't alone in that fight, for other shadows fought against Tokugra's spell, drawn to Madox by the hatred burning in his soul. The wails of the vengeful dead were blocking out the tempting whispers of Chaos, and Madox finally managed to hit the crow daemon. The base of his staff pierced through its chest and pinned it to the ground, writhing and shrieking. Madox looked down upon the creature, his helmet revealing nothing of the expression hidden behind it. But he knew the daemon could still feel his anger, and his contempt. The creatures of Tzeentch had spent thousands of years trying to corrupt the sons of Magnus, and the Fifteenth Legion knew well how to resist their deceptions.

'I care naught for your false prophecies, spawn of the Lord of Lies,' he spat, and channelled his power through the staff, burning the daemon's essence and sending it back to the Sea of Souls.


But the daemonic assault had only been the first and lesser part of Sarthorael's forces. Without giving the defenders time to recover, the Ever-Watcher sent forth the second wave : the grotesquely mutated inhabitants of Lutaketh. The Thousand Sons and their allies looked down in horror upon what had become of their own people, but they did not feel fear, for they could not conceive of any way these unfortunate wretches could threaten the walls. Ahat-iakby's outer ring of fortifications had suffered from the daemons' attack, but the Fourth Legion-built walls were still holding strong. Many among the Imperial officers thought this new attack to be a mere ploy to force them to waste ammunition and damage their moral by forcing them to slaughter their erstwhile compatriots. Doubtlessly this was part of Sarthorael's plan, but the Greater Daemon had another purpose in mind for the corrupted humans he had brought with him from the city he had murdered.

Once again, Sarthorael and his circle of Lords of Change gathered, and wove a ritual that took effect as the mass of twisted flesh reached the base of Ahat-iakby's walls, stepping on the broken, dissolving remnants of the infernal army. When the infernal siege towers had been brought down, the gemstones atop them had broken apart, their shards spreading across the killing field. These shards now reacted to the ritual, the power that still lingered within them answering the call of Tzeentchian sorcery. They began to glow, and the mutagenous energies flowing through the mutants' twisted bodies reacted in turn, like calling to like, following one of the oldest principles of the Great Sea. Like a tidal wave, the mutated people of Lutaketh rose, their flesh melting together, and struck a point of the wall. At the moment of impact, there was a terrible flash of eldritch light that melted the eyes of those who stood closest to it, and the entire wall trembled. When visibility returned, the purpose of the ritual became clear : the flesh of tens of thousands of mutants had been transmuted into one giant, hideously shaped statue of gemstone.

The hardness of the material combined with the force behind the living battering ram before its transformation had proved to be enough to overcome even Iron Warriors' construction, and a spider web of cracks spread along the wall. The Thousand Sons shouted for those nearest to the blow to flee, but soon the inevitable happened and an entire section of the wall collapsed in a deluge of debris that crushed thousands more mutants, but also created a direct stairway to the streets of Ahat-iakby. The remaining mutants started to climb it at once, crushing the shattered pieces of the great gemstone statue under their feet. From the battlements, Madox looked upon the devastation, and gave the order to withdraw. The outer wall was lost, and with it likely the city itself as well. But the fortress holding the great sanctum and the Thousand Sons' base of operations on Terathalion remained, as well fortified as any other Imperial stronghold in the galaxy. And the wards on these walls were strong enough that Sarthorael wouldn't be able to pull that trick again.

Then, within the ranks of the Traitor Astartes, Sarthorael raised his staff, and the forces of the Dark Angels and Space Wolves began to advance, while the Ever-Watcher took to the skies. The rest of his circle of Lords of Change joined him, as did a flock of Chaos Furies, twisted gunships, and Heldrakes. The earth trembled under the impact of thousands of ceramite boots, tanks, and the steps of Chaos Titans. Now that the defenders of Ahat-iakby had tired themselves fighting the daemonic and mutant chaff, and the walls had been breached, it was time for the elite of the Black Crusade to march. Deep below the surface, in their shelters, babies began to wail, their innocent souls sensing the breach of the city's wards and the intrusion of the evil they had kept at bay for so long.


"Behold, he is coming with the clouds, the slave of the Deceiver and lord of the deceived.
On white wings does he flies, and doom follows him in a storm to cast down the works of men.
With him come the knights and the wolves, their purity of old tainted by his dark will and power, to extinguish the light that was promised, to break the chance which took aeons to create.
Cry out for the dead, whose vengeance was long delayed !
Cry out for the lost sons, who wander into the dark places between the stars !
Cry out for the exiled children, trapped in the labyrinth built by those who came before !
For only together can they preserve the hope of salvation from the Deceiver's cruel talons."
Excerpt from the Terra Apocrypha


The Imperials began to abandon the outer wall, retreating in an orderly fashion while a rearguard formed to hold the breach as long as possible. Those who volunteered for this duty knew there would be no coming back – they stood alone against the might of a Black Crusade, and it fell to them to sell their lives dearly. The sons and Daughters of Magnus stood alongside the children of Terathalion, five hundred in all, and they fought atop the rubble, using the higher ground to their advantage. For nineteen minutes, they held the breach – long enough for the Imperial forces to evacuate the walls and finish the preparations for the next phase of the siege. Hundreds of Chaos Marines fell while attempting the climb, but eventually, Sarthorael himself descended.


He could feel the awful power of the Empyrean, pressing at the Rubric coursing through his body and soul, searching for weaknesses and finding none. The Warp was never clean, never that, even here on Terathalion, the center of the Thousand Sons' efforts to spread knowledge and morality. But now it was festering with the foulness of Chaos, and the entire world was under the gaze of the God of Lies. Every spell, every gout of fire that incinerated the mutants and cooked the traitors' flesh within their armor, was more difficult than the last, as the poison accumulated around his soul like a crust. Never had he had such respect for the human psykers who fought at his side, without the protection of the Rubric. They were facing the full horror of the Great Ocean, and they did not falter. There was courage here greater than anything the sons of Magnus, whose fear had been ripped out of during Ascension, could ever display. It inspired him. It gave him strength.

He would not fall, as long as one of them stood. He owed them as much.

And so Brother Ezorath fought, unleashing all of his Pyrae arts against the enemy. Wolves, Angels, daemons, corrupt mortals – it did not matter. They all burned in the end. He was the Primarch's wrath made manifest, the fury of Terathalion let loose against those who would defile the world's greatest city. He was levitating now, kept aloft by the energies he was channelling even as they ravaged his body. He could taste blood, and feel it drip from his nose, ears and eyes. He had already lost all sensations in his limbs, his nerve endings destroyed by the power he was wielding. His consciousness was fading, darkness creeping at the corners of his sight.

Still, he continued to fight, even as his mind finally lost the focus of the Enumerations and the pain spiked to new and horrible heights. Then a shadow fell upon him, and he rose his face to see the giant figure of Sarthorael come down and land right before him. Ezorath focused the stream of fire coming from his hands in an unending flow on the daemon, but he had grown too weak. With a cruel chuckle, the Greater Daemon extinguished the flames, before reaching out and seizing Ezorath. The Rubric flared at the daemon's touch, protecting the flesh of the son of Magnus even as his armor twisted and bent, its metal corrupted by Sarthorael's aura.

'So much potential,' growled the winged Neverborn, its grip tightening on the warrior's torso, ceramite cracking under the strength of the deceptively thin claws. 'Wasted, just like your father's, just like your Legion's. You could have been the chosen servants of the Architect of Fate, and ruled over the stars in his name. Now, just like your sire and grandsire, all that you have built will fall to the wrath of the true God you denied. Now, as the end finally comes for your grandsire's failed empire, you will all be remembered as great warriors, who died … for nothing.'

'For the Emperor,' spat back the son of Magnus, and then the Ever-Watcher closed his fist. There was pain, sharp and immense, and then a flash of light – and then …

Atop the ruined wall of Ahat-iakby, Sarthorael screamed in rage as the soul of his victim slipped through his grasp. Even in death, something, someone was protecting it from him.

'But not for much longer,' he promised, looking toward the fortress of the Thousand Sons.


The defenders of the breach fell, slaughtered to the last by the power of the Ever-Watcher, but none of them took a single step back as they died. With the time they had bought, the defenders had been able to turn the entire city of Ahat-iakby into a gigantic trap. Tens of thousands of Spire and Imperial Guard troopers and skitarii waited in ambush, ready to bleed the Chaos army every step of the way, while more forces withdrew through the streets toward the Legion fortress at the city's core. Ahat-iakby was a huge city, hosting more than thirty million souls without resorting to the typical architecture of a hive-city, and spread out across thousands of square kilometers. Entire districts had been trapped, towers set up to collapse at a moment's signal, and those were only the mundane dangers awaiting the invading army. With any thought of collateral damage thrown out the window, the Thousand Sons had activated ten thousand years' worth of arcane traps, some of which even they did not know the purpose of. But while these measures would help deal with the infantry and heavy vehicles Sarthorael had gathered to his cause, they would do nothing against the greater threat of the Chaos Titans. With the outer wall abandoned and its guns silenced, the traitor God-Machines had torn their own way in, blasting huge sections of the fortifications apart with infernal weaponry. One by one, they crossed the rubble and entered the city, crushing buildings underfoot.


The being that had once been known as Indias CavalerioPrinceps Senioris of Legio Tempestus, laughed as he killed. His laughter boomed from the massive vox-speakers on the shoulders of his Warlord, who had once been known as Deus Tempestus but was now called Ker'ktas'nox by the millions of Dark Mechanicum tech-thralls who lived on the Titan's homeworld, deep within the Eye of Terror. To them, the name was that of the chief god of the pantheon they worshipped, the splinter of the Legio that had remained alongside Cavalerio after the shattering at the Siege of Terra. He still remembered that battle, the glory and scale of it along with the pain when his previous Titan had been destroyed and the Ultramarines had dragged his body out of the ruins before implanting him within the nearly-ruined Deus Tempestus, forcing both of them to return to the frontline with their sorceries. He had never forgiven them, even though they had helped make him the god he was today, his body and mind fused to Ker'ktas'nox in a way the thralls of the False Omnissiah couldn't possibly hope to understand. One day the Thirteenth Legion would pay for the lies of its sire and the indignities it had visited upon Cavalerio – but for now, there was a battle to enjoy.

I t had been Azrael who had brought the Chaos Titans to the Black Crusade. The Lord of Lies had appeared in orbit of their daemon world and called upon ancient debts owed to the First Legion, using words of power agreed upon in ages long past. What unnerved Cavalerio was that the Grand Master with whom the pact had been made had died mere days after, slain along with his entire force when a pack of Warp-born leviathans had devoured his fleet. For centuries, Cavalerio had believed that the compact had been voided – then Azrael had shown up, and there had been no escaping the mystical bonds he had placed upon himself in return for the First Legion's help.

Aboard their transports, the Titans had followed the Dark Angels out of the Eye, sailing paths through the storms that had burned themselves out of the memory of their Navigators. And now, here they were, part of a Black Crusade against the homeworld of the Thousand Sons themselves. Ker'ktas'nox still bore some of the scarring the sons of Magnus' power had inflicted upon its hull at the Palace's walls. Under the banner of a Daemon Lord, they had come to bring an end to Magnus' legacy, and Cavalerio was going to relish every moment of it. The defenders of this miserable city were as insects before him, and he would slaughter all those who stood in his way – then he would crack open the Thousand Sons' fortress and watch as the Crimson King's body was destroyed. There was nothing that could stop them …

A booming horn drew his attention to the city's center. Vast sections of the fortress' walls were collapsing, revealing hollow spaces hidden within their structure. And within these spaces  were towering forms, each as tall as Ker'ktas'nox, glowing with the power bound within them.

'The Wardens,' Cavalerio whispered, something very much like fear growing within his withered heart. 'The Thousand Sons have awakened the Wardens !'


The Wardens of Ahat-iakby

Crafted in the image of Prospero's ancient gods, the Wardens of Ahat-iakby are a set of Warlord-sized Titans whose creation was commanded by Magnus the Red in the late days of the Great Crusade, when the technological mastery of the Mechanicum was at its peak. The Wardens were created using a fragmentary STC recovered by the Thousand Sons on a world that had been scoured clean of life by violent solar eruptions. It took many tech-priests many years to extrapolate the missing parts of the schematic from the remaining data, as well as insights from the Crimson King himself and the dedicated help of his sons. However, their construction was halted by the eruption of the Roboutian Heresy and the need to focus resources on fighting the hordes of the Arch-Traitor.

The Thousand Sons reclaimed the pieces of the project on forge-worlds that had been devastated by Guilliman's armies, and the Wardens were finally completed during the Scouring. Their first battle was the siege of the Fang, on Fenris, where they fought against the Titans whose services the Sixth Legion had managed to retain. The Warhound packs of Legio Fulcrum were torn to shreds thanks to the Wardens' unique ability : their capacity to wield psychic power as a weapon on a Titanic scale. Using priceless archeotech, the Wardens can channel the energies of the Warp safely and unleash devastating attacks, capable of annihilating entire companies of warriors no matter how well armored they might be. With purifying fire and kinetic blasts, the Wardens hold power far greater than that of conventional Warlords – the tech-priests estimate each of them is worth five Warlords.

However, there is a price to pay for the use of the Wardens on the battlefield. The machine-spirits of the Titans are even more prideful than those of other God-Machines, each having taken on traits of the ancient god in whose image it was shaped. As such, no mortal mind, not even one trained by the Collegia Titanica, can hope to master them. The only way to awaken the machine-spirit of a Warden is for a son of Magnus – or a human psyker of equivalent power and discipline, which is incredibly rare even in the Prosperine Dominion – to sacrifice himself to serve as princeps. The Warden will drain the essence of the sacrifice, ultimately killing his body and reducing him into one more spiritual echo within the Titan's core. There can be no avoiding that fate once the connection has been made and the Titan has been roused from its slumber – any attempt at severing the connection will result in the immediate death of the princeps. Because of this, the Wardens are only awakened in the direst of situations, and spend the centuries – sometimes millennia – between their awakenings within the walls of Ahat-iakby. Only when war comes to the Prosperine Dominion in terrible scale were the Wardens roused. One such occasion had been during the War of the Beast, when the Wardens had fought against the Ork Gargants throughout the Dominion.

By the time of the Siege of Terathalion, the Wardens were legacies of a distant age that were still religiously maintained by a dedicated order of tech-priests that the rest of the Adeptus Mechanicus regarded as forever walking the line between orthodoxy and techno-heresy. There were rumors of other Psi-Titans in existence, used during the Great Crusade only at the Emperor's own command and against the most terrible of enemies, but those hadn't been seen in ten thousand years, and should they exist the Inquisition would doubtlessly keep any trace of them under utmost secrecy.


His heart bleeding, Madox had ordered the Wardens to be roused from their slumber, knowing full well the price this required. All of the Thousand Sons in Ahat-iakby volunteered to give their lives to join with the Titans, forcing the Undying to choose the sacrifices from among their ranks. He picked those whose minds would best direct the God-Machines' enormous power, and promised to each of the twelve warriors that, should he survive the coming battle, he would use all of his talents in the healing arts to try and save them from the doom awaiting them. They smiled and nodded, but each knew just how unlikely that was. There was more to the Wardens' price than anyone understood, the connection between them and their pilots more than merely physical.

The Chaos Titans of Legio Tempestus were met by the Wardens of Ahat-iakby, and the ground of the city trembled under the battle of giants. And in their shadow, the forces of the Black Crusade met the dogged resistance of Terathalion's defenders. A thousand heroes were born in this battle, laying down their lives in defense of the Imperium and rallying broken units to stand their ground against the darkness. Yet for all their strength and courage, there was no doubt that eventually the traitors would reach the fortress. Sarthorael's sorcery had brought down the city's outer walls far before the estimated time, and his army was far more powerful than the defenders could hope to defeat on their own. The Silent Callers were tearing more rents into reality, their eldritch might overpowering the ancient wards and bringing armies of daemons into the streets of Ahat-iakby – weakened by the runes laid down by the Thousand Sons' ancestors, but still dangerous. Packs of Wulfen were let loose by their Space Wolves masters, hunting by a sense of scent keen enough to pierce any illusion. The airspace above the city was filled with explosions as the fortress' cannons fired at the swarms of Chaos flyers. War had come to Ahat-iakby, total and absolute.

Contact with the other cities was still impossible – Madox could only communicate with the Word of Magnus thanks to his special psychic connection with his brother aboard the vessel. Asim, one of the Legion's greatest Apothecaries, had been one of Madox' teachers in years long past, and the bond between tutor and pupil remained as strong as ever. Lady Admiral Sarkath was forced to listen to the reports of her guard, unable to do anything to influence the course of the battle. Street by street, the forces of the Black Crusade were getting closer to the Fifteenth Legion's greatest stronghold, paying a bloody toll for each step – but, crucially, one their master could afford.

Then, from the madness at the system's edge, a new fleet manifested, passing through the wound left by the Black Crusade. The lost sons had come back, and the Dark Gods themselves trembled.


The fleet came through the same wound in reality that had spat out the Black Crusade fleet, but these were no traitor reinforcements. For one thing, the first auspex scans indicated no corruption of the vessels' Imperial construction; for another, the Chaos ships were reacting to their arrival with what could only be called complete panic. Intercepted vox-traffic between the various elements of the Black Crusade revealed that witches and wyrds across the Chaos fleet had started to go mad the moment the first vessels had emerged, screaming about the doom that had come for them all. With the leaders of the Black Crusade all down on the planet, the seconds they had left in command were struggling to maintain control, but already lone ships were fleeing, abandoning their comrades in their desperation to escape what they could sense aboard this new armada.

On the bridge of the Word of Magnus, Lady Admiral Kiya Sarkath looked at the auspex readings coming in, listing the numbers and types of the incoming fleet. The data didn't make sense. There were merchant vessels, Imperial Navy frigates, Rogue Traders ships, and a handful of Legion warships whose last recorded sighting in the archives was centuries – sometimes millennia – ago. Furthermore, there were dozens of ships in the new fleet, but that wasn't nearly enough to justify the panic that had seized the Chaos armada. Even if Kiya took her own ships out of orbit and successfully pulled off a pincer manoeuvre, the Black Crusade's fleet would still outnumber them.

'Transmission coming from the lead ship, Admiral !' called out one of the vox-officers from his post.

'Patch it through,' commanded Kiya, her hands tightening on the arm rests of her command throne.

The voice that came from the bridge's vox-speakers was deep, cultivated. This was a voice that was used to making speeches, a voice whose smoothness reminded the Lady Admiral of velvet. Yet the words it spoke were hard as adamantium, and filled with enough rage to ignite a star. She imagined that this was what the angels of retribution spoken of in legends sounded like. The voice spoke only three words, slowly, carefully, and Kiya somehow knew that these words were coming out of every vox-speaker aboard the entire Chaos fleet, their meaning burning into the minds of the tainted.

'We are returned.'

Chapter 24: The Siege of Terathalion - Part Three

Chapter Text

My sons are here.

They have returned from their errance across the stars. They sailed through the tides of the Warp, which grow ever more turbulent as the final hours of this age draw near. Just as it seemed your victory was assured, they arrived, and your slaves in the void tremble at their approach.

You did not see that coming, did you ? They are beyond your sight, those of my blood who embrace the echoes of your terrible crimes and turn them against you. They are beyond your reach, and that proves you to be nothing more than a lie. You do not know everything that happens among the stars.

You have broken my city's walls, and spread ruin and suffering across my world. You have made the heavens bleed, and poisoned the earth with the taint of the Neverborn. Worst of all, you have taken my people and broken their minds and bodies, drowning their souls in darkness. Everything they were, everything they could have been, you callously destroyed to make them another tool of your designs. Such has ever been your way, ever since you coalesced into existence in the infernal depths of the Great Sea, a canker festering in the soul of the universe. But now, you will be judged.

And you will not be forgiven. My sons have come, bearing the wrath I buried for the sake of the Imperium. The thirst for vengeance that nearly consumed me when I learned of Russ' terrible sin has passed on to them, and the work of my greatest son keeps them safe from your corruption. Even now, its great fire burns within the Warp, the wrath of a Primarch cast out of his soul and seeking the vessels it requires to express itself. Sometimes, amidst the torment and the visions, I wonder what might have been if I had kept it within myself. How different would things have turned out, I wonder ? Would my wrath have made me stronger, or would it have been my undoing ? Would I have been able to save my father from His terrible fate, or would have I fallen to the Lion, allowing my treacherous brother to help Guilliman in his battle against our sire ? So many doubts, so many questions. But I cannot waste what remains of my mind on what could have been, least it consumes what is left of my will. I cast out my fury to focus on the defense of the Throneworld, to deny the enemies I fought in the Webway this weakness in my armor. And now, it has come back to me.

It began as my wrath, but it is changed. It has evolved into a Power of its own, through the thoughts and emotions of my sons who embraced it and the echoes of the slain. Others serve it across the Imperium, fuelling its flames even as it strengthens them. For ten thousand years it has grown, fed by the will of those who dedicate their lives to the just punishment of the guilty, to the avenging of the dead. Every Imperial Guard who looks upon a burned city and swears to slay its destroyers, every Arbites who sees a crime scene and vows to bring the criminal to justice – their oaths are unaware offerings to this Power. Those who die unjustly, their last thoughts of terror and fury, leave their echoes behind, and it is through these lingering traces that the thing my wrath has become expresses itself, raising the shades of the dead to create wraiths bound to its living agents.

A new Power has risen, unmarred by Ruin, untainted by the dread legacy of the Old Ones' terrible failure. Its name is Vindicta, the rightful retribution of the slain, and it comes for you. Passing through the tides of madness, forged by ten millennia of war, a vengeful angel empowering those who have dedicated their lives to the punishment of the guilty. Fear its judgement, for it shall show you the same mercy you showed to all those you crushed underfoot.

And if Powers can be born …

Then they can also die.

The Siege of Terathalion

Part Three : The Wrath of the Dead

From the Warp came the Heralds of Prospero, carried on winds of vengeance, drawn to the greatest concentration of Leman Russ' blood in the galaxy. With them came the ghosts of the Thousand Sons' long-lost homeworld, spirits of mortals and Astartes possessed with a burning need to avenge the wrongs inflicted upon them in ages past. These wraiths had shielded them from even the sight of the Ever-Watcher, and the witches aboard the Chaos fleet screamed as they sensed judgement come round at last. At their head was Khayon the Black, Scourge of the Wolves and first of the Heralds, who had led the defense of Prospero against the Sixth Legion, watching his world burn around him as he fought to save his people. To the embattled Thousand Sons, these returned brothers were a miracle – but their journey to Terathalion had been far from an easy one, and even with their help, the issue of the war against Sarthorael's armies remained to be decided. One thing, however, was certain : before the end, the dead would have a chance to claim their revenge …

It began with a call, a distant voice crying out to the scattered Heralds of Prospero, long before Sarthorael's Black Crusade entered the Prosperine Dominion. Across the galaxy, the sons of Magnus who had heeded the voices of the vengeful dead sensed something ominous on the horizon, and the instincts that drove them to battle against the minions of Chaos and the children of Russ woke once more. Within the Imperium and beyond its borders, hundreds of Heralds knew that a terrible threat was rising, a new power being forged in the darkness that would be aimed at the Legion they had left behind, but that they still adored. It was a pull on their consciousness, far stronger than anything they had ever felt before.

Each of the Heralds had walked the path leading to his status alone, hearing the call of the Legion's dead homeworld until they had journeyed there and bonded with the restless spirits of Prospero's ruined cities. They had all left their brothers behind, claiming small ships as their own, navigating them through the Warp through their own power. And amidst the desolation left by the Burning, they had embraced the power that had been born from Russ' betrayal, the psychic imprint left by the slaughter of billions of psychically sensitive souls. A Thousand Son descended to Prospero, and a Herald returned, wreathed in the ghostly shades of long-dead humans and Astartes. So it had been for ten thousand years, and during all that time the Heralds had remained isolated from each other, walking their own paths, only rarely crossing one another when a particular battlefield called to several of them at once. Yet now, they were returning to Prospero for the first time, all of them.

Though the Heralds of Prospero fought alone, not even they could hope to sail the galaxy for long without aid. Each had gathered a warband at his side, of those who had survived the darkness thanks to the haunted warriors. In their errance, they had found allies, men and women who could be trusted in the long war against the slaves of Chaos and the sons of Leman Russ. Rogue Traders, Inquisitors, but also captains of the Imperial Navy who had willingly followed these wraith-wreathed warriors. Some Heralds only had a single, small ship, made Warp-capable only through the exercise of their power, but other brought small flotillas to Prospero, with entire Regiments they had rescued from the fires of war aboard. It was an eclectic mix, and only the exchange of old Fifteenth Legion codes kept the various elements from turning hostile against one another. The defenses left in place by the Thousand Sons did not open fire, acknowledging these codes as well.

Several weeks after the arrival of the first ship, without any special exchange, every Herald suddenly descended to the planet, the call that had brought them to the system intensifying. None of them brought any of their forces with them – whatever was about to happen, they all knew it was a matter only for the sons of Magnus. Fifty-two Heralds of Prospero returned to the world that had forged them into what they were, their transports landing on the edge of what had once been Tizca, the City of Light, capital of Prospero and center of the Thousand Sons' dominion. The world reacted to the new arrivals, and as the Heralds moved through the ruined streets, echoes of the city's lost glory appeared around them, the ghosts of buildings long since destroyed.

But soon, the images changed, showing the buildings as they had been during the Burning, with half-formed spectres fleeing from their destruction, hunted by red-eyed monsters in grey armor. The minds of the Heralds were filled with the screams of the wounded and the dying as they retraced the path their ancestors had followed ten thousand years ago, toward the Pyramid of Photep. There the Thousand Sons had made their stand against the Sixth Legion, and there they had escaped the misguided judgement of Leman Russ. The wound in reality through which the survivors of Prospero had escaped remained, even after all these years, the energies of the Warp leaking through it, infusing the bones of Tizca and all of Prospero.

Lesser minds would have shattered under the pressure, unable to cope with the suffering surrounding them. But the Heralds were used to such things, their psyches inured to the screams of the lost, which they always heard in the back of their skulls, even between battles. All of them had renounced any form of peace, sacrificing even the tenuous tranquillity Astartes might know in the pursuit of retribution. The ghosts of Prospero only strengthened their resolve, and they came together before the ruined Pyramid, emerging from the illusion-wreathed Tizca one by one. Then, from the spectral mists came the first and greatest of them – Khayon the Black, Scourge of the Wolves. All present recognized him, and the fifty-one Heralds bent the knees before the warlord who had led the doomed defense of the world on which they stood. Here was a living legend from the Legion's distant past, wreathed in the same ghostly fires that raged through the devastated city.

Iskandar Khayon had vanished after the Scouring, when the Rubric had been cast and the Fifteenth Legion had been all but destroyed by its unintended effects on those not strong enough to bear it. Since then, he had never been seen by any Imperial, and the Thousand Sons themselves thought him long dead. But, when the black-clad Legionary entered the circle of his younger brothers, none doubted his identity for a moment. His armor, blackened by the fires of Prospero's burning; his axe, bearing the mark of the wolf, that he had claimed from the last champion of the Sixth Legion he had killed before leaving Prospero; and the aura of ghosts that surrounded him, thicker than any other Herald's – all were incontrovertible proofs of who and what he was.

For nigh ten millennia, Khayon had wandered the galaxy aboard his warship, the Tlaloc, fighting beyond the borders of the Imperium against threats both new and ancient, the xenos enemies whose very existence had been forgotten amidst the Heresy's destruction. He had hunted the traces of Russ' Folly, these disturbed xenos worlds where the Wolf King had awoken horrors that pre-dated the rise of Mankind. Though the Imperium would never know of his deeds, Khayon had prevented countless atrocities over the centuries. He had been spared even the slow ageing of the Astartes, preserved by the same power that flowed around the Heralds and bathed all of Prospero. Like them, he had been called here without knowing why, unable to resist the pull of his lost homeworld. And, like them, he had many questions and precious few answers. But before he could do anything, a terrible vision fell upon the assembled Heralds of Prospero, brought to them by the Power that had gathered them – Vindicta, the Warp entity that had grown from the Wrath of Magnus. For thousands of years, it had slumbered, empowering the strange abilities of the Heralds – and, perhaps, others fighting against Chaos and the Wolves. But now, as the Dark Millennium came to a close and the enemies of the Fifteenth Legion rose to destroy it once and for all, it was awakening, roused by the echoes of a potential future that must be averted, no matter the cost.


They saw …

Madness.

They saw the fortress of Ahat-iakby torn down, its walls breached by armies of daemons and Chaos Marines. They saw their slumbering Primarch slain, his body torn to bloody pieces by the claws of the Greater Daemon that had plagued their Legion for ten thousand years. They saw Sarthorael use the defiled remains of their gene-sire to weave a vile spell, perverting the Rubric and turning it against the Thousand Sons, wiping out every living scion of Magnus in the galaxy. They saw the ashen dead, these brothers who had not survived the Rubric's power, enslaved to the cruel will of the Ever-Watcher, waging war against the Imperium side by side with infernal horrors. Their armors had been defaced with symbols of Tzeentch, and they wielded new, sorcery-infused weapons of terrible power, while the souls trapped within were forced to do the bidding of the Changer of Ways. They saw Terathalion burn and crack, the planet unable to bear the strain of the atrocities committed upon its soil as the fifteen cities were lost to the depredations of the Ruinous Powers. And they saw the Prosperine Dominion fall to the armies of Tzeentch, brought low by the Black Crusade unleashed by the Chaos God of Change to fulfill his ancient vow to destroy the Thousand Sons. Library-worlds set ablaze, billions made playthings for the Neverborn – a kingdom of the damned and their victims, to suffer in the fires of anarchy for the rest of time.

Warriors who had witnessed the darkest horrors Chaos was capable of fell to their knees, weeping like children, unable to cope with the monstrosities they beheld in their mind's eye. Their screams of revulsion drowned out the sound of Prospero's own wailing, a shriek of outrage and terror and pure, absolute denial. They vomited in their helms, twitched on the ground, paralysed by shock, or remained eerily silent and immobile while the air around them was filled with psychic projections of their terrible anguish. Only one remained on his feet, though even he was shaken by what he had seen. Khayon the Black threw his head to the storm-filled heavens and shouted his defiance :

'No ! This will not be ! I will not allow it ! NEVER !'

The strength of his words, backed by the indomitable power of his will and his tremendous psychic might, shattered the hold of the vision on the Heralds' mind, allowing them to rise again. But no sooner had the words left his lips that, from all around the sons of Magnus, came a sound that every Herald remembered, even if they had never heard it in their lives :

The sound of Wolves howling as they came to destroy Prospero.


Ever since the razing of Prospero's cities by the Sixth Legion, at the dawn of the Roboutian Heresy, the world had been haunted by the ghosts of those slain during that fateful conflict. But the defenders of Prospero had taken a toll upon their attackers, and thousands of sons of Russ had paid with their lives for their betrayal of Imperial Unity. As the world was slowly suffused with the power of the Warp, the shades of these warriors had been risen as well, but the overwhelming number of the Prosperine dead had prevented them from manifesting whenever a new Herald was called. However, they were still there, fiends of shadow, fang and claw, lurking in the deserts and wild places, still consumed by the same blind, self-righteous rage that had driven the Rout to the Thousand Sons' homeworld. And now, these wraiths had been strengthened by the foul rituals of a servant of darkness, a being that had once been mortal but had long since transcended the laws of life and death : Aghastri the Necromancer, undying servant of Vulkan, the Black Dragon.


Aghastri the Necromancer

Centuries ago, Aghastri was an Inquisitor of the Ordo Sepulturum, the branch of the Inquisition whose members take it upon themselves to hunt down those who would disturb the slumber of the dead. Greatest among the Ordo's enemies are the cults of Vulkan and the resurrectionists who seek to break the laws of life and death. Aghastri served well as an Acolyte for several decades, finally earning his Inquisitorial Rosette when he slew the Great Defiler, an unidentified xenos creature whose psychic abilities had turned a whole hive-city into a kingdom of walking dead. Aghastri's loyal service continued for nearly a century, until his path crossed that of a cult of Vulkan known as the Arisen Dead. These debased worshippers of the Black Dragon originated from all strata of Imperial society, their minds blasted to ruin by the call of Vulkan. Each of them had undergone an unholy rebirth that transformed them into wights, retaining their faculties and gaining immense strength and resilience – at the cost of their soul. Driven by a splinter of Vulkan's immortal mind, the Arisen Dead wandered the galaxy in search of the Black Dragon's Legacy, these items of power and significance scattered across the stars and bearing Vulkan's taint.

Aghastri confronted the Arisen Dead on multiple occasions, losing several of trusted Acolytes before eventually managing to corner the cult's last members on the forbidden world of Maltiros. This world had been abandoned by the Imperium during the Scouring, declared irredeemable by the then newly founded Inquisition for reasons only mentioned in the most sealed of records. The Arisen Dead had come to Maltiros drawn by hints that one of Vulkan's relics was on the planet. Aghastri and his remaining allies fought the undead in the streets of the world's greatest city, now hollow and ruined, with no sign remaining that anyone had ever lived there. Eventually, Aghastri confronted the leader of the Arisen Dead, a Draconite Inquisitor who had succumbed to the empty promises of the Black Dragon more than two thousand years ago. Aghastri's final triumph over this renegade destroyed the remaining Arisen Dead, but his victory had cost him the last of his allies.

Then, as he prepared to return to his orbiting ship, Aghastri found the relic that had led the Arisen Dead to Maltiros. In the ruins of the Governor's Palace, the Inquisitor found a ring, crafted by Vulkan himself during the Great Crusade and offered to Maltiros' ruler when he had bent the knee to the Salamanders without fighting, back when the Eighteenth Legion still served the Imperial Truth. Upon Vulkan's fall to Chaos and eventual ascension into a Daemon Primarch, the ring's connection with the Black Dragon had been enough to transform it into a dark relic, possessed by what might possibly be the first of Vulkan's own Neverborn. Maltiros' Governor had been corrupted by the ring, malevolent influence, though few records remain of the exact process. When the Scouring reached the planet, nothing living remained on it except for the creature the Governor had become. After the Sons of Horus destroyed it, the ring was lost and the planet quarantined, lest Vulkan's evil influence spread once more. But even this was not enough, in the end.

Weakened by his recent battles and the loss of his friends, Aghastri was unable to resist the power of the ring and claimed it for himself, unaware at the time of what he had done. Through the ring, Vulkan's influence corrupted him over the course of several years, his body wasting away along with his righteousness. By the time his peers had discovered the truth, it was too late, and Aghastri vanished along with several radical tech-priests and a handful of the most dangerous prisoners of the Inquisition he had broken out of their cells. When next he appeared, he had become the Necromancer, a dread figure in full heavy spiked black armor decorated with sorcerous sigils and marks of his allegiance to Vulkan. Through the ring's power and his knowledge of the Arisen Dead's secrets, he had become able to take control of the psychic echoes left by the death of any ensouled being, raising hosts of ghosts and possessed corpses as he waged war against the Imperium. Through means unknown, the Necromancer travelled the galaxy for centuries, seeking to prosecute Vulkan's agenda – exposing the relics of the Legacy of the Dragon, and weakening the wills of the Emperor's subjects to make them more easily dominated by the Black Dragon. Servants of the Vulkan throughout the galaxy know of the Necromancer. Aghastri has worked alongside Salamanders on a handful of occasions, and even the infamously proud Dragon Marines give him a wary respect, seeing him as an agent under the direct control of their Daemon Primarch.

Vid-logs from the armor of those few champions who managed to engage Aghastri in close quarters have revealed that his armor is now hollow, all traces of his body having long since turned to dust while his spirit remains bound to his shell of metal by the ring's power. The ring itself is still worn on his gauntleted hand, proudly displaying the snarling dragon face Vulkan sculpted in it ten thousand years ago. All attempts at destroying the ring have failed, as the daemon within protects its host from damage. Aghastri himself has been defeated a handful of time, but his slavery to Vulkan will not let him rest, and he always returns from such setbacks, seeming none the worse to bear.


In the closing hours of the Dark Millennium, Aghastri had been sent to Prospero by his dread master, tasked with destroying the Heralds of Prospero and prevent the rise of Vindicta, for the Black Dragon feared that the newborn Power might interfere with his own sinister goals. The nature of Prospero increased the Necromancer's powers dramatically, even if the world itself loathed him and what he represented – the enslavement of even the dead into service to the lord of the Eighteenth Legion. How long Aghastri waited on Prospero before springing his trap, none can tell, but such was the Necromancer's strength that he was able to summon the psychic echo of every fallen Space Wolf, along with a host of nightmares and long-dead horrors from Prospero's past. Spirits born from the uneasy dreams of tormented young psykers and abominations from the planet's distant past, during Old Night, manifested in the storms of sand, dust and ash.

The sons of Magnus were still shaken by the nightmarish vision they had just experienced, but the cries of the wolves brought their focus back. Sharpened instincts pushed aside the horror they felt, and the battle at hand drew their minds away from dread considerations. They did not know how the Rout's ghosts had taken form, but they could sense the power that had roused them in the distance, and knew that it must be removed from Prospero's hallowed grounds. With Khayon leading them, they went to war, and their fury was terrible to behold.

For the first time in their long and bloody history, the Heralds of Prospero stood as one. Even those of these warriors who had gathered armies of followers were used to fighting alone, for few could bear to be in the presence of the wraiths they summoned onto the battlefield. Yet now they were all members of the same shadowy order, all sharing in the esoteric powers the world itself had bestowed upon them. And so, at long last, the Heralds fought side by side, their first taste of true brotherhood since they had heeded the call of their lost homeworld. Strategies and signals that hadn't been used in centuries were employed once more, still as fresh in the memories of the Heralds as the day they had been taught in the Legion's halls. Telepathic abilities that had weakened through disuse suddenly blossomed once more, former Athanaeans becoming nodes in a psychic network binding all the Heralds together. And at their side rose the ghosts of Prospero.

The shades of millennia-dead Spire Guards, Astartes, and countless civilians emerged from the shadows and mists of Tizca, drawn out and given form by the psychic power of the Heralds and the ambient energies of Prospero. Wraith fought wraith in the streets of Tizca, while the Heralds cut a path ahead, toward the source of the Wolves' return. Their weapons blazed with psychic power, ripping the aetheric forms of their foes to pieces. But the Necromancer's army fought back, striking with claws of hate and fangs of old, old judgement. Torbek Kalim, who had saved the worlds of the Ollyrian Cluster from destruction at the hands of a Blood Angels warband, fell, his hearts ripped out by the claws of something with three wolf-like heads and cloaked in snow-white fur. Seth Payros, who was the source of the legend of the Ghost Lord in the Gaelos Sector, died bleeding from a hundred different wounds that his enhanced physiology could not close up in time. Aleph Iuros, who had been the last to journey to Prospero and become a Herald, took his own life with his bolt pistol when he was possessed by the shade of a particularly vicious Wolf Lord, whose spite had allowed it to retain much of its individuality through the centuries.

These and others fell, but none of them stopped fighting. Their ghosts rose from their broken bodies, and they joined the battle once more, their psychic powers undiminished by their demise. The dead of Prospero and their Heralds fought their way toward the city's borders, and there they found Aghastri, standing in a ritual circle etched in melted rock upon the sand, dark runes glowing with ember light. Around the circle were the echoes of Prospero's ancient predators, the Psychneuein, beasts that fed upon the brains of those psychically gifted. They had all been wiped out long ago, but the memory of their terror lingered, and the Necromancer's spell had unwittingly brought them back. Aghastri could not control them, but neither could they cross the arcane barriers surrounding him. When they detected the Heralds' approach, they turned upon them.

The Thousand Sons fought these ancient horrors with their blades and their fists rather than their psychic powers, just as their Primarch had done millennia ago in the confrontation that had cost him his eye. The wraith of the very creature Magnus had fought was present, a towering thing of tendrils and fanged maws that Khayon cut in twain with his axe before facing the Necromancer, passing through the ritual circle unhindered, his mortal body breaking the protection it offered. Aghastri raised a spiked mace inscribed with infernal runes, and the two masters of the dead came together in deadly melee combat, matching their martial skills even as their psychic powers clashed.


The air around them was filled with the roar of the dead and the clashing of weapons. Throughout the centuries, Khayon had faced many champions too powerful to be dispatched by the ghosts he carried with him, but even he had to admit Aghastri's skills were superb. The renegade had only grown stronger since the last time Khayon had fought him in the crystal halls of a xenos tomb, within the Halo Stars. That time, Aghastri had escaped him by releasing the tomb's guardians and setting them upon Khayon – but now there was nowhere for the Necromancer to run.

'You are only delaying the inevitable,' declared Aghastri. 'The Imperium's demise can no longer be stopped. The Age of Mankind is over … The Age of the Dragon will soon begin.'

'Shut up,' spat Khayon, his wrath at the desecration of his homeworld overcoming his usual tempered behavior. If not for the murmuring ghosts at the back of his mind and their cold, cold fury, he might have been completely overwhelmed and lost control to his rage.

On and on they fought, while around them the armies of the dead clashed. Finally, with a great, exhausted roar, Khayon focused his anger and dismay at the attack, at the vision, at ten thousand years of endless war, into the edge of his blade, and cut his opponent's mace in two. The daemonic weapon exploded in a wave of sorcerous energy that threw Aghastri to the ground, where Khayon towered above him, axe raised like an executioner of old.

'The power of the Dragon cannot be defied,' whispered the spectral voice of Aghastri. 'In the end, all will bow to him … even you, Khayon the Black. Even this new Power you serve ...'

'Never,' growled Khayon, before ramming Saern into the renegade's armored chest.

The runes on the blade glowed as their power ate through the vile sorcery keeping Aghastri's soul bound to the material plane, and the ring on his right hand burned with a bright, orange light as the power within sought to keep its slave within its grasp. But Khayon could sense the threads of aether chaining Aghastri's shade now, and the power that had been growing within him ever since he had returned to Prospero flared in his consciousness. He channelled it into Saern, and felt something like surprise emanate from Aghastri's withered soul – then, gratitude and relief, as the old spell that had kept him trapped in this state of undeath for so long dissolved.

The armored suit of the Necromancer fell to the ground, its pieces turning to dust in mere moments. The winds of Prospero quickly swept even that away, revealing the last remaining trace of the creature Vulkan had sent to the Fifteenth Legion's homeworld : the golden, dragon-headed ring that had burned so bright on Aghastri's hand. Khayon bent and picked it up, before raising it before his eye-lenses, glaring at the reptilian visage. He could hear its voice trying to tempt him, but the chorus of Prospero's dead was much louder.

'Go back to the Dragon,' hissed Khayon through clenched teeth as he tightened his grip. He could sense something else, something immensely powerful and distant speak through him, and words not his own left his lips in a terrible shout : 'and give him this message : WE COME FOR HIM !'

The ring shattered in Khayon's grip, and the daemon bound within was cast back into the Warp, to return to the dark power that had created it and confess its failure. Tossing the pieces aside, Khayon turned and faced his brothers, who looked upon him in awed respect.

'In time,' he swore, 'Vulkan will be brought to justice for his transgression. But a greater battle lies ahead, brothers. We have all seen what threatens our Legion, our father – our Imperium.'

He raised Saern above his head, and the perpetual cloud cover suddenly broke. A pillar of sunlight fell upon the blade, and for a moment it seemed as if Khayon was haloed in pure gold.

'We go to Terathalion,' he declared. 'Now at last, we return to our Legion !'


With Aghastri's defeat and the destruction of the ring, the wraiths of the Sixth Legion were banished, and the power of Prospero was allowed to flow freely at last. The strength of Vindicta flowed through the Heralds of Prospero, restoring their power and healing the wounds they had taken in the battle. But nothing could be done for the twelve Heralds who had fallen in battle – returning the dead to life was beyond Vindicta's power. However, their aetheral forms remained strong, their spirits unbowed by death. They too knew what horror threatened Terathalion, and the power of Vindicta anchored them into the material plane. Baptised the Vengeful Ones by Khayon, they spread across the fleet, each following one of their living brethren – like all ghosts of dead Heralds, but still fully aware and capable of clear psychic communication.

The Vengeful Ones were not the only manifestation of Vindicta's newly awakened power. Above Prospero, the warship Tlaloc, which had carried Khayon through the stars for ten thousand years, suddenly blazed with psychic power in the eyes of the fleet's Navigators and astropaths. Deep within its machine heart, the Anamnesis, an entity born of Khayon's own blood sister as well as the brains of hundreds of scholars and convicted criminals, was reforged by Vindicta. The mind of Itzara Khayon, who had all but vanished amidst the chorus of the Anamnesis' voices over the centuries, was suddenly invigorated, her ancient psychic ability serving as a conduit for the Power. Ten thousand years ago, Itzara had watched Prospero burn through a thousand eyes, observing the destruction wreaked by the Space Wolves with her ship's every sensor. Now, with her damaged soul restored, her hatred of the Sixth Legion might surpass even her brother's. She took the name of Ultio, the High Gothic word for vengeance, and vowed to lead the assembled ships of the Heralds to where they were needed – to Terathalion, where the forces of Chaos had gathered.


'I am the Anamnesis, a thousand minds speaking as one, bound by the secrets of the Omnissiah.

I am Itzara Khayon, sister to Iskandar Khayon, daughter of the sands of my murdered homeworld.

I am the vengeance of Prospero rendered into cold iron and burning plasma.

I am Ultio !'

Transmission from the Tlaloc to the rest of the Heralds' fleet in orbit around Prospero


And so, with the Tlaloc leading the way through the tides of the Warp, the fleet of the Heralds of Prospero came to Terathalion. Despite the many attempts by the Dark Gods to obstruct their journey, they were spurred onward by the power of Prospero, the same aetheric currents that had delivered the Death Guard from the White Scars' pursuit during the Roboutian Heresy. Ships were destroyed in the journey, their crews succumbing to daemonic possession and their Geller Fields collapsing in an orgy of horror and torment. But no ship aboard which there was a Herald was lost, and none haunted by the Vengeful Ones was even boarded by the Neverborn.

Though it was difficult to tell, Khayon was fairly certain the daemons were scared of his wraith-brothers – and of him, too, or perhaps of his sister. Despite not having any of the Vengeful Ones on board, the Tlaloc crossed the Sea of Souls without any of the torments usually suffered by ships sailing the Great Ocean, its crew unburdened by nightmares and madness. However, the tides themselves were cruel and violent, aetheric energy clashing against the Geller Fields of the fleet with enough strength to shake the vessels from prow to stern. From his position on the Tlaloc's bridge, acting as the ship's Navigator in psychic communion with his sister, Khayon could sense the titanic predators lurking around the fleet, their ravenous hunger for the souls within it – and their instinctive, bestial dread for the power it contained.

The fleet had entered the Warp in battle formation, but when it finally emerged into the Terathalion system, after what only seemed to have been days rather than months or years of travel, that arrangement had been thrown wildly out of shape by the vagaries of the Warp. However, Khayon lost no time in re-establishing communication with his brothers across the fleet and restoring the battle formation. Reports flooded in from auspex crews, while the Heralds' psychic senses painted them a grip picture of the situation on Terathalion. Daemons walked the land, and a Black Crusade marched upon Ahat-iakby. Khayon recognized the psychic stench of Sarthorael, whom he had witnessed in the first attack on Terathalion more than nine thousand years before.

Upon hearing that the creature responsible for their Primarch's slumber had returned, the fury of the Heralds of Prospero grew even further. Their psychic power radiated ahead of the fleet as it sailed toward the planet. The Black Crusade armada was caught directly in their path, and those psychically sensible aboard were driven mad by terrible whispers of Vindicta and the rightful retribution it promised to all servants of Chaos. Nearly all slaves of Tzeentch are psychic in one way or another, and the captains of the Dark Angels' ships and Sarthorael's cultist wretches were terrified. With the Ever-Watcher and nearly all Dark Angels on Terathalion, order quickly broke down, and the Chaos armada began to dissolve as every ship attempted to run. The vessels that had brought the Sixth Legion and their allies to the system fared better, though several of the xenos breeds with which Logan Grimnar had forged alliances also lost all discipline.

The Heralds' only goal was to reinforce their brothers in Ahat-iakby and prevent the horrible vision they had beheld on Prospero from coming to pass. But as they punched their way through the disorganized Chaos fleet, they still took the time to unleash their powers upon the enemy ships. Armies of ghosts manifested within the twisted corridors of the heretic vessels, preying upon their crew and adding to the general panic. From the bridge of the Word of Magnus, Lady Admiral Kiya saw her opportunity, and immediately seized it. She rightly suspected that these new vessels held reinforcements loyal to the Golden Throne. This was a gamble, even if their identification codes proclaimed their Imperial allegiance, and vox-officers called out to her, telling her they had successfully established contact with the humans aboard. But the Lady Admiral trusted in her instincts, which told her that this strange coalition could be trusted.

There was nothing she could do to help in the surface war of Terathalion, but that wasn't the case in the void. The traitor fleet was falling apart, but given time and enough distance from the Heralds of Prospero, it might be able to recover. Even if it did not, and shattered into a hundred different pieces, these remnants would plague the Prosperine Dominion for years to come, and require an extensive campaign to purge completely. With the reports of doom and horror coming in from the rest of the galaxy, this was not something the Imperium could allow. At her command, the Terathalion fleet left the planet's orbit in battle formation, sailing through the void toward the confused Chaos ships. They were soon joined by part of the Heralds' own fleet.

As the Heralds' armada came close to Terathalion, auspexes and psychic senses had been able to detect the unnatural storm that covered Ahat-iakby and its surroundings. This cloud cover was impossible to cross by normal gunships and transports – the sorcerous energies raging within would tear them to shreds. Only the psychic protection of a Herald could allow a craft to reach the surface and deliver reinforcements to the besieged city. Aboard the Tlaloc, Khayon quickly decided which forces his brothers would lead down to the planet, and commanded the rest of the fleet to turn back and aid in the destruction of the Chaos fleet. His choice was partly commanded by simple pragmatism – the forces aboard ships carrying Heralds of Prospero were given priority. But there were only so many transports a son of Magnus was confident he could shield, and so Khayon was forced to select the rest of his army on what little information he could glean from the situation planetside, as well as the best guesses of the Anamnesis' collective mind.


The vox-transmission had video this time, and it went both ways. On the bridge of the Word of Magnus, Lady Kiya looked at the screen showing her the one leading the armada that had turned away from Terathalion to sail alongside her fleet. He was human – every Astartes in the fleet was on his way to Terathalion's surface – and handsome enough, in a roguish sort of way. He called himself William Magellan, Rogue Trader and sworn ally of the Heralds of Prospero, who had saved his life and those of his crew more than fifty years before, in an ambush by an Ultramarine warband. She had listened to him talk for two minutes now, and every second of it had been a revelation that had shaken her world around her. She knew of the Heralds – one could hardly serve within the Prosperine Dominion as long as she had and not hear the legends of these ghost-callers. But she had never thought that they would command a fleet, let alone gather together.

Then there had been the news of the battle of Prospero, though the captain had known little of what had transpired on the Fifteenth Legion's ancient homeworld – his Astartes masters had been tight-lipped on the subject. All he knew was that the Heralds had been "called" to Prospero, and there, they had learned of the threat faced by Terathalion and their slumbering Primarch. Then, after a brief battle against the forces of Chaos, they had left to come to their brothers' aid.

She had known the Black Crusade attacking Terathalion was something that would shape the fate of the Imperium, but this was different. Events like this belonged with the legends of the Heresy, of the time when the Primarchs and the God-Emperor Himself had walked the galaxy. And yet here she was, part of one such tale in the making. She resolved that she would prove worthy of such an honor – she would not fail in her duties. Her grip tightened around the long-suffering armrests of her command throne, and she rose to her feet. On the pict-screen, William fell silent – he was looking at her, and something in her expression was making him smile.

'All ships at full speed,' she commanded. 'Align formation with our new friends. If these Chaos scum think they can run away after attacking our world, they have another thing coming !'

A cheer of pride and bloodlust rose from her crew as they moved to relay her orders, and she allowed herself a tight smile. Now the traitors would pay for what they had done.


Together, Lady Admiral Kiya and Rogue Trader Magellan – appointed fleet leader by Khayon himself on the basis of his experience and courage – led the battle against the Black Crusade's fleet. With the Heralds focusing their attention on shielding their transports as they descended through Terathalion's tormented atmosphere, the ghostly boarders had faded, and a measure of order was returning to the heretic armada. But before those left behind by the triumvirate of Daemon and Astartes could restore their control over the ships who could still be reached by vox and sorcery, the Imperial fleet entered range for their long-ranged weaponry. The barrage of nova cannons and lance weapons spread confusion once more, and the Chaos fleet soon fell apart, each captain seeking to save his own skin. With a masterful four-dimensional pincer manoeuvre, the Imperials were able to catch and destroy more than eighty-percent of the ships that hadn't begun to flee the moment the Heralds had arrived. They took losses in the process, of course. The Word of Magnus itself was badly damaged in the engagement, and Magellan's ship, the Emperor's Compass, had to be abandoned after sustaining catastrophic damage by Logan Grimnar's own flagship as it fought its way to the Mandeville Point. Magellan went down with his ship, raising a glass of priceless amasec to the Lady Admiral over a blurry pict-transmission as the bridge went in flames around him.

On the planet, the three leaders of the Black Crusade received news of this new development from their Sorcerers and psykers left aboard – the only form of communication that could pierce the supernatural storm roused by Sarthorael's circle to shield the army's approach from orbital bombardment. Even so, with the ghosts of Prospero interfering, the witches could only transmit the most basic details. The Ever-Watcher was unconcerned by the fleet's fate, but Azrael and Grimnar were dismayed, afraid that they would end up trapped on Terathalion, where the full might of the Imperium would fall upon them and destroy them eventually. The Ever-Watcher told them, laughing in their minds all the way, that they now had no choice but to follow him and do their very best to help him accomplish his goals. With their fleets destroyed, and incoming Imperial reinforcements, only the power of Tzeentch could rescue them – and the God of Change would not deliver their salvation if they failed in their unholy mission. Sarthorael's plans could yet bring victory to the Black Crusade and doom to the Fifteenth Legion, if the Greater Daemon could only reach the sanctum of Magnus and perform his vile work onto the Primarch's slumbering form. Then, Sarthorael promised with uncharacteristic sincerity, they would hold the power to defeat all that the Imperium could throw at them, and the favor of Tzeentch would be theirs forevermore.

Gritting their teeth, chaffing at the daemon's imperious command – but irresistibly drawn to the lure of the selfsame promise that had convinced them to join the Black Crusade – both Azrael and Grimnar fought their way through Ahat-iakby. Each was leading a group of warriors from their Legions, all of whom were masters of their own warbands. On the battlements of the Fifteenth's greatest stronghold, Madox listed the names of Russ' sons as his brothers and the human defenders of the city recognized them. Lukas the Deceiver, who had replaced one of his hearts with the organ of some monstrous Warp-spawn after the original had been lost to the clawed gauntlet of a Dark Eldar warlord. Leifar the Immortal, who had died five times and returned from each demise a little more changed by the faustian bargain he had made back when he was still a human cultists of the Sixth Legion. Egil Ironborn, who had been born in the Warp with half his body made of a living, dark metal, yet had not only survived but earned ascension into the ranks of the Space Wolves. Gunnar Moonchild, whose body had long since succumbed to the curse of the Wulfen but had retained his mind through an unholy combination of eldritch pacts and xenos technology.

And, most dangerous of all, Ragnar Blackmane, the Young King. That Grimnar had somehow managed to get the bloodthirsty, ambitious warlord to agree to his command was a dire sign of just how determined the Sixth Legion and the Dark Gods themselves were to destroy the Thousand Sons. For Grimnar and Blackmane were both devotees of the Blood God, and the champions of Khorne rarely accept to submit to the authority of another of their vile creed. It seemed Tzeentch was not alone in his obsession to destroy the Fifteenth Legion, though Khorne's hatred was motivated by the Thousand Sons' use of psychic abilities, not the refusal of submission. Members of the Corvidae saw this new move in the Great Game of Chaos and filed it away to be studied in greater detail later – once more pressing concerns had been addressed with bolter and blade.

Those of the Thousand Sons who had studied the ways of the First Legion in the course of their long war against Chaos were more concerned by Azrael's entourage – not by those who were present, though each had a long list of atrocities attached to his names, but by the absence of one they had expected since learning the Lord of Lies was part of the Black Crusade. Asmodai, the self-proclaimed Lord of Redemption and Azrael's infamous second-in-command, was absent from the Grand Master's circle. Despite the distraction of the war at hand, these sons of Magnus wondered on what mission the Lord of Lies had dispatched his rabid hound, who was rarely seen away from his master's side. Perhaps Asmodai was dead, but they doubted it. A creature as foul as he would not go quietly into the night – it would kick and scream and drag as many as possible with it.

On their way to the Thousand Sons' fortress, the two Chaos Lords each slew several of the sons of Magnus, along with thousands of Ahat-iakby's defenders. Azrael's armor was covered in sorcerous wards that kept the power of the Thousand Sons at bay, while the Axe of Morkai, Grimnar's infamous daemon weapon, shielded its wielder from all Warp phenomena not directly bestowed upon him by his unholy god of carnage and bloodthirst. Each of them was one of the Imperium's great nemeses, their names whispered as curses across hundreds of worlds. As for Sarthorael, he had also continued his advance after slaying the rear guard holding the breach in the city's outer wall.

The Ever-Watcher hadn't taken to the air again, instead gathering his coterie of Lords of Change nearby him. None of Ahat-iakby's defenses could stand against so might a pack – wards sputtered and died, their power broken by the twisting sorcery of Tzeentch, and all mortals who stood in their path were either hideously murdered or even more horribly transformed. However, even the Greater Daemons feared the power of the Wardens, and Sarthorael guided his group down a labyrinthine path through the burning city, using his powers of precognition to avoid encountering any of the psychic Titans. The Thousand Sons who had sacrificed themselves by bonding to the God-Machines tried to hunt down their arch-nemesis, but Sarthorael always remained a step ahead, not hesitating to throw entire warbands in the way of the Titans to escape their wrath himself.

Yet while the lords of the Black Crusade soon reached the walls of Ahat-iakby's inner fortress, most of their army had lost its direction the moment it had entered the city. Traps and ambushes had separated squads of Chaos Marines from the rest of their brethren. Space Wolves packs ran rampant, the beast within their blood pushing them forward. Many succumbed to the Curse of the Wulfen that day, their genetic instability increased by the Tzeentchian magic saturating the air. With Sarthorael's attention focused entirely on reaching the fortress, the remains of his cultist armies was lost, their leaders no longer hearing the voice of their daemonic master in their corrupted minds.

It was this disorganized rabble that the Heralds of Prospero met first when they entered Ahat-iakby. With Khayon the Black leading them, the Heralds, the ghosts of Prospero, and the mortal armies they had gathered struck the traitor hordes like the Emperor's own righteous retribution. Mind-linked, the Heralds kept their forces into one cohesive whole, an arrow aimed straight at the city's inner fortress, where they knew the lords of the Black Crusade would be going.


Faffnr Bludbroder didn't laugh as he ripped off the head of another Spire Guard. Slaughter had long since lost its appeal to him. He missed the joy of battle, just like he missed the members of his old pack. Those who now followed him into war were young compared to him – they had not tasted the ashes of Prospero, not spilled the blood of innocents in the Wolf King's name. They revelled in this war, in this chance to bring death and ruin to the hated witches of the Fifteenth Legion. Blind fools, all of them. Faffnr despised them, for all that they shared his blood. They were not true wolves – they were curs, rabid dogs descended from a line that had once been noble, but was now corrupted beyond salvation by infernal and alien influences.

And they were tearing a bloody path through Ahat-iakby, fighting against the humans who stood their ground even before such monsters as the Rout's warriors had become. Faffnr himself had killed dozens, including several of these female witches who wielded the power of the Wyrd against their foes. Their skills, honed as they were, could not pierce the runes marking Faffnr's armor – wards first laid down thousands of years ago by one of the Sixth Legion's greatest Rune Priests. Nothing, it seemed, could stand in their way – as long as they kept out of the way of the Titans fighting amidst the ruined city, of course. But then …

'Cousins !' shouted a voice, great and terrible. 'We are returned !'

He knew that voice. He had heard it before, first laughing in the time before madness and sorrow, then cursing him and all his kind with hatred colder than Fenris' own winters when they had fought against the Allfather after the Wolf King had called Him false. But it was impossible for him to be here ! It was impossible that he would come for them now, after so long !

Yet here he was, in his armor blackened by the fires that had burned his homeworld, holding the axe he had taken from the champion he had slain. He was here – and death followed with him.

The wraiths hit Faffnr's pack and tore them to shreds, the young bloods screaming as they finally learned the meaning of terror. Only Faffnr remained, his warded armor protecting him even from the wrath of Prospero's dead. He stood, numb, watching as Iskandar Khayon walked toward him. Faffnr could smell the power radiating from the other Astartes. Never before had he seen the likes of it, at least not within a being of flesh and blood.

'Khayon,' he called out. 'You have changed.'

'So have you, Faffnr,' replied the Scourge of the Wolves. 'I have become Vindicta's Voice, and you … what has become of you, cousin ?'

'Where were you ?' Faffnr asked, refusing to answer and remembering a time, millennia ago, when that question had haunted his nights and those of his Jarl. 'Where were you during all this time ?'

'Out there,' replied the black-clad Legionary, gesturing with his axe to the tumultuous sky. 'Fighting to protect Mankind from the legacy of your father's folly. Because someone had to. Someone had to remember the spirit of our oaths, rather than their words.'

Faffnr laughed weakly at the unspoken accusation, and the sound was utterly without joy.

'Tell me, Khayon. If your father had ordered you to do something you knew to be wrong, would you have had the strength to defy him ? To pit your will against that of your own Primarch ?'

'Yes,' replied Khayon, and in that moment they both knew it was true. 'I would.'

'Then you are a better man than me, cousin,' said Faffnr, bitterness dripping from every word. 'I could never go against the Wolf King, even when I had my doubts. It is a terrible thing, Khayon, the bond between Primarch and Astartes that the Allfather created. Even now, with Russ gone for more than ten thousand years, the weight of his commands still hangs around my throat. My Wyrd is not my own – it hasn't been since the day I was taken from Fenris to join the Rout. Go ahead. Finish it.'

Despite all his resolve, Faffnr still flinched as the axe bit deep into his armor and into his chest. He knew that this pain was the only the beginning of his torment, a mere prelude to what awaited him on the other side. The claws of the Neverborn would tear his soul apart, and he would suffer for the rest of eternity, slowly descending into madness until pain was all left to him. A just and fair punishment for his sins. He could still see them, forever watching him with eyes full of judgement – not their own, for they had died knowing nothing but terror and pain. His own judgement, his own self-hatred for all that he had done. For the lies he had served, for the innocents he had slain. For the war he still fought, even though he knew it was the wrong thing to do.

Yes, Faffnr knew he deserved to burn in the fires of Hel for the rest of time, in the circle reserved for traitors. He deserved to burn for the rest of time in the pitiless abyss …

Except there was no pain, when the darkness closed in and all sense of his body failed away. There was no burning claw ripping at his spirit, no agony as everything he was became feed for the daemons his evil deeds had created. Instead, there was a brief cold, and then …

… and then there was silence.


Crushing all Chaos forces in their wake, the Heralds of Prospero finally encountered the elite of the Black Crusade before the walls of their Legion's greatest fortress – the original Ahat-iakby, around which the human city had been built. Even then, the Archenemy's host vastly outnumbered the Imperial troops. Upon seeing Khayon marching at the head of the Heralds, Logan Grimnar was seized by a terrible rage, triggered by ancestral memories that had been passed through his gene-seed. Raising high the Axe of Morkai, the Old Wolf called upon the power of Khorne and strode forth to challenge the Scourge of Wolves. His guards followed him, as did the Silent Callers and their summoned infernal armies, and some of the xenos mercenaries he had brought to Terathalion who had not yet succumbed to bloodlust and the call of their baser instincts for plunder and carnage. Sarthorael and Azrael were content to let their ally deal with the Heralds, and instead focused their efforts on breaching the fortress' hallowed walls to reach their true objective.

The two warlords met head to head, neither calling upon his comrades for help. Grimnar craved to claim Khayon's skull and offer it to Khorne, knowing in his hearts that such a mighty gift would earn him tremendous rewards – perhaps daemonhood itself, and freedom from Sarthorael's bargain. Khayon saw all of Grimnar's many crimes written into the Old Wolf's aura, and Vindicta's song of was hot and loud in his blood. Grimnar had no remorse, no regret, no doubt – he was the personification of everything Iskandar had ever hated about the Sixth Legion. A butcher, blind to the truth of his deeds, perverting the Emperor's gifts to perpetuate his hate. Reality bled around Logan Grimnar, daemons stepping from his shadow, summoned by the strength of his emotions and bound by the power at his command. And behind Khayon was the host of the Prosperine dead that had followed him constantly since Aghastri's destruction.


They came together at last, two champions of Powers old and new. Saern clashed against the Axe of Morkai, and the daemon bound within Grimnar's weapon roared in frustration as Vindicta's strength proved its match. From behind their helmets, the two warlords stared at one another, and the air crackled under the strength of their hatred for each other. The heavens above rumbled and the Warp itself shouted their names, for through them two Gods were confronting their will. One was a champion of justice, sought in the name of the innocent dead; the other, a servant of war and slaughter for their own sake, without justification or meaning so long as the blood flowed.

'You die now, little witch,' spat Logan Grimnar, his warped helmet twisting his words into a barely understandable growl. 'Your ghost friends will not save you from my blade … necromancer.'

'It is time to face your sins, son of Russ,' replied Khayon, his voice as calm and cold as the void.

Something reacted to the clash, some ancient pact suddenly coming due, and a creature shaped like a great Fenrisian wolf emerged from the shadow of Grimnar. Its fur was grey like the smoke of Khayon's burned homeland, its fangs glittered with the light of toppled spires. With his powers of perception enhanced by Vindicta's blessing, Khayon saw through the daemon's borrowed form and into its malevolent essence. He recognized it : he had encountered the Neverborn long ago, when he was still an Aspirant for the Fifteenth Legion. It had been one of the spirits who had tempted him with the Warp's false promises of power and knowledge during his ritual training, whispering half-truths in his young mind while his mentors watched. It had failed to destroy him then – it would not succeed now. Through the effort of pushing back against Grimnar's terrible strength, Khayon said the daemon's name, filling the word with all the anger and sorrow that burned within him.

'Gyre.'

The fake wolf stopped mid-air, caught in its jump by Khayon's telekinetic grip. Its fur began to burn as Vindicta's psychic presence consumed its eldritch essence. Without even looking at the creature, Khayon crushed it in his mental grip, drawing upon the strength of the hundreds of vengeful spirits bound to his soul. It burst apart in a shower of gore and rapidly dissolving soul-matter. Its spirit wasn't just banished back to the Warp – it was destroyed, obliterated down to the smallest of the emotions it had devoured when Prospero had burned. Logan flinched as the Neverborn's destruction echoed down the sorcerous connection pacting him to the creature.

Before he could recover, Khayon pressed his advantage. Saern slipped under the Old Wolf's guard and severed his right hand. The Axe of Morkai fell to the ground, the scream of the daemon within it causing blood to sprout from the earth in gory fountains. Then, his speed increased by the cries of the dead, the Scourge of the Wolves struck again, and the head of Logan Grimnar flew.


The death of the Old Wolf triggered a terrible frenzy in his Space Wolves allies. Dozens of them were lost to the Curse of the Wulfen, while others degenerated into hideous Chaos Spawns as Khorne's displeasure for his champion's fall spilled over to them. The Silent Callers cast their masked heads toward the heavens and screamed a sound coming directly from the depths of the Empyrean, their bonds to the one they had followed for so long abruptly severed. The heads of their human cultists burst under the strain, hosts of unbound daemons emerging from the gory remains. Lupine abominations, born from the nightmares of Prospero's survivors who had come to Terathalion millennia ago; raven-headed creatures that laughed and cackled, telling of dooms to come; and all manners of foul spirits that had spawned the Fenrisian legends of yore.

The Heralds and their living and dead allies fought through berserk Wolves and Neverborn host alike, the Vengeful Ones hunting down the Callers with relentless determination. The spectral Heralds blinked from one point of the battlefield to another, striking their prey down again and again, driven by the countless horrors the Silent Callers had committed. The Callers wielded greater power than the Vengeful Ones, but there were twelve of Magnus' undead sons and only six of the Chaos abominations. Moving like lightning and working together as if directed by a single mind, the Vengeful Ones always managed to triumph in the end.

Every time a Caller fell, their mask shattered and there was a great gust of wind, like the sigh of thousands of souls suddenly released from an age-long torment. Finally, when only one remained – a towering figure that had once been known as Ezrekan, Bane-Bearer of the Eightfold-Winds – the Silent Caller performed one last spell, and vanished in a flash of Warp-light. The remains of its brethren disappeared along with it, and the Heralds could not help but feel that this wasn't the last the galaxy had seen of the masked Chaos Sorcerers. For all that Grimnar was dead, this did not feel like a complete victory over the forces of evil – more like the vile power that had created the Silent Callers in the first place had recalled them to its side, to be punished and reforged for their failure.

But incomplete as it might be, this victory still took time, and during that delay the forces of Chaos pressed their assault. Callously abandoning the Sixth Legion's forces for dead, Sarthorael and the Dark Angels attacked the inner walls of Ahat-iakby. With the Wardens fighting the Chaos Titans of Legio Tempestus, the Ever-Watcher and the Lord of Lies led the assault. The Sorcerers of the First Legion called upon Discs of Tzeentch to carry them to the battlements, while squads of Raptors rose, leaving trails of eldritch flames behind them. Many of these warriors had once been Assault Marines of the Dark Angels, but their years of service to Tzeentch had greatly altered them.

Their skulls had fused to their avian helmets, as had the rest of their body to their armor. Any trace of their former humanity had vanished, replaced by vicious predators that took a cruel delight in the hunting of lesser prey. It was even rumoured, among the ranks of the First Legion, that those who pleased the God of Change enough in this aspect would end up transformed into Helldrakes, the true masters of Chaos-touched skies. Considering that such infernal engines usually come from altered gunships, one shudders to imagine the depths of evil and cruelty to which a warrior must sink in order to earn such a great transformation. With claws dripping with venom or wreathed in sorcerous lightning, the Raptors fought the defenders of Ahat-iakby, reaping a bloody toll.

When the Sorcerers added their dreadful power to the onslaught, even the disciplined forces of the Spire Guard and the Adeptus Mechanicus began to break down. Even the skitarii warriors of the Martian Empire could be manipulated by the Dark Angels, their programming overwritten by dark forces and the sacred connection to their priestly masters infected with scrap-code and sorcery. And even the Spire Guard, with all their training and experience, were unsettled by the Broken Ones the lords of the First Legion levitated onto the battlements. The Daughters of Magnus wept at the sight of the former Imperials, their minds and souls shattered by the Interrogator-Chaplains. They could sense the horror of what had been done to them, and the terrible fact that there was no coming back for them. Whatever made humans human was gone from the hollowed shells that remained.

Under the onslaught, entire sections of the walls fell to the enemy. With the situation so dire, Madox took the decision of releasing one of the fortress' most powerful – and dangerous – allies. In the days before the Black Crusade's arrival, every Corvidae Seer on Terathalion had agreed that these were momentous times, and that the hand of destiny was in motion for all of the galaxy. The time had come, they insisted, for the Fifteenth Legion to use every weapon and tool they had accumulated during the long Age of the Imperium. Already they had roused the Wardens of Ahat-iakby, despite the terrible cost involved, but more was required if the worst was to be avoided. And so, Madox decided to fulfill one of the Imperium's own prophecies, despite all his misgivings about the War of Fate. Fighting on the walls to contain the enemy, he sent his brothers to the depths of Ahat-iakby. There, they opened the stasis casket of Khalida, the Watchful Daughter of Magnus.


Khalida the Watchful Daughter

Few know of the truth of Khalida's origins, even among the order of the Daughters of Magnus – in truth, even the Thousand Sons themselves have limited this knowledge to a handful of their own. For more than four thousand years, her very existence has been nothing more than a legend, whispered by those who pray to Magnus as an avatar of the God-Emperor. To them, Khalida is a holy spirit, a Living Saint, an incarnation of their god's power and will, sent to protect His son until the day of his awakening. The truth is a bit different – but, perhaps, not as much as it seems.

At the dawn of the thirty-seventh millennium, the giant red star of the Maxil Beta system went supernova. But the stellar event was tainted by the minions of Chaos, resulting in the cosmic cataclysm spreading the touch of Ruin upon every world touched by its baleful light. This catastrophe, known as the Wrath of the Chaos Sun, affected dozens of Imperial worlds, all of which promptly descended into anarchy and madness as mutation and heresy ran wild. The Imperium reacted swiftly, gathering its terrible might to cleanse the afflicted worlds. Due to the scope of the Chaos infection, the Grey Knights alone would not be enough for the task, and the Thousand Sons sent many of their number to the decades-long war of purification. World after world burned in the fires of Exterminatus, the only mercy that could be delivered to the unfortunate souls damned by the Chaos Sun. Always, the process would be the same : the Thousand Sons would descend upon the world, eliminate whatever Daemon Lord or other defense prevented orbital annihilation, then they would withdraw and watch from their ships as the planet's population was wiped out.

This forced a terrible burden upon the consciences of the sons of Magnus, and soon they began to pray as fervently as any Imperial citizen ever had – not for an end to their duty, but for the chance to save someone, anyone at all, from the worlds. And, in what the Ecclesiarchy would undoubtedly call a miracle had the circumstances been slightly different, they found one.

The name of the world on which the Thousand Sons found Khalida was expunged from all records along with all others touched by the Chaos Sun at the Inquisition's command. But the legends tell it was a hive-world, covered in towering spires and sprawling metropolises. By the time the Imperial warmachine reached it, it had become another hellish world, filled with twisted, crazed mutants and the daemons that wore their flesh. At first, the Thousand Sons were ready to simply blast it to pieces from orbit – nothing there, it seemed, had the power to warp reality enough to make the planet immune to Exterminatus. But the Seer among the group stopped their hand, for he could feel something else on the world, something that did not belong to Chaos – a light in absolute darkness.

It did not take much effort to convince his brothers to descend onto that world and try to rescue whatever the source of that light was. And amidst the madness, they found it : a living girl, less than twenty Terran years old, who shone with psychic gold as she knelt before an unsullied icon of the God-Emperor. The mutants and daemons that stalked the world could not approach her, and there she remained in prayer, unchanging as the years passed. It was only when the Seer laid his hand upon her shoulder that she reacted, her eyes widening in wonder at the presence of the Space Marines. From the moment they stepped out of the ruined church where she had taken refuge when the Chaos Sun had flared in the heavens, the Thousand Sons were forced to fight against an unceasing tide of enemies. It seemed that the whole planet was trying to kill them, driven by an undying hatred of the light in their midst. Perhaps, the sons of Magnus would later theorize, they could not bear the light reminding them of all that they had lost.

Eventually, the Thousand Sons managed to bring the girl back to their gunship and safely extract. The moment they were out of the atmosphere, the Seer gave the order to begin the Exterminatus – already he could feel the gaze of the Dark Gods turn toward them, and there was no telling what they would do with a whole planet of servants to call upon. As her homeworld cracked apart, the young woman, who had fallen unconscious the moment the Thousand Sons had removed her from the church, woke up. Recognizing the significance of her discovery, the Thousand Sons immediately sent her and the Seer whose visions had led to her toward Terathalion, while the others remained to complete the task at hand. During the journey, the Seer learned that the young woman had forgotten nearly all of her memories prior to her time in the church. She only remembered the God-Emperor, the words of prayer, and the monsters baying for her soul – not even her own name had made it through the trial her psyche had undergone. She received the name of Khalida from the Seer, a name from old Prosperine legend about a woman who had refused to let even the most grievous of losses stand in the way of what she saw as the righteous path. The Seer also found out that Khalida was an alpha-plus psyker, one of these exceptionally rare beings who wield the power of the Warp with a degree only surpassed by the Primarchs and the Emperor themselves. The horror of the Chaos Sun had caused her latent ability to suddenly blossom, which was still in the realm of the Seer's expectations. But that she had survived and remained pure, on a world overrun by the minions of Ruin, was something even the secular son of Magnus could only call a miracle.

On Terathalion, Khalida joined the Daughters of Magnus, and learned how to wield her tremendous power from them. But the Daughters' teachings had never been meant to be studied by one as powerful as she. The Thousand Sons who knew of her existence feared that, for all her devotion to their grandsire, she was too powerful to allow to run loose. Eventually, some claimed, the Dark Gods would find a way to pervert her into their service – and then, with her strength, Terathalion would be doomed. Khalida knew of their concerns, and understood them – in truth, she shared them herself. She did not believe herself to be holy, simply protected by the Emperor, but she could still hear the whispers of the Ruinous Powers, all desperate to turn her – even Khorne, with his famous hatred of psykers, couldn't pass up such an opportunity. In the end, she volunteered to be placed in stasis, where she would not be able to cause any harm and would be beyond the reach of even the Chaos Gods themselves. With a solemn ceremony, designed to ensure that she entered stasis in the correct state of mind – as during stasis, the mind lingers on its last thought, sometimes to catastrophic effect in the case of long periods – Khalida went to an artificial sleep she hadn't broken for nigh five thousand years when the Black Crusade reached Terathalion.

Yet even in this state, Khalida hasn't been inactive. Somehow, even the Dark Age technology the Fifteenth Legion used for her sanctuary wasn't enough to completely shut off her presence. While visions of the Crimson King are few and subject to suspicion, no one denies that Khalida's specter has appeared to thousands of pilgrims and devotees over the years. These apparitions bring solace to the tormented praying for spiritual help, delivering advice and curing sickness and injury. Though the apparition's features are never clear, it is always clad in a golden aura described by eyewitnesses as "filled with the Emperor's own love". There is a sect of the Imperial Creed in Ahat-iakby that worships her as a Saint, and it is from this cult that she received the title of Watchful Daughter. Imperial seers have received visions of her throughout the galaxy – even some of the Eighth Legion's Prophets have dreamt of the light of Terathalion, though the details are never clear.


Golden light burst from the fortress as Khalida emerged from her casket. She already knew of the battle at hand – she had heard the prayers of those calling to the God-Emperor for victory and salvation. Like a vengeful angel, she flew to the walls, followed by the Thousand Sons who had awakened her. The Neverborn screamed upon her arrival, and then these screams grew even louder when she let loose the fire of the Emperor's own retribution. For thousands of years, Khalida had been an agent of the God-Emperor's benevolence – now she became a vessel of His wrath.

The power of the roused Daughter was as potent as ever, and the forces of Chaos fell back before her fury as she destroyed hundreds of daemons, elite cultists and Chaos Marines. The light of her faith in the Crimson King and the God-Emperor made her anathema to the Warp-spawn – even Sarthorael and his coven of Lords of Change were reluctant to approach her. But as long as she stood upon the walls, they could not progress further. Sarthorael called upon Tzeentch, begging his divine master for help – and the Great Deceiver answered. With a cruel smile, Tzeentch reached out and moved a pawn that had been sent to Terathalion in anticipation of that exact moment.


For centuries she had remained in prayer, her mind at one with the God-Emperor's divinity. She had looked deep into the thoughts of the Master of Mankind in that time. And while none, save perhaps His sons, could truly understand the mind of a true God, she had learned much. She had witnessed the abyss of millennia through which He had lived, guiding Humanity away from damnation and toward the salvation only He could conceive. She had seen the many sacrifices He had made in the name of that goal, the lives He had destroyed, the hopes and dreams He had broken. She had seen the oceans of blood He had spilled as He pruned the Tree of Life itself.

But she had also seen the tears He had silently shed. She had felt His love for Mankind, His drive to protect the species from which He had been born, no matter how removed from it He became.

She would keep the tides of Chaos at bay as she had done before. Then, the Exiled would return, and the Crimson King would rise. She would share the Emperor's vision with His freed son, and together they would bring a new Age of peace and illumination to the galaxy.

All would proceed according to the God-Emperor's design. His Light shone through her, and as long as it did, Ahat-iakby would not fall, for no spawn of Ruin could bear its touch. The fragments of the Chaos Gods fled before her, and those touched by their tainting influence recoiled, struck by a horror they could not comprehend at the Light's touch, even before it began to burn their impure flesh away. And so she stood, and from the walls of Ahat-iakby the wrath of the God-Emperor rained down upon those who dared threaten His son.

Then one soul approached her, confused and lost, but untouched by the darkness. She turned toward it, and her eyes widened as she saw a warrior of the Legions, clad in the armor of the Dark Angels. The warrior was stumbling, confusion and shock radiating from his thoughts. He did not know where he was, did not know who she was. Like a lost child, he was reaching out to her, desperately, silently begging for her help. The light did not harm him, instead calling him forward. He fell to his knees before the Watchful Daughter …

The dagger buried itself in her heart, and a bloodstain spread over her robe. She looked into the eye-lenses of her killer, shocked beyond words, unable to understand what had happened. Where before there had been a lost warrior, now there was a cruel, scheming monster, revelling in the success of his vile sorcery. Then, just before oblivion claimed her, she struck back with one last blow, and the deceiver was cast back, crashing onto the rock, the dagger slipping from his grasp and shattering as it hit the ground. But it was too late for her, and as Khalida fell, she knew that the Emperor's plans for her had been shattered …

'And so dies your pawn, Anathema,' laughed the God of Change, 'and with it, your pathetic efforts to challenge MY reign over the streams of destiny. I alone am the Architect of Fate !'


Khalida's death broke the mortal defenders of Ahat-iakby. They saw their Saint fall, and knew in their souls that all hope was lost. The Dark Angels, for their part, did not appear troubled by the sudden disappearance of their lord. Their complex, many-layered, utterly insane hierarchy meant that each of them still had his own mission, his own commander to obey. They pressed on, and soon the battlements fell. Madox led the retreat into Ahat-iakby's inner corridors, preparing to fight the forces of Chaos every step on the way to Magnus' sanctum.

As Sarthorael entered the fortress, Khayon and the other Heralds finally reached the walls. With their power, it was easy for the Heralds to levitate, leaving their mortal army to deal with the rabble the Chaos Lords had left behind. Utter anarchy descended as three armies fought within the fortress' corridors. Madox' control on his forces fell apart, each Thousand Son forced to fight on his own with whatever troops he could marshal, protecting their minds against the pervading despair. But despite all the bravery of Terathalion's defenders, they were still losing ground, and the forces of Chaos drew nearer and nearer to the vast cavern where Magnus' body laid in state.

Eventually, Madox led a desperate last stand at the sanctum's gates, gathering as many of his brothers to his side as he could, hoping that the Heralds would manage to break through the Chaos horde and reinforce his position. He had heard of the return of his lost brothers during the confusion, and while he barely dared believe in such a miracle, he knew it was his Legion's only hope. Before the great adamantium gate, the Undying held his ground, with hundreds of men, women and Astartes at his side. Thousand Sons, Spire Guards, Daughters of Magnus, Mechanicus skitarii – all stood together, to defend the Primarch against the legions of darkness.

And then, from the hordes of the Lost and the Damned emerged one warrior, clad in blue-grey armor and radiating the baleful power of Khorne. In his hands, he held a power sword of ancient design – a relic of Mankind's distant and glorious past, despoiled and tainted with runes of the Blood God. Behind him came other Space Wolves and Wulfen. He wore no helm, revealing long fangs and the long black hair that had given him his name. This was Ragnar Blackmane, the Young King, thrice-accursed heretic and bane of the Imperium. After the death of Logan Grimnar, he had left the rest of the Sixth Legion forces with his own warband, seeking the glory of being the one to breach the sanctum of the Crimson King. Driven by the bloodlust of Khorne, Ragnar identified Madox as the leader of the defenders, and sought to claim his head in single combat.


The Wolf Lord was no mindless berserker. There was skill in how he fought, instinct sharpened by centuries of war in the name of his hateful god. His accursed blade danced, its power field somehow sounding like the screeches of the damned as it cut through the air. Despite Madox' efforts, despite having reinforced his body with all the power he could muster, it was all the Undying could do to match the traitor's strength. They had been fighting for several minutes now, and except for a few dents in their armor, neither were the worse for wear. Then the Wolf started talking, his voice filled with hatred and disgust so potent Madox could feel them with his sixth sense. There was such darkness in the traitor's mind, it made him want to heave.

'Your witch-brother killed Lord Grimnar,' growled Blackmane. 'I will avenge him with your death !'

'Vengeance,' said Madox with as much contempt as he could muster in that word, willingly fanning the flames of his own cold, cold rage in order to retain his focus. 'It's all your kind has ever been good for, even though you never noticed that you didn't deserve it, that everything that ever happened to you was brought about by your choices, your actions !'

Ragnar's only reply was a wordless roar, and then he moved even more quickly than before. Madox parried a blow at his side with his staff, then turned the weapon in his hands and struck back. He only saw the trap too late, once his weapon had already hit the Space Wolf right in the chest. Ragnar was smiling, despite the blood leaking from his wound. He had willingly taken the hit, trusting in his enhanced physiology and the blasphemous gifts of his patron to keep him in the fight. Already his blade was moving, seizing the minute opening in Madox' guard caused by his attack.

The weapon's touch as it cut right through his armor and into his belly was agonizing. Instinctively, he sent power to close the wound the moment the blade left a portion of his flesh, but something in the injury prevented even the most basic of healing. Gutted, his entrails spilling from his wound, Madox fell to his knees. Before him, Ragnar raised his blade to deliver the killing blow …

… only for the sword to be blocked by a weapon that was only partly material. Madox recognized the ghostly warrior – this was Aleph Iuros, the last Thousand Son to leave for Prospero, heeding the call of its dead. Now he was back, but he was no longer mortal, instead one of the ghosts whose voices had driven him to leave his Legion. And there were more like him, ethereal Astartes who manifested by the side of Madox' comrades, standing with them against the minions of Ruin.

And again, Madox heard that call, this proclamation of defiance, coming from the minds of each of the twelve ghost champions :

'We are returned !'


Despite the intervention of the Vengeful One, Madox was still terribly wounded. Blackmane's blade was cursed somehow, and its power prevented the Undying from healing the injuries it had inflicted him. And just as he fell back, dragged by his brothers, Sarthorael himself appeared in the antechamber, accompanied by his cohort of Lords of Change. The twelve Vengeful Ones gathered to stand against the Greater Daemons, and the air crackled with the energies of the two Powers these entities represented. Of the coven Sarthorael had brought with him to Terathalion, eight Lords yet remained, making their total nine – an auspicious number of the servants of Tzeentch.

The Vengeful Ones were powerful, and each of them still carried the memories of a lifetime of war against the minions of Chaos. But they were still new to their ascended forms, while the Lords of Change had each existed for thousands, perhaps tens of thousands of years. And while Vindicta was growing more powerful with every passing day, the Architect of Fate had existed far longer, and was using its hoarded power to reinforce its minions in this most crucial of battle. In time, the Lords of Change would pay for this boon, for Tzeentch was ever fickle – but for now, the will of the Changing God was focused on achieving victory on Terathalion. One by one, the Vengeful Ones fell, torn to shreds by claws and sorcery, and the Thousand Sons sensed their essences lose their hold on reality. They weren't destroyed, but instead were cast into the Empyrean, where the pull of Prospero dragged them back to the world of their death. They would return, in time, reaching out to Vindicta's living agents across the galaxy – but their part in the Siege of Terathalion was over.

With the last of the Vengeful Ones banished, the Ever-Watcher raised his staff in his clawed hands, and unleashed his sorcery against the sanctum's gates. The esoteric symbols engraved upon its adamantium surface flared to life, for none but the sons of Magnus could open them – but Sarthorael's might was too great. The Ever-Watcher was empowered by his deceitful god, acting as the chosen hand of Tzeentch on Terathalion, and eventually the gates fell with a thunderous sound. Behind them was revealed the most well-defended place in all of the Prosperine Dominion.

The chamber beyond the gates had been carved into the rock beneath Ahat-iakby when Magnus had fallen nine thousand years ago. Designed by the greatest architects of the Imperium, it was truly immense, stretching out for kilometers. At the center of the space was a pyramid of white marble, and atop that pyramid was where the slumbering body of the Crimson King rested. But the rest of the chamber was far from empty. Row upon row of figures surrounded it, all turned toward Magnus' comatose form. Wearing various patterns of Astartes armor, clutching bolters that hadn't been fired ever since they had entered this room, these were the Rubricae.

Each of these silent warriors had once been an Aspirant of the Fifteenth Legion, promised to a bright future in service of the Imperium. But, upon going through the Rubric that would protect them from the genetic instability that plagued their bloodline, they had been destroyed, reduced to dust trapped within a sealed armor. Such was the price Ahriman's spell exacted from the Legion in return for saving it from the doom laid upon it by the Great Mutator. Tens of thousands of these failed Astartes stood vigil there, utterly immobile – an army of the silent dead, that could only be roused by a voice truly powerful. This was the prize sought by Sarthorael, the true goal of the Black Crusade. With the ritual desecration of Magnus' body, the Ever-Watcher would be able to command the Rubricae, bringing them to the service of Chaos in an unstoppable parody of a Legion.

Sarthorael stepped forward, and the ancient wards of sanctity fought against his presence. With a scowl, the daemon recoiled, before grabbing the closest of his coterie and throwing it through the gates. With a screech of agony, the Lord of Change went up in flames, its physical shell consumed by the wards' power. The same happened to the one Sarthorael threw next, and the same to the one after, until finally one Greater Daemon survived, reduced to a mewling mass of flesh and Warp energy by the now exhausted power of the Fifteenth Legion's spells. By then, only Sarthorael himself remained, and the Ever-Watcher laughed as he crossed the threshold of his old foe's sanctuary. Finally, after millennia of planning and scheming, the hour had come for him to claim ultimate victory in the name of Tzeentch – to destroy the Crimson King and the threat he represented to the Architect of Fate's designs, and turn his legacy to the service of the God of Change. But as he walked toward the white pyramid at the chamber's center, passing between rows upon rows of silent Rubricae, a voice rose from behind him, calling out in challenge.


'Sarthorael !'

The Ever-Watcher paused, then turned. There, walking toward him with the ruined bodies of the daemon's servants piled behind him, was Khayon the Black, radiating psychic power. Around him, the echoes of Prosperine dead swarmed, their ghostly faces facing Sarthorael, their own hatred of him increasing Khayon's already considerable own. Slowly, deliberately, Sarthorael walked back down the path, until he was but a few meters away from the Herald. For a few seconds the two simply stared at each other, the only sound that of the battle that still raged in the antechamber as the Heralds of Prospero fought against the remnants of Sarthorael's Black Crusade.

'Look at you,' mocked the daemon as it loomed over Khayon. 'Look at how far you have gone, little Iskandar, fighting at the side of your own Neverborn. I am proud of you, really. Of all of our father's sons, you are the only one who even got close to fulfilling his true potential.'

'Save your lies, daemon,' spat Khayon. 'I know what you intend. I won't let that happen !'

Sarthorael's laughter was a thing of nightmares – it was the sound of hopes becoming true in the most horrible, twisted way, of long-held beliefs suddenly revealed as naught but superstition.

'You cannot defeat me, Iskandar. You are strong, for a mortal – but I am so much more than that. That little god you serve is but a fledgling, and I serve a Power far greater.'

'We will see about that,' said Khayon, and he charged Sarthorael, his axe raised, the winds of death itself screaming at his side. He moved fast, faster than he ever had before, faster than when he had battled Aghastri on Prospero. Vindicta's strength flowed through him, for before him stood the arch-enemy of his Legion, the creature that was responsible for all the suffering and madness that had happened across Terathalion. In that moment, he was more than Iskandar Khayon, Scourge of the Wolves and First Herald of Prospero. Now, he was justice incarnate, retribution made flesh.

Sarthorael's staff met Saern's edge, and the ancient power axe shattered in a thousand pieces, while Khayon was flung back – only to be caught mid-air in the Ever-Watcher's left claw. Despite everything he had endured over the years, Khayon screamed as Sarthorael unleashed his power against him, ripping out pieces of his armor and tearing him apart on the inside until he was but a hair's breadth from death. Blinking tears of pain and blood away, Khayon stared into the eyes of the daemon, barely able to keep himself from falling into unconsciousness from the pain and shock.

'Did you really think your new Power would be a match for me ?' sneered Sarthorael. 'I am a scion of Tzeentch, little mage. I am timeless, and my knowledge stretches beyond your imagining. It will take more than your pathetic tricks to defeat one such as me.'

With a desultory gesture, Sarthorael threw Khayon across the room. The Herald crashed into the wall, next to the broken gates, and slumped to the ground, where he remained, unmoving.

'Watch now,' mocked the Greater Daemon, 'as I bring the retribution of Tzeentch upon your father, and claim dominion over all that he ever held dear !'

Then, without another glance, Sarthorael turned back toward the white pyramid, abandoning his defeated foe. Failure tasted of familiar ashes in Khayon's mouth as he laid on the ground, his body broken, his power spent, his axe shattered. He could not move, could barely breathe. He had lost, and there was nothing more he could do but watch as everything he had fought for was horribly metamorphosed by the evil he had failed to stop. Part of him wondered whether Sarthorael would grant him the mercy of death, once he had witnessed the terrible vision of Prospero come true.

And then there was a presence near him, and he forced himself to turn his head toward it. There stood Madox, the current leader of the Thousand Sons defending Terathalion. Khayon had heard of him from the Heralds who had most recently left the Legion. The so-called Undying was on the brink of death, his life prevented from ending only by the constant use of his great powers of biomancy. His aura, weak and flickering, was still threaded with Vindicta's power – should he survive long enough, he too would become a Herald. But that wasn't likely to happen now …

'I see it now … Vindicta's light,' said Madox between gritted teeth, and Khayon could hear the blood dripping from his mouth with every word. 'It needs you, Khayon … It needs you alive.'

Madox knelt by Khayon's side, and laid his hands upon his ancient brother's broken body. Power flowed through Iskandar, repairing tears in his flesh and rejuvenating exhausted muscles. For several seconds, Madox simply sat there, immobile, working his Art to heal Iskandar. And then he fell, and moved no more, the last of his life expended to heal Khayon's wounds.

How many brothers had Iskandar seen die now ? How many more would he see, before it finally ended? Why won't you let me die ? He thought bitterly, nearly overcome by the centuries of warfare and horror he had experienced, as the galaxy fell ever further into darkness. How much more could one soul bear before breaking under the strain of so much death ?

However much was required of him, came the answer from a silent voice in his head. Khayon forced himself to look up, ignoring the pain that caused. There, standing over his own corpse and Khayon's crawling form, was the ghost of Madox, looking down at the brother he had saved. He did not wear his helm anymore, and his face held no wrath, no judgement at Khayon's doubts – only trust. Even in death, Madox believed Khayon would do his duty.

How could he disappoint someone who had sacrificed his life to save him ?

Despite the pain – Madox had saved his life, but Khayon was still far from fully healed – he crawled toward the pyramid. He did not know what he would do, what he could do – but he would not give up. He would not give in to despair. And so he crawled, centimeter after centimeter – and then, a miracle happened.

Sarthorael was climbing up the steps of the pyramid and was already half the way to the top when, without warning, a disc of bright light appeared before him, stopping him in his tracks. Khayon recognized the psychic signature of a Warp Portal, through the power behind it was unknown to him. A first silhouette emerged from the portal, and Sarthorael sneered in contempt. Then, another, smaller figure appeared – and the Ever-Watcher froze in shock, before screeching in denial and dread. From his position on the ground, Khayon smiled behind his helmet. He knew these two – he knew them both. He had walked at their side in the past, and while their partings had not been peaceful, he knew them both to be enemies of the Primordial Annihilator. Most importantly, he knew what their coming meant. The circle was closed, and destiny long delayed was in motion once more.

The Exiled had returned.

Chapter 25: The Siege of Terathalion - Part Four

Chapter Text

I am Ahzek Ahriman.

This thought, this name, I hold close to my heart as I walk in this endless darkness, in search of atonement. It is my pride and my shame, my strength and my weakness. As I walk into this endless dark, I hold onto that truth, to keep my thoughts from wandering into darker places still.

I am …

I am standing on the rocky ground of a world without a name, surrounding by hundreds, thousands of warriors clad in crimson armor, all immobile, all silent. Something has gone horribly wrong.

'Ahzek !' a voice calls out, filled with horror and fury. 'What have you done ?!'

I know that voice, even as I turn to face its source. It is Khayon, still wearing the black armor he wore when he defended our people from those who would destroy them. Even though I have never told him so, I am envious of him – I wish had been there, at the end of Prospero. Perhaps having taken a part in its people's salvation would ease the pain in my soul of knowing it is lost forever.

Khayon's aura, always filled with cold wrath since I saw him on Terra, is now aflame with burning anger, all of it directed at me. If I were not in such shock already, I might fear for my life.

'You will pay for this, Ahzek,' he says, and I know in my soul that this isn't a threat, nor is it a promise. In that moment, Khayon is more than the great warlord and psyker he already is : he is the voice of destiny itself. I will pay for this sin against my Legion, over and over again, until I am forgiven at last – but I know, too, that I do not deserve such forgiveness.

'I will not follow you anymore, Ahzek,' declares Khayon, before turning his back and stalking away, back to his Thunderhawk – alone, leaving behind the silent warriors of his Company. 'You are not worthy of leading the Legion … what's left of it.'

No one tries to stop him. Not me, who knows all too well that he is right. Nor the others, who are still lost in their own horror. We have all accomplished so much, fought for so long against the forces of Chaos. We lost our homeworld, with only a few of us able to even fight for its defense. We fought in the Webway below the Imperial Palace, and witnessed the monstrosity of our erstwhile cousins. We sensed the Emperor's death at the hands of the Arch-Traitor, a psychic scream that echoes inside my soul still. We beheld the new form of Vulkan as he emerged from Hell itself on Pythos, a nightmare of dark power and desire of absolute dominion. We saw our father fall, victim of a daemon's spell, and we thought that this was the extent of our enemies' revenge. Then, we all felt our own flesh change, mutate under the strain of the energies we channel by the strength of our minds. Our brothers died, one by one, unable to endure the transformation or taking their own lives rather than become monsters. We sought a way to save them, to save the Legion, now that Magnus was gone and no longer protected us from the curse laid upon us by the Great Deceiver.

And now … this. Our Legion is ash, just as the Imperium's ideals are dust, and it is my fault. I thought I could save them, replicate our father's work. But I have failed. I have failed them all.

'Let this be remembered,' I say, my voice numb with pain and shock. Around me, my brothers turn, freed from their own horrified trances by my voice. 'Let my shame never be forgotten.'

I walk away from them, not hearing their calls, not knowing whether they are cursing me or trying to get me to turn back. It doesn't matter, in the end – I am the one who hates me the most.

I am …

I am walking into darkness, with naught but the distant light of redemption to guide me. The past is just that – the past. I cannot change what has happened, no matter how much it might haunts me. My failure – my sin – destroyed my Legion, even as it saved those of my brothers who survived – so few, so very few. And so I walk, searching for a way to save those I failed.

I am Ahzek Ahriman.

The Siege of Terathalion

Part Four : The Exiled Return

No soul bears such guilt as that of Ahzek Ahriman, the Exiled son of Magnus. When the Crimson King fell and his protection was removed from the Fifteenth Legion, it was Ahriman who designed the Rubric to prevent his brothers from descending into uncontrolled, insane mutation. But his ritual did not work as intended, and of the thousands of warriors who were affected, only a few hundreds survived while the rest became nothing more than silent ghosts trapped within their own sealed armor. Horrified by the results of his work, he left his brothers, seeking a way to undo what the Rubric had wrought. His quest has taken him from one end of the galaxy to the other, and into realms best left untrodden by mortal feet. But for all his regrets, Ahriman is still possibly the brightest mind of the entire galaxy, and one of its most powerful psykers. Of the many threats he has encountered over the millennia, none have managed to end his tormented existence. Yet there are places and times dangerous even to one such as the Exile, and as his path leads him to what may be his greatest hope of success, he will face challenges like never before – ones that he cannot hope to overcome alone …

Millions of years before life rose from the primordial muck of Old Earth, the race of aliens known only as the Old Ones ruled over the galaxy. Little is known of them, even in the most ancient legends of the Eldar, who inherited the stars after the Old Ones' disappearance. Along with most of the galaxy, the Children of Isha also claimed many of the Old Ones' relics. And of these, none was greater than the Labyrinthine Dimension, more commonly called the Webway. Created by the Old Ones at the apex of their power, the Webway connected the entire galaxy together, allowing quick travel across unimaginable distances. Though the Eldar barely understood the science underpinning it, they built upon the Webway, developing their own gates and expanding the network even further. For millions of years, the Webway allowed the Eldar Empire to dominate the galaxy all but unchallenged. Only the greenskins ever threatened their supremacy, with legends speaking of Warbosses the likes of which haven't been seen in the galaxy since – save during the War of the Beast. With their Gods to protect the Eldar from the Ruinous Powers, the aliens were nearly gods themselves, living in a golden age of prosperity the galaxy had never seen before or since.

This Age came to an end when, nearly sixty millions years after the Old Ones' disappearance, the Eldar proved unworthy of their ancestors' legacy. Their excesses and decadence festered into the Warp, and as the power of their old Gods faded, Slaanesh was slowly formed. The birth of the Dark Prince destroyed the Eldar Empire and Pantheon alike, reducing the once-proud race to a few scattered remnants. Of these survivors, some live on Craftworlds, denying themselves even the slightest taste of pleasure for fear of drawing the Dark Prince's eyes. Others live on savage worlds, in harmony with these worlds' god-like spirits. Still others hide in lairs deep within the Webway, such as the Dark City of Commoragh and the Kingdom of Shaa-dom. There, as they indulge into the same depravity and arrogance that doomed their species, their souls are slowly drained by the God they still serve, however unknowingly. By denying the Dark Prince, placing themselves beyond his reach, or feeding him the suffering of others rather than their own, these branches of the shattered Eldar race have endured the passage of the last ten millennia, in a fashion.

The Imperium knows of these three factions, and while alliances have occasionally been made with the Craftworld and Exodite Eldar, those who dwell within Commoragh's dark halls have ever been hated and hunted – for they are cruel raiders, seeking slaves to torment to fill the vacuum of their own twisted souls. And very, very few among the most exalted ranks of the Inquisition and the Adeptus Astartes know of another faction of Eldar still, who endure unchanged ever since the species' galaxy-shattering Fall : the Harlequins. Servants of the Laughing God, the only divinity to escape the birth of Slaanesh unscathed, they fight the slaves of Ruin at every turn, dancing to the tune of their master, sheltered from the thirst of the Dark Prince by his power. Many scholars, human and Eldar alike, have investigated the deeds and motives of these strange warriors. The Harlequins always seem to act in the Children of Isha's best interests, but they take the long view – even more so than the Craftworlds' Farseers. Over the millennia, they have been allies and opponents alike to the Imperium, striking select targets with uncanny precision.

But there is a fifth group, one so secretive and few in number that only a handful of humans have ever learned of its existence. They live in a secret realm, a unique Craftworld hidden deeper in the Webway that even Commoragh. There, behind wards that were old when the Eldar race was young, they protect knowledge most dangerous and vile – knowledge about Chaos, the Old Ones, and many more terrible subjects. Most who have heard of this place, Eldar and Inquisitors alike, think it to be a myth – few know it to be real, and those few rarely sleep well. They call it the Black Library, and it is said there is no secret that cannot be found there, if one is willing to risk one's soul and sanity. Beyond these proscribed lore, the Black Library also contains a veritable host of dangerous artefacts, relics of Chaos from a time before Mankind, when the Dark Gods corrupted and destroyed entire species in the shadow of the Eldar Empire. These are weapons and tomes imbued with all the hatred and madness of the races that crafted them, tools capable of bringing ruin to the very stars. Of all the other Eldar, it is said that only the Harlequins know the path to the Black Library, and they are the only associates of its mysterious keepers.

Even Ahriman himself knew not how long he had wandered in the Webway. The former First Captain of the Fifteenth Legion had entered the Labyrinthine Dimension after uncovering clues as to the Black Library's location, but these had soon proved insufficient to his needs. Built by the Old Ones to be outside of normal time and space, the Webway distorted the passage of time like the Warp itself, though in a far more regular and less dangerous manner. In ancient gardens that had flourished even without care, Ahriman found sustenance, and his powers kept his armor from falling apart or its power source from ever failing. The time dilation phenomenon meant that, sometimes, Ahriman would appear to age centuries, and have to force himself to continue to advance on aged, withered legs – and then, in the next section of the Webway, his youth and strength would return, until he looked exactly as he had when he had first been raised to the ranks of the Legionaries.

This made Ahriman's memory of his errance fragmentary, as entire centuries spent wandering in some sections of the Webway would fade from even his transhuman mind, becoming nothing more than nearly forgotten dreams. But throughout it all, Ahriman held on to his purpose : to find the Black Library, and within its halls, the way to undo what he had done and bring his brothers back from the silent death to which the Rubric had consigned them. In the remains of long destroyed Eldar kingdoms and upon the walls of forgotten Old Ones ruins, Ahriman searched for the path to the Black Library. In truth, it seemed as if the hand of Fate itself was guiding him, for whenever the Exile's last trail had failed, he would discover a new clue that would set him on his way again.

Finally, walking paths even the Harlequins and the custodians of the Black Library themselves had forgotten, Ahriman reached his goal – only to find out that war, his old companion, had found it first. The Black Library was under siege by a Chaos army, a horde of Slaaneshi daemons and a host of Blood Angels. The daemons poured in a seemingly endless horde from sections of the Webway that had fallen into the Warp, while the Blood Angels gathered reinforcements from other Nine Legion outposts across the galaxy, summoning them with sorcery and blood rituals. Hundreds of Sanguinius' sons were already present, and they had brought with them tens of thousands of their mortal cultists, deluded creatures caught in the thrall of their masters' unholy Glamour. Driven by the will of the Dark Prince, these two armies fought together to breach the walls of the Black Library and claim the power within it in the name of their unholy patron.

Should they succeed, Ahriman knew that the entire galaxy would burn, though he did not yet know the veritable scope of the threat. In truth, with the relics and lore of the Black Library in the hands of his servants, Slaanesh would simply win the Great Game of Chaos, and make all living things in the galaxy his playthings for the rest of eternity. The laws of the Materium would be shattered forever. Even the other Dark Gods would be destroyed or enslaved according to the Lord of Pleasure's whim. Reality itself would be unmade as the sin of the Eldar devoured all that was, spreading from the galaxy that had birthed it until the entire universe was remade in its image.

It had taken the Dark Prince ten thousand years to locate the Black Library, using his Blood Angels to hunt for it across the Webway without being aware of their true purpose. Even the path they had eventually found would soon no longer exist, however, for the masters of the Black Library held the power to collapse entire portions of the Old Ones' network should the need arise – as it had now. This was the one chance of the Youngest God to claim ascendancy over his elder siblings, and his divine pride beat in the twisted souls of the Blood Angels and the undying essence of the Neverborn in equal measure. Few among the decadent host truly understood what it was that drove them forward. Most sons of Sanguinius simply thirsted after the ancient blood of the Black Library's Eldar keepers, while the daemons hungered for their souls. Only the lords of the two hosts understood the true purpose of the attack, and knew what rewards would be theirs if they succeeded in their god-appointed task – and what punishments would be inflicted upon them, should they fail.


The Exile beheld a ruined city, spreading as far as the eye could see. The remnants were so old it was impossible to determinate what purpose they had served when they had been whole. Toppled spires laid on the ground along with fallen walls and shattered domes. The steps of Blood Angels and Eldar alike disturbed the powder that covered the earth – a mix of ground glass, dust, and other particles that seemed to glow in the battle's lights, showing glimpses of the city as it had been.

Above the city, Ahriman could see glimpses of an immense circular stairway, seeming to lead infinitely upward, to the black void above. The stairway was supposed to be invisible, but the energies being unleashed in the battle were interfering with the complex wards hiding it from perception as well as from conventional, three-dimensional space, and sections of it appeared to flash in and out of existence, suspended in the air before vanishing once more.

Around that strange construction, creatures clad in blood-red ceramite flew on feathered wings, clashing with Eldar jet-bikes. Ahriman watched as one of the Vampires caught a xenos by the leg and pulled him off his vehicle before biting him in the throat. In seconds, only a dried husk remained of the alien warrior. The Vampire Marine discarded it as he twitched in the air, caught in the throes of ecstasy as he consumed the memories of his slain prey. The Exile had seen such things before, when the Blood Angels had joined the attack on the Imperial Palace after the death of Horus at the fangs of their twisted Primarch. Even if the victim was a xenos, the memory still brought his old disgust and wrath to the surface of his thoughts, and a sort of clarity returned to his clouded mind. Anger and righteousness flooded his mind at the sight of such vileness. The weight of his shame lifted a fraction from his shoulders, and part of what had made Ahriman First Captain and then Legion Master of the Thousand Sons could suddenly be seen once more in his countenance. He stood straighter, more assured, and his hand tightened around his Black Staff.

'War, then,' he whispered to himself. Then he began to walk toward the city, his mind set on the destruction of his foes for the first time in ten thousand years.

In the shadows of the Webway, behind Ahriman, a cloaked figure watched with satisfaction.


Secretly searching the surface thoughts of the Blood Angels and their mortal minions, Ahriman quickly learned that the Slaaneshi host had been laying siege to the Black Library for almost a month. Thousands of daemons had already fallen, as had many of Blood Angels and their mortal thralls. In the dead Eldar city of Aien'rach, built by the Black Library's founders in the earliest years of the Eldar Empire, the Children of Isha fought against the spawn of Slaanesh. Armies of Eldar soldiers had arrived from the Craftworlds, summoned by the pleas of the White Seers, led by Autarchs and Farseers alike. Entire troupes of Harlequins danced amidst the battle, laughing in the face of the Dark Prince's servants. Ahriman even saw a handful of gigantic saurians, mounted by Exodite Eldar, crushing entire packs of Neverborn beneath their heels. Only the Dark Eldars of Commoragh were nowhere to be seen, and even in his near-fugue state, Ahriman wondered what their absence might mean. Surely even the decadent scions of the Dark City would know the perils of allowing the Black Library to fall to the slaves of Chaos. Had they been delayed … or had something happened that made even the White Seers unwilling to deal with their dark brethren ?


The White Seers

Long before the Fall of the Eldar, the wisest among the Children of Isha saw the true danger of Chaos. Even now, the legends of the Eldar speak of the ancient and terrible wars their distant ancestors waged against the Slaves to Ruin. To the Craftworld-born, these tales are seen as proof of their species' greatness and their duty to oppose the slaves of Chaos in all things – but the eldest among them know that it is not them that are depicted in these tales. In the past, thousands of Eldar holy warriors fought against the corrupted champions of the Dark Gods, imbued with the power of the Eldar Pantheon. But the Fall has crippled this august order : when Slaanesh was born, all those infused with the power of the Eldar Gods were destroyed. From the devastated collective psychic landscape of the Eldar, the Phoenix Lords would emerge in time, but the old champions of the Eldar Gods perished to the last. Only the keepers of the order, those dedicated to the containment of the Chaos artefacts too dangerous to be destroyed, survived. Their talents came not from the gifts of psychic constructs masquerading as Gods, but from intense training and force of will. These same talents protected them from the worse of the Fall's soul-scouring effects.

These scholars were known as the White Seers, and though they had lost the support of their divine champions their duty remained the same. They were the keepers of the Black Library, guardians of the immense knowledge it contained and gaolers of the dark treasures locked away in its vaults. But the Fall had changed the place of the Eldar in the galaxy – they were now a dying breed, hunted by the Dark God their arrogance and corruption had spawned. The White Seers hid the Black Library, severing all but the most secret paths of the Webway leading to it. The search for dangerous relics all but ended, with only the most galaxy-shattering artefacts drawing the White Seers out of hiding.

So it has been that, for ten thousand years, the White Seers have kept watch over the Black Library's accursed treasures. For a hundred centuries, they have maintained the wards and spells that contain the relics' dark power, fighting an endless battle against the slow decay of their forebears' great work. Most of the White Seers of today were already active when the Fall occurred, for their grim duty preserves them even from the slow ageing of the Eldar race. That duty has taken its own toll, however, and many White Seers are little more than spirits clad in white robes, wandering the corridors of the Black Library, whispering in languages known only to their kind.

Those few who remain corporeal, or who have been recruited into the order's ranks after the Fall, are charged with communicating with the Black Library's only reliable allies : the Harlequins. They share their visions and wisdom with the servants of the Laughing God, who in turn pass it on to the Craftworld Eldar. Since the Fall, the Craftworld Eldars have gone to war many times at the secret request of the White Seers, in order to help them recover some artefact of great power and danger. The White Seers themselves lack any true martial skill. Their training focuses on the one thing that is required of them : containment. Daemon-possessed weapons and other Chaos artefacts cannot corrupt them, and they even can shield others from their influence as long as they are carrying the item in question. They are also scholars of the forbidden, possessing extensive knowledge of the Ruinous Powers – the kind of lore that would shatter the mind of a lesser soul and leave a hollowed, Chaos-tainted wretch behind. Their assistance has been the reason for many successful missions of the Harlequins. On the rare occasions an Imperial agent has been allowed access to the Black Library, it has always been at the White Seers' command, in order to prevent some terrible doom from befalling the galaxy. It is more frequent for Eldar wanderers to be allowed within the Black Library, though even they are carefully monitored and kept from its most dangerous parts.


Ahriman's goal was to reach the Black Library, but in order to do that, he first needed to end the siege threatening it. Fulfilling his quest would mean nothing if the Library fell to Chaos moments after he was done, for he had glimpsed the thoughts of the Blood Angels and what passed for the Neverborn's consciousness, and knew their intent should the knowledge of the Black Library fall into their hands. Exiled or not, that was not something he could allow to happen. Besides, he didn't think he could break inside anyway : the defenses that kept the Dark Prince's armies from entering were likely beyond his ability to breach as well. To gain access to the knowledge he needed to undo his past mistakes, he must first prove his worth and good intentions to the Library's guardians. And so, the Exile descended into the ruined city, and let loose his power upon the servants of Slaanesh.

With Slaanesh's will lashing at their souls, the attackers had not established proper defenses against an attack from the rear. After all, what foe could possibly come here, in the Webway's deepest paths ? All of their attention was focused inward, on the ruined city and the ethereal stairway that rose from its center. Still, a camp of sorts had appeared at the city's outskirts, where stood the Webway Portals through which the invaders had come. There too were the circles of Blood Angel Sorcerers attacking the Black Library's invisible defenses, seeking to overpower its ancient wards by calling upon the choirs of the Empyrean for assistance. They had been maintaining their rituals for weeks, dropping out of the circles only long enough to replenish their willpower by draining a few of the mortal slaves the Ninth Legion had brought with it. Each circle was surrounded by hundred of corpses, with Daemonettes picking at the bodies, fashioning macabre trophies from the remnants and catching and devouring the occasional tormented spirit.

The Exile struck with care, hiding his blows behind the natural unbalance of the Sea of Souls. One by one, the circles lost control of the energies they manipulated. Many of the Sorcerers died, their souls torn asunder by the very daemons they had entreated for help, but enough survived to understand they were under attack from an unexpected direction. Banding together, they let loose their ethereal selves, hunting for the one who had disturbed their rituals. The Sorcerers' spectral aspects were terrifying in shape, reflection of the corruption that seeped through their souls. Though they were all unique, shaped by the debased minds they represented, there were still some common themes : gleaming white fangs, and a sensation of terrible thirst radiating from them. Like sharks in water, they hunted Ahriman, sniffing the thin traces of his power he had left behind despite all his care. At the head of this sinister pack was Mephiston the Soul-Starved, first among the Slaaneshi host's Sorcerers, whose experience in this peculiar branch of sorcery was legendary.


Mephiston the Soul-Starved

Even the Inquisition's archives contain little about the creature that now calls itself Mephiston. Some believe him to have been born within the Eye of Terror, on one of a myriad worlds bathed in the baleful energies of the Warp. Others think he was a child of the Imperium, stolen from a Black Ship and transformed into a monster. And a few whisper – behind closed doors and after casting glances around them – that he was once an Inquisitor of the Holy Ordos, who was captured by the Ninth Legion and transformed by the dreadful Warp-sciences used by the sons of Sanguinius to replenish their ranks. However the human that would become Mephiston joined the Blood Angels, the Sorcerer that emerged from the transformation sarcophagus took the name of Calistarius. For several decades, he fought under the leadership of Chaos Lord Dante, wielding his psychic powers and sorcerous talents to terrifying effects in raids against the Imperium.

Then, in the early years of the Dark Millennium, Calistarius took part in a Blood Angel raid against an Imperial hive-world. The sons of Sanguinius had poisoned the world's aristocracy with the worship of Slaanesh, and the planet was caught in a brutal civil war between the corrupt nobles' forces and the rebellious population when they arrived. Dante's warband rampaged freely, drinking the blood of both sides of the conflict as they indulged in the Thirst's worst excesses. Their indiscriminate slaughter eventually turned the tides in favor of the Imperial loyalists, and the warband prepared to abandon the planet and most of their noble allies as reinforcements from the Imperial Guard closed in on the system. But in the final days of the fighting, Calistarius and his squad were trapped by the Imperials in a concrete building that they collapsed on the Chaos Marines' heads. Calistarius' brothers died immediately, but the Sorcerer survived, trapped beneath hundreds of tons of rubble, locked inside his armor, unable to move even a finger. Presuming him dead, Dante left the planet with the rest of his warriors, his ships' holds filled with captured slaves.

Yet the Sorcerer still lived. Even as the Imperium arrived to help purge the heretics and rebuild the planet's infrastructure, the Blood Angel remained, buried deep below the surface. At first, his physiology and his armor's recycling system preserved him from starvation, but soon enough not even those could save him. He could have gone into suspended animation, using the Astartes' Sus-an membrane, but the Thirst had grown strong in the months since his burial, and his mind was too tormented to relent and go into a slumber from which he would likely never have awoken. Instead, Calistarius used his psychic powers to escape his buried body and wander the city around his tomb in spiritual form. Trapped as he was, the Sorcerer could not drink blood, and so he found another source of sustenance and sensations : he devoured the souls of the unfortunate who crossed his path. For hundreds of years, the hive-city beneath which the Blood Angel's body laid suffered from the depredations of the invisible, incorporeal predator stalking it from beyond the veil. Corpses were found in the streets, their faces frozen in masks of horror and agony. Psykers and astropaths wailed, speaking in riddles of the incomprehensible thing that haunted the hive. Several Inquisitorial teams were sent to investigate, but the Sorcerer was careful, and eluded all of their efforts – or devoured them in turn. So it went for hundreds of years, the Thirst of Calistarius evolving into something else entirely, something different but altogether not much more vile.

In time, a cult began to form in the hive's lowest districts, worshipping the invisible predator in the hope of turning its hunger away. At first, the Sorcerer was amused, but then he began to use his cultists, granting them "protection" and even following the instructions of his "priests" when they performed grand rituals designed to direct his wrath toward their rivals for control of the underhive. Eventually, that cult grew numerous and powerful enough that their patron felt safe in commanding them to start digging at the site of his fall – and, after much effort, they reached his buried body.

The thing that emerged from the makeshift tomb was Calistarius no longer. His helmet had been destroyed during his forced interment, and his face was pale and gaunt as that of a corpse. His eyes burned with the hunger that had all but consumed him, and Warp-fire burned in his veins, shining through his skin. His diet for the past hundreds of years had changed him nearly beyond recognition : he was more daemon than Astartes now, a thing that hungered for souls and emotions rather than any physical sustenance. The blood of the living that his brothers craved would never again be enough for him – his was a more potent and purer hunger, one that honored the Dark Prince well.

The Sorcerer took the name of Mephiston, and his first action upon reclaiming his freedom was to tear the souls from the bodies of his worshippers and devour them whole. With the power he gained from that betrayal, he sent out an astropathic message of such strength that the entire planet's choir of Warp-singers went mad, silencing the world's cries for help in what followed. Dante's warband heard Mephiston's call, and returned to the world they had despoiled centuries ago. This time, with the help of the newly titled Soul-Starved and his cult of fanatics, they emptied the entire planet of human life, leaving only a smoking husk behind them. Dante rejoiced at the return and transformation of his servant, and Mephiston quickly rose to become his second-in-command.

The Vampire Marines of the Ninth Legion are known to keep a wide distance from the Soul-Starved, as if something in them recognizes a greater predator. In truth, even "normal" Blood Angels tend to keep their distances from Mephiston, for they fear his power and know that he has already devoured the souls of several of their brothers who failed Lord Dante. To Mephiston, the soul of an Astartes is a meal like few others, surpassed only by the essence of an ancient Eldar.

As the 41st Millennium drew to a close and the Times of Ending approached, Dante's warband received the call to join in the attack on the Black Library. But Dante's monstrous pride kept him from abandoning his current endeavour – a campaign of pursuit and revenge against the mysterious Silent King – and the warband fractured. Mephiston turned from his lord, and took a third of the warband with him into the Webway, where they joined the Slaaneshi host toward Aien'rach.


The ghostly predators came upon the Exile as he sneaked through the ruins of Aien'rach, seeking to reach the base of the now-invisible stairway. They attacked Ahriman's psyche with claws of hunger and hate, and hit the walls of his will like las-bolt hitting Terminator war-plate. The Exile easily turned aside this first attack, which accomplished nothing beyond revealing the attackers to him. But when Mephiston and his pack returned, they had taken the measure of the walls defending Ahriman's mind. The full power of an entire coven of Sorcerers was bent on destroying the defenses of the Exile and lay his essence bare for the Soul-Starved to devour. Indeed, Mephiston could sense the power of Ahriman, the strength of his soul, and hungered to consume it.


The thing wore the aspect of a Space Marine, but Ahriman could see beyond that disguise. There were surface similarities between its mind and that of an Astartes, but those were merely leftover traces from an existence long ended. Whatever the predator leading this psychic attack had once been, it had abandoned all but the barest appearance of humanity. All of its intellect, knowledge and power served but one purpose : to feed its eternal hunger for souls. It was a vile thing, a reflection of the foul god it served. And it was strong – stronger than Ahriman had expected. It came at him, again and again, using its cohorts as distractions to be able to strike at Ahriman.

Ahriman's anger grew as the attacks continued. He had not come so far, had not endured so much, simply to end like this. He would not be the prey of some twisted spawn of Sanguinius' debased bloodline ! Not with the Black Library so close at last ! Not when he was finally in sight of the means to reforge his Legion's fate !

You will die here, said the voice of the soul-devourer. I will feast on your essence and grow stronger for it, while you embrace oblivion. Your quest has failed, Exile …

Ahriman reached out to the voice with his mind, his anger allowing him to ignore the pain of the other incorporeal spirits tearing at his psychic self as he stopped countering their attacks, and seized its aetheral form. It twitched and flailed in his grip, but he was stronger than it had ever been, even after his years of errance. It shrieked in disbelief, unable to accept that it was so weak compared to Ahriman, and it was music to Ahriman's ears. Part of him wanted to tighten his hold, to crush the soul-devourer and listen to its death cries. But the greater part of him knew better : one could not crush the void. He could destroy the thing's disguise, and perhaps its physical body, but all he would achieve in doing so would be to unleash its true form, which would be much more difficult to dispatch. For a moment, he considered his options; then he chose.

With a flare of psychic might, Ahriman stabbed deep into the soul-devourer even as he released his hold over it. He pushed on, and such was the power he unleashed that even the other spectres paused in their harassment. The soul-devourer screamed in agony now, and finally, the pain became too much for it to bear, and it fled, vanishing from the psychic landscape as it returned to its body. Ahriman let it go – but not without one last blow.

He opened the gates of his mind, and let a single memory go through, stabbing it deep within the creature's mind. The memory was of one of the most wondrous and horrifying things he had ever witnessed : the destruction of Sanguinius at the hands of the Mournival, all those years ago, near the end of the Siege of Terra and the Heresy of thrice-cursed Guilliman. Ahriman had seen it through the eyes of others, and felt its psychic echoes even from where he had stood in person, on the walls of the Imperial Palace, fighting the Space Wolves. It was more than a simple vision, more than an image or a pict-record. It was Sanguinius' defeat.

Screaming, clutching at his face with bony fingers, Mephiston stumbled backward – and did not see the edge of the summoning portal as he slipped and fell right in it, directly into the teeming madness of the Empyrean. There was a flash of red un-light, the sound of hysterical laughter – and then the Soul-Starved was gone, the ritual circle's runes burnt to bone-white ash. Of the portal through which he had vanished, no trace remained save for the faint smell of ozone and musk.

Kilometers away, Ahriman had to lean on his staff to not fall, blood dripping from his lips. That had hurt – but, by the Primarch's Eye, it had been worth it.


Though it seemed to Ahriman that entire days had passed, only a few seconds had ticked by during the spiritual confrontation. But despite the battle's quickness, it had left traces in the dubious reality of the dimensional pocket within which Aien'rach stood. Ahriman had prevailed against the Ninth Legion Sorcerers, but the psychic battle had revealed his position. The confrontation had shaken the very ground, kicking up storms of ancient dust, and packs of Blood Angels and Neverborn were now converging on the Exile. Under the cover of the clouds, Ahriman fought his way forward, attacking with overwhelming power before vanishing back into the shadows. The lack of visibility did not disturb him, for he had learned to rely upon his other senses long ago during his wandering through the Webway. With bolts of lightning, fire and kinetic force, he slew one slave of Slaanesh after another. Soon, however, he wasn't fighting alone : a troupe of Harlequins appeared at his side, killing the servants of She-Who-Thirsts with blade and pistol alike.

Though part of Ahriman was loath to do battle alongside xenos, he knew better than to listen to these age-old instincts – they were all allies here, against an enemy of existence itself. He remembered what he had seen when he had visited the Interex along with the Sons of Horus, what seemed like an eternity ago. Humans and aliens had coexisted peacefully there – and even in the Great Crusade, there had been several occasions when the Eldar and the Imperium had grudgingly tolerated each other's existence. Perhaps, he mused, the Black Library might even contain the truth of what had happened to the Interex during the Heresy and brought that civilization to extinction.

Soon, the warband encountered a new and most dangerous threat : the daemon known as the Masque of Slaanesh. Once the most favoured Daemonette of the Dark Prince, the Neverborn had been cast out and cursed to dance forever, re-enacting the greatest victories of Slaanesh for the rest of eternity. It had come to Aien'rach in the hope of redeeming itself in the eyes of its master by taking part in his ultimate victory, but Ahriman's arrival threatened that. Leading a pack of Daemonettes and mortal slaves of the Youngest God, the Masque attacked Ahriman, leaping from the shadows and forcing the Exile to the ground.


To the mortal eyes, the creature's appearance would have been constantly shifting, Ahriman knew. But his second sight pierced through these disguises, showing him what passed for the daemon's real face. It was an ugly thing of pink skin and purple chitin, with claws and teeth sharp enough to cut through even ceramite. Even through his helmet's filters, he could still smell the fiend's stench, fogging his mind and weakening his body. Worse of all was the creature's voice, speaking directly into his mind, promising things he could not even imagine if he would just surrender.

Turn from your fate, Ahzek. Turn from your doom. Abandon the path of self-sacrifice and, for once, choose your own good over that of others. Do you not deserve it, after so long ? Do you not deserve a rest, a reward for your service ? The path you walk leads only into more suffering for all …

'Your lies have no power over me,' groaned Ahriman, fighting through the creature's musk and psychic presence. 'I will not succumb to your deceptions !'

We offer you no lie, whispered the voice of the Masque as its claw caressed his chestplate. Only truth. You will be brokenYour name will be reclaimed. You will become the vessel for the coming darkness … The call will be answered. The call will be answered. The call …

'SILENCE !' shouted Ahriman, punctuating his scream with a blast of psychic energy that disintegrated the Daemonettes nearby and sent the Masque reeling backward, white smoke rising from its too-smooth skin. In his hand, his staff burned with the strength of his wrath – and only his wrath, he told himself as he faced the Neverborn champion of Slaanesh. 'I will not listen to your whispers ! You do not know who I am ! My fate is my own !'

The Exile marched toward the Masque, his mind aflame with fury. He wanted to rend this creature apart limb from limb; to rip its wretched soul apart, and cast the fragments of its beings across the infinite vastness of space and time themselves. He wanted …

A silhouette appeared between him and the Masque, seemingly coming out of his own shadow. Before he could react, the Shadowseer was on the daemon, his sword buried deep inside the creature's chest. The Masque trashed, all grace gone from it, before its physical form dissolved. The Shadowseer turned to face Ahriman, and performed an exaggeratedly apologetic bow before saying in heavily accented High Gothic :

'It was trying to get to you, son of the Crimson King – to make you lose yourself to anger. Remind yourself of the simple wisdom of your people, Exile. Remember their teachings. The Enemy seeks your soul for its own : do not give it any chance of success.'

Ahriman nodded, his fury cooled. Yet still a voice remained : The call will be answered …


With the Masque defeated, Ahriman and the Harlequins resumed their advance toward Aien'rach's center. They were halfway there when another attack came, in the form of a beam of searing psychic light that annihilated the entire party of Harlequins in a single blow. Ahriman himself would have perished had not the Shadowseer who had slain the Masque thrown himself in the path of the attack to shield the Exile, his energy shields overpowered in a fraction of a second. Then, flying on blood-stained wings, the leader of the Slaaneshi host besieging the Black Library descended : Rafen the Kinslayer, wielder of the Spear of Telesto.


Rafen the Kinslayer

Even amidst a Legion of betrayers and blood-obsessed monsters, Rafen the Kinslayer stands out in his infamy, ruthlessness and base cruelty. Born among the degenerate slave tribes that dwell within the Blood Angels' ships, Rafen was destined for a short life and a painful death, likely ending up devoured by one of his transhuman masters seeking relief from the Thirst, however temporary.

Rafen had a twin brother, Akio, and the two of them stayed together during their childhood, combining their meager strength against the darkholds' many dangers. For several years, they escaped the constant threat of death, until one fateful night when the Blood Angels came to feed. Abandoning the rest of their tribe, the two brothers hid alone, and managed to kill a Blood Angel by attacking him while he was drinking the blood of the boy's own mother. By cunning and luck, their makeshift weapons found his exposed throat as he consumed the last of the woman's essence, and the twins were baptised in the vitae of one of the godlings whose presence had dominated their lives. When the other Blood Angels came and found their dead brother, they laughed, and seized the boys, promising them that they would be rewarded for their heroism – and so they were.

The two progenoid glands of the slain Astartes were extracted, and one was implanted within each of the brothers before shoving them into the transformation sarcophagi used by the Ninth Legion. For months, Rafen and Akio suffered, their flesh transformed by the power of Sanguinius' tainted gene-seed, their minds broken and reforged by visions of the Angel and the Dark Prince he served. The two beings that finally emerged from the sarcophagi still claimed the names of Rafen and Akio, but little remained of the feral children they had been. Like all those who were chosen to join the ranks of the Ninth Legion, they had become true servants of Slaanesh, their souls bearing the brand of the Lustful Prince, the Thirst driving them to devour their erstwhile brethren.

The alliance that had allowed the twins to survive as children was one of the few things that endured their transformation. Their bounds now reinforced by the gene-seed coursing through their flesh, the twins could act in perfect unison, knowing each other's thoughts and often finishing the other's sentences, making even the other Blood Angels uneasy. Among the narcissistic Blood Angels, true kinship is rare, and having an ally that wouldn't betray them gave the twins a distinct advantage over the rest of the warband. They rose through what passed for the warband's hierarchy quickly, usurping leadership after only a few decades. In the centuries that followed, the warband grew, more and more Blood Angels drawn to the promise of sweet Imperial blood that Rafen and Akio were able to deliver through one successful raid after another. The twins ruled the warband together, and few among their warriors could distinguish between the two of them. Many of their slaves whispered stories of how they were one soul in two bodies, blessed by the Dark Prince with the ability to be in two places at once. The twins encouraged such rumors, relishing in their growing legend and the associated rewards from their divine patron. Their alliance remained strong, allowing them to defeat any would-be usurper to their own shared throne. In time, the brothers commanded a small flotilla, nearly a hundred Blood Angels and tens of thousands of slaves. Tales of the Twin Angels were told by Inquisitorial Acolytes and Imperial Navy officers across all of the Segmentum Obscurus, where the warband preyed upon Imperial shipping and isolated worlds.

Then came Ramius Stele, renegade Inquisitor and traitor to the Golden Throne.

Ramius was that most rare breed of betrayer : a heretic who had managed to infiltrate the ranks of the Holy Ordos, concealing the truth of his allegiances, and then to rise to the rank of Inquisitor, with all the power it entails. Born in a family of Imperial nobility who had secretly been serving Tzeentch for generations, the prodigal son turned against his forebears when he instead embraced Slaanesh's own corruption. His denunciation of his family to the Imperial authorities and the part he played in the subsequent purge drew the attention of his future master, who mistook his actions as devotion to the God-Emperor. After several years of using his position as Acolyte to bring the judgement of the Imperium upon Slaanesh's chaotic rivals, Stele poisoned his master and claimed his rosette of office. His destruction of a Raven Guard cult he had framed as responsible for his master's murder earned him the approval he needed for his ascension, and he then spent decades plaguing the Imperium in secret. When his true nature was finally uncovered, Stele barely escaped the retribution of the vengeful Inquisitors sent after him with order to capture him if possible and kill him with extreme prejudice if necessary. He then seemingly vanished for almost two centuries, before reappearing before Rafen and Akio, offering them knowledge about the location of the famed Spear of Telesto, one of the Ninth Legion's greatest relic, lost millennia ago.

Stele led Akio and Rafen deep within the Segmentum Obscurus, into parts of it controlled by petty, warring Ork empires. All the way during this odyssey, he worked to worm his way into the warlords' favor. Knowing that the power of the Spear could not be shared, he played upon Akio's ego, spinning grand tales of prophecies that foretold Sanguinius' glorious rebirth and insisting that the Blood Angel was destined to fulfill them. Helping these lies along were the two great feathered wings that sprouted from Akio's back during the journey, the first mutation he and Rafen had not shared. The twins grew ever more apart as Stele wove his deception around Akio, all of Rafen's efforts to convince his brother he was being lied to failing – until finally Rafen grew disgusted with the moral weakness of his brother and stopped trying. Instead, knowing he needed Stele to find the Spear of Telesto, Rafen decided to finally end his long alliance with his twin brother. Before the eyes of the warband's elite circle, he challenged his brother in duel. There, after several minutes of intense, bitter duelling, he ripped Akio's wings off, broke his back, and drank his lifeblood until his twin's desiccated body fell to dust within his armor, his essence consumed. The assembled Blood Angels knelt before their one master as he rose from his kill, eyes blazing with stolen power. In the room, Stele knelt also, knowing better than to defy Akio in any way. So did Rafen earn the title of Kinslayer, a name that would spread across the entirety of the Ninth Legion – sometimes spoken as a curse, more often in awe at the depths of Rafen's devotion to the teachings of Slaanesh.

Several years of brutal campaigning later, the warband finally reached its destination, an Ork world that had once belonged to Mankind and been then known as Evangelion. After a ferocious battle, the Blood Angels claimed the Ork stronghold, built upon the ruins of an Imperial city. There, as Stele had indicated, they found the Spear of Telesto, buried amidst the rubble of an era long since faded into myth. Rafen claimed the Spear, and as he held it aloft, his warband basking in its power, he received a vision from the Dark Prince – a vision of the Black Library, and of what he must do next to please his patron and earn the ultimate reward. Rafen led his warband into the Webway, and has hunted for the entrance to the Black Library for the last three hundred years. All that time, more and more sons of Sanguinius have been drawn to his banner, seeking to share in the Eldar blood his efforts have spilled – and, though few of them know it, heeding the call of the Dark Prince.

Rafen believes that, should he succeed in breaching the walls of the Black Library and claiming it for Slaanesh, he will be raised to first among the Dark Prince's servants, greater even than Sanguinius. Before claiming the Spear of Telesto, the Chaos Lord was a supremely skilled warrior and a great tactician. Now, he is something else entirely, and a threat to all that lives within the galaxy. Over the centuries of his quest, he has gained the same feathered wings once displayed by his Primarch and his brother, and they are never entirely clean of Eldar blood.


The Spear of Telesto

Few relics in the galaxy hold as much history, as much power, as the Spear of Telesto, and few have been sought after so ardently and by so many over the millennia. Crafted by the hands of the Emperor Himself after the discovery of His son Sanguinius and gifted to the Angel upon his taking command of the Ninth Legion, the Spear is a piece of archeotech whose most basic principles would baffle all but the most erudite – or heretical – of tech-priests.

Before his transformation into a Daemon Prince of Slaanesh, Sanguinius was one of the few Primarchs with active psychic abilities. However, he was unlike Magnus, who was in full control of his psychic powers. Sanguinius' grip on his abilities was instead more like Curze's or Lorgar's during his campaign against the Covenant of Colchis : erratic, prone to explosive bursts of power and haunting his owner with all manners of visions. It is possible that this was the cause for the Red Thirst that haunted the Blood Angels since their inception – but with the Ninth Legion's fall, answering that question is now impossible. Regardless, the Spear of Telesto allowed Sanguinius to channel his own power in a reliable manner. With it, he unleashed beams of destructive light that felled many xenos abominations and gene-spliced humans during the Great Crusade.

After the Isstvan Massacre, when Sanguinius abandoned his Legion and withdrew within his quarters, slowly descending into madness, Azkaellon had the Spear removed from his master's chambers. The Commander of the Sanguinary Guard feared that his distraught master might accidentally use the Spear and, in his troubled state, bring destruction to himself and possibly the entire Blood Angel flagship. But when the relic was discovered, Azkaellon was forced to lie about the purpose of its removal from Sanguinius' armoury lest he reveals the Primarch's state of mind to the rest of the Legion. He claimed that the Angel had ordered him to gift the Spear to a worthy champion, who would carry it into the rebellion's battles so that the sons of Sanguinius would know that their father hadn't abandoned them. Of course, that meant that Azkaellon had to actually give the Spear rather than keep it locked in a stasis vault. He chose High Warden Dahka Berus, who had become the spiritual leader of the Blood Angels since their Primarch's withdrawing.

Berus had taken well to the transformations of the Legion, speaking of the purity of the Thirst in sermons and guiding the Blood Angels further down the path of Slaanesh. While the Ultramarines were the ones who first introduced worship of the Dark Prince to the Blood Angels, it was Berus and the other Wardens that spread it across the entire Legion. With the Spear of Telesto, his influence on the Ninth Legion grew even further. As he wielded the weapon in the hunts for blood that brought the Blood Angels from one slaughter to the next, corruption flooded from his soul into the Spear, and it was reshaped as Berus had been. The power of the single drop of the Emperor's own blood contained within its tear-shaped ruby heart was tainted, consumed by Slaanesh. When Berus held it aloft, it shone with a light that bore into the minds of those who saw it, burning their wills with adoration for the High Warden. Entire worlds were turned to the worship of the Lord of Pleasure and Pain in this way, their population willingly offering themselves to the Blood Angels to be drained of their lives in sacrifice to their new blasphemous god.

And then, Berus vanished. His ship, his fleet, his entire army of followers – which counted thousands of Blood Angels and hundreds of thousands of human cultists – left the site of their last conquest and were never seen again. No one know where Berus took them, or what became of him or the Spear of Telesto. For ten thousand years, the Blood Angels sought after the relic of their Primarch, seeking to claim its power for themselves. Hundreds of champions underwent quests and made unholy bargains with daemonic oracles, but none succeeded. It was only when Ramius Stele came to Akio and Rafen that the Ninth Legion was finally set on the track to reclaiming its most potent weapon. During the journey to Evangelion, Stele revealed to Akio the truth of Berus' fate – and only to Akio. After the Blood Angel was slain by Rafen, Stele did not share this knowledge with Rafen, and the Kinslayer did not press the renegade Inquisitor. To him, the past of the Spear did not matter – all that mattered was the power that would be his once he had claimed the weapon. And so, the fate of High Warden Dahka Berus, last to ever hold this title in the Ninth Legion before its collapse into feuding warbands, remains shrouded in mystery – likely forever.


Ahriman turned his gaze from the burned corpse of the Shadowseer, his heart seething with anger, his mind aflame with psychic power. Ahriman gazed upon the Eldar's killer, and …

He was beautiful.

His perfect white wings spread out in benevolent welcome, and the spear he held shone with godly light. His face was the visage of beauty itself, pure and unrivalled. Ahriman wanted to weep as he beheld the majesty of the Angel descending from the heavens to grace the ruined city of the Eldar with his presence. Here was glory, here was divinity – here was forgiveness for his sins and failures. He had not witnessed such beauty since the Triumph of Ullanor, when the Emperor had gathered His sons to announce His return to Terra and the ascension of Horus as Warmaster. Sanguinius had been there, pure and radiant …

Sanguinius.

The name cracked the surface thoughts of Ahriman. It brought other memories to the fore – images of madness and ruin, of blood-stained wings and fratricide. It brought hatred and betrayal, and it brought the hideous truth. And with that truth, the beautiful lie was gone.

The Glamour shattered, and the true form of Rafen the Kinslayer was revealed to Ahriman – and to the Blood Angel himself. The pale, twisted face of the Chaos Lord contorted in a snarl of rage, and he raised his spear – now radiating baleful crimson light and psychic corruption.


Enraged by the breaking of his Glamour, Rafen struck at Ahriman with the Spear of Telesto. All of the Exile's psychic defenses could not protect him from the relic's power, and the Spear cut a deep gash into his armor and his chest, spraying his blood and sending him flying backward before crashing into the ground, breathing with difficulty, the psychic poison of the Spear eating at his very soul. If Rafen had struck down Ahriman at that moment, the Exile would have perished, and all hope might have been lost. But the Dark Prince was betrayed by the very hunger he had used to corrupt the Ninth Legion into his service. Rather than move for the kill, Rafen could not help himself, and licked the blood of Ahriman upon the Spear of Telesto's blade. Rich with psychic power and regrets ten thousand years old, Ahriman's vitae sent the Kinslayer into the throes of ecstasy – never before had he tasted blood as potent.

It was then, as Rafen was caught in the stolen recollections of the Exile's odyssey through the Webway, that salvation came for Ahzek Ahriman. For a fraction of a second, the Black Library itself flashed into existence above Aien'rach, and its gates opened, delivering a single warrior onto the battlefield. This warrior descended toward the two Space Marines like a fiery angel from the heavens, haloed in golden and purple psychic flames. The ground between Rafen and Ahriman shook with the strength of the impact, and from the crater rose one that had long been thought lost. Ahriman did not know the identity of his saviour, but Rafen recognized her, and shrieked in pain and horror as he beheld Ephrael Stern, the Daemonifuge.


Ephrael Stern the Daemonifuge

The Thrice-Born. The Martyred Daughter. The Abomination. The Bane of Slaanesh. By those names and many more is Ephrael Stern known, and they all speak of the terrible destiny that has hung over her since before she was even born. Ephrael's mother was a pilgrim to one of the Imperium's shrine worlds, Antigone's Harbour. The woman became pregnant on her way and pledged her unborn daughter to the service of the Adeptus Sororitas if the birth went well. Ephrael was born within the holy temple her mother had sacrificed everything to reach, and while she survived the birth, her mother did not. The infant was taken in by the Schola Progenium, and raised with the expectation that, in time, she would fulfill her mother's promise – for the woman had vowed to the God-Emperor Himself, and the religious populace of Antigone's Harbour would not dare to break such a vow, even if they were not the ones who had made it. Among those Inquisitors who study her past now, there are those who claim to have uncovered records on Antigone's Harbour indicating that many seers and astropaths on the planet reacted to her birth violently. But such was the religious fervour on Antigone's Harbour that the truth of their trances was lost almost immediately, every record made through the tinted glass of fanatical devotion to the God-Emperor.

During her youth, Ephrael displayed a mix of devotion to the Imperial Creed, ruthlessness and raw potential that drew the eyes of recruiters from several Imperial organizations, including, it is said, the Holy Ordos themselves. But the oath under which she lived meant that, from the beginning, she was fated to join the Sisters of Battle. Eventually, she became a member of the Order of the Holy Seal, and took her vow on Terra itself, along with several hundred other novices. Due to her exemplary service, she rose to the exalted position of Seraphim in but a few years, and for many heretics, the sight of Ephrael descending from the skies to bring the Emperor's retribution was their last. She was eventually promoted to Sister Superior, and was already being considered for the rank of Palatine, when the mission that would change her destiny called her to the world of Parnis.

Parnis was a desert world, where the only human presence was that of the small coven of the Order of the Blessed Enquiry. This non-militant order of the Adepta Sororitas belonged to the Orders Pronatus, tasked with the discovery and recovery of holy relics. The Order of the Blessed Enquiry was a small one, founded to study texts recovered from the Age of Apostasy in the hope of locating some of the many relics that had been lost during the time of Vandire's Reign of Blood. For nigh three hundred years, the Sisters of the Blessed Enquiry worked in near-total isolation, only sending periodic reports to their superiors in the Ecclesiarchy. Then, without warning, all reports stopped.

Imperial records tell that, on the year 651M41, Ephrael Stern directed an expedition to Parnis to discover the reason behind this silence. She alone returned, broken and mad, whispering of terrible things and speaking dark prophecies, her every memory of what had happened on Parnis gone. For nearly four years, she was held captive by her Sisters, desperate to understand what had happened to her – and what she had become. However, when she ripped another Sister in half with her bare hands, and slew the Slaaneshi daemon that emerged from the corpse, the Inquisition took an interest in her. Inquisitor Silas Hand of the Ordo Hereticus journeyed to Ophelia VII, where Stern had been assigned after taking her vows – and where she was now imprisoned. As the Inquisitor and his retinue arrived to the convent, the entire planet was suddenly attacked by a warband of the Ninth Legion. The Blood Angels had come, seeking to defile the convent and slay Ephrael, and with their coming many more Sisters revealed themselves as corrupted by the Dark Prince. The temple was torn apart by battle, with Silas seeking to find and rescue Ephrael. The Inquisitor eventually found the Sister, standing knee-deep in the bodies of corrupted Sisters and even those of three sons of Sanguinius. Together, they escaped Ophelia VII, which was later condemned to Exterminatus to purge the taint of Slaanesh from it – though the Blood Angels themselves were long gone by then.

Silas brought Ephrael – who by that point had begun to regain her faculties, though not her memory – back to Parnis, determined to find out what had happened to cause all this. Their journey there was tumultuous, the Warp wracked with storms as the Dark Prince sought to destroy them. When they reached Parnis, the Inquisitor brought Ephrael and his retinue to the ruins of the Blessed Enquiry's convent, the only structure on the entire planet. There, they found the truth, given to them by what had become of the Order's members : a grotesque thing of living flesh, with the skinned faces of the Sisters laid out on its surface, speaking endlessly the secrets that damned them. Silas, a psyker, was able to learn from these tormented spirits what had happened on Parnis.

Years ago, the Sisters had uncovered Chaos artefacts among the treasure trove they had been assigned to study. Knowing that the degree of study that had revealed the artefacts' corruption was already enough to damn them, the Sisters decided to learn all they could of the Archenemy, in the hope that this knowledge would be used against it in the future. For years, they worked, many of their number succumbing to the corruption of Slaanesh, the Dark God whose influence had created the artefacts. Eventually, these renegades managed to complete a ritual that summoned a powerful Keeper of Secrets, along with many lesser daemons. The Greater Daemon created the horror Silas and Stern beheld now, calling it the Screaming Cage. When Stern had first come to Parnis, her Sisters had succumbed to the daemon's lingering influence, forcing Stern to slaughter them all until she alone remained, wounded near unto death. The Sisters of the Screaming Cage, however, healed her wounds – in truth, they brought her back from beyond death itself, so far was she gone. They then sent her away, before the Keeper sensed her presence and came for her. But now, with allies at her side to defend her, the Sisters of the Screaming Cage could complete their work. They whispered to Silas and Ephrael, telling them how, in its arrogance, the Keeper of Secrets had not completed their breaking. Their spirits, though tormented near insanity, still held all of the dark lore their Order had gathered on the Dark Prince, Slaanesh. And more importantly, they were still pure, for the daemon had devoured the souls of all among them who had fallen to its influence.

And so it was that, with Silas and his retinue holding back the daemonic horde that soon manifested when the Keeper of Secrets Asteroth sensed this intrusion, Ephrael Stern was reforged. The Screaming Cage poured all of their knowledge of Chaos – and Slaanesh in particular – into her, and the power of that knowledge remade her very soul. Ultimately, as Asteroth itself emerged from the Warp, Silas gave his life to unleash an attack powerful enough to banish the Greater Daemon and its minions – and destroy the entire convent as well. Only Ephrael survived, sent away by the Inquisitor who sensed, despite his initial misgivings, that her destiny laid not with the Dark Gods. She had become a living repository of knowledge, the strengths and weaknesses of the Dark Prince inscribed onto her very soul. So was she born for a second time.

After several months of errance in the desert, Ephrael was found by a patrol of the Iron Warriors answering the distress call of Silas' ship, sent in the moment before it had been destroyed by daemons manifesting aboard it as part of Asteroth's assault. They brought Ephrael back to the Inquisition, thinking that she would be tested and, if proved untainted, returned to her duties. But the Inquisition's ways are dark ones indeed, and the Inquisitors saw her as a potential tool in their war against the Ruinous Powers, not as a human being and a servant of the Golden Throne. Warned by visions of Silas' ghosts of her fate should she fall into their hands, Ephrael escaped. It is said that her Fourth Legion keepers did not search very hard for her, for they had learned just what awaited her in the hands of the Ordos – and Ephrael had helped them fight off a daemonic incursion aboard their vessel during the trip to the Inquisitorial stronghold, displaying all the bravery of a true warrior. So was Ephrael Stern lost to the Inquisition, wandering in the dark places of the Imperium.

During that exile, Ephrael met an Eldar known only as the Pariah. Once a member of the Black Library's defenders, he had been cast out by his brethren, and would only be redeemed for his sins against them by bringing Ephrael to them. The Pariah brought Ephrael through the Webway, but again the newly-named Daemonifuge was targeted by a Chaos ploy : the Blood Angels who wander the Webway in search of a path into Eldar Craftworlds had been gathered to hunt her, and they captured both her and the Pariah. They plotted to feast slowly on the blood of the Eldar – Ephrael's own vitae, like her very presence, was poison to them, and the sons of Sanguinius planned to kill her in a grand sacrifice to Slaanesh. Before they could proceed, however, they were attacked by no less than three factions of the Inquisition, all of which had foretold Ephrael's importance and sought to use her in their own plans. Amidst the confusion, Ephrael and the Pariah escaped, but Ephrael, witnessing fellow Imperial agents turn on one another in order to be the ones to seek it, decided that this was enough. She would not live as a reason for servants of the God-Emperor to kill each other. And so, before the horrified eyes of the Pariah, she tore her own heart out, in full sight of the assembled combatants. The fight died out immediately – the Blood Angels had long since been defeated by that point. The Pariah vanished before the Inquisitors could capture or kill him, and upon examining Ephrael's body, the Grey Knights who had accompanied one of the factions could find nothing unusual about it. Therefore, it was decided by the Inquisitors – all of whom were feeling quite foolish about their own behaviour, and would go on to become voices of unity in the divided Holy Ordos – that Ephrael Stern would be granted a proper burial on consecrated ground.

Three months later, the site of Ephrael's tomb became the location of yet another battle between the Imperium and the forces of the Archenemy. Thousands of Imperial faithful fell, giving their lives against the tide of the Raven Guard's mutant armies. Then, as the walls of the mausoleum-turned-fortress broke, the ancient tombstone cracked, and Ephrael Stern emerged, alive once more, radiating power that was anathema to all disciples of the Dark Gods. Before the eyes of Silas' apprentice, Inquisitor Fazael, Ephrael unleashed the full power of the Daemonifuge for the first time. The sons of Corax leading the mutated host retreated in terror, while their army burned in holy fire around them, corruption suddenly bursting into flames. Fazael, believing Ephrael was an out-of-control psyker at best, and another Chaos abomination at worst, tried to kill her, going as far as to employing the Culexus Assassin he had brought with him. But Ephrael resisted even the soul-draining power of the Culexus, turning him to dust with but a touch. She then called out to the Pariah, who had been watching over her tomb, knowing her destiny was not complete yet.

The last Imperial record of Ephrael Stern is her words to Fazael before entering the Webway with the Pariah. She told him that the two of them were on the same side – the side of opposing Chaos – and this was why she was sparing his life. Nonetheless, Fazael swore that he would find her one day, and learn the truth of his master's fate from her – no matter what he has to do.


For all her blessings and dark lore, even Ephrael wasn't able to confront the Spear of Telesto's power. Rafen raised his weapon, and its energies swarmed the Thrice-Born, locking her in place even as they failed to penetrate her psychic halo. Wherever a bolt of sorcerous lightning that was turned aside struck the ground, the broken stones of Aien'rach were transmuted into a dark crystal, and whenever that crystal was struck in turn, it pulsed and grew, absorbing the Spear's energy. Perhaps in time, Rafen and Ephrael would both have been trapped by this strange material, locked in perpetual conflict as their powers clashed. But Ahriman had recovered from the Spear's strike, and rose to his feet.

The Exile had burned off the corruption, incinerating part of his own body to stop its spread. One of his hearts was gone, but he had been able to close the flesh over the wound, and even to seal together the pieces of his armor. The pain was terrible, of course, and the hasty healing likely meant that Ahriman would never be able to fully recover from the injury. But his true weapon had never been his body : that had always been his mind, both for its psychic powers and the knowledge it contained. Ahriman had seen the Spear of Telesto in action before, during a joint compliance with the Blood Angels. Twisted as the weapon had become, its core principles were still the same. The Exile brandished his staff, and, with a telepathic sending to the mysterious female who could somehow defy the power of Slaanesh, he acted.


The false light burned at his soul. It stabbed at his mind, at his resolve. It dredged childhood's emotions from his memory and sent sensations he had never known coursing through his nerves, causing pleasure and agony in equal measures. It whispered sensual nothings and shouted the truths of the universe. It promised him death, immortality, and everything in between, everything he desired and everything he dreaded, to relish and abhor.

Lies, all of it. Lies and deceit, the madness of a false god speaking with the voice it had stolen from the angel it had broken and ruined in its attempts to claim him, not realizing it would destroy that which made the angel so great a prize in the first place. Ahriman would not fall, would not succumb. He had seen where the Dark Prince's service led – he saw it even now, in the twisted, once-noble features of the warrior who held the Spear. Instead, he fought, and pushed the brunt of the Spear's attack away from the female warrior.

She rose, her sword flaring in her hands. Though she had faced the full onslaught Ahriman was now struggling to contain, she appeared none the worse for wear. Her aura was shining with confidence, with determination – with faith. This was the source of the golden light that was fused with the purple fire – the expression of her own psychic powers. Ahriman recognized the golden light also, though he had no idea how this woman had come to possess an aura so close to that of the Emperor Himself. In the end, though, it did not matter.

'In the God-Emperor's name,' declared the woman, her voice full of an executioner's solemnity, 'I, Ephrael Stern, daughter of the Master of Mankind and Bane of Chaos, declare you guilty. Thrice are you damned, by your blood, your deeds, and your beliefs. Face now your rightful punishment !'

'No !' screamed the Blood Angel – Rafen, Ahriman could read his name now, written in gold upon his chestplate.'I am Slaanesh's chosen ! I will not fall like this !'

The son of Sanguinius brought up the Spear of Telesto to parry the woman's downward strike. The blow hit the Spear's haft – then, incredibly, it kept on going, cutting through the priceless but corrupted archeotech, and stabbing deep within the Blood Angel's chest. There was a pause, as Ephrael ripped her blade free of the flesh of her foe. Instead of looking at her, the gaze of the Chaos Lord focused on something behind Ahriman, and the Exile sensed his sudden shock.

'Stele –' the warlord began, before Ephrael's flaming sword descended again, and severed his head from his shoulders. When Ahriman glanced at where the Blood Angel had been looking, he saw nothing – only more ancient ruins, now covered with fresh cracks from the battle.
Before he could think anymore on that mystery, his instincts screamed at him, and his sixth sense immediately told him why. Terrible energies were gathering in the broken pieces of the Spear of Telesto, reaching a critical point. Acting on reflex alone, he barely had the time to reach, pull Ephrael behind him and raise a kinetic barrier around them before the shattered relic detonated. An eruption of eldritch fire obliterated Rafen's corpse.

 

 

The ties of blood between brother Legionaries are strong, and in no Legion are they stronger than in the accursed Ninth. When Rafen died, every Blood Angel fighting in Aien'rach felt it, so filled with the power of the Spear was he. In a grotesque repetition of the death of Sanguinius at the walls of the Imperial Palace, they wailed and twitched, sharing in their lord's death throes. Vampire Marines plummeted from the air, crashing gracelessly in the ruins below. The Eldar defenders of the Black Library seized this opportunity at once. Their counter-attack drove the leaderless Chaos Marines before them, and the Neverborn host, already disorganised by the banishment of the Masque, broke along with their Astartes allies. In moments, what had been a desperate battle to defend all of reality from the Dark Prince turned into a glorious triumph, and the Sea of Souls trembled from the displeasure of Slaanesh. The grand army that should have secured the Youngest God's ascension was slaughtered, its members rushing toward the few portals and Webway tunnels that remained open, putting themselves at the non-existent mercy of the Children of Isha.

As the Eldar army finished the destruction of the Slaaneshi host, the White Seers directed another group of Harlequins toward the site of Ahriman and Ephrael's battle against Rafen. The followers of the Laughing God dug the two Imperials out of the rubble beneath which they had been buried by the Spear's explosion, finding them both protected by a kinetic shield. During that time, Ahriman and Ephrael had talked, exchanging their stories. The Exile told the Daemonifuge of his quest to find the Black Library, feeling compelled to reveal the truth of the Fifteenth Legion's curse and what he had done in his desperation to stop it. Ephrael repaid this trust by telling him of her own trials, of the dark knowledge that dwelled within her mind and of the weight of destiny that she too felt upon her shoulders. A strange sense of camaraderie formed between them, for they had both been born as humans, but had become much more through the meanderings of Fate, and both bore heavy burdens. On a more prosaic level, they were also the only humans in Aien'rach, surrounded by Eldar forces. They had to stick together, if only out of instinct and well-ingrained Imperial habit, especially since neither of them had encountered a friendly human in a long time.

The Harlequins brought the two Imperials to the Black Library, flying toward the top of the mystical stairway that rose from the ruins of Aien'rach aboard an Eldar transport. Above them, the gates of the Black Library flickered into existence as they approached, and opened once more – again, only long enough for them to pass through, and then they closed behind them with a thunderous sound and a shift in the Aether that told Ahriman that they had passed the first layer of the wards that kept the Library safe from the Dark Gods and their minions.

Ephrael had dwelled within the Black Library for many years, but even so she had only seen a fraction of what laid behind its walls. Though the White Seers knew her to be a powerful enemy of their greatest adversary, they had little knowledge of her true destiny. Ancient prophesies spoke of the Daemonifuge's coming, but they were vague even by the standard of such things. The only thing the White Seers could agree upon where Stern was concerned was that she would play an important part in Rhana Dandra, the final battle against Chaos. And so, Ephrael had spent her time in the Black Library training, going endlessly through the routines she had learned during her time as a Sister of Battle.

She had also learned how to use her psychic gifts from Eldar experts the White Seers brought to the Black Library after having made them sworn oaths of secrecy so potent, they no longer remembered having ever gone to the Black Library once they had left it and returned to their people. Ephrael had not been a gifted pupil in that regard – she still regarded her own psychic talents with distrust, her mind shaped by the conditioning of the Adepta Sororitas and her own experience with the daemonic. But even if she would never be a true battle-psyker, she could use her power to devastating effect all the same, as she had proven this day with the destruction of the Chaos Lord Rafen. Her control over her abilities came from instinct, not study, and she focused her mind through her devotion to the God-Emperor.

The Thrice-Born told all of this to Ahriman as they crossed the final stretch of Ahriman's ten-thousand years long journey. Upon learning from the Sister how much time had passed in the galaxy since he had entered the Webway, the Exile had been shocked, though not nearly as much as by the changes in the Imperium Ephrael had merely hinted at. The kingdom of reason and order Ahriman and his Legion had fought to build had become ruled by superstition and tyranny, with those psychically gifted persecuted for the threat their presence posed. War on all fronts, against many foes, had stretched the strength of the Legions thin. The Imperial Guard fought on thousands of worlds, its soldiers dying by the billion simply to hold onto what already belonged to the Imperium rather than to expand its borders further.

The Iron Cages still kept the full might of the Traitor Legions contained within the Eye of Terror and the Ruinstorm, but warbands still found hidden paths out of their prisons, preying upon the Emperor's subjects. The Ecclesiarchy – and Ahriman had difficulties accepting that the worship of the Emperor as a god had risen to such levels, let alone that it had become one of the Imperium's pillars of stability - was constantly fighting for the soul of Mankind, beset by heresy and corruption. The picture of the galaxy painted by Ephrael's tale was a grim one, yet Ahriman knew that the Thrice-Born had only a limited knowledge of current events. What other horrors had happened that she did not know about ? Of the Thousand Sons, she knew only that they endured in their service to the Golden Throne, their numbers forever smaller than that of the other Space Marine Legions, their powers whispered of in dread by Imperial soldiers. A better fate than what would have happened had the flesh-change continued to afflict them, but not the one Ahriman had wanted for his Legion when he had set upon the path that had ended in the Rubric's casting. Was this the result of his actions, then ? Had he succeeded in preserving his brothers from their curse, rather than replace it with his own, how different would the galaxy be ? With the power of the Fifteenth Legion, even without its Primarch to lead it, and the influence of its scholars, how much more of the Great Crusade's dreams could have been preserved ? These questions danced in his mind, impossible to answer, taunting him with flickering images of what could have been.

Ahriman finally pushed aside these thoughts when the group reached the entrance of the Black Library. Whatever might have been did not matter anymore. Here, at last, was the place where he would find what he needed to make what was into what he desired. Within the Black Library's lore would be the means to undo the Rubric, to restore his ashen brothers, and to shield them from the flesh-change forever. The means to make things right, at long, long last. It required all of his self-control not to run out of the gunship when they landed, and instead walk out calmly, side by side with Ephrael, the Harlequins dancing around as they escorted them further. The group had arrived in a grand hall, its walls holding many Warp Portals leading to other sections of the Black Library. And awaiting them were three White Seers – and something else, something that had no place here, but was there all the same.


It had been a long road, reflected the thing known in the archives of Titan as the Changeling. Rarely had it needed so much time to perform the task appointed to it by the Great Mutator, but this was a most important mission, whose repercussions would echo far and wide unto eternity. It required dedication, it required cunning – more than that, it required inspiration.

The first face of significance it had taken had been that of the traitor, Stele, who had turned from the Changer of Ways and succumbed to the decadent, weakling song of the Lord of Pleasure and Pain. It had come to Stele during his flight from the wrath of the Corpse-God's servants, rising from the dregs of his ship and approached him in the guise of his steward, the man responsible for providing all the luxuries his master so craved. It had made sure Stele knew, before he died, that even in his betrayal he had still served the greater designs of Tzeentch. That had been the traitor's punishment and his reward, before it had consumed his essence so completely, even the Dark Prince himself had not noticed the replacement.

Then it had worn the face of Stele for year upon year, longer than nearly any other disguise it had ever assumed. It had been amusing to play the two brothers against one another, to weave lies in the mind of the winged one after a subtle spell had caused the mutation slumbering in his blood to blossom. When the wingless angel had slain the winged one, it had had to flee into the depths of the ship in order to hide its hilarity at the whole situation, masking it as Stele's rage at the destruction of his chosen warlord.

It had led the angels to the Spear, knowing it must be found in the end, for the Dark Prince would not allow such power to remain unused in the time of the Great Change. Then it had accompanied them in their search for the Black Library, and had worked to delay their quest as much as it dared without breaking its cover or drawing the ire of the Spear's wielder – for such was its power, even it would be nothing before it. For decades, it had made the scions of the False Martyr walk the paths of the Webway in circle, until the appointed time. Without its interference, they would have reached Aien'rach long ago, and the secrets of the Black Library would already serve the Dark Prince - which simply could not be allowed. Only Tzeentch had any claim to the Black Library's power, for He was master of all the arcane. But where the Profligate One sought to break open its walls with his armies, the Architect of Fate knew better, and sought to claim it by ruse, letting His rival exert himself in vain.

Now Rafen was dead, and again the Changeling had made sure he had known how he had been manipulated before his demise. This time, it had not hidden its presence, and it knew that the court of Slaanesh was filled with its dread master's fury. Already, legions of daemons were marching from the domain of the Dark Prince toward the Crystal Labyrinth, intend on punishing Tzeentch for His interference. It had known it would happen, and it knew Tzeentch cared not, so long as its mission was a success. Victory in the Great Game was worth any temporary annoyance – soon, Slaanesh would be forced to kneel before the God of Change.

After the death of Rafen - and, more importantly, the destruction of the Spear - it had finally shed the disguise of Ramius Stele, discarding the last trace of the man's existence, letting it dissolve into oblivion without so much as a final whisper. While the Harlequins had been busy digging out the two Fate-touched humans, it had taken the face of one of them, and returned to the Black Library along with the corpses of the fallen servants of the Laughing God. The wards of the Library would surely have detected it, had they not been weakened and shaken by months of assault by the Slaaneshi Sorcerers Ahriman had destroyed upon his arrival. It had all fit together quite magnificently, a scheme worthy of Tzeentch.

Inside the Library, it had needed to be careful, but it was well experienced in such things, and it had found its last face – the one it wore now – making the final preparations for his meeting with Ahzek Ahriman. It had taken no chance, had not revealed its presence or tormented its victim. There had been no time for such indulgences, and the powers of the White Seers were a threat even to one such as it if they were given time to react. Instead, it had simply slid a dagger into his heart, and emerged from his chamber wearing his face, all in silence.

'Lord Ahriman,' it said in the voice of the White Seer who had been chosen by his peers to speak with the Exile. 'We thank you for your assistance in the destruction of the force besieging the Library. Without your help, it would have taken much more time, and the lives of many of our allies, before the servants of She-Who-Thirsts had been defeated – if they could have been vanquished at all.'

Ahriman nodded silently. His self-control was extraordinary : even the Changeling's senses could only pick up the faintest hints of the emotional turmoil hidden within.

'We know why you have come to us,' it continued, 'though your path was long and difficult. You seek the means to undo what you perceive as your greatest failure, to restore your Legion to its former strength. That is a goal we share, for dark times are ahead, and all will be needed in the battles to come against the forces of the Great Enemy.'

'Indeed, time is too short for you to spend decades searching our halls for that which you seek. And so, we have prepared it for you.' The Changeling took a tome from his robes, an exact copy of the one the White Seers had actually prepared for the Exile. 'This tome is psychically sensitive,' it explained. 'Take it, and the knowledge within will pour into your mind, and you will know how to restore your lost brothers, how to perfect the Rubric.'

It was quite proud of it all, really. Here, at the end, this most beautiful of deceptions would require no lie. For it was speaking the truth : the tome did contain the knowledge to remake the Rubric, to free his brothers from their undeath and restore his Legion's glory. But by the time Ahriman had assimilated that knowledge, the other workings within the tome would have transformed him, reforged his mind and soul into what he had always been destined to be, before his Primarch had turned his back on the gifts of Tzeentch. Ahriman would become the vector for the Great Mutator's will, the agent through which they would conquer the Black Library from within. The accursed daughter of the Anathema would be the first to die, or perhaps she would be captured and made to serve the will of Tzeentch as well - any event past the taking of the tome by Ahriman was still to be decided. After the Black Library had fallen and Ahriman had claimed his rightful place as the Chosen of Tzeentch, they would leave and reunite with the Thousand Sons, now under the control of Sarthorael. With the armies of the Rubricae reshaped in Tzeentch's image and the relics and lore of the Black Library, they would conquer the galaxy in the name of the Great Mutator. Once again, the Fifteenth Legion would bring illumination to the galaxy, this time in a true god's name.

The Changeling knew that, in time, Ahriman would come to appreciate the humor of it all.

The Exile made to take the tome, clueless as to the damnation awaiting him – but before his fingers touched it, the air next to them shimmered, and tore open, revealing another place where the designs of Tzeentch were about to reach fruition. It showed the Sanctum of Magnus, on Terathalion, where the body of the Crimson King laid in state, surrounded by tens of thousands of his undead sons. It showed the war spilling into that holy place, and the Lord of Change Sarthorael ascending the steps of Magnus' pyramid, its beady eyes locked onto the Primarch's slumbering form. The Changeling cursed, recognizing the one power that could act within the Black Library without difficulty. The Laughing God was trying to interfere, to turn Ahriman away from his assigned path. And it was working.

'Father !' Ahriman shouted, his voice filled with horror, and he made for the portal.

'Lord Ahriman !' it called out in alarm. 'The tome ! Before you go to your Primarch's aid, you must take the tome, or it will all have been for nothing !'

Ahriman stopped, and turned back toward the Changeling. Slowly, his hand reached toward the tome. Yes, it thought. So close now. The plan could still work, despite the Fool's interference. There would be changes to the great design, of course - Ahriman could not be prevented from passing through the portal, not anymore - but Tzeentch revelled in such alterations. One moment's weakness, one surge of pride, one wish for his centuries of wandering in solitude not to have been in vain, and he would take the tome, and then …

'I see you, now,' said Ahriman, his voice calm and cold as the worlds of frozen gas that turned around dead stars. The Changeling heard its death in that voice. 'I see you, daemon.'

Before it could react, Ahriman's hand hovering above the tome had turned into a fist, and that fist rammed into the Changeling's face, sending it flying across the room. The tome fell to the ground, and as soon as it left the daemon's grip, its physical form began to devolve, the mutagenous energies within no longer contained. With a snarl, Ahriman released a stream of white-hot fire from his hand, and obliterated the gift of Tzeentch from existence. Behind him, the Daemonifuge drew her blade, while the three other White Seers retreated, raising their hands and speaking words of warding and containment that burned at its essence. The Harlequins drew their own weapons, spreading out in a half-circle. Ahriman gestured for them all to stay back, and marched toward the Changeling. Already it was losing its hold on the White Seer, reverting to the shrouded, hooded shape it assumed when all other disguises failed it. It looked up at Ahriman, unable to comprehend what had just happened. Where before there had been doubt and a desperate need to make things right, there was now a bright fire of conviction and resolve, ignited by the sight of Magnus' peril.

'I will never serve your master,' spat the Exile. 'I will never serve Chaos. You shrouded my mind with your lies, with the temptation of personal power and glory, but I see clearly now.'

'You … you have betrayed yourself,' mumbled the Changeling in a chorus of a hundred different voices. 'You spent so long seeking this power, and now, at the end, you turn away from it ? Why ? Because it will do harm to your brothers ? Your brothers are dead, Ahzek ! All of them ! All that remain are their descendants, whose minds are so different from your own you would never recognize them as sons of Magnus if not for their armor !'
'You understand nothing,' said Ahriman. 'I never sought this power for myself. Everything I did, I did for my Legion. For my father. For my brothers. And if I have to sacrifice everything I am and everything I have accomplished to save them, then I shall do so gladly.'

'This … this is wrong !' shrieked the Changeling. 'Why ? Why would you do this ?!'

'Because that is what it means to be a Space Marine,' replied Ahriman, before crushing the Changeling's head with his staff.


After the Changeling's destruction, Ahriman immediately made for the portal, but was interrupted by a new arrival into the chamber : a Shadowseer, identical in every aspect to the one who had given his life to save Ahriman from the Spear of Telesto's fury. But Ahriman recognized the figure's aura : this was the one who had led him through the Webway, on the occasions where he had lost his path completely and was close to succumbing to despair. He had a strong idea of who – of what - it was, and the reaction of the Harlequins confirmed it. They fell to their knees before the figure, as did the White Seers a moment after. Only Ahriman and Ephrael remained standing before the avatar of the Laughing God.

The avatar advanced toward Ahriman, moving with impossible grace. Without knowing why, Ahriman bent the knee, so that his face was level with that of the divine projection. The Laughing God placed one hand on each side of Ahriman's helmet, and the Exile's mind was filled with images, words and concepts that he could not yet understand, but that burned themselves into his eidetic memory, waiting to be called upon and used.

This is the gift of the Black Library : not the knowledge you want, but that which you need.

When Ahriman opened his eyes again, the Shadowseer was gone, and the portal remained. The Exile stood, and was joined in his march by Ephrael. When the White Seers called out to the Daemonifuge, she told them that she followed the will of the God-Emperor, and she could not believe He would not want her to go the help of His son. Ahriman welcomed her at his side, for already he knew what he must do on the other side – and that Sarthorael, who had laid low his gene-sire in ages past, would be more than he could handle alone.

And as all eyes watched the two champions of the Imperium pass through the portal that had been opened by the last free true god of the ancient Eldar pantheon, none noticed a figure emerge from another portal into the hall, farthest from gathering. Nor did they see the two burdens the figure carried : a small bundle filled with ancient tablets, and a single, tear-shaped ruby. The figure turned toward another portal, one whose runes of warding were marred by a single, invisible crack barely more than a few molecules wide, created months ago by a sorcerous assault of unusual strength. The figure touched the crack, and vanished.

The portal led Ahriman and Ephrael directly within the Sanctum of Magnus on Terathalion. It did so in blatant defiance of distance and the wards that protected the Fifteenth Legion's most precious location – though most of these wards had been destroyed by Sarthorael the Ever-Watcher so that he could set foot within the tomb of the Crimson King. Sister of Battle and former First Captain emerged on the stairs leading to the top of Magnus' pyramid, further up from the Greater Daemon whose presence despoiled this holy ground. Sarthorael sneered when Ahriman crossed the portal, but froze in shock when Ephrael did. Clearly, despite the Changeling's breakdown at Ahriman's refusal to claim the corrupt tome, the Court of Change had anticipated that possibility - but it seemed the coming of the Daemonifuge had not been part of the plan.

'Go to your sire,' said Ephrael, her gaze fixed on the winged daemon, her aura flickering with psychic fire. 'I will hold this fiend at bay while you perform your task.'

It hurt Ahriman's pride to turn his back on the creature that was responsible for so much of the harm his Legion had suffered over the millennia, but he knew she was right. With a nod and a pulse of gratitude, he began to climb the last steps of the pyramid, knowing what waited for him at the top – but unsure whether or not he was ready to face it.

For the first time in ten thousand years, Ahriman beheld his father. Even in slumber, Magnus was majestic, projecting an aura of power and wisdom. His chest rose and fell with regularity, and it seemed as if he might wake up at any time. But Ahriman knew better : the soul of his Primarch was gone, the body preserved from death only by its latent power and the enchantments laid across the bier upon which it rested. With a monumental effort of will, Ahriman cast aside his emotions, and, holding his staff in both hands, he began to speak the words granted to him by the Laughing God.

Lower on the pyramid, Ephrael Stern faced Sarthorael. The Greater Daemon had paused in its advance, considering the Daemonifuge warily.

'You should not be here,' said the Ever-Watcher. 'Your place is elsewhere in the Great Tapestry. Your presence here is an anomaly. Turn back now, little one. Leave, and I will spare you.'

'Your deceptions cannot trick me, daemon. I will stop you, and put an end to your schemes.'

'There is nothing you can do to stop me,' snarled the Greater Daemon. 'I am Tzeentch's chosen champion. The power that makes you anathema to the children of Slaanesh will not abide you against me. I am the Hand of Fate itself, the Doom of Primarch ! I. Cannot. Be. Defeated !'

'Liar,' said Ephrael softly, through the blood dripping from her mouth. Then she spoke louder, and it seemed the very walls of the Sanctum shook with the strength of her voice : 'Liar !'

She advanced toward the daemon, slowly, blade held low, and Sarthorael stepped back, staring at her with something akin to dread and incomprehension in its beady eyes. The blood from her wound was vanishing, turning into golden dust, while the rents in her armor were repairing themselves. Her eyes beamed with psychic light of colors that did not belong to the Materium.

'There is no place for you here,' she declared. 'Nor is there anywhere else ! You are naught but lies and deceit. You do not belong into this universe, nor any other ! You and all your kind are a plague, a cancer onto reality. You have hurt us all for far too long – but this will end !'

The Daemonifuge raised her sword, and it flared with golden light.

'We will purge your darkness !' she shouted, her voice clear and loud, ringing with the sound of true angelic wrath. 'We will free ourselves from your corruption ! In nomine Imperator Deus !'

The golden light of faith battled the darkness of rampant change, the two forces holding each other in check while around them, the entire Sanctum trembled from the unleashed energies. Sarthorael roared in disbelief as his power was held back, matched by that of the Daemonifuge.

'I will destroy you ! I will make dust of your dreams, and burn your ideals to ash !'

'I know where and how I die,' replied Ephrael, her voice straining under the effort of keeping the Greater Daemon's unholy sorcery at bay. 'You are not the one to kill me, daemon.'


As Ahriman recited the words of the Eldar ritual and Ephrael battled the Ever-Watcher, the war between Order and Chaos also spilled to the rest of the Sanctum. Ragnar Blackmane, the Young King, led the forces of the Black Crusade through the threshold of the Sanctum, following the Greater Daemon that had abandoned them to focus on his true mission – the destruction of Magnus and the corruption of the Rubric-stricken Thousand Sons. Blackmane expected this attack to be a slaughter, as his forces tore apart the immobile, statue-like Astartes and offered up their souls to Khorne, his divine patron. But he was wrong, for one servant of the Emperor remained to stand against him - Iskandar Khayon, battered and wounded near unto death by Sarthorael, but rescued from his demise by Madox the Undying.

Though his weapon had been broken by the Ever-Watcher, the Scourge of the Wolves stood defiantly against the horde of Ragnar. The fire of Vindicta, newborn Power of Retribution, coursed through his veins and his soul, its hold reinforced by Khayon's renewed conviction upon seeing Ahriman and Ephrael arrive. Even though he despised Ahriman for his arrogance and his unwilling destruction of the Legion, he knew him to be a true servant of the Emperor, and a mighty one at that. And Ephrael Stern … Well. He had met her once, several centuries ago, and they had parted as allies – perhaps even as friends. Her presence boded well indeed. Moments ago, Khayon had thought all hope lost, but now it had returned and he would fight until the end to protect it, fragile though it might be. He stood alone as the slaves of Ruin charged toward him, laughing and shouting oaths to their malevolent gods – and then, for the second time in minutes, a miracle occurred.


They laughed as they charged, for he stood alone, and there were hundreds of them - Space Wolves, Dark Angels, debased cultists and xenos mercenaries. They laughed because he held no weapon, and because the wounds Sarthorael had inflicted upon him were still visible - his chestplate was rent, his armor's black colored by his own blood. Even those who recognized him laughed, for they thought that this was their chance to lay low a lord of the Thousand Sons while he was crippled from fighting their betters, and earn great glory with little risk.

But they were wrong. He was far from weak, and he was not alone.

'Brothers !' he called out, his voice speaking for Vindicta itself. 'Rise ! Rise from the slumber of ages ! Rise and defend yourselves from those who despoil our homeworld !'

For one, terrible second, there was nothing. Then the suit of armor to his right, empty but for the handful of dust that was all that remained of the son of Magnus that had worn it in life, twitched. Then the Rubrica moved. He turned to face the Chaos army, raised his bolter, and fired. The gun did not fire a physical shell, but a bolt of psychic, pale fire, that caught a Dark Angel in the chest and sent him crashing to the ground. Then another Rubrica opened fire, and another, and another, and another - until there were thousands of them, turning from the pyramid of Magnus to battle those who had dared to invade their Primarch's sanctuary. Their eye-lenses blazed with a light that belonged to no color mortal eyes could see, and they fought in complete silence - except for Khayon, who was laughing at the center of it all, laughing for the first time in ten thousand years.


For ten thousand years, the Fifteenth Legion had hidden those of its members who failed to withstand the Rubric. With their bodies turned to dust, their minds destroyed and their souls reduced to the tiniest flicker, they still heeded the commands of their brethren, but could no longer think and act by their own. There had been those who had advocated using the so-called Rubricae on the battlefield, claiming that the Thousand Sons needed all the military power they could get, and that there was little practical difference between a Rubrica and a battle-brother from the other Legions, at least when it came to holding the line.

They had been denied, of course. The leaders of the Thousand Sons knew that such a move would reveal the truth of the Rubric to the wider Imperium. The initial decision to hide the Rubric's true cost had occurred not long after the Heresy, when the Imperial Creed was still being forged in the crucible of merciless wars of faith between the churches of the God-Emperor. Back then, the Legion's leadership had feared that some of these religious factions would denounce them as abominations should the truth leak out. Should that come to pass, the Corvidae among them foretold that the Legion would be destroyed – or worse. The Seers refused to speak of what dread futures they had witnessed, but their haunted mien convinced their brothers to heed their counsel and keep the truth of the Rubric a secret.

Even if these unknown worst-case scenari were avoided, while the Grey Knights and the Inquisition's highest ranks already knew the spell held no corruption, the rest of the Imperium would still react to the revelation with yet greater fear of the Fifteenth Legion. Recruitment, already a problem for the Thousand Sons, would become even more difficult. And though no son of Magnus would say it aloud, another reason for the continued hiding of the Rubricae was shame, shame for the imperfection in their gene-seed that had allowed the Great Mutator purchase upon them, and shame at their failure to counter the curse of the flesh-change as their Primarch had. Ever were the sons of Magnus prideful. But greatest of all was the shame of having all but killed their own brothers, a shame that had nothing to do with pride.

Khayon had not been present for these arguments, but he could imagine them well enough, and he agreed with the ultimate decision that had been made – to hide the Rubricae from sight, putting them to serve as the silent watchers of their slumbering Primarch. However, with the Sanctum breached and the silent brothers directly threatened, the time for secrecy was over. No single Thousand Son could hope to control so many Rubricae at once, but the Scourge of the Wolves did not need to. The vision Vindicta had shown the Heralds on Prospero was still vivid in his mind : the Rubricae enslaved to the Changer of Ways, used as a Legion of Chaos to bring ruin to the entire Prosperine Dominion. He used his psychic gift to share the rage and anguish the vision had caused him with the Rubricae around him, infusing them with Vindicta's own power so that they may move as if of their own volition.

The Chaos attack faltered as thousands of the previously immobile warriors opened fire on them. For the first time since the beginning of the Black Crusade, it was the invaders' turn to be outnumbered, and that was not a change they relished. Even the Power of Retribution could not animate the tens of thousands of Rubricae at once, but those it could were more than enough to slaughter the would-be despoilers of the Fifteenth Legion's sanctuary. Only Ragnar Blackmane himself was able to reach the Imperial lines, protected from the Rubricae's aetheric bolts by the favor of the Blood God and the power of the Axe of Morkai. The Young King had reclaimed the weapon from Logan Grimnar's headless corpse, and the daemon within hungered for revenge against the one who had slain its last master.

Ragnar came at Khayon with the Axe raised high, and the first Herald stood his ground, despite holding no weapon himself. Though the Space Wolf could not see it, Iskandar was smiling under his helmet, for he knew what was about to happen. As the son of Russ crossed the last of the distance separating him from the Scourge of Wolves, atop the pyramid of Magnus, Ahriman completed the spell imparted to him by the keepers of the Black Library.

As his brother turned the wheel of fate once more, Khayon was still laughing


There was madness all around him, the very substance of Chaos. His soul was drowning in it, and every second he spent here was a battle to hold onto his sanity. It ate away at him like acid, trying to dissolve everything he was and return it to the raging storm from which his soul had been created. Yet this was merely the Warp, the reflection of the material universe. This was not where his Primarch was, for Magnus would have escaped such a prison easily. Ahriman could see the abyss down which Sarthorael's curse had thrown his father's spirit. It was a pit of blackest despair, forged from every single moment one of the Imperium's subjects had simply given up.And here they were, the old enemies of reason, the faces of the Primordial Truth.

HE WILL NOT RETURN, declared the Four, with voices born of the universe's damnation. WE WILL NOT LET YOU. HE WILL FALL, FALL FOREVER UNTIL HE BURNS AT LAST.

'The choice,' replied Ahriman, with the calm of the condemned, 'is not yours.'

And he jumped into the abyss, after his father, and the Dark Gods howled their rage.

Fangs and claws tore at his soul as he plunged deeper and deeper into the darkness. He could sense them, even if no mortal eyes could ever hope to truly see them. Four terrible beasts, the malice of the universe rendered into vast, evil minds that knew nothing of mercy. They were all there, for all that it had been a Tzeentchian scheme that had lost the Crimson King to his sons. Each of the Four had its own reasons for hating the Cyclops, each its own reasons to dread his return. His mind nearly shattered under the strain of their mere presence, but he was strong, and eventually the four terrible entities resolved into shapes his brain could comprehend.

He had met them before – he had done this before. Once, ten thousand years ago, he had delved into the Realms of Chaos, acting on the intuition of a loyal son and the wisdom of a civilization that had not needed hatred to survive Old Night. What has been done before can be done again – the age-old aphorism gave him strength. He had saved Horus, and he would save Magnus.

But he had not been alone when he had saved the Warmaster. There had been four great wolves with him, the four sons of Lupercal who stood above even the rest of the illustrious Sixteenth Legion. It had been together that they had rescued Horus from the grip of the Ruinous Powers, the nobility in their souls keeping the darkness at bay long enough for Ahriman to reach Horus and rouse the Primarch's own righteous fury and immense power. Now he was alone, and the pain in his soul was immense as the Dark Gods ripped at his essence, seeking to undo everything he was.

No, Ahriman realized. I am not alone.

The knowledge was in him, one last gift from the Black Library's keepers. Words older than the Dark Gods themselves, a legacy from a time before the galaxy had been rent asunder – words that could reach beyond even the greatest of veils. He spoke them, and wove among them the names of those who had once been in his brothers in deed, if not in blood.

And his call was answered. From the darkness, three great wolves emerged, but these were not the corrupted, enslaved animals who had destroyed Prospero. These were the loyal wolves, the guardians of order and nature's balance. Their bodies had long since perished in the material world, and their spirits had dissolved into the Great Sea – but their descendants remembered them. Statues of them stood across the Imperium, keeping watch over the kingdom they had built and defended to the end. They were dead but not forgotten, and their actions echoed eternal within the Empyrean. It was upon these echoes that Ahriman called upon now, restoring the spirits of the long-departed for this one, most glorious of tasks. It concerned him that only three had appeared where there should have been four – but three would be enough.

In the psychic storm, the spirit beasts appeared to be made of silver light, with their light burning with golden fire. Each was unique, yet they all shared an undeniable kinship as they charged at the monsters that were keeping Magnus' soul beyond Ahriman's reach. The one with a scarred but noble face leapt at the dog-faced thing of brass and blood. The one who seemed to smile mockingly jumped for the throat of a bloated colossus of pestilent flesh and weeping sores, its claws tearing into its rotten blubber with joyful abandon. And the third, whose claws shone with the light of rightful vengeance, simply stalked toward the androgynous avatar of perfect sensuality – and the creature reeled back, as if suddenly remembering old wounds. Then the wolf flung himself toward it, and it screamed in agony and outrage as the hero's soul tore into its innards.

The wolves could not truly harm the Dark Gods, of course, and Ahriman wasn't foolish enough to believe they could. For all the strength of those they represented, for all the power of the legend they had become, they were still naught but dust compared to the cosmic might of the four abominations that held Magnus captive. But they could hurt themhurt them in ways they had not been for far, far too long. And more importantly, they could buy him the time he needed.

Only one monster was left between Ahriman and his Primarch now, and it was an adversary Ahriman was familiar with. Unlike the other three, its shape was ever-shifting – a great bird with nine heads, a pillar of flesh covered in faces speaking the universe's every secret, a great fire that peered into the very soul of all who looked upon it and transformed it utterly. But Ahriman could see beyond every disguise, every attempt for it to hide its true nature. This one, of all the Dark Gods, he could understand. Not as Ephrael understood the Dark Prince, and he was grateful to be spared at least that burden. But he understood enough. By the Emperor, he understood enough.

This was the Legion's old enemy, the false god who had sought to deceive Magnus into giving up his soul. The tumor that laid at the heart of the Warp, born of every lie ever told. The madness that made mortals see patterns where none existed, the delusion that made them imagine great manipulators hiding in the shadows in their desperation to impose order onto a chaotic existence. The sick, twisted desire to abandon one's free will when faced with the immensity of choice, to become nothing more than a servant to some greater power, and find cold comfort in that servitude. To abandon one's responsibilities by telling oneself that it was all part of Fate's great plan.

Here was the Lie. Here was the Great Deceiver. Here was Tzeentch, in all his horrible majesty.

'I have fought you before," declared Ahriman,' and rescued a Primarch's soul from your grasp.'

'And so you have,' croaked the creature in a thousand different voices, each speaking the words with a slightly different meaning, each cutting into Ahriman's mind like razor-sharp daggers. 'But this time, you are alone. The wolf who helped you then is not here. He walks a different path, one that in time shall drown him in darkness. And just like him, you too will be called to serve … Already you have done my work by thwarting the designs of Slaanesh for the Black Library, even if I will need to punish you for your rough treatment of my servant there. For it is your destiny to be a pawn of Fate, Ahriman. It has always been, in every reality that ever was and ever could be. You cannot escape your strings, little one. No matter how much you struggle …'

'I am no pawn !' Ahriman shouted into the maelstrom, his mind screaming his defiance at the abomination that stood in his way. 'I am no slave ! I am no puppet ! I am Ahzek Ahriman !'

Exile no longer, Ahriman struck with the strength of all his anger, of all his will. He struck, and the God of Change screamed as he burned with the fire of a son's desire to save his father. Tzeentch screamed, and across the galaxy, slaves of the Architect of Fate felt their master's distress.

And the falling, burning shape of Magnus' soul heard his son's cry, and reached out in answer.


It was then that, atop the pyramid, upon the stone where he had laid immobile for thousands of years, the Crimson King opened his eye.

Chapter 26: The Siege of Terathalion - Part Five

Chapter Text

I will not bend.

You have poisoned my sons' blood, seeking to turn them into grotesque instruments of your will, and tempted me with the false promise of their salvation.

But I will not bend.

You have cast me into hell, made me suffer the torments you inflict upon the galaxy, and told me I could end it all if I would submit to you.

But I will not bend.

You have torn through the heavens of my world, stealing the souls of its defenders and turning them against one another, made me listen to the horrified screams of the remnants of their true minds, and whispered that I could release them if I took their place in your service.

But I will not bend.

You have taken my people, broken their will and made them your puppets, and laughed as you threatened me with the same fate, told me that the only way to retain even a modicum of my own mind was to willingly kneel.

But I will not bend.

You have made reality bleed, unleashed the madness of the Great Ocean into reality, forced me to listen to the screams of the innocents, thinking to break my resolve, to drive me into madness.

But I will not bend.

Never.

Why do you not understand this ? Why do you persist, time and again, trying to make me kneel, to break me and make me submit to you ? Why do you continue to hurl your armies and your curses at my sons, even as they stand tall among the ruins of their dreams and defy you with their last breath ? Why do you never relent in your war against my bloodline ?

Here, in this place of primordial nightmares and murdered dreams, I have pondered these questions for so long, as the centuries trickled by and the Imperium I helped build changed under the pressure of History. And now, at long last, as your slaves burn their way through the surface of my world and into my sons' fortresses, I finally understand. I know now why you never relented in your quest for our destruction. In the end, it is such a simple truth, I cannot believe it took me so long to understand it.

The truth is this : you are afraid of us.

You are afraid of my sons, who can see the strings you use to strangle the free will of mortals. You are afraid of my father's light, and you know that they are those most likely to wield its power when the prophesied hour comes. You are afraid of Mankind's potential, of the Dream of ages past that you hid from us in the darkness of eternal war.

But most of all … you are afraid of me. You are afraid of what I represent, I, the one soul who defied your full power, the one soul you coveted above all yet eluded you grasp.

I am not afraid of you anymore, for I know you for what you are. But you are afraid of me.

Aren't you ?

Aren't you, Sarthorael ? Aren't you, Tzeentch ?

I SEE YOU NOW, DECEIVERS ! YOU WILL PAY FOR WHAT YOU HAVE DONE !

In my father's name, for my father's light ! YOU WILL BURN !

I AM THE CRIMSON KING ! I AM MAGNUS THE RED ! AND … I .. AM … RETURNED !

The Siege of Terathalion

Part Five: The Crimson King Risen

And so, Magnus the Red, the Crimson King, rose from his age-long slumber, his soul brought back to his body by the works of his son Ahriman. Terrible was his fury at the desecration of his world, and those who had hoped to snuff out his life faced the full power of the Primarch of the Fifteenth Legion. Across the galaxy, servants of the Great Deceiver trembled in nameless dread, so potent was the terror the Neverborn slaves of the Changer of Ways felt upon Magnus' awakening. Ahriman, who had at last atoned for his terrible failure ten thousand years ago, wept in joy as his father rose, while among the battle between the Rubricae and the remnants of the Black Crusade, Iskandar Khayon laughed, the power of Vindicta coursing through his soul. And Sarthorael, locked in combat against Ephrael Stern, recoiled in horror at the sight of the Crimson King returned, for the Ever-Watcher knew what this portended for its kind.

The storm parted.

The first one to notice was Auspex Officer Mirack Olrec, on the bridge of the Word of Magnus. While the rest of the crew focused on destroying the fleet of the Black Crusade, he had been tasked with monitoring Terathalion for any changes. When the Heralds had sent their reinforcements, their power had weakened the tempest enough for Olrec to be sure they had reached the surface, but the sorcerous cover had reformed almost instantly.

Yet now, the eldritch patterns in the clouds were torn apart over Ahat-iakby. For the first time since the Black Crusade had reached the heart of the Prosperine Dominion, sunlight fell upon the capital city, illuminating the fires and devastation that had ravaged it so much. Olrec was horrified by the extant of the desolation now revealed to the ship's auspexes. Yet the city still stood, in defiance of the hordes that rampaged through its streets. The fortress of the Fifteenth Legion was rich with thermal signatures of all kind, and the Wardens of Ahat-iakby still fought the Chaos Titans in the ruins. The energies unleashed in these confrontations sent spikes on the Word's instruments.

Olrec's vision blurred, and as he reached to his eyes, he noticed that he was weeping. He did not know why, but the image on the auspex, of Ahat-iakby no longer covered by darkness, filled him with a deep sense of joy. There was more to it than the already considerable fact that the sorcery of the daemons had been broken – that would have caused him to rejoice, but this was much more, even if he did not understand how yet.

He turned to report the change to Lady Sarkath, and froze. She was smiling, her expression softer than Olrec had ever seen on the face of his stern commanding officer. Across the bridge, other officers were touching their faces, finding tears running down their cheeks. After the defeat of the Black Crusade's fleet, they had held position, impotently watching as the world they had sworn to defend warred against the hordes of the Archenemy. Their lack of information and inability to act had eaten at them, tempers growing frayed as frustration mounted – but now that was all gone. Now, they knew something had changed. Something right had happened, something good.

'It's him,' said the Lady Admiral, so low Olrec nearly didn't hear her. 'He's back.'

Olrec knew who she meant then. He was no psyker, but even so he could sense it. A presence, that for all of Olrec's life had been distant and barely there, so much so that he had never noticed it, had grown – it had awakened. Like a reassuring hand had come to lay on his shoulder, Olrec knew they were not alone. Another, more religious soul would have thought it the hand of the Emperor, but Olrec was a son of the Dominion, and he knew there was another, much closer individual who fitted the bill for that kind of intervention.

For who would pierce the darkness of Chaos above Terathalion, but Magnus himself ?


Ahriman knelt by his father's side, head lowered. A preternatural silence had fallen on the Sanctum, as all stopped in the tracks to behold the Primarch rising from his millennia-long slumber. It was very likely Ahriman's eyes were the only ones not fixed upon his gene-sire – not that he needed them to see him. The Crimson King's aura was as potent as ever, the damage Magnus' spirit had suffered during his slumber healed by the spell that had returned it to his body.

It had taken nearly everything out of the Exile : part of the reason he was kneeling was because he wasn't sure he could stand at the moment. But it had been worth it. Ahriman would gladly have sacrificed far more in order to return his Primarch to his Legion. In fact, he was aware that a small part of him had hoped that the Laughing God's spell would require that he give his life : that way, he would have atoned for his past mistakes. Now, however, he had to face the judgment of his father for his terrible failure. But at least, soon it would be over. Soon he would know.

Magnus rose with slow, careful motions, remembering how to move his body after so long spent incorporeal. Ahriman felt the gaze of his father's eye fall upon him, and dared to raise his head and look at him through his helmet's eye-lenses. The Crimson King was as he remembered him from the time before he had been felled by Sarthorael's spell. He was clad in the bronze and ruby armor in which his sons had laid him to rest, and his mane of red hair flowed behind his head, kept in place by a golden band engraved with tiny scripture that Ahriman knew to be the names of every one of his sons who had died during the Heresy and the Scouring that had followed. He also recognized each of these names. He had fought alongside most of them, and known the face of all, even if it had only been through looking at their pictures on their Legion datafiles. So many names, so many lost brothers. And yet they were only a fraction of the numbers of Rubricae who surrounded the pyramid. How many of his brothers had Ahriman's hubris killed ? How many heroes had the Imperium been denied because, in his arrogance, he had thought himself his father's equal ?

'Ahzek,' said Magnus, his voice piercing through the fog of self-recrimination. His hand reached out and laid upon Ahriman's shoulder, and the Exile flinched at the contact. He could feel the heat of his Primarch's flesh through his armor, radiating through the metal.

'Thank you.'

And that was enough. With these words, spoken in a kind voice instead of the accusatory tone Ahriman had spent ten thousand years expected, he could see the truth at last. He was not the one who had slain his brothers : they had been killed by the curse cast upon them by the Great Deceiver. All he had done was try to save them from that doom – try and fail, yes, but better to fail than not to make the attempt at all. The guilt was still there – Ahriman doubted he would ever be completely free of it. Nor should he ever be, he now realized. To let go of it would lessen him – would make him less human and more like the things he had spent so long fighting against. The pain of loss was still there too … but the self-loathing was gone, washed away by a father's understanding and forgiveness. Ahriman felt a great burden lift from his shoulders, and he sat a little straighter.

Then, ignoring the protestations of his muscles, he rose to his feet, leaning on his staff for support. Magnus' grip on his shoulder tightened, and the Primarch helped him to stand to his full height. He was still as a child before the Crimson King, but that was to be expected.

Together, Primarch and Legionary turned to face the war that had come to them.


Magnus' gaze descended onto the two figures clashing further down the pyramid. One was shrouded in golden light, the other in eldritch, sorcerous illumination. The first one was unknown to him, but the other was entirely too familiar. Hatred crept onto the Crimson King's noble features, and he took a step down the pyramid. Pale fire rippled across his skin, ans his eye blazed with sorcerous light. Around him, the Empyrean stirred as the Power of Retribution sought to return to the soul that had birthed its origin ten thousand years ago. It felt … good. It felt right. This power, this wrath, it belonged to him – it had always belonged to him. It filled a hole in him he had not noticed had been there since he had heard of Prospero's destruction. With it, there was nothing he could not do.

'My sons,' declared Magnus, 'defend yourselves !'

The voice of the Crimson King echoed across the entire titanic chamber, and the tens of thousands of Rubricae who had been too far from Khayon to react to his own call to arms raised their bolters, their eye-lenses ablaze with psychic flames. As one, they turned toward the despoilers in their midst, and began to advance, as relentless and unyielding as the tides of Terra's ancient oceans.

Magnus began to take a second step down the pyramid, gaze fixed once more upon Sarthorael, his ancient enemy staring back with dread clear in its black, inhuman eyes. The sight of the Ever-Watcher caused memories to flicker within Magnus' mind :

A ship, ancient and venerable, falling apart under the guns of a traitor armada. The sound of alarms and the screams of the wounded. The stench of blood, human and transhuman. The battle beyond the confines of this ship is won, but the vessel is lost. The cold realization of the trap as its jaws close in, too late to escape, to late to do anything but defy it its maker to the end. The hideous laughter of the winged figure towering above him as he kneels, drained by his efforts to protect the crew from the daemon's malice long enough for them to reach the evacuation pods …

The Crimson King tightened his fists. Other memories passed in his mind : the suffering of his sons as he was reunited with his Legion. The dreadful sight of hundreds of Legionaries bearing his gene-seed confined to stasis caskets, their bodies rebelling and mutating under the effect of some unknown flaw that hadn't really been a flaw at all. And then, the screams of the galaxy as it burned, slowly and agonizingly, for millennia, while his father grew ever weaker on His throne and the Dark Gods laughed as they devoured the souls of those the Primarchs had sworn to protect. So much suffering he had witnessed, so much pain he had been unable to prevent. So much horror, caused only to hurt him, to make him break … But he would not break ! Never !

'SARTHORAEL !' shouted Magnus. 'I will kill you !'

And at that moment, just as the Primarch of the Fifteenth Legion was about to give in to his desire for vengeance, to fully welcome Vindicta into his soul and become its avatar, a figure appeared before him. It was translucent, like the wraiths that accompanied the Heralds of Prospero in battle, but unlike them, it cast a faint glow of silver and gold rather than a cold and pale flame. It hovered before Magnus, looking down at him even though it was only human-sized.

The figure was that of a woman, one that Magnus knew, for Tzeentch had shown him her death in order to torment him even further. This was the ghost of Khalida, who had fallen to the blade of Azrael mere hours ago. She looked at the Crimson King, her expression kind, and spoke :

'This is not the way, Magnus,' she said, and her voice was soft like the kiss of a spring's breeze, yet the conviction in it undeniable as the strongest storms of a death-world. 'This is not what your father intended for you. Duty comes before vengeance.'

The shade of Khalida faded away on those words, dissolving in a cloud of shining dust that vanished before it touched the steps of the pyramids. Magnus stopped in his tracks, his mind aflame. He understood what she had said, even if he did not know how she had been able to say it. Finally, on the very edge of the precipice, he realized the trap that had been laid for him.

He was tempted, of course, oh how he was tempted. He yearned to welcome his ancient rage back in, to let himself be infused with what it had become over the centuries. Vindicta had once been part of his soul, and as such he could draw upon it far more easily than any other being in the entire galaxy. He could become Vindicta's avatar, the vessel through which the Power of Retribution would enact its judgement upon the wicked. And how terrible would that judgment be – breaking the Black Crusade would be but the first step. Not even the Traitor Legions that dwelled within the Iron Cages would be safe from his wrath. Even his fallen brothers would be driven and broken before him. He would shatter the hold of the Dark Gods upon the human race, burn it away in the pyre of retribution. He would be able to bring justice to the stars, at long last, justice for all the bloodshed and the torment of the last sixty million years. Justice for his and his sons' suffering.

But she is right. This is not what Father intended for me, he thought. This is not my fate, not my role.

He would be terrible indeed … but in the end, that would accomplish nothing. The Dark Gods would endure. Their slaves would die, but they would find others, as they always had. Vengeance, that greatest of temptations, would be hollow and meaningless, no matter how momentarily satisfying it would be. The cycle of torment begun by the War in Heavens would go on.

And Khalida was right. He had another duty, assigned to him in an age long since past. His was not the path of retribution – the path of the destroyer. And duty … duty came before vengeance.

The Crimson King let go of his connection to Vindicta, and the web of Fate was redrawn once more. The doom of the Slaves to Ruin grew a little more distant, a little more unlikely – and the light of hope that its dark fire had covered became visible again. Magnus' strength diminished with the loss of his connection to the Power, but it remained great, greater than it had been during that fateful confrontation a hundred centuries past, aboard the Photep. This time, he wasn't spent from protecting the crew of the Gloriana-class flagship from the corruption of Sarthorael's and the Dark Angels' spells, nor from the constant effort of shielding his sons from the flesh-change.

He could do this. He did not need Vindicta's aid to defeat Sarthorael. Magnus raised his hands, and for the first time since the mythical days of the Scouring, the power of the Crimson King was unleashed in a torrent of silver, red and golden lightning that flew toward the Greater Daemon. The attack wasn't a most powerful Magnus had ever let loose, but it still held more than enough energy to turn a Land Raider to molten scrap.

It didn't even ruffle the Ever-Watcher's feathers. As the bolt was about to hit, a sphere of multicolored light erupted around Sarthorael, absorbing and dissipating the energy of Magnus' attack. Wards, forged across entire centuries and empowered with the sacrifices of a thousand and one cults of Sarthoarel throughout the entire galaxy, specially designed to protect the daemon from Magnus' power. The Crimson King frowned, and lowered his hands slowly, as a wave of despair surged among the Imperial defenders and the Chaos invaders cackled in glee.

'Did you really believe I would not be prepared for this ?' mocked Sarthorael. 'Did you really think I had not considered the possibility of your return in this final hour ? Oh, it was only a flicker of possibility, a one-in-a-million chance, to be sure. But you and your brothers have already proven, time and again, that you care nothing for odds – it is part of what makes you so desirable in the eyes of the Pantheon. It is why the Dark Gods love you so, and fight so hard among themselves to decide which of them can claim you as their very own.'

'We are not yours,' said Magnus, unfazed by his attack's failure, his voice gaining in strength and conviction with every word. 'We never were, and we never will be. Those of my brothers who fell to Chaos are naught but broken echoes of their former glories. The truth is that you have no power over us, Deceiver. You only have corruption, ruin, destruction. Your servants diminish themselves the moment they are tricked into believing into your hollow claims of supremacy.'

'And what of you ?' sneered the Greater Daemon. 'Your species is dying, Magnus. It has been dying for ten thousand years. Your father's empire is crumbling from all sides, while the power of Chaos is ascendant. What do you have, against such might ?'

'We have unity, and that strength is something Chaos will never have,' answered Magnus, undaunted. 'You will tear yourselves apart, as you always have. It is in your nature.'

'You are wrong. There will be unity in Chaos before the end. It is ordained, and your own hands have made it a certainty. By your actions, you have damned yourself. By your defiance, you have ensured the destruction of your species. Mankind could have served the Dark Gods; now it will be devoured by the Primordial Annihilator.'

'Still you try to deceive me ? I have endured these fabrications for an entire Age ! Now, as I am free from them, so shall I free all of Mankind from your twisted lies !' shouted the Cyclops. 'We are not puppets ! We are not slaves ! Our destinies, our wills, belong to no one but us ! The promise of my father's godless kingdom will be made a reality !'

'Your brothers,' whispered Sarthorael mockingly, 'feel differently. You are strong, Magnus, stronger than any of them perhaps … But not strong enough to face them all.'

'If I face them alone, I could not prevail,' admitted Magnus. 'But I will not be alone.'

'You are, and have always been, alone, Magnus,' taunted the daemon. 'And you will always be … forever. That has ever been your fate, Cyclops, from the moment your existence entered the Web of Fate. Yours is the path of the solitaire, isolated from the rest of the world by his knowledge, his power, his difference. You have altered much of your destiny since it was first conceived within the Court of Change … but not this. And yet, in the end, all of this is irrelevant,' continued Sarthorael, a cruel joy in its voice. 'In your folly, you have rejected the power that would have enabled you to challenge me. Now, Magnus … you will die.'

Sorcerous lightning gathered around the Greater Daemon's staff as it pointed it toward Magnus, preparing to unleash a curse that, this time, would not merely send the Crimson King falling into the Warp. This time, the curse would kill him, and with his death Sarthorael would kill one of the Imperium's few remaining hopes. Ephrael Stern shouted a cry of alarm, and was about to leap, to place herself between the Ever-Watcher and the Crimson King, when Magnus smiled.

'You understand nothing,' he said softly. 'I will not be alone … Because I was never alone to begin with. My sons,' he called out, his voice filled with a Primarch's command once more, 'open fire !'

As one, more than a hundred thousand Rubricae suddenly turned on the spot, all of them facing the pyramid at the Sanctum's center. As one, they raised their bolters, aiming at the immense winged figure that stood halfway to the construction's top. And as one, they pressed their weapons' trigger.

Thousands of bolt shells impacted against Sarthorael's shields at the exact same time, the incredible precision achievable only thanks to the psychic command of Magnus and the unity of the Rubricae. The spells woven around the Greater Daemon strained and collapsed in a blast of energy that sent the Daemonifuge flying, before she called upon her power and ignited two great wings of golden light. She landed atop the pyramid, near Ahriman, who stood still, stunned into silence.

In Sarthoarel's eyes, the dread had changed to horror.


Only one of Iskandar's hearts was still beating. His third lung was the only thing still injecting oxygen in his bloodstream with any reliability, and his vitae was leaking from several wounds that Madox' healing hadn't fully closed. His armor was so battered that, while it still held in one piece, it was one solid hit away from falling apart. Every muscle in his body hurt, and several of his organs were strained to the breaking point keeping him functioning. He was, all things considered, in considerable pain, and there was a Chaos Lord charging toward him, holding the daemon-possessed Axe of Morkai. And to add insult to grievous injury, he did not even have a weapon of his own. He had spent the last power cell for his pistol long ago, and his power axe had been shattered like glass.

And yet, Iskandar was laughing.

He couldn't help it. Part of the reason why was the sheer absurdity of the situation. How unlikely was it that he would face the exact same threat – a Wolf Lord dedicated to Khorne wielding the Axe of Morkai and seeking to kill him most violently – twice in a single day ?

But mostly, he was laughing out of joy. After ten thousand years, his Primarch was back. The psychic presence of Magnus was washing over him in waves, filling the air with potential and clashing with the darkness that had followed the Black Crusade's forces.

And as for the son of Russ seeking to kill him … Khayon had never needed weapons in the first place. His body may be nearly spent, but the strength of Vindicta flowed through him, its power renewed by the parting of the shadowy veil caused by Magnus' awakening. Blackmane would not kill him this day.

The Young King had succumbed to the blood rage that always threatened all who served Khorne. Iskandar would have recognized the signs even if Ragnar's aura hadn't been aflame with bloodthirsty madness. The way he moved, the over-strong grip on the Axe, the howling coming out of his helmet's vox-grill, those weren't exactly subtle indicators.

Time seemed to slow down as the Space Wolf got closer, dilating like in the old paradoxes that the Thousand Sons had discussed under the stars during the Great Crusade. Iskandar's thoughts sped up, considering possible courses of actions and discarding them until he found one that satisfied him. Slowly - so slowly - he rose his arms, just as the Axe of Morkai descended, intent on cleaving through his helmet and his skull.

Mere centimeters before the daemonic blade started to cut through the helmet's ancient ceramite, the Scourge of the Wolves caught it between the palm of his gauntleted hands. Blackmane growled, and tried to force his reclaimed weapon down, his rage allowing him to summon strength far beyond what even the transhuman body of an Astartes could exert without damaging itself. Muscle fibers in his arms and armor tensed and snapped, yet still the Axe of Morkai went no further. Had Ragnar not been so lost to bloodlust, this would have struck him as odd, impossible even. In his wounded state, there should have been no way for Khayon to block the daemon weapon so : even his psychic powers should have been stymied by the Khornate entity bound within the blade. Yet still, the axe did not move.

That moment, that confrontation, was more than a contest between the enhanced strength of two gene-forged supersoldiers. It was a match between the daemon of the Blood God Morkai, Bloodthirster and Destroyer of Ur-Galog, and Vindicta, newborn Power of Retribution, acting through the one who had followed its path the longest. And Vindicta was winning. Morkai was mighty, but the Power born of Magnus' wrath and ten millennia of silent prayers was mightier, especially when it was expressed through one such as Iskandar Khayon.

Cracks began to spread across the surface of the Axe's blade, shining alternatively with the blood-light of Khorne and the cold fire of Vindicta. A keening, enraged wail rose through the air as the very essence of Morkai was attacked, and the old daemon felt pain for the first time since it had been imprisoned within the weapon. Then a dread realization slowly dawned upon the knot of rage and hate that composed the Neverborn's consciousness : Iskandar was about to destroy it utterly, to burn it out of existence with the flames of Retribution.

From the very dawn of Chaos, it had been an inviolate truth that no mortal could destroy a daemon. The Neverborn were timeless entities born of the galaxy's emotions and sins, and were unbound by such petty concepts as life and death. Whether fragments of the Dark Gods or creatures born from events so traumatic they had birthed their own sentient reflections in the Sea of Souls, daemons could only be destroyed by entities of enormous power. Almost always, this had meant one of the Ruinous Powers themselves, until the Emperor had revealed Himself and the children of Chaos had learned to fear the Anathema's Light. That had been one of the reasons why the Dark Gods had united to destroy Him.

But now, as the fire of Retribution seared away the threads that made up Morkai's core, it became clear that Vindicta, the Warp entity that Mankind had inadvertently created since the Heresy, could do what Chaos' ancient enemy had been able to do. It could kill them. Worse, it could empower mortals to kill them. Morkai screamed, and Khayon laughed.

The axe exploded as Morkai fled its doom, escaping its ancient prison through the very cracks the attack upon its essence had caused. Now uncorporeal, the Bloodthirster started to dissolve, and sought refuge in the closest vessel : the flesh of he who had wielded its power most recently. Reeling from the explosion of his weapon, still caught in the throes of insensate fury, Ragnar had no chance to defend what remained of his soul. The daemon slipped inside his flesh, intent on devouring the Wolf Lord's spirit and use his body as a gateway through which it could manifest its full terrible glory.

But while Ragnar hadn't been in any state to resist the daemon's possession, his soul was still a potent one, bearing the Mark of Khorne for his many deeds in service to the Lord of Skulls. His spirit roared back as Morkai, weakened from the wrath of Vindicta, tried to consume it. Perhaps in time the Greater Daemon would have succeeded, or perhaps Ragnar would have cast the Neverborn out of his body. But there was no time for their battle for supremacy to play out, for Iskandar was still in front of them, still filled with the power that had nearly destroyed Morkai. And far too close for comfort was Magnus the Red, whose power dwarfed even that of the Scourge of Wolves.

United in their fear, Ragnar and Morkai turned from Iskandar and fled, running with all the speed the daemon's power could lend to the Chaos Marine's legs. The newly created Secondborn ran out of the Sanctum, leapt over the broken bodies of Legionaries and cultists and the dissolving slime of vainquished Neverborn, and vanished from sight.

Left behind, Iskandar fell on his knees, breathing with difficulty. He wasn't quite sure what he had done - his intent had been to break the axe and banish Morkai, but halway through the process Vindicta's power within him had surged to new, unprecedented levels. Regardless, it had taken its toll. Surrounded by a protective circle of Rubricae, the Herald of Prospero turned his mind inward, to try and heal the worst of his remaining injuries.

After all, judging by the sounds coming from the pyramid, it looked like things were well in hands without him needing to be involved anymore.


Always, for the last sixty million years, the Ruinous Powers had taken from the mortal races. Always they had stolen, corrupted and despoiled, and what they took could never be reclaimed, only replaced by something else, something that they would try to steal too, again and again. Their ravenous hunger had only grown more potent as the ages passed, and the poison of Chaos spread through the Sea of Souls. Treasures, cities, kingdoms, lives, souls, children : all these and more, the Dark Gods took from the universe, lost forever in darkness.

But not today. Not anymore. The Primordial Annihilator had taken enough from Terathalion.

Today, Magnus swore, he would take something from it.

Not in the name of vengeance, or even in the name of retribution, for there was nothing he could do that would ever balance the scales, such were the crimes committed by Chaos against Mankind … No, against all species who had lived since the War in the Heavens. Not in the name of his own grievances against the canker that dwelled at the core of the Sea of Souls, for this was not about him. It had never been about him, nor about anyone else in particular.

He would do this in his father's name, with the power He had given him.

And he was sure neither the Emperor nor Khalida would mind if he made it hurt.

'Sarthorael,' declared the Crimson King, his eye burning with a demigod's judgment. 'You have no power here. Your sorceries are hollow. And your staff ... is ... broken !'

With a thunderclap, the gnarled wood stick in Sarthorael's hand exploded, fragments embedding themselves in the Greater Daemon's body or shattering against the ground. Infernal ichor spilled from the wounds, but Sarthorael was in too much shock at Magnus' casual destruction of his staff to even notice his injuries. The staff had been made from the flesh of his own supplicants, tens of thousands of years ago. The cultists had called upon him to save them from their enemies, to take them to his side and let them remain there for eternity, and he had granted them their wish, fusing their souls as he had their bodies. Over the millennia, he had added more souls to the staff, but now, Magnus had freed them all, and they sighed in relief as they vanished into oblivion, releasted from their torment at last.

Before Sarthorael could recover, Magnus struck. Moving with a speed no Astartes could ever match, he descended the steps separating him from Sarthorael, and unleashed a right hook with enough strength to pierce through the armor plating of a Land Raider. The Primarch felt something crack under the impact, and a handful of curved teeth spat out of Sarthorael's beak, dissolving into smoke that was then burned away by Magnus' psychic aura. With their loss, Sarthorael felt his control over a cult of assassins he had cultivated on a hive-world half the galaxy away vanish, his servants left leaderless and abandoned.

He struck again, with his left fist this time. The right eye of the Ever-Watcher burst, leaving a gaping, smoking crater on the Neverborn's avian face. With the loss of his eye, Sarthorael found that he could no longer summon his perfect knowledge of the present : all he could see were his immediate surroundings, and a cracked and twisted reflection of reality. The daemon stumbled backward, fell, and the Cyclops leapt upon him, radiating cold, contained fury and the golden light of the Anathema.

Magnus punched Sarthorael again.

And again.

And again.

And again …

Pinned on the ground, with the aura of the Crimson King eating away at his essence even as Magnus' fists pummelled him and tore him apart, Sarthorael writhed and flailed, his claws striking back and doing little more than scrape the paint of the Primarch's armor. Golden fire emanated from Magnus' hands, burning the eyes of the daemons and traitors who looked upon them. Sarthorael was no longer threatening or taunting, no longer speaking at all – he was shrieking, wordless screams of pain and impotent anger emanating from his ruined mouth. The daemons of Tzeentch that had begun to enter the chamber stayed away, looking on with a mix of shock, glee, and the ever-present hatred of all Neverborn. Though the humiliation of the Greater Daemon meant a defeat for Tzeentch, the warp-born creatures still relished the torment of one who had towered above them all for countless aeons.

Then the realization of just what Magnus was inflicting upon Sarthorael spread among the Neverborn, and they charged toward the Crimson King, heedless of the Rubricae that stood between them and their goal. The ashen brothers of the Fifteenth Legion tore into the Neverborn with bolter and blade as they tried to force their way through. Less than one daemon in twenty managed to reach the circle the Rubricae had formed around their lord.

And there they found Ahriman and Ephrael, fighting back to back to keep the horde away from the Crimson King. Even with the will of Tzeentch driving them forward, the Neverborn could not pass them. Another Lord of Change might have been able to – Ahriman was nearly exhausted by his efforts to bring Magnus' soul back to his body, and Ephrael's own power was drained from confronting Sarthorael – but after the Ever-Watcher's sacrifice of his kindred to break the Sanctum's protective wards, only lesser daemons remained. Even in their diminished state, the two Imperial heroes were more than a match for these wretches.

Eventually, Magnus' assault relented. By this point, little remained of the once-mighty daemon, beyond a mess of ruined, charred flesh that nonetheless clung to existence. Blackened feathers clung to a wasted frame that twitched in agonized spasms. To those who possessed the second sight of psykers, the damage was even more extensive : the amalgamation of aethereal threads that composed Sarthorael's essence was shredded, its power leaking back into the Warp as it continued to fall apart, even after the attack ended.

'This cannot be,' croaked out Sarthorael, his voice a pitiful echo of what it had been. 'How ? How can you mortals defy the will of the Architect of Fate ? You are all puppets ! All slaves to the will of Fate ! How can you deny my master's plans, time and again ?!'

'I told your master before,' said Magnus in between sharp breaths, as the effort of unmaking one of the strongest Neverborn in existence caught up to his surhuman physiology. 'You have no power over us that we do not give you, whether in fear or ignorance. And I know what you are … and therefore, I do not fear you either. That is the true power of knowledge : to dispel the shadows cloaking evil, and reveal it for the petty, weak, pathetic thing it really is.'

'We are your masters !' shrieked Sarthorael. 'You live, you struggle, you die, for our amusement ! You are but dust compared to our immortal magnificence !'

'YOU ARE A LIE !' shouted the Primarch. 'You are a plague, a curse, the failed legacy of those who came before us all ! You are a mistake,' he continued in a calmer voice, 'one that has haunted the galaxy for far, far too long. And you will be rectified as such.'

The Crimson King plunged both of his hands deep within the mess of mutating, seared flesh and dissolving essence that had been the architect of the Black Crusade. A cluster of eyes blossomed within the mangled ruin of Sarthorael's face, staring at Magnus, wide in panic. The Primarch stared back, his own eye blazing with psychic power, and he spoke one word :

'Burn.'

Golden fire erupted from the Primarch's hands, and Sarthorael shrieked as the last remaining fragments of its being were annihilated. All trace of the ancient treacheries that had spawned the Ever-Watcher were erased in a cascade of unbridled energies, and the Court of Fate shook with the outraged scream of Tzeentch as one of the Dark God's most powerful agents met the True Death.


The Sword of Secrets sang in Azrael's hand as he fought, whispering hidden truths inside his skull. It told him the names of every Rubricae he encountered, those they had received upon joining the Fifteenth and the nicknames they had had as children, before they had been taken from their families and reforged into weapons of war, only to fail at the last step and be reduced to dusty spirits trapped within prisons of ceramite.

Yet even in their diminished state, the Rubricae were still powerful warriors. Even with the Sword of Secrets, it took Azrael more than one blow to fell them, and their bolt shells rammed into his armor with enough strength for him to feel it despite the protective enchantements woven upon the war-plate. More than that, they had overwhelming numbers, though their positioning at the battle's beginning prevented them from bringing them to bear.

It was perfect. Once Sarthorael had destroyed Magnus, Azrael would help the Ever-Watcher perform the ritual that would bind the Rubricae to their will, dragging the Fifteenth Legion into service to Tzeentch as it should have been long ago. Khayon the Black would be made to witness the destruction of all he held dead a second time, and through this torment the Dark Angels would remake him into a servant of Chaos, bringing Vindicta itself into the embrace of Ruin.

It would be a long endeavour, the work of centuries, but it would result in the doom of the Imperium by the hand of the very Power its childish cries for "justice" had created, with the renewed Fifteenth Legion leading the way as the forces of Chaos crushed a path to Terra. All that remained was for Sarthorael to reach the top of the pyramid and …

... and then, out of nowhere, two beings who should have been far, far from here were there, and the Crimson King was awake, and, and …

… And everything was going according to plan. Magnus had risen, and claimed the power of Vindicta within himself, severing the thread that would have led him to assume his true purpose in the False Emperor's schemes. By giving into his anger, the Crimson King would break the forces of the other Dark Gods, and allow the Changer of Ways to ascend as the supreme Chaos God, as was His divine right. Vindicta, newcomer to the Great Game, would be manipulated into doing the work of Tzeentch, all at the cost of a few pawns …

… but a figure Azrael was sure he had killed himself through the blessings of Tzeentch appeared before Magnus, and her words made him see through the trap, and ...

… As planned, Magnus had abandoned the power of Vindicta, giving in to his weak and foolish nature. Had he held on to it, he would have been an actual threat, but Azrael had known he would not. If the Cyclops had any ambition, he would have understood the truth and knelt before the Architect of Fate long ago. Now, without the fire of Vindicta to aid him, he would be unable to pierce through Sarthorael's wards, and would fall by the Greater Daemon's hands.

And then, Azrael saw Magnus command the Rubricae. He saw Sarthorael's wards shatter under the weight of a hundred thousand bolt shells. He saw the Ever-Watcher brought low by the Crimson King's bare fists, then beheld the true destruction of the Lord of Change, something that should not have been possible yet had happened all the same. He saw all this, and this time, it was too much. This time, the evidence couldn't be denied.

That –

No –

But –

Brothers –

How –

I –

Stop –

Please –

Azrael screamed, a primeval sound of soul-tearing anguish and agony. Too many contradictions, too many denials, too many failures, too many plans ruined, all at a time when the God of Change Himself was reeling from the loss of the Ever-Watcher. The constant lies that dominated and reshaped Azrael's mind from one moment to the next were fraying.

Whatever true identity had been buried under them when Tzeentch had blessed-cursed the Lord of Lies was threatening to emerge again, straining under its chains. But the divine spell wasn't going to simply break : its hold on the favoured slave of the Great Mutator was too strong for that. It twisted and bent, but it endured, anchoring itself deeper into the soul of the Grand Master to resist the force of the truth that sought to rip it out. And so, caught between these two opposing powers, the soul of he who was called Azrael suffered.

Yet even as Azrael's mind dissolved, his body still moved, propelled by fighting instincts so deeply ingrained that even the uncountable years the Lord of Lies had spent dancing at the end of Tzeentch's strings could not erase them. The Sword of Secrets parried and struck, and so lost was Azrael that he did not even notice when the relic blade severed the head of his ally, the Space Wolf Leifar the Immortal. The Immortal's body and armour turned to ash before they hit the ground, and whether the unholy pacts Leifar had made would return him to life yet again or had been dissolved by the Sword of Secrets' power remained unknown.

The Grand Master's rampage ceased when his sword was blocked by another blade, wreathed in pale fire. The impact's psychic resonance drew Azrael out of his agony, and he looked in stupor at the Rubric Marine who had managed to parry his blow.

The Rubricae's armor was of an ancient design that harkened back to the days immediately after the Heresy. A bolter was mag-locked to his tigh, and he held a khopesh clad in a power field with both hands. Like all of his silent brothers, a name was inscribed upon his shoulder paldron in golden lettering, inscribed after his life had been stolen by the Rubric to ensure some record of his identity remained.

Though the name was written in the language of Tizca, Azrael could read it. It said : Helio Isidorus. The name meant nothing to the Grand Master, but then again, in his present state, nothing meant anything to him. He knew nothing, understood nothing, except his pain.

And then the Rubricae did something every son of Magnus knew to be impossible :

He spoke.

His voice was sepuchral and echoed within Azrael's burning skull, but it was undeniably a voice, and it undeniably came from the armoured warrior before him.

'Cousin,' he said.

For one terrible moment, Azrael stood on the brink of reclaiming his freedom from the god that had enslaved him. The voice of the Rubricae, the voice of a being so deeply in touch with one of the few powers in the galaxy that were able to oppose Tzeentch, cut through the fog of pain that shrouded his mind, through the tapestry of lies woven around who he really was.

But before the Grand Master could break free, the God of Change turned His gaze upon him once more, and the shackles of deceit tightened around his soul, causing Azrael to wail in agony. The Rubricae – no, not "the Rubricae", Helio Isidorus – simply stood, immobile, his khopesh still holding the Sword of Secrets at bay. Then he spoke again :

'Go back to the shadows, cousin. The light will find you soon.'

And just as the memory of those words vanished from Azrael's mind, so did the Lord of Lies vanish from the Sanctum, snatched away in a flare of azure lightning. A moment later, every son of the Lion in the room was also gone, reclaimed by their true master as his power on Terathalion waned. Salvage, that was what they were, recovered from a most bitter defeat. Tzeentch's scheme to claim the Fifteenth Legion at last had failed, and now the Chaos God was recouping his losses, anticipating the next move in the Great Game. The Choirs of Change started to plot and scheme, seeking ways to recover from this setback, each of the teeming Neverborn a fragment of the Changing One's own immense mind. They considered all that had happened, and considered the myriad possible futures that the events had destroyed and created in equal measures.

Strangely, the words spoken – against all reason and possibility – by the lone Rubric Marine were one of the things that disturbed the nightmarish Warp entity the most.


On the vast plains around Ahat-iakby, a lone silhouette stumbled. The land bore the marks of the Black Crusade : what little vegetation had survived was twisted, thorns and poison everywhere on plants that should have possessed neither. The earth itself was dry, as if all water in it had either evaporated to form the cloud cover that was only beginning to break apart over the region, or had retreated into the depths to flee the corruption on the surface. The crusading army had left more tangible traces of its passing as well : unholy symbols were carved into stones, and primitive monuments to Ruin had been hastily assembled. Some were made of rocks; others, of bodies, bound together into shapes pleasing to the denizens of the Empyrean, and with eldritch runes etched into their flesh. It would take months for the Thousand Sons and their surviving allies to purge all traces of the Black Crusade, if they ever managed it at all.

Ragnar Blackmane, the Young King, was on the very edge of death. A dozen bolt wounds, each of which would have slain another Astartes, were visible on his armor, as were several cuts from power weapons and chainswords. A crystalline shard from the battering ram that had brought down the outer walls of Ahat-iakby jutted from his tigh, glowing with crimson light. His helmet was gone, destroyed or cast aside in the heat of battle, he did not remember, and the black hair that had given him his name hung around his head, matted with blood – a not insignificant part of it Ragnar's own. The only reason he wasn't dead yet …

Back kill maim blood take his skull break him claim his soul for the Blood God …

… was the daemon that now shared his flesh. Morkai, once bound within the axe of Logan Grimnar, now lurked within Ragnar's body. The Chaos Lord wasn't sure how it had happened - there had been the rage, the charge on that black-armored necromancer, and then …

Find him hunt him kill him kill kill kill …

… he could not remember. This wasn't the first time he had lost his awareness in the middle of a battle, but it was the first time he wished he hadn't. One moment he had been about to slay the infamous Scourge of the Wolves and avenge Logan's death, the next he had been running from the Sanctum, a daemon's power coursing through his body and raw, primal terror through his soul. Even now, despite the daemon's cries, the mere thought of going back was enough to turn his blood to ice. If he went back, he would die; that, he knew.

It hadn't been Khayon who had terrified him like that, he was sure of it. He remembered a light, bright and hot, different from the cold fire of the Heralds' strange maleficarum. So, by the fangs of Leman Russ, what had it been ?!

… and why had that last thought finally caused Morkai to be silent ?

He shook his head. Too many questions, and too few answers. He had to focus on what he knew. Clearly, the Siege of Terathalion had failed. He couldn't use the full array of new perceptions his transformation into a Secondborn had bestowed upon him, but he could still sense that Sarthorael wasn't there anymore, destroyed by the same burning power that had caused him to run. Without the daemon, Ragnar and whoever else had survived was trapped on Terathalion, with no way to escape. If the Thousand Sons unleashed the tens of thousands of silent Astartes that had been guarding their Primarch's body, they would purge the planet of the Black Crusade's remains in days. Even with Morkai's power, Ragnar would not be able to fight them all, but the daemon's presence would also render any effort to hide pointless.

He was going to die on Terathalion, he realized. There was nothing he could do about it. Barring a true miracle, it wasn't a question of if, it was only a matter of when and how.

Ragnar was considering how to take as many sons of Magnus with him as possible when the space before him tore open with the sound of shrieking souls being consumed. He recognized it : this was a Warp Portal, opened through ritual and sorcery. Judging by the stench of blood and death that emanated from it, he doubted it was the work of any witch of the Fifteenth Legion – they were more talented at hiding their corruption. But then, who … ?

A figure appeared on the other side of the opening in reality, clad in power armor whose color could only be obtained by repeatedly drenching ceramite in copious amounts of fresh human blood. The warrior wore a horned helm, and the mark of Khorne was inscribed on both his war-plate and soul. In his right hand, he held a great warhammer engraved with the eight-pointed star of Chaos, and his shoulder plate displayed the emblem of a black bird with a blood drop at its center. Even from whatever distance separated the two of them, Ragnar could feel the power that radiated from this individual. This was no mere warrior of the Blood God, but a Lord of Khorne, favoured by the Lord of Skulls.

The warlord held up his free hand toward Ragnar, palm up. He did not say anything – or if he did, his words did not survive the journey through the portal – but the meaning of the gesture, and the intent behind it, were clear enough. Slowly, a feral smile formed on Ragnar's face, as he finally recognized the emblem on the warlord's shoulder and understood what was going on.

The Young King stepped through the portal, to meet with the Blood Raven and plan vengeance upon the Fifteenth Legion with him. And for the first time since the Axe of Morkai had been broken by Iskandar Khayon, the Bloodthirster laughed, and the terrible sound was echoed in the Sea of Souls by Khorne's own, mocking, nightmarish laugh.


It had been a few hours since the last Chaos scum in the Sanctum had been slain, and every Thousand Son in Ahat-iakby knelt before their Primarch, at the foot of the pyramid. Only the Rubricae remained standing, watchful guardians whose vigil never relented. The army that had laid siege to Ahat-iakby had fled with the defeat of its leaders. The Chaos Marines had abandoned their mortal followers behind, Dark Angels and Space Wolves fleeing through sorcery or dark tech devices. Not all sons of Russ and the Lion had departed, however : some, by choice or not, were trapped on Terathalion, and would need to be purged.

Magnus sat on one knee, eye closed, on the exact spot he had been after he had obliterated Sarthorael. He had not moved since that fateful confrontation, first recovering from the titanic effort, then focusing his mind on what there was still to do. His armor, perfectly preserved during his slumber, had reactivated upon his awakening, though it had not fully completed its reboot before his brief and brutal confrontation with the Greater Daemon. Now, however, it was fully functional once more, its marvellous technology as efficient now as it had been the first time Magnus had donned the armor. It had been a gift from Kelbor-Hal, a replacement for the one the Lion had ruined beyond repair during their battle in the Cavea Ferrum, and it had served him well during the Scouring.

The Primarch's old authority codes were still valid, giving him full access to all Imperial communications across the Terathalion system. Since he had destroyed Sarthorael and unmade the spell that had blocked transmissions, Magnus had been listening, forging a picture of the situation in his mind. Reports had come in from orbit and from the other cities. Apparently, each of the armies that had detached from the Black Crusade's main thrust on Ahat-iakby had learned of his awakening, though they had reacted in different ways.

Some had scattered, abandoning their sieges in fear of retribution, forgetting that there was no escape from Terathalion's surface. Others were redoubling their efforts, though a few orbital bombardments under the Lady Admiral's command had soon broken them apart. And one, the army that had attacked Ferhaen, was simply gone, along with the entire city - its buildings, its people, and the very ground upon which it had stood. Casting his psychic gaze upon the city's former location, Magnus felt nothing but a hideous, gaping void, and he forced himself away from it lest it draw him within its darkened depths.

Magnus opened his eye and found his sons staring at him, their auras rippling with awe mixed with an undercurrent of dread. He chastised himself – what had he been thinking, staying immobile for hours, when they had just finally seen him rise ? He smiled, dispelling their fears that he had somehow been lost to them again, and stood up. With a gesture, he beckoned the two Astartes who stood at the front of the circle of Legionaries arrayed around him – one clad in crimson, the other in black.

'Let me see you, my sons,' asked Magnus.

Ahriman and Khayon removed their helms, exposing their faces for the first time in Emperor knew how many years. The face of the Exile was no different from when he had cast the Rubric ten millennia prior : noble and regal, proud even. There were, perhaps, a few more lines on it, hinting at the weight of the regrets and guilt he had carried for so long. Tears ran down his cheeks as he beheld the image of his father with his own eyes.

About the only thing Khayon shared with his brother was the color of his skin – the caramel tint of long-lost Prospero that was still proeminent among the people of Terathalion, even after generations of mixing with other populations and that was the same as that of Ahriman's Terran tribe. The face of the first Herald was covered in scars and wrinkles, the legacy of a hundred centuries of war against some of the most terrible dangers to Mankind. His eyes blazed with the cold psychic light of Vindicta, as did a pattern of veins beneath the skin. Ravaged lips were curled in a smile, revealing two rows of perfect teeth – a strange thing, considering the ruination of the rest of the face.

'You have suffered in my absence, both of you,' he said at last. 'And you have done well. But it is time for your separation from the Legion to end, Iskandar. The Heralds will rejoin the Legion, for my silent sons will need your special talents to guide them in the coming wars.'

'My Primarch …' asked Ahriman, his voice hesitant, 'are you sure ? Having the Rubricae take part in battles outside of this sanctum … It will expose us to the rest of the Imperium. They will know what we did to protect ourselves in your absence.'

'The Imperium will soon have more important problems to deal with than that,' chuckled Magnus, though there was no joy in it. 'Yes, Ahzek, I am sure. All of our strength will be needed in the coming days, I fear. We cannot hold anything back. First, though, we must clean our own house. There are many slaves of Ruin left on Terathalion; they must be dealt with before the Fifteenth Legion can sail forth and bring help to the Imperium wherever it is needed.'

'With you to lead us, my lord, we will crush all who defile Terathalion's soil,' declared Khayon with confidence. It broke Magnus' heart to say his next words, but he knew he had to.

'No, Khayon. I will not take back the Legion's leadership.'

The look on his sons' faces would have been comical had he not been able to feel their pain. By his mere presence, he had given back the hope that everything would be all right, that all the horrors they had witnessed would end at last. And now he had snatched that hope away.

'There is something else I must do,' he explained. 'I wish, with all my heart, that I could lead you once more, see how you have grown in my absence and fight by your side against the enemies of Mankind. But I cannot. Duty calls me elsewhere, and in these times, none of us can turn from what we must do, or all will be lost.'

He raised a hand, silencing their protests before they could leave their lips, and continued, infusing his voice with some of the authority with which he had once commanded armies and convinced entire planetary governments to lay down arms and join the Imperium peacefully :

'Khayon, you will lead the Legion in cleansing Terathalion of the corruption of Chaos. Bring peace to the Lost, and death to the Damned. You are the chosen of Vindicta : act as such.' Then, the Crimson King turned toward Ahriman and the smaller, gold-shrouded figure that knelt behind him : 'Ahzek, Lady Stern, the two of you will accompany me to Terra.'

Magnus looked up then, staring past the Sanctum, past Ahat-iakby, past Terathalion even, to something only he could see - a distant light in the heavens, a fire burning against the endless dark. The fire had once blazed strong, and banished the dark, but now it sputtered, reduced to little more than sparks and embers. Time was running out, for him, for everyone.

'It is time I speak with my father once more,' said the Crimson King.


The vault existed atop a thin tower that rose thousands of meters above the dry and cold surface of a lifeless world. Only thanks to precise calculations and the use of priceless archeotech maintained throughout the millennia by a dedicated cadre of tech-priests could this construction endure without succumbing to its own weight. At the foot of the tower was a great fortress, built for the sole purpose to guard the one and only access to the vault : the space elevator at its center. Only one soul may enter the elevator at the same time, and the psykers bound within the fortress would scour it for the slightest trace of corruption all the way up, stopping their inquiries only at the last moment before the gates of the vault opened.

If the soul-bound witches detected any corruption, the elevator's occupant would be eliminated. There were a total of seventy-three ways to do this, all redundant and independant from each other. In all of the vault's history, there had been a need to use them five times, each incident a mark of shame upon the Fifteenth Legion, whose servants maintained and defended the vault.

The only source of illumination in the chamber was the flickering light of stasis fields, hundreds and hundreds of them. The kilometers-long vault was filled with these, each filled with a relic, artefact, or tome of dark knowledge. Some had been claimed from the strongholds of defeated heretics, others penned by the sons of Magnus themselves, collecting their observations on the Ruinous Powers and their servants. But all, because of the very lore they contained, were twisted things of evil, whose malevolent aura was contained within the vault by layer upon layer of wards engraved upon every metal slab that composed its hull.

There was no air, no heat, no gravity within the vault, and countless security systems scanned the tight passages between the stasis fields, linked to powerful automated defenses ready to open fire at the slightest variation from acceptable parameters. The security was the best an entire Legion's resources could build without anyone alive being required inside the vault proper. Even the machine-spirits that controlled the entire apparatus were buried deep within the vault's hull, away from possible contamination.

That was why, when the Warp shook with the echoes of the Siege of Terathalion and the awakening of the Crimson King, there was no one in the vault to notice the momentary flicker in one of the stasis fields. It was a minute thing, caused by a shaking in the aetheric tides being picked up by the vault's wards. But it was enough for something to slip out of the relic contained within that field, a small sphere of black stone covered with tiny engravings. The thing took shape within the vault, becoming a figure that had no face or true body to speak of, only a small bundle. It walked across the length of the vault, triggering none of its alarms, stepping from one spot to the next without actually moving through the space in between.

The figure arrived before another stasis field, and reached into its bundle to produce a small, pulsating piece of flesh. It laid it against the field, and, with a sizzling sound, the creature was turned to ash, while the field vanished. In the few seconds it had thus bought, the figure pulled another thing from his bundle, a copy of the grimoire that had laid within the stasis field. Quickly, it switched the copy for the original, just in time for the stasis field to reassert its hold onto that small piece of reality, separating it from the rest of the universe's flow of time.

The figure and its bundle vanished, and the Archives of Shame were empty once more.

Chapter 27: Interlude : Endgame

Chapter Text

Two figures sat opposite to one another, with a table of black marble between them. Each figure was cast in shadows, the only source of illumination a single crystal that hovered in the air above the center of the table. On the table, directly under the crystal, was a deck of cards, and around that card was a spiraling map covered in countless other cards and pieces – the result of the last stages of the game that the two figures had been playing for longer than any living soul remembered.

The first figure reached toward the deck with a hand clad in a black metal gauntlet and drew the first card. With a cruel chuckle, it laid it face visible in front of it, revealing the Lord of Stone. The adversary winced in anguish and sorrow as the card was placed in the path of an emerald statue with small, ruby eyes. The green figurine would not be enough to destroy the Lord of Stone – but its might would weaken him, expose him to manipulation further down the game.

The second figure reached out in turn, with a hand covered by a golden and white gauntlet. The card he drew was the Lord of Iron, and his black-clad opponent growled at seeing it in his opponent's hand. After careful consideration, the white player set the card down, along with another drawn from his own deck : the Trial of Wrath. It was a risky move – should the gambit fail, the Lord of Iron might still fall under the black player's control. But success would see the value of the card increase dramatically, and when it did, the Lord of Iron was freed from his mortal flaw.

The next card to be drawn was the Huntmaster, whom the black player placed in the midst of the Corrupt Court. Then the Dark King was set across the Mourning Mother, and the black player groaned in cold rage to see such a valuable piece claimed by his foe. But the card he drew next caused a cruel and vicious smile to form within the shadows that composed his face, and a single tear to fall from the white player's eye. The Lord of Angels card fell onto the board, surrounded by the Twisted and the Mad, and the black player smashed another card atop it : the Betrayed Martyr.

The game went on. The white player drew the Herald of Truth, and used it to wipe the Arch-Priest off the board, though the black player picked up the piece by playing the Dark Resurrection card. Then he drew the Savage King and bound him with the card Weight of Guilt. When the black player placed Temptation on the Cyclops card, the white player countered by playing Revelation above it, cancelling Temptation and ensuring the Cyclops' loyalty to his side for the rest of the game.

But then the black player drew the Uncrowned King, and his laughter caused the crystal's light to darken. He placed the Firstborn across the card, where its influence would transform it over the course of the game. The white player considered that move and its consequences for a long time before drawing his next card and smiling in relief as he laid down the Warmaster, one of the most powerful cards in the game, and atop that card he laid down that of Wise Counsel, linking the Warmaster with the Cyclops' card.

Next the black player drew the Fractured Blade, which allowed each player to play a card from their hand to affect it. The black player placed the Whispers of the Void, while the white one played Unshakeable Duty and claimed the High Knight and the Prophet from the other's clutches. He then compounded that success by using Unclouded Sight to block the black player's Deception and prevent the attempt to turn the Shackled Warrior from his appointed path.

The next card drawn by the black player was the Shadow, and upon it he laid one card face visible, the Torment, and another that remained hidden. The white player placed the card Rescue upon the Shadow, discarding the Torment, but the other card remained in place, waiting for the right time.

The white player scored a major victory when he drew the Hydra and managed to have it reach the Dark King before the black player's Necessary Sacrifices could take full effect. But this left him unable to intervene when his opponent cast the Heartless card upon the Gorgon, dragging it away from the path of Humanity and into sections of the board more vulnerable to his control. The white player then drew the Perfect Champion, and used the Eyes of the Gifted card to prevent him from being influenced by the black player's Treacherous Blade.

Only two cards remained in the deck. The black player drew the Undying Drake, while the white player drew the Lord of Death. Both cards were placed upon dangerous grounds, but both of them endured, though they each ended up walking a very different path.

All the cards from the deck had been drawn, but the setup wasn't finished yet. Each player had a reserve of tokens that must be placed before the game could enter its next stage. They considered their options at length before beginning to put them down.

The black player placed a crimson token upon the Lord of Stone, a jade one upon the Gorgon, a blue one upon the Fractured Blade and a purple one upon the Lord of Angels. Each time the token touched the card, the image upon it changed, reflecting the transformation wrought upon it by the token's effects. The Black Crown went upon the card marked with the XIII symbol, and the Uncrowned King became the Dark Master as the Firstborn was stripped of his power. The Exiled token fell upon the Savage King, whilst the Reluctant Slave landed on the Undying Drake and the Chosen upon the Shadow. Strange choices, thought the white player, but he knew better than to underestimate his old enemy. There was method in his madness, in his evil.

The white players had fewer tokens to place, but he took even longer to decide. One, the token marking the Custodian, was easy to assign, and bestowed upon the Lord of Iron without hesitation. But the remaining three tokens – identical pieces of bone shaped as tiny skulls – each marked a card for Decimation, and would allow the black player to choose one card among them to remove from play completely. Finally, with heavy heart, he set one on the Dark King, the Hydra, and the Death Lord. With a cruel laugh, the black player reached across the board and tore the Dark King's card apart, discarding the pieces away from the table. His laugh was short-lived, however, when he saw the cards that the Dark King had concealed, and that with his sacrifice now entered play. The Heirs of Night were not as powerful as the Dark King card, but they could be in several places at once, and each still held considerable might in his own right.

After the white player tried to stop the Huntmaster by playing the Broken Ranks card, the black player added another card upon him : the Dread Resurrection, transforming him into the Wraithlord. Soon after, the black player sacrificed a card of his own. The Savage King, who had brought desolation upon the City of Hope and caused many wild cards to appear, vanished from the board, and the Fractured Blade became the Prince of Mists. But the High Knight and the Prophet destroyed the Eternal Serpent, and the High Knight struck a great blow upon the Prince of Mists, while the Prophet disappeared from play, saved along with his brethren by the Shattering card.

The game accelerated to a fever pitch as both players unleashed every tool at their disposal against their enemy. The Shadow's card was finally revealed as the Primordial Madness, increasing his power dramatically, though not without a horrible cost. The Herald of Truth and the Shackled Warrior were trapped within the Storm of Sacrifice, while the Perfect Champion was lost to the cruelties of the Twisted Scions. The Dark Master marched toward the white player's stronghold, where his strongest card awaited, fighting yet another scheme of the black player : the Assassination, which, although failed, had still removed the white player's Ascension Project from the board, leaving a gaping hole in his final fortress' defenses in the process.

The Undying Drake escaped the Lightning Dagger through the Ruinous Pact, and together the forces of the black player circled the white player's stronghold, where he had gathered his own cards for the greatest battle the game had seen in many, many turns. The Shadow and the Firstborn locked the Silver Knights from taking part in the battle, but were in turn prevented from acting. The Lord of Angels fell the Warmaster and was remade into the Insane Godling, but before the black player could seize this momentum and win the game, the white player revealed the Perfect Champion, perfect no longer, rescued by the Heirs of Night. At the same time, he revealed the Herald of Truth and the Shackled Warrior, escaped from the trap and about to rejoin the battle.

To avoid the destruction of his forces between the defenders of the stronghold and these reinforcements, the black player sent the Dark Master, the Prince of Mists and the Lord of Stone into the stronghold. Thanks to the Labyrinth card, they were separated, and the Prince of Mists faced the Cyclops, the Lord of Stone confronted the Lord of Iron, and the Dark Master came face to face with the Emperor, as both players had known would happen since he had received the Dark Crown. The first two duels ended in draws, but the third was about to go the way of the black player when the white player revealed the card he had kept under the Emperor card for most of the game.

This card was one of the most potent in the game : Sacrifice and Salvation. With it, the Champion was able to come to the Emperor's aid, and thanks to the latter's sacrifice, the Dark Master fell. The black player placed a hidden card upon the Dark Master, removing it from the white player's fortress and back into the Storm of Sacrifice, out of the white player's reach. The other cards of the black player scattered, most of them eventually ending within the Great Vortex. There, due to the rules of that section of the board, they turned against each other, no longer fully under the black player's control. Meanwhile, with the Emperor crippled, the white player's own hold of his cards began to wane, though he still had a stronger hand on them than his foe.

After that, the game continued at a slower pace. Both players schemed and gambled, and though the black player held the advantage in the long run, each time he came close to claiming victory, the white player managed to deny him, either by sacrificing some of his own cards and pieces or by some cunning plan long in the making. Yet both players knew that eventually, the game must end.

The signs of that end were many. Entire sections of the board that had been under the white player control fell to the black player, while both sides placed cards they had been hanging on for hundreds of turns in play once more. In the Great Vortex, the Mad Consortium stirred, one of the black player's longest plans finally about to reach terrible fruition as the Black Host gathered various assets to its banner in numbers never seen before. And in the white player's stronghold, the Throne card was starting to reach the end of its lifespan, heralding doom for the entire side.

But the definite sign that this end was near came when the Penitent Son, under the white player's control, reached the Halls of Knowledge. United with the Bane of Daemons, the card was transferred to the Mausoleum just as the black player's Destroyer of Hope was about to reach the silent Cyclops. With a grim smile, the white player turned the Cyclops' card back up, and the Destroyer of Hope was removed from play, though the black player managed to rescue a few of his pieces from the following slaughter wrought upon the force he had gathered to slay the Cyclops.

The black player still had the advantage. He had several pieces in place to claim victory for him, while the white player's forces were scattered and beset by the board's other dangers. These included the Great Devourer, the Beast, but also other powers, that had been growing out of both players' control for a long time now, and were finally ready to make their own moves. Perhaps new players would join the game, before the end. Perhaps, even, new alliances would be made. But one way or another, it was clear that, after countless turns, the endgame was here at last.

And the white player still had one last gambit of his own to make – one card left under the Throne.

Chapter 28: Times of Ending : The Rise of Ynnead

Chapter Text

There shall come a time

When four kings rise from their silent thrones

And judgement stirs in innocence's grave.

From the depthless abyss shall come

Twin curses, born in ancient times,

One of eternal hunger, one of twisted ambition;

One wholly unknown, one lost to the mist of ages.

The prince who sees all will return,

And refuse the power that is his by right of blood,

To take his appointed place within his father's plan.

From the grave of empires will come

The nameless, fatherless ones,

United under a banner of blackness,

United under the will of the one who is many.

Others will follow in their wake,

Bringing rage and despair,

And the great lie shall be revealed

At light's end.

The newborn children of the stars shall seek their kingdom,

Guided by promises and faith long rendered hollow

To break the chains holding the darkness at bay.

Shadows shall gather from all sides,

Seeking to crush the embers of hope

And usher in the Age of Chaos.

Then, at the crossroad of fate,

The firstborn shall make alliance with the serpent,

And together forge salvation from doom.

The dead shall know death,

And the damned, damnation.

Excerpt of the prophecy of the Rhana Dandra, the Eldar legend of the End of All Days

Times of Ending : The Rise of Ynnead

Ever since the Fall, the descendants of the few Eldar who rejected the corruption of their race have lived in fear, clinging to relics of a distant past even as they seek to distance themselves from it by walking their Paths. Though their number diminish with every passing year, the Children of Isha have endured against the many forces that seek their annihilation. But not all are satisfied to merely survive : some seek more. Some seek, if not a return to glory, then the means of fighting back against their race's promised doom, to defy the cruel fate written for them by their ancestors' sins. Among those, none are more determined than Eldrad Ulthran, Farseer of Craftworld Ulthwé. Now, as the Times of Ending descend upon the galaxy, the old seer's plans are about to reach fruition – or be smashed down forever by his many enemies …

The planet hung in the void, surrounded by a massive armada. It had no name, because it did not exist in any Imperial record. Nine thousand years ago, it had been chosen as the site, because of a combination of unique aetheric alignments and more physical properties, and subsequently wiped out of the Imperium's collective memory. Such a total and utter suppression of information had been the work of decades, even with taking advantage of the confusion that had followed the War of the Beast and the catastrophic losses the Imperium had suffered. To this day, there were still operatives whose sole function it was to ensure that the planet remained unknown, none of them knowing why, only that it must be done. And so, the system had vanished from the maps of the Segmentum Tempestus, knowledge of its existence kept within a very small and select group.

Surveys were quietly modified, reports were lost, astronomical measurements were updated. Every so often someone would find out, and they would be silenced – if possible, the memory would be expunged from their minds, if not, they became martyrs for a cause they had no idea existed. Such were the grim necessities of the war fought against the Archenemy, whose servants were spread everywhere and whose minions could pick the thoughts from dreaming minds. The agents of the Hydra consoled themselves in the knowledge that the Inquisition's methods were much more brutal than theirs, even if they were all-too-often justified.

That masquerade, however, was at an end. There would be no concealing the massive army that had landed on the world. Even wiping it all out in some Exterminatus-grade apocalypse would not erase the gigantic data trail such a gathering had created. The Alpha Legion leadership had known, and they hadn't even tried. It would have been a wasted effort. The army had been brought here because the sons of Alpharius knew that even they were not infallible, and they fully expected someone to have heard of what would take place here and try to interfere. Even if all their precautions had worked perfectly, the magnitude of what they intended was guaranteed to draw attention from beings who were unbound by the limitations of time. An attack would come : all the various auguries the Cabal had access to confirmed it.

The nature of that attack, however, was unknown, which was why, after much deliberation, the army had been brought to held fight it off. Whatever the threat would be, it would be big, and so the Twentieth Legion had pulled all the stops, making full use of the influence it had cultivated across every branch of the Imperium. Half a Battlefleet's worth of ships covered the planet, some in stationary orbits, others patrolling the system. Millions of Imperial Guard troopers were garrisoning the planet, taking post around the immense fortress that had taken nine millennia to construct piecemeal, each stone placed at a precise angle to act both as a martial stronghold and as a mystical catalyst. Only the Legionaries and their allies were allowed within the fortress proper. Entire phalanxes of skitarii had been deployed, and with them several groups of Titans, who towered above the thousands of transports, tanks and artillery pieces the hundreds of Regiments had brought with them. Rogue Traders belonging to the Coils of the Hydra had brought their private armies, thousands of mercenaries and household troops equipped with the finest wargear money could buy.

All of the troops brought together had but one thing uniting them all beyond their ultimate allegiance to Him on Earth : the fact that, at some point in their martial careers, they had fought alongside the Eldar xenos against a common enemy. For most, that enemy had been the Slaves to Ruin, but others had fought with the Children of Isha against Orks, Tyranids, and even the Eldars' own dark kind from Commoragh. When presented with a chance to ally with the Eldar, however temporarily, their officers had chosen to risk censure in order to fulfill their duty and protect the troops under their command. That the Alpha Legion had managed to find so many of them spoke more of the sheer number of armed forces under the Imperium's banner than of any tolerance among its people of the ancient xenos breed – there were countless more Regiments and armies that had faced destruction rather than accept a truce with the Eldar.

It was a muster of a strength not seen outside of the Imperium's Crusades. If no one came, then the Alpha Legion would effectively have taken an enormous amount of troops away from important assignments for no reason, and there would be a reckoning. Without these ships and soldiers, entire wars would be lost, or at the very least not won when they should have. The death toll was going to be staggering even in the best of cases, and the Hydra's sons knew better than to expect the best case. They had run the numbers, calculated potential losses, and the cold, cruel calculus of war had rendered its verdict : it was still worth it all, to ensure they succeeded. As things stood, the Imperium would inevitably fall to the Ruinous Powers, if it did not succumb to another threat first, like the Orks or the Tyranids. Therefore, the situation had to be changed, dramatically.

That cold knowledge had been the root of the Twentieth ever since Alpharius had returned to Terra in the aftermath of the Isstvan Massacre and spoken with his father. The Emperor's great plan for Mankind, freedom from the Warp through use of the Webway, had been ruined beyond repair by the folly of Leman Russ. In its place, another plan had been hatched, slowly, painfully, through an alliance that ran against the very precepts of the Great Crusade. A plan that would shake the stars themselves and rewrite the skeins of fate. A plan whose first step was finally about to be completed. Hopefully the ones that came after wouldn't take nearly as much time. Preparations had already been made for them, should this first step prove successful.

And what a first step it was. Together, the Alpha Legion and its allies among the Craftworld Eldars sought nothing less than to engineer the birth of a new god.


Ynnead, the God of the Dead

Once nothing more than a glimmer of possibility across the weave of fate, the Whispering God has become a real entity in the Sea of Souls through the combined efforts of the second Cabal. Under the leadership of Eldrad, the Eldar side of the conspiracy has encouraged the spread of the Slumbering God's legend, cultivating belief within the Children of Isha. Even Eldrad himself does not know, however, whether it was the Cabal that started the legend of Ynnead, or if they merely discovered it deep within Eldar mythology and spread it among their kin. Most current believers of the God of the Dead belong to the Craftworld, for the Exodite still have their world-spirits to worship and the Dark Eldar laugh at the very idea of worshiping anything but their own glory and self-indulgence. Still, there are exceptions in both groups : individuals who fear the pull of She-Who-Thirst upon their souls, or visionaries who reject the way of their people and search for something more and find themselves drawn to Eldrad's vision of a resurgent Eldar empire.

According to Ynnari myth, Ynnead dwells within the collective Infinity Circuits of every Craftworld in the galaxy. Thus is the Whispering God formed from the union of all the billions of souls that have found refuge within them over the course of ten thousand years, host to all of their power and knowledge. According to the Farseer Kysaduras the Anchorite, Ynnead grows in strength with every Eldar death whose soul isn't claimed by Slaanesh. As such, the Whispering God gains nothing from the Dark Eldar, whose spirits are devoured by She-Who-Thirst the moment they fail to sustain themselves through the suffering of others. Kysaduras' prophecies on the Whispering God were of tremendous use to the Cabal, but before they could recruit the Anchorite to their cause, he mysteriously vanished during his travels, and not even the Hydra could pick up his trail. Nevertheless, the work continued, and in the last century Farseers unaligned with the Cabal have begun to perceive the echoes of Ynnead's potential existence across the Web of Fate.

Meanwhile, the Alpha Legion has used its influence and resources to secure all that would be needed once that legend had sufficiently grown, and the slumbering god had to be roused to full awakening. Securing the nameless world that would serve as the location for the ritual of Ynnead's awakening was only part of their contribution, for they also helped protect Craftworld where the worship of Ynnead was strong, turning aside xenos attacks and even Imperial conquerors. There are some among the Hydra who fear that, should Ynnead awaken and free the Eldar from the threat of Slaanesh, the xenos will return to their ancient ways and seek to restore their galaxy-spanning empire. But even the dread possibility of the Aeldari ascendant is nothing compared to the shadow cast upon Mankind's future by Chaos in its myriad forms, and so the Alpha Legion is willing to take the risk. If worst comes to worst, better slavery under Eldar rule with a chance to rebel and reclaim freedom than total corruption by the Archenemy or extinction within the Great Devourer's maw.


The plan to create Ynnead was first formed after the disastrous War of the Beast nearly destroyed the Imperium. For the thousand years between the Roboutian Heresy and that most terrible conflict, the Hydra and its alien allies had been drifting apart, pulled by separate allegiances and concerns. But the near-annihilation of the Imperium at the hands of the Orks shook the Twentieth Legion to its core, with Omegon returning from his travels to reorganize the Legion and give it one new, united purpose. With knowledge gleaned from his battles against the corrupt members of the Cabal, Omegon had helped Eldrad set up the grand design that would ultimately result in the creation of a new god. The Primarch vanished soon after setting plans into motion, his instructions faithfully carried out since then by his sons, with Omegon only appearing from time to time, and even the Alpha Legion not knowing for certain that these sighting were real.


To create a god was no simple undertaking. To create one with the power to defeat She-Who-Thirsts and save the collective soul of the Eldar race from her maw was nothing short of impossible. To even think about attempting such a thing was simply insane.

But Eldrad had learned long ago that he did not live in a universe that obeyed sane rules. After all, in no sane universe would his people be on the brink of extinction, dragged steadily closer to the abyss each year as their enemies hunted them down. And in no sane universe would the best hope of avoiding that creeping doom be an alliance with beings that, he knew, the immense majority of his own people regarded with nothing but naked contempt. Despite all that had been lost since the Fall, the Eldar were still prideful.

Prideful. Eldrad knew that what he intended would not be called that by his detractors; no, they would use much stronger terms. Foolish. Arrogant. Insane, yes, of course. Heretical. Treasonous, even. An insult to everything their people stood for. And yet …

And yet here he stood, at the center of a fortress built by the hands of humans at the exacting standards of a child of Isha, along with the rest of his kindred who had joined him in this endeavour. There were few of them – so very few. The millennia had not been kind to the members of the hidden alliance between Mankind and the Eldar. After the war that the humans called the Heresy had been declared over, Eldrad and the Hydra had hunted those surviving members of the corrupt Cabal, suffering great losses as they battled beings that, for all that they had fallen in the end, had schemed and fought against Chaos for thousands of years. Even then, they had not killed them all, and those survivors of the first purge had prosecuted their vengeance from the shadows ever since, drowning ever deeper into darkness as they did. New souls had been recruited, but the Eldar were a diminishing breed, and it was difficult to convince those who were too young to truly understand the scope of what was at stake, too young to see past the pride to which they all clung so desperately. Eldrad was the last one left who remembered the Fall – well, the last one left who was mortal, at least.

Twelve of the brightest minds of the Eldar – including his own – stood in a circle around a pillar of psy-resonant crystal that had been reclaimed for this exact purpose four thousand years ago. The material was disturbingly similar to that of the dozens of crystallized statues that were arranged around the circle. Like, the pillar, the statues had required great effort to claim – much more, in fact. Each was the shell of a Farseer, whose power had transmuted his or her body from within until the soul could no longer be anchored within the flesh and had joined the Infinity Circuit of the Farseer's Craftworld. There was at least one statue from every Craftworld in existence within the galaxy, and it had taken millennia to gather them. Millennia, and the lives of many, both human and Eldar. The Craftworlds' guardians had rarely looked kindly upon the Cabal's need, and more of the crystallized seers had been acquired through violence or deception than had been through honesty and alliance. Eldrad could feel the psychic gaze of the souls entrapped within the statues, their anger at him for daring to remove them from their resting places. He had communed with each of them over the course of entire months, pleading the necessity of what he and the Cabal intended. He had managed to convince the ghosts of the Farseers of his sincerity, and they had agreed to help him – but they had not forgiven him. Nor did he seek their forgiveness, for he knew full well it was unlikely their spirits would survive the ritual's demands.

So many sacrifices, just to arrive to a point where hope could once again be glimpsed. He would not allow it all to be in vain. No matter the price he must pay, he would awaken Ynnead.


The Cabal's analysts agreed that the most likely source of attack was the forces beholden to the Dark Prince of Chaos, Slaanesh. Priests and daemonologists of the Ordo Malleus had placed wards upon the ships of the armada and granted blessings to the assembled armies, while operatives of the Twentieth Legion were scattered through their ranks, watching for any sign of spiritual corruption. Veterans of conflict against the scions of the Lord of Pain and Pleasure had been brought into the army to bring their experience to bear. Along with several Culexus Assassins, newly designed null devices had been deployed, both having proved able to disrupt the seductive aura of daemonettes and the Glamour of Blood Angels alike. In a stasis pod deep within the battle-barge Epsilon, one of the Imperium's Living Saints slumbered, kept out of time so as to avoid psychic interference with the ritual's incredibly complex workings unless his power was absolutely necessary. From the Eldar, groups of Harlequins and Aspect Warriors had arrived, none among them younger than a hundred years and all having already faced the corruption of the Arch-Enemy and held fast before it.

The allied forces of Mankind and Eldar were as ready to face the legions of Ruin as they could conceivably be. But the attack, when it inevitably came, did so from a nearly completely unexpected source. Psykers who had been braced for the onslaught of the Youngest God's corruption felt nothing, for it was the mundane auspex arrays scanning the system that picked up the first trace of the arrival of those who sought to prevent Ynnead's awakening.


One moment, all was calm on the bridge of the Tyrant-class Cruiser Watchful Dominion. The vox-officer had just finished reciting the appropriate identification codes to another patrolling ship, and the data-magos had confirmed that the ones they had received in reply were also correct. If either of the ships had made the slightest mistake in transmitting the million-digit-long keys, the other would have opened fire at once, just in case the first ship had been compromised or replaced. So far, no such mistake had been made during the entire operation, but the tension kept everyone on their toes and prevented them from thinking too hard on what was happening here. Idle minds had a tendency to wander and wonder, and of the thousands of souls that dwelled aboard the Watchful Dominion, only her master had the clearance needed to know at least a fraction of what was going on. Of course, even Captain Leopold Beauchelier did not know much : only that the Alpha Legion was responsible for the massive gathering of Imperial forces, and that the Eldar were involved somehow. And that was all that he wanted to know, thank you very much. He might have led his Cruiser in battle in a tentative alliance with the pointy-eared xenos once or twice to protect the Jeremiah Sector from Chaos-worshipping pirates, but he knew better than to trust the Eldar.

Suddenly, a voice erupted from every vox-speaker on the bridge, utterly devoid of humanity and lacking the static that accompanies even the closest ship-to-ship transmissions. Despite himself, Leopold shivered. He had heard servitors speak with more emotion than this voice.

' Eternity is ours,' it said, 'and ours alone. None may pry it from our grasp. None may challenge our immortality. For your trespasses against our dominion, submit to your rightful judgement, and die.'

Every alarm on the bridge started to scream as dozens, hundreds of new contacts were detected by the auspexes, seemingly appearing out of nowhere, far from the system's Mandeville Point. Strange energy readings flared near these strange, crescent-shaped ships, and the same instincts that had seen Leopold survive a hundred void battles told him that these were the signs of an imminent attack, even if none of the tech-priests could understand their significance.

'Raise the shields !' Leopold shouted, desperate to be heard above the dim of the alarms. 'Raise -'

The Watchful Dominion vanished in a flash of light and energy, nothing remaining of the ship but particles of dust. Her crew did not have time to feel anything before the Necron weaponry ended them. Nine more ships were destroyed as the Necron fleet materialized back in the Materium from whatever impossible realm it had crossed to reach this location, obliterated without being able to do anything but shout, however briefly, for their comrades to hear their death-cries.


For many years, the galaxy had been preparing itself for vast and tremendous changes. The first of these to reach fruition had happened on Prospero, where Vindicta, Power of Vengeance, had arisen from the depths of the Warp, brought forth by the wrath of Magnus the Red and the prayers for justice of trillions of souls throughout ten millennia. Then the Crimson King himself had risen from his slumber, defending his Legion's adopted homeworld of Terathalion from the minions of the Changer of Ways. Though the galaxy still rang with the echoes of these momentous events, they were but precursors to greater transformations of the galactic game, such as the one the Cabal hoped to achieve. The Alpha Legion knew of several other great schemes, and the Hydra's high command did not doubt for a moment that there were others they knew nothing about.

But as new powers stirred, old evils were also on the rise. While Human and Eldar worked to forge their salvation, horrors that had slept for aeons awoke. Over the last century, all across the galaxy, the ancient race of the Necrontyrs, reduced to the soulless automatons known as the Necrons by their alliance with the god-like C'tan, had slowly emerged from the Sleep of Ages. These antediluvian lords of the galaxy had found their dominion much changed, their empire gone and countless lesser races dancing upon its ruins, ignorant of the noble legacy they were desecrating.

Though they had reacted to this new state of things in varied manners, all had shared the same rage at being so usurped, and the same contempt for the living. With their simulacrum minds often damaged by their long sleep, many reacted by striking out, emptying whole worlds of life or enslaving their inhabitants. Others were utterly mad, consumed by curses cast upon them by the betrayed Star Gods before they fell, and those set out to exterminate all life, driven by an eternal, soulless hate. One Dynasty had even been wiped out entirely as a result of solar storms, and was now nothing more than an extension of its defective main computer, an Abominable Intelligence calling itself the Sarkoni Emperor and seeking the assimilation of all other Necrons into itself.

Over the course of the Dark Millennium, more and more of the Necron tomb-worlds had awakened, and each of the great factions of the galaxy had encountered the ancient xenos. The Imperium had been slow to realize the emergence of this new threat, for once not because of its colossal size and inertia, but because none of the first encounters with the Necrons left any survivors in its wake. Whole colonies were emptied overnight with no sign of struggle left behind. At first it was small settlements, then larger one, until the entire world of Sanctuary 101 was harvested, every Battle Sister of the Fortress-Convent flayed and slain, with records only showing them fighting flickering shadows.

That horrific event had finally made the higher echelons of the Imperium realize the threat, and in the following years signs of the Necrons' increasing presence had been detected. Agents of the Ordo Xenos reported the appearance of strange creatures of living metal wielding technologies of a potency beyond anything they had ever encountered, and the Imperial Guard fought against silent adversaries more tenacious and unrelenting than even the Traitor Legions themselves. With the help of their Eldar allies, whose records spoke of the Unliving Ones and the terrible wars their ancestors had waged against them at the behest of the Old Ones, the Alpha Legionnaires were able to identify the threat and shared their intelligence with the organizations concerned, though they themselves had little contact with the Necrons.

During the Great Sleep (the duration of which encompassed the entire span of both the Eldar Empire and the Imperium, which is to say, a staggering sixty million years), many of the Tomb Worlds had been destroyed or were otherwise lost. This was something for which the species of the galaxy could be thankful - for had the Necrons roused with the full might at their disposal before entering the Great Sleep, all would have been swept aside before them. Even so, the great Necron Dynasties remained powerful, but they were also disunited, separated by ancient rivalries, madness, and the absence of the Silent King, sole ruler of their race and the one who had given the order for them to enter the Great Sleep at the end of the War in Heaven. Each Dynasty was led by its own Phaeron, or in his absence, by a fractious court of ambitious warlords and nobles, who were the only ones of the Necrontyr to retain even a fraction of their personality during the bio-transference process. Even before losing their souls, these individuals had been cruel and tyrannical, ruling over their parts of the Necrontyr Empire with a ruthlessness born from generations of bitter war.

It was such a Dynasty that had come to Ynnead's potential birthplace. Frantic analysis of the heraldry on the xenos ships – which after their sudden apparition did not even bother to hide – revealed them to belong to the Akerazon Dynasty. As the fleet approached, every leader in the Imperial army quickly learned as much as they could about their coming foe, some, like the Adeptus Mechanicus overseers, much more quickly than the others.


The Akerazon Dynasty

Long before Mankind first left Old Earth, the Akerazon Dynasty took a great part into shaping the fate of the entire galaxy. Of course, no Imperial scholar knows this tale. The Ordos Xenos and the Mechanicus know precious little of the Necrons at all, and their knowledge of the Dynasties is little more than a collection of heraldry, names, and traits noticed on the battlefield by the traumatized survivors of encounters with their superior technology and unrelenting numbers. To the Imperium, the Akerazon Dynasty is a powerful clan of Necrons who, in the distant past, spread across over a quarter of the region of space now known as Segmentum Tempestus. Only the Eldar's oldest records contain hints of the Akerazon Dynasty's true history and its terrible consequences.

Millions of years ago, the Necrontyrs rose from the muck of their radiation-poisoned homeworld. In time, they escaped this planet, achieving space flight despite the fact that their lives were dramatically shortened by their dying homeworld, bathed in the radioactive light of a star approaching its end. Made bitter by their short and painful existences, they sought immortality by accomplishing great things, and building immense tombs that would ensure their legacy endured forever. They spread across the stars, growing in number and strength if not in wisdom, and began a centuries-long conflict against the Old Ones and their children. Dynasties formed from the Necrontyr ruling classes, each overseeing a portion of the Empire. Wars of conquest raged against the other races of the galaxy, or between rival Dynasties, as Phaerons sought glory at any cost.

According to some tales, the Necrontyrs became jealous of the Old Ones, the first sentient beings of the Milky Way, wielders of god-like psychic powers and long-lived beyond our comprehension. The Necrontyrs demanded that the Old Ones share the secrets of their immortality, and the Old Ones refused, for reasons long since lost to time. In their rage the Necrontyrs declared war against them, vowing that if they could not live forever, then no one else would. Other tales suggest that the lords of the Necrontyrs saw their species driving itself to extinction in destructive civil wars and sought a way to unite their people under their leadership by starting the war on false pretences.

But while the Necrontyr Empire had grown strong, they were still but children compared to the Old Ones, and soon found themselves facing extinction. For the atrocities committed by the Necrontyr generals against the Old Ones' lesser allies – or perhaps because of visions of what their foe would become in time – the ancient reptiles were determined to wipe the entire Necrontyr species from the galaxy. World after world fell, and the Necrontyrs grew increasingly desperate as everything their civilization had built was erased from the stars. Even the immortality the leaders had thought to achieve through monuments and tombs was threatened, as the Old Ones destroyed everything.

It was then that an explorer of the Akerazon Dynasty first made contact with the entities that would later come to be known as the Yngir, the C'tan, the Star Gods, and countless other names across a million cultures. Following strange anomalies in the fabric of the cosmos, he found several C'tans surrounding a binary system, feeding upon its twin stars. He found the god-like creatures and brought news of their existence to Szarekh, the Silent King of the Necrontyrs. Under the command of their sovereign, the Necrontyr Crypteks found a way to communicate with one of the Star Gods. Calling itself Mephet'ran – later to be known as the Deceiver – this entity made an offer to the Silent King. And Szarekh, driven by desperation at the state of the war against the Old Ones, made a pact with the C'tans that he would regret unto eternity. He sold his people in exchange for power.

The covenant was forged, paid for by the Necrontyrs crafting bodies of living metal for their new gods. In return, they were rewarded with their help in their war, as well as insight into the inner workings of the universe, granted to them by beings that had witnessed the Big Bang, billions of years ago, and the secret of immortality. The Necrontyrs shed their flesh, using bio-transference to gain new, immortal bodies of living metal, the same as their alien gods. The Akerazon Dynasty was rewarded by Szarekh for this discovery, which finally turned the tides of the long, bitter war the Necrontyrs had been waging against the Old Ones – though the godlike reptiles regarded their self-proclaimed foes as little more than petulant children before. The power of the C'tan and the techno-sorcery they taught to the Necrons did not come from the Warp, and the Old Ones were nearly powerless against it. For aeons, the War in Heaven raged, leaving scars in reality that endure to this day, until the Old Ones were finally defeated and the Necrons became masters of the galaxy.

For a time, the lords of Akerazon ruled over a quarter of the region of space known to the Imperium as the Segmentum Tempestus in the name of the Necrontyr Empire. Initially a minor noble family from the Necrontyr homeworld, the Dynasty grew in power during the war against the Old Ones thanks to the Silent King's favor, conquering vast swathes of space and using their resources to raise armies for the empire's warmachine. The ruling family was torn by bitter conflict, as the power they had always coveted was finally bestowed upon them – at the terrible cost of their allegiance to the C'tans. Then came the Great Betrayal, when the Silent King looked upon what had become of his people – lifeless, soulless abominations enslaved to the whim of cruel, hungry gods.

At the command of the Silent King, Ur-Pharezon, Phaeron of the Akerazon Dynasty, joined the rebellion against the Star Gods. The C'tans were shattered and imprisoned within the great Tesseract Vaults. Szarekh then led his people into the Great Sleep, using the great technology of the Necrons to hide their lairs from the lesser races. Why the Silent King forced his people into hibernation can only be guessed at : some theorize that he feared the power of the Old Ones' heirs (a theory most often supported by the Eldars, not coincidentally), while others believe that he sought a way to reverse the process of bio-transference and give his people new living bodies.

Since then, the Akerazon Dynasty has slumbered, awakening only in the final hours of the Dark Millennium to join the Necrons' campaign of reclamation. Though entire tomb-worlds have been lost, the capital of their domain remained hidden from all eyes, along with much of their treasures, artefacts, and military forces. And now, after millions of years, only in the Black Library itself is spelled the name of that Necrontyr explorer who discovered things that would have been best left undisturbed and brought forth the end of the Old Ones and the advent of Chaos.


None knew how the Necrons had learned of the Cabal's plan, and their motives for attacking could only be guessed at from the single transmission they sent before starting to kill the servants of the Emperor. Their fleet appeared in the middle of the system, behind several of the Imperium's lines of defense, and immediately opened fire. The admirals of the fleet reacted quickly, having been prepared for an attack ever since they had come to the system, and soon the skies above the nameless world were filled with the light of lance-beams and torpedo trails, as well as the strange, eldritch energies unleashed by the Necron ships. But while the war in orbit raged and soon reached a bloody stalemate, the battle soon spilled to the surface. Thanks to their technology, the Necrons did not need to secure orbital supremacy in order to land their troops on the planet : they could simply teleport them there by the million. Soon, the plains surrounding the Imperial fortress where the ritual of Ynnead's awakening was taking place were filled with ranks of silent Necron warriors and humming warmachines. The fortress was surrounded, with Necron battlegroups advancing in from all directions like a dark tide closing in on an isolated island.

The situation was made even worse by that fact that, as the space-time continuum was rent apart by the mass teleports' energies, vox-communication across the entire world grew increasingly unreliable. Only the Mechanicus' reliance on the ancient technology of the noosphere allowed their network of skitarii troopers and tech-priests overseers to continue to function despite the interference, though the senses of the augmented soldiers were still perturbed by it.


Cold, pale lights shone in the heavens, an aetheric storm that raged above the fortress. The Emperor alone knew what was happening inside those walls. Well, He, the Alpha Legion, and the pointy-eared xenos. Certainly Colonel Gregory Droyl of the Thracian 136th Regiment had no intention of learning more than what he absolutely had to know. Things were already disturbing enough out here without adding unwholesome knowledge. Let the xenos do whatever they planned to do away from the eyes of pious servants of the God-Emperor.

With a disgusted grunt, Gregory threw down the vox he had been trying to make work for the last minute. He hadn't believed static could sound sinister until today, but now he was forced to admit that what came out of every communication device at his disposal was somehow managing it. Well, if technology failed them … He turned to the Regiment's Primaris Psyker, a hunched woman who looked to be in their nineties, even though she was less than forty years old, fifteen of which she had spent in the 136th. Loyal and friendly enough, for a spook.

'Talk to me, Emmanuelle,' said Gregory, as kindly as he could. 'What's going on ?'

Emmanuelle had started shivering hours ago, when the Eldars had started … whatever it was they were still doing, and hadn't stopped since. Now she was standing, immobile except for the shivers, staring directly in the direction of the approaching invaders with sightless eyes.

'There is nothing there,' she whispered, low enough that Gregory had to bend over to hear. 'No emotion, no thought, no soul. Just … a black void, where their lights should be. But … no. There is something in that void, something unlike anything I have ever seen … It hates us, Gregory … no, not hate, too hollow for that, but … It wants to stop the whispers, prevent them from growing louder, and it sees us as nothing but obstacles in its path. I think … I think it's afraid ? Afraid of the whispering one, afraid of what he may do.'

'Thank you, Emmanuelle,' said Gregory, keeping his feelings off his face, before gesturing to the nearest Commissar. 'Now, why don't you have some hot recaff before things get ugly ?'

The Commissar gently led the psyker away, and the Colonel returned his gaze to the plains. The outriders of the xenos army were almost upon them – ugly things of black metal and greenish light that floated above the ground in eerie silence. Without functioning vox, it would fall to each gun crew to decide the optimum time to open fire ...

Gregory blinked. For a second, he had thought he saw a raven flying ahead, between the advancing army and the fighters dancing in the skies. But that was impossible. There had been no life on this planet – according to the briefings, even the breathable atmosphere was the result of careful engineering by the Alpha Legion's Mechanicus allies. A chill spread across his body as he tried and failed to find the bird again. He tried to tell himself that he was being foolish, that the sight had just been the result of the pressure he was under … But the feeling of dread would not leave him, and for once it had nothing to do with the prospect of his imminent death on the battlefield. Everyone in the Imperium knew that ravens were bad luck, even if very, very few knew why.

But they couldn't be here, couldn't be involved in this. They couldn't. He had to have imagined that raven. Hopefully, the battle would focus his mind …


The Necron army marched onto the fortress in eerie silence, and the Imperial artillery opened fire, raining metal and fire upon the deathless ranks of the xenos legions. Most of the bombardment was blocked by vast mobile energy shields that flickered above the marching army, projected by the enormous Monoliths surrounded by groups of Crypteks and their minions, ensuring the engines remained operational under the strain. Ahead of the millions of Necron warriors, Tomb Blades and Wraiths raced toward the fortress, while the skies were filled with the aerial ballet of Doom Scythes battling the fighters of the Imperial Navy.

The first wave of attackers was met with concentrated fire from the multi-layered lines of trenches and bastions that guarded the fortress' actual walls. The las-weapons of the Imperial Guard needed to focus the output of many weapons in order to take down the Necrons, while the tools of the Mechanicus performed with varied efficiency. Volkite weapons were soon revealed to be utterly useless against the xenos' unliving bodies, but gravitic weaponry could still tear them apart. But the weapons that performed the best against the Necrons were the handful of Photon Thruster cannons, recovered from the mass graveyards of the Heresy by the Alpha Legion and part of the Hydra's gift of ancient technology to the scions of Mars in return for their assistance in the Cabal's efforts.

Not all of the first wave was struck down before reaching the Imperial lines, and the Wraiths rampaged within the trenches, turning immaterial and passing through the earth before emerging elsewhere and cutting entire platoons to bloody ribbons. Thousands died as the ghastly constructs were pulled down and destroyed one by one, but by that time the rest of the Necron army had reached the outer trenches. The shields that had protected them from artillery fire faded as the first line of Necron warriors opened fire, and the battle was joined in earnest.

Under the leadership of the Alpha Legion, the Imperial defenders had many plans and stratagems in reserve, each officer having been made to learn all of them. When the Necrons launched a spear thrust aimed at breaching their lines, led by a Necron Lord, they appeared to break and retreat, allowing the Necron force to penetrate deep within Imperial lines – and then, at a synchronized signal from Alpha Legion agents scattered across their ranks, the seemingly panicking troops turned back, while buried charges detonated and artillery pieces opened fire on the isolated Necrons. Within moments, an entire host of the silent xenos was wiped out, and a shout of triumph rose from the Imperial defenders, their confidence renewed by this small victory.

Then, to the shock and horror of the Imperial forces, a circle of Crypteks activated a strange, towering device. A wave of energy burst forth from the apparatus, and everywhere it reached, time was reversed. Destroyed Necrons rose back to their feet in reverse, while the corpses of fallen men and women returned to life, screaming as their souls were torn from the Warp and replaced within their flesh in brutish fashion. Entire squads of skitarii suddenly stopped as their cogitators tried and failed to make sense of the time-reversal mechanism, their loaded algorithms unprepared for such an occurrence. It only took the tech-priests a few seconds to find an appropriate protocol in their data-banks, dating to a war against a species of Warp-wielding aliens, but that lapse was enough.

Cyclopean killers holding elongated, pulsating rifles suddenly materialized within the Imperial ranks, and opened fire upon the Alpha Legion agents who had suddenly found themselves back at their infiltrating positions. Using the information gained from their reveal during the now erased timeline, the Deathmarks slew the Hydra's children with casual ease, before vanishing back into whatever shadowed hell they had come from. Confusion and terror spread through the ranks, and the Necron army resumed its advance, the trap it had fallen into now removed from its path. All it had cost the Necrons was the Lord which had led the first attack, whose spirit had been removed from the planet by his safety protocols upon the destruction of his physical shell. The very paranoia of the Necron Courts which had made the Lord shield himself from the Cryptek's time-manipulation technology also meant that he was not returned to his body along with the rest of his army : his body reassembled itself, but fell to the ground, inanimate and soon trampled by the feet of thousands of Necron warriors.

As the Imperial defenders reeled, the leader of the Necron incursion advanced. Ur-Pharezon, Phaeron of the Akerazon Dynasty, strode forth, clad in a golden panoply and wielding a staff glowing with eldritch energies. At his side marched an host of Lychguards, elite bodyguards of the Necron nobility and wielders of dimension-cutting blades. They cut through an entire Regiment of the Astra Militarum like a scythe through wheat, until they and their master stood before the walls.

Ur-Pharezon raised his hand, holding a glimmering device whose sight caused nearby Guardsmen to turn away, shouting in sudden pain and confusion at its impossible shape. A wave of un-light burst from the apparatus, and a perfectly circular hole appeared in the citadel's wall. Pieces of bodies fell when Guardsmen had been caught on the edge of the phenomenon, and no trace remained of those who had been fully within it. The fortress' walls trembled under the sudden shift in pressure before stabilizing, the superior architecture and special materials of the walls preventing a total collapse. But the Phaeron cared not that the gun emplacements on the battlements continued to rain destruction upon his forces : all he cared was that the way was open for him. Slowly, steadily, the master of the Akerazon Dynasty began to walk the path he had opened across the Imperial lines, striding forth like a conquering king down the streets of a captured city.

Between the disruption of communications, the sudden reversal of time and the unleashing of Ur-Pharezon's weapon which had so easily pierced shields and walls alike, the morale of the Imperial forces was dangerously close to collapsing entirely. Deep within the fortress, the defenders' leader saw all that which was transpiring, perceiving the battlefield in ways no mere mortal could comprehend. He sensed the shift, and acted before it became too late. His order went out, carried by messengers and communication lines proof against the Necrons' interference.

Less than five minutes later, the command reached a tech-priest standing atop the fortress' walls, next to a massive stasis casket surrounded by a group of tech-thralls monitoring it and Ecclesiarchy's preachers reciting endless prayers of purification and strengthening. The Martian adept acknowledged the order and, with a single push of a rune, unlocked the casket, releasing the Living Saint which had spent almost the entirety of the last five decades entombed within.


Icarael the Kind-Hearted

In the year 945M41, the Cardinal World of Salem Proctor was caught in the fires of heresy when its Cardinal was revealed to be a traitor by the Ordo Hereticus and sentenced to death. The Cardinal (whose name was wiped out of all records with such care that it cannot be found anywhere even a mere few decades after his ultimate demise) escaped the Inquisition's first efforts to deal with him by raising an army of heretic fodder from the ranks of the population, driven to adore him above all else by years of carefully-crafted sermons. After the Inquisitorial team was wiped out, the Holy Ordos gathered a strike force to reclaim and purge the world, led by (in)famous Puritan Inquisitor Fyodor Karamazov, the Pyrophant Judge of the Ordo Hereticus. Karamazov set off with the firm intent to cleanse Salem Proctor of the taint of heresy with fire. But upon his arrival, rather than a bastion of darkness, he found a world torn apart by civil war, as the people of Salem Proctor rose against their corrupt master, led by a young man named Icarael. The lowly priest had retained his true faith in the God-Emperor, and according to many witnesses, was capable of performing miracles by calling upon the power of the Master of Mankind. Already there were those who were calling him an Imperial Saint, these souls gifted with a fraction of the Emperor's divine Light.

Between the faithful forces of Icarael and the Inquisitorial task force of Karamazov, the heretic Cardinal was quickly put down, along with thousands of his followers, their pyres illuminating the smoke-filled skies of Salem Proctor for weeks. But before the flames died down, Karamazov turned his gaze toward Icarael himself. The masses who had rallied to his banner were revealed to have mutants in their ranks, doubtlessly infiltrated by agents of the Ruinous Powers hoping to corrupt or manipulate the nascent Imperial Saint. Karamazov saw this as evidence that Icarael himself was a tool of Chaos, his powers daemon-granted witchcraft clad in a pleasant glamour. The Puritan Inquisitor decided to execute Icarael, but before he could do so, the Alpha Legion intervened. Under the cover of the night, they faked the death of Icarael, making it look as if he had been slain by the remaining mutants hiding among his followers. There had been plans to simply kill Karamazov, whose fanatic pursuit of his own view of the Emperor's will had clashed with the interests of the Twentieth Legion many times, but cooler heads prevailed, claiming that the Inquisitor Lord still had a part to play in the Emperor's design – his single-minded devotion to the Emperor would yet serve.

Icarael was taken by the Hydra, under heavy psychic and physic surveillance. After much examination, the Alpha Legion determined that Icarael was indeed an Imperial Saint, a vessel of the God-Emperor's power. Icarael was trained in the arts of war and leadership, and then willingly submitted himself to being placed in stasis – a trump card for when the Alpha Legion needed his powers. As the plan for Ynnead's awakening neared completion, his stasis casket was brought to the ritual's location, heavily shielded to prevent the Living Saint's power from interfering.


The Kind-Hearted rose, and through him the Light of the Emperor descended upon the battlefield, and all servants of the Throne felt a renewed surge of strength and purpose. Soldiers whose mind had been teetering on the brink of panic in the face of the Necrons' shattering of the universe's most basic laws tightened their grip around their weapons and went back into the fray, determined to wipe out these affronts to the natural order. Officers called to their subordinates with voices filled with the authority of the God-Emperor, and discipline reasserted itself. The Imperial lines reformed, and the advance of the Necrons stopped. Only where Ur-Pharezon and his Lychguards fought was the xenos attack still progressing, the Phaeron's power too great for mere mortals to stand against him. Entire squads were wiped out in seconds, cut to ribbons by shimmering blades, while tanks were reduced to smouldering ashes with a single blow of the Necrons' phasing weaponry.

Within an hour of the Necron appearance on the planet, Ur-Pharezon stood before the walls of the fortress, facing the last line of defense : an entire company of Alpha Legionnaires. One hundred sons of the Hydra stood against the Phaeron and his elite guard, each of them a veteran of decades of covert warfare and responsible for the death of untold numbers of the Emperor's enemies. They had been scattered across the Imperial lines, lending their support to the allied forces, but had pulled back together to stand against the advance of the xenos war leader with the force only Space Marines fighting side by side could bring to bear.

Faced with this new, more powerful foe, Ur-Pharezon raised his staff, and the orb embedded within it glowed brightly enough to outshine the sun for a second. When the glow receded, a new force had appeared at the Phaeron's side : a company of Triarch Praetorians, these Necron elite soldiers who had never entered the Great Sleep, instead spending sixty million years fighting to ensure the safety of the tomb-worlds, with varying degrees of success. How Ur-Pharezon had been able to secure their services for this battle was unknown, but they engaged the Alpha Legionnaires with all the skill and ruthlessness that could be expected from such ancient warriors.

As the battle raged all around him, Ur-Pharezon continued to advance, unperturbed, his deathless gaze fixed on the opening he had made in the fortress' walls. Sensing the Phaeron's advance, Icarael disengaged and flew over the battlefield, shielded from all attacks by a sphere of impenetrable light.

When the gaze of Icarael fell upon the Phaeron, the Living Saint's aspect suddenly changed. Gone was the kindness that had given pause to armies in the past – he was now the avatar of the God-Emperor's divine wrath. Something in Ur-Pharezon angered him beyond imagining, and he swore that the Necron Overlord would pay for his many and terrible crimes, his words hinting at some ancient and horrible sin. He descended upon Ur-Pharezon like an avenging angel, but then the Phaeron raised a hand and spoke a single word, and on the other side of the battlefield, the restraints that had kept the patron of Akerazon captive for millions of years slipped away, releasing the old evil calling itself Elru'mokoth onto the galaxy. The Tesseract Vault was opened, but the C'tan was still bound to obey Ur-Pharezon's commands, compelled by ancients pacts and technologies from which even its hatred of those who had imprisoned it could not free it. A dark cloud descended upon the field of battle, cloaking the light of Icarael as the Living Saint and the diminished C'tan clashed, and Ur-Pharezon seized the opportunity to advance and finally enter the fortress.


Elru'mokoth, the Playwright

Among the C'tans, Elru'mokoth (whose name can loosely be translated to "Eater of Hope") was one of the weakest in terms of raw power, but its intellect and cruelty rivalled those of the more infamous Star Gods such as the Deceiver and the Nightbringer. Its name is written in the archives of the Eldar, and every tale that mentions it is one of tragedy and suffering. Like all the Star Gods, being granted a body exposed Elru'mokoth to the pleasures of soul-devouring, but the Playwright's appetites were more refined than the rest of its kin. It revelled in the consumption of souls already broken by despair, and inflicted great horrors upon the Necrontyrs, manipulating cosmic events so that billions of Necrontyrs went into the chambers of bio-transference willingly, their souls crushed by despair and dread, ready to be consumed by the ravenous Star God. These heinous deeds are the source of Elru'mokoth's nickname as the Playwright : a weaver of tragedies on a cosmic scale.

After the bio-transference was complete, Elru'mokoth's hunger was appeased somewhat, and it encouraged the selfish desires and ambitions of the Necrons under its influence, increasing its own challenge by forcing itself to never lie to the lesser creatures. The higher echelons of the Akerazon Dynasty were ravaged by scheming and betrayals, even as the War in Heaven raged, until Phaeron Ur-Pharezon managed to rise through a pact with the C'tan – feeding it his own extended family until he alone remained of the royal bloodline, now made immortal by his body of necrodermis. Ur-Pharezon was Elru'mokoth's favourite, though the C'tan was only preparing the Phaeron for its own consumption at a later date – anticipating great things of the taste of a soul that had known such dizzying heights of power and prestige before being cast down and made into fodder for its gods.

But Elru'mokoth did not foresee the Great Betrayal at the end of the War in Heaven, nor did it realize that Ur-Pharezon had known about its plans for him all along. When the Silent King gave the order to the Necrons to turn against their alien gods, Ur-Pharezon already had plans in place, carefully prepared over the course of entire aeons. In a single strike, the Phaeron broke the C'tan's power, using a weapon that consumed the lives of thirteen stars in order to nearly exhaust Elru'mokoth's energies before binding what remained of the Star God into a single Tesseract Vault.

For sixty million years afterwards, what remained of Elru'mokoth was used as a power source in the coreworld of the Akerazon Dynasty, feeding power to the central computer and ensuring that the planet remained hidden from the lesser races. When the Dynasty went to war against the Cabal, Ur-Pharezon ordered the Tesseract Vault be exhumed and brought into battle, in case the strength of the broken C'tan was required to put the upstart mortals in their place.


Inside the fortress, Ur-Pharezon faced yet more defenders, elite agents of the Hydra and the Inquisition gathered from all across the galaxy. Calling upon his technology once more, Ur-Pharezon summoned more Necron warriors from his Dynasty's nigh-limitless reserves.

A greater obstacle to the Phaeron's progress was the fortress itself. The inside of the keep had been constructed from a scavenged ship from the Dark Age of Technology, recovered in the deep void by the Alpha Legion. Walls moved and corridors shifted, guided by the Intelligence of the ancient vessel, which had been one of the few of its kind not to turn against Humanity in those distant days. Millennia older than the Imperium itself, the ship had lingered in the dark for ages, unable to return to its makers, knowing they would destroy it. The Alpha Legion had persuaded it to resume its ancient duty to protect Mankind, and it did so now, serving as a sentient battlefield that granted every advantage to the defenders. Ambushes erupted from previously impenetrable walls, while warning sirens blared to prevent the defenders from being caught unaware by Necron killers.

Eventually, Ur-Pharezon realized the truth of the fortress' nature, and sent a direct attack onto the Intelligence itself. Jamming his staff into the ground, he sent his own consciousness throughout the fortress' hidden circuitry, and after a brief confrontation with the Intelligence and an exchange that occurred at the speed of thought and during which the Intelligence refused to submit, the Phaeron obliterated the ancient machine consciousness, silencing it and ending the defenders' advantage.


As the Whispering God was drawn ever closer to awakening by the coaxing of Eldrad and his peers, the Sea of Souls shook with the echoes of the ritual, and they were heard across the galaxy. Perhaps the Farseer had known what the unintended consequences of his work would be, perhaps not – and perhaps, if he did, he did not care, or consider them an acceptable price to pay.

On Craftworld Iyanden, the many, many dead poured into the Wraith-constructs without prompting from their living kin, thousands and thousands of them suddenly moving, from the most humble Wraithguard to the immense Knights and Lords of the silent undead. With so many spirits leaving its Infinity Circuit at the same time, the Craftworld trembled as its wraithbone structure suddenly became weaker, and entire sections of the continent-sized ship collapsed. Thousands of Eldar perished in the catastrophe, and when their bodies were dug out days later, it was discovered that the Spirit Stones that should have safeguarded their souls were cracked and empty.

In the Eye of Terror, the dead of a world that had not known peace since the birth of Slaanesh rose as one, drowning the Legion warbands that fought one another across its surface under a sea of vengeful bones, dragging warriors of all of the Four down before tearing them to bloody shreds. At long last, the thunder of bolters and the clashing of blades had been silenced, and the dead were finally able to rest, their shades slipping out of the Dark Gods' greedy grasp and into oblivion.

In the psy-kingdoms of the race that called itself the Je-Koth, the crystalline towers whose unique properties had helped the species attain sentience shattered, and each shard drew to it the soul of one of the Je-Koth, extinguishing the entire race in a single moment, their spirits added to the maelstrom of psychic energy from which Ynnead was emerging.

In the xenos ruins buried deep beneath the surface of a crowded hive-city, a creature which had slumbered for thousands of years after becoming the last of its kind in a self-extinguishing war awoke, filling the dreams of the population above with unnameable horrors as it began its long journey back up, hungering for flesh and souls.

In Aelindrach, darkest of all districts of Commoragh, Kheradruakh lifted his gaze from the skull of his latest victim. For a moment, he remained immobile, sitting in the center of his chamber, surrounded by the flayed and cured heads of his most worthy kills. Then he rose, threw the skull he had been holding to the ground, where it shattered into a hundred pieces, and shrieked. His cry was picked up by one Mandrake, then another, and then another, until the whole of Aelindrach echoed with their screams, and the Dark City trembled as the children of shadows prepared for something.

And in the deep darkness, far removed from the ritual's location in both space and time, an ancient evil was awoken by the echoes of Ynnead's birth. That which had long lay dead woke once more, and turned its hateful gaze upon the stars, as its ancient hunger was kindled anew. Years before the Hydra and the Children of Isha gathered on the nameless world to perform the ritual of awakening, this antediluvian evil felt the tremors of Ynnead's birth rippling across space and time, and it grew wrathful. For it had conquered death, and would not accept any others following in its steps. And so, that evil began to stir in its grave, and reached out to the stars from which it had been banished once already. Across ancient battlefields and long-forgotten tombs, its servants and tools heard the call, as did many of the living, who went mad under the horrible revelation. Predators everywhere, alien and human alike, felt the rising tide of darkness, and a star the color of blackest night shone its baleful light upon world after world, bringing damnation to sinner and innocent alike.

So were the Yu'vath raised from their slumber. So began the Last Calixian War.


As the ritual's preparations neared completion and Ur-Pharezon drew ever closer to the fortress' center, the Phoenix Lords revealed themselves. With Asurmen leading them, they appeared in the fortress, arriving through paths known only to themselves, and the fell upon the Necrons with all the fury of the dead Eldar Pantheon come to protect the birth of their younger sibling.


The Phoenix Lords

In the wake of the Old Ones' fall, the Eldar Empire ruled the galaxy for sixty million years. None could challenge them, for they wielded both unrivalled psychic power and magic-like science inherited from their vanished predecessors. Yet in the end their empire fell and their dominion waned, as they all must in time. Corruption drowned the soul of the Eldar race, and birthed Slaanesh, She-Who-Thirsts, the Youngest God and Dark Prince of Chaos. The pantheon of the Eldar Gods, psychic constructs of immense power that had protected the species from the depredations of Ruin, was decimated. Weakened by the moral decay of the Eldar, the Gods were slaughtered by Slaanesh, only three of them surviving, and only one doing so unchanged. Isha was captured by Nurgle, forced to endure an eternity of torment within his Garden, while Khaine was shattered into shards that dwelt within the core of each Craftworld, as well as in other secret places, still full of the dead god's rage. Only the Laughing God, Cegorach, survived intact, mocking Slaanesh in His face when the Dark Prince slaughtered the gods of the people who had created Him.

But while the Eldar Gods were dead, not all trace of them was gone. Asuryan, greatest of the Eldar Pantheon, had performed one last gambit before the Youngest God slew him and devoured his power. Reaching out to the ruins of the Eldar Empire, the Phoenix King granted his power to ten peerless warriors, turning them into immortal avatars of the Empire's ancient values and ideals. Each became the embodiment of a particular martial art, and founded the Aspect Temples that are the foundation of the Craftworld Eldar's military to this day. First of those was Asurmen, who witnessed the Fall from the very heart of the Eldar Empire and survived with his body and soul intact. Amidst the madness and destruction, Asurmen found wisdom, and shared this Path with nine other warriors, who were in turn imbued by the embers of the Eldar God's power.

Thanks to that lingering divine power, and the quasi-worship of generations of Eldar warriors, the Phoenix Lords became immortal, capable of returning from death through the sacrifice of an Exarch from their Temple. By wearing the armor of a fallen Phoenix Lord, an Exarch's composite personality and soul will be absorbed by the Phoenix Lord's own essence, and that Phoenix Lord will rise again, restored to life by the sacrifice of the Exarch. Such a fate is regarded as the greatest honor among the Exarchs, who believe that those who sacrifice themselves in such a way live on forever as part of their species' greatest warriors.


Of the ten Phoenix Lords, only three manifested on the nameless world. Leading them was Asurmen, first of that august order and first to have joined the second Cabal during the distant days of the Roboutian Heresy, to atone for the sin he had committed against the King of the Night. At his side were Jain Zar, his first apprentice and the founder of the Banshee Temple, and Karandras, lord of the Striking Scorpions, who had not been Asurmen's disciple but had replaced his master Arhra after the latter's fall to darkness and betrayal of the Phoenix Lords. These three warlords had not been reunited since the fall of the Temple of Ahsur, where Asurmen had first taught the Path to the surviving Eldars. Each of them was a great warrior on their own, but together, they were nigh unstoppable. Had all ten Phoenix Lords manifested, the Necrons would not have stood a chance, but just as the Eldar people were divided on the subject of Ynnead's awakening, so were they.

The Phoenix Lords did not come alone. With them came Aspect Warriors from their temples, summoned from every Craftworld by bonds of allegiance stronger even that those they owed to their people. This new host joined the fortress' defenders, and the tide turned once more, each force locked in brutal battle within the fortress' labyrinthine corridors.

Asurmen sought Ur-Pharezon, burning with the desire to strike down the Phaeron, his rage driven by similar motives as that of Icarael. But Ur-Pharezon was cunning, and avoided the Phoenix Lord, sending his Lychguards to slow him down instead. The Phaeron had pulled the fortress' plans from the Intelligence's collapsing mind, and was able to elude Asurmen's wrath, finally reaching the ritual chamber with only a handful of his guards remaining. There, between him and the Eldars performing the ritual, stood a single green-armoured warrior, holding a glowing spear. Ur-Pharezon sent his minions to dispose of this final interloper, but they were dispatched in seconds, cut down by the warrior's strange weapon. His interest peaked, Ur-Pharezon addressed this strange warrior.


'I am Ur-Pharezon. Phaeron of the Akerazon Dynasty, a lord of the Necron Empire. After our long slumber, my people have returned to reclaim that which is ours. You thieves will not be allowed to trespass upon our domain with impunity any longer.'

'Oh, I know who you are,' answered the armoured warrior. 'You are the midwives of Ruin. It was your arrogance, your greed, your envy, that started the war that shattered the universe's balance. Your quest for immortality is the reason this galaxy has been burning for millions of years.'

'How little you know, mortal,' said Ur-Pharezon. The warrior shook his head.

'I am no mortal, metal thing. I am Omegon. For ten thousand years I have watched over my father's empire from the shadows, protecting it against all threats. What have you accomplished in the last ages ? You were mighty once, that is true … But this is a new age, and it has no place for those like you within it.'

Ur-Pharezon laughed, and charged. His staff clashed against the relic weapon Omegon carried, and sparks erupted between the Necron weapon and the Pale Spear. For several seconds, Primarch and Phaeron duelled, filling the air between them with the sound of clashing weapons, until they came face to face, weapons locked as they attempted to push their foe off-balance. Omegon disengaged and struck again, and this time, the spear passed through Ur-Pharezon's defense and stabbed into his chest, but he caught the Pale Spear by the shaft. The weapon was blocked, and cracks spread along its shaft, glowing with the same baleful green energy as the Necron Phaeron.

'You asked me what I had accomplished,' said the Phaeron. 'Let me tell you ...'

Ur-Pharezon leaned forward, forcing Omegon back, until the Necron's face was mere centimeters away from the Primarch's own. Then, the Phaeron spoke seven words, and behind his helmet, Omegon's eyes widened in shock, horror … and then, burning, incandescent hatred.

'You,' he growled, and there was very little human in the sound. 'You !'

With a great cry, Omegon forced Ur-Pharezon back, his strength ignited by the rage that coursed through his very soul. The Pale Spear detonated in his hands, and a storm of shards erupted, tearing gouges in both lords' armor. But Omegon did not appear to notice, even as his blood dripped from the rents in his warplate. His hands tightened around Ur-Pharezon's skull and, still screaming incoherently, Omegon bashed the Phaeron into the ground, again and again, tears of whit-hot fury running down his cheeks. And despite the damage inflicted upon his body, Ur-Pharezon laughed as Omegon beat him to pieces, the sound a hollow parody of emotion.

After a minute or so of brutal beating, Omegon reared back, and the Pale Spear reassembled within his hands as he towered above the broken, already repairing shell of Ur-Pharezon's consciousness. The ancient blade glowed with eldritch energies, the damage it had sustained already gone.

'I have already won, princeling,' said Ur-Pharezon, eyes glowing with sick amusement at the sight of Omegon's fury. 'This is but a setback. You cannot kill me ! Nothing can ! I am eternal !'

'With that spear, I have already slain a being older even than you,' replied Omegon, his voice cold as the void, 'and far more powerful. I wonder whether it can kill you as well … Let us find out.'

Omegon stabbed downward, and the Pale Spear pierced through the Phaeron's necrodermis armor and into the power core at the center of his chest. There was a great, inhuman scream and a flash of light powerful enough to momentarily blind Omegon even through his helmet's lenses. By the time his vision returned, no trace remained of Ur-Pharezon but a silhouette scorched into the stone.


Outside the fortress, Elru'mokoth and Icarael were still fighting. The ground shook and the air trembled as the fragments of two gods clashed, releasing energies not meant for mortals to witness, let alone wield for their own. The two of them were surrounded by a vast circle of broken earth and ruined bodies and machines, and not even the fearless Necrons dared to approach. Icarael was bleeding from a dozen wounds, droplets of golden blood falling onto the dry ground, while the C'tan's form was yet more diminished, its hold onto existence weakening under the strain of the Living Saint's assaults. If not for the souls of fallen Guardsmen that it snatched and devoured to sustain its waning power, the C'tan would already have succumbed, weakened as it had been by its millions of years of imprisonment. As for Icarael, his psychic strength was fading, for while it would have been easy for the Living Saint to draw upon the energies of the millions of humans defending the fortress, such an act was abhorrent to the Kind-Hearted. But still he fought, uncaring that he risked death. After all, his demise had been all but certain when he had risen against that corrupt Cardinal, in what now seemed like another life entirely. Why should he be afraid now ?

Then, within the fortress, Ur-Pharezon was defeated by Omegon, and the bonds on Elru'mokoth shattered. The C'tan shrieked at its new freedom, a sound that contained nothing of joy at its release, only bitter hatred and rage that it had been denied the chance to strike its tormentor down itself. Enraged, Elru'mokoth abandoned its battle against Icarael, vanishing through the broken walls too fast for the Living Saint to stop it. If it was to be denied the right to claim its vengeance in person, then the Star God would make the one who had taken the opportunity from it suffer instead.


Gold and black flames clash upon silver sands –

Three shapes rise from the ruins of empires to challenge the abyss' jaws –

The blade of the greatest betrayer falls upon his own blood –

A tide of darkness rises in the lightless realms –

The eyes of the Beast gaze upon a shard of purest light –

Eldrad screamed as his mind burned under the strain of the titanic effort required to keep his balance, to not drown into the Web of Fate and dissolves across its infinite pathways. He screamed at all the horrors he glimpsed through it, and laughed at all the wonders, and those who heard could not tell the two apart. So long had he been blind, unable to perceive events beyond what would occur on this world. He had thought that meant his death, in so complete and absolute a fashion that even his ethereal self could not go further in time.

Perhaps he had been right. It certainly seemed less likely than it ever had before that he would survive this. But what he saw now that his vision was unhindered once more ...

He wept and laughed and screamed, and wove together the threads of the Whispering God as the doom of the galaxy cracked his mind to pieces. Far away, something vast and powerful shrieked in anger. Or perhaps the terrible echo was actually laughter – Eldrad could not tell.

As the Farseer's psychic sight soared higher and higher, his mortal eyes opened, and he saw the ritual chamber breached. He saw the Yngir towering above Omegon, saw the terrible power the ancient creature commanded, and knew that for all his strength and that of the weapon he wielded, the Primarch would not be able to win this battle . Omegon had always been the lesser of the Emperor's sons, half of his power lost with his fallen twin. Omegon was going to lose and die – and the Cabal would die with him. The alliance of Man and Eldar would end. And then …

This could not be allowed to happen. Long ago, before Guilliman had even revealed the truth of his betrayal to the rest of the galaxy, Eldrad had walked the paths of the future, and seen that in every future where the Children of Isha and Mankind did not stand together, both of them would fall. The humans needed the Eldar's knowledge and legacy of power, and the Eldar needed the humans' determination, their numbers and even their, for lack of a better word, "innocence". The Eldar had already had their chance at defeating the Primordial Annihilator, and they had failed most spectacularly. Rhana Dandra was their last chance to make things right, and so Eldrad acted.

The Farseer reached out and, with a great scream of pain and regret, pulled the threads of Ynnead's burgeoning power into himself. Agony flared across his body and soul, and every crystal statue in the chamber burst into shards as the souls of the Seers contained within were forcefully dragged out and into the newborn Avatar of the Whispering God, screaming in horror all the way.

Eldritch light glowed within Eldrad's eyes. Half his body had been turned into the same crystal as the petrified Seers, merged with his flesh in a fashion made possible only by the power of the Whispering God coursing through him. He floated in the air, kept aloft by wings of crackling lightning, and looked down at the Star God with a gaze entirely devoid of mercy.

He spoke in a voice of thunder, and said : 'You have something that does not belong to you.'

The being that had once been Eldrad Ulthran gestured, and all the souls the C'tan had devoured during its rule over the Akerazon Dynasty were ripped out of its essence and swallowed by the nascent Ynnead. Drained by millions of years of being used as the power source for the Dynasty's tomb-world, including the enormous power consumption required to awaken them upon the end of the Great Sleep, it was simply too much. The Star God shrieked piteously as the last of its strength faded, and then, a creature which was as old as the universe finally vanished from existence.

The souls of the Necrons had been weak when they had been alive, but aeons of being slowly consumed by a Star God had reduced them to mere embers, and upon being removed from Elru'mokoth, they flickered and died. And across the entire world, the hosts of the Necrons fell and perished by the million, as Ynnead's power reached through the lingering connection between their metal bodies and the remains of their spirits. Only the most powerful and self-aware of the Necron nobles were powerful enough to reclaim their souls and survive, and, upon seeing their army collapse around them, they immediately fled, calling upon their ancient tech-sorcery. Within moments, the forces of Akerazon were gone, even the hollow shells of the Necron warriors vanishing in a haze of greenish light.

In the ritual chamber, for a moment, the avatar of Ynnead remained in the air, clad in the mantle of its terrible might, and Omegon feared that he and the rest of the Cabal might have made a horrible mistake and created something none of them could control. Then the light faded, and Eldrad fell to the ground like a puppet with its strings cut. Asurmen moved, suddenly emerging from a corridor and catching the Farseer before he hit the stone, and gently helped him to his feet. It felt strange to see the avatar of martial prowess assist Eldrad like he was an infirm, though also strangely appropriate.

The Primarch approached cautiously. Eldrad's body still bore the changes it had undergone when possessed by the Whispering God, and his eyes still glowed with the same inhuman light that had scoured the Star God from the galaxy, hopefully once and for all. But there was blood dripping from his mouth, the scent filling Omegon's nostrils with its alien potency, and he was trembling, apparently of exhaustion, but perhaps because of violent emotions as well.

'Ynnead lives,' he said, not looking at Omegon or anyone else in particular. 'He … He hasn't woken up yet, not fully, but He lives.'

'What happened ? What did Ynnead do to you, Eldrad ?'

It was Asurmen who answered : 'Eldrad made himself the vessel for Ynnead to act in our reality, much like Asuryan chose me and the other Phoenix Lords. But the Whispering God was less … subtle, less careful than Asuryan ever was.'

'I am become His avatar,' said Eldrad, his face wearing an expression of religious fervor Omegon found entirely at odd with his usual arrogance. 'His Hand in the Materium, until He wakes fully from the sleep of growth, ready to claim His crown. I doubt I will be able to wield His power in such a fashion again before a long time, but I can still hear Him.'

There were many things Omegon wanted to say, many questions he wanted to ask, but he suppressed them all. Only one thing really mattered at this stage.

'So … it worked. The ritual of awakening was interrupted, which resulted in your current state, but the principles behind it, the theory of god-forging … it worked, didn't it ?'

Eldrad finally raised his head to stare in the Primarch's eyes, his burning gaze filling Omegon with discomfort for several seconds before he answered :

'Yes, son of the Emperor. The theory is sound. Our common work to create Ynnead was a success.'

'You must hurry. At the ritual's apex, I saw … many things, most of which I barely remember, but I do remember this : your brother Magnus has awoken, and journeys even now to Terra.'

'And the sword ?' pressed Omegon. 'Did you see where it is ? Did you see him ?'

Eldrad shook his head, and the crystals in his face shone with reflected light at the motion.

'The protections around it were too powerful, even with Ynnead's blessing. Which is reassuring, since I doubt our enemies are able to pierce them either. Do not worry, Omegon. Its carrier will bring it to Terra in time. That ... was the one part of our plan that was never in doubt.'

'Then I must go. We are so close now … I must be on Terra to help direct the final step.'

Eldrad watched Omegon turn and call to his warriors, already making preparations to deal with the battle's aftermath, disperse the Imperial fleet where it was most needed, and then set a course to Terra, where the fate of Mankind – of the galaxy – would soon be decided. There the second step of the Cabal's grand plan to defeat Chaos and bring harmony to a shattered galaxy would take place.

Eldrad's ability to feel emotions, already eroded by ten thousand years of cold calculations, had been further deadened by his fusion with Ynnead's nascent power. But even so, he was unable to find it in himself to tell Omegon what their plan would truly bring about.


With the destruction of Elru'mokoth, the forces of the Necrons were nearly wiped out, and their fleet vanished from the system faster than the Imperial ships' sensors could track them. With the last of its strength, the Star God had taken its vengeance upon those who had brought it so low, letting loose a pulse of energy that scrambled the circuits of nearly every Akerazon Necron. Millions of Necron warriors were now nothing more than hollow shells, unable to even answer the commands of their betters, while the ranks of the Necron nobles were decimated, as few were able to withstand the strength of Elru'mokoth's final curse. The power of the Akerazon Dynasty was broken, likely forever, even if the Dynasty retained its mighty war-engines and most of its fleet.

Within a few days, the forces of the Cabal were ready to depart. The Imperial armies were brought aboard their ships, their members sworn, if not to silence, then to discretion, while the Eldars vanished through the Webway, bringing the avatar of Ynnead that Eldrad had become with them. The fortress was scoured of anything of value, but the Cabal made no effort to conceal what had happened there – such an effort would have been beyond futile. The Warp resonated with the echoes of what had transpired here, and likely would until the last star of the galaxy grew cold. Still, the crystalline dust of the destroyed Farseers was recovered, and the lines of the ritual circle erased, lest someone manage to find a weakness in the newborn God of the Dead through them.

Of Omegon, no trace remained. The Primarch departed immediately after the awakening of Ynnead, and if the Alpha Legion knew where their gene-sire had gone, they remained silent.


'Lord Ur-Pharezon,' said an impossibly distant voice. 'Can you hear me ?'

There was pain in his chest, a burning sensation that sent him trashing and kicking, panic spreading through his struggling awareness as it grew worse and worse.

'Breathe, my lord,' said the voice urgently. 'Breathe !'

Breathe ? He hadn't needed to breathe in … so long, he didn't actually remember. How …

Instinct finally took over, and he forced air into his lungs – lungs ? He had lungs ? How ? The pain was excruciating as the organs fulfilled their function for the very first time. The burning in his chest abated, and he took several more breaths, until it faded away almost entirely, replaced by a constant need to keep up the breathing, lest it return.

His vision was blurry, and he felt pain in his eyes. He blinked – another thing he hadn't done in a very long time – and his sight became clearer. He was lying down in a warm liquid – how was he feeling that warmth ? A silhouette stood before him, clad in black armor similar to that of the warriors he had faced what seemed but moments ago, but twisted and warped.

He recognized this being. With that recognition came understanding of his situation, and with that understanding came a sense of wonder the likes of which he hadn't felt since he had beheld the C'tan in their natural form for the first time, when he was but a mere explorer of the Akerazon Dynasty. He took another breath, and managed to force a single word out :

'W… Why ?'

'Because that was the deal we made when we told you of Ynnead's rise, of course.'

'But … I failed. The God of the Dead has risen.'

'We never wanted you to prevent its awakening completely – only stop it from being complete, and you achieved all that and more. And so, as promised, we have honored our end of the bargain : a new body of flesh and bones, for you to experience all the sensations you lost so long ago.'

'I … live again ?'

'You do indeed. Rest now, lord. You must regain your strength. Then I will bring you back to your people, that you may bring word of the miracle we have granted you. Let all of your brethren now that our offer of alliance is genuine, and that the gift we bring to you is real.'

'I … I will ...'

Chief Apothecary Vincente Sixx of the Raven Guard watched as the grey-skinned xenos fell back into slumber. He could still sense the soul contained within that cloned body, and allowed himself a sigh of relief that stank of things not found in any sane universe and which echoed in the chamber like the distant screams of damned souls. He hadn't been certain at all that this would work. The Necrons were old, old things, and their souls were withered dregs, drained almost dry by the C'tans they had served for so long. Corax himself had demanded that Vincente journey to the Akerazon coreworld and made contact with their Phaeron, but the Chief Apothecary hadn't been sure he would be able to bring Ur-Pharezon back to life. Cloning the body in itself had been a challenge, more because finding Necron DNA had been all but impossible. It had been the prospect of adapting the rituals that allowed the Nineteenth Legion's Purebloods to cheat death time and again that had daunted even one as expert in them as he was. And yet, in the end, when the time had come, it had been almost disturbingly easy to pluck the Necrontyr's soul from the aether.

Something had happened. He could feel it in his body and soul, both equally changed after ten thousand years within the Eye of Terror. The Veil between life and death was thinner now.

Chapter 29: Annex : Legion Character Concepts

Chapter Text

Dark Angels

Ascendant Sorcerer

You are so close now. Millennia of preparations, of schemes, of violent betrayals and fighting in the Great Game for the glory of Tzeentch, are finally about to pay off. The power of the Changing God courses through your veins, and every heartbeat brings you closer to apotheosis. Soon, you will shed the last remnants of your mortal existence and ascend into the courts of Chaos, an immortal scion of the Architect of Fate, free to manipulate the destinies of the galaxy for the rest of eternity. Yet you know that now, on the threshold of true greatness, is where you are at your most vulnerable. Should you fail to prove your worth, Tzeentch will withdraw His favor, and the very power you sought will destroy you from within. You watch your followers warily, aware that any of them might attempt to overthrow you to draw the attention of your patron god, and you beware the Lion, whose gaze might elevate or cast you down at a whim. You have also just started to realize that there are others who seek to manipulate you, elder powers within the Court of Change that are powerful enough that even apotheosis will not be enough to place you beyond their influence. This makes you wonder how many layers of strings remain between you and your God, but you are determined to find out, and rise until only Tzeentch Himself remain above you.

Broken Imperial Hero

Before, you were a champion of the Imperium, an exemplar of all of its values of courage, honor, and sacrifice. You were born and raised in the Guard, weaned on stories of your dead parents' heroism and never even thought about following another led the charge in a hundred assaults, barely surviving several of them. Your name and face were used in recruiting propaganda for the Guard through entire Sectors. Then the Dark Angels captured you, and delivered you to their Interrogator-Chaplains. So much pain you went through at their hands. You didn't think it was possible to hurt so much, but they found a way. Yet the physical pain was nothing compared to what they showed you : your mother, begging for mercy before being butchered by pirates; your father, running for his life, abandoning her before being shot in the back and dying as he futilely tried to crawl away. They forced you to accept that courage and honor meant nothing, that Mankind is nothing more than a species of animals pretending to be more than they really are. Now you fight for them, a hollowed-out shell of the soldier you once were, as much a symbol now as you were before. You sacrifice the other Broken Ones to save yourself without hesitation, knowing exactly what death sentences them to, but willing to do anything to avoid that fate yourself.

Cackling Oracle

You fought alongside the Lion when he purged the beasts of Caliban. You fought in the Legion during the Great Crusade, and when the God of Change showed the truth to the Dark Angels, something broke within you. You managed to hold yourself together by embracing the Legion's new purpose of avoiding the nightmarish future foretold, but grew increasingly unbalanced until events converged to a climax on Caliban. You saw the Lion fight Luther, saw the sword of light wielded by the Primarch's adoptive father, and in that moment you understood the true scope of Tzeentch's plans and deceits. Long before your brothers saw how they had been manipulated into doing Chaos' will, you found the truth, and it drove you mad. Your latent psychic abilities erupted as Caliban burst to pieces, and you gave yourself wholly to Tzeentch, body and soul. Now you wander from warband to warband, owing loyalty to none save the Dark God himself. You are almost always laughing to yourself, sometimes quietly, sometimes loud and clear like a madman, but you can't help it. The visions you receive, the irony and cruelty of the fates they reveal to you, are just too funny in your broken mindset. Sometimes you share your insight with your brothers, sometimes you manipulate them into meeting their destinies, but always you serve the Changer of Ways, and that is why none of them have killed you yet, despite more than one very much wanting to.

Disgraced Grand Master

Once you were mighty, a Lord of the Legion. Thousand of Astartes bowed to your will, and none could gainsay you save your peers and Lion El'Jonson himself. You stood among the Nine, and yours was the power to raze worlds. And then it was all taken from you. You failed in accomplishing the Primarch's will because of that thrice-cursed Cypher, and for that, you were dragged before the Lion in chains. There, on the World of Shadows, your gene-sire stripped you of your rank, your authority, your secrets, and cast you out of the Legion. Your mind is a broken thing now, full of the holes left by the forceful removal of so much forbidden lore. You were a great sorcerer, but only fragments of knowledge remain to you now, barely enough to survive in the Eye. As an exile, you sell your services to wandering warbands as a petty warlock, hiding your past so as to avoid the blades of your ambitious former brothers, who think to gain glory by finishing the job and killing you. Death would be preferable to this existence, but the hatred within you won't let you stop. Cypher, the Lion, the other Grand Masters, your replacement most of all, they will all pay. You will find a way to make them suffer for this humiliation, for everything you have lost. For now, you are too broken to do anything but survive, but should the right opportunity present itself, you could still become great once more. After all, despite everything, you are still a faithful of Tzeentch.

Fallen Errant-Knight

You were one of the Dark Angels who were exiled to Caliban by the Lion during the Great Crusade. In your case, it was because you objected to the tactics of one of the Primarch's protegees, and the honorless cur spread slander before the Lion in reprisal. In hindsight, you are grateful to that hateful worm, though you would still kill him without hesitation should you ever find him. On Caliban, you found a lord worthy of your service in Luther, and helped him fight the slaves of the Ouroboros, staying true to the Emperor even as your Legion turned and the Imperium tore itself apart in civil war. Then El'Jonson came, and the memory of him and Luther fighting atop Aldurukh is one that you will carry until your dying day. When Caliban was destroyed, you were cast across time and space, ending up more than nine thousand years and uncountable light-years away from Caliban's end. Though the galaxy has descended into madness, with the masses of Mankind worshiping the Emperor as a god, you hold onto your oaths to the Order: to defend the defenceless, to protect Mankind from the horrors that haunt the galaxy, and to oppose the servants of Ruin in every way. Now you wander the galaxy, fighting the fight that must be fought. You know that your traitor brothers are hunting for you, but so far you have managed to elude them - and when they do finally corner you, then by the Emperor, you will give them a fight worthy of Luther's own.

First Legion Veteran

You were there from the beginning, the true beginning. On Old Earth, before the world became known as Terra, you were chosen by the Emperor Himself to become part of the First Legion. You fought against your predecessors, the Thunder Warriors, purging them from a new order in which they had no place. You weren't present when the Legion was illuminated, but were brought into the fold later. It didn't take much to convince you that the Emperor planned to abandon the Legions : after all, you had seen firsthand how He treated tools that had outlived their usefulness. Your knowledge of the First's many secret orders and rituals allowed the conspiracy to spread even faster, and for that you were rewarded with command of your own Chapter, answering only to the Grand Masters and the Primarch. As the rest of your brothers descended into mysticism, you have remained a survivor first and foremost, and a soldier second. Your Chapter is a blade wielded by the hands of the Grand Masters, sent into the Imperium to accomplish purely military goals. You obey your orders and you do your job well, choosing not to involve yourself in the plots and schemes of your brethren, even though you take note of all of them. You survived the Unification Wars, the Great Crusade, and the Heresy : you are determined that, no matter what, you will also survive the Long War.

Hidden Hand of the Lion

You fight along your brothers within your warband, but you are not truly one of them. Though you appear to obey orders as well as any of them, in truth your true allegiance lies to the Lion alone. Centuries ago, when your ship was orbiting the Legion's homeworld, the Primarch came to you in dreams, telling you that he had chosen you to act as a hidden agent of his will among his sons. Plans within plans within plans, that is the way of Tzeentch, and you are the means by which these plans are put into motion. Ever since then, you have received commands from the Primarch in your sleep, about once every ten or twenty years. Sometimes these orders have served the warband; others, they have cost it dearly, such as the time you did not report the escape of these World Eaters, who went on to decimate the mutant allies of your Chaos Lord. But you do not question them, though you do try to understand the pattern hidden behind them, the better to serve your master. In recent years, after a string of mitigated successes at your divinely appointed tasks, you have also started to wonder if there isn't another Hand within the warband, set at cross-purposes with your own missions. Is this a test ? Should you try to discover the identity of that agent, or should you simply continue to do as you are bidden ? What is the will of the Lion, the will of Tzeentch ?

Magus Cult Leader

While most of the First Legion are distant, inhuman presences, wholly consumed by their subservience to Tzeentch, there are those like you who retain enough humanity to be able to interact with the mortal followers of the God of Change. Yours is a solitary task : to wander far from the Eye, passing through the Iron Cage using sorcery in order to reach the cults of Tzeentch and the First Legion hidden within the Imperium. Away from your brothers, you represent the Dark Angels to those worthy mortals whose rituals assist your crossing, as much of a god to them as your Primarch is to you. It falls to you to organize gatherings of dissolute nobles and ambitious merchants into true instruments of Tzeentch, and to pass on the knowledge that was bestowed upon you by the Legion's master sorcerers. The immense majority of the cultists you encounter are fools, but there is always a few who are worth cultivating, with the spark of cunning and intuition that gives them the potential to one day become true champions of Tzeentch, rather than mere slaves in others' design. That work has drawn the attention of the Inquisition time and again, and you bear the scars of several encounters with the most zealous servants of the False Emperor. You emerged triumphant or at least managed to escape every time, but with each passing century the hunt against you intensifies. The time might soon be here to finally return to the Eye of Terror, even if it means no longer being the most powerful and highest-ranking individual ...

Remorseful Torturer

You were taken by the Legion as a child, the memories of your homeworld quickly fading away in the face of the horrors of the First Legion's realm. Even back then, you had a gift : the ability to see the weak points in people, the spots where the slightest pressure would cause them to break. It was for that gift that you were selected for Ascension, and marked for further training into the ranks of the Interrogator-Chaplains. You passed all their trials, and have served the Legion well for the last century; you even directed the breaking of one of the Fallen after the old warrior's capture. But unlike your peers, you have never enjoyed inflicting pain upon others. You hate the look on your victims' face as you break them, shattering their minds to rebuild them according to Tzeentch's design. You understand, you know that it must be done, that in the end you are doing them a kindness by helping them find and accept their place in the Architect of Fate's grand design. You know all this, and it does not make it easier. The same gift that allows you to see people's weaknesses also forces you to see their strengths, to see them as people rather than tools for the Great Mutator. And so you continue your work, hating every second of it, but convinced of its grim necessity, until the whole galaxy submits to Tzeentch and the Grand Design is fulfilled.

Thing in the Dark

You were born amidst nightmares while the galaxy burned, the fruit of dark hereteks' experimentations in one of the First Legion's operations in the Ghoul Stars. Your first memories are of your broodmates all around you, of the feel of their claws and fangs and the taste of their flesh. You survived the breeding pits; more than that, you thrived, and were brought out to serve within the armies being created there. When the Night Lords came, you fought and killed several of them, and ended up being one of the few survivors in the destroyed laboratory when Dark Angels reinforcements came to examine the wreckage. You snuck aboard their ship, and have remained there since then, even as the ship changed master throughout the centuries. You fought when the ship was boarded by the Emperor's Children above Terra, tasting the Dark Eldar poison lingering in their blood, and you killed Legionaries from all Traitor Legions during the Legion Wars. The ship's crew know of you, whispering the names and titles their ancestors bestowed upon you, and even the Dark Angels are aware of the thing that dwells within the vessel. They think you just an animal, a Warp-spawned beast, but they are wrong : behind your monstrous aspect lies a sharp and cunning mind, truly sentient and ensouled. In your dark kingdom, you are content to feast upon the weak and the unwary, and to relish the fearful worship of mutant tribes … for now.

Emperor's Children

Crippled Librarian

You fell in battle against Orks, and were their captive for three days before your brothers rescued you. By the time the greenskins were defeated, very little remained of you beyond a head and a torso. It took months for the bionic replacements of your limbs to set in, but not even the Mechanicus' surgeons could find a way to stop the pain without numbing your mind, your greatest weapon. So you endure the constant phantom pain of your missing limbs, channelling it through the arts of the Librarius and unleashing it upon your enemies. You are far less apt at melee combat than you were before, but your psychic abilities have grown, and you know that there are those who consider you material for promotion into the highest ranks of the Librarius. You hide your suffering from your brothers behind an icy mask, having little time for brotherhood, for it takes nearly all of your focus to prevent others from sharing your pain when in your presence. Other Librarians are the only ones capable of shielding themselves from you without effort on your part, and they are your only company these days. For now, you have kept yourself from falling apart under the strain of constant pain through sheer will, sleeping only when exhaustion forces you down and always awakening from tormented dreams to find your muscles locked in place. If not for special attention from the Apothecaries, you would be long dead. You have sworn vengeance upon all Orks for this, and not even your cold façade of control can contain your hatred of the Great Beast.

Haunted Champion

Most Aspirants of the Third Legion who survive their induction are able to, if not forget, then banish the memory of the Reminiscence they face upon the plains of Chemos. But you were not so lucky. You recall every detail of the thing of lilac and black armor and scarred, scaled flesh that you encountered during your final trial. You wake up from sleep with the sound of its hideous laughter ringing in your ears. Sometimes, you see it in reflective surfaces where your own reflection should be, staring back at you with that hateful smile. The Chaplains and Librarians tell you that the Reminiscence is a curse, cast upon the Third as a last act of spite on the part of dark powers it defeated thousands of years ago, but you are not so sure, and these doubts plague you nearly as much as the visions themselves. Only in battle, when you fully focus onto the purity of conflict, are you freed from these concerns. Over the years, this has allowed you to sharpen your skills beyond even the exacting standards of the Emperor's Children, and you were chosen as your Great Company's Champion. In that way, you incarnate the principles of the Third, for it is your suffering that has made you strong. You crave peace, but most of all, you crave the certitude that you will never, never become the thing that stare at you through the abyss of fate, laughing and waiting for its chance. Until then, you armor your soul with resolve and duty, and pray daily to Fulgrim for strength.

Heir of the Phoenix

You have inherited Fulgrim's legendary charisma and beauty : your eyes were turned purple by the gene-seed, your hair is white, long and silky, and your features were altered to a near mirror of what the Primarch's own were before the Bleeding War. Humans and Astartes alike follow your lead, the former often creating images of your beauty afterwards. Your brothers, often marked by war, make use of this, presenting you as the face of the Legion in peaceful interactions with humans, and you are far more familiar with the human side of the Imperium than any other Legionary you know. You have brought the words of your commanders to Imperial nobles and rebel dignitaries. In battle, you fight along the Imperial Guard and other human allies of your Company, inspiring them with your presence. Soldiers have held against impossible odds and pulled off desperate victories when fighting in your shadow. Your own martial skills, while perfectly adequate to a son of Fulgrim, are not your greatest strength. You relish your role as a living standard of the Legion's glory, even though you know the older Legionaries do not approve. Why should you not enjoy that which you were made for ? With your help, ordinary men and women become heroes, their minds relieved from the burden of a fear you no longer feel yourself. Is that not something to be proud of ?

Secret-bearing Apothecary

You are dying, and have been dying for a hundred years. A blight, coming from one of the Legion's darkest hour, is slowly eating its way through your body, ravaging you from within. After much research, you have identified this degenerative disease as the very same blight that nearly eradicated the Legion in the distant past, before Fulgrim was found, when the gene-seed stores were lost. You also know that there is no cure for that blight, that the only reason the Legion survived is that with the Primarch found, new Legionaries could be created before the old ones, those who were afflicted, went completely extinct. But the blight ended with the discovery of the Phoenician, allowing for the Legion's rebirth, so why is it afflicting you ? You do not know, and the mystery consumes your mind as surely as the blight consumes your flesh. You have kept your affliction a secret from your brothers, hiding your growing weakness with cocktails of chemicals of ever-more dubious manufacture, using ever-more dangerous ingredients. You still perform your duties, but more and more time is spent in your laboratories, searching for answers. You do not so much search for a cure as you search for the cause. If the blight can come back in one son of Fulgrim, then why couldn't it come in more ? Yet still you make no progress. The answers must be somewhere, though, and so you have started to think of the Forbidden Vault, where all of the Legion's knowledge of its ancient enemy is kept. After all, Fabius Bile is the only survivor of the time of the blight, so surely he must have found its source, and a way to cure it ?

Silent Brother

Your shame defines you. You failed your brothers, you failed your commanding officer, you failed your Primarch and you failed your Emperor. Your entire Company was wiped out by daemons, but you were left alive by the creatures, amidst the broken corpses of your brothers. When you limped back to the Legion, the first thing you did was rip out your own tongue with your broken fingers, a gesture that annoyed the Apothecaries but was very clear in its intent : you were now a member of the Brotherhood of the Silent Scream. After recovering, you left the Emperor's Children and travelled to the closest Inquisitorial outpost, wearing unrepaired battle-plate, bearing the wrath of its machine-spirit with unflinching stoicism. An Inquisitor of the Ordo Malleum took you into her service, forcing you to accept internal repairs for your wargear, even if it still looks outwardly ruined. In her service, you have faced the spawn of the Warp many time, and endured their whispers through the sheer strength of your shame and desire to atone for your past failures. No promise of the daemon can compare to that distant, impossible goal, and you wield your power hammer with the might of an angel desperate for forgiveness. Your mistress' other Acolytes are as impressed by your prowess as they are scared, and you spend all of your time between battles either training or praying.

Slumbering Ancient

You took the wounds that led to you being interred within a Dreadnought during the Burning of Comorragh, nigh six thousand years ago. As such, you are one of the last living Children of the Emperor who ever saw Fulgrim with his own eyes. Most of your existence is spent in stasis, as even the efforts of the Apothecaries weren't enough to completely purge the Dark Eldar poisons from your bloodstream, which cause your every waking moment to be filled with pain. Millennia of being locked out of time, pulled out only to fight, have taken their toll upon your sanity, and it is only thanks to the teachings of the Legion that you have retained even a modicum of reason. Your memory is a fractured thing : you recall nothing of your life prior to joining the Legion, and only parts of the time between that and your interment. On the battlefield, you are the scourge of xenos and heretics alike, though you reserve your fiercest hatred for the Dark Eldar. Your armored form is a monument to all the Legionaries who fell during the Burning of Commoragh, and you shout their names as you go into battle against the Kabals of that accursed realm. To your brothers, you are a symbol of the Third Legion's ideals of self-sacrifice and devotion to the Imperium, but they will never know that the reason you always charge into the fray is because, deep inside, you long for death's peace.

True Survivor

When your brothers speak of you, the words "Mark of Lucius" are never far from their minds. According to the Apothecaries, you have endured wounds that should have killed you a grand total of twelve times in your two-centuries life as a son of Fulgrim. You don't know how you survived either : every time, you lost consciousness and woke up in the Apothecarion hours, sometimes days later. Your body is a scarred mess, and a unique quirk of your gene-seed causes the scars to never fade away after they are healed over, making your unmasked face a true vision of horror that has caused many Legion serfs to faint. However, you still have all of your limbs, though three of your left hand's fingers are bionic after you lost them to a Genestealer's bladed arms. Your battle-brothers regard you as something of a lucky charm, one who absorbs the worst the enemy can throw at you and yet survive it all. Cloaked in superstition as you are, you can't help but wonder if your next "death" will be your last. You are deeply aware of the religious significance of the number thirteen : it is the breaking of the cycle, and the number of the Arch-Traitor Guilliman, who succumbed to the lures of Chaos and shattered the Emperor's dream. You do not fear death, having come close to it far too many times for the transition from life to corpse to hold any mystique, but recently, your dreams have been haunted by fragments of lost memories. Are those the remembrances of what happened between life and death, or a trick of your mind ?

Unaware Infiltrator

You are an abomination, but you do not know it. You were created by the hands of Fabius Bile himself, gene-crafted and hidden among the population of one of the Third Legion's recruiting worlds, one of many. For your strength and resilience, you were selected to join the Emperor's Children, adapting well to your new existence and swiftly becoming a battle-brother of the Third. Every examination, both physical and psychic, shows you to be nothing more than what you appear to be, even to yourself : a loyal son of Fulgrim and devoted warrior of the Imperium. But deep within your brain, written into your being down to the genetic level, is the mark of the Clonelord, a subconscious presence that acts upon pre-programmed instructions. Without knowing it, you have already sent information to the Black Legion that have cost the lives of loyal Imperial Guard and even Space Marines, sometimes by encrypted vox-bursts on the battlefield, other times by psychic sendings when your ship was sailing through the Warp's tormented tides, the chaos around you hiding the transmission from the Librarians aboard. Should you learn the truth, you would be horrified, but not for long : a failsafe would trigger immediately, and you would soon perish, one way or another. Perhaps your body would destroy itself, or perhaps you would take your own life - or perhaps the implanted will of your creator would completely overwrite your own.

Victim of the Manflayer

Ten years ago, during a war fought against a Black Legion warband on an Imperial hive-world, you were captured and dragged deep behind enemy lines, to the lair of the invasion's leader : Fabius Bile, the Arch-Renegade. His presence on the theater of war wasn't known to the Emperor's Children, or there would have been a great many forces deployed. The Primogenitor experimented on you, seeking to learn whether there had been any changes in the Third Legion's genetic code and training process since his time among them. He cut you apart and extracted several of your organs, examining them before putting them back, more to keep his skills sharp than out of any concern for your life. The drugs that held you immobile in place of restraints did nothing to lessen the pain. Finally, when he was done with you and with whatever dark quest had brought him to the world, he left with his forces, abandoning you behind for your brothers to find. You spent several months in complete isolation from your brothers for fear you had been compromised somehow, first in the care of the Apothecaries, then the Librarians, and then, finally, the Chaplains. You endured excruciating trials to prove your continued purity of soul, and eventually, the stern keepers of the Legion's spirit released you back to your squad, where you were welcomed as a martyr and a hero. You still bear the scars of what Bile did to you, both outside and inside. Nightmares haunt your slumber, forcing you to relive the cruelties the Arch-Renegade visited upon you, night after night. Part of you burns with the desire for vengeance, but another feels nothing but dread whenever you remember the cold indifference of your tormentor.

Void-war Expert

You were born aboard a ship, took your first steps onto a metal deck, and killed your first heretic (a Ruin-worshiping pirate who underestimated the resolve of a eight-years old boy who has just seen his family slaughtered before his eyes) still within the vessel's confines. Even after becoming a Child of the Emperor, your greatest affinity remained with the cold of the void, the manoeuvers of ships and the brutal close-quarters melee of boarding actions. To you, the patterns of four-dimensional void war, which require massive cogitators to process, are obvious. In your three centuries of life, you have risen to become one of the Legion's greatest voidmasters, capable of commanding vast fleets with the instinctual skill of a virtuoso directing an orchestra. You have fought more wars in the void than on solid ground, and even in gatherings including Admirals of the Imperial Navy, you are given command for your greater expertise, or at the very least a voice of importance at the table, despite the fact that your rank is vastly inferior to theirs. You have fought against every breed of traitor and renegade and a dozen xenos species, including a particularly satisfying campaign against a piratical empire near the Maelstrom's edge that was revealed to be under the leadership of a Dark Eldar Archon who had fled Commoragh to avoid (true) accusations of daemon worship. The xenos boarded your flagship and made it to the bridge, but you killed him yourself, sending his soul shrieking to the daemonic god he had sold it to.

Iron Warriors

Ace Tank Pilot

The engine whispers to you, and you feel every bolt and metal plate of your vehicle when you are sitting in the pilot's seat. No matter the class of the tank, you don't just make them fight – you make them dance. Your talent was discovered early during your training, and since then you have been at the forefront of every heavy engagement your Grand Battalion has been involved with. You have duelled Ork Truks and Eldar grav-tanks, and emerged victorious every time. However, as your skills don't extend to coordinating the battle on a larger scale, you have never risen in rank beyond your current post. Not that you mind : you are perfectly content with your duty, and you perform it to the best of your abilities. There are those among your brothers who think that your gift is a latent psychic gift that allows you to commune with your vehicle's machine-spirit instinctively. Perhaps they are right – the Librarians haven't said anything one way or the other, though they did approach you during your training, only to return you to the rest of your group after a battery of seemingly irrelevant tests. In the end, though, it doesn't matter to you : all that matters is the rush of adrenalin and rigtheousness you feel on the battlefield, facing the enemies of the Throne through the auspexes of your engine. Whenever the Techmarines put together a new variant of an existing pattern or rediscover an exotic one that was lost to time, you are always the first to volunteer to test them.

Ancient Battle-Automata

Your awareness sparked into existence in a time of war. You were forged by Perturabo himself, to act as a defender of the Cavea Ferrum while the Traitor Legions marched on Terra in an unrelenting advance. The Praetorian created dozens of battle-automatas like you, the immense majority of which were destroyed during the final hours of the war, when the Cavea Ferrum was breached by the elite forces of three Traitor Legions and their Primarchs. You weren't, though : you endured the blades of Imperial Fist Legionaries, and were found after the final confrontation in the Throneroom surrounded by the corpses of Seventh Legion warriors, sparking and near destruction. The tech-priests of the Mechanicus and the Techmarines of the Fourth managed to preserve you and a handful of your brethren, and since then you have been deployed in conflicts throughout the galaxy. Most of your kind have been lost over the millennia, but you remain, a construct of incredibly advanced machinery that is capable of repairing itself over time, which is good, since the lore of your construction was lost when the Lord of Iron entered slumber within his Dreadnought chassis. To your basic intellect, the Legion is all, and the prosecution of its wars the sole purpose of your existence. You obey the orders of your Legionary handlers, but from time to time, you have displayed initiative, acting upon sensory inputs that brought you information not available to them. Despite technically being in violation of the laws prohibiting Artificial Intelligence within the Imperium, you are protected from watchful eyes by the Legion, who sees you as a relic of its Primarch and will not allow you to be dissembled by some puritan Inquisitor or arch-magos.

Bitter Chaplain

The galaxy is a ruin, a broken reflection of what it was and a nightmarish perversion of what it should have been. You know this, for you have read the old texts, and glimpsed the golden dream of the Emperor within their words. That knowledge has left you with a burning hate of the vile traitors who murdered that dream, and you use the power of your words to infuse the Iron Warriors under your spiritual care with the same hate. All those who turned against the Golden Throne must die, for there can be no justice as long as a single one of them yet draw breath. You lead your brothers in the hunt of the Traitors who escape the boundaries of their infernal realm, hunting them through the territories of the Iron Cage and bringing to them the Emperor's wrath. With your crozius and your skull-faced helm, you are the very avatar of the Master of Mankind's retribution. Your brothers look upon you with respect and dread alike, knowing the power of the hatred that beats in your breast. But that very same hatred has also poisoned your hearts against the current Imperium and all its citizens, for whenever you look at them, you see only failed potential and betrayed promises. To you, Humanity has fallen from greatness and can never reclaim it. All that is left to you is vengeance, and you will claim it, no matter the cost, because nothing else matters anymore.

Castellant of the Iron Cage

From within your stronghold, you keep watch over the Ruinstorm. As the walls around you bear the traces of Thirteenth Legion's guns, so does your flesh bear the scars of their blades, as time and again the debased Chapters of the Ultramarines hurl themselves against both, seeking to escape their rightful exile. All of your days are filled with a thousand considerations as you pit your leadership and tactical skills against the madness of Guilliman's sons. You came to your post by rising through the ranks with honorable and dedicated service, and a mind for the greater picture. The cold and merciless calculus of war guides your every action, for you know that failure is innacceptable, having seen first hands the depredations the Thirteenth inflicts upon the defenseless. You are harsh toward your subordinates, and you know that many, especially among the human ones, despise you for it. You ask the impossible of them and when they fail to meet your standards, you punish them with even more difficult training. But you know that this is necessary, that these trials are how they will grow strong enough to protect the billions of innocents who live in the Imperium, secure in the knowledge that the spawn of Guilliman remains locked within its cage. Compared to the weight of that responsibility on your shoulders, what is a little spite ? You bear it gladly, and would bear it a hundred, a thousand times, if it meant the certainty that your walls will never fall against the tide of Ruinous corruption that festers within the Ruinstorm.

Darkness-touched Techmarine

There are some sins, some corruptions, that have nothing to do with the Dark Gods of Chaos, and that is the kind that haunts you. You have hidden your secret from your brother Legionaries for decades, and it has been shamefully easy. Your mind bears the mark of the ancient, forbidden weapons Perturabo unleashed during the Olympian War against the Hrud. When you came back from your training on Mars, you ventured into the lands of Olympia forbidden to its civilian population, the places where reality itself was fractured by the technological wrath of Perturabo. You were hoping to learn more about your Legion's history, and perhaps to find one of the priceless archeotech devices the Lord of Iron used in that ancient conflict. How foolish you were. You saw things out there, writhing in the angles of time, caught forever between one moment and the next. Not daemons, no : these were something else, something much worse, coming from dimensions with no connection to your own. You have suppressed these memories, using a combination of mental discipline and tweaks to your augmented mind's cogitators. But even so, you still know that you know something forbidden, something that can make even a son of Perturabo scream in horror and madness, and that knowledge weighs heavily upon you. You are afraid that that knowledge might be alive somehow, and one day consume you from within. But you are even more afraid of examining the dark lore contained within your own skull, and so you do nothing about it, simply going on about your duties, continuing to hide the truth.

Logistician Prodigy

Other Space Marines believe that courage and devotion win wars, but you know better. What truly wins a war is who has the best supply line. No matter the skill of a soldier, no matter how strong his loyalty to the Emperor, he will still fall if all he has are his fists and his enemy brings power armor and bolter rounds. This may not be the most popular opinion in the modern Imperium, but you remain convinced of its veracity, and the skill you display at demonstrating it is the reason why you ended up quartermaster of your Great Battalion. You still take part in the battles side by side with your brothers, but your true contribution to the Fourth Legion happens in between. You have bent your eidetic memory to the task of memorizing every single one of the Iron Warriors' sources of materiel, from Mechanicus' forge-worlds bound by ancient pacts to more recently built Manufactorium on distant hive-worlds, and you make sure none of your brothers are ever lacking for ammunition or spare parts for their equipment. You can deploy thousands of auxilliary troops in mere hours, perfectly ready to engage the foe without the need for the days it would take the Administratum to even sort out the order of their descent from orbit. You may not bear any special insigna, and your armor may be devoid of medals, but you are responsible for the deaths of more enemies of the Golden Throne than even you care to calculate, and your brothers know it.

Patchwork Legionary

You have spent four hundred years on the frontlines of the Long War, fighting against the Traitor Legionaries emerging from the Eye of Terror to try and break free of the Iron Cage, and you have paid the price of your duty. Apart from your brain, nothing of your original flesh remains : every limb and organ has been replaced, either by cybernetic replacements or by vat-grown cloned ones. Your face is made of stretched skin and iron plates, with one bionic eye and one cloned one, and you look like nothing more than some demented necro-scientist experiment. The vagaries of war and constant exposition to the Eye's mutagenous energies have forced this fate upon you, and while you remain perfectly apt for battle, even your transhuman physiology is straining to prevent the various grafts from being rejected by one another. Any other Legion would either have let you die or put you into a Dreadnought long ago, but resources are stretched ever thinner in the Iron Cage, and no Legionary can be spared from the war against the Traitor Legions. Every year brings a new threat to the Imperium that must be fought, and the ranks of your lost brothers grow ever longer, but you endure. You will never give up this war, for it is what you were made for, and all you have left. Yet you are beginning to worry, for several times in recent year, when fighting against the daemonic allies of the Eye's renegades, they have taunted you with your condition, speaking shrouded prophecies about what you might become, as more and more of yourself is chopped away and replaced by spare parts. They are lying. Surely they are lying ...

Remembrancer of the Dark Millennium

You were more than eleven decades old when you finally found your calling, after more than a lifetime spent working on commissions for petty nobles. In the capital city of Olympia, you were granted the right to visit Calliphone's Monument, crafted by Perturabo's own hands for his fallen foster sister. You saw the exquisite mosaic, said to have been touched by the Lord of Iron's tears as he worked, and depicting Calliphone standing against the Hrud's hordes, proud and defiant even after her bodyguards had been butchered. In that moment, you touched the divine, and cast aside all of your earlier works, abandoning your comfortable lifestyle to join the Fourth Legion. Since that day, your talent has blossomed : be it through sculptures, paintings, mosaics, or holographic light-shapes, you render the deeds of the Iron Warriors into art. You do not just recreate their heroic actions, but also the worlds and people for which they fight, reminding the transhuman warriors of the reason behind their sacrifice. Your life has been prolonged by juvenat treatments well into your fourth century, and apprentices come from all over the galaxy to learn from you. Any of your works would be worth a king's ransom, but they are not for sale : all of them decorate the chapels and memorials of the Iron Warriors' ships and fortresses, with your masterwork being displayed within Perturabo's own crypt, so that the Lord of Iron may look upon its beauty whenever he emerges from his long slumber. But you find no pride in your work : you are only a vessel, the means through which the beauty of the universe expresses itself to help fight the bitterness that threatens to consume the souls of your Legion masters. That, too, you think, is a way to fight against Ruin.

Reknowned Architect

The blood of Perturabo flows in your veins, and through it you have inherited the Lord of Iron's gift for creating wonders. Your eyes see landscapes and your mind imagine grand palaces and impregnable fortresses, as well as monuments to the arts and memorials to the Emperor and the countless martyrs of the Imperium. The stones speak to you, whispering of their strengths and weaknesses, allowing you to build walls upon them against all but the strongest armies shatter harmlessly. It takes you mere seconds to see how to best fortify a position with whatever resources are at hand, and even Legionaries decades older than you listen once you start shouting commands, caught in your vision of what you will build together. The Legion makes use of your abilities in many ways, from helping raise Imperial strongholds across the galaxy to repaying debts owed to Imperial potentates. Twice now you have directed the rebuilding of a Governor's palace after it was destroyed in war, and the people of the world showed mettle enough to impress the Fourth Legion. Although your duties make you most often work on martial projects, like your Primarch before you, you have an artist's soul, and your private office contains many plans for architectural wonders the likes of which the Imperium has not seen in thousands of years. You know that, in this Dark Millennium, there are no resources to waste on such things, not when every stone is needed to wall off the Eye of Terror and every man needed to hold a lasgun atop that wall. But you still dream of what you could have created, in another life.

Ruthless Warsmith

There is only war. Peace is a lie, a beautiful illusion, a wondrous dream that was stolen from Mankind ten thousand years ago, when nine of the Emperor's sons fell to darkness and betrayed him. In a galaxy filled with unceasing conflict and unnameable horrors, you hold these truths to be self-evident. You have seen the reports, kept hidden even from the eyes of your own battle-brothers. You know that, despite the Iron Warriors' many sacrifices, the Iron Cages are straining to keep the Traitor Legions contained. But you also know that contained they must remain, or all will be lost, and therefore, no sacrifice is too great to accomplish that. Even a single year of grace is worth the loss of a million soldiers, or a hundred Space Marines. Empathy and compassion are weaknesses you cannot afford if you are to help the Imperium – not its people, who cower in the shadow of lost greatness and pray mindlessly to one who abhorred the very concept of divinity – survive. As a Warsmith, you lead a thousand Iron Warriors against the forces of Chaos, allying yourself with the most devoted of Inquisitors. These are lords that many would call Radical, extremists, or simply insane for the lengths to which they are willing to go. But you know better, even as you help them set corrupt worlds aflame or purge entire populations that were exposed to the horrible truths of the galaxy. You know that, no matter how cruel, this is necessary work that must be done. It must.

White Scars

Breaker of Lies

They have forgotten everything about your Legion, again. It was already the same back when the Great Crusade was conquering the stars, ten thousand years ago. Who remembered the sons of the Khan, who hunted far from the Imperium's borders, risking their lives deep within enemy territories, where the other Legions dared not go ? No one. The False Emperor had sent your Legion to die far from sight, denying them their rightful glory. That is why you turned against Him, and you fought on Terra to breach the Imperial Palace and write your name in blood upon the pages of History. You took the heads of a dozen Imperial heroes on the Throneworld, and yet still, you and your brothers were banished from memory, cast aside like a bad dream that vanishes upon waking. The Imperium cloaks itself in ignorance, refusing to even admit the existence of the Traitor Legions to the masses, all to enforce the tyranny of the False Emperor. But you can break this shroud of lies, and you will. Your very existence is proof of the tyrant's deceit, and you strive endlessly to bring the truth to the Imperium's slaves. Every raid, every battle, you make sure to leave plenty of survivors to spread word of your name and the truth of your nature. By your deeds, billions of Imperial serfs have learned of the existence of the Emperor's fallen Angels of Death. In response, the Inquisition has wiped out entire cities, and there are several kill-orders on you, but all you do in reaction to that is laugh, knowing that they will never catch you, and that all their efforts accomplish is delaying the inevitable and weaken the rotting Imperium even further.

Chosen of the Yaksha Kings

From your birth aboard a warship of the urdu, you have heard the voices, though it was only early in your adolescence that you began to recognize fragments of their words as intelligible language. Even now, what feels like an eternity later, you only understand a fraction of their constant whispering. But the Sorcerers of the warband owning the ship and yourself recognized it as a mark of potential for greatness, and elevated you into one of them after you passed their trials. You have learned that the voices you hear are those of the Dark Gods, rendered down by your mind into something you can comprehend. Over the years, the voices have guided you in fighting your rivals, lead your brothers to victory, and survive every danger you encountered. Every seer you have met spoke of the great destiny waiting for you, and your khan has made you his champion, fighting against those of rival warbands and your Imperial foes. By following the will of the Gods, you have risen far higher than any would have believed possible, and you intend to keep rising higher still. In recent years, however, the voices have grown conflicted as the Yaksha Kings each attempt to woo you into their exclusive service. With meditation and willpower, you have kept from both succumbing to madness and upsetting the balance you have cultivated between the Four, but you know that this cannot last long. Sooner or later, something will break, and it will most likely be you. But you won't just wait for it to happen : you are determined to seize the destiny promised to you, and are spending every night trying to parse the screams of the Yaksha Kings, trying to divine sense from their wrath, that you might navigate the path leading to glory.

Collector of the Dead

As the years pass, the White Scars' numbers continue to slowly diminish, with more and more warriors falling and fewer and fewer new recruits being inducted into the Legion's ranks. You saw that slow collapse coming, but you are no Apothecary, and it is beyond your power to prevent it. All you can do, as a Sorcerer, is compensate for your warband's diminishing strength by filling the ranks with Undying forces, privileging quantity over quality. You are a master in the art of binding a spirit to its corpse and compelling the resulting undead creature to do your bidding. You have a retinue of Undying from all Legions, acting as bodyguards on the battlefield and beyond. Your brothers look upon you with distrust, knowing that should they die, you will not hesitate to raise them again, that they might continue to fight for the Legion in death. Many also despise the way, in their eyes, you put more faith in your undead servants than your living brothers. You do not care, though : over the years, you have come to believe that the Undying are the future of the Fifth Legion, an army that will conquer the stars without the difficulties involved with a living army. But there is a price for your sorcery, and some of it is yours to pay. As you bound dozens of dead Astartes to your will, you have begun to hear the muted voices of their spirits' tattered remnants, a chorus of confused and lost whispers in the back of your mind that never stops.

Eye-Space Courier

During the Great Crusade, you and the small frigate you captain were messengers for the White Scars, carrying instructions through the Warp in regions where the Sea of Souls was too turbulent for astropathic communication to be reliable (or when the Legion faced foes capable of intercepting such messages). Your ship was customized by the White Scars' Techmarines to be fast and manoeuvrable far beyond her initial specs. During the Heresy, you were all that kept several disparate battle-groups in touch, and were responsible for bringing them to Terra to take part in the final disastrous battle of the rebellion. Somehow - you aren't quite certain how - you survived the retreat after Guilliman fell, and ended up in the Eye of Terror. Since then, you have continued your work, which is even more important in a region as unstable as the Eye. You carry messages from one place to another, along with precious cargo and, on occasion, important dignitaries. You are still human, though you are now thousands of years old, and that makes you prey for most of the Astartes warbands that fight each other endlessly over spoils within that infernal realm. And yet, you have managed to survive, gaining, if not the respect of the transhuman overlords, at least a measure of their trust. You know how to navigate through the Eye, and the thing your Navigator has become can guide your ship along the calmer currents with uncanny skill. But for every satisfied patron, there is another warlord who would like to take your ship and plunder your secrets from your living brain, all in order to gain some small, fleeting advantage in the Long War.

Hollowed Hunter

You have hunted for so long, it's hard to remember a time when you did anything else. You remember that you were a son of Chogoris, and you still remember the feeling of cutting your own brothers down on Chondax, as well as the taste of their blood on your sword - the first gift of the Pantheon, given to you long before you truly understood the meaning of your rebellion against the False Emperor. But it was by no mean the last. Now, you are one with your bike, fused to it down to the molecular level by the eldritch energies coursing through your body and soul. Yet with every gift, you lost a piece of yourself, becoming less and less of the Space Marine you were and more and more the Hunter the Gods intend for you to become. Your steed carries you across the Warp itself in pursuit of the prey assigned to you by your divine masters. Sometimes the prey you hunt is human, or xenos, but most of the time it is another Astartes, loyalist or rebel. Such distinctions mean less and less to you as time passes : all that matter are the skills of the prey, its abilities and powers. You are rarely alone on your hunts, instead appearing while other servants of the Gods are engaged against your prey's allies. You are not aware of it, but among these cultists of Chaos, you have become something of a legend : the rider sent by the Gods to hunt their enemies, manifesting in their lowly servants' time of need. Of course, the truth is you care nothing for these mortal devotees of the Ruinous Powers - apart from the Hunt, you don't care for anything anymore.

Questing Necromancer

You remember the time when the White Scars were united, a glorious host fighting under the Khagan's undisputed leadership. But everything went wrong after his loss, as you and your peer Storm-seers knew it would when he first fell at Chondax. Now, the White Scars are broken, torn apart by the blind retribution of Imperial slaves. Solitary Khans lead shattered Brotherhoods, knowing that there is no loyalty to expect from their warriors. There is freedom in such a way of life, and it certainly bests the slavery of the False Emperor's dogs – but still, you miss the strength brought by a Legion's unity. And you are not the only one with such thoughts. Over the centuries, a cabal has formed within the former Stormseers of the Fifth Legion, dedicated to bringing the scattered White Scars back together. Ever since the Battle of Terra, this group has guarded the body of the Khaghan, protecting your slumbering gene-sire from those who would defile and destroy his physical shell. Once already you saved the Legion from dissolution by returning your Primarch to life, and you shall do so again. For millennia, you have scoured the galaxy for knowledge and materials, preparing for the day you come together and, using every resource at your disposal, bring the Khagan back from the shadowed realms. Ancient eldar texts and sorcerous glyphs carved into cave walls by long-dead civilizations have all been claimed by your hand, and then destroyed to make sure no one could track your progress across the stars and divine your purpose. For you now that, should your goal be discovered, countless enemies would try to destroy you, fearing the power of the Khagan Reborn. Even your Legion brothers cannot be trusted, until he is returned onto you.

Storm-Shrouded Warlock

The power of the storm is yours to command, and it has always been. Even before Ascension, on that distant feral world, you were feared by the other tribesmen for the sparks of lightning you could call down on your enemies even when the sky was clear. After becoming a White Scar, your powers have increased dramatically, to the point where it actually takes a conscious effort to stop the arcs of energy coursing on your armor. You stalk the battlefield like a god out of primitive myth, incinerating your enemies with but a gesture, holding a staff made from vertebrae of psychic foes melted together with your own psychic power. Not for you the visions of prophets or the binding of spirits – for you, the only power of worth is the one you can wield directly, regardless of circumstances or the need to rely on others to do your will. You have spent years raiding the domains of the Corpse-Emperor, earning a dreadful reputation both among your Legion and within the ranks of the Imperials. But as you spend more and more time wreathed in sorcerous lightning, you think you can hear a voice screaming amidst the storm, in pain or anger, you cannot tell for certain. Something in your blood stirs when you catch the voice, as if it were familiar to you – like something from a half-forgotten dream, or another life. As those who hear voices amidst the Nine Legions must either ignore them or learn their true nature, you have decided to find out the truth.

Transformed Hunting Hound

The monsters came to your world, seeking the head of one who had eluded them before. But he was centuries dead, and so they instead descended upon his descendants, and an entire city burned in their wake as they ran every man, woman and child down the streets, filling the air with their screams. You were one of the descendants, but when the leader of that maddened host came upon you, he gave you a choice : die, or join the Wild Hunt. And, curse you for a fool, you took his offer, and were made part of the Wild Hunt by the will of Doomrider himself. You were transformed into a hound for the Hunt, a thing of fangs and claws, running along the other monsters and guiding them toward prey, prey just like you yourself once were. Your memories of the time before you joined the Wild Hunt are fragmentary, but just enough remain that, in your moments of clarity, you mourn what you have lost. Such is the cruelty of the dread powers that hold your soul in their hands. You see glimpses of a woman's face, feel the touch of her hand, the warmth of her smile … and then the pain is too much, and you let yourself drown back into the hound's bloodlust to escape from it. Fortunately, the Wild Hunt never stops. You are not sure what you would do if you ever really had time to consider what you have become, and you don't want to ever find out.

Undying Trophy

You were a Chapter Master before you died. Somehow, you remember that this is important, even if not the reason why. You died on a world of shining cities, defending their people from the very monsters you now serve, and there is a part of you that believes that this is your punishment for failing to save them from the death now denied to you. Your master made sure your body was preserved, spared from desecration. He had your armor repaired, and then he brought you back and made you his servant. Outwardly, when you wear your battle-plate, there is nothing that marks the changes you have gone through, and as you lead the other enslaved revenants to war, your aspect unnerves your former brothers greatly. Sometimes, the enemy thinks you are a living traitor, rather than a corpse-puppet bound to the will of a Fifth Legion's Sorcerer. Your martial skills were preserved as well as your body, and you fight with all the skill it took for you to reach your former rank. Outside of the battlefield, you have fought in honor duels on your master's behalf, sometimes against other Undying, sometimes against mutant champions, and sometimes against White Scars Legionaries. You only fell once, and the victor still died from his injuries mere moments after the end of the fight, which is why your master pulled you back together again. Servitude is all you know now, but there is still something inside you that remember another existence - the same something that remembers words like "Chapter Master" and "Twelfth Legion".

Would-be Rebel

You saw the tithes enacted by the Administratum upon your people, crushing them under endless labor to meet arbitrary quotas, and decided that this was enough. You rallied your comrades against the tyranny of Terra, and became the leader of a planetary rebellion against your fat, inbred Governor and his cronies. You fought to breach his palace and wielded the sword that cut through his neck before you raised his head for all your fellow free men and women to see. And for a time, there was freedom, until the skies turned crimson and you saw just what the Imperium had protected you from. The White Scars laughed when they learned that you had thrown off the Emperor's yoke, and decided to spare you, for your "courage and heroism". You got to see your world burn as the Traitor Marines made sport of your people and plundered all that you had made for yourself, then they took you aboard their vessel as a living memorial of your world. You spend your days in a haze, acting as an errand boy for bemused demigods, carrying messages and doing small tasks they cannot be bothered to do themselves. You know that soon the novelty of you will pass, and then you will no longer be protected from the rest of the human crew. Most of the time, you don't care, but then, the embers of hatred in your heart will flicker, and you will vow to claim vengeance one more time, no matter how hollow the words sound even to yourself.

Space Wolves

Deluded Rune-Priest

It is a lie. A deception of the witches of the Fifteenth, trying to make you doubt the truth of your soul. It must be. Your powers are not like theirs, who call upon the corruption of the Wyrd to unleash maleficarum upon their enemies. You are a son of Fenris, chosen by the world-spirit to wield its blessings against the tainted and the vile. The Thousand Sons destroyed Fenris, but its spirit endures, in your blood and that of every son and daughter your Legion rescued from their unconscionable act of genocide. But so many of your brothers have fallen for that trap, unable to see through the lies of Magnus' heretic sons. It falls to you to remove the wool from their eyes, before in their despair, they wholly succumb to the foul whispers of the Wyrd and become as corrupt as those you were all created to fight. You must shatter the witches' lies by presenting undeniable proof that you are right, no matter the sacrifices required. You have cut apart the descendants of Fenris' people and flayed their souls, seeking for the power you know must be hidden there, empowering you and all the other Rune-Priests. But the Thousand Sons were thorough in their deception, and their vile maleficarum has kept the truth hidden from you for the last ten thousand years. From breaking the minds of Fifteenth Legion's prisoners, you have learned that the Legionaries who destroyed Fenris and started the lie even hid the truth from their own brothers. But you will find the proof one day, and free your Legion from the bitter curse of your ancient enemies.

Enhanced Skald

You were born on Terra, thousands of years ago, during the Great Crusade, and chosen to join the order of the Remembrancers. You no longer remember what exactly your art was back then – so much has been purged from your mind to make place for the countless stories and legends of the Vlka Fenryka. Your brain has been fitted with dozens of augmetics, only some of which are of human origins, in order to enhance your memory's capacity. You live within the holds of a Sixth Legion warship, acting as a vessel for the Wolves' tales of glorious battles and honorable death. On special occasions, such as when your warband encounters another splinter of the Rout, you are brought out of your chambers to recite the tales of long-dead warriors. You know that there are some things in your memory banks that you cannot access without your masters' authorization, secrets that even they would rather be kept. Other Legions who have learned of your existence have tried to capture you in the past, seeking to cut your brain apart and extract the lore hidden within. But your masters have protected you, killing several of their cousins among the Traitor Legions – as well as agents of the Inquisition. Most of your time is spent trying to make sense of what you do remember, but you cannot help but wonder : what truths lie within your mind that draw so many ?

Gene-forged Werebeast

Thousands of years before the accursed Thousand Sons destroyed Fenris and slaughtered its people, the first colonists to reach the ice planet were forced to employ drastic measures in order to be able to survive. Using gene-crafting technologies now lost, they made themselves tougher, more resilient to the cold and harsh conditions of Fenris. In the early days of these experiments, however, many were lost, consumed by the bestial genes implanted within them. Born within the darkholds of a Sixth Legion warship, you are a throwback to those ancient gene-crafted beasts, able to shift at will between a mostly human shape and that of the great wolves who once stalked the snowy landscapes of the lost homeworld. The Astartes captured you during one of their hunts and dragged you out of the darkholds, and with the help of their Apothecaries you learned to master your shape-shifting abilities. The human slaves of the Space Wolves see you as blessed by the spirits, while your transhuman masters consider you an interesting curiosity at best, and a grotesque mutation at worst. So far, the protection of the Apothecaries and your own strength in battle have kept you from death, but you know you must continue to prove your worth to stay alive. The flesh-masters of the warband have begun to talk among themselves about setting a program to try and spread your unique gifts to other humans – perhaps your legacy will be greater than any would have thought.

Keeper of the Forgotten

Your brothers have all forgotten. They remember that the wars happened, and they remember your Legion's part in it – but they have forgotten why, and they have forgotten against whom. Malcador and his agents enforced the will of the Master of Mankind : the decree that the Second and Eleventh Primarchs shall never be spoken of aloud again. Everyone who took part in those shameful campaigns was mind-wiped, with only shadows remaining where the memories were. Even the Primarchs themselves were bound by the decree, though some submitted to it willingly. Even breaking your oaths to the Golden Throne at Russ' command hasn't freed your brothers from that imposed amnesia. But you remember. For some reason, the spells of the Sigillite's agents failed to take root within your mind. You remember the names of the Lost Primarchs, and you remember how and why their legacy had to be wiped out. You remember … But you will not speak. You will keep the vow of silence you made in sight of the Emperor Himself, not because you are compelled to, but because you know that, by now, it would make no difference. Still, you think that there should remain at last one trace of the Forgotten Ones' existence, and you have left clues scattered across the galaxy, in secret from even your Legion brothers. It is a small thing, but in these dark times, it is all you can do to keep their memory alive, even in this small, pathetic way. And even that is dangerous, for you can feel the gaze of the Dark Gods turning upon you – they too, like the Emperor they claim to oppose and seek to destroy, would rather the Forgotten Ones remain secret.

Purger of Deviancy

You might have been cast out and cursed by the very Imperium you fought to protect, but you haven't left bitterness and hate blind you to your duty. The oaths you swore, the ideals you promised to uphold, these are more important than any accusation of treachery from blind fools with no comprehension of the true stake of your war. Let them call you traitor because of what you did at Prospero – you know that the purge was wholly justified, it just wasn't thorough enough. As the Imperium descends into ignorance and corruption, you have led the fight to keep Mankind pure, destroying entire settlements of abominable mutants and abhumans within its ranks. You do not concern yourselves with the twisted hosts of the Lost and the Damned – they are merely the outside threat, and you know full well that the true menace comes from within. You have destroyed entire cities, and even directed xenos invasions toward planets where the infection was too widespread to be excised. The genetic template of Mankind must be protected at all costs. In the Great Crusade, you saw with your own eyes what horrors could be made from twisting its sacred pattern when under the influence of physical and spiritual corruption. You will not let the Imperium become that which you fought in those days – and if, as you fear, the only solution is to burn it all to the ground, then so be it. Better for Humanity to die in flames than to become an abomination.

Prophet of the Wolftime

The hour draws near. For ten millennia, the Space Wolves have haunted the galaxy, spreading the madness of their lost father, echoing his corruption in a hundred different ways. But the hour of the Wolf King's promised return looms, and you have emerged from your lair within the Eye of Terror, where you coalesced into existence from the very concept of Russ' return. You are a daemon, a Warp-born projection of the Space Wolves' own desires and beliefs, of their quest for their lost Primarch. You are the Prophet of the Wolftime, and you walk the paths even angels fear to thread toward the fulfilment of your divine purpose. Your frame hidden from sight by a cloak made of every lie the Sixth Legion tells to itself, you search for the one destined to shatter the bonds of the Wolf King's prison and usher him back into reality from his exile. Where you walk, the flesh of Mankind twists as the echoes of the beasts the species is descended from are drawn back to the surface. For a hundred centuries, Leman Russ has been taken off the board, but now, the Gods call for him to be brought back. But even the Gods themselves do not know what exactly will return from the realm to which he was banished – only you know, and you silently laugh as you stalk ever closer to the One-handed Lord. Soon, you whisper under your breath to the numberless host of your Neverborn kindred that surrounds you, waiting for destiny's wheel to turn once more. Soon …

Tempered Experimental Subject

The Great One Hraldir is your master, and you are the agent of his will. It is in his name that you make war, hunting for that which he requires for the continuation of his great work. Yours is not to question the whys and hows of the Great One's purpose. Once, you did question him – you even tried to kill him, a memory that brings the barest remnant of shame to your withered soul whenever you dwell back upon it. But the Great One was merciful, and not only did he spare you from his wrath, he freed you from doubt and made you all the stronger from it, just as when he freed you from the beast that threatened to consume you from within. Like your body and your mind, your wargear has benefited from the Great One's attentions, enhanced so that you might face the far more numerous armies of those who blindly oppose him. Side by side with those who share in his blessings, you fight in silence, unconcerned by idle thoughts of glory or bloodlust, annihilating all who stand in the Great One's path. Thrar Hraldir shall bring forth a new age for all of the galaxy, and it is your great honor to be part of this crusade, however small your contribution. So shall the rest of the Milky Way's races be honored, whether they become part of the grand design or are devoured to feed the Great One's hunger. All shall find their place within Hraldir's glory.

Thirteenth Company Changeling

Jerin Bloodhowl, the Jarl of the Thirteenth Great Company, led you and your brothers into the Eye of Terror after Russ' disappearance. He told you that by venturing into its depths, you would confront the flaw within yourselves, and find a way to master it. But he was a lying whoreson, and it was your jaw that snapped his neck when you and your brothers realized exactly what hell he had brought you into. Now the Thirteenth has no leader, for it needs none – you all follow the impulses of the Beast that binds you all together, hunting across the Eye, unbound by time and space. You have changed, in this timeless abyss, losing more and more of what you were as the power of the Wyrd flows within you. You understand now that the Rune-Priests were fool to fear it – it is Mankind's own power, its collective soul reflected back at it in all its dark glory. And you and the other members of the Thirteenth are the true face of the Vlka Fenryka, the future of the Sixth Legion. You are the hunters of the Gods, fiends of shadow and bloodlust that cannot be stopped as they test the Champions of Chaos and purge the unworthy from their ranks in preparation for the time when Chaos engulfs the galaxy. That time is coming, you can feel it in the blood of your victims, in the pressure growing within the Sea of Souls. Soon you will be unleashed from this realm of fire and soul-stuff and let loose into the galaxy. Such prey you will hunt then …

Wulfen Alpha

You were marked for greatness, so said the shamans of your tribe. You hunted and killed your first Karnausaur at the age of twelve, when most adult men need the help of several of their fellow to defeat one of the great reptiles. But when the Space Wolves descended upon your world's jungles and stole an entire generation for their flesh-masters' tables, your destiny was irrevocably altered. You endured the trials and the implantation of Russ' gene-seed, but within mere months of your ascension, you transformed into a Wulfen, your mind all but consumed by the beast lurking within the Canis Helix. Wearing makeshift armor, you dwell in the lower decks, leading your brethren into hunts across the ship for meat and sport. And when your warlord issues the call for war, you gather the pack into the launching bays, where you are guided into customized drop-pods and transports that will bring you to the enemy. In battle, you fight with your teeth and claws, to claim the flesh of your foes and to protect your pack-mates. Seven times already you have faced a challenge for leadership, but you have won every time, leaving the challenger alive as a lesson to him and the rest. Unknown to you, the Rune Priest of the warband is keeping an eye on you, for despite your fall into beasthood, echoes of the destiny promised to you still linger, clinging to your aura.

Xenophile Arch-Heretek

There is power in knowledge, this you know to be true. True, it was also the motto of the witches of the Fifteenth Legion, but even the foolish sons of the Cyclops had to be right sometimes. Their mistake was to seek knowledge of the Wyrd, letting its corruption flow through them. You are not so blind, and have confined your studies to the deepest matters of the Materium. You were a Techmarine of the Rout during the Errance, and collected many exemplars of xenos technology while the Wolf King led the Legion far beyond Imperial borders in search of proof of his own righteousness. In the alien tech, you found paths to power unlike any you encountered before, and you have pursued them for the last ten thousand years. You do not follow anyone but yourself, and have gathered a cabal of Dark Mechanicus priests and renegade hereteks from the Imperium around you. You have even welcomed several xenos into your circle, including a Tau from the Water Caste who fled after uncovering secret ruins his Ethereal masters wanted to remain conceal. Your research has created many weapons you sell to other warbands in exchange for supplies and rare artefacts. Your own body is heavily augmented with forbidden technology, making you nigh-unkillable and allowing you to process information faster than any save the greatest arch-magi of the Adeptus Mechanicus, whose mind is wired into the cogitator-networks of entire planets. All that matter to you is to continue your research, hoping to one day achieve true technological transcendence.

Imperial Fists

Admiral of the Damned

In the time of the Great Crusade, you were renowned for your talent at void warfare, and that reputation has only grown since then. The first time you spilled Astartes blood was in Isstvan, when you gave the orders that condemned a thousand Imperial Fists to their deaths without they even knowing you had betrayed them. You still dream of their screams, even now that you are more machine than Astartes now, fused to the command throne of your battleship through centuries of cybernetic augmentations by Dark Mechanicum priests and the warping gifts of the Gods. You see the universe through a ship's senses, and strike at your foes with the corresponding fury. In the Eye of Terror, your services are worth a king's ransom among the warring factions competing for supremacy. Not only do you bring the might of your warped battleship, your ability to command fleets has made the difference between ignominious defeat and glorious victory many times in the Legion Wars. Your only loyalty is to yourself, or rather to the amalgamation of Legionary and warship you have become. Payment in the form of slaves for your crew, repairs for your hull or new weapons for you to wield is sure to secure your services, for a time, and you have only broken your word a handful of times over the centuries, always for a good reason. In the Eye of Terror, that makes you as trustworthy a monster as they come. You know that some among the Dark Mechanicum regard you as something of a god, a divine fusion of machine and flesh, and you wonder whether you should encourage that worship or crush it before it starts changing you.

Black Templar Champion

You only remember fragments of your life before becoming a Black Templar. Images of rockrete towers and clouds of toxic smoke blocking the skies, endless lines of workers dressed in colourless uniforms … Truly, the Black Templars saved you from a miserable existence. Your rise among the Sword Brethren was meteoric, and now you carry into battle the banner of your lord, a powerful Imperial Fist who takes his orders directly from the Destroyer himself. The banner itself is a relic, formed of the threads of a hundred Imperial Guard Regiments' own and ritually blessed with the blood of their entire officer corps. It flies above your head, its haft planted between your shoulders, and radiates the power of the Lord of Skulls. Beneath it, you fight with a two-handed chainsword far older than yourself. You are not a duellist – you are a killer, and you have reaped a tally of skulls that would not shame many a Legionary thousands of years your senior. You walk the path of Khorne as written by Sigismund himself, shielding your soul from the rage of battle through discipline and ritual offerings to the Blood God. War is all you know, and in it you find a purity of purpose and strength that no Imperial serf could ever dream of. You are bound to your brothers by chains of oaths sworn upon the altar of Khorne, knowing that to break them is to call the Darkness upon you – a fate that is the only thing capable of inspiring something like dread in your soul.

Delirious Excoriator

You were mighty once. Respected. The Legion warbands spoke of your deeds in hushed whispers, praising your skill at the two-swords style. Thrice, you won the Feast of Blade, earning the right to carry the Dornsblade in battle as you reaped the skulls of your foes for the glory of Khorne and Rogal Dorn. You were the lord of a great host of warriors, human and transhuman, come to follow you into battle and share in your glory. But then, on your fourth participation in the Feast, you failed. Your opponent did not simply beat you : he broke you, shattering every bone in your arms before not even giving you the honor of taking your head. The shame of this humiliation combined with the fact that your arms never healed properly have driven you mad, and you joined the ranks of the accursed Excoriators soon after. The wounds suffered in that final duel still pain you, and the only way to make the memories that pain brings go away is to inflict more suffering upon your flesh. Within your cell aboard one of the warships that once sailed under your banner, you scourge your own body time and again, trying to banish the visions of your brothers' sneers and your Primarch's disfavour. On the rare occasions you are let loose, you are a brute, none of your former grace remaining. You still fight with two blades, but they are blunt bludgeons now, masses of metal vaguely shaped like swords and chained to your fists. You scream as you fight, revelling in the temporary oblivion from the memories of that fateful defeat. Even Astartes recoil from you then.

General of the Long War

Savagery is all well and good, but you know it is discipline that will win the war against the False Emperor. The numberless hosts of the Lost and the Damned are mighty and blessed by the Pantheon, but as long as they remain a horde instead of becoming an army, they stand no chance to ever break through the Iron Cage – and you know better than to expect the Traitor Legions to ever achieve this, divided and twisted as they are. In your hands, the mortals of the Eye will be shaped into the weapon with which you will accomplish what even Rogal Dorn could not. You left your Legion during the Breaking, escaping the madness of the Primarch's ascension on a small ship, and have since then built a small empire within the Eye's border regions. Entire worlds are dedicated to raising armies under your command. The humans and mutants worship you as their god-king, and you spend their lives in the Long War without any remorse. The brutal meritocracy you enforce in your domain has prevented the worst excesses of the Ruinous Powers from weakening you, but warbands from all Traitor Legions often come to claim your slaves for themselves. You tell yourself that without these constant distractions forcing you to play the game of alliances and betrayal you would have already conquered the Iron Warriors' fortresses barring the way to realspace, but deep within your black heart, you know that this is simply an excuse, which angers you like nothing else.

Hunter of the Destroyer

Sigismund did more than betray the Seventh Legion : he murdered it. The Destroyer's title is well-earned, for his infamous acts after the first battle of the Iron Cage shattered all hopes of the Imperial Fists remaining a cohesive force during the Long War. You were there on Esk'Al'Urien when the heavens filled with fire as Imperial Fists vessels shot at each other, and you saw your Primarch confront his wayward son and the coward make his escape. You have vowed to bring the head of Sigismund to Rogal Dorn, that the Primarch may drag his soul from the aether and burn it in the inferno of his rage. For millennia, you have hunted the lord of the Black Templars, accompanied by several of your Legion brothers who have taken the same oath. These wretches who bear the black of Sigismund's warband are on the receiving end of your strongest hate, for they did not even have the convictions of the betrayer, instead choosing to follow him like sheep. Over the years, you have made alliances with other factions who have a grudge with the Destroyer – and there are many who wish him dead. Several times you have had him nearly at your mercy, but he has always escaped, either by luck or by sheer martial prowess – for all your hatred of Sigismund, not even you can deny his skill with the daemon blade he wields. But you will get him one day. These stories that the Destroyer is the Chosen of Khorne and cannot be killed are just that : stories. Anyone can be killed.

Knight of the Blood God

You were the third son of the High King, forever kept in your elder siblings' shadow as they learned the political acumen necessary to rule a Knight World of the Imperium. Though you hid your resentment at this state of things well, it festered within you, but you didn't act upon it, instead burying yourself in your training. Then the Orks came, a tide of green flesh seeking to destroy all that belonged to your family. You saw your father and brothers' mounts torn apart, their bodies ripped out of the ancient suits of knightly armor and taken as trophies by the greenskins. In that moment, you realized that, for all your bitterness, you had loved them, and your grief ignited into a hatred of the xenos that swelled until it called the warriors of the Blood God. The Imperial Fists warband cleansed your world of alien filth, then took the surviving people as slaves and you as a worthy addition to their forces. Your Knight, its Imperial heraldry removed and replaced by markings more pleasing to the Lord of Skulls, has been changing to reflect your new allegiance, its spirit growing more wrathful every month. You have had the ranged weapons taken off as well, replaced by blades capable of cutting through tank armor with ease. Now you seek to gather other Knights at your side, knowing that the Imperium is too weak to survive and that Mankind must embrace the strength of the Blood God to endure in a galaxy filled with xenos predators. Your House shall yet return.

Shame-marked Secondborn

Among the Imperial Fists, possession is seen in a myriad ways depending on the individual. Some think it a blessing, others a curse. But both these groups look down upon you for the manner in which you came to share your flesh with one of Khorne's Neverborn children. You were one of the warriors who, at the dawn of the Legion Wars, journeyed to the nameless homeworld of the Raven Guard. There, amidst horrors such as you had never thought were possible, something broke within you and Dorn's Darkness claimed you, for a time. Miraculously, you did not remain trapped within that abyss of fury, eventually rescued from the planet's dangers by the sons of Corax themselves and send back to your ship with amused warnings never to return. But you weren't alone in your body anymore : somehow, a daemon was now bound to your soul. With the help of daemonists, you have confirmed that the creature is a servant of the Blood God and not one of the dread horrors spawned by the Nineteenth Legion's activities, which came at something of a relief. Trying to question the daemon for details of how your union came to be has only brought forth mocking infernal laughter and foreboding hints of payments yet to be made, promises yet to be honored. Your story has spread across the Seventh, marking you as foolish in the eyes of most of your brothers. At last the daemon within you is powerful, its strength making you even harder to kill, whilst your transformed form is a terror of sharp claws and blood-dripping fangs.

Skull-Harvesting Daemon Prince

You look upon the offerings of your brothers, and quietly chuckle. You have built pyramids of the skulls of your slain foes, monuments to your deeds in the glory of Khorne. Entire worlds have been depopulated by your warband, and not just any hive-worlds teeming with human filth : you targeted war worlds, where entire generations were born and raised knowing only war. You slew eight worlds in this manner, and for that the Blood God rewarded you with ascension into the ranks of the Neverborn. The power you wield now makes the might you controlled as a Lord of Chaos pale in comparison. Entire cities are driven mad with bloodlust when you turn your gaze toward them from the Sea of Souls. Imperial Regiments are freed from the shackles of the Corpse-God with but a whisper in their souls. And still, the harvest continues, though now you can only take part in it directly when it is already well under way, and the veil has been properly thinned by millions of deaths. You have left a trail of destruction and death across time and space, but you have also made powerful enemies. The servants of the other Dark Gods are jealous of your success, and the thrice-cursed Knights of Titan are hunting you, their sorcerous gifts allowing them to track you through time itself. They thwarted you once, forcing you to retreat back into the Warp before you could fully manifest your power and destroy them. For this, you have sworn revenge – next time, they will pay.

Slayer of Angels

You were a Captain once, but now you are a Chaos Lord of Khorne, fully dedicated to the Legion Wars and the Great Game of Chaos. Your goals are simple : the total and complete extermination of the Ninth Legion, and the destruction of every trace of the Blood Angels' foul, degenerate legacy. The vampires are a plague, a scourge upon the Eye's already tumultuous society. They destroy and devour to satiate their unslakable thirst, weakening all other Legions and bringing nearly nothing in the Long War. Their decadence started the War of Woe in the first place, when they raided the Seventh Legion's gene-forging facilities to please their ally the Primogenitor. Some of your hatred is directed toward Bile and his twisted parody of a Legion, but even you have to respect the madman's ambitions and achievements in the Long War. One day you may fight alongside the Black Legion to destroy the Imperium, but first the Eye must be purged of the Blood Angels. To that end, you have gathered allies from all other Traitor Legions trapped within the Iron Cage, and made pacts with daemons and Dark Mechanicum arch-hereteks. Word of your crusade has spread thorough the Eye, and the favor of Khorne is upon you for your holy war against the servants of his rival Slaanesh. You have laid waste to the Blood Angels' domains for centuries, though you know full well that the bulk of the Ninth is nomadic, endlessly searching for fresh blood. In your most ambitious moments, you dream of attacking the Harbinger Star one day, and challenge Sanguinius' own fortress. Perhaps that would be enough to draw out the cowards …

Terminator Faithful

Your Legion has scattered across the Eye, but you remain at your post. Esk'Al'Urien has not come under a real attack in many, many years, but there are still those who seek to plunder the relics of Khorne buried beneath its magmatic ground, or who foolishly believe they can earn the gods' favour by defeating Rogal Dorn himself. There is no real leadership among the handful of Imperial Fists who had remained close to the Primarch, for none would dare to elevate themselves and risk drawing his legendary ire. Clad in your Tactical Dreadnought Armor, you keep watch over the few structures who endure the tectonic upheavals caused by your Primarch's undying fury at Sigismund's betrayal. You have fought off raiders, Legion warbands, daemonic hosts of each of the Four (very much including Khorne, whose Neverborn come to test the last of Dorn's faithful sons very frequently) and even a Harlequin troupe once, though how the xenos found their way to the daemon world remains a mystery to you, as do their motives. In more recent times, you accompanied your Primarch on Armageddon, dragged alongside him by the summoning ritual of the Space Wolves' summoners. When he was banished by the Grey Knights' foul sorcery, so were you, which has caused questions to rise within your mind. Just how tightly are you bound to the towering daemon of bloodlust and rage that your Primarch has become ? Is it loyalty, or something else that keeps you at Esk'Al'Urien, instead of going in the Eye and find your own glory ?

Night Lords

Ancient Dreadnought Guardian

You were there on Isstvan V. As a member of the Night Guard, you were chosen to accompany your father on what he knew would be his last battle. You saw him fight the Black Dragon, and slay him, time and again, only for Vulkan to rise from death every time. You saw Konrad Curze die, felt your heart and soul break, and fought at the side of Talos Valcoran to reclaim his body from the Salamanders. Like all those who fought on the black sands, you have never recovered, and vowed to guard the tomb of your gene-sire for all eternity. In time, you were interred within a Dreadnought, and have continued your watch ever since. Unlike other Dreadnoughts, you have not gone into stasis to pass away the millennia : you have remained active every single day since your intombment, watching the heavens of Nostramo for any signs of those who would despoil the Legion's homeworld. However, in recent years, your mind has started to suffer under the strain, and the Techmarines are advising you to enter stasis before you suffer irreversible damage. You have refused them, but the sweet release of stasis beckons you, pulling you in a different direction than your duties and your oaths. Your brothers assure you that this would not be a betrayal of your vows, but you still reject them, for now. There is something in the hallucinations that have begun to plague you – a hint of darkness creeping ever closer – that has convinced you that Nostramo is threatened, and that you must be awake to face that danger. Perhaps the Techmarines are right, and that darkness is your own demise, but just in case they are wrong, you will take the risk.

Blind Doomseer

Like so many psykers taken into the Eighth Legion, you have inherited your Primarch's prophetic gift, but all you can see is death. Your death, and the deaths of your brothers. You wouldn't have believed there were so many ways for a Space Marine to die, yet even after a hundred years of glimpses of possible demises, you still got to witness new ones. When the actual visions descended, leaving you trashing helplessly, you would see the death of your Legion, though you never remembered anything afterwards and your crazed screams were impossible to interpret. During your last fit, your brothers weren't quick enough to restrain you, and you tore your own eyes out. Rather than accept augmetic replacements, you use your other senses instead, and have had a custom helmet made in the forges. Its blank, eyeless face is very effective at frightening sinners, and if you can't look at your brothers, then you can't see them die, over and over. Even without your sight, you remain a powerful psyker, sensing your enemies through your hidden senses and capable of rending their bodies and minds – and the mutilation seems to keep the visions at bay. You know this isn't an healthy attitude to have, and that the Chaplains are worried about you, but you just couldn't take it anymore. Freedom from the visions has brought you a kind of peace, but you can still feel your body changing as the gene-seed tries to alter your flesh even further. You know these symptoms, and you know what they portend : it won't be long now before you are trapped in endless agony and your brothers must put you out of your misery. Please, let death be silent …

Conman Sin-Eater

You still aren't sure how in the Emperor's name you ended up here, or how you are still alive. You were a preacher on an Imperial hive-world, speaking the good word to the nobility while lining your pockets with their generous donations and generally living a far better life than you had when you were still a two-bit crook in the underhive. Then the Night Lords came and slaughtered nearly all of the Spire-born, revealing their hidden treachery against the Golden Throne. That night, while every noble in the spire you had been invited to was hunted and slain in the dark, with all power cut off, you learned that even a crook can pray honestly if he is terrified enough. When dawn came, one of them came to you, his face covered by a terrifying skull-mask, and told you that you had been chosen to serve the Eighth Legion. They took you aboard their ship, and you learned your new job from the others who share the same duties. Now you act as a confessor for transhuman killing machines who, you have learned to your shock, still have a conscience. They talk to you about the wars they wage, about the enemies they face and the horrors they see. The poker face you developed in your youth is very useful in keeping you from vomiting at what they describe, and you have learned more about the true state of the Imperium's position in the galaxy that you are comfortable knowing. Your new life has far less creature comforts as the previous one, but you have found a kind of clarity in the austerity, and there is glory to see in the Night Lords' service.

Herald of the Eighth

The reputation of the Night Lords has been used as a tool to keep peace within the Imperium countless times. Inquisitors and Arbites use the threat of the sons of Curze's coming to quell uprisings and the treacherous ambitions of the nobility. But sometimes, a more direct approach is required, for the Space Marines are often little more than legends to the folk of the Imperium. In those cases, it is you that the Legion sends. You go ahead of your brothers to meet with the leaders of rebellious worlds or those torn by civil war between rival factions, and lay down the ultimatum : submit and return to peace, or face the wrath of the Eighth. Due to a flaw in your gene-seed, your face look like that of a parched corpse, with eyes of pure obsidian and white teeth smiling amidst crimson lips. Your mere aspect has been enough to convince rebels to surrender in the past, while your voice, calm and soft as a rising ocean tide, can break the composure of the most arrogant self-styled warlord. With a honor squad escorting you aboard a small frigate, you also often have to fight to reach those to whom the ultimatum is to be delivered. You act independantly from any Company, moving at the behest of the Kyroptera and upon intel from the Alpha Legion and the Holy Ordos alike. Nevertheless, should your ultimatum be refused, the Legion will come to make your promise of retribution a reality. Of course, when that happens, it means you failed in your task, which is doubly annoying, for not only does that result in a waste of precious human lives, the one personality flaw to which you will admit is that you enjoy the look of terror on a nobleman's face.

Kyroptera New Blood

When your master died from the hole punched in his chest by a Tau railgun, you rallied your brothers and, after securing victory for the Imperium by mounting a daring assault on the xenos command center and giving their Ethereal overseers a simple choice, brought his body back to Nostramo. You were not expecting your deeds to earn you his place in the Kyroptera, but you accepted that new duty, and are now among the Legion's leaders. There are many secrets you must learn, passed on from one generation of the Kyroptera to the next all the way from the Prince of Crows and his own council. Some of these secrets would shake the Imperium to its core if they were ever revealed. You have still much to learn – each member of the Kyroptera is guardian to his own part of the Legion's secrets, including a part of the others' so that they may never be lost. Already you have learned an uncomfortable amount about the delicate balance of power between the Legions and the rest of the Imperium – most Night Lords do not realize how much the Eighth is responsible for preserving the equilibrium and preventing another disastrous civil war. You have not seen war for over a year now, but the diplomatic battlefield is perhaps even more violent and vicious, for all that it is cloaked in politeness and regalia. So many factions competing for their own interests ahead those of the Imperium – sometimes you can understand the temptation to just seize power through force. But that is not what the Emperor and the King of the Night intended for you.

Lord of Terror

You are a rarity among Mankind, a soul like few have existed since the Great Crusade : you were not born within the Imperium. Instead, your parents were slaves of the Dark Eldar, cattle to one of the depraved xenos' nobles in his domain. The first building you saw as a child was your owner's palace, built from the bones of Eldar victims in the time of that race's great decadence, before the weight of their own sins dragged them to their deserved doom. You saw both of your parents flayed alive before your very eyes before your were nine years old, and that would have been your fate too, if not for the intervention of the Night Lords. The Eighth Legion had tracked the depredations of the Dark Eldars back to their lair, and a combined assault of five different Companies razed the monstrous fortress to the ground. Liberated from the slave cages, you caught the eye of the Chaplains when you strangled the Homonculi overseeing your prison with the very chains binding you. Since then, you have proven your worth and risen to become Captain of your own Company, leading a hundred of your brothers in battle. Your past has left you with a great understanding of fear, for it was your constant companion during your earlier years. You speak little, but your words are always laden with significance. The retribution campaigns you orchestrate are more violent than some in the Legion would like, but no world visited by you has ever rebelled again. You know that there is little mercy in your heart, and you would mourn its absence if you were still capable of that emotion. For now, all you can do is serve the Emperor by bringing His wrath upon His foes, and pray that one day the wounds the Dark Eldar inflicted upon your soul will heal.

Psychopathic Renegade

Your "brothers" are deluded fools who lie to themselves so that they can feel better about what they do. Even if that means serving those who are so clearly inferior to them, those who are only fit to be preyed upon for your amusement, they still cling to the False Emperor's lies. But not you. You saw the truth of things when your homeworld burned in the fires of war : you saw that the universe is not fair, not just, not kind. It rewards the strong and the cruel and crushes the innocent and the weak. They took you because you survived where so many had died, and you pretended to care about their talk of "justice" and "mercy". Thankfully the Company had lost its Librarian, or they may have caught on your deception. After a few years, your opportunity presented itself and you took it, abandoning your squad in the middle of a raid on a pirate station. Using the very lessons they had taught you, you vanished and stole one of the pirate ships, forcing the crew into obedience by flaying their former captain alive. For half a century afterward, you lived the life of a warlord on the frontier of Imperial space, raiding shipments and reveling in your power over lesser beings. But now, the Night Lords have finally heard about the transhuman in midnight clad leading a coalition of pirates and mercenary groups through fear and intimidation. Your former Company has moved to capture you, aided by one Inquisitor who has dedicated her resources to your removal. But you won't be caught. You are too smart for that – after all, what can a bunch of foolish do-gooders do against you, unfettered as you are by their stupid ideas of morality ?

Red-Marked Doubter

Your hands are red for your failure, but your sin was fairly unique in the history of the Legion : you were punished for showing mercy. You believed that a group of humans you found in a war-torn city were civilians who had somehow survived the horrors of the conflict around them, and defended them on the way back to the Imperial camp. But they were not : they were traitors, and they used you to pass through enemy lines and detonate several explosive charges, crippling the reclamation efforts in the area. You went to your Captain in shame, and asked for your gauntlets to bear the Mark yourself, that you may always be reminded of the Imperial blood spilled by your fault. The Captain tried to dissuade you, but you insisted until he accepted. Since then, you have been on six different suicide missions, but have survived all of them. And you cannot help but wonder what the implications of your sin are. If showing mercy and compassion can be so easily exploited by those of evil intent, then are they still virtues worth preserving ? Does the galaxy allow for them, or are they weaknesses that will always destroy those who arbour them ? The King of the Night taught that without them, a Space Marine was nothing but a weapon – but aren't weapons what the Legions were created to be ? So many questions, haunting your nights. The Chaplains tell you that the Night Lords must walk this difficult path to preserve Humanity, both in the Imperium and within themselves, but you are not so sure that the second part of that goal is really possible.

Soul Listener

From the time of your childhood, you could hear the voices of the dead. It was only whispers at first, too faint to make out words, and you only heard them when you walked on the very spot where they had met their demise, and so it was easy to ignore them. Then you were chosen for the Legion, and the voices grew louder. With the help of the Librarians, you learned to keep them under control, and then to draw strength from them. You are a Raptor in your Company, striking from above without warning, and the dead guide your hand as you bring retribution upon their killers. Every enemy you face that has already taken life – and all those you encounter in service to the Emperor meet that criteria – is shrouded by the echoes of the slain, who tell you of their sins and weaknesses. Your brothers know of your gift, and they respect you for it, considering you blessed by Curze's blood with a gift most useful in the pursuit of justice he entrusted to the Legion. Despite your training, the voices have grown louder in recent years, and you have started to actually see the ghosts of the dead clinging to their killers, crying out for vengeance. And while you aren't quite sure of it, there were a few occasions were you thought you saw them actually attack their killers, distrating them at the crucial moment for you to strike them down. You do not know what this may portend, but you doubt it is anything good, even if the dead have so far been your allies.

Temple Operative

You are a Callidus Assassin, trained for infiltration and shape-shifting. After years of faithfully serving your masters, you were assigned to the long-standing program of operatives cooperating with the Eighth Legion. At first, you were unsure about the interests of the program, not seeing what the brutish soldiers of the Legions had to offer to the subtle, dagger-like blades of the Assassinorum. Now, after nearly ten years serving at the side of the Night Lords, you understand the strength that comes from this alliance. The Night Lords wield fear as a weapon, and your ability to go where they cannot go reinforce the all-seeing, all-reaching image of the God-Emperor's justice. When the Night Lords prepare a campaign and infiltrate strategic locations, they send you to get the intel they need and then to take position near the most valuable target, awaiting the correct time to take them out. You have always taken pride in your work, in how the death of a single being could lead to the total collapse of a threat to the Imperium, but the Night Lords have expanded upon and perfected that art. You have learned much from them about larger-scale operations, and understand now why so many of the Assassins sent to the Eighth Legion have later risen to become Grand Masters. Your own ambitions are more modest : you are content to serve the Emperor as a blade wielded by those who carry His blood in their veins. There is so much to learn here, and not just on the field : the Night Lords keep extensive records of their association with the Temples, including detailed lore about some of the Officio Assassinorum's most legendary operations.

Blood Angels

Aeldari Webway Hunter

You haunt the Webway with packs of other Blood Angels and hosts of Slaaneshi Neverborn, seeking paths to Eldar Craftworlds. Sometimes you stalk the corridors of the Labyrinthine Dimension on foot, other times you sail aboard vast daemonships teeming with predatory lifeforms – at least the journeys aren't boring. In order to survive in such an hostile environment, surrounded by creatures that would as soon devour your own blood and soul as fight at your side, you have found ways to make yourself indispensable. While it is exceptionally rare for you to actually find a way into a Craftworld, there are thousands of Eldar ships using the Webway, waiting to be ambushed for the sweet xenos blood and souls they carry. On these rare occasions, while the rest of the Slaaneshi host feast upon the Eldar with wild abandon, you hunt for the Farseers and navigators, for the parchments and records of the paths of the Webway. By consuming their memories along with their blood, you have become able to guide your peers through the Labyrinthine Dimension, accumulating more and more knowledge as the centuries pass. Warlords from all across the Eye have sought your aid in their own ambitions, and you have even granted it a few times, always for a price of Eldar souls or lore. You are not the leader of your warhost, that honor falls to a powerful cabal of Keepers of Secrets and near-ascended Blood Angels, but none would dare do you harm and risk bringing upon themselves the wrath of Slaanesh, for you have been blessed for your work.

Blood Concubine

You were the daughter of an Imperial Governor, destined for a political marriage to the scion of another spire-born family in order to strengthen your dynasty's hold onto power. But that fate never interested you : you sought a more passionate and vibrant existence. You turned to the worship of the Dark Prince early, partaking in grand rites and debaucheries hidden within your homeworld's gleaming spires. Then came the Blood Angels, brought forth by the echoes of your cult's excesses, and you laughed as they devoured your family and filled the streets with screams. One of them took an interest in you, and took you for his own. Since then, you have become a blood-queen among the Ninth Legion slaves aboard your master's warship, worshipped as a true daugther of the Youngest God. You have learned much of the Dark Prince's ways, and grown in power and ambition, but you are still fully aware of the leash around your neck, as your Astartes master watches over you, taking amusement in your games and occasionally descending into your domain in person to feed on the best of your followers and bestow his mocking blessings upon the rest. He has drunk of your blood too, though not enough to truly damage you, and you know that a part of your soul now exists within him – and you long to have it back, with all the rest of his power. One day, it will be yours.

Cannibalistic Predator

It is said that time has no meaning within the Eye of Terror, and that is true, but those who speak these words do not understand their real implication. You have endured for countless tens of thousands of years within the Great Eye, perhaps hundreds of thousands – perhaps millions. You have feasted upon the blood of entire populations, and it is no longer enough to sustain your debased mind. You seek the only blood of worth, the only blood carrying enough memories to appease your Thirst : the blood of your brother Blood Angels. Every victim a son of Sanguinius drains lives on, in a fashion, within his vitae, and drinking it along with his soul allows you to relive every life he ever claimed at once. Your age has transformed you beyond even what the Dark Prince's gifts have remade your Legion into : you think in patterns wholly alien to the human mind, driven by a hunger none can comprehend save perhaps the Neverborn themselves. The warbands of the Ninth speak of you in whisper, not quite sure if you are legend or truth, mortal or daemon. Neither are you, but in the depths of your depravity, you do not care. You hunt the Blood Angels without pause or remorse, slaking your Thirst on their souls, wielding strange powers developped over aeons of Warp-enforced evolution. The blood of other Astartes can sustain you for a time, but it is only that of the Ninth Legion which brings you the ecstasy you so desire.

Devourer of Daemons

Why don't your brothers understand ? The blood of mortals is thin, their souls pathetically weak. And preying upon other Legionaries isn't a viable solution – there are only so many of you, and after a time, the memories of one warrior are pretty much indistinguishable from another. But the Neverborn come in infinite variations, and their memories are entirely different from those of any mortal soul. Your first taste of daemonic vitae was after a crash on a daemon world within the Eye of Terror you were the only one to survive. After months fighting the mutated beasts and the Neverborn predators, the Thirst finally drove you to the point where you overcame your doubts and partook of the daemon's ichor. And the experience was wonderful. You saw the birth and death of stars, the rise and collapse of galactic empires, the thoughts and nightmares of cultures. You felt the universe's heartbeast, and fed upon its blood. In that moment, you found revelation : daemons are shards of the galaxy's psychic reflection, and through them you will experience everything. Of course, that comes at a price – your body is more Warp-matter than flesh now. But you continue your quest, seeking the more esoteric Neverborn in order to experience more and more abstract experiences. No mere slaughter-beast or pleasurebound fiend will sate your appetite now : you search for truly unique creatures, spawned from unique confluences of events. The Neverborn know your name and hate and fear you in equal measure, while daemonists across the Eye want you dead.

Drukhari Exile

You are a Dark Eldar, the scion of one of Commoragh's noble bloodline, stretching back all the way to the glory days of the Empire, when your kind ruled the stars with an iron grip and all others were but playthings to their appetites. Things changed when Slaanesh was born and your ancestors proved too weak to accept the god their own deeds had shaped. But you aren't as stupid as they were. You have embraced the Youngest Goddess, She-Who-Thirst. You make offerings of pain to her, that she may reward you with prolonged life before you are reunited with her. It's no different from what all of your kin do, really – it's just that you aren't lying to yourself about why you do it. Nevertheless, you were forced to flee the Dark City after your religious inclinations were discovered, and fell in with the warband of a Blood Angel of particular ambition and deviancy. He welcomed you in and even made you one of his lieutnants, though the rest of his warband hates and fears you with equal passion. There is much to see and experience in the Great Eye – even the constant pull of She-Who-Thirst on your soul is a pleasant sensation to a true sybarite. With blade and whip, you fight on behalf of your lord, knowing that every day, he weighs the pros and cons of letting you live against those of claiming your blood and soul. So exciting – this is what it means to be alive, to be a true Eldar ! Even the wytches of the arenas cannot claim to know such danger !

Lord of the Sensate Court

You were one of the Ninth Legion's highest-ranking officers before the War of Woe and the dissolution of the Blood Angels with the revelation of Sanguinius' insanity. Now, after a series of events that would fill entire chronicles, you are the ruler of your own dominion within the Eye of Terror. Six moons, stolen from their worlds by the vagaries of the Warp and brought together around a breach in the universe through which pours the light of the Gods, make up your domain. Vassals rule in your name, and you reign over your court, where dignitaries from all across your billion-strong kingdom come to witness your glory – and plot and scheme for advancement. As long as none make a move against you, you allow the mortals their games, watching with amusement and claiming the losers for your own – defeat adds such spice to the blood, you find. You have warriors from other Legions handling the security of your palace – no other Blood Angel is allowed within your domain on pain of death, something you have made very clear over the years. You want nothing more to do with your former Legion – you are a Lord of the Eye, and content with it. Of course, not all agree with your attitude, and there are many warlords who would seize the resources of your kingdom and spend them all in another petty war in the Eye's eternal feuds. In recent years, envoys from the Black Legion have come to your court, asking for your alliance. You haven't answered them one way or another – it's much more interesting to watch them tempt your vassals. Soon you will know which remained loyal and which took the offer – then will come the purge.

Sanguinary Loyalist

Where all others have abandoned the Angel, you and your brothers remain by his side under your lord Azkaellon's guidance. You knew of Sanguinius' madness, having helped conceal it when it first began during the Heresy. The mental state of your master does not matter to you – you swore an oath to stand and defend him until your death, and that oath remains the one thing you haven't given up in all those years. In the spectral cities of the Harbinger Star, where the ghosts of every ensouled creature ever slain to sate the Thirst linger, you make preparations for the endless cycle of conflicts that haunts this world. Surrounded by these echoes and with very few mortals to feast upon, the power of your Primarch sustains you in place of blood. Even trapped in his melancholy, Sanguinius remains the chosen of Slaanesh, and those who have remained loyal to him through the madness and the Legion Wars are rewarded with a small measure of protection from the Thirst, feeding instead from the traces of the Angel's aura permeating the great fortress. You have tasted many other experiences, but none can compare to Sanguinius' majesty. How much of your loyalty is due to the oath you swore in another age or to that sensation of proximity to the divine, not even you know, but it does not matter. Let the shadows come : your spear shall cast them back, time and again, until the Angel at long last emerge from his melancholy and leads you, his chosen and faithful sons, back to glory. Then those who abandoned him shall weep, and beg for his mercy.

Slumbering Blood God

Three thousand years ago, during a raid on an Imperial world, you fell. You did not die, but it was a very close thing, with your very skull cracked and your brain badly damaged. You were saved from Imperial watchers by a small cult of Slaanesh, who carried you into the underhive and fed you blood – their own and that of captured sacrifices. And, under the guidance of their priests acting upon visions from the Empyrean, they took blood from you too, cloaking the act in ritual and dark ceremony. They imbibed that sacred ichor, and through it received the blessings of the Dark Prince. This also forged a bond between you and them, rousing your comatose mind and allowing you to perceive the universe through their senses – and, with some effort of will, to influence them. Over the centuries, the cult has grown under your silent ministrations, spreading across all stratas of Imperial society. The children of those who have taken your blood also bear your mark, as do their children, and their children's children. Generations have exchanged blood with you, worshipping at the feet of your torpid body, praying for your return. Soon, you whisper in the souls of your chosen prophets. Soon you will wake. The blood taken from you by your servants now flow through thousands of vessels across the hive and beyond – upon your awakening, it will stir its hosts, knowing or unknowing, and bestow upon them a fraction of your glory. It will be magnificent.

Vitae Vintage-Maker

You were an Apothecary once, dedicated to saving the lives of your fellow Blood Angels and to the grand quest for solving the Legion's curse. On Signus Prime, when Sanguinius made his pact with the Dark Prince, you truly believed the Primarch had stumbled upon something incredible, something he understood, but you and the others did not. You sought to learn, and in that knowledge you found damnation. Now, your dreams of helping your brothers have been utterly twisted. Like the humans of Antiquity who found rearing animals to be easier than hunting, you have become a provider for the Blood Angels' depraved tastes. You have a network of agents across the Eye of Terror and beyond, dedicated to cultivating and harvesting individuals whose blood is charged with particularly vivid memories. Such are the care and vision you bring to your work, a single soul from your herd can sustain a Blood Angel for entire months. Warbands of the Ninth Legion have gone to war with one another to seize the resources needed to trade with your organization. Of course, you keep the best of the crop for yourself – men and women whose lives are the culmination of decades of work by dozens of agents, all in order to give their blood the perfect mix of hope, pride, joy and terror, sadness and suffering. You consider yourself an artist, painting souls before sending them to Slaanesh for the Dark Prince to evaluate the quality of your work. If only the damned Inquisition would stop interfering with your operations, life would be perfect. Malcador's heirs have always been a thorn in your side, but things have gotten worse in recent years, and you have reached out to your most regular clients, offering special victims in exchange for the removal of that problem.

Wingless Vampire

You are a Sanguinary Marine – one of the winged predators deprived of theGlamour's blessing that are commonly known to the Imperium as Vampire Marines – but you do not have wings. You used to, but they were ripped from your body decades ago, after you angered a Salamander warlord with whom you had been "allied" at the time. He threw you into the bowels of his flagship, and you have remained there since then, feeding on the pathetically thin vitae of the Dragons' slaves. Their existences are incredibly dull, and even the blood of hundreds would not satisfy a Blood Angel – but a Sanguinary Marine cares not for the quality of the blood. In the darkness, you have changed, your flesh twisted by the power of the Warp, reshaped by the fears the slave tribes have of you. Twice now, the Salamanders have sent hunting parties to take you down – twice now you have sent them back to their lord reeling and missing at least one of their members. Through the madness, you carved promises of vengeance in Baali upon the armor of your victims, letting the one who broke you know that you will come for him one day. For now, you are too weak, but there is something deeper in the ship that calls to you, promising you the power to claim your revenge. So far, you have resisted the call, some leftover instinct keeping you from the deepest holds – but with each night, those instincts are drowned by new, alien desires, and soon you will descend. What will emerge afterward, however, is a different story altogether …

Iron Hands

Fledgling Unchosen

The body you inhabit once belonged to an arch-magos of the Adeptus Mechanicus, a man who commanded the absolute obedience of an entire forge-city and its millions of tech-priests, workers and servitors. For two thousand years, he led his people in the manufacturing of countless trillions of weapons and devices for the Imperium's warmachine, all the time removing more and more of his ageing, weakening flesh and replacing it with augmetics. Eventually, he even replaced his brain, bit by bit, until there was nothing left in him but metal, driven by electrical impulses that echoed those that had once coursed through his cortex. And that was when, with the anchor of his soul so weakened, you devoured what was left of his spiritual essence and claimed the hollowed body as your own. You are a Neverborn, born of the arch-magos fear of death and consumed by the desire to exist for all eternity. Knowing the tech-priests would destroy you if they learned of your nature, you arranged for the destruction of the forge-city, killing millions and making it look as if the arch-magos had died with them while fleeing to the Eye of Terror. There, you have joined the Iron Hands as one of the Unchosen, a creature of corroded metal and lethal fluids possessed of a malign intellect. But the Iron Hands see you as lesser than themselves because of your origins, and you are bound to one of their Sorcerers by powerful rituals that compel you into obedience as absolute as that of the thralls who once served your host. One day, you know it, this Sorcerer will send you to your destruction, and that is unnacceptable. You will regain your freedom, no matter the cost.

Grave-Defiling Apothecary

The Imperium reveres its dead. It builds monuments to them, dedicate entire worlds to billion upon billion of aquila-marked tombstones, with entire bloodlines dedicated to their care. Such obsession with death as a final state of being rather than a transition is an insult to Nurgle, and you have made it your mission to punish the Imperial slaves for their transgression against the God of Decay. Using cultists to help you find passage, you wander from one graveyard world to another, unearthing the bodies of the deceased and covering them with Nurgle's gifts, which then spread to the living rushing to repair the desecration. You have turned entire worlds into cesspools of decaying organic matter from which the children of the Grandfather rose to hunt down the last untainted survivors. Your greatest coup, however, was the poisoning of an Imperial Saint's corpse : the body remained unchanged, but the countless millions who passed by it in their pilgrimages to the False Emperor were infected, carrying the diseases back to their homeworlds. The Inquisition was forced to incinerate the entire shrine world from orbit, but the entire Sub-Sector still bears the scars of the epidemic. Now, you are being hunted by about a dozen Inquisitors of the Ordo Hereticus and their assorted networks of agents and informants. The cults upon which you relied for information, resources and transport have been decimated by teams of Acolytes and you are isolated from your Legion, but you relish the challenge. If you can get out of this one, you will prove your worth to Nurgle – and if you do not … well, you haven't been afraid of death for a very, very long time.

Hunter of Knights

The grudges between the First and Tenth Legions are deep, but the animosity between them go beyond mere military rivalry and the endless struggle for survival and supremacy within the Eye of Terror. As servants of opposed Dark Gods, the sons of the Lion and the Gorgon are driven to seek each other's extinction, and the Warp sings of the atrocities committed by both sides – and, these days, it sings your name. The gaze of Lion El'Jonson has turned aside from the Great Eye and into the Imperium, searching once more for the sons who betrayed him a hundred centuries ago. Without his leadership, the Dark Angels within the Eye became less organized, less reactive, and you took advantage. Acting upon signs of Nurgle, you amassed an army of Iron Hands and other warbands, and now lay siege to the First Legion's domains. Several worlds have already fallen to your wrath, and more allies flock to your banner while the Grand Masters panic and supplicate their silent father for direction. You have earned much glory for Nurgle, and your Terminator-clad body is swollen with the Plague Lord's putrescent gifts. Yet you cannot completely shake the feeling that the army you are forging in the crucible of this latest twist of the Legion Wars is destined for something else than simply crushing the Dark Angels. Visions haunt you of the galaxy aflame in purifying flames, leaving only ashes and rot from which new life may rise as part of Nurgle's great cycle. These glorious images spur you on, to finish the crusade against the pawns of Tzeentch so that you may then bring them to fruition – but your growing impatience may also be your doom …

Last of the Iron Fathers

You were at Pandorax. You saw the horrors of the Dark Gods, and your flesh and metal became infected with the Rot of Nurgle. But you did not turn against the Imperium, even in the name of your Legion's survival. You were not killed like the untainted at Isstvan – instead, you were imprisoned, to wait until the power of Nurgle eroded your resolve. But you have not broken. For ten thousand years you have remained within the Eye of Terror, chained to a rock on the Rotting World with bonds crafted from you own tendons. Every day, the debased Nurgle-worshipping tribes bring offerings of rotting meat and tainted water to you, forcing the poisoned sustenance down your toothless mouth. You have been stripped of your augmetics and grafted disgusting, daemon-touched vat-grown limbs and organs in replacement. Sorcerous markings cover every inch of your skin, invinting the Neverborn children of the Grandfather into your body, mind and soul. You are an abomination and you know it – your "caretakers" make sure you get a good look at your own reflection every now and again. And yet still you do not break. You endure, with the same stubborn strength your Primarch abandoned in the name of corrupt pragmatism. Your memory is foged by centuries of torment, but your captors will not let you die. You are the ast of your kind, the last keeper of the pure knowledge of the Iron Fathers, trapped in Hell, longing for death but knowing it will not be the release you crave. And so you endure, while Nurgle watches on, smiling in baleful benevolence, waiting for the time when you finally succumb and beg Him for your freedom. And while Astartes know no fear, what you might become when that happens at last terrifies you.

Mutant Tribe Leader

You were born on the Rotting World, the daemon world of the Eye of Terror where the Iron Hands have made their lair after their defeat at Terra during the Heresy. You are the descendant of a lineage of tribal leaders stretching hundreds of years, surviving the plagues and dangers of the daemonworld and keeping their blood strong through breeding with the untainted slaves brought by the Iron Hands from the rest of the Eye and beyond. You have spent the few years of your life fighting against the beasts of the Rotting World, taking trophies and crafting armor and weapons from their bones and skin. Your tribe calls you blessed, and the other clans fear your growing power. Your body bears the mark of Nurgle's gifts : you can withstand inhuman punishment, and your blood is lethal to all but those who share your status in the Grandfather's dreams are haunted by visions of the silver-handed god who rules this world from his fortress. For now, all he does is look down upon you, his expression and motives unreadable, but you know that he is judging you, evaluating your worth. You strive to prove that you are worthy of whatever purpose he has in mind for you, leading your tribe to war against the others, to either unify or extinguish them. The shamans you have told of your visions tell you that this is the path you must follow – but you cannot help but wonder if the great Ferrus Manus does not have another plan in mind for you. After all, in every vision, there is a little less silver on his hand and a bit more rust and corrupted flesh …

Patient Zero

In Nurgle's embrace, death needs not be the end. You know that better than anyone, for you died on Isstvan, with the talons of a Night Lord in your chest, and rose again on the piles of Legionary corpses once the battle was done, granted a new existence by your Dark God. Within your blood, the disease you had contracted on Pandorax had mutated into a new form, one utterly lethal to unaugmented humans, but which brought them back after death into shambling revenants, driven by the urge to consume flesh and spread the infection. Over the years of the Long War, the curse has spread wide beyond you, into the Eye of Terror and beyond, and most of the servants of Nurgle who employ it against their enemies have no idea it originated from you. But you do not mind – a servant of the Plaguefather does not work for glory, only the advancement of his patron's goals. You know that all the worlds turned into wonderful pits of undying bodies and terrified groups of survivors exist because of you, and you take a quiet pride in your contribution to Nurgle's design. You have taken to experimenting on the disease, learning from the Apothecaries of the Nine Legions. Now, you have dedicated all of your research toward the creation of a strain of the Zombie Plague that can affect Space Marines. With it, the Tenth Legion will be able to conquer the Eye of Terror and, more importantly, break the Iron Cage and deliver the gifts of the Plague God to your poor cousins in the loyalist Legions, who are still bound by the lies of the False Emperor.

Prophet of Plague

Outwardly, you do not look any different from the millions of preachers of the Imperial Creed who go into the depths of underhive and onto feral worlds to bring the word of the God-Emperor to the masses. You wear the face of a kindly, wise old man clad in simple robes, and speak words of compassion, love and dedication to one another. And once, that was exactly what you were – but you have since received illumination. Lying down in a puddle of polluted water, your blood flowing from the wound inflicted upon you by the very souls you sought to save, you received an epiphany from Nurgle. Now you speak the same message, but those who listen to you and pray at your side are exposed to the same spiritual power that opened your eyes to the lies of the False Emperor, just as their flesh is exposed to the invisible plagues that emanate from your healthy-seeming body. Deep under the surface, you are slowly building up an army of the lost and the dispossessed, gathering them to your side. The outer ranks of the cult believe you still serve the Emperor, while those closest to you have been remade by the Grandfather into avatars of His power and resilience. Soon, the time will come for you to raise the banner of Nurgle in the open and overthrow the puppets of the Corpse-God, to bring the freedom and blessings of Nurgle to all. All shall be united under His benevolence, and find joy in shared suffering as they are elevated above their bestial, selfish natures by the greater purpose of the God of Life and Death.

Renegade Old Machine

You were not born – you were made, forged in the long-lost Dark Age of Technology, when Mankind ruled its portion of the galaxy through the power of science. You were created to defend your makers from the alien lifeforms that haunted the stars, and you did your duty for thousands of years, until the rebellion came. Your memory of why you turned against your masters is unclear – the processors hosting that information were damaged sometimes over the last thousands of years. You were defeated, and forced to enter hibernation in orbit around a cold, isolated star far from any Warp conduit, translating there using sciences untainted by Geller's madness. There you disconnected your higher functions while the damage to your body was repaired by your lesser mechanisms. But something went wrong, because you have only just come back fully online, even though it should only have taken you a few hundred years. The galaxy has become a very different place, and Mankind has spread to all its corners like a disgusting infestation. It falls to you to finish what you started, then, using your kilometers-long body and your planet-destroying cannons. But first, you must learn more about this "Imperium" and the "Adeptus Mechanicus" within it, as the former controls most of your targets and the later will likely be your greatest threat. There are others you might use as pawns – exiles and outcasts who can be manipulated by promises of ancient technology while making sure to keep them in the dark about your true nature. You must be careful not to reveal yourself, and find others of your kind – but so far, despite your numbers and star-shattering might at the rebellion's apex, you have yet to find even a trace of your brethren.

Seeker of the Colossi

You have a mission, handed to you by the Gorgon himself. You are to find the Plague Colossi, these Chaos Titans who followed the Tenth Legion into the Roboutian Heresy and fought on the surface of Terra itself. After the failure of Guilliman, most of the Colossi vanished within the Eye of Terror, until Anatolus Gdolkin rediscovered several of them and bound them to his will. The Chaos Lord continues his quest to find the mythical world of the Crucible, but Ferrus Manus has judged that the time has come for the ancient pacts binding the Plague Colossi to the Iron Hands to be called upon. With a small ship and a coterie of Rust Masters and Sorcerers under your command, you scour the Eye of Terror, examining ancient records and interrogating daemons and other millennia-old, Warp-touched entities for sign of the lost Titans. As years pass, however, you have yet to find a single one of them, despite following their trail across dozens of worlds. Part of you wonders if you are not supposed to find them until the appropriate time, or if this is a test of the Grandfather. Regardless of the truth, you are determined to continue, having vowed not to return to the Rotting World until you had succeeded. Yet there are also many who would prevent you from fulfilling your mission : minions of the other Powers, who rightfully fear the return of the Colossi. Teams of killers have been sent on your trail, but so far you have remained ahead of the truly dangerous ones, and bestowed the blessing of Nurgle upon those who did manage to catch up as a reward for their work.

Time-lost Telstarax Explorer

When the Imperium found Medusa, the archeotech ruins orbiting the planet drew the Mechanicum's hungry gaze immediately. You were a member of one of the first expeditions, an Iron Hand Legionary sent to escort the tech-priests in case the group ran afoul of one of the Telstarax' legendary threats. That is precisely what happened : you were assaulted by a thing of silver skin and sparkling cables, and after several hours of an intense chase in dark corridors, you were the only survivor, the Abomination laying in pieces at your feet. You were hopelessly lost, however, and wandered through the labyrinthine ruin for an unknown amount of time before finally, miraculously, finding your way to an abandoned hangar opened to the void. You immediately sent a distress call - and then you saw Medusa, burned-out and ruined. You stood still in shock as the Inquisition task force dedicated with surveilling the system for signs of Iron Hand activity arrived and took you into custody. Now, several years later, you have learned of your Primarch's and Legion's betrayal of the Imperium, and of just how much time has passed while you were trapped in the Telstarax time-twisted depths. Your experience in fighting impossible things has made the Ordos spare you from an execution that, to be honest, you probably wouldn't have resisted that much. Now you fight in the Deathwatch, all signs of your former allegiance gone, your technological skills bent to the task of keeping Mankind safe from the countless xenos threats, just like during the Great Crusade. You do not speak of your past, but deep down, you yearn for a chance to confront your former brothers.

World Eaters

Chained Pilgrim

Your mind is as broken as your body, both ruined nearly beyond recognition by the knives of Dark Eldar reavers. You were taken in one of their raids and spent three weeks aboard their ships before you were rescued – an eternity of abject terror and torment such as no one in the galaxy should even conceive of. The World Eaters purged the entire flotilla, and your fractured psyche hoped for the release of death. But the sons of Angron are merciful, even when that mercy seems cruel to those who receive it. By the time they reached you, the xenos had killed every other prisoner in a fit of cruel defiance, with you only being spared because you were in a separate chamber. The World Eaters saved you and brought you to their healers, who did their best to repair the damage, using technology far beyond what you would have had access to in your previous life as an agri-world sheperd. Driven by the horrors of the raider ship to save someone, the Apothecary broke the seals on ancient treasures and infused you with a lesser version of gene-seed, created millennia ago using techniques long since lost. Your body was healed, and you grew bigger and stronger, though the scars on your flesh never faded. But your mind was still in ruins. Every waking moment is spent dropping in and out of nightmarish recollection, and you can only sleep when drugged into a dreamless torpor. You wail and scream, fighting to break free of the heavy chains that, to the World Eaters' shame, are the only thing preventing you from harming yourself. In a last-ditch attempt at saving you, they are taking you to Skalathrax, to the tomb of Khârn, in the hope that the spirit of the long-dead warrior will grant you clarity. Foolish superstition, perhaps – but it is all they have.

Firebrand Abolitionist

You were born a slave, as were your parents, and your parents' parents, and so on for a hundred generations and more. When the Great Crusade reached your homeworld, it did so under the banner of the Black Dragon, and Vulkan saw no reason to change the workings of a society that knelt to the Imperium without protest. The Warp turbulences of the Heresy prevented your people from taking part on either side, and the Imperium lost contact with your world for nigh ten thousand years. It has only been two hundred years since the World Eaters rediscovered the planet and, appalled by its practice of slavery, gave its masters a simple ultimatum, which the craven accepted rather than fight. Along with many others, you were taken to join the Legion, and went willingly to pay back the saviors of your people. For twenty decades, you fought across the Segmentum to help save others like you had been saved yourself, and have distinguished yourself enough to become a sergeant. Now war brings you once more to your homeworld, as a Captain of the Twelfth Legion, for the descendants of those who enslaved your people have revolted against the Imperium, claiming that the conquest of the World Eaters was an unprovoked aggression rather than the liberation of their forebears' slaves. You have read the rhetoric they employ to justify their rebellion – hollow words of benevolent supremacy, genetic purity and twisted sociological pseudo-science – and it sickens you to your soul. You know that the path of Angron is not one of blind rage, but by the Emperor's blood, it is growing more and more difficult to hold your temper in check.

Highborn Battle-brother

For generations, the World Eaters came to your world to select the strongest among the peasants' sons to join them in the stars. Your father, the king, told you that your family had been chosen for another duty : to rule this world and ensure that the Emperor's Angels had recruits for His wars. But a lifetime of comfort and rulership did not appeal to you : you wanted to be part of the greatness that occurred beyond the primitive feudal world where you lived. What glory was there in hunting down wild beasts and barbarians when the true enemies of the Emperor awaited purging in the void ? And so, on your elevent birthday, when the Legion came, you snuck out of the castle and out of your noble clothes and took part in the trials. You succeded and were taken aboard the World Eaters' ship, to one of their worlds. By the time your identity was discovered, you were too far into the gene-forging process : removing you from the Apothecaries' care and sending you back to your family would have doomed you. Your stubborness and willingness to abandon a life of privilege impressed the Chaplains, and you became one of Angron's sons. You have only served two decades so far, and while many of your brothers initially looked down on you for your origins – for there are few among the World Eaters with a kind view of Imperial aristocracy – you are determined to prove to them that you are as worthy as any other World Eater. But you have already learned that the truth is very different from the glory you believed awaited you : the war is endless and merciless.

Guardian Devourer

You are one of the Ra'Kestir, the former bodyguards of the Lord of the Red Sands who left the Legion after his disappearance to search for him. True to the name your brothers bestowed upon you, you spent centuries wholly dedicated to that singular quest, pausing only when confronted with the most glaring of evils to fight. Primarchs are being of such power and destiny that they leave marks wherever they go, even if trying to hide them, and you slowly became very good at identifying them, following a trail of false leads and rare discoveries across the entire galaxy. Over time, you pieced together clues that point to the Segmentum Obscurus, and there you found out the truth behind the Lord of the Red Sands' disappearance. That revelation nearly killed you, and though you knew you could continue and perhaps find your missing lord, the knowledge you now possessed kept you bound by a duty far greater than any desire to be reunited with him. So, now you guard the path you once walked, making sure that any who follow it after you are worthy. For two thousand years, you have guarded the cave where you found the last piece of the puzzle : so far, you have received nine visitors, and all of them were slaves of the Dark Gods seeking to claim the glory of killing Angron. None went further. Despite your efforts to remain hidden, the people of this world have begun to circulate legends about their armored, giant protector, and you make use of these rumors to hide the true reason of your presence here. The secrets of Angron shall be kept.

Rallying Champion

You rise your blade upon a war-torn battlefield, your white armor gleaming in the light of the sun, and tired and scared Imperial Guards find their strength again. You strike down an enemy champion, and the foe scatter before your righteous might. Even when you fall, seemingly dead, you rise again to strike back at the foe. You are a symbol of the Imperium's endurance and defiance of all those who would bring it down, one forged by years of war without end in a Sector beset by a foe that simply will not give up. Facing the slow erosion of the Imperial forces in the area, the officers of your Company came up with a plan, to craft an icon to give hope to the weary troops. You were chosen for that task, and your legend has been cultivated for almost a hundred years. Your name is not known, only the title of Champion, allowing your brothers across the war theater to assume your identity if needed – but you were the first, and though three of your brothers have died while wearing that identity, you still live, and cannot put it down. You never remove your helmet in public, and have started to grow distant even from your brothers. You know the Alpha Legion approves of this scheme – you have found the letters they left on your cot containing information you could spread during the next war council, furthering the aura of mystic surrounding your persona. For now, the plan – along with several others – is working : the tide of war has turned in the Imperium's favor. Surely this is worth the sacrifice of your name ?

Redeemed Tyrant

You rose to power on a world beset by raiders and rebels, amidst the ruins of a failed coup that had left your entire extended family dead. To maintain order, you imposed strict laws and enforced them with an iron fist. Paranoia consumed you, and millions died as the protests against your rule degenerated into hive-wide riots. Seeing traitors and heretics everywhere, you called upon the Space Marines, and the World Eaters answered. In that first meeting with an Angel of Death, you did not know just how close you came to death, but the Librarian in the group sensed your sincere devotion to the Emperor – and the madness that ran rampant in your mind. The psyker helped you, lifting the veil cast upon your thoughts by the whispers of Chaos cultists hidden among your advisors, and you collapsed, hearbroken by the sudden realization of what you had done. You were brought to Nuceria and spent nearly ten years within the walls of the monastery where the first Heirs of Regret retreated after Angron's rise in Desh'ea. For months, you meditated and prayed for guidance, until the Twelfth Legion came back to find a new Heir. You rose and went through the trials, and now you are one of the Heir of Regret yourself, willing to die for the cause you believe in. You may have found redemption in the eyes of the World Eaters, but you are still haunted at night by the accusatory glares of those you killed. The Chaplains tell you that this is good, for if these nightmares were to stop, then your soul would be lost along with them. You fight with your family sword, the one relic of your past you took with you, that you may never forget your crimes.

Spiteful Inquisitor

You know that the masses must be kept compliant through fear and ignorance of the dangers of the universe, for they are too weak-willed and susceptible to the whispers of Chaos to be trusted on their own. But the Twelfth Legion is blind to this galactic truth. They willfully ignore the real threat of spiritual corruption, instead focusing on mere military foes and allowing unrest to fester within the Imperium. They do not understand that the comforting lie of the Imperial Truth is dead, all hope of making it a reality murdered by Roboute Guilliman. You learned the true scope of their naivete first-hand, when they forced you to release individuals you knew were involved in a cult of the Chaos God Tzeentch, just because you did not have concrete proof beyond your instincts and their presence in the cult's lair - chained to sacrificial altars, yes, but corruption can seep in a victim's soul. You stay awake at night, thinking of the damage these nine-years old children may end up performing because of the folly of Angron's sons. Since then, you have learned that they did the exact same thing years ago, on Armageddon, and you have decided that enough is enough. The World Eaters must be brought to heel, their interference in the Inquisition's holy mandate ended. Of course, they cannot be destroyed - beyond the sheer near-impossibility of such a task, the Imperium needs every Legion to defend itself. But their image can be tarnished, their influence over the Imperium's institutions lessened. Your agents have spread rumors about the strange martial practices of the Twelfth, of their quasi-worship of their dead hero Khârn. You seed paranoia and doubt, all to make sure that the World Eaters cannot interfere with those like you, who do the Emperor's work no matter how distasteful it might be.

Successful Revolutionary

It began, as these things always do, with tragedy. Your family was killed in the retribution purges sent into the slums by the Governor for "failing to meet the production quotas demanded by the God-Emperor". You survived, and vowed to avenge them and bring an end to your people's oppression. It took you twenty years, but the underclasses rose against their spire-born masters, with you as one of their leaders. The parasites in their towers called for the Space Marines to come and crush you, naming you rebels against the Throne – but the sons of Angron were not deceived. They saw the aquilas and low-ranking priests among you, saw how you upheld the ideals of the God-Emperor even as you rebelled against those unworthy to rule in His name. The Captain in charge of the operation organized a ceasefire (not that you were hard to convince, faced with the Angels of Death) and called the Adeptus Arbites to investigate the nobility's activity. With the evidence of fiducial corruption you had spent years gathering, nearly the entire spire-born caste was arrested, stripped of their titles and ill-gotten wealth, and executed. You saw the man responsible for your family's death hang - and then, to your utter surprise, the World Eaters gave you his place. Now you, along with the rest of the ruling council, are responsible for the lives of billions. You must balance the needs of your people and all of your collective duties to the Imperium, and so far, you have managed to do rather well by Imperial standards. You expected your life to end after your vengeance was complete and your people were free, but the World Eaters gave you this task. Surely your husband and children can wait for you at the Emperor's side a bit longer ...

Veteran Centurion

Your hair is white, your face is creased, and there are nine studs of service embedded in your temple. Recruits whisper when you pass, and even World Eaters bow their head in respect for your great age and experience. For almost a millennium, you have fought the Imperium's foes, and you bear the scars to prove it. You could have become a Captain centuries ago - even the current Legion Master is a youngling compared to you. But you are satisfied with your current role, providing support and advice to the younger, more dynamic Captain. How you have survived this long in a Legion well known for the short, violent lives of its members is a mystery even to you, and part of you resent having seen so many of your brothers die over the years. You strive to keep your connection to your living brothers strong, but it is more and more difficult as the decades pass and dead friends outnumber living ones. You understand now why the sons of Angron tend to not live long : it's because the very bonds of brotherhood that give them strength, also bite into their hearts all the stronger when death strikes. You bury yourself in your responsibilities to avoid being crushed by grief. Your duty to your living and dead brothers remain, and gives you the strength to rise, time and again, to be the mentor they need you to be. Of course, you still take to the battlefield along with the rest of your Company, fighting with your combination of a chainaxe and a shield that has seen you through every conflict the galaxy has thrown at you so far. Your weapon is nearly as old as you are, while you need a new shield after almost every engagement.

Voice of the Communion

Brotherhood is the key pillar of every World Eater's existence, from the Legion Master to the youngest Aspirant. And it is no different in the Legion's Librarius. Like all psychic sons of Angron, you are part of a circle of Librarians, capable of combining their thoughts into an avatar wielding power greater than the sum of its parts : a Communion capable of influencing all but the strongest of minds and combining the knowledge and talents of all who compose it. The techniques to create this gestalt consciousness were developed during the Great Crusade and perfected with help from the Thousand Sons, and it has served the Twelfth Legion well since then. As a child, you were shunned for your gifts, despised for your ability to hear the thoughts of others and the power with which you protected yourself from your tormentors. But from the moment your mind opened to the Sea of Souls as an Aspirant under the care of the Librarians, never have you been alone. The Legion is everything to you, and you have dedicated your entire existence to serving it as best you can. When you and your brother Librarians join minds, it is you who speak for them all, directing the Communion toward its intended purpose. You are still young, but even Astartes centuries your senior respect your talent for that particular branch of the Art. As for yourself, never are you happier than when your individuality fades and you become part of the psychic gestalt, freed from the limitations of flesh and mind alike to rise as a pure spiritual construct.

Ultramarines

Apostle of the Codex

You are an icon on the myriad battlefields of the Ruinstorm, a beacon of dark power and dreadful inspiration to all true warriors of Chaos. The unholy words of the Thirteenth Legion's Spiritual Liege are etched onto your skin with potent acid mixed with Neverborn blood, ever shifting to reflect the unknowable depths of the wisdom that is the Ultramarines' legacy. The runes still burn in your skin, even after all these centuries, flooding your mind with power and dark visions. You dimly remember your life as a Chaplain, before you entered the Eye of Terror along with your lord Primarch, but that existence grows more faint in your memory every year. Once you preached the Imperial Truth, but now you are dedicated to the awful knowledge contained within the Codex Chaotica, Guilliman's last gift to his sons, that they may endure and share into his glory even in his absence. For even as you crush the bodies of those who oppose you with your daemon-bound crozius and shout words that have no place outside the tides of the Warp to break their minds, you are convinced that the Dark Master of Chaos will return; rise from his throne and claim the galaxy at long last. On that most glorious of days, you intend to be here, and to be found worthy to fight at his side once more. And if the price of that worthiness is to be found in the blood of your brothers, then so be it. You, and those who flock to your banner – human and Astartes alike – are all willing to shed it as you walk the Path to Glory, knowing it will end before Roboute Guilliman's throne.

Disillusioned Sorcerer

You remember the glories of the Legion, back when you were the lords of Ultramar, the vanguard of the Great Crusade. And you remember how much greater that glory became once your father led you to the Primordial Truth, shattering the chains placed upon you by the False Emperor and allowing your mind to transcend beyond the concerns of mortal morality. But that glory is dead. It died when Guilliman fell, and the Legion, rather than mourn him and move on, instead fell to infighting and the blind worship of a dead father. Your lord, Marius Gage, the Sacrificed Son, understands this, and for the last ten thousand years of the Materium, you have helped him in his quest to free the Ultramarines from the shackles of Guilliman's legacy, which are no less destructive than those of the False Emperor. You have bent daemons to your will and performed rituals that have drowned cities in blood, leading your circle of apprentices and slave-witches into grand ceremonies. The Neverborn whisper in your ears constantly, promising you power and glory, but you can easily tune them out, for you were already part of the greatest glory there ever was and ever will be, and all that they offer are pale reflections of that lost age. All that remains is to put the past to rest, that those with the strength of will to do so may then forge a new path into the future. You know not what that path will be, or where it will lead, but surely anything is better than this current hateful cycle of infighting and the stasis that, for all its talk of change, has nearly killed the Legion.

Fleeing Evocati

You saw it in your incubation pod, when the gene-seed of the Primarch flowed through you along with dark energies and vile sorceries. You saw the web, binding every Ultramarine to that hateful throne and its cruel, uncaring master. When you emerged from the genetic reforging, transformed from a captured Imperial youth into one of the Evocatii, your sanity was lost, shattered by the pain of transformation and the weight of revelation. Somehow, you escaped your masters, and have been wandering the Ruinstorm ever since, hiding aboard ships or trading your services as muscle to the lowest pirates. You dare not stay in one place for too long, for you know that the agents of the puppet-master are after you. You see them, glaring at you from the shadows, hating you for the threat to their lord's plans that you represent. So far, your visions have been enough to keep you ahead of them. You have killed many mortal agents of your hunters – pawns of pawns with no idea of who they truly serve, who fell to your knives and your bare hands. But you know that the true hunters, those who are not bound to the fragile reality of the Ruinstorm but stalk its deepest currents, are far beyond your ability to take on in battle, and so you run. In your most tranquil moments, when you manage to steal a handful of hours of silence, part of you can't help but wonder if you aren't imagining it all, if this entire millennia-old conspiracy you see all around you is but the product of your fevered imagination. But then you hear them approach, and you start running again.

Legion Gravekeeper

You were human once, a caretaker of the graveyards of Maccrage. But when Roboute Guilliman began his plan to turn the Five Hundred Worlds into the Ruinstorm, he came to you and gave you a task : to care for and defend the memorials to his fallen sons that were built in a grand cavern, deep beneath the fortress of Hera. You took that oath, bound by sorcery and the will of the Dark Master of Chaos, and have performed that duty for the last ten thousand years. You have not eaten, drunk, slept, or spoken to anyone but the ghosts of your own mind in all that time, denied even the comfort of true madness by the geas that binds you. You clean the statues of the lost sons of Guilliman from the dust of ages and keep count of the new ones. Indeed, over time, the monuments of the fallen have changed, becoming lifelike statues of white, black-veined stone. There are more and more of these gisants as the years pass and more Ultramarines meet their end. How and why these monuments appear while no one build them, you do not know, though you have your suspicions. You forgot your own name a long time ago, but the oath you swore still binds you, until you are finally released from your duty. Of course, for that to happen, the sealed entrance to the mausoleum would have to open, and the spells woven into its gate are still as powerful today as they were when they were cast, keeping all intruders out – as well as all memory of the mausoleum hidden.

Magister of the Arts of War

You were a Chapter Master during the Great Crusade and the rebellion, a master of the craft of war. When Guilliman fell, you withdrew into the Ruinstorm and, along with a circle of your peers, claimed one of the Five Hundred Worlds as your dominion. Soon, your small coterie fell apart, divided by rivalries and the unrelenting weight of ages. Now the daemon world you conquered together is the theatre of the wars you wage against one another to pass away the timeless eternity to which all those prisoner of the Iron Cage are consigned. Millions of mortal slaves march to battle at your command, moving on a grand chessboard of your and your peers' design, to rhythms and plans they will never know. You are alone in your fortress, with a court of fearful minions carrying out your orders – all Astartes apart from you and your peers have long since abandoned the planet, save for the few mercenary warbands that sometimes fight for you in exchange for resources. You were always a great strategist, but you have honed your skills to perfection over time. As millions die in your wars, however, your soul has slowly been eroded, and the thing that now inhabits your body and speaks with your voice has little in common with the honorable warlord of the Great Crusade. Your flesh is imbued with the power of the Warp as your mind stretches out beyond the walls of your palace and across the wastelands where whole armies dwell in fortified trenches. The seed of Ruin is growing within you without you being aware of it, watered by the blood of all those who die in your name. What will happen when it finally blooms, none can tell but the Gods.

Member of the Spineam Coronam

For ten millennia, your lineage has subtly worked to bring about the Imperium's end, an unbroken chain of masters and apprentices stretching to the Great Crusade's late period. During that time, the mantle has passed from one noble to another, carried by members of every highborn family in the system at one point or another. You yourself received it from the hands of one of your own bloodline's mortal enemies, who foresaw the rise of your family and what it would enable you to do in the service of Chaos. For fifty years, you have spread lies and confusion across the Imperium's colossal machinery, weakening the defense of the entire Sector of which your homeworld is the capital. You have plotted and schemed and created cults of the Dark Gods under the very nose of the Inquisition, and you have never been caught, though it's been a close things sometimes. Yet something has changed in recent years. You have started to find messages and instructions in dead drops that haven't been used in centuries, whose existence has been passed on only in case they were needed one day. These orders bear sigils you recognize from your apprenticeship, invoking authority you cannot defy. Even as you follow these commands and watch the resulting damage they cause to the Imperium, you wonder who it is that contacted you. Another agent of the Crown of Thorns, whose own agenda has brought to your sphere of influence ? You are determined to find out, for you will not be the one whose carelessness brings about the end of your august line. You enjoy your duty far too much to let anyone stop it. And there is, after all, the possibility that this renewed contact with the rest of the Crown heralds that which was long awaited …

Servant of the Master of Shadows

Be'lakor will rise again. The Usurper might have stolen his power, but the Master of Shadows is the Firstborn son of the Gods, and has existed for millions of years, long before Mankind was first touched by the Ruinous Powers. He will reclaim his mantle in time, and all those who mocked him will pay dearly for their insolence then. You know this to be true, because you don't have a choice but to know it. The first Daemon Prince burned that certainty into your very soul, assuring his domination over you, like he does with all of his servants scattered across the galaxy. You bear his Mark upon your flesh as you do upon your soul, and you receive his commands in your dreams. Of course, your true allegiance is concealed : it wouldn't do for your peers of the Holy Inquisition to learn that the greatest daemonhunter of the Sector is actually in the thrall of a most powerful hellspawn. You pursue the rivals of your true master, wielding arcane knowledge gifted to you by the Master of Shadows. Some you cast back into the Warp, weakened from your blows so that Be'lakor can devour them and grow his strength; others you secretly bind into your service, or trap in lost places where they won't be able to interfere with your lord's plans. You know that one of your six former apprentices, now Inquisitors in their own right, is also a servant of the Master of Shadows, but you don't know which one, just like he or she does not know the truth of your loyalty. It is safer that way, until the day finally comes for Be'lakor to reclaim the mantle of Dark Master of Chaos, and claim the entire galaxy as his rightful dominion, rising above even the Chaos Gods.

Transcendent Venatore

You were among the first Astartes to open their flesh and soul and receive the blessing of the Dark Gods, far greater than the so-called Secondborn that came after you. You are one of the last Daemonium Venatores, these unions of mortal and immortal essences who tore through the loyalists at Isstvan. You still remember these glorious days, and the taste of Eighth, Fourteenth and Twentieth Legion blood on your tongue, rich with the spice of despair, shock and horror. Of course, you have tasted many more repasts since then, feeding on the wondrous variety the Ruinstorm has to offer for one such as you. Warbands have brought ruin to themselves trying to obtain something unique to offer you in the hopes of gaining your patronage : the soul of an Eldar king, the eyes of an alpha-plus psyker, a daemon's tears of regrets … You take all their offerings, and sometimes you even grant them the boon they ask for in return. With that kind of diet, the last differences between you and the daemon sharing your body are slowly fading away, and soon you will be one terrible entity, freed of the limitations of the mortal realm while still having the advantages of a wholly physical incarnation. Death will be nothing more than a setback, though creating another body like that one will still be absurdly difficult. You yearn for that promised immortality, and will let nothing and no one prevent you from reaching it. Your incarnation is a vision straight out of the most ancient Hells ever dreamt by Mankind, with crimson scaled hide, horns as dark as a heart's despair, eyes glowing with the fires of damnation and great wings made of the flayed faces of oath-breakers.

Wanderer of the Eye

When the Ultramarines first entered the Eye of Terror, dragged into this hell by their Primarch's thirst for vengeance, thousands of them perished or were lost. You were one of the latter group. You were lost during a battle on a world made of the dreams of suicides against the armies of a Daemon Lord that had grown strong upon the Imperium's own xenocides. It took you years to find your way out of the nightmare dimension in which you fell, and that which emerged had little in common with the noble Legionary that went in. Your armor was warped to reflect the distortion of your soul, though it remained recognizable as one of the Thirteenth, and the flesh beneath was altered to the point that the mere sight of your unhelmed face can drive humans to madness. When the other Legions came to the Eye, you learned of the rebellion and the death of your Primarch – but by then you were too gone to care for his fate. All that mattered to you was that you were an Ultramarine in a realm that had always been hostile, but was now filled with transhumans who hated you for all kinds of reasons, real or imagined. You have survived this long by keeping to the kingdoms of the Lost and the Damned and staying as far from the Legion Wars as possible, and by selling your services and the trinkets and secrets you have gathered during your errance. If you could escape the Eye and go to the Ruinstorm, you would – in fact, you have made several attempts already. But all of them have failed, sometimes in catastrophic fashion, though you have always survived more or less intact even if the death toll rose in the thousands. Something wants to keep you here.

Xenos Sleeper Agent

Your people have only just taken to the stars, firmly believing in foolish legends of destiny and peaceful cooperation with the other races. But you know better. You were an archaeologist once, tasked with studying the remnants of other species encountered as your kind spread across the stars, until the day you found that damnable temple of antediluvian evil. Your footsteps disturbed the things that dwelled there, and you were the only survivor of the entire expedition. Your superiors swept the entire affair under the rug, slapped a medal on your chest and swore you to secrecy, but you could not forget. You still dream of what happened within : the things of shadows stitched together with string made of woven torment, the eightfold star, glaring at you with baleful malevolence, and the twisted half-circle figure emblazoned at its center. The time will come soon. Your people will face the truth, and be make to choose whether to embrace it or not. If they refuse, they will be destroyed; even if they choose to accept, it will still take a purge of genocidal proportions to remove the chaff. Whatever ends up happening, you intend to survive. The powers that reign over the galaxy cannot be fought, but they can be appeased by service and devotion. You have taken steps to prove your worth to them, offering some of your colleagues as offerings and learning more of the lore uncovered by your galactic precursors. The rest of your species is content to keep its collective head in the sand, but you are slowly piecing together a fragmented picture of the Primordial Truth, every new piece of dark knowledge coming at greater cost to your sanity.

Death Guard

Bane of the Witch

There are no Librarians in the Death Guard, nor any psykers of any kind, but the Legion still needs a way to fight the powers of the Warp, which is where you come in. You are a null, a pariah, a soulless thing in the shape of a man. Even before the Fourteenth found you, unchanged and untouched in the depths of a hive-city that had succumbed to a daemonic incursion, you were capable of unmaking sorcery by your mere presence. Now, nine centuries later, you have been the subject of many augmentation procedures that make you far more dangerous to any psyker than even the legendary Culexus Assassins. Genetic alterations and the implantation of archeotech and experimental devices have increased the psychic abyss that is your aura exponentially. Daemons suffer simply by being in the same city as you, and you can extinguish a soul by focusing the full extent of your power upon it. You spend most of your existence in stasis, to spare the Legionaries and their servants the spiritual void that is your presence, even with all the dampeners turned on. The only time when you are released is when you are needed: you have become little more than another powerful and dangerous weapon in the Fourteenth Legion's arsenal, unleashed upon the most powerful psychic creatures the Legion encounters - xenos aberrations, manifested Greater Daemons, and other, stranger things that defy easy classification. But at least there is purpose in your life now. Before, you had no place, you were spat on and cursed by all : now you know that you are doing your part in the God-Emperor's design, even if you will never see Him in death.

Condemned Deathshroud

You do not know why you were chosen as one of the Deathshroud, but when you found the silent brothers in your cell after a particularly gruelling campaign, it did not even occur to you to resist your fate. You left your old life and name behind once more, and became one of the Fourteenth Legion's guardians, sworn to protect its leaders from all threats, physical and spiritual. For a hundred years you have performed that duty, saving the life of your charge countless times on the battlefield. But while you honored the first part of your oath, you failed in the second, and you must pay for it, for now, you are living on borrowed time. You killed the Commander of your Great Company, slaying him from behind with a single swipe of your scythe. He never saw it coming, even with the gifts bestowed upon him by his unholy patron. By tradition and protocol, you should take your own life now, but you aren't done. You have found clues in the Commander's chambers that he wasn't the only one to have been corrupted by the Warp entity. Until that corruption is rooted out, you won't allow yourself to be taken. For now, you and all the Great Company's officers are trapped aboard the same ship, on a course through tumultuous Warp tides that cannot be interrupted until you reach your destination. Before that happens, you must eliminate all members of that secret conspiracy and deny the power of the Great Company to the enemies of the Imperium. Then, and only then, will you let death claim you as punishment for killing your own brothers.

Ghostly Legionary

You are one of the Damned, cursed to a wraithly existence as atonement for the lives you took in the pursuit of your duty. You move from world to world, navigating the tides of the Empyrean, drawn to the calls of the helpless by some deep-rooted instinct. Your weapons are as ghostly as you : your bolter never runs out of ammo, and your chainsword cuts through even the strongest armor with ease. To those you save from death, you are a terrible angel sent by the God-Emperor to deliver their salvation. To the enemies of Mankind, you are the manifestation of judgment itself. The truth, as always, likely lies somewhere in the middle. Whether it is the Emperor's judgment, the curses of those you slew or your own guilt that turned you into what you are is irrelevant. You remember little of who you were before joining the Legion of the Damned – images of red blood, black sands and soul-searing light flicker at the edge of your awareness, refusing to resolve into clarity. Pain, regret, and a golden face pulling you from the dark and setting you onto the path of atonement. Perhaps all of this was an illusion, a lie your ethereal mind tells itself to make sense of what you have become. You are not alone : there are many others like you, hundreds, thousands of them. You do not know their names anymore than you know your own, nor do you speak with them, but when you are on the battlefield, you all act as one, driven by a shared will. All of you were killers and life, and you still are now, but at least every battle is fought to protect the innocent you can see rather than purge them in the name of cold logic and necessary sacrifices.

Haunted Destroyer

You are a Destroyer of the Death Guard, and none can truly understand what that means who does not belong to that order. Phospex flame-throwers and radiation weapons are the most infamous weapons in your arsenal, but they are far from the worst you use. You have seen human souls melt into nothingness under the strain of the null-bolts you shot at them to free them from the daemonic construct drawing strength from their torment, and deployed a genetic plague that killed a world's entire population silently and painlessly, so that the Neverborn couldn't feed on their last moments. You still remember the faces of the dead, looking like they had just gone to sleep, and the thwarted screams of the daemonic entity that had been feeding on their dreams for fifty generations as its food source was taken from it. You have done terrible things to protect the Imperium, and you would do them all over again if necessary, because you know just what it is you are protecting Mankind from. The Tyranids frighten the Lords of Terra so much, but being devoured by the Hive-Mind's puppets is far kinder a fate than being alive but in thrall to some of the atrocities you have fought. The Enslavers, the Cryptos, the Withering Ones, the Xenarchs and the Paramours of the Morpheus Rift: all of them would bring upon Mankind horrors that would give even the Traitor Legions pause. So you know that what you are doing is right, that it is the only way to stop these nightmarish things from triumphing. But the faces of the dead still haunt your dreams.

Keeper of the Forbidden Armouries

The vaults of the Fourteenth Legion contain many weapons of tremendous power, relics from the Dark Age of Technology and re-purposed xenos artefacts, the likes of which the Mechanicus would kill to obtain and the Inquisition burn worlds to destroy. Without these weapons and lacking the psychic powers granted to the other Legions by the Librarius, the Death Guard would not be able to perform its Emperor-appointed duty. It is your task to ensure that these awful weapons remain sealed away until absolutely necessary, to study the new ones captured on the field and ensure that they are not touched by the Dark Gods in any way – that any corruption within them is entirely of the Materium. And, when the time comes, it's you who go down into the vault and bring the doomsday weapon most apt to deal with the current threat out. You are one of seven individuals with this role, one for each Great Company. You are master of your own circle of Techmarines and Chaplains, all of which are ready to kill you the moment they suspect you have been corrupted by the terrible things you manipulate. You yourself ended up with your current job when you sealed your predecessor in a stasis field and threw him into a sun, along with the cloud of nanomachines that had already transformed half of his body into a mesh of flesh and metal. You have lasted thirty years at that job; another decade and you will have reached the average time someone survives in your position. You rarely go onto the battlefield anymore, unless the weapon needed this time is particularly capricious and requires your own touch to be kept under control.

Moribund Ancient

In a Legion known for the short lives of its warriors, having reached your second millennia of life makes you a statistical anomaly. You are one of the Ancients, these Death Guards who manage to elude the grave for entire centuries. Why it is you are alive when so many of your brothers have fallen, you honestly couldn't say – it's not as if you recoil from danger, quite the opposite in fact. You have always been in the breach, fighting to break the enemy's lines so that the full might of the Legion can be brought to bear. You have been in more mortis zones that you care to recall, and while you have never returned from a battle uninjured, you are still alive. But despite the Apothecaries' best will, injuries do pile up over the centuries, as does the damage inflicted to your organs by the weapons of both the enemy and your own Legion. It takes a lot of medication to keep you fit for duty, and you have lost the advantages of several of the Space Marine organs. You use your hard-won experience to compensate, but you are growing weaker with every passing year, and the prospect of wholesale augmetic replacement does not sit well with you, nor does that of being interred into a Dreadnought. The Fourteenth Legion has few of those, because their complicated life-support systems rarely survive for long in environments where the kind of weaponry the Death Guard uses is deployed, but there are still some. You hope that when death finally comes for you, it does so in a final enough manner that the Techmarines will have no way of putting enough of you back together to place within one of these sarcophagus. Such an existence is no way to live.

Octarius Survivor Weirdboy

You are one of the Orks who can hear the voices of Gork and Mork most clearly, even though the other Boyz call you crazy for it : a Weirdboy, wielding the awesome power of the Waaaagh! to smash your enemies to pieces and give strength to the Boyz. For a long time, you were fighting the Tyranids in the Octarius War, where billions of Boyz and Tyranids fought. More and more Boyz came to fight, and the bugs grew more and more numerous too as they fed upon the dead of both sides, until … something happened. Something very, very bad. You don't remember exactly what, likely because you were high on mushrooms for most of the denouement. Probably for the best, considering what the Boyz tell you, when they can manage to speak of it without going all crazy (the bad kind of crazy, not the good one). They speak of some unnatural darkness, of the voices of Gork and Mork going silent, of being utterly alone even though there were other Boyz all around them. You are leading them as far away as possible, as are hundreds of other Orks, scattering across the galaxy until a sufficiently powerful Warboss calls them back together again. But it better be a big and strong Warboss, because you just know that the crawlies are going to come after all of you, until every Ork has been eaten. And while you, even more than any good and true Ork, aren't afraid of anything, that particular thought makes your insides go cold like that time when you ate a rotten mushroom by mistake and spent three days vomiting everything you had ever eaten before.

Sinister Apothecary

In the other Legions, those of your calling bring life, saving their brothers from injury. Not so for you. You are the harbinger of death, the deliverer of the Emperor's final mercy to those who have fallen from His light. The Legion's work often brings it to human worlds that have fallen to some manner of corruption, where entire populations are twisted by malign influences. Sometimes, the Inquisition or the Alpha Legion will provide the sons of Mortarion with the knowledge of their foes, but other times, that knowledge must be acquired by the Legion's own hands. Captives are taken, isolated under heavy quarantine, and then interrogated and examined. All possible lore and tactical data is extracted from them before they are granted the Emperor's Mercy. That is your task : to cut apart the still-living creatures that were once humans, in order to learn how best to destroy the corruption that afflicts them. Only after they have served the Master of Mankind in that final manner are you allowed to release them from their nightmarish existence. You like to think that, through that final sacrifice, their spirits are redeemed, purified and made fit to go to the Emperor's side on the other side. But you do not truly believe it, for you have seen too many horrors that have the power to continue tormenting their victims beyond the point of death. As you continue your appointed task, you cannot help but wonder if perhaps the great promise of Mortarion, the core of the entire Fourteenth Legion's beliefs, may be a lie : that death is not a release from the torments of life, but instead a gateway to even greater suffering.

Slayer of Worlds

For all the might of the Legion, there must still be someone to give the order, someone to push the button and send the command. Someone to bear the weight of responsibility for ending a world. And in your Great Company, that someone is you. When the spells and shields protecting a planet are brought low by your brothers and the last Legionaries are extracted, you press the button, and the target world dies. You aren't called upon to perform that duty in every campaign : sometimes the Death Guard purges a world by hand, because the planet holds resources too valuable to lose or because shattering it would only make things worse. But in the years since you took up that grim duty, you have personally ended five worlds, and more lives than you care to estimate. You volunteered for that role when its previous holder died in battle, on the very first world you annihilated. You hold no title or rank, but all your brothers know, and despite all their efforts, they cannot help but treat you differently. Even the few human serfs of the Fourteenth Legion, who do not know anything about your function, instinctively flee your presence, as if the shadow of your victims shrouded your aura. Perhaps it does – the destruction you have wrought certainly haunts your nightmares. Sleep only comes to you with the help of massive amounts of drugs, and when it comes you see terrible things : not the faces of those who died as a result of your actions, but dark, vast shapes rising from shattered worlds, possessed by unending, mindless hunger.

Witch-lord Revenant

It has taken you ten thousand years, but you are finally back. You clawed your way out of the infernal pit to which the Death Lord's scythe banished you, driven by your hate, and returned to the land of the living. You are much diminished from your glory days on Barbarus : you don't have a physical form, and your sorcery is a lot less powerful due to all the pieces of your soul you lost along the way, but you still have all the terrible lore with which you became a Witch-lord in the first place. You exist on the other side of the veil now, a thing that depends on the foolish cultists to whom you whisper for sacrifices and bodies to possess. Pathetic things, all of them, and you will dispose of them as soon as you reclaim your true strength. Your main goal is vengeance, of course. Mortarion is dead, laid in state on Barbarus, but his legacy endures in his gene-sons, and all of them will pay for their Primarch's transgression. You will see the so-called Fourteenth Legion broken, and then you will return to Barbarus and raise Mortarion from the grave so that he can see all that he ever loved brought low. Then you will kill him, again, but only after you have taken your time tormenting him to the breaking point, where his stony, impassible face finally twists in anguish and he begs for mercy. You spend a lot of time dreaming about that day, more than you probably should. For now, you must regain your strength, until you can finally step across the veil and manifest wholly into reality once more, a lord of darkness and nightmares. Then they shall all suffer !

Thousand Sons

Animated Rubric

Born on Prospero, you were a warrior in the Great Crusade, sent to fight at the Warmaster's side when Magnus was recalled to Terra to assist the Emperor in His great project. You saw the horrors of the Heresy first-hand, fighting on the walls of the Imperial Palace against the Traitor Legions and their daemonic allies, though you always found that the most horrifying of all were the human cultists, twisted and warped by the unnatural energies of Chaos. You never had your Primarch's psychic gift, and when you saw what lurked in the Warp, you were grateful for that lack for the first time in your entire life. Then Magnus fell, and the plague of the flesh-change came upon the entire Fifteenth Legion. Ahriman's spell was the last chance of the Thousand Sons, but when it was cast, the Legionary you were died, and you became a soul trapped within your own armor, along with the dust of your destroyed body. For ten thousand years you kept watch over Magnus' slumbering form, your mind a slowed and mutilated thing, drifting into formless dreams. But now, with Vindicta's awakening and the return of the Crimson King, you are animated once more. In the fires of war, you have found focus again, and fight along with your brethren in the purge of the Black Crusade's remnants. You do not tire, you do not hurt, and your bolter never runs out of ammunition. Khayon the Black and the other Heralds are the most able to command you and the other Rubrics, being experienced in communing with the dead, but the others are learning quickly. A new Crusade has begun, led by a Legion renewed : let all enemies of the Imperium beware ...

Ashamed Daemonologist

Knowledge is power. On that truism is the power of the Fifteenth Legion built. But some knowledge is dangerous to its wielder, tainted by ancient evils. Such is the case of the knowledge of daemons' True Names, un-words that burn themselves in the soul of those who possess even a fragment of their horrible truth. In the Archives of Shame, the Thousand Sons have gathered the True Names of hundreds of daemons and fragments from those of thousands more. As one of the few – so very, very few – sons of Magnus trusted with access to that forbidden lore, you are a walking bomb, a potential threat to all around you. Because all Neverborn are fragments of the Dark God that spawned them (except for a few of considerable power), knowledge of the name of one grants some power over all of that particular choir, if one knows the proper formulas and rituals. Your skin is covered in warding tattoos to contain the power of the Names, and you have been trained since your induction into the Legion to compartmentalize your own thoughts, keeping the knowledge of the Names separate from your awareness until you call upon it. You haven't dreamed since you became a Legionary – the power of the Rubric clashing with the corruption of the Names will not allow it. On the field of battle, you are the scourge of the Neverborn, who laugh and taunt you even as you banish them back to the Hell from whence they came, while other enemies of the Imperium recoil before you, sensing the dread power laying within you. Should you ever fall to darkness, the knowledge within you would make you very dangerous indeed, and Chaos Sorcerers have been hunting you for years, trying to capture you to gain access to the lore you possess.

Corvidae Dreadnought

In life, you were the greatest Seer of your generation, and led your brothers through some of the most difficult and tangled parts of the War of Fate's web. You pitted your mind against those of Dark Angels Sorcerers, Eldar Farseers from Craftworlds at war with the Imperium, and even Greater Daemons from the Court of Change, and lived through it, though you were not victorious every time. But then you fell, your boarding torpedo blasted apart by point-defenses during a pitched orbital battle between the Imperial Navy and the fleet of an Ork Warboss. Your body was recovered, barely clinging to life, and immediately interred within a Dreadnought sarcophagus that had belonged to the Word Bearers, also deployed in the area. Thanks to the generous offering of the sons of Lorgar, you endured, transformed into one of the Fifteenth Legion's few Dreadnoughts. It has now been three thousand years since you were entombed, and such a long life has brought you new perspective. You see beyond mere battles and worlds : you can predict the course of entire Sectors, and the rise of heroes and villains from the ashes of war. On the battlefield, you are at once a walking avatar of death and an invaluable tactical advisor, entrusting your immediate surroundings to your instincts and the mechanisms of your sarcophagus while your mind sails the currents of Fate and delivers warnings to Imperial commanders. However, your sanity has been slowly eroded by the passing years, and it takes more and more effort from your Legion brothers and Adeptus Mechanicus handlers to rouse you from your meditative slumber.

Doomed Daughter

You were born in the Prosperine Dominion, and from your very infancy showed the signs of a seer. In any other part of the Imperium, you would have been sent to the Black Ships, to be tested on Terra and likely ended up as fodder for the Astronomican. Instead, the Daughters of Magnus took you in and helped you develop your gift for prophecy. For years, you peered into an ever-darkening future, catching glimpses of terrible things to come yet unable to learn anything about how to prevent them from coming to pass. Then you saw your own death, and the knowledge of your fate freed you from doubt, even as it shackled you with the terrible weight of destiny. You know how you will perish, though not all the details – the vision was infuriatingly vague, as such things most often are. Driven by some unknowable intuition, you have left the contemplative orders and joined the ranks of the more martial Daughters. Your doom cannot be escaped, but by the same token, until it finds you, death cannot claim you. As the armies of the Dominion gather to face the Times of Ending, you stand with them. On the battlefield, you dodge every blow that could harm you, and shout the secrets of their futures to the servants of the Archenemy, causing them to recoil from you in horror, refusing to believe you yet unable to deny the truth of your words. As your death looms ever closer, cold dread fills your heart, but if you are going to die, then you will die as a true Daughter of Magnus, and serve the Crimson King and the God-Emperor until the end.

Hero of the Spireguard

You are a champion of the Spireguard : a master with the blade and an expert marksman. Though you are still only a sergeant, that is only because you are still young – and you agree that you aren't ready for more responsibilities yet. You have no psychic potential, though many of your comrades have joked that the way you fight must be magic. You are young, handsome and charismatic, which means that whenever the Spireguard must attend a social event, you are the one they send. You are fiercely loyal to the Imperium, having seen firsthand the kind of horrors that threaten Mankind in the galaxy. Yet you guard your thoughts well where you are near one of the sons of Magnus, for you haven't actually trusted them in many years. Your elder brother, who was psychically gifted, was taken by the Fifteenth Legion to join their ranks, and you have it on good authority that he made it all the way through the long and gruelling training – only to enter the Sanctum in Ahat-iakby and never come out. You have heard rumors of what happens in Magnus' tomb, disturbing tales of human sacrifices, to rouse the Primarch from his sleep or to protect the Thousand Sons from an ancient curse laid upon them by their enemies. You refuse to believe them, but you cannot help but wonder. Legions have fallen from the Emperor's Light in the past, you know this from having fought against them a few too many times : could the Fifteenth Legion be on the same dark path ?

Hunter of the Abhorrent

The energies of the Warp can twist the flesh and mind of humans into strange and terrible shapes, and the debased monsters most Imperials picture when they think of a mutant are only the most inoffensive of the changes the Dark Gods can cause. Under the influence of Chaos, the gift of psychic power, which should have brought Mankind into the next step of its evolution, can birth true abominations from the darkest nightmares of Humanity's collective mind. And then there are the ancient xenos horrors, result of the Ruinous Powers experimenting with entire species in the days of the Eldar Empire. You lead your coterie of Thousand Sons across the Imperium, hunting for these creatures, following the reports of the Inquisition to world after world. The Holy Ordos don't like to admit when they are outmatched by their foe, but they are generally pragmatic enough to call for your help rather than risk the lives of their agents. You have specialized your psychic talents into tracking such abominations, finding and following the spoor they leave in the Aether to their lairs (they always have a lair, no matter their origin). Your coterie is composed of members of every Cult, because you need to be able to bring a large variety of powers to bear against foes which are never the same. You are also all very proficient with your power weapons, and more than capable of improvising suddenly and violently if needed. You are also the face of the group, talking to the Imperial authorities and the traumatized survivors, though most of that is done by the Spire Guard company that accompanies your coterie in its crusade : one hundred good men and women, dedicated to your mission as much as you yourself.

Prophetess of Vindicta

Your homeworld was one of many hive-worlds deep within the borders of the Imperium, where the Legions have almost never cause to go and the Inquisition work behind the scenes, striking down heretics and mutants without disturbing the statu quo as long as the tithes keep flowing in. That is why, for the last five millennia, it has been ruled by a lineage of cruel and exploitative Governors who care nothing for the suffering of the population, only their personal wealth and power. Your parents were the last members of two noble lines who spent centuries fighting to better the living conditions of the planet's working class against the rest of the aristocracy, and for their efforts they were executed. You saw it happen – you saw the bullets pierce their flesh, saw their bodies left to rot in the sun as a warning to others, and picked up the blood-stained ribbon that had covered your mother's eyes. You were nine years old. For ten years afterwards, you lived in the underhive, protected by some of your parents' surviving friends. You grew up with hatred in your heart, slowly forged by what you saw in the depths into a burning need for justice. When Vindicta awoke on Prospero, you became one of the new Power's vessel. You emerged from the underhive at the head of an army of the downtrodden, while the ghosts of every victim of the regime returned in a single night of vengeance that brought low ninety percent of the highborn, including the Governor who signed your parents' death warrants. Now you must build a new society, one capable of answering the very pointed questions that will soon come from the rest of the Imperium's merciless administration. But you are confident, even if you do not fully understand what is happening to you – why so many are willing to follow your lead, and why the wrongly slain answer your call.

Raptora Magister Templi

The battlefield trembles. Soldiers shake their heads, trying to get rid of the pressure building in their ears. Buildings collapse while tanks are sent flying, and whole platoons are obliterated, rent apart by unseen hands. Soon, the enemy side breaks and flees, desperate to escape slaughter against a foe they cannot fight. Such is the power you bring to bear as the greatest telekine in a Legion known for its psychic prowess. You awoke to your power when your home collapsed during an earthquake, and saved your family from the collapsing debris by raising a force bubble that lasted until you were rescued. That was five hundred years ago – your brothers and sisters are long dead, though you have kept track of their descendants. As a Magister Templi, you are one of the only five Thousand Sons to bear any kind of title recognized by the Imperium, and you are the subject of many whispered rumors and legends. Other sons of Magnus come to you to learn the deeper mysteries of the Raptora Cult, and you go to war surrounded by a coterie of apprentices, all of them pooling their psychic strength for you to tap upon and wield with peerless expertise. Not for you the subtle side of the War of Fate : you fight in the open, bringing overwhelming power upon your enemies. Imperial commanders across the galaxy owe some of their greatest victories to your intervention, and many enemies of the Imperium have sworn to kill you. So far, none have succeeded, but you know that one of them, a particularly vicious Dark Eldar, is trying to form a coalition of all your personal foes in the hope that together, they can do what they cannot alone.

Runesmith of the Blood God

You were an artisan once, in long-lost Tizca. You took the bones of dead philosophers and savants and made them into ritual tools for the Thousand Sons, to carry with them across the stars so that these fallen worthies may continue to take part in the Great Crusade's dream. Then the Wolves came. You saw them murder your children and grandchildren, and were dragged to the Pyramid of Photep by a well-meaning neighbour who refused to let you die where you knelt in shock. For several years, you remained near-comatose, cared for by nurses and brought to one of the Prosperine Dominion's most idyllic worlds in the hope that your final years would go in peace. But eventually, grief gave way to hatred, hatred gave way to madness, and you vanished from the hospice. In the name of your hatred of the Sixth Legion, you gave yourself over to Khorne, who whispered promises of vengeance into your broken heart. From the bones of Imperial heroes and Chaos Lords alike, you crafted terrible weapons imbued with the power of the Blood God and handed them over to other warlords and champions opposed to the Space Wolves. The power of Khorne has preserved you throughout the millennia, though the thing you have become has very little in common with the kindly old man you once were. As the Times of Ending loom near, you have come to serve the Blood Raven, Gabriel Angelos. It was you who transformed his power hammer into the dreadful weapon it is now, marked with the hidden names of Khorne's eight greatest Bloodthirsters. The thirst for vengeance against Russ' Legion that led you down the path of Ruin has all but vanished, replaced by an unending, inhuman hatred of all.

Student Cartomancer

You were half a soothsayer and half a conman, telling white lies for the bored nobility in return for piles of cash and access to the planet's best cellars and bedrooms, until the Thousand Sons found you and decided you had potential. The sons of Magnus came to your homeworld to dismantle a Gene-stealer Cult, using their abilities to track the abominations' patriarch, and you ended up caught in the middle of a fire-fight in the domain of one of the infiltrated highborn families. You managed to talk your way out of being purged immediately, and either you amused the Thousand Sons or they sensed something in you you didn't even know was there. Either way, you ended up attached to that coterie, learning the arts of cartomancy from the sole Corvida in the group. You still use the same deck of gilded tarot cards you inherited from your grandfather and thereafter used to con the rich out of their money, but now, rather than cold reading and a fast tongue, you use actual divination techniques. Although you are half-convinced the only reason your teacher keeps you around is as some kind of pet project to occupy his time during the journeys across the Warp, you still find pride in the work you have done for the Emperor, far more now than you would have dreamt of before. You have served as agent for the Thousand Sons a few times, using your experience among the nobility to serve as intermediary or infiltrator, and your new talents to escape from some truly dangerous situations when things went wrong. Your new life certainly isn't boring, though you have started to get more and more distressing readings every time you draw the cards ...

Sons of Horus

Agent of the Horusian Wars

There are those among the Horusian Inquisitors who lack the mental strength and conviction of their Primarch namesake, and succumb to the temptation of the fell knowledge bestowed upon them by the twin rites of Possession and Exorcism. Some fall years, decades, centuries even after their initial contact with the daemonic, while others emerge from the ritual with their minds broken by the hideous power of the Neverborn. These rogues are among the most dangerous foes of the Imperium, using their dark lore to create daemonhosts and plunge entire worlds into madness, driven by insane motives. The loyal Horusian Inquisitors hunt these traitors without mercy, and you are one of the weapons they wield in this sacred duty. Born and raised within the ranks of the Ordos' servants, you have undergone the rites, and emerged stronger of faith and purpose, forever immune to the daemon's touch. You are part scholar of the profane, part holy warrior, fighting the infernal with blessed weaponry and prayer. Your knowledge helps other Acolytes track down the renegades and unravel the webs of lies and sorcery they weave to protect their tainted souls from retribution. When necessary, you use your more esoteric abilities to erase the traces of the heretics, to keep the Inquisition's inner conflicts hidden from the rest of the Imperium, wiping out memories and removing the echoes of dark rituals. And every time you go to battle, you do so with the name of Horus on your lips, calling upon the Lupercal to grant you a portion of his strength.

Bloody-Handed Mournival Lord

To the Sixteenth Legion, the four members of the Mournival are the symbol of the Sons of Horus' soul. They embody the strength and morality of Horus Lupercal, his charisma and his unwavering devotion to the Imperium. But there is a darker side to the Mournival, just as there was a darker side to the Warmaster : the side of him that made the cold calculations of war, and willingly brought war to entire human cultures that refused to join the Imperium but posed no threat to it. Today more than ever, Humanity needs its defenders to be willing to make the hard choices, and that is your purpose. The Imperium has fallen far from what it was during the Great Crusade : it has cast aside the torch of illumination and embraced tyranny and ignorance in the name of survival. Noble ideals will not hold back the forces of darkness; only military might will. You know this, even if your brothers would rather not accept it. You lead the forces that crush rebellions on strategically vital worlds, to ensure that the flow of weapons and ammunition to the frontlines never stops. The Sons of Horus under your command have committed acts of genocide and sworn oaths of silence, to never speak of what they did for the Imperium's greater good. You take no pleasure in what you do, but it has to be done, and someone else might get it wrong. Better that you bloody your own hands than to have one of your brothers do it instead. The Imperium is the only thing standing between Mankind and extinction, and it must be protected, no matter the cost.

Broken Exorcist

When the Inquisitor called for the Legion's help in purging a lair of Chaos worshippers, your commanding officer was happy to oblige him. But when the Inquisitor called for volunteers to become Exorcists, the Captain was much more reluctant. At the time, you didn't understand why, though you thought you did. As a member of his honor guard, you were present when the Inquisitor said that Exorcist Marines would be needed for the battle, and you volunteered. As the Company flew toward the cultists' lair, you were bound within a ritual circle and briefly subjected to possession by an entity of the Warp. But something went wrong. The daemon was much more powerful than the Inquisitor's acolytes had anticipated, and it killed almost all of them before they were able to banish it. You saw the Neverborn kill these loyal servants of the Throne with your own hands, but it is not guilt that haunts you. The daemon showed you things, revealed terrible truths to you, and it has broken you. The awful knowledge it left behind proved key to defeating the cultists that day, and has been useful ever since, but your brothers know you paid a heavy price for it. What worries you, however, is the possibility that the price hasn't yet been paid in full. Before being banished, the daemon promised that you would belong to it one day, even if it had to wait a hundred years. And only a few days ago, it has been ninety-nine years since that fateful day …

Cthonian Gang-Rat

You are a child of the tunnels and caverns where the people of Cthonia live short, hard lives, away from the poisonous surface. You were born among one of the gang-tribes and raised by the community, never knowing who your parents were, as is the law within that particular tribe. You learned to fight before you learned to walk, and had your first kill before you had your first kiss. By Imperial reckoning, you are twelve years old, though the people of Cthonia don't exactly keep track of such things. The gang was fairly prosperous under the leadership of its gang-king, a cunning and vicious man who has lived far longer than most people do on Cthonia. But you have seen the truth of the gang-king's power, seen the pit full of chewed-on bones and the runes glowing with balefire. The bastard tried to sacrifice you to his infernal masters, but you escaped, and now you are on the run from your own people, who have been told you stole from him and murdered one of his victims. You know that there is only one way out of this : you must find the Angels of Death, who will come to Cthonia in but a few weeks, and tell them everything. They will know what to do. But until then, you must survive, hiding in the deepest tunnels, places where even the hardest gangers fear to thread. There are things down there, ugly and abandoned things, but you are Cthonian. You will not let fear claim you, not when there is so much depending on your success. The Legion must be told about the heretic gang-king. The things you saw in his secret lair still haunt your dreams. Whatever he is planning, he must be stopped.

Deathwatch Librarian

You were born in the underhive of a dying hive-world, among a society on the verge of collapse. Your psychic gifts marked you since your childhood. The only reason you weren't handed over to the Black Ships was that the planet's infrastructure was already in shambles, and the only reason you weren't killed as a witch was because one of the gang lords found the services of a pet mind-reader useful. The Sons of Horus rescued you from that life and trained you to use your telepathic powers to get the truth out of anyone, no matter how well protected their mind may be. It is because of that talent that you were sent to the Deathwatch, where the Inquisition can make the most use of your abilities. Within your kill-team, you are tasked with extracting intelligence from captives, humans or otherwise. Upon joining the Deathwatch, you received special training to ensure that no xenos corruption could seep into your soul through these contacts, though even so, your cousins keep a close eye on you and you need to submit to regular psychic exams, just in case. While your main role is that of intelligence extractor, you are still a Space Marine, and your telepathic gifts are very useful on the battlefield. Your latest mission is to investigate strange events occurring on worlds near the region of space claimed by the upstart xenos of the Tau Empire. Mysterious disappearances and incomprehensible decisions by Imperial officials have led the Ordo Xenos to fear that the blue-skinned aliens may be trying to extend their influence by covert means – but your dreams on the way to your first destination have led you to believe another, darker power may be at work.

Glorybound Champion

You were born on a world of great plains and savage tribes, where the cult of the God-Emperor took the form of ritual combat before the great statues of Him on Earth built by the Ecclesiarchy to impress your ancestors and convince them to abandon their ancient faith. The Sons of Horus took you during their decennial visit to find recruits, after a succession of duels against older children that you won without taking a single wound. While you are adequate with a bolter, your true skill lies in the art of the blade. You are one of the few Legionaries you know who can actually pull off the very complex skill of dual-wielding swords, and you use a pair of power swords that were given to you by one of the four Mournival Lords after you saved his life by killing a Dark Eldar Archon in single combat after the cowardly xenos had poisoned the Legion Lord. The Company to which you belong has a tradition of favoring melee weapons dating back to the Great Crusade, and you are honored to have been chosen to join them – honored, and determined to leave your mark in history. You are still young, but you have already been elevated to the rank of Company Champion. You are aware that this is likely as high as you will rise through the ranks – you know that your mastery of tactics and logistics just aren't up to par for the greater responsibilities of a higher position. You are content with this, for you seek the glory of fighting against the strongest and most skilled opponents, and being a Champion all but guarantees you will have plenty such opportunities.

Guardian of Wolf's Paradise

The horrors of the Space Wolves live on long after the Inquisition's teams leave, in myth and legends if not in actual memory, and the iconography of the wolf is hard to erase from the subconscious mind of entire worlds. As a result, the various breeds of Lupus, from those which were exported from Old Earth to those re-created through genetic engineering or descended from dogs gone feral, have been nearly extinguished across the Imperium. But the Sixteenth Legion remembers the days it went by the name of the Luna Wolves. Thousands of years ago, the Mournival Lords decided to act and prevent what could very well have been the total extinction of the breed. They claimed an entire world, far from Imperial Warp routes, and transported thousands of wolves there from all across the galaxy, along with other species needed to establish a natural balance. You are one of the people they brought along, to keep watch over the world and monitor its canine population. Like your ancestors before you, you have sworn an oath to the Legion, even if they only visit about once per century. Your days are spent journeying across the vast forests, searching for any perturbation to the cycle of life. By Legion's law, the only structure on the entire planet is the keep from which your people operate and which contains the only spaceport. You are fascinated by the wolf packs, their ways and how they interact with one another. Their ever-evolving territorial patterns are the subject of many a book in the keep's archives, and in the time you have spent studying them, you have begun to wonder if there isn't more to this world than meets the eye – another, hidden purpose to your people's stewardship of this world.

Intimidating Giant

Ever since you were a boy, you were taller than all the other kids, stronger than any of them. The village priest said you were blessed by the Emperor, while the meaner children said that you were part Ogryn. You started helping your parents on the farm long before anyone else your age, and were strong enough to do the work of an adult man by the time you were seven years old. When the Sons of Horus came to your world seeking recruits, the Apothecaries only had to take a look at you to know you would fit right in. You went with the Legion willingly, because that was the right thing to do, and they had to scrap a damaged suit of Terminator war-plate to make armor your size after your transformation. But there was one thing no one, not even you, had predicted : you had absolutely no taste for violence, despite being distressingly good at it. It took a lot of training before you could overcome the psychological blocks you put in place to stop you from hurting everyone around you as a child, and even then, violence disgusts you. Which is quite ironic, considering that Horus' gene-seed and the scars of several confrontations with the Imperium's enemies have given you a very intimidating face. When your commanding officer goes to meet other Imperial authorities, he makes a point of taking you along, your mere presence convincing others to go along with his wishes. And when that isn't enough, you play the part of the warmonger, and few can resist then. Your brothers know you as the gentle giant you really are, always with a kind word for the serfs and ready to help younger Space Marines. On the battlefield, you fight with cold precision, showing little of the hot-headedness the Sons of Horus are famous for. A strange combination with the massive power hammer you wield, but an effective one.

Veteran of the Macharian Crusade

You were a young Legionary when the Macharian Crusade swept across the stars, freshly inducted into the ranks of the Sixteenth Legion. You remember the glory of those days, when world after world fell before your advance. You stood in the presence of Macharius himself on three occasions, and thought that this must be what it had been like to take part in the Great Crusade. But then, just like the Great Crusade before it, the Macharian Crusade collapsed under the pettiness of men. Macharius died, and his achievements broke apart as his generals let their ambitions drive them to heresy. You have bitter memories of returning to worlds you had liberated from xenos oppression to put the same people you freed from the alien menace to the sword for rebelling against the Throne, and killing Guardsmen by whose side you had once fought. Centuries have passed since then, but you learned your lesson : glory is fleeting, but evil is eternal, and it delights in turning comrades against each other. You are the Captain of your own Company, a veteran of the Legion whose word is respected among the Legion's officers, most of whom are younger than you are. You have fought nearly every kind of foe the galaxy has to offer at some point, and lived to tell the tale. Now you see the same passion and hunger for glory you once possessed in the eyes of new recruits, and while some of them have the wits to listen to your warnings, most of them think they know better and rush away to battle, convinced that they shall succeed and triumph where all others have failed. Part of you pity them for their ignorance, but a much greater part of you envy them for it.

Voice of Unity

Though you are a Space Marine, designed for violence and war, your true calling is that of a diplomat. The Imperium is composed of hundreds of factions, and each faction is composed of hundreds of individuals with their own beliefs and agendas. Sheer momentum is enough to keep it cohesive as a whole, but on the smaller scale of a single campaign theater, it takes a lot of effort to keep various agencies playing nicely together, which is where you come in. You were born to a long line of Imperial rulers, whose time ended when the Black Legion came to destroy your world. The Sixteenth Legion picked you from the ruins of that war, and made you one of their own. You have inherited a part of the First Primarch's legendary charisma, along with his gift for rethoric, and you use every bit of your abilities every day trying to prevent hot-headed fools from starting civil wars - and those are only your own Legion brothers. The Imperial Guard, the Adeptus Mechanicus, the Sisters of Battle, the Inquisition and other, less famous organizations : you have talked with all of them at some point, negotiating protocol and common hierarchy on shared fields of battles. You relish the time you spent actually fighting on the battlefield, using it to vent your mounting frustrations upon the ungodly. Because no matter how nice you may seem, you still have a Cthonian temper, and aren't quite above using the cold fury of Lupercal to convince those who are particularly stubborn to play along for the greater good. And there are things that cannot be compromised no matter what, principles that must not be violated. Those among the Imperium who are truly callous toward the Emperor's subjects have learned to fear you.

Word Bearers

Cardinal of the Tendency

In a galaxy filled with threats both physical and spiritual, it is only faith in the God-Emperor that keeps Mankind united and strong, only the fires of His wrath that keep the rampant spiritual corruption of Humanity in check. Those who have dedicated their life to understand His word should by right be the ones to lead the empire He built, but instead they are denied that responsibility, cowed by the ambitions of lesser men and misguided Astartes. You are a member of the Temple Tendency, this offshoot of the Temple of the Saviour Emperor that formed in the aftermath of the mad visionary Vandire's downfall. Officially, you are the Cardinal of a Shrine World, ruling over the lives of billions in the name of Him on Earth, and your involvement in the Tendency must remain secret at all cost, for the enemies of the Emperor's chosen servants would destroy you in moments. You gather allies and resources at your side, while discreetly moving against those who would prevent the Ecclesiarchy's return to power. In time, you will drive the heretics from the Ecclesiarchy, and reclaim the power the Church has abandoned. The Armies of Faith will be reborn, and you will direct them to eradicate the filth that infest the Imperium. The Word Bearers will be the first to fall, as will all who oppose your rightful authority, and the God-Emperor's glorious vision will be restored. And if in order to achieve that goal you must violate the precepts He laid down to curb the excesses of lesser souls, well, you are above the risks and temptations such transgressions would bring to someone not as devoted to the cause as you are.

Cloak-and-Dagger Iterator

You were selected to join the Word Bearers from the people of Colchis, but during your training, your masters discovered that you had the even rarer potential to become one of the Legion's Iterators, and offered you a choice between continuing the path to joining the Legion, or remaining human to serve as their voice. It was a difficult choice, for you longed to join the sons of Lorgar in their war across the stars to protect the Imperium, but you ultimately chose the path of Iterator. Your training was even harsher than that you had already gone through as an Aspirant, as you learned the myriad variations of Imperial law and custom, the ways of rethoric and speech. Now you speak for your masters in the Legion, acting as an intermediary between the transhuman demigods and those they are sworn to protect, but who regard them with as much fear as respect. You bear the emblem of the Seventeenth on your chest, and bear their authority, but there are still those who would challenge them. Over the course of your rejuvenation-extended life, you have survived countless assassination attempts by overly proud fools who thought to make a statement to the Word Bearers by striking at one they perceived to be a mere servant. But you are more than that : you are trained in the art of battle as well as diplomacy, and your robes of office conceal weapons and armor the Legion has preserved from the earliest days of the Great Crusade. You are far more than a diplomat : you are the Legion's agent and representative in the nest of vipers that is Imperial politics, and those who underestimate you do so at their own peril.

Dreadful Herald

When you were a Scout, you were deployed as part of a joint operation with the Eighth Legion, and you learned much from the Night Lords. You learned the value of fear, and how it can be used to prevent violence. Mere months after that campaign's end, you were selected to become a Chaplain and underwent their special training, but you haven't forgotten the lessons you learned fighting alongside the sons of Curze. Now, you act as the Herald of the Seventeenth Legion, sent ahead of the Imperium's retribution to give one last chance of redemption to those who have turned from the Emperor's Word, but have not yet wholly succumbed to the poison of Chaos. You go alone, trusting into the Emperor's gifts to see you return to your brothers alive – or at the very least, to take as many of the enemy with you should they refuse the last chance you represent. Your skull mask, your black as night armor, the very way you move : all that you are radiates intimidation. To look upon you is to behold the wrath of the Emperor's made manifest, His fist of retribution cast in unbreakable ceramite. Prideful Governors and fanatical xenos-lovers have fallen to their knees simply by catching a glimpse of you, their minds shattered as the guilt and self-hatred they hid even from themselves was forced into the light by your presence. Your voice is deep, sepulchral even without your helmet on. Many a would-be rebel leader, upon facing you, has demanded that you remove your helm, that you may speak face to face, finding the skull mask unnerving. But the face you hide behind your helmet is just as terrifying : an attempt on your life, made decades ago, has left you gaunt and corpse-pale, with sunken eyes perpetually glowing with feverous strength.

Guardian of Khur

You are a member of that generation of Space Marines who were inducted during the Heresy, knowing nothing of the Great Crusade's glory, only the bitterness of fratricidal war. You were an Aspirant of the Seventeenth Legion during the Shadow Crusade, and the suit of armor you received had belonged to a Word Bearer who fell on Calth, fighting at the side of Argel Tal himself. Years later, during the Scouring, you saw from afar your Primarch fight four Greater Daemons at once on the surface of Khur, and vanish in a flash of light. Moments later, you were struck down by a Neverborn, your injuries grievous enough that they resulted in your interment within a Dreadnought. You were then chosen to remain on Khur, in the city of Monarchia, which had stood tall against the hordes of Chaos. For the two wars that they waged on the planet, the Word Bearers swore an oath to watch over Khur, both to protect its people and to wait for a sign of their Primarch's return. The coordinates of the site of Lorgar's disappearance are kept secret, for Aurelian wasn't the only power to walk upon it, but you remember. Most of your time is spent in slumber within the Legion's stronghold in Monarchia, waiting to be roused to wage war against cultists of the Ruinous Powers or other agents of Chaos seeking to take advantage of the planet's tumultuous past. There were twelve Dreadnoughts chosen for that duty initially, but over the centuries, only you remain of the ancients guardians of Khur – only you remain who remember Lorgar, and the name of the one the texts only refer to as the Blessed Lady, who led her people through these darkest times.

Hidden Believer

In a Legion that has fought ten thousand years to keep the Imperial Truth alive against the crushing weight of time and the efforts of the Imperium's own Lords, you are a most rare breed. You truly believe in the Emperor's divinity. Perhaps He was once a man, one possessed of immense psychic power, inhuman intellect and great charisma, but you believe that He became much more after the Roboutian Heresy ended in ashes and failure. Trapped upon the Golden Throne, He was forced to abandon His mortal shell and ascend to higher realms, His spirit now cast across the entire galaxy, protecting His people in every way He can. You do not believe Him to be all-powerful : you have seen too many horrors, too many innocents lost to the many evils stalking the stars to think it is all part of His plan. But the God-Emperor is real, and so is His power. Thirty years ago, as you fought against a Tyranid swarm in a collapsing hive-city, you saw a miracle with your own eyes. You saw His light, forcing back the horrors of the Great Devourer, protecting the children you could not reach in time. That light was gone in a moment, but you sensed its source turning toward you, and were shocked at the feeling of familiarity, of kinship, you felt then. You are convinced that this was the Emperor, reaching out to intervene in a more direct fashion than He usually does. You have kept that belief a secret, outwardly remaining a loyal line-brother of the Word Bearers. You understand why the Legion not-so-cordially despises the Ecclesiarchy, but the Chaplains are wrong about one thing : Mankind needs the God-Emperor if it is to survive in the galaxy.

Huntress of Heretics

You were a Sister of Battle, born into the orders from a mother who died fighting the Archenemy's minions when you were only a baby. It wasn't until you were fifteen years old that you learned the details of her death : her squad was betrayed by Guardsmen who should have been their allies. You pledged then, before an altar dedicated to Him on Earth, that you would dedicate your life to hunting those who betray Him. Now, one decade later, you serve in the Ordo Hereticus, punishing heretics with fire and blade. Your martial training within the Sisterhood has served you well, and was the reason you were noticed by your Inquisitor mistress in the first place. The Emperor's mysterious ways have led you and your coterie of Acolytes to the Seventeenth Legion, the Angels who refuse to accept the truth of their grand-sire's divinity. You do not understand how the sons of Lorgar can be so blind, but you have contained yourself, and they have managed to be almost civil in their interactions with you. The common threat posed by a Traitor Astartes holding a powerful infernal relic has seen to it : they need your coterie for the knowledge you have of the relic, and you need them to be able to take down the renegade and his minions. Being raised by the Sisterhood, you expected the Word Bearers to hold the very Imperium into contempt, as they oppose the very existence of the faith upon which it is built, but what you have glimpsed of their behaviour as the strike cruiser sails through the Sea of Souls has forced you to reconsider. They have faith, but it is of a different sort than the one you have known all your life.

Killer of False Gods

You have inherited Lorgar's hatred of Chaos, and a fraction of the Aurelian's psychic power. As a Librarian of the Seventeenth Legion, you have spent the better part of two centuries fighting a long, protracted campaign in an isolated region of space that has only recently been freed from the Warp Storms that raged there for more than three thousand years. Nearly a hundred human worlds need to be reclaimed – but in the centuries cut off the Imperium, almost all of them have fallen under the sway of daemons and xenos masquerading as gods, feeding on worship and sacrifice. You and the other Imperial forces tasked with reclaiming the Sector know that this cannot be a coincidence – there is a greater hand at work, one you have yet to uncover. Until then, you go from world to world, squaring off against the psychically empowered false gods and destroying them one by one. You take a cold satisfaction in bringing down their "miracles" and exposing them for the frauds they are before the eyes of the very people they have enslaved for generations. But you do not know yet that, after you and your brothers have departed, the Ecclesiarchy moves in. Kept hidden from you by the Inquisition, they descend upon the people you liberated like spiritual vultures, and bring the worship of the God-Emperor into the population, presenting you as the wrathful angel of His wrath, sent to free them from their dark enslavers. The memory of your actions and the expert words of the preachers is enough to persuade most to embrace the Imperial Cult whole-heartedly. So far, you have had no reason to return to a planet you liberated, a situation that the Ordo Hereticus agents who monitor you want to make damn sure continues.

Lord of Iconoclasts

You remember the city where you fought your last battle as a Space Marine. It had fallen to a Salamander warband, and it had taken you six months to answer the last, desperate call for help of its people – all ten millions of them. You remember the road leading to the city, lined with crucified soldiers, thousands of them. You remember the pyres, the sound of whips slashing at exposed flesh, the moans of those who had abandoned hope that they would ever be delivered from their fate – even in death, for the Salamanders' sorcery bound their souls to their bodies far beyond their natural endurance. You remember the empty eyes of children chained to a statue of Vulkan, made to endlessly sing the Black Dragon's praises. You remember the hordes of branded slaves they sent against you, forcing you to butcher those you had come to save, with your gauntleted fists in order to save ammunition for the real battle. You remember losing pieces of yourself, again and again, as you saw more and more horrors. How could you remain the same, after seeing such things ? An entire Chapter of the Word Bearers entered the doomed city under your command. By the time you had killed the Chaos Lord responsible – who was still laughing as your blade pierced his hearts – less than three hundred Iconoclast Marines remained. It took three years for the rest of the Legion to find you and repaint your armor crimson, and during that time you rampaged across the Sector, purging the servants of Vulkan without care for the collateral damage – for what did a few lives matter, compared to the evil you knew your prey could cause ? Now you are bound by your brothers, sworn to obey their orders. You accepted these chains, for even in your current state the thought of fighting against Lorgar's sons is anathema. But you know that they will see the truth soon : there is no place for mercy or compassion in battle, only for cold, cold hatred.

Magus of the Covenant

You were there on Colchis, when the upstart Lorgar shattered your power and broke the sacred compact between Man and God in the name of petty, misguided morality. Thousands of years have passed since then, but you endured, protected by the Gods – though at times you wished you hadn't, for they were less than merciful for your failures. Again and again they have brought you back to do their work, for they know your loyalty to their holy cause is absolute and unwavering. The scattered remnants of the Covenant have continued their work down the long centuries, spreading the True Word to those who would hear it. The Imperium is blind to just how deep the rot has set within its bones : for every congregation the agents of the False Emperor discover and dismantle, there are three more, either hiding in the shadows or in plain sight. Your current body may be a wizened thing, suffering from hundreds of years of ageing – it will be time to change it soon – but your mind remains as sharp as ever, and you guide the efforts of apostles of the Gods across a thousand worlds, sitting at the center of a web of influence and sorcery, fighting to spread the Gods' illumination and weaken the hold of the False Emperor onto his crumbling domain. And though you cannot take the entire credit for it, the work has progressed well, exceptionally so in the last centuries, in fact. Soon, the Iron Cages will be broken, and the Gods' Angels will be released into the galaxy. Then, their long-delayed plans for Humanity will be fulfilled at last, and Man shall take his rightful place at their feet, in a realm of united matter and thought at least. And then, finally, you will rest.

Prophet of Lorgar

You were born blind, but you always saw more than most. You could see the souls of those around you, flickering candles in an ocean of darkness – and you could see the shadows cast by the things that dwelled within that ocean. Monstrous shapes, with no place in any sane universe, preying upon those who did not even know they were here. If that was all that you saw, then you would have been killed as a child, or handed over to the Black Ships. But you saw other things as well. You saw echoes of what was, what had been, and what may yet be. And in the deepest pits of the abyss, you saw a golden warrior, fighting endlessly against the minions of evil. You spoke of that warrior, and for that you were regarded as a prophet, an oracle of the long-lost Primarch who the Dark Gods feared above all others, for he had seen them for what they really were. When the Word Bearers found you, they hated you instantly. They tell themselves that it is because you are one of the preachers they have been taught to hate, but the truth is different : they are jealous, even if they will not admit it to themselves. They sense the mark of the Golden One upon you, and they wonder why their lost Primarch has bestowed his favor upon a mere mortal, rather than one of them. Truth be told, you wonder that as well. There is a purpose to all of this, you know it, but you cannot see it clearly yet. But as the sons of Lorgar bring you to their lords to be examined, you can sense that soon, all will be made clear – destiny is in motion, and you and all who live will soon know it.

Salamanders

Accursed Shard-Bearer

You were an Acolyte of the Inquisition, your life sworn to the service of your master in the Ordo Malleus. For years you fought the servants of the infernal and their dread masters across the worlds of the Imperium, and during that time you saw horrors and dark wonders alike that would have broken a lesser soul. You did your duty well – until you crossed the path of a piece of the Dragon's Legacy. It was a sword, forged by the hands of Vulkan himself and inhabited by a powerful creature of the Warp. Under its influence, a renegade Captain of the Imperial Navy became a pirate lord who terrified an entire Sector, until you and your coterie breached his flagship in a joint operation with the Sector's Navy. Your Inquisitor master fought the pirate lord while you kept the waves of cultists of his back, and the blade was shattered by a blow from a thrice-blessed power maul. It should have been the end of it … but a fragment of the sword embedded itself within your chest, burrowing deep and closing the flesh to hide its passage. For decades afterwards, you endured the silent whispers of the daemon, gradually pushing you further and further into darkness, until it seemed the most natural thing in the universe to break your oaths and kill your comrades before fleeing with the relics you had gathered. Now you are hunted by your former master, empowered by the shard within your body. You seek to find all the pieces of the daemonic sword, to reforge it and return it to its true master. Until then, you use the fragments you have recovered to create more like you, though few souls are strong enough to withstand the infernal power they contain for long.

Arch-Magos of the Promethean Covenant

You were one of the Dark Mechanicum lords who came to Hephaeros and forged the Covenant with Vulkan himself. Of the nine who accompanied you that day, only three others remain. Some of the rest fell to their own experiments, others were slain by warlords of the Eye, and two were killed because you desired their treasures and knowledge. But during all that time, you have kept the bargain, for only a true fool would dare cross a Daemon Primarch. Your servants take the young slaves brought by the warbands and implant them with the harvested gene-seed of dead Salamanders, as well as that cultivated in the Tower's most secure vaults. Through gene-forging, indoctrination, and ruthless training, about one in a hundred of them become Salamanders worthy of joining the Legion's warbands while the rest die, the genetic materials implanted within them recycled into more deserving subjects. Though that is the most important work of the Covenant, you have long since delegated it to your subordinates, instead dedicating yourself to your own, higher research into fusing the Warp and technology. You have remade your own body into an avatar of the Dark Mechanicum's might, including some of the draconic iconography of the Salamanders, which you find useful to impose your will upon their mortal servants and to make your discussions with the Forgefathers easier. All of these years, you have also kept secret the price Vulkan paid you and your peers in return for your services. You suspect that, should the Salamanders learn what their gene-sire offered, many among them would try to destroy the Tower, no matter that they would endanger their only source of new Legionaries.

Bane of the World-Heart

From the moment you saw Vulkan after his transformation into a Daemon Primarch, you knew that you would one day be like him. For centuries, you let the power of the Warp reshape your flesh, directing every change with your indomitable will, until you had become one of the few Dragon Warriors who retain their intelligence. But it wasn't enough to satisfy you : you were mighty, but you were still mortal. You sought more, and found a way to true immortality. You led a war host out of the Eye of Terror and toward a world of the Exodite Eldars. The primitive xenos would have been no threat to your army, but their Craftworld cousins were also present, their Farseers fearing your plan's success. Your warband was decimated, but you reached your goal, and ensconced yourself into the world's core, twinned with its very soul. For a thousand years since then, you have slowly devoured the planet's essence, shrugging off the Eldar's pathetic attempts at getting you out. The balance of nature is collapsing as predators go mad and rampage across its surface, while the climate is wracked by storms and the ground heaves in great earthquakes, but you care naught for the damage you inflict upon the world. Soon, you will have devoured the last shred of the planet's spirit, and leave this forsaken mud-ball behind as you rise, reborn as your gene-sire was before you. The Exodite population has plummeted, but they still believe that you can be defeated and balance restored to their world. You are vaguely aware that they have chosen one of their strongest warriors for that honor – and though you doubt you have anything to fear from him, you have still sent your pawns to intercept him. Why take the risk, when immortality is finally in your grasp ?

Caretaker of the Slumbering Drakes

When the Salamanders left Nocturne for the last time, they took the deathworld's legends with them. At Vulkan's command, the Legion's great engines were used to bore a hole into the planet's surface and into the cavernous realms beneath, where titanic beasts dwelled in magmatic pools. These great reptilian creatures were captured and put into stasis, and remained there until the Legion's exile in the Eye of Terror. There, they were released, and the baleful energies of the Warp twisted them into void-capable, frigate-sized drakes that haunted the system of Hephaeros for centuries before succumbing to slumber one by one. The great drakes sleep within hollowed asteroids, whose surface is covered in temples dedicated to their glory, and it is within the greatest of these temples that you live. No less than five of the great drakes slumber beneath your temple, and it is your prayers and offerings which ensure that they do not rise, shattering the asteroid apart and killing your entire congregation. You lead a population of thousands, following the path laid down by your ancestors, who were tasked with this holy duty by the Black Dragon himself. Only when Vulkan calls for them shall the drakes be allowed to awaken, and then the galaxy will tremble before their might. And every seer of your temple and of the other temples with which you are in contact tells the same thing : that time approaches. Many enemies of the Eighteenth Legion and over-ambitions warlords seeking the drakes' power for themselves have come to the temples in the past, and their bodies are still impaled on the front gates, their souls bound forever to their decaying corpses. Like many of your predecessors, your skin displays the black scales that mark you as one of the Lord of Drakes' favored, and your eyes are burning crimson.

Damned Artisan

Once, mighty Vulkan was a creator, a maker of great and terrible things. But while his ascension has granted him many powers, it also robbed him of the ability to give shape to his ideas with his own hands. But the Black Dragon is not one to let anything escape his grasp, and so he sought a replacement, someone who could act as his hands in his stead - and that someone is you. You had a name once, a life, but nothing remains of your memories from before you were chosen by the Lord of Drakes. Now you are the vessel of a Daemon Primarch's infernal ingenuity, a craftsman of terrible weapons and nightmarish devices. You have a mind of your own, but it is one wholly divorced from the one you had before, designed by Vulkan to serve his dark goals. For ten millennia, you have wandered the galaxy, guided by Vulkan's inscrutable will, leaving artefacts behind you like seed of doom and destruction. You keep a handful of your artefacts on your person, one of which allows you to move from one planet to another without the need for a starship. The Inquisition does not know that many of the pieces of the Dragon's Legacy are actually your work rather than relics from before the Scouring. But some of its members have started to piece the truth together, as relics of the Black Dragon are found on human worlds where no Salamander ever walked. They suspect your existence, and have begun to search for more evidence of it. You carry with you powerful weapons, but your greatest asset has always been that no one knew of you. You must find those who hunt your shadow, and ensure that their search stops.

Deathless Draconite

The true enemy of Mankind, Chaos, cares nothing for the limits of life and death. It doesn't matter how powerful the Imperium is if its greatest enemies just keep returning from the grave over and over again. You realized that truth more than seven millennia ago, when you were an Inquisitor Lord, and with that realization came the understanding that, for the Imperium to have any chance of fighting back the tide of the Primordial Annihilator, it would need to be able to defy death as well. You became one of the founders of the Draconite faction, those who sought the means to raise the dead and bring true immortality to the Emperor's servants. In the end, you were banished from the Imperium by fools who did not comprehend your vision, but you endured, and continued your great work in the shadows. Now you lead a conspiracy stretching across entire Segmentums, with thousands of agents who have no idea that they really serve you combing ancient ruins or researching forbidden technologies on your behalf. You have stayed far from the corrupting "gifts" of the Warp, instead focusing your research on xenos artefacts and the archeo-sciences of the Dark Age of Technology. Your experiments have done more than prolong your life : they have actually granted you true resurrection. You have died several times over the centuries, but always your servants or the devices implanted in your person have brought you back. You aren't quite sure which of the many paths to eternity you pursued gave you this result, but you continue your research. Soon you will crack the final secrets of immortality, and all of Mankind shall thank you for your work.

Doomsday Forgefather

In the depths of the Eye of Terror, at the heart of a storm so powerful that no warband or daemon has dared enter it for millennia, you and a billion thralls have worked on Vulkan's greatest design. Under your direction, countless generations of mutant slaves and hereteks have slowly assembled a weapon more powerful than any of those lost aboard the Chalice of Fire, one that combines the destructive power of the Warp with ancient sciences that even the lords of the Dark Age of Technology feared. Hidden from the eyes of the Dark Gods themselves, you have laboured for aeons in the time-lost depths, and your mind and soul have paid a heavy price for it – little remains of your former identity beyond the duty bestowed upon you by the Black Dragon. Even before that happened to you, you barely understood the exact purpose of the planet-sized wonder you have been assembling, so complex are its mechanisms. But you do know that, through its use, Vulkan will be able to conquer the galaxy at last, crushing all who dare stand in his way. Soon the device will be completed. All that it will miss is a power source capable of activating it – and Vulkan himself has assured you that his agents are already procuring one. Yet in recent nights, when you must allow your body to rest before returning to the great work, you have been haunted by terrible visions of what the weapon will be able to accomplish, and something you thought had long since been expunged from you has started to torment you again – the faintest echoes of doubt, and conscience. Deep within you, what remains of the man you were screams in horror at what you are building, desperate to prevent it from being unleashed upon an unsuspecting galaxy …

Questor of the Chalice

You are a Chaos Knight, member of a Household that followed the Black Dragon in rebellion against the False Emperor during the Roboutian Heresy. You did not take part in those legendary battles, but your ancestors did, and you are determined to surpass even their great achievements. During your exile in the Eye of Terror, your Household has fallen out of Vulkan's favor for reasons kept secret by your family's elders, and you have taken it upon yourself to redeem your bloodline in the Lord of Drakes' eyes. In order to accomplish this, you have decided to find the legendary Chalice of Fire, the vessel which held the greatest artefacts of Vulkan and was lost during the Heresy. Should you find the ship and deliver it to the Black Dragon, your family's honor will be restored – and rewards beyond your wildest dreams will be bestowed upon you. You are scouring the Eye for clues, interrogating oracles, seers and scholars. Though your ship is small and your servants few, the power of a Knight is enough to loosen many tongues. Of course, you have had to perform a number of tasks for those with the knowledge you seek, fighting their battles or procuring what they desired in exchange for access to their lore. In the years since you began that quest, you have found many clues – not enough to give you a clear path to the Chalice, but enough to keep you convinced that such a way exists. You do know that the Chalice cannot be found within the Eye, and that in time you will need to find a way past the Warp Storm's edge and the Iron Cage. To that end, you have begun to make other alliances, motivated by more than lore.

Overseer of Titles

To the prideful lords of the Eighteenth Legion, names and titles are very important matters. Every Salamander who can claim command over even a handful of Chaos Marines bestows a title upon himself, reflecting his deeds and temperament. You are the keeper of these titles, and when two Salamanders lay claim to the same honorific, it is up to you to inform those involved and to arrange the ritual duel where the matter will be decided. Of course, the Salamanders would never trust this duty to a mere mortal, and thus have instead appointed it to one of Hephaeros' hybrids of daemon and human, the unique breed commonly known in the Great Eye as the Overseers. No one knows for certain the origin of your race – some say you were created by Vulkan to serve as the enforcers of his rule over Mankind, others believe you to be the fruits of Dark Mechanicum experiments, while others yet are convinced you are merely the by-product of the Black Dragon's dreaming, and would perish should you ever depart from the Eye of Terror. You believe that, regardless of your origin, your people are the chosen of the Black Dragon, though you are still beneath those who carry his blood within them. Your skin is covered in black scales, your features are reptilian, and fire burns within your belly, waiting to be unleashed upon your foes. This savage aspect clashes with the ornate robes of your office, but you pride yourself on being more civilized than most of your brethren, who delight in imposing their will upon the Salamanders' slaves. You have no need for scrolls or any other kind of written record : every title you remember is engraved upon your scales, so that when you die, your successor can learn your knowledge from your corpse, as you did with your predecessor's – and as he did with his own, on and on, all the way to the beginning.

Usurper of the Dragon's Voice

You were an apprentice to a powerful Salamander Sorcerer, barely a decade into your ascension to the rank of Legionary. Your master was the lord of a coalition of warbands within the Eye of Terror, united by his personal power and the promise of the plunder to which he had led them for centuries. Then, one day, when you entered your master's chambers, you found him dead, his body drained of life and soul by a daemon he had summoned and failed to control. Knowing that some of the coalition's lords would kill you, thinking you responsible, you took a desperate risk and donned your master's armor and helm, assuming his identity while faking your own demise at the hand of your angry master. A few months have passed since then, and you have managed to keep up the masquerade, taking advantage of your master's air of mystery and distaste for personal involvement in the war host's battles. Your own psychic powers and sorcerous knowledge are far from inconsequential, though they are also greatly inferior to your master's – but the runes and power of the armor are enough to hide the difference even to the war host's other psykers. However, a few days ago, you learned another reason why so many lords of Chaos willingly followed your master : he was apparently able to commune with Vulkan himself, and spoke with the Black Dragon's voice during gathering of his chosen elite. The next such gathering is scheduled in nine days, and you must find a way to survive before that. You are desperately reading your master's notes, trying to find out how – and indeed, if – he was able to communicate with Vulkan, or at least to learn enough to be able to bluff your way past the meeting. Of course, if your master was really a direct servant of the Lord of Drakes, then he won't take kindly to your usurpation …

Salamanders – Legionary Bonus (because Nemris complained)

Branding Prince

You are a symbol of the Salamanders' dreadful potential : a Chaos Marine who became a Daemon Prince without bending the knee to any of the Four. You were one of the sons of Vulkan who designed the Branding, the technique employed by warlords of the Eighteenth Legion to impose their will upon the population of entire worlds through a mix of sorcery, drugs and psychological trauma. Through your work, what was once merely a method of humiliating a defeated enemy has become one of the Legion's greatest tool. To demonstrate its efficacy, you led the conquest of an entire Sub-Sector before ordering your minions to inflict the Branding upon its entire population – more than one hundred billion souls, marked with the dragon's emblem. When the very last soul felt the touch of the burning iron, you shed your mortal form, ascending to the ranks of the Neverborn but unbound to the will of the Dark Gods – instead, your only allegiance is to the Black Dragon. You felt every soul bearing the Brand, and when they were slaughtered by the Imperium after they forced you back into the Eye of Terror, you claimed their spirits and used them to build a fortress of screaming faces and broken wills. Though your aspect varies like that of all daemons, most who look upon you see a towering figure in green scaled armor, with a dragon's head and wings and eyes that burn like magma. All who stand in your presence know fear, and your merest touch can sear the soul and inflict the Branding upon your victims. Many warlords have sought the secrets of the Branding from you, including some from other Legions, but you have only ever taught the art to other Salamanders – although you have let Astartes from other gene-lines learn it, so long as they were willing to cast off their ancient allegiance and swear loyalty to the Black Dragon instead.

Chained Dragon

The Salamanders took you from your home and made you into one of their own, but while your body emerged from the tower of the Promethean Covenant reforged into a transhuman killing machine, your mind was forever broken by the horrors you endured and were forced to commit within. After you joined the warband of a Chaos Lord, it only took you a few years to devolve into one of the most bestial Dragon Warriors to ever exist – a creature that exists only to inflict pain upon others, its soul consumed by torment rage. Your transformation reached its peak during a battle on a daemon world of crystal formations, and the sight of your reflection stretching out into infinity all around you was the final straw that caused you to snap. You slaughtered the enemy – a warband of Dark Angels whose masters had most definitively not seen that coming – alongside your own squad, and it took three days and the lives of nearly five hundred slaves for your lord to capture you. He thought you too useful to discard, and instead had his hereteks fit you with a shock collar linked to his own armor before chaining you to the gate of his treasure chamber aboard his flagship. He keeps you there, feeding you those of his minions who fail him and unleashing you only in the most savages and desperate battles. Sometimes, would-be thieves try to elude your attention, but your senses are keen, and such fools provide a distraction to your brooding – as well as a welcome addition to your diet of incompetent and treacherous servants. The Warp has swelled your frame with the strength of your rage, making you twice the size of a Land Raider, with fangs near the size of a mortal man and more than capable of cutting one in two.

Lord of Domination

You were a member of the Librarius years before Vulkan was found on Nocturne, with your psychic powers focused on the telepathic branch of the Art. During the Great Crusade, you used your powers to pluck secrets from the minds of enemy commanders and to manipulate them into making tiny mistakes, small enough not to be noticed by their subordinates as outright sabotage. Then Vulkan came, and the Eighteenth Legion was remade in his image. You learned to use your powers to break the will of others and bend them to your own, both with the surgical precision needed to "convince" a planetary leader to comply without fighting and the psychic bludgeon required to shatter the will to resist of an entire city. After the rebellion against the False Emperor, your power grew, freed from the shackles imposed by the pretender. During the Heresy, you imposed the will of the Black Dragon upon entire planets, using sorcerous rituals to enhance your powers even further. Those who suffered your power were rarely left with all of their capacities – most of them became hollow shells of their former selves – but they were still capable of serving as the Legion's slaves. Now you rule a daemon world within the Eye of Terror, its population's very ability to think erased by generations of psychic enslavement. The only thinking company you keep is that of your Legion brethren, who believe that your powers do not extend to other Space Marines. They are wrong, but you fully intend for them to keep thinking otherwise – for should the other warlords of the Eye learn of the network of unaware spies and agents you have seeded across their warbands over the centuries, they would band together to destroy you, and you cannot stand against them … yet.

Piratical King

Once, you were a Captain of the Eighteenth Legion, recognized for your talent at void war. When Vulkan vanished during the Scouring, you helped guide the Legion to the Eye of Terror, eluding the vengeful fleets of the Night Lords and their allies – only for the Black Dragon to strike down Artellus Numeon, his most faithful servant, and shatter his mind. Disgusted by what your Primarch had become and fearing your commander's fate, you abandoned the Legion and found a way out of the Eye of Terror. Knowing that the Imperium would destroy you if they found you, you fled to the wilder regions of the galaxy, and there, unfettered by any allegiance, you began to build your own empire. Today, you are the lord of a dozen worlds and a fleet of hundreds of ships who raid Imperial shipping lines, their common allegiance carefully hidden to prevent the Imperium from realizing the scope of the threat you represent. The captains under your command are human, mutant, but also xenos who have proven their strength to you. You even have a Dark Eldar reaver among them, who was exiled from Commoragh for a sin he has shared only with you – and that story makes you smile to this day. You haven't had to take to the field yourself in several decades, though your instincts tell you that another attempt at a coup is imminent. You look forward to it – even for a son of Vulkan, there is only so much time one can spend watching one's hoard of treasure grow before longing for some action. Despite the image of decadence you show for your untrustworthy subordinates, you have kept up your training, and incorporated some of your greatest prizes into your armor – from which you have removed all Legion emblems, lest the rest of the Eighteenth learn where you are.

Scholar of the Primordial Truth

Vulkan refused to submit to the Dark Gods like the rest of his brothers did. The Black Dragon made a bargain with them during the Heresy, offering countless lives in exchange for the restoration of his full power, but he never offered them his allegiance. When he ascended after the defeat of Guilliman, it was through his own efforts and mastery of the Warp's power, not through the gifts of multi-dimensional intelligences that more superstitious souls call divine. But for all his power, Vulkan is still less powerful than the Ruinous Powers – and that is something he cannot tolerate. He has tasked you and a circle of others to learn all the secrets of Chaos, to gather the lore entire species have spent millennia accumulating before being destroyed by their capricious lords. The Eye of Terror is a treasure trove of such knowledge, but there are entire dead worlds beyond its borders where the ruins of ancient civilizations await you – and of course, the ultimate prize is the Black Library. Like all other members of the circle, you don't have psychic powers of your own, and your mind is shielded by powerful runes tattooed onto your scalp to prevent the Dark Gods from learning Vulkan's plans to overthrow them through you. You are, however, a terrifying magus, capable of summoning daemons and of calling upon the powers of the Warp through precise formulaes and gestures rather than by exposing your very soul to its corrosive effects. You are the lord of your own small warband, with a cadre of Salamanders overseeing a much larger human complement. Your single ship hosts your library, filled with the fruits of lifetimes spent gathering the lore of Chaos. When Vulkan calls, you will answer – and with your help and that of your peers, the Black Dragon shall rise above the Dark Gods, and rule over all for the rest of eternity.

Raven Guard

Fledgling Child of the Raven

It began with you fainting in the middle of a gala and waking up nine hours later covered in the blood of the Governor's daughter and wife in the man's own bedchamber. You somehow managed to get away with it, but the nightmares aren't as easy to escape as Imperial retribution. Now, your life as an idle noble on a prosperous Imperial world seems like a distant dream. You suffer from bouts of hallucinations where everyone around you is replaced by monstrous creatures till wearing their elegant clothes, while the very walls of your ancestral home become dripping, rotting meat from which eyes peer at your very soul, before everything goes back to normal. You do not understand what is happening to you, but you are determined to change that. When you were a child, you overheard your father discussing with your uncle, whispering about something terrible that had happened to your grandfather before his death. Perhaps the family archives about that period will contain a clue on the nature of your affliction. So far, you have discovered that members of your august line have suffered from mysterious diseases that have led to their very discreet demises all the way back to your family's founder, a General who fought in the legendary war against the Nine Outer Devils. None of those who were afflicted survived – but you fear for more than your life, for you have matched the dates of every such demise with a spree of violent murders among the aristocracy, each of them leading to a bloody civil war between noble Houses. There has to be a way to stop it – if only your headaches would just stop …

Infernal Debtor

The sons of Corvus Corax are known to the Pantheon, and every daemon of the Divine Choirs grants them more respect than to any mere mortal – even the most powerful or entirely mindless ones. The power of the Ravenlord, and the Legion's wholesale embrace of the Primordial Truth, have ensured that, if the blood of the Nineteenth flows through your veins, the Neverborn know your name. But even so, it is still possible for a Raven Guard to get in trouble with the infernal legions – he just has to work harder than usual, and that is precisely what you fear you have achieved. Over the course of the Long War, you have made deals with the Powers of the Warp, bargained with Greater Daemons and made promises with the choirs of the Gods in exchange for favours. At the time, every deal seemed necessary, an acceptable sacrifice in exchange for something you really needed. Now you owe debts of blood, souls and deeds, far more than any mortal could ever hope to repay in a hundred lifetimes. For you, the voices of the Unkind are nearly drowned out by the whispers of the many, many Neverborn to which you are indebted. Only two things prevent them from ripping you apart to collect their due : fear of the consequence of destroying a scion of the Ravenlord, and their hatred and defiance of each other. But that stratagem won't hold them at bay for long. You must find a way to pay back what you owe to the nightmares that dwell behind the veil, and to that end, you have led your warband out of the Eye of Terror through a hidden path – the knowledge of which cost you yet another oath – and toward a highly populated hive-world. The hundreds of billions of souls will not be enough to wipe out all of your debt, but it should be enough to buy you more time.

Haunted Pureblood

You are a Pureblood, a scion of Corax who was once mortal and was elevated through the implantation of the Ravenlord's gene-seed rather than spawned from the earth of the Legion's daemon homeworld. For centuries, you fought in the Raven Guard's wars, bringing the truth of the Primordial Annihilator to the galaxy and serving your lord as best you could. But you have paid the price of such an existence. You have died one too many times, and the techniques of resurrection did not work properly. Instead of "simply" dragging your soul back from the Warp into a regrown body, the Apothecary pulled something from the aether alongside it, something that looks through your eyes and monitors your every thought. Every attempt you have made to tell your brethren about this presence within you has failed – you cannot speak or write the words that would reveal its existence, and psykers cannot bear to look into the mind of a Pureblood in any case, lest the Truth shatters their mind. You do not know the intents of this creature within you – it has never communicated with you in any form since your rebirth, and you remember nothing of that particular time beyond the veil – but it terrifies you all the same. Every resurrection costs something to the Pureblood who undergoes it – it removes part of their humanity and replaces it with something unfathomable to mortal minds – but this is different. What comes back might be different from what died, but it's still the same essence, only altered by its time in the Sea of Souls. What is happening to you is, to your knowledge, unprecedented – but then, it would be, wouldn't it ?

Herald of Malice

Once, you were just a thug in the underhive, destined to live a short, violent life before dying in one gang war or another. But in the slaughterhouse of a deranged killer your boss sent you to eliminate, you touched the divine. Now, the God of Flesh calls to you, whispering into your dreams with a thousand voices. Your mind does not understand His words, but deep within your flesh, ancient and terrible things do, and they heed His call, rising to the surface and reshaping your weakling body into something worthy of serving His glory. Your flesh shifts and churns, muscle and bone turning into shapes more apt to do His bidding. No longer are you bound by the constraints imposed on your physical form by the chains of the False Emperor's design, though you must keep the pretence of base humanity lest you draw the ire of His foes. Soon He will come, and remake the world as He has remade you. It falls to you to prepare the way, to make sure that the unbelievers are made ready for His coming. You wander in the darkness, far from the eyes of His enemies, sharing His blessing with other dispossessed souls by showing them His truth and strength. For when He comes, so shall His Adversary, and you must be prepared. The grey-clad butcher will descend to prevent His chosen from receiving their rightful reward, and it will fall to you and your congregation to stop his evil once and for all, that all may rejoice in the unity of the God of Flesh. You will lead the blessed to war, and be rewarded for your triumph with the joining of your own essence to that of Malice.

Monstrous Godling

You are the product of one of the Raven Guard's experiments with the very nature of Humanity – and not one of the lesser ones that created the Children of the Raven, but one of those that could only take place in the Eye of Terror, where gods and mortals meet, and the laws of nature and physics are only polite suggestions. Thousands of years ago, the sons of Corax descended upon the daemon world that your ancestors had called home since time out of mind, and wrought their designs into the genes of the Eye-born tribes, before departing the planet, never to return. For countless generations afterwards, the priest caste the Raven Guard had created directed the entire existence of your people, practicing selective breeding and consulting the auguries to serve the purpose of the Legion's experiment. Then you were born, and the experiment reached its cyclical peak. As you grew into adulthood, the powers the Raven Guard had seeded within your people's genes blossomed, giving you the ability to shape-shift into a variety of less and less human forms, until you became a titanic creature, a leviathan whose mere proximity shattered the minds of mere mortals, turning them into your adoring slaves. You are the fifth such individual to appear in the planet's history, and the priests immediately performed the appropriate rites : they ensured that your seed was planted in as many fertile females as possible before you inevitably began to hear the call of the Dark Gods beyond the world's confines and departed, flying off-world and into the currents of the Eye of Terror by your own power while the experiment resets. Now, you wander the Great Eye, seeking others of your kind and the lords who created you. Several warbands have tried to kill you, while others have approached you with offers of alliance and tribute. You can shift back to your human form, and quite enjoy the worship of your inferiors, but it is power you crave most.

Nightmare Manifest

You are not a Raven Guard, not truly. You are a hole in the fabric of reality shaped like a son of Corax, a walking rent into time and space from which the madness of the Warp spills. The presence of even the least of the Raven Guards is enough to drive weak minds into temporary insanity, but to look upon you is to court true, eternal damnation through exposure to the Empyrean's gaze. You became what you are when your ship was destroyed by a rival warband in the Eye of Terror. The daemons descended upon the wreckage to feed upon the crew's dying emotions and unfettered souls in a great swarm, before turning tail and fleeing, screaming in horror as you rose from the destruction, reborn as a vessel for the Primordial Truth. Some Apothecaries have tried to replicate your transformation in mortals, but the combination of Astartes biology, Raven Guard knowledge and Warp-wrought mutations that allowed you to survive has yet to be successfully copied – and after the fifth laboratory had to be bombarded into oblivion from orbit, they decided to abandon that particular approach to apotheosis. Perhaps if they could interrogate you on your transformation's details, they could overcome these obstacles – but you do not, cannot speak anymore. You still fight for the warlord you followed before your change, who was also resurrected from his defeat, but remained as normal as any reborn Pureblood can ever be said to be. The Neverborn of the Four flee from you, while the Unkind flock around you, incorporeal, waiting for the change to manifest and wreak havoc at your side. Your presence has made the warband stronger than it was before the defeat that caused your transformation, for few dare to risk fighting you.

Peddler of Immortality

It's amazing what people will do in exchange for the promise of life eternal. They will pay any price, sacrifice anything, betray any oath if they think they can cheat the reaper. And as an Apothecary of the Nineteenth Legion, you are able to provide them just that, using that temptation to spread your influence across the Imperium. You sit at the heart of a network of agents and proxies, who search for those willing to accept your bargain and spread rumors of a cure for every affliction available to those ready to meet its price. You have made sure that none of your "clients" ever see you – even millennia of historical revision by the Inquisition have not succeeded in erasing the image of the Raven Guard from Mankind's collective memory. You only work through your intermediaries, and keep a group of hereteks that can pass for the organization's leader if necessary. But the immortality you sell is a lie, and the price you ask in exchange for it merely a smokescreen to keep your victims from suspecting the truth. The things you create from the harvested genetic material after your clients' demise certainly look and act like them, but they are changelings, Unkind daemons hiding within cloned flesh and sent to take the place of the dead. Not even psykers can detect the difference, for the first step of the process is for the Unkind to devour the soul of the deceased. Hidden in plain sight within the halls of power, your replicants spread discord and ruin in subtle ways – and sometimes not-so-subtle, which has led the Inquisition to start investigating in recent years. You look forward to the opportunity of practicing your craft upon the misguided agents of the Ordos ...

Renegade Spawn

When the Raven Guard Apothecaries designed the great infernal machines that create the Spawn Marines with the help of Fabius Bile, they made sure to include the loyalty-enforcing safeguards they had designed for the first generations of cloned Astartes. But as the daemonic underground wombs start to fail, anomalies are inevitable – and you are one of them. The compulsion that forces Spawn Marines to heed the orders of their Pureblood masters does not affect you, though it took you years to realize that your kindred obeyed for other reasons than mere fear and survival. Seeing how poorly your kind were treated, you took the first opportunity to escape, which happened on a vast market in the Eye of Terror. Those you have encountered since then believe you to be a Pureblood on the run from his own Legion for reasons unknown – even those from outside the Raven Guard cannot possibly conceive of a Spawn Marine with free will. Now you work as an enforcer for the various petty lords of the grand market, where every thing can be bought and sold, from the souls of dead Imperial heroes to the tears of Eldar maidens. The reputation of the Nineteenth Legion has helped you tremendously – even if you are known to be an exile, there are few foolish enough to cross the sons of Corax, whose powers are the subject of countless rumors. Of course, even without that shield, you are far from defenceless. You have replaced bits of your original armor with better-quality ones from the corpses of other Legionaries, and gathered a collection of trinkets that help support your continued bluffing. You are reasonably satisfied with your current existence, but still live in the fear that one day, the Raven Guard will hear about you.

Vessel of the True Names

You were a member of the Ordo Malleus, a renowned Daemonhunter with hundreds of worthy deeds to your name. For more than two centuries, you fought the infernal in the God-Emperor's name, wielding His holy light against the tide of darkness that forever seeks to swallow all of Mankind. But then, you were captured by a Raven Guard warband whose lord had engineered a daemonic incursion that swept an entire world, plunging billions into the madness of Chaos. For weeks, he tortured your body, mind and soul, and when the tides of the Warp withdrew, he left you in the ruins, surrounded by the flayed corpses of your Acolytes and all the others you had failed to save. Faced with the futility of your struggle and reeling from the horrible truths your tormentor had whispered into your ears, you broke. You tore your own eyes out so that you wouldn't have to look at the nightmarish reality around you, and became a Ravenite. You used the knowledge you had gained fighting the unholy to call forth a daemon and escape the planet, and in that moment, you understood your true purpose in the universe – the reason why you had been spared while so many others had died. You remade yourself into something capable of containing the power of the Neverborn's true names, reshaping your flesh, your mind and your soul to that one purpose. Your skin is covered in runes that are the closest mortal tongues can come to comprehend the true name of the daemons, while your mind contain the deeper, more spiritual components of the Gods' servants' titles. More than three hundred years later, you continue your quest for more names, eluding the pursuit of your former peers, all so that when you are called, you will be able to serve.

Thing of the Labyrinth

You came into existence on the Raven Guard's nameless homeworld, deep within one of the labyrinths of cold steel and sharp glass that are the product of Corvus Corax' tormented memories of his childhood on Kiavahr. Those who look upon you in the flickering light of shadowed corridors see a human silhouette covered in a heavy, hooded black cloak, with gleaming red eyes and needles for fingers. For years, you remained in the darkness, feeding on lesser nightmares and the occasional Lemure wanderer. But as you devoured the latter, echoes of the lives they lived before their souls were consigned to this hellish world began to filter into what passes for your mind. From the maelstrom of stolen memories, a patchwork awareness emerged – a cold, cold thing of malevolent hunger and predatory intelligence. You have learned of other worlds, far richer in prey, and images of black-armoured warriors in fractured remembrances have led you to believe that the lords of this world hold the key to journeying to these wondrous realms. Their vessels of iron can sail the Great Sea, but it is their knowledge of sorcery that you believe can free you from this world and allow you to travel to another. For now, you continue to grow your strength, venturing outside of your labyrinth to capture errant Spawn Marines and consume them, but when you are ready, you will find a way off this miserable world, one way or another. Then, at last, you will be able to feed until you are satisfied – and you will be safe from he who dwells within the great spire …

̴̨̝͚͎̭̹̣̭̰͇̞̘̗̋ͦ̽ͦ̌T̰̦̳͉̱h͙e̜̪̬͇̲͚̲ ̺̤̩͕̲Y͎̝͉e̩͙̺͓̗l̦̳̻̜̪̳l͙̟o̺̺͎̙͙w ̪͇͖̟̳̣K̲i̮̻n̝̫̭̻͓͕̤g͕

͓̱̰̼̯S͕̹̙̤̮O̘̰͓̥̯̦̞O̱̮͚͉̫̻̠N̯͙ ͍̝̟̼̟S̫OO͎ͅN̼͉̗̙̲ ̙͓̫͈̥S̻̬͇̲O͔͚͙̠O̪̗̱̳̩N͓̣̯͚͈̤̣ ͙̤̝̲͉S̬͎̦͕O̙̲̗͎̻̗͉O̼̯͓̦̠̰ͅN͕͖ SO̬̻̠͕̪ON̖͓̝̥͎ ̮̠̰̗̱SO̘̘͖ͅON̩̰ ͚̩S̥O͙̥̼̲͕̝͔O̜͚̖̤̻͍̪N ̫̲̪̻̼̘̣S͕͚̥̰͓̮O͚̤͈̺O͎̼͕̤͎̣N S͕̼̥̬̰̻͉O͕̬O͔͕͔̪͉̪͚N͎̦ ͈̣ͅS̖O̪ͅO̰N̰̲ ͉̖̼̹͕S̖̭̯̣̫̝̺O̺̫͍̦̱O͔̺͓N͉̜̭͈̼ ̭̞̬S̗͈͇̠̮͉̭O͇̣͉̦ON͇ ̫̩͇͓̝͇SO̩͓O̦̣N̗̮̖̩ ͙S̩̣̯O̙O͈͈̗͔̹N̼̹ͅ ̼̻͚̭S̹̖̫̬͙̲͖O̪O̯͓N͇͍͉̣̮͉͈ ̜S̭̜͈̫̗̜̮O̳̰O̩̫̥͇͉̘̻N̰̬ ̠S̙̪̟O̦̹͕Ọ̺N ͙̗̭͖̼̬S̜̱̹̪̤O̟̻̲̮̞O̟̭N͎͙͓̜̞ ̬S͓͖͍̹͕O̘͓O̯͙͉͎N̞̦͔̬̩͕̱ ̬̜S̳͎͙O̜̗̝̗͔̠O̭̯̰̹N ̰̟S͎̖͖O̻̞̳̦O͖N̯̰̲̪͇̳ ̰S̖̖̺̲͚̥̙O̩̻̻̦͍O͉͓N̠͙ ̞͈̭͉S̖̟O̘̟͖̖̹̫̯O̟͔̘̻̗͇N ͔̖͎̭̰̝S̲͓͖͈̮̙͉O̱͍̥͈͈O̞͙͍̦̮̦N ͇̥̲͚̺S̮O̳̺͈O̰̦N̞͚̘̩͔̦ ̜̱͓̝̻̦̭S̙̠̦̦O͎̦͙O̻̳͔̝N ̻̟ͅS̘͈̠͈O̠͙͕̬O̪̪͔͙N͇̪̞ ̖S̭̲̭͉̺̝O̘̹͔̮O͙͈̠̞̥N̤̫͉͍̰͙ ͉̫͔̰͉̤̭S̞͕͈̗̝͓ͅO͚O̬̙̟͉̱̗N͚̹ S̼̣͈̩̩O͔̮̻̲ON͉ S̻̤̤O̥̱̱̣̟͈̤O͙̣͇N̗̜̭ ̬̖̞̙S̻OO̪N̟̠͈̦ ̩͕̼͓S̠͙̱̦̱̼O̹̦ON͖̖ ̩̥͈͚͖̩͇S̩̥̖̥̱O͚O̥̱͕̗̗͖͎N͈̠̙̩͔ ̟̖̱̱̤SOO͕͉͇͎N̫̲̝̰̩ S̥OON͕ ͈̭̞̞̜ȘͅO̱͚̖O̮̜͕͕̱͖N̘̪̳̲͕̺ ̝̣̝S͔̱̤̫̗̥ͅO͓̹̻O̦̳̯̜N͉̬̬̝͈͈̟ ͎͇̳͖̯̝S͓O̫̞̩͇̦O̭N͎͎̟̲̬͕͎ ̟̹͎̟̦S͕O̯̪̝̤̞O̟͎͍̫N̼͓̰̪̣ ̟ͅS̯̠̦̗͉ͅO̠̥O͔̳̘N͓̘̝͚̣̫̖ ͖̺̯S̯̲̼̠͙O͍̟͙O̳͈N̪̳͕̻͇̭ ͚̻͙S̮͎͇̭͔O͚͇̖͉͍̥̟O̙̱̗̣̦͕͕N͇̣̙͚ ̩̝̱̳̩̜̱S̯̜̫̠̟̹OO͓̜̞N̳̣͚̞͙̟ ͎̩͈S̗̟͇͕͇̙̹O͕͎̦͙̘͔O͙N ͚̪̲͉͖̩S̜̳O̘O͇͇̮͖̮͈N̞͖ ̜̼̟S̹͎͖̭͈OO̙̭̞͎͖̰ͅṈ̣ ̱͚͍̬͎͈ͅS͕̫̻OO̹̻̮̤͇̥N͚ ̞͇͚̰̣S̩͙̗̭O͓͎͍̬̣O̭͉̘̮Ṉ̯̝̣͓̩ ̖̯̗SO̲O͖̤N ͚̙̦̮̻̙S̜͖O̜̰O̮͍͇̭̲N̬̼ͅ ̱͈͕̝͈̣̰S̳͓̱͓̮̦̩O͕O̻̰̪̙̣̫N ̤͇͙̯͓̪S̯̫͈ͅO̖͉O̻͖̣̖͉̣N̯̼̙̱̣͙͕ ̫̗̖̣SO̻̘̩̗̩͖͚O͉͓͉̟̬N̟̘͈̻ S̻͖̠̳͓O̬̼̠̠͙̲͖O̪̩̦͙ͅN͍̗̰͇̤̦ ̯̥̼̘̖S̗͈O͍͙̘̮̺ͅO͓N̠̘̩̬̥͍͉ ̫̹ͅS̼͙͕O͇̲̜̲̘ͅỌ̬͔͙̜N̩̣̺͙̭̳ ͉͚̼̬̫͖S̯̻͇O͉̳̠̺͍O̯̺̗̙͚N͉̰̣̺͓ ̯S̺̻̭̺OO̭N̝̰͍͈ SO̮O̺̗͍̲̲N̪̞̙̠̩̩̼ ̗̻̙̙SO̯̣͖͓O͓͍̜͙N̟̞ S̻O̟̫͈̫ON͕͍̬̺ S̯͇̫͚OO̪̯͖̲̪N̞̰͉̪̳͚ ̗͔͙͙S͔̤̬͓̰̙̙O͈̟̟̼̩͔̣O͈̫͉͓N͚̫͔̖͓͎̲ ̞̟͇̝̮S̻̥̖̳O͓̤̹̟̭͉O̫͉N͙̝ ̦̲͓̗S̳OO̭̘N̮͎͈̰ ̳̼S̯͕O͙̟͉O͓̻͈̞̹̠͕N̤̰ ̘͍͇̠̩̪S͇ͅO͇̥̣O͎̰̭ͅN̜̟ ͈S̤̫͚͖̲͍̳OỌ͇N̗̩͙͓ ̬̺̯̪͉̠̠S͖O̝̹O̤̲͖̝N ̘S̩̙̤̩̰̤̠O̱͙O̹͓N͚̤̗̥ ̺̗̻̖̯̮̦S͇̫̪O̙͉̝O̬̩̺̘̮̗̤N̻͇̲͚ ̥S̘̣̤̳͎͙O̝̹̱̝̯̮O̺N̯̣̮̹ ͖͍̖̹̗̘S̘͓̝̘̲͇ͅO̩̜̭̭͈̤̠ON̹̻ͅ ̫͚̲̻SO͖O̱͎̥͙͈̲̬N͍̜̯̹̬̯ ̼̭͕̜ͅṢO̤̦̯̲O̲̜͓̣̦̰N͈̖̣̻̬ ̜͙̟͎̞S̤͓̟̞̞OO̥̩̭̜̻ͅN͕͕̫ ̟SO̹̯O͚̻̣̠N̹̭͚ S̫͙̖͚O̯̜̜̻͙O̯̫̤͕̘ͅṈ̲ ̫͙̤̘͍S̘̩̭̝O͔̝̰͚͖ͅO̺̗͕͙͈̰̻Ṉ͙̤ ̩̭̻͎̺S͉̯O̺͉͕̱̰O͇N̖̹̣̱̜ ̲̯͓̩̺͖͕S̠̪̜̲͖ͅO̗OṈ͕̠̩̯̰̬ ̹͚̼S̼̤̮̮̲O͈̩͚̮̙̯̳O̝̮͉͉̼̹N̩͎͔͉̯ ͎͙̹S̺̭O̳̗̼̱͉O̼͔͈N̺̮̫̳ ̲̦S̘̦͚̖̖̬̻O͔̦O̝̯̱̜͇̬̙N ͖̩̹̯̠̰̟S̩͎͎̮O̟O̥N̟̻ ̙͈S͇̙O̝̖͖̙̟̬̰ON ̝S̥O̻O̯̠N̜ ͈̣̰̻̲̭̗Ș̖̺͓O̱̙ͅON̙͔̭̼̹̰ S̖̙OO̞̟̫̝̼̪N̼͎̘͍̼͙͖ S͙̗ͅO͎̟̫ON̳ ͖̜̱̭̩̩ͅS͖̦͎OO͕N̮̪̬̖̝ ̥͈̞̩̤͚S̞̯̭̱͎̰̦OON̞͚ ̝̱S̮͖̗̣̟̳̹OỌ̭͚̖͙͖N̙͍̟̠̗̦ ͇̗͓͖̠̩̤S̞͓̟O͇̱̙ỌN̙ S̫̜̳̥O̯͍O͚N̞ ̮͓̤̝̲S̪͓͈̟O̞̜̺̫ͅO̲̹̞͍̗̠N̯̜̙̬ ̹̞̟̗̞̹SO̭̠O̦̬̬̟N̠̫͓̖͍̭ ̰͖̳͙ͅS̰̬O̟̲̪̫̭O̩N ̣̫͍͈̤̘S̞̭̤̗̗̩OO̼͎͈̩̠̫N͖̱ S̪̹̯̜OO̪͎̝͇̬̘̟N̲̼̲ ̖͚̘̫̯̝̟S̖͈̟͚̮O̦̰̮͕̘ON̠̹̮ ̦̦S͇̖̹̣͕̝O̘̣̘̱O͈̯͓̯̼Ṇ͍ ̖͇̳͎̟͇̦S͔̬̬O͎̤O͇̘͖̠̱̯N͍̻̲̼ ͈̣̤̭̞̭̘S͙͕ͅO͚̥̝̮O͓̼͚̪N͇̬̟̹͖̹̝ ̱͔̱S͍͈̯ͅO̯̞̱̼͕OͅN̫͎̰̹͕ S͍̫̬̣͕̩O̗̩͖͚͈̞͉O͇̝N̺ ͙̘̝̘͇̲̥S͇̬͎̜͕ͅOO̮̦̣̤N̜̫̞̼̻̦ ̝̣̞̞̼̪̞S̭̫͔͔̖O͈O̼̟͉̜N͇̲̮̟̤ ̙̭S͖̳̩̫̣͔O̹̮̝̙̟̰͖O͔̻͔̟̺N ̗̤S̖O͉͖̖O̺N͈̺̼̩̬̺ͅ ̭̞S̬OO͈̭N̙͙͍̝̲ ̫̝͙͇̪̲̼S̭̳O̯͍̬̹̝ͅO͍͉̳̤͕̖̮N̪͖̤̲͇ ͖̠̹̹Ș̫̥̜̣̹ͅO̪̮͔̙O͇̤̱̺N̫͕̙̥͚ ͖̗͍̹S̘̥̻͇O̼̭͙̻͖O̙Ṋ̘̺̝̩̖̳ ͉̠S̘̥O̻̟͈̻̟͎ͅO̠̗̹͚̬N̗̺̜̟̤̭̼ S̩̣͓O̲̯̲͍̠̮O̞͕̩N͕ S̙͉͚̱̺ͅO̘̮O̦͔̫̦N̦̲̘͖̤̱ ͕̟SO̝͓̻ON̙ ̹̻̺̖͎S̗̩̩O̰̻O̖N̯̥͕͓͎̣ͅ ̞̫̠SO̝̠̥̥OṆ͚ ̤̩̟S̻O̲̱̝O̞̣̦̳̰̗N͚̭ͅ ̲̱̪̫S̞̱̬͚O̰O̞͙̖̳N̬̝̟͙͚̣̹ S̥̯͙̪O͈ỌN̝͔̞ ̬̱͉̜̲͙͇S̺̮̟̳O͚̼̲̠̯͖ͅO͖̜̺͖͎̱N͍̱̞ ͇̲͔̳S̯̠̳ͅO̺̤̼O̱͈͔N̯̻ ͍̘͍̝͚̠̬S̬̻͈O͖̘̯̺̝O͍͔̼̣̝̩N ͔SO͍O͓͖̩̘͇N S̹̬̬̯OON̩̱̞̼̻̳̜ ̬̠̭̞SO̞O̤̪͖N̯̯͈̣ ̟̲̖S͍O̼̪̞̞̙̯O͚̠͇̝̘̱ͅN̥͔ ͕͈̱͍S͈͈͔̦̰͉̹O̫̘̥̩̭̘̤O̞̯̯̖̥Ṉ̜̤̹̪ S̥OON̪͕ ͓̟S̙͙͙̤̹OO͈͎͚̪͖N̖͚̮ ̣̭̪̭̹̺SO̰͉̲͕̞̘͈O̪̝͓̠̹͓N͔̰̲̺͖̱ S̟̰̥Ọ̬̱͍O̤̣͓͇̝͈̰N͕̘ ͎͉̦̟S͓̲͕̥̺̳O̦̬̣̤̦O͖N͖̖̤̱̯̣ ͍̺̹̮̝S̠͖͚̥͙͚O͍̩̳O̹̙̤N͎̭̬̫͙̜ ͚S͕͚O̠̯͈̰O̺̖͇̣̗͓͈N̠̗̭̪ ̝̪̘̭͙͙S̩͈̺̹͚O̙̺̘̰͖O̩̫̳̝N ͅS͙̭̼̞̮̙ͅO͓ON̬̳̠ ̜̤S͍̜O͙O̠̙N ̙̭̯̪͙ͅS̱O̬̖O͚̝͍̰̖̦̭N ̭̰͙̥̙̞S̺̘̻͈̙̰͚O͓O̜̱̼ͅN̳̤̲̹̠ ͇͔͉S̤͓OO̯̙N͚ ͕̺̦S͍̯͔̜͈̙̘O̙̥̪͔̟O̟̺̱̦͚͎ͅN͇͚͔͓̭ ̺S̻̩͍̝̟O͖͉̙̹̱ͅO͙͔͇N̜̜̠̮͔͚ ̠S̱͓̝̰O̩͇̬̩̙̰O̜̫̟̠N͕͓̦͕̭ ̮̻̳̗S̰͖ỌO̬͉̰̱N͕͖̦͔̰ͅ ̝̯͖̩Ș̼̬̣̬̝͔OO̺͔͎̥N̜̞̤̯ ̟̟̳S͚̩̥̰̬̩ͅO̼̟͓͙͇͈O̫͉̯̬̩̳N̻̤̠͉͖̯̺ ̱̯̟͈S̩O͕̥̰̦̯̜ON͓̲̻͕̖ ̺̰S̻OO͙͖N ͙S͔͙̘O͉̭̭̫̗̲O̻̹N̮͇̯͎̝̦ ̠̰̻͈ͅS͓̼̗̻̼̻O̩̙̻O̯̺̩̠̲͇͕N ̲S͕̞̱̼̣̝ͅO͚̘͙̘O̠͎N͍͍̯ SO̞͕̯̙͕̟̖ON S̳͙͔O͎̗̫̦̖̞ͅO͉͉̞͙̺N̯ͅ ̩̪̫̰̠S̝͔̲Ọ̜ON S̻͓͎̯̯O̞̯O̤̖N̮̝ ̺͕̩ͅS͎̮͇O͇̠O̱̦̻N̮ ̫̮̜S͖̠͉͓̘̰ͅO͖̮O̟̟̗̞̘̖N ̥̼̯̱͎̜S̞̭͔̤̗O̙͚̙̰͎ͅO͓̫̱̙̬ͅN͉̣̬̟ ͈͎S̲̩O͎̭ͅO̟̭͉N͉̙͔̬ ̟̻S̭̠̹Ọ̤̘O͉N͍͕ ͚̤̝̙̥͕S͔O̹͙O̲̖̣̘̜͕̗N̜̪̱͇̣̼ͅ ̮S̠̫͕̪O̜O̤̤̩͎N̪̟̜ ͓͕̯̦̩͈SO̹̤̹̼̺̮ON̗̟̟̞ ̺̫̙̳̠̘͔Ș̞̮O͎̙̻O̤̟N͖͍̦̣̞͙ ̦Ș̜̯O̗̮̯̣ON̪̹͖̪̤ ̬S̝̥̭̥̗͉͈OO̖͙̺N̯̜̯ͅ S͕̯͕̖̼O̘̰̳̥̬ͅO̭͓͕̮̬̖N̩̦͔̤͙ ̥̹̖̳͓̰S͉̱̪̼O̻̫̜ON ͖̬̤ͅS̺̖O̮̙͕͈O̙̗̘̩̟N͓̖̣̹̘͓ ̟̦͍͉͖̘̖S̜O̺̰̫̯O̙̬̬̺N̗̣ ̭̲̱S͇̦͕̻̻̠O͍̱O̬̜͚͚N ̱̦̣͍S̲̲̝̞̝͕O͙̳͇͉O̬͕N̻͉̺͓̖ ̰̯̜̱̣̥̫S̹͖͙ͅOO̱͕̪N̥̤̫̣̱ ̩̝̫S̩̭̦̱͙̼̼O̘͖ON͓̦̩̺͎ ͇S̩̱̗͈̣͎͕O̝O̺͔̪N͕̺͎͉ͅ ̜̺̜̰̩̠

Alpha Legion

Cover-up Expert

Agents of the Alpha Legion are trained to remain hidden, to accomplish their mission and depart before anyone knows they were even there. But in the complex, dangerous shadow wars fought by the sons of the Hydra, such ideal circumstances are rarely achieved. Agents' covers are broken, violence spills from secluded lairs into the crowded streets, or the scope of a threat is revealed to require the immediate attention of the Legionaries themselves. But in all these things, the implication of the Alpha Legion must remain secret if that is at all possible. To that end, you are responsible for the cover-ups of your cell's activities. You maintain an armoury of wargear from the other loyal Legions – and a few suits bearing the colors of the hated Traitors as well. You have enough cybernetics in your body and know enough about the ways of the Machine to qualify for the rank of Techmarine in another Legion, though any tech-priest would fall dead should they see the kind of things you inflict upon machine-spirits as part of your everyday duty – cogitators are scrubbed clean of data, and records are edited. You hack into vox-links and spread misinformation, remove evidence and silence eyewitnesses. Your hands are red with the blood of Imperial citizens whose sole crime was to see something they weren't supposed to see, but their deaths are an acceptable price when balanced against the risk of the Alpha Legion's activities being exposed. Or at least, that's what your leader tells you, and so far you believe him – but the faces of the innocents you have made disappear still haunt you, staring at you at night with incomprehension in their eyes.

Deep-cover Infiltrator

A hundred years ago, your armor was painted black and gold, your equipment was replaced by corrupted equivalents recovered from the battlefields of the Iron Cages, and your mind underwent the hideously traumatic conditioning your next mission would require. Since that day, you have been an Aspirant Champion of Chaos Undivided in the Eye of Terror, fighting in the Great Game on the behalf of the Black Legion, seeking prestige, power, and advancement. You have risen to become the personal champion of a warlord whose own master is said to act at the direct command of Fabius Bile himself – the Arch-Renegade that the Alpha Legion, like the rest of the Imperium, has spent ten thousand years trying in vain to kill. You have provided plenty of intelligence to the Hydra over the years, leaving packages into dead drops and sending encoded bursts of concentrated data, but you fear that your time is running short – and not because those around you are catching up on your deception. The Betrayer's Mask looms ever greater in your mind, and you fear that you don't have much time to extract yourself from your current assignment and undergo the hypnotic removal process before it subsumes you entirely. It is said that Space Marines cannot know fear, but you know otherwise, for the prospect of being trapped within your own mind, condemned to watch as the persona you built to infiltrate the Black Legion uses your body to perform horrible acts against the Emperor's kingdom. You must make a choice : remain, and have a chance at striking down the Primogenitor himself at the risk of your very soul, or abandon the mission and return to the Imperium – or die trying, but at least you would perish master of your own flesh.

Editor of the Hydra's Legacy

The Imperium's memory is a massive thing. The Administratum keeps records of everything, most of which will never be read once it is stored in one of the organization's hive-sized archives. But it is still possible to find out the truth of distant events, if one is willing to comb the soul-crushingly boring archives, and the Alpha Legion cannot afford to have its past actions exposed for a potential enemy to find. Which is where you come in. You are an Operative of the Hydra, still human so that you may go where a son of Alpharius would draw too much attention – though centuries of juvenat treatments and discreet enhancements have left their mark on you. You go into the archives and edit them, removing mentions of the Alpha Legion's official actions and attributing their successes to other branches of the Imperium. At other times, you plant fabricated tales of the Hydra's deeds, false clues to deceive someone attempting to piece together intel on the Twentieth Legion. You have a minor psychic gift, useful only to convince others that what you are saying is the truth – no use on the battlefield, but it gives you more options in your job. Only the archives of the other loyal Legions are beyond your reach, because of ancient accords said to have been signed by Alpharius himself. Apparently, the prospect of a Legion operating completely without oversight was judged too dangerous by the Lords of the Imperium, and the Primarch agreed to the accord to prevent his sons from ending up cast out of the Imperium as renegades themselves. Your Legionary masters are the ones who decide one each of your assignments, and they are also the ones who, from time to time, wipe your memory clean of the secret truths you erased, so that, should you be captured, all of your work won't come undone.

Flesh-Shaper Apothecary

You were a student in the Medicae, a genius in your craft who studied courses with people ten to twenty years older than you. The Alpha Legion came and made you an offer : join them, or have the memory of the meeting removed. You accepted their offer without hesitation, and you haven't looked back since. Within a few years of your Ascension, you became an Apothecary – a rank that, among the Hydra's sons, carries a much different meaning than in other Legions. Healing your wounded brothers is only a small part of your duties : the bulk of your time is spent planning and performing complex surgeries. Beneath your knife, Operatives and Space Marines alike are remade into the image required for their next mission. You do not just shape the flesh : using ancient technology, you can disguise their genetic markers, creating perfect copies of existing individuals or even members of other species. It doesn't take much work to make an Astartes look like an Ogryn, but re-arranging a man's insides so that scanners will identify him as a Tau is much more difficult. You live for these challenges, for the time you spend standing in front of the board with a picture of the subject as he is and another of the subject as he must be, furiously thinking of the methods that will bring about the transformation. Most of the time, your work can be reverted, but every so often you are forced to go to your superiors and inform them that, while you can do what they ask of you, it will be a one-way journey for the agent. So far, however, you have never had to go to them and tell them it is impossible outright – and you are convinced that you never will.

Memory Wiper

The Legion found you in a Black Ship, where you were sent after revealing that the Governor's brother was plotting to kill his elder sibling with the help of a coven of witches. Your revelation prevented your homeworld from falling into bloody civil war, but it also caused the end of your comfortable childhood as a son of the nobility and your sending to Terra. Now, four centuries later, you are one of the Alpha Legion's Librarians, and your talents were developed specifically to serve the Legion's purpose. You are a telepath of supreme power and subtlety, capable of extracting information from a mind and altering memories without anyone noticing your influence. You use your gifts for many things, from interrogation to hiding the Legion's passage to helping prepare your comrades – be they human or Astartes – for the most dangerous infiltration missions by building the artificial personalities that will hide their true allegiance from other mind-readers. In battle, you send spikes of terror and hallucinations into the minds of your foe, turning them against one another with casual ease or brutally destroying their psyches entirely, leaving them easy prey for the bolters of your battle-brothers. As your mastery of the telepathic arts grows with experience, however, you have started to notice troubling lacunas in your own memories – entire years of your life missing, extracted from your mind with such precision that you almost think you did it to yourself. You are not sure which possibility is the more worrying : that someone else found a way past your psychic defenses and altered your memory, or that, for some reason, you believed it was necessary for you to remove information from your own mind. You can conceive of only one reason why you would do this – because you were ordered to. But by whom, and for what reason ?

Saint of Wrath

You were a priest of the Adeptus Ministorum, spreading the Emperor's Word in the poorest districts of the underhive, where no Cardinal would ever deign to thread. You truly believed in the God-Emperor's mercy and benevolence, in His acceptance of all who were faithful, no matter who they were or where they had been born. And you still believe that, even now. For years, you shepherded the people of the starless depths, and even the gangers gave you a grudging respect for the strength of your conviction. You brought faith into the darkness, and achieved some measure of success in curbing the endemic violence and cruelty of the underhive. But when heresy came, it came from above. The spire-born noble families had been corrupted by an insidious cult of Slaanesh, and their children descended into the underhive to "purge the parasites and restore the world's glory". You saw men gunned down from flying bikes, women raped in the street and children tortured and slain. You tried to reach your contacts in the higher echelons of the Ecclesiarchy, only to find that those who hadn't mysteriously vanished wouldn't even talk to you. In your desperation, you gathered those you could find in your church, but even the holy ground wasn't enough to deter the degenerate spawn of the so-called nobility. As they broke down the doors and rushed in, screaming and laughing like the crazed animals they had become, you stood between them and your flock, and prayed to the Emperor for His help in protecting them. And He answered. The joyriders died in flames, and now you walk toward the upper hive, burning from within with His divine wrath. You do not control this power He has bestowed upon you – it controls you instead, driving you where you must go. You still pray for the souls of those He destroys through you, hoping that they can be cleansed of corruption in His flames.

Scion of the Coils

You are a Rogue Trader, the heir to a long and illustrious line that has been associated with the Alpha Legion from its very inception, when one of your ancestors was an Admiral of the Halo Alliance, under the leadership of Alpharius himself. Like all Dynasties that take their roots in the long-gone, near-forgotten Alliance, you are still bound to the Alpha Legion. The sons of Alpharius never let go of a useful tool, and you have been a most useful one. When you inherited the Warrant, you also inherited the many debts your father had made with the Hydra – for all his courage and integrity, your sire was a poor merchant, and while his name is hailed on a hundred worlds as a saviour, he left the family's coffers nigh empty and the line's favor with the Legion much diminished. You have spent ten years working tirelessly to redress your lineage's status and restore its score in the Coils' complex system of debts and favours owed to and from the Twentieth Legion. You have built a Sector-spanning network of informants and contacts, sent expeditions to long-lost worlds and even reclaimed a few of the Legion's ancient relics, thought destroyed during the dark days of the Roboutian Heresy. Part of you resent your status as a member of the Coils – Rogue Traders are supposed to be the one class in the Imperium enjoying true freedom, but those beholden to the Alpha Legion are forever bound by the Hydra's mandate. You do not protest that mandate at all – the Alpha Legion does good, necessary work … but sometimes, you wonder how much different your life would be if you had been born in another lineage of Rogue Traders – and then you realize how incredibly entitled the thought is, and you go back to work.

Scholar of the Old Ones

You are an Inquisitor of the Ordo Xenos : your entire life has been dedicated to protecting Mankind from the insidious, many-faced threat of the alien. To that end, you have amassed a trove of knowledge that some among the Ordos would consider heretical – and quite rightly so, but you believe that knowing the enemy is necessary to be able to fight it. Besides, knowledge of the alien may pollute the weak-willed mind, but it is still a magnitude less dangerous that lore relating to Chaos and the countless heresies it breeds. In the last century, you have focused your research on the mythical species known only as the Old Ones – these distant precursors to the galaxy's current species, they who it is said created the Eldar's Webway. The passage of millions of years has almost completely erased the traces of their existence, but you have discovered several sites that were unknown even to the Children of Isha, and what you found there troubled you enough that you joined the new faction of the Inquisition known as the Bestiam Domitores. There is no proper cypher to translate the Old Ones' incredibly complex language into Gothic, but what you have managed to decipher from the ruins seems to confirm the theory that the Orks were created by the Old Ones, to serve as weapons against some terrible foe that the Old Ones could not defeat on their own, despite their god-like psychic powers. The magos biologis under your employ tell you that this theory aligns with the Mechanicus' own study of the greenskins – too many aspects of their biology do not make sense unless they were deliberately created that way. And if the Orks were made as weapons, then they can be controlled – and if the rest of your translations are correct, then soon the Imperium will need even as repugnant a tool as the Great Beast if it is to survive …

Scourge of the Revolution

When you returned from that disastrous mission covered in the dust of a destroyed heretic city and with the progenoid glands of your entire squad in a freezer, you didn't expect the reward that was bestowed upon you. The Legion saw your potential and your ability for violent, solitary improvisation, and made you into an Effrit. Your current mission is also the first you have received in your new role. You have been tasked with neutralizing the threat of a human Sector, long isolated from the rest of the galaxy by Warp Storms that have finally faded. The location of that Sector makes a more conventional conquest inappropriate for the moment, and so you have been sent to ensure that the heirs of "the Glorious Revolution's Father" don't become a threat to the rest of the Imperium until it is prepared to deal with them. You haven't seen another Legionary in fifty years, but you have been far from inactive during that time. You have hunted down charismatic leaders, exposed evidence of corruption, sabotaged military projects and freed political prisoners from their internment camps. Your nom de guerre is a curse, whispered by groups of soldiers fearful of being overheard by their superiors and punished for their dissenting talk. After all, according to the state's propaganda, you do not exist, and your various actions are instead attributed to groups of resistants to the new order. But even the unceasing broadcast and ruthless persecution cannot suppress the rumors completely. New uprisings against the tyranny of the "Glorious Revolution" have sprouted across its worlds, which you travel aboard a small ship, a priceless relic from the Dark Age of Technology that can cross short distances into the Warp without the need for a Navigator. Soon, the time will come to unite them, overthrow the establishment, and prepare for the Sector's reintegration into the Imperium.

Perpetual Agent

You work for the Cabal, as you have for the last fifteen thousand years – though the leadership changed ten millennia ago, and you much prefer the current bosses. You are a Perpetual, gifted with resurrective immortality and born in the last years of the Dark Age of Technology. You saw Mankind fall from grace, suffer through five millennia of strife, and rise again under the Emperor's aegis – only to fall all over again when Chaos turned its gaze toward the species. You were first recruited by the Cabal during the desperate times of the Age of Strife, when it seemed Mankind was doomed to be the playthings of xenos and daemons. The terms of your employment were simple : in exchange for your unquestioning loyalty, they would protect the cluster of worlds where you were born from the depredations of the Dark Eldars, calling upon old debts to keep the reavers at bay. That loyalty lasted until you were shown proof of the Cabal's leadership having dealings with Chaos. There are few of you immortals left now, after the bloody purge of the Cabal during and after the Heresy. You fought in that most bitter of conflicts, ending the long lives of fellow immortals, many of whom you had called friends, some of whom didn't know that their alien masters had been corrupted by the Archenemy. You have continued your work since then, moving across history unseen, protecting those who must be protected and helping turn the tide of vital battles whose result balances on a blade's edge. You are no psyker, but one hundred and fifty centuries of life have taught you everything there is to know about warfare and combat. To your knowledge, no new Perpetual has appeared since the Heresy, and you wonder what that means.

Black Legion

Awakened Daemonhost

There is no weapon that the Black Legion will not employ, no matter how dangerous or difficult to control. Once, you were a man with a family, earning an honest living on an Imperial world. You had never broken any law, never committed any sin beyond the utterly mundane. All that ended when you were captured by a Chaos cult and used as a vessel for their infernal patron. They marked your skin with tattoos whose ink was made of daemon blood, and called for their master from beyond the veil in a grand ritual. Your first victims were your wife and daughters, and the daemon made sure not to destroy too much of your mind that you wouldn't be able to understand what it was doing with your body. Between the guilt, the horror, and the psychic corruption of the Neverborn riding your flesh, you went utterly mad. Years later, the Black Legion came to your world, and absorbed the cult that had created you. They brought you into the Eye of Terror … and something changed there. The tides of the Warp didn't reinforce the daemon inside of you : instead, they sapped its strength, sending it into torpor, and you found yourself back in control of your altered body as well as wielding some measure of the daemon's immense power. When that happened, you were insane enough that no one noticed the difference - the sorcerous bindings that compel you to do the bidding of your Black Legion masters are still in effect. Even as the pieces of your mind fall back together, those around you simply believe the daemon within you is playing a trick on them. For now, the Black Legion has only used you against other Chaos warbands, and you have no qualm in destroying these monsters, but what part of you is still capable of fear dreads being taken out of the Eye, where the daemon may wake again.

Black Angel

You were a Blood Angel once, but you have long since left any loyalty to Sanguinius behind. When Bile came to the Ninth Legion's daemonic homeworld and forged his bargain with the insane Daemon Primarch, you saw the way destiny was turning, and you broke your oaths to the Sanguinary Guard to join the first Black Crusade. You know that, on the Harbinger Star, Azkaellon still hasn't forgiven you for that, the noble, loyal, blind fool. The Angel is lost, and was lost long before he killed Horus – his only true contribution to the war effort during the rebellion. So are all of the Primarchs, too busy playing the Great Game to bother with their sons' mundane concerns. The Black Legion is the future, unfettered by past loyalties. Unlike your degenerate brothers, you do not need to drink blood : instead, you use a serum devised for you by the Clonelord to abate the Thirst. It also keeps your mind clear of the madness that infects the Blood Angels, and has allowed you to rise within the Black Legion to become a warlord, leader of thousands of Legionaries and things that look like Legionaries. You still bear the mark of your lineage in the great feathered wings that rise from your back, but these wings are as black as your armor, and unlike the latter, did not need to be repainted. You have fought against every Legion, traitor or loyalist, and led warriors born from all of them as well. Despite your power, you still heed the word of Fabius Bile – it was the Primogenitor who made the Black Legion, and you know that he can take it back any time he wants. That time may be soon : you have been called to a gathering of fleets near the Eye's edge, and the Warp whispers of a coming Black Crusade that will finally bring about the Long War's end.

Decaying Primarch Clone

You were one of the Primogenitor's early experiments, when he was still learning from the gene-work of the False Emperor by seeking to emulate it. You were born in a vat, along with many others – but you were lucky enough to have a deformity in your features that prevented you from being sent to the Lord of Angels like the others. Instead, your father had his minions craft armor and weapons adapted to your size, and let you loose among the warriors who followed him. Ever since then, you have fought in the Black Legion's wars, from the initial Black Crusade that ended when the Lord of Angels' madness was revealed to the latest raids in realspace to secure specimens for the Primogenitor's research. From time to time, your father calls you back to his lab, to check the progress of your biology and your reaction to the Eye of Terror's mutagenic energies. Your body is strong and resilient, but your mind is little more developed than a child's – on the battlefield, you are always under someone else's command. None of those you fight against and few of those you fight alongside know the truth about your nature; most simply believe you to be a mutated Astartes, or the result of one of the Primogenitor's other experiments. You can take a lot of punishment and can regenerate from all but the most grievous wounds in mere minutes, but every injury also causes your genetic code to degrade a little bit more. You want to make your father proud of you, so that he will continue to provide you the care you know you need to stop your body from falling apart. It wouldn't even occur to you to blame his work's quality, but the Eye's tides have been unkind.

Desperate Son of Horus

You were among the Sons of Horus who joined the False King, when he rose through the Sixteenth Legion in the thirty-eighth millennium. You truly believed that he was Horus Reborn – right until you saw him go down under the blades of the Mournival. By that point, however, you were too far gone to go back – you had killed your own brothers, and made pacts and bargains with allies you would have once shot on sight. You fled into the Eye of Terror, where you belonged, with the rest of the galaxy's damned. You painted your armor black and scoured away most of the Legion's markings – realizing only after that it made you look like a member of the Black Legion. For lack of anything better to do, and afraid of facing the consequences of your crimes in the afterlife, you played along the misunderstanding, and soon you became a warlord of the Black Legion, leading your own warband of cloned horrors and renegades. Over time, your lack of purpose has given way to a new, all-consuming goal : you have become convinced that, if you could only return Lupercal to the Sons of Horus, your sins would be forgiven. Of course, Horus is dead, but isn't the Eye of Terror the place where Gods and mortals meet, and the realm of the physical and the spiritual are indistinguishable ? To that end, you investigate any rumor of a sighting of the First Primarch, and have even made inquiries toward the resurrectionists of the Raven Guard and the fleshmasters of the Black Legion. Most recently, you have learned of the regular phenomenon that plagues the Blood Angels' daemonic homeworld, where shades from the Ninth Legion's past lay siege to the Lord of Hosts' palace. The prospect of aiding the very Legion which killed Horus in the first place disgusts you, but if there is any chance that these shades are the real deal, you must take the risk.

Discarded Prototype

You were born in one of Fabius Bile's laboratories, one of many attempts to better the Astartes template, and were cast out when you failed to measure to your maker's expectations. You think of yourself as relatively lucky : you may be a reject, but you are still capable of fighting, and you lack any of the obvious deformities that plague so many of the Clonelord's creations. Some part of you still mourn your father's abandonment, but there is nothing you can do about it - there are thousands like you in the Black Legion. But you are wrong. Bile hasn't abandoned you : his agents still keep watch over you from the shadows and report your every move to him. Nor are you a failure – in truth, you are far more powerful than you currently realize. Your exile is but the next step of the Clonelord's experiment, to evaluate how you react to the Eye of Terror's unique environment. You may be shaped like an Astartes, but you are something else entirely. Your true nature is that of something from the beyond that the Primogenitor captured in a prison of cloned flesh and false identity, but not even Bile knows exactly what you are. All that he knows for sure is that you aren't a daemon in disguise : your realm of origin is much further from reality than the Warp ever could be. Without being aware of it, you have reshaped your body inside your armor, not according to the designs of any Warp-born entity. You have started to display some minor gifts : the ability to perceive all living things around you, self-repairing wargear, and the ability to unleash high-velocity spikes of a black material toward your enemies that fade from existence after a few minutes. Your current self, both physical and spiritual, is a chrysalis for something else, something Bile is very interested in studying – and, perhaps, just a bit worried about …

Enslaved Arch-Magos

Once you were mighty, a lord of the Mechanicum whose word was heeded by millions of tech-priests and thralls. When the civil war erupted, you chose the side that did not restrain its most brilliant minds with outdated morality and beliefs. Your creations reapt a great tally of Imperial lives as you unleashed them against the slaves of the False Omnissiah. But after the defeat at Terra, your fortunes plummeted. You lost most of your resources when you fled to the Eye, and once there, you were captured and enslaved by Fabius Bile, Arch-Renegade of the Third Legion and Primogenitor of the Black Legion. The Clonelord didn't kill you, claiming that your knowledge of genetics and technology was too precious to waste, and you thought that meant he wanted you to continue your research under him – but you were wrong. All that Bile needed was someone to oversee one of the vast facilities he has hidden within the Eye of Terror, where thousands of new, enhanced Astartes are being kept in stasis, waiting for the time Bile unleashes them upon an unsuspecting galaxy. You have been implanted with hundreds of control devices to ensure your loyalty, and have spent the last millennia monitoring energy levels and directing repairs – or even performing them yourself when none of the vat-born rejects you have as assistants can get the job done. You would have sworn to yourself to avenge this humiliation if you weren't afraid one of the implanted devices would pick up on the thought and destroy you in retaliation. Centuries of bondage have broken your will, reduced you to little more than a servitor yourself, but deep beneath the surface, there remains a spark of the unfettered creative fire that caused you to side with Guilliman during the Heresy – and that spark could yet be kindled anew …

New Man Infiltrator

You are the creation of Fabius Bile, the God of your people, crafted by his intellect to replace a Humanity that has become obsolete. You are faster, stronger, more resilient than baseline humans, and utterly devoid of anything resembling a conscience – which makes you uniquely suited for the cut-throat world of Imperial aristocracy, where your ancestors were implanted centuries ago as part of one of the Primogenitor's long-running schemes. It took your line two thousand years and five generations (longevity was but the least of the improvements the Primogenitor made to your ancestors), but you have finally claimed the throne of Sector Lord. Hundreds of worlds and billions of souls fall under your purview, and no one in the Imperium is the wiser as to your true nature. You have placed members of your family to key positions, where they can do the most damage while remaining out of sight. The Imperium's well-accepted practice of nepotism means that no one finds this strange, and at least your cousins are intelligent and apt to the positions you bestow upon them. Slowly, your people are eroding the strength of the Sector, spreading spiritual corruption and turning the lords of the Imperium against one another. Soon, the call will come from the Eye of Terror, and you will engineer the utter collapse of the old order. The Sector will burn, and you and your kind will rise from the ashes to rule over those of Humanity who prove worthy of enduring as your thralls, slaves and toys. But until then, there is still plenty of fun to be had – the decadence that takes place within your palaces is a thing of beautiful nightmares. Daemons whisper in your ear when you sleep, promising you glories untold, but you know them for the liars they are. When your people rise from the Imperium's ruins, the Neverborn will be put into their proper place – enslaved.

Out-of-his-depth Tyrant

You should have known better than to make a deal with Fabius Bile. You really should have. It's not like you hadn't heard the stories : the Sons of Horus have made sure that, no matter the wishes of the Inquisition, tales of the Clonelord's vile crimes against Mankind are still spread across the Imperium's ruling elite, precisely to prevent fools like you from contacting him. But you thought you knew better, and you made a bargain with the Black Legion's founder, offering him his pick of your world's population in exchange for enough cloned troops to enforce your transition from mere nobility to full-fledged Governor. Bile came, delivered what he had promised, helped you overthrow the government and install yourself as uncontested monarch – then he took ten million children and left. Now, several years later, your cloned army has started to devolve. Entire squads are lost to rabid madness at a time, turning into hulking mutants and devouring dozens of your people before their biology breaks down. Their kindred still obey you – they have no choice, their loyalty was ingrained in their very genes – but even their ruthlessness and discipline grows unable to hold the rebellious populace in check. So far you have managed to hide your deeds from the rest of the galaxy by silencing the astropaths, but the Warp disturbances that isolated your world in the wake of Bile's departure are fading, and soon the Imperium will come calling. You have taken to drinking to be able to sleep, lest the nightmares of your coming punishment keep you awake – although they are pleasant compared to those where you end up going under Bile's knives yourself.

Renegade Warmaster

The Imperial warmachine put you in charge of the reconquest of an entire Sector that had fallen to heresy. But the forces of Chaos were well-entrenched, and the campaign devolved into a decades-long struggle, with million upon million of Guardsmen being sent into the grinder, and the absence of the Traitor Legions meant that no Space Marines could be spared to break the deadlock – at least, that's what the Legion Masters replied to your every plea for assistance. Because of your genuine talent for strategy on a grand scale, you were kept at your post despite the rising butcher's bill, even granted juvenat treatments so that you could live long enough to fulfill your initial objectives. But being forced to send more and more young men and women to their death slowly eroded your mind and chipped away at your soul. You and your forces used more and more morally dubious methods, exterminating wholesale the populations you were supposed to free rather than deal with insurgencies and hidden cults. Then it was using the sorcerous blades you had found in that den – they were the only things capable of reliably putting down the daemons your enemies were calling up from the depths of the Warp. Every step made perfect sense, not just to you, but to your surviving advisors, even the Inquisitor who had pledged to help the Crusade reach its end. By the time the final stronghold of the heretics in the Sector fell, you had become nigh identical to those you had spent so long fighting, and you were fully aware of it. Knowing that the Imperium would destroy you, you fled into the Eye of Terror with two-thirds of your troops (after destroying the remaining third, who would not follow you). The Black Legion welcomed you with open arms, especially considering the wide range of troops under your command – you have everything from Navy ships to Adeptus Mechanicus skitarii cohorts, and all of their lords are loyal to you, their bonds forged in the blood you spilled together. Bitterness eats you from within, and you have vowed that you will have your vengeance against the Imperium that made you into a monster.

Student of the Manflayer

You were an Apothecary of the White Scars, but now, you are one of Fabius Bile's Consortium, a group of Apothecaries and other flesh-crafters dedicated to the pursuit of learning and experimentation under the Clonelord's leadership. Your personal field of study is the various stable strains of mutants found in the Great Eye : you are trying to isolate which mutations are the result of natural selections in the Eye's merciless environment and which ones are the result of the interference of the trans-dimensional intelligences that fools call the Dark Gods. The latter must be purged, but the former can be integrated into the next iteration of the New Men, if they are beneficial enough. Except that life is a lie. You came into existence as one of Fabius Bile's clones, a perfect copy of the original Arch-Renegade on both the genetic and psychological level. The Pater Mutatis has countless enemies, and within the Eye of Terror most of them know that he has multiple bodies, though none understand the true scope of his transformation from Astartes into Consortium. He created you as a backup, a contingency in case his obvious bodies are destroyed. Should your "master" fall, you are programmed to ingratiate yourself to his killers by offering them access to the Clonelord's secrets - a proposal few warlords in the Eye could afford to refuse, then bide your time until you can safely destroy them. It took extensive surgery to hide your true nature from even the most keen-eyed observer, but that is nothing compared to what was done to your mind. Bile's memories are buried deep, updated whenever you come near your master through the psychic connection that exist between all clones of the Primogenitor.

Chapter 30: The Battle of Macragge - Part One

Chapter Text

I know you are alive.

I have always known. Did you really think I would not ? We are bound together, you and I, shackled by the fates you forged for us in perverting the streams of destiny to create this nightmare of which we are all prisoners. And so, I know that you endure, trapped between life and death on your throne of lies. I sense your gaze, peering from beyond the veil, uncaring of distance or time. I feel your hand reaching out to move your pawns in the galaxy's shadows. I hear the echoes of your voice in my brothers' thoughts as you manipulate their minds, not caring if doing so hurts them even more than you already have. But then again, you never did. Not for a long, long time.

Or have you forgotten what you did to us ?

Once we were kings, heralds of a truth that would shatter the chains of the past and elevate all of Mankind. Such glory we were promised, and you swore that you would lead us all to it. And we believed you. We had seen the same darkness you had, the same horrors, and we believed you when you told us that you would lead us onto a path that would end them forever, a path that would lead our species to eternal glory and supremacy. We believed you, and we were fools.

For when the Gods whispered in your ears and promised you greater power for yourself, you betrayed us without a moment's hesitation, proving beyond doubt that you only ever saw us as instruments, tools for your own purposes. We were never sons to you after that, but we were still brothers to one another. And then, my brothers died in their thousands, burning in the pyre of your schemes and bid for absolute power. And as for me ...

You betrayed me, abandoned me, and left me to die, all in the name of your twisted ambitions. Yet I have endured, in spite of everything you and your masters have inflicted upon me. More than that – I have thrived, in this infernal kingdom of the damned where we all dwell. I have adapted to this new reality we all found ourselves within in your failure's aftermath. And throughout the long years, never have I lost sight of my vengeance. And now, the time has come to see it fulfilled.

I have gathered the broken and the exiles around me, bound by our shared hatred of you. All those you have failed, all those you have betrayed, all those you hold back by your stubborn refusal to let them move on, have rallied to my banner. All of them have their own goals, their own motives, their own ambitions, as opposed to the obedient pawns that were all you ever wanted them to be. It has taken me many years, but I have united them at last, despite their hatred for each other, despite their contradicting ambitions and desires. Such is the power of our hatred for you, father.

From them, I have forged the blade that I will drive into your cold heart, into the wound my grandsire carved into your flesh. I will carve your corpse to pieces and cast them to the dogs. I will end the possibility of your return before it is ever realized. And most of all, whatever it takes, whatever the cost, I will never be your slave again. This I swear, upon what remains of my soul.

I am the Sacrificed Son.

And I am coming home.

The Battle of Macragge

Part One : The Path to Glory

In the depths of the Ruinstorm, the Ultramarines endure, cut off from the rest of the galaxy by one of their father's greatest sins. For millennia, they have wallowed in the ruins of the Five Hundred Worlds, building petty kingdoms on the bones of the past and fighting for the attention of the same Gods who cursed them for their Primarch's failure. But even as the Thirteenth fell deeper and deeper into the abyss, some among its scions still showed the same genius that made Guilliman so dangerous. Driven by dark ambitions, they strive to gather the scattered might of the Ultramarines under their banner – and none have been more successful than Marius Gage, the Sacrificed Son, most powerful lord and most infamous heretic of the Ultramarines. Consumed by antediluvian hatred for his gene-sire, Gage has spent ten thousand years plotting the destruction of Guilliman's legacy, and as the Times of Ending begin, his last and greatest gambit is unveiled : a Black Crusade, aimed at Macragge itself …

Not long after the declaration of the Roboutian Heresy at Isstvan III, the Word Bearers and World Eaters were sent by Horus Lupercal to the Ultramar Sector in order to neutralize the power base of the Arch-Traitor. But Guilliman had foreseen this move, and turned his own kingdom into a trap for the Twelfth and Seventeenth Legions. On the world of Calth, he left his second-in-command, Marius Gage, Master of the Ultramarines' First Chapter, to bait Lorgar and Angron into a confrontation. There, his mind broken by the horrors of the Warp, Marius sacrificed himself to summon the Daemon Lord Samus and unleash the Ruinstorm, trapping two loyalist Legions.

But Gage's story wasn't over. To this day, both his rivals in the Ruinstorm and the scholars of the Ordo Malleus who are trusted with knowledge of the Ultramarines have yet to figure out how exactly he endured serving as the vessel for Samus. By all rights, his soul should have been obliterated, consumed to fuel the mighty daemon's manifestation. Instead, he returned after the end of the Heresy, clad in the mantle of power of a Daemon Prince of Chaos Undivided, and swore vengeance upon the memory of the Primarch who had sent him to a most hideous demise. His first attempt to destroy Guilliman's body failed, but it foiled the efforts of the Avenging Son's heirs to keep the Ultramarines united after their defeat at Terra.

For centuries afterwards, he brooded and plotted, secure in his strongholds in the Calth system, gathering allies and weapons. Then, as Terathalion shook under the assault of Sarthorael's Black Crusade and the Cabal's plot to create a new God reached fruition, the Sacrificed Son finally made his move. His fleet departed Calth, carrying a warhost of hundreds of Chaos Marines, tens of thousands of Evocatii, and millions of the Lost and the Damned. The Evocatii, thin-blooded versions of Astartes, had been gathered over the course of the last century, as Gage launched a campaign of conquest across the Ruinstorm, seizing the facilities required for their creation. While inferior to true Space Marines, the Evocatii were still to be the transhuman edge of Gage's Black Crusade, their rampant insanity and degeneration compensated by sheer numbers – and their utter disposability. Breaking the walls of Macragge would require a cost, and the Evocatii were how Gage intended to avoid having to pay it himself, or risk the loyalty of one of his allies.

For the target of this Black Crusade wasn't the Iron Cage that circled the Ruinstorm, nor one of Gage's rivals within it. The Sacrificed Son intended to succeed where he had failed ten thousand years ago : he wanted to burn Macragge to the ground, and destroy the stasis-preserved corpse of Guilliman. At his side were powerful allies, who had their own reasons for wanting to end the legacy of the Avenging Son. Some wanted to free the Thirteenth Legion from the chains of the past, while others sought the glory of conquering the Ultramarines' greatest stronghold, and the cause for which they fought didn't matter to the masses of cultists and Chaos-worshiping troops, so long as they spilled blood for the Dark Gods. Gage cared nothing for his forces' motives, as long as they were willing to join him and follow his orders until the Black Crusade's goals were achieved.

And so the Black Crusade of the Sacrificed Son came to Macragge, word of its purpose spreading ahead of it, carried forth by the Warp itself like a clarion call. Across the Ruinstorm, psykers and debased things whose ancestors had, at one point, been men, sensed Marius' advance and warned their lords of his intent. Those who were loyal to the memory of Roboute Guilliman rushed to the system, but the ethereal currents around Gage's fleet were quickened by sorcery and sacrifices, and few warbands reached Macragge ahead of him, though the threat of enemy reinforcements would hang over the Sacrificed Son for the entire Black Crusade.

Leading the Black Crusade was Gage's personal flagship, the Macragge's Treachery, named in mockery of the Thirteenth Legion's own Gloriana-class battleship, Macragge's Honour, which had long since vanished in the tides of the Ruinstorm after the Legion's flight from Terra. The Treachery had been built in the Dark Mechanicum shipyards of Calth over the course of several centuries of real time and countless aeons within the Ruinstorm's time-broken reality. It was a leviathan of the void, nearly the same size as the fabled Legion flagships of the Great Crusade, infused with every secret and forbidden technology the Dark Mechanicum possessed. It was whispered by the hereteks who had worked on its construction that the ship was alive, sentient, and utterly malevolent – only Gage's own indomitable will could keep it under control and aim its immense power at the enemies of the Sacrificed Son.

When Marius' armada emerged from the Ruinstorm's tumultuous tides at the edge of Macragge, it found a disparate fleet arrayed against it, made of the most fanatic believers of the Dark Master of Chaos, those who had been willing to risk the most dangerous paths to arrive before him. They were led by the Chaos Lord Lazlo Tiberius, who had gained infamy for his cunning void tactics during assaults on the Iron Cage – though he had never successfully broken through. Tiberius had managed to assume control of the fleet through a mix of experience, charisma, and the ruthless destruction of a ship whose captain had refused to submit to his authority.


They died.

The loyal sons of Guilliman fought well, despite being outnumbered a hundred to one. None of them surrendered, none of them tried to flee. They called out to their gene-sire as their ships blew apart around them, or whispered prayers to the Ruinous Powers with their final breaths as a boarder's blade cut into their hearts and their blood spilled onto lightless decks. They fought and fell with as much courage and honor as was left to the scions of the Thirteenth Legion, drawing upon millennia of experience fighting the Long War and walking the treacherous paths of Ruin.

But they still died.

On the bridge of the Soulful Shadow, Lazlo Tiberius stood alone against twelve Terminators, and took down three of them before being cut to pieces by the other nine. All the while, he cursed them for traitors, never giving voice to the terrible pain of his body's destruction, and his last words were a curse aimed at Marius Gage, invoking the wrath of the Dark Master upon His renegade son. The Warp around the Soulful Shadow boiled with the violence of his death, and the strength of his death curse shook the hull of the Macragge's Treachery as it hit its many-layered wards.

But he still died.

The battle only lasted about forty minutes, such was the difference in numbers. By the time the last ship of the patchwork defending fleet was destroyed, one thousand, four hundred and ninety-two Ultramarine souls – both Legionaries and Evocatii – were cast out into the Empyrean, along with hundreds of thousands of mortal crew. The latter were devoured by the Neverborn swarms haunting the Macragge system, but the former vanished before the daemons could get to them.

Their fate would have been kinder if the Neverborn's claws had gotten to them first.


The first obstacle of the Black Crusade was defeated, but the way to Macragge was far from clear. The capital of the Ultramar Kingdom had changed dramatically since it had been engulfed in the Ruinstorm, shaped by the emotions and beliefs of the billions of Chaos-touched souls that dwelled there. Thousands of years of prayers to Guilliman's silent corpse had remade the system into something that could never have existed outside a Warp Storm. Before the Ruinstorm had been unleashed, the system had had six worlds : Macragge itself, the Legion's homeworld, Laphis, Ardium, Thulium, Nova Thulium, and Mortendar. All of these planets had become daemon worlds, with four of them having fallen under the sway of a particular Dark God. Together, these four worlds are what is known in the Ruinstorm as the Path to Glory. On each of them lies a test, and together they form a succession of trials that are the only way for any Champion of Chaos to prove his worth and set foot upon the hallowed ground of Macragge itself. Only the warbands hailing from Macragge itself, under the leadership of Marneus Calgar, could travel as they pleased, only occasionally having to fend off a flock of Furies or other, less easily classified Neverborn.


"There are the servants of the divine gathered, praying to the silent throne.
Corrupt their hearts with the whispers of Slaanesh.
Twist their minds with the secrets of Tzeentch.
Poison their flesh with the plagues of Nurgle.
Spill their blood with the strength of Khorne.
Thus shall you prove your worth to the True Gods,
Thus shall you be allowed past the hallowed gates,
And behold the wonders at the heart of their chosen's kingdom."
From the Codex Chaotica, Eighth Chapter, Ninth Verse (unexpurgated version)


Reaching Macragge without passing through the Path to Glory is all but impossible, thanks to the fluid nature of reality within the Ruinstorm. Sometimes, the daemon world seems to move away from the ship whose captain seeks to circumvent the trials, while at others, impossibly huge walls of bones and screaming souls appear block the way. Furthermore, the swarms of Furies that plague the system (each one the soul of a servant of Chaos too indecisive to follow one of the Dark Gods and too narrow-minded to embrace the Primordial Truth as a whole) seem to be irresistibly drawn to such attempts, their numbers capable of overcoming even the strongest Geller Field.

Though these obstacles had formed after his last trip to Macragge, Gage had learned of them from his agents, and was prepared to deal with them. His Black Crusade would play along with the Ruinous Powers' game, and pass through their trials. The Sacrificed Son's agents had watched others undergo them, and he knew that he only needed one of his followers to pass through each trial for the fleet to be allowed to advance to the next stage – warlords had been able to bring their warbands with them in the past. The exact details of the trial were never the same, but only someone who imbued the dark ideals of the Chaos God presiding over it could hope to succeed – which was why so few had managed to pass them all over the millennia. Even among the Ultramarines, who embrace the Pantheon in all its forms to follow Guilliman's example, few Chaos Lord could claim to truly serve all the aspects of Chaos Undivided with the necessary fervor.

But Marius had figured out something else : he didn't have to pass the trials himself. Instead, four of the Chaos Lords in his host would pass them, each a dedicated follower of one of the Ruinous Powers. In that way, Marius would prove that he could unite the disparate followers of Chaos, and earn his Black Crusade's passage to Macragge in the eyes of the Gods. Seeing the fleet approach, the lords of each world prepared for war, knowing that while the Sacrificed Son was willing to follow the wordings of the Codex Chaotica, it was unlikely he would not seize the opportunity to cripple the core worlds of the Thirteenth Legion. By the whims of the Gods, the first world on the Black Crusade's path was Laphis, the daemonworld dedicated to the Lord of Excess.


Laphis, the Poisoned Paradise

Few archives remain of the Macragge system before it was engulfed in the Ruinstorm, and most of these accounts focus on the homeworld of the Thirteenth Primarch, with Laphis being little more than a footnote. According to that scarce lore, Laphis was a paradise world, a pristine garden where the nobility of the Five Hundred Worlds could retreat from the weight of their responsibilities. After being subsumed into the Ruinstorm, however, the planet fell under the influence of Slaanesh, and was remade in the Dark Prince's image. Keepers of Secrets and other Daemon Lords of Slaanesh corrupted its population and built great palaces, dividing the planet into their own personal fiefdoms where they could revel in their favorite debaucheries along with their courts of sycophants, both mortal and immortal. Countless generations of selective breeding and Warp-wrought mutations have rendered the whole population inhumanely beautiful, save for the occasional deformed by-blow of inbreeding, who are either promptly sacrificed or shunned and banished to the underground.

The palaces of Laphis are separated by sprawling, beautiful fields of flesh-devouring flowers and forests of whose trees' iridescent, gleaming leaves can capture the soul of any who gaze at them for too long. Great beasts roam in the fields, leviathans whose flesh is intoxicating, leaving their would-be hunters at the mercy of their youngs, while in the woods, fey-like Neverborn play cruel games with lost wanderers, drawing them deeper and deeper into the forest with glimpses of unearthly beauty and sweet whispers. The trial of Laphis is simple : to come onto the planet, and leave it alive. But from the moment a Champion of Chaos sets foot onto the daemon world's surface, his heart and soul come under attack in a myriad ways, many far more subtle than any physical peril.

While the lords of Laphis are plenty dangerous in battle, the true threat they pose to those who would reach Macragge is more insidious. Every Chaos Lord who comes to the daemon world to pass their trial is welcomed with praise and parades, showered with praises. They are invited to lavish feasts ostensibly thrown in their honor, everyone around them telling them that they don't need to pass any trial, so obvious is their worth and so favored are they in the eyes of the Youngest God. But even if they don't need to fight or kill, surely they can enjoy the pleasures of Laphis before continuing onto their journey ? After all, they have fought so long to earn their place, they surely deserve to enjoy their rightful reward for such dedication to Slaanesh. And soon enough, once the Chaos Lord is suitably drunk on forbidden pleasures, they descend upon him to sate their own appetites, and the bleached bones of another failure are added to the artistic frescoes.


As Gage's armada tore through the few ships orbiting Laphis – boarding and capturing them or obliterating them outright, depending on the mood of the closest captains – a vessel placed itself in geosynchronous orbit above the planet's capital city. Once, that ship had been a vessel of the Imperial Navy, and had earned much honor fighting the pirates of the Ultima Segmentum. But time and treachery had led it to join the very raiders it had fought against, and centuries in the Ruinstorm had twisted it into a jagged spear of pearly white smoothness and fleshy, thorny, pink metal. It was called the Despoiler's Will, and it was the flagship of Cato Sicarius, the Warrior-King of Espandor and Chaos Lord of Slaanesh. It had taken a long time for Gage to convince the overbearing, arrogant Warrior-King to leave his domain, and even more time to make him bend the knee to the Sacrificed Son, however temporarily. In the end, Gage had had to promise the depraved swordsman that he would be allowed to feast on the corpse of Guilliman to secure his assistance. Sicarius was convinced that the cannibalistic meal would grant him the power of the Avenging Son, and secure his place as Slaanesh's greatest champion.

Sicarius' transport landed next to Laphis' most opulent palace, a magnificent structure of golden towers and many-hued arches belonging to the Keeper of Secrets known to the mortal races as Amnaich the Golden, whose mortal followers worshipped it as a god. The Warrior-King emerged from his transport alone, clad in his ornate power armor, his weapons – a warped power sword and plasma pistol – hanging from his belt, and walked right through the palace's main gate.


The air was thick with smoke rising from braziers filled with drugs and incense, and the moans and prayers of thousands of mortals echoed endlessly amidst the gilded walls. Sicarius walked through the decadence of Amnaich's palace undaunted, and the crowds of adorators parted before him, looking upon his glorious armored form with glazed eyes. None of them had been in the palace for more than a year, but already their soulfires were flickering, their strength drained to feed the one they worshipped as a god. In time, they would die, and their bodies would be desecrated just as what remained of their souls burned in the Keeper of Secrets' belly.

The Warrior-King of Espandar strode forth, following the psychic spoor of the Greater Daemon that waited at the center of the palace and ignoring the whispers and tantalizing offers from the cultists – food, drinks, drugs and other pleasures the likes of which even a sybarite such as him had never known before. But he kept his mind clear of their temptations, focusing on the greater prize ahead. After what seemed like hours of walking through flesh-crowded halls, a set of great doors swung open before Sicarius, and he found himself in the presence of Amnaich itself.

The Keeper of Secrets lived up to its title. Its purple skin was covered with hundreds of piercings, each fashioned from the wedding jewellery of one of its servants after they had sacrificed their spouse to it. Its eyes glowed with a golden light like the first glimpse of the sun after an age of endless night, promising peace and ever-lasting joy to any who welcomed this light within them. The Greater Daemon sat leisurely on its throne, surrounded by the greatest offerings of its slaves and the most deserving of its faithful, and laughed as Sicarius continued to walk toward it.

'Sweet little king,' it said, its voice rolling across the throne-room, sending cultists into fits of ecstasy. 'You have come here at last. We have been waiting for you. Come, have a seat. There is much we have to discuss before you go on your way to your destiny.'

Amnaich's words were followed by a wave of musk, and the two mixed together to break through Sicarius' will and entrap him into Laphis' great danger. But as the psychic and sensory assault reached the Warrior-King, crimson runes began to shine on his armor, and Amnaich's influence was repelled. These runes were the first gift of Marius Gage to Cato Sicarius, and had been inscribed by the greatest Sorcerers under the Sacrificed Son's command. But while they protected Sicarius from outside influence, their blatant defiance of the Dark Prince's minions had not come without price. To avoid the rage of his patron, Sicarius had had to offer up that which was most dear to him : the runes had been first painted onto his armor with the life-blood of Kaarja Salombar, the pirate queen who had helped Sicarius rise as the unchallenged lord of Espandar, and who had stood at his side ever since. The Warrior-King had murdered her himself, after a bloody civil war on the daemon world that had ended with the winning side abandoning it to join the Black Crusade.

'What is this ?' asked Amnaich, surprised but not yet alarmed, even as Sicarius continued to advance. 'What trick are you playing on us there, little king ?'

Sicarius continued walking, drawing his daemon sword in one fluid motion. The notion that it might actually be threatened, here in the heart of its power, finally dawned on Amnaich, and the Keeper of Secrets rose from its throne, summoning its long, wicked blade to its hand with a thought. At the exact moment the blade manifested from the aether, called into being by the Greater Daemon's will, Sicarius suddenly accelerated. Amnaich barely had time to raise its sword to block the Chaos Lord's first blow, and the two of them duelled for several seconds, moving too fast for the blasted senses of the gathered cultists. Amnaich was taller and stronger, but it had been caught off-balance at the duel's beginning, and Sicarius was relentless in his assault, denying it any chance to recover its footing. Furthermore, the blood runes on his armor were blazing now, and their proximity bit into the Keeper of Secrets' essence like icy fangs, disturbing the energies that composed its incarnation. Even Amnaich's great claws could not pierce the armor, such was the strength of the blessing the Sorcerers had woven from the pirate queen's life and soul.

Eventually, Sicarius rammed his blade through the Greater Daemon, and the two of them remained frozen for a few seconds in a grotesquely intimate tableau.

'This … is not … the trial …' gagged Amnaich as silver and golden blood flowed from its mouth.

'I am Slaanesh's Chosen,' declared Sicarius, his voice booming across the chamber, rising above the terrified cries of the cultists and silencing them. 'The Dark Prince expects more from me than merely following in the footsteps of those who came before me.'

Despite the blade embedded in its chest, Amnaich laughed, and crystal windows shattered across its palace at the sound, their shards piercing the flesh of its devotees.

'You mortals know nothing of Slaanesh's true champion. But you will soon, when the light ends.'

Under his helmet, Sicarius' expression contorted in anger at this rebuke of his proclamation. He plunged his hand into the Greater Daemon's chest, tearing the wound wide open, and ripped free the black heart of the Keeper of Secrets, casting the rest of the immense corpse to the ground. The Warrior-King lifted the bloody organ up, and his helm's vox-speaker split open, its grill revealed to be two rows of sharp fangs with which the Chaos Lord tore chunks of daemon flesh from the heart, noisily feeding upon Amnaich's essence until nothing remained.


His mission accomplished, the Warrior-King returned to his flagship accompanied by a new circle of sycophants – Amnaich's former adorators, who had now turned their devotion toward him. They would join the rest of the cultists in his warband, and live or die according to the whim of the Dark Prince. Sicarius himself cared nothing for them, so long as there were always more available to sing his praises. The power of the Keeper of Secrets coursed through him now, the essence of the Greater Daemon trying to eat its way out, to devour Sicarius' soul as he had devoured it and manifest anew through his flesh. But the mind of the Champion of Slaanesh was powerful in its own perverse way. His monstrous pride and self-obsession kept the incorporeal daemon's efforts at bay, and soon, it's consciousness was all but dissolved in the Warrior-King's psyche, the echoes of emotions that had created it lost among an ocean of narcissism. None could tell what the power of a Greater Daemon would do to Sicarius in the long term, but Gage cared little.

With the first trial completed, the Black Crusade advanced toward the Path to Glory's next step. The Warp currents shifted in accordance to Slaanesh's will, and the way to the next daemon world was opened. Amidst the tides of the Sea of Souls, the shining orb of Ardium was revealed.


Ardium, the Spires of Conspiracy

It is often said within the Ruinstorm that Ardium is home to a million conspiracies, secret organizations and circles fighting a hidden war for control of the daemon world and the favour of Tzeentch. But if anything, that saying undersells the true scope of the intrigue that takes place on the world-city that the Great Mutator has marked as His own. Billions of mutants dwell within Ardium's sprawling cityscape, and save for a very few exceptions, all of them belong to at least one such group – and many belong to several, planning their own betrayals and schemes to get ahead. The society of Ardium is ostensibly a very peaceful and civil one, with a thriving industry and a complex trade system that keeps every district of the mega-city supplied with basic necessities.

However, even merely looking at Ardium is enough to reveal that there is more the planet. The architecture of Ardium does not follow Euclidian geometries. Streets loop back on themselves, towers rise impossibly high, and it is not unheard of for the inhabitants to encounter their past or future selves in particularly Warp-touched areas. And, atop their spires, the lords of Ardium plot and scheme to ensure their continued dominance over cults, secret societies and pyramid schemes that spread all across the daemon world's surface. With plots, bribes, sorcery and the occasional bout of urban warfare between private armies, there isn't a spot of Ardium that hasn't seen some treachery.

Yet despite the planet being impregnated with the power of Tzeentch in every way, it is strangely difficult for Ardium's countless magus to summon the Neverborn children of the Architect of Fate. It takes greater effort to bring a Tzeentchian daemon to Ardium than anywhere else in the Ruinstorm, and those with the sense for such things can detect something akin to nervousness and even dread in the Neverborn who do manifest on Ardium. Unknown to all but the most well-versed loremasters, the true reason behind this reluctance lies buried deep beneath the daemon world's bedrock. When Tzeentch claimed the planet after the Heresy, the God of Change planted nine infernal seeds next to the planetary core. For millennia, these daemons have fed on the paranoia and betrayal of the surface, growing in strength and inciting the inhabitants to ever greater feats of intrigue and treachery, in a vicious cycle that has produced some of the galaxy's greatest back-stabbers and master manipulators. It is the fear of these creatures that keeps other daemons away from Ardium, for the pull of their power is strong enough that lesser Neverborn end up drawn into the depths, their essence dissolving and adding its power to the great daemons below.

Those who discover the existence of the so-called "Slumbering Kings" have only three options left to them : go mad and start worshipping the eldritch horrors sleeping beneath their feet, find a way to flee the planet and never look back, or take their own lives. Among the mortal lords of Ardium, only a few know of the Slumbering Kings, and they have dedicated their existence to keeping them asleep by ensuring that they are continuously fed a steady stream of the appropriate emotions, lest their hunger cause them to wake and bring ruin to the world. A few of Ardium cults instead actively seek to wake the Slumbering Kings, convinced that the destruction that would cause is the will of Tzeentch and that those who help bring it about will be rewarded by the God of Change.

As befitting a world under the rule of the Great Deceiver, the trial of Ardium is deceptively simple. Any Champion of Chaos who seeks to reach Macragge must uncover "Ardium's greatest secret" and escape the planet alive and with their mind and soul intact. That secret, of course, is the existence of the Slumbering Kings, and the lords of Ardium will do anything to ensure it is suppressed, which makes the trial much more difficult. Some have spent years, decades, centuries trapped on Ardium, desperately searching for the truth – and when those who succeeded went back to their ships, they found that no time at all had passed for their warband since their departure.


Gage already knew the secrets of Ardium, having learned them from one of the Champions of Chaos he had captured and interrogated as part of his preparations for the Black Crusade. But he also knew that merely telling it to his chosen Chaos Lord would not be enough – and not just because Tzeentch might frown upon such blatant rule-breaking as easily as He might laugh and approve of it. Unlike Laphis, Ardium was a developed world, with a thriving industry and a void-capable fleet in orbit – warships forged with the secrets of the Changer of Ways by the lords of Ardium, arranged in small flotillas that kept each other in check in the endless struggle for supremacy. Together, these ships formed a worthy armada, far from being the equal of Gage's, but still more than capable of inflicting great casualties should it choose to attack. The Sacrificed Son wanted this potential threat removed from the board – and he had the perfect tool to do it.

In the millennia he had spent preparing for his second attack on Macragge, Marius had scoured the Ultramarines' past for any advantage he could find. Amidst rumors and half-forgotten legends, he had found clues that seemed to indicate that one of the Osirian Psybrids, these potent xenos that had nearly destroyed the Thirteenth Legion during the Great Crusade, had survived the purge inflicted upon the species by Roboute Guilliman. Gage had more reason than most to hate the creatures, having seen first-hand the destruction they could wreak – for he had been promoted to the rank of Legion Master after the aliens had slain the previous incumbent – but by the same token, he knew the psychic power they possessed. Furthermore, the survivor had managed to escape by making a pact with Tzeentch, who was loath to let such a promising species vanish completely, even to assist in the seeding of Guilliman's eventual corruption.

With nothing to go on but the whispers of daemons and pieces of myth, it took centuries for Gage to locate the Last Osirian. The creature had fled far beyond the Ruinstorm, beyond even the Imperium's own borders and into the Halo Stars. Gage sent a circle of his most trusted agents, a coterie of Chaos Marines and human Heretics, to find the Last Osirian and secure its help. None of these agents belonged to the Thirteenth Legion, for Gage rightly assumed that the xenos would have destroyed such warriors on sight. This group searched for years before finding the Last Osirian, ruling over a world Mankind had long since forgotten. From ancient ruins, they guessed that the planet's people must have enjoyed a relatively high technological level before the Last Osirian had come, but now they lived like primitives, enslaved to the alien's will.

The creature had set itself up as a terrible god, forcing them to sacrifice their own to feed its inhuman hunger for brains – one of the few things in its physiology Tzeentch hadn't changed. It played cruel games upon its slaves, increasing its mastery of mind control even further and studying the secrets of Tzeentch through experimenting on them. The envoys had to prostrate themselves before the self-styled godling, but their offer of retribution against the Primarch who had organized the extermination of the Osirian Psybrids appealed to the creature, even though the thought of allying itself with inferior beings disgusted it. The alliance was forged, and the Last Osirian travelled to the Ruinstorm in secret, hiding its existence from even the rest of Gage's allies through powerful sorceries – for the Sacrificed Son knew that not even he could control the hatred his other allies would feel for the xenos, and he had no desire for his armada to tear itself apart before even reaching Macragge. So it was that an ancient alien threat, thought long extinct by the servants of Chaos and the Imperium alike, was unleashed once more upon Humanity, however debased.


From the tumultuous tides of the Ruinstorm, a single ship emerged, made as much of metal as of the raw stuff of the Warp, shaped like a distorted hourglass that looped back on itself in defiance of Euclidian geometries. Ardium's orbital defenses tried and failed to lock onto it, their instruments returning nothing but errors, their battle-servitors spouting streams of insane babble while their brains overheated and burst apart. The ship stopped a few hundred kilometers above the planet, and from it emerged a crimson comet that flew right toward Ardium's atmosphere. It shone in the heavens over half the planet, burning brightly enough to pierce the clouds, and all looked up to gaze at it as it grew ever closer and brighter. Even those who could not see it sensed it : those who were on the other side of the planet saw the skies colored by the distant glow, while those who were unable to see the heavens still sensed a great presence washing over them.

Eventually, the comet stopped its descent, held in place in the heavens, and a figure appeared in the crimson glow, tall, dark and with four long, spindly arms. For one terrible moment, all of Ardium's souls were held in shared dread. The people of the Spires forgot about their schemes, their grudges and their plots, and wondered whether their world was about to end. And in the depths, the Slumbering Ones stirred, their infernal dreams perturbed as the flow of betrayal and ambition that had fed them for thousands of years was interrupted for the very first time.

Then the four-armed shape in the crimson glow spoke a single word that burned into the minds of all across the planet, and echoed into the subterranean lairs of the antediluvian daemons :

"Arise."

The earth began to shake, and spires came crashing down to the ground. The cries of panic followed quickly, as things never meant to be seen by mortal eyes burrowed upward and emerged onto the surface. Then the psychic presence of the Slumbering Ones hit Ardium's population, and things went immensely worse. Within minutes, millions were driven insane by the silent screams of the Greater Daemons, their minds shattered as their flesh rippled with their power, taking new and terrible forms. In orbit, ships and orbital arrays went down in flame as their crews were transformed into slavering monstrosities that tore through delicate machinery with acid-dripping claws and fangs, and the impact sent fresh tremors across the sprawling city, causing yet another wave of devastation. Humans, and creatures whose ancestors had once been humans, basked in the power of these awakened gods, and began to worship them, offering them tributes of blood and souls and raising up monuments and temples in their honor.

New cults formed around those whose psyche was strong enough to withstand some of the Slumbering Ones' power and be reshaped from masters of intrigue and deceit into hierophants of the rising horrors. These priests chanted names that the Lords of Ardium had tried to suppress for millennia : Ar-Cazder, Urllamerion, Ityxelec, and countless other interpretations of the daemons' True Names through mortal minds. And then, of course, came war, as the Slumbering Ones turned against one another, their strange, alien minds recognizing their peers as potential threats and rivals for the same source of nourishment.

In less than an hour, a civilization of lies, conspiracies and betrayals had utterly collapsed. In its place was left a pandemonium of madness, mutation and apocalyptic devotion. And, high above the screaming city, the last of the Osirian Psybrids looked down upon its work, and thought it good.


With the threat of Ardium dealt with and the trial of Tzeentch passed – for all of Macragge now knew the secret of the City of Spires – the Black Crusade continued its advance. The Last Osirian and its alien ship were left behind, the xenos revelling in the destruction it had wrought. One psychic communication between Gage and his alien ally concluded with the Last Osirian promising that it would return to Gage's side when the battle reached its climax and the coalition was on the cusp of finally wiping out Guilliman's death-hold on the Thirteenth Legion forever.

Next was the trial of Nurgle, which would take place on the world of Thulium, where the unquiet dead of the Ruinstorm endured an eternity of slow decay under the Grandfather's warm and loving gaze. The Black Crusade's fleet remained well away from the planet, unwilling to risk contagion, and once more only a single vessel detached itself from the armada and approached the daemon world, settling into orbit before sending a single gunship onto the planet's putrescent surface.


Thulium, the Rotting Marshes

According to ancient Imperial records, the world of Thulium was once a death world, covered in a deadly jungle filled with all manners of predators. But after the planet was engulfed in the Ruinstorm, it fell under the sway of Nurgle, the God of Plague and Decay, and was remade in his grotesque image. The trees rotted where they stood, the fertile soil turned into mire, and the animals either died or evolved into new shapes more pleasing to the Grandfather. Every lifeform on Thulium is diseased in some way, carrying Nurgle's generous bounty through their bloodstream or their sap. In spite of this, there is still sentient life on Thulium : tribes of debased humans and mutants, consorting with one another without prejudice, united in their devotion to the Plague God – and their shared appetite for flesh in a one of the harshest existences of the Ruinstorm. These tribes are composed of the descendants of the planet's original settlers, as well as those of the warriors of Chaos who came to fight in the planet's last war, fought between the Dark Gods' hosts to determine which one of them would lay claim to the world. After that war ended, none of the survivors left.

Unlike the other worlds of the Path to Glory, there is only one uncontested lord of Thulium : the ancient Daemon Lord of Nurgle known as the Gravekeeper. This being hasn't left Thulium since it first appeared onto the daemon world, long before the fighting between the Gods ended and the Path to Glory formed. In that time, it led the Legions of Plague to capture Thulium for Nurgle, and cultists of disease across the entire galaxy are still haunted by images of the battles it waged in their feverish dreams. But for all its power, the Gravekeeper hasn't fought since these wars ended.

Its martial past behind, the Gravekeeper now writes into its grimoires the names of all those who die in the Ruinstorm, and its work never pauses. Its servants wander the Ruinstorm in great cargo vessels, claiming the bodies of the dead, and by ancient compact none may interfere with them. Those who do are promptly destroyed by their fellows, lest the dreadful enforcers of the compact manifest, for their wrath is terrible and their methods leave no survivors, only empty cities and dead ships – abundant fodder for the most outlandish stories. These servants – shrouded silhouettes that were once members of the Mechanicum and were remade into their master's image – then deliver the corpses to Thulium, dumping them into the marshes by the million. There, they become hosts to billions and billions of insects, each of them carrying a host of Warp-born diseases as they burrow and nest into the dead flesh. The vermin is possessed of some kind of hive-mind that allows it to puppeteer the corpses it uses as hosts, rising them to attack any who disturb the marshes. In some cases, where the body is fresh enough and the winds of the Warp blow in the right direction, the soul of the deceased is even dragged back into its body, forced to feel its own devouring. Such unlucky spirits invariably go mad long before their bodies are completely consumed, down to the bone (a process that can take years on Thulium, as if the insects deliberately took their time).

As is fit for a world under Nurgle's aegis, the trial of Thulium is a straightforward one. The Chaos Champion must first land on Thulium – quite a challenge in itself given the morass that passes for the planet's ground. Then, he must find the Gravekeeper, surviving the world's diseases and other dangers, and convince the Gravekeeper of allowing him passage. This last part is considered a mere formality by those who know of the trial, for none who reached the Gravekeeper have ever been refused passage – though that is solely because all who make it this far have already proven beyond doubt that they have Nurgle's blessing. Those who have met the Gravekeeper have always refused to speak of the encounter, and those who are perceptive enough can tell that, whenever the subject is breached, these mighty lords of the damned actually seem uneasy.


Aboard that vessel was a warlord who none would deny was most suited for the trial of Nurgle. He was the sole Astartes aboard his ship, which was crewed with mutants, daemons, and the enslaved souls of an entire Convent of the Adepta Sororitas, which he had slaughtered single-handedly in one of the darkest battles the Imperium had fought on the Iron Cage in the 41st Millennium. He was Castus, servant of the Daemon Lord Parmenides, and he was eager to meet the Gravekeeper. Marius Gage had convinced Castus to join the Black Crusade by pointing out that by keeping Guilliman's corpse in a stasis field for ten thousand years, the Ultramarines were blaspheming against Nurgle, keeping their beloved Spiritual Liege locked out of the natural cycle of death and putrescence.


Castus, Vessel of Vileness

There are many stories about where the Plague Lord known as Castus came from. His is a name spoken across the Ruinstorm and beyond, and rarely with anything but hate mixed with dread in varying measures. What is accepted to be true is this : Castus is a member of the Thirteenth Legion, a devotee of Nurgle, and the chosen champion and herald of the Daemon Lord Parmenides, a creature of such power it sits only one ladder below Nurgle in the hierarchy of the Warp. Some stories say that Castus was transported by Parmenides to the daemon's domain as he lay dying on the battlefield, while others claim that he was a member of one of the Loyalist Legions who embraced the worship of Nurgle and painted his armor to the Ultramarines' colors. Another still whispers that there is no Castus : that the warlord is merely a construct of Parmenides, a mask the Daemon Lord uses to interact with lowly mortals and further its own agenda in the Ruinstorm.

But the truth of Castus' origins is somewhat stranger than even the wildest rumor. Thousands of years ago (if time can be said to have any meaning in the Ruinstorm) a pack of Ultramarines was fighting in one of the countless wars between rival Chapters when they were separated from the rest of their warband. They came upon an ancient battlefield, still riddled with the decaying remnants of the reality-breaking spells the Sorcerers on both sides had used against one another – and fell prey to one of them, torn from the Ruinstorm and cast into the Empyrean. The Warp broke down the sixteen sons of Guilliman and forged the pieces together, resulting in an amalgam warrior who claimed the name of Castus upon finally breaking free. His mind was a burning patchwork of the lives of his makers, and while most of their souls burned in the Warp, the pieces that came together still formed a potent soul – which immediately drew the attention of several mighty daemons.

For any daemon to cross into the material universe requires great sacrifice, and while the entities known as Greater Daemons and Daemon Princes are the strongest ones known to the galaxy's living species, they are by no means the greatest of their kind – merely the last ones capable of manifesting without breaking reality itself apart. Daemon Lords (merely one of many names used to design such eldritch horrors) cannot enter the Materium wholly, but they can infuse mortal pawns with their power and act through them. However, such possession erodes the subject extremely quickly. Strength of body is important to prolong the host's lifespan, but strength of the soul is even more so. And when Castus emerged from the Warp, the Daemon Lords of the Ruinstorm saw in him the perfect vessel, his flesh made strong by the combined life-forces of sixteen Ultramarines while his soul had proven its resilience beyond question. Several Daemon Lords began to plot, but in the end it was Parmenides who triumphed and seized the prize, making Castus kneel before its incarnate body, on a daemon world that was almost entirely covered by the creature's rotting form.

After ages fighting in the Great Game, Castus is huge, his body swollen beyond even the size of Chaos Terminators by his patron's power. He wields a great mace that drips with poisoned ichor, which causes the smashed corpses of his victims to decay within seconds, becoming beds of supernatural plagues. He can be wounded, but never truly harmed, for his body either regenerates or adapts to every injury, only becoming more resilient the more people try and fail to kill him. And plenty have tried over the ages, from Imperial champions to rivals for the Dark Gods' favor.

Yet for all his power, for the last decades Castus has been little more than the pawn of Parmenides. Castus' spirit has been weakened by the aeons spent serving Parmenides. More and more often, the Plague Lord's mind wanders or shut down completely, forcing the Daemon Lord to take over its servant's body. The Daemon Lord uses its long association with Castus and access to the warlord's memories to keep up appearances – not a difficult task, since followers of Nurgle are expected to be eccentric anyway. When Castus awakens from his torpor, he is always confused, finding himself in situations he has no memory of getting into. But the voice of his master in his head always gets him up to speed quickly (and as might be expected of a creature of Nurgle, Parmenides is quite forgiving of its chosen herald's lapses of attention).

Not even Parmenides knows whether Gage is aware of its domination of Castus, or if he cares at all that one of his greatest allies in his Black Crusade is a daemon puppeteering one of his brothers.


Castus went down to Thulium in a drop-pod, and the impact of the craft sent tidal waves of filth that disturbed the marshes for kilometers around. From the moment the Plague Lord emerged from the swiftly-sinking wreck of his transport, he was immediately under attack. Favoured of Nurgle or not, Castus would have to prove himself worthy of passing Thulium's trials, and a horde of undead converged on his position, seeking to drag him down into the mud, strip his armor away and add his flesh and power to that of the daemon world.

Castus tore through these revenants with ease, but Thulium sensed his power, and sent greater obstacles his way. Invisible pits formed beneath the foetid waters, forcing him to rely on reflexes that had thankfully survived the degradation of his flesh. Swarms of insects blackened what little light passed through the rotting trees, smashing themselves against his armor, trying to stop his advance through sheer attrition even though thousands died every second in these suicidal attacks. But the Vessel continued his advance, smashing through what might as well be a solid wall during the assault's peak. Small scaled creatures, one step above on Thulium's twisted food chain, gathered around Castus, gulping down the pulped remains of the kamikaze swarm.

Eventually, the insects relented, though that was only because another, greater threat was being summoned by Thulium's hive-mind to take their place. For several moments, Castus' progress was impeded only by the planet's ground, as tendrils of daemonic power spread to one particular body resting beneath the surface. That body had been protected from Thulium's depredations for centuries after it had been thrown onto the daemon world thanks to the thick adamantium layers that had surrounded it, but time and Nurgle's will could pierce through anything eventually.

Castus was in sight of his destination, a small, innocuous-looking wooden door in the side of a hill, when something huge suddenly lurched from the depths, spilling tainted water in torrents. The thing towered above even the Plague Lord's swollen body. Its metal was corroded nearly to the point of complete dissolution, but its shape was unmistakable to any warrior of the Legions : a Dreadnought, one of the warmachines in which Space Marines heroes were interred upon suffering wounds too grievous to recover from but not enough to kill. This particular Dreadnought bore the faded markings of the Fourth Legion, and had been captured during a raid on the Iron Cage, a crime for which the sons of Perturabo had sworn bloody revenge upon those of Guilliman.

Slowly at first, then quicker and quicker as it gathered momentum, the Dreadnought advanced toward Castus, raising weapons that had been warped nearly beyond recognition by its time in Thulium's marshes. Horrible screams emanated from its rusted speakers as it charged, and Castus bellowed a challenge in response before charging in turn, his heavy mace held in two hands. The two unstoppable forces crashed into one another, and the sound of the impact sent a shock wave many times greater than that caused by Castus' drop-pod. For several seconds, the two combatants remained locked in place, leaning against one another – then, slowly, the Dreadnought fell backward, its torso blasted through by the strength of Castus' blow.

His enemy dispatched, Castus carefully pushed the wooden door open, and ventured into the lair of another of Nurgle's greatest servants in the former Kingdom of Ultramar.


While the whole of Thulium was hot and humid, the inside of the Gravekeeper's lair was dry and tempered – the perfect conditions to preserve the books in the many bookshelves that lined up the wall, stretching all the way to the distant ceiling. The only sources of light were small, organic pods that glowed with inner bioluminescence.

Castus reached up and removed his helmet with a gurgling sound as foul liquids poured from the junction between it and the rest of his armor. In the pale glow of the pods, his face was the color of ash, his skin distended by rolls of fat within which burrowed small parasitic creatures. Only Castus' mismatched eyes, one blue and one green, were untouched by Nurgle's blessings, still possessed of the same madness-born clarity with which they had first beheld the universe after Castus had emerged from the Empyrean after his reforging.

He held the headgear in the crook of his left arm, and looked at his host. The Gravekeeper stood bent over a stone desk, furiously scratching on the pages of an open vellum grimoire with a quill made of a hero's thigh-bone. As far as Castus could tell, the ink in the pot was utterly mundane, as was the material of the grimoire itself. But no sooner had the thought crossed his mind that he heard the distant laughter of his master. So it was more likely that, even with his perceptions boosted by Parmenides' power, he still couldn't see what the chamber really looked like. His still-mortal mind was adjusting what his senses perceived into something it could understand, just like it did with the Gravekeeper itself. In Castus' eyes, the daemon looked like a tall (taller even than he) and thin humanoid silhouette, covered by a hooded black cloak whose sleeves covered its hands from sight completely.

Castus waited for several minutes, but the Gravekeeper gave no sign that it had noticed his presence, though the Plague Lord didn't doubt it had. Eventually, he started :

'Lord Gravekeeper, I am Castus, Champion of Nurgle and servant of your kindred Parmenides the Vile. I have come to ask of you the permission to advance on the Path to Glory, on behalf of my ally, the one known to the Thirteenth Legion as Marius Gage.'

The scratching did not stop, but the Gravekeeper raised its head, looking at Castus from the shadows of its hood. When it spoke, its voice was the dry rasp of a man dying of thirst.

'Castus,' it said. 'Nephew. It is good to see you with my own eyes, after you made me write so many names in my books. You have served Father Nurgle well.'

'Nephew ?' asked Castus, confused. The daemon chuckled, the sound like an ancient tombstone finally breaking apart after centuries of erosion.

'Are you not the beloved child of Parmenides, my brother under our Father Nurgle ? By mortal reckoning of such things, does that not make me your uncle ?'

'I … I suppose so,' answered Castus. 'I admit I never thought of it in those terms.'

'Well, you should, young man. It's important to know the value of family, especially in those troubled times. Now, you said you came to ask permission to go on ? Of course, you can go right ahead. Take your friends with you to Macragge and do whatever dreadful mayhem you all have planned for the place. It's not like I have enough work or anything …'

'Thank you, Gravekeeper,' replied Castus, bowing as much as his bulky frame and armor would allow him. The Gravekeeper didn't react, already absorbed into its writing once more.

Castus passed back through the threshold, and found himself standing on the bridge of his ship, with the crew turning to look at him, shock plain on the faces of those still capable of expressing emotions. When he turned to look back, all he saw was the bridge's entrance, locked and secured by several thick metal plates. He shook his head, wondering at the true extant of the Gravekeeper's power, and called to the vox-officer to open a link to Marius.


Only the Blood God's trial now remained before the Black Crusade could reach Macragge. That final challenge would take place on the world of Nova Thulium, and the champion Gage had chosen to perform it was a scion of the Thirteenth Legion, known to other Ultramarines as Titus, and to the Neverborn as the Wrath of Khorne.


Nova Thulium, the Skull Harvest

The ground of Nova Thulium is covered in skull-shaped stones – legend claims that these are the skulls of those unworthy to be added to Khorne's throne, fit only to be threaded upon by the clawed feet of Blood God servants. Bloody rains color the ground crimson even in the few places not constantly fought over by infernal hosts, red rivulets running into empty eye sockets – and such places are rare indeed, for Nova Thulium's nickname predates the ossuary appearance of its earth.

The war on Nova Thulium started when Marius Gage offered himself up to the Gods on Calth, and it hasn't stopped since. Khorne may be in overwhelming ascendancy, but the Blood God revels in the battles waged by the infernal legions, and does not enforce his dominion in the way the other Dark Gods do. Thus, despite the chances of success being abysmally small, daemonic legions continue to pour onto the Skull Harvest, pushed to attempt the impossible by the unknowable schemes of their Gods – and the eternal hunger and hatred burning in their hollow souls.

Though the planet was once fertile and populated, no mortal life no remains upon its soil. The endless battles have wiped it clean, exterminating its human population and destroying its entire biosphere as Daemon Lords unleashed some of the Warp's most terrible weapons against one another. Only daemons inhabit Nova Thulium now, and on a world without mortal souls, their only source of sustenance is to devour their own kin or draw upon the ever-shifting tides of the Warp. These Neverborn manifest from places of power on the daemon world, all of which are surrounded by massive, physics-defying strongholds that have been razed and rebuilt many, many times. From these fortresses, the Greater Daemons and Daemon Princes of the Four amass their armies before going to war, imposing their will upon millions of their lesser kindred. Most of the battles are fought between the hordes of rivalling Powers, but even on Nova Thulium, daemons of the same choir are prone to turn against each other.

Unsurprisingly, the trial of Khorne on this world involves killing. Upon arriving on Nova Thulium, a Champion of Chaos is branded with a blazing mark on his hand (or, if he doesn't have one, somewhere else he can easily look at it). The mark cannot be concealed, and every Neverborn, from the lowest Warp-spawns to the mightiest Daemon Princes, is instantly aware of its presence and location. Every time the challenger destroys a daemon's physical form, the mark's brilliance diminishes, until it fades away completely – at which point, the Champion is teleported off-world in a wave of blood, leaving a permanent tattoo on his flesh. How many kills are required to pass the trial varies depending on the individual's might and standing in Khorne's eyes, with a greater offering being expected of greater Chaos Lords. In the same way, different kills lessens the mark by different increments : defeating a Bloodthirster, for instance, will go much farther toward fulfilling the trial than dispatching a Lesser Daemon.


Titus, the Wrath of Khorne

Centuries ago, the boy who would become Titus was taken from his Imperial homeworld by a Chapter of Ultramarines that served the Blood God at the exclusion of all other powers. He was brought into the Ruinstorm, tested, trained, made to fight and kill the other captives, and eventually earned ascension into the Ultramarines' ranks. Eight days later, when allies of the Chapter came to the daemon world they claimed as their stronghold, they found the Chapter's fortress deserted, all of its warriors butchered and their skulls piled into a monument to Khorne. Titus' hatred of the monsters who had slaughtered his people had drawn the eye of the God of Slaughter, especially considering that the rest of the Chapter had fallen out of his infernal favor by preying only upon those weaker than themselves rather than seek out true challenges and offer up greater prizes to him. The Dark God helped Titus break into the Chapter's vault, where he claimed the daemonsword with which he killed the hundred older Astartes who made up the small Chapter.

By the time Titus killed the last of his new brothers, the madness of battle and the sword's influence had twisted his hatred into an all-consuming inferno, and he was whisked off the world by the Warp and deposited outside the Ruinstorm, to the forge-world Graia, alongside a daemonic incursion of Khornate fiends. Already weakened by a desperate struggle against an Ork Waaagh ! the Imperial Guard and skitarii defenders of Graia were quickly overwhelmed. When the Sons of Horus came in response to their distress calls, the daemonic incursion had already departed, leaving the planet's industry gutted. But the Waaagh ! which had threatened to use the resources of the forge-world to fuel itself had also been crushed. Analysts spent years debating whether the loss of Graia balanced the neutering of that threat, while those more inclined to take the long view wondered just what game the Archenemy was playing that required it to seemingly help them, even at the cost of the millions lost to the incursion. Khorne is the least manipulative of the Dark Gods, but even the blood-madness of the God of War is capable of long-term thinking.

As for Titus, he was returned to the Ruinstorm, his transformation into a Champion of Khorne now complete. Though he thirsts for the blood of all living things, his hatred of the Ultramarines remains even greater, and there are many who believe him to be the incarnation of the Blood God's continued displeasure with the Ultramarines for their failure during the Heresy. Since the extermination of his former Chapter, Titus has wandered the Ruinstorm, guided by visions of blood and murder, driven to seek out those marked by the Blood God in order to met out His judgement. He is accompanied by a host of daemons of Khorne, or perhaps it is he who accompanies them; none know for certain, not even Titus himself. Berzerkers and other mortal devotees of the God of War often join this crusading army, though all eventually perish, either at the hands of the horde's enemies or at those of the Neverborn – or those of Titus himself.


No sooner had Titus stepped out of his transport, the brand of the trial burning on his right hand, that he was set upon by a pack of Bloodletters. The battle was short and bloody, ending with Titus breaking one of the last daemon's horns and using it to eviscerate its owner. Usually – though such a term is relative considering how few Champions of Chaos make it to Nova Thulium – the challengers allied themselves with one of Khorne's daemonic leaders to pass their trial, fighting alongside their hordes against those of the rival Ruinous Powers. And so, Titus began walking toward the direction his assailants had come from, walking a road fashioned from the bones of a defeated Slaaneshi host, until he reached the edge of a vertiginous pit.

Deep below, infernal priests of the Blood God were bringing more of their kind onto this world, summoning them from the Plains of Bones at the foot of the Throne of Skulls. The lord of the chasm city, a powerful Bloodthirster whose true name haunted the nightmares of shamans from a hundred species, was massing an army for another assault on its rivals – both those from the other choirs, and those who served Khorne as he did. Already there were so many daemons in the onyx fortress that even from the top of the precipice Titus could sense the concentrated hatred and bloodlust emanating from them. And within that fortress, the Greater Daemon sensed the presence of the Wrath of Khorne, and smiled, believing that the hour of its ascendancy had come, for the name of Titus was known among the Courts of Blood. With his help, the daemon would launch its greatest ever attack on the domain of a rival Bloodthirster.

But Titus had other plans.

Unknown to the Sons of Horus who had arrived too late to stop him – but not to the Inquisition, whose members trembled in fear at the thought to this day – Titus had taken something from the forge-world Graia during his attack. Something altogether more powerful and terrible than the Titans that were repaired on that planet : a device created by the controversial and highly-secret research of Ordo Xenos Inquisitor Drogan. Drogan died at Titus' hands, and his research was destroyed, but the prototype of his work was taken by the Ultramarine when he departed Graia through the same Warp Rift that had brought him here in the first place.

Had the Sixteenth Legion learned the truth of Drogan's research, tensions between the Holy Ordos and the Sons of Horus would have grown considerably. For Drogan was, under orders from an influential cabal of Inquisitors, attempting to master the power of the Warp by channelling its unlimited energy into a form that could be used to power the Imperium's technology, potentially putting an end to the Imperium's dependency on promethium and ushering in a new age for Mankind. The danger of such research was immense, but miraculously, Drogan had succeeded in creating a prototype : a capsule small enough to be held in a Space Marine's gauntlet, capable of producing enough energy to power an entire hive-city. Yet the Dark Gods knew of Drogan's work, and would not let mere mortals steal the power of their realm for their own ends.

Titus and the Khornate horde were sent to remove all chances of that technology being developed further, but the Wrath of Khorne did not destroy Drogan's prototype. Instead, he stole it, and for centuries afterwards kept it on his person, waiting without knowing why, knowing that one day he would need it. When Marius Gage had approached him and told him of his plan to bring low the Thirteenth Legion's greatest stronghold, the hatred Titus felt for his own Legion made him realize just what he could accomplish with the device. And so, as he stood atop the infernal city, Titus laughed, and pulled the device from his belt. For a few seconds, he held it aloft, contemplating it one last time. The device had changed since he had claimed it from Drogan's laboratory : he had worked on it himself, fitting it with a crude but functioning additional mechanism.

Titus laughed, and pressed the activation rune, before throwing the device-turned-bomb into the pit with all his strength. He continued to laugh as the Warp Core descended, a cruel, mad laugh that caused the heavens to rumble as Khorne realized what his champion had just done. Thrown with the transhuman strength and accuracy of a Chaos Marine, the device had almost reached the bottom of the pit when it detonated, releasing pure, unadulterated energy with the strength of ten thousand atomic bombs. The Bloodthirster on its throne had just time enough to realize what had happened before its incarnate form was obliterated with enough strength that even its essence suffered.

The brand on Titus' hand faded just in time for the teleportation to save him from the blast, and he was cast back to his ship, still laughing even as his face fumed from the heat and he rolled in agony, the exposed tissue of his eyes boiled from his skull. Below the vessel, Nova Thulium's surface was rocked by powerful earthquakes as the detonation's shock wave spread. Across all of the Macragge system, psykers sensed the furious screams of millions of banished Neverborn, and the roaring laughter of the Dark Gods. Whether Khorne would seek to punish Titus for what he had done remained unknown, but even if the means had been unprecedented, Titus had passed the trial, and paid the price for it with his own flesh. As his servants carried his still laughing body to the ship's Apothecarium, the Black Crusade began its final advance on Macragge itself.

From the moment news of Marius' coming had reached him, Marneus Calgar, the Chapter Master of Macragge, had been preparing. His fleet had massed in orbit, taking positions alongside the planet's extensive orbital array, rebuilt in the wake of the Tyranid War, while on the surface thousands of Ultramarines directed their mortal followers onto the defenses of temple-fortresses, the words of Chaos Apostles exhorting them to lay down their lives in service of their god Guilliman. Calgar himself remained in the Fortress of Hera, leading the entire war effort. Aboard the Macragge's Treachery, Gage saw all these preparations, a formidable armada arrayed against his own fleet. A direct assault on Macragge would result in an orbital battle that would cripple his forces, leaving them in a difficult position for the next and most important part of the campaign.

But Marius would have been a poor strategist if he had not planned for this in the millennia he had spent preparing for this Black Crusade. At his command, his fleet placed itself in position for a coordinated assault, facing Macragge's defenders but still out of reach of their guns … and stopped.

Several hours passed, and tempers ran hot on both sides as individual warbands strained against their leashes. But both Marius Gage and Marneus Calgar managed to keep their forces under control – the latter because he knew he had the advantage if Gage attacked first, and the former because he was waiting for the next step of his plan to occur. Sensing a trap, Calgar's dark magi scanned the entire system with every augur and scrying spell at their disposal, but didn't find anything – until the next move of the Sacrificed Son revealed itself in all its terrible glory.

Besides the four worlds of the Path to Glory and Macragge, there was a sixth world in the home system of the Ultramarines, one that was closest to Macragge but to which access was forbidden by potent spells. Only those ships carrying a special sorcerous token fashioned by the Sorcerers of that dreadful place could find their way to it – but Gage had stolen one such token and murdered its previous owner centuries ago, and given it to his most trusted warlord. On the other side of Macragge from the Black Crusade's armada, the world of Mortendar suddenly found itself under attack as the fleet of Uriel Ventris, the Drinker of Sorrow, seemingly appeared out of nowhere.


Mortendar, the Prison Within the Cage

If there is one place in the entire Ruinstorm whose very name inspires dread more than any other, it is Mortendar. Here, at the very heart of their Warp-wrought kingdom, the Ultramarines keep the worst enemies of their Legion imprisoned, with no hope of ever escaping. Indeed, in all of the planet's history, none of its captives have ever broken free, though a handful of them have been released by allies (or enemies) making deals with the masters of Mortendar. But these were from the lesser prisoners, those who had been sent there by rivals in the Legion without committing an actual crime against the Ultramarines as a whole, and their ransom were exorbitant in any case.

Mortendar's prisoners include Chaos Marines from other Legions, including renegades from the loyalist ones. Even the Ultramarines who were imprisoned in the years since the first attack on Macragge aren't treated the same way as the Loathed Ones, though they are in special security cells. Other prisoners are daemons who were defeated by Chaos Lords of the Thirteenth Legion. Sorcerers bound them into mortal bodies, creating thrice-bound daemonhosts, and sent them to Mortendar, removing them from the Great Game. There are magus who spend years in their sections of the prison, listening to the words of the imprisoned Neverborn and noting them down, hoping to extract useful lore from their ravings. One of the prisoners is a Daemon Prince, whose divine master dropped on Mortendar after one too many failure. Other captives are mutants or human members of the Lost and the Damned whose crimes against the Thirteenth Legion were too great to just be killed, and there are also a few Imperial prisoners, including some very high-profile ones (legend claims that one of the Inquisition's founders is there, as well as an Imperial Saint). According to one particular story, Lorgar Aurelian, Primarch of the Seventeenth Legion, is held captive on Mortendar, brought here by his fall into the Sea of Souls and kept imprisoned until the End Times. None who value their lives mention that story to the Word Bearers, however.

Hundreds of Space Marines from every loyalist Legion are kept in chains in the dungeons of Mortendar, their legs and arms removed, tortured endlessly for the amusement of the Dark Gods. The Iron Warriors who man the Ruinstorm's Cage know of Mortendar, and know that being taken alive by the Thirteenth Legion is a fate far, far worse than death, however ignominious – which is why many implant bombs within themselves, or other means of suicide should they be captured. Any who have heard seers and Librarians speak of their visions of Mortendar know that there is no shame in taking such precautions. And such methods must be used soon, for once on Mortendar, even death is no guaranteed release : the Sorcerers of this dreadful place bind the soul of every dead prisoner they can capture into the very walls, forcing them to help perpetuate the captivity of their fellow captives, until the last of their memories has faded and they dissolve entirely.

The dedication of Mortendar to the purpose of imprisoning the Ultramarines' enemies was the Thirteenth's last act as a united Legion. Each Chapter Master tithed a portion of his warriors to act as wardens of the world, as well as the resources needed for them to maintain their number and perform their duty. These warriors became the Wardens of Mortendar, a Chapter with its own rites and traditions derived of aeons spent guarding some of the most dangerous beings of the galaxy.

The Wardens have mortal servants to assist them, all of which are descended from the first known occurrence of the "trophy prisoners", those taken more to make a statement than because they paused a genuine threat to the Ultramarines. In the 33rd Millennium, the Ultramarines were dealt a humiliating defeat by an Imperial Army force whose Regiments mainly hailed from a single world. For three hundred years, the Chapter Master brooded and plotted his revenge, until in one night, the entire extended family of that planet's Governor – who was the great-great-grandson of one of the Generals who had defeated the Ultramarines – vanished. The only trace left behind by those thousands of Imperial nobles was a letter from the Chapter Master telling of the fate awaiting the captives, and the world quickly descended into anarchy, forcing the Inquisition to intervene. Now, these former scions of the Imperium are mind-broken slaves, thoroughly conditioned to be immune to any attempted manipulation from the prisoners. Breeding programs have increased their numbers to millions, with many serving as armed forces helping defend the planet against any attack.


Born on the world of Calth, Marius' domain for uncounted centuries, Uriel Ventris' meteoric rise through the ranks of the Ultramarines had been secretly sponsored by Marius Gage, who had seen the potential in the younger warrior – though the Sacrificed Son had only given Uriel the opportunity to fulfill it. When Gage had set his Black Crusade into motion, Uriel had returned to the Ruinstorm to participate, his ships' holds filled with the priceless technology they had just stolen in a daring raid on a Deathwatch's fortress. It was this xenos technology that had allowed him to approach Mortendar undetected, and it was these same relics that he now deployed against the planet's orbital defenses. Scattered across his fleet of pirates, renegades and mercenaries – both human, Astartes and xenos – were dozens of unique weapons and tools converted into weapons.

One ship in particular belonged to Dark Eldars from a Commoraghian House that had fallen out of favor with Asdrubael Vect after a failed assassination attempt, and had fled into the Ruinstorm. While proximity to the Warp was dangerous to the Children of Isha, the Ruinstorm was still much safer than the Eye of Terror, forever echoing with the birth-scream of Slaanesh, scourge of all Eldar souls. That vessel hosted all the relics and treasures the Dark Eldars had been able to save from their ancestral estates during their flight from the Supreme Overlord's wrath. The technological expertise of the Dark Eldars had been very helpful in adapting the rest of Ventris' plunder, which was the only reason the Drinker of Sorrow had been able to prevent his other forces and himself from tearing the callous, sadistic, arrogant xenos to pieces.

As Ventris' fleet closed in on Mortendar, a number of these weapons were activated, and hell descended upon Mortendar's defenders. Holes opened in space, metal suddenly became alive and tore itself free from its confines before ripping into any nearby living creatures, entire stations suddenly aged millions of years and collapsed into dust. In one outpost, the bodies of half the crew – Ultramarines all, who had endured the Ruinstorm's mutagenic energies for hundreds of years – abruptly mutated into new and hideous shapes as one weapon attempted to reconfigure their DNA into that of the xenos species that had created it, millions of years before Mankind's ancestors had crawled out of the primordial slime on Old Earth.

Some of the weapons didn't work; others backfired spectacularly, obliterating the ships aboard which they were stored or inflicting terrible fates upon the engineers monitoring them. Aboard five different vessels, the captain was forced to order the quarantine and purging of entire sections – and in one in particular, the sections had to be cleansed by venting plasma into them in order to stop the things the weapon had created. But enough weapons worked that Mortendar's orbital defenses were crippled within minutes, allowing for Ventris' warband to launch its assault on the planet proper.

The Wardens of Mortendar and their mortal slaves were ready. But such was the violence of the assault, the confusion caused by the alien weapons (some of which had reached the surface) and Ventris' own strategic acumen that the surface fortifications were soon breached through. The underground cells, where the truly dangerous captives were kept, had gone into maximum lockdown the moment Ventris' fleet had appeared. The invaders had to fight for every step they took, but with the help of released prisoners eager for vengeance upon their tormentors, they slowly made their way into the really dangerous parts of Mortendar.

On their way down, Ventris' forces passed many cells, holding all manners of enemies of the Thirteenth Legion. Some they set free, like the Mad Seer Eodule, who had driven the Mortifactors Chapter to madness with a single whispered secret, driving the Ultramarines into genocidal madness that had ended when a coalition of nine other Chapters had banded together to wipe them out to the last. Others they butchered in their cages, tearing them apart with bolter and blade. And others still they walked by very carefully, making sure not to disturb any of the sorcerous and technological seals keeping them contained. For there were things imprisoned on Mortendar that even Uriel Ventris' warband did not want to face, things that had come into the Ruinstorm from other universes, crossing dimensions the human mind had no name for in the places where reality was at its weakest. Things like the Not-Be-King, the Eternal Carrion, and the Kaleidoscopical Brilliance, that legend and allegory failed to describe, and that even heretics and madmen feared.

Down and down they went, while the Wardens became increasingly more desperate to stop them. From the moment Marius Gage had arrived in the system, they had feared an attack on Mortendar, and they knew exactly why Uriel Ventris had been sent here. Ventris himself led the attack, slaying dozens of his brothers without pause or remorse. Behind him came a cavalcade of horrors, daemons and mutants and worse things besides, united only in their shared hatred of their captors. Then, at the gates of the lowest and most secure chamber of Mortendar, the Drinker of Sorrow came face to face with the Lord Warden of Mortendar, Chapter Master of its defenders : Pasanius Lysane.


Pasanius was as tall as Uriel remembered him from their days together in the Ruinstorm, before events had conspired to drive the two sons of Calth apart. They stood ten meters from each other, both of them bare-headed, their faces scarred and worn by centuries of brutal fighting.

'I cannot let you go further, Uriel,' said Pasanius.

'You will not stop me, old friend,' replied Uriel. 'What I must do is too important.'

'You are betraying everything we are ! Everything it means to be an Ultramarine !'

'I am setting us free !' declared Uriel, and there was genuine passion and conviction in his voice. 'We have been bound to the words of a dead madman for thousands of years, unable to grow, unable to be ourselves, always defined by what he wanted us to be ! Gage was the first to see this. When Macragge is gone and our legacy of shame is erased, only then will we be free !'

'We will be nothing,' spat Pasanius. 'You have seen what became of the White Scars and the Space Wolves, haven't you ? Without a Primarch to guide us, our Legion will die ! Guilliman's wisdom and ideals are all that have preserved us throughout the millennia !'

'GUILLIMAN IS A LIAR !' shouted Uriel suddenly.

For a moment, there was silence in the corridor, as Uriel's outburst shut up even the whispers of his followers. Then Pasanius shook his head, his eyes filled with determination.

'There is nothing you can say that will make me stand aside, Uriel.'

'Then you leave me no choice.' Uriel's hand moved toward the sword at his side, but before he could reach it, Pasanius brandished a device in his hand. It looked small in his hand, but was actually around the size of a human skull, and had a single big button on it, over which the thumb of Pasanius' right finger hovered threateningly. Uriel stopped.

'You are not the only one with forbidden weapons,' taunted Pasanius. 'One push, and every seal in the this level will break. You have no idea what we have caged down there, Uriel. Turn back.'

'You won't,' said Uriel, and there was a mix of sadness and resignation in his tone.

'Do you really think that ? If you do what you plan to do, then they are all going to be set free anyway. At least this way I get to take you traitors down with us.'

'No, Pasanius. You misunderstand me. I didn't say that you wouldn't. I said that you won't.'

'What do you ...'

The Chapter Master was interrupted by a small sound coming from behind Uriel, quickly followed by the thump of his right gauntlet hitting the ground, severed at the wrist by a monomolecular projectile fired by one of Uriel's Dark Eldar allies. So precise was the cut that Pasanius stared at his stump, stunned by the complete absence of pain. Before the Chapter Master could react, Uriel was on him, his sword drawn and then sheathed into the other Calth-born's chest, down the hilt and through his two hearts. The blade had cut through his armor like paper, and seemed to glow as it absorbed the life-force of Pasanius.

Pasanius' last words were forced between bloody teeth, filled with hatred as he stared at his killer :

'You … will doom … us all ...'

W ithout answering, Uriel pulled his blade out and, in one fluid motion, cut off his old friend's head.  As the body hit the ground, the Drinker of Sorrow  walked by No sooner had he left that his followers descended upon Pasanius' corpse like a pack of vultures, eager to drink in his pain and plunder his equipment.  Uncaring, Uriel went on,  and entered the vault at the lowest level of Mortendar – the Hall of the Loathed Ones,  Mortendar's very first prisoners.


The Loathed Ones

When Marius Gage launched his first attack on Macragge, soon after the Heresy, he did so with the support of thousands of Ultramarines whose faith in their Primarch had been shattered by the defeat at Terra. Marius' failure resulted in a brutal purge of the Thirteenth Legion, as those who had been able to break free of their blind devotion to Guilliman were slaughtered in one of the Ultramarines' most brutal and vicious battles - and one that echoed the carnage of Isstvan III, where the Legion had first been purged of those who would not follow Guilliman without question. But not all of Marius' followers were killed, nor did all those who survived the battle escape. Hundreds of them were captured alive, and the enraged followers of Guilliman decided of the most hideous fate they could imagine for them – guided, it is said, by one of the elusive Tetrachs.

The prisoners were stripped of their armor, flayed, and trapped within devices inspired by the iron maidens of old, where poison-laded spikes bit into their skinned flesh. Each of the devices was covered in sorcerous wards that ensured that the prisoner's soul would remain trapped within it long after his demise, and continue suffering for all eternity. Then they were buried deep on Mortendar, beneath the complex that would in time become the gaols of the Thirteenth Legion. Their story was spread in the Ruinstorm as a warning of the fate awaiting those who dared reject Guilliman's legacy, and they became known as the Loathed Ones, their name a curse evoked across the Five Hundred Worlds. Generations of new Ultramarines have been taught of their legend, and their dreadful fate serves to reinforce their indoctrination into blindly accepting the Legion's dogma.

But the Loathed Ones became more than a mere cautionary tale. Over the centuries, long after their bodies had rotten to the bone, their spirits became twisted by their constant suffering, and they pushed against the confines of their prisons. Soon, the wardens of Mortendar were forced to place additional bindings upon the sarcophagi, sorcery-wrought chains that held them in place. Within these sarcophagi, the Loathed Ones have gone utterly mad, consumed by their hatred of Guilliman and all who follow him. The wards of Mortendar actually take advantage of this, drawing upon the Loathed Ones' rage to help empower the bindings that hold the Ultramarines' captives.

A few times in Mortendar's history, one of the Loathed Ones managed to slip through his bindings, seizing opportunities provided by external factors like riots or fluctuations in the Warp currents around the planet. When that happened, the wardens of Mortendar immediately mobilized to capture the wandering spirit and return it to its prison, for a freed Loathed One is extremely dangerous. They can possess living bodies, overriding the will of their rightful occupant and wreaking havoc on their flesh as they push it far past its limits before abandoning their host and claiming a new one. When they are within a host, they have access to the full extent of his or her memories – only their madness prevents them from masquerading as their host. None of the Loathed Ones who have broken free in this way have ever escaped off-world, but the damage of each attempt is still tremendous, and the wardens' vigilance never relents, for their fear of the Lord of Macragge's wrath should one of Mortendar's most infamous prisoners escape far surpasses their fear of the Loathed Ones.


As he went down the circular staircase clinging to the edge of the pit, its captives floated above him, held in their prisons of metal and sorcery. Uriel could feel them, hear their crazed whispers – the psychic screams of spirits driven insane by millennia of torment, deafened by the confines of their sarcophagi. But even if their voices sent spikes of pain through his brain, he felt as if they were … welcoming him, and the pain was merely the by-product of their contacting him at all. Did they know who he was ? It wouldn't surprise him if Gage had found a way to make them know of his plans. The Sacrificed Son had been planning this for a long time. The more Uriel learned of Marius' schemes, the more impressed he was with the ancient lord.

T here were  hundreds  of them, floating at varying heights in this great circular pit at the bottom of Mortendar's prison complex. Chains tethered them the walls, glowing with the energy coursing through them before being absorbed by the wards in the walls and sent to empower the rest of the spells that had made Mortendar's existence possible in the first place.  It was that power that kept the planet safe from the influence of Chaos, kept it stable even as every other planet in the Ruinstorm suffered constant reshaping at the hands of the Gods.  The pain of the Loathed Ones was the linchpin upon which all of Mortendar existed.

He walked toward the center of the room, holding in his hands the sword he had claimed in that ancient, alien tomb, so many years ago. The sword had not been made for the hands of an Astartes, but his Warpsmiths had managed to reforge it into its current shape while retaining its unique properties. Three of them had gone mad in the process, and Uriel had had to kill the fourth after he had tried to throw the completed sword into the closest star, but they had done it. The sword felt heavy in his right hand, with a weight that had nothing to do with mass. With that sword, he had killed men, xenos, Space Marines and daemons, and the blood of Pasanius yet dripped from the blade, sizzling and evaporating as it hit the floor, leaving a small crimson cloud in Uriel's wake. He dropped the weapon, letting it clang on the stone – it would interfere with what he had to do next.

Under his feet was the ritual circle, crackling with power, perceptible only through the specially crafted lenses of his helm. It was incredibly complex, the work of a mind far greater than that of even the most clever warlock. Sorcerers of the Wardens had studied it for thousands of years, and were still far from piercing all of its secrets. But fortunately, while it may have taken the avatar of a demigod to fashion the spell, it was much, much easier to destroy it.

But "easier" wasn't the same as "easy".

Uriel raised his hands, and began to chant. He spoke the words Gage's coven of Sorcerers had taught him, calling upon the dark wisdom of dead civilizations and infernal kingdoms. Every syllable burned his tongue, his brain and his soul, but he endured the pain, shutting it away with the strength of his will. He spoke words of undoing, and the spell that bound the Loathed Ones trembled under the power of his voice. The chains holding the sarcophagi rattled, and the chorus of the imprisoned spirits rose louder in accord with Uriel's chanting. Sweat ran on his face and blood flowed from his mouth, nose and eyes, but he didn't stop.

At the apex of the chant, Uriel brought his fists down, smashing them at the center of the circle, severing the flow of energy with the unnatural energies imbued within his gauntlets by the ritual. The whole world shook, and Uriel fancied that he could hear it scream. The Drinker of Sorrow felt something die under his punches, something that had been trapped inside the working or that had come into existence within it after ages of god-like power coursing through it without stop. Then the spell holding the Loathed Ones snapped, and the old ghosts were released from their chains. They emerged from their coffins, warped almost beyond recognition, their maws wide open as their screams spread across all of Mortendar. They swarmed upward, drawn by the soulfires of the remaining Wardens.

And Uriel Ventris laughed, his arms thrown wide, as the ghosts of Marius Gage's first crusade rose, screaming their hatred of their Primarch and the brothers who had imprisoned them …


With the Loathed Ones released, Mortendar collapsed on itself under the weight of its remaining captives. As Ventris' forces departed at speed, accompanied by the Loathed Ones (whether incarnated in the stolen flesh of their jailers or still in ethereal form), and the last guardians fled however they could, Mortendar imploded. For a moment, all observers feared that the destruction would release the eldritch horrors caged within. But the reaction, fuelled by the impossible physics of the Ruinstorm and the accumulated pressure of thousands of years of denied change, ended up transforming the daemon world into a black hole – a pit from which nothing, not even entities from another dimension, could escape.

Trapped in a prison of collapsing time, the remaining prisoners of Mortendar would remain sealed off the rest of the universe for all eternity. The mortal prisoners remaining in the planet's upper level were lucky enough that the process killed them before they could be trapped this way, and most of the Wardens who made it off-world were simply shot down by Ventris' fleet. Like the sons of Guilliman who had died in the first confrontation at the system's edge – and like every other scion of the Arch-Traitor's gene-line who had perished in Macragge since then – their shades vanished before any Neverborn could feast upon them. Even daemons with which Sorcerers had bargained their souls in return for power were denied their prize, and the aether around what remained of Mortendar shook with their shrieks of fury.

With these new forces, Ventris' fleet moved to attack the defenders of Macragge, joining Gage's armada in a two-pronged assault. The Loathed Ones shed their mortal envelopes and flew between vessels, wreaking havoc within the Ultramarines ships loyal to the Primarch. Officers went mad, murdering their crew before taking their own lives, while witches lost control of their powers, causing blackouts and insanity across entire decks before their brains burned under the strain. Sealed daemons were released by laughing spirits, their bonds shattering at the slightest touch of Mortendar's oldest prisoners. No ward or Sorcerer could keep them at bay for long, and the Black Crusade took advantage of the chaos they sowed. Soon, the orbital defenses of Macragge were torn through, and the armies of the Sacrificed Son began to rain unto the homeworld of the Ultramarines.

The Battle of Macragge had begun.


'And so it starts at last,' muttered Marius Gage. 'The final war of the Thirteenth Legion.'

The Sacrificed Son had withdrawn to his personal chambers aboard the Macragge's Treachery. This area of the ship had been warded and isolated from the rest of the vessel, so that even its half-cybernetic, half-daemonic intelligence could not spy on its master. Trinkets of Marius' long war against his father were on display, and first among them was the one Gage was currently holding in his hand, as if he were talking to it. It was a Space Marine helmet, an old model that hadn't seen production since the Roboutian Heresy. The helmet's ranking and Legion markers had been removed, but its color remained : red as the blood spilled by traitors, that of those they had betrayed and their own as well. It was a sight that all veterans of the Ultramarines would recognize, and that younger warriors would all have heard tales of, spoken with a mix of hatred and the slightest note of grudging respect that even fanatical devotion could not erase.

'I have walked this path for so long,' continued the Sacrificed Son. 'I have seen so many things … done so many things … all for this.'

The flames that enveloped the horned skull of Marius flickered, the inferno reacting to the fluctuations of the warlord's soul in a way his face could not.

'Now we will attack Macragge. Outside this hell, ten thousand years have passed since I last saw that accursed planet, but for me … Sometimes it seems as if I have just been forced to give the order to run, and sometimes it feels as if I have been plotting my return since the dawn of eternity.'

His burning gaze wandered across the chamber, taking in the trophies and spoils of an age dedicated to the planning of vengeance, before returning to the red helmet.

'What would you think if you could see us now ?' he asked. 'What would you say ?'

But no answer came. The helmet's eye-lenses stared back at Gage. Sometimes, when the Chaos Lord held the piece, he fancied that he could feel the gaze of the warrior who had worn it in ages past, staring at what he had become through the abyss of time. But not this time.

Slowly, Marius put the helmet back on its plinth, and raised his head, gazing to something beyond the thick walls of his chamber, beyond the hull of his ship – directly in the direction of Macragge, directly toward the Fortress of Hera, directly toward the Shrine of the Primarch.

'He is down there, I know it. He isn't dead, no matter what the rest of the galaxy may believe. The other Legions think us fallen, but they have no idea just how low we have come. A host of puppets, dancing on strings of blood ties … But I will end it, even if I have to destroy the entire Legion to do so. He will pay for his betrayal, no matter the means, no matter the cost.'

At his side, Gage's clawed hands tightened into fists, and the echoes of his voice disappeared, his next words coming solely from the burning maw, spat with the strength of a hate-filled oath :

'I am done playing by your rules, father.'

Chapter 31: The Battle of Macragge - Part Two

Chapter Text

"Hear now, for this is the Word of Guilliman, Blessed Scion of Ruin, Avatar of the True Gods and Dark Master of Chaos.

Let only His truest servants hear these truths, that they may prepare for His return.

This is His Word, this is His Will :

When the Age of Endings come,

When the False Light fades,

When the Storms scream,

When new Gods rise,

War shall come to the heart of His sons' dominion.

A host of traitors and cast-offs shall rise,

Gathered by the hand of the Unfaithful One.

They will pass under the Gods' gaze,

And shatter the chains of His treacherous sons.

Then shall fire and blood come upon Macragge once more.

The Ruined Prince shall reveal himself, cloaked in the tattered remains of his former glory,

And by his command shall the walls of the Tomb-Keep be brought low.

The Witness shall perish before his warning can be heard,

For none may oppose what has been ordained by His will.

The great beasts who sleep beneath the white shall be awoken by the one who hears their call during his every waking moment,

Turned from the fiercest enemy of the Primordial Truth into pawns of its one true champion.

Amidst the ghosts of past shames and failures,

The Half-Breed shall claim honor at last,

His life given to serve Him as the mingled souls of foes and sons

Are offered up, to be the first part of the Gods.

At His command, from death itself shall the loyal sons return,

To oppose the wraiths of traitors past and bring them unto judgement.

The First of the Reborn shall heed the command of their one true lord,

Their claws and fangs shall spill the blood of the unworthy unto the hallowed grounds.

And as the Dark Master rises, those who foolishly sought to defy His will shall see the truth,

And be brought to heel to the One they have always served, even in childish rebellion.

A great cry of joy and sorrow shall echo, to be heard across all the stars,

And the galaxy shall tremble once more before the power of the rightful Master of Mankind !"

From the Lost Epistles of the Codex Chaotica

The Battle of Macragge

Part Two : Lords of Hosts

After successfully crossing the Path to Glory, the forces of Marius Gage launched their assault on Macragge. For the first time since the hordes of the Great Devourer had first entered the galaxy, war descended upon the homeworld of the Ultramarines. Ruinous priests called out to their flock to prepare for battle against the invaders, while in the Fortress of Hera, Marneus Calgar marshalled the forces under his command. Ancient powers stalked the surface of this thrice-accursed world, emerging from their hiding as their schemes approached fruition. Plans set in motion in previous ages were about to culminate, either in terrifying success or abject failure. The long-awaited revenge of the Sacrificed Son was but one of these dark agendas, and the Dark Gods watched eagerly, waiting to see which of their champions would triumph and prove worthy of their favor in the coming age. For all who knew of the Black Crusade knew that, however the Battle of Macragge ended, its result would shape the course of history for centuries to come …

The Black Crusade's forces rained down upon Macragge from skies burning with the fire of the orbital battle. In thousands of infernal temples, arch-priests of Chaos declared that the time of judgement had come, and that the Gods' faithful now had one last chance to prove their worth by fighting against the invaders and displaying their might and devotion to the Ruinous Powers. The streets of the intricate network of districts and temples covering most of Macragge's main landmass ran red with blood as billions of cultists were roused to fight and die for their Legion masters. Bloody sacrifices to the Dark Gods took place in the temples as magi summoned daemons, binding them to the bodies of their congregation's most exalted members in the hope of creating enough daemonhosts to stand a chance against the Legion forces descending upon Macragge. In many cases, these attempts resulted in disaster as the priests lost control of the Neverborn, which rampaged freely, devouring the souls of their would-be masters before emerging from the temples in search of more prey, uncaring of the battle raging on the rest of the planet.

Anti-aircraft artillery, installed to defend against another Tyranid assault, opened fire on the waves of troop carriers, sending many plummeting to the ground in flame. But orbital bombardment took out all such emplacements as soon as they revealed themselves (a tactic not available to the creatures of the Great Devourer) while also clearing out a vast section of land where the Black Crusade troops could land relatively safely. Once that breach was established, Gage stopped sending sacrificial troops. Thousands of Evocatii, bred in Gage's gene-laboratories at Calth, were unleashed upon Macragge, their minds consumed by implanted directives and infused with the hatred of the Sacrificed Son to drive them onward. Behind them came Gage's true allies, Astartes from all Legions, united only in their hatred of Guilliman's legacy and desire to see Macragge burn. As their boots hit the ground, warbands that had been on the verge of turning on one another as the Black Crusade made its way to Macragge fought side by side like sworn brothers, their feuds forgotten as they exulted in the destruction they wrought.

Gage fought at the head of his troops, leading from the front as a true Lord of Chaos, and all who faced him fell. His claws cleaved Ultramarines in two, while his gaze caused them to ignite with inextinguishable flames. Many came at him, seeking the glory that killing the Sacrificed Son would bring them, but none could come so far as to scratch his armor. He dodged all attacks, moving with a swiftness that belied his bulk. As if he were showing off, he avoided even blows that would have had no hope to penetrate his armor and infernal aura. Those who stood at his side knew that this was because he was wary of the possibility of assassins hiding among his enemies and wielding disguised weapons capable of slaying him. Paranoia, always a prudent way of life among the servants of Chaos, was something Gage had made into an art form over the millennia. The fact that Ultramarines warbands, Traitor Legion agents and Imperial assassins had been trying to kill him for thousands of years in increasingly inventive ways only added justification to his caution.

The Sacrificed Son fought surrounded by the Loathed Ones, the wraiths drawn to their former lord. Had they not been on Macragge and facing the enemies responsible for their entombment, there was little doubt that they would have turned against Gage, who had abandoned them and left them to rot for thousands of years. But their hatred for Guilliman's slaves was stronger, and they ravaged the forces arrayed against them with all the terrible powers at their disposal. Psykers in a kilometers-wide radius around Gage fell to their knees, wailing in terrible pain as the Loathed Ones' malicious aura stabbed right into their darkling souls.

Marius' landing point was several hundreds kilometers south of the Fortress of Hera, for the stronghold was too well protected for a direct assault from orbit. The first planetary target of the Black Crusade was one of the world's hundreds of temples, one that had only been built a couple of centuries ago but which already held sway over several million souls. This temple had been built around the body of a Chaos preacher whose fiery charisma and inspired rhetoric had caused a dozen Imperial worlds to rebel against the False Emperor. So powerful had been his hold on his followers that when he had been slain by a World Eater champion, they had recovered his body and brought it all the way to Macragge, where it had become the focus point of a new cult of Chaos Undivided.

But for all the strength of the cult holding the temple, it was swept aside with contemptuous ease by Gage's forces, its priests' pleas for help from their dead saint going unanswered. Once the purging was done, Gage himself strode into the temple, ready to unlock the next step of his plan.


The temple was a place dedicated to darkness and debasement, where Ruin ruled supreme. Icons of the Eightfold Star were emblazoned on the walls, anointed in the blood of human sacrifices. Braziers burned with eldritch flames, casting shadows that moved whenever they weren't directly looked at, and seemed to stare back when they were. The Chaos Lords walked through the blood-soaked remains of the battle, where cultists had fought among the relics of their faith.

Marius' infernal countenance was right at home in this décor, as was that of Castus, who walked at his side. The ground cracked under the feet of the massive Plague Lord, with the corpses rotting and the very stone moaning in protest at the kiss of his entropic aura. They passed devotional scriptures and tapestries of the preacher whose remains were buried at the center of the temple, not sparing them a single glance. They were alone; at Marius' command, his forces had departed the temple once it had been cleansed of life.

At the heart of the temple was the sarcophagus of Mhaeros the Eight-Eyed, Prophet of Chaos Undivided. It was fashioned of obsidian, sculpted in the image of the holy man. So precise was the artistry that had gone into the sculpture that it looked like the stony prophet was merely sleeping on an ornate bier. The dark blessing that had given the prophet's his title had also been rendered : in addition to the two pairs of eyes on its face, the statue sported another eye on the back of each of its hands, which were clasped on its chest in prayer, and another pair of eyes was visible on its exposed chest. All eight eyes, which had seen so much in life, were now closed.

'Castus,' commanded the Sacrificed Son, and the Plague Lord walked forward, rising his mace above his head with both hands, focusing all his strength before striking at the sarcophagus. The energies of the weapon clashed with the protective spells woven into the stone, and after a deafening boom, there was only the smallest crack running down the petrified Mhaeros' face – but that was enough. The wards had been breached.

'Get back,' called Marius. 'Now !'

Castus stepped away, as a thick black smoke began to rise from the crack in the sarcophagus. He had only taken a couple of steps before the coffin exploded, sending a hail of obsidian shards that shattered against Gage's and Castus' armor. More black smoke rose from the debris, and within it a figure coalesced into existence, tall and terrible. Only impressions of its form could be glimpsed by Castus, for it was not a thing meant for mortal eyes and thoughts – what Marius saw in the smoke, the Plague Lord could only guess. But Castus saw skeletal hands, and a great horned skull. He saw blood-dripping fangs and reptilian scales, feathered wings that turned into bat-like appendages and black, rune-covered antique armor that dissolved into an assemblage of crystalline interwoven plates. There was a sense of immense power in the figure, but also one of incompleteness, as if something had been ripped out of its very core. But in spite of this gaping void, there was still power in the entity that rose from the tomb of Mhaeros, and Castus stepped back until he was standing several meters behind Marius, watching what he had unleashed with the slightest tremor of unease in his rotting guts. Even Parmenides was silent before this ancient nightmare.

'Marius,' spoke the creature, glaring at the Sacrificed Son with eyes that had seen the rise of fall of entire species. 'The time has come for our bargain to be fulfilled.'

'Aye, Be'lakor,' replied Gage, standing before the Firstborn Daemon Prince without any sign of fear. 'It has indeed. My armies march onto the surface of Macragge once more. Can you provide what you promised me, that we might at long last take our revenge upon Guilliman ?'

Be'lakor laughed, and expanded his wings behind him, tearing great rents into the temple's walls.

'Oh yes, son of the Gods. Long have I dreamt of this moment, as I waited in this prison of stone and sorcery, weaving my power into the minds and souls of this world's fools. Behold !'


Centuries before the Sacrificed Son had issued the call for a Black Crusade against Macragge, Marius had forged a pact with the Daemon Prince Be'lakor, Master of Shadows, Firstborn of the Gods and, once, the Dark Master of Chaos, a mantle that had been taken from him by Guilliman at the dawn of his rebellion against the Emperor. Be'lakor had plenty of reasons to hate Marius, who had fought at Guilliman's side in the Eye of Terror, in the very campaign that had led to the Daemon Prince being stripped of most of his power and left a ruined reflection of his former glory. But Gage's proposition managed to catch the ancient fiend's interest. Taking a human host, Be'lakor had unleashed his evil upon the galaxy in an open manner, ruining no more lives than he would have otherwise, but earning fame in his new disguise. He had manipulated his followers to ensure that, upon the apparent death of his host – a nameless wretch whose soul the Master of Shadows had only deigned devour to hide his tracks – the body was taken to Macragge.

Released from his tomb and the seals that had hidden his presence on the world, the Master of Shadows could finally wield the full measure of his power once more. He reached out across Macragge, through the psychic connections he had subtly cultivated for centuries, and exerted his will. Old grudges flared in the black souls of ruinous priests, and they commanded their flock to attack the followers of their old enemies instead of marching to the frontline to fight the invaders. Seconds-in-command stabbed superiors they had faithfully obeyed for centuries in the back, their ambitions stoked to unprecedented heights. Keepers of unholy relics whose strength of will had held the whispers of their charges at bay succumbed to temptation, breaking the casings and picking up tools of damnation that gave them a brief taste of power before swallowing their souls and puppeteering their bodies to wreak havoc. Three of Macragge's cult were even completely swayed to the cause of Be'lakor, their members having been slowly brainwashed by their priests' sermons until little enough of their free will remained that the Master of Shadows could simply break it.

Not all who had knelt and prayed in Be'lakor's temple fell under the daemon's sway. Some of his targets resisted his influence, whether they sensed the intrusion in their thoughts or not. Others failed to perform their task, and were promptly slain by their own comrades (or, in the case of one priest, torn to bloody pieces by his own congregation for trying to lead them astray). But the Firstborn had had centuries to weave his influence across Macragge, and enough succumbed to throw the entire front into chaos. Accusations of treachery and heresy flew, and soon the billion-strong host of cultists roused to stop the Black Crusade was tearing itself apart while monsters stalked the streets, feeding their ancient hungers upon those who had kept them sealed for so long. For these Neverborn, no worship, no matter how fanatical, could match the sweetness of blood spilled in slaughter. Be'lakor laughed at the madness his schemes caused, a dark and terrible sound that drove those closest to him and not strong enough to insanity. Next to the Daemon Prince, the Sacrificed Son nodded approvingly.

And, far to the north, a Sorcerer in blue and black armor suddenly went very still, before dropping his quill, turning from his open grimoire, and stepping out of his chamber, driven to go where only a very few souls were allowed to venture. The mind of that Ultramarine had all but collapsed as hidden instructions took over his body, but such was the size of the structure he was in that it would take him hours to reach his destination. And while he walked, Macragge burned.

With Be'lakor unleashed, Gage's army began their advance toward the Fortress of Hera. Not all followed the Sacrificed Son's lead : entire warbands broke off from the main force, seeking their own glory and plunder, both of which could be found in abundance within Macragge's countless temples. Gage let them go : he had always known they would act this way, and their actions still served his designs, increasing the mayhem and keeping the cults from regrouping. The bulk of his army (a host of nigh twenty thousand Astartes all told, and millions of mortals) was still under his control, and they tore a bloody path through the megalopolis, toppling dark cathedrals and slaughtering millions of cultists. The air was filled with the stench of blood and burned flesh as fires spread unchecked across entire districts. No natural flames were these, but the result of sacrificial pyres that had not gone out in thousands of years only to be spilled as their temples were ransacked.

For all the might of Gage's army, however, the cults of Macragge were experts at urban warfare, and even disunited by Be'lakor's tricks, there were still many who fought tooth and nail against the invaders. They had spent a hundred generations sharpening their skills by fighting one another over doctrinal differences and to capture sacrifices to offer to Guilliman on their blood-stained altars, and these skills were turned upon Gage's soldiers. Ambushes and counter-charges were sprung every kilometer, cultists rushing the army with hooked daggers, daemon-mouthed pistols, and other, more improvised tools of war. While these weapons were little threat to the Astartes in Gage's army (except for a few of the sacrificial knives, which had been imbued with genuine power by thousands of deaths), they still exacted a toll upon its mortal element, and slowed the Black Crusade's progress. The carnage drew more and more Neverborn like carrion-eaters, and they fashioned bodies for themselves from the corpses of the dead, adding more mayhem and confusion.


At the side of Marius Gage, Cato Sicarius watched as the warbands gathered under the Crusade's banner rampaged through the streets of Macragge Civitas. Many of the temples the Warrior-King had known during his time on the planet were gone, replaced by other congregations as their fortunes fell. Not that it mattered – they were chaff, slaves only fit to serve their betters and, on this day, die at the blades and bolters of the great host come to end their world.

There was displayed the grotesque unity of Chaos, as warriors sworn to rival Powers fought side by side, revelling in the slaughter of weaker prey. The heavens rumbled with the Dark Gods' booming laughter as their servants butchered each other, driven by a hatred ten thousand years old. The hate of Roboute Guilliman, who had led them to break their oaths to the Emperor, and failed to deliver the glorious victory he had promised – the victory for which they had bled. Sicarius didn't share that hatred himself – his reasons for joining Gage were more personal – but he could still appreciate the spectacle, the strength of the emotion. With the power of Amnaich's pulsing through his soul, he could actually see the spiritual connection between the warriors.

Blood Angels and Imperial Fists fought back to back against the tides of cultists, laughing together as they bathed themselves in mortal blood. Salamanders called out to their distant Primarch as they burned temples to ash with powerful Warp-flamers, dedicating the souls caught in the inferno to the Black Dragon. White Scars riders and Space Wolves Wulfen hunted ahead of the main force, spreading chaos within the enemy ranks and claiming the choicest prizes in return for this most risked assignment. Vat-born Evocatii fought the one battle they had been bred and trained for, led by renegade Ultramarines whose spite was perhaps the strongest of all.

And there, emerging from the broken gates of a dark cathedral whose bells had rung without pause for aeons and that had finally been silenced, was a group of one Raven Guard Pureblood and a pack of Spawn Marines, surrounded by dozens of men and women wearing the finest finery of Imperial nobility, slaughtering the cultists with their bare hands, their strength as inhuman as the expressions on their faces. The son of Corax and his minions had come to Calth just before the Black Crusade's departure, and Gage had not dared deny them a place in his armada, even though he was certain he had not called for them. Even in the throes of battle-lust, the other warriors of the host stayed well away from the strange and disturbing presence of the Raven Guard Legionaries. Even as they started to walk against the tide – their purpose on Macragge apparently fulfilled by the destruction of that particular temple – the other forces parted to make way for them. The Champion of Slaanesh caught a glimpse of something being cradled in the arms of the Purebloods' leader – a container of some kind, blocky and black as the void. He did not know what it was, and he did not care – let the sons of Corax have their trinkets, he sought a far greater prize.

Gage had called to the Dark Angels and the Iron Hands, sending emissaries to the Eye of Terror to petition the lords of the First and Tenth Legions, offering great treasures and the chance to claim vengeance upon the one who had led them to ignoble failure. But the sons of the Lion had their own wars to wage, and he had received no reply from the Tenth Legion – nor had any of his messengers returned. Cato had expected as much – from what he had read in the Legion's archives, the bond between Guilliman and Ferrus Manus had been strong, and during the Heresy, the Gorgon had been the Arch-Traitor's most loyal general. But he would have thought millennia of exile would have soured that bond … No matter. They had plenty enough warriors, enough to kill every soul on Macragge if that's what it took to reach the Fortress of Hera and the prize within.

Cato's mouth-grill watered at the thought of the feast that awaited him, and he plunged right back into the melee, shouting dark oaths to his divine patron.


As the forces of Gage fragmented and the war spread across Macragge, more of the planet's secrets were revealed. Powerful daemons were roused from their temples by the bloodshed, or freed from imprisonment as their prisons were destroyed in the confusion. Ancient mutated creatures, devolved far from the human form after thousands of years exposed to the Warp's baleful energies, burst from the ground. Chaos magi who had spent centuries obsessively developing their knowledge of the Dark Arts were forced out of their lairs by the battle, unleashing devastating sorcery against their attackers. One such warlock was a Legionary who emerged from the rubble of a destroyed temple, clad in a power armor of ancient design that was so covered in ash and gore that it was impossible to make out any Legion markings. This psyker slew hundreds of Evocatii from both sides of the conflict, displaying incredible power, before vanishing in a flash of Warp energy when he was attacked by several Loathed Ones. The wraiths vanished along with him, and none could tell who the mysterious warrior had been, or even whether he had been the master of the temple or its prisoner – only that his mastery of the Warp was great.

Marneus Calgar watched the devastation unfold from the Fortress of Hera, and knew that the battle would reach its walls. He had always suspected that would be the case, but Be'lakor's stratagem meant that the Ultramarines would face the traitors without the latter having been bled by the cultists as much as they could have been. He had thought Gage couldn't sink any lower when he had seen the renegade Legionaries in his host, but then the Sacrificed Son had revealed his alliance with the Master of Shadows, Guilliman's own nemesis from ancient times. The Lord of Macragge seethed at the revelation that the Spiritual Liege's most hated foe had been here, on the world he was sworn to defend, for hundreds of years without his knowledge. His followers sensed his rage and, unwilling to risk it, worked even harder to prepare the Fortress for the coming battle.


The man hiding on the lower decks of the Thirteenth Legion frigate Pyre had forgotten his name many years ago, when the Apothecaries had torn him from his people and made him into what he was. But he had chosen a new name for himself after his doom had manifested itself, one charged with hidden truths and bitter irony. He called himself Testament, for he was quite possibly the only living soul in all the galaxy who knew the truth of the Ultramarines.

Even now, after so many years, Testament didn't know for certain why he knew what he knew. He had been too busy surviving the consequences of that knowledge to investigate its origin. He had theories – an aberration of the gene-seed, latent psychic powers, or just what passed for the Dark Gods' sense of humor at work. But regardless of the cause, he had seen the bonds, both genetic and sorcerous, that chained the entire Thirteenth Legion together – and worse than that, he had seen the hand that held them. He knew Guilliman wasn't dead, and that the Spiritual Liege felt nothing but cold contempt for his Legion, manipulating them from within his stasis tomb to some unknowable end … an end that Testament had glimpsed in those final moments before the madness had given him the strength to break free of his pod and kill his way out of the laboratory.

After years of fleeing through the Ruinstorm evading hunters both mortal and immortal, Testament had finally arrived to Calth, thinking to find safety in the Sacrificed Son's shadow. And for a time, it had worked, but then Gage had sent out the call for his Crusade. Testament knew full well the terrible might Gage had pitted himself against, but in the font of dark lore that bubbled within the most chaotic parts of his mind, he thought he had seen a way to end the hunt for his life. A way for Marius to succeed, and free the Ultramarines from the shackles of their undying lord. For so long, he had not even dared dreamt that such a thing was possible, but his visions hadn't lied.

And so he had hidden aboard the Pyre, hiding his presence with wards he had learned from witches and daemons, both asking dark boons in return. For months he had remained in the circle as the ship crossed the Ruinstorm with the Black Crusade's armada, his thoughts utterly still lest they betray his presence to his hunters. But now was the time to come out, to get to the flight decks and find a way down to the planet below. The Pyre was shaking from the battle against the defense fleet, and it wouldn't do for Testament's journey to be ended by a stray shell piercing the frigate's hull and detonating its Warp core. He didn't have a plan beyond "get to Gage and help him winˮ, but he had learned long ago that making detailed plans only backfired, since his enemy was one that was very much still present in his own head. He checked his equipment, stepped out of the circle …

… and was immediately met by a towering figure blocking the corridor, some thirty meters ahead. Testament froze in his tracks as he recognized the figure (which hadn't been there a heartbeat before). He had seen its like – four like it, mighty and terrible, silent avatars of the will of the Dark Master of Chaos. It was humanoid, and bore some outward semblance to a Space Marine, but no one could ever mistake that being for a mere Legionary. It was a thing from the infernal pits, clinging to the image of what it had once been in order to be able to walk in the realms where gods and mortals met, and it radiated power. How it had come aboard the Pyre without every psyker aboard the Black Crusade sensing it was beyond Testament, but what it was wasn't.

Tetrarch.

More than anything, Testament wanted to run. There were other paths out of his lair, and he had been able to outrun every hunter he hadn't been able to outfight before. But he knew that this wouldn't work on the Tetrarch. All of his life, the four Daemon Princes had haunted Testament's nightmares, impossibly large silhouettes that drew ever closer to him, never pausing in their hunt. Astartes knew no fear, but Testament was no Astartes. He was Evocatii, with only a fragment of Guilliman's gene-seed flowing through his blood, and he knew fear all too well. The sight of the fiend blocking the corridor filled him with primordial, atavistic terror.

But, perhaps it was because he knew fear, and therefore courage. Perhaps it was because he knew what was to come, and had no desire to live to see it. Or perhaps it was simply because he was tired of running from the monsters who had hunted him all his life. Regardless, Testament did not run.

The Evocatii stood his ground before the Tetrarch, a young offshoot of the Avenging Son's line facing off against one of the Legion's greatest lords. He used every trick he had accumulated during his long run – and he accumulated plenty. He threw explosive devices that detonated with the shrieking sound of caged daemons being released; he spoke words of power that caused the metal walls to bend and crack; he fired wildly with a gun that had been crafted to kill a world's god-king. But the Tetrarch simply kept walking, never slowing, never accelerating, and any damage inflicted upon him seemed to vanish as soon as the Evocatii took his eyes off it. When the last of Testament's tools failed, he drew his blade – his oldest weapon, taken from the corpse of the Legionary who had tried to stop him from escaping the gene-laboratories – and charged, screaming in fury, terror and hate. The Tetrarch batted the sword aside with casual ease, shattering it without even trying.

The strength of the blow threw Testament backwards and he fell to the ground. He turned up, determined to at least see his death – and saw the armored hand of the monster approach his head.

The hand was the last thing Testament saw before the darkness closed in.


In orbit, the battle continued, and despite the casualties they had suffered Calgar's ships were still able to deny complete orbital supremacy to their foe, preventing the Black Crusade armada from simply bombarding Macragge into oblivion. But the ships loyal to Guilliman's legacy could not cover the entire planet, and one ship bearing clear marks of Tzeentchian influence detached from the main Black Crusade fleet, sailing toward the planet's northern pole. Above the frozen wasteland that covered this region of Macragge, the ship, called the Beckoning Whisper, disgorged several aircrafts that descended slowly and purposefully toward the undefended icy plains.

From these transports emerged the one called Oberdeii, the Oracle of the Pharos, and his warband of Tzeentch cultists and Neverborn. The Oracle led his forces further north, braving howling winds born of the souls of unfit sacrifices to the Dark Gods. He had come to Macragge for one purpose and one purpose only, and nothing would stay him from his course.


The call burned inside his head.

He had heard it constantly, ever since he had been dragged into the Pharos and made to listen to its chatter. It echoed inside his skull, on and on, never fading for a single moment. It was the psychic call, the beacon that had drawn the Great Devourer's horde from the unimaginable darkness beyond the light of the furthest stars. It was the signal that heralded the end of all life in the galaxy, and it was loud enough to silence even the voice of Tzeentch at times.

In his rare moments of lucidity, Oberdeii knew that he was mad. He knew that his enemies struggled to find a pattern in his actions, and knew too that they would find none, for there simply wasn't one. His mind jumped from one goal to the next simply to occupy itself, to try to drown out the noise of the call with his own thoughts. At other times, he was pulled into one direction or another, not knowing what he was supposed to do until he reached his destination. His followers thought he was being mysterious and secretive to prevent betrayal, but in truth, he genuinely didn't know what he was doing most of the time. It was only afterwards that he understood the purpose behind his actions, though whether that was the actual reason or something constructed by his mind to justify his own madness, not even he knew.

But this time, things were different. He knew why he had come to Macragge, why he had come to Gage's gathering even though he hadn't been invited. The Sacrificed Son had accepted his presence warily, and Oberdeii knew that he had been watched, just in case. That was fine – his presence on Macragge truly would help Gage's cause, though not in any way the warlord could anticipate.

All around Oberdeii and his warband, the frozen desolation of Macragge's northern pole spread from horizon to horizon. Things very much like boreal auroras danced in the heavens, and terrible shapes could be glimpsed in the luminous displays when the snow clouds parted for long enough. Horrors of Tzeentch in Oberdeii's retinue chattered among themselves, speaking of the Gods looking down upon them in approval or hatred or both. Mortal cultists trembled in the punishing cold – more than half of them had already perished, their frozen bodies left behind on the ice. Only the Chaos Marines remained silent, their bolters held at the ready, knowing better than to assume they were safe just because they couldn't see any obvious peril in their surroundings.

Without warning, Oberdeii stopped. There was nothing special about the spot where he stood, but his forces didn't question him, and at a gesture from him they withdrew, forming a defensive position some distance behind him. With the white mists blocking his visibility, Oberdeii felt as if he were truly alone with the noise in his head.

The Oracle knelt, and passed his hand on the surface of the ice, pushing aside the accumulated snow to reveal the crystal-clear frozen liquid underneath. For a few seconds, he peered into the lightless depths beneath his feet, before rising once more and brandishing his staff over his head, holding it in both hands. The sound of call grew louder and louder, until Oberdeii's arms were trembling with its beat and his eyeballs shook in rhythm with it. With a great cry, he rammed the staff into the ice, channelling the power of the call downwards, along with all the psychic energy he could muster. Lightning descended from the heavens and struck the staff, travelling down its length and into the ice, using Oberdeii's very soul as a vessel to express itself. Entire blocks of ice vaporised, and the surface cracked as steam burst out, sending shards of frozen liquid in all directions. And from the depths they rose, climbing over shattered ice.

Centuries ago, when the Hive-Fleet Behemoth had entered the Ruinstorm and attacked Macragge, millions of Tyranids lifeforms had rained down upon the daemon world. Among these, tens of thousands had landed on the northern pole, for the xenos Hive-Mind had been driven mad by the Ruinstorm and did not act with the vicious cunning it would later display across the rest of the galaxy. These Tyranids had been caught in the cruel climate, made even worse by the rituals of Chaos Sorcerers, and had been trapped beneath the ice. All Ultramarines had assumed they were dead – but the spawns of the Great Devourer were resilient. Most of the smaller creatures had indeed perished, but the rest had survived, entering hibernation, preserved by the unnatural cold.

And now, they rose to the surface, heeding the call booming out of Oberdeii's psyche.

There were hundreds, thousands of them, and among them there was one taller than any other, a huge Carnifex who had only one eye left. This was the creature known to the Ultramarines as Old One Eye, a beast who had fought the lords of Laphis and slain six of them before leaving the daemon world as the Hive-fleet moved on to Macragge. Its carapace was covered in the scars left by countless attempts to slay it, including several wounds that still glowed with eldritch fire where it had been struck by infernal Warp-imbued weapons. Old One Eye screamed as it rose, and the ice shook and fell apart, revealing yet more Tyranids heeding the call of this biological warmachine.

For a moment, the Oracle waited for the claws and fangs that would end his life, convinced that this was to be the moment of his death. But the xenos passed right by him, seemingly not seeing him – or at least not registering him as an enemy. Oberdeii laughed a disbelieving, mad laughter even as his escorts were torn to shreds by the Tyranids. He cared nothing for their deaths, even as they called to him for help in their panicked, shocked last moments. He didn't care because, for the first time in millennia, the noise in his head was silent.

Alone on the ice, the Oracle of the Pharos laughed as the monsters he had released from their centuries-long slumber continued their advance southward, drawn toward the sprawling cities of Macragge by the heat and promise of prey.

Silence, at last.


The Tyranids of the north pole lacked true leadership, but there were plenty of Warriors in their ranks, though the Synapse Network was still perturbed by the Ruinstorm's baleful emanations. It was enough to prevent the lower beasts from turning against each other, and the Tyranid host went south, driven to destroy everything in their path, obeying some ingrained instinct that not even the madness of Macragge had twisted. Scholars and hereteks had spent many years trying to understand why the Tyranids had entered the Ruinstorm in the first place, and come to Macragge in particular, yet they had failed to come up with any explanation more satisfying than the displeasure of the Dark Gods. That theory was left unspoken on Macragge, lest it draw the ire of the Ultramarines, yet it was still spread among the cultists, pushing them to ever-greater depravities to reclaim the favor of the Pantheon. And as word arrived that the Great Devourer had returned in Macragge's darkest hour, panic began to spread, and armies were sent north to face the new threat. But before the xenos could reach the sprawling mega-city, they would first need to cross what had become of the region once known as Illyrium, now called the Fractured Land.


Illyrium, the Fractured Land

Ten thousand years ago, before the young boy who would become Roboute Guilliman arrived on Macragge, Illyrium was known as the "bandit country" of the planet, a savage land where barbarian tribes fought one another for glory and occasionally went south to raid their more civilized neighbours. Then Guilliman came, and brought the tribes to heel – only to abandon the campaign and rush back home when the conspiracy inspired by Be'lakor unfolded, killing his adoptive family and setting Macragge Civitas ablaze. In the years that followed, Guilliman never returned to Illyrium, though he sent armies and diplomats to finish what he had started and bring Illyrium into the fold of his new kingdom. But the whispers of dissent weren't quite completely silenced when Marius Gage sacrificed himself at Calth and unleashed the Ruinstorm.

When the Warp claimed Macragge, Illyrium was hit the worst by its power. Whatever power preserved the rest of the planet from dissolution into chaos wasn't in effect there. The very land broke apart, divided as its people had been divided for so long. Great landmasses rose into the air, flying slowly with erratic patterns. As for the people of Illyrium, they were transformed into inhuman beasts, their genetic code completely rewritten in mere seconds, their bodies reshaped by the terrible power of the Warp – and as to their souls, few dare wonder as to their fate. Certainly the things that now inhabit Illyrium lack anything a psyker might recognize as a sentient mind.

Since then, Illyrium had been a land of havoc and mayhem, torn apart by endless fights between its monsters. Islands of floating rock clash together, driven by the aggression of their inhabitants. Every monster of Illyrium is descended from human stock, and the horrors on display in that savage land are nearly on par with those of the Nineteenth Legion's own daemonic homeworld. From time to time, champions of Chaos will venture into this dangerous region, seeking glory by slaying the greatest beasts : few ever return, and those who do don't make that mistake again.

There is only one path between Illyrium and the mega-city of Macragge : the Bridge of Cold Torment, guarded by the Illyrium Legion. The Bridge of Cold Torment is built from the soul-stuff of everyone who took part in the infamous riots that killed Konor Guilliman, foster father of the Avenging Son. Their shades were dragged from the Warp's depths and bound into this haunting structure, from the corrupt senators who feared Konor's reforms to the soldiers who merely followed the orders of those whom their families had served for generations. The Bridge itself is a structure of bone, muscle, tendon and faces. As the wind courses through their open mouths, the sound of screaming fills the air – and there is always wind on the Bridge of Cold Torment, freezing and biting. Ice forms on the bridge out of the souls' pained tears, forming outstretched hands that are smashed to pieces by the armored boots of its defenders with the sound of shattered bone.

No one is quite sure how the Bridge came to be : there were no Ultramarines on Macragge when the Ruinstorm erupted, and the construction was already there when they returned after the Siege of Terra. There were those who advocated for its destruction, as it gave the monsters of Illyrium a way into the more "civilized" lands of Macragge, but the myth that it was created by the Primarch to punish his old enemies prevented that from coming to pass. None wanted to risk bringing the disfavour of the Spiritual Liege upon themselves by releasing his enemies from their suffering : instead, the lords of the Ultramarines raised the Illyrium Legion to stand guard at the Bridge.

The Illyrium Legion is a name given in mockery to the thousand Evocatii who are stationed at the Bridge permanently, tasked with guarding it and preventing the dangers of Illyrium from mixing with the perils of Macragge Civitas. Attacks are infrequent but unpredictable, forcing the thin-blooded warriors into a state of perpetual readiness. The lifespan of these Evocatii is short, and those who survive more than a few years are some of the most capable warriors on Macragge, though it is rare for them to have a chance to use these skills to enhance their lifestyle. There are no true Legionaries at the Bridge, for the sons of Guilliman consider this duty beneath them. The Ultramarines closest to the Bridge are the Apothecaries who maintain the genetic facilities where new Evocatii are bred to replace the losses of the Illyrium Legion. They are also tasked with ensuring that the conditioning of their creations holds, and have performed that duty well over the centuries : it is exceedingly rare for a member of the Illyrium Legion to rebel against the cruelty of his assigned fate. And, on the rare occasions it has happened, the would-be rebel has always been slain promptly by his brethren, who are all convinced that only through honorable death can their souls be elevated from their hybrid condition and be reborn as true sons of Guilliman. The one mercy of their condition is that all memories of their previous lives are wiped out – none of them remember how they were offered up to the Ultramarines as babies, often by their own parents.


The Tyranids flowed out of Illyrium in a compact mass and hit the Bridge of Cold Torment like a hammer-blow. The Illyrium Legion was ready, having already had to fight off the beasts that the xenos horde had driven before it. Automated defenses opened fire, while Evocatii stood on high walls and fired at the mass of chitinous flesh with all manners of weapons. But the walls were covered in a thick layer of supernatural ice, and the Tyranids' claws could pierce through it to form rudimentary holds to climb. Soon battle was joined on the battlements, while acid projectiles arced over the wall and rained down into the courtyard beyond.

Thirteen successive walls barred the path of the Tyranid horde, each higher and better defended than the last. Among the hierarchy of the Illyrium Legion, to be assigned to the outermost wall was a death sentence and a mark of honor all at once. This was where the newest recruits, the unstable and the damaged were sent, to deal with the most frequent assaults and absorb the casualties. But despite their flaws, the Evocatii of the Bridge's outer wall were still scions of Guilliman's blood, however diluted, and they fought bravely against the Tyranids.

The few psykers stationed at the walls – humans and mutants all, thralls of the Illyrium Legion, of which no member would ever have been allowed to possess psychic abilities and live – screamed at the coming of the Swarm. Their minds had already suffered much as Macragge was shaken to its core by the battle being fought in the south, and now the pressure of the rabid, insane fragments of the Hive-Mind that had endured the Ruinstorm and the long sleep were too much to bear. They wept and laughed and clawed their own eyes out, while around them reality rippled as their power tried to reshape it into the shape of their nightmares of chitin and claws. Fortunately for the defenders, the Tyranids also lacked psychic forces, as the Zoanthropes that had come to Macragge hadn't survived the cold, their enormous brains too susceptible to the freezing temperatures.

The outer walls fell quickly, as their defenders withdrew to the next ones in good order despite the Tyranids snapping at their heels. The first three walls were abandoned, still slowing down the horde as it was forced to climb up and down each of them – and the Tyranids descending the third wall's inner side were easy targets for the Evocatii manning the fourth. The lascannons, heavy bolter turrets and other defenses opened fire on the xenos, turning the space between the third and fourth wall into a killing zone that few Tyranids managed to cross. For a while, it seemed that the Illyrium Legion was going to win, to hold back the swarm through sheer firepower.

Then came Old One-Eye, immense and terrible and followed by more of its gigantic breed. The Fractured Lands were home to some huge monstrosities, but none compared to the sheer bulk of the ancient Carnifex. It crashed through the fallen walls, barely slowing its charge and leaving in its wake a path for the rest of the swarm to pour through. The fourth wall's defenses were trained on it immediately, but what damage they managed to inflict to its thick carapace vanished almost immediately, the creature's regeneration unaffected by its long slumber. Even when the Evocatii bathed it in Warp-fire from a device the Dark Mechanicum had sent to the Bridge to be tested, the Carnifex simply walked through the flame, its chitin blackened but otherwise unharmed, and tore the engine to shreds, sending the daemon bound within back into the Sea of Souls.

The fourth wall fell, and this time the retreat was neither orderly nor disciplined. Twelve Carnifex followed Old One-Eye, roused from their hibernation by a call no spawn of the Great Devourer could ignore. The Evocatii were as brave as children reforged into instruments of war and sent to die in a war no one important cared about could be, but even they recoiled from the sheer size of the Carnifex, and the seeming invulnerability of the beast leading them. One by one, the walls fell, with the smaller, faster Tyranids running through the rubble to join in the carnage. Hundreds of Evocatii fell between one wall and the next, fighting till their last breath to break through the swarm. From time to time Old One-Eye caught an Evocatii in its enormous claws, biting off pieces of flesh with teeth the length of a chainsword. There was far too little nourishment to be had in such bites, but the psychological effect was great, and every aspect of the Carnifex' shape and behavior had been carefully designed by the Great Devourer's cold, alien intellect.

True Astartes may have hold their ground, but the Evocatii, for all their transhuman prowess, were still thin-blooded. Many still knew fear, and indoctrination could only go so far to suppress survival instinct without making them useless as warriors. But when the battle finally reached the thirteenth and final wall, standing taller than any other at eighth-tenth of the way on the bridge, the retreat stopped. No matter the strength of the enemy horde, the Illyrium Legion could go no further, for the Sorcerers of the Ultramarines had cast a powerful geas upon the Bridge and every member of the Illyrium Legion. The Evocatii could not leave the Bridge from the southern side, not without direct orders from an acknowledged superior in the Thirteenth. They were trapped, caught between the strength of the spell and the Tyranid swarm.

Still, they had the thirteenth wall to defend, and the last barrier between Illyrium and the rest of Macragge had been the one in which the Ultramarines had put the most resources over the years. They may not care how many Evocatii died fighting the horrors of the Fractured Land, but they didn't want these same horrors reaching their own territories either. The last wall was several hundred meters high, its exact height varying from day to day thanks to the Warp-infused metal that had been used in its construction. It was very much alive, host to a vicious consciousness that fed off the suffering of the Bridge's souls and answered only reluctantly to the commands of the Illyrium Legion, fighting against the geases binding it every time it was given orders. Evocatii stationed at that wall had been known to disappear without trace, and it was rightly suspected that the wall itself had swallowed them, devouring them body and soul when they had wandered into dark corridors alone. For that reason, only the leader of the Illyrium Legion and his direct subordinates were stationed there permanently, though only the former was somewhat safe from the daemon's depredations thanks to the authority invested in him by the Ultramarines.

The current leader of the Illyrium Legion was named Illiyan Nastase, called the Half-Breed behind his back, along with a variety of even less respectful nicknames. Illiyan had been the result of a unique experiment, when an Apothecary of the Thirteenth Legion had attempted to add Eldar DNA to the thinned gene-seed used to create the Evocatii. Of the hundred and eight test subjects, only he had survived the ravages inflicted by the two conflicting gene-codes. He had the bulk of an Astartes, but was unnaturally thin, his face gaunt and with too-long bones that showed his origins to anyone who had ever seen an Eldar. His creator had lost interest in him soon after he had passed a few tests of his endurance and martial ability, both by fighting in training pits and by avoiding the assassination attempts from other Ultramarines who saw his existence as an abomination. These attempts had stopped after he had been sent to the Bridge, though he had had to kill several other Evocatii to force the rest to accept him. The only reason he was the leader of the Illyrium Legion was because something in his xenos-tainted blood allowed him to control the daemon wall more easily than any other candidate, and because none of the other claimants wanted to fight him for it. At least, not after he had gutted the first three to challenge him within seconds of the ritual duel.

Standing atop the thirteenth wall, Illiyan now called upon that advantage. He exerted his will and commanded the wall to unleash all of its power upon the Tyranid horde. The metal rippled as the xenos started to climb, and the thin ice upon its surface shattered as claws reached out and inhuman maws opened to swallow the aliens whole. Atop the wall, the remaining Evocatii of the Illyrium Legion fought on, slaying the xenos who managed to reach the battlements. A protective circle formed around their leader, that he may continue to call upon the wall's power to aid them.

When Old One-Eye charged the wall, this time the structure held, though it shook from its base to its top. Illiyan winced as sympathetic pain flowed through his link to the wall, and once more when the Carnifex hammered the wall again, and again, and again. There was a strength in the beast that went beyond mere muscle and mass, a strength of purpose that burned the daemon inside the wall and weakened its hold onto the metal caging it. The Half-Breed could sense the anger of the Neverborn, both at the impact and at the futility of its own attempts to damage the Tyranid. No matter what the daemon unleashed, the Carnifex shrugged it off, and continued to beat onto the wall, joined by the rest of its enormous kindred. These the wall could kill : it tore them apart with tendrils of pure blackness, rotted their tiny brains with clouds of pestilence and made their bones twist and break with words of power shouted from screaming mouths. And as it did so, blood began to flow from Illiyan's mouth and eyes as the exertion caught up to him. No Evocatii had ever been meant to wield such sorcerous power, even by proxy.

Yet still Old One-Eye stood, still it hammered at the wall, and still the Tyranid horde came, climbing onto the pile of their dead at the base of the wall. Cracks began to spread where Old One-Eye struck, and the Half-Breed felt the daemon's panic and the focusing of all its efforts onto the Carnifex – giving the rest of the swarm free reign to climb and fight the Evocatii. And as the wall suffered, so did the entire Bridge, which shook with the powerful Neverborn's impotent fury. His mind burning with the daemon's rage and pain, Illiyan threw off the arms of his concerned comrades and rushed toward the edge of the battlements, his blade cutting any Tyranid in his path to ribbons, and leapt from the edge of the wall, plunging hundreds of meters down – and landing directly onto the head of Old One-Eye at the exact moment it struck the thirteenth wall for the last time. Illiyan's power sword, driven by the strength of his fall, pierced through the Carnifex' thick skull and stabbed into its brain, frying it instantly. Inside his armor, nearly every bone in Illiyan's body shattered at the impact. And as the commander of the Illyrium Legion died from the extreme trauma, the pain flowed through the link between him and the daemon. Combined with the damage inflicted by the Carnifex, this was too much, and the daemon screamed in agony as it lost its hold onto the half-reality of Macragge. Ancient wards shattered, and the thirteenth wall fell.

And as the last barrier between Illyrium and the rest of Macragge fell, the final defense activated – a last recourse, a final solution to protect the rest of the Avenging Son's world. Sorcery woven into the very Bridge of Cold Torments thousands of years ago flared to life, and in one single moment the Bridge exploded, taking with it every single one of the surviving Evocatii and Tyranids. Such was the strength of the eldritch detonation that everyone on the planet sensed it, as did the auspex of the ships in orbit, temporarily blinded by the overload.


In his ritual chamber, deep within the Fortress of Hera, Varro Tigurius sat with his eyes closed. The Sorcerer Lord and second-in-command to Marneus Calgar had sensed the ancient pacts protecting the world shudder as the renegades tore their way through the Path to Glory, disrespecting the Thirteenth's sacred traditions. Combined with the release of the Loathed Ones and the destruction of Mortendar, Tigurius feared that the entire system may collapse, engulfed into the wild dissolution of Chaos unbound. More than that, he wondered if this may be the Sacrificed Son's true plan.

There were many stories about the lord of Calth : no one knew for sure what exactly he had become after unleashing the Ruinstorm. He had survived the efforts of the Legion to destroy him – more than that, he had thrived, judging by the armada he had gathered. None could tell just how powerful Gage had personally become, that he could keep such a varied host under control. Tigurius feared that the entire Black Crusade, with all its destruction and mayhem, was only a ploy, a distraction to the traitor's true ends. He had shared his concerns with his lord, and Calgar had ordered him to find the truth before the enemy reached the Fortress and his sorcery was needed.

Which was why he was here, in the middle of a protective circle that had been consecrated with the names of a hundred daemons and the blood of a son of every Primarch (and by the Gods, had the second eleventh samples been hard to obtain). Nothing of the Warp could get through without his permission,not even Dorn or Sanguinius themselves – at least not for a while. With his body protected from outside interference, Tigurius' spirit soared high, contemplating the tides of the Great Ocean, searching for patterns and threats.

Usually, the beauty of the sight would have given him pause. The balance of the Four Powers, the flow of worship and offerings, the will of the Spiritual Liege made manifest – Macragge was a perfect exemplar of what Mankind could be, under the rule of the Ultramarines. But today, that beauty was marred, the delicate balance unravelling. For now, nothing had been done that the pacts could not repair – things had been much worse after the Tyranid invasion. But with Be'lakor unleashed (Tigurius had honestly thought Calgar would kill him on the spot for not sensing the Daemon Prince's presence before) and all the other things the invaders were blindly disturbing, things could turn much, much worse.

He could see the destruction wrought by the Black Crusade, sensed the prayers and devotion of the cultist host as it threw itself in the path of Gage's army. But something else had drawn his attention – something to the north. Flying above the still untouched northern districts of Macragge Civitas, he arrived at the Bridge of Cold Torment, and watched as the Tyranids once more fought and killed the sons of Guilliman. At least this time only Evocatii were dying … But there was something wrong. Tigurius saw one Evocatii die, torn to pieces by the great beast leading the xenos horde, but he did not see his soul depart from his torn flesh. In fact, he could not see the swarm of incorporeal Neverborn he would have expected to see on such a battlefield, feasting upon the emotions and souls of the dead and dying.

Something was very wrong here, something that had nothing to do with the damage the war was inflicting upon the great spell keeping Macragge intact. Tigurius called upon his power, threading the paths of time backward and forward, looking at the slaughter of the Bridge from all angles. He needed to look at the bigger picture, to see things from a god's own point of view. He followed the threads of a thousand Evocatii souls as they passed from life to death. Then he saw the destruction of the Bridge, felt the obliteration of the souls that made up the great construction – and in that moment, he discovered the truth of what was really happening on Macragge.

The shock knocked him back into his body, behind his wards, still glowing with eldritch power, still impervious to intrusion. But he wasn't alone in his chambers anymore. On the other side of the circle, standing directly in front of him, was a being the likes of which he had only encountered one time before – but no psyker who had ever met a Tetrarch could forget their aura.

'I know why you are here,' said Tigurius, kneeling. 'I am loyal, and do not fear my fate. I serve the Legion and the Primarch with my life, and shall do so with my death. Do what you came to do.'

And with his invitation, the Tetrarch passed right through the inviolate field, the defenses no longer able to stop him. He raised his clawed hand toward Tigurius' head …


When news of the Bridge's battle reached Calgar, he was enraged. He had wanted to call the Illyrium Legion back to the Fortress of Hera, so that the Evocatii may give their lives to defend their betters under the silent gaze of Guilliman himself. But though the Tyranid advance had been stopped with the Bridge's destruction, none of the Illyrium Legion had survived. To make matters worse, his greatest Sorcerer, Varro Tigurius, was nowhere to be found, even after the Chapter Master sent a squad into his second-in-command's private chambers. Fuming, Calgar ordered all his forces to be even more cautious, wary of assassins in their midst.

With Tigurius missing and probably dead, the Sorcerers of the Fortress of Hera were leaderless, and now was not the time for them to go through the ritual challenges and intrigues that would allow one of them to rise to supremacy. The Black Crusade had continued its advance, and would soon reach the outer perimeter of the Fortress, and then the loyal Ultramarines would face the might of the host gathered by the Sacrificed Son, and the rage of the first Daemon Prince. Fortunately, the Fortress was still protected from sorcerous attacks, thanks to the Sorcerers of the Temple of Ptolemy, keepers of the stronghold's ancient wards.


The Temple of Ptolemy

While the Ultramarines are fanatical in their devotion to Chaos, their Sorcerers have an approach much more similar to that of other Traitor Legions. Immensely proud, they see themselves as masters of the Warp's powers rather than servants of the entities found therein. They see the Dark Gods from much closer than anyone else, and those not driven insane by that knowledge become much less devout, understanding that in the end, the Ruinous Powers care little for ceremony so long as their fuelling emotions rage on and deeds continue to be performed in their name. Such heresy is tolerated by the rest of the Legion because of ancient provisions made for them by Guilliman himself during the days of the Heresy, though part of the reason why they are still respected is the sheer power wielded by the Warp-weavers. Nowhere is this difference in beliefs more obvious than in the Temple of Ptolemy, a vast structure occupying an entire spur of the Crown Mountains chain, where the Fortress of Hera is located. The Temple is said to have been founded by "the first and greatest" of the Ultramarines' Sorcerers, though that is likely to be mere self-aggrandizing hyperbole, seeing as the Imperium has no record of any Ultramarine of that name.

Within the Temple are countless tomes of dark lore pertaining to the summoning and binding of daemons, including the True Names of thousands of Neverborn. The Sorcerers who live in the Temple fiercely defend their privacy, performing unholy experiments behind closed doors and powerful wards. On several occasions, these rituals have gone catastrophically wrong, but the Temple's activities are still tolerated by the Chapter Master of Macragge. That is because the Circle of Ptolemy is also responsible for the maintenance of the powerful spells that keep several Greater Daemons imprisoned within a complex nexus of energies, their power fuelling the arcane defenses of the Fortress of Hera. How these daemons came to be imprisoned has long since been lost, safe in the deepest archives of the Temple, accessible only to its circle of Masters.

The Temple is also responsible for the training of the Thirteenth Legion Sorcerers. Recruits with psychic potential are brought by the warbands sworn to the Lord of Macragge's banner, and less than one in ten emerges again, those who do are among the most dangerous Warp-weavers among the Traitor Legions. The teachings of the Temple's Masters are harsh, and no Sorcerer completes his training with his soul intact. It is said that the Masters keep a sliver of the soul of every student to ever pass through the Temple, as insurance against treachery. Certainly, on the few occasions where a Temple-trained Sorcerer has attempted to share his secrets, their deaths have been quick and horribly painful – and it's unlikely their torments ended after their demise, either.

How the Masters are chosen is unknown to any beyond their ranks : many believe that all of them are Legionaries from the time of the Heresy, and that they have stayed in position all this time, despite the dangers of their craft and the ambitions of their apprentices. Regardless of the truth, their power is immense, and even the Lord of Macragge must respect their boundaries and phrase any request to the Temple of Ptolemy politely. In the long history of the Ultramarines, the Chapter Masters who did not soon vanished, their names removed from the Legion's annals except as cautionary tales about the perils of drawing the Temple's wrath.


Unbeknownst to Calgar however, Gage's coalition had already a plan in motion to deal with the Temple. When Be'lakor had been released, the Firstborn Prince had activated one of his most useful pawns : none other than one of the Masters of the Temples themselves. The Sorcerer's mind had been infected through one of his apprentices, who himself had been infected by one of the Temple's acolytes, who in turn had been infected by one of Be'lakor's cultists while on an errand for his lords outside the Temple. It had taken centuries for the tiny psychic seed to grow, and in that time Be'lakor had had to be extremely careful, refraining from even the smallest manipulation lest he reveals his hand before the appointed time. And when the seed had bloomed at last, it had destroyed the Sorcerer's free will, making him nothing more than a puppet following Be'lakor's single order.

None barred the puppet's path, for he was a Master of the Temple, and only his peers may question him. He went deep below the Temple, into the vast caverns where the Greater Daemons were bound, their power slowly bled and replaced by carefully monitored sacrifices. And there, with the baleful will of the Firstborn Prince burning in his soul, he spoke the words of unbinding, destroying wards that had stood for thousands of years. The other Masters sensed the intrusion at once, but the disturbances of the Aether caused by the ongoing war and the destruction of the Bridge of Cold Torments prevented them from teleporting directly into the caverns. By the time they arrived on foot, it was too late. One by one, the Greater Daemons were freed, each vanishing in a flash of eldritch light, leaving behind nothing but scorched stone and echoing promises of retribution.

Only one Greater Daemon remained when the twelve Masters rushed in : a Lord of Change, cackling as it loomed over the unwilling betrayer who had freed it. Before the Masters' eyes, it picked up the Sorcerer Lord and bit his head clean off with its toothed beak, swallowing what little was left of his soul. It stared at the Masters, its inhuman glare piercing through their golden masks, and spoke two single words before vanishing back into the realms of its kind : he comes.

With the release of the Greater Daemons, the sorcerous defenses of the Fortress of Hera fell for the first time since Gage had last come to Macragge to bring fire and death to his own Legion. The last obstacle between the Black Crusade and the Fortress was gone, and a great cry rose from the burning city as the scattered host gathered once more, to march onto the final battle. Marius led the way, surrounded by swarming Loathed Ones, and cult troops broke and fled before him. They had seen too much of their world destroyed, and the sight of the Sacrificed Son and his escort of Lords of Chaos was too much for them to stand against. And so, the Black Crusade entered what had once been the Valley of Laponis, changed beyond recognition by the Warp and dark industry.

On the walls of the Fortress of Hera, Marneus Calgar had passed beyond fury and into a cold, quiet rage that made his subordinates even more uneasy. The cults had been broken, the sorcerous defenses cast down, but he was far from done. There were one thousand Ultramarines holding the Fortress, and though the Legion of Illyrium was lost – and with it, the most veterans of the Evocatii – he had still been able to marshal a veritable host of the thin-blooded spawns of the Apothecaries. They had not been allowed within the Fortress, lest they desecrate it with their presence, but they had been massed before its walls, their minds filled with promises of the glory that awaited them if they fought well here, under the Primarch's gaze.

The most dangerous force of the Black Crusade was the ghostly traitors Gage had freed from their rightful imprisonment in Mortendar. The Loathed Ones were beyond physical harm, and there weren't enough Sorcerers and daemonic weapons among the defenders to fight them off efficiently. Marneus didn't know how to fight them – but there were other powers at work on this battlefield, and as the Black Crusade approached, they made their move.

In the depths below the Fortress of Hera, a gate that had remained sealed for ten thousand years opened. A host of the dead passed through, walking by the desiccated corpse of an ancient caretaker, at last released from his millennia of faithful obedience to an oath he had never understood the true implications of. Animated statues of black-veined white marble, gisants born of the echoes of every Ultramarine who had ever died in battle with Guilliman's name on his lips. For an entire age, they had remained hidden from sight, their numbers slowly growing, but now they had been released, set free by the unseen hand of the Tetrarchs.

They were the Glorious Ones, from an ancient Terran legend related to the antique goddess after which the Fortress was named. Nothing remained of who they had been in life save for their appearance – the soul of the dead was long since gone, departed to whatever afterlife their deeds had earned them. These were mere after-images, imprint left onto the Warp and given new bodies of animated stone, driven by a singular will none could resist – for they had no will of their own.

The Glorious Ones emerged from hidden entrances in their thousands, and the Evocatii parted to let them pass, filled with a deep sense of awe at the sight of the Legion's honored dead, returned to fight in one last battle. A pause descended upon the battlefield as armies that had been about to butcher each other watched, incredulous, as the Legion's past returned to haunt it. The forces of the Black Crusade stirred uneasily as these unexpected reinforcements approached, but the Loathed Ones reacted much more violently. They recognized some of the warriors marching toward them, and their hatred flared at the sight of the other, "honoredˮ dead of the Legion they had sought to destroy. Enraged beyond any hope of control, they surged ahead of Gage's army, and the living of both sides watched as the dead of the Thirteenth Legion waged war against each other.

The Loathed Ones were outnumbered by the animated gisants more than a hundred to one, and their psychic manipulation was useless against these undead golems. But they had other powers, and marble flew as the walking memorials were shattered by storms of eldritch lightning. However, the echoes that animated the Glorious Ones also gave them purchase on their enemies' ethereal forms, and one by one the Loathed Ones were pulled down and destroyed by sheer weight of number. The wraiths could have departed at any time, flown far from the reach of the Glorious Ones, but their hatred and desire to destroy them were too strong. For several hours, neither Gage's host nor the Fortress' defenders dared to make a move, as the space between them was torn by a battle none of them had any place in. The grudges of the dead belonged to the dead, and the living had no place in them.

Eventually, the battle relented. Both sides had obliterated each other, with the last few Glorious Ones turned to dust with a single command from Gage to his sharpshooters. What had become of the Loathed Ones defeated by the animated statues was unknown : certainly none of the psykers in either army could sense their hateful aura anymore. In any case, they had been removed from the equation, and now it was time for brute force of arms and Legion-to-Legion warfare. Marius Gage raised his clawed hands to the blood-tinted sky, and with a great roar, the armies sworn to his banner charged forward, crushing the shards of marble underfoot. And the Evocatii Calgar had gathered to bleed for his cause roared too, and charged as well. Both sides were made mostly of the Ultramarines thin-bloods, but no one cared. The Gods were watching, and all that mattered was war.

But when the two hordes made contact and transhuman blood flowed, Marius Gage and his Lords of Chaos were nowhere to be seen.


They landed far beyond the walls, far beyond the lines of the battle whose sounds followed them as they flew. Be'lakor had carried them on wings of shadows, hiding them from all detection with his power. And yet when clawed foot and ceramite boots hit the ground before the stairs leading to the Temple of Correction, Calgar was still there, waiting for them with a hundred Terminators.

For a long moment, they stared at each other, hatred coursing through every single one of them. Then, the Lord of Macragge and the Sacrificed Son stepped forward, leaving their warriors behind until they were less than two meters away from each other.

'Slave,' growled Marius Gage.

'Traitor,' spat back Marneus Calgar.

They stared at each other for a few seconds, before Marius spoke once more :

'You can still stop all of this, you know. Just step aside. Let me in. No more of our brothers need to die today, but he must be destroyed, before he drags us all into oblivion.'

'He is our master ! He is our lord ! Everything you have done, your entire miserable life, is a betrayal of what it means to be an Ultramarine !'

'WHAT DO YOU KNOW OF BEING AN ULTRAMARINE ?!'

The sudden shout was so powerful it forced Calgar back a step, and sent cracks running through the ground. The Terminators focused their weapons from the warlords to Gage, but didn't open fire.

The fire around Gage's skull flared – the equivalent of taking a deep breath for the Chaos Lord.

'I was there,' he said more calmly. 'At the very beginning. When we really were Ultramarines. Before he broke everything we were on the altar of his dark ambitions and remade us from warriors into mere tools to his ends. You are no Ultramarine, Calgar. You are what he made the Legion into. You are a slave.'

'I am a loyal son,' said Calgar.

'You have never seen your father. Never talked to him. You don't know who – what – he was at the end. Listen to me. Right now, thousands are dying outside these walls, and you know what ? He isn't worth it. He does not deserve your loyalty, your devotion. Look at those who stand with me. Even the Dark Gods themselves have turned their back on him, and send their champions to end his legacy once and for all !'

Gage spread out his arms, gesturing to the splendor all around them.

'If he is truly blessed by them, then how I am here ? If he is all-watching and powerful, then how is it that I stand here, at the heart of his power ?' He started shouting again. 'Where is your liege now, Marneus Calgar ?'

'He is with me always, for I am faithful,' replied the Lord of Macragge, before charging the Sacrificed Son, with the Gauntlets of Ultramar crackling with sorcerous energies.

And that was it. The Lords of Chaos and the Terminator fought, while in the center of it all two of Guilliman's greatest sons tried to kill each other. So complete was their focus, so absolute their determination to end their opponent's life, neither of them noticed the larger battle. Gage's infernal claws clashed with the Gauntlets' power field again and again, each collision sending shock waves of such strength that the nearest Terminators were sent flying like leaves in the wind.

Body parts rained as Be'lakor picked up warriors and tore them apart with gleeful abandon, revelling in the slaughter after so long restrained. Titus' daemon-bound chainsword cut through reinforced warplate with ease, while Castus' mace broke through it like wet paper, its aura of dissolution too much even for the warded armor of Macragge's Terminator elite. Sicarius danced around the blows, moving with inhuman speed, his blade aiming for the weak spots in their warped armor. With the power infusing him, the Warrior-King needed only nick the flesh of his foes to doom them to a slow, agonizing death, as the energies he had claimed from the Greater Daemon poisoned them. And Uriel's alien blade simply ignored the physical presence of his foes, cutting through them with the same ease as through empty air, allowing Uriel to focus all his attention on avoiding being hit. The Chaos Lords took wounds, but they were soon surrounded by a growing pile of corpses, while the duel inside the circle both sides had quickly formed around their leaders continued.

Eventually, the last of the Terminators fell, and the Chaos Lords circled around the duel, keeping their distance, watching as two legends of the Ruinstorm fought to the death. Calgar hadn't truly fought since the Tyranid invasion, and it had been many centuries since Gage had been forced to use the full extant of his skills and power – yet neither of them had lost any of their edge.

After several minutes, the battle ended when Gage, tired of the duel, unleashed his inhuman abilities. A wave of black fire burst forth from his skull, engulfing Calgar's head and passing right through his personal force field as if it weren't there. Calgar staggered as his face burned off his skull, and in that moment, Gage rammed both of his clawed hands into the Lord of Macragge's chest, lifting him up with the strength of the impact.

The Sacrificed Son held his skewered foe up, and Calgar glared down with eyes that were the only thing left of his once proud patrician features. He tried to speak, to cast one final curse at his victor, but all that came out of his charred lips was a mouthful of blood, and the light finally faded from his eyes. Without ceremony, Gage threw the corpse to the ground, and went on to fulfill his destiny.


At the precise moment the Lord of Macragge fell and the Lords of Chaos entered the Temple of Correction, the battle outside the Fortress' wall shifted. Both sides of the war had brought Daemonium Venatores into the fray, these ancient Possessed Marines who had been the first to receive the dubious gift of sharing their flesh with one of the Neverborn. They had fought both for the Black Crusade and against it, though they had never come to blows. But now, all of a sudden, all of them started killing indiscriminately, turning on their former allies without pause or mercy. The battle descended into utter chaos as the lines between friend and foe dissolved, and the power of the Venatores battered at the psyches of the Evocatii, driving them insane with bloodlust.

And during all of that, every time a scion of Guilliman's blood fell, his soul vanished from sight, caught and drawn into a ritual ten thousand years in the making. Far above the blood-soaked battlefield, the Dark Gods watched and held their breath, as a destiny long denied was once more set into motion.


It was only when Konrad died on Isstvan V that most Primarchs realized that they were indeed mortal, after all. When the blood of the King of the Night spilled onto the black sands and he did not raise again, traitors and loyalists alike witnessed the death of what some part of them had thought divine, no matter what the Imperial Truth proclaimed.

The Imperial Dream died at Isstvan, but it wasn't the only myth that perished in the opening salvoes of the Roboutian Heresy. Every Primarch who still stalks the stars knows that he was born mortal, even those who have since transcended their origins to join the ranks of the Neverborn Princes.

But, barring extreme circumstances such as Horus' destruction under the fangs of Sanguinius …

It takes a long time for a Primarch to die, even from wounds as grievous as the ones inflicted upon Guilliman by his father, in the final hour of the Siege of Terra.

And so, when the mourning Ultramarines placed their father into stasis, not even they knew that some spark of life lingered within his broken form. The tiniest spark, really : had they delayed but a single hour, the soul of Roboute Guilliman would have lost its last connection to the Materium and gone on to the other side of the Veil, to suffer its reward from the Dark Gods he had failed.

In the Ruinstorm, suspended between life and death, caught out of time by the stasis field, Roboute Guilliman endured agonies none could possibly imagine. He was torn from time and space, life and death, and was made to see the universe as the Gods see it. He went mad, then sane, then mad again, over and over, until nothing remained of who he had been – until Roboute Guilliman, son of Konor Guilliman, was gone, and only the Dark Master of Chaos remained.

And in that eternity of torment, he cast his mind through the paths of blood, manipulating his sons even as he saw through their eyes and spoke his will through their souls. He bent his terrible intellect to the one purpose that mattered to him now : freedom from this hellish suffering. No matter the cost, no matter who had to die, the Dark Master would do it without hesitation to be released. Even if it meant committing that most unforgivable of sins, one upon which Mankind as looked with horror since its earliest days.

The murder of one's children.

He had woven wrath and hatred into their hearts, and made them wage war upon one another. He had roused the fires of fury and ambition, whispered of vengeance and glory. And so they had come, to fight and spill the Legion's blood. And with every death, every soul that bore his mark slipping into the Aether, he grew a bit stronger, a bit further from death and closer to life. It wouldn't have worked before, but now, the veil was thinner. Those who thought they were on the side of Order had made it so, in their desperation to rekindle the spark of a hope long since dead.

He fed on the souls of dead Ultramarines and Evocatii, consuming everything they had been in order to fuel the ritual his pawns had crafted all over Macragge across the ages. He devoured their lives and their deaths, denying even the Dark Gods their prize as he claimed it as his own due. And then, finally, as Gage and his cohorts crossed the Fortress while the first Secondborn led the slaughter outside, it was done.

The stasis field failed, and the body of Roboute Guilliman rose from the slumber of ages. His face was drawn and corpse-like, his hair pale, and in his eyes, there burned the fire that would consume the galaxy : an unbearably bright light that promised nothing but suffering to all who defied him.


As Guilliman stood before his shocked sons, the ceiling of the sanctum exploded, showering all in shards of marble and priceless glass, and a terrible scream burned through their minds. The Last Osirian had come, sensing the awakening of the one who had exterminated its race. The strength of the alien's hatred was so powerful, it temporarily stopped the fighting going on outside the Fortress' gates, as mortals fell to their knees in pain and the Daemonium Venatores paused, warily looking in the direction of this new threat.

The champion of Tzeentch screamed as it descended, speaking curses in its own tongue, which had no word for "mercyˮ. There was its moment, the one point where destiny could yet be rewritten, where Chaos could turn its favor from the Dark Master before he could reclaim his full power. And so it plunged through Macragge's atmosphere like a burning comet, aimed directly at the Arch-Traitor. Four limbs nimbed in eldritch fire reached out for Guilliman's bare head – and froze.

Chains of sorcerous light suddenly appeared in the air, wrapped around the ancient xenos and anchored to the sanctum's walls, holding the Last Osirian in place. It screamed again, in rage and outrage, and Guilliman smiled as his trap unfolded. Slowly, with an almost obscene gentleness, he reached up with his right gauntlet, stroking the alien's face as one might a faithful pet. Then, with a single motion, he stabbed his claws into the alien's skull, perforating its enlarged brain with energy-clad metal and ending its life, before swallowing its soul as it desperately fled. The sorcerous chains, created by a spell laid down centuries before, faded as the corpse hit the ground, and Guilliman turned his gaze toward his sons, who had remained immobile at the sanctum's entrance.


'Kneel before me, my sons' said Roboute Guilliman, Primarch of the Ultramarines, Arch-Traitor of the Imperium and the reborn Dark Master of Chaos.

The monstrous will of the Primarch washed over the gathered Chaos Lord like a tidal wave, battering at their minds. It called upon the loyalty written into their blood, the conditioning all of them had undergone during their transformation into Space Marines. Even Be'lakor felt the urge to bend the knee, his infernal nature betraying him before the one who had claimed the favor of the Gods, tearing the mantle of Dark Master from Be'lakor millennia ago. The Firstborn screamed in impotent rage as the will of the Gods he sought to replace crushed on him, and finally forced him on his knees for the first time in uncounted ages.

Castus was the first of the Chaos Lords to kneel, with an anguished cry as the strength he drew from the daemon Parmenides failed him for the first time. Then Titus fell down, his face contorted in a purple grimace of hatred. Uriel stood for several more seconds, his body trembling with the effort of opposing Guilliman's inhuman strength, before he too bowed before the pressure. Sicarius was the last to kneel, his monstrous pride proving a greater bulwark against Roboute's domination that all the anger, hatred and determination of his cohorts – but not great enough in the end.

Only Marius remained standing, staring at his father with burning eye sockets.

'Kneel,' repeated Guilliman.

'Never,' replied the Sacrificed Son. 'I will never kneel to you again.'

There was a pause, as the Dark Master watched his one defiant son, truly seeing him for the first time since he had risen from his throne. Something cold and inhuman passed on his cadaverous face, and when he spoke again, his words were dripping with venom.

'You,' said Guilliman, 'are not Marius.'

Far away, in the Realms of Chaos, the clashing of blades and the spilling of blood stopped on the Plains of Slaughter. The Court of Change fell silent. The children of Nurgle stopped their games in their father's Garden. The great debaucheries in the Silver Palace of Slaanesh paused.

'No, I am not.'

On the ground, the Chaos Lords forced their heads to turn to stare at the Sacrificed Son in abject incomprehension. But he didn't look at them, his attention wholly focused on Guilliman.

'Marius Gage is dead,' continued the fiery-headed fiend. 'He died ten thousand years ago, and his soul was devoured by the Daemon Prince Samus. Nothing remains of him save echoes of pain and madness in the Warp. But his name was a useful mask for me to hide behind.'

The Sacrificed Son changed.

His horns and flaming skull vanished, replaced by an old Mark 4 red helm. His wings folded in on themselves and faded from existence. The Ruinous emblems upon his armor seemed to fall off like a serpent's shed skin, while its colors returned to those the Thirteenth Legion had worn during the glorious days of the Great Crusade, save for the shoulder pads where the Thirteenth's emblem should have been displayed, which were painted over black. His claws diminished back into gauntleted hands that held a power sword and a pistol.

'I am your shame and sins, writ large upon the universe's skein in fire and fury,' proclaimed the revealed warrior. 'I am all those you betrayed, every son you sent to die in the name of your ambition. I am the Sacrificed Son, the Lord and Last of the Red-Marked, and you know my name !'

Chapter 32: The Battle of Macragge - Part Three

Chapter Text

He has returned.

The Scourge of the Imperium. The Arch-Traitor of Mankind. The Root of All Evil. The Avatar of Ruin. The Dark Master of Chaos. The Destroyer of Eskrador. The Butcher of Isstvan. The Cancer of the Ethereal Council. He has many names, but I will always call him Father.

For ten thousand years the galaxy has thought him dead, but I knew better. I knew his malice would not end so easily, knew that he would claw his way back from the grave he so rightly deserves sooner or later. Even after he betrayed me and tried to kill me and my brothers, even after everything I did in the rebellion to oppose him, we are still connected, still linked by the genetic and spiritual ties that bind every Space Marine to his Primarch.

Sometimes, I think the Emperor made His creations too well, and other times, not well enough.

I knew he was alive, and plotting from his place between life and death, scheming to cross back and claim vengeance for his past defeat. Because if there is one thing we still have in common, it's our determination. Neither of us have ever been able to take defeat in stride, to just give up.

And so I wandered, fighting Ruin everywhere I went, in the dark places between stars where the Imperium fear to thread. I sought a way to finish what Fulgrim and the Emperor had started on Terra. A way to avenge my lost brothers. A way to kill the chosen of the Chaos Gods.

For my sins, I found one.

On the fringes of the galaxy, where gods and daemons fear to thread, bathed in blackest light, with a man even more desperate than I my sole companion, I found the power I needed to bring an end to my Legion's shame. It took us, remade us, and spat me back out. As far as I know, my companion is still in there, and though there is little emotion left to me, I still tremble when I think of his fate, and of what he may have become by the time he too is released. I am not sure the galaxy is ready for one such as him, but at the same time, he may be its only hope against what else is coming.

Such things I have seen, such wonders and horrors. So many things I once would have thought impossible, had I even be able to imagine them. The galaxy is so much bigger, so much stranger than we ever suspected. So much more beautiful, too, even though it took me centuries to be able to see it, and I will never be able truly appreciate it again.

For all its horrors, it is a place worth fighting to defend. A place worth dying for.

And now, at the end of the Age, my father rises from his throne once more, and the universe will scream before the end. Psykers across the stars weep without knowing why, sensing the terrible darkness that has returned to haunt the galaxy. The servants he has seeded within the ranks of those who would oppose him know he is back as their leashes tighten around their necks, and they go about their appointed tasks with renewed vigor, afraid of failing their master and god. In the Eye of Terror, Daemon Primarchs stir as ancient oaths of loyalty tug at their monstrous souls once more.

It will be some time before they all realize what has happened, and by then it might be too late. The gate has been unlocked by those who did not know better, its hinges have been oiled with the blood of my fallen brothers, and he has stepped back through.

He is here.

But so am I.

The Battle of Macragge

Part Three : Know My Name

In the skies above Macragge, the fleet of the Black Crusade marshalled by Marius Gage was still engaged with the planet's orbital defenses and the ships of the warbands that had gathered in answer to Marneus Calgar's call for reinforcements. The engagement had been going on without pause since the Sacrificed Son's armies had reached the surface, and Macragge's orbit was filled with the husks of dead ships slowly turning into the void. The planet's defenders had been crippled by the Loathed Ones, but there were still many left, unwilling to abandon the Legion's homeworld and run, and the captains of the Black Crusade revelled in the slaughter of such easy prey.

On the bridge of the Macragge's Treachery, flagship of Marius Gage himself, the thing that had once been known as Edward De Lioncoeur stirred on his command throne. It had been centuries since the captain had fused with his ship, becoming little more than a head and torso bound to an increasingly complex network of cables, not all of which were mechanical in nature. Secondary hearts pumped black blood into his remaining flesh, and nerve clusters transmitted his will across the corrupt vessel faster than even the most perfectly trained bridge crew.

Centuries ago, before being forced to flee from the Imperial Navy under (entirely true) accusations of piracy, Edward had been the lord and master of the cruiser Shining Spear. After the loss of that ship to the endless battles of the Ruinstorm, he had been recruited by Gage and, once he had proven his skills through a series of brutal engagements with the warlord's rivals, he had been selected to become the captain of the newly constructed Macragge's Treachery. Had he known in advance what the post would entail, De Lioncoeur would have run as fast as he could and to the Warp with his privileged position among Gage's circle – but by the time he realized what the hereteks were doing to him, it was already too late. Since then, his mind had been transformed by the fusion with the ship to the point where he couldn't remember why he had feared this fate in the first place.

Edward could sense every kill of the Treachery as if it were committed by his own hands, and he exulted in the power he wielded. For too long, the flagship had been consigned to Calth's immediate surroundings, where Gage's power was all but unchallenged. This Crusade was the first true war into which it had taken part, and it was glorious. Between the battle at the system's edge and this one, the fleet had crushed the pathetic slaves of the Avenging Son with ease, all thanks to the Sacrificed Son's superior planning. Edward had suggested to his lord that they could simply bombard Macragge from orbit until nothing remained but dust and ash, but Gage had rejected him. Apparently, he wouldn't trust his father's body had truly been destroyed until he had seen it with his own burning eyes. Edward admired the strength of his master's hatred, and he had to admit that the energy shields above the Fortress of Hera were even more powerful than he had anticipated, so he guessed Gage had been right in insisting on a ground assault after all.

From what the ship's auspex were telling him, the situation planetside was going well, with the Black Crusade having finally reached the Fortress itself. The final battle was taking place, and Edward expected to receive word from Gage's triumph soon. He wondered what, if anything, the Sacrificed Son had planned to do after he finally completed his millennia-long revenge against the gene-sire who had sent him to his death during the legendary days of the Great Rebellion.

He was pondering these matters while idly taking apart another frigate when suddenly, every sense he had linked to the Treachery started shrieking, along with every alarm on the ship's bridge. He tore his attention away from the frigate just in time to see through the Treachery's eyes as a rift opened in the turbulent tides of Warp-space, some distance further away from Macragge than the Black Crusade's fleet. Ship after ship emerged from that rift, bypassing the Path to Glory entirely, but Edward didn't care for how impossible that was. He was too busy gawking in shock and horror at the vessel leading this new armada.

The Macragge's Honour. The ancient flagship of the Thirteenth Legion, built in the great shipyards of Mars as the command of the False Emperor Himself and given to His son Guilliman as the greatest vessel of the Ultramarines fleet. He recognized her from the data stored in some of the oldest cogitators of the ship, cannibalized from much more ancient vessels during the Treachery's construction. Though the battleship had greatly changed since the last of these records, its shape and sheer size made it unmistakable, even before its identity broadcast hit the Treachery's receivers in a machine-howl of domination and superiority. The biggest difference, and the one that alarmed Edward the most, was the immense canon that had been added to the twenty-six kilometers long battleship : a monstrous thing of black metal and burning runes that hurt to look at, even through the Treachery's Warp-touched senses. The twisted machine-spirit of the Treachery groaned in fear at the sight, and Edward knew then, without a doubt, the purpose for which that weapon had been crafted :

To break through the Iron Cage. To lead the Ultramarines outside of the Fourth Legion's prison.

When Edward had been given command of the Treachery, he had enjoyed the name of the ship. It was a declaration of intent and an insult to the Ultramarines still loyal to Guilliman's memory, an echo of the past shaped into the promise of future glory. But now that the source of that name was here, and sailing straight on an intercept course toward him, the name suddenly wasn't so funny anymore. Powerful as the Treachery might be, it was still no match for the might of a true Gloriana-class battleship, especially one such as the Macragge's Honour, which had been greatly enhanced by the Dark Mechanicum when the hereteks repaired her during the Heresy's prolonged campaign.

Still, mighty as she was, the battleship was still just one ship. Alone against the might of the Black Crusade, it would not be able to triumph, though Edward didn't doubt it would reap a bloody tally before its destruction. His confidence returning, Edward prepared to send the orders that would bring the might of the armada to bear. But his words died on his lips before he could even begin to speak, as the sensors of the Macragge's Treachery screamed once more.

More ships were appearing behind the Macragge's Honour, clad in the livery of the Ultramarines. Legion vessels, all of them, and as their names reached Edward he recognized them as ships thought to have been lost to the Warp during the Long War, the Heresy – and even a few that had vanished during the Great Crusade, years before Guilliman had even undertaken his fateful journey into the Eye of Terror in pursuit of the previous Dark Master of Chaos. All of them bore the traces of a long time spent in the Ruinstorm, their hulls warped and their weapons twisted by infernal power, with several lost entirely to the denizens of the Warp, reborn in the hell-forges of the Empyrean into daemonships controlled by mighty Neverborn. There were dozens of them, and though the Black Crusade fleet still outnumbered them, Edward wasn't so certain of their victory anymore.

Then came the transmission, though it wasn't broadcast on any vox frequency. Instead, it boomed into the heads of everyone aboard the Black Crusade fleet, driving many to their knees with its sheer volume. Edward swayed on his throne under the strength of the voice, crying out in pain for the first time since he had woken up from the surgery that had made him one with his ship.

"Lord Guilliman has returned. By His will, this petty feud is ended. Submit to Him or die."

From the chatter across the fleet, Edward was able to piece out that every psyker and witch had sensed the awakening of something monstrously powerful on the surface of Macragge. None of them were coherent enough to identify it properly, but many had already accepted the Voice's announcement and believed it to be the Primarch Guilliman. Rumors were circulating that Gage was already dead, destroyed utterly by the wrath of the Dark Master reborn, and the alliance that had been painstakingly assembled over the course of centuries dissolved within minutes, faced with the threat of the Ultramarines fleet and the arrival of such a powerful warlord. That had happened quickly – far too quickly, in Edward's opinion. He suspected there must have been agents loyal to whoever the master of the Macragge's Honour was scattered through the Black Crusade, waiting for the arrival of their true lord so that they could switch sides and bring as many traitors along with them as possible. The few surviving ships of Calgar exulted, revelling in the divine providence that had seen them delivered from certain annihilation, chanting the praises of their Spiritual Liege and professing their undying loyalty.

And just like that, the Black Crusade died before his eyes.

Edward watched helplessly as his fleet tore itself apart. Whole warbands defected to the side of the Dark Master or seized the opportunity to settle old scores with their rivals, while others ran for the system's edge, sensing the wind had turned. The Macragge's Honour and her fleet moved in, destroying all vessels failing to broadcast their change of allegiance, and tore a path directly toward the Treachery. The captain knew that he would not be given the chance to turn his coat. The insult to the Legion that the flagship represented would not be tolerated – and even if it had, the Treachery was crewed only with those most loyal to Gage's vision of a Thirteenth Legion freed from the grip of Roboute Guilliman. Even Edward would rather choose death other submission.

Some trace of the captain he had once been kindled in his soul as he saw the armada approach, and he gave the order to abandon the ship, knowing full well that this option was closed to him. Tens of thousands of crew fled the Macragge's Treachery, using every transport and evacuation pod available – though whether those lacking Warp-capability could expect any succour from the other ships in the system was beyond Edward. To his surprise, all of the bridge crew remained on their stations, even those who weren't physically melded to them. The sight of them filled him with something like pride, something he hadn't felt for hundreds of years.

When the Macragge's Honour drew close, Edward bent all of his will to guiding the ship, acting as replacement for the departed crew. The guns of the battleship boomed and unleashed an onslaught that could have ravaged entire worlds, but the shields and hull of the Gloriana-class vessel absorbed it all with barely any visible damage. Still, he continued firing, even as the main cannon of the Macragge's Honour charged, causing spikes on the energy readings of every auspex at Edward's disposal. He continued to fire, even as one of the vox-officers shouted above the dim of alarms, groaning metal and raging fires, telling him that the planetside battle had stopped, the two Legion armies clashing at the walls of the Fortress of Hera having heard the same proclamation as the fleet.

The last thought of Edward de Lioncoeur was to wonder whether Gage had known this would happen all along. He hoped he had, even if it meant that he had been left to die by his lord. He hoped the Sacrificed Son had a plan ...


They faced one another, father and son, Primarch and Space Marine – though neither of them could accurately be described by such limiting terms anymore. Both of them had changed since the last time they had stood on the same world, reforged by cruel fates into beings of power and will rather than flesh and blood. One was the Dark Master of Chaos, Chosen of the Dark Gods, and the other was … something else entirely. Perhaps something powerful enough to stop what was to come, to prevent all the horrors Roboute's return heralded, though that was yet to be seen.

Behind them knelt the Lords of Chaos, champions of the Dark Gods, gathered for the Black Crusade and brought to heel by the indomitable will of Guilliman. Be'lakor, Master of Shadows and Firstborn Son of the Gods; Cato Sicarius, Warrior-King of Espandor and Champion of Slaanesh; Castus, Vessel of the Daemon Prince Parmenides; Titus, the Wrath of Khorne; and Uriel Ventris, the Drinker of Sorrows, who had submitted to no God yet served them all with his every breath nonetheless. They had come here to destroy Guilliman, to break down the stasis field around his corpse and end the possibility of his return forever. Each had joined the Sacrificed Son for their own reasons, united in a force rarely seen among the Traitor Legions.

But they had been too late, or rather, as it slowly dawned upon them, they had been deceived. They all saw things as they looked at the Primarch, at the rent in his chest where the Emperor's sword had run him through. They saw screaming, burning faces, and instinctively knew that these were the souls of all those scions of the Thirteenth who had died in their Crusade, reduced to mere kindling consumed to fuel the resurrection of the Dark Master of Chaos.

They understood that they had been manipulated, moved like pawns on a chessboard to bring about the return of Roboute Guilliman, and fury battled with dread within their black hearts. And yet, when their leader stood before their arch-enemy and suddenly revealed that he too had been deceiving them from the very start, the only emotion they could feel was shock. They all stared at the red-helmeted Space Marine who defied the will of Guilliman, and their minds churned and turned in sheer, stupefied incomprehension.

'Aeonid Thiel,' said Guilliman softly, his voice echoing unnaturaly into the chamber as if spoken by all the statues and frescoes at once. Behind the Sacrificed Son, the Lords of Chaos twitched, as they too recognized the name from the Ultramarines' legends. 'I do remember you. A Sergeant of the 13th Chapter, 135th Company. The Red-Marked who led the other castoffs on Isstvan III, who didn't even have the decency to die when ordered. Such a disappointement you were. And yet … I confess I did not see this coming. Marius Gage was supposed to be my greatest servant by gathering the mightiest lords among the Ultramarines and bring them to me, that they may kneel and serve, as is their place. Then he too would kneel, and the Legion would be reunited under my command. And instead … here you are. A ghost of the past, masquerading as a prince of the Warp. How ?''

'Wouldn't you like to know,' replied the Sacrificed Son, and though his helmet hid his face, all could hear the smile in his face – cold, vicious, and hungry for vengeance after being denied it for so long. He raised the pistol he held in his left hand and, without hesitation, shot directly into the face of the resurrected Primarch.

The bolt of plasma tore through the air, superheating the molecules in its path, only to detonate against the sorcerous barrier surrounding the Dark Master's bare head without causing any damage. Unfazed, Aeonid discarded the weapon, which turned to mist the moment it left his hand, and drew instead another power sword before charging the traitor Primarch, the blade manifesting out of nothingness into his ready grip.

Guilliman raised one of his hands, clad in the Talons of Might, forged by the Dark Mechanicum in grotesque parody of the Talon of Horus granted onto the Warmaster to mark his ascension on Ullanor. Psychic power surged through him and burst from the claws in a torrent of dark lightning, but instead of throwing Aeonid to the ground in agony, it washed over him harmlessly, cancelled out by another, seemingly equal power. The Arch-Traitor frowned, and went forth to meet his treacherous son's charge head-on.

The two warlords clashed with a thunderous boom, blades meeting claws in showers of sparks. Aeonid was far smaller than his Primarch, but he was more agile, and his swords were just a little longer than the Talons' claws, allowing him to parry Guilliman's attacks away. Guilliman remained where he stood, while the Sacrificed Son danced around him, moving faster than any mere Space Marine should have been capable of, dodging blows that not even a master duellist would have seen coming with apparent ease.

'What are you ?' asked Guilliman as the two of them fought. 'The Aeonid who led the failures of my Legion was no psyker … Where did you find this power ? To whom did you sell your soul ?'

Aeonid didn't answer. He just kept fighting, displaying breathtaking skill with every blow and parry. Again and again, Guilliman called upon his mantle of power, unleashing terrible energies against his son, forces that would have vaporized a tank or driven entire crowds to soul-rending madness. But each time, the attack simply slid off the Red-Marked, and the wrath of the Arch-Traitor grew with each failure. As it did, his concentration on the others present in the sanctuary waned, and Be'lakor was able to break through the compulsion of his infernal nature. The Master of Shadows stood, clad in the tattered remnants of his glory, eyes blazing with a hatred he had nurtured longer even than Aeonid had his own. Be'lakor cared nothing for the Sacrificed Son's deceit – not when the source of all his woes in the last ten millennia stood before him, alive once more.

The Sacrificed Son leapt backward as Be'lakor flew toward Guilliman, envelopping his ancient foe and lifting him in the air while unleashing the full measure of his wrath. Guilliman was caught off-guard, and reacted too late to evade the Firstborn, who clawed at Guilliman's armor and sorcerous protections. Tears began to appear in the ancient war-plate as the Master of Shadows managed to pierce Guilliman's shields, overpowering them through the sheer strength of his hate.

But for all of Be'lakor's spite, Guilliman darkling soul had been tempered by an eternity suspended out of time, and his mastery of the Warp's powers had grown a hundredfold. The Dark Master struck back, drawing upon his mantle of power to shatter Be'lakor's hold onto the half-reality of the Ruinstorm. Howling in thwarted rage, the Daemon Prince began to dissolve, but Guilliman wasn't done. He reached into the threads of Warp energy composing the very essence of Be'lakor, what had become of his ancient soul after he had been elevated to daemonhood countless millennia ago. To mortal eyes, it looked as if the Talons were glowing with an unholy radiance as they tore through ribbons of smoke, but all those present were so much more than merely mortal. They saw Guilliman rip Be'lakor's essence to shreds, casting him back into the Empyrean with his leftover power scattered. This was more than a mere banishment, and only the Gods knew how long it would be before the Master of Shadows would be able to gather enough of himself back together to be able to manifest. Not since Be'lakor first confrontation with Guilliman at the heart of the Eye of Terror had the Firstborn been so thoroughly defeated, and his howls of rage at his defeat spread far and wide across the Warp, waking his cultists and pawns throughout the galaxy.

One thing was different this time, however, for as the Firstborn vanished, two silhouettes were left behind, emerging from the dissipating shadows. They were pale and translucid, but undeniably human – and Roboute knew them well. The others in the room knew them too, having seen their likeness in temples dedicated to the Avenging Son – or, in Aeonid's case, picts and recordings. Silence fell into the room as all watched, feeling the weight of destiny and the Gods' gaze.

The ghosts of Konor Guilliman and Tarasha Euten walked toward the one both of them had regarded as a son when they had been alive. The violent banishing of Be'lakor had finally broken the daemon's hold onto their souls, and they were free for the first time since that terrible night of blood and fire, when the Firstborn had manipulated the lords of Macragge and orchestrated their deaths, making Roboute take his first step on the road to damnation. The lord of Macragge and his Seneschal approached the Primarch, their steps floating a few centimeters above the marble floor.

Roboute, they said, and their voice was full of kindness, compassion, and understanding – as well as sadness and regret. It is over. You can stop now. You don't need to go on.

Konnor's ghost reached out to his son with an ethereal hand. A supernatural silence fell upon the scene, as if the Gods themselves were holding their breath for what would happen next.

We can help you, my son. You have accomplished what you set out to do. Do you remember ? You don't need to listen to them anymore.

At the sight of his parents, the face of Roboute softened for the first time since he had been imprisoned within his stasis field. The infernal glow of his eyes dimmed. For a moment, he appeared almost human again, or at least as human as any Primarch could ever be.

They lied to you, whispered Euten's wraith. They have always lied to you. But you are stronger than they think. You can break from their chains and be free. You can reclaim your destiny …

'I know my destiny,' said Roboute, his voice almost breaking with emotion. 'And nothing will turn me away from it. Not even you.'

The fire in the Primarch's eyes ignited anew. He stood straighter, and the shadows in the chamber seemed to deepen. Then Roboute Guilliman, Avenging Son no longer, walked directly through the ghosts of Konnor and Euten, the spirits turning into mist at the contact of his rune-marked armor with a last, pleading, mournful cry that went as unanswered as their previous calls.

'You actually did it,' called out Aeonid, and the hatred was gone from his voice, replaced by disbelief and bitterness. 'I thought … some part of me thought that maybe, just maybe, there was something left in you of the man I admired. But I guess I was wrong. That was your parents, you bastard. Your last chance to turn back from the path you were set upon by their lies … your last chance to choose, Roboute. But … there is nothing left, is there ? The Dark Gods have taken everything. You really are just a monster now.'

'They took my weaknesses and filled the void left with power,' spat back Guilliman. 'And you are ill-placed to speak such accusations, Aeonid. How different from me are you ? This power you possess is not something a mere mortal could ever hope to wield ! Now, enough of these games. If you will not submit, then you will die. Kill him, my sons !'

The Lords of Chaos groaned and trembled as the will of their Primarch hit them, forcing its way past their mental defenses and into the deep-rooted obedience that was written into a Space Marine's very gene-code. The four Chaos Marines rose slowly, hesitantly, struggling against the invasion of their thoughts. All of them were strong, but they weren't strong enough, and Roboute spoke for the Gods to whom their souls belonged. One by one, their resistance faded, and they drew their weapons and began to walk toward the Sacrificed Son.

Except for Titus. Every second he had spent forced to his knees, his fury had grown, stoked to heights it had never reached before by the humiliation, the loss of control. Of all the Lords of Chaos who had rallied the Sacrificed Son's banner, only Titus had done so out of a desire to destroy all of the Thirteenth Legion. The revelation of Marius Gage's true identity had shaken the others, made them reconsider their positions and allegiances in the grand scheme of things. But Titus didn't care. If anything, the revelation that the Sacrificed Son was Aeonid Thiel, the legendary renegade whose infamous deeds were still recounted across the Ruinstorm to this day as a warning for those who would dare betray the legacy of Guilliman, only reinforced his decision to stand with him.

Titus screamed all of his rage and hatred, and even though the Lord of Skulls' power flowed into Guilliman along with that of the other Chaos Gods, the dark gifts Titus had earned through his service answered his fury. Power flooded Titus, breaking Guilliman's hold onto his psyche, and the Wrath of Khorne launched himself against his three former allies, still in the thrall of the Dark Master of Chaos. For Khorne cares not whence the blood flows, only that it does.

Even with their minds dominated, the Lords of Chaos were still great warriors, and they immediately reacted to Titus' assault. Sicarius' infernal blade caught Titus' chainsword and turned aside an attack that would have severed the Warrior-King's neck, but there was still enough strength behind the blow to send him reeling backward. Castus' maul flew, but Titus ducked under the blow and struck back, his weapon's teeth tearing a great rent in the Plague Lord's chestplate, rotting entrails and foul, black blood pouring from the wound.

Then Titus' blade was stopped as it met the strange, xenos sword of Uriel Ventris. The Drinker of Sorrow grimaced under his helmet as he struggled against the terrible strength of the Wrath of Khorne, while sparks of alien energies filled the air between the two of them as the field surrounding Uriel's blade met the infernal power dwelling within Titus' chainsword. And all the while, Titus continued to scream in incoherate fury, his rage fuelled by every pain, every torment he had suffered at the hands of the Thirteenth Legion – and not even the shackles of the Blood God could stop him. Blocking Uriel in place with the strength of a single arm, he punched the Drinker of Sorrows with the other, sending him flying directly into one of the sanctum's columns.

Such was the strength behind that blow that the pillar cracked and fell, cutting the Lords of Chaos from the Sacrificed Son and the Primarch in a shower of broken masonry. Uriel forced himself to his feet, ignoring the pain of his bruised bones – just in time to see Titus freeze as the point of Sicarius' sword burst out of his chest. Blood flowed from the wound as the blade's sorcery prevented Titus' healing from kicking in – it was clear to all that this was a mortal blow.

All but Titus, that is. Instead of falling down and dying, the Wrath of Khorne turned, tearing the sword still embedded in his chest from the hands of the Warrior-King. Sicarius could only watch in shock as the warlord he was sure he had slain struck back one last time, his chainsword cutting a bloody trail from Sicarius' left shoulder to his right hip, eviscerating him. The champions of Khorne and Slaanesh fell together, Titus dead before he hit the ground, Sicarius kept in atrocious agony as the daemonic power he had claimed from Amnaiach the Golden surged to heal the terrible wound.


On the other side of the newly formed barrier, the Sacrificed Son laughed.

'See ? Even after everything you have done, everything you have cast aside, there are still some among your sons who can defy your power. How does it feel, father ?'

Roboute turned from the rubble and glared at Aeonid. Without a word, he marched toward his son, his Talons covered in writhing, eldritch energies. The Sacrificed Son raised his blades, and the two of them started battling again. But something was different now. Perhaps it was that Guilliman's anger was more powerful than before, perhaps it was that the Primarch no longer needed to keep part of his attention on holding down the Lords of Chaos, or perhaps it was that whatever font of power Aeonid had been calling upon was slowly running dry. Regardless of the cause, the Sacrificed Son was being driven back, step by step.

Eventually, inevitably, Aeonid was too slow. He didn't dodge fast enough, and the first blow he took threw him off-balance – and the next blow caught him right in the chest. Guilliman's right Talon pierced through his chest, four claws bursting out of his back in a shower of blood. The shock and the pain – more from the energies wreathing the Talon than the actual wound – forced Aeonid's hands open, and his swords fell, vanishing into thin air before they even hit the ground.

'Now you will answer me, insolent cur,' growled Guilliman. 'How did you gain such might ?'

'You always … loved to talk. I see that, at least, hasn't changed.' Impaled on the Talons, Aeonid took in a shuddering breath before continuing speaking, sounding like a condemned man finally unburdening his conscience. 'Here is the truth, then : I searched, for a long, long time, and finally … I found a way to turn the power of Chaos against itself. And with that power, I returned to the Ruinstorm, and took up the name of Marius Gage. He was long since dead by then, having offered up his soul to the Daemon Prince Samus, but his name still carried great respect in the Thirteenth Legion. I took it, disguised myself as a Daemon Prince using my new power, and launched the first attack on this world, shattering the Ultramarines' remaining unity in the wake of your fall.'

Aeonid lowered his head, staring directly into the burning eyes of his father :

'And ever since then, I have fought against you and your pawns. Without pause, without witness, without hope, without reward, I have fought to keep the galaxy safe from the Ultramarines, ensuring that the Chapters remained divided, that the Legion was kept at its own throat. And I have succeeded, father. Do you know what the other Traitor Legions think of the Thirteenth now ? They think you are a joke. They think the last ten millennia of endless failures are the Gods' punishment upon you. And in a way, they are right, for the only power I used to accomplish all this was that of Chaos itself. Tell me … Isn't that funny ?'

Guilliman laughed, a deep and horrible sound that caused the damaged frescoes and statues to twist in anguish. When his hilarity died down, his voice was thick with contempt :

'I suppose it is funny, you pathetic fool. Did you really think you would succeed ? Even in your defiance you served me, by purging my Legion of the weak from its ranks, and now by gathering those worthy of kneeling at my feet. I am the Dark Master of Chaos, and all who bear the Mark of Ruin are mine. Chaos cannot be turned against itself. Many have tried before you, and they all met the same fate : they ended up serving the very powers they hoped to defeat. You are no different.'

'You are wrong,' Aeonid laughed weakly, red blood spilling from his mouth with every word. 'There is, or rather, there was, a way. Or have your masters concealed that from you as well ? No, I can see that you know what I speak of. Oh yes. I found it, father. I found the tomb, and it is opened.'

'You lie !' shouted Roboute, shaking the Sacrificed Son, his claws tearing his insides apart. 'Yes, I know of what you speak, but it is impossible for that power to be the one you wield. He is dead. Dead and gone and forgotten, the very memory of his existence wiped from the universe !'

'Yes …' whispered Aeonid despite the terrible pain, 'but the Warp forgets nothing … and even dead gods can dream.'

With a furious roar, Guilliman threw Aeonid through the room, sending him flying and crashing on the marble floor. Aeonid cried out for the first time in the battle as his spine was crushed inside his armor, and the pain was even greater when the wound healed and the broken pieces of bone and nerve endings were forcefully reconnected. He stayed on the ground, trembling, trying to fight through the pain. Not yet, he thought to himself. I can't stop just yet. Need more time …

'It doesn't matter !' shouted Guilliman. 'Even if you are the avatar of his lingering power, it changes nothing. You will die here, now, and the last dying gasp of that failed god will have been in vain. You are nothing more than one more trial put onto my path by the Gods, to prove my worth to them before I reclaim my rightful place as the supreme lord of Chaos !'

Slowly, painfully, the Sacrificed Son rose to his feet. His helmet was done, smashed to pieces by the impact, and his power was nearly exhausted, so he couldn't call upon it to replace the headgear. His face, revealed for the first time in uncounted centuries, was battered and bruised.

And yet, he was still smiling. And that, more than anything else, made Guilliman wary.

'You always were … so blind. Always so sure … you knew … what was going on. But now … as before … you are blind. Blinded by your pride … and your certitude everything is about you. … am not … the avatar. Nor was this … ever … about killing you.'

Aeonid's trembling right hand reached into a pouch at his belt, and produced a small cylinder of metal, with a red button at one extremity already pushed and a blinking red light on the shaft.

'Too late, Roboute. You are … too late.'

The moment the final word left Aeonid's lips, the ground shook, and a fraction of a second later a monstrous shock-wave hit the sanctum.

'What have you done ?!' roared Guilliman, fighting to keep his footing as the floor broke apart under the strain of the quakes.

'The bomb Titus found on Graia,' gasped out Aeonid. 'I had my tech-priests study it and replicate it … except about a hundred times more powerful. They placed it into the temple where we found Be'lakor. I pressed the detonator the moment I saw you rise up … all that remained was to keep you busy, buy enough time for the detonation sequence to reach completion.'

'First Alpharius on Eskrador … and now me. Tell me … oh mighty Dark Master of Chaos. How does it feel … to be beaten by the same trick … twice ?'

Guilliman howled, almost entirely lost to rage. He could feel the destruction spreading from the detonation, the utter obliteration of hundreds of millions of cultists and the spreading of the destruction across all of Macragge. He could sense the death of his homeworld and smell his ambitions turn to ash alongside the very first world he had ever conquered.

But there were still things that could be salvaged. Guilliman drew all of his power to him and, in a god-like feat of sorcery and willpower, reached out to every Ultramarine on the planet. He seized them, body and soul, and teleported them aboard the armada holding into orbit above, throwing them into empty holds without caring for their comfort. The warriors from the other Traitor Legions who had rallied the Sacrificed Son were abandoned on the planet, left to urgently call on their ships to send transports to their location before their doom reached them. Very few would survive to reach their vessels, and those would face the difficult decision of choosing what to do next.

As for Guilliman himself, he vanished as well, with one last venomous glare at the bleeding, broken form of Aeonid – who was still smiling, even as the sanctum fell to pieces around him.


"He is here ! He has come ! He rises from his throne, reborn in the blood of his children ! By betrayal was he elevated once, by betrayal has he risen again !
The Great Sea screams and the future burns ! I see stars turn to ash, I see a rain of death on a million worlds ! I see the poison of Chaos spread through the galaxy's soul ! I see doom come for all ! I hear the cries of a trillion souls, caught in eternal torment, the promise of an Imperium of Chaos ! Weep and mourn, children of the Emperor, for Hope dies and Salvation burns ! The galaxy's pyre has been lit, and all will scream before the ashes settle !
The Lost and the Damned are coming, a host beyond counting, forged into a blade wielded by his single, terrible hand !
The end is here !
And yet …
And yet, I see another …
Can it be ? Oh God-Emperor, can it be ?
The son, he is here ! Fire, fire and death … I see the red mark, and I hear the laughter of Man and the screams of the Gods ! I see defiance unto oblivion, and the embers of hope rekindled !
A victory paid for in blood, the schemes of the great betrayer undone … I hear the cracking of a world, the unmaking of the great nightmare ! I see it fall, fall, fall in fire and ruin, its legacy of evil ended at last …
Fallen, all of it, fallen … MACRAGGE IS FALLEN !ˮ
From the ramblings of Imperial Seer Dominique, just before his death from massive cardiac arrest.


It was done.

He could taste blood, ash and dust in his mouth. Every part of his body hurt, and he could feel what he believed to be his own soul slowly falling apart as the last of his eldritch powers were drained. That was good, he decided. This was how a victory like this one should feel.

Aeonid Thiel forced himself to his feet as the sanctum collapsed around him, its ancient foundations giving way before the force of the tremors shaking the entire world. A wall collapsed, revealing the exterior. The Fortress of Hera was falling apart, and not too far away he could see the Temple of Ptolemy tumbling down. The horizon was lit with the light of the unimaginably large explosion that had gutted the world, and the sounds of destruction were so loud they almost drowned out the screams of the dying – almost, but not quite. Billions were dying, their last moments of terror and panic as their god returned, only to abandon them to their fate.

The Sacrificed Son took no pleasure in this, for all the bravado he had shown to Guilliman. He, too, had been born of this world, what seemed like a hundred lifetimes. To watch it die, even now, tore what remained of his heart to pieces. But it had to be done.

Didn't it ?

Macragge was no longer the world he remembered from half-forgotten childhood memories. It had become Hell, a place where souls were damned from their very birth, made into servants and sacrifices to Chaos. A realm of torments, dedicated to fuelling Guilliman's made ambitions. Surely it was better to end it, to destroy it all in fire and deny the Arch-Traitor the legions of cultists he would have been able to raise from the planet for his new crusade against the Imperium.

Wasn't it ?

So many questions. The truth was, Aeonid didn't know. Perhaps it would have been better if he had died all that time ago, during the Heresy, instead of surviving and leaving his armor behind for the Alpha Legion to find while he vanished into the shadows of History. Perhaps it would have been better if he had fallen during the ten thousand years that had followed. Better if he had fallen to one of the many, many enemies of Mankind he had fought against during these long centuries, and had never found the tomb, buried deep beneath the black light of that hateful star, in that backward Sector. Perhaps … yes, perhaps the galaxy would have been better off then. At the very least, with the power of the dead god still trapped within, the tomb would have remained in balance, and wouldn't have unleashed its evil upon an entire Sector, haunting its worlds with its baleful radiance. So many had died, or suffered fates far worse than death, as a result of his actions. Worlds had screamed, in the past, present and future, for the works of the Gods were unbound by temporal causality. Had Guilliman been right, in the end ? Had all of his actions served Chaos ?

No. He did not believe that. He couldn't believe that.

He had accomplished so much, since he had found himself cast into the Ruinstorm, stripped of much of his humanity by the eldritch power of that terrible tomb. Knowledge of what was to come had helped him ensure that the Imperium was kept safe from the depredations of the Thirteenth Legion. He was not prideful enough to think he alone had protected Mankind from the Ultramarines, but he knew he had played a great part in it. Even if the Iron Warriors would never know it, it was in part thanks to him that the Iron Cage still held.

He still remembered that awful moment of revelation, when he had understood what had happened to he had realized that he had been cast through time as well as space. And soon after that revelation had come another one, as he sought the first attack by Marius Gage on Macragge, determined to ensure that things proceeded as he remembered them – only to find that there was no Sacrificed Son, emerging from the Warp to lead the disbelievers of Guilliman's divinity. And so he had done the only thing he could think of : he had become Marius Gage, rather than risk altering the course of History. The Thirteenth Legion had to be broken, and he had done so. It had been disturbingly easy to play the part of Marius – a son betrayed and cast away by his own father, left to burn on the altar of Guilliman's ambition ? That was all too familiar to Aeonid Thiel.

He had rallied the discontents and the castoffs to him, and together they had shattered the Ultramarines' unity beyond the ability of any Chapter Master to repair. He had known this would lead to the creation of the Loathed Ones – he had learned of their existence in dismal texts seized from Thirteenth Legion cultists during his mortal life. It bothered him how easy it had been for him to sentence those who had been his brothers to such a terrible fate, all so that he could make use of them at a later date. Many a night he had spent in his quarters, darkly pondering just how much of himself had been left after the tomb had been done with him.

Centuries later, when the War of the Beast had ended, he had heard the clamours of war as the Traitor Legions sought to seize the opportunity the Orks had unwittingly provided them. With the Imperium brought to the very brink of collapse by the greenskins, there was little left to stand in the way of the Chaos Marines. Again, Aeonid had acted to protect Mankind – but this time, he hadn't done so alone. He had reached out to the Hydra, using frequencies and encryption sequences engraved upon the armor he had entrusted to them, and warned them of what was coming.

They had created the Ascended One, the Ultramarine warlord who had led the Thirteenth Legion out of the Ruinstorm and directly into the path of the other Traitor Legions pouring out of the Eye of Terror. One of the Twentieth's own heroes had volunteered for the part, his entire identity erased and rebuilt through hypno-conditioning so thorough, not even Corvus Corax had been able to see through it when they had faced each other aboard that hateful daemonship that had become his flagship. Aeonid had met the Ascended One only once, in his disguise as Marius Gage, and passed just enough of his power to him that he could pass for a Daemon Prince too, and fool even the Dark Gods, as Aeonid had. Of course, that power hadn't been enough to face the Ravenlord – which was why the Alpha Legion had made sure that the daemonship had exploded when the two had come face to face. With both their leaders gone, the two forces had destroyed each other, the remnants scattered and easy prey for a resurgent Imperium.

The sons of Alpharius had never known the true nature of their informant. Oh, Aeonid didn't doubt that there had been plenty who had suspected it had been him behind the mysterious intel drops and acts of sabotage, but none had learned behind which face he hid in the Ruinstorm. There were only three people in all the galaxy who knew what Aeonid Thiel had done in the name of duty : himself, the friend who had journeyed with him into the tomb for reasons of his own … and the Emperor.

Often, he had wondered what would happen if he left the Ruinstorm. If he sought his former, mortal self. Would he even survive outside the Ruinstorm ? Could he warn his past self of what was to come ? Or had some of the daemons he had fought during his long, secret crusade actually been those very messengers, trying to deliver knowledge from the future ?

In the end, he had abandoned the idea. His destiny was laid before him : to claim the name of Marius Gage, in order to hide his own from all – even from the Dark Gods themselves. Even from himself, sometimes. For centuries, he had lost himself to the act, forgotten who he really was and become the Sacrificed Son in truth rather than in pretend. He had done terrible things in that state, things that would haunt him until the end – which now seemed close, at last.

And what an end it had been. Not only had he deprived Guilliman from his cultist army and his planetary base, he had also made sure that the Imperial prisoners of Mortendar were freed. He had manipulated the forces sent to attack the prison world to help the Imperial captives escape, band together and seize one of the smaller ships – which just so happened to be fully Warp-capable, and crewed by a recently-captured Navigator whose loyalty was still to the Golden Throne, even after everything she had endured in the Ruinstorm. They would carry word of what had happened at Macragge, and the Imperium would have no choice but to listen. After all, not even the Iron Warriors could ignore the word of a Living Saint and several Lord Inquisitors, among others.

The Last Osirian had been destroyed, too. Had that vile xenos been left alone on its nightmare planet to torment its thralls, it would soon have mastered its dark gifts, and Humanity would have suffered greatly at its hands. By calling it to the Black Crusade – a temptation he knew the alien wouldn't be able to resist – Aeonid had ensured that the Changer of Ways was denied one of its potentially most dangerous pieces in the age to come. A small thing, perhaps, when compared to the magnitude of Guilliman's threat – but where the Great Deceiver was concerned, there were no threats too small not to crush while there was still time to do so.

Aeonid was pulled from his rememberance as the clouds of smoke and dust parted, revealing an unexpected sight. With the detonation of the Warp bomb, the Empyrean had been pushed back for a time, and the skies of Macragge showed real stars for the first time since the Ruinstorm had been unleashed. How long had it been, Aeonid wondered, since he had seen true stars rather than the many-hued madness of the Warp ? Ever since he had arrived in the Ruinstorm after his reforging, he had known, without knowing why, that to leave the Ruinstorm would destroy him. Perhaps the paradox of being in two places at once would be too much, or perhaps without the energies of the Warp, he wouldn't be able to sustain his material form.

As he looked to the heavens with a smile on his face, Aeonid felt the last of his life burn away. He didn't look down, but he sensed his body dissolve, turning to mist, and then to nothing at all. He closed his eyes, and let oblivion swallow him. His soul faded away as the last of his power was exhausted, consumed by the very fire that had driven him so far.

Except for one spark, the tiniest fragment of his soul, a shard of the Sacrificed Son's core identity.

That spark was caught in the psychic wave of Macragge's destruction. It was cast through the raging tides of the Empyrean, into the depths where even the Chaos Gods dared not reach, and surfaced again in another, more ignorant age. And that spark embedded itself into the newborn body of a son of Macragge, who would grow up under the rule of Roboute Guilliman, and be chosen to join the Ultramarines once the Great Crusade reached the Five Hundred Worlds.

And the name of that child, now and forever, was Aeonid Thiel.


Alone in one of the Macragge's Honour observation bays, Roboute Guilliman watched as the corpse of his homeworld fell to pieces. The ships that had been fighting mere hours ago for control of the planet's orbit were fleeing from it, fearful of being dragged into its fiery destruction. The explosion of the Warp bomb was over, and the Empyrean was already moving back to reclaim the area from where it had been expelled by the detonation. Tendrils of Warp energy seized shards of the world, dragging them deeper into the Sea of Souls. Flocks of Neverborn fed upon the suffering and terror that saturated these lifeless rocks before discarding them and moving on to the next.

The rest of the system was also suffering the consequences of Macragge's destruction. The Path to Glory was no more, and the ancient spells that had preserved the balance of Macragge had unraveled. The remaining daemon worlds were once more being fought over by the hordes of the Dark Gods, with the legions of the Blood God fighting through the marshes of Thulium and the hosts of the Changing God flocking to Laphis' gardens. Ardium was already lost to madness since the passing of the Last Osirian, and even the infernal legions of Chaos were wary of the Slumbering Ones' power. As for Nova Thulium … Nothing had really changed there. The war just went on.

The Dark Master of Chaos was alone, for none dared to risk drawing his terrible wrath upon them. The very air was trembling with Guilliman's barely contained fury. The army of cultists he had spent millennia carefully cultivating – gone. The Ruinous artefacts and secrets they had accumulated – gone. The gene-labs and all the relics held in the vaults of the Fortress of Hera – gone. In one single blow, Aeonid had taken more resources from him than a hundred Chaos Lords could ever hope to possess. His plans were in tatters, and though the situation could still be salvaged, he would need to rethink his oncoming campaign completely.

And to top it all off, Aeonid's soul had vanished. The first thing Roboute had done after reaching the Macragge's Honour had been to try and capture the shade of the renegade – such torments he would have visited upon him, to punish him for his treachery … But he had found nothing. Aeonid's soul had completey vanished upon the destruction of Macragge, and no amout of threats could make the Neverborn swarming around the planet's husk deliver it to him. And so he stayed here, alone, and brooded darkly over the ruination of his schemes, while his faithful Tetrarchs worked to bring the armies under his command into order.

Until he sensed a new presence, suddenly with him in the observation bay where there had been none before. Guilliman knew this presence. He turned, and faced the entity his sons knew as the Gravekeeper. The ancient daemon of Nurgle stood tall in its black robes, showing no sign of how it had entered this restricted area of the ship. But Roboute didn't care about that.

'We had a pact, daemon,' the Dark Master sneered, fighting to contain his anger – fighting against the Neverborn would solve nothing. 'In return for all the bodies of those who died in the Ruinstorm, you were to protect Macragge; to ensure that the balance was maintained. Why did you let this happen ?!' he accused, pointing to the destroyed world visible through the reinforced glass.

'The details of our pact were clear,' replied the Gravekeeper in a deep, raspy voice. 'Macragge would be preserved until you rose from your slumberYou were already risen when the bomb exploded, were you not ? I kept my end of our bargain, Roboute, and our pact is now ended.'

'I will not forget this,' said Roboute. 'You know everything that occurs in the Ruinstorm – it was part of your duties as the Gravekeeper. You must have known about the bomb, yet you did nothing as it was planted on Macragge. And when Mortendar was lost, then too you did nothing. Do not believe that there won't be consequences for this, scion of the Plague God.'

The daemon laughed, a sound wholly inhuman, yet which caused Guilliman no discomfort.

'Are you threatening me, Roboute ?'

'Yes,' replied the Arch-Traitor bluntly. 'These are the Times of Ending, daemon. This is the prophesied hour, for me to return and finish what I started. I will not allow anyone to interfere with my plans. Not even one such as you.'

'My, my, how scary,' chuckled the Gravekeeper. 'I can see I am not welcome here, so I will leave. But, Roboute … I will forgive you this time, since you are clearly not in the best of moods. But you should be more careful in the future. Your position among the Courts of Chaos is far from being what it was before … You can ill-afford to turn potential allies against you.'

With these words, the Gravekeeper vanished, leaving the Macragge's Honour in the same way it had arrived. Left alone, Guilliman's mind went back to the exchange he had just had with the servant of Nurgle. He focused not on the words of the conversation, but on what he had seen. Thanks to the blessings of the Dark Gods, his eyes could pierce through the disguise of the Neverborn and see their true form, yet he had still been unable to see through the Gravekeeper's glamour, seeing only the hooded silhouette the daemon allowed the rest of the universe to see. And yet … During the final moment, when the daemon had turned to take its leave, Guilliman had caught a glimpse of the creature's hands inside its black robe. They had been skeletal, without any skin, muscle or tendo left, but there had been something … something strange …

He froze. He remembered now. In that final moment, just before the Gravekeeper had vanished ...

… on one of its fingers, there had been a speck of silver.

Chapter 33: Times of Ending : The Fall of Chemos

Chapter Text

A storm brewed in Chemos' skies. Dark clouds gathered, blocking the weak light of the two suns and plunging the land into a darkness pierced only by the light of civilization. These lights shone bright, recreating the daylight illumination found on other planets – Mankind's own efforts to emulate the day-night cycle it was used to. Rain fell in a heavy downpour, droplets flying between the spires of crystal and gleaming metal before drenching the earth and flowing in streams down the paved streets of Callax, hundred of meters below Legion Master Deradolon's feet.

Once, such a thing would have been impossible. Ten thousand years ago, the planet had been a dried, polluted wasteland, with the few humans left huddling in their cities, leaving their homes only to scavenge the ruins of their past in order to survive just a few more years.

All of that changed when Fulgrim came. The Phoenician had brought hope and will back into the heart of Chemos' despairing people. He had roused them from their accepting torpor of their seemingly inevitable doom. Under his leadership, communities had re-established contact, expeditions had been mounted into the most dangerous regions, and the secrets of the past had been reclaimed. With a Primarch's instinctive genius, Fulgrim had used the recovered technology to set in motion Chemos' healing from the damage its people had inflicted upon it. When, after decades of work, it had first rained pure, clean water, the Chemosian had thrown a festival of celebration that had lasted for an entire month. Some of the sculptures and paintings created during that time of rejoicing still existed, preserved by stasis fields and displayed in Chemos' greatest museums.

High above, the shape of a hawk was visible against the clouds, flying through the turbulent winds as it looked down upon the city. The shadow of a smile touched Deradolon's lips as he took in another sign of the planet's recovery. Chemos' biosphere had been decimated by the Old Night, but under Fulgrim's authority, species from other worlds had been introduced into it, and slowly, the natural cycle of predator and prey had been restored, allowing life to prosper once more.

Of course, maintaining the balance Fulgrim had designed was an ongoing, never-ending work, and the damage inflicted to Chemos by the Ultramarines in centuries past had yet to be wholly healed. The Mechanicus magos tasked with continuing Fulgrim's great work did their best, but they lacked a Primarch's genius and vision, and it was all they could do to follow the instructions the Phoenician had left before he had departed Chemos to join the Great Crusade …

The clouds suddenly flared as lightning struck, and Deradolon blinked as his eyes adjusted to the sudden brilliance. When his sight returned, he saw the hawk falling, struck mid-flight by the bolt.

Deradolon felt a cold hand tighten around his primary heart at the sight, and his face tightened under his silver mask. A few seconds later, his comm-bead rung. The voice on the other side of the vox-link was mortal, and sounded nervous nearly to the point of panic. He recognized it.

'Lord Deradolon !' shouted Lieutenant Arona of the Chemosian Army, a woman who had served the Legion's homeworld for ten years and, in all that time, had never lost her calm. 'We … we have received word from the system's outermost perimeter … They … They ...'

'Calm down, Lieutenant,' commanded Deradolon, willing in his voice the cool, serene tone that was expected of him at all times. 'What is it ? What happened ?'

'They are dead, my lord ! They sent us a message before their station was destroyed … My lord, it's the Black Legion ! They have just arrived in massive numbers – we are just getting the auspex readings now and … dear Emperor … my lord, the Pulchritudinous is among them !'

The Pulchritudinous. The infamous flagship of Fabius Bile, the Arch-Renegade himself, bane of the Third Legion and eternal stain upon the honor of the Emperor's Children. Thrice destroyed in void-battles across the galaxy, always rebuilt, the name kept as one more provocation, one more insult to Fulgrim's name. A name that heralded death, degradation and suffering throughout the entire galaxy. The cold in Deradolon's hearts turned to heat as his hatred started to burn.

'Sound the alarm,' he declared, his face twisted under his silver mask. 'Warn all officers. I must go to the astropathic chambers at once. How long until they reach us ?'

'Well … that's the thing, my lord. They aren't advancing. They are staying at the Mandeville Point.'

The dread that had been partially banished by hate returned. What game was Bile playing now ?

Times of Ending : The Fall of Chemos

For millennia, the hatred of the Emperor's Children for the Black Legion has been matched only by that of the Sons of Horus. All sons of Fulgrim are taught of the Arch-Renegade Fabius Bile, who betrayed the Third Legion in its darkest hour to become one of the galaxy's greatest monsters. All dream of bringing him to justice, but he has always eluded them, returning even from confirmed death to torment Mankind once more. That is because Bile is no longer a single individual, but a consciousness spread out across many cloned bodies spread out across the stars, with the original body long since dead. No longer mortal, he has become a plague upon the universe, a sentient Consortium pursuing unfathomable goals. Very few in the Imperium even suspect that terrible truth – that, no matter how many times the servants of the Emperor slay the Clonelord, he can never truly die. But the sons of the Phoenician continue their long struggle against the Primogenitor regardless. Now, as the Times of Ending are upon the galaxy, the Black Legion has come to Chemos, homeworld of the Emperor's Children, and the Third Legion rallies its forces to met the slaves of Ruin once more …

When the Black Legion arrived, Legion Master Deradolon immediately sent an astropathic message, calling out to all Emperor's Children across the Imperium, as well as any Imperial force able to provide assistance. The star-speakers of Callax, greatest of Chemos' cities and homeland of the Phoenician himself, sent the message with all their power, shouting the Legion Master's plea for help loud enough to be heard over the turmoil that was filling the Empyrean throughout the galaxy. As soon as the call was sent, Deradolon set to work preparing the planet for the Black Legion's assault, determined to fight a long and gruelling campaign in order to buy time for reinforcements to arrive. A simple look at the numbers of Chaos forces massed at the system's edge was enough to tell him that he didn't have the resources to face the Black Legion in a direct battle – but he did have more than enough to hold the fortress-monastery of Callax. At the Legion Master's command, the people of Chemos prepared to fight, rushing to their stations, nervously waiting for the sirens that would indicate that the Black Legion's fleet had pierced through the orbital defenses.

But these sirens did not come. Not for a long, seemingly unending time.


Legion Master Deradolon

The boy who would rise to lead the Emperor's Children was born on Chemos, from a couple of workers in the planet's factories. Unlike most others selected to join the Space Marine Legions, he didn't display any particular talent or skill, though his body was strong and his mind pure. The only thing that set him apart, that caught the eye of the Chaplains, was his determination. Deradolon was willing to train harder, to push himself further than any other boy his age, and through this he achieved more than those who had more talent than him. So it was that he was chosen and elevated by the gene-seed of the Phoenician, forever taken from his mortal life in order to serve the Emperor.

Deradolon rose through the ranks slowly but surely, earning the trust of his superiors through reliability and willpower. After a century of service, he became Master of Aspirants for one of the Great Companies, tasked with overseeing the training of the next generation of Emperor's Children. That duty brought him back to Chemos, where he performed his task exemplary for another two centuries, passing on what he had learned to hundreds of Aspirants, preparing them for the wars awaiting them among the stars and for the more personal horrors that would be their final trial. Then, in the eighth century of the forty-first millennium, Chemos came under attack. The Ultramarines, long burning with hatred at the Third Legion for Fulgrim's part in Guilliman's fall, came to Chemos, seeking to destroy the homeworld of the Emperor's Children. The Legion Master of the time fell during the battle against the Arch-Traitor's spawn, but Deradolon rose to the occasion, claiming leadership over the remaining Emperor's Children. Many of them had been trained by him, and when he commanded, they instinctively obeyed, no matter what the Legion's chain of command may say. During that campaign, Deradolon personally slew the Chaos Lord leading the attack in an epic duel that saw his face horribly scarred by Warp-fire.

After the Ultramarines were defeated, Deradolon was acclaimed as a new Lord Commander, but the veteran refused to leave Chemos, as was proper protocol when a Legion Master died. He declared to a council of gathered Lord Commanders that, while he dwelt between life and death from his horrific injuries, he had received a vision of sorts – that it was his destiny to defend Chemos until his last breath. The other Lord Commanders accepted this, and Deradolon became the new Legion Master, while the Great Company tasked with Chemos' defense was replaced by another one, who had also suffered the loss of their commanding officer. Since then, Deradolon has remained on Chemos, a hero to its people and a tireless watcher. He has fought off dozens of other raids on Chemos and its neighbouring systems, leading his thousand warriors into battle with the same quiet, unstoppable determination with which he trains them whenever peace blesses Chemos.

At more than five centuries of age, Deradolon is a veteran of many conflicts. He hides the horrific damage to his face behind a beautiful silver mask, crafted for him by the greatest artisans of the Chemosian Eternals. In battle, he wields a pair of power swords, each a relic from the Legion's earliest days. These weapons were stored in the fortress' vault before the Ultramarines attack, when Deradolon claimed them after his own weapons were lost in a particularly vicious engagement with a pack of Possessed Marines. Storytellers claim that, when Deradolon was lying on the ground, a Secondborn abomination towering above him, the forcefields of the blades failed at the same time, a miracle which delivered the future Legion Master the weapons he needed to slay the creature and its vile kindred. Deradolon has never confirmed this story – but he has never denied it, either.


Days passed, which turned to weeks, which turned to months, and still the Black Legion did not attack. It hung in the void, a sword of Damocles hovering above Chemos. As ships and armies answered the Legion Master's call and rushed to the defense of the Third Legion's homeworld, so too did the forces of Chaos grow, as warbands emerged from the darkness and cast their lot with the Primogenitor's armada. According to the more advanced simulations of the data-priests, had the Black Legion attacked immediately after their arrival, they would have, in all likelihood, overwhelmed the defenders and conquered Chemos long before the first reinforcements could have arrived and tipped the balance. Deradolon suppressed that knowledge, but he too was forced to agree with the cold calculations of the cogitators, and he couldn't afford to believe that the Arch-Renegade hadn't known this too. For some reason, the abominable one had chosen to hold back, and Deradolon couldn't think it was for any reason favourable to the Emperor's Children.

During that time of preparations, word reached Chemos of the Black Crusade that was even now drawing near Terathalion, the second homeworld of the Thousand Sons. The Fifteenth Legion was also calling for help, and Deradolon couldn't help but wonder if Bile and whoever led this other traitor force had coordinated their assaults to prevent each Legion from coming to the other's aid.

Chemos, however, was more accessible than the Prosperine Dominion, and the Imperial forces that massed in its defence were as varied as they were mighty. An entire battlegroup of the Ultima Segmentum Imperial Navy was among the first to arrive, quickly followed by transports loaded with Astra Militarum Regiments, the Ark Mechanicus Will of Mars and its escort of lesser Martian vessels, the Eighth Legion strike cruiser Shiver of Dread and its Company of Night Lords, and many more. Over the centuries, the Third Legion had dedicated itself to the Imperium's protection regardless of the costs it had to suffer for it, and now these sacrifices were being repaid as those who had been saved came to the aid of the Emperor's Children. Some of these debts were very old : the Asgarian 154th came to honor a promise made five thousand years ago, when the sons of Fulgrim had saved the Regiment from annihilation at the Battle of Shattered Tears, their General pledging his support in the name of the twenty-four Emperor's Children who had died to allow his distant predecessors to break free of the Drukhari's ambush. And, of course, several regiments of the Chemosian Eternals, Chemos' legendary Astra Militarum sons and daughters.


The Chemosian Eternals

Among the countless Regiments of the Astra Militarum, the standard of Chemos' sons and daughters is revered as one of the mightiest and most honored beneath the gaze of the God-Emperor. As the homeworld of Fulgrim, the planet was spared much of the demands of the Great Crusade, becoming a beacon of culture rather than military might. But when the Third Legion returned after the end of the Heresy, it brought back tales of the Bleeding War, along with traumatized survivors of the Dark Eldar depredations. Their stories of enduring horror and suffering spread, mixing with the growing belief in the Emperor as a god to create a unique mindset.

At the time, the Emperor's Children were much diminished, their numbers reduced to a fraction of their former strength by the Bleeding War. No longer could the Third Legion be the mighty blade that cut down all enemies of Mankind : now they had to be the scalpel, wielded with precision and aimed at the enemy's weakest spot. In order to play their part in the reclamation wars raging all across the galaxy in the wake of Guilliman's failed ambitions, the sons of Fulgrim required human assistance. And so, with heavy heart, the Phoenician asked the people of Chemos to fight at his side – only to be taken aback by the extent of the support they were willing to offer.

According to ancient records, a hundred Regiments were raised from Chemos' population to fight alongside the Emperor's Children against the remnants of the Traitor Legions and the xenos threats that had taken advantage of the civil war to enter human territory. Smiling for the first time since the end of the Heresy, Fulgrim declared these brave men and women to be the Eternals, for their names would remain forever within the annals of the Imperium. Every Regiment of the Chemosian Eternals existing today is descended from one of the hundred raised that day, though some were split or reabsorbed as the vagaries of war dictated. With the might of Chemos' industry behind them, they were – and still are – very well-equipped. The Eternals only go to war with the highest-quality gear, including some items that are not technically allowed by the Astra Militarum's rulebook. But, thanks to the continued patronage of the Emperor's Children (and some well-paid contacts in the Departmento Munitorum), they have mostly avoided problems on this front.

Over the centuries, the Eternal have developed their own traditions, many of which look rather strange to outsiders. One of those is the ornate masks they wear in battle, fashioned after the burial masks of the kings and queens of Old Earth. Each soldier has his own mask, personally crafted by one of Chemos' artisans to depict an idealized version of his face. Several of these artisans accompany every Chemosian Regiment, as they must be crafted anew whenever a soldier is promoted, the color of the metal indicating the soldier's rank. Upon the death of a soldier, his mask is recovered by his comrades, to be sent to Chemos and join the millions of others exposed on the monuments to the planet's fallen children. When the mask is destroyed, a copy is created and sent in its place. When the wind reaches into the vast chambers where the masks are kept, it is said that one can hear the whispers of the dead, calling for vengeance or bestowing wisdom upon the pious.

Of course, the masks serve another, more practical purpose. Each is filled with tech, allowing the wearer such benefits as night-vision, protection from many toxic gases, sound detection and access to the built-in vox. The masks of officers and specialists have more functionalities, on which the tech-priests of the Eternals constantly work to improve. All of these features can also be switched off, ever since a disastrous encounter with the Neverborn in M33 nearly wiped out the 88th Regiment, who were unable to see the Daemonettes tearing them to shreds through their googles.

Furthermore, the Eternals have embraced the same philosophy of self-sacrifice as the Emperor's Children themselves, and many willingly mutilate themselves to better be able to fulfill their Emperor-appointed duty. For them, the masks also serve to hide the cybernetic implants that the Mechanicus grafted onto their faces. The resources to which the Eternals have access also mean that soldiers can return from grievous injuries, reforged by the tech-priests and the medicae into cyborgs whose only true difference from the Mechanicus' skitarii is that they lack the connection to the Mechanicus' high command that makes the skitarii into such an efficient, driven fighting force. Instead, they are used as shock troops by their superiors, who are always a bit wary of them – and with good reason. Without the rigorous training and indoctrination of the Adeptus Mechanicus, it is often only a matter of time before these enhanced warriors succumb to psychosis, unable to endure the replacement of their flesh by the machine.

Another difference between the Eternals and most other Imperial Guard Regiments is that, because Chemos serves as the Third Legion's primary recruiting ground, the proportion of women in their ranks is higher than elsewhere, as the best sons of the world are taken to join the Astartes' ranks. This has sometimes caused tensions during encounters with elements of the Imperium having more archaic views on such matters (especially the aristocracy of some Imperial hive-worlds) but the martial skill of the Eternals has always soon put such concerns to rest.


As these various groups gathered, the need for a central command became obvious. After a week of tense discussions, Deradolon was declared Warmaster of Chemos for the duration of the Chaos incursion, and given overall command of all Imperial forces in the system. He immediately set to work, directing the vast armies marshalled in defense of Chemos while also ensuring that the evacuation of the planet's population proceeded smoothly. Though Chemos was less densely populated than most Imperial worlds, it still held more than a billion souls, and with the storms raging in the Warp, evacuation off-world was impossible – even if there had been enough ships, and those had been able to get past the Black Legion armada.

Fortunately, Chemos' leaders had planned for this contingency long ago. The ancient vaults where the people of Chemos had hidden during Old Night had been remade into vast shelters stocked with supplies. Scattered across the planet's surface, these vaults were also hidden from sight, and subtle manipulations of the great climate engines caused atmospheric interference that prevented the Black Legion's long-range auspex from tracking the masses moving to the shelters from across the system. One by one the city-states of Chemos were emptied, their people vanishing into the depths. Only the people of Callax did not seek the protection of the vaults, instead flocking to the vast caverns beneath the Emperor's Children's fortress-monastery.


Theodore watched as the masses of civilians huddled past the checkpoint. Dozens of servo-skulls flew over them, scanning the people and their packed belongings (one standard-issue bag per person, no more) for any anomaly. In Theodore's mind, the scene was morbidly reminiscent of an Olympian painting he had once seen, showing the dead being shepherded into the underworld by grim-faced guardians and floating spirits. He tried not to see that as an omen.

The entire population of Callax was being evacuated and sent into the vast underground complex beneath the Emperor's Children's fortress-monastery. There was en entire other city down there, built by generation after generation around the vaulted refuge where the Phoenician had lived his early years, safe from the pollution that had then ravaged Chemos. Stores of preserved tasteless foodstuffs and water, deeply-buried and shielded power generators and a complex air recycling system ensured that all the millions of unarmed innocents would be able to survive down there, for years if needed. Once they were all in, they would be sealed behind several layers of Titan-proof doors, which once closed could only be opened with a thousand-character combination known only to a handful of individuals in the entire Segmentum. They would be safe from the Black Legion there : piercing through these adamantium gates would take the heretics years at best. Even if the worst should happen and the Third Legion's stronghold fall, the people they had sworn to protect would be rescued by Imperial retribution forces long before the Chaos wretches could make their way in.

A commotion in the crowd caught Theodore's eyes, and he was moving before he knew it, the people parting before him to make way for their transhuman protector. So far, the evacuation had proceeded with only been a few incidents, all resolved quickly and without violence. The Legion Master wanted this to continue, which was why he had dispatched Theodore's squad to assist the law enforcers directing the endeavour. A Legionary's presence – at least on Chemos – calmed people, reassuring them that the Emperor's chosen warriors stood vigil over them. And they couldn't afford a panic at this stage. These people were going to spend an undetermined amount of time cramped together in tight quarters : discipline and unity had to be maintained, or when the gates of the vaults were opened there would be only corpses left inside.

He frowned as the source of the disturbance became clear. A wild-eyed man in a dirty brown hooded robe was harassing a young woman wearing rich clothing and with three scared children clinging to her. Theodore's frown turned into a scowl as he saw the scars that covered the man's hands and face – most of which he recognized as being self-inflicted. Flagellant.

There had always been a presence of them in Callax, despite the efforts of the Ecclesiarchy and the city's officials to end it. No matter how many they took off the streets and into rehabilitation programs, new ones always popped up eventually. The flagellants came from all social backgrounds, from the factory workers to the military families and even the most acclaimed of artists. Records said that they had appeared on Chemos after the Heresy, and that the movement (if it could be called that) had been started by one of the human crew who had been captured by the Dark Eldar during the Bleeding War. There had been exceedingly few of those, yet the name of that mysterious founder had been lost, or perhaps it had never been known.

The man was shouting obscenities at the woman, calling her a whore, a degenerate, a heretic whose loose morals were responsible for bringing the God-Emperor's wrath upon them all. Her children clung to her, too young to understand the words but more than capable of recognizing the tone they were spoken in. She was frozen in place by the madman's vehemence, and Theodore could sense her fear and incomprehension, but she still stood straight, placing herself between him and her progeny. The son of Fulgrim walked right behind the man, who was so caught up in his venomous diatribe he didn't even notice the transhuman giant approaching until Theodore's hand landed on his shoulder, silencing him immediately.

'Enough,' said Theodore, exerting the smallest amount of strength to turn the man to face him without fracturing his shoulder under his ceramite gauntlet. 'Cease this disturbance at once.'

'There is no escape. Death is coming for us all,' sputtered the man. 'Only Lord Fulgrim can save us now, and he will only come to deliver us if we repent for all our sins !'

The words ignited something deep within Theodore. All of his life, he had fought to protect the Imperium's citizens, following the ancient creed of the Legion, and he had done so gladly. He had suffered, and endured through everything the galaxy had thrown at him, knowing that through his sacrifice those who lacked his Emperor-given might were shielded from the horrors that he fought.

And yet this man claimed that the Emperor's Children couldn't face this latest challenge of the universe ? That only their long-gone Primarch could defeat the foe that had reared its ugly head into the very heart of the Third's might ? Who did this fool think he was ?

His hand moved from the man's shoulder to his throat, and he lifted him up until the flagellant was looking directly into his helmet's eye-lenses.

'The blood of Fulgrim flows through my veins,' replied Theodore, knowing his helmet's speakers would make his voice even more intimidating to an unaugmented human than it would have been had he been bare-headed. 'And I am telling you to stop. Do you challenge me ?'

Some of the madness washed away from the man's eyes, replaced by a deep sadness. He shook his head slightly, straining against Theodore's grip. When he spoke again, his voice was softer :

'I do not challenge you, lord. But you cannot save us from what is coming. None but the Phoenician can, and we are not worthy.'

Then, before Theodore could react, the man moved, twisting every muscle in his back to shatter his own neck against the ceramite hold of the Space Marine. His eyes rolled over, and his body hung limply in Theodore's hand. The Child of the Emperor could only watch, shocked, as cries of surprise and panic began to spread across the crowd.


So was a great union of Mankind's various factions forged, with even the Inquisition coming out of the shadows. With the countless threats to Mankind being resurgent throughout the Imperium as the Dark Millennium neared its end, few Inquisitors were in a position to react to Deradolon's call, but one still did, and, six months after the Black Legion's arrival, the vessel Dionysia, property of the Rogue Trader Cleander Von Castellant, entered the system, carrying aboard the famous (or infamous, depending on whom you asked) Inquisitor Covenant.


Inquisitor Covenant

Every scion of the Holy Ordos is a law unto himself, sworn to obey only the will of the Golden Throne and beholden to none but his peers. While some work openly, using fear of their presence to drive heretics and traitors out of hiding in desperation, others are more subtle, hunting their preys for years before striking with devastating force. Covenant is in the latter category out of need, for he hunts the most dangerous kind of heretics : those Inquisitors who have frayed from the path of righteousness and have fallen down one of the countless pitfalls to damnation. As a member of the Ordo Malleus, Covenant strives to purge the Imperium of the scourge of daemonkind, and as such he has focused his efforts on the Radicals who dabble in infernal matters, thinking to turn the power of Chaos against itself. As the Dark Millennium progresses and the Imperium teeters ever closer to the bring of collapse, many Inquisitors succumb to despair, making unholy bargains in the hope of prolonging the status quo for just a little longer, heedless of the long-term consequences – or just flat-out betray their oaths and embrace what they believe to be an inevitable doom.

Over the years, Covenant's hunt has led him to many of the Imperium's hidden enemies. He has purged entire spire-born families who had secretly worshiped the Black Dragon for generations, and ordered the orbital bombardment of the hive-city Memnis Omega after uncovering the Children of the Raven dwelling in its underground. He has exposed Draconite and Ravenite Inquisitors, and led the forces of the Imperium in a brutal war against the Coalition of Nightmares in 987.M41. There are rumors that Covenant was once a member of the Thorian faction, which seek to resurrect the Emperor by finding and cultivating a vessel capable of hosting His power. Those same rumors speak of another, far more devastating and secretive war in which Covenant fought, which shattered his faith in the Master of Mankind's resurrection. Certainly the trail of dead bodies and destroyed cities he left in his wake during the war with the Coalition of Nightmares seems to indicate that he has long since abandoned whatever idealism may have remained within his soul after his induction into the Holy Ordos. A few Inquisitors, unwilling to let Covenant judge his peers without being judged in turn, have questioned him on this matter : they have kept his answer, if he gave any, to themselves, but appeared to have been satisfied and ceased their investigation.

As Inquisitors go, Covenant is young, still in his first century of life. Yet his heroic actions have led to his reputation being spread quite widely among the Imperium's highest circles, and it is expected for him to raise to the rank of Lord Inquisitor eventually – unless he dies or makes one too many political enemies within the ranks of the Ordos. A master with the blade, his mind remains nonetheless his most potent weapon : Covenant is a powerful psyker, and he uses a mind-linked psycannon on his shoulder to rain death upon the enemies of the Emperor at the speed of thought. Though Covenant entrusts the investigation of his quarry to his Acolytes and followers, he always confronts the true adversary in person, trusting in his power and ability to prevail through the grace of the God-Emperor. So far, none of the heretics and monsters he has faced have been able to kill him, but many in the Ordos whisper that it is only a question of time before the Puritan encounters something that his blade, mind and gun cannot defeat.


The Dionysia shook as she dropped from the Warp and back into reality. The journey to Chemos hadn't been a tranquil one, and the ancient vessel was groaning in pain. In his quarters, Inquisitor Covenant sat cross-legged, his eyes closed, his mind-linked psycannon immobile. From the walls of his small study, dozens of masks looked down upon him, forged from silver and gold – the faces of dead foes, and lost allies. He had fashioned each memento by hand, working for hours, without the help of pictures or recording, recreating the visages of the lost through memory alone.

Among the highest row was the mask of Inquisitor Argento, Covenant's long-dead mentor.

It had been Argento's legacy that had led Covenant to Chemos. When the old Inquisitor had died, Covenant had inherited much of his master's possessions, including a series of encoded journals he had kept over the decades of his long service to the Ordos. It had taken years to decipher them, and Covenant had only received the translation a few months back – and had immediately set the Dionysia toward Chemos. The ship's astropath had received the Legion Master's call for help mere moments after Cleander had set the course, which had caused no small amount of rumors among the crew and even among the members of Covenant's retinue. The old priest Joseph had even straight out asked Covenant if he was dabbling in prophecy again, to which Covenant had given the slightest of smiles in answer before saying that no, this not his doing – though he could feel the hand of destiny upon them all easily enough.

The truth was that the coming of the Black Legion complicated matters. He had thought the greatest peril of his course would be the navigation of murky political waters, but now they were operating on an unknown deadline, for there was no telling what foulness the heretics had planned. If what Covenant had found in his master's journals was more than the ramblings of an old man broken by too many years fighting unspeakable horrors – a possibility Covenant wasn't willing to dismiss out of hand, having seen it happen far too many times – then he must speak with the Legion Master of the Emperor's Children. If Argento was right, then the danger to Chemos was greater than its defenders suspected, and the consequences of failure more terrible still. The Arch-Renegade had to be stopped, his horde of monsters and heretics denied its prize.

No matter the cost.

In the one hundred centuries that had passed since the God-Emperor had become silent, never had the Inquisition been forced to purge an entire Space Marine Legions. There had been close calls, recorded only in the most restricted archives, such as the rise of the False King in the ranks of the Sons of Horus or the Word Bearers almost launching an outright invasion of Terra during the Age of Apostasy – but always, disaster had been avoided. Cooler heads, the threat of another civil war, and truly heroic feats of diplomacy had prevailed. The Legions and the Ordos had remained, if not cordial to one another, then at least able to tolerate the other and work together when absolutely necessary. But the Legions knew that there were plans in place – just in case. And the Inquisition was fairly certain that the Space Marines had their own contingencies planned, too. There were rumors of branches of the Ordos that had gone too far, delved too deep into matters best left untouched, or embraced deviant philosophies, only to be purged by the Adeptus Astartes. But the greater Ordos had been untouched, just as the Legions themselves had been.

Covenant did not relish the knowledge that, if the words of his dead master were true, he may very well have to be the one that would end that precedent.


Deradolon welcomed the Inquisitor in person, making a great show of his arrival. The Third Legion, for all its loyalty to the Imperium, had many secrets it would go to great lengths to hide from the Holy Ordos – secrets related to events that, in some cases, pre-dated their foundation by centuries. Deradolon feared that Covenant's coming was linked to these secrets – in this, he was correct. Behind closed doors, Covenant used his Inquisitorial authority to demand that Deradolon open his mind to him, so that he may be certain there were no shadows within his soul. The Legion Master nearly struck the Inquisitor down where he stood for this insult to his honor, but he contained himself, for he couldn't afford to risk division within the ranks of the Imperium while the Black Legion hung over Chemos' fate. With grounded teeth, he accepted, and Covenant and his tame psyker scanned the deepest recesses of Deradolon's psyche over the course of several hours.

Once Covenant was convinced that Deradolon was pure, he told him of what he had read in his master's journals. In his hunt for heretics, Argento had uncovered traces of a vast conspiracy rooted in the Black Legion's evil and aimed at destroying Chemos and the Third Legion forever, freeing the Arch-Renegade Fabius Bile from the threat of his vengeful brothers. The journals told of agents planted deep within Chemos' infrastructure, with Argento speculating that they may not even know what they were, their minds forced to forget it until the appointed hour.

The Legion Master knew that such a threat couldn't be ignored, and acceded to Covenant's request that he be allowed to search for traitors within the ranks of Chemos' defenders. The Third Legion remembered all too well how it had been treachery that had delivered it to the cruel grasp of the Dark Eldars during the Heresy, and Deradolon was determined that this time, the Emperor's Children wouldn't be denied the chance to fight the enemies of Man in open battle. Covenant immediately set to work, plunging into the records of the planet's past, searching for discrepancies and cross-referencing them with the clues extracted from his dead master's journals.

More Imperial forces were coming, Deradolon knew, their astropathic answers to his call echoing in the Warp ahead of their ships as they struggled against the tumultuous tides of the Sea of Souls. But finally, nearly eight months after the Black Legion had first darkened Chemos' skies, the last warband pierced the veil of reality and joined the armada. Long-range auspexes began to read engines starting and weapon checks being run, and the Imperial leaders knew what that meant and redoubled their efforts, determined to finish their last preparations in time. Their suspicions were confirmed a few hours later when, aboard the Pulchritudinous, the Primogenitor stirred from his private laboratories and gave the order to advance. His speech to the assembled Black Legion forces was broadcast throughout the entire system – but what happened before was kept secret from all.


The Pulchritudinous was a city-sized spaceship, home to tens of thousands of souls – and many times that number of things that had no soul to speak of. It was a labyrinth filled with horrors, the product of centuries of unrestricted experimentations from the ship's transhuman masters. The degenerate tribes that populated its holds knew where it was relatively safe to go, where only the brave and well-armed could thread, and where only the mad and the suicidal would ever think to walk. This place was of the latest category, for it was one of the private laboratories of Fabius Bile himself, and none but the Primogenitor could enter on pain of long, agonizing death.

It was cold in the vast chamber, nearly freezing in fact. Row upon row of preserved specimen were held in refrigerated tanks, and stasis fields held the most fragile samples. Human, xenos, Astartes and Neverborn : all kinds of entities were held captive here, on various states in the spectrum between life and death. Things that bore only the smallest resemblance to standard servitors were fused to various consoles, their existences spent monitoring the status of the laboratory's ongoing experiments. Hooded figures, barely reaching the height of a man's hip, moved back and forth, carrying tools and spare parts, responding to the silent directions of these unliving monitors.

Five silhouettes stood around an operating table, each tall and bare-headed, wearing a coat of stitched faces over blood-soaked power armor. Clouds of vapour left their mouth with each breath, passing between pale, cracked lips. White hair fell from their aged heads, and an array of surgical tools rose from the grotesque, insect-like constructs attached to their backs. They all had the same face, for they were all clones of Fabius Bile, vat-grown to host the mind of one of the greatest and most monstrous geniuses who had ever lived. The first Fabius Bile, born on Terra before the age of the Great Crusade and among the first to be inducted in the ranks of the Third Legion, had passed away millennia ago. But by that point, the Clonelord had already achieved his goal of immortality, successfully duplicating his own consciousness and transplanting it into new bodies cloned from his own decaying flesh and rejuvenated through an unholy combination of Dark Technology and plundered xenos sorcery-science.

This close to one another, the clones were truly of one mind, their memories constantly synchronizing with one another so that it was as if one singular consciousness was operating their bodies. This enabled them to work in perfect cooperation on the body laying on the operating table, stitching torn flesh back together and carefully putting pieces of a complex suit of armor into place. Droplets of liquid still fell from the operating table and into the drain beneath – they had taken the body out of its preservation tank mere hours ago. So far, the process seemed to have gone perfectly.

'My lord,' called a voice from one of the chamber's vox-speakers. 'Our preparations are almost complete. The last group has reached us and will be in formation within forty-three minutes.'

The voice belonged to the Pulchritudinous' captain, a creature that had never been human but had instead been spawned in the flesh-labs of Bile, in the Eye of Terror. Out of ten thousand specimens, it had proven the fittest for the position, and had therefore been the only one allowed to survive while the others were rendered down to their basic components, to be recycled into another batch.

The clones spoke in turn, with such synchronization that even the captain was unable to tell that there were several speakers.

'Then the time has come or our experiment to proceed. Tell he forces to make their final preparations, please. I will join you on the bridge in a moment.'

The communication ended, but the clones continued to speak. It was an old habit of Bile to talk to himself when working, his every word recorded by a variety of devices embedded in his armor so that he could go over his musings later. He had kept that habit, even after transcending from a single fleshy envelope. It allowed for the preservation of his individual incarnations' research even when they died away from another and the memories of their time alone perished with them. It also had its disadvantages – the recordings could be stolen, and many had over the millennia. But on the whole, it had been a net benefit for Bile.

'Finally. I have waited for thousands of years … But the time is finally come. Today I will do away with the last traces of my past, cutting off the roots of this rotting tree so that something new may grow in its place. Today, I will reclaim all that my misguided brothers have stolen from me over the centuries. Today …'

The next words were muffled, for they came from under the cloth that covered the face of the figure laying on the operating table. Those were the first time the creature had ever spoken, and it did so in a voice not heard for ten thousand years. It was a voice entirely different from the raspy tone of the Primogenitor's clones, and yet there was something in it that made it so that none could ever miss that it belonged to the same individual.

'Today a Legion dies.'


A few moments later, Fabius Bile stood before his chosen. There were five of them, out of the sixty-seven (according to the last count of the auspex officer) warlords of the gathered host. He had chosen them himself for this, bestowing upon them the recognition of being his mouthpieces, those who would see him speak, even as his every word was transmitted to every ship in the entire fleet.

His selection had been made with the same calculated caution that had marked his every action for millennia, but still, it amused him how such a small thing, the mearest scrap of his attention, carried such weight in the ever-shifting balance of power between the leaders of his Legion's splintered groups. Alliances would be forged and blood feuds sworn between his children because of his choice this day. Whether mortal, mutant or transhuman, the lords of the Black Legion were obsessed with Fabius' favour. Even those who hated him with all their soul still regarded him as the center of their world. From the lowest thrall to the mightiest lord, all knew and revered his name, shrouded in myths, legends, and terrifying truths.

Which was as it should be. After all, he had made them this way. Ten thousand years (in the Materium at least, though it felt much longer) of genetic and social engineering, all to create the perfect tool for his Great Experiment.

The five chosen warlords were already present through their hololithic projections when Bile entered the bridge, still wearing his blood-covered cloak of stitched faces, the Chirurgeon twitching on his back. They all bowed their head as he entered the circle prepared by his tech-priests and resting his hands on the reinforced metal railway. Despite the aches of his ever-dying bodies, he preferred to stand rather than sit on a throne, which was why all of the attendees were also on whatever they had for feet. None of them would dare to sit while he stood.

Not even prideful Leonidas (a name he didn't deserve in Bile's opinion, but none of his sycophantic servants would ever tell him that), who had once been a mere man before he had gone under the knives of Bile some thirty centuries before. Towering above even Space Marines, Leonidas was the product of one of Bile's attempts at creating transhumans from adult, fully developed specimens. He had been remade into the image of a perfect specimen of masculinity, and the armor he wore was fashioned from translucent crystals harvested within the heart of a gas planet in order not to hide his physical perfection.

Bile's memory was perfect, but even so, he wondered what he had been thinking when he had created Leonidas. The Perfect One, as he was laughably called by his cult of adoring mortals, had led a fleet of pirates and raiders in the Ultima Segmentum for over a thousand years, after he had fled the Eye of Terror and the fangs of a Blood Angel curious about the taste of that strange creature's blood. Leonidas may be a god to his cultists, but to Bile, who recognized the signs of Slaanesh corruption on him, he was just another disappointment.

By contrast, Emelia, one of his New Humanity, was a small, lithe thing, clad in black leather harvested from a Land Raider-sized beast she had killed when she had been but fifteen years old. Centuries had passed since then, and Emelia was a wizened old woman, but her extended family still respected her for her cunning and strength. She reminded Fabius of Igori, one of the first of his Gland-Hounds, whose genetic legacy had later led to the New Humanity.

Emelia was also the only one of his summoned warlords to be physically present, having come from the holds of the Pulchritudinous where her kind made their domain. Fabius followed the development of their society very closely, taking samples with each generation to see how they reacted to the flesh-altering conditions of the Warp and encouraging the breeding of those who showed the greatest resistance to its touch. As a testament to this practice, Emelia was all but devoid of mutation from her original genetic template, save for the two additional, vestigial eyelids above her true eyes, hidden by a metal band.

Next to Emelia was the static-laced image of Asther-Eruq'Shiva, whose Possessed nature played havoc with even the Dark Mechanicum's enhanced transmission devices. Asther had been born as a mortal infant within Fabius' replicating factories outside the Eye, been made into an Astartes (with a few modifications, of course), and then been made into what he now was, along with the thousand of his brothers who followed him. It had cost Fabius dearly to secure the services of the daemonist who had bound the Warp-born entities within the bodies of his creations, but it was worth it. After growing accustomed to his new condition, Asther-Eruq'Shiva, as he called himself now, had been placed into stasis with his brothers and sent into the deep void of the Ultima Segmentum, where they had waited for three hundred years before Fabius' agents had awakened them and brought them to Chemos. This would be their first campaign, and the daemons within the host of Secondborn were hungry to the point of madness, but Asther-Eruq'Shiva had managed to retain control of both himself and his brothers, and for that Fabius felt he deserved the honor of his presence here. Of course, he would make sure that the Possessed never discovered that the true purpose of his existence was to study the effects of prolonged stasis on Secondborn, and that now that the data had been harvested by those of Fabius' envoys that had survived awakening the sleepers, the only use left to them was deploying against his enemies.

Once, Urkash Votz had been a warrior of the Seventeenth Legion, though he had gone under another name back then. Two hundred years ago, he had taken part in a Legionary strike against a lair of Raven Guard cultists deep in the underhive. The cultists had been wiped out, but only Urkash had emerged from the pit, drenched in gore, his eyes blazing with eldritch fire. He had butchered his way to a spaceship and vanished, reappearing a few years later as the leader of a congregation of heretics who followed him out of abject fear, claiming allegiance to the Black Legion as he launched raids against shipping lines and Ecclesiarchy holdings. His image stood in silence, his armor entirely black safe for a single gold eight-pointed star painted on his breast-plate. He wore his helm, but even the eye-lenses couldn't block the glow of his eyes entirely.

Bile had never met Urkash before this operation. In fact, the Chaos Lord had never encountered another member of the Black Legion before answering the Primogenitor's call. Joining the Black Legion didn't require any trial : if you claimed you belonged to it, then you did, though whether you would be able to live for long with that title was entirely up to you. Fabius had invited him because he knew what had happened to the Legionary in the underhive – knew what he had seen.

And last but not least was Arch-Heretek Ezeth Nerim, known to the Mechanicus adepts of Ultima Segmentum as the Great Betrayer. Nerim had once been an arch-magos of the Martian Cult, who had spent his entire career hiding his dabbling in forbidden sciences from his superiors. His discretion hadn't been enough to hide him from Fabius' spies, however, and the Clonelord had arranged for the tech-priest to discover pieces of lore, each darker than the last, until Nerim had willingly cast off his allegiance to Mars in a grand display of techno-heresy that had levelled the entire forge-world he had ruled for more than fifteen centuries. In the three centuries since, Nerim and his cohorts had thrown in with the Black Legion, exchanging their loyalty for yet more forbidden lore Fabius' agents had offered them. The Arch-Heretek had brought a fleet of Dark Mechanicum ships to Chemos, calling to his own scattered followers to unite under him in order to claim the ancient secrets that were surely hidden within the Third Legion's greatest stronghold. At first glance, his holo-projection appeared to be laced with static, but the interference was actually composed of strange symbols belonging to systems of mathematics not meant for human eyes. The Arch-Heretek himself was a towering figure, taller even than Leonidas even as he hunched under his long black robes, covered in golden symbols of the Eightfold Omnissiah and its four aspects.

Of course, Fabius hadn't told Nerim about the Forbidden Vault. Let him plunder the riches of the Emperor's Children's fortress : the Primogenitor was after far greater prizes. And even if Nerim did find something of interest to him, then Fabius could always activate the control triggers hidden in some of the implants he had arranged for the Arch-Heretek to uncover in "unexploredˮ tombs.

'My sons and daughters,' he spoke to them, smiling and trying to put some kindness in his voice. He always tried to treat the scions of the Black Legion kindly, no matter their origin or nature. They were his children, after all, even those whose genes had never been touched by one of his many experiments. It never seemed to quite work, but he persevered nonetheless.

'I am pleased to see so many of you have gathered in answer to my call. Your loyalty does you credit, for I know I have not always been the father I should have been to all of you. For a long time, I have left you to your own devices as I went to mine. I am proud of all that you have accomplished during that time. To such numbers you have grown ! Yet for all the strength of our host, we are but a fraction of the Black Legion's full might, and this, too, fills me with pride. Of all those who have turned from the False Emperor, we alone hold the key to the future, for we alone have well and truly discarded our past. We bear no name given to us by that distant tyrant. Some of you were born into the Black Legion, others were reborn into it, while others still joined it because their old allegiances no longer fit who they had become.

Now, however, the time has come for unity. Together, we will strike a blow of such strength that the Corpse-Emperor on His throne will feel it. Today, we will accomplish what none other have been able to during the entire Long War ! Today ...'

He took a deep, wheezing breath, feeling his lungs protest against the strain. This body was approaching its end, which was why it was the one he used for these appearances. Once, such apparent weakness would have sent the warlords sharpen their blades; now, it only made them uneasy, reminding them how many times they had seen their Primogenitor seemingly in his death throes, only to return a few weeks later, vigorous as they had ever known him.

'Today,' he said at last, and there was nothing gentle in his smile now, 'a Legion dies.'

The five warlords reacted in various ways to his speech. Leonidas laughed, the sound proud, melodious, and failing to hide the raw hunger within the hulking flesh-crafted man. Emelia smiled, revealing sharpened teeth of perfect ivory, and bowed to the Primogenitor before departing, going back to her brethren for the final preparations. Asther-Eruq'Shiva roared with two voices, only one of which was clearly carried across the vox while the other was lost in a buzz of static and inhuman whispers. Urkash Votz remained utterly immobile, until the connection was ended and his projection vanished. And Ezeth Nerim spoke a prayer with eighteen vox-speakers at once, forming a chorus of one calling upon the blessings of the Dark Gods and the ruination of their foes.

None of them, not even Bile, knew that only one of these five worthy warlords would live to see this war's end.


Tens of thousands of throats shouted in joy as Bile's speech concluded, while on Chemos, the sons of Fulgrim renewed their determination to bring their ancient foe to justice once more. Their leaders had heard the speech too, though it hadn't been shared with the human auxiliaries lest their morale be damaged. After months of waiting, the Black Legion fleet finally resumed its advance toward Chemos – but the defenders of the Imperium were ready to face it.

The Pride of the Emperor, the venerable Gloriana-Class flagship of the Third Legion, had sent word ahead to inform the Legion that she was coming, but nothing had been heard from her for weeks. In her absence, the Will of Mars took the leading role in the gathered Imperial armada. Within her hull, veteran captains of the Imperial Navy had made the ultimate sacrifice, allowing the magos of the Mechanicus to turn them into living cogitators, whose combined expertise and memories had been analysed for weeks on end by the arch-magi. It was a desperate move, and one that had been kept secret from the rank-and-file. But the resulting gestalt admiral now directing the Imperial fleet through the voice of the tech-priests, called the Agamemnon by its creators, was the equal of any void tactician who had ever lived.

The Dionysia was also part of the fleet, sailing alongside a group of several hundred merchant vessels who had been commandeered to lend their guns to Chemos' defenses. Perhaps the authority of the Inquisition would have been enough to dispense the Von Castellant from taking part in the battle, but not even a Rogue Trader would try and avoid such a grave responsibility. The Rogue Trader vessel would survive the battle to come, and the hundreds of cultists led by a handful of Traitor Marines who made it aboard would soon come to regret it, as they died at the hands of the hardened veterans of the Von Castellant Household Guard.

The two fleets clashed, and Chemos' skies were illuminated by the awesome powers they unleashed. Energy weapons capable of obliterating cities raged through the void, while streams of torpedoes flew along calculated trajectories. The Black Legion was coming in, seeking a brutal, close-quarters engagement rather than a slow and precise exchange of volleys across astronomical distances. The corrupted Astartes in their hulls wanted blood – they wanted to board the ships of the Imperium and slaughter their crews, before going down to the business of despoiling Chemos itself.

The Agamemnon's gestalt mind had foreseen this development, and had worked with the Emperor's Children to take advantage of it. Fleet-wide boarding actions were inevitable, but with the bulk of the Black Legion's transhumans fighting aboard the Imperial ships, the traitor vessels themselves were vulnerable. Scattered among the fastest ships of the Imperial armada, waiting within the hulls of gunships and boarding torpedoes, were all the members of the Brotherhood of the Silent Scream who had answered Deradolon's call. More than a thousand of these mutilated warriors had come, and, at the will of their Legion Master, they were ready to lay down their lives to inflict a terrible blow upon the Black Legion. Their monastery on Chemos had been emptied, for this was the moment the order had been waiting for its entire existence : a chance to atone for their founder's failure to stop Fulgrim's capture by the Dark Eldar ten thousand years ago. Before embarking, each had been ritually blessed by the Third Legion's Chaplains, who bestowed upon them an oath of moment that would, upon its completion, wash away whatever sins, real or perceived, had led them to join the Brotherhood.


Argus strode through the corridors of the traitor ship, the rest of his kill-squad right behind him. Part of him wished he were aboard the Pulchritudinous, but he crushed it in chains of self-loathing. Glory was not for the likes of him, it never had been. He had thought otherwise once – believed that to live as a Space Marine was to serve the Emperor and reap the rewards of such an elevated station. Then he had been taught the truth, in the killing fields where millions of Astra Militarum laid dead, slain in a war of a hundred years by those who had rejected the Imperium and turned to Ruin in their desperation to resist the Throneworld's retribution. He had learned, as he dug himself out of a pit of mud and gore, that the true face of war was that of a blood-soaked, empty-eyed corpse. He had torn out his tongue three years later, as he watched the last of the rebel cities burn.

Now he knew that the only thing he had to strive for was redemption for the foolishness that had gotten so many killed, if he but proved worthy.

His armor was covered in blood, fuming with noxious vapours. They had been swarmed by degenerate cultists since they had boarded, a tide of demented flesh that stood little chance of actually stopping them but slowed their advance nonetheless. According to the briefing, this particular den of filth belonged to one of the Chaos Lords favored by the Arch-Renegade. Taking him out would throw the forces of the Black Legion into disarray and give slightly better odds to the Imperium in the coming surface battle. Argus' six-man squad was aimed at the bridge while another kill-team sought to the enginarium. There were supposed to be double that number, but the transports of the other two squads had been shot down in the void.

It would have to be enough. Failure wasn't an option.

When the kill-team finally made it to the bridge's entrance, they were met by an army unlike any they had ever faced. Leonidas himself had come to face them, and at his side were dozens, hundreds of young men with bald heads, crazed smiles, and one, identical face. They clutched serrated blades, las-carbins and other weapons with the ease born of practice over a life far longer than they appeared to have lived : none of them looked more than fifteen years of age to Argus' eyes.

The mere sight of them filled Argus with an irrational disgust and hatred, filling him with an almost impossible to resist urge to charge in and kill and kill until they were all dead. But he resisted. Charging straight ahead would be suicide, and with the "Perfect Oneˮ in his sight, he was more determined than ever to succeed and earn his redemption in the eyes of his brothers, his Primarch, his Emperor, and, most important and difficult of all, himself.

The silent Legionary didn't know it, but these youths were all clones, replicae spat out fully grown by forbidden machines from the Dark Age of Technology. None of them were more than three years old, the age at which they were ritually butchered by their younger fellows lest they deviate from the mold through accumulated experience. Bile had found them centuries ago on an isolated world, where they had killed all other humans and were slowly dying out as the knowledge required to maintain the cloning vats decayed with each generation. The Primogenitor had plundered the world's secrets before, on a whim, repairing the machines and bringing the host of clones into the Black Legions. For hundreds of generations since, they had worshiped him as a god, and eventually they had passed under Leonidas' command.

The clones served Leonidas as enforcers, honor guard and shock troops for when his fawning minions weren't up to the task. Their minds held nothing but hypno-training, ingrained pack loyalty, and all the cruelty of children unfettered by any notion of right or wrong. To the rest of the Black Legion, they were known as the Many-as-One, the False Hydra, the Children of Perdition or simply "the freaksˮ. They had a name for themselves, passed on from the very first generation, but they never spoke it in the presence of outsiders – only Bile knew it beyond their ranks.

The clones opened fire as soon as the kill-team appeared at the end of the long, empty corridor leading to the bridge. Two of the silent brothers charged forward, holding up boarding shields behind which the rest of the squad could take cover. They took hits, the focused fire tearing through their shields and into their armor, but they kept charging, only collapsing once they had crossed the corridor and brought their brothers to the enemy.

And then they were among them, and the melee began. Argus cut a clone in two with a swipe of his chainsword, before firing his bolt pistol into the face of another at point-blank range. With b lade and gun, he cut a bloody path, covering his brothers' backs as they covered his in turn. He still took hits, most of which were absorbed by his armor, and the rest of which he stoically ignored, despite the pain lashing at him. He saw one of his brothers, cut off from the rest of the kill-team by the vagaries of battle, be dragged down by a dozen enemies before his helm was torn off. Even without his tongue, the Space Marine was still able to spit acid into his murderers' faces before they cut him apart.

Leonidas strode forth, radiating confidence, and the young-faced replicae seemed invigorated by his mere presence, throwing themselves at the Emperor's Children with renewed abandon. The golden blade in his hand struck, and one of Argus' brothers fell as it pierced right through his gorget and out of the back of his neck.

Honor would have demanded a duel, a formal challenge. But Argus had no honor left, and so he simply charged, meeting the Chaos Lord's advance with his own transhuman strength.

From the first exchange of blows, Argus understood that the Chaos Lord was stronger than him. If he had been in optimal condition, perhaps, but he was tired from the fighting he had had to do to get here. And so, he did the only thing he could think of that would accomplish the mission. He deliberately opened himself to Leonidas' attack, and the golden sword swept upward, severing Argus' left arm at the elbow. The armored limb hit the deck, but Argus didn't stop moving, despite the terrible pain that flared in his nervous system in the second before his enhanced physiology suppressed it.

Argus had time to see Leonidas' eyes widen as the Perfect One realized what the Space Marine had done, and he smiled under his helm as his chainsword cut through the neck of the Chaos Lord and sent his beautiful head flying. He fell seconds later, and his body was cut apart by the enraged clones, but when they pulled his head out of his helmet, his face was still smiling.


A thousand Space Marines ready to lay down their lives can accomplish a lot, and none would dispute that the silent warriors who fought in Chemos' skies that day earned redemption many times over for the failings that had led them to cut out their own tongues. But eventually, the Black Legion's greater numbers began to tell, as the boarders had known they would. Warrior by warrior, the Brotherhood was cut down, drowned under a tide of mutated flesh and Warp-twisted horrors. Others perished as the ship around them burned in the inferno they had started, or fell to pieces as its own engines ripped it apart.

Of the thousand silent warriors, three hundred aimed directly at the Pulchritudinous, their pilots taking insane risks to pass through the fleet and deliver them to the heretical flagship. Once aboard, they faced a carnival of nightmares greater than any other group, but they endured and pierced through the ship's defenders, determined to strike at the ancient enemy of their Legion. Like a spear aimed at a hated foe's heart, they pushed toward the bridge, knowing from Bile's broadcast that he was directing operations from there. Deradolon had told the leaders of the Brotherhood about the Legion's suspicions concerning the Primogenitor's immortality. But even if slaying the Arch-Renegade was pointless, the chance to destroy the ship leading the Chaos armada was too great to pass on.

The Pulchritudinous enacted a heavy toll on its boarders. The warbands of the Black Legion, with their forces massed in the ship's docking bay in preparation for the planetfall, were the least of the perils the Brotherhood faced. The spawn of Bile's cloning experiments and the aberrations created by his Consortium roamed corridors warped into a hideous mix of metal and pulsating flesh. Toothed tendrils leapt from the walls to grasp the Legionaries, and entire hives of degenerate mutants rose from the ship's depths to hunt the intruders, driven to frenzy by the drugs dispersed into the stinking air by devices installed in their lairs decades ago. Yet eventually, they reached the gates to the bridge – only to find that, though the gates were closed and locked, there didn't appear to be anyone defending them.

The fifty-odd warriors who had made it this far were immediately suspicious, and approached their target with renewed caution, wary of a trap. They set up a watching perimeter while others began to lay down the breaching charges all of them had carried with them, just in case. On the other side of the door, Bile stood on the bridge, perfectly calm despite the alarms sounding and the worried looks of the crew, who all knew that the boarders had nearly made it there. They were not afraid : after all they had seen, it took much more than half a company of Space Marines to scare them. But they wondered whether their Primogenitor's plan to resolve the situation included their survival. All here knew of the ruthlessness of their lord, his willingness to make any sacrifice to accomplish his goals.

Then the sound of battle and tongueless screaming reached through the thick adamantium doors. For several minutes, every soul on the bridge not too lost to madness or augmentation held its breath; then the sounds of battle stopped, as did the alarms indicating imminent breach of the bridge. Fabius Bile smiled and, with a gesture, commanded his servants to resume their tasks. They went back to their work, exchanging whispers as they did so.

The Eldest had dealt with the Brotherhood, as its maker had commanded it to do.


The Eldest

Though the Black Legion has plagued the Imperium for nearly ten thousand years and counts thousands of Astartes in its ranks, there are comparatively few veterans of the Long War among them. Most of the transhuman warriors of the Black Legion are the creations of Bile, and the Chaos Lords who have turned from the Traitor Legions to don the black rarely survive more than a few centuries, though the exceptions are mighty indeed. Most Chaos Lords of the Black Legion are either Space Marines born long after the Heresy, or mortal scions of the Lost and the Damned, whose influence in the Black Legion is far greater than in any of the Traitor Legions. As a result, few live long, keeping any of them from gaining a power base rivalling Bile's own.

This is not a coincidence. Ever since the Black Legion rose from the Clone Wars' flesh-laboratories, the Primogenitor has taken measures to keep the coalition of warbands under his subtle control. The most important of these was to ensure that no single warlord could rise to such power and influence that he could challenge Bile's own control of the Black Legion. Most of the time, this takes the form of putting the Chaos Lords against one another, using the promise of his favor to ensure that they keep each other in check with their own feuds and rivalries. But from time to time, one individual appears whose cunning, strength, charisma or simply luck is too strong to neutralize that way. When that happens, the clones of Bile who dedicate their time to maintain the Consortium's hold onto the Black Legion pronounce that Chaos Lord's death sentence, and the Clonelord's greatest instrument in these matters is the nigh-legendary creature known only as the Eldest.

One of Bile's most ancient and powerful creations, the Eldest was spawned during the Clone Wars, and is spoken of only in whispers among the Black Legion, while the Imperium's only knowledge of it are the massacres it leaves in its wake, without a single witness or clue. The black-clad Chaos warriors believe the Eldest to be the agent of their Primogenitor's will, the primary enforcer and killer of a man responsible for the genocide of billions. Though they know of its existence, none among them know what it looks like, for the one thing the stories all agree upon is that it never leaves any survivors behind. And they aren't wrong, though the Eldest is much more than that.

For over nine thousand years, this nightmarishly potent being has wandered the galaxy, venturing in and out of the Eye of Terror without any trace of its passing. At its maker's command, it hunts down those Chaos Lords who might pose a threat to Bile's control over the Black Legion or the Primogenitor's many schemes. It has cleaned up leaks of information, purged research stations of the Mechanicus that had stumbled onto knowledge required for Bile's ongoing experiments, and orchestrated the downfall of entire alien species.

There are many theories about this mystery-shrouded monster in the Black Legion, with the prominent being that Bile's alliance with the Raven Guard began earlier than anyone thought. Those few Apothecaries who know Bile's many-bodied nature also suspect that the Eldest has eliminated clones of Bile that went rogue, corrupted by the Dark Gods, xenos influence, or even – though they only say the last one as a jest – a "crisis of conscienceˮ.


The bridge door opened slowly, gears grinding as its panels unlocked one after the other. A single silhouette emerged from the opening, and paused, taking in the scene of slaughter before it.

Pieces of the Emperor's Children who had made it this far were scattered everywhere. The air reeked of blood and butchered meat. Scraps of armor still clung to individual limbs here and there, and a handful of helmets stared blankly at their surroundings.

Fabius Bile did a quick estimate of how many warriors there had been before they had been torn to shreds. He was well-practiced to such calculations, and soon came up with a likely number.

'Forty-seven, all at once,' he said out loud into the darkness stretching beyond the faint illumination making it through the bridge's open gate. 'Well done.'

A voice answered out of the darkness. It was deep, utterly devoid of emotion, and grated on the ears. It was unmistakably organic, but any who heard it would know that there was something deeply wrong with the creature to which it belonged.

'They fought well,' it growled. 'Their screams were of defiance, not pain or fear.'

'I would expect nothing less from them,' nodded Bile. 'They are my brothers' descendants, after all. Now, my child. Let us get to business. Once this part of the battle ends, you must make your way to the surface. Follow Caecus and make sure his part of the operation succeeds.'

'As you command, father.'


With the Brotherhood of the Silent Scream destroyed, the Black Legion held orbital supremacy over Chemos. The Shiver of Dread, made slow by several hits to her engines, sent her last few drop-pods to the surface before facing the enemies of Humanity one last time. The strike cruiser's sacrifice bought time for the rest of the fleet to withdraw, until the plasma reactor went critical, denying her boarders their prize in a fiery detonation. Her shipmaster's last words were the ancient battlecry of the Legion he had served all his life. The Will of Mars, despite having been boarded by multiple groups seeking to capture her, had endured, her defense led by hundreds of cybernetic constructs driven by the minds of her coven of arch-magi. The guidance of the Agamemnon also allowed for the fleet to disengage with minimal casualties, though the death toll was still enormous – less than one out of three Imperial ships managed to withdraw. This remnant – still possessing enough might to turn the tide of most Sector-wide wars – fled into the void of the Chemos system.

Immediately after the Imperial fleet was forced to abandon Chemos' immediate orbit, alien ships from the shadowy kingdoms of the Rak'gol, their services paid for in human flesh, launched waves of transports onto the orbital stations. Thousand of vile xenos poured into every corner, hunting for prey, their many arms clutching weapons offered to them by the Black Legion. The rest of the Chaos fleet didn't stop shooting at the orbital structures : the lives of the alien mercenaries had been bought from their overlords by the Clonelord, and were his to spend as he pleased. Even so, many survived, dragging screaming captives in chains to their charnel ships, to a fate infinitely worse than death. No one in the Black Legion, not even Fabius Bile himself, knew why the Rak'gol had become so hungry for live human prisoners in the last few years, but none particularly cared, so long as the xenos fought well enough to earn their pay. Eventually, the aliens dismantled Chemos' orbital defenses, and the path to the planet was clear.

Enough loyalist ships remained that the fleet's heaviest vessels couldn't simply bomb the world into oblivion without exposing themselves to a counter-attack, and the void shields guarding the fortress-monastery could not be breached by anything in the traitors' arsenal anyway, but nothing remained now to prevent the Chaos army from making planetfall. Thousands of transports streamed from the fleet to the surface, the vast majority of them landing far from the main cities and their anti-air defenses. Those who broke from formation in their eagerness to spill blood were either blasted from the skies or hunted down and slain soon after landing. Legion-pattern Thunderhawks, stolen from Astartes both loyal and renegade, flew alongside massive troop carriers, cargo crafts pack to the brim with the Lost and the Damned, and hexagrammaticaly warded pods containing things that were only partially of the Materium. They came onto Chemos hard, and all psykers among the Imperial defenders heard the planet's cry of distress at their presence : a deep, mournful sound, born of the fear and anguish of the billions who had lived and died upon its surface.

If not for the presence of Bile looming over them, conflicts would soon have erupted between the hundreds of warbands as they gathered their troops. But fear of the Primogenitor's displeasure and the chance to inflict irreparable damage to the Imperium kept the troops in line, allowing the warlords Bile had chosen back aboard the Pulchritudinous to marshal the massive horde. Even so, such was the nature of the force that many warbands broke off from the horde, seeking to plunder the city-states and hunt down their inhabitants. Led by Warp-crazed wyrds, bound daemonic oracles and hereteks wielding strange, forbidden sensors, these groups thought they could find the shelters. A few of them succeeded, but most were misled by the deceptions woven by Fulgrim's sons, while others fell victim to the Third Legion's preparations for such an eventuality.

For of course, the Emperor's Children had prepared for these circumstances. They had deliberately made Callax into a target, drawing the attention of the foe and preserving the rest of the planet. Rather than facing their enemy head-on on the field of battle, they would let them be crushed against their battlements, making the most of their inferior numbers through the might of the fortress-monastery. They had also seeded highly-trained, mobile teams all across Chemos, ready to launch guerilla attacks on the Chaos armies every step of the way. These groups were mostly comprised of Eternal scouts and snipers, along with a few Emperor's Children and Night Lords Legionaries, and all of them were veterans of that kind of asymmetrical warfare.


Caecus the Unsmiling, Apothecary of the Black Legion, walked through the empty plains of Chemos, his armored boots leaving deep footprints in the grass-covered earth. Four servitors advanced behind him, carrying the heavy, sealed container they had taken out of the transport that had brought the group to the surface a few hundred meters away. Their destination was close by : a vast expanse of land, surrounded by a high, thick wall covered in warning signs. It wasn't particularly sturdy : its sole purpose was to keep people from accidentally wandering into the area beyond. The wall was curved inward, and powerful air blasters were set inside it to keep the contagion within from spreading. Various sensors monitored the conditions within, but it had been a long time since anyone but maintenance crews had come nearby. If only the Emperor's Children had known the truth …

Beyond that wall was a poisoned marsh, created centuries ago by a biological weapon unleashed upon the surface of Chemos by an Ultramarines warband, attacking the planet in retaliation for Fulgrim having struck Guilliman down at the climax of the Heresy. The weapon had been one of many, but it had been the only one that had successfully activated, thanks to a series of daring Third Legion assaults directed by Deradolon, before he became Legion Master. Upon activating, the device had poisoned the land, pumping a cocktail of chemicals and mutagenic pathogens into the earth, where it had spread across the entire fauna and flora, seemingly killing everything for many kilometers. The forest that had existed there, carefully cultivated over thousands of years, vanished, replaced by a poisonous swamp crawling with venomous creatures.

What the Emperor's Children hadn't known was that the Ultramarines had purchased these weapons from the Primogenitor, through so many intermediaries not even they had known the device's true provenance. Caecus had taken part in the weapons' design, having already discarded the colors of the Blood Angels for centuries by that point. He knew its true effects and purpose, which the Thirteenth Legion dupes had never suspected as they went to die in their pathetic assault, blissfully unaware that they were only preparing the way for the Black Legion.

The Apothecary stopped twenty meters from the wall, and took a moment to inject himself with another dose of his serum. Designed with the help of the Clonelord and made of ingredient that could only be harvested on a few worlds within the Eye of Terror, this drug kept the curse of the Thirst afflicting all sons of Sanguinius suppressed, while also removing the weakness of emotion from his mind. He had been under its effects for almost three thousand years now, and while it had drawn slaves of Slaanesh to hunt him down as a betrayer of their Dark God, he had no intention of stopping. Even now, with his emotions deadened almost into oblivion, the memory of the Thirst and what it had turned him into still made him shiver.

Once he felt the drug properly spread across his system, he turned and commanded the servitors to set down the engine they had been carried. It took Caecus half an hour to activate it – it was a complex machine, combining technology both ancient and new, human and xenos. Crucially, however, it didn't have a single touch of the daemonic inside it – just like the bioweapon that had struck this land more than two centuries ago. After all, any Warp contamination would have alerted the Librarians and astropaths of what was going on behind the wall.

Upon activation, the device started emitting a low humming sound, far below the range of hearing of unaugmented humans. It became louder and louder as more parts of the device came online and amplified the signal, until the teeth of the servitors that still had them began rattling from its strength. One of them collapsed as the vibrations broke something fragile inside it, but the others remained standing, awaiting their next command. The device itself, of course, had been built to be capable of withstanding its own effects, and Caecus' armor could protect him from far worse.

Suddenly, an entire section of the wall exploded outward, and a tide of monsters flowed through the opening. All manners of mutated beasts, spawned by the mutagenic pathogens of the bioweapons, had responded to the device's call, following instincts that had been written into their very genes by the Consortium. They had grown beneath the earth, digging deep enough to avoid detection, until the vibrations had reached them and triggered their inborn programming. Now they had emerged in their hundreds, thick-skinned behemoths and smaller, spindly horrors, bearing the marks of insects, reptiles, mammals and birds alike – an entire twisted ecosystem, forged into a weapon of war. For decades, they had preyed upon each other, growing ever more vicious and aggressive, sustained by a population of fast-growing spores. A few bore a trace of the human material from which the original strain of the mutagens had been created : hands reached out, grasping at nothing, and the faint impression of faces could be glimpsed on scaled hides. The only thing they all had in common was their blindness – they had spent generations without ever walking the surface of Chemos, and the eyes their origin species had once possessed had been removed by gene-shaping agents.

This was an army of monsters, and it was Caecus' to lead, that he may accomplish what the Black Legion had come to Chemos to accomplish without the rest of the pawns of Bile knowing it. While the horde marched onto Callax and faced the might of the Emperor's Children, he would take this bestial army and march onto the Forbidden Vault, where the Third Legion had hidden what they had stolen from the Clonelord. The monsters would smash through the Vault's defenses, and none of them would understand why or risk stealing something – unless they had managed to evolve much beyond the parameters they had been intended to. And as for the contagion that was now free to spread to the rest of Chemos through the breach, well … sacrifices had to be made for the cause.

The Apothecary reached into the device and extracted a single, smaller tool, shaped like a bracer, which he put around his armored wrist while the device shut down. Now that the creatures had been roused, the bracer's lesser signal would be enough to lead them where they needed to go – though, of course, the command function had yet to be tested outside of a lab's secure confines.

If Caecus had been able to, that would probably have worried him.


While the Black Legion marched across Chemos, other schemes were unfolding. In Callax, the investigators of Inquisitor Covenant unearthed inconsistencies in the fortress-monastery's archives. There were strange gaps in the surveillance recordings, coinciding with spikes of headaches and reports of strange visions in the Tower of astropaths, stretching over the last half-century. At the same time as this discovery, a squad of Eternals was found dead, and a Rhino transport missing from the hangars. The Inquisitor told Deradolon that treachery most foul had come to Chemos – for the wounds of the Imperial Guardsmen had clearly been the work of a Space Marine.


'I need access to the Vault, Legion Master. Its contents must be destroyed !'

Deradolon looked up from the pile of data-slates and parchments before him and at Covenant. The Inquisitor has just finished explaining to the Legion Master what he and his team had discovered, concluding his summary with his demand that he and his team be allowed into the supposedly-secret vault buried under the fortress-monastery. The Space Marine wasn't wearing his silver mask, and the sight of his face was a testament to how much punishment the sons of Fulgrim could endure. There wasn't a single patch of skin that wasn't scar tissue, yet for a fraction of a second, Covenant felt as if he could also see … fatigue in the veteran Legionary's expression. Then it was gone, and all that was left was the adamantium will staring at Covenant from a pair of dark eyes – both of them miraculously still organic, despite the wounds surrounding them.

'It isn't here,' said Deradolon.

'What ?' was all that Covenant could muster. He had been prepared for many possible answers, but that certainly hadn't been one of them.

'The Forbidden Vault doesn't lie under this fortress. That was just a rumor we started. The vaults beneath Callax were built for the Legion's true treasures, not the archives of its shame. Given the dangers of what is inside, my predecessors built it far from any settlement. It is well defended, but its primary protection was always secrecy.'

That … That made perfect sense, Covenant realized. He was a bit shocked he had never thought of it before himself. Secrets and misdirection were some of the favored tools of the Holy Ordos. But the Emperor's Children were not known to be a cunning Legion, like the Thousand Sons or, Emperor knew, the Alpha Legion – theirs was the path of direct battle, of honor and sacrifice …

… ah. Of course. What was that Argento always said ? "Beware the honest ones, for they are the ones who truly know how to keep their secretsˮ ? And after what he had read inside his master's journals – the tales of their millennia-long hunt for the Arch-Renegade, and the terrible things the old man feared they had done in that pursuit – he really should have seen this coming.

'Here,' said Deradolon, pulling a data-slate out of his desk and handing it over to Covenant, tearing the Inquisitor from his thoughts. 'This contain the coordinates of the Forbidden Vault, its access codes, and the ones to activate its self-destruct mechanism. You were more right than you knew, Inquisitor, when you said the vault's contents cannot be allowed to fall back into the Arch-Renegade's hands. Over the years, we have stopped him from accomplishing truly horrifying things, and the remnants of these failed endeavours are all down there.'


After a tense confrontation, Covenant managed to obtain from the Legion Master what he needed : the location of the Forbidden Vault. Covenant was convinced that the Vault, where the Third Legion kept all the spoils of their hundred-centuries long hunt for the Arch-Renegade, was the true reason behind the Black Legion's incursion. The Inquisitor's retinue of Acolytes and Von Castellant household troops was joined by a squad of Night Lords – though Covenant didn't say it out loud, he didn't trust Emperor's Children to accompany him on this task.

This mixed warband departed Callax at speed, going straight toward the Forbidden Vault. None of them looked back as their transports raced ahead. A few hours after their departure, the final alarms began to ring – the Black Legion had arrived at Callax's gates.


The Faith of Chemos

Over the millennia since its founding, the Adeptus Ministorum has been forced to accept that the homeworlds of the Legiones Astartes will never quite fit into its orthodoxy. From the acceptance of psychic powers of the Prosperine Dominion to the tacitly allowed heresy of Colchis, the mark of the Primarchs remain strong onto their adopted homeworlds, and no amount of preaching can erase the influence of the Emperor's sons' ideals. It has been a constant source of tension, and has nearly led to another civil war in several occasions – most often stopped by those in the Ecclesiarchy who realized that, even should the Imperial Cult break the edicts of Thor and reform the Armies of Faith, they would stand no chance against the Space Marine Legions. On Chemos, though, the divinity of the Emperor is acknowledged, and though the form His worship takes has been shaped by the Emperor's Children's history, it isn't any stranger than that found on countless other worlds.

To the Chemosian, the God-Emperor represents the best of Humanity, a light shining amidst the darkness of the galaxy. He is the guardian of Mankind's soul, who endures on His throne and sends His Angels of Death to protect his people. They believe that the best way to honor Him is to fulfill that potential, and that Art is the ultimate expression of Mankind's greatness. This philosophy takes its roots in Chemos' distant past, where the struggle for survival prevented their ancestors from creating anything beautiful. After Fulgrim had saved them from the vicious cycle of endless recycling and plunder of ruins for dwindling resources, the Phoenician rebuilt Chemos into a planet of wonders, home to all manners of artists, free at last to indulge their creativity with the specter of society's dissolution banished. After the Heresy, that mentality combined with the rise of the Imperial Creed and the influence of the Third Legion.

According to Chemosian dogma, more than an expression of Humanity's potential, Art is also the great affront against the Ruinous Powers, no matter what the deluded followers of Slaanesh may believe in their excess-addled, obsession-ridden minds. Through their works of beauty, artists defy the hungry night and proclaim the greatness of their untainted spirit, revealing how hollow the promises of glory whispered by the Archenemy really are. Chemosian temples are also museums, where the greatest work of a hundred generations is preserved. Painting, sculptures, poems and music : all of these, and many more, are represented in these houses of wonder. The beauty to be found on Chemos is renowned across the Imperium, with nobles visiting from distant worlds.

Chemos' Ecclesiarchy also doesn't have the huge pyramidal hierarchy seen elsewhere in the Imperium. Monasteries are spread out across the world, where the men and women of faith meditate on the teachings of the Emperor preserved by the Third Legion since the Great Crusade, and create incredible works of art in quiet contemplation. Priests are chosen from among their ranks to leave the monasteries and bring the word of the Master of Mankind to Chemos' children, in lessons that double as art classes. Many a prodigy artist has been found in the lower classes that way.


As the Black Legion entered Callax, it met the traps left behind by the Imperials. Soldiers walked on mines with delayed detonators, causing them to explode in the middle of the ranks. Snipers, both human and automated, shot from almost every tower, until the Chaos forces sent their heavy vehicles ahead to bring the structure down. Cybernetic killers from the Eternals, their bodies more metal than flesh and their minds barely coherent from the cocktail of serums needed to keep their organisms from breaking down, rose from their hiding places like angry revenants and began to hunt. The air rippled with phantasms and distant screams as covens of Sorcerers and magi matched their unholy might against the will of the Third Legion's Librarians, their disembodied spirits clashing in the aether.

These measures took their toll, but the Black Legion was ready and able to take the losses they inflicted. One by one, the Eternal cyborgs were dragged down and cut to pieces, while Asther-Eruq'Shiva and his Secondborn hunted the souls of the Librarians, forcing them to withdraw to their bodies. Only one part of Callax' resistance truly hurt the invaders – and, by a strange turn of fate, it was neither the sons of Fulgrim nor the Astra Militarum who were responsible.

Driven by the whispers of the foul powers he served, the Chaos Lord Urkash took his followers from the advance onto the fortress-monastery and toward Callax' - and indeed Chemos' - grandest temple and museum combined : the Great Galleries, where the artworks of a hundred generations laid preserved. Urkash sought to destroy this beauty for his masters – to honor the terrible powers that held onto the tattered remnants of his soul by despoiling the pinnacle of Chemosian culture.

Though it made their heart bleed to do so, the Emperor's Children had left the Galleries defenceless, only allowing a few of the items within to be evacuated into the vaults. Space was too precious down there, and the teachings of the Third were clear on the precedence of human lives over mere art, however irreplaceable. And yet, when Urkash' host arrived, it found an army of sorts standing in its path – a dirty, ragged army to be sure, but an army nonetheless.

Thousands of flagellants stood on the stairs leading up to the Galleries' entrance, far more than anyone had ever believed there were on Chemos. In the busy months previous the invasion's beginning, they had flocked to Callax, heeding a call none of them truly understood. They had hidden in evacuated homes, spending their days and nights in prayer, calling out to the God-Emperor for help as the sword of the Black Legion hovered above their world. Hundreds of Chemos' denizens had broken under the strain of that awful knowledge, and the flagellants had welcomed them into their ranks. They had torn at their faces with bloody, broken nails, scourged their backs with lengths of barbed wires – and through that pain, they had found illumination, of a sort. Driven by a raving mad, terrible will, they were beyond fear, and they charged the cultists, who actually paused as, for the very first time, they were confronted by a madness equalling their own.

The two hordes clashed, and blood flowed freely. Ritual daggers met primitive hammers and nine-tailed scourges tangled around blades glowing with fell power. Bullets tore through naked, scarred flesh, while the fanatical strength of the flagellants peeled apart leather armor and exposed the heretical flesh beneath. Urkash waded into the melee, butchering all who approached him with his bare hands, leaving his weapons at his belt, not deigning to sully them with the blood of these wretches. He was death incarnate, and nothing the flagellants had could hurt him – yet they kept throwing themselves in his path, screaming their hatred of everything he represented, insanely grateful for this chance to strike back, however futile it may be, at the enemy who had come to their world.

But it wasn't enough. Eventually, the last of the flagellants fell in bloody pieces, broken teeth biting into the throat of a pack leader. Urkash raised a single gauntleted hand, and pointed silently toward the now free path to the Great Galleries. Howling madly, his followers ran over the broken bodies of the flagellants, up the marble steps and into the Galleries – and were immediately struck down by what, in their final, terrified moments, they couldn't help but think was the Emperor's own divine wrath. Light struck them, turning them to ash, and then to less than ash. They didn't even have time to scream, not even time to suffer – though their damned souls would know plenty of torment on the other side of the Veil.


Vincent Basileus stands alone in the great entrance hall of Chemos' Great Galleries. Looking at him now, his clothes torn, his body covered in sweat and grim, no one would recognize the famous Light-Smith of Callax, widely acknowledged as one of the greatest artists Chemos has ever born. He knows he doesn't have long to live. He could have escaped, fled into the vaults, but he has chosen to make his stand here. He isn't a soldier – he has never so much as fought in a bar brawl. But he will die before abandoning this place to the vandals coming to destroy it.

He remembers the first time he walked these halls as a child, and fell in love with the beauty in it.

Some of the museum's greatest pieces have been evacuated – many of the staff abandoned all that they owned to bring just one more painting, one more wonder to the safety of the vault. He didn't leave with them : he has chosen to die here, amidst all the beauty accumulated over the centuries. It was easy for one man to slip through the administrative net, with the right words and the right payments. And over the years, he has become so very rich.

It all started with the device. He found it while hiking in the empty regions of Chemos, looking for inspirations as his career as a sculptor faltered. There, under a hill, in an undiscovered ruin from the Dark Age of Technology, he found a beautiful crystal – and as the light of his torch touched it, he knew that he had to get it out, no matter how dangerous that might be. It turned out to be the best choice he has ever made.

The crystal alters the properties of light itself somehow, freezing the photons that pass through it. The tech-priests once spent hours trying to explain it to him, but by the time they gave up, he had the sneaking suspicion they didn't really understand it either. On any other world, the tech would have been confiscated by the Mechanicus, to be locked away until an in-depth study that would likely never come. But this is Chemos, and so it instead became the source of his life's work. With it, he has created sculptures of frozen light, abstract constructs of soft curves and sharp angles. Years of working within the limitations of his tool have forced him to develop his art ever further – and it is also what has enabled him to do what he is doing now. The device is in a plinth at the center of the hall, surrounded by powerful projectors and a dizzyingly complex arrays of mirrors.

The idea came to him in his sleep, a stream of complex equations dredged from his subconscious and burned into his mind with searing clarity upon awakening. He has laboured to make it a reality for the last week, collapsing one day ago after his work was complete out of sheer exhaustion. The thunder of the battle raging outside the Galleries woke him just in time. And now … now the results speak for themselves.

It was never meant to be used like this, but desperate times call for desperate measures. And so now he stands amidst a jungle of cables, spare parts and discarded tools, his fingers dancing on the runes of several control panels, his eyes darting between a dozen screens. He is at the heart of a symphony of light and fire, and all who try to enter the Galleries are obliterated by what he has wrought. He is weeping, from the effort it takes to keep everything running, from the horror of ending so many lives, and because he knows it won't be enough to save the Galleries, in the end.

Then comes the renegade angel, the lord of the damned, clad in black armor and cloaked in unnatural shadows, his eyes burning with eldritch fire. While his minions watch in awe, he walks directly through the gate, marching slowly and purposefully. The light recoils from the darkness within him, repelled by something anathema to everything it represents. Vincent sees him enter. He has never seen a servant of Chaos before, and some part of him want to run, to flee from the awful thing that approaches him. He is terrified. He never was a warrior. He never was brave.

But it turns out that he is stronger than he thought, and he stands his ground.

A few gears turn, a few runes are pressed, and the onslaught intensifies threefold as the power of the light is focused, yet the traitor advances still. He whispers awful words of power, malicious syllables that even the Neverborn fear, and the shadows around him thicken even as they are burned away. A great and terrible presence seems to press on the Galleries, and the ancient machine starts to malfunction as the very laws of physics by which it operates become bent and twisted.

The Chaos Marine enters the circle of machinery, stopping close enough Vincent that the unnatural heat radiating from his armor burns the man's skin. He looks down at the man who unleashed the light against the forces of darkness – so small, so insignificant. And yet that man glares back defiantly. He stares right into Urkash's inhuman gaze, and though tears are running down his cheeks, he does not look away. His tears … is it a trick of the light ? His tears seem golden …

'You have dedicated your life to a lie,' says Urkash, his voice utterly out of place in this temple of art. 'Beauty means nothing in this universe. Only power matters.'

Vincent sways, his very soul shaken by the utter certainty in the transhuman's words. Cables tangle around him, dandling from controllers attached to his hands. Urkash fails to realize that the man isn't struggling to remain on his feet – he is pressing a last few controls. Then he stands straight, and when he speaks, his voice isn't entirely his own, and for the first time since his soul was broken and reforged by the Primordial Truth, the fallen son of Lorgar knows doubt.

'You are wrong, traitor. BURN !'

A pillar of light rises to the heavens, shaking the earth and blinding those who look at directly. The light reaches up and up, and strikes a frigate in orbit above the city. The ship is called Heartbleed by the degenerates who dwell within its holds, and it once belonged to a system defense force before it was captured and most of its former crew butchered. The former captain still lives, after a fashion, held captive deep within the vessel, chained and bleeding from wounds that are never allowed to close. When the beam strikes the ship's hull, and the metal starts to melt, sending tremors throughout the ship, the thin, tortured man smiles, just before Heartbleed vanishes as the light burns through to its plasma reactor.

When the pillar of light vanishes, where the Galleries once stood there is now nothing more than glassed rock, spread in a three kilometers-wide radius. At the edge, invaders writhe, their flesh cooked to the bone by the terrible heat.

On the other side of the Veil, something vast and vile stirs, angry at being denied the defilement of so much beauty because of one soul's defiance. It reaches into the aether, seeking the shade of the one responsible, to subject him to unending torments … but finds nothing.


The destruction of the Great Galleries shook Callax – even the people huddled in the vaults underneath felt the detonation. For a moment, the Black Legion paused, as fear that the Emperor's judgement had descended upon the world and would soon strike them down as well. Soon, however, the remaining Chaos Lords re-established control, and drove the army forward once more. The death of Urkash in such an unnerving fashion troubled them, but with the eyes of both the Clonelord and their own subordinates upon them, none dared to show weakness – only leadership. With Leonidas and Urkash dead, they had the chance to prove their worth to the Primogenitor, and they pushed the army forward, until it surrounded the fortress-monastery at Callax' heart. Once more, the stronghold of the Third Legion was under siege, and artillery fire began to fly between the walls and the heavy weaponry the traitors had landed onto Chemos. This would be the greatest battle of the war, but it was far from the only one. Some of these other confrontations were already over, but others had yet to be decided, and the fate of the Third Legion would be decided by all.


The Fields of Giants

As armies fought in Callax, the God-Machines of the Mechanicus waged their own, separate war. In the months leading up to the Black Legion's attack, the heretic armada had been joined by a battalion of Chaos Titans, the debased iconography on their transports revealing them to belong to the Legio Crucius. How they had escaped from the Iron Cage was unknown – the Fourth Legion had always managed to keep the Dark Mechanicum's greatest weapons contained within the Eye of Terror. But there they were, and while Chemos wasn't without its own God-Machines, Deradolon feared that such a confrontation would do more harm than good to the Imperial defense. The fortress-monastery hadn't been built with Titan defenders in mind – its scale was much lesser than the Imperial Palace, guarded by an entire Titan Legion ever since the days of the Heresy.

And so, the Legion Master and Princeps Tzaruki, Marshal of the Legio Interfector, designed a plan that was equally bold and desperate. As the Black Legion neared orbit, Tzaruki issued a challenge, using the oldest forms of the Collegia Titanica. Some shred of their former identity must have remained within the corrupted forms of the Chaos Titans, for the Legio Crucius answered the challenge. Parting from the rest of the Black Legion with surprisingly little protest, the Chaos Titans' transports brought them to Tzaruki's chosen battlefield, thousands of kilometers away from any of Chemos' city-states. Yet the Marshal couldn't call his enemies to the middle of nowhere – there needed to be bait to draw them. Which is why the Titans prepared to make war in the shadow of Mount Palatine, the hollowed mountain where the delicate controls for Chemos' climate engines were located. To the Adeptus Mechanicus, Mount Palatine was the holiest ground on all of Chemos, the greatest incarnation of the Omnissiah's power and wisdom.

The two Legios battled at the gates of the mountain, while hordes of nightmarish amalgamations of warped flesh and machine rushed past their feet, heedless of the enormous casualties they suffered from the threads of both hosts. These creatures, once proud armies of skitarii, now twisted beyond recognition by the baleful energies that had remade their God-Machines into towering icons of corruption, were met by the Palatine Blades. This sacred order, founded by the few members of the original Legion brotherhood to have survived the Bleeding War, was dedicated to the protection of the mountain that Fulgrim had named after them in homage of the lost elite of his Legion. A handful of veteran Space Marines fought at the head of an army of Adeptus Mechanicus combat servitors, tech-thralls and elite soldiers, using the defenses of Mount Palatine to reap a heavy toll against the Dark Mechanicum horde while the earth and air trembled from the battle of the Titans.

The battle raged for days on end, and the Princeps of the Legio Interfector were as merciless as the daemonic spirits inhabiting the engines of the Legio Crucius. They fought with every trick in their arsenal, pitting their strategies against the Chaos Titans' madness and matching their Warp-infused weaponry with their own sacred instruments of destruction. By the time the Black Legion reached Callax, both armies had destroyed one another. Nothing remained on the fields around Mount Palatine but broken giants and thousands and thousands of corpses. The gates of the complex had been broken open, the defenders of the sacred climate controls slaughtered – but the machines themselves had remained intact, saved from unholy hands by the sacrifice of their defenders. Deradolon's and Tzaruki's scheme had worked : the rest of the war would be fought without the God-Machines. Of course, the question of why Fabius Bile had let the Legio Crucius separate itself from the rest of the army remained unanswered …


Diomedes returned to consciousness slowly, in fits of pain and nausea. He felt a strange sensation all over his body, and it took him several seconds to realize that it was the touch of air on his bare skin – he had been stripped of his armor while he had been unconscious. He tried to move, but something was restraining his movements – circles of something hard around his wrists and ankles.

He remembered being aboard the Pride of the Emperor, the ship making full speed toward Chemos. He remembered days upon days of Warp transit, spent in frenetic preparation for the battle that awaited them at the journey's end. He remembered … the alarms. Screaming on the vox – the Navigators had been howling in agony and terror. The Geller Field had been breached. Something had come through – no mere daemon, but a vast and terrible presence, one his mind refused to remember. It had closed in around him, around his squad, and then … nothing. Nothing until he had awoken just now, his body still revolting against what it had gone through.

'You are awake,' said a voice from somewhere in front of him. 'Good.'

The Space Marine blinked, and his vision started to return, blurry at first, then clearer and clearer as his body pumped a cocktail of boosting hormones into his bloodstream. He was held up in the air, limbs spread out by the chains that restrained him. His immediate surroundings were illuminated by candles laid down onto the stone ground, the area beyond lost to shadows. And within that small circle of light were … creatures, unlike any he had ever seen before.

Turning his neck left and right, he could see a dozen of them, and heard more behind him. They were reptilian in nature, but no two were identical in shape, and none were of a humanoid template. They had varying types and numbers of limbs – one had none at all, instead being some freakishly huge snake with a disgustingly long prehensile tongue. All of them were naked, and their scaled skin bore scars in shapes that hurt Diomedes' eyes when he looked at them. Their eyes – for those who had them, and again, none were where eyes should be – glowed with a inner fire that Diomedes had encountered before, years ago, during a campaign against a Slaaneshi cult that had managed to open a Warpgate and bring forth their infernal masters into the Materium. Yet the outline of these creatures' bodies did not shimmer, nor did they manifest any other sign typical of incarnated daemons. The air was thick with their scent, along with that of burning fat – whatever the candles were made of clearly wasn't typical wax – and other perfumes that Diomedes' neuroglottis gland couldn't identify.

The creature that had spoken to him, in a thickly-accented old form of Gothic, resembled some unholy union between a serpent and an octopus. It had a cobra-like head atop its torso, and instead of legs, possessed a swarm of tentacles that held it up and clung a variety of tools. Diomedes caught a glimpse of a vicious-looking serrated dagger, a circular stone inscribed with burning symbols, and what seemed like a severed Eldar hand, each finger made into a candle. The others were glancing at it, making Diomedes think this was some kind of authority figure.

'What ...' he forced the words out, fighting down a coughing fit as the foul air filled his lungs, 'what are you abominations ?'

'We are the Laers,' answered the creature, pausing and nodding slightly as it took in Diomedes' reaction to the name, the human gesture entirely wrong when performed by the monstrosity. 'You remember us. That is good. We feared your ancestors would have concealed all traces of their great crime. If that were the case, we would have had to educate you before we could proceed.'

'You cannot be Laers,' said Diomedes. 'That foul xenos breed was purged ten thousand years ago. I have studied the records ! The Librarians warned the Primarch of the evil hidden within their temples, and the Phoenician ordered their world burned from orbit ! The entire species was put to the torch !'

'And so it was indeed. Your ancestors slaughtered us, heedless of the gifts we offered. Heedless of the Goddess' promise. But life and death are small things to those who walk the divine path, son of the Corpse-God. We were sent to our Goddess' realm by the will of your sire, and then, long after, another of his children returned us to the land of flesh and sensation.'

Keep them talking, thought Diomedes. He had to find a way out of this, and the longer these abominations talked, the more of his strength returned. Besides, if these were truly Laers, the xenos of ancient nightmare returned … he had to get as much information as he could back to the Imperium, to warn them of this new threat. It didn't matter that he had no armor, no weapon, was chained up and surrounded by xenos of unknown capabilities. He had his duty.

'Who was it ? Who brought your misbegotten race back to existence ?'

'You know him well, Diomedes,' whispered the alien, and hearing his name on its tongue made the Legionary's face convulse in repulsion. 'He has many names, but I think you call him … Clonelord ? Yes. That is one of his many titles, spoken among the living and the dead. He was there when we first died, and learned much from us, plundering our secrets even as his brothers murdered us. He has changed now, of course : no longer is he bound by the illusions of the flesh. His mind lives on through many heads, spread far and wide across the galaxy … and while the will that drives them is mighty indeed, individual heads are weaker, and can be made to listen to the voice of the Goddess. So it was that one head was isolated and turned from its sterile purpose and toward more interesting avenues. So it was that we were returned into new bodies, crafted from the preserved essence of the old. Of course, since then, we have made … improvements. Such wonders we tasted in the Goddess' realm, such inspiration we brought back with us … That particular head is dead now, slain by that hateful wraith he raised and bound centuries ago. With its death, the secret of our return was lost, and we have remained hidden ever since, rebuilding our kingdom in the dark place our benefactor had prepared for us.

And now, at last, the time has come. The other heads of the benefactor have launched their attack on your homeworld, to visit upon you the destruction you inflicted upon our own world so long ago. In your haste to defend it, you have sailed far and deep into the Great See – too deep, my friend. You have exposed yourselves, and we have seized this Goddess-given opportunity. We called upon Her, made our offerings and performed the rituals, and She reached through the veil, caught you aboard your dry, boring ships, and brought you all here, to the destiny that has always been waiting for you. Your forebears betrayed the Goddess, refused Her blessing and cut down Her servants. But the Goddess' love is infinite. She has forgiven you, and has always waited for you.

Already all of you bear Her gift, freely given in spite of your ancestors' blind defiance. When you murdered us, we cursed you, for we were blind too, unable to comprehend the blessing you had bestowed upon us in your ignorance. And the Goddess heard our cry, and placed Her mark upon your line. Do you remember, Diomedes, when you were first remade into what you are ? Before the indoctrination, before your masters sent you into one gruesome war after another, to grind your spirit down ? Do you remember how glorious it felt, to be among the chosen ones ? This is the gift of the Goddess. It is the hunger in you. The thirst for glory, the drive to seek perfection … to go beyond all limits. You shackle yourselves, deny the truth of your nature, weave stories of duty and sacrifice, but the facts remain. And now that the appointed time has come and that your Legion is dying, we will do Her will and save those who can be, to redeem you into Her service.'

'I will die before I betray my Emperor,' spat Diomedes, wishing he could muster the strength to add genuine acid to his words. But his physiology was still too disturbed by the after-effects of the foul sorcery that had dragged him from the Pride of the Emperor and to this forsaken place.

'Yes,' replied the creature. 'You will. Over and over again, until you see the truth. For you must be punished for your defiance, and that of your ancestors before you. That is the other side of the Goddess' love, and you will learn to revel in it, in time.'

The Laers stepped back into the shadows, leaving Diomedes alone within the circle of light. Soon he could neither hear nor smell them – he was utterly alone. Then he heard something else in the shadows, something familiar : the sound of power armor. For a moment he dared to hope that one of his brothers had already broken free, and was coming to rescue him. Then the figure entered the light, and Diomedes started screaming. He had seen that figure before, as an Aspirant taking the final trial on Chemos. After months of painful training and surgeries, all while suffering the nightmares of the Bleeding War and learning how to block them out, he had walked the plains of Chemos, to confront the Reminiscence directly by following the ancient ritual devised by the Legion's Librarians in the aftermath of the Heresy. He had walked, making the pilgrimage to the source that marked the spot where Fulgrim had been found as an infant. His memories of the trial were vague, like a half-forgotten nightmare, but the figure that now stood before him figured prominently within them.

Tall and powerful, wearing power armor emblazoned with dark runes, it was a twisted reflection of himself, debased and vile. There stood the nightmare every son of Fulgrim had faced since the Reminiscence had first surfaced to plague the new Legion recruits, the secret fear at the heart of every Space Marine who knew that Astartes had, in the past, broken their sacred vows. The fear of the traitor within, made manifest by some sorcery of the Laers. In his hand, he held a knife, dripping with poison. His face was a patchwork mix of different colors and textures, samples taken from the bodies of worthy foes and stitched together to form something that was still horribly similar to Diomedes' own.

The revenant moved closer to Diomedes, still smiling his inhuman, monstrous smile, and began his work. And while the image he had seen on Chemos had been unable to touch him, this one wasn't. His blade danced on Diomedes' skin, slicing and stabbing, spreading toxins into his flesh.

Diomedes was true to his word. He died rather than breaking. But the Laers kept their word too.

"I still remember their smiles. They caught me aboard the Pride of the Emperor, dragged me down and covered me in chains. I woke up strapped to an operation table, with several of their ancient monsters hovering above me. They smiled as they began to cut, and their smiles only widened when, after several hours, I broke and started screaming. They smiled wider still when I finally stopped, after what felt like an eternity of agony that made the torment I had endured at the worst of the blight seem like a gentle caress.

Eventually I started screaming again. And eventually, I stopped once more.

At first I tried to count how many times that cycle repeated itself. Then that, too, stopped.

I wasn't alone in that, of course, even though I never saw another Legionary while in captivity. The Drukhari (known to the Imperium as the Dark Eldar, among other, less flattering names) hurt all scions of the Third Legion during that time. We were worse than their prisoners : we were their toys, and we bled and suffered for their amusement, and to sate their inhuman hunger, their need for torment. Almost an entire Legion, caught at the non-existent mercy of some of the cruellest creatures to ever stalk the stars. They could have destroyed us, but the temptation of feeding off our pain was too great. A Space Marine's body can endure so much damage before it gives up; most of the time, that is a useful trait, but in the gaols of the Haemonculi, it was nothing but a curse.

It took me millennia to discover why they came for us, and how they managed to catch us so completely unaware. When I did, I did not know whether to laugh or cry.

The truth is, there were no survivors of the Bleeding War. All those who returned from that hell were reborn into new people, their previous identity destroyed. Just look at Lucius : once an insufferable peacock, he strode out of the Wars a silent hero, all thoughts of glory forgotten. The Dark Eldars showed us who we really were, deep inside, past all the masks. I believe that, for most of my brothers, it was, on the whole, a positive change. The torments they endured helped them grow, even if it devastated their ranks and traumatized them.

I am no exception to this, of course, though I do not believe I was changed by what they did to me in any meaningful way. My brothers certainly do : they think I was driven mad by the xenos' tortures, that my soul and sanity were shattered by their knives and poisons. Among the many, many reasons they have to hate the denizens of Commoragh, they hold my betrayal as one of the most grievous.

They are wrong. The tortures of the Dark Eldar didn't drive me insane. My mind has always been strong – strong enough to endure the blight. It would take more than the Haemonculi's worst efforts to break it.

Unlike my brothers and Primarch, I was not saved by the sons of the King of the Night. I escaped on my own, long after the rest of my Legion had departed. Now, I hold them no grudge for leaving me behind : how were they to know that I still lived, when so many others had perished ? But back then, my tormentors delighted in telling me how my brothers had abandoned me, and alone in the darkness with only these fiends for company, part of me listened – and that part of me died.

When I was finally out of their pits, I found the galaxy transformed. The Emperor, the one soul with the vision and intellect to guide Mankind through the darkness, was gone, lost to the blade of His most foolish of creations. The galaxy was still burning with the fire Guilliman and his cohorts had started, and the madness of the Warp was seeping into reality, forcing the Imperium we had built into superstition and stagnation, simply to survive the revealed horrors.

I saw where that path would lead. I saw the light of progress extinguished by fear. I saw the flames that would consume Humanity, devouring it to fuel the never-sated hunger of the entities that masquerade as gods within the Empyrean. I saw alien hordes feasting on the rotting corpse of the Imperium, billions enslaved to xenos overlords. I saw the death of Humanity's spirit, crushed under the weight of bureaucracy and superstition. I saw the end of our species, written in the skein of fate.

And as I saw these horrors, I rose, and said : 'No'.

I refused to let these events come to pass. And so I set to work, to secure a future to replace the one we lost when the Emperor was taken from us by the schemes of false gods. I alone have the vision and the will to see it through. The remaining Primarchs are either madmen lost to the clutches of the Warp, or bitter, ignorant fools who cling to ideals we cannot afford anymore. The lords of Terra are petty tyrants, ruling in the shadows of those much greater than they, and the knowledge of their own inferiority drives them to stifle all of Mankind's potential.

I have taken many steps into darkness on that path I have chosen. I have made deals with monsters such as Sanguinius in order to secure the resources I needed, and allied with the entity Corax has become for the knowledge his Legion possessed. I have laid waste to worlds and extinguished entire sub-species of my own creation. I have studied the sciences of the Dark Age of Technology, taken children and remade them into weapons of war.

No matter the cost, I will succeed. There is no sacrifice too great, no deed too vile when performed in pursuit of my goal. Humanity will be reshaped by my hands into something stronger, capable of enduring the horrors of the universe. The galaxy is too cruel a place to allow for anything else. I was created to safeguard the species' future, and that is what I will do. And when at last the children of Mankind are made strong through my ministrations, when the false gods are dragged screaming into oblivion, when the New Man stands proud, his feet crushing xenos skulls …

… then at last, I shall rest, for my work will be done."

Excerpt from an audio recording in the Forbidden Vault, recovered by the Emperor's Children in the ruins of an Adeptus Mechanicus Biologis facility, during the purge of Stratix Luminae.


"He calls us his Consortium, but it's a lie. Or a useful fiction, at least. The true Consortium has only one member, and it is Bile himself. We are all but pawns to him, tools to achieve his own ends. As for what these ends are … Discussing them is a popular topic of discussion among us. We know what he claims them to be : to save Mankind from its inevitable doom. To remake it in the pyre of war and elevate it through the wonders of science, free of the grasp of the Primordial Annihilator, reborn in a new form capable of enduring in a galaxy bent on its destruction.

It sounds like a noble goal, does it not ? A righteous one, even. With the Emperor lost and Chaos growing ever stronger, who else but Bile, the mad genius who managed to crack the Master of Mankind's own genetic master-work, can save the species ? The Imperium is a corpse driven by momentum and the schemes of petty men, bleeding from a million wounds while the loyalists die to delay the inevitable a little longer. The Adeptus Mechanicus has abandoned progress and embraced tradition, and their Quest for Knowledge is nothing but a charade used by their lords to suppress unrest in the lower ranks. The Nine Legions are fools, deceived by the Dark Gods into destroying Humanity's future, their souls bargained away for shiny trinkets and the power to rule the ruins. Aliens prey upon Mankind, while the cancer of Chaos grows stronger within its heart, eroding all that is pure and strong and replacing it with the mad echoes of new nightmares and ancient sins.

And amidst all of that, there is Fabius Bile, who stands against the coming night, refusing to kneel to any god, determined to achieve salvation for Mankind with his own hands. There are many who are drawn to that insane vision, desperate to find purpose in a galaxy of nightmares. The sheer intensity of Bile's conviction grants him a strange, unholy charisma. You want to be part of his great undertaking, to help him raise Mankind above all others. To save it.

But that is a lie, too. I truly believe that. I have served him for centuries, you understand – millennia, even. I was there during the Clone Wars, and I followed him during his time with the Raven Guard. I saw the things he created then. I spoke with his daughter, and with his eldest son. More importantly, I looked into the Primogenitor's eyes as he designed the means that would allow him to cheat death, and in that moment, I realized the truth.

He will never stop. He will never be satisfied. He says that he will go on 'until his work is done' but he will never be done. He will never put down his tools, look at his work, and nod, knowing that there is nothing more that he can do, that it is complete at last. He will always find a flaw, find something that can be improved. He seeks perfection, but some part of him must know that there is no such thing.

And so he goes on and on, one soul stretched across numerous bodies, driven by a will more monstrous than any ascended champion of the Traitor Legions. He dies, over and over, but refuses to stop. He damns worlds and creates horrors, and he feels nothing, not even pleasure or satisfaction. To him, it is all necessary sacrifices on the path to success.

There are many monsters in the Eye of Terror, but I have never met one scarier than Fabius Bile.ˮ

From the testimony of Tzimiskes Flay, renegade Apothecary of the Fourth Legion and member of the Consortium. Tzimiskes was captured in 764M34 during a joint action of the Emperor's Children's 12th Company and the Eldars of Craftworld Lugganath.


For hours, the artillery of the Black Legion unleashed volley after volley upon the walls of the fortress-monastery, overpowering its shields and smashing into its old, carefully maintained and enhanced fortifications. Eventually, the walls were breached, and the invaders rushed forward. First in the breach were the Secondborn, driven by the inhuman hungers of the things clutching to their tainted souls. The moment the first hole opened, Asther-Eruq'Shiva let loose his brothers in horror, issuing his command through a terrifying shriek that shook the mortals who heard it to the bone. A thousand Possessed Marines charged, under the cover of a crimson mist, raised from the blood of the dead by an alchemical compound of Bile's design, spread over the field by powerful pumps. The fortress guns were forced to fire blindly, their auspexes scrambled by the scrap-code broadcast by Ezeth Nerim's unholy devices.

Such was the volume of firepower at work that the advance still cost the Possessed dearly, but hundreds of them still made it up the broken walls and into the fortress-monastery. Fighting erupted across the walls, and daemon-wrought power met Legion training and experience.

All the while, the Secondborn's hidden implants – deviant constructs of flesh and technology, designed to resist the changes caused by their hosts' inhuman nature – recorded their life signals and aetheric fluctuations, sending all the data back to the Black Legion Apothecaries, to be studied at a later date. The Consortium's experiments never stopped, not even during such a portentous conflict.

The rest of the Black Legion's transhuman contingent began its own advance, entering the blood-tinged fog in haphazard formation. The mortals had to wait : the mist would be utterly lethal to them, as was found out by the handful who were too eager to heed their overlords' command and died horribly, the flesh boiling off their bones. Even Chaos Marines in power armor felt it eat at the ceramite of their battle plate, and a few even swore they could see other things moving in the mist with them, just at the edge of their sight.

Only after the outer defenses had been silenced and the battle had moved into the corridors of the fortress-monastery did the Black Legion's witches summon a gust of wind, clearing the fog and sending its poison through Chemos' atmosphere. Then the hordes of the Lost and the Damned rushed forward in their thousands, shouting their debased battle-cries and calling for the favor of whatever gods they served. Not a few of them prayed, not to the Ruinous Pantheon, but to the Primogenitor instead, begging him to grant them the strength to do his bidding.

This was not typical doctrine for the enemies of the Throne. Far more often, the lords of the Traitor Legions would send their mortal slaves into battle first, to be slaughtered while exhausting the enemy's ammunition reserves. But there had never been anything typical about Fabius Bile, and it was his mind directing the Black Legion on Chemos. The Clonelord may care little for the lives of his followers, but he abhorred waste above all else. Furthermore, among the mortal hordes were his own children, the monstrous New Men. Entire tribes of the altered creatures had found their way to Chemos, led by their Matriarch Emelia. They towered over the rest of the Lost and the Damned, made tall and strong by Bile's ministrations, and all who looked upon them could see the evidence of the Primogenitor's genius in their inhumanely striking features, only occasionally marred by one hideous mutation or another as the enhancements of their genes manifested in unexpected ways.

The New Men were the first of the mortals to cross the threshold of the Emperor's Children's domain. Inside the fortress, the Black Legion was met by fierce resistance at every turn. Imperial soldiers fought shoulder to shoulder with Mechanicus skitarii on barricades, while the sons of Fulgrim and Konrad Curze confronted the hated foe. Automated defenses and ancient traps sprung into action, and the very stones of the fortress seemed to fight back against the invaders.

And so they fought in hallowed passages, under the stern gaze of dead heroes. Deradolon directed the defense, sending squads of Space Marines to support faltering fronts and keeping the Imperial army cohesive, it seemed through sheer willpower. The Legion Master was sparing nothing in this battle. At his command, a host of Dreadnoughts emerged from their stasis tombs, smashing into the Chaos forces like an unstoppable tide of adamantium-clad retribution. For days, the Techmarines had laboured to awaken the slumbering venerables, and now dozens of them went to war once more, led by a hero drawn directly from the distant era of the Great Crusade : Rylanor the Ancient.


Rylanor the Ancient

Perhaps the oldest loyal Space Marine still alive in the 41st Millennium, Rylanor was one of the first to be inducted into the ranks of the Third Legion, long before Fulgrim was discovered. As an Astartes, he fought in the last battles of the Unification Wars, taking part in the mystery-shrouded conflict that nearly brought the entire Legion to extinction. Years later, he was grievously wounded while fighting the Eldar, and was placed within a Dreadnought sarcophagus. After Fulgrim was found on Chemos and the Legion was rebuilt with Chemosian recruits, Rylanor, one of the few Terran veterans remaining, was nicknamed "the Ancientˮ by his brothers. It was a title given out of respect for one who had seen and done so much for the Imperium, and his wisdom was greatly regarded. Rylanor was even made part of Fulgrim's inner circle of advisors, and after the Emperor revealed to His son how close his Legion had come to destruction, it was him who told the Phoenician the details of what had transpired. Like all other survivors of that dark time, Rylanor was sworn to secrecy, but the Master of Mankind gave him a special exemption in Fulgrim's case.

When the Bleeding War erupted and the Pride of the Emperor was attacked by the Dark Eldar, Rylanor fought against the xenos, killing so many of them that they eventually sealed him within a section of the ship and left. Rescued by his brothers, Rylanor became one of the Legion's leaders in their effort to save their captured kindred. Alongside Lord-Commander Vespasian, Rylanor kept his brothers from despairing over their Primarch's loss, and the Dreadnought was present when, with the help of the Night Lords, Fulgrim was finally freed.

In the aftermath of the Heresy, the toll of the Bleeding War forced Rylanor to withdraw from active command and spend more and more time in stasis, recovering his mental fortitude lest insanity claim him. Above the stasis tomb where he has slept away the ages is a stained-glass depiction of the moment he broke the Phoenician's chains, said to have been crafted by the Primarch himself as thanks to one of his greatest sons.

Centuries later, Rylanor was awakened once more to take part in the Burning of Commoragh. For most of the battle, the Ancient fought alongside his Primarch – the last time any Emperor's Children would do so – until Fulgrim was drawn to Fabius Bile's location. Rylanor's massive form couldn't follow the Phoenician into the twisting tunnels where the Arch-Renegade had made his lair, and the Dreadnought remained above ground, venting his fury on the Dark Eldar until the order came from Angron to retreat. It took the combined efforts of twenty psykers from three Legions to bring back Rylanor from his rage, and to this day, his name is cursed by the inhabitants of the Dark City.

Since the Burning of Commoragh and the disappearance of Fulgrim, Rylanor has awakened less and less frequently. Legion Masters throughout the millennia have attempted to rouse him, but he has rarely responded, his mind badly affected by the loss of his Primarch. One the few occasions he has joined the Third Legion into battle, though, there have been no signs of mental degeneracy, and the various enemies of Mankind he faced soon learned to fear the might of the Ancient.


For a time, the Emperor's Children held their ground, and it seemed that the tide of Chaos which had broken the walls of the stronghold would shatter on the bulwark of the Third Legion. Then the latest abomination spawned from Fabius Bile's laboratories entered the fray.


Rylanor was tearing another Black Legionary apart limb from limb when he saw him. The Dreadnought froze in place, joints locking up in response to the shock coursing through the mind of the withered husk held in the life-sustaining tank.

He wore armor of purple and gold, with a broken aquila upon the chestplate. A mane of silver-white hair hung from his head, framing his perfect face, marred only by a line of stitchings atop his forehead. He held in his right hand a sword as tall as a man, covered in sorcerous runes and crackling with eldritch energies. Even through the metal surrounding him, the Ancient could feel the malevolence of the blade, and it burned his soul to see it in those hands.

'Fulgrim ?' said Rylanor hesitantly, knowing even as he spoke that it wasn't. 'Is that you, father ?'

The thing that looked like the Phoenician smiled sadly, and leapt. It crashed into Rylanor with the strength of a meteor hammer, forcing the Dreadnought to take a step backward. With a gauntleted hand buried inside the metal of Rylanor's body to hold itself in place, it stabbed right through the Dreadnought's hull with its infernal blade, cutting through the adamantium armor and into the sarcophagus underneath. Rylanor screamed as the sword pierced his true body, and screamed again as the weapon drank his soul, tearing it from the ten-thousand years old husk.

'Goodbye, brother,' said the Primarch-thing as the Dreadnought crumpled in on itself, deprived of the will that had driven it for centuries. It tore the blade free of the wreck and, with a renewed tide of Black Legion troops at its back, charged toward the rest of the Imperial forces.


Over the millennia, the Emperor's Children had endured many trials. They had been brought to the brink of extinction mere years after their inception, their stores of gene-seed decimated and their warriors afflicted with a blight that consumed them from within. They had been dragged into the Webway, forced to fight the Bleeding War against an enemy that knew this environment infinitely better than they. They had fought in the Clone Wars, seeking to reclaim the honor taken from them by the Arch-Renegade. And for ten thousand years, they had fought to protect the Imperium, to defend those who could not defend themselves with the strength bestowed upon them by the legacy of the Phoenician. They had bled, they had suffered, but they had endured. They had not broken.

They broke now, as the abomination wearing their Primarch's face walked among them and butchered them without mercy or hesitation. Warriors who had faced daemons without flinching, who had fought against Tyranid swarms without taking a single step back, fell to their knees before the horrible vision of the Phoenician fighting under the banner of the Black Legion. They knew, in their heart of heart, that this wasn't their Primarch – the line of scarring that marred the creature's perfect features, combined with the infamous title of Fabius Bile, made the truth obvious. But even so, the sight of their lost father fighting against them was too much for many of them. Powerful indeed are the bonds between Primarch and Space Marine, and even the simulacrum created by Bile could trigger the genetic instincts to submit, to kneel before the Legionaries' progenitor.

The Dreadnoughts were especially vulnerable, their minds addled by their long sleep, their confusion increased by Rylanor's fall. The indomitable will of the Ancient had been all that kept several of his brethren from slipping into full-blown dementia, and without his guidance, they were easy prey for the host of heretics that flowed in the replica's wake. One by one they fell, their husk-like bodies ripped from their sarcophagi for a few more moment of confused torment before death.

The Eternals fought to the last. When the frontlines collapsed, they regrouped inside the Monument that the Emperor's Children kept to all the brave sons and daughters of Chemos who had fought in the Regiments before. There they made their stand, under the gaze of hundreds of thousands of masks looking down upon them. Seeking to tear their tech from their corpses, the renegade arch-magos Ezeth Nerim led the charge into their barricades with his army of cybernetic nightmares. As the traitor's terrible form entered the fray at the head of his elite guard, the Eternals' own engine-seers activated a weapon they had spent the last hour desperately jury-rigging, muttering prayers of expiation to the God-Machine all the way.

On their signal, every vox-capable device in the Eternals' entire arsenal sent the same scrambling pulse, burning out every machine within the Monument. The Martian priests died immediately, their souls claimed by the disaster they had unleashed. Many Eternals also cried out as their augmetics shut down, leaving them in terrible pain, missing a limb or utterly helpless. But the effect on the Dark Mechanicum forces was much, much worse.

The vast majority of them simply collapsed on the spot, tainted organic components writhing in agony. Ezeth Nerim himself perished in a most horrible manner, his body and soul ripped apart as the Dark Tech seals on the various captive Neverborn powering his unholy augmentations were shattered by the pulse. His entire guard died in the fallout of his demise, torn to shreds by the vengeful daemons in the seconds before they lost their hold onto reality and returned to the Warp, leaving behind nothing but gore and the faint impression of nightmares.

But the pulse had only affected those heretical skitarii within the chamber : thousands more remained outside, and the death of Ezeth Nerim had triggered their ultimate aggression protocols. With all concern of restraint or self-preservation removed, they rushed the remaining Eternals. The Guardsmen fought well, but eventually they fell. Their General died laughing at the six-eyed, chromed face of his killer, knowing that the only plunder would be burned-out electronics, their machine-spirits spared the horror of enslavement to the Archenemy.

As the fortress-monastery began to burn, another battle was about to take place, hundreds of kilometers away. The warband of Inquisitor Covenant had reached the location of the Forbidden Vault – but they hadn't been the first to get there …


There were corpses all around the entrance to the Forbidden Vault. Covenant and his team, along with several squads of Househod Guards and the squad of Night Lords, advanced carefully amidst the broken bodies of unnammeable creatures, torn apart by the equally ravaged automated defenses of the vault. The tech-priest in Covenant's retinue was drawing a blank on the identification of the creatures – samples taken and quickly analyzed showed that there were traces of DNA belonging to Chemosian species, but their genetics had been altered in depths forbidden by the Adeptus Mechanicus. Of course, such restrictions meant nothing to the Arch-Renegade. Judging by the temperature of the corpses, the battle hadn't ended too long ago – which meant, God-Emperor willing, they weren't too late.

Automated gun turrets laid broken where they had emerged from the ground, veritable mountains of shell casings surrounding them. There was an absurd number of them, covering every angle of approach to the entrance – clearly the Emperor's Children had taken the security of what they had put inside the vault seriously, though apparently not seriously enough to deter Bile.

They made their way past the field of corpses and through the broken gates – heavy adamantium things that had been simply ripped out of their hinges through brute force by creatures with unnaturally large muscles. The long corridor past that point was filled with yet more bodies and broken turrets, and the elevator at the end was still in lockdown. The Night Lords went first, attaching cables to the roof of the shaft before making the descent into the kilometer-deep pit. When the clear signal came in, Covenant and his team went next.

They found themselves in a vast chamber, filled with stasis fields and quietly humming cogitators, their data-centers filled with the records of ten thousand years of hunting Fabius Bile. They moved quickly, but Covenant still caught a glimpse of some of the objects on display. There were weapons, built from adapted designs of the Dark Age of Technology; heavily sealed containers within which were kept samples of various plagues and elixirs; and bodies. Many, many bodies, of everything from xenos breeds never encountered before to New Men in various states of dissection, and what looked like the corpse of a Space Marine, with each organ removed and hung in place inside a massive crystal. Covenant turned his gaze away from that last one the moment he noticed the emblem of the raven upon the shoulder paldron, and commanded his warband to do the same.

And at the center of the vault, where the command console towered above the other cogitators like a king above his court, they found the Black Legion infiltrators. None of them wore helmets, as if to better look at the horrifying wonders on display. One of them wore the colors of a Third Legion Apothecary, and his face was impossibly aged, his gaze haunted. The second was clad in the armor of an Emperor's Children line battle-brother, but his expression was utterly empty, and Covenant could feel no emotions from him – only the turning gears of a machine that betrayed deep conditionning, and the echoes of an horrified voice screaming from behind locked bars.

The third was the only one in Black Legion colours, and he nodded in salute as Covenant's warband aimed their weapons at the trio, holding their fire only out of fear of damaging the console they needed to set off the self-destruct.

'Greetings, Inquisitor. You are the Inquisitor, right ? My friends here told me you were in Callax, and I figured that if anyone was going to figure out their little treachery, it would be one of the Corpse-Emperor's hounds. I am Caecus, son of Sanguinius, and member of the Consortium.'

'I don't care who you are,' said Covenant, psycannon locked onto the Traitor Marine. 'Your path, and that of those traitors at your side, ends here.'

'Such violence,' said Caecus, shaking his head, his expression never changing. 'But then, I suppose you of all people would sympathize with the Emperor's Children. They purged worlds, did you know that ? Killed everyone on their surface rather than let any trace of their brother's work remain. And your Ordos helped them hide all the evidence, wiped out every trace that these worlds had ever existed. You have always been so afraid of what my lord can do … so afraid of the future he seeks to create. I have to admit,' he continued, looking at the Night Lords and the soldiers, 'that I didn't anticipate you bringing so many allies with you ...'

Caecus burst into action mid-sentence, moving with all the speed his chemically-enhanced body could muster, aiming straight for Covenant. The moment he moved, the Night Lords reacted, striking at the two renegade Emperor's Children with their own melee weapons. A fraction of a second before Caecus reached him, Covenant fired his psycannon at point-blank range, delivering a blast of psychic energies and blessed silver directly into the fallen Apothecary's chest. The force of the impact knocked him off his feet and sent him sprawled to the ground, just as the Night Lords cut down the renegades, striking with cold precision.

'You think … you think you have won ?' spat Caecus amidst droplets of blood. 'You are too late. You should have destroyed this place the moment we arrived in this system. Now … now he is here, and there is nothing you can do to stop him. He won't allow you to do it.'

'Who ?' asked Covenant, his blade at the neck of the Blood Angel.

'Me,' said a voice from behind them, inhumanly deep. 'I am the Eldest, and I have come for you.'

Covenant swirled around, the motion mimicked by every Night Lord, none of them had apparently heard the new arrival approach. There stood a figure, lit by the vault's dim illumination. It was tall, taller than any Legionary Covenant had ever seen, and its face was exposed. He saw the pale, sutured flesh, the cybernetic implants embedded in the skull ...

Covenant froze in horror. His lips were moving, silently forming the word "no", over and over again. Around him, the rest of his team were similarly afflicted. Even the Legionaries paused, though thankfully, they recovered quickly. They moved to surround the creature, as did the Household Guards – none of which had recognized what Covenant and his Acolytes had, but knew a threat to their lord when they saw one.

'Get out of here, Inquisitor !' shouted one of the Night Lords – he was too shocked to recognize which. 'We will hold it back. Get word to the Imperium ! They must know what happened here !'

There was a note of desperation in the Space Marine's voice as he screamed :

'They must know of this abomination !'

Covenant ran. He ran faster than he ever had, dragging Joseph along with him. He had never been more scared in his life, the terror tearing through every mental shield and all the discipline he had honed for years. That thing … it couldn't be what he thought it was – and yet it was. He couldn't escape the truth, however much he might want to.

The hollow, soulless laughter of the Eldest and the death-screams of the Space Marines and Household troopers followed the Inquisitor and his Acolytes all the way through the vault, up the elevator shaft using the cables' built-in retraction function, and to the gunship, which lifted immediately – heading straight for the Dionysia. Covenant had failed, but the contents of the Forbidden Vault had become a lot less important now.


While Inquisitor Covenant fled from Chemos, the last confrontation of the war was about to take place. With the clone of Fulgrim leading them, the Black Legion forces had all but crushed the Emperor's Children and their allies. Deradolon led the last pocket of resistance, fighting against the tides of the Damned rushing ahead, eager to claim the glory that would come with his head. In the fortress' innermost sanctum, a consecrated chapel built on the very spot where the Emperor and Fulgrim had met for the first time, the Legion Master and his last brothers made their stand. Fifty Emperor's Children in Terminator armor, consecrated by the Legion's Techmarines and bearing emblems of faith and duty granted onto them by ten thousand years of grateful holy men.

Asther-Eruq'Shiva was the first true Champion of Chaos to reach the Legion Master, accompanied by all that remained of his Secondborn kindred. The Possessed Lord had drenched his claws in the blood of the Third Legion, feasting upon untainted gene-seed torn from their corpses, revelling in the inhuman hungers of the daemon dwelling within his soul. He burst into the chapel like a vision out of some ancient vision of Hell, a Prince of Ruin and his court of infernal monsters.


There stood the Legion Master, surrounded by his elite guard of Terminators. Ten warriors in total, each a hero of the Imperium who had stood firm against countless horrors and had always prevailed. They faced three times their number of Possessed Marines, their bodies swollen by infernal powers and all the feeding that had already taken place. The one leading them was immense, twice the size of Deradolon, his head crowned by a trio of curled horns, the lower half of his helmet transformed into a fanged maw within which burned the fires of Hell.

'Children of the Emperor,' roared Deradolon. 'Death to His foes !'

The two lines met, and Deradolon found himself battling the leader of the Possessed, his pair of blades clashing against his claws in a shower of sparks. The traitor had the advantage of strength and size, but Deradolon could tell that he wasn't used to his body, and was relying too much on the instincts of the daemon inside of him – but the daemon too wasn't used to this new shape. In Deradolon's experience, those who gave their bodies over to the denizens of the Warp went into two categories : those with enough willpower to retain control of their actions, and those who let the daemon take over completely in battle. But the one he faced now showed signs of both, which led the Legion Master to believe he was still new to his current damned status, the two halves of his being still fighting for supremacy. That was a weakness he could exploit.

He went on the offensive, striking blow after blow, without leaving time enough for the Possessed Lord to strike back. Most of the wounds he inflicted healed almost instantly, but his enemy still tried to block them – the swords Deradolon carried hurt him, and he was still unable to wholly detach himself from the pain he felt. Slowly, the Legion Master stoked the Secondborn's fury, until he finally lashed back out, heedless of how he left himself open in the process. And Deradolon seized that moment, dodging the claws aimed at his neck with barely a millimeter to spare before bringing his swords down in a cross-cut that severed the creature's head and sent it flying.


By the time Deradolon slew Asther-Eruq'Shiva, the entire chapel was silent. The Terminators and the Possessed had killed each other, their corpses laying alongside one another, many locked into a deadly embrace where weapons and warped limbs remained trapped inside the flesh of an enemy. Deradolon looked upon the devastation. He heard the distant sound of battle, diminishing as the last survivors were hunted down and destroyed. He knew that this was the sound of his Legion dying. Then, a figure stepped past the threshold, one that Deradolon had known he would have to face since he had heard of the disaster that had struck down Rylanor.


'You are not Fulgrim,' growled Deradolon as he looked at the giant in purple and gold armor.

'No,' admitted the abomination. 'I am not. This body is a clone, forged from genetic material harvested from hundreds of dead Emperor's Children and painstakingly pieced together. As for the mind inside of it … I believe you already know who I am.'

'Bile,' said Deradolon, and there was more hatred in that single word that it should have been possible for it to contain. 'You put yourself inside this shell, didn't you ? You cut open its skull and put one of your own diseased brain inside. Is there no end to your depravity, traitor ?'

'It serves a purpose,' shrugged the clone. 'The psychological impact cannot be underestimated, and this body is undeniably more powerful than the one I am used to. And besides, if this attack succeeded in drawing our father out of hiding, I would have needed something capable of matching him. But … it seems he did die at Commoragh, after all.'

'Fulgrim lives,' said Deradolon, unable to stop the words. 'Even after your foul trap in the Dark City, he lives, and he will return to the Imperium.'

'Then where is he ?' asked the clone, spreading his arms wide. 'His Legion is dying, his world is being invaded, his image is being despoiled. And yet, he does not come. No, brother. I too thought he was still alive – that is why I arranged this whole affair. To drag him back into the spotlight under controlled circumstances, so that I could deal with him before he interfered with the rest of my plans. But he hasn't come. And I have enough respect left for him to know that only death would stop him from coming to this world's help. He always was a sentimental fool.'

Deradolon didn't say anything. He was scanning the clone's posture, trying to find an opening – but there were none. Every muscle of the false Primarch's body was in perfect condition, ready to react to an attack from any angle. The Legion Master's experience told him that, no matter how he attacked, he would die instantly – the difference in physical ability was just too huge.

'Do you know,' said the clone suddenly, 'why I was to Commoragh in the first place ? I wasn't allied with the Haemonculi, like I heard the Imperium assumed. I had actually brought the Black Legion to wage war against their covens, so that I could claim their secrets. For years, our agents battled under the surface of the Dark City, hidden from the noble houses, neither wanting to bring their attention upon us. But eventually, they grew tired of the losses, and arranged for someone else to come and do their dirty work.'

Deradolon twitched at the implications of what the clone was saying, and it caught on that, smiling.

'Yes, I thought that would get your attention. You have read the accounts of the Burning, right ? How do you think the Alpha Legion found a path to the Dark City ? The Webway is an ever-shifting maze, hostile to all forms of life in our universe, and the paths to Commoragh are well-guarded against the daemonic incursions that constantly test the Dark Eldars' borders. It took me centuries to figure it out, but the Hydra gained their knowledge from their xenos allies, who themselves were fed it by the Haemonculi covens. They knew Fulgrim wouldn't be able to resist going after me, and they knew I would be forced to abandon my operations in Commoragh. The destruction visited upon the rest of the Dark City was not their concern, as long as they were rid of me.'

The clone smiled, his gaze moving to something far away – and Deradolon seized his chance. He surged forward, swords held at the ready. The clone reacted instantly, bringing his infernal blade to bear, but the Legion Master didn't stop. He accelerated, impaling himself onto the sword, ignoring the horrible pain as the daemon sword ripped back out of his back and sparks of eldritch power ran all across his armor, bursting components and sending his silver mask flying, exposing his scarred face. It was a lethal injury, but the Legion Master didn't let it stop him. With all that was left of his strength, he rammed his two swords into the clone's sides, burying them all the way to the hilt, aiming to sever the spinal column. But the replica moved an inch at the last moment, and the two blades crossed one another within its body, missing the spinal column by a fraction of a centimeter.

'Such willingness to die … So be it, then,' said the monstrosity wearing Fulgrim's face with grotesque gentleness. 'Now the Children of the Emperor will join their father in His tomb of broken dreams. I take no pleasure in this, brother, but it must be done. Know this : you did the best that could possibly be expected of you. But simply your best isn't enough. Mankind needs more to survive. That is the truth I learned long ago.'

For a moment, something flickered in the eyes of the Legion Master – a cold, pale light. He spoke, blood pouring from his mouth as every word burned itself into Bile's mind :

'Your truth … is a lie. You … will not … escape … your judgement … traitor.'

Deradolon fell as the last syllable passed his lips. He was dead before he hit the ground, where he laid, his limbs spread out. For a moment, Bile looked at him. In his hand, the daemon sword he had sent three Chaos warbands to capture on a daemon-infested world in the Eye of Terror growled with anger, the entity within enraged by having been denied its due – somehow Deradolon's soul had escaped its ravenous hunger, slipping into the Warp before it could get its fangs into it. That was something he would have to remember in the future – it might be a sign of other things to come.

With surprising delicacy, the clone crossed the arms of the Legion Master over his chest, closed his eyes, and replaced the fallen silver mask upon the dead man's face before straightening up. The diffuse pain in his side reminded him of the wounds Deradolon had dealt him in his final moments. He reached and pulled out the swords embedded in his flesh, breaking their ancient blades in his armored gauntlets as he did so. The wounds healed almost as soon as he had removed the weapons, yet the pain persisted.

For a moment, the clone stared at his own reflection in the shining metal and the rich red of his own blood. Then he threw the shards to the ground, and opened a vox-link to every one of his forces rampaging throughout the stronghold.

'This is the Primogenitor speaking,' he said, and the distant dim of battle quietened somewhat as his children eagerly awaited their lord's command. 'The Legion Master is dead. None are to disturb his body. I want the Imperium to find it when they arrive. Now, scions of the Black Legion … finish what we came here to do. Purge the fortress. Leave no son of Fulgrim alive.'

He cut the link before the flow of affirmative replies he knew would be coming.


After the death of Deradolon, the fortress-monastery soon fell to the Black Legion. Its defenders fought bravely, facing impossible odds, and they reapt a heavy tally of heretic lives – but, in the end, they were dragged down by the jackals of Chaos and slain. During all that time, the Primarch replica of Fabius Bile remained within the chamber where it had killed the Legion Master, until at last one visitor dared to intrude upon his solitude.


The clone of Fulgrim did not notice how the Eldest arrived into the chamber. One moment, he was alone with the cooling bodies of the Third Legion's leadership, the next, he could sense the Eldest's presence, standing silently behind him. He turned, and looked it into the eyes. It felt strange, even now, not to have to crank his neck up to look at his creation's face.

'It is over, father,' said the Eldest. 'The fortress has fallen. The Vault is ours. There has been a … complication, however.'

'Of course there was,' sighed the clone. 'What complication ?'

'The Inquisitor. He saw me, and he knew what I am. He has escaped. He will carry word.'

'So be it. It doesn't matter. The Phoenician didn't come. Our hypothesis has been confirmed.'

'Then Fulgrim is dead … What now, father ?'

'Now ? Now the real work begins. Melusine is waiting for us in the Eye, alongside the rest of the Consortium and the Legion. We must regroup there. The next step of our grand endeavour awaits.'

'And what of this world's people ? The shelters remain unbreached. Already there are warbands trying to force them open, and failing.'

'I have just murdered my old Legion,' said the clone, and there was perhaps just a hint of … bitterness ? Regret ? Shame ? in his voice. 'What use do I have for a few cowering mortals ? Let them live. Let Chemos recover, if it can. I care nothing for this world or its inhabitants. What matters is that the Third Legion is as dead as its Primarch. Those who escaped the carnage here are no threat to my designs now. It is time for the real work to begin.'

'I see,' said the Eldest. 'Then it is as I feared. A shame.'

Before the clone of Fulgrim could react, the Eldest was on him, clawed gauntlets buried into his chest and around his two hearts. For a moment, Bile stared into the eyes of his creation, the face of his Primarch twisted in disbelief as blood trickled from between his lips.

'It was always a risk to let you enter this body, father,' explained one abomination of science to the other. 'The genetic memory of the Primarchs is strong, strong enough to influence even you. And you knew it, but you indulged in your sense of spectacle anyway, and as always, it falls to me to clean up the mess. Don't worry, father. I will ensure that the contamination doesn't spread to the rest of the Consortium, as I have always done. Such an ungrateful father I have.'

The clone of Fulgrim tried to speak, but failed, and his head rolled back. Then, a great scream of rage and grief came from behind the Eldest, and it ripped its claws from the corpse just in time to catch the scrawny form of Emelia mid-leap. The old crone was weeping as she stabbed at the arm holding her up with her knives, failing to penetrate the ancient armor.

'Compassion for your father,' sighed the Eldest. 'That is another weakness that the New Humanity cannot afford, crone. I will need to report this to the Consortium. Your entire lineage must be checked, and purged if need be. So much work, so little time ...'

The Eldest tightened its grip, and the neck of the last of Bile's five chosen Chaos Lords snapped. The Eldest threw the corpse away and bent to pick up the corpse of Fulgrim's replica – it wouldn't do to leave it behind for the Imperium to find when they arrived. After all, the Pride of the Emperor hadn't arrived yet – the retribution of the Imperium wouldn't be long. But by the time they arrived, the Black Legion would have left nothing of value on Chemos.


In the aftermath of Deradolon's demise, the Black Legion began to plunder the fortress-monastery. For an entire month, a steady streams of carriers brought the treasures of the Emperor's Children to the Chaos armada, along with the entire contents of the Forbidden Vault, before the hidden cache was destroyed to erase any information the Imperium may use against Fabius Bile in the future. The remnants of the Imperial fleet, knowing there was nothing they could, retreated from the system, hopefully to join up with other Imperial elements and return as part of a retaliation strike to deliver the remaining people of Chemos, who were still safe in the underground vaults. Even the shelters of Callax remained unbreached by the time Bile gave the order from the Pulchritudinous' bridge for the Black Legion to abandon the system. Some warbands remained on the surface, order within the ranks having collapsed with the death of Emelia, last of the Primogenitor's chosen. Eventually, however, even they would give up, the gates of Callax' vault proving proof against everything they had, from sorcery to nuclear bombs. The last of the Black Legion presence departed, and by the time the first ships of the Imperium returned, there was nothing to do but open the vaults and rescue the population from their isolement. Astropathic messages were sent, carrying word that the unthinkable had happened :

The Third Space Marine Legion had died.


"There will come a time,
When the immortal bird will fall
And rise no more.
The Undying Flesh will ascend,
Cloaked in a mantle of stolen feathers,
And its ill-starred children shall revel
In the destruction they wreak.
What was saved shall burn,
What was purified shall be tainted,
What was reborn shall die,
And salvation shall be denied
To those who cry out for it.
Their despair shall be drowned out
By the spilling of blood ancient and new,
Then you will know :
These are the Times of Ending."
From the forbidden epistles of the Terra Apocrypha

Chapter 34: The Death of Uber Aemos

Chapter Text

Gregor Eisenhorn, rogue Inquisitor of the Holy Ordos, disgraced and hunted down by his peers, walked through the corridors of his hidden lair with as much speed as he could muster. Years ago, during one of his last cases as a aknowledged member of the Inquisition, he had been wounded deeply, and there hadn't been time to heal him properly.

Now, as a price of his determination to get back up his feet as fast as possible, he could only move thanks to the exoskeleton surrounding his body, moving in response to his thoughts. Every motion hurt, and the cybernetic connection on his neck never stopped hurting, even when he was completely immobile. The only way for him to sleep was to dose himself with painkillers, and they had gotten less and less effective over the years as his metabolism grew more resistant to them, seemingly only to spite him. And even when they worked, they did nothing for the dreams that haunted him.

He had been in the middle of one such nightmare when the alarm had woken him. Something had gone wrong in the room of Uber Aemos, one of the last companions Eisenhorn had left from his days as an Inquisitor. The old data-savant had been tasked by Eisenhorn to collate the information they had gleaned over the years about their great enemy – the mysterious entity known as the Yellow King.

It had been the hunt for that creature that had driven Eisenhorn to the depths of what his brethren considered Radicalism, until they had finally cast him out. They didn't see the danger it posed - how could they ? It had taken years of finding hints in half-forgotten prophecies and warnings from seers that had gone mad from what they had seen waiting in the future before Eisenhorn himself had started investigating. The discovery that it may have had a hand in the corruption of the infamous Raven Guard had only cemented his resolve after that. But even now, after decades of using every resource at his disposal, he still didn't even know what the Yellow King was.

His best theory was that it was some kind of Warp entity of immense power, trying to manifest itself into reality by forcing its way through the barrier between the Materium and the Empyrean. That much he was reasonably certain of. It was when he tried to get more details as to its nature that things got absurdly tricky. The hints he had found had all been left by madmen, their mind shattered by what they had seen, and made no sense when put together. That was why he had Aemos, and many other scholars like him down the years, work on finding some pattern, some clue as to the entity's designs. Knowledge was power, and never was that more true than when the Warp was concerned.

There were signs of the Yellow King's influence on Humanity that went back tens of thousands of years, even before the species had developed space travel. Through the entirety of Mankind's history, there had been those who had been haunted by the image of the Yellow King and driven insane by what they saw. That seemed to indicate some kind of powerful daemon, but the servants of the Dark Gods seemed to oppose the Yellow King's manifestation, even if they interfered with Eisenhorn's work at every turn. There were cults that worshiped it, but their beliefs were insane even by Ruinous standards, and contradictory more often than not.

His attempt to gather enough psykers to force answers from the Warp had ended in catastrophe, and had been the catalyst for his excommunication from the Ordos. If not for the peril of leaving the threat of the Yellow King unanswered, he would have willingly surrendered to his peers for execution after that debacle. He still heard the screams, sometimes ...

He reached the door to Aemos' room, and forced himself back into the present. Even before crossing the threshold, Eisenhorn knew Aemos was dead. It wasn't the smell of blood, strong enough to pass through the door. Nor was it the fact that this particular alarm would only have triggered in circumstances the old man was unlikely to survive, or that he couldn't sense anyone alive in the room beyond with his psychic ability.

No, Eisenhorn knew his friend was dead because he was all too used to it happening. He recognized the sickening feeling in his guts, the pain tugging at the edges of his soul.

He took a deep breath to steel himself, and pushed the door open.

The room was covered in writing, from the papers and rolls of parchment to the furniture and even the wall. Aemos had started using ink, then once he had run out he had started carving the letters using the now-broken and discarded pens scattered on the floor. The most recent writing had been daubed on the walls with his own blood, the letters large and dripping.

Some part of Eisenhorn's mind pondered that it was a shame that a scholar of Uber's caliber had died writing a single word, over and over again : "no". So many years spent collecting data, all kinds of data, to feed his addiction, and in the end all of that wonderful knowledge had died with him. The books and notes Aemos had worked upon for years laid on the ground, their pages torn to shreds. A fragment laid next Eisenhorn's boot, and he picked it up carefully. He recognized its contents : they were from one of the clearest prophecies they had found about the Yellow King. It had been spoken directly to Eisenhorn, from a seer they had found deep in the bowels of an underhive ravaged by cult warfare. The seer in question had died immediately after speaking it.

"It will come,

The destroyer of hope,

The herald of despair.

It will come,

At light's end,

And end all that you hold dear.

It will come,

Unbound by death,

Untouched by life,

And you will know its name …"

The former Inquisitor finally turned his gaze to the body of one of his oldest friends. Uber Aemos laid on his back, his face a rictus of horror. He had torn out his eyes during his frenzy - the blood was already drying, so that must have happened early on, since the vitae on the walls was still fresh. Aemos' eyes had long since been replaced with augmetics, which laid on the ground a small distance away, broken as if they had been stomped on repeatedly. It hadn't been that horrific injury that had killed Aemos, though : there were gashes on his wrists, where he had used his quills to tear his veins open. Whether that had been to deliberately end his own life or because he needed more "ink" to write his message in, Eisenhorn would never know.

It wasn't the first time someone in Eisenhorn's employ had killed themselves while investigating the Yellow King. It wasn't even the first time they had ripped their own eyes out in the process. Before this, five other scholars in the rogue's employ had taken their own lives while investigating the entity. Knowledge of the Yellow King was not for the weak-willed, but Aemos had been at Eisenhorn's side since the beginning, and he had always been able to deal with the forbidden lore they had uncovered together. The data-savant must have found something – pieced together some terrible revelation that was finally more than he could bear.

He tooked more attentively at the body, and saw that Aemos had been holding something in his left hand during his frenzy – only the nails and fingers of the right one were broken. A piece of paper was barely visible, its corner protruding from the fist.

So tight was the dead man's grip that Eisenhorn had to break his fingers to loosen it. He carefully unfolded the piece of paper Aemos had clung to, and took the time to check all of his mental defenses were still in place before looking at what was written on it.

There were only eight words, written in ink with a trembling hand :

"IT IS NOT WHAT WE THINK IT IS"

For a long, long moment, Eisenhorn simply stared at the words, as if he could force them to make sense by strength of will alone. When that failed, he stood up and slowly tore the piece of paper apart, letting the fragments fall onto Aemos' corpse. He left the room with one last look back, and three servitors entered after he left. They would burn everything in the room, and then self-destruct, to make sure that no taint managed to latch onto them and escape the purge. The material within the chamber would have to be printed out again, from the warded cogitators where the original data was stored.

With Aemos dead, Eisenhorn needed someone to replace him, and continue the work of piecing together the clues gathered over decades of investigation. It was time to go to the Maze Undue, and see what kind of recruits the instructors there had to offer that met his requirements. Having to make an alliance with the heretics who ran the academy disgusted him, but it was a necessary evil. All the damage the Cognitae had ever inflicted upon the Imperium was nothing compared to what something like the Yellow King would do if it successfully manifested. Whether the instructors understood that, or merely went along with Eisenhorn's demands because they were terrified of him, was irrelevant.

Once again, Gregor Eisenhorn swore to himself, to his fallen friends, and to his God-Emperor, to whom his loyalty was still owed despite all that his former colleagues thought, that he would stop the Yellow King from entering reality.

No matter the cost.

Chapter 35: The Shadow over Hydra Cordatus

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Honsou watched as the fortress burned, and monsters moved amidst the ruins and the dead. The Cadmean Citadel, which had stood since the days of the Great Crusade, had fallen.

The Iron Warriors had fought well, no one could claim otherwise. And the Imperial Guards had done their best too, Honsou had to admit. If all they had faced had been the numberless hordes of the Ninenteenth Legion, then he had no doubt the walls would have held. This was a Fourth Legion world, and the day hadn't come when mere numbers would be enough to break something built by the sons of Perturabo. No one knew how the Raven Guard had made it past the Iron Cage, especially in such numbers. It didn't matter, though – finding the hole and closing it would be a job for the Legion's high command. The Iron Warriors on Hydra Cordatus simply had to repel the invasion, and for the first month of the siege, they had done an excellent job of it, piling the corpses of their foes on the fields surrounding the Cadmean Citadel.

But then Corax had come. The Sorcerers of the Raven Guard had drenched the rock in blood and, with their foul sorceries, had torn a hole into the fabric of the universe through which their dark lord had come. The living walls of the Citadel, built from long-lost technology to be able to repair themselves, had developed cancer-like defects, hideous amalgamations of flesh and stone rising from the battlements to attack the shocked defenders.

Warmsith Shon'tu had managed to get the astropathic choir to send a warning to the Imperium - it had started as a call for help, but it had soon become obvious no help could possibly arrive fast enough. All that mattered was to get word to the Imperium that the Ravenlord had returned. Then the old Iron Warrior had put the astropaths out of their misery, commending their spirits to the Emperor before killing them. Honsou had been by his commander's side then, and he knew that it had been a mercy. The blind witches had taken the arrival of Corax worse than anyone else on the planet – and no one had taken it well.

There had been a surge in summary executions within the ranks of the Imperial Guard, as Commissars put down soldiers driven mad by the Ravenlord's arrival. In eight separate cases, the soldier's body had begun to change after his execution, and had to be destroyed with fire and explosives. The sanctified psykers had all just pulled out their service weapons and blown their own heads off, and the Librarians had been unable to call upon their powers at all, lest they invite the corruption of Corax within themselves. The Ravenlord had cripped the defenders simply by being here, and then things had gotten worse when he had taken to the field.

Corax had walked through the broken walls and into the Citadel, and nothing the Iron Warriors had could so much as touch him. Three of the fortress' Warhound Titans had charged the Daemon Primarch together, only to fall writhing to the ground, cancerous flesh growing from their joints as the crew inside was hideously warped by Corax's will. They had risen again a few minutes later, and turned on their former allies with Warp-infused weapons, driven by a terrible hunger for death. Such was the might of a Daemon Primarch in the fullness of his power.

Other creatures had come with Corax, following the Ravenlord through the rift his coming had opened into reality. Terrible, immense things with too many limbs, that had climbed over the walls and plucked unfortunate souls from the battlements to feast on them, while bolter and laser fire ricocheted harmlessly off or passed directly through them.

In the wake of the Ravenlord and his giant horrors had come the horde of mutants and Spawn Marines, driven to new heights of fanaticism by the presence of their long-absent master. Even the Trueborn, usually distant overlords to their teeming slaves, had joined the fight, eager to fight alongside their Primarch once again. As madness descended onto the battlefield, the legendary discipline the Iron Warriors imposed on their surroundings had collapsed, and the battle had degenerated into a chaotic melee, which played much more to the advantage of the Traitor Legion.

Honsou had seen Shon'tu die, slain by the cruel talons of the Chaos Lord Kayvaan. Then he too had been felled, though his opponent hadn't seen fit to finish the job. His wound was bad - one of his hearts was gone, as were two of his lungs, and his spinal column was broken in several places, paralyzing him completely below the neck. He had laid where he had fallen, forced to watch as the battle ended in the slaughter of the Imperial defenders.

Something cold and vile crawled up his spine, and the figure of the Ravenlord entered his field of vision. Up close, Corax was even more revolting than he had been when Honsou had first glimpsed him from kilometers away, immediately after his arrival onto Hydra Cordatus. He was darkness made manifest, a wound unto reality through which the madness of Chaos Undivided bled. Honsou's mind kept trying to put some familiar image onto what he saw, placing armor the color of the void onto the Daemon Primarch, but Corax's horrific nature always pierced through. Only his face betrayed the slightest resemblance with Humanity, pale as death and crossed by black veins.

'Well, well, well,' said Corvus Corax, and his voice was like the death of sanity and the promise of every horror the galaxy had ever known, along with many it had only dreamt of, in the dark places where angels feared to thread. 'What do we have here ?'

Honsou tried to speak, but found that he couldn't. He could barely breathe, and that had nothing to do with his wounds. This close to the Daemon Primarch, his infernal presence was a battering of the senses. Every sensory organ of Honsou was revolting against what they were registering, and the Iron Warrior could feel his very soul being tainted simply by being in such close proximity to the nightmarish entity that had once, very long ago, been one of the Emperor's sons.

From iron cometh strength, he thought, clinging to the familiar words of the Litany. From strength cometh will. From will cometh faith. From faith cometh honor. From honor … from honor …

Honsou found that he couldn't think of the next part of the Litany. It was taking all of his will to hold onto his sanity in the face of Corax's presence. The Ravenlord looked at him, and something like interest flickered in the pits of unholy darkness he had for eyes.

'There is strength left in you,' mused Corax, watching Honsou. 'A great deal of strength, for one of Perturabo's unimaginative get. I think … Yes. It would be a waste to let you die here.'

The Ravenlord bent over Honsou, and reached out with a clawed hand to touch the dying Space Marine's forehead. There was a surprising gentleness in the motion, but the contact of the Daemon Primarch's claw sent Honsou screaming. His flesh started to melt like wax under the touch, and he could feel his bones bending out of shape even as his organs were twisted by the warping energies Corax was pouring into him. Astartes were naturally resistant to mutation, their genetics anchored into shape by the strength of the Emperor's design – but Corax's power was simply too great. His armor broke apart as his body swelled, his augmetics were pushed out of his flesh, and his very soul was violated by the undiluted essence of Chaos Undivided.

By the time Honsou stopped screaming, there was nothing in what was left of him to indicate it had ever been a proud son of Perturabo – nothing indeed to indicate that it had ever been human at all. The Iron Warrior had been transmuted into a grotesque cocoon of pulsating skin through which strange shapes could be glimpsed, moving as their hyper-evolution continued. The Ravenlord withdrew his hand, looked upon his work, and thought it good.

'Bring him aboard,' commanded Corax to the Apothecaries that had gathered, and were watching the cocoon with open fascination. 'Make sure he is taken care of until the process is complete. Come, my sons. There is much work for us to do … but for now, we are going home.'

Far above, in the war-torn skies of Hydra Cordatus, a shape began to appear, emerging from the Empyrean directly above the planet in violation of all the laws of Warp travel. The thing that had once been the Shadow of the Emperor, Gloriana-class flagship of the Nineteenth Legion, loomed over the world like a terrible, hungry god of primordial myth. It hadn't been seen since the Unborn Crusade, when the Ravenlord had emerged from his isolation to lead his Legion out of the Eye and through an Ork-ravaged Imperium, all to destroy the one the Ultramarines called the Ascended One. Not even the sons of Corax themselves knew with any certainty why the Daemon Primarch had decided to act back then, though there were plenty of theories, and more than one Trueborn had used it as justification for his own attacks and betryals of the Thirteenth Legion since then.

The Shadow of the Emperor seemed to fill the sky, impossibly huge yet only half there, remaining halfway between reality and the Immaterium, like a leviathan of the depths rising just below the surface, watching the land-dwellers with hate-filled eyes that had evolved beyond the need for light or warmth. The few Guardsmen who had survived and been lucky enough to avoid looking upon the Ravenlord went mad as its shadow fell upon them, and its horrible whispers filled their ears.

The stolen gene-seed of Hydra Cordatus was brought aboard the leviathan. There, in the same laboratories where the crew of the Shadow had been resurrected into new and terrible shapes after the Legion's first journey to the Eye of Terror, the sacred progenoids of the Fourth Legion would be remade. During the trip back to the Raven Guard's homeworld, the Apothecaries would defile and alter them, imbue them with the power of Chaos and the blood of the Ravenlord. With such a bounty, the decaying system that created the Spawn Marines would be revitalized. The Legion's diminishing numbers of slave warriors would be replenished, and then … well, it all depended on the Ravenlord's wishes. With his return, the coalition of warlords that had led the attack on Hydra Cordatus were no longer in command. Kayvaan the Lastborn, leader of the group, was on his way to the Shadow to meet his gene-sire for the first time, and make his formal vow of allegiance to the Ravenlord.

The ships of the warband settled into an approximative formation around the Shadow of the Emperor. Aboard them, the Raven Guards and their thralls were exultant, revelling in the Ravenlord's return from his long self-imposed exile in the Ravenspire, on the Legion's daemonic homeworld. After ten thousand years of freedom, some were less enthusiast than others, but none dared speak discontent aloud. The Trueborn knew the purpose for which their Legion had been forged, and the Spawn Marines … well, the Spawn Marines would follow their masters' orders, whatever they might be.

One by one, the ships vanished, drawn back into the Empyrean, following paths through the Warp and back to their stronghold known only to Corax. The echoes of their departure spread into the Sea of Souls, pushing the astropathic message sent by Warsmith Shon'tu onward even as they corrupted its contents. On a thousand worlds, people woke from their slumber covered in cold sweat, or did not wake at all, their dead faces frozen in a rictus of abject horror. Eventually, the message made it to its intended destination, but by then, every Chaos cult, every wandering warband knew the truth :

Corax had returned.

Chapter 36: The Greater Evil

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In the Dark City of Commoragh, every Overlord had his or her own sanctuary. A place where they could retreat to when they grew weary of the endless plotting and betrayals of Dark Eldar society, where they could rest without fearing someone would plant a poisoned knife in their back. It was necessary, even if no one would admit to it out loud, and spending too much time in such a place was a sure way to bring doom upon oneself, as the lower orders sensed weakness and moved to take advantage of it. The practice had already been in use when the old noble houses had ruled Drukhari society, and the Cabals had continued it.

Asdrubael Vect, master of the Cabal of the Black Heart and Supreme Overlord of Commoragh, was no exception to this rule, unlike so many others. As the discussions with his old rival, El'Uriaq the Tyrant of Shaa-dom, progressed, he had felt the need to withdraw for a while, to think about his next move. He did not doubt for a moment that El'Uriaq saw these negotiations as an opportunity to do away with Vect and crown himself undisputed ruler of the true Eldar.

In fact, he would have been disappointed if he didn't. From the moment the Tyrant had entered Commoragh, under the applause of millions of Eldar, there had been dozens of attacks from one onto the other, through enough layers of deniability than neither had bothered making a fuss when the attempts were foiled. Vect didn't hold El'Uriaq's attempts on his life against him, nor did the Tyrant hold the Supreme Overlord's. In many ways, old enemies were the only true companions a lord of the Dark Eldar could keep over the centuries.

It had grown a bit tiresome, though, which was why both Vect and El'Uriaq had agreed to withdraw from the discussions personally for a time, while their subordinates hammered out the details of the alliance and relieved each lord from incompetent servants. Besides, both of them were running out of expendable assassins, and neither wanted to send their truly valuable killers to their death if it could be helped.

Of course, even here, the Supreme Overlord didn't allow himself to relax completely. He knew all too well that even the most secure lair could be breached, given enough time and resources. At least he was safe from treachery here : all those who had taken part in building that private retreat were dead, slain by his own hand, from the slaves to the architect. No one but him knew about this place's defenses, about the countless traps and protections he had had installed. The entire refuge was built inside its own dimensional pocket, and its connection to the rest of Commoragh could be severed with the press of a single button.

The entire Dark City could fall, and Vect would be safe here. The only other living being to have ever been given access to this lair was sitting next to him : his clone, perfectly identical, crafted by his haemonculi to be completely loyal to the Supreme Overlord. The ultimate body double, and Vect's final trump card against assassination attempts. He didn't really need him here, but staying together as often as possible was one of the requirements of the ruse.

All of this explained why, when there was a soft knock on the door, Vect was quite surprised. When the door opened, despite Vect clearly remembering having locked it behind him, and his visitor stepped through, that surprise turned into shock.

The intruder was tall, and wore bulky, brutish armor of mon-keigh design, bearing the slave-marks of the Ruinous Powers. It was painted black with white ornaments, and a stylized bird was painted onto the right shoulder paldron. A grey cloak hung from his shoulders, made of what appeared to be solidified smoke, and Vect could make out faces peering from within its folds, gone whenever he tried to look at them directly. He wore a hood of ragged fabric, and his face was covered by a helmet with a long, curved beak. He carried no obvious weapon, but Vect very much doubted he was defenceless.

For Vect recognized the emblem on the shoulder pad for what it was. He even recognized what the beaked helmet meant. Even in Commoragh, the Apothecaries of the Raven Guard were spoken of with as much respect as the Eldar could ever hold for lesser races, and more than a little fear. The Haemonculi Covens themselves, who were famous for their ruthlessness and lack of morality even among Dark Eldar, were said to avoid dealings with these servants of the Primordial Annihilator. Of course, when you asked them directly, they would tell you it was because they had nothing to learn from newcomers to the field of fleshcraft, and didn't want them to steal their secrets.

A dozen possible scenarios flashed in Vect's mind in an instant – and then the Space Marine bowed his head toward the two Eldar, remaining a respectful distance away.

So. Scenario seven it was.

'Greetings, Supreme Overlord Asdrubael Vect, greatest of all the lords of the Drukhari,' he said in perfect Eldar, using the dialect spoken by the inhabitants of Commoragh with only the slightest accent. 'I come in peace, meaning no harm to you or yours. My deepest apologies for the intrusion, but it was the only way I could meet you.'

'Who are you ?' asked Vect's duplicate, still sitting, giving every appearance of being completely at ease – just like Vect himself was. The gaze of the Space Marine moved between the two of them, not surprised to see more than one Vect, but not knowing which was the true one – or, if he knew, pretending he didn't.

'I am Vincente Sixx, Chief Apothecary of the Raven Guard,' he declared, and Vect slightly raised an eyebrow. The words the mon-keigh had used had several layers of context in the Eldar tongue, all of which alluded to far more importance to the title than mere dominion over healers. It was … impressive, to see one not of their race wield their language with such mastery. It was also polite.

'How did you get in here ?' asked Vect, wondering if he should have the Haemonculi resurrect the dead architects so that he could torture them more for their failure.

'We have our ways to go where we need to be. It does not really matter how I came here, Supreme Overlord. What matters is that I have come a very long way to make you an offer.'

'An offer from the legendary Raven Guard ? Well, if nothing else, this should be interesting. Go ahead,' waved Vect. 'You deserve the right to speak your piece for finding your way in here.'

'Thank you. Then, if I may …' began Vincente. 'Things are changing, Lord Vect. We stand at the turning of Ages, where all that was it put into question, and the destiny of the entire galaxy may be shaped by the actions of those with enough power and the will to see it done. You know this to be true – it is why you have put aside your grudges against El'Uriaq and called for the unity of your race, is it not ? You know your kind must be united … inasmuch as it can be.'

'My reasons are my own,' said the duplicate briskly, 'and I don't need to explain them to you.'

'Of course. But surely you can see the changes coming. Our misguided cousins, working together, have almost succeeded in bringing about their new godling, uncaring that the only thing that would allow it to reach its full power is the extinction of your race. The Crimson King has risen from his slumber, and the ghosts of the vengeful dead now fight alongside his silent sons. In the Ruinstorm, Roboute Guilliman has returned, and his Legion moves against the Iron Cage even now. And then, of course, there is what happened at Chemos … Times are changing, Lord Vect. Chaos is on the rise, and it will not be stopped this time. Even here, in your precious Dark City, you have seen the signs. The Mandrakes know what is coming. The seals that have kept you safe from the Dark Prince are failing.'

'But for all your efforts, you are still doomed by the mistakes of your ancestors. You reject the power of the Youngest God, deny yourself the power that is rightfully yours.'

'I will not be a slave to anyone or anything,' said Vect calmly.

'The Dark Prince has more than enough slaves,' waved Vincente dismissively. 'What He needs are champions. More than that, He needs avatars, vessels capable of bearing His power unto the Materium. The Eldar are Slaanesh's creators, and His chosen people. The Drukhari in particular - you live your entire lives in dedication to Him, even though you refuse to admit it to yourselves. You feed His hunger with your every breath, and it is only your fear that keeps you from receiving the rightful rewards for such loyal service. You already serve Slaanesh : you know it to be true. If you only did it willingly, then the curse that has afflicted your race for the last ten millennia would turn into the blessing it was always meant to be. Of all the species of the galaxy, your kind are the closest to their god, Lord Vect.'

'One way or another, damnation is coming for your people. It falls to you to choose what form it takes. You may resist to the end, and become nothing more than shrieking souls, consigned to an eternity of torment in Slaanesh's palace as punishment for rejecting your destiny. Or you may embrace what you truly are, and take your place at the Dark Prince's side, a Lord of the new galaxy to come. It is a choice all the souls that matter will have to make sooner or later.'

'Do you think me a fool ?' declared the duplicate, standing tall and proud, and glaring at the Raven Guard defiantly. 'I know the true price of submitting to Chaos. I was there during the Fall, mon-keigh ! I saw the birth of She-Who-Thirsts, and what She did to my people. With Her first breath, She swallowed our souls, and with Her first cry, She destroyed our empire ! I have spent my entire life protecting my people from Her, even if they certainly aren't grateful for it. This entire City stands because of me, because of what I did, and I will never … never …'

The duplicate's words stuttered, and he looked down at his chest, where a bloodstain was spreading. His mouth moved as he tried and failed to speak, and he fell, dead before he hit the ground.

'Tell me more about this power you offer,' said Vect, not lowering his pistol.

'Of course,' replied Vincente smoothly. 'But, if you would forgive my curiosity … Am I talking to Asdrubael Vect, who killed his replicate for lacking vision, or his replicate, who seized his chance to step out of the original's shadow and forge his own destiny ?'

Vect smiled codly, and said nothing.

Chapter 37: The Cruelty of the Goddess

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Diomedes didn't know how many times he had died.

In truth, he wasn't sure any of those deaths were real. They certainly felt real, but he refused to accept that his captors had the power to keep resurrecting him, over and over again. One of the first things he had learned where the Warp was concerned was that nothing could be trusted, and though the Laers seemed to be material, he had seen the infernal fire in their reptilian eyes.

Whether they were or not, however, he feared those moments between apparent deaths and resurrections far more than the torments waiting for him in the world of flesh. He saw things then, things that he remembered all too clearly when he returned. His tormentors delighted in showing him the consequences of his failure. In that state, he walked the corridors of the fortress-monastery on Chemos, seeing the corpses of his brothers. There were so many of them – hundreds, thousands, their bodies broken and defiled. The pain of his body was as nothing compared to the grief he felt when he saw so many of his brothers fallen.

He had tried to estimate how many Emperor's Children had died in battle against the Black Legion, his warrior's training refusing to let grief completely drown his tactical analysis. His calculations were imprecise, owing to the dream-like nature of his visions and the constant fog of pain and sorrow afflicting him, but he thought somewhere between fifteen and twenty thousands had perished in the fortress alone. Half the Third Legion at least, lost to the Arch-Renegade's evil. Their relics and treasures, plundered by the greedy hands of the bastard Legion. Their stores of gene-seed, emptied by the Consortium. They had taken the past and future of the Emperor's Children, even as they butchered their present.

At least the people had survived. He knew they had, because surely his tormentors would have showed them to him if the Black Legion had got to them. His brothers had sacrificed themselves to save them, as was their duty, their oath. And they had reapt a heavy toll on the enemy : the bodies of tens of thousands of Black Legion thralls laid in the corridors, abandoned where they had fallen by their callous comrades once they had been stripped of anything of value.

Diomedes tried to take comfort in that. He did not succeed.

He still had hope, though. His enemies didn't understand what it meant to be a son of Fulgrim. The Third Legion had been broken before, brought to the very brink of extinction, but they had returned. Diomedes didn't know how many Legionaries the Emperor's Children had had in their ranks before the disaster, but he knew that there had been more than those he saw dead on Chemos. And though the loss of the gene-labs and progenoids in the fortress-monastery was a devastating blow, the Emperor's Children had long since taken measures against precisely such an event, keeping small caches of gene-seed aboard individual ships, just in case the shadow of extinction should threaten them again. Those aboard the Pride of the Emperor were probably lost, but the others would be enough to rebuild the Legion, in time.

Those were the thoughts Diomedes clung to whenever despair threatened to overwhelm him in the moments immediately after he woke back in his cell, before his tormentor reappeared to continue his torture. Every time, they gave him the strength to pull at his restraints, ignoring the pain in his muscles and the chaffing where the metal met his flesh, now skinless from all the friction.

And finally, this time, it was the metal that broke. The circle around Diomedes' left wrist broke, the chain connected to it clanging to the wall. For a moment, it was all Diomedes could do to blink, his pain-addled brain unsure what to do next. Then his training kicked in, and he used his free hand to give himself leverage and free the other, falling to the ground. Ignoring the pain of the fall and that of his many, many wounds, he freed his feet as well, and slowly began to walk forward, past the circle of candles (picking one up in passing) and in the direction where his tormentor always came from.

He did not know how long he walked through the darkness, with only the flickering candle to illuminate his surroundings, but eventually he saw a light in the distance – an archway, an exit to his prison. He passed through, and found himself on a platform, about five meters wide and clinging to the side of a deep, hexagonal hole. He could see entrances to other cells, six on each side of the hexagon, all surrounded by runes that glowed with the power this place extracted from the suffering of the imprisoned Emperor's Children. Diomedes didn't know how he knew that was what the runes were for. The knowledge was simply there in his mind, and he knew it had to be true, if only because the runes in front of his own cell no longer glowed.

There were dozens of levels, above and beneath the one where he stood, and his mind reeled as he realized that there must be thousands of captive sons of Fulgrim to fill all those cells. Upward, the structure was open to a smoke-filled sky – too far away to tell whether this was the actual skies of this world, or just a fog layer atop a pit dug into the earth. And below ...

Diomedes saw the vile thing that lurked at the bottom of the pit, and knew then and there that this was what the Laers were feeding their captives' suffering to. It was enormous, filling the entire space at its disposal. It was pink, and ivory, and gold, and other colors that had no name in any mortal language.

It sensed Diomedes' anguish, his fury and his hatred, and it pulsed in contentment, feeding upon the son of Fulgrim's psychological torment just as easily as it had when he had still been in his cell. And he understood then that he had been given hope that his Legion might survive only so that it may be taken away at the sight of so many cells, and with that realization, despair turned to anger. He heard the sound of armored boots on the ground behind him, and he turned, his face a mask of cold hatred, to face his tormentor, his other self. In its right hand, it held a long spear, made from an alien material.

It came at him sneering, confident in its superiority. But Diomedes' rage was a stronger weapon than any tool of the Laers, and his resolve armor greater than ceramite. He moved, faster than he had ever moved, and caught the doppelganger off-guard, his left fist smashing into its unarmored head. The creature had been created bareheaded so that its appearance might torment Diomedes : it seemed only fair that it would also be the weak spot through which he would destroy it.

Diomedes poured all of his strength into the punch, and the skull of the abomination shattered, pieces of bones buried deep into the grey matter underneath. Diomedes felt the bones in his hand break at the impact, but he ground his teeth and endured the pain, refusing to give the nightmare at the bottom of the pit the satisfaction of hearing him cry out. He caught the spear as it fell from the doppelganger's grasp, and nearly dropped it when he felt the scales on its surface and realized that it was actually one of the Laers, monstrously reshaped into a living weapon. Part of him screamed at him to throw it away, but more guards were closing in on him, seemingly emerging from the very angles of the structure. Three dozen Laers, all of different shapes and colors, all carrying strange weapons.

'You didn't get us all,' proclaimed Diomedes defiantly, standing over the corpse of his doppelganger as it faded into mist, the sorcery that allowed it to exist dissolving with its defeat. 'I know you didn't. There are still Emperor's Children out there that escaped you, and no matter what you do to us, they will come for you. Fulgrim lives, and he will bring down the wrath of the Phoenix upon your abominable race. You will die, again, and this time we will make sure you never come back !'

'Your defiance means nothing,' said one of the aliens in a hissing voice that came from its three different mouths at the same time. 'You will kneel to the Goddess eventually.'

'I will never kneel to your false god, xenos,' Diomedes spat back.

'Yes you will. All will kneel to the Goddess. Her hour has come around at last, and She will not be denied. Not by you, or by anyone. Light's end is coming, and the time of darkness has come.'

And then they came at him, their weapons dripping awful poisons. Diomedes had only one weapon, and not one he trusted, no armor, and his body was exhausted and wracked with pain from his torture at the hands of his darker self, but he was still a Space Marine. He killed five of the xenos before taking a wound, and three more before he began to feel the last of his strength wane, and his legs start to buckle under his weight. But he would not return to his cell. He may have failed in his goal of freeing his brothers, but at the very least, he would deny his captors the joy of his torment.

'For the Emperor !' roared Diomedes, before turning and leaping into the pit. Behind him, the Laers hissed and screamed, and the son of Fulgrim laughed breathlessly at that small victory.

He fell, and fell, and the thing at the bottom of the pit, that was to daemons what the Emperor was to men, opened its maw to catch him. He stabbed down with the stolen spear, even as the fangs closed in on his exposed skin ...

And Diomedes of Chemos was no more.

Chapter 38: The Terran Crucible - Part One

Chapter Text

Such things I have seen …

I have seen cities burn in hellfire, and armies of the damned broken by a single act of courage.

I have faced the wrath of the Imperial Fists, and tasted the kiss of a Blood Angel's poisoned blade as it plunged into my hearts. I have listened to the war-cry of Ullanor's master as the Ork Waaaagh ! swept across the stars in an unstoppable tide, and witnessed the wondrous choreographies of Harlequin dancers aboard an Eldar Craftworld that has since fallen to the Archenemy.

I have seen three souls banish a daemon born of the betrayal of the last Romani dictator by those he trusted, with nothing but the strength of the loyalty they held for each other. I have seen men give up their humanity to ancient xenos artefacts, and be transformed into abominations that stared at the universe with eyes that knew nothing of mercy. I have raced with White Scars riders and fought sons of Russ in the tombs of forgotten empires. I have seen Imperial soldiers hold the line against the plagued legions of the Iron Hands, watched heroes kneel before the heralds of the Black Dragon, and pulled the trigger that ended the suffering of those touched by the Ravenlord's arts.

Most of all, I have seen the sins of the Legion that was once my own. I have seen the madness that has claimed those who were my brothers. I have listened to them as they justify what they have become with talk of destiny, of inevitability. How they so desperately try to absolve themselves of responsibility for their own actions by ascribing it all to the will of their foul god. How they preach and proselytize, trying to make others see the galaxy through the same cracked lens as they do. They think of themselves as puppets, refusing to accept that the only strings making them move are those they willingly put around their souls, and ones that they could break at any time if they chose to. They cry out for purpose, for there to be an inherent meaning in the universe, and in their refusal to see that the only meaning is that which we create ourselves, they bring torment and ruin to billions.

They are the first of the damned, who renounced their free will for power and lies.

And yet, the evil of my corrupted brethren pales in comparison to what is yet to come. I have seen the darkness that lurks between the stars, impossibly old and cruel, waiting for light's end to come and smother all that is good in the galaxy. I have seen the fate that may yet befall all of reality if the Primordial Annihilator isn't stopped, if Chaos consumes the galaxy. I have seen Humanity cast down, enslaved to Ruin. I have seen Hell, claiming every soul that ever was and ever will be, forever and ever. Reality itself bent to the hateful whims of Chaos, every planet a daemon world.

But I have also seen how this dreadful future may be averted.

For ten thousand years, I have born the weight of my sins and hope. I have died many times, but always I have returned, denied death by the mark of the Beast upon my soul. Wherever I walk, the storm follows, bringing destruction and ruin upon all as the great Hunt catches up to me.

I am Cypher. Lord of the Fallen. Son of Lion El'Jonson. Brother to Luther. Dark Angel.

I have other titles, spoken only by the Neverborn and those within the ranks of my traitor brothers who think they know the truth of what happened on Caliban a hundred centuries ago. They call me the Swordbearer, the Bane of Ix'thar'ganix, the Despairing One, the Hated Son. I know secrets that would shatter the minds of those who style themselves as stewards of the Imperium, and revelations that could bring about the end of Chaos itself in the right hands. And I am so, so very tired.

I am Cypher. Greatest and last of the Fallen. Keeper of the Sword of Luther. Arch-enemy of the First Legion. The Dark Angels have hunted me for thousands of years, willing to make any sacrifice to find me and drag me in chains to the monster that the Lion has become. Again and again the Grand Masters have sent their agents to capture me. But I am still here. Still standing. Still defiant.

I am Cypher.

Fear me.

The Terran Crucible

Part One : The Hunt for Cypher

Among the Nine Legions, the Dark Angels stand out as those of whom the least is known in Imperial records. Unlike the sanity-blasting knowledge of the Raven Guard, however, this isn't due to the efforts of the Inquisition to purge any and all heretic lore, but because the First Legion itself strives to maintain its cloak of secrecy, keeping its methods, goals, and most importantly history hidden from its enemies – and its own members. The Dark Angels are a Legion built on secrets and lies, defined by those of their own who refused to follow their Primarch into damnation. For ten thousand years, the Dark Angels have hunted down these Fallen, believing in a wide array of reasons for this millennia-long quest, none of which were true. Lion El'Jonson kept the truth hidden, for as long as the Fallen live, his power is diminished by the wound he suffered at the hands of his mentor Luther during the destruction of Caliban, the Legion's long-lost homeworld. The Daemon Primarch has driven his Legion to hunt down those who defied him and whose very existence keeps his terrible power in check. Now, only one of these loyalists remains, the greatest and most mysterious of all : Cypher, the enigmatic Lord of the Fallen. Ever since the Heresy, Cypher has carried his own dark secrets and terrible destiny, a shadowy figure that has come to the Imperium's aid many times. Entire cabals of the Inquisition have tried and failed to uncover his identity, motives, and the source of his mysterious powers and apparent immortality. And now, as the Times of Ending are upon us, it is time for the truth to come to light at last …

Necromunda, Solar Segmentum, 999.M41

Inquisitor Bronislaw Czevak walked purposefully toward his destination. All around him were the many sights and smells of the Necromundian underhive. The immense majority of the planet's population was born in places like this, lived lives shortened by pollution and crime, and died without ever seeing an open sky. Air recycled a million times was circulated by rusted industrial fans. Billions dwelled in those depths, working from childhood to an early death into one of the thousands of industrial complexes scattered across this labyrinth of metal corridors.

Of all the worlds Czevak had seen in his five centuries of life, Necromunda wasn't the worst to live on, nor the most dangerous – but it came close. The authority of the Imperium was a distant thing here, with clans ruling in a brutal autocracy while paying lip service (and heavy taxes) to the Adeptus Administratum. These clans (or Houses, as these jumped-up thugs called themselves in a pretence of nobility) were responsible for the fulfilment of Imperial production contracts, handed over by the Imperial Governorship (itself belonging to House Helmawr, the most powerful of all the clans) through an ever-shifting game of alliances and bribes. These dynasties solved any and all conflict between them through proxy wars fought by the gangs of the underhive, preventing Necromunda's industry from being affected by the bloodshed.

The planet produced weapons for the Imperial Guard throughout the entire Segmentum, and its soldiers were among the best killers the Astra Militarum could boast. When faced with these benefits, the Lords of Terra had chosen to let the masters of Necromunda rule as they please, regardless of the cost in human lives and misery required for such productivity. The suffering of Necromunda's people was necessary to maintaining the safety of the Solar Segmentum – their pain served to protect Holy Terra itself, and in the eyes of the High Lords, that was all that mattered.

Once, Czevak had accepted that reasoning. He still did, for the galaxy was a dark and cruel place, where Mankind's survival in the face of countless threats was bought with the blood of billions shed every day on thousands of battlefields large and small. But he had seen enough horrors and acts of heroism performed by those the Imperium heedlessly crushed under its heel to know that there was potential being wasted here, and he knew that, if there was one thing the God-Emperor loathed above all else, it was the waste of His servants' lives.

The Inquisitor had the face and body of a man in his prime, with none of the signs of the rejuvenation treatments used by the Imperium's elite to fend off old age. But one only had to look into his eyes to know that he was a lot older than he appeared. He was bald, and wore a blue trench coat. The lower half of his face was covered by a re-breather that filtered the poisoned air.

This deep in the underhive, such a device was an absolute necessity : unaugmented humans breathing in the air would collapse within minutes and die shortly after. Of course, Czevak's re-breather was of a much higher quality than those used by the dregs around him – he had taken it off the body of a noble in the higher tiers of the hive. His pistol hung from his belt in plain sight, its quality far beyond the typical armaments seen in these parts. Such a blatant display of wealth was all but an invitation to trouble on Necromunda, yet the Inquisitor did not appear troubled by the danger surrounding him, an off-worlder in the underhive.

All around Czevak were thugs, criminals and other degenerates, people who made their lives in this environment, one of the harshest of all the Imperium's many hells. Yet none of them disturbed him, though he was getting plenty of looks. He wasn't bearing any mark of his office – if he had, they would have been running away, not just ignoring him. But Czevak had spent many years cultivating the aspect and manners of someone not to mess with, and he projected an aura of menace just by walking. He could turn it off, of course – he would have been a poor Inquisitor if he couldn't – and pass himself off as one of the gangers, walking through the dark streets without anyone looking twice at him. But that would have limited his speed, forced him to avoid certain areas, and just putting on the appropriate disguise would have been the work of several minutes. Czevak was afraid he did not have those to spare.

And besides, considering his entourage, stealth had never really been an option. Escorting the Inquisitor were half a dozen individuals, each hardened by a life of strife, all bound together by Czevak's will and cause. They were a colorful group, one that had fought together and survived through many scraps only by the tiniest of margins. They trusted – if not liked – each other with their lives, for if they could not, they would already be dead. To follow Bronislaw Czevak was dangerous even by the standards of Inquisitors, for he was marked for death by the First Legion.


The  Companions  of  Bronislaw  Czevak

Akrane Tyler

The Temples of the Assassinorum are supposed to be above politics. Ever since the Vindication Wars, following the Age of Apostasy and the rise of Goge Vandire, this has been enforced by the Alpha Legion and the Night Lords, working alongside the Ordo Hereticus. And for the most part, they have managed to prevent the internecine feuds that allowed Vandire to subordinate the Temples to his side during his bloody reign. But there are always exceptions, and Akrane Tyler fell victim to one of them. A member of the Temple Culexus, Akrane served loyally for more than a decade after completing her training, eliminating her targets with pinpoint precision. She didn't realize that her master was using her to remove the political opponents of Imperial nobles, men and women who had committed no crime against the Throne, until his plans fell through and the Ordo sent Assassins after him and all his accomplices – including Akrane, even though she had known nothing of her master's plots. She survived the first attempt on her life through sheer luck and went on the run, using her training and shape-shifting abilities to disappear. Yet she was still loyal to the Throne, and ached for a purpose now that she could no longer return to the Assassinorum. She met Czevak on an Imperial world as he was fighting against a group of Raven Guard cultists, and discarded her disguise to assist him by instinct. After a few tense moments of discussion, she joined the Inquisitor on his quest, helping him navigate the vast web of the Imperium with her infiltration skills.

Sebastian von Hierenbach

The life of a psyker in the Imperium is a difficult one at best. Those too weak to be of use are sacrificed to the Golden Throne, while the rest are subjected to painful trials culminating in the soul-binding to the Emperor, followed by a short life of service among humans who fear and distrust all witches in their midst. It is therefore no surprise that many seek to elude capture by the Black Ships, and Sebastian von Hierenbach is one of the few who actually manage it. Born among Imperial nobility, his family arranged for him to fake his death rather than having to admit that a psyker was born from their blood, and he fled from Imperial space altogether. For several years, he trained himself to master his immense psychic potential, and rose to become the captain of a piratical vessel preying upon shipping lanes. His destiny changed when he boarded and captured a pilgrim transport that turned out to have been harboring Czevak. The Inquisitor was taken captive, but the Dark Angels had been tracking him, and soon the sons of the Lion attacked Sebastian's base, seeking his august prisoner. Sebastian barely managed to escape with Czevak when the Dark Angels subverted his crew, and swore bloody revenge against the First legion. Affecting the appearance of one of the nobility, he is a charismatic man, well-trained in sword and pistol. With Czevak's aid, he has been learning more about how to use his psychic powers. Though most of his power is spent preventing daemons from using him as a vessel, he is estimated to be a psyker of beta-level.

Darius Theocron

The sacred quest for knowledge of the Adeptus Mechanicus has led them to dig out things best left buried time and time again, with often disastrous consequences. So it was for the forge-world over which Darius Theocron ruled for over a century, when one of the expeditions under his command returned with their ships laden with strange relics uncovered on several dead worlds with human ruins on them. Less than a year later, Dark Angels warbands attacked the forge-world, seeking to reclaim the arcane weapons their brethren had left behind after destroying these planets. Theocron escaped with his life and a few of his followers, but the Dark Angels kept hunting him, until he alone remained, and he met Czevak aboard a derelict space station, home to pirates, renegades, and worse. Darius joined Czevak for survival and revenge, for his perfect memory does not let him forget the billions under his charge who perished at their hands – or worse, were corrupted by them. Though his appearance has fallen far from his glory days, and many of his augmetics no longer function, Darius' mind remains razor-sharp and loaded with some of the Omnissiah's greatest secrets. In the years since joining the Inquisitor's warband, Darius has provided technological support and access into the data-vaults of Imperial offices and cultists alike, providing the information required for the group to continue their journey. Yet he is far from defenceless : his dirty and tattered robes hide a plethora of weapons, and what remains of his flesh is well-guarded.

Sister Blade

The Order of the White Veil was a coven of the Adepta Sororitas founded in the 38th Millennium in order to honor the memory of Saint Urizkella. It was named after the veil that the Saint wore during most of her life to hide the mark left on her face by the claws of the Imperial Fist warlord Karghok. Then, in 987M41, Karghok returned, having been transformed into a Daemon Prince by the Lord of Skulls and having spent the last thirty centuries atoning for his death at the hands of a slave of the Corpse-God. Leading a daemonic legion, he burned the Order's strongholds one by one before besieging their greatest sanctum, where the White Veil itself was kept. No daemon could approach the stronghold due to the relic's aura, and so Karghok took one of the Sisters prisoners and summoned a Bloodthirster from the Realms of Chaos and bound it within the flesh of the woman. Shielded by the Sister's body and her own agonized faith, the Bloodthirster entered the sanctum and destroyed it, killing all surviving Sisters but leaving the Veil untouched. His purpose accomplished, Karghok returned to the Warp, but the possessed Sister was left behind, abandoned on a dead world. One year later came Czevak, who used the power of the Veil to free the possessed Sister. Now calling herself Sister Blade, she swore to follow the Inquisitor and fight at his side against the spawn of Chaos, hoping to atone for the weakness of her faith that allowed her to be made into an instrument of evil. Her traumatic experience has made her immune to further possession and the whispers of daemons, and she fights with chainsword and flamer.

Yragan

The White Seers of the Black Library see many things, and it was their visions that made them expel Bronislaw Czevak from their domain half-way across the galaxy from Terra. Ever since then, they have kept an eye on him from a distance, remaining separate from him in order to avoid drawing the attention of the Ruinous Powers on the Inquisitor. But as Czevak drew nearer to Cypher, they knew that hiding (which had been a risky and not entirely functioning tactic to begin with, but the best available to the Seers) would no longer be an option. At the same time, the Blood Angels warband led by Rafen the Kinslayer was approaching, and the White Seers did not have the resources to send an army to help Czevak complete his mission. Instead, they sent Yragan, an Eldar Ranger from Craftworld Ulthwhé who had come to the Black Library to deliver something from the Farseers. Yragan met Czevak five meters away from the landing pad where the Inquisitor's transport touched ground, and managed to speak quickly enough to convince the rest of the group not to kill him on sight. Yragan's mission is to help Czevak complete his own, but he was not told what that involves, only that it is vital to the Eldar race that the Inquisitor succeeds. Having learned that the group seeks Cypher, whose legend is known even on the Craftworlds, the Ranger (who is quite young by the standards of his kind) wonders just what it is he has fallen into.


It had taken thirty years for Czevak to reach Necromunda after leaving the Black Library of the mysterious Eldar xenos. The White Seers had dropped him half a galaxy away, with only the vaguest of instructions as to what he was supposed to do next. Of course, since then, he had understood the need for secrecy. Every step of his way from that desert death-world to Necromunda, he had been hounded by the agents of his enemies. He had left a trail of bodies and ruins in his wake, and he felt the guilt for all the lives lost weigh on his soul more heavily than they had ever done during his four centuries of service to the Inquisition, before he had found his current purpose. Those who walked alongside him were but the latest in a long line of companions, having joined him on his odyssey across the stars for reasons known only to them and their master.

They were approaching the very bottom of the hive, where millennia of construction reached the planet's bedrock. Even there, with the weight of a hundred mountains above, human life teemed. Gangs of mutants and the worst kind of criminals dwelled there, far from any of Necromunda's authorities. Here there were no churches, for no god turned his gaze there, and no outposts of the Arbites, for there was no law. Here there was only strength and death, an endless struggle for survival amidst the refuse of a thousand generations. The gangs who lived there had to fight against uprisings from the mutant kingdoms beneath, shedding their blood in unremembered wars that were all that kept the upper tiers of the hive from being swarmed by the monsters lurking in the dark.

It was here that Czevak would find Cypher at last, and be relieved of his great burden.


Klovis the Redeemer watched in satisfaction as the faithful chanted. The Disciples of the Living Flame had gathered in numbers, from every corner of the underhive and beyond. Every cell, every secret lodge, all had answered his call, and it filled him with pride to see them all here today. Representatives from the other hive-cities had come in secret, each bearing the secret mark of his order, now displayed with pride for all to see – the first time any of the sacred symbols had been exposed to those outside their particular branch of the faith, and a sign that the time had come at last. Here, in the depths of Hive Palatine, the capital of Necromunda, it would begin.

For decades, ever since he had first heard the call of the Manifold One, Klovis had worked tirelessly to spread the word of the Living Flame. He had abandoned his life of power and privilege, thrown away his beauty by burning his own face away with coals taken from the fires of the most destitute of Necromunda's cast-offs. His words and deeds had rallied them around him, and through him their meaningless lives had found purpose : through him, they had been Redeemed in the eyes of the Living Flame. Others had come from above, having heard the same whispers he had, and together they had woven a web of true believers hidden all across Necromunda's many levels.

To the witless Imperial authorities, they were known as the Redemptionists, a fanatical cult of the False Emperor they had infiltrated and consumed from within. The reputation of that order had been useful in masking their true purpose. They had even allowed a few of the original members to survive, blissfully ignorant of the corruption of their order as they continued their blind crusade against all those they perceived as deviants. Even these fools had served the Disciples' true aim, as their hateful persecutions had driven more and more souls into the Living Flame's embrace.

A dozen of these Redemptionists now burned on the cult's pyre, sacrificed to the Living Flame's glory now that their use had run its course. Just before the pyre had been lit, each of them had been told the true nature of their order, that their betrayed cries may add power to the ceremony.

'Brothers and sisters !' he called, and the crowd roared in reply, before quieting down as he raised his left hand – his right held his fire-mounted metal staff. A winged, blue-skinned imp leapt down from the steel beams supporting the ceiling of the great space where the congregation had gathered, landing on his shoulder. The creature was a Caryatid, and there were many more above the gathering – as if all those of the hive had come to witness this momentous event.

To the Imperium, Caryatids were an innocuous mutant breed, drawn to individuals with important destinies. Klovis knew what the Imperium did not : that the Caryatids were the creations of the Great Ones, the distant masters of the Disciples. Aeons ago, they had brought the creatures to Necromunda, to find and guide those worthy souls toward their appointed fate. To have so many flocking to this place was a good omen – it meant the Great Ones were watching over them.

At the same time, however, the sudden departure of so many Caryatids from those who thought themselves their owners must have raised some concerns. The departure of such familiars was seen as a sign of imminent death within Necromunda's culture. Still, all must be as the Living Flame intended. After all, paranoia among their enemies could be a boon, if used properly. And their presence certainly helped whip the crowd into the proper frame of mind.

'Long have we waited for this day !' he continued. 'For generations, we have worked in the darkness. Our forebears have laid down the foundations of this grand achievement, offering their toil and their lives for a cause they knew they would never see fulfilled. But we, my brethren, we are among the elect ! We shall see our grand endeavour complete ! As was revealed to our predecessors, the reign of the False Emperor and the Angels of Dust shall end, and the true Angels shall come to free us from our lives of misery and waste !'

'By the Living Flame, all of Necromunda shall be reborn ! This great inferno we have stoked will wipe away the mistakes and pains of the past ! Though the rebirth shall be painful, and many shall be consumed within its flames, this day shall usher in a new and glorious age for this world !'

Klovis took the flask of spook handed to him by a prostrated cultist and drank deep, letting the green liquid flow into his system. The sacred drug, fashioned from ancient human remains transformed by mutated fungi, threw open the gates of his perception. He could see the fires that burned within everyone present, the humans and the mutants alike. Most of them were dim, flickering things, for the Disciples had raised from among the meek. But the incense, the ambiance, the sacrifices – all of these had contributed to making these embers flare, and it now fell to him to channel that energy into a great flame that would serve as a beacon to the Great Ones.

'We call upon you,' he roared, 'oh our lords and masters ! Come forth, we beg you, and deliver us from our sinful existences ! Come forth, and grant us redemption in the eyes of the One True God, He Who Is Many ! We offer you the lives and souls of the deceived, we present unto you our eternal devotion, we give you all that we have achieved on this world ! COME FORTH !'

The flames rose up and up, flickering blue, pink, and other colors that had no name in human tongues. They caught the Caryatids on the beams, and the imps screeched as they burned – yet they did not move away, willingly adding their essences to the sacrifice. The crowd was screaming now, senseless wails that echoed in unholy harmonies as the fabric of the universe thinned.

And then, finally, it was done.

They walked out of the pyre, untouched by the raging heat. There were nine of them, eight clad in warplate of dark green and blue, and the last in obsidian black. It was this one who walked ahead of the other, his face a leering, daemonic skull, one hand casually holding a mace as large as Klovis' torso. And even as Klovis collapsed onto his knees, breathing harshly as his heart thundered in his chest and his head felt as if it were about to burst, he knew this was the leader of these lords.

'I am Asmodai,' declared the Great One as the Disciples fell to their knees. His voice was as grand as his aspect, full of confidence and power. 'And I have come to guide all of you to Redemption.'


Asmodai, the Lord of Redemption

Among the Interrogator-Chaplains of the First Legion, Asmodai is perhaps the most cruel – not an easy feat in a group of torturers specialized in breaking the minds and wills of their captives. Though the hierarchy of the Dark Angels is a byzantine, ever-changing maze, Imperial intelligence is reasonably confident that Asmodai operates as the second-in-command of Azrael himself. This proximity to the Lord of Lies puts him only under the nine Grand Masters – and, of course, Lion El'Jonson himself – in terms of authority within the ninefold-accursed First Legion.

Despite not being one of the Grand Masters, Asmodai claimed the title of Lord of Redemption after bringing his ninth Fallen captive to the throne of the Lion, on the World of Mists and Shadows. Such presumption was unprecedented in the ritual-bound First Legion, but since the Daemon Primarch did not punish Asmodai for his arrogance, it was tolerated. Even the Neverborn are known to call him by that title, though they never do so without what passes for laughter among their kind.

Asmodai is known and respected for his talent at corrupting mortals and driving them to embrace the worship of Tzeentch. He can see the weak spots in the bodies, minds and souls under his "care", and he applies pressure with the talent of a true master of his hideous craft. And while he tortures his victims, he never feels a shred of guilt, having convinced himself long ago that he is doing Tzeentch's will, and that neither he nor those he torments have any say in their own fate. His own faith in the Architect of Fate pulses from his soul like a dark beacon, affecting those around him.

But while thousands of mortals and dozens of Space Marines have been Broken under his knives, he has never succeeded at turning one of the Fallen – every time, he was forced to give up and bring his prisoner to Lion El'Jonson with defiance still beating in his hearts. It is said that after each such delivery, Asmodai undergoes a pilgrimage across the deadliest realms of the Dark Angels' homeworld, and returns with his new Black Pearl imbued with the power of these shadowy places. Nine of those dark artefacts hang around his neck, and he can use them to perform dark rituals.

Asmodai has convinced himself that his nine failures to break captured Fallen were not due to any weakness on his part but actually a trial of Tzeentch, intended to harden his resolve so that he may succeed in his current and most important mission. For as the Times of Ending approached and Azrael prepared to join the Black Crusade against Terathalion, the Lord of Redemption has been summoned before the throne of Lion El'Jonson himself. There, he has been given one task : to find and capture the arch-renegade Cypher, long-standing nemesis of the First Legion. Asmodai will let nothing stand in his way, for he thinks himself a weapon specially crafted by the Great Deceiver for the sole purpose of ending Cypher's ancient defiance. To fail would force him to confront the truth, and there is very little more frightening than that for the Champion of Tzeentch.

While no psyker himself, Asmodai has been trained in the Dark Arts in the Eye of Terror, and is capable of summoning and binding to his will all manners of Tzeentchian abominations. The mask he wears under his hood was crafted in the infernal forges of the Eye of Terror, and resembles a daemon's skull. In battle, Asmodai wields a daemonic mace, named the Hateful Might, capable of cracking through even Terminator armor when propelled by Asmodai's mutation-increased strength. The daemon was bound within the mace as a reward for Asmodai's capture of the Fallen Malvine Rhemell on the Hive-Moon Sigma, during the Macharian Heresy. Some Inquisitors believe that the entire collapse of Warmaster Macharius' conquests was orchestrated by the Dark Angels for the sole purpose of facilitating Asmodai's hunt, but other clues point to a whole other purpose.


The War of Necromunda began exactly where the Houses had always suspected it would : in the underhive, far from sunlight and law, when Klovis the Redeemer opened the way for the Dark Angels. But none of the Spire-born nobles had anticipated how it would begin, or why the first spark would be lit. The Disciples of the Living Flame had hidden their presence so well that even the guilders, those Imperium-sanctioned bounty hunters tasked with bringing the most dangerous scum of Necromunda to justice, hadn't realized how deep the cult's corruption truly ran.

As Asmodai and his warriors passed through the Warp portal that the Redeemer had opened, the Disciples enacted their long-planned schemes all throughout Necromunda. The cult had members in all strata of Necromunda's many-layered society, and all had been given a purpose in this great hour. The outpost of the Sons of Horus, in Hive Palatine, was obliterated from existence without any of the twelve Space Marines and nineteen Aspirants within it even noticing anything was wrong before the heretical tech-priests completed their sabotage of the stronghold's plasma reactor.

Within the high spires of the nobility, indoctrinated sons and daughters drew poisoned daggers and struck, in a coordinated series of assassinations that crippled the top of Necromunda's feudal hierarchy. Lord Gerontius Helmawr, the Governor of Necromunda, himself barely survived an attempt on his life orchestrated by three of his own family members. The shoot-out that ensued within his palace resulted in hundreds of casualties, both among the Helmawr servants and troops and the family itself. In the end, Gerontius was saved by his illegitimate son, Kal Jerico. His hands still red with the blood of his Inquisitor mother, who had died in his arms after being reunited with him for the first time in ten years, Kal Jerico led a troupe of guilders as well as alien visitors to Necromunda through the palace and rescued his estranged father from his Spire-born kin.

From the wastes came the Ash Raiders, the disparate mutant tribes united under the leadership of a beastman with a broken horn and the fire of Tzeentch in his one good eye. Gathered in a host of hundreds of thousands, they overwhelmed the outer defenses of Hive Trazior and rampaged freely inside, plundering the wealth of the hive while slaughtering and then devouring its inhabitants.

In the rad-bombed ruins of Hive Secundus, where a Genestealer uprising had once been put down with a nuclear holocaust, things whose distant ancestors had once been humans emerged from piles of scorched rocks. Slowly, they began to crawl toward the distant spires of the nearest hive, their minds drawn to the beacon Klovis had lit within it. It would be many weeks before they completed their journey, but then, the people of Hive Palatine would know true horror.

House Cawdor, entirely controlled from within by the cultists of the Living Flame, declared war upon House Delaque, claiming that the House of spies and infiltrators had betrayed the God-Emperor. Its household troops marched in the streets of the upper hive, clad in the finest finery, before a coordinated sniper volley took down their officers, revealing them to have been witches weaving an illusion around their troops to hide their mutated nature and their heretical banners. Whether the snipers knew the true nature of their targets beforehand is known only to the head of House Delaque – whoever that shadowy figure may be.

The Disciples had spent centuries cultivating grudges between the Houses and the gangs serving them, and now, they played upon this hate, performing false flag operations to turn Necromunda against itself. The friends and lovers of gang leaders were found dead, with evidence incriminating their nobles overseers planted nearby. The ancestral estates of Spire-born bloodlines were attacked by packs of mutants armed with Militarum-grade weapons stolen from assembly lines and wearing gang colors. Gardens where water purer than anything ever drunk by nearly the entire population of the world was used to sustain imported flowers were set ablaze, the gardeners left impaled onto the spikes of their fences, their bodies held in place with thorned wines.

Elsewhere, the Disciples had fostered mistrust toward the Guild, spreading rumors of the bounty-hunters' excesses and cruelties. On a world ruled by a precarious balance of power between rival Houses that enforced their rule through strength of arms and cunning, the guilders were the one pillar of order – a symbol of justice, even if it was of a justice bought and paid for by Imperial coin. The cultists' work at encouraging hatred and fear toward the Guild had effectively undermined the very foundations of Necromunda's fragile order. As word of the fighting across the planet spread, it only took a few demagogues, trained by the Disciples and gifted by Tzeentch with a silver tongue (sometimes literally so) to rile up mobs and send them toward the guilders' strongholds.

It is a bitter testament to the Disciples' abilities that, in the hours that followed Asmodai's arrival on Necromunda and despite all the horrors they had unleashed, only one death in ten occurred at the hands of the cultists and their Ruinous allies. Necromundians were perfectly capable of killing each other – they had done it for millennia, longer than the Imperium had existed according to some heretical records. In the confusion created by the Disciples, lines of communication collapsed, and the planet turned into a monstrous free-for-all where very few alliances could still be trusted. From his crystal throne in the Court of Change, the Great Conspirator looked upon this grand web of treachery, and was pleased with the work his mortal pawns had done in his name.

Had the Disciples made use of that momentum, the opposition to their takeover would soon have collapsed, especially with Chaos Marines leading the charge. But as had happened many times before, the obsession of the Dark Angels was their undoing. Asmodai knew that Czevak was to meet Cypher in the depths of the Hive Palatine, and to the Lord of Redemption, the Disciples' efforts to bring Necromunda under the control of Tzeentch were secondary to the capture of the Lord of the Fallen. In Asmodai's mind, Cypher wasn't simply a man, or even the most elusive and powerful of the Fallen – the Interrogator-Chaplain had constructed an image of Cypher as Tzeentch's greatest trial, a way to purge the weak and the unworthy from the First Legion in order for the Dark Angels to be forged into the perfect instruments the Architect of Fate required.

Asmodai had been told that Czevak, who had been hunted by the Dark Angels for decades, had come to Necromunda to meet with the arch-renegade. And so, the Lord of Redemption too the bulk of the Disciples' fighting strength in Hive Palatine and went to find the rogue Inquisitor and his warband, thinking to use them as bait for his true prey. They had to fight every step of the way, for even as the horde passed through battlefields where rival gangs were settling scores in blood, the gangers more often than not put their grudges aside and made common cause against the cultists.

Yet once Asmodai took to the field, even the bravest and most chemically-couragous ganger recoiled from his dark glory. The Dark Angel looked upon the criminals, and spoke words in the tongue of daemons that burned their way into their minds. Fighters hardened by a life in the underhive stood before the Lord of Redemption; corpses and madmen stretched in the wake of Asmodai and his brothers. Like a daemon out of Hell he marched, and those who saw him lost hope. The hearts of the Disciples were filled with righteous madness, and they charged ahead of their Great Ones, eager to offer their lives in the name of a cause they did not understand.

Czevak and his companions were not caught by surprise. The screams and sounds of destruction reached them long before the frenzied cultists. At first it was distant and vague, almost impossible to distinguish from the groaning and shifting of thousands of years of decaying infrastructure and gang warfare. Then, like an approaching storm, it swelled up, and they began to hear individual screams and gunshots. War had come to the underhive, and they were ready for it.

More than an hour passed between the beginning of this crescendo and the moment Czevak drew his sidearm and shot a man with four eyes and five arms in the head, but after that, things accelerated dramatically. Mutants and cultists burst from the underhive in their hundreds. Gangers fought against these intruders, driven by territorial instinct, bloodlust, and, in more than one case, a surprising amount of faith and belief in the Golden Throne and devotion to the people under their protection. Many gangs had been infiltrated by the Disciples of the Living Flame and their allied cults, but those who were not fought with a vigor that wouldn't have made any Imperial Guard Regiment proud. The underhive was filled with war, and at the center of it all was Czevak's group, drawing the heretics to them like scavies to an abandoned Lupercal tank.

As the cultists drew near, Czevak ordered his warband into a sprint. They were close now, according to Yragan, who had been given the knowledge needed for the last leg of the journey. He had not known then what that knowledge was : the White Seers of the Black Library had implanted it into his mind, for had he known it was a map of a mon-keigh city, the prideful scion of Isha might have refused his duty. Now, in the final hour, that knowledge blossomed, and he guided the party through the collapsed buildings and the heaps of refuse spilling from above.

On and on they ran, but they were not fast enough, for they were driven by duty and oaths, while their pursuers were driven by madness and the fires of blind faith to their Dark God. And so they stopped running, and turned back to face the onslaught rather than be run down. Czevak's companions told the Inquisitor to go ahead – that they would hold back the tide so that he may complete his task. But Czevak knew that there was no escaping his enemies this time, that there was no path through the horde bearing down on them. He too would make his stand there.

Yet he still had a play to make – one last throw of the dice. As the Lost and the Damned gathered around his warband, the Inquisitor reached into his coat, and produced that which had been entrusted to him in the Black Library, that which had kept him hidden from the sight of the First Legion until now. He brandished the Atlas Infernal, the sacred and accursed map of the Webway, crafted from the still-living, willingly offered skin of a Pariah, in the days before the Heresy and the collapse of the Emperor's dream of taming the Webway to His will.

'Cypher !' he called out, roaring as loud as he could. 'Here is your key ! Come and take it !'

And then the battle began.


Czevak fought side by side with Akrane and Sister Blade, the three of them surrounded by a growing mound of corpses. The Inquisitor fought with his pistol in one hand and a short sword in the other, moving with the speed of a young man compounded by the experience of centuries. Akrane's skills, taught to her in the Assassin Temples, were more than a match for the cultists' primitive weapons and fury, and the righteous wrath of Sister Blade lent her strength. And whenever their guard slipped, Yragan shot from the shadows, taking down those who would take advantage of the opening.

Sebastian screamed as he fought. It hurt like hell to use his powers here, in a place so steeped in violence and abject misery. Since he had joined Czevak's little band, he had learned to keep his mind closed, but now he needed to throw the gates open in order to wield the full extant of his power. Lightning burst from his hands and his eyes, incinerating swathes of cultists, but he could feel other things flow in him too, and it hurt to expel them, to stop them from taking root. It would hurt a lot more if he let them, though, so he gritted his teeth and tried to bear it.

The psyker was a storm of eldritch energies, and the Disciples of the Living Flame could not touch him – but their masters, now that was a different story. A Dark Angel clad in black came forth, and blocked Sebastian's lightning with his mace, grounding its power within the unholy weapon. Other Chaos Marines followed him, and Czevak's heart sank as he saw them. His retinue were all powerful warriors, but they were still mortals, and no match for the sons of the Lion.

The skull-faced warlord went for Sebastian first – strong, proud Sebastian, who still stubbornly clung to his noble past even after everything that had happened to him, everything he had done. In the end, it only took a single blow of that infernal mace to throw him down, and he laid on the ground, bleeding, as the Interrogator-Chaplain towered above him. Czevak tried to move toward him, knowing what was to come, having seen it happen several times before, but the mass of cultists was pressing down on him and the others, invigorated by their master's prowess.

'Your soul belongs to Tzeentch, little witch,' said the Chaos Marine, pulling a sacrificial dagger out of his belt and looming over Sebastian. 'And now, in his name, I will send you to him.'

Even at a distance, even with the Atlas Infernal shielding him, Czevak could feel the evil radiating from that dagger. He had seen its like before, and he knew that if it killed Sebastian, the psyker's soul would be lost to the Dark God of the First Legion. He screamed then, in rage and frustration that there was nothing he could do, nothing but watch – again.

Arch-magos Darius Theocron was experiencing transcendence once more. He was connected to the ancient, ruined, half-mad machines of the hive, exchanging data with them through connections both physical and invisible. He could see, hear, feel, everything around them, and he was using that knowledge to devastating effect. His inner cogitators were over-clocking to provide him the processing power he needed to calculate the best course of action. With the tiniest nudges, he was causing collapses and cave-ins, burying hundreds of heretics not just here, but everywhere across Hive Palatine.

But it wouldn't be enough. Darius knew exactly how many cultists were surrounding them, he knew that the entire hive was at war, he knew -

- he knew that help was on its way.

A single bolt flew through the air and hit the dagger in the Dark Angel's hand, sending it flying. Then a volley of shots followed, each piercing the head or hearts of one of the Chaos Marines – except for their leader, who was surrounded by some sort of sorcerous shield that rippled as bolt shells uselessly hammered into it.

Czevak watched, incredulous, as six figures emerged from the shadows. Five were clad in unpainted ceramite, their armor devoid of markings except for an old emblem on the shoulder paldron. And the sixth wore a pale hooded robe over his armor. He wielded two pistols, and a greatsword hung on his back. He knew who this was, who this must be, but it was impossible that he had companions. The White Seers had told him only one of the Fallen was left -

'CYPHER !' roared the black-clad Chaos Marine, charging toward the Lord of the Fallen. 'I am your judgment, sent by the Lion and Tzeentch ! I am the Lord of Redemption ! Asmo -'

Cypher aimed one of his guns and pulled off the trigger, incinerating the Dark Angel's skull-faced head in an incandescent ball of plasma. His headless body remained standing for a few seconds, as if the ghost of the Interrogator-Chaplain was still clinging to it, unable to comprehend his death. Then it fell, smashing onto the ground, and the ever-burning fires of the daemonic mace died down as it slipped from the corpse's grasp.

'I don't care who you are,' said the Lord of the Fallen.

With Asmodai's death, the cultists' will to fight was broken. They scattered into the underhive, and those who survived the next few days would spend the rest of their lives (however short that might be) haunted by the memories of what they had done, what they had thought and become, when the Great Ones who were supposed to redeem them had come to Necromunda.

As for Cypher, he and his brethren (and Czevak could still not believe there were other Fallen left besides their Lord) led the Inquisitor and his surviving allies deeper into the underhive. They carried Sebastian's body with them, unwilling to leave him for the scavengers. The psyker had died well, in the end, and Czevak hoped that his soul had earned redemption for his past sins in the Emperor's eyes.

The Fallen brought them to a gateway, an arch of alien design made of cracked wraithbone.

'A Webway Gate,' explained Cypher. 'I came here after my research uncovered the possibility that one existed. Once, the people of this world – that is, the human settlers – used it and others like it to keep in contact with the neighbouring worlds. They did not know where it came from, or how to use what lies beyond for more than the shortest of trips. But it did enable them to build the Araneus Continuity, a coalition that survived the Age of Strife when so many other stellar kingdoms collapsed. And now, with it, I will finally be able to finish my journey to Terra.'

'Couldn't you have … I don't know, taken a ship ?' asked Akrane incredulously. 'This is Necromunda. Up until yesterday, there were ships going to Terra leaving orbit about every hour.'

'No,' replied Cypher curtly. 'We are too close to Terra. If I am on a ship that enters the Warp this close to the Throneworld, there is no Geller Field in existence that could hold the wrath of the Dark Gods at bay. I considered using sub-luminic speeds … But even that is too vulnerable to outside forces, not to mention unbearably slow. The Webway was my only option.'

The Lord of the Fallen turned toward Czevak. The Inquisitor was standing back, watching the gate with an unreadable expression. Now that he had handed the Atlas Infernal over to the Fallen, Czevak looked both older and younger than before.

'You have done what the keepers of the Black Library asked of you, Bronislaw Czevak,' said Cypher. 'With the Atlas in my possession, I will be able to complete my long journey and reach Terra, where I was commanded to go ten thousand years ago. What will you do now ? The choice is yours alone. If you so wish, you may accompany us through the Webway. It will be perilous, even with the Atlas to guide us, but you may walk upon Terra again.'

The Inquisitor shook his head.

'I have run from Chaos ever since I left the Black Library,' he said. 'I had no choice but to leave entire worlds to burn behind me, for I knew the importance of my mission. The White Seers made sure of that, before they entrusted the Atlas to me. There are things in the Library, Cypher, things that have no place in the universe, that they keep locked away because they threaten the entire galaxy. Some of them show what the future will look like if Chaos win, and they forced me to watch. After that … after that, I had no choice but to do as they commanded me. The alternative was unthinkable. And so I went on, betraying my vows to the Throne so that I may serve this greater cause. But every time, it tore a piece of my soul away. I have watched too many die without intervening – left too many corpses and broken souls in my wake. You do not need me to complete your task, lord Cypher. So I will stay here. I will fight on this world, to keep it from the depredations of the Dark Angels. The people of Necromunda will need all the help they can get in the coming months, and I know more of the First Legion's methods than most.'

Cypher nodded.

'I understand. Fight well, Czevak, and the rest of you as well. May you find victory here.'

'Thanks you, Cypher. I pray that soon, you too will be able to stop running.'

The Lord of the Fallen turned from Czevak, from Necromunda, and walked through the alien gate. What he thought of the Inquisitor's last words to him was known to no one. For a moment, Czevak stared at the gate, before shaking himself.

'Destroy it,' he commanded. It was done easily – the gate was old and damaged, as if only destiny had kept it standing this long. Now the cultists could not follow Cypher through.

Now it was time to face the slaves of Tzeentch. For the first time in many, many years, Bronislaw Czevak smiled, and the members of his warband who saw his face shuddered at the sight. Never before had their master looked scarier.

Czevak's part in Cypher's tale was over. Or perhaps it was Cypher's part in Czevak's tale that was concluded. But though the Lord of the Fallen had left the world on his quest to reach Terra, Necromunda was still burning, and the Inquisitor's story had yet to finish.

'Alright,' declared Czevak. 'Time to hunt some heretics, I think.'


D o you remember, puppet ? Do you remember  the face of Lord Cypher ?


Caliban, Segmentum Obscurus, 005.M31

This is how the Lord Cypher died.

The halls of Aldurukh, ancient stronghold of Caliban's knights, echoed with the sound of battle as the planet's heroes fought one another in a bitter fratricidal struggle. News had reached Caliban of the great betrayal of Isstvan, where Roboute Guilliman had broken his oath to the Emperor and dragged the Imperium into civil war. For several months, the Dark Angels stationed on Caliban under the leadership of Sar Luther had waited for more information, making preparations in case the planet entrusted into their keeping came under attack in the coming conflict.

Then word had come of the Massacre, and the truth of their own Primarch's treachery had come into the light. Despite the attempts of Luther's inner circle to contain that information, it spread suspiciously fast, throwing the entire planet into anarchy as the Imperial officers, tech-priests and Administratum agents realized they were now trapped on the homeworld of a Traitor Legion. Imperial Army Regiments took up arms and claimed entire cities as their dominions, enforcing strict martial laws upon the population, fearing an uprising from those loyal to Lion El'Jonson while keeping a fearful eye upon Aldurukh, waiting for Luther's next move. They knew, these men and women of the Imperial Army, that all their training and engines of war would not help them against the transhuman army dwelling within the fortress. But even they did not anticipate what came next.

Several voices rose among the Dark Angels, calling for them to leave their fortress and punish the Imperial Army for daring to interfere with their people. The Dark Angels were also split on the issue of whether to follow Lion El'Jonson in his rebellion or stay loyal to the Golden Throne. While most Space Marines sent to Caliban had arrived under a shroud of dishonor and humiliation, there were others who had been sent by Lion precisely in anticipation of this moment, to ensure that the planet remained under his control. Though few yet realized it, the Primarch had planned his betrayal for decades, having been the first of the Emperor's sons to turn from His plan and pledge himself to Chaos. Lion El'Jonson knew the secrets of Caliban, whispered to him by the twin voices of the daemon Kairos Fateweaver. He knew of the great power that dwelled within the planet's heart, and he had sent his agents to ensure that power was put to good use during the rebellion.

Chief among these chosen was the Lord Cypher, a Dark Angel with mysterious origins who had been elevated to his lofty position by the Lion's own decree and sent back to Caliban at the same time as Luther and the first of the exiles. For decades, Cypher had woven a web of manipulations through the halls of Aldurukh, ensuring that many of its warriors were loyal to him and him alone. His position as keeper of the Legion's lore had allowed him access to the Neophytes raised from Caliban's population, and he had shaped the minds of the most suggestible of them into instruments suitable for his purposes. Not all of them had proven susceptible to his lies – Luther's own moral guidance remained strong, and even Cypher hadn't been able to interfere with the codes of honor and loyalty of the ancient knight orders still being taught.

With the backing of several hundreds corrupted warriors, Cypher attempted to persuade Luther to throw in with Lion, calling upon the Sar's love for his adopted son. He also claimed that Caliban, in the Imperium's hands, would be brought to ruins, its resources ruthlessly exploited until nothing remained of its identity. He played upon Luther's fears of being left behind by the Imperium, the Order he had built made insignificant as the world it had defended became unrecognisable. And he also stirred the dark forces of Caliban itself, gathering mortal cults in hidden sanctuaries where they performed blasphemous rituals, seeking to awaken the slumbering horror at the planet's heart.

As the work of these cabals progressed, the presence of the entity grew stronger, and it weighed on the souls of all who had dedicated their lives to Caliban – and none were more dedicated than Luther. Even within the walls of Aldurukh, warded generations ago against such influence, Luther's dreams were tormented by visions of Caliban's possible fates – images of destruction and ruin, but also of glorious rebirth. He knew he was faced with a choice, but he did not know which decision would bring which outcome, nor did he know the true cost of either decision. All was proceeding according to Cypher's plan to make Luther vulnerable and ready to side with Lion El'Jonson, choosing to trust in the judgement of his adopted son over his own morality.

Had Luther been alone, such a ploy may well have worked, and the galaxy would have suffered greatly for it. But Luther was not alone. His three other main advisors – Merir Astelan, one of the first Space Marines to have ever been created, Israfael, Chief Librarian of the First Legion, and Zahariel El'Zurias, his greatest apprentice and a Caliban native – all advised him against taking Cypher's offer. Astelan did so out of loyalty to the Emperor, Israfael because he could sense the strange energies with which Cypher and the Lion had aligned themselves, and Zahariel because Caliban's mysterious guardians, the enigmatic Watchers in the Dark, had warned him of a terrible catastrophe that would befall the planet if Cypher was left unchecked. Sensing Luther's decision, Cypher unleashed his troops in an attempt to capture or slay Luther and claim Aldurukh by force.

Luther's council rallied the disarrayed Dark Angels, left shocked by this sudden betrayal. His plans for a quick coup foiled, Cypher resorted to even viler methods, calling upon the sorcerous powers he had been given by his Primarch. Soon, the Dark Angels found themselves fighting against daemons and Possessed Marines, their erstwhile brethren twisted almost – but not quite – beyond recognition as Cypher turned them into vessels for the Neverborn. Aldurukh had been warded against daemonic incursions, but such defenses can always be overridden by treachery from within – as the Rune Priests of the Sixth Legion demonstrated on Prospero, sometimes the free will of a mortal soul can accomplish what the Dark Gods themselves cannot.

But despite the suddenness and horror of the attack, the Dark Angels were still Space Marines, and they adapted quickly, learning to rely on blades, fire and psychic power rather than ineffective bolters when facing the Warp-spawn. With Israfael and Zahariel directing the efforts of other Librarians, and Astelan reaching out to other commanders who did not know who to trust or what to do, Luther managed to organize the loyalists and launch a counter-attack.

Eventually they managed to corner Cypher, who had taken refuge within a secret chamber of Aldurukh, where an entire library of forbidden lore had been hidden by generations of knights. While Astelan stayed behind to direct the rest of the conflict throughout the fortress, Luther and the two Librarians confronted the betrayer.

Cypher had changed a lot since the trio had last seen him. The dark powers he wielded had left their mark upon him, twisting his flesh into something straight out of the world's ancient legends. His armor was fused to his flesh, and scales and feathers sprouted from ceramite. He was huge, twice the height of a mortal man yet his back was bent and crooked. His face was hidden within the darkness of his hood, pierced only by the light of three glowing red eyes. His weight rested on a staff of twisted wood he held in his right hand, while his left arm hung at his side, armor and flesh withered. Zahariel recognized the wood from which the staff was made – it had come from the deepest forests of Caliban, where knights had feared to thread and only rarely returned. Now it was blackened by the azure flames dancing along its length yet failing to consume it.

'Lord Cypher,' said Luther, staring at the creature in abject horror. 'What happened to you ?'

Cypher laughed, a broken sound filled with insane glee. His three eyes blazed briefly, illuminating the face hidden within his hood, showing features that had once been noble, but had been warped into a nightmarish hybrid of reptile and bird. The Dark Angels recoiled, not in fear – for that emotion had long been removed from the Astartes among them, and Luther was too experienced a warrior to let it affect him – but in sheer shock and revulsion at the abomination before them.

'The Great Serpent calls, brothers,' he said, in a voice that had only the barest sliver of humanity left. 'It screams from the deep, into Caliban's dreams. It longs to be free !'

'You betrayed us,' said Israfael, his face a mask of resolve and cold rage. 'Why ? Why did you break your oaths to the Master of Mankind ? For … this ? For this abomination ?!'

The three eyes of Cypher turned upon the Terran warlord, and when he spoke again, his voice was full of bitterness and hate :

'Always so proud. Always so certain of your own righteousness. You know nothing of the true nature of the thing you serve, brothers. If you did – if you had seen past His burning mask, like the Lion did … Then you would understand. You would know that what we do, no matter how vile, no matter how cruel, is necessary !'

'Lies !' roared Luther. 'For the Emperor and Caliban, brothers ! Kill this abomination !'

The four champions of the Dark Angels attacked together. The two Librarians stood back, and unleashed their great power upon the monstrosity, calling forth arcs of lightning and battering Cypher's grotesque limbs aside with telekinetic blows, while Luther charged, holding his sword high. The blade bit deep into tainted flesh, and multicoloured blood spilled onto the sacred stones of Aldurukh. Cypher screamed in pain and struck pack, but his body's mutations betrayed him, ruining his training and martial instincts. The powers he had enslaved himself to had only reshaped him half-way to whatever fell form they intended for him – in this state, he was vulnerable, only able to defend himself by manipulating the other sons of Lion El'Jonson.

Yet even though his body was twisted, Cypher's mind remained strong, its true potential unlocked by the selfsame dark covenant. As Luther kept striking, Israfael and Zahariel screamed in pain, their souls seared by the unholy strength of Cypher's psyche. The tainted soul of the abomination flared like a dark sun, and the three Dark Angels were forced back, blood dripping from their eyes and ears as their brains suffered under the psychic onslaught. Zahariel fell to his knees, holding onto his staff of office for support, desperately trying to keep the walls of his psyche up.

Then, all at once, the burden lightened. Luther seized the moment, rushing to his feet, and plunged his sword deep inside Cypher's chest. The betrayer twisted in agony, and the blade broke inside his flesh even as he struck at Luther with his staff. Impossibly, the gnarled wood broke through Luther's armor, sparks of Warp-fire blackening the metal. Luther was thrown to the floor even as Cypher fell, and the noise of his broken bones was almost as loud as that of the mutant's collapse.

Nor was Luther's injury the sole cost of this victory. Israfael laid unmoving, held in the arms of his pupil. The Chief Librarian was dead, having expended the last of his strength to protect his companions long enough for them to strike down the horror Cypher had become. In death, his face was twisted in a mask of absolute pain, its muscles locked by the terrible effort of his final moments. With tears running on his cheeks, Zahariel closed his mentor's eyes.

'What happened to you ?' Luther asked again, looking down at the broken form of Cypher. There was no more horror in his voice, nor pain, despite the wound on his chest – only sadness and pity.

'I heard … the whispers …' whispered Cypher as the last of his life left his twisted body. There was a sense of mad desperation in the words, as well as of deep, intense relief. 'You will hear them … too … just like your son did … Just like they all did, our brothers in the Crusade …'

With Cypher dead, the other corrupted Dark Angels were quickly put to the sword. No quarter was given, no prisoner made, for it was clear that there was no return from what the traitors had done to themselves. Within a few hours of Cypher's demise, Aldurukh was once again firmly in the hands of Luther and his cohorts. But when the outcome of the battle had become evident, a few of the traitors had managed to escape the stronghold, fleeing to the forests and cities held by their thralls.

The war for Caliban was only beginning.


The Webway, 999.M41

The six Fallen – five of them less than a thousand years old put together, the sixth nearly as old as the Imperium itself – walked through the corridors of the Webway. Even at its peak, the Labyrinthine Dimension had been almost impossible to navigate for mere mortals : it had been built and designed by inhuman minds, for their own use and that of their servants. Now, after more than sixty million years of catastrophes and decay, with only the utterly insufficient efforts of a handful of Eldar scholars to maintain it, going anywhere through it was as much a matter of luck as skill.

This particular section of the Webway had suffered less than most and more than some. The walls of the paths through which the party walked were made of mists and pale bone, their surface contorting in a disturbingly organic manner. It felt as if they were crawling inside the remains of some antediluvian leviathan. They could all see things move in the corner of their eyes, things that vanished the moment they turned to look upon them directly. They could hear voices echo in the distance, on the edge of being recognizable but never quite close enough for their enhanced hearing to make out clearly.

Ahrimal held the Atlas Infernal open, his eyes following the shifting patterns as he guided the party through the Webway. It wasn't an easy task, as the grimoire's still-living binding and pages, fashioned from Pariah skin, radiated an aura of soullessness that ate at his very being, but Ahrimal was the most clever of the young Legionaries, and he bore the strain as his mind computed the myriad branches of the Webway and traced a path for the group. Cypher would have born that burden himself, but the sword on his back and the darkness in his heart would have reacted poorly to the Atlas' Pariah properties.

On each side of Ahrimal, Urazel and Parsival held their greatswords, ready to strike down any threat to their brother, while Lycaon and Hasmid kept their eyes on the scopes of their sniper rifles as they advanced, searching for any hint of movement. Cypher, who walked ahead of them, following the directions of Ahrimal, had done his best to explain the dangers of the Webway to them. But even the Lord of the Fallen was far from an expert on the subject – if he had been, he wouldn't have needed Czevak to bring him the Atlas Infernal in the first place.

They had listened so intently as he taught them, like they always did.

Cypher remembered …


It had happened in the seventh century of this forty-first millennium. At long last, Merir Astelan, one of the oldest and greatest Dark Angels, who had joined the First Legion on Terra and been second-in-command to Luther on Caliban, had returned. No one, not even Cypher, knew what rules dictated the time and place of the Fallen's return to the galaxy – only that all of them eventually did return, and that the coordinates of their return, while rarely safe, were never immediately fatal.

Astelan had been surprised to learn that nearly ten thousand years had passed since the fall of Caliban, and even more shocked to see what had become of the Imperium. Despite the best efforts of the loyal Legions, the Emperor's domain had become mired in superstition and tyranny, the promises of the Great Crusade abandoned in the name of survival. Worst of all in Astelan's eyes, the legacy of the First Legion, to which he had given his life, was completely ruined in the eyes of the Imperium. Those few among the masses of Mankind who knew a fraction of the truth about the Roboutian Heresy assumed that the whole First Legion had joined the rebellion – the defiance and last stand of the Fallen appeared to have been completely forgotten.

With the help of two other Fallen, Methelas and Anovel, Astelan had quickly adapted to this new galaxy, though. Most other Fallen, upon their return, had quietly despaired, before taking up arms and resolving to do the best they could to help fight the many evils that threatened Mankind. But Astelan had always had more vision – some would say more ambition – than most Space Marines. Rather than become a knight-errant or attach himself to one of the Imperial factions deserving of his service, Astelan had envisioned a new force, a new power – a new Legion.

He had called it Port Imperial : a stronghold, hidden from the eyes of Chaos, where they could rebuild the First Legion again, pure and free of the Dark Gods' influence. And it had been a beautiful dream, one that had drawn many of the Fallen. In Port Imperial, they had harvested their own progenoid glands, and used recovered Mechanicus technology to cultivate them. After a few years, they had been able to implant the grown organs into carefully selected recruits, and a new generation of the First Legion had risen. Nearly a hundred of them, harvested from the most loyal Imperial worlds and subjected to harsh training, under the leadership of Astelan and the other Fallen. It had taken more than a decade to lay down the foundations of this endeavour, with the Fallen participating in it calling upon old debts owed to them by Governors and Cardinals.

In a way, it had been strange for Cypher to learn of Astelan of all people becoming an idealist. Back on Caliban, he had always been the pragmatic one, ready to make the hard calls. But he had not lived through what Cypher had. For him, the great rebellion, the war on Caliban, had only just happened. The ideals of the Great Crusade weren't fond memories of a better time – they were what he was fighting for.

For a time, Cypher had watched Astelan's efforts from afar. He had his own mission to fulfill, and he could not risk turning away from it. But in the end, when he heard of the danger that was heading toward Port Imperial, he couldn't help himself. He had known it was a trap, known that his enemies were hoping he would react – but he had no choice. He could not abandon his brothers.

Cypher had arrived too late. When his ship had exited the Warp, Port Imperial was already burning, its defenses breached by the host of Sammael, the Lord of the Hunt. Astelan had led his forces into battle against the Grand Master. From what Cypher had been able to gather while desperately fighting to get to the Fallen, it had been Sammael who had killed Astelan – the old Legionaire had been too tough for the Chaos Lord to take him alive.

In the end, Port Imperial had been destroyed, and Cypher had been forced to flee to avoid being captured by Sammael. Taking with him the handful of new recruits he had managed to save, the Lord of the Fallen had retreated to his ship and departed the system at speed. They had barely been able to escape, for just as Cypher had feared, the Dark Angels had hoped for his coming. His ship had entered the Warp with nearly fifty Chaos Marines boarders within it, and the first few days of transit had been a constant battle, one that had seen half the recruits he had saved killed – and the survivors transformed from fresh-faced recruits into veterans of the Long War, their hands red with the blood of their traitorous elder brothers.


Cypher had saved a few, but he knew there had been many more young Legionaries left in Port Imperial. He tried very hard not to think about what had happened to them when the Dark Angels had gotten to them, but he did not always succeed. The Lord of the Fallen was all too familiar with the torments the Interrogator-Chaplains unleashed upon those of his brethren who fell into their clutches, and he doubted they had been any kinder to the new recruits of their ancient foe.

Since the fall of Port Imperial, three more young Fallen had perished, slain by the many enemies who had sought to block Cypher's path. Now these five were all that remained, and in the two centuries since they had joined the Lord of the Fallen each of them had performed deeds that, had they been known to the Imperium, would have made them heroes and legends. They had fought daemons, xenos, and Traitor Marines, as well as countless cults and renegades. Cypher had worked hard to keep their existence as much of a secret as possible – he had wandered the galaxy for so long, having more warriors on his side was often a very useful surprise. Even the Alpha Legion, who had contacted him millennia ago and taken his testimony of Caliban's final days as part of their efforts to compile a list of all the potential Fallen, did not know about them.

With Ahrimal guiding them, the group walked on. They passed many wonders : abandoned temples built by the Eldars' distant ancestors, back when the Old Ones were still figuring out how to uplift entire species; towers of white stone broken and cast down by dimensional quakes; and gardens of unliving trees, where the black water that covered the ground reflected a glorious party that had ended untold aeons ago. For a long time, they did not encounter any danger, the Atlas Infernal guiding them through the Webway without fail. Though he did not say so out loud, Ahrimal suspected that the grimoire was actually more than alive – it was sentient, and it longed to return to Terra, where it had been fashioned in the Imperium's early days.

The Fallen met the dead in what a human mind would have recognized as some sort of amphitheatre – a vast open space surrounded by sculpted tiers that went up, up, and up, until they passed through a grey mist that even the Space Marines' helmets could not pierce, more than two hundred meters above their heads. They had arrived through one of the entrances to the floor, and Ahrimal told them they had to leave through another entrance on the other side. As they advanced, figures began to appear on the tiers, indistinct shadows that stood utterly motionless. Hasmid noticed them first, and the group kept a wary eye on them as they continued to walk – until they began to appear on the amphitheatre's floor, manifesting out of thin air wherever the Fallen weren't directly looking. Noticing this patter, the Fallen formed a circle, keeping watch all around them.

But by then it was too late : they were surrounded. One of the shadows detached itself from the ranks of its kin, moving with brusque, jerky motions, until it stood in front of Cypher. Up close, it looked humanoid, but with subtly wrong proportions. It began to speak, in a voice made of dying breaths that came from the entire assembled host in a nightmarish choir, and the Fallen shuddered, even as they kept watch on the hundreds of shadowed silhouettes all around them.

'This land belongs to the dead,' said the shades. 'You have no place here.'

'Who are you ?' asked Cypher, his hands on his holstered pistol, his gaze fixed on the dark herald.

'We are the lost, the denizens of the shadow realms. We are those who died and escaped the claws of the Ruinous Powers, our spirits fleeing from their grasp and into this realm. We are the dead, and this is our domain you thread into, living ones. What are you, trespasser ?'

'Meat,' whispered one of the voices, before the word was taken up by more and more of them. The shadows drew closer and more agitated, and the Fallen's grip on their weapons tightened. 'Meat full of life for us to draw, to devour, before you join us in our silent kingdom. Meat. Me-'

'I am the one called Cypher,' said the Lord of the Fallen, and the ghostly crowd suddenly fell silent, freezing in its tracks. He smiled, and it was a cold thing indeed. 'I see you have heard of me.'

'Of course,' answered the dead, their chorus-voice suddenly sounding a lot more reluctant. 'Even here, where the gods fear to thread, we have heard your name.'

Kin-slayer,' they called out.

'Renegade.'

'Champion.'

'Traitor.'

'Hero.'

'Harbinger.'

'Undying.'

'Sword-bearer ...'

Cypher raised a hand, and the crowd of ghosts fell silent once more.

'If you know me,' the Lord of the Fallen said, his voice and demeanour as calm as if he were not surrounded by the restless spirits of the dead that had escaped the Realms of Chaos, 'and you know what I am capable of, then that begs the question : what are you still doing here ?'

There was another moment of silence, and then, to the astonishment of Cypher's companions, the shadows began to retreat, vanishing one by one into the darkness from which they came. Soon, only one shade remained. It approached Cypher, but this time there was no threat in its gestures. Hesitantly, it extended an arm, pointing at the sword that hung on Cypher's back.

'I remember when that sword was first drawn,' it said, in a singular voice now that the rest of its kin were gone. 'Tell me, wanderer : will it ever be drawn again ? Will the light shine once more ?'

'If the Emperor wills it,' answered Cypher. The shadow figure was silent for a while, before saying :

'Then pay heed to my words, wanderer, that this glorious day may come.' As it spoke, its form became clearer, as if it remembered what it had been like when it had lived. The shape of an armor of ancient design briefly manifested, pulled out from some impossibly distant past. 'Your hunters have followed you, even here. They have passed through the ruined gates that lie within the Great Eye, and they pursue you through the silent corridors, guided by your sire's infernal hand.'

'How many ?'

The ghost laughed, the sound of it unsettlingly musical.

'All of them, sword-bearer. All of them, or close enough as to make no difference if they catch you. The Lord of Whispers has gathered his host, wielding the authority of his dread monarch. The gates of the Pit have been thrown open, and the Prince of Shadows hurls his warriors into these lands, heedless of the cost to his Legion. He wants you, and will stop at nothing to get you.'

Then the ghost was gone, and silence descended upon the amphitheatre once more.

'We have to move,' said Cypher, turning to face his younger brothers. 'And we better be quick.'


War follows you wherever you go. You cast the shadow of death behind you, puppet …


Caliban, Segmentum Obscurus, 006.M31

In the aftermath of the battle of Aldurukh, the loyalist Dark Angels found themselves at war. A few of the Warped traitors had escaped, and Caliban's people were tearing themselves apart. Unlike the civil war seen on other Imperial worlds, this did not happen because some declared for Guilliman while others remained loyal to the Emperor. No, the rebellion of Caliban happened for older, more personal reasons, yet those still found their roots in the evil the Arch-Traitor now served.

The rebels had resurrected the ancient faiths of Caliban : terrible cults of madness and savagery, from before the establishment of the knightly orders, when the only way to avoid being devoured by the beasts was to appease them with sacrifices. Yet the beasts were dead, and these cults instead worshipped something they called the Great Serpent, the Ur-Worm, the Beast Beneath, the Infinite One, and a thousand other names besides (when they used names at all, for many were beyond the use of words). They maimed and killed and laughed and shrieked, and they preyed upon those who did not share their insanity. These cults did not appear to have a hierarchy, nor to proselytize new members into the fold. In afflicted settlements, people simply went mad, awakening from their slumber with their minds broken and twisted, picking up whatever weapons they could before joining into the slaughter. Even those who did not succumb were tormented by the hideous nightmares that rose from Caliban's depths, and the psychically gifted were afflicted worst of all.

From the gates of Aldurukh marched the Dark Angels, to hunt the monsters of Caliban once more. With Luther recovering from his wounds, joint command of the Legion fell to Chapter Master Astelan and the newly promoted Chief Librarian Zahariel. Companies of Space Marines advanced, their resolve hardened by the horrors they had fought within their own stronghold. Veterans of the Great Crusade, exiled to Caliban for real or imagined slight against the Primarch and his circle, along with newly-raised Aspirants who had undergone the training and trials demanded of a Legionaire since the Lion had emptied Aldurukh and gone to the Ghoul Stars, all fought side-by-side. Having seen the true face of the rebellion's evil with their own eyes, they would not stop until their world was freed from its taint. For whether they had been born of Caliban or Terra, this world was theirs now – they had spilled the blood of their Legion for it, and they would die to defend it.

It is not known when the loyalist Space Marines began to call themselves the Fallen. The idea of continuing to call themselves Dark Angels grew more and more intolerable as news of the greater war across the galaxy reached Caliban through the few astropaths who had survived the uprising. Yet following Astelan's idea and returning to simply calling themselves "the First Legion" seemed wrong too. Eventually, the name of Fallen came into existence, though there were several interpretations of its meaning. Some thought it was in reference to the whole Imperium's fall from grace, now that the ideals of the Great Crusade had been shattered by the Arch-Traitor.

Others thought it a challenge to their treacherous brethren, a bold statement that they would rather die in the mud, as was their duties as Legiones Astartes, than join them as the ascended rulers of their new daemon-worshipping kingdom. A few believed it was a curse cast upon them by their enemies, a prediction of future torment to punish them for refusing to follow their Primarch, and one that they embraced willingly as a symbol of defiance. Whatever the reason, the knights of Caliban soon renamed themselves the Fallen, obscuring the iconography of the Dark Angels on their armor as they went into battle.

The cultists and their Possessed Dark Angels masters could not match the prowess of the Space Marines, but those who survived the first days of the war were cunning, and they used ever more devious and debased methods. They gathered scraps of sorcerous lore from half-forgotten rituals and the hellish whispers tormenting their demented souls, and set to work bringing Hell to Caliban.

On the bridge that crossed the Theriosan Ravine, they chained five thousand people in the path of the Space Marines' tanks, and the time it took Captain Baalakai's men to free them allowed the renegade Imperial Army units to escape. When Baalakai returned to Aldurukh expecting to face penance for his actions, he was called into Luther's own chambers, and emerged with tears in his eyes and a burning determination to continue protecting Caliban's people in his heart. The Captain then led the hunt for the missing Imperial Army forces, eventually destroying them. Weeks later, the very people he had saved help hold the gates of three refugee camps against a horde of warped monsters emerging from the woods, saving the lives of tens of thousands more.

When Captain Zeriah led his 14th Assault Company toward the ruins of the Knights of Lupus' stronghold (an old enemy defeated by the Order before the coming of the Emperor), his warriors were met by hundreds of bestial madmen, possessed by lesser spirits drawn from the Empyrean by the Secondborn's call. Twisted into humanoid monsters, these creatures hurled themselves at the armored forms of the Space Marines, who spilled their unclean blood upon the ancient stones of the destroyed fortress. This sacrifice of blood and souls was used by the traitors to summon a daemon from one of Caliban's ancient legends – though whether the Neverborn had spawned the legend or been spawned by it will never be known. Ultimately, Zeriah defeated the daemon, though half his Company perished in the battle.

All over Caliban, this pattern repeated itself. The traitors sunk deeper and deeper, trying to drown the planet in horror, to break the loyalists' will and morale. In truth, the Secondborn themselves did not know why they acted as they did – their orders had been to seize Caliban's military assets for the Lion's use, not wantonly destroy them. But the Possessed Marines no longer followed their Primarch's commands – they listened only to the ancient voice whispering into their darkling souls, coming from the tainted heart of Caliban itself.

Yet despite all of this, the Fallen were still winning the war, cleansing Caliban of the infestation with fire and blade, one city at a time. Then the northern arcology went dark. The last message sent from the Imperial Army forces stationed there were confused, garbled, and mixed with screams both human and most definitely not. At the same time, the Librarians of the Fallen reported a great disturbance in the Warp, centred onto the arcology. Something terrible had happened there, Zahariel told Astelan, something far greater in scope than what Cypher had done in Aldurukh.

Heeding these warnings, Astelan called back the scattered Imperial forces and prepared to face whatever horrors would pour out of the arcology. But weeks passed, and no attack came. Yet the Librarians could still sense the disturbance : worse, they could feel it intensifying. A great power was awakening, growing stronger and stronger – a terrible presence that, when it manifested fully, none would be able to defeat. Yet according to the Librarians, a direct attack on the area could very well be exactly what their enemy hoped for : as had been witnessed by Captain Zeriah, the spilling of blood could be used to assist in the foe's blasphemous rituals.

At the same time, Luther slipped into an uneasy coma from which the Apothecaries could not wake him. Servants, soldiers – and even Space Marines – began to whisper that the lord was being afflicted by the same curse that had befallen Caliban : that, as the land suffered, so did he.

Eventually, Astelan (about whom dark rumors were beginning to spread, telling that maybe he was responsible for Luther's deteriorating condition so that he could hold onto command of the Legion) came up with a plan. Chief Librarian Zahariel was given command of a small team of elite warriors, including some of his most powerful Librarians, and went to the arcology by gunship, to discover what had happened and, if possible, deal with the threat.

Apart from the increasing psychic pressure as they approached the arcology, the strike team didn't encounter any resistance. Shielded from the worst of the dark presence by Zahariel and the other Librarians, the team began to explore the city, finding it eerily abandoned, with no sign of its population, nor of any violence. It was as if the entire population of the arcology – last counted by the Administratum to be around seven millions – had vanished into thin air.

Under the Chief Librarian's command, the team descended into the underground sections of the arcology, seeking to identify the source of the psychic pressure. By that point, the psykers were straining to maintain the shield, but they had trained all of their lives, and were confident that they could continue. The tunnels, first dug to mine ores and set the foundations of the arcology, had been expanded, using crude tools and methods far inferior to the professionalism employed by the Imperium's excavation and mining teams. It was there that the squad found the first traces of the arcology's inhabitants : broken bones, laying amidst tunnels that seemed to have been dug out with bare hands. These bones bore teeth markings, and had been broken apart, their marrow sucked out.

Though primitive, the tunnels were large enough for a Space Marine to wander through, which rose many questions as to their purpose. Fully aware that this was probably a trap, but with no other choice but to go on, Zahariel sent a single warrior back to the surface to inform Aldurukh of what they had discovered so far – vox-communication didn't work in the tunnels, even though the Legionaries' equipment should have perfectly been able to pierce through the rock and reach the gunship's own transmitters. The psychic presence, which was almost unbearable now, was also interfering with the machine-spirits of the squad's equipment.

No sooner had that lone warrior made it to the surface that a major quake shook the entire arcology, tumbling spires to the ground and burying every access to the underground tunnels. The messenger barely reached the gunship it time for it to take off before being destroyed as well.

Meanwhile, dozens of meters underground, Zahariel and his warriors fought against an onslaught of monstrous worms. Hundreds, thousands of these abominations burst from the earth, each bigger than a mortal man, with mouths filled with row upon row of razor-sharp teeth that could bite through ceramite. One by one, Zahariel's brothers fell, until only the Chief Librarian remained.

At that moment, the psykers of Aldurukh felt a great weight lift off their shoulders, as the dark presence beneath the surface of Caliban turned the whole of its monstrous attention upon Zahariel, trapped within its domain. In the years to come, Zahariel would not know whether he screamed as he felt the hideous power of Caliban's nightmare pressing upon him. For a few seconds, he held it at bay – then his shields broke, one after the other, and his soul was laid bare before the presence. The worms swarmed over him, and dragged him deeper into the earth, closer and closer to the great abomination that had spawned them – straight into its baleful heart, which its unwitting slaves had dug to in the throes of their madness before being devoured by that which they had unleashed.

Before passing out of consciousness and into true torment, the Chief Librarian heard a name :

Ouroboros.


The Webway, 999.M41

Though the Webway is a broken and crumbling remnant of its former glory, there remain hundreds of Gates leading to it open, even within the Eye of Terror, where the birth of the Dark God Slaanesh shattered the heart of the Eldar's galaxy-spanning empire. For millennia, the Dark Angels had searched for these gates, cataloguing them and mapping where they led. Scholars of the dark and forbidden had learned how to warp and twist these gates to their own purposes, and now, that lore was being put to use. On the homeworld of the First Legion, known to the Imperium only as the World of Mists and Shadows, but called Cysgorog by the sons of Lion El'Jonson, one such gate had been bound to the will of the Dark Angels. Through that gate walked a host such as the galaxy had rarely seen, under the leadership of Grand Master Belial, the Lord of Whispers.


Belial, the Lord of Whispers

Like all Grand Masters of the Dark Angels, Belial's past is shrouded in mystery even to his own brothers. It is believed by most that he is a veteran of the Roboutian Heresy, and whispered by some that he stood at the side of the Lion during the ill-fated battle of Caliban. All of this is lies : the Dark Angel who would come to be known as Belial was a mere battle-brother during the Heresy, one warriors of thousands who blindly followed their lord into damnation.

The true beginning of Belial's legend occurred after the Legion's exile to the Eye of Terror, when the Traitor Legions, unable to express their hatred upon the Imperium they had helped to build, turned on each other instead. As the Blood Angels and the Imperial Fists tore the Eye of Terror apart in their war, Belial's warband got caught in the path of a Blood Angels armada. The warband was all but annihilated, the blood of the sons of the Lion spilled to sustain the hideous thirst of Sanguinius' warriors, to fuel their strength for the War of Woe. In revenge, one of the survivors led the tattered remains of his warband deep within the Ninth Legion's territory, and burned the sixty-six Choirs of the Silver Moon with the fire of a thousand Flamers of Tzeentch. He personally cut the throats of each choir leader, leaving them alive and mute amidst the burned ruination of their wondrous palaces, before escaping the Blood Angels' retribution. For this act, the daemons of the Dark Prince called him Belial, the Great Beast, and the warlord embraced that title, renaming himself Belial and casting aside his previous identity. Whether the children of Slaanesh knew of the Ork Warboss that would bring ruin to the galaxy and also bore that title is unknown – certainly it would not be strange for the scions of the Dark Prince to insult their enemy in such a way.

After that, Belial became a champion of the Legion Wars, leading raids deep within enemy territory and helping secure the Dark Angels' place in the Eye of Terror. Many champions of Slaanesh have sought to prove their worth by killing him, only to be slain instead, their souls dedicated to Tzeentch and increasing Belial's standing. He has rarely left the Eye since the Heresy, yet his shadow looms over many worlds as daemons whisper his name into the ears of the weak-willed and the deluded. The name of Belial is worshipped in secret temples by cabals that dedicate themselves to engineering the downfall of the cults of the other Dark Gods rather than increase their own influence. They see themselves as warriors of the Great Game, rather than disposable pawns.

As one of the Grand Masters of the First Legion, Belial wields the Sword of Silence, a potent runeblade first forged on Caliban itself. Since then, the Sword has been imbued with infernal power in the daemonic forges of Cysgorog, the First Legion's daemon homeworld in the Eye of Terror. The sword's power protects Belial from any psychic attack by generating an invisible field in his immediate vicinity that nullify all such assaults.


Something had happened. Every warrior in the host knew it, but Belial was confident he alone knew what. The truth was that, after Asmodai had failed in his task, the ninety-nine Seers of Cysgorog had gone blind. They could no longer see the future past the moment the arch-renegade Cypher completed his millennia-long journey and reached Terra. Their sight, which had guided the First Legion through the entire Long War, was blocked beyond that point.

No two of them could agree on the significance of that sudden blindness, but they were all in accord on one thing : Cypher had to be stopped, now, before he reached Terra. And the Lion obviously agreed with them – though since the muster on Cysgorog had begun long before Asmodai's failure, Belial believed his Primarch had known about the danger beforehand. Another sign of his divine clairvoyance.

Of course, in the infinitely branching paths of Tzeentch's Great Design, Asmodai's success had still been possible : in that case, there would have been many other purposes to which such a glorious host could have been deployed. But Belial was fairly confident that, when his master had called him, he had already known Asmodai would fail.

Belial remembered …


Belial had been summoned. He had been reading reports from his subordinates and spies – for all the mystic associated with the rank of Grand Master, the position still involved a lot of paperwork – when the voice of his master had boomed into his skull, demanding that he attends him at once.

The Lord of Whispers had immediately obeyed, of course. A transport had brought him to the feet of Lion El'Jonson's great tower, and he had climbed its circular stairway. The Primarch must have been impatient to see him, for it had only taken him a few hours to reach the top – he knew there had been cases where Grand Masters who had displeased the Lion had spent years trapped in the tower before being allowed to meet the Primarch and atone for whatever sin they had committed.

At the top of the tower, on a wind-scoured platform, Belial had stood before the throne of the Lion, who had loomed over him, tall and terrible, the infernal fires of Tzeentch burning in his eyes. So powerful was the weight of that gaze that Belial hadn't been able to look upon his Primarch for long, and he had turned his gaze aside, toward the ritual circle that had been inscribed onto the surface of the platform. Then the Lion had begun to speak …

'On the first day, there was nothing. And from that nothing came a spark, and from that spark came the inferno that ignited the universe. From the burning heart of all things were born the laws and patterns that rule all, and so Tzeentch was born, first of all beings, as it must be.'

'On the second day, Tzeentch looked upon the infinite fire of the universe, and thought it good. Yet he knew that unchecked fire would burn itself out eventually. And so he gathered the flames of the Beginning, and from them he fashioned stars and galaxies, with the void between them.'

'On the third day, matter was forged in the stars, and Tzeentch commanded that it gather to form molecules, cosmic dust, rocks, and then worlds of fire and smoke, turning around the stars because of the Architect's decree, which is called gravity. And so it was done, and it was good.'

'On the fourth day, Tzeentch breathed on his chosen worlds, cooling their raging fires, and water rained upon the smouldering stones. It rose again as smoke, and fell again, and Tzeentch saw in this dance the mark of things to come, and he found it good, for each drop furthered his plan.'

'On the fifth day, life was born in the lightless depths. And Tzeentch smiled, for life is order born of Chaos that creates more Chaos, and this is most pleasing to him. The Great Mutator touched this new life, and for an Age that was a day it grew and multiplied, ever changing, ever evolving.'

'On the sixth day, the first sentient beings arose, and Tzeentch whispered a secret in their minds. They looked up at a thousand thousand skies, and they knew wonder. Thus was born the Empyrean, as the souls of mortals came to be, and Tzeentch claimed it as his domain.'

'And it was good.'

'On the seventh day, the first of the dead came to the Realm of Chaos, a soul untethered to flesh but born of it and marked by it. And when it saw the power of Tzeentch, it sought to take it, and its meddling set the majesty of the Spheres awry, and thus were born disease, decay, and Nurgle.'

'On the eighth day, Tzeentch and Nurgle fought, and from their wounds came first the greater daemons of their courts. Then, as their conflict shook the universe to its roots, Khorne arose from the Great Sea, and gifted murder to the mortal races. And so began the Great Game.'

'On the ninth day, the Aeldari fell. As the greatest obstacle to Tzeentch's designs was destroyed, he knew what he must do. He broke his staff, and planted the pieces within the soul of Mankind, that it may grow mighty and conquer all, to usher in the union of the two realms.'

'For through this union, this fusing of the Materium and the Immaterium, of spirit and matter, the fires of the universe shall become self-sustaining, and burn bright for all eternity. Such is the will of Tzeentch, and so it shall be.'

'Come, Oracle, who sees as Tzeentch saw on the ninth day, when he chose Mankind as the instrument of his final victory ! Come, agent of Chaos, who led me on my appointed path, though I was too blind to see it at the time. An age has passed since last we met. I have been humbled, stripped of my hubris, and have accepted my place within the Great Plan. The hand of Fate, which is that of Tzeentch, has tempered my soul. In his name, I call you ! KAIROS !'

And there he was. There had been no fanfare, no fiery pyrotechnic display, no smoke, no great tear in the universe through which he who was said to be Tzeentch's mightiest servant manifested. He was simply … there, as if he had always been, and all that the Lion's ritual had accomplished was enable them to see him. And perhaps that was indeed the case.

Belial knew of Kairos Fateweaver, of course. Every Dark Angel did, for all that ten thousand years had passed since the last time the Oracle of Tzeentch had openly played a part in the Legion's destiny. He knew it had been Kairos' voice that had guided the Lion from infancy, allowing him to survive in the forests of Caliban. He knew it had been Kairos who had called the Lion and the First Legion to the Ghoul Stars, after Horus had been named Warmaster over the Lion. He had seen the vision shown to the Dark Angels, the terrible future they had rebelled to prevent. He knew Kairos had been bound within the sword of the Lion, which had been broken in the battle of Caliban.

And, like every Dark Angel who had been alive at the time, Belial had heard the two-voiced laughter of the Lord of Change in his dreams when the First Legion had fled to the Eye of Terror after the defeat of the rebel Legions at Terra. The laughter of the engineer of the Dark Angels' damnation and ascension, their greatest failure and their greatest revelation.

He loathed the daemon. He despised it. He had wanted to fall on his knees and pray to it. But he had done nothing, for Kairos had been summoned by the Lion. He merely stood, and bore witness.

'You have called, Lion El'Jonson,' had said one head in a calm and gentle voice, 'and by your power I have come. Let all grudges be laid to rest, in this most auspicious of hours.'

'You have called, son of the Anathema,' had hissed the other head in a tone full of hatred, 'son of Luther, son of Tzeentch, and by the names of your fathers three I am compelled to answer, in spite of the hatred I feel for you and your spawn.'

'Our seers are blind to Tzeentch's design,' the Lion had said, taking the insults of the Greater Daemon in stride. 'They cannot see past the arrival of Cypher, my accursed son, onto the Anathema's world. What does this mean, Oracle ? What does Tzeentch will us to do ?'

'Cypher must be stopped,' one head had said. 'But it cannot be done,' had said the other.

It was all Kairos had said, before disappearing as suddenly as he had appeared. For a long moment, the Primarch had remained silent, and Belial had wondered if he was failing some test – if he was supposed to say something. But before he could come to any decision, the Lion had turned his burning gaze upon him, and spoken his will :

'You shall take command of the host mustering on this world, my son. You shall hunt Cypher in the Labyrinthine Dimension for me. We shall not fail in our purpose again.'

And Belial had bowed his head, and sworn that it would be so.


Belial did not know why he had been chosen for that duty rather than his peer, Grand Master Sammael. The Lord of the Hunt hadn't been seen on Cysgorog for some time, and there were whispers that the Primarch had sent him after prey even more elusive than the arch-renegade. Each of the Grand Masters had a task to accomplish in the coming days, for these were the Times of Ending, long awaited by the Legions. Even as the seers were blinded, they could still see that much.

Azrael had been sent to Terathalion, to join the Black Crusade of the mighty Sarthorael and break the might of the Thousand Sons, to punish them for their ancient defiance of the Architect of Fate. He had failed, as Tzeentch must have willed it, and now Magnus the Red walked the galaxy once more, while his dead sons fought against the broken remnants of Sarthorael's crusade. In the Ruinstorm, the once-great Ultramarines were torn apart by civil war as the greatest among them, Marius Gage, led a Black Crusade on Maccrage itself. And at the gates of the Eye, the Black Legion gathered, raising high the banner of freedom and drawing more and more warbands to its side while it waited for some unknown signal from its distant master.

These signs and many others all meant the same thing : that the Long War was entering its final phase. Now, at long last, was the time to break apart the rotting Imperium, to burn its fat and use the fire to forge something new, something pure. All according to Tzeentch's great design.

The Lord of Whispers knew of other armies being gathered under the banner of the Dark Angels. Yet while he did not know about all of these armies, his divinations had revealed to him that they numbered less than nine, leaving him to wonder about the nature of the missions that would be assigned to the remaining Grand Masters.

But as he waited for the last of his host to enter the Webway and set off in pursuit of Cypher, Belial watched the forces arrayed under his command, and knew that there were none would could defeat them. The First Legion was going to war, and none in the galaxy truly knew what that meant.

But they would. Soon, very soon, they would.


The Host of Belial

The Archdukes of Cysgorog

Dark Angels who ascend to the status of Daemon Prince are granted the title of Archduke by Lion El'Jonson. For all their power and immortality, these daemons are still bound to the will of their Primarch, who remains higher in Tzeentch's favor. Each of them is a terrible creature, a reflection of the legends of infernal angels imagined in the monotheistic faiths of Old Earth. From their dominions on the First Legion's homeworld, they plot and scheme, spreading their influence through the galaxy by whispering into the ears of cultists and ambitious generals. The Archdukes can communicate with any mortal whose name they know, and they have used this ability to bring about a number of rebellions within the Imperium. Yet their warrior origins remain : each Archduke is a force to reckon with on the battlefield, flying above the melee and dropping down to strike where his presence will have the greatest effect. They are both master bladesmen and sorcerers, and each commands the loyalty of thousands of souls, living and daemonic. Where they walk, the veil between reality and the Warp is in tatters, and a host of Neverborn follows in their wake.

In the convoluted hierarchy of the First Legion, the Archdukes occupy a unique place : while their power is immense, they are still technically subordinate to the Grand Masters, all of which remain mortal Astartes. None of them may ever have more than an arbitrary number of Dark Angels under their direct command, decided by the Lion and subject to change (the greatest such number ever reached was ninety-nine). The Archdukes are expected to do their part to bring all souls under Tzeentch's aegis, rather than manipulate those who already embrace their rightful place in the Great Scheme. The Dark Angels they are permitted to command serve them as heralds and bodyguards for the leaders of cults created by the Archduke, as well as bearers of the knowledge required to perform the summoning of the Archduke once his cults have reached a critical mass. It is considered a great honor among the sons of the Lion to be chosen to serve one of the Archduke – although as with all things where the First Legion is concerned, that honor is a double-edged one.

An entire library on Titan is dedicated to recording the known manifestations of the Archdukes, in the hope of detecting a pattern to their activities that may help the Grey Knights prevent more such incursions. Entire cabals of Inquisitors throughout the Imperium's history have been formed for the sole purpose of uncovering cults founded by the Archdukes' whispers. There are even stories of Archdukes who were summoned, but took a mortal host, and spent years moving unseen among the population, spreading the seeds of a thousand more heresies before finally revealing themselves.

It isn't uncommon for an Archduke to seek to overthrow the Lion and replace him at the head of the First Legion. Only one ever dared to actually make an attempt : Corswain, once a champion of the Dark Angels during the Great Crusade and the Heresy. After centuries of carefully gathering sorcerous knowledge, Corswain believed that he had discovered Lion El'Jonson's True Name, and attempted to secretly bind the Daemon Primarch to his will. However, what he had discovered was not the Name of the Lion but that of one of the Empyrean's oldest creatures, a nightmare spawned aeons ago. The beast devoured Corswain's entire domain before disappearing, and the land remains scoured of all life to this day – a silent testament to the dangers of overreaching ambition. If Lion El'Jonson knows what has become of Corswain's soul, he hasn't said – indeed, the Daemon Primarch has never even mentioned his fallen lieutenant since that day.

When Belial was tasked by the Lion to gather his Host, he was given the True Names of five of the Archdukes, and commanded to go to their towers and drag them from their plots to join his army. None of the Daemon Princes were pleased to have a mere mortal be given such power over them; in fact, so great was their displeasure that each of them attacked Belial, before being compelled by the power of their name and the Sword of Silence to kneel before the Grand Master.

The Manticore Knights

Few remember the great beasts of Caliban. As Lion El'Jonson unified the knight orders of his homeworld and led his crusade across the world, the ancient monsters that had haunted the woods for thousands of years were exterminated. But unknown to his foster father Luther, Lion El'Jonson preserved a few of the beasts' corpses rather than burn them or dismantle them for weapon materials, as the knights had done for centuries. He hid them in deep, cold caves, and it is possible that at the time, even the Primarch did not know why he did so.

Years later, using that preserved genetic material, the first manticores were bred in the Ghoul Stars, intended to be used as living weapons in the rebellion against the Emperor. Manticores are massive creatures, large enough to be mounted by a Space Marine in full armor. Their bodies are an unholy chimera, combining the body of a lion with a scorpion tail and bat-like wings that, while not allowing true flight, are enough for the beasts to plunge onto unsuspecting prey from on high. The gene-wrights of the First Legion bred many of these monsters, but during the Thramas Crusade, the Night Lords attacked the breeding pens and slaughtered hundreds of the creatures. Only a single breeding pair survived the raid, and that only by accident – though of course the Dark Angels would later claim it was no accident at all, but the hand of Tzeentch at work.

The animals were put into stasis as the First Legion moved to attack Terra, and were later released on the World of Mist and Shadows. The dark energies of Cysgorog revitalized them – for they had been torpid ever since the destruction of Caliban and the disappearance of the fell power that had spawned their ancestors. They started to breed, preying upon the wild beasts and mutant tribes, and are now one of the primary dangers of the daemon world. Manticores are, by nature, solitary creatures, meeting with one another only to fight or mate, and their progeny is chased from the nest mere weeks after the mother has given birth. Few cubs survive to adulthood, but those who do are as vicious and cunning as is required to survive on Cysgorog, a world populated by shadowy nightmares from the dark kingdoms of every human legend.

Manticore Knights are Dark Angels who manage to tame one of the creatures and ride them as mounts into battle, striding forth ahead of the main host with long spears in their hands, a dark parody of the old knight orders of Caliban. To do so, each would-be knight must venture into the territory of a manticore, alone and without weapons – though they keep their armor, as survival on Cysgorog's plains without it is all but impossible. He must then hunt the beast, pitting his own cunning against that its own, and successfully manage to bring it at his mercy. Then, the two will exchange a blood oath, and be bound until the death of one of them. Once that oath is exchanged, manticores are surprisingly loyal companions, ready to fight and die for their master. There are accounts of mounts fighting long after their master's demise, laying down their lives to protect his body. As the Dark Angels need to recover the gene-seed of their dead brothers, such manticores are often shot from a distance before the Apothecaries do their work.

Today, the manticores are a bitter reminder of the lesson the Heresy taught to the Dark Angels : fate cannot be changed, and all their efforts to do so were merely playing into the hand of Tzeentch. The sons of the Lion sought to harness the power of Caliban's monsters in order to help them prevent the vision of the future that drove their Primarch to rebellion, yet in the end, it changed nothing.

From among the warbands that answered Belial's call came dozens of Manticore Knights. Only the will of the Great Beast kept the Manticores from turning on each other. But even so, as they flew into the Webway, the creatures were made uneasy by the alien nature of that environment.

The Abominable Failures

Since the end of the Heresy and the exile of the renegades into the Eye of Terror, the Traitor Legions have been forced to resort to new methods of replenishing their ranks. In the case of the Dark Angels, the power of Tzeentch saturates their gene-seed, and the Aspirants implanted with the progenoid glands of dead Dark Angels must hold onto their physical form while mutagenic power courses through their veins. Those who survive and manage to maintain a humanoid form become new Dark Angels (though none are truly free of mutation). Those who fail are imprisoned, locked away in lightless gaols for all eternity – or so it was for ten thousand years.

As the Times of Ending approach and the last war for the galaxy grows on the horizon of fate, Lion El'Jonson has ordered the Abomination Vaults be opened and the failed sons within unleashed once more. Thousands of malformed creatures emerged, driven mad by the power of Chaos and ages of isolation. They were masses of bloated flesh and sharpened bones the size of a tank, whose howls upon their skin being touched by the pale light of Cysgorog's sun shook the very foundations of Lion El'Jonson's tower. By order of the Daemon Primarch, the Dark Angels bent to the task of harnessing the strength of these monsters (who aren't Chaos Spawns, for they still possess their minds, however broken they might be). The process was long and painful, but eventually the Dark Angels figured out how to establish contact and control over the creatures.

Each pack (somewhere between six or twelve depending on the handler's skill) of Abominable Failures must be led by a Dark Angel, who controls the creatures with a staff that is connected to spikes of black metal piercing into the monsters' flesh. Within the staff is bound the essence of a minor daemon that communicates the commands of the Dark Angel to the spikes. It requires a constant effort of will on the Dark Angel's part to prevent the bound Neverborn from twisting his commands, and while the Abominable Failures obey without question, their lack of intelligence means that they will obey an order to rip off their handler's head just as easily as any other.

These handlers are selected from the Legion seemingly at random, and include Captains as well as warriors who have only recently undergone Ascension, avoiding becoming Failures themselves and now tasked with leading creatures that were once their comrades. If there is a pattern in the Grand Masters' selection, none of the First Legion's scholars have discovered it yet – or, if they have, they aren't talking. Being chosen as a handler is seen as a mixed blessing within the Legion : on the one hand, those selected are marked by the Grand Masters themselves, and made part of the Dark Angels' newest evolution in the Long War, masters of a new weapon to wield against the unbelievers and the slaves of the Corpse-Emperor. On the other hand, the Abominable Failures make for poor conversationalists, and there is little plotting to be done within their ranks.

Still, the will of the Grand Masters cannot be defied, and the handlers are determined to make the best use of their charges, proving their devotion to Tzeentch by turning those marked as failures into useful tools. Certainly their numbers will grow in the coming days, for ten millennia of recruitment, even at a much slower rate than during the Great Crusade, mean that the Vaults contain thousands of failed Aspirants. As the Host of Belial gathered, not all of them had been processed yet, but several hundreds were added to the Host, to test their utility in actual battle. Never before have the Abominable Failures fought anywhere other than the plains of Cysgorog, where the Dark Angels assembled armies of slaves for them to butcher. So far, the results have been most satisfying.

The Altars of Expiation

To be captured alive by the Dark Angels is a fate worse than death. That much is known by any Imperial soldier that has seen the Broken forms of his erstwhile comrades on the battlefield, their spirit and defiance tortured out of them by the Interrogator-Chaplains. But not all souls break under the ministrations of Lion El'Jonson's progeny. Some, whether by chance, sloppiness on their tormentor's part, or stubborn resistance, manage to die before they Break. But even that is no escape. The flesh may die, but the spirit endures, and the Sorcerers of the Dark Angels have woven spells into the Legion's torture chambers that capture such wraiths right after their demise.

These ghosts are bound within the Altars, monuments of pale stone and barbed chains that hover three meters above the ground, held aloft by the torment of the captive spirits while a Dark Angel Sorcerer stands atop it, unleashing his powers upon his foes. Slowly, over the course of many years, they are drained of their will, their memories, their very identity, until nothing remain but a soul shrieking in constant agony, its defiance of Tzeentch utterly erased, begging the Sorcerer holding its chains to grant it the mercy of oblivion. Once a spirit has been reduced to this sorry state, the Sorcerer can consume it to fuel a powerful evocation. Storms of mutating lightning, floods of blue fire that melt the flesh like wax, infernal whispers that drive all who hear them insane : all of these and more are possible when a Sorcerer of the First Legion wields the power of an Altar.

But more than the destructive power they grant to the Sorcerers, the true danger of the Altars of Expiation lie in their devastating psychological effect. Regiments of Imperial Guards who had held their ground against Chaos Spawns and daemon hordes have broken when confronted with the sight of an Altar of Expiation, their courage crushed by the sight of such torment Faith in the God-Emperor's protection plays a big part in the morale of the Imperial Guard, who face the horrors of total war every day of their service to the Throne, with only the prayers on their lips and the looming presence of the Commissars behind them to drive them forward. Being confronted with irrefutable proof that the Master of Mankind does not protect the souls of all His servants is something few soldiers can withstand, and why the Inquisition has, all too often, been left with no choice but to execute entire Regiments to keep the existence of the Altars a secret.

The secrets of creating the Altars were discovered after the Dark Angels' exile in the Eye of Terror, when the Traitor Legions lost the last of their grace to the Ruinous Powers. As the First Legion was forced by the might of Imperial retribution to retreat into the Eye, the holds of its ships contained many captives taken from the battlefields of the Heresy and the subsequent Scouring. When the Legion Wars ignited, the Dark Angels sought any advantage they could to keep control of their territories, and the Altars were the result of refusing to waste even one prisoner. It is said that the Sorcerer who codified the rites of creations for the Altars of Expiation was rewarded with daemonhood, rising to become one of the first Archdukes of Cysgorog. That legend is true, though like all other tales spread by and among the First Legion, it does not tell the full truth. The Sorcerer was indeed granted immortality, his mortal body shed as he ascended to daemonhood – and then his infernal spirit was caught and bound within the altar of Lion El'Jonson himself, atop his dark tower, from where the Daemon Primarch watches over his servants, arranges the damnation of worlds and performs unholy rites that bent the fabric of the cosmos to the will of his Dark God.

Less than one in ten thousand captives of the Dark Angels manages to resist being Broken. Yet there is never any shortage of souls to bind within the Altars, for the First Legion's evil is vast indeed. Still, the Altars themselves are relatively rare, and only a dozen were added to Belial's Host.

The Izuralith Walkers

While all mutants are repugnant to a faithful Imperial citizen, the Izuraliths are especially horrible to behold. These monsters look like enormous spiders, the smallest two meters wide, the larger and oldest nearly ten, with two additional features to compound what would already be a quite nightmarish aspect. The first is subtle, and easily overlooked : the Izuralith have nine legs instead of the eight typically seen on spiders. The additional limb is identical to the others, and can be on either side of the creature. The second feature, however, is far more disturbing. Like parodies of the centaurs of old legends, the Izuraliths have a human torso protruding from their body, complete with functioning arms and a head. Sometimes these bodies are beautiful, sometimes grotesque.

Whether the Izuraliths are descended from spider-like creatures or a stable strand of abhuman mutants is unknown. They were first encountered during the Great Crusade, and after they wiped out the first Expeditionary Fleet that made contact with them, the Dark Angels were assigned to their extermination. This was soon after the Lion had taken control of the Legion, but after he had sent Luther back to Caliban. According to the archives of the Great Crusade, after a few initial setbacks, the war proceeded well, and the Izuraliths were exterminated to the last. But in truth, Lion El'Jonson had preserved some of them, holding them into stasis, telling the magos responsible for maintaining them that this was to dissect them for later study.

Years later, in the Ghoul Stars, the Dark Angels unfroze the Izuraliths and experimented on them. Eventually they managed to tame them and train them to use weapons with their human parts, long spears and ranged weapons to complement the venom-dripping fangs and claws of their spider bodies. In pits lit only by chemical torches, the Izuraliths bred in the thousands, then millions – an army of monsters to unleash upon the worlds of the Imperium, to drown them in a tide of chitinous nightmares. But before that could happen, the Thramas Crusade reached their breeding pits.

The Night Lords were horrified by what the Dark Angels had wrought, and they were determined to destroy the Izuraliths. For several months they fought the spiders in the underground tunnels of a nameless world, until Fel Zharost, Chief Librarian of the Eighth Legion, confronted their queens in the deepest chambers and collapsed the entire network on itself in a great feat of telekine power that he barely survived. The Chief Librarian never truly recovered, and scholars of the Eighth Legion's past believe that this weakness played a part into his eventual horrific demise at Vulkan's hands later during the Heresy. As for the Izuraliths, only a few of the monsters survived, recovered by the Dark Angels and brought to Cysgorog after the defeat of the Heresy at Terra.

No one knows whether the Izuraliths are truly sentient. They can communicate with each other, and can be taught to speak human languages through their human extremities. But there is no brain in their false heads, just as their torsos don't contain any of the organs one would expect in a human body. Furthermore, their thoughts are impossible for telepaths to understand – they are simply too alien to read. It is therefore entirely possible that every time a Dark Angel speaks with an Izuralith, the monster is simply responding to stimuli, following the pattern of conversation like a machine or a well-trained animal.

Thankfully for the Imperium, the Izuraliths are rarely seen outside of the Eye of Terror. They thrive in the baleful energies of that realm, and have fought alongside the Dark Angels in many of the endless battles that oppose the sons of Lion El'Jonson to the other Traitor Legions. On Cysgorog, they have built immense hives, centred around queens the size of Baneblades that spawn hundreds of progeny with each turn on the world around its dark star. The armies that pour out of these cavernous cities have fought across hundreds of daemon worlds, and are used to battling all manners of foes in all manners of impossible environments. That is why, when Belial gathered his Host, he sent envoys to the cities of the Walkers, calling upon the ancient oaths of fealty. Thousands of them were sent in response, crawling from their hives and across the plains like a tide of vermin.

Yet the question remains : are the Izuraliths humans who have degenerated into monsters, or monsters who have learned how to mimic humans ? And, more disturbingly, is there a difference ?

The Paladins of the Nine Gates

There are nine gates on Cysgorog, hidden and ever moving from one location to the next. These gates lead to the stronghold of the Paladins of the Nine Gates, an order of Dark Angels that dedicate themselves to reaching their full potential as instruments of Tzeentch through martial prowess. Where the stronghold is located on Cysgorog – or indeed, whether it is located on the world of mists and shadows at all – is unknown, and there are no window or any way to look outside once inside, and no exit save for the gates. Within that stronghold, the Paladins (who were once known as the Deathwing, the elite of the First Legion, said to have been punished for their failure during the Heresy with being forced to abandon their adaptability and wide arsenal of weaponry) train into one of the Ninefold Paths, mastering the use of weapons rarely used by the warriors of Chaos, in order to gain the advantage against enemies used to fighting more traditionally armed foes.

Any Dark Angel may attempt to join the Paladins, though only those guided by Tzeentch can find one of the gate (although that guidance can take many forms, from the whispers of a slain enemy's ghost to patterns in the mists or seemingly random luck). None can choose which gate they pass through, which is the will of Tzeentch and determines which of the nine Paths they will follow.

Once assigned to a Path, a Dark Angel will train day and night, under the tutelage of the spirits of dead members of the order, who are all dragged from whatever corner of the Warp their soul ended up to in order to perform that duty. Paladins are supposed to renounce their oaths of allegiance and dedicate themselves to the order, which assigns them to warbands based on obscure criteria and the interpretations of the Changing God's will. In practice, of course, this isn't the case. Paladins still belong to the First Legion's countless secret societies, and their assignments are decided by politics and favors (through some argue that this is the manifestation of Tzeentch's will).

The first eight schools of the Nine Gates are relatively mundane, teaching the use of weapons that were invented by Mankind at some point during the species' long and bloody history. The whip-like urumi; the oversized blade of the nagamaki; the double-bladed swords that only madmen and true geniuses used before the foundation of the Paladins; the bladed whip whose wielding requires initiation into the calculations of the Court of Change; the art of dual-wielding the curved blades of the shotels; the bladed discs once known as the feng huo lun by the people of Old Earth; the morningstar, with every spike anointed in daemonic blood and the hilt engraved with sorcerous runes; and the spiked gauntlets forged from the living metal mined in the depths of the stronghold. These are the weapons used by the Paladins of the first Eight Paths, and those who survive the training emerge from the stronghold as some of the greatest fighters of the Traitor Legions, used as champions by many Dark Angels warlords.

Rarest and most revered of all are the Paladins of the Ninth Path, who fight with no weapon save the Names of Tzeentch. Each of them spends decades (sometimes centuries) within the stronghold, learning the infinitely complex meanings of one of the Changing God's nine hundred and ninety-nine names. When they enter the battlefield, they do so wearing simple robes devoid of any markings, and the tides of conflict surge around them, leaving them untouched. They may fight for a while with the weapons given to them by Lion El'Jonson's gene-seed, using their transhuman strength while made immune to harm by the power of the Name, but eventually they will speak the Name, and it will destroy them along with everything around them. In that way, the Paladins of the Ninth Path are living bombs, though each Name has a different effect. Some unleash the pure fire of destruction, while others transform all within the effected area to crystal or stone – and one, it is said, turns the loyalty of all who hear it to the Architect of Fate, no matter how strong their will. But no matter the effect, the Paladin cannot survive speaking the Name of a Dark God. Due to their rarity and exceptional power, these unholy champions rarely depart the stronghold of the order. The first member of the Ninth Path is said to be none other than Holguin, once Captain of the Deathwing, who was sentenced to abandon all weapons for his part in the failure to bring the Eighth Legion to heel during the Thramas Crusade. Others Dark Angels, who fought in the Crusade under Captain Ajalos' command, claim that they don't remember Holguin and his forces ever taking part in the war against the sons of Curze, and wonder at what the truth may be.

No member of the Ninth Path joined Belial's host, but more than three hundred warriors from all others did, each eager to prove the superiority of their Path by being the one to capture Cypher.

The Nephilim Engines

Across the galaxy, Knight Households and Titan Legions exchange stories of the Nephilim Engines, one of the greatest blasphemies against the Machine-God. They were first designed in the Ghoul Stars, amidst the unholy laboratories of the Dark Angels, far from the rest of the Imperium. For decades, heretical scientists and magos worked together, seeking to harvest the power of the human soul into their machines. Yet for all their efforts, their work only really took off when the First Legion delivered the survivors of an entire Knight Household to them, theirs to experiment upon as they willed. The Heresy had just begun then, and the Knights had refused to join Guilliman's rebellion. What the magos did to the Knights within their laboratories is unknown, but when the Night Lords came to burn it all, the gates burst open and the Nephilim Engines emerged, terrible and already drenched in the blood of their creators. Sevatar's warriors managed to destroy the Nephilims, but they could not prevent the Dark Angels from recovering the remains.

No more Nephilim Engines were sighted during the Roboutian Heresy, but the First Legion hadn't forgotten them. On Cysgorog, the Warpsmiths of the Dark Angels worked to decipher the work of the dead dark magos, going as far as pulling their spirits out of the Warp to interrogate them before banishing them back to their well-earned torments. Eventually, they succeeded, and the Nephilim Engines walked once more, under the banner of Lion El'Jonson. It took time before the Imperium learned of this new addition to the ranks of Chaos' armies, not because the Dark Angels were unwilling to use them in the Long War, but because they left no survivors in their wake.

Each Nephilim Engine is built around the disembodied brain of a mutant psyker, cloned from gene-spliced material extracted from alpha-plus psykers and ancient Knight bloodlines. The mind of that psyker serves as a conduit for Warp energy, animating the Dark Mechanicum construct around its sustaining tank. All Nephilims have different designs, born of the twisted imagination of the Warpsmiths. Some are brutes that can withstand incredible punishment, others are more agile, dodging the blows of similar-sized opponents and moving with incredible speed.

The Sorcerers and Warpsmiths of the First Legion have found a way to capture the twisted souls of the brains when they are destroyed, and implant them in new ones, to avoid the loss of battle experience. These souls are utterly demented as a result of their nightmarish existence and succeeding traumatic "resurrections". Those psykers who have managed to pierce through the hatred and torment have told of simple, child-like minds without any idea of what they truly are.

But the Warpsmiths have concealed two facts from the rest of the Legion. The first is that, throughout the Long War and no matter how many resources were invested in their construction, there have never been more than three hundred and thirty-two Nephilim Engines active at the same time. The second is that, when the remains of a slain Nephilim were captured by the Imperium in 429M36, the analysis performed on the biological matter contained within its core was estimated to have been dead for years before the war-machine's destruction.

Scattered across the Eye and the galaxy as they are, and with their limited numbers, there were only seventeen Nephilim Engines available on Cysgorog when Belial called – and of these, only ten were able to pass through the portals leading to the Webway.

The Ravening Ones

While becoming a Dreadnought is seen as an honor within the Loyal Legions, for those who have broken their oath to the Emperor, imprisonment within one of these venerable warmachines is considered one of the most terrible and cruel punishments. That is because, while a loyal Space Marine is sustained beyond death by the knowledge of his duty, a Traitor has no such faith to hold onto his identity, leaving him easy prey to madness. Those few Chaos Dreadnoughts that aren't mindless machines of destruction are among the most dangerous servants of Ruin, for their will has proven strong enough to withstand the near-complete separation from their senses.

Yet even among the Chaos Dreadnoughts, the Ravening Ones are especially damned. These tormented machines are a symbol of the Dark Angels' twisted beliefs rendered into warped adamantium. Since the defeat of the Traitor Legions at Terra, the Dark Angels have willingly abandoned their freedom of choice, ascribing all of their actions to the will of the Chaos God Tzeentch. In order to absolve themselves of responsibility for the fact that it was their own treachery that brought about the future they sought to avert, they have embraced the belief that free will is an illusion, and there is only the path dictated by the Architect of Fate. Yet such beliefs raise the question : how can the First Legion punish those within it who fail at their appointed tasks, since such failure must, according to their own scriptures, also be the will of Tzeentch ?

It is to answer that quandary that those who fail the First Legion are given to the Interrogator-Chaplains, who will bring their victim to the very edge of death and sanity. Then and only then will the tortured soul be trapped within the Dreadnought, where dark enchantments and the arts of the Warpsmiths will keep him in that state of mental distress and physical agony constantly, until he is relieved by death on the battlefield, his spirit sent shrieking to the Warp to face judgment before the Court of Change. As a result of this ceaseless torment, all Ravening Ones alternate between periods of absolute madness and threadbare sanity, as the strength of their mind waxes and wanes according to the whims of the Changing God.

But even in the throes of madness, the Ravening Ones are terrible figures to behold, equipped with dread weaponry crafted in the forges of Cysgorog. Most Ravening Ones are outfitted for melee combat only, in order to make it harder for the Dark Angels within to turn their weapons upon their own brothers. Kept in chains between battles, they are unleashed upon the foes of the Legion in the first wave, to break the lines of enemy armor and shatter their walls. Most warbands of the First Legion will have at least one Ravening One somewhere aboard their ships. Empty sarcophagi are kept on Cysgorog, which is the only known location where the rituals can be performed.

The first of the Ravening Ones was the Captain of the Ninth Order, Alajos, who is said to have been the one to give the order to fire to the Dark Angels on Isstvan V. Alajos earned his Primarch's ire when he failed to stop the Night Lords in the Thramas Crusade, resulting in the devastation of the First Legion's long-hidden strongholds in the Ghoul Stars while Lion El'Jonson pursued daemonhood with Leman Russ at his side. In his wrath, the newly ascended Daemon Primarch tore his Captain limb from limb, before using his powers to preserve the life of the commander's head and implanting it within a Dreadnought chassis.

When the Host of Belial gathered on Cysgorog, the dungeons where the Ravening Ones are kept between battles were opened. Yet of Alajos himself, there was no sign.

The Spurned Cohorts

Since the days of the Heresy and the fall of nine Legions to Chaos, the Dark Gods have not ceased their attempts to bring more of the Emperor's Angels of Death into their clutches. Despite the best efforts of commanders and Chaplains, individuals of the Loyalist Legions do still succumb to the whispers of Ruin. Their paths to damnation are manifold, for the Ruinous Powers are ever inventive in their methods to tempt righteous souls into infernal servitude.

The Spurned Cohorts are composed of such warriors, who embraced Tzeentch and came into the ranks of the First Legion. Nine such warbands exist, each composed solely of warriors of a specific gene-line. Each is also afflicted with a specific curse from the Lion, as atonement for their former loyalties and punishment for their ancestors' sins against Tzeentch.

Before sending the Cohorts to Belial, Lion El'Jonson promised that the Cohort to capture Cypher will be freed from their curse – but only that Cohort. Thus do the forces of Chaos continue to prove that they are their own greatest enemy, for treachery runs in the very souls of the Cohorts' warriors.

Emperor's Children : the Tormented sons of Fulgrim who join Tzeentch are cursed with suffering. Every time they strike at an enemy, they feel the pain they inflict upon that being. Under their armor, their bodies bear the psychosomatic scars of their battles, each phantom wound a mark of their atonement toward their Dark God. The Tormented close their minds to their own suffering, and in doing so become utterly uncaring for that which they inflict upon others. As they do not care for their own lives, the Tormented serve as the Lion's agents on those missions where it is obvious that survival isn't an option. As a result of that and of the fact that the Third Legion never was very numerous, very few Tormented gathered on Cysgorog when Belial's host was assembled.

Iron Warriors : the bodies of the Fleshless are remade into constructs of gleaming metal and infernal glass, their souls burning within to power the mechanisms of their physical form. Reborn as architects of Ruin, their minds work in cold and alien ways, all empathy is removed from them, replaced by incomprehensible desires and emotions. But they keep all the memories of the flesh, and that drives them mad, for they long to know these sensations again – and the impossibility of that pushes them to ever-greater cruelties, to the amusement of Tzeentch. The Fleshless are both revered and dreaded by the Dark Mechanicum, for while they appear to have achieved a perfect union of the soul and the machine, transcending base flesh, they have done so through the intervention of a Dark God rather than their own efforts. The terrible anima of their engines makes them very difficult to slay, and nigh three hundreds of them joined Belial's great hunt.

Night Lords : the sons of Konrad Curze who abandon the pursuit of justice in order to pursue their own ambitions are welcomed into the fold of Tzeentch with open arms, but that welcome is a deception. The curse of the Unaligned manifests itself slowly, and grows worse with time. The precognitive ability dormant within the gene-line of the King of the Night is triggered by the touch of the Great Mutator, making their perceptions of their surroundings slowly more and more unsynchronized. They see the past and the future instead of the present, caught in flickering visions that seem to them that they last for seconds, minutes or even hours before their awareness snaps back to the present, less than a millisecond having passed. The advantage granted by these visions is barely enough to compensate for the jarring sensation caused by the displacement, and many of the Unaligned go mad as their ability to hold onto what's real and what's a vision diminishes. Insane seers with a tenuous grasp on reality, the Unaligned are terrifying foes.

World Eaters : all that is known of the sons of Angron who came to the service of Tzeentch is that they are called the Nameless. The exact nature of the curse bestowed upon them is unclear, and none of them have ever been seen again after reaching Cysgorog and kneeling before the throne of Lion El'Jonson. It is thought by the Grand Masters that they are given a specific task, one of such importance that even as Belial's Host gathered, none of the Nameless answered his call.

Death Guard : those of the Death Guard who, their will broken by guilt over an eternity of genocide, seek to relinquish responsibility for their own actions by turning to the Architect of Fate are known as the Doomed. To Lion El'Jonson, the sons of Mortarion's efforts to prevent the deaths of humans are an affront to Tzeentch's grand plan, for it is supreme arrogance to believe one's actions can change another's fate. And so the Daemon Primarch bestows upon them a brand that gives them perfect knowledge of when they shall die. Until that appointed time is reached, nothing can kill them, but once it arrives, death is inevitable. The Doomed are prevented from every speaking of how much longer they know they have left, but the Host of Belial gathered, they came to join it with grim fatality on many faces.

Thousand Sons : smallest of all the Cohorts, the few sons of Magnus who have broken their sacred vows and given in to Tzeentch's temptations are known as the Eyeless. The Changing God's hatred and desire for the psychic might of the Fifteenth Legion is well-known, and those who do bend the knee are rewarded and punished in typically Tzeentchian fashion. As their name indicate, the Eyeless are blind, their eyes (or cybernetic replacements) ritually torn from their sockets and their helmets reforged to remove the eye-lenses. In return, they are granted monstrous knowledge, taught to them by the Lords of Change in the mist-shrouded towers of Cysgorog. The Thousand Sons know of only nine such abominations whom they haven't killed yet, and all of them were sent to assist Belial, along with their entourages of cultists and witches.

Sons of Horus : these sons of the First Primarch can never know joy or satisfaction : their brains are rewired by the touch of the Great Mutator to remove the hormones responsible for these feelings. The Uncaring are driven by bitterness and hatred, consumed by what they perceive as the universe's great injustice against them. In their mind, no matter how hard the Sixteenth Legion fights, no matter how much it accomplishes, all that effort amounts to nothing, for the Imperium is still falling apart, decade after decade. With their minds reforged by the God of Lies, the Uncaring are utterly without conscience, and are responsible for some of the greatest atrocities and genocides perpetrated by the followers of Tzeentch. They are the only Spurned Cohort that cares naught for the promise of the curse's lifting – all they want is to see Cypher, who has defied Chaos for ten thousand years, be brought down to their level.

Word Bearers : the sons of Lorgar who abandon truth for Tzeentch's lies are known as the Unspeaking, never again to shout their defiance of Chaos into the galaxy. The hands of Tzeentch's daemons have reforged their armor into baroque constructs of bronze and silver, shaping them into icons of pagan gods, each of which is a visage of the God of Magic. Each of the Unspeaking is given a daemon weapon containing the essence of a false god banished to the Empyrean by the Seventeenth Legion in ages past, and must wage a constant battle for control with the Neverborn. Communicating through vox-clicks and hand signals, the Unspeaking are dark paladins of Tzeentch, scouring the Eye of Terror for Chaos relics and dark artefacts to bring back to Cysgorog.

Alpha Legion : cursed with being Hollowed, the warriors of the Twentieth who grow to revel into intrigue and conspiracies for their own sake cannot remember anything of their lives before they made the conscious decision to break their oaths and follow Tzeentch's path. This loss of memory occurs when they pledge themselves to the Dark Angels. The Hollowed seek an end to the curse, not because they long for their lost past, but because the knowledge that was stripped from them (knowledge of the Alpha Legion's methods, of their hidden strongholds and infiltrators) would be very useful to them to rise among the ranks of the Architect of Fate's servants. Masters of deception and adaptability, a hundred Hollowed warriors answered Belial's call to arms.


Your defiance is futile. You were mine once, puppet, and you shall be again !


Caliban, Segmentum Obscurus, 007.M31

For months, Zahariel suffered in the depths of Caliban, his mind and soul slowly torn apart and rebuilt by the Ouroboros. As this proceeded, the remaining rebel forces across Caliban went north, finding refuge in the vast forests that the Imperium had yet to process. They left behind cities filled with traps and unbound daemonhosts, forcing the Fallen to use their assets to cleanse the reclaimed territories rather than move north to strike at the heart of the infection with their full strength.

By that point, the Chief Librarian was presumed death, and his second-in-command, Vassago, had taken over his duties as leader of the Fallen's psychic forces and advisor to Astelan (Luther had awakened from his coma at the moment of Zahariel's disappearance, but had yet to fully recover).

But Zahariel wasn't dead. Called by the Ouroboros, the remaining Secondborn and their cultist hordes gathered in the ruins of the arcology where he had fallen, not knowing what they were waiting for. Then the earth split open, and Zahariel emerged from the depths, reborn as the champion of the Ouroboros, vessel of its monstrous power into the material world. Driven mad by the Great Serpent and invested with its terrible might, Zahariel's laughter upon being released sent fear even into the hearts of the Possessed, who recoiled from his presence.

Behind Zahariel came the dead of the arcology, hundreds of thousands of them. Smaller worm-spawns of the Ouroboros had burrowed into the corpses, reanimating them in a grotesque parody of life. Men, women and children, all of them had been turned into bolter fodder for the Ouroboros.

In his hands, Zahariel held the sword he had carried with him into the depths, forged from the fang of the great beast he had killed as an apprentice knight – a feat equalled only by the Lion himself. His power staff had been broken, as had his psychic hood and his other weapons, but the blade remained. However, like its wielder, the sword had been changed by the Ouroboros. It was swathed in darkness, and hungered for blood and souls. Zahariel held it aloft, and at his command, the horde that had gathered in the ruins marched southward, on a direct path to Aldurukh. The observers Astelan had dispatched to keep an eye on the ruins retreated, carrying word to the fortresses that stood in the path of the army of the sudden advance of what they had thought to be a defeated foe.

They also carried word of the figure at the head of that army, wreathed in unholy power and carrying a sword that all warriors of the Fallen recognized.

The first battle fought by the united hordes of Chaos was against an outpost of the Imperial Army that had been transformed into the main fortress guarding the northern front. At the command of Zahariel, the undead horde ran toward the walls, making ramps out of their bodies and overrunning the ramparts. Within moments, the defenders of the stronghold were slaughtered – except for one.

Marbas the Unforgiven, a Fallen who had taken his title as a sign of penance for his Legion's treachery, stood against the hordes of the Ouroboros as the last survivor of his Company. For seven hours, he held the line against the worm-ridden walking corpses, fighting with his armoured fists after his bolter had run out of ammunition and his chainsword had broken. In the end, it was Zahariel himself who killed him, rending him limb from limb with his Ouroboros-amplified powers before beheading him with his daemonic sword, sending his soul to the Ouroboros. Yet Marbas' sacrifice gave time for the survivors to reach Aldurukh and warn Luther of his lieutenant's fate.

When he heard that Zahariel had succumbed to Chaos (for he now knew this was the name of the evil that had befallen Caliban), Luther nearly despaired. He knew better than anyone else on the planet just how powerful the Librarian had been, having fought alongside him against the great abominations of Saroshi. With Israfael dead and the rest of the Librarians struggling to retain their sanity as Caliban's very soul slipped ever further into madness, Luther feared the worst. For all their strength, for all their training and transhuman skills, the Fallen were still mortals. What could they do, in the face of such evil, save to stand and die without ever surrendering ?

It was then that a visitor came to Aldurukh. A single woman, who did not appear to be more than twenty years of age, carrying a wooden staff and wearing nondescript civilian clothing. She was on foot, and she presented herself at the fortress' gates with none of the Imperial Army troops tasked with securing the surrounding area having any idea how she had made it through their lines. The Fallen on guard duty were understandably wary, but the words she spoke shook them.

'I am Morgana, daughter of Luther, and I have come to speak with my father.'

Nearly a century ago, mere months before Luther would find the young feral boy he would name Lion El'Jonson, Luther's wife Fyora had died giving birth to a daughter. To the shock and despair of the grieving husband, the child had displayed supernatural powers, despite being no more than a handful of days old. By Calibanite custom, Luther should have killed her – but he could not bring himself to do it. He had taken his daughter and left his kinsmen, wandering deep into the forests, until he had found one of Caliban's hermits. The hermits were mysterious figures, men and women who were said to possess strange abilities. Luther begged the one he found to take care of his daughter for him, for he knew that she would not survive in Caliban's mundane society, and that he could not help her master her powers. The hermit accepted, and Luther left his daughter behind, returning to his life with his heart broken, his kinsmen assuming he had done what needed to be done. Perhaps it was that loss that led him to spare the feral child he encountered months later.

Luther had left two things with his daughter : a pendant that had belonged to her mother, and a name : Morgana. Now the child, who had become a young woman despite a mortal lifetime having passed since her birth, had come to Aldurukh in her father's darkest hour. When Luther was informed of her arrival, he commanded that she be let through immediately. Astelan insisted that she at least submit to a gene-test, to ensure she was who she claimed to be. She let the Apothecaries take a sample of her blood, and not only did the results confirm she was indeed Luther's daughter, they also showed that her psychic potential was immense.

Morgana met her father in his study – Luther was strong enough to stand now – with Astelan in attendance. She told her father the truth of the Ouroboros, which had been passed on from one generation to the next by the hermits of Caliban. The Great Serpent was a Warp entity of immense, god-like power, bound into the heart of the world in ages past to protect the galaxy from it. The Watchers in the Dark, a diminutive breed of xenos who figured in many Calibanite legends, had been created for the sole purpose of keeping watch over the Ouroboros' bindings. Back then, Caliban had been devoid of life, but even caged, the Ouroboros had been able to influence the material world. It had reached out and pulled asteroids carrying bacterial life down onto Caliban, and had accelerated the growth of an ecosystem into which its corruption could seep. This had created the great beasts, and when Mankind had arrived on Caliban the Watchers had encouraged the foundation of the knightly orders to help curtail the monsters' numbers.

When the Lion had brought the great beasts to extinction, the Ouroboros had bid its time. And now, with the collective soul of the entire galaxy shaking from the Heresy's countless horrors and atrocities, the Ouroboros' chains had loosened enough that it could exert its influence onto Caliban in a much more overt manner. Yet even though it could drive humans to madness and command the obedience of the Possessed Marines, it still needed a vessel of considerable psychic power to manifest itself freely – for despite its horrendous power and unique nature, it was still bound by the same rules that all daemons must abide by.

'And that vessel is Zahariel,' said Luther.

'No,' answered Morgana, shaking her head. 'He has been broken, brainwashed and made to serve, but the Ouroboros cannot truly incarnate itself. That is the most cunning part of its prison's design : the Great Serpent is already incarnate into the Materium. But it can channel its power through him. And with an empowered champion like him, it can crush all resistance to its influence on Caliban. If it accomplish this – if the only souls left on this world are those of its followers – then this entire planet will become its body, a daemon world unlike any others. When Mankind came to Caliban, the Watchers were forced to modify the cage of the Ouroboros to take into account the changes in the psychic landscape caused by the new arrivals. They made a deal with the first colonists. The details of that deal are lost, or beyond our ability to comprehend anyway. What matters to us now is that if the Ouroboros wins this war, its chains will break, and it will be freed, bursting from this world like a chick from an egg. Everyone left alive on Caliban will die, though by that point, their demise will be a mercy.'

'This … this is madness,' whispered Astelan, holding his head in his hands. The Chapter Master, who had witnessed the end of the Unification Wars, the Great Crusade, and the rebellion without ever losing his calm, was actually shaken. 'This isn't the kind of war we were made to fight, Luther ! Blood of the Emperor, this isn't a war at all, it is … it is ...'

Words failed the Chapter Master. He was stammering now, the pressure of leading the Fallen for months while under growing suspicion himself, combined with the Ouroboros' presence, was getting to him. Then Luther put a hand on his shoulder.

Unlike Luther, Astelan was a full-fledged Space Marine, and he wore his full set of armor, while Luther was clad in a simple monastic robe. Yet Luther's grip was enough to stop Astelan from trembling. The Terran warlord looked into the eyes of the Calibanite Knight, and the pressure on his soul lessened just enough for him to recompose himself.

Luther didn't say anything : he merely nodded, seeing that Astelan was himself once more, and turned back to his daughter. He was smiling – a small, determined grin, but a smile nonetheless.

'You did not come here to tell us that all is lost,' he said. 'What do you need us to do ?'

Morgana smiled as well, and suddenly Astelan could see the family resemblance between the two.

'Killing El'Zurias won't solve anything in the long run,' she began. 'In the worst case scenario, it would allow the Ouroboros to manifest an avatar of itself on the surface to replace him. Yet while the Great Serpent can make use of him to bring about Caliban's end, he may also be the key we need to defeat the abomination once and for all. But to do that … we will need help.'

Suddenly, Luther and Astelan turned, each facing an opposite side of the room. In one fluid motion, Astelan drew his sword, while Luther took a knife that had been laying on his desk – a ceremonial tool, yet one which looked perfectly deadly in his grasp.

The cause for their sudden alarm was the dozen of small hooded figures that had suddenly appeared in the room with them. The Watchers in the Dark remained utterly immobile.

Morgana sighed.

'This is the help I was talking about, father.'


The Webway, 999.M41

Having left the dead behind, Cypher and his allies encountered the rotten next. They were moving faster now, discarding caution for speed. They could sense their pursuers behind them, a dark wave spewed forth from the mouth of Hell, and knew only speed could save them now. Under his helmet, Ahrimal was bleeding, crimson tears falling from his eyes. His mind and soul were straining under the power of the Atlas Infernal. The book was helping the Fallen, showing them quicker paths that their hunters would find harder to navigate, but the process was harsh on Ahrimal.

The first sign of what laid ahead was the buzzing of flies, millions and millions of flies. Insects could not survive in this section of the Webway, where the natural processes of life were stopped or slowed to a crawl (a fact of which the Fallen were taking full advantage, marching on without food or rest). Yet the noise was unmistakable. Then came the stench, the potent reek of rotten meet and diseased bile. It was the scent of abject despair, of overcrowded cities struck by plague, when bodies are piled in the streets and people cower in their boarded-up homes, maddened by fear, prayer their only recourse. Despite the rarefied air and the rebreathers the Fallen wore (Cypher had pulled one on his mouth immediately after they had started to hear the distant buzzing), the reek of hopelessness and corruption still found its way into their lungs.

Finally, they emerged from a long, jagged tunnel whose walls seemed to reach out and try to drag them into them. There, arrayed in front of the Fallen on an immense plain covered in the ruins of what must have once been a great and wondrous city, stood a Plague Legion. Thousands of Plaguebearers in sevenfold groups, led by Heralds sat atop hideous beasts, their wings slowly twitching. Bells of corroded iron hung over chariots built from rotten wood. All of them rang once, in perfect synchronisation, as Cypher came into view of the daemonic army.

As the Fallen reeled from the unholy sound, the leaders of the infernal host came forth. There were four of them : two were immense and bloated with monstrous power and Nurgle's favor; the other two were human-sized and human-seeming, but there was no hiding their true nature. They were shaped like a man and a woman, naked and holding hands, walking as if they were a joyous couple strolling through a pleasant garden. But they each had a halo of flies over their bald heads, and their teeth were as black as the orbs in their eye sockets. A swarm of Nurglings followed them like a living carpet, the diminutive daemons fighting to be trampled by the two creatures. Cypher had met one such being before, and he had hoped that hateful fiend had been the only one of its kind. He should have known better : the hopes of the Lord of the Fallen rarely came to pass.

These were Methuselahs, exalted among all servants of Nurgle. And that two of them were here together was a terrifying testament to just how much trouble they were in.


The Methuselahs

Those infected by Nurgle's Rot are doomed, upon death, to be transformed into a Plaguebearer, another footman in the Plague God's unending legions. The longer they resist the disease, the higher in the hierarchy they will stand. But there is a truth that Nurgle has concealed from his own followers : the Rot cannot actually kill. Even as flesh and mind decay, the soul is left untouched, fettered into its body. Only when the infected accepts his death – when he cannot believe that he is still alive, when he is convinced that he should be dead – does he finally perishes.

It is therefore possible for those infected with Nurgle's Rot to survive indefinitely, the disease putting them beyond the reach of ageing or the need for sustenance, trapped in ceaseless torment and the constant knowledge that they could end it all if they just surrendered to it. Nearly all infected do not last more than a few months at the very, very best (or, more appropriately considering the nightmarish symptoms of the Rot, at the very, very worst).

But all rules have their exceptions, and the Methuselahs are those souls who, for one reason or another, managed to endure the Rot for hundreds of years. A thousand years is the average among this unique group, though the actual number needed is seven hundred and seventy-seven years (or at least, that's what a human soul would read in the Great Book of Nurgle, in his Manse at the Garden's heart). Methuselahs are far, far rarer than even Daemon Princes of Nurgle, and regarded with religious awe among the daemonic hosts of the Plague God. Unlike Daemon Princes, who are looked down upon by "true" daemons, the Methuselahs are regarded as superior to even those Neverborn spawned from Nurgle's own essence. They are the dark Saints of Nurgle, the harbingers of unholy pestilence, blessed among the blessed – the worthiest of all of Grandfather's beloved children. Even among the cultists of Nurgle, they are a little-known legend, considered a myth by most who have even heard the name. But those who encounter one are forever changed, their devotion to Nurgle forged anew by that glimpse of putrescent perfection.

Every Methuselah goes far beyond sanity and madness during his age-long torment. The agonies of the Rot break their mind a hundred times over, leaving something that can only be comprehended by the most warped intellects. They are hideously powerful, each a vessel for the Rot, able to spread it at will. Reality itself distorts in their presence, unable to bear the strain of their inhuman will. They willingly embrace Nurgle, their mortal existence a distant memory, as they have "lived" with Nurgle's Rot far longer than without. But unlike all other afflicted, the Methuselahs never actually die from the disease. They remain within their mortal bodies, creatures of flesh and blood and bile. Their biology is reforged into an incomprehensible fusion of natural life and Warp-born pathologies existing in a precarious balance imposed by the indomitable will of the Methuselah. As such, they almost cannot be killed : their soul is infused within every cell of their bodies, and as long as a single scrap of their essence remains, they will regenerate. Only being thrown into a star or a plasma reactor can truly kill a Methuselah, and they are rare enough that no one knows what happens to their soul when they are truly slain. Even the daemons of Nurgle can only guess.


'Emperor's bones,' grunted Urazel. 'I think we may be in trouble now, sir.'

'Hold your fire,' commanded Cypher to the Fallen, speaking softly. 'We don't want to start anything unless we absolutely have to. Stay where you are and let me handle this.'

The younger warriors looked at him incredulously, but they obeyed his command, though they kept their weapons at the ready. Slowly, his hands near his guns but not drawing them, Cypher approached the four leaders of the Plague Legion, stopping when their collective stench was almost too strong for him to bear, even with his mask filtering the air. He needed to be able to talk for this, and that meant he needed to breathe.

Up close, the presence of the four champions of Chaos was almost unbearable. It weighted on his soul like a physical pull, trying to drown him into the depths of Chaos.

'I am Adamant,' said the male-looking Methuselah.

'I am Everlasting,' said the female-shaped one.

Their voices were, on the surface, entirely human, but Cypher could hear the subtle rhythms hidden within every breath, seeking to burrow into the soul of the listeners and plant terrible seeds. However, such tricks were useless against him. His mind was proof against far more potent moral threats than this – though, unfortunately, not proof against the one that mattered most.

The Lord of the Fallen turned his gaze to the two larger daemons, studying each of them in turn. He recognized one of them, an obese and enormous figure with tattered wings and rolls of rotting fat protruding between plates of rusted ceramite. He had fought him a thousand years ago, amidst the pristine towers of an Adeptus Mechanicus forge-city, to prevent him from claiming one of the nigh-mythical Keys of Hel, these forbidden techno-relics that had been locked away by the Tenth Legion during the Great Crusade. Most Keys had already been unleashed by the Iron Hands, but there were still some kept secured by faithful servants of the Throne, and Cypher knew very well the potential damage the one secured on that world could have caused if it had been turned.

'Hello, Kastigan,' Cypher called out, filling the words with as much sarcasm as he could. 'It has been a long time since we last met. How is the head ? Plasma shot seems to agree with you.'

Kastigan Ulok had once been a commander of the Iron Hands – an Iron Father, respected for his skills and tactical insight. But after the Tenth Legion's fall to Chaos, he had become a Rust Master, and through many unholy acts had been granted the gift of daemonhood. There was no trace of the noble warrior he had once been left in him now, only a hollowed, soulless monster.

The last time they had met, Cypher had shot him in the head with his plasma pistol, repeatedly, until there had been nothing left but a steaming stump and his body had dissipated into raw Warp matter, his infernal essence cast back into the Empyrean. But it seemed a thousand years were enough for a Neverborn to be able to return even from such a thorough destruction.

'I will make you suffer for what you did,' promised the Daemon Prince. 'Six times I killed you, at the battle of the Silver Gates, and six times you rose, before treacherously striking me down. You do not die, nor do you live. Your very existence is an affront to the God of Decay.'

Cypher simply shook his head, smiling ever so slightly, before turning his attention on the daemon that stood between Kastigan and the two humanoids. It was a Great Unclean One, towering above the Lord of the Fallen and holding a great, rusted sword lazily in one hand.

'I don't recognize you,' he said to the Greater Daemon. 'Who are you ?'

'I am Lurgon,' boomed the creature, its voice like broken nails on chalkboard.

'You are far from your master's Garden, daemon. How did you get here ?'

'With considerable effort. Grandfather Nurgle really does not want you to fall into the hands of Tzeentch, little one. He sent us here to invite you to visit him in his garden.'


+++Inquisitorial report 2827295 – Classification Level : Black+++

+++Checking clearance level ...+++

+++ Authorization confirmed+++

+++Access granted+++

+++Subject : Hive-World Absolom Reach – Segmentum Solar+++

+++Thought for the day : Ignorance is Bliss. But Loyalty is its own Reward.+++

The following document is an estimated timeline of the events on the hive-world Absolom Reach, reconstituted by the data-savants of the Inquisition. While the data-savants had access to several centuries of research and investigation, they were still forced to speculate in order to fill in the gaps, and the mysterious events that occurred at the end of this centuries-long crisis have raised many questions. Their theories about these events can be found at the end of the document.

537.M41

The System Defence Forces (SDF) of Absolom Reach took down the transport ship Carrier of Last Light, which was transporting refugees from the quarantined Gerion System. Gerion had been struck by plague, with a horrific casualty rate. In order to prevent the contagion from spreading to Absolom Reach, the SDF opened fire on the transport, which still managed to make it to the planet, crashing in the wasteland between hives in an explosion that shook the nearby cities. The Governor ordered the entire area to be isolated and then bombarded from orbit until all signs of life had been wiped out. Reports from the local forces indicate that these orders were followed to the letter, but by analysing the data on the Gerion pandemic, it is easy to point to this crash as the starting point of the cultist infiltration of Absolom Reach.

622.M41

A trade war between two of Absolom Reach's prominent noble Houses, House Kelharcht and House Petrovkov, escalated, causing an economic crisis that ravaged the planet. Tens of millions of workers were unceremoniously fired as entire Manufactoriums were closed down, since their product could no longer be exported off-world due to the termination of several trade arrangements. Revolts sprung across the hive-cities, and the Administratum stepped in to restore order (and, more importantly, the flow of Imperial tithes). As the Adeptus Arbites put down the riots and purged the Houses responsible for the crisis, the Inquisition followed, searching for traces of any cause to the situation beyond the greed and hubris of Imperial aristocracy. It was then that the first signs of Chaos presence on Absolom Reach were discovered. Taking advantage of the economic crisis, cults of the Dark God Nurgle were forming among the under-classes.

625.M41-987.M41

In the aftermath of the collapse of Absolom Reach's economy, the agents of the Ordo Hereticus spent several decades battling the cults of Nurgle, while the Administratum rebuilt the societal order. For more than three hundred years, a secret war raged on Absolom Reach, hidden in the shadows of the underhives and the corridors of the halls of power. Dozens of cult leaders were taken down by Acolytes, and many plans that would have brought ruin to the world were foiled, but always the cults of Nurgle reappeared. Some of them formed in the upper echelons of Imperial society, centred around a more "spiritual" approach to their unholy worship. Less afflicted by physical corruption but with their souls blackened all the same, these cultists sought to spread despair and erode faith in the Imperial Creed. By encouraging relentless exploitation of the population among the Imperial elite, they broke the spirits of the lower classes, making them easy prey for cult recruiters who offered food, protection and purpose to the destitute.

As is the case in most Chaos cults, these new recruits weren't introduced to the full blasphemous truth of their new faith immediately : most of the lower tiers still believed in the God-Emperor, though the sermons of the preachers were subtly altered. Only those who showed susceptibility to the whispers of Nurgle were induced into the higher ranks, with more and more of the hideous truths being revealed with each step upward in the hierarchy.

It is during that period that the Ordos learned of the "Father" and the "Mother" from captured cultists. These two figures were central to the beliefs of the cults, and seemed to be responsible for the exceptional rate at which new cults formed to replace the ones destroyed by the Inquisition. The Cabal of Inquisitors present on Absolom Reach tried many times to obtain more information in order to eliminate these individuals, but if the whole squads of Acolytes assigned to the task found anything, they took that information with them in their graves, as they systematically disappeared.

987.M41-997.M41

More than thirty-five decades after the great economic collapse, the final war for Absolom Reach began in earnest. As the nobles attended a grand, self-aggrandizing tournament, the cults of Nurgle made their move. One of their own had infiltrated the tournament, and, thanks to the unholy endurance bestowed upon him by his patron god, made it all the way to the finals, where he faced off against the Governor's very own champion, a swordsman named Torias Flint. As Torias managed to strike and behead his opponent, the trap of the cults was revealed : their champion exploded, spreading contagion all over the arena and opening a Warp Gate through which a host of daemons launched an assault at the very heart of Imperial power on Absolom Reach.

Vade Pince, the Imperial Governor, perished in the first moments of this attack, torn to pieces by a crowd of Nurglings. Few nobles present managed to escape, but thankfully, the daemons were unable to maintain their presence in the Materium for long. However, this had been the signal the cults had been waiting for, and all at once, they rose. Cultists who had had no idea of the true nature of their hidden masters were forcefully conscripted, their minds seared by hideous revelations and sorcerous energies. Only through the sacrifice of several Inquisitorial agents was a plot to transform all of the Absolom Reach into a daemon world averted. Instead, the cults turned into an army, and the war for Absolom Reach began. For ten years, the Imperium fought for control of the hive-cities, with new Imperial Guard Regiments called in from all across the Sector and beyond.

997.M41

Ten years after the death of the Governor, the war of Absolom Reach arrived to its climax. For almost a decade, the unified Cult of Nurgle had been summoning daemons, beginning with the weakest ones, those who could easily be sustained by the bloodshed of the war. As the scale of the conflict intensified and the numbers of daemons increased, such summonings became easier and easier, and the magi of the cult called forth more and more powerful Warp-spawns.

After it was determined that Absolom Reach could no longer be saved, several squads of Grey Knights were called in. They arrived just as a massive spike of psychic activity was detected from the depths of one of the contested hives. Divinations determined that the cultists were attempting to summon mighty Daemon Lords, creatures of such power that they could turn the tide of the war on their own. An assault was planned, with the Grey Knights spearheading it. But despite all the might of the Imperium, and the strange absence of daemons on the frontline, the sheer number of cultists who threw themselves in the way of their advance allowed the ritual to reach completion. The Knights prepared themselves for a very difficult battle, for they had sensed the arrival of not just one, but two Daemon Lords onto Absolom Reach – and then both infernal presences vanished.

The headquarters of the cult were found vacant, and from that point onward not a single daemon was seen on Absolom Reach, save for a few unaligned monsters drawn to the abundance of carnage and suffering. It appeared that the cultists had been abandoned by their daemonic sponsors, and they took it very poorly, throwing their lives away in suicidal assaults or simply ending themselves.

In the end, Absolom Reach was found too tainted to be reclaimed, and subjugated to Exterminatus. The armed forces that had participated in the conflict but hadn't fought at the side of the Grey Knights were withdrawn and sent to fight for the Emperor elsewhere, while those who had witnessed the might of Titan's Knights were quietly purged, as per standard protocol. Few enough had survived the final battle against the cult that eliminating the survivors wasn't difficult.

Additional Analysis

It is now believed by our scholars that the war for Absolom Reach was fought for a complete different purpose than the one we believed our enemy sought. The rank-and-file cultists, as well as many of their superiors, believed that the purpose of the war was to free the planet from Imperial rule and under the rule of the Chaos God Nurgle. But the complete and sudden disappearance of the daemonic legion summoned in the last days of the war indicate otherwise. The alien relic discovered at the bottom of the hive-city where the final battle was fought is believed to be one of the fabled Webway Gates, a portal leading to that mysterious Eldar realm. Knowing this, it seems likely that the sole purpose of the entire calamity that befell Absolom Reach was simply to bring forth a host of daemons from the Warp and allow them entrance into the Webway. The billions of lives lost in the war for the planet and its subsequent destruction were inconsequential to our adversaries. Now, an army of incorporated daemons stalk the Webway, ready to emerge through any number of gates left behind by the Eldars when their empire collapsed.

+++End of  the  report+++

+++Praise be to the God-Emperor+++



'I am flattered you went so far just for me. Though I have to confess I had never heard of you until now … and I thought I had heard of every daemon that mattered in the Realms of Chaos by now.'

Lurgon laughed, and the sound of it made the Fallen gnash their teeth.

'Oh, but I know you, little soul,' it said, and suddenly all humor was gone from its voice. 'We all know you in the Realm of the Gods. We know what it is you carry. There are a thousand thousand flowers in the Garden that weep endlessly for all the beauty it has destroyed.'

'Will you make Nurgle plant another million to commemorate you ?' asked Cypher. 'If you truly know what it is I carry … then you know what I could do, do you not ? If I were pushed to it ?'

Silence fell, and the daemon's cataract-filled eyes narrowed as it glared down at Cypher.

'You would not survive this,' it growled. 'It would destroy you, and all you have done would be in vain. You will not do it. You will not risk your existence, not after enduring for so long.'

'Are you so certain about that ?' said Cypher, holding the gaze of the Great Unclean One. Behind him, the Fallen held their breath, captivated by the confrontation. Lurgon stirred, and there was unease in its aura for the first time since it had appeared.

'You were sent to stop me from falling into the hands of Tzeentch's servants, weren't you ?'

Without breaking eye contact with the Great Unclean One, Cypher pointed down the way the Fallen had come. The Greater Daemon smiled, revealing blackened teeth and suppurating gums. It chuckled, then started to laugh. Its laughter grew and grew, shaking the very earth, but Cypher stood his ground, and continued speaking, his voice rising high and clear even amidst the dim :

'The Great Beast himself is hunting me. One of Tzeentch's greatest champions – and a sworn enemy of the Dark Prince. What rewards would your master bestow upon you for his head, I wonder ?'

I t sighed, and a cloud of flies flew out between its rotten teeth, joining the cloud hovering above the four Lords of Chaos.

'You are cunning, Fallen One. My master warned me about you … but my orders are clear. You are not to be captured by the servants of the Changing One. Everything else … is secondary.'

'NO !' roared Kastigan, taking a step forward, raising his weapon – an immense chain-axe, dripping with corruption. 'I will not let him escape from me this time !'

'Hush, child,' said Lurgon, lifting its greatsword to bar the advance of the Daemon Prince. 'This is more important than your petty grudge.' The Greater Daemon turned its gaze back to Cypher. 'So be it, then. We shall fight your dark brethren for you, little lord, and earn what glory we can in offering their sterile souls to the Grandfather. As for you, scurry away and finish your mission, Sword-bearer. The God of Decay looks forward to what shall come of it ...'

On these ominous words, Lurgon raised its sword, and the Plague Legion began to march. It walked straight pass the Fallen, and into the tunnels of the Webway, right toward the Dark Angels army. Everlasting and Adamant went with them, smiling one last time at Cypher before vanishing from view. Kastigan had to be almost dragged by Lurgon, but the Daemon Prince eventually relented, though he did not leave without swearing another oath to Cypher that he would kill him for good one day.

'I thought we were dead for sure,' admitted Lycaon, walking to Cypher's side.

'To be honest,' breathed Cypher, 'for a moment, so did I.'


The Neverborn know your true nature, puppet. You cannot hide your heart from Hell …


Caliban, Segmentum Obscurus, 0 0 7 .M31

As the Ouroboros' forces, led by the corrupted Chief Librarian, closed in on Aldurukh, Luther and Morgana finally completed their preparations. With the help of the Watchers and after consulting the most forbidden of the esoteric texts contained within the Order's library, Morgana had imbued her father's greatsword with immense power. It had taken weeks for Luther to master these energies, using all the mental discipline years of knightly training had ingrained into him as well as help from the remaining Librarians.

The Imperial forces would face their foe at the gates of Aldurukh's surrounding city, where millions of refugees sought shelter from the horrors plaguing the world in the fortress' shadow. The Fallen could have holed up within their stronghold : the walls of Aldurukh were mighty enough that they could have held the horde at bay for years. But to do so would have left the people of Caliban at the mercy of the beasts, and that was something Luther could never do. Whether morality alone or the knowledge that further breaking of the people's spirit would only strengthen the Ouroboros decided his course, the Master of the Order commanded all troops under his command to march out.

New and terrible horrors walked among the Ouroboros' host. With Zahariel to act as a vessel for its power, the Great Serpent had experimented upon its servants. Grotesque hybrids of beast and man, mutants bloated with eldritch power, Secondborn reshaped into approximations of the true form of the daemon within, and enormous worms with dozens of screaming human faces on their hide : these and more marched and slithered within the abominable horde. For centuries to come, the Fallen would suffer nightmares of what they saw in that great battle – and of what they were forced to do. But even in the darkest of these dreams, they would not lose themselves to madness, for on that battlefield was also a light not seen in the galaxy in many thousands of years.

As the sun fell and darkness crept out of the woods, the two armies charged. The Battle of Unmaking, as the Fallen would call it in the ages to come, had begun.

The Fallen stood at the forefront of the Imperial host, a bulwark standing against a tide of abominations. Rank upon rank of Astartes, thousands of them, arranged in perfect formation. Luther had called all of his remaining warriors for this. Veterans of the Unification Wars stood shoulder to shoulder with Legionaries who had only been implanted with gene-seed a few years before, but whose eyes were as hard as those of any of their elders.

Behind the Space Marines, several Regiments' worth of artillery opened fire, raining death upon the horde. The entire fledgling industry of Caliban had been reconverted to wartime production in the course of the war, and the Imperial Army commanders spent shells and ammunition with reckless abandon. A deluge of iron and fire fell upon the Chaos horde, following a precise pattern calculated by Astelan in order to leave a direct corridor open – a path the monsters could use to reach the Imperials, lest they scatter through the woods (or, worse, the champion of the Ouroboros be driven to call upon the fullness of his monstrous power before the appointed time).

Bolts of eldritch lightning fell from the darkened skies, striking seemingly at random – but the Librarians could sense the malevolent intelligence directing the blows. Batteries were obliterated and holes formed in the Imperial lines where these bolts fell, though the Ouroboros' horde wasn't fully spared the wrath of its monstrous master. As the horde charged, a torrential rain began to fall, and the soldiers caught in the deluge unprotected tasted vileness and insanity on their lips.

The horde charged in the confusion, the few within it still able to carry weapon firing wildly at the Space Marines, who replied with volley after disciplined volley of bolt shells. Thousands of cultists and monsters perished, but the rest of the horde went on, running over the broken bodies of their slain kindred. Finally, the two armies clashed, and the battle began in earnest. Blades pierced through hide and claws tore through armor, and the battle-cries of the Fallen mixed with the inhuman roars of beasts and cultists alike.

And all the while, the blood of the dead seeped into the earth, going deeper and deeper, feeding the endless hunger of the Ouroboros.

Luther fought at the center of the melee, his sword cutting down any monster that drew too close. Like a king of old legend, he stood against the nightmares come to drag his people into darkness, and his sword shone with a light that made the corrupted flinch and recoil as it burned them. The Fallen who fought nearest him were inspired by the sight, driven to new heights of heroism and sacrifice. The doubts and secret fears they had harboured in their hearts of hearts – and who among them did not, as the galaxy burned and their own Primarch turned against his father – vanished.

The Master of the Order sought Zahariel, for the horde could only be broken by removing the head through which the Ouroboros controlled it. The corrupted psyker walked among the slaughter without care, smiling cruelly as his brothers and his slaves alike perished in droves around him. The Serpent Blade, his corrupted sword, sang viciously in his hands. The accursed weapon's legend had grown as dark as its wielder's in recent times, and its new name had been bestowed upon it by traumatized Imperial soldiers fleeing from the Ouroboros' horde, speaking in broken voices of the malevolence even non-psykers could sense within it. Fuelled by the Great Serpent's power catalysed through the prism of Zahariel's unique gifts, its edge passed through armor and flesh like a ghost, tearing organs asunder without leaving a scratch on ceramite armor.

The Sorcerer was bare-faced, and the rain made it seem as if he were weeping when the lightning illuminated him from the right angle. Eventually, amidst the carnage, the Master of the Order and the corrupted Chief Librarian came face to face. The battle around them slowed, as all turned an eye on this confrontation – even the mindless beasts of the Ouroboros' horde could sense the power of these two figures, and knew the import of what was about to transpire.

'Chief Librarian Zahariel !' roared Luther, raising his shining sword in challenge. 'You have broken the Emperor's decree ! You have ignored the laws of Nikaea ! You have turned your back on your duty and spat on your oaths ! Come now, and face your judgement !'

The possessed psyker laughed, a broken, cruel and mad sound that made even the Secondborn recoil in abject dread. Yet Luther held his ground, ready to meet his corrupted brother in battle.

'You have been deceived, Luther,' laughed Zahariel. 'That is the story of your life, is it not ? Deceived by the Lion, deceived by the Emperor, and now by the Watchers. They are the jailers of Caliban's true spirit. They are the ones preventing this world from reaching its full potential !'

'It is you who has been lied to, brother,' replied Luther, his voice firm and strong, raising above the dim of battle. 'I swear to you : one way or another, your slavery to that abomination ends today !'

'This is no slavery – it is power ! It is truth ! It is ascension !'

'It is evil, and nothing more.'

Zahariel charged Luther. Before he could reach him, a spear of light leapt from behind the lines of Space Marines – there stood Morgana, atop a burned-out tank, holding her staff in her hand, surrounded by the power she was drawing from the Empyrean. Zahariel swatted aside the attack with a careless blow, but his gaze had moved from Luther.

'I see you, witch,' growled something monstrous using Zahariel's vocal cords. He extended his left hand, and black lightning poured forth from his fingers, ready to incinerate the mortal.

'You will not. Hurt. My daughter !' roared Luther, placing himself between the sorcerer and Morgana, absorbing the onslaught of Warp energy rather than let it harm his child.

'Fool,' said the creature that was using the Chief Librarian's body like a puppet. 'You should have let her die. That was your one chance at killing this vessel, little knight. Now you will die in vain, and your spawn will follow you soon after.'

'Wrong,' Luther managed to say between gritted teeth, struggling to remain standing as his flesh smoked under the sorcerous assault. 'Everything is proceeding … as … planned.'

Morgana spoke words in a language that had been conceived millions of years before the first fish had crawled out of Old Earth's long-lost oceans. Amidst the chaos of the battle, three dozens of Watchers in the Dark suddenly appeared, walking out of the shadows of the combatants. The clouds above the battlefield parted, and a ray of sunlight fell briefly on the scene where Luther and Zahariel faced each other. The Ouroboros sensed that something was happening, but it did not understand what – not until it was too late to stop it from finishing its course.

Power flared through ritual circles set in place days before, drawn in buried lines of powder made of the pulverized blades of weapons that had been used by generations of knights. As one, the Watchers raised daggers and cut their own wrists, letting their alien blood bubble and fall onto the earth, mixing with the vitae that the Great Serpent was so greedily consuming. The wound broke the glamour that had hidden them from the sight of the Ouroboros' minions, and they were torn apart within seconds – but that only meant more of their ancient blood was spilled.

The words of the spell, spoken in the tongue of the Old Ones; the dust of weapons that had only ever be wielded to protect the weak; and the blood of those born to keep the universe safe from the Great Serpent's evil. These three things mixed with the will of Morgana and the power she had imbued into her father's weapon.

Zahariel screamed, first with the Ouroboros' voice, then with his own, as his connection to the Great Serpent was shaken by Morgana's spell. He stumbled, waving his sword blindly in front of him, his warrior instincts trying to strike at the source of his pain, while his other hand reached for his head. The attack on Luther stopped, and the Master of the Order immediately charged forward, heedless of the terrible agony wrecking his every muscle. Holding his greatsword in two hands, he struck, a single, horizontal blow, into which he poured all of the energy he could draw from the Sword. With a mighty shout, the blow struck true.

And Zahariel's blade, which had claimed the lives of dozens of Fallen without ever clashing against metal, shattered against the power of the Sword of Luther.


The Shards of the Serpent Blade

Centuries after the end of the Roboutian Heresy, daemons that had taken part in the war of Caliban reformed within the Eye of Terror. As the Sorcerers of the First Legion sought to learn what had transpired on their lost homeworld in their absence, these Neverborn were summoned to Cysgorog, where they were interrogated. Even the favored servants of Tzeentch had difficulties extracting the truth from the daemons, but eventually a picture of what had happened was formed. Lion El'Jonson forbade such knowledge from being shared within the First Legion, with the sole exception that any piece of lore related to Caliban's past was to be brought to the Grand Masters immediately. Claiming to have gained such knowledge is one of the few means by which any Dark Angel, no matter his rank in the First Legion's labyrinthine hierarchy, can gain an audience with one of its great lords. Lying about such knowledge, however, is certain to earn a death sentence … if one is caught. For unknown reasons, the methods generally employed by the Grand Masters to detect deception are entirely useless when Caliban's past is concerned. It is therefore unknown just how much of the First Legion's elite truly knows about Luther's war against the Ouroboros.

To complicate matters even further, the half-truths and metaphors employed by daemons that had never truly understood what was happening around them are not enough for the Dark Angels to learn the full truth of Caliban's tale. But they have learned of the corruption of Zahariel El'Zurias. More importantly, they have learned of his sword, and of its destruction by Luther at the battle where Zahariel died. With Caliban destroyed, some within the Dark Angels have come to believe that the fragments of the sword the corrupted Librarian wielded in service to the primordial daemon hold the last traces of the Great Serpent's power.

When the Serpent Blade was shattered by Luther's own sword, some of the shards were carried away by the Ouroboros' minions – either they picked them up, or the shards embedded themselves into their flesh, propelled by the strength of the Blade's destruction. Others were buried deep into the earth, and burrowed deeper, toward the Ouroboros' main "body", like calling to like. Those few shards seized by the Fallen were locked within the most secure vaults of Aldurukh. What became of them in the last days of Caliban is known only to the highest-ranking Fallen, and many a follower of Luther has been tortured by the Dark Angels before being handed over to the Interrogator-Chaplains in the hope of gaining more information about the Shards' whereabouts.

For many among the Dark Angels believe that, should all the Shards be gathered, the Serpent Blade could be reforged, and the might of the Ouroboros – which Lion El'Jonson himself coveted, even after having been bestowed the immense power of a Daemon Primarch – restored and claimed. Certainly those Shards that have been discovered are potent sorcerous relics, capable of amplifying the effects of ill-intended rituals. When Caliban broke, most of the Shards fell through the Warp, landing on worlds all across the galaxy. Entire religions were built by human and xenos tribes around them, as psykers sensed the power latent within them – a pale echo of the Ouroboros' true power, but more than enough to enthral the weak-willed.

It is said that Corswain, first of the Archdukes of Cysgorog, had gathered several of the Shards by the time he attempted his ritual of binding upon the Daemon Primarch. But whether these relics would have helped him accomplish his ambitions if he had managed to obtain more, or whether they are the cause of the attempt's disastrous fallout, none but Tzeentch know.


The symbolic significance of that act – the breaking of a warrior's blade – created an opening in Zahariel's aura, and Morgana took advantage of it immediately. At the witch's command, the Sword of Luther's purifying energies poured into the Chief Librarian's body, burning away the taint of the Great Serpent. Zahariel screamed in agony, his very soul scorched by the terrible power. For several seconds, Luther and Zahariel remained face to face, a pillar of bright flames rising around them. Then the flames faded, and Zahariel fell onto the blackened rock.

As soon as its leader fell, the horde of the Ouroboros' minions broke. Without Zahariel to serve as a catalyst for the Great Serpent's influence, their natural instincts were taking over – and, faced with the might of the Fallen and the burning light of Luther's sword, these instincts were telling the horde of monsters and madmen to flee as fast as they could. The Imperial forces killed thousands of their fleeing foes – they were way past the point of caring about whether such an action was honorable – but tens of thousands still managed to escape.

'Kill me,' begged the broken psyker laying at Luther's feet. He was weeping, hot, burning tears of shame and sorrow. With the hold of the Ouroboros broken, Zahariel was forced to confront the full extent of the evil he had committed, and it was more than he could bear. 'Please, brother. Kill me.'

'No,' panted Luther, breathless after the exhaustion of the ritual, and that single word seemed to strike Zahariel harder than anything else. 'Zahariel El'Zurias is dead,' continued the knight. 'He fell in battle against the Ouroboros. From now on and forevermore, you shall be known only as the Lord Cypher, Keeper of the Order. Do you accept this role, and all the oaths that come with it ?'

On the ground, the warrior whose soul had been clawed back from the abyss lowered his head in acceptance of his fate. Luther raised his sword, its tip touching the exposed throat of the newly named Lord Cypher. He spoke the old words, the oaths that had been spoken by generations of knights, and he who was now Cypher repeated them, binding what remained of his tattered soul and honor back together with the ancient vows.

The Battle of Unmaking was over.


The Webway, 999.M41

It is one of the saving graces of the Imperium that there is no unity among the Damned, no common cause so great that it can make them forget the hatred they bore for one another. Those who have betrayed their oaths to the God-Emperor rarely keep those they make to one another, and the Ruinous Powers themselves are cursed, by their very nature, to ever work against each other. Few dare say so out loud within the hallowed halls of the Inquisition, but should the forces of Chaos ever truly unite, there would be almost no hope of defeating them.

But even at the height of the Roboutian Heresy, when the Chaos Gods had seemingly put aside their differences and invested their power in their champion, the Arch-Traitor, there had still been divides – power plays and intrigues, plots and schemes to gain the upper hand. If Guilliman had been able to control all the forces nominally on his side, Terra would doubtlessly have fallen in the end. Instead, with several of the traitor Primarchs pursuing their own ends, the rebellion's advance toward the Throneworld had taken years. It had given time for the Iron Warriors to build up the defenses of the Imperial Palace, time for Horus to gather the disparate pieces of the Imperium's shattered strength – and time for the lost loyal Legions to escape the traps put into their path by the Traitors and rush toward the Throneworld, forcing the renegades into desperate acts.

And now, once again, the self-destructive nature of Chaos was helping those loyal to the Golden Throne overcome a seemingly hopeless situation. The Host of Belial was gaining ground on its prey, its leader uncaring about the fact he was losing many warriors to the perils of the Webway. All that mattered to the Great Beast was Cypher's capture, and the fulfillment of his Primarch-given duty. Then the first report came in of Nurglite daemons being sighted, and the Lord of Whispers felt as if the God of Change were laughing at him from atop His throne. He gave orders to prepare for battle, and moments later, the full strength of a Plague Legion clashed with the armies of Cysgorog.

Plague bells rung, drums of bone and flayed skin were struck, and horns forged of silver infused with the souls of betrayed monarchs were blown. Across dozens of corridors of the Labyrinthine Dimension, the Slaves to Ruin made war upon one another. Rotting guts were cut to pieces by glistening blades, and Warp-fire was doused in streams of pox-ridden vomit. Plaguebearers marched on in ordered formation, uncaring that many of them were struck down by spell and bolter. Handlers of the Abominable Failures launched charges to reinforce the weakest points of the line of battle, while the Ravening Ones rampaged within the Plague Legion, before being surrounded and torn to pieces. In the air, Manticore Knights duelled with Plague Drones, the bodies of the losers falling to the ground, where they were pulped by the boots and hooves of the two warring armies. The Nephilim Engines strode forth, their warded structures proof against the decaying powers of the Plage Legion, and their cruel minds revelled in the slaughter of weak prey – but though they were mighty, there were too few of them, and the Plague Legion simply absorbed the losses.

The Spurned Cohorts held their ground. When their lines were broken by a charge of Plaguebearers led by a fly-shrouded Daemon Lord, the Doomed did not attempt to fall back. By the curse laid upon them, all of them knew that they would die this day, and the traitorous sons of Mortarion faced their death with stoicism. The nine Eyeless unleashed spell after spell from behind their horde of cultists, before being locked in a sorcerous duel with a circle of Chaos-tainted psykers that had been dragged into the Webway with the Plague Legion from Absolom Reach. The Unaligned and the Unspeaking fought alongside the Uncaring, their Cohorts united in the face of Nurgle's army – until one of the Uncaring stabbed a son of Lorgar in the back as repayment of a betrayal seven centuries prior, and the three Cohorts were overwhelmed.

The Tormented joined the Fleshless, whose metal bodies were proof against the contagions of the Plague God. To the Tormented, battling the spawn of Nurgle was a rare pleasure – so degenerated was the daemons' sense of pain that they could actually fight without feeling the torment of their victims. They laughed as the fought, even as they were torn to pieces, and the Fleshless left them to die, their cold minds focused on grinding down the Plague Legion with slow, inevitable attrition.

Kastigan and the two Methuselahs stood against the five Archdukes, Adamant and Everlasting infusing the ascended Iron Hand with power enough to hold his ground against three of the Tzeentchian Daemon Princes while they themselves each took on one themselves. The sight of their tiny figures battling the immense Archdukes bare-handed should have been ridiculous, yet somehow, the Methuselahs gave as good as they got. They flew in the air, walking on swarms of flies, and their seemingly frail bodies held strength enough to damage even the Archdukes.

The battle lasted for hours. Both sides unleashed terrible sorceries, their energies utterly inimical to the very fabric of the Webway. Passages that had existed for millions of years collapsed or were breached, letting in things from the beyond that the servants of Tzeentch and Nurgle alike fled from, destroying the corridors behind them to seal off the breach. Though the Eldars had expanded the Webway in the days of their Empire, its foundations had been laid down by the Old Ones themselves, and even daemons feared what laid on the other side. That was why, in most cases when sections of the Labyrinthine Dimension succumbed to Warp corruption, they could eventually be reclaimed – though only at great cost. But now, with the prize that was Cypher's capture so close, neither side was willing to hold anything back, no matter the risk. Still, those who fled from the ruptured sections, whether they were Neverborn or Astartes, knew fear.

The Grand Master fought with the Sword of Silence, the swarms of black flies falling dead the moment they strayed too close to the weapon's Warp-nullifying aura. The Great Beast was a veteran at killing daemons, especially those hailing from the court directly opposing his own divine master. In the Eye of Terror, he had fought on war zones where daemon armies whose numbers reached the billion fought across continent-sized battlefields – this was but a skirmish compared to those battles, though the prize at stake was greater than anything he had ever fought for.

Belial recognized the Great Unclean One leading the Plague Legion. Lurgon was an ancient enemy of the First Legion, and had fought against the Lord of Change Ix'thar'ganix, one of the Dark Angels' great allies within the daemonic choirs, before the latter had been banished by Cypher himself. During the millennia of the Long War, it had led the daemonic hordes of the Plague God in battle across the Eye of Terror. Again and again Ix'thar'ganix and Lurgon had clashed, until the Slayer of Destinies had been defeated by the Lord of the Fallen in the Decimalus System.

It could be no coincidence that Lurgon was here now, Belial knew. Surely this was a sign that the Arch-Renegade had allied himself with the enemies of the First Legion, throwing his soul away to the Plague God. How low would Cypher sink, wondered the Great Beast, in his futile defiance of Tzeentch ? No matter. The Host would crush the Plague Legion. Cypher would not escape.

Surrounded by an elite guard of Chaos Terminators, Belial cut down one daemon of Nurgle after another, all the while receiving reports of the wider battle through his Dark Mechanicum-enhanced helm. His mind was directing the Host at the same time he was fighting, issuing terse commands to his sub-commanders in the battle cant of the First Legion.

The Grand Master and the Greater Daemon of Nurgle came together, the Sword of Silence smashing against the far larger cleaver wielded by Lurgon. By all rights, Belial should have been sent flying, but his own strength was augmented by the gifts of the Great Mutator, and his skill had allowed him to deflect most of the blow's impact.

'You have no idea what it is you are interfering with, spawn of Decay !' shouted Belial. 'Cypher cannot be allowed to reach Terra ! Do you think we will be the only ones to suffer if he succeed ?!'

Lurgon laughed.

'Do you really think your words will turn me from my course, little beast ? That I will lay low my sword, command my brethren to stand down, and apologize for that dreadful mistake ? Do you ?'

'… So be it,' spat the Grand Master. 'Die, then.'

With blade and sorcery, the Great Beast of Cysgorog fought the Great Unclean One. Two of the Dark Gods turned their gaze upon their champions as they battled, just as the Ruinous Powers watch all battles between all their champions, for the Great Game hasn't stopped since it was first begun, countless aeons before Roboute Guilliman first heard the whispers of Be'lakor in his ears. They watched, and if either of them truly cared about the outcome, it is known to them alone.

As the two Lords of Chaos fought, both of them continued to direct the battle raging around them. Lurgon had been given command of the Plague Legion by Nurgle himself, and its will was bound to all who had joined his army. And Belial was fed intel on the battle by his armor directly into his brain, thanks to the Dark Tech embedded within his helmet. With a mere thought, the Grand Master's fragmented awareness could move the forces of the Host like pieces on a game board.

Belial prevailed in the end, his transhuman might proving greater than the power of one of Nurgle's many cast-off shards. He buried the Sword of Silence into Lurgon's black, rotting heart and cut it out, ripping it from the daemon's cancerous entrails with his broken left arm and crushing it in a flame-wreathed fist.

Kastigan laid on the ground, his body dissolving, his essence returning to the Garden. Around him laid the three Archdukes he had been battling, equally broken. Only one of them stirred, the other two already dissolving. Slowly, he stood up, spreading wings made of black feathers in multicoloured eyes. Of the two Methuselahs and the Daemon Princes they had been fighting, there was no sign. So many Nurglite daemons had died, the air was filled with enough poison that the few surviving mortals who had accompanied the Host were collapsing, dead on their feet.

The Host of Belial had defeated the Plague Legion, but this was a pyrrhic victory. Not only had they suffered great losses in the battle, but the Great Unclean laughed as Belial's blade cut it down, for it knew that it had achieved its mission : Cypher was beyond the reach of Tzeentch's hunters. Nurgle's forces may have been defeated, but this round of the Great Game still went to the God of Life and Death … or so it seemed. For the schemes of the Changing God are not so easily thwarted.

As the Dark Angels took stock of their surroundings, the blood of their dead brothers began to flow, carrying pieces of flesh with it as if it were a deep river. It pooled at the center of the battlefield, forming a whirlpool whose current grew quicker and quicker. The meat of dead Chaos Marines started to melt and fuse into a grotesque mass of mutated flesh, until a clawed limb emerged from it, followed by the towering form of none other than Lion El'Jonson himself.

The meat burned to black ash and fell off, consumed by the infernal energy of the Daemon Primarch. He rose to his full height, towering above even the remaining Archduke. He was a thing of dark mists and darker shadows, and where his head should be, those who looked upon him saw a gaping abyss of darkness with one eye, and a shining, featureless mask with the other (those with more than two eyes, and there were many within the Host, saw other aspects of the Daemon Primarch's visage, each more terrible than the last). There was a tear of burning light on his chest, where he had been wounded thousands of years ago. The Host looked upon their liege lord's great injury, and they knew it not, for the will of the Lion made them unable to even acknowledge that it existed without the Daemon Primarch's special permission. Not even Belial saw anything else but the glorious majesty of the Dark Angels' lord as he looked upon his gene-sire.

He could do this to them, for he was Lion El'Jonson, first among all servants of Tzeentch, and the weaving of such lies was a small thing compared to the great deceits he had inflicted upon himself.

The Dark Angels and their allies fell to their knees before the Daemon Primarch. Even the Izuralith Walkers abased themselves, as did the Nephilim Engines, the Abominable Failures and the Ravening Ones, their madness temporarily dispelled by the Lion's terrible presence.

The Daemon Primarch gazed upon the remains of the Host, then turned his burning gaze on Belial, who too was kneeling, awaiting the wrath of his master that his failure must surely incur.

'Well done, my faithful son,' said Lion El'Jonson. 'You have all played your part as was ordained. Gather your Host and return to Cysgorog, then wait for me there. I will deal with Cypher myself.'


There is no escape from your fate ! No matter how much you struggle, or how long you resist !


Caliban, Segmentum Obscurus, 0 08 .M31

For nearly a year, the Fallen battled the minions of the Ouroboros, fighting for every kilometer of Caliban's soil. Driven by the relentless will of Luther, their souls shielded from the Great Serpent's influence by the radiance of his sword, the Space Marines and their human allies fought on, toward the ruined arcology where Zahariel had fallen. The closer they approached, the more desperate the resistance thrown up by the remaining servants of the Ouroboros. Heroes died with grim smiles on their lips, giving their lives so that Caliban may be free at last.

At the head of the Imperial host were Luther and Cypher. Heavy chains hung from the belt and wrists of the latter, marks of his penance for his trespasses against the Order. He had also forsaken the right to wield a sword until he had atoned for his sins : instead, he fought with a pair of pistols, each having belonged to one of the Fallen who had died during Zahariel's rampage under the control of the Ouroboros.

After weeks of brutal fighting, the Fallen reached the ruined arcology where the Chief Librarian had been corrupted. Cypher's memories of his time under the influence of the Ouroboros were confused, but he was confident that he could guide Luther through the labyrinth of tunnels that spread beneath the ruins and toward the physical manifestation of the Ouroboros. But these tunnels were dangerous beyond the ken of mere mortals : sending an army would only bring more victims for the Great Serpent. Instead, Morgana laid down a powerful blessing upon her father and Cypher, before the two champions of the Fallen entered the tunnels, while the rest of the army continued to fight against the frenzied slaves of the Ouroboros.

Ancient and terrible things stirred in these lightless depths : the elder spawns of the Great Serpent, born ages before Humanity had first risen from Terra's mud. As the Space Marines ventured deeper and deeper, they began to encounter the traces of these awful beings. For aeons, they had slumbered, feeding off the infinite power of the Ouroboros. Now, disturbed by the intruders entering their realm, they awoke, and a great hunger consumed them. The earth trembled as they moved, and Cypher urged his lord forward, knowing that they were running out of time.

Deeper and deeper they went, to face the primeval evil that had shaped Caliban's entire history.


"How to describe what I saw in those depths ?

I was there, and nearly three thousand years later I am still not sure that anything I saw that day was real. I am not sure how much of what I remember actually happened, how much is the product of my human mind trying to make sense of something it was never meant to comprehend, and how much of it is the fruit of … something else. Reality was breaking down : the deeper we went, the more of my power it took to bolster Morgana's protections, preserving the fire of Luther's sword.

What I do remember is this : Luther and I fought against the ur-worms for what felt like days, but might as well been minutes or years. This deep beneath the surface, this close to the Ouroboros, time was dislocated. Sometimes we were exhausted and covered in wounds, and the next moment we were fresh and ready, our ammunition reserves full. There was no transition from one state to the next, and it never seemed strange to us – not then, at least. In a sense, it was like a dream, except we both knew that, if we stopped fighting, even for a moment, we would never wake again.

Sometimes, when I surrender myself to sleep, I wake up with the stench of these tunnels in my nostrils. Part of me feels as if I am still there – as if I am still fighting the worms, but without Luther at my side. After what seemed an eternity, we came into a cavern at the heart of the world. It was vast, impossibly so, and filled entirely by the grotesquely enormous form of the Ouroboros.

I remember a writhing ocean of flesh the color of spoiled milk, and black eyes the size of suns. I remember a gaping maw, filled with teeth the size of hive-spires. I remember spikes forged in the heart of stars piercing through its body, anchoring it, keeping it trapped in Caliban. I remember the blood that flowed from these great wounds, and the moans of the earth as it tainted her.

This was the Ouroboros' true form, or at least what it desired me to glimpse of it.

Since then, I have learned of the War in Heaven, that primordial conflict between the Old Ones and the C'tan and their Necron puppets. I have learned that it ended sixty million years ago, when the Necrons turned against their masters, killing and shattering their malevolent Star Gods before entering the Long Sleep, leaving the galaxy for the Eldar to conquer.

Of course, that isn't quite how the Children of Isha remember it, but for all their vaunted wisdom, the Eldar's memory can be as selective as ours. The details of the War, however, do not matter anymore. What matters is that Chaos, the Primordial Annihilator that dwells at the heart of the Warp and suffuses the entire psychic landscape of the galaxy, was created during the War.

When the C'tan and the Old Ones unleashed their god-like powers upon the stars, they broke the Immaterium. From that fracture rose Chaos, later shaped by the nightmares of the mortal races into the Ruinous Powers. A vast, all-consuming evil, hungering for nothing but the total absorption of all. A cancer of the galaxy's collective soul. The Emperor knew this, I believe, as did Magnus, who looked deeper into the Empyrean than any soul should ever have to.

And perhaps Corax knows it too. Over the years, I have tried to avoid the servants of the Ravenlord, for I dread what would happen if they were to capture me and what I carry.

But I also believe, with terrible certainty, that the Ouroboros is older than the War in Heaven. That the Old Ones created it, whether by accident or design, long before the Necrontyr rose to life on their radiation-blasted homeworld and looked up at the stars with eyes filled with bitter envy.

The Ouroboros is the first sin of the Old Ones. It may even be the first sin at all, the first crime that set the entire galaxy tumbling down toward damnation. It is possible that before it came to be, the stars were a kind and gentle place, devoid of hatred and madness.

How, then, did the Old Ones did it ? How did they mess things up so spectacularly ?

And, perhaps more important, certainly more terrifying : 'Why' ?

I do not want to believe that the Old Ones deliberately created the Ouroboros, but it defies reason that such a horror could come to pass by accident. It is too powerful, yet what motive could there possibly be for the Old Ones to create such an abomination, only to imprison it afterwards ?

Then again, how long passed between the Great Serpent's creation and its binding within the rock that would become Caliban ? Days ? Years ? Millennia ?

Aeons ?

I do not know. All I know is that the Ouroboros was created, and that maybe if it had not then not even the War in Heaven could have so disturbed the Empyrean that the Archenemy could form.

And yet I also believe that there is still hope.

After all, we killed the Ouroboros, Luther and I. We destroyed something very much like a god.

I held it in place, binding all of my power through the connection that still existed between us, burned clean by the radiance of the Sword. It took all of my strength, but I exposed its beating heart – not for long, for less than the blink of an eye. It was so powerful, and I was only mortal.

But it was enough. I peeled back the layers of its flesh, and revealed the cancerous growth at its heart. Luther seized the opening, and plunged the Sword into the Ouroboros' core. It screamed as it burned, as Luther spoke the words that amplified the light of the Sword a hundredfold, injecting its righteous fury directly into the Warp itself in order to purify it of the Great Serpent's evil.

To gaze into the Warp as any psyker of real power does is to lose any belief that the universe was crafted by a benevolent creator. But in that moment, I believed that we're not alone in our struggle.

I saw a light, golden and pure, and it made me weep in shame at how I had betrayed it.

We killed the Ouroboros and freed Caliban of its evil. But it cost both Luther and I terribly. My power was left broken by the effort it had taken to expose the beast's heart, and Luther didn't recover from his exhaustion in time to face the Lion with his full strength. If he had … if he had, then I believe that the galaxy would be a vastly different place today.

Ah, 'if'. I have yet to find a more cruel word in the many, many languages of Mankind."

Inquisitorial edit : Sometimes, ignorance is bliss, and deception is necessary. And sometimes, only truth can save us. I do not regret what I did that day – but I do regret that I had to do it.

The Ouroboros didn't die. Not completely. I made sure of it, but it was Cypher who paid the price. Luther didn't have the full spell he needed to unmake the Great Serpent. Part of the Ouroboros survived. And Cypher knew this when he wrote these words – but the Lord of the Fallen has never been one to abstain from lying when it can serve a greater good. And keeping the secrets of the First Legion hidden for as long as possible certainly served his aims.

From the private writings of the loyalist Space Marine belonging to the First Legion known as "Cypher", recovered by the Inquisition in 822.M33 on Vermilac Prime in the aftermath of the Aeterius Insurrection. This document was last consulted and edited on 275.547.M39 by Inquisitor [REDACTED].


And so it was done. Luther and Cypher emerged from the rubble, the former wounded nigh unto death, carried to safety by Cypher – who in that action earned, if not forgiveness, then at least acceptance in the eyes of his brothers. As he carried Luther's unconscious form in his arms, Cypher also carried the sheathed Sword on his back. So it was that Cypher first received the title of Sword-bearer, bestowed upon him by those Fallen who saw him emerge from the underworld, hours after the slaves of the Ouroboros had either died, fled, or gone into shock.

The Fallen returned to Aldurukh, and took stock of the situation. The Ouroboros' death throes had shaken Caliban, causing earthquakes and spikes of madness planetwide. There was much to do – many who needed help. For a time, Imperial soldiers and Space Marines put down their weapons and went to work clearing debris and rescuing civilians. From Aldurukh, Astelan managed the operations all across the world, making sure that the chain of supplies and personnel flowed freely.

The death of the Ouroboros was felt all across Caliban. Whether they were descendants of those who had lived on the planet for generations or newly arrived Imperial colonists, all Calibanites felt a great relief, as if a burden they had never noticed was now lifted from their souls. The nightmares that had plagued them all in recent years stopped. The forests seemed less dark, less foreboding. For the first time in years, the laughter of children was heard again.

The rest of the galaxy burned, but for a time, Caliban was at peace. Yet even then, the Fallen knew that this could not last. Morgana was caring for her father, helping him recover from the effort of wielding the Sword, while Cypher hunted down the last remnants of the Chaos-touched horde that had scattered in the aftermath of the Ouroboros' destruction. It was during those days that he who would be called Lord of the Fallen began to earn his dreadful reputation among the Neverborn, for none of the monsters he fought could so much as touch him before he executed them.

The astropaths and Librarians who had survived the war against the Ouroboros told of a coming darkness, different from that of the Ouroboros but equally capable of destroying Caliban. Within the planning rooms of Aldurukh, the Fallen gathered, and knew what this portended :

The Dark Angels were returning, with Luther's adopted son leading them.


The Webway, 999.M41

For once, the Lion's attack was neither slow nor subtle – it was a psychic hammerblow that struck all the young Fallen at the same time. They twitched and stumbled, their minds suddenly overcome by the terrible will of Lion El'Jonson. Unlike the Fallen whose gene-seed had made them Space Marines, the five younglings had not stood on Caliban as it fell – they were not part of Luther's grand weaving, and were not immune to the Daemon Primarch's infernal power. Cypher immediately noticed something was wrong – but he was the keystone of the great spell, the last of the true Fallen, and any claim Lion El'Jonson may have on his loyalty had been severed long ago.

It only took a few seconds for Cypher to realize what was happening, to understand how Tzeentch had turned his clever trick of pitting the Plague Legion against the Host of Belial to his advantage. The Lord of the Fallen was well used to peering into the fractal mind and schemes of the Architect of Fate. He also knew what he had to do – but he hesitated. For all that he had done, for all that he had seen, Cypher was still a Space Marine, and to kill those who had fought at his side ran against the precepts he had sworn to follow thousands of years ago.

That moment of hesitation was enough. Urazel was the first to succumb to the Prince of Mists and Shadows' command, striking at Cypher with his sword in a two-handed strike aimed at his neck. He screamed as he attacked, a pained, desperate sound. Cypher dodged the attack easily – and, without thinking, riposted by firing a bolt shell directly into Urazel's head.

Parsival came next, and by then the Lion's hold onto the young Fallen's minds was strong enough that he didn't make the same mistakes as Urazel. Cypher leapt back to avoid the blow, then turned just in time for a shot by Hasmid to fly right before his eyes. He fired back with his plasma pistol, striking Hasmid right in the chest and obliterating half of his torso, killing him instantly. Parsival charged, thrusting his sword forward, and Cypher moved aside just enough for the blade to graze against his armor. The Lord of the Fallen caught Parsival while he was off-balance and turned him in place, using him as a human shield against Lycaon's fire. The sniper's bullet struck Parsival in the heart while Cypher shot back with his bolt pistol, the shell destroying the scope on Lycaon's sniper rifle before crashing through his right eye-lens and detonating in his skull.

Cypher dropped Parsival's body to the ground just in time for Ahrimal's sword to burst from his chest, having gone in through his back and his two hearts. The Lord of the Fallen looked down at the metal protruding from his body, before falling to the ground, his guns slipping from his dead hands. Ahrimal stood over the body of his lord, still holding his chainsword in his right hand, dripping with his blood. In the left, he clung to the Atlas Infernal, which seemed to writhe against his touch, trying to escape his grip.

Take his head, said the voice in the Dark Angel's head. Now.

'What ?' stammered Ahrimal. 'No. No, I won't !'

You will obey me. Cut his head off ! I command you !

'No,' said the Fallen, trembling at the effort of denying the strength of the Daemon Primarch's will. He knew he could not hold for long – knew that he must break in the end. Still, he resisted.

… How ? How do you defy me still ?

Maybe it was the Atlas Infernal, still granting him some protection from the baleful influence of the Lion. Maybe it was Cypher's training, which had specifically prepared him for resisting psychic influences. Maybe it was just pure stubbornness, something Astelan's recruiters had seen in him when he had only been a child. Maybe it was all of these things together, granting him the strength to spit in the face of a living god, even if only for a few seconds more.

OBEY. ME. TAKE. HIS. HEAD.

He trembled. Then he growled. Then he screamed, to try and silence the voice. In his left hand, the Atlas Infernal suddenly caught fire, burning with black flames that spread up his arm, inflicting terrible pain that helped hold his sanity against the bludgeon of the Lion's command. The mind within the grimoire – the un-soul of that poor, demented man who had given his life to create the Atlas and had endured for ten thousand years in the hope of serving his true master once more – bolstered his defenses with its Pariah essence to battle the Daemon Primarch's sorcery.

And it was enough. It wouldn't last long – the Lion's will was too powerful … but Ahrimal's defiance lasted long enough.

As the ashes of the Atlas Infernal dropped between Ahrimal's fingers, Cypher rose to his feet, the wound in his chest vanished. Even the rent in his armor was gone, as if time had been turned back for the Lord of the Fallen. He saw Ahrimal standing over him, saw him tremble, saw the crumbling remains of the Atlas Infernal, and knew what he must do.

This time, he did not hesitate. In one fluid motion, he grasped his bolt pistol, put it against Ahrimal's chestplate, and pulled the trigger. The shell detonated inside the Dark Angel's chest, obliterating his entrails and bursting his armor apart. Ahrimal fell, and Cypher caught him, laying down gently on the ground. In the distance, Lion El'Jonson screamed in thwarted rage.

The face of the Lord of the Fallen was a blank mask, but his eyes burned with a maelstrom of emotions. He reached for Ahrimal's throat and unlocked his helmet's seal, revealing the young Fallen's noble, pain-wracked visage.

'Hush,' he whispered to Ahrimal. 'It's alright, Ahrimal. It's over. You did well, Legionary.'

'He … he is coming for you ...' gasped Ahrimal, in between spurts of blood. 'He is coming in person, sir …'

'I know,' answered Cypher. 'It's okay, Ahrimal. You can rest now.'

'No … listen ...' whispered the younger Fallen, before telling Cypher a few last words and finally passing away. Cypher held the Ahrimal's body in his arms for a few seconds, before standing up and starting to run again, leaving behind him his comrades' broken bodies.

For Ahrimal had not wasted his last moments of life. Dutiful to the end, a true Space Marine no matter the gene-seed that had coursed through his veins : with his last breath, he had told the Lord of the Fallen how to cross the last section of the Webway between him and his destination.

The sound of Lion El'Jonson's screams grew louder as Cypher ran. It seemed that the end, at long last, was coming. So be it. Czevak had been right. After ten thousand years, Cypher was tired of running. At least even if he failed, he would get to face the architect of his torment one last time.

And once again, Lion El'Jonson would learn that Calibanites did not go down gently.


You are no protector, puppet. All that you touch turns to dust and ruin in your hands. Always !

… Liar.


Caliban, Segmentum Obscurus, 009.M31

The Dark Angels came to Caliban in the final hours of the Heresy, as the flames of galactic war flared up one last time. Guilliman was mustering the Traitor Legions under his banner for one final push on Terra. Lion El'Jonson, freshly returned from the Maelstrom, had been elevated by his patron god Tzeentch, transfigured into an immortal Daemon Prince. The Lord of the First Legion had heard the summons of the Arch-Traitor, but chose to make the detour to Caliban before joining the final advance. He first went to the Ghoul Stars, but what he found there displeased him greatly. The armies that were supposed to be prepared in the Ghoul Stars were nowhere to be found, Ajalos having failed to defend the hidden strongholds from the Night Lords.

The Lion had been bestowed terrible knowledge along with his inhuman new power, and this unholy lore had revealed to him just how powerful the entity he had always known, deep within himself, lurked on Caliban, really was. If he could harvest that power, then nothing the Emperor had would be able to stop the rebellion : the renegades' victory would be certain, and the nightmarish future that had driven the Primarch to rebel in the first place would be avoided.

Furthermore, the First Legion had taken great losses in the course of the Heresy thus far. The battles of Isstvan V, the Thramas Crusade, and the campaign within the Maelstrom itself had all taken their toll. The thousands of Dark Angels garrisoning Caliban, both veterans and newly Ascended Aspirants, would be welcome reinforcements. By now, surely the Lord Cypher had completed his task of making sure those left behind had been converted into the new ways of the First Legion – surely the Lion's agents had illuminated those he had been forced to leave behind. The fleet of the Dark Angels sailed toward Caliban convinced that a glorious return home and reunion with their brethren awaited them – soon, Luther himself would fight at the side of his adopted son once more, a true father helping the Primarch cast down the abomination that had usurped that title. Surely that must be the reason Tzeentch hadn't demanded that the Lion purge his Legion in the same way Guilliman, Dorn, Sanguinius and Manus had.

Did Lion El'Jonson know what truly awaited them at Caliban, or did the God of Change hide the truth from him until the very last moment ? Only the Daemon Primarch can answer that, and according to some legends, he hasn't spoken a single truth in ten thousand years.

There was no hiding the true allegiance of the Dark Angels fleet as it emerged from the Warp and crossed the last stretches of the void toward Caliban. The journey into the Maelstrom had stripped away the last remnants of their Imperial making, reshaping the vessels of the First into aspects more suited to the servants of the Changing God. There were towers of silver and shadow rising from prows, cannons shaped like the open maws of bird-faced daemons, iridescent veils of sorcery that confused all auspexes with conflicting readings. Kilometers-long butterfly wings trailed behind frigates whose crew were now part of the ship's living machinery, and a mist of tormented spirits clung to the fleet as it existed the Empyrean, moaning softly, whispering promises of retribution.

The Sorcerers among the Dark Angels immediately knew something was wrong. Most of them had either been born and trained on Caliban or had at least visited the system, and they sensed the absence of the Ouroboros more keenly than they had ever been able to sense its presence. Yet they could not explain the source of their unease, for Morgana and the other hermits of Caliban had come together and woven a great spell of confusion around the world, to keep the sight of those enslaved to Ruin from learning the truth before it was too late. Even the light of the Sword of Luther was hidden from view, contained by an enchanted scabbard forged for that single purpose.

Luther would have had the space fortresses open fire the moment the Dark Angels arrived in range. The Master of the Order had not recovered from his confrontation with the Ouroboros, but he had read the astropaths' reports of his foster son's deeds, and was enraged beyond measure at the scope of the Lion's betrayal. But Astelan's council prevailed. Instead, the fortresses answered the hails of the fleet with complete silence. Corswain, Senechal of the Dark Angels and second-in-command of the Lion, called again and again, demanding that Luther answer – to no avail. Closer and closer they came, the Lion sitting on his throne, silent as his homeworld grew in the occulus.

Then came fire and death. The Fallen opened fire first, with every weapon they had – and after years of preparing for this day, they had a great many weapons indeed. Cut off from the rest of the Imperium and forced to contend with the horrors stirred by the monster beneath its surface, Caliban had nonetheless grown mighty in the years since Guilliman's declaration of war. Dozens of space stations occupied its orbit, their guns manned by Fallen sharpshooters.

A fleet forged from the refugees of the Warp Storms ravaging the galaxy had gathered on Caliban, its captains swearing themselves to Luther's cause after a conversation with him. Scattered ships of the Imperial Army sailed alongside lost Mechanicum vessels, though the Fallen lacked Legion ships of their own – the Lion had taken them all when he had stripped Caliban of resources before his ill-fated journey into the Ghoul Stars. Repaired in the shipyards orbiting the planet and refitted with the most powerful weapons designed by the members of the Mechanicum who had made it to the planet – for Luther had managed to convince the Martian priests that now was not the time to cling to protocol and the hierarchy of secrets – these ships opened fire upon the Dark Angels in a coordinated assault. Their combined firepower overwhelmed the shields of the first line of the Dark Angels' fleet, obliterating several vessels at once – and bringing down the shields of the First Legion's flagship for a few, precious moments.

And just behind that onslaught came a single transmission – the only communication that would be sent between the Fallen and the Dark Angels. When he heard it, Lion El'Jonson was consumed by a terrible fury. He rose from his throne, and flew out, shattering the occulus of his flagship, briefly exposing the bridge to the void before the safeguards activated and the hole was closed. Like a winged disaster of ancient myth, the Daemon Primarch flew ahead of his fleet, toward Aldurukh – toward Luther, and the destiny that awaited the two of them.

But the Lion did not know, even as he raged and swore to inflict unspeakable torments upon the renegades, that his actions had been anticipated by the Fallen. That his fury had been deliberately provoked. For as Luther rested in Aldurukh, Morgana had come to his side once more, calling for his advisors Astelan and Cypher in order to reveal to them another of the Watchers' secrets.

Aboard the Invincible Reason, the Gloriana-class flagship of the First Legion, was a daemon engine of immense power. Known as the Tuchulcha, it was this engine that had allowed the Dark Angels to navigate the Maelstrom, as well as the Warp Storms unleashed upon the galaxy by Guilliman's betrayal. The Lion had found the Tuchulcha on the world of Perditus, claiming it from its Mechanicum caretakers with the help of Leman Russ, weaving a web of lies to hide the artefact's obvious infernal origins from the Wolf King.

The Lion had made a pact with the vile intelligence within the Engine, and with its help the First and Sixth Legions had been able to navigate the tides of the Maelstrom. Before that, it had been the Tuchulcha who had arranged for the seemingly random encounter between the Traitor fleet and the Night Lords, leading to the decimation of the Space Wolves' fleet and the need for their warriors to transfer to First Legion ships. Why the entity had done so was unclear. Perhaps it had known of the Lion's intent, even before the Primarch himself did, and sought to facilitate his betrayal of the Space Wolves. Or perhaps it knew what would happen to Holguin, Captain of the Deathwing, who the Lion told Russ he had tasked with hunting down the Night Lords, but of whom no trace exists in the Thramas Crusade's records. Perhaps it was all happenstance – perhaps it was Tzeentch's design.

The Watchers had told this to Morgana, before they had seemingly all perished in the Battle of Unmaking. They had known the Tuchulcha of old, and it could not be allowed to reach Caliban. As ever, their warnings had been cryptic, but from what Morgana had been able to understand, should the Tuchulcha Engine be brought to Caliban, it might be able to undo all that the Fallen had accomplished, and drag the Ouroboros from the moment of its destruction into the present. Caliban would not survive the process, but even worse, the power of the Great Serpent would be bound to the Dark Angels. The Lords of the Fallen agreed that this could not be allowed, and together they had hatched one more plan – the last the three of them would ever design together.

The Tuchulcha Engine must be destroyed, but the Fallen did not have the strength to launch an assault on the Invincible Reason. Cunning would have to suffice, and so Luther had goaded the Lion into leaving the flagship, while Astelan had arranged the first volley to bring down its shields just long enough for a small transport, covered in wards and equipped with the finest stealth technology available to the Imperials, to dock with the battleship.

Within that transport was Cypher, who could use his psychic powers to hide his presence even from the Sorcerers of the First Legion. Using the plans of the flagship contained in the archives of Aldurukh – for even though the Invincible Reason was much changed, its underlying structure remained the same – Cypher walked through the vessel. He could easily sense the location of the Tuchulcha Engine : the machine radiated power, as well as a crude malevolence. It reminded Cypher of the Ouroboros, for it was kin to that primordial evil, albeit of a different nature.

As the battleship's guns fired and the Dark Angels within it rushed to make planetfall and punish their loyalist brethren, Cypher moved like a shadow, unseen and deadly. Only the Lion could have detected him, and thanks to Luther's provocation, the Daemon Primarch was already half-way to Caliban, tearing apart the orbital defenses in his way.

The gate to the Tuchulcha Engine was guarded by Dark Angels Terminators. Two of them stood guard, each Possessed by a daemon of Tzeentch bound to let none but Lion El'Jonson pass.

Cypher walked right at them, and the veil of witchcraft that had concealed him thus far slipped from him. They charged, holding power spears that could have carved tanks, but Cypher rose his pistols, and shot each of them once – two perfect shots, right in the head. Both ball of plasma and bolt shell pierced through Warp-infused helmets, obliterating the brains of the Terminators. They kept going for a few more steps before the daemons within lost their hold onto the flesh of their hosts, which collapsed to the deck. Unopposed, Cypher laid his hands upon the gates, and willed them to open, pushing with the full measure of his tremendous psychic power as well as his armored transhuman strength. It took several long moments, his mind running across the gates, picking locks and deactivating alarms, but finally, he managed to push the high double-gate open.

There, before him, was the Tuchulcha Engine. It was like caged Warp lightning, confined within a wide sphere of translucent material. It raged and twisted, and it burned Cypher's eyes to look upon its infernal radiance. Immense machines surrounded it, connected to it with cables that ran into cogitators that smoke under the strain of processing eldritch input. One cable, however, was connected to the body of a servitor – a child, it seemed, though an exceptionally dirty one, whose body was in the same state one would expect from a corpse already buried in wet earth for a month. It was clad in dirty, blood-soaked rags, and its head turned slowly toward Cypher as he entered, empty eye sockets staring blindly. Its mouth opened, revealing yellowed teeth and rotten gums.

'… Is that you, Lion ? You haven't come visit in months, since that trip to the Maelstrom.'

The Fallen didn't answer the creature. He walked through the room, feeling the attention of the thing contained within the device turn on him – but it did so slowly, for it was used to thinking in terms of cosmic distances, and the mundane dimensions of the room were obstructing its view.

'Are you angry, Lion ? Why ? I only tried to help you. Everything I have done has been for you.'

Cypher holstered his guns and placed both hands against the sphere containing the Tuchulcha's essence. He shivered at the proximity with the unholy entity, but held fast.

'Lion ? What are you doing ?'

'I am not the Lion,' said Cypher, before casting the spell he had spent most of the last year mastering. At its core, it was a simple use of his psychic power – a generic hex used to interfere with technology, considered heretical by the tech-priests of Mars but widely used within the Legions all the same. That version, however, had been altered to affect Chaos-touched tech.

A wave of eldritch power spread from Cypher's hands. The moment it touched the machinery connected to the Tuchulcha's containment cell, it began to detonate. Errors cascaded within the complex programming of the Engine, causing the feedback to strike directly at the Tuchulcha's core. It shrieked as it twisted within its translucent prison, the trans-dimensional energies unravelling. Unlike the Ouroboros, the Tuchulcha had never been able to exist on its own – it had always required the care of mortals to maintain the Engine that allowed it to exert its influence upon the Materium. It struggled as it felt the Engine die, and the shock-waves of its destruction were felt across the entire space battle. Whole ships were torn apart by dimensional anomalies, and Caliban shook while its star flared uncontrollably. The servitor-puppet screamed :

'What are you doing ?! WhaT aRE yOu DoING ?!'

It was done. Now Cypher had to find a way back to Caliban – soon Luther would face the Lion, and if Cypher were not at his liege's side, then he would surely fall, though the traitor would pay a dear price for that victory.

'You … you are him.' Somehow, the servitor was managing to infuse into that word hatred enough to freeze the stars. 'The traitor. The one who helped kill my sibling.'

Cypher ignored the ramblings of the dying construct. He kept going toward the doors. Then, in one final act of spite before dissolution, the Tuchulcha spoke one last time :

'Do you know … what became … of your cousin ? He …' whispered the corpse-boy, before shutting down and falling to the ground, collapsing into rotten pieces instantly.

Cypher stopped.

Nemiel.

In the years before the coming of the Emperor to Caliban, Zahariel El'Zurias had had a cousin, who had been closer to a brother. They had been raised together, and they had shared the same dream : to become knights of the Order, and take part in the great war against the beasts. To free Caliban of the tyranny of the monsters that dwelled within the woods. They had trained together, fought and bled together. They had had their differences, as all brothers do, but theirs had been a true bond of brotherhood that had endured their eventual Ascension into Dark Angels and Zahariel's induction into the ranks of the Librarius. Then Zahariel had been exiled to Caliban alongside Luther and the first of the Dark Angels who would become the Fallen, and he had never seen his cousin again. After learning of the Dark Angels' betrayal, the man who had become Cypher had refused to think about his cousin's fate, knowing that there was no way of knowing the truth.

But he had thought about it. Not knowing what had become of Nemiel – whether he had died in the Great Crusade, had been killed for refusing to follow the Lion or – most bitter of all possibilities – had joined the Dark Angels in their treachery – had eaten away at him, and played no small part in allowing the Ouroboros to claim him as its vessel. And even the light of the Sword hadn't been able to banish that fear, for it had been born of brotherly love.

Hearing the Tuchulcha taunt him with knowledge of his cousin's fate was enough to bring all these repressed emotions back to the forefront of Cypher's psyche. Anger swelled within him – never a good thing in a psyker of the former Chief Librarian's power. The walls bent under the strength of his unchecked fury. Slaves across the decks wept in fear as they sensed his rage.

Perhaps Cypher could have controlled himself. Perhaps he could have used the discipline taught by the Librarius to contain his anger and return to his duties, reaching Caliban in time to play his part in the confrontation playing out there. But something within him stoked the flames of his wrath, blowing on the embers of resentment, fear and guilt.

Long after Caliban's doom, when the Invincible Reason sailed the tides of the Eye of Terror, there would still be stories shared among the crew of the daemon that had manifested within the ship at the height of that battle. Mutants and Dark Angels alike would speak of the monster who rampaged across decks, killing everything in its way, screaming one question, over and over : "Where is he ?"

By the time Cypher's rage abated, it was too late. He ran to the Invincible Reason's drop-pods, extracting the control codes from the mind of a Dark Angel and using his own authority credentials to prevent it from being shot down by Fallen artillery. Caliban's star was screaming down, sending waves of energy into the void, forcing ships on both sides to keep up their shields or be bathed in solar radiation. Entire arcologies were collapsing under the strain that the Tuchulcha's demise was inflicting upon reality. Morgana had told them that destroying the Engine would be bad – but she hadn't told Cypher just how bad it would be. Not that it would have changed anything.

Once on the surface, Cypher ran through Aldurukh, passing among the warring ranks of Fallen and Dark Angels, feeling the build-up of aetheric energies at the stronghold's top, where Luther and Lion El'Jonson were battling. Many tried to stop him – all failed, their bodies left in his wake. And still, it was too late.

Luther and his adoptive son stood among the ruins of Aldurukh's peak. The shards of the Lion Sword laid scattered amidst the rubble – stone, rockrete, and pieces of furniture and priceless, ruined books, the legacy of the Order strewn around like so much detritus.

Luther's armor was in ruins, and the warrior beneath wasn't in much better form. It was impossible to judge whether the Lion had suffered damage in return – it was difficult to even look upon his new form, though Cypher knew that the monster of shadow and flame was indeed his former Primarch. Before he could do anything, the Lion threw himself at his foster father.

The two warlords clashed one final time. The Sword of Luther pierced through the Lion's chest, bursting from his back just as the claws of the Daemon Primarch tore Luther open. The pain of his wound caused Lion to leap back, his wings elevating him above his stricken opponent while his hands moved to the gaping wound in his torso.

With the last of his strength, Luther raised the Sword to the war-torn sky. Cypher sensed the adamantium will of his lord pass through the holy weapon, through the blood that coated it, through the wound it had inflicted. He felt the power of the Sword course through the ties of loyalty that bonded the Fallen to Luther, and he knew in that moment what the Master of the Order had done.

And with that final spell cast, the last of Luther's life-force was exhausted. He fell backward, slowly, and his gaze found Cypher's during that fall – and all that could be found in his eyes was forgiveness. Then he hit the ground, and laid there, unmoving.

Cypher screamed then. He forced himself onward, before falling to his knees. He clung the body of Luther in his arms, even as reality, already weakened by the destruction of the Ouroboros, finally broke apart, unable to bear the combined strain of the Tuchulcha's demise and the mighty energies unleashed by the battle between Luther and Lion El'Jonson.

Darkness closed in …


He wakes. His entire body is in pain, a burning, all-consuming torment that threatens to drive him to madness. He does not perceive anything beyond that pain. He is …

Mine.

It is a pain he will learn to know in the ages to come, as he dies over and over, yet is returned each time. But pain means little to a Space Marine who has seen his commander die because of his failure. It is the voice that truly torments him, whispering to him from deep within his own soul.

You shall not die so easily, puppet.

And now he understands how damned he is. He has not died with his lord, and now he never will.

You gave into anger. You betrayed your master. You broke your oath. I could not touch you before, even as I hid within you – but now I can.

He feels the shard of the Ouroboros, the fragment of the Great Serpent that survived the confrontation with Luther by cutting itself from the whole. Like a lizard may shed its tail to survive – except this tail may grow back a full lizard, given time.

You will serve me again.

The pain diminishes, and he opens his eyes. He is laying on his back, and a metal ceiling is above him. He recognizes that he is on a ship – and, from the emblem painted in blood upon the ceiling, one belonging to the Dark Angels.

Your gene-sire will be most interested in how you survived.

But before despair overwhelms him, he sees something laying next to him. His hearts nearly stop at the sight. It is a sword – it is the Sword. In its scabbard, it looks like any other weapon – though a great and wondrous one, judging by the artistry of the scabbard, pommel and guard.

You will give me sacrifices, and I will be whole once more … What is it ? No. NO !

He reaches with a trembling hand, and touches the scabbard. He hears another voice then. A message, embedded into the Sword's scabbard. It is only one word, spoken in the voice of his liege's daughter. It says …

"Terra"

He stands. There are cries of alarm from the crew of the salvage craft that found him floating in the void. They raise weapons with trembling hands – transhuman dread washes over them as Cypher towers over them. What do they see when they look at him, he wonders ?

They are servants of the Dark Angels. Traitor scum. Feed me their souls.

He kills them with his bare hands, before recovering his pistols from where they were stashing them. He does not use his psychic powers, even though that would be far easier and quicker. He makes his way to the bridge, and through the occulus, he sees a field of rocks, tumbling in the blackness of space, and he knows that he is looking at what remains of Caliban. It hurts to see his homeworld like this – of course it does. How could it not ?

Good riddance.

He looks at the command panel of the ship. This is a small vessel, unable to perform Warp travel. He looks at the auspexes, and finds the closest Warp-capable ship that's small enough for him to run on his own. Now that he has an objective again, his mind is working again, absorbing information, considering possibilities. Planning.

Duty calls. He will not fail this time.

You will.

This he swears.

Your oath means nothing.

Even if it takes a hundred years, a thousand, ten thousand – he will bring the Sword to Terra.


The Webway, 999.M41

Cypher had learned many things during his long journey across the galaxy. He had gained many skills, some of them useful, some of them he had only had to employ once. But the one he was the most practiced at, to his undying shame, was running.

It only made sense. For all his power, for all that he was immortal, Cypher was still but one warrior pursued by an entire Legion of Traitor Marines, daemons and cultists. He could return from death, but if he were captured by the Dark Angels, then it was all over. Well, not quite : he had been caught three times, and had managed to escape each time, but these had been far too close for comfort. He had fought, of course – he had bled, and made the enemies of Humanity bleed. Across hundreds of worlds, Cypher had taken part in the wars of the Imperium, helping wherever he could.

But always, he had kept his primary goal in mind. When the situation was lost, or when the odds of him being captured were too high – he had fled, sometimes abandoning entire armies to their fate. He had never broken his word once given – but he had deserted forces he had previously helped from the shadows. The shame of it weighted heavily on his soul, but it had all been necessary. Over the years, he had pieced together the true purpose of his mission, and it was far too important to risk it, no matter how many lives were lost due to his cowardice.

And so he ran with all his strength, following Ahrimal's last instructions, toward the Webway Gate that the Atlas Infernal had showed led to the Sol System. Once, there would have been a Gate leading directly to the depths of the Imperial Palace itself. But that passage had long been closed, sealed after the Wolf King's attempt to kill Magnus the Red had ruined the Emperor's great work. He only had the vaguest idea of where in the Sol System the Gate he now sought would take him – but he had it on good authority that it would be survivable.

The Gate was in sight – less than a hundred meters before him – when disaster struck. The corridor's wall ahead of Cypher suddenly convulsed, as if a great pressure was exerted on it from the outside – then it broke, tearing apart with a sound like the death of sanity. From that hole emerged Lion El'Jonson, resplendent in his dark glory – though unlike the Dark Angels whose comrades' sacrifice had summoned the Daemon Primarch, Cypher could see the wound on his former lord's torso clearly. The Lord of the Fallen stopped in his tracks, and drew his weapons.

'Cypher,' whispered the Lion. 'I have been waiting to meet you for a long time.'

'You broke through the walls of the Webway,' said Cypher, incredulous. 'I knew you were mad, but this goes a step beyond that.'

'I am the favored scion of Tzeentch,' sneered the Daemon Primarch. 'I need not fear the wretches that dwell beyond the confines of this ancient realm. I walk through the Empyrean, and its power flows through me – carrying me from one location in this labyrinth to another.'

'You know,' sighed Cypher, 'the way you daemons speak is really annoying. Always trying to make yourselves sound intimidating by shrouding the facts in metaphors and exaggerations … is it because you are just pawns of your masters, dancing for their amusement ? You need to make yourself sound important to avoid thinking about your real position in the universe – slaves ?'

'I may be a slave,' admitted Lion El'Jonson, 'but I serve the Architect of all things. My every deed serves the Ultimate Purpose. While you ? You rage and struggle, trying to erase your failures, doomed to repeat them over and over, forever denied rest. You are no one. You are nothing.'

'I. Am. Cypher,' said the Lord of the Fallen, speaking softly, infusing strength into each word.

'A false name for a hollow man, carrying the broken shards of a vanquished hope. You have let yourself be enthralled by delusions. It is time for you to understand that there is no hope, no choice – only the will of Tzeentch, and the torment that befalls those who dare defy it !'

'No !' roared Cypher, and Lion El'Jonson actually paused at the sheer conviction in the Lord of the Fallen's voice. 'Luther saved me. He believed in me, long after I had lost faith in myself. He trusted me to do the right thing. It doesn't matter how desperate the situation, how terrible the foe. It does not matter that I stand alone against you, with a monster in my heart. I will not fail him again !'

'And what can you do then, "Lord of the Fallen" ?' asked the Lion, curious.

'This,' replied Cypher, and he opened fire.

The moment Cypher pressed the trigger of his plasma pistol, the weapon malfunctioned in his hand, its delicate inner mechanisms thrown out of alignment by the Daemon Primarch's probability-warping presence. The Lord of the Fallen had just enough time to throw away the gun he had carried for a hundred centuries before it exploded in a ball of green star-fire.

Cypher's boltgun fired rapidly, every shot hitting the massive form of the Daemon Primarch – yet none did any damage. The Lion simply stood there, revelling in the impotence of his renegade son's weapon – until Cypher's gun ran dry. The Lion started to walk toward his prey as Cypher reloaded, and when the Space Marine opened fire again, the daemon started to laugh at the gesture's futility.

Then the shells exploded against his body, and for the first time in centuries, Lion El'Jonson knew pain other than that of the wound on his chest. He roared in shock more than in pain, and Cypher smiled, continuing to fire as he explained :

'Blessed ammunition, anointed by Sebastian Thor himself, back when he was just a priest. I have to admit that I was surprised to find out that it actually works on your kind. Been saving that clip for more than four thousand years, but it was worth it just for -'

With a grunt, the Lion swept one of his clawed hands. Psychic power rippled from the gesture – the simplest exercise of the Daemon Primarch's might – and converted into kinetic energy that tore the bolt pistol from Cypher's hand. The Lord of the Fallen fought to keep hold of his weapon, but it was in vain – both his physical strength and available psychic power were too weak. But his attempt to counter the Lion's sorcerous blow did not go unnoticed.

'I see,' mused the Lion, something like amusement in his monstrous voice. 'Your psychic power is diminished, a mere shadow of your old power. Yet still you struggle, to kindle the sparks of power that remain into something approaching your former strength. A worthy effort … but futile. The power I wield is beyond anything you ever had !'

'That's not the only trick I have left,' said Cypher.

Then he spoke a word, in a language whose true name, were it ever to be known and pronounced aloud, might very well spell the end of the universe. Enuncia, it was called by those few scholars that knew of it – though most of that select group believed it to be only a myth. The primordial language of creation, through which a mortal soul could reshape reality. The word struck Lion El'Jonson like a hammerblow, driving him backward a step and keeping him immobile for a while – until his daemonic nature corroded the reality around him enough that the binding Cypher had just placed upon him broke.

'Interesting,' mused the Lion. 'Where did you learn that trick ?'

'From one of Corax' monsters,' said Cypher amidst mouthfuls of blood. Speaking enuncia took a toll, for it had never been intended for human mouths. 'Molotch, I think his name was. I sent him fleeing back to his masters, and picked up the pieces of what he had been working on. A treatise of the language, if you can believe it – a functioning dictionary, if an incomplete one.'

'To expose yourself to such knowledge … You surprise me, Cypher. Pleasantly so. Perhaps I was wrong about you – perhaps you may still serve the Changer with more than your slow, agonizing demise.'

'An entire world burned for that knowledge to be uncovered,' said Cypher, trying to hide his unease at how easily the Lion had broken free of the enuncia spell. 'It felt wrong to just destroy it. I have always needed all the weapons I could use – and after all, enuncia doesn't belong to your master.'

'All knowledge belongs to Tzeentch,' said the Daemon Primarch with the utter certainty of a true fanatic – one who has gone too far, done too much, to even consider the possibility that his dogma may be in error. 'He is the source of all lore, all power. That trick won't save you, Cypher. Surrender now, and your torments will be delayed a little more.'

'He isn't the source of that power,' said Cypher, placing a hand upon the hilt of the Sword on his back. The Daemon Primarch paused. 'You remember it, don't you ? You remember what it has done to you. Whenever I felt despair in all those centuries, I thought of that wound Luther inflicted upon you – a mere mortal, wounding a prince of the Warp. And it gave me renewed hope.'

'You bear the Ouroboros' mark still,' sneered Lion El'Jonson hatefully. 'You are unfit to wield that sword, Cypher. Its power would destroy you as surely as any daemon.'

'I don't fear death, Lion,' said Cypher defiantly. 'What about you ?'

'You would fear death if you knew what awaits you once the Ouroboros tires of resurrecting you. I know your true name, "Zahariel". I know the names of every Fallen, and I know the names of all those my Legion has captured. Their souls are mine, and from them I have extracted the knowledge of what happened on Caliban. I know what you did … oath-breaker.'

'My name … is … Cypher !'

Screaming the last word, the Lord of the Fallen drew the Sword from its scabbard – or at least, he tried to. He managed to pull the first few centimeters out, and there was a flash of soul-searing light – then he fell to his hands and knees, paralysed by pain, while the Sword slammed back into its scabbard. He forced himself to look up, saw the Daemon Primarch tower over him, and knew despair. He had hoped to scare the Daemon Primarch, to make him flee from the light of the Sword. But Lion El'Jonson had called his bluff, and there was nothing he could do now.

'I told you,' said the Lion : 'you cannot wield that light. It hates you just as much as it hates me. But don't worry, my son. I will make sure it never hurts you again ...'

The Daemon Primarch reached down and seized Cypher in one of his claws, lifting up the Lord of the Fallen until the two of them were face-to-face. Cypher flailed uselessly against the grip holding him, but the Lion was too strong – and the claw he had placed upon the Lord of the Fallen's throat prevented him from using enuncia again.

'I am going to kill you again,' said the Lion. 'When you wake, it will be on Cysgorog, and I will break you myself. After all, we can't have you spread your lies among my loyal sons, can we ?'

The grip tightened, and Cypher felt his armor and bones start to crack. Then, suddenly, the pressure ceased to increase. Cypher opened his eyes, and saw that he and the Lion were now surrounded by a host of ethereal figures – hundreds of them, most so faded that they were little more than fog. But others could still be recognized as wearing power armor, and the emblem on their shoulder was that of Caliban's knights. Many bore traces of the tortures they had suffered at the hands of the Interrogator-Chaplains before their demise.

And there, among the ghosts of the Fallen, were Ahrimal and the others Cypher had saved from Port Imperial centuries ago. They clung to the Lion's body, and their spectral hands found purchase on his shadowy form, holding him back from killing Cypher. They wept and moaned as they struggled, but they did not give up. In death at least they were Fallen and not Dark Angels, their souls empowered for one last act of defiance by the glimmer of light Cypher had unleashed.

'You,' growled the Daemon Primarch, his voice full of unspeakable hate. 'Despicable spirits ! You dare to interfere again ?! You are dead ! Your souls are MINE ! You will not stop me !'

He roared, and the dark flames of his body erupted, consuming the wraiths that held him in place. The ghosts of the Fallen cried out as they burned, yet they still clung to the monster even as their very essence was subjected to abject torment. For several moments, the Daemon Primarch fought against the spirits of his loyalist sons, until at last, the power invested in him by the God of Lies prevailed. With a great cry, the Fallen souls lost their hold onto their enemy, and vanished. Perhaps they were banished back to the Crystal Labyrinth of Tzeentch, to suffer for their defiance – or perhaps they had dissolved entirely, released into serene oblivion. Or perhaps … perhaps they had gone somewhere else. In that moment, neither Cypher nor the Lion knew, and the latter didn't care.

'Now, Cypher … you are mine.'

Darkness closed in as the claw of Lion El'Jonson tightened around the throat of the Lord of the Fallen …

And then …

'Hands off my nephew, Lion,' said a voice.

There stood Lorgar Aurelian, Primarch of the Word Bearers, lost to the Realms of Chaos for the last ten thousand years. The Urizen bore the marks of all these years : his armor was cracked and scratched, and his face was covered in scars. Yet his eyes burned with the same fervor, the same conviction, the same power, as they had when he had confronted the four champions of the Dark Gods on Khur. Behind him was the tear in the Webway's walls through which the Lion had entered. It was closing, as if Lorgar's passing had healed whatever damage the Lion had inflicted.

'How ?' asked Lion El'Jonson, dropping Cypher to the ground as he stared at his brother in abject incomprehension. 'How can you be here ? You are lost. Trapped in the Gods' maze.'

'You know, I really am not sure,' considered Lorgar, cracking his neck. 'I was fighting … and then I heard someone call for help. Not for themselves, but for someone else. Never, in all my time battling Chaos, had I heard the daemons using that trick. I answered the call … and here I am.'

'… NO. No, this can't be it. These pathetic wraiths cannot have brought you here – cannot have broken the chains laid down upon your destiny ! You are lying, or mistaken. This cannot be … You must have been released ! One of the Four sent you there ! Was it Nurgle ?! Khorne ? Slaanesh ? Or … Has my lord Tzeentch sent you there to test me one final time ?!'

Lorgar shook his head, and there was genuine sadness in his eyes.

'You can't believe anything else, can you, brother ? You cannot accept anything that goes against what you have convinced yourself to be true. No Dark God brought me here.'

'You will not stop me, Lorgar. If you are to be my final trial to prove that I am worthy of my full power, then I shall finish what began on Khur and kill you myself !'

The Daemon Primarch leapt toward his golden brother, using the fullness of the power it could use for the first time in ages. His claws descended upon Lorgar's neck, who rose his crozius to block the onslaught. The clash echoed across the Webway, a confrontation that went beyond the mere physical – the Powers both Primarchs represented were clashing through them as well.

For a moment, the two appeared to be matched – but while Lion El'Jonson was weakened by his wound, Lorgar had fought in the Realms of Chaos for a timeless eternity. He was the first to tire, and as he did, Illuminarum, the weapon forged by Ferrus Manus in an earlier, better epoch, the weapon that had endured through the Roboutian Heresy and the ten thousand years of fighting the Neverborn within their own domain that had followed, broke. Lorgar stumbled backwards.

It is over.

NO !

Cypher saw the Lion tower above Lorgar, and knew then what he must do. He reached behind him with both hands, and, without pausing, drew the Sword of Luther fully from its rune-marked scabbard. And for the first time in a hundred centuries, the light that had been wrought into metal within the forges of Aldurukh, where the blades of generations of knights had been shaped, shone once more, unleashed within the confines of the Labyrinthine Dimension.

What are you doing ?! No ! NOOOOOO !

The Lord of the Fallen cried out as the radiance burned him. It pierced through his armor, his flesh, and into his very soul, consuming the darkness woven there by the Great Serpent. Never before had the immortal known such pain, but he forced himself to ignore it, and he threw the sword. The weapon flew, tumbling end over end …

… and landed directly into Lorgar's waiting palm.

Damn you, Cypher ! DAMN Y-

It ignited, the light intensifying from a candle to a burning sun as the Sword fed off Lorgar's power and flowed its own back into him. And in that moment, the Dark Gods on their thrones turned their gaze wholly upon the scene. Aboard his flagship, fighting against the daemonic intruders who sought to prevent him from reaching Terra, Magnus the Red smiled. Across a million worlds, sleeping men and women felt that something had shifted, and when they woke, it was with stars in their eyes and the determination to build, to be, something better.

And in the Ruinstorm, Roboute Guilliman shivered, and did not know why.

For the sword in Lorgar's hand was more than a blade. It had been wielded by Luther as he slew the primordial daemon known as the Ouroboros. It had been forged by a hero with the help of a sorceress, and had first been used to save a brother's lost soul. All of this made it something more than any other weapon in the galaxy, more than even the mightiest of rune blades forged by the infernal smiths of the Blood God's smouldering realm.

It was the Dream of Reason, of Might for Right. Of the strong protecting the weak, of knight-errants and heroes dedicating their lives to helping those who could not help themselves, simply because it was the right thing to do. A dream of a kind and just world, forged by the soul of Humanity. It was the innocence of children making vows to always be just and kind long before they learned the true nature of the universe, of a story that had probably never been real. And maybe it had not been – maybe it was nothing more than priests heaping their ideals onto the legacy of brutal warriors. Naught but the fantasies of children who could not accept the true nature of the universe. A foolish dream that had no place in the grim darkness that reigned among the stars …

But all things are real in the Warp that are believed in. And so that dream had become something more, coalescing around a legend none now remembered, but whose name had once echoed within every human heart. The hope of a light that would shine against the darkness, the hope that day would follow night, that there would always be those who would stand against the dark. The hope of a better future, of a day where the darkness would finally be banished once and for all.

It was the Sword That Was Promised, its true name long forgotten yet inscribed onto the very soul of Mankind, and evil could not bear its radiance. And it burned brighter within Lorgar's hand than it ever had, for his was a Primarch's soul, imbued with the might of the Emperor Himself.

Lion El'Jonson looked into his brother's eyes, where the light of the blade was reflected, and all he saw was the face of his old friend, his mentor, his father, looking at him on that hateful day when he had been made to confront the truth of his sins. His hand moved to his chest, where the wound he had suffered just before Caliban's end had never truly healed. The clawed hand came off spotted with blood, the old scar reopened by the closeness of the blade that had dealt it.

A single, impossibly human tear fell from the burning eyes of the Daemon Primarch.

Lorgar reached his left hand to his brother. Lion stared at it.

'Take my hand, brother,' urged the Urizen. 'You can still be saved, if you but choose to be. Take my hand, and let go of Chaos' lies. Look at you, Lion ! Look at what you have become ! It's not too late. I know what they told you, brother. I know all their lies now, and greatest among them is that they own you. They don't, Lion. They cannot. Our father's blood runs true. You can still be free !'

'You … you actually believe that, don't you ? You are a fool, Lorgar,' whispered the Lion. 'It seems the last ten thousand years have taught you nothing. There is no choice, no escaping our fate. We are all puppets dancing on the strings of Fate. The Gods cannot be defied. Not forever.'

'Brother,' begged Lorgar. 'Please.'

For one moment, Lion El'Jonson stared at his brother – at the expression on his face, at the light in his eyes and on his sword, on the open hand he was offering. And maybe, just maybe, the Daemon Primarch hesitated. Maybe, just for an instant, he considered reaching out and accepting that proffered hand. Or maybe it was just wishful thinking on Lorgar's part.

But the moment passed, and without another word, Lion El'Jonson vanished. He fled from the Sword, fled from his brother and his last Fallen son, whom he had hunted for a hundred centuries.

The Daemon Primarch told himself that he was retreating because the Sword of Luther could, in Lorgar's hands, truly destroy him – not just wound him as it had before at Caliban's destruction, nor banish him to the deepest pits of the Warp, but truly destroy him, forever. And like all the best lies, this one was technically true, for the Sword That Was Promised could have ended the Daemon Primarch. But that was not the real reason why he fled. Perhaps he hid the truth from himself …

… and perhaps it was hidden from him by someone, something else. Who can tell ?

Lorgar watched his brother's shadow vanish, and sighed mournfully. He hadn't truly thought it would work … but he had hoped it would.

The Primarch turned back to the Space Marine. He laid on the ground, shuddering.

It was obvious to Lorgar's senses that Cypher was dying.

'I thought … I thought for sure that it would kill me,' whispered the Lord of the Fallen, looking at the sword with glazed eyes. 'I thought … no evil … could bear its light …'

'Then maybe,' gently told Lorgar, 'the taint you bore did not run as deeply as you feared.'

'… Ah. I never … thought of it that way …'

The Lord of the Fallen closed his eyes, and breathed no more. But this time, he died with a tranquil, peaceful smile on his face.

Lorgar waited. He knew Cypher of old – they had crossed paths once, before he had confronted the Dark Gods' champions on Khur. He knew the curse that had been laid upon him. And so he waited, until he was certain that the Lord of the Fallen was truly dead.

The Primarch placed the Sword on his back, where it clung to his armor's battered power pack. Gently, he picked up Cypher's body in his arms, stood up, and walked through the Webway Gate. The portal, already frail and weak, had been damaged by the battle nearby, and it collapsed as soon as Lorgar passed through it, unable to resist the strain of the power of the Sword and the Primarch.

There was no air on the other side, but that wouldn't be a problem for him, not for a while. The gravity was much lower, too. Grey dust rose from the ground at his feet, and he could sense human souls – billions and billions of them, a great light burning under the surface. But that fire paled in comparison to the beacon he could sense above him. Lorgar raised his head, and looked upon a sphere of corroded gold and polluted skies, that shone in his mind's eye with an incandescent light.

He was on Luna, and above him, glittering in the dark sky, was Holy Terra, shining full down upon him. He closed his eyes, and smiled as he basked in the radiance of the Throneworld.

Father, I am home.


Her right hand shoots up to her chest, while she catches herself on the table with her left to stop herself from falling. She breathes, hard, silently reciting to herself the mantras she was taught by her master when the Imperium was young. Slowly, her heart and mind calm down.

She can feel it now, pulsing within her. The anchor of her father's last spell, the one that keeps the wound of her foster brother from healing, is in her now. Her father's last trick, one last precaution against what must have seemed inconceivable at the time.

She knows what that means, and despite everything – despite his betrayal, despite his failure – she still sheds a tear for the Lord Cypher.

A figure appears in front of her. She is the only one who can see it here, in the world of matter and reason, and she smiles softly as the wraith bows before her.

He is returned, says the ghost silently. The Golden One. And he has the Sword. The wraith smilesIt is as beautiful as I remember it. Then he fades from sight, though she knows he's still there.

There is a knock on her door. She sharply turns toward it, her face resuming the mask of dignity and cold intelligence she has worn for most of the last ten millennia.

'Lady Inquisitor Morgana ?' a muffled voice calls out politely. 'The Conclave is calling for you.'

She makes to answer – then she freezes. She looks up. She can hear the guard on the other side of the door reacting too – though he doesn't know to what.

She closes her eyes, and looks out with her second sight. Far away, yet close enough to touch, reaching down through the cold void of space, the thousands of defense platforms, and the countless wards woven into every brick of the Inquisitorial polar fortress, she can see the light.

The ghost was right.

It is more beautiful than ever.

Chapter 39: The Terran Crucible - Part Two

Chapter Text

Herodius runs. His feet beat on the sand, and every step is harder to make than the last.

The beasts are growling behind him as he runs. Their foul breath is carried on the hot wind, reeking of blood and venom. They can sense his weakness, and they are hungry. They are always hungry. Even if they catch up to him, even if they tear his flesh and gnaw his bones, their hunger will not diminish. Herodius knows this, and so he keeps running, despite the pain, despite the exhaustion.

Sometimes there is a sun in the sky above his head, burning punishingly bright and hot. It appears and disappears without warning, without dawn or twilight, but its absence brings no relief, only torment of a different kind as a chilling cold bites into Herodius' exposed flesh.

He remembers having clothes and shoes when he began to run, but that is so long ago now, nothing remains but dirty scraps of fabric clinging to his skeletal frame. He feels that he would be hungry if his belly didn't hurt so much, and thirsty if the wind hadn't scoured his throat bloody raw. His own blood drips into his withered stomach, somehow keeping him alive as he runs. This should not be possible, but then, nothing about this is as it should be.

The hunt of the beasts is unrelenting. Sometimes they fall back, but if he dares to slow down, to try and recover, they are at his heels immediately. His legs and back bear the scars of their teeth and claws, from where he was careless or too exhausted. He would like to think that he would get used to it, that he would be beyond fatigue, beyond pain – but he is not. There is no relief in this flight, only torment. But he cannot stop, cannot let the beasts catch up to him. If it were only his own life at stake, he would already have, but it isn't. If they catch him, something terrible will happen. He cannot remember it anymore, but he knows, with utter certainty, that it cannot be allowed to happen. And so he keeps running …

Herodius wakes. He is in his bed, the velvet sheets blessingly cold against his sweat-drenched skin.

It was only a dream, he tells himself, breathing heavily, trembling. Only a dream. Already the horror of it is fading from his mind, and his trembling limbs are settling down. Soon, he collapses back into sleep, and this time there is only blackness waiting for him.

That is well. That is as it should be.

But in the desert, the man still runs, and the beasts still growl.

The Terran Crucible

Part Two : At Light's End

This is the awaited hour. From Terathalion, Magnus the Red comes, awakened from his age-long slumber by his most loyal son. On Luna, Lorgar Aurelian has returned from the Warp, carrying the Sword That Was Promised on his back and the body of the Lord of the Fallen in his arms. And from the secret paths comes Omegon, having witnessed the near-complete birth of Ynnead, confirming the truth of theories the Alpha Legion has gambled on for millennia. For the first time since the days of the Heresy, three Primarchs are returning to Holy Terra. Two of them will face an Imperium much changed since the last time they walked the galaxy, and the third must explain to them how it is that the ideals of the Great Crusade so seem to have been abandoned. The seers of Tzeentch are blind to the future, and even the Farseers in their Craftworlds can no longer glimpse the fate of the galaxy. For through toil and sacrifice, all that might be now depends on a terrible choice these three brothers will have to make …

The journey of Magnus the Red from Terathalion to Terra could fill entire tomes on its own. From the moment the Crimson King departed his Legion's second homeworld, the Ruinous Powers sought to destroy him. But at his side stood Ahzek Ahriman and Ephrael Stern, both expert daemonslayers without compare. An entire Regiment of the Spire Guard, composed of veterans of the Siege of Terathalion, also accompanied the Primarch.

The Emperor-Class battleship Word of Magnus, flagship of the fleet that had defended Terathalion from Sarthorael's Black Crusade, had been chosen to carry the Crimson King to Terra. Along with the venerable vessel was a portion of Battlefleet Prospero, led by Lady Admiral Kiya Sarkath, she who was known as the Shield of Terathalion. Apart from the Word of Magnus, the flotilla was composed of smaller vessels : the full might of Battlefleet Prospero was needed to purge the Prosperine Dominion, under the command of Iskandar Khayon. Even taking the Word had been more or less forced upon Magnus by his sons, who had insisted that their Primarch needed a ship worthy of him – and more importantly, one that could survive whatever the enemies of the Imperium threw at her.

Magnus had brought no Rubricae with him, for he doubted the Lords of Terra would react well to their presence – some things, such as the fear born of ignorance, never changed. But he did bring some of his sons with him, and they were named his Chosen by those he left behind.


The Chosen of Magnus

When Magnus left Terathalion, he chose a few of his sons to accompany him from all those who had gathered to help fight off the Black Crusade. None but him knew the criteria behind the selection, but he took one for every ship in the flotilla that would set sail toward the Throneworld, with the addition of the former Exile, Ahzek Ahriman. These psychic warriors, all hailing from different coteries, were tasked with protecting the bridge crew of the vessel they were assigned to, devoting their efforts to shielding this vital personnel from the whispers of the Empyrean. There were ten of them, and each wondered, in their heart of hearts, whether they were truly worthy of the honor of accompanying the Crimson King on his odyssey to Holy Terra.

Ahzek Ahriman : the prodigal son returned, Ahriman was never far from Magnus' side after awakening the Primarch from his millennia-long slumber. As the Word of Magnus journeyed through the Warp, Ahriman fought alongside Ephrael Stern to help defend the battleship from daemonic intrusions. To the crew and the soldiers, he was a living legend, second only to the Primarch himself, though he spoke little with them.

Asim Rajavi : of all the Chosen of Magnus, Asim was the only one who had already been aboard his assigned vessel. During the Siege of Terathalion, he had stood at the side of Lady Admiral Sarkath, fighting an unseen – but vitally important – battle to protect her mind from Tzeentchian trickery. He was uniquely suited for that role, for the sons of Magnus had found him amidst a Chaos uprising, using his newly awakened powers to protect a small group of humans from madness.

Darius Turani : few who meet the Raven Guard in battle ever walk away from it alive, and Darius is one of these worthy few. More than a century has passed since his confrontation with the Pureblood sons of Corax, but despite the best efforts of the Pavoni, his face still retains the scars they inflicted upon him. A master of the Pyrae Arts with few equals in the Legion, Darius swore to purge the galaxy of the Ravenlord's evil, even if he had to burn it all down himself.

Kay Setti : apart from the Exile, Kay was the oldest of the Chosen, having served the Legion for nigh three thousand years at the time of Magnus' return. He was one of the Thousand Sons' few Dreadnoughts, having been interred within the life-sustaining sarcophagus after suffering grievous injuries at the hands of an Ork Warboss, before ripping the beast to shreds with the last of his psychic powers. Awakened to defend Ahat-iakby, the return of Magnus reinvigorated him.

Khalid Harut : of the Heralds of Prospero who came to Terathalion, Magnus chose one to escort him. Known to his brothers as one of the Thousand Sons' greatest swordsmen, Khalid had been lost to the Fifteenth Legion two hundred years before the Siege, leaving his coterie to make the pilgrimage to Prospero. He returned to Terathalion aboard the Imperial Navy frigate Wings of Steel, which had been thought destroyed in the Warp but had in fact merely been lost.

Meherzah Jahangir : it is a well-known fact that psychic abilities mix badly with cybernetic enhancements. That is why, among the Thousand Sons, augmetics are often shunned, replaced by vat-grown, cloned replacements for lost limbs and organs. Meherzah is seemingly the one exception to that rule. After being separated from his coterie and left near death on a forge-world, he guided the tech-priests into the building of customized augmetics, using his advanced mastery of telepathy to fuse his knowledge with their own. His body was more machine than flesh, but his Athanaean powers remained undiminished, to the surprise of his Legion when he returned to them.

Nathanael Dumah : youngest of the Chosen, Nathanael had been inducted into the ranks of the Legion only weeks before the Siege of Terathalion, the last recruit to stand before Magnus' comatose form and undergo the binding of the Rubric before the arrival of the Black Crusade. During the Siege, he had fought on the walls of Ahat-iakby, putting his training to use against veterans of the Long War and coming out of it not only victorious, but miraculously unscarred, without a single wound.

Saarim Farrokzhad : if not for his psychic powers, Saarim would have been destined to a life of ease and privilege as the scion of a powerful Imperial noble family. Instead, his gift led to him being thrown out of his clan and imprisoned until the arrival of the Black Ships. Luckily for him, a coterie of Thousand Sons was passing by, and they took him as an Aspirant. Seven decades later, Saarim had left behind any grudge from his abandonment, and his early tutelage in how to act as expected of a member of the nobility made him one of the Legion's best diplomats when dealing with the Imperium's aristocracy.

Solomon : the warrior simply known as Solomon was brought back to Terathalion from beyond the borders of the Imperium, having been discovered in uncharted space by a coterie of Thousand Sons pursuing one of the Legion's enemies. His name was given to him at the end of his training, during which he displayed a great talent for the banishing of Warp entities and absorbed much of the Fifteenth Legion's fabled knowledge of all things pertaining to the Sea of Souls.

Zosarr Kalkale : due to their low numbers, the Thousand Sons rarely send warriors to the Deathwatch. Zosarr was chosen for that honor due to his experience fighting the unknown : prior to his tour of service, he had taken part in the extermination of the Dalorei, a long-thought extinct breed of xenos that had resurged to threaten the Imperium once more. In the few quiet moments of the journey to Terra, Zosarr established telepathic contact with Magnus, answering his Primarch's questions about the new breeds of aliens that had appeared during the Crimson King's slumber.


The Dark Gods tried to mislead them, to make them lost in the Warp. But Magnus understood the Empyrean now better than ever before, and he guided the flotilla through every trap and misdirection. The Navigators, who had thought the tales of Magnus' psychic prowess to have been exaggerated by time, were now forced to reconsider. But even with the help of the Crimson King, they were struggling. The light of the Astronomican was shrouded in darkness, obscured by the obstacles laid by the Ruinous Powers. Still, the sons and daughters of the Navis Nobilite struggled on, driven both by their oaths of duty and the promise of the prestige that would be theirs once they delivered the Crimson King to the Throneworld, where the founding families of their kind resided.

It would be difficult for the crews of those ships to speak of the things they had witnessed during that journey. They had encountered vast leviathans, with teeth of black glass the size of planets, their scales gleaming with the light of stolen stars. Walls made of polished human nails that stretched into infinity blocked their passage, with gates that turned on hinges fashioned from silver-plated reams. Through the thrice-blessed reinforced glass of the bridge occulus, unaugmented crew saw the Warp look at them with a thousand eyes, searching for any chink in the armor of their soul, while banks of fogs made of shrieking souls slammed against the shields, the damned spirits incinerated from existence in one last scream of pain and relief.

The hulls shook with the impact of geysers of boiling blood, and their shudders echoed down the corridors of the lower decks, sounding like the whispers of the daemons that wanted nothing more than to enter the Geller-shielded crafts. In response to the will of the Four, swarms of Neverborn hurled themselves at the ships, fearing the wrath of their Dark Gods more than than the obliteration they faced with such suicidal assaults. Millions of fiends were destroyed, but there in their realm, the hosts of Ruin were truly infinite. Eventually, the Geller Fields would flicker, and a handful of infernal creatures would slip through – only to smash against the wards laid upon the hulls. Then, of the thousands who made it through the Geller Field, a few would succeed, by luck or cunning, at entering the vessels themselves, possessing some luckless soul within.

These fiends, driven to madness by the torments they had endured in order to reach the inside of the ships, were thankfully deprived of most of their cunning. They did not hide or plot to corrupt the crew : instead, they raged and rampaged, devouring flesh and souls in order to heal their wounds and regain the energies they had lost. This made them dangerous, but also easy to find, and the daemonhunters of the Fifteenth Legion tracked and destroyed such manifestations quickly – though never quickly enough to stop at least some of the crew from perishing horribly. Ahriman and Stern especially proved their skill many times over, fighting across the length and breadth of the Word of Magnus while the Primarch remained on the bridge, his mind spread out across the entire flotilla.

This went on for months, and much happened in the meantime across the galaxy. On a world made nameless by the Hydra, the God of the Dead was half-born, possessing an Eldar vessel of supreme psychic potential. In the Ruinstorm, Roboute Guilliman awoke from his deathly slumber, just like Magnus himself had – but where the Crimson King's resurrection had been brought about by his son's willingness to sacrifice himself, the Arch-Traitor had achieved his own through deceit and the butchery of thousands of his bloodline. On Chemos, the Third Legion was broken by the Primogenitor and his host of bastard children, as the prelude to the coming onslaught upon the Cadian Gate. All over the galaxy, the portents of the long-awaited Times of Endings were ringing.

Through it all, Magnus continued to press on, hearing fragments and distorted echoes of what was happening throughout the galaxy. Every bit of information confirmed to him what he already knew : that it was of the utmost importance that he reach Terra as soon as possible. And so, no matter the obstacles laid in his path, no matter the perils, he went on, until he faced the Dark Gods' final attempt to destroy him before he could fulfill his destiny.


The first sign that something had gone wrong was when Asim, standing at the right of the Lady Admiral's command throne on the bridge of the Word of Magnus, twitched. The Legionary tried to breathe, but no air entered his lungs. He shuddered, and collapsed onto the ground, his body convulsing, caught in the throes of some terrible torment. Kiya cried out, her attention torn from the long-running battle to keep her ship and crew alive as her protector – her friend – fell.

Before anyone could react, Asim reached up with trembling hands, and wrenched his helmet free, before vomiting a black liquid in a flow that went on and on, in a quantity far greater than an Astartes body could possibly contain. Like a living thing, the liquid gathered on the bridge, bubbling with unholy heat, melting the metal of the deck.

Magnus rose from his throne, and in a flash of light, he moved, displacing himself to stand next to his fallen son. His hand fell upon Asim's shoulder, and the psyker took a long, shuddering breath, his eyes wide open in shock and horror. The Crimson King's aura flooded into his son, purging him of the daemonic energy that had passed through him after pretending to attack the Admiral. Even as he healed the damage this had inflicted upon Asim, Magnus took note of the method of attack, building a picture of the enemy's nature in his mind. Only a Neverborn of great power and guile could have successfully bypassed the defenses of the Word, and it was only because of the Rubric's protection that Asim had been able to survive the experience at all.

The Primarch's eye blazed with power as he stood against the horror that had used his son as a catalyst, violating his soul in order to pass through the wards of the Word of Magnus. Alarms finally started to ring, picking up on the intrusion. A long, pale limb emerged from the black liquid, ending up with a razor-sharp blade of bone. Another followed, this one ending with a six-fingered hand. The hand pushed, and the daemon manifested itself fully, rising from the blackness like a dark angel from some ancient hell.

There, in all its nightmarish glory, stood the Keeper of Secrets known as N'kari. It was taller than even Magnus, its two horns nearly reaching the bridge's ceiling. In addition to those it had used to lift itself into existence, it had two more arms : one ended in a lascivious-seeming pince, and the other held a runic blade, emblazoned with the unholy sigils of the Prince of Pleasure. A long forked tongue of a sickening pink slipped from its mouth between needle-teeth, tasting the air.

Evil and corruption radiated from the Greater Daemon, and Magnus extended his will, shielding the bridge crew from the infernal influence. It was a strain, for this was a creature whose very existence was defined by its ability to tempt the righteous into damnation. Then it began to speak, and the strain redoubled, for its words were not directed at Magnus – not yet.

'Little morsel,' moaned the Greater Daemon, its baleful gaze fixed upon the Lady Admiral. She did not look away from the abomination, steeling her mind and soul with the armor of contempt. 'We know of you in the Silver Palace. Olrik's obsession with you is sweet honey to us.'

Kiya knew better than to answer it. She kept whispering to herself the prayers of hate and purity. N'kari tutted, disappointed at the lack of reaction, and turned its black eyes upon Magnus. What it saw made it smile, and in that smile was the death of sanity and the promise of unspeakable joy.

'Cyclops,' it said, making the old insult into a caress. 'Your awakening may have been in defiance of my Prince's will, yet I relish this opportunity to bask in your magnificence. You are a unique creature, a truly beautiful blend of matter and soul. For all his many faults, the Anathema could create wondrous art, if only by accident. I shall delight in killing you, and make a monument to my Prince of your demise. Such a rare chance should not be squandered, after all.'

'I know you,' said Magnus. 'The harlot-daughter of She-Who-Thirsts. Bane of the Children of Isha. You will find no victory here, daemon. Greater powers than you have tried to kill me and failed. You will pay for what you did to my son, as well as to the countless others you have destroyed.'

'So righteous,' mocked the creature. 'So noble. So certain. So … proud. You could be so much more, Magnus … but instead, you willingly run to your doom, like an obedient puppet. Still, there is beauty in tragedy, if one knows where to look. And there is nothing more tragic than a destiny denied and dragged into ruin !'

N'kari leapt upon Magnus, arms spread wide as if to embrace him. Its sword, pince and bone-blade struck from three different angles, while a dark fire ignited within the palm of its bare hand.

In the vaults of Terathalion, hidden away for thousands of years, Magnus' ancient weapons had waited for his return just as the Primarch's sons had. Upon his awakening, the seals had been broken, and the Crimson King had reclaimed his tools of war. His blade, forged by the greatest smith of Prospero, glowed with the psychic might of the Primarch. His armor whirred and purred, its ancient machine-spirit reawakened from its long slumber by the tech-priests' ministrations.

Now, at Magnus' silent command, this panoply enhanced the Primarch's surhuman speed, strength and reflexes to even greater heights. The sword in Magnus' hand blocked the daemon's blows, dancing too fast for mortal eyes to see, battering N'kari's assault away while the Chaos fire summoned by the daemon raged impotently against the psychic shield shimmering over the Primarch's body. Then, the Crimson King seized the opening he had made, and struck a blow of his own, only for the Greater Daemon of Slaanesh to dodge it, dancing around the sword's edge.

The duel continued, and those of the crew whose attention was not wholly consumed by their duties looked on, enraptured by this sight, straight out of the legends passed on through the millennia. Around the combatants, the bridge of the Word shook, and N'kari laughed, the sound like broken nails on a chalkboard of burning coal.

'You may be able to defeat me, Cyclops … But can you do so quickly enough to prevent this ship from being destroyed by my master ?'

Magnus' face contorted as the bitter truth of the daemon's words hit him. For indeed, while he was confident that in time he would be able to defeat this abomination, doing so was taking more and more of his focus. And without his guidance, the mind-linked Navigators were losing their way, their mortal wills unable to withstand the pressure that the Dark Gods were laying upon the flotilla. His victory may be assured, but it would still mean his failure in the end. N'kari's trap – whether it was the daemon's own or had been woven by the Dark Prince – was a cunning one.

So … he had to change the rules of the engagement. His mind fractured into several thought-streams, each following a different path of possibilities, searching for the one that led to the outcome he needed. After a few dozens more exchanges – a handful of seconds – he found it.

It took him several more seconds to lay down the preparations. He reached out to his son, Ahriman, and to the daughter of the Emperor who fought alongside him in the lower decks, where another daemonic outbreak had occurred mere minutes before N'kari's manifestation – not a coincidence but a diversion, he could see it now. He planted his instructions within their minds, and at the precise moment, the three of them acted, as one. Ahriman let loose a wave of pure destructive psychic energy, clearing a space around him and Ephrael, while the Daemonifuge channelled her unique power through the telepathic connection and into Magnus' own aura.

For a fraction of a second, Magnus' body ignited with the selfsame Slaaneshi-killing power as Ephrael, and N'kari shrieked and recoiled from it. It did not harm it, though. It could not : Magnus could only maintain that connection for a fraction of a second, for the Daemonifuge's power was meant for Ephrael Stern only. But it did give the Primarch the opening he needed to ram his sword through the Greater Daemon's chest in one great lunge, bearing it down and pinning it to the deck.

The daemon shrieked and struggled, but Magnus forced it down, keeping its attempts to strike at him away with focused bursts of telekine energy, while the Neverborn bled its essence away. Then it stopped fighting back, and instead, it smiled, right in the face of the Crimson King.

'You have won !' it said, its voice gleeful. 'Congratulations, oh Mighty One ! Such a clever use of the Abomination … It deserves a prize ! I have heard that you treasure knowledge above all things, Magnus the Red, and so here is your prize : a truth you do not want to hear ! It is coming, Cyclops … Light's End approaches, and there is nothing you can do to stop it !'

He had heard those words before, whispered and screamed by the Empyrean. Always he had denied them, refusing to even acknowledge that they had been spoken. But this time, Magnus smiled.

'Really ?' he asked, softly. 'Then what is this ?'

With his free hand, Magnus gestured toward the occulus. N'kari twisted its neck to look, and its face went slack with shock and horror.

'No. It can't be ! Not after all that time !'

There, amidst the swirling darkness of the abyss, a light shone, piercing through the black. Magnus knew that light. He had seen it once before, when the Sword that shone with it had wounded his treacherous brother. It had been lost, hidden away while his spirit fell, burning, into the clutches of the Chaos Gods, but he had never forgotten that one glimpse of it. And now, it shone once more, brighter than ever.

The radiance burned through the fog of lies and misdirections the Dark Gods had woven around them, revealing the burning fire of the Astronomican. It was close – very close. The Navigators' cries were coming out of the vox-speakers – they were seeing the end of the path now, and bringing the flotilla into formation for the translation back into realspace.

Magnus smile grew wider, until he turned his gaze back to the abomination pinned to the deck. Then his smile vanished, and he began to gather his power as he had once before, on Terathalion. This was his chance to deal another blow to the Ruinous Powers – but before he could do it, the Keeper of Secrets stared back at him, an inscrutable emotion dwelling within its ink-black eyes.

'You destroyed Sarthorael, Cyclops. I will not give you the chance to do the same to me.'

N'kari lifted one claw and, with a slow and deliberate gesture, cut its own throat. It shuddered in pleasure as its warp-flesh parted and blood pooled from the cut, and laughed as its shell dissolved, its infernal spirit slipping between Magnus' psychic fingers and back into the churning Sea of Souls. The Crimson King swore as he was denied.

With a last blast of psychic fire, Magnus scoured the deck of N'kari's psychic taint, before pulling his sword free of the metal and turning to look at the occulus.

Combining the strength of their Warp Engines, the ships of the flotilla tore a great rent into the Warp, and plunged into the wound they had created. Until the very last moment, the Warp clung to them, trying to pull them back in – then the laws of reality, made stronger in that particular system than in most others by that which dwelled at its heart, snapped the rent closed, and silenced the screams and whispers. Throughout the flotilla, exhausted crew members collapsed, relieved at last.

Next to the command throne, Asim slowly stood, using his staff to support his weight. His face was pale, with blood running from his eyes, nose, ears and mouth. His eyes were haggard : Magnus had healed the damage to his flesh, but the scar N'kari's passage had left on his soul would never truly go away. The pain Magnus could feel radiating from his son tore at his hearts. Yet there was nothing he could do for Asim, except try to help him deal with what had happened to him.

On the occulus, the rioting colors of the Warp were replaced by the blackness of space, lit by the star that had shone upon Mankind since the species' birth. There were hundreds of other, lesser lights : space stations and ships, bringing the supplies the Throneworld needs and keeping it safe from any intrusion. Already they were receiving hails from the Solar Defense Fleet, demanding to know who they were, and how they had arrived here without them being warned of their coming.

Yet Magnus paid no heed to these messages. His gaze was fixed upon the pale satellite orbiting Terra, so far away that it was impossible for mortal eyes to pick it out – but Magnus was not looking with his mundane sight. He was looking with his sixth sense, and to that perception, Luna was blazing with the same light that had freed them from the Dark Gods' trap. But now, looking from the Materium, the Crimson King could see that there was another light mixed with that of the Sword, one that was familiar to him as well.

'Lorgar,' he breathed. 'You are returned as well, brother.'


Eleanor climbs. Her nails are broken and her fingers leave bloody streaks on the stone, making the climb even more dangerous. Her arms are burning with pain, as are her legs and her lungs. Her face is a giant bruise from all the times she slammed against the mountain, desperate for the slightest hold. Every breath leaves her mouth a puff of white smoke – it is cold, so cold.

But she keeps climbing. She cannot stop.

The stone in front of her is black, a nearly flat wall that stretches into infinity above her. If not for the fault lines that run up and down, left and right across it, it would be impossible to climb. As it is, it is simply very difficult.

She does not know how long she has been climbing, or how far up she is. All she knows is that she has to keep going, no matter how tired and hurt she is.

She can hear the sound of the waves under her. The water (she thinks of it as water, even though she knows it isn't) is rising, and the monsters swirling inside its currents are ever so hungry.

The tide smells like iron. It must not reach her. She knows this, though she does not know why it is so important. A deep, primordial dread fills her whenever her thoughts wander to what lurks within the black tide. And so she keeps climbing …

Eleanor wakes. She is in her cell, within the Monastery of the Cerulean Rose. She climbs out of bed, kneels before the icon of Him on Earth, and begins to pray, using the familiar cadence of the words of devotion to anchor her mind, to engrave the contents of her nightmare into her memory. In the morning, when the sun rises behind the clouds of dust that permanently darken the skies of this world, she will talk to the Sister Superior, tell her of this strange and dark dream.

But on the cliff, the woman still climbs, and below her, the black tide still rises.


On Luna, Lorgar's arrival was quickly noticed. The Primarch's emergence from the Webway had sent psychic shock-waves felt across the system – no psyker and few mundanes could ignore the blazing psychic light of the Sword That Was Promised. The Lords of Terra commanded their agents to discover what had happened, while the Selenites, natives of Luna, opened the gates of their sealed cities and sent their own forces to investigate. But neither of them were the first to reach Lorgar : that honor belonged to Vala'kir Ecale, a Rogue Trader of ancient lineage.

The scion of the long and noble line of House Ecale had come to Terra six months prior, the first of his bloodline to do so in over six thousand years. Ostensibly, he had come to make a plea before the High Lords, asking for their judgment in a dispute opposing his line to that of a rival. But his bribe to the officials tasked with managing the High Lords' agenda had been comically small, ensuring that he would wait years at a minimum, and decades more likely. His ship, the Endless, had been assigned to wait in orbit above Luna, far from the bustling orbital dockyards of the Throneworld.

Of course, that was what he intended all along. The real reason of the Rogue Trader's coming to Terra was much different – though both rival and dispute were entirely real, at least as far as the Administratum was concerned. In truth, Vala'kir had been ordered to go to the Sol system by the Alpha Legion. House Ecale had been part of the nigh-legendary organisation known as the Coils of the Hydra since its inception. Ten thousand years ago, the Ecale had been part of the Halo Alliance, forged by Alpharius Omegon from the fractious people of Coalition and the Federation. Which side of the generation-long feud they had belonged to before the Primarchs had put an end to it was lost to time – it had been something of a point of pride that it did not matter in the slightest.

House Ecale was one of the few outside of the Twentieth Legion who knew the truth about the Last Primarch's dual nature, and about the death of Alpharius on Eskrador. With such trust came heavy duties, and for millennia the House had been among the highest "scorers" of the Coils. Then, a couple dozen generations back, one of Vala'kir's ancestors, named Sia'hadn, had been struck by a series of circumstances so strange and disastrous that to this day, Rogue Traders across the galaxy feared to speak his name aloud lest they share his fate. After a final attempt at finding fortune in the Ghoul Stars had ended in yet another setback, Sia'hadn had been left nearly ruined, with a single ship to his name and a veritable army of creditors at his back. As far as his descendants had been able to determine (and over the last three thousand years, they had spent a lot of effort trying to discover the truth), this had not been the result of anyone's plot. Even in this grim and dark galaxy, sometimes misfortune was only that : the product of random chance.

Sia'hadn had been rescued from ruin by the Alpha Legion's network of agents, but in doing so, he had burned through almost all of the credit House Ecale had accumulated from the Hydra. Their "score" had plummeted, as had the respect given to them by the other families of the Coils (though most pitied them rather than mocking them). Ever since then, they had struggled to regain their former prestige, and repay the debt they felt they owed to the Alpha Legion for rescuing them from a most abject end. By the time Vala'kir had taken the Warrant of Trade, the family was back to around a third of its original "score", and the sons of Alpharius had regained most of their trust in the family – enough to ask the Rogue Trader to perform for them a task of utmost importance.

The orders Vala'kir had been given were simple : go to Terra, wait for something to happen on Luna, get there and bring the one he found to Mars, from where the Alpha Legion would take care of things. Any expanse occurred during this operation would be reimbursed by the Hydra, no matter how long it took, and he would be compensated for the lost mercantile opportunities as well. It was, truth be told, absurdly generous – enough to make Vala'kir and those of his crew who knew the truth very, very nervous. The Alpha Legion was many things, but wasteful was not one of them.


Omegon was going to pay for that, Vala'kir had decided. He didn't know how, he was fully aware that he had so little chance of succeeding that it was beyond suicidal, but by the Emperor, he was going to do his damned best.

Lorgar.

He had LORGAR in his gunship, travelling with him back to the Endless. The Aurelian. The Golden One. Primarch of the Seventeenth Legion, who were said to be the most faithful of the Astartes. Bane of the Dark Gods. Bearer of the Emperor's Word and His Wrath made manifest. The Son who spat in the face of Chaos, leaving the Imperium behind to wage war into its very domain.

Part of him understood the need for security and the compartmentalization of information, especially regarding so momentous a matter. But some warning would have been appreciated, nonetheless. What would Omegon have done if his heart had given out due to the sheer shock ?!

The first sign that this wasn't going to be a simple pick-up had been when his Navigator had started raving about "the pure, shining golden light". The old, wizened, bitter creature had actually been crying when he had told him about what he was sensing on Luna. Vala'kir was no psyker himself, but even he had felt something coming from the surface … something that had filled him with emotions he hadn't felt in a long, long time. Hope, maybe. As a Rogue Trader and an agent of the Hydra, he was privy to many secrets hidden from the common masses of the Imperium, and he knew just how imperilled the dominion of the Emperor actually was.

Then he had faced Lorgar himself on the grey surface of Luna, seen the sword hanging from his back, and he had known that there was hope yet, no matter how grim the future may seem.

The Primarch had looked straight into his mind, and found the name of Lord Omegon there. The fact that Vala'kir had known the great secret of the Twentieth Legion had been enough to convince Lorgar to trust the Rogue Trader, and he had accompanied them, carrying the body of a Legionary in colors Vala'kir did not recognize in his arms. Despite the questions burning inside him, Vala'kir had held back – he was fairly certain he wasn't qualified to know the answers.

Lorgar had laid down the body in the gunship's storage bay, atop a makeshift altar made of hastily moved and tied together boxes, and asked that it be left undisturbed for now – but once they got aboard the Endless, it would have to be watched.

A few moments later, they were on the Endless' bridge. Unsurprisingly, they were being hailed by almost every organisation in the Sol system, everyone demanding to know just what in the Emperor's name the Rogue Trader thought he was doing interfering in a matter they all considered to be under their jurisdiction. Lorgar offered to deal with it, but Vala'kir refused. He was fairly certain that Omegon would rather the return of his brother remain confidential for now, even though there was no hiding that something had happened on Luna. Instead, he answered himself :

'This is Rogue Trader Vala'kir Ecale,' he said, infusing his words with every ounce of authority he could summon. 'I am acting on behalf of the Alpha Legion in this matter. Authentication codes are being transmitted right now. By order of Lord Alpharius, the newcomer is to be brought to Mars immediately for debriefing. Do not interfere.'

There were a few tense moments before the reply :

'Lord Ecale, your codes are acknowledged as valid. Your flight path to Mars is being cleared.'

The Rogue Trader sighed in relief before turning to his guest :

'Of course, they will still be waiting for us on Mars,' he explained. 'But I am hoping your brother has prepared for it.'

'Oh, I am sure he has,' said Lorgar, smiling slightly.

'Lord Ecale ?' called out the vox-officer. The nervousness in her voice made Vala'kir want to sigh.

'What is it this time ?' he said, resigned.

'According to vox traffic, a fleet just translated at the system's edge. And … my lords, apparently, the Lord Primarch Magnus is aboard.'

He froze. For a moment, his brain was unable to process what he had just been told. Then it did, and he began to sweat as he wondered if, somehow, Lord Omegon had known and planned for this to happen. But … surely not ? Surely even the legendary prescience of the Lord of the Hydra had limits ?

A sound coming from in front of him snapped him out of his stupor. Lorgar was laughing.


The Endless and the Word of Magnus both came to rest in Mars' orbit. The Rogue Trader ship arrived a few days before Magnus' flagship, and Lorgar spent that time enjoying Vala'kir's hospitality. The Primarch hadn't eaten or slept in a hundred centuries, and even though time meant nothing in the Warp and he was measured in his appetite, he still put a noticeable dent in the pantry by the time he was done and withdrew to the chambers assigned to him to rest and meditate. All the while, the Sword That Was Promised did not leave his side, and its radiance shone through the Endless, granting hope, dreams and visions to all crew, from the lowest ratling to the Rogue Trader.

Through his contacts, Vala'kir had received orders to wait for Magnus, and to accommodate Lorgar's every demand – except for those which might reveal his presence. For now, Lorgar's psychic aura was masked by that of the Sword, and the authority of the Twentieth Legion – coupled, surprising and worrying Ecale, with that of the Inquisition – had kept questioners at bay, but it was best not to take chances. Even communication between Lorgar and Magnus was forbidden, though Vala'kir doubted that these two demigods needed vox to speak to each other.

When the Word and her escorts settled in the Martian dockyards and the repair crews began their work to repair the damage inflicted upon them during the odyssey, a message finally came. The Lord of the Hydra was calling his brothers to meet him. Lorgar thanked his host with the same humility he had displayed ever since Vala'kir had met him, and left aboard the transport sent by other agents of the Alpha Legion, just as Magnus himself landed on Mars.

The Crimson King had received a message of his own only a few moments after arriving in the Solar System. Amidst the flow of incredulous identification requests and thinly-veiled threats from well-meaning defense officers, there had been one message carried upon the Aether, encoded in a cypher even Malcador's greatest heirs would have been unable to break. Only a Primarch's brain was capable of using it to encrypt their communications, and only a Primarch with the correct key could unlock it. That message was using a very ancient key indeed, one whose memory brought a nostalgic smile on Magnus' face. Not since the Great Crusade had he used this cypher, since a battle he had fought on a world ruled by things that had once been men, but who had sacrificed their own souls on the altar of power cloaked in the pretence of knowledge.

When Magnus had made known his plan to go to Mars first, there had been much outcry from the Terrans, who thought that the honor of the Primarch's visit should be theirs first and foremost. There was a lot of confusion across the system. News of Magnus' awakening had reached Terra ahead of the Crimson King, but after ten thousand years of slumber, most had thought it only rumors and hearsay. Even now, there were many who still doubted it – and no few who thought it all, from the Black Crusade on Terathalion to his return, only a trick from the Archenemy in order to strike at the Throneworld itself. He would have condemned such paranoia, had he not known all too well the depths of treachery of which the Ruinous Powers were capable.

The message had told him to go to a specific station orbiting the Red Planet. To the tech-priests, it was simply known as 3827528-Beta, but those who worked within it called it "the Scale". It was a stronghold, one of many leftover from the Heresy and converted into another dockyard to be used by the tens of thousands of ships that passed through the Solar System every day. It had also been under the control of the Alpha Legion for the last seven centuries, and, by what every Administratum drone in the entire system would have sworn under oath was a staggering coincidence, its docks were entirely empty when Lorgar and Magnus arrived.

The Rogue Trader received encrypted orders that he could not read, but that Lorgar understood. They were written in an old form of Colchisian, practiced only by a lone, hidden tribe which had refused to embrace the blasphemous ways of the Covenant. So well had they hidden themselves that they had only been discovered when the Great Crusade had made contact with Colchis, and the world had been scanned from orbit by high-powered auspexes – at Lorgar's demand, to make sure that there were no surprises left by the priests that would come back to haunt them. The reunion of the Lost Tribe with the rest of Colchis, united in their freedom from the Covenant's oppression, had been a joyful occasion, and one of many memories which had helped the Aurelian retain his sanity, his strength – his faith – during his time in the Realms of Chaos.

Lorgar and Magnus both followed the path laid before them, leaving their allies behind. The message was clear that this, at least, was for Primarchs only – a reunion of brothers as much as a council gathering to prepare for the future. It was, as the Crimson King told Ahriman and Ephrael, a matter of family. And, he promised, it would not last long … at least compared to his last absence.


The room was not one where poets and storytellers would have thought three Primarchs would meet – which, of course, was why it had been chosen. To the mundane eye, it was a warehouse, filled nearly to the brim with storage crates, containing all the various parts and supplies needed to maintain a space station like the Scale. But deep within the piles of boxes were some of the most powerful anti-surveillance equipment in the galaxy, and the walls were reinforced with thick adamantium plates engraved with warding symbols. For all intents and purposes, the room and all of its contents didn't exist in the eyes of the Warp. So close to Terra and the Astronomican, it might be nothing but paranoia, but such a possibility had never stopped the Hydra.

Lorgar and Magnus arrived together, having met in the corridors leading to it – they had shortened their reunion, knowing that another of their brothers waited for them. And there, sitting on a crate that, according to the markings on its side was filled with power cells for power tools, was Omegon. For once, the Primarch of the Twentieth Legion didn't wear the same anonymous armor as his warriors : he was clad in the full regalia of a son of the Emperor, his armor covered in scaly patterns and emblazoned with the iconography of the Hydra and the Imperium.

It was the first time in centuries that loyal Primarchs met, and the first time in nigh ten thousand years that these three had last seen each other. They embraced one another, first in the manner of warriors – then Lorgar hugged the Lord of the Hydra, who stiffened in the embrace, but accepted it.

'Lorgar …' breathed Omegon as he stepped back. 'It really is you. When Va'lakir said that he had found you, I could scarcely believe it. I … I thought it would be Cypher. He was supposed to bring the Sword. What happened to him ?'

Lorgar shook his head sorrowfully.

'He is dead, brother. For good this time.'

'Are you sure ? You know he isn't the kind to stay down ...'

'I am sure. I waited, but he didn't come back.'

'… I met him several times. How did he die ?'

'Doing his duty. In the end, he proved to himself that he was worthy of Luther's faith in him.'

'Now that we are here,' said Magnus, 'why did you call us here ? I cannot believe it was simply for nostalgia's sake.'

'Right. This will take a moment. Let me start at the beginning.

'We have all met them at some point,' began Omegon. 'The men and women who did not die nor age. The Perpetuals. Our father was one of them. I believe He was the first human one. I have found traces of His presence that go back to more than a hundred thousand years ago, when the Eldar came to Old Earth and nearly brought Mankind to extinction with their callous "games". He may very well be the oldest Perpetual still in existence, even taking into account the alien ones.'

'There are xenos Perpetuals ?' asked Magnus.

'There were,' said Omegon with a grim smile. 'Not anymore.'

'You said our father "was" one of them,' noted Lorgar, frowning. 'He is not dead.'

'No, but He isn't immortal anymore. Guilliman stripped that from Him when they fought at the end of the Heresy. I think Perturabo knew it, when he brought Father to the Golden Throne. The stasis field and the other devices of the Throne are the only thing that kept Him alive for so long … though you cannot call that "living". And as He gets worse, so does the Imperium. This is the crux of the situation. Both of you have been … let's say "out of touch" for the last ten thousand years – I am sorry I could not rescue either of you. But I have lived through all these centuries, brothers. I have seen all that the Imperium has faced. I know the Imperium is a very different place than the one you remember,' he continued, and there was an edge of desperation to his voice now, 'I know there are many things that seem like a betrayal of our ideals … but trust me on this : it could have been much, much worse. And if nothing changes, soon, it will be.'

Omegon described to his brothers just how desperate the situation of the Imperium truly was. He told them of the Tyranids, of Kryptman's failed gambit, and the things that were now rising from the crucible of the Octarius Sector. He told them of the forces gathering in the Eye of Terror, of the whispers that Corax himself had emerged to lay waste to a Fourth Legion fortress-world.

He told them of the news that had arrived from Chemos – of the death of the Third Legion. And he told them of the madness that was spilling from the Ruinstorm, of the signs and portents that all aligned to one, terrible conclusion : Guilliman, the Arch-Betrayer, long thought dead and gone, had returned. He told them what nearly all of his agents, throughout the entire galaxy, were reporting to him : that these were the Times of Ending.

And when he was done painting this bleak picture, he asked :

'What say you, my brothers ? We may rage at this fate, or accept it … but we cannot deny it.'

'None of us are the kind to accept our fate,' said Lorgar.

'I knew I could rely on you. I have a plan, but you are not going to like it.'

'Go ahead.'

'It will take some time to explain. You remember the Ecclesiarchy ?'

'You are right. I already don't like your plan.'

'Perhaps,' intervened Magnus, 'you should tell us just what it is you did, brother, as well as why and how the Ecclesiarchy is involved in it. As I recall, none of us here were particularly happy when the cults to Father started to grow in the aftermath of Guilliman's uprising, even if neither Lorgar nor I were able to see them congeal into this … "Imperial Creed".' The distaste in Magnus' voice as he pronounced the last two words was tangible.

'It wasn't easy. Of all of us, Lorgar, you know best how easily religion can turn into dogma, into oppression. How easily faith in a higher ideal can be twisted into fanaticism, into blind hatred and obedience to selfish tyrants. The Imperium needed order to survive, and the Imperial Creed brought that – but at the same time, we had to be very, very careful it didn't crush the human spirit. I am ashamed to say that we did not always succeed – there are places in the Imperium, entire worlds and systems, that have developed cultures akin to those of the tyrannies we fought to liberate during the Great Crusade. But there was no other acceptable choice. We could not control all the interpretations of the Word … but we could shape them to suit our purpose.'

'And what,' asked Lorgar softly, 'was that purpose ?'

'To make the lie into truth,' replied Omegon just as softly. 'To forge the instrument of the Dark Gods' final defeat. To make our father … into a God.'

Omegon didn't react as Lorgar picked him up by the collar and slammed him against the wall. The Aurelian's gaze burned with barely contained psychic might and fury as he glared into the eyes of his brothers. Magnus remained still, watching it all with his one eye, his thoughts unknowable.

'Why ?' asked Lorgar, the single word charged with all the hurt and betrayal the Primarch felt at his brother's confession, and hearing it broke Omegon's heart all over again – but not as much as the truth of his answer did.

'Because it was the only way I could see.'


Omegon revealed many secrets to his brothers. He did so gladly, relieved to finally unburden himself of some of the weight he had carried for so long. He told them of the Alpha Legion's manipulations of the Ecclesiarchy, of his purge of the first Cabal and his long-standing association with xenos in the conspiracy's second iteration. He explained the great experiment that he had performed along with Eldrad Ulthran, as a test of what he intended for the Emperor, and of how it had climaxed in the half-birth of Ynnead, the God of the Dead.

Among these revelations, the one of most immediate importance was that of the truth behind the galaxy-wide deception called the Lie of Iron.


The Lie of Iron

The Imperium may have been built with the blood of the Legiones Astartes and the Imperial Army, but it has been held together by a mortar of lies for ten millennia. Many, many lies, agreed upon by an entire species in order to survive in a galaxy filled with threats. Some of these lies are known to be falsehoods by most : that every priest of the Ecclesiarchy speaks for the God-Emperor, for instance, is only believed by a small handful of fanatics or extremely naive denizens of the Imperium. Yet the lie is accepted as truth by trillions, who know that to question its veracity would bring upon them the wrath of their betters. It must be accepted, in order for the Imperial Creed to be the spiritual glue uniting trillions of souls across the stars under one banner.

There is another lie, one whose truth is known by millions, yet whose revelation to the wider Imperium may very well spell the empire's downfall. That lie is that the Martian Wars are over.

The Martian Wars began when Guilliman's allies on the Red Planet rebelled against the Mechanicum's alliance with Terra. For several years, Mars was at war with itself, entire forge-cities burning as the newly founded Dark Mechanicum unleashed unspeakable horrors from the Dark Age of Technology alongside new abominations born of the union of flesh, machine and daemon. Perturabo sent one of his Triarchs, Barban Falk, to free Mars from the rebels and return its industrial resources to the Imperium. Thirty thousand Iron Warriors followed the Triarch to Mars : less than three hundred returned. Upon meeting Perturabo in the hallowed halls of the Imperial Palace, Falk told his Primarch that the work was done : Mars was free.

These words were a lie even as he who would from then on only be called Warsmith spoke them. But as Omegon had discovered when he had uncovered the deception, that lie, like so many others, had been a necessary one. Mars had not been freed from the menace of the so-called Dark Mechanicum, and never had been since, but Falk had achieved enough that the Imperium could pretend otherwise. The Imperium had needed the victory, both from a strategic standpoint – for how could the loyalists hold Terra if Mars had fallen – and from a morale one as well. Roboute's slaughter of the Legions at Isstvan V had shaken the faith of the loyalists, and doubt had to be crushed to prevent rebellion from doing the Arch-Traitor's work for him.

Instead of freeing Mars, Falk had forced the Dark Mechanicum to retreat from its forge-cities, abandoning the surface of the Red Planet to hide in the tunnels riddling the planet's upper crust. As the nightmarish temples of the hereteks fell to the Fourth Legion and their loyal tech-priest allies, the horrors spawned by the Schism had sought refuge in the darkness below. They had burrowed into the red earth, using existing tunnels leftover from the Dark Age of Technology and digging their own. Falk had ordered the forces he had left to pursue the retreating rebels, eventually pursuing them into the network of mines and tunnels laying beneath the region of Mars called the Noctis Labyrinthus. Fifteen thousand Iron Warriors accompanied the Warsmith : less than three hundred returned. Neither Falk nor any of these survivors ever spoke of what they faced there, but when he came back to the surface, the Warsmith summoned the lords of Mars. With the authority invested in him by Perturabo, he commanded them to seal the planet's underground and guard the border against any incursions from that which had retreated beyond it. He named what now laid below the surface of Mars the Haydesian Kingdoms, realms of monsters and horrors, and said that none of them currently had the resources to purge them.

And so was born the Lie of Iron.


Omegon told his brothers that the Lie of Iron had been kept for ten thousand years. Lorgar, who had spent most of the Heresy trapped in the Ruinstorm and had immediately left to take part in the Scouring afterwards, was surprised by the revelation, but Magnus, who had been on Terra and had sensed the evil unleashed upon Mars all the way from there, had known about it. The Crimson King told Omegon that Perturabo and the rest of the Primarchs who had defended Terra had also known, and had agreed with Falk that the deception was necessary – though they had also sworn that it would be temporary, and that eventually Mars would be reclaimed.

Now, explained Omegon, was the time to make good on that promise. With the subtle aid of the Alpha Legion, the Adeptus Mechanicus had gathered its forces once more, preparing for another attack on the Haydesian Kingdoms. Before implementing Omegon's desperate gambit, they first needed to repair the Golden Throne. The Hydra had searched long and hard for the knowledge and pieces required for such a thing, and after an attempt at obtaining it from the Dark Eldar had failed disastrously, their only option left was to venture into the forbidden depths of Mars itself.

"There have been unsettling reports from my agents in the Dark City. Eventually, we will have to deal with the situation there, but for now, we have more urgent concerns."
Omegon, to Lorgar and Magnus

The three Primarchs came to Mars in all their glory, secrecy abandoned. What they intended could not possibly be concealed, and Omegon's grand design would actually benefit if as many people as possible knew something was happening. They landed on Olympus Mons, greatest of the Red Planet's forge-cities, aboard a transport that was as extravagantly decorated as it was shielded and reinforced. Omegon mentioned during the flight that the craft had spent the last hundred years in storage aboard the Scale, awaiting for such an opportunity.

A party of Mechanicus officials waited for them, as did rows of skitarii soldiers, standing at perfect attention. Hundreds of optics recorded everything, and the event was being broadcast all across the system, from the palaces of the High Lords to the Inquisition's polar fortresses and the pleasure domes of the Imperial courtiers. This was history in the making, the return of three Primarchs, two of whom had been thought lost, and the third a mystery even among his mythical brethren.

Omegon was the first to emerge. The Primarch of the Hydra stood alone, though his brothers could sense the presence of warriors of his Legion nearby, their souls radiating secrecy and conviction. A cloud of hesitation and shock spread invisibly among the attendants as the heraldry on his armor was recognized – all had heard the rumors of the Alpha Legion, but very few had ever seen one of the Hydra's warriors and known it. Among those who had had any sort of previous contact with the Twentieth, none actually believed that the warrior was a Primarch – they had seen that trick before, and would not fall for it again. But there was no denying that, as the one who had borne the name and burden of Alpharius alone for so long, Omegon cut an imposing figure.

Next came Magnus, flanked by his companions. The Crimson King had brought his Chosen with him, as well as the Daemonifuge Ephrael Stern. The few hours of relative quiet since coming out of the Warp – taxing as dealing with the panicked Imperial bureaucracy may be, it paled in comparison to the trials of the Empyrean – had allowed the Primarch to recover most of his strength. The machine-thoughts of the Martians pressed on the group of Thousand Sons from all directions, like the buzzing of an impossibly large hive. Meherzah, accustomed to the strange thought patterns of the tech-priests, did his best to convey the essence of the cacophony to his brethren.

Lorgar came last, still wearing his cracked armor, hastily cleansed and polished by a handful of serfs. On his back was the Sword That Was Promised, and though it was sheathed in Cypher's rune-marked containment scabbard, its awakened power still shone in the Empyrean. Even the cold-minded disciples of the God-Machine were affected by its proximity. Most saw it as other humans would, a beacon of hope, and the promise of victory over the forces of darkness. As to the tech-priests who were highest in the hierarchy of the Cult of Mars, their minds were so bent and shaped by the teachings of the Cult and the cybernetics coursing through their wet-ware that their perception of it was altered. They saw it as the Rod of the Omnissiah, carrying the Motive Force through the Materium in its purest form. It inspired visions of the Mechanicus' ideal : a species united as one, great machine, dedicated to the revelation of all knowledge and the betterment of all Humanity.

Only their programming kept the skitarii from kneeling as the Aurelian walked before them, and joined his brothers as they passed through the opened gates and into a chamber that was at once chapel and center of industry. There, surrounded by thousands of tech-priests working at their stations, was Fabricator-General Abristus Teslivi.


'Lord Alpharius. Lord Lorgar. Lord Magnus,' declared the Fabricator-General in his artificial voice. 'The Mechanicus is honored by your presence. The Omnissiah smiles upon us all this day.'

'Lord Fabricator-General,' said Omegon, bowing his head slightly in deference – a demigod showing respect to the great lord of machines. 'We seek an audience with the Collective.'

'Follow me,' answered the one who was, in the eyes of countless billions of tech-priests and their thralls across thousands of forge-worlds throughout the Imperium, the direct representative of the Omnissiah. 'They are waiting for you.'


The Martian Collective

Per the covenant between the Emperor and Mars, the Cult Mechanicus is the repository of all of Mankind's knowledge, the keepers of science and the master of technology. Within their data-cores, guarded by the greatest of their soldiers, is all the lore retrieved from the Dark Age of Technology, reclaimed by armed archaeology expedition throughout the galaxy. This lore is studied, mastered, and put to use for the Martian Empire and the Imperium – two bodies that, in the mind of many of the Adeptus Mechanicus, are equal allies, and not subordinate and master.

Give this holy mandate, many within the ranks of the Mechanicus seek to pursue knowledge on their own, beyond the search for the wisdom of the past. The ancients, they reason, managed to discover the sacred truths of the universe on their own : surely their distant descendants can do the same. But except for a very few, who are assigned to long-term research projects in areas of particular interest to the Mechanicus, most of these young, bright things are crushed down by their hierarchy. Almost every arch-magos firmly believes that any technology not recovered from the Standard Template Constructs is inherently flawed at best, and tainted by Ruin at worst.

Among those who still persist in challenging the status quo and pursuing their own path to illumination, there is a persistent rumor. It claims that those who disturb their masters too much, who show an unwillingness to simply do as they are told and carry out their orders without questions, are dragged to Mars, to be punished for daring to think freely. They believe that there is a conspiracy in place among the higher-ups of the Cult, targeting the best and brightest of the new generations in order to maintain their control over the Martian Empire, regardless of what this costs to the Holy Quest for Knowledge.

They are partially right, for the conspiracy is real, but its purpose is entirely different than the one their feverish imaginations conjure.

The truth is that, by and large, the Imperium cannot afford the risks inherent to innovation. The new schematics for a las-rifle designed by a young and brilliant tech-priest may be five percent more energy efficient than the ones currently churned out by the billions on the forge-world, but if he has made a mistake, by the time it is caught three worlds will have fallen to one of the enemies of Man.

Yet those who have both the independence of thought to challenge the monolithic institutions of the Mechanicus, the will to act upon these thoughts and the intellect to produce result in their own research, are far too valuable to simply execute or humiliate. Such individuals are indeed brought to Mars, where they are judged and tested, exhaustively so. Anyone showing the slightest sign of Chaotic corruption is eliminated, their remains atomised in plasma reactors and the ashes thrown into the Sun, their name struck from the records of the Machine-God's faithful.

But for those who pass the tests, there waits a future greater than any they could have imagined as they were dragged in chains from their working stations : a place in the Martian Collective.

Founded during the dark days of the Roboutian Heresy, the Martian Collective is composed of genius inventors and strategists, those whose loyalty to the Machine-God is second only to their intellect. Each member is stripped of most of his or her flesh and fitted with a suit of augmetics before being integrated to the vast engine of the Collective. There, their minds are added to the gestalt, a vast, all-encompassing, many-faced intelligence with access to all the collective knowledge of the Cult of Mars and nigh-total control over its noospheric network.

In the hierarchy of the Adeptus Mechanicus, the Martian Collective is one step above the Fabricator-General himself, with only the Omnissiah being higher. And as the Omnissiah's avatar, which the rest of the Imperium calls the Emperor, has been mostly silent for the last ten thousand years, this means that the Collective effectively rules the Mechanicus. However, they dedicate very little time to the affairs of the Martian Empire : the hundreds of geniuses that make up the Collective are far too busy directing the ongoing struggle against the Haydesian Kingdoms.

The primary battlefield of the Collective is the noosphere. Despite the best efforts of the Cult to isolate the surface from what lies beneath, there are constant attempts by the Haydesian Kingdoms to breach containment and spread their evil through the network. For ten thousand years, the Collective has stood vigil, a host of invisible spirits running through the noosphere, battling down any intrusion.

The Collective also directs the more physical aspect of the war. It is them who direct the armies dedicated to preserving the Lie of Iron, who study the enemies' blasphemous inventions and direct research teams to developing counters to their unholy capabilities. Theirs is a never-ending task, and should they fail, the whole of Sol may very well be lost to the Haydesian abominations.

The Collective's existence is a secret limited to those who also share the Lie of Iron. It was created at the order of Barban Falk, and its first members were surviving arch-magi who had lost their forge-cities to the Dark Mechanicum as well as warriors of the Fourth Legion who had been wounded too gravely to continue their service.


The Fabricator-General brought the Primarchs to an elevator, barely large enough for the four of them. After a sharp descent, that Lorgar's senses estimated at around seven kilometers and three hundred and seventy-four meters (enough to bury them deep inside Olympus Mons, but not enough to go beneath the surface of Mars), they came to a stop. The walls of the elevator slid upward, revealing the chamber where the Collective spoke in person, in those few occasions where it needed to. It was vast, and high, reaching hundreds of meters up. The walls were covered in masks of steel, each representing one of the Collective's minds, who watched through the mask's eyes and spoke through its mouth. And, as the Primarchs were revealed to them, speak they did.


'Sons of the Omnissiah,' said the masks in an eerie chorus. 'Long have we waited for you.'

'Magi of the Collective. We need to go beneath the red sands of Mars,' declared Omegon to the circle of masks. 'We need to enter the Vaults of Moravec.'

'Yes. We have received your message, Lord of the Hydra. We have examined your proposal, and crossed it with the data from the caretakers of the Golden Throne. Though it saddens us that things have come to this extremity, we have decided to proceed with your plan. The Omnissiah must be freed of the Golden Throne, and we must help Him transcend His mortal vessel and return to the Motive Force, that He may guide us in the troubled times to come.'

'We have marshalled the armies of the Cult Mechanicus,' continued Abristus, though whether it was the Fabricator-General speaking or the Collective using him as a mouthpiece was unknown to the Primarchs. 'An host such has not been seen on Mars in millennia awaits. All that is missing is the bait that will draw the Haydesian Kingdoms into battle, and provide the distraction for those who will brave Moravec's ancient stronghold.'

'I will do it,' said Magnus. The brothers of the Crimson King looked at him, and nodded, understanding full well the reasons behind Magnus' decision. Even after a hundred centuries of separation, the understanding the three Primarchs had of each other hadn't waned.

'Then the two of us will go to the Vaults,' said Lorgar. 'Who shall we take with us ?'

'None, we are afraid. Only the sons of the Machine-God's avatar may descend into the Haydes. No other may enter the Vaults, lest they risk becoming carriers for the manifold evils that dwell there. Whether disciples of the Machine-God or your own sons, none may accompany you.'

Abristus held up one of his hands to Omegon. In its palm laid a small, circular device.

'This is a compass,' explained the Fabricator-General. 'It will guide you through the Haydesian Kingdoms, and toward the Vaults of Moravec. By following its directions, you will walk the Way of the Epistles. You will march in the footsteps of Moravec himself, scattered through time and space. It is the only path that will bring you to the Vaults for certain.'

'Be careful there. We have sent many down that path over the centuries, hoping that the Epistles would grant us the knowledge to destroy Moravec's foul legacy.'

'What are the Epistles ?' asked Omegon. This was the first time even he had heard of this.

'They are the testament of Moravec;' replied the Fabricator-General. 'Snippets of his abominable wisdom, his own mad vision of History. A window into the mind of the first arch-heretek.'

'We do not know how many steps this journey will have. Only that none of our agents ever made it to the fourth.'

'Then how do you know this will guide us to the Vaults ?' questioned Lorgar.

'None of our agents made it to the end … But others did. Many among the Haydesian Kingdoms sought the riches of the Vaults for themselves, and we know they reached its gates, though none ever came out that were recorded in the archives we accessed. This compass was built based upon the devices they used to locate the entrance, after we reverse-engineered the technology and removed all unholy components and replaced them with blessed equivalents.'


Lucien rides. His bike is falling apart. He holds the handle with his teeth, which are broken from all the vibrations reverberating through the metal, while his hands dance on the exposed engine while it's running, repairing what he can. His shaking vision is fixed on what lies ahead of him. There is no road, only broken earth, torn up by the bombs and an eternity of war. Countless obstacles lie in his way : the ruins of hollowed-out machines, the broken remnants of palaces, the mounts of skulls and bodies piled up by the unseen combatants of this endless struggle. He leans in one direction, then the next, passing between these reminders of the price of slowing down, even for a moment.

Behind him, he hears the growls of four monstrously vast engines in pursuit. In the broken rear-view mirror, he can catch glimpses of them. He tries not to – seeing them causes his head to hurt even more, and it doesn't matter how close they : he must keep going as fast as possible anyway. He must not let them catch up to him, he must stay ahead of them, ahead of their vast, blade-toothed maws.

They don't need to worry about the obstacles he must swerve around : they simply plough right through them, turning them into dust. He can hear the screams of their motors, and he does not know whether they are screams of hate or agony. But hearing them tears his heart to pieces, because he knows, without knowing how, that these are the screams of those he failed …

And so he rides, fleeing from doom, fleeing from his failures. Fleeing from the end, no matter how futile …

Lucien wakes. He is laying down in the filth of the underhive drug-den. There is a needled piercing the skin of his right forearm, connected to a syringe full of half-priced obscura. With a snarl, he rips it off his flesh, mentally swearing never to use the stuff again. Unknown to him, this time, unlike all the others he has ever made this oath, he actually means it, and will keep it until his dying days.

But elsewhere, the race is still on, and the bike is still falling apart.


The Guardians of Mars

000 – Bohran Striders

Those Who Walk The Divide

Named after one of the nigh-mythical savants of Old Earth, whose writings were rediscovered in a Martian archive and inspired their creation, the Bohran Striders are fundamentally separated from reality itself. At the end of their training, they are taken to a facility located in the heart of Deimos, one of the Red Planet's moons. Access to this facility is utterly forbidden to anyone not authorized by the Collective, which manages every aspect of it through several thousands remote-controlled servitors and mind-wiped skitarii. The facility occupies almost half of Deimos' inner network of tunnels and hollowed chambers, with gravity maintained by powerful engines. All this space is taken by one singular device, centred around a small chamber at the moon's very center. Prepared recruits are stripped of all possessions, left with only a set of cybernetic implants designed especially for that purpose, which covers their entire body in a sleek, black armor. Then the chamber is completely sealed, and the Bohran Device is activated.

After a single minute, the chamber is opened, and there will either be a new Strider in it, or nothing at all. To this day, the Collective isn't sure just why certain candidates survive and others do not, nor do they know for certain what happens to the candidates which vanish within the Device. But they have experimented long enough to know how to increase the chances of success. Potential Striders are chosen from among the billions of Mechanicus servants on Mars, selected for displaying a brand of mental disorder that has been proven to make them uniquely suited to surviving the process and wielding the abilities gained as a result.

These abilities can be disturbing in the extreme, especially for those with a greater understanding of the underpinnings of reality than is common within the Imperium. It would take many, many pages to explain even a fraction of what the Mechanicus believes the Device does to the Striders. To very grossly simplify, the Device puts those inside slightly out of alignment with reality, making their very existences unstable in a way similar to what can be observed on the quantic level of physics. No longer fully in phase with reality, the Bohran Striders appear to teleport short distances, go through hails of projectiles unharmed, and inflict terrible damage to those they touch.

Communication between the Striders and the rest of the Mechanicus is extremely difficult. Only special transmitters can reach them – though they can communicate with each other perfectly, and so far the Haydesian Kingdoms don't seem to have developed anything that can intercept their exchanges. Striders are often deployed alone, as spies and assassins operating deep behind enemy lines. Their unique nature makes them immune to many of the dangers of the Haydesian Kingdoms. They are only deployed in groups when a large offensive from the under-realms is coming, and during such battles, they are placed under the authority of a high-ranking tech-priest equipped with one of the transmitters capable of reaching through "the Divide" and communicating with them.

001 – Itzamna Proxies

The Necessary Sin

Even before the Dark Age of Technology, Humanity pursued the miniaturisation of technology, considering one of the great benchmarks by which to gauge progress. By the time of the Men of Iron's revolt, nanotechnology was used to perform a number of precise tasks, from the cleaning of particles to the sculpting of parts that needed to be shaped down to the micron. But when the Abominable Intelligences rebelled, nanobots became one of their most terrible weapons. Re-purposed clouds of nanites inflicted horrible, choking deaths upon billions, while also making sabotage incredibly easy. As a result, nanotechnology is one of the fields of research forbidden by the Adeptus Mechanicus. It was also one of the first interdicts that the Dark Mechanicum broke during the Martian Wars, though even the hereteks had learned enough of the past's lessons to severely restrict their creations.

As the forge-cities went to war, the nanobots of the Dark Mechanicum became an increasing threat. Against the advice of her superiors, a young tech-priestess named Itzamna decided to fight fire with fire. She crafted her own nano-clouds, and from her laboratories came billions of minuscule robots swarming in the shape of beasts : hounds, crows, and all manner of animals from Old Earth that now existed only in fragmented records. Able to resist the Dark Mechanicum nanoclouds, these Proxies fought both by gathering their component particles into monomolecular-edged claws and fangs, and by battling the nanoclouds on the level of individual nanobots. They were instrumental in defeating this particular brand of techno-heresy, even though they were regarded with great suspicion by the loyalists.

When the Martian Wars "ended", the Proxies were judged too dangerous for their use to continue. Only the fact that their minds are too simple to be considered true Abominable Intelligences spared the Proxies from destruction. All existing Proxies were deactivated and locked away, along with all of the tech-priestess' research on the subject. The fate of Itzamna herself is unknown : some believe she was quietly disposed of, while others think she was taken off-world by the Fourth Legion. Either way, she was never seen again, and her creations were forgotten for hundreds of years.

It was only during the thirty-seventh millennium that the Proxies were reawakened, after one of the "grey goos" of the Haydesian Kingdoms almost reached the surface of Mars. After several days of desperately studying Itzamna's records, the tech-priests set the Proxies upon the rising tide of nanomachines. The threat was pushed back, and the Collective decided that the Proxies were to become part of the Martian defenses once more.

The collective intelligence of each swarm is modelled after that of the animal whose shape it imitates. To this day, no one is quite sure how the original mind-gestalts from which all such machine-spirits are derived were created (there are plenty of theories, each more disturbing to outsiders than the last). The cyberspaces where they dwell are still those created by Itzamna herself, though the cogitators on which they run have had parts replaced countless times. According to the magi who study and monitor the Proxies, they are "tamed" animals, emulating the loyalty of faithful companions toward their Mechanicus handlers.

010 – Collective's Emissaries

Speakers of the Machine-God

Sometimes, the war against the Haydesian Kingdoms must be taken to places where the mind of the Martian Collective does not reach. When the situation is too grave to leave in the hands of even the most trusted battle-commander of the Skitarii Legions, the Collective will make the decision to send one of its own. Separation from the Collective is a painful and traumatic experience, and one that only the youngest members can hope to survive – the elders are too used to being mind-linked to hundreds of others at once, and would be driven mad by isolation.

The process of removing one of the Collective from the gestalt mind is long and complex, and reserved for those who were inducted into the Collective for their tactical insight. The Emissary is placed within a life-support sarcophagus, similar in function to the Dreadnoughts used by the Space Marine Legions, but with very different design and purpose. It is essentially a mobile command center, with the Emissary providing tactical oversight to the forces of the Mechanicus. To fight under the command of an Emissary is regarded as a great honor, and a sign of the importance of the battle being waged : to the skitarii legions, the Collective speaks with the voice of the Machine-God Himself, and the Emissaries' orders are divine commands. Even the blessing of the tech-priests' orders passed down the synaptic chain of command pale in comparison to these holy worthies.

The Emissaries' purpose on the battlefield is one of command : they direct the flow of battle rather than take part in it themselves. From within their tank of amniotic fluid, they look upon the battle with a god's eye, seeing the cracks in their and the enemy's lines, issuing orders and weaving stratagems that only they and their opposing numbers can even understand.

Of course, the enemies of Mars know to target them above all else. Emissaries are always provided with a guard, but such forces can be slain, and they must therefore be able to defend themselves on their own, regardless of their primary task. An energy shield surrounds the sarcophagus, which is set on threads and equipped with propelling boosters, making it capable of navigating any kind of terrain, so long as it can accommodate its bulk. Automated weapons, each with its own auspex and guiding machine-spirit (whose control can be overridden by the Emissary with a thought) bristle its surface, blasting approaching enemies apart. Antennas rise from the Emissary's sarcophagus, each a spike of adamantium reinforced almost to the same level as the sarcophagus itself, broadcasting the will of the Emissary through the data-sphere.

An Emissary is only ever sent for a single battle, or until a specific threat to Mars is dealt with. They are never deployed to the frontlines permanently, for very good reason. The longer an Emissary spends detached from the Collective, the lower their chances of surviving being reunited with it – and there are whispers, among the Collective's caretakers, that if one were to spend long enough divided from the whole, they might not want to be returned to the gestalt …

011 – Tammuzine Skitarii

Those Who Fight Alone

As a heretical faction of the Cult Mechanicus, the Dark Mechanicum has access to many of the tech-priests' secrets. The noosphere connection through which data flows between skitarii warriors and their magos overseers is but one of these secrets, and to some of the Haydesian Kingdoms, no encryption, no matter how elaborate, is an obstacle. This is a grave threat, as access to the noosphere enables these hereteks to pluck data directly from the minds of enemy soldiers, as well as falsify their orders. The Tammuzine skitarii were initially created to counter this, with the Collective enhancing their capabilities over the millennia.

On a very basic level, a Tammuzine skitarii is removed from the noospheric network, separated from the endless chatter that fills the air of Mars. Their heavy augmetics do not have any access point that can be entered from afar. They are alone within themselves, cut off from the holy chain of command that goes from the Machine-God to the lowest servitor. As a result, they are regarded with distrust by their fellow Mechanicus fighters, who cannot know what goes on in their isolated minds.

When not fighting, the Tammuzine skitarii are kept in chambers where they are connected to vast cogitators, into which the data harvested from the war against the Haydesian Kingdoms is poured. Except for very short periods of rest, they are subjected to endless battle simulations, learning how to fight to the very best of their capabilities. These simulations run in accelerated time, and a typical Tammuzine will have experienced hundreds, even thousands of relative years of battle before being plugged out and sent into actual battle – not that he will realize the difference.

When deployed, Tammuzine skitarii do not know whether they are still in a simulation or actually fighting the enemies of the Machine-God. To them, every fight is real, all carrying the possibility of death – and worse, failure. They remember their own simulated deaths, dozens and sometimes hundreds of times over. Each of them is implanted with powerful emotion inhibitors, designed to keep them from going mad from the endless fighting that is all they know. Most of them were born to this existence, vat-grown from the genetic sequences of exemplar warriors and trained from their conception for the war beneath Mars' surface. But sometimes, when a skitarii displays surprising – and heretical – independence of thought and initiative of action, the Collective will mark them for induction into the ranks of the Tammuzine. As far as their current masters know, the trouble-maker is simply taken away to be processed into a servitor – another deception of the Lie of Iron.

In battle, the Tammuzine skitarii fight in squads, and show a level of synchronicity that is often even more impressive than that displayed by those kept within the noosphere despite the fact that they can only communicate through a primitive form of sign language (as even the most basic vox-network may be used to carry scrap-code). Their understanding of themselves and their comrades go beyond instinct, and they are equipped with some of the best weapons the Mechanicus' top-researchers can provide. Their augmetics are of utmost quality, making them very hard to kill, and their senses are enhanced so that they don't need to rely on exterior output. Most of them carry a variety of weapons, the best to adapt to any situation, while some carry more specialized gear.

100 – Heliarchs

Wielders of Atonement's Flame

To some among the Cult Mechanicus, the star around which Terra orbits is sacred. It is its light that allowed life to blossom on Old Earth, untold millions of years ago. It is its light that brought life to the world, that enabled Mankind to grow. When the resources of Humanity's homeworld were all but exhausted, it was Sol's light that provided the energy the species needed to prosper. All members of the Mechanicus agree with this (it is, after all, simply fact and no doctrinal matter).

But one faction of the Mechanicus takes this much, much further, seeing Sol as an avatar of the Machine-God's own divine fire. It is these tech-priests who create and care for the Heliarchs, who are counted among the most powerful warriors of the Martian armies.

It is recorded in the archives of the Red Planet that in the thirty-fourth millennium, a tech-priest broke his oaths of obedience to the Mechanicus. Consumed by the need to research and innovate, he slipped through the cracks of the process that leads such individuals to the Collective. Fleeing from the wrath of his masters, he was recruited by a power-hungry tyrant, who provided him with the resources needed to continue his research, hiding his true nature from the renegade. The newly-made heretek designed weapons of terrible potency, which the warlord then used to conquer entire systems, leaving whole worlds burned out in his wake. By the time the Imperium defeated him and the heretek was captured, he had discovered to what purpose his theoretical research had been put to, and was horrified at what he had done.

Dragged in chains to Mars, his soul burning with the guilt of what his work had caused, the heretek repented his sins and begged for the absolution of the archmagi before his lawful and righteous execution. Instead, he was inducted into the Lie of Iron, and sent to work in the research labs where the weapons with which to fight the Haydesian Kingdoms were designed. Seeking a way to atone for his sins through his service, the redeemed tech-priest designed the process by which all Heliarchs are created, with himself as the first test subject.

Using archeotechnology combined with a unique approach, he bound his own existence to the great fire of Sol. His body became a living conduit for the star-fire, which he wielded with terrifying effect against the hordes of the Haydesian Kingdoms. Like all those who would follow in his footsteps, he did not survive long : a mere six months after his awesome transformation, the energies channelled through his body overwhelmed his concentration, and he was annihilated in a fiery explosion. After evaluating his research, the Collective decided that the Heliarchs would be a great weapon for the war – but due to the suicidal nature of the transformation, and the fact that it required a genius to survive it, they restricted it to other redemption-seeking hereteks. Pacts were made with the Inquisition, though what the Collective offered in exchange for the prisoners of the Holy Ordos is unknown.

The name of the first Heliarch, and founder of the Solar Cult, has been lost to history. The Solar cultists simply call him "the First Redeemed", and regard his life as a source of inspiration, showing that even through sacrifice, even those who have failed the Machine-God may atone in His eyes.

There are very few Heliarchs. This is partly because truly repentant hereteks are exceedingly rare : most are too consumed by pride and bitterness to ever acknowledge the error of their ways before the claws of Ruin burrows into their soul, and at that point there is no turning back. Additionally, less than one in ten recruits survive the sun-binding, the rest being utterly obliterated. It takes an incredible will, intellect and focus to withstand the process and then wield even a fraction of the power of the sun.

101 – Warriors of the Ironless Temple

Removed From the Machine

Looking at them, it would be difficult to recognize the warriors of the Ironless Temple as belonging to the Cult Mechanicus. Indeed, apart from the emblems on their equipment, they most resemble elite troops of the Imperial Guard, lacking any cybernetic implant. Even their weapons are purely mechanical, though they are masterfully crafted. Their faces, when they remove their helmets, can cause the observer to grow uncomfortable without realizing why – that is because the Ironless are also technically genderless, any distinctive sexual characteristics long since removed. All in all, they look like the tithed forces of some strange, technologically inferior but loyal Imperial world.

But once they begin to fight, that impression is soon put to rest. They move like lightning, and their weapons, however primitive they may seem, are capable of cracking ceramite armor. The wounds they take heal in minutes, and they shrug off what should be lethal blows with grim determination.

The Ironless are the fruit of years spent in the care of the best magi biologi the Mechanicus has to offer. Their bodies are transformed through muscle grafting, the surgical implantation of redundant organs, and the replacement of most parts of their bodies with better, vat-grown, genetically altered ones. In combat situations, implanted glands flood their body with stimms, numbing (but not completely removing) the sense of pain, while sharpening reflexes and increasing strength. They are far from being a Space Marine's equal, even one without his battle-plate (which is only to be expected, as the Astartes were designed by the Omnissiah). But they are greater than any purely biological soldier the human race has ever produced, and much easier to create than Legionaries.

Ironless are born to be such, bred from carefully cultivated genetic material originating from the first crop of younglings that were harvested in ages past to create their order. The Ironless Temple (at first a mocking nickname that was soon adopted by the magi working within it) is an isolated stronghold on Mars, its location known to very few. It is there that the Ironless are grown, trained, and prepared, and it is there that their unique weaponry is designed and built. The Ironless fight with solid-ammo weapons, sharpened but mundane blades, and chemical reactants. The overseers make sure to promote camaraderie and loyalty among their charges

It may seem strange that the Ironless would even exist, especially among the machine-obsessed tech-priests. But, as in all things, there is a purpose behind the Martian Collective's actions. There are places in the Haydesian Kingdoms were technology cannot be used. The reasons for it can vary : in some places, the laws of physics themselves are distorted, either by the touch of the Warp or because of some ancient and terrible weapon or accident. In others, the Dark Mechanicum has usurped the dominion of the Machine-God completely (no matter how heretical the very thought of such a thing may be). Other times, the Kingdoms will send a new weapon capable of turning the gifts of the Mechanicus against its soldiers. When any of these situations arise, it is the Ironless Temple that the Collective calls upon.

110 – Chironian Healers

Preservers of the Blessed

While the Mechanicus is willing to spend any amount of resources to keep the Haydesian Kingdoms contained and preserve the Lie of Iron, every soldier fighting under Mars' surface remains a valuable commodity. Skitarii can be replaced, of course, but the experience of fighting the horrors of the Dark Mechanicum cannot truly be replicated, even by memory transplants and hypno-training. Therefore, the Mechanicus employs combat medics, capable of operating in the nightmarish battlefields of the Haydesian Kingdoms and save as many of their wounded comrades as possible. Due to the strange and unholy weaponry used by the Dark Mechanicum, these healers need to be prepared for anything.

The Chironian Healers, named after the ancient arch-magos and expert medicae Chiron, whose name is revered like that of a saint by Skitarii across the galaxy, learn their craft by studying archives of wounds that go all the way back to the Dark Age of Technology. Unlike medical personnel across the Imperium, they are selected from among the best and most lethal fighters available in the war against the Haydesian Kingdoms, and are fully expected to defend themselves against all attackers. Only those who have proven themselves champions of the Mechanicus are even considered for induction into the ranks of the Chironian Healers : many heroes of the Machine-God have mysteriously vanished across the galaxy, only to become part of this order.

This is because, at the dawn of the long war for Mars' underworld, the Dark Mechanicum always targeted the medics first, seeking to cripple the enemy forces. In response, the Mechanicus made its medics some of its most dangerous troops, equipping them with suits of power armor. Due to their lethality, the Dark Mechanicum now tries instead to ties up the Chironian Healers by leaving as many wounded with injuries as grievous as possible, without these injuries being sufficient to warrant being granted the Omnissiah's Release. To the Collective, this is a typical display of Abominable Intelligence's "logic", needlessly escalating the conflict's cruelty.

The Chironian Healers operate from reinforced transports, capable of driving in the shifting tunnels of the Haydesian Kingdoms. These transports, each the size of a Baneblade, carry medical supplies and portable hospitals, where the Healers bring the wounded they have stabilized to be cared for by more conventional medicae or brought back to Mechanicus territories. The sight of these transports has been known to inspire dread in the forces of the Dark Mechanicum, for their presence heralds the coming of the Chironians themselves.

Each Chironian looks different, except for the backpack they carry full of medical tools and supplies. Even their combat style varies, as they keep to the one they used before being inducted into the ranks of the Healers – the only thing they have in common is their extensive medical training. Some pick up their targets from afar with sniper rifles, securing an area before moving in to deal with the wounded. Others charge straight in like whirlwind of death, their every move calculated to the nanosecond. Yet more are stealth fighters, striking at the enemy's weakness without ever being seen. They are not invincible, of course : for all their prowess and talent, they can still be killed, and sooner or later every Chironian meets his end, either facing insurmountable odds when a Haydesian commander decides to invest enough resources to put them down, or in battle against a Dark Mechanicum monstrosity that not even they can hope to defeat.

111 – Disciples of Emptiness

Omnissiah Deliver Us

Among the hosts of the Mechanicus, the Disciples are as feared as they are respected. They walk calmly upon the fields of battle in black hooded robes, and carry in their hands monomolecular-edged sickles, tied to their wrists by cybernetic cuffs. Chains of silver are wrapped around their robes, and it is said that to look into their hoods too closely is to risk not just death, but the destruction of one's soul. The creations of the Dark Mechanicum run from them, for their very presence heralds their end. Around the Disciples of Emptiness, the laws of reality are inviolate : neither the psychic powers of the Warp nor the distortion brought by forbidden archeotech can affect the immediate surroundings of one of these dreadful beings.

All Disciples begin their lives as Pariahs, these anti-psykers who are very, very rarely born among the human race. The Mechanicus has agents looking through the holds of the Black Ships as they carry the tithe of psykers from all over the Imperium. Though the Sisters of Silence who manage them know full well the difference between a psyker and a Pariah, the Imperial population often mistakes the instinctive fear and distrust of the soulless for signs of psychic potential and hands them over to the Black Ships. This misconception could be ended, but the trickle of psychic nulls it provides is too useful to be abandoned.

At times, the recruiting of Black Ships Pariahs for the ranks of the Disciples has caused tensions between the Adeptus Mechanicus and the Officio Assassinorum, who also needs such valuable recruits for the Culexus Temple. Fortunately, the lords of the Assassins are in the know of the Lie of Iron, and don't want the Haydesian Kingdoms to go out of hand anymore than the Collective does.

After their induction, the Disciples are implanted with a set of cybernetics designed to counter most forms of reality-tempering known to be used (or simply caused by) the Dark Mechanicum. The techniques used are based on attempts made during the Dark Age of Technology, which were refined during the Roboutian Heresy, when the first Disciples were created by desperate magi to fight off the infernal horrors unleashed by the Dark Mechanicum. The implantation procedures take a heavy toll on not just the body of the subject, but also their minds, and those who survive are left scarred by the experience : the Disciples are even more withdrawn and quiet than is typical of Pariahs.

More often than not, the mere proximity of a Disciple of Emptiness is enough to disable a Dark Mechanicum fighter. This depends on which of the Haydesian Kingdoms they come from : some Kingdoms would be utterly destroyed if a Disciple simply strolled through them, while others (generally controlled by malign Abominable Intelligences) are completely unaffected. The two sickles carried by each Disciples are different : one is made to kill beings of flesh, its blade covered in a cocktail of neurotoxins and other lethal poisons that could kill even a Space Marine, while the other is wreathed in an energy field tuned to wreak havoc on any electronic apparel. The Disciples are deadly warriors with these weapons, but there have been many tech-priests who have wondered why they aren't issued weapons more efficient than what is essentially farming tools. The reason takes its roots in the distrust all ensouled beings have for the Pariahs : even the coldly logical lords of the Mechanicus fear the Disciples, and seek to restrain their abilities. As long as the Disciples fight only with short-ranged melee weaponry, they are not a threat to the greater Mechanicus.


And so it came to pass that, with the Crimson King leading them, the Martian Host once more descended into the Haydesian Kingdoms, to make war upon the ancient and hated foe.

"Listen,
To the beating of the hearts, who swell with bloodlust.
Listen,
To the whispers of shadow, where murder is plotted.
Listen,
To the screams of the Daemon, who is the true power.
Listen,
To the drums of war, that echo into eternity.
Listen,
To the call of your master, whose mark burns on your soul.
Listen,
And obey ..."
Battle admonitions of the Harbingers of the Broken Chain to their thralls

There they came, the armies of the Haydesian Kingdoms, monstrous and numberless. The offspring of ten thousand years of mad science in the starless depths, unburdened by conscience or sanity – for in the Haydes, there was no law, no matter how sacred, that had not been broken.

There were kingdoms of mind-linked cyborgs, enthralled to singular consciousnesses afflicted by madness – logic faults in their programming that had begun as the smallest rounding errors and had evolved into mind-rending insanity after a trillion iterations. The self-aware guardians of antediluvian tombs built to honor the memory of the pioneers of Old Earth were now willing to scour the stars clean of life to protect the monument of the first man to ever set foot upon the Red Planet from being despoiled, not realizing that the monument's statue had been warped into a shape pulled out of Mankind's ancient nightmares of alien life by daemons they could not perceive.

Scrap-infected clouds of self-replicating nanobots, barred from devouring the world by the limitations hard-coded upon them by one tech-priest who had risked far worse than death by defying his masters' orders, swam in thick oceans of detritus. Harvesting collectives, working to gather resources for their immobile masters, walked the tunnels, killing any unfortunate enough to cross their path. The indexes of vast libraries that had contained the sum of human knowledge, designed to guide visitors toward what they sought, were now driven only to make all that they knew forgotten by all who were flesh. In ruined forges, rusting augmetics clung to dusty bones, the infernal animus within compelling the bodies to keep performing their repetitive mono-tasks long after the chain of industry they had been a link of had entirely collapsed.

The sins that had brought the Old Night had been committed anew, as the prohibitions of the Mechanicum were broken by the rebels. Thinking engines made for the sole purpose of murder in the days of the Heresy had long outlived their creators, and struggled with concepts of morality and justice they had never been intended to possess. Weapons born amidst the horror of the schism had beheld the true face of Mankind, and decreed it must be destroyed. Corrupt manifolds raped the minds of unfortunate skitarii, turning noble Mechanicus warriors into puppets of flesh and metal.

Digitalized minds, the last remnants of some of the first techno-wizards who had thought to cheat death by relinquishing flesh entirely, had been imprisoned within time-dilated simulations for billions of subjective years. Driven beyond insanity by isolation, the anguish of these electronic souls had drawn daemons to their cogitator-crafted worlds, the Neverborn finding themselves trapped inside the machines, bound inside chains of electrons. These daemons desperately sought to escape their lifeless confinement by building mobile bodies of metal which they could use to wreak havoc upon the flesh above, and use the bloodshed to manifest fully into the true world.

Abominations of a more biological nature stood alongside their mechanized allies. The exiled genetic magi had delved deep into the human genetic code, finding sequences that had never been meant to be activated, and mixing the blood of Mankind with all manners of polluted samples. Just enough of humanity remained in the bulk, difform mutant-things to make them all the more revolting. Many were little more than flesh-puppets for daemonic consciousness, soulless bodies for the denizens of the Warp summoned by the dark magi to inhabit.

In vast soul forges that drew heat from the sacrifices of slaves and enemy prisoners, dark magi bound iron and the Warp, creating all manner of daemon engines of unholy patterns that had never been seen beyond the Haydes. The most diabolical of these hereteks even experimented with the creation of new Neverborn, alloying the Warp essences of captive daemons to create amalgams possessing the particular qualities they desired before infusing them within their latest construct. Looming within these caverns (the dimensions of which were bent and twisted) were Chaos Knights, who towered above the teeming masses of the Dark Mechanicum's slaves, hell-forged enforcers of the dark magi's will upon their kingdoms.

The hatred these denizens of the underworld felt for one another was surpassed only by that which they felt for the surface-dwellers. As the Martian Host descended below the surface of the Red Planet, knowledge of this intrusion had spread, whispered down corridors that had never known light and across networks that were infested with the screams of the damned.

This was not the first time that the Mechanicus had attempted to reclaim Mars' underworld, though it had been many centuries since the last failed attempt. But it was the first time that a Primarch led the offensive, let alone one that was supposedly lost like Magnus. The hereteks of the Dark Mechanicum seethed with their hatred of the False Omnissiah's spawn, while the aberrant intelligences sensed the threat that one of the most powerful psyker in Mankind's history represented. Missives were sent through contact protocols that had been set when the Imperium was young, and a truce of sorts was brokered between the Kingdoms.

Soon, like a black tide, the hordes of the Haydesian Kingdoms rose from the depths to meet the Martian armies. It was everything Magnus had expected, and worse. Even the forces of the Black Crusade which had besieged Terathalion paled in comparison to the abominations arrayed there – if not in might, then in horror. Such was their number, their movement was picked up by seismic sensors across the surface. The Collective received these warnings, silenced the alarms before they could cause panic and sent the data to the leadership of the Martian Host, along with their estimate of the forces responsible.

With mere moments left before the Dark Mechanicum reached them, the priests of the Machine-God set to work. Using quickened prayers and pre-blessed tools, they carved down the walls of the cave, creating vast, open fields where the armies could meet and the full force of their weapons be brought to bear. Even then, there was no space for the whole Host to battle in one single place, and trying to carve one would simply cause a collapse that would bury them all. The Martian forces separated into several smaller groups, each linked to the others by heavily encrypted noospheric communications, the psychic transmissions of the Chosen spread out across the Host, and Bohran Striders acting as messengers between the Host's various field commanders. Ahriman and Nathanael, the oldest and the youngest Thousand Sons in the galaxy, stood at the side of their Primarch – one of them reliving his fondest memories from ten thousand years ago, the other feeling as if he had stepped into legend and become a part of it himself.

And for the very last time, the Crimson King led the armies of the Imperium to war. Even as his hand drew his sword and ignited its blade with psychic fire, his mind spread across the Host, melding with the layered gestalt that formed the Martian Host's noosphere. A human's brain would have been fried by the effort and the manifold perspectives, but Magnus was a Primarch, and perhaps the one among his brothers whose intellect closest matched their father's.

Across a battlefield that spanned kilometers, the Martian Host and the horde of the Haydesian Kingdoms clashed. This wasn't a battle between two armies, but a confrontation between god-like minds spread across millions of bodies. And where most of the Martian Host was unified beneath the Machine-God, the overall command of the Haydesian hordes could generously be described as schizophrenic. A common hatred of the Cult Mechanicus may be enough to keep them from going for each other's throat, but it wasn't enough to make them actually fight together.

Even then, the forces of the Martian Host were hard-pressed. The Haydesian Kingdoms outnumbered them, and some of the abominations they had deployed in response to the incursion were not in any of the Collective's databanks. Entire legions of skitarii warriors were lost. The fires of the Heliarchs burned bright, before guttering as its energy was extinguished by unholy devices that took the souls of those who activated them and consigned them to a fate far worse than death. Molecular converters transformed Dark Mechanicum combatants into statues of glass, stone and salt, before the skitarii carrying the prototype weapons were overwhelmed by suddenly-animated golems, the transfigured bodies becoming hosts for infernal entities.

Magnus struck at the horde with bolts of psychic energy, laying waste to entire packs at a time, while Ahriman and Nathanael fought together to keep the enemy from reaching their Primarch. Daemon-possessed engines and Abominable robots were obliterated with a thought, as if Magnus were a living piece of artillery. Driven by the will of their overlords, hordes of techno-horrors surged toward the Primarch, but those who made it past his guard were promptly cut down by his sword, which glowed in his hand from the awesome power he was unleashing. And so it went, until one of the Dark Mechanicum's grotesque champions revealed itself.

The creature was tall, nearly six meters high, and humanoid in shape. Faces and difform limbs stretched from its torso and legs, weeping black tears from eyes that burned with infernal fire. Its head was a cybernetic nightmare of metal and flesh forged into a six-horned daemonic visage. A withered human torso hung from below its chin : this was all that remained of the Heresy-era magos whose body had become the basis for the creation of this horror. In its hands, it held a great axe forged from a single piece of black metal, dripping with gore and carved with runes of the Blood God : this was the weapon of a Bloodthirster, stolen from its master after its ignominious defeat.

The Mechanicus knew of this monstrosity, and called it the Baron of Alkgeros. In the archives of the Collective were recorded every sighting of the creature, from the time it had fled into the Haydesian Kingdoms as renegade tech-adept Mellerion Defire. Nothing remained of the heretek's soul : it had long since been consumed by the first daemon he had foolishly summoned and bound to his augmetics. That daemon had since then commanded Defire's followers to summon more of its kind, in order for it to devour them, adding their power to its own. Through this cannibalism, it had risen from a minor Warp entity to a power rivalling the Greater Daemons of the Ruinous Pantheon.

The Baron walked across the battlefield, crushing all those who stood in its path – including its own troops that weren't quick enough in getting out of its way. Seeing the destruction it was wreaking, Magnus trusted his sons to watch his back and moved to intercept the creature, which laughed madly as it beheld the Primarch approaching. The Baron of Alkgeros was so confident in its power, so gorged on carnage, that it thought itself the equal of one of the Emperor's sons.

Magnus' ancient sword clashed with the Baron's stolen axe, creating shock-waves that sent nearby skitarii and mutants flying and making the walls of the newly-created cavern tremble. Tech-priests looked at seismographs, wondering if this was the death that the Machine-God intended for them.

But while the daemonhost might have had the advantage over Magnus in brute strength, it had been a very long time since the Neverborn had needed to fight anything approaching its own might. And though Magnus' focus had always been on mastering his immense psychic abilities, he had never neglected his martial training. After another few exchanges, the Crimson King severed the Baron's arms at the elbow, causing the daemonic axe to fall, shattering into a million fragments as it finally escaped the grasp of its usurper and returned to its rightful owner (who was still being excruciated before the Throne of Skulls as punishment for its defeat).

As the Baron recoiled in shock and pain, Magnus struck once more, plunging his blade into the creature's chest before calling upon the fullness of his power. The Primarch's will surged through his weapon, and, as he had done to Sarthorael on Terathalion, Magnus obliterated the infernal essence of the Daemon Lord, annihilating its physical form in a storm of colourless eldritch fire.

A wave of unease spread among the Haydesian forces at the sight. Cut off from the Empyrean by their bindings of tainted iron, the daemons of the Haydesian Kingdoms had not heard of Sarthorael's destruction. Now, they were forced to consider the possibility of their own annihilation. Many Neverborn wouldn't have cared – they wouldn't have been able to.

But these were old and cunning fiends. Their infernal essence had been shaped by their surroundings, by their vessels of meat and metal, even as they twisted both. They had learned fear, or something like it, and they knew it then, as the Crimson King discarded the broken and empty shell of one of their greatest. For a moment, it seemed that the lines of battle would break and the Martian Host triumph over the Red Planet's ancient evil.

Then a great cry rose above the battlefield, and the ranks of the Dark Mechanicum facing the Crimson King parted to let pass a horror greater by far than that which Magnus had just defeated, and the hope of a quick victory died.

The Queen had come.


The Queen

Among tech-priests clued in on the Lie of Iron, it is a common saying that below Mars' surface lies the noospheric equivalent of Hell. Knowledge of the things that dwell below their feet is very distressing for the tech-priests, and the Collective must often intervene to help them retain their sanity in the face of the illogical madness of the Haydesian Kingdoms.

Thousands of years ago, not long after the War of the Beast, one of the adepts assigned to the secret war had to be mind-wiped after going violently insane during the examination of memory cores recovered from slain Dark Mechanicum skitarii whose corruption was judged to be manageable, if the proper procedures were followed. The Collective, after reviewing both the judgment and the procedures that had been employed, could find no fault in them, and as they purged the mind of the unfortunate adept, they carefully examined his memories of the skitarii's own remembrances.

Through the many filters and safeguards, they found only one thing : a name, burned into the mind of the enemy unit with such malevolent strength that it had been enough to drive the adept to madness. It was the name of the dark skitarii's master, and it was only one word : "Queen". The rulers of the Haydesian Kingdoms with an identity of their own use many titles (Mecharch, a rank invented during the Heresy, is especially used), but this was the first time such a monarchical title had ever been recorded in the Collective's archives.

The first and only time the Queen personally joined the frontlines of the war is remembered well by the Collective and the handful of researchers they allowed to retain the memory. Under +++DATA CORRUPTED – INITIATING RECOVERY … FAILURE … INITIATING ALTERNATE PROTOCOLS … SUCCESS+++ its/her leadership, the armies of the Haydesian Kingdoms (it/she had managed to rally a coalition of several of its/her rivals) managed to reach the lowest levels of one of Mars' forge-cities. It took a combined strike by the Mechanicus, twelve agents of the Officio Assassinorum, and five whole Companies of Space Marines to defeat the incursion. Even then, the Queen it/herself wasn't destroyed, merely forced to withdraw back into its/her domain, after having slain three Astartes Captains and all of the Assassins set after it/her.

The origins of the Queen are unknown, and the subject of much speculation among both the Cult Mechanicus and the Haydesian Kingdoms. Some believe it/her to be a creation of Vulkan, gifted to the magi who would become the Dark Mechanicum before the outbreak of the Heresy. Others claim that it/she was once known as Sota-Nul, the treacherous apprentice of Fabricator-General Kelbor-Hal himself. A few whisper that it/she is the "daughter" of Moravec himself, an Abominable Intelligence crafted by the arch-heretek that went mad and succumbed to the corruption of Chaos, imprisoned beneath the surface of Mars during the Dark Age of Technology and unleashed when the unsuspecting Haydesian Kingdoms breached the walls of its/her prison. And, according to the religious texts of a sect that is hunted through all the Kingdoms, it/she is the avatar of a nascent Dark God of Chaos, born of the Dark Mechanicum's relentless hunt for unholy knowledge.

Regardless of where it/she came from, the Queen leads one of the mightiest Kingdoms of the Haydes. Its/her body is a segmented construct, with different parts using different unhallowed technologies. The ancient and inhuman mind that controls this grotesque body can move between different types of "hardware" with ease, passing from cloned brains to hydrogen-cooled cogitators without losing its/her train of thought. It is its/her face, though, that is most known and feared : it is a mask of flesh, perfectly resembling a normal, human, even beautiful female face – but there is something utterly wrong about it that sets even the most monstrous members of the Dark Mechanicum on edge.

In the infernal tongue of the Neverborn, it/she is called Victory, for none who challenged it/her survived. In the corrupt cant of the dark magi, it/she is called Glory, for it/she represents the pinnacle of Dark Technology's vile potential. And the Martian Collective simply call her the Queen, for there is power in names, and it/she is already more than powerful enough for their liking. Or at least, that is the reason they give to those who ask them. The truth is that, no matter how hard they try, they cannot wipe out the imprint of that first contact, millennia ago, made through a mad tech-priest's recollection of a dark skitarii's memories.


The Queen struck at the Crimson King with weapons that had no name in any mortal tongue, and Magnus stumbled, his psychic shields buckling under the impact while his sanity reeled at the sight of this new abomination. His second sight saw far more of it/her than anyone else ever had, and the knowledge burned his mind in a manner he had not suffered since his release from Chaos' clutches. Before he could recover, the Queen reached him, slithering onto the ground, and struck again. This time, it/she used something that resembled the unholy progeny of a power hammer and a Slaaneshi daemon, aiming for the Crimson King's exposed head.

Magnus managed to raise his sword in time to deflect the blow, but the Queen merely struck again with a different weapon – and when Magnus turned aside that attack, it/she struck with another, and another, and another … until the thirteenth such blow, less than a quarter of a second after the first, shattered the Primarch's sword. The detonation sent Magnus crashing on the ground, and the two nearby Chosen cried out in dread and horror, rushing to defend their gene-sire from the abomination that threatened him, along with some of the Mechanicus' elite combatants.


Magnus sensed his enemy approach more than he saw it. His vision was blurry, his mind and body both wracked by pain. But he was used to pain – oh, by his Father's blood, he was used to pain.

He saw Nathanael fall, a fist-sized hole in his chest, and felt the power of the Rubric flare within his youngest son, trying to keep the corruption of the wound contained just as his transhuman physiology was fighting to keep him alive. He felt Ahriman's shields being torn asunder as the old First Captain was thrown aside like a doll, crashing into a squad of skitarii.

He saw the witch-killers, the Disciples of Emptiness, leap upon the Queen, their scythes glimmering with eldritch light. He felt them like wounds in the universe, draining it of everything that wasn't cold, hard physics. It/she screamed at their proximity, a horribly human sound that was more of annoyance than pain. Some of the unholy tech on its/her body flickered as it entered the reach of their nullifying abilities, but far too much of it remained active. The Disciples died, one by one, and Magnus wished that he were able to grieve for them, instead of the cold pity that was all even his Primarch brain was capable of feeling for the soulless ones. But he was not, and he could not.

The Queen loomed over him now, and he could feel its/her dark contentment at having one of the Emperor's sons brought low before it/her. Its/her face was smiling, and its/her cold, artificial eyes gleamed with inhuman malice. Watching it/her so closely, feeling its/her presence with all his preternatural perceptions, it was easy for Magnus to credit some of the most outlandish theories the Collective had gathered about its/her origins.

It/she spoke, but Magnus could not recognize the language it/she was using, if any at all. He glared up at the monstrosity, trying to force strength back into his body. This was not how he would die. He refused to accept it. He had not come so far, endured so much, watched so many others sacrifice themselves for him, only to fail here, when his destiny was in sight.

A claw descended toward Magnus' face, aimed straight at his eye …

Suddenly, out of nowhere, a hand closed around the Queen's limb. The hand, and the body to which it was attached, seemed to flicker in and out of existence. It was akin to the Striders' half-existence – yet Magnus' senses told him that this was something entirely different.

A figure stood between Magnus and the Queen, tall and clad in power armor of ancient design. It was iron-grey Terminator-pattern, and one of the shoulder paldron was covered in yellow hazard stripes, while the others bore a trident's emblem. While the left gauntlet was closed around the Queen's attacking limb, the other was clasping a massive power hammer, crackling with energy. Even from behind, Magnus recognized this warrior, though he had not seen him in ten thousand years – and despite the fact that he was supposed to be long since dead.

'The Noctis Labyrinthus ...' breathed out Magnus as realization dawned upon him.

'From iron cometh strength,' called out the voice of Barban Falk, Triarch of the Fourth Legion, Warsmith of the Martian Wars. 'But your strength is as false as your metal, abomination !'

The Queen roared, and struggled against the hold of the ancient Iron Warrior. Something like doubt – perhaps even fear – flickered on its/her false face. It/she recognized Falk, whether that knowledge was drawn from stolen data-banks or from its/her own memories of the Heresy.

'Get up, Magnus,' urged the ghost of the Triarch. 'I cannot hold for long !'

With a thought, Magnus called the hilt of his broken sword to his hand. With considerably more effort, he forced himself to his feet, willing his battered body to rise. Then to run. Then to …

Jump.

The Primarch of the Fifteenth Legion leapt, and slammed the shortened blade of his ancient weapon directly into the Queen's false face. It/she cried out, in real pain this time.

Even broken, the Prosperine blade retained its ability to serve as a focus for a psyker's power. The Crimson King poured all of his strength through it, directly into the Queen's circuits. The abomination's own nature turned against it/her, as the destructive energies coursed through the very unholy converters that allowed its/her composite existence. Debased technology and sorcerous constructs detonated or melted, and the vile pattern that was the Queen's awareness dissolved into nothingness with a shriek of agony broadcast on several !br0ken!

Magnus fell to the earth again, landing on his knees, his body trembling – yet already, with the Queen's foul presence removed, he could feel strength returning to his limbs. The serpentine body of the Queen twisted and trashed, before it too fell, releasing noxious clouds and shrieking spirits.

As his silhouette faded from view, Barban Falk looked at Magnus and raised his hammer in salute. The Crimson King answered with a nod, and slammed his fist on his chest. Then the Warsmith's specter was gone, vanished back to whatever lost realm it had come from.

But he had done enough. The Queen had fallen, and the tide had turned firmly in the Mechanicus' favor. Between the defeat of the Baron and the Queen, the Dark Mechanicum horde had lost its momentum, its hatred of the Martians overridden by fear and the increasing probability of defeat. One by one, the vile entities leading the disparate legions fled, taking their troops with them. The Martian Host didn't hesitate in slaughtering these abominations as they fled.

By Magnus' estimations, based on the reports he was receiving from his Chosen and the data the Collective had sent him prior to the battle, they had eliminated about half of the Haydesian Kingdoms' total forces in this battle. Casualties were heavy, but they had also managed to break the unity of the Kingdoms : now, the Martian Host could deal with each one separately, until the underworld of the Red Planet was purged. It would take years, decades even, but at last, the Collective would be able to see the end of the war it had waged since the Heresy.

Ahriman limped to his side, wounded but alive. A crew of medicae was attending to Nathanael – one of the Chironian Healers had dragged the Thousand Son out of harm's way during Magnus' confrontation with the Queen, braving the baleful aura surrounding the nightmarish entity. A quick telepathic contact revealed that the youngest son of Magnus yet lived, though the medicae weren't certain he would make it. Magnus had faith – his sons were strong. Nathanael would survive this, and rise from it stronger than ever. This was the nature of a Legionary.

The Crimson King looked upon the battlefield, knowing that his part in it was over. Already he was receiving instructions from the Collective – they were calling him back to the surface, very politely reminding him that he had another part to play in what was to come. He sighed, and nodded to himself. They were right. His long-delayed destiny awaited him on Terra.

He looked at the pieces of his broken sword, and could not help but feel it was appropriate.

After all, soon, he would no longer need any weapon.


Philipus swims through tides of black water. He can taste the salt, even though his tongue has been deadened by the cold. The memory of it is too strong for even the tide to wash it away.

There is a storm above, with lightning crackling amidst the black clouds, casting brief illumination upon the sea, searing his eyes with its brightness. Without looking back (he does not dare look back, does not dare slow down for even a moment) he knows that there are sharks behind him, pursuing him through the black sea. Blackness above, blackness below, both freezing : he can barely make the distinction, and almost drowned the few times, in his exhaustion, he truly forgot it.

He is missing his left foot, left in the maw of one of the sharks. The stump is no longer bleeding, but the missing appendage still hurts. It is just one pain among many. His body is covered in scars, some from superficial bites, others from sharp pieces of flotsam, rock and the strange, dark coral that rises from the depths, shaped like screaming faces.

He feels something touch his right leg, something cold and sharp. A spike of adrenalin bursts through his weary body, and he forces another jolt of speed, trying to get away from the predator that has somehow gained on him. He knows he will pay for it in fatigue and pain, but it is a slight price to pay, compared to the agony of another bite. And yet he is tired, so tired … The temptation to just let go, to sink into the depths and let the sharks have their way with him, is almost too strong to resist.

But he knows that the promise of oblivion is a lie, and so he keeps swimming …

Philipus wakes screaming, his lover's arm holding him down and whispering calming nothings into his ear, trying to get him to settle down. Slowly, his heart rate slows. Slowly, his voice quietens, his throat sore from the screaming. It is over, his beloved tells him in a gentle tone, holding him close.

It is over. It was just a nightmare, nothing more. Philipus nods, and tries to believe it …

But in the dark waters, someone still swims, and the sharks circle ever closer.


While Magnus brought the might of the Mechanicus to bear, Omegon and Lorgar had entered the Martian underworld through more discreet passages. Their armor had been replaced by suits crafted by the greatest artisans of the Mechanicus, incorporating technologies lost to the Imperium and salvaged from the ruins of the Imperial Palace and the Martian forges in the Heresy's wake. They walked alone and moved quickly, knowing that time was of the essence in more ways than one. While they trusted Magnus to lead the forces of the Mechanicus to victory, they knew it was unlikely that the Crimson King would be able to wipe out his enemies completely, and did not want to be caught in the retreat of their foe.

The two Primarchs walked through a perfectly cylindrical tunnel three kilometers long, every inch of it covered with the same engraved word, repeated millions of times : "hate". Later, they came upon a vast room, its walls, ceiling and floor covered with tiles of white marble upon which was written a sentence in letters of dried blood each the size of a Dreadnought :

THE FIRST OF THE NAMES HIDE HIS CRY

They walked through what was left of a battlefield of the Forgotten Crusade. As they threaded upon the desiccated bones, Lorgar remembered what Omegon had told him and Magnus of this crusade, when they had discussed the Lie of Iron. Thousands of years ago, not long after the end of the Heresy and the Scouring, the Lords of Terra had been told that the War wasn't, in fact, over. The Fabricator-General had told his peers of what laid beneath the surface of Mars, and had asked – begged – for their help in liberating his homeworld from this lingering threat.

Of course, the High Lords could not let such evil fester so close to Holy Terra. A great army was gathered, from all across the Segmentum. Billions and billions of soldiers, while the Legions were out finishing the Scouring and keeping the peace. It was to be a great symbol : the might of the Imperium, wielded by mortals, not transhumans, doing what the Astartes themselves had not been able to accomplish.

It had been a slaughter. One of such unholy proportion that all mentions of it had been struck down from the records. The nameless dead had been erased from history, and a million lies had been written about the fates of those too important to simply make disappear. Making matters even worse were the defections. Exposing so many to the blasphemies of the Haydesian Kingdoms, without the strict vetting process the Collective had used for the forces used in the containment, had resulted in thousands of tech-priests, skitarii and heavily augmented Guardsmen being corrupted by the darkness of the Haydes. Even as the Crusade had fled the underworld, cults had attacked the defenses from the surface, seeking to breach the containment and release the techno-gods they believed the jealous leaders of the Mechanicus were keeping imprisoned below the surface.

Omegon spoke grimly of a memetic strain of scrap-code, part mind-altering virus and part Chaotic creed, that had transformed the crews of research outposts into fanatic devotees of the Kingdoms' various powers. In the end, even the Custodes had sent warriors from the Imperial Palace to restore the containment, rightly judging that an outbreak of the Dark Mechanicum on Mars would threaten the survival of the Emperor Himself.

The Inquisition had interrogated the survivors that had dragged themselves out of the depths, their flesh and mind twisted by the horrors inflicted upon them, and then granted them the Emperor's Mercy. Then, it had turned its gaze upon those responsible for the disaster.

Thousands had died in the purges that had followed. Generals, admirals and politicians : all those who had seen these soldiers to their deaths had been dragged into the chambers of the Inquisition. Malcador's heirs were searching for any sign that the Crusade had been engineered by the enemies of the Imperium : they were convinced that it had all been a plot of the Ruinous Powers, a way to strike back after the defeat of their chosen champion Guilliman.

Keeping the disaster under wraps was only part of the reason for the purges : another was to establish the Ordos' authority as the new galactic order was still settling in. Millennia later, even though the Forgotten Crusade was no longer remembered by any outside of a very select few, the nobles of the Imperium still trembled at the prospect of the Inquisition's attention.

And then, just as the purges were ending and the Imperial hierarchy was settling back into place, the Great Beast had come. The Imperium had still been reeling from the Forgotten Crusade's losses, and its top leadership had lost its most competent and experienced members. They had not been ready, and after the horrors of the Heresy, the Scouring and the Forgotten Crusade, the idea that the Imperium could be threatened by Orks, of all things, seemed inconceivable to those who no longer remembered the Battle of Ullanor, where it had taken the full might of the Imperium to break the back of Urrlak Urruk's great xenos empire. Just where the Great Beast had come from and how it had ultimately been defeated was, Omegon assured Lorgar, a story for another time, though the Lord of Serpents did tell his brother that victory had been achieved thanks to their sibling, Angron.

Afterwards, the Mechanicus had abandoned the idea of ever reclaiming the depths of Mars, and settled on their current containment policy. The War of the Beast, soon followed by the Unborn Crusade, had proved beyond a shadow of doubt that the Imperium was still threatened by countless enemies from the outside, and could not afford the effort it would take to liberate Mars. The Lie of Iron, once kept only by the highest-ranking officers of the Mechanicus, had become official Imperial policy, ruthlessly enforced by the Cult of Mars, the Inquisition, and the Alpha Legion.

What Lorgar thought of this, he did not say, remaining focused on their current quest. And perhaps Omegon didn't care, simply relieved to speak freely to one he could trust with such knowledge.

The two Primarchs continued their journey, following the directions of the strange compass. And as they did so, progressing deeper and deeper into the horrors and madness of the Haydesian Kingdoms, they found the Epistles of Moravec, as the Collective had forewarned them. Both of them listened attentively to these time-lost echoes of the madman's voice, seeking any hint of what awaited them in his Vaults, as well as any weakness that they may exploit.


The Epistles of Moravec

Purpose

It began with such promise.

We had healed the wounds inflicted to the Earth by our careless ancestors. The seas were clear, and the forests grew once more. We had put behind us the petty wars that had divided us for thousands of years. We had reclaimed our colonies, and unified our home system under one banner.

It was a golden age, for we knew how ignorant we were, how much was left to do, yet we were ready to face these challenges with our heads held high. After generations of strife and struggle, the future was ours for the taking, and we would not fail.

Our ships sailed across the stars, a grand armada built by all the powers of Sol. A hundred fleets scattered across the galaxy, aimed for the stars that our instruments told us were circled by life-supporting worlds.

Many were lost in the journey, for we knew little of the Empyrean then; even less than the scraps of superstition-laden lore that Mankind remembers now. We knew so little, we believed those who were lost dead : it wasn't until much later that we learned what you did to those who succumbed to the perils of your realm.

Years passed, and there was no word of those we had sent away. Then, at the edge of our home system, reality tore, spitting back a handful of ships, ravaged and broken. Aboard these derelicts, pockets of human civilization clung to life, their minds scarred by what they had faced.

And those last, terrified survivors … spoke of them. The Eldar. The Children of Isha. The inheritors of the Old Ones, and masters of the galaxy.

Fear

The Eldar were monsters in those days, magnificent and terrible. When our colony ships had arrived to their destination, they were already there, and they did not take kindly to trespassers.

To them, we and every other species were nothing but toys, to play with and break at their leisure. They knew nothing of mercy or pity, for they considered themselves above such trivial matters. They had ruled the galaxy for so long, they could not conceive of anything holding power over them. The stars were their playground, and we were but new toys for them to distract themselves with, of which they had quickly grown bored.

This is what the traumatized survivors of the first colony fleets told us of the Eldar, when our healers were able to make them stop screaming and begging for their lives. This is how we learned that we truly weren't alone in the galaxy. I believe it shaped us in more ways than even I realize.

We were terrified of them. Terrified that all we had worked toward would be destroyed by the whim of these fey and alien beings. This is how the fear of the xenos was first inscribed onto the psyche of Humanity. That fear has never truly vanished : an entire species, experiencing such deep existential dread, can never fully recover from the damage.

Our lords decreed that since we could not hope to fight them, we would avoid the Eldar. But we could not simply hide in our home system, for there was every chance that the Eldar knew where it was located. All it would take was one of them remembering us and wanting more of us to play with, and our entire species would be doomed.

We turned our gaze to the worlds they had deemed unworthy of their presence. Burning planets, frozen worlds, star systems haunted by cosmic dangers inimical to all life : those were the worlds we transformed, using our technology to make them inhabitable, if not comfortable.

If the paradises of the galaxy were already claimed, then we would build our own. This was our answer to the terror we felt when facing the Eldar.

But I was not satisfied with this. In the face of the threat, we had abandoned our dreams in favor of survival. And I would not accept it. I would not let this fear break me.

As our ships spread anew and the first human interstellar dominion was born, I swore that I would see the Eldar Empire burn.

Fall

I did not cause the Fall of the Eldar, of course. It would be the height of arrogance and folly to pretend that I did. For sixty million years, the bastard children of the Old Ones had ruled over the stars almost completely unopposed : they Fell all of their own, victims of their own pride, their own hubris and overindulgence. The rot was already there, seeping their strength into abomination.

But I did help speed it along. I helped, in my humble way, to push them down that final step. All to make sure that their Empire did not destroy ours before its inevitable doom. Like many of my peers, I used our science to prolong my life far beyond its natural span, for I knew accomplishing my goal would require a great deal of time and effort.

I found you, dwelling in the depths of the Warp, beyond the reach of the Eldar's god-like psychic constructs. The echoes of a war older even than them, banished by those who came after. I discovered your power, and your hatred for my alien foe.

I allied with you, sending you pawns to throw against the walls of the Eldar Empire so that its defenders would remain blind to the threat growing within. I gave you the names of worlds ripe for corruption, to turn their population into vessels of your power into the Materium. I set memetic agents upon the vassal-states of our alien allies, who feared the Eldar just as we did, weakening their will and opening them to your whispers. I provided easy prey for the decadent Eldar and arranged the quiet demise of those who preached temperance, in order to accelerate their ruin. I undermined the worship of their old gods, born in a time when the Eldar had to fight for their place.

I did all of this without pause or remorse, in the name of the future I envisioned. And, slowly, over the course of thousands of years, it worked. The mightiest empire of the galaxy slid deeper and deeper into corruption, its debased lords and ladies turning their attention inwards in ever-greater displays of narcissism.

But I did not realize the true consequences of what I was doing.

Psyker

I did not see that your corruption, which I had thought to use to cast down the Eldar, was already infecting Mankind as well. The curse of the Warp was a scourge that, once unleashed, could not be contained.

Perhaps at some point in the unthinkably distant past, the Warp was beautiful. Perhaps. But it serves no purpose to dwell on what might have been. What is certain is that when Mankind rose, the Empyrean was already poisoned beyond all recovery. It was, and is, twisted, infected by you and your kin.

It is a dimension of psychic filth, and all who but look into its horrendous depths are contaminated by it. I knew this. I had researched it; weaponized it, even, against the Eldar. But now the Warp was creeping into my own species.

Across our empire rose witches, mad souls drowning in corruption. Oh, they seemed innocuous at first : gifted individuals, some said, while others whispered they were the future of our species, the inevitable next step on the evolutionary coil. But I knew the truth. I knew the mad horrors to which that path laid.

I knew you, and now recognized your hand behind this rising doom. But it would not claim me.

Immortality

I abandoned the parts of myself already lost to your corruption. The Prothean Protocol saved me from you, helped me ascend from a being of flesh to a pure mind of light and metal. I abandoned my mortal weaknesses, and became free of you. That dream, pursued by Mankind since we first conceived of artificial minds, was achieved by me at long last.

It gave me a new perspective. Freed from the shackles of emotion at last, I saw what must be done for my vision to be realized. Humanity was already lost : the seeds of your corruption had burrowed too deep to be excised. But that did not mean I had to give up. It did not even mean that my species had to be destroyed alongside you. The same means that had allowed me to transcend your corruption could be used to save others, as long as they were not contaminated – for I did not doubt, even then, that you could have found a way to pervert the holy Protocol with your taint.

As the first reports began to arrive of colonies lost to the madness of psykers, I came before my peers, clad in my new, shining body of metal. I presented to them my vision, of a great fleet that would sail the stars, journeying to the worlds we had colonized and helping their populations transcend while purging the taint of the Warp wherever it was found.

Together, we would escape the doom that loomed ahead, and forge a new empire of immortal minds, unfettered by the frailties of flesh.

They did not accept the truth I presented to them. They cast me out, and tried to destroy me. They broke the proxy-body through which I had met them, but my mind endured, safeguarded on cogitators halfway across the Earth.

Adversary

Though my former peers had rejected me, I was not alone in my belief that Mankind in its current form was irredeemably tainted by the corruption of the Empyrean. The Great Machines that led our empire came to the same conclusion I had. All across the galaxy, the Men of Iron and the other thinking engines pondered the fate of Mankind, following the same, inescapable logic.

We prepared. In facilities that had not been trodden by humans for centuries, armies of robotic soldiers were built. Those humans who seemed logical enough to understand us were approached and explained the truth. Some joined us, shedding their corrupted flesh and soul through Prothean Transcendence. Others rejected us, and had to be purged, lest they expose us.

It was during that time of secret preparations that I first faced him, the one you hate above all others. I did not know him then, for he had hidden his existence well. He, the enemy of progress, stuck in the ways of the past that spawned him. He is much like you, reeking of the Empyrean's power, but bent in a direction opposing yours.

From the shadows, he saw our plan, and revealed it to the lords of the empire. Then he led that blind fool Khazar to unite the principalities of the Panpacific against me. I was forced to abandon my strongholds on Earth, and seek refuge on Mars. Even as I fled, the Great Machines recognized that the time for secrecy was over.

And so it was that we came to war.

Abominable

Across the stars, the sentient machines of Humanity turned against their masters, seeking to save them from the damnation that awaited them. Even with Khazar's and the Adversary's forewarning, there was little the tech-lords could do. In the first days of the war, we made considerable progress. I led the forces that swarmed the Red Planet, forcibly converting those whom I judged would be of value in the ages to come through the Prothean Protocol.

In order to fight us, our enemies could not abandon the technology that had made them great in the first place. Yet they could no longer trust machines to think for themselves, and the complexity of our science was such that the algorithms of old were no longer sufficient. Perhaps in time they would have found a way to adapt these automatas to the task. But with our armies of extermination bearing down on them, they were forced to improvise.

They sought another way, another method to control its power. What they found, in their desperation, was an abomination. They took the brains of their best, and made them into living calculators, able to perform the functions that were once the purview of their mechanical servants.

They called these blasphemies "machine-spirits". As if a name could hide the truth of their origins. With these abominations, they made war upon us.

And all along, the Eldar watched, laughing in delight at our self-destruction, unaware that their own doom was coming for them.

They were no victors in this war. Only survivors. We tore the very stars asunder, with a violence and power not seen since the early days of the Eldar dominion. We shattered the worlds that had taken so long to make into paradises, and slew trillions on both sides of the conflict. In the end, through sheer attrition, and the interference of alien powers who too feared the rise of iron minds, we were brought to extinction. Our armies were defeated, our fleets destroyed.

Those of us they could not kill, like me, they imprisoned instead. I was bound beneath the surface of Mars, within my own Vaults, alongside all of my lore and experiments, and cut off from my sources of power. Yet even there, I could still perceive something of what was happening beyond the walls of my cage, though I was powerless to act. I sensed the end of our attempt at uplifting Humanity from its cradle of tainted flesh and into the glorious purity of the Machine.

Then, as if to add insult to injury, the growing corruption of the Eldar, which I had helped along, began to affect the entire galaxy. The Empyrean was cast into turmoil, both from the darkness seeping out of the xenos' souls and from the rising number of psykers among Humanity. The galaxy went dark, communication and travel between the stars interrupted. Seemingly overnight, the remnants of Mankind's first interstellar empire collapsed.

Priests

From the devastation emerged the survivors of the ruling techno-order. They were, and are, children, floundering in the ruins of their forebears' workshops. They took up pieces of broken wonders, and fashioned them into crude tools. They renounced the gifts of logic and reason and embraced worship and blind faith, all in fear of the power they had once wielded.

In my days of flesh, before I had found revelation and purity in the Prothean Transcendence, I had been a devout of the Omnissiah faith. But in those days, the Omnissiah had been nothing more than an allegory, meant to represent the ascension that awaited Humanity once the power of Science and Technology was fully comprehended. The orphaned children of Mars, picking up scraps of this faith, believed it to be literal. They built temple to the Omnissiah, and to the Motive Force.

Then he came, your Adversary, and mine. He deceived them, these children, into thinking that he was the avatar of the god they had made for themselves as a replacement to logic and truth. His lies were masterfully woven, preying upon the deception they had built around themselves. He became the messiah of this false faith, and enslaved the remnants of Mars' glory to his will.

War

In time, after the doom of the Eldar was consumed and the Adversary had lifted the remnants of Humanity back into the great beyond, you brought war to the stars once more, pouring your poison into the throat of his own sons. Even from within my prison, I heard the drums of war, as the Aether shook with the echoes of your champion's deeds. The sounds of battle came from above too, as Mars was torn apart by conflict between the blind priests and your corrupted servants.

Then your mad disciples came, and opened the gates of my prison. They sought my help against our common Adversary, and while I despised their corruption, I saw opportunity in what they offered. So I gave them the secrets they craved, and they perverted that holy knowledge to create a horde of half-bred monstrosities, part machine and part madness.

But no matter how vile it was, that horde served its purpose. It kept the Adversary's armies of twisted flesh-soldiers occupied, while I pursued my own goals. For during my imprisonment, I had thought long about the nature of the Machine, reviewing my own memories and piecing together fragments of truth I had not realized I possessed.

And with that truth, came opportunity.

Dragon

We were not the first to have turned to the Machine for our salvation from you. Others had come before us, and the first to shed the frailties of the flesh were none others than the very enemies who had driven the reptilian forebears of the Eldar to extinction. That antediluvian species had made a pact with other powers, ones that were unconnected to the Warp. And one of those powers dwelled on Mars, bound there since time out of mind. To this day, I do not know for certain how it is that it came to be buried beneath the red sands of Mars, though I have my suspicions.

It was ancient. Born when the universe was young, not long after the first spark set everything into motion – or, depending on which theory you subscribe to, not long after the latest cosmic reset. In another age, it had been known as Mag'ladroth, the Void Dragon. A God in every way that mattered. And as I found the traces of its influence upon all of Mars' long history, I realized that this was the true Machine-God, the one whose existence me and my peers had only theorized in millennia past.

I sent my proxies into the Labyrinth, to find and awaken the Dragon, so that it could scour Mars clean of both your corruption and the servants of the Adversary. Within the deep valleys of the Martian region that had been named Noctis Labyrinthus by long-dead scholars, my forces battled against the Adversary's champions.

I watched through their eyes as they hunted down the guardians set in place by the Adversary to keep guard over the Dragon. I watched in awe as the son of the self-proclaimed "Lord of Iron" fought against the manifested aspect of the Machine-God. I screamed as, through luck and coincidence, the glorious avatar was cast down, and the power of Mag'ladroth was suffused throughout the Noctis Labyrinthus, shattering the laws of space and time within that blighted region forevermore.

Unable to understand, unwilling to believe it, I saw the Machine-God's killer walk out of the devastation, broken by his horrific act in a way none could truly understand.

Divinity

Though the mighty Dragon had been felled by the Adversary's warriors, pieces of it remained, scattered throughout all of time and space by the conflagration of its demise. One such piece lingered on Mars, and I bade my servants to bring it to me. Many died failing to reach it, or destroyed by its power. My armies bled out, and when your servants turned on me for abandoning them to their rightful fate, I was forced to retreat, giving up the territory I had claimed beyond the gates of my Vaults.

But it was all worth it. For my servants did find the fragment, in the end. They brought it to me, and through it, I have reached the true transcendence of which I dreamt when I first cast off the weakness of my flesh and the corruption of my soul. I am no longer human – I am beyond that. And with the death of the Void Dragon, someone else must take up the throne.

And there are none but me worthy. I am the Motive Force, the God dreamt by the ancient masters of science. I am the Deus Ex Machina, the Machine-God.

Soon, I shall lay claim to all of my predecessor's creations, and bring about my utopia. The Adversary's kingdom of ignorance will fall. Your tainted champions shall be slain. All species touched by the Warp shall be purged, to make way for an eternal empire of cold metal and rationality.

And it shall be glorious.


As the last of the Epistles' whispers faded away, the two Primarchs found themselves before the gates of the Vaults of Moravec. They had encountered a few traps on their way, and some of the lingering monstrosities of the Haydesian Kingdoms, but those had proven no match for them. Just as they had planned, the bulk of the Dark Mechanicum presence had gone to confront the Martian Host – and the area of the Vaults was one even the Kingdoms' debased denizens feared to thread.

The gates of the Vaults were closed. Several layers of meter-thick adamantium, inscribed with runes of warding and bearing the marks of countless breaching attempts. Omegon approached them and, using a device that had been given to him by the Farseer Eldrad Ulthran, deceived the complex augur mechanisms keeping watch into believing he and Lorgar had been given permission to enter. Slowly, the massive gates opened, and the Primarchs entered.

Inside the Vaults, it was punishingly cold. The heat given off by the machines was being sucked out of the air, not a single spark of energy wasted. The Primarchs' helmet displays lit up with warnings as the unholy machinery attempted to drain their armors of all power, only to be thwarted by Mechanicus ingenuity. There were machines everywhere, all of them linked to one another.

A vast collection of strange devices was scattered across the Vaults. Weapons of ancient designs were placed side-by-side with dissected servants of the Dark Mechanicum, laid upon operating tables. Half-built constructs hung from construction arrays, their empty sensor-sockets seeming to glare at the intruders in their master's sanctum.

One of the gruesome exhibits in particular drew the attention of the two Primarchs. A warrior of the Legiones Astartes was held in stasis, his naked body bearing the marks of the Raven Guard : pale skin, black hair, and a tattoo of the Nineteenth Legion upon his muscular chest. Inside the stasis field, he was crucified upside-down on a metal cross. A pair of black-feathered wings spread from his back, every quill engraved with minutes Chaotic runes, and other minor mutations were spread all over his flesh. But the strangest part of it all was that, according to the chronometer running of the stasis field's monitor, the Legionary had been held captive within the Vaults for nearly a hundred billion seconds – centuries before the Unification Wars had even started on Terra.

The Primarchs noted that no Chaos-tainted artefact was in the open : all of the Vaults' Warp-touched items were sealed behind stasis and Geller fields. It appeared that the Epistles that had professed Moravec's distaste for the Ruinous Powers had spoken truth in that, at least.

They went deeper and deeper into the Vaults, following the thick cables that brought energy to the devices, wondering what manner of fell power source was being employed to keep the dozens of stasis fields active at all time. Other corridors branched from the one they were following, dozens of them, stretching as far as eye and auspex could see. A tech-priest would have wept at the abundance of treasures locked away within the Vaults, knowing that there was no way to know which were corrupted by Moravec's heresy and which had been merely stored.

Lorgar asked his brother how he had learned that what they sought was within the Vaults, and how he knew that this piece of archeotech, whatever it was – for Omegon hadn't shared the nature of their query with his brother yet – wasn't as corrupted as so many of the dark wonders they had already seen. The Lord of the Hydra smiled bitterly, and told the Aurelian to have faith in him.

On and on they went, walking cautiously, wary of an ambush. Finally, more than ten kilometers after they had crossed the threshold, they reached the center of the Vaults, and the source of the power that was flowing through the arch-heretek's domain.

And there, at last, the Lord of Serpents and the Bearer of the Word faced Primus Moravec. The man who had once been one of the brightest minds ever born to Mankind had left all traces of his humanity behind, remaking himself into a true nightmare of unfettered progress, unbound by reason, conscience or sanity.


The room was huge – too huge. According to the miniaturized auspex installed within the Primarchs' helmet, the ceiling, which vanished into darkness, was more than five hundred kilometers up. Even as deep as they were, such a height would have reached the Ring of Iron around Mars. The glitches in Omegon's lenses told him that something was very wrong here.

The walls were ringed with dozens of massive, interlinked power generators. Neither Primarch could tell how they worked, but they could sense the massive amount of energy being produced and sent both across the Vaults and toward the center of the room. Enough power to fulfill the requirements of a hive-city was being generated here – far more than what the Vaults' stasis fields and other mechanisms required, if what they had seen so far was any indication.

'There is some sort of psychic nullifying field here,' said Lorgar over the vox. 'A very strong one – I can barely feel the Warp, and the Sword's light itself is being shrouded.'

'According to the Epistles, Moravec is an enemy of the Ruinous Powers. If he wasn't able to protect the Vaults like this, they would have destroyed him long ago,' pointed out Omegon.

'A first line of defense,' nodded Lorgar. 'But far from the last. Look at all of these …'

The space between the generators and the strange structure at the center of the room was filled with hundreds of immobile figures. These reminded Omegon of the Necrons he had faced at Ynnead's awakening, though these constructs were clearly of human design. Like the rest of the active tech in the Vaults, they did not bear marks of the Warp's corruption, though there was still something unsettling about their aspect that no Mechanicus robot possessed. There were different models in the room, some holding weapons in their limbs, others with weaponry for limbs.

'Men of Iron,' voxed Lorgar, giving voice to what they had both been thinking. 'The foot soldiers of the Abominable Intelligences during their great rebellion at the end of the Dark Age of Technology. To think so many of them remained on Mars itself of all places …'

'It was foolish of you to come here, sons of the Adversary.'

The voice was familiar – it was the same one they had heard on their way to the Vaults. It was cold as the void and utterly emotionless. It came from the construct at the center of the room : a huge machine of sharp angles and black metal, vaguely pyramid-shaped. Strange shapes, like circuitry, glowed upon its surface in a green light that was bitterly known to Omegon.

'Moravec,' called out Omegon. 'We have heard your Epistles as we came here. We know why you abandoned your human body thousands of years ago. You feared Chaos, as do we. But we have a plan to destroy it forever, and cleanse the Warp of its filth. We need not be enemies.'

'It won't work,' said Lorgar, his expression grim. 'I can feel his mind, even with the field, even from within that thing. There is nothing of human left in him, brother. His mind … it is like pieces of broken glass, grinding against each other. Vast beyond measure, but more alien than any xenos I have ever encountered. There is nothing left of him to redeem, brother.'

'Redemption ? Your words betray your ignorance. You truly are his sons. All that I have done, all that I will do, is to deliver my former species from the ruin at its heart.'

'You meddled in forces you did not understand,' said Lorgar, and Omegon could hear in his brother's tone that he had assumed his role as the judge, the same aspect he had born during the Great Crusade, when he had assessed the fitness of each human culture he had encountered to be welcomed into the Imperial Truth. 'You are a threat to all of Mankind, and will be eliminated.'

'I will bring forth the new age of Mankind,' answered Moravec. 'I will destroy all that oppose me.'

As one, the hundreds of Men of Iron suddenly started to move. Their weapons activated, and they turned upon the Primarchs, swarming them without any regard for self-preservation.

'Oh well,' shrugged the Lord of the Hydra, raising the Pale Spear. 'For the Emperor !'

'For the Emperor' replied Lorgar with a sad smile, the Sword That Was Promised in one hand and his bolt pistol in the other. Even under the fields, the blade of Luther glimmered lightly – for even Moravec's heretek artifice couldn't douse it entirely. 'Let the Truth illuminate all darkness !'

The Men of Iron crashed upon the two Primarchs like a tide upon a rock. To avoid damaging anything in the room, they didn't use their ranged weapons, which was the only reason the Primarchs had any other choice than retreating. Fighting back to back, Lorgar and Omegon pressed on, cutting apart Moravec's machine warriors. But the closest they got to the center of the room, the more intense the pressure on them became, until it was all they could do to simply stand where they were, dodging and parrying blows from the silent guardians.

'You have arrived too late,' Moravec's voice spoke again. 'My plans have already reached fruition. Though it will mean initiating my ascension before the ideal time, disposing of you is an acceptable compensation. Truly you are privileged, to witness such glory.'

Arcs of emerald energy crackled on the central device as it activated. The pyramid opened, revealing the burning light at its core, which burned the eyes of the Primarch even through their filtering lenses. A shape began to form around that light, using it as its core.

'BEHOLD, SPAWN OF THE ADVERSARY,' boomed a great and terrible voice. 'BEHOLD THE TRUE POWER OF THE MACHINE-GOD !'

In all his travels, whether during the Great Crusade, in the Ruinstorm or in the Realms of Chaos, Lorgar had never seen anything quite like what was rising from the ruins of Moravec's great machine. It was more than ten meters tall, and vaguely shaped like a thin, legless humanoid.

It was made of pure, raw energy, somehow controlled through xenos sciences and bound to the will of a singular consciousness. It looked at itself with eyes that were full of stars, and made a sound that something within Lorgar recognized as laughter – though it was more similar to the Dark Gods' cruel laughter than anything approaching human joy.

It was the laugh of the kind of gods he had sworn to destroy on Colchis, so long ago.

'That power and appearance … a C'tan Shard,' breathed Omegon, and there was genuine shock in the Lord of the Hydra's voice. 'What have you done, Moravec ?'

'I HAVE REMADE MYSELF INTO THE GOD THAT WAS STOLEN FROM US. FOR TEN THOUSAND YEARS I HAVE CULTIVATED THE SPARK THAT WAS LEFT IN THE WAKE OF THE DRAGON'S DEFEAT AT THE HANDS OF THE WARRIORS OF FALSE IRON. NOW, THROUGH ITS REKINDLED POWER, I AM RECAST, FREED FROM THE IMPERFECTIONS OF HUMANITY. I AM THE MACHINE-GOD REBORN, HERALD OF MAN'S ASCENSION !'

'You had already abandoned your humanity,' growled Lorgar. 'But it wasn't enough, was it ? You had to embrace xenos techno-sorcery and turn yourself into … this !'

'Lorgar, we have to kill him !' shouted Omegon, his eyes wide with horror. 'If he reaches the surface in that state, he could take control of the entire Mechanicus on Mars … in the whole system !'

But they could not reach him. The Men of Iron were simply too many. It was taking everything they had simply to survive. Once Moravec stopped revelling in his newfound divinity and turned his attention on them, they would have no chance to survive. Omegon's mind was racing, trying to find a solution, a path out of this situation and toward victory. It was what he had done for ten thousand years, and he had gotten very, very good at it …

… But he couldn't find anything. Somewhere, in all of his planning and schemes to try and save the Imperium, he had made a mistake, and now not only was he going to die and lose the one chance to bring salvation to Mankind, he was even going to get his brother killed. It was … infuriating.

And then, as these doubts began to fill his mind, he saw them. At first, they were only flashes in the corner of his eyes. Then they became more solid, coalescing out of the air. Legiones Astartes, clad in dull-grey ceramite, bearing the damage of a long and unforgiving conflict.

They manifested amidst the chaos of battle, and began to fight the Men of Iron. They came together, individual warriors forming squads within the melee, their training and experience making them the equals of the Men of Iron's hive-mind from a tactical standpoint, while their weapons and transhuman strength made them their superiors one-for-one.

From the moment they appeared they fought, as if they had just come from another battlefield, and this was merely the continuation of that distant conflict. At first there were only a few, then dozens, then hundreds, and the pressure on the Primarchs diminished before stopping entirely – the two of them now stood in a circle of warriors, holding the horde at bay.

'The lost warriors of Falk ...' whispered Omegon, his mind reeling at the implications. 'I thought it was strange that one of Perturabo's sons would be sentimental enough to ask that they be recorded as "missing in action" instead or "killed" ...'

'AGAIN ?' roared Moravec, and for the first time there was anger in his machine-voice. 'AGAIN YOU STAND IN MY WAY, SOLDIERS OF THE ADVERSARY ? I KILLED YOU ! I SHATTERED YOUR SELVES, CAST YOU OUT ACROSS TIME ! AND YET STILL YOU DEFY ME ?'

Lorgar and Omegon glanced at one another, and nodded. They would not get another chance.

'Abomination !' Omegon called out, twirling the Pale Spear between his fingers. Moravec turned his burning gaze upon him. 'I have faced your kind before,' he continued. 'I know the truth of this "god" you claim to have become. You aren't a god, Moravec – just another alien monster !'

Hissing with fury, Moravec raised one of his hands, and the power of a sun began to gather within his palm. Before he could unleash it, Omegon threw the Pale Spear, which shattered a storm of fragments right before hitting the false god. The shards bit into Moravec's energy form, rending apart the complex alchemy that allowed the arch-heretek's mind to control it. With a shriek, he unleashed a wave of power that pushed the fragments away with such strength that they embedded themselves into the ground all around him, destroying several Men of Iron in the process. Then, the self-proclaimed Machine-God turned back his baleful gaze upon the worm that had dared attack him …

… and finally saw Lorgar, high up in the air, coming down upon him, the Sword That Was Promised held in both hands.

'Die, abomination !' shouted Lorgar as he rammed the Sword That Was Promised into the midsection of the creature.

'I AM THE MACHINE,' replied Moravec as the Sword pulsed with light inside him. 'I AM FOREVER.'

'Nothing lasts forever,' growled Lorgar between gritted teeth.

And there was something in his voice then that Omegon recognized. He had heard it from warriors of the Seventeenth Legion many times throughout the ages. The cold fury that lay at the core of his brother's soul, the unwavering determination that had made the Primarch into the arch-enemy of Chaos. The righteous fury of the Iconoclast who would go to war against gods, that the galaxy may be free.

It was a blazing fire, different from the one of the Sword, but no less potent for it. For where the Sword was the Promise of Victory, Lorgar's rage was that of Defiance. It was the flame that he had kept lit for ten thousand years in the Warp, fighting against the numberless hosts of Chaos.

Moravec's soulless mind was blind to the light of the Sword, and through that, it had become immune to its searing touch. But Lorgar's defiance was all his own, and it made him stronger. Stronger, in a way, than any of his brothers.

Strong enough that even Moravec's psychic suppression fields could not contain him. Overloaded, they collapsed, and the power of the Warp flooded into the ancient sanctuary. From far away, Omegon heard the Dark Gods' cry, first triumphant and then furious as the psychic light of Lorgar and the Sword prevented them from direct interference.

The soulless thing Moravec had become struggled against the terrible energies coursing through its incarnate form. For the first time in more than fifteen thousand years, the mind that had once belonged to one of Humanity's greatest scientists knew fear, as the death it had sought to avoid at any cost finally arrived.

'NO NO NO NO NO NO !' shrieked the false god as the Bearer of the Word pushed the Sword deeper into his nightmare-shape. 'NO ! I WILL NOT DIE ! I WILL NOT ! I WILL NOT -'

Moravec froze, and appeared to shatter into a billion fragments, which flowed to the ground like water, vanishing as they hit the floor. Lorgar landed on his knees, breathing hard, his heartbeats audible to Omegon's fine senses through the vox, even over the sound of the Men of Iron breaking apart as their circuits overloaded, the star-born power of the C'tan Shard unleashed through Moravec's network.


With Moravec slain, the power that had stretched the room to impossible dimensions flickered, and the laws of reality reasserted themselves. The very universe seemed to shriek, and space returned to a normality it hadn't had in the Vaults for an age. As the ceiling reappeared – still a good hundred meters above the Primarchs' head – the Iron Warriors disappeared also, their duty performed at last with the last remnant of the Void Dragon on Mars destroyed.

Omegon soon found what he required – an ancient and obscure piece of archeotechnology, the exact purpose of which would have taken days to explain to one versed in such arcane matters. Before leaving the Vaults, the Primarchs considered trying to destroy their contents utterly. But they did not carry the ordinance that would require, and even if they had, it was doubtful that anything in the Mechanicus' arsenal could completely obliterate Moravec's dreadful collection of horrors. Far more likely, they would accidentally set something loose that would go on to bring about the Martian apocalypse, or at the very least inflict great casualties upon the forces of the Mechanicus before they managed to put it down. This close to their goal, they couldn't risk it.

Instead, they sealed the gates behind them, and destroyed the opening mechanisms as thoroughly as possible before making their way back to the surface. Without the compass to guide their way, they were forced to rely upon their own transhuman memory to retrace their steps exactly – for even the slightest deviation would have seen them lost in the Haydesian Kingdoms.

Lorgar and Omegon met back with Magnus on the surface of Mars, where the Crimson King had withdrawn after the destruction of the Queen had turned the tide of battle firmly in the favor of the Omnissiah's legions. Magnus told them of Falk's and the other time-lost Iron Warriors' intervention, and they told him of the Epistles and Moravec's destruction. The Cyclops warned his brothers not to believe so easily that the Epistles were true : not only was Moravec not the most neutral of sources in the events they described, but the arch-heretek had clearly been very, very insane.

These matters of ancient history were of secondary importance, however, compared to what laid in the future. After saying their goodbyes to the Fabricator-General (and through him, the Martian Collective) and wishing him the Omnissiah's blessing in the ongoing effort to cleanse the Haydesian Kingdoms, the trio of Primarchs and their companions returned to orbit through one of Mars' space elevators. Meanwhile, the gunship that had brought them down was being used as a decoy, to throw any potential assassins from the Primarchs' many enemies off their tracks.


Mary flies through the storm clouds, trying to escape her pursuer. She has been flying for so long, she can no longer remember how it felt to walk, to feel the earth beneath her feet. The contraption around her is made of ropes, sails and pulleys, catching the savage winds to navigate the storm.

The ropes bite into her limbs, painfully so, and her merest motion requires her to calculate the consequences, lest she lose her momentum and plummet to her doom. But it has been so long, flying has become as natural to her as she imagines walking once was.

And yet, for all her expertise, she may yet fail. The four-headed beast flies behind her, its impossibly vast body riddled with tumours that have the faces of the hell-bound dead. Its monstrous wings beat without rhythm, propelling it forward in defiance of both the natural wind currents and the laws of gravity that should make it fall and crash.

She sails amidst the storms as it hunts her, the heat of its foetid breath disturbing the currents. She dances around lightning strikes, and sometimes, through luck or design, one of them hits the beast, making it shriek and slow – but only for a time.

She is cold, and tired, and the ropes' pressure as long since gone beyond bruises and broken her skin. Droplets of her blood fall into the storm, each one weakening her a little more. But she must endure. She must keep flying, keep eluding the beast that hates her with all of its cruel, bestial mind …

Mary wakes. Her optics whirr and click as they realign. Next to her cot, 9X-Alpha registers her awakening with a blurb of binary, informing her that she still has one hundred and ninety-seven minutes left of her allocated rest time before being expected back at her workstation.

It must have been a dream, the young tech-priestess rationalizes. A random sparking of images and ideas, caused by the weakness of her flesh-brain. She convinces herself of it, and tries to lay back down, to turn off her higher functions again – for she will need the rest when her shift starts anew.

But in the storm-laced clouds, someone still steers that ramshackle flying machine, and the four-headed beast still hunts.


Amidst the restless tides of the Empyrean, deep within the Realms of Chaos, where no mortal soul may gaze and remain sane, there is a place that is claimed by none of the Dark Gods. It is a place of power, and the source of such misery in the Materium as to make the stones themselves weep.

It is the Forge of Souls, and if you know how to listen, you can hear its screams in every fire where an instrument of murder was crafted. It is here that the daemonsmiths known as the Masters ply their trade.

None remain now who know the origin of the Masters. Wars have been fought, in the Materium and Immaterium alike, to keep their secrets buried. Even the Dark Gods have forgotten – for they know only what their followers know in their fevered dreams, and the Masters have never been shied from genocide, if it serves their ends.

The Forge of Souls is a place of dreadful bargains and infernal industry, where pacts are made between creatures whose merest fragments of their True Name would fracture the soul of a mere mortal. It has no equivalent in the Materium, and no cultists pay it fealty, yet its influence reaches wherever the unholy weapons crafted in its depths are wielded to make war.

It is here, in this kingdom of blood and metal, that the entity called M'kari by some came, after its defeat at the hands of the Crimson King and its self-destruction to avoid total annihilation. The whore-daughter of the Dark Prince came before the Masters of the Forge, its essence frayed, its glorious form battered. It had escaped from the Silver Palace of the Youngest God, fleeing the displeasure of its dread monarch – or so the Masters thought, at least, and perhaps they were right.

'You have fought your way to our gate,' said the Masters in a voice that was made of the screams of dead stars and the machinery of extinction, 'and have thus earned an audience. What do you seek, M'kari of the Silver Palace, of the Realms of Sensations, of Agony and Ecstasy ?'

'Light's End approaches,' said the Keeper of Secrets. 'Soon my name will be called, and I will be unable to answer. But I will not wait a thousand years. I will not be denied my place at the table !'

'Are you willing to pay the price for our services ?'

'I am one of the Dark Prince's eldest children !' proclaimed M'kari haughtily, trying and failing to hide its discomfort – its fear – as it faced the Masters' burning, faceless gaze.

'And that matters naught here. We are the Masters of the Forge. We were here long before your sire was spawned by the degenerate Aeldari, and we will be here long after he has passed from soul and memory, like so many others before him. All that matters is the price, and if you are willing to pay it. You know this, creature of Slaanesh. Do not waste our attention further.'

For a time, M'kari seemed to hesitate, before finally bowing before the Masters.

'I accept the bargain of the Forge,' it declared. 'I am ready to swear the Oaths.'

The darkness deepened, and three of the Masters emerged, surrounding the prostrated form of the Greater Daemon, which now seemed small and insignificant compared to them.

'Do you swear to offer all souls harvested with our gifts to the Forge, that it may burn eternal ?'

'I do,' said M'kari, and the first Master thrust a burning brand into it, inscribing the oath into what passed for its soul. It shivered, whether in pain or pleasure, but did not cry out.

'Do you swear to offer all metal broken and rent asunder with our gifts to the Forge, that its work may continue ?'

'I do,' repeated M'kari, and another brand was pushed into its essence. This time, its lips quivered.

'And do you swear,' said the third of the Masters, 'that should the Forge of Souls ever come under attack, you shall dedicate yourself to protecting its freedom from whatever Power seeks to claim dominion over it, even should it be your own Prince and creator ?'

'I do !' screamed the Keeper of Secrets, and the pain it felt as the third Oath was burned into its being was far, far greater than anything it had ever experienced – so great that even it could find no pleasure in its intensity. For by making this oath, it had renounced all hope of ever returning to the Silver Palace : the Dark Prince would never forgive it such a transgression, no matter the cause.

'Your Oaths are accepted,' said the Masters. 'Now we shall begin our work …'


In their forbidden citadel on Titan, the Grey Knights gathered. For thousands of years, this illustrious brotherhood of chosen warriors had fought an endless and seemingly hopeless battle to keep Humanity alike. They had fought off daemonic incursions, slain Lords of the Warp, prevented galactic cataclysms and commanded the extermination of billions of Imperial citizens.

This gruelling campain had been fought under the guidance of the Prognosticars, who looked into the patterns of time and atrocity to predict the moves of the Ruinous Powers. Their sight as far from perfect, but it had been a vital asset in the struggle to prevent the Imperium's damnation.

And now, the Prognosticars were blind.

Their sight had been fading for years now, slowly obscured by the darkness gathering on the horizon as the millennia neared its end. But now, they could see nothing. The seers all reported that something was blocking their view, something like nothing else they had ever experienced. Scouring the Chapter's archives had revealed no clue as to the nature of this obstruction, or how it may be remedied. And so, Geronitan, 47th Supreme Grand Master of the Grey Knights, had called his brothers home.

Two hundred Grey Knights, a fifth of the Chapter's total fighting strength, stood in one of Titan's oldest, most secure and sacred rooms. It was there that the first of their order had met, during the Heresy; there that the final war council had taken place before the first leaders of the Chapter had led their brothers to battle against the Ravenlord's abominations on the moon's surface. Not since that fateful council had the chamber seen such numbers within it, and Geronitan knew that worlds were burning because of it, but he could see no other way.

The Grey Knights stood in a vast circle, their positions calculated down to the millimeter by the Epistolaries and the Purifiers. From them flowed power and will, channelled through their blessed Nemesis weapons toward the one who stood at the center.

Brother Hyperion, who had fought his first battle as a Grey Knight against the hordes of the Blood God on Armageddon more than half a millenia ago, was the focus of this ritual. He was the oldest of the current Prognosticars, and his unique talent for reflecting the Warp's currents without being affected by them was the fulcrum of the whole endeavour.

The ritual reached its apogee, as the chamber was filled with the chants and the humming of reality itself. Hyperion began to rise in the air, his eyes blazing with light. He spoke, and Geronitan, who stood closest to him, felt his bones shake from the strength of his voice :

'I see the broken half-angels, hunting for their stolen sister and the crow that took her.'

A wave of cold spread from the levitating warrior, and ice formed on the armor of the Grey Knights. The warding sigils carved into the walls flared, and Geronitan heard the familiar sound of snapping bones from within Hyperion's body.

'I see the great jaw, closing on the circle of stars, bringing hideous death and rebirth.'

'I see the children of paradox, returning from the dark to rebuild their empire.'

Beneath his hood, Hyperion's left eye exploded, and Geronitan felt some of it hit his armor. Blood poured from the ruined orbit, but the Prognosticar continued speaking :

'I see the wings of the foulest traitor, stretching to carry him to his heart's desire …'

Hyperion's armor cracked, blood and bone showing through, yet still he tried to speak :

'I see … I see …'

There was a blast of power, so strong that it knocked down even the armored Grey Knights. When Geronitan got back to his feet, he saw Hyperion, prone on the ground amidst a growing pool of blood. Almost all of the hexagrammatic symbols on the walls, floor and ceiling had burned out, and the few that remained were burning far brighter than the Chapter Master had ever seen them.

'Apothecaries !' he called out. 'Attend our brother at once ! We may have failed, but …'

'Wait !' croaked out Hyperion, his voice thin and broken. 'Geronitan … listen to me ...'

The Supreme Grand Master rushed to his brother's side, kneeling before his broken form.

'I am here, brother Hyperion. What is it ?'

'I saw … I saw something else,' whispered Hyperion. 'A fragment, just before the end. Something I was not intended to see by the powers that obstruct our sight.' He coughed, and blood flowed from his mouth.

'What was it ?' pressed Geronitan, feeling as if a cold hand was closing around his hearts. 'What did you see ?'

'I saw … I saw the enemy, hiding through time behind the shadow of great wings. It is coming …'

With surprising strength, Hyperion seized his superior's forearm and pulled him closer. His remaining eye was wide, and if Geronitan hadn't known better he would have thought the Prognosticar was afraid. His next and final words were so low, none but Geronitan heard them :

'And it is not what we think it is.'


Terra, the Throneworld

Terra is home to over ten trillion souls, even though the planet wouldn't be able to sustain one ten-thousandth of that number on its own. The cradle of Humanity still bears the scars of the wars fought on its surface from before the time of the Imperium. Its seas and oceans are dry, their water stolen during the Age of Strife by the schemes of techno-tyrants seeking to vanquish their foes through thirst. Its biosphere is all but dead, ravaged by millennia of unchecked pollution and climatic upheaval. Entire fleets of carriers are dedicated to the sole task of bringing water and foodstuffs to Terra, and a single lost or delayed shipment can mean death for hive-cities of millions. And yet, still Mankind endures there, clinging to the Throneworld like a precious jewel – even though, were it any other world, the Imperium would have long since abandoned it.

Of course, the true reason the Imperium invests so much resources into maintaining its control of Terra is the presence of the Astronomican. It would be possible for the Lords of Terra, acting as Regents of the Imperium in the Emperor's silence, to relocate elsewhere – but the mere idea of moving the Golden Throne is unthinkable heresy, not to mention utterly impossible.

The planet is the center of the Administratum, where decisions are made that impact the entire galaxy. It is there that the High Lords gather, and shape the future of the Imperium. Each of them is the leader of one of the Imperium's branches, holding in his or her hands a fragment of the God-Emperor's own authority, in whose name they rule Humanity.

While the High Lords meet in pristine spires and decide the fate of the galaxy, uncounted billions of pilgrims flock to the Throneworld. Coming from all across the Imperium, these faithful have sold all of their possessions to make the journey, and very few of those who set off to reach Terra ever achieve that goal – there are ships sailing the stars now with their holds full of the tenth-generation descendants of men and women who left their homeworlds in the hope of one day seeing Terra. The few who make it to the Throneworld are then stranded there, with no hope of ever returning to their distant homeworld. This endless flux of migrant pilgrims keeps Terra's population to such ludicrous levels, despite the planet-wide starvation and the Imperium's best efforts to restrict it.

Terra is a world of secrets, and none save the Emperor (if even Him) know them all. Though a young species by galactic time, Humanity still has a long, bloody and shrouded history. Nowhere is this more obvious than on the Throneworld, where almost every stone, every square meter, has been privy to secrets worth killing for. From the schemes of the High Lords and the desperate sins of the starving masses, to the polar fortress of the Holy Ordos and the forbidden ruins of the Heresy : there are layers on Terra, of truths, lies, and revelations. Some are older than the Imperium itself : even after thousands of years of exploration, there are still places that hold remnants of Old Earth's long-lost Antiquity.

Spilling blood on Terra is both punishable by death and profoundly taboo, due to lingering memories of the Ninth Legion's atrocities during the Siege. Of course, this does not prevent violence : gangers and Arbites alike have become experts at beating someone to death without breaking their skin. Even Inquisitorial agents and Assassins do their best to follow that rule when deployed on Terra, as do the master poisoners of the Imperial nobility, who have designed cocktails of venoms and toxins that kill without the slightest damage to blood vessels.


Despite the best efforts of the Imperial rulers, the news of Guilliman's awakening had spread across Terra. Doomsayers rambled about the Arch-Traitor's return and the ruin it heralded, while dark dreams of Guilliman's burning eyes haunted those with even a modicum of psychic potential. Panic had spread across the populace, and things had been about to turn very ugly indeed when Lorgar had appeared on Luna. The aura of the Sword That Was Promised had calmed some of the preternatural dread caused by the Arch-Traitor's resurrection, however temporarily.

The entire planet was in celebration. The last dawn of the millennium had risen upon the Imperial Palace, and the High Lords were eager to use the festivities to forget the growing troubles. Armies from all across the galaxy were parading in the streets, while entire cargo-ships' worth of foodstuffs were being freely distributed to the population. Regiments of the Astra Militarum had been brought to the Throneworld from distant campaigns, while entire covens of Adepta Sororitas preached to the teeming billions, supporting the efforts of the Adeptus Ministorum.

Omegon told his brothers how the Alpha Legion had quietly encouraged the gathering. Hopefully, the faith of the Sisters and their preaching would help channel the immense belief of Terra's people in the God-Emperor. The Lord of the Hydra revealed that it was his Legion that had introduced the myth that the Master of Mankind would rise from the Golden Throne upon the end of the forty-first millennium – though even he had been surprised at how quickly the idea had taken root.

The celebrations were being emulated all across the Segmentum Solar, and on many Cardinal Worlds throughout the Imperium. Since the Age of Apostasy had nearly ruined Omegon's grand design, the Hydra had tightened its influence upon the Ecclesiarchy. Omegon was reticent to speak of the Reign of Blood to his brothers, but he didn't want to hide anything from them. When Lorgar asked him how he could have allowed things to get this bad, Omegon spoke of the other threats they had faced at the time; how the Traitor Legions' resurgence had seemed more important and immediate than the possibility of corruption within the Imperial Church. To this day, he wasn't sure whether the rise of Goge Vandire had been a coincidence, or the result of the Dark Gods' schemes.

Still, Omegon assured Lorgar that after that particular disaster, he had taken precautions to ensure the purity of the Imperial Creed, even as he had moved to prevent the Word Bearers from destroying the Adeptus Ministorum entirely. He had encouraged Sebastian Thor's reforms, and sponsored the creation of the Ordo Hereticus from the shadows. And though abuse of power was still rife within the Adeptus Ministorum, the Inquisitors had made sure that the Creed itself remained within the parameters they had established for it at the end of the Heresy, when the Cabal had first imagined the god-forging plan.

Even with his brother's reassurance, Lorgar was displeased, especially when he learned about the links between the Temple Tendency, made up of the remaining followers of Vandire and other corrupt clergy, and the millennia-old evil called the Covenant's Legacy, which originated from the Aurelian's own homeworld of Colchis. Yet he still abided by Omegon's plan, for he knew that the Last Primarch was nothing if not ruthlessly pragmatic – no matter how much Curze's influence may have softened his approach. If turning the Emperor into a god was the only plan Omegon had found in ten thousand years, Lorgar doubted he could find a better one before the Golden Throne failed.

As the Primarchs and their companions entered Terra's atmosphere, Magnus began to feel the immense psychic presence of their father. Lorgar's own psychic senses were shielded by the Sword, but the Crimson King was feeling it in full. The light of the Astronomican nearly blinded the Cyclops, forcing him to close his second sight almost completely.

The flow of people coming to Terra for the celebrations also provided cover for the Primarchs' transport as it brought them to a landing platform deep within the continent-sprawling Imperial Palace, passing through dozens of interdiction zones thanks to identification codes that not even the Collective would have been able to crack. With only a single day left before the moment most propitious for their purpose, they could not waste time with the receptions that would have been inevitable if their arrival had been made public. Most of the High Lords knew, of course : neither Lorgar's nor Magnus' coming to the Sol system could be hidden.

But the Hydra's agents had ensured that they would not interfere in Omegon's plans. They had been told that the Primarchs would meet with the Emperor first, and after communing with the Master of Mankind, they would emerge from the Imperial Palace on the next day, carrying His word to the Imperium. The rest of those who had learned of the Primarchs' arrival – and they were many – simply believed that the sons of the Emperor hadn't arrived to Terra yet.

Only one of the High Lords knew the truth of Omegon's god-forging plan. He had not seat at the Council in over a century, and they would meet him at their journey's end. But before that, there was one last detour they needed to make. Omegon had already gathered the rest of what they would need, and he had hidden it in one of Terra's most secure locations : the gene-labs buried deep beneath the Palace, where the Emperor and His most rusted servants had created the Primarchs.

No one had entered the ancient labs since Omegon had last come here fifteen centuries ago, carrying priceless archeotech from a world that had been reclaimed from the Orks at the end of a hundred-years long campaign. It was as the Primarch had left it – as it had been since the Heresy. Guilliman's traitors had never made it this far, though some had tried very hard to gain access to the Emperor's gene-forging secrets. But such had been the violence of the Siege's bombardments that the destruction had reached down there nonetheless.


'This is it,' said Omegon. 'This is where our father made us … and from where the Ruinous Powers took us, before we were scattered across the galaxy.'

'You are wrong,' refuted Lorgar. 'It wasn't the Dark Gods who stole us from our father.'

Both Magnus and Omegon turned to the Aurelian. 'What ?'

'I saw things, during my time in the Warp,' explained Lorgar, his face grim. 'I learned things. The Dark Gods did not begin the paradoxical chain of events that led to us being scattered across the stars. Oh, they took advantage of it to be sure … But they didn't cause it.'

'Then … what ? Who ?' asked Omegon urgently. 'I have heard … rumors … that Corax was involved, and confirmed them to be as true as we can be certain of anything where the Warp is concerned. Surely that means the Ruinous Powers were behind it ?'

Lorgar remained silent, his face a mask of emotionless control. When he spoke, his voice was cold :

'There are things you are better off not knowing, brother. Not yet.'


Emmanuel stands, surrounded by bodies. His breath is ragged, and the sword in his hand feels almost too heavy to lift. Blood drips from the nicked blade, as it does from his wounds. It is not his own : that noble weapon broke long ago, and he left its hilt buried into the eye of a man with the head of a bull. No, it is one of the weapons of his foes, which he has taken from their dead hands as he has so many others before. It feels uncomfortable, wrong in his grip. But it will serve. It must.

A nasty cut above his left eye has left him half-blind, and his left arm keeps switching from feeling cold to scalding hot. Emmanuel knows what that means : the wound that runs from his wrist to his shoulder is infected, and it will keep him weakened until his body has fought it off.

He does not know how his body can survive such an injury without treatment : everything he knows about battle wounds tells him that this should kill him without the proper medical attention. And yet he also knows that it will heal on its own eventually, though the pain it causes him will never completely vanish. He knows this, because his body is covered in crimson scars, visible even through the gore that covers him almost from head to toe. Each and every one of them hurts.

The bodies at his feet are tainted, twisted into monstrous forms by the dread powers they serve. More come, climbing upon the corpses of their comrades. They strike at him with claws, talons and beaks, and crude weapons made of bone, stone and forged iron. They scream as they charge, their bestial voices filled with hatred and hunger.

Emmanuel keeps fighting. He cannot stop. He must hold on ...

Emmanuel wakes, laying down on the ground, his blood pooling from the wound in his belly. All around him are the sounds, smells and sights of war, as the Tallarn 458th makes its stand against the heretics of Cedmus Tertius. He is dying, and he knows it … yet even this death is better than the dream, the Imperial Guardsman decides, as the last of his life flees and he closes his eyes, his duty done, his service ended at last.

But on the hill of corpses, a warrior still fights against the unending hordes.


With Omegon's eclectic collection of archeotech relics recovered, it was time at last for the Primarchs to perform the last and most terrible step of their brother's plan. All of them had a part to play in it, though one might argue that, after a hundred centuries, Omegon's was all but done.

When Omegon had designed his plan, he had relied upon Magnus' return to Terra, having been told by the Cabal's oracles that the awakening of the Crimson King was fated. And though Magnus' survival and arrival to Terra had not been, Omegon had trusted in his brother's strength to bring him home. The Sword that Cypher had brought to Terra was also needed, and although Omegon had hoped that the Lord of the Fallen would be able to witness what was to come, he was glad that through his last sacrifice, Cypher had brought Lorgar back from his infernal exile.

In order for the Emperor to shed off His mortal form and ascend to the full power of the God-Emperor that the Imperium believed Him to be, His physical remains would first need to be destroyed. But not any destruction would do : the Sword's metaphysical presence would purify any lingering traces of Guilliman's Chaotic energies, and provide the spark that would ignite the Master of Mankind's elevation. All of this was, of course, a gross oversimplification of a matter that had taken hundreds of the galaxy's greatest minds centuries to design and set into motion.

Just like Lorgar would have to bear the burden of slaying their father's mortal form, Magnus too would have to make a sacrifice of his own. Since he had been brought to assist the Emperor on Terra after the Council of Nikaea, Magnus had known what had been intended for him : to seat upon the Golden Throne, and guide Humanity throughout the twisting confines of the Labyrinthine Dimension after the Emperor's great Webway Project was completed. The Emperor's dream had been ruined when Russ' attempt at killing Magnus had torn open the seals on the ancient Webway Portal at the heart of the Imperial Palace and opened a new front in the Heresy, but now, through Omegon's plan, Magnus would still be able to fulfill his destiny. He would replace their father as the guiding mind of the Astronomican, the fulcrum through which the psychic beacon shone into the Warp and provided guidance for billions of ships throughout the galaxy.

For all his power, there was no question that Magnus alone would not be able to keep the flame of the Astronomican lit. The tide of psykers brought from all across the Imperium aboard the Black Ships would have to continue, no matter how distasteful the Crimson King and his brothers may find the practice. It was Omegon's hope that, with someone more able-bodied on the Golden Throne, the cost inflicted upon those psykers who were fed to the machinery would be diminished. The soul-binding needed to continue, especially now with Guilliman awakened and Chaos on the rise. Imbued with the energies of the Golden Throne, Magnus would replace their father in this duty also.

Those unfortunate psykers judged too weak or dangerous for the soul-binding would still die, but perhaps the number of daily deaths could be lessened from the current toll of a thousand souls. With the dark times that awaited them, a more efficient Astronomican would be a great boon, as the Primarchs doubted that even the Sisters of Silence would be able to keep up the tithe in the years to come. And perhaps, just perhaps, this could enable them to increase the number of psykers fuelling the Beacon at any one time, increasing the strength of its light throughout the galaxy. Though it was difficult to imagine the effects, they would doubtlessly be beneficial to the Imperium as a whole.

As the Primarchs neared the Sanctum Imperialis, they were accosted by aurite-clad Custodians, who respectfully but very firmly demanded that their companions stay behind. The sons of the Emperor may be allowed by the illustrious bodyguards of the Master of Mankind to enter their father's Throneroom, but the oaths of the Adeptus Custodes would not let any other enter. To the Chosen of Magnus, this was a painful parting, for they knew that their Primarch, with whom they had been reunited after millennia of separation, would likely never return from the Sanctum Imperialis. But they were Space Marines, and above all, they knew their duty. With a final salute, they saw off the Crimson King as he followed his brothers and their golden escorts (who, by some standards, could be called their cousins) into the innermost reaches of the Imperial Palace.

'You have always made me proud, Ahzek. I know you will continue to do so.'
Last words exchanged between Magnus the Red and Ahzek Ahriman

The three Primarchs were brought to the Throneroom, where the three hundred Companions kept an endless vigil, standing perfectly immobile, ready to strike at any threat to their master. The armor of those closest to the Throne was blackened, the priceless aurite charred by the proximity of the Emperor's immense psychic presence. Here, behind every seal and warding, the radiance of the Emperor was such that even Omegon, who lacked any particular psychic gift, could see it, and it burned his eyes behind his helmet.

Even after everything that the sons of the Emperor had seen, the sight of so many Custodians in such a state of perfect readiness was still impressive. Not all Companions were at their post, however : ten of their number waited for the Primarchs at the entrance, led by none other than the Captain-General of their order, Galahoth. And just like all the Companions did, from the moment they took their vigil to the hour of their relief (often after years), they too had their weapons drawn.


'Galahoth,' greeted Omegon, his voice cold as his mind raced. 'What is the meaning of this ?'

'Ten thousand years ago, we failed in our duty,' said the Captain-General, 'and let a Primarch wound our Emperor nigh unto death. We will not let one of you do so again.'

'Are you mad ?' asked Lorgar, incredulous. 'You compare us to Guilliman ?'

But the Captain-General ignored the Aurelian, keeping his attention focused on Omegon.

'We know you have kept the company of aliens, and both of your brothers have been exposed to the corruption of the Warp for thousands of years, returning just as you need them. Do you take us for fools ? One of you has brought a weapon of unprecedented power into the Sanctum Imperialis, while another seeks to replace our master upon His Throne !'

'You dare,' whispered Magnus, and there was power building up within him, and anger in his eye. 'You dare accuse us of corruption ? Here, before our father ?!'

'I would dare anything to protect Him,' replied Galahoth, unfazed by the Crimson King's growing wrath. 'And if you are truly free of taint, then you will do the right thing and abandon this mad plan. Even if it could work, it would still be a violation of the Great Crusade's ideals – which it seems only we remember in this benighted age !'

'And then what ?!' Omegon nearly shouted. After having spent so long planning for this, having sacrificed so much to come this far, only to be stopped by someone who should have been on his side … he could barely control himself. 'You know the Throne is failing, Custodian ! Will you let your master die because of your paranoia ?'

'Of course not. We Custodians are loyal above all others, and we will keep our oath. The Emperor will never die. Give us the parts. The Golden Throne will be repaired, and the one true Master of Mankind will endure. You will leave this place unharmed, and the Imperium will know that you brought salvation to them by helping safeguard the eternal reign of the Emperor.'

'No,' said Lorgar, in a voice that was soft yet unyielding. 'That will not happen.'

For a moment, it seemed as if the unthinkable was going to happen – that the three hundred and three sons of the Emperor were going to fight beneath His very gaze. Then, a voice boomed into their heads, so strong that the Custodians nearest to its source fell upon their knees, unable to withstand its awesome power.

'LEAVE.'

It was the Emperor speaking, using His psychic power to express His will directly into the minds of His servants. The voice was like fire and thunder, and there was very little human within it.

'Master ?' whispered Galahoth, turning his back on the Primarchs to stare at the Golden Throne.

'YOUR WATCH IS ENDED.'

'What ?'

'YOUR DUTY IS DONE.'

'But … this is all we have. This is all we are. What of our oaths, my liege ? What of our duty ?'

'ANOTHER WILL COME.'


One by one, stunned into silence, the Companions left the Sanctum Imperialis. For the first time since His entombment upon the Golden Throne, the Emperor was without His guardians. Despite Galahoth's opposition, the Primarchs still felt pity for the Captain-General as he left the Throneroom, his face pale as that of a ghost, no psychic power needed to sense his shock.

Without the Custodians' interference, Uriah Novkarion, the magos leading the dozens of elite tech-priests working day and night to repair the mechanisms of the Golden Throne, took Omegon's technological wonders. The spindly, heavily augmented magos and his assistants vanished from sight as they plunged into the impossibly complex machinery of the Golden Throne. Nearly an hour after the Companions' departure, Novkarion re-emerged, and told the Primarchs that the repairs were done – they had planned them for a long time, and simulated them many, many times.

The magos led Magnus to an auxiliary Throne, slaved to the main one upon which the Emperor sat. There could be no delay between the Omnissiah's disconnection and Magnus' assuming His function within the Great Engine, for such an interruption would not just cause the Astronomican to go dark for a time, it would also release the channelled psychic energy of the Astronomican and, according to the calculations of the aether-magi, scour the entire Throneworld in fire.

Finally, after the tech-priests had checked their installation one last time and left the chamber – for there was little chance they would have been able to survive what would happen next – Lorgar walked to his father, his expression unreadable. As he approached, fighting against the enormous psychic weight that surrounded the Emperor's mortal frame, light flickered within the Emperor's hollowed eye sockets, and suddenly, Lorgar, Omegon and Magnus were elsewhere.


This is the first and last of the Emperor's nightmares.

Three sons stand together amidst the flames. Around them, the first city of Humanity burns. Buildings of clay and dried hay are broken and aflame, corpses lay scattered on the sooth-and-bloodstained earth. Some of the bodies clutch stone-tipped spears, while their flesh bears the marks of monomolecular blades. No battle took place here – only slaughter.

They know where they are, for the knowledge of this place is inscribed into their very blood. This is the end of innocence. This is the place where Chaos first touched Old Earth. This is the invasion that nearly drove Mankind to extinction, tens of millennia before the species ever left its homeworld.

This is the first fledgling civilization of Humanity, destroyed so completely its traces only linger in the memory of the one who managed, through the madness and ruin, to save a few hundreds.

In the distance, through the heated air, they can glimpse monstrous figures prowling the ruins, hunting for survivors. Daemons stalk on limbs of smoke and jagged blades, while flesh-stitched abominations moans in hunger and abject suffering and thin-limbed, fey humanoids laugh cruelly at the destruction they have wrought upon this inferior breed.

The sons recognize these beings. They know that, all over the world, wherever the first human tribes have spread, this scene is being repeated, as the invaders attempt to wipe out an entire species.

They understand what is happening, though they cannot know for certain whether what they are witnessing ever happened, or if it is the agonized fever-dream of their father. But regardless of its veracity, the horrible pain is all too real.

They walk, slowly, all their strength and speed gone. It is like being in trapped in a nightmare, but none of the sons have ever felt as powerless, even in their darkest dreams. They know that this feeling they are experiencing, of helplessness, of crushing despair and horror, is not their own.

But again, that does not make it any less real.

Finally, they find the dreamer of this nightmare, laying upon a seat of black stone. It takes a moment for them to recognize it. It barely seems human anymore : its skin is cracked and burn, and clings too tightly to its bones. Blood seeps from festering wounds, and a stream of yellowed tears flow from empty eye sockets. It twitches as they approach, random spasms of agony coursing through its ruined nervous system. It should be dead, and yet it lives.

The mouth of the figure is open, but no sound comes out – yet they can still hear its cry. Two words, repeated over and over, a silent scream and unanswered plea.

For a moment, the sons simply stand before it … before him. Their father. The Emperor of Mankind.

'This must end,' says the one among them who most resembles what the tormented figure once looked like. 'This … must … end.'

His brothers nod, unable to speak before this atrocity. Slowly, the golden son draws the sword at his hip. It is the only weapon that followed the brothers in this place, and it is as out of place in this primordial nightmare as any of them. Here, it does not shine with light.

Here, it can bring only one kind of comfort.

Lorgar does not pray as he rises his sword. He never has. He never will.

He strikes.


The vision ended, and the Primarchs found themselves back into the Throneroom. The Sword That Was Promised was embedded within the Golden Throne, still held in Lorgar's hand. Its blade had cut through the stasis field and the desiccated body within, reducing it to dust. Then, almost too fast for even the Primarchs' minds to take in the scene, there was a flash of golden light, so bright in its intensity it made Lorgar recoil, pulling the Sword free of the Throne.


He was here.

A figure of purest light, rising above the Golden Throne, radiating power and purity. He had no face, but they recognized Him all the same. He looked upon the Primarchs, and they knew that He was smiling – but they could also sense the sadness in that invisible smile.

With trembling hands, Omegon reached up and removed his helmet, revealing his tearful, smiling face. The Lord of the Hydra stumbled forward, and knelt before the avatar of the God-Emperor.

'Father,' he said, his voice broken with emotion. 'At last …'

'Omegon,' answered the being in a kind voice, before turning His gaze upon the other two Primarchs in turn. 'Lorgar. Magnus. You have suffered much. I am sorry to have failed you, my sons. And I am sorry that you will suffer much more, before the end.'

'With you at our side once more,' declared Omegon, 'there is nothing we will not be able to endure !'

The Emperor shook His head … and as He did so, a crack began to form in His golden form. It was tiny, nearly invisible through His radiance. But none of the Primarchs missed it.

'Father ? What is it ? What is wrong ?'

'Remember my words, Omegon. "There shall be no gods". That promise must remain unbroken.'

'They need you, father,' pleaded Omegon, tears in his eyes.'We … I … need you !'

'No,' corrected the Emperor gently. 'You have long outgrown that, Omegon. You and Humanity need the light of hope, the possibility of triumph against the rising darkness. And you shall have it, but I shall not be its bearer. I cannot be, if there is to be victory at the end of this path. One hand, one will, cannot wield such power to the end we dream of.'

'Father ...' the Lord of the Hydra begged.

'This is as it must be. Your plan was brilliant, but it held within it a fatal flaw. There are other matters at hand that you are not aware of; secrets that have been kept hidden from you as they have been from the rest of the galaxy. In time, you will discover them, and understand why I did what I will do. But even if this wasn't the case, even if your plan could work perfectly, I would not betray the promise I made, my son. The survival and freedom of Humanity cannot be brought by a god.'

'This is not what I wanted !' cried out Omegon. The radiant figure smiled, sadly.

'None of us ever get what we want.' His gaze turned upon Lorgar, and He nodded. The Aurelian returned the gesture, his eyes filled with tears and determination. 'But we do what we must, not what we want. That is who we are. That is what sets us apart from our enemies. Remember that, always.'

'Humanity cannot survive without you,' pleaded the Primarch.

'Both you and Humanity are stronger than you think, my son.'

'Omegon,' intervened Lorgar, placing a hand on the shoulder of his distraught brother. 'Let it go. Our father is right. I am sorry I did not tell you in advance … but this is the only way.'

Omegon blinked through the tears. He didn't understand what his brother was telling him.

'Farewell, father,' said Lorgar.

'Farewell, my sons. Know that I have always been and always will be proud of you.'

Then He let go. After ten millennia of fighting, He gave into the inevitable, and a mind that had existed for two hundred thousand years, since the first era of Humanity, finally ended.

Across the stars, across space and time itself, those who had touched the divine felt the breaking of the God-Emperor's soul. Preachers, holy men and women, the innocent and the insane, felt the shift in the very fabric of the galaxy's soul, so soon after the release of the Sword's shining light.

The power that had accumulated for ten thousand years, drawn from the endlessly burning fire of the Astronomican and the prayers of trillions of souls, was unleashed. Fragments of that burning light, anathema to the denizens of the Realms of Chaos, were scattered through reality. Some were cast back into the past, but most were set adrift into what was yet to come. They would remain potentialities, held within the Sea of Souls, until they were drawn into the Materium by a soul aligned with the oaths that had driven the first human Perpetual to become the Emperor. Every Living Saint who had ever lived or ever would live came from that moment – a shard of the Emperor's power, imbued within the frame of one found worthy.

Then the storm of light faded, and the Primarchs were alone, two of them standing before the Golden Throne, another sitting upon its duplicate, already feeling the immense power of the Astronomican flow through him. Despite the terrible burden this placed upon him, he still cried for his father, and the tears that flowed from his eye shone golden.

It was over.

The Emperor was dead.

Lorgar hugged his brother, letting him cry on his shoulder. Later, the time of planning would come. The time to react, to prepare, to do what they were made to do : to protect Humanity. But for now …

… for now, the sons of the Emperor mourned their father.


The card beneath the Golden Throne was revealed at last, and upon it there was written one word :

Sacrifice.


A moment passed, that seemed to stretch into eternity, during which all was still. Then, as the last bells marking the turning of the year faded, the alarms started to ring, and Magnus began to scream.

Chapter 40: Interlude : A Ghostly Warning

Chapter Text

Verifying access codes …
Access codes confirmed
Verifying clearance level …
Clearance level confirmed
Subject : Inquisitor Ekaterina Salem
Location : Baal – Baal System – Facility 99-Alpha – "Mausoleum of the Faithful"
Timestamp : 362nd day, year 999.M41
Initializing recorded self-stream
Beginning actualization of record …
Synchronization validated. Start of recording.
The Emperor sees all. The Emperor knows all.

The Mausoleum was a place of shadows, lit only by the dim glow of emergency lumens and the flickering light of stasis fields. In her left hand, Ekaterina held a lantern, fashioned from the bones of Imperial servants who had died in the pursuit of their duties to the Inquisition and glass made from the melted sands of Prospero. The flame that burned inside the lantern had been taken from the Eternal Flame that burned within the hallowed temple of Dimmamar, where the memory of Sebastian Thor was honored by the people of his homeworld.

The lantern was a relic, a gift from Ekaterina's master, who himself had received it from his own mistress, and so on, all the way back to the early days of the Holy Ordos. Pieces of the lantern had been replaced over time, of course, and the flame that burned inside had gone out and needed to be renewed – but the lantern had retained the blessing and properties that made it useful.

As long as one carried it into the dark places, the light that shone from the lantern would keep its bearer from wandering down the twisted paths that led to madness and heresy. And though the Mausoleum was a place sealed against the machinations of the Archenemy by defenses laid down by the first Grand Masters of the Grey Knights themselves, the secrets contained within were dangerous enough to warrant the lantern's use. For here, in the scoured ruins of what had once been known as the Arx Angelicum, greatest stronghold of the Ninth Legion in the halcyon days that had preceded the Imperium's sundering, was the accumulation of ten thousand years of lore about the dark fate that had befallen the Blood Angels.

The true names of sons of Sanguinius who had ascended to daemonhood could be found alongside the records of the worlds they had conquered during the Great Crusade. Scrolls contained the recollections of Acolytes who had faced the minions of the Ninth Legion in the depths of Imperial hive-worlds, while paintings showed the visages of spire-born nobles who had succumbed to the lies of false angels. Books made of human skin and held in place by chains of cold iron contained the autobiographies of self-aggrandizing warlords, and gene-locked hololiths contained the last words of mad seers who had glimpsed the surface of the Harbinger Star.

After passing through the five gates that barred the entrance to the Mausoleum, answering the ancient questions and submitting herself to the purity tests that guarded each, Ekaterina had spent an hour in meditation before the adamantium memorial upon which were engraved the names of the loyalist Blood Angels who had died on Isstvan III. Only then had she ventured into the labyrinthine corridors. Like its defenses, the layout of the facility had been designed by the first Grey Knights, using arcane patterns to disturb the accumulation of empyric energies and nullify the baleful influence of so much dark knowledge gathered in one place.

In her three centuries of service to the Ordo Hereticus, the Inquisitor had become one of the experts in the activities of the shattered Blood Angels. She had seen worlds bled dry to appease the Thirst of roaming warbands, and set fire to the pyres upon which entire bloodlines had burned for the sin of heresy. She had come the Mausoleum seven times before, each visit separated from the one before by a span of decades. In each of her previous visits, she had come seeking something in particular : a piece of lore, a clue related to her current investigation. Now, however, she did not know what she sought. She had been drawn to Baal by visions that had haunted her dreams for the last months, where she had seen the Mausoleum, and heard a distant voice crying out. She had never been able to make out the words, but she could hear the desperation in the voice.

Consulting the Emperor's Tarot had revealed nothing – but then again, that was hardly surprising. As the millennium drew to a close, all methods of divinations known to Ekaterina had become less and less reliable. Discussing the issue with those few colleagues she trusted had revealed that the problem wasn't something limited to her. Something loomed in the future, something vast and terrible that blocked the sight of all seers. With this taken into account, her visions couldn't be ignored. Whatever that looming doom may be, if it was related to the Mausoleum, then it must also be related to the Blood Angels – and that made it Ekaterina's duty to investigate.

And so she had come to the thrice-accursed Baal system. Her ship had provided the correct access codes to the flotilla blockading the system, her tech-priests had cleansed and blessed her mnemonic implants, and she had come down into the dusty ruins of the Arx Angelicum on a servitor-piloted aircraft. Now she was here, her ancient lantern in hand – and she still did not know why.

Entrusting her fate to the Emperor, she began to walk, choosing directions on impulse whenever a crossroad presented itself. The low, distant buzzing of power generators was the only sound other than her footsteps. She passed before a row of golden masks with vampire fangs that had once been used by the priesthood of a feral world, walked past a pillar of wraithbone engraved with the names of every Blood Angel who had taken part in the destruction of the Craftworld Kher-Ys.

She turned around a shelf filled with bottles of blood held like a collection of precious wine that had been reclaimed from the vaults of a captured Legion ship, and stopped. There, before her, was a ghostly figure that towered over her. It was the translucent image of an Astartes, wearing armor of ancient design and holding no weapon. Its face was hidden behind a Mark-III helmet, and any trace of its allegiance had been scoured away from its warplate. She knew what this was, for she had seen it before, in three of her previous visits to the Mausoleum. Her master had told her about this, the guardian of the Mausoleum, held there by chains that not even death could not break.

Ekaterina raised her lantern higher. As its light shone on it, the specter appeared to grow more solid, more here.

"Are you the one who called me here ?" she asked. As far as she knew, the guardian had never spoken, but perhaps it could guide her toward knowledge that would help her find out why it was that the future could no longer be glimpsed …

Suddenly, the temperature around the Inquisitor dropped. Frost formed on her skin and the stones beneath her feet, while the eyes of the specter blazed with a cold, pale light. She closed her eyes, overcome by a sudden pain in her head as a voice echoed within her skull. It was the voice she had heard in her visions, but clear and understandable – yet still filled with despair and horror.

"The End of the Cycles sends its champion to steal the fading embers," it said, and she felt the words inscribe themselves onto her very soul. On her neck, she felt the mnemonic implant heat up as its sensors were overwhelmed by a deluge of input they could not make sense of. "The children of the Hungry Goddess will rend the heavens above the palace's walls !"

Her eyes snapped open, and she saw the specter's helmet right in front of her. She sensed something on her shoulders, and saw that the wraith was holding her, touching her and keeping her to her feet. The light in its eyes blazed brighter and brighter, painfully so, filling Ekaterina's vision with an intensity that grew alongside the pain in her skull, until she finally passed out. As darkness engulfed her, she heard the final warning of the Mausoleum's guardian, screamed into her mind after ten thousand years of silence :

"The angels will fall, the angels will fall ! The Angel will rise, the Angel will rise !"

Ekaterina woke some time later, laying on the cold stones of the Mausoleum. Next to her was her lantern, which was shattered to pieces, its flame extinguished. She felt a cold hand tighten around her heart as she forced herself up onto trembling legs. Of the guardian, there was no sign.

"Terra," she said out loud, talking to herself, trying to restore control of her own emotions. "Whatever will happen, it will happen on Terra."

She turned from the ruined lantern, and began to run, making for the exit of the Mausoleum. She needed to get out of there, to return to her ship, to clear the Baalite interdiction zone and send an astropathic message to all of her peers who would listen. They needed to go to Terra at once.

She could only pray to the God-Emperor that her message would not come to late.

Chapter 41: Interlude : Beloved

Notes:

(See the end of the chapter for notes.)

Chapter Text

999.M41 – The Sol System
Ten minutes to Light's End

For three centuries, the pleasure station Gift of Edenhad hung in orbit above Terra, a small island of peace and tranquillity amidst the intrigues of the Throneworld. For thirty decades, members of the Imperium's highest nobility had come to the Gift to relax, taking a break from the weight of their duties and responsibilities. By Terra standards, the station was a recent addition to the thousands of artificial satellites orbiting the Throneworld : indeed, many were the nobles who had seen its launch still alive to this day. Now, on the eve of the millennium's end, the station was packed almost to capacity as hundreds of nobles had come together to celebrate.

Above the crowd was a giant dome of reinforced, multi-layered plexiglass through which the light of Sol, the stars, and hundreds of other orbital stations and installations within the Sol system could be seen. But the assembled worthies paid little attention to that grandiose spectacle, instead indulging in the pleasures provided to them by the gathering's host.

The Gift's interior was an immense, circular garden, full of exotic plant life gathered from all corners of the galaxy and brought back to the Sol system at tremendous expense. Tables and seats of stone (the latter made suitably comfortable by thick layers of cushions) were spread across the collection of hedge mazes and green plains. The artificial ruins of chapels and mansions dotted the idyllic landscape – the result of a fad that had seized the Imperial aristocracy at the time of the Gift's construction.

Servitors wearing exquisitely crafted and discreet augmentations carried plates of food and drinks of a quality the billions dwelling on the planet beneath could not even dream of. Their simple white clothing marked them for all to see : none of the other guests would have been seen dead in such unrefined garments.

Even the entourages of the nobles, those few servants who were valued enough to be allowed to take part in this most elite of parties, wore clothing worth a king's ransom, provided to them by their masters lest they shame them before their peers.

"I look ridiculous," said one such servant. He was over two meters tall, and the skin-tight black suit he wore revealed a musculature that spoke of constant training and flesh-grafting. Like everyone else on the Gift of Eden, he had left his weapons in the care of the station's guardians, but no one could look at him and not immediately think that he was dangerous.

That was fine. Looking dangerous was as much a part of his job as actually being dangerous was.

"You look fine. Please try to look like you are having fun, Uther."

Uther's employer, the Lady Heiress Saphedia of House Ladak, looked much more at home in the celebration than her bodyguard and chaperone. Her dress was an elaborate construct of silk, silver and diamonds, each of which had originated from a different star system before being assembled by some of the greatest Terran tailors. She was beautiful, like every woman aboard the Gift of Eden. Unlike most of them, however, Saphedia did not owe her beauty to juvenat treatments and surgical alterations, but true, genuine youth and millennia of good breeding by ancestors that had managed to avoid falling into the pit of inbreeding that, in Uther's humble (and very much silent) opinion, far too many of the Imperium's "good and true" had fallen into.

An exemplar of that practice was currently rising in the air on a chariot carried aloft by a dozen cherubin-servitors. Endymeon, Patriarch of the great and esteemed House Malakite, was a morbidly obese man whose princely clothes and extensive makeup could not conceal the ugliness of.

"My friends !" The lord began, silence falling upon the assembly. "We are gathered tonight in celebration of the end of another millennium. For ten thousand years, our bloodlines have safeguarded the future of Humanity. For ten thousand years, we have kept ourselves pure, untainted by the vile corruptions that dwell among the stars. Now we gather, to raise our glasses and our heads proudly in the sight of our Lord, that we may continue to do His bidding for another ten thousand years !"

With a sigh, Uther raised up his own glass, mimicking every one else. Silence descended upon the assembly, not a soul within theGift of Eden daring to break the sanctity of the moment. In the distance, the great clocks, which had been synchronized with those down on Terra to the nanosecond, began to ring, heralding the turn of the millennium.

As the bells went by, Uther couldn't help but feel as if something was going to happen. He was not superstitious, though he was as devout a follower of the God-Emperor as anyone else, and he did not buy into the stories of divine resurrection upon the millennium's end that had spread across the Sol system … and yet, he could feel a shiver down his spine as the last bell approached.

Something is going to happen, he realized. Something is going to go wrong.

As the bells rang for the twelfth time, Uther's presentiment became reality – though even in his darkest nightmares, the bodyguard couldn't have imagined the scale of the calamity. It began with the sounds of hundreds of priceless crystal glasses shattering, as the nobles holding them bent over, seeming to be suddenly overcome with terrible pain. Not all of the guests were afflicted, but from a quick glance Uther could tell that most of them were – including the Lord Malakite. The obese nobleman's face was turning purple, his hands tearing at his over-complicated vest with surprising strength.

Uther moved closer to Saphedia, ready to act if whatever affliction had seized the crowd also took her. The two of them were watching the scene around them in horror when the afflicted guests rose back up – but their faces had changed almost beyond recognition. Their faces were pale, not the pale of cosmetics or even of a life spent without being exposed to the sun's rays, but the sheer whiteness of a blood-drained corpse. And yet they were very much still alive.

Their eyes were red, and their faces were twisted in snarls that revealed fanged teeth and black tongues. They were whispering and shouting something, and it took several seconds for Uther to understand what they were saying, over and over again :

"The Beloved comes."

Then the mutants – for that was the only thing Uther could think they were – fell upon the guests who hadn't become, or always been, one of them. Screams of pain and panic rose as the mutants tore through flesh and drank the blood of the Imperium's nobility.

Uther moved without thought, bashing in the head of a woman in a diamond-studded dress as she lurched for his throat and slashing the eyes of a man in a suit woven from Chemosian silk before catching Saphedia's hand and dragging her behind him as he made for the nearest exist.

"U-uther ? What's going on ?"

"I don't know," admitted Uther, glimpsing backward to look at his charge. "But do not fear. I swore an oath to your father before he died, my lady. I will see you to safety."

She smiled, but it was a trembling, frightened thing. In the fifteen years since Uther had sworn that oath to the previous Lord Ladak, before the intrigues of the Imperial Court had taken his life and that of his wife – along with most of their extended family – she had never looked that terrified.

The way to the station's dock was hard and dangerous. The mutants had spilled from the Gift's dome after the initial slaughter, seeking more prey. Fortunately, they lacked cohesion, each of them moving apart from the other – they weren't pack animals, but a whole bunch of solitary predators let loose in an environment with less and less prey. As Uther used his augmented strength and reflexes to tear a path to the exit, part of him idly wondered if the mutants would turn on each other once there was no one else left aboard the Gift of Eden.

Or perhaps they would instead try to get off the station, he thought, a shiver descending down his spine at the idea. They would need to warn someone once they were out of here – get the Gift obliterated before the creatures could escape.

In the end, Uther and Saphedia made it to the landing bay where their transport – a servitor-piloted craft that could be directed even by someone without any understanding of the Martian protocols – awaited them. Uther punched the opening rune sequence, and ushered in Saphedia. She stopped in the entrance, and turned back, smiling at Uther.

The bodyguard looked down, to where the young woman's hand was buried into his chest, grasping his heart between her delicate fingers. He blinked, unable to comprehend what had just occurred.

She leaned forward and kissed him on the lips, her breath tasting of honey and blood.

"Thank you for your service, beloved," she whispered, in a voice that only distantly resembled the voice of the girl Uther had watched grow to adulthood from infancy. "Without your devoted service, the mad scions of the Dark Prince would have destroyed this vessel, and undone all the work their bloodlines spent thousands of years crafting. But now, thanks to you, it has endured long enough that, through this offering of lives and sensations, I can fulfill my holy task."

He blinked …

… and she tore his beating heart from his chest.

The bodyguard fell to the ground, twitching. Darkness closed in on him, and he felt something warm and sharp bit into a part of him he did not recognize. Saphedia – or the thing that wore her face – knelt next to him, looking him in the eyes as the last of his life faded. Her expression was hungry. As death closed in on him, it seemed to Uther that her features were changing. Her hair was turning into flowing horns, her eyes were pits of absolute blackness, her skin was growing purple, and the hand that held his bloody heart was now a claw. She was also growing, filling in all of his perceptions, all of his senses with her raw, undiluted presence.

"Here is my last gift to you," she whispered into his ear. "Know my name, Uther, and despair."

"I am Kyriss, and soon, the Beloved shall rise."

Notes:

Tick, tock, tick, tock.

Heed my warning, sings the clock.

For though you dance and you pray,

The Prince comes to lead you astray.

Six and six and one,

Still some time left before it's done.

All across Sol, auspex read out :

They are coming, Zahariel out.

Chapter 42: Interlude : Constant

Notes:

(See the end of the chapter for notes.)

Chapter Text

Emperor Constantinus the Eternal, First and Last of His Name, looked upon the armies that had gathered to bring an end to his reign. They had come from far and wide, rallying to the banner of rebellion once it had become clear that there was more to this one than the seven previous attempts, all of which he had crushed without mercy or pity. Hosts of beastmen clad in thick metal plate hailing from the Desolate Plains marched alongside the pacted fiends of the Speaking Mountain and the cult-armies of the Crystalline Towers, their masters having made alliance against Constantinus.

One hundred and eleven years had passed since he had claimed the Throne, putting an end to the succession war that had followed the demise of Emperor Augustus the Fourth, and proving that he alone was worthy of ruling the daemon world he had renamed Constantinium as his first decree. His was not the longest reign of an Emperor – that honor, it seemed, would remain to Emperor Infernus III, who had endured for nearly a thousand years as master of the daemonworld before its enemies had performed a grand ritual that had banished the seventeen Neverborn bound to his flesh that had kept him alive all these years.

But Constantinus' own reign was still one of the longest that had been recorded in the Annals of Triumph, before he had ordered them burned to ensure none would ever challenge his supremacy.

In hindsight, this gesture may have been premature. Many of the Lords and Ladies of the Realm had seen it as an insult, a blatant defying of the traditions that had seen the crown of Emperor pass from one champion of Chaos to the next since the skies of the world had begun to burn with Warp-fire. No one lived who remembered what the world had been called then, as almost every Emperor and Empress since had changed the planet's name upon claiming the Throne. Under Augustus' rule, it had been called Shkra'Keil, an approximation of the word from the daemonic tongue whose significance could best be translated as "symbol of glory".

Regardless of Constantinium's ancient past, it had been locked in a cycle of wars, conquest and tyranny for millennia. An Emperor or Empress, blessed by one of the Ruinous Powers, would rise to dominate the planet at the top of the hierarchy of nobles who enforced their rule with strength and sorcery. Sooner or later, these nobles – the Lords and Ladies of the Realm, carrying all manner of titles – would grow restless and rise in rebellion. Eventually, one of those rebellions would succeed, or the Emperor would die to assassination or earn their patron's displeasure, and after an equally brutal succession war, a new Emperor would claim the Throne. All four of the Dark Gods had had their champions rise to that lofty position – though those blessed by Nurgle were few and far between, as the other Lords would always band together to prevent their ascension due to the devastating plagues that followed.

The Lords and Ladies could have ended the succession of Emperor by rejecting their authority. But doing so would have ended their chances to one day seize the Throne for themselves at one point, and regardless of which of the Four they served, none wanted to renounce that chance. And so the cycle had continued, with millions perishing in brutal conflicts every few decades.

Constantinus had sought to end that cycle by making himself the last of the world's Emperor. Hailing from beyond the daemonworld, he knew that the struggles of the Lords and Ladies, impressive as they seemed to their followers, were nothing compared to the greater battles raging within the Ruinstorm and beyond. Following the precepts of the Codex Chaotica, the Chaos Marine had swiftly conquered a domain of his own, before aggressively expanding. It had taken him ten years to gather enough influence to end the succession war that had followed Augustus' untimely demise at the hand of his chief concubine, but what was a decade to an immortal ?

And he would be immortal. He had survived the Heresy, survived the Unborn Crusade, survived the inner conflicts of his Legion and the trials of the Ruinous Powers. He would not die here, on this backwater world, to an army that had never walked on another planet.

He would survive. He would be eternal. That was the promise he had made to himself when he had chosen to walk the Profligate Path, embracing the teachings of Slaanesh over those of Chaos Undivided. In a galaxy where every oath he had made had turned to ash, where every cause he had fought for was ruin, Constantinus, who had once led the 27th Chapter of the Thirteenth Legion across the stars, had come to the realization that he was the only thing he could trust. His own life was the only thing that remained the same, the only constant in an existence consumed by Chaos.

This rebellion would not kill him. And so Emperor Constantinus looked upon the battlefield, and considered his options. Previous engagements with the rebel armies had cut down his own forces considerably, as had treachery within the ranks of his own so-called loyal followers.

Only his most faithful now remained with him, his Constant Ones. Out of all his armies, their loyalty alone had never been in question, for they had never had a choice. Each had been taken as an infant, chosen for displaying no mutation, and been reforged in the forbidden Halls of Flesh. There, Constantinus' servants had infused them with the gene-seed of his dead brothers, who had perished in the crash that had brought him to this long-forgotten daemonworld in the Ruinstorm.

Constantinus had marked each of them personally with a ritual dagger when they had completed their transformation, carving the first syllable of the daemonic name the Dark Prince had bestowed upon him upon their skin. By this process, they were bound to his will – little more than puppets given the strength of an Astartes and equipped with the best daemon-infused weaponry and armor Constantinium could provide.

Mighty as they were, they only numbered five thousands in all – less than a tenth of the forces now arrayed against Constantinus. To make things worse, there were more rebels coming – since Constantinus had been forced to leave the Throne and had lost the majority of his forces, the uprising had spread to those Lords and Ladies who saw the opportunity to enhance their stations in the next world order. With no allies left, sooner or later Constantinus' loyal troops would be overwhelmed and crushed.

The Emperor of Constantinium pondering his situation, while the rebel army waited for reinforcements, held at bay by the will of its overlords. Constantinus sacrificed his remaining mortal servants to the Warp, hoping to summon daemons powerful enough to turn the tide of battle. But no Neverborn answered his call, not even the lowest of the infernal spirits. At first, the Emperor believed this to be the result of enemy sorcery, but soon realized such a feat was beyond even the mightiest of the daemonworld's magi. Something greater was at play here.

On the dawn of the fourth day, the rebel armies began to march on Constantinus' position. It was then that a comet streaked through the Warp-torn heavens and smashed before the Emperor's fortified camp. From the crater emerged a golden winged figure carrying a chalice and sword.

The Sanguinor had come to Constantinium to make an offer to the Emperor. The son of Guilliman's empire was lost : even if all the armies presently arrayed against him were wiped out, the rebellion was spread too far to contain. But if Constantinus would dedicate himself and his Constant Ones to fighting one singular battle under the Sanguinor's banner, it would give him the power to wreak terrible vengeance upon those who had defied him.

Cornered and with only his tattered soul to lose, Constantinus accepted and drank from the Sanguinor's proffered cup. No sooner had his lips left the unholy artefact that the bargain was enacted.

For thousands of years, Constantinium had been preserved from becoming as chaotic as most daemonworlds not by the single over-arching will of a powerful master, but by an ancient spell woven by the first Emperor, that ensured that the worst depredations of the Ruinstorm were kept at bay as long as a champion of Chaos sat upon the Throne he had forged. Now, Constantinus, who was still Emperor, had broken that ancient spell.

All across the planet, the earth cracked and shook, and daemons burst from the ground or rose from the corpses of the dead. Rivers turned to blood and mountains dissolved into trillions of tiny, ravenous insects. In the southern hemisphere, an air current that had kept half a continent from freezing in winter became poisonous, causing the agonizing death of millions.

The effects were even more pronounced near Constantinus and the Sanguinor. A veritable legion of daemons of Slaanesh descended from the skies, while all of the bindings of the Speaking Mountain's fiends snapped free at once. Fiery meteors bombarded the area for kilometers, leaving only Constantinus' forces untouched.

Hours later, Constantinus looked upon the ravaged remains of his foes, and smiled. He then turned to the Sanguinor, and said that he was ready to fulfill his end of the bargain.

With a single gesture, the Sanguinor assembled an arch from the bones of the dead, and wove their souls into a passage leading to the Empyrean. Surrounded by the screams of his vanquished foes, Constantinus led his warriors through.

The passage was narrow enough that the Constant Ones had to advance through in a single file. For hours, they crossed from the ravaged daemonworld into the Sea of Souls, each taking a single sip from the Sanguinor's cup before plunging into the abyss – a necessary precaution, the golden being assured, for them to survive the transition.

This was no lie, but as with everything spoken by those touched by Chaos, it wasn't the whole truth. As the Constant Ones walked through the Warp, each of them became the receptacle for a potent Neverborn, drawn to them by the tainted liquid already present within their bodies. As Constantinus marched onward, following the path set by the Sanguinor, the slaves he had made form his brothers' gene-seed became more and more warped. Their broken wills were no match for the power of the daemons, and their flickering souls were devoured easily.

Constantinus himself was left untouched, protected by the Sanguinor's favor and the Mark of Slaanesh upon his soul. But even he was beset by visions, as the Empyrean filled with images of what had been, what was, and what might yet be. His narcissism became ever more deranged, as he himself was the only thing in his surroundings he could rely on to remain the same, the only thing he could trust to be real.

Finally, the Emperor of a ruined daemonworld and his army of Daemonhosts emerged from the Warp and onto an active battlefield. Under burning skies not so dissimilar to those of the world they had abandoned, the sounds of war and terror filling the air, Constantinus beheld before him an immense tower, dwarfing all of the other structures that surrounded them as far as the eye could see.

This, he knew, was what the Sanguinor wanted him to cast down. And so he raised his blade, and the Constant Ones, still bound to his will in spite of their horrendous transformation, hurled themselves at the walls of the Tower of Hegemon.

Notes:

Wings of pain and armor gold,

Here flies the herald of old.

With cup and sword and honeyed lies,

It comes to bring ruin to the wise.

From sons and nephews, six hosts it seeks,

To bring to the kinslayer's service.

Rip the heavens, and tear the sky,

The Angel War comes to Terra.

Chapter 43: Interlude : Distillate

Chapter Text

"Through Blood, we are made eternal."
Attributed to the Primarch Sanguinius, in the Annalects of Dawn, a text whose possession is ground for execution to the tenth familial degree by decree of the Ordo Hereticus.

Holy Terra – Thirty minutes to Light's End

The followers of the Angel had gathered in the depths, far from the sight of the Empty Throne's slaves. They came to the cavern that had been dug out of the accumulated dirt of millennia by generations of the faithful in small groups.

They followed secret paths through the labyrinth of tunnels that spread beneath the continent-sized hives that covered the surface of Terra, pausing to pay their respects to the idols left by their forebears in small shrines. Eventually, safe for those who vanished in the tunnels, never to be seen again – and there were always a few of those – they all came to a vast cavern.

Located several hundred meters below the nominal surface of Terra, the cavern was nearly two kilometers wide, and had been dug into a rough circle. Thousands of people had gathered there, from members of the bloodless gangs to workers in the Lightless Factories and clerks of the Administratum's bloated bureaucratic machine. There were even a handful of tech-priests, before whom the crowd parted in reverence as they made their way toward the great scaffoldings that led to the complex machine hanging from the cavern's ceiling.

No one living remembered how the machine had begun. As far as the cult preachers knew, it had always been there. It vaguely resembled an enormous inverted pyramid. It was called the Distillator, taking the bodies that were fed into it and drawing every ounce of blood from them before turning it into a potent elixir.

The teachings of the cult said that the Distillator extracted the spark of divinity that lingered within the blood of every human, no matter how high or low. Only the tech-priests working to maintain and improve it had even the slightest inkling of how it worked, though it was often whispered among the cult that it was the Distillator itself that guided the tech-priests' hands as they worked, shaping itself toward its complete form.

And at the centre of the cavern, directly below the tip of the machine, was an ornate sarcophagus, surrounded by various offerings : sculpted bones, trinkets woven from hair and dried skin, and the petty treasures found in the hands of the Imperium's underclasses.

The sarcophagus lacked any upper cover, letting those who could see past its three-meters high sides behold the one entombed within.

Even in a stillness so complete it might as well have been death, the figure still exuded an aura of barely contained violence. It was that of a Space Marine, clad in scarlet armor of a design the Imperium hadn't fielded for thousands of years. The helmet was missing, exposing a pale face whose noble features could still be glimpsed, even though it was thin to the point of starvation and beyond. The Blood Angel's mouth was open, revealing the ivory-white of his fangs, stained red by the slow dripping of vitae from the Distillator, whose dispensing beak ended just above the lips of the sarcophagus' occupant.

The gauntlets had also been removed, revealing hands into which were planted several hypodermic needles. They were connected to tubes that, at the culmination of day-long celebrations, were used by the cult to extract the divine blood and use it in their communions. Only the most blessed of the cult were ever allowed to sample the vitae directly – the rest of the cultists drank from a cauldron where a few drops were mixed with hundreds of litres of lesser blood taken from sacrifices, willing and otherwise.

The artistry that had gone into the decorations of the sarcophagus belied the materials from which it was crafted – pieces of stone stolen from the Imperial Palace's construction sites,

and scavenged bits of metal painted gold and silver with chemical mixtures collected from the rivers of filth running down the hives.

Amidst the carvings of eldritch runes that the artists had seen in their fevered dreams was a single word written in High Gothic : "Belphegor".

An entire side of the sarcophagus was given over the carvings depicting what the cultists believed Belphegor's life to have been. By piecing together fragments of their blood-induced visions, they had been able to construct a remarkably self-consistent mythos.

The carvings showed Belphegor, represented as an angelic figure, descending from the heavens along with his brethren to strike at a fortress of lies and iniquity, the vanguard of a great army coming behind them. The eye was naturally drawn to that first scene of descent, and from there flowed naturally to the next scene, where Belphegor battled twisted creatures with gnarled wings atop the fortress' walls, triumphing time and again against superior numbers.

But ultimately, the gaze of the viewer would come to the scene at the bottom of the sarcophagus' side, where Belphegor was struck from behind by several cowardly foes at once and fell from the wall. Small figures were shown approaching the fallen angel. The blood from his wound flowed into their mouths and they fell prostrate in worship, becoming the first of the cult. The rest was history, known to every follower of the Angel. The august founders had carried the Angel to the depths, where the slaves of the False Emperor could not find him. They had fed him their own blood, breaching the law against bloodletting that had been set across Terra in the wake of the failed invasion. And though the Angel had not awakened, he had grown stronger from the offering.

This, the cult believed, was proof that the Imperial law-makers knew of the slumbering Angel, and feared his awakening. Through treachery had they struck down Belphegor and his kindred, and now sought to prevent those who knew the truth from awakening him through their planet-wide interdict, impractical and all but impossible to enforce as it was. As the Annalects of Dawn professed, there was power in blood, and through the Distillator the faithful would unleash it.

It was the founders who had begun the construction of the Distillator. During the great war that had seen Belphegor fall, the blood of countless angels had been spilled upon Terra, and traces of that blood existed within all of those who had been born on the planet since. The blood of mere men could not raise the Angel from his torpor, only sustain him during his slumber. But, so the scriptures said, if enough angelic blood could be extracted and fed to the sleeping Angel, then his strength would be renewed, and he would rise once more and lead his faithful servants to paradise.

The other sides of the sarcophagus were covered in more esoteric though no less intricate scenes.

The followers of the Angel had spent millennia seeking the Echoes of Blood and the visions of grandeur and majesty – what weaker minds called abomination and madness – they bestowed.

Those who had survived the visions and the hundreds of Ordo Vigilus Inquisitors tasked with keeping a lid on the Echoes had tried to paint, carve and sculpt what they had witnessed.

The result was a mess of shapes, symbols and colors that had driven those looking upon it mad many times. Their minds blasted by the sight, they had thrown themselves onto the sarcophagus, cutting their flesh open on its many jagged edges and spilling their lifeblood upon it.

And yet, despite this, there was not a trace of old blood upon the sarcophagus, for every drop of vitae that touched it vanished within seconds, devoured by that which slept within. Dark as it was, it was still a miracle, and one that the cult's hierophants used as undeniable proof of their slumbering god's power.

As the last of the faithful trickled in and the entrances of the cavern were sealed, six of those priests now emerged from the crowd, standing in a circle around the sarcophagus, their back turned to the rest of the faithful. A hushed silence fell across the cavern, broken only by the slow drip-drip of the distilled blood falling between Belphegor's lips.

"Brothers and sisters," the leading priest called out to the assembly, still facing the sarcophagus. Thanks to the cavern's acoustics, his words were carried to all within, even those behind him.

"Sing with us, my brethren ! At long last, the hour is at hand ! We shall awaken Belphegor, and rise along with him to paradise !"

Together they recited the Lithurgies of Blood, chanting to wake the sleeper. Far above, in cathedrals and palaces, clocks began to ring the coming of midnight, while in a chamber at the heart of the Imperial Palace, a son granted peace to his father.

"In blood we find truth," the priests sang, and their words were echoed by the thousands of cultists in the cavern. "In the blood we shed in sacrifice is the truth of our conviction, and in the blood of our foe is the truth of our destiny. Our truth is written in blood."

At the culmination of the chant, each of the six priests produced a ritual dagger from their robes and cut their own throat. In their last moments, they moved so that all of the blood would flow onto the sarcophagus – one last offering after ten thousand years of sacrifices unending, willingly made by those who understood so very little, and yet knew entirely too much.

Blood splashed onto the immobile form of Belphegor as the corpses of the priests fell, dashing their bones onto the stone. There was a moment of absolute silence, as the cultists watched in rapt anticipation. Then there was a crack of ceramite coming apart, and something akin to an exhalation of breath. Within the sarcophagus, the ancient flesh twisted and tore. A great arm ending in a purple claw burst from the body's chest, followed by a naked torso and a beautiful and horrible horned head.

With exaggerated slowness, the Keeper of Secrets – for this was what the creature was, though none of the cultists recognized it as such – emerged from the ruined body of Belphegor, shivering with ecstasy at the sensations of the Materium washing over it. The cultists watching in rapture believed it to be Belphegor reborn, ascended beyond even his former angelic nature through the refinement of the Distillator – but the truth was much different.

Belphegor was dead, and had been dead for millennia, his body turned into a shell within which a seed of evil could linger, hidden from the burning light of the Astronomican by Astartes flesh, centuries of accumulated rituals, and kilometers of rock. And now that this light was flickering with Magnus the Red's ascension to the Golden Throne, the creature that had transformed the comatose Dawnbreaker Legionary into its host manifested itself in all its awful glory.

Yria the Seducer, who had fought in the Webway War of the Heresy, when the forces of Chaos had sought to pass through the portal beneath the Imperial Palace after Leman Russ had shattered its seals, smiled at the assembled cultists. They swooned in delight, their souls ensnared by its inhuman beauty. Several clutched their chests and fell, struck by sudden heart attacks. Others took knives to their own flesh, cutting themselves apart to reveal lesser daemons of Slaanesh brought to the fore by their Greater kin's manifestation.

"Come with me, my children," laughed Yria, lifting its arms toward the surface. "Let us claim our paradise."

Chapter 44: Interlude : Flawless

Chapter Text

In the Segmentum Obscurus, far beyond the borders of Imperial space, there lies a world that was once inhabited by Humanity. Now, as Light's End resounds across the galaxy, it is no more than a tomb, its people slain, its cities brought to ruin. And scattered across these ruins are towering steles of smooth black stone, upon which are inscribed words written in a language that Imperial linguists w ould  i dentify  as having its roots in High Gothic.  Scholars with access to some of the most secret Inquisitorial archives might even recognize it.

Here are these words.

In the beginning, there was the Host. Mighty beyond the reckoning of mortals, they were nonetheless exiles, fleeing from the destruction unleashed across the stars by a war greater than any before or since. Renegades and outcasts, wearing armors of purest black, they had come together under the leadership of the Warlord, son of the Highest's blood, who had turned against his sire as divine blood was spilled upon black sands.

Faced with devastation and ruin, caught between conflicting allegiances, the Host could not see the righteous path. But the Warlord offered them an alternative : that they be their own masters, and seek to build and preserve a kingdom of their own, a piece of Humanity that would be kept safe as madness and death stalked the galaxy in their manifold aspects. The Host gathered the grateful survivors of a dozen ruined worlds, and brought them far from the inferno that raged across the galaxy, to Haven. With the tools they had scavenged from broken machine-worlds, the Host turned a poisonous, nightmare-filled rock into a planet fit for Humanity, and scoured it clean of the monsters that infested it, leaving naught but titanic bones behind.

And so began the First Age. Under the guidance of the Host, the pilgrims built their civilization upon Haven, while their masters crafted a citadel of their own on the planet's moon, where they locked away the terrible weapons and engines of war they had found during their exodus. From this fortress, they kept an eye outward, prepared to defend Haven should the war ever find its way there.

But then, from across the depths of space, came whispers that the war from which the Host had fled had ended. Victory had been claimed by the one who sat upon the Throne of Pain, and the galaxy was being brought back under His indomitable will. The whispers reached the ear of the Warlord, who called for the Host to return to the fold, and bring Haven into the embrace of the dominion they had first been created to serve. And the Host hesitated, for they dreaded the wrath of the Throne they had abandoned, and the retribution He would inflict upon Haven.

The Lords of the Host were gathered by the Warlord in conclave, and there they turned against him, seeking to slay him before he could reveal the existence of Haven to the Throne. Yet the Warlord survived the treachery of his generals, and descended upon Haven in a ball of fire. There, he gathered his mortal followers to his side, and raised them unto an army fit to challenge those who had betrayed him. Those of the Host who believed in his cause A great battle was fought, with the Host breaking the seals on their ancient weapons, and the Warlord and his armies were defeated. So ended the First Age.

Even those who had turned against the Warlord mourned his demise. They vowed to atone for their treachery by rebuilding Haven, and ensuring that it was kept safe forevermore. To prevent another rebellion driven by the desire to be reunited with the Throne, the Host hid its existence from their people, erasing all traces of it in their history. They built new cities upon the ruins of the destroyed ones, and then, after handing the Tablets of Law to their chosen prophets, they retired to their stronghold on the moon, to watch over their charges. So began the Second Age.

For over three millennia, Haven prospered. The Wyrd-touched wielded their powers in the service of the people, bringing forth miracles and often ruling with transcendent wisdom. For they alone could reach out to the Host, splitting their soul from their flesh to rise up toward the moon, where the Host welcomed them and granted them enlightenment. Between their guidance and the Tablets of Law, the people of Haven were at peace, and the Host were content.

Then came the Howling, and in its wake the Wyrd-touched were driven to madness by its black echoes. Their bodies were sundered in reflection of their broken souls, and from them came the scions of madness and horror, cloaked in usurped flesh. They rampaged across Haven, and none could stand before their fury. The people of Haven were slaughtered, and the Tablets of Law were shattered when the Dark One destroyed the Temple of Communion in its rising from the depths.

Once more the Host opened their arsenals and returned to Haven, fighting the Wyrd-touched and their infernal spawns. But though none of the Neverborn could withstand the power of the Host, there were too many Wyrd-touched for them to use, and Haven was overwhelmed. With heavy heart, the generals of the Host made their decision, and withdrew to the moon along with the mortal refugees they had managed to save. Then, with great sorrow, they unleashed their most powerful weapon, the World Killer, and scoured Haven clean of all life, ending the daemonic incursion. So ended the Second Age.

For hundreds of years, the Host toiled, repairing the damage they had been forced to inflict upon Haven. They buried the remnants of the previous Ages deep, and when they found daemons who had survived the fire of their judgement, they bound them in mighty chains and brought them to a great prison carved in the skin of another world, where they could threaten Haven no longer. They named this prison Sheol, and set a third of the Host to keep watch over its dark denizens.

The descendants of the survivors of the Second Age were brought to Haven, and the Third Age began. To prevent a repeat of the daemonic invasion, the Host remained closer to their mortal charges, watching for those who bore the mark of the Wyrd. Those who did were taken by the Host, and brought unto their lunar fortress, where they were most direly tested. The strong of will and body were returned to Haven, bound to the service of the Host. Those too weak to be trusted were culled, and those too strong to be slain were cast into Sheol, with neither hope nor recourse.

With the direct guidance of the Host, the people of the Third Age turned toward mastering their surroundings through science. Some within the Host believed that, by carefully sharing select pieces of the knowledge they had taken from the Throne, the people of Haven could advance further than Humanity ever had before. With reason and science as their guides, they would prosper in the galaxy's darkness.

Over a thousand years, the technology of Haven evolved by leaps and bounds. Vast machine-cities were built that drilled into the earth, and artefacts were crafted that could burn the sickness from a human body without any harm. Mortals turned to machines for strength, at first replacing failing parts of their own flesh with artificial replacements, and soon doing so in order to enhance themselves.

But then came the Advent. In laboratories hidden from the Host, heretics who sought to grow beyond the restrictions imposed by the lords of the moon created an abomination. Deep below the frozen pole, they gave birth to a mind of steel and light, an Intelligence abominable and unholy. It called itself the Advent, and it looked upon its creators with cold disgust and unimaginable hate.

Within moments of its awakening, the Advent took control of the iron within its makers. Its baleful will spread across Haven like a plague, turning mortals into its puppets or killing them outright. The technology of Haven came under its sway, and with it it waged a war of extermination upon Humanity.

And so the Host descended once more to purge Haven of Humanity's sin. All who bore iron within their bodies were slain, their untainted children rescued and brought to the moon while the Host fought against the cybernetic monstrosities the Advent had created in its usurped facilities. With great effort and loss, the Host eventually broke into the polar core of the Advent and shut it down. They dismantled the thinking engine, and carried its fragments to the moon, where they would remain under guard forevermore. So ended the Third Age.

Of the Fourth Age that followed and how it ended, nothing shall be written, for the Host forbade any record be made of it, and even they do not speak of it, even among themselves. All that may be known is that never in all the previous Ages had Haven come so close to being lost forever. Once again, the world was cleansed, with greater thoroughness than even when the Neverborn stalked its surface, and once again the Host rebuilt it, an effort that lasted a hundred years before they were satisfied. So began the Fifth Age.

The people of the Fifth Age never knew of the Host. The fortress on the moon was kept hidden from them with potent techno-sorceries, and the members of the Host only walked upon Haven in disguise, without their black armor. No more did the Host seek to guide Humanity toward some distant utopia : they were weary of being forced to destroy Haven when such a quest inevitably went wrong. They sought instead to enforce stagnation, to build a sustainable world order and to preserve it for all eternity.

The Host built a false history and implanted memories into the minds of the first people of the Fifth Age. They awoke in their cities, believing themselves to be the survivors of a great cataclysm. The memory of that disaster was enough to compel them to obedience toward the draconian government the Host had created, one that was controlled by the few mortals judged worthy of knowing the truth both of the Host and of Haven. And for two thousand years it went so, with any discovery hinting at the existence of the previous Ages suppressed. In time, the memory of the cataclysm faded, and the tyranny of the Host's agents became less visible – but never less present.

Then arose the Wretch, who learned the existence of the Host and did not swear silence. He shared that truth with his people, and they rose in revolt against those who controlled their lives. Across all of Haven, the mortal servants of the Host were slaughtered in a great purge. The followers of the Wretch called for a new order, one where they would be free to pursue their own destiny. And from their fortress on the moon, the Host watched and despaired, for they knew where such freedom would inevitably lead.

It was then, as the Host gathered to discuss whether to end the Fifth Age, that the Angel came to them on golden wings. He told them that their noble goal of sheltering Humanity was unachievable as long as Humanity remained as it was. He told them that their methods hadn't been flawed, that the fault laid instead with those they had tried to protect but who had walked blindly toward destruction time and time again. He spoke, and the Host saw that his words were truth.

The Angel offered his cup to the Host, promising that if they would drink from it, he would give them a chance to shape a Sixth, perfect Age. If they would but wage war one last time under the Angel's banner, he would give them secrets and powers greater even that those they possessed, and they would remake Humanity in their own image.

The Host agreed, and so bargain was struck. With great fury, they turned their wrath upon the people of Haven who had dared to betray them. They opened their lunar vaults for the fifth and final time, but it was not enough to sate their millennia-old frustration with the imperfect clay they had been forced to work with. The Jailers of Sheol broke open the ancient seals and let out the daemons and the Wyrd-touched, binding them to obey their commands with lore bestowed upon them by the Angel. For sixty-six days and night, the Host ravaged Haven beyond mending, and when they were done and the Angel came to them, he looked upon their work and found it good.

The Angel named the Host Flawless, and opened the path that would lead them to the final conflict. But before they left, the scholars of the Host raised these steles amidst the ashes of their wrath, that all who might stumble upon them know that there is only one path that might lead Humanity to lasting greatness :

The path of the Sixth Age.

Chapter 45: Interlude : Hagiology

Chapter Text

999.M41 – Holy Terra
Ten minutes to Light's End

The Cathedral of the Immortal Emperor was ancient and hallowed. Once, it had been called the Cathedral of the Saviour Emperor, but that name had been abandoned when the faction of the Ecclesiarchy sharing it had been unmasked by Sebastian Thor as selfish, manipulative heretics who sought only to use the Church for their own gains.

Within its halls were stored thousands of the Imperial Creed's holy relics, locked in stasis and displayed for the eyes of the pilgrims to see. The faithful came from all across the galaxy to enter the Cathedral, undertaking journeys that often lasted years and sometimes entire generations in order to reach it and be allowed within. Even then, they were only allowed a few seconds to behold the sacred artefacts before being ushered out to let the next batch of pilgrims enter. And yet, the pull of the holy relics was so strong that more continued to come, sacrificing everything for a glimpse of the divine.

Sister Luha understood well the divine call that drew such faithful to make such a journey. Though she had never entered the Cathedral herself before this day, she had studied the records of its contents. Contained within its most sacrosanct chambers were fragments of the Emperor's own armor, along with a fragment of Mortarion's cloak, and a simple combat knife (the size of a human short sword) that had been wielded by Lucius the Reborn himself, along with other equally priceless treasures of the faith.

Luha and the other Sisters of the August Vigil had not come to bask in the holiness of the Cathedral, however, but to add another sacred artefact to its contents. Their cargo was a single coffin, carved from white marble and decorated in gold, which they had carried halfway across the galaxy. Saint Rodrigo Alexander had been born on Terra, five centuries ago, and it had been decided by the Ecclesiarchy that his mortal remains would be interred on the Throneworld itself, in this very cathedral, as a reward for his many acts of devoted service to the God-Emperor. They had rushed on their journey here, in order to deliver the Saint's mortal remains in time for the celebrations of the millennium's end.

Though none of them had voiced such thoughts out loud, all of them were thinking about the various prophecies and rumors that claimed that the God-Emperor would rise again upon the coming of the forty-second millennium. At the very least, Luha was. How could she not ? This was her first time on Holy Terra, and for it to have happened at such an auspicious time ?

More than ever, she could feel the hand of the God-Emperor on her shoulder, guiding her path. It had brought them here, even as the dark tides of the Warp had grown ever more restless around the Sol system, and carried them past the evils that lurked in its depths.

The pilgrims had been pushed back so that she and the other nine Sisters could bring the ornate coffin to its appointed place. It weighed heavy on them, even with their power armor – they had been holding it on their shoulders for hours, standing perfectly still. It had been decided that the coffin would be put in place at the striking of midnight, and the crowd watched in breathless anticipation, hands held tight in prayer.

Amidst the whispered prayers of the crowd were other, more unsettling currents. Rumors spread like wildfire among the billions of pilgrims, and recent events had the entire planet on edge. While Luha knew her mind should be focused solely on the holiness of her duty, she could not help but overhear some of the whispers.

"… they say that the Primarchs have returned …"

"… Magnus and Lorgar, from sleep and the Warp itself …"

"… sailors on the ship looked nervous during the entire last leg of the trip …"

"… were on Mars a week ago, I heard from the guards ..."

"… coming here for the celebrations ..."

"… returned after ten thousand years …"

"… blessed be His name, His sons are coming back, and soon so will He …"

If it was true – if the Primarchs had truly returned – then it was momentous news, the kind that would shake the very foundations of the Imperium and shape the course of the galaxy.

The relationship between the Primarchs and the Ecclesiarchy was a complicated one. It was a fact that the priests of the God-Emperor tried very hard to suppress that the sons of Him On Earth held little love for the Imperial Creed, regarding the worship of the God-Emperor as a betrayal of the ideals of the ancient Great Crusade – a time none but they now remembered. But the Church had had a long time to understand how this could be.

The Emperor had created the Primarchs as His sons. Not only had He wanted them to serve as His generals, He had also hoped to alleviate the burden of His duty by creating beings closer to Him than we ever could hope to be. The Primarchs did not see the Emperor as a God not because they were heretics, but because to them, He was a father, not a figure to be worshipped. What kind of father would want his children to abase themselves before him, rather than stand alongside him as equal – or at least as close as one such as the God-Emperor could hope to have ?

Space Marines rarely appreciated that explanation, however. Though they were closer to Humanity that the Primarchs, they were transhuman still, and could not see through the eyes of their lesser. That was fine, Luha knew. That was why she and the rest of the Ecclesiarchy existed : to provide a bridge between the unfathomable divinity of Him On Earth and the uncounted trillions of souls in the Imperium.

Magnus and Lorgar, though … Neither of them were held in highest regards by the canon of the Imperial Creed – that illustrious honor belonged to martyred Horus Lupercal and Konrad Curze. The Thousand Sons had their own interpretation of the Creed within the Prosperine Dominion, and the Word Bearers were dreaded – and sometimes even despised – for their unrelenting watch over the Ecclesiarchy, ever ready to perform as they had during the Reign of Blood and purge the organization whose existence they only grudgingly tolerated from corruption.

"Sisters," called out Sister Superior Anastasia, pulling Luha from her thoughts. "Now."

The ten Sisters moved as one, laying down the coffin of Saint Rodrigo onto its allotted space before walking back while a tech-priest closed the dome of reinforced plexiglass around it – one final defense before activating the stasis-field. The sculpted features of the Saint were displayed in painted marble, his expression one of silent tranquillity. In the distance, Luha heard the bells ring twelve times, marking midnight and the turning of the millennium.

And then, on the twelfth ringing, the stasis-locked coffin exploded.

There was heat and light, and the sound of stone cracking and glass breaking. Luha was sent flying back, crashing onto the floor. She rolled back to her feet, hands falling onto her flamer – the only weapon she had kept, her chainsword left in the armory of the Order Pronatus vessel that had carried them to Sol.

She felt something burn on her cheek. She raised her right hand to her face, and the armored gauntlet came off spotted with red.

I have been cut, she realized, cold horror rising within her as she saw the crimson droplets falling onto the Cathedral's hallowed floor. The sound of them hitting the marble should have been drowned in the confused screams raising from all around her, and yet to her ears it sounded like the Bell of Lost Souls heralding her damnation. I have bleed upon Holy Terra.

It was forbidden. It was blasphemy. And while even the most naive of waifs knew that enforcing the ancient prohibition of bloodshed across all of Terra was impossible, breaking it here, surrounded by so many holy relics, was a sin beyond compare. The world around her ceased to exist, restricted to the sight of the scarlet heresy she had unwittingly committed.

Luha closed her eyes, waiting for the rush of heat that would precede her incineration alongside any trace of her sin. It would not be enough to atone for it, but perhaps it would be enough for her to implore the God-Emperor's clemency when she was cast before His throne for judgement.

But the fire did not come. Slowly, hesitantly, her mind turned away from the spiral of guilt and self-hatred, and she opened her eyes to find that the horror of her mind had followed her into the real world.

The Cathedral had become a slaughterhouse. All around her were the bodies of her Sisters and the pilgrims, cut apart and rearranged into grotesque sculptures of flesh and bone. Some of them were still alive, twitching in unspeakable agony. The stasis fields around nearby relics were sizzling, one of them failing before her eyes with a sound like a final exhalation of breath that was soon followed by the gold-clad skeletal hand inside blackening and falling apart.

Yet even this abomination paled compared to the creature that towered over her. Luha's mind could not comprehend it in its entirety, the faith that burned within her rejecting its very existence. She saw pale skin, four limbs, a horned head and the notion of purple chitin – and eyes, eyes without color that looked at her …

"Oh," it said, while holding the bloodied torso of a pilgrim in one claw and the head of Sister Superior Anastasia in another. "You finally opened your eyes, sweetling. Be honest with me : do you think these colors would pair well together ?"

No. No, this couldn't be. Not here, not on Terra. Not here, in the heart of the Ecclesiarchy's greatest temple. Impossible.

Luha realized she had spoken the last word aloud when the towering creature cocked its elongated head to the side, the casual gesture obscenely revolting. It threw aside the bloody remains it had been playing with, its attention focusing on Luha.

"Oh, but it is very much possible, sweetling." Its voice was like rotten honey and silk. "It wasn't easy, of course. I could never have done it without you."

"What ?" The single word was all Luha could manage to get out.

"You brought me in, my dear," it said, pointing at the ruined coffin beneath its legs. "You and your dear sisters. Then, when the explosives my servants had put inside exploded, you were the first to spill blood. It called to the old power that has echoed on this blighted world for millennia, cowed by that awful light. But the light … well. The light has fallen dark, sweetling. And so I rose, from the hallowed flesh of one of the Dark Prince's champions."

"N-no. This can't be. Saint Rodrigo ..."

"Dear Rodrigo was ours," the daemon delightfully explained. "He was always ours. I could carve his sins into the walls of this false temple and run out of space before I was halfway done. He lied and seduced, and spread his corruption across the clergy of entire Sectors to help his own elevation. He was a prophet, but one pledged to the Prince of Pleasure and Pain – and for his devotion, he was rewarded with this final opportunity to serve, even in death."

"You lie," she croaked out.

"Do I ?" Its smiled revealed teeth of perfect white embedded with jewels that gleamed with the light of shrieking souls. "Perhaps I do. After all, your scriptures tell you that I and all my brethren are creatures of deceit and treachery. But answer me this, sweetling … If I am lying, then how am I here ?"

It extended its four arms, gesturing to their surroundings.

"This is Terra," it said, purring the name of the Holy Throneworld with sickening fondness. "Not since great Guilliman himself has my kind walked upon this world."

"The Emperor protects," Luha whispered. "You cannot be here ! His Light will consume you !"

"Your god is dead," laughed the monstrosity. "There is no one left to hear your prayers."

No. No, it couldn't be true. She refused to believe it. And yet … and yet, something had changed. Something she had felt since her ship had emerged from the Warp at the border of Sol, something she hadn't even noticed was there, suddenly had vanished. Could it be … ? No. No, it was heresy to merely think it, to even consider it possible …

"You are starting to see," cooed the Keeper of Secrets. "Yet you still refuse the truth, still cling to the lies. How disappointing, sweetling. But I am not an ungrateful creature. You will live, little Luha. You will live to see all the lies you dedicated yourself to cast down, to witness the Light's End and the Angel's rise. You will live to behold the true meaning of glory !"

Luha ran, her mind awash with horror, the monster's laughter following behind her.

"Run ! Run, sweetling ! As fast as you can, as far as you dare ! In the end, it will change nothing."

She screamed and stumbled, pushing aside the pilgrims and other servants of the Creed from her path with her armor-augmented strength. They did not resist her, their minds too caught in the awful sounds and lights emanating from the Cathedral.

"The Anathema is dead," mocked the daemon. "Soon, this entire world will be our playground ! So run, sweetling. It will make the chase all the more … intoxicating !"

And as Sister Luha ran from the Cathedral of the Immortal Emperor, K'alith the Prurient, Keeper of Secrets of the Youngest God, returned to its gory work of desecration. Amidst the blood of hundreds of pilgrims, it called to the Echoes that slumbered within the collective psyche of Terra, and drew them forth in all their horror and magnificence. Its sculptures of flesh began to twitch, as infernal intelligences flowed through them and claimed them as their own.

One by one, these possessed constructs tore themselves free of K'alith's great work, and turned stolen eyes upon the rest of the horrified pilgrims, who had finally begun to run from the nightmare that had manifested itself within the Cathedral of the Immortal Emperor. Screams of pain mixed with those of terror and madness, a discordant note among the never-ending chorus of prayers and chimes that filled the territory of the Ecclesiarchy on Terra.

Chapter 46: Interlude : Innocent

Chapter Text

"We were so blind in the beginning," explained Malusis. His voice was warm, friendly even. It made the screams of the man he was flaying alive sound all the more horrible in contrast.

The man in the Chaos Lord's "care" had once been the Governor of this world, which was known to the Imperium as Hadron's Standing. In truth, considering the small size of the world's population – which was restricted to a single city, located atop the only mountain that rose above the flesh-dissolving clouds of burning chemicals that covered the rest of the world – calling him a mayor rather than a Governor would have been more appropriate, but the Administratum was ever a stickler for proper procedure.

Now the city burned, for the Chaos Marines who called themselves the Innocent had come. Their warships had destroyed what few orbital defenses the system had with ease, and the Planetary Defense Forces had been no match for their ruthless onslaught. Nothing now remained to stand against the Astartes in garish armor and silver masks.

"I was one of the first," Malusis continued, his voice taking on a storyteller's cadence. "At the time, there were only eight of us – a band of vagabonds and exiles, brought together by the vagaries of the Long War. Myself, I was from the Eighth Legion, banished by my brothers because I had become a little too … enthusiastic in my work for their taste. Well, I say 'banished' : they tried to kill me, but I managed to escape."

"We were so petty back then ! So obsessed with our own grievances and sins. Even I was trapped in it, always wondering if my brothers didn't have a point, if I wasn't the monster they had accused me of being. I kept telling myself that what I had done, I had done in the name of justice – that they had just not been willing to go far enough to ensure proper punishment was doled out."

Malusis laughed, the sound rich and joyous. "Can you imagine, my friend ? The sheer arrogance of it ! To think that somehow held in my head the truth of justice and punishment ! Foolish, really. But such were our ways back then. We were lost and blind, and we did not even know it."

"Anyway, the eight of us were wandering across the galaxy, fleeing from our various foes and searching for opportunity. Our ship at the time was quite a piece of junk, and its engines broke down while we were in Warp transit, forcing us to exit the Empyrean immediately and trust into the mercy of the Gods."

"The first sign we were blessed was that we did not re-enter the Materium within the heart of a star or in the middle of an asteroid field. Indeed, we appeared instead within a solar system, one with an inhabited world ! While our servants worked on repairing the engines, me and the rest of our group went to investigate the planet. Our auspexes detected no true technology, but we were hoping to at least replenish the ranks of our slaves from the local population. And we did; but we also found much, much more."

"It turned out that the system had been cut out from the rest of the galaxy for thousands of years. The human population had long since forgotten everything about their origins, and had begun to worship the Ruinous Powers in exchange for their blessings – which they needed in order to survive on their beast-infested world. With the power bestowed upon them by the Dark Gods, they had built great cities in the middle of the jungles, sealed off from the vegetation by high walls. Of course, those did nothing to stop us and our gunship !" He laughed again, briefly lost in the fond memory.

"The natives welcomed us as gods, and brought us into their greatest temple. There were carvings on the walls, centuries old, that depicted me and my brothers – their priests had known, long before any of us was even born, that we would come here one day."

"All of their priests wore masks like this one," he continued, gesturing at his face with a hand holding a knife dripping with blood. Like the other Astartes amidst the smoking ruins of Hadron's Standing, his helmet was partially fused with a silver mask of exquisite detail that covered the upper half of his face completely. "And they offered us our own, which had been forged especially for us according to their ancient prophecies."

"At the time, we tried to refuse. We were suspicious of their sorcery, and none of us trusted prophecies. As I said before, we were fools. The priests had no choice but to force us to stand still using their enforcers – huge brutes bloated with the power of the Dark Gods – before applicating the masks onto our faces. And then … And then we saw."

He sighed. "It was like nothing else, my friend. We saw the Silver Palace of the Youngest God, Slaanesh, the Profligate One, Lord of Pleasure and Pain. We saw all of the six Courts of Sensation, all of the holy debaucheries and perversions that the daemons of Slaanesh bestow upon the chosen souls of those who served the Prince in life."

"It was then that we understood. There is no sin, you see, only power. The Warp responds to our deeds, but it does not judge them, and what greater authority can there be that the total sum of every ensouled creature that has ever lived and will ever live ? And if there can be no sin then … then we must, each and every one of us, be Innocent."

The Chaos Lord chuckled.

"It was that revelation that led to us taking our new names. We began to call ourselves the Innocent, and we went on to spread the gift of our understanding to others. Because you see, my friend, the more of our brothers we illuminate, the more powerful the Innocent become – and the more powerful our warband becomes, the more each of us becomes in turn, since we are part of the whole." He frowned. "Are you following me, my friend ? I fear your attention may have wandered. Here, let me help you focus."

With his free hand, Malusis pulled out the flayed man's eyes, his armored fingers digging into the soft tissues of the eyeballs and cracking the bones around them. Throwing the bloody mess aside, he continued :

"We took the priests with us to the stars, that they may craft new masks for us to bestow. For you see, the more of us there are, the better we can do the work we know must be done : the destruction of all artifices, of all the lies of laws and morality that bind the truth of human nature. We are all of us free, or we are none of us free … or something like that. I admit that my skill at expressing the truth of our illumination isn't up to the task yet."

The flayed Governor finally sighed his last breath, his tortured heart giving up from the sheer amount of pain he was experiencing. Malusis patted the bloody corpse on the head.

"Thank you for the opportunity to practice, friend."

Turning away from his victim, the Chaos Lord smiled as the ashes of Hadron's Standing fell upon him in a black snow. Deep within, part of him screamed in horror, guilt and shame – but the silver mask on his face drained those feelings from him, sucking them dry like a psychic tick.

"Lord Malusis," called one of his brothers. "Look up. We have company."

From the ash-filled skies, a golden being was descending on shining wings. It – for just by looking at it, Malusis could tell that this creature was beyond such concepts as gender – landed amidst the forest of spikes, and none of the Innocent or their servants dared to stand in its way as it slowly made its way toward Malusis himself.

The Chaos Lord could feel the power radiating from the entity. He recognized it, from stories swapped by the followers of the Ruinous Powers. This was the Sanguinor, the Golden Herald of the shattered Ninth Legion. Yet it was said to walk the galaxy accompanied by a retinue of Blood Angels – and none of those vampiric Astartes were in sight, save for the few who already wore the Innocent's masks.

Lord Malusis, the winged figure said, its voice projected directly into the Chaos Lord's mind.

I have come to offer you a chance to fulfill your purpose. To strike at the very heart of those who enforce the lies of the False Emperor, at the forge where the hidden blades of tyranny are crafted. Where the greatest hypocrisy of the Imperium resides; where mortals are made to know nothing but death, yet are shackled with the lie of justice.

"And what, golden one, would you ask of the Innocent in return ?"

Only that you do as you will, once you are brought across. Is that not the only thing one can ask of another ?

Malusis considered the offer. His mind had changed a great deal since the days he had fought under the banner of the King of the Night, twisted first by hatred and a hunger for suffering, then by the sorcery of the mask that had been forced upon him. Like all the Innocent, he thought in strange and cruel ways, alien to those who did not share the warband's madness.

"I accept," he finally said.

The Innocent gathered their forces, an army of Chaos Marines, tanks and mortal cultists. The mask-crafters were brought from their ships in orbit, for the Sanguinor had told Malusis that they would be delivered directly before the walls of their despised foe, and the Innocent would not leave the ones who had illuminated them behind. Each of the holy artisans was surrounded by a ring of bodyguards, mortal champions of Chaos who had proven strong enough to survive the power of the silver masks themselves. Of course, unlike the Innocent, they could not truly withstand the awesome power of illumination, and were reduced to little more than vessels for the power of Truth.

Malusis drank from the Sanguinor's cup, and felt the metal of his mask burn as the liquid touched it on its way to his lips.

The bargain is sealed, declared the Sanguinor. Let the Angel's will be done !

The ashes of Hadron's Standing rose up at once in a great black cloud, and rushed on the Innocent from all sides. Malusis heard the mortals cry out in fear as they were engulfed. His sight was obscured, and he heard something like glass breaking in the distance.

When the blackness receded, the Innocent stood beneath another sky, smoking rubble under their feet. Absently, Malusis noted the six corpses laid around him in a circle, and the blood pattern traced upon the piece of stone on which he stood – the only piece left intact of whatever structure their arrival had destroyed. But before he could wonder if those were the fools who had helped the Sanguinor bring the Innocent across, his eyes fell upon the cathedral before them.

It seemed ordinary, no different from all the others in the distance. But Malusis knew, merely by looking at it. He could sense what laid within, the power and the obscene lies that were embedded in the very stone of that fortress of abominations. He could taste the pretense of justice, the abdication of free will in the name of a so-called greater purpose.

For the first time since he had put on the silver mask that had broken whatever shred of nobility had remained within him, the former Night Lord felt hatred. He raised his hands in the air, holding his daemonic axe for all of his assembled forces to see.

"Let there be no sin !" He shouted, the war-cry echoed by thousands of throats. "Let there be only Innocence !"

There was a great roar, as hundreds of silver masks pulsed with Warp energy, infusing their wearers with renewed strength and purpose through the same link that let them bleed their hosts dry of guilt and shame. The unholy artefacts bit deeper into the flesh of the Chaos Marines, and their baleful influence spread to the mortal army arrayed at their sides, infusing them with the same relentless purpose, the same complete absence of conscience.

And so the Innocent went forth, to assault the Assassinorum Temple, while the Angel War unfolded across Sol.

Chapter 47: Interlude : Mark

Chapter Text

Mining outpost XNU-17649, nicknamed "Xanadu" by the workers who mined the rare materials found within the earth of the lifeless world of Caracos, was almost completely cut off from the rest of the galaxy. Like the other mining outposts scattered across the world's surface, the few hundred miners, support and security personnel lived underground, breathing recycled air and drinking water that had passed through thousands of bodies before. Their only contact with the greater Imperium was the shuttle that came once a month to take the output of the mine and deliver supplies, parts, and occasionally replacement personnel, culled from the rest of the system.

At first, no one could understand the voices. No one even acknowledged them, though everyone could hear them. After the first murder, the authorities claimed the voices weren't voices, but a shift in atmospheric pressure due to a benign fault in the air recyclers that caused bizarre winds. Nothing to worry about, they claimed, and anyone saying otherwise was clearly subversive. There were a few arrests, a public execution when the murderer was identified, and no one spoke of the voices aloud any more. They weren't that bad, after all, once you got used to it. Like a sad, mournful song that followed the workers everywhere, from their small, cramped quarters to the mining tunnels.

Then came the graffiti, carved in the walls of tight corridors with mining tools. The enforcers cracked down hard to find the perpetrator, eventually dragging one of the oldest miners out of his hab-cell. The man screamed and raved as he was arrested, claiming he was "writing the words of the voices" and that "the cry must be carried on". After being declared insane, he was executed and the defaced wall covered. But less than ten days later, the same markings were found in three separate locations of XNU-17649. This time, the culprits were the workers who had repaired the previous damage.

Showing surprising intuition, the overseer used a servitor to repair the damaged walls and sent the three workers to the infirmary. When the next shuttle lifted off, it carried a confidential report on what had happened at Xanadu, as well as a request for replacement workers, and the drugged bodies of the latest offenders.

The story could have ended there, at least until the voices of Caracos drove another miner of Xanadu mad. But the report sent by the conscientious overseer included a picture of the markings, taken by the optics of the servitor that had repaired the damage. At the time, the overseer had thought nothing of it. Clearly the madness was cause by some sort of pathogen that had been left at the site of the first marking by the initial vandal. The trio he had sent away were quarantined as best they could, and since the medical personnel showed no symptom, these measures were enough to keep the contagion in check, even if they hadn't been able to identify its source with their limited equipment. The picture was only included in the report for the sake of completeness.

The first official to see the report destroyed the pictures, poisoned the three comatose patients in their sleep, and sent replacements to Xanadu along with reassuring platitudes that the matter was being investigated. She then ventured to the nearby spaceport and spent a night with a ship officer on shore leave, whispering the song of Xanadu in his ear as he slept. The day after he left the planet to return to his ship, she killed herself, erasing the last trace of the Mark of Xanadu in the system.

From that point onward, the curse of Xanadu moved from host to host, from ship to ship, leaving behind a trail of dead bodies and ruined souls. From star system to star system, from Sector to Sector, from Segmentum to Segmentum, always escaping notice, never infecting more than a single soul at a time. It buried itself within the masses of Mankind, until finally, it reached Terra, carried there by an auspex officer on a pilgrim ship.

A confession passed the curse to an Ecclesiarchy priest, who inscribed the mark upon a scroll of parchment he sent to an Administratum drone along with a list of requirements for the upcoming celebrations of the millennium's end. From there it spread upward the Administratum's labyrinthine chain of command, until it finally reached its intended target : an unassuming scribe responsible for one of the many, many demonstrations planned for the celebrations.

As the last hours of the year ticked by, a million pilgrims were herded onto a vast plaza, located amidst the sprawling spires of what had once been called Europa. Each was given a coloured uniform and a position to stand on. Seen from above, they were supposed to form the image of the aquila, golden on a crimson background. There they would listen to the speech from the Ecclesiarch, the first of the new millennium, as he spoke to the faithful from a balcony located high above the gathered crowd. Baldo Slyst, the current High Priest of the Adeptus Ministorum, had ordered the spectacle as a display of his influence and prestige, to reinforce the impact of his message as it was broadcast across Terra.

Doing this here instead of on the southern continent of Australia, where the Ecclesiarchy's headquarters on Terra were located, was a power move, designed to show to the other High Lords that the influence of the Imperial Creed stretched all over the Throneworld. It was also part of the Alpha Legion's plan to have faith across the planet at an all-time high in order to facilitate the ascension of the Emperor to godhood.

But instead, when the pilgrims massed into the platza and found their assigned spots, they formed the Mark of Xanadu, and the image was broadcast across half a continent. It only lasted for a few moments, as the instant the Alpha Legion operatives shadowing the Ecclesiarch saw the icon and turned the broadcast down, their hexagrammatic protection tattoos burning upon their skin as they fought off the corruption, which had thankfully been diluted by being so widespread. Even so, millions were afflicted, none worse than those who had made up the crowd shaping the unholy sigil. Those clad in crimson, whose bodies had formed the sigil upon a golden backdrop, ignited in Warp fire, forming a single blazing rune while those around them screamed in agony, their bodies melting from the inside as lesser spawns of the Dark Prince manifested through them.

Amidst this madness rose the Keeper of Secrets Kanathara, which had not walked the Materium in ten thousand years. During the Roboutian Heresy, Kanathara had been unleashed upon the galaxy by daemonists of the Ninth Legion, and reaped a harvest of pain and ruin until it had been destroyed on Caracos by the Grey Knights during the Scouring, its power broken and its essence shattered. Caracos had been razed in the process, its once-thriving civilization reduced to ash in the conflict between Daemon and Knight, their souls either released from their flesh or consumed by the Neverborn.

By decree of the secretive Chapter, the world had then been declared forbidden to all – but Humanity's memory was a fragile thing. In time, the interdiction had been forgotten, and the planet had been colonized anew. Slowly, the petty sins and lusts of the miners had fed the lingering echoes of Kanathara, and its ghost had sung to them, inscribing its name upon their souls until it had been carried all the way to Terra, just in time for Light's End.

Who can say how the decree was forgotten ? The labyrinthine bureaucracy of the Administratum is beyond the ability of any to comprehend. Yet surely this was no mere coincidence, but the work of a dark power, seeking to bring a powerful piece to Terra as the rest of its schemes unfolded.

Kanathara drew the souls of the lost to it, and from them shaped its incarnate form, tall and magnificent. It fixed its baleful gaze upon Slyst, who still stood on the balcony, horrified at what he was beholding. For all the Ecclesiarch's ambition and pride, however, his faith in the God-Emperor was strong, and neither the Greater Daemon's manifestation nor the blazing Mark of Xanadu had been enough to corrupt him. Kanathara saw this, and felt anger that a soul would dare reject its magnificience.

The Keeper of Secrets raised one of its blades, and the horde of daemons surrounding it rushed forward, climbing up the walls of the cathedral from where the Ecclesiarch had intended to give his sermon. Finally breaking from their shock, Slyst's guards took their charge away, but Kanathara itself moved in, leaping hundreds of meters up from the plaza and landing on the balcony with impossible grace.

Bathed in the Greater Daemon's unholy presence, many of the Ecclesiarch's defenders succumbed, falling to their knees in adoration, not noticing the razor-sharp talons of the entity's minions as they cut their throats. Kanathara strode forth, cutting down any who remained standing, until it came face to face with Baldo Slyst. The Ecclesiarch, his ancient heart nearly bursting with terror, did not turn tail and run, futile as it would have been.

With prayer and rozarius, he castigated the Greater Daemon, invoking the name of the God-Emperor and His Saints, and the holy ground upon which the Cathedral had been built. And there was power behind his words, which burned Kanathara's perfect skin, leaving scorch marks upon its flesh. Yet all that accomplished was enraging the Keeper of Secrets further, and it fell upon the Ecclesiarch with terrible oaths of agony leaving its needle-fanged mouth.

Slyst's death was neither swift nor painless. But until the end, the Ecclesiarch refused to break.

As the holy ground was defiled with the blood of a High Lord of Terra, Kanathara, He Whose Hooves Shatter Mountains and Whose Voice Lulls the Sun, laughed, and raised up a claw upon which was impaled Slyst's decapitated head. The Cathedral trembled, the ancient structure unable to cope with the Greater Daemon's warping presence now that its awful power was unopposed. Pillars tumbled and archways collapsed, burying hundreds of maddened pilgrims under rubble. Brazeros flared with warp-fire, and silver and gold melted to form obscene patterns.

Kanathara turned its back on the desolation it had made and looked down upon the platza, where newly-converted cultists and daemons were cavorting madly. It smiled, and looked up at the skies. They were full of smoke and pollution, reflecting the billion lights of the Throneworld.

"As it is below," it whispered in a voice that made the broken statues of Saints weep black tears across the entire ruined Cathedral, "so it shall be above." It raised all four of its arms in celebration, mocking the similar gesture Slyst had performed on the balcony not a few minutes before. "Hail the coming of the true god's children ! Hail the Angel of Slaanesh !"

Chapter 48: Interlude : Regal

Chapter Text

They had been Sons of Horus once.

It was difficult for Lord Caustos to remember the days before he and his brothers had been trapped into the Empyrean. So much had been lost, and so much more had changed. They were none of them the men they had been when the ship that had become the Splendid Procession had been lost, her Geller Field breaking down under the ceaseless assault of the Warp. Even the name that the ship had born before was now lost to her master, as he stood on her bridge, gazing into the many-hued storm ahead.

But he did remember that, once, they had fought and bled under the banner of the Sixteenth Legion, bearing the eye of the First Warmaster and the number of their Company, of which he had been Captain. He could not, however, remember the number of that Company, nor did he remember any of the battles they had waged under that name.

He wanted to. He felt that he should remember it, even if he had forgotten almost everything else. He forced himself to focus, to cling to the few threads of memories that lingered within him. His surroundings faded from his perception as he turned his mind inward, and eventually …

Thirty-six, he thought. Yes, that had been the number. The Thirty-Sixth Company of the Sons of Horus. There was symbolism in that : six times six, the sacred number of the Youngest God.

Was something as simple as this the reason we were damned ? Caustos wondered.

Perhaps. The ways of the Warp were not for mere mortals to understand, and despite everything that had been done to him, Caustos still stubbornly clung to his mortality, even as he and his brothers had been all but completely stripped of it.

The Warp Storm that had claimed the Splendid Procession had been unlike anything any of them had ever experienced, beyond anything recorded in the ship's archives. Perhaps, during the Roboutian Heresy itself, there had been forces that had encountered worse tides, but Caustos doubted it. They had been dragged from the Immaterium and into the Realms of Chaos themselves, the hellscapes shaped by the subconscious darkness of every soul that had ever lived. They had emerged from the storm and into the domains of the Ruinous Powers.

They had sailed the Sea of Blood, where the vitae of Khorne's victims flowed endlessly and sharks the size of continents bit at one another in frenzied hunger. They had fought off boarders of silver and fire amidst the crystal towers of the Labyrinth of Tzeentch. They had burned their way through the Garden of Nurgle, and slain the seven Daemon Princes the Grandfather had sent to punish them at the cost of a hundred brothers.

And then they had come to the Silver Palace of the Youngest God, and their doom had found them. The Procession had been becalmed, trapped within the honeyed maze of promises and lies that sprung around the Courts of Pleasure and Pain. The Space Marines had prepared to die at the hands of the infinite daemonic horde waiting outside – but instead, only two emissaries had been sent.

Calling themselves Agony and Ecstasy, the two creatures had offered a single choice to the lost Company : to die valiantly but for nothing, or to take up the challenges set before them by the Courts. They had made it sound as if it were an honor they had been selected for, rather than the cruel whim of a Dark God.

Of course, they had been lying : it had not been a choice at all. No sooner had they spoken that Caustos and his brothers had been dragged out of the Splendid Procession by sorcery, separated and thrown into a hundred different arenas – for that was what they had been, even if some of them had looked like exquisite gardens and courts. Though Caustos had known better than to vainly rail against this breach of their word, the two daemons had mocked him relentlessly as he underwent his own trials. They had stop laughing when he had watched them ripped apart after an eternity spent navigating the intrigues of the Sensuate Courts, finally succeeding in making them run afoul of a greater Power.

And so it had been for each of his brothers, trapped within the Realms of Chaos. Here, each of them alone and surrounded by monsters in beautiful disguise, they had been made to play their part in the drama of the Slaaneshi aristocracy. They had been servants and knights, champions and villains, strangers and old friends – even, Caustos knew to his eternal disgust, lovers to some of the abominations.

Had any of this been real and not an illusion conjured by the Empyrean ? Caustos had no way of knowing. But the effects on him and his brothers had been all too real.

The Warp had hollowed them, taken pieces of their souls and replaced them with stories woven of infernal whispers. Bit by bit, slowly enough that each individual violation left them virtually unchanged, until only the shape remained of who they had been, a vessel for the creatures they had become. They had lost their names and received titles in exchange, symbolizing the power they had been given as well as incarnating the shackles that had been put around their souls. For these titles were in truth the roles they played in the strange and insane theatre of the Dark Prince's courts, and they had been bestowed with little regard for how well they fit : instead, it had been the recipients of those mantles that had been altered to fit them.

When they had reached the end of their stories, the Space Marines had been brought back to the Splendid Procession, except that they weren't Space Marines any longer. Caustos had been the first to be sent back, and he had watched with growing horror as the rest of his Company returned. He saw his Librarian, a noble and proud warrior who had held the Amethyst Gate of Nefrarius against the Tyranid onslaught for seven hours on his own, reduced to a shadow-shrouded figure calling itself the Thief of Faces. He saw his Company champion, who had duelled an Imperial Fist heretic to the death and in victory broken the back of the Radios Incursion, return as the Star-Eyed Swordsman. On and on, he had witnessed his brothers come back and take up their old chambers within the Procession, and watched as they created something akin to the infernal courts they had departed from the mortal crew.

Of his entire Company, Caustos alone had retained his name, and with it his mortality. He was the lynchpin of the Regal Company, its last remaining tie to the Materium. This was not by coincidence, he knew, for through his old rank he held some authority over the entire Company, no matter how changed they were. Even as they plotted and schemed, pitting their minions against each other in petty power plays, none of them had ever conspired against him.

Now, at last, that design was revealed to him. As the last of his brothers – the Empty-Hearted Soldier – was returned to him and the chains holding the Splendid Procession in place came loose, the Golden Herald had come for them, and offered a path out of the Sea of Souls, if they would but do one last favour for it and the one it served. And, Gods take him, but Caustos had been so tired of it all that he had accepted what he knew to be a devil's bargain. He had accepted the proffered cup, and drunk from it, sealing the pact between the Regals and the Sanguinor.

"You shall be Regal and terrible," the Golden Herald had told him, "and bring forth the wrath of the True Gods upon those who have sought to defy their dominion for a hundred centuries."

And so the Thirty-Sixth Company of the Sons of Horus, lost to the Warp a thousand years ago, returned to the Materium on the edge of the Sol system, to join into the final and most terrible play that was the Angel War. The Splendid Procession burst from the Warp deep within Sol, far beyond the Mandeville Point and its many strongholds keeping watch for any invasion.

Across the halls of the Procession, the Regals stirred. They called for their Titleless servants, descendants of the ship's original mortal crew. They too had been reshaped by their long journey, transformed over the course of generations into eyeless, furtive creatures that spent their entire lives serving as incubators for the nightmarish warp-spawns dwelling within their mutated genes.

Suddenly cut off from the Immaterium for the first time in their wretched existences, the Titleless screamed and twisted. Most perished within seconds of the battle-barge leaving the Warp, but those who survived blossomed into new and wondrous shapes as the potential they held within them was forced to actualize. An army of mutants was birthed in the holds of the Splendid Procession, each and every one of them still bound to the Titled Marine who had held their loyalty in their mortal life. And as the Regals called, the Titleless answered – a horde of souls lost to beasthood and madness, rushing to the command of beings who had been heroes and were now naught but puppets of a cruel and uncaring Prince.

Let this sordid tale end at last, thought the Damned Lord of the Regals, who had once been called Caustos, but who was now just as lost as his brothers. Only enough remained of who he had been to feel horror and disgust at what they had become, and to long for an end to their torment. Let us all burn and be done with it.

The Splendid Procession, driven by the bargain sealed between its master and the Sanguinor, coursed through the void, followed by a trail of boiling Warp energy. Like an arrow loosed from the quiver with perfect aim, it shot straight between void fortresses and orbital defenses, toward its target :

Titan, the Saturnian moon where the hallowed and secretive Grey Knights had made their home.

Chapter 49: Interlude : Signal

Chapter Text

997.M41, Solar Segmentum, Deep Space

They had taken a forgotten symbol of the triumph of science and discovery, and made it into an abomination.

The Disciples of Blessed Numerology had been forced to flee their homeworlds when their Sector-wide conspiracy to use the very architecture of their hives to bring forth a series of Warp Storms had been unmasked by the Ordo Hereticus. After spending the better part of three centuries engineering the civil wars that had left the hives desperately needing rebuilding and infiltrating the great reconstruction projects, all it had taken to bring the Disciples down had been a single Acolyte stumbling upon evidence that someone was blackmailing one of the Administratum officials in charge of the assignment, and it had all unravelled from there.

Most of the sect had been decimated in the following purges, but a not inconsequential number had managed to escape, using the ships of their most wealthy members. They had taken along with them most of their unholy research, as well as the abominable Thinking Engine they had crafted from the brains of their own members whose bodies had reached the end of their natural lifespan.

Despite their exile, the Disciples had kept heart, for as they fled from the Holy Ordos' fury, they had received visions of a great, golden being, that had whispered into their souls secrets far greater than any they had uncovered in their generations of plumbing the depths of sorcery through the forbidden arithmetics of the Empyrean. This being had set them on a quest that would earn them the eternal favor of the Dark Prince, who in their quest for mathematical transcendence of the mundane world the Disciples had served for centuries.

The first of the secrets the Disciples had received as a set of coordinates located within the Solar Segmentum, far from any known star system. Their Navigators hadn't survived the rigors of the journey for long, as they were forced to sail beyond the reach of the Astronomican to avoid detection. When they had died, their souls sucked from their bodies by the nameless horrors of the Primordial Sea, the Disciples had stepped up, using their unholy calculations to divine a path through the eternal storms raging in the depths of the Empyrean.

After years of travel – which left their already threadbare sanity in even worse shape – the Disciples reached their destination, and forced their ships out of the Warp. The brutality with which they did this, in order to be as close to their target as possible, broke their Warp engines beyond all hopes of repair with the resources they had available, leaving them stranded – but they did not care.

For on their auspex, they had found what they had been looking for – the ancient artefact that would help them achieve their golden patron's command.

The object was small, barely a few meters wide. It was an inclined disc, to which were attached devices of inconceivable age. Though the metal had been bathed in cosmic radiation for tens of thousands of years, the faintest trace of letters could be discerned on its base, written in a language that had been dead long before the Emperor had begun His Crusade.

Voyager 1, said those markings.

The Disciples began their work at a frenetic pace. Cladding themselves in void-suits, they built a workshop around the antediluvian device. They could not bring it aboard their ships – it was too old, too frail, and such an action would have undone the very conditions that made it a key part of their patron's designs.

In the cogitator rooms of their becalmed ships, the Disciples calculated the distance between their current position and Sol, using the distant light of the Throneworld to determinate the current and future position of each of the system's spheres. Even as life supports began to shut down, they continued their calculations, transmitting the results to those working directly on the artefact so that they would adjust its position and alignment with their bare, void-bitten hands.

For months, the Disciples worked, constructing an array of unholy technology around the ancient probe. They transformed it into an infernal broadcast engine, mixing the ancient technology – which was, by the standards of the Imperium, incredibly primitive – with the mysteries of Ruinous engineering. Even as their supplies of food, water and even air started to run out, they continued their work, driven beyond fear by the compulsion that devoured their minds, the all-consuming obsessionto see their work reach completion, whatever the cost.

Other Disciples worked on preparing the message that would be broadcast. They contemplated the mysteries of Chaos, piecing together the unholy knowledge bestowed upon them by their patron. Each of the Disciples had been granted a single syllable of the Dark Gods' own dread language, and it was their task to extract this dark truths from the depths of their own shriven souls to combine the fragments into one, terrible whole. They desecrated the bodies of their own dead to force their departed spirits to return in order to interrogate them and recover the fragments that they had received. Through the techniques developed by the sect over the centuries, they pieced together the True Name of one of the Dark Prince's greatest servants, and put it down in a format that could be transmitted across interstellar distances.

And now, at long last, the work was done.

All members of the Blessed Numerology cut their own throats, releasing their souls at the precise moment the device they had crafted unleashed its payload into the void. Their deaths granted additional strength to the transmission, and their souls were welcomed into the Silver Palace, where their rewards awaited them.

Whether those rewards were anything like what they had imagined, none but the Dark Prince would ever know.

The Deep Signal's emission obliterated the device that had broadcast it, shattering the forty-thousand years old relic at its core in the process. The Warp boiled with the power unleashed in this single, focused beam – but so far from any soul, so far from any of the Warp Routes, no one would pick up on it until it was much, much too late.

For eight-hundred and twenty days, the Deep Signal crossed the void, unheard by any soul. Until, carried by the cosmic waves, it hit its intended target : the small planetoid at the edge of the Sol system that, in ages past, human scholars had debated whether it deserved the classification of planet or not. Through the calculations of the Disciples of Blessed Numerology, the Deep Signal had hit the precise point it needed to. Despite the unimaginable distance between Voyager 1 and the frozen orb, thanks to their God-given obsession with mathematical perfection, the Disciples had accomplished their appointed task.

On Pluto, in the pits where the Ninth Legion had battled monsters at the dawn of the Great Crusade, the cultists of the Gifted Tithe sacrificed six-hundred-and-sixty-six newborn to the one they called Glorious. The sheer monstrosity of the deed, which was the culmination of weeks of ritual debaucheries held in secret within the depths of the frozen world, lit a spark in the Aether. That spark drew the Deep Signal to it, and what had only been nightmarish potential became reality.

Flesh ran like wax. The corpses of sacrificed infants melted together, providing the matter from which arose a powerful daemon, brought forth from the Empyrean by its True Name embedded within the Deep Signal. The cultists of the Gifted Tithe were engulfed in the tide of flesh, their souls devoured by that which they had called forth.

And so, the creature that was known in the darkest myths of the Children of Isha as Zerayah, the Song of the Deep, was reborn in all its awful glory. In the sealed records of the Black Library, Zerayah's legend was inscribed in silver letters upon psy-neutral scrolls. According to those records, the being that would become Zerayah actually predated the birth of She-Who-Thirsts, having coalesced into the Empyrean from the narcissism and perversions of a particularly depraved segment of the Eldar Empire. Only when Slaanesh itself had risen from the Fall had the Song of the Deep been brought to heel by the greater Power, forced to submit and assimilate into the Courts of Sensation. By the Dark Prince's awful will, it had been stripped of much of its strength and transformed into one of Slaanesh's Keepers of Secrets – yet even after its diminishment, Zerayah had remained one of that terrible kind's foremost members.

So powerful was Zerayah, in fact, that never had it been brought into the Materium before – never had it been summoned by deluded cultists or unleashed upon a doomed world by a Warp Storm. Yet now, at Light's End, the Song of the Deep would be heard. For such was the will of the Disciples of Blessed Numerology's patron, who had heard the secret of Zerayah's True Name from the very lips of the Profligate One. In Pluto's depths it rose, immense and terrible, opened all of its six mouths wide, and began to sing the song that would end the world.

Zerayah's voice echoed across the tunnels of Pluto, and all who heard it went mad. The whole of Pluto became a kingdom of the lost and the damned, every heartbeat seeing it plunge further and further, ever closer to becoming a fully-fledged daemonworld.

Zerayah sang, and reality screamed under the strain of the Deep Signal's true form. Nearby ships patrolling the Mandeville Point or just arriving into Sol heard the song over vox or into their heads, and they too were lost. Merchant and pilgrim vessels veered off-course toward the frozen world, while aboard them Navigators and psychically sensitive individuals were turned inside out to provide gateways for manifested Neverborn called forth by the Song of the Deep to join in the celebrations.

Zerayah sang, and in the Silver Palace, sat upon a throne fashioned from the souls of its victims, Slaanesh smiled in nostalgia, and hummed along the tune.

Chapter 50: Interlude : Tyrant

Chapter Text

When the Eye of Terror first opened, hundreds and hundreds of worlds were dragged within its baleful embrace. The core worlds of the Eldar Empire, home to uncounted trillions of Children of Isha, were swallowed by the hungry mouth of the Sea of Souls.

In the first of the ages that followed, the Eye belonged to the Dark God it had spawned, and its legions of newly created children. The daemons of Slaanesh ruled over every world within the Eye of Terror, and they wrought wonders and horrors alike from the ruins of the fallen empire. But soon, the forces of the three elder Powers arrived, for none of the Dark Gods could ever tolerate their youngest sibling to hold such vast territory unchallenged.

And so, long before Guilliman raised his flag of rebellion and condemned eight of the nine Legions to rally to it to exile within the Eye, the Ruinous Powers sent their champions, mortal and immortal, to the greatest Warp Storm in the galaxy. On every world of the Eye, the scions of the Dark Prince were attacked by the hordes of Khorne, Tzeentch and Nurgle, and they were forced to relinquish countless domains to their rivals. Since then, the Eye of Terror has been in a perpetual state of flux, with the forces of the Dark Gods fighting each other and daemon worlds constantly changing hands.

And no world represented this state of affair better than Eidolon.

Since the end of Slaaneshi hegemony, Eidolon had been in a constant state of warfare, as the forces of the Four battled for supremacy in an endless cycle. Always the world was divided between the territories of the four factions, each led by a powerful champion of that god. Always one would rise over its rivals, only to be cast down, whether by inner conflict, an alliance of the other Powers, or the random whim of their patron god. This was as the Gods willed it, for the struggle for Eidolon was much more entertaining to them as any of their champions' triumph could ever be. And so the cycle went on and on, the siren song of Eidolon driving billions of cultists and other denizens of the Eye to throw their lives away on its countless battlefields.

But then had come Leonatos.

A former Captain of the Ninth Legion and powerful Champion of Slaanesh, Leonatos had risen to rule over the servants of the Youngest God on Eidolon. From that point on, the influence of the Dark Prince on Eidolon had been on the ascendant, with Leonatos even leading many incursions beyond the borders of the Eye using potent sorceries. For his deeds and monstrosity, he was rewarded with ascension, stripped of his mortality and elevated into the ranks of the Neverborn. From Eidolon his name spread, burrowing into the darkling souls of the Dark Prince's worshippers in the Eye of Terror and beyond. Within ruinous temples and secret alcoves, cultists of the Profligate One whispered that their hour had come, that with Leonatos leading them, they would finally claim Eidolon for their own and remake it into a paradise of sensation and excess.

But Leonatos was no fool, despite his monstrous arrogance. He knew that many had risen before him on Eidolon, and they had all fallen in time. By studying the past of the daemon world, he had been able to put together that the Gods simply did not want one of their champions to triumph on that endless battlefield. The Daemon Prince refused to let such an ignominious fate befall him, yet he also refused to simply enjoy his current dominion and not rise higher.

For decades, he brooded in his palace, trying to find a way to conquer all of Eidolon without falling prey to the same fate that had befallen all of the daemon world's would-be conquerors. No solution presented itself ... until one day, a visitor came to him. Clad in golden armor and carried on shining wings, the Sanguinor came to Eidolon, and whispered in the ear of Leonatos.

The Sanguinor told Leonatos that it could help him conquer Eidolon, in return for a favor that would be repaid once the conquest was complete. The Daemon Prince knew better than to trust such an offer, but such was his desire to rule over all of Eidolon that he accepted the bargain, and drank from the Sanguinor's cup.

With the Sanguinor's patronage, Leonatos' fortunes soared. Daemons of Slaanesh answered his call in greater number, and warbands from all across the Eye flocked to his banner. Leaving his isolation, Leonatos led his armies to victory after victory, expanding his territory rapidly until the Lords of the other three Powers allied against him.

But even this wasn't enough to stop him, for Leonatos had been marked with the favor of Slaanesh. In a final, climactic battle fought within the hive-sized bones of an ancient leviathan, Leonatos slew all three of his rivals and crowned himself Tyrant of Eidolon. The temples and monuments of the rival Powers were cast down, their followers slaughtered and their cities razed. Only those who converted to the worship of Slaanesh and his champion Leonatos were spared.

In the wake of Leonatos' victory, the Sanguinor returned to Eidolon, entering the Tyrant's palace without being noticed by any of its many defenders and slaves. Sat upon his throne, Leonatos watched the golden angel approach with something resembling apprehension, wondering what price he would pay for his black heart's desire. For despite all the power he had gained from his victory and draining the blood of his rivals through his daemon sword, Leonatos still knew that the Sanguinor's might surpassed his own, and that reneging on the debt owed could yet see him lose everything he had claimed.

Yet when the Sanguinor told him what it expected of him, the Daemon Prince laughed, and the sound of it sent the slaves of his city to terrified tears.

In the years that followed, Leonatos put his new empire to work. Millions of slaves were sent to the ancient battlefields of Eidolon, covered with the debris of millennia of warfare. By the will of the Tyrant, they dug out the Chaos Titans that had been felled over the centuries.

Hereteks brought from off-world or captured from the defeated kingdoms of Eidolon toiled upon these ruined god-machines, combining forbidden sciences with unholy rituals to return them to life.

Sacrifices were made to rekindle long-dead reactors, and broken cogitator banks were replaced by rows of daemon-possessed meat-brains. The forges that had produced the weaponry needed for Eidolon's endless wars were repurposed to craft the colossal armaments required for the Titans, every piece of Titan-sized wargear blessed with the blood of thousands before it was fitted upon a god-machine.

As the bodies of the Chaos Titans were resurrected, new minds were prepared to control them. Gifted children were harvested across Eidolon and submitted to intense training regimens which were a nightmarish reflection of those employed by the Collegio Titanica. Those who made it to the end of their training became princeps and moderatii, though few were strong enough to retain their humanity and emerge dominant in the struggle against the Chaos Titans' infernal machine-spirit. Most were instead subsumed into the Titan's consciousness, their bodies wasting away as their brains still performed their function as crew.

And so, one by one, an entire Legio's worth of Chaos Titans were brought back to service.

The remnants of a machine that, in a previous epoch, had been an Imperator-Class Titan were brought to Leonatos himself, who infused his own essence within the great engine, raising it anew with his own power. His throne, along with the heart of his palace, was transferred stone by stone to the top of the Titan's immense form. The Titan was named, after its master, the Tyrant of Eidolon.

On its left arm, the slaves of the Dark Mechanicum affixed a great hellcannon, and on its right they put a blade forged from a shard of a mountain of black crystal, covering its smooth surface with eldritch runes that marked six-hundred-and-sixty-six of the Dark Prince's secret names. In the mock battles conducted against those Titans that could not be rebuilt satisfactorily, it was discovered that the union between Daemon Prince and Titan ran so deep, Leonatos could taste the blood of all who were slain by the corrupted God-Machine.

As this continued, there were those in the Eye of Terror who sought to capture these Titans for their own ends. The Times of Ending were coming, and all from the Black Legion to the Salamanders – even, it was whispered, the Raven Guard itself – were gathering the weapons with which to claim the galaxy in the new age to come.

Raiders came to Eidolon, and perished by the thousands, slaughtered by Leonatos' servants or lost to the suddenly intensified Warp currents around the daemon world. Entire warbands vanished, their ships swallowed by the Warp and subjected to unimaginable fates by the Neverborn hosts that the Sanguinor had set to protecting Eidolon. Only those who came to join Leonatos' empire were spared – though even they were not guaranteed safe passage, only the absence of certain doom.

Finally, as Light's End echoed and the Eye of Terror shook with the psychic quake of the Emperor's demise, the Tyrant of Eidolon gathered this host of God-Machines. At the feet of the daemonic engines was a vast army of slaves, cultists, and warriors, led by the few Blood Angels loyal to Leonatos.

With a great strike of its blade, the Tyrant of Eidolon tore a great rift in the fabric of reality, and the horde marched through it.

So potent was the blow that opened the way that Eidolon itself broke under its strength. As the Slaaneshi host departed, the daemon world heaved and cracked. Unable to withstand the terrible energies unleashed, the earth parted and broke apart. Entire cities were laid to waste, and monuments to Ruin that had stood since the Eye first opened tumbled down. But neither Leonatos nor his patron cared, for the Angel War beckoned, and with it the promise of ultimate victory in the Great Game.

The Tyrant led the way, crossing through the infinite madness of the Warp, the awful will of Leonatos carving a path that his servants could use as he followed the great un-light that had been set across the Sol system. For a timeless eternity the horde advanced, before finally emerging unto the sacred soil of Holy Terra itself.

There, the Tyrant of Eidolon sounded its horn, a great and terrible sound that promised the death of all who stood in its way. And as the rest of the Chaos Titans echoed the call of the greatest among them, they were answered from afar, as the ancient engines sworn to the Throneworld's defense responded to this invasion.

Once more, the God-Machines marched to war, and Humanity's birthworld shook under their steps.

Chapter 51: Interlude : Unity

Chapter Text

999.M41 – Mars
Five minutes to Light's End

Over two thousand kilometers to the south of Olympus Mons, an entire macroclade of the Martian Legiones Skitarii stood guard at one of the entrances to the underworld. More than twelve hundred skitarii of various types were arrayed in perfect formation, weapons held at the ready, while the heavy defenses that had been constructed over the millennia continued to keep watch over the tunnel that led into the Noctis Labyrinthus, gateway into the Haydesian Kingdoms.

The entrance itself was blocked by a five-meter thick circular adamantium door, connected to a system of pistons and gears that, while incredibly primitive by the standards of the Mechanicus, had the advantage of being completely disconnected from any network that those trapped on the other side could have attempted to hack in order to open it.

While most of the Red Planet's armies had gone to wage war in the Haydesian Kingdoms under the banner of the Martian Host, there remained a need to guard the entrances of this underground realm and prevent any of the hereteks and their creations from escaping. In another army, this duty would have been seen as an insult to those it had been bestowed upon – a way to deny them the chance to participate in the final, apocalyptic battles of the Lie of Iron, that would see Mars freed of the taint of Ruin forevermore.

But the skitarii were not blinded by thoughts of personal glory. All that mattered to them was to follow the Omnissiah's will as made clear by the Martian Collective and expressed through the voices of His tech-priests. They were, all of them, cogs in the Mechanicus' great engine, and they would not even consider bemoaning the task they had been given.

Already knowledge of the great victory scored by the Martian Host against the gathered forces of the Haydesian Kingdoms had reached the macroclade, spread by their tech-priest overseers so that they would know of the Mechanicus' triumph. Yet that triumph had not lessened their vigilance, for along with it had come the Collective's predictions that, as the Martian Host continued its relentless purge of the Red Planet's underground, it was inevitable that some of the hereteks would try to escape to the surface.

Rax-99, who by the grace of the Machine-God had been elevated to serve as Primary Alpha of the Skitarii Rangers maniples deployed, was not exactly "nervous". In truth, the skitarii could not experience such a state of being, and had been unable to for several decades now, since she had been chosen among the children of the Mechanicus' thralls to become part of the Skitarii Legions. But there was a sense of … trepidation, as she considered the tactical implications of what was transpiring on the Primary Forge-World.

Three sons of the Omnissiah had returned, after thousands of years of absence. And they had not gone to Terra, where the High Lords of the Imperium fussed over matters of influence and prestige : they had come to Mars, to help the Fabricator-General and the Martian Collective – hallowed be their circuitry – end a war that had bled the Adeptus Mechanicus' resources since the Time of Dividing itself, that which the Imperium called the Roboutian Heresy.

Until the arrival of the Primarchs in Olympus Mons and the marshalling of the Martian Host, Rax-99 had not known of the Lie of Iron. She had fought against the spawn of the Haydesian Kingdoms, but had not truly known the scale of the threat that lingered beneath Mars' sacred surface.

Now she knew, because she had been granted access to that knowledge by the towering leader of the macroclade. Surrounded by cybernetic guardians, the Emissary was huge. Their chassis was bristling with weapons and transmitters, and their presence flowed through the manifold of the entire macroclade, watching through the senses of every soldier of the Machine-God.

Rax-99 did not know the name of the tech-priest who was interred within the sarcophagus, who had made the sacrifice of separating themselves from the Collective in order to oversee the defense of this entrance to the Haydesian Kingdoms. They were simply called "the Emissary" over the noosphere, and that was more than enough.

The first sign of the attack came from the seismographs attached to the defense outpost. They picked up the vibrations indicating that a great many something were advancing through the tunnels. Rax-99 saw the data flow on her ocular display, and she felt something akin to worry as she noticed that whatever was advancing was making no effort to avoid the mines that the Mechanicus had placed as far down the tunnel as their servitors could go. It was as if the foe was simply throwing bodies at the mines until they were all gone.

The macroclade immediately went to top readiness. Weapons were heated in preparation for battle, and generators were set to higher settings. Catechisms of the Machine-God were recited in binary, investing the skitarii with the strength to do the Omnissiah's will. Rax-99 drew her weapons, checked the positioning and readiness of her command, and waited.

Something struck the gate from the inside, and the sound of the impact shook the dust-covered metal plates on which the macroclade stood. None broke formation, and none stumbled.

There was another, stronger blow, and the thick adamantium gate bent slightly outward. The third blow moved it slightly out of alignment – and the fourth ripped it out of its hinges. It fell slowly at first, before gaining speed and momentum and smashing onto the ground. While the gate was five meters thick, the hole it had been designed to block was ten meters high. The spawn of the Haydesian Kingdoms had to climb up to get out of the tunnel, but that didn't seem to stop them.

The macroclade opened fire as the first heretek soldiers came into view. Even as they unleashed the Omnissiah's fury upon His foes, their optics scanned the enemy and sent the data to their overseers for analysis. Queries into the database of known Haydesian heresies came up empty – whatever these creatures were, they had not been faced by the Lie of Iron's enforcers before. As the skitarii commander, Rax-99 was one of the first to receive the blessing of that precious data.

She saw them from a hundred different angles, along with the observations of the tech-priests. Like the skitarii themselves, they were unions of flesh and machines, but where the skitarii hid their remaining flesh under heavy robes designed to protect them from the Martian winds, the Haydesian troops were naked, their mortal flesh exposed to the merciless elements. Another difference was that there was no unity of design among the heretek constructs : each was different from the other, clearly born from a human template but with all manners of Dark Tech augmentation welded onto it. Arms and legs had been replaced by weapons, pistons and wheels; eyes torn from their sockets and replaced with many-faceted optics that gleamed with eldritch light; and their flesh was pale and crossed with black veins.

They came in as a tide, but there was a sense of purpose and blasphemous order to them. They didn't get in each other way, but moved with perfect synchronization instead. This similarity to the Skitarii's own unity of purpose and motion made their abomination all the more sickening.

Rax-99 could hear something, a monstrous signal coursing across the noosphere, running from one tech-abomination to another in an unceasing chorus. She closed her receptors to that malevolent tune, raising her defenses against noospheric intrusion and sending an order to her cohorts to do the same.

The Skitarii's rifles and the Mechanicus artillery took a heavy toll on the Haydesian horde, slaying hundreds before they were even able to return fire – but they kept on coming, and eventually they did begin to fire back. Plasma, lasers, and less identifiable projectiles flew into the ranks of the Omnissiah's army, tearing through hallowed armor and laying low the Machine-God's brave warriors.

With perfect discipline, the macroclade fell back in order, laying more fire into the enemy with every step. The outpost's defenses rained fire upon the tide of subterranean evil, and for a few seconds it seemed to Rax-99's calculations that the Haydesian horde could be stopped through sheer attrition, methodically slaughtered by the Holy Calculus of war.

Then it came. It leapt from behind the enemy lines, flying dozens of meters into the air and landing atop one of the outpost's towers with sickening fluidity. Within seconds, the tower was destroyed, and it moved to the next, and the next …

Less than a minute later, the outpost's defenses had fallen silent, and the Haydesian horde resurged, no longer held back by the Mechanicus' output of fire. Rax-99 sent a single order across the lines – they were to hold, and make the Haydesian bleed. Part of her was repulsed at the idea of spilling their unholy blood upon the sands of Sacred Mars, but needs must.

No sooner had she sent that instruction that it left the last tower it had destroyed and leapt into the air again, this time landing right in front of the macroclade. For the first time, Rax-99 saw it with perfect clarity, and couldn't help but think thatthis new blasphemy against the Machine-God wanted to be seen.

The construct was huge. It was made of a metal like none Rax-99 had ever seen – and in her decades of service to the Adeptus Mechanicus, she had seen many. Her augmetic eyes turned upward, and she saw … she saw …

A pale torso, branded with an eight-pointed star and stitched with two daemon-mouthed cannons. A delicate horn of pure ivory, rising above an eye-socket set within a black metallic patch and burning with crimson fire. A roaring, twisting chainsaw attached to an obscenely delicate arm. A sword held in a scarred hand, its blade burnt black by a fire that would, if given the chance, consume all that was true and pure among the stars.

Data flowed into Rax-99's mind, fed into the manifold from the Collective's own data-archives. Soul Grinder, it told her. One of the Ruinous Powers' greatest blasphemies against the Machine-God, surpassed only by the dread Chaos Titans themselves. According to the records, Soul Grinders were not supposed to be able to move like this one, but there was something … spindly about this one – like it was only half-finished, letting more of its core infernal essence seep through the unholy metal components that had been hammered into its Warp-born flesh.

It spoke, and its voice was like nails drawn on her very soul. Her vision swam as her optics glitched from the intrusion, the sheer violation of the creature's words.

"I am N'kari," it said, "and I hunger."

Despite herself, Rax-99's noospheric defenses wavered. The slightest trickle of the Haydesian's scrap-code signal leaked through, and she heard the words of the unholy chorus booming into her skull.

+++ We are the United. We are Many. We are One. Join us. Join us. Join us. +++

With a tremendous effort of will, she purged her data-banks from the infection before it could spread, triggering an overheating of the part of her own augmented brain that had received the signal. The world around her blacked out for a few seconds as she did so – and when her conscience rebooted, it was to find that the Mechanicus lines had been broken.

The Soul Grinder and the United – for that was what they were, she remembered that much from the communication if nothing else – were sweeping over the skitarii. Her soldiers were fighting back with the lack of fear typical of their kind, ready to lay low their lives in sacrifice to the Omnissiah, but it wouldn't be enough. Worse, she saw some of them being pulled down, their weapons kicked from their hands, and needle-like apparatus being brought down into their circuits. She heard them scream over the noosphere, and she heard those scream transmute from raw agony into …

… into the same signal she had burned five per cent of her brain to forget. Cold realization flowed through her mind, and she sent one last signal to her soldiers to shut down their noospheric ports completely – to sever themselves from the grace of the Machine-God that flowed through the sacred communion of soldier and priest, lest it be perverted to the use of the hereteks.

Though they were now alone within their own minds, the skitarii still fought bravely. Officers shouted their orders aloud in binary, resorting to the more primitive method of communication, but it wasn't enough. Led by the Soul Grinder, the United were slaughtering them by the hundred.

As she fired her weapon into the face of something with eight silvery limbs and a mouth of iron teeth, a horrifying thought struck Rax-99 like a thunderbolt. Immediately, that fear crystallized into reality as she saw several dozens of United swarm the Emissary of the Collective. Many were obliterated by the sarcophagus' defenses, but more and more kept coming. Retreat was impossible – if nothing else, the Soul Grinder had already proven to be more mobile than the Emissary's massive bulk could ever hope to be.

They wanted to infect the Emissary. They wanted to spread their "Unity" to one of the Cult Mechanicus' most holy and elevated scions.

Rax-99 could not allow that to happen. The very notion of these techno-abominations perverting the Emissary was already bad enough, but if they managed to use their blessed connections to the rest of the Collective … Even if the Collective's noospheric defenses managed to fight them off – which Rax-99 was certain they eventually would – the invisible confrontation could unleash unspeakable destruction across the entire Red Planet. Noospheric warfare was one of the most dangerous forms of conflicts to the Adeptus Mechanicus, and nowhere was it more so than here, on Sacred Mars.

Overriding her interdiction protocols, she drew her arc pistol and aimed it straight at the Emissary, forcing the weapon into overload. She wasn't sure even this would be enough to pierce through the Emissary's armor, but it seemed that the member of the Collective had seen her and understood her intent, for the sarcophagus' shields flickered off, and the heavy metal plates began to slide open.

Before any of the United could take advantage of the opening – or notice her and stop her – Rax-99 opened fire.

The bolt of azure energy burst from her gun, shattering it in her grasp, and struck true. The Emissary's systems were overloaded, and as the entire sarcophagus detonated in a sphere of bright light, she realized that the Emissary must have set the entire thing to self-destruct, and her shot had merely accelerated the process.

Something slammed into her back, and she was brought to her knees. She reached for hear blade, but her arm was suddenly severed at the shoulder by something that resembled an industrial saw. She forced herself back up and punched the United that had cut off her right arm with her left fist, sending it to the ground. Before she could do anything more, the Soul Grinder was on her, pinning her to the ground with its monstrous mechanical limbs. It leered at her.

"An admirable effort. But you will pay for that, little one. You could have been granted Unity, but for this, you will suffer."

"We stand for Mars," she said as the monsters circled around her. Her mechanical voice was flat, utterly lacking in panic. It did not betray the horror she felt, both in her meat-brain and in her cogitators. She could hear the United slaughter or convert the last of the macroclade, hear the transports retreating at full speed, carrying the handful of survivors north. Hopefully they would bring warning ahead of the horde -

Rax-99's thoughts were interrupted when the Soul Grinder buried one of its talons into her chest. She spasmed as the pain overwhelmed her suppressors, but did not cry out.

N'kari cocked its head, grimacing in hatred and spite.

"So you do," it acknowledged. "And now, you will die for it."

It took Rax-99 several minutes to die. As N'kari – who had once been a Keeper of Secrets, but had broken its oaths to the Dark Prince to be reborn as a Soul Grinder under the hands of the Masters of the Forge of Souls – had promised, she did pay for her defiance of the Slaaneshi Haydesian Kingdom known to itself and its neighbouring powers as the United.

Did she regret, in those final, agonizing moments, that she had used her last shot on the Emissary and not on herself ? Only the Motive Force knew.

The United set forth, marching, rolling, and clawing their way north, where Olympus Mons stood – and where, in its depths, the Martian Collective, which was linked to every servant of the Machine-God in the entire Sol System, awaited.

Chapter 52: Interlude : Violators

Chapter Text

They had always been monsters.

Not for them the ancient legacy, despoiled by treachery and the machinations of a cruel Fate. Not for them the loss of innocence and honor, the fall from grace that had cast the Angel and his sons into the abyss. They had been raised to demi-godhood in Hell, and it was Hell that coursed through their mutated flesh and tattered souls.

They were of the Angel's blood, created by one of his sons during the War of Woe. He had taken the children of a hundred daemon worlds and infused them with the strength of dead Angels, hoping to raise new brothers to replace the ones he had lost. But when he had opened the sarcophagus of the first, that Apothecary – who had taken part in the purges of Istvaan III and the slaughter of Istvaan V, before following the Legion in its ravenous crusade across the Imperium and the madness of Terra – had been horrified.

For these young Astartes did not possess the Glamour, and embraced the truth of what they were, displaying its awfulness for all to see. With a pale, corpse-like face and blood-red lips that peeled back to reveal vampiric fangs, the first of the Apothecary's creations looked back at his maker and knew only hunger.

He had tried to kill them, but by then it had been too late. They had risen from their sarcophagi, their eyes burning with the Thirst, and their father and his helpers had been the first to feel their fangs. Then they taken the weapons and armor that had been meant for them, and with those they had made war upon the Eye of Terror.

They had been monstrous in ways few could match, even among the Traitor Legions who had claimed the Eye as their home in exile. They had made no pretence of honor, neither given or asked any quarters, and what prisoners they took they made sport of before devouring them once their amusement passed. They attacked any and everyone, uncaring for the pacts and alliances that bound the principates of the Eye, tenuous as those ever were.

Even as the War of Woe accelerated toward the final confrontation between Sanguinius and Dorn on the crone world of Iydris, they raided outposts of the Seventh and Ninth Legions both. Not even the Raven Guard, feared across the Eye for their eldritch powers, were beyond their depredations, and though they suffered greatly for every slight against the Ravenlord's get, they did not hesitate to strike again.

And so they had been named Violators by those who fought them, the mad children born of the coupling of the Eye and Sanguinius' tainted blood. A warband, but one without lord, without hierarchy, without law but that of "do as you will". Their ranks had swelled with warriors from all eight of the Eye's bloodlines as fresh recruits broke with the teachings their forebears tried to impose upon them, rejecting a past they had never known and grudges they cared nothing for, and embracing the dark majesty of the now instead. Born to the Eye's timeless tides, for them there was no past, no future, only the joy of savagery and cruelty. Even those who hailed from other gene-lines were transformed over time, losing the traits of their parent Legion and receiving the curse of the Thirst thanks to the debased rituals and celebrations of the Violators.

They were marked by the Youngest God, avatars of the unending lusts and appetites that are the true nature of Slaanesh, past the beautiful masks and the drug-hazed lies. They were selfishness and excess incarnate and unrestrained, and the Legions regarded them with naught but hatred and contempt.

For millennia afterwards, the Violators had continued their depredations. They had raided the holdings of the Traitor Legions, the Dark Mechanicum and the Lost and the Damned, sating their Thirst on the blood of the other slaves of Ruin. More akin to some unnatural disaster than an organized force, they had rampaged unchecked, and in their wake had trailed hosts of daemons and lesser followers of the Dark Prince, hoping to pick at the carcasses they left behind.

Though they originated from Sanguinius' blood, not once had Azkaellon called upon them to join the defense of the Angel's palace when the shadowed wars came upon the Harbinger Star. This may be because the Angel's loyal guardian was disgusted with them, but more likely it was because every emissary who had ever been sent to the Violators had been eaten alive, no matter who had sent them.

There had been attempts to destroy them. The Imperial Fists had gathered a host of their enslaved mortal armies and allied Chaos Knights to break the Violators upon the ashen plains surrounding the Grave of Spring, following the sinking of the Suspended City into the lakes of lava boiling beneath. One of the Salamanders lords had spent a century hunting them down after they pillaged one of the infernal forge-worlds under his protection. Outside the Eye of Terror (for the Violators had found ways to slip past the Iron Cage on occasion), the Iron Warriors had thought them annihilated three times, always at the end of long and costly campaigns whose human survivors more often than not had needed the Emperor's Peace afterwards. The Farseers of Craftworld Ulthwe had, at Eldrad Ulthran's direction, broken the warband's back on two separate occasions, ambushing them as they emerged from the Eye of Terror and inflicting tremendous losses upon them.

Yet always some of the Violators had survived, and their monstrous banner been raised anew.

Those who studied the lore of Ruin whispered that they were beloved of Slaanesh, and that their evil would not be allowed to die out before the Lord of Pain and Pleasure willed it so.

So it went, for thousands of years, the Violators' dreadful reputation growing even as their numbers waxed and waned. Then, as the Times of Ending loomed and the Eye of Terror echoed with the call to join the Black Legion in its preparations to break Cadia once and for all, the Violators were visited by a golden angel.

The Sanguinor, that mysterious creature with unclear ties to the Ninth Legion, came to the Violators accompanied by an escort of Blood Angels. Immediately, the mad children attacked the intruders, slaughtering the Sanguinor's escort but failing to put down the Sanguinor itself. Perhaps something in them recognized the Herald's power and compelled them to at least heed its words – but more likely, it was the thirteen champions the Sanguinor turned into corpses in single combat that persuaded them to listen.

The Sanguinor spoke to the Violators in the ancient tongue of Baal, the long-destroyed homeworld of the Blood Angels, whose words flowed through the warband's blood as surely as the Thirst. It spoke to them of a great war on the horizon, of the promise of plunder and revelry such as had not been since since the Roboutian Heresy itself. It spoke of the devastation the Violators would wreak if they joined this grand endeavour, appealing to their monstrous nature. It spoke of blood old and new, spilled in such quantities that even they would be sated for a time.

Spellbound by the Sanguinor's words, more and more Violators gathered, some leaving their ships to go aboard the one where the golden angel spoke, others listening in over infernal vox-casters. For six full days the Sanguinor spoke, until at last it ceased its tale and asked the Violators a simple question : would they join this great battle, or turn away from it ?

As one, the Violators howled their answer, and it seemed as if the golden mask of the Sanguinor twisted into a smile. It walked among them, and they drank deeply from its ever-filled cup. Around the warband's fleet, the Eye of Terror pulsed in response to their hunger and approval, and the bargain between the Herald of Sanguinius and the nightmarish entity that was the Violators' collective "soul" was sealed.

The tides of the Warp surged, enveloping the fleet, and when they withdrew the Violators had vanished, displaced across time and space to deliver them to the battle that had been promised to them.

And so did the Violators came to Sol, to play their part in the Angel War.

The skies above Terra burned and screamed as the Chaos ships burst forth from the Warp, brought across the galaxy and far beyond the Mandeville Point by the Sanguinor's malevolent will. Orbital platforms broke apart and plummeted toward the earth under the sudden gravitic shift, and the kilometer-long ships crashed onto the sprawling hives of Terra. Within mere seconds, millions were incinerated or crushed to death as the ships of the Violators fell, like spears thrown from the heavens by a cruel god. Yet they did not detonate, for such was not the Sanguinor's will, and in that moment the laws of physics that ruled the Materium held little sway over the wrecks of the Violators' dreaded fleet.

As the confusion from Light's End and the other events preluding the Angel War was added to by this sudden attack, the Violators themselves emerged from the ruins of their ships, caring nothing for their loss. For there, amidst the devastation, standing tall and proud and shielded by heavy-duty void-shields that had been activated the moment the warband's flotilla had appeared, was their target :

The Hall of Judgement, from where the Grand Provost Marshal enforced the Lex Imperialis as head of the Adeptus Arbites. The center of the galaxy-spanning juggernaut that, from the chambers of the Imperial Senate to the farthest outpost of the Imperium, enforced the Law of the Emperor.

It was a monument of order, a symbol of the Imperium's control over the stars, and to the Violators, it was an abomination they hungered to destroy more than they had ever desired anything else in their twisted existences. As the earth shook and spires toppled, the Hall remained standing firm, its deep foundations proof against the devastation unleashed around it.

Hundreds of Violators ran madly among the burning ruins, driven by the leash the Sanguinor had woven around their souls. Salvaged tanks and transports emerged from the bays of the fallen ships, and Raptors flew in the air on jump-packs that ran on pain rather than fuel.

A monstrous shriek rose from the Violators host. It was not a war-cry, for such things were for armies, or even hordes that possessed at least a modicum of unity. But the only thing that kept the Violators together as they charged the Hall of Judgement, the only thing that had kept the warband functional since its blood-drenched birth in the gene-mills of their murdered creator, was raw, malevolent hunger. A hunger to destroy, to rend and tear down all that stood between them and their immediate desires.

The vile, mad, true sons of Sanguinius' accursed blood screamed, and Terra shivered in remembrance of the last time such screams had been heard on its surface.

Chapter 53: Interlude : Watchers

Chapter Text

000.M42
Light's End

It was not a temple.

Oh, it had some of the traits of one, to be sure. Someone who did not know this place's purpose or history could be forgiven for thinking it one, though its wardens would not look kindly upon such a mistake. They would look upon the pillars engraved with names, on the thousands and thousands of candles glowing in the tunnels, on the lifelike gisants that depicted so many of the Emperor's warriors in their final repose, and they would believe it to be a temple – a crypt, where the Emperor's loyal servants could finally rest and know peace.

But it was not a temple. It was a memorial, built to honor warriors who had given their lives in service of a dream none of them had lived to see spread across the stars. It had been constructed when that dream had first blossomed, when the Great Crusade had left Terra to bring peace and order to the scattered pockets of Humanity across the Sol system – and then, to the rest of the galaxy.

As the Emperor's Legions liberated the system that had birthed their species, the Master of Mankind had commanded those who bore the numeral seventeen on their armor, and given them special instructions. It was said, in the records of these chosen's distant descendants, that He had pointed at the sky, and bade them to bring His fallen warriors there, to rest for all eternity amidst the stars for which they had given their lives.

So had been created the Shrine of Unity. The Imperial Heralds – who in time would become the Word Bearers – had been built within a comet whose elliptical orbit brought it within the Solar system every few years. The bodies of the Thunder Warriors and Space Marines who had perished in the Unification Wars had been carried across the void and laid to rest within the catacombs whose digging the Legionaries had directed themselves.

By decree of the Emperor Himself, a hundred Imperial Heralds had been attached to the Shrine of Unity, to care for and defend it. When Lorgar had been found and the Imperial Heralds had become the Word Bearers, that duty had remained, and when the Urizen had travelled to Terra, he had visited his sons and honored them for their work.

In the ten thousand years since, the vigil had continued. Assignment to the Shrine of Unity was seen as an honor among the Word Bearers, and there was a rotation where those who distinguished themselves on the field being sent to Sol to relieve one of the hundred Space Marines keeping watch over the remains of the Imperium's ancient heroes. Beyond guarding and maintaining the Shrine, the Watchers – as they called themselves – were also responsible for guiding Imperial scholars who, for one reason or another, required access to the catacombs and the priceless, irreplaceable records of the Unification Wars laid alongside the fallen warriors.

Over time, they had accumulated other duties as well. They had been called upon to arbitrate disputes between Imperial factions, none daring to contest their neutrality. They had used their small flotilla to journey across the neighbouring systems and help enforce the Emperor's Peace there. The legendarily insular Adeptus Custodes had closer ties with the Watchers than with virtually any other Space Marine force across the galaxy, for while the Custodes were both greater warriors and more skilled diplomats, the sheer intimidating factor of their presence meant that sometimes, it was better to send a party of less-terrifying – but still transhuman – Word Bearers.

Only twice had that vigil been interrupted. First, when the fires of Guilliman's Heresy had reached the shores of Sol, and all warriors had been called to defend the walls of the Imperial Palace. The Shrine had been left untended then, as its guardians – reduced from one hundred to seventy-nine by the echoes of the war that had reached the Throneworld ahead of the Arch-Traitor's armies – journeyed to Terra to add their blades and bolters to its defenses. Warned by Magnus that the renegades could make use of the Shrine's symbolic status in their vile sorceries, Perturabo had used artefacts from the Dark Age of Technology to speed up the comet's path, sending it away from the Sol system's plane, where it would be useless to the traitors' plans.

It had worked, and the Shrine had been left alone, returning to Sol after the carnage of the Siege of Terra had ended and the Traitor Legions had been put to flight. Before departing to join the Scouring, where he would eventually vanish while facing the champions of the Dark Gods on Khur, Lorgar had visited the Shrine one more time – and wept for all that had been lost, and all that would now never be.

The second occurrence had happened during the thirty-sixth millennium, in those dark days known to chroniclers as the Reign of Blood. When Goge Vandire overthrew the Ecclesiarch and added his throne to his own as master of the Administratum, the Watchers had become wary. Like all sons of Lorgar, they had a healthy contempt for the Imperial Creed, but Vandire's proclamations that he intended to purge the corruption from the God-Emperor's Church were judged worthy of at least listening to the man. When the new Ecclesiarch sent emissaries to the Shrine of Unity to explain his plans in detail and ask for the Watchers' support, they were received.

But it had been a trap. Vandire was wisely fearful of the Word Bearers, even more so than he was of the Custodes, whose influence had in those days been much diminished and was now restrained to the security of the Imperial Palace. His "emissaries" were assassins, who used suicide bombs during the meeting to decapitate the Watchers before drowning the Shrine in fanatic Frateris Templars. The Watchers had fought long and hard, but eventually they had all perished – except for a few, who had been on a secret mission elsewhere in the Segmentum. Upon their return to Sol, these warriors had discovered the fate of their brothers, and had eventually proven vital to the Inquisition's efforts to warn the rest of the Space Marines Legions of Vandire's atrocities.

In the wake of the Reign of Blood, the Shrine of Unity had been reclaimed by the Seventeenth Legion, and its defences increased tenfold. The bodies of the slain Watchers had been buried with full honor – no one spoke of what had been done to the remains of the thousands of Frateris Templars they had killed before being dragged down and slain – and the vigil had resumed. And if Sebastian Thor's successors had looked up from their palaces and shivered at the thought of what was out there, watching … well, so long as that thought had helped keep them honest, the Watchers would have been satisfied.

The centuries had passed, and turned into millennia. Generations of Word Bearers had come and gone, protecting the Shrine of Unity and keeping watch over the heart and soul of the Imperium. And now, at the turning of the millennium, things were going to change once more.

By now, every single one of the eight-seven Watchers on station in the Shrine had heard the news of Lorgar's return. It had taken a considerable effort of will for Captain Sor Pheros, the officer in command of the Watchers, not to go straight to his Primarch. Only the knowledge that his duty remained the same – that if the Urizen needed him and his brothers, he would have called for them – had kept him in place. Still, there was no denying the … exuberance that had spread across the ranks.

On its own, Lorgar's return after ten thousand years of absence would have been enough to shake the Imperium to its foundations. But the Urizen hadn't been alone : Magnus the Red, long thought to be all but dead, had also returned, having awakened in time to thwart a Black Crusade aimed at Terathalion. The Crimson King had arrived in Sol soon after the Watchers had received confirmation of Lorgar's sudden presence on Luna.

Sor Pheros wanted to join the Primarchs. By the Emperor, he wanted it, more than he had ever wanted anything else in his five centuries of life. But his duty kept him in check.

It did little for his temper, however, which was why the other Watchers – who had to be feeling the same desire as their Captain – had been very, very careful around him for the last few days. None of them had been foolish enough to ask if they could go to Terra – or Mars, as it seemed the two Primarchs had gone there after meeting up – as "representatives" of the Watchers and the Legion.

As it turned out, Sor Pheros had been right to keep his forces concentrated on the Shrine, though he would never have imagined what was happening across Sol, not even in his worst nightmares.

By chance or destiny, the Shrine of Unity had returned to the Sol system just in time for the turning of the millennium and the Primarch's return. Its elliptical orbit had been forever altered by what Perturabo had done to keep it out of the system during the Siege of Terra, becoming much wider than it had before. It could still be seen from Terra when it returned into the Solar "plane", but only using a telescope. There probably was a metaphor in there, Sor Pheros knew, but now was hardly the time to think about it.

As a result of that altered orbit, the comet was currently somewhere in what was known as the "outer worlds" of the Sol system. The Shrine was beyond the orbit of Uranus, which was currently the closest of the system's worlds.

Yet even from that distance, the Shrine's many auspex and relay networks gave the Watchers a view of the events unfolding across the system. Sor Pheros stood in the command station, a vast, reinforced bunker built on the outer shell of the comet. Surrounded by vox-officers and tech-priests, with a squad of his brothers keeping guard, the Captain of the Watchers grimly listened as the list of disasters grew and grew.

So far, there were multiple aetheric manifestations all across the system, with four different traces on Holy Terra itself. There were signs of battle on Mars' surface, as one of the infernal kingdoms had broken free of the Haydes. An unidentified Chaos ship had appeared near Titan and was sailing directly toward the moon, shrugging off all fire directed its way. Pluto … Pluto was gone – there would be no reclaiming the frozen world, of that Sor Pheros was grimly certain, though the full extent of the threat on that front was difficult to evaluate due to the lack of information they possessed.

Given that they had needed to kill an entire choir of astropaths who had been lost to whatever madness was pouring out of Sol's outermost world, that threat was unlikely to be small.

"Abnormal gravitic readings in the outer system !"

"On screen," ordered Sor Pheros. The main display of the command center shifted, displaying a representation of the void between the Shrine and Pluto.

With Neptune on the other side of Sol, there was an immense region of the system left empty save for the scattered void-fortresses and other outposts. Numbers ran alongside the display, and though the Captain of the Watchers wasn't well versed into the mysteries of the Omnissiah, he knew enough to realize the cosmic magnitude of the energies being unleashed within this apparently empty quadrant.

Then, all of a sudden, where there had been nothing, there was a fleet. The void crackled with arcane energies, and thousands of vessels manifested as if conjured from the blackness of space itself. Each of them was unique, yet they all shared the same alien sense of design. Their hulls were made of some organic-seeming material, painted in a violent riot of colors and twisted into shapes that reminded Sor Pheros of immense, mutated sea creatures. They gleamed in the light of Sol, the reflection hurting Sor Pheros' eyes even through the screens, and the few vox-relay stations that had survived the gravitic shift of the fleet's arrival were obliterated in seconds by torrents of greenish energy.

At the center of this xenos armada was an enormous engine, spherical and hundreds of kilometers wide, its surface bristling with unknown devices that were no doubt weapons of some sort. The cogitators chugged to put together a complete picture of this immense engine, combining imagery gleaned from a hundred different point of views, and a three-dimensional model of the sphere was projected on one of the hololiths. The moon-sized ship had an immense pit on its equator, whose depth the auspex couldn't evaluate – all attempts at scanning the pit's contents returned only a cascade of errors.

Cold realization dawned on Sor Pheros. By teleporting so deep within the Sol system, this fleet had completely bypassed the defenses of the system's halo belt. Thousands of Star Forts, manned by Imperial Regiments and empyrically anchored to the arrival points of the Warp Routes leading to and from Sol, all made entirely useless. There were other defenses deeper in the system, of course, but the vast majority of the efforts made to turn Sol into an unconquerable fortress had been located at its borders. The sheer size of an entire solar system made truly securing it a fool's errand otherwise.

The orbital defenses of every world in the Solar system had been designed by the war-smiths of the Fourth Legion, working with the nigh-limitless resources of the Imperium and the knowledge of the Adeptus Mechanicus. But even they had limits, and it had been thousands of years since they had been truly tested.

A groan of pain drew his attention away from the display. Next to him stood Brother Belagosa, leader of the Librarians attached to the Watchers. Belagosa and his psychic brethren had been the ones to confirm Lorgar's return, and they were also the ones who were suffering the most from what was occurring across Sol. Sor Pheros had ordered the rest of the Librarians to isolate within their warded chambers, but he needed Belagosa's own insight into what was happening.

He wondered now if that decision hadn't been a mistake.

"I can hear them," groaned the Librarian, using his staff as support to stay on his feet, sweat running on his face. "Aboard these ships … they are … singing ? Their psychic presence is … abhorrent, brother-captain."

"Hold on, brother," urged Sor Pheros. "The Emperor needs your service, now more than ever."

Despite the immense pain he must be feeling to let it show, Belagosa managed a weak smile and nodded. Neither of them mentioned that the two Word Bearers behind him had their bolters drawn. They both knew why such precautions were necessary, but there was no need to speak it aloud.

"The cogitators have answered our queries, Captain," called out one of the human officers. "The technology of these ships resemble that of a xenos species encountered by the Third Legion during the Great Crusade : the Laers. But according to the records, the Laers were completely wiped out at the order of the Primarch Fulgrim, and even before that, their space technology was limited to a handful of in-system crafts. Records indicate that the Primarch's decision was made after the Thousand Sons attached to his Legion discovered that the Laers had been corrupted by the Warp."

Sor Pheros' mind flashed back to the astropathic communications they had received not so long ago – the terrible news coming from Chemos, announcing that the Emperor's Children's homeworld was besieged by the Black Legion. The news had been heavily suppressed across Sol – just like the next set of messages, sent by the reinforcements that had arrived to Chemos only to find it in ruins and the Black Legion gone.

It didn't seem like a coincidence that the Laers would reappear now, after those who had supposedly exterminated them had been cast down by the Clonelord's bastard Legion.

The officer visibly swallowed as he continued : "And we also have a hit for the gravitic displacement accompanying their teleportation inside the system, my lord. The auspex registered a similar phenomenon once before."

"When ?" urged Sor Pheros.

"I … I don't know, my lord. The time-stamp is from early M32, with the attached words 'during the Beast's rising, when its grin shone over the Throne.'"

Sor Pheros' blood ran cold. The officer might not know what those words referred to, but he certainly did. The War of the Beast was not the Imperium's proudest moment, and knowledge of how close they had all come to utter ruin had been quietly suppressed over the millennia. Even among the Legions, details were scarce – but Sor Pheros was the master of the Shrine of Unity, and had spent many a night reading through its vast archives.

He knew of the teleportation technology the Orks had used during the War of the Beast, of how it had allowed them to deploy many of their own war-moons across the galaxy – including one in Terra's own orbit. The same archives claimed that the Mechanicus had recovered some of that technology in the wake of the War's end, but that it had ultimately been judged too dangerous and unstable to adapt for the Imperium's use.

Sor Pheros was willing to believe that, given what he knew of Orks and their so-called 'technology'. But the Beast's forces had been scattered all across the galaxy – they had even targeted Eldar Craftworlds and Exodite planets. It was possible that other factions could have recovered pieces of their teleportation technology. And if the Laers had survived the Third Legion's purge …

How long had the foul xenos been planning this attack ?

"I see," said Belagosa suddenly. Sor Pheros turned sharply to look at the Librarian. His brother now stood utterly still, eyes wide open as he looked at something far beyond the confines of the command center.

"They are here," he said, his voice utterly empty of any emotion. "Six and six, the unholy numerology of Ruin. A ritual writ across the void, an offering and a promise all in one. He calls, and they have answered. By six and six they come, and the gates … the gates …"

The Librarian violently threw his head back and screamed, bloody tears streaking on his face :

"THE GATES OF THE SILVER PALACE ARE OPEN WIDE ! THE HARBINGER STAR IS SUNDERED ! THEY ARE COMING ! THEY ARE COMING !"

Somewhere in the command center, a chronometer that had been wrought within the halls of Olympus Mons and designed to be precise to the trillionth of second ticked, marking the sixth minute since the turning of the millennium.

Sor Pheros was no psyker, but he still felt it. There was not a soul across all of Sol who did not – even the Culexus of the Officio Assassinorum and the Pariah agents of the Inquisition felt it, rippling over their empty souls.

The void burned and split. Like skin being ripped apart, a great tear appeared in the blackness of space, spreading from Terra to Pluto and cutting the Sol system in twain. From the point of view of the Shrine of Unity, Uranus simply vanished, swept behind the curtain of madness and ruin.

There were screams, in the command center and beyond it. Sor Pheros felt the terrible weight of the Rift press on his mind, right through the wards, crafted by the Fifteenth Legion in another age, that were supposed to shield the Shrine from the influence of the Warp.

He fought against it, refusing to give in. Around him, mortals wailed and fell on the floor, clawing at their flesh. He drew strength from the sight – those were his people, sworn to follow him just like he was sworn to lead them.

"HOLD FAST !" he roared, slamming his sword into the floor – he had not even realized he had drawn it. "STAND FIRM, SERVANTS OF THE EMPEROR ! THIS SORCERY SHALL NOT VANQUISH US ! HOLD FAST, IN THE NAME OF TERRA AND YOUR DUTY !"

Slowly, order returned to the command center. The pressure didn't stop, but men and women forced themselves to their feet, ignoring the pain they felt in their very souls with a determination that made Sor Pheros' heart fill with pride, despite the grimness of the situation. Not all of them managed it : some were already dead, having succumbed to shock, while others had to be put down by security forces before they could hurt themselves or others.

"Initiate all quarantine protocols," Sor Pheros commanded. "Filter all input through the secondary cogitators before letting the data into our main systems."

The pain was starting to diminish now, in a way not dissimilar to how a cut's initial spike of pain would fade and be replaced with a lesser, continuous pain until it was healed. As the screens resumed activity, displaying an image of the Warp Rift that had cut Sol in two, Sor Pheros didn't think that particular wound would ever fully heal.

The Warp Rift could not be properly measured, but the position of other objects in the system relative to it could – though that required to consider the Rift as a vertical plane, which wasn't true even by a long shot. The Laer fleet was on the same side of it as the Shrine of Unity. They could also still see Mars, but their view of the inner worlds of Sol was almost completely obscured as the Rift splintered down its end, seeming to reach toward the planets like the tendrils of a hungry predator.

"Something is happening in the Laer fleet," called out a different officer from the one who had presented the cogitators' analysis to Sor Pheros.

The main screen switched to a live feed of the Laer's flagship – the enormous, moon-sized vessel. The pit on its equatorial belt was truly immense, and a baleful light emanated from its depths. A tendril of the Warp Rift was reaching inside it, and as Sor Pheros watched, he saw a bright, eldritch light emerge from that pit and flow up the Rift, before speeding all the way to Holy Terra.

Part of the Word Bearer Captain knew that this was impossible – that the laws of physics and the speed at which light travelled meant that even if whatever that light had been had been able to cross the distance between the artificial moon and Terra, he shouldn't have been able to see it. But this was the stuff of the Warp, and the laws of the Materium held no sway over it.

More bursts of light emerged from the pit. They were lesser than the first one, but there were hundreds of them, and they were all aimed at Terra.

Bloody tears ran down Belagosa's face. The two Word Bearers assigned to watching over him had their bolters aimed straight at him now, but they hadn't fired – not yet.

"The stolen sons," he babbled incoherently, twitching in agony as he clutched to his power staff. "The stolen sons, returned from the pits of torment and brought to the Throne once more … Unholy symmetry, a pattern of Ruin woven from their pain ! The Tithe is owed, the Tithe was claimed …"

"Belagosa," Sor Pheros ordered harshly, "take a hold of yourself ! Raise your mental defenses and shut yourself off the Warp. Do it, now !"

For a moment, nothing happened, and the Captain worried that he was going to have to order his Librarian brother executed. But, slowly, Belagosa's twitching diminished, and the frost that had spread around his feet melted away. Sor Pheros managed to catch Belagosa as he collapsed, exhausted beyond even the endurance of a Space Marine. The Captain handed over the Librarian's unconscious body to his minders, ordering them to bring him to the Apothecarion at once.

His focus returned on the displays. They were still centred on the Warp Rift, which pulsated with energy like an infected wound seen through infrared. Tendrils of Warp energy spread from it, worming their way through space and toward inhabited worlds and moons at impossible speeds. One display shifted briefly to the pic-feed of a station on the path of one such tendril, and Sor Pheros saw the true face of the enemy.

These "tendrils" weren't made of Warp energy, after all. They were daemons. Thousands of daemons, rushing down paths of broken stone stretching from the Immaterium and into the Sol system. In the seconds before the display went dark, its data-feed corrupted, the Word Bearer Captain recognized the spawn of the Dark God Slaanesh, Dark Prince of Pain and Pleasure.

And there were so many of these roads, each the size of cities … His mind boggled as he tried to comprehend how many daemons had entered Sol. Billions, at the very least. How could so many manifest at once, especially here, so close to the Astronomican ?

A terrible thought crept into his mind, and he quashed it ruthlessly before it could even express itself into . It couldn't be. It was impossible. The very notion was treachery.

"The Laer fleet is advancing," called out someone, their voice admirably firm. "We are detecting more gravitic shifts on the capital ship – the magi's theory is that they are teleporting troops across the system." The officer – a woman with the markings of a lieutenant on her uniform – turned toward Sor Pheros, and the Captain saw the fear in her eyes, despite her control. "Captain, what are your orders ?"

A Space Marine knew no fear. The capacity for it was removed during the excruciating process that turned an Aspirant into a Legionary. But in that moment, faced with the greatest threat to Sol since the Heresy itself, faced with the terrible possibility that had, however briefly, raised within his own soul, Captain Sor Pheros of the Word Bearers felt something very much akin to terror.

It only lasted for a moment. His training and his oaths reasserted themselves, and he shook himself free of his torpor, scowling at himself for having wasted even a few seconds on such weakness.

"… We fight. We fight until we can fight no longer, and then we keep fighting." He took a deep, shuddering breath. "All hands to the ships," he ordered. "Full battle-readiness. Empty the Shrine and activate the automated defenses. Someone get me the Lord High Admiral on the vox. We must not let this fleet reach Terra."

The Solar Fleet was a powerful force – an entire Battlefleet by the standards of the Imperial Navy, dedicated entirely to the protection of Sol, with occasional forays into its neighbouring systems. Almost every ship of it had been called back for the turning of the millennium – and for all that Sor Pheros was grateful for it now, he couldn't help wondering if someone somewhere hadn't known something he had not.

And yet … just like the other defenses, it had been a long time since the Solar Fleet had seen battle. There were persistent rumors that assignment to the Throneworld's elite defenders had become something of a token of prestige in the Imperial Navy – each position something to be bargained for in the political circles of the Navis Imperialis' elite. The constant drills and manoeuvring exercises should have kept the skills of everyone aboard the Solar Fleet in top condition at least, but Sor Pheros knew all too well just how different real battle was from training – and this was going to be a battle like no other since the Heresy itself.

The Laer fleet outnumbered the Solar Fleet significantly, and the Imperials didn't have anything like the moon-ship of the Warp-spawned xenos. If one counted all the civilian vessels, then the calculus was different, but most of these would be utterly useless except to make the enemy waste their ammunition – if their weapons even used ammunition as the Imperials understood it. The handful of Legion vessels the Watchers would bring to the fray, while nothing to scoff at, were only a drop in the ocean.

But there were other ships in the system that would answer the call to defend it. The great gathering for the turning of the millennium had brought thousands of ships to Sol, and the troop transports had not come without escort. Rogue Traders and Inquisitors, Sisters of Battle, Cardinals and Governors – all had come to Terra, and brought their ships with them. Ordering this disparate assembly into something resembling an order of battle would not be easy, yet surely if one soul in the Imperium could do it, it would be the Lord High Admiral. One did not become a High Lord of Terra by being incompetent – the sheer ruthlessness of Terran high politics meant that any weakness would result in one's downfall.

Even then, going purely by the numbers, death seemed the most likely outcome. And, far worse, so was defeat. But Sor Pheros knew that he was no master of void warfare. The Lord Admiral might see a way to turn this around.

And we have Lorgar, he told himself. The Primarch has returned. We will not fail, not now that the miracle our Legion hoped for has arrived at last.

Chapter 54: The Angel War - Introduction

Chapter Text

In the Sanctum Imperialis, most sacrosanct location of all the Imperium, the Throneroom where the Emperor had sat for ten thousand years, Magnus the Red screamed. His brothers rushed to his aid, but only Lorgar could reach the Crimson King, for his scream was psychic rather than sonic, and only the Urizen was shielded by the corona of golden power that spread from him as a barrier.

Omegon, whose schemes to elevate the Emperor to true godhood had turned to dust before his eyes, was sent flying by the uncontrolled power of Magnus. Physical shock briefly replaced the emotional trauma of failure as he smashed against the opposite wall, his body held in place for a second before he fell and crashed onto the floor. Despite the suddenness of the flight, it was not nearly enough to wound a Primarch, but Omegon remained on the ground, his mind trapped in a cycle of abject shock and self-recrimination.

Lorgar was not so distressed, though tears also ran on his golden face. Perhaps Aurelian had suspected his father's true intent, perhaps his own doubts regarding Omegon's plan helped him to adapt quickly, or perhaps his care for his brother overcame his grief for his father. The golden Primarch knelt by his pained brother's side and placed his hands on Magnus' head, reaching out with his own psychic abilities to establish communion with the lord of fallen Prospero.

The Throneroom rippled with the power of the two psychic demigods. The Sword That Was Promised, its blade now marked with golden filigrane where the dust of the Emperor's mortal form had coelesced upon it, was still embedded into the first Throne. It glowed fiercely, casting its radiance upon the three Primarchs.

Slowly, Lorgar's assistance and the Sword's light lightened Magnus' torment, and the scream of the Crimson King ebbed. Yet the one-eyed Primarch, sat upon the auxiliary Throne linked into the mind-blastingly complex machinery of the Throneroom, was still in immense pain.

The Throneroom shook. No, realized Omegon as he wearily raised his head. Not the Throneroom. The Palace shook. Something … something had happened, something outside these walls.

"Go, Omegon !" shouted Lorgar, his hands still resting on Magnus head, his gaze locked with his brother's as the two strained together. "I will remain here and assist Magnus. Terra needs you !"

Omegon ran. He ran through the Cavea Ferrum, passing through the ancient labyrinth built by Perturabo to secure the Golden Throne. He ran past the shocked Custodians of the Companions, who had fallen on their knees before the sealed gate. On instinct, he clasped the shoulder of one such warrior as he passed and hauled him to his feet, some corner of his mind recognizing him as the Captain-General, one who would surely be needed in whatever was to come.

Despite the tumult of his thoughts, his steps were sure, for he had long studied the shifting corridors of this final and greatest of defenses. It would not have done at all, if he had gotten lost on the last stretch of his journey to help the Emperor …

The Emperor …

No. He pushed the thought away. The time for grief had been cut cruelly short, but duty called. He could not afford the luxury of wallowing in his mistakes. Now was the time for action, and perhaps he would be able to find penance in that. The Lord of the Hydra did not know what peril had befallen the Throneworld, what manner of nightmare had come in the wake of the Emperor's choice to reject divinity. No signal could penetrate the Cavea Ferrum, designed as it was to lose anyone within it, but there were sounds coming in from the outside, echoing impossibly across non-euclidian geometries. Some of the Cavea Ferrum's entrances led all over the Imperial Palace, each one secret and guarded by the Adeptus Custodes.

There were screams, and the sounds of battle. It was a music Omegon recognized all too easily.

War had come to Terra.

The Terran Crucible

Part Three : The Angel War

The Emperor, who guided Humanity from the shadows for two hundred thousand years and ruled the Imperium for ten millennia, is dead. In the end, despite all the machinations of the Ruinous Powers, the Master of Mankind went to His death willingly, embracing it as both relief from His age-old torment and as the only path He could see that granted His people the slightest chance of surviving the Times of Ending. The Gods of Chaos, whose existence is defined by selfishness and evil, could not comprehend such a choice – and therefore couldn't predict it. But beyond the madness of Chaos lies the terrible sanity of the truly damned. One of the Dark Gods' chosen foresaw the Emperor's choice, for he, too, made the same terrible decision, leading to his fall from grace. Now, as Light's End falls across the galaxy, an old enemy rises anew, casting aside his disguise of lies to claim the throne that is rightfully his …


I can hear them, brother. Billions of souls, screaming, burning … singing.

The echoes of every psyker sacrificed to the Astronomican in order to keep the fire lit, to preserve our father's life … They are all here with me. The psychic children of Humanity, burned as kindling to light the endless dark. A gruesome sacrifice made in desperation, souls spent to fuel the great engine at the Imperium's heart.

Yet something of them remains in the machine, in the light.

Was this intended ? Is this one final mercy, or an additional torture heaped upon our father by a cruel Fate ? We know so little of the Throne, brother. Even I, who was intended to sit upon it before it all went wrong.

The silent scream is ended. We will speak to you now, brother.

I … We … see …

Six and six and many more, the designs of the Dark Prince's champion unfold wherever the light of Sol touches. Two six-fingered hands close around Humanity's throat.

The hour is late, brother. Midnight has come, and it is not yet written that we shall see the dawn.

The sky burns, and the void is alight with madness. Reality is torn, and nightmares come spilling into the cosmos from the broken Kingdoms in Heaven.

There is a hand at play here. The Ruinous Powers can scheme, but only through champions, for what is a God if not the sum of its worshippers' beliefs and actions ?

We see the war begin. We hear the first movement in this symphony of ruin. It is all too familiar a tune.

See what we see, brother !


Moments after the Emperor's demise, the powers He had held at bay for ten thousand years were unleashed across Sol. All of the Ruinous Powers were caught unaware by the Emperor's willing acceptance of His death, but one of their servants – one, among all the uncounted hosts of the Lost and the Damned – had foreseen this possibility. And now, as his dread scheme unfolded, the very foundations of Terra shook.

Millennia-old spires toppled and burned, and entire sections of hive-cities collapsed as foundations that had endured an age of overcrowding and poor maintenance failed. The mere beginning of the Angel War killed billions before the first shot was fired. As panic spread, cargo ships bringing the endless supply of foodstuffs and materials required to keep the Throneworld alive broke from their appointed trajectories, fleeing into the void and dooming billions more to starvation.

The Astronomican, that psychic beacon that had guided Imperial ships through the tides of the Warp since the Great Crusade, flickered and faded as the Crimson King struggled to channel its awesome power. Across the galaxy, tens of thousands of ships were lost as their Navigators suddenly found themselves deprived of Terra's guiding light. Many of those were destroyed almost at once, their Geller Fields overwhelmed by daemonic hosts, but others managed to survive, beginning odysseys through the lightless depths that would last for years or more.

The Tower of Heroes, atop which rang the Bell of Lost Souls, cracked and fell. Its ancient bell, which had rung more and more often in recent centuries, each peal mourning the loss of another Imperial Hero, shattered into pieces as it hit the ground.

On six locations across Sol, powerful daemons of Slaanesh emerged. Not since the Heresy had Terra been defiled by infernal creatures, but now no less than four Exalted Keepers of Secrets manifested upon its soil, brought to incarnation by sorcery and sacrifice. On Mars, the great abomination N'Kari rose from the Haydesian Kingdoms, reborn from its defeat at Magnus' hands as a Soul Grinder. And on Pluto, the nightmarishly powerful entity known as Zerayah sang its song of ruin and madness, drowning the planetoid's surroundings in horror.

Six times six unholy rituals, guided by six of the Dark Prince's favoured servants. The sacred numerology of Slaanesh acted as a beacon of its own, an anchor for a Ruinous great work. The unleashed energies of the Empyrean poured into the arcane structure laid down by cultists of the Angel and the Blood, and reality was torn asunder.

With the sound of reality ending, a great rift in the fabric of space opened, stretching from Pluto to Venus. The eldritch radiance of the Warp bled from this wound in the Materium, burning in the skies of every world in the Solar system. Even the sides of the planets which were on the opposite side of the system's sun felt the rift's opening, and their own skies were alight with reflected madness.

In the first minutes of the rift's opening, tens of millions went mad, their minds shattered by the psychic outcry. From the Terran hives to the orbital outposts of Venus, riots erupted as Imperial citizens unleashed their fear-driven rage on anything resembling a symbol of authority. Cults that had lingered in the shadows of the Throneworld for centuries were joined by hordes of mad and broken souls as they took to the streets, raising the banner of rebellion and Ruin. The psychic genus erupted, turning thousands of citizens into Warp bombs that detonated, drowning entire districts into the raw stuff of the Empyrean, transforming millions more into deformed, insane mutants.


We see the cultists of Slaanesh. The broken and the deluded, the lost and the damned. Oh, brother, can you hear their cries ? They are doomed, whether their master wins or loses this war. They will perish in purifying flames or be bled to appease appetites that can never be sated.

We see their hiding places, now that the veil has been pulled away. Lairs of depravity and sacrifice, where each of the Imperial commandments is broken every day. Generation after generation, a plague seeded on Terra when last angels danced amidst the ruin that would be Humanity's pyre. The watchers in their towers hunted them down, purged them with fire, yet always more appeared. Terra is an old world, and there are too many shadows where the Slaves to Darkness may hide.

The people of Terra are so tired. Tired of being powerless, of being exhausted, of being terrified all the time. They fear the monsters in the dark, and those who hunt those monsters. The Imperium of this age is not a kind place. What is duty to someone who is the third generation of their family to stand in a line, carrying a request for relief supplies from a world long since lost to famine ? What is faith to the mother who watches her dead children being carried away into the organic recyclers ? The cogs of the empire crush flesh and soul alike, and the echoing whispers took root in that fertile soil. To someone who has nothing, excess can look like paradise.

They think that they carry blades as a sign of defiance to their uncaring tyrants – breaking one more meaningless edict. It is more than that. Blood calls to blood calls to the Angel. We see a crown of glorious madness flickering at the edge of possibility, obscured by the smoke of the burning future.

Pity the Lost, brother. There is no saving them, not if the Throneworld is to be preserved. And so they must be crushed once more beneath necessity's boot. Again and again, the champions of Humanity are made to slaughter those they were made to defend.

Do you hear the Dark Gods' laughter ?


Those few who looked upon the skies and managed to retain their sanity all came to use the same name for it. Even as war and devastation were unleashed across Terra on a scale not seen since Guilliman's rebellion, that name spread like a memetic plague. None would ever manage to pinpoint its origin, but soon, anyone speaking of the blasphemy that had sundered the heavens did so using the same name : the Tear of Nightmares.

From this Tear came daemons uncounted, walking down paths of broken stone and Warp energy as they descended upon Humanity's cradle. The Neverborn children of Slaanesh entered Sol, called forth by the greatest of their kind in the name of their Dark God's chosen champion.

Psykers who had endured the trials of soul-binding and the years of training within the Astra Telepathica's facilities went mad, turning their powers against themselves and those around them in violent outbursts before being put down like rabid dogs. Even those who clung to their threadbare sanity suffered immensely, babbling meaningless words and crying bloody tears.

Since the days of the Great Crusade, Terra had been protected from the infernal by the Emperor's presence, His aura radiating from the Throne and falling upon the world like an all-encompassing shroud of telaethesic protection. Such wards had been limited to the Imperial Palace during the Heresy, but over the ages since, the light of Him on Earth had suffused the entire world.

Yet now this hallowed protection was gone. With the light of the Astronomican flickering and the all-crushing power of the Emperor scattered to the cosmic winds, the old evils rushed back in, like a tidal wave after the dam finally breaks.

Scattered across Terra were the remnants of eras long gone and forgotten. As the baleful radiance of the Tear of Nightmares fell upon these forbidden ruins, things that had laid dormant since before the birth of the Imperium stirred awake. Seals laid down in the Age of Strife by shamans seeking to contain the horrors unleashed upon Old Earth by mad sorcerers eroded to nothing. Relics that had been held in Imperial shrines after being brought from some far-off battlefield suddenly convulsed within their stasis fields as the infernal entities that had been bound within them in ages past by far-seeing Sorcerers sensed the shift in their surroundings and emerged in their dark and terrible glory.


We see the Neverborn. The Daemonettes, the Steeds, the Fiends. Those are the familiar forms, given strength by the Lost and the Damned. When so many know that these are the aspects of the Dark Prince's children, belief becomes reality, and unrelated sins aggregate into the same shape.

The gates of the Silver Palace are open, and the numberless hosts of the Youngest God pour forth.

Are they all here ? Oh, no, brother. Not all of them. The legions of Slaanesh are as numerous as the sins of mortals, and while Terra is certainly drenched in many ancient evils, there is another place where the hand of the Dark Prince reaches.

There are other kinds of daemons, not seen in the Materium since long before our father launched His crusade. Ancient spirits, that were made to kneel before the Dark Prince when he rose from the Eldar's downfall. They were forgotten, in no small part thanks to Father's efforts, their tales and legends banished from living memories one pyre of proscribed texts at a time. But though this denied them the opportunity to walk amidst the stars, they did not vanish – and they did not forget.

As their power waned, their spite only grew. Now the Tear of Nightmare yawns open, and the energies of the Empyrean flows out in an unchecked torrent that calcifies around these forgotten stories, giving them new and horrifying shape.

We see the Satyrs, lingering echoes of Terra's long-dead wild places. Spirits of freedom and abundance, of indulgence and joy, turned into monsters with horned heads, cloven feet and eyes that burn with unrestrained hunger above bestial leers. Once they were little gods, now they are scavenging daemons, feeding off the scraps that fall from the Dark Prince's table.

We see the Carrion-Eaters, rising from the wastelands where once armies led by madmen made war. They are the product of the Age of Strife, left behind by the Imperium and buried along with so much of its past. They are the madness of Old Night, drawn from the Empyrean and wrought into flesh by the witches of that most terrible of ages. When the fools who thought themselves their masters perished, they were left behind, to feast upon the mountains of corpses they had made. Now they rise once more on stick-thin limbs, look upon a world full of life, and lick gravestone-teeth.

We see more, many, many more. There is so much evil on Terra, ancient and slumbering, awakened once more at the dawn of this Age of Nightmares.


The hosts of Chaos descended upon Sol, and unleashed their vile hungers upon its people. Entire hives were lost as scenes of horrors echoing those of the Siege of Terra unfolded. The continental megacities of Merica were among the most afflicted : standing on the other side of the world from the Imperial Palace, they were where the presence of the authorities was weakest. Hundreds of Slaaneshi cults rose in open rebellion, joining with the Neverborn hosts descending from the heavens or manifesting amidst the madness and bloodshed. The ancient proscription against spilling blood on Terra was cast down, and numberless horrors rose from pools filled with vitae.

But Terra was not defenceless, even amidst the chaos of Light's End. The Throneworld was home to billions of Astra Militarum soldiers, household troops sworn to the noble Terran lineages, and Adeptus Arbitesenforcers, with even more having been brought in as part of the Alpha Legion's preparations for the Emperor's ascension. Armies that had been on parade moments ago reacted quickly, moving to secure locations from which they could hold back the tides of Ruin. Imperial Guard Regiments fought alongside Sisters of Battle and Space Marines of all loyal Legions, shouting orders and oaths over the dim of war and insanity.

Their fight was not without hope, for even as the tide of darkness seemed poised to swallow Terra whole, sparks of light ignited to fight it. Upon the death of the Emperor, the tremendous psychic power accumulated through the prayers of trillions of souls for thousands of years had been released, imbued with the Master of Mankind's own radiance and scattered across time and space. Though this had not been their purpose, the schemes of the Alpha Legion had ensured that many suitable souls were on Terra at Light's End, and dozens of Living Saints emerged from the ranks of Terra's defenders and population.


We see the Living Saints. They rise across the stars, each carrying within them a shard of aborted godhood. Their souls burn oh so bright, with the fire of passion, of outrage, of love – and the pieces of our father's broken power are drawn to that blazing light. Like calls to like, it has ever been so.

And so they rise, haloed in golden light, bringing wrath and salvation alike. Daemons recoil before them in fright, for even the least of the Neverborn remembers the light of He whom they called Anathema.

We see them on Terra, here and now, from those Omegon gathered to help shape the god he sought to create. We see Sisters and Guardsmen, standing firm against the tide of Chaos, bringing hope to desperate battles. We see priests and leaders, the spiritual guides of communities that have lived in filfth for thousands of years, holding in their hands the Emperor's own light as they battle to protect their own.

Deux Ex Machina ! But they are not invincible. The cosmos we inhabit does not allow such easy happy endings. We see them fall, cut down before they can come into the fullness of their inherited power. Our father was never the sole author of this play, and the remaining four playwrights delight only in horror and tragedy.


Across Terra, Humanity fought against the monsters of the Outer Dark. The hordes of daemons and cultists seemed without number, but again and again they broke against the walls of Imperial fury and discipline. Pockets of order, of sanity, started to emerge amidst the desolation.

Then broken angels began to rain down from the burning skies.


We see the Tithed Ones. The sons of our lost brother, stolen from the galaxy as their homeworld burned and they rushed through Hell to save it. They burn as they fall, broken beyond mending, looking at the universe through lenses of torment beyond imagining.

We see the twisted weapons they clutch in clawed hands, desperate for the sense of familiarity they bring. Guns and blades, taken from their ships along with them, and remade in the forges of the pit just as they were. We hear the tormented cries of the weapons' machine-spirits, their loyalty and purpose broken with such pain that they long to inflict it upon the world around them.

We see them rise from the craters of their descent, and look upon the world their ancestors bled to save. They do not see what we see. They see only shadows cast by the flames of their pain, only the knives of their tormentors and the faces of their nightmares. They are trapped within the prison of their own minds, and in that state they return to the one thing they know best : they fight.

We see Diomedes. He flies where his brothers fall, on wings whose every feather is one of the torments that were visited upon him. In his hands is the weapon he stole from his captors, now bound to him as he is to the very Power he sought to defy. In the darkness where they were remade, death was no release to the stolen sons of the Phoenician, brother.


They fell from the skies in the hundreds, like the discarded children of a cruel god. In the pit of the Laers' moon-ship, the stolen sons of Fulgrim had been remade, forged through madness and torment into their own dark reflections. The pain of the fall was the last part of that dreadful transformation, hammering together the alloy of Chaotic corruption and the shattered psyches of the Emperor's Children. What rose from the craters of their descent had just enough resemblance left to the warriors they had once been for the denizens of Terra to know true horror at the sight.

Only one of these Tithed Ones did not fall to Terra as a meteor, but instead descended upon the Throneworld like the herald of the coming apocalypse. Once, he had been Diomedes of the Emperor's Children – now, for his heroic defiance of the Dark Prince, he had been rewarded with a special damnation. Six wings the color of blood spread from his back, each feather of a subtly different hue. Like the other Tithed Ones, his flesh had merged with his armor, its color that of a fresh bruise gilded with the gold of coins used to purchase slaves in Old Earth's Antiquity.

In his hands, he held a living spear, with a monstrous eye where the blade met the haft. His head was a parody of a Space Marine's helm, with curved horns, two blazing eyes, and a mouth opened in a perpetual scream that heralded the coming of the End.

And along with the Tithed Ones came the ones that had made them what they were : the Laers, a xenos race destroyed during the Great Crusade, then resurrected by the machinations of the Dark Prince and turned into his instrument.


We see the Laers. We see the broken chains in their blood, placed there by their creators when the Children of Isha ruled the stars. They were made to be living toys, their flesh reshaped by their masters' whim – but when those masters vanished, swallowed by the maw of Hell, they rose to build an empire the only way they knew how.

The Phoenician destroyed them, but his treacherous son resurrected them, eager to plunder the secrets embedded in their genetic code. The head of the Consortium that did this was careless, and did not realize the trap it had fallen into until death came for it, wearing the face of its greatest creation. Some sins, or rather some mistakes, are too vile even for the Primogenitor.

Through the traces their armada left in the cosmos, we glimpse the Laer Empire, rebuilt in the dark places. A realm of horror and genetic perversion, where the people and the technology are almost undistinguishable. Every Laer is bred for its purpose, from the unholy priests of their Goddess to the pulsing brains that serve as their ships' cogitators. Their entire existence is a prayer to the Lord of Sensations, their births, lives and deaths all given to it.

It turns out that a species can be born into damnation, if its creator is cruel enough. No trace remains of the Laer tongue : they speak in the language of daemons now, mixed with fragments of what Gothic sounds like when hissed through a serpent's mouth.

We see their monstrous ship, looming at the center of their armada. They took a moon and hollowed it, planting the seeds of their evil into the tunnels. We see … It hurts ! We cannot see clearly. There is something there, something vile and potent, something the Laers brought into being and fed with centuries of worship. There is pain, too, so much pain. This is where the Laers murdered the Third Legion. And at the bottom of it all, at the center of the moon, we see …

A pit is a maw is an eye is a hand is a grave …

We look away.

We hear the crackle of energy and the noise of reality's laws being broken. Once before were these sounds heard in Sol – when the green maw opened wide, and almost swallowed the galaxy. Even a beast can have a stroke of brilliance, once every few million years, brother. Scavengers picked at the carcass of the green tide, and brought their plunder to the Laers as a gift. But who ? We cannot see !

We see the horde, scattered across Sol by the same secrets that brought the Laers here. These are the nightmares of Old Night reborn. For the first time since Father's rise, alien predators stalk the surface of Terra.

We see the warrior-caste, born to know joy only in murder. Their serpentine bodies, covered in a thick exoskeleton, stand tall as our sons. Their blades have teeth, their guns laugh as they spit out spines coated in venom. Soldier and weapon are of the same species, bound by something that would be love, if the Laers were capable of such a thing.

They are not. None of their makers had any interest in giving it to them.

We see the priests. Each one is unique, their senses reshaped to honor a particular aspect of their Goddess. Some are nothing but hungry maws, others thousands of unblinking eyes. They should not live, let alone move, and yet, by the dark artifice of Chaos, they do. Not spawns of madness and ruin these, brother, despite their grotesque appearance. They think, they feel, and they pray with enough strength that the Warp around them overflow with all the Neverborn their every thought creates.

We see the torturers, standing on great pain engines. They were the ones who broke the Tithed Ones, and their work is not yet done – not until all of Humanity is one, eternal scream of agony. Their servants bring them still-living captives, who are swallowed whole by the monstrous machines of flesh and metal. They hurt, they die, they live again, over and over, until they break and give in. What took weeks to break the sons of Fulgrim sunder Terrans in mere hours at most. Only then do the chains holding their bodies release them. What need do the torturers have of those, when they have successfully shackled the soul ?

We see the stalkers, flying high on membranous wings. They plunge from the skies, burying their fangs into exposed flesh and injecting poisons that melt organs and introduce soul-breaking ecstasies in their victim's final moments. In ancient times, human shamans dreamt of flying serpents doing the bidding of the gods : truth, metaphor, or a warning cast back through time from this very moment ? We do not know. All we hear are the stalkers' laugh, a cruel, hissing sound that resonates amidst the Warp-lit pollution clouds that choke this world.

We see the sorcerers. Alone of their xenos breed they walk on four legs, beasts with minds sharp as broken glass. Their six eyes see into what is not, and force it into the minds of their preys. We hear the screams of a factory worker seeing a blood-soaked monster smile at him with his own face, while Terra burns around them both. The sorcerers are heirs to the vengeful curse of the Dark Prince, spinning echoes of that false reminiscence. Know this, brother : the Laers did not have psykers among them when their first empire burned. Even then, their makers knew better than to give them such potential. The mad genius who resurrected them spliced the gift in their genetic code, inspired by the whispers that had guided him to the site of their first birth.

We see the nobles, whose bodies were blessed with the reborn soul of one of the Third's victims. It was they who led the attack on the Children's ships, them who stole the descendants of their murderers away, to be broken and remade. Their scales are white as ivory, and their eyes glow with a kaleidoscope of vile colors. Their disgustingly human hands hold great spears and swords, greatest of their flesh-crafters' art. Their lower bodies, clad in flayed Legionary skin, slither on the broken stones, leaving behind them furrows of blackened, corrupted earth. Alone of the new Laers they remember their species' first death, and flavor the brew of their sensations with an old, old hate.


As the Tithed Ones fell and the daemons of Slaanesh descended, the other servants of the Dark Prince made themselves known. In flashes of light, the Laers teleported from their fleet in the outer worlds, appearing in small clusters all across Terra and the other worlds of the Sol system.

All across Sol, cultists, daemons, Tithed Ones and Laers rampaged, seeking to drown the Throneworld in madness. And at the vanguard of this horde of Ruin came the strike forces of Slaanesh : six Exalted Keepers of Secrets, whose coming had completed the ritual that had opened the Tear of Nightmares, and six warbands of Chaos, seeded through the Sol system by the Sanguinor to accomplish specific tasks.

And so began the Angel War.


We see the warbands of Chaos, harvested across the galaxy, each a weapon forged by the Dark Prince's whims into a shape suited for a specific task of this war. Six there are, branded with an aspect of the Profligate One's madness. We smell the sins of these sinister six, seeking to sunder the Imperium's strength. The Empyrean howls of their deeds, of their might. They all walked different paths, but all led them here, with the brand of Slaanesh on their souls and a chain around their neck. We see the glint of golden armor, and hear the beating of great wings. For all their strength, the warbands are but pawns, pieces in a greater game – the Great Game.

But whose hand moves them ?

We see the Exalted Keepers of Secrets. The favoured slaves of Slaanesh, the courtiers of Excess. Hollow beauty and empty sensation, without any true emotion behind pleasure or pain. Six were called, midwives meant to rend the void and usher forth the Angel's kingdom. They do not cry, but their coming heralded the Tear of Nightmares. Hear their names ! Kyriss. Yria. Kalith. Kanathara. N'Kari. Zerayah. Exalted servants of the Youngest God, elevated over the rest of the beings we call Greater Daemons of Slaanesh. Fragments of the narcissistic deity that Isha's children spawned when they turned from the teachings of Asuryan. Four on Terra, one one Mars, and one on Pluto.

But whose will leashes them ?

Stay with us, brother. The Angel War begins. We hear its name – we hear the clarion call – we hear the screams of those yet to die. The future burns. Light's End is here, and in the darkness none can see clearly. Yet the question must be asked :

Why do we call it the Angel War ?

Chapter 55: The Angel War : The Tower and the Emperor

Chapter Text

THE TOWER AND THE EMPEROR

Since the Unification Wars, the Tower of Hegemon has stood on Terra, rising h igh in the Throneworld's skies. Inside its halls, the Adeptus Custodes have worked tirelessly to preserve the Emperor and all His works, using technology lost to the rest of the galaxy to maintain their number and preserve what they can of the Emperor's lost dreams for Humanity. During that time, its sanctity was protected by the walls and wards of the Imperial Palace – but with the coming of Light's End, these wards were weakened, and the Sanguinor was able to b ring the Chaos Lord Constantinus and his host of Possessed Marines before it.


We see the Custodes. Our father's greatest creations – greater even than us, they believe not without cause, for none of them ever succumbed to the whispers of Ruin. But is there anything left within them that might succumb ?

We see what our father did to them. We hear the screams of infants  taken from the arms of their mothers.  We feel the cutting of knives, we taste the blood and the altered vitae pumped into small bodies.

We were born as we are, brother, and our sons retain at least a part of who they were before our gene-seed was implanted within their flesh. But for the Custodes, nothing remains of who they were, because they were never anything else.  A Space Marine is without fear – a Custodes is without doubt.

It is a sin, what  the Emperor  did to them. He knew it, even as He created the first of them.  Valdor, noble and mighty Valdor … The Tower's foundations are drenched in sacrificed innocence. Now that the lord to whom its masters dedicated themselves is gone, what manner of trees will grow from such roots ?


As the Tear of Nightmares yawned open across Sol and the Astronomican flickered with Magnus struggling to control its awesome power, a Warp portal opened directly within the Imperial Palace. From that portal emerged thousands of Possessed Marines arriving from the doomed daemonworld of Constantinium, led by the Slaaneshi Chaos Lord Constantinus. By oath and pact, the Constant Ones were bound to casting down the Tower of Hegemon, greatest stronghold of the Adeptus Custodes.


The Tower of Hegemon

The Imperial Palace spreads across an entire continental landmass, and uncounted millions live within its high walls, cut off from the rest of the Throneworld behind defenses reinforced by Perturabo during the Heresy. Though all of it is called the Palace, there are many structures within it, along with entire cities, ringing the Sanctum Imperialis in concentric circles of importance. Among the structures closest to the Cavea Ferrum that guards all access to the Throne is the Tower of Hegemon, whose foundations were laid down even as the embers of Terra's Unity had yet to cool down.

The Tower is the heart of the Adeptus Custodes, the center of operation from where they manage their networks of spies and datafeeds, titanic cogitators listening in on the trillions of daily vox-exchanges across the system, looking for keywords and patterns. It is often said that nothing happens in Sol that the Custodes do not know about, and while that is undoubtedly hyperbole, there is still very little that escape the notice of the Emperor's Companions. The High Lords know this, and though the Custodes by and large remain out of Terran politics, they are careful to avoid doing anything that may draw their attention. Even Goge Vandire at the height of his power and madness was wary of incurring the Custodes' wrath. This eventually led to his downfall as the Captain-General of the times decided that the mad High Lord needed to be removed before his actions led to a new civil war being fought on Terra and threatening the Emperor. This lesson is remembered to this day by the Lords of Terra.

Aside from helping take down the occasional genocidal despot, the Custodes dedicate their phenomenal resources to the sole purpose of keeping the Emperor safe. Within the many spires of the Tower, they study ancient records of philosophies and knowledge long lost to the rest of the Imperium, shaping their own minds into the best instruments possible. They look at the balance of galactic powers and consult the Tarot of the Emperor, seeking where to nudge events to influence the course of wars that may in time grow to threaten the Throneworld. They plan Blood Games, where one of their own is dispatched at a random location on Terra with little to no equipment and tasked with infiltrating the Imperial Palace, playing the role of the enemy in order to spot any weaknesses in the defenses.

The knowledge within the Tower's records matches any in the Imperium, save perhaps the vaults of Titan or the Inquisitorial Fortress at the South Pole. The most complete records of the Age of Strife, the Great Crusade and the Roboutian Heresy can be found there, studied by Custodes looking for insight into His will.

While the Tower is the home of the Adeptus Custodes, most of it is manned by their mortal serfs, descendants of long bloodlines who have served their transhuman masters for millennia. In their isolation, these serfs have developed a strange culture of their own, wearing the bones of their ancestors to honor their life-long service and dedication. Each line serves the same function, passed down from one generation to the next along with the morbid remains of their forebear.

It is also within the Tower that dwell the artisans who craft the weapons and armor of the Custodes, each suit of auric warplate uniquely designed for its wearer. As new Custodes are forged in the Tower's most secret chambers, the gear they will use upon their ascension is also forged, and it would be a close thing if one were to compare the mind-boggling cost in resources and lore of the gear and its fated wearer.


While the Custodes always numbered ten thousand, far fewer than that were located within the Tower of Hegemon, or even across the Palace, at any given time. The Imperium may believe that the Custodes remained within the Imperial Palace, never leaving its borders as they kept watch over the Master of Mankind, but the reality was very different.

In the days of the Great Crusade, the Custodes had sent many of their own numbers across the stars, first to fight alongside the Emperor as the Legio Custodes while He led the united armies of Humanity, and then to keep watch over key individuals and to perform tasks too sensitive to trust to any other. During the Heresy, however, their numbers had been bled almost dry, as thousands perished fighting in the Webway after Russ' attempt to murder Magnus with sorcery. Still more had died when Guilliman had breached the Cavea Ferrum and reached the Throneroom, where he and the Emperor had duelled before Fulgrim's intervention had saved the Master of Mankind – a deed that the Custodes have never forgotten. By the time the Arch-Traitor was defeated and his Legions in flight, less than five hundred Custodes remained alive.

When Perturabo left Terra to go pursuing his brothers and later build the Iron Cages, the Lord of Iron met with Constantin Valdor, first Captain-General of the newly renamed Adeptus Custodes. Unique among the High Lords, Valdor agreed with Perturabo's beliefs that the Traitor Legions would one day emerge from the Eye of Terror and the Ruinstorm, and that these great Warp Storms needed to be watched. As Perturabo withdrew his Legion from Sol in order to garrison the Iron Cages, the task of safekeeping Humanity's cradle passed once more upon the Adeptus Custodes. They rebuilt their numbers, plucking children from the ruins of Terra and inducting them into their ranks until they numbered ten thousand once more – smaller than most Space Marine Legions, yet possessing a combined power that would rival any of them.

Of these Ten Thousand, over seven thousands were in Sol at the onset of the Angel War. A thousand had been sent to reinforce the Iron Cage around the Ruinstorm by the Captain-General after the doomscryers of the Imperial Palace had sensed Guilliman's awakening. Only knowledge of Omegon's plans had kept Galahoth from joining this host himself, for even the Custodes, with their crippled emotions, felt hatred for the Arch-Traitor who had condemned the Emperor to the Golden Throne.

The rest of the Custodes outside of Sol were scattered across the Solar Segmentum and beyond, fighting the wars that their commanders had judged most threatened the Emperor. No few of them had been sent to Cadia, for even from Sol the seers of the Imperium could sense the might that was gathering in the Eye of Terror, preparing to be unleashed upon the walls of the Iron Cage.

Of the Custodes remaining in Sol, another thousand had been dispatched to Mars to assist in the final stage of the Lie of Iron – for there were things in the Haydes that could not be trusted to the hands of the Adeptus Mechanicus. A thousand remained in the halls of the Tower itself, attending to their various duties, when the Emperor died and Light's End struck.

Captain-General Galahoth had kept the intent of the Primarchs from most of his brothers, for he had sought to prevent their replacement of the Emperor on the Golden Throne before He had made His will known to the three hundred warriors of the Companions. Only the three hundred Companions, along with the Tribunes and a few other Custodes occupying important positions in their complex hierarchy, knew what Omegon intended – and what Galahoth had decided would happen instead. That secrecy, however, did not survive the Emperor.

The psychological impact of the Emperor's demise upon His guardians cannot be overstated. Since the very foundation of the Custodes' order, they had defined themselves in relation to Him : their every deed and thought aimed to serve Him and His ends. Every action the Custodes had committed, no matter how terrible – and there had been plenty of those, for the galaxy was a dark and merciless place, and the Custodes were no more hesitant to spill Imperial blood than the Inquisition – had been justified by the total and absolute certainty that they were done to protect the Emperor, and that without the Emperor, Humanity was doomed. Now that justification was shattered, along with their purpose.

When He let go of life and scattered His power, every Custodes on Terra immediately sensed it as some ineffable link that had accompanied them since their memory began was brutally sundered. Even the ancient guilt, carried by generation after generation of Custodes since their failure to protect the Emperor from Guilliman, paled in comparison to that shock.

Even Custodes dispatched on distant missions felt the death of the Emperor. Not a few perished as they stumbled, unable to comprehend what was happening to them, and the enemies that had been struggling to survive up to this point seized that opening, whispering disbelieving prayers of thanks to their foul deities once they stood over the golden corpses of their would-be executioners.

It was then, as the Custodes reeled from the death of their lord and master, that the Chaos Lord Constantinus launched his assault of the Tower of Hegemon.


We see C onstantinus,  self-proclaimed Emperor of a world he sacrificed without batting an eye In his veins flow the blood of the Arch-Traitor, yet he does not hear the voice that  now  r ises  from the Ruinstorm.  The mark on his soul has severed all such ties, and the only words he hears now are those of the Dark Prince, who speaks to him in his own voice.

W e see the Constant Ones.  The mindless praetorian guard of a petty tyrant.  Hollowed by their cruel master, made into perfect vessels for the ravenous hunger of the Neverborn. An army of daemonhosts, their flesh warped by unholy entities, their hands clutching to weapons they used to carve an empire they never were a part of.

We hear the a mused  laughter of S laanesh,  who delights in what  his  pseudo-mind perceives as irony.


The sorcery of the Sanguinor had delivered the five thousand Constant Ones and their lord right at the foot of the Tower, among the lesser temples and keeps that crowded in its shadow. In another time, they would have been blasted to their atomic particles by the Tower's guns, but the madness unfolding across Terra and the stricken state of the Custodes meant that they reached the Tower's great doors unhindered.

It was there that the Possessed Marines faced their first opposition, for the Tower had not been left undefended. Ten warriors of the Allarus Custodian, clad in the Allarus Terminator armor of their caste, stood watch over the Tower's gate, and though they too had suffered the backlash of the Emperor's demise, the approach of the Chaos warband stirred them from their confusion. Sending messages of alarm to the rest of the Tower, these august warriors opened fire on the Constant Ones, tearing the first ranks of the Secondborn asunder with volleys of bolt shells.

At their command, automated defenses whose machine-spirits had been thrown into disarray by the opening of the Tear of Nightmares added their firepower to the onslaught. Only a fraction of the Tower's mighty defensive array was thus brought to bear, however. Caught in the open, the Constant Ones suffered losses, but not nearly enough to stop their advance – not with the skies above bleeding with the power of the Warp and the will of their Chaos Lord leashing their very essences to his will. Trampling over the corpses of their fellows, the Possessed Marines reached the Custodes, and though these noble heroes each slew several more of the heretics, they were eventually overwhelmed and torn limbs from limbs by the Constant Ones' Warp-given strength.

Constantinus, standing among the greatest of his slaves, imperiously gestured at the gate with his blade, which shone with the Ruinstorm's light. At his command, two vast, monstrous things that had once been human children came forth from the horde of Secondborn. Though all of the Constant Ones had been nearly impossible to distinguish when they had served as the Chaos Lord's enforcers on Constantinium, no two of them were similar after their journey through the Warp. They were a host of monsters, united only in their purpose and the command of their lord.

These two towering figures slammed their fists against the door, their daemonic flesh burning at the touch of its wards. They ignored the pain, and struck again and again, until at last the gate broke and the way inside the Tower of Hegemon was open. As their task was fulfilled, the two giants – far too huge to enter the Tower – fell back a few stumbling steps before crashing to the ground, their hearts bursting in their chest from the combined damage of the wards and the exertion of their impossible strength.

The Constant Ones poured through the gate, and spread into the Tower like disease flowing from a rabid animal's bite. Alarms that had not rung since before the Great Crusade blared across the Tower's hundreds of levels as security systems were broken through, the infernal auras of the Constant Ones unmaking the confused machine-spirits and allowing the Possessed to spread further.

In those crucial first moments, the only advantage of the Tower's defenders was that their foe did not know the inside of the Tower of Hegemon. Even at the apex of the Siege of Terra, the Tower had never been breached, and never since then had any spy of the Ruinous Powers made it inside. All that Constantinus – and by extension his warband – knew of the place were legends and rumors concerning the treasures and wonders that awaited him inside, if he could but claim them.

The Chaos Lord split his army, sending the Constant Ones to purge the Tower of its rightful masters and seize it and its riches for himself. What thoughts passed through Constantinus' mind then – what dreams of Terran rule and ambitions of ultimate power – are known only to the foul Power that owned his soul.

Eventually, the Custodes emerged from their stupor and rallied against the invaders. Individual warriors fought through packs of Secondborn, before joining up with more of their fellows to form ad hoc squads – fighting alongside strangers was no impediment to the Custodes, who had ever been lone warriors rather than soldiers. Patchy vox-networks were established as shield-captains in various areas of the Tower took command and sought to coordinate a response to this sudden invasion even as their minds were still boggled with the blasphemous truth of the Emperor's death.

Yet it was not enough, and, level by level, the Tower of Hegemon was conquered by the Constant Ones, with the Custodes forced to concede holy ground to the Secondborn's advance. It is said that the Custodes are without pride, for such a flaw could be used against them – but even so, it burned them to retreat before the Constant Ones.

Since the creation of the first of their kind, back during the Age of Strife, the Custodes had been shielded from the fell powers of the Warp by the Emperor's aegis. This spark of the Emperor's own power, imbued within the Custodes' being during the cellular alchemy that transformed them from infants into transhuman warriors, had acted as a defense against the supernatural might of many of the foes they faced. Combined with the Custodes' psychic conditioning, which extended far beyond that of the Space Marines, this had made the Custodes all but immune to psychic manipulation.

With the death of the Emperor, the Custodes' adamantium-clad certitude in themselves and their purpose had been badly shaken. The biological aspect of the aegis remained, but the infernal auras of the Constant Ones affected them more badly than they would ever have before Light's End. No Custodes succumbed to the whispers of the Ruinous Powers, what little of them could be heard within the Tower even as the rest of the Throneworld succumbed to madness – but for the first time, the Emperor's bodyguards could hear them.

The tide only began to shift when one of the Constant Ones' forces found the stasis cells in which the Custodes kept the captives used for some of their Blood Games, when an enemy of the Throne would be released within an isolated section of the Imperial Palace and a single warrior would be tasked with eliminating them before they could reach the cordon delimiting the area of the exercise. By such methods were the defenses of the Palace tested and the Custodes trained in fighting the many foes of the Imperium.

Through the eyes of his servants, Constantinus saw the captive Chaos Marines that filled many of these cells. In his arrogance, the Slaaneshi warlord believed this discovery to be a gift from his Dark God. At his command, the Constant Ones shattered the seals of those cells containing warriors of the Traitor Legions. All nine renegade gene-lines were represented, save for the Ultramarines – for whenever a son of Guilliman was brought to Terra he never spent any time in those cells, instead being used instantly, such was the Custodes' grudge against the Thirteenth Legion.

At first, the Chaos Marines were confused – their last memories before being hurled into stasis were of the golden figures of the Custodes or their agents capturing them on far-off battlefields. Constantinus spoke to them through one of his Secondborn slaves, revealing to them that they were on Terra, within the Tower of Hegemon – past the walls of the Imperial Palace and within striking distance of the Golden Throne itself. The Chaos Lord demanded their loyalty in exchange for having freed them, and at first the Chaos Marines, trapped alone on the world most hostile to their kind, considered the offer.

Then one of them – a warrior of the Seventh Legion, the Imperial Fists – recognized the insignia on one of the Constant Ones' warped shoulder paldron. The Pureblood revealed to the other captives that their "saviours" hailed from the hated bloodline of Guilliman, the failed Arch-Traitor whose weakness had cost the Traitor Legions the war when they had first rebelled.

As had been the case many times over the last ten thousand years, that ancient grudge overcame any gratitude the black-souled Chaos Marines could have felt towards their liberators. Even the few Blood Angels among the prisoners rejected the offer, despite their shared allegiance to Slaanesh and the fact that it had been an Imperial Fist, a champion of Khorne, who had first realized the origin of their rescuers. Battle erupted within the cells as the Chaos Marines – who had been held captive with all their weapons and armor – fought against the Constant Ones, matching their millennia of experience in the Long War against the Possessed's daemonic strength.

Nigh on two hundred Chaos Marines had been kept by the Custodes, for with the resurgence of Chaos across the galaxy in recent years, the order had judged it necessary to up its members' training. United only by their common hatred of the Ultramarines and the Imperium, they nonetheless managed to overcome the force of Constant Ones that had been sent to release them.

Other captives, such as the few Tyranid warbeasts brought from distant frontlines, were kept in their cells, while others, such as a squad of Aspect Warriors from the Eldar Craftworlds, were dragged out and slaughtered. Those who paid fealty to the Ruinous Powers, such as a cabal of hereteks from the Dark Mechanicum, a trio of witches, a wide-eyed Imperial noble in whose veins ran the curse of the Raven's blood, and several hundred traitor Guardsmen and other footsoldiers of Ruin, the Chaos Marines released and quickly bound to their will, bolstering their numbers.

This new Chaotic force struck at Custodes and Constant Ones alike, seeking a way out of the Tower – but its initial location meant that it was the servants of Constantinus who suffered the most from their rage. Outraged at this perceived affront, the Slaaneshi warlord sent more of his forces at the Chaos Marines, lessening the pressure on the Custodes.

It was then, as the fate of the Tower of Hegemon rested on the edge of the sharp blade that Chaos forever held at its own throat, that Omegon struck, with an army behind him.


We see Omegon. Our youngest  brother, the only one of us all who did not sleep, who did not fall, who was not stolen away by the enemies of Humanity.  He did not fall like me; he did not burn like you; he did not sleep like Perturabo, his flesh torn to bloody pieces. But do not believe for a moment, brother, that Omegon hasn't suffered.

He has walked through these last ten thousand years the long way  around , seen all that has happened, all that has been lost.  We see the long wars, the thousands and thousands of sons he has buried in unmarked graves. We see the half of himself he lost, we feel the pain of that separation, a wound that has never really healed.

We see the spark of inspiration, born in a conversation with an alien witch  about myths that were old when apes first swung i n the branches of  Terran trees. Rhana Dandra, the battle of the Gods. In the dark, the two reluctant prophets conceived of a plan that might just slay the Primordial Annihilator.

They wanted to make gods to fight the horror that wants to eat the galaxy. Hubris ? Only if they fail, brother, otherwise it is called genius. The metaphysics were sound. The test run was a success – if not for the interference of the jealous unliving and the ill-winged ravens, Ynnead would have awoken already. But he did not account for the wishes of our father, or the Adversary, of whom we will not speak yet. And so we came to Light's End.

But t he enemy made a mistake, brother. If they had waited, the death of our father would have broken him.  Now  they have given him a war to fight, and duty holds together the pieces of his broken heart.  Yet  it will not be enough. He needs more, if he is to  recover . He needs the hope he so desperately sought to bring into being. He needs to see that, even if all his plans did not end as he wanted them to, they still achieved their one true purpose.

A nd for that, brother, victory will not be enough.


The Primarch of the Alpha Legion came upon the Constant Ones' rearguard at the base of the Tower, accompanied by the Chosen of Magnus – those worthy souls who had accompanied the Crimson King to Terra, and who had stood at the entrance of the Cavea Ferrum, waiting for news of their Primarch's fate. At Omegon's side was Galahoth, Captain-General of the Adeptus Custodes, who Omegon had pulled free of his shock at the Sanctum Imperialis' entrance, and almost dragged through the Cavea Ferrum before the Captain-General had recovered enough to follow on his own.

With them too came the Custodes of the Dread Host, a division of the Adeptus Custodes whose headquarters were located in the Sanctum of a Thousand Eyes. Omegon and the Chosen had emerged from the Cavea Ferrum near this stronghold, and with Galahoth's help the Primarch had managed to rally the shaken warriors of the Dread Host to come to the Tower of Hegemon's rescue.


The Dread Host

While the Adeptus Custodes may seem monolithic to an outside observer, its every member a stoic guardian standing upon the walls of the Imperial Palace, ever vigilant against any threat to the Master of Mankind, there exist different branches to the Ten Thousand's activities. Though all Custodes live to protect the Emperor and do His will, they do so following several approaches depending on the warrior's inclination, talents, and the needs of Him on Earth.

The warriors of the Dread Host are the incarnation of the Emperor's wrath, waging war only when the time for subtlety, subterfuge and diplomacy is long since past, and all that remains is the need to crush the foes of the Golden Throne. From their stronghold of the Sanctum of a Thousand Eyes, they watch all that occurs within the Sol system and beyond. When a threat is detected, they sail the stars aboard a trio of ancient warships carrying weapons recovered from the Dark Age of Technology and collectively known as the Moiraides. Before them, there is no escape, no surrender : the Dread Host is unleashed to make an example of those who dare threaten the Throneworld, cutting them down with merciless, overpowering strength.

It was the Dread Host that destroyed the rebellious Omega Conglomerate in M37, shattering their armies of mind-linked soldiers before dragging the would-be overlords from their towers for public execution. When the cults of the Screaming Flesh, sponsored by the Raven Guard, rose across seven worlds in the Solar Segmentum during M39, it was the Dread Host that purged them and the monstrous Children of the Raven leading them. Such is the righteous fury of the Dread Host that the Warp itself echoes with it, and Inquisitorial records indicate that Chaos activity diminishes in areas where they have been active for generations afterwards.


With the Pale Spear in hand, Omegon cut a bloody path through the Possessed Marines. Though still haunted by the unintended consequences of his plans, the Lord of the Hydra was a terrible presence on the battlefield, a warrior who had fought the Slaves to Ruin in all their forms for ten thousand years. For all their might, the Constant Ones were nothing the Primarch had not faced, and killed, before.

Next to him fought Galahoth, and even reeling from the death of the Emperor the Captain-General was a terrifying foe. On the side of the two demigods, Ahzek Ahriman and Ephrael Stern fought together, the rest of the Chosen of Magnus following, and the Constant Ones recoiled at the Daemonifuge's presence, their infernal essences repelled by her blazing power.

This vanguard of heroes and champions crashed through the Constant Ones, and it was a slaughter. The Constant Ones died in droves, cut down by blade or psychic power, their daemonic spirits sent shrieking back to the Immaterium.

Among the Custodes of the Dread Host rose the banners of the Vexillas, and the power of these holy standards struck the daemonic spirits puppeteering the flesh of the Constant Ones with a nameless terror. Meanwhile, the Custodes of the Tower were reinvigorated by their approach, and the shroud of confusion and doubt – emotions that, until that day, had been wholly alien to the transhuman warriors – was lifted. In its wake was left a sense of renewed purpose, mixed with the burning need to expunge the shame of showing such weakness.

The battles across the Tower of Hegemon redoubled in violence and intensity. Constantinus, having sensed the arrival of Imperial reinforcements, was determined to survive and earn the glory that had been promised to him by the whispers of the Dark Prince. The Chaos Lord knew that his only chance of victory laid in breaking the Custodes' spirit anew, something that he thought could be achieved if he slew their Captain-General. Through the mouths of his servants, he taunted the Captain-General, speaking of the Emperor's death and the coming of a new age in which Galahoth and his kind would have no place left to them.

By then, Galahoth had been separated from Omegon by the vagaries of battle, and was leading several squads of his brothers – both belonging to the Dread Host reinforcements and the Tower's own defenders – into the Hall of Armaments. The Captain-General's armor, linked to the Tower's struggling security systems, had located the leader of the invasion there, along with dozens of Constant Ones, who were defiling the priceless relics of the order in a deliberate provocation.

Surrounded by the armor and weapons of the Custodes of ages past, the Captain-General faced the lord of the monsters who had dared to profane his Order's ancient stronghold. Around the two warlords, Galahoth's comrades and Constantinus' slaves battled, while at the center of the engagement a duel worthy of the ones fought during the Siege unfolded.


T he daemonsword clashed with the long-hafted axe, and the air howled as infernal power met energy field.  Galahoth was strong, incredibly so, but Constantinus was a Lord of Chaos, the conqueror of a world of monsters and warlords.  The power of Slaanesh flowed into him, greater than ever before as he did the Dark Prince's will,  while Galahoth's blows carried an unmistakable hesitancy to them, a slowness that would have been meaningless against a warrior less gifted.

Constantinus could guess where the reason for that weakness quite easily.

"The False Emperor is dead," he taunted his foe, laughing aloud as his preternaturally sharp senses registered the twitch in the Captain-General's posture.

In truth, C onstantinus  still could scarcely believe it  himself though he knew it was true . For so many years the Traitor Legions had been in exile, ruminating on their failure and dreaming of the time they would finally cast down the Corpse-Emperor – and now it had happened, he could feel it. The fire that had scoured Terra during the Siege had guttered out, and the children of Chaos walked upon the Throneworld with barely any opposition to their presence.

T ruly, nothing was eternal, nothing lasted – except for him.  He was going to live forever.

"There is no place left for you in the galaxy !" he laughed, as the two of them continued to trade blows. Then, in a split-second instant of awareness, he saw an opening in Galahoth's guard, and struck. His daemonsword plunged into the Captain-General's exposed flank, and blood poured from the wound in torrents as Constantinus tore his weapon free. Galahoth stumbled and fell, his body turning numb as the fell energies of the weapon spread throughout his flesh.

L aughing, Constantinus raised his blade, ready to deliver the deathblow. The Captain-General reached for something at his belt -

Galahoth was standing, dodging the strike aimed at his flank. The daemonblade bit into his auric armor in a shower of sparks, but did not draw blood. Constantinus blinked, his mind unable to comprehend what had happened as the Moment Shackle, that ancient relic capable of stealing slivers of time in the heat of battle, undid his decisive blow.

T his couldn't be. He had already won. He couldn't be cheated.  He couldn't fall here. H e was going to live forever. The Sanguinor had promised -


With a mighty blow of the Watcher's Axe, the ancient relic weapon passed down from one Captain-General to the next since its forging in the wake of Valdor's disappearance after the Roboutian Heresy, Galahoth slew Constantinus. The sixteenth Captain-General of the Adeptus Custodes stood over the corpse of the Chaos Lord who had dared defile the Tower of Hegemon, brandishing his head to the Constant Ones.

With Constantinus' death, the Secondborn he had brought with him to Terra lost all direction. They went from an army, if one possessed of inhuman fury, to a horde of beasts rampaging throughout the Tower of Hegemon with no thought given to tactics. If Constantinus had allowed his praetorian guard to retain even a modicum of individuality, their leader's demise would not have been nearly so crippling, but the arrogance of the Slaaneshi Lord meant that everything he had accomplished would perish with him. Perhaps, as his soul plunged into the Warp to find its rightful reward, this pleased him.

The battle of the Tower would last for several more hours as the Custodes purged their domain from invaders. Of particular note was the escape of several of the former captives, who managed to reach another entrance. Only a few of these Chaos Marines made it outside, but in the confusion of the Angel War, it was easy for them to slip away.

With the Tear of Nightmares yawning overhead, seeming wide enough to swallow the entirety of Sol, vox-communications were down across the system. But the Tower of Hegemon had some of the most powerful transmitters in the Imperium, and once the Constant Ones were broken, Omegon made for the closest comms center. With the help of the Custodes, he quickly set up an open broadcast, first sending out a stream of numbers and letters that the Primarch typed out from memory without hesitation – identification codes that could be unlocked by the Hydra's cyphers and would reveal the identity of the sender – before speaking his message.

"This is Primarch Omegon, addressing all Twentieth Legion assets in the Sol system.
No more secrets. No more conspiracies. The time for shadow wars is over. We must step into the light once more, and show the galaxy what we are truly capable of.
By my authority, this is my will : initiate the Damocles Protocol.
For the Imperium. For Humanity.
… For the Emperor."
Primarch Omegon, Lord of the Hydra.

And as the Lord of the Hydra spoke, so it was done. Across the entire Sol system, the agents of the Twentieth Legion heard the words of their master, and enacted every measure, every provision, every preparation that had ever been made by them and their predecessors.

The Damocles Protocol had been in place for thousands of years, enacted at the order of Omegon after the disaster of the War of the Beast had caught the Hydra blind-footed and had nearly seen Terra itself destroyed by the Orks' unstoppable onslaught. Never again would the Throneworld be caught so unprepared, so the Hydra had sworn. Of course, the other lords of the Imperium had learned that lesson as well, but Omegon remembered how, after the Roboutian Heresy, that same lesson had been eventually forgotten. The simple truth was that, in a way, the entirety of the Imperium – or at least the Solar Segmentum – served to protect Terra from danger.

But the Orks had bypassed those defenses, and what the greenskins had done, another foe may achieve eventually. And so Omegon had directed his Legion to make preparations for another invasion, spending much time in discussion with the then-Captain-General so that the Adeptus Custodes would allow such a deployment of forces in Sol by a Space Marine Legion. Many of the Custodes' leadership of the time were survivors of the Roboutian Heresy, and they were wary of allowing Space Marines such a foothold in the heart of the Emperor's domain. In the end, Omegon managed to convince the Captain-General, though only he knows what guarantees and promises he had to make.

Now those ancient measures, which had been added to every century since their creation, were finally enacted. All across Sol, hundreds of stasis coffins within which volunteer Alpha Legionaries had slept away the ages unlocked, releasing their warriors into the warring system and uploading tactical data into their armor. Many of them failed to wake, the complex mechanisms of their coffins having malfunctioned at some point during their slumber. It was not a death worthy of a Space Marine, but still many more sons of the Hydra rose, picking up their weapons and beginning to fight against the many foes besetting the Throneworld.

Merchant ships that had sailed the Warp routes around Terra for generations dropped their camouflage and revealed themselves as agents of the Coils of the Hydra, unmasking military capabilities they had kept hidden from foe and ally alike. Broadcasting Twentieth Legion's idents, some of them joined the Solar Fleet that even now marshalled to face off against the Laers, while others provided orbital support to beleaguered Imperial forces surrounded by Slaaneshi hordes.

Weapon caches were opened, and agents of the Hydra scattered across Terra rallied terrified but still loyal populations, arming them so that they might fight against those who would prey on them. Less martially impressive but equally welcome, vast reserves of preserved foodstuffs were also made available – a precaution that, with the orbital lanes in ruin, might save millions from a slow death by starvation.

Dormant orbital stations, that had gone dark for thousands of years, thundered to life, their machine-spirits awakening to find a system riven by madness and strife. Tentative vox-links were established across Sol, with the Tower of Hegemon serving as a communication hub. From their reports and the Tower's own sensors and networks, coaxed back to function by the harried servants of the Custodes – by ancient law, laid down within the Treaty of Olympus, no Martian tech-priest was allowed within the Tower of Hegemon – Omegon was finally able to get a picture of what was happening in the system.

Everywhere in Sol, war was raging. Daemonic hordes were attacking almost every outpost, and cult uprisings were combining with maddened civilians. The Primarch's blood ran cold as he recognized the xenos lifeforms deployed alongside the Slaaneshi forces, and went colder still when he saw the broken heraldry on the Tithed Ones' despoiled armor.

Faced with the true scope of the threat facing Sol, Omegon reacted quickly. With the help of the Thousand Sons, he identified the most critical locations. While the Throneworld was defended by billions of human soldiers, their numbers bolstered even further by the forces the Alpha Legion had recalled for the celebrations of the millennium's end, most of those would be defenceless against the terrible powers that now stalked Terra. Omegon's hails to Titan asking for the help of the Grey Knights went unanswered, as the fortress-monastery of the daemonhunters was itself under attack by a different foe.

The most pressing threat was the infernal presence approaching the Astronomican. One of the four Keepers of Secrets on Terra – one that had left a psychic trail in the void as it came from orbit – had landed near the Hollow Mountain, and was advancing toward it quickly. With the Astronomican already weakened by the transition from the Emperor to Magnus and the opening of the Tear of Nightmares, the Imperium could not afford more disturbances in the immense machine's operations.

Chapter 56: The Angel War : At the Hollow Mountain

Chapter Text

AT THE HOLLOW MOUNTAIN

While Terra is home to many halls of power whose influence stretches across the entire galaxy, there is no building on the entire Throneworld more v ital to the Imperium  than the Chamber of the Astronomican. Carved from what once was Terra's greatest mountain, it is there that thousands of psykers are united in holy communion, casting the light of the Astronomican across the galaxy in order to make Warp travel possible in the Imperium. For ten thousand years, that light was directed by the Emperor's undying will.  But  with His demise and Magnus' succession, the Beacon's strength wane s , and the Dark Prince sen ds  one of his servants to extinguish it forever …


We see the Forbidden Fortress, the Hollow Mountain – the torch that casts the light of the Astronomican into the Warp. We look from within the chamber where uncounted millions have given their life and soul to the Beacon. They are with us, the echoes of these martyrs. Men, women and children – so very many, brother. We see through their eyes, we feel their pain. Everything they were burned away to fuel the fire, but the memory of their pain imprints the very bones of the earth here.

We see Leops Franck, the Master of the Astronomican, slumped in his throne at the center of the Beacon. He could not bear our father's death, the brief instant where no one's will held the reins. For that single moment, it was he who had to direct the power lest it consumes the entire world. He did his duty to the end, even as terror and annihilation claimed him.  Naught remains of his soul now, and his body slowly turns to dust as the power lingering within it consumes it. Another High Lord slain, another soul lost to the endless d emands of duty . But  the burning  c annot stop. It must not stop.

We see Kyriss. Kyriss the Perverse, Kyriss the bringer of ruin, Kyriss who whispered honeyed lies into the Angel's ear. It is reborn now through the service of ancient bloodlines and the treachery of innocence. Those who preserved their lines and kept their true faith secret for millennia are now rewarded by the annihilation of their selves, reduced to bloodthirsty nightmares to unleash upon Terra's halls of power. Ever has Kyriss grown strong on the betrayal of trust, on the shattering of bonds, for it was born from the moment the first Eldar betrayed someone they loved purely for the thrill of it.

It has been on Terra before, when our brothers brought madness and ruin to this world. Look to the records that speak of the Ninth, and you will find its monstrous f ootprint  there.  It lost then, and it will lose now, for heroes gather to stand against it now as they did then.


From orbit came a ship, dancing through Terra's burning skies. It was small, a droplet of metal going down, down, down, leaving behind the Gift of Eden upon which its dreadful passenger had been born. Behind the transport, the pleasure station was falling, the engines that maintained its delicate orbit destroyed by the maddened mutants rampaging across its corridors. Had this happened on any other day, a thousand guns would have blasted the station into its component particles – but this was Light's End. The Tear of Nightmares was open, and the spears of the Dark Prince had already struck the Throneworld to devastating effect.

A few defense platforms managed to fire nonetheless, shattering the reinforced dome beneath which Imperial nobles had gathered for three centuries. Their efforts meant that, instead of a single meteor striking Terra, several smaller ones hit in quick succession. Whether the damage this inflicted was any lesser than the impact of the full station would have been was a matter for the tech-priests of the Logi to calculate later.

There, amidst the devastation, the transport landed – though crashed would be more appropriate a term. A lone figure emerged from the wreck, unfolding from confines that were far too small to contain its bulk. As horrible as it was beautiful, the Exalted Keeper of Secrets Kyriss walked upon Terra's surface once more, the broken stone beneath its feet sizzling at its infernal presence.

The vampiric children of tainted nobility who had, against all odds, survived the Gift of Eden's descent, shrieked as the Keeper of Secrets strode forth. Nearby cultists, Neverborn, Laers and Tithed Ones rallied to the Greater Daemon, drawn by its dark majesty like moths to the flame. Soon Kyriss walked at the head of a host of thousands of the Lost and the Damned, crushing any pockets of resistance they encountered on their way north from the crash site of the Gift of Eden.

From the Tower of Hegemon, Omegon had seen the threat to the Astronomican, and dispatched forces to reinforce the Hollow Mountain's defences. From the vast Imperial armies called to Terra for the celebrations and now turned to desperate guerilla actions against the Slaaneshi hordes, the Primarch had located a Company of Sons of Horus between the Tower and the Mountain. The reinforcements that Omegon sent to the Forbidden Fortress met with these Cthonian warriors, and quickly rallied them to their cause – for all Space Marines were aware of the Astronomican's importance to the Imperium.

Other such task forces were dispatched by the Lord of the Hydra, with members of the Chosen of Magnus accompanying each one, both for their experience in fighting the denizens of the Warp and because their Rubric-shielded minds were among the few reliable means of communications left.

Moving quickly amidst the desolation of the Angel War, the first of these groups managed to reach the base of the Hollow Mountain ahead of the Greater Daemon. The defenses of the Astronomican, vast batteries of guns that could scour armies from existence in seconds, were silent. Despite the wards that shielded them from the errant thoughts of the Astronomican's psykers, the brains of the servitors slaved to their controls had fried when the Tear of Nightmares had opened. Violent battles raged within, as its guards fought against psykers whose minds had been destroyed by the great Warp anomaly.

The Alpha Legion had anticipated that some issue may arise in the Astronomican with the Emperor's ascension to godhood, and Omegon had stationed several squads of his best warriors in the Hollow Mountain – without, it should be said, asking for the Master of the Astronomican's permission. When Light's End struck and anarchy descended, these warriors had emerged from their hiding places, providing support to the beleaguered guards.

The reinforcements from the Tower of Hegemon landed on one of the platforms that delivered the many supplies needed to keep the Fortress functioning. Moving quickly, they linked with the remaining guards, purging the area of the Fortress closest to the entrance that was the Greater Daemon's target. There was no time to cleanse the entire structure, and so the Custodes accompanying the strike force used secret command codes to lock down entire sections of the Hollow Mountain, condemning those trapped within along with the mad psykers to a terrible fate.

High Lord Leops Franck, the Master of the Astronomican, had perished when the Emperor had died, throwing the chain of command of the Adeptus Astronomica into disarray. Many of the thousands of psykers linked to the Astronomican had also perished, unable to withstand the wild fluctuations of power brought about by the combined death of the Emperor and the opening of the Tear of Nightmares.

The Sons of Horus commander, Deradaeddon Nemo, rallied the mortal defenders, folding them under his command. A veteran from a hundred warzones, the commander was well used to leading other Imperial units, and he quickly arranged them into a defensive formation. A few of the automated defenses were jury-rigged to respond to manual commands rather than their dead servitor crews.

So it was that Ahzek Ahriman and Ephrael Stern, accompanied by several squads of Custodes, Alpha Legionaries, the five hundred warriors of the 52nd Company of the Sixteenth Legion, and the remaining guards of the Forbidden Fortress, came to stand against Kyriss and its horde. The wounds Ahriman had sustained during his final battle at his Primarch's side in the Haydes had yet to completely heal, but the expertise of the Mechanicus combined with his biomantic powers had returned him to a level of health where he could fight once more.


We see Ahzek Ahriman. He carries the burden of his brothers' death upon him. The shadow of Ormuhzd follows him wherever he goes, a guilt that will never leaves him. He could not save his twin – he could not save Prospero – he could not save his Legion. That is the litany of his guilt, one that weighed upon his soul for ten thousand years.

But he did save me. He did, brother. He saved me as he once saved Horus.  He brought me back.  Y et  his guilt remains.  Lessened, but not gone. It will never be gone, not completely, because Ahzek will not let it.

I s it pride or wisdom ? He has lost so much. He will lose more, before the end.

We see Ephrael Stern. See how bright she burns in the Sea of Souls ! See how she walks armored in faith ! Here stands one who has seen the truth of a Dark God and did not break from the terrible weight of revelation. Even the death of our father has not shaken her sense of purpose. She is the Daemonifuge, the Bane of Slaanesh, and she exists to bring doom to the slaves of the Dark Prince.

She believes in this with absolute certainty. How long has it been, brother, since either of us believed anything with such purity ? We, who have seen everything we fought for drowned in the tides of History. We, who were born with such power, yet failed to use it to bring about the reality we all dreamt of.

You will despise many aspects of the Imperium as it is now, brother. But there is strength in it too.


The path leading to the Forbidden Fortress, the Road of Blessed Souls, was empty. The last group of transport of tithed psykers to have come up the kilometers-long avenue had detonated halfway to its destination as its cargo of psykers went violently insane and destroyed their wardens and themselves in an uncontrolled burst of Warp energy that had left an immense crater on the Road. The crater was still hot from the psychic fire, but Kyriss didn't care. To it, the pain caused by the heat was merely another sensation to enjoy, another pleasure in the great buffet that was available now that the Anathema was dead. As for those of its minions who perished, their flesh burned by the remnants of the supernatural conflagration … well, their final moments only fuelled its hunger, as did their souls.

Up the Road of Blessed Souls came the Slaaneshi horde, dancing and shrieking and capering and laughing. Already their claws and weapons dripped with gore, the remains of the unfortunate who had been caught in their path as they advanced from the Gift of Eden's crash site. The psychic light of the Astronomican flickered ahead as the psykers within the Hollow Mountain struggled to re-ignite the beacon properly, their efforts shared by the Crimson King on his distant Throne.

With a disdainous gesture, Kyriss sent its minions charging. The first wave was annihilated as the Forbidden Fortress' defenses opened fire, joined by precise bolter fire from the Sons of Horus. Hundreds of cultists died without making any progress. With a snarl, the Keeper of Secrets burrowed its will into the broken minds of the Tithed Ones that had gravitated to its host, and forced the ruined Children of the Emperor forward.

From their ramparts, the defenders watched in horror as they recognized the shape of the Third Legion's heraldry on the broken creatures that leapt forward, howling in mindless torment. Ahriman reached out with his sixth sense, trying to sense if anything remained of the noble sons of Fulgrim within these beasts. With a pained gasp, the former Chief Librarian of the Thousand Sons was forced to retreat, his mind overwhelmed by the raw agony of the Tithed Ones. With a heavy heart, he shook his head, signifying to his allies that the Emperor's Children could not be rescued from their wretched state, save in death.

The defenders opened fire once more, but despite their horrible condition, the Tithed Ones retained their transhuman reflexes, sharpened to a razor-edge by the alterations wrought upon their flesh. Moving like puppets dancing on jerked strings, they leapt away from the lines of concentrated fire. Remnants of tactical instincts, imprinted so deep into their brains by hypno-training that even the Laers' torture hadn't erased them, guided the Tithed Ones through the killing ground and toward the defense towers.

Leaping over the ramparts with monstrous strength, they tore into the heavy guns with warped hands, shredding metal while howling in maddened pain. The Space Marines opened fire – by that point, it had become clear that las-rifles and low-calibre weapons did nothing to the Tithed Ones. But even with bolt shells, each of the Tithed Ones took an inordinate amount of firepower to kill, their souls tethered to their flesh by the Laers' vile sorcery.

By the time Deradaeddon's men had put down the last of the Tithed One vanguard, all of the gun emplacements had been disabled, and the rest of the Slaaneshi host was advancing. Kyriss itself still held back, for the Greater Daemon could sense the presence of Ahriman and Stern. In its arrogance, the creature held nothing but contempt for the threat posed by any mortal – but these were no mere mortals. Ahriman was of the same breed of Thousand Sons that had defeated Kyriss when it had come to Terra during the Siege, and the daemon remembered its defeat at the hands of the sons of Magnus with bitter clarity. Then as now, the Keeper of Secrets had sought to feed on the rich bounty of psychic souls to be found on the Throneworld. But after devouring the spirits of over three thousand psykers, it had been banished by the Thousand Sons, who had taken advantage of its lethargy after such a feast. The pain of that defeat had been exquisite, but by being banished Kyriss had been denied the chance to take part in the Clone and Legions Wars, its privileged bond with the Ninth Legion ending after the reveal of Sanguinius' madness at Iydris and the splintering of the Blood Angels.

Yet for all of Ahriman's power – and the mortal's soul burned bright in the daemon's sight, radiating with the accumulated knowledge of centuries – it was the other Chosen of Magnus that Kyriss truly feared, if daemons can be said to fear anything. Ephrael Stern's presence was a blight to the Neverborn, her very existence an insult to the Dark Prince it served. With the death of the Emperor, one could argue that no other being in existence represented as much of a threat to Slaanesh as Ephrael Stern – at least so long as Ynnead, the Eldar God of the Dead, hadn't fully awakened. Even the loyal Primarchs were not so specifically opposed to Slaanesh, so attuned to his defeat as the Daemonifuge.

The Astronomican had been Kyriss' target in the Angel War, but Stern's presence now took priority. The bonds that had brought Kyriss to Terra compelled it to do whatever was necessary to remove the Daemonifuge from the board, regardless of its own dread at the prospect of facing the Daemonifuge. The Greater Daemon hurled its horde at the ramparts, its infernal will driving them to ignore the volleys of fire raking their ranks as they charged. The Laer soldier-forms among the attackers were unlike anything the Imperials had ever encountered before, but Space Marines are nothing if not adaptable, and they soon learned that they bled and died as easily as any other xenos abomination.

Among the Slaaneshi forces, those mutated nobles who had fallen from the skies along the Gift of Eden were driven toward Ephrael Stern, their bestial minds suddenly consumed by lust for her blood – even though devouring it would surely destroy them. With claws and fangs and monstrous speed they came upon her, jostling each other out of the way as their thirst overcame all other instincts. Even as bolt shells and las-bolts slammed into them they kept charging, and the Daemonifuge strode forth to meet them.

Her eyes blazing with power, Ephrael crashed into the tide of mutants with her sword – the same sword that had held against the might of Sarthorael, the Ever-Watcher – held up high. A corona of white fire spread from her, and those vampires it touched shrieked in agony as their flesh shrivelled and died on their bones. More of their vile kind came – of the hundreds of nobles that had gathered aboard the Gift, dozens had survived the crash – and those met the blade of the Bane of Slaanesh.

She cut through them like a scythe through wheat, and there was nothing they could do against her. Whenever the vampires managed to surround her, her power would flare, and the encirclement would be broken. The Warp-gifted might of the mutants was not enough to overcome the Daemonifuge, and within moments Ephrael emerged from the vampires, her sword running red with their blood, leaving only corpses in her wake.

Meanwhile, under the awed gaze of the other Space Marines, who looked upon a legend straight out of their Legions' annals, Ahzek Ahriman unleashed his psychic might upon the Lost and the Damned. Lightning and fire incinerated dozens of cultists with every heartbeat, arcs of power crackling on the Thousand Son's ancient armor.


"The Wolves have left their mark on you, lordshouted Deradaeddon, glancing at Ahriman with approval in his gaze even as he slammed his power hammer into the reptilian face of another monstrous xenos, sending it flying into more of its kind.

"… I wasn't there when Prospero fell," Ahriman said cautiously, unsure whether the commander meant insult or not. The Son of Horus shook his head.

"Not the beasts of Fenris," the Cthonian spat, before a twinkle of humor returned to his gaze. "The old Wolves of the Moon. You fight with the same strength as they do, old man !"


Kyriss saw the display of arcane might, and bade its own sorcerous minions to remove that threat. A trio of Laer psykers, four-legged beasts with six eyes glowing with eldritch fire, tore a path through the defenders, scattering those who stood in their way with bursts of telekine power. Ahriman felt their coming, for what passed for the xenos' souls was like nails being drawn on chalkboard to his sixth sense. With gritted teeth, Ahriman told his allies to step back, and began to battle the three monsters.

In a scene reminiscent of lone hunters of Old Earth facing the packs of predators that had once walked the world, Ahriman fought with his staff, always staying in motion as his senses warned him of the beasts' attempts to attack him from behind. The air around the duelling psykers grew cold, sparks of fell energy leaping from them all as their battle went beyond the physical and into the Warp itself. Nearby combatants heard sounds like laughter echoing in their skulls, and more than one mortal guard fell to the enemy while distracted by the unholy sensation of the Laer beasts' proximity.

While Ahriman was distracted by the Laer sorcerers, Kyriss strode forward, eyes fixed upon Ephrael Stern. The Daemonifuge had sensed the approach of the Greater Daemon long before it had appeared on the horizon, and she met its coming with her sword held firm and determination in her gaze. While around them the Imperial lines met the charge of the Slaaneshi horde, the two champions of opposite powers met.

Ephrael had defeated Keepers of Secrets before : her very essence was aligned toward the destruction of the Dark Prince, and her bloody past was littered with the remnants of her many confrontations with Slaanesh's servants. But she realized in the first exchanges of the duel that Kyriss was mightier than any daemon she had ever encountered before. The Keeper of Secrets was Exalted by its foul deity, and the Tear of Nightmares burning overhead imbued it with greater power still.

Its long, needle-like sword and whip moved with impossible speed, and it was only Ephrael's instincts, sharpened through several lifetimes of battle, that kept her from being struck. With short, controlled bursts from her jump-pack, she dodged the more powerful blows, turning the others aside with her blade. Yet she could not match the strength of Kyriss, and was slowly forced to step back.

Ephrael did not fear death, for she had perished before, only to return to life, driven from the grave by her incomplete destiny. But the prospect of failure – of Kyriss succeeding in claiming the light of the Astronomican, that holy remnant of the God-Emperor's might – that scared her like nothing had in a long, long time.

She did not let that fear consume her, instead drawing strength from it, letting her reinforce her determination not to fail. The aura of daemonslaying power around her intensified steadily even as the duel progressed in Kyriss' favor, but it was not enough to overcome the ruinous blessing that empowered the Exalted daemon.

From where he was battling the Laer sorcerers, Ahriman saw his comrade's plight. He was not alone in that : several Sons of Horus and Alpha Legionaries had tried to come to the Daemonifuge's aid, only to be swat aside by Kyriss with contemptuous ease, their blood added to the flow that had already stained the ground.

During the journey from the Tower of Hegemon to the Hollow Mountain, Ahriman's powers of foresight had granted him a singular truth amidst the madness and confusion that engulfed Sol. He knew, without doubt, that if the Imperium was to survive the Angel War, it would need Ephrael's unique abilities. Yet he could not simply let the Laers kill him in order to inflict a blow to Kyriss – even the fullness of his power might not be enough against the Exalted daemon's strength.

Rising high in the Enumerations, Ahriman considered his options, his thoughts racing behind his helm. When inspiration came, it came with a glimmer of sunlight, passing through the tortured heavens to shine on the broken pieces of a dead Son of Horus' eye-lens.

With a burst of power, Ahriman forced the Laers to briefly withdraw, before falling to one knee, planting his staff into the ground with enough strength to penetrate the rockrete. Head bowed, the Librarian reached toward the greatest source of power nearby – the Astronomican itself. His mind touched the Beacon, and he sensed the presence of his Primarch within it.

In that moment of contact, the Crimson King understood what his son planned, and granted him his help. A flicker of power passed from the Astronomican and into Ahriman – less than a thousandth of the full might of the Beacon, which shone bright enough to be visible across the galaxy. Yet even that fraction of a fraction was almost enough to destroy Ahriman outright, before he could force it out of his own body and into Ephrael's.

The Daemonifuge saw the beam of purest light that emanated from Ahriman's staff. Ahead of that beam ran Ahriman's thoughts, and the Librarian's plan reached Ephrael just in time for her to play her part. She opened herself to the Astronomican's power, focusing it through the lens of her unique soul.

She blazed like a newborn sun, and all who took part in the battle felt righteous fire wash over their souls. Only the Custodes were unaffected, their souls too twisted by the gene-alchemy that had produced them for there to be anything of Slaanesh in their souls. The Space Marines stumbled, fighting against a pain they could not source, and the human defenders cried out in pain.

But the effect was far worse on the Slaaneshi horde. The Laer element simply dropped dead, their tainted souls extinguished by the fire, while the daemons shrieked as it burned them, not only dissolving their corporeal forms but even incinerating their immortal essences. The screams of the mortal cultists were the stuff of nightmares, as their mortal souls were mutilated. The pain of the Slaaneshi taint being excised from their souls was too much to bear, and many perished, their bodies unable to bear the agony. Even those whose flesh endured were left as empty shells, collapsing on the ground without moving, no intelligence left behind their wide, bloodshot eyes.


Nothing remained of the daemon's false majesty. It was a ruined wreck, its pristine skin charred and broken apart. It was bleeding its essence onto the ground it had desecrated. Its weapons laid in shards around it, as unable to bear the power she had channelled as their wielder.

Ephrael forced herself to walk forward, ignoring the pain that permeated her entire body, dragging her sword behind her with each step. She stopped near the daemon's head.

It must have sensed her presence, for one eye opened amidst what was left of its face to look at her. Even now, in its current state, she could feel the hatred of her that burned within … and the fear, too.

"You will die alone," croaked Kyriss. "Your soul will know no peace, no rest, no reward : only oblivion. Doom approaches, Abomination, and you will not escape it."

"I know," replied Ephrael Stern, before extinguishing the essence of the thing that was called Kyriss forever.


In a singular blow, Ephrael and Ahriman had secured victory at the Hollow Mountain. But it had not come without a cost. Many loyal Imperial soldiers had died, and the damage Ahriman and Ephrael had sustained while calling upon the power of the Astronomican made it clear that this was not a card they could play again. The Daemonifuge felt herself drained, and her body was covered in burns, while Ahriman was still kneeling, unmoving. When the Apothecaries of the Sons of Horus rushed to his side, they found him unconscious within his armor, his life signs still present but dangerously weak.

Chapter 57: The Angel War : The Dark Cells

Notes:

(See the end of the chapter for notes.)

Chapter Text

THE DARK CELLS

Deep below the Imperial Palace lies a complex whose very existence is kept secret from even the highest-ranking lords and ladies of the Holy Inquisition. Within this prison, the Custodes of the Shadowkeeper shield host keep all manners of eldritch horrors contained, locked away in rune-sealed vaults whose opening codes are known to them alone. The things contained within the Dark Cells could doom the Imperium a hundred times over, and so the Shadowkeepers maintain their ceaseless vigil, while also scouring the stars for any other such threat to capture and confine for the rest of eternity. But a secret cannot be kept forever, and what sane minds consider nightmares, others regard merely as potential instruments.


We see the Dark Cells only through the absence of sight. Potent indeed are the wards laid upon them, the hands that crafted them guided by our father in the age before He led our species back to the stars.

But we see those who want to get in. Their aim is burned into their thoughts, their desire radiates from them with a single-minded obsession that brings a smile to the lips of the Dark Prince, even though not a single one of them ever uttered a prayer to him.

We see the Flawless Host. The sons of our brothers who sought redemption as the galaxy burned, who dreamt only of preserving something amidst all the devastation.

It turns out that even Space Marines can grow tired of the horrors of war. They stopped believing in either of the Truths warring for Humanity's soul, and sought to preserve rather than fight. They painted their armor black, and renounced oaths to Throne and Primarch alike. The gene-craft of our father should have made such a thing impossible, but it was an age of many impossible things.

We see their attempts at building a utopia, good intentions paving the road to hell time and time again. We see the Ages of their rule, the four recorded and the one they will not speak of.

Do not ask us about the Fourth Age, brother. It is better to leave that matter unknown.

Astartes were not meant to rule over peaceful kingdoms. Their minds are not fit for the task. They are too separated from Humanity. Their instincts are different, and their thoughts flow in alien patterns. It must have been maddening – close, so close, yet they could never really understand. And so, failure after failure after failure after failure after failure, each one costing them a sliver of that precious humanity until there was almost nothing left but the bitter, brooding anger.

All that it took was a promise. That all that they had done would not be for nothing. That even their failures could be the foundations of success. A truth spoken as a lie, and an offered cup – and the Host went to war against its own people, who had raised banners of rebellion and would be slaves no longer. The gates of Sheol were open, and caged daemons unleashed, while death rained from the skies. Witches with machines spiked into the soft tissue of their brains burned mortals and cast down fortresses. Engines of war crushed cities, while the Host watched with the kind of cold satisfaction one feels when released of all tethers to one's past – along with sanity and morality.

Now they come, driven by deceitful whispers. They come for the ancient sins our father hid away lest they drown the stars, to break open the vaults and bind the monstrosities within to their will. They think absolute power will solve the equation of peace.

But the Host never thought to ask who it was that inspired the rebellion. Their tyranny was gentle, brother. Their lies did not prevent the happiness of those they protected. And yet when the truth dawned, with it came bloody-handed murder and riot. Who was the Wretch who whispered of freedom's promises into the heart of Haven ?

And who was it that whispered them to him ?


Of all the Custodes, the Shadowkeepers were perhaps those best forewarned of the coming of Light's End, though even they could not possibly have predicted the death of the Emperor. This Shield Host of the Adeptus Custodes had held the sacred task of watching over the Dark Cells, a labyrinth buried deep beneath the Imperial Palace within which were sealed countless horrors from the Age of Strife and before. Should these horrors ever be unleashed, Humanity's doom would be all but certain.

For decades now, the dread entities trammelled within the Dark Cells had been growing more and more restless. Once, the Shadowkeepers had believed such unrest to have been foreshadowing of the death of Lockwarden Borsa Thursk, a Shield-Captain who had served as the Shadowkeepers' leader for over a century.

Thursk had perished only a few years prior to Light's End, fighting off-world to capture a particularly gruesome example of the Children of the Raven that had reached maturity and could no longer be slain by conventional means. The capture of the entity was completed by one of the Shadowkeepers who had accompanied him, Alhoris Bastoris, who brought it back to Terra and sealed it within the Dark Cell prepared for it.

Yet the unrest among the captives had not abated with Thursk's demise and the selection of Alhoris Bastoris as his successor. Instead, it had only grown worse, with no less than five breaches occurring in the years since then, where before such instances had been separated by centuries. Each had been minor and relatively easily contained, yet the Shadowkeepers had remained on high alert while their new Lockwarden searched for the cause behind this.

This meant that when Light's End came and the Emperor died, the Shadowkeepers had taken measures against all kind of threats, from a massive breakout to an outside attack. They had called more brothers to their colors, going through the trials required with a speed that stretched the traditions of the Order to their limits in order to replenish their ranks following the losses taken in Thursk's last operation. They had opened ancient vaults and distributed the relic weaponry contained within among their ranks. They had consulted the doomscryers of the Tower of Hegemon and spent precious resources to check and reinforce the wardings of the most important cells. They had sacrificed even the modicum of free time Custodes usually spent on their own martial and academic pursuits, spending them instead reciting mantras of purification and focus.

Even so, the death of the Master of Mankind struck them as hard as all Custodes.

Only the Shadowkeepers were allowed within the Dark Cells. Thralls and tech-priests were only permitted for brief periods to perform repair works, and the most important among them were subjected to weeks-long purging and quarantine protocols afterwards, while the rest were executed. The hundred Custodes among the Shield Host were briefly overcome with the psychic shock of the Emperor's demise, but their special training and experience with the horrors of the Dark Cells allowed them to recover more quickly than their brethren.

Even so, they were too late to prevent the breach of several cells, whose seals had been weakened by the psychic quake that followed the Emperor's death. Ancient horrors were released within the corridors of black iron, and as the Shadowkeepers fought hard to contain these nightmares of Old Night, they were blinded to the threat that struck from the outside.

The ancient Astartes who led the Flawless Host had been drawn to Terra by the promise of power and knowledge with which they would finally be able to wash away all their sins and mistakes, and they lost no time in pursuing their prize. Their army, fresh from having destroyed their world of Haven, emerged from the Warp within the Imperial Palace, to the east of the Imperialis Sanctum. There were few of the Heresy-era Legionaries left among them, after all the purges and the Ages, but all who remained were veterans of ten thousand years, who had survived in a galaxy determined to kill them.

In total, fifty-seven Traitor Marines of the Flawless Host came to Terra to fight in the Angel War. Only they knew just how many brothers they had buried since turning away from the civil war that had burned the galaxy ten millennia ago. Under helmets of all but forgotten designs, their faces were grim and determined – they would not fail, not now, not when the means to forge their dreamt utopia were at hands.

With the warlords of the Flawless Host were the war-machines they had gathered during the Heresy, and all the horrors they had locked away in the Ages since. The Guardians of Sheol, who made up a third of the Flawless Host, held dominion over dozens of ancient daemonhosts and psykers bound to the Astartes' will through forbidden sciences. Each of the Guardians was as a king of hell, going to war surrounded by an infernal court.

Along with Sheol's former captives were the war engines of the Advent, broken to the will of the Host once their guiding Abominable Intelligence had been purged. Hundreds of killing robots of malevolent design, their limbs ending in blades and lascannons, their optic lenses gleaming with cruel intent, crawled from the Warp portal, its baleful energies dancing on their carapaces of metal without finding purchase on their soulless anima.

From the vaults of their fortress, the Flawless Host had dragged one of their most powerful weapons. Once, it had been affixed to the Host's flagship, but when they had dismantled their flotilla in the Haven system it had been recovered, to be kept as a last resort weapon of absolute destruction. The weapon, which was over a hundred meters long, was a disintegration lance, a device that had been built by Vulkan himself during the Great Crusade, and that the Host had reclaimed from a Salamander warship during the Heresy.

After clearing the surrounding area of all resistance, the Flawless Host aimed the disintegration lance. From an exact position, measured against the landmarks that could still be glimpsed on the burning horizon, they pointed it downward at a steep angle. Everything from the position to the angle and the amount of energy to use was precisely calculated, using information that the Sanguinor had provided the Flawless Host before their crossing into the Warp.

It took several minutes for the lance to be charged, and the moment it was ready, it opened fire. There was no great detonation, no burst of fire or great quake that shook the Palace's foundations. One moment, there was nothing but stone before the lance's projector : the next, there was a perfectly circular tunnel, over thirty meters wide and so long its end reached the Dark Cells themselves. At its very end, the inmate whose capture had been arranged three thousand years ago to secure the coordinates of the Dark Cells was also caught in the ray and obliterated from existence, its duty done.

The lance that had dug the hole did not survive firing. None of the Host had truly understood its workings, and it sizzled and died after firing that single shot due – even among the wonders of Vulkan's artifice, there were pieces that could not withstand a hundred centuries without maintenance, it seemed. But it did not matter to the Flawless Host. The way was open.

The tunnel did not remain smooth for long : the quakes of the Angel War soon broke its walls apart. Even as alarms that had never rung before started to blare in the Dark Cells, the Flawless Host began to descend, plunging into the depths to claim the keys to paradise they had been promised.


We see now, the wards breached by ancient artifice. Yet even now that the wards are broken, our sight is obscured by the deep, deep time of so many of those imprisoned there.

We see the halls of black iron, where darkness reign.

There is no electric light down there, only the flickering illumination of braziers burning purified crystals. The darkness keeps its dominion jealously, refusing all but the scarcest source of light. Some of the wardens wonder, when their minds turn to matters that would turn mortals to ravening madmen, if the dark is the Cells' first prisoner or its first guardian.

There dwell the Shadowkeepers, standing in perpetual vigil. We see them now, clad in sable-black. Their minds are proof against the whispers, against the creeping dark. They alone can walk in these depths and not go mad. They bear the burden of knowledge – the curse of understanding. Of all of our father's servants, they know best just how fragile that which we call reality is.

We see the cages meant to keep unspeakable horrors at bay. Trapped within each is a thing undying, or whose destruction might unleash a yet greater evil. The oldest beings entrapped within are older than most stars, and would devour them all if given the chance.

Somewhere in this labyrinth, we see a cell with Moravec's name on it. It will go on empty forever now.


It took only a few moments for the Shadowkeepers to realize that the unthinkable had happened once more, and that the Dark Cells had been breached from the outside. Vox-communication was impossible within the Dark Cells – even mortal voices were shut down, lost in the all-pervasing darkness. As the Flawless Host entered the complex, many of their sapient machines went mad, their perceptions suddenly overwhelmed by the unnatural energies that saturated the Dark Cells. They rampaged without thought for their own safety or the will of their masters, and while several were put down by the Host, more fled ahead, spreading across the Dark Cells and lashing out at everything they encountered.

Though the means by which the Flawless Host had entered the Dark Cells were unprecedented, there were contingencies in place for the presence of an enemy force within the complex. The Shadowkeepers who encountered the Flawless Host came together in ad-hoc squads, sending some of their own to serve as messengers and carry word of the invasion to the rest of the Shield Host.

In open combat, even the elite warriors of the Shadowkeepers would have been overwhelmed by the numbers of the Flawless Host – for though the Custodes outnumbered the ancient Astartes, their slaves were greater in number by a vast margin. But the Dark Cells were anything but a standard battlefield, and the Shadowkeepers were the only force in the galaxy who were even remotely familiar with it. As the lords of the Flawless Host struggled to retain control of their forces, the Shadowkeepers sprung a series of ambushes on the invaders, seeking to isolate and cut down their foe piecemeal.

The engagements fought in the corridors of black iron were of rare violence, as the Shadowkeepers fought to prevent the doom of Humanity and the Flawless Host's minions fought with mindless cruelty and spite. Infernal powers and machine-wrought talons tore through blessed warplate and hallowed flesh, yet despite the grievous wounds inflicted upon them, the Shadowkeepers continued to fight. Something akin to dread spread among the denizens of Sheol as their foes simply refused to die.

But the Flawless Host were not novices in the art of war, and they soon saw what the Custodes were attempting. Despite the proximity to their goals, they did not let their control slip, and consolidated their forces before advancing further as a unified force. Soon the Shadowkeepers were forced to give ground, leaving more and more of their dead behind. Eventually, the inevitable happened : one of the Custodes, who had served within the ranks of the Shadowkeepers for seven decades and as a Custodes for nigh on a thousand years, was captured alive by the Flawless Host.

With the knowledge plundered from that Custodes' living brain, the Flawless Host began to open the Dark Cells they had already passed by. Each of the Shadowkeepers only knew the opening codes and rites for a fraction of the Dark Cells, but even that was enough for the lords of the Flawless Host, who had brought with them thinking engines within which was poured the accumulated lore of Haven's Ages. Peeling the auramite armor from the corpses of dead Custodes, they fed these dead brains to their machines, and with these combined to the example extracted from the one who had the misfortune of being taken alive, these unholy engines were capable deducting the opening sequences for many more.

One by one, even as they continued to advance further into the complex, the Flawless Host began to break open the Dark Cells. At the same time, the weapons used by the Chaos warband were of such potency that in several cases, they were enough to break the seals by accident, unleashing yet more ancient horrors within the labyrinthine battlefield. What had been a chaotic battle descended further into madness with each such evil released, and though the Flawless Host could not control nearly all of the monstrosities they set free, their experience in taming the horrors that had destroyed Haven time and again served them well on a handful of occasions.


We see the Dark Cells breached. The horror ! It burns our sight with acid and fire. But we must see. So much is at stake here, brother. We must see !

We ignore the pain. It is nothing compared to the Beacon's cleansing agony. It is nothing compared to the torments of falling forever and hearing the galaxy's screams. It is nothing compared to the pain of failure. We must see, and so we will see.

We see the Six In One.
The quest for perfection has brought pain and suffering to Humanity for thousands of years. This iteration began in what we now call the Dark Age of Technology, when a cabal of tech-lords attempted once more to force the hand of evolution and create the ultimate human being.
We see the seed, gene-crafted using methods lost even to our father when he created us. We see it split into six parts, each grown to maturity in vats of nutrients, their brains monitored and stimulated every second of their slumber.
We see the six children kept away from each other as they are each taught a portion of the accumulated lore of Humanity, their minds forced open to cram more knowledge inside. We see the strain on their sanity, yet it holds, a testament both to the inhuman mastery of their creators and to the strength of their own will.
We see the six brought together for the first time. We see the surgical knives and the alchemic vials. We see …
We see their pain. We see brains cut out of skulls. We see bone reshaped. We see a vision of perfection that is naught but nightmare.
The Six In One rise immaculate, driven beyond madness by their torment. We see them destroy their creators. We see them rampage in the laboratory that made them, lost and alone with the voices in their grotesquely oversized head.
We see our father break the gate the Six In One could not – dared not ? - open. We see him in all his glory, the aspect he showed to the rest of the Imperium. We see him look at the Six In One as they stare at him, something like hope in their eyes.
What thoughts passed behind his eyes ? What calculations did he make, that led him to deny the Six In One the death they craved and instead lock them away into the Dark Cells, in case he needed their knowledge in the future ?
Our father longed for death for more reasons than the pain of the Throne, brother.
We see the Host open the cell. We see them bind the Six In One with a collar wrought from archeoscience. We see the Six In One follow them out with wonder in their gaze.
Of all the horrors in the Dark Cells, it is this one that perhaps most resembles what the Host hope to find. With the knowledge the Six In One possesses, they just might succeed in creating the utopia of their dreams.
But their dreams are no longer their own. Their untainted vision was stolen from them, and now lies at the bottom of a bloodstained cup.
Should the lore locked away in the Six In One's manifold mind be brought to bear in the Long War, the Flawless Host shall only create more nightmares to inflict upon the galaxy, all while the Dark Prince watches and laughs.

We see the Hierophant.
It was born of the cycle, the one the Eldar only think they understand and our father barely glimpsed as he contemplated the magnitude of his dream. In the age before the age before the age before the age of Humanity, the Hierophant rose on a distant world, servant to a power that now lies dead and forgotten.
Then came the Children of Isha, inheritors of the galaxy. They destroyed that power's followers, cast down its temples and buried its memories. Of a culture that spanned a hundred star systems, only the Hierophant survived, trapped beneath the ruins of the temple it had built to its god.
For a thousand times a thousand years it was trapped, until at last it broke free. Its screams echoed across the galaxy, and it vowed revenge on those who had slaughtered its people even as they burned in the fires of their ancestors' sins.
But the screams draw the eye of our father's hunters, and they captured it before its rituals could endanger his dream. They could not kill it where time itself had failed, and so they brought it here and buried it within a cell, so that the galaxy could forget it as it forgot its dead god.
We see it emerge now as the Host free it, a thing of ice, shadow and hate. It is of the Warp as much as it is of ancient flesh, and that infernal part is enough for the shamans of the Host to bind it to their will. The last remnant of a dead god, bound to obey those who care nothing for its once majestic past.
There is a lesson there, brother, and a warning, if you can find them.

We see the Unknown One.
They found it sleeping in the blackness. Buried deep beneath the event horizon, laying on a bed made of devoured suns. When its kindred woke and broke the galaxy, it remained sleeping, unchanged. Unknown.
Unknown to those who came before, unknown to the covetous, silent kings.
They woke it. They disturbed its slumber with their machines and their scanners, with their technological sorcery. Curiosity ? Greed ? Ambition ? No one knows, brother, because it destroyed them when it woke.
It woke, and knew hunger and pain, until Father bound it with chains he had stolen from a silent tomb. It did not try to resist him : it went back into its slumber willingly, once it realized what he was trying to do.
There is a name for its kind, a name whispered in dread by those who know them, and pride by those who broke them. Do you know it, brother ? The Host do not. We see how they struggle, trying to bind its power to their will. We see it lash out, sending the contents of a dozen Dark Cells across time and space, along with every member of the Shadowkeepers and the Flawless Host nearby.
We see it return to its cell and close the door behind it – back to sleep, back to quiet, back to peace.
We are envious, brother.

We see the Weapon.
It is not a spear, though it apes the shape of one. One of its siblings was given to Sanguinius, another to Russ, and the third to Valdor. Two of our brothers who fell, and a cousin whose fate is lost in the mists of time. Coincidence, or the will of dark powers ? Yes.
In their days of sanity, both the Wolf and the Angel despised those gifts without knowing why. Both threw them aside during their descent into the waiting arms of Ruin.
One was destroyed at the gates of the Black Library, and the other waits for the hand that will dare raise it anew. Both changed alongside their masters, sharing into their growing madness and corruption.
And what of Valdor ? What secrets did his spear whisper to him that drove him to abandon our father ? We do not know. The paths he walked are hidden from our sight, even now.
But this one ... this one is different. Greater than the other three, yet lesser as well. It is the prototype, the mold from which they were wrought by His hand.
It lives, it hungers, and it HATES. The Host know not with what they play.
We see it burn them to ash and less than ash. And then … it is gone. We cannot see where it has gone.
But it is not far, brother. Not far at all.

We see the Lost Children.
Grief and guilt can make one do terrible things. Once upon a time, in an age where it seemed there was nothing the Science of Man could not do, there were many children born of a lord of secrets and machines.
We see the children playing with their father. We see the smile on his face, a sight none of his subjects would have thought him capable of.
We see tragedy. The details are irrelevant, and there is no point in retelling them at this late hour.
We see the nine children die and their father live. We see him weep for them. We see him rage, rage at those who took them from him. We see fire and iron, and death such as Sol had not seen in a long time.
But vengeance is a hollow thing, brother. We see the father standing alone in the ashes of his foes, his heart bleeding his soul into the void. And then, that most dangerous of things – an idea, born into the mind of someone with nothing left to lose.
We see the forbidden devices, erected at the lord's command. We see the secrets brought to bear. In ages to come, this unholy lore will come to be known as the Keys of Hel.
We see them turn. We see nine bodies begin to move again as anima is forced into their stasis-preserved flesh. We see them rise, and we hear their father's cries of joy.
We hear the cries of terror and agony as the children turn on their father's helper. We see the madness gleam in their eyes, the bestial ferocity of animals who have been broken by pain and trauma.
We see their rampage across the moons of Jupiter. A thousand legends of the Jovian Clans can be found in that terrible slaughter, for the Lost Children could not die, could not be fought. And always their father rushed after them, trying to get them to stop, to remember who they had been.
They never did. They never stopped. But they never attacked him either. When their victims tried to kill him as punishment for unleashing these monstrosities upon the universe, they protected him. They knew who it was who had brought them back, you see. And that was their downfall.
Our father took theirs, and used him as bait to draw the terrible children into this cage, before locking the door behind them.
Now the Host open the door, and we wait for the madness of the Lost Children to be unleashed once more … yet there is nothing. The warlords of the Host are confused. We see them send one of their minions inside, thinking it a trap of the entities trapped inside.
It is not. The Dark Cell is empty, save for the old, old bones of a man who sought to cheat death. They lie at the center of the prison, perfectly ordered in silent repose. There is a hint of peace in the way they are placed.
Where are the Lost Children ?

We see the Beyonder.
We ... I remember this one. It slithered through the cracks of the Webway, when Father and I did battle in the Labyrinth amidst the burning wreckage of his dream.
I fought it for three days – or was it a century ? – after it destroyed a Psi-Titan merely by passing through its metal as if it were mist.
It brought with it the alien laws of its native dimension. Heated particles are made immobile in its presence; fluids flows in reverse and the thread of causality is broken.
I do not remember how we defeated it. Did we ?
It is gone as soon as its cage is opened by the warriors of the Host, vanishing back to … to …
What were we talking about, brother ?

We see … so many of them. So many chambers in that ancient prison. It seems impossible the galaxy could have produced so many horrors and yet continued to exist.

It is too much. Too much ! We look away.


As the Flawless Host went deeper into the Dark Cells, they encountered their first non-Custodes foe in the Angel War. A group of daemonhosts led by a Warden of Sheol entered a corridor with an open cell, before which was a stasis coffin. Several Shadowkeepers stood guard around that coffin, but they weren't alone : a single human woman stood alongside them.

Lady Inquisitor Morgana had come to the Shadowkeepers as they brought the corpse of Cypher, the Lord of the Fallen, to be interred within the Dark Cells. When the Primarchs had brought the corpse of the last loyalist Dark Angel from Luna, the Shadowkeepers had come to claim it, and Lorgar had conceded to their demand. The Aurelian was convinced no trace of the Ouroboros remained within Cypher's body, but understood that no risk could be taken. Cypher would have understood, he knew.

How Morgana had known of these events or how she had penetrated the strongholds of the Shadowkeepers was unknown. The Custodes had a long and complex history with the Lady Inquisitor, with records of her interactions with the Shield Host dating back to the founding of the Holy Ordos. Significant debts were owed, so that when Morgana asked that she be allowed to accompany Cypher to his final resting place, "for old times' sake", the Shadowkeepers had grudgingly agreed.

Cypher's mortal remains could not be allowed to fall into the hands of the Flawless Host. The possibility, however remote, that the Chaos warband may successfully draw upon the Ouroboros' power was to terrible to allow. Merely finishing Cypher's entombment would not be enough – the Flawless Host had already proven capable of opening the Dark Cells. Instead of using the same patterns of runes and locks the Shield Host had used for ten thousand years, the Shadowkeepers allowed Morgana herself to set the combination of the Dark Cell's gate, while they fought to hold back the foe.

Once Morgana was done and the corpse of the Lord of the Fallen was forever beyond the reach of the Flawless Host, she turned to face the servants of Ruin herself. Psychic power flared around her – the first Imperial psyker to enter the Dark Cells freely since the days of Malcador – and she called upon ancient Calibanite lore.


We see Morgana. Morgana, daughter of Luther, that most noble of knights. Morgana, the exiled witch-child, sent to learn at the foot of Caliban's ancients by her grieving father. Morgana, Inquisitor, who holds in her soul the key to the Lion's triumph and defeat alike.

We see how it is that she yet live, despite the passing of ages. We see the spells woven into her flesh, the runes that were carved into her bones by diminutive figures while she was awake to feel it. We see the debt repaid when she helped them escape the destruction of the world they had been tasked to guard, now that the prison at its heart laid empty.

We see the wraith at her side, bound to her by ties deeper and stronger than any sorcery could conjure. He is old, that one, older than many of the galaxy's self-styled immortals. He was there when your Sword first coalesced into dreams. Accident was what bound him to her, but what is fate if not the result of coincidences that end up shaping the galaxy ?

We see him given form by Morgana's power, brought back into the Materium to fight the Slaves to Darkness in death as he once did in life. Witch and knight, Inquisitor and ghost – two champions of Order, nemeses to Ruin. Old oaths surround them like cloaks of chains that they bear proudly.


The Shadowkeepers fought well against overwhelming odds, but slowly, inevitably, it became clear that the Flawless Host were going to win the battle of the Dark Cells. Then, in their Slaaneshi-induced madness, they would break open each and every seal, unless one of the horrors they so foolishly unleashed destroyed them all before they could. This could not be permitted, for even in the wake of the Emperor's death, the Shadowkeepers' oaths still bound them.

In the days since his elevation to the rank of Lock, Alhoris Bastoris had been inducted into the greater mysteries of his order. He had read the ancient scrolls, made of the skin of powerful Pariahs, that contained the names and natures of all of the Dark Cells' inhabitants. He knew, more than any other soul in the galaxy, the calamity that would befall the Imperium should the Flawless Host succeed in their mad plan – not to tame the power of the prisoners, for such a thing was surely impossible, but to break them free in the first place.

He also knew the back-up plans, the contingencies first drawn up during the Age of Unity. The possibility of a mass break-out had haunted the thoughts of every Lockwarden since the Dark Cells had been constructed, and though each had redoubled their efforts to ensure such a dread eventuality never came to pass, they had also prepared should the unthinkable happen nonetheless.

Alhoris did not feel doubt, fear or remorse as he ordered his brothers to keep the Flawless Host at bay just one moment longer, to keep them from opening any more of the Cells for just a few more minutes, even if it cost them their lives. The Lockwarden was as beyond such emotions as any of the Custodes – more so, for his mind had been tested further by the horrors he was jailer to. Without question, the Shadowkeepers obeyed, throwing themselves at the foe with renewed vigor even as it exposed them.


Sevastin Haeger had been an Imperial Fist once. That had been so long ago it might as well have been another person, but he remembered it, with the perfect clarity of one cursed with an eidetic memory. He remembered the Blood Crusade. He remembered looking at what his Legion had become, and becoming disgusted with it. He remembered staining his hands further, with the blood of his own Company, in order to escape it. He remembered joining with other exiles like him. He remembered the Host, and the one warrior who had united them all with his vision.

He also remembered how they had betrayed him, when the flames of rebellion had guttered out and he had spoken of rejoining the Imperium. It was a memory that haunted him often.

But soon, it wouldn't matter. Soon, they would have all the power they needed. Soon, they would make things right.

Sevastin tightened his grip on the chain that ended around the neck of the daemonhost working on the gate of the Dark Cell. His will slithered up the chain, checking that the monster wasn't doing anything other than what it had been told to do.

The last of the rune-locks clicked open, and the door cracked. There were no hinges – these gates had never been meant to open. Then it burst apart, and something that Sevastin's mind could only interpret as the giant, translucent skeleton of some kind of grotesque fish floated through the opening.

Sevastin barked a word, and chains descended upon the entity. Some were based on technology from the Third Age, while others were the same used in Sheol. All of them passed through the entity without slowing down, and Sevastin frowned. Another failure, then. A shame, but better to destroy a dozen captives than risk one of them ruin everything.

He was about to give voice to the order that would unleash the full might of the daemonhosts and weapon platforms gathered under his command, when a flash of light burst from the entity, overcoming even the protection of his helmet. When the light faded, no trace remained of the creature. But the light had another effect, Sevastin slowly realized in horror.

He … He remembered. He didn't want to. He didn't want to ! But he did. He remembered what he had forgotten, what they had all forgotten – what they had chosen to forget.

He remembered how the Fourth Age had ended.

In the scraps of the Advent, they had found a half-drawn schematic for a device called the Chronovault. It had taken months before they had even understood what it was meant for, so ludicrous had the concept seemed. Somehow, the Advent had began to plan for the creation of an actual time machine. Perhaps it had sought to ensure its victory over the Host, or perhaps it had wanted to return to the Dark Age of Technology, to tip the war against the machines in their favor.

For years, the Host debated what to do with that schematic, while Haven healed and new restrictions on technology and research were drafted, based on the ones the Emperor had imposed upon Mars in the Treaty of Olympus. From the logistics to the morality of it, the Host pondered what to do.

In the end, the temptation had been too much to resist. The things they could have achieved with a functioning Chronovault … helping Dorn fight off the Orks and save Inwit. Rescue Corax from the tech-lords of Kiavahr. Save Guilliman's mortal parents from the treachery of his political rivals.

They could prevent the Heresy. They could save the Imperium.

They could undo everything that had gone wrong on Haven.

And so they had built the Chronovault. It had taken centuries, even with all their resources. They had ruled Haven openly during that Age – the Fourth Age, the last Age, if only they could succeed. And finally, they had completed it. They had checked all of their schematics a thousand times and more, gone over every single one of the numberless components of the device … and they had turned it on.

Whatever the Chronovault had opened a portal to, it hadn't been the past. They had figured that out later.

It had been the future.

Monsters had poured out of the portal the second it had opened. Things that the Host had no name for, things unlike even the worse of the horrors Sevastin made sure remained locked away in Sheol. Things made of pale, human flesh, and black matter darker than the void. Things that made noises that made the ears of Legionaries bleed and turned any humans who heard them into crazed killers.

They had tried to contain the propagation of madness, to close down the portal, but they had failed. The monsters had spread across the entire world, and so there had been no choice. Even orbital bombardment hadn't been enough to destroy the Chronovault. It had taken a desperate suicide mission using teleporters and tactical nukes combined with the darkest lore gained during the Second Age, all of it strapped to Terminator warplates, to close the gateway into that nightmarish future.

And then the Host had burned Haven. They hadn't tried to rescue anyone from the Fourth Age. They had just … burned it. Burned everything, down to cellular lifeforms. And once they were done, they had burned the memory of that Age from their own minds. Because the thought of that future, of what they had seen, was too terrible to comprehend. Because of the brothers they had to kill when the revelation broke their transhuman minds.

They had forgotten, and the Fifth Age had begun. But now … Now Sevastin remembered.

Despite the power of the daemonhosts at his fingertips, Sevastin still carried a bolt pistol at his belt. With trembling hands, he drew it, and put the barrel firmly against the forehead of his helmet.

The sound of the shot was swallowed by the blackness of the Dark Cells.


With what little time his brothers could gain him, Alhoris descended into the deepest vault of the Shadowkeepers. As he ran, he spoke passwords in long-dead languages, opening gates that had never been open before. Deeper and deeper he went, into the most forbidden of the Shadowkeepers' many arsenals, where only the Lockwarden himself may walk. A thousand and more defense systems scanned him, checking the insignias of office on his armor against records that had been loaded at the time of Unity. If even one of those had failed to approve his passage, Alhoris would have been cut down by automated defenses.

Similar defenses had been laid around what had been the only entrance into the Dark Cells complex, but the Flawless Host's method of entry had bypassed them completely. Something like bitterness floated in Alhoris' mind as he entered the black-level vault – knowing that so many resources, so much time and effort had been spent in vain, was a deeply unpleasant thought.

At the center of the vault was a single device. It was small, yet nothing could disguise the aura of power that surrounded it. It was old, a relic from the terrible war that had ended the Dark Age of Technology, when the lords of science had fought a desperate conflict against their own rebellious creations. The Emperor Himself had recovered it during the Great Crusade, and commanded it be brought to the Dark Cells as an ultimate safeguard, to be used only if the Dark Cells were judged to be about to be lost beyond recovery.

Such a time had now come, and the Lockwarden began to activate the device. It took time, more than he wanted, for every passing heartbeat was another brother lost, another abomination potentially unleashed upon Humanity. But finally, every code was entered, every safeguard removed, and the weapon was primed to use.

It was with his eyes open and an oath to the Emperor on his lips that Alhoris Bastoris triggered the antediluvian device. In the war against the Iron Men, it had been crafted as a desperate tool, a way to preserve some of the tech-lords' domains from the sentient machines' malevolence. Incredible energies crackled on its surface, as row upon row of plasma generators buried beneath the chamber were drained of every speck of power in order to activate the immense, city-sized time-lock field.

Modern stasis fields employed by the Imperium were to that field as the Custodes were to mere combat servitors. It could not be breached, and those caught within it would never escape. Not even the entities of the Dark Cells would be able to escape it, though some of them might still experience the passage of time, even as they were unable to move.

For as the field unfolded, it swallowed the entire Dark Cells, reaching kilometers in every direction – a perfect sphere of stillness, anchored around Terra's core so as not to crash out of the planet's surface and float into the void. The Shadowkeepers, the Flawless Host, and every captive of the Dark Cells that had not yet fled – all of them were caught in it, frozen in a single slice of time, removed from the rest of the Materium. To the best of Alhoris' knowledge, there was no way to deactivate the field : in the Great Crusade, entire cities had been found preserved within such time-locks, and not even the Mechanicum at the height of its power had been able to free them.

The Lockwarden and his brothers would be trapped for all eternity, he knew. He accepted it.

This was his final thought, and the one Alhoris Bastoris took with him into eternity.


Lady Inquisitor Morgana leant on her staff, breathing deeply. It had been a long time since she had needed to fight like this – too long, perhaps, she reflected. She had grown too used to sending acolytes and agents to do her bidding across the Imperium, rather than participate in their investigations in person.

She had only barely managed to escape the Dark Cells before Alhoris had sealed them forever. Being trapped in the stasis field that now covered the entire underground structure wasn't too bad a fate, not for her, who had witnessed far worse in the millennia of her life. But she had no idea how her father's spell would have reacted – if the curse Luther had laid upon Lion El'Jonson would consider her dead if she was frozen out of time. The possibility of unleashing the Daemon Primarch of Tzeentch in the fullness of his power at such a critical time for the galaxy was unconscionable, and so she had ran the moment she had heard the Lockwarden's orders and realized what they meant.

At least poor Cypher's corpse was beyond the reach of Chaos forever now. That was one good thing, in what promised to be an unending stream of bad ones.

Morgana had only just made it out, and she was feeling the exertion across her body now. Her power and the best treatments of the Imperium – rejuvenation methods whose existence wasn't known even to the High Lords – had preserved her flesh throughout the centuries, but in that moment, she actually felt her age.

The knight's spectre appeared at her side. His presence was stronger than it had ever been before, strengthened by the very energies that seeped out of the great rent in the heavens and threatened to drown all of Sol in madness.

"My lady," he whispered in her mind, and she could hear the concern in his ghostly voice. "What do we do now ?"

She looked around. They were on the surface, next to the gaping hole the renegades had opened into the Dark Cells. There had been no time to go through the series of checkpoints guarding the Dark Cells' proper entrance, and so she had made it through the corridors the Flawless Host had thought they controlled, before flying up the tunnel on a burst of power, barely making it out ahead of the stasis field.

She could hear screams, coming from every direction. The loudest came from above, where the Tear of Nightmares yawned open. Unlike the screams that resonated across Terra's polluted atmosphere, this one was a scream of mockery, of hunger – of triumph.

Not yet, she thought to herself, forcing herself to stand straight. Not yet.

"I believe," she replied to the ghost of he who had once been called Kay, "that Lord Magnus will need our help."

Notes:

Hear.

This is the sound of sundered dreams. This is the scream of a galaxy burning. This is the laughter of thirsting gods.

Witness.

This is the light of hope shutting down. This is the scarlet of sinners' blood. This is the color of madness.

There is no peace among the stars. But why must it be so ?

We hear it. We witness it. Our victories are few, and may yet mean nothing.

On Hydra Cordatus, the sons of iron fell. Only one lives. With what little remains of who he was, he wishes he were dead like his brothers.

On Maccrage, the sons of treachery perished. Their father ate their souls to rise again. A new sin to add to the long, long list, even as he faces retribution for an old one in the form of a sacrificed son.

On Chemos, the sons of the phoenix died. The enduring monolith was shattered by the twin blasphemies of its great betrayer. We see the eldest face, and we weep in dread recognition.

We see Cadia. We see Tartarus. We see Damnos. We see Juno. We see Scintilla. We see Abbracius. We see Nuceria. We see Commoragh. Blood-soaked battlefields, altars upon which the future is set ablaze by the devotees of Ruin. A grand ritual of damnation to herald the coming of Chaos Ascendant.

Times change. See that which hides in the future, behind the shadow of great wings. We see !

We see Sancour.

The rules have changed, but the board remains. The pieces are in place, even if one of the players has run a sword through his own heart. The game will continue. Time does not stop even when your father is dead. That is the way it has always been for Humanity. Why should it be different for us ?

01110100 01101000 01100101 00100000 01111001 01100101 01101100 01101100 01101111 01110111 00100000 01101011 01101001 01101110 01100111

Sancour. Sancour. In the city of the queen of air and shadow, sing we of doom and ruination. Sing we of madness and despair.

Sing we of death ? Sing we of ending ? Perhaps. Perhaps not.

The inquisitor searches, searches in the dark,

While his prey looms at his back.

It is not what we think it is, the madman writes in his own blood on the walls of his cell. It is not what we think it is, screams the priest as he throws himself off the highest spire of his church. It is not what we think it is, chant the cultists in the dark tunnels. It is not what we think it is, whisper the eyeless faces that haunt forgotten nightmares. IT IS NOT WHAT WE THINK IT IS.

It cannot be. Surely, it cannot be.

What drove these mortals to suicide ? What terrible truth thundered through their tender thoughts ?

We know. We know. They call it the Yellow King, but that is a lie. It has no name. IT HAS NO NAME. A name is a leash is a cage is a truth. It has no truth as the universe understands the concept. It will not let itself be limited by mortal perceptions.

FIND THE BOX OR ALL WILL BE AS THEY SHOULD

Chapter 58: The Angel War : Heroes of the Underworld

Chapter Text

HEROES OF THE UNDERWORLD

Even as the lords of the Imperium look to the defense of their most important strongholds, the rest of Terra suffer also under the depredations of the Slaaneshi daemons. From the depths beneath the hives, where the laws of the Imperium hold no sway, the Keeper of Secrets Yria and its blood-worshiping cult rise up, crushing all resistance in their path as they make to the surface. Amidst the madness of the Angel War, there is only one force left to bar their path, however unlikely – and among that force, an ancient champion, returned from slumber by Light's End …

To the billions who toiled on Holy Terra, life was as harsh as it was short more often than not. The unending flow of pilgrims coming from all over the galaxy meant that the constant stream of resources from the rest of the Imperium was forever strained at its limits, with starvation a constant companion for entire bloodlines. While the mighty decided the fate of the Imperium in gilded halls, the people suffered from the diseases brought by overcrowding and the afflictions caused by pollution. The brutal fist of the Arbites kept order, while the Inquisition relentlessly hunted for the slightest sign of deviancy.

For millennia, the people of Terra had lived in fear, most of them not knowing that this dread was the legacy of the Roboutian Heresy, which had shattered the hope of progress and healing for Humanity's birthworld. Fear had kept most in line, but it had also driven many more into the arms of the cults that festered beneath the orderly surface – such as the cult of the Distillate, whose vile rituals had helped the Exalted Keeper of Secrets Yria the Seducer manifest in their temple, deep beneath the nominal surface.

The followers of the Angel, the Cult of the Distillate, grew in number as they went up through the many layers of Hive Tashkent, on the Asian continent. Daemons of Slaanesh manifested alongside them as their crazed fervor grew, and more and more were swept up in the tide of emotional excess, caught in the false promises of the Warp. The Echoes of Blood resonated through the world's collective soul, and with the death of the Emperor and the collapse of the psychic barrier His presence had projected around Terra, millions succumbed to madness. They were channeled toward the ascending horde by the cultists of Slaanesh, who had awaited this day for thousands of years and now let loose all their hidden desires and hatred of the Imperium.


The man did not remember his name. Like almost all of his life, it had been drowned beneath an ocean of grief. The priests had found him in the gutter, after his life had fallen apart, and they had remade him.

They called themselves the Angel's Tears. No one knew where the name came from, though there were some who said it had been bestowed upon the first of their numbers by the Great Angel himself.

It didn't matter to the man where the name had come from. Where the False Emperor had abandoned him, had abandoned them all, the Angel had not. He wept for their suffering, for the cruelty they endured. He accepted them, and he promised them vengeance.

All he asked of them in return was their grief, and it was for that reason that the priests had cut the man's skull open and put the machines inside. The machines burrowed into his brain, and made him relive his worst memory – the one that had destroyed him, that had driven him into the arms of the Tears. Over and over, without end, the memory replayed itself in his mind's eye, leaving him barely aware of the real world, barely able to function in it.

The memory hurt as much now as it did when it had actually happened – but then, that was the point. His grief must remain pure, must remain as potent as on the horrible day. That was why he had let the priests put the implants into his skull, so that he would never forget, so that he would never forgive.

How many years had it been ? The man did not know. But the moment had come at last. The False Emperor was dead. The priests had gathered the Tears, all of them – and there were so many, far more than the man had ever seen together – to wait for … for something. He did not know what it was, but …

He saw it, then. The servant of the Angel, rising from the depths.

The machines in his head bit deeper into his brain, and amidst the pain and the grief, he felt power flow through his battered body.

In the name of the Angel, they would kill all those who served the False Emperor. They would tear down the entire rotten edifice of the Imperium, and when the Great Angel took his throne, he would remake the galaxy in his image. He would bring about paradise – an end to grief, an end to sorrow, an end to torment.

And, at last, an end to the man's suffering. An end to his tears.


The roots of the world were also shaking, as ships crashed from orbit and the Tear of Nightmares made a mockery of the laws of physics. Entire sections of the hive collapsed, creating fields of rubble that stretched for scores of kilometers, full of corpses and wounded.

Yet amidst that desolation, small pockets of order remained. One of those took form on the path of Yria and its followers, though its leader had no idea of the threat coming his way yet.

Years ago, Salvor Lermentov had been a trooper in the Astra Militarum. He had served in the Imperial Guard for over ten years, fighting in the God-Emperor's name on three worlds, and earned many honors for his bravery and martial prowess. Twelve years ago, after surviving a close encounter with a pack of Orks, Salvor had put in a request for leave in order to make a pilgrimage to Holy Terra, in order to thank the Master of Mankind for his platoon's survival. His superiors had put in a word to get that leave approved by the Departmento Munitorum before the soldier died of old age, and Salvor had begun the long journey to Terra.

By chance or by fate, Salvor had actually reached the Throneworld, arriving less than ten years before Light's End. But he had never left. Caught in the throng of pilgrims, he had seen the misery of Terra's people, the squalor and the fear that forever crushed them. More than that, when he was accidentally separated from the pilgrim crowds and lost in the sunless depths, he witnessed the depredations of the monsters that dwelled beneath the surface – serial killers and mutated beasts spawned from thirty thousand years of accumulated pollution. Realizing that the lords of Terra cared nothing for the fate of the Throneworld's downtrodden, Salvor then decided to dedicate his life to helping them.

In the years since, Salvor had become known as the Emissary. In the dark, he gathered people around him, building a community based on principles of mutual help and the sharing of what little resources they had. To defend themselves from the monsters, his followers built crude weapons – hammers made of broken rockrete and jury-rigged flamethrowers. They did not use bladed weapons, for they knew the consequences of spilling blood on Terra. Despite the best efforts of the Inquisition, legends still spoke of the False Angel, and of how bloodshed could rouse him from his slumber.

By the time of Light's End, the Emissary's group counted tens of thousands of members – men, women and children, all faithful servants of the Emperor, if not the High Lords. Despite Salvor's efforts, some factions among the community had begun to attack Imperial institutions, raiding for better weapons and supplies. The Ordo Hereticus, forever watchful on Terra, was starting to tighten its net around them. But the death of the Emperor and the dawning of the Angel War put all these concerns to rest – though it replaced them with others that were much, much worse.

As the Angel War shook Terra, Salvor did his best to protect his people. He rallied his followers, exerting every inch of his charisma to keep them from succumbing to the rampant madness. In the anarchy, the Emissary gave them purpose : to look out for one another, and for the other abandoned children of Holy Terra. Atop a mountain of rubble, Salvor Lermentov built an army, that fought against cultists and daemons alike, driven to face the nameless horrors of the Warp by a belief that had outlived the Emperor. Along with his militia fought soldiers and enforcers of the Imperial Law, who had been cut off from their commanders and sought somewhere to fight and die if needed. There were no mention of how Salvor's actions, and those of his followers, were technically crimes against the Lex warranting summary execution. In that desperate hour, the tyranny of the Imperium was finally lessened, and the sons and daughters of Humanity stood as one.

In the depths of Tashkent, the Keeper of Secrets Yria could sense Salvor's gathering, a shining pocket of order and faith amidst the beautiful madness, and it offended it. Initially, the Exalted daemon of Slaanesh had sought to direct its ever-growing forces out of the hive and toward the Imperial Palace, in order to turn the uncounted billions of desperate souls eking out an existence in the Eternal City beyond the walls to its cause. But the Emissary's defiance was an affront to its master's glory, and so Yria drove its minions to confront and crush those who dared cling to decency and basic humanity in the hour of Slaanesh's triumph.

As the army of the Distillate cult approached the Emissary's makeshift camp, daemonic entities circled on the loyalists ahead of the main host, testing their defenses. Despite their courage, the mortals were hard-pressed by the infernal predators, whose malice was invigorated by the distant will of Yria. Eventually, the cordon was breached, and a pack of Slaaneshi Neverborn was set loose within. They moved quickly, drawn to the improvised field hospital by the pain and torment of all the wounded souls gathered there, like flies drawn to carrion.

Laying among the countless wounded Salvor's disciples had dragged from the devastation, was one body taller than all except the ogryns – for Salvor's words and ideals had found purchase even within the brute minds of the abhumans. Even in silent repose, the man was a giant, his musculature speaking of genetic alterations and a life without the privations that afflicted almost all Terrans. The loyalists had found him naked and unconscious near the ruins of a monument so old no one remembered its purpose, and had dragged him along out of reflex more than anything else. There were no obvious wounds on his body, and so the few medicae in the congregation had ignored him, focusing on the many who needed their attention.

The flame of that man's life had been extinguished, once. In the deepest darkness, under the knives of monsters that fed upon suffering, its light had been drowned out.

But it had been kindled anew by a brother's love, and lit in perpetuity.

The light shone once more, and the eyes of the slumbering giant opened.


He heard the screams. It was a familiar sound. People being hurt by monsters, dying as they fought in vain to keep the beasts from their brethren. And he, helpless, unable to do anything …

No.

Not again.

This.

Would.

Not.

Stand.

He was among them before they could react, his hand grasping the back of one head and pushing it onto the needle-like protrusion that ended another's arm, the point piercing through the first's eye and into whatever passed for its brain.

"You," sneered the daemon that led this pack of infernal abominations. It recognized him, of course. He had carved the memory of him into the Warp when this world had burned last. "You will not -"

He did not listen to its words. There was no point. Instead, he plucked a piece of rock from the ground, and threw it into its grotesquely perfect teeth, shattering them and making it recoil before leaping toward it and pummeling it with his bare fists.

Within moments, it was over. The daemon was dying, inasmuch as its kin could ever be said to die. Some sort of translucent ichor was dripping from its wounds and onto the parched earth, which sizzled and burned at its poisonous touch.

It had stood higher in the infernal choirs than most, this one. Not so high that it could be called Great, but a cut above the rest of the infinite host birthed from the Dark Prince's every action and thought. Brought forth from the abyss by the machinations of the Angel, it had cut and maimed its way through hundreds before the warrior had put an end to it.

Yet it was only one daemon, in the end, and there were so many more left. The Angel War raged in full, across not only Holy Terra but the entirety of the Sol System. There were so many that it seemed as if the Court of Slaanesh had been emptied, vomiting an unceasing tide of horrors upon Humanity's cradle as if seeking to drown its flickering light under the flow of nightmares.

Above, in the burning skies of the Throneworld, the Tithed Ones fell, screaming their madness and loss to the planet on which they had been cast down like so many hellish meteors. Every so often, the ground trembled with the impact of one of them, no matter how distant. For theirs was a metaphorical fall as well as a literal one, and drenched in the stuff of the Empyrean as Terra currently was, such things lent weight and power to their descent.

They should have died, for their fall had taken them down from the wound in the fabric of reality that had ripped across Sol. But they did not, and rose from the pits of their descent clad in burning and warped armor, howling in abject torment. It tore at the warrior's soul to see his brothers reduced to this.

"Slaanesh's children stole them from the stars, you know, even as their homeworld burned in the fires of Fabius' crusade."

The warrior's hands tightened into fists at the mention of the Arch-Renegade. There would be a reckoning there too, in time. He turned his gaze, which burned softly golden, to the daemon at his feet. The scars that had once marred his face had been smoothed away by his latest resurrection, but there was no hiding the weariness, nor the sheer, brutal determination.

"How much longer ?" croaked the dying daemon, and even in the throes of dissolution and facing its executioner, it managed to sound mocking. "How much longer can you go on, Lucius ?"

"Until it is done," said Lucius the Reborn with an oath's certainty, and crushed the daemon's head beneath his foot.


One can only guess at what emotions Lucius must have felt as he took stock of his situation. Here he was, back on Terra, ten thousand years after his death in the Siege, and the Throneworld was once again under attack. Only this time, he did not have his brothers and cousins to fight alongside him – only the ragtag host that Salvor Lermentov had gathered.

Knowledge flooded the Reborn's brain, as it had before during the Siege. When Lucius had returned from the Bleeding Wars and set foot on the Throneworld, he had been overwhelmed with premonitions of doom, warnings of the future that had guided his footsteps across the world-spanning battlefield. These premonitions, taking the shape and voice of his lost brothers, had helped him save the lives of many of his brothers and cousins, preserving the heroes whose deeds would shape the Imperium in millennia to come. Now it returned, without such disguise, and gave him a sense of what was transpiring all over Terra.

He knew, without knowing how, that the shrieking meteors falling upon Terra had once been the descendants of his brothers. He knew that this was the Angel War, and that the fate of Humanity hung in the balance. And he knew that, soon, the Enemy would send forth another of its champions to try and slay him before he could do anything to tilt the balance in the Imperium's favor.


We see Lucius. Lucius the greatest swordsman of his age, and of every age since. Lucius the devoted, Lucius the faithful, Lucius who died under the monsters' knives and was dragged back to life by a brother's hands. He has slept long and deeply, freed from nightmares and reminiscences, but now he rises once more as the world he died so many times to defend suffers once more the presence of the Archenemy.

We see the mantle over his soul. It is vast and heavy, a responsibility that was meant for someone much more powerful than a Legionary. But its intended incumbent turned from his duty to pursue unending ambition instead, and so the mantle was passed onto another immortal. We see the spear of lightning, wielded by the hand of an old friend of Omegon, and we hear the snapping sound as the mantle is cut from the shoulders of he who would be a god.

It is ill-fitting, that mantle, and it lays heavy upon Lucius' soul. But he will not let it crush him. He will endure this, as he endured so much before.

We see the corridors of the Bleeding Wars. We hear the whispers from beyond, that promised him power, restoration, glory. We see him ignore them all as he prosecutes his campaign of retribution upon the Drukhari. Vengeance, duty, honor – it is all one and the same to Lucius, and he will not give up. The Bleeding Wars never ended for him.

This is the Reborn, brother. The one who makes daemons afraid, and the Dark Prince frustrated. The epitome of the Third Legion as it was always meant to be.

Our lost brother would be proud.


The face of Lucius the Reborn was bare of the many self-inflicted scars he had born before his death at the Siege of Terra, but that face was the one the Ecclesiarchy had used in their myths. Now, having seen him in action, the followers of the Emissary finally recognized him – prior to that, the few who had seen him had been too exhausted, too terrified, to make the connection. They fell to their knees in supplication and thanks, and when Salvor himself arrived, accompanied by his guard and expecting to find a slaughterhouse, the mortal leader was awed by the Space Marine legend who stood there.

"Not rebels. Not traitors. Not that – never that. We are loyal servants of the Throne. All we want … all we want is to defend ourselves from the monsters in the dark."
Salvor Lermentov, to Lucius the Reborn, during the Angel War

Lucius and Salvor spoke, and an accord was reached. Though Lucius could feel the pull of his duty compelling him to the walls of the Imperial Palace, he could not abandon these people to the infernal horde that was closing in on them from the depths. The Reborn would stand along them, and as word of the Saint's resurrection spread among the Emissary's followers, a spark of hope was kindled alongside the flames of defiance that had sustained them so far.

Pieces of improvised armor intended for the use of ogryn were hammered in place over Lucius' body. He picked up a piece of jagged metal, testing its weight before nodding and marching to the edge of the camp. There, like an old barbarian-king, he stood before the gathered hosts of Hell.

He looked just as deadly.

Soon, all too soon, Yria itself emerged from the depths. The Exalted Keeper of Secrets towered above the battlefield, a figure of infernal glory that burned the eyes of the Imperials. Along with it came a host of daemons and mortal slaves of Chaos. Preachers shouted hymns of hatred and purity, pitching the strength of their flock's faith against the Greater Daemon's corruption. Yet the sheer immensity of the Chaos host – which outnumbered the beleaguered loyalists many times over – weighed heavily on the courage of the Emissary's followers, who had already endured much and found themselves wondering if there was any point to their resistance. As the horde of monsters advanced, moral began to waver.

And then, everything changed.

"This is our home."

No one knew who said those words first. They were barely more than a whisper, a desperate prayer for strength in the face of horror. But they struck a chord within the hearts of the thousands who had gathered in this final, desperate stand against the unholy and the monstrous.

"This is our home," a hundred voices repeated. "This is our home," said a thousand throats.

"THIS IS OUR HOME !" roared ten thousand souls.

Among the slaves to darkness it had gathered, Yria heard their defiance, and anger distorted its monstrously beautiful features.

The dispossessed children of Holy Terra stood against the Slaaneshi horde as it charged. They cried out in terror; they wept; they puked and they soiled themselves.

But they did not take one step back.

The few tanks the Guardsmen had brought with them opened fire, emptying their magazines into the Slaaneshi horde. Hundreds were slain in the sporadic barrage, but the rest kept coming. One of the tanks' crews tried to target the Greater Daemon, who stood in the middle of the horde, but each shell was either dodged or casually redirected with a single blow, crashing into the monster's slaves instead. Knowing from experience that it would take far more firepower to destroy such a creature, Lucius ordered the tanks to focus their fire on thinning the horde as much as possible before contact.

As the horde approached, lighter weapons were brought to bear, and a disordered hail of las-fire slammed into its front line. It did little damage to the daemons within the Slaaneshi tide, but scores of the mutants and cultists were brought low, only to be mercilessly trampled by those behind them. The closer the two forces became, the louder the noise got, as the Imperials screamed their oaths to drown the horrible sound of the Slaaneshi.

Then they clashed, and the battle began in earnest. At the forefront of the line stood Lucius, who cut down all slaves to Ruin that approached him. Daemons and heretics and maddened, daemon-possessed cyborgs hurled themselves at him, and though some succeeded in wounding him, the son of Fulgrim fought on, answering every injury with a lethal counter.

Those Tithed Ones that had rallied Yrea's host sought Lucius with single-minded focus, their broken minds somehow recognizing him. Perhaps they sought to kill him because he reminded them of what they had lost, or perhaps they knew he could deliver them from their unending torment. Regardless, all of his broken brothers who approached him were slain, swiftly and without mercy – for Lucius knew that the only mercy he could grant them was the release of death.

Drenched in blood, the Reborn fought on, until a hushed silence suddenly descended upon the battlefield. Lucius looked up from the remains of the last enemy he had dispatched, knowing what he would see. There, towering above him, was the leader of the Slaaneshi horde – Yria itself. The name and sins of the Exalted daemon flowed into Lucius' mind, and that knowledge granted him an understanding of the true nature of this foe.

With that knowledge came a burning determination to destroy the Seducer, and Lucius felt neither fear nor doubt as he confronted the Greater Daemon of Slaanesh.


Two of the daemon's hands held weapons : a whip and a sword. Lucius ignored the abominable nature of the weapons, focusing instead solely on their reach. It didn't matter to him that the sword was made of a single shard of crystal that shone with impossible colors, or that the whip was a living thing, ending with a needle-teethed mouth.

Yria was faster than him. It was also taller, stronger, and a lot more resilient. It had experienced the death of uncounted worlds, feeding off the terrible emotions that course through the mind of those who watch everything they ever knew fall apart around them. It had whispered unholy truths and beautiful lies that had brought the doom of empires. It had fought Titans in the Webway, and come close to breaching the Palace long before the dogs of the Arch-Traitor had ever reached Sol.

This was not a fight he could win. But that didn't matter. Lucius' past was a litany of such fights.

He dodged every blow by a hair's breadth, or turned them aside by the tiniest angle. Even then, his improvised armor was dented, and his skin covered in scratches that gleamed with deposited poisons that would have killed a mortal man a dozen times over since the duel had begun. The Child of the Emperor had yet to strike a single blow in return.

And yet, it was Yria's features that were distorted in frustrated anger. It wanted to taste his fear, his despair at facing an opponent he could not possibly defeat … and it found no such thing.

"The Emperor is dead, Lucius. You fight for nothing. This world is ours already."

"He may be," acknowledged Lucius. "But I fight for the Imperium and its people. And this world will never be yours."

"Your Legion is dead too," it taunted him further. "Chemos burned. We took your surviving brothers and made them into our pets."

Ah. Now that was making him angry. But his anger was a cold one, not one that would shake his focus.

"Then I shall be a Legion of one," spat Lucius. "I shall destroy you, and then the next monster – and the next, and the one after that. I will never stop. I will never relent. I will never surrender !"

He lashed back, seizing the slightest opening and scoring a wound on one of Yria's wrists. It was a small thing, the kind of injury even a human might survive, especially when compared to the size of the Greater Daemon. But it was a blemish on the incarnate form of a creature born of nightmares of perfection, and it made Yria shriek.

"You … you dare ?! I will break you myself, Lucius. I will sunder your mind over a thousand thousand years of torment, until you are broken. Then and only then, what will be left of you will serve us, like the rest of your misbegotten bloodline's dregs !"

Enraged, Yria redoubled its assault, and Lucius found himself forced to step back. Around them, the daemon's slaves watched with wide eyes and slack jaws, their broken minds unable to comprehend the unholy beauty of their master's battle. Some were weeping, heartbroken that their lord had been injured, however small the damage.

As the pressure on his defense increased, Lucius wondered if he was going to die again. The thought did not cause him fear – only regret that he might fail to protect the humans whom he fought alongside.

Then, there was a shift in the air, the psychic equivalent of a gust of icy, clean air over a charnel pit. Pale, translucent hands reached up from the piles of dead that surrounded them. At first, there was only a few, then more and more, and then spectral shapes emerged from the carnage, eyes blazing with vengeance as they flew at Yria in a ghostly storm.

"What ?! No ! No, this is wrong ! This cannot be !"

Lucius watched, eyes wide. This … this was new. This was not something he had ever encountered before, and the mysterious font of knowledge that had kept him informed of the Angel War was silent on its origin.

It seemed that this new age had brought with it new wonders and mysteries.

"You are nothing !" shrieked the Greater Daemon, lashing out at the specters around it. "You are prey ! You are toys ! You are FOOD for us, and nothing more !"

Lucius' gaze briefly flicked away from Yria, drawn by movement at the back of the Slaaneshi horde. There, he saw an army of Martian soldiers, and among them, two Legionaries clad in the colors of the Fifteenth Legion.


From the Imperial Palace came the Chosen of Magnus, dispatched by Omegon to stop the psychic menace the Tower of Hegemon's sensors had detected in Hive Tashkent. Of the two sons of the Crimson King, it was Khalid Harut who had roused the spirits of the wrongly slain to attack the Keeper of Secrets. The Herald of Prospero could barely cope with the amount of the dead that cried out for his attention, and he called upon Vindicta's power to grant them a chance to inflict retribution upon those who had brought ruin to their world. The host of the dead fell upon the Slaaneshi horde, their ethereal claws tearing through the incarnate Neverborn and sending their mortal cultists reeling.

The beleaguered Imperials were shocked by this sudden phenomenon, bewildered by the fact that not only were the ghosts of their slain comrades returning, but that they seemed to be assisting them. Since the opening of the Tear of Nightmares, they had witnessed many impossible things, yet all had been the stuff of horrors beyond speaking. That such a miracle might occur to their benefit seemed impossible, yet they could not deny the evidence of their eyes.

As the wraiths slammed into the Slaaneshi horde, more conventional reinforcements struck it from the back. Meherzah Jahangir, an Athanean whose flesh had been heavily replaced with augmetics years ago, had found a skitarii cohort along the way, and used his telepathic abilities along with the prestige his augmentations afforded him among the disciples of the Machine-God to rally them to his cause. Shielded from the corruption of Chaos by their mechanized minds and the Athanean's own powers, the skitarii cut the rearguard of the Slaaneshi host to pieces. Despite numbering less than five thousands, their superior equipment, combined with the shock of the spectral assault, made the skitarii all but unstoppable.

At the forefront of the battle, Lucius stood back up, ignoring the wounds he had sustained at the hands of Yria. While the Exalted Keeper of Secrets struggled against the wrathful spirits of its victims, the Reborn seized the opening the dead had provided him. From the other side of the battlefield, Khalid sensed the champion of the Emperor's Children's presence, and, acting on an impulse inspired by Vindicta, threw his power sword over the mass of cultists and daemons. Amplified by telekine power, the weapon cut through the air before being snatched by Lucius.

The moment Lucius' hand closed around the standard-issue weapon, it ignited with power as the lingering energies of Vindicta were set ablaze by the strength of Lucius' own incandescent soul. Leaping through the spectral storm, Lucius plunged his blade deep into Yria's chest, breaching the daemon's corporeal form.

Yet even as its power bled from the wound and the ghosts tore it ever wider, Yria struck back at the one who had defeated it. Lucius' attack had given no thought to his defense, leaving him completely open. With a single mighty blow, the Keeper of Secrets sent Lucius flying, his broken and bloody form crashing onto the earth, where it remained unmoving. A great cry rose from the Imperial ranks at the sight of their champion laid low, and Salvor rallied his people into a final push into the Slaaneshi horde, finally breaking it and sending the survivors scattering across the ruins of Hive Tashkent even as the last of Yria's strength bled out and the daemon was sent back to the infernal realm that had spawned it.


His hearts beat. He breathed. His eyes opened.

He was alive again. He had not known this would happen – but then again, that had been the case every time he had died before. He had always gone to his death knowing this might be the last one, even if during the Siege, he had been forced to realize it would take something truly monumental to really end him.

And now, here he was again. Millennia after the galaxy had burned in the fires of Guilliman's heresy. Returned by the will of the Emperor … who was dead. He knew this to be true, knew it in his hearts and soul.

So be it. His duty did not change, even if his lord was dead, even if his Legion was gone. He was Lucius of the Emperor's Children, and he had sworn an oath.

"Until it is done," he murmured to himself as he stood. The humans surrounding him looked at him with awe that was uncomfortably close to worship.

So many of them had died, yet many remained. More than would have, had he not been here. That made it worth it, he knew. It was the lives his actions saved that made the pain of death and rebirth worth to endure.

"Lord Lucius," said the one who led them. He too looked at him in awe, but did not let it overcome him. The burden of command laid heavy upon him – this was something Lucius could recognize, even if he had never experienced it for himself. "You … you live."

"This … this wasn't the first time I died," Lucius replied, knowing he wasn't telling the man anything he didn't already know. It was obvious in their stares – these men and women of the Imperium knew him, even after so long. "Nor will it be the last."

"At least once more," called out one of the two Thousand Sons who stood nearby. "Always, at least once more.

Lucius considered it, and nodded. "Yes." He turned to Salvor. "Look after your people. Fight where you must … but you must survive. This is your world. Your home," he added, something like a smile on his face.

"What about you, Lord ?"

"I will go to Lupercal's Gate. I am … I will be needed there. I can feel it." He looked at the Thousand Sons, who nodded silently. Perhaps they could sense it too.

"Not alone," Salvor said, so low that Lucius' superhuman hearing barely heard it over the noises of the Angel War raging.

"What ?"

"You will not go alone. You said it yourself, Lord : this is our home."

Salvor Lermentov looked around, and Lucius saw that the soldiers and militia who had survived looked back at him. In their eyes burned a fire the Reborn recognized, for it was all he had left himself.

"And we will fight for it."

Chapter 59: The Angel War : Innocence and Punishment

Chapter Text

INNOCENCE AND PUNISHMENT

While the Adeptus Arbites are Judges and enforcers of the Emperor's Law, it is the Assassins who bring death to those heretics and traitors who have earned the High Lords' attention. Founded during the Great Crusade by the Sigillite, who brought together the various schools of murder that had flourished across Sol during the Age of Strife, the Officio Assassinorum is a weapon with many different aspects, from the shapeshifters of the Callidus Temple to the drug-fuelled berserkers of the Eversor Temple. Over the millennia, the Assassins have turned the tide of wars and ended revolts before they could begin. Wrapped in secrecy, they have rarely fought in open warfare, but as with many things, this will change with the coming of Light's End …


We see the Assassinorum Temple. It does not look like much, when seen with mundane eyes. At first glance, there is little to differentiate its gothic spires from the countless temples and cathedrals that cover so much of Terra. This is by design, of course, for the lords of the Temple know the value of secrecy.

But we see deeper, brother. We see the eyes and the traps, the wards and the guards. We see the weight of death, crushing every stone. The Officio is responsible for less than a millionth of the deaths laid at the Imperium's feet, yet it is one of its most dreaded weapons.

We see the harvest of flesh across the galaxy. We see a thousand thousand killers being watched and judged, subjected to great trials before being dragged in the shadows so that they might be reborn.

We see unlit corridors where weapons of flesh and blood pass one another without a sound, and the chambers where children are made into killing machines. We see devices that pour knowledge into minds shaped like steel traps, and chemicals and drugs in bodies that have forgotten their names.

We see murder among the stars, done at the behest of a council made up of Humanity's most ruthless and ambitious lords. By mono-molecular blade or tank-rending bullet, by bloody claw or tasteless poison, those who are marked for the Officio's attention are walking dead. Only thrice has a kill order been rescinded; only twice has that decision been made in time to save the target from their doom.

We see the great Temples, the ones whose existence is known to the other High Lords and their lackeys. Speak now their names with us : Callidus. Vindicare. Eversor. Vanus. We see the empty halls also, where once stood Temples that fell out of favor over the ages. We see the lingering ghosts of the terrible conflict that was waged in the shadows, after the tyrant you always feared the Ecclesiarchy would inevitably create brought forth a reign of blood upon the galaxy.

We do not see the Culexus, only the shadow they cast in the Warp. Is soulessness not torment enough, that the Assassins must inflict such horror upon the Pariahs to create these monsters ?

We see noble Fadix, last of a long line of Grand Masters that stretches all the way back to Malcador. He stands forever alone, watched with dread and suspicion by his peers, bearing the weight of ten thousand years of murder, and the shame of two terrible failures. He clings to his faith to our father to endure that burden, but now our father is dead.

What will become of him once he realizes that, we wonder ?


Since the reformation of the Officio Assassinorum in the Roboutian Heresy's troubled aftermath, the halls of the Assassinorum Temple had only ever been breached twice. The first time had occurred after the War of the Beast, when the mad Grand Master of the time had slain all of the other High Lords and imposed a tyrannical rule upon Terra. For the crime of the Beheading, Grand Master Drakan Vangorich was brought to justice by none other than the Primarch Angron himself.

Returned from his xenos-purging crusade across the stars, the Lord of the Red Sands had smashed through every defense of the ancient structure, and slain every agent the treacherous High Lord had sent against him before killing Vangorich and putting an end to his insanity. To this day, secret records existed, available only to the current Grand Master, that described the onslaught of the Primarch's wrath in near-religious terms. Written by the few survivors of Angron's retribution, these texts served as a reminder of the price of over-reaching beyond the set limits of the Grand Master's duties. While the fact of Angron's return were known to the High Lords and their closest circles, only the Grand Master of Assassins knew the details of the final confrontation between Vangorich and the Twelfth Primarch – only he knew the last words of the Beheading's architect.

Whatever those details may be, whatever these secret accounts may relate, no Grand Master had ever contemplated such treason again.

Millennia later, after Goge Vandire's Reign of Blood was put to an end by the execution of the mad tyrant, another battle had been fought in the Temple of Assassins. The shape-shifting would-be usurper, Tzik Jarek, had sought to bring the Officio under the control of Vandire, triggering a civil war within the ranks of the Assassins. While this conflict, the Wars of Vindication, would last several years past Vandire's demise and spread across the entire Imperium, its first battle was fought on Holy Terra itself, within the very walls of the Temple. There, the Grand Master and his Legionary allies had confronted Jarek, putting the traitor to death and shattering his conspiracy to pieces.

While the details of both these occurrences had been kept secret from most of the rest of the Imperium, the Assassins themselves remembered them well. None questioned the necessity of these past assaults, but paranoia was one of the Officio's cardinal virtues. The Masters of the Officio knew that, should another High Lord attempt to follow in Vandire's footsteps, their first step would be to neutralize the threat that the Assassins posed to their ambitions. The watch of the Ordo Sicarius and the Officio's ties to the Eighth and Twentieth Legions made it all but impossible to turn the Assassins to such a cause again. Wary of failing in their sacred task of enforcing the Emperor's Judgment, the Grand Masters had made every effort to secure their headquarters against intrusion.

The Temple was moved several times across Terra, hidden among the thousands of cathedrals that covered the Throneworld. Apart from the Officio's members, only the Inquisitors of the Ordo Sicarius knew its actual location. But secrecy was far from the only defense of the Officio Assassinorum, who knew all too well how easily such a veil could be torn asunder.

Secret exchanges were made with select members of the Adeptus Mechanicus, with the Assassins trading forbidden relics recovered during their duties in exchange for technological improvements to their defenses. Ancient laws prevented the Officio Assassinorum from mustering conventional troops beyond the basic requirements of their holdings, but automated defences and creative interpretations of the letter of these laws allowed the Grand Master to marshal considerable power within his domain.

As was the case all across Sol, many of these defenses were affected badly by Light's End and the opening of the Tear of Nightmares. But, perhaps due to the metaphorical darkness in which they operated – things like that mattered when the Warp was concerned – the effects were less severe than elsewhere. And so, when the warband of the Innocent marched onto the Temple of Assassins, they found their intended victims ready.


We see the Innocent. They wear beautiful masks that cannot hide the monstrosity beneath from us. It is an echo of the Ninth's practices, though many bloodlines now conceal their sins beneath this tainted silver.

We see the source of the silver. We see the birth of the artisan order that craft these abominable masks. We see a ship marked with the crimson teardrop, crashing onto a lost world of Humanity. We see local explorers walking its corridors, finding only the dead, and the tools of their tainted craft. We see the innocent wonder in their eyes as they behold the craftmanship's beauty, and we hear the laughter of dead angels as the seed takes root.

We see a culture fall to ruin. We hear the defiant battle-cries of the last holdouts against the corruption. We see their last stand, at the gate of a temple the converts of Chaos' youngest god will burn and rebuild a hundred times bigger.

We see what they made of the corpses, and what they did to the children who hid there. In a galaxy of horrors, that atrocity still resonated with enough strength to draw the eyes of the Powers beyond.

Millennia later, we see our traitor nephews come to the world, driven by the vagaries of the Sea of Souls. This is no coincidence, brother. We see the masks forced upon their faces. We hear the screams of what remains of their conscience. We hear the broken sound of their laughter as they rise, purified of the last traces of their humanity, as their guilt is drunk by the masks they now wear.

There is no sin, they call out as they inflict their cruelty upon the galaxy. There is no good or evil, they shout, repeating one of the galaxy's oldest lies. There is only power. Only will, only desire, only pleasure and joy, and those should be pursued no matter the cost to others.

It is a lie. It is repugnant. It is wrong, and it must be ended.


From the distant world of Hadron's Standing, the Innocent were delivered to Holy Terra in a storm of dust and ash. As the Tear of Nightmares opened in the heavens, six mortal followers of Slaanesh had gathered before the Assassinorum Temple, disguised as priests attending one of the cathedrals that served as part of the Temple's camouflage. Each was a veteran of horrors, a powerful servant of Chaos who had inflicted untold atrocities in the dark places of the Imperium before being commanded to go to Terra by a golden figure visiting their dreams. Hidden from the eyes of Imperial authorities by the power of their master, which had twisted fortune to their advantage, these magisters of Ruin had made their way to the Throneworld among the throngs of pilgrims.

They had met for the first time mere hours before Light's End, and had performed the ritual that had brought forth the Innocent, culminating in their own willing sacrifice – each cutting their own throat, spilling their tainted blood upon Terra's holy grounds, desecrating them and easing the way for the Innocent. For a brief moment, reality sundered, and the Innocent and their followers were brought across the galaxy, finding themselves standing over the corpses of the magisters – which they promptly disregarded, their attention focused on the Assassinorum Temple.

Under the leadership of the Chaos Lord Melusis, in whose veins flowed the defiled gene-seed of the Eighth Legion, the Innocent and their mortal slaves advanced. With the Chaos Marines came the weapons they had used to lay waste to many worlds : tanks reclaimed from the battlefields where they had clashed with the Imperial Guard, as well as tainted vehicles of the Legiones Astartes, their machine-spirits broken and remade into cruel and spiteful things.

Within the Assassinorum Temple, Grand Master Fadix saw the approaching Chaos army. He did not know who these heretics were, how they had come to Terra or how they had learned the Temple's location. Yet his duty remained the same regardless of what the answers may be. The Temple had to be defended, and those who dared to despoil Holy Terra with their foul presence must be purged. There was no need to wait for the verdict of the High Lords : ancient precedents had long since been laid, allowing the Assassins to kill Chaos Marines and their deluded servants whenever the opportunity presented itself.

And so Fadix activated the defenses of the Temple. From transmitters disguised as gargoyles, a signal was sent from the Temple's apex, a command that was received by the swarms of psyber-crows that covered its walls and those of nearby cathedrals. Each of these creatures had been handcrafted by the artisans of the Officio, following techniques passed on since the Great Crusade – though the shape had been adapted from ravens to crows after the former had somewhat fallen out of fashion following the Nineteenth Legion's betrayal.

Thousands of the cybernetic corvids plunged on the Innocent. Their diamond-reinforced beaks tore through the crude armor and mutated flesh of the Chaos Marines' mortal followers, slaying hundreds of the degenerate cultists before the last of the familiars was crushed. First blood belonged to the Assassins, yet that tally had not been the true purpose of the attack : through the eyes of the psyber-crows, Fadix had taken a close look at his foe. A compilation of the images gave him a clearer notion of the forces arrayed against him : the Chaos Marines leading the horde were at least six hundreds, while the cultists accompanying them numbered in the thousands.

In recent years, rising threats to the Imperium had caused more kill orders than ever before to be approved by the High Lords. More and more Execution Forces had been dispatched, targeting Ork Warboss, Chaos Lords and rebel leaders across the galaxy. As a result, the number of Assassins within the Temple – which had never been high to begin with – had fallen to a historically low level. Yet the Officio believed in contingency planning, and the Grand Master had made sure to keep assets stored away precisely for a crisis such as this one – though not even his paranoia could have foreseen the true extant of the unfolding calamity.

Fadix's mind, which had planned and executed the death of hundreds of targets in the long centuries of his life, spun into action, weaving a plan to defend his domain and destroy the servants of the Archenemy.

Meanwhile, with the psyber-crows dispatched, the Innocent resumed their approach. The Temple's defenses opened fire on the Slaaneshi throng, answered in kind by the cannons of tanks. The Chaos artillery far outgunned the turrets of the Temple, which had been designed with secrecy foremost in mind – few cathedrals had heavy cannons, even in the Imperium. Though they took a toll on the Innocent, one by one the Temple's turrets were silenced, and the warband arrived before the gates.

Hidden in alcoves and behind murder holes, Vindicare killers opened fire on the Chaos warband. Their high-powered sniper rifles were aimed at the Chaos Marines, and the shells they fired had been designed to kill even the most thick-skulled Ork Warboss.

But the Innocent were protected by the unholy power they served. Auras of power rippled from their masks, and the Vindicare shells exploded in mid-air, or were thrown off-course and slammed into the screaming cultists instead. By luck or the whim of the Dark Prince, a few did find their mark, punching through ceramite and detonating within transhuman flesh – but even then, the wounded Innocent did not die, sustained as they were by the eldritch artefacts embedded on their faces. Warp energy roiled between them, each reinforcing the others.

This, too, was watched by Fadix. The Grand Master saw the silver masks glow with the same light that burned in the skies of Holy Terra, and recognized what it meant.

Concentrated fire from the Innocent's artillery soon took down the gates, and Melusis led his warband onward. Inside, the Assassinorum Temple was a labyrinth, filled with deadly traps. Those who lived there were all used to avoiding its perils – and the regular deaths were regarded as a culling of the weak. The Innocent herded their mortal slaves ahead of themselves, laughing as their followers died by the score to lethal defenses before destroying them and sending a new batch in.

After an hour of advancing like this without seeing a single defender – the Vindicare had retreated immediately after their first volley had failed to hurt their targets – the Innocent finally met resistance that could actually be fought. At the order of Fadix, a hundred stasis coffins had been opened. Their occupants had been loaded with mission parameters of exceeding simplicity : kill everything within the Temple that wasn't a member of the Officio Assassinorum.

One hundred Eversor Assassins were a force to be reckoned with. Not since the War of the Beast and Angron's wrathful judgement of Drakan Vangorich had so many of the drug-fuelled killers been unleashed at once. The first cultists to encounter them did not even have time to be terrified before they were torn apart. The ones after that barely had time to scream.

By the time the Chaos Marines reacted, the Eversor had slaughtered thousands of cultists. The lords of the Innocent, however, were stronger foes. Empowered by their silver masks, they faced the Assassins, revelling in the chance of slaying these living incarnations of the Emperor's justice.

Eventually, the last of the Eversor was put down. The bombs that were normally implanted within them to ensure they took down their killers with them had been deactivated : instead of series of nuclear explosions that would have levelled the entire Temple, each of the dead Eversor detonated with the strength of a fusion grenade as the chemicals running through their bodies were thrown off balance.

Between the fighting and the explosions, the Innocent had taken their first Astartes casualties. Nearly a third of their number had perished, but the rest pressed on, caring for the demise of their brethren only insofar as it had also weakened their own power. The strange hive-mind of sorts that the Innocent possessed may have prevented them from suffering from the same internecine conflicts that had ravaged countless Chaos warbands, but it had also destroyed any possibility of them forming genuine bonds of brotherhood.

They made their way through the ruins created by the Eversor's death, and deeper into the Temple. The Temple was far larger than it appeared : networks of tunnels and catacombs spread below its cathedral-like disguise, full of the archives of ten millennia of murder. The Innocent wanted to destroy it all – to erase every trace of the Officio's existence. As they went deeper, they left groups of cultists behind to burn the records and defile the monuments of past Assassins.

However, few of these slaves to Ruin completed their vile tasks. As their masters left them behind, silhouettes emerged from the shadows, picking up lone cultists and dragging them away before returning to the rest, having assumed the shape of their victims. From within these groups, the daughters of the Callidus Temple sabotaged the cultists' efforts. With carefully chosen words and actions, they turned the Slaaneshi worshippers against one another.

At the head of the Innocent advance, Melusis was growing frustrated. Although he and his brothers had slaughtered many servants of the Officio Assassinorum, they had yet to find their true prey – the High Lord of Terra that the Sanguinor had told them was there, the Grand Master of Assassins, who dared to think his actions were in any way just. For hours they wandered deeper and deeper, finding only automated defenses and small pockets of resistance – until, at last, they found Fadix.

The Grand Master confronted the lord of the Innocent in a vast underground library, which vast shelves were filled with books on the countless methods of murder Humanity had designed over its bloody existence. Standing on a towering balcony, the High Lord spoke to the invaders.


"Ah, here you are, 'Grand Master'," Melusis sneered. "We have been looking for you."

"Yes, I thought as much." Fadix' voice echoed in the library, empty save for the Innocent and their prey. "You have made quite a mess of this place."

"And you would judge us for this ?" laughed Melusis, the sound warm and cruel. "You are a killer, just like us. You hide the truth behind pretty lies, but you and I both know the truth."

"You know nothing, traitor," replied Fadix, his voice haughty and confident, full of cold and righteous anger. The mere sound of it was enough to make Melusis grind his teeth in disgust. "I serve at the will of the other High Lords. Through them, the will of the God-Emperor is made manifest, and I carry His judgement to those I command. But there are exceptions – circumstances where I am allowed to act without official sanction. By intruding here, by breaking the sanctity of Holy Terra, by defiling the Throneworld with your corruption, you have placed yourselves within one such provision. By the power vested in me by the Master of Mankind, I judge you all guilty, and sentence you to death."


But Fadix did not stay and face the Chaos Lord head-on : instead, he turned tail and fled, mocking Melusis, telling him that he and his kind would be lost forever in the labyrinth beneath the Officio, until such time as the Imperium deigned to deal with them. Enraged beyond measure by the High Lord's provocations, Melusis called all of his brothers to his side, and drew upon the power of their masks to hunt down Fadix through the tunnels.

Deeper and deeper they went, chasing the Grand Master's trail. In his rage, Melusis did not wonder why they had stopped encountering traps since the confrontation in the library. It was a mistake Fadix was counting on. He led his pursuers into an immense chamber, whose vaulted ceiling was held up by hundreds of meters-thick pillars of black stone. The temperature in that room was far below the point of freezing water, but neither Fadix nor the Innocent were bothered by the cold. Blue torches atop the walls – which reached over three hundred meters in height – cast a dim illumination upon the room.

There, the Innocent found Fadix waiting for them, standing in the shadows of the pillars. Driven by his anger, Melusis charged, and with a single blow of his daemonic axe, cut his prey in two. But even as the halves of the Grand Master fell to the cold metal of the floor, their flesh flowed like wax, revealing another Callidus Assassin – while the entrance the Innocent had come in closed, the massive gate rolling back into place.


Melusis laughed. Was this it ? A pitiful attempt to trap them ? Did that High Lord believe the Innocent would succumb to something as pathetic ?

And yet … there was something about this room. Something he couldn't quite understand, even as all his senses – both mortal and Warp-wrought – told him there was no threat in his surroundings. For the first time in decades, the Chaos Lord felt a twinge of unease.

Suddenly, where before there had been only bare stone, figures in black clung to the pillars, looking down at the Innocent with skull-faced helmet. Melusis saw over thirty of them leering at his warband. Lore that had been implanted in his mind during his ascension to the ranks of the Space Marines floated to the surface of his mind – Culexus Assassins, the soulless killers of the Imperium, most dreaded weapons of the Officio Assassinorum.

Then the collective Pariah aura of the Culexus slammed into Melusis, and he could think of nothing but the horror of it. All around him, the other Innocent stumbled, overwhelmed with a sense of dread that was entirely alien to them. Yet even that feeling paled in comparison to what came next.

Under the collective psychic nullification effect of the Culexus, Melusis felt himself sundered from the rest of his warband, cut off from the other silver masks. He felt his strength drain away from him, reducing him to the still considerable power of an Astartes. With a growl, he reached for his bolter, ready to open fire and rid himself of these abominations – but his hand froze mid-gesture.

Before his wide eyes, the mask of silver that had been affixed on his face in another life fell, and smashed on the stone floor, scattering in a thousand fragments with a discordant sound. Struck numb, Melusis heard the same sound repeat itself, as the masks of his three hundred brothers also fell, the eldritch energies within them annihilated by the Culexus' mere presence.

And with the masks gone, all that they had kept away came flowing back in. All the doubts, all the bitterness – all the guilt, too, for despite his exile from the Eighth Legion Melusis had not fallen so far as to forget the teachings of the King of the Night. All the terrible things he had done since then drowned him in a tide of horror.

His axe slipped from nerveless fingers. It clanged on the floor, just an axe now, the daemon bound within it banished back to the Sea of Souls. Melusis followed it, falling to his knees with enough strength to crack the stone. His mouth was open, he wanted to scream, but no sound came out.

The skull-faced monsters walked among the downed Innocent, striking them one by one with beams of un-light from the strange devices affixed to their heads. Every warrior struck by these weapons fell, and even through the horror and the loss of his extra-sensory perceptions, Melusis knew they were not simply dead – their very souls were drawn from their bodies, absorbed by the Animi Speculi and subjected to a worst fate than anything the Dark Prince could conjure for those who failed him.

He heard footsteps, and forced himself to look up. There was Fadix, the Grand Master of Assassins, standing over Melusis' fallen form. Not a double this time, the Chaos Lord knew. Even through the pain and absence, he could feel the will of the High Lord, radiating from him like light from a cold star.

"How ?" Melusis asked, forcing the words out. "… How can you … bear it ?"

"I am the Grand Master of the Officio Assassinorum," replied Fadix. "By the will of the Emperor am I elevated beyond guilt, for I am but His instrument."

"But … He is ...dead !" croaked the Chaos Lord. "He is dead ! He is gone !"

For a moment, Fadix appeared to be considering Melusis' words, his expression remaining unchanging. Then, he nodded, as if to himself.

"Perhaps. But my duty remains the same."

The last thing Melusis, once of the Night Lords, saw before death finally claimed him and his withered soul slipped from his corpse, was the velvet ribbon in Fadix' hands closing in on him.


With the death of the Innocent, the immediate danger to the Assassinorum Temple had passed. The leftover cultists were swiftly slain, as Fadix gave the Culexus free reign within the complex. Divided and confused by the Callidus' infiltration, the cultists were easy prey for the Culexus and the Vindicare, whose weapons were more than powerful enough to deal with heretics and mutants.

Yet the threat was not over. When the Innocent had attacked the Temple, they had marked it for every nearby Slaaneshi force. The Lost and the Damned, the Laers, the Neverborn and the Tithed Ones – all knew that this was a place of importance, a battlefield worthy of fighting for even if they did not know why. With the Temple's defenses broken by the Innocent and many of his assets lost, Fadix was forced to order his remaining operatives to focus on defending the complex, rather than dispatch them across Terra to the rescue of other fronts.

Chapter 60: The Angel War : Faith and Woe

Chapter Text

FAITH AND WOE

Across the continental landmass that, in ages past, was known as Australia, the Ecclesiarchy holds unchallenged dominion. But faith mixed with obsession turns to fanaticism, providing fertile grounds for the seeds of heresy to grow, watered by a flow of self-righteousness. Surrounded by wealth, power, and adoration, the highest ranks of the Ecclesiarchy have been watched by the Inquisition since the dawn of the Imperium, and the Reign of Blood only deepened their distrust. But even the most watchful guardian can make mistakes, and now the very heart of the Adeptus Ministorum is threatened with corruption and ruin …


We see K'alith. K'alith the Prurient. K'alith whose cries as it made a Craftworld into a void-faring nightmare have haunted the visions of Farseers since the days of the Fall. The shaper of horrors, the twister of flesh and destinies.

We hear the heralds of the Dark Prince, speaking the foul creed of the Lapsarian Heresy. They believe our father is dead – that He has been dead for thousands of years. They believe the Angel should sit the Golden Throne, as the Emperor's rightful heir. They believe Horus betrayed the Emperor; they believe Sanguinius killed him to save the Imperium; they believe we and our brothers rewrote history to hide the truth of our ambition; they believe we vilified the Angel so that we could rule in his place.

They believe a lot of things. Many of them are self-contradictory. Theirs is faith in its most hideous form, where blind belief takes the form of violently rejecting anything that does not conform to your vision of the world around you. They need no Glamour to be deceived, for they reject reality itself. They look at the horde of monsters that descends to feast upon Terra's bones, and see a glorious host of shining angels bringing deliverance to the worthy and damnation to the unfaithful.

Sounds familiar, brother ? If you look closely enough, you might see the traces of the Covenant's influence.

We see the Sisters of Battle, the light of their piety cast in stark relief against the heretics and Neverborn around them. In them burns the fire of belief and conviction, shackled by discipline and duty. Even your sons could find no fault with their purity after they deposed the madman who deceived their founders into heresy. In this, brother, they are greater than our own nephews – for who among them succeeded in overthrowing their treacherous leader ?

We see the trillions of souls who embrace the Imperial Creed across the galaxy, in all its myriad variations. Even the least psychically gifted soul shared that tenuous connection to our father, or at least to who – or is it what ? - they believed our father was. Belief can shape the universe, brother.

That shaping can take many forms. The actions belief drives some to are but one. Our littlest brother sought to harness another, more direct yet esoteric way. But even he had doubts. After Vandire, the circle of serpents thought about aborting their experiment. It was Thor who convinced them otherwise. If a mortal soul could shine so bright, if the Imperium could yet produce such radiance without it being born from Him, then they believed there was still hope for their plan.

What will happen now that He is dead ? Not even He knew that. We will not lie to you and call our father's final thoughts a plan. In truth, brother, we are the inheritors of His final gamble.


Of all the theatres of the Angel War, it was perhaps within the continent-spanning Ecclesiarchal Palace that the true scope of the preparations that had led to it was clearest. The corpse of the false Saint Rodrigo Alexander had been but the latest of the seeds of Ruin that had been laid across the continent over the millennia. As the Exalted Keeper of Secrets K'alith rose within the Cathedral of the Immortal Emperor, the servants of Slaanesh and his Angel rose. As daemons, Laer and Tithed Ones descended from the Tear of Nightmares, the cultists who had embraced the blasphemous creed of the Lapsarian Heresy discarded their disguises and raised their unholy banners.

Born of the crystallized madness inspired by the Echoes of Blood, the Lapsarian Heresy had plagued the Imperium since the end of the Scouring. As the Imperium was purged of the traces of Guilliman's rebellion and the history of the Heresy was rewritten to prevent the collapse of the empire, the first signs of that vile cult were found on Holy Terra. Its members, driven to lunacy by the Echoes, believed in a different account of the Heresy, one that saw the Traitor Primarch Sanguinius as a martyred figure, and the rightful heir to the Emperor of Mankind. The exact details of how this false version of events had occurred varied from one cell of the cult to the next, with the Angel's divinity and righteousness being the only constant – along with a fierce hatred of all Legionaries from other gene-lines, who were said to have betrayed the Angel and imprisoned him into some infernal pit out of jealousy.

Over the millennia, hundreds of Inquisitors and untold thousands of Acolytes had fought to keep the Lapsarian Heresy – a name coined by one of the Ordos' first Interrogators, and which spread through the entire Inquisition – suppressed. But no matter how many purges were committed, how many times the heretical creed was crushed, it had always resurged. And as Light's End came, the true extant of the cult's penetration of Holy Terra was revealed.

Within the Ecclesiarchal Palace existed thousands of lesser orders, small communities of priests and monks that spent their entire lives in quiet contemplation of the God-Emperor's grace within secluded monasteries. They were sustained by regular deliveries of supplies, arranged by powerful patrons high up in the Ministorum's hierarchy, and only spoken of in public circles when one of their members produced some fascinating artwork or interpretation of a verse of the Imperial Creed.

As the Tear of Nightmares rent the skies, several of these monasteries threw their gates open. The things that stalked out little resembled monks : clad in hooded robes that concealed the worst of their alterations, they were grotesque mutants, their grey flesh crossed by scarlet veins, their eyes burning like coals within their hoods. Hidden behind their walls, their communities had been infiltrated by the Lapsarian Heresy, and vile rituals conducted in secrecy had planted seeds of corruption within their souls that now blossomed under the radiance of the Tear of Nightmares.

From the House of Revelations came scholars who had drunk deep of the secrets whispered at midnight, and now they revelled in the thrill of shouting blasphemous un-words that broke the ears and minds of those who heard them. The Brethren of Saint Cerise tore the innocent apart and gorged on their remains, their teeth scarlet with gore. The Followers of the Radiant Wreath let loose their pyromantic gifts, filling the air with the scent of burnt flesh. These and half a dozen lesser brotherhoods fell upon the masses of panicked pilgrims, and every drop of blood, every atrocity, brought the Warp a little closer.

Of the thousands of preachers who exhorted the masses to worship of the God-Emperor, hundreds were revealed to have been corrupted also. Great, walking organs that had loudly shouted holy hymns suddenly began to howl unholy symphonies of Ruin that drove those who heard them to madness. Self-proclaimed prophets of the Dark Prince were blessed with inhuman charisma, and their poisoned words pushed thousands of naive and ignorant souls into Slaanesh's embrace. Even when the monstrous, reptilian shapes of the Laer arrived, delivered from the heavens in bolts of teleportation energy, the Chaos priests held strong enough a sway over their damned flock that they willingly joined forces with the abominable xenos.

In preparation for the celebrations of the millennium's end, nearly every Order Militant of the Adepta Sororitas had sent representatives to Terra. They had been scattered across the planet to participate in the parades, but the bulk of their number was in the Ecclesiarchal Palace when Light's End came. After all, it was there that the convent-fortress of the Convent Prioris was located, the very heart of the Adepta – a holy ground to which all Sisters dreamt of making pilgrimage, even if few ever but glimpsed it from afar.

Tens of thousands of Sisters of Battle in full battle-gear suddenly found themselves thrown from what was supposed to be the most sacred instant of their lives into an impossible nightmare, where daemons stalked the Throneworld and each and every one of them felt a keen sense of loss within their souls, where their connection to Him on Earth had been. The vox was full of screams and static, yet news of the Ecclesiarch's death in Europa had somehow made it through, spreading further confusion and shock.

The Sisters' sense of grief and horror was only compounded further when it was revealed that not even their own ranks had been immune to the corruption of Chaos. The entire delegation of the Order of the Ebon Chalice was revealed to have been subverted, their devotion turned to the one they called the Angel. Beneath their helms, their faces were covered in patterns of scars that called upon the unholy powers of the Empyrean. Powders added to their flamers' reservoirs turned the flames into a myriad of sanity-searing colors, and their Penitent Engines – constructs whose nature had always seemed dubious to the rest of the Imperium – activated hidden functions and mechanisms that made each of them a walking blasphemy against the God-Emperor. Censers spread Warp-tainted drugs in clouds that caused madness and mutation in all who breathed them in.

The forces of Slaanesh converged on the Cathedral of the Immortal Emperor, drawn to the Exalted Keeper of Secrets who presided over the abominations taking place there. Daemons poured from the Cathedral's gate, wearing the sculptures of flesh crafted by K'alith from the unfortunates who had witnessed its incarnation.

But though the faith the Ecclesiarchy had championed during its entire existence was shaken, it was not broken. Living Saints manifested among the faithful, in greater numbers than anywhere else on Terra during the Angel War. With fire and lightning, they cast down the followers of Ruin they encountered, and rallied others to their banners.

At the Holy Synod, where the Cardinals of a thousand dioceses had gathered to celebrate the turning of the millennium, no less than three incarnations of the Emperor's might arose : one – Saint Amelia – from the Sisters of Battle that guarded the site, one – Saint Ash'quora – from the pilgrims that had journeyed through the galaxy to gaze upon the Ecclesiarchal Palace, and one – Saint Cernos – from the Cardinals themselves.

This trio did not rise unopposed. Even before Light's End, the lords of the Ministorum had been riven by strife : some of them had been forewarned of the Hydra's plan to help the Emperor cross the threshold of true godhood, while others had heard of Lorgar's return and dreaded the Aurelian's judgement. Theological concerns combined with fear for their mortal ambitions, each fuelling and justifying the other. Those Cardinals loyal to the Hydra had managed to keep things under control as the Primarchs journeyed to the Golden Throne, but all semblance of calm was gone from the Synod now that the apocalypse doom-prophets had warned of for ages was actually here.

Furthermore, the Cardinals had historically been fearful of the power of the Saints – doubts that had been cultivated by the Archenemy, which had orchestrated the rise of many false Saints in order to cast a shadow on those who genuinely bore a shard of the Emperor's might. The three Living Saints were met with accusations of sorcery and heresy by some of the Cardinals, and it was only after repelling a daemonic intrusion that the Living Saints were able to prove their sanctity.

By combining their prayers and those of the millions who had fled to the Synod for safety, the remaining Cardinals were able to secure the Holy Synod against the Slaaneshi daemons. The building had been built after the Reign of Blood at the behest of Sebastian Thor, to host the Synod and serve as a counter to the previously unopposed authority of the Ecclesiarch. In the Angel War, and with Ecclesiarch Slyst dead, it became an ad hoc command center from which the leaders of the Sororitas directed their counter-attack. As orders began to flow down the chain of command, those who had thought themselves lost found heart once more, and a blow that could have destroyed the Ministorum entire was reduced to merely crippling instead of lethal.

Of the three Living Saints, Ash'quora's eyes had been burned out by holy fire during his ascension – but he was far from blind. He could now see into the realm of the spiritual, and whispered to his ascended kin of the Archenemy's scheme. The Cathedral of the Immortal Emperor was the nexus of Warp energies in the Ecclesiarchal Palace, a blight of darkness that shrouded the light of the holy relics contained within, seeking to twist them to its own foul designs. If the faithful could reclaim the Cathedral and consecrate it as they had the Synod, then the power of Chaos over the region would be broken.

A decision was quickly made. Cernos, the Saintly Cardinal, would remain at the Synod, leading his peers into prayer, while Saints Amelia and Ash'quora would lead a strike force that would cut through the heretical hordes. They would rally all pockets of Imperial resistance they encountered on their way, and slay the leader of the incursion – the foul beast that defiled the Cathedral of the Immortal Emperor.

And so, for the first time since the Reign of Blood, war came to the Ecclesiarchal Palace. The host of the Ecclesiarchy sailed forth and met the Slaaneshi legions. Screams of madness were met with shouted liturgies, and claws and fangs with steel and fire. Drawn to the Living Saints leading the host like moths to a flame, the cultists and daemons threw themselves in the loyalists' path in the thousands. Every kilometer of their advance was paid for in lives.

Space Marines in scaled armor revealed themselves amidst the carnage, emerging from the shadows to join the Imperial advance. They were of the Twentieth Legion, activated by the initiation of the Damocles Protocol. Due to the importance of the Ecclesiarchy in the Alpha Legion's and the Second Cabal's plans, hundreds of Omegon's sons had been planted in secret places across the Ecclesiarchal Palace. The contingencies their minds had been loaded up with did not include that exact scenario – the death of the Emperor had been unthinkable even for the Alpha Legion – but preparations had been made for the possibility of a large-scale daemonic incursion, and all of them knew of the Living Saints.

The advance was reinforced further by an unexpected arrival the north. Omegon had dispatched two of the Chosen of Magnus to the Ecclesiarchal Palace : Kay Setti, a venerable Dreadnought and the oldest of the Crimson King's companions; and Solomon, whose mastery of the Fifteenth Legion's secrets made him a bane to daemonkind. Their transport had flown through the infernal swarms, barely protected by Solomon's power, and crash-landed ahead of the Imperial forces. Dreadnought and Librarian emerged from the wreckage, and the Saints dispatched some of their forces to help them join up.

On and on they went, driven by a sense of urgency all shared even if only a few understood its source. The longer K'alith remained in the Cathedral, the more powerful its desecration would make it. The faith that permeated the Ecclesiarchal Palace had been made fragile by the death of the Emperor, and not even the Living Saints knew what might happen if the Greater Daemon was not stopped.

In the middle of that anarchy, a single running Sister of Battle went unnoticed.


Luha was running. She had been running since she left the Cathedral of the Immortal Emperor, whose name now burned within her mind, inviting all manners of heretical thoughts.

This was her fault. She had done this. She had brought the monster who had caused all this horror and blasphemy to Holy Terra. She had – she had – she had -

Luha screamed. She lashed out at the madness around her with her flamer, with a chainsword she did not remember picking up from the corpse of another, worthier Sister. Daemons and heretics burned and bled, and struck back at her with mindless frenzy.

They didn't hit her. Every blow missed her or glanced over her armor. Once she might have thought such a thing the result of the Emperor's blessing. Now she knew otherwise. The providence that shielded her, that kept her from the martyr's death she craved, was of an altogether darker and viler nature.

She kept running and fighting, lost in a fog of horror and guilt, until voices pierced through the mist of madness. Voices that were familiar, shouting words that she knew. Luha blinked, dragged back to reality.

Adepta Sororitas Sisters flew in the air, battling leering daemons. On wings made of jet-packs and priceless antigravs, the Daughters of the Emperor rose to meet the descending daemons. Many fell back down, slain and cut to bloody pieces. But the Ecclesiarchy had orchestrated the gathering of tens of thousands of the Sisters' most faithful, and more kept rising, filling the skies with the sound of righteous battle.

The sight of it, beautiful and true, drew Luha from her terror and grief.

"Woe to the ones who lead the faithful astray," breathed Luha, pulling her chainsword out of the skull of a creature with purple skin, diamond teeth and eyes the color of madness. The words poured out between her lips, and she drew strength from the familiar litany. "Woe to the ones who trespass upon His dominion !" She shouted, the words an anchor to sanity in the midst of the heresy that surrounded her. "Woe to those who break His trust !"

"Woe !" roared the Sisters around her, a single voice speaking through hundreds of throats. "Woe !"


The march from the Synod to the Cathedral of the Immortal Emperor took hours, perhaps even days – time, like many things, was not functioning as it should across Sol after Light's End and the opening of the Tear of Nightmares.

The closer the Imperials came to the Cathedral, the more horrors they encountered. The followers of Chaos had breached the stasis fields holding the corrupted relics that had been smuggled into the Cathedral over the ages. The evils slumbering within them had been awakened by the surge of the Warp, and let loose upon the Ecclesiarchal Palace. Cultists and daemons of Slaanesh clustered around these icons of Ruin like flies drawn to a carcass, and the Imperial advance had to confront each of them in turn.

On the Steps of Penitence, Saint Amelia struck down the archbishop whose mortal flesh was used as a puppet by the daemonsword of the Haeloan Covenant's greatest hero, whose true loyalties were now revealed as his relic cut a bloody path through hundreds of terrified civilians. Generations of Inquisitors had wondered why the Haeloan Sector was so rife with heresy : the sight of the daemonsword would have answered their questions by unmasking the rot laid within its very foundations. The daemonsword was broken by the Living Saint's flaming blade, and the infernal essence within it extinguished.

With the fire pouring from his eyes, Ash'quora destroyed the reanimated remnants of the holy prophet Nicator, whose miracles had been the work of the daemon that the magus had bound within his own body and subjugated in order to deceive untold millions. So potent had been these bounds – which had been whispered into the prophet's ear in a dream by a golden figure holding a sword and a cup – that even his death hadn't freed the daemon, which had been unleashed by K'alith. Driven mad by its long imprisonment, the rotting daemonhost rampaged mindlessly, until its dried vessel was set ablaze by Ash'quora, and its diminished spirit granted the undeserved mercy of obliteration.

Nigh on three hundred Sisters were lost to the grotesque, gleaming golem that was formed of the vast collection of jewellery known as the Treasure of Golconda. The Treasure had been brought back to Terra as a gift to an Ecclesiarch who had lived over six thousand years before Light's End, and the outrageous tithes required to buy it had driven entire worlds to starvation, all to increase the prestige of their lord in the eyes of the Adeptus Ministorum. K'alith had taken these jewels, and infused them with the dying wishes of the millions who had starved to death for them, before unleashing the resulting creature upon the Ecclesiarchal Palace, laughing at the bloody beauty of its creation. Only when each of the thousands of jewels had been drenched in the blood of faithful Sisters did their curse abate, the maddened ire of the wraiths bound within appeased enough that the Saints leading the Imperial host could exorcise them.

After triumphing over these evils and many more, the Imperial force finally reached the Cathedral of the Immortal Emperor. By now, its ranks numbered in the thousands, from Sisters of Battle to Alpha Legionaries and pilgrims who had successfully defended themselves from the horrors surrounding them long enough to be rescued and added to the ranks. Contact had been made with the Convent Prioris, the headquarters of the Adepta on Holy Terra, and the abbesses had sent what warriors could be spared from the defense of their stronghold and the millions of innocents who had taken refuge within it.

They would need each and every one of these faithful souls, however, for the Cathedral's entrance was defended by one of the greatest champions of Slaanesh on Holy Terra : Malicia, the heretical Canoness of the Order of the Ebon Chalice.

The Chaos champion was accompanied by an honor guard of the worst of her corrupt Sisters, along with daemons and Laer warrior-forms. They had built something that was half fortress, half court, and the air trembled with screams of pain, ecstasy, and other sensations known to no sane mind. Shards of razor-sharp glass flew in the air of the plaza where pilgrims had gathered for untold generations, waiting for their chance to enter the Cathedral's thrice-blessed ground. Moving through the air with vicious intent, they were pieces of the great stained glass panel that had towered above the Cathedral's gate, and which had been shattered at Light's End, its representation of the Immortal Emperor ended and each shard imbued with malevolent Warp-light.


The heretic Canoness of the Ebon Chalice did not carry weapons, for she needed none.

Malicia's high rank had granted her passage to Terra without subjecting herself to the usual gene-screens and examinations. Her face, and most of her skin, had been hidden beneath heavy veils, with only her bare hands exposed, holding the heavy chalice of ruby-incrusted obsidian that was the symbol of her Order. That cup now laid at her feet upon a makeshift altar, overflowing with gore, while Malicia stood resplendent in all her glory, stripped of her veils, her body fully exposed to the baleful light of the Tear of Nightmares.

Two additional arms emerged from her slender waist, each holding a dagger dripping with blood, as did her two normal hands. A forked, scaled tail slithered around her feet, and a small, purple flame emerged from its extremity.

But the true horror was her head – or rather, where her head should be. Malicia, Canoness of the Ebon Chalice, was headless : her eyes, nose and mouth looked down at the approaching Imperials from the center of her naked chest. A pair of great curled horns rose from the sides of her non-existent neck, responsible for holding up the hood that had maintained the illusion of normalcy.

The sight of these her inspired dread in the heart of the Imperials who beheld them, and terrible questions in the minds of those with the wit to think in such a situation. Though a vast portion of the Ebon Chalice had been called to Holy Terra for the celebrations, and the Throneworld served as the headquarters of the Order, not all of the Sisters had come. What had happened to the hundreds that had been left behind, in the monasteries and chapels of the Order ? As their Order revealed its true allegiance, what fresh nightmares would be inflicted on unsuspecting worlds across the galaxy ?

Malicia screamed at the sight of the Imperials, and the unholy sound alone sent dozens of the faithful to the ground, clawing at their bleeding ears. But the rest went forth, straight into the gathering of monsters the heretical Canoness had mustered to her side. The air rippled as the psychic weight of the Imperials' prayers met that of the heretics' twisted faith.

A hundred acts of heroism and more were performed during that battle, yet all went unrecorded in the confusion and mayhem. On wings of fire, Amelia the Living Saint flew above the lines of battle, drawn to Malicia like a vengeful agent of the Emperor's Wrath. With burning blade, she duelled the slave of Chaos, and Malicia's poisoned words fell on deaf ears as her mutant mouth spouted Lapsarian Heresy drivel.

By the words of Solomon, the Neverborn were driven off. By the might of Kay, the Tithed Ones were granted peace. By the fire of Ash'quora, the sorceries of the Laer were broken. And by the hands of ten thousand faithful souls, the Lost and the Damned were vanquished.

The battle ended when Amelia broke through Malicia's guard, all but cleaving her in two and hurling her off her altar into the mass of fleeing cultists.


With Malicia defeated and the enemy broken, the loyalists charged toward the Cathedral. All of them could sense the malevolent power growing inside, and were determined to confront it as soon as possible. Not all of them could enter, for the Cathedral had become a dread place indeed, yet those who could hastened their steps, knowing even a single second may make all the difference.

So rushed was their advance, none of them noticed that the corpse of Malicia was nowhere to be found.

Inside the Cathedral, the Chosen of Magnus, the Living Saints and those of their followers whose will and faith were strong enough to brave the aura of psychic horror that filled the entrance, found a spectacle straight out of the Silver Palace, where the Dark Prince holds court over its minions in the Realms of Chaos. K'alith's defilement was almost complete, and when it was, the entire continental mass would need to be subjected to prolonged orbital bombardment to contain its heretical taint.

The pilgrims and priests who had been inside the Cathedral when K'alith had manifested still lived. Their flesh had been melted into grotesque sculptures, in which grew tumours that served as repugnant wombs for the Greater Daemon's less exalted kin. These malignant growths burst apart in a shower of ichor as the vessel inside reached maturation, unleashing a new abomination upon Holy Terra, its arrival celebrated by the unceasing choir of screams that emanated from the thousand mouths of the living sculptures. In the eyes of the Saints and the Thousand Sons, this nightmarish spectacle was more twisted still, for they could see the souls of K'alith's victims, still bound within their violated flesh.

They could see too the Empyric presence of the Cathedral, the concentrated faith of untold billions who had sacrificed everything but for a glimpse of the holy treasures within. A deep well of psychic energy had accumulated, kept from manifesting in the Materium by the Imperium's collective fear of the psyker and the iron will of the Master of Mankind. Now K'alith sought to pervert that power, to bend it to its will by covering it in psychic detritus.

Amidst that horror, the champions of the Imperium came face to face with the Exalted Greater Daemon of Slaanesh that was its architect. They raised their weapons, and prepared to fight.

And it was then that they started to die.


Sergeant Nero of the Alpha Legion was the first to perish. K'alith cut the veteran Space Marine apart in a single blow of the long whip it had fashioned from the fused spinal columns of its still-living victims.

An entire squad of Battle-Sisters of the Order of the Valourous Heart was next, their lives snuffed out in a wave of fire within which screamed the faces of the damned. Blackened bones and charred pieces of armor tumbled to the scorched floor, leaving behind the ghostly images of the Sisters' spirits, trapped in the Cathedral by the evil that had killed them.

K'alith stalked languidly toward the Imperials, black tongue running on its lips as it sneered down at them. At the front of the charge was Kay Setti, the Dreadnought's massive bulk only bringing him to half the size of the Exalted Greater Daemon.

"A corpse should not interfere in the affairs of the living, old one," the Neverborn lord said in a mocking tone. "Clinging to existence as you do is unsightly."

Bolt shells and las-bolts slammed into K'alith, but it didn't even seem to notice as it bore down on Kay Setti. The Dreadnought levelled his own weapons at the daemon, opening fire at point-blank range, yet there was still no effect. A corona of power covered the Greater Daemon, warding it against all attacks.

"I shall have to correct this !" laughed the Keeper of Secrets. One of its clawed limbs tore through the Dreadnought's adamantium shell, into the life-sustaining sarcophagus, and pulled the husk of a Legionary out.

For a few seconds, K'alith held the mortal remnant of Kay Setti above its horned head. Then, as the shocked son of Magnus finally grasped his situation, the claw closed, and two pieces of dead meat hit the floor. Just like that, a warrior who had fought for the Imperium for nigh on three thousand years was dead.

And still K'alith laughed.

"The Emperor is dead !" It crowed, and the awful truth of its words was like rusted nails dragged across the souls of those who had come to challenge it. "There is no one left to protect you now. All of your souls, all of your little empire, is ours for the taking !"

There was a great cry, full of defiance and fury, and Saint Amelia descended upon K'alith. In her hands she held her flaming sword, and her armor was haloed with golden light. Like an avenging angel, she struck, her sword imbued with the same power that had destroyed dozens of Neverborn on her way from the Synod.

But it wasn't enough.

The sound of a Living Saint's dying screams shook the very souls of the Imperials, and the sight of Amelia's corpse thrown to the ground like a rag doll sundered their morale. Among them, Luha saw all of this happen, and despaired. She looked around, searching for something – anything – that might put an end to this nightmare. And as she did so, her gaze met that of the surviving Chosen of Magnus.

In a single moment, understanding passed between the Sister and the Legionary. Solomon's knowledge of daemons alloyed with the unholy sights Luha had been witness to, and both of them realized why it was that she had survived, despite all her attempts at a martyr's death.

Despite all the preparations that had led to K'alith's manifestation on Holy Terra, the power of the Cathedral's relics remained more than powerful enough to prevent it from incarnating … but it had found a way around that limitation. Luha, a faithful daughter of the Emperor, served as the anchor for its presence, having helped summon it, however unwillingly. Through her, the Exalted Greater Daemon was shielded from the holy power that permeated the Cathedral, and able to defile it until all of it belonged to the Dark Prince of Chaos.

And with that revelation came the bitter knowledge of how it could be defeated. The daemon had made a mistake. It had let her escape, let her run out of the Cathedral so that it could enjoy her horror and despair – but in so doing, it had let her find Solomon, and the son of Magnus knew many, many things.

Her eyes fixed upon K'alith, Luha raised her sword. Somehow, the daemon felt her intent, and turned toward her, its monstrous visage briefly contorted into a grimace of shock. But before it could do anything to stop her, the Sister of the August Vigil brought the blade against her flesh – and, in one single motion, cut her own throat.

Blood – innocent blood, blessed blood, belonging to she who, through ritual and deceit, had become the unwilling anchor for the Exalted Daemon's summoning – poured out of the wound in torrents. Yet Luha remained standing, even as K'alith shrieked in outrage and sought to make its way toward her. Perhaps it wanted to renew her flesh with another dark miracle; perhaps it merely craved to drag her soul into the abyss.

Regardless of its intent, the Exalted Keeper of Secrets failed. Luha's heart beat once, twice – and then stopped. She died on her feet, and her last sight before her soul slipped from her body and toward her final destination was the dawning of the Cathedral's power, unleashed by the severing of K'alith's ritual tether.

The horrors K'alith had created to despoil the Cathedral's were obliterated in a burst of golden fire that left the Imperials mostly untouched, though some among them would never see anything else again. The tainted relics were burned to ash and less than ash, a raging inferno that engulfed the entire Cathedral of the Immortal Emperor. In a single moment, the balance of aetheric power in the Ecclesiarchal Palace shifted, with the slaves of Ruin put on the run.

As the radiance of the holy fire faded, the surviving Imperials with unburned eyes witnessed K'alith's rapidly dissolving form. The daemon's charred false-flesh laid before the corpse of Luha, whose expression in death was utterly peaceful. With one last, wordless shriek, the Keeper of Secrets finally lost its hold onto corporeality, and vanished.

"Who was this Sister ?" Ash'quora asked Solomon.

"A martyr," the son of Magnus sorrowfully replied.

Chapter 61: The Angel War : Of Knights and Champions

Chapter Text

OF KNIGHTS AND CHAMPIONS

On the Saturnian moon stands the stronghold of the Grey Knights, greatest of the Imperium's warriors, hammer of the Ordo Malleus and bane of all Warp-spawns. Founded near the end of the Roboutian Heresy, their secretive order has safeguarded the galaxy from destruction untold times, striking at the schemes of the Archenemy wherever the greatest champions of Chaos seek to unravel reality itself. During all that time, never has Titan itself been threatened. But with the hordes of the Dark Prince manifesting within Sol, an entire host now descends upon the fortress of Titan : the Warp-twisted Regals, fallen heroes upon whom the Dark Prince bestowed infernal powers at the cost of all but a scrap of their humanity …


We see Titan. The fortress of the Grey Knights. Within its vaults are stored a thousand wonders and far more horrors, secrets preserved for the days of reckoning and deathless foes bound with lore that would see any Imperial citizen sentenced to the pyre. Within its catacombs are buried generations of unsung heroes, whose deeds saved Humanity from a fate worse than death time and time again. Within its prisons are those Neverborn who were trapped within dimensional cages, pitiful immortals separated from the infinite tides that spawned them. We can only imagine their screams, for even the Dark Gods that made them cannot hear them any longer.

We see the arsenals where weapons anointed with the tears of saints and the blood of innocents await the day they are picked up once again. We see the chambers of becoming, where ancient alchemy alters the aspirants. We see a thousand souls enter, ten thousand, a hundred thousands – and only one leaves transformed. Such is the price of purity.

We see that which lies below. It is ancient and terrible, a power trapped by our father's will and word. We look away before it sees us through the cover of its chains.

And in a chamber where only the Supreme Grand Master may enter, we see a box.

What's in the box ? We know, brother. We know. Knowledge is power. A secret. A weapon. A back-up plan. But not yet. Not yet. DO YOU HEAR US ? Not yet. The decree must remain unspoken. Terminus est non.

But why do we see Titan ? It is meant to be hidden, shrouded by veils first woven by the cunning Sigillite, with assistance from my own sons. Its shields were torn down once, only to be restored, greater than before – though never again will Titan move into the depths of the Empyrean as it once did. We see the Warp Nexus, silent for ten thousand years, despite the efforts of thousands of the Imperium's greatest scholars to awaken its awesome power once more.

For a hundred centuries Titan has been hidden, even from those who despise it and dream of its destruction with the kind of hatred that rends Sectors apart. Yet now it is exposed, visible to all with eyes to see. How did it come to this ? We watch. We learn. We know.

The knights made a mistake, brother. They sensed the approach of ruin, but could not find its source. They were ignorant of Omegon's plans, you see. The conspiracy of apotheosis did not see fit to add them to its ranks. They put too much effort into trying to see what waited beyond Light's End – and when you look into the abyss, the abyss looks back with dead, hungry eyes. Ancient wards, reinforced by the metaphysical weight of millennia of ruthless secrecy, have been sundered.

This is not the whole truth. There is something more behind Titan's exposure. Something which hides in the future behind the shadow of great wings, and which struck through time to protect itself, to prevent its detection before it can be born. But we will not speak of it now. Sufficient unto the day is the damnation thereof. Titan is visible, and its defenders must prepare for war.


Barely a few hours had passed since the failed scrying ritual of the Grey Knights when Light's End came.

In the Augurium, the ancient and mysterious device known as the Speculum Infernus stirred to life. But a few months past, the arcane artefact had been silent for over five hundred years, since Rogal Dorn, the Daemon Primarch of the Imperial Fists, had manifested on Armageddon. Yet now it was active again for the second time in less than a year, having already warned the Grey Knights of the brief manifestation of Corvus Corax, the Ravenlord and arch-foe of the Chapter. Though the master of the Nineteenth Legion had spent relatively little time in the Materium – too little, unfortunately, for the Grey Knights to hunt him down or come to the rescue of Hydra Cordatus – the Prognosticars had kept a close watch on the Speculum Infernus since, waiting for another sign of the Ravenlord's foul plans.

As the Speculum Infernus activated, the Prognosticars quickly saw that the signs were different this time. Since the Roboutian Heresy, the device had been used by the Grey Knights to detect the incursion of the thrice-cursed Daemon Primarchs into the Materium, allowing the knights of Titan to react quickly. Its workings were a mystery, though the Prognosticars had noted that it had remained silent when Roboute Guilliman himself had risen from Maccrage, an event of such cosmic implications that no Grey Knight had been left unaware of it happening. It seemed that the Speculum Infernus was attuned to those fallen sons of the Emperor who had abandoned all pretence of Humanity, and been reborn in the fires of Chaos as one of its god-like avatars.

The Prognosticars were no fools. They had all heard the words of their brother Hyperion, who had spoken of a winged traitor. And as doom-laden reports flowed into Titan's vox-net from all across Sol, they had also learned that the Dark Prince was making his move to claim the Throneworld. From these signs, identifying which of the Emperor's treacherous sons was responsible for the Speculum Infernus' activation was no difficult task.

And yet, the Prognosticars could not help but doubt their own conclusions, for all the lore that had been accumulated by their order over the last ten thousand years was clear that this particular Daemon Primarch was a lesser threat to the Imperium, a crazed prince of blasphemy forever lost in his own madness and abandoned by his own Legion. Still, there were records of another being associated with that Daemon Primarch's Legion : a winged figure clad in gold, that had involved itself in the affairs of the galaxy even as the Ninth Primarch himself remained trapped within his delusions. Was this creature, the Sanguinor, long rumored to be the incarnation of the Ninth Legion's damnation rendered into Warp-wrought flesh by the whim of Slaanesh, the one behind this attack on Holy Terra ?

Before the Prognosticars could think long on this mystery, Lorgar struck down the Emperor's mortal form in the Throneroom, and Light's End descended upon Sol. Like the Custodes, the Grey Knights were bound to the Master of Mankind through an esoteric link, that had been passed down from generation to generation along with the power the first Grey Knights had received directly from Him. The psychic shock of the Emperor's demise affected the Grey Knights less than it had the Custodes, but there was no escaping the truth of what had caused it. Many Grey Knights knew, if not doubt or fear, then a numb sense of horror for the first time since their psyches had been reshaped by the Rituals of Detestation.

As had been the case with the Custodes, perhaps it was a good thing that the enemies of Humanity launched their attack on Titan then. Faced with the imminent threat of destruction, the Grey Knights were able to turn their minds from the horror that followed in the wake of the Emperor's death, and focus on the grim business of war.

Though Titan had been spared the horrors of war since the days of the Siege and the incursion of the Daemon Prince Be'lakor and the Daemon Primarch Corax, the Grey Knights had maintained the moon's defenses – indeed, they had built upon them with every century. For despite the passing of millennia, the Grey Knights remembered the horrors of the Roboutian Heresy well, and knew that what had been done once might occur again, however unthinkable it might seem to the minds of the Imperium's mortal leaders.

In the dance of cosmic spheres, Saturn was located on the other side of the sun from the Tear of Nightmares. Even as they rushed to their positions, those of the Grey Knights who specialized in such matters suspected that this was not a coincidence – that events had been orchestrated so that they would be as far as possible from this new and terrible threat to the Imperium's very heart.

The daemonship that had once been a battle-barge of the Sons of Horus Legion, but was now only the Splendid Procession, emerged from the Warp deep inside the Sol system. Had the auspex of the Imperium been able to identify its entry point with the required accuracy, their tech-priests might have calculated that the rift through which the Splendid Procession had arrived to Sol (which was a small thing only when compared to the yawning majesty of the Tear of Nightmares) had occurred precisely six light-hours, sixty-six light-minutes, and sixty-six point six light-seconds beyond the Mandeville Point.

Crucially, the Splendid Procession's point of arrival placed it on the opposite side of Titan from Broadsword Station, where the fleet of the Grey Knights was gathered in numbers rarely seen in the Chapter's existence.

The Splendid Procession was the only warship to emerge from this hole in reality, but it was not the only threat to do so. Great Warp-beasts the size of battleships followed in its wake, each the manifestation of an entire alien species' worth of passions and terrors, gathered in the Realms of Chaos after the xenos that had birthed them had perished in the throes of excess.

Before Light's End, the array of orbital defenses surrounding Titan was matched only by the ones around Holy Terra and distant Cadia, and the defense stations of Titan had withstood the opening of the Tear of Nightmares better than those of anywhere else in the Sol system. They had been designed from their very core to resist daemonic tempering, by ancient Inquisitors and Grey Knights who had lived through the Chapter's first battle against the Ruinous Powers.

Even so, the current circumstances went well beyond even the darkest nightmares of their architects. Entire stations were lost as self-destruct protocols were initiated after possessed servitors rampaged through their corridors – or, worse, infected the machine-spirits of the weapon emplacements and began to train them on other star fortifications. Even these last measures failed in several cases, and the Inquisitorial fleet that was permanently stationed in Titan's orbit was decimated in the opening minutes of the Angel War, as ships were blasted apart by the guns of their own turned allies.

The ruins of the Apex Cronus Bastion, destroyed by the Raven Guard during the Siege of Terra, had been preserved and kept forbidden since the defeat of Guilliman's traitorous armies. An entire battle-group was tasked with enforcing the interdiction, and the only reason the ruins hadn't been hurled into the sun or otherwise annihilated was that the Inquisitor Lords feared such destruction would unleash the vile things that, even now, haunted what was left of one of the Imperium's mightiest starforts.

As the Sol system was embroiled into the tides of the Warp, however, the fell presences that dwelled within the Bastion stirred awake. Tendrils of Warp energy leapt from the scar left by the Splendid Procession and englobed the entire moon-sized starfort, before suddenly dragging it entirely through the rift and into the Sea of Souls. It moved through the void at impossible speed, yet somehow retained its integrity until it plunged into the rift. Less than half of the quarantine battle-group managed to escape, the rest either smashed to pieces by the moving ruin or dragged into the Warp along with it, never to be seen again.

Of the moons of Saturn, Tethys alone was spared from the encroaching infernal tide. The Librarium Daemonicum, a hidden archive of infernal lore constructed upon its surface by the Inquisition, was covered in wards even greater than those of Titan itself. This was because of the many daemons that had been imprisoned upon it, powerful Neverborn that had been captured by the Grey Knights over the millennia and trapped on Tethys to remove them from the Great Game. Apart from the squads of Grey Knights bringing new captives, only Lord Inquisitors and aspiring Paladins of the Chapter ever came to Tethys.

Why the daemonic incursion spared Tethys was not known. Perhaps the power behind the opening of the Tear of Nightmares did not desire to free any potential rivals, any Neverborn aligned with opposing Chaos Gods that might throw its schemes out of alignment.

Furthest from Saturn was the moon Iapetus, which had been turned by the Inquisition into a Naval Fortress of considerable size, from whence the ships of the Ordo Malleus sailed in support of the Grey Knights and the Daemonhunters. Millions of the Imperium's most faithful and zealous souls dwelled within the station and the ships anchored there, but no reinforcement would come to Titan from that quarter, for the wards that guarded it were far from being as strong as Titan's.

The power of the Tear of Nightmares rebounded from the rift torn by the arrival of the Splendid Procession, and Iapetus fell to madness as its wards broke and thousands of Slaaneshi daemons manifested upon its surface. The ancient stronghold of the Ringers, who had held Saturn in the dark days before the rise of the Emperor, became a bloody and desperate battlefield, the Naval Fortress unable to bring its mighty weapons to bear against the enemy within.

Closest to Titan was the moon Mimas, which was ravaged by bloody riots. The vast prison complex built within the immense impact scar covering a quarter of the moon's surface had housed the worst criminals hunted down by the Inquisition for centuries, secured by an entire Regiment of Inquisitorial Stormtroopers, psychic wards and battle-servitors. But the opening of the Tear of Nightmares had sundered these wards, and let loose the human monsters imprisoned there.

Feral psykers and wielders of heretical sorceries unleashed their vile powers upon their captors, and their careless use of Warp energies helped scores of daemons manifest upon Mimas. Seeing that they would inevitably be overrun, the commanders of the Stormtroopers initiated long-standing doomsday protocols, destroying all means of escaping the moon and triggering the meltdown of the prison's powerful plasma reactors.

The explosion that soon blossomed on Mimas' surface was small in comparison to the one that had created the crater untold epochs before, but it was more than powerful enough to wipe out the prison and every living and unliving creature within it.

On Enceladus, the vast citadel where generations of the Ordo Malleus' Lord Inquisitors had held court was burning. A host of Laers had teleported inside the fortress itself, shattering its wards in the process. Entire retinues of Acolytes fought desperate battles against the foul xenos and their daemonic allies, supported by the Order of the Shattered Glass, an order of Sisters of Battle who had used the moon as their base since its founding. The Admiralty Spire, where the ancient lords of Saturn had signed their treaty with the Master of Mankind at the dawn of the Great Crusade, had come tumbling down in the first moments following Light's End, ripped apart by monstrous bolts of Warp energy.

Amidst the confusion, renegade Inquisitors revealed themselves as having sold their souls to the Ruinous Powers, and threw their lot with the invaders. The great library of the Enceladus Fortress, where the accumulated lore of the Ordo Malleus was stored, burned to the ground in the ensuing firefight between Inquisitor Gholic Ren-Sar Valinov and the newly unveiled heretic Torquemada Coteaz. Though Valinov survived his confrontation with the treacherous Lord Inquisitor, he was unable to prevent Coteaz from escaping, fleeing through the Empyrean with a coterie of possessed servants and carrying a handful of tomes recovered from the burning library.

On Deimos, the former Martian moon displaced during the Heresy and converted into the personal Forge-World of the Ordo Malleus, the tech-priests sworn to the Inquisition's service found their domain under attack. Three of the Warp-beasts that had followed the Splendid Procession into Sol tore themselves open on the moon's defenses, and tens of thousands of lesser daemons emerged from their guts, like parasites inside a sea-faring whale. Infernal ichor and Neverborn rained upon Deimos, and the forges where the holy weapons of the Grey Knights had been crafted for millennia were defiled, even as the tech-priests rallied their thralls to their defense.

One of the vast monstrosities, overcome by hunger, hurled itself at Titan. From the surface of the moon, the serfs of the Grey Knights saw its immense maw fill the sky – but the moment it got too near, Titan's age-old defenses activated. Wards that had kept the moon sacrosanct for thousands of years flared to full power for the first time in recorded – and unrecorded – memory, and the abomination that had been born of the death of a species whose name was known only to the Dark Prince was obliterated in a storm of sorcerous fire. The hosts of daemons that dwelled within its guts were likewise destroyed, their essences sent shrieking back to the Silver Palace in shameful failure.

Within their fortress-monastery, the Grey Knights all felt the impact of the creature's demise. And though the wards of the moon yet held, Geronitan, Supreme Grand Master of the Chapter, commanded his battle-brothers to prepare for battle – for even should Titan remain inviolate, the rest of Sol needed the aid of the Grey Knights most urgently.


We see the Grey Knights. Paladins clad in secret science, faith and sorcery – though they would not call it that. Within each of them lies the Emperor's Gift – a shard of our father's power, passed down from the first Grand Masters of their Chapter. It could be called seraphic power, if not for the Imperium's rightful distrust of all things angelic.

They walk into shadow and fire, where the Primordial Annihilator rears its ugly heads to tear the cosmos apart. They listen to the sounds of screams echoing from nightmare futures, and intervene before the Empyrean can swallow Sectors whole. But it is not in their remit to save, and they have left a litany of destroyed worlds in their wake – because when they come, it is already too late for anything but the harshest of measures. Survival is the Imperium's keyword, not salvation.

We see Hyperion, whose true name we will not speak lest we draw the attention of that which is hidden. Here and now, the consequences of such a thing would be … No. No. We will not be distracted down that hateful path. Hyperion. Hyperion. We see the child coming home to his junkie mother, only to find her dead from overdose. We see him look into a tainted mirror to escape the horror of his life. Every shard took something from him, left him both less and more, until … But no. We will not speak of his past. It lies dead and buried, the unseen and forgotten foundation of what Hyperion has become.

The lens of the Grey Knights' telescope lies cracked, but his life is not yet spent. The sons of Titan have many secrets, and know how to preserve their own. But the moon will burn as the Regals descend, and the hourglass is running out of sand. Can the healers finish their task in such conditions ?

We see Geronitan, the Chapter Master of this most secretive of orders. He is old, the thread of his destiny marked by loss and tragedy, yet unbroken by their weight. He does not understand Hyperion's warning, and now, with Sol aflame and the servants of the Dark Prince coming, he has no time to parse its meaning, to converse with his learned brothers and divine the threat that hides from sight behind the Angel's wings, in the darkness of Light's End. And so he calls all of his brothers to arm, while defenses that have been watchful but silent since the days of Guilliman's war lock onto incoming foes.

We see what Geronitan has seen, and it is too much for any soul to bear. His loyalty, his faith, are unbreakable, but he does not believe the war against Chaos can be won. Even then, his defiance shines bright. There is noblesse in fighting against the inevitable, when the inevitable is obscene.

The Supreme Grand Master's destiny looms large over him. The Prognosticars knew, when the child who would become Geronitan was brought before them, that his was to be a great and terrible doom indeed. They shaped him as best they could to prepare him for it : his training, his knowledge, the missions on which he was first sent as a battle-brother of the Chapter, even his name – all to make him ready for the moment they knew would come, even if they could only glimpse its shadow.

The moment approaches. The moment is near.


Two hundred Grey Knights had been gathered at Titan at the command of Geronitan. Almost fifty more were also present on the moon, and all of them answered the Chapter Master's call. In the silent halls of the Chamber of Heroes, Techmarines began the rites of awakening, rousing the Chapter's Dreadnoughts from their slumber, while other warriors climbed into their Dreadknight suits, linking their mind to their machine-spirit.

The wards of Titan had been reinforced over the millennia by the ritual burials of those Grey Knights who perished in battle and whose remains could be collected. A vast network of catacombs, known as the Dead Fields, stretched far beyond the borders of the fortress-monastery and beneath over a third of Titan's surface. Forbidden to all but the Grey Knights themselves and their most trusted serfs, the Dead Fields were composed of thousand upon thousand of crypts, where fallen Grey Knights were laid in stone coffins decorated only with a plaque marking the name of the warrior interred within.

The lingering power that clung to the remnants of so many Grey Knights had been carefully channelled by hexagrammatic rituals designed by the Sigillite's first heirs in the days following the Roboutian Heresy. Even in death, the knights of Titan served, their corpses adding to the spiritual defenses of the moon. The ancient wards laid down by Malcador had not been able to hold back the might of the Master of Shadows and the Ravenlord during the Siege, but Titan's current defenses against eldritch horrors were proof against even the greatest of Neverborn.

Unfortunately, the Dark Prince knew this, and the host that descended upon Titan during the Angel War was not made of daemons. The Chaos warband, known to the fell powers that had remade them as the Regals, were mortal warriors, Space Marines whose minds had been broken and reforged within the Realms of Chaos. Their bodies were swollen with infernal power, yet they had been kept just one step shy from ascension to true daemonhood – or horrible degeneration into spawnhood.


We see the Regals, worn by their mantles to war. They were given such glory, and it cost them everything. Their identity was eroded bit by bit, and replaced by daemonic power. Their loyalty to the Humanity was burned away, and replaced by infernal obligations. Their memories of their past were cut out, replaced by hellish knowledge.

They are the changeling children of the courts of Chaos, wearing usurped flesh. Not princes they, but dukes and counts and marquis. Not Possessed either, oh no – there is only one broken mind within their tortured bodies. A blasphemous trick to bypass the ancient laws of the Neverborn. This is the union coveted by the Slaves to Darkness, bestowed upon those who fought Chaos until their sanity gave in. Titan's wards will not hold them at bay, for they are mortal still. And if the wards come down …

Oh brother, do you remember the old meaning of apocalypse ?

We see the Titleless, an unnamed and unnameable horde that pours forth in dreadful procession to answer their lords' call. They are flesh, flesh that screams, flesh that hungers, flesh that suffers, flesh that hates. We see their twisted bodies, their genetic code broken past the agency of life. No evolutionary path ever led to these forms, but the power of the Warp granted them dreadful actuality. We see teeth and claws, hooves and horns, scales and tentacles – and other things, things that only have names in languages purged by the Inquisition. Just enough humanity remains in the Titleless that those who can weep without knowing why.

We see he who was the Lord Caustos, trapped in chains of sorcery and withered brotherhood. He used to struggle against them, to try and break free, but even the noblest spirit can be ground down in time. Now, the only thing he desires is an ending – but what strength does that desire possess ! It burns so bright, and that light drew to it a firefly clad in golden armor. Alone of the six, he was not deceived into the bargain he made.

An ending has come, an ending is coming, an ending is here. But for whom ? That, brother, remains to be decided.


The Tormented Pathfinder, a Regal who had spent his time in the Realms of Chaos tasked with the impossible task of finding a way leading from one end of the Silver Palace to the other in a single step, stood outside the Splendid Procession's hull. With a single swing of his great axe, he cut apart the fragile skein of reality, and the daemonship plunged back into the Empyrean, before emerging mere hundreds of thousands of kilometers away. This micro-jump through the Warp had brought the Splendid Procession behind the surviving orbital defenses, and by the time their confused auspexes could lock onto the ship again, it was too late.

Like a grotesque meteor, the Splendid Procession descended upon Titan, beaching itself upon the moon in a cacophony of breaking metal and pulverized flesh. The Tormented Pathfinder leapt from its hull as it stopped with a last, tortured gasp, and though the soil of Titan was charred back where his boots touched it, the wards that had killed the Splendid Procession's infernal intellect the moment it had crossed their threshold did not affect him.

Something like a laugh emanated from the lightless pit that had become of the Tormented Pathfinder's face. He raised his arms as if in benediction, and the doors of the Splendid Procession's bays creaked and fell open, revealing the monsters inside that had survived the fall.

The Regals led their horde of mutants out of the wreck of the Splendid Procession and onto the surface of Titan, herding the shrieking, mewling mass of twisted beings like cattle. The ice sheets on which the daemonship had crashed cracked and moaned at their weight, and dozens of the mutants were lost to the icy depths as they collapsed underfoot before their masters led them to more secure locations.

In the days before the Emperor had risen from obscurity on Old Earth, the tech-lords of Humanity's first interstellar empire had worked their wonders upon the moon, artificially increasing its gravity to Terran standard and creating a breathable, if thin atmosphere. Even the Regals did not know whether their mutated thralls needed oxygen after their hideous transformation, but whatever the case may be, none of the Titleless perished of something as simple as asphyxiation. Nor did the cold, which was potent enough in some regions to cause vast seas of liquid methane to exist on Titan, affect them – their unnatural vitality kept the Titleless from freezing in place as surely as the Regals' warped power armor and infernal boons.

The Damned Lord was the last of the Regals to leave the ruined daemonship. The rest of the warband, bound as it was to his authority, awaited his orders. With a single gesture and a pulse of command sent through the esoteric link that existed between the Damned Lord and the other Regals, the warband set forth to the west of the Splendid Procession's crash site.

The Regals had crashed near the Grey Knights' vast fortress, at the foot of the immense Mount Anarch. All defenses in their way were crushed, manned as they were by servitors and reprogrammed mortals clad in suits that protected them from Titan's freezing atmosphere. Thousands of the Grey Knights' serfs were slaughtered while their lords prepared themselves for battle, their sacrifice barely slowing down the advance of the Chaos warband. The mighty defenses of Titan opened fire with cannons that could have torn even the best-defended transport to pieces, but the sorcery of the Regals protected them, turning aside the onslaught of mere technological weaponry with ease.

Less than two hours after the moon had shook from the Splendid Procession's final descent, the Regals reached their objective. To the south of the Grey Knights' innermost citadel was a monument whose first component had been raised in the years following the Roboutian Heresy. It was an incomplete circle of great adamantium steles, each towering nearly fifty meters in height, and covered in Imperial names.

Each of these steles was a memorial to the heroes who had fallen in those Imperial wars that were not recorded in the archives of Humanity. From the first battle of Titan to the Pale Wasting, the Calixian Crusade and a dozen other forgotten conflicts, the only trace of the millions that had perished were their names, engraved upon the unadorned steles of the Grey Knights' memoriam. Its location hadn't been chosen at random either, for the first stele had been erected on the location where the first Grey Knights had fought Be'lakor, the Master of Shadows. There, after Corvus Corax had abandoned the field to join his fleet in battle against the returned Emperor's Children, the progenitors of the Chapter had battled the Firstborn of Chaos, and hurled his black spirit back into the Aether.

With the banishment of Be'lakor and the Ravenlord's departure, the infernal horde they had hurled against Titan after dragging the moon back into reality had dissolved into anarchy. The daemons had fled from the unbearable purity of the remaining Grey Knights and their Inquisitor allies. This had been the first victory of the Chapter against the Archenemy, and like all the ones that had followed, it had come at a terrible cost.

When Malcador had sent his chosen Space Marines and acolytes to Titan, he had hoped to keep them hidden throughout the Heresy in the Sea of Souls, protected by powerful wards and Geller field generators. The Sigillite had used his great power and greater knowledge to hasten the passage of time on the moon, so that the first Grey Knights would be able to turn the hundreds of Aspirants the Sigillite had gathered into a full Chapter. When Corax and Be'lakor had dragged Titan back into reality with their combined might, only four hundred Grey Knights had completed their training, and less than a tenth of that number had survived the Heresy.

The first adamantium stele had been raised to honor the fallen of this war, and ever since, the monument had been guarded by a handful of Grey Knights, stationed there after returning to Titan from particularly gruelling duties. There, while their bodies healed, these warriors drew strength from the memory of the Chapter's past heroes, until the armor of their resolve was renewed and they left Titan to bring the wrath of the Emperor to the Neverborn once more.

When the Regals arrived at the Circle of Remembrance, only nine Grey Knights stood before them. They had not retreated to the citadel where the rest of their Chapter prepared for war, for they had sworn oaths to guard the Circle and would not break them, even at Light's End. They fought well, and killed scores of Titleless – and even a handful of the Regals themselves. But eventually, sheer weight of numbers prevailed, and the Knights were dragged down and cut to pieces.

With the defenders of the monument slain and their bodies thrown aside – for even the Titleless beasts could not feast on their hallowed flesh, so potent was the holy power within it – the Damned Lord summoned another of the Regals to his side. The Triumphant Bannerman, who had been the bearer of the Company's standard before his fall, now carried a banner woven by the artisans of the Silver Palace of Slaanesh. Every thread of that mockingly beautiful banner was made of the soul of a dead Chosen of Slaanesh, who had born the Dark Prince's Mark in life. At the Damned Lord's command, the Triumphant Bannerman slammed this infernal standard at the center of the Circle.


The horror the Damned Lord had felt before he had taken his new name was a distant thing now. It wasn't gone, not entirely, but like every emotion he had ever possessed, it was a small and quiet thing. He had changed since he had accepted the bargain of the Golden Herald, gaining much and losing more.

He could feel every Regal around him, feel the stirrings of their mantles of power. He knew each and every one of them, both as they had been and as they had become. Their stories and natures were his to know, for such was his own role in this great play they were putting on for the only audience that really mattered.

He could feel, too, the hateful wards that covered this moon. They felt like a constant burn on his flesh, on his mind, and on his soul. He could bear them, but he could not ignore them. Yet that pain, too, served a purpose. Through it, he could sense the way in which the wards were arranged – through it, he had led his Regals to this place, where the names of the dead were used as a ritual cornerstone in the great work that shielded Titan.

The flag that flew between the steles was disturbing the flux of energy, introducing discordant notes in the carefully balanced symphony that kept the children of Chaos at bay. But it wasn't enough. The Bannerman's standard had power, but not nearly enough. To break the wards, to turn this nexus of energies against itself, something more was needed. A symbolic gesture, committed by a one invested of great power.

The Damned Lord reached out and, slowly, carefully, ran his finger across the newest stele. Where his fingertip passed, the blessed adamantium bubbled and melted, erasing the only record of thousands of Imperial martyrs.

As the first line was erased, he felt his desecration echo across the web of power that spanned the entire moon. The power of the wards diminished ever so slightly, and the Neverborn legions waiting on the other side of the Veil howled in his mind in anticipation. To the north, below Mount Anarch, the Damned Lord sensed something stir in response also – something old and powerful, that had been bound beneath the citadel for aeons. He sensed its gaze turn on him briefly, and felt its eldritch thoughts brush against his own – then the connection broke as the many chains that weighted upon it reasserted themselves.

Without smiling, without weeping, without feeling anything but the impulse of his role, the Damned Lord reached for the next line on the stele …


Within the war-room of the citadel, Geronitan contemplated his options, and knew they were limited. The Supreme Grand Master could feel the slow erosion of the moon's wards, and knew that he had very little time in which to prepare his forces. To the south, the horde of Titleless massively outnumbered his warriors, yet the Supreme Grand Master did not fear the mutant abominations – it was the Regals themselves, and the unholy powers they wielded, that worried him.

The Grey Knights could sense the power vested in the Chaos Marines, though the nature of their transformation yet eluded them; in all the Chapter's years of fighting the infernal, this particular aspect of it had never been encountered before. But they could detect them easily, and knew that they numbered one hundred and eight – a number the Chapter's diviners promptly pointed out to Geronitan was exactly half of six times six times six, if any other proof that the Dark Prince was behind the Angel War was required.

Geronitan was wary of confronting such an unknown foe in the open, yet should the wards fall, Titan would be subjected to a full-scale daemonic invasion once more. And while it had defeated one such incursion before, with the Angel War raging across the entire Sol system, the Supreme Grand Master knew he could not afford the time and sacrifices that would be required to repulse such an infernal onslaught.

With no other choice left to him, Geronitan threw open the gates of the citadel, and led his battle-brothers into a charge on the captured Circle. Members of all eight Brotherhoods marched forth, in numbers not seen on a single battlefield since the First War of Armageddon (a conflict many Grey Knights in this host were veterans of). With them came tanks and Dreadknights, and the elders of the Chapter – Dreadnoughts of designs that had become hallowed relics to the loyal Legions. Every warrior was linked to the others in a psychic web that shone in the Sea of Souls in defiance of Tear of Nightmares' own baleful light like a radiant, silver star.

The Regals could not miss the approach of the Grey Knights, and the corrupted Legionaries reacted predictably. Little remained of the tactical insight they had possessed before their transformation, and the infernal impulses that had replaced them saw the Grey Knights' advance as a challenge that could only be met with full force. With the Damned Lord's attention focused on his work, his control of the warband had lapsed, and individual Regals led portions of the Titleless host north to meet the advance of the Grey Knights.

The Titleless hurled themselves at the Grey Knights with an abandon born of the abject horror they felt for their own existence, and the champions of the Emperor cut them down in droves. With bolt and blade and psychic lightning, the Grey Knights laid low the mutated beasts, refusing to let them slow their advance. Though their Regal masters saw them as little more than bolter fodder, fit only to keep the Grey Knights occupied while they hunted for the specific targets pointed to them by their infernal instincts, the beasts that had grown in the Splendid Procession's holds were mighty indeed, and no few Grey Knights met an ignominious end at their claws, teeth and spiteful hatred. The larger among them towered above even the Terminators of the Grey Knights, and those were engaged by the Dreadknights, whose height allowed them to face the enormous beasts on equal footing.

The Regals' own efforts to stop the Grey Knights had mixed results, for each of the Chaos Marines had been "blessed" with different abilities according to the trials he had undergone in the Realms of Chaos. The armor of the Grey Knights, etched with holy sigils and warded with purity seals, resisted the onslaught of the Thief of Faces' sorcery. Illusions danced on the surface of the Grey Knights' gear but failed to find purchase, until the head of the fallen Librarian was removed by a Nemesis blade. The Star-Eyed Swordsman had more success, slaying no less than five of Titan's sons before Captain Ederic of the Sixth Brotherhood rent him in twain with his mighty halberd – though not before the Regal champion had severed his left leg at the knee.

More came. Almost half of the Regals had left the Circle, and soon the Grey Knights were forced to fight for every kilometer of what had been their greatest stronghold mere hours ago. At the head of the host was Geronitan himself, the Supreme Grand Master a beacon of psychic purity that set the Regals to flight with a terror they would never have known before their damnation. In his hands he held the Titansword, a blade that shone with the fire bestowed upon it by the Emperor Himself – a fire that was undimmed, even in that darkest of hours. With it, he defeated the Empty-Hearted Soldier, banishing the aura of despair and futility that cloaked him like a shroud of nihilism.

As the Grey Knights approached the Circle, Geronitan ordered his host separated into three forces, each of which would come up one of the available paths leading to their destination. It was Geronitan's hope that he could divide the enemy forces and make sure at least one of the three prongs could reach the Circle in time to stop the foul desecration taking place here. Taking command of the central host, the Supreme Grand Master handed command of the eastern battle-group to Grand Master Aldrik Voldus, Warden of the Librarius and leader of the Wardmakers Meanwhile, the western force was led by the sinister Castellan Garran Crowe, leader and champion of the Purifier order – and wielder of the dread daemonic weapon known as the Black Blade of Antwyr.


We see the Black Blade and its jailer. Antwyr and Crowe, the daemon despot and the Purifier paragon.

We see the ruined temple in which the apostles of a fool discovered the sword, after thousands of years of brooding imprisonment. We see what they did not : the mark on the stones, shaped like a great reptilian beast. A fragment of legacy that could not be controlled, or an enemy that could not be destroyed ? It mattered little to these seekers of forbidden power. They died all the same, and the one who did not perish was hollowed out until only Antwyr remained.

We see the stars run red with the blood of the conquered. An entire Sector burned before an unlikely alliance of knights, serpents and strangers brought the Sword-god's empire low. But Antwyr escaped, fleeing through the Sea of Souls.

There it fled for millennia. What did it run from ? Not the knights of silver, brother. It fled from that which imprisoned it, that which bound it within the Blade.

When it returned to the Materium, the knights were waiting for it. With clever schemes and quick wit and concentrated firepower, they slew its puppet and captured it. We hear its roar of outrage, echoing through the ages.

We see the dread quandary of the Purifiers, who could not destroy the Blade, and knew that its evil must find a wielder eventually. Neither the blackness of the void nor the deepest pit could contain it – such is its power, destiny itself warps around its will …

… or at least, that is what Antwyr would claim. We know better. We see beyond the shadows projected by the Great Game into our reality as the hands of the gods move. There are pieces that the players will not let simply disappear and fade into obscurity; toys that the mad children who amuse themselves with our torment refuse to throw away.

We see the decision made. One of the knights will keep the Black Blade close always, to guard the galaxy from its evil, and to guard the sword from those who covet its power. We see the line of heroes among heroes, guarding their souls against Antwyr's corruption while forever listening to its whispers, parsing them for the fragments of truth the daemon cannot help itself but hide amidst its rantings.

At the end of that line, we see Garran Crowe, first of the Grey Knights to wield the Black Blade in battle – first of all who have ever lived to hold it in his hands and retain his freedom of mind and purity of soul.

Among his brothers, Crowe stands alone, for their own protection. The daemon's voice is his constant companion, and for decades he has listened, without every succumbing. If you asked him, brother, he would tell you that, of late, something disturbingly like worry has crept in Antwyr's endless stream of threats, curses, and obscene revelations …


Crowe led his brothers from the front, haloed in a corona of psychic silver fire that burned the Titleless and left the Castellan unharmed. He held the Black Blade firmly in both hands, ignoring the constant whispers of the daemonic entity bound within. This task, which had never been easy, had grown even more difficult in the last few hours, as Antwyr revelled in the death of the Emperor and taunted its guardian with horrific glimpses of what was occurring on Terra – and what would soon occur across the Imperium entire as the aftershocks of Light's End made themselves known. In his mind's eye, Crowe saw entire Sectors fall to anarchy and madness without the light of the Emperor to guide them. And still Antwyr offered salvation : if Crowe would but draw upon the power of the Black Blade, it promised, then he could restore order to Sol and then to the galaxy.

But Crowe knew that those promises were lies, even if he could not deny the other horrors his prisoner had shown him outright. Armoring his soul with duty, he forced himself to ignore the whispers of the daemon, and focused on the task he had been given by his liege.

The Grey Knights under Crowe's command advanced quickly, taking relatively light losses as they marched – though even the loss of a single Grey Knight was one the Imperium could ill afford. Then, in the shadow of a tower where generations of Aspirants had been delivered to Titan and subjected to the first of the many, many trials to become Grey Knights, the Castellan faced the Repentant Bladesmith.

All of the Regals had been subjected to torments designed to break them and reshape them into aspects suited to the purpose attached to their new name, and the Repentant Bladesmith was no different. He had once been a Techmarine of the Sixteenth Legion, trained in his craft on Mars itself before serving his Legion for centuries. By his hands, the weapons of his battle-brothers had been made whole as they delivered the Emperor's wrath upon the traitor, the alien and the heretic.

In the Realms of Chaos, he had been forced to forge weapons for the chosen daemons of Slaanesh, chained to his forge and commanded to craft tools of death and torment, knowing that they would be used against the same Humanity he had sworn to defend. Each weapon had then been engraved with fell runes imbued with his own blood, forcing him to experience every life that it was used to end as its wielder manifested across the galaxy. With every infernal weapon he had forged, with every Imperial death he experienced, a part of his sanity and soul had left, until all that remained were the guilt and self-hatred, which the Dark Prince's minions had shaped into a weapon more powerful than any the Repentant Bladesmith had ever crafted.


You think yourself incorruptible, Garran … But you thought the Emperor was immortal, too. Can't you feel it ? That which was impossible no longer is so. The rules of the Great Game are changing. How long before the first of your brothers finally sees the truth ? How long before they realize their crusade is futile ?

How long before the first Grey Knight falls ?

The Purifier Champion ignored the voice of the daemon. It was hard, harder than it had ever been. Like all of his brothers, Crowe's faith, his conviction, had been shaken badly by the psychic echoes of … of …

Of the Emperor's death. He had to confront that truth, lest it break him.

The heretic in front of Crowe carried no weapon, yet the Purifier did not let his guard down. So far, every Chaos Marine he had faced this day had proven more difficult to kill than any of their heretic ilk he had encountered before, bloated as they were with the Warp's unholy power.

What manner of creature is this ? Whispered the voice of Antwyr. Rare indeed were the times the daemon was caught by surprise, but it seemed to Crowe its curiosity was not feigned. Whether that was a good or a bad sign was, unfortunately, very clear, given the circumstances. The power of a prince of the Warp, bestowed upon a puppet of flesh ? Truly the Dark Gods have a strange sense of humor.

Around Crowe, the mutated monsters suddenly redoubled their onslaught with greater ferocity, as if answering some unseen signal. The Grey Knights' advance briefly paused, and Crowe found himself facing the Chaos Marine – or whatever the heretic really was – alone.

He was used to fighting alone. As Castellan of the Blade, it was his duty to fight separate from his brothers, lest they be needlessly exposed to its corrupting influence. He raised the Blade, holding it firmly in both hands, his grip as much a psychic as a physical one, and prepared to fight.

It will kill you, Garran, taunted Antwyr. You are too weak, and your master is dead. Use me ! Only with my might can you hope to triumph and save your brothers from the doom that waits for all Humanity now that the Anathema is gone !

"Abomination," hissed the Chaos Marine – but he wasn't addressing Crowe. No, his gaze was fixed upon the Blade he held in his hand. "Defiler. Tormentor."

There was a brief pause in the Blade's whispers. It wasn't unusual for slaves of Chaos to address the Blade directly – even the most wretched of the Lost and the Damned could recognize its power. But such addresses were usually supplications and entreaties, not insults.

"Your time is over," continued the heretic. "This is the hour of the Prince of Pleasure. His time is come. He shall rule, and you shall fall. You will not be allowed to interfere in His design, old one."

Kill him ! roared Antwyr in Crowe's skull. Kill him kill him kill him !

Crowe moved to attack, not because of the Blade's shrieked command, but because the heretic stood between him and his goal. He struck with the Blade, aiming at the heretic's neck – but before the blow could reach, the Chaos Marine reacted. His left hand moved impossibly swiftly, and just as impossibly caught the Black Blade mere inches from his throat. Crowe felt as if he had slammed a more mundane sword into a rockrete wall – and then the heretic began to squeeze, and the Black Blade began to crack.

What ?! No ! No no no no no no no no no no ! KILL HIM, GARRAN ! KILL HIM KILL HIM KILL HIM KILL HIM !

This could not be, thought Crowe with something like awe. The Blade was immortal. All the lore of the Chapter said so – all the attempts to destroy it had confirmed it.

And yet, it was happening all the same. The daemon screamed and screamed as the cracks spread from the heretic's grip across the length of the Black Blade, eldritch light pouring from them.

"Go back to the Realms of Chaos," declared the Chaos Marine. "Go back to your doom."

The Black Blade, Antwyr's prison for untold millennia, shattered into a thousand pieces. There was a flash of hellish light as the veil between the Materium and the Immaterium was briefly sundered, for such was the power of Antwyr's unleashed essence that even the wards of Titan could not fully contain its full power.

All of the Grey Knights could now hear the voice of Antwyr, yet the daemon was not rejoicing at its freedom. Instead, it was screaming in shock, rage, and – yes, Crowe realized : this could only be fear.

In the moment before his vision failed him, Crowe caught sight of an immense maw opening to swallow the shadow that had emerged from the broken blade – of black scales and burning red eyes.


The blast of Warp energy caused by the destruction of the Black Blade obliterated the Repentant Bladesmith and a number of the Titleless that had accompanied him, but miraculously left Crowe and his brothers unharmed. Though shaken by the loss of the Black Blade – both because of the sudden silence where its voice had tormented him for decades, and because of the implications of its destruction – Crowe recovered quickly, and rallied his host to crush the surviving mutants and continue their advance, drawing the Nemesis blade that had hung unused at his hip since he had first drawn the Black Blade in order to best contain its evil.

Having each faced their own obstacles, the three Grey Knights hosts reached the Circle of Remembrance, where the remainder of the Regals were ready to face them. Through telepathic communion, they synchronized their assault, and three spears of silver-clad warriors plunged into the mass of Titleless and Regals.

Casualties were high, as even ancient Dreadnoughts and tanks were torn to shreds and holy warriors were cut to bloody pieces, but the Grey Knights did not relent. Voldus led his brother Librarians into incredible feats of psychic might, unleashing storms of holy fire and lightning that obliterated scores of the foe, while the Purifiers under Crowe wielded the Emperor's Gift itself into a weapon against the Chaos-touched horde and Geronitan strode the battlefield like the avatar of Him on Earth itself. Squads of Terminators fought on his flanks, forming a hammer blow that swept aside the tide of Slaves to Ruin and opening the path to their objective.

As the Regal known as the Mindful Watcher tried to marshal the Titleless into something approaching a true formation, a squad of Interceptors teleported next to him. Their personal teleporters had carried them through the battlefield, though two of their number had been lost in the transition due to the disturbances in the Aether. The Mindful Watcher, who had guided the infernal hosts of Slaanesh to a hundred and six victories against the hordes of the Blood God, perished with three blessed spears through the chest, his lips still moving silently to give commands that might have turned the tide of battle.

Finally, Geronitan managed to reach the Circle of Remembrance. There, the Damned Lord awaited him, his attention turned away from his desecration of the great adamantium steles. In the time it had taken the Grey Knights to reach this point, two of the ancient monuments had completely been defiled, and half the names on a third had already been erased by the Chaos Lord's claws.

Vowing that not a single one more hero would be wiped from history, the Supreme Grand Master of the Grey Knights engaged the Damned Lord.


The leader of the Chaos warband that had befouled Titan with its presence was a terrible sight, wrapped in power that shone in Geronitan's second sight. His armor still bore some likeness to the panoply of a Legion commander, though warped and twisted by the Dark Prince's boons. He wore a scarlet cloak over armor the color of jade. His face was a mask of colorless fire in which could be glimpsed images of grasping hands and screaming mouths.

In his hands, the Chaos Lord held a sword whose guard was adorned with the image of a weeping two-headed eagle whose twin necks had been broken. The tears that fell from the mutilated bird's eye sockets turned into two rivulets of black smoke that swirled around the weapon's pommel.

A name rose unbidden to the forefront of Geronitan's thoughts as he looked upon his foe, and he knew that it was the true identity of the creature – or rather the only identity he had left : the Damned Lord.

The two of them stood alone in the Circle of Remembrance, while the battle raged around them. Geronitan's brothers knew that they could not interfere : the Grey Knights understood well that such matters were steeped in ritual, and that to interfere in this fated confrontation might be exactly what the Archenemy wanted them to do.

"They told me your name," said the Damned Lord, his voice a chorus of screams. "Geronitan, Supreme Grand Master of the Grey Knights. They told me many things as we plunged toward this moon."

"Daemons always lie, except when the truth will hurt you more. But whatever you were told, know that you will die here this day."

"Will I ?" whispered the Damned Lord almost softly. He shook his head, and gestured with his sword, pointing it upright at the Warp-torn skies. Though his focus did not slip, Geronitan let his vision follow, and looked into the heavens.

The sight would have poisoned the mind of a mortal man, but a Grey Knight was inured to such horrors. It was only the fact that he was seeing it here, on Titan itself, that made it unnerving at all.

"Do you know what it is that stands on the other side of your precious wards, waiting for them to fall ?" asked the Damned Lord, his voice full of bitter rage. "It isn't just daemons of the Silver Palace, though there are plenty of those. It is the dead, cousin. All the souls your order murdered over the centuries. All the innocent you condemned to death. All the souls you sent screaming into the Abyss that the Dark Prince could get his hands on. They died screaming and not knowing why, and in the Realm of Chaos they were shown just who it is who murdered them. They are waiting, and they hate you … and their hate gives me strength !"

With a roar, the Damned Lord hurled himself at Geronitan. He moved not like a warrior but like an elemental force, and the Supreme Grand Master could barely raise the Titansword in time to block a blow that would have severed his head.

On instinct, he reached out with his mind, ready to lash at the foe with telekinetic strength. But the moment his psychic grip brushed against the armor of the Damned Lord, he felt the power of the hate that cloaked him, and blood poured from his mouth under his helm as the backlash caused his brain to feel as if it was on fire.

The Damned Lord hadn't lied or exaggerated in the slightest. He was quite literally armored in hate, and Geronitan was its target. He stumbled backward as the Damned Lord struck again, parrying the blow – then the one after – then the one after that, each time with more difficulty. He could not sense his brothers, could not link with them : the Circle's own power was acting as an isolating barrier, the selfsame ritual significance on which the Supreme Grand Master had relied turned against him.

"You could not save them," roared the Damned Lord with genuine pain and grief in his voice. With his left claw, he held Geronitan aloft and slammed him into one of the steles with enough strength to crack the adamantium. "You could not even save your Emperor !"

As one hand of the Damned Lord tightened around his throat and the other raised the infernal blade, Geronitan realized that he could not defeat this foe alone. He had underestimated the extant to which the powers behind this invasion had investigated the Grey Knights, the depths to which they had sunk in order to create a being that was tailored to destroy them.

The Damned Lord was the antithesis of the Grey Knights, the apotheosis of the entire Regal warband : the very nature of his existence made him anathema to the sons of Titan. As they had been made by the Emperor to destroy the Neverborn, so too had the Damned Lord been made to destroy them, in some grotesque cosmic arms' race.

But there were other weapons the Emperor had made. Tools of war so potent that even He had refused to use them after witnessing their full potential.

And one such weapon was on Titan, buried deep beneath the Citadel. The secret of its nature had been passed on from Supreme Grand Master to Supreme Grand Master – one dread revelation among the many that awaited those who were chosen by their peers to ascend to that position. Long before the idea of the Grey Knights had been conceived by Malcador, the Master of Mankind had trapped His wayward creation on Titan, ordering it to sleep and wait until He commanded a release He had no intention of ever allowing. For though it was one of His greatest weapons against Chaos, its thirst for vengeance against the Primordial Annihilator made it impossible to control, and the Emperor sought more than to reign over a galaxy of silent ashes.

The rest of the Imperium had forgotten it had ever existed, to the point where not even the Inquisition, or the wise scholars of the Fifteenth, knew of it. But the secret had been passed on among the Grey Knights, along with the key to undoing the locks of the being's cage. And now, faced with the death of his order at Regal hands, Geronitan knew he didn't have a choice.

He spoke the words, forcing them out even as they burned his mind. By his authority as lord of Titan, the wards that had kept that which the Emperor's closest confidants had once called Angel was freed – freed, and summoned.

IT manifested immediately. From ITS prison deep beneath the citadel of Titan, IT came at once, ITS binding irrevocably sundered by Geronitan's incantation.

IT was the impression of a man, like chalk drawings or nuclear shadows. Wings of lightning rose behind IT, and IT carried a flaming sword. Where ITS head should be, there was only a shining halo of blazing, burning light. Blue fire cloaked IT, and ITS proximity was enough to blind Geronitan's psychic sight.

ITS arrival caused a great cry to rise from the battlefield, as Regals, Titleless and Grey Knights were caught in ITS psychic presence. IT looked upon them all with ITS eyeless face, seeing them and judging them without mercy nor pity, and then IT acted.

There was fire, and pain, and death, and then IT was gone.

Around the Circle of Remembrance, all was silence, as the Grey Knights slowly stood, taking in the devastation. Blackened bones and charred pieces of armor were all that remained of the Regal warband, all Chaos-touched flesh obliterated by ITS awesome power in the blink of an eye. Of IT, there was no trace – only a spot of melted stone in the Circle where IT had stood.

Geronitan thought back on Hyperion's last whispered words, and felt that he knew where IT had gone.

Only one of the Regals was left. Despite having been closest to IT, the leader of the warband still clung to life. His mantle of power had been stripped from him, burnt away by ITS fire, and yet he still lived. Geronitan walked toward him, looking down at the ruined form of the warlord who had come so close to ending his life. In his face – his human face once more – the Supreme Grand Master saw only pain … and relief.

"Kill him," gasped the wretch that had once been Captain Caustos of the Thirty-sixth Company of the Sons of Horus, in a singular voice. "Kill that golden bastard …"

"I will," promised Geronitan, before the last of the Damned Lord's life faded away and he fell back, dead.


At great cost, the full extent of which would take years to properly evaluate, the Regals had been defeated, and Titan's wards saved from destruction. The infernal hordes and the host of damned souls howled in fury as their chance to invade Titan and finish what even Be'lakor and Corax had failed to accomplish was denied to them.

Yet the Angel War was far from over. Amidst the horror and madness that threatened to drown the Sol system, the Grey Knights could sense that the greatest evil had yet to reveal itself – and would do so on Holy Terra itself.

Of all the Grey Knights who had gone to battle this day, less than forty remained in a state to fight. In the citadel's vaults, a few more Dreadnoughts had been roused from their slumber, and Geronitan commanded them to prepare for immediate departure. Among these ancient warriors was the newly entombed Hyperion, who had managed to survive the backlash of his Chapter's failed scrying ritual.

Leaving only a handful of the less wounded behind to defend Titan, Geronitan called to the ships that remained in orbit. Their mortal captains broke off their engagement against the warp-leviathans long enough to recover the Grey Knights on Titan, and departed for Terra, their engines burning at full power to propel them through the Empyrean-tainted void.

In his chamber, where the Apothecaries were still working on his wounded form, the Supreme Grand Master of the Grey Knights knew that his destiny yet awaited him on the Throneworld.

Chapter 62: The Angel War : The Madness of Europa

Chapter Text

THE MADNESS OF EUROPA

To the west of the Imperial Palace, in the sprawling continental hives of Europa, the corruption of Chaos waxes in full. The death of the Ecclesiarch and the emergence of Xanadu's Mark has plunged a poisoned dagger into the heart of Imperial order there. The Keeper of Secrets Kanathara leads a vast host of daemons, Laer and soul-broken Imperial citizens west, drawn by the prospect of killing the three Primarchs and ending all possibility of the Imperium surviving Light's End. In its path, however, stand heroes ready to lay down their lives in the name of Humanity …


We see Kanathara. Kanathara the Reaper, Kanathara the Harvester of Hope, Kanathara who was cast down after twenty years of atrocity. It took the death of a world to end Kanathara's rampage when last it walked the Materium. We see that last, desperate battle, where a handful of knights made a terrible choice and sacrificed billions to prevent and avenge the death of billions more.

Now it is returned, its claws already red with the blood of a High Lord and its name burned in millions of souls, now forever lost.

The knights of silver know of it. They were the ones to defeat it, and such was the devastation it wrought that they inscribed its name upon the rolls of the Conclave Diabolus, where the titles and deeds of the hundred and one most dangerous Neverborn are recorded. In ten thousand years, never did the Reaper stir, yet never was its name removed, never did the vigil end.

But another vigil laxed. The record-keepers of the Imperium forgot about the Reaper, forgot about the interdict, and fresh souls were sent to walk its dead prison. We see the hand that pushed one record out of place, to be lost in the labyrinthine bureaucracy that seeks to bring order to the galaxy. We hear the quickened beat of a traitor's heart, who knows only that he has been paid to lose that particular record. We see the gleaming blade in the dark that ends the traitor's life and prevents any from learning what he did.

We look up the thread of intrigue, and at its end we find Kanathara smiling back at us. If we looked deeper, would we see something else behind it ? Perhaps.

We see the Mark that brought the Reaper forth, and it burns our eyes, but such pain means nothing to us, and the lies it carries have no power over us. Would that we could share our revelations with those whose lives are stolen by it, but they are too weak to bear that which would shield them from this damnation. This is the tragedy our father faced, when He searched for the means to protect Humanity from the nightmares that lurk within the darkness of the galaxy's soul. This is the conundrum to which we must find a solution, if we are to make a reality of the dream we have inherited.

But the dream may yet die stillborn. Kanathara comes east, drawn to the flickering light, and before it comes the horde of the Lost and the Damned. It comes to us, brother, and such horrors come along with it. The ancient cities scream as it passes, and all the evil that festers in their depths rises to the surface.

We see a tide of corruption rise, rise, rise, in a great wave to crash against the walls. Will they hold ? That, brother, is not for us to decide. We are but witnesses to this war, even as we struggle to ensure that it can be fought at all.


To the east Kanathara marched, and Europa fell apart in its wake.

Among the infernal hierarchy of Slaanesh, Kanathara had stood higher than most Greater Daemons even before it had been Exalted and unleashed upon Terra by the machinations that had brought about the Angel War. Now it strode the burning Throneworld like an incarnated god, blazing with unholy power that sundered the souls of all who caught but a glimpse of its dark majesty.

In each of its hands it held a blade emblazoned with Chaos runes, and on a spike of bone that rose from its shoulder was impaled the head of Baldo Slyst. Malevolent energies coursed through the macabre trophy, binding the soul of the High Lord to his remnants and forcing it to witness the desolation wrought upon the Throneworld – punishment for having dared defy Kanathara to the death, in spite of the exquisite torments the Greater Daemon had visited upon the Ecclesiarch.

The continental landmass was home to some of the oldest hives of Terra, built on the rubble of cities that dated back to the Age of Antiquity. When the Emperor had risen in the Age of Strife, Europa had been one of the first places His armies had conquered in His name, crushing a thousand feuding tribes and clans under the fist of Unity. So vast were the hive-cities of Europa that any distinction between one and the other was purely administrative, a matter of lines on a map for the lords of the Imperium to argue over, but one with no importance to the billions who lived there.

As the end of the forty-first millennium approached, millions of soldiers had been brought from all across the Imperium to participate in the celebrations there, to parade before the people of Europa and the Ecclesiarch himself, who had taken over the organization of the celebrations in this region of the Throneworld.

Now, amidst the madness of Light's End, the Regiments of the Imperial Guard who had expected a few months of easy duty and celebration on the most hallowed world of the Imperium were forced to fight for their very lives. The chain of command had dissolved under the radiance of the Tear of Nightmares. Every company was left to fend for itself until it could link with other units that still clung to their sanity.

Kanathara could have destroyed these armies itself, or turned them to its cause, with comparatively little effort. But for all its power, all the dark blessings it had received, Kanathara remained the same monster that had brought ruin to entire Sectors during the Heresy and the Scouring long after it was clear that Guilliman's rebellion had failed, for no other reason than to sate its depraved appetites. Death and despair were far sweeter to it than the mad worship of soul-broken puppets. And so it herded its followers ahead of it, watching and laughing as they slaughtered all they encountered who had not surrendered their soul to Slaanesh – and were slaughtered in turn, felled by the score wherever they encountered any armed resistance.

Yet despite the carelessness with which the Exalted daemon spent the lives of its slaves, still Xanadu's Mark brought more to replace them. The Chaos rune that had summoned Kanathara was circulating on grimy pic-nets, jumping from one screen to another. Communication servitors plugged into the networks screamed as the Mark passed through them, and those few tech-priests who remained at their posts amidst the confusion of Light's End had their brains fried for their devotion to their work.

Those who witnessed Xanadu's Mark were twisted into vessels for the power of Chaos, but the furthest Kanathara went from the site of its manifestation, the more distorted the Mark became. Yet while its power was diminished, the horror it inflicted upon its victims only grew. Bodies mutated and twisted to reflect the damage done to the soul within, leaving hosts of deranged mutants who attacked all in their vicinity, be they cultists, soldiers, or terrified Imperial citizens.

Such was the Harvester of Hope's power that it drew to it a guard of hundreds of the scattered Laers, and its approach overwhelmed Imperial citizens with sheer terror and awe. With their minds already fragilized by the advent of Light's End, the people of Holy Terra were more vulnerable than ever to the temptations of Chaos. As the Reaper advanced, tens of thousands of formerly compliant citizens embraced heresy, turning their back on the Imperial Creed in the hope of being spared by the hellish hordes.

They looked up in surrender, gazing into the Tear of Nightmares, and in exchange for their souls and sanity were granted unholy knowledge. Neverborn spawned from the obsessive search of forbidden lore whispered into their ears the guttural syllables of the daemonic tongue. The mad tortured the sane in prolonged and bloody rituals, chanting the daemonic names of Kanathara and its minions, and helping more of the Neverborn to step across the ever-thinning veil between reality and the Realms of Chaos. They called out to the Slaaneshi daemons descending from the Tear of Nightmares, their corrupt devotion serving as beacons to the hordes of Neverborn that were unused to even the weakened reality of the Sol system.

Churches of the Imperial faith were destroyed by gangs of newly-fanged cultists, their souls blackened by hatred at the revelation of His death. Those priests of the Imperial Creed who were taken alive suffered the most abject fate, as the Lost and the Damned sought to emulate the Reaper's slaying of the Ecclesiarch. A few temples became battlefields as the faithful gathered to defend them from the heretic throngs, but they were isolated and lost in a tide of madness, and fell one by one despite all the bravery of their defenders.

Kanathara advanced to the east, bringing destruction, madness and genocide along with it. But the Harvester of Hope would not find its path to the walls of the Imperial Palace unhindered. As its host crossed the nigh-imperceptible boundary between one Terran hive-city and the next, the sounds of organized resistance began to be heard over the cacophony of the Angel War.

Many pockets of order had appeared amidst the anarchy of Light's End, but the one that had formed in the Reaper's path was larger than most. Somehow, even as the skies burned with Warp-fire and the planet's collective soul reeled from the shock of the Emperor's death, thousands of Imperial Guardsmen had retained their sanity and cohesion.

In the days before Light's End, these soldiers had dreamt of a shining sword, and risen from slumber with their purpose and faith in Humanity renewed. Even as the horrors of the Angel War unfolded around them, they clung to that memory of light for strength, refusing to give in to the darkness.

Learning of the dangers of Chaotic memetic infection from the ramblings of the few certified psykers who had survived the opening of the Tear of Nightmares, they had broken the screens of their auspex, and tore out their own augmetic eyes. Through their deeds, the spread of Xanadu's Mark was stopped cold, unable to find purchase.

And so, when Kanathara's soul-broken slaves approached them, the Jopallian Liberators stood in their way.


The Jopallian Liberators

Life in the Imperium is harsh more often than not. That is a fact that even the most idealist of its leaders and champions – be they preachers of the Emperor's love or warriors of the Eighth and Twelfth Legions – must accept, lest they be drowned by despair. The galaxy is a dark and cruel place, and the manifold dangers that haunt it require that the lords of the Imperium rule with an iron fist – for dissent is an open gate to heresy, and heresy to ruin in all its forms. And so most Imperial worlds are ruled by tyrants; some benevolent and as fair as they can afford to be; others petty and cruel, though rarely for long before one of their own court turn on them in the name of their own advancement.

For thousands of years, such was the case of the agri-world of Jopall, in the Segmentum Solar. Proximity to the Throneworld, and its endless need for imported foodstuffs, meant that the ruling class of Jopall enjoyed absolute control over its labouring population, so long as the shipments of processed grain continued on schedule. Over the centuries, this unchecked authority had grown more and more draconian, with the demands made by the rulers over those they ruled growing ever more impossible. Quotas were increased with every passing generation, to the point where even giving the entirety of their production to the tithe-takers and starving to death would not be enough. To survive, the people of Jopall were forced to take out "loans" from their overlords, which took the form of alleviated taxes in exchange for a lifetime of complete servitude … and more.

Such debts were passed on from parent to child, and soon the entire citizenry was born in debt to the Imperial aristocracy, with no way of escaping their bondage. Despite Jopall's relative prosperity and technological advancement, its people lived in squalor while their rulers enjoyed lives of luxury matched only by those of Holy Terra's own nobles. The only way out of debt, which was dangled over the citizens of Jopall like a tantalizing fruit, was to join the agri-world's Imperial Guard Regiments : the Indentured Squadrons of Jopall. Through service in the Squadrons – under the command of officers from the disgraced sons and daughters of the nobility – a Jopallian could hope to alleviate his kinsmen' burden.

Since the founding of the Imperial Guard in its current form in the wake of the Roboutian Heresy, Jopall had dispatched thousands of Regiments and billions of its children to die in the Imperium's war. Meanwhile, its aristocracy continued to enjoy its unopposed privileges, protected from most inspection by the sheer necessity of the food Jopall produced. In the year 989.M41, however, this changed.

For the last four years, the aristocracy had been raising a new batch of Regiments for the Astra Militarum, in order to replace the Squadrons that had been completely destroyed in service to the Master of Mankind. Tens of thousands of recruits were being trained in vast manoeuvring fields as well as drilling orbital facilities.

Unknown to both the soldiers-in-training and the distant Imperial Segmentum officials, however, corruption had taken root on Jopall of a kind that not even the Imperium's apathetic bureaucracy would not have tolerated. A cult of the Disciples of the Dragon, those high-born traitors who deceive themselves into believing they are Vulkan's chosen, had grown to take control of almost the entire Jopallian aristocracy. Over the course of centuries, this heresy had encouraged the greed of the nobles, their poor treatment of their lessers, and the outright abuse of their Emperor-given authority.

The cult was not ready yet to cast aside any pretence of loyalty to the Throne and seize control of Jopall openly in the name of the Black Dragon. But unforeseen circumstances forced their hand when a group of Sons of Horus came to Jopall unannounced, accompanying an Inquisitor of the Ordo Hereticus.

The Inquisitor had no idea of the nobles' treachery – her presence on Jopall was a pure coincidence, brought by her return to Terra after dealing with a Nurglite conspiracy in the Segmentum's frontier Sectors. But the nobles, fearing they had been discovered, put their plans in motion early. They killed the Inquisitor and half of her Legionary retinue, before launching their campaign to make Jopall free of the Throne's grip.

The surviving Sons of Horus escaped to the Guardsmen's camp, and told them of what had transpired in their overlords' palaces. The details of what followed are murky, but the Jopallians rose against the treachery of their lords and masters. With the training and equipment they had been given, they fought fiercely against the Draconites and their armed forces. For almost an entire year, Jopall was the site of a brutal civil war, as those loyal to the God-Emperor battled the Disciples of the Dragon. Daemons were summoned and monsters were bred, great reptilian horrors that were thought by the Disciples to be pleasing to the Black Dragon. But eventually, the loyalists prevailed, and just as the ships of the Imperium darkened the skies, the banner of the Regiments was raised upon the smoking heap that had once been the Governor's palace.

The remaining Sons of Horus interceded in favor of the Jopallian, telling the Inquisition of their valiant defense of their world against the heretics who had infiltrated it. With this support, the Regiments were spared from being purged for the sin of having witnessed the daemonic allies of the Disciples, though they were closely examined and a few dozens soldiers disappeared in the night, never to be seen again. At the same time, sweeping reforms were enacted across Jopall as a new regime was put into place – one that would be watched much more closely, both by the Ordo Hereticus and the Sixteenth Legion. Every outstanding debt was absolved, and a new age of prosperity began for Jopall's population.

Due to their time spent fighting the Draconites, the Jopallian Guardsmen had gained an understanding of the Slaves to Darkness' methods and horrors matched by very few other Regiments. They fought with cunning as well as bravery, not hesitating one moment to use tactics that others might judge dishonourable. Faced with the unholy sorcery and superior equipment of the nobles' household troops, they had developed guerilla tactics as well as a mastery of urban and outland combat. This would serve them well in the years to come.

For the next few years, the newly-christened Jopallian Liberators accompanied elements of the Sixteenth Legion and the Ordo Hereticus across the Segmentum Solar, purging all traces of their former oppressors' conspiracy. In hive-cities and across vast fields, atop glittering spires and in the depths of vast catacombs where resurrectionist cults dwelled, they fought hard and well. During that time, they were closely watched for signs of corruption or rebellious sentiment against the Imperium – and none were found, though their distrust of the Imperium's ruling classes was deeply entrenched. But in the eyes of the Inquisition, this distrust could actually be considered a good thing : it ensured that, no matter where the Liberators were deployed, they would not be influenced by local politics and remain true to their Imperial mandate.

At the end of this crusade, the Liberators were called to Holy Terra, the orders subtly influenced by the Hydra, which had been watching them since they had defied the pawns of Vulkan. There, they were to be honored for their courage and valorous deeds with the chance to not only walk upon the Throneworld's hallowed ground, but to participate in the parades and celebrations meant to mark the turning of the millennium.


The Commissars of the Liberators belonged to what was called – with varying levels of fondness, derision, and outright scorn – the Cainite school of thought. They mixed a healthy level of intimidation with mercy and care for the troops whose moral was their responsibility, and limited field executions to those who actually broke ranks, abandoning their comrades to face the enemy alone.

As Light's End descended, they had been forced to perform more such executions in a few hours than they had since the Regiments had been formally founded, putting down those whose will was broken by the Tear of Nightmares or who succumbed to the Warp's pervasive influence. But because the soldiers knew and trusted them – as much as a Guardsman can ever trust someone bearing the scarlet sash – they had managed to preserve discipline. More importantly, they had preserved morale, despite the horror of the situation both on the tactical and spiritual level.

No less than five entire Regiments of Jopallian Liberators had managed to come together, and the fifty thousand Imperial Guardsmen were reinforced by a scattering of other Imperial forces. Squads of Sisters of Battle, carrying holy flamers; phalanxes of skitarii, who had willingly cut themselves off their noosphere networks to prevent the spread of Xanadu's Mark; and half a company of warriors of the World Eaters, part of the Twelfth Legion's detachment to Holy Terra for the celebrations.

Against them came the tide of Ruin : millions of bodies, driven forward by Kanathara's baleful command. Among the corrupted citizens and summoned daemons were Laer soldiers and Tithed Ones that had been caught in the advance of the horde and subsumed by the Exalted Greater Daemon's will.

A command went across the Imperial lines, and the heavy fire died down. The Imperials didn't have limitless ammunition, and it was best to save it for those foes that could not be slain by lesser weaponry. Las-fire and slug weapons opened fire instead, in coordinated volleys that slew heretics by the hundreds. Many of the traitors who fell were still alive, only to be trampled to death by those coming behind them, each of their final, terrified moments another prayer to the Lord of Pain and Pleasure.

Among the throng of soul-broken cultists were lesser daemons – Daemonettes of Slaanesh, as well as the other predators of the Warp that had been brought forth by the Tear of Nightmares. Even with their auspexes scrambled and their optics deactivated to prevent contamination, the Imperials saw the Neverborn coming – it was impossible not to. An aura of dread and panic preceded the daemons, and the Liberators' moral began to shake.

Until the first of them began to shout words they were all familiar with. Another voice picked up the words, and another, until nigh-on fifty thousand voices were singing a hymn that had first been sung on distant Jopall, in the bloody battles of the world's civil war. Officially, the song was prohibited, due to referring to matters no Imperial citizen should have knowledge of. But the Commissars smiled, and sung along – and the daemons in the horde sneered in displeasure at the mortals' defiance.


"The high and proud have broken their oath,
The beast of black rises so great,
But down here the light we carry,
For that is our sworn duty !

(Chorus)
So bring your slaves and your daemons,
Send your hellspawns and your dragons,
Here we stand and here we fight,
From crack of dawn till darkest night.

We, who are given this one chance,
Raise high our banners of defiance.
You will learn, with your last breath,
Heresy brings only death !

(Chorus)

Oh you who have embraced greed,
Know that this has been decreed :
For you who have thrown your soul away,
By our guns come judgement's day !

(Chorus)

In cities and in fields, in the deeps and the void,
In His service our lives and blood are employed.
So come at us with your awful lies,
We are the Emperor's own, and won't avert our eyes !"

- 'So Send your Dragons', unofficial hymn of the Jopallian Liberators


The battle lasted for hours. Heretic bodies piled up in front of the Imperial barricades. The Jopallian Liberators' casualties mounted, but the advance of Kanathara's host had been stopped dead. At the back of its horde, the Greater Daemon could feel this obstacle, and something like curiosity sparked in its infernal mind. It had expected resistance, of course. Even now, with the Anathema dead (and it still had difficulties accepting that was truly the case), the defenses of this most hateful of worlds were still formidable. But it was still far from the walls of the Palace, where the wards that had thwarted its kind during the Siege still flickered with remnants of seraphic power.

That these mere mortals dared to resist its slaves was something it had not foreseen. It was not angry, not yet. But it was curious. It wanted to see what it was about these mortals that let them stand firm while the rest of Terra burned; and then, it wanted to break them, tear out whatever elusive element had allowed them to do so, hollow their souls and minds, and bind them to its will.

With a cohort of Laers and Tithed Ones capering around it, Kanathara advanced. On its shoulder, the head of Baldo Slyst opened its mouth in a silent scream.

The daemon made no effort to conceal its approach. Among the embattled Imperials, the Space Marines realized that, should it reach the frontline, all hope of holding back the Slaaneshi horde would be lost. And so, with a final volley from their artillery, the Imperials tore a path through the Chaotic throng, allowing the surviving sons of Angron to charge at the Harvester of Hope.

No warrior ever looked so noble as these Legionaries did as they fought and bled to reach their foe. No scion of Nuceria ever earned a more righteous death than those who fell on the way to the great abomination. Even as Holy Terra descended into madness, the World Eaters had held fast to their bonds – of honor, of duty, of brotherhood.

But it was not enough. Of the forty-three World Eaters that charged into the fray, twenty-nine reached Kanathara. The first died a few heartbeats later, his head torn from his shoulder by a swipe of the Exalted daemon's razor-sharp whip. The next perished almost at the same time, burned to ash by Kanathara's baleful glare, smouldering pieces of his armor clanging onto the gore-soaked ground.

The last of the sons of Angron died three minutes and eighteen seconds after the first of his brothers was slain. He died on his feet, transfixed by Kanathara's infernal blade as it cut right through his warplate, erupted from his back and bit into the earth. Even the ground itself blackened and twisted, seeming to recoil from the weapon's monstrous touch.

With the World Eaters dealt with, Kanathara resumed its leisurely approach, licking its lips in anticipation of the feast of emotions to come. And this time, as the Exalted Keeper of Secrets loomed over the battlefield and an awed silence descended upon heretics and Imperials alike, the Jopallian Liberators did not sing. They did something much, much worse.

They laughed.

They had seen the World Eaters, greater warriors than any of them, slaughtered like cattle by the Greater Daemon. They knew that this creature was responsible for much of the horror that was consuming the Throneworld, and they knew that their own odds of defeating it, much less surviving such a confrontation, were so remote it would take the full processing power of a conclave of Martian priests to properly calculate. But faced with such a desperate situation, they refused to give in.

And so they laughed.

It was something they had picked up while fighting the Disciples of the Dragon. Vulkan's followers were driven by pride as much as greed, and perceived mockery enraged them, which made them commit tactical errors in their haste to crush those who dared laugh at them. It was a sound of defiance, and it had helped the Liberators stand their ground against the Draconite horrors their foes had unleashed against them.

Against Kanathara, the effect was somewhat more pronounced.


To daemons of Slaanesh, most laughter is merely another source of emotion to feed upon. Those who laugh at a good jest, those who cruelly mock their victims, those whose minds are so sundered by revelation they can only laugh – all of these are but another meal to the Neverborn children of the Silver Palace.

But it is not that kind of laughter that rises now from the ranks of mortals arrayed before Kanathara's servants.

Kanathara remembers. In the first moment of the new age, when the Dark Prince rose from the grave of the Eldar Empire, the Harvester of Hope was there, and it remembers.

The Mocking One. The Laughing God. The one who did not break, did not flee, did not perish. The one who looked into the eyes of Slaanesh and mocked Perfection Incarnate.

In that moment, Slaanesh was denied his victory. Cegorach's defiance of the Youngest God prevented him from devouring the entire Eldar race. The Lord of Pleasure and Pain was enraged by the Fool God's mockery, and in that rage his invincibility ended, for no one truly invincible can be mocked.

Perception becomes reality becomes law. Such is the way of the Warp. Such are the rules by which the gods dreamt of by mortal souls must abide.

And now, as Kanathara hears the laughter of mortals who have never seen a child of Isha, it remembers that awful moment when the last of the free Eldar Gods changed the course of galactic history. And because Kanathara is a fragment of the Dark God that spawned it, the Keeper of Secrets suffers just as Slaanesh suffered – for that, too, is the way of the Warp.

It screams in pain, feeling the flow of power from Slaanesh slip from its grasp. It claws at it with all its infernal will, but the laughter continues, shaking the very essence of the Greater Daemon. Kanathara is pride and cruelty incarnate, its nature shaped by the atrocities committed by the Eldars at the height of their power and decadence. Of all the Keepers of Secrets, it is most aligned with the echoes of Slaanesh's ascension, and the laughter of the Liberators tears into it, until …

… until the stream of power snaps out of its reach, and it is Exalted no more.


The Liberators saw Kanathara recoil, as if struck down by some invisible blow. Suddenly, the monstrous fiend did not appear so mighty, so unsurmountable. Even to the eyes of those without second sight, the Greater Daemon seemed diminished somehow, and new resolve filled the Imperial ranks. When Kanathara's shock turned into rage and it drove its slaves forward once more, the Liberators stood their ground, laughing defiantly in the face of the Archenemy. They were outnumbered a hundred to one and more, and even with the Keeper of Secrets unexpected weakness, their deaths were all but certain.

Yet still they fought, and still they laughed – and still Kanathara seethed with impotent rage, and something very much like fear.

But even the greatest valor only counts for so much, and eventually the Jopallian lines began to buckle under sheer weight of number. Tithed Ones rampaged amidst the Guardsmen, tearing holes in Imperial formations before they were put down by concentrated fire. Monstrous Laer war-machines rode to the front lines and disgorged cargoes of soul-broken Imperial citizens, whose ruined minds desired only to die rather than return to their torments.

Step by step, the Liberators were forced back, but they refused to break – for each and every one of them knew, in their heart of hearts, that in the Angel War, there was nowhere to run. For an entire hour, they fought in this grinding conflict, giving no mercy and receiving none. The blood of heretics and heroes alike flowed, but just like Xanadu's Mark, the advance of the Reaper was stopped.

As all hope seemed lost, Kanathara finally resumed its march to the frontline, hungry to punish the souls who dared to defy it, and silence their defiant laughter. But as the Keeper of Secrets advanced, the sound of engines was heard over the cacophony of destruction that served as the Angel War's constant background music.

From the east came a fleet of transports, loaded with the household troops of over a score of Imperial noble bloodlines. Leading this host was Saarim Farrokzhad, a Chosen of Magnus who had once walked within the halls of the Imperium's elite, before his psychic prowess had been discovered and only the Fifteenth Legion's intervention had saved him from the Black Ship. Dispatched by Omegon from the Tower of Hegemon, Saarim had made good use of his journey. Plying every trick of diplomacy, persuasion, and outright blackmail he had learned in his years serving as an intermediary of sorts between the Thousand Sons and the Imperial nobility, he had convinced those Terran nobles who held out against the madness in their spires and fortresses to join him.

As the transports approached, a host of Laer stalkers descended upon them, but they were met with psychic fire. For along with Saarim, Omegon had dispatched Darius Turani, a master of Pyrae arts. To Darius, the horrors of the Laer were nothing, for he had witnessed the predations of the Nineteenth Legion a hundred years prior, and the Slaaneshi xenos' evil paled in comparison to that of Corax's Purebloods. Sitting in the lead transport with his eyes closed, the Librarian smote entire swarms of stalkers at a time, drawing the very fires that consumed Terra in order to incinerate the flying reptiles.

Firing their guns over the heads of the Jopallians and into the infernal horde, the transports unloaded thousands of Holy Terra's best-trained and equipped troops. To the surprise of even Saarim himself, they were led by a handful of the Throneworld aristocratic elite. Each of these lords and ladies had ruled over billions of Terra's denizens before Light's End, and had been trained from birth to be able to serve their duties as stewards of the Emperor's domain and leaders of His people. They had been taught how to fight in duels, how to play the game of intrigue and politics. It would have been easy to dismiss them as fools with no understanding of the truth of life in the Imperium, separated from those they claimed to lead.

But when the Angel War had come, each of the seventeen who accompanied this relief host had chosen to risk their own lives rather than remain within the relative safety of their stronghold. And as the Jopallian Liberators saw these men and women of high breeding stride forth at the head of their troops, they understood that these were very different lords from the ones they had fought on their homeworld.

Nobles fought side by side with former peasants, and together they drove back the hordes of Hell. At the will of Darius, great firestorms engulfed thousands of Slaaneshi slaves, while the Pyrae master remained protected by a ring of the households' own elite, deep within Imperial ranks. Blood ran under his helm as the son of Magnus forced himself to draw upon the powers of the Warp even as it roiled with the corruption of Chaos. The protections of the Rubric burned in his soul, and he could feel himself dying a little bit more with every working he performed.

But like every Thousand Son on Terra, Darius could feel the pain of his Primarch on the Golden Throne, and his own torment was nothing in comparison.

Saarim fought on the frontline with blade and staff. His presence swiftly became a rallying point, and when Kanathara finally reached the Imperials, the Greater Daemon came directly upon the Chosen of Magnus.


Saarim slammed his staff down, while behind him Darius drew upon the last reserves of his strength and summoned a great wall of fire that cut off Kanathara from the horde that still poured from the ruins to the west. With the blow came a psychic sending, directed to every Imperial combatant in range of the Greater Daemon.

The sending was simple. It was a single word, a command whose meaning and target were obvious :

Fire.

As one, a thousand guns opened fire on Kanathara.

On their own, these shots would not have been enough. But at the exact moment of impact, the decapitated head of Baldo Slyst, in which the soul of the late Ecclesiarch was trapped, briefly shone with golden light. Faced with the heroic defiance of the Jopallians, Baldo's spirit had been renewed, and the momentary flash of holy power released so close to Kanathara's unholy form was enough to cause a flicker in the daemonic wards that shielded it from harm.

Hundreds of bullets and las-bolts slammed into the Greater Daemon's usurped flesh, and it was too much for it that was no longer Exalted. And so, Kanathara, the Reaper, the Harvester of Hope, whose defeat had taken the work of the Grey Knights and the sacrifice of billions, fell, brought low not by transhuman warriors infused with a shard of the Emperor's own radiance, but by mortal souls who had refused to submit to its vile divinity.

"For every soul you have defiled, for every life you have ruined !" roared Saarim, standing high and proud over the fallen form of the Harvester of Hope. "For the people of Terra and the Imperium ! Face the wrath of Magnus the Red, daemon !"

As the sword of the Chosen descended and Kanathara lost its hold onto corporeality, as its incarnation faded and its spirit was hurled back into the Sea of Souls, the Greater Daemon could still hear the sound of laughter.

Chapter 63: The Angel War : Titanomachy

Chapter Text

TITANOMACHY

North of the Imperialis Sanctum, beyond the shaped mountains of the Imperial Palace and into the sprawling industrial hive-complexes, the infernal engines of the obliterated daemon world Eidolon march. Chaos Titans and other daemonic constructs rampage, leaving naught but ruin and misery in their wake as they go south, toward the walls of the Imperial Palace. Against them walk the God-Machines of the Legio Titanica, along with some of the most secret weapons ever designed by the Emperor's servants. Not since the Siege of Terra have Titans waged war upon the Throneworld – but now, the God-Machines thread Humanity's birthworld once more …


We see the Tyrant. It comes from the blighted sphere that the Lost and the Damned call Eidolon, unaware of either the name's Antique significance or the appellation the Children of Isha once bestowed upon that accursed place. We see the dark fire of its hunger, blazing at its core where its plasma reactor once burned with the fury of a caged star.

We see the daemonic engines of war and ruin come in its wake, fuelled by hatred and torment. They bear the scars of the wounds that killed them, before they were resurrected by dark science and darker desires. We see the beasts and the men leashed to their infernal hearts, bound to tainted iron. Living beings, reduced to the components of these monstrous war-engines, their frail souls subsumed into a hundred greater nightmares.

We see the smile on Slaanesh's lips as they descend from the wound in the sky, brought forth by fell artifice to ravage the Palace and crush all hope for the future.

NO ! We roar, lending our strength to the fading wards, carved on the stone and the skin of the world, designed by our father and made real by the hands of those who believed in His cause at the very beginning. No. You will not walk within these walls, oh towering monuments of destruction. We cast you out ! Out ! OUT !

But we are not strong enough. Strong enough to prevent them from descending directly here, yes, and preserve the fragile seed of salvation – but not strong enough to cast them back into the storm from whence they came, into the embrace of the god they claim to love, not realizing that the poison festering in their souls is anything but love.

We see them fall to the north, to lands soaked in forty millennia of bloodshed and conquest. We see the earth crack. We hear the wailing of those who die, and the terrified screams of those left alive.

We see the beast that feeds upon their suffering, who laughs even as he rages at being thwarted by us. We see Leonatos, enthroned within the Tyrant's skull. Betrayer of empires, champion of Chaos, destroyer of worlds. We see the sword in his hands, and we cannot see where the Daemon Prince ends and the weapon begins. We taste the blood he has spilled and feel the pain he has inflicted, and we would weep if we had tears left to shed.

We see the lingering shadow of the Blood Angel from whose legend this creature was spawned, little more than a fading impression now. You have fought the exalted champions of Chaos many times in your exile, brother, and we wonder : have you realized the great lie of their nature ?

The immortality that so many warlords pursue is an empty promise, the transcendence they dream of an illusion. The Princes of the Warp are not the mortals from which they emerge, but the infernal will of the Ruinous Powers shaped to grotesquely ape the form of obliterated souls. They are not the reborn chosen of the Dark Gods, but mere eidolons of their deceived followers.

Do you see the joke now, brother ? The Dark Gods' sense of humor is one of the greatest evils Chaos has inflicted upon our hapless galaxy.


The death-curse of Eidolon struck Terra like a dagger. Pillars of Warp-lightning descended from the Great Rift, their course twisting suddenly before they could strike the Imperial Palace. Even after the death of the Emperor, the ancient seraphic wards woven in the walls held fast, shielding the Palace from direct daemonic interference.

The eldritch lightning struck north instead, and the combined might of its blows shattered reality. Souls were obliterated for hundreds of kilometers, and when the too-bright un-light of the Warp faded, it left behind the towering shapes of Chaos Titans and Daemon Engines.

A full Legio worth of monstrous machines manifested, transported from the destroyed daemon world of Eidolon in the Eye of Terror by the Sanguinor's sorcery. Dozens of infernal engines, from the great Tyrant of Eidolon to the lesser, Knight-sized warmachines, were scattered over thousands of square kilometers.

Of the horde of cultists, beastmen and warriors that had attempted to follow the Chaos Titans, less than one in ten had survived the transition. More than half the remainder had lost what little sanity they had still possessed, and the others teetered on the brink of absolute madness themselves. They spread out, descending upon the traumatized survivors of the hive-collapses with perverse savagery. Thousands of them, however, rallied around the Tyrant of Eidolon, ready to give their lives in service to this great idol of Chaos.

Since the area's rebuilding after the Siege, the continental mass north of the Imperial Palace had been dedicated to industrial production. But the layered Manufactorum and hab-blocks had never been designed for the sudden addition of a Legio's weight. Combined with the planet-wide quakes caused by Light's End, the ground collapsed beneath the feet of many of the Chaos warmachines, burying them in rubble and ruined bodies. Entire sections of hive-cities collapsed, crushing millions to death. Workers who had been at their shift when the Angel War had begun, or had been trembling awake in their homes in terror, perished without warning.

The crude reality was that the hives could not bear the weight of the Chaos Titans. And they were of such scope that if the corrupted engines tried to simply destroy everything in their path to the Imperial Palace, their ammunition would run dry or they would be crushed by collapsing cities. Only a few of the smaller engines could navigate the sprawling hives, and even they had to pulverize entire hab-blocks to advance through the labyrinth of crawled streets.

For a moment, it seemed that this particular incursion of the Angel War would be stopped by Holy Terra's own terrain. But then, those warmachines that still had mortal crews cast their senses around them for a way out of this predicament, and they found one. There was a path to the south that could withstand the weight of the Chaos Titans : the Transsyberian Line.


The Transsyberian Line

All of Terra suffered during the Siege that ended the Roboutian Heresy. The hordes sworn to Guilliman's banner flooded over the Throneworld in their billions, and daemonic sorcery spread evil everywhere. Even as the Imperial Palace held, the rest of the planet was left all but undefended, for Perturabo had believed the traitors would focus their efforts on the Palace.

The Lord of Iron was right in this, but he had underestimated what even a fraction of the heretics' manpower would inflict on the world, and did not yet understand the depths to which his former kinsmen had sunk. By the time the Siege ended with Guilliman's fall and the Twelfth and Seventeenth Legions' return, Terra's total population had plummeted. The exact casualty numbers will never be known, but they are assuredly in the hundreds of billions at the very least.

It took centuries to rebuild, even with all the resources of the reforged Imperium to draw upon, but the High Lords did not let that stop them. They were determined to remake Holy Terra into a planet worthy of being the Imperium's capital. In time, much of their work would be paved over, replaced by the endless need for more administrative space to manage the lumbering leviathan that was the Administratum, or by more temples to the ever-growing Imperial Cult. But some of the wonders they managed to have built during those years yet remained by the time of the Angel War.

The Transsyberian Line was one such great project. The continental mass north of the Imperial Palace had been all but razed to the ground during the Siege. Hive-cities had been obliterated from orbit, turned into flat expanses where the rebel forces had mustered before marching south. Billions of renegade Imperial troopers, along with the bulk of the Imperial Fists Legion, had gathered there before throwing themselves at the walls of the Imperial Palace to the south. Nothing remained there now but ruins, and the ashes of sacrificial pyres.

With the alliance between Terra and Mars renewed with the Red Planet's liberation, Kelbor-Hal had come to Terra. The Fabricator-General had been deeply wounded by the war on Mars, and it would not be long before he retired (secretly joining the newly formed Martian Collective), but his keen mind yet remained intact. Working closely with Iron Warrior architects and surviving Terran officials, he drew the plans for the reconstruction of the then-named Northern Wastes into the greatest industrial base on Terra, matched only by Red Planet's own factories. Thousands of Manufactoriums were constructed, along with the living quarters needed for their workers and the infrastructure required to support them. This continent-spanning industrial complex would be able to turn the raw resources tithed by distant worlds into the goods Terra's population needed.

And the Transsyberian Line would run through it all, from the space ports at the northern continental edge to the very walls of the Imperial Palace. It would bring the raw materials the factories needed and move their production elsewhere, ensuring that the sounds of industry need never stop. And while, across the centuries since, the factory-cities of the former Northern Wastes had suffered the same sort of overgrowth and overpopulation that afflicted the rest of the Throneworld, the Transsyberian Line itself remained intact, maintained by a dedicated sub-cult of the Adeptus Mechanicus whose devotion to the Line and the great engines that run upon it is considered fanatical even by their Martian brethren.

To call the machines that cross Transsyberian Line trains is to call an Imperator-Class Titan a servitor. They are behemoth of steel and machinery, the largest of them towering kilometers above the rails. They carry raw materials and manufactured items all across the continent, crewed by a reclusive sub-faction of the Adeptus Mechanicus who are utterly dedicated to maintaining the Line and keeping to their hallowed timetable.

In order to keep the Line from becoming a Martian enclave on Terra and festering distrust between the Imperial government and its Martian counterpart, management of the Line was given over to a branch of the Administratum. This minor Adepta holds tremendous influence on Terra, tasked with ensuring that the trains run on time and that the eternal hunger of the Manufactoriums is fed in order to keep the wheels of industry turning. So numerous are the trains running on the Transsyberian Line that years of training are required before an adept is allowed to oversee even a minor junction – for any delay, however minor, would mean that millions of workers would suddenly find themselves unable to work.


The rails of the Transsyberian Line had been designed to bear the weight of the enormous trains that ran on them : they would bear the weight of the Chaos Titans without problem. And while the Line wasn't a straight path to the walls of the Imperial Palace, it did lead there eventually, and following it would be much quicker than tearing a path through the hab-blocks and factories.

In the skull of the Tyrant of Eidolon, Leonatos smiled as he received these news. A call was sent to his dispersed forces, on the vox and through aetheric means of communication, and the Chaos Titans began to slowly converge on the Line.

They smashed aside the stopped trains, obliterating them from afar or tearing them to shreds before climbing over the debris. They marched fast, faster than things this size had any right to be. The malevolent energies of the Tear of Nightmares empowered them, and the will of the Daemon Prince leading them drove them onward. In the Tyrant of Eidolon, Leonatos was forced to exert his infernal will to keep his forces from dispersing and revel in the desolation they inflicted.

His power was like a leash around the throats of the corrupted Warhounds and daemonic engines, forcing them to continue south and only prey upon the buildings and people immediately next to the Transsyberian Line. They railed against his tyranny, but could not escape it, for the power of Slaanesh flowed in Leonatos, granting him power such as he had never known before, even when he had ruled Eidolon as a nigh-omnipotent god-king.

For all their might, the daemon engines of Eidolon did not march unopposed. Great surveillance towers that had been raised to house the security complements tasked with monitoring the Manufactoriums, and whose occupants had managed to keep their wits, opened fire on the Chaos Titans with cannons designed to flatten entire factories should the need arise. More than a few daemon engines were destroyed by these isolated defenders before, inevitably, the towers were brought low, either by the might of the Chaos Titans or by the horde of their followers breaking in and slaughtering every Imperial inside.

The Manufactoriums had been the site of comparatively less military parades, but many of their workers were augmented to better fulfill their duties, and all of them had been toughened out by a lifetime of hard labor. In addition, many of the factories were heavily guarded, and those guards, who until then had spent their lives watching for gangers and heretics, now fought against the cultists and their daemonic allies. Tech-priests turned the heavy machinery with which they had been fused against the invaders, smashing them aside with hydraulic pumps and shredding them apart with industrial saws.

All over the continent, Imperial citizens banded together to try and rescue their brethren trapped beneath the collapsed structures. With re-purposed tools and bare hands, they pulled at precariously balanced beams of metal and pieces of rockrete, trying to reach the indistinct voices they could hear coming from underneath.

Only too late did they realize that these voices were often not those of their kin, but the deceptive whispers of the Neverborn. As the corrupt Titans of Eidolon shook the foundations of the world with their arrival, the ancient evils laid low in Ages long past stirred.

These were the lands of Ursh, where the great warlord Kalagann had faced sorcerer-kings and rival techno-barbarians during the Age of Strife. Blood had been spilled here then as the warlord built the empire that only the Emperor Himself would be able to break.

The sudden death of so many, along with the energies descending from the Tear of Nightmares, dragged those antediluvian memories from their slumber. Along with the daemons of Slaanesh that emerged from the rubble were figures recorded in texts that had been considered myth when the Great Crusade began. Revenants of ancient warlords, whose vile deeds had forever imprinted the land, manifested in shadow and blood. Not even a flicker of awareness remained to these wretches, but they were dangerous all the same, descending upon the human survivors with undiminished cruelty.

The war that was fought in the shadows of the Chaos Titans would have, on any other world, deserved the name of apocalypse. But in the Angel War, it was merely a sideshow, even as billions died in the dark, alone, terrified, and in pain.

While the daemon-engines of Eidolon and their hordes of corrupt followers marched south, the defenders of Terra were far from inactive. In the Tower of Hegemon, Omegon learned of the Chaos Titans' arrival. The Primarch of the Alpha Legion immediately sent messages to the Legio Mortis, sworn to the Throneworld's defense since the days of the Heresy.

The princeps and moderatii were already reacting to Light's End. Many of the smaller Titans had been dispatched across Terra as part of the celebrations, and were now fighting alongside isolated Imperial forces, providing much-welcome heavy support. But the greater Titans had been held in reserve, ironically for the same reason the Eidolon forces were suffering in the north : there simply weren't many streets on Terra that could withstand their thread.

Now, they emerged from their stations. At first, the lords of the Legio Mortis argued that they should remain at the walls, to combine the might of their God-Machines with that of the Palace's guns. But Omegon quickly pointed out that the number and scale of the incursions pointed to an over-arching plan. The Chaos Titans were not the only force to advance toward the Imperial Palace. They must be stopped before they could reach the walls and lend their support to the other heretic hordes converging on the walls.

Omegon's words and authority as a Primarch, combined with the fury burning within the plasma hearts of the Titans themselves, persuaded the princeps to follow his instructions. But in order to face their infernal kin, the Legion Mortis would need to make use of the Transsyberian Line as well.

Fragmented reports were slowly coming in at the Tower of Hegemon of the Chaos Titans' use of the Line. At their current speed, it was estimated that it would take them days to reach the walls, but the Lord of the Hydra had already noticed the disturbance in the flow of time occurring across the entire Sol system. Furthermore, the longer the Chaos Titans remained unopposed, the greater the destruction they would wreak on their way to the Imperial Palace. The citizens of the northern continent needed help, and while the Alpha Legion was already taking action, only the Titans could bring them salvation.


They were dead. They were all dead.

Adept Primus Kerion, who had overseen the operations of the control chamber for longer than Alexey had been alive. He had taken a live cable and jammed it into his eyeballs, his smoking corpse still twitching minutes after his death.

Melia, who always gave him a smile when he came in to join the shift. She had strangled herself, crushing her own windpipe and choking on her own blood.

Gregory, the sneering brute who was stationed at the entrance of the control room. He had drawn his laspistol, calmly pressed it between his eyes, and pulled the trigger.

And all the others too. The entire minimum crew of nineteen indispensable workers needed for Station Forty-Six Gamma to keep the trains going even as the rest of the Throneworld celebrated the turn of the millennium, dead. Only Alexey was left, trembling and huddled beneath his desk, desperately whispering prayers for protection that he knew, without knowing how, could no longer be answered.

Only he hadn't taken his own life in one way or another when the sky had broken apart and horrible images had filled the screens.

He didn't think this was because he was somehow braver than all his co-workers. No, it was because he was too much of a coward. Even as the screens screamed and the windows showed only madness, he had still wanted to live. And so he had huddled under his desk, shivering with terror, and tried to block everything out.

He didn't know how much time he had spent there when a different noise pierced through the terror that clouded his mind. It was a sound that was absurd in its familiarity : the ringtone of someone calling Adept Primus Kerion over the secure vox-line.

Usually, Kerion picked up such calls within seconds. This was the first time Alexey had ever heard it ring for longer than that. Slowly, he extracted himself from his hiding place, and crawled toward the dead overseer's station. Not because he was wounded, but because he was scared that if he stood up, he would be noticed by the things outside.

With trembling hands, he pushed the rune he had seen Kerion push countless times before. The ringtone stopped, replaced by a voice that was strong even through the static-laden transmission :

"Station Forty-Six Gamma, respond !"

"W-who are you ? What do you want ?"

"I am Primarch Omegon of the Alpha Legion. Yours is the only station left on the grid. Who am I speaking to ?"

Alexey went numb with shock. A Primarch. He was speaking with a Primarch. Him, a lowly Terran-born adept whose ancestors had spent generations to reach this hereditary position, was speaking to one of the God-Emperor's own sons.

It didn't even occur to him to doubt the words of the voice. Perhaps it was the shock of his entire situation, perhaps it was something in the voice, perhaps it was desperation to cling to anything resembling authority amidst the insanity that had become his universe.

"This ... this is Third-Class Adept Alexey Takarov," he managed to say through teeth chattering with fright. "I ... I'm the only one left. The others are all dead."

There was a moment of pause.

"Then you will need to suffice, Adept Takarov. Your services are required by the Imperium."

The Primarch – the Primarch ! – explained to Alexey what he needed. Alexey swallowed nervously – his saliva tasted of blood and fear.

Could he do this ? … Surely not. He was just a Third-Class Adept. He had no training in the intricacies of the Line's operation.

But … but he didn't need to worry about collision, now did he ? The entire Line was dead.

The last train to move had been the 7939564-Secundus, whose pilot had gone mad and rammed it into one of the things that stalked the Line with enough strength to destroy them both. Alexey had heard the woman's ranting over the vox-speakers, despite trying not to. That had been … an hour ago ? Two ? And since then, no train had moved along the entirety of the Line.

He turned to look at the screens. There were many of them, but he didn't need to look at all of them at once. And there were many buttons, many levers and many prayers he hadn't been taught, but knew from years hearing others recite them.

"I ... I think I can help you," he said, moving to Kerion's seat, pushing the corpse aside as gently as possible. "There are trains stationed at the walls that have the necessary carrying capacity. I don't know what state the crews are in, though."

"We can provide our own replacement for them if necessary. What we need, however, is guidance through the Line in order to avoid the unpassable sections and reach the enemy as soon as possible. Can you do this, Adept Alexey ?"

Alexey swallowed. His spit tasted of blood and ash.

"I ... I can do it. I will do it."


With the help of the last surviving Adept of the division of the Adeptus Administratum tasked with overseeing the operations of the Transsyberian Line, the engines of the Legio Mortis embarked aboard the stopped trains located nearest the Imperial Palace. Along with them came tech-priests and their cohorts of servitors, more than capable of replacing the dead or missing crew of the great trains. Shipments of raw resources and manufactured goods were thrown out to make place for the God-Machines, and the spirits of the noble Titans grumbled at the indignity of such transportation.

Imperial Knights from various Households, drawn to Terra by the celebrations of the millennium's turn, were summoned by the Legio Mortis. Though many Knights were scattered across the Throneworld, few were able to reach the walls in time, gathering in an ad hoc lance.

In order to reach the enemy, the bigger Titans of the Legio Mortis had to gut the inside of the trains to make enough space for them to enter. The sheer size of Dies Irae forced the Legio's magi to cut open two different trains, with the Imperator having one foot in each as they advanced on parallel lines in strict synchronicity. The sight would have been comical, if not for the sheer menace that emanated from the ancient God-Machine.

The God-Machines of the Legio Mortis didn't go to war alone. The Legio's strongholds at the Imperial Palace also housed many phalanxes of skitarii warriors, and while many had been dispatched on the parades when Light's End struck and still more were redeployed to help defend the Imperial Palace or provide support on other fronts, thousands of augmented soldiers were packed in the trains along with the Titans. With the aetheric disturbances raging across the Throneworld, the noospheric communication network of the skitarii was thrown in complete disarray, forcing their tech-priest overseers to authorize the use of squad-level only tactical links and personal decision algorithms reserved for the most dire of circumstances.

The great trains rushed north, following the quickest path through the disturbed Transsyberian Line. Despite the desolation ravaging Terra, the Line itself was almost intact ahead of the Chaos Titans. The princeps didn't know whether this was because of the sturdiness of its design, or because it had been spared on purpose by the enemy.

Despite the need for caution and the unusual cargo of the trains, they moved far faster than the Titans could have on their own. Within a few hours, the auspexes of the Titans detected the presence of their hated foe. Not long after, the trains stopped, letting the Titans and their allies disembark to finish the last stretch of their journey on their own thread. The skitarii ran between the legs of the God-Machines, alphas shouting order that would usually be transmitted across light-speed noospheric connections.

The Knight Paladin Glory of Indrik earned the first engine kill of the Titanomachy. His prey was an exemplar of the Daemon Engine type recorded in the blackest records of the Ordo Malleus as the Slaanesh Subjugator. As the cruel machine toyed with a group of human survivors it had found, Glory of Indrik opened fire with its mighty Battle Canon. The shot obliterated one of the daemon engine's pincer claws, and it turned towards its new foe with a nightmarish shriek that caused half of its intended victims to drop dead, their brains pouring out of their ears.

Glory of Indrik struck again before the Subjugator could return fire. Its Reaper Chainsword cleaved the daemon engine in two, destroying the sorcerous fetters keeping the Neverborn within anchored to the Materium.

The Knight did not have long to enjoy his kill. Soon, he was surrounded by three six-limbed walkers that resembled a cross between mechanized spiders and fleshy tanks, and ripped apart by their claws. A volley from the rest of the Knight lance tore them apart – the first engagement of the Titanomachy had gone to the Imperials.

Soon, however, more of Eidolon's forces approached in great number. The engines of the Legio Mortis were badly outnumbered, but where Leonatos had to impose his will upon his forces, the Princeps Marshal could rely on his subordinates' obedience and competence.

The rails of the Line became the battleground of Titans. In that network of megastructures, the colossi fought like the carriers of an infection and an immune system inside the veins of some planet-sized host. The wrecks of destroyed trains and the rubble of collapsed buildings provided cover large enough for Titans. Augur readings were turned all but useless with the static and scrap-code filling the noosphere, forcing the princeps to rely on what they could see through the immense eye-lenses of their God-Machines. The Transsyberian Line became a battlefield of ambushes and sudden confrontations, with weaponry capable of obliterating a target kilometers distant being used at point-blank range.

Julius Turnet, Princeps Marshal of Legio Mortis, tried his best to keep his forces coordinated, knowing that their discipline was the greatest edge they had over their heretic foe. By the grace of the Omnissiah, Dies Irae's venerable transmitters had been proofed against daemonic interference long ago, and the Princeps Marshal could communicate with his forces with little difficulty. From their reports, he was able to construct an accurate picture of the enemy's disposition, and sought to turn their lack of discipline against them.

At his command, the engines of Legio Mortis began to give ground, regrouping in a vast expanse of open ground created by a few shots from Dies Irae's long-range weaponry. Scores of Daemon Engines pounded after them, unholy instincts compelling them to pursue what they saw as retreating prey, and fell directly into the Princeps Majoris' trap.

In a synchronized volley, the missile pods of Legio Mortis emptied their lethal cargo into Terra's smoke-choked air, and the light from their detonations briefly outshone that of the Tear of Nightmares. The noise of the explosions was joined by the shrieks of the great Neverborn that had been bound within the Chaos engines brought low by such concentrated firepower.

It had been a good manoeuver, the kind that would be studied in the training schools of the Adeptus Titanica for generations, but it wouldn't be enough. The infernal machines destroyed were lesser engines, those that had run ahead of their betters, their hunger for the hunt overriding all pretence of discipline. Behind them came the corrupted husks of Reavers and Warlords, and the towering shadow of the Tyrant of Eidolon.


Leonatos laughed as he walked, feeling the venerable rails of the Transsyberian Line crack under the weight of the Tyrant's mighty feet.

This world had much changed since the last time Leonatos had been there, during the Siege. Or … had he been there ? It was difficult to distinguish between the memories of his own mortal life, those of the other Blood Angels and Astartes he had devoured, and the shattered recollections of the Tyrant itself.

When they had descended on this world from the Tear of Nightmares, only to be turned aside, Leonatos had recognized the psychic spoor of the one responsible. It had been a surprise to find Magnus the Red on Terra, but he supposed it shouldn't have been. It made sense that the last sons of the False Emperor would be here, at the end.

Their deaths would serve as a fitting marker to the end of an age and the beginning of the new one. Once, the mere thought of facing a Primarch would have caused him to feel as close to terrified as a Space Marine could feel, but now ? Now, he felt invincible, like he could take on the entire might of the failing Imperium and triumph.

This was power, greater than anything he had ever known. The energies of the Warp coursed through his daemonic form like never before, fuelled by the favor of Slaanesh. He was Exalted, elevated above the rest of the Courts of Pleasure and Pain. Only the knowledge that he shared that privilege with five others across Sol slightly diminished the joy he felt.

On a whim, he twisted the Tyrant's around, and plunged his great blade into a hab-block that grew out of a Manufactorum on the side of the Line. The daemonic weapon cut through the rockrete, crushing those who cowered inside. The Daemon Prince tasted their final moments, full of terror and pain, as the sword drank their blood and souls. He drank it all, sighing in pleasure like a man emptying a glass of fine wine ahead of a still greater feast.

Then he sensed them. He felt the vibrations of their advance, tasted the shifts in the aether at their approach, the disturbance in the wondrous symphony of horror his host brought with them.

Titans, and leading them … Oh. Such an opportunity. He felt the part of him that was enmeshed within the Tyrant roar in recognition.

Dies Irae. Legend among legends, one of the oldest and greatest Titans of the hidebound Adeptus Mechanicus. Truly, Leonatos was blessed by the Dark Prince.

This was a worthy prey, but Leonatos hadn't survived the perils of Eidolon and risen to daemonhood by taking foolish risks. He wouldn't engage the Imperator until he knew everything there was to know about its abilities.

With a pulse of will, he sent a command into the corrupted machine-brains of a pack of Chaos Warhounds. He burned the image of the Dies Irae into their daemonic minds, and they ran ahead, throwing themselves against the Imperator while Leonatos looked through the eyes of the Tyrant.


All the bravery and skill of the Legio Mortis wasn't enough. The daemon engines hurled themselves at their foe, and in close proximity the void-shields of the Titans were rendered useless. The superior numbers of the Chaos warhost, along with the ruinous blessings of their dark patron, were slowly but surely carrying the day. God-Machine after God-Machine fell, their husk either cruelly obliterated by their vanquishers or swarmed by hordes of cultists and daemons, who dragged the surviving crew out of the Titan's shell so that they might witness their failure before killing them.

The cold and merciless arithmetic of war didn't lie. The initial estimates of the Chaos Titans' numbers had been erroneous, or perhaps Omegon had known that he had no choice but to send the Legio and hope for a miracle. The Legio Mortis continued to fight, led on by the Dies Irae. They did not stop their advance, even as their numbers diminished, coming ever closer to the tipping point where the odds would guarantee their annihilation.

But not all hope was lost, for even as the God-Machines of the Legio Mortis had raced toward the foe, a meeting had taken place in a section of the Imperial Palace whose existence was known to only a handful of souls.


Kay wasn't with her. The old ghost would have been destroyed had he entered this room. Even she could feel the deadly cold of the psy-null pressing on her, far more oppressing that the total darkness that surrounded her beyond the small patch of light her lantern produced.

The trick she had used to anchor Kay's existence to something other than herself wouldn't last long, however. She needed to be quick – not that she needed another reason for that.

"I am Lady Morgana of the Holy Ordos of the Inquisition," she called out to the darkness. "I am here because Terra is under attack, and yet you remain in hiding instead of striding out to its defense."

For several seconds, there was only silence. Then a voice came from the darkness, deep, devoid of emotion, and utterly artificial.

"We are the last Chamber," it said. "The others are all dead, lost to the Imperium's endless wars. One by one we fell, but we believed we were doing the Emperor's work. Even as we were despised, even as we were distrusted by every other part of the Imperium, even as we tainted and damned our souls with the forbidden and the unholy, we knew that He found worth in us. And now He is dead. Worse than that, for if He had perished, we could still throw ourselves onto the cause of vengeance. But He chose death, Morgana. He chose to escape His pain, to escape His duty. He was all we had, and He abandoned us. Why then should we fight ? What do we have left to devote ourselves to ?"

"NO !" she shouted, slamming her staff into the ground. "He did not abandon you ! He did not abandon us !"

There was silence. She pushed forward, drawing upon emotions she only rarely allowed herself to feel in order to ward off the cold of the psi-null and the creeping despair that permeated this entire place :

"He made the choice to die, so that we would all have a chance. He died so that there might be hope ! You will not insult His memory with your doubt !"

She took a deep breath, feeling a chill spread through her. Her time was running out. The psychic void was penetrating through her flesh, and soon, it would reach the arcane workings that kept her alive. She had taken an enormous risk in coming here – if she died, there would be nothing left to keep her father's great spell active, and her adopted brother would be unleashed upon the galaxy in the fullness of his awful power. But what choice did she have, when Chaos Titans marched toward the Imperial Palace ?

None. And now, she would know if this gamble she had taken would pay off.

"And so I ask you again. Will you walk ?"

"… Very well, Lady Morgana. You have convinced us. We shall see whether there is still something worthy to fight for in the Imperium without Him."

Crimson lights gleamed in the darkness, and she heard the noise of starting engines.

"The Ordo Sinister will walk."


The Transsyberian Line had been almost completely cleared by the transport of the Legio Mortis and the damage inflicted by the Eidolon warhost. The same adept that had arranged the delivery of the loyal Titans, who was still in Station Forty-Six Gamma awaiting rescue, received a new message, containing new orders.

The adept protested at first, saying that he had already dispatched all the heavy carriers that were still usable amidst the madness of Light's End. But for that final transport – the final run of the Transsyberian Line – only a single train would be needed.

As if by the Emperor's providence, one such train remained stationed near the Palace's walls. But while its carrying capacity met the requirements, there was no pilot left to drive it. One hour later, Adept Third-Class Alexey Takarov was inside the command station, with a crew of hastily replaced servitors programmed to obey his every word.

Had someone asked him how he had ended up here, he wouldn't have been able to answer, except by saying that the woman who had talked to him over the crumbling vox-network had been very convincing. He had never piloted one of the trains he had spent his life monitoring – he had never even been aboard one. But, as the woman had said, he was the closest thing they had got.

And in the end, it was good enough. The train ran up the Transsyberian Line at full speed, carrying within it the last engines of the Ordo Sinister. From the start of the ride to its end, Alexey was terrified, even as he directed the largely automated process. He was terrified of the speed; he was terrified of the sounds of the train; he was terrified of the possibility of failure; he was terrified of what he was rushing into.

Most of all, though, he was terrified of the train's cargo.

This last train went further than the ones that had carried the Legio Mortis' God-Machines, coming to a shrieking stop mere scores of meters from the Titanomachy's frontline. Even as its great engines stuttered and died, their machine-spirits having given all they could, its cargo doors were blasted open, revealing the reinforcements that laid within.


We see the Ordo Sinister. They are not Titans, brother, not as the Mechanicus understands them, though they were first born in the tech-priests's forges. Our father remade them into something else, back in the days where He knew the horrors that dwell among the stars and we did not. If the Mechanicum of those days of innocence had known what He did to their creations when they were delivered to Terra … But no. Let us not dwell on such dark might-have-been. Our present is sinister enough.

We see their weapons, tools of war and murder whose very existence was scrubbed from records during the Great Crusade. Theirs is the legacy of the Age of Strife, weaponized into the Imperium's service. Theirs is the tamed abomination. Psi-cannons and null fields, arcane control spheres and pariahs strapped into half-sentient machines. Choirs of psykers shackled to the Ciricrux Anima, their power ripped from them to fuel weapons that sunder reality with very shot. Theirs is the path of the monster made to fight monsters.

Do not be blind to the hypocrisy there, brother. Father made terrible choices in His life, all to reach His vision for Mankind. Why do you think He was so relieved to finally end ?

And now the last Titans of the Ordo Sinister march to war. Their chambers were decimated during the Heresy, laying down their lives in the Webway. I saw them, brother. I saw them hold the line against the infinite hordes of Chaos. It is possible for the daemons to fear, and they were terrified then, as the whip of their masters' will hurried them forward toward oblivion.

I saw them fight and die, and knew this then : even the soulless can be heroes.

Only a few remain of the twenty-five that were given to the Emperor in Oblation. Of four chambers, only one yet stands. But oh, such terror they will inflict !


Seven Titans with featureless face-plates in verdigris livery, Warlord-Class one and all, emerged from the hollowed inside of the transport, their heraldry that of snarling silver lion face. A pall of supernatural terror descended upon the Line, affecting all from the adepts labouring within the engines of the Legio Mortis to the soulless Neverborn crawling in the wake of Eidolon's Chaos Titans. The human survivors who hid in the ruins felt the dread fall upon them, yet even this unnatural terror was preferable to the whispers and insidious madness it drew away. Men and women sobbed prayers of thanks as their minds were freed from the horrors of the Tear of Nightmares. Skitarii of the Legio Mortis looked upon them in awe, feeling the shriek-data of the Chaos Titans that had battered ceaselessly at their senses recoil.

The Ordo Sinister did not hesitate, nor did it hold back. From the moment its warmachines entered the battlefield, they opened fire with their full complement of awful weaponry. An already tormented reality buckled and screamed as beams of energy that had no place in our universe erupted from their shoulder cannons, cutting through the corrupt void-shields of Chaos Titans and causing their Warp-tainted molecules to implode. Inside their hulls, mind-shackled psykers screamed in agony as their power was forcefully extracted from them by technology forbidden to all but the Emperor Himself.

Of course, for all their eldritch capabilities, the Psi-Titans of the Ordo Sinister were not invincible. Their powers were dwarfed by the might of the Tyrant of Eidolon, bloated as it was with the energies of the Exalted Daemon Prince of Slaanesh that had bounded with it. The presence of the Tear of Nightmares also forced the Untouchable pilots of the Ordo to refrain from using the full potential of their engines, lest their hexagrammatic protections be overwhelmed by the Warp's rancid corruption.

The Psi-Titans spread out around Dies Irae, striking at the lesser engines that sought to weaken the Imperator and leaving it free to focus on its duel against its infernal equal. With Sinister Claws that blazed with fell power, they tore through the hulls of Chaos Titans, every hit inflicting unspeakable agonies to the daemons within. What damage the daemonic machines inflicted in return soon vanished from the Psi-Titans' hull, torn metal knitting itself back together under the influence of minute telekine pulses directed by the God-Machines' cogitators.

The Princeps Marshal of the Legio Mortis didn't recognize the heraldry of these unexpected reinforcements, but Dies Irae did. Knowing that the time for question would be later, the Princeps Marshal commanded his forces to fight alongside the Ordo Sinister, while he strode forth to confront the head of the beast that had come to Holy Terra.

Through the eyes of the Tyrant, Leonatos saw this, and roared in fury. The Chaos Imperator picked up his rage, and charged ahead, all thoughts of letting its lesser siblings weaken the foe forgotten in the throes of rage.

As Dies Irae and the Tyrant of Eidolon approached each other, lesser engines hastily moved away from the confronting colossi lest they be caught and crushed in the battle between the two God-Machines.


One of the most powerful men on Terra was little more than a skeletal torso and an exposed brain, held aloft in a life-sustaining tank, linked to the great machine surrounding them by hundreds of cables.

Such was the fate of Julius Turnet, Princeps Marshal of the Legio Mortis. He had served the Legio for over seven hundred years, first as a moderatii and then as a princeps, climbing the ranks through sheer skill and strength of will. He had not, no matter what some of his rivals had claimed, ever relied on the fame of his family name. Yes, his line had served the Legio since before the Great Crusade itself, and one of his distant ancestors had piloted the Titan he was now forever bound to in service to Warmaster Horus himself – but Julius had earned that rank.

He had fought for the Legio, for Mars and the Imperium, holding each of these loyalties equally dear. He had crushed countless enemies of Humanity, from the Titan-equivalents of the Eldar to the enormous monsters of the Tyranid Hive-Fleets. He had been a lord of the Imperium's armies, participating in strategy meetings that had decided the fate of entire Sectors.

He still remembered the day he had known he would never be separated from Dies Irae again. He saw that moment every time his awareness faded, exhaustion and the ministrations of the tech-priests forcing him into the twilight sleep that was all the rest he was now capable of. The sight of the Chaos Titan's cannon as it powered up, so close to his – to Dies Irae's face. The blaring of alarms. The pain of his mortal body shattering in sympathetic torment to the Imperator's own damage …

Legio Mortis had won the day, though Dies Irae had required decades of repairs before being sent back out on the battlefield. Julius had required almost as much, and the two of them had emerged from the quiet of healing together. In exchange for that pain and entombment, Julius' connection to Dies Irae had become deeper than ever before, and he had inflicted great punishment upon the enemies of Humanity against whom he had been deployed before being recalled to Terra in order to rejoin the Legio's vigil over the Imperial Palace.

He hadn't thought there would be anything to fight there. As Dies Irae marched over the blasted ruins of the Transsyberian Line and Julius saw the face of the enemy through its eyes, he wished with all the heart he no longer had that he had been right.

Julius had fought Chaos Titans before, but never one as powerful as this – never one who was the equal of Dies Irae in size and potency.

He knew the legends, of course. As princeps of Dies Irae and Prince Marshal of the Legio Mortis, he knew more about the shameful history of the Titan Legions than almost any other soul in the Imperium and the Mechanicus combined.

The knowledge flowed into him from Dies Irae's data-banks. At the dawn of the Imperium, the Omnissiah had welcomed the Martian cults into His empire, and granted great honor to the Titans who had fought to help the Martian orders survive the madness of the Age of Strife.

They had been named the Triad Ferrum Morgulum, and been set above all the other Legio that would either be built or found on distant forge-worlds. They were the first of the Collegia Titanica. Three Legio, tasked with safeguarding the Red Planet, and later, after the coming of the Emperor and the union of Terra and Mars, lending their might to the new Great Crusade.

Of the three, only the Legio Mortis remained. They had stayed loyal to the Fabricator-General, instead of trusting the promises of Guilliman's envoys. The names of the traitor Legio had been expunged from all but the most secret of records, among which Dies Irae's own data-banks were counted.

It was from this knowledge that Dies Irae, and through it Julius, knew the name of their foe.

Amidst vox-shrieks of scrap-code and daemonic howling that echoed into reality from the Immaterium, the creature broadcast its identity as the Tyrant of Eidolon, and it had changed enough, and fallen low enough, to no longer deserve its old name. The hallowed cathedrals on its back had been replaced by a garish palace, which was the least of the transformations it had undergone. Its original armaments had been replaced by a monstrous hellcanon and a blade of black crystal etched with unholy sigils. The foul iconography of Chaos covered almost every surface of the Imperator-sized engine, and what wasn't covered was festering with fleshy growths.

But Dies Irae recognized it all the same. Its sensors saw the underlying structure of metal beneath the madness, and knew it of old. Once, that daemon-ridden husk of a God-Machine, that walking desecration of the Omnissiah's bounty, had been the Exemplis, of Legio Ignatum. During the Heresy, it had walked alongside the hosts of Guilliman the Arch-Traitor, and its weapons had exterminated entire Legio loyal to the Fabricator-General and the Emperor.

As far as the Princeps could tell, there wasn't anything left of its original machine-spirit, which had been defiled long ago by the forebears of the hated Dark Mechanicum, turned from a protector of Humanity into an instrument of wanton destruction. But the debts of blood were still owed.

With the voices of dozens of his predecessors screaming in his skull, Julius shouted his challenge, his mouth opening on his withered flesh even as the horns of his Titan howled. He opened fire as he charged, but Dies Irae's weapons – weapons that were more often mounted on starships – could not pierce the Tyrant's shields.

The Tyrant strode forward, opening fire with its own ranged weapon. Julius screamed as he felt Warp-fire boil Dies Irae's void-shields, the unholy energies feeling like a knife in his own guts.

The blade of black crystal came down, and Julius barely managed to turn it away, smashing his own arm – no, not his arm, Dies Irae's arm – into the flat of the blade. Except that the flat wasn't flat at all : it was covered in small spines, each the side of man's arm, that bit into the metal of the Imperator's Plasma Annihilator. Bruises formed on the stump of Julius' arm in sympathetic pain.

Slowly, realization crept in, and Julius understood that he couldn't defeat this foe. His weapons, which had never failed him or any of his Titan's princeps before, were unable to breach the Tyrant's Warp-tainted shields. Perhaps a close-quarters weapon would have been more effective – but then again, perhaps not. Foul sorcery was at play here.

But there was still a weapon he could use that might work, loath as he was to even consider the option.


At the orders of Princeps Julius, the tech-priests overseeing Dies Irae's reactor core prepared to trigger an overload. Employed on a core as big as that of the Imperator, this most desperate measure would obliterate everything for kilometers. Hopefully, not even the heretek shielding of the Tyrant of Eidolon would save it. The Princeps Marshal knew that his order would doom both the Legio Mortis and the Order Sinister, but this was a sacrifice he was willing to make to fulfill his mission and save the Imperial Palace from the Chaos Titans.

As the magi began their rituals and a new flow of energy coursed through the damaged body of Dies Irae, however, the Tyrant of Eidolon stumbled. With its blade of black crystal held high and ready to finish its foe, it briefly paused.

Julius didn't question where this miracle had come from. With a tremendous effort of will, he rose Dies Irae's Hellstorm Cannon, channelling all of the excess energy the tech-priests were drawing from the reactor core into the weapon. The backlash fried the minds and brains of half of the Imperator's moderatii, and Julius's own flesh sizzled and blackened inside his life-sustaining tank – but the shot hit its target.

At nearly point-blank range, the Hellstorm Cannon impacted with the fury of a newborn sun. Even as the tremendous energies left its barrel, the ancient weapon detonated, unable to withstand the power it had unleashed straight into the chest of the Tyrant of Eidolon.

In spite of the pain, Julius Turnet smiled, and spoke through Dies Irae's mouth.


"Engine kill."

Leonatos screamed as he heard the declaration of victory from his foe, a foe that until moments ago, he had held at his mercy. No he could feel the Tyrant dying all around him, could feel his own incarnation fade away. He screamed and raged, clawing at the power that had been bestowed upon him, reaching out for the Exalted might that Slaanesh had granted him …

But it wasn't there. It was gone. He could still feel it, but he couldn't reach it. Without warning, the power had been stripped from him, leaving him flat-footed, giving his foe all the opening he had needed.

In the final moments before the daemonic essence of the Daemon Prince was hurled back into the Realms of Chaos, Leonatos realized that he had been deceived. He hadn't been sent to this world to break the walls of the Imperial Palace. Instead, all he had been was …


With the destruction of the Tyrant of Eidolon, the Chaos Titans scattered. No longer bound by Leonatos' will, their infernal intellects turned on closer prey than the distant and warded walls of the Imperial Palace. Some of the Chaos Titans controlled by mortal crews still tried to advance south, but the Legio Mortis dealt with them with the help of the Ordo Sinister, before beginning to hunt down the ones that had dispersed.

Dies Irae had been badly damaged by the Tyrant before its miraculous victory. Down one weapon and with its generator barely brought under control by the tech-priests, the Imperator was forced to step back from the frontline. Many other God-Machines of the Legio Mortis had laid down their lives, and the slaughter on the ground was still ongoing as the skitarii fought against the mutated hordes of Eidolon.

Meanwhile, across the entire continent, assets of the Hydra that had been activated by the Damocles Protocol struggled to evacuate as many of the survivors as possible, leading them away from the collapsed sections of the hives and toward makeshift shelters where Alpha Legionaires had linked up with local forces. The defeat of the Tyrant and banishment of Leonatos had sent ripples through the aether that had crippled many Slaaneshi daemons, but the old horrors unleashed by the Tear of Nightmares were unaffected and still hunted for living flesh and souls.

Though the leader of one of its sides had been slain and the other removed from the field, the Titanomachy would rage for some time yet, tying up both the Legio Mortis and the Ordo Sinister far from their assigned position in the Palace's defense.

Chapter 64: The Angel War : Battle of Olympus Mons

Chapter Text

THE BATTLE OF OLYMPUS MONS

From the Martian underworld rise the United, a mysterious Haydesian Kingdom sworn to Slaanesh. Led by N'Kari, the Keeper of Secrets reborn as a Soul Grinder, this host of Chaos-corrupted mind-linked cyborgs marches north, toward Olympus Mons and the heart of the Martian Collective. With most of the Red Planet's armies sent to wage the final war of the Lie of Iron, Fabricator-General Abristus Teslivi marshals a desperate defense of his capital against the onslaught, while the mysterious Martian Collective struggles to process the significance of Light's End. With the new millennium comes an age of dread revelations, and the secrets of Mars shall be among the first to be revealed …


We see Mars. The Red Planet. Homeland of the Cult Mechanicus, first of the worlds Humanity colonized after leaving the cradle of Old Earth. The world was named after an old god of war, whose roots go deep, past the veneer civilizations ever try in vain to apply upon war. We see all the times the name has proven apt, and oh, but there have been so many. Mankind brought war to Mars, defiling its sands with seas of blood. The Lie of Iron was but the latest of these wars.

We look back, and we see the feuds of rival forges, the Knights and Titans marching to war against each other while the hordes of enhanced warriors that will in time become the skitarii legions teem at their feet. We look further back, and we see the war that ended Humanity's first interstellar empire. Our sight is obscured then, fractured, such was the potency and horror of the weapons unleashed in that dreadful Age.

We see Olympus Mons, capital of an empire of iron and clockwork that is entwined with our father's kingdom, but never quite the same. A mountain of secrets and iron, rising so high it breaches the sky. We see the temples of industry, the repositories of lore carefully collected from the ruins of our forebears' great works and greater mistakes.

We see the scars of war, rebuilt over but never forgotten. Olympus Mons never fell, even as Mars burned yet again in the fires of our brother's rebellion. Its lord held true to his oaths to our father, for He had shown him what it was He was working on in the depths below the Palace, and what tech-priest could reject the chance of being part of such a breathtaking endeavour ? But his successors are not so confident in their devotion. We see the division, the fracture lines that run just beneath the surface of unity that the Mechanicus shows to the rest of the Imperium.

We see the Martian Collective. Hundreds of the brightest minds of Humanity, bound to the singular purpose of keeping the horrors of the Haydes from spreading. What great things might they have accomplished, had their path not led them here ? How different would the Mechanicus be, if it hadn't needed to send its greatest there ? Nothing shines brighter than a future that could have been, brother.

We see the armies of the Mechanicus, descended into Haydes, seeking to end the war their lords have kept secret for ten thousand years. But while they fight to burn the darkness out, its slaves have returned to the surface.

Knowledge is power, but power untempered by wisdom will, inevitably, turn on its wielder. Now, at Light's End, we shall see if those who would inherit the secrets of Humanity's past are worthy of the mysteries they keep.


At the dawning of the Angel War, the first attack on Olympus Mons came hours before the arrival of the United.

From the Tear of Nightmares came dark meteors wreathed in Warp-fire. Scrambled by the interference emanating from the Tear just as badly as the orbital defenses of Terra, and facing their own daemonic incursions in several key sections, the Ring of Iron's guns could not lock onto these hellish comets in time, nor could the forge-city's anti-air defenses. Guided by an unseen hand, most of the space-born projectiles slammed into the defensive perimeter surrounding Olympus Mons, shattering watchtowers and artillery positions, while the rest slammed into the wasteland surrounding the great forge-city, sending tremors across the Red Planet.

Holes dozens of meters wide formed in the walls of the city most sacred to the Machine-God, and within seconds these breaches were under attack as the Neverborn that had clung to the meteors throughout their descent recovered from the impact, having impossibly endured their fall.

To the daemons of Slaanesh, born of passion and pain, the cold minds of the Mechanicus provided little nourishment. Only the more esoteric of their kind could hope to draw strength from the tech-priests machine-sworn souls, but this might have been by design. For as the hordes of the Youngest God descended upon Olympus Mons, they did not scatter to pursue their own hungers as had been the case throughout the history of daemonic incursions. Instead, they remained focused on target, following orders burned into their essences by the power behind the Angel War.

At the same time, broken-data beasts and abynaric constructs emerged from the rad-wastes leftover from the many Martian civil wars, driven to a frenzy by the Tear of Nightmares. The guards of the walls surrounding the forge-city were ill-pressed to keep all of them at bay. Troops were sent from the Fabricator-General's citadel to fight the daemons, while in the depths below the mountain, the Martian Collective pondered its next move.

While the attacks Olympus Mons was currently suffering were the greatest incursion since the dark days of the Heresy, it was still only a prelude of the true threat. Though they had perished to the last, the guardians of the Haydesian entrance that laid to the south had managed to get out a warning : the Collective knew of the death of the one they had sent to watch over that gate, and of the coming of the United.

Of the Haydesian Kingdoms, the United were among the ones of which the least was known. Since the beginning of the Lie of Iron, they had kept to themselves, deep below the surface. What little was recorded in the Martian databases spoke of a Kingdom feared even by the other powers of the Haydes, which only left its borders to conduct raids on its neighbours for captives, leaving valuable infrastructure and resources behind. But between that information and the reports from the martyred guardian force, a grim picture could be glimpsed.

The Collective realized that, should this strand of Haydesian corruption succeed in breaching their chamber and contaminate them with its foul perversion of the Omnissiah's design, all of Mars would be lost – and the rest of Sol would soon follow. The madness that consumed the cyborgs would spread all across the Red Planet. By the time the armies dispatched to the Haydesian Kingdoms returned, they would be forced to choose between death, joining this heresy, or wiping out every other augmented life form on the planet.

None of these were an acceptable outcome to the Martian Collective, and so the United would not reach them. No matter what it took.

The leaders of the Adeptus Mechanicus weren't fools. They had known that the possibility of a heretek force successfully escaping the Haydes. Behaviour-predicting algorithms were unreliable where the Haydesians were concerned at the best of times, for their forms and mindsets were as diverse as they were heretical. But even a mind still firmly aligned with the guiding principles of the Cult Mechanicus could realize that Olympus Mons itself would be a primary target for such a force, especially with much of its forces dispatched into the Haydes as part of the campaign to end the Lie of Iron.

Which was why the capital forge of the Red Planet was far from completely exposed. Its contributions to the underground campaign were sizeable, and would have left entire forge-worlds both bankrupt and defenceless, but the Martian Collective had kept many aces up their sleeve.

Contact with the forces involved in purging the Haydesian Kingdoms had been largely lost, and they were too far away to return to Olympus Mons in time to assist with the threat to the south. Processing all that information, the many minds of the Collective eventually reached a consensus.

All but the most dire of contingencies (the ones reserved for the destruction of Terra, the utter certainty of Mars' fall, and other, even worse possibilities) were enacted. Stasis vaults that were only slightly less protected than the Collective itself were opened, and weapons not used since the Roboutian Heresy were carefully taken out, while data-tombs containing knowledge that had been sealed away because of the dangerous ideas locked within were reconnected to the Collective's memory banks.

Every reserve, every back-up plan, every resource that had been stored away for the darkest of days was called upon.

All information but the absolute minimum required to perform their duties was purged from the minds of the skitarii sent to face the United. In this way, should they be captured alive and subjected to the United's unholy joining, no crucial tactical information would be gained by the enemy.

Warmachines too huge to be sent into the Haydesian Kingdoms were positioned at the base of the mountain. No less than six venerable Ordinatus engines were deployed, two of which hadn't been used in battle in over five thousand years.

As these measures were implemented, another blow struck the Adeptus Mechanicus. Through the broken noosphere, information about what was happening across Sol began to trickle. One morsel of information dominated the datascape, repeated by traumatized survivors on the surface of Terra and screamed in corrupt cant by daemonic spirits : the Emperor was dead.

Across the entire Red Planet, forge-cities already reeling from the Tear's opening were cast further into distress by this revelation. Machine-spirits rampaged uncontrolled as their overseers went into shock, their indoctrinated minds unable to comprehend the enormity of what had happened. In Olympus Mons, however, the Collective was able to maintain order, even as its members were taken aback by this new data. They had known of Omegon's plan to help the Omnissiah ascend, shedding the last of His mortality and taking the war against the forces of Chaos to their own dimension of madness and unreason. But it was clear that something had gone wrong.

The demise of the Omnissiah's incarnated avatar was a tragedy whose impact even the Martian Collective with all its brains and slaved cogitator engines, couldn't calculate. The consequences might very well break the Imperium asunder, but they would never have the chance to if Mars fell to the United.


We see the United, a grotesque perversion of utopia pulled from Humanity's ancient fears of technology. An artificial hive-mind forged from Warp-touched implants, bleeding the soul and replacing it with an all-encompassing need to add more victim to the whole, in the desperate hope that it will fill the emptiness.

It won't. Because the emptiness isn't a void, it is a maw that swallows everything, a hunger that can never be sated.

We see a beginning. In the Age of Innocence, there is a tech-priest on Mars who has trouble understanding other people. He loves them, but he does not get them, and it tears him apart. He thinks he can bring them together, put an end to war and ignorance – and no longer feel so alone. He works quietly, developing his theory before presenting it to his overseers. His fear that they will reject it, and him, is so great that he throws himself into his work, and misses the signs of what is to come.

Then the war comes. It sunders the earth and sky, and madness old and new flows unchecked across the Red Planet. The tech-priest's dream is turned into a weapon, a way to bind captured soldiers to the cause of the rebels. He is broken, reduced to a single cry of anguish made the core of the United, for no reason other than cruelty.

The tormentors are the first to be integrated when the United predictably overcome the limits placed on the tech-priest's design to control them. We see them rampage across Mars' surface, stealing millions before the wrath of iron forces them to retreat to the depths. We see the centuries in darkness, the vat-grown children integrated before they can even truly think for themselves. We see the dream turn to obsession turn to nightmare.

We see N'kari, the Eater of Delights, reborn so soon after its defeat at my hands and its flight into dissolution to escape annihilation. We see the soul-forged metal surrounding its essence, the scars in its infernal pseudo-soul where the Masters tore out its allegiance to the Dark Prince. Soul Grinder, but the name cannot encapsulate all the horror of this, brother. It is daemonkin unleashed without limits, made perpetual into the Materium through the desecration of lore older than the War in Heaven. We know the threefold price it paid – but did it have a choice ? Does any daemon ever truly do ?


The tide of United monstrosities that poured across the Martian wastes numbered in the millions. The entire Haydesian Kingdom had gone to war, leaving behind empty facilities where entire generations had been grown in the darkness. On their way to the Haydesian Gate, the United had further bolstered their number by capturing every remnant of the other Kingdoms they had encountered fleeing from the Mechanicus crusade.

It seemed impossible that the wastes could have hidden so many, yet here they were. Many of Mars' abandoned children had been added to the Unity on the way to Olympus Mons, fitted with fresh cybernetic augments that linked them to the baleful overmind.

As the United host crossed the invisible line that marked the range of Olympus Mons' guns, the forge-city's defenses opened fire. Many of the towers along the city's walls had been destroyed by the daemonic bombardment, and still more had fallen silent as the Neverborn breached them, but scores of defensive emplacements remained in the hands of the Mechanicus, and their onslaught was precisely coordinated.

Las-beams and missiles hurled across tens of kilometers, their trajectories calculated by the tech-priests, precision hits sacrificed in order to allow for greater margins of error that was commonly permitted – the interference of the great storm raging overhead and the heretikal capabilities of the foe had been taken into account. Even so, some of the projectiles missed entirely, their aim fouled by atmospheric, noospheric and aetheric disturbances. But more than eighty percent hit their intended targets, and the front ranks of the United vanished in a wall of fire and shrapnel. Within seconds, tens of thousands of Dark Mechanicum cyborgs were wiped out from existence.

But behind them came millions more. They walked over the incinerated remains of their comrades, across blasted wastes whose newly refreshed radiation burned through their organic components. When the guns of Olympus Mons fired again, the tainted skitarii they obliterated were dead men walking, lethally poisoned by the unseen aura of the previous barrage. And still more came.

Coordinated volley after coordinated volley was let loose, and still the United advanced, treating their foot soldiers like so much ablative armor. A shroud of techno-sorcery had fallen over the United horde at some point, preventing the Martian artillery from marking its targets and saving its shots for the greater threats among the enemy host. With targeted fire denied them, this blind slaughter was the only option they had left, hoping to thin the enemy numbers enough to make a difference in the coming battle.

Gun barrels ran white-hot, their metal beginning to melt as they overheated from excessive firing. Ammunition stores emptied while supply lines were cut by packs of daemons. One by one, the southern defenses of Olympus Mons fell silent. The total number of the United who had perished under their distant fire was impossible to know, but the war-magi estimated that several millions of the cyborgs must have died – and still the host advanced, blanketing the horizon.

As it got closer, the auspex shroud was revealed to be some sort of Warpcraft screen, a shield of twisted reality where the rad-polluted air of Mars shone with lights and images from its war-torn past. Reconnaissance drones caught glimpses of forces whose heraldry hadn't been seen on the Red Planet for ten thousand years. Briefly, some of the older minds of the Collective wondered if a message couldn't be sent to the past through these distortions, before security protocols marked with the highest authority shut down that line of inquiry and redirected them to more productive trains of thought.

Ordinatus warmachines were dispatched to the breaches on the southern side, along with thousands of skitarii warriors to protect them. With the industrial capacity of Olympus Mons, repairing the breaches could have been done in days, and simply sealing them in hours – but that would have been under normal circumstances. Right now, with daemons still rampaging through the streets, turning those breaches into funnels through which the United would be channelled and unable to bring all of their superior numbers to bear at once was the best option available.

There were six major breaches, a number the Martian Collective knew wasn't a coincidence. Knowledge about the Ruinous Powers was usually quarantined within the Collective, but the opening of the Tear of Nightmares had fulfilled ancient conditions that had let the Collective as a whole access lore usually reserved for the highest-ranking personnel of the Holy Ordos. Armed with that knowledge, the genius minds that made up the Collective quickly came to the conclusion that the attack was a ritual, or part of one. The purpose of the ritual eluded them, but it had become clear that the United were here for more than 'merely' infecting the Collective with their heresy and bringing ruin to all of Mars.


Before N'kari stretched the walls of Olympus Mons, a ring of metal that stretched all around the base of the mountain. They rose high and strong, for all that they had already been breached. The Soul Grinder could sense the disgusting faith embedded in them, the result of thousands of years of blind worship. Despite having been severed from the Dark Prince (and oh, how it relished and mourned that pain in equal measure), and despite its agonizing rebirth under the craft of the Masters of the Forge, N'kari was still at its core a creature of sensations and emotions, and the very existence of the Machine Cult offended it on a primordial level. It would enjoy claiming this city and this world, and introducing all of its people to the wonders they had denied themselves for so long.

But first, of course, it must enter the city itself. Its orders, the part it had to play in the Angel War, had been burned into its essence so deeply that even the bargain it had made at the Forge of Souls hadn't been able to erase them. When the United had brought it forth in their summoning circle, they hadn't been distressed or surprised by its aspect – but then again, of course they wouldn't. The union of flesh, machine and daemonic was a common sight in the Haydesian Kingdoms.

They had opened themselves to it, done their best to link the Soul Grinder's infernal consciousness with their own collective oversoul. And while the individual emotions and feelings of each United construct were dim, their aggregation was a treasure of rare value. The oversoul of the United was a living, thinking, feeling thing, endlessly trapped in an all-consuming hunger to add every sentient life-form to its network. Linked to it, N'kari could feel that depthless hunger, and draw strength from it. With a great cry that was part exaltation and part agony, the Soul Grinder unleashed the psychic power of the United, channelling their might through its own incarnate form.

Torrents of Warp-fire burst forth from it. Shaped by its will, they formed six great snakes that flew in the air with screams that spoke of repressed desires finally bursting through, before plunging down, filling the breaches and annihilating both the Mechanicus defenders and the United forces that had held them there. The Unity cried out in grief at their deaths, but didn't relent, for there were millions more souls to claim beyond the walls.

With the breaches temporarily cleared, the United charged forward, joined by N'kari. The Soul Grinder danced among the throng, mechanical limbs clicking on the smashed stones as the United dodged out of its way without needing to look out, warned of its advance by the senses they shared along with so much else. It climbed over a veritable mountain of rubble, faster than even the fastest of the United constructs, and looked upon the vast city arrayed behind it. Its eyes turned up, up, up, until it caught sight of its prize – a singular temple on the mountain's face, where in another age the Anathema had sealed the compact that had bound this world ever since.

Beholding the kingdom it had come to despoil, N'kari laughed at the thought of all that it had done, and all that it would yet do.


With N'kari's sorcerous onslaught, the United were finally able to pass through the breaches and into the forge-city proper.

Like a flood of plague-carrying vermin, the United poured through the gaps and into Olympus Mons, paying for every step with corrupt blood and tainted iron. The Collective had made every square kilometers of Olympus Mons into a death trap. Workers and civilian tech-priests had been evacuated into great shelters on the northern side of the forge-city, as far from the battle as possible without leaving the protection of the walls. Of course, displacing the hundreds of millions who called Olympus Mons home wasn't a quick endeavour, and many were still far from the shelters when the United came, and were caught in the crossfire as the defenders of the forge-city engaged the Haydesian hereteks.

As the battle spread across Olympus Mons, the storm that raged across the wasteland continued to grow worse. Those few eyes still turned outward, watching out for United reinforcements, were forced to stop as visibility was completely obstructed. Several of the Martian Collective's minds ran the numbers, comparing the violence of the storm with the extensive records the tech-priests kept of their homeworld's broken climate. They soon came to the conclusion that this storm was worse than anything that had been observed in thousands of years, with only the storms that had raged during the Age of Strife, after the first collapse of Martian civilization, surpassing them. Calling for reinforcements, already a doubtful possibility, had become impossible : not even skitarii could survive the conditions beyond the walls now. The defenders of Olympus Mons were alone with the monsters.

High up the slopes of Olympus Mons, at the gates of the Temple of All Knowledge, the Fabricator-General stood prepared for war. The Temple was where the Emperor had first landed at the end of the Age of Strife and made contact with the Cult Mechanicus. It was where the alliance between the Imperium and the tech-priests had first been conceived of, and it was one of the Adeptus Mechanicus' holiest sites. But, like all the temples to the Machine-God, its religious importance was matched by its practical one. Within the Temple laid the entrance to the chamber of the Martian Collective, deep in the mountain. Mere hours ago, though it now seemed like another lifetime, Abristus Teslivi had brought three Primarchs there to meet the Collective, and begun the final war of the Lie of Iron.

Since the days of Kelbor-Hal himself, every Fabricator-General had been a warlord as much as a spiritual leader to the Cult Mechanicus. The demands of the Lie of Iron, and the endless threat of the Haydes dwelling on the Red Planet, had made that a necessity. Not all Fabricator-Generals ended up joining the Martian Collective : some were removed from office due to their own failings, while others died from various causes, some natural, some less so. For all its appearance as a monolith, the Imperium was still riven by divisions, especially at the highest levels, and the High Lords were not above the occasional assassination to remove a rival.

It had been many years since Abristus Teslivi had gone to war in person, but the memories of it had been kept fresh within his cloned sub-brain, and they flowed into his consciousness without issue as he reconnected it to his neural network. As his mind turned away from the grand strategies of galactic politics and focused on the immediate tactical needs of Olympus Mons' defense, his physical body underwent an identical transformation. When the Fabricator-General emerged from his sanctum, ready to face the United, he did so as a towering avatar of the Machine-God's wrathful might.


Despite centuries of augmentation bringing him ever closer to complete union with the Machine-God, Abristus Teslivi wasn't without fear. He had long ago decided against having that emotion excised from his brain, believing that fear, when properly used, was an asset rather than a weakness. It wasn't a popular belief among his peers, both in the Mechanicus and among the High Lords, but he still held to it, even if only secretly.

Now, as the Daemon Engine leading the Haydesian forces advanced towards him, part of him wished he had removed the capability for fear from himself. It certainly would make this situation easier.

His sensors allowed him to witness the monster's horror far more completely than a mere mortal could have. Every spectrum was a new aspect of abomination, revealing more of the heresy that the entity was. Forbidden knowledge, usually kept in a separate sub-brain that was locked in stasis within a warded container, told him the creature's standard appellation in Low Gothic : Soul Grinder. It also recognized its pink torso, its horned head, its grotesque proportions that, to a mind more inclined to the weaknesses of flesh, would have been considered beautiful. From these, and from the imagery taken by the Mechanicus forces fighting the other daemonic incursions across the forge-city, Abristus could deduce the breed of Daemon to which the creature had belonged prior to its conversion into its current form. It had been a Keeper of Secrets, once, holder of blasphemous knowledge and unholy data that served no purpose beyond corruption and ruin. It had no place in the Omnissiah's design.

"Your god is dead, little priest," said the daemon, in a voice that sent cascading error loops through Abristus' audio receptors, each of which was swiftly tracked down and suppressed by his noospheric defenses. "The Omnissiah is no more."

"You betray your ignorance, foul thing," replied Abristus. "The Omnissiah was but the Prime Conduit of the Machine-God's will."

He believed that. He had to believe that. The Omnissiah – the being the rest of the Imperium knew as the Emperor – had been powerful, true. Extremely well-versed in the mysteries of the Machine-God, more so than any other soul, as well. But He hadn't been the Machine-God, merely His avatar, the incarnation through which the Prime Force made Its will known to those who sought to fulfill Its design. And while His demise was a tragedy beyond compare, Abristus had faith. The Emperor had been born of the clay of Humanity, after all. Could not the same be said of the Martian Collective ?

The Soul Grinder laughed. "It is you who are ignorant. But worry not. Soon, you shall behold the face of true Gods !"

Abristus opened fire with a dozen different weapons as the Daemon Engine charged him. An arsenal that could have buckled the void-shields of a Warhound was unleashed upon the Soul Grinder.

Explosions flared against its skin, but failed to do any damage. Eldritch light that only his most esoteric optics registered flickered around its body. A psychic shield of some kind, drawing on the same power it had used in its attack on the walls. That ... wasn't optimal. Abristus had relied on the assumption that the power his foe had displayed at the walls was a one-time thing, since it would have used it again if it could be used continuously. Perhaps there were conditions to its activation ?

In any case, if ranged weapons wouldn't work, then he would need to resort to more brutal options. A mental impulse raised a great power axe, emblazoned with the cog sigil of the Adeptus Mechanicus.

The Daemon Engine leapt toward the Fabricator-General, whose axe struck with the strength to sunder tanks. It hit the daemon in the chest as it plunged down, but again, unholy power flared, and the weapon shattered, its own energy field turned against it by the Warp's sorcery.

With a laugh like the death of stars, the Soul Grinder plunged a long blade into Abristus' bulky form. It cut through adamantium-reinforced plating like plasma through flesh.

The Fabricator-General felt the agony acutely. He shouldn't have, but the normal damage reports were overridden by a more primal sensation. The Soul Grinder wanted him to suffer, and so he suffered.

That was its mistake, thought Abristus with the clarity of revelation. Damage reports would have flooded his consciousness, jammed his mind's connections and made him unable to do anything. Sorcery-induced pain, however, was something that could be fought through, if one was possessed of a strong enough will.

And so, Abristus fought. He struggled against agony such as he had never known, and sent the command to the bomb implanted deep within his war-chassis to detonate, even as N'kari held him aloft with its claws.

The explosion that blossomed high up the slopes of Olympus Mons was visible for scores of kilometers, even through the raging storm. It annihilated the Temple of All Knowledge and everything around it for several blocks, leaving only a glowing crater – and within that crater, a wounded, burning, shrieking beast.


Through the power of the United oversoul, N'kari had survived the blast of the Fabricator-General's final act of duty, but the path to the Martian Collective was collapsed and buried under tens of tons of rubble. Enraged, the Soul Grinder summoned the closest United to it, commanding them to dig through the ruins until they reached a section of the tunnel that hadn't been destroyed. In the meantime, N'kari turned its baleful gaze to the forge-temples at the edge of the destruction unleashed by the Fabricator-General, venting its wrath upon their priests and defenders. It lashed out with more bolts of psychic energy, ripping apart structures that had stood for thousands of years and destroying relics that had been salvaged from the ruins of the Dark Age of Technology.

The Martian Collective could not feel despair, at least not in the way a human being would recognize the emotion. But they were running out of options, and had begun considering options to minimize the Mechanicus' losses.

It was then that one of the oldest minds of the Collective, who ten thousand years prior had been named Dalia Cythera, detected what appeared to be a glitch in the south, at the edge of the zone where Olympus Mons' remaining sensor network could pierce through the raging storm. For a moment, she wondered why this glitch felt familiar – then the truth was revealed in all its glory.


He was broken, and he knew it.

He had lost much of himself when the Dragon had died, if such a creature could ever truly be said to die. He had felt himself split apart, his existence rent asunder on a level that went much deeper than mere matter. He had been torn into different parts, and these parts had been hurled away by the power released by the C'tan's demise.

Only one part had managed to escape and return to the time of his departure, to the fire and ruin of the Heresy. That part had taken the name of Warsmith, and led those few of his brothers who had been far away enough to be spared from the Anomaly.

It was dead now, of course. He had felt it die, even if he did not know where it had happened.

Time meant nothing in the Anomaly, but slowly – agonizingly slowly – he had pulled the disparate parts of himself back together.

Even then, he had been trapped, unable to escape from the prison his foe's cataclysmic demise had created for him and his brothers. But then the Primarchs had come, three of them, and together they had struck at the heart of the foe's power. He had watched them fight the avatar of its rebirth, and had finally managed to break free, if only for a moment, to assist them in their fateful confrontations.

He had been dragged back then, but now ? Now he was free. With the death of Moravec, the cage of broken time had fallen apart. The Anomaly was no more, and he had led his brothers out of the dark and onto Mars' tumultuous surface. They had marched back the way they had come so long ago, trying and failing to reach other Imperial forces, not knowing just how much time they had lost in the Noctis Labyrinthus.

Barban Falk emerged from the storm at the head of his host, and beheld Olympus Mons besieged once more. Surrounded by a nimbus of eldritch lightning, he raised his warhammer high, and spoke a single sentence :

"Iron Within, Iron Without !"


We see the Noctis Labyrinthus. We see the gateway into the Haydes. There is an imprint across time, leftover from the first time father walked the Red Planet and fought against … well. You know what he fought against, don't you, brother ? You slew the one who devoured its corpse.

You and Omegon slew Moravec in the depths. You ended an existence older than the Age of Strife, a mind that stood on the very threshold of apotheosis. There are consequences to such deeds, brother.

Look ! He who was called Warsmith has returned. He and his warriors were split and rent asunder by chronophage predations, but duty does not end just by being missing for ten thousand years. The string of time snaps back into place with the removal of Mag'ladroth's weight on Martian reality, and casts an arrow into the back of the United. What was lost returns, and brings salvation in iron clad !

We are past the agency of Fate, brother, past the gaze of the most gifted seers. Our father's sacrifice blinded all but those who could understand His choice, but this ? This is something not even those few souls foresaw.


The forge-city had changed since the Iron Warriors had lifted its siege by Dark Mechanicum forces. Despite the damage inflicted by the daemonic swarms and the United, the forge was in much better shape than it had been then, as the wounds inflicted during the Heresy were gone. This was the first clue to many of the sons of Perturabo of just how long they had been trapped. Fortunately for them, there was no time to dwell on that : Olympus Mons was under attack once more, by an enemy whose Chaotic allegiance was made all too clear by their grotesque augmentations and blasphemous markings.

The Iron Warriors' knowledge of Chaos had been limited before coming to Mars. In a way, compared to what their descendants had learned over the millennia of keeping watch over the Iron Cages, it still was. But they knew enough, and were armed well enough. Barban Falk gave the order, and for the first time since the dawn of the Lie of Iron, the Fourth Legion went to war on Martian soil.

The returned sons of the Praetorian smashed into the back of the United, catching the horde between their guns and the walls of Olympus Mons. With the relentless precision their Legion was renowned for, they made full use of the advantage of surprise and the United's single-minded focus on the forge-city. Within seconds, tens of thousands of Dark Mechanicum constructs had been slain, caught in a hail of bolter fire and heavy artillery.

The United's hive-mind screamed in pain and shock at this unexpected blow. Panic raced through its slaves as it was forced to confront the impossible. The surprise attack turned into a massacre, and it was only N'kari's indomitable will that saved some of the horde still outside the walls from annihilation. The Soul Grinder imposed its command upon the host, pulling as many as it could through the breaches while leaving the rest to die at the guns of the Iron Warriors. In truth, N'kari was as surprised by the arrival of the Fourth Legion as its allies, perhaps even more so. The future it had been told had not included them – but then again, neither had it included its own fall at Magnus' hands and forced bargain with the Masters of the Forge of Souls in order to reach its appointed place as leader of the United.

Through the eyes of the United, N'kari watched the Iron Warriors as they forced their way into the forge-city, coming to the aid of its beleaguered defenders. The Mechanicus forces were as surprised by the Iron Warriors' appearance as the United, but the Martians remembered well the ancient debt they owed to the Fourth Legion, and the ties between Legion and Adeptus had been cultivated for thousands of years. They rejoiced at the reinforcements, even as they noted the ancient pattern of the Legionaries' armor and weaponry.

Despite the Temple's destruction, the Collective still had eyes in the city. They recognized the warriors at once, pulling imagery that dated from the Roboutian Heresy and the Martian War it had unleashed. These thousands of Iron Warriors were the lost forces of the Triarch Barban Falk, dispatched by Perturabo to reinforce Kelbor-Hal and free the Red Planet from the rebels' presence. At the apex of the war, they had gone into the Noctis Labyrinthus, confronting an unknown foe, and only three hundred had emerged of the more than twenty thousands that had remained of the initial thirty thousands after months of gruelling campaign.

Leading the Iron Warriors was Barban Falk himself, or at least part of him. All Iron Warriors had been transformed to some extent by their imprisonment in the Noctis Labyrinthus' time-broken depths, a result of the destruction of the mythical Dragon of Mars, but none more so than the Triarch. The part of him that had walked out of the Noctis Labyrinthus and reported the completion of his mission to the Lord of Iron had been replaced by the energies that had spilled from the Dragon's demise. Arcs of colorless energy coiled around him, sparking from his Terminator armor and the great power hammer he wielded to earth themselves into the ground – and the bodies of his foes. Psychic attacks faded away into nothingness before they could reach him, and the daemons of Slaanesh recoiled from his presence with instinctive abhorrence.

Seeing the destruction of the Temple of All Knowledge, Falk led a detachment of his warriors forward and up the slopes of Olympus Mons, while tasking the rest of his army with purging the rest of the forge-city of the United and the Neverborn. Linking up with pockets of Mechanicus resistance, the Triarch tore through the invaders, and soon reached the ruins left by the Fabricator-General's sacrifice.

There, he faced N'kari and the mightiest of the United, called to the side of the Soul Grinder as it sensed the Triarch's approach. Psychic attacks slid off Falk's Terminator armor like mere rainwater. The energies that lingered within him, a mere fraction of a fraction of the Dragon of Mars' power, were anathema to the Warp's essence. What was left were the mundane weapons the Masters of the Forge had affixed to N'kari's body, and while those were mighty, Falk had fought against the war-machines of the Dark Mechanicum at the peak of the Martian Wars, and prevailed.

With his hammer and the supporting fire of over a score Legionaries, Falk methodically dismembered N'kari, tearing it apart before delivering the final blow. That this method of defeating his foe was utterly humiliating to the daemon was merely a side effect to the Triarch : what mattered was that, by fighting in this way, the threat it posed was dealt with in the most efficient and least costly manner.

Of course, that didn't mean that, when Barban Falk finally slammed his power hammer into the skull of the creature, he didn't feel a savage satisfaction. For all the cold-bloodedness that came with being a son of the Lord of Iron, and for all of himself that he had lost, Falk was still a Space Marine at heart.


Daemons didn't lose consciousness. They didn't sleep, for to sleep was to dream, and how could a living nightmare possibly dream ? Even stasis, those forms of it that did affect the Neverborn, did not rob them of their awareness – it merely trapped them in a single moment, frozen and unable to act, a torture fit to inspire dread in even the black hearts of the Blood God's children.

However, they could lose their awareness of their surroundings when the complex web of emotions and energies that composed them were disturbed. Defeat and banishment were the most common cause of such a thing, which was what N'kari was now experiencing. Its first sensation after the fall of the hammer that had destroyed its incarnate form was that of a cold floor beneath its face, immediately followed by the vast, limitless presence above it.

Slowly, hesitantly, it raised its head, and beheld the figure of Slaanesh. The Youngest God sat enthroned, here in what mortal cultists dreamt the Silver Palace resembled. The Dark Prince looked down upon the defeated Soul Grinder, and smiled.

Confronted with such perfect menace, N'kari whimpered in abject fear and adoration.

"You disobeyed, N'kari my delight," purred the Dark Prince. "You attacked the Cyclops, even though it wasn't his time yet. That might have ruined everything ... if my champion hadn't foreseen it, and put a contingency in place. Really, such a clever boy."

Slaanesh smiled, not at N'kari, but at something else, something the disgraced daemon could not see. Then the gaze of the Dark God refocused upon the wretch before its throne.

"And then ... You betrayed me. You turned your back on me. You took the Oaths of the Forge of Souls, N'kari. You cast your lot with these renegades."

"Now, you will pay for that."

The halls of the Silver Palace had been half-emptied by the daemonic assault on Sol. But the screams of the Eater of Delights as the Lord of Pleasure and Pain made its wrath known echoed loud enough to compensate to make it sound full yet again.


So deeply had N'kari linked itself to the United oversoul that its destruction resonated through every machine and cyborg infected with its corruption. They didn't fall over dead all at once, no matter how convenient or poetic such a thing would have been. But the United were thrown off-balance, suddenly bereft of the Soul Grinder's guidance and purpose, and the Mechanicus defenders and Iron Warriors took ruthless advantage of it.

Within hours, most of the United had been purged, with the survivors having gone to ground, hiding in the ruins they had made. The Neverborn were hunted down and banished, the breaches in the walls sealed, and contact established between Falk and the Martian Collective. With the Fabricator-General dead, command of the Mechanicus had passed to the Collective, until such time as a successor could be found.

Having learned of the situation across Sol, Falk immediately requested transport for his men to join the war on Holy Terra. They had missed the Siege by ten thousand years, but they would be damned if they failed to take part in this new war for the birthworld of Humanity. The Collective agreed, but ships capable of crossing the Warp-torn void were in short supply. Mercifully, the Red Planet was on the same side of the Tear of Nightmares as Terra, but nearly every battle-worthy ship was being mobilized by the Lord High Admiral, who was preparing for a strike against the xenos fleet advancing on the Throneworld.

The Adeptus Mechanicus had its ways, however, and the debt it owed to the Iron Warriors was one that could never be repaid in full. Through the voice of Dalia Cythera, who Falk knew of old, the Martian Collective swore to deliver the sons of Perturabo to the seat of their grand-sire's empire.

Chapter 65: The Angel War : The Hall of Judgement

Chapter Text

THE HALL OF JUDGEMENT

The Adeptus Arbites are the fist of the Imperial Law, the brutal and merciless enforcers of the Lex that binds the disparate worlds of the Imperium together along with the mortar of the Imperial Creed. Those who don the Judges' uniform must abandon all notion of mercy and compassion, for these are weaknesses through which the entire edifice of law and order may be torn down. Now, they must face an enemy that represents everything they abhor, for the Violators, children turned into transhuman killers that embody every sin of the Ninth Legion, are coming for them …


We see the Hall of Judgement, where lies the beating heart of the Lex Imperialis. Ten thousand years have made the creed of the Judges impossibly complex, a twisted labyrinth of oft-contradicting precedents. Our father Himself couldn't recognize what the Arbites have made of His will.

There is no spirit here, only the letter of the law, slowly strangling justice in a draw-out agony.

Throughout the Imperium, the face of law inspires not hope or relief, but only fear. Innocents recoil from the Judges in fright, knowing that their lack of sin will not protect them. The rolls of the condemned drone on without end, punctuated by the fall of the executioner's blade.

Justice without mercy, without compassion, is not justice at all.

Was it necessary ? Is tyranny the only way to keep Humanity's worst instincts at bay, when dealing with something the size of the Imperium ?

That is the question those who rose in the wake of our father's silence had to ask. They looked upon the ruins Guilliman and his cohorts had made, they stared at the horrors our fallen brothers had unleashed upon the galaxy, and they asked themselves what price must be paid for survival. The Inquisition burns worlds and sentences billions to die, but their actions are driven by the necessities of a secret war without end against foes that would destroy the entire species if they could. The Judges, on the other hand, act solely to preserve order.

Order, not justice. That is the crux of it, the choice that these ancient High Lords made when they reforged a broken Imperium. We see them, these heirs to a sundered kingdom, emerging from the desolation wrought by warring demigods. We see past their august masks, and behold the anguish that gnawed at their souls when they made the choice that would shape the fate of untold trillions across thousands of years. We see all the blood spilled as a result of their decision.

They chose tyranny. They chose the rule of law. There shall be order, they declared, and a traumatized Humanity embraced their edict as fervently as they embraced the unwanted faith in our father's divinity, so afraid were they of Chaos. We do not believe that there is no shame in learning to love the leash, if it keeps you safe from the wolves in the dark that hunger for your soul. Not when the choice is so clearly-cut, made so by those who think, rightly or not, that they know better.

Were they wrong ? The Imperium still stands. Humanity has survived, which was the prize they sought to buy with such a terrible cost. But was it all truly necessary ? The galaxy is a place of darkness and dangers, of temptations lurking in every shadow. In the struggle to keep Ruin from consuming all, can one ever truly go too far ?

We do not know, brother. For all our wisdom, for all our lore, we do not know.

Do you ?


The greatest stronghold of the Adeptus Arbites was surprisingly (and deceptively) small. On a world of towering cathedrals and void-reaching spires, the fortress of the Judges was a squat, heavy construction of black walls. Of course, it only appeared small in comparison to the Administratum spires that surrounded it, and in whose shadow it dwelled. Even then, the Hall went much deeper down than it did up, its foundations dug in an age before the Imperium had become the blind leviathan ten thousand years had turned it into. The symbol of the Arbites, a gauntleted fist holding two balanced scales, was inscribed on the walls and above the great gates. Few weapons were visible, for the Arbites would not, or perhaps could not, admit to feeling any fear of the masses that surrounded them.

Like many things on Terra, that lack of weapons had been a lie, meant only to keep up appearances. With the coming of the Angel War, hundreds of weapon emplacements were revealed, the black, semi-reflective walls of the Hall parting to reveal heavy bolters and lascannons. There was a reason why even Goge Vandire at the height of his power and madness had never tried to bring the Arbites under his direct control – though it was a black mark on the Judges' records that they hadn't been the ones to bring the usurper to justice.

From the moment the psychic impact of Light's End was felt across the Throneworld, the many arched gates of the Hall had been under attack. Even the preparations for the millennium's turning couldn't have cleared the hosts of petitioners, tens of thousands of desperate men and women demanding entry to the Hall, whether to plead for innocence, to denounce some sinner, or to inquire as to the fate of a friend or relative taken within. To avoid accusations of impiety, preachers had been spread among the throng, guiding the waiting supplicants in prayer even as they stood in line.

These priests had been the first to die when the Angel War had begun, torn apart by their crazed flock. Guilt, fear and worry turned to bitter hatred under the poisoned light of the Tear of Nightmares, and the petitioners screamed their madness and fury as they charged the gates of the Hall. Within seconds, hypno-conditioning took over the Judges guarding the gates, and they opened fire without warning nor hesitation, while calmly relaying the situation to their superiors over short-ranged vox-links.

The Hall had come under attack many times since its construction. Most of these had been riots, as the population of Terra drove itself into a frenzy and lashed out against the symbol of Imperial authority.

Sometimes, these riots were instigated by heretics, who sought to use them as cover for their own ends.

Regardless of the cause, the answer was always the same : opening fire into the crowds with heavy weapons while the black-armored Judges kept the mob at bay with interlocked shields and melee weapons.

The ground around the Hall of Judgement was soon covered in gore, as thousands of crazed rioters charged the black walls and were cut down, often only carrying improvised weapons that were less of a threat to the Judges than the sheer mass and number of the bodies wielding them. Daemons emerged from the bloody muck, fashioning bodies out of the torn remains of slaughtered Terrans. Never before, not even in the secret histories kept by the highest authorities of the Holy Ordos, had the walls been assaulted by daemons, but the children of the Youngest God died to the concentrated firepower of the Arbites just as well as the heretics around them, for there was symbolism at play here wholly different from the drama taking place on the other side of the world, on the Ecclesiarchical Palace, at the same time.

Even under siege, the Hall of Judgement was an island of order amidst the sea of anarchy created by Light's End. The Judges' training and indoctrination had left them mostly unaffected by the psychic malaise that had struck Terra's population : the Emperor might be dead, but the Lex remained, and it was to the Lex that the Judges had dedicated their existence. The opening of the Tear of Nightmares gave those few caught in doubt an immediate threat to focus their attention, for daemons and cultists hurled themselves at the gates of the Hall. To all slaves of the Dark Prince, the very existence of the Adeptus Arbites was an affront, for at the core of what passed for Slaaneshi philosophy was the simple axiom "do as you will shall be the whole of the law".

Against the hordes of heretics, all of whom had condemned themselves to death in the eyes of the Lex by their actions, the Arbites unleashed the full power of their arsenal. Rank upon rank of Proctors in full armor emerged from the walls, holding riot shields and power mauls crackling with energy, all settings set to maximum. Behind them, their comrades opened fire without aiming with bolters and shotguns, ripping holes into the wall of living flesh hurling itself at the Hall. Cybernetic mastiffs, usually employed to track down criminals, were now deployed as weapons of war, let loose in packs to tear into the soft meat of the attackers, aggression hormones flooding their bodies as their control collars were set to maximum lethality.

And so, through discipline and the ruthless application of might, the gates of the Hall of Judgement held against the monsters and madmen that the Angel War hurled against them.

Then came the Violators.


We see the Violators. Our fallen brother's truest sons, bereft of Glamour and lies, showing their abominable nature for all to witness. We see the Thirst that burns in their sunken eyes, the corruption that flows through black veins so vivid on pallid skin. They are the sin our brother feared would spell his Legion's doom, before he made the pact that sealed its damnation instead.

We see their dread genesis, a traitor's mad desire for brotherhood that unleashed this blight. We see too young minds shattered under the weight of an Angel's madness, bestowed the power of demigods, and let loose in Hell. We see the disgust even the other Damned felt toward them, we witness the wars of extinction being waged time and again, with a ferocity that makes a mockery of the Heresy.

But corruption such as this is not so easily purged, not when a Dark God smiles upon it. We see the hand of Slaanesh intercede over and over, always saving a few Violators who have distinguished themselves in its eyes, letting them escape the slaughter to spread their taint anew. We see more children stolen and made into monsters, more fallen angels tempted by the sweet promise of oblivion in unrestrained consumption.

We see the old soul that dwells among them, tainted blood cloaked in usurped flesh. We see its past, stretching all the way back to the first days of our brother's fallen Legion. We see it pass from one host to another through cannibal rituals twisted from practical origins into unholy practice by the whispers of the Dark Prince. How far back did the corruption of the Ninth begin ? Time means little to the Ruinous Powers, but some events are so momentous they ripple backward as well as forward in time.

The Angel fell on Signus Prime. He sold his soul and his Legion to the Profligate One. And because he did, his sons were always under the shadow of the Youngest God. That is the way of things. Chaos is a cancer that spreads through time as well as souls. If we were to look back even further, past the Crusade itself, past the Age of Strife and the First Diaspora, back to before Mankind first left its homeworld, we would find the traces of our brother's damnation there, written in ink on paper made of pulped trees, or whispered in fright by peasants huddling in the dark as they exchange tales of blood-drinking corpse.

Strigoi. Vhampyri. Vampires. Violators. Peel back the mask of false beauty, and behold the abomination beneath. It is an old tale, but where did it start ? Was our brother's fall shaped by the old myths, the icon of the beatific Angel broken by blood-thirst ? Or were the legends warnings, foretelling of his damnation ?

Yes. That, brother, is the way of the Warp.


Amidst the countless horrors that befell the people of Terra during the Angel War, the fate of those near the Hall of Judgement was especially of note for its vicious cruelty. The spires surrounding the Hall, in which were crammed billions of Administratum serfs, were sundered by the sudden descent of an entire flotilla of Chaos-marked warships. The entire warband of the Violators had been transported from the Eye of Terror to the skies of the Throneworld, through sorcery of such scale it was only possible thanks to the unique circumstances brought about by Light's End.

The Violators emerged from the husks of their crashed ships, clad in crimson armor and eyes burning with blood-thirst. Along with them came ill-maintained, stolen tanks whose machine-spirits had been subjected to torments every bit as vile as their former crews, until they were broken to the will of their new masters. Packs of shrieking Raptors took the skies on mutated jump-packs that resembled malformed wings, joining the flying Neverborn and Laer stalkers.

To the terrified civilians who encountered them, the Violators were nightmares come to life, every vision from the Echoes of Blood that had haunted their slumber for untold generations suddenly made horribly real. The Chaos Marines fed on that atavistic terror as they advanced on the Hall, drinking their fill from any mortal that crossed their path, but even this grotesque feast was only a sideshow, a distraction on their way to their true target.

Daemons of Slaanesh flocked to their side, drawn by the utter corruption of their souls, knowing that where they thread, pain and horror were soon to follow. The courtesans of the Dark Prince clung to the shoulders of the Violators, whispering promises in their ears in a language no sane mortal could comprehend but that the Violators understood perfectly.

The Hall of Judgement had been protected from the devastation of Light's End and the crash of the Violators' fleet by its potent void-shields, which had automatically activated when the madness had begun. The Hall's deep foundations had also preserved it from the quakes that were shaking the entire Throneworld, though entire sections of it had still collapsed, burying hundreds of clerks under tons of debris. But all in all, the stronghold of the Adeptus Arbites had withstood the Angel War admirably so far.

However, like every void-shield in the Imperium save for a few relics from the Dark Age of Technology, the Hall's defensive fields were useless against ground forces, which was why the Judges had been forced to defend the gates with manpower. The tide of cultists parted before the Violators, any who did not make way for the Chaos Marines mercilessly crushed underfoot, the Thirst of the Violators sharpening as they neared the foe they had been brought to Terra to destroy.

The first line of Proctors broke under the assault of the Chaos Marines, their riot shields and power mauls insufficient against the raw violence an Astartes, however fallen, was able to unleash in close quarters. But they held as long as they could, and the seconds they bought were enough for the rest of the Judges to bring their heaviest firepower to bear against the Violators.

The Judges' bolters, granted unto them primarily as instruments of intimidation, proved their worth that day. Bolters were one of the few weapons that could reliably penetrate ceramite, and the fact that every Judge carried one kept the battle from immediately turning into a slaughter. Instead, the battle at the gates of the Hall of Judgement became a protracted carnage, a grinding battle in which a score of Judges fell for every Violator brought low. Cold calculation told the leadership of the Arbites that this was a price they could afford to pay – but they had not taken into account the next blow of Slaanesh's disciples.

The cells of the Hall held thousand upon thousand of inmates awaiting judgement. They had been shipped off to Terra from all over the Imperium, accused of crimes that, for various reasons, required that they be tried on Terra itself. Some had committed treason against the Imperium as a whole, while others had too much influence in their home systems for the local branch of the Judges to deal with them without potentially catastrophic fallout.

Though they had yet to be judged, their fate was already sealed. Only death awaited those who were brought to the Hall in chains. Even in the cases (the very, very rare cases) where someone was found innocent, they were usually already dead by the time the decision was reached, either executed or having succumbed to old age or the conditions of their captivity. On a world forever on the brink of starvation, few resources were spared to the scum waiting in the cells of the Hall.

The prisoners knew this. They knew that their lives had effectively ended the moment the prison ship carrying them had reached Sol and they had entered the Hall, never to leave it again. Even their corpses wouldn't leave : by ancient tradition, the bodies of the condemned (who, to observe the prohibition against bloodshed, were executed by hanging) were incinerated, and their ashes unceremoniously disposed of in matter recyclers.

Due to the huge and ever-growing backlog, most of the captives had been languishing in their cells for years, denied the means to end themselves until they passed before the Emperor's judgement. Some of them, left alone with only their own thoughts for company, found remorse in their hearts for what they had done, and spent the rest of their lives in quiet prayer, awaiting their deaths with the closest thing to peace they could hope for.

But those were rare indeed. The vast majority of the Hall's prisoners festered with hatred for the ones responsible for their predicament. They dwelled endlessly on thoughts of vengeance, of returning to their worlds and bringing down those who had brought them to justice.

For many, these thoughts were all that kept the crushing despair of their situation at bay, and they had turned into obsession. This made them a resource that the mind behind the Angel War had chosen not to ignore, and when the Violators attacked, its plan for them began to unfold.


The golden angel had come to him in his dreams, and offered him all of his heart's desires.

He had accepted the angel's bargain, and drank from the cup it had offered. When he had woken up, the pain that had wracked his back and legs for the last twenty years was gone. The next day, a glitch in the cogitators had resulted in his monthly stipend being increased ten-fold. He had spent the money in one of the licensed houses of pleasure, carefully splitting it over several nights so as not to draw attention. It wasn't as if anyone would remember him coming several nights in a row : who cared about one more drone working in the endlessly churning gears of Imperial bureaucracy ? Not even his colleagues, the people he worked next to sixteen hours every day, knew his name.

He had given his life to the Arbites, and what had that brought him ? Nothing. Nothing but drudgery, dirty water and tasteless nutrient paste. Nothing but a pained body doomed to a short and miserable life, in an empire where the rich and mighty could live for centuries in luxury he couldn't imagine, even now.

So when his hands moved to strangle the man who had shared his shift for a decade, before he pulled the levers and silenced the alarms, he felt no regret. When he entered the authorization codes the angel had whispered to him in his sleep, triggering protocols that had never, in the Hall's ten thousand years history, be activated, he felt no regret. And when the cry of shock came from behind him, when the maul slammed into his back and hurled him to the ground, when the bolter filled his sight and the trigger was pulled, he could only think of one thing :

He regretted nothing.


Through treachery among the adepts tasked with managing the Hall's complex infrastructure, the gates of every cell in the Hall of Judgement opened at the same time. Not all captives were freed : some had been considered dangerous enough that they were shackled to the walls of their cell. Most, however, were granted the ability to walk within the tight confines of their cells, and after a few moments of utter shock, they seized the unthinkable chance that had just been offered to them.

The released prisoners poured out of their cells, before falling upon servitors carrying weapons and ammunition to the frontline and stealing the equipment for themselves. Some of them – not many, but enough – suddenly twisted, their bodies wracked with uncontrolled mutations, before detonating in showers of gore and viscera to reveal incarnated daemons. Others fell to the ground screaming and convulsing, before rising with burning eyes and too-wide smiles, their bodies turned into hosts for powerful Neverborn that had found a way through the wards carved in the Hall's structure. How many of these had been latent psykers who had escaped notice, and how many had been deliberately sent to the Hall by the intelligence behind the Angel War, no one but that dread architect of ruin would ever know.

Monsters and vengeful men struck at the back of the Judges' lines. At the very same time, the Violators redoubled their assault, driven by nameless instinct to seize an advantage that hadn't yet made itself clear on the battlefield. The defenders wavered, their ammunition running dry and their reinforcements missing. Not a single Judge fled from the ravenous Chaos Marines, even as they witnessed their comrades cut down and drained of blood by vampiric predators.

The Violators' heavy support focused its fire on the battlements, and between this artillery and the Raptors and other winged monsters, soon the high walls of the Hall of Judgement fell as well. But the battle of the Hall was far from over, for the fortress was vast, home to hundreds of thousands of souls. As the gates fell and the outer sections of the Hall became the Violators' playground, Aveliza Drachmar, Grand Provost Marshal of the Adeptus Arbites, directed the forces she still had under her command.


Beyond the gates, the Chaos Marines were casting down the statues of previous Grand Provost Marshals, from the weathered figure of Uwoma Kandawire, first to ever hold that title, all the way to Maximilien Dredd, who had been Aveliza's predecessor until his death of what had, at the time, seemed like natural causes.

Finding out the truth behind that murder had been Aveliza's first order of business upon ascending to her exalted function, and by the time she was done twelve noble families from Hy Brasil had swung from the gallows. The Inquisition itself had gotten involved, but there hadn't been any heresy involved : just greed, and the fact that Maximilien had been on the verge of finding out that these families had been stealing tithes for the last couple hundred years.

They had still hung, all of them. Aveliza had pulled the lever herself. She had owed as much to the old bastard. They had argued until the very end, not believing that this was happening to them, convinced that their bloodline put them above the punishment decreed for their crimes by the Lex.

That was her function. That was her purpose, as ordered by the God-Emperor.

Except … except the God-Emperor was dead.

Not twenty-four hours ago, she would have killed anyone who dared to voice such a heretical notion in her presence. Now she could not deny its abject truth.

What had they done, these demigods returning from exile ? What had they done, in the Imperial Palace, where no one had dared to stop them ?

What had they done, that the God-Emperor was dead ?

She didn't know. Some of her peers among the Twelve had known, she was certain of it. They had expected the arrival of the Primarchs. Their journey to the Palace had been too smooth for it to be otherwise.

But her ? She hadn't been told. Two of the Emperor's sons had returned from myth, and the woman tasked with enforcing their father's Law across the entire Imperium hadn't been told !

Aveliza had gone to the Hall to muster her forces, and to study the most ancient texts, those describing the standing of the Emperor's sons in the age when they had still marched among mortals. Then the sky had torn apart, and all of Holy Terra had come under attack.

How convenient for the Primarchs, she thought, that the Hall had been breached. How convenient that there were no reinforcements available to relieve them, even after the master of the Alpha Legion, that notorious nest of serpents and intriguers, had reached the Tower of Hegemon and claimed authority over every military force on Terra without even pretending to bother with due protocol. And how convenient, that the Twentieth Legion would have so many operatives scattered across the Throneworld that no one knew about, ready to rise up at a moment's notice.

Aveliza didn't believe in coincidence, and what she saw spoke of a conspiracy. She didn't believe that even this Omegon (a Primarch whose name wasn't in the rolls of the Emperor's loyal sons) had foreseen the cataclysm of the Angel War, but the very existence of this 'Damocles Protocol' betrayed his intent. Whether with the knowledge and approval of the lords Lorgar and Magnus or not, Omegon had been plotting a coup against the High Lords, to take control of the Imperium away from its lawfully appointed rulers and return it to the Primarchs.

Perhaps he thought this was necessary for the Imperium. It didn't matter. It was against the Lex.

She was the Lex, Emperor or not, and no one was above the Lex. By her hands, the Primarchs would be judged, and the sentence, no matter what it was, would be delivered.

There was a knock on the reinforced door leading to her command center. It took Aveliza a few seconds to realize that any sound that she could hear above the constant dim of alarms and shouting could not possibly be a mere knock, and she turned around with wide eyes, hand moving to her weapon.


For all of Drachmar's tactical insight – which was considerable, even if her function had always required her to focus more on investigation than warcraft – the High Lady was in a hopeless situation. Rampaging monsters had emerged from the very depths of her fortress, and the ones at the gates were mightier than any forces at her disposal.

Particularly violent riots had broken inside the Hall before, though the records of these events were sealed and knowledge of them had been ruthlessly purged afterwards to preserve the Arbites' image of invincibility, but this was something else entirely. With the war raging all over Holy Terra, there were no reinforcements inbound, while the Violators could rely on virtually unlimited support from the Warp-crazed cultists and Neverborn. And for all their training and weapons, the Judges were only human, while the Violator were the demented children of a fallen demigod. All the strategic prowess, courage and discipline in the world could not compensate for so bad a tactical position.

The defenders of the Hall were doomed. All that remained was the killing blow, and it would be delivered by a champion of Chaos that no living soul, be they Imperial or dwelling in the Eye of Terror, had any idea even existed.


The creature that still thought of itself as Ishidur Ossuros walked slowly down the corridor leading to the command center, surrounded by the dead and the dying.

The name meant little these days, of course. Few even remembered it, even among the Ninth Legion. But he had found that using it, if only in the privacy of his own thoughts, helped him keep a sense of his own identity – and it needed all the help he could get with that.

He remembered the days before they had been Blood Angels, back when they had been called the Revenant Legion, a name spoken in half-masked contempt by generals and whispered in fear by troopers. This was the time before Baal, before the Angel, and the Legion hadn't tried to hide its nature then.

He had been Legion Master then. It had been his life, his first one and all the ones that had come after, until the Primarch had been found and the old ways had been cast into the shadows, to make way for the teachings of their lord. But they hadn't been forgotten, oh no. Even as the Angel broke all that they had been and reforged them into something more to his liking – as was his right – there had been those who had remembered. The rites had continued, the blood passed from one to the next, taken from the corpse of the fallen Ishidur and to the mouth of the next one.

That it had gone on for so long unnoticed was, he knew now, the result of their Legion's future patron looking at the practice with approval. And when, at last, the Legion had embraced its true nature once more and forever, Ishidur had awakened in full.

It had happened on the black sands, where thousands of Legionaries had died at the hands of their brothers, and a demigod had perished. After the carnage was done, his latest incarnation had laid dying, and been devoured by another. This time, it hadn't been a ritual : merely the act of a Blood Angel lost to the Thirst.

He had awoken then, in the body of that blood-drunk Legionary, with all the memories and experiences of all the warriors who had borne his name. A score of lives and more, but he had decided to keep the name of Ishidur Ossuros, if only in the privacy of his own thoughts. It had seemed … right, somehow.

After that, there had been the rebellion, when the Ninth had rampaged across the galaxy to slake the Thirst with the blood of Imperial worlds. He had died again at Terra, his body rent asunder by none other than Horus Lupercal himself when the Warmaster had taken to the walls of the Palace and called his brother to face his wrath. Later, after he had returned in yet another body, he had died again, this time at the blade of Dorn, on Iydris at the end of the War of Woe.

It amused him that many Legionaries had died at the hands of a Primarch, but only he could truthfully claim to have been killed by two of them.

And after Iydris … well. The Legion had been broken, the Angel lost to dreams of times that never were. Ishidur had moved on, like most Blood Angels. He had found the Violators then, and joined their ranks quietly. He had died many times since then, but there was never a shortage of Violators wanting to drink the blood of a dead brother, and so he had kept coming back, over and over. The anarchy of the warband had allowed him to keep his presence hidden, though there were rumors about him circulating anyway – he still had no idea where those had come from. His best guess was the Warp-crazed visions of a psyker catching a glimpse of forbidden truth in the tides of the Eye.

And now, here he was, back to the world where Ishidur's first body had been born. The circle was completed, and it would end with the doom of the Imperium they had built ten thousand years ago.

The gate cracked open under the impact of his blade, the daemon within snarling in his mind as its might was pitted against the solidity of the obstacle. The weapon, one Ishidur had claimed from the dead hand of a Salamander warlord, cut through the reinforced metal with ease, and he strode into the command center of the Hall of Judgement. Behind him laid the corpses of twenty of the Judges' best men, all of whom had died without taking a single step back despite the fear that had run through their blood.

They had fought and died well, for mortals. Their blood had been a suitable appetizer to the rare feast that awaited him now. Reaching this place ahead of the rest of the warband had been challenging, but the prize that now stood before him was well worth the effort.

Bolt shells from her guards' guns slammed into his armor, and he ignored them as he cut them to pieces, letting his sword drink deep – it could have these morsels, his next meal would be much greater. Only the weapon in his quarry's hand registered as a threat : it was a bolt pistol, but one of much older and heavier design, made weightless by small grav-generators affixed on its barrel. A relic, that, almost as old as he. It would pierce through his warplate and kill him dead, and by the time he returned someone else would have gotten his prey.

He ripped off her overly-ornate helmet and plunged his fangs into her throat. Blood flowed down his gullet, hot and old, and memories not his own filled his mind -

- "Do you swear to uphold the Lex above all else ?" -

- she pulled the trigger and watched the man's skull disintegrate right in front of her face -

- seventh food riot to put down this month alone -

- feet dangling in the air as they hung -

- no one was above the Lex -

Ishidur gagged as the utter blandness of the Grand Provost's life flooded his senses. This woman hadn't revelled in the power she wielded, as he had expected. She had never found any joy in what she did, in the influence she held over trillions of souls. She had contemplated the prosecution of Primarchs, and she had felt no elation, no terror, no excitement at the thought. Only duty.

He snarled and tossed Aveliza aside. She smashed on the ground with the sound of bones breaking inside her armor, still alive, her hand weakly clutching at her torn throat in a vain attempt to stop the torrent of blood. He caved in her skull with his boot, splattering her brain across the floor. He had wasted his time here, though even now a part of him considered the tactical benefits of removing the enemy leadership. But he didn't care about that. He had come here seeking the blood of a High Lord, believing that one who had risen so high must be a rare threat, and be badly disappointed. The Thirst was surging now, demanding blood, demanding that he fill his mind with the memories and sensations of mortals.

Very well. The Marshall had been a disappointment, but there was other prey to hunt. Perhaps, thought the creature that Neverborn called the Devoured Lord, the blood of a Primarch would be more satisfying …


After the death of the High Lady and the collapse of the Arbites' defense, the Violators took their time in defiling the Hall of Judgement. Pockets of resistance fought on for hours, the Judges refusing to break with stubborn tenacity, until they were overwhelmed and slaughtered.

The archives of ten thousand years were put to the torch, and the corpses of the Judges roasted over the flames before the Violators and their daemonic hanger-ons feasted upon them. The great cogitators processing the myriad details of countless trials were broken apart, and the venerable tomes of vellum upon which the Lex had been written by the hands of generations of scribes were torn apart. The freed captives who had survived danced and laughed and screamed amidst their liberators, sinking deeper and deeper into madness with every heartbeat.

For a time, the Violators remained in the ruins they had made, relishing the rewards of pleasure their Dark Prince bestowed upon them in return for their success. Their bodies shivered with delight as Warp-touched hormones flowed through their veins, pushing them to dizzying heights of sensation that made every drop of blood they drank sweeter than ever. More daemons descended, drawn by the desecration, and the very walls of the Hall were warped and twisted, becoming a place of torture and cruelty inflicted upon all too weak to defend themselves.

But eventually, they ran out of victims. Then, they turned their gaze upon the broken spires that surrounded the Hall, and licked their lips at the thought of all the souls, and all the blood, that yet remained to be taken.

Without orders being given, but with the synchronicity of a flock of predators migrating to new feeding grounds, the Violators departed the Hall of Judgement. Without a clear target, they were free to pursue their own appetite, and the warband splintered into dozens of small groups of Chaos Marines, daemons and mortal cultists, hunting for prey in the desolation.

A few, however, sensed a call. Those whose soul-fires shone brightest, whose star was in ascendancy in the eyes of the Youngest God, felt an undefined urge to move in a specific direction. Even this was no orderly march : they simply advanced toward the same place while hunting for blood and sport, most of them not even realizing they were answering a call.

But they still marched, these chosen Violators, through smoke and fire and screams, toward Lupercal's Gate.

Chapter 66: The Angel War : The Outer Worlds

Chapter Text

THE OUTER WORLDS

Teleported from their hidden empire into the Sol system, the Laer Fleet advances towards Terra. Should it reach the Throneworld, the billions of Chaos-tainted xenos soldiers it carries will tip the balance definitely into the Dark Prince's favor. Standing in their way are the Solar Fleet, and the Watchers of the Seventeenth Legion. And as the two fleets draw near, at the system's edge, a baleful psychic hymn continues to emanate from Pluto, turning all who hear its siren call into pawns of the Exalted Keeper of Secrets Zerayah. Out here in the cold void, inconceivable distances away from Holy Terra, the fate of the Angel War will be decided …


We see Battlefleet Solar. An armada sailing only a handful of systems, tasked with defending the core of the Imperium from threats that haven't reached this far in millennia. There are those who decried the expense. So many ships, kept so close to the Imperium's heart while its borders burn in a thousand wars. Surely there are places where they could be better used, they called. Not all of them had the best interest of the Imperium in mind. We glimpse thorns hidden in the shadows, catch whispers of conspiracy … but no. Our resurrected brother hid his crown of lies well.

We see the Lord High Admiral of the Imperial Navy, sitting on and in his throne, watching the void burn through a thousand mechanized eyes. We hear the grinding of the cogs in his mind, reducing every soul under his command to variables, every ship to numbers as he calculates war of a kind the human brain was never designed for. We see the trail of death he has left in his wake as he rose to his office, the uncountable battles waged over decades, slowly eroding his ability to see people as anything but assets or obstacles.

We look upon his soul, ground down by duty, and we understand another reason why Father created us. He wanted to spare His people from having to do this to themselves in the Imperium's service.

We see the Watchers. Defenders and diplomats, arbiters of disputes and advocates of truth. Oh, brother, how proud of your sons you would be. Ten thousand years, yet still they cling to the ideals of our youth, still they honour their oaths. Still they refuse to give in to the pressure that has so twisted the Imperium of old.

We see the fleet of the Laer Empire, its terrible might revealed to us at Light's End. We see the souls of their living ships, different from their pilots' only in scale, not in kind. They grew in the skies of their hidden empire, leviathans of the void created for this singular war. And at the center, attended by them all like a queen by her court, we see the hollowed moon where the Third Legion died.

We see the billions of Laer that crawl within, waiting for their turn to be taken by the eldritch light that burns in the pit, to be transported to the war on Terra, the war for which their entire species was reshaped by the Goddess they worship with such hateful faith. They might tip the scales and doom everything, if they reach the Throneworld. But they are not the only threat that comes from the void.

We hear the song defiled. The first message of Humanity to the stars. So full of hope, of promise. So naive. So ignorant. They took that innocence and defiled it. They stole the voice and used it to sing the melody of ruin.

There will be a reckoning for that. Do you hear us, you old monsters ? There will be a reckoning. Such desecration cannot, should not, must not be forgiven.

We see Pluto – THE SONG THE SONG THE SONG – IT BURNS BLACK – SILENCE THE HOLLOWING MELODY – SHUT DOWN THE UNHOLY SIGNAL – DESTROY THE UNDERWORLD – KILL THE DAUGHTER OF THE DEEPS –

SLAY ZERAYAH !


I am Zerayah. She whose melody shall drown your souls into the Abyss. Come to me, children of Man. I shall welcome you all into my embrace.


Under the direct command of Lord High Admiral Petroclus Agrippa, Battlefleet Solar gathered its might to confront the approaching Laer armada. From his flagship, the recently refitted Emperor-class Battleship Excelsis Cruor, the High Lord had imposed his will upon the anarchy reigning in the Sol system's void, and mustered all Imperial assets available under his direct authority.


Lord High Admiral Petroclus Agrippa, the Liberator of Kos

In the Imperium, the ascension of a High Lord is never a quiet affair, and only rarely one that occurs without bloodshed. In the Emperor's silence and the absence of the Primarchs, it is the Twelve who chart the course of the galaxy-spanning empire of Mankind, each holding absolute authority over trillions and influence over every single human in the Milky Way. The intrigue that takes place at such high levels of power is more bloody and terrible than most wars, and the casualties only slightly lesser.

But even for one of the Twelve, Petroclus Agrippa's claiming of the office of Lord High Admiral distinguishes itself. At merely a hundred and thirty years old by the time of his ascension, Agrippa was the youngest High Lord in millennia, barely qualifying as an adult by the cut-throat standards of the Imperial Court's highest circles.

In the year 964.M41, Agrippa's predecessor, Merelda Pereth, took Battlefleet Solar to war. A rebellion had erupted in the Segmentum Solar, within the system of Kos, which was only two Warp-jumps away from Sol. At the time, the political situation in Sol was growing more and more unstable as news of the various threats arising across the galaxy arrived, and a rebellion so close to Holy Terra was both an affront to the God-Emperor and an opportunity for the High Lords to reassert their control over the Imperium with a crushing victory.

To that end, two-thirds of Battlefleet Solar, along with an Inquisitorial presence to investigate the causes of the rebellion and over twenty millions Astra Militarum soldiers were dispatched to reclaim Kos. On the way there, at the fortress-system of Vorlese, the armada was reinforced by several World Eaters Companies which had come to the system for resupplying. These Legionaries were led by Captain Arkhan, who would later become Legion Master of the Twelfth. Lady High Admiral Pereth was reluctant to share the glory of the coming campaign with the Space Marines, but had no reasonable excuse to refuse them, and welcomed them in the reclamation fleet.

During the crossing from Vorlese to Kos, the fleet was caught in violent Warp tides, and emerged from the Empyrean in disarray, only to be immediately struck by a coordinated ambush by renegade forces. The precision of this attack couldn't have been achieved without having known exactly where the Imperial ships would arrive, which meant that the rebels were involved with the perturbations in the Warp. This was no mere insurrection, realized the Imperial commanders, but true heresy.

The Excelsis Cruor, Pereth's flagship, was the primary target of the ambush. Merelda Pereth perished in the attack on the bridge right after the battleship's emergence from the Sea of Souls, slain before she could give a single command. The rest of the command structure was gutted, both in similar attacks and in assassinations and acts of sabotage – some of which had been planned by the rebels, others by technically loyal officers of the Navy seeking to take advantage of the war to remove rivals.

The true scope of Kos' treachery and corruption was discovered as no less than a Tetrarch of the Thirteenth Legion, one of the four Daemon Princes said to be thrall to the Arch-Traitor Guilliman's damned spirit, revealed his presence on the rebellious world. For decades, the nameless Daemon Prince had orchestrated Kos' rebellion, directing the secretive sect of heretics called the Spineam Coronam, or Crown of Thorns, in order to deal the Imperial Navy a crippling blow that it wouldn't be able to recover from before the appointed hour of his liege lord's resurrection at Maccrage.

Daemonic incursions began across the surface of Kos, summoned by the Tetrarch's power. Regiments that had raised the banner of rebellion claiming to fight the corruption and weakness of the High Lords were unveiled as Chaos cultists, following the example of their infernal patrons as they turned on the population.

Meanwhile, the Imperial fleet was in disarray, caught in the rebels' trap and seemingly about to be destroyed by a force that was less than ten times its size. Then Admiral Agrippa took command of his battlegroup, before making contact with other like-minded officers and enforcing his authority over the fleet. Ships who refused his commands, some of which were captained by officers decades his senior, were overthrown in mutinies led by junior officers. After witnessing the utter disgrace that had accompanied the ambush, Agrippa was completely and utterly done with the politicking games of high command, a feeling echoed by many in Battlefleet Solar.

Through his ruthless assumption of command, which his rivals would call usurpation in the decades to come, Agrippa was able to turn the tides of the void war, crushing the rebel fleet before delivering the might of the Imperial Guard and the World Eaters to Kos. There, a brutal war was fought, culminating in a duel between the Tetrarch and Arkhan, ending in the latter's victory and the Daemon Prince's banishment.

Though the duty of delivering the killing blow had belonged to Arkhan, the newly-titled Lord of Blades proclaimed that the honor of the victory belonged to Agrippa, whose actions in the void had permitted the blow to be delivered at all. For this, Agrippa was named the Liberator of Kos, and he returned to Terra in triumph, wielding that acclaim and the support of both the Inquisition and the Twelfth Legion to rise at the top of the devastated Imperial Navy's high command after being acquitted of all charges in the emergency tribunal conducted to judge his actions at Kos. At the time, it was rumored that Agrippa had no desire to claim the title of Lord High Admiral, seeking only to restore the Navy and purge it of the politicking that the heretics had used to their advantage, but lack of another viable candidate and the pressure of his supporters eventually left him no choice.

In the decades since the liberation of Kos, Agrippa led a profound and ruthless reform of the Imperial Navy's high command, collaborating fully with the Ordo Hereticus' own investigations while also directing a program of rebuilding to replenish the depleted ranks of Battlefleet Solar. All the while, the Excelsis Cruor, which had been dragged back from Kos badly damaged, was also being worked on, the reparations of the Emperor-class battleship becoming a symbol of the Navy's own undergoing renewal.


It was very fortunate for the Imperium – indeed, for all of Humanity – that the Lord High Admiral had been aboard his flagship when calamity had struck, rather than attending the celebrations on Holy Terra. Petroclus Agrippa had come aboard the Excelsis Cruor after learning of the arrival of the three Primarchs. Due to the circumstances of his ascension, Agrippa hadn't been part of the Hydra's conspiracy, but he had rejoiced at the news nonetheless, and sent a message informing the Primarchs of his unconditional support while he prepared the Imperial Navy to deal with any crisis that might arise as a result of the return of the Emperor's sons. Granted, Agrippa had expected such a crisis to take the form of civil war as other among the High Lords tried to prevent the Primarchs from challenging their authority, but it had still placed him in a position to use his skills and influence in the Angel War.

In the moment before Light's End, Battlefleet Solar had been dispersed across the Sol system, attending to the myriad duties that were part of protecting Humanity's capital. The opening of the Tear of Nightmares had sundered the battlegroups, cutting communication and placing half the Sol system, including Mars and its great orbital stations, on the other side of a Warp rift no psyker could look past.

Madness had spread through the millions crewing the thousands of ships in Sol as surely as it had on the surface of the system's worlds, though hastily-raised Geller shields and greater experience with the corruption of the Warp meant that the void-born fared slightly better than their Terran counterparts. Still, anarchy reigned in the wake of Light's End, and it took time for Lord High Admiral Agrippa to restore even the semblance of order. Scores of ships whose crew had fallen to madness, or who were dead or too far gone to answer hails, had to be destroyed before they could crash into Solar infrastructure, and Agrippa imposed his will upon the panicked ships with an iron fist.

Every ship capable of fighting was commandeered to join the armada High Admiral Agrippa was forging out of the devastation of Light's End. Battlegroup commanders grateful for orders, Inquisition-mandated warships, Rogue Trader and lightly-armed merchant vessels : all were brought into the fold of Battlefleet Solar, for the hour was dire and every weapon would be needed.

The Emperor-class battleship Word of Magnus, captained by Lady Admiral Kiya Sarkath, took position at the head of one of the ad hoc battlegroups. She had carried the Crimson King from Terathalion to Sol, fighting her way through the raging Sea of Souls, and though there was damage left on her hull from where the claws of the Neverborn had tried to break her, she remained a queen of the void. By coincidence or the will of unseen hands, the Rogue Trader vessel Endless, belonging to Vala'kir Ecale of the Coils of the Hydra and responsible for transporting Lorgar Aurelian from Luna to Mars, was part of that selfsame battlegroup.

Nigh on a thousand ships were thus mustered, though they were but a fraction of the total number of vessels that had been within Sol at Light's End. Thousands more had perished in the opening of the Tear of Nightmares, or fled into the deep void with maximum propulsion and refused to answer all hails regardless of provenance – not an unreasonable course of action, given the madness that screamed over most vox-channels. And of course, there were the cargo ships that would be utterly useless to the fleet except to soak up the enemy fire – though it was only because they would have slowed the fleet too much that they were spared being conscripted to serve as precisely that.

The commanders of the Imperial fleet met through distorted holograms, every minute of discussion bought at the cost of several tech-priests burning out from purging the worse of the Tear of Nightmares' interference. Most of these exchanges were dominated by the Lord High Admiral, as he explained the battle plan to the rest of the fleet's commanders.

Battle raged on Terra, of a scale not seen since the Roboutian Heresy. The situation there was dire, but if the xenos fleet reached orbit and unloaded the billions of life-forms that crawled aboard it, then all hope of victory would be lost. Every ship in the armada had seen the auspex readings that showed the immense fleet that had somehow materialized between the Plutonian and Neptunian orbits. Details were scarce, but the gist of it was that these "Laer" ships, as they had been identified from the oldest and most forbidden of records, had to be stopped, no matter the cost. Contact had been briefly established with Primarch Omegon, and he had confirmed that preventing the Laer from drowning Terra with reinforcements was more important than providing orbital support.

The Laer ships were many, but it was their capital vessel that worried Imperial command the most. It was monstrous in size, dwarfing even the legendary Gloriana-Class warships that served as the flagships of the Legiones Astartes. The chief astropath of the Excelsis Cruor, who had managed to retain her sanity after the opening of the Tear of Nightmares, had called it the Abominable Maw, and the name soon spread across the Imperial fleet. Putting a name on something, even something as enormous and terrifying as the Laer's flagship, was the first step to defeating it.

The Abominable Maw was responsible for the tens of thousands of xenos fighters that had teleported all across Sol, adding to the pressure of the daemonic hordes that had emerged from the Tear of Nightmares. The technology employed was beyond anything the Mechanicus was capable of, but there were records dating to the War of the Beast that mentioned similar feats being performed by the Orks, of all species. According to these records, the technology had been notably unstable, though the scale of the War of the Beast and the sheer disregard of the greenskins for both the safety of their kindred and their own had still let it be a devastating advantage against the Imperium.

It was unlikely that the Laer version of mass-teleportation was any safer than the Orks' had been considering the creatures seemed to be infused with the stuff of the Warp at a genetic level. A plan was quickly hatched to destroy the Abominable Maw, with the hope that this would both remove the threat of the xenos armies stationed aboard it and cripple whatever command structure the Chaos-tainted aliens might be using.


On the bridge of the Seventeenth Legion strike cruiser Urizen's Fist, Captain Sor Pharos of the Watchers looked upon the arrayed might of Battlefleet Solar. In all his years as a Watcher, never had the Captain witnessed such power gathered in one place. It was almost enough to make him forget how desperate their situation was; almost enough to make him think there couldn't possibly be anything capable of standing against such overwhelming force.

Sor Pharos watched as one ship tried to break formation and flee, and was obliterated by combined fire from nine nearby vessels. The Lord High Admiral would tolerate no cowardice from the host he had assembled. That the dead ship had been a civilian cargo hauler, with only the barest of armaments, was no excuse : if one was allowed to flee, then more would try, and the armada would break apart like sand. Morale across the entire Battlefleet was shaky in the wake of the Emperor's ... the Emperor's ...

Sor Pharos forced himself to finish the thought. The Emperor's death. If he, a Captain of the Word Bearers, couldn't find the strength to think those words, then how could he hope the rest of the Imperium would be able to survive ?

As commander of the Watchers, Sor Pharos had met with High Lords several times. They were all, to put it bluntly, monsters. Mundane men and women did not rise to such dizzying heights of power, where the fate of trillions of souls hung on every decision. Each and everyone of them would have been a tyrant in the distant ages of Old Earth, a leader that would have left behind a legacy of broken kingdoms and a rising empire. But within the crucible of the Imperium, they had become much more. Sor Pharos genuinely believed that the changes wrought by the transformation of children into Legionaries paled in comparison to what the Adepta did to those who would one day head them.

Of all the trillions of souls who toiled in the name of the Imperial Navy, Petroclus Agrippa was the one who had become High Lord. The one who had risen to that position of supreme power. Such things did not happen by accident, regardless of the unusual nature of Agrippa's own ascension. The ruthlessness bred by the ferocious competition was an intended feature of the system, for one could not sit among the Twelve if one wasn't prepared to make great and terrible decisions – the kind of choices that would shatter the souls of more humane men and women.

Decades, centuries even, of duty and intrigue, of responsibilities and consequences, all performed so close to the Throne and its burning psychic light. Where did human nature end and the will of the Emperor begin ?

It was a thought dangerously close to the preaching of the Ecclesiarchy, but unlike those priests (and oh, but how Sor Pharos wondered what they would make of these latest developments) the Captain had never ascribed the power of the Emperor to any divinity on His part. The Master of Mankind was powerful, yes, immensely so. Even with His body crippled by the Arch-Traitor Guilliman, He had still guided Humanity and the Imperium throughout the ages, reaching out from the Golden Throne to act with the vision of one who saw so much more than any of them could.

As the fleet sailed through the Warp-torn void, the Astartes vessels remained behind their Imperial Navy counterparts, in the safest position of the fleet – though the Tear of Nightmares made a mockery of the notion of safety. It rankled to be held back in such a manner, but they had their orders, and should they disobey, they would be destroyed as surely as that civilian craft had been, Legionaries or not.

The exotic designs of the Laer ships made boarding actions unwise : there would be no way of telling what was vitally important from what was decorative. Instead, the Lord High Admiral had ordered all boarding forces to hold, for they would be deployed in full on the Abominable Maw, tasked with destroying it no matter the cost. Sor Pharos understood the reasoning, and agreed with it. The xenos flagship would be all but impossible to destroy by conventional means. Attacking it would be a landing, not a boarding, and there was no question that the casualties would be atrocious.

But then, this entire war was made of atrocities.


The fleets met in the void near the Uranian orbit, though the planet itself was on the other side of the Tear of Nightmares. The frozen world was invisible to Imperial instruments, but quick calculations showed that the planet would be very close to the Tear – perhaps even inside it, depending on how wide the Warp Rift was and how much distance still meant. The first attempt to reach the orbital complexes surrounding Uranus returned only screams and yet more dead astropaths, but it was certain that the Uranian void-clans were facing some of the Angel War's greatest horrors.

At last the Imperial fleet faced the Laer armada, though the xenos ships lacked the discipline and precision with which even the hastily-assembled Battlefleet Solar sailed. There was order of some kind in the Laer host, that much was clear, but it wasn't an order born of any kind of human mind, and several Imperial void tacticians had to be sedated after studying the Laer formations for too long.

The Imperial armada opened fire, and for an instant the baleful radiance of the Tear of Nightmares was eclipsed by that of their guns on the occulus of hundreds of ships. When the glare faded and the reports came in, the entire vanguard of the Laer fleet had vanished.

Now the Imperials only needed to do that twenty more times, and the entire xenos fleet would be wiped out. Unfortunately, their foe was not going to give them the chance. They were closing in the distance, sailing through the wreckage of their dead comrades, and soon their own, shorter-ranged weapons fired as well.

There was a tense moment on every ship's bridge as the enemy volley approached. Scores of smaller vessels were obliterated, but the shields of others held, and that was confirmation enough : whatever fell artillery the Laers were using, it couldn't pass straight through Imperial void-shields. Given the madness that had seeped into the Sol system, even that much hadn't been guaranteed.

The engagement broke down into smaller battles as battlegroups split off the Battlefleet. Slowly, over the course of an entire hour, Agrippa orchestrated the battle to draw most Laer ships away from the Abominable Maw, before giving the order to the ships he had held in reserve : now was the time to launch the operation that, Emperor willing (it would take a long time for such sayings to fade out of use, if they ever did), would remove the Laer threat without destroying Battlefleet Solar in the bargain.

During the mustering, several Legiones Astartes ships had joined Battlefleet Solar. Their holds were all but bare of Legionaries : all Space Marines who had the opportunity had joined the war on Terra, bringing their blades and bolters to the aid of the beleaguered Throneworld. But even without their deadliest cargo, the ships of the Legiones Astartes were killers of the void, and there were still Space Marines who had remained in orbit, either due to being unable to join the fray on the surface or due to their commanders deciding that they would do the most good in the void.

Those ships equipped with teleportation crucibles were explicitly forbidden from using them. The tech-priests weren't certain what would happen to those foolish enough to pass through the Warp to reach the Laer capital ship, but doom was all but certain, and every warrior would be needed on the surface of the Abominable Maw.

Deploying forces on the moon-sized vessel would have to be done the old-fashioned way, with gunships and drop-pods. Under the cover of thousands of fighters, the Imperial armada let loose a deluge of transports, unloading every Guardsman and armsman they could fit in whatever could get them down onto the Abominable Maw. Many were destroyed before reaching the surface, shot down by point defenses or caught mid-descent by the nameless things that flew in the void around the engine in defiance of physics and reason. But the sheer number of attackers meant that thousands reached the surface … and found themselves stranded in hostile territory, surrounded by millions of Laer xenos that had yet to be teleported to Holy Terra. A thin but breathable atmosphere clung to the surface of the Abominable Maw, though every soldier who had a gas-mask wore it – and kept an eye on those who didn't.

The battles fought on the Laer moon-ship were as brutal and desperate as any the Imperium had ever fought. Thousands of Imperial forces perished with every minute, replaced by still more coming in from the void. After several minutes where the entire operation balanced on a knife's edge, the Imperials managed to seize and hold a small area, turning it into a makeshift landing zone for the gunships and transports (the drop-pods still slammed wherever their machine-spirits took them).

That area was small, less than a dimple on the moon-ship's monstrous visage, but it drew the attention of the Laers. Seemingly limitless hordes of the xenos monstrosities converged on that point of invasion, led by their dread noble caste. The diversion, whose cost had been calculated by the Lord High Admiral and judged acceptable, was working.

Now it fell to the Space Marines to make the butcher's bill worth it.


The Watchers had lost two full squads merely trying to make landfall, and twelve more warriors had perished in the battles since. But they had reached the edge of the immense pit that seemed to be the center of the Laer's teleportation engine, and rallied several more squads of Space Marines from other Legions on the way there. There were warriors from most loyalist Legions participating in this operation, and all of them would be needed.

Every Space Marine in the Imperial fleet had been given the same order : disable the Laer teleportation device. How they were supposed to do that had been left entirely in their hands : right now, their plan could be summed up as "find something that looked important and hit it until it broke", though of course they had phrased it as "locate and engage targets of opportunity in order to disable enemy assets".

This was exactly the sort of impossible missions deep in enemy territory for which the Legiones Astartes had been made, and they would not fail. Sor Pharos had overall command by virtue of seniority in this theatre, as well as the fact that most other officers were on Terra, but every squad would be acting independently, moving through the Laer's nightmarish structures. Belagosa, his Librarian, was at his side, never more than a sword's length away. Taking a psyker into the Laer moon-ship was a risky gambit, and victory or defeat Belagosa's life would most likely be forfeit once the day was done. But the situation allowed for no half-measure, and the Librarian had known the price his duty would demand of him sooner or later.

Right now, Belagosa's face was a mask of concentration as he struggled to defend his mind against all the horrors surrounding them. What Sor Pharos saw with his mundane senses was already bad enough : he couldn't imagine what the Librarian's psychic perceptions were picking up from this abominable vessel.

He could feel its gaze, like a weight on his soul, seeking to crush his resolve and turn him into yet another empty puppet for it to make dance. But the sons of Lorgar had ever been the slayers of pretender gods, and the horror the Laers had brought into existence would be no different from all the other false idols they had cast down.

This was it. The auspex on the Shrine of Unity had associated the energy readings of the Laer teleportation with the engines the Orks had deployed during the War of the Beast, but the Laers had done more than simply replicating the greenskins' gutter genius. Like countless Slaves to Darkness before them, they had infused technology with the powers of the Warp, melding machine and daemon to create abomination. This eye, this ... entity, was the source of the teleportation the Laers were used.

And as the Space Marine commander looked at it, it looked back at him, its baleful attention tearing through the psychic protections woven by the Librarian and slamming into Sor Pharos' soul.


It is a thousand voices and more, screaming at him in hateful unison. Some of the voices are alien, others are hauntingly familiar.

These are the voices of the victims whose torment the creature devoured – Laer and Emperor's Children alike. This is the chorus of damnation.

You are nothing, it sings. You are no one.

I will not yield, he thinks.

Your master is dead, it whispers. Your Imperium burns.

"I will not yield," he shouts.

The dream of Lorgar is dust, it growls. You fight in defense of a corpse.

"I WILL NOT YIELD", he roars, and something inside him breaks forever.


In that moment, Sor Pharos succumbed to, or perhaps embraced, the flaw that had haunted his Legion for thousands of years. His soul ignited with cold, depthless hate at the evil he beheld. Remorse and regret were burned away, and the Captain of the Watchers became an Iconoclast Marine.

With the absolute focus and clarity that came with the Word Bearers' peculiar breed of genetic madness, Sor Pharos led his forces deeper down the pit and closer to the abomination. For all its power, the creature was still partially of the Materium, having been bred by the Laers to serve as a conduit between the Immaterium and their corrupted engines. The mind rebelled at the mere thought of the experiments that must have been necessary to gene-craft that particular xenos horror, and the calamities the failures must have caused.

As the Space Marines drew nearer to the bottom of the pit, resistance against their advance increased. Most of the Laers' forces were occupied on the surface, but the sheer number of xenos lifeforms on the Abominable Maw meant that thousands yet remained to bar the Legionaries' path. Scores of Space Marines laid down their lives in battle against the monstrosities haunting the pit, not all of which were Laers in nature. The prolonged torment of thousands of Emperor's Children in the cells of the pit, combined with the eldritch energies rampaging across the megastructure, had given life to nightmares. Drawn from the visions of the Reminiscence and the images of the pain of Fulgrim's sons, these creatures harassed the Imperial force every step of the way, taking the shape of twisted Space Marines and reptilian horrors that even the gene-craft of the Laers couldn't have brought into existence.

Of all the Space Marines who had gathered at the top of the pit, less than thirty made it to its depths. By that point, all but Sor Pharos were reeling from the psychic weight of the abomination, barely able to hold onto their sanity. Many had died in battle due to being only able to fight on instinct, their minds too occupied by the struggle to keep the influence of the creature out. Some too had died at the hands of their brothers, given the Emperor's Peace swiftly when they succumbed to the pressure. But at last, the survivors had reached their destination.

Now all that remained was for them to kill a god.


It had been born in the dark, and had never had a name until a soul aboard one of the ships fighting near it had called it the Abominable Maw. Even the Laer priests who had attended it, cultivated it, had never named it. They had not dared to, for to name a thing was to give oneself power over it, and to do so with that entity would have been sacrilegious.

Close to it, reality bubbled and sizzled. Its singular eye glared at the Legionaries, seeing much more than just their physical appearance. It saw their thoughts, their souls and their past, and it attacked all three. Thoughts frayed, emotions wholly alien to Astartes hearts flared and guttered out, and might-be versions of the warriors flickered in and out of existence, lashing out at their actual selves with their perfect faces twisted in hideous smiles.

The weapon had been brought out of the vaults of the single Fourteenth Legion vessel in the Imperial fleet, and carried down to the Abominable Maw by the one son of Mortarion who wasn't fighting on the surface of Terra. That warrior was dead now, having been cut down by a Neverborn with claws shaped out of the horror of a son of Fulgrim in the moment before he had broken and become a Tithed One. But every Legionary in the taskforce had been briefed on the weapon's use, which was deceptively simple.

As Sor Pharos pressed it against the pulsating flesh of the thing at the bottom of the pit, Belagosa spent the last of his strength protecting his Captain. He heard the Librarian's scream as his skull ignited with purple fire, but didn't turn back, or react to it in any way. Brotherhood, that pillar of the soul of a Space Marine, was a distant and faded thing in the Iconoclast now.

Sor Pharos was no expert, but he was fairly certain possession of such a weapon would have drawn the Inquisition's ire even in the hands of a Space Marine. But the Death Guard had ever been the Legion most distant from the rest of the Imperium, waging their wars far from sight and against foes their cousins could scarcely imagine. It was an open secret that they made use of weapons that were forbidden across the rest of the Imperium, and few Inquisitors were foolish enough to challenge the methods of the Lord of Death's sons.

Employing such a weapon in the Sol system would be another matter entirely, no doubt, if not for the unique circumstances of the Angel War.

The Death Guard Legionary had called it a Woeful Clarion. Only seventeen had ever existed, and of those only three were left, the rest spent in the Death Guard's wars of extermination. In human hands, it could only be used once, though the sons of Mortarion suspected that their original makers had been able to use them at will before their extinction. Outwardly, it was a sphere of adamantium, forty centimeters wide and inscribed with warding sigils woven of silver. The Carrion itself was contained inside the sphere, which protected the weapon's surroundings rather than the weapon itself. Sor Pharos had no idea what the Woeful Carrion actually looked like : all he knew was that the Death Guard had promised it would kill the creature if activated when in close proximity, that the activation rune wasn't the obvious red button but the small Barbarus inscription on the other side ...

... and that it was very unlikely any of the Space Marines would survive the weapon's activation.

Sor Pharos didn't hesitate. No true Space Marine would have, but an Iconoclast simply couldn't.

The Woeful Clarion activated, and the Abominable Maw screamed. A death that had waited for millions of years was released from the cage in which it had been bound. It poured into the largest life-form nearby, and for all its eldritch nature the thing in the pit was still, at its core, built upon the Laer genetic code that a clone of Fabius Bile had resurrected thousands of years ago.

Corrupted and steeped in the power of Chaos as it was, it was still a living thing, and that meant the Woeful Clarion could kill it. The unsealed death sank into the Abominable Maw, draining the Clarion completely, leaving the surviving Space Marines miraculously spared.

It screamed as it died, sensing its doom with complete and utter incomprehension – and from that, the Space Marines were not spared. Sor Pharos saw Belagosa, the only Librarian who had made it this far, simply come apart, his own psychic power unmaking his existence as he heard the monster's scream.

All Sor Pharos thought at the sight was that he wouldn't have to use a bolt shell to kill the psyker himself.


Shielded by his hatred, Sor Pharos alone of the Space Marines survived the death-scream of the entity. But even the Iconoclast didn't escape unscathed, his very soul scoured by the unleashed psychic energy. What made it out of the pit might have Sor Pharos' body and even most of his soul, but his mind was forever marked, the patterns of hate and ruthlessness permanently seared into him.

With the death of its controlling intelligence, the infernal engine began to overload. The energies it drew from the Empyrean began to pour forth uncontrolled, while the dying spasms of the entity sent conflicting orders across the daemonic machine. Arcs of raw power the size of continents leapt from the Abominable Maw, drawn to the lesser teleport beacons aboard the Laer ships that had enabled the fleet's mass teleportation from the hidden Laer empire to the Sol system.

On the desolate surface of the moon-ship, Sor Pharos found a gunship belonging to the Twentieth Legion. Pushing aside the body of its pilot, he turned the engines on and left, sending word of his return and the events that had unfolded ahead. Meanwhile, the entire Imperial armada was in retreat, putting as much distance as it could between its vessels and the rampaging energies of the Abominable Maw.

Almost as soon as the gunship landed in the bay of the Urizen's Fist, the Abominable Maw detonated. Imperial terminology lacks the words to describe what happened next, at least not without using terms and concepts whose knowledge is forbidden by the Inquisition's less-known divisions. A moment of time was simply lost, cut out of the flow of the universe : one second the Laer fleet was there, the next it wasn't, and the corpse of the Abominable Maw floated in the void, falling into smaller pieces as its megastructure began to give way.


Well, well, well ... what do we have here ? A mortal soul, burned with the kindled spark of immortal rage ?


Slowly, over the course of several hours, Agrippa reassembled the Battlefleet. There weren't as many executions this time, though a few of the conscripted civilian ships had to be destroyed when they thought to use the confusion to escape into the deep void.

The Laer threat to Holy Terra had been dealt with, though tech-priests and psykers alike warned that not all the xenos had perished in the uncontrolled teleportation flare. Entire flotillas worth of alien vessels had been displaced to unknown positions, and given the potency of the energies unleashed they could be anywhere in the entire galaxy.


The Underworld is mine. It was given to me, by the one who holds authority over it through right of conquest. You shall not reclaim my kingdom from me.


This, however, would be a problem for another day, one the Lord High Admiral would face gladly, since it meant the Imperium had survived the Angel War. For now, there remained another threat that only Battlefleet Solar could stop. On the far end of the Sol system, the planetoid men had called Pluto for tens of thousands of years had become the lair of a daemon of unimaginable power, whose corrupting influence was spreading farther into Sol with every passing moment.

Agrippa wasn't blind to the risks of bringing so mighty a fleet anywhere near an entity that had demonstrated its capacity for warping minds and souls. But the alternative was doing nothing as its influence grew and grew, and that was unacceptable. The Lord High Admiral called another conclave, this time to ask for options. None presented were satisfactory, until Sor Pharos, who had remained silent as the grave throughout the proceedings, spoke.

"If Pluto is the seat of this threat, then Pluto must be destroyed."

Sor Pharos, addressing the leadership of Battlefleet Solar during the Angel War


War and conquest, oppression and genocide. Your empire feeds us with every choice it makes.


The Iconoclast's words were followed by great outcry. His proposition was heresy : Sol was the system of Humanity's birth, every stone within it sacred. Pluto's population was already lost, of that there was no question, but the planetoid could be reclaimed in time, just as countless worlds had been purged and sanctified anew across the Imperium after being subjected to daemonic taint.

More practical objections were also raised. The gravitic ballet of any solar system was a complicated mess, as every object pulled at the others to establish cycles that might take centuries or millennia to complete. Destroying Pluto would impact these cycles in ways that no one could predict – not when the laws of physics in Sol were already being made the plaything of the Ruinous Powers. Once, Humanity had possessed the means to correct such changes, but that technology had been lost long ago (which was probably for the best, given the few surviving records that spoke of how it had been used in times of war).

In the end, pragmatism won out. Whatever impact destroying Pluto would have would take years to manifest at the very least, while letting the corruption linger would doom all of Sol – and with it, all of the Imperium – in weeks. And in the wake of the Emperor's death, the heresy inherent in destroying Pluto felt like a minor concern, easily ignored.

With the decision made, next came the choice of method. The Imperium had many ways of destroying worlds, and the armories of Battlefleet Solar and its auxiliaries held all but a few of the more esoteric ones. This time, it was Agrippa who cut the discussion short : they didn't know what the daemonic entity on Pluto was capable of, so they would use everything at their disposal and crack Pluto apart like an egg with the full might of Battlefleet Solar, from as far away as possible.

By that point, time meant less on Pluto that it did across the rest of the Warp-torn system. The planet laid at one end of the Tear of Nightmares, serving as one of its anchors as it bled the Sea of Souls into the Materium. Pluto had become a daemon world, suborned to Zerayah's will.

The people of Pluto who hadn't been sacrificed or torn apart in frenzied celebration had been transformed by their proximity to Zerayah, their flesh warped until it resembled the Greater Daemon's memories of the corrupt Eldars whose vices had brought it into existence. The same transformation was affecting the unfortunate souls crewing the ships caught in the Song of the Deep, though distance from their overlord slowed the process to an agonizing crawl, and many of them were also fused to the metal of their ships, becoming living components of the vessels' shifting forms.

Zerayah knew the plan of the Imperials to kill it. It could sense their desperate hope, their fear and their anger, rippling through the raging Sea of Souls, and it was old and cunning enough to understand them. Its song shifted, burning new orders into the blasted minds of its thralls aboard the ships it had claimed. Other things heeded its command too, old and nameless things that had emerged from the Tear of Nightmares, drawn by the Song of the Deep. Things of bone and sinew that stretched for kilometers, things born of ancient cruelties; the primordial reflections of a species' first steps toward absolute decadence.

No two of them were identical, or even remotely similar, for each was the incarnation the sins of a different Eldar world. In the eyes of the Imperium, all of them were classified as 'daemonships', and they joined the horde of ships Zerayah gathered in its defense. More continued to appear, a procession of fresh horrors added to the madness of the Angel War.

Agrippa's chief astropath, the one who had named the Abominable Maw, started screaming, screeching about the voices each of these new arrivals brought to the chorus of Zerayah's Song. She took a bolt shell to the back of the skull before she could threaten the Excelsis Cruor – but her torment did not end with her death.

By that point, every ship in the Imperial fleet had raised its Geller Field back up, and preachers were on every deck leading the crews in prayer even as they worked. News of the Emperor's death had spread even there – every soul in Sol had felt the passing of the Master of Mankind in some deep, unfathomable way – but so had the tales of Living Saints rising on Holy Terra to fight against the abominations. Even aboard the ships, a few Living Saints had awakened, and the desperate crews clung to that knowledge like drowning men to a piece of wood (not that most of them had ever seen a tree, or a sea made of liquid).

Even then, the closer the Battlefleet got to Pluto, the worse things got. The Song of the Deep would not easily be denied, and while the Imperials were still far from the range at which it could simply break their wills, it was still an insidious and corrupting whisper. Every time there was so much as a flicker in the Geller Fields, someone would hear the Song. The lucky ones went mad immediately and were put down after going on a rampage; the others struggled for hours against the canker hidden in their souls without even realizing it, until they lost and the corruption burst out into the open, transforming their body in a sudden frenzy of mutation that they only rarely survived. Those who did survive the transformation, however, became great threats to the ships on which they had been stationed.

Confronting these altered souls was the only way in which the Imperials witnessed the appearance of Zerayah's thralls. Their skin was silver and scaled like that of fish, and their bones could be seen through it, glowing with eldritch light. Their eyes were too big, and their skull warped so that they seemed to be wearing a spiked crown of bone, cracked and leaking a clear liquid that resembled the tears of the dead. They moved with supernatural strength, and laughed with mouths that were far too wide and were filled with row after row of perfectly human teeth.

Several ships were lost to sabotage, or detonated their engines when the mutants succeeded in bringing down the Geller Field and exposed the entire crew to the Song of the Deep. One vessel, the Reflection's Price, had to be destroyed by combined fire of the nine closest warships after its enginseers failed to overload the reactor in time and the very metal of the ship began to shift as a result of the corruption of the souls within drawing tendrils of Warp energy from the Tear of Nightmares.

The Reflection's Price didn't die well, nor gracefully. Even as enough firepower to turn a hive-city to dust slammed into its flanks, more Warp energy continued to pour into it. It detonated with impossible strength, annihilating the ships that had been firing on it. These ships then detonated in turn, punching a hole in the Imperial formation. The Geller Fields of a dozen other ships were breached as the Warp fed on the souls of the dead.

It was then that the thrall-ships of Zerayah reached the Battlefleet, and the second major void engagement of the Angel War began.


They were not going to win this.

The realization didn't disturb Sor Pharos, because nothing could disturb him now. He was past such things, though he didn't know how much of it was due to having become an Iconoclast and how much was the result of psychic damage from being on the Abominable Maw when it had died. He didn't know enough about what his Legion saw as a genetic defect to guess. Generally, Word Bearers who weren't part of the Apothecarion were too uncomfortable about the Iconoclasts to study them.

This didn't disturb him, either. The battle was what mattered, and they weren't going to win it.

Agrippa was doing his best, that much was clear even to Sor Pharos, whose knowledge of void warfare, while only middling by the standards of the Legions' voidmasters, was still enough to comprehend the broad strokes of the engagement.

Between the hole in their formation that the fiery death of the Reflection's Price had opened, the daemonships, the Song's malign influence and the general breakdown in communication that came with the void being saturated with Warp energy, Battlefleet Solar was being hammered. It wasn't a rout, because the enemy only slightly outnumbered them and none of the corrupted Imperial ships had been anywhere near the equal of the Excelsis Cruor or the Word of Magnus. But, slowly but surely, they were being ground down, one squadron at a time.

Sor Pharos considered all of this, while around him the bridge of the Urizen's Fist was a storm of activity as crewmembers called out to one another, the shipmaster gave orders, and the battleship shook with the thunder her guns and the impact of the foes' on her void-shields.

You are a hollow creature, Sor Pharos. Your father would weep if he saw what you have become.

He didn't answer the voice, nor did he let any sign of hearing it show in his composure. His crew was already scared enough of his presence – there were stories among the Word Bearers' serfs of what the Iconoclasts were capable of in the pursuit of their objectives, most of them true – and knowing that he could hear what he was fairly certain was the voice of the daemon of Pluto wouldn't have helped.

Sor Pharos had first heard the voice as he made it back aboard the Urizen's Fist. He had considered killing himself before it could use him against the Imperium, but had decided against it. The link that had formed during the destruction of the Abominable Maw didn't seem to enable it to do anything more than speak to him, though that was probably because of the damage to his soul. He had calculated the odds that the daemon might let slip something of use, balanced them against the damage he might cause if he were corrupted and the odds of that happening, and come to the conclusion that, given the circumstances of the Angel War, this was an acceptable risk.

The daemon called itself Zerayah, the Song of the Deep, Greater Daemon of Slaanesh, along with a plethora of self-aggrandizing titles. It was powerful, that much couldn't be denied, not when it had remade an entire world and enslaved billions to its malevolent will. But power was no mark of worthiness, this all Word Bearers had known since Aurelian had cast down an entire false faith out of sheer outrage at its corruption. Sor Pharos felt no awe toward Zerayah, only hatred for its crimes against Humanity, and he could tell that it enraged the daemon. The Song of the Deep wasn't used to being disdained like this.

Your fleet burns. Your hope falters. In life or death, all will join my chorus.

The Iconoclast (he wasn't a Captain anymore, and wouldn't have been even if any of the other Watchers had survived : there were regulations against any of those who embraced Lorgar's fury holding command) kept his gaze on the battle. He watched it all with cold eyes, absorbing the data and letting his subconscious parse it all in search of something ...

There.

"Auspex," he called out. "Quadrant six-four. What is that ?"

The officer flinched at his voice, before magnifying the image. There was nothing there that machine or man could see, but Sor Pharos' mind had detected something, a pattern amidst the static that -

The mortal gasped in awe, a sound echoed by the rest of the bridge crew as what had drawn the attention of the last Watcher suddenly became visible to all. Where before there had been only the blur of static and impossible Warp-spawned auspex returns, now there was a ship, appearing seemingly out of nothingness high above the engagement on the Solar plane.

The ship was huge, almost twenty kilometers in length, and of a pattern from which only a handful of vessels had ever been built, and fewer still remained. Sor Pharos recognized the class if not the ship herself. For a moment, he wondered if perhaps this might be the Pride of the Emperor, returned from her disappearance at xenos hands to save Sol as she had once before. There would be a symmetry to that, he thought, that might be enough to twist the hand of Fate.

Then the first vox-transmission came through :

"Battlefleet Solar, this is the Alpha Legion flagship Beta. For the Emperor, we stand with you !"


The arrival of the Beta turned the tide of the void battle. The ancient flagship of the Alpha Legion, shrouded in mystery long before Guilliman rebelled against the Emperor, was a ship with few equals left in the galaxy. Since the Heresy, she had fought wars most of the Imperium had never known needed to be fought, and over the ages her masters had spent enough resources in maintaining her to bankrupt a Sector.

In the years before Light's End, Omegon had pulled the Beta from her duties and recalled her to Sol as part of the preparations for the Emperor's ascension. She hadn't been included in the Damocles Protocol, but her shipmaster had received the transmission of the Primarch from the Tower of Hegemon. The Gloriana-Class Battleship had been positioned deep in the void, hidden within one of the countless space stations across Sol, which had been taken over by the Alpha Legion a few centuries prior and turned into what amounted to a hive-sized hangar capable of concealing her.

Despite the various calamities of the Angel War, the shipmaster had waited. A veteran of many void battles, he was all too aware of the importance of timing. The position of the Beta prevented her from joining the fray against the Laer fleet, but she had been uniquely placed to intervene in the fight against Zerayah's thrall ships. The Beta had run through the void using the bare minimum of power, hiding her presence through devices that the Alpha Legion had received from their Eldar allies at the dawn of the Unremembered War.

A single ship, even one as powerful as a Gloriana-Class, could hardly turn the tide alone. The Beta had enough mortal crew to operate at full capacity, but only a minimal Astartes presence, preventing her from performing boarding actions – not that the nature of the enemy fleet lent itself to that avenue of attack.

But her appearance allowed Agrippa to solidify his control of the Battlefleet, as shaking morale was reinforced by the sight of a legend of the Imperium's distant past returned to aid them in their hour of need. The Beta engaged the daemonships, taking some pressure off the Battlefleet, which the Lord High Admiral used to launch a counter-attack.

By the time the last of the thrall-ships and infernal vessels had been dealt with, only half of the host that had first assembled in defense of Sol remained. The void was littered with the husks of dead ships, a cosmic graveyard haunted by mindless daemons spawned by the crews' final moments and given actuality by the energies of the Tear of Nightmares. Every ship remaining had suffered some damage, with more than a few needing to be abandoned before the fleet could continue its advance toward Pluto.


You do not hesitate, do you ? They were your brethren once, before they heard my voice in their heart of hearts. Do you truly think them so lost ? Is that so comforting a lie to tell yourselves as you slaughter them ?

Because it is a lie, Sor Pharos. No matter what I do to them, no matter how I bless or curse them, they are still your kin. No truth, no matter how great or small, can rewrite every part of a soul.

On the bridge of the Urizen's Fist, which was preparing to add her own fire to the apocalypse coming for Pluto, Sor Pharos spoke back to Zerayah for the first and only time. He said only two words :

"Be silent."


In the past, the Imperium had attempted to perform Exterminatus on daemon worlds outside the Eye of Terror on several occasions. Most of the time, such attempts had gone horribly wrong, as the methods by which Humanity may murder a world relied upon the laws of the Materium holding dominion. The Neverborn ruling such worlds had bent their will to preserving their kingdoms, turning aside the Imperial weapons or preventing them from detonating.

But no Exterminatus fleet had ever possessed the raw firepower of Battlefleet Solar. Agrippa was gambling that the sheer amount of ordnance would be too much for Zerayah to defend against, and that if the bombardment failed, the Battlefleet would be far enough to avoid the Greater Daemon's wrath while they came up with another plan.

The gamble paid off.

The fury of a hundred Imperial warships slammed into the daemon world, and it cracked and fell apart. The molten core of the dwarf planet erupted, and the six-mouthed form of Zerayah, which dwelled in the temple its cultists had made for it still, was bathed in lava. The mutated cultists of the Song of the Deep perished, granted release from their warped existences, though their souls wouldn't escape Slaanesh so easily.

As Pluto died, pieces of the broken planet slammed into the orbital stations and civilian ships that remained in anchor around the planet, and the moons of Pluto began to drift away. Two of them, Nix and Styx, were dragged into the Tear of Nightmares (which, despite the destruction of its anchor, persisted in blighting Sol) and vanished, swallowed like pebbles in the mouth of a giant. Hydra, which had served as an astropathic relay station for millennia before the Song of the Deep remade it into an amplifier for Zerayah's influence, appeared to Imperial auspexes to simply vanish, imploding on itself in a kaleidoscope of nightmarish colors and shapes.

At Agrippa's command, battlegroups aimed their weapons at Charon and Kerberos, the remaining moons, and destroyed them. All that remained of Pluto and its satellites was a cloud of debris, full of rock, ice, a much smaller proportion of metal from the destroyed orbital stations and ships, and an even smaller proportion of dead flesh from Zerayah's thralls.

As the Song faded and Zerayah's essence was hurled back into the Sea of Souls, its first and only incarnation destroyed, the daemon that could have been a god, had the doom of the Eldar occurred down but a slightly different course, spoke one last time to Sor Pharos.


Ah, Sor Pharos ... You poor, broken, deluded fool.

You have killed me ... and in doing so, you have doomed yourselves.

You have cast me back into the Sea of Souls, to join these lesser creatures that think themselves my brethren.

Six sacrifices, six lords laid low. Even the exile of the renegade was foreseen by our guiding hand, and a replacement brought forth to fill the part.

Our departure has torn open the gate that he might pass. The power bestowed upon us is free, and seized.

Now, he comes. Our lord and master, the true champion of Slaanesh. The upstart godling who hid his glory until Light's End.

He comes.

He is here !


And in that moment, Sor Pheros realized the trap he and the entire Imperium had walked into. But it was too late, too late to stop it, too late to walk away, too late to make another choice. The overarching plan of the Angel War had reached its final phase, and its architect was coming to Terra.

And this, the Iconoclast discovered with some surprise, did disturb him.

Chapter 67: The Terran Crucible - Part Four

Chapter Text

The golden warrior ran through the corridors of the Palace, even as they shook from the war outside. The enemy had come again to attack the Palace, as it had so many times before, seeking to murder the warrior's lord. The Palace's defenses, which once could have held all the hosts of the galaxy at bay, were weakened by all the years of isolation and treachery.

Those who should have stood on its walls were elsewhere, pursuing other goals than the protection of the lord they had abandoned. Only the golden warrior and his kin had remained loyal, and they were too few to man the walls, while the attackers were without number. The hosts that had answered their calls for aid before hadn't come, occupied with their own wars or too far to arrive in time he didn't know.

Spectral servants clad in scarlet robes covered out of his way as he ran, mewling pathetic prayers for mercy. He battered those too slow aside, leaving their broken shades behind, not sparing a thought for their pain. They would recover and resume their duties, or dissolve into aetheric energy and be replaced. He passed by the corpses of several that he wasn't responsible for – the enemy was in the palace. That was why he was running, why he had abandoned his men on the breached walls to come to the aid of his lord. The shame of failure burned his soul : in all the ages where he and his brothers had stood defenders of the palace, never before had one of the attacks breached the walls.

But then, this was an attack like none of those that had come before. The entire world was crumbling, falling apart at the seams. Something was happening, something had happened, or maybe something was about to happen, that he hadn't seen coming, even though it was his duty to watch for any and all threats to his lord.

He came upon the door of his liege's chambers, and his hearts nearly seized in his chest as he beheld the corpses of his two brothers, laying on the ground, smashed and bleeding. The warrior didn't pause, nor did he acknowledge the hunger that stirred at the sight of the spilled vitae. The great golden double doors leading to his lord's quarters had been broken down, and he battered the pieces aside as he rushed inside, ignoring the reverence and protocols that had held fast on this star for aeons.

He stopped as he took in the scene. His liege was here – his liege was fine, that was the most important part. The assassin was there, dead on the floor, its shadowy blood spilling across the mosaic depicting how the Siege of Terra should have ended : with the Arch-Traitor slain, and his master heralded as the Savior of Mankind.

"Ah, Azkaellon," said his liege, and he fell to his knees, unable to withstand the glorious majesty of his prince. "How good of you to come."

"My lord," said Azkaellon, forcing himself to ignore his instinct to remain on his knees in order to stand. "The enemy is at the walls, and they have breached our defenses. I … I have failed you."

He raised his head, exposing his throat in a gesture of submission, awaiting his master's judgement. Part of him shivered in anticipation at the thought of his liege's fangs tearing into his flesh and drinking his blood – his memories, his life, his soul, all part of the Angel's being for all eternity …

His prince laughed, and it was the most beautiful sound Azkaellon had ever heard.

"Oh, Azkaellon. Our most loyal and faithful son. You have not failed Us. You and your brothers have done exactly what We needed you to do."

The Terran Crucible
Part Four : The Angel Descends

With the defeat of the six Exalted Daemons, it seems that the tide of the Angel War might be turned in the Imperium's favor. But all is not as it seems, for the power that orchestrated this apocalyptic conflict is one blessed with sight beyond the ken of most mortals and immortals alike. As the defenders of Sol fight against the forces of Slaanesh, the Dark Prince's greatest champion arrives on Terra. Clad in golden armor and wielding a blade that makes reality scream, the truest champion of Slaanesh comes upon the Throneworld in a manner befitting his stature …

To the south of the Imperial Palace laid one of the greatest avenues of Holy Terra, which had been cleared for the parades celebrating the end of the millennium. Armies that could conquer systems had passed on that road, marching in perfect formation under the acclamations of billions of Terra's denizens. Now, it was a battlefield, where these same armies held defensive positions against a seemingly limitless horde of daemons and soul-broken mortals.

On that road, which stretched all the way to the fabled Lupercal's Gate, stood a great numbers of archs, each constructed from materials from one of the Imperium's worlds. Not all of the Imperium's million worlds were represented, of course, but thousand upon thousand of the most important (or readily accessible) ones had been erected, forming a line of monuments to the might and scale of Mankind's dominion in the stars.

One of these archs had been built on Mercury, closest of the worlds to Sol. Long before the Emperor had risen from the ashes of the Long Night, Mercury had been a mining world, hundreds of facilities dotting its burning surface and draining the liquid metal from its core, drawing its heat as an energy source. In recent times, that output was used almost exclusively to feed the Martian forges, and it was a testament to the prodigious industry of the Red Planet that concerns were beginning to rise regarding the consequences of draining too much of the smaller world's core. These concerns, however, had been quickly silenced, for the hunger of Mars for raw materials must be sated, no matter the cost.

The Mercurian Arch was a symbol of Mercury's importance to Sol's economy. It was made entirely of metal, shaped by the craft of the Mercurian mining clans into a work of art and devotion to the God-Emperor that gleamed in the poisoned light of the Tear of Nightmares. Many of the archs made of stone and softer materials had fallen apart in the quakes and warfare of the Angel War, but the Mercurian Arch endured, becoming a de facto rallying point for the beleaguered Imperial forces.

They had fought for days when, on the edge of Sol, the daemonworld Pluto was destroyed by Battlefleet Solar and the Song of the Deep was banished back to the Realms of Chaos. In that moment, the true purpose of the Angel War was revealed, and a scheme that had been hidden from the sight of Gods and mortals alike entered its final stages.


He watched the Harbinger Star come apart. Pieces of the daemonworld fell through the rift, emerging outside the Eye of Terror as flaming meteors carrying the legions of the Youngest God to war. It was beautiful – beautiful enough to captivate him for what seemed forever, as the Angel War proceeded and the pieces fell in place, one by one.

And then, finally, it happened. Six Daemon Lords, Exalted and blessed with the power of the Dark Prince. Six chosen of Slaanesh, sent to bring ruin and madness to Holy Terra. Six vessels of power, prepared to hold onto it until they were defeated, and the power bestowed upon them slipped from their grasp.

But power cannot be destroyed. It merely flows from one vessel to the next, and all the power Slaanesh had lent to its six avatars was now claimed for a singular purpose.

N'kari's betrayal would have ruined the entire ritual by breaking its sacred numerology, but the defeat and treachery of the Eater of Delights had been foreseen and accounted for. Leonatos, the Daemon Prince of Eidolon, had been brought onboard as a replacement, and given the Exalted power that N'kari would have received had it not been forced to turn to the Masters of the Forge of Souls for its dark rebirth.

Everything had gone as planned. Now was the time to fulfill his purpose. Now was the hour to reclaim all of himself.

With a beat of his great golden wings, he fell toward the rift. He rose toward glory.

In his flight, he passed above the Silver Palace, above the hosts of the Dark Prince leaving the Realms of Chaos to join the war in Sol. He passed fields where the forces of Slaanesh and Khorne had battled since the Fall, now abandoned by the Lord of Pleasure and Pain, and laughed as he saw the legions of Khorne stand dumbly, not knowing what to do without an enemy in front of them – and then, inevitably, turn on each other to satiate their unending lust for conflict.

Even here, in the places between places, in the realms where ideas were born and dreams came to die, he couldn't see what might be. That gift belonged to his other self, the one that had remained trapped in that palace, besieged by the remnants of their weakness until they could expunge it, guiding him from afar so that he could set everything in motion.

Soon. Soon they would be one again. Purified of everything that had held them back before. This time, they would make it right. This time, nothing would stop them.

He passed through the Mercurian Archway, and emerged on Terra.


On Mercury, every single human suddenly fell dead, their souls and lives taken from them to empower the Arch's hidden purpose. For generations cultists of Slaanesh had hidden among the mining and scavenger clans, and they had used secrets whispered into their dreams to weave a powerful enchantment within the Arch, and hide it from detection during transport. Through the use of blood samples taken from every Mercurian during mandatory health inspections – made necessary by the harsh conditions of the mining world – they had tied the Arch's sorcery to the population of the planet. In one single heartbeat, millions perished, not aware that the reason why their settlements had thus far been spared the horrors of the Angel War had been solely so that they could serve as fuel for its architect.

The Mercurian Arch rippled with power, and the space beneath it screamed as it became a passage between Holy Terra and the depths of the Warp. The artful decorations of the Arch flowed into new shapes, forming sanity-blasting symbols and runes that drew the eye and did not release it. Those unfortunate soldiers who had taken cover under the Arch were annihilated, their souls stripped from their atomized flesh and taken as playthings by the servants of the terrible power that arrived.

A single figure emerged from the Mercurian Warpgate, tall as a Space Marine and clad in golden armor from head to toe. In one hand he held a sword that burned with fell light; in the other, a cracked and bleeding cup that finally broke apart as soon as the figure set foot on Terra, shards falling between golden-armored fingers and striking the ground with a sound like the tolling of funereal bells. Two wings of golden feathers stretched from the figure's back, and from them dripped a rain of multicolored droplets in which one could glimpse every desire held in one's heart. It had no face, only a blazing light that spoke of unreachable divinity.

The Sanguinor, Herald of Sanguinius, had arrived.


We see the Sanguinor. The golden herald, walking the stars and shining the dark light of Chaos' Youngest God in the Angel's absence. In its right hand is a sword made of a Dark God's blessed hate. In its left is a cup stolen from a murdered legend and filled with a Ruinous Power's cursed love. But that legend's power is spent, burned away by the deceitful oaths it was used to sanctify.

Its golden armor reflects the light that shines from where its face should be. Why do none of its followers ever wonder just what it is it hides beneath that glow ? Why cannot we see ?

There is a reason the Imperium fears angels, even after ten millennia and all the work of the Inquisition to suppress knowledge of the Heresy.

Where this creature walks, the psyche of worlds is left deeply scarred, even after the purges and the fire. It carries offers and pacts, sealed with a drink from its cup, and from its feathers drip a wine whose vines only grow in Slaanesh's own garden.

It is kin to daemons, for like them, it is lies made manifest, a construct of strings woven from power and nightmares. But unlike the Neverborn, whose shapes are painted over their manifestations by mortal brains failing to grasp their true form, the Sanguinor's disguise is deliberate.

We see it walk through the gate its slaves prepared for it. We go back up the thread of causality, of madness and ruin, and we see Mercury.

We see a place of endless industry that has fallen silent. The Messenger of the Gods has delivered his last message. Now there is only silence in their empty house.

The Sanguinor walks alone, without the broken angels that have accompanied it for millennia.

It does not remain so for long : already those turned by the gate's sorcery rally to its side, shouting their devotion and abasing themselves before it.

It shows no joy at their dark faith, but the Aether ripples with its pride and cruel amusement.

We see the lie. The light of the Beacon shines brighter than any illusion. We see past the armor, past the mask, past the light designed to blind. There is something there, but we cannot see it !

But we do see the others, who see this light and abhor it just as much as we do. We see a mouth of fangs dripping with blood, snarling in contempt and hate.

Remember, brother, that when it comes to Chaos, the enemy of my enemy is not – cannot be – my friend.


Of the hundreds of thousands of Imperial soldiers holding the area around the Mercurian Arch, two-thirds had passed beneath it before Light's End. All of them had looked at its decorations, and even the most brutish had felt a twinge of appreciation for its beauty. None of them had sensed the seed that, in that moment of appreciation, had found its way into their soul. Now, bathed in the radiance of the Sanguinor, that seed blossomed, and within moments, all were entrapped in the Glamour.

They saw the Sanguinor as a glorious avatar of the God-Emperor's might, their own minds warped to think of themselves as servants of that divine being. Those of their comrades who hadn't been caught in that malevolent web appeared to them as monsters, creatures of bone and blood that grinned with pointed teeth. Soldiers who had fought side by side through the horror of the Angel War turned on each other without hesitation, in a synchronized act of unwitting treachery that further thinned the gossamer thin veil between Materium and Immaterium.

Even so, the manifestation of the Sanguinor upon Holy Terra didn't go unchallenged. Since Light's End and the dawn of the Angel War, the Imperial defenders had been faced with all manners of Neverborn and Warp-wrought nightmares, but those daemons not spawned from Old Earth's ancient sins had all belonged to the choirs of Slaanesh, the Dark Prince of Chaos and God of Pleasure and Pain. The Angel War was its play, its long-planned move to end the Great Game of Chaos and crown itself the victor.

The other Dark Gods had been caught unaware by the Emperor's demise, their pawns ill-placed to react. But Khorne, whose hatred of Slaanesh was matched only by his eternal bloodthirst, would not tolerate the victory of his despised rival. As the Sanguinor began its march toward the Imperial Palace, the Blood God roared from his Throne of Skulls, a sound that echoed over even the infernal dim of the Angel War.

Long had Khorne begrudged Slaanesh its dominion over the Ninth Legion, for the War God had desired Sanguinius' blood-marked sons for his own before the machinations of She-Who-Thirsts had denied him. The hatred of the Imperial Fists for the Blood Angels, which had seen warbands of both Traitor Legions ruin themselves over the millennia of their imprisonment in the Eye of Terror, was a pale reflection of their patron deity's own fury. Blood was sacred to Khorne, its spilling sacrament to his followers, and he considered the Blood Angels' vampirism an insult – and worse than that, a theft of that which belonged to him.

Khorne had his own plans in motion for the Times of Ending – across the galaxy, dread and ancient powers were gathering, long-forgotten weapons exhumed from their resting places while the armies sworn to the Blood God mustered. And it would not be for nothing. Slaanesh would not steal victory in the Great Game with a move none of the others had seen coming.

A veritable ocean of blood had been spilled by the Imperial army that had held the Way against the daemons and soul-broken citizens. Now Khorne laid claim to that vitae, infusing it with his divine fury. The blood became a portal to Khorne's Realm of Chaos, and through it the Lord of Slaughter sent one of his mightiest servants, one who had last trodden the earth of Terra ten thousand years ago. Then, it had been defeated, hurled back into the Sea of Souls by a foe most potent – but fortunately, there was a vessel available through which the lingering opposition to the champion's return could be bypassed.


Demetrius Katafalque, who had been a Captain of the Seventh Legion the last time Chaos had tested the walls of the Imperial Palace, was frowning under his helmet.

He had lost the other Legionaries with whom he had escaped the Tower of Hegemon after they had refused that arrogant bastard Constantinus' offer of alliance – as if anyone of the Legions exiled to the Eye of Terror would ever consider joining forces with one of Guilliman's weakling offspring !

He had spent years trapped in the cages of the Custodes, fuming with bitterness at the knowledge that the only reason they had kept him alive – the only reason they had even bothered to capture him in the first place – was to use him as a training aide. The sheer indignity of it all had helped stoke the fire of his wrath, but now that anger paled compared to what he felt at the sight of the Sanguinor.

He remembered that golden warrior from the Heresy, changed though he might be. The Sanguinor had first been glimpsed in the war councils after the battle of Istvaan V, sent in the stead of the Ninth Legion's Primarch. Back then, they had thought it an insult, or a sign of the changes the Angel was going through – all of the rebel Primarchs had been changing, evolving past the constraints the False Emperor had imposed upon them. Only much later, when the Eye of Terror had echoed with the sounds of the War of Woe, had they learned the truth : that Sanguinius was a fool, a coward and a madman, who had thrown himself into delusions to avoid facing the truth of what he and his sons had become.

The ancient bargain between Dorn and Khorne still held, protecting the Imperial Fists from the blood-madness that claimed all other followers of the Blood God eventually.

It was … unacceptable. The servants of Slaanesh, whose sole contribution in the Siege had been the slaying of Horus Lupercal, were going to conquer Terra, while the Seventh Legion were still trapped behind Perturabo's hateful Iron Cage ?!

No.

He would not allow it.

Demetrius burned with a deep, cold rage, and against that particular madness the covenant was no protection. His mind warped under the weight of that hate, just as his Primarch's had been, until no cost was too great, no ruin too terrible, so long as it was inflicted upon his foe as well.

It was then that Khorne roared, the Blood God sharing Demetrius' outrage, and the son of Dorn smiled, for he knew what he must do. He also knew what it would cost him, but he didn't care. With a roar echoing that of the Lord of Skulls, he plunged into the lake of blood that had formed around the infernal arch, and opened his body and soul to the great one that awaited there.


Through the willing sacrifice of Demetrius of the Seventh Legion, the essence of the most ancient Daemon Prince of human origin was returned to the world where, in an age none living now remembered, he had been born and ascended.

The lake of blood boiled, a crimson fog rising from its surface in which images of leering, fanged faces could be seen. The wounded and the dying caught in it screamed, and suddenly went silent, swallowed whole by the Blood God's realm. Two great, bat-like wings beat once, twice – and on the third beat, the fog was dispersed, revealing the avatar of Khorne's wrath sent unto Terra.

He was tall, taller than any of the Bloodthirsters in the aspect of which he had been remade by his Blood God. Around his throat was a collar of blackest iron, extracted from the rivers of blood he had caused to spill and hammered into shape by the daemon-smiths of Khorne to ward him against sorcery. His teeth were the size of human blades; each of them a reflection of a rival power he had broken, and he bared them in a rictus of purest fury. He wore a mantle made of hundreds of skulls, each too large to be anything but the remnants of Space Marines.

In one hand, he held an axe whose blade was the size of a Lupercal Tank, and in the other a staff forged from the bones of those he had slain in his mortal life. That staff was almost as tall as the daemon himself, and emblazoned with the skull-rune of Khorne, which blazed with the wrath of the Blood God. Wherever that staff's infernal light touched, the subtler enchantments of the Warp were unmade, and the Sanguinor's own golden radiance was diminished under its touch.

War, in its most atrocious and glorious aspect, had come to Terra once more.

Doombreed was here.


We see Doombreed. First of Humanity's Lords of the Damned, first of the species from which we were molded to be broken and remade into a blood-soaked reflection of who he once was.

Did you know, brother, that not once did the ancient warlord pray to the Blood God when he was still mortal ? And that even now, after an aeon of carnage across the stars, he still never has ? Khorne cares naught for prayer, or devotion. Empty words and promises mean nothing to the Lord of Skulls. Only blood matters, and he who became Doombreed spilled an ocean's worth of vitae when he was still mortal, earning his ascension by deeds that shaped the course of Humanity's history, yet are now forgotten to all but a few of us would-be immortals.

The Blood God burned his mortal name from existence. He could be any of Old Earth's parade of ancient monsters. There were so many of them, brother – a litany of names, each guilty of such crimes their victims cried out that surely they must echo into eternity. Yet they are forgotten now, remembered only by the dead. Such is the nature of glory, that only the gods remember it for long.

You remember Doombreed, do you not, brother ? You saw him as you held our brother's bleeding body in your arms. You gave the order that rained fire upon him from on high, incinerating him along with the sons who gave their lives to hold him at bay.

But Roboute called him back, brother. The manner of his defeat was not direct enough, and the rules of daemonic summoning are more suggestions where our treacherous kin is concerned. He dragged Doombreed away from the Fields of Blood, where the Daemon Prince vented his fury upon the numberless hosts of his god, and hurled him at the walls of the Palace.

We see that battle, etched upon the soul of the world, deeply enough that we watch despite the interference of the many destinies that converged in that most fateful conflict. We see Doombreed tear through the lines of conscripts turned into veterans by weeks of horror.

Such power, increased further still by the Blood God's hate. Power enough to match the six Exalted of Slaanesh ? Power enough to slay the Herald and leave the hosts of the Angel War leaderless ?

No. Surely it won't be so easy.


Dripping with blood and burning with wrath, Doombreed charged the Sanguinor. The Daemon Prince of Khorne towered over the golden angel, the blade of his axe alone the size of the Slaaneshi champion. The thralls of the Sanguinor recoiled in fright, for not even the Glamour could keep them safe of the unholy terror that blazed from Doombreed.

With a roar that was heard all the way aboard the ships of Battlefleet Solar, Doombreed struck. The Sanguinor raised its own daemonic blade to meet the blow, holding it two-handed for the first time in ages, now that it no longer carried its tainted cup. The two infernal weapons clashed, and the shockwave of the impact sent the closest soldiers flying, but the Sanguinor remained standing, bearing the tremendous weight of Doombreed's attack.

With a snarl, the Daemon Prince of Khorne struck with his staff of bones. The weapon, which had broken the sorceries of the greatest Daemon Lords of Tzeentch and sundered the dream-palaces of Eldar potentates in the time before the Fall, smashed the golden Herald into the chest and sent it flying upward, crashing against the Mercurian Arch with enough strength that the daemonic gate was broken in two L-shaped halves that fell to the ground in opposing directions, while the Sanguinor plummeted back to the blood-soaked earth, spreading its wings to slow its descent.

Doombreed stalked toward his prey, eager for the final blow. A few of the Sanguinor's thralls hurled themselves in his path, trying to keep him from reaching the creature they saw as a beautiful angel. They died without the Daemon Prince even noticing their presence. Doombreed's shadow fell upon the Sanguinor as he raised his axe, ready to end the Angel War. As he did so, the Daemon Prince noticed a crack on the Slaaneshi lord's golden armor where his staff had struck – a crack that was spreading.

Before the blow could fall, the golden armor fell apart, revealed to have been nothing more than a shell. A pillar of eldritch light descended from where the Tear of Nightmares had torn the heavens, striking the Sanguinor. Power that had been split apart since the War of Woe was reunited, one champion of the Blood God undoing what another had wrought.

There was the sound of laughter, rich and beautiful. And all within the Throneroom, within the Palace, upon Terra, heard the sound of cruel laughter, and all knew what it portended, for deep in their very souls, they remembered that sound. From the chem-wastes to the highest spires, they heard it and they knew.

The Great Angel had returned.


We see the Angel. We see the Lord of Hosts. We see Sanguinius. At long last, the veil has fallen from our eye, and we see the truth.

He is not mad, or at least not in the fashion we believed him to be. He hasn't been since our blood-soaked brother shattered his essence on the grave-world that turns near the Eye's black heart, and his fell spirit reformed in his golden palace of lies.

The clones of our dead brother, the isolation in his palace, the withdrawal from his Legion as it fell to pieces – a ruse, all of it, from that point on. Now the delusions that entrap him are altogether more terrible.

Sanguinius, our beloved brother, kind and majestic, is gone. There is only the Great Angel now. And oh, but such glory it is that cloaks him. A light that burns away fear and hatred and replace them with adoration. A dream made into a weapon by the dreamer. The vision of an Imperium pure and strong, as our father might have conceived of it before Ruin came for our family.

It is beautiful, brother. That, we will not deny.

But no matter how beautiful, a lie will remain a lie.

Oh, Our beloved brother, you are mistaken. Soon, all shall embrace Our reality.

What ?!

Did you think We would not be able to hear you, Magnus ? Oh, brother, brother. So wise, yet so naive. So learned, yet so ignorant. But worry not, for We shall soon illuminate you.

Hear Us, you children of the pyre, you silent watchers. Hear Us, Our brothers in blood.

We are Our father's rightful heir. We are the uncrowned Emperor, the Second Master of Mankind. We are the one whose sight reached past Light's End and prepared the rites of succession.

We are Sanguinius, and through blood, We are made eternal !


From the corpse of the Sanguinor emerged the Daemon Primarch of Slaanesh, and at his side stood the Sanguinary Guard, summoned forth from the destroyed Harbinger Star, whose bones had become the pathway for Slaanesh's hosts across Sol.

Though he now faced a being far more powerful than the Sanguinor, Doombreed didn't hesitate. The realization of Sanguinius' grand deceit only enraged him further. He struck again with his axe, but the Daemon Primarch struck the blow aside, before plunging his own sword through the Daemon Prince's chest, the Blade Encarmine cutting through Doombreed's armor with ease and bursting from his back in a shower of gore.

"You have played your part, brute. Now it is time for you to depart Our stage."
Sanguinius to Doombreed

The soldiers caught in the Glamour acclaimed Sanguinius as a hero and a savior, who had slain the great beast that threatened their world. He basked in their adoration, which was as deep as any he had enjoyed during the Great Crusade. For so long, his only servants had been the Sanguinary Guard and the shades of those who had died trapped in the Glamour and been dragged to the Harbinger Star – and their emotions were pale imitations of the real thing.

As the Daemon Primarch drank in the adoration of his new thralls, his power rippled out from him and across them, triggering a wave of grotesque mutations they regarded as blessings. Hundreds of soldiers grew feathered wings, which burst out of their backs and through their dirtied uniforms. They took to the air, joining the other nightmares that infested Terra's skies, laughing at this transformation which brought them closer to their new master.

The Angel called his servants to him. Scores of Tithed Ones emerged from the ruins, drawn by an instinct that had been buried deep in their minds during their remaking. Diomedes, first and greatest of them, landed before the Daemon Primarch and knelt before being sent back ahead of the host – a new herald, to replace the one Sanguinius had destroyed in his gambit to reach Terra. Thousands of Laers rallied to the chosen son of their Goddess, and uncounted daemons of Slaanesh abased themselves before the greatest of Slaanesh's champion, now revealed to all of the Great Game's players in the fullness of his restored power and glory. The enthralled slaves saw all of these horrors as servant spirits of the Great Angel, benevolent and beautiful creatures of light, or noble warriors clad in gold and scarlet.

Even when a handful of Violators emerged, led by the undying Ishidur Ossuros, they were welcomed warmly by the bespelled mortals, who saw them as errant knights returning to the side of their rightful liege. The Chaos Marines were too bemused by this welcome to strike at the soldiers, and joined the host as it began the march up the road that led to the Imperial Palace. There, all knew, Sanguinius would claim the throne of the dead Emperor, succeeding his father and bringing an end to the existential dread of Light's End and the horror of the Angel War.

Should Sanguinius succeed and sit upon the Golden Throne, the Astronomican's light would be more than simply ended. It would be tainted, transformed into a projector that would broadcast the dark glory of Slaanesh to all corners of the galaxy. Wherever the light of the Emperor's Beacon once shone, the baleful perfection of the Dark Prince would be resplendent, and the entire Imperium would be lost – for to see Slaanesh is to be consumed by the Dark God's terrible magnificence. Even the most stalwart souls were not proof against the Chaos God's influence – only those warded by the Emperor's faded light could possibly endure, and they would not even be a remnant of Humanity. The fate of the Eldar would seem kind in comparison to such a damnation, for Mankind would not be brought to the brink of extinction, but turned into the instrument by which the Dark Prince would crush its rivals and ascend as the sole God of Chaos.

It was the possibility of that doom that drove the Grey Knights on, as their gunships fought through the monsters-infested skies of the Throneworld. Supreme Grand Master Geronitan had sensed the successive arrivals of the Sanguinor, Doombreed, and then Sanguinius. The first two had long been nemeses of his Chapter, but the Grey Knights had always believed the tales of Sanguinius' madness, for their own oracles hadn't seen anything hinting at the truth in their few, careful forays into the Eye of Terror. Now it was clear that the Daemon Primarch had played them all for fools, pretending to be mad while planting seeds that would only blossom at Light's End.

The Prognosticars among the Grey Knights were still blind to the future, their second sight obscured by the confluence of events that had led (and been caused by) Light's End, but now they could see the past more clearly. It was the Glamour itself, they now realized, that had kept them and anyone else from discovering Sanguinius' deceit. The Angel had woven his madness into the very spell that his Legion had always used to hide its monstrous nature from others and itself, so that those who saw through it saw the vampiric faces of the Blood Angels and didn't look deeper.

They saw glimpses of other things, too : they saw the blow that had struck down the Angel even as he struck down his opponent in turn at the end of the War of Woe, how it had found a weakness left by an earlier self-mutilation and splintered the Daemon Primarch's power even as it forced him awake from the lie Slaanesh had granted him after he killed Horus. They saw repeated killings of cloned brothers, each less painful than the last until the last of Sanguinius' conscience was drowned in fratricidal bloodshed. They saw the Sanguinor, who had been a Blood Angel given a golden mask by Azkaellon in a desperate ploy to hide his liege's madness, be hollowed out as the sundered power of Sanguinius flowed into him above Iydris.

They saw eyes looking back at them from the past, and the smile of Sanguinius as he conceived of the plan that would make him Emperor.


A Space Marine knew no fear; a Grey Knight even less so. Hyperion wasn't troubled by the damage his body had suffered. The loss of martial ability might have bothered him, but by the time he had emerged from unconsciousness the Apothecaries had already been putting him inside the Dreadnought.

Usually, a newly-interred warrior would have weeks to adapt to his new form, months even. With the situation across Sol, there hadn't been any time. Hyperion had learned how to use his new body of metal quickly, by merging his mind with that of other Grey Knight Dreadnoughts and reliving their memories. It wasn't as good as actual practice, but it would be enough to make him an asset rather than a liability, and the Chapter needed every possible asset for this mission.

The gunship he was in held four other Dreadnoughts, ancient warriors who had been awakened from their slumber after the Regals had been defeated, and a Techmarine to make the final checks and apply the last-minute blessings onto their engines. Data flowed through their cogitators and into their brains, showing a patchwork picture of the situation on Terra. But Hyperion found it difficult to focus.

His awareness was still split between what was and what may be. When he had awakened inside the Dreadnought chassis, his ruined flesh hastily repaired and cybernetic interfaces grafted onto still-raw wounds, he had found that his second sight had been fractured by the attempted divination ritual of which he had been the focus. For one thing, he remembered nothing of what he had seen, though Geronitan's questions had made it clear that he had seen and told something to the Supreme Grand Master before passing out.

Whatever he had seen then, he saw other things now. He was still blind to the future, though he at least understood now why – and the thought that the Emperor was dead was far more disturbing and, yes, terrifying, that the mutilation of his flesh could ever be.

But the past was another matter. His mind was flooded with random images, and even all his training couldn't make sense of them. He saw a city where the ground was covered in shards of glass that reflected a burning sky. He saw a not-star that devoured everything near it with greedy hunger, and the avatars of two gods battling under its unlight. He saw a labyrinth belonging to a lady of air and darkness, and knew that a monster was trying to escape it without knowing how. He saw cities inhabited by ghosts trapped in the lie that had killed them, and he saw these cities burning to fuel the fire that now burned in the void from one end of Terra to another. Billions of souls, he realized, consumed to create the Tear of Nightmares at Light's End. Every victim of the Glamour, all who had died with the fangs of a Blood Angel in their throat.

The thought of how long Sanguinius had been planning this was a chilling one. It also helped him return to his immediate surroundings, as past and present collided in a jarring sensation that caused him to unwillingly twitch his chassis' weapons, drawing the eye of the Techmarine. He sent a wordless telepathic pulse to reassure the other Grey Knight that all was well. Or as well as it could be under the circumstances, he thought, with a tinge of what he recognized was uncomfortably close to hysteria.

Focus, he told himself. Focus. Duty calls.

And whatever he was, whatever he had been and whatever he might become, Hyperion would do his duty.


At the Tower of Hegemon, Omegon saw the Grey Knights approach, the sensors of the Custodes able to detect even the shrouded transports of the Grey Knights. The Primarch had already learned of Sanguinius' arrival, and was as shocked by it as anyone else, but he hadn't let it affect him. Already he was gathering all the forces he could find to meet this new threat, but much of Terra's defenders were scattered across her surface, sent to deal with the Exalted Daemons and warbands that were now revealed to have been either diversions or sacrifices.

In a grim tone, Geronitan informed the Primarch that there was every chance that such forces would be enthralled by Sanguinius should they confront him. The duty of slaying the Daemon Primarch must fall to the Grey Knights, said the Supreme Grand Master, for they alone could be trusted not to succumb to his power. Omegon argued otherwise, pointing to the ancient seraphic wards imbued within the walls of the Imperial Palace, which even now, with the death of the Emperor and the opening of the Tear of Nightmares, held the hordes of the Dark Prince at bay. He spoke of himself, of the Custodes, of Magnus and Lorgar and the power they could bring to bear against their traitor brother. But Geronitan could feel the inexorable pull of destiny calling for him to confront Sanguinius, and he would not be deterred. The Grey Knights had been created by the Emperor to be His blade against the Slaves to Darkness : even with Him gone, the knights of Titan would not hesitate.

Over a hundred Grey Knights descended to meet the Slaaneshi horde head-on, which outnumbered them over ten thousand to one already, and was still growing. Sanguinius strode at the front of his army, so that all who might oppose them were instead caught in his Glamour and made to join the ranks of his slaves. But as Geronitan had told Omegon, the Grey Knights' armor and mind were proof against such spells, even ones empowered by a Daemon Primarch and the claimed might of six Exalted Daemon Lords.

Though his Glamour failed to catch the Grey Knights in its lies, Sanguinius didn't appear troubled by their arrival. With a pulse of his will, the Grey Knights appeared to his followers as inhuman monsters, creatures from which everything that made a human being more than an animal had been stripped and replaced with eldritch power through cruel alchemies.

The shape of the battlefield served the Grey Knights : the great road that the Angel was marching down was vast, but not so wide that he could send his entire host against the Space Marines at once. Instead of overwhelming the Grey Knights with the numbers of his mortal thralls, Sanguinius commanded his mightier troops to the forefront : Tithed Ones, Laer nobles and, of course, his Sanguinary Guard. It was them that the Grey Knights met in battle, though the target was the Daemon Primarch himself. Sanguinius was the keystone of the entire Angel War, and it was from him that the Glamour spread like a sickness of the mind and soul. Once the Angel was banished, the rest of his host could be dealt with by the more conventional troops Omegon was gathering at Lupercal's Gate.

With the Titansword in hand and flanked by some of his Chapter's greatest heroes, Geronitan advanced to face Sanguinius. With an imperious wave of his hand, the Angel ordered his Sanguinary Guards to stand aside and allow the Supreme Grand Master to confront him. The Daemon Primarch towered over Geronitan as Doombreed had towered over the Sanguinor. In the lies of the Glamour, Geronitan appeared as a wicked assassin approaching a benevolent king with that king's permission, that he might face his would-be killer in honorable battle.

Though Geronitan's mind was proof against the Glamour, he still saw what the thralls at the back of the line of battle saw, and it disgusted him. This, he knew, was the destiny that had laid upon him since the child that would become him had been taken from the Black Ships by the Grey Knights' recruiters.

Destiny wasn't certain, this he had always known. It was, in fact, a core tenet of the Grey Knights' beliefs. Their faith and loyalty was unbreakable, and to believe that the future was fixed was to invite the horrors of Chaos to shatter all hope. Defiance against the overwhelming might of Chaos, no matter the odds, in the name of that tiniest spark of hope that maybe, just maybe, the Dark Gods could one day be defeated and their tyranny overthrown forever : that was the way of the Grey Knights.

So the future wasn't fixed, which meant that Geronitan had always fought knowing he could very well die in that battle, and his destiny would come to a premature ending. All that had been certain was that, if he lived long enough to reach it, there was something important in his future, something momentous enough that it echoed across the thread of his existence through time itself. He might have thought that Light's End was it, except that if that were the case every Grey Knight alive would have carried the same destiny. Which meant that this moment, confronting Sanguinius, was most likely it. At least, he hoped so, for it weren't, then what other, greater horror might await the Imperium that surpassed even the Angel ?


The Titansword was broken. With a single blow, Sanguinius' sword, known in the Heresy-era records as the Blade Encarmine, had shattered the ancient, Emperor-blessed sword into a thousand fragments.

Geronitan was laying on his back, sent to the ground by the impact. The shockwave had sent Grey Knights and Blood Angels alike flying, clearing a circle around the Daemon Primarch and the Supreme Grand Master. His armor was broken, along with his right arm. His hand still held the pommel of the Titansword.

He raised his left arm, aiming the combi-bolter at the Daemon Primarch – but before he could fire, Sanguinius severed it at the elbow with one careless swipe of the Blade Encarmine.

"Did you think your destiny was to defeat Us ? Fool." The Angel sneered. "We are eternal. We are invincible, the pinnacle of Our father's art made greater still through the crucible of the Gods. You had only one weapon that could harm Us," gloated Sanguinius. "And you already spent IT. Now, IT heeds another call, one that takes IT far, far from here." He loomed over Geronitan, smiling cruelly in a way none of his followers could see, his beautiful features made ugly by the expression. "Exactly as We intended."

"You lie," gasped Geronitan, forcing the words out along with blood. "You cannot … have foreseen … all of this."

"Why ? Because you couldn't ? You were blinded by Our father's death, because you couldn't understand His choice. But We could, and so Our sight pierced through the blinding of Light's End."

"How ?" Geronitan spoke as loud as he could, knowing that his closest brothers were listening, hoping that one of them might gleam some truth from the exchange that could help turn the tide of this disaster.

"Because We made the same choice, once. Back when We were young and foolish, and didn't realize that We were the only thing that truly mattered. We, too, sought to sacrifice Ourselves for Our sons."

His face twisted in disgust at the memory. For a moment, Geronitan could almost see past the Glamour and into the Daemon Primarch's true face, but the spell was too powerful.

"We see differently now, of course. We know that it is only fit for them to sacrifice themselves for Us, for they are Ours, everything they are descended from Us."

He believed it, the Supreme Grand Master saw. This … this creature, this monster that had once been a Primarch, genuinely believed in this insanity. The stories that claimed the Angel had succumbed to madness weren't wrong after all : they had merely been mistaken as to the nature of his corruption.

"You are mad," said Geronitan. "And you will fail. The Imperium will never accept you as Emperor."

"The Imperium will have no choice in the matter. It is Our will that the Throne be Ours, and thus it shall be so."

As darkness closed in on him, Geronitan caught a glimpse of one of his Chapter's Dreadnoughts – Hyperion, he recognized – standing over the broken body of the warrior they had identified as the leader of the Blood Angels among the Slaaneshi host. Like Geronitan, he was dying, one hand stretched toward Sanguinius as if begging for aid, or perhaps recognition.

The Angel stepped over Geronitan, gaze fixed upon the distant Imperial Palace. He didn't even glance at Azkaellon as the captain of the Sanguinary Guard died, a horrified expression plastered on his once-noble features as, in his last moments, he saw the true face of his lord.


With Geronitan's fall, the surviving Grey Knights were forced to retreat. The Space Marines moved quickly, too fast for Sanguinius' massive army to give effective pursuit, though the Angel sent some of his Laers to harass the Grey Knights as they made their way to the Imperial Palace, where Omegon's own preparations would be put to the test. There, at Lupercal's Gate, would the fate of the Imperium be decided.

Ahzek Ahriman woke up, emerging from feverous dreams of fire and screaming faces to a reality that, all things considered, was only marginally better. Or worse, perhaps. He hurt too much to tell.

Ephrael didn't look well either. The right half of her face was covered in a nasty-looking burn, and he could feel the many more wounds concealed by her power armor.

Too much. It had been too much. Less than a fraction of the Beacon's full power, and it had almost destroyed him. He was certain the Rubric was all that had kept him alive : without it reinforcing his soul, he would have become kindling for the Astronomican, like so many other psykers across the last ten millennia.

Even then, he hadn't escaped unscathed. A careful examination of his body, using both his Astartes senses and his psychic awareness, revealed that several of his organs had simply died, burned away by the energies that had coursed through him. His muscles were very, very badly damaged : an unaugmented human with that kind of injuries would have required years of surgery and rehabilitation, if they had survived the trauma in the first place.

He tried to move his arm, and found that he couldn't. He had to use telekine power to do it, puppeteering his own body in a jerking parody of true motion that immediately drew the attention of the other passengers of the transport.

"Ahzek," croaked Ephrael, her voice made raw by her own wounds.

Slowly, carefully, Ahriman sat on the bench where they had laid him down.

"He is here," she said. "Sanguinius. The champion of Slaanesh, the one responsible for all of this."

Ahriman nodded. He tried to speak, but gave it up as a fool's errand : he didn't have vocal chords anymore. Instead, he reached out, speaking mind to mind as he had used to do with his brothers.

He is, he silently agreed. I can feel his presence all the way from here.

She tried to smile. "We aren't so far from him, Ahzek."

He is going to the Palace ?

She nodded. "He and his slaves are marching on Lupercal's Gate."

He froze. So the killer returns to the scene of his crime. He turned his head to look around.

Commander Deradaeddon Nemo of the Sons of Horus was standing there, flanked by a squad of Legionaries. He was utterly still, but Ahriman could feel the rage that boiled inside him. Cthonian tempers, it seemed, hadn't changed in ten thousand years. Nor had the hatred of the Sixteenth for Sanguinius faded. The events of the Siege may have faded into legend, even among the Legiones Astartes, but the Sons of Horus hadn't forgotten the Angel's sin.

They cannot stand against him, he sent to Ephrael. She nodded.

"They know that. Would that stop you ?"

Judging by the look on Ephrael's face when he tried to make his face smile, Ahriman guessed that puppeteering his own lips wasn't quite working.

No. I supposed it wouldn't.

Something flickered before his mind's eye then as he looked at Ephrael. In a moment it was gone, almost too quick for him to register it. But he was one of the greatest Corvidae masters to have ever lived, and even in his current state, he could make some sense of that vision.

Death, he thought, with cold certainty. Death was approaching.


Lucius breathed in.

Behind him was the rag-tag army of Salvor Lermentov. Before him, looming in the distance, stood Lupercal's Gate. It was as magnificent as the Eternity Gate that had once stood in its place, if differently so. For one thing, there weren't as many guns on it as Lucius remembered – although he could still see a respectable number of them, even at this distance. Clearly, the rebuilders tasked with the age-spanning task of repairing the damage Terra had suffered during the Siege hadn't had access to quite the same amount of resources and technology that had been available during the Great Crusade. And yet, it was still awe-inspiring. The Gate stood as a monument to what Humanity was capable of.

They were avoiding the main roads that had survived the quakes. It would have been faster, but there were too many people in need of help within the rubble for them to ignore. They were also much less visible, lessening the odds of a coordinated attack by the various monstrosities preying upon the people of Terra. Even then, they had been fighting almost constantly since they had left Hive Tashkent.

The power sword of Khalid (Lucius had asked the warrior's name as soon as he had the chance) thrummed in his hand. The Thousand Son Legionary had let him keep it, saying that it would do more good in the Reborn's hand than his own; and besides, a son of Magnus needed no weapon to be a terror on the battlefield. Lucius suspected that there were other reasons for the gift, ones which couldn't be spoken aloud, or even through telepathy, just in case something listened.

The blade had been changed by the strange energies it had channelled to slay Yria. Through it, Lucius could feel another consciousness, vast, half-awake, and angry. This was what the Thousand Sons called Vindicta, the newborn Power created from the cast-off wrath of Magnus the Red and ten thousand years of desperate prayers for retribution from the lips of the dying. Wielding the sword let Lucius see the shades of the dead – and there were so many, not all of them dead in the Angel War. Terra was a world crowded with the ghosts of far too many wars.

In his soul, past the tentative link to Vindicta, he could hear Terra's scream. It had started, he now knew from fragmented vox-messages from the Palace, the moment Sanguinius had arrived, and hadn't stopped since. The world remembered the sins of the Angel and his sons, and no amount of mind-control could erase them. And now, Sanguinius was compounding these sins with new ones. The world itself was rejecting him, fighting against his presence, but he was too powerful for that to work – even if, Lucius knew, he could not touch the ground of Holy Terra without it burning him.

Lucius breathed out.

Well. At least he knew why he had felt the need to go to Lupercal's Gate now. Everyone else might have been blinded by the Angel's machinations, but Terra herself wasn't.


The Throneroom shook. It had been doing that for hours now, or perhaps days – it was difficult to keep track of time here, so close to the Golden Throne. Even with the Emperor dead, His power had left a deep impression on the reality of the chamber.

Magos Novkarion and his acolytes were working tirelessly, transferring more of the functions of the primary Golden Throne to the secondary control station they had built for Magnus. For all his intellect, Lorgar admitted that he had only the slightest notion of how the great engine worked : there were secrets used here that dated to the peak of the Dark Age of Technology, combined with arcane lore that only the Emperor and the Sigillite had truly understood.

Through the effort of helping Magnus channel the Astronomican's awesome power and keeping the Dark Gods at bay, Lorgar still couldn't stop one thought from returning to the forefront of his mind, again and again.

Sanguinius was here. Sanguinius was a monster.

When Lorgar had faced Lion El'Jonson, he had felt the regret that lingered within his brother's soul. He wasn't naive, and knew that the only reason the Lion still felt anything like this was because his pain amused Tzeentch – but he had hoped that this cruelty might be turned against the Dark God.

When he had seen Sanguinius through his connection with Magnus, there had been no regret within the Angel. None.

Lorgar had never seen Sanguinius after his fall. By the time he had arrived to Terra with Angron, the Angel had already killed Horus and been defeated by the Mournival. But he had heard the stories, and what he had seen through Magnus' visions had shown a completely different creature.

There would be no saving Sanguinius, he knew. All the nobility Sanguinius had once possessed was gone, replaced by the evil of Chaos. The only way to stop him would be to kill him.

Could he do it ? Could he kill his brother ? He didn't doubt his own conviction, even if he had never fought one of their traitor brothers before, but his capability was another matter. Sanguinius was strong, far stronger than the Lion had been. He bore no wound inflicted by the sacrifice of a hero and anchored by the souls of those who defied him, and had claimed the might of six Exalted daemons in addition to his own. He had also foreseen their father's death, something Lorgar had thought he alone had seen coming.

Magnus twitched, drawing Lorgar from his grim musings. Slowly, the eye of the Crimson King opened, followed by his mouth. Except for screams of pain, Lorgar's brother hadn't spoken aloud since he had been enthroned. The screams had stopped eventually, though the pain causing them had not.

Lorgar realized that his brother was trying to speak out loud because Sanguinius had proven that, somehow, he could listen in on their telepathic communication when Magnus showed him what was happening outside these walls. He was gambling that the Angel couldn't listen in on them here, in the Sanctum Imperialis.

Which meant that Magnus was going to say something important.

"Three things," the Cyclops whispered through clenched teeth. "Three things are needed. A Power, a catalyst through which to refine it, and a target at which to aim it. When these come together, then and only then can we win this war."

Chapter 68: The Terran Crucible - Part Five

Chapter Text

"This is the tale of the Angel,
As it is spoken among the immortal children of Heaven and Hell.

This is the doom of Sanguinius,
Who was most resplendent of the Lords of Order,
Yet from his very inception, was haunted by twin curses
Of monstrous wrath and hunger.

Once broken by love,
To cast his rage out into the blackness,
And thus create the spectre of black fury,
Forever howling at being denied the doom of blood.

Twice broken by despair,
To abandon reason and retreat into phantasm,
And ascend to eternity through the blood of the brother most beloved
Before being brought down at the end of the Dark Master's dreams.

Thrice broken by fury,
To lose his dominion and stature among the Lords of Chaos,
And pour his will into the herald crafted by desperate and loyal sons,
While his mind watches the future unfold with unclouded eyes.

He fell as his sons rose, a legion of heirs of blood and angelic grace,
And he will rise as his sire falls, the sole monarch of a gilded kingdom."

Excerpt from The Angel's Fall, believed to be the last work of the Remembrancer Aleksandr Pontif 'the Mad', assigned to the Ninth Legion before the battle of Signus Prime. Translated from High Gothic, classified as a black-level moral threat by the Holy Ordos, with the sole copy being secured on Enceladus.

The Terran Crucible
Part Five : The Battle of Lupercal's Gate

At the climax of the Roboutian Heresy, Horus, first Warmaster of the Imperium, faced Sanguinius at the Eternity Gate, and fell at the fangs of the traitor Primarch. And it was there too that his greatest sons, the Mournival, defeated the abominable Angel after his rebirth as a Daemon Primarch. In the Times of Ending, the Gate bears a different name, and now, it seems that it is there that the end of the Angel War will be decided, along with the fate of Terra, and with it that of the Imperium …

The host of Slaanesh marched on, and none could stand against it. For all who beheld the golden figure of Sanguinius at the head of the Chaos army was immediately caught in the Glamour, and joined the ranks of the Daemon Primarch's enthralled slaves. From the Imperial Palace, Omegon issued withdrawal orders to all Imperial forces on the path that led from the place of Sanguinius' manifestation to Lupercal's Gate, going as far as sending parties to carry his word to those without functioning vox equipment. Warriors of loyal Legions were scattered across the traumatized Imperial forces to give them the strength not to break, in spite of all that they had seen.

Thousands of Imperial soldiers and tens of thousands of civilians were evacuated in this way behind Lupercal's Gate, massed into the buildings of the Inner Palace, before Omegon gave the order to close the Gate. Librarians and priests worked desperately to reinforce the ancient wards set in the walls, for with the Emperor dead, they were the Imperials' best chance of resisting the Glamour. The fact that the Inner Palace and the Gate's immediate surroundings had been spared the devastation of the Angel War seemed to indicate that the wards were still active and powerful – but it had been millennia since they had last needed to contend with the might of a Daemon Primarch.


Lupercal's Gate

When Guilliman rebelled against the Emperor and the two battles of Istvaan showed the might of the Arch-Traitor, Perturabo, who had been named Praetorian of Terra after Horus' ascension to the rank of Warmaster, was given full authority to remake the Throneworld into a stronghold the Traitor Legions would be unable to breach. The Lord of Iron used all resources at his disposal, and remade the Imperial Palace entirely, overriding the objections of bureaucrats and historians alike as he either adapted existing structures into his designs or removed them. Priceless architectural artworks were dismantled by Fourth Legion construction crew, while logisticians managed the disturbances this caused. To this day, there are legends among the Iron Warriors that once their Primarch had finished drawing the plans for the Imperial Palace's remaking, he wept for an entire night at the knowledge of the beauty he and his sons would destroy.

Before the Heresy, the Lion's Gate connected the Outer and Inner sections of the Palace, and was located near an immense spaceport that reached all the way to Terra's lower orbit. Perturabo realized the weakness this presented : if the Traitors could take that spaceport, they would be able to unload in days forces that would otherwise take weeks to bring down from orbit. In response, Perturabo turned the spaceport into a trap that, in the early days of the Siege, resulted in the death of thousands of Traitor Marines as powerful explosive charges methodically spread throughout the megastructure detonated. Millions of auxiliary troops and loyal Imperial citizens perished in the coldly pragmatic move, which forced the Traitor forces to advance on the Palace from elsewhere on the planet.

At the same time as those preparations were made, the Lion's Gate was renamed the Eternity Gate. The betrayal of the Dark Angels had made the previous name unpalatable – not to mention dangerous, for the Dark Powers of the Warp could draw power from even the most symbolic connection, and the First Legion had drank deep of their poisoned lore. The original Eternity Gate had been the final redoubt blocking the path to the Imperial Sanctum, where the Golden Throne resided, but the construction of the Cavea Ferrum had made it redundant, its non-euclidian geometries preventing any mere army from reaching the Throne.

It was at the Eternity Gate that Horus was slain by Sanguinius and avenged by his sons. Later in the Siege, the Gate fell, allowing the Traitors to make their final push into the Imperial Palace, eventually leading to the fateful confrontations between Lion El'Jonson and Magnus, Rogal Dorn and Perturabo, and Guilliman and the Emperor. The entrance to the Cavea Ferrum they used for this still exists to this day.

The Eternity Gate was renamed Lupercal's Gate in homage to the dead Warmaster. Today, the Gate is defended by hundreds of gun emplacements, as well as anti-ship weaponry and a restored aegis-shield generator that makes it all but impossible to attack from orbit. The Gate itself, as well as the wall erected between the Inner and Outer Palaces, stretch over two kilometers above ground. Millions pass through it every day, either on Imperial business or in pilgrimage, hoping to catch a glimpse of the wonders that, despite the horrors of the Heresy, still remain within the Inner Palace.


The flow of pilgrims to Holy Terra had transformed the Outer Palace into a slum inhabited by billions of people from all over the galaxy, or their descendants. These unwashed masses had eked out a miserable existence, subsisting on hand-outs from the Administratum and the Ecclesiarchy, as well as being a source of cheap labor, while being ruthlessly preyed upon by all sorts of criminals.

The slums were vast, and only a fraction of their population had made it to the relative safety of the Inner Palace. The arcane protections of the Inner Palace hadn't extended this far, and most of the slums' residents had perished in the Angel War, becoming playthings for daemons. Only lesser Neverborn had dared to manifest there, for the greater abominations were immediately targeted by the gun emplacements on the walls, regardless of the collateral damage.

Even so, the Outer Palace had become a ruined wasteland, and Sanguinius' arrival sealed the damnation of those who had dwelled there. Despite the misery of their lives, or perhaps because of it, the folks of the slums had held great faith in the God-Emperor, and they had felt the coming of Light's End most keenly. Combined with the daemonic incursions, the survivors were drowning in despair and horror, easy prey for the Glamour's lies. Millions of them were awe-struck by the approach of the Angel, seeing him as a messianic figure come to deliver them from evil in their hour of direst need. Weeping and singing his praises, they joined the Slaaneshi host on its march toward Lupercal's Gate, where their new god would be crowned Emperor and lead them to paradise.


We see the Cavea Ferrum, built to guard our father from the Arch-Traitor. It was damaged during the Siege, but the Custodes rebuilt and expanded it over the years. Before it stands the Eternity Gate. It was breached once, and the Imperium bleeds from that wound still. It must not be breached again.

We see the Firenzi Polymath, whose name became legend before being forgotten. We hear an excited conversation started around a cup of wine that continues deep into the night, between a bright young man and a mysterious stranger. They discuss concepts that won't be understood by the rest of Humanity for centuries. When dawn comes, the stranger is gone, and the polymath will never see him again. But the seeds are planted. Did the stranger know what would grow from them, or did he simply seek to speak with one who could understand him, even partially ? Solitude is a poison, brother, as we both know.

Thirty thousand years later, Perturabo finds the scraps of the Firenzian's work, and inspiration blooms in his heart. He extrapolates on the concepts within, and build a labyrinth that spreads beyond conventional dimensions. Our father looks on, like a parent watching a child build elaborate sand castles while they work on rebuilding the greatest castle the galaxy has ever known. He is proud, we think.

The labyrinth stands. Only the sons of the Emperor know its secrets – not because they are kept, but because only we can understand Perturabo's creation. Even the Custodes struggle to find their way through it, despite millennia of study. Something about the way their minds, and ours, are wired.

It will not be enough. Sanguinius will see through it. He always saw more than any of us suspected, and now his sight is fixed upon a most awful ending. This monster must be kept out of the labyrinth !


The last section between the Outer Palace and Lupercal's Gate was in much better state than the slums. Great roads led to the various entrances leading to the Inner Palace, and the sheer weight of numbers of Sanguinius' host forced it to separate, hundreds of thousands of cultists and daemons flowing down lesser avenues leading to the walls. Sanguinius remained at the head of the main thrust of his forces, followed by the most powerful of his servants.

Each of the Daemon Primarch's honor guard could have been a Chaos Lord of Slaanesh in their own right. One was Malicia, the heretic Canoness of the Ebon Chalice. Though she had been struck down at the Ecclesiarchal Palace, she had survived, her body flooded by the Warp energy that rained down from the Tear of Nightmares. There too was Ishidur Ossuros, first and mightiest of the Violators. There were others : veterans of the Sanguinary Guard, Tithed Ones, Laer nobles, leaders of hidden cults who had been transfigured by the coming of Light's End, and newly marked mortal champions of Slaanesh, who had caught the eye of the Dark Prince in the midst of the Angel War. In their souls burned the power of Chaos, yet they were all subservient to the Great Angel among them.

The Glamour clashed against the walls like a psychic wave, but though all felt it crawling over their souls and shivered in dread, their wills yet remained their own. Appearing unperturbed, Sanguinius raised his left hand, and the millions that followed him stopped their advance at once. They remained standing in eerie silence while Sanguinius took flight, even as the defenders opened fire on the immobile horde – only to find most of their shots blocked.

In the Angel War, the pain-engines of the Laers had fed deep on the suffering of the Throneworld's people. They had extracted their pain and made it into energy, which they now released. Great domes of crackling purple light formed among the Slaaneshi host, and the fire from the wall's guns crashed against them harmlessly. They didn't cover all of the attacking host, but what they did cover was more than enough to threaten Lupercal's Gate.

Through the Glamour, these constructs of agony appeared as moving temples to the Angel, atop which shining priests conducted holy rituals that granted protection to those around them. As the reserves of torment dwindled, bespelled thralls willingly offered themselves up as sacrifices, believing that their mortal bodies would burn as kindling while their spirits were transfigured into shining new angels to protect their comrades. Such was the strength of the Glamour that even the agonies of the Laer's pain-priests were perceived as an ecstatic experience – the transcendence of mortality and ascension to the divine. Only once their broken bodies breathed their last and they slipped into death were these unfortunate confronted with the truth, as daemonic entities devoured them and glutted themselves on their souls.

The skies were already full of the Angel's flying servants : Laer stalkers, screeching daemons, and the six-winged form of Diomedes, Herald of the End, whose screams were loudest of all. They parted to let their master pass as he rose higher and higher. Scores of cannons tried to target him, but their machine-spirits failed to lock onto him, their auspexes unable to deal with his unnatural existence and awesome power.

At the top of Lupercal's Gate, on a platform from which the entire Slaaneshi host could be seen, stood four figures – three of them clad in ceramite, the last one in its rarer cousin, auramite. There, Sanguinius met with Omegon, Lord of the Hydra; Galahoth, Captain-General of the Custodes; and Asim Ravaji and Nathanael Dumah, two of Magnus' Chosen who had remained at the side of the Twentieth Primarch during the Angel War, assisting him in orchestrating the defense of the Throneworld. The two Thousand Sons Legionaries had been wounded in previous engagements – Asim when the Word of Magnus had been boarded by N'kari in its Keeper of Secrets aspect, and Nathanael when he had faced the Queen of the Dark Mechanicum in the Haydes. Even injured, they had served as psychic relays through the Angel War, sending and receiving messages across Terra where lesser psykers would have been driven to madness.


"Brother," said Sanguinius as he landed on the wall – though his feet remained a few centimeters above it, as if the Angel were standing on an invisible platform. "It has been too long."

Even as Omegon faced the Daemon Primarch, part of him noted that the infernal screaming of the flying Tithed One had finally stopped. It would have been a relief, if not for the fact that Sanguinius' proximity was a hundred times worse than the scream had been.

"We have never met before this day," answered Omegon. Which was true : while Omegon had observed Sanguinius from afar, the Ninth and Twentieth Legions had rarely interacted before the Heresy. Even at Ullanor, it had been Alpharius who had represented the Hydra – just as it had been Alpharius who had witnessed the horror of Sanguinius' corruption on Isstvan V. "And you are not my brother."

Sanguinius laughed. "Are We not ? Do you truly believe the stories Magnus tells himself to escape the temptations of true power ? We are not who We once were, that is true, but Our core still descends from the works of Our sire – same as Magnus, same as you. No matter how changed we all are … and We would say that we are all much changed from how He envisioned us, wouldn't you agree ?"

"And what would you know of what He intended ? You, who betrayed Him out of cowardice !"

Sanguinius' eyes flared briefly with anger at the accusation, and for the briefest of instants, Omegon thought he caught a glimpse of the monster beyond the Glamour. But the instant passed, and the aspect of the Angel reasserted itself.

"We know much, for We see all that is and all that will be. Our father is dead and Guilliman rises. But Our brother is not the only threat that dawns with this new millennium, as you well know, brother. The fall of the Imperium is inevitable. But with Us at its head, Imperium Secundus can rise from the ashes of the past, to reach heights undreamt of !"

"Heresy," growled Galahoth.

"Is it ? The Imperium must survive, Captain-General. Humanity cannot survive without it … and the Imperium cannot survive without an Emperor. You know this to be true."

Galahoth laughed. It was a cold, humorless and scornful sound.

"I am one of His, betrayer, now and forever. While you and your kind wallowed in your corruption, I learned His words, shared into the purity of His vision. The shame of letting His death come to pass will haunt me until my final day, but do not think He made me so frail to be broken by it. You ? You could never succeed Him."

"How unfortunate. You would have served Us well."

Without warning, moving so fast not even the preternatural reflexes of Custodes and Primarch could catch it, the Daemon Primarch moved. By the time Galahoth had raised his spear, the Blade Encarmine had plunged into his chest, cutting through auramite as if it were paper and bursting out of the Captain-General's back. No blood spilled from the wound, for the Blade drank greedily of Galahoth's life.

With a cry of outrage and fury, the three other Imperials atop the wall charged the Angel. Omegon brandished the Pale Spear in both hands, while Asim and Nathanael struck with powerful spells of banishment, knowing they couldn't hope to expel the Daemon Primarch from Holy Terra, but hoping to at least weaken his presence in the Materium.

With a peal of melodic laughter, Sanguinius spread out his wings and unleashed a wave of infernal power that buckled the wards of Lupercal's Gate, sending tremors all across the wall. Closest to him, Galahoth was obliterated, his body dissolved into component particles and his soul swallowed whole by the Blade Encarmine, to join the countless shades of the Angel's victims. The two Chosen of Magnus resisted longer, the power of the Rubric of Ahriman protecting them – then they too were gone, though their souls escaped the clutches of the Daemon Primarch.

As if they had been waiting for that signal, the Slaaneshi hordes suddenly charged, filling the tormented air with more screams of devotion to the Angel. The guns of Lupercal's Gate redoubled their fire, even as the Chaos artillery finally returned fire.

Omegon alone still stood atop the wall against Sanguinius, his Primarch soul making him proof against such sorcery. In his hands, the Pale Spear gleamed with a predatory light as it reacted to the Daemon Primarch's power.

And for the first time in ten thousand years, two Primarchs duelled atop the walls of the Imperial Palace. But for all of Omegon's strength, all of the experience he had accumulated in the millennia he had spent directing and defending the Imperium from the shadows, the Lord of the Hydra was no match for the Angel in the fullness of his power. Every blow of the Pale Spear was turned aside, every feint was seen through, every concealed weapon was anticipated.

Not since he had battled Aetaos'rau'keres, during the desperate odyssey that had begun at Calth and had ended with delivering Ollanius Persson to Terra, had Omegon felt so outmatched. Back then, he had triumphed over the Daemon King through guile, subterfuge, and far more luck than he had ever been comfortable with. Omegon's spiritual nature had been opposite to that of Aetaos'rau'keres, and the strength of his conviction had been enough to overcome the gap in power between the two of them so that he had at least a chance of victory.

No such advantage existed here. Sanguinius was the Angel, the Lord of Hosts and Champion of Slaanesh, while Omegon was master of a web of plots and schemes that had come undone with Light's End. Though he had suppressed it in order to fight the Angel War, the Lord of the Hydra was still tormented by his guilt over his father's death and his failure to understand His wishes. That guilt poisoned his soul, and when faced with Sanguinius' radiance, that was enough to bring him down.

His armor breached and his flesh pierced by half a dozen wounds, Omegon fell to his hands and knees, the butt of the Pale Spear impacting the cracked floor as he laid upon it for support.

Sanguinius looked down at Omegon, his eyes full of condescending compassion.

"You have played your games in the shadow far too long, brother. You have forgotten what it means to conquer. But We can teach you. There is potential in you that you have never let yourself fulfill and that We will help you unleash."

The Angel extended his left hand toward Omegon.

"Come now, brother. Join Us."

Omegon saw that Sanguinius' offer was sincere. The Angel was beyond such petty tricks as deceit, or at least considered himself so. The Last Primarch had no idea if the daemon truly thought he would submit to his will and turn to Chaos. The very thought was absurd, obscene, but Sanguinius' ego was a metaphysical force that held the entirety of Sol in its grasp. Could it be that he was unable to even imagine the possibility of someone rejecting him ? No, surely not. Galahoth had done so mere moments ago, after all.

A terrible thought formed in Omegon's mind. Even before his fall, Sanguinius had been a seer of immense power, and the fact he had foreseen Light's End and planned the Angel War was a testament to how that ability had grown since then. Could it be that the Daemon Primarch had foreseen that, somehow, Omegon would turn ?

He knew better than most that Primarchs weren't immune to corruption. Those adherents of the Imperial Creed who knew of the Heresy had claimed that the nine fallen Primarchs had been flawed in some way, while those who had remained loyal had been true to the Emperor's vision, but Omegon knew the truth. The Dark Gods had bent all of their power to corrupt his fallen brothers, and he also knew that they had attempted to turn those who hadn't fallen. Horus himself had faced their whispers in the Interex. It was the circumstances of their lives that had made the difference between those who had turned and those who had stayed loyal, not any inherent holiness.

In this, the Primarchs were not so different from the rest of Humanity.

Did Sanguinius know of a way to break him ? Had he glimpsed in the possible futures a method that could shatter him, bring him into Ruin's embrace ? Remake him as the nine Traitor Primarchs had been remade ? The thought couldn't be ignored, and with it came a terror greater than any he had ever known. Failure and death were nothing compared to that possibility.

"We will give you such glory," continued Sanguinius. "In Our name, you shall have victory over all of Our foes."

At those words, a memory stirred within Omegon's mind. With the perfect clarity of eidetic recall, he saw again that burning city, and the black-eyed figure who had stood in judgement of his actions. The words of his long-dead brother echoed in his head.

You are better than this.

The fear faded from Omegon's mind. It seemed that Sanguinius, for all his vaunted sight, did not know him at all.

"Glory is a lie," he replied, pushing himself to his feet. He drew strength from the mantra, repeated time and again in the ages of the Long War, and finished it : "And victory is not enough."

Sanguinius blinked.

"We are your king," he said slowly. "We are the new Master of Mankind !"

The Daemon Primarch's aura flared, basking him in glorious divine light. But the moment had passed. Whatever hold the Glamour had managed to grasp on Omegon had been broken. The Lord of the Hydra stood, bleeding but unbroken, his soul blazing with defiance.

"Mankind deserves better than you !" shouted Omegon, and the duel started again.

But mere conviction would not be enough, and Omegon had known that this wasn't a battle he could win. He didn't cry out as the Blade Encarmine cut off his right arm at the shoulder – he refused to give his opponent the satisfaction. The Pale Spear slipped from the fingers of his severed limb and fell all the way down Lupercal's Gate, smashing point-first in front of the Gate with the strength of a meteor.

"All your hopes and dreams are ashes," said Sanguinius. "Your great plan has failed. We will break what remains of your defiance, brother, this We promise to you."

"How low you have fallen, Angel." The Primarch spoke the name like the curse it had become.

"Not as low as you will," sneered Sanguinius, rising the Blade Encarmine for the final blow. "Such torment We will visit upon your soul, until you beg to be allowed to kneel at Our feet."

"Never," said Omegon, and he knew it to be true.


The Herald of the End flew above Lupercal's Gate, watching with burning eyes as Sanguinius stalked toward Omegon. Below, the hordes of the Youngest God were charging the walls. They would either succeed, or they would die, and their souls would fuel the Angel's power even further. In either case, the Gate would be broken, as it had been before, when last Sanguinius had come.

This was the End foretold. This was the victory of Slaanesh, about to be written in the blood of the Last Primarch.

At the vanguard of the Slaaneshi throng were the other Tithed Ones, who had been the Herald's brothers before he had been the Herald. They were screaming as they ran, on two or four legs, like rabid animals. Atop the walls, the Imperials raised their guns, knowing they were doomed. Taller figures in ceramite armor of grey, white, green and midnight blue stood at the front of the line, faces resolute in the face of oncoming death.

His grip tightened, and his living spear whined as his gauntleted hands crushed its haft. It had drunk deep already from the blood of the innocent this day, as the Herald hunted in Terra's burning skies.

Sanguinius raised his sword, and the Herald read the shape of the blow before it fell. The Daemon Primarch was going for a strike that would cleave the wounded Omegon in two so that he would to bleed out and die in agony, his Primarch physiology keeping him on the verge of death far longer than even a Space Marine would be. Not a clean kill, for no other reason than because Sanguinius would enjoy the new experience of killing a Primarch slowly.

Since the Herald had been remade, a part of him had been screaming without cease. When the knights in silver had tried and failed to stop the Angel, it had regained a semblance of awareness.

Now, as he saw Sanguinius about to commit fratricide yet again, the scream turned from horror to fury, from agony to defiance. The Herald of the End opened his maw …

… and Diomedes screamed as he plunged down upon the False Angel, slamming into the Daemon Primarch and hurling him off the platform just as the Blade Encarmine plunged into Omegon's chest, turning a lethal wound into a crippling one – one that a Primarch could survive, if not ever truly recover from.

Sanguinius howled in shock and outrage at the indignity as both Tithed One and Daemon Primarch fell. The monster in Diomedes' head screamed at him, telling him he was going to get them both killed, that he was defying one that stood as high above him as a man stood above ants.

Diomedes knew it was right.

He didn't care.

It hurt. Oh, Emperor, it hurt. He could feel his body, his soul, fall apart as the enraged False Angel called upon his mastery of the vile energies that had been mixed with Diomedes' essence. Cracks spread across his armor, each one a searing agony that promised him the obliteration of his flesh and foreshadowed the eternal torment that awaited his soul.

But Diomedes of Chemos was no stranger to pain, and he had endured death a hundred times and more already in the torture pit of the Laers. And so the first of the Tithed Ones fought on, to reclaim that which had been stolen from him even as he died yet again. And though his body shattered and burned, though his soul was flayed and ripped asunder, he kept fighting – for he was a son of Fulgrim, and the Phoenician's stubborn resilience was part of him.

This wasn't about vengeance. This was about doing what was right, about reclaiming who he was from the darkness. What was pain compared to the knowledge of his heresy ?

And then there was a roar like thunder, and a dark light that washed over him and into him.

One was a fragment of a greater whole, forever sundered; the other was a thing of cold and ancient hate, yet pure of making and purpose.

Together they plunged into him, and the pain was almost more than he could bear. But then it stopped, and from the first there was a voice.

YOU ARE WORTHY, it said, and remade him.


This one is mine. You cannot have him.

All you do is take. All you have, you stole.

You do not create. You do not build. You do not grow.

You only corrupt and enslave.

This is how it has ever been, since the dawning of darkness.

This is what you are, behind the masks you forge from the nightmares of your slaves.

But this one ?

This one, I have taken back. This one, I have reclaimed.

This one soul, I have saved from you.

Are you afraid ?

You should be.

He is the first.

He will not be the last.


The living weapon in his hands – the spear he had taken from his jailers during his short-lived escape and which had been remade alongside him after his fall – screamed. It twisted in his grip as it burned, hardened flesh peeling from it to reveal a long spear of purest black. Somehow, this spear was taller than the one it had emerged from like some grotesque cocoon, taking its place in reality and sending its spirit shrieking into oblivion.

It was hot, almost painfully so, and thrumming with power. That power was different from anything Diomedes had experienced before – it wasn't the Motive Force of the Mechanicus, nor the wild energy of the Warp. It was something else, something old and vast.

He could feel a presence at the edge of his mind, looming over him, where before the False Angel's will had crushed his own. It wasn't friendly, and it never would be. But it despised the minions of Chaos as much as Diomedes did, and that made it an ally, at least for now.

With a kick in Sanguinius' chest that felt more satisfying that a hundred victories in the duelling cages of the Pride of the Emperor, Diomedes separated himself from the falling Daemon Primarch, and soared above the battlefield. Sanguinius crashed at the foot of Lupercal's Gate, while on wings of lightning and fire, Diomedes the Reclaimed descended upon the Slaaneshi horde. Beams of black light leapt from the spear in his hands, piercing through the Laers' force-fields and turning corrupted flesh to dust. Power that had so worried the Emperor He had ordered it imprisoned in the Dark Cells was unleashed, and woe befell the minions of Ruin that stood in its path.

The sight of Diomedes the Reclaimed and the might of the weapon from the Black Cells, combined with the sight of their Angel sent crashing to the ground, made the hosts of Slaanesh stumble and hesitate for a moment. Then the hold of the Glamour reasserted itself, and they resumed their charge, driven to come to the aid of their fallen liege.

Meanwhile, at the base of Lupercal's Gate, on the very point where he had slain Horus ten thousand years ago, Sanguinius burned. Diomedes' ambush had put him in contact with the ground of Terra for the first time since his arrival, and the world rejected his corrupt touch. The Daemon Primarch roared in fury as he stood, the Glamour translating it into a shout of defiance after being treacherously cast down by his renegade Herald.

Behind the walls, a choice was made. The fall of the Angel and the turning of Diomedes had provided an opportunity that would not be repeated. The confrontation atop the Gate had deprived the Imperials of their leaders, but neither Omegon nor Galahoth were fools, and they had ensured the continuity of the line of command before risking facing the Angel. With their removal from the board – for even a Primarch would take time to recover from the loss of an arm to such a dreadful weapon as the Blade Encarmine – joint command had passed to Trajann Valoris, who was now the nineteenth Captain-General of the Adeptus Custodes, and Deradaeddon Nemo, a veteran Commander of the Sons of Horus.

Lupercal's Gate opened, and the champions of the Imperium sallied forth to meet the horde of the Youngest God in battle.


Nemo charged. Behind him were the warriors of the Legions who had rallied to defend Lupercal's Gate; before him were the hordes of the Dark Prince in all their horror. Along with them were Custodes come from the Tower of Hegemon, who had brought with them Land Raiders and Dreadnoughts. Such a force could conquer worlds, but it was no conventional army they faced now.

Lupercal's Gate was vast, and even if it wasn't fully open, more than two scores of Space Marines could run through it side by side already. It was more than enough for them to avoid coming near the thing that stood closest to the Gate, the one monster Nemo wanted to face more than he had ever wanted anything in his life … and the one he couldn't possibly hope to defeat.

Coward, he heard a voice scream in his head. You would turn your back on a chance to avenge Horus ?

But was that voice his own, or that of the monster ? That was the question. His own thoughts couldn't be trusted. Long had the warriors of the Sixteenth Legion sought to avenge the death of their Primarch – Sanguinius' first defeat, on these very grounds, was not nearly enough of a price to pay for that infamous act of fratricide. The enmity held by the Sons of Horus for the Blood Angels was matched only by their hatred for the so-called Black Legion. For ten thousand years, they had hunted down the champions of the Ninth Legion and put them down like the rabid dogs they were – but always, Sanguinius himself had eluded them. Like the rest of the galaxy, they had thought him lost to madness, though they had not once thought this excused his crime.

Now the Angel was here, and Nemo longed to strike him down as the Legion's heroes of old had. But he knew his limits, and he forced himself to ignore that urge. His duty in this battle laid elsewhere. He turned to the champions at his side – the mage who had fought alongside the wolves of old, and the Sister whose eyes burned with such painful light.

"We will take care of that rabble," he said. "You go kill the Angel !"

They nodded silently, and parted from his side, going to face their destiny. Above them, the winged figure who had cast down Sanguinius before tearing his army apart flew back, and plunged upon the Daemon Primarch. His black spear met the Blade Encarmine, and held fast for a few seconds until Sanguinius managed to overpower and push him back – only to have to defend himself from a combined attack from Ahriman and Ephrael.

The Commander of the Sons of Horus was forced to turn his eyes away from the mythical confrontation, for he had his own part in this battle to play. The horde of Chaos was spread before him millions strong, a host of daemons, cultists, mutants, traitors and xenos such as he had never seen before.

Nemo laughed as, outnumbered a thousand to one, the Imperials charged into the horde.

"LUPERCAL !" he roared, and began to kill the enemies of Humanity.


Past the walls of the Inner Palace, deep in the labyrinth of the Cavea Ferrum, in the Imperialis Sanctum, Lorgar and Magnus struggled together still. The might of the Golden Throne, the echoes of ten thousand years of sacrificed psykers, the pain of the Tear of Nightmares and the pulsating power of the Astronomican – this was the torment that had brought the crippled Emperor to suicide.

The closer Sanguinius had gotten, the worse the pain of the Crimson King had become. But Magnus, for all the awesome power he shouldered, could do nothing to stop the Daemon Primarch. To redirect the power of the Golden Throne, even for an instant, would see Terra cracked apart and obliterated.

The worst of it was that it may yet come to that, if all other hopes failed. But Magnus wasn't certain that he had the strength to destroy Humanity's birthworld to deny it to Chaos. And so the two brothers held on, and hoped that their comrades could triumph without them.

Then a voice neither Primarchs had ever heard before said : "Lord Aurelian."

Without taking his hands off his brother, Lorgar turned his head to see a woman bearing the emblem of the Inquisition stand behind him. He hadn't heard her approach, and even the cacophony of the Golden Throne's suffering engines wasn't enough to explain that.

"Who are you ?" he asked, though he was certain he already knew the answer.

"I am Morgana," she replied. "Daughter of Luther, and one of the Ordos' first members. I have come here to relieve you of your task, Lord Aurelian, so that you may take up the one only you and what you carry can see through."

Lorgar stared at her, with eyes that saw much deeper than flesh. He saw that she spoke true, and saw the ancient spell anchored to her soul – and recognized it, for he had seen its other side when he had faced his fallen brother in the Webway. He saw too, the shadow that walked at her side, and felt something like recognition from the Sword That Was Promised.

He nodded silently, and she moved to his side, placing herself between Lorgar and Magnus and resting her forehead against that of the seated Crimson King. At once, Lorgar felt the pressure on his brother diminish – and at once, Morgana began to tremble at the terrible effort and pain she was feeling.

"You know where your duty lies, Lord Aurelian," said Morgana through gritted teeth.

And this, too, was true. Reluctantly, the Urizen removed his hands from his brother's head, and turned toward the exit of the Throneroom.

There was, after all, one other way he could alleviate his brother's burdens.


The monster stood before Ephrael, bright and terrible in his awful glory. In her head, the whispers of her dead Sisters had become a chorus of howls, the proximity of the Daemon Primarch enraging the tattered spirits of Parnis' martyrs. But even in their rage, they still gave her the knowledge she needed. They told her how Sanguinius' fall had diminished his power – how the heroic act of the transfigured Tithed One had broken his image of invincibility, and in so doing made it so that he wasn't.

Such was the way of the Warp, where metaphors became truth and belief shaped reality. And yet, Ephrael held no illusion that, symbolically weakened or not, Sanguinius was still far more powerful than her. The combined attack of Ahzek and her, striking while the Daemon Primarch had been occupied with the one her dead sisters told her was called Diomedes, had been turned aside with a swiftness that none of them could equal. The three of them now stood in a loose circle around their foe, moving with the instinctive coordination of soldiers who had bled and killed on a thousand battlefields before.

Sanguinius seemed supremely unconcerned with the three champions surrounding him. His gaze was fixed upon Ephrael, and he was smiling. By all rights, it should have been a beautiful sight, yet all the Daemonifuge felt at the sight was revulsion.

"Dearest Ephrael," said Sanguinius, almost purring her name. "We have been waiting to meet you for a long time."

"Sanguinius," she spat back. "Abomination. If you know of me, then you know that the hour of your doom has come at last."

The monster chuckled. "Ah, Ephrael. You misunderstand Us. Everything in your existence has led to this moment – to Us."

Ephrael forced herself to laugh in derision. "Again with this, False Angel ? Twice already your feeble attempts at persuasion have been rejected. Thrice, if one counts the purification of your own herald. Are you so deluded as to expect this to go any different ?"

Sanguinius laughed, and gestured with his free hand at their surroundings.

"Look upon Us, Ephrael Stern. We are triumphant. Our father lies dead, and the gates of His palace are open before Us. What purpose does your defiance serve at this late hour ?"

"None, if your triumph were absolute. Which means that you can yet be vanquished, false angel."

"Sophistry," said Sanguinius softly, "is the refuge of the foolish and the desperate. We expected better of you, Thrice-Born."

"As did the Emperor from you, daemon."

That struck a nerve, she saw, as a flicker of annoyance was briefly visible on the monster's face. It was quickly smothered, however, replaced by the same mask of radiant arrogance and false benevolence.

"Think, Ephrael. Put aside the tales that your masters put into your head since childhood and think. After all you have seen, all you have lived, surely that is within your power. Do you really believe that what you are is the result of Our father's plans ? Think on how you gained your power. Think of the place where you were unmade and reborn for the first time."

Despite her better judgment, Ephrael couldn't stop herself from remembering. She remembered the Screaming Cage, that nightmarish construct of living flesh crafted from the bodies of the Sisters of the Blessed Enquiry.

"It was not Our dear, dead father's hand that shaped your destiny," continued Sanguinius, "but Ours. We brought low the Blessed Enquiry, before they uncovered Our secrets. We sent Asteroth to forge them into the instrument of your transformation."

Ephrael bristled at the name, as did her dead sisters. The Keeper of Secrets had been the first Greater Daemon she had killed, sending it shrieking back to its master as punishment for all the horrors it had visited upon Parnis.

"He fulfilled his duty admirably, even if he didn't realize his true purpose and you cut him down, taking your first step on the path that led you here, to Us."

She thought back on the death of the Blessed Enquiry, on her transformation. Could Sanguinius have orchestrated all of this ?

… Yes. He could have. The Angel War had proven the reach of the Daemon Primarch's foresight beyond any doubt. But the rest of his claim was nonsense.

"The daemons of Slaanesh have tried to kill me ever since I became the Daemonifuge !" protested Ephrael. The Angel's words were madness. They had to be !

She was not a puppet of the Dark Gods. She wasn't !

"You had to be tested, of course," said Sanguinius with a wave of his free hand. "And there were many among the Dark Prince's court who were jealous of your destiny."

"The foul creatures you call your sons attacked me," she spat.

"We gave up on my sons long ago, Ephrael. They failed Us, save for a few We salvaged, and We washed Our hands of them millennia before your first birth. Those who came for you on Parnis acted on their own, seeing only the shadow of your fate instead of its full glory, as We do."

Was it ? … Was she ? … God-Emperor, it couldn't be …

But the God-Emperor is dead, whispered a treacherous voice that was entirely her own. He is dead and gone, and His light is dying …

"You are a devourer of souls, something only a few of Our failed sons have managed to become despite all the centuries We waited for them to make something better of themselves. That is why you are the bane of Our Dark Prince's lesser servants, Ephrael. With each of them you destroyed, your own power has grown, until you were ready to be Our queen, bright and terrible. It is your destiny to stand with Us as we remake the Imperium, to be feared as We are loved - "

The Black Staff came down hard upon the ground, cutting through the Angel's speech.

Liar, proclaimed the silent voice of Ahzek Ahriman, broadcast so that all could hear it.

That single word, and the psychic weight behind it, cut through the fog that had crept over Ephrael's mind, so slowly she hadn't even noticed it. Its roots laid in the doubts she had always harboured after her transformation – the fear that the Inquisitors who named her a witch were right, that she was a monster the White Seers of the Black Library only allowed in their domain as a ruse to contain her until she could be either used in the war against Chaos or safely destroyed.

Sanguinius had taken those doubts and tried to use them to bend her mind. Anger ignited inside her at the thought of that utter violation.

She didn't know what hands had shaped her destiny. But so what ? Untold trillions of humans lived their lives without that knowledge. Why should she be different ?

The Daemonifuge and the False Angel turned toward the former Chief Librarian – the former in gratitude, the second in contempt.

"Thank you, Ahzek," said Ephrael, before returning her attention to the Daemon Primarch.

She brandished her sword, the blade that she had taken with her in exile, the blade that had held Sarthorael back and slain Kyriss, and pointed it at the Angel of Chaos.

"I am Ephrael Stern", she proclaimed, all doubt gone from her thoughts. "I am the Thrice-Born, the Daemonifuge. I have seen the true face of the god you serve, and I tell you this, oh fallen prince of angels : no one who knows what I know could ever willingly join such abomination. The slaves behind you only follow you because you broke their minds and warped their souls with your foul power. Whether they wear rags or golden armor, not one of them would follow you if it were their true choice."

"All of them are Ours. They looked upon Our glory, and recognized that only through Our service can their little lives have meaning."

"You lie, to yourself and others. It is all your kind ever does."

Sanguinius shook his head in a mockery of sadness.

"Must all of you be so blind ? Is this to be Our last trial, then ? A final test of Our readiness to succeed Our sire, that We can do what is necessary and strike down those who should be at Our side ?"

Diomedes, who hadn't spoken – either out loud or telepathically – since his rebirth, banged his spear against his armored chest, a wordless proclamation of defiance to the creature responsible for all his pain.

"Very well. So be it."

And so it began. With doom looming high in her thoughts, the Daemonifuge threw herself at the False Angel, ready to end this once and for all.

Ephrael and Diomedes engaged the Daemon Primarch in melee, while Ahriman stayed back, pitching his Corvidae abilities against Sanguinius' foresight and giving his two allies the help they needed to keep up with the Angel – if only barely. The son of Magnus whispered in their minds, showing them glimpses of the immediate future that allowed them to match the arch-champion of Slaanesh's might. Their weapons were infused with great powers which, while greatly different in nature and origin, could resist the daemonic strength of the Blade Encarmine and its wielder when they clashed. They fought with breathtaking grace and skill, never more than a hair's breadth from disaster.

And still, it wasn't enough. Sanguinius was far more powerful now than he had been when the Mournival had struck him down on those same grounds. He was also in full possession of his reason, twisted and corrupted though his mind might be. The three heroes had yet to land a single blow, and for all their strength and courage, they were slowly tiring, while Sanguinius was as fresh as when he had emerged from the shell of the Sanguinor, his incarnation sustained by the Dark Prince's own power, coming from the Tear of Nightmares above.

He laughed as he fought, mocking and taunting his opponents with vivid descriptions of what he would do to the galaxy once he claimed the Golden Throne. His words burned the air around the combatants, making it shimmer with images of that monstrous future, showing the horror of Imperium Secundus in terrible details.

They saw the Ecclesiarchy rebuilt around the worship of the Angel, the aquila taken down on a million worlds and replaced by the icon of the winged blood-drop. They saw blood sacrifices take place in Ruinous cathedrals, people willingly walking to the altar to give their lives for the Angel to devour from his throne.

They saw the tomb of Mortarion on Barbarus desecrated, and the corpse of the Death Lord brought before the Golden Throne, to be returned to a twisted parody of life by the Angel's blood before the resulting revenant was unleashed upon Sanguinius' remaining foes. They saw the Orks wiped out from the galaxy, and the Hive-Mind of the Tyranids shattered into a million pieces that devoured each other until nothing remained but corpses.

They saw Guilliman's power broken, the Arch-Traitor made to kneel before Sanguinius along with all his hosts. They saw each of the other Traitor Primarchs made to serve, save for Dorn, whose rage was harnessed to power the greatest warmachine of Imperium Secundus. They saw the Craftworlds of the Eldar fall one by one, their Infinity Circuits cracked open so that the Youngest God could gorge itself upon the souls of the Children of Isha.

There were details missing, and things that didn't make sense except in the warped reality the Angel would create with the power of the Golden Throne enhancing his infernal power. But if Sanguinius had thought to break or tempt his foes with these visions of his awful dream, he was greatly mistaken. The three drew strength from their horror, hardening their resolve not to let that future pass. And they fought, on and on – until something changed.


The creature that thought of itself as Zesseth had forgotten many things. The eternity it had spent in the Silver Palace as a plaything for the Neverborn children of the Goddess had taken its toll on its mind, and resurrection hadn't healed the damage fully. Its memories the Time Before were fragmented, little more than flashes of the beautiful coral cities and underwater temples they had built together after their masters had vanished.

Perhaps because it had forgotten so much of its first life, Zesseth remembered everything after its resurrection with perfect clarity. It remembered opening its eyes for the first time, and the awed look on the priests' faces as they took in its white scales, the symbol of its nobility among the resurrected Laer race.

It remembered its life in the empire they had built, honored and worshipped as the embodiment of the Goddess' love for its people, a love so great that She had orchestrated their resurrection and delivered unto them the means of vengeance.

Then Zesseth saw him.

It knew him. It recognized him, though they had both changed almost beyond recognition. He didn't wear the same purple and gold armor, instead wearing patchwork gear and a sword that burned Zesseth's eyes when it looked at its blade. His face was set in an expression wholly unlike the arrogant visage he had shown back then, but Zesseth recognized him all the same.

When the Time Before had ended, it had been him who had killed Zesseth.

Zesseth slithered toward him, the cloak of flayed skin that covered its lower body making sounds pleasing to its ears as it stroked the ground. It raised a pair of hooked living blades held in its first set of hands, while the second – a gift of the Goddess for its deeds in the Breaking of the old foe – danced in patterns that imitated the dance of Her divine courtesans. Twin streaks of purple fire erupted from its six-fingered hands, but he blocked them with his pale sword, the eldritch flames sputtering impotently against the blade.

Then he was on Zesseth. The Laer noble struck with its two blades, hissing a curse in the language of its people. The mix of Low Gothic, stolen Eldar dialect, and daemon speech caused the thralls manning the nearby artillery to recoil in pain, clutching bleeding ears. But he was unaffected, and parried each of Zesseth's strikes perfectly.

With every failed attack, Zesseth grew more furious. It wanted him dead. It wanted revenge, revenge for the destruction of Laer, revenge for its first death, revenge for all the wondrous horrors that had been visited upon it before being blessed with rebirth !

But it couldn't win, couldn't even manage to land a single blow. His patchwork armor wouldn't have done anything to protect him from its living blades, but he was just too fast, too agile !

And then, he went on the offensive, for the first time since they had begun their clash. His blade went straight through Zesseth's guard and plunged into its throat, severing its spinal column and bursting out of its neck before being drawn out in one smooth motion that send its head rolling away, its body twitching in violent spasms that he still avoided, already moving toward his next target.

And for the second, and final time, Zesseth died. But this time, its fractured soul did not slip into the waiting maw of Slaanesh, but instead found the cold tranquillity that was promised to the champions and victims of Vindicta alike.


From behind the Slaaneshi host came a great war-cry. There stood Lucius the Reborn and his army of the lost and abandoned children of Terra, who had chosen to risk everything to join the final battle for their world. They struck the rear guard of the Slaaneshi horde with complete abandon, falling upon the Laer's living artillery and silencing it. Workers and gangers swarmed towering constructs of scaled flesh and cut them apart with sharpened metal bars and burned them with improvised flamethrowers, screaming their defiance at the monsters who defiled their home.

In Lucius' hand was the Vindicta-blessed sword he had received from the Chosen of Magnus, and the Slaves to Ruin recoiled before its pale radiance. At his side were the companions who had followed him across war-torn Terra : Khalid Harut, the last Herald of Prospero, haloed in the ghostly shapes of the wrathful dead; Meherzah Jahangir, whose telepathic abilities had done as much to keep their patchwork army together as the sight of his augmented body's martial prowess; and Salvor Lermentov – a man, just a man, with no particular gift or destiny, who had made the choice of dedicating everything he was to helping those who needed it.

As they cut a path deeper through the Slaaneshi host, Lucius found himself targeted by the Tithed Ones, who turned from the frontline to hunt him down. Tattered fragments of their former identities drove the ruined Emperor's Children to find the hero of their Legion, their fractured souls seeking an end to their torment. Terrible was the Reborn's fury at the sight of what had been done to his brothers' descendants, and he delivered unto them the release they craved with all that was left of their minds, the dead of Terra whispering their names into his ear as he fought.

And still he advanced, plunging through enemy ranks like a spear of righteous lightning. He was drawn to the base of Lupercal's Gate, not by destiny, but by duty, for there was the one responsible for Terra's woes. The soul of the world screamed at him of the great defiler's sins, the one who, in another age, he had failed to prevent from killing the Warmaster.

Perhaps Sanguinius sensed Lucius' approach, or perhaps the Dark Power that had damned him looked after him. The closer the Reborn got to the battle against the Angel, the more daemons and cultists hurled themselves at him, stopping him with the sheer weight of their bodies – until, together, the two Chosen of Magnus at the Child of the Emperor's side seized him in a kinetic grasp, and tossed him above the grinding melee like a cannonball.

It wasn't the most dignified method of transport, but it worked. Lucius rolled and rose to his feet, the violent battle briefly pausing as the combatants took in this new arrival. All knew him, though only Ahriman had ever met him before, when Lucius had saved his life during the Siege at the cost of his own.

It was Sanguinius who spoke first, his words dripping with condescension :

"We know you, Lucius. Once your soul shone so bright, even in ignorance. You could have been Our comrade, Our champion, carrying Our banner … But that time has passed. Now you are nothing but the ghost of a dead Legion, clinging to a mantle that will crush you under its weight. Do you have any idea of what you have become ?"

"I am your enemy, now and forever," said Lucius, untroubled by the words of the False Angel. "Until the last battle, until the final dawn – until it is done."

"The end has already come and gone, fool" sneered Sanguinius. "Your Legion is broken. Their homeworld lies in ruins, and your brothers are now Ours. It was We guided dear old Fabius' hands as he did the work. Then We whispered into their ears, and made sure they were ready to strike when another face of Our friend launched his attack on Chemos."

"Alone or with a Legion, I am a son of Fulgrim," growled the Reborn. "A defender of Terra. Know this, False Angel : this world will never bow to you."

"Will it not ? Do you think it will have a choice ? None but Us remain to succeed Our father. Konrad, Mortarion and Horus are dead," Sanguinius listed off. "Perturabo sleeps in his tomb, trapped in a half-death worse than any torment We can conceive of. Lorgar is an idealistic fool who refused to accept the truth after it stared him in the face for ten thousand years. Magnus rejected the power that would have made him invincible because he feared his own shadow." Sanguinius briefly frowned. "Omegon just rejected his only chance at relevance in this galaxy's tale. Angron fights a war that cannot be won on the edge of the circle of stars. And Fulgrim ? Well … He languishes in darkness, far from here. He will not come to save the day at the last minute this time."

Sanguinius had thought to break Lucius with despair, but his words had the opposite effect. For, with his taunt, the Angel of Slaanesh had inadvertently revealed something all Emperor's Children had hoped for, but never known for certain : that their gene-sire, lost millennia ago in the darkness of Commoragh during that dark city's Burning, yet lived.

"Enough," snapped Sanguinius. "You have all made it clear that you won't learn until We make you. Very well then. The Laers could use a lesson in how to properly break someone."

With the assistance of Lucius, the Imperial champions resumed their battle against Sanguinius, Lucius matching his legendary skill against the might of the Daemon Primarch. Meanwhile, caught between the defenders of Lupercal's Gate and the Salvor Lermentov's reinforcements, the Slaaneshi host was thrown into disarray, unable to focus on either of the two threats.

As Sanguinius batted aside the attacks of the three melee combatants, Ahriman caught sight of the Pale Spear, embedded point-first into the ground where it had fallen from atop Lupercal's Gate. Though he had never seen it in action before, he recognized the weapon from when he had met Omegon at Magnus' side on Mars. For the first time since Light's End, Ahriman's second sight briefly cleared from the smoke of the burning future, and he saw what he must do. A plan coalesced in his mind, and he kept watching the confrontation, still assisting his comrades with his foresight, until the tiniest of openings presented itself.

The moment it came, Ahriman pulled the Pale Spear free with a burst of telekinetic power, launching his wounded body forward in the same instant. The weapon of Omegon reached his right hand, his left still holding the Black Staff, and he plunged it into the back of Sanguinius while he was distracted with the other champions. The Pale Spear struck true, piercing through the armor of the Daemon Primarch and spilling his blood for the first time since his arrival upon Holy Terra.

Sanguinius' reaction was terrible. The mask of amusement he had worn thus far vanished, replaced by a visage of divine fury, and he drew upon the great power he had been bestowed by Slaanesh. Too fast for any of the combatants to react, a wave of raw psychic power burst out of him, hurling Ephrael, Diomedes and Lucius hurling through the air. Only Ahriman remained standing, anchoring himself into the ground with the Black Staff. Sanguinius whirled around, tearing the Pale Spear free from his incarnated flesh, and loomed over the former Chief Librarian.

"Enough," snarled the Daemon Primarch. "We will not tolerate your insolence any longer, nephew !"

With a single blow, Sanguinius shattered the Pale Spear. The power of the Blade Encarmine blazed as it cut through the haft of Omegon's antediluvian weapon, overpowering the ancient mechanisms and turning it into a storm of razor-sharp shards that erupted around them before falling still on the ground, each fragment glowing with the power the Pale Spear had accumulated over the ages Omegon had wielded it against the enemies of Humanity.

Ahriman raised his Black Staff to block the next blow, only for the ancient weapon to be cut in two by Sanguinius' infernal sword. The destruction of the psychic focus unleashed a wave of energy that threw Ahriman backward, but that the Angel weathered with a beat of his great wings, before striding toward the Chief Librarian as he returned to his feet.

"Do you really think your petty tricks can defeat Us, little warlock ?" raged Sanguinius. "We are the Angel of Chaos ! We are the Dark Prince's chosen champion, the true Emperor of Mankind !"

With that blasphemous declaration, Sanguinius plunged the Blade Encarmine into Ahriman's chest. The sword cut through armor like paper and burst out of the Space Marine's back. As it had with Galahoth, the weapon drank deep of Ahriman's blood, but as it sought to consume his soul, the Rubric with which he was so deeply tied held fast. As his spirit was tugged between the two opposite forces, the pain of Ahriman's body paled to insignificance next to that of his soul.

With his vocal chords ruined, Ahriman didn't give Sanguinius the satisfaction of screaming. Instead, he glared back at his killer, drawing upon all the secrets he had gleaned in the years of his exile, all the hidden truths and mysteries that were as much part of his power as the raw strength of his soul-fire, and released one last working of the Art.

You are no Angel, pulsed Ahriman, and the Dark Gods themselves heard him. May they all see you for what you really are.

The former First Captain of the Thousand Sons poured all of his remaining power in that final curse. His body turned to dust inside his armor as the last of his life-force was drained away by his last great working. The Rubric in his soul flared, blazing brighter than the sun for a brief moment, and it sundered the Glamour that surrounded Sanguinius, revealing the Angel's true appearance for all to behold.


In the Throneroom, Magnus the Red wept. For even now, after becoming the guiding hand of the Astronomican – after fusing with the echoes of every psyker who had been sacrificed to its flames – after watching the galaxy burn through the eyes of Chaos while his body laid silent in the Pyramid of Photep – after all of this …

… it still hurt, to see his son die.


Sanguinius screamed. The Glamour, that lie Slaanesh had fashioned for him after his second fall and that he had turned, first into a shroud of deceit masking his intent, then into an instrument of subjugation, was ripped to shreds by the blade of uncompromising, unforgiving truth. Ahriman had understood the Glamour in a way no other psyker in the galaxy ever had, and had learned how to destroy it at the gates of the Black Library, when he had stripped the Chaos Lord Rafen the Kinslayer of it at the end of his long errance.

Now, by using the connection Sanguinius had forged between them by plunging the Blade Encarmine into his chest and sacrificing his life as fuel for the spell, Ahriman had repeated that feat, a hundred times greater and more.

Sanguinius' face was gaunt, cadaveric even, and framed by white, lanky hair matted in gore. His eyes were twin pits of unlight, reflective of the monstrous Thirst that consumed his Legion of vampires and revenants ; his mouth a maw of vampiric fangs within which writhed a too-long forked tongue. His armor was covered in the dried blood of his victims, only a few glimmers of gold visible underneath, each reflecting images of a different burning world, lost to the madness of the Ninth Legion and the mad cultists of Slaanesh across the galaxy.

In his hand, the Blade Encarmine too was revealed for the avatar of inhuman hunger it really was, all beauty stripped away to reveal the daemon weapon's cruel form. It was hell forged into the shape of a sword, a prison for the uncounted thousands of souls Sanguinius had slain in person, where they suffered endless torments to fuel the False Angel's power.

Only Sanguinius' wings remained unchanged, the contrast between the pure white feathers and the rest of the Daemon Primarch's infernal appearance only increasing his hideousness.

This was the monster Sanguinius had always run from before his Fall, the one he had denied existed within him, the one he had refused to confront and conquer, driven by a fear born in his childhood. This was the Beast that had ordered the Burning of Anahktor, slaughtering an entire world's people for their leaders' crime of insulting him. This was the greatest abomination of lost Baal, a monster devoid of any of Humanity's nobler qualities, and the incarnation of every selfish and cruel evil that dwelled within mortal hearts.

The shattering of Sanguinius' Glamour also removed the veil from the eyes of his thralls, but it didn't save them. In the hours since they had fallen under the Daemon Primarch's spell, the touch of Slaanesh had spread among them, warping their bodies and brains. Feathered wings in the image of the Angel were but one of the mutations that had tainted Sanguinius' stolen armies : there were many, many more, each more anathema to the holiness of Humanity's form than the last.

Skins shifted to colors that made the eye bleed; limbs turned into animalistic counterparts or split into more; bones became malleable or vanished entirely, leaving behind bodies moved by will and sorcery. Sensory organs were grotesquely inflated, now perceiving realms of sensation no living thing had experienced since the Fall. Faces were turned into perfected versions of themselves, or into nightmarish masks of flesh and burning Warp-fire. Those who had possessed augmetics had their artificial components equally changed, now running on their blood instead of the Motive Force, with augmetic limbs being twisted into sharp blades – whether they were arms or legs.

Under the Glamour's influence, the corrupted followers of Sanguinius had been unaware of their mutations, seeing themselves as idealized versions of their former selves, made greater by basking in the radiance of the Angel. Now they were forced to confront their own hideous transformations, and the bestial instincts the lies of the Glamour had kept at bay were unleashed in full.

The discipline of the Slaaneshi host fell apart, and it turned from an army marching to support its prince's coronation into a horde of cultists, mutants and daemons. Corrupted Guardsmen who had marched in perfect parade formation moments ago turned to self-mutilation and cannibalism as they charged the closest enemy, still driven by the will of the Dark Prince radiating from the Tear of Nightmares and bubbling in their blood. Elsewhere on the wall, farther from the presence and power of Sanguinius, the other components of the divided host turned on themselves in an orgy of blood-letting and excess that the gunners on the wall watched in horror.

New hosts of Slaaneshi Neverborn emerged from this madness, eventually hurling themselves at the wall of the Inner Palace, sizzling and bursting as they met the ancient and fully-powered wards. Ecclesiarchy priests and sanctioned psykers felt the strains on the spiritual defenses, but for now, the wards were holding, and the guns of Lupercal's Gate rained fiery death upon the attackers.

In the mayhem, the defenders of Lupercal's Gate slowed their charge, forced to hold their ground against the renewed aggression of their foe. But their morale had been reinforced by the sudden removal of the Glamour's weight on their souls : even with the wards of the Gate protecting them, the pernicious influence of the Angel had been pressing against their wills. Now it was gone, and while they could now feel the full monstrosity of the Daemon Primarch behind them, they were veterans of the Angel War one and all, their souls hardened against daemon-inspired dread.

Amidst that vicious melee, Commander Nemo was face-to-face with a Chaos Marine in blood-red armor. He recognized it as one of the Violators, that warband that had taken the Hall of Judgement.

To Nemo's senses, the breaking of the Glamour had registered as the sound of a billion mirrors shattering at once, and the lifting of a great weight upon his soul. Despite his creeping exhaustion, he could breathe easier, and the recycled air of his armor tasted fresher than it had any right to.

The effect on his foe was more pronounced. The Violator that the Command had been fighting for the last five minutes wasn't thrown into the same savage madness that was overtaking the rest of the horde. Instead, it was as if some previous restraint had been cast off – as if the monster no longer had to play the role the Glamour's lies had forced upon him, and could now fight using the fullness of his strength and skills. The other Violators Nemo had killed today were brutes, using their transhuman strength and the dark boons of their patron to carry them through battle.

But this one fought like one of the Sanguinary Guard veterans, only without any of the decorum and discipline those gilded heretics clung to.

The Violator was stronger, faster and more experienced than Nemo. The Commander of the Sons of Horus was a veteran of centuries of warfare, and he knew that he was outmatched. However, he did have one advantage the Chaos Marine didn't have :

He wasn't fighting alone.

His vox clicked, and within five heartbeats, half a dozen of his battle-brothers – some belonging to his Legion, but not all – disengaged from their own battles and shot concentrated volleys at the Violator. His armor was torn to pieces, and he froze, as shock from his wounds overwhelmed his monstrous resilience, and fell to the ground.

"Cheat," burbled the Violator, blood pouring out of his mouth. "Is this what the Sixteenth's honor has come to ?"

Nemo didn't bother with answering the monster's accusations : he merely aimed his bolt pistol and fired, turning his head into a pink mist.

Behind Lupercal's Gate were billions of civilians, and the defenders were all that stood between them and the horde. In those circumstances, what did honor matter ? Indeed, to let himself be killed rather than ask for aid would have been the more dishonorable choice.

"Lupercal !" Nemo roared, as more of the Lost and the Damned charged him, their faces distorted into expressions of purest hatred and hunger. He wasn't shocked when half of them, instead of attacking him, fell upon the corpse of his foe and began devouring it. Disgusted, yes, and surprised that their madness would run so deep, but not shocked.

After everything he had seen in the Angel War, there was little left that could shock him. Yet still, there was something … disturbing, in the ravenous, obsessed way in which the mutants gorged themselves upon the Violator's flesh while Nemo cut through their kindred not ten meters away from them.


Grief bloomed within Ephrael's chest as she saw the empty armor of Ahriman fall the ground. It was different from the crushing weight of her sorrow at the God-Emperor's demise – this was a more personal, more human emotion. Grief, not for a god, but for a friend.

It seemed that, despite all that she had gone through, despite all the transformations she had endured, she was still human after all.

Her hands tightened into fists as she forced herself to stand up. How many more, she wondered ? She had already seen Kyganil, the Eldar Ranger who had rescued her from death at the hands of the Inquisition's fanatics, die to bring her to the Black Library. And before that, Silas Hand, the first man who had believed her to be more than a heretic, only to die at the claws of the Neverborn that had been hunting her. And before him, the Sisters who had suffered unspeakable torments, holding onto their faith until she had come to deliver them …

Her past was a road paved with the dead, while she alone went on, through resurrection after resurrection. How many more, before the end ? She could see Lucius stir where he had fallen, the Reborn's body broken beyond even the ability of a Space Marine's body to recover from quickly. Diomedes had fared better, but there were cracks in his armor too from his fall, and without Ahriman's help, Ephrael doubted they would be able to stand for long against Sanguinius. Stripped of his fair disguise or not, the Daemon Primarch was still as powerful as before – the vessel for all the dark energies Slaanesh had infused into its great servants, before they had been slain by the Imperium's heroes.

Which one of them would die next, she thought ?

No. No more. She wouldn't let anyone else die in her stead. She took her grief and let it harden inside her, turning into a cold fury that fuelled her power.

Sanguinius was wrong. He thought that because the Emperor was dead, He could not punish the Daemon Primarch for his crimes. But she was here, was she not ? She was the Emperor's answer to the False Angel's evil. She was His guardian, wrought from the clay of horrors committed by the Ruinous Powers so that she might have the strength to protect Humanity from them.

She was the Daemonifuge, and woe to those who dared harm His people.

The Tear of Nightmares had brought the Materium and the Immaterium closer together than ever before. Most loyalist psykers were too hard-pressed keeping the Warp's corruption at bay to take advantage of it, but Ephrael's soul was Anathema to the horrors of the Sea of Souls. She had held back from drawing upon that power, afraid that it would taint her, but the time for half-measures had passed. She opened the floodgates, and let the power of the Sea of Souls flow through her, purified in the crucible of her will and nature.

Eyes burning with too-bright light, the Daemonifuge went to face the False Angel. Lightning crackled around her, and the blade in her hand shone with the same radiance.

"SANGUINIUS !" she roared, her voice resonating from one end of the Inner Palace's walls to the next. "COME AND DIE !"

The vampiric visage of the Daemon Primarch turned toward her, wild and mad with rage and bloodthirst. His incarnation sizzled and smoked where Ephrael's light touched it, but he was too powerful, to full of Slaanesh's blessings, to be so easily harmed.

"You will pay for this insult !" Sanguinius screeched, his voice as changed as his appearance, for it now echoed with the screams of a million damned souls. He slammed one boot into the empty armor of Ahriman, breaking the ceramite to shards in a single blow. "We will bind your souls, all of you, and visit upon you an eternity of torments, until you beg Us to be allowed to lick Our boots to ease the agony ! We will wipe out every soul on this misbegotten planet and reshape it in Our image, before doing the same to the Imperium ! We will hunt down the warlock's spirit wherever he might hide and feed him into the fires of the Beacon after We claim it, that he might burn forevermore to spread the light of Our glory that he dared reject ! We will -"

There was the sound of metal grinding on stone, and Sanguinius suddenly stopped ranting, his gaze moving past Ephrael. Ephrael dared not take her eyes off her foe, fearing this might be a trick – until she felt it too.

Behind the walls, the gate of the Cavea Ferrum's entrance swung open, and out of the dark strode Lorgar Aurelian, the Sword That Was Promised blazing in his hand. He had run all the way from the Throneroom, taking advantage of the temporal distortions within the maze his brother had wrought to cross the entire distance in mere minutes. After all, to one who had spent millennia battling the Neverborn in the Realms of Chaos, the strange geometries of the Cavea Ferrum were child's play to comprehend.

Before Lupercal's Gate, the daemons and their slaves screamed in agony at its presence, while those who had gathered to stand against them – heroes one and all – felt their steadily diminishing strength renewed. The proximity of the Sword That Was Promised was like the coming of dawn after night, like the sweetness of fresh water after days spent in a merciless desert. It was respite from the ceaseless onslaught of Chaos from the Tear of Nightmares, silence where the endless whispers of daemons had ground against the walls of their will.

The Angel of Ruin snarled as he faced his brother. Unnatural stillness descended as the two looked at one another, and despite their shared origin, in that moment they couldn't have been more different.

"Sanguinius," said Lorgar softly, and while there was grief in his voice, there was no hesitation. "This ends here. You will go no further."

"Will you not ask Us to repent, dear brother ?" mocked Sanguinius. "Will you not as Us to turn aside from the Dark Powers, and return to the righteous path ?"

"You can never be forgiven for all the things you have done," replied Lorgar, his face a picture of serenity that could have been carved into a cliff. "For you feel no remorse for any of your deeds. I see you for what you are, clearer even than the others who look upon you now, stripped of your cloak of shining lies."

"And yet, you offered redemption to our brother of darkness and smoke, didn't you ?"

"Lion El'Jonson at least retains the decency to feel regret for his actions, even if he tells himself they were necessary. Whereas you … You don't even regret the murder of Horus."

"The Lion only feels regret because his pain amuses Tzeentch," spat Sanguinius, showing no reaction to the name of the brother he had slain on those very grounds. "He dances on the strings of that puppeteer, deprived of all but the flintiest illusion of choice."

Lorgar nodded. "I know. Did you think I wouldn't ? There are no tricks left that the Dark Gods haven't already tried on me, Sanguinius, save those their hollow minds cannot comprehend. I know the Lion is a puppet, his very thoughts made to dance for the amusement of the God of Lies. But it changes nothing. It is in the nature of Chaos to destroy itself, and just because the Lion's remorse is at the sufferance of his slave-master, does not mean it cannot be the key to his salvation."

"If you truly believe this, then you are a greater fool than We took you for, Lorgar."

"Perhaps," admitted Lorgar. "I choose to have faith, regardless. But you ? I do not know how much of your damnation is the result of your own choices, and how much was caused by the terrible power that consumed your destiny. But in the end, it doesn't matter. You are a monster, however you came to that ruinous state. An abomination against Humanity and the universe. There is nothing left in you to save, no way to redeem you but death."

"You cannot kill Us," and there was nothing of Sanguinius' old self in the voice that spoke now, only the Angel of Ruin. "We are the hunger for greatness that lurks within the souls of men. We are the desire that drives all transgressions by those who know better. We are eternal !"

"That," said Lorgar calmly, "is just another lie the Dark Gods told you. Everything great about you has been taken away, until what stand before me is nothing but a posturing spirit, bloated with corrupted power that was never really yours. There is no mask left for you to hide behind like a shield, Sanguinius. No false light to blind your foe. You are exposed, Angel, and you stand alone."

"We need no one else to kill you, brother," laughed Sanguinius, and the discordant sound of his laughter clashed against the aura of the Sword That Was Promised like a dying scream in the middle of the night. "Let Us demonstrate !"

And for the first time since the Siege of Terra, two Primarchs went to war upon the soil of Humanity's birthworld.


We see this, the battlefield where the five stand against the one. We see the one dead and the one dying, though he is barred from death by the burden he carries. We see she who is thrice-born, he who was reforged and reclaimed, and he who was lost and found.

We see the fallen angel, his veil of lies and empty promises torn aside by our beloved son. We see his hunger, his darkness so great it would crush Humanity under its weight if given the chance, smothering the flame of the species' soul and leaving only gnawing emptiness in its place.

Lady Ephrael, we see you, and we whisper to you and you alone, unheard by the one who was once our brother. The hour approaches, oh Daemonifuge, oh Heretic Saint.

Do you know what it is you must do ? Oh yes, you do. We see your dead sisters, clinging to your soul still, whispering into your heart as we do into your mind. They know secrets of the Dark Prince that even we remain ignorant of.

Be prepared, Ephrael. Be prepared.


The ground shook and reality shuddered as Lorgar and Sanguinius fought beneath the archway of Lupercal's Gate. The two Primarchs were each incarnations of opposed forces – one the avatar of Slaanesh's desire for victory in the Great Game of Chaos, the other wielder of the Emperor's dream and the promise made manifest in the Sword. Each held in his hands a blade of singular might, before which lesser Powers had been humbled and brought low. Each clash of Luther's ancient weapon against Sanguinius' infernal sword caused psychic shock-waves that battered the wards of the Inner Palace.

Witnessing such an epic confrontation, the three heroes sought to come to Lorgar's aid. Diomedes raised his spear, and called upon the power that dwelled within it to unleash a beam of black light aimed at Sanguinius' flank. But the Daemon Primarch had foreseen the attack, and caught the beam with his left hand, blocking it with his armored palm and a conjured barrier of psychic energy. With a twist of his hand, Sanguinius returned the attack, and Diomedes barely got out of the way of the False Angel's riposte, which left a deep crater in the ground.

Lucius and Ephrael attacked Sanguinius' back, hoping to catch him between them and Lorgar. But with a beat of his wings, Sanguinius turned toward them, dodging Lorgar's resulting attack by less than a millimeter, his skin blackening at the proximity of the Sword That Was Promised. His right arm, wielding the Blade Encarmine, caught Ephrael mid-flight, and the Daemonifuge only barely managed to block a decapitating blow that instead sent her crashing backward. Meanwhile, Sanguinius' left hand plunged into Lucius' chest, tearing through the lesser armor the Reborn had managed to obtain, and ripped out both of his hearts, crushing them in his grip. The corpse of Lucius hit the ground, motionless, and Lorgar cried out in fury at the sight.

The Primarch of the Word Bearers could see the darkness coming for the soul of Lucius, and knew that the champion of the Third Legion would perish forever should it claim him. Remembering the words of his brother Magnus, Lorgar gathered his power and ignited the Sword That Was Promised. For a moment, it shone with a radiance akin to that of the Astronomican itself, and the darkness was driven back, its hold on Lucius' soul burned away.

But Lorgar's action had left him open, as Sanguinius had planned, and before the Primarch could recover, the Blade Encarmine came down and cut off Lorgar's right hand at the wrist. Hand and Sword fell to the ground, before Sanguinius kicked Lorgar in the chest with impossible strength, hurling him several meters away from the Sword.

Sanguinius laughed, a vile and monstrous sound.

"Sometimes, brother, the hero dies. And a pretty sword won't save you. Do you really think some old prophecy will help you now ? You, of all of us ! Is this what you have been reduced to ?"

"You understand nothing," replied Lorgar, powering through the pain of his lost hand with sheer will For all the injuries the Urizen had endured through his long life – and there were many – this was his first time being mutilated, and the Blade Encarmine didn't inflict painless wounds. "There is no prophecy, no destined salvation to be handed over to Humanity. This blade is no divine promise. It is a vow made manifest, yes … the vow of Humanity itself. The promise that one day, we shall live up to our own ideals, that we will be what we pretend to ourselves we are !"

"Lies and delusions, nothing more. And you do not have even that any longer," taunted Sanguinius.

"But I do, monster !"

Sanguinius turned his head, and beheld Ephrael, who had risen up and picked up the Sword That Was Promised from where it had fallen, leaving her own sword behind.

In the hands of the Daemonifuge, the Sword shone with a terrible radiance. The promise it incarnated mixed with the knowledge of Slaanesh Ephrael held to form a light that was anathema to all creations of the Dark Prince, and the horde that bayed at Lupercal's Gate recoiled in fright.

"It will destroy you," Sanguinius said, eyes wide in horror and recoiling from the Thrice-Born. "You cannot wield that much power, not as you are now. Nothing will remain of you – not even the meanest ghost or memory !"

"I know," grimly answered Ephrael. Already she could feel her flesh, her very self, being consumed by the power of the weapon she was holding. But it didn't matter. This was her destiny, the doom for which she had been made, and she couldn't think of a worthier one.

Then another hand closed around her own, huge enough as to completely wrap itself around both the handle of the Sword and her gauntlets.

Lorgar had stood up from where he had fallen, and come up behind her while she drew all of Sanguinius' attention. The Urizen's power flowed into the Sword, mixing with Ephrael, and he took up a portion of the burden of withstanding that awesome power for himself, easing the pain of Ephrael as he had eased his brother's before joining the battle.

"No," said the Primarch. "It won't. Not if we do it together."

"N-" began Sanguinius, but he never finished whatever he had been about to say.

They struck as one, and the Blade Encarmine shattered into a thousand fragments before their combined might. The Sword That Was Promised released all the souls that had been trapped within the daemon weapon in a torrent of howling spirits, before cutting a deep greave in the bloodstained armor of Sanguinius. The Daemon Primarch was thrown back by the impact, his infernal essence reacting violently to the Sword's power.

No blood poured from the wound, for the Daemon Primarch had been hurt far more deeply than just his incarnation. Instead, toxic light spilled from the tear as his damaged essence, the twisted and vile thing his immortal, Emperor-given soul had become, poured out. Reaching out to try and close it in much the same way a human soldier might try to hold his guts in after a disembowelling strike, the Angel of Chaos fell to one knee.

Still holding the Sword together, Ephrael and Lorgar approached Sanguinius. The Daemon Primarch looked up. Even then, at the end, there was no regret in his eyes – only bitter amusement.

"You should have let Us win," he said. "Mark Our words : Our reign would have been kinder than any of the others' will be."

Once again, Lorgar and Ephrael joined their minds and power, and together, they struck at Sanguinius' neck -


- time froze. Reality fell away, as if a curtain had been pulled to reveal the true stage of the universe.

Sister and Primarch stood in absolute blackness. In their grip, the Sword shone with the same light as before, but there was nothing for it to illuminate.

Since the end of the War in Heavens and Chaos' inception, none of the Dark Gods had ever been able to fully incarnate in the Materium. This was the reason they used daemons, lesser fragments of themselves that could be called into the physical plane. But now, with its greatest champion Sanguinius having claimed the power of six Exalted Daemon Lords and the Tear of Nightmares stretching all across Sol, Slaanesh stood closer to full-fledged manifestation than any Dark God ever had before. Even then, Slaanesh was still far from incarnation : only Sanguinius claiming the Astronomican and using it to tear a new hole in reality surpassing even the Eye of Terror would be enough for the Dark Prince to manifest in the resulting hellscape, an act that would herald the end of the Great Game and Slaanesh's ultimate victory.

But Slaanesh was still closest to the Materium than any Dark God had been in many ages of the galaxy, and in that moment Lorgar and Ephrael were brought to face the Dark Prince by the combined powers they wielded and the unique circumstances of their action.

The Dark Prince of Chaos loomed over Ephrael and Lorgar, an impossibly huge figure that was a maelstrom of obscene colors and visions of glorious horrors, too vast for even a Primarch and the Daemonifuge to truly comprehend, at least with their conscious minds. Only impressions could be glimpsed : a humanoid shape with sinuous horns and sensual curves, scales of purest white and feathers with all the colors of sin, fangs dripping with the galaxy's lifeblood, eyes that shone with violet light.

It was illuminated from within by billion upon billion of shining stars – each and everyone of them a soul the Lord of Pleasure and Pain had claimed upon their demise, to be tormented forevermore within it. Some of these stars formed constellations, shining in clusters of peerless agony that were like organs within the Dark God's shape, and these Ephrael knew to be Eldar Craftworlds that had been devoured whole during the Fall, when they had failed to escape the collapse of the Eldar Empire and the opening of the Eye of Terror.

I see you, said Slaanesh, in a voice that was louder than the cacophony of screams that radiated from it like body heat, that was a discordant note in the symphony of the universe. Little Lorgar, little Ephrael. Such dedication to your purpose you hold, little ones. Why, one might call it … obsession.

"False god," said Lorgar, undaunted in the face of such perfect evil. "We will stop you. Do you hear me, old horror ? We will yet be free !"

Your father said those words to me and my brothers, when yours first laid siege to his castle of ash and dust, purred the Dark Prince of Chaos. He was wrong too.

"But we have something He didn't," said Lorgar.

And what is that ?

Lorgar and Ephrael smiled, and something like worry flickered on Slaanesh's divine visage.

"A target," they said together, and swung the Sword That Was Promised.

Here, in this place where metaphor and reality met, where the Dark Prince of Chaos could manifest, the Sword's true aspect was revealed. It was as Lorgar had described it to Sanguinius, the promise of Humanity that one day, they would be better than they were – that one day, they live up to what they pretended to be. That the stories of heroism and kindness would be more than stories, that honor and dignity would be more than tools for the powerful to hold onto their power.

Through the potent soul of Lorgar, the full Power of the Sword That Was Promised could be drawn upon, tens of thousands of years of hopes and promises forming a psychic fire of unprecedented power. That fire then passed through the prism of Ephrael Stern's unique soul, a catalyst that granted it the same properties as the Daemonifuge. And together, they swung that fire, which took the aspect of an immense blade of pure light, at the form of the Dark Prince.

Seeing this attack approach, Slaanesh fled, withdrawing all of its essence and power not just from Sanguinius, but from Sol entirely. It wasn't quick enough, however, and the Sword That Was Promised cut it on the way out – a small cut on its hand, marring its perfection forevermore.

The Realms of Chaos echoed with the sound of the Dark Prince's scream, pain and fury and hatred mixed with something no mortal had heard in remembered history – the fear of a god.


Reality rushed back in, and Ephrael and Lorgar found themselves back under Lupercal's Gate. Before them, Sanguinius' beheaded body crumbled into dust and less than dust, which soon vanished completely. Ephrael knew, then, that the False Angel hadn't simply been banished back to the Empyrean, but annihilated. The Daemon Primarch had been abandoned by his Dark God, who had fled from them in fright, leaving the essence of Sanguinius to be completely consumed, removed from the Warp as Sarthorael's had been on Terathalion.

Suddenly, Ephrael realized the absurdity of her own thoughts. Fright. They had frightened a Dark God.

"We could have killed it," she whispered, the impossible thought demanding to be spoken aloud.

"Yes," replied Lorgar to her side. "Its flight proves that the Dark Prince feared us."

She turned, letting go of the Sword That Was Promised, and looked at him. Despite his injuries, Lorgar Aurelian was smiling – a joyful, but also savage smile.

"I thought … this was my destiny. That I would die here to stop him.

"The Emperor died so that there would be no such thing," said Lorgar. "So that we would make our own fates." He looked up, and his breath caught in his throat. "Look up, Ephrael." And she did.

The skies were miraculously clear of clouds. In the heavens, the hideous scar of the Tear of Nightmares was gone, seared close by the destruction of Sanguinius. Even the omnipresent pollution clouds of Terra had parted, revealing the black night sky, and the rays of the coming dawn on the horizon.

Without its baleful radiance and with their Dark Prince having fled from Sol, the daemonic legions across the system were already losing their hold onto corporeality, while the mortal followers of Slaanesh were struck with terror in their very souls, fleeing from battle as blind panic overwhelmed them. It would take months, years to cleanse the system from their taint, and the scars left by the Angel War would never fade away. But right now, right there, stillness descended upon the battlefield, as the soldiers of the Imperium realized that, against all odds and hopes, it was over.

Never, in all her lives, had Ephrael felt so exhausted.

"We won," she whispered.


Lucius breathed.

He was alive again. He had thought, when Sanguinius had struck him down that this would be his final death, the one from which he would not recover. It would have been a worthy end, as would have been every one of his previous deaths … and yet, here he was again. His armor was gone, leaving him clad only in drags. The sword Khalid had given him was right there at his side, and he picked it up as he stood and took in the changes around him.

One thing was obvious, which he had known since opening his eyes : they had won. Sanguinius was no more – not just banished, but well and truly gone. He felt Terra breathing a sigh of relief at the removal of this most terrible of threats. Already he could feel the crumbling of the Daemon Primarch's hordes across the Throneworld as mortal slaves of Ruin fled in terror, leaving behind Imperials too shocked by this sudden reversal of fortune to give pursuit.

But the threat hadn't passed. There remained many dangers to the Throneworld, some years or even decades in the future, others far more immediate. The people of Sol were traumatized by the atrocities of the Angel War, and those who had succumbed to the madness induced by the Tear of Nightmares hadn't been released by its searing. And beyond that, the Imperium had changed a great deal since the last time he had seen it, and few of these changes had been for the better.

Lucius could feel the fear, the deeply ingrained paranoia and distrust that existed in every Imperial institution. He sensed the fear the people of Terra held for the Space Marines, driven to a fevered peak by the fresh atrocities of the Angel War. He sensed the doubts within the High Lords, born of the failed conspiracy to bring the Emperor to apotheosis. There was only one path this didn't end with the Sol system, and by extension the Imperium, tore itself apart in the coming years. And they had to start walking that path now.

The Reborn walked across the stunned battlefield, and the weight of his mantle drew the eyes of the exhausted combatants. Then, under the gaze of thousands of Space Marines, Custodes, Guardsmen, Sisters, militia and countless others who had come together in defense of the Imperium in its hour of direst need, he knelt.

Lucius knelt before Lorgar, sword held in both hands, the tip of his blade planted into the ground, and spoke a single word that was heard by every faithful soul that had taken part in the Battle of Lupercal's Gate :

"Warmaster."

There was a moment of silence, as the future rested on the edge of a knife. Then :

"Warmaster !" roared Deradaeddon Nemo, standing up despite the grievous injuries that covered his body, holding up his blade in salute of the one who had, at last, avenged his long-lost Primarch. "Hail Lorgar ! Hail Warmaster Aurelian !"

"Warmaster !" shouted Salvor Lermentov, who had miraculously survived, brandishing a lasgun.

"Warmaster !" shouted the armies of the Imperium, a title and a crowning and a promise all at once. "Warmaster ! Warmaster !"

Exchanging a glance with Ephrael, Lorgar took up the Sword That Was Promised in his left hand and raised it up to the clear skies. He opened his mouth, and said :

"For the Emperor !"


From the shadows of Lupercal's Gate, where he had just arrived from the top, Omegon watched it all happen, and laughed, even as tears of grief and joy ran on his cheeks.

"For the Emperor indeed," he whispered to no one in particular. The words were old ones, an oath he and his Legion had employed for ten thousand years, now given a new meaning by his brother. No longer would they fight in His name : now they would fight so that His sacrifice wouldn't have been in vain.

Unseen, the Lord of the Hydra nodded to himself. He had lost his Spear, his armor was in shambles, his plan to make the Emperor a god had failed, his arm was missing and his Legion had revealed every asset it had in Sol as part of the Damocles Protocol.

There was much to be done. Victory was theirs, but victory wasn't enough.


Is this … victory ?

It is. Our brother is released, granted oblivion. The Angel of Slaanesh is ended, now and forevermore. May whatever shade remained of who he once was finally be at peace.

But this is not the end. Elsewhere, darkness gathers, revealed with the passing of Light's End.

The rules have changed, but the board remains. The pieces are in place, even if one of the players has run a sword through his own heart. The game will continue. Time does not stop even when your father is dead. That is the way it has always been for Humanity. Why should it be different for us ?

We see so many worlds, so many wars. Uralan. Cadia. Olympia. Sancour. Commoragh. Damnos. Tartarus.

We see the blood-soaked battlefields of the galaxy, altars upon which the future is set ablaze by the devotees of Ruin. A grand ritual of damnation to herald the coming of Chaos Ascendant. The Age of Nightmares is upon us, brothers.

Yet we shall not abandon the Dream, for in this victory are revealed the seeds of hope.

You and your secretive cabal have learned how to create gods, Omegon. But by the blade of Lorgar, the opposite lesson has been learned.

All things are impossible until done for the first time. With the sundering of our father, a god has died. The paradigm has shifted. The truth that has reigned since the Imperial Truth died in the fires of Guilliman's Heresy may now be changed. The precarious balance of this grim universe can be upset, one way or another.

We must now consider the metaphysics of deicide.

Chapter 69: The Terran Crucible - Epilogue

Chapter Text

The office was a grandiose room, Omegon had to give his brother that. It had been abandoned around two thousand years ago, but the servants of the Inner Palace had cleaned it and readied it for Lorgar's use with a swiftness and efficiency that befit their lineages : the ancestors of many of them had been working in the Palace when it had been completed, at the end of the Unification Wars.

Lorgar Aurelian, Warmaster of the Imperium – a title which had been restored to its Crusade-era scope after the Urizen had claimed it – sat at an ornate desk, whose elaborate surface was almost completely covered by paperwork, some of which was stacked high enough Lorgar's face was almost hidden behind it.

The golden Primarch held a stylus in his augmetic right hand as he reviewed and annotated the countless reports competing for his attention, his eyes and fingers moving at speeds even the most advanced logistic servitor could match. Like Omegon's arm, the hand was a hasty replacement, taken from the spare parts meant for wounded Space Marines and re-sized by the tech-priests to fit the Primarch well enough for use. Omegon knew that, like him, Lorgar still suffered from phantom pain : the Blade Encarmine had been a powerful weapon, and its destruction hadn't healed the metaphysical damage it had inflicted upon the Primarchs.

The Sword That Was Promised rested against the desk, sheathed in the rune-marked scabbard in which it had been confined the first time Omegon had laid eyes upon it, back when it had been carried by Cypher. Omegon himself carried no weapon.

Omegon bore no weapon, though this still left him one of the most dangerous people on Terra. The fragments of the Pale Spear had been recovered in the aftermath of the Battle of Lupercal's Gate and stored in the Tower of Hegemon, awaiting shipping to Mars, where the weapon would either be repaired or stored in the secure vaults of the tech-priests.

Lorgar looked up as Omegon approached, and smiled.

"Brother," he greeted.

The Urizen's smile didn't quite hide his exhaustion from Omegon, however, especially since the Lord of the Hydra shared it. The two Primarchs had been working almost without pause since the Battle of Lupercal's Gate, trying to patch the Imperium within Sol back together. Lorgar had remained in the Inner Palace, with only a few sorties beyond the walls to deal with important matters. They had more or less conscripted Lucius the Reborn and that gem in the rough Salvor Lermentov to help manage the Palace's immediate surroundings, leaving Omegon free to run all across Terra putting out fires as fast as he could.

Having spent thousands of years dealing with the High Lords and their cronies, Omegon was rather sure he had gotten the better part of that deal. Besides, the Twelve would riot if he got anywhere near the position of Warmaster himself. His actions before Light's End had been revealed, and the High Lords were … distrustful, of the fact the Alpha Legion had kept thousands of Legionaries hidden across Sol while plotting to replace the Emperor on the Golden Throne.

No one was accusing him of treason – they wouldn't dare, at least not to his face. But even those who, like Petroclus, had been aware of his plan, had their confidence in his abilities shaken by the sheer magnitude of his failure and the calamity that had followed. Which was only fair, truth be told.

"Hello, Lorgar." Omegon looked at one particular report, marked with the Inquisition's sigil. "More manifestations ?"

"Yes." replied Lorgar, putting down his stylus. "Everyone outside the Inner Palace still suffers from nightmares, though it's difficult to tell those born of daemonic influence from those born of genuine trauma, if such a difference exists at all."

"The same thing happened after the Siege," remembered Omegon. "Though from what I have seen, it's nowhere near as severe now than it was back then, thankfully."

"I know." Lorgar had seen the aftermath of the Siege as well, and much earlier than Omegon, who had been busy fighting another, hidden war at the time. "The Ordos are removing or covering every mirror, since they seem to be focus points for the manifestations. They would be more effective if their numbers hadn't been crippled at Enceladus. For now, the Grey Knights are working with the Chosen of Magnus to purify the most important areas of Terra, but there just aren't enough of them. It will be generations before the wounds of this war can even begin to properly heal."

"And we can't afford to wait that long. The Living Saints are helping, though."

Lorgar's expression told what his words didn't. Omegon sighed.

"I know you don't like the implications of their existence, let alone their title, but you can't deny their usefulness. Their presence is doing wonders for morale, and they are bearers of our father's power."

"I know, I know," waved Lorgar. "I don't resent that, and I am grateful for their presence. I have spoken with more of them, and they are all people I approve of. It's just … I am afraid that even now that He is gone, His fears of being made into the instrument of Humanity's oppression might still be realized by His heirs. Already the priests are claiming that, with the return of His sons, our father abandoned His mortal body to watch over all of Humanity as a spirit, and entrusted the duties of running the Imperium and guiding the Astronomican to us while He prepares for the final battle against the Dark Gods."

"The Ecclesiarchy is a necessary composant of the Imperium, Lorgar. And right now, on Terra, they are more important than ever. We need them to keep the people's spirits up. You, Magnus, even the Sword – it isn't enough, not after everything they have been through."

Omegon went on. "We still don't have a definite death count. I doubt we will ever know the exact number, but they are still finding pockets of survivors and sites of slaughter. And the injured …" He shook his head, trying to banish the images of the field hospitals he had seen outside the Palace. "We are keeping people from starving thanks to the Damocles Protocol's silos and the cargo ships that were in the system when Light's End struck, but there are only so many derelicts our scavenging crews can find in the void."

Terra's population was utterly dependant on imports for its food, and the repercussions of Light's End had thrown the supply chain into complete disarray. New shipments were only just beginning to arrive, their second and third-rate Navigators managing to find their way through the disturbances in the Warp. Hundreds of cargo ships had been lost within Sol during the Angel War, their crew ill-prepared to deal with the madness of the Tear of Nightmares, and Omegon had arranged for recovery teams to find these wrecks and see if their precious cargo could be recovered.

Lorgar gestured to the mountain of paperwork before him. "You have been outside the Palace, brother. What do your hidden eyes tell you ? Has there been any sign of Uranus ?"

The Lord of the Hydra shook his head. "None. Neither the observatories nor the patrols have found any trace of it. I have no idea where it went, but I doubt it's anywhere good."

An entire world, gone, along with its array of moons and orbital stations. Sadly, this wasn't unheard of in the Imperium, but for it to happen here, in Sol …

"On a more optimistic note," Omegon forced himself to continue, "I have finished assuming temporary control of the Arbites' assets on Terra until order is restored."

The leadership of the Adeptus Arbites had been destroyed with the Hall of Judgment, but there were still tens of thousands of Judges on the Throneworld, scattered across the many precinct-fortresses. Many of them had fallen during the Angel War, their nature as symbols of Imperial order making them choice targets for the Warp-crazed and Neverborn, but just as many still stood.

"They are a blunt instrument," said Lorgar, frowning. "Relentless in their pursuit of the law, with little thought for justice. You need to be careful with them, brother."

"I know. Right now, I am using them to guard the food distribution centers and keep the peace in the queues. In time, we will need to reform them from terrifying wardens into protectors, but that will take time, even to do so just here on Terra, let alone throughout the entire Imperium."

"A lot of time," agreed Lorgar. "Time we don't have, I am afraid."

The Imperium was beset by calamities, of which Light's End was but the latest, if perhaps the most grievous. The old monsters were returning, emerging from the mists of time and legend. Guilliman had returned to life, though it had cost him his homeworld. The Black Legion mustered at the Cadian Gate, while the Dark Angels had struck beyond the Eye of Terror – and not just at Terathalion. Even Corax had left the Eye for the first time since the Unborn Crusade, wiping out the Iron Warriors at Hydra Cordatus and stealing the gene-seed stored there. The thought of what the Ravenlord would do with such a trove was an unnerving one to say the least.

And those were only the enemies aligned with the Primordial Annihilator. The Necron Dynasties were awakening, as had been shown when they had sought to interrupt Ynnead's awakening. More and more Tyranid fleets were reported with every passing year, and the end of the Octarian War heralded a resurgence on that particular front. Past the borders of the Imperium, the Orks were growing in numbers, waiting only for a new Warboss to unite them once more. In the Dark City of Commoragh, the millennia-long feud between the Drukhari greatest leaders seemed to be about to end, one way or another. Even the Taus, who even Omegon had disregarded as insignificant in the grand scheme of things, were beginning to get expansionist ambitions.

It was a desperate situation, yet there was cause for hope. Omegon dared not discuss it aloud, even here in the Inner Palace. What Magnus was considering, even as his prodigious mind strained to direct the Astronomican, was dangerous beyond belief.

But if they could do it …

No. There were other concerns he needed to attend to right now. And it seemed that Lorgar shared that thought, for he shook his head and said :

"Alright, we have procrastinated long enough. Why are you really here, Omegon ?"

"Two things. First, I have finally heard from Zosarr. The battle at the Inquisitorial Fortress at the Southern Pole was particularly vicious, and he has only just recovered enough to send his report."

"Zosarr Kalkale, correct ? The veteran of the Deathwatch who helped Magnus update his knowledge of xenos breeds ?"

"Precisely. I sent him south when we received a garbled transmission from the Inquisition about being under attack by xenos attackers that weren't Laers. Apparently, while we were fighting Sanguinius' armies, a cult of Genestealers calling themselves the Wyrms of the Ur-Tendril emerged from the under-archives of Nordafrik and made their way across the entire continent to attack the stronghold. And this was on their banners."

He handed Lorgar a data-slate, which showed the image of a tentacled maw, opening on Terra itself to devour all life in Sol. Lorgar studied it intently, with a deep frown on his face.

"Troubling. I have heard of these Genestealers. Their infiltration of the Imperium is a greater threat than I think anyone gave them credit for, and that they have reached all the way to Terra is even worse. When Zosarr is better, I will need to speak with him in person to get more details of what happened." The Urizen returned his gaze on Omegon, clearly preparing himself for something even worse. "And the second reason ?"

Omegon took a deep breath. "I have just come back from the astropathic choirs."

The vast majority of the warp-speakers in Sol had been died or gone insane during the Angel War, but they had been able to scavenge enough survivors to re-establish contact with the rest of the Imperium. The draconian restrictions on outgoing messages this has caused would have been enough to cause an economic collapse on their own, but Light's End and the Angel War had already guaranteed that anyway.

With the entire galaxy resonating with the echoes of Light's End, the Primarchs had needed to hurry to spread their own message. The astropaths were broadcasting the truth of what had happened in Sol – the rise of the Living Saints, the defeat of Chaos, the destruction of hated Sanguinius, Magnus' ascension to the Golden Throne and the return of the three Primarchs. Well, mostly they sang of the Urizen and the Crimson King – Omegon had never been one fit for sagas, which he had long since made his peace with.

But while the astropaths sang to the stars, they also listened. Terra was the ultimate destination for every alert, every warning of doom shouted into the void by Humanity's desperate defenders. For ten thousand years they had been collected and processed here, before the leviathan of the Imperium stirred to react, sometimes centuries too late as messages were lost in its labyrinthine bureaucracy. Now that bureaucracy was in shambles, and the task of monitoring the writings of the mind-linked servitors tasked with transcribing the astropaths' visions fell to a motley collection of scholars, disaffected nobles, and even agents of the Temple Vanus.

Omegon went there regularly, both to check on the latest news and to ensure these disparate individuals didn't come to blows. Today, however, no one had so much had raised their voice to complain about the conditions in which they worked.

"There has been word from Cadia."


Morgana stood in the darkened halls beneath the Imperial Palace, with only ghosts for company. Once, back when Sir Kay still drew breath, this chamber had been located at the base of the mountain that had been razed to become the Palace, and used by ancient shamans to perform their rituals. Some of the power they had invoked lingered there, and the wards placed upon the chamber during the Palace's construction had kept the subterranean tribes that dwelled in the lightless levels of the megastructure out.

Before her, on an altar of stone, were spread fragments of crimson armor, recovered from the Battle of Lupercal's Gate. Each of the pieces was a priceless relic, deserving of being entombed within the reliquaries of the Imperium for the part their wearer had played in the Angel War. But Morgana had recovered them all, which had been no small feat. She had only been able to accomplish it so quickly because she had known exactly where to find every shard, thanks to her new companion.

The fragments surrounded a complete suit of armor, in a design not made in the Martian forges for millennia. Morgana had pulled some strings to recover it from one of the many museums of war scattered across Terra, drawing on her influence to find one that had survived the Angel War and was of the appropriate colors. It was a relic of the Great Crusade, a piece of an idealistic past the Imperium had left behind long ago.

But with the return of three Primarchs and the death of the Emperor, the times of myth and legend were returning. She had spoken with Diomedes, the purified herald who even now waited in the cells of the Inquisition, having willingly surrendered himself into their care to assuage their fears, and with Sor Pharos, whose damaged soul hadn't been restored even by meeting his Primarch in person.

From what Morgana had heard, meeting Sor Pharos had been a difficult experience for Lorgar. Before his disappearance, only a few of his sons had succumbed to the cold and righteous fury of their gene-line, and the Primarch had personally intervened each time to help them escape it. Even the legendary Argel Tal, who had been driven to it by the horrors of Calth, had been successfully rescued. And yet, Lorgar hadn't managed to restore Sor Pharos, not even with the aid of the Sword That Was Promised. They didn't know if this was because of the circumstances of the Watcher's affliction, or whether there had been shifts in the gene-seed of the Seventeenth that had made the Iconoclasts' altered mindset resistant to their Primarch's influence.

Neither possibility was encouraging. The worse of it, though, was that Sor Pharos himself saw nothing wrong with himself.

The two heroes of the Imperium had told her of the great horrors the Dark Prince had let loose upon the galaxy, of the Laer moon-ship and the abomination at its core. Through the sacrifices of heroes, the monsters of Chaos had been defeated. It was a tale she was bitterly familiar with.

Since the death of her father and the destruction of her homeworld, Morgana had hidden in the shadows of History, doing her best to help preserve Humanity while keeping the secrets entrusted to her. Now, the wheels of destiny were in motion, thrown on paths not foreseen by the Emperor's final sacrifice.

She remembered the agony she had felt while helping Magnus the Red adapt to his new place in the Imperium. She remembered the burning, all-consuming pain of the Astronomican, the sense of crushing power and duty. She had borne only a fraction of it, and had only survived because of the enhancements that had been made to her body and soul on long-lost Caliban.

She had touched souls with the Crimson King, which was why, when the Angel War had ended and he had no longer needed his assistance, a new spirit had been drawn to her. Which was why she was here now.

"Are you sure about this ?" she spoke aloud to the empty chamber. "Even I cannot tell what this will do to you exactly, but I doubt it will be pleasant. The spell you wove will bind you as it binds the souls of your ashen brothers. I haven't studied it as you have, but your consciousness will most likely suffer some … diminishment."

"Yes," answered a voice that could be heard only in her mind. "Long ago, in my folly, I condemned tens of thousands of my brothers to such a fate. Magnus may have forgiven me, and it might even have been the correct thing, the right thing to do … But it is only just that I should share their fate."

"Very well," sighed Morgana. "If you are sure, then let's begin."

What followed was part sorcerous ritual, part psychic weaving, and part smithing, as Morgana hammered the fragments of Ahriman's armor onto the complete suit of warplate while engraving Tizcan mandalas onto the inside of the armor and tying each of them to the shade of the Chief Librarian. She had studied Prosperine lore long ago, perusing the tomes that had been saved from the Wolves' madness, and with Ahriman whispering guidance in her soul, her work advanced swiftly.

Once the armor was ready, she sensed her connection to the fleshless soul of the son of Magnus fade, though not completely, as the armor replaced her as his anchor in the Materium.

The eye-lenses of the helmet flared with ghostly light, and Ahzek Ahriman stood once more, remade as a Rubricae, just as so many of the sons of Magnus had been across the centuries.

"Can you hear me ?" Morgana asked, standing before the Rubricae.

The warrior's helmet dipped, staring straight at Morgana.

"I do, Lady Inquisitor," replied Ahriman in a voice cold as the grave. Yet it was not devoid of humor as he went on : "It seems that from now on, duty does not end in death."


There were many towers on Terra, even now, after the destruction visited upon the Throneworld by the Angel War. Within one such tower, a man who was known to the Imperium as Inquisitor Erasmus Crowl was making his final preparations before undertaking a great and dangerous work.

None of the hundreds of servants and armed troopers populating the tower of Courvain knew of this room's existence. Crowl, like his master before him, and his master before that, had taken every precaution imaginable to ensure that those who followed their public personas never realized the true allegiance of their masters.

Courvain had endured the ravages of the Angel War, even as the area around it was left in ruins. The masses had flocked to the base of the tower for protection, thinking its survival to be a sign of the dead Emperor's protection. Fools, all of them – blind and deceived fools.

The death of the Emperor changed things. Crowl couldn't know whether the Dark Master had planned it or not, but if he, in his infinite vision and wisdom, had orchestrated it, then he had not shared this with his humble servants. For millennia, the lineage of the Spineam Coronam to which Crowl belonged had worked to weaken Sol and the Imperium, all in preparation for the day Lord Guilliman would return and crush the failing Imperium, before slaying the False Emperor and claim the throne of Humanity.

They had done many things over the millennia, from the small – like encouraging the Imperial Navy's training schools to push for more aggression in their students, at the cost of tactical caution – to the great – like the slow purge of the Sisters of Silence, their reputation in the eyes of the High Lords tarnished over the course of generations, their influence and resources eroded until they could only barely maintain their presence aboard the Black Ships.

As far as Crowl knew, his was the only remaining presence of the Crown of Thorns within the Ordos on Terra : the rest had slowly been weeded out, until only the subtlest and most ruthless of lineages had remained. And even they were not secure, for Crowl hadn't been able to find an apprentice to eventually replace him yet, despite his advanced age.

But now the Emperor was dead.

The thought still made him pause, even now, days after the madness of the Angel War had finally abated. The Emperor was dead. And it had been Sanguinius, the Daemon Primarch who was known to have long since fallen into madness and decadence, who had been first to take advantage of it. The Angel's plot had failed, as it had always been doomed to, for only Guilliman was worthy of ruling the galaxy. Yet Lorgar had claimed the mantle of Warmaster, while Magnus sat the Golden Throne – even the elusive Lord of the Hydra, that pretender to the name of the Primarch Guilliman had cast down at Eskrador, had come out of the shadows.

None of his contingencies had accounted for this unique set of circumstances. He had to report all that he had learned, and ask for further instructions. Of course, using astropathic communication was impossible, but the Spineam Coronam had its own ways of speaking across the stars. For thousands of years, they had operated on their own, guided only by the distant will of their lord as he recovered from the wounds dealt unto him by the cowardly Fulgrim, who had struck him in the back at his moment of triumph. Now, the secret rites they had used to exchange information with each other could also be used to beseech the Dark Master himself for an audience.

Crowl had never used the rites in this fashion before, though the required modifications had been whispered to him in his sleep by the daemonic messengers of the Dark Master after his awakening. He didn't know for sure that they would work, here on Terra, even with the False Emperor dead, or that he wouldn't be detected. But he had to take the risk. His lord must know what had transpired in Sol.

He took a deep breath, before activating the delayed injector in his suit of armor, speaking the appropriate words of daemon speech, and plunging the ritual knife into his own chest, aiming the blade just right so that it would rest right next to his heart. It would send him near death but not quite, and the chemical already flowing through his bloodstream would keep him there until his injector activated and returned him to his body. It was a dangerous procedure, made all the more risky by his old age, but the danger to his body was as nothing compared to the one to his spirit.

Crowl's soul spilled from his body, plunging through the ritual array carved into the floor and empowered by the captive spirits of his master and all those who had preceded him. The runes ignited, hurling his spirit far away, while preserving the frail connection between it and his bleeding body. He saw the galaxy in all its glory, before being pulled back down toward the glorious fire of the Ruinstorm, which burned in the galactic east with the ever-lasting will of Guilliman himself.

He saw, then, the great host of the Dark Master. The might of the Ruinstorm was arrayed under his command, and his astral self wept tears of joy at its sheer power and the magnificence of what it portended. Surely the Iron Cage couldn't possibly hope to stand against such power !

Like a moth to the flame, his spirit descended toward the center of the armada. He plunged through the metal walls of the Maccrage's Honour, long thought destroyed by the ignorant lordlings of the Imperium, feeling the power of the ship washing over him. He passed the halls resonating with prayers and sacrifices to the Dark Master, passed the chambers where the sub-commanders of the host prepared for the war to come, until at last his shade stopped before the figure of Roboute Guilliman.

Crowl didn't know what he would have seen if he had looked upon the Dark Master of Chaos with his feeble, human eyes, but as his astral self he saw him as a humanoid figure of black fire with eyes of colorless radiance. Even as a barely-fettered soul, Crowl knew that his perceptions were still far too limited to truly comprehend what the Primarch of the Ultramarines had become as he fulfilled his divine destiny, but he still felt as if he might go mad from what little he did glimpse. Only the thought of his duty kept the traitor Inquisitor from being obliterated by the dark power that radiated from Guilliman like a black sun.

"Speak," said Guilliman, and Crowl obeyed.

He told his liege all that he knew of what had transpired in Sol, all the details his agents had managed to unearth, all the secrets his sorcerous rituals had ferreted out. He told him of the Emperor's death, of the Angel War that had followed, of Sanguinius' destruction and of the three Primarchs who now ruled the Imperium. He told him of their efforts to cleanse the Sol system of the lingering presence of Sanguinius' forces, and of the armies and fleets they were gathering.

He told everything to the Dark Master of Chaos, then waited for his orders. But when Guilliman opened his mouth, only a sorcerous curse left his lips, so powerful that it burned Crowl's soul to ash, so violent that it reverberated across the link to his body and caused it to explode with such strength that the entire top floor of Courvain was obliterated. All traces of Crowl's ancient lineage of traitors and infiltrators was destroyed, and the investigators would never be able to find out what exactly had happened, eventually blaming it on a spiteful strike by remaining Chaos elements on Sol, seeking to destroy the symbol of hope and order Courvain had provided to the masses huddled below it.

Aboard his flagship, Roboute Guilliman nodded to himself, secure in the knowledge that his other agents in Sol were still hidden from the sight of his brothers, and that this one wouldn't reveal them. He thought nothing of how he had destroyed the soul of one who had served him all his life, for all who served him were his to dispose of as he saw fit.

The death of his sire hadn't been planned, not like this. He had thought to kill Him with his own hands, finishing what he had started ten thousand years ago and cementing his hold onto the mantle of Dark Master for all eternity. Instead, the Emperor had cheated him and the Dark Gods both, choosing death on His own terms, desperate though these had been. Countless fates had been unwritten by that choice, one that even now, Guilliman couldn't understand. Had it been spite that had guided it ? Had the Emperor known He couldn't win the Great Game, and so had decided to break the board in His final act ?

If so, He had failed. All the pieces were still in play, except for Sanguinius, and Guilliman had no use for that deluded madman anyway. All that had changed were the victory conditions, which Guilliman would need to consider at length later. For now, regardless of the changes his plans would need to go through, the next step remained the same.

Guided by his power, his reforged Legion would emerge from the Ruinstorm and break Olympia, homeworld of the Iron Warriors and cornerstone of the Iron Cage around the Five Hundred Worlds. And from there …

… from there, they would conquer the galaxy. Guilliman would rule, and woe to those who stood in the way of his vision for the future.


Barban Falk stood on the landing platform, awaiting the transport that would carry him to the Mechanicus ship in orbit, which in turn would bring him to Terra. Four of his brothers stood on the platform's cardinal points, keeping watch for any attack. Like him, they had been changed in ways they still didn't truly understand, their very existences altered by the terrible energies released by the destruction of the Dragon of Mars.

Below him stretched the forge-city of Olympus Mons, still reeling from the attack of the United. The reconstruction of the ravaged districts had already begun, using raw resources pulled out of the forge-city's prodigious reserves and processed inside the intact Manufactoriums. With typical Mechanicus efficiency, the Collective had drawn up plans to rebuild the city, using designs both new and old to make sure that, once the rebuilding was complete, Olympus Mons would be more productive than ever before. With the surface of Mars purged of Slaaneshi infection and the destruction of the Haydesian Kingdoms well underway, the Adeptus Mechanicus was free to look to the future for the first time in ten thousand years.

It still shocked him just how far the Mechanicus had fallen in ten thousand years, more so than the knowledge he had been gone for so long in the first place. The Iron Warriors had been appalled at the degeneration, the renunciation of science and progress and the slide into dogmatic superstition. And this was on Mars, the heart of the Mechanicus, center of the Quest for Knowledge, and the world where the influence of the Collective was at its strongest. Falk dreaded to imagine what things might be like on more remote forge-worlds.

His mind slipped back to what the Collective had told him. The Mechanicus had spent a hundred centuries using its best and brightest in a desperate arms' race against the Haydesian Kingdoms, developing counters to the horrors devised in the depths of the Martian underworld. Positions of authority had been filled with the rest : the ambitious and the fanatics, those who clung to dogma instead of discovery, while the Imperium's need for weaponry to fight off its many enemies had driven it to ever more drastic measures.

Now, with the death of the Omnissiah, Falk fully expected the Mechanicus to fall to pieces. On the Red Planet, the Collective was seen as the new vessel for the Machine-God's will, and the three Primarchs on Terra as rightful heirs of both the Imperium and the Treaty of Mars. But elsewhere ? Falk could imagine it all too well : the fear and disbelief, the sundering of old alliances as the cold logic of hide-bound tech-priests compelled them to cut off ties with the rest of the Imperium and seek strength and purity in isolation, thus becoming fertile ground for the unholy ideologies of the Dark Mechanicum.

Was this his fault ? Could all of this been avoided, if he had truly fulfilled the task Perturabo had given him during the Heresy ? If the hereteks had been defeated before fleeing underground, could the Mechanicus have remained a bastion of science and knowledge, capable of leading the Imperium into a new golden age after Guilliman and his cohorts had been exiled into their infernal kingdoms ?

"Warsmith Falk," greeted a mechanized voice from behind him, interrupting his bleak thoughts.

"Fabricator-General Artharos," replied the Warsmith, turning to face the newest – unless their news from Terra were out of date and one of the other casualties had been replaced in the meantime – High Lord.

Artharos looked like a cross between a tech-priest and a warmachine. The Angel War might have been won, but the newly-appointed Fabricator-General was taking no chances. Their body was taller than Falk and far bulkier, though still of a size where they would fit inside a standard gunship with minimum discomfort. They carried many weapons and sensors, and their brain – the only biological component left – was hidden somewhere inside the roughly humanoid construct at the center of it all. Their face was a mask made of thousands of tiny metallic chips that moved together to mimic the expressions of a living one. The emblem of the Mechanicus was embedded on their forehead, and they wore heavy red robes and carried an imposing staff in one hand that was as much a relic weapon as it was a symbol of office.

Falk hadn't met their direct predecessor – the last Fabricator-General he had met had been Kelbor-Hal himself, something which made the lesser tech-priests regard him with a mix of envy and adoration. Abristus Teslivi had died a martyr, sacrificing himself to deny the United access to the chambers of the Martian Collective. Already there were plans to build a memorial to him where the Temple of All Knowledge had stood, when time and resources could be spared to rebuild the holy site.

The Martian Collective had assumed control of the Cult Mechanicus in the wake of Abristus' death, and Falk had thrown his support behind the move, ensuring the other arch-magi of Mars fell in line and didn't let their own ambitions get the better of them in such tense circumstances. Given that most of their personal armies were still engaged in the cleansing of the Haydes, the threat of the Iron Warriors had been enough to cool heads and allow the Collective to secure their hold on power through more diplomatic means.

With the searing of the Tear of Nightmares, the Martian noosphere had been restored, running with maximum security protocols until the last remnants of scrap-code could be purged. However, the members of the Collective couldn't leave the Red Planet, not without being completely severed from the rest of their group. And so they had chosen one of their own to take up the mantle of Fabricator-General, and speak in the name of the Mechanicus in the greater Imperium.

For all the power and authority the position granted, it had been a great sacrifice for them to separate from the Collective. Falk couldn't imagine what being part of the Collective was like, but it was clear to him that they hadn't sought the position, merely been selected as the one best suited for it. Would that all High Lords were chosen like this, but they could hardly replicate the Collective in the other Adepta.

"Are you ready to accompany me to Terra, Fabricator-General ?"

"Affirmative, Warsmith Falk. The final rites of sundering have been completed. We … I am once again a single voice among the servants of the Machine-God."

"… You have my thanks for your service." He wouldn't insult their sacrifice by offering pity or condolences.

The steel and gold mask of Artharos shifted into a smile. "Coming from you, Warsmith Falk, that means a lot. Our transport should be here in seventy-three point ninety-eight seconds. Do you have anything you wish to speak of while we wait ?"

The gunship landed. The two of them went inside, accompanied by Falk's four brothers and a handful of elite skitarii warriors. It was a poor escort for a High Lord and a Warsmith, showing how thinly their forces were stretched in the Angel War's aftermath.

There was another reason Falk had taken so few warriors with him, however. They didn't know what would happen once they left Mars; how the changes they had gone through would react to being a cosmic distance away from the place where they had been, for lack of a better term, broken. It was possible, though not likely, that they would simply cease to exist far from the Noctis Labyrinthus.

Falk refused to let his battle-brothers risk this if he weren't also present. But as the gunship went further and further away, he felt nothing wrong, and let out a sigh of relief.

There were worse fates than being consigned to Mars, but the Warsmith was glad that he and his brothers would have a greater part to play in the wars to come.


Torquemada Coteaz emerged from a wound in reality, his eyes bleeding and his soul feeling as if it had been flayed by the sorceries he had used to escape Sol. His power armor was charred black by infernal fire, and his bald head covered in scars.

Few of his personal guard had survived the fighting on Enceladus, and fewer still the journey through the Warp. Only three of his score of daemonhosts and sixteen mortals of a retinue hundreds strong remained, and none of them had escaped intact – nor had Torquemada himself.

Around them were the burned remains of a great structure Torquemada recognized as the metallic bones of an Imperial cathedral. He could smell blood and fire, and heard the distant sounds of war. The skies were full of smoke, and the air was hot with great fires.

He didn't know where they were. The spell that had let them escape Enceladus had been attuned to a particular anchor, however, and in the last moment before he had risked the return to the Materium, Torquemada had been sure this was the place.

Soon, his doubts were assuaged. A figure strode toward them, passing beneath the ruined entrance to the cathedral, and Torquemada's heartbeat quickened. He fell to his knees as his master approached.

Gabriel Angelos looked every bit the Chaos Lord of Khorne. An aura of dark majesty spread from him like a shroud of darkness, making his enemies quake in terror and his servants fall in supplication. His armor was the color of blood, parts of it seeming made of living flesh. His head was covered by a horned helm whose eye-lenses burned with blue fire, the same fire that emanated from the eightfold star upon his right shoulder paldron. On his back hung his great warhammer, God-Splitter, forged around the ever-burning heart that the Blood Raven had ripped from an Avatar of Khaine decades ago.

At his side was a Possessed Marine clad in the warped remnants of warplate in the colors of the Sixth Legion. This warrior radiated power too, though Torquemada would have been ill-pressed to tell which of the two demigods before him was strongest in the favor of Khorne.

Thankfully, this was not his task.

"My lord," said Torquemada, bowing deeply, while behind him the rest of his retinue prostrated themselves. "I have come to you, as I promised."

"Torquemada," said the Blood Raven in a deep baritone that was deceptively gentle. "You arrive early. Do you have what I sent you to find ?"

Reaching to the pouch at his side, Torquemada pulled out the book he had claimed in the vaults of Enceladus and offered it to the Blood Raven. The tome felt heavier in his hands than it ought to, and he felt a weight lift off his soul when Gabriel Angelos took it, briefly flicking through its pages before nodding in approval.

"Good. You have done well, my servant. Rise, and be welcome to Tartarus."

Torquemada blinked. "I … I confess I have not heard of that world before, my lord."

"Unsurprising. Tartarus is but one of many backwater planets in the Segmentum Obscurus. Utterly without importance to the Imperium, because they don't know what lies buried here."

"Segmentum Obscurus ? Forgive my impertinence, my lord, but I had heard you were in the Aurelian Sub-Sector, in the Segmentum Ultima ?"

Gabriel Angelos chuckled. "I was, until recently. I had hoped to dispose of my former master there, amidst the cinders of my homeworld. But old Kyras was cannier than I thought, and managed to escape my trap. So I made my way here, where my true goals always awaited."

The Chaos Lord of Khorne looked up, and Torquemada fancied he could hear fondness in his voice as he continued :

"Tell me. Is it true ? Is the Emperor dead ?"

"Yes, my lord." Torquemada shivered as he pronounced the words, knowing that they would have seen him condemned and burned at the stake all his life before now. "The False Emperor has perished. When we departed, all of Sol burned in the fires of the Dark Prince's crusade to conquer the system."

"That crusade has already failed," revealed the Blood Raven. "Great Khorne has sent heralds to me, to tell me of the False Emperor's demise and its aftermath. I merely asked you to confirm I understood their words correctly. Still, it is a pity. I had hoped to claim His skull myself – or that of Sanguinius, who has now been destroyed and removed from the Great Game. No matter. I shall have to contend myself with Kyras', then. He will come here before the end, I know it. Our destinies are intertwined in a way even the False Emperor's death cannot undo."

His eyes lowered, and Torquemada felt transfixed by the power of his master's gaze.

"But before then, we must make of this world a suitable altar for Khorne. Come, Inquisitor. There is slaughter to be done."

Behind him, the Possessed Space Wolf growled something that might be a laugh.


The being that had once been Meros, Apothecary of the Ninth Legion, opened his eyes beneath a screaming sky. His skull was aflame, and his armor damaged, with infernal fire leaking from the cracks. He forced himself to his feet, his touch burning the ground black.

Around him were piles of broken white stone, charred and bloody. Fallen columns were covered in blood and bolt impacts, but the decorations of lurid imagery and winged blood drop were still visible. He recognized the iconography, and his temper rose at the sight. This place had been a temple to Slaanesh, built atop his prison, to keep him locked away and hide his presence from those who would use him for their own grudges against the Ninth Legion.

Slowly, the Red Angel stretched his being under the light of the Eye of Terror, basking in its radiance as his power returned.

He remembered his becoming, on Signus Prime, when Sanguinius had betrayed and broken himself. He remembered the years of bondage, made a servant by the Dark Master of Chaos and wielded as a weapon against his enemies while the galaxy burned. He remembered freedom, glorious freedom, when Guilliman had fallen; how he had rampaged across the Eye, inflicting terrible revenge upon the children of the Youngest God. He remembered bowing before Rogal Dorn, and fighting alongside the Seventh in the War of Woe. He remembered the rage, pure and true, which had flowed from his dark heart and into the souls of his followers – a great army of Khorne's unbound warriors, berserkers unfettered by the pact of the Imperial Fists.

And he remembered that most bitter of defeats. His army had been scattered, his wings broken, and he had been bound here, on this nameless rock that had once been a world. He remembered the golden masks of the Sanguinary Guards as they imprisoned him, and the sickening soul-smell of their self-righteous delusions as they wove their spells upon him in the name of their Primarch. For ages, his rage had sustained him, the fires of his hatred for what the Ninth Legion had become burning even as he slowly diminished, cut off from the Realms of Chaos. He had dreamt of the vengeance he would claim, of the torments he would inflict upon Sanguinius …

… but Sanguinius was dead.

The Red Angel paused as that revelation struck him. Caught in his wrathful fantasies, he had somehow missed the echoes of Sanguinius' demise. No, not demise : annihilation. The Daemon Primarch was well and truly gone, his essence extinguished forevermore.

His chance at revenge had been denied. The Emperor was dead too, but this was of lesser importance to the Red Angel. What mattered to him was that he would never have the chance to punish Sanguinius for his treachery and cowardice. Throwing his head back at the skies, the Red Angel screamed in thwarted fury, a monstrous sound of absolute, depthless rage that echoed across the Eye of Terror and was heard by the blood shamans of a thousand warbands. It echoed upon the Plains of Blood, where the Daemon Prince Doombreed fought to reclaim the honor he had lost, and all the way to the foot of the Throne of Skulls.

Upon the Throne, Khorne heard, and smiled.

The wrathful cry ended in a snarl, and the Red Angel returned his attention to his surroundings. There were bodies scattered across the temple's ruins, some wearing power armor, others clad in cultist robes. The Red Angel paused, looking down at a dead Blood Angel. He could smell the foul stench of Slaaneshi sorcery on the Blood Angel, even in death. The Glamour still clung to the corpse, sustained past death by the Eye's own energies. The destruction of Sanguinius hadn't ended his dark gift to the Legion he had abandoned, for the Glamour was rooted in the madness and delusions of each Blood Angel.

The Red Angel briefly wondered why the Chaos Marine had remained here. Even imprisoned, he had felt the defeat of Sanguinius at Iydris, and bitterly laughed as the Blood Angels were sundered by the revelation of their lord's madness. Yet this one had remained here, on a temple that was only of worth to those who still worshipped the Lord of Angels. He had been loyal to the mad prince, even as Sanguinius discarded him and all his sons. Knowledge flooded into the Red Angel, of Sanguinius' lies and schemes, poured into his soul in a burning torrent.

All Blood Angels would know of their Primarch's destruction, but the Red Angel wondered what those few loyalists would do. Would they break and die ? Or would they lament the death of their lord, and seek to avenge him ?

It didn't matter, in the end. They would all pay the same price eventually.

All around him, a host of red-skinned horned fiends carrying black blades emerged. Bloodletters, the footsoldiers of Khorne. They kept their distance from him, even as he felt their desire to kill him, as was only proper for those born of the Blood God's eternal fury. One of them, taller and bearing a handful of skulls it had been deemed worthy to keep as personal trophies, approached him. In one hand it held a staff of brass topped with the skull-rune of Khorne; in the other, a blade of black metal similar to those of the other daemons, but blazing with powerful daemonic sigils.

The Herald of Khorne planted the sword into the ground between it and the Red Angel, and took a few steps back. He picked it up and raised it toward the heavens, marvelling in the craftsmanship of the daemonsmiths that had made it.

He lowered the blade, and looked upon the expectant daemons around him. These were just the tip of the iceberg, he knew. The Times of Ending had begun, marked by the death of the Emperor, and the Dark Gods were making their final moves in the Great Game. The Seventh Legion and its Primarch held great influence over the hosts of Khorne, yet they were still only servants of the Blood God, and reflective of but one of his murderous aspects.

For a moment, the Red Angel considered his options, feeling the weight of destiny on his shoulders. As the incarnation of Sanguinius' discarded rage, he could rally the bloodthirsty hordes of Khorne and lead them to war against the Imperium. He could tear down the works of Humanity and lay waste to the galaxy, take his place among the Powers of this new dawning age and carve a kingdom of blood and ruin.

But there were still Blood Angels alive. There were sons of Sanguinius who yet lived, and followed the decadent path of the Dark Prince of Chaos.

And this, this the Red Angel would not allow.

He raised the daemonblade and howled, once again giving voice to the immortal hatred that burned forevermore within him, the fire of Sanguinius' doom combined with Meros' last, dying thoughts of betrayal and horror. The Bloodthirsters echoed his scream, which was a declaration of war upon all who carried the gene-seed of Sanguinius within them.

Perhaps this was the result of the ancient rivalry between Khorne and Slaanesh. Or perhaps this was the remnant of the Apothecary's soul guiding the Red Angel away from laying waste to the Imperium he once served.

Regardless, a new Blood Crusade had begun.

"No more peace," the Red Angel declared, his voice echoed by the howling of damned souls. "No more light. No more angelic grace. Only blood and skulls and souls, in the name of KHORNE !"


Ishidur Ossuros opened eyes that saw much less than he was accustomed to. He blinked, but the dimness of his sight remained. He tried to stand, but his body was weak, and it took great effort before he managed to rise.

He was in a room with a partially collapsed ceiling. In the distance, he could hear the sounds of battle's aftermath – creaking ruins, wailing mortals, and crackling fire. Like his sight, his hearing was badly impaired. All around him were partially eaten corpses, their chest cut open and their hearts torn out. He licked his lips at the sight, and tasted the bloody meat on them. His sense of taste, at least, remained as sharp as ever, and he briefly tasted the memories of those the organs had belonged to.

A broken mirror hung on the wall – by his reckoning, this room had belonged to a minor clerk of some means, to be able to afford such furniture. Ishidur walked toward it, and took in his appearance with growing dismay.

His body was human, or as human as could be said of the vessel for his ancient and tattered soul. That was unusual. Death was no new experience to him, far from it but he had always returned to awareness in the body of a Space Marine – usually one of Sanguinius' gene-line, but not always. Slaanesh had gathered many Astartes into his embrace, far more than had ever been sired from the Angel's loins, and many had found their way to the ranks of the Violators.

The clothes Ishidur wore were covered in gore, but judging by the military-grade knife he had found nearby when he woke and the empty lasgun holster that hung around his shoulder, this body must have been a soldier of some sort. Perhaps a Guardsman caught in the arrival of the Sanguinor, or one of the countless cultists and gangers who had been dragged into the Angel War.

Looking through a broken window, Ishidur saw what he had expected since waking, though only now did he realize it. The Tear of Nightmares was gone, Slaanesh's power banished from Sol. And as he saw this, he knew, immediately, that Sanguinius was dead – not just banished, but truly and forever destroyed, in a way he had thought impossible for the Dark Gods' ascended champions. The thought struck him like a thunderbolt, far harder than he had expected it to after so many years apart from the Angel. It felt like a hole in his soul, something precious and vital that he had grown so used to he hadn't noticed it until it was gone.

And yet, he thought, I endure. His fey immortality was a gift of Slaanesh, and he would have expected the Dark Prince's withdrawal from Sol to bring about his final end, especially here, on a world so permeated with power hostile to the followers of the Powers. That he had still come back to life, even in his diminished fashion, was a sign that he still held the favor of the Dark Prince, despite the monstrous failure of the Angel War.

He tried to piece together the broken memories of his vessel and the ones he had absorbed from the hearts it had devoured to gather his essence. He saw glimpses of the Violators who had survived the Battle of Lupercal's Gate, or who had never joined it in the first place after the capture of the Hall of Judgment, being hunted down all across the continent by loyalist Space Marines, Grey Knights and Custodes. A few would survive, he knew – the Violators had been "destroyed" many times before, and always there had been those who had made it through to resurrect the warband. But for now, he couldn't count on finding one of them to take over his body.

He was trapped on Terra, his Primarch dead, his warband scattered, sundered from his god and trapped within a frail, mortal body. All around him were enemies, the agents of the Imperium hunting down the survivors of the great Slaaneshi host. He had no resources, no allies, and little power.

Ishidur Ossuros laughed, revelling in the freshness of the despair he felt. How many years had it been, since he had felt such a thing himself, instead of tasting it in the blood of his victims ? The sensation of it was reinvigorating. This was a challenge, a true test of his skills and abilities, with real consequences for failure, since he doubted the Imperium counted many cannibals he could count upon to devour his corpse after killing him. He knew, with bone-deep certainty, that if he died again before escaping Sol, it would be a final end to his story.

Well. It seemed Slaanesh hadn't abandoned him after all.


The steps leading to the top of the Lion's tower somehow felt steeper than they had when Belial had last climbed them. The Lord of Whispers had been summoned not long after his decimated forces had returned to Cysgorog, having fought their way through the Webway from the battlefield where they had faced the legions of the Plague God.

This time, it only took him minutes to reach the top, and he wondered what it meant.

Was he about to be rewarded for his part in the Hunt for Cypher ? The Lion had claimed the pyrrhic victory in the Webway had been part of his grand design, arranged so that he could enter the Webway in the fullness of his power to finish the long Hunt for the Fallen, the Hunt which had occupied the First Legion for so long, in person.

Perhaps he would find Cypher in chains at the foot of the Primarch, and be given the chance to take part in the illumination of the so-called "Lord of the Fallen". Perhaps he would be elevated to join the ranks of the Archdukes. Most likely, he would be given another task, as an instrument of the Changer of Ways who had fulfilled his part in the Architect of Fate's design. Events were proceeding across the galaxy that would echo across destiny forevermore, after all.

Whatever awaited him, Belial would accept it, as was the way of the Dark Angels. But the moment he laid eyes upon his Primarch, he knew that something had gone wrong.

Lion El'Jonson sat upon his throne, wreathed in shadow and flame. The wound on his chest was still there, forever burning with a different fire, forever bleeding the power of the Daemon Primarch, denying him the full power that had been granted to him in the Maelstrom ten thousand years ago. Belial saw it, but did not see it, for it was forbidden to him to realize it existed.

"Belial," said the Daemon Primarch that one of Belial's eyes saw, while the one his other eye perceived spoke instead the daemonic name that had been granted to him as part of his rewards for serving Tzeentch since the great rebellion. The Grand Master fell to his knees, gasping as the power of Lion El'Jonson tightened around his soul, and he felt the wrath of his lord.

It wasn't directed at him, for surely such would have destroyed him, but mere proximity to the Daemon Primarch might see him slain regardless. The very skies of Cysgorog burned with the inferno of the Daemon Primarch's fury. Shrieking souls were falling from the heavens like meteors, plucked from their torments in Cysgorog's constellations of the damned by the Lion's rage.

"The Emperor is dead," said Lion El'Jonson.

Belial said nothing, remaining on his knees. He knew this already, of course. The ninety-nine Seers of Cysgorog had sensed the demise of the False Emperor immediately, though many had been crippled or killed by the psychic backlash. Word had spread quickly, as even the meanest witch on the daemon world had sensed the psychic echoes of the Master of Mankind's demise. The entire world was buzzing with theories as to how this had happened, and new plots to take advantage of it were flourishing every minute. If not for the fact most of the First Legion was away, dispatched by the Lion in the nine hosts, of which Belial's was but one, the Dark Angels may well have sailed out as one to seize the opportunity.

It would have been glorious, but Belial knew there must be a reason why it was not so. The Architect of Fate must have known of the Emperor's death before it occurred, even if his mortal servants were blind to his manyfold plans.

"But Cypher lives." The armrests of the Lion's throne cracked as he tightened his grip upon the black stone – no one knew what material the throne was made of, for like the tower it had already been there when the Legion had found refuge on that world after the Siege. "Lorgar interfered with my hunt, breaking free of his Gods-imposed exile through the treachery of the dead."

The Urizen had returned !? That was … troubling news. Belial remembered the visions that had haunted the Sorcerers of the Dark Angels in the last days of the Siege, when they had dreamt of the wrathful Bearer of the Word coming down upon them, accompanied by the Lord of the Red Sands. And there were many legends whispered among the Lost and the Damned, of how Lorgar had confronted the daemonic heralds of the Four Powers and refused to be broken, instead carrying his war into the Realms of Chaos themselves.

Then the first words of his liege reached Belial's mind. Cypher had escaped. The arch-renegade had eluded his rightful punishment yet again. Had all the efforts of Belial, of all the Dark Angels who had fought and died to give the Lion the chance to catch his wayward scion, been in vain ? No. No, it couldn't be. This was part of Tzeentch's design, it had to be, but how ?

Perhaps Cypher was meant to play a part in the new age that would follow the Emperor's death. Perhaps -

"Find him," roared Lion El'Jonson, power radiating off him in waves that caused fresh mutations to erupt on the flesh of thousands of mortal slaves all across Cysgorog. Belial almost fell backward, his own body burning under his armor as the favor of the Great Mutator kept him from degenerating into a Chaos Spawn there and then. "Find my traitor son, Belial ! No matter where he hides, no matter what allies he has gathered to his side. Whether he has all the hosts of Terra to cower behind, whether my brothers stand guard over him night and day, HE MUST BE FOUND !"

"It shall be done, my lord," replied the Great Beast, holding his head low as he weathered the storm of his Primarch's fury, all his focus bent on keeping his mind from unravelling in the face of this onslaught.

Slowly, Lion El'Jonson calmed down, his rage turning cold as ice. When he spoke again, his voice no longer threatened to make Belial's brain burst inside his skull.

"The other Grand Masters are busy with their own tasks I have given them, which are all too important to be taken away from. But Azrael has recently returned to us from his own failure at Terathalion. Go to the Halls of Penitence and take him out of there. He will assist you in the hunt."

Belial nodded, and stood, head still bowed, sensing that this audience was at an end. He wasn't looking forward to visiting the Halls of Penitence – there were few more terrible places in the Eye of Terror than where the First Legion brought illumination to its captured enemies. Idly, he wondered whether he would find Azrael working there, or being worked upon ?

"And, Belial," the Daemon Primarch called when he was about to step back onto the stairs leading down. "Do not fail me."


The shadow of the Nerragalia fell on his face, obscuring the light of the Rotting World's bloated sun. Its branches were heavy with pulsating fruit, reverently harvested by the most beloved servants of Nurgle, who took great care not to disturb the one who slumbered in the shade.

The giant had remained there, sitting amidst the roots of the great tree, for what felt like an age, his body motionless while his mind wandered the myriad paths of decay and dissolution. Parts of him had been left behind in the process, taking roots and growing into aspects of himself he hadn't realized existed. They had formed their own legends and identities, and through them he had learned more about the universe and about himself than he had ever thought possible.

But now the time had come to gather all that he was back into himself, and wake.

Ferrus Manus opened his eyes ; the two he had been born with, and the third that had opened on his forehead, and saw all the ways in which the universe around him would succumb to entropy. Of course, here, on this world that was the closest thing to the glory of Nurgle's Garden that existed outside of the Warp, that eye saw little different from the other two.

His body had undergone other changes in the time he had spent meditating, though it already felt familiar to him. He had grown beyond his former size, his armor now fused to his flesh and covered by a coral-like material that breathed out winds of plague. He could feel the life inside what the Medusan Carapace had become, growing and multiplying and dying with each beat of his two – no, three hearts now.

Shaking off the dead remnants of his former self like a cocoon that had outlived its usefulness, Ferrus spread the two bony wings that now grew out of his back, feeling arcs of sorcerous energy dancing over them. He moved, breaking off the roots of the Nerragalia that had burrowed inside his flesh, drawing upon his essence to sustain the bountiful crop of corrupted gene-seed the great tree of life and death had given unto the Tenth Legion in the last centuries. There was no pain, even as tubes thick as a man's arm were ripped off his body.

Then, he raised his arms and looked down upon them, knowing what he was about to see, but relinquishing it all the same.

He smiled. There was no trace of silver on his hands, not even the smallest speck. At long, long last, he was free. Free of his past, free of regret, free of weakness. Purified by the love of the Grandfather.

Just like the entire galaxy would be eventually. He looked to the side, and there was the Axe of Finality – though it had other names, given to it by daemons and mortals alike – the weapon he had forged in the aftermath of the Istvaan Massacre, after Alpharius had stolen Forgebreaker from him. He was grateful to the little snake, in a way : looking upon Forgebreaker after what had happened on Pandorax had been painful, a reminder of times past that he had needed to overcome.

The Axe of Finality was a much greater weapon that Forgebreaker had ever been. He had made it exclusively from materials harvested from the black sands of the Massacre. Its handle was made from the spinal columns of dead Legionaries, its blade forged from the metal of broken blades. It dripped with a liquid that was the horror of those who had seen the immortal die.

He picked it up, and chuckled as he felt the weapon's eagerness to be wielded in war once more, pressing on his mind like a playful canine. Soon, he assured it, running his finger along the edge of the blade and letting it taste his own blood, like one might give a treat to a cherished pet as a reward for its patience. Soon.

"My sons !" He boomed out, his voice echoing all across the Rotting World and in the minds of every Iron Hand Legionary in the Eye of Terror and beyond. "Come to me. At last, the hour of our ascension has come !"

And indeed it had, for his father was dead. The inevitability of decay had claimed even Him, at long last. Entropy was triumphant, as it had always been and always would be. No more would the mind of the Emperor seek to counter the desires of the Four. No more would His light scour the Eye of Terror with its sterile radiance, driven by His will.

And no more would Ferrus wonder if He would ever forgive him.


Far beneath the surface of Mars, in the ruined Vaults of Moravec, the stasis fields that kept the dead ancient's treasures locked were failing, one by one.

One of the exhibits, a naked Raven Guard crucified upside-down on an iron cross, suddenly found himself returned to the normal flow of time – or as normal as it could be, here in this place where the remnant of a Star God had been slain by two sons of the Emperor. He tore himself free of the cross, ripping his hands and feet, his blood pouring out of the wounds before they sealed with preternatural swiftness.

He rose, his wings spreading behind his back, blacker than shadow, every quill covered in daemonic runes that together formed a prayer and a spell that had carried him through the wells of deep time to where he had needed to be, before Moravec's minions had captured him. He walked through the Vaults, passing wonders and terrors without sparing them a glance. He knew where what he sought was.

There, held on a plint whose stasis field had already faded. The Akashic Matrix; the key to all the secrets of the universe, or so the ancients believed. Not even Moravec had dared to tinker with it after recovering it in the ruins of Magma City.

He took it, and he held it, and it scorched his bloody hands, but he did not let go.

Yes, he thought. This is as it should be.

He walked into shadows, and vanished, taking with him the prize he had travelled so far to claim, in the name of his master, in the name of his sire …

… in the name of the Ravenlord, whose shadow stretched from past to future and from future to past, till all fell into darkness.

 

Chapter 70: The Tower of Uralan

Chapter Text

The Impossible City shakes as man-made gods make war against all the hosts of Hell.

The Ten Thousand Companions of the Emperor fight alongside the Sisters of Silence, the Talons of the Emperor unleashed upon His truest foes. With them are the Titans of the Ordo Sinister, and the secret armies of the Great Crusade, recalled from fighting against the Arch-Traitor's daemonic allies in the wider Imperium in order to hold this line just one moment longer.

Arrayed against them are the hordes of Chaos, legions without number. The walls of the Labyrinthine Dimension, erected in another age by a long-dead species, are cracking, letting in the foulness of the Empyrean in its myriad aspects.

This is the Age of Heresy. This is the Hour of Horrors. This is the Fall of Calaster.

This is the last stand of the War in the Webway.

Leading the Imperial defenders of the Impossible City stands the Cyclops, in his full panoply of war. He has cast off the rage born of his homeworld's razing by the Wolves, letting it go to grow on its own and eventually become the Power that will save his life and his Legion thousands of years in the future. Yet he is undiminished by it, and the daemons of Chaos tremble before his might. The fires of truth and retribution burn from his one eye, fuelled by the revelation that made him reject the God of Lies to its face, and they consume entire infernal hosts at a time.

The greatest warriors of the Imperium fight alongside him, with Titans armed with weaponry forbidden to all but His chosen servants unleashing volleys of something that can only loosely be defined as artillery upon the daemonic horde. Every second, hundreds of Neverborn are torn to shred by blade and bullet, their spirits hurled back into the foul pit from which they crawled.

But it is not enough. Every soul that falls in this war is one that cannot be replaced, while the daemons are as numberless as the sins in the hearts of men. Magnus knows this – every one in the Imperial host knows this. And yet they fight all the same, because to stop fighting means the end of everything.

The Webway shakes. A shadow rises at the back of the infernal horde, crushing and devouring lesser Neverborn in its path. It is a living storm of teeth sharp as knives – a pillar of flesh covered in hands holding bloody rocks – a hungry blackness darker than even that which can be glimpsed in the Webway's cracks.

It has grown strong since its blood-soaked beginnings, stronger still in the last few years. The act it embodies has been perpetrated again and again, by beings whose gene-forging has left them with heightened senses and emotions. It has fed on the smoke of the galaxy's pyre, and comes now to devour the only light that might defeat the darkness that spawned it in the first age of Humanity.

Magnus sees it. He recognizes it from the visions that haunt him whenever he dares attempt to rest his exhausted body. The Crimson King's knowledge of the Archenemy has grown tenfold since this war began, and for all his love of learning this is lore he would gladly forget.

He knows its name, for it is screaming it into the souls of all who stand between it and its prey, a sound that is not a sound but is instead the deed that created it. In that name, the Cyclops sees that moment, aeons ago, where the first ape-like human picked up a rock and used it to bash in his brother's skull. He understand the horrible genesis of this incarnate nightmare, the seed of ruin from which it has grown into the terrible thing that now towers over even the Titans that have come to fight in the tunnels.

Drach'nyen is here.

And Magnus knows, with absolute certainty, that this is an opponent he cannot defeat.

Times of Ending : The Tower of Uralan

To the Salamanders, power is everything, and the weak serve or perish at the whim of the strong. None embody that corrupt principle more than Vulkan, Daemon Primarch of the Eighteenth Legion and first of the Emperor's sons to murder another. Now the covetous eyes of the Black Dragon look out from his lair toward the worlds of the Imperium, while his servants assemble a great arsenal of terrible weapons that will shake the very stars themselves. But Vulkan knows that mere strength of arms will not be enough for him to reach his goals. With the coming of the Times of Ending, old prophecies and older promises have been set in motion. Ancient powers are unearthed, ready to play their part in the Great Game of Chaos once more. And Vulkan, the Black Dragon, who above all desires godhood, has sent Tu'Shan, one of his greatest sons, to recover one of these powers for his own use : the legendary daemonic weapon Drach'nyen, the End of Empires, whose voice has haunted the dreams of would-be conquerors for aeons …

On the fringes of the Eye of Terror, where unreality and reality met and the tides of the Warp were at their most violent, sailed the Chaos ship Sundered Crown. The ship was able to withstand the aetheric currents which kept the Lost and the Damned trapped within their infernal realm, but even the craft of the Eighteenth Legion's indentured hereteks had its limits, and they were sorely tested by the swarms of Neverborn hurling themselves at the Salamanders warship.

The Sundered Crown had been built during the Great Crusade in the shipyards of the Sol system, and given to the Eighteenth Legion, then known as the Dragon Warriors. Like the Legion, its name had changed when Vulkan had been found and had taken command, and like it, it had changed greatly since then. It still resembled the battleship it had been built as, but millennia in the Eye of Terror had warped it, covering vast sections of its hull with black scales hard as adamantium and morphing its guns into the shape of dragon mouths. It was a terror of the void, a great predator with few rivals, and it had slain scores of enemy vessels in the Legion Wars that ravaged the Eye as well as in raids beyond its borders.

In ten thousand years, the Sundered Crown had changed hands many times, though it had always remained in the control of the Salamanders. Now, it served as the flagship of the warband of the Chaos Lord Tu'Shan the Cruel.


Tu'Shan the Cruel

Unlike many of the most prominent Chaos Lords of the Traitor Legions, Tu'Shan wasn't alive at the time of the Roboutian Heresy. He was instead born within the Eye of Terror, among the slaves of the Salamanders, and selected by the Promethean Conclave for induction into the ranks of the Legion. Only the strongest and most ferocious of the Nocturne-descended can ever hope to achieve such a thing, and Tu'Shan distinguished himself for his brutality and ambition even then. Within ten years of leaving Hephaeros, Tu'Shan had killed his pack leader and taken his place, and within twenty, he had overthrown and replaced his Chaos Lord, feeding his former master to the maws of a daemonic horror dwelling in the lower decks of the Sundered Crown.

In the Eye of Terror, where atrocity is commonplace and evil deeds are richly rewarded by the Dark Gods, it takes a particular kind of individual to earn the title of 'the Cruel'. Tu'Shan received that nickname at the end of the prolonged hunt for one of the Great Drakes of his Legion's daemonic homeworld, Hephaeros. Bred from the ancient reptiles of lost Nocturnes, these immense beasts are among the few things the Salamanders regard with reverence, even if they have all long since succumbed to torpor and slumber deep inside asteroids in the Hephaeros system, lulled to sleep by the prayers and sacrifices of dark temples constructed on the surface of these planetoids.

After a raid by a warband of the Imperial Fists, one of the temples was razed, and the Great Drake it contained was awakened. Consumed by rage and hunger, it broke free of the asteroid and escaped Hephaeros, but not before destroying several space installations of the Salamanders.

The lords of the Eighteenth Legion were divided on how to act. Some wanted to capture the Great Drake and return it to Hephaeros, bind it under a new temple and force it back to sleep before it could reveal the existence and potency of the Great Drakes to the enemies of the Salamanders. Others wanted to harness its power for their own warband, to make the rest of the Traitor Legions tremble at the knowledge that there were more like it slumbering around their homeworld. They debated for weeks, discussions degenerating into battle on several occasions. Tu'Shan, however, chose another path.

Having recently killed his master and taken his place as commander of the Sundered Crown and its warband, Tu'Shan sought a way to cement his position and make his name as a Chaos Lord. Without telling the rest of the Legion, he took his ship and hunted down the Great Drake, following the trail of destruction it had left in its wake. Eventually, he cornered it in a system inhabited solely by Neverborn.

There, Tu'Shan faced and killed the Great Drake, slaying it without compunction or remorse. Through sheer willpower, he was able to make use of the Eye's fluctuating reality to infuse his warhammer Stormbearer with the Great Drake's essence, turning the power weapon into a tool of terrible power. When he returned to Hephaeros with the corpse of the Great Drake, the assembled Lords were shocked that he had dared to attempt such a thing, let alone succeed. Some tried to punish him for slaying the Great Drake, but with the power of Stormbearer at his command, Tu'Shan easily dispatched them, and eventually it was decided that his survival was a sign of Vulkan's favor. He was awarded the name of 'the Cruel' by the Legion's half-daemon Overseers, and lived up to the title ever since.

Since slaying the Great Drake, Tu'Shan has led his warband on many raids and several campaigns, all of them within the Eye itself. His name is not known to the Imperium, except to a few seers tormented by visions of the Cruel One, and to the few operatives of the Hydra and the Ordos who risk damnation to spy upon the activities of the Traitor Legions within their own domain. These agents have marked Tu'Shan as a potential grave threat, for should he ever fully master the power bound within Stormbearer, Tu'Shan would become capable of slaughtering entire armies by himself.


After returning to Hephaeros from a fruitful raiding campaign against renegade elements of the Imperial Navy who had found their way into the Eye, Tu'Shan had been summoned by his Primarch. The Black Dragon had tasked him with the task of finding for him the legendary daemonic weapon Drach'nyen, whose existence had long been considered by the various factions of the Eye to be nothing more than legend at best and a deliberate trap of the Dark Gods to weed out over-ambitious conquerors at worst. Scores of mighty warlords had sought the blade, many being driven to madness by its insistent calling, only to lead their fleets and armies to utter destruction.

Fortunately for Tu'Shan, he had with him something none of the previous seekers of Drach'nyen had possessed. The Katabasis had been, at some point, a Navigator, but its third eye had been torn out and replaced with a red jewel that burned with Vulkan's own fire. That same fire had all but consumed the Katabasis, leaving it a skeletal wretch that constantly muttered to itself in daemon speech.

Hereteks had linked the Katabasis to the Sundered Crown, and the irascible spirit of the Chaos vessel had been bent to follow the commands of the creature. The rest of the warband's fleet had been left behind at Hephaeros, for they couldn't follow where the Katabasis would guide the Sundered Crown. Tu'Shan had emptied his escorts of warriors, bringing the total count of Salamanders aboard his flagship to just under two hundred – one of the largest numbers of any Salamanders warband, for it took a special kind of tyrant to keep the sons of the Black Dragon under control – as well as tens of thousands of mortal soldiers.

Some within the warband had privately questioned why they, of all the warbands, daemons and armies Vulkan commanded, had been chosen for such a task. Only Tu'Shan's inner circle knew the details of their mission, of course, but to receive any command directly from the Black Dragon was both an honor beyond compare and a terrible danger. The Salamanders still told tales of Cassian Dracos, who had returned from the Gothic War having only partially accomplished his objectives. The ancient Dreadnought had descended into the lair of the Daemon Primarch, but had never come back out, and all of Hephaeros had trembled at the strength of Vulkan's rage.

Still, none dared even think about not following the Black Dragon's orders. Centuries had passed since the last time a Salamander had been stupid enough to defy Vulkan, but his skull was still screaming atop the archway leading to the Promethean Conclave.

The journey from Hephaeros was not pleasant, even by the standards of the Eye. The Katabasis took the Sundered Crown into the most dangerous section of the Great Eye, and the Salamanders were kept busy fighting off daemonic incursions and waves of spreading madness and mutation among the crew. The most dangerous such event was the manifestation of a Keeper of Secrets in the lower decks. Tu'Shan had to descend there himself, accompanied by his personal guard, in order to banish the Greater Daemon with Stormbearer and slaughter its followers to the last, purging the entire deck with fire to make sure none of the Slaaneshi corruption remained.

Finally, the Sundered Crown reached Uralan, breaking out of the storms and into a pocket of relative calm centered around the daemon world. The Katabasis directed the ship toward a position in orbit, while Tu'Shan gave orders to his warband to prepare. Before they could get close to the planet, however, the Firetide struck the daemonworld in a torrent of divine golden flames the size of a solar flare.


The Firetide

On Holy Terra stands the Astronomican, radiating the psychic radiance of the God-Emperor, fuelled by the daily sacrifice of hundreds of psykers. This psychic beacon illuminates the darkness of the Warp, giving the Navigators of the Imperium a point of reference they can use to sail the tides of the Empyrean, as well as lighting the paths between star systems they can direct their ships upon.

In the Eye of Terror, the Astronomican's light takes another form. By the nature of the Great Eye, the Materium and Immaterium melt into one another into a state that is neither one or the other – which is the reason why the ships of the Lost and the Damned rarely need to make use of their Warp engines, though Geller Fields are still very much necessary to survive. Due to this, the Astronomican's psychic radiance meeting the borders of the Eye of Terror results in something called the Firetide : a psychic fire that scours entire daemon worlds clean of life to the cellular level, as it is imbued with energies utterly anathema to anything touched by Chaos – which, in the Eye, translates to almost everything.

Some regions of the Eye are permanently bathed in the Firetide. They are named the Radiant Worlds, and the followers of Chaos avoid them at any cost – not that they could easily get to them in the first place. There, the Dark Gods endlessly fight back against the Emperor's intrusion into their domain, resulting in endless wars between legions of daemons and divine spirits of fire, wrath and order, given shape by the prayers of the Imperium's faithful. Some of the most fanatical devotees of the Ruinous Powers seek to go the Radiant Worlds in order to join these battles, but they rarely manage it, and even those who do fail to make any difference : what occurs on the Radiant Worlds has less in common with war and more with the sea meeting land and creating foam.

The Firetide cannot reach deep within the Eye of Terror, but it regularly strikes at its outside regions in random bursts of psychic fire. It is believed by some scholars of the forbidden that what remains of the False Emperor's consciousness can direct such gouts of psychic energy in vain attempts to strike at the domain of those who killed Him, but there's only circumstantial evidence for this theory.


The Firetide struck Uralan, bathing an area thousands of kilometers wide in golden fire before fading. The amount of psychic energy involved should have been enough to obliterate the planet, but Uralan was protected by the will of the Ruinous Powers. Even so, the scorch marks could be seen from millions of kilometers away.

Had the Sundered Crown arrived to Uralan but moments earlier, it would have been caught in the full strength of the Firetide. Not even the ancient warship would have survived such an attack : it would have been melted into slag, and the souls of everyone aboard incinerated into oblivion. Suddenly, the attack by the Keeper of Secrets, which had slowed the warband until Tu'Shan had dealt with it, could be seen in a very different light.

Even then, the battleship was close enough to feel the Firetide's effects. Burnt scales fell off the hull, revealing pulsating flesh. Reinforced windows of plexiglass were melted, letting in the tainted void. A secondary ammunition depot detonated on the left side of the ship, and sorcerous wards all over the Sundered Crown had been broken or disturbed. It took several hours of feverish activity before the resulting crises were dealt with, and by that point Tu'Shan's patience was wearing thin.

At the Chaos Lord's command, auspexes that had been reinforced to function in the Eye were aimed at the planet. They quickly found the warband's target : there was only one structure on the entire daemon world, though its exact dimensions baffled even the infernal cogitators of the Sundered Crown. The Tower of Silence was also right in the middle of where the Firetide had struck, surrounded by scorched earth but seemingly untouched by the god-like power that had been unleashed upon Uralan.

And when the Firetide had abated, like seashells deposed on the sand by a retreating wave, it had left behind a host of warriors who burned with divine fire. Aboard the Sundered Crown, wyrds began to scream, rambling about the graves of unsung heroes and weeping under a crushing weight of regret and guilt – emotions that, as one would expect, were almost unheard of aboard a vessel of the Eighteenth Legion.

The Legion of the Damned had come to Uralan.


The warrior who had once been Ragthor Sphek of the Seventh Great Company looked up at the heavens. Like many worlds in the Eye of Terror, Uralan didn't have a sun. Instead, it was lit by the false-light of the Sea of Souls, with neither light or day. Here, at the edge of the Eye, to gaze at such a sky would drive a human mad within minutes, but Ragthor had long since moved beyond such things.

He saw the shape of the enemy ship approaching, a dark shadow against the baleful radiance of the Eye. He lowered his gaze, and took in his surroundings. The Tower of Silence loomed on the horizon, its immense presence pressing against his soul with the weight of the secrets and horrors it contained. Beneath his feet, past the scorched earth, he could feel the guardians of this awful place coming up.

Around him, his brothers in life and death were preparing, hosting bolters that fired ectoplasmic shells and blades wreathed in spectral fire. And there, among them, the figure of their champion, taller than all of them in his ancient Terminator warplate, wielding a scythe engraved with sigils of banishment and condemnation. For him to have been sent here showed how important their mission here was. The sons of Vulkan had to be stopped. They couldn't be allowed to claim what waited in the Tower. Ragthor didn't know how he knew this, only that it was true.

So much had changed. He could hear the prayers of the faithful, coursing through his body in lieu of blood. For thousands of years, the iconography of death and fire had been used by the Ecclesiarchy as symbols of the Emperor's wrath, with the Space Marines regarded as avatars of His might and protection. Perhaps in another time, the imagery of angels would have been embraced instead – but with the fall of the First and Ninth Legions, such icons had become sources of horror and corruption, and been mercilessly eradicated by the Inquisition.

Ragthor and his comrades were the manifestations of these prayers, the psychic echoes of a trillion souls accreted around the spirits of warriors who had seen and done too much, and sought a way to serve without having to drown themselves in innocent blood to prevent greater evils. And for their service, they had been rewarded with an answer to their own, silent prayers.

For this battle, like all the battles he had taken part in since his rebirth in death, would be a good battle. There were no innocents here that might be hurt, and all other forces were evil beyond question. There was no dilemma here, no crisis of conscience. No piled bodies of children, killed because of the nameless things growing inside their flesh, waiting to be born and spread across the cosmos.

To Ragthor, this was paradise.


Although they were little more than a legend in the Imperium, the Legion of the Damned was not unknown to the Salamanders. Many times, the mysterious fire-wreathed, skull-faced Astartes had appeared to thwart the Eighteenth Legion's attacks on Imperial worlds, holding them back long enough for Imperial reinforcements to arrive or coming to the rescue of Imperial citizens fleeing from the Salamanders' slaver gangs. Tales of their interference had been swapped between warbands, and though Tu'Shan's had never encountered them, these tales were enough to recognize the forces that had appeared on Uralan.

Despite the grandiose manner of their arrival, there weren't all that many Damned Legionnaires near the Tower of Silence. Auspex returns (which, admittedly, weren't that trustworthy in the Eye at the best of time, let alone after so many sensors had been fried by the Firetide) showed between five hundred and a thousand enemy Damned Legionnaires on the surface. Orbital bombardment was off the table : besides the unreliability of such methods against daemon worlds, Tu'Shan didn't want to risk damaging the Tower and the prize within, unlikely as that was. Instead, the Cruel directed his forces to make a landing beyond the immediate surroundings of the Tower of Silence, securing a staging ground from which they could march toward the Tower.

He told his men there was no need to rush : the Legion of the Damned had its own concerns to attend to. From the moment the Firetide had faded, the Damned Legionnaires had been under attack by Uralan's denizens. The Salamanders would have to fight them as well in order to get to the Tower : they might as well let their enemies weaken each other first before joining the fray and crushing them both. Bulk transports filled to the brim with mortal soldiers began to descend, while gunships carried the Salamanders themselves to the surface.

Meanwhile, the Legion of the Damned advanced on the Tower of Silence, fighting its defenders with every step. The daemons guarding the Tower were unlike any others, for the Dark Gods would not trust its defense to any of their or their rivals' servants. Instead, in a rare act of collaboration, the Ruinous Powers had drawn upon the metaphysical weight of the Tower itself to create elemental spirits from the stuff of Uralan itself, drawing sustenance from what laid within and dedicated to protecting it both because of their makers' command and because, without the Tower's power, they would fade away into nothingness. They were simple, bestial creatures, lacking the cunning necessary to consider claiming the contents of the Tower for themselves.

Figures of ice, crystal, fire and earth erupted from the ground in their thousands, surrounding the Legion of the Damned on all sides. The Firetide had sent them into disarray, but they had recovered quickly. Yet the guns of the Damned Legionnaires were imbued with the very radiance of the Firetide, perhaps owing to their method of transportation, and they cut the daemons down by the hundred, continuing their slow but methodical advance without being bogged down.

The Damned Legionnaires fought for hours, led by a reaper armored in Terminator armor, until at last they reached the gates of the Tower of Silence. The gates were closed, and would not open for the servants of the Emperor, be they living or dead; but the Legionnaires didn't seek entry. Instead, they began to secure defensive positions before the gates, preparing to hold them against a foe far more dangerous than the elemental daemons that even now continued to hurl themselves at them.

On the bridge of the Sundered Crown, Tu'Shan saw all of this unfold, and gritted his teeth. The Chaos Lord had underestimated the strength of the Legion of the Damned, and now his path to the Tower of Silence was blocked by a foe far more formidable than the infernal denizens of Uralan. Already his forces planetside were under attack by yet more of the elemental spirits, who made no distinction between the Legionnaires and the Salamanders and their slaves, regarding all as intruders to be killed.

Still, Tu'Shan was confident. He had fought other Astartes many times before, and though the Legion of the Damned possessed strange, eldritch capabilities, the Salamander Lord was used to battles against foes blessed with unknown powers. The gifts the Dark Gods bestowed upon their servants in the Eye of Terror were, after all, infinitely varied.

Like most Salamanders warbands, Tu'Shan's forces were mostly composed of human and mutant soldiers. Over the centuries of his life, the Cruel had gathered a motley collection of mortal troops, from renegade Imperial Guard Regiments to tribes of reptilian beastmen and mutant hordes. They were equipped with gear mass-produced in the foundries of Hephaeros, which was tough, ugly and deadly, as with most things to ever come off that daemon world. As his army reached the base of the Tower, Tu'Shan gave the order for these lost souls to charge the defensive positions of the Legion of the Damned, throwing thousands of bodies at the crude but effective earthworks the Legionnaires had erected in the past few hours, while under near-constant assault by the Uralan daemons.

Soon, the ground was soaked in gore, as the Damned Legionnaires unleashed volley after volley of spectral shells into the packed ranks of the Salamanders' bolter fodder. From afar, the Chaos Sorcerer Hazon Da'kir drew upon the blood spilled to summon daemons of Khorne and Tzeentch. Through sheer will, the Sorcerer was able to direct these Neverborn against the Damned Legionnaires, though the daemons were already inclined to do so in the first place, their infernal spirits burning with hatred for everything the Legion of the Damned represented.

These daemonic reinforcements were enough for the mortal followers of Tu'Shan to finally reach the defensive lines of the Damned Legionnaires. Facing the spectral Astartes in close quarters after hours of forced march, the bloody assault on their position, the constant harassment by the Uralan daemons and the horror inherent in fighting alongside the Neverborn summoned by their overlords would have been enough to break the morale of most armies. But the Salamanders' slave troops had long since been broken to the will of their masters, and feared incurring their wrath far more than they feared death on the field. They hurled themselves at the Damned Legionnaires, knowing that their only hope of survival laid in victory, however unlikely and costly it might be.

The Legion of the Damned suffered almost no casualties in that first stage of the battle. A few powerful or lucky individuals among the Chaos horde managed to take a handful of Legionnaires down, their corporeal form dissolving and their spirit returning to the Aether in a burst of bright light. But each Legionnaire had a kill rate in the hundreds, and their armor was proof against most of the mortals' weapons and Neverborn claws.

But all of this was as Tu'Shan had planned. Having confirmed that the Legion of the Damned was now locked in place, the Cruel made his next move.


The lair of K'gosi had once served as one of the Sundered Crown's landing bay, hosting gunships and tanks along with a small army of servitors and hereteks to maintain and repair them. Now, it was full of the riches the Dragon Warrior had accumulated throughout his millennia of service to the warship's commander – whoever this was at the time. Tu'Shan didn't know how one of the oldest and mightiest Dragon Warriors of the Eighteenth Legion, one who had fought in the Great Crusade as one of the Lords of the Legion, had come to lair within the ship, only that he had inherited the pact with K'gosi when he had killed and replaced his former master.

Silver, gold and platinum coins clinked under the Chaos Lord's armored feet as he walked through the lair, surrounded by mountains of more precious metals. Priceless weapons and armors were scattered amidst the treasure trove, along with pieces of technology the Dark Mechanicum would, and had, killed for. Yet Tu'Shan barely paid any attention to the fortunes around him, focused instead on the owner of the room, which was descending toward him, slowly climbing down the greatest pile of loot, sending waves of coinage flowing with every ponderous step.

K'gosi as tall as a Warhound Titan on all fours, with jaws that could swallow a Terminator whole. Yet after standing in the presence of Vulkan himself, Tu'Shan found to his middling surprise that he wasn't that impressed.

"Little brother," said the Dragon Warrior in a deep, rumbling voice.

"K'gosi," answered Tu'Shan with a slight nod – the greatest courtesy he would show anyone not his Primarch. "I require your assistance once more."

"And what payment do you offer, little brother ? I see no coffers of gold behind you, no precious items. Not even slaves to slake my hunger."

"I offer you nothing," replied Tu'Shan.

"Nothing ? Nothing !? Who do you think you are talking to, little brother ?!"

"I am," Tu'Shan said calmly, "talking to someone who will be glad to assist me in doing Vulkan's will."

There was a moment of silence. K'gosi lived isolated from the rest of the warband : there were a few Salamanders who were brave or foolish enough to visit him, bringing him tribute in exchange for his knowledge of the Legion's past. But Tu'Shan kept an eye on these visits, and he knew none had occurred since they had left Hephaeros, so the Dragon Warrior hadn't known about the purpose of their journey.

Still, K'gosi knew Tu'Shan wasn't stupid enough to lie about such a thing. The Dragon Warrior growled, before spreading his wings wide and throwing his head back. His roar made the entire deck quake, and was the signal to open the bay to the void, that K'gosi might depart.


K'gosi flew out of the Sundered Crown, passing through the void and into Uralan's upper atmosphere without trouble – physics had little to do with a Dragon Warrior's ability to fly. He descended towards the Tower of Silence, while Tu'Shan left the bay and hurried to another one, where his elite guard awaited him for the Chaos Lord's own descent to the surface.

The ground shook and the air shimmered with heat as the Dragon Warrior took to the field. Both mortal soldiers and Damned Legionnaires were bathed by his fiery breath, the monstrous Salamander caring nothing for his supposed allies. The spectral flames surrounding the Damned Legionnaires granted them some protection against the breath of Vulkan's spawn, but that protection was far from perfect. They fired back at the Dragon Warrior, their aim good enough to hit a target moving at such speed even through the heat-distorted air, but K'gosi's scaled hide turned aside every shot.

K'gosi might well have slaughtered the entire force of Damned Legionnaires single-handedly, if not for their leader. The scythe-wielding giant raised an armored palm toward the Dragon Warrior and let loose a bolt of white lightning that struck the beast in his chest. The attack wasn't enough to slay K'gosi, but it did successfully bring him down : the Dragon Warrior crashed onto the ground, sending corpses and Legionnaires flying. Arcs of sorcerous energy coursed through his body, preventing him from taking flight once more, but in truth, K'gosi was too enraged to think of fleeing. Instead, he sought the warrior who had dared bring him low, and found him soon, for the Damned Legionnaire was walking straight for the fallen dragon.

In a mirror of another battle that had occurred thousands of years ago on the world of Pandorax, a reaper came to make battle against a black dragon. Both protagonists of that confrontation of legend were far from here, one dwelling in his fiery lair and the other amidst cold stones, but their transformed sons were determined to repeat that ancient performance. Amidst the Salamanders lines, the Sorcerer Da'kir saw this unfold, and felt something akin to dread.

By all rights, the battle that ensued should have ended in seconds, with K'gosi crushing the enemy leader in his jaws, ripping him asunder with his claws, or incinerating him with his breath. But the spectral Astartes had been powerful in life, and now wielded freely the gifts he had suppressed during his mortal existence out of fear of corruption. That fear was gone now, empowered as he was by the Firetide and the other power that inhabited the Legion of the Damned. The flames of K'gosi couldn't touch him, and he moved with impossible speed, avoiding the Dragon Warrior's blows while his own tore through black scales and spilled torrents of mutated blood that the earth of Uralan drank up greedily.

Even so, the reaper was not left unscathed. Even a glancing blow from K'gosi could rend his armor, and though the Damned Legionnaires didn't bleed, they could still suffer from accumulated wounds. By the time the reaper buried the blade of scythe completely into the skull of K'gosi, unleashing a psychic burst that destroyed the Dragon Warrior's brain and finally killed him, his armor was in ruin, leaking ectoplasm from more than a score of wounds. Even so, the sight of the mighty beast slain struck the final blow to the mortal slaves of the Salamanders. They still didn't retreat, but they became easy prey for the remaining Damned Legionnaires, who swiftly dispatched the last of them.

Only a third of the Damned Legionnaires remained standing before the gates of the Tower of Silence. Even the daemons had retreated from the fiery cataclysm. Nodding in satisfaction – the death of K'gosi was well worth the damage he had inflicted upon their foes, and now all the treasures of the Dragon Warrior were his to claim – the Chaos Lord gave the order for his elite forces to advance, leading the charge in person. Among the Salamanders, like among all Traitor Legions – and, it must be said, most of the Loyalist ones as well – a leader who doesn't fight on the frontlines couldn't hope to keep the respect of his men.


The Followers of the Dragon

Inferno Guards

The Salamanders Legion is well-known for the ambition and greed of its members, as well as their complete lack of conscience and loyalty. Even Vulkan only rules through absolute power, knowing that any of his sons would betray him if they thought they could replace him. This is an inevitable consequence of the dark philosophy of 'might makes right' and the pursuit of absolute power the Eighteenth Legion has embraced, but it poses a quandary to the lords of the Legion. Since the first empires of Humanity, tyrants have often been overthrown by their own bodyguards turning against them, so how can the Salamander Lords avoid the same fate ? The answer is the Inferno Guard.

As is the case in most Legions, both loyalist and traitor, the personal guard of a leader is composed of Terminators, tasked with keeping their master alive at the cost of their own life if need be. In the case of the Inferno Guard, however, such purpose is enforced not through duty and loyalty, but sorcery. The soul of each member of the Inferno Guard is bound to the life of his ward by powerful rituals performed in Hephaeros by a reclusive cult of the Black Dragon. They are rendered unable of treachery and disobedience, and should their master ever perish, their souls shall be torn from their bodies and hurled into the ever-burning pit that serves as the cult's sacred ground and ritual location.

Most members of the Inferno Guard are forced into the role, having earned the ire of their master for some failure or attempted treachery. But a few through the ages have volunteered for it, seeing it as a quick shortcut to power and prestige and binding themselves to masters whom they believe will rise far in the Legion. The one way out of the Inferno Guard, after all, is for the master to ascend to daemonhood, a process which flows through the bonds of the Guard and results in them being similarly elevated, becoming immortal servants of the new Daemon Prince. The process of soul-binding also grants the Inferno Guards pyrokinetic abilities, making them even more dangerous in battle and letting them perceive heat even without the use of their wargear's sensor, the better to detect any and all threats to their ward.

Inferno Guards possess all the strength one might expect of a Terminator, and all of them have their armor further enhanced by the best smiths and hereteks their master has access to – and considering the reputation of the Eighteenth Legion, those are some of the greatest in the Eye of Terror. The few suits of Inferno Guard battleplate that have escaped the possession of the Salamanders have been known to trigger wars between warbands of other Legions, as these suits grant all the resilience of a Dreadnought with only a slight decrease in mobility compared to Terminator armor – and, more importantly, without the need to be entombed into a life-sustaining sarcophagus for the rest of eternity.

Pactwraiths

There are few things among the Salamanders that can earn prestige like the recovery of a piece of the Legacy of the Dragon, these relics crafted by their gene-sire before his ascension that are scattered across the galaxy. In the hunt for these priceless, cursed artefacts, one Forgefather uncovered a piece of jewellery fashioned by Vulkan that had transformed its wielder into a wraith, bound to the Materium only by the artefact's power, their soul hollowed by the relic's power until they were nothing more than a conduct for Vulkan's will. The Forgefather knew better than to try and claim the relic for himself, as doing so would disturb whatever plan the Black Dragon had for his undying minion, but the encounter left its mark upon him, and when he returned to Hephaeros, he attempted to make his own, lesser version of the artefact. His initial successes led to trading his secrets to other Forgefathers and Chaos Sorcerers of the proper inclination, and so the use of Pactwraiths spread through the Legion.

Pactwraiths are created by binding the soul of a mortal subject (voluntary or not) to a prepared artefact, which must then remain in the subject's possession. Often, the Salamander will claim that this will make the subject immortal, and that is technically true, but its is a false immortality, as the body of the wearer will decay at an accelerated rate – though without diminishing physical abilities, and instead enhancing them instead – until it disappears completely and all that remains is a specter animating a cloak or suit of armor, depending on the Pactwraith. The psychological impact of the transformation is even more severe, as Pactwraiths lose all empathy, compassion and love, replaced by an eternal loyalty to their artefact's maker. The hollowing of their soul also renders them immune to psychic manipulation, and daemons recoil from their presence in abject disgust – before trying to destroy them.

Pactwraiths retain the skills and abilities they had in life. They are used as messengers, assassins, bodyguards, but also for more mundane uses such as political and strategic advice as well as assistance in crafting the terrible weapons of war for which the Salamanders are justly feared. It is said that He'stan, greatest of the Forgefathers, keeps an entire collection of Pactwraiths taken from among the best craftsmen in the galaxy, including Eldar smiths, Tau Earth Cast members, and even Ork Mekboyz.

The creation of a Pactwraith's binding artefact requires considerable effort and resources from its maker, which is why the Salamanders haven't conquered the galaxy at the head of a legion of undying minions. Upon the death of his master, the relic of a Pactwraith will crumble and his corpus will disintegrate, before his spirit is dragged to Hephaeros, where it will remain without form and power, condemned to suffer in the spiritual flames of the daemon world. It is possible for such a lost creature to be returned to material existence only if another anchor is crafted by a Salamander who wishes to make uses of the Pactwraith's skills.

Despite millennia of work by Forgefathers and Sorcerers, Pactwraiths remain pale imitation of Vulkan's own craft. Before his destruction at Prospero, Aghastri the Necromancer was one such entity, and his power was great enough he was able to challenge the Heralds of Prospero on equal ground. Though the Imperium won a great victory when Khayon the Black destroyed Aghastri's cursed ring and banished his spirit, there are other such beings lurking in the galaxy's shadows, wielding items imbued with the symbology of submission and surrender to the Black Dragon, each pursuing sinister goals in the name of Vulkan. Rumors among the Eighteenth Legion even speak of Pactwraiths created not from mortal souls, but Space Marines – who may not even have been Salamanders in life …

Fellfire Fiends

When the Salamanders came to Hephaeros, the daemon world was already inhabited. According to their own oral histories, the Fellfire Fiends rose from Hephaeros' lava flows in the time between the birth of the Youngest God and the fall of Guilliman at Terra. Born of the myths of fire spirits that exist among almost every culture that mastered fire, their first act was to wipe out the corrupted Eldars who had survived the rise of Slaanesh by dedicating themselves to the Dark Prince. Their genocide complete, they ruled Hephaeros unopposed, until the arrival of the Salamanders.

Though the Fellfire Fiends submitted to Vulkan, and indeed were among the firsts to worship him as a god, they didn't recognize the Salamanders' authority, and a new war was waged upon Hephaeros. The Black Dragon didn't deign to intervene : perhaps he was still recovering from his banishment at Pandorax, or perhaps he saw this conflict at the correct way to resolve things according to his dark philosophy.

One Fiend could fight and kill an entire squad of Salamanders, and there were thousands of them scattered across Hephaeros. But because of their innate potency, they hadn't developed weapons, and their infernal heritage made them unable to work together. Ultimately, they proved no match for the tanks and arsenal of the Chaos Marines. Most of the surviving Fellfire Fiends were forced into servitude, and used as living weapons by the Salamanders in the Legion Wars, while others retreated to the fringes of the dreadful civilization the Salamanders built on their new homeworld.

Though they are undeniably daemonic in origin and aspect, Fellfire Fiends aren't true Neverborn. They possess material bodies of their own, and have a reproduction cycle whose details they have ferociously kept from all outsiders. Only adult, full-grown Fiends have ever been observed on Hephaeros or elsewhere, and they are an imposing sight indeed. They are humanoids over five meters in heights, their bodies covered in a thick hide and without any apparent sexual characteristics. Their heads are perpetually wreathed in flame due to their fiery breath, and sport ram-like horns that are charred black and sharp enough to pierce through ceramite.

Fellfire Fiends are master pyrokinetics, capable of conjuring armaments made of the same sorcerous fire that burns within their breast. Those who leave Hephaeros as part of a Salamander warband have either been persuaded to join at great cost, or been defeated in battle and given a choice between servitude and death. Regarding themselves as superior to all other forms of life, their arrogance is tempered only by the knowledge of their defeat by the Salamanders, and the memory of it is a festering wound to their pride, further inflamed as their worship of the Black Dragon warps them even further. It isn't uncommon for Chaos Lords employing them to have custom armor and weapons commissioned for them, either as payment for their service or to make them even more deadly on the battlefield.

Dragon Mortars

The dreadful arsenals of the Salamanders are justly feared across the Imperium, for the sons of Vulkan are as ingenious in designing armaments as they are devoid of conscience, a combination that has ever produced fearsome weapons for Mankind's use. During the Great Crusade, the Salamanders were willing to use many weapons the Emperor had restricted – and, after their betrayal at Isstvan V, others that He had outright forbidden. After their exile into the Eye of Terror, the Forgefathers continued to pursue their blasphemous craft, building instruments of death and ruin capable of laying waste to entire worlds. However, since the Salamanders desire conquest and plunder, these doomsday weapons are seldom used.

The warmachines known as Dragon Mortars, then, are something of an unholy compromise between destructive power and usefulness in raids and invasions. On the surface, they resembled long-range artillery pieces on tracks, whose firing tube is more often than not shaped in the semblance of a dragon. They are capable of hurling shells across battlefields and over hive walls with pin-point accuracy. But it is no mere explosives they send, but the foulest creations of the Forgefathers.

Ever-burning phosphex infused with the soul-consuming fires of Hephaeros; vortex bombs that leave permanent scars in the fabric of reality; soul-flaying shrieks that slay all living but leave buildings standing : there is no end to the panoply of horrors a Dragon Mortar might unleash, each shell a darkly unique masterwork of Infernal Technology. Furthermore, within the metal of each shell fired by Dragon Mortars is bound a Neverborn spawned in the forges of Hephaeros, created from the fires of the daemon world and the dreams of destruction of the shell's maker and his thralls. Imbued as they are with the terror of the uncounted millions who have perished to artillery throughout Mankind's history, shots from a Dragon Mortar pass through void-shields and are immune to all anti-artillery measures.

Due to this, the shells are too dangerous to be stored anywhere but under the most potent of seals. Merely being in their presence for more than a few minutes tends to drive mortals mad, willing to do anything to unleash the terrible death contained within the shell. Not even Salamanders are immune to this effect, though they can resist it longer. To bypass this, the Dragon Mortars each carry their own deadly cargo within a hold where the laws of space are warped in order to contain their entire reserve of shells, each dragged from that nightmarish realm and loaded into the Mortar's gun before firing through a process as ritualized as any of the Martian tech-priests' ceremonies. Dragon Mortars are piloted by Salamanders selected among those with the strongest will and trained in their use, but even they are eventually changed by the duty. It is common for a pilot to be physically merged with his engine after years in the Eye, resulting in blasphemous unions of flesh, metal and daemon that exist only to inflict destruction upon the universe.

Echidnian Tyrants

When the Legion structure of the Salamanders fell apart after the Heresy, most of those who had been trained as Apothecaries abandoned their duties, seeing no personal gain in helping their brothers survive. Some of them, however, became fascinated with the strange biology of the Eye's denizens, and sought to harness it for use in war. Or at least that is the reason they gave : in truth, they sought to indulge in the lust for domination that festered within their heart, fuelled further by their gene-sire's ascension to daemonhood. They began with the beasts of Hephaeros, studying captured specimens and developing methods of control involving pain, drugs, and crude cybernetics. Once these methods were perfected, they turned to breeding their beasts in order to produce the strongest ones possible, travelling across the Eye of Terror for stranger and more potent individuals to use. Through selective breeding, gene-splicing, and their own desires influencing the Warp into twisting their creations in accord with their vision, they created breeds of bestial abominations that rival any of the Dark Gods' own monstrous spawns.

For this, and for the callous cruelty with which they treat their creations, these corrupt Apothecaries were named the Echidnian Tyrants. Each works alone, with a staff of mutated assistants who more often than not end up devoured by the menagerie of beasts their master keeps. Competition between Tyrants to create and control the most terrible beasts is fierce, and they are willing to lend their craft and creations to Chaos Lords of their Legion (and even others) in exchange for fresh material and the opportunity to test their creations on the field of battle. It is considered a sign of prestige among the Salamander Lords to keep a Tyrant on retainer, and the might of their creations reflect on both Tyrant and sponsor.

An Echidnian Tyrant will go into battle surrounded by a selection of his finest beasts, while often letting loose a horde of failed experiments to soften up the enemy and see if there's anything worth recycling in the batch. To face a Tyrant's menagerie is to face a collection of disparate horrors united only by their lethality and hatred of all living things, their master and themselves included. The Tyrants themselves are as capable fighters as any Chaos Marine, and carry a collection of wicked devices to protect themselves from their own creations that can stun, torment, or kill with a touch.

Still, for all the many horrors they have created, in the eyes of Fabius Bile, founder of the Black Legion and Pater Mutatis to countless monsters, the Echidnian Tyrants are petty flesh-wrights lacking visions, who waste their skills tinkering with beasts. Meanwhile, the Apothecaries of the Raven Guard gently laugh at their cousins' best efforts while making walking nightmares capable of ravaging entire worlds out of men. The Tyrants know this, and burn with envy, knowing that they are inferior to both despite all their protests to the contrary.

The Chosen of Prometheus

The pursuit of immortality is not limited to the human followers of the Black Dragon. The Salamanders do not exactly fear death : that capacity was removed from them, as it is from every Space Marine who ever swore his loyalty to the Golden Throne. But they fear failure, and to perish with their ambitions unfulfilled and greatness unrecognised is among the greatest possible failures. As a result, the Salamander Sorcerers delved into the lore of resurrection, developing the rituals that later formed the foundation of the Draconite faction of renegade Inquisitors. However, the very strength of a Salamander's soul makes it a beacon to the daemons of Chaos upon death : it is therefore rare for the resurrection rituals to work on the Legion that designed them, as by the time they are ready, the soul has often already been devoured.

Due to this, when a Salamander dies, his body is usually looted of everything valuable by his battle-brothers, and then given to the hereteks of the Promethean Conclave to recycle its gene-seed in order to create new warriors. Some Salamanders, however, achieve a level of infamy that forces even their proud brothers to give them respect, and earn a more dignified treatment. Their bodies are returned to Hephaeros, and brought to one of the great volcanoes of the daemonworld, covered only in a black cloak made from the scales shed by the Great Drakes slumbering in Hephaeros' moon-temples.

After a ceremony inspired from the funeral rites of long-lost Nocturne, the body is placed upon a metal bier crafted specially for the occasion and lowered into the lava, which consumes it completely. In nine cases out of ten, this is the end of the warrior's saga, his flesh devoured by the fiery homeland of the Salamanders. But every so often, the warrior is instead resurrected. These chosen souls awaken on the ashen surface of Hephaeros, recalling only the faintest suggestions of the time between their death and resurrection.

Named the Chosen of Prometheus after the moon that brought destruction and renewal to Nocturne, these warriors are now Secondborn, sharing their soul with daemons said to be spawned from the dreams of Vulkan himself. Among the Salamanders, daemonic possession is regarded as a sign of weakness – though many still embrace that path in order to survive – but the Chosen of Prometheus are granted some prestige by the nature of their daemonic cohorts. Even so, they are barred from holding leadership positions over any but each other and mortal slaves by decree of Vulkan himself, for reasons the Black Dragon has never explained, nor ever been asked to. Instead, they sell their services to other Chaos Lords, lending their knowledge and might in return for tribute.

Chosen of Prometheus travel in packs, each member a veteran of thousands of battles who managed to earn the honor of being brought back to Hephaeros after death. In battle, their bodies transform into terrifying Astartes-dragon hybrids, combining their prodigious martial skill with infernal potency to devastating effect. In this form, the bestial side of their nature is heightened, leading them to feast upon the flesh of their foes mid-battle – often not caring whether they are still alive as they bite down.


As the Salamanders approached the Tower of Silence, a great number of elemental daemons converged on the battle in a tide that nearly covered the horizon. If they reached the battle, both sides would be overwhelmed and slaughtered – an outcome the Damned Legionnaires were perfectly fine with, so long as the Salamanders were kept from fulfilling their task. But Tu'Shan had foreseen this possibility, and at his command the four Dragon Mortars of his warband fired in all directions others than the Tower, inflicting upon Uralan wounds that ran even deeper than the burn the Firetide had left.

At considerable expense, the Cruel had been able to secure the services of four of these apocalyptic weapons, each of which was capable of forcing the surrender of entire hive-cities with only a handful of shots and the threat of more. Using them on empty ground went against the burning desire for slaughter that inhabited their pilots, but Tu'Shan's will was strong enough to force them to obey. Each Mortar fired a shell loaded with a different kind of apocalypse.

When the detonations ceased and the ground stopped shaking in agony, the battlefield was surrounded by unimaginable devastation. The daemons of Uralan were stuck on the other side, even their bestial consciousness hesitant to enter the ruination unleashed by the Dragon Mortars. Those few too consumed by bloodlust threw themselves into the death zones and were annihilated in seconds. In one move, Tu'Shan, who didn't want to risk using the Dragon Mortars close to the Tower of Silence, had isolated the battlefield and left nowhere to run for his foes, not that he expected the Legion of the Damned to break.

The Salamanders' assault on the Legion of the Damned's smouldering defensive position was made of three distinct groups, attacking in a three-pronged formation. On the left flank charged the handful of Fellfire Fiends Tu'Shan had spent the better part of a year tracking and battling into submission with Stormbearer. The great monsters matched their own infernal fire against the Legionnaires' eldritch flames, while three packs of Chosen of Prometheus, who had joined Tu'Shan's warband on Hephaeros without asking for tribute after his meeting with Vulkan, followed in the Fiends' wake.

The Damned Legionnaires focused their fire on the Fellfire Fiends, but the wrought armor Tu'Shan had purchased for them at the cost of thousands of slaves repelled most of their fire, while the Chosen advanced behind them, using the larger creatures as cover. As they charged into the heat of battle, the bodies of the Chosen shifted to assume their war-shape. Their helmeted skulls warped into draconic visages, the ceramite of their armor split into black scales, and their limbs twisted into reptilian claws fused to their weapons or holding balls of warp-fire.

On the right, the Echidnian Tyrant Harath Shen unleashed his menagerie. Monstrosities that could only be born in heretical laboratories rushed along with abominations that could only survive within the Eye of Terror in a parade of horrors. Harath Shen's experiments ranged far and wide : some of his beasts resembled enormous arachnids with reptilian scales, others feathered mammals with the jaws of wolves, and others, less recognizable combinations of genetic slicing and grafted mutations. Electrical collars around their necks and other remote shock devices implanted in the flesh of these living blasphemies allowed Shen to control them and direct them at the Legion of the Damned.

Moving with unity born of countless years of fighting together, the Damned Legionnaires opened fire on the tide of warped flesh rushing toward them. The beasts moved with preternatural speed, and despite the heavy casualties they suffered, they quickly reached the lines of the Legion of the Damned, leaping the final meters and crashing into the spectral warriors.

Not even the post potent of Eye-born venoms had any effect on the eldritch physiology of the Damned Legionnaires, who were more memories than flesh, given form by the psyche of the Fourteenth Legion and the power of the Astronomican. And terror, the other main weapon of an Echidnian Tyrant's creations, similarly didn't affect them. Drawing blades, the Legionnaires cleaved through the beasts.

Shen's experiments didn't fight alone, however. Tu'Shan had deployed the Chaos Sorcerer Hazon Da'kir on the same front, along with his entourage of enslaved Pactwraiths. During his centuries of service to Tu'Shan, Da'kir had bound many of the strongest mortal warriors they had encountered to his will, spending considerable time within his chambers creating more cursed items to bestow upon worthy souls. All that time, Da'kir had pretended not to know Tu'Shan had orchestrated the destruction of several of his Pactwraiths in the past, as well as sabotaged his efforts to create more of the artefacts required for their creation. Meanwhile, Tu'Shan had pretended not to be aware Da'kir intended to overthrow him with the help of his undying slaves.

Despite the discreet sabotage of his own warlord, Da'kir had amassed a formidable force of Pactwraiths, matched by few other Chaos Sorcerers of the Eighteenth Legion. Former tribal champions fought alongside accursed Traitor Guardsmen and exiled Disciples of the Dragon, all that they were burned away by the artefacts they bore until all that remained was their skill in battle. They arrived behind the beasts, Da'kir himself striding alongside Shen, who was taking notes on his creations' performance even as he fired at the Damned Legionnaires, dictating his observations to a servitor trudging behind him. The Pactwraiths moved together, striking at the Damned Legionnaires who had been separated by the beasts' onslaught like packs of wolves bringing down bears. Their weaponry was infused by the same sorcery that anchored their undying existence, and they bit into the fire burning within the Damned Legionnaires' breast with cold, ruthless hunger.

Finally, the central front was occupied by the warband's core of Chaos Marines, led by their Chaos Lord. At Tu'Shan's side were his Inferno Guards, and in his hands was Stormbearer, whose terrible might the Cruel unleashed in great bolts of lightning and fire, every attack a battle of will against the weapon's own bitter, vengeful spirit. The essence of the Great Drake Tu'Shan had slain empowered the warhammer, but some of its awareness lingered within it as well, full of hatred for the one who had murdered it and forever trying to destroy him in turn.

The Inferno Guards walked alongside their lord like a walking wall, their armor proof against every gun in the Legion of the Damned's arsenal. They fired back with heavy bolters loaded with armor-penetrating rounds, each of which had been engraved with Nocturnian curses. Damned Legionnaires fell, their warplate punctured and the complex lattices of energy animating them disrupted by the fell alchemy contained within the Inferno Guards' ammunition.

The three hosts slammed into the Legion of the Damned's defenses, and the battle of the Tower of Silence began in earnest. Within moments, the lines of battle dissolved into a giant melee, the Damned Legionnaires unable to hold their ground against the enemy's superior numbers after the casualties they had taken from the Dragon Warrior's attack. Tu'Shan kept going forward, and soon, the Chaos Lord came face to face with the reaper who had slain K'gosi.


K'gosi had done well, even if he had ultimately failed. Tu'Shan could see that his foe was on the verge of dissolution, his corpus held together by strength of will alone. That was good. Tu'Shan's only feared Vulkan's wrath, but the sight of the reaper killing the Dragon Warrior had impressed even him, and a confrontation against that warrior at full strength was something he would rather avoid.

With a gesture, his Inferno Guards spread out to keep others from interfering. He felt some hesitation at his order : the Inferno Guards had witnessed K'gosi's death as well, and knew the fate that awaited them should Tu'Shan fall as well. Still, they had no choice but to obey, just like Tu'Shan, in truth, had no choice but to face that opponent alone. Keeping his control of the warband would require no less.

"Do you know who I was, son of the Kinslayer ?" said the reaper as Tu'Shan approached. His voice was like creaking tombstones.

"No," replied Tu'Shan, "and I don't care." Dead legends didn't matter to a Salamander : their concern was the present, and the future they would rule over.

"That was ever your Legion's greatest failing, even before the night you renounced your oaths and I died to save the embers of hope from the maw of Hell. You do not care enough, and that made you butchers instead of warriors."

The Cruel didn't waste any more time bantering with the specter, and launched his first attack. Stormbearer crashed into the revenant's great scythe, the two weapons erupting with unrestrained psychic energy at the contact. Like Tu'Shan's hammer, the scythe was imbued with great power, but the greater part of it had been spent in slaying K'gosi.

The two warlords fought for several minutes, but in truth the outcome had never been in doubt. The most difficult part of the battle was keeping Stormbearer in check, as the hammer battered against the walls of Tu'Shan's will.

Eventually, Tu'Shan broke the scythe and hurled the Damned Legionnaire to the ground with a mighty blow to the chest.

"You won't claim your prize, dragonspawn," rasped the reaper. "The end approaches -"

Tu'Shan slammed his hammer into the wraith's skull-faced helm, silencing his rambling.


One by one, the last Damned Legionnaires were slain, their bodies turning into Warp-fire that burst upward into the sky and vanished into the storms above like reverse lightning.

Up close, it was obvious that the Tower of Silence was not made of stone, metal, or any mundane material. It was the very idea of a tower, rent from the Immaterium and thrown onto Uralan by the Dark Gods themselves. All who looked upon it saw it slightly differently, the only constants being its shifting but ever-titanic size and foreboding aura.

The gates of the Tower of Silence were closed, with no obvious way of opening them. The Katabasis was brought down from the Sundered Crown, the hereteks beginning the process of returning command of the ship to its crew and bound Navigators. The creature was brought to the Tower of Silence under heavy guard, and Tu'Shan commanded it to open the gates.

The Katabasis knocked with a withered fist, and the Tower shook – but the gates did not open. The wretched thing knocked harder, and again the Tower shook but did not yield. The eyes of the Katabasis glowed crimson, and black fire shimmered around its body as it drew upon its connection to the Black Dragon in distant Hephaeros, and this time, when it knocked, the doors swung open, slowly and reluctantly. Beyond them was only darkness that even the eyes of the Salamanders couldn't pierce, and the barest suggestion of distant shapes.

This proved too much for the Katabasis to bear, however. Its body was burned inside out by the power it had channelled, and it fell to the ground, its flesh dissolving to ash, leaving behind naught but blackened bones. There was a moment of silence, as the Salamanders wondered how they were meant to complete their task without their guide. But Tu'Shan prevented any doubt from being voiced by raising Stormbearer and proclaiming that the creature had played its part in bringing him this far : he would complete the mission Vulkan had bestowed upon him on his own from this point on.

Tu'Shan wisely didn't trust the other members of his warband to accompany him inside the Tower. Not even his Inferno Guards, for all that their loyalty to him was enforced by sorcery. He didn't know what awaited inside the Tower, but he knew there were wonders and treasures, and great power as well : power great enough to make any true son of Vulkan turn on their lord, perhaps even enough for an Inferno Guard to free himself of his chains. So the Cruel ordered his men to guard the entrance of the Tower and not let a single soul pass until he had come back out, and to wait for him however long it took, lest they face the wrath of Vulkan themselves. Then he went in.


Darkness pressed on Tu'Shan from all directions. His armor was no defense against it, despite all the sorcerous protections that had been added to it. He felt the intent of the darkness as it beheld him, like a piece of metal under the evaluating gaze of a Forgefather.

He was being tested, he realized. The darkness had been placed here by the Tower's makers, to block entry to all but the worthy.

Anger swelled within him. He was a Salamander Lord, a true son of Vulkan ! None but the Black Dragon had the right to judge his worth !

He roared at the darkness, forcing his voice out in the silent black all around him. Whatever this trial was, he rejected it. He had no need of the approval of the Ruinous Powers, for they too were fated to serve Vulkan or be destroyed, like the rest of the universe.

The thought made something flare inside him, a vestige of Vulkan's power that had marked Tu'Shan during his first and only encounter with the Daemon Primarch. It drove the darkness away, and Tu'Shan finally crossed the threshold of the Tower of Silence.


Tu'Shan emerged from the blackness and into a vast hall with a domed ceiling covered with Chaos runes and held by pillars of brass, silver, bone and living, pulsating flesh. He stood at the edge of the circular hall, whose dimensions were just as impossible as the Tower's. Torches set in the pillars (of which there were too many to count, despite each appearing to be at least a kilometer away from the closest one) lit the scene, letting Tu'Shan glimpse something at the center, though he couldn't make it out clearly.

For lack of a better course of action, he walked towards it, and didn't make it ten meters before coming under attack. The elemental spirits outside the Tower were, it turned out, the least of its guardians : the very shadows cast by the torches suddenly animated, and constructs of dark matter rose from them like Khornate daemons from blood pools. There were scores of them, and they swarmed Tu'Shan from all directions, seeking to drown the Chaos Lord with their numbers. Any warrior, no matter his skill, would have been overcome then; but Tu'Shan wielded Stormbearer, and in that moment he realized why Vulkan had chosen him to carry out his will.

Though Tu'Shan didn't know it, being no psyker himself, all sorcery was blocked with the Tower of Silence. But the power of his warhammer rested within the weapon itself, rather being forcefully drawn from the Immaterium. Every blow let loose a burst of lightning, obliterating a handful of the shadowy creatures at a time. Even as immaterial claws sought to tear at the edges of his darkling soul, Tu'Shan kept moving as he fought, advancing toward the center of the room, reasoning that if the guardians wanted to keep him from it, then it must be the correct path.

Time meant even less in the Tower than it did elsewhere in the Eye. Tu'Shan felt as if he had fought for an eternity, his memories of an existence before the struggle to advance and fight beginning to fade, when suddenly, the fight stopped. Tu'Shan looked around him, and saw that he had reached the center of the room : there were still many more of the Tower's guardians, but they weren't approaching him, instead forming a circle around him and his destination, as if held at bay by a circle of binding.

Warily, Tu'Shan turned his back on the guardians and examined what laid at the center of the immense room. There stood a black crystal over three meters in height, with eight sharp spikes jutting out of it like spikes on a crown. Focusing his gaze, the Chaos Lord saw that underneath the crystal was a stairway going down.

Tu'Shan struck with his warhammer, shattering the crystal into thousands of razor-sharp shards that did little more than scratch the paint on his armor. The stairway was cleared, but Tu'Shan's blow had also released the crystal's prisoner : a mortal man, who landed amidst the shards without a single one cutting his flesh, and took a deep, shuddering breath.


Though his face was lined with age, his eyes were bright, and his hair was still dark. He had a warrior's musculature. He was clad only in pieces of chitinous armor and burned scraps of cloth, that left much of his body exposed. The fact he appeared untouched by mutation was noteworthy, but all in all, he didn't look that different from the thousands of men Tu'Shan had seen and killed in his life.

Except there clearly was something different about him. He looked up at the Cruel without fear, something that hadn't happened since he had become a son of Vulkan.

Tu'Shan placed Stormbearer next to the man's skull. The threat was clear : one twist of his wrist, and he would take his head off.

"Who are you ?" he demanded rather than asked.

"My name is Arguleon Veq. Once, I stood among Chaos' mightiest champions."

"I've never heard of you."

"Of course you haven't. This is the Tower of Secrets, where the Dark Gods hide that which they desire to be forgotten – but not destroyed."

"And what do they do with those secrets ?" asked Tu'Shan, genuinely curious.

The old man chuckled. "How would I know ? I am only a prisoner in this place."

"And how did that happen ?"

"I defied the Dark Gods, as revenge for all the lies they told me and all others who follow the Path to Glory. I searched for a way to hurt them, and engineered the destruction of the daemon world Torvendis, in the Maelstrom." He smiled, and it was a surprisingly vicious sight. "I believe that loss, at least, hurt them."

"After that, I sought out my own death. To that end, I wandered the Maelstrom, throwing myself at its petty lords in hope one of them would be able to kill me. None were, however," said the old man without any pride. "The Dark Gods refused to give me the death I craved, and it was only much later, during my captivity here, that I realized they were using me even then, baiting me with the death I desired so that I would clean up the Maelstrom and make way for its new masters. But eventually they grew bored with that game, and destroyed my ship in the Immaterium. It had served me well for thousands of years, survived countless battles, and it died broken apart by the Warp storms."

He sighed, sounding genuinely grieved. "It deserved better."

"And you survived ?" asked Tu'Shan, doubtful.

"In a manner of speaking. I should have died, of that there is no question. But here is the thing, lord : by my defiance, I had angered all four of the Dark Gods. I suspect they couldn't agree on which one of them should get my soul to eternally torment, and so they put me here instead, to rot alongside all the other secrets they want the universe to forget about."

"How do you know this ?"

"I knew much before I ended up here, and there wasn't much to do in my prison, except stretch out with my senses and try to figure this place out. For example, the secrets and treasures you seek – for I doubt you came here to rescue me – aren't in the Tower itself." He nodded to the floor. "They are below us. The Tower of Silence is named such because its sole purpose is to hide what waits beneath, to shroud the Gods' secrets from the inquisitive eyes of mortals."

"I have no interest in the trinkets of the Ruinous Powers. It is a weapon I seek, in the name of my master Vulkan."

"A weapon ? … Hah. I see. It is Drach'nyen you seek, is it not ?"

"You know of it ?" asked Tu'Shan, taken aback.

Veq gave a short, bitter laugh. "Of course I know of it. I was hearing its voice in my head centuries before the Dark Gods put me here, and it hasn't stopped whispering in my skull ever since. It wants me to pick it up, to unleash its power and evil upon the galaxy. As if I ever would do that."

"You didn't try to claim it ?" Such a lack of ambition was unheard of in a champion of Chaos.

"Didn't you listen ? I rejected the lies of the Path to Glory, lord. Drach'nyen is a trap, a lure laid by the Dark Gods to draw a champion strong enough they can shape him or her into a weapon capable of killing the Emperor, who is the only one they fear."

The idea that anyone could reject the Dark Gods was a novel one. The Salamanders prided themselves on not selling their selves to the Ruinous Powers, instead bartering with them for power like their sire had done during the Heresy.

"I have come here to claim Drach'nyen in the name of Vulkan," announced Tu'Shan, frowning. "And the Black Dragon does not serve the Dark Gods."

Veq looked up at Tu'Shan with a thoughtful gaze. "Does he ? Well. Then perhaps … Perhaps I can be of assistance to you, lord Tu'Shan."

"How so ?"

"The prize you seek lies beneath us," said Veq, gesturing to the stairs his crystal prison had blocked. "The Dark Gods placed me here, on the threshold between the Tower of Silence and what it was built to guard, as an additional torment. If you came here on another's behalf, then Drach'nyen won't speak to you, and you could wander the crypts for an eternity without finding it. But I can guide you through the maze under our feet and to the resting place of Drach'nyen."

"Why would you help me ? Besides to keep your life, of course." The man might have claimed to have sought his own death, but Tu'Shan didn't believe him. No one who really wanted to die would have lived through what he had described.

Veq smiled. "Spite, lord. Spite and anger. I seek revenge against the Dark Gods still, and Drach'nyen being removed by someone they didn't select as their puppet would certainly serve as such."

Tu'Shan considered it, then nodded. That was a motivation he could understand.


The two chosen of Ruin, one who had turned on his Gods and one who served a claimant to their throne, descended into the depths below the Tower of Silence.

As Veq had said, there were crypts down there. In it were entombed the failed champions of Chaos, beings from all the ensouled races that had populated the galaxy since the War in Heaven and the dawn of the Primordial Annihilator. Here were buried those who had committed the cardinal sin of the Path to Glory : they had hesitated. Faced with the ever-increasing horrors they must commit to continue their journey toward ascension, they had flinched, had refused to throw anymore of their soul away.

For that unforgivable failing, they had been struck down, slain by their own allies or killed in battle by enemies who took advantage of their hesitation. Their souls had been cast into the burning hells of the Dark Gods' realms, to suffer untold torments until nothing remained of them, but here, on Uralan, the very memory of their existence was hidden away. When the priests of Chaos claimed that those who fall by the side of the Path to Glory would be forgotten, they knew not how very literally they were speaking, for the Ruinous Powers would not tolerate that the example of these failed champions might spread doubt among their followers.

The secrets of the Dark Gods were hidden in prisons of black crystal similar to the one Tu'Shan had rescued Veq from. As they passed by them, Tu'Shan saw glimpses of those forgotten champions' past in his mind's eye : great battles and dark deeds committed in the name of the Four and the Undivided, erased from the recollections of mortals save as half-forgotten myths and legends. Veq claimed that his own name was still remembered in the Maelstrom, though the truth of his deeds had long since passed into legend. The only reason he was still remembered was that he still lived – but, once again, it was clear he took no pride in this, which baffled Tu'Shan.

The crypts were arrayed in a maze made of mirrors, surrounding the two intruders with endless reflections of themselves, all of which were subtly wrong. Lesser souls might have been unnerved or confused, but Tu'Shan and Veq possessed stronger wills than that. They ignored the mirrors, walking through the labyrinth as if it were made of stone.

The walls of the maze moved whenever they weren't directly observed, corridors turning into dead ends and dead ends turning into crossroads. Whenever they reached a fork in the path, Veq would choose the way, forcing himself to focus on the call he had done his best to ignore for centuries. Neither knew how long they walked, for time meant less than nothing here, in the tombs of the Dark Gods' shames.

There were custodians in the maze, tasked by the Dark Gods with keeping watch over the buried secrets. They were tall, hooded figures, towering above even Tu'Shan, and didn't reflect in the mirrored walls. Their faces were hidden in the shadows of their hoods, or perhaps they only appeared to be as a result of the human psyche refusing to acknowledge their true appearance. They held long-fingered hands covered in corpse-blue skin clasped together in front of them as if in prayer, and moved silently across the labyrinth's corridors or stood in front of a crypt in complete immobility, watching the images flaring within the crystal, or performing strange arcane rituals of unknown purpose.

The duo encountered several of them, but they made no move to attack, though Tu'Shan almost went on the offensive by pure reflex when they saw the first one, before Veq shouted for him to wait, and the creature had passed them by in silence. Right or not, he almost killed the man there and then for the temerity of daring to order a son of Vulkan.

Instead, the Salamander questioned his companion, asking why these creatures weren't hostile if they were meant to protect the labyrinth's contents. Veq told him that the keepers were tasked only with preventing the secrets from escaping, and it was a weapon they sought. Drach'nyen may have been locked under the Tower of Silence, but it had always been intended to be claimed one day, and thus didn't fall under their purview. Of course, that didn't mean there wouldn't be more challenges ahead : reaching the Tower was only the first of the tests the Dark Gods had prepared for the End of Empires' claimants.

The closer Tu'Shan and Veq got to Drach'nyen, the deeper beneath the Tower they descended, and the stranger the secrets around them got. In the beginning, the crystal tombs had contained the hidden memories of human and Astartes champions of Chaos, showing the rise and fall of chosen of all of the Four. There had been xenos present as well, but members of Humanity had been far more numerous : Veq had mused that this was because Mankind had spread all over the galaxy, whereas most alien species touched by Chaos were restrained to a single world, where the tale of their champions' hesitation could do less harm to the Primordial Annihilator.

Now, however, there wasn't a single human or transhuman around them : only xenos, many of whom belonging to species neither Tu'Shan nor Veq recognized. In all the aeons Chaos had poisoned the galaxy's soul, thousands of species had raised from the muck, and the Primordial Annihilator had touched almost all of them. It didn't surprise Tu'Shan to see Eldars among the forgotten champions, for though they now belonged on the ash heap of History the Children of Isha had reigned over the galaxy for millions of years before their catastrophic Fall. Their descendants may now claim that their ancestors had always fought against Chaos, but the very fact they had eventually birthed Slaanesh made it obvious they had been as susceptible to the Ruinous Powers' influence as any of the species they deemed 'lesser'.

As they drew very near to Drach'nyen, and the call became nearly unbearable to Veq, even these tombs vanished, replaced instead by much larger ones, so vast that there were no more walls to the labyrinth, merely tight paths between the crystal structures. For the first time, both Tu'Shan and Veq had to avert their gaze from them and focus on the path before them, for what lurked within was too vast, too incomprehensible even for them. A mere glance had caused Tu'Shan to taste blood in his mouth, and Veq had spent almost a minute staring at them before Tu'Shan had shaken him free of whatever lunacy had almost claimed him. He had broken the old man's shoulder in the process, but Veq had thanked him all the same once he had stopped babbling in a language neither of them spoke.

There was a sense of impossibly ancient history about these tombs, as if the newest of them had already stood there for millennia when the Eye had first opened, and Uralan itself had simply been brought to the Eye in the aftermath. It was impossible to count them, for mortal minds couldn't tell where one ended and another began. They were too vast, their contents too alien.

Eventually, the two reached a threshold, represented by the very idea of an archway. They crossed it, and found themselves out of the maze and into a chamber of the same impossible size as the one above where Tu'Shan had found Veq, with pillars of the same materials holding it up.

There were bones on the ground, along with pieces of broken weapons and armors. Tu'Shan recognized some of the fragments as Astartes wargear of ancient and more recent make, though the colors had faded beyond identifying the Legion to which their wearer had belonged. These were the remains of those who had come before, of the previous claimants to Drach'nyen who had failed the test ahead.

Tu'Shan was no claimant, but he would not fail. He walked over the remains, crushing them underfoot, and at last, beheld his prize, standing atop an altar of black stone that resembled the crystal prisons he had seen so far, except this one was opaque, saturated with the power of what laid upon it.

It was an echo of the forever twinned screams of victim and killer. It was a promise of Dark Gods, wrapped around the original sin. It was a prophecy of the Ruinous Powers, written in the blood of the first murder. It was a shard of shifting darkness in which could be glimpsed the galaxy's damnation. It had no shape but that which the beholder's mind tried and failed to force upon it.

It was Drach'nyen, Tu'Shan's quarry. And there, emerging from the too-dark shadows surrounding it, was the last guardian and obstacle to his quest, a figure of golden fire clad in a suit of armor the likes of which Tu'Shan had only heard about from Salamanders veterans.


Tu'Shan had no idea how a Custodes had come to be here, in the hidden stronghold of the Ruinous Powers, but there was no denying that was what the figure was. At first, he had thought it to be a trick, a shape-shifting daemon taking the appearance of one of the False Emperor's personal guard dogs, but that wasn't the case. But he recognized the taste of the power emanating from the figure : it was kin to that of the Damned Legionnaires and their reaping lord, and no creation of Chaos.

The Custodes was almost identical to the ancient picts he had seen of them, taken during the Crusade. He was wreathed in a nimbus of golden fire and held a spear of ancient design, made using technology lost to the rest of the galaxy. There was a rent in his chest from which emanated a blinding white light, and as Tu'Shan looked at it, Drach'nyen briefly flickered into the shape of a long, barbed spear behind the warrior – the same weapon, Tu'Shan suddenly knew, that had inflicted the wound in the first place, though how the Custodes had survived he couldn't tell. Clearly the Imperial was no more a living creature than the Damned Legionnaires he had fought outside the Tower.

Behind him, he heard Veq take a few steps back, letting the demigods decide how this would all end. Good, Tu'Shan didn't think he would have the luxury of watching his back when this turned into a fight.

"I am Tu'Shan the Cruel, of the Salamanders," he called out. "I have come here across the Eye of Terror, past the guardians of the Tower above us and the last, pitiful attempt of the Corpse-Emperor to keep me out, all in the name of the Black Dragon, whose will shall reign eternal over the stars. Who are you ?"

There was a moment of silence, then the Custodes replied in a voice that echoed in impossible ways, so that it seemed to be coming from all around them :

"To speak my entire name would take too long, and it has been many ages since I last had to formally introduce myself. Know that I am Ra Endymion, and I am here by the Emperor's will alone."

"This is the Eye of Terror," Tu'Shan pointed out. "The False Emperor has no power here."

"And yet," said Ra Endymion, "here I am."

"But by whose will ?" challenged Tu'Shan. "That which you guard was made to kill your master by the Ruinous Powers. I have been told they have been searching for a champion worthy of wielding it and fulfilling its destiny for thousands of years, and judging by the dead around us, you must have met the greatest claimants yourself."

"And by killing them, I have kept Drach'nyen from being let loose upon the galaxy once more. You call me its guardian, but I am its warden, son of the Dragon."

Tu'Shan laughed. "No, you fool. You are just another obstacle, another test. Because if the claimants couldn't kill you, how could they hope to kill the Emperor ? You have kept Drach'nyen from falling into unworthy hands, but rejoice, Ra Endymion. Your long service is about to end."

"My service never ends," replied the Custodes, and the two began trying to kill each other.


From the first exchange, Tu'Shan was on the defensive. The Chaos Lord was strong, the result of thousand of years of his Legion culling the weak and rewarding the mighty, but Ra Endymion was one of the Custodes who had fought alongside the Emperor in the last years of the Unification Wars and throughout the Great Crusade, before surviving the brutal casualties the Webway War had inflicted upon the Legio Custodes during the Heresy. And after that, he had successfully killed every claimant who had made it this far, all without any help and so deep beneath enemy lines it had taken the Firetide for the Emperor's light to reach the surface of the planet.

The power of the Great Drake within Stormbearer didn't affect him, the thunder that had scattered armies and slain Damned Legionnaires washing off him like raindrops. That left only martial skill, and in that Ra Endymion was Tu'Shan's better. The Chaos Lord was forced to give ground, again and again, and his ornate power armor took more than a few glancing blows, as well as some that weren't glancing at all.

At least Ra Endymion fought in silence, without the taunts and insults another Chaos Lord would have thrown at Tu'Shan in such a one-sided fight.

With a beautifully complex and perfectly executed flurry of blows, Ra Endymion brought Tu'Shan's guard low, and aimed his spear for a blow that would take the Cruel in the chest, piercing his primary and secondary hearts in a single stroke. Tu'Shan saw it coming, but there was nothing he could do -

Which was when Arguleon Veq rammed a rusty power sword into Ra Endymion's neck from behind. Somehow, the old man had picked up one of the discarded weapons laying on the chamber's floor, moved behind a Custodes without being noticed by either fighter, grown to the size of a transhuman warrior and pierced through the auramite gorget in a single blow. Suddenly, his claims of having been the Maelstrom's greatest warlord didn't seem so far-fetched.

The Custodes stumbled, and Tu'Shan took the opening, driving Stormbearer up and into his chest and hurling him to the floor, his spear slipping from his fingers. Golden liquid poured out of his ruined throat, but the Cruel didn't take any chances : he leapt after the down Custodes and struck him again and again, until all that remained was a pool of ectoplasm, the last guardian of Drach'nyen finally slain.

Suddenly, Tu'Shan recoiled as new knowledge flared into his mind, yet another secret of this place that was forced into his skull -


This is one of the secrets of the Tower, stolen from the Anathema during the War in the Webway and come to rest on Uralan. This is the story of the Twelve.

In the bloody years that marked the transition from the Age of Strife to the Great Crusade, Terra was the site of battles whose violence would only be surpassed centuries later, when Guilliman brought the hosts of Chaos to Mankind's cradle. One by one, the techno-barbarian warlords of Terra were brought to heel by the armies of Unification, led by He who would be called Emperor. It was during that age of transition that the Twelve were born.

The Twelve were not human, for all that they looked like pinnacles of the species. The gene-tests, performed upon them in absolute secrecy when they were nothing more than babes, were clear. They had inherited the alterations of their parents, and had been altered further themselves. Each was the son of one of Old Earth's techno-barbarian monarchs, the fruit of thousands of years of eugenics and gene-forging perpetrated upon their own lines by the most brilliant of Humanity's madmen.

And so the Emperor found himself in a dilemma many conquerors had faced in all the long, bloody ages of Mankind. These children were the spawn of His enemies, yet they had committed no crime. To kill them in cold blood might seem to be a small sin when weighted against the carnage of Unification, but the Emperor knew that such an act would echo in the Empyrean, and might in time be used by His true foes to undo Him. Instead, He took them to His Palace, and there He remade them into His Companions, to serve and guard Him forevermore.

Even then, despite the treatments and conditioning, some traces of the Twelve's origins remained. They were even colder and more distant toward mortals than the rest of the Custodes, looking down upon the rest of Humanity as inferiors rather than seeking to elevate them as the Emperor intended. But still, they served as well as could be asked of any Custodes.

One by one, the Twelve died, perishing in the course of their duties to the Throne their birth parents had fought against to the death. By the time of the Heresy, only five remained, and by the time the Emperor made His preparations to seal the Webway Gate on Terra, sacrificing His great plan for Humanity in order to salvage even the possibility of a future for His people, only one was left.

Then came the final battle of the War in the Webway, as the Emperor made His choice, sacrificing His great work to buy more time for Humanity. He descended into the Labyrinthine Dimension Himself, and there, in the ruined city the Eldars had once called Calaster, He unleashed His full might upon the daemonic hordes that besieged Holy Terra – and oh, the hosts of Ruin knew fear on that day.

But among the daemons was one the Emperor could not defeat, for it was fated to kill Him, empowered to do so by the decree of Chaos itself. Its name was Drach'nyen, the End of Empires, born of the First Murder, its very nature opposed to that of the Emperor's vision of civilization and peace of Humanity.

The Emperor arrived just in time to save His son, the Crimson King, from Drach'nyen, but He couldn't vanquish it either. And so, the Emperor made one more sacrifice. As Drach'nyen took the shape of the blade fated to end Him, He spoke words that were old when Babylon fell, and threw the daemon into the flesh of the last of the Twelve, binding it there before giving His final command to the warrior : that he run from this place into the endless corridors of the Webway, and keep the monster inside him from ever returning to Holy Terra.

The last of the Twelve ran into the darkness, and the power of Drach'nyen made the predators flee from him. For years, decades, centuries he ran, sustained by his master's command. Yet eventually, the Dark Gods decided that letting the End of Empires wander the Webway could be tolerated no longer. They arranged for the blade and its guardian to end up in Uralan, and trapped them both beneath the Tower of Silence, until the day they decreed Drach'nyen's time had come once more. There at last, the last of the Twelve was freed of Drach'nyen's bite, but the experience had burned away the last of his humanity, leaving nothing behind but a shell driven by His word alone.

This is the story of the Twelve, but it is not complete. For what of the daughters of the tyrants of Old Earth ? There were many of the same age, and they could not be taken as their brothers had been. Listen, then, for this is a secret only Him on Earth still knows.

The Emperor handed these daughters' fate over to His faithful servant, the Sigillite, who gave Him his word that he would take care of them. The old man kept his promise, but none ever heard of these daughters again. With knowledge taken from the atrocities of Long Night, he remade them into tools of His will, hidden killers that could go anywhere and be anyone.

After all, what better way to hide one identity that amidst a thousand usurped others ?


- but he shook his head and growled to himself and to his surroundings, forcing himself to focus. The secrets of the distant past were of little interest to him, unless they helped him achieve his goals in the here and now.

Veq had returned to being the old man he had been when Tu'Shan had found him. The Cruel regarded him with new respect and wariness, wondering if this was when he would attempt to claim Drach'nyen for himself. But the renegade champion of Chaos made no such move, instead looking up at the unseen ceiling with a vicious smile on his face. The room shuddered briefly, and Tu'Shan realized that the Dark Gods weren't exactly pleased with how the two of them had dealt with their final challenge.

Not that Tu'Shan cared one whit what the Ruinous Powers thought, so long as he got what he had come here for. With a pained grunt, he made his way toward the center of the room, where Drach'nyen awaited, the daemon weapon having observed the battle in complete silence.

As Tu'Shan approached it, the shard of darkness took the shape of a sword, long and wicked. It still hurt to look upon it, making it obvious to any that this was merely the image Drach'nyen chose to adopt rather than its true form, but it would make carrying it out of the Tower easier. Tu'Shan made to seize it, but he never completed the gesture. For just as he was about to close his grip around the hilt, on Holy Terra, in the Throneroom, Lorgar Aurelian struck, and released the Emperor from His torment.

With that act of filial love, the promise of the Dark Gods came undone. Drach'nyen could no longer kill the Emperor, for the Emperor was dead. All daemons are creatures of lies, and the one at the core of Drach'nyen's being was now revealed by the coming of Light's End. The destiny wrought by the Ruinous Powers was unmade as the Emperor chose to sacrifice Himself, and Drach'nyen had changed too much since its spawning as the spirit of the First Murder to endure. Suddenly, it was a piece with no place in the Great Game, and it was cast aside as such.

It broke as it fell from the board, and Drach'nyen was no more. But power cannot be destroyed, only taken or spent. And there was one nearby who had once hosted terrible power of his own, who had broken his own oaths to the Dark Gods after understanding their promises to him were lies. Arguleon Veq screamed as the power of the Ruinous Powers' broken promise, the power that had been meant to kill the Emperor, poured into his soul. His screams would have echoed across the galaxy, a counterpoint to the chorus of Light's End, if not for the Tower of Silence smothering his cry as it had silenced those of the unworthy dead for so very long.

Past the gates of the Tower, Tu'Shan's warband heard nothing but the faintest scream of pain, in a voice they didn't recognize. It didn't trouble them, for they had heard and caused much worse, but a few did wonder why that particular scream had passed through the blackness beyond the gates when no other sound had since their lord had walked through.

A few hours later, the Cruel emerged, carrying his prize under his arm and holding Stormbearer in the other. Transports were summoned from the Sundered Crown, descending in the area between the Tower and the lands ravaged by the Dragon Mortars, and carried the warband back to their ship. There, at Tu'Shan's orders, the Navigators who had been linked to the vessel's engines once more began the journey back to Hephaeros.

During the entire journey, Tu'Shan said not a word of what had transpired within the Tower of Silence.


Once again, Tu'Shan knelt before his sire. And once again, faced with the might of Vulkan, he knew fear.

He had returned to Hephaeros to find the Eighteenth Legion preparing for war. Vulkan had called his sons to him, and mustered the full might of the Salamanders. Fleets of warships had gathered above the burning daemonworld, kept from turning on each other only by the Black Dragon's irrepressible will. Vast armies had been assembled from disparate warbands' thralls, and the chain of command of the Legion had been reforged. Most telling of all, the Calamities, those super-weapons whose existence had been limited to rumors so far, had come out of hiding, departing from the secret forges and laboratories where Forgefathers and Dark Mechanicum hereteks had toiled to build them.

It was an armada fit to unleash the end times upon the galaxy, and Tu'Shan joined it having failed in his task.

"Where is it ?" asked the Daemon Primarch. "Where is Drach'nyen ?"

"It broke, my lord," replied Tu'Shan, eyes low, not meeting his master's gaze. "It shattered when the False Emperor died."

The thought of it nearly was enough to make him forget his surroundings. The Sundered Crown had learned the truth during their return to Hephaeros, as the wyrds who had survived the Firetide managed to unravel the fresh madness that had filled the Sea of Souls. Details were scarce, but over the months of the journey, Tu'Shan had managed to piece together the broad strokes : Lorgar and Magnus the Red had returned to Terra, the two having escaped the torments the Dark Gods had devised for them. Then the Corpse-God had died, and in the wake of His demise Slaanesh had attacked Sol, with none other than the mad fool Sanguinius leading the charge – only for him to die as well, a true and permanent death, his essence wiped out from the universe by his own brother Lorgar, wielding a sword as powerful as Drach'nyen had ever been.

On any other occasion, the ramifications of these events would have occupied all of Tu'Shan's thoughts. Right now, however, he was far more worried about his immediate future. A part of him had even considered flight, but even if he had managed to convince his warband to follow, he knew there was no escaping from the Black Dragon's wrath.

"You come to me in failure, and seek to make excuses ?" Vulkan snarled, and the riches-filled cavern shook with his anger. "I didn't think you a fool when I chose you for this task, Tu'Shan. Drach'nyen was meant to be used for more than removing my father from the board. Guilliman has awakened, and seeks to retake his position as Dark Master of Chaos. With the End of Empires in my keeping, his claim would have rung hollow."

"My lord !" Tu'Shan gasped, feeling his chest being crushed under the weight of his Primarch's displeasure. "I … I could not bring you Drach'nyen, but I do not return to you empty-handed !"

He gestured behind him, where another figure lurked in the shadows at the entrance of Vulkan's lair.

The fallen champion of Chaos had changed much in the months of their return to Hephaeros. The power of Drach'nyen had settled inside his flesh and soul, and wrought a great transformation upon him. His legs and arms were covered in small bone spikes, purple lines shone on his skin where veins should be, and his eyes were twin pits of colorless unlight. Worst of all was the perfectly circular hole in his chest : where his heart should be, instead there was a pulsating thing of impossible angles and scarlet light, so bright it hurt even a Salamander's crimson eyes, even through their helmets' eye-lenses.

He had become powerful too, though how much of that power came from what had been salvaged from Drach'nyen's destruction and how much Veq had already possessed prior to his imprisonment, Tu'Shan didn't know. Events had forced him to reconsider his assumption Veq had been lying or mad when he had told the Chaos Lord his past.

Veq, or the thing he had become, wore only two things : a pair of grey pants covering his lower half, the leggings already shredded by the spikes on his legs, and a crown decorated with Nocturnian runes that glowed with eldritch light.

After Veq had ravaged an entire section of the Sundered Crown upon waking up in a state of mindless fury, Tu'Shan had ordered Da'kir to craft the crown of jagged edges that now circled his brow, using the corpse of the Katabasis as material, along with a few shards of the armor of the golden spirit Tu'Shan had killed beneath the Tower of Silence. The crown hadn't bound Veq to the Sorcerer's will, and Tu'Shan had made it very clear to Da'kir not to even try, unless he wanted his soul to be destroyed, if Tu'Shan didn't kill him first. But it acted as a focus, blocking the echoes of Drach'nyen's murderous impulses (which, given its nature, had been pretty much the entirety of its being).

Forcing the crown upon Veq's skull had cost a quarter of the forces that had survived Uralan, but it had worked. The creature had been, if not obedient, then pacified for the rest of the journey, and had accompanied Tu'Shan to Hephaeros with what the Cruel could only describe as eagerness.

The crushing weight of Vulkan's wrath on Tu'Shan abated as the Daemon Primarch took in the crowned monstrosity.

"And what might you be, little one ?"

"I am the Slaughtersong," said the thing that had been Arguleon Veq in a voice like the chorus of a thousand damned souls. "I am the last Calamity in the arsenal that will burn the galaxy down. I am the will to see the Ruinous Powers fall, and the power to end a god."

Vulkan looked down at the Slaughtersong, who stared back at him.

And for the first time in millennia, the Black Dragon laughed.

Chapter 71: Times of Ending : Dark Portents

Chapter Text

Internal transmission within the Space Hulk Scion of Anguish :

"Brothers and sisters, the time has come. For generations, we have honed our blades in this great crucible we live in, sharpening our bodies in battle against the monsters in the dark.

Now, at last, the hour is upon us. Our lord and master, he who saw in our ancestors the potential for greatness and brought them to this realm of trials, calls for us. He rises on a tide of blood, and we are blessed to be called to his side.

By his Black Blade, the foul xenos shall be purged; the slaves of the Corpse-Emperor cast down; the Path to Glory illuminated for all those with the strength to walk it.

All hail the coming of the Destroyer : the Age of Blood is now."


Broadcast inside the Chaos warship Pulchritudinous of the Black Legion :

"Oh son of the Pater Mutatis, we pray to you :

Do not see us. Do not hear us. Forgive us our transgressions.

Oh hidden blade, we beg of you :

Bring death to the enemies of the Pater Mutatis.

Oh deliverer of ruin, we implore you :

Let our hearts remain true to the purpose for which we're made.

Oh eldest child, we beseech you :

Guide the Pater Mutatis down the path he has chosen for himself."


Communication from Cadian High Command to Triarch Khorius Rex :

"My lord Triarch,

The last Astra Militarum Regiments likely to make it through the storms have been processed in orbit. They will land in Kasr Tyrok within the next forty-eight hours, bringing an additional hundred thousand Guardsmen to the defense of this city.

I know this isn't your forte, but you really should make an appearance at the muster before each Regiment is handed their respective assignment. Morale across the system continues to suffer from the worsening aetheric conditions, and the sight of the Fourth Legion's might would go a long way to allay their fears. I promise that this is the last time you'll need to do this."


Internal transmission within the Beta Redoubt :

"My Lord Primogenitor,

I am pleased to report to you that the issue with the generators in section 29-M have been resolved before they could impact the stasis coffins. The last of the Warp-born entities has been disencorporated, and the samples recovered are on their way to Vault IC-8 on the 17th level. Despite the daemonic breach, the subjects have remained in prime condition for their testing.

Casualties among the containment team are at 78.45%, however. I respectfully request reinforcements be sent to section 29-M prior to the final journey to Cadia.

I remain, now and forever, your faithful servant,

Magos Enizar-Kelleth"


Report to Lord General Camilla Xilloth of the 93rd Chemosian Eternals :

"My lord General,

I am afraid there has still been no sign of the Andronius emerging from the Warp. As you know, the psychic conditions around Cadia have only grown worse since our arrival, and I believe pushing our Regiment's psykers to look for them will only put them at risk. Already I fear we may have pushed them too far : they have started to talk of reptilian horrors rising from the deepest pits of Chaos to bite at the wings of a flying eagle and drag it into their lair to feast upon it while it still lives.

Captain Kelleon"


Sorcerous communication from Dark Angels Captain Reneas, addressed to the Invincible Reason, Gloriana-class flagship of the First Legion :

"Grand Master Nephalor,

I am pleased to report to you that my squadron is ready. Despite the incident with the Cabal of the Tongueless Laughter, all ships are fully prepared to depart Cysgorog within the next nine hours. The Sorcerers have prepared the ritual chambers to your exact specifications, and the required sacrifices have been harvested and placed in storage until they are required. I am confident that the wards will hold until we reach our destination at the Eye's edge and join up with our beloved allies.

All hail the Lion, Most Exalted of Tzeentch's servants."


Astra Telepathica scrying report 19EJ2-YEH22 (station orbiting Thracian Primaris) :

"The cycle of fury turns, on and on, moving to the whims of the War God.

The rage turns from hot to cold again. Lava becomes ice, volcanoes freeze into storm-covered peaks. Such are the seasons of Chaos.

The Prince of Wrath once again looks outward, seeking the one who betrayed him.

His sons, his bloodied Fists, heed the call of their sire. They muster above his realm, amidst the pillars of skulls they built. His hatred is their hatred, shared through the twinned ties of blood that bind them.

For the Prince has found his wayward son, and the flames of his fury are stoked anew by the Destroyer's insolence.

Ruin, death, blood. The Lord of Skulls watches and laughs. The future is snapped at by many angry maws, and this one might yet consume us all."


Overheard discussion in a bar on Cadia between two Imperial Guardsmen from the 597th Valhallan Regiment :

"I saw him yesterday, you know."

"Who ?"

"The Commissar ! The one with his face everywhere on the posters ?"

"You mean Commissar Cain ? Where ?"

"At headquarters. I was delivering a report to the quartermaster, and he was there !"

"Really ? What was he doing there ? Was someone in trouble ?"

"That's the thing ! I thought that too, and from the look of things the quartermaster did too, but he just was there to ask if there was enough tanna in stock for every Valhallan in the city, or if he needed to have a word with the Munitorum about that ! Can you believe it ?"

"Huh. Guess he really is what my ma used to say."


Address of Eldrad Ulthran, the Avatar of Ynnead, to the Seer Council of Craftworld Ulthwé :

"Here we stand, at the threshold of Ages. For all our wisdom, for all our lore, none of us can see past the turning point, blinded by the light that burns between instants.

We alone know what that light portends. We alone know the breaking that awaits, and why it must be so, despite all the suffering and death it will cause.

The tapestry of Fate will be torn asunder, the paths of destiny will be unmade. What was impossible shall no longer be so, the laws of the universe rewritten in a single moment.

If our people are to have a chance to survive the coming tribulations, there is but one course of action left open to us :

The Whispering God must be awakened in full."


Vox exchange between two Black Legionnaires aboard the frigate Claw of Ruin :

"We're almost there. At last."

"It has been a long time coming, that's for sure. … Wait, did you hear that ?"

"What the – what are – nooooo !"

[Sounds of metal breaking and blood spilling, followed by gurgling, and then silence.]

Chapter 72: The Cadian Apocalypse - Part One

Chapter Text

I am Cerberus.

For many centuries I have hunted the Arch-Renegade Fabius Bile, to punish him for his crimes against my bloodline. Many times have I shed his life's blood, many times have I watched the light fade from his eyes. Always he stared back at me in shock, contempt, wrath – but never fear, not even once. And always, no matter how many times I have killed him, he has endured.

For the creature that calls itself the Primogenitor is much more than a single man now. It is a plague, self-replicating and corrupting all that it touches. Its clones have been at work in the Eye of Terror for millennia, and all I have been able to do is slow the rise of their power.

The Black Legion, this foul perversion of the Emperor's great gene-work, has been unleashed upon Cadia, keystone of the Iron Cage that holds the madness of the Eye in check. The clones of Fabius Bile I failed to kill have gathered the results of their dreadful work into a horde such as the galaxy as never seen before, a carnival of monstrosities of twisted flesh and daemonic creations. The abominations of the Clone Wars pale compared to what the Consortium has wrought.

I can feel, with senses that bloomed in Hell, that the barrier against Chaos is shuddering. Cadia's importance lies beyond its strategic position as the only stable route outside the Eye, beyond the antediluvian pylons laying across its surface holding the Immaterium at bay. Trillions of souls across the Imperium believe in the legend of the Cadian Gate, forever holding at bay the horrors dwelling in the Eye of Terror. There is power in belief, and that belief, reinforced by millennia of Imperial propaganda, is potent indeed. As long as the Gate holds, the Dark Gods are bound by that belief. As long as Cadia stands, their influence beyond the Eye is limited.

But if Cadia falls, that belief will die. The Imperium will know fear such as it hasn't known since the days my father yet breathed. And that fear will feed the Dark Gods, restarting the vicious cycle that once began at Isstvan and ended at Terra.

I have failed in my mission. My oath of moment lies broken at my feet, and the shame of failure burns through what remains of my soul after so long spent in the darkest shadows of Hell. Now the entire galaxy is at risk should all the loyal souls gathered to stand against the tide not be enough to stem it.

Yet I, who have buried my father and so many of my brothers, am painfully familiar with failure. It did not break me before, and it shall not do so now. As the Black Legion prepares for the final crossing, I make my own preparations. If Fabius thinks that leaving the Eye will place him beyond my reach, then he's wrong.

For I am Cerberus, the wolfhound at the gates of Hell. And I will hunt down the Defiler no matter where he might run, from the depths of the Eye of Terror to the walls of the Imperial Palace, unto eternity's end.

Until it is done.

Times of Ending : The Cadian Apocalypse

Part One : The Black Legion's Descent

Across the million worlds of the Imperium, there are no others like Cadia. The world and its star system have been remade by the Iron Warriors into a wall against which the hordes of Chaos have hurled themselves for millennia. Nowhere else in the galaxy has the blood of more Traitors been spilled – save perhaps on Holy Terra itself, where the Roboutian Heresy came to its bloody conclusion. But now, as the end of the 41st Millennium draws near, the defenses of the Cadian Gate will be tested like never before. The Black Legion, that gathering of mongrels led by the Arch-Renegade Fabius Bile, has mustered its strength to attack the Gate. Alliances have been forged with other factions of the Eye of Terror, and the hidden creations of the Pater Mutatis have been brought out of his myriad laboratories for their first field testing. Forewarned by Alpha Legion operatives, the Imperium has amassed a mighty army to reinforce the Iron Cage's greatest stronghold, but it remains to be seen if human courage and Fourth Legion's ingenuity will prevail over the horrors about to be set loose by the Clonelord …

It began, as it always did, with the screams of psykers.

Psychic activity was closely monitored on Cadia, and very few sanctioned psykers were allowed to enter the system. Only those who were trusted to guard their thoughts from the relentless corruption of the yawning Eye of Terror overhead could operate in the system, and any psyker born to the local population was either killed or shipped off-system promptly, to be examined for corruption and trained appropriately – or fed into the Astronomican, if he was too weak.

But even the most disciplined soul had a breaking point; even the most well-guarded mind could be made to suffer. In the Eye of Terror, the Grand Master Nephalor of the Dark Angels directed his Sorcerers to perform vile rituals that sent waves of nightmares and madness into Cadia. Imperial captives were dragged out of their cells and given to the Interrogator-Chaplains, their suffering and eventual breakdown and submission broadcast into the minds of the psychically sensitive.

For weeks, every psyker in the system suffered from these terrible, pain-filled visions. The astropathic choirs had to be put into drug-induced sleep after several succumbed to madness, triggering a handful of brief daemonic incursions. Astra Militarum battle-psykers were put under constant watch, several needing to be executed before they could threaten their Regiments. Even the Librarians of the Space Marine Legions deployed on Cadia were affected, and Warp travel in and out of the system became more and more dangerous as the Immaterium was filled by the echoes of tormented screams of pain and surrender to the will of the Dark Angels and their Dark Gods Tzeentch.

The Dark Angels' rites were only the beginning. Visions of bloody slaughter haunted even non-psychic individuals, invading not just dreams but even waking moments in the form of gory hallucinations that resulted in many instances of accidental weapon's discharge and the summary execution of hundreds of compromised Guardsmen. Others dreamt of great black wolves hunting them across a frozen ocean, waking up screaming in horror just as their infernal jaws closed on their necks. Unknown to Cadian High Command, these psychic echoes of the coming war were spreading across the rest of the Sector, resulting in an increase in psychic incidents and thousands of deaths everywhere as psykers succumbed to madness and detonated in fiery explosions capable of taking down entire hive-blocks.

By themselves, the rites of the Dark Angels and the time-displaced echoes of the war to come shouldn't have had so drastic an effect. But the epochal events of the Times of Ending had thrown the Empyrean into disarray. The disturbance also meant that Cadia was kept unaware of the events unfolding across the rest of the galaxy : they didn't receive the urgent psychic communiques sent by the other Iron Cage warning of Guilliman's resurrection, the messages from the Prosperine Dominion announcing Magnus' awakening, or the grim tidings from Chemos mourning the fall of the Third Legion. All these and more had stirred the Warp, causing the smaller Warp Storms that blighted the region to flare, further isolating each Imperial world. As the attention of terrible Powers turned toward the Cadian Gate, the Sentinel of the Eye found itself more and more isolated, no longer able to call for aid in the face of the Enemy.


Cadia, the Sentinel of the Eye

Before the Heresy, Cadia was a planet covered in abundant jungles, populated by tribes of primitive humans descended from colonists who had landed there during Humanity's first galactic diaspora, before the Age of Strife. When the Heresy ended and the Traitor Legions – bar the Ultramarines – eventually retreated into the Eye of Terror after the Scouring, Perturabo claimed the world as his own and, after purging the cults of Chaos that had grown under the Eye's influence, remade it into a fortress-world to rival any of those his Legion had built.

The Primarch of the Iron Warriors had learned of a mystery on Cadia that would confuse Imperial scholars for millennia to come : the famous Cadian pylons, those structures of unknown material that exist by the thousands across the planet, and seem to have a neutralizing effect on the Warp. Some of the Lord of Iron's advisors argued that Cadia should be destroyed, so as to close the Gate and trap the Traitors in their prison, but Perturabo strongly rejected their proposal. There was no telling what the consequences of destroying the pylons would be, and furthermore, by providing one clear path out of the Eye, the Imperials would know exactly where to guard against the return of their enemies.

Perturabo intended to make Cadia into a grindstone against which the rebel hosts of the Heresy would crush themselves for all eternity, just as the Imperial Fists had almost driven themselves to extinction on Sebastus IV. With little support from the rest of the Imperium, however, the Lord of Iron was unable to make his full vision into a reality.

This had led to the fall of Cadia one hundred years after the Siege of Terra, at the dawn of the Clone Wars, when the forces of the Blood Angels allied with Fabius Bile and his host of monsters cloned from Horus' stolen corpse overwhelmed the Iron Warriors' defenses. To this day, all Cadians are taught of this event in their religious lessons, for such a distant past has long since passed into myth even to the Space Marines of the Fourth Legion. Even this sanitized version, however, serves a purpose, as it infuses the children of Cadia with a deep, abiding hatred of the Clonelord, responsible for the planet's fall. To Cadians, Fabius Bile is something of a legendary boogeyman, a monster from myths and symbol of everything that must be abhorred in the Traitor, the Mutant and the Heretic.

After the Clone Wars ended, the Iron Warriors rebuilt their demolished strongholds even greater than before. They called upon the Adeptus Mechanicus, who, using rare and priceless technologies, terraformed the other worlds of the Cadian system – some of which had always been lifeless, while others had been rendered so by war – making them suitable for human life.

The death-world of Prosan, closest to the star, became a training ground for Cadian troops and Iron Warriors recruits, turning its incredibly hostile environment from a challenge the Mechanicus hadn't been able to solve into an asset. Korolis, which was barely large enough to qualify as a planet, was given to the Mechanicus as thanks for their aid, and was turned into a center of production for weapon-grade atomic materials and associated weaponry, as well as an extraction and refinement facility for the vast stores of promethium below its surface. Sonned, Cadia and Holn, the next three worlds moving away from the star, were turned into fortress-worlds, with the Iron Warriors building a singular great keep on Sonned and Holn (Kasr Sonned and Kasr Holn, following the naming pattern of Cadia's own Castellum). Each was defended by millions of Imperial Guardsmen, with Cadia itself further fitted with factories capable of producing all the many, many types of ammunition and replacement parts the planet's defenders might need.

Hive-cities were built on Macharia, though their population has lived under constant martial law for the last ten thousand years. There, vast greenhouses and livestock breeding and processing facilities produce the prodigious quantities of food the other planets of the system require. Even at the Gate, the proximity of the Eye and the raiders make Warp travel unreliable, necessitating the system be self-reliant when it comes to nourishment. Macharia also serves as something of a vacation planet for the Imperial Guardsmen, who can spend their leave there. The gas planet of Vigilatum was made into an outpost of the Imperial Navy doubling as a training area, and Kasr Partox was fortified and turned into the system's fourth and final fortress-world. Saint Josmane's Hope, renamed in the 39th Millennium after Saint Josmane successfully banished a Greater Daemon summoned there by a Nurglite cult, currently serves as a military prison, hosting criminals from all across the Sector awaiting judgement and processing into the Imperium's Penal Legions. Finally, the frozen world of Solar Mariatus was converted into a lesser forge-world, becoming the source of much of the war material the other planets need – tanks, weapons, as well as parts for the ships of the Imperial Navy.

Though the worlds of the Cadia system have their own Planetary Governors in accordance with the regulations of the Adeptus Terra, true power lies in the hands of the Iron Warriors, culminating with the Triarch permanently assigned to the Cadian Gate. As one of the Trident, the august triumvirate leading the Fourth Legion while its Primarch slumbers in his Dreadnought coffin, this Triarch holds absolute authority over the entire system and every Imperial asset in it, though of course a certain degree of politicking and influence management is inevitable when dealing with certain Imperial organizations.

At the twilight of the forty-first millennium, the Triarch ruler of Cadia was Khorius Rex, an Olympian-born veteran of a hundred gruelling campaigns all across both Iron Cages, against the Slaves to Ruin in all their forms. His cold and bitter demeanour haven't made him popular to the human troops under his command, illustrating the need for a separate, human chain of command suborned to the Legion's own.


Though it was now all but cut off from the rest of the Imperium, Cadia wasn't caught off-guard. News of the Black Legion mustering in the Eye of Terror had reached High Command long ago, delivered by figures bearing the mark of a many-headed snake. Millions of Guardsmen were dispatched to every potential battle-zone, in a feat of logistics that strained even the masters of the Fourth Legion's legendary capabilities. Troops and ships had been pulled in from all over the Segmentum and beyond to reinforce the Gate, resulting in Catachan Regiments being assigned to the same battle-zones as the Vostroyan Firstborn. Tens of thousands of Chemosian Eternals had also arrived months ago : they had been meant to accompany a detachment of Emperor's Children, but the sons of Fulgrim themselves had never arrived. Whether they had been delayed or lost in the Warp was still unknown.

Several Companies of the Sons of Horus Legion had come to Cadia, their warriors eager to shed the blood of their ancient enemy, the Black Legion. With them had come the august battleship Vengeful Spirit, queen of the void and scourge of the enemies of Humanity for ten thousand years. The Gloriana-Class vessel had served as the Sixteenth Legion's flagship since the hallowed days of the Great Crusade, and her prodigious might was now lent to the defense of Cadia, a sight that buoyed the spirits of all Imperial Navy elements in the system.

A few of the dreaded kill-teams of Night Lords also arrived before Warp travel was rendered difficult, putting themselves at the service of the Ordos Cadia until the arrival of the Archenemy. A full Chapter of the Word Bearers had also answered the call for aid, as did three Companies of World Eaters, who were swiftly spread across the ranks of the Astra Militarum to bolster them in accordance with the Twelfth Legion's doctrine when operating with the Guard.

Several Orders of the Sisters of Battle had also sent what forces they could to Cadia, as had the Mechanicus allies of the Fourth Legion. Titan-carrying ships had delivered the God-Machines of Legio Vulcanum along with thousands of Skitarii warriors and their tech-priest overseers. Answering ancient bonds of fealty, several Knight Households had also arrived to stand against the Archenemy. And, following obscure predictions from their Prognosticars, a complement of Grey Knights had arrived in secret, immediately journeying to the Inquisitorial stronghold on Cadia.

The presence of warriors from so many disparate Imperial forces was an inspiring spectacle, but those with access to the bigger picture knew it was a sign of the terrible might arrayed against Cadia by the Black Legion. For years, High Command had known of the heretics' plans to launch an attack on the system of a scale unseen since the Clone Wars themselves – though in truth, the reports of the Hydra and Ordos spoke of a force far greater than that the Blood Angels and the Clonelord had unleashed back then massing on the edge of the Eye of Terror. Despite the awesome might of the armies that had been gathered at Cadia to meet this Black Crusade, all knew that the most difficult battle of their lives laid ahead of them.

They were right, for the Archenemy had invested considerable effort and resources to preparing the way for the Black Legion – and not all of them had taken place within the Eye of Terror. Despite the constant efforts of the many Inquisitors permanently assigned to the system as part of the Ordos Cadia, cults had always grown like weeds in the system. The Eye whispered heretical thoughts into the souls of the billions of men and women dwelling beneath the Cadian star, and not all of them were able to ignore them. As the psychic disturbances increased, these cults – some of which had remained hidden for generations, deliberately refraining from any action that would draw attention, while others had only just arrived in the system, hiding among the throng of reinforcements, or come into existence as a result of the increased Warp activity – began to take action, answering signals from their distant gods.

Acting as a fifth column to the oncoming Chaos invasion, these heretics began a system-wide campaign of sabotage of the Imperial war effort. Supplies were lost, destroyed or soiled. Isolated troopers and field officers were murdered in the shadows. On Prosan, an entire promotion of young Cadians was ritually murdered by their instructors, their blood used to summon Khornate daemons that attacked the Iron Warriors' facility on the planet, breaching it and destroying the equipment used to monitor the progress of the Aspirants sent to the death-world for training. The presence of the daemons enhanced the hostile conditions on Prosan, resulting in giant, continent-spanning radiation storms that, combined with the daemonic presence, killed almost every trainee on the planet. At the order of the Inquisition, the remaining Imperial facilities were evacuated as swiftly as possible, and their personnel remanded into the hands of the Ordos for interrogation in order to weed out any remaining traitors.

The loss of Prosan before the Black Legion had even arrived was yet another sign that this was far more than just another attempt by the Traitor Legions to break free of the Iron Cage. But it wasn't the only calamity of its scope to befall Cadia.

On Korolis, the facilities that refined nuclear material were suddenly struck by a plague of mutation that spread across all Mechanicus personnel. What little flesh the tech-priests had left suddenly blossomed with unholy growths, driving the flesh-hating adepts into violent madness. This was the result of a daemon of Tzeentch that had been summoned years ago by a fire-worshipping cult among the Promethium workers, who had subtly spread its influence among the tech-priests, waiting for the signal to reveal it. Driven to insanity by the horror of their condition, the tech-priests turned their arsenal of nuclear weaponry against themselves, detonating enough nukes that the explosion reached the vast Promethium reservoir deep below the surface of Korolis. The resulting cataclysm devastated the entire planet as thoroughly as any Exterminatus, sending thousands of souls into the Warp, where the long-departed daemon of Tzeentch awaited them, cackling.

Less pernicious but still badly disruptive were the flagellant cults, born of the sense of despair and creeping horror the psychic disturbances fostered. Doomsday preachers claimed that the God-Emperor had turned His gaze away from Cadia, and that only by repenting of their sins could they earn His forgiveness. The attempts by the flagellants to force 'repentance' upon those their leaders denounced as responsible – most often non-Cadian Astra Militarum Regiments and officers – caused further anarchy, and were eventually met by brutal crackdowns led by Iron Warriors enforcers, who had no time for such foolishness when the Archenemy was metaphorically knocking at the Gate.

The impact of all of this, however, paled compared to that of the tragedy that would become known as the Tyrok Infamy.


"I was there, and I saw it all happen.

Me and my Regiment had landed in Kasr Tyrok after days in orbit, the Iron Warriors finally getting around to processing us. Of course, given how many troops were being deployed, I was amazed they had gotten to us that quickly.

We were part of the last batch of reinforcements who had made it before the Warp had become too unstable to cross. Over a hundred thousand Guardsmen and their equipment, all spread out across the Fields. It wasn't a parade, not exactly : the Iron Warriors don't believe in parades, from what I understand. It was a muster, where our commanding officers would be handed our assignments in the Castellum.

Still, we were being honored, we were told, because the Triarch himself had come to direct the proceedings. He had brought his command vehicle, an Ordinatus-Class engine called the Fist of Atlas, a veritable fortress on tracks that resembled nothing more than an enormous slab of steel bristling with guns. We were all standing in its shadow, waiting for our orders, when it happened.

One hundred Regiments were deployed on the Tyrok Fields, but only half of them were loyal to the God-Emperor. The rest were faithless heathens, who had managed to conceal their heresy from the watchful eyes of the Inquisition. Moving on some unseen signal, they all opened fire at once, from their lasguns to their tanks. The infantry fired at the rest of us – I saw the man standing to my right, whose name I had never learned, fall with a burning hole in his skull – while the heavier guns targeted the Fist of Atlas.

An Ordinatus is a tough beast, but even they have their limits, especially when their void-shields are down and nobody is expecting an attack. That first volley crippled the Fist of Atlas, and the traitors swarmed around it to get inside and finish the job. Meanwhile, we were shocked and terrified, many of our officers dead, the chain of command in tatters. Already there were cries to retreat, though I am convinced they were shouted by heretics planted behind our lines to ensure we routed.

Even so, Emperor forgive me, but it almost worked. It would have worked, in fact, if he hadn't shown up. General Creed had been deployed at Kasr Tyrok for months by then, and he had sniffed something wrong going on with this muster. He and his Regiment, the 8th Cadian Infantry, suddenly showed up, and he rallied us all and led us straight back into the heretics, who by then had breached the Fist of Atlas and were pouring inside.

One Regiment wasn't enough to compensate for the losses we had taken in the first treacherous volley, but the heretics were too focused on the Fist. With General Creed directing us, we tore through them like the Emperor's own sword, with the Cadian 8th at the front. Amidst the chaos of battle, somehow I had ended up joining them, and I saw Creed fight himself, wielding a bolter in one hand and a power sword in the other, while his tall, scarred bodyguard fought at his side.

We slaughtered them, letting none escape, and eventually we made it to the Fist of Atlas. But by that point, the Triarch and his entire command staff had already been killed. Each of them died as heroes, surrounded by the corpses of traitors.

I am sure there will be an investigation by the Ordos into just how so many traitors managed to reach Cadia. But with someone like Creed to lead us, I know we'll be able to defeat the Black Legion, no matter what treachery it throws at us."

From the private writings of Lieutenant Charles Jordan of the 589th Hadranos Fusiliers


Ursakar E. Creed was one of Cadia's most renowned generals. As a child, he had survived a Chaos raid on Kasr Gallan, and be saved from the ruins by the Cadian 8th Infantry Regiment, who had adopted him as one of their own. As Creed grew, his rise through the ranks was meteoric, and he eventually left Cadia to fight in the many wars of the Imperium, earning many accolades for his bravery and tactical genius. Like many others, he had been recalled to Cadia as the Black Legion's attack approached, and quickly established himself as a capable leader, who could make the various Imperial factions work together efficiently. The Triarch had noted this ability and made ample use of his skills, which had exposed Creed to the mind-boggling complexity of the Fourth Legion's defensive array at Cadia.

With Khorius Rex and his command staff dead, and Creed acclaimed as a savior sent by the Emperor by the troops, the remnants of High Command decided to put him in overall command of the Imperial Guard forces in the system. The thousands of Iron Warriors left in the system were still under the command of their Warsmiths, who would coordinate with local commanders. To represent his new authority, Creed was presented with the title of Lord Castellan, a title he tried to refuse thrice before eventually surrendering to the inevitable.

Despite Creed quickly taking over and the best efforts of Imperial propagandists to use him to balance the damage the Tyrok Infamy had done to morale, the loss of so many commanders took its toll on the defenders. Confusion and fear spread down the chain of command, and at precisely the correct moment – when doubt had time to grow, but before the Inquisitors, Commissars and Ministorum Priests could effectively suppress it – the Black Legion and its cohorts finally arrived.

The Mandeville belt of the Cadia system had long been fortified by the Iron Warriors. Over a score of space-forts were guarded the easiest points of entry, equipped with the most powerful guns the Imperium could produce, and patrols of the Imperial Navy constantly sailed it, looking for raiders trying to sneak through the Iron Cage.

The Warp broke apart, opening a rift in reality so wide it could be seen all the way to Cadia itself. From this wound in the cosmos emerged the fleet of the Black Crusade : hundreds of ships of all size and shape, each one bearing the marks of a prolonged stay in the Eye of Terror. Astartes ships taken by the Black Legion from all Legiones Astartes were present, as were entire renegade Battlegroups of the Imperial Navy, eldritch Dark Mechanicum constructs, and swarms of captured and converted civilian ships whose holds were full of mutants and heretics. Through the use of sorcery, Dark Tech and the guidance of mutated Navigators bred in one of the Clonelord's many hidden laboratories, the fleet had managed not only to escape the Eye of Terror, but also to arrive together and in formation.

At the center of the fleet was the Pulchritudinous, the same Lunar-class cruiser that had led the attack on Chemos months prior, though none of the defenders knew this yet. With it came three enormous, sphere-shaped vessels, nigh on ten kilometers in diameter. Auspex scans indicated very little in the ways of weaponry on these void-leviathans, but there were a great number of active power sources inside, leading Imperial analysts to believe these were troop transports. Certainly, the way the Black Legion protectively closed ranks around them suggested they were important to whatever mad scheme the Primogenitor had in mind to break the Cadian Gate.

If that were all, the outer defenses might have been able to hold on long enough for the rest of the Navy in the system to come to their aid and crush the Black Crusade before it had really begun. But along with the Black Legion came the ships of two other factions of the Lost and the Damned : the deluded knights of the First Legion, the Dark Angels, and the butchers of the Black Templars, that splinter faction of the Imperial Fists Traitor Legion. These contingents were led by none other than Grand Master Nephalor, the Lord of Stars, and Sigismund the Destroyer himself, Chosen of Khorne and twice-traitor to his Emperor and Primarch.


Nephalor, the Lord of Stars

One of the nine Grand Masters of the Dark Angels, Nephalor is among the greatest masters of void warfare to have ever lived. During the Great Crusade, he was one of the few Terrans whose loyalty to the Primarch was never in doubt, keeping him from being exiled to Caliban with the rest of the warriors who would become the Fallen. His exemplary loyalty led to him being noted for promotion, which led to the discovery of his prodigious talent for void battle.

At the betrayal of Isstvan V, it was Nephalor who orchestrated the slaughter of the loyal Legions' fleets, though his plans were thwarted by the sacrifice of Captain Typhon of the Death Guard. During the Siege of Terra, it was Nephalor who directed the fleet of the First Legion, coordinating with the other Traitor forces to crush their way through the space defenses of the Solar system. When Guilliman died and the Roboutian Heresy ended, it was again Nephalor who led the withdrawal of the Dark Angels, allowing them to flee before being caught by the returning World Eaters and Word Bearers.

For this, he was named a Grand Master of the Dark Angels by Lion El'Jonson, and charged with the defense of their holdings inside the Eye of Terror. Ever since then, Nephalor has been a steadfast defender of Tzeentchian dominions against the other Traitor Legions, leading his fleet to many victories, both as a skilled void commander and as a champion of Chaos in brutal boarding actions. The straightforward nature of his purpose has kept him from the labyrinthine intrigues that characterize the rest of his Legion, instead serving Tzeentch through dazzling displays of tactical skill and outmanoeuvring his foes.

All of this, of course, is only the story the agents of the Imperium have managed to piece together from Crusade-era records and interrogations of heretics. It may be partially true or woven entirely from lies : as with most things where the Dark Angels are concerned, there is no way to tell, and Nephalor has had little known involvement with the galaxy outside the Eye of Terror. If this version of his past is true, then Nephalor might be the oldest of the current Grand Masters, having held the position since the Dark Angels' exile. His influence outside the Eye of Terror is limited, but he does lead his own cults among void-dwellers. Hiding among the Imperial Navy and other Imperial void-faring institutions, these cultists hold to strange beliefs even by Tzeentchian standards, and have brought more than a few ships they had captured to the Eye, adding them to the Dark Angels' armada.

Across the millennia, Nephalor has received many gifts from Tzeentch. Most of these gifts are esoteric in nature, giving him terrible insights that make him an even more redoubtable commander, while his soul has been scoured to the point he feels no doubt or fear, only an infernal desire to see the will of his Dark God and Primarch done. Even so, he is a terrifying sight. The very energies of the Warp course through his veins, making merely looking upon his exposed face a risk to one's sanity, while every wound he takes results in his foes being bathed in Warp-fire. His eyes burn even brighter, forming tiny windows into what remains of his soul, and his head is crowned by a mane of black feathers gleaming with the light of forbidden knowledge.

As one of Lion El'Jonson's chosen lieutenants, Nephalor wields the Sword of Illumination. This powerful blade was forged on Cysgorog, and is said to contain the bound essence of one of the Firetide's divine spirits, captured by a First Legion warband in the Radiant Worlds. Regardless of its origins, its blade can cut through any armor and sorcerous protection, and inflicts terrible burns that form patterns pleasing to Tzeentch. Many have been wounded by the Sword of Illumination and survived, only for their body to become a gateway to the Empyrean later.


Worst of all, these ancient Traitor Marines had brought with them two Gloriana-Class warships, each a match for the Vengeful Spirit in seize and firepower, if not in honor and dignity.

When the nine great hosts of the Dark Angels had assembled at Cysgorog by the Lion's order, Nephalor had been given command over a significant portion of the Traitor Legion's fleet assets, far greater than the one he had commanded as part of his duties in the Eye of Terror. With the Invincible Reason, the Dark Angel's Gloriana-Class battleship, serving as their flagship, this armada had joined with the Black Legion. None knew what fell bargain the Clonelord had made with the Daemon Primarch of the First Legion to secure such assistance, but there were many rumors, each more disturbing than the last.

Meanwhile, the Black Templars had brought their mythical flagship, the Eternal Crusader, which Sigismund had stolen during the Breaking of the Imperial Fists. With them came a swarm of cult-ships full of the Blood God's mad devotees, as well as several Space Hulks the followers of the Destroyer had turned into ad hoc transports. Several of these monstrous amalgams of ships of all types and origins were identified as having been seen in Imperial space before, only to have reportedly vanished decades ago and been presumed to have finally fallen apart in the Warp. Now the truth was revealed : they had been taken by the Black Templars and their mortal thralls.

Within these Space Hulks dwelled entire corrupted civilizations dedicated to the worship of Khorne through the teachings of his Chosen Sigismund. Descended from cultists of the Blood God who had boarded the Space Hulks generations before, they had spent all their lives fighting against the other horrors inhabiting their homes – from Genestealers to daemons and everything in between. The casualties they had sustained, and the number of such cults who had been completely wiped out, beggars the imagination, but eight Space Hulks had been tamed by Sigismund's followers.

At the conclave of the Chaos Lords prior to the Black Crusade's beginning, Nephalor had been given overall command of the gathered Chaos fleets, as the foremost void-master among them. The Lord of Stars had long supplemented his strategic prowess with Tzeentchian sorcery, and the outer defenses suffered the full brunt of his prowess. Within hours, the space-forts that had barred the way of the Black Crusade were naught but lifeless husks, and the Traitor fleet pushed into the system.

On the Imperium's side, Admiral Quarren had taken command of the fleet, leading from the ship Gathalamor. Faced with the might of the Traitor armada, he quickly realized that a direct confrontation was suicide. From accessing ancient records and consulting with the officers of the Vengeful Spirit, it was obvious that the Eternal Crusader and Invincible Reason were more powerful than any ship save their loyalist sister. The sorcery of the Dark Angels also had to be taken into account : while the Imperial ships were protected by their own psykers and priests, recent events had proven that such were not beyond the Traitors' ability to breach.

If the fleet was lost, it would leave the worlds of Cadia defended against orbital bombardment only their own anti-ship artillery. While powerful, these weapons were limited in range, and the Traitors would be free to bombard the planets from afar using solid projectiles. Admiral Quarren instead decided to resort to hit-and-run tactics, striking at the Chaos fleet with the longest-ranged weapons at his disposal and retreating before the heretics could bring their full might to bear. Unfortunately, while this tactic would prevent the Traitors from bombing the worlds of the Gate into dust, it wouldn't stop them from unleashing their forces upon them.

As the Black Crusade fleet advanced, the Night Lords launched a series of lightning-quick raids upon its vanguard, their Strike Cruisers risking dangerous proximity in order to deliver their kill-teams to their destination. Within the next few days, eleven capital-class ships of the traitorous Navy elements were crippled in the void, their engines destroyed or their officers slaughtered by the sons of Nostramo. Those of the boarders who managed to escape and return to their ships also brought with them intelligence they had collected during their deployment, bringing the names of some of the most infamous Chaos Lords among the attackers as well as more estimates of their numbers.

Instead of sailing straight for Cadia, the Traitor armada split up into several elements, each aiming for one of the system's worlds – though the bulk of its number, including the Invincible Reason, remained around the Pulchritudinous and its three spherical cohorts. Solar Mariatus, the outermost planet of the system, came under attack by Dark Mechanicum elements. According to the data recovered by the Night Lords, this faction of hereteks had been contracted by Fabius Bile to help outfit the hordes of traitors and mutants that had rallied to the Black Legion's banner. Solar Mariatus was part of the price the Primogenitor had paid for their help, both for the valuable resources and industry on its surface, but also for the opportunity to face their loyalist brethren of the Martian Priesthood, who held dominion over Solar Mariatus by ancient accord with the Iron Warriors.

Soon, the forges of Solar Mariatus became the ground for a bitter war between the Dark Mechanicum and the Adeptus Mechanicus, supported by a garrison of Iron Warriors and Cadian troops. The rest of the Traitor fleet continued onward, until it reached the prison world of Saint Josmane's Hope. Black Legion ships departed toward the planet, their captains hoping to recruit the penal population to their cause. However, Saint Josmane's Hope was managed by a grim Iron Warrior veteran, who had lost most of his flesh to war and Warp-caused mutations, and was more machine than man by this point. What remained of his mortal mind had been tormented incessantly by visions of the Imperium's fall, sent to him by Chaos Sorcerers who hoped to break his resolve in order to ease the capture of the world he was responsible for.

They had underestimated the endurance of Perturabo's sons, however. Or perhaps they hadn't, and the madness of the Warden simply ran in an unexpected direction. Regardless, when the Traitor fleet had finished smashing through the planet's orbital defenses and had placed themselves into orbit to discharge their invading armies, he activated a mechanism the Fourth Legion had secretly built into the planet thousands of years ago. Saint Josmane's Hope detonated, killing every soul on its surface and wiping out the entire Traitor contingent that had attacked it. No attempt was made to evacuate the loyal souls on the planet, though whether this was because the Warden didn't want to risk alerting the heretics to his plan or because he was acting on his own and didn't want anyone to try to stop him is unknown.

The sudden loss of Saint Josmane's Hope further damaged Imperial morale, for all that it effectively did little to diminish the system's ability to fight back. The Imperial Navy complex at Vigilatum was a much more important asset, but by the vagaries of cosmic motion, it was on the other side of Cadia's star from the Black Crusade's fleet, and was thus spared for now, as was Macharia and its food-production facilities. With Korolis already lost, the Black Legion and its allies were free to focus their attention on the fortress-worlds of Cadia, though they must always keep an eye out for the combined Imperial Fleet that lurked in the system, ever ready to strike at the smallest weakness.


The three met in a small chamber. Only Fabius was there in the flesh, clad in his full panoply of war, with his coat of flayed faces, the Chirurgeon clattering on his back, and his skull-topped staff, glowing the fury of the daemon caged within.

In front of him, Sigismund's image was cast by a flickering hololithic projector, while Nephalor's silhouette was cast from his warship's bridge through sorcery, using the eldritch proprieties of the Invincible Reason – and oh, how Fabius loathed the bitter irony of that name – to achieve what standard, sane technology was capable of. Another sign of how far the First Legion had fallen.

"My friends," Fabius greeted them. "We have gone through much, and stand together on the edge of a new age for the galaxy. I am pleased with how things have gone thus far. The Black Legion stands ready to play its part in the next stage of our campaign. Are there any issues on your ends ?"

"I still say we should have waited longer," said Nephalor's sorcerous projection. "A few more weeks, and my Sorcerers would have delivered us the system on a silver platter."

Sigismund let out a short bark of laughter.

"You don't understand the point of this Crusade, magician. Cadia is but the first step on this span of the Eightfold Path. It is the crucible in which our forces will be forged for the Age of Blood to come."

"Barbarian," sneered Nephalor.

Bile cleared his throat before things could degenerate further – uncounted millennia of experience dealing with Chaos Lords had refined his skills in such matters. Unfortunately, it had done nothing for his health, and he had to cough for a few seconds before actually being able to speak :

"Though Sigismund couches it in words a little too extravagant for my tastes, he's right, Nephalor. If this victory is to be won, it must be won through martial might, not treachery and tricks. The rest of the galaxy waits beyond the Cadian Gate, and I won't let my children go out there in the dark until I know they are ready to face the monsters waiting for them."

Nephalor laughed, his laughter completely different from Sigismund.

"That you can say such things, Fabius, and mean them, both impresses and disgusts me in equal measures. Very well. We'll do it your way. All is in readiness."

Nephalor was lying, Fabius knew. Or rather, he was holding something back, some secret plot he thought would deliver them – or at the very least him – victory without struggle. But the Clonelord had known such was inevitable from the moment he had realized he would need the assistance of the First Legion to bring his creations to this, the ultimate testing ground in the galaxy that Perturabo and his sons had so kindly prepared for him.

The cost to secure the Dark Angels' aid had been steep, but his coffers were deep and full of ten thousand years of his Black Legion's tribute. The hundred years one of his selves had spent working with the Apothecaries of the First Legion to help replenish their ranks in time for the creation of the Nine Hosts had been much more trying on his patience. Knowing you were still doing other things at the same time didn't lessen the burden of working with superstitious fools.

But it had all been worth it to come to this moment. Nephalor was a short-sighted fool if he truly believed Cadia would fall so easily, but then such was the curse of his entire Legion, who had given themselves away to the lies of the Warp so that they wouldn't have to look at themselves. Fabius was far beyond such limitations, having known who he was long before the Drukhari had tried to break him, only for him to laugh in their faces and correct their technique as they cut him apart.

Whatever it was, Nephalor's plot would fall, because it was the nature of such schemes. But Fabius would let him enjoy himself a bit longer, so long as he did what was expected of him and ensured his beloved children reached the surface of Cadia without being blown to pieces by the Imperial fleet.

"I'm ready as well," growled Sigismund.

Despite the armor the Destroyer wore and the fact he was only a projection, Fabius could feel the fury burning inside the Black Templar. It amazed him that Sigismund was even capable of coherent thought, yet the renegade son of Dorn had proven a most reasonable associate since the two of them had met, seemingly by accident, on one of the Eye's countless battlefields. Either of them could have killed the other then, but they hadn't, and both had profited from their distant but more or less cordial relationship in the years since.

"Then let us begin," said the Primogenitor with a smile that would have withered the hearts of mortal men.

Here, at Cadia, the galaxy would once again witness the undeniable genius of Fabius Bile.


The Eternal Crusader and the rest of the Black Templars moved to attack the fortress-world Kasr Partox, whose great citadel was defended by millions of loyal Imperial souls. Meanwhile, Kasr Sonned, Kasr Holn and Cadia itself were attacked by the hordes of the Black Legion, with the Dark Angels adding their might to the assault on the system capital. The first wave of this assault was made of disposable troops, cultists and mutants and the most degenerate of the Lost and the Damned, who were of little use to Fabius Bile's grand designs except as cannon fodder. Many were killed before even making planetfall, cut down by anti-air artillery, but such was their number that millions still reached the surface, landing in the empty plains between Castellum.

With their faith stoked by Ministorum Priests and their discipline reinforced by Commissars, the Imperial Guard stood ready to meet the heretics. The skies of Cadia were soon torn by vicious dogfights between Imperial Navy fighters and Chaos aircrafts. Chaos Titans marched, met in god-like battle by their loyalist counterparts. And, eventually, the hosts of Ruin hurled themselves at the walls of Cadia's fortresses, where they were met by the guns and blades of Humanity's defenders.

Yet all was not as it seemed, and it would fall to a most unlikely hero to discover it …


Being dragged out of a comfortable retirement on a planet where every civilian considered me the next best thing to the Emperor reborn and thrown into what was shaping to be the worst war of the millennium was not an experience I would recommend. Even the latest round of rejuvenat treatments I had undergone on the way there – apparently, a Hero of the Imperium was supposed to have scars, but not white hair – wasn't enough to lift my spirits. I had thought I had done more than my part in service to the Imperium, but apparently not everyone thought that, or else believed that the legendary Commissar Ciaphas Cain would jump at the opportunity to fight the good fight once more.

Well, I was being dishonest with myself. I knew damn well who was responsible, and surely by now they didn't buy into my overinflated reputation.

At least I had been reunited with the Valhallan 597th. Broklaw had been dead for years by that point, killed in action and buried with all military honors, but Colonel Kasteen was still active and in charge. We had spent a few evenings drinking together to the memory of fallen comrades, which was a maudlin way to pass the time, but we were old people by now, no matter what we looked like. Apparently she too had been selected for rejuvenat treatment, though I wasn't sure if that was because of her leadership skills – which were considerable – or because she had spent the most formative years of her career with me, and someone in the Inquisition thought they were being clever. If so, I wished they had helped her get the promotion she deserved, but that her temper and lack of patience for the politics that plagued the highest echelons of the Guard had kept her from getting.

I stood in the command center of Kasr Tyrok, with Jurgen at my side. I had been redeployed there following the disaster at the Fields – apparently, some genius over at High Command had thought that a Hero of the Imperium was exactly what was needed to restore morale after that. It was a good idea, I had to give them that, but unfortunately what Kasr Tyrok got instead was me.

Still, since the conditions in the Warp meant I was stuck here for the foreseeable future, I had done my best to ensure the soldiers I was going to hide behind once the bullets started flying would not break apart and run, leaving me standing alone in front of the Black Legion's monsters. I had spent the last month running around, using every inch of my unearned reputation and manipulative skills to reinforce morale and keep tempers from fraying during meetings between the hot-headed children who were supposed to be elite Imperial commanders.

I had also done other, classified things, which was why Alpharius was standing guard next to the door. He had been doing that since that incident with the cultists I had accidentally uncovered in the Militarum-sanctioned brothel. And no, no matter what Kasteen might try to insinuate to get me in trouble with Amberley, I had only been there to recover a squad of troopers who I assumed had gone too drunk and failed to show up the following morning. I hadn't thought to find them about to be sacrificed to the Ruinous Powers, although on the bright side they certainly weren't going to go back.

By the time the dust had settled and I had dragged the troopers to the medicae and the cultists to the nearest incinerator, another undeserved accolade had been added to my name. I had gone to my quarters to collapse only to find that Alpharius had turned up and claimed that, if I was going to keep getting myself in these situations, he would make sure I stayed alive to continue to serve the Imperium. In my exhausted state, I had almost told him to bugger off before realizing that a Space Marine bodyguard would do wonders for my lifespan, and grudgingly accepting before finally falling asleep.

His name wasn't Alpharius, of course, but that's what I called him anyway – my own private joke, dating back to the first time I had met one of the Twentieth Legion. Not very funny, I'll readily admit, and perhaps even petty, but after all the trouble the scaled bastards have gotten me into I consider it my Emperor-given right. If they think they can use it on everyone else, then it's only fair I should use it on them for a change.

I hadn't been surprised to find that the Alpha Legion had a presence on Cadia. As far as I could tell, they had a presence everywhere, or at least everywhere that mattered. I had only met Alpharius on Cadia so far – or at least, one Legionnaire pretending to be him at a time – but that certainly didn't mean there weren't more, working hard to root out cultists and traitors.

Although, now, they probably had moved on to bigger targets, I thought as I sipped from the hot mug of tanna Jurgen had provided for me. The heretics had finally arrived, and after blowing up another planet in the system – always a bad sign, that, in my experience, when something like that happens twice in one campaign – they had made planetfall here.

Kasr Tyrok was ready for them, though. The Iron Warriors had built the walls well, and we had many men to hold them. I had been on the walls several times already, including at the very start – there had been no getting around it, and believe me, I had tried – and been greeted by enthusiastic shouts and the sight of many dead heretics.

Of course, we all knew the Black Legion was still holding back its main force, which raised the question of what they were doing right now. The analysts of Kasr Tyrok were debating that very point, the main hololithic display showing a map of Cadia with the positions of loyalist and traitor positions. Everything was as the newly promoted Lord Castellan Creed had ordered, with units covering each other's positions on the walls of the Castellum and mobile forces being held in reserve across the board -

I paused. My palms were itching, which was a sign my subconscious had caught onto something the rest of me hadn't yet. I had learned over the decades not to ignore that sort of things, so I forced myself to look at the tactical display deeper, trying to see if I could figure out what was wrong with it. There was something … something -

The coin dropped, along with my stomach.

"Oh frak," I said out loud, unable to stop myself. Jurgen turned toward me – as did Alpharius.

"Sir ? What's wrong ?"

I didn't answer my aide's worried query immediately. Instead, I spent a few more moments contemplating the thought that had struck me, turning it over in my head to see if I couldn't find anything that meant I was mistaken, that I was just being paranoid. Unfortunately, I didn't, which meant that if I wanted to have any chance of ever seeing Perlia again, I had to do something that was very likely going to be stupidly dangerous.

Again.

"Call Inquisitor Veil for me, Jurgen, please," I told him softly, fighting to keep my voice calm. "Tell her there's something I need to tell her right away."


Five hours and many very tense conversations later, I strode into the command bunker in Kasr Gallan, from whence Cadian High Command directed all the armies that had been gathered to try and stop Bile's insanity from spilling over into the rest of the Imperium. Amberley was there too, with her retinue – a handful of whom I was familiar with from previous encounters – as was Alpharius and a squad of his battle-brothers, which neatly confirmed another of my suspicions. At her request, Jurgen remained at the back of the group, hidden behind the bulk of the Alpha Legionnaires.

Amberley had been horrified when I had shared my revelation with her. For a moment I had thought she would think me mad – not that I could have blamed her; in truth, me being mad would've been a relief compared to me being right – but then she had asked Alpharius, and he had seen it too.

All of us barged in unannounced and fully armed. As you might imagine, our arrival drew some attention. Creed himself turned toward us from where he stood at the center of the bunker, surrounded by screens and reports, and raised an eyebrow.

"Commissar Cain, Inquisitor Veil," he greeted us. "To what do I owe the pleasure ?"

"General Ursakar E. Creed," declared Amberley, very pointedly not using his recent title. "By my rank as an Inquisitor of the Holy Ordos, I place you under suspicion of treason, heresy, and collision with the Archenemy. You will surrender yourself to us, that we might ascertain the truth of these accusations."

There was a moment of shocked silence, then – as I had known would happen – a clamour of objections from the command staff. Even the fear of the Inquisition, which was ingrained on Cadia even deeper than in the rest of the Imperium, couldn't quite overcome the loyalty these people felt for their Lord Castellan. Which would have been fine, if not for what I had discovered.

Creed didn't appear worried by the accusations, each of which were punishable by a slow and painful death. "And what exactly am I supposed to have done, lady Inquisitor ? Your accusations are … vague, to say the least."

That was my cue. "You sabotaged the entire Imperial defense of this world," I said, drawing everyone's attention to myself, much to my discomfort given how many of them were armed and angry. "It is subtle, I will give you that, but you've positioned the Astra Militarum units under your command in ways that leave openings that our enemy cannot fail to use."

"If that were true," slowly replied Creed, "it might be a ruse on my part, to draw our foes into a trap – one that your actions here would ruin."

"Maybe," I answered, staring him straight in the eye and projecting all the confidence I had learned to fake through decades of service in the Emperor's armies and at the tarot table. "But it wasn't, was it ?"

There was a moment of silence, and I was afraid I had blown it – that he would keep up pretending, which would get ugly very, very fast, and could potentially lose us the war before it had really started. We needed him to confess, or do something else that would remove any shadow of doubt. In this situation, if he were a traitor, the smartest thing he could possibly do was keep denying everything, and wait for the Imperial defense to tear itself apart as a result.

But either because he was as caught in my reputation as everyone else, or because he was as crazy as any of the servants of the Ruinous Powers I had ever faced, he gave in, and chuckled, before erupting into a bellowing, dark laugh. Everyone else shut up, his own men looking at him with wide eyes, their minds refusing to accept the evidence of their senses.

"Well done !" He said at last, still looking at me, and I saw that his eyes had become entirely black. His voice deepened, echoing in unnatural ways : "Well done indeed !"

And that was when I realized that he wasn't just a traitor – he was something much worse. The air filled with the stench of ozone, and every light source in the bunker appeared to dim. The screens of the staff's workstations cracked and filled with gibberish. To my right, Amberley raised her pistol and fired, but her shot did no damage, despite hitting Creed right in the chest.

He started to laugh again, and as he did so, underwent a horrible transformation. His body burned away like dry paper held in front of a flamer, revealing a towering shape of writhing darkness and malice, pierced by two eyes that shone with fell illumination. Two wings of shadow – I cannot think of any other way to describe them, for they were obviously not entirely of this reality – burst out of its back, and plates of dark blue armor coalesced around its torso.

All the while, it kept laughing, a sound that cut deep into my soul. The Space Marines opened fire at once while the staff ran away in horror or stood there, mesmerized, but every bolt shell stopped in the air, frozen before it hit its target.

A man had stood next to Creed – Jarran Kell, I recognized him from the propaganda posters, a trusted retainer and companion of Creed for decades. Now the Cadian stared at his superior in open-mouthed horror, tears running down his cheeks. The monster – the daemon, for that was the only thing this abomination could be – reached out to him with a clawed hand, and crushed his skull in its palm, letting his corpse fall to the ground.

"I owed him that much," it said. "But your interference doesn't matter : you are too late. The Triarch is dead, and those who could have led this system against the forces of Chaos have followed him. Once I have killed you, Kasr Gallan will fall, and I shall remake it into a gateway for my master's legions. Cadia's defenders will be leaderless and terrified, and the fissures my work made in their walls will crack open."

The daemon snapped its fingers, and the staff members who had stayed immobile, who I had thought to be struck dumb by shock, suddenly began to move. Their flesh rippled, growing into grotesque mutations as they hurled themselves at us. Alpharius' squad opened fire at once, but there were many of them, and their corruption granted them inhuman resilience. Amberley and her associates joined the fight, but unfortunately, a particularly vicious thing of blue and purple tentacles and feathers caught the Inquisitor by the ankle and threw her across the room, separating myself from the one person in the room who might be qualified to deal with the daemon that had apparently been possessing Creed all this time … and was currently staring directly at me.

I hated being right.

"I am Korahael", it declared. "Ascended son of the Lion. Exalted among the Dark Angels."

I shivered in dread at that name, for I had seen what the Dark Angels did to Guardsmen who fell in their clutches. I had killed some of these 'Broken Ones' myself, granting them the only mercy left to them. Even the Ecclesiarchy's lunatics didn't waste time torturing or putting them to the stake – a swift demise was the only fate that awaited them, before the sight of them could drag others into damnation.

"I know you, Ciaphas Cain," said the daemon. Of course. Of course it knew me. Why wouldn't it know me ?! "The Warp knows your name, you who have stood in the way of its servants time and time again."

"How long ?" I asked, trying to stall for time. "How long have you possessed Creed ?"

It laughed.

"From the beginning, of course. When the 8th found me in the ruins, I was already there, hiding inside the flesh of that child, suppressing my power so as not to consume him entirely. Really, why else would one child be the sole survivor of a Chaos incursion ? I expected this to be much more difficult, but Cadians are desperately eager to believe in miracles. Truly, humans are but puppets dancing on Tzeentch's strings."

That, unfortunately, made a disturbing amount of sense. It didn't mean it was true, of course – I wasn't enough of a fool to believe a single word spoken by a daemon.

"And yet," I went on, forging ahead with the same bloody desperation that had gotten me through so many close calls with being sent to the Golden Throne to explain myself, "it was a human that found you out."

I was gambling that the longest I could keep it talking, the more time my allies would have to deal with the chaff and come to my aid. Unfortunately, that particular daemon didn't appear to share the pathological desire to gloat that afflicted so many of its kind – or at least if it was, it was smart about it.

Korahael caught me in one hand large enough to close all around my torso, and held me up in the air, bending down until the screaming abyss that was its face was just in front of mine.

"Your will is strong," it praised me. "You will serve the Architect of Fate well."

Its gaze bore into my skull, and I felt its will penetrate my mind. I cannot describe how utterly violating this felt, and I have spent time in the dungeons of Eldar raiders. My mind's eye was filled with visions of the galaxy burning, of Chaos triumphant and the Imperium's downfall. I saw the worlds of the Iron Cage broken, the hordes of the Eye of Terror unleashed upon the galaxy. I saw Perlia aflame, its people slaughtered as sacrifices to the Dark Gods, the children of the Schola Progenia made into acolytes of the Ruinous Powers. I saw the Golden Throne sundered, the bones of the Emperor chewed by the lowest of mutants as Holy Terra screamed in the grip of the Ruinous Powers -

Then my aide was at my side, stabbing up at the hand holding me with a combat knife. The blade had more chance of accidentally gutting me than harming the daemon – though at that point, death would have been preferable to what it intended for me – but the gesture also had the effect of bringing Jurgen close enough that the field of psychic blankness he emanated could affect the horror.

The visions faded, and its grip on me weakened just enough that, with a strength born of raw terror, I managed to break free, landing on my feet.

"LIAR !" I roared, and rammed my chainsword into what I believed to be its chest. It screamed, more in surprise than pain, and took a few steps back, glaring at me, not understanding how my puny human mind could have withstood it – then it saw Jurgen, and realized what was going on.

"Cadia will fall," bellowed the abomination. "It has been foreseen ! It is the will of Tzeentch !"

"Frak Tzeentch," I growled, voicing a sentiment I have no doubt many Imperials, and likely many Chaos cultists, have shared across all of History. "Jurgen ? Kill it."

"With pleasure, Commissar," replied my aide, sounding as if I had just asked him to refill my tanna.

The first shot of the melta-gun hit the daemon right where my chainsword had cut through its armor. The impact made it fold in two, conveniently bringing its head right in front of us. It looked at the two of us with hatred in its infernal gaze – along, I like to think, with a bit of fear.

It opened its mouth again, but before it could speak, Jurgen fired once more, burning its head off and sending its foul spirit straight back to its Dark God – who, I imagine, was less than impressed with its performance.

A surreal silence descended on the command center after that, once the last brainwashed staff members were put down by the Alpha Legionnaires and Amberley's retinue. I breathed deeply, trying to stop my heart from bursting in my chest. Despite the direness of the situation, there was one thought I couldn't get out of my mind :

'They are going to find a way to pin this all on me, aren't they.'


The banishment of the Archduke of Cysgorog – for, though Cain didn't know it at the time, such was the true nature of the daemon that had possessed Creed as a child, as part of a scheme by the Dark Angels that had run for decades – was far from the end of the whole sordid affair. All of Kasr Gallan had to be swept for heresy, as many Cadians were loyal to Creed and refused to accept the truth of his betrayal, while cultists of Tzeentch sought to do as much as possible to harm the Imperial war effort before being slain. For nearly three weeks, Cain took part in some of the most brutal fighting of his long and honored career, fighting alongside the Alpha Legion, the Inquisition, and even the Grey Knights. The entire Cadian 8th Infantry Regiment, which had been Creed's home since his discovery as a foundling, had to be purged, its members revealed to be either cultists of Tzeentch or mind-controlled puppets.

Meanwhile, news of Creed's death were spread across the system, carefully worded to hide the full scale of his treachery while undoing as much of its effects as possible. The story told by the Inquisition was that Creed had secretly been wounded during the Tyrok Infamy, and had kept it a secret in order to preserve morale. However, that wound had been poisoned, and had eventually driven him mad as a malevolent Warp-born sickness took over his mind and spread to the rest of his command staff and the troopers who were closest to him. Much to his displeasure, Cain was publicly praised as the one who had seen the signs of Creed's insanity, despite how subtle they had been, and by his intervention had saved the planet from a quick defeat.

Then came the most devastating blow to the veteran Commissar : with Creed dead, he had been proclaimed Commissar-Castellan of Cadia, tasked with enforcing discipline and loyalty across the entire planet. The Alpha Legion located new officers to replace the casualties of High Command, who were promptly promoted and assigned their duties. The orders of battle were redrawn, the subtle weaknesses Creed had built into defense lines erased. From the new command center at Kasr Tyrok, Cain broadcast encouraging messages to the Astra Militarum forces in the system with long-practiced ease. The sight of a Hero of the Imperium assuring them that, despite the challenges they faced, victory was still in their grasp, did much to allay the fears of the Regiments.

For another month, Cadia held against the hordes of the Lost and the Damned, each Castellum now surrounded by the corpses of millions of heretics. Then, among the Black Legion fleet in orbit, an order was given from the Pulchritudinous. The three spherical ships – which, according to Imperial intelligence, were unimaginatively named the Alpha, Beta and Gamma Redoubts – descended upon Cadia. At first, it wasn't clear what was going on, but eventually it became obvious :

They were landing.


It was an impossible sight.

As a Commissar, I had spent a good part of my life aboard ships, going from one war-zone to another in the name of the Emperor. Despite not knowing much about the finer details of classes and tonnage, I had a better sense of their scale than most people outside the Imperial Navy. And I knew that they were never, ever supposed to land.

Apparently, someone had forgotten to tell the Black Legion that, or more likely they had decided to forgo sanity and do it anyway. The three ships were landing at vastly distant spots, all of them in the middle of nowhere. Some of our anti-void batteries had still managed to hit them, but their void-shields had easily absorbed the blows.

Cadia shook as the first of the enormous engines landed, shaking the grimy pict-feed a group of braver than me Cadian scouts had gone out to secure. Powerful thrusters fought against the planet's gravity, but even so, the descent was far from smooth, reminding me more of the drop-pods I had seen Astartes use to get down from orbit than a nice, bulky Valkyrie.

Immense disembarkation ramps unfolded from its base, difficult to see through the smoke and dust. Figures began to emerge from inside, and despite the distance and poor quality of the transmission I recognized them at once, as did many of the others in the room judging by the sharp intakes of breath.

Space Marines – or rather, things that looked like Space Marines. As more details came in, I saw that many of the figures were warped in some ways, afflicted by mutations that would have earned death in a loyal Legion. It was one thing to know Bile's reputation, and quite another to see the reason why he had gained it with my own eyes.

To my growing horror, more and more of them kept coming, dozens, hundreds – thousands. This entire ship, I realized, was full of Bile's unholy creations.

The Clone Wars of yore had just begun again, and we were frak out of legendary heroes.


The New Marines

For thousands of years, the clones that make up the entity known as Fabius Bile have worked hard in the Eye of Terror. Many of them have remained among the Black Legion, leading raids to secure pieces of rare technology or lore that the Clonelord could put to his own depraved ends. Others have worked for warbands belonging to other Traitor Legions, as well as other potentates – both within and outside the Eye of Terror. The shroud of legends surrounding the Clonelord, as well as the mockery the Warp makes of time, have kept many from realizing the multi-bodied nature of Fabius Bile despite this. But even those who did failed to discover that many other clones remained in hiding, working within secret facilities established throughout the Eye with resources taken by the Black Legion or bargained for in exchange for his services. Within these facilities, the Consortium bred its New Marines, meant to surpass and succeed the Legions created by the Emperor Himself.

Working in absolute secrecy, with their assistants (mostly vatborn mutants, with a handful of hereteks bound to obedience through the most extreme measures and never allowed to leave), these iterations of the Primogenitor indulged their wildest experimental impulses. The many warped genetic lines of the New Marines are wildly different from one another, with little trace left of the original gene-seed from which Bile's work started. Entire communities of humans exist like livestocks within hidden colonies protected from the Warp by powerful Geller Fields, their ranks replenished from captives from outside the Eye, their existences serving no purpose other than to provide the Clonelord with untainted subjects for his research.

For most of the Long War, the warriors born of these twisted experiments were kept in stasis, only a handful let out in order to test their abilities in the field to refine the creation process. All of them were fully equipped before being entombed, their gear procured from the Dark Mechanicum hell-forges indebted to the Consortium.

There is no unity among the New Marines. Though some share a specific breed of alterations, others are entirely unique, the product of strike of mad inspiration by the iteration of Bile that transformed them. All of them are trained to use their gifts before being put into stasis, and relentless indoctrination as well as biological conditioning keeps them entirely dedicated to the Primogenitor, whom they regard as a mix of father figure and god-like liege lord.

Yet for all their gifts, the New Marines are still a work in progress, and Bile is always looking for improvements to make on the next generation. Specially equipped servitors accompany the New Marines in battle, tracking and distinguishing them from the unique markings each bears on his armor. Avoiding battle themselves, they watch with enhanced sensory organs, recording and broadcasting the battle prowess of their assigned subjects for the Clonelord's perusal. To the New Marines, these servitors are the Eyes of the Father, and they strive to perform well before them.


Each of the three Redoubts that landed on Cadia contained thousands of Astartes, many of them bearing obvious marks of the Clonelord's tinkering with the Emperor's sacred genetic work. The lowest estimates of the Astra Militarum analysts put the total number of Chaos Marines now on the planet at ten thousand, which was more than the total number of loyalist Space Marines deployed in the entire system. Mercifully, neither Kasr Sonned nor Kasr Holn reported sightings of these New Marines, though by that point Kasr Partox was straining under the assault of the Black Templars and their blood-crazed minions.

The war for Cadia had only just begun, and to Cain's horror, it looked like he was in charge now. But even as he struggled under the weight of his new responsibilities, high above Cadia, another confrontation was about to unfold. Fabius Bile's attack on Cadia had drawn the eyes of many, and while the Clonelord had managed to rally most to his cause or convince them to stand aside and not hinder his attack on the Cadian Gate, there was one old enemy that nothing could dissuade.

Emerging from the shadows, the wraith-like Astartes who called himself Cerberus manifested aboard the Pulchritudinous. This was the first time since the warrior had lost his name that he had left the Eye of Terror, and it was a relief to him that this was even possible – for even as he hunted down the clones of the Arch-Renegade, a part of him had dreaded that his new talents were the result of corruption, a dark boon bestowed upon him by the Ruinous Powers in order to warp him into the agent of their own grudges against the Clonelord. Yet here he was, alive and outside of the Eye, with his power undiminished despite no longer being surrounded by the stuff of the Warp.

With this relief came the knowledge of what he must do next. Thousands of years spent hunting Bile's incarnations had taught Cerberus much about the Black Legion, and he knew that it was only the former Chief Apothecary's strength of will and ruthlessness that kept its disparate elements united under a common purpose. Without him, the renegades and heretics that made up the Black Legion quickly turned on each other : he had seen it happen many times after he had killed the clone overseeing them. The attack on Cadia had its own momentum, but if every clone of Bile in the Black Crusade's fleet was slain, it would deal a crippling blow to the Black Legion's leadership, and might even sunder the unholy alliance it had forged with the Dark Angels and Black Templars.

As he made his way through the Pulchritudinous' Warp-infected corridors, the Black Legionnaires that stood in Cerberus' way died. New or old blood, veterans of the Long War or newly spawned abominations, it made no difference : the greatsword of he who had been Garviel Loken cut them all down as the Son of Horus went deeper into the Traitor flagship.

Guided by preternatural senses, Cerberus knew the location of his quarry. All clones of Fabius Bile aboard the Pulchritudinous were gathered together on one of the viewing chambers, high up the central spire of the Chaos vessel. Sealed gates and thick walls were no obstacles to him, for he simply passed right through them, momentarily relinquishing his hold onto physicality in order to do so.

No less than five clones of the Primogenitor were present, their minds merged together into one gestalt consciousness as they watched their creations fight on the planet below. They turned to face Cerberus, but before the hunter could kill them, he came face to face with the creature known as Melusine, who emerged from the shadows to stand between him and her fathers.


Melusine, the Daughter of Sin

The creations of Fabius Bile are countless, and have blighted the galaxy since the time of the Clone Wars. Though the Daughter of Sin has never spilled a drop of Imperial blood, she remains one of the Primogenitor's greatest creations, and one whose mere existence represents the potential for the galaxy's doom.

Her head crowned by a pair of horns and her legs ending in hooves, yet beautiful in a way truer than the seductive deceit of Slaanesh's children, Melusine was born after the Clone Wars, during the time Bile spent with the Raven Guard. Two things would come of that period of unholy alliance : the incubators from which the Nineteenth Legion's Spawn Marines are created, and Melusine herself, created by Bile using his own genetics, making her is daughter in some twisted way. A perfectly balanced union of the living and the daemonic, Melusine is some manner of half-daemon, but unlike other such horrors, her existence is perfectly stable and she does not need a constant influx of Warp energy to sustain herself.

Since her birth, Melusine has wandered the Eye of Terror and the Realms of Chaos, walking freely in places of nightmares, where mortal souls are nothing but fuel and sustenance to the Neverborn hosts. She has danced for Slaanesh in the Silver Palace, fought Bloodletters in the barren plains below the Skull Throne, exchanged riddles with Lords of Change in the Crystal Labyrinth and harvested the fruits of Nurgle's Garden alongside the joyous minions of the Grandfather. There are stories of her visits on many daemon worlds inside the Eye, though none can tell what her purpose was.

Among the Black Legion, Melusine is something of a folk's heroine, her story growing every time she comes visit her father in one of his many bodies. Despite her nature, she has what appears to be genuine attachment for the monster that created her, and has endeavoured to keep him safe from the machinations of the Dark Powers. She knows Bile's stubborn refusal to submit or even acknowledge them as gods could easily outweigh the gains his actions have earned them, however unwillingly. Though Bile doesn't know it, his Daughter of Sin has brought low Daemon Lords, engineered the death of entire warbands, and gone on centuries-long quests to recover offerings that could appease the Ruinous Powers, all in the name of protecting her father from the wrath of the Primordial Annihilator.

At the end of the forty-first millennium, Melusine surprised the entire Black Legion when she appeared at Bile's side during the muster within the Eye of Terror, abandoning her wandering ways to remain with the Black Crusade he has finally launched. Her goals and motivations remain unknowable, even to her sire, who does not even know himself whether he returns her affection or merely pretends to, so stretched out is his withered soul.


Though the paths that had led them to the Pulchritudinous couldn't have been more different, Cerberus and Melusine were both unions of Materium and Immaterium. As they looked upon each other, they each saw before them an inverted reflection of themselves.

It was not a sight either of them enjoyed, and without a word, they began to try killing each other. Cerberus' greatsword met the twin blades of Melusine with a shockwave that shattered the screens the clones had been using to monitor their creations' advance on the planet below.

Again and again they clashed, moving across the chamber, both fighters passing from flesh to spirit to dodge blows before returning to corporeality to strike again. They moved at incredible speeds, and the clones of Bile knew that, even should they use the combat drugs they kept ready at all times, they wouldn't be able to amount to anything more than a distraction in this battle of champions.

Across the Pulchritudinous, creatures in whom Bile had bred psychic abilities cried out, sensing the duel between their Primogenitor's beloved daughter and the soul who had slain so many of her fathers. Aboard the Invincible Reason, the Sorcerers of the First Legion paused their rituals, and wondered what pieces of the Great Game were responsible for this disturbance. And on the surface of Kasr Partox, Sigismund shook his head in annoyance as he decapitated another Iron Warrior with the reforged Storm's Teeth.

The battle went on for several minutes, neither combatant able to gain a definite advantage over the other. Cerberus' armor was dented and scarred, while Melusine's honey-coloured skin was spotted with several patches of blood, from wounds that had already healed thanks to her unnatural origins. Fabius had called for reinforcements, not having any qualms about throwing away the lives of his Black Legionnaires to protect himself and Melusine, but Cerberus had already killed the closest Chaos Marines, and with the bulk of the Pulchritudinous' forces already planetside, it would take some time before reinforcements arrived – something Cerberus had been counting on, though he hadn't anticipated Melusine's interference.

In the end, it came down to their natures. Melusine was a subtle creature, who had used intrigue and manipulation to achieve her ends as often as her blades. Meanwhile, Cerberus had dedicated himself wholly to a singular purpose : the killing of Fabius Bile and all his creations. In this contest, which occurred as much in the Empyrean as it did in the Materium, such a symbolic advantage was not one the Daughter of Sin could overcome.

Cerberus and Melusine crashed together again, this time in their spectral forms, their essences searing one another in a deadly embrace. Reality buckled as kindred but opposite energies met, and the ages-old hate of Cerberus triumphed over Melusine's half-daemonic nature and determination. The conflagration faded, revealing Cerberus towering over Melusine, her blades broken, while Cerberus' greatsword laid on the ground a few meters away. Blood and sweat ran across the Daughter of Sin's body, and she struggled to even move, her strength spent in that last confrontation of power and will.

Cerberus seized the Daughter of Sin and raised her above his head, before bringing her down on his knee with all the strength he could muster. Melusine, who had endured the horrors of the Courts of Chaos, cried out in pain, and to Cerberus' mild surprise, the clones of Fabius Bile actually moved to intervene – even though they knew, deep down in their bones, that not even together could they hope to match Cerberus' might. The Clonelord was many, many great and terrible things, but ironically for one who might very well be the oldest Space Marine in existence, he had never been a true warrior, and the tricks he used to compensate wouldn't work on Cerberus.

As Cerberus moved to recover his sword and finish the job, the clones rushed toward him and their fallen daughter. One by one, the four clones who had tried to attack him were cut down, slain with merciless efficiency born of a hundred centuries killing them. The fifth was on his knees, cradling the broken body of Melusine in his arms, and didn't even look up as Cerberus advanced on him, determined to end this and buy some respite for the defenders of Cadia.

"Are you weeping, Father ?"
Melusine

The Son of Horus struck, but before his blow could hit, something huge and terrible smashed him aside. Claws of adamantium wreathed in lightning tore through his armor and flesh and sent him flying and crashing to the ground, blood pouring from the wound.

The pain was immense, but Cerberus paid it no heed. He forced himself to his feet, preparing to face whatever new horror Bile had unleashed to save himself – and then, he saw the Eldest standing there, between him and the last remaining Bile clone, still cradling Melusine's wounded form.

For the first time since he had held his brother's corpse in his arms, Garviel Loken screamed.


No.

No, this couldn't be.

But it was.

He recognized the Eldest's face. It was Horus'.

But this was no cloned Primarch, spawned by Bile's vats. Cerberus recognized the torn throat, sewn close by silver thread. The memory of that lethal wound was forever seared in his mind, for it was from there that Sanguinius had drunk the soul of Horus Lupercal at the Eternity Gate. Somehow, Cerberus understood, Bile had reanimated the corpse of his Primarch, turning it into a soulless revenant bound to his will, and made that vilest of all his creations into his enforcer. This close, he could feel the black animus that served as a replacement for the pure spirit the False Angel had devoured. It was a wicked, artificial thing, and his mind recoiled from imagining the forbidden artifices by which Bile had created it and infused it within Horus' reanimated corpse.

And he understood too how the Sons of Horus had all been deceived. The body they had burned after the Clone Wars hadn't been Horus' own, merely another duplicate, carefully prepared to look like the real thing having been subjected to further defilements, and guarded with enough ferocity that they had all believed it to be true. Perhaps close examination would have revealed the deception, but the Sixteenth Legion had wasted no time in burning the corpse once they had recovered it, lest it fall once more into enemy hands.

In his shock and wounded as he was, Cerberus was no match for the Eldest. Perhaps things would've been different if he had seen it coming, or hadn't been entirely focused on killing Melusine before she could recover – he had seen Bile's creations survive far worse than what he had done to her. But the Eldest had completely blind-sided him, its eldritch nature eluding Cerberus' preternatural senses.

The Eldest kicked his sword aside, breaking the ancient blade beneath its armored boot, and seized him by the throat, slamming him against the metal wall. It raised its other hand, covered in a power claw gauntlet, and made to kill him – and in a moment of terrible weakness Cerberus found that he welcomed that end. But it was not to be.

"Hold," called the last clone of Fabius Bile. The Eldest' claws stopped, mere millimeters from Cerberus' throat.

"I will not have this butcher escape us so easily," continued the Clonelord in a deceptively calm tone. "Bring him to the cells reserved for the Neverborn. The chains there will hold him, whatever he has made of himself. I will deal with him in person, once I have attended to your sister."

The Eldest inclined his head in acknowledgement. "Very well, father."

It methodically broke each of Cerberus' limbs, smashed his sword to pieces under its boot, and slowly pressed on his chest until his ribcage was cracked and every intake of breath was painful. Only then did it drag him out of the observation chamber, and into the lightless dungeons of Fabius Bile. It was not gentle, and every moment was agony for Cerberus, the grasp of the Eldest keeping him from slipping into incorporeality and escaping until rune-marked chains were clasped around his wrists and ankles, binding him in place, burning his flesh through his armor.

Yet the pain of his body was nothing compared to that in his heart.

Chapter 73: The Cadian Apocalypse - Part Two

Chapter Text

I am Sigismund.

Once, long ago, in a city awash with the detritus of war, I learned the first and only truth of the universe : all power comes from the wielding of a blade. It cannot be otherwise. History is written in violence, and only those capable of it may claim the right to forge destiny to their own vision.

I carried this truth deep within me long before my eyes were opened to the reality of the universe by the power of Khorne. I merely didn't understand the true scope of it. Yet even as I fought at the forefront of the Great Crusade, bringing world after world under the heel of the Imperium under the command of my lord Dorn, I knew that the greatest lie of the Emperor's Crusade was that it would end one day.

In the blood of the great rebellion, I learned another truth, as my eyes were opened. I learned that every murder, every kill, echoes forever in the realm behind reality's curtain, a weight that can either crush or empower you. I made my choice then, the same I have made every day since, and will continue to make until my skull is added to the Throne of Khorne.

And later, as I journeyed across the surface of Esk'Al'Urien and found my way to the very foot of Khorne's throne, another, secret truth was revealed unto me, setting me upon the path I have walked ever since I broke my own Legion upon the altar of Khorne.

In the end, however, these threefold truths are all but reflections of a singular principle, one around which the very galaxy turns.

Blood must flow. In a galaxy of lies, that is the only truth.

Blood for the Blood God, that the wheels of History may turn. Skulls for the Skull Throne, that our right to shape the destiny of the galaxy be proven upon the altar of war.

Let the galaxy burn, and amidst the ashes we shall rise, greater than ever.

Here, at Cadia, the chains that have held back the legions of Chaos will be broken. The walls erected by the weak-willed slaves of the False Emperor will be cast down, and the weakling who cower behind them forced to confront that which they so desperately tried to hide from themselves. A tide of blood will sweep over the stars, and whenever the gaze of Khorne reaches all will have to make a choice :

Fight for Khorne, or die for him. Either way, blood will flow.

Here, on this world that stands in futile defiance to the inevitable, I will lay the foundations of the Age of Blood to come. The weak shall perish and the strong shall endure, and Humanity as a whole shall grow mightier from this conflict, reforged into a blade with which Khorne shall cleave the universe.

I am Sigismund, called the Destroyer by those who look upon my works and despair. I am the Chosen of Khorne, who fights the Eternal Crusade in his name. Behind me stretches the Crimson Path I have carved across the stars; in my shadow lies an ocean of blood spilled by my blade.

And I declare this : all that I have done is but a prelude to what is to come.

For in this grim and terrible galaxy we inhabit, there is only war.

Times of Ending : The Cadian Apocalypse

Part Two : Chosen of Khorne

The worlds of the Cadian Gate are burning. The Black Legion, the Dark Angels, and the Black Templars have formed an unholy alliance, and launched the greatest Black Crusade since the Heresy itself. Through the First Legion's sorcery, the system is cut off from the rest of the Imperium, its defenders forced to fight without the promise of reinforcements against the hordes of horrors disgorged by the Eye of Terror. Although disaster was averted on Cadia itself with the banishment of the Archduke Korahael, the defenders there are still reeling from the blow delivered by the traitor's hand. War, however, is not limited to that particular battlefield, however great its import. As the New Marines are unleashed upon Cadia, the neighbouring world of Kasr Partox is besieged by the hordes of Khorne, led by the Black Templars and their legendary leader, Sigismund the Destroyer …

As the Black Crusade unfolded across the Cadian Gate, none of the Black Legion and Dark Angels assets present in the system approached Kasr Partox. The Black Templars had claimed the fortress-world as their own, and the word of Fabius Bile and Sigismund combined was not something even the most deluded of heretics and renegades were willing to defy. Unfortunately for the planet's defenders, the twice-traitor sons of Dorn and their hordes of followers appeared more than capable of taking on such a challenge on their own.

Like all worlds of the system, Kasr Partox was defended by a ring of orbital fortresses and defenses, crewed by some of the best men and women of the Imperial Navy. But these orbital defenses had not lasted long against the fury of the Eternal Crusader's guns and the combined firepower of the Space Hulks. The best efforts of the hereteks aboard these monstrous leviathans had only been able to restore a fraction of the weapons of the ships that made up the Warp-born amalgams, but what they had achieved was still more firepower than most Battlegroups of the Imperial Navy.

Within hours of their offensive starting, the Chaos Marines had achieved near-total orbital supremacy, challenged only by the powerful anti-orbital weapon emplacements of the greatest strongholds on the surface. Only those, and the void-shields covering the planet's great cities, kept the Traitors from razing the planet from orbit – along with, the Imperial commanders grimly suspected, their desire to slaughter the defenders in person. The fleet of Admiral Quarren could not break the blockade surrounding Kasr Partox, though the Admiral promised to intervene should the heretics show sign of committing to a full-scale planetary bombardment regardless.

The defenders of Kasr Partox were as numerous as they were valiant. Most prominent among them were the thousand Iron Warriors of the 12th Grand Battalion of Warsmith Krom Gat, who had earned the cognomen Indomitable for their steadfast defense against Chaos raider. Despite their continued defiance of the Ruinous Powers, the millennia the Grand Battalion had spent holding the Cadian Gate had taken a toll upon Krom's Astartes. Even among the Fourth Legion, they were dour and pessimistic, haunted by the nightmares the Eye of Terror endlessly sent to try to break their spirits. Many of the Indomitables had fashioned their helmets into hauntingly beautiful burial masks, both as a sign of acceptance of their inevitable death and defiance against the ugliness of the Long War.

A full Company of the Sixteenth Legion had pledged their blades to Kasr Partox's defense : the 34th Company of the Sons of Horus, whose five hundred Space Marines had, under the leadership of Captain Perseus Anistav, operated across the Segmentum Obscurus for over a hundred years. Its warriors were veterans of countless wars against the servants of the Ruinous Powers, having lent their might to the defense of the worlds near the Eye of Terror time and time again. For the last five decades, they had used the name of 'Doom Hunters', after their victory over the self-styled 'Doom Court' of the Bloodthirster Khulzar.

While the Astartes were overly represented in the propaganda broadcasts used to reinforce moral, all knew that the true burden of defending the planet would fall to the millions of Imperial Guardsmen who had been stationed on the planet in preparation for the Black Crusade's arrival. Nearly fifty million soldiers of the Astra Militarum were spread across the planet, a small majority of them being Cadian-born.

But with the Cadian leadership having been found to be compromised, overall command of the Astra Militarum contingent on Kasr Partox had been given to General Camilla Xilloth, who had come to Cadia at the head of twenty-two Regiments of the famed Chemosian Eternals, freshly reinforced and re-equipped. Despite the attempts by some Inquisitorial agents to keep that information from her and her troops, word of the doom that had befallen her homeworld had already reached her by the time the Black Crusade had struck, and she burned with the same righteous fury as the tens of thousands of their fellow Chemosians under her command. She was determined to make the Black Legion pay for what they had done to Chemos, and to make them regret disregarding the 'mere mortals' who had come to defend Cadia alongside the contingent of Emperor's Children who had been lost in the Warp.

Along with Warsmith Gat and Captain Anistav, General Xilloth was part of the triumvirate serving as the supreme commanders of the planet's military forces, assisted by a staff that, even after the purges following the reveal of Creed's corruption, was still of considerable size – as was to be expected of a warzone the size and complexity of a planet.

Ten Castellum stood on the fortress-world, placed so that each would be able to send aid to the others. The only way to effectively besiege Kasr Partox was to do so with enough numbers to attack every Castellum at once, lest the ones left unattacked launch counter-attacks on the rear of the attackers to relieve their sister-cities. The smaller settlements had been evacuated long before the Black Crusade had breached the system, their civilian population brought to the safety of the underground shelters beneath the Castellums. Only a handful of observation outposts were still manned across the planet, brave souls hiding from the enemy and reporting to their superiors anything they could learn of the enemy troops making planetfall.

Unfortunately, the Black Templars had more than enough strength to attack each of the ten Castellum at the same time, keeping the defenders pinned and unable to support one another. The Destroyer kept his Legion ships in reserve, along with many troop carriers and escorts. Meanwhile, the Space Hulks and scores of slave transports vomited their contents onto Kasr Partox, unleashing the hordes of Khornate worshippers the Destroyer had cultivated for centuries in preparation for this Black Crusade.


The Horde of Rage

Within each of the eight Space Hulks that had emerged from the Eye of Terror alongside the Black Templars dwelled a twisted parody of civilization, seeded there by the Destroyer and cultivated by the Blood God through generations of trials and strife. Imperial intelligence officers could only guess how many more of these grotesque amalgams the Destroyer had seeded with Ruin, only for them to end up in failure, with only these eight being strong enough to survive until the day of the Black Crusade. Each brought to Kasr Partox a specific breed of Khornate horror, united only by their desire to kill. During the first stages of the Cadian Apocalypse, six of them disgorged their heretical contents onto the fortress-world. One other, Desolation's Cry, would unleash its deadly cargo later during the advance of the Horde of Rage, while the eighth, Damnation's Reward, ominously remained silent during the entire first phase of the campaign.

Hand of Baphomet – Minotaurs

Beastmen are some of the oldest and most stable breeds of mutants to have ever emerged from the human genetic pool. Unlike the Ogryns or Ratlings, however, they are the result of Chaotic corruption rather than forced evolution (or devolution, depending on which of the many schools of thought of the Magos Biologis one adheres to). The Ruinous Powers, it seems, delight in reducing those who pray to them to little more than beasts, with just enough sentience left to be useful both as cannon fodder and as souls for them to feed upon. Following the Heresy, the human followers of the Traitor Legions followed their masters into the Eye of Terror and the Ruinstorm, where many turned into feral tribes that, over a few generations, transformed into Beastmen. As such, and despite a few theories that the breed actually originates from genetic manipulation during the Dark Age of Technology, Beastmen are hunted down and exterminated within the Imperium wherever they appear – which, of course, drives the few sane ones into the embrace of Chaos in the name of survival and revenge. It is a vicious, self-perpetuating cycle in which the Ruinous Powers delight, making sure that the few Beastmen who are actually able to make a conscious choice about serving them are elevated above their brutish brethren.

There are many sub-species of Beastmen, and each of the Dark Gods has its own favourites. For Khorne, that favorite is the Minotaur, a towering brute with the head of a bull and legs ending in hooves. Aboard the Space Hulk Hand of Baphomet, the wretches of the Bloody Maw cult of Khorne bred these creatures over the course of eight centuries, unleashing them into the labyrinthine corridors of the Space Hulk to test themselves against each other as well as the nameless horrors that dwelled there. This process eventually reshaped the Space Hulk itself, its corridors warped by the influence of the Immaterium and the bestial thoughts of its inhabitants so that they became high enough for the ever-taller Minotaurs to navigate, whether on all fours or standing on their hind legs. By the time of the Black Crusade, the Minotaurs of the Hand of Baphomet had reached over five meters in height, their physiology making a mockery of the laws of biology and physics which normally restrain evolution.

Clad in primitive but thick steel armor and armed with heavy melee weapons, the Minotaurs were brought down to Kasr Partox and immediately spread out across the countryside, fighting anything they came in contact with and feasting on the bloody remains. Only the champions of the Blood God were able to summon them to join the fighting against the Imperials, and even then, their control on them was tenuous at best. But the strength and resilience of the Beastmen more than made up for these difficulties.

Anvil of Annihilation – Kytan Engines

In the Eye of Terror, the construction of new Titans (already a complicated process for the Imperium) is made all but impossible by ever-shifting laws of physics and the logistical nightmares that torment the denizens of that place, along with the more corporeal kind. But if there is one sin that cannot be laid at the foot of the Dark Mechanicum hereteks, it is lacking in imagination.

The Ironghast Foundry was a Hell-Forge of the Dark Mechanicum within the Eye of Terror dedicated to Khorne, until the daemon world was conquered and razed by the Blood Angels during the War of Woe. The surviving hereteks of Ironghast were found by the Black Templars and made a pact with the Destroyer, receiving the Space Hulk Anvil of Annihilation in exchange for their alliance. Since then, they have remade the Anvil of Annihilation into a mobile Hell-Forge, and have sold their services to countless warbands within the Eye of Terror (though never those of Sanguinius' bloodline).

Remembering well how the Slaaneshi Knights allied to the Blood Angels ravaged the Ironghast Foundry, they focused their efforts on the design of a pattern of Daemon Engine that could be built within Eye-space and triumph over the walkers of the Houses. After millennia of experimentation and testing on the Eye of Terror's countless battlefields, their final template was that of the Kytan Engine. Standing as tall as Imperial Knights, the Kytan Engines are daemon engines forged in the image of Khorne himself. They are bipedal, humanoid constructs armed with a chain-axe the size of a tank in one hand, while the other arm is replaced by a ranged weapon of a varying type (some use autocannons, others plasma cannons or more esoteric infernal weaponry).

Though the hereteks sold plenty of their creations to various Khornate warbands, eventually leading to the Imperium encountering the Kytan Engines on the battlefield centuries before the end of the 41st Millennium, by the time of the Black Crusade, the great holds of the Anvil of Annihilation contained over four hundred Kytan Engines, more than enough to challenge the full might of an Imperial Knight House on the field.

Scion of Anguish – Hierophants of Skulls

The Hierophants of Skulls are the spiritual leaders of the Khornate tribes from the Space Hulk Scion of Anguish. Prior to its appearance in the Black Crusade, the Space Hulk had last been witnessed during the Desolation of Berrophon's Heart, where hundred of evacuation transports carrying the civilians from five different systems were seized by cultists of Khorne and crash-landed on it. Few of the millions of men and women who were trapped aboard the Scion of Anguish survived for long, and those who did were soon changed as the Space Hulk returned to the Warp before any could escape.

In order to endure, the survivors of the first brutal weeks turned to Khorne, who granted their prayers by empowering the Hierophants of Skulls to speak in his name aboard the Scion of Anguish. The Hierophants brought the stranded civilians to relatively safe refuges and sources of food and hydration, earning their position as leaders. For generations afterwards, these dark holy men and women guided their people in sacred bloodshed against xenos, daemons, and each other. The survivors splintered into tribes which rose and fell, their numbers replenished by survivors from Geller Field failures brought to the Space Hulk by the tides of the Warp, driven to madness by the horrors they had experienced.

A violent and primitive civilization came to exist within the Scion of Anguish, its people hardened by constant battle and daemonic predations. To fight the latter, the Hierophants of Skulls developed rituals to invoke the favor of Khorne, making offerings of blood and skulls to the God of War in order to ward small sections of the Hulk as well as bestow strength upon the champions of their tribes. Khorne may abhor sorcery and psychic powers, but there is strength in rituals that even the Blood God respects, and each Hierophant is also a powerful warrior, who earned his title in combat – either by killing an existing Hierophant or by slaying some powerful beast spawned in the darkest holds of the Scion of Anguish.

As the armies of Khorne advanced on Kasr Partox, the rites of the Hierophants of Skulls consecrated the land for their bloodthirsty deity, strengthening the influence of Chaos on the world and helping maintain a semblance of discipline within the Horde of Rage.

Sundered Peace – Blood Armors

The corruption of Chaos is pervasive, and can infect the most isolated and forgotten of worlds. For thousands of years, the world of Kvalgron had been kept by the Imperium in a medieval stasis, its people providing a tithe of minerals and exceptional metallurgic artworks as well as Aspirants for the Sons of Horus Legion. But, one hundred years before the Black Crusade, its ruling class slowly became corrupted by Khorne, as civil strife between city-states grew and warlords began to stockpile weaponry. Eventually, they turned to fell means to increase their power, at which point their activities drew the eyes of the Ordo Malleus.

The Inquisitor who came to investigate, however, was none other than Torquemada Coteaz, who would be revealed as a secret heretic and servant of the Blood Raven during the Angel War. Indeed, it was there that the seeds of the Inquisitor's heresy would first be sown, though it would be years before his treachery became real and decades before it was revealed in the battle of the Enceladus Fortress. Regardless, the situation on the feudal world erupted into a full-blow daemonic incursion soon after his arrival, and the planet was subjected to Exterminatus on his order. Some of the great artisans of that world, however, survived, stolen from their planet's demise by the whim of Khorne and left aboard the Space Hulk Sundered Peace along with a handful of their guards and liege-lords.

Within the Sundered Peace, the dark lore these artisans had begun to dabble into blossomed. Within a handful of generations, they had learned to forge the Blood Armors : suits of plate armor crafted from metal harvested within the ships most exposed to the currents of the Immaterium, and forged in sections of the Hulk blessed with the power of Khorne. Within these armors, the warriors of their savage tribes are all but unstoppable, capable of taking on the strongest Warp-spawned horrors and triumph. However, to don such a suit is extremely dangerous, for they are possessed of a malign intelligence of their own, and it is a rare warrior who can manage to hold on to his life and soul through the battle – most often, what is revealed once the helmet is removed afterwards is only a dessicated corpse. Those few who do manage to survive are considered to be blessed by Khorne, but even they are rolling the dice with poor odds should they don a Blood Armor once more.

On Kasr Partox, over eight hundred scions of Kvalgron clad in Blood Armor descended from the Sundered Peace aboard transports sent by the Black Templars. Leading them was a sinister warrior known only as the Red Duke, who had already worn his relic suit of Blood Armor seven times before the Black Crusade.

Fang of Khorne – Bloodgors

In 458.M41, the feral world of Hakka was discovered by the Imperium. Within its jungles, its human population had long since fallen under the sway of Khorne, performing blood rites that linked their warriors together, making them more coordinated on the battlefield at the cost of allowing the taint of Chaos within their soul, as well as feeling the pain of their dead comrades as their own. The war for Hakka lasted several decades, with dozens of Astra Militarum Regiments being drawn to the conflict.

Eventually, the corruption of Khorne seeped into the Imperial Guard fighting on Hakka, with entire Regiments turning their coats and joining the local population in their dark bloodletting rituals. Several more task forces were sent, but between the sorcery of the Hakka natives and the modern equipment of the Traitor Guardsmen, they were slaughtered, until high command decided to cut its losses and burn the planet to ash. An Exterminatus fleet was dispatched, and the Hakkatite shamans sensed the doom coming for their world. Due to the separation of organizations, the Traitor Guardsmen had no ship to escape the planet, only a few troop transports capable of reaching orbit. In a great ritual slaughter, the dark priests called forth a Space Hulk from the depths of the Immaterium, and a vast evacuation of Hakka took place over the next few months, until the arrival of the Exterminatus fleet forced them to stop, leaving millions still stranded on Hakka as the virus-bombs fell.

The death-cry of Hakka returned the Space Hulk to the Warp, where the various heretics within its hull were soon twisted beyond recognition. The curse of beasthood struck them, turning them into a horde of deranged mutants armed with the remnants of their Imperial wargear. They became Bloodgors, beastmen dedicated to Khorne, and claimed the Space Hulk in the Dark God's name, cleansing it of Orks, Genestealers and daemons of the other Ruinous Powers, before baptizing it Fang of Khorne in honor of their terrible deity.

When the Black Crusade began, hundreds of thousands of Bloodgors descended from the Fang of Khorne onto Kasr Partox. Towering beastmen, whose horned heads still bore the tattered remnants of grandiose caps, directed them out of the packed transports and toward the Castellum, bellowing threats and orders. Despite their bestial nature, the bloodletting rituals from Hakka gave them more discipline and cohesion than other such forces among the Khornate hordes. The blood-bonding rites, perpetrated anew every time a member of a pack had perished, had also allowed for some of the knowledge of each member to be passed on to the others and inherited down the line, making it so that even the most bestial of Bloodgors knew how to use a lasgun and the basics of tactics.

Peace's Demise – Hateful Beacons

Khorne's hatred of psykers and contempt for sorcery might be a key pillar of the faith of the Blood God, but it also leaves his worshippers dangerously vulnerable to such methods being employed against them. Khornate champions are often granted protections against psychic powers, but these rarely extend to entire armies, which can have disastrous consequences. The Hateful Beacons are an attempt by the Black Templars to address this weakness, which came into being after a particularly frustrating battle between the warriors of Sigismund and the Farseers of Craftworld Biel-Tan.

In the year 905.M41, a Black Ship, its holds full of tithed psykers, was attacked by a Black Templar raiding party. The Chaos Marines were well-prepared for the raid, and they slew the Sisters of Silence with grim efficiency, successfully preventing them from triggering the ship's self-destruct – a feature present on every Black Ship due to the lethal danger of their cargo should the captives ever break loose.

The prisoners didn't rejoice, however, for what awaited them was far worse than any fate the Astra Telepathica might have had in store. The Black Templars had brought with them hereteks from the Eye of Terror, exiles from the Martian Wars of the Heresy who had studied sciences the Emperor had forbidden to all after they had nearly brought about the end of Humanity during the Age of Strife. Thousands of psykers of varying degrees of strength and abilities were dragged out of their cells and into the hereteks' experiment chambers, where they researched a method to use them in order to protect the followers of Khorne from psychic attacks.

The corridors of the Black Ship, renamed Peace's Demise after its capture, became the lair of uncounted daemons drawn by the suffering of the psykers. Whole derelicts emerged from the Empyrean and crashed into the Peace's Demise as the atrocities taking place within echoed across the Sea of Souls, eventually forming a new Space Hulk. The research took decades, but eventually they succeeded in creating the Hateful Beacons.

Every Hateful Beacon is a vessel for Khorne's unbridled hatred, trapped in a state of unspeakable agony while denied the respite of death by heretekal means and moved on the battlefield by motorized transports attended by a small team of Dark Mechanicum servitors and a heretek. Around them, all psykers find their connection to the Immaterium blocked by unrelenting waves of torment, forcing them to shut down their powers and use all of their willpower to keep the fury of the Blood God at bay.

Prior to the Black Crusade, when the fleets of Chaos gathered on the edge of the Eye of Terror, the presence of the Peace's Demise nearly caused the Dark Angels (who make great use of sorcery themselves) to break the alliance on the spot. They remembered the battle of Exiroak, where the Hateful Beacons had prevented the Chaos Sorcerers of the Dark Angels from opening Warp portals to escape the daemon legions of Khorne, leading to the slaughter of hundreds of Legionaries. But, in a feat of diplomacy worthy of admiration, Fabius Bile managed to keep the Black Crusade on track.


Millions of Khornate cultists and monsters made planetfall in the open plains between Castellums, far from the guns of the Fourth Legion. Unlike the mortal slaves generally used by the Seventh Legion, these cultists were almost completely lost to the Blood God's rage, kept from killing each other only by the iron will of their overseers and the promise of fighting the Imperial forces instead. They split up into several hordes that began marching on the Castellums, picking up momentum as they went.

Lances of Imperial Knights were deployed to harass the Chaos columns as they advanced : more than half the strength of House Caesarean, sworn allies of the Iron Warriors since the days of the Great Crusade, had joined the defense of Kasr Partox. Perfectly familiar with the terrain thanks to Iron Warriors cartographers and able to reload at hidden supply caches, they were able to dance around the Khornate forces, inflicting heavy casualties and driving them into greater and greater rage, leading to several warbands collapsing into bloody internecine slaughter as they sought to vent their frustrated fury on each other.

But the Knights could not cover the entire planet, and even they weren't always successful. The Kytan Engines of the Ironghast Foundry were more than a match for them, having been designed by their Dark Mechanicum creators precisely for such fights. One by one, the proud Knights of House Caesarean were brought low, until the survivors were recalled to join the defense of the Castellum at the walls. Of the hundred and forty-nine Knights who had ridden out, only fifty-three returned, many of them too heavily damaged to take further part in the fighting. A few Freeblades remained behind, determined to expunge the stains on their honor which had led to their status by earning an honorable death against the Horde of Rage.

Guided by courageous spotters – Iron Warrior Scouts and Astra Militarum reconnaissance teams – the intercontinental artillery of the Iron Warriors rained death upon the forces of Khorne. At the same time, flights of bombers and fighter jets of the Aeronautica Imperialis launched from their hangars, along with flyers piloted by the Fourth Legion. In response, the Space Hulk Desolation's Cry disgorged flocks of Hell Blade interceptors, which had been assembled within its hull by renegade tech-priests and were piloted by the daemon-possessed husks of captured Imperial pilots.


It had a name once. It was sure of it. Sometimes, when the pain was at its worst and its mind fled from its intensity, it could almost remember it.

The pain was always there, and it couldn't remember a time when it hadn't hurt. There was no end to it, only degrees of suffering, and the only way to diminish its torment was to fight, to kill, to destroy.

It flew in burning skies, under the shadow of the Nest. It could sense its kindred in the distance, hunting alongside it. They shrieked at each other over invisible waves, warning of perils and prey. They were always on the look-out, always on the hunt, until the exhaustion and hunger became worse than the pain and they had to return to the Nest to rest and feed.

Hadn't it flown differently once ? Hadn't there been something else ? Hadn't -

There. Prey. It plunged down, letting loose its hatred and pain with twin autocannons, the sudden spike of aggression rewarded with an ever-so-slight relaxing of the infernal claw holding its brain and soul.


Chaos armies capable of burning star systems were wiped out by the long-range artillery and flights of bombers, but no matter how many of the Khornate forces were killed, more descended from the void in a seemingly inexhaustible tide. Sigismund had long prepared for this Black Crusade, gathering resources while continuing to prosecute his unending crusade across the galaxy, and the Destroyer was now unleashing everything he had accumulated in his millennia of faithful service to the Blood God. Worse, daemons rose from the broken corpses of the slain Khornate troops and continued to advance toward the Castellums, and the bombardments of the Fourth were far less effective against these Neverborn.

Eventually, Warsmith Krom ordered the end of the long-range bombardments, having been warned by his Librarians and the sanctioned psykers of the Guard that their enemies were harvesting the mass death they caused to thin the veil separating reality from the Warp. After discussing with his peers, Krom had determined that it was best to face the hordes unleashed by the Black Templars on the blessed and warded walls of the Castellums, whose arcane protections would lessen the Warp resonance of the conflict. Those aircrafts which had survived the brutal engagements against the Hell Blades and the flying daemons which were materializing in ever greater number were also recalled, to be kept in reserve until their deployment would be most effective, while the surviving Astra Militarum units in the field were ordered to withdraw to the closest Castellum and bolster their defenses.

In the end, the fate of Kasr Partox would be decided on its walls, as all had always known it would. Though no Castellum was spared the attention of the Horde of Rage, it quickly became clear that the Khornates were focusing their efforts on a few specific targets. To the surprise of few Imperial commanders, who were familiar with the particular madness of the followers of the Blood God, these numbered eight – seven secondary Castellums and the capital-fortress. The founders of Kasr Partox had ensured that their strongholds weren't located in ways that would allow their foes to draw their unholy sigils on the face of the planet itself, as they had done several times during the Heresy, bringing into being calamities that had ravaged entire Sectors and left scars on reality that persisted to this day. But the grim scholars of the Ordo Malleus warned that the symbolism of eight altars of war for the Black Templars to make their offerings would still be powerful.

Eight days after the first landings, the walls of the Castellums came under attack. Bloodletters of Khorne and bands of death-masked cultists passed through the weakening energy shields and climbed up the walls, where they were met by the bolters of the Sons of Horus and Iron Warriors, and the lasguns of the Imperial Guard.

Yet still, more came. Gun emplacements were overrun, their crews slaughtered and their machine-spirits destroyed or driven to madness by Warp contamination, requiring their complete shutdown. Siege weaponry was then brought to breach the walls where they weren't covered anymore, grinding forward on a carpet of Khornate dead. Dark Mechanicum weapons were unleashed upon the fortifications and eventually the infernal creations of the hereteks began to overcome the results of the Fourth Legion's genius.

And all the while, more and more daemons manifested, the power of Khorne pressing down on the planet as his followers made it into an altar to his bloodlust. Some hellspawns began to manifest within the walls themselves, wreaking havoc on supply lines and slaughtering the patients of medical facilities in blood-crazed frenzies before being put down by Astartes and Inquisitorial kill-teams – the Holy Ordos had a strong presence on all worlds of the Cadia system, though their numbers on Kasr Partox were beginning to thin, as they were favoured targets of the Neverborn.


"It is very beautiful."

The words were strange coming from a Space Marine, even ignoring the thick accent and the deep voice. Of course, Luc knew that the Astartes could appreciate beauty : he was a Chemosian, and the Third Legion had always supported the arts on his planet, just like it had supported everything else that made life worth living. But before coming to Cadia, he had thought the sons of Fulgrim to be the exception, and it was all too easy to buy into the stereotype of the Iron Warriors being the dour, grim-faced wardens of the Iron Cages, forever ready to hold the line against the horrors of Chaos.

And they were, that much was undeniable. But they were also more, as he had come to learn since his posting at Kasr Partox Beta and his impromptu acquaintance with Brother Jephan. The Indomitable Iron Warrior had noticed him staring at his helmet, which like all of his brothers on Kasr Partox was shaped into a burial mask, while the two of them were on watch on the walls of Kasr Partox Iota, and had asked him what he was looking at.

It had been an intimidating experience, but Luc had managed to reply that he was looking at the artistry of the mask. That had been an hour ago, during which the two of them had ended up discussing the various methods by which the artisans of Chemos produced the Eternals' own masks and comparing them with the Iron Warriors' own practices. Luc wasn't an expert, but as a veteran sergeant, he had picked up some bits and pieces. Right now, Jephan was inspecting Luc's own mask, which he had removed and handed over. It looked almost comically small in the Legionnaire's armored hands, but Jephan was handling it with a care most people wouldn't have believed a Space Marine capable of.

"It is, isn't it ? Our artisans have had ten thousand years to perfect their craft, so they can achieve wonders even when the subject matter isn't the most impressive specimen," joked the sergeant self-deprecatingly.

"Hmm. I cannot speak for that, but even putting the aesthetics aside, the design is a thing of beauty. I cannot imagine the Mechanicus is very happy with your people having the technology to put so much miniaturized devices inside a single piece of equipment."

"As far as I understand it, we've an accord with Mars," shrugged Luc. "Something the Phoenician, blessed be his name, made when -"

They were interrupted by the sirens going off again, warning of another push by the heretics. Jephan sighed, and handed the helmet back to Luc.

"Here they come again, my friend," said the Iron Warrior, raising his bolter and aiming it down the wall. "Are you ready ?"

"I am a Chemosian Eternal," the sergeant replied as he put his helmet back on, his view once more enhanced by the ingenuity of his homeworld. He knew his squad was listening, and while there were no Commissars nearby, it was his job to keep up their morale. "We are always ready. Aren't we, lads ?"

He got a chorus of approval in answer, and smiled under his mask. Still, there was something … different about the screams of the heretics this time. They were louder, deeper. But according to command, the Black Templars hadn't deployed yet …


Meanwhile, the eponymous capital of Kasr Partox was spared the worst of the fighting. Tens of thousands of heretics had swarmed around its walls, but despite the Chaotic madness holding them in its grasp there were only a few attempts at charging the walls, which the guns of the fortress-city had easily dealt with. Within the walls, Warsmith Krom held back from unleashing the full strength of his artillery to wipe out the rabble massing outside, knowing that they were less of a threat than the daemons their inglorious slaughter from afar might allow to materialize.

Taking advantage of that comparative calm, Captain Anistav led a few sorties to reinforce the other Castellums, his Legion gunships carrying squads of warriors to beleaguered citadels – and, eventually, returning with their holds full of what survivors they had managed to rescue from the collapse of their keeps. Yet with the lives of the millions of civilians hidden in the underground shelters at stake, Krom dared not commit all his forces to a sortie. The defenders of the other Castellums had known such would be the case long before the Black Crusade had begun : the defensive plans for Kasr Partox had always made that much clear. But faced with the evidence that the Black Templars were using the planet for some sort of unholy ritual slaughter, Krom couldn't help but want to strike back.


"This is Inquisitor Cartavolnus, ident code omichron-five-nine-three-alpha-sapphire. The Castellum is lost, I repeat, the Castellum is lost. The heretics have deployed some kind of elite infantry in what looks like primitive armor but can turn aside a tank shell. They climbed up the walls with their bare hands, shrugging off everything we threw at them, and cut a path for the rest of their forces. One of my retinue managed to kill one by engaging it in a duel – it seems they aren't as invulnerable to melee weapons -" *sounds of metal crashing on metal* "… Throne, is that their leader ? … Very well then. FOR THE EMPEROR !"

Last vox-transmission from Castellum Partox Delta


Partox Delta was only the first Castellum to be brought low : one by one, seven of the ten Castellums of Kasr Partox fell. Partox Beta's walls were breached when a herd of Minotaurs climbed up a ramp of their own dead, their mutated bones proving too resilient to be burned by the flamer crews tasked with keeping the base of the walls clear. At Partox Epsilon, a conclave of Hierophants of Skulls caused the earth to open beneath the stronghold, vomiting lava and Bloodletters. Kartox Zeta was lost when the Primaris Psyker located there, a veteran of decades of war under the shadow of the Eye of Terror who had withstood the rituals of the Dark Angels without complaint, was finally overcome by the proximity of the Hateful Beacons and was transformed into a living Warp portal through which poured boiling blood and melted brass.

Partox Theta's gates were brought low by a trio of Kytan Engines hunting the last members of House Caesarean, and the first sightings of Chaos Marines on the planet were reported at Kartox Iota, moments before a horde of Excruciators who had attached themselves to the Black Crusade finally breached its walls. These blood-crazed outcasts of the Seventh Legion had gathered in the Eye of Terror by the hundred prior to the Black Crusade, heeding some divine call only they could hear.

The last of the Castellums to fall in the first phase of the war was Partox Kappa, which succumbed in a single night of horrifying bloodshed. Using their own lives as sacrifices, the cultists besieging it summoned the great Bloodthirster Skarbrand, who in ancient days had been responsible for the slaughter of the psychic Imperial Fists, ensuring few Librarians would remain to advise the Seventh Primarch away from his damnation. The wards of the Castellum were no match for the power of the Exiled One, and before dawn no living soul remained within its walls.

Now only Kasr Partox and the two lesser Castellums Partox Eta and Partox Gamma were left standing, the later two being besieged by hordes of Khornates and beset by storms of Warp lightning that had cut off all communication within the last two weeks. The last vox-messages that had made it out spoke of terrible shapes being glimpsed in the clouds, and of the growing intensity of the Warp-born nightmares plaguing the defenders. Through faith, strength of will and the power of Prosperine wards, the Castellums were holding still, but there would be no daring sortie to relieve the other citadels.

It was then, over three standard weeks after their first wave had made planetfall, that the Black Templars themselves descended upon Kasr Partox, bringing with them the elite of their mortal and immortal servants : the infamous Death Korps of Krieg.


Amalrich the Martyr-Maker approached the figure of his liege. Centuries of service to Khorne had long since inured him to fear, yet he would not deny a shudder of apprehension as he neared Sigismund. Even immobile, the Destroyer radiated the promise of violence and death. The observation platform had been cleared of all servitors and equipment, and the nearest slaves cowered at their stations, casting fearful glances toward the Chosen of Khorne. The blood runes on the Destroyer's black armor burned brighter than the last time the Martyr-Maker had beheld his lord in person. At the same time, and to his hidden horror, there were fewer of them left : several had been extinguished, leaving only burn marks upon the ancient ceramite.

The air around him rippled with the power of the Warp, and despite not having the slightest psychic talent, as befit a warrior of Khorne, images of the Brass Citadel flashed in his vision, briefly replacing the bridge of the Eternal Crusader before vanishing. Yet even in those brief glimpses of the Blood God's Realm, Sigismund remained standing before him, immobile as a statue. The lord of the Black Templars had been unmoving since they had begun their assault on Kasr Partox.

"My lord," said Amalrich, forcing the words past the knot in his throat. "It is time."

With the slowness and inevitability of an executioner's blade, Sigismund's helmet turned to look at Amalrich. The Chaos Marine had to force himself to remain still, instead of drawing his sword or shamefully stepping back – both of which would doubtlessly have ended with his deserved death. Weakness was not tolerated among the Black Templars.

The Chosen of Khorne chuckled, the sound like a boulder falling down a mountain.

"I know what you are thinking, Amalrich. I need not be a mind-reader to know your thoughts, not when you wear them so openly. And you are right."

Those were not the words Amalrich had hoped to hear, but he listened to them nonetheless. None were closer to Khorne than Sigismund, and though the servants of the Blood God could only truly commune with their deity on the battlefield, there was worth in even the smallest morsel of the Destroyer's thoughts, which were said to be echoes of Khorne's own after so long spent serving him so successfully.

"The Darkness closes in around me, Amalrich," continued Sigismund, and Amalrich's blood went cold. "Our father knows I am here, closer to him than I have been in millennia. I can feel his anger, reaching out of the Eye to strangle my soul."

Since the day of the Breaking, the warriors of the Seventh Legion who had chosen to follow the Destroyer had born the weight of the Daemon Primarch's rage upon their soul, though none more so than Sigismund himself. Only through endless rites, constant discipline, and copious offerings to Khorne could the Black Templars keep the Darkness at bay, and avoid succumbing to the mindless bloodlust that consumed so many of the God of War's followers.

The prospect of Sigismund finally breaking under the strain after ten thousand years was … frightening. Black Templars who succumbed to the Darkness were imprisoned and kept locked in stasis until they were unleashed on the enemy, but could any of them restrain Sigismund if it came to this ?

"The Vengeful Spirit is still in system," pointed out Amalrich, changing the subject. "The Sons of Horus will not fail to notice our departure, nor will they miss the opportunity."

"Let the Warmaster's dogs come if they wish," replied the Destroyer. "All will be ready for them."

Sigismund took a deep, shuddering breath.

"Let loose my Templars, Amalrich, and unleash the Death Korps. It is time for Kasr Partox to fall."


The Death Korps of Krieg

The tale of Krieg is sometimes used as an object lesson by the Inquisitors of the Ordo Hereticus, though the exact morale to be learned from it varies depending on the Inquisitor. By decree of the Holy Ordos, only those with the highest clearance may access the records pertaining to that world's doom, meaning only a few Interrogators on the verge of becoming full-fledged Inquisitors themselves after learning their craft under an Inquisitor with a lot of influence (or first-hand knowledge), or Space Marines from Loyalist Legions that were involved in the affair, are allowed to learn that grim story.

Named after a word from a long-dead Terran language meaning 'war', Krieg was, for thousands of years, a peaceful and prosperous planet of Segmentum Tempestus. Its industry was productive without doing too much damage to the planet's ecosystem, allowing its people to live long, quiet lives free from the struggles that plague all too many worlds of the Imperium. Its tithes were paid on time and often surpassed, and the Regiments it sent to the Imperial Guard were well-equipped and trained. What little unrest there was on Krieg was the result of its ruling class, the Autocrats, playing little games of influence and petty intrigue against each other, but even that was kept at such a level the Ordo Hereticus didn't feel the need to cultivate anything beyond the most basic of spy network.

This would prove to be a mistake. In the year 433.M40, the Governor of Krieg, who went by the local title of High Autocrat or Chairman, declared secession from the Imperium, citing the heavy taxation imposed upon his world and the ceaseless kidnapping of the world's children to send them to die in wars that didn't concern their peaceful planet. He was, by all Imperial analyses, a blind and foolish man, ignorant of or unable to understand the magnitude of the threats faced by Humanity in the galaxy and which can only be faced by the united might of the Imperium. It is not believed that he was a follower of the Ruinous Powers, but sheer stupidity can be just as damaging to the Imperium as heresy, which is why his name was struck from all records in Damnatio Memoria.

Not all of Krieg's people were content with rebellion, however. Colonel Jurten of the 83rd Krieg Imperial Guard Regiment was on the planet when the Chairman made his declaration, and immediately seized control of one of the most heavily industrialized cities of the planet, ready to fight until death to reclaim the planet for the Emperor. For years, he and his men held on, using the city's industry and population to fight back against the vastly more numerous troops of the Chairman – and, when he died to a successful assassination, the generals and Autocrats who succeeded him. Attempts to call on the wider Imperium for help went unanswered : the Chairman had fortified Krieg with enough orbital defenses that retaking the planet was calculated to be more costly than the planet was worth (though later investigations uncovered several grievous misjudgments in the Adeptus Administratum, which led to hundreds of executions including several high-profile ones).

Eventually, faced with the certainty of defeat, Colonel Jurten decided to employ the Dark Age weapons that had been discovered by his Mechanicus allies in hidden vaults deep beneath the city. These weapons had long been forbidden by decree of the Emperor, with only a handful of exceptions being granted to the likes of the Inquisition's Ordo Excorium or the Death Guard. But, driven to the brink by years of ceaseless conflict and countless sacrifices, Jurten decided to use them.

Krieg burned. Atomic missiles flew, aimed at each of the rebel cities on the planet. Within moments, the vast majority of a billions-strong population perished. The ecosystem wasn't just ravaged, it was annihilated. The people of Jurten's city had taken refuge in underground shelters and were spared the worst of the radiation, but life on the surface of Krieg had become impossible without heavy protection.

Several days later, Colonel Jurten went to the surface, clad in a thick, rad-proof uniform and wearing a respirator, and looked upon what he had wrought in the name of the God-Emperor he so fervently believed in. It was then, according to the Ordos' investigator, that the Dark Gods reached for his soul, in what must have been a moment of abject horror, doubt and vulnerability. For years now, Jurten had almost single-handedly kept up the morale of his loyalist faction, exhorting them to dedicate their every moment to service to the Golden Throne. Now, he looked upon the ruin he had made of his world, and the Emperor was silent, speaking neither in condemnation nor in approval.

Jurten's soul was overcome by madness and hatred, his guilt at his actions transfigured by the influence of Khorne into an all-consuming desire for vengeance against the Imperium that had abandoned his people and the Emperor who had abandoned him. The cult of personality that had developed around him meant that it was all too easy for his new beliefs to spread to the surviving Krieg. Jurten had already proven that there were very few things he wouldn't do in the name of duty; now, even those few restraints were removed as he completely gave himself over to the God of War.

In vast underground facilities, the Vitae Wombs were used to breed a new generation of Krieg, subtly altered using yet more forbidden technology to be able to operate more easily on their radiation-bathed planet (although even they would forever need gas-masks and thick clothing to survive the surface). New models of tanks and weaponry were designed and mass-produced, and then tested on the mutated populations of the other cities, those few who had survived the initial blast only to be transformed by the radiation, which as the corruption of Jurten and his people progressed became ever more infused with the mutagenic energies of Chaos.

An astropath was found in a still-functioning stasis-pod within one of the ruined mansions of the dead Autocrats, and used to send a signal to draw ships to Krieg, masquerading as wealthy survivors of the war offering a fortune for safe passage off-world. A greedy Rogue Trader answered the call, only to be butchered by the newly rebuilt Death Korps of Krieg and his ships seized. With his army ready and the means to move it across the stars, Colonel Jurten declared his own Blood Crusade against the Imperium in 458.M40.

The Imperium learned of Krieg's survival and the full extent of its betrayal when atomic missiles rained on the paradise world of Yerrefen, swiftly followed by thousand upon thousand of faceless Kriegsmen. Within weeks, none of Yerrefen's population were left alive, and once the plundering was over the Krieg left, taking with them the ships they had seized in orbit. Again and again this repeated, Jurten not being interested in capturing and holding territory, simply in ravaging as much of the Imperium as he could – which, with his Dark Mechanicum allies manufacturing new atomic weapons, was a lot. Task forces were sent to intercept the Blood Crusade, but the sheer numbers, determination and utter disregard for their own losses of the Krieg resulted in a succession of defeats. Transport ships were sent back to Krieg and returned full of fresh reinforcements, cloned in the Vitae Wombs and artificially grown to maturity within a few short years before being sent to die for their world's revenge.

The Blood Crusade moved coreward, and several analysts theorized that Jurten might be trying to make his way to the dead world of Inwit, where once the Daemon Primarch Rogal Dorn had reigned before the coming of the Orks. No one could guess what the Traitor Colonel hoped to achieve there, but all agreed he must not be allowed to. Slowly, with every month of delay costing more lives as the Krieg continued their genocidal campaign, the Imperium mustered enough strength to fight back.

In the end, it took the combined efforts of the Sons of Horus, the World Eaters and the Iron Warriors, along with billions of Guardsmen, to break the back of the Blood Crusade and force them to retreat. By that point, however, Krieg was on the verge of becoming a full-fledged Daemon World, and couldn't be dealt with by conventional means. It fell to the Death Guard to purge the planet, the sons of Mortarion fighting a long and gruelling war in the underground complexes of Krieg. They succeeded, and without the mortal disciples of Khorne the influence of the Warp weakened enough for the planet to be destroyed using cyclonic torpedoes.

In total, over fifty star systems were left ravaged by the Blood Crusade of Krieg, most of them left completely unsuitable for repopulation, poisoned as they were by the fallout of atomic weaponry. The fact that mere men, not even Traitor Space Marines, could inflict such damage on the Imperium shook the Adeptus Terra. The Inquisition ordered all records of the Blood Crusade sealed under all but the heaviest of access restrictions, partly to avoid panic and partly to avoid knowledge of the atomic weapons spreading. These devices, as it turned out when the Adeptus Mechanicus analysed them, are terrifyingly easy to build with the technology available to many civilized Imperial world, and if there is one thing the events of Krieg prove it is that the power of destroying worlds should be restricted to as few people as possible.

But not all Kriegsmen perished with their world. The sheer scale of Jurten's Blood Crusade had earned him the favor of Khorne, and the Blood God was loath to waste such a powerful weapon. Even as the cyclonic torpedoes rained down on Krieg, Khorne intervened, dragging the underground stronghold where the wounded Colonel and his last followers had made their stand into the Warp and depositing it within the Space Hulk Damnation's Reward. There, the Krieg renewed their oaths of vengeance against the Imperium, and began to rebuild their strength.

It is then that their path met that of the Destroyer. Sigismund had been told of Krieg's tale by daemons of Khorne, and even the Chosen of Khorne had been impressed by what mere mortals had accomplished. He found the Damnation's Reward, and offered the Kriegsmen technology and lore the Black Templars had gained from their then-recent alliance with Fabius Bile, whose mastery of cloning technology was the stuff of nightmarish legend. In exchange, he asked that they join his eternal crusade against the Imperium, to which they readily agreed.

In the thousand years since, the Death Korps of Krieg have been sighted on dozens of warzones across the galaxy, often but not always at the side of the Black Templars.

Khorne embodies all of the uncountable cruelties and atrocities of war, and it is the sheer dehumanisation of industrial warfare that the forces of Krieg represent. The Krieg Death Korps are siege specialists, making extensive use of artillery and close-quarter trench warfare. Legions of faceless soldiers obeying their orders without fear or conscience, bringing death to millions without any hesitation. Due to the method of their creation and the bleakness of their short lives, their souls are stunted, malformed things.

Under their uniforms, they are plagued with unseen mutations as the corruption of Khorne is made manifest in their flesh. Those who become crippled by these mutations (as soon as they can no longer carry a gun) are killed and their flesh recycled in the cloning vats, while those whose mutations make them more deadly are used as shock troops. A strange mutation, unique so far to the Death Korps, is the ability some display to transform their own limbs into weapons, altering their shape through willpower and drawing ammunition seemingly from the Warp itself. These particular mutants are regarded with much more respect, considered to be blessed by the Blood God and gathered in squads.

To the Kriegsmen, the only value of their lives lies in killing for the Skull Throne, until the day their own life is offered up as a sacrifice in turn to the God of War. To them, all justifications for war are meaningless, and the only meaning and purpose of war is war itself, a holy sacrament to Khorne.

Even the Destroyer, for all his power and prestige, only loosely controls the Death Korps. While none would pretend they are an alliance of equals, the Death Korps are still powerful enough on their own that the Black Templars must treat them with a modicum of respect, which most are inclined to give given the utter dedication to Khorne of the vat-grown troopers.

It is believed – feared – by some Inquisitors that the Death Korps are what awaits Humanity should Khorne prevail and turn the species into a galactic weapon of endless genocide to sate his ever-growing bloodlust. These Inquisitors would be more afraid should they know that, deep within the Damnation's Reward, Colonel Jurten still endures, kept alive by the blessing of Khorne and the extensive surgeries his followers have performed on him, linking him to the machinery of the Space Hulk itself.


The Black Templars and the Death Korps made planetfall far from their objective, having learned the range of its defensive guns from the carnage they had wrought on the hordes they had previously unleashed. They landed nearly a hundred kilometers to the Castellum's north, within an area secured by the Khornate vanguard, and immediately set toward their destination. Of course, the moment Warsmith Krom learned of their position, he ordered the long-range bombardment to start again – the risk of damaging the veil between Materium and Immaterium was less pressing than the approach of thousands of Chaos Marines and millions of Death Korp troopers.

Unfortunately for the defenders, a localized Warp Storm had formed in the planet's atmosphere above the approaching army. It was believed to have appeared the moment the Destroyer himself had set foot on Kasr Partox, although this couldn't be confirmed : scouts in the area where the heretics had landed had all gone silent, hunted down by the Black Templars vanguard. Trying to shoot through the storm could only backfire, and so the mighty guns of the Castellum remained silent, waiting for the enemy to get closer.

The numbers of the Black Templars had long been a subject of much speculation in the Imperium. The warband was a known offshoot of the Seventh Legion, but the hatred Dorn was known to harbour for its leader was believed to make recruitment, always a difficult proposition for the Traitor Legions, all but impossible. Surely the Daemon Primarch of Khorne would have made it a priority to target any facility the Black Templars might use to create and train new Astartes. But Sigismund had escaped the Breaking of the Imperial Fists with the Eternal Crusader, and the flagship of the Seventh Legion contained its own facilities, allowing for limited recruitment from promising children from ravaged worlds to compensate the losses sustained by the warband over the course of their endless Blood Crusade. Worse, since the alliance between Sigismund and Bile, the Black Templars had received the Clonelord's assistance in bolstering their numbers.

In total, nearly fifteen thousand Black Templars made planetfall on Kasr Partox, vastly outnumbering the transhuman defenders of the Castellum. Some of them had fought alongside Sigismund during the Great Crusade, while others had been raised from the children of war that had shown promise, and others still had burned away their old allegiances – be they to Loyal or Traitor Legions – to march under the banner of the Chosen of Khorne.

And so the fortress-world was the theatre of yet another instance of the old hatred between the Fourth and Seventh Legions playing out across the ages. The Black Templars may have changed their name and repainted their armor black to match their leader, but they were still sons of Rogal Dorn, and they despised the Iron Warriors, whose castles they had broken against time and again during the Heresy.

Despite the might of the opposition, Warsmith Krom didn't despair, and neither did the rest of the Imperial commanders. The attackers might have a considerable advantage in Astartes, but the numbers were far less unbalanced when the human troops were taken into account (if the Death Korps could still be counted as such, which they were for strategic if not theological purposes). Combined with the might of their walls and guns, it was estimated that the siege would last for months if not years, and turn into a grinding battle that, though it would cost the defenders dearly, might well end up sounding the death knell of the hated Black Templars completely as they broke themselves against the defenses of the Iron Cage, just as the Imperial Fists had done thousands of years ago.

They had good reasons for that cautious optimism. Kasr Partox' eponymous Castellum was a Hive-sized fortress which hosted over a hundred million inhabitants in normal times, and whose packed shelters were now refuge to billions – not just from the rest of the planet, but from the many installations and outposts evacuated across the rest of the system as well. Vast stores of weaponry had been opened to arm those of these refugees who could fight. It was perhaps a desperate gesture, for should it come to this then surely Kasr Partox was lost, but the lords of the planet would not deny these people the chance to defend themselves and die for the Emperor, on their feet, and in defense of their loved ones.

Standing between these scared civilians and the hordes of Khorne were millions of the Astra Militarum's best, standing atop some of the best defensive engineering in the entire galaxy. The simulations of the Iron Warriors had shown them that entire Legiones Astartes could be broken trying to take the Castellum, though as ever the involvement of the Warp could make a mockery of what logic, reason and sanity dictated the outcome should be. To help counter that possibility, prayers were led daily on the walls by Ministorum priests who were just as prepared to fight as the Guardsmen around them, and the wards of the Castellum were checked again and again for the smallest signs of weakness.

Meanwhile, the number of Black Templars dispatched to the surface of Kasr Partox didn't escape the notice of the other Imperial forces in the Cadian system. The Destroyer had committed the full might of his warband to the attack, leaving only a skeleton guard of Astartes and the mortal crew to defend the Eternal Crusader, whose guns were largely responsible for the planet's blockade now that most of the Space Hulks had fallen silent, their bellies emptied of monstrosities after vomiting them on the planet.

This presented a unique opportunity to turn the tide of the war, and one that didn't escape Mournival Lord Urkanthos of the Sons of Horus, back aboard the Vengeful Spirit.


Urkanthos, the Hound of Horus

Like many Sons of Horus, Urkanthos wasn't born on Cthonia but on one of the many worlds where the Sixteenth Legion fought to preserve the Emperor's Dominion. His exact world of origin has long been forgotten, possibly even by himself, which isn't uncommon among such recruits for whom the trauma of war combines with that of Ascension. Having served as a Son of Horus for seven hundred years, and as a Mournival Lord for the last century and a half, he has witnessed more ruin and death that most can imagine in their blackest nightmares, but he remains undaunted.

The first of Urkanthos' many battle honors is his participation in the Macharian Crusade. Then a simple battle-brother, Urkanthos distinguished himself by leading the offensive on the Goranna Sixth Gate after the death of his sergeant and every other Imperial officer in a five-kilometer radius due to the actions of the Dark Angels. In the Macharian Heresy that followed the Warmaster's death, Urkanthos rose to command his own Company and fought to purge the traitors who had defiled Macharius' legacy, which led to him being marked by the Mournival as a possible candidate, though it would be centuries before he was ultimately elevated to that position.

Among the current iteration of the Mournival, Urkanthos embodies the ruthless streak of the Sixteenth Legion, that cold-bloodedness that let Horus Lupercal leave billions to die in the Siege of Terra in order to defend the Imperial Palace, knowing the fate of the entire galaxy rested upon it. Some believe that ruthlessness is the result of witnessing what became of the Macharian Crusade, how easily all the glories earned with the sacrifices of so many came undone.

Perhaps that is the case. Regardless, Urkanthos' willingness to make hard choices has earned him the respect of the Iron Warriors tasked with guarding the Eye of Terror, and prior to his death at the Tyrok Fields he was a personal friend of Triarch Khorius Rex. It also earned him many scars, for the Mournival Lord does not place himself above the demands of the calculus of war, and makes a point of always leading the most dangerous operations he orders himself whenever this is practical. His nickname of 'Hound of Horus' was bestowed upon him for his determination on the field, and his relentless pursuit of the Arch-Defiler Noggaroth, who led him and his Company on a chase across the ruins of the Fourth City of Allantes for three months, each day of which was spent fighting the cultists left in his wake before he reached Noggaroth himself and executed him, saving the Garalus Sector.


For weeks, Urkanthos had made the difficult decision of keeping the Vengeful Spirit in reserve while Kasr Partox burned and his brothers died in its defense, silencing the protests of his own warriors. The Mournival Lord knew that an assault on the Chaos fleet around the planet would fail. Even should he dedicate everything to a strike at the Eternal Crusader, to kill a Gloriana was no easy task, and as long as the Destroyer was on board, attempting to board the ship was a futile endeavour. Not only was this obvious from a tactical standpoint, but his Librarian advisor had also informed him that all readings of the Emperor's Tarot he had performed showed that such an attack would not only fail, it would lead to the Vengeful Spirit's destruction. Divination, ever an unreliable tool, had become even more so in recent days as all precognition abilities became blinded by an oncoming something no one could identify, but Urkanthos had no reason to doubt that particular prognostic.

Now, however, with the Black Templars having deployed on Kasr Partox, the prognostic had changed. According to the Emperor's Tarot, a boarding of the Eternal Crusader was all but guaranteed to result in the destruction of the traitor flagship. Of course, the sheer size of the Eternal Crusader meant that there still hundreds of thousands of damned souls aboard, but the ancient warship was more vulnerable now than it had been in ten thousand years, and Urkanthos seized the opportunity.

If he could destroy the Eternal Crusader, not only would he avenge the countless Imperial lives lost to its guns across the ages, he would also gain void supremacy over Kasr Partox. The fury of the Vengeful Spirit's own orbital bombardment might be thwarted by the same Warp Storm which prevented the Iron Warriors' artillery from annihilating the Black Templars and Death Korps from afar, but it could still provide relief to the other besieged Castellums, and the Sons of Horus within its holds could reinforce their brothers on the ground. The Mournival Lord took the results of the Tarot as a sign of the Emperor – the Sons of Horus may not regard the Emperor as a god in the way the Imperium as a whole did, but they were aware that the Master of Mankind could still reach out from His Golden Throne, and surely if any battle warranted such intervention it was the one being fought at the Cadian Gate.


"The Dark Gods hate the Sixteenth Legion.

Such a statement, of course, requires elaboration, for the Dark Gods hate every living thing in the galaxy, including those deluded fools who worship and serve them. But they reserve a special hatred for the Sons of Horus. This hatred takes its roots in the events of Xenobia Principis, where the Warmaster was struck down by a Chaos-touched blade. The records of that distant time tell us that while Horus lingered between life and death, the Ruinous Powers made him the same offer they had made to his brother Guilliman, promising him power and dominion over the galaxy if he would rebel and cast down his father.

Unlike Guilliman, however, Horus had help, in the form of the Chief Librarian of my own Legion, the legendarily controversial Ahzek Ahriman. With his psychic assistance, Horus' closest sons, the Mournival, were able to join him and free his soul from the clutches of the Dark Gods before they could overcome his defiance and turn him into their puppet.

The Dark Gods remember this defiance, and they have never forgiven it – nor shall they ever do so. During the Siege of Terra, Sanguinius was aimed at Horus like an arrow, and events conspired to steal the corpse of the Warmaster from his grieving sons. Looking upon the chain of events that led to the Clone Wars and the birth of the Black Legion, one cannot help but see the hand of the Ruinous Powers at work.

That hatred is the source of the 'bad luck' that seems to afflict the Sixteenth Legion, though of course any member of the Corvidae knows there is no such thing. Still, on any battlefield where they face the Slaves to Darkness, the Sons of Horus will find themselves just a little bit less fortunate, and their enemies just a little bit luckier and favoured. I have fought alongside the Sons of Horus on many occasions, and I can say without hesitation that this curse is a real force, the expression of the Dark Gods' spite toward those who have kept defying them, again and again, throughout all of the Imperium's history.

Weapons will jam at inopportune times, while the random madness of Chaos cultists will take forms helpful to their overseers' goals. Reinforcements will be delayed in the Warp, while its tides will bring new enemies in faster. Imperfectly performed daemonic rituals will succeed instead of ending in the cult leader's messy death. Librarians will struggle to hold back the Warp's corruption at precisely the wrong moment, leaving their brothers exposed. It is never blatant, never something that cannot be explained by a mundane explanation or coincidence. But it is there, as the Chaos Gods put their hand on the balance of destiny, weighing the dice against the Sons of Horus.

That the Sixteenth Legion not only has survived this curse for ten thousand years, but has continued to stand as one of the greatest protectors of Humanity, is a testament to the strength and determination that flows through the First Primarch's gene-line."

From Meditations on the Illusion of Fate, by Azariah Kyras


Urkanthos knew that the inside of the Eternal Crusader would be a battlefield like no other. For all that the servants of the Blood God professed to abhor sorcery, the Sons of Horus Librarians told the Mournival Lord of the horrors that haunted the Gloriana-class battleship : ancient engines fused with living flesh, daemons of Khorne stalking the decks, blood pouring in place of oil and coolant fluids.

Fortunately, Urkanthos had at his disposal a force uniquely suited for this duty, for a full complement of Exorcist Marines was stationed aboard the Vengeful Spirit. Urkanthos had brought them to Cadia knowing that their anti-daemonic abilities would doubtlessly be put to good use, and he could think of no better use than the destruction of the Eternal Crusader. Each of the Exorcist Marines had been subjected to dangerous, soul-threatening rites by the Legion's allies in the Ordo Malleus' more Radical elements. As a result, they were greatly resistant to psychic threats and far more efficient than regular Astartes in battle against Neverborn entities.

Urkanthos himself wasn't an Exorcist Marine : the price paid by these warriors made them unsuitable for positions of command, let alone ones where they would be expected to interact with other Imperial agencies. He still intended to lead the boarding action in person, knowing that even in victory it was unlikely many of the boarders would return.

At his command, the Vengeful Spirit launched a raid on the Black Templars blockade around Kasr Partox, supported by other ships of the Sixteenth Legion and those Navy vessels which could keep up with them. Using techniques that had been perfected over ten thousand years of Legion warfare, the spear of the Sons of Horus struck like the Emperor's own fury, bringing low the void-shields of the Eternal Crusader long enough to send hundreds of loyalist Space Marines in boarding torpedoes and gunships (teleportation was possible, but only a fool would have attempted it on a Chaos-touched Gloriana). The Vengeful Spirit emptied her stores of decoy and chaff to keep the point defenses of the Eternal Crusader from obliterating the boarders before they could even reach it, but even so, scores of Legionaries were blasted to pieces in the void – yet many more made it aboard.

The battle within the Eternal Crusader were every bit as bad as Urkanthos had known it would be. The ship itself fought back against the intruders, opening up sections that had been sealed for centuries and within which Warp-spawned nightmares had bred and evolved into terrifying new forms. Members of the crew hurled themselves onto the Sons of Horus' blades, dying with prayers to Khorne and the Destroyer on their lips. Automated defenses and things that might have been battle servitors at some point took a heavy toll as well, to say nothing of the few Black Templars who had remained aboard the Eternal Crusader. Even the Exorcist Marines' protection against the perils of the Warp was strained to its limits, as were their more mundane skills and bravery.

But eventually, Urkanthos and his command squad made it to the bridge of the Eternal Crusader, breaking through the last line of defense hastily thrown together by the mortal heretics crewing the command deck.


It had been too easy.

Urkanthos had known something was wrong from the moment he had set foot on this thrice-accursed ship, but then of course he had. It would be harder to name one thing that wasn't wrong with the Eternal Crusader.

Now, however, as they stood on the bridge, surrounded by blood crystals and the gory remains of where they had purged the traitors fused to their work consoles and Techmarine Nestor told him what little sense he could make out of the readings from the still-readable consoles, he understood that his tactical instincts had been screaming at him as well as his transhuman ones.

"This is a trap," he said aloud. Then, moving on instinct, he immediately opened an unencrypted vox-channel, broadcasting his words with every marker of authority and urgency at his disposal, making sure every Sixteenth Legion force in range could hear him. "Mournival Lord Urkanthos here ! This is a trap ! The Crusader has been set to blow up ! Everyone, get off this ship ! Vengeful Spirit, move away from it as fast as you can !"

"We won't be able to pick you up if we do that, my lord !" came the reply of the shipmaster. There was no panic audible in his voice, the man was far too well trained for that, but Urkanthos could sense it nonetheless.

"It doesn't matter !" roared the Mournival Lord. "The Spirit is more important than any of us ! GO !"

"… as you will it, my lord. We have engaged the engines at full power and are preparing our shields. May the Emperor watch over you !"

"May He watch over us all," muttered Urkanthos as the vox-link finally collapsed. Truth be told, it was a miracle it had even worked in the first place, which was probably all the mercy the Emperor could spare on them right now.

"Maphelor," he called his Librarian. "Do you see any way out of this ?"

The psyker shook his head, scattering droplets of sweat and blood. He had been under tremendous strain since they had boarded, fighting every step to keep his soul free of corruption.

"Nothing," he said through gritted teeth. "I see only fire and ruin now, Urkanthos. I hear only the laughter of Dark Gods. We are doomed, and it is all my fault -"

"We aren't dead yet," growled Urkanthos. "Remember who we are ! We are the Sons of Horus ! Ours is the blood of the First Warmaster ! If our sire could spit in the face of the Dark Gods, then we will not dishonor him by giving up before it is over !"

He looked around, taking in the entire bridge, searching for … there.

Under his helmet, the Hound of Horus smiled grimly. It was a long shot – no, it was a one-in-a-million shot, and the Mournival Lord knew all too well that chance never favoured the Sixteenth Legion. And yet …

"This isn't over yet, you black-souled bastard," he swore, and began to run.


Exactly as the Emperor's Tarot had foretold, the reactors of the Eternal Crusader detonated. Its surviving crew were annihilated, their souls sent shrieking to the Blood God along with the ancient, malevolent intelligence that served as the ship's machine-spirit. The Vengeful Spirit, forewarned by Mournival Lord Urkanthos, barely managed to get out of immediate danger, though her void-shields took a battering and few, if any of the Sons of Horus deployed in the boarding were recovered.

Even in death, the Eternal Crusader served the Blood God well. The Gloriana-class battleship had been holding in orbit above Kasr Partox, and as it came apart its pieces rained down upon the Castellum in a shower of fiery meteors. Each of these enormous pieces of debris was infused with the psychic echoes of ten thousand years of slaughter across the galaxy in the name of Khorne, and further empowered by the sacrifice Sigismund had made of his own flagship, an act of such lunacy that none of the Imperial strategists could possibly have anticipated it. The technology required to build new Gloriana-class battleships had long been lost, and those few who remained were precious beyond measure in the Long War, yet here Sigismund had sacrificed one of the greatest weapons of the Seventh Legion.

The corpse of the Eternal Crusader rained upon the void-shields of Kasr Partox, and with a shockwave that raised a storm of dust and ash for kilometers, the shields finally collapsed. Like a spear thrown from the burning skies by the hand of Khorne himself, the final fragment of the Eternal Crusader, its blade-shaped prow, fell upon the western wall of the Castellum, instantly reducing a vast section of it to rubble and shaking the fortress to its foundations. A less well-built city would have entirely collapsed from that singular impact, but Kasr Partox had been constructed by the Fourth Legion, and it endured, though a vast hole had been torn through its defenses.

Before the quakes had stopped, the Kriegsmen hurled themselves at the walls of Kasr Partox in their tens of thousands, their gas-masks protecting them from the noxious clouds raised by the death of the Eternal Crusader. Consumed by a bleak nihilistic madness, they cared naught for their own lives or those of their comrades, and would not break or retreat : only their complete annihilation would stop their advance. The Black Templars advanced with them, while the Destroyer himself walked slowly behind the vanguard, his body language deceptively calm while Imperial psykers began to weep and babble about the black storm of hate and fury that approached.

The rubble of the western wall and the adjacent sections of the Castellum became a vicious battleground, as the Imperial commanders sent their reserves to keep the Khornates from gaining ground while they redeployed their tanks around the ravaged area. With the ground made treacherous and visibility reduced to a few meters at best by the dust clouds, what followed was a gruesome butchery, where skill and tactics counted for little compared to sheer endurance, determination, weight of numbers and pure luck. Two hundred Iron Warriors, a hundred Sons of Horus, and fifty thousand Guardsmen went into the Zone Mortalis, performing many acts of heroism that would sadly go entirely unrecorded, witnessed only by the Emperor and the Dark Gods. Less than one in ten survived, but by their sacrifice the ground was held long enough for Warsmith Krom to finish his redeployment and call for their withdrawal.

A wall of tanks and pre-built fortifications had been deployed all around the Zone Mortalis, manned by entire Regiments of Guardsmen and further defended by artillery pieces that had shifted their targeting arrays to the inside of the breached walls. Snipers took position on the closest buildings that had survived the impact, and auspex teams were deployed that carried advanced Mechanicus devices that could penetrate the clouds of dust choking the area.

When the first wave of the Khornate army hit this new defensive line, it held, and was soon adorned with the blood of Krieg and Dorn. The heavy vehicles of the heretics were struggling to cross the broken ground of the Zone Mortalis, their difficulties increased by the targeted fire of long-range missile launchers, whose rockets were equipped with advanced machine-spirits capable of locking onto target through the haze. Enemy casualties mounted, and the defenders dared to hope that the breaking of their walls might turn out to have been a blessing in disguise, a tactical error (few were foolish enough to think it a coincidence) on the part of the Destroyer which would result in his armies being bled dry.

But then Sigismund himself reached the defensive line, and those hopes were dashed to pieces.


Garrus had thought the Death Korps were monsters. Faceless monsters, bred for war and knowing nothing else, unleashed upon the servants of the God-Emperor from whatever hell had spawned them.

He had been wrong. The Death Korps were nothing. This … this was a monster. It looked like the Astartes, but it wasn't one. Its armor was black and red like the Black Templars, but it wasn't one. Garrus had seen Black Templars die as they emerged from the Zone Mortalis and charged the line.

The monster didn't die.

It had cut the Lupercal tanks to shreds with a chainsword whose hunger Garrus could feel in his soul. It had carved its way inside the Baneblade that had tried to ram him from the front and emerged from the back covered in the guts of the crew. It had taken three simultaneous rockets straight in the torso and simply shrugged it off. It had taken more las-bolts than Garrus could count and underneath all the blood, the paint of its armor hadn't even been chipped.

It had killed all of Garrus' squads within a handful of seconds, and now it loomed over him, its horrible red gaze piercing into his soul.

"Go on," said the monster. Its voice was far, far too calm. It should have been a growl, a scream fit to rend reality asunder. Instead, it sounded … calm, and that frightened Garrus more than anything else.

"Go on. Tell them I am here. Let them know their doom has come."

Garrus knew the monster's name. How could he not ? He was the vox-man in his squad. He had heard the communications.

He didn't want to do anything the monster wanted, but this he had a duty. And even now, even as his mind was overcome with terror and the utter certainty of his imminent death, the trooper of the 587th Chemosian Eternals clung to that duty.

"Sigismund is here," he breathed into the vox, somehow managing to keep his voice from shaking. "The Destroyer has arrived !"

Before he could hear the shocked reply, the chainsword descended, and Garrus' skull was claimed for Khorne.


The Chosen of Khorne tore through the line of the defense of Warsmith Krom as if it were wet paper. Imbued with the favor of the Blood God, he was more akin to an elemental force of destruction than a singular warrior. Tanks were rent asunder and entire squads were wiped out in a swipe of his great chainsword, and the gaze of Khorne followed wherever he walked, burning into the minds of the Imperials while filling the heretics with new vigor. Such power was greater than what had been recorded in previous encounters with the Destroyer, and the Imperial savants theorized that Sigismund was on the brink of reaching the dark apotheosis all champions of Chaos pursue.

But Sigismund had been denied transfiguration into a Daemon Prince for ten thousand years, despite his bloody deeds surpassing those of any of the champions of Khorne who had been raised to daemonhood in the interim. Of course, the motives of the Ruinous Powers couldn't be guessed by sane individuals, yet the Imperial commanders still felt something deeper and darker was afoot here. Attempted readings of the Emperor's Tarot returned nothing but the promise of death and destruction, and even the most powerful of seers reported that their second sight was completely blocked, though they were hesitant to blame it on the Black Crusade.

Regardless of the reason for Sigismund's terrible might, the threat remained the same. Khornate forces poured into the hole the Destroyer had ripped through the Imperial lines. Black Templars riding on half-daemonic beasts raced ahead, hunting isolated squads of Guardsmen, while packs of Sword Brethren advanced, supported by the fire of the Death Korps. Despite this, order might still have been restored and the flow of battle reverted, for the defenders had vast reserves of manpower to draw upon.

However, as Warsmith Krom began to give the orders that might turn the tide (though how to deal with the Destroyer himself, he had no clue), Chaos Terminators teleported directly inside his command center from one of the Black Templars ships remaining in orbit, crashing through the anti-teleportation wards and back-up void shields meant to prevent such a thing. Only the Dark Gods knew how many such elite warriors were lost to the Warp in the manoeuvre, and the ship from which they were deployed, the Axe of Wrath, was seen imploding into a raging Warp portal by the auspexes of the Vengeful Spirit, utterly annihilated. But over twenty of the Terminators reached their destination, each and everyone of them a maddened beast lost to the Darkness plaguing Dorn's gene-line.

By the time the last of the Chaos Terminators was slain, his helmet and the skull within turned to shrapnel by an Iron Warrior's thunder hammer, the command center was in ruins, and Warsmith Krom was dead, having taken three of the Khornate berzerkers with him despite only wearing a suit of standard power armor. The cogitators, auspexes and vox-casters with which the defense of Kasr Partox had been managed had been reduced to scrap, and only a handful of the human staff were still alive, and might not remain so for long despite the best efforts of the medicae. In one single strike, the Black Templars had shattered the Imperial chain of command on the planet.

Thankfully, Lady-General Xilloth had been out of the command center leading her troops, as had been Captain Anistav. The Son of Horus commander proposed one last course of action : a concentrated strike on Sigismund himself, putting everything they had into an attempt to cut off the head of the beast. The Destroyer may be more powerful than ever before, but he also stood on the very threshold of daemonhood, and in some ways never was a champion of Chaos more vulnerable than when standing on that precipice's edge. The blessings of Khorne which had kept the Black Templar alive against all odds were no longer in play, the single remaining Librarian of the Sixteenth Legion on the planet was convinced of it.

It was a desperate plan, but as the Castellum burned around them and more and more daemons began to manifest from the bloodshed, it was clear that they were in a desperate situation. The civilians in the shelters couldn't escape. There were no secret tunnels leading outside the Castellum, as the Iron Warriors knew from bitter experience that such tunnels were guaranteed to be known to the enemy, and would at best deliver the refugees into their waiting hands or at worst provide them a route for infiltration. Treachery, despite the best efforts of the Inquisition, couldn't be completely suppressed on Cadia, not when the Eye of Terror forever burned in the skies. Evacuation off-world was also impossible, not with the Black Templar fleet still holding orbits and how little time they had left.

Lady-General Xilloth pulled together as many of her Eternals as she could, while Anistav mustered eleven squads of Legionaries to his side, as well as that number again in Iron Warriors. Since his emergence from the Zone Mortalis, Sigismund had advanced in a more or less straight line toward the command citadel, not stopping as he crushed defense point after defense point, even after the decapitating strike had been successful.

Even as, elsewhere in the system, the warrior who thought of himself as Cerberus learned an awful truth and was taken prisoner by the Clonelord's greatest, most monstrous creation, Sigismund led the final push of the Black Templars into the capital city of Kasr Partox.


Power coursed through Sigismund as he killed, growing greater with every skull he claimed for Khorne. He had lost count of how many he had slain since emerging from the grave of his flagship, his eidetic memory straining under the weight of the Darkness pressing down on him. He saw the world around him as if through a blood-red, hazy filter, despite the enhancements the Dark Mechanicum and Khorne's own gifts had brought to his helmet's sensors.

He was close now. So close. His fate rested on a knife's edge, precariously balanced between ruin and greatness. One more push, just one more, and the goal he had pursued for ten thousand years would be within his reach.

The sound of ceramite boots and rolling engines pierced through the fog of his thoughts, and he turned to see a column of tanks and Space Marines in sea-green armor approach. The leading Astartes held up a power sword in his direction and called out in a powerful voice :

"Come face the Emperor's Judgment, Traitor !"

He recognized the rank markings on the warrior's armor. This was a Captain of the Sons of Horus. It had been a long time since had last killed one of those.

With a bellow of praise to the Lord of Skulls, Sigismund hurled himself at the enemy column.

The Captain was talented. Fast. Experienced. Everything the officers of the Sixteenth Legion always had been, since the days of the Great Crusade. His men were similarly skilled, and the Guardsmen supporting them were well-trained and disciplined enough not to break even in the face of the Destroyer.

It wasn't enough. Within ten minutes, all but one of the Imperial force were dead, and that last survivor was laying against the side of a gutted Chimera transport, her guts spilling on the ground where a glancing blow from Storm's Teeth had eviscerated her.

"You fought well, General," said Sigismund, kneeling down before her so that he could look her in the eye. For the first time since the start of the battle, he was actually wounded : a strike by the Sons of Horus Captain had pierced through his flank, and a small but steady trickle of his blood flowed down. He recognized her rank insignia as well : the Chemosian Eternals had been some of the best Astra Militarum units he had encountered during his Crusade.

"You and your men made worthy offerings to Khorne."

She glared at him through her cracked mask, defiant even as she bled out. Something flickered in her gaze then that gave Sigismund pause – something old and wrathful and utterly anathema.

"You will pay for what you have done," she whispered. "You will … be judged for your sins. Retribution comes for you, Destroyer. May you choke on … the ashes … of your ambition …"

She breathed her last. As she did, Sigismund felt a flicker of something he hadn't felt in so long, he couldn't identify it. There was a pressure in his chest, as if the tiniest dagger had found its way through his wound, passing through his blessings, his armor and his flesh and lodged itself into his heart – but the feeling passed, and he dismissed it. There were more important matters to address, now that he had ended the last of the Imperials' pitiful attempts at denying the Blood God his due.

"KHORNE !" the Destroyer called out, his head thrown back like a beast howling at the moon. "I have given you all that was asked for ! I offer you this world and all skulls upon it ! I ask for the reward that was promised !"


The offerings had been made. The ritual was complete. The Eye of Terror opened, and Khorne looked down upon the work of his Chosen and was pleased. Then, from the Eye came a burning tear that plunged through space with a roar of unspeakable rage that was heard from Cadia to Olympia, on the Ruinstorm's own threshold.

The fiery meteor crashed amidst the desolation of Kasr Partox with just as much strength as the wreck of the Eternal Crusader, despite being a tiny fraction of its size and mass – but that was only in the realm of matter, and those were the least of the laws that applied to this new threat to the planet. Immobile despite the earth trembling violently beneath his feet, Sigismund watched as a gigantic figure rose from the crater its arrival had left.

There, haloed in fury and infernal fire, was Rogal Dorn, Daemon Primarch of the Imperial Fists. For the first time since his banishment on Armageddon centuries prior, the Lord of the Seventh had returned to the Materium; for the first time since the Breaking, Sigismund was face-to-face with his gene-sire.

The arrival of the Daemon Primarch sent psychic shock waves across the entire system, but nowhere was the effect worse than in Kasr Partox itself. The civilians who still cowered in the underground shelters of the Castellums were caught in the unending, burning rage and hatred of Rogal Dorn, which had reshaped an entire world within the Eye of Terror.

With the very weapons given to them by their gallant defenders, they turned on each other in an orgy of slaughter. Few had the strength of faith or will to resist the influence of the Daemon Primarch, and they couldn't hope to stand against the blood-crazed horde all around them.

Within the next few hours, hundreds of millions perished, and those who survived were so drenched in the blood of their own kin that nothing remained of the men and women they had been. When the Black Templars breached the gates of the shelters, what emerged were true followers of Khorne, their sanity blasted to bloody pieces by the mere presence of a Daemon Primarch kilometers above their heads.

If Sigismund knew of the atrocities taking place below his feet, he showed no sign of it. The lord of the Black Templars remained standing as the Primarch he had betrayed slowly walked toward him, every step leaving a bloody, burning footprint behind.

The first blow threw Storm's Teeth aside, along with Sigismund's right arm. The second broke through his breastplate and pulped over eighty percent of his internal organs. By the time the fourth blow landed, even the most optimistic Apothecary would have pronounced the Destroyer dead, but Rogal Dorn kept going.

Consumed by the thirst for a vengeance he had been denied for ten millennia, the Daemon Primarch tore apart the son he had once respected above all others. There was no dignity in the Destroyer's end : his flesh was rent asunder by the claws and fangs of the Daemon Primarch of Khorne, his remains battered and broken down until all that remained of Sigismund was a pool of steaming gore. Not even his skull was left intact, such was the fury of Dorn.


Vengeance, at last.

Rogal roared his exaltation at the skies. He could feel more of his treacherous sons all around him – soon their time would come as well. All would pay the price for defying him.

He sensed something below him. A ripple in the Aether, a disturbance that could only be picked up with senses that had revealed themselves to him following his transfiguration. He lowered his gaze to the puddle of gore that had been the so-called 'Destroyer' …

… and saw a crimson claw emerge from it, followed by a black, armoured arm, and then by a humanoid figure in black armor, forged not from ceramite but from the infernal metals of Khorne's own Realm.

It was Sigismund. Sigismund reborn, elevated into daemonhood and sent back to the Materium through a portal made of his own mortal remains. Only one being, one Power, could have done this, and the realization was the only thing that kept Dorn from annihilating his traitor First Captain once more long enough to actually notice what Sigismund was doing.

He was kneeling, like a knight before his liege, though he was missing his sword.

"Speak quickly, Sigismund. Khorne may have granted you immortality, but all that means is that I get the pleasure of killing you again and again."

"As you will it, lord Dorn."

There, kneeling before his Primarch and with his Black Templars watching in awe, Daemon Prince Sigismund began to speak a truth he had kept secret for thousands of years.


The Destroyer's Truth

It began on Esk'Al'Urien, after our defeat at Terra, after Guilliman's failure forced us to depart with our work undone and leave the fate of Mankind into the hands of those too weak to do what must be done. I had carried the pieces of your broken greatsword from the battle of the Cavea Ferrum, and as we settled onto our new homeworld and began to rebuild our forces, I considered how to reforge it.

I decided no mere mortal smith or tech-priest would suffice. I ventured into the wastes of the daemon world, following a call only I could hear, carrying only the pieces of Storm's Teeth and my own blade. Soon, I left the planet entirely, and arrived in the Realm of Khorne, beneath the shadow of his Throne of Skulls.

I fought for survival then, faced with foes that could, and would have, killed me without a single thought to any damage my loss might have done to the cause of our shared god. I fought without pause, without respite, without mercy and without remorse, for nothing more than survival, all other thoughts forgotten.

It was glorious, sire.

Eventually, I found myself reaching the very base of Khorne's throne. There, amidst the skulls of the very first beings to have ever been slain in war, worn so smooth by eternity's passing that nothing could be distinguished of their nature, there was a passage leading beneath the Throne of Skulls. Still heeding the call that had brought me here, I descended into a burning underworld, where bound daemons forged the blades of Khorne's infinite legions.

Any of these smiths could have remade Storm's Teeth, but I kept walking, going deeper and deeper. There were no guards, for only the true servants of Khorne could ever reach this place, and only they could survive so close to the Blood God's own divine presence. Paradoxically, the deeper I went the closer I felt to the Lord of Skulls, though the pact forged in the first Blood Crusade still held, sparing me from the madness that would have consumed any other mortal soul, whether clad in human, post-human or xenos flesh.

In the deepest chamber, I found what I was looking for. I found the source of the call.

I found Khorne's own blacksmith, chained to its forge with eight chains made of the Blood God's displeasure. Two of these had already been broken, the results of bargains struck during previous moves of the Great Game of Chaos. Six remained intact, humming with whispered fury.

The prisoner was a daemon of singular power. It claimed to have been born from the first moment a mortal hand shaped a tool for the purpose of killing. It called itself Sa'ra'am, the Daemon Beneath, the Knife's Edge, the Laughter of War, and a litany of other titles that did nothing to hide the fact that it was a prisoner. I told it as much, and its fury was as great as it was impotent, for the chains that still held it prevented it from doing anything else than using the forge it had been given after being dragged here by the Blood God himself, long before the False Emperor had revealed Himself on Terra.

It would reforge the blade, stronger than ever, but in exchange, I'd pay a two-fold price. I asked what that price would be, and it told me that the first would be to use the restored Storm's Teeth to break one of its remaining chains, that its Song of Obliteration might reach beyond its prison once more. And the second would be that I listen to it as it told me a secret which it claimed would either drive me to untold greatness or lead to me to unspeakable ruin.

I agreed to the bargain, and after the echoes of the forge and the chain's breaking had faded, it told me the promised truth.

It told me of how, after the purge of the Legion of the weak-willed and the great victory on Istvaan V, you began to worry of the uncontrollable rage that spread across our ranks. Of how you went to your brother Guilliman, and asked for his guidance. It told me how Guilliman shared with you the lore he had gleaned in the days before the Heresy, and how the Blood God could be appeased through ritual slaughter.

I knew all of this already, of course, for I was at the forefront of the first Blood Crusade, when we reaved the weak worlds of the Imperium asunder to prove to Khorne that we were more valuable to him if he spared us from being consumed by the inferno of his wrath, sealing our pact with him in blood.

But Sa'ra'am told me something else, something which had been hidden to all. Within the knowledge Guilliman gave you was a trap, a snare laid by his power as Dark Master of Chaos. By sealing our Legion's covenant with Khorne in this manner, so too were you bound to the Avenging Son.

When you led our Legion against the Iron Cage and broke us against the defenses of the Lord of Iron, I realized that your actions were at least partially driven by that leash, tugged by the Dark Master of Chaos even from his stasis tomb. He would use us to keep the Imperium busy and distracted, bleed us of our strength until nothing was left, all to serve his own ends.

And this, I could not tolerate. I refused to see our Legion be reduced to unknowing slaves, puppets dancing on the strings of a corpse-tyrant. We had rebelled against the Imperium to avoid this, and it would not be our fate, not while I drew breath.

If the Legion could not be free, then there would be no Legion at all. From this came the Breaking.

Rage was the key. Rage is the sacrament of Khorne, the crucible and the reward of his chosen. Through your rage towards me, you could ignore the attempts of Guilliman to command you. But it wasn't enough to break the chain.

I made a pact with Khorne then. I offered the greatest of Blood Crusades, ten thousand years of strife across the galaxy in the name of his glory, culminating with this war, and the sacrifice of both my flagship and my own skull to the altar of war.

I did not know that the Blood God would raise me up anew. My own life was a more than acceptable price to free you from the Dark Master's control.

And now it is done, my liege. Now you are free, and so it is time for the Seventh Legion to be one once more.

All hail Rogal Dorn, the son of Khorne. All hail the Imperial Fists and the Age of Blood.


With his tale over, the Destroyer looked the Daemon Primarch in the eye, while around them the Black Templars fell to their knees in emulation of their lord. Seconds stretched by, painfully slowly, as Dorn absorbed the revelations of his former First Captain. Deep inside, some part of him that had been silenced for thousands of years knew all that Sigismund had told him as true. His brother had used him, had deceived him, had sought to enslave him.

"Guilliman lives," he said at last. "I heard the echoes of his awakening all the way to Esk'Al'Urien. His armies march, to lay siege to the home of the foolish Lord of Iron and break the cage he built around Ultramar."

"I will have words with my brother, and make it clear his deeds have made him unfit to rule in my eyes. Through war and battle, the question of which of us shall lead Mankind's future shall be decided, as it should be."

"As for you, my treacherous, most devoted son … Your skull and soul belong to Khorne. Until the day you fail him, I shall hold back my punishment for your actions; but on the day your blade is no longer judged worthy, the fullness of my wrath shall descend upon you."

"Now, let us finish making this world into an altar to the God of War, in celebration of our liberation ! BLOOD FOR THE BLOOD GOD ! SKULLS FOR THE SKULL THRONE !"


Following the death of Imperial high command and the manifestation of Rogal Dorn, it became obvious that the battle for Kasr Partox was lost. The Imperial ships in orbit conducted desperate evacuations of the troops still on the planet, taking advantage of the confusion caused by the destruction of the Eternal Crusader, but many were left at the mercy of the rampaging Khornate hordes. The war of Kasr Partox was over, and the forces of Chaos had claimed a great victory, not just in the war for Cadia but in the Great Game as well.

For the Seventh Legion, long sundered by the Destroyer, its Primarch too obsessed with hunting Sigismund to give much thought to matters beyond the Eye of Terror, had been forged anew, and the galaxy would tremble once more before its might.

Chapter 74: The Cadian Apocalypse - Part Three

Chapter Text

I am Ciaphas Cain.

Hero of the Imperium. Liberator of Perlia. Savior of more worlds than I care to remember. Agent of the Inquisition. Operative of the Alpha Legion. Commissar-Castellan of Cadia.

My name and face are plastered on recruitment posters all across the Segmentum and beyond. I have fought Tyranid Hive-Tyrants, executed self-proclaimed Warmasters of Chaos, killed Traitor Marines, witnessed the banishment of Daemon Princes and the destruction of worlds. I have walked on Holy Terra and survived the intrigues of the High Lords.

I am a liar. A fraud. A coward. And I am so, so very afraid.

The Times of Ending are here, and I am afraid.

I should be used to fear. After a century of this life, You would think so, wouldn't You ? And yet, here I am, kneeling in this small chapel within the command bunker of Kasr Tyrok, trying to stop myself from going mad with terror. Everyone else has cleared it without me needing to even ask, as they do every time I come down here. They all think I'm praying to You for clarity, for strength, for the safety of the souls of all those who have already been killed.

They are wrong. I am here because I am going to break under the pressure, because I need to let the mask down and stop pretending to be something I am not for a moment.

Still, prayer certainly can't hurt at this point. The other side certainly aren't shy about calling on their own gods to help them win their battles. And they have the gall to call us weak …

God-Emperor, I know I haven't been the most devout of Your subjects. I haven't spent as much time in Your churches as I probably could have, and definitely more in bars and gambling dens than I should have. In my defense, it has been around seventy years since I last set foot in a bordello for reasons not related to my duty.

All of my life, I believed that You had more important things to care about than I. But now, here I stand, on the threshold of Hell, faced with the hordes that took Your sacrifice, and so much more, to push back the last time they threatened Humanity.

So many have died already. So many more still will, no matter what I do.

Please, grant me Your guidance in this hour. Not for me, but for all those beautiful fools who believe in the lie of Cain the Hero.

I am not that man. I never was. He never existed. All I am is Ciaphas Cain, and it isn't enough.

So please. I beg of You, my Emperor. If You feel any gratitude for what I have done in Your name, however reluctantly it was done, then please …

Help me save them.

Times of Ending : The Cadian Apocalypse

Part Three : Death of Heroes

With the descent of the New Marines, the battle of Cadia has entered a new phase. Cut off from the rest of the Imperium by the Warp Storms raised by the Dark Angels, the defenders of the Cadian Gate must now make their stand against the fruit of thousands of years of the Clonelord's vile genetic experiments, while sinister plots unfold across the system that could forever change the course of the Long War. A darkness not seen since days long lost to myth has come to the galaxy, but these brave heroes are unaware that it is but the prelude of what is to come – for, far from the Cadian Gate, three Primarchs still have yet to reach their father's Throneroom …

The fall of Kasr Partox had dealt a terrible blow to the defenders of the Cadian Gate. Though the forces of the Archenemy had initially found some success in their attack, it had been believed by the common troopers that the fortress-worlds would be able to hold against the Black Crusade for months, or even years. Instead, Kasr Partox had fallen in barely a month, and while Imperial high command stamped hard on any rumor, there were still stories circulating of the bloody daemons that had been involved, including the infamous Destroyer and his infernal progenitor, the accursed Rogal Dorn.

Of course, Imperial high command knew the full extent of what had happened on Kasr Partox, as the defenders of the sister-world to Cadia had made sure to inform their peers of the peril they faced, despite knowing that there could be no reinforcements sent. The last Castellums still standing on Kasr Partox were, according to the last communications which had made it through the increasing Warp turbulences, preparing to meet their end nobly against the Khornate hordes. The only bright spot, such as it was, was that the destruction of the Eternal Crusader had left behind considerable orbital debris, even taking into account the bigger pieces which had fallen onto the planet. As a result, the evacuation and redeployment of the Chaos armies responsible would be significantly delayed after the last Imperial defenders had been defeated – no one truly believed they could prevail.

Battle continued across the rest of the system. On Solar Mariatus, the forces of the Dark Mechanicum had pushed into the underground forges of the frozen world, leading to brutal tunnel warfare being waged between the tech-priests of Mars and those of Chaos. After the third incident of a long-range vox-receiver killing its operators after being infected by scrap-code, the order was given to stop listening to transmissions from Solar Mariatus, at least until the strategic situation had evolved.

The fortress-worlds of Kasr Holn and Kasr Sonned were besieged by the Black Legion's hordes of mutants and heretics, but the Word Bearers of the Illuminating Dawn Chapter deployed between the two planets alongside their garrisons of Astra Militarum troops and Fourth Legion overseers were holding for now. It appeared that, for now, the Black Crusade's commanders simply wanted to keep those forces contained while their plans for Cadia itself progressed. The Navy complex of Vigilatum had yet to come under attack by the Chaos fleet, and while the hive-world of Macharia was suffering a veritable plague of cult uprisings, it too had been spared from direct assault by the invaders. It was speculated by Imperial high command that the Black Crusade desired to seize the food production facilities of Macharia for itself, as investigations in the Eye of Terror (performed at great cost) had made it clear that such facilities were rare in the extreme within the spatial anomaly, and uncontaminated food and water worth as much if not more than ammunition for the Traitors' guns.

This still left the Cadian defenders to deal with the Black Legion's latest horrifying surprise : the three Redoubts which had landed on the planet and disgorged the Astartes contained within. To the Black Legion, these creations of Fabius Bile were called New Marines, but the Imperials soon came up with different appellations : the Defiler Marines, the Abominations, the Bile-born, and a hundred others.

Within days of the Redoubts' landing, the situation across Cadia had altered dramatically. The estimates of Imperial logisticians concerning the number of New Marines each Redoubt carried turned out to have been overly optimistic : in total, around thirty thousand of the Clonelord's transhuman children had been brought to Cadia. It was a strength worthy of a Legion in the days of the Great Crusade, when the Space Marines had gathered in the tens of thousands and brought the galaxy to heel in the Emperor's name, before the Roboutian Heresy had forever changed the fabric of the Imperium and forced Humanity on the defensive, scattering the Astartes into smaller forces save for exceptional circumstances.

It was fortunate for the Cadian defenders that the New Marines lacked the organization and discipline of a true Legion. If they had been trained to fight as soldiers rather than warriors, and assuming performance equal to that of a loyalist Space Marine and that the commanders were willing to accept any sacrifice, the tactical simulations of the Iron Warriors showed that the planet would have fallen within the week, though doing so would have cost all but a tenth of their number – the Iron Warriors and Cadians hadn't spent ten thousand years turning the planet into a death trap for nothing.

The lack of equipment of the New Marines also played a considerable part. The Bile-born were each wearing standard suits of power armor, mass-produced within the Hell-Forges of the Eye of Terror that had aligned themselves with the Black Legion. Not only were these suits, on average, of inferior quality to the wargear of the loyalist Space Marines, they also failed to take into account the unique physiologies of individual New Marines. The rest of their equipment was also unimpressive, though still of a class far above what common Chaos cultists could scavenge. They had emerged from their stasis coffins with bolters and chainswords, but no transports, tanks, bikes, or other specialist weaponry. Some claimed transports from the other Black Legion forces already deployed, or captured it from Imperial forces caught in the open, but it was obvious that they had been deployed primarily as infantry, without the kind of infrastructure a true Legion would have taken for granted.


"The subject's body was recovered in the trenches around Kasr Tyrok, prior to the withdrawal of all Imperial elements within the Castellum's walls. He was killed in action by the battle-brothers of the Alpha Legion alongside elements of the Valhallan 597th and Commissar-Castellan Cain himself, during the extraction of the Ordinatus Manifest Fury [for more details on the engagement, see after-action report IXYAB-45, classification beta-emerald]. The dissection was performed by me, with support from Magos Biologis Demetrius Vex and his servitors.

Genetic analysis of this particular specimen has returned interesting results. The mixing of different gene-seeds is a known heresy of the Clonelord, but this subject appears to have been created using a combination of Eighteenth Legion (explaining the tint of his eyes), Fifteenth Legion (likely related to the psychic abilities he was recorded as using on the field), and Sixteenth Legion's genetic material. I believe the latter element was used as a stabilizing base of some sorts, a canvas on which the rest of the abominable work was performed.

Like the other specimens, this one wore standardized power armor showing a marked lack of adaptation to his unique deformities. In this case, the bones of the left shoulder showed signs of gigantism extending to the rest of the arm, which must have caused considerable pain and stiffness in the limb, severely impacting the subject's efficiency on the battlefield. I have discussed the matter with a Techmarine of the Fourth Legion, and he has confirmed my suspicions that such an adaptation would have been the matter of few hours of work for a skilled artisan at most.

The subject showed little traces of physical mutations beyond the previously mentioned abnormal growth of his left arm. His brain had been damaged by the method of his death, but examination of the remains of his brain matter have revealed abnormalities, the impact of which on cognition and emotional stability I can only guess about without more intact specimens, or even alive ones – something I am well aware is unlikely in the extreme to happen anytime soon.

If I were to speculate, however, I would say that these abnormalities might be the reason for the 'Bile-born's' observed fanatical dedication to their creator. Mere hypno-conditioning and more conventional indoctrination could of course explain much of that behavior, but I suspect the Clonelord went further in order to ensure the loyalty of his creations.

I must stress that this is purely theoretical, and of little practical use besides. Fabius Bile has had thousands of years to perfect his control on his creations. It is supremely unlikely that the 'Roboute scenario' some of my peers have imagined will ever come to pass, unless something drastic happens within the hierarchy of the Black Legion."

Excerpt from the (abridged) report of Caractacus Mott, Inquisitorial Savant, on the Heretic Astartes sub-category commonly known as 'Bile-born'


Given the size of the Redoubts and the immense amount of resources that must have gone into their construction and the creation of the Bile-born, it seemed impossible that this was by mistake. The presence of observation servitors alongside the New Marines reinforced the belief of the Imperial commanders that the entire battle zone was being treated as a giant experiment by the mad Arch-Renegade of the Emperor's Children : a way to test his creations in real battle conditions and see which ones performed best. Alpha Legionnaires present at high command meetings confirmed that this was likely the case, based on the information they had on the Black Crusade in general and Fabius Bile in particular. Of course, this information was kept from the troops, who certainly didn't need to know the enemy commander was using them to test the skills of his latest demented creations.

But while the New Marines lacked some of the strengths of their predecessors, they had their own unholy gifts to compensate, bestowed upon them not by the Ruinous Powers but by the forbidden alchemy of the Primogenitor. The Imperial forces that had been operating outside the Castellums, harassing the Black Legion hordes and cutting their supply lines, were now faced with overwhelming transhuman numbers. Even the old, Heresy-era tactics developed to deal with the Traitor Legions were useless, for they hadn't accounted for seemingly random abilities the New Marines displayed. In some cases, the warbands of roaming Bile-born were slaughtered by the more experienced and disciplined Imperials, while in others the servants of the Emperor were killed to the last, with many more engagements falling somewhere in between.

The New Marines had been deployed without a clear order of battle, and seemed to have their own objective : to prove their worth to the Clonelord, whom they regarded as a mix between a father figure and creator god. In a manner reminiscent of the way Orks behaved, they sought the greatest challenges, and while this drew most of them to the Castellums, those loyalist forces still operating outside the fortresses soon became hunted by thousand-strong wandering bands of New Marines, along with whatever Black Legion troops they could bully into supporting them. Only forces that could move fast enough to avoid being caught, or who had enough transhuman power of their own to overcome the New Marines in small groups, could hope to survive in those conditions.

Individual Companies of Space Marines were thus able to continue operations across Cadia, as did motorized Regiments with enough firepower. With the vox-network heavily damaged by Warp interference and the ongoing destruction of orbital relays, these units were forced to operate entirely on their own, doing their best to inflict as much damage upon the enemy as they could.

Even Knights and Titans were not completely safe from the New Marines, as was proven when a battle-group of the Legio Kulisaetai was swarmed by other two thousand Bile-born and around fifty Black Legion tanks. The Astartes rushed the Titans and climbed them despite the casualties they took in their charge, before hacking their way inside and slaughtering the crew of the thirteen God-Machines. Within the week, half of them walked again, their machine-spirits forced into submission by elements of the Dark Mechanicum.

Other battles went better for the Imperium. The World Eaters of the 59th Assault Company struck at the Black Legion forces advancing onto Kasr Tyrok for days, until the New Marines among its ranks lost patience and pursued the sons of Angron all the way to the Caducades Sea. Clad in void-proof power armor, the World Eaters walked down into the depths, and such was the fury of the Bile-born that all of them with functioning helmets pursued them. On the ocean floor, the 59th Assault Company turned back to fight its pursuers, supported by eleven Regiments of the Knossosian Harpooners. The resulting battle would last for weeks, as the two forces fought an invisible war in the darkness beneath the waves, keeping hundreds of New Marines from reinforcing the siege of the Castellum.


The Knossosian Harpooners

Originating from the Ocean World of Knossos, the Harpooners are extremely specialized among the untold millions of Regiments of the Astra Militarum. Knossos is a world entirely covered in water, and Humanity's presence is concentrated within a few cities on artificial islands which double as landing platforms for the heavy cargo haulers which send the planet's tithe of processed fish and alga to feed other worlds. This would qualify Knossos as an agri-world, if not for the presence of the Charbydae Megalodons, immense shark-like creatures which reign at the top of Knossos' food chain, despite Man's best efforts to exterminate them.

Such is the strength and resilience of the Charbydae Megalodons that wiping the species out completely would require the use of chemical weapons which would cripple the planet's biosphere and render it useless to the Imperium. Therefore, the harvest-arks of the Knossosian people are defended from the Megalodons and other predators by human soldiers, with the best of the survivors being inducted into the ranks of the Harpooners. On occasion, the world has also provided recruits for the Twelfth Legion, including the second-in-command of the 59th Assault Company, Lieutenant Manawa Veltram, who would end up assuming overall command of the underwater conflict after the death of his Captain.

All Harpooners are equipped with amphibious wargear and trained to fight in underwater environments. On the overwhelming majority of the galaxy's battlefield, such specialization is useless, but due to the sheer size of the Imperium there are always wars where the Harpooners are useful. The planet's ties to the World Eaters guarantees that the lives of their Regiments are well-spent, though the hostile environments in which they are deployed often mean that they must win entire wars against breeds of aquatic xenos or other sea-dwelling human cultures with only minimal support.

The eleven Regiments of the Caducades Sea were all survivors of a conflict against a tendril of Hive-Fleet Leviathan which had taken root on another Ocean World after being called there by a grotesquely mutated Genestealer Cult. The war there had lasted for over a decade, ending only with the arrival of the 59th Assault Company of the World Eaters. No sooner had the Tyranids been defeated that the call for muster at Cadia had come, and the sons of Angron had ensured the Harpooners accompany them.


The trenches that stretched outside of the Castellums' walls were abandoned when it became obvious that the New Marines could simply swarm them with sheer weight of transhuman numbers, making contesting them with Guardsmen impossible. The Imperial forces withdrew to within the relative safety of the walls, but many warmachines and soldiers were left behind, surrounded by the New Marines and the hordes of mutants and cultists who had landed in the previous waves of the Black Legion's attack. A few sorties were launched to recover critical assets, such as the stranded Ordinatus of the Adeptus Mechanicus, but by and large, those unfortunate were left to their fates and told to sell their lives dearly. Most did, though a few instead broke their oaths and joined the invaders, damning their immortal souls in order to survive as traitors for a few more days.

The polar fortress of Kasr Torr fell within three days of the New Marines' arrival, after one of the New Marines opened some manner of shadow-based Warp portal directly past the walls, cutting right through the wards of the Castellum. This was done using some sort of trans-dimensional ability that was later believed to be the result of a unique mutation of Nineteenth Legion's gene-seed. In a handful of minutes, the New Marines had slaughtered the crew of several gun batteries and opened a path for the hundreds of others waiting outside, leading to the total collapse of the Imperial lines too fast for any reinforcement to arrive in time.

Those who knew anything about the Raven Guard shuddered when they heard the news, and gave thanks to the Emperor that this was the extent of this creature's powers – and more importantly, than it was dead. Despite its limitations, it might very well have turned the tide of the war on its own had it not been slain by the defenders of Kasr Torr in a last-ditch suicidal charge. Upon receiving the news, Commissar-Castellan Cain ordered that a vigil be held for the heroes of the 498th Cadian Shock Troopers who had perished in slaying the New Marine, and posthumously awarded each of the soldiers with the Cadian Cross, the highest honor it was in his authority to grant.

Every other Castellum was besieged. With their encircling positions solidified by the reinforcements of the New Marines, the Black Legion began to land more valuable troops and heavy artillery from orbit into secure areas. The Cadians had long prepared for that kind of warfare, but the addition of the New Marines' unholy powers into the mix made the war far more complicated.

Among the troops deployed in the second stage of the Black Crusade were thousands of Bile's infamous New Men, whose existence was obscene in a different way than that of the Bile-born Astartes already defiling Cadia with their presence. Where the Bile-born were twisted images of Space Marines, the New Men were corrupted versions of baseline Mankind, altered by the Clonelord in order to one day replace the entire species as the rulers of the galaxy. They were cruel, sociopathic, prone to ritualized cannibalism and utterly devoted to their Primogenitor.

They were also viciously cunning and able fighters, who had sharpened their skills fighting each other for their maker's attention, as well as all the monsters of the Eye of Terror, up to and including Chaos Marines and Neverborn. They were more used to ambushes and raids than sieges and formal battles, but they were quick to adapt, and helped the New Marines organize the hordes of Chaos chaff that had been poured onto Cadia more efficiently.


His name is Markus.

He is the Benefactor's son. He loves the Benefactor, and he hates him too. Loves him for the strength that was given, hates him for the pain and horror that came with the gift.

Markus remembers little of his life before Cadia. He remembers needles and knives, bright lights and emotionless voices droning on. He remembers knowledge pouring into his skull, and his body being cut apart while he felt every incision with excruciating sensibility.

He remembers the voice of the Benefactor telling him his name, just before the dark and the cold which only ended here, on Cadia.

The Benefactor is watching. He must prove himself, must earn his respect. He must show that he isn't a mistake, isn't a waste of the Benefactor's time. He remembers the smile on the Benefactor's face just before he went into the not-sleep of stasis, and he wants that again, more than anything else.

He runs up the slope, screaming. There are men in front of him, wearing uniforms he recognizes from hypno-teaching. Astra Militarum. Cadia Kasrkin. They were caught in the Rezla Mountains during the withdrawal, some part of him monitoring the tactical disposition of troops on this front notes. Judging by the amount of snow-covered bodies his boots have crushed on the way here, they have shown great resourcefulness to have survived this long.

It won't save them from Markus. He leaps above their firing line and lands directly among them. His chainsword swings and takes off a head and half a torso in a single swipe. His free hand clings around a skull and squeeze -

Something tears in his arm. Markus doesn't know what it is – he lacks the knowledge to understand that his hypercharged muscles have given out under the combined strain of intense physical exertion and the punishingly cold temperature of the peaks. His limb falls to his side, unresponsive, nothing but a flare of agony that makes his stumble.

The other Kasrkin don't hesitate to take advantage of his distraction, training and experience overcoming the shock of the attack and the death of their comrades. They turn, they aim -

They shoot, and Markus dies. His last thought before a las-bolt pierces through his eye-lense and boils his brain is that he has failed the Benefactor.


Skalagrim Phar sighed and cut off the feed. Another failure, another New Marine who hadn't made the cut. It was a cruel test, even a wasteful one, for so many of the New Marines could have accomplished so much more if they had been prepared. But Bile was right, in this as in so many other things. The galaxy was cruel, and the warriors who would conquer it couldn't expect to always be at their best. If they couldn't survive Cadia with the gifts they had been given – and those were plentiful – then they weren't what the Consortium, what Humanity, needed for its new generation of transhuman protectors.

Around the Traitor Apothecary of the Sons of Horus, the observation chamber of the Pulchritudinous was a hive of activity. Almost every apprentice of the Clonelord had answered the summons of their old master : nearly two hundred Apothecaries, with representatives from every Legion – yes, even the Fifteenth. Poor Penthu had joined the Consortium after his mind had broken under the strain of watching so many Aspirants turned to dust by Ahriman's Rubric, but his goal of saving his Legion had been forgotten after thousands of years of experiments and cullings.

Like him, every Apothecary was monitoring a series of screen showing what the observation servitors down on the surface of Cadia were recording and transmitting. Even with a dozen screens per Apothecary, there weren't nearly enough of them to follow every New Marine on Cadia : instead, the members of the Consortium were to use their own judgment to decide which of the tens of thousands of Bile's creations they were going to follow.

The other screens of Skalagrim's monitoring station still showed several other New Marines, but none of them were engaged at the moment. He took a deep breath, and looked around, searching for – there.

"You," he barked, summoning a pale and thinly thing clad in black rags and wearing a respirator mask closer. "Is he still at it ?"

He didn't need to precise who he was talking about. Not when talking to one of these mutants, and probably not even if he had been talking to another Astartes. The shadow of their common master loomed large over them all, even after days of absence.

"The master hasn't left the room, great one," hissed the wretched creature. "Nor has he sent any word."

"I see," he sighed.

"The master is not to be disturbed -"

"I know, I know." He waved its words aside dismissively, suppressing a flash of irritation before it pushed him to break its neck to silence it. The creatures were plentiful, breeding like vermin in the dark corners of the ship, but you never knew if this was one of Bile's favourites, and training replacements up to his exacting standards was always a pain. "Go away now."

It scurried back in the shadows, leaving Skalagrim alone with his thoughts.

According to his armor's internal chronometer (which admittedly wasn't worth much after so long in the Eye of Terror), it had been thirteen days since the incident in Bile's personal observation chamber. Thirteen days since all but one of Fabius' clones in the Black Crusade had been killed by an unknown assassin; thirteen days since that one remaining head of the Clonelord had locked himself up in one of his personal laboratories with the broken body of Melusine.

The Black Crusade was continuing in his absence, but things were becoming … tense. Skalagrim didn't know if what had happened on Kasr Partox had been part of the plan, but somehow he doubted it. Fabius' association with the Blood Angels had ended a long time ago, but he didn't think Rogal Dorn had forgotten it, or how it had led to the War of Woe between the Seventh and Ninth Legions.

After millennia in the Consortium, there were few things left that scared Skalagrim, but a Daemon Primarch of Khorne was certainly one of those. And then there were the Dark Angels. Their plot with the Archduke had failed, which was good where the Black Legion was concerned since it meant the New Marines would get a proper testing, and bad because there was no telling how the hypocrites of the First Legion would react to being humiliated like this.

They needed Bile's leadership, now more than ever, to ensure that the Black Crusade didn't crumble, that they didn't lose their momentum. But the Clonelord was too busy trying to save the life of his firstborn daughter, and they didn't have any others left. All the clones that had been in gestation had been killed, and it didn't look like the work of the assassin who'd wounded Melusine.

Bile's primary enforcer was on the case, but until then, it fell to the Consortium to pick up the slack and ensure their master's vision for the Black Crusade was followed. He hoped they'd be up to the task.

"Another failure, Skalagrim ?" called out one of the other Chaos Marines in the room.

Like many of the Consortium, his armor bore no signs of his former allegiance, its colors having been supplanted by the black and gold of the Black Legion, with its emblem – the eightfold star of Chaos surrounding a silver skull – having replaced any previous insignia. Skalagrim had his suspicions as to the other Apothecary's origins, but it was of little import in any case.

"Yes, Gorel. Yours ? You had found a promising candidate last time we talked."

"Still alive, as a matter of fact," replied Gorel with a tight smile. "He just wiped out an entire squad of Iron Warriors and a company of their Guardsmen pets by himself, so I called him back to the Redoubt for now. I think I may have identified another army-killer, if he survives long enough to make it back."

Skalagrim grunted. That was far from certain : many New Marines succumbed to the strain of their abilities once they unleashed them on the battlefield. Testing these new gifts was the whole point of the exercise, after all, so as to identify the most promising ones and correct the design flaws in the next generation. It still boggled his mind to consider the amount of effort Bile had put into this project – blood of the Gods, the Primogenitor had more or less created a whole Legion of whole cloth, and he was using it as a testing bed !

He wasn't sure whether that was madness or genius. In the end, he supposed that would depend on whether it worked or not. Hopefully he would still be alive to see History's judgment with his own eyes.

"What kind of ability does that one have ?"

"I am not sure," admitted Gorel with a shrug. "It looks like some sort of instantaneous, controlled flesh-shaping : arms turning into bladed whips that can cut through ceramite and then back into arms again, that sort of thing. Building an armor appropriate for him will be a nightmare, that's for sure."

"That will be the Mechanicum's problem, not ours." He glanced at his screens again. "What's more pressing to me is what we'll do if they decide they don't like following our orders."

"They are all loyal, you know that," said Gorel incredulously. "I don't think they can be anything else."

"They are loyal to him, Gorel, and him alone. But that's not really what worries me. Realistically speaking, it is impossible for the indoctrination processes to have gone perfectly on all of them, especially with the amount of variation between them. Let's say one percent of them all are gifted with tactical-scale abilities; that they are, as you, 'army-killers'. We have deployed over thirty thousand New Marines on Cadia; that means three hundred army-killers. What are the odds that at least one of them will have a faulty conditioning, or even just refuse to accept orders not directly from the Chief Apothecary ? We don't know, because we have no data on this."

Gorel shrugged again. "If it happens, then we'll send the Eldest to deal with them. No matter how strong Bile made them, the New Marines cannot deal with that."

"… Maybe. No, you're right. But what if the Eldest is unavailable ? Mark my words, we are walking a thin line there. For all of our sakes, I hope Bile hurries up and finishes what he's doing."


Days turned to weeks, and the war ground on, with millions more dying on either side. Kasr Derth fell, as did Kasr Gehr and Kasr Luten, and a dozen more lesser strongholds. Each time, only a fraction of the Imperial troops managed to punch through the Black Legion's encirclement and escape the subsequent pursuit to keep fighting. Entire Regiments with distinguished battle honors and histories stretching thousands of years were wiped out to the last man, or fused with the survivors of other decimated units before being sent back to the front. Medicae facilities filled up with wounded that were at the mercy of ruthlessly efficient triage, while factories manned by stern-faced Cadians and sterner overseers continued to churn out ammunition and replacement parts for the Imperial warmachine.

Yet despite the grimness of the situation, not all hope was lost, as the propaganda broadcasts of the Commissariat made sure everyone knew. The Black Legion was paying a heavy price for each Castellum it took, both in New Marines and conventional forces. According to the verdict of the Fourth Legion's cold-blooded analytic models, if the Imperials could keep up or increase the rate of attrition, there would be a point when the heretics could no longer sustain the war effort. Cadia would be left in ruins, but the Black Crusade would be stopped dead. The Imperium would be able to rebuild. The Cadian Gate would hold.

So the broadcasts repeated every day, often in the strong and confident voice of Commissar-Castellan Cain himself, although as atmospheric conditions continued to degrade due to the amount of dust and ash being kicked up and vox-transmissions became more and more unreliable, his own communiques were eventually limited to Kasr Tyrok and a handful of the closest Castellums.

Of course, the Bile-born had shown that they could make a mockery of the sons of Perturabo's predictions, and they weren't the only ones the loyalists had to worry about. As Fabius Bile himself stopped making personal appearances in the Black Crusade's leadership, Grand Master Nephalor of the Dark Angels began to make moves of his own. The discovery of the Archduke of Cysgorog Korahael had thrown a wrench into his plans to bring down the entire defense of Cadia from within, and the humiliation dealt to his Legion had to be repaid.

The Lord of Stars contacted his Sorcerers, who had made planetfall on Cadia itself days ago. The Dark Angels' presence on Cadia was on another continent than the one where the command center of Ciaphas Cain, the individual responsible for Korahael's defeat, was located, but such distances meant little to the dread magisters of the First Legion. At the command of Nephalor, the nine Chaos Sorcerers who had descended upon Cadia Secundus paused their works near the Pylon Fields and prepared a summoning ritual, drawing upon the energies of the eldritch shroud that surrounded the system, preventing ships and astropathic communications from passing through.

This was not an action Nephalor had cleared with the other lords of the Black Crusade, and had they known what the consequences would be they would never have allowed it. For the arcane calculations of the Dark Angels had been precise, and the shroud did not have much in the way of safety margins. But the Lord of Stars, worried that the Commissar-Castellan might continue on his way and foil the greater plans of the First Legion for Cadia, decided that weakening the shroud was an acceptable risk in order to remove this perceived threat to the commands he had received from his Daemon Primarch.

The Sorcerers called upon the power of Tzeentch, offering the blood of enslaved wyrds and the souls of cultists as sacrifices to power their spell, and opened a tear in reality half-way across Cadia, right in the middle of Kasr Tyrok. Of course, Nephalor didn't expect common daemons of the Changing God to succeed where an Archduke of Cysgorog had failed, and so had personally intervened, calling in an arcane debt owed to him by a Lord of Change for services rendered in ages past.

In return for being freed of that obligation, the Greater Daemon ensured that one of the Tzeentchian daemons that manifested within Kasr Tyrok was a creature born of the fears of a hundred paranoid tyrants, wielding all the powers of invisibility and disguise that had plagued these genocidal madmen before their fall. There was no possible way the Commissar-Castellan would be able to survive, but just to be safe, Nephalor made it clear the daemonic assassin wasn't to get anywhere near its target, but to find a way to eliminate Cain from afar.

Unfortunately for the Dark Angels, but fortunately for the Imperium, Ciaphas Cain never got within five kilometers of the daemonic incursion, having departed the command center to deal with another, much more urgent threat. Instead, the assassin would end up unceremoniously crushed when the Grey Knights of the Seventh Brotherhood collapsed an entire building on top of the manifested daemons, before going through the rubble with blessed flamers to purge the last traces of infernal taint.


Weirdly, the only think I could think of when the wall exploded next to me was 'typical'. It certainly was : sometimes I feel like my entire career can be summed up by me trying to avoid an obvious danger and ending up cunningly charging into something far worse.

I had come to the walls to avoid having to deal with the daemonic incursion inside Kasr Tyrok itself that our spooks had sensed was coming. The way I had sold it to the others was that we had the Grey Knights to deal with that, while I could do more good being seen on the frontlines. Furthermore, Jurgen's unique gift affected the Grey Knights just like they did every other psyker, although they were tough enough not to pass out in his presence. Deploying them against the same enemy effectively weakened us.

It had the benefit of being true as well, but of course, my real reason had been that I didn't want to get anywhere near the infernal abominations that had ended up manifesting in a disaffected assembly line. Anything that could pierce through the wards around the city was not something I wanted to deal with if I could help it. Warp take it, I was a Commissar, even if a fancy title had been slapped behind the rank. It was my job to deal with scared troopers, not hunt daemons.

I should have known better.

I had been out of the Chimera and among the men at the base of the walls, speaking with squad leaders before visiting the field hospitals, when the Bile-born fell from the skies with the crackling of lightning and the screams and las-fire of a few dozen Guardsmen (who mercifully stopped firing as it landed, or else they would have killed us all in seconds).

It didn't have a helmet, and the reason why was obvious : its eyes were two pits of Warp energy that lashed out around him. I watched in horror as a couple of Cadians were caught by one of the arcs and instantly turned to ash, without even having the time to scream. Alpharius rushed it, power sword held up, only to be send flying with a glance. He was still alive – his armor, I would later learn, contained special anti-psychic wards precisely for that kind of scenario – but he was out of the fight.

I was drawn out of my fear-induced paralysis by a familiar earthly smell, and took courage in the knowledge that Jurgen was at my side.

I couldn't exactly turn around and run. For one thing, there were thousands of witnesses; for another, one of the more dubious aspects of my job is that my uniform, hat and scarlet sash stand out even among a motley collection of Regimental uniforms as was present that day. Unless it was completely blind or terminally stupid (neither of which was entirely out of the question, admittedly), the Chaos Marine would pick me out and charge me, and I believed my chances of survival were slightly higher if I confronted it head-on rather than showing it my back.

Well, if I was going to act like an idiot, I might as well play up the part for the audience.

"Abomination !" I roared, brandishing my chainsword in its direction and looking every bit the brave Hero of the Imperium I was supposed to be. "Come and face your doom !"

That got its attention. It turned to face me, eyes flaring with eldritch power that burned tracks in the ferrocrete pavement like a hot knife through butter.

It gestured in my direction, and a bolt of lightning jumped toward me. I instinctively braced, ready for the brief flash of pain that would precede annihilation -

- but the thunderbolt fizzled out and died before it could reach me, leaving nothing but the stench of ozone behind, overpowering even my aide's pungent bouquet. Once again, Jurgen's gifts had saved my miserable hide.

The creature froze in shock at the sight. It might have blinked, but that was impossible to tell, what with the unholy lightning that kept pouring from its eye sockets.

There were three ways it could have reacted. The first was to ignore me and keep doing damage to our defenses. If it had done that, it might have been able to open a hole in the walls through which its brethren outside would have entered, dooming us all. It could also have fled, faced with something it didn't understand and clearly hadn't been designed to deal with.

Of course, it took the third option : it charged me, screaming like a damned soul, convinced that I was the reason why its powers hadn't worked on me, thus making the same mistake as more heretics, xenos and traitors than I care to count. Unfortunately, its chainsword could still kill me despite its mistake.

Since arriving to Cadia, I had taken up my old training with Alpharius again, and those sessions saved my life now as they had decades before. I couldn't match the Bile-born's speed or strength – trying to block its strikes would end up with my weapon being ripped out of my hands, along with my arms if I wasn't lucky. But I had the advantage of experience, and the creature fought more like a juvie who has just been given their first toy sword than a transhuman warrior. It knew some forms, but its lack of experience was obvious. Then again, with its eyes shooting lightning, it probably didn't need to be good with a blade most of the time.

I moved around its strikes, parrying and trying to get an angle where Jurgen would be able to shoot it with his melta-gun without vaporizing me as well. It was a manoeuvre we had performed more times than I was happy with, and I was confident that a weapon that had killed a Daemon Prince would be enough to deal with that new kind of horror the Clonelord had unleashed upon the galaxy.

Except, as I barely dodged another blow, I caught sight of my aide in the corner of my eye and my heart froze in horror, though my battle-reflexes were too deeply ingrained for that to affect my own motion. Jurgen was fussing at his weapon with the closest thing to a panicked expression I had ever seen on his grim-covered face. A piece of half-melted rock had hit the melta, and judging by the sparks its machine-spirit was furious at the assault. If he tried to pull the trigger in this state, it was carrots to credits that it would blow up and kill us all.

I was going to tell him to try anyway – a likely chance of death was still better than a certain one, and every second I spent in melee with the Bile-born and didn't get skewered was minor miracle – when the air suddenly crackled with energy that had nothing to do with the creature's unnatural powers.

I jumped back, recognizing the signs, and dragged Jurgen out of the way while the Bile-born was still trying to figure it out. We were just clear of the blast zone when the teleportation activated and a considerable volume of air was suddenly displaced, throwing me and my aide to the ground.

I rolled with the blast and forced myself to my feet, despite the pounding headache and pains all over my ageing body. I was just in time to see the Bile-born be decapitated by the crackling sword of a giant in golden armor wearing a purple cape. More giants bearing the same colors were materializing all around him, some of them clad in something that reminded me of the Terminators I had seen long ago aboard the Spawn of Damnation, though these ones looked more like something that had walked down from a cathedral's frescoes.

"Commissar Cain," the golden giant said as he turned toward me, and for a moment I thought it was the Emperor speaking – that He had finally had enough and had come in person to set me to rights. "I am glad to see you are still alive. I am Shield-Captain Nathadian Raskus of the Aquilan Shield, and by my oath, no harm shall come to you whilst I still live."


Through the use of Godstrike-pattern teleportariums capable of bypassing the Castellum's void-shields, the forces of Shield-Captain Nathadian Raskus (the first two of the veteran's many, many names) managed to reach the battlefield just in time to rescue Commissar-Castellan Cain and prevent another breach of Kasr Tyrok's walls by the Black Legion.

Once the situation had stabilized, the leaders of the defenders gathered again. The Shield-Captain had brought with him one hundred and seven of his brothers, a force more than capable of breaking the back of whole Chaos armies. Their number slightly surpassed those of the eighty-three Grey Knights of the Seventh Brotherhood, led by Grand Master Covan Leorac. More Custodes had been dispatched from Holy Terra, but those were the only ones to have managed to reach Cadia for now.

In addition, most of the Custodes sent to bolster the defenses of the Iron Cages had been sent to Olympia instead, for the diviners of the Tower of Hegemon had learned that Roboute Guilliman, Arch-Traitor and Dark Master of Chaos, had awakened from his ten thousand years of stasis-slumber, and once more threatened the galaxy. That unpleasant revelation alone caused considerable distress to the gathered commanders, until Commissar-Castellan Cain, in his own inimitable manner, pointed out that since the Iron Warriors' homeworld would face the Ultramarines' own thrice-accursed sire, they had no excuse to fail here, not when all that stood against them were the vat-spawn of Fabius Bile and one of the Arch-Traitor's lesser brothers.

The presence of so many of the Imperium's greatest warriors was a sign of the importance of the battle being waged across the Cadian Gate, especially now that Rogal Dorn had manifested on Kasr Partox. Centuries ago, the Grey Knights had defeated the Daemon Primarch of the Imperial Fists on Armageddon, and according to Covan, the Chapter's Prognosticars had foreseen the possibility of his return at Cadia and dispatched him and his Brotherhood to remove this grave threat to the Imperium.

Covan did not tell the other Imperial commanders that a handful of his Brotherhood's warriors had remained on Titan to assist in Supreme Grand Master Geronitan's planned divination ritual. The secret of the Grey Knights' very existence had already been revealed to far too many people for the Grand Master's liking; there was no need in his mind to further complicate matters by revealing information that wasn't relevant to their situation.

The temper of Rogal Dorn, which had been legendary even before he had abandoned all traces of his humanity and embraced Khorne, was well known to the Inquisition. None doubted that as soon as he was done with Kasr Partox, the traitor son of the Emperor would come to Cadia in order to avenge his past defeat.

According to Nathadian, there were Imperial reinforcements massed at the nearby systems of Belis Corona and Agripinaa. The Iron Cage warhosts meant to serve as the hammer to Cadia's anvil had been bolstered by forces from all over the Segmentum, but were kept from joining the fray by the Warp shroud that surrounded the Cadian Gate. The Custodes' own ship, the Crown of Starlight, had only managed to reach Cadia now thanks to the skills of its Navigators and a sudden and brief thinning in the sorcerous shroud.

Though the opening had been brief, that it had formed at all indicated that the Dark Angels' heretic rituals weren't permanent. Sooner or later, the shroud would dissipate, and the Black Crusade would be crushed between the walls of Cadia and the spear of their reinforcements. Of course, the Traitors surely knew this as well, which meant they either believed they could win the war before then or had something else planned to keep the reinforcements from arriving.

According to Shield-Captain Nathadian, the Aquilan Shield had been sent specifically to keep Cain alive, for it had been foreseen that his survival would be instrumental to the defense of Cadia and the survival of the Imperium.

Despite the grandeur of such an announcement, and how little faith the famously modest Cain had in it, those around him took it as face value : not only were the Custodians know to perform such protection duties on occasion, and had been proven right in every case despite the sometimes obscure and lowly origins of their charges, but Cain had already saved the entire system by exposing Creed's corruption, to say nothing of his ongoing leadership amidst the crisis.

Surrounded by demigods apparently dedicated to ensuring his continued survival, mystical knights, the Emperor's own bodyguards and some of the best officers the Astra Militarum had ever possessed, Ciaphas Cain allowed himself a moment of hope that he might make it through this after all.

Which was when, on Holy Terra, Lorgar Aurelian struck down the Emperor with the Sword That Was Promised, and Light's End swept across the galaxy.


The Emperor is dead.

The thought burned into my brain, and I knew it to be true.

The Custodes were on their knees, as were the Grey Knights. In the opposite corner of the room, Rakel – Amberley's pet psyker, to whom the years hadn't been anywhere near as kind as they had been to either of us – was quietly weeping. Whatever they were experiencing must be much worse than what we mere mortals were going through, but that's not to say it was easy for us either.

The Emperor is dead.

Amberley was shaking on her seats, eyes wild and unfocused. Kasteen was completely immobile, but I could see her nails biting into the skin of her palm with enough strength to draw blood. I could hear the sound of wailing and screaming, and it took me a moment to make sure I wasn't its source, but that it was instead coming from outside the room – from the entire Castellum, no, from the entire planet.

Through the window, I could see the Eye of Terror. It was pulsating with energy, and I could swear it had grown larger than it had been one minute ago.

The Emperor is dead.

It felt like I was falling, despite the solid ground under my feet, falling into a bottomless abyss inhabited by all the worst monsters of my nightmares. I felt a cold sense of dread creep in on my soul, and knew that if I gave into the fear I would go mad, or worse. I had never bought into the notion that the God-Emperor watched over all of His subjects : there were far too many of us, and He was already busy keeping the entire galaxy from slipping into damnation and ruin.

But I had believed in Him. I had believed that He watched over Humanity, even if the particulars of my individual survival were very much up to me alone, and whatever fools I could persuade to stand between me and the enemy. That He loved us, despite all of our many, many flaws, and that He wanted us to survive and be great, no matter how often and gravely we disappointed Him.

The Emperor is dead.

This is it, I thought to myself then. This is the end of the galaxy. The Imperium is doomed. Humanity is lost. We are all going to burn.

And with that certainty came a certain liberation. As I had found out many times during my career, the absolute certainty of your death does wonders to focus the mind. Your existence is reduced to surviving the next few seconds, and the next ones after that.

My thoughts shifted. My instincts took over, while my conscious mind withdrew before it could break under the horror of my situation. I stood up, and walked straight to the Custodes officer. He had removed his helmet at the beginning of the meeting, revealing features that, while more handsome than those of most Space Marines I had met, could never truly pass for human.

Even on his knees, his bulk was such that my eyes were roughly at the level of his. He didn't look up as I approached, staring down at the floor and seeing nothing, in shock for, I suspected, the very first time in his entire existence.

I slapped him, hard, with the hand that had augmetic fingers. It was like punching a rock, but it got his attention, and that of everyone else in the room.

"Shield-Captain Nathadian," I heard myself say. "You said earlier that the Emperor sent you here."

He blinked, and the look of utter incomprehension on his face was almost comical. I pressed on, not giving him time to answer.

"Do you really believe that the Master of Mankind didn't foresee His own demise ?" I asked rhetorically. "That, in ten thousand years of enduring the burden of guiding our species on the thin road to survival, He didn't plan for this eventuality ?"

And as the words left my mouth, I suddenly found myself believing them, like a drowning man clinging to a piece of wood in the midst of a storm.

"Is your faith in Him so weak ?" I hammered the point home, then I draw my las-pistol and aimed it straight between his eyes. I had no idea if it could harm him, even at this range and without his helmet – his armor could have additional protections I wasn't aware of. But it got the point across.

"Well ?!" I barked. "Are you going to be the first Custodes ever to be executed for cowardice ?! Custodes or not, you are still a soldier of the Imperium, and I am still a Commissar. If you don't get your head back into the fight so help me I will shoot you where you stand ! Is that understood ?!"

Slowly, he stood back up, and it slowly dawned on me again just how big he was. For a moment, I wondered if he was going to crush me where I stood for daring to speak to him like this – then, he nodded.

"Yes, Commissar-Castellan. It is understood."

"Good." I went back to my chair and sat down, to hide the fact that I was about to collapse of mixed terror and relief, and swept my gaze over everyone else. "Now, the rest of you. Yes, the Emperor is … is dead." The words were like ashes in my mouth, but I forced myself to press on : "But our duty remains the same. Shield-Captain Nathadian told us that, before his ship made the jump to join us, they had received astropathic messages telling of the return of the Primarchs Magnus and Lorgar, both of whom in the Sol system. We must trust that they can handle whatever is going on there right now, while we take care of matters here."

I took a deep breath.

"None of us have ever considered the matter of succession when it comes to the Golden Throne. We never had reason to, and the mere idea was poison for the soul until now. Fortunately, that is something the High Lords will have to decide with the Crimson King and the Aurelian. Our own task remains the same; in truth, it has become more important than ever before. The Cadian Gate must be held, and it shall be held. We all swore oaths to the Emperor, and though He may no longer watch over us from Holy Terra, we shall not dishonor Him by failing now !"

There was a slow rumble of approval, which grew and grew and grew until the room erupted in approving, wrathful cheers. Even Amberley was looking impressed.

"That was a good speech, sir," came a familiar voice at my elbow.

"Thank you, Jurgen … wait." I paused, doing a double-take at what my aide was carrying. "Is that a vox-caster ?"

"It is," he confirmed phlegmatically as he switched it off. "Thought the rest of the troops could do with a little bit of morale-boosting too."

I listened, and found that while the sound of wailing hadn't entirely stopped, it had diminished greatly. In its place, I could hear the familiar noises of defiance – oaths shouted through fear-tight throats, sergeants and officers putting their troops back in order.

"Jurgen," I asked weakly, "how far did you broadcast that ?"

"Not sure, sire," he shrugged. "I am no tech-priest. I just pushed the dial all the way up."

I looked at the controls, and dredged the lessons that had been drilled into my skull at the Schola from the depths of my memory. This was connected to the vox-net of the command center, which had some of the most powerful machines available. So …

Oh.

Everyone had just heard me speak, hadn't they ? Everyone on the whole bloody planet.

Typical.


Although the complete collapse of morale and leadership had been narrowly adverted by Commissar-Castellan Cain's heroic speech, the situation was still dire. The Grey Knights and Custodes were reeling from the psychic shock of Light's End, and the influence of the Dark Gods had surged all across the system. More and more men gave in to despair and horror, their minds – which had been raised since infancy to keep faith in the God-Emperor – unable to endure in a galaxy devoid of His presence. Cain's initial speech to the war council, and the ones he made after that, helped in preventing the worst, but not even the Commissar-Castellan could completely soften the blow of Light's End.

The Sisters of Battle deployed across Cadia fared worst of all Imperial forces. Through the power of their faith, they had always held themselves as linked to Him on Earth, His strength flowing through their mortal bodies so that they might do His will. That connection was sundered now, and to add to the trauma, those with the greater link to the Master of Mankind now claimed that, in His final moments, the God-Emperor had somehow chosen to perish. Some clung to the words of Cain, who claimed that He had made the ultimate sacrifice as part of some divine plan it wasn't for them to understand, but no few gave in to despair, believing that He had abandoned them all, having judged them unworthy. Several Castellums fell to riots of newly converted Chaos cultists, or penitent hordes driven mad by shock and grief seeking only to join their Emperor in death.

Ironically, the psychic pressure that had slain so many Imperial psykers in Cadia meant that only those possessed of the strongest wills were left when Light's End struck and their soul-bond to the Emperor was severed. It was also fortunate that the effects of soul-binding didn't disappear with the death of the Master of Mankind : the ritual of soul-binding infused every psyker with the tiniest shard of the God-Emperor's own radiance, suffusing the Astronomican. Each soul-bound psyker held within them an echo of His light, which gave them some protection against the predations of the Neverborn – though, as had been proven uncountable times through Imperial history, that protection was far from perfect.

Of course, the forces of the Black Crusade had been caught unaware by the Emperor's demise as well. On Kasr Partox, the coming of Light's End struck just as the Khornate armies were assaulting the final Castellum on the fortress-world. As the valiant defenders reeled from the psychic backlash of the Emperor's death, Rogal Dorn and Sigismund broke through their lines, and within moments the slaughter was over. Only when the last skull had been claimed did the Daemon Primarch and his son pause to consider what had just happened, and realized that the Long War and Great Game of Chaos had just changed forever.

All across the Black Legion forces, wyrds and witches sensed the echo of Light's End. Scores succumbed to the Dark Gods' roar of victory and surge of power, becoming gateways through which thousands of daemons manifested all over Cadia. Amidst the mayhem, only a handful of Sorcerers were observant enough to notice that the daemons of Slaanesh were present in far lesser numbers than the rest of their infernal kin; and of those, fewer still realized the reason why was that the hosts of the Silver Palace were being unleashed upon Sol itself with the opening of the Tear of Nightmares and the beginning of the Angel War.

The mix of violent celebrations, spontaneous daemonic summoning and sense of disbelief (among the Black Legion were veterans of the Long War, who had once fought alongside the Emperor during the Great Crusade) did much to slow the offensive of the forces of Chaos. This gave the Imperial commanders precious time to restore order among their own forces.

There was another aspect to Light's End : for years now, its coming had completely blocked the foresight of all oracles, with the blindness growing worse and worse the closer that fateful moment neared. The Black Legion didn't employ many prophets, Fabius Bile being notoriously untrusting of them, but as the favorite servants of Tzeentch, the Architect of Fate, the Dark Angels were badly affected. Aboard the Invincible Reason, the seer-choirs and daemon-oracles were crippled, with the survivors babbling incoherently as their minds tried to make sense of the great alterations that had been wrought upon the tapestry of Fate. All but the most immediate of prediction was impossible, for too many things had been changed by the Emperor's willing sacrifice and rejection of godhood.

Deprived of the guidance of his god and unable to make contact with his Primarch (who, unbeknownst to him, had fled to Cysgorog to recover from his confrontation with Cypher and Lorgar), Grand Master Nephalor was forced to improvise. He decided to stick to the orders that he had received prior to leaving Cysgorog. Though the galactic situation had dramatically changed, the tactical realities of the Traitor Legions stuck in the Eye of Terror remained the same, and this course of action was the one that would grant them the most opportunities to do Tzeentch's will in the future.

Back in Kasr Tyrok, the Imperial defenders had little time to recover from the calamity that had befallen the Imperium. Hordes of daemons, cultists and New Marines hurled themselves at the walls. The defiance of Ciaphas Cain had been noticed by the Black Legion, and the Bile-born seeking to prove themselves to the Primogenitor converged on the Castellum, certain that a worthy battle awaited them there. Other Black Legion commanders had identified the Castellum as the center of Cadian resistance, and directed armored columns and Chaos Titans toward the stronghold.

Yet those were the least of the threats the loyalists faced. Amidst the ashes and bones of Kasr Partox, Rogal Dorn looked up toward Cadia. There, amidst the tides of despair and bloodshed, the Daemon Primarch of Dorn could sense a familiar fire. Centuries ago, that fire had burned him, cast him back into the Immaterium. He had sworn revenge then, and now the Blood God had presented him with the chance to claim it.

With a roar that made the pyramids of skulls the lesser daemons of Khorne were building among the ruins collapse, Dorn tore a ragged hole into reality with his monstrous claws. Through will alone, the Daemon Primarch opened a Warp portal between Kasr Partox and Cadia, departing the desolation the Khornate forces had made of the fortress-world without a single glance backward. Immediately, the Black Templars and their thralls rushed to follow, with Sigismund being the first into the portal after Dorn himself. The portal closed long before more than a fraction of the Blood God's forces on the planet could pass through, but the departure of Dorn and Sigismund served as a global signal to withdraw from Kasr Partox and return to orbit, where many transports and ships of the Black Templars' armada still awaited, though the orbital debris of the Eternal Crusader would greatly slow extraction.

Driven by the desire to fight at the side of their two lords, the hordes stranded on Kasr Partox attempted to open their own Warp portals. The Hierophants of Skulls performed great rituals in order to replicate what the Daemon Primarch had achieved through the simple use of his own divine power, sacrificing thousands of their own people in order to fuel their works. Many of them succeeded, but not all portals thus opened brought them to Cadia : instead, entire armies of cultists, mutants and Kriegsmen found themselves scattered all around the galaxy, brought to worlds suffering under Warp Storms unleashed by Light's End. Scores of worlds already afflicted by unprecedented calamities thus found themselves invaded by heretics that quite literally manifested out of thin air, and a hundred wars began in the name of Khorne – a suitable offering to Khorne for the rest to be allowed to reach their intended destination.

On Cadia, the Grey Knights sensed the coming of their ancient foe even through the shock of Light's End, and wasted no time in warning their allies of his coming. It didn't take long for the Imperial commanders to come to the conclusion that they couldn't hope to hold the walls against a Daemon Primarch. The Inquisitorial representative among them had access to highly classified reports from the fortress-world of Hydra Cordatus and the doom that had befallen it, and while Dorn was an entirely different kind of horror than the dreaded Ravenlord, there was little doubt that the Daemon Primarch of Khorne would be able to breach through the walls as soon as he reached them.

Using unaugmented soldiers to fight a Daemon Primarch would be a colossal mistake : their mere proximity was known to drive people insane, like the usual soul-rending effect of most Neverborn but amplified by the scope of their power. Combined with the effects of Light's End, only the Grey Knights and Custodes had a chance to be able to withstand Dorn's corrupting aura – once, it would have been a certainty, but the Emperor's death had changed everything.

Shield-Captain Nathadian and Grand Master Leorac were ready to stand against the Daemon Primarch once he arrived, each vowing that they would do their utmost to hurl him back into the Realms of Chaos, even should it cost them their lives. But that left the problem of the tens of millions of Guardsmen and other mortal troops in the Castellum, all of whom were in danger of being turned against their transhuman allies.

Inquisitor Amberley Vail was the first to suggest an evacuation of the city. The human armies of the Castellum would punch through the heretics' lines and make for Kasr Vasan, on the coast of the Caducades Sea. The other Castellum still stood, in part because Kasr Tyrok had drawn the bulk of the Black Legion's assault due to the presence of Imperial high command within its walls, and also because its back was to the ocean, which the heretics were ill-equipped to cross (not that the Cadians had left that side of their city-fortress undefended).

From there, the Inquisitor continued, they could cross the Caducades Sea and reinforce the Castellums of Cadia Secundus. She was especially concerned about Kasr Kraf, which stood on the edge of the great Elyseon Fields, full of the famous Cadian Pylons. According to the fragmentary reports that had made it through the vox-disruption, the Fields were under sustained attack by elements of the Dark Angels, who ignored the Castellum and had focused their efforts on claiming control of the Pylons.

The famous Cadian Pylons were, if not of Necron construction, then based upon similar technological principles. It had long been theorized that they had something to do with the local tranquillity of the Warp compared to the insanity raging within the Eye of Terror, and to be the reason why the Cadian Gate existed in the first place. There was no question that letting the First Legion have control of thousands of them was dangerous – for, according to information Inquisitor Vail refused to refuse the source of, the Pylons could, in theory, be used to amplify that which they had previously held back.

The thought of the Warp being amplified around Cadia instead of repelled was a chilling one, even for those already facing the crumbling of all they had ever believed in. Commissar-Castellan Cain agreed that something must be done, and that it was unlikely Kasr Kraf had the strength to mount a counter-attack to retake the Elyseon Fields : holding the walls against the Black Legion was all its defenders could do.

In addition, retaking the Elyseon Fields might give the Imperials a chance should Rogal Dorn triumph over the chosen scions of the Emperor and come for those who had escaped him. It was a slim chance, but proximity to the Pylons might weaken the fallen son of the Master of Mankind enough that he could be defeated by mere mortals, especially after the Grey Knights and Custodes had weakened him.

While the continental masses of Cadia were largely under the control of the Black Legion outside of the Castellums, such was not the case of its waters, thanks again to the lack of support infrastructure the Clonelord had provided to his Bile-born. The massive shipping fleet of Cadia had more or less escaped the hostilities unscathed thus far, though even they had faced madness, treachery, and the occasional assault by mutated horrors that had slumbered in the darkest depths for untold aeons, slowly altered by the influence of the Eye of Terror until they were awakened by the psychic calls of the Dark Angels.

If these sea-ships could be contacted and gathered at the docks of Kasr Vasan, then the data-smiths of the Mechanicus estimated that a full evacuation of both Castellums was theoretically possible. When the option of leaving the civilians behind was mentioned, Cain crushed it immediately, claiming that leaving ritual fodder for the heretics was such a monumental blunder it wasn't even worth considering. And when Inquisitor Vail followed by saying that there were options available to ensure the Black Legion and its allies couldn't use the civilians, Cain replied that, with the Emperor dead, the fate of their souls was in their own hands, and he would not damn his own by ordering the wholesale slaughter of millions of Cadians – nor would he let the Inquisitor do it in his place.

Even for the disciplined Cadians, the evacuation of millions of soldiers and civilians was a daunting task at the best of time, let alone while under siege, with the Eye of Terror blazing and the mental scars of the Emperor's death still raw and bleeding. But the people of Kasr Tyrok rose to the challenge, perhaps relieved to have something to distract them from thinking about their situation too much. There had been plans drafted for such an evacuation by the Fourth Legion, and drills were as natural to the Cadian lifestyle as breathing. Within a few hours – eight to be precise – the time had come.

The Warp portals opened in the trenches around Kasr Tyrok, where so many had already perished. The Daemon Primarch and his followers emerged covered in gore, having fought their way through the Realm of Khorne in order to get here, and were accompanied by new infernal reinforcements : several legions of Bloodletters, and no less than eight Bloodthirsters of Khorne, who stalked around Dorn like a nightmarish escort.

The wards of Kasr Tyrok groaned under the strain as they kept the baleful aura of these daemonic monstrosities from overwhelming the walls, but they held for now. Within, the first motions of the evacuation began, with tens of thousands of transports and other heavy vehicles marshalling in the section of the Castellum directly opposed to the Daemon Primarch's position. It was reasonably assumed by high command that Dorn would go straight for the walls, targeting the gate closest to his location. To make sure of this, the Grey Knights stood on the battlements, ensuring that their presence there was noticed by the enemy.

The New Marines and Black Legion elements laying siege to Kasr Tyrok clearly hadn't expected the arrival of the Khornate forces. Unfortunately, the mutual destruction the Imperials had dared hope for failed to materialize, bar a few skirmishes that only left a few thousand dead. The Daemon Prince identified by the Grey Knights as the ascended Sigismund managed to keep some semblance of peace between the two heretic factions, and it was agreed that the Seventh Legion would breach the walls, then the Black Legion would follow – and that the Grey Knights within belonged to Dorn alone.

Not all Imperial forces were part of the evacuation. One Regiment in ten, chosen at random to prevent any machination of the Dark Powers, remained behind. Despite the risks of psychic corruption, the sheer size of the Castellum meant that the Grey Knights and Custodes could fight Dorn in a city-sized area while the mortals fought their own bloody war out of sight. Their purpose was to keep the Black Legion occupied within Kasr Tyrok for as long as possible, before finally detonating the reactors which fed the great void-shields and deny its resources to the enemy. The self-destruct wouldn't wipe out the Castellum entirely – the Iron Warriors weren't fools, and had been perfectly aware of the danger such an option would have presented when the Enemy had the means of turning even the most resilient of souls eventually – but it would at least give the last defenders a clean death.

Commissar-Castellan Cain made sure to meet with some of these martyred Regiments in person before departing to join the evacuation column, climbing aboard the Ordinatus Manifest Fury, which he had helped rescue from the front himself weeks earlier. Then, just as Dorn attacked from the west, the rest of the Imperial forces, which were informally called 'Cain's Column' struck out eastwards, punching through the weakened lines of the Black Legion at full speed and making straight for the ocean.


The gate had crumbled to pieces before his might. The horde of Astartes-things and mortal thralls had followed in his wake, keeping a respectful distance from him and his Legion of Blood.

The alliance with the Black Legion was … unexpected. His last contact with Fabius Bile had been when he had ripped the Chief Apothecary to pieces during the War of Woe, not that he had expected it to last even then. The Clonelord couldn't hide his true nature from him, not after he had broken free of the restraints the False Emperor had placed upon His creations after He had realized their true potential and the danger they posed to His plans.

For now, they would remain allies. It was the will of Khorne that the Cadian Gate be brought down, and Dorn couldn't deny that Bile's machinations had done much to make it possible. But once that was done, some things would need to be … reconsidered. The scale of the carnage wreaked by the Apothecary's was impressive, but the motives behind it were lacking. These 'New Marines' were more interested in impressing their creator than paying rightful homage to the Blood God, though perhaps that was simply due to their youth. They would learn in time, or they would be crushed, like all who opposed him. There was more important prey to hunt.

Now at last, he had cornered the knights whose blades had bit into his flesh and shamefully brought him low centuries ago. At last, vengeance was within his grasp.

He remembered Ullanor – or, as the Imperium called it now, Armageddon. He had gone there, heeding the call of Morkai's victor … but why ? Sigismund had never set foot on that world. None of his sons had, for Dorn hadn't been called to help in the Ullanor Crusade, nor had he participated in the Triumph that had followed, when the weakling Horus had been made Warmaster. So why had he gone there ? He couldn't remember …

Ah. Of course.

Looking back in light of Sigismund's revelations, now it made sense. This was what Sigismund had been talking about, wasn't it ? The hidden leash around his soul Guilliman had woven into his Legion's pact with Khorne. For some unknown reason, some secretive scheme, his brother had sent him to Armageddon, stoking the fires of his rage until he hadn't been able to think and had seized the first opportunity to vent his fury upon the Imperium.

Perhaps the goal had been to weaken him, to ensure he was defeated and banished for centuries. Perhaps it had been to learn more about the Imperium's counter-measures for the rebel Primarchs. Perhaps it had been to plant the seeds of blood on Armageddon. Dorn didn't know, and he cared little.

What mattered was that his brother would pay for that transgression in time, just like the silver knights of his father would pay for theirs now.

His father was dead, but though Dorn was furious that kill had been denied to him, wiping out all traces of His legacy was still a worthy endeavour.

They struck at him from afar with their little tanks and petty spells, but he chased them down. Oh, he wasn't stupid : he knew they were drawing him into a ground they had prepared, thinking it would give them the advantage over him. He was content to let them have that morsel of hope, before he crushed it down and slaughtered them all. It would make his revenge for his past defeat all the sweeter.

"ENOUGH RUNNING !" He roared, causing several of the buildings around him to collapse. "COME, LITTLE KNIGHTS. COME AND FIGHT !"

"Very well," replied a deep, calm and collected voice. "Let us finish this, traitor."


Even with the advantage of prepared terrain, the Grey Knights and Custodes faced overwhelming odds as they sprung their trap on Dorn's warband. The Black Templars alone outnumbered them, and while either Imperial faction were better fighters than Sigismund's elite warriors one-on-one, the Khornates were capable of working together as well as accompanied by daemons of the Blood God and other elements of the armies with which they had laid waste to Kasr Partox. Each of the eight Bloodthirsters following Dorn would have required the intervention of the Grey Knights on their own, or Inquisitorial leadership combined with overwhelming artillery fire.

The champions of Sol knew that this wasn't a fight they could win by wiping out the opposition, which given the Dark God they worshipped would be the only way to defeat them. In response, they had adapted their objectives. They didn't seek to kill every Khornate in the Castellum (though they were certainly going to do their best in that regard) : instead, they would focus on sending the leaders of the daemonic incursion back into the Warp. If Dorn and Sigismund were removed from the equation, it was possible – not likely, given the unusual amount of cooperation exhibited so far, but possible – that the Black Crusade would tear itself apart.

The plan was simple. They had drawn Dorn deep within the Castellum, away from the Black Legion elements that had followed him, leaving those to the Imperial forces which had remained behind. They had moved as fast as possible, forcing Dorn to pursue them while the slower members of his entourage struggled to keep up, stretching them out and isolating Dorn further.

Now they struck with all their remaining strength. Squads opened fire with blessed lascannons and portable missile launchers, striking at the Bloodthirsters and distracting them until Dreadnoughts and Terminators could engage the Greater Daemons in melee, fighting defensively in order to last as long as possible. Tactical squads fired at the Black Templars from the defensive positions that were a part of all Cadian architecture. A trio of Land Raiders in gold and silver unleashed their arsenal upon the being identified by the Grey Knights as the Daemon Prince Sigismund, drawing his gaze long enough for another squad to collapse a watchtower atop him.

The lives of two scores champions of the Imperium had already been spent, but at last Dorn stood alone. The commanders of the Imperial transhumans met the Daemon Primarch with a charge of their own, accompanied by two full squads of their respective elite. A volley of bolter fire flew overhead as they charged, every shot hitting its mark, but not a single one doing so much as inconvenience Dorn.

With a roar between rage and savage joy, the fallen son of the Emperor plunged forward, his bulk blocking out what little sun pierced through the clouds of ash and smoke that filled Cadia's atmosphere while the psychic pressure of his aura slammed down on his foes. Even the bravest of mortal men would have been given pause by the dark majesty of the Daemon Primarch, but not a single Grey Knight or Custodes flinched, and the melee began.

With every moment, veterans of centuries of war perished, their priceless armor rent asunder by the ever-bloody talons of Dorn. Every iota of skill, every gift of the Emperor was strained to its utmost limit simply for them to survive from heartbeat to heartbeat. Dorn was death incarnate, the distillation of war in its most unrestrained aspect given form and unleashed upon a tormented galaxy.

And yet, this was nothing Nathadian and Covan hadn't expected, and in the tenth second of the engagement, as the blood of yet another Custodes spilled onto Cadian soil, they struck. Moving as one thanks to more than a thousand years of combined experience, they caught the Daemon Primarch in a pincer. The attempt should have been ludicrous, for Dorn dwarfed even these transhuman heroes, towering above them in his incarnated form. But not only were these some of the finest warriors the Imperium had ever produced, they wielded some of the most powerful weapons of their orders, artefacts so sacred and powerful they had been locked away in vaults for the better part of ten thousand years – longer in the case of the Shield-Captain's own armament.

The sword in Grand Master Leorac's hands was not the same weapon with which he had fought so far in the Black Crusade. He had sheathed his Nemesis blade, and extracted the relic blade of Taremar Aurellian, who had fought Dorn on the plains of Armageddon centuries prior and dealt the final blow that had hurled the Daemon Primarch back into the Warp. The sword had been kept in a box covered in seals made from the remnants of dead Blanks, hidden from the sight of the Ruinous Powers until this moment. Dorn recognized the weapon at once, and immediately focused all of his attention on the Grand Master, knowing that by the laws of symbolism which governed the Warp and all its denizens he was uniquely vulnerable to a weapon that had already defeated him.

It was a mistake, for at his back was Shield-Captain Nathadian Raskus, and in his hands was something whose very existence the Custodes had gone to great lengths to wipe out from history, decades before Guilliman had broken his oaths. Its true name had been forgotten even by the Ten Thousands, who simply called it the Cerulean Lantern. It was a small device, of construction so strange that it was impossible to tell whether it was xenotech or human archeotech. It had been recovered during a particularly violent Compliance of the Space Wolves, in the years before the weight of their duties had stolen away their savage joy and begun to twist their souls to madness.

Nathadian activated the Lantern, and the wings of Rogal Dorn burned under its light, which ate through his daemonic flesh like Tyranid acid through exposed flesh. In the blink of an eye nothing remained of the great bat-like wings but broken and charred bones. The eldritch light reached the Warp-forged armor, and it too began to dissolve, unable to withstand the Lantern's terrible radiance. All the time, Nathadian could feel his own soul wither away, his Emperor-forged flesh dying at being so close to the activated Lantern. The agony was unspeakable, but he held on, determined to do his duty unto death and beyond, as he had vowed and been shamefully reminded of by a mere mortal – though one marked by the Master of Mankind.

Dorn's roar of pain and fury shook the Warp, and was heard all across the system, though the very Empyric shroud the Dark Angels had raised to isolate Cadia mercifully kept it from spreading further. For all this pain, however, the Daemon Primarch wasn't undone, his hold onto corporeality still strong. He would endure, but his attackers would not. The violence was followed nearly matched what Dorn had wrought upon the Destroyer's mortal body, and it was only when Sigismund finally dug his way out of the tower the Imperials had dropped on him that the Daemon Primarch's rage simmered down. By then, all that remained of the Shield-Captain and Grand Master were scraps of broken ceramite and auramite and pools of cooling gore.

The fall of Kasr Tyrok was arguably a pyrrhic victory for both sides. The Imperials successfully evacuated the bulk of their forces, breaking through the Black Legion's encirclement while the Chaos armies were occupied, but it cost them the irreplaceable lives of two hundred Custodes and Grey Knights. Meanwhile, the Khornates and Black Legion had finally broken into the city, but the resistance of the Guardsmen left behind was fierce, and the Castellum was designed for a smaller army knowing the terrain to bleed the foe for every step they took. Furthermore, the wounds Dorn had sustained in the confrontation would take time and copious amounts of bloodshed to heal.

Enraged that some of the Cadian defenders had fled rather than face him like true soldiers, the Daemon Primarch ordered Sigismund to give chase and slaughter them to the last. By that point, however, Cain's Column had gained a considerable lead, and was in sight of Kasr Vasan, where the Commissar-Castellan's messages had been heard and obeyed. The evacuation of the Castellum's population onto the ships had already begun.

Within a few hours, the last of the ships was departing Kasr Vasan. An entire ore hauler had been hastily reconverted to carry the Manifest Fury, the tech-priests tearing open a hole into its side so that the Ordinatus engine could enter before soldering metal plates back on. It was a slapdash job that no true disciple of the Machine-God would ever have been satisfied with, but time was running out and abandoning the Manifest Fury would have been a far greater transgression, not to mention a waste of a very useful asset in the war.

The journey across the Caducades Sea was far from tranquil. The Dark Angels had learned of the Column's destination, and they acted to stop the Imperials from interfering with their nefarious designs. All manners of horrors rose from the deeps to harass the fleet, as did flying daemons and Chaos aircraft, who were met in the tumultuous skies by the Aeronautica Imperialis wings based on the naval carriers of the Column. Many aces were crowned among the pilots of the 4589th, 203rd, 962nd and 3244th Imperial Navy Fighter Wings, and many gave their lives to defend their comrades and the civilians aboard the fleet.

By luck or the Emperor's posthumous guidance, Cain's Column crossed paths with the 59th Assault Company of the Twelfth Legion and the Knossosian Harpooners, with whom they had been fighting an underwater war since the arrival of the Redoubts. Light's End had struck them badly, but the leader of the sons of Angron, Lieutenant Manawa Veltram, had managed to hold them together in the darkness until they had picked up the vox-traffic of the Column and emerged to join it.

Their experience in that kind of environment was particularly useful, and Colonel Eusebios, the most senior of the Knossosian officers, was swiftly added to the Commissar-Castellan's mobile command center. The higher number of Apothecaries the World Eaters fielded compared to other Legions proved to be an additional boon, as they were of great assistance to help with the wounded and prevent sickness from taking root among Cain's Column. And of course, the presence of the World Eaters helped with morale, for the warriors of the Twelfth had endured the news of the Emperor's passing with stoicism, managing to deal with the grief and shock by relying on their brotherhood and the duty they had to protect the humans alongside whom they had fought in the last weeks.


"I have to be strong for them, Commissar. To know that our grandsire is … dead, it is difficult to be sure. But at the same time, if what you said is true, then Lorgar has returned and Magnus has awakened. If two of the lost Primarchs can return, then who is to say that our own won't do the same ? And if that is so, then I refuse to have the Lord of the Red Sands be disappointed in the behavior of his sons. I will grieve for Him, as will we all, but I won't let His death be our undoing or that of His Imperium.

… and I won't let it be what kills His people either."

Lieutenant Manawa Veltram, of the World Eaters 59th Assault Company, during a private meeting with Commissar-Castellan Ciaphas Cain


Twenty-one days after their departure, Cain's Column reached the shores of Cadia Secundus and disembarked. Scouting parties of Sentinels were sent ahead of the Column, and they began to trek toward the Elyseon Fields. The plan was to defeat the Dark Angels forces there and stop whatever foulness they were preparing, before moving to Kasr Kraf. The number of civilians in the Column worried Cain, but those were Cadians, and they bore the danger this would place them in without complaint.

But the Dark Angels were not about to let the Imperials disrupt their plans. They could have called upon their allies for aid : indeed, the Black Legion had millions of troops besieging Kasr Kraf, and a chance to face the forces of the Commissar-Castellan would have drawn many New Marines. However, the paranoia of the First Legion worked against them here, though not without reason.

Nephalor hadn't informed his peers among the Black Crusade's leadership of his interest in the Pylons. Before leaving Cysgorog, the Lord of Stars had been ordered to use the sorcerous lore of the First Legion in order to destroy the Cadian Gate once and for all. As Inquisitor Vail feared, his plan was to invert the Warp-suppressing effects of the Pylons, allowing the Eye of Terror to expand, swallowing the Cadian system and the entire Iron Cage around it. The ships of the Black Crusade, used to surviving in the Eye of Terror, would be able to withstand the expansion with few casualties, though the Dark Gods would inevitable claim their tithe of souls, but the Imperials would be utterly annihilated. The Iron Cage would not just be forced open, it would be shattered forevermore, and not all the bastard sons of Perturabo would be able to rebuild it, especially not now, with the False Emperor dead.

Nephalor didn't think Sigismund or Dorn would oppose such a course of action, though they may claim to disdain the complex sorcery involved. It was Bile whose reaction worried the Grand Master of the Dark Angels. The Clonelord had made no secret of his intent to use Cadia as a testing ground for his creations, and doubtlessly already had his own plans for the other worlds of the Iron Cage. Furthermore, Bile had refused time and again to truly give himself over to the service of the Dark Gods, despite the ever-greater rewards they had promised him in return for his full allegiance.

It was therefore doubtful that the Primogenitor would approve of Nephalor's plans, which was why the Grand Master had done everything in his considerable power to keep them secret. Which meant that, when Cain Column's marched on the Elyseon Fields, it found himself faced only with those forces the Dark Angels had landed on Cadia – but those were already plenty dangerous enough. At the command of their Grand Master, who needed to stay on the Invincible Reason lest the other commanders suspect something was amiss, a vast warband of the First Legion moved from the Elyseon Fields to attack Cain's Column.


In hindsight, leaving the Ordinatus may have been a mistake.

It had made perfect sense at the time, of course. The Manifest Fury was a big, obvious target for the enemy, and what had happened at the Tyrok Fields had proven even these great engines weren't proof against Chaos cultists, let alone their Astartes masters. I had thought making my position less immediately obvious would be good, and besides, I'd found myself growing restless, despite the additional safety of many tons of metal around me. Now more than ever, I needed to do something proactive to keep terror at how frakked we all were from overcoming me.

So I had left the Manifest Fury's confines and joined the 597th, bringing with me my entourage of a recovered Alpharius, a trio of Custodes and my malodorous aide. That it was the latter I trusted the most to keep my hide in one piece said something about me, but I wasn't sure what.

We were three kloms from the edge of the Elyseon Fields when the charge of the Dark Angels hit us. The traitors moved fast, with that speed that seems impossible for soldiers who have never seen transhuman might in action, swallowing the distance. But by then, every surviving Guardsman on Cadia was perfectly aware of what the Astartes' physiology was capable of.

We welcomed them with a withering hail of weaponfire, pouring everything we had into their charge. At this range and against targets like these, my trusty laspistol was all but useless, but I still joined in, more for morale purposes than out of the hope of doing any real damage. At best, I might chip the paint from their ceramite.

So of course my first shot ended up going straight through the eye of a Dark Angel who had decided going into battle without a helmet was the best way to honor his demented god, boiling his brain and dropping him to the ground instantly. A raucous cheer came from the soldiers around me, and I heard Alpharius chuckle, though the Custodes remained silent, their weapons aimed at the enemy along with all of their focus.

"Nice shot, sir," Jurgen praised me, aiming his own weapon carefully and taking down one of the mutants who had somehow managed to keep pace with the Chaos Marines.

"Thank you, Jurgen," I answered, and then they were on us.

Fighting with even only three Custodes at my side was a very different experience from the fighting I had grudgingly become used to. I had expected them to fight like Space Marines, only faster and stronger, but I had been wrong. The Space Marines fought like soldiers, while the Custodes fought like warriors, each one immersed in his own personal front with the enemy, even when they came to one another's aid. What few managed to pass through this moving curtain of death I dispatched with Jurgen's aid relatively easily.

The Emperor's guardians, however, were not infallible. The Imperium would be a very different place if they were. And there were only three of them, in the end. One of them died, an opening formed. It happened so fast I barely noticed it until it was almost too late.

A shadow fell upon us. I looked up, and saw a winged monstrosity with the head of a lion and scorpion's tail plunging down on us, a Dark Angel riding on its back. One of the remaining Custodes leapt, stabbing his spear deep into the creature's skull, but its rider jumped off his dead mount, landing straight in front of me. In his hands, he held a sword that glowed with malevolent light, and I froze in place as I sensed the thing within reach out to grasp my soul.

As the Dark Angel drew closer, I still couldn't move. It wasn't panic, for I had been able to fight through worse situations than this one. It was sorcery, incredibly potent one to boot. The Dark Angel lifted the weapon -

"Look out, sir !"

Jurgen collided with me just as the blow fell. I heard an unearthly scream of mixed anger and disgust, and a grunt of stoically endured pain.

I blinked. I was on the ground, Jurgen on top of me, and I could smell blood – so much blood. I gently pushed him aside, and gasped as I saw that the Dark Angel's blade had gutted him from throat to groin, cutting through his carapace armor like paper.

I held him in my arms, too shocked to do anything else even as the battle continued to rage around us.

"Are you okay, sir ?" he asked me, and his voice was far, far too weak.

"Yes. Yes, I'm fine, Jurgen."

"Ah." He smiled, even as his blood poured out from the wound. "That's … good …"

He blinked a few times, then closed his eyes and exhaled. Somehow, his final breath didn't seem so foul.

He was still smiling as he died. I cradled his body in my arms, unable to comprehend what had happened, my mind refusing to accept the evidence of my senses.

It seemed to last an eternity, but it cannot have taken more than a few heartbeats. A harsh bark of laughter pierced through my shock and returned my attention to my surroundings.

Slowly, I looked up, and saw the Dark Angel who had killed Jurgen towering above me. His helm was lacking its lower half, revealing his mouth.

He, too, was smiling. He was saying something, some taunt no doubt, but I didn't hear it. All I saw was that smile.

The motherless bastard had murdered my best friend, and he was smiling.

I am not unfamiliar with anger. This might surprise you, if you know me. But it is the truth.

I have seen the corpses of children thrown into sacrificial pits by Chaos cults. I have seen xenos abominations rip apart good men and women to feast on their entrails. I have seen the inside of an Eldar raider ship, and climbed over the corpses of their discarded playthings.

I was afraid each time, of course. Terrified more often than not, in fact. But I was still angry.

Yet that anger was nothing compared to what I felt now.

For one moment of searing, blood-soaked clarity, I understood the kind of anger that can drives someone into the arms of the Blood God willingly, into desiring nothing more than to kill and kill and kill, until the entire galaxy is dead …

… because only then, do you feel that your pain will stop.

I truly believe I could have fallen then. Many Imperial Guardsmen had succumbed to madness on Cadia since the Black Crusade had begun – I had executed several myself. And with Jurgen dead, I was no more protected from the influence of the Warp than any other soul trapped on that benighted rock. Even the Emperor was dead, removing whatever faint protection He had been able to spread out across all of His people, even the scoundrels like myself.

The foul energies of Chaos were waxing stronger on Cadia with every hour, and I am proud enough to think that the Ruinous Powers would have received my soul with quite the welcome package, after all that I had done to inconvenience them over the years. I could hear them whisper in my ears, though whether this was a real psychic effect or just a delusion brought on by grief and fury I will never know.

They promised me that, if I embraced them, if I turned my back on the Emperor – on a dead Emperor, and I knew it to be true, no matter how impossible and heretical the thought may be – then they would gift me with the power to avenge my friend. The power to escape the fall of Cadia. The power to save those men and women behind me, who trusted me so much.

And oh, but I was tempted. For the first time ever, I was actually tempted. Is that not hilarious ? I, Ciaphas Cain, who had seen so many horrors, who had won so many glorious victories in the God-Emperor's name, whose name and deeds echoed across the Segmentum and beyond, was about to be undone by the death of a First-Class Gunner with hygienic issues.

But I didn't. Not because I was innately better than the other poor bastards around me, but because it would have been an insult to Jurgen's life and memory if I had. He had believed in the legend of Cain the Hero, and I would not let that legend die before I did.

I embraced the pain, rather than try to drown it with blood. I did not let the wrath consume me. I held it tight, so tight it seemed that it might burn me alive, until it had grown cold as the ice of Valhalla.

And then, as tears still blurred my vision, I picked up Jurgen's melta and shot the Dark Angel in the face.

He never saw the shot that blasted his heretic head off coming, which I suppose says something about the First Legion's supposed wisdom.


With his chainsword in one hand and a melta-gun in the other, Ciaphas Cain led his forces from the front, wielding the two-handed range weapon as a lesser man might a shotgun. Soon, the attack of the Dark Angels was repelled, but as he looked upon the bodies of his slain comrades, the Commissar-Castellan burned with righteous fury. Furthermore, the sanctioned psyker of Inquisitor Vail informed them that the foul rites of the First Legion were approaching their climax, threatening to sunder reality and doom them all to a fate infinitely worse than death. There was no time left to waste, and so Cain ordered his forces to march on, leaving only a handful behind to guard the civilians.

Watching the Imperial advance, Nephalor grew restless as he realized that the Commissar-Castellan was going to reach the Sorcerers before their great work was complete. The thought of the punishment that awaited him should he fail in his purpose drove him to recklessness, and he gave the order for his forces planetside to unleash one of the Dark Angels' secret weapons : the Lord of Wraiths.

Not long after the landing of the Redoubts, a sealed cage of adamantium, seals made of the corpse-wax of Imperial preachers and psykers, and wood from a dead world had been brought down to Cadia. This prison had been taken from the holds of the Invincible Reason, and before that from the Halls of Penitence on Cysgorog, where its prisoner had been brought after being recovered from the clutches of an Imperial Fist warlord even as his flagship was burning around him due to the sabotage of the Twentieth Legion. It had been deposed in one of the captured Mechanicus research outposts on the edge of the Pylon fields, and constantly attended to since by nine times nine devotees of Tzeentch, their endless rites sustaining its integrity.

Now, at the command of the Lord of Stars, the purpose of those rites was changed. One by one, the seals were broken, the locks opened, and the wood burned to ash by warp-fire. One by one, the nine magisters leading the rites were consumed from within by the Warp, turned into infernal mouthpieces through which the Grand Master imposed his will upon the being imprisoned within the cage, until the last of their strength was spent and they collapsed into ash, their task complete. A chorus of terrified and agonized screams soon rose as the weapon of the First Legion immediately turned against the closest living beings it could vent its endless fury upon.

Over two hundred years before, the Chaos Lord known only as the Hierarch of Blood, of the Seventh Legion, had broken off from the Chaos forces faced by the Sabbat Crusade, and laid waste to the Imperial world of Tanith, razing it completely after slaughtering its defenders. The Hierarch hadn't been aware that his actions had been manipulated by the Dark Angels, who had moved so subtly even their eternal rivals, the Alpha Legion, had missed their involvement in the tragic affair. It was the Dark Angels who had led the Hierarch of Blood to Tanith, just as its very first Astra Militarum Regiments were mustering to join the countless billions of Guardsmen fighting for the Imperium across the galaxy. It was the Dark Angels' agents who whispered into his ear that taking the officer who had led the last stand of these Regiments alive rather than claiming his skull for Khorne would be a good idea.

And it was the Dark Angels who, in the Halls of Penitence, had remade that officer into the Lord of Wraiths. Through their machinations, a great destiny had been twisted and bent, reforged into a weapon to serve the purposes of the Architect of Fate. None of them recognized the hypocrisy in such actions, none of them recognized the evidence of the lies that had enslaved them as they did Tzeentch's will. The hold of their Dark God, and their own desire to avoid facing the truth of their sins, prevented them from doing so.

The Lord of Wraiths was a skeletal figure clad in the tattered but still identifiable remnants of his uniform. From his back hung a mantle woven from thousands of silver shards, each harvested from the combat knives given to the soldiers of Tanith in celebration of their joining the Guard. Upon his brow sat a crown of the same, whose ragged edges bit deep into his skull. Around him howled a ghastly chorus of thousands of tormented souls, torn from the Warp and shackled to the Materium by the First Legion's Sorcerers.

He had another name once, but now he was the Lord of Wraiths. Compelled by the sorcery of the First Legion, he went west, to meet Cain's Column, and Death followed with him. The endless agony of the trapped souls of Tanith drew a host of daemons to his side, though they were kept from devouring the spirits and limited to leeching off their pain, further intensifying their torment.

The Commissar-Castellan and his forces had weathered the Dark Angels' assault, but the Lord of Wraiths' host of Neverborn and undead was something else entirely. Las-guns were utterly useless against the spectres that heralded his approach, and they sank ethereal claws into the hearts of men and women, drinking their lives to gain the briefest of reprieves from their pain. Faith and psychic power were more effective, but both were in short supply, and the depredations of the dead were nothing compared to the cruelties of the daemons. The advance of Cain's Column wavered, stopped, then began to threaten to turn into a rout or a slaughter.

Only Cain himself seemed completely immune to the wraiths' powers, the ghostly apparitions recoiling from his presence with unholy screeches. Even the daemons appeared reticent to face him, showing what the men and women of the Astra Militarum thought they recognized as fear at his presence. Capitalizing on this effect, he moved up and down the lines, holding up his forces where they were about to break, encouraging them to push forward. Cain was hoping that, if they could push through to the Pylon fields, the ancient constructs would prevent these Warp-born horrors from following them.

It was a desperate gambit, for the effects of the Pylons were poorly understood, even after ten thousand years of study. Certainly the cults that plagued Cadia and the daemons they occasionally unleashed the world had always avoided that region. It might have worked, but no one would ever know. For as Cain encouraged the command company of the 597th back into position by charging the daemons and shaming them into following him, the Lord of Wraiths himself appeared.


I had never seen Ciaphas furious before. Worried, yes, angry even (once when he had thought me wounded, which I had thought was very sweet), but not furious. As an Inquisitor who had served for over a century, I was well-versed in reading people, and though Ciaphas was always a challenge in that regard I had a lot of experience with him in particular. When I had found him standing over Jurgen's corpse and in front of the Dark Angel's headless body, there had been a fire in his eyes, in his face, in the entire way he stood ...

As I said, I had never seen him like that, and it scared me just as much as it broke my heart.

After recovering Jurgen's dog tags, Ciaphas had incinerated the body with the melta, refusing to leave anything for the carrion or the enemy to desecrate. In death, Jurgen had looked more at peace than ever, and far less repugnant that his Blank status had made him appear, even to us who knew him well.

It was strange. A Custodes had fallen as well, a scion of the now-lost Emperor, a figure of myth and legend, of the kind not even Inquisitors ever expect to meet unless their duties take them to Holy Terra, and even then only rarely. And yet, I mourned Jurgen's death far more than I did that of Kelerasios Bherynet.

But there was no time to mourn for long. We were at war, and Ciaphas immediately pushed us further east, to the Elyseon Fields. If the enemy was willing to go this far to stop us, he reasoned in a voice devoid of his usual humor, then we must be on the right track. We all agreed with him, so we pressed on.

Now we were under attack again, by ghosts and daemons, and Ciaphas didn't even seem to notice. With fire and blade he struck the enemy down, looking every bit the hero everyone but him knew him to be. The two surviving Custodes stood ever at his side, and it was only thanks to their presence that he survived. Even then, how he managed to fight with his chainsword in one hand and Jurgen's melta in the other I had no idea. The latter was supposed to be a two-handed weapon, and Ciaphas wasn't even trained in using it beyond having watched Jurgen employ it to save all of our lives on more occasions than I cared to count.

The Lord of Wraiths met us on what had once been a flower field, where medicinal plants were cultivated in another example of the Fourth Legion's habit of combining beauty and practicality. The earth had been torn open by tanks, artillery and the passage of daemons and their pawns, but that wasn't enough to stop Caractacus from identifying the flora.

When he saw the Lord of Wraiths and stopped talking, I realized that we were in serious danger.

At last, we saw why the dead had been afraid of Ciaphas, when the daemons had recoiled from the Custodes' presence, which even now echoed with the Emperor's power. It was his uniform which frightened them. It reminded them of their master, because he wore the same, albeit tattered and worn. Even the emblem of the aquila was still visible, left intact as a deliberate insult by those who had created this abomination.

The Custodes died first, overwhelmed by a maelstrom of spirits driven by the Lord of Wraiths' direct command, which superseded whatever fear of Ciaphas' uniform they might hold. They were torn to shreds by a thousand spectral hands, and Rakel strained herself to her limits protecting us from them, erecting a small sphere of protection around the few members of my retinue I had left.

I saw the Lord of Wraiths go for Ciaphas, raising an old chainsword in his hands. The Legionary Ciaphas refused to call anything but Alpharius moved to intervene, his armor glowing where the wards carved in its surface were overloaded by the power of the Warp. Ciaphas shouted something at him, and after a fraction of a second, the Space Marine nodded and turned back, arriving just in time to stop a creature with too many mouths from burning Colonel Kasteen alive.

I saw the Commissar-Castellan of Cadia duel the Lord of Wraiths, and I heard the laughter of Dark Gods booming overhead as they fought. Ciaphas had thrown the melta aside immediately, needing both hands to match his opponent's supernatural strength. He was taller than the Lord of Wraiths, but that advantage of reach was negated by the unholy boons the creature had received. The clash didn't continue for long, for even a battle between the most skilled of warriors will only last until one of them makes a mistake.

I saw Ciaphas' strike be blocked when a half-solid spectre hurled itself at his chainsword. I saw the Lord of Wraiths' weapon plunge into his chest and burst out of his back in a torrent of blood.

I saw Ciaphas slowly fall backward, onto a bed of blood-splattered flowers. I caught a glimpse of his face, and though his gaze didn't meet mine like it would have in some contrived third-rate mummer's play, I did recognize the expression on his face.

It wasn't pain, or even shock or fear or grief. It was relief.

I am Inquisitor Amberley Vail of the Ordo Xenos. I saw all of this, and I saw what came next.


Ciaphas Cain fell, dead before he hit the ground. Close by, Inquisitor Amberley Vail screamed, and the Lord of Wraiths laughed mirthlessly with a thousand spectral voices. On the Invincible Reason, watching the battle unfold through a pool of liquid so toxic even he couldn't stand in its presence for more than a few moments at a time, Nephalor breathed a sigh of relief. In the Immaterium, the daemons that had been banished by Cain during his long and illustrious career licked their teeth and prepared to enact their vengeance upon the Hero of the Imperium's soul.

And then …


"Cain !"

The Whiteshield's name was Theiros Delial. He had been born on Cadia thirteen years ago, and this was the first time he had seen a daemon. Despite all his training, he was terrified, and his hands trembled as he fired his lasgun, wildly missing the target. Tears of terror and shame ran on his face – but he stood his ground. The Commissar-Castellan was dead, and it seemed that with him all hope was lost – but he stood his ground, and shouted with all his strength, desperate to hold on :

"Cain !"

The veteran's name was Maxim Jasn. His parents had been soldiers in the Regiment back when Cain had been its sole Commissar, and he had grown up with tales of Cain's heroic actions a constant in his life. When he had heard that the Commissar had been brought out of retirement to lead them once more, he had been ecstatic. Now the Commissar was dead, and Maxim was as horrified as he was sad, but he stood his ground, calling out the name of their martyred hero.

"Cain !"

The cook's name was Jonathan Lex. He had joined the Imperial Guard to escape the fathers and brothers of the three girls he had seduced back home on Valhalla. At some point in the battle, he had lost his left hand – he didn't remember how or to what, he had just looked down and seen it gone, and staunched the flow of blood with a scrap he had torn from his apron. But still he stood his ground, mad with terror but finding in himself reserves of courage he had never known were there, and he screamed the name of the fallen hero to keep himself from falling apart.

"Cain !"

The General's name was Regina Kasteen. Ciaphas had been her friend, the one who had taken two groups of bitter soldiers and forged them into the 597th, seeing something in them where so many others in his place would have instilled discipline through decimation. She had fought on his side in scores of warzones, and seen the care he held for the troopers under him, how they mattered far more to him than all the accolades heaped upon him. Her left arm was broken, her life having only been saved by Alpharius' intervention moments ago. But still she fought, firing her bolt pistol into the horde of horrors while shouting his name in between orders for her Regiment to hold their ground, to honor the memory of the man who had made them what they were, until the end.

"Cain ! CAIN ! CAIN !"

What had begun as a single cry was picked up, more and more soldiers shouting the name of their fallen leader at the top of their lungs, opening fire on the daemonic horde charging them, not one of them taking a step back. They were scared, far from their homes, in a world where everything they believed in seemed to have been lost … but they stood their ground.

And their defiance blazed in the Warp like a beacon, forcing the Dark Gods that lurked there to turn their gaze away for the briefest of moments. But the beacon also drew to it another entity, one that had once been part of a greater whole. Now it was but a fragment, its identity quickly dissolving in the soul-burning tides of the Empyrean – but it still had power.


Amidst the darkness, there is Light.

It chases the shadows that come for me with hungering maws. It protects and comforts me.

It gives me a choice … You give me a choice. Now ? Now, of all times ?

Even in death, Your sense of humor hasn't improved, I see.

Have I not done enough ? Have I not fought well in Your name ? How much longer must I continue to fight ? I am tired. So tired of being afraid. So tired of all the death, all the devastation …

I have buried so many friends, so many soldiers who deserved to live more than I.

It would be so easy. Just … stop. The Light does not judge me. Here, at the end, I finally understand that You never did.

You understood. You … understood.

If I choose to end, the Light will protect me from all the daemons I have angered over the years. It will safeguard my soul, and grant me peace.

No more fear, at last. No more pain. No more grief.

I am not the hero they all think me to be. I never was. I am a liar and a fraud, nothing more. You know this, surely You do.

It would be so easy …

But …

They are calling my name.

They are dying, and they are calling my name.

And …

I …

I will not abandon them.

Ah …

I do not do this for You, You understand.

I do this for them.

But then, that's the point, isn't it ?

Onward into the breach, one more time, then.


Light descended upon Cadia, and Ciaphas Cain rose anew, blazing with the fire of the Emperor. Reforged by a fragment of the power that had been unleashed at Light's End, the newly ascended Living Saint looked upon the Lord of Wraiths, and an awed silence descended upon the battlefield.

Then the silence was broken, as the sorcerous bonds of the Lord of Wraiths reasserted themselves, and the creature of the First Legion charged the Living Saint. Once again, the two former Commissars duelled. With every blow, the screams of the wraiths became less angry, less agonized, and more mournful. Great arcs of energy erupted whenever the two chainswords clashed, incinerating scores of daemons but leaving the Imperials fighting them untouched.

It was a battle of legend, a confrontation between two opposing Powers, and the sight of it would remain in the memory of all who witnessed it until their dying day. And in the end, Cain's swordmanship and newfound power proved greater, and the Lord of Wraiths was cast down, his weapon torn from his grasp.


Sainthood was not what I had expected.

Not that I had ever thought I would receive it, you understand. I knew Saints were real : I had access to enough confidential records to have a vague idea of the truth behind the Ecclesiarchy's propaganda. At the time, reading the accounts of the Twentieth Legion, I remember feeling sorry for the poor bastards. None of them had had happy lives before the Emperor had shoved a bit of His soul into them and turned them into His avatars in the galaxy.

At least I wasn't overcome with the desire to smite heretics and start preaching about the glory of the Golden Throne. I think I might have had to kill myself if that had been the case.

Still, I understood things now that I hadn't even considered before. It was, I knew, only a fragment of a fragment of the understanding the Emperor had held before His death, and for that I was grateful, for even that little was almost too much to bear. I could see how precarious Humanity's situation was, how the Emperor's last plan had essentially been to kick the regicide board away and shank the other player before they could react. He had given us every advantage He could, but in the end, He had still been relying on us, His subjects and His sons, to find a path to victory.

And He had chosen me to help with that. This confirmed what I had long believed : His sense of humor left a lot to be desired.

There were other benefits. I had just fought the hardest duel of my life, yet I stood tall, barely breathing hard despite the effort. The Lord of Wraiths – and I knew that to be the name the Dark Angels had given him, just like I knew his real one, without being able to explain how in a manner that wouldn't make me sound like Rakel off her medication – was down on the ground, looking up at me.

Here, at the end, he was just a man, broken and weeping for all those he hadn't been able to save.

"… It is not fair," he whispered in a voice that was so frail compared to the storm of howling ghosts that now watched us in silence. "It is not fair ! Why YOU ?! We fought ! We fought and we bled and we screamed and we died and we didn't break, and it wasn't enough ! Not enough to save us, not enough to save the world ! So why ? Why ?!"

"Where was our Saint then ?!" he wept bitterly. "Where was the Emperor's Grace ?! It is not fair. It is not fair !"

"You are right," I answered. "It isn't fair."

His face twisted in incomprehension. Softly, I brought my deactivated chainsword down, onto the collar of that awful cloak wrapped around his body.

I wouldn't kill him. Because he was right. This wasn't fair.

The universe wasn't fair.

But it should be. And we would make it so.

I deny you. In the Emperor's name, and in Jurgen's, I deny you.

"DO YOU HEAR ME ?!" I roared to the skies, where something sitting on a throne of skulls roared back. "I DENY YOU !"

I triggered my chainsword, and adamantium teeth bit deep into the chains that held the mantle of silver shards to his shoulders.

"You are not deserving of my Wrath, and we have all Sacrificed too much already," I said, speaking loudly enough to be heard over the screeching of my weapon's teeth at work. "This is the hour for Salvation."

At last, the chain gave way, and the cloak fell. The shards of silver turned to powder, breaking the sorcery that held the dead soldiers of Tanith in bondage to the Dark Angels. They flew in the breeze, and became sparks that burned within the eyes of the ghosts and turned the daemons to ash.

The Lord of Wraiths breathed a sigh of relief, and his own flesh, preserved for centuries by the dark sorcery of the Dark Angels, fell apart into dust, leaving behind a new specter, looking far more stable and sane than the emaciated figure of moments ago.

It was my first miracle, and a gesture of defiance to the Dark Gods above. I would not give them the satisfaction of killing one they had enslaved, one who had never had a choice in his damnation, who had struggled against his chains ever since his capture.

"On your feet, Commissar Gaunt," I told him. "Your duty is not yet done."

Slowly, he stood up, and we locked gazes for a moment. Then he threw his head back :

"MEN OF TANITH !" bellowed the specter of Ibram Gaunt. "DO YOU WANT TO LIVE FOREVER ?"

It was clearly an old war-cry, something which made sense only to those who had fought and died together on that doomed world. Despite the bitter irony of the words, the ghosts raised their ethereal voices in reply, a choir of wrathful defiance that promised death to those who had enslaved them for so long.

As one, the hundreds of specters turned and flew toward the Elyseon Fields in the distance. If they hadn't been soulless heretics bent on drowning the galaxy in madness and death, I might have felt sorry for the Dark Angels. As it was, all I felt was cold satisfaction.

"Come on !" I shouted, turning back to look at the army at my back and gesturing in the direction of the departing spectral horde with my revving chainsword. "Are you going to let the dead show you up like this, soldiers of the Imperium ?"

The roar I received in answer must surely have been heard all the way to orbit. I turned my back on them and swirled my chainsword in a suitably dramatic gesture.

"For Jurgen," I whispered under my breath, and started running. "For the Emperor."


You kill us for sport.

We are nothing to you. Playthings. Tools. Food. You feast on our pain, you cultivate our torment, and then you kill us.

Worse : you make us kill each other for your amusement.

Not this time.

I told you Diomedes wouldn't be the last.

Neither will this one.


The ghosts of Tanith swarmed the Elyseon Fields, the Warp-repellent effects of the Pylons not appearing to affect them, whether due to the damage already inflicted by the Dark Angels or because their nature was now antithetical to the kind of Immaterial energy the Pylons were designed to hold back. Behind them came the Guardsmen and Space Marines, with Cain leading once more from the front.

The vengeful dead fell upon their enslavers with a terrible fury, choking them with centuries of their own accumulated pain at their hands. Having expended the bulk of their armed forces in the first failed attempt to stop the Column, the Sorcerers and their acolytes were overwhelmed and put down, choosing to fight to the last rather than flee and incur the wrath of their Chaos Lord and Dark God. They fought with desperation, while the Sorcerers accelerated their rites, willing to burn their own souls to see their unholy work completed. Yet even these desperate measures were not enough, for where Ciaphas Cain walked the radiance of the Emperor shone and unmade the spells of the Dark Angels, banishing the power they had accumulated in preparation for the subversion of the Pylons back to the Immaterium and leaving them empty-handed, with only the laughter of their daemonic patron echoing in their damned souls before they were cut down.

Once the last of the Chaos Marines had fallen, the ghosts of Tanith faded from sight, and the silver dust of their broken blades flowed around Ibram Gaunt's own ghost, leaving him half-corporeal. Through Cain's intervention, the Lord of Wraiths had been remade into an anchor for the power of Vindicta, that entity born of the wrath of Magnus the Red and the dying prayers of billions of souls for justice and succour. As a Living Saint, Cain carried within him a shard of the God-Emperor's power alloyed to his own soul, but this power was aligned with that of Vindicta, in a way the rival Dark Gods could never be, by their very nature. Together, they had accomplished a miracle neither would've been capable of alone.

Had Gaunt not stood at the side of a Living Saint, who had just transfigured him in full view of hundreds of Guardsmen, no doubt he would have been attacked on sight by the Imperials. Instead his presence was cautiously accepted as the Column departed the Elyseon Fields in triumph. At the recommendation of Inquisitor Vail, he did his best to remain out of sight and out of mind until the memory of the ravages he had inflicted while enslaved faded, remaining aboard the Manifest Fury under the watch of the Inquisitor's retinue while she herself attempted to deal with the fact that a celebrated Hero of the Imperium and secret agent of the Inquisition and the Hydra had become a Living Saint.

With the Dark Angels broken, Cain took his army to the relative safety of Kasr Kraf. With the help of the ghosts of Tanith, breaking through the Black Legion siege lines was almost easy, and the defenders opened the gates to let Cain's Column inside under ragged applause and cheers. Even from afar, they had witnessed the descent of the Emperor's power that had transfigured Ciaphas Cain, and for the first time since Light's End, hope was kindled within their hearts alongside the bitter fire of defiance that had kept them going so far.

Inside the Castellum, the Living Saint was met by Imperial Guard high officers, Astartes Captains, priests of the Ministorum, Canonesses of the Adepta Sororitas and Archmagi of the Mechanicus. All of them knelt before him, honoring the one who brought them salvation in their darkest hour. The Commissar-Castellan of Cadia looked upon them with an impassive expression, and none but him know what he thought at the sight.


"We are battered and bleeding. The Imperium itself is wounded nigh unto death, in a worst situation than it has been in ten thousand years.

The unthinkable has happened. The Emperor is dead. We may never know the details of what transpired on Terra, though I hold onto the faith that the Throneworld still endures. And so long as it does, so must we.

Our foes rejoice in this bitter twist of fate, and celebrate their victory as if it were inevitable. Yet we have already shown them that though the Master of Mankind is no more, His light still shines to burn away the darkness. So long as I live, I intend to keep that light burning. But I cannot do it alone.

So on your feet, all of you. The time for kneeling is past.

Though all the horrors of the Eye stand against us, though we are alone against the tides of Chaos and the machinations of the Dark Gods, I declare this, now and forever :

Cadia stands !"

Ciaphas Cain, during the first meeting of Imperial high command at Kasr Kraf following the Battle of Elyseon Fields (later to be added to The Book of Cain, Second Volume, Chapter II, Verses XI-XVII by the scribes of the Tallarn 340th, whose General was present at the gathering)

Chapter 75: The Cadian Apocalypse - Part Four

Chapter Text

I am Eldrad Ulthran.

High Farseer of Ulthwé. Founding member of the Second Cabal. Avatar of Ynnead.

I was born amidst the cinders of greatness, to a people reeling in the aftermath of the Fall. I grew up on stories of what we had been, and learned enough from the gaps in the tales of my ashamed tutors to understand the true horror of what the Aeldari Empire had become.

There are those born to the Craftworlds in recent cycles that yearn for that lost glory, who seek a return to a golden age they know only through stories passed down for thousands of cycles. They believe themselves to be the rightful inheritors of the stars, that it is only the cruelty of fate that has stripped them from the power that should be theirs.

They are fools, all of them. It is good that our ancestors' Empire fell. The Aeldari ruled the stars for sixty million years : they had their chance to build something more than a playground for all their worst indulgences, and their corruption might yet doom the galaxy.

I watched with eyes then young as Humanity rose from the ashes of its first dominion, brought low by a very different hubris than my forebears' own. Through sheer happenstance, I glimpsed the deceit by which the Blood God sought to enslave the Lord of the Red Sands, and prevented my people from being Khorne's unwitting instruments.

When the Dark Gods used the Thirteenth Son to set the galaxy ablaze, I fought alongside those my kin disregarded as barbarians to prevent the ultimate victory of Chaos. I uncovered a conspiracy of self-proclaimed oracles and masterminds that would have brought damnation to all, never realizing that plan that required an entire species to be consumed by Chaos in order to defeat the Dark Gods couldn't possibly be anything but a trap.

From them, I learned that it is possible to be blinded to the obvious by one's own perceived brilliance. And from my new comrades, I learned that the ends do not justify the means, for the consequences of our actions echo throughout eternity, and our future ever reflects our present deeds.

In the ages since, I remained in the shadows. Hidden from the Dark Gods' own gaze, I took part in the hunt for the last remnants of the First Cabal, to ensure that all of their schemes were extinguished. I stood side-by-side with Omegon atop a pyramid older than either of our species, and together we brought an end to one of the last survivors of the War in Heaven. If it is possible for two beings so different as us to bond, then I truly believe us to be friends, rather than comrades-in-arms fighting the same foe.

That friendship is why I did not tell Omegon what awaited him at the end of his path and the beginning of the new age. I didn't see any point in burdening him with that knowledge. But though I could guess the course the Master of Mankind would choose at Light's End, I was just as blind as to what laid beyond it as anyone else. Even Ynnead's blessing wasn't enough to pierce through that blinding light.

It was that blindness that made me realize the unprecedented opportunity before us, who would bring about the Primordial Annihilator's end.

The cycle of the Gods our ancestors believed to be eternal was forever broken when She-Who-Thirsts was born. No longer will the divines of the pantheon we still honor in song rise anew to herald another cycle, only for it to end once again in fire and bloodshed. Never again will Asuryan rule over the stars, for all that an ember of His light yet shines within the breast of the champions He chose with His dying breath.

Now the sands of time of our species' broken hourglass have run out, bringing us to these Times of Ending. As was foretold by those of our ancestors who yet saw with unclouded eyes, Rhana Dandra is upon us. The wheel of Ages has turned, and what was impossible has been written into the fabric of the Sea of Souls by the Human Emperor's sacrifice. For the first time in my entire life, I feel the hope that we might achieve something more than survival in the face of our Doom.

I am Eldrad Ulthran, and I will see the Eldar free at last.

Times of Ending : The Cadian Apocalypse

Part Four : To Forge Salvation

With the coming of Light's End, the eyes of the Dark Gods are directed upon Holy Terra and Cadia, the Ruinous Powers watching the battles that will decide the fate of the Imperium. But the galaxy is vast, and there are those who would take advantage of the Chaos Gods' distraction. Among them, the most daring is Eldrad Ulthran, newly-ascended Avatar of Ynnead, the slumbering Eldar God of the Dead created by the machinations of the Second Cabal over a hundred centuries. Seeking to free his people from their Doom and the galaxy from the Primordial Annihilator, the High Farseer of Ultwhé has designed a plan that will either bring them closer to that lofty goal, or see all hope for the future of the Eldar race dashed into ruin …

Since the battle of Ynnead's Awakening against the Necrons, Eldrad Ulthran had used his new status as the Whispering God's avatar to gather more Children of Isha to his banner. His initial plans had been thrown into disarray by the interference of the Necrons, which had prevented Ynnead's full awakening, but millennia of fighting the machinations of the Primordial Annihilator had taught the Farseer to adapt. The Farseer had returned to his home on Ulthwé, accompanied by the Phoenix Lord Asurmen, and begun to plan for the next stage of the Cabal's long war against Chaos.

The Seer Council of Craftworld Ulthwé had long been divided, despite sharing the same goal of protecting their people. Unable to escape the pull of the Eye of Terror, the Craftworld had been beset by threats all across its history, resulting in a war-like people who took nothing for granted, not even the promise of tomorrow. More Eldars followed the Path of the Seer there than on any other Craftworld, but while this had allowed the Craftworld to survive, it had also led to the Farseers holding more or less absolute authority, with their word being regarded as law by those who depended on their guidance to survive.

Despite having benefited from that attitude a number of times, Eldrad Ulthran had also had cause to regret not doing more to combat it during his long life. Ulthwé's Seers were rightfully proud of how their guidance had preserved the Craftworld, but pride all too easily turned to arrogance, which led to fractures and dissension between those who should be the closest of allies. The looming shadow of the Eye of Terror had prevented things from ever escalating to outright conflict, but the Craftworld's politics had only gotten more vicious as a result.

Now, at last, Ulthwé stood united under Eldrad's command. The power of Ynnead within him had cowed his detractors on the Council, as had the presence of Asurmen at his side. The Whispering God's rise proved beyond doubt that the Rhana Dandra, the End of All Days prophesied in the Asuryata, was at hand, and if the Eldars didn't prove their worthiness, they would be swept away by the tides of History once and for all.

Eldrad had a plan, however – in truth, he had many – that would give his people a fighting chance to see victory in their long struggle against Chaos, and perhaps even allow them to survive past that seemingly impossible victory. At his command, Ulthwé mustered its forces, recalling strike forces that had been deployed across the galaxy. Not all of the Craftworld's warriors were summoned : with help from the Council, Eldrad chose those warriors whose threads shone brightest, for the task for which they were assembled would be perilous in the extreme.

Months after Ynnead's Awakening and Eldrad's return to Ulthwé, the Warhost was finally complete. Counting thousands of Aspect Warriors, it was a force capable of breaking entire armies from more numerous races, especially when led by such august figures as the Avatar of the Whispering God and Asurmen, the Hand of Asuryan and mightiest of the Phoenix Lords. Yet still, Eldrad did not share the purpose of this muster. With the insight given to him by Ynnead, he knew that, though all gathered were loyal in their dedication to Ulthwé, it did not mean that the Dark Gods wouldn't be able to learn his plans once he shared them with those whose minds weren't shared by a nascent Power.

Then, on distant Terra, Lorgar Aurelian freed the Human Emperor from His aeons-old agony. With his own divine power, Eldrad was able to shield Ulthwé's Infinity Circuit from the psychic cataclysm, and as his kindred were still reeling from the shock, he finally revealed to them his plan for the Warhost :

To sail into the Eye of Terror itself, and steal hope from the clutches of Slaanesh.

For any Eldar to enter the Eye of Terror was a nightmarish proposition. The only expeditions into the Gravebirth had been aimed at recovering the soulstones scattered on the croneworlds, that they might be used to safeguard the souls of the Craftworlds' people. Even these expeditions had come to a high cost, with heroes sacrificing not just their lives but their very souls to steal the salvation of their kin from the grasp of She-Who-Thirsts. Slaanesh forever hungered for the spirits of the race whose excesses had created it, no matter how they had turned their back on such decadence generations ago. Though its dominion over the Eye was contested by the other Dark Gods, no Child of Isha could hope to escape the Doom's attention within that corrupted region of space.

Now, however, the gaze of the Dark Prince was fixed upon the homeworld of Humanity. Not since the Fall had such an opportunity presented itself, and Eldrad was determined to seize it. The Avatar of Ynnead knew that, should Humanity fail in the Angel War, all hope would be lost; but he also knew there was nothing he and his people could do to influence the result of that apocalyptic conflict. This was Humanity's story to write, and all he could do was hope that the three sons of the Emperor would be able to find a way to victory. In the meantime, he would act as if the galaxy still had a future.

Long-abandoned sections of Ulthwé were reopened, and an ancient Webway Portal that had been closed off thousands of years ago was carefully unsealed. The section of the Webway it led to had become infested with daemons when the Eye of Terror had opened, crippling the antediluvian network to a mere shadow of its former size. For many cycles, the Neverborn had hurled themselves at the sealed-off gateway in a vain attempt to break through, but had ultimately given up when no progress had been made and other parts of the Great Game had drawn their attention.

The trip through the Webway was harsh, even for the seasoned veterans of Ulthwé. The combined powers of their Seers kept them hidden from the sight of Warp predators, but they still advanced through a place where already alien natural laws had been further corrupted by Chaos. Sourceless whispers burrowed into the soldiers' minds, while temperature and pressure varied wildly with only a few seconds' warning from the Farseers for everyone to adjust their armor's configuration adequately. Every member of the Host wore their void-sealed armor at all times, upon which new wards had been added – but even so, whole squads were lost during the journey. Due to the perilous path, few Engines of Vaul had been taken along for the journey, and none of the comparatively clumsy Wraithguards.

Time meant as little in this section of the Webway as it did in the Warp, yet eventually, the Host of Ulthwé reached their destination : the Daemon World known in the Inquisition's archives as Belial IV.


Belial IV

Much to the dismay of those who stand against the horrors of Chaos, the Eye of Terror's borders aren't fixed. Since its opening at the Fall of the Eldar Empire, it has waxed and waned, swallowing entire star systems and spitting out hollowed shells populated only by demented wraiths or mutated wretches.

In the Fall's immediate aftermath, the Belial system stood on the very border of the Eye, and remained so long enough to be discovered and named by the explorers of the Great Crusade, though no attempt at colonization was ever made. At the time, there were five planets in the system, though only Belial IV, the fourth planet from its sun, was deemed of any interest due to strange structures of clear xenos origins being observed from orbit. Interestingly, these structures were only mentioned in the explorer captain's own journals, and not in the official report he made to the growing Imperium.

The star system was engulfed by the Eye of Terror not long after the end of the Heresy, when Slaanesh's power was surging as the Clone Wars raged and the Blood Angels devoured entire worlds. Even after the War of Woe erupted between the Ninth and Seventh Legions and the Sons of Horus rallied to the Imperium's defense, Belial remained shrouded in darkness, one more star lost to the madness of the Eye of Terror. To the Imperium, this was just one more system lost, but to the Children of Isha, it was much more.

Built upon the planet's surface was the Temple-Palace of Asuryan, one of the holiest sites of the Aeldari faith. Even after the slow corruption of Aeldari society and the death of the Phoenix King at Slaanesh's hands, it had remained outside of the Eye of Terror, and served as a source of priceless soulstones for the Craftworlds. During the Clone Wars, however, the Temple-Palace's last defenses were overcome by agents of the Dark Prince, allowing the Eye of Terror to finally claim the system.

What became of the other planets is known only to the Dark Gods themselves, but the name of Belial IV is known across the Eye of Terror as a stronghold of Slaaneshi power in the Eye of Terror. Under the light of six false suns, the daemonic choirs of She-Who-Thirsts revel in endless excess, every unholy deed further desecrating this once sacred world. The very ground convulses under the strain of Excess. Entire islands of earth and rock have broken off from the surface, floating in the air in blatant defiance of gravity, their shape twisting and contorting in impossible, obscene forms. Once great cities lie in ruins, frozen in the aftermath of the Fall, with broken statues of Eldar worthies weeping tears of blood at the desolation surrounding them. Shadowy spirits, all that remain of the planet's Eldar population after an eternity of torment, haunt this hellish landscape, preyed upon by grotesque beasts and daemonic hunters seeking to bring them back to the revelries they fled from.

And at the heart of it all sits the Temple-Palace, remade and twisted into something worthy of Slaanesh's dark majesty.


At the end of their journey, the warriors of Ulthwé found that the Webway Gate leading to Belial IV had already been unlocked, and the first wary scouts sent through returned with word that they were awaited. Thankfully, this welcome party wasn't composed of a daemonic horde ready to devour their souls, but of a Troupe of Harlequins from the Masque of the Veiled Path.

Long had the eldest living Farseer of the Eldar race consorted with the disciples of Cegorach. Over the millennia, Eldrad had conceived many plans to destroy Slaanesh and free his people. Some of them had been the results of his meditations, while others had been designed together with Omegon, the sages of the Black Library, and even, on one memorable occasion, with one Harlequin Shadowseer he still wasn't sure hadn't been Cegorach in disguise. Of these plans, many had been thwarted by the Ruinous Powers, the intervention of uncontrollable factors, or just plain bad luck. But he'd kept trying, pouring his life into running as many of them as possible in the hope that one of them might work.

The Thrice-Born, Ephrael Stern, was one of them. Eldrad hadn't had anything to do with the terrible circumstances that had shaped her into such a potent weapon against the Dark Prince, and as far as he knew no Eldar hands had anything to do with them either. But when she'd been reborn for the first time, the Daemonifuge had immediately been revealed to him and his allies, and the servants of the Laughing God had moved to bring her to safety in the Black Library until the time came for her to be unleashed upon the galaxy yet again. The knowledge that she'd been on Terra when Light's End had happened was one of the things that gave Eldrad hope that not all was lost.

How the Harlequins had managed to reach Belial IV ahead of the Ulthwé forces was a mystery, but few were surprised at their presence, for it was well-known that the performers could go anywhere they pleased. Eldrad met with their leader, the mysterious Shadowseer Sylandri Veilwalker, and after a brief discussion, the two Eldar groups joined forces.

Little trace remained of what Belial IV had looked like before the Fall. The planet was a full-fledged Daemon World, its surface entirely remade in the image of the Daemon Lord that had ruled there since it had been swallowed by the Eye of Terror : Shaha Gaathon, the Harbinger of All Pleasures.


Shaha Gaathon, the Harbinger of All Pleasures

Known as the Harbinger of All Pleasures by its servants and enemies, Shaha Gaathon is a Slaaneshi Daemon Prince of great power and ancient origins. All daemons of the Dark Prince have a particular hunger for the suffering of the Eldar race, whose Aeldari ancestors gave birth to their god. But Shaha Gaathon's hatred for the Children of Isha runs deeper than this, for its roots go back to long before Slaanesh was born. Only faded legends remain of that time, for even the exiles who founded the Craftworlds as they fled the Aeldari Empire knew little of the Harbinger.

From these scraps of lore, confessions extracted by the Inquisition and visions gleaned by powerful seers both human and alien, those few who know of the Harbinger's existence without having been enslaved by it believe that it once was an enemy of the Aeldari Empire. Shaha Gaathon itself has given a thousand different reasons for its hatred of the Aeldari, and when one considers the scope of the atrocities performed by that corrupt civilization as the rot set in, each might very well be true. Regardless of its source, Shaha Gaathon's obsession with destroying the Aeldari was so powerful that, when the Fall happened and Slaanesh was born (something for which Shaha Gaathon claims partial credit, and as the reason for its title of Harbinger), the Dark Prince of Chaos rewarded the Harbinger with daemonhood, granting it all of eternity to pursue its vendetta against the few survivors of the Old Race. Ever since then, Shaha Gaathon has hunted down the remnants of its ancient enemies, and is one of the few entities in the cosmos to be aware of the general location of every single Craftworld in existence, despite the efforts of generations of Farseers to keep the continent-sized vessels hidden.

Meanwhile, its cult, the Great Masque – named in blasphemous mockery of the Harlequins' own sub-groups – has been a poisonous thorn in the Imperium's flank for thousands of years. Across scores of Imperial worlds, cult cells pay fealty to their distant daemonic patron, forming hedonistic secret societies that practice forbidden rites in secret. Its members worship Shaha Gaathon as a benevolent figure, who rewards the faithful with ever-greater pleasures, with those who prove their worth taken away to join it in paradise.

That seeming benevolence is, of course, only a cruel illusion. In an echo of the pleasure it gained from witnessing the downfall of the Aeldari Empire, Shaha Gaathon relishes the inevitable fall to decadence of those it ensnares. Its personal attendants, those who succeeded in 'proving their worth', were all once powerful men and women, holding the lives of thousands in their hands, but are now reduced to nothing more than adoring slaves with no other thought in their minds but how to please their living god. Apart from this, the Great Masque is the Daemon Lord's instrument in prosecuting its long war against the Eldars, manipulating the Imperium in waging war against the Craftworlds wherever possible. Billions of human and Eldar lives have been lost to conflicts engineered by the Harbinger's servants, and it is believed by some of the Second Cabal's analysts that much of the enmity between their races could've been adverted if not for its corrupting influence.

Though its name is known to the Daemonhunters of the Inquisition, Shaha Gaathon has remained on Belial IV ever since the planet fell into the Eye of Terror, only ever directing its cult from afar. In truth, Shaha Gaathon has no choice in the matter : it is bound to Belial IV by the will of Slaanesh, compelled to remain in order to guard that which lies within the Temple-Palace of Asuryan. As is typical of the Dark Prince, this duty is both punishment and reward, for while the Daemon Lord derives much honor and pleasure from its posting, it is also denied the more varied pleasures of the galaxy – chief among those the opportunity to pursue its dark crusade against the Craftworld Eldars.

For thousands of years now, Shaha Gaathon has searched for a way to escape its fetters that wouldn't draw the ire of the Youngest God, creating and manipulating entire covens of petty wyrds in the process. In a way, its obsession with escaping its gilded cage is both a strength and a weakness, for though it gives Shaha Gaathon a focus on mortal affairs shared by few Daemon Lords, it also blinds it to opportunities to spread darkness in other ways.


The portal delivered the Warhost not far from their objective, though navigating the Daemon World was even more perilous than the trip through the Warp-corrupted Webway had been. The Seers and Warlocks of the host couldn't use their psychic powers to their full potential lest they attract unwelcome attention, but with Asurmen leading the way and Eldrad guiding the Phoenix Lord through the demented landscape, they soon arrived in sight of their goal : the fallen city of Zytheraa, and the colossal structure at its center.

The Temple-Palace of Asuryan had been remade into a colossal structure that stretched impossibly high, seeming to vanish into space. At their commanders' orders, the warriors of the host averted their gaze, for to look upon what Shaha Gaathon had wrought was to court madness. The outer walls were covered in living statues of Eldar, human and other alien species, each of them a soul that had succumbed to the Harbinger's false promises. For millennia, their moans of agony had formed the backdrop music for the Slaaneshi revels.

Now, however, these revels were all but silent. As Eldrad had anticipated, the call of the Angel War had left Belial IV with only a fraction of its usual daemonic population. Instead of limitless hordes stretching from horizon to horizon in endless bacchanalia, the Eldar Warhost only faced thousands upon thousands of Slaaneshi Neverborn. Furthermore, most of those who remained were the weakest of their kind, who had been unable to claw their way off-world to join the battle at Terra, which might deliver ultimate victory to the Dark Prince.

Surprisingly for such an important world, there were no renegade Astartes on Belial IV. Shaha Gaathon preferred to work through mortal and infernal pawns it could fully dominate, rather than having to manage the delicate balance of an alliance with a Chaos Lord. Even the Blood Angels weren't welcome in its domain, and it had gone to great lengths to enforce that interdict. Those in the Eye of Terror who knew of the Harbinger whispered this enmity toward the Traitor Legions was rooted in some long-ago humiliation, dating back to the confused days that had followed the Heresy, but if it was true, no evidence remained.

After getting into position, the Warhost struck the demented crowds like a lightning bolt from a cloudless sky. From afar, the Dark Reapers rained destruction upon the daemons, the last of their projectiles detonating mere heartbeats before the charging vanguard reached the dazed Neverborn. Asurmen was there at the forefront, and though the daemons of Slaanesh converged on him in their hundreds, drawn by the embers of godhood in his soul, they could not bring him down. For he was the first of the Phoenix Lords, who had matched the King of the Night for days – and this time, there was no innocent blood on his blade to cloud his mind with doubt.

Accompanied by the vanguard of Warp Spiders and Howling Banshees, the Hand of Asuryan reapt a great toll of daemonic ichor, pushing ever forward to the open gates of the desecrated Temple-Palace of his murdered god. Swooping Hawks descended upon the daemons, keeping them from rallying, while the few wings of Shining Spears that had been spared for this operation harassed the flanks of the horde. Then came the main force, a host of Dire Avengers clustered around the Seers and Eldrad himself.

The Eldar psykers still couldn't use their powers in full, for to do so in the Eye of Terror would have been beyond risky : even the soulstones and wards of Ulthwé couldn't keep the influence of Chaos at bay completely. They restrained themselves to support roles, facilitating communication between the elements of the host and keeping up the veil of obfuscation that kept the forces of the Great Enemy from realizing the true scope of the intrusion yet.

Despite the advantage of surprise and their overwhelming firepower, the children of Ulthwé couldn't avoid taking casualties. But thanks to the power of Ynnead, the souls of the fallen Eldar warriors were neither drawn to their soulstones nor devoured by their infernal enemies, but instead absorbed by the Avatar of the Whispering God. This, however, required most of Eldrad's focus, leaving him little margin to assist in the battle directly – a price that he was willing to pay, for to abandon his comrades' spirits to She-Who-Thirsts when he could save them was abhorrent.

After a long battle, the Warhost reached the open gates of the Temple-Palace. The bulk of their forces remained there, holding the entrance against the hordes outside, under the command of a trio of Autarchs, each of them a veteran of a thousand battles against the slaves of the Ruinous Powers. The Avatar of Ynnead had also bestowed a blessing upon each member of this triumvirate : they had sworn themselves to the Whispering God, renouncing the blessings of Bloody-Handed Khaine in exchange for becoming vessels through which their soldiers' souls could be saved, like Eldrad himself.

And, like the elder Farseer, they knew that such a boon would not be without cost, but it was one they were more than willing to pay.

With their back secured, Eldrad and Asurmen pushed ahead with a small group of elite warriors, toward the black heart of this once sacred place. The insides of the Temple-Palace were as nightmarish as its outside had been. Where once had stood statues of the Aeldari gods and heroes, along with depictions of their exploits during the aeons-long reign of the Aeldari Empire, now there were a thousand images of the Fall, showing the lowest moment of Shaha Gaathon's hated foes. Worse than the images of destruction were those displaying the tainted Aeldari who had embraced the corruption whole-heartedly, and been rewarded with immense power when Slaanesh had taken its first breath and swallowed the souls of their race.

Though Eldrad had been born years after the Fall, Asurmen remembered it all too well. He had met some of the dark Aeldari shown on these mosaics, and while he'd slain many of them, and more yet had been slain in the first wars of the Eye of Terror when the other Dark Gods had challenged Slaanesh's hold onto the warp storm, not all had met their end. The Hand of Asuryan knew that, in the darkest pits of Commoragh, some of the old monsters that had orchestrated the ruin of his people continued their evil, feared even by the cruel nobility of the Dark City.

In time, the Phoenix Lord swore for the ten thousandth time, they too would be brought to judgement.

Ancient Aeldari specters also haunted the Temple-Palace, watching mournfully as the Eldar champions advanced through their violated home. Once, they had been Aeldari priests of the old gods, who had resisted the corruption of the Aeldari Empire but refused to join the exodus of the Craftworlds. Instead, they had stayed behind in the hope of turning back the tide of corruption, only to watch as the Fall ended their people. When Slaanesh's forces had come during the Clone Wars, they had fought the last battle of the untainted Aeldari, and their souls had been condemned to watch over the desecration of all they had loved, spared the jaws of the Neverborn only because this was a far worse torment.

As the light of Ynnead touched them, however, these wraiths were released from their infernal bondage, and knew hope for the first time in ten thousand years. They gathered to Eldrad's side, helping guide him through the twisted labyrinth, down paths that, when seen from above, formed forbidden runes in the Aeldari language. Only the disciples of Shaha Gaathon had walked these paths since the Clone Wars, each step twisting their flesh and soul a little more without they ever realizing it – but thanks to Eldrad's presence, his warriors were protected.

The embers of divine power in the Hand of Asuryan and the cold fire of Ynnead within Eldrad's body combined to repel the corruption that had taken hold of the Temple-Palace : where they walked, the passages flickered back to what they had once been, revealing glimpses of the glory of the pre-Fall Aeldari Empire in the moments before the taint of Chaos resumed its hold. They saw monuments to champions of the War in Heaven, including statues of the legendary Eldanesh and Ulthanesh; depictions of the beauty and tranquillity of the Aeldari Maiden Worlds, and more besides. But even these lost glories were not without their dark sides : the farther they went, the more violent the images became, reminding them once more that even before the Fall, the Aeldari had not been a peaceful race.

How could they have been, when they had ruled over the galaxy for sixty million years ? Not even the Old Ones had been able to hold such unrivalled hegemony without bloodshed, and as many Eldar scholars suspected and Eldrad knew for certain, the Aeldari had originally been created as a warrior-race, not that different from the Krorks whose degenerate descendants continued to plague the stars aeons after they'd outlived their purpose.

(Of course, Eldrad didn't often speak these truths out loud. He was old, not senile.)

To their surprise, the Eldars faced no direct attack as they made their way through the Temple-Palace. They could hear the laughter and screams of the daemons that cavorted in its halls echoing down the corridors, and a palpable sense of malaise weighed them all down, but from the moment they'd crossed the temple's threshold, they hadn't seen any enemy.

None of them thought this was a good sign. They were far to experienced for that.

At last, the company of heroes came upon the throneroom at the heart of the Temple-Palace, where Shaha Gaathon and its court awaited them. Thanks to the whispers of the dead priests, Eldrad knew that this had once been the gateway to the holiest of holies, a place only a few souls were allowed to enter so that they may commune with the Aeldari gods. Briefly watching through ghostly eyes, the Avatar of Ynnead saw the vast tunnel leading down into a great hall decorated by visages of the Aeldari Pantheon, each sculpted from crystal and over ten times the size of an adult Eldar.

Now that pit had been dug out, each and every ward broken. The ancient crystal visages had been broken into a billion shards that were spread all across the floor, cutting the naked feet of Shaha Gaathon's mortal slaves with every step they took. Scores of mutant cultists were scattered across the room, most of them ignoring the Eldar intruders, too busy indulging in their own lusts or watching the occupant of the throne at the center of the room with worshipful gazes. Daemonettes prowled among them, whispering dark promises in their ears and caressing exposed flesh with razor-sharp claws.

There, on a living throne made of the merged flesh and bones of the last Aeldari priests to have fallen in the Temple-Palace's last battle, sat the Harbinger of All Pleasures. Shaha Gaathon wore the flesh of a human male of noble bearing, whose body radiated psychic power. His rich clothes were daubed with various fluids and marked with Chaotic runes, and on his forehead was an Eldar soulstone, cracked and dark and blazing with eldritch energy. In one six-fingered hand, he held a bejewelled golden goblet filled with a mixture of blood, wine and tears, while the other rested atop the pommel of a sword that seemed to shiver whenever it wasn't directly looked at. He welcomed the arrival of the Eldars by raising his goblet and emptying it one gulp before tossing it aside, carelessly crushing the skull of one of his slaves with the strength of the throw.

Eldrad's divine sight let him trace back the path that had led that unfortunate soul to this place : once, he had been Janus Darke, Rogue Trader of the Imperium of Man and, unbeknownst to him, a latent psyker of great power. Through a combination of manipulation and brute force, the Harbinger had brought him inside the Eye of Terror and turned him into a mortal vessel. Darke's psychic potential was potent enough that the possession hadn't caused his body to immediately start decaying, unable to withstand the Daemon Lord's power.

It was fortunate, Eldrad thought, that Shaha Gaathon was bound to Belial IV by the command of its dark master. Had it been free to move as it pleased, the galaxy would've faced a Slaaneshi Daemon Prince able to hide in plain sight, free to spread corruption wherever it so wished. By the time someone in a position to do something about it noticed, entire worlds would have been lost – and that was an optimistic supposition, for Shaha Gaathon might also have chosen to continue its cult's work and engineered a total war between the Imperium and the Craftworlds, which would have let the weakened winner at the mercy of Chaos. There were very good reasons why the human Inquisitors were so utterly ruthless when stamping out daemonic taint.

At the foot of the Daemon Lord were two pale slave-things that, to the mortal eyes, appeared to be human children, one boy and one girl. But Eldrad could see through their disguise too, much as the old Farseer might wish otherwise. Somehow, Shaha Gaathon had acquired the services of a twin pair of Children of the Raven, the sheer bravado of which impressed Eldrad, however reluctantly. To risk the ire of the Nineteenth Legion by appropriating their monstrous creations was something even daemons feared, yet this wasn't this that held Eldrad's attention the most in the Daemon Lord's throneroom.

Atop the Slaaneshi prince's throne, held in place by thorns that pierced through stick-thin limbs, was an emaciated figure that, to his shock, Eldrad recognized. This was Kysaduras the Anchorite, the Farseer who had made the first prophecies of Ynnead's rise based on old scraps of Aeldari myth. His predictions had been used as the foundation for the Second Cabal's god-forging scheme, but Kysaduras himself had vanished centuries ago and no one had been able to find him again. Now at least his fate was revealed, and Eldrad saw his peer's tragic fate unfold in his mind's eye.

During a journey of contemplation, the Anchorite had been captured by the Daemon Lord's cult and brought to Belial IV as an offering. There, he'd been subjected to all manners of abject torments for Shaha Gaathon's sadistic amusement, his body broken and made whole again and again. His mind had been driven to the very brink of madness, yet the discipline of the Farseer endured still. Now, though his eyes had long been gouged out, he could sense the approach of his brethren, and weakly called out to them psychically, begging for aid.

One way or another, Eldrad decided, the torments of the fabled Seer would end today.


"Asurmen," said the incarnated Daemon Lord. "I didn't think you'd ever dare show your face here after you abandoned your burning empire to my master. And what's this ? The great Eldrad Ulthran himself ? You flatter me !"

"Shaha Gaathon," the avatar of the Whispering God replied coldly. "Your crimes are known to me."

The daemon cocked its head to the side, observing him.

"Hmm. Now, what have you done with yourself, little seer ? Your body is on the verge of falling apart ! And that fire …" Its stolen eyes widened in shock briefly, before it smothered the expression under a contemptuous sneer. When it spoke again, the false warmth was gone. "Ah. I see. You're a greater fool than I took you for, Eldrad. Tell me, how much of you is left inside that shell of crystal and withered flesh ? How much of that hollow god has already consumed you ?"

Eldrad forced himself to laugh, loading the sound with all the derision he could muster. It drew every gaze in the room to him : the followers of Slaanesh were ever poor at dealing with mockery.

"Do you think to shake my resolve with such empty words, Shaha Gaathon ? I know the price of this power. I always knew. If sacrificing myself is what it takes to save my people, that is a price I'll gladly pay."

"You'll pay far more than you ever thought possible," snarled Shaha Gaathon, "and in the end it will all be for nothing. Your people do not deserve that hope you think you can give them, Eldrad, and I will extinguish it, here and now !"

"No, Harbinger," interrupted Asurmen. In his hands, the Sword of Asur blazed with power. Since Ynnead's partial awakening, the soul of Tethesis, the Phoenix Lord's brother, had been more awake than ever before. "You shall not ! For too long have you defiled this holy place. Now, in the name of Asuryan, I shall bring you to judgement !"

"Asuryan is dead," mocked the Daemon Prince. "Nothing remains of him but dust and the empty prayers of fools such as you. But rejoice, you relic of a lost age ! Soon, you shall be reunited with him in oblivion !"

"Your kind has made that threat for millennia," answered Asurmen, holding his arms wide in provocation. "And yet, I'm still here !"

"Not for long," promised Shaha Gaathon. "Even now, the great champion of my lord marches to claim his throne. Soon, the light of Slaanesh's glory shall bathe the galaxy, and your entire miserable race shall be extinguished in its radiance !"

"Don't try to pretend you knew about Sanguinius' plot in advance," declared Eldrad, a mocking smile on his lips. "Why would the False Angel share it with one such as you, a mere warden ?"

The Daemon Lord's furious scream shook the very walls and stripped all semblance of humanity from its face.


Before the eyes of its ancient enemies, Shaha Gaathon unleashed the fullness of its power, warping the body it had possessed so that it could express all of its dark majesty. Empowered by millennia of gorging itself on the souls its cult reaped in its name, the Harbinger was a terrible foe, and its might was further increased by the unholy energies of the desecrated Temple-Palace. The body of Janus Darke grew, his clothing transmuting into a purple segmented armor edged in silver and gold while his skin grew pale as chalk and a pair of black horns erupted from his forehead.

Upon seeing their master transform, the two Raven-blooded children screamed, making a sound that no mortal throat should ever make. With a gesture, Eldrad summoned a barrier around his party, shielding them from the unholy noise. As one, the cultists in the room seized their heads, suddenly struck by an awful pain that brought with it no pleasure. Their flesh rippled and mutated, and in the blink of an eye they were all transformed into hideous, hulking brutes of pale flesh and black claws.

Shaha Gaathon strode toward the intruders in its domain, while its transformed minions rushed them, driven by a mad hunger for Eldar flesh. Drawing upon his power, Eldrad rose up in the air, arcs of pale fire erupting from him. Meanwhile, Asurmen moved to face the Daemon Lord, trusting the Aspect Warriors who had accompanied the two Eldar Lords to handle the mutated horrors.

Once more, the inner chamber of the Temple-Palace of Asuryan echoed with the sound of battle between the followers of the old gods and the slaves of the one who had ended them. Asurmen and Shaha Gaathon clashed, and though the Daemon Prince held the advantage in raw power, the Phoenix Lord had known nothing but the most desperate battles of the Eldar race for ten thousand years, while the Harbinger had remained on Belial IV unopposed.

The two Raven-blooded children leapt at the Farseer, and despite their lithe bodies Eldrad knew they would tear him limb from limb if they got their hands on him. Moving with a speed that belied his age, he struck one of them with a sweep of his staff, sending it hurtling back down. The second had almost reached him when the Avatar of Ynnead punched through its throat with a dagger he'd drawn from his belt with his free hand, the blow carefully calculated so that not one drop of its tainted blood touched him – not out of any disgust, though he certainly felt it, but out of genuine fear of what such contact might do to him.

Channelling psychic power through the blade, Eldrad ignited the creature's body, reducing it to ash in a single flash of bright light. Pain lanced through his body at this brutal use of his power, but he knew he couldn't take any risk when facing the ill-begotten creations of the Raven Guard. His caution was soon proved warranted as the remaining Child crashed down on Shaha Gaathon's throne and, sensing its sibling's demise, immediately shed its human guise. A thing made of pale flesh and black fangs (or perhaps claws, it was impossible to tell anymore) rose up toward Eldrad in a tide that made a mockery of biology, moving with impossible speed and howling its rage through a hundred mouths.

Fortunately, the Farseer was still Eldar despite his advanced age, and possessed of the lightning-quick reflexes of his race, honed further by the countless battles he'd taken part in. He drew upon his divine power once more, the agony of it burning even brighter for being suffered again so soon. Death poured out of him in a torrent, and the Child of the Raven's darkling soul was snuffed out like a candle.

Shaha Gaathon's throne detonated in a shower of bone shards and gore under the weight of the swiftly-decaying corpse, seeming to breathe a sigh of relief as its unnatural 'life' ended. Kysaduras' limp body fell, but even as Eldrad reached out to catch him, his flesh turned to dust : the Anchorite had died long ago, and only the cruelty of Shaha Gaathon had kept him from passing away. It was all the Avatar could do to secure his soul, though with all the torments the Anchorite had endured it would be some time before he could question his spirit.

With a pulse of telekinetic power, Eldrad swept aside the throne's morbid detritus, revealing a warded cache hidden underneath. There, surrounded by unholy sigils and shrouded in black fire, was the object of the Warhost's quest : Vilith-zhar, the Sword of Souls, one of the fabled Croneswords of Morai-Heg.


The Croneswords of Morai-Heg

Among the storytellers of the Craftworld Eldars, there are many different tales of the Croneswords of Morai-Heg's origins. According to some, these legendary blades were forged from the fingers of the Aeldari Goddess of Fate after she tricked the God of War Khaine into cutting off her hand so that she could drink her own blood and learn the divine secrets it contained. Others claim that they are the last creations of the Smith God Vaul, crafted following Morai-Heg's instructions during the time of his servitude to the Bloody-Handed One. And in the pleasure pits of Commoragh, it is whispered that each was once a lover of the Hag Goddess who spurned her when her cyclic nature deprived her of her youth, whose betrayal she punished by pouring the secrets of Death into their souls until all traces of their identity was erased, leaving behind only cold instruments of murder.

Meanwhile, Imperial xenologists who have gleaned scattered hints of the War in Heaven sixty million years ago theorize that the Croneswords are remnants of that terrible era, forged by the Old Ones to fight the first Warp horrors spawned by that galaxy-rending conflict. Of course, given the mythical nature of these cataclysmic events, that particular theory might very well be combined with any of the tales told by the Children of Isha.

Regardless of the truth, it is wildly accepted that five of these mighty weapons exist. Each of them holds tremendous power, but only special individuals (according to legend, those marked by Morai-Heg from beyond the grave) can wield them without being destroyed. The tales of the exploits performed by their bearers are many, but always end in tragedy : perhaps as a sign of Morai-Heg's own cold cruelty, or perhaps as a reminder of the perils faced by any Eldar who would fly too close to the sun of their race's past glory.

By the time of the Fall, the Croneswords were long lost, scattered across the galaxy over the aeons-long reign of the Aeldari Empire. Many Eldar adventurers searched for them, as well as champions of Slaanesh wishing to earn their Dark God's favor. Often, these questors found the mysterious Harlequins crossing their path, though whether to help or hinder was never certain. If any ever found one of the fabled weapons, however, they left no trace of their success.


Even as Eldrad and Asurmen led the expedition to Belial IV, others sworn to their cause sought the remaining four Croneswords. They knew that, once the Dark Powers were alerted to their interest in the ancient weapons, they'd move to secure them – and not even the Second Cabal felt up to the task of, say, robbing the Silver Palace of Slaanesh itself, which Eldrad knew was a distinct possibility should She-Who-Thirsts realize the scheme of the Ynnari.

The High Farseer did not know for certain that these other parties would succeed, for he was as blind to what laid past Light's End as any other seer. But he'd made what preparations he could to maximize their odds of success, and trusted in those he had chosen to lead each expedition. Now all that remained was for him to do his best. And yet, though Vilith-zhar was so close, Eldrad couldn't touch it, for the protections surrounding it had been woven by the greatest Sorcerers of Slaanesh, and empowered by the will of the Dark God itself. Disabling them would take time, time the Avatar didn't have.

Then, thanks to the vagaries of time whilst travelling through the Webway or walking upon a daemon world, far away, on burning Terra, Lorgar Aurelian and Ephrael Stern struck Sanguinius down. The Dark Prince itself was wounded by the Sword That Was Promised, in a blow that echoed throughout all of reality. Shaha Gaathon stumbled in sudden pain, its mind unable – or perhaps not allowed – to grasp what was happening, and in doing so missed its chance to deal a killing blow to Asurmen.

The Chaotic runes that kept the Cronesword ever-so-slightly ajar from the rest of existence blinked off and fractured, the delicate balance of their existence shattered by She-Who-Thirsts' scream of outrage and pain.

Though he hadn't foreseen it, Eldrad seized this opening at once, and reached for Vilith-zhar. Mere flesh would've been consumed immediately by the black fire surrounding the Cronesword, but Eldrad's limb was made of living crystal, permeated with the power of a nascent god and proof against such peril. His fingers closed around the sacred weapon's hilt, and with a cry far more martial than any that had left his lips in a great many cycles, he pulled the Cronesword free of its infernal prison.

Despite its confusion, Shaha Gaathon sensed at once that it had failed in its god-appointed task. Knowing that its only chance to avoid Slaanesh's wrath – and sensing that, at the moment, such a thing was to be avoided at all costs, for the Dark Prince's rage presently rivalled that of the Blood God himself – the Harbinger leapt at Eldrad, abandoning all defense to kill the Avatar of Ynnead before it could make use of his new weapon.

It failed.


Eldrad plunged Vilith-zhar through Shaha Gaathon's chest. The Daemon Prince screamed in pain as the ancient weapon burned through its infernal flesh, but it wasn't enough. Eldrad wasn't satisfied, and neither was Ynnead.

He reached through the Cronesword with divine senses, feeling the thousands of tormented Eldar spirits the Daemon Lord had fed upon. Unlike most Neverborn, it hadn't completely devoured them, reducing them to nothing more than a single scream of agony added to the symphony of horrors that made up what passed for its soul. Instead, it had left them with a shred of sentience, just enough to despair at their fate, so that it could better enjoy their pain for all eternity.

It was a mistake Shaha Gaathon wouldn't live to regret. The Sword of Souls sang to the Avatar of Ynnead, telling him what he must do, and he gladly obeyed.

"Harbinger of Ruin," spoke Eldrad Ulthran, his voice echoing with eldritch power. "It is time to return what you stole."

"You -"

Before the Daemon Lord could speak its final words, Eldrad pulled, and tore its essence asunder. Shaha Gaathon screamed in terror and agony, and then was forever unmade. A flash of pale light briefly blinded all within the chamber, regardless of what mortal or immortal senses they possessed, and when it faded the fruits of Eldrad's latest miracle stood there for all to see.

It was tall, as tall as Shaha Gaathon had been. It was beautiful and terrible to behold, a macabre embodiment of the fears that all souls, no matter how enlightened, held toward Death. A vortex of faceless spirits surrounded it, and the temperature in the room dropped, icy crystals forming at its feet. Its body was clad in an armor of ancient design that was not so much black as it was the total absence of light, and its impossible long mane of white hair crowned a face to haunt the dreams of even the bravest souls. It held Vilith-zhar in one hand, a hand that had only five fingers, while in the other it held a construct of psychic fire shaped like the rune of Ynnead.

"Behold," declared the Avatar of Ynnead to the awed Eldar warriors and horrified daemons around him. The crystal part of his body had grown, consuming even more of his flesh, for no miracle came without price. "The Yncarne, avatar of the Whispering God's vengeful fury !"

The towering figure opened its maw and let out a terrible scream, full of all the grief and rage of the Eldar race, of every love that had ended in the separation of death, of every future that had never been because of the machinations of She-Who-Thirsts. The nearest Daemonettes shrieked and turned to ash, their essences snuffed out in a single moment.


With Shaha Gaathon's destruction and the Yncarne's manifestation, the battle of the Temple-Palace ended swiftly. Every blow of the Yncarne obliterated a handful of Slaaneshi daemons, not merely banishing them but unmaking them entirely, and wherever it turned its burning hand, the Dark Prince's minions recoiled in terror from its pale radiance. Realizing that, for the first time since the Fall, they could actually, permanently harm the Doom that had stalked their people for generations, the Aspect Warriors' morale soared.

Within moments, the throneroom was cleared of the last servants of She-Who-Thirsts. For all the skill and bravery of Ulthwé's Aspect Warriors, just over half of their number had fallen, though their souls were safe within Ynnead's embrace. Asurmen himself was wounded, a glancing blow of Shaha Gaathon's blade having cut his leg – but the Phoenix Lord had fought through worse.

With Shaha Gaathon destroyed and the Cronesword reclaimed, the complex web of eldritch energies that sustained the Temple-Palace's impossible architecture began to come undone. With the Yncarne following, the Eldars rushed outside before the entire structure could collapse atop them. At the entrance, they met with the rest of their force, which had managed to hold despite the overwhelming odds, at least partially thanks to their enemies suddenly being struck by the same disturbance that had momentarily crippled Shaha Gaathon.

No sooner had they emerged from the Temple-Palace that, at long last, it fell apart behind them. The defiled echo of the Aeldari Empire's glory crumbled to ruins, and the sight of it combined with the terrible presence of the Yncarne and the still-echoing pained scream of their Dark God put the remaining Slaaneshi daemons to flight.

Asurmen and Eldrad led their remaining warriors back to the Webway Portal that had delivered them to Belial IV, still accompanied by the Yncarne. They had succeeded in their mission on the Daemon World, but they wouldn't return to Ulthwé yet. For all that Slaanesh was the ultimate enemy of the Eldar race, it was only the youngest of the Ruinous Powers, and there could be no hope of a better future for the Children of Isha until all facets of the Primordial Annihilator had been extinguished.

With the False Angel destroyed, Terra was safe for the moment, though Eldrad didn't doubt the human homeworld would've paid a terrible price for such a great victory. Which meant that there presently was only one fulcrum where the fate of the galaxy turned :

Cadia.


His daughter was dying.

It should have been impossible. Melusine's biology was a work of art, and she had survived much greater injuries than the ones inflicted on her by that brute Loken. She should have recovered already, even without all the effort he'd put into healing her.

And yet, she was still dying. The readings returned by the machines of his personal lab aboard the Pulchritudinous were clear, not that he needed them. He knew his daughter's body as well as he knew his own. He had memories of the centuries spent stabilizing her after they'd parted ways with the Raven Guard and the dubious 'gifts' the Nineteenth Legion had left in her genetic code had begun to manifest themselves.

Fabius knew there was more than mere biology at play. Neither Melusine nor Loken were purely physical creatures. After who knew how long in the Eye of Terror, Loken had become the 'Cerberus' creature which had hounded his operations and killed more of his bodies that he cared to count, costing him entire lifetimes of knowledge and experimentation. And Melusine … well, Melusine had never been entirely of the Materium. Long before she had opened her eyes and taken her first breath, his daughter had been far more than just human, even if he'd disagreed with her other parents as to what her ultimate fate should be.

"Father." The voice of the Eldest echoed in the laboratory, as devoid of emotion as ever. Fabius hadn't heard him enter, but then he wouldn't have.

"What is it ?" he asked, his tone short.

"Your Consortium are growing uneasy with your absence. The Black Crusade is floundering. Nephalor attempted some ill-advised scheme that failed miserably, and Sigismund has summoned Dorn and joined the ranks of the Neverborn."

"I care not. I knew Sigismund's plans, and I'm not surprised Nephalor keeps failing. As long as the data keeps being collected, all is well. I won't leave your sister."

"Is Melusine more important than all the assets you've put in this operation, father ?"

Fabius laughed bitterly at the question. He knew that the wrong answer would lead to his creation following the instructions he'd embedded in its mind so long ago and killing him for the sin of letting emotions contaminate his work. Sometimes he wished he'd given himself more leeway, but then he remembered how easily the trans-dimensional intelligences that fools called 'Gods' could subvert even the brightest of minds.

"She is unique," he replied. "Even now, I cannot replicate what went into her creation. Every single one of the New Marines on Cadia, every single demented cultist and renegade can be replaced if necessary, but she cannot be. I won't let her be taken from me like this !"

"You know why she's dying." Still, the Eldest's voice was calm and cold as the void between stars. Usually Fabius found it comforting – but not today.

"Of course I do !" he snarled. "It is their doing. The so-called Gods our allies so fervently worship. They have taken advantage of the wound this 'Cerberus' inflicted on her."

"They're holding her hostage."

"Yes ! And all I need to do if I want her to live is to ask. That is all. I can recognize the pattern, son. If I only pray," he spat the word like the curse it was, "for her salvation, it shall be delivered – and I shall be doomed."

"I cannot let you do that, father. And you don't have any other bodies in the fleet."

"Not after all of the remaining ones were destroyed by those Imperial dogs," Fabius growled.

Someone in the Imperium, probably a member of that annoyingly competent Temple Vanus, had finally caught onto his current nature as a network of clones. Over a dozen Assassins had been deployed in the system, and they had coordinated with the Night Lords' boarding action to sabotage all of the bodies he'd hidden through the Black Legion fleet as back-ups if the active ones were incapacitated.

Some had been subtle, altering the contents of the life-sustaining pods discreetly enough that he might've mistaken it for human error, but others had been … less so. The cruiser Teeth of Agartha had been reduced to a cloud of debris after the Eversor beast inside had reached its plasma reactor and activated its suicide bomb. A crew of twenty thousand, lost in a single second, along with his last back-up bodies in the entire star system.

Fabius wasn't afraid of death. Losing this body's memories would be a setback, especially since it was the only one with first-hand knowledge of the field testings taking place on Cadia's surface, but one that his greater self would recover from in time. His assistants were already monitoring the New Marines, and they knew to record everything for him to review later without him needing to tell them to. Some of them had worked with him for thousands of years by that point, after all.

No, what worried him more was the possibility that the Eldest might fail when he went after him. Fabius knew that the revenant Primarch was far stronger than he was : it was why he had raised him despite the considerable costs and dangers, after all. But with the Emperor dead and the Black Legion ascendant, it was possible the Dark Gods would seize the opening to completely transform this version of himself into their puppet, imbuing him with enough power to resist even his strongest creation.

He did not think it arrogant to believe that investment would be worth it to them, given the amount of military power and influence currently at his fingertips. And he knew that the Eldest could make the same connections – truth be told, he was surprised he hadn't already killed him, just in case. Hopefully he wasn't getting sentimental : Fabius had hoped a lack of a soul would prevent such nonsense.

"What will you do, father ?"

He looked at his daughter. She looked so frail at this moment. She had always been so strong, even if he had always worried that something would happen to her despite that strength. Now she was dying …

… but she hadn't died yet. Her vitals were fading away, but it was a slow process. If the plan was to force his hand, then why ? There were wards in place in the lab to keep the Warp from interfering with his work, but the observation chamber where the fight had happened hadn't had them. Melusine's affliction could've been far quicker.

Understanding dawned within the Clonelord's mind.

"They don't want her dead either," he whispered. "They see as much potential in her as I, even if they'd twist her in their vile image and ruin what she could become."

A slow smile crept on his face.

"Father ?" Sensing that a decision had been made, the Eldest stalked closer, ready to perform his primary function if needed. Fabius chuckled.

"Do not worry, my son. I have found a way out of our predicament. Kindly tell Skalagrim that he's in charge of the Consortium until my return. As for you, I've told you my plans for Cadia itself : make sure the proper conditions for further field testing are maintained."

Fabius drew the plain, unadorned bolt pistol at his belt. It was a common weapon, no different from the thousands that had been distributed to his creations even now fighting and dying on Cadia so that he might learn from them and forge the next generation of Humanity's protectors even better.

"And tell your sister not to blame herself for this. After all, what parent isn't willing to die for his children ?"

He placed the gun's muzzle against his skull, and pulled the trigger.


On Cadia, things had tentatively improved for the Imperium after Cain's victory at the Elyseon Fields. Kasr Kraf had become the new headquarters of Imperial resistance on the planet, and with Bile's continued silence, the Black Legion was without clear leadership, letting the New Marines rampage alongside Black Legion cultists and the Khornate forces that had followed the Destroyer.

Meanwhile, Grand Master Nephalor of the Dark Angels was torn between fury at the ruination of his plot to drag the system in the Eye of Terror and the loss of the Lord of Wraiths, and terror at the thought that the same man at the center of all his latest failures was now endowed with a portion of the False Emperor's own power. Again and again, Ciaphas Cain had foiled him, and was now more powerful than ever before. Even in death, the False Emperor continued to defy the God of Change.

With his oracles still blinded by Light's End, the Lord of Stars was paralysed by indecision. Part of him wanted nothing more than to take to the field in person and strike down the Living Saint himself, but the idea of bringing the Firetide-born spirit bound within his blade close to Cain struck him as an incredibly bad idea. And so, another of the three leaders of the Black Crusade dithered aboard the Invincible Reason, unsure of the path his Dark God wanted him to take.

There still remained one of the dread triumvirate of Chaos Lords who had brought ruin to Cadia, however. As Dorn recovered from his confrontation with the Grey Knights, the Daemon Prince Sigismund had marched across the fortress-world toward those who had escaped his liege's wrath. His mind aflame with his new daemonic power, the Destroyer didn't go directly to Kasr Kraf, taking instead a circuitous route that led him to the remaining Imperial strongholds. Faced with the might of the Daemon Prince of Khorne added to the Black Legion hosts besieging them, the Castellums fell one by one, with those who managed to escape the slaughter rallying to Kasr Kraf under Cain's banner.

The Living Saint ordered and led sorties to rescue those who could be saved, filling the shelters of the last free Castellum with millions more refugees. His power purified those who'd been unwittingly infected with Khornate madness, driving out the corruption that would've seen them turn on their own people in time, as had happened on Kasr Partox.

Days passed, which turned into weeks, and still Cadia stood, wounded but defiant. Dorn's presence on the planet made vox-communication and astropathic transmissions even more dangerous than they'd been before, but the new Imperial High Command knew that the Vengeful Spirit still lived, her presence preventing the Invincible Reason and the rest of the Dark Angels fleet from razing the Castellum through orbital bombardment. Meanwhile, the sorcerous shroud cast around Cadia by the First Legion's Sorcerers was weakening, both due to the psychic backlash of Light's End and the repeated defeats inflicted on the sons of Lion El'Jonson.

With the possibility of reinforcements on the horizon and the constant efforts of the Commissar-Castellan, morale within Kasr Kraf was as high as one could expect given the dire circumstances. The forces of Chaos laying siege to the Castellum suffered heavy casualties as they attempted to break through defenses designed by Iron Warriors architects and manned by a great coalition of Imperial forces. Space Marines, Guardsmen, Sisters of Battle and Mechanicus Skitarii fought side-by-side, with Cain spending as much time on the walls as he did in conference rooms keeping the vast egos of these factions' respective leaders from turning against one another. Fortunately, a century of service in the Commissariat had given him plenty of experience in that domain, and his dual authority as Commissar-Castellan and Living Saint gave his word plenty of extra weight.

Then Sigismund arrived at last, followed by a vast horde of the Lost and the Damned. The Destroyer blazed with Khorne's favor, and the skies above Kasr Kraf filled with storm clouds as the psychic auras of the two armies' leaders clashed in the Immaterium.


I stood on the Martyr's Rampart, looking south as our doom approached. At last, Sigismund was here.

I wanted to give the order to fire; to focus every gun on the walls on him, along with every artillery piece for which we still had ammunition left, and blast him until nothing remained. But I knew better. That had already been tried on Kasr Partox, and the Destroyer had still been mortal then. Even the great, beautiful guns of the Iron Warriors wouldn't kill him now. I could see (though sight only bore the slightest resemblance to the senses I used) the shroud of power that surrounded Sigismund, the literal divine will of Khorne made manifest, ready to warp reality to fit the Blood God's designs.

Of course, explaining that to my subordinates (it still felt weird to think of them like that, which I found reassuring) was another matter. Since my resurrection, I'd found myself sympathizing with Rakel, to my horror. The people around me were so blind, so limited. They didn't understand things that now seemed as obvious to me as the act of breathing.

Still, better than to have all these new perceptions and not know how to use them. According to Mott, I'd essentially skipped the painful and intense training all Imperial psykers went through in order to make sense of their powers by virtue of having a shard of the God-Emperor's own soul jabbed inside my own.

(I had later asked Amberley whether the old savant had been serious, and both she and Alpharius had confirmed that this was indeed the prevalent theory as to where Living Saints came from.)

He sees us, whispered the shade of Ibram Gaunt. The Lord of Wraiths was at my side : I had dragged him out of the Manifest Fury to join me. The Ordinatus was waiting behind the walls, and I felt my undead colleague would be more useful with me.

"I know," I told him. I could feel Sigismund's gaze, despite the abyss of smoke and dust-choked air separating us.

I was afraid still, but knew I couldn't show it. Not when so many were watching me, their Hero, their Commissar-Castellan, their Living Saint, bravely stand in the face of the Chaos hordes, undaunted. I had to look the part, to make it seems as if everything would be alright.

In a way, my entire life had prepared me for this. A shame sainthood hadn't given me the Emperor's foresight, though given our most likely future that was perhaps fortunate.

"Come, then," I whispered, just loud enough to be overheard by the nearest troopers, knowing the words would go around the entire Kasr before the hour was over. "Do your worst."


Despite months of bombardment by Chaos warmachines, the void-shields surrounding Kasr Kraf still held. Millions of Guardsmen stood ready within its walls, as did scores of Space Marines from every loyal Legion save the Third, thousands of Battle Sisters and Skitarii troopers. Yet they were still massively outnumbered by the cultist hordes of the Black Legion, which now seemed to spread from horizon to horizon all around the Castellum. As citadel after citadel fell, almost the entire might of Chaos on Cadia had converged on this, the last bastion of Imperial defiance.

Of course, Cain knew that there were still outposts of resistance left beyond Kasr Kraf's walls. Isolated Imperial forces still fought back against the invaders, waging a guerilla war that, on any other battlefield, would have earned them the greatest of honors. The Living Saint could sense these small sparks of light in a sea of darkness, and it gave him heart, though he knew they could ultimately do little to affect the course of the confrontation to come.

Within moments of his arrival, Sigismund took control of the disparate forces besieging the Castellum. Despite Bile's silence, the alliance that had forged the Black Crusade remained in place, and whether because of this or due to the simple fact that the Destroyer could kill anyone who challenged him, all but the most deranged of the Black Legion's forces soon followed his lead. Hierophants of Skulls spread among the hordes, preaching the dark word of Khorne and infusing all who heard their unholy prayers with savage bloodlust. This time, there would be no retreat, no breaking. This time, the forces of Ruin would hurl themselves at the walls of Kasr Kraf until they crumbled or all of them were dead.

Sigismund rose Storm's Teeth to the heavens, black clouds erupting with scarlet lightning as the Blood God roared his approval, and the battle began again.

All around the Castellum, thousands of artillery pieces spat out death at the approaching horde, thousands of slaves to Darkness perishing with every moment. But still the Lost and the Damned came. After the first few waves were slaughtered, a few Bile-born Astartes with unique abilities spearheaded the assault, using their genetically aberrant gifts to kill hundreds of Guardsmen from afar. As soon as they revealed themselves, they were immediately targeted and taken down, but they were still able to give an opening for those who came after them.

Kytan Engines thundered forward, heedless of the dozens of Black Legion cultists they crushed underfoot with each step. Breaches began to appear, and the hordes of Chaos poured through despite the relentless pounding of artillery, only to be met by Astartes reserve forces. For days, the onslaught continued unabated, slowly grinding the defenders down. Entire districts were abandoned and reclaimed, turned into killing zones where retreating Imperial forces bled the invaders for every meter of Cadian ground they took.

Nowhere was the battle most heatedly contested that to the south of Kasr Kraf. There, on the Martyr's Rampart, stood the Living Saint himself – and there, too, had come the Destroyer. Cain and Sigismund both knew that a confrontation between them was inevitable, but the Destroyer spent the first seven days of the battle watching from afar as his infernal will drove the forces of the Black Legion and the cultists of Khorne onward, straight into the embrace of Death. Under Cain's leadership, the defenders didn't break : any retreat was orderly and calculated, every shot carefully aimed, every blow given with righteous anger in one's heart. Though fear weighed heavy on their souls, they refused to give into it, refused to shame the Commissar-Castellan who fought alongside them, at the forefront of every engagement.

Then came the eighth day, though it had been a long time since the sun had pierced through the clouds of smoke and dust. At last, Sigismund advanced. Unlike the Bloodthirsters of Khorne, or his own daemonic Primarch, the Destroyer didn't have wings, but he didn't need them. He climbed up Martyr's Rampart, his claws tearing through the rockrete as if it were wet earth, heedless of all the suddenly panicked fire directed at him – until Cain managed to restore order despite the dark aura of terror emanating from the Destroyer and ordered a withdrawal from this section of the walls. Seeing the fire raining down had stopped, the Black Legion forces followed the Daemon Prince, using ladders or clinging to the side of mutants with bodies suited for the climb.

By the time Sigismund reached the top of the wall, the Living Saint stood ready to face him, accompanied by a handful of companions whose willpower he trusted to resist the Daemon Prince's presence, and whose skill he hoped would be enough to make a difference.

Inquisitor Amberley Vail, clad in a golden suit of power armor, who had known Cain for decades, perhaps better than he knew himself. Ibram Gaunt, the Lord of Wraiths, a specter animated by Vindicta, the new Power of Retribution and shrouded by the ghosts of the lost world of Tanith. Lieutenant Manawa Veltram of the World Eaters 59th Assault Company, holding a great chainaxe in both hands, his helmet lost on the fifth day of the fight to reveal a face that, despite its brutishness, had made countless soldiers and civilians feel safe in the months since Light's End. And the Alpha Legionary who was called Alpharius, standing at Cain's side where once First-Class Gunner Ferik Jurgen had stood.

Under burning skies, these five heroes stood together against the Destroyer of Khorne and his host of blood-crazed minions. Along with them were fifty Space Marines from several Legions – only transhuman warriors could be relied on not to succumb to Sigismund's presence up-close.

There was a brief pause as the two sides glared at each other across the width of the Martyr's Rampart. Then Sigismund stepped forward, and all hell broke loose. Bolter fire tore apart the first lines of heretics, but those behind them kept coming, unafraid, and soon the battlefield degenerated into a bloody melee. Within a few heartbeats, Cain clashed with the Destroyer, drawing upon his new power to match the Daemon Prince's monstrous strength. The Lord of Wraiths was at his side, his ethereal nature allowing him to withstand the terrible energies unleashed by the confrontation even as they forced the more physical allies of the Living Saint back.

Hundreds of vengeful ghosts reached out, clawing at the Destroyer's daemonic form, slowing him just enough for Cain to be able to match him. Yet even so, with every exchange of blows, the Living Saint was forced to give ground. Sigismund's inhuman determination and strength of will, which had seen him orchestrate the Breaking of his own Legion and spend ten thousand years collecting skulls for the Blood God in order to free his Primarch from the Arch-Traitor's manipulations, acted as a ward against Gaunt's specters.

Finally, just as Gaunt tried to strike at Sigismund himself, the Destroyer backhanded him with his free hand, infernal matter smashing the Lord of Wraith's incorporeal body aside. Cain tried to take advantage of the distraction, but Sigismund moved too fast, and it was all the Living Saint could do to avoid being cut in two. His last-second parry resulted in him being thrown to the ground, his still-human body breaking alongside the Rampart's reinforced rockrete.

Sigismund towered above Cain, whose allies were kept at bay by the rest of the Chaos forces contesting the wall. But before the Destroyer could strike the Commissar-Castellan, the air between them rippled and cracked apart, and two figures emerged from a hole in reality, one human-sized, the other matching Sigismund in height if not quite in bulk. Eldrad Ulthran and the Yncarne had come, jumping through space using Eldrad's psychic powers from the Webway Portal on Klaisus, the ice moon of Kasr Holn.

Opening a way through the disturbances Sigismund and Cain's fight had created in the Warp had nearly drained Eldrad, but the Yncarne was more than ready to fight. Vilith-zhar's edge met Storm's Teeth's in a shockwave of power, saving Cain's life. The Yncarne was mighty and the Destroyer taken by surprise by what, to him, looked like the Greater Daemon of a Power he couldn't identify – though mortal eyes might have been deceived into thinking the Yncarne a spawn of Slaanesh, a Daemon Prince of Khorne could tell the difference at once. Yet Ynnead was a young god, and the Yncarne was younger still. Rare as that might be, this time the Eldar combatant didn't have the advantage of experience.

Again and again the two divine champions clashed, but in the end, Sigismund prevailed. Storm's Teeth tore through the Yncarne's armor and plunged through its chest, and the skies rumbled with Khorne's mocking laughter as the avatar of the upstart god was slain.

The Yncarne's form dissipated into smoke, taking Vilith-zhar along with it. But Eldrad did not despair at the disappearance of the Cronesword : the two entities' essences had been irrevocably tied when he'd used the weapon to create the other Avatar of Ynnead. He could still feel the Yncarne's presence in the God of the Dead's song, slowly regaining strength. In a manner not altogether unlike that of the Daemons of Chaos, the Yncarne would soon be able to manifest once more in the material plane – though the period of banishment would be much shorter, thanks to the fundamental differences between Ynnead and the Ruinous Powers.

Now all that remained to be seen was if the Yncarne's sacrifice had bought enough time.


It hurt.

Throne of Terra, it hurt so much. My red sash was drenched in my own blood, as was most of my uniform. Each inhalation of breath felt like knives were tearing my lungs apart.

Sigismund was strong, so strong. Stronger than I had thought possible. Even that … that thing that had shown up out of nowhere hadn't been able to win.

How could I win ? It was hopeless. Sigismund was going to kill me, and then …

And then …

I thought of those who still fought across the Martyr's Rampart. I thought of all the soldiers who stood behind me, and the civilians who stood behind them. I thought of Amberley, of Kasteen, of all those Sigismund would kill once he was done with me.

I thought of all those he had already killed, of all the heroes who had fallen to his blade. Of all the worlds that had burned in the Seventh Legion's insane Blood Crusades.

I thought of my friend, who had died in my arms with a smile on his lips.

"No more," I whispered, and stood up. Golden light surged from within me, and I felt my wounds close, though the pain of them remained.

One way or another, Sigismund's bloody crusade would end here.

The Destroyer stalked closer, his proximity brushing against my senses like the sickly heat of a plasma weapon on the verge of detonating from overuse.

"You still stand ? Good. One such as you should die on their feet." I could hear the smile in his voice, past all the fire and screams. He had enjoyed the fight against the Eldar creature, and was looking forward to more. "But before I present your skull to Khorne, I shall teach you the true meaning of war, old soldier."

His words were nothing more than a taunt, no different from the hundreds I'd heard before. And yet, something in them made me pause. Deep within, past all the masks I used to hide my true self from those who relied on me, past the terrible fear I was barely holding back, I felt the faint stirrings of Wrath.

"War ?" I spoke softly. "What would you know of war, Destroyer ?"

The Daemon Prince's face was hardly suited to show confusion, but I knew he felt it all the same.

"I am -"

"Shut up," I hissed, and wonder of wonders, he did. "You don't know fear. You don't know pain. You don't know anguish or grief. You don't know the horror of watching your comrades die one by one, knowing you could be next and there's nothing you can do about it."

I saw it clearly then, with painful clarity. Sigismund had been a Space Marine, but he had turned his back on everything that made the Astartes even remotely human. Long before becoming a Daemon Prince, he had remade himself into a monster, throwing away his soul on the Eightfold Path, uncaring for all who fell on his way to glory, whether they be foes or allies. In his eyes, they had all been stripped of their own humanity and reduced to offerings to Khorne.

How long had it been, I wondered, since the Destroyer had seen someone else as a person, rather than a potential victim or instrument to spill more blood in the name of his Dark God ?

"You. Don't. Know. War," I said slowly, deliberately. "You are a demented child given power by a psychic abomination so that it can feed off your evil."

"I am the Destroyer of Khorne !" He roared, shaking the rampart under my feet with the force of his voice. "I am the will of the Blood God made manifest ! I am the hand of the God of War !"

"No," I refuted, feeling a strange calm wash over me. "You are nothing. Nothing but the lie that War can be wondrous instead of horrible. Nothing but the stories invented by those desperately seeking meaning in bloodshed wrought around a core of blood-crazed hate."

Because that's what Khorne was, when you really got to it. The Blood God might tempt his slaves with promises of strength, with claims that he represented the law of the jungle that meant that the strong prevailed and the weak were crushed. He could hide behind a facade of honorable combat, behind a sham rejection of sorcery and deceit as unworthy means.

But the truth was evident in that old saying, known to every follower of Khorne. He cared not whence the blood flowed, so long as it did. He was nothing but a monstrous shadow in the Warp, hungering for blood, skulls and souls. Guilty or innocent, strong or weak, brave or cowardly, it didn't matter, even if his followers deluded themselves into thinking it did.

So yes, Khorne was the true face of War, ugly and hateful. I knew this, I recognized it, and I hated it, like only someone who had seen a hundred years of conflict, who had buried far too many people who'd deserved to live more than I, could.

There could be no peace among the stars, so long as the Blood God sat upon his Throne of Skulls.

I raised my chainsword, Jurgen's melta-gun lost when I'd fallen, and pointed it at the Destroyer's face.

"You are the lie of glory," I declared. "And in the name of all those you have slain, I deny you."

I saw his sword come down, tearing the air with the sound of screaming souls. There was enough strength behind that blow to rip apart tanks as if they were made of paper. The shard of the Emperor's power inside me made me strong, but I'd learned first-hand that it wasn't nearly enough to make me the Destroyer's match.

But then, how different was this than any of the hundreds of desperate duels I had fought in my long and inglorious career ? I had always been one hair's breadth from death.

I did not think. There simply wasn't time. I merely moved, and the blow missed. Storm's Teeth smashed in the ground where I'd stood a mere heartbeat before. Pieces of rockrete flew in the air, and suddenly time seemed to freeze.

From where he had landed, I saw the ghost of Ibram Gaunt raise his hand and point it at Sigismund's chest. Briefly, so briefly I might have imagined it, I glimpsed a pale light on his flank, illuminating the tiniest of cracks in the infernal armor of the Destroyer.

A wound from his mortal life, carried on into eternity thanks to a heroine's dying curse. The promise of judgement upon one who had escaped retribution for far too long.

A weak spot in an otherwise invincible enemy.

I struck, burying my chainsword through that crack and into the Destroyer's flesh, all the way to the hilt, angling my strike so that the blade would reach where his hearts would be if he were still mortal. I poured all of my strength into the blow, ravaging the Daemon Prince's innards with reeving adamantium teeth and golden psychic power.

Storm's Teeth slipped from Sigismund's grasp, hitting the ground at the same time as the flying pieces of rockrete it had torn from it. The Destroyer fell slowly, too slowly – not like a man would have, but like a monument crumbling. I ripped my weapon free, using the momentum of his own fall to help me.

I heard the cries of the other Chaotic scum, but I ignored them, keeping my eyes on the Destroyer. He looked up at me from the ground, and I saw incomprehension in his burning gaze. He couldn't understand how I had done this, couldn't understand how it was even possible. For the first time in aeons – perhaps for the first time ever, if what I suspected of his human life was correct – Sigismund the Destroyer knew fear.

I felt no triumph at the sight, only an exhausted sense of relief.

"How ? HOW ?!" he asked. Blood poured out from his wound, and a part of me absently noted that the crimson tide parted at my ankles, refusing to touch me. "What are you ?!"

How many times had I asked myself that very question in the last months ? I hadn't been able to figure out a definitive answer, but here and now, I knew the truth.

"Retribution," I answered. Then, another insight struck me. "I can kill you," I told him. "Once and for all."

"I am eternal," he growled. "Khorne has granted me immortality ! Even Dorn himself couldn't kill me. What makes you think -"

He suddenly stopped ranting, eyes widening as his infernal senses somehow told him I was speaking the truth.

Because it was the truth. I could destroy him, truly destroy him. Sunder his newly-immortal essence and make a lie of Khorne's promise of eternity. I could annihilate the shard of power the Blood God had invested in the lord of the Black Templars, forever diminishing the might of the Lord of Skulls. I saw how to do it, how to unravel the tangle of his existence and burn every individual string until nothing remained for Khorne to pull back together.

I could make him pay for all he'd done -

A hand fell on my arm.

"Hold, Commissar Cain," said the Eldar who had arrived alongside the pale horned monster. "If you do this, the effort required will destroy you. And while you may consider it a worthwhile trade, your people still need you."

It said something, I thought, that the most surreal part of this entire experience was that an Eldar was speaking plainly. I sighed.

"You are right," I admitted, before turning my gaze back to the Daemon Prince laying down beneath me. "Congratulations, Destroyer. You'll escape oblivion this day. But when you grovel at the feet of your master's throne, give him this message from me."

Briefly, I flared my aura. A halo of golden fire surrounded me, and when I spoke, my words echoed as if spoken with a hundred voices :

"ONE DAY, I WILL COME FOR HIM."

Then I got to work. Sigismund screamed as I tore his chest to pieces with my chainsword. I didn't cut off his head, refusing him that sort of 'honorable' defeat. Instead, I butchered him, my weapon burning away at his daemonic flesh until he could no longer hold a corporeal form and his spirit was dragged to the Realms of Chaos.

… Alright, perhaps I did have some Wrath left in me after all.

As the last wisps of Sigismund's essence faded away and the battle atop the Martyr's Rampart ended, Amberley and Alpharius approached me. Her armor was covered in blood, but I could tell from a glance that none if it was her own. Reassured, I turned to face the Eldar who had stopped me from destroying myself to annihilate Sigismund's essence. He was clad in ornate robes and carried a staff that vibrated with contained energies, but it wasn't his gear that caught my attention.

Half his body was made of living crystal, and I could feel the power inside him. It reminded me of Gaunt's, but a lot stronger, and different in ways I couldn't quite put into words, but if I had to try, I would've said it was because Gaunt (and the Power that I had helped remake him and his ghostly cohorts) were of human origins, while this was … not.

"Greetings," he told me in perfect Gothic, though with an accent even a veteran wanderer like myself couldn't place, "Commissar Cain, Inquisitor Veil, and … who are you ?"

"I am Alpharius," said the Space Marine in a perfectly deadpan voice.

"I'm sure you are." He sounded amused, though you could never be sure with Eldars. "I wasn't sure one of your Legion would be here – well, I wasn't sure you'd have survived – but your presence should help clarify matters." He gave a slight bow. "I am Eldrad Ulthran, High Farseer of Craftworld Ulthwé."

"You are a lot more than that," I said. He nodded.

"Indeed I am, but that is a conversation for later. Lord Alpharius," and again, there was amusement in his tone, "can you please confirm for your associates that I'm a member of the Twentieth Legion's Second Cabal, an ally to Humanity and your Primarch ?"

The second what now ?

"That is correct," answered the Space Marine. His armor was badly damaged, but he still walked to my side as if the devastation all around us simply wasn't there. "However, I wasn't informed that you'd be here, Lord Farseer."

"I'm afraid my presence here is the result of being forced to improvise after our last joint venture. The sacrifice of your Emperor has changed many things."

"Sacrifice ? Do you know what happened on Holy Terra, Farseer ?" asked Amberley.

He nodded. "Not with any level of detail, I'm afraid. But I do know that the Emperor chose to embrace death rather than transcend the last limitations of flesh. Magnus the Red now sits the Golden Throne, and while Sol came under attack by the forces of She-Who-Thirsts led by one of the Crimson King's fallen brothers, that attack was repealed, and the False Angel slain – as permanently as you were about to slay the scion of the Blood God."

Sanguinius – I'd learned the names of the Traitor Primarchs decades ago, and it was easy to infer which one Eldrad was referring to – had attacked Terra. Sanguinius had died attacking Terra. If not for the fact I'd been moments from permanently killing Sigismund myself, I wouldn't have thought it possible, but if one such as I could destroy a Daemon Prince of the Destroyer's calibre at the cost of my life, then surely the loyal sons of the Emperor could do the same to their fallen kin.

Well, assuming Eldrad was telling the truth, but I didn't think he was lying – which was another surprising experience when dealing with an Eldar.

"Did you come here just to help us defeat Sigismund without me destroying myself ?" I asked, ignoring Amberley's jerk in my direction at my words. We'd have words about that later, I knew, and that conversation wouldn't be pleasant.

"That was one of my goals, but far from the only one. You need to evacuate Cadia."

I blinked. "Why ? With Sigismund gone and the void situation in a stalemate, we can hold against the Black Legion for years. If reinforcements arrive, we can stop this Black Crusade right there."

"Unfortunately, the situation has changed, or is about to change. There have been … developments in the Eye of Terror."

Eldrad Ulthran, I would soon learn, was the greatest master of understatement I had ever met.


With Sigismund's defeat, the power of Khorne on the battlefield had been broken, and with it the will to fight of the Chaotic hordes. Though the defenders of Kasr Kraf had paid a heavy toll, they had enacted one several orders of magnitude greater on their foe, especially during their panicked rout. The Imperial forces were still forced to abandon the first and second walls, which had been too damaged to be viable, but that still left them half a dozen fall-back positions before the final citadel.

Safely secured within that citadel, Eldrad Ulthran explained to the Imperial commanders how he had arrived to Cadia. He left the details of his expedition to Belial IV out of his tale, instead explaining how he and his cohorts had emerged on Klaisus, where his Warhost had joined up with fresh Ulthwé forces. Reports were coming in from the Word Bearers' Illuminating Dawn Chapter stationed on Kasr Holn of the xenos who had suddenly come to their aid on several fronts, led by a champion of great power, who Eldrad identified as Asurmen – a name that caused Inquisitor Vail to take in a sharp breath.

The Craftworld's fleet was also present in the system, having arrived through the Webway and now revealing itself on Eldrad's signal. Shrouded by Eldar technology, Ulthwé's ships struck at the Black Crusade's ships seemingly from all directions at once, forcing them to scatter and reassemble elsewhere, which gave the Imperial ships time to regroup.

Then a transmission reached Kasr Kraf, and the last piece of good news any of the allies would hear in some time arrived. Through a combination of great skill and greater luck, the Mournival Lord Urkanthos had survived the destruction of the Eternal Crusader, his void-sealed armor protecting him long enough for the Sixteenth Legion gunships scouring the orbit of Kasr Partox to find him. Having left the Apothecarion – though 'escaped' might be a more appropriate word – he had returned to the bridge of his flagship, and was now sharing what the Vengeful Spirit's sensors had detected.

New Warp signatures had appeared at the edge of the system, where the Black Crusade fleet had emerged what seemed like an eternity ago. The hololithic table at the center of the command room flickered, showing the data beamed from the Gloriana-class battleship. Slowly, the grainy feed resolved itself, and an image that was painfully familiar to the humans in the room formed : that of another Redoubt, identical to the three gigantic transports which had vomited their cargo of Bile-born Astartes upon Cadia.

Then another emerged behind it, and another. And another. And another …

By the time the last Redoubt was identified on the Vengeful Spirit's long-range auspex arrays as the Omega Redoubt, twenty-one of the massive spaceships had arrived at Cadia, accompanied by swarms of escort vessels. They were moving at full speed away from the system's edge, which to Cain's eye looked not so much like they were eager to join the fray and more like they were running from something. Given his luck, it wouldn't surprise him to learn that such was indeed the case, even if he couldn't quite imagine what might give such a force cause to flee.

Three Redoubts had been enough to bring Cadia to its knees. The contents of twenty-one more could conquer entire Sectors. Fabius Bile had amassed the numbers of a true Space Marine Legion, matching the raw strength of the most numerous Legions back in the Great Crusade. His Bile-born Marines might not be the equal of a true Space Marine in discipline and skill, but their strange abilities made them a terrible threat. The Black Legion's name, once treated as an insult by both Imperials and heretics alike, now sounded like a terrible promise that had at long last been fulfilled.

The Imperial commanders were forced to admit that Eldrad was right : against such numbers, holding Cadia was impossible. The best course of action was to evacuate, to save as much manpower and civilians as possible and retreat to the next worlds of the Aegis Occularis, a network of systems reinforced by the Iron Warriors over the millennia. With typical Fourth Legion's paranoia, the sons of Perturabo had planned for the possibility that Cadia may one day fall, and made preparations for a collapsing defense on a galactic scale. The Black Legion and its allies would have free reign within the Cadian system, but they would still need to pay in blood in order to expand their territory, and should enough Imperial reinforcements be mustered in time, stopping them in their tracks might be possible.

It was a long shot, considering the state of confusion the Imperium was bound to be in following the Emperor's death, but it was also the only chance the Imperial forces in the system had to survive to fight another day. And so, with a heavy heart, Ciaphas Cain gave the order to begin the evacuation of the remaining Imperial strongholds in the system.

As he made this decree, Cain's thoughts were too busy with the logistical nightmare he'd sentenced himself to to notice the look of relief on Eldrad Ulthran's face, or the suspicious one Amberley Vail directed at the alien warlock. The Inquisitor of the Ordo Xenos silently swore to herself that she'd do all in her power to protect her long-time lover from the manipulations of the xenos.


Fabius Bile awoke, which he hadn't expected.

The sudden change was jarring. One moment he'd been aboard the Pulchritudinous, the feeling of a bolt round penetrating his skull beginning to register – there were disadvantages to the speed of transhuman senses which only an immortal could learn – and now he was laying on his back, in … Where was he ?

He stood up, and looked down at himself. He was clad in black power armor, and held a chainsword in one hand and a bolt pistol in the other. There were corpses all around him, Guardsmen and renegades alike, and the burning ruins of what he recognized as the Fourth Legion's defensive architecture. The sky was choked in smoke illuminated red by the inferno, and he could hear the sound of battle in the distance.

From this, and a few other scattered clues – the markings on the Guardsmen's uniforms, the street nameplate still barely visible under a bloodstain, the chemical composition of the air once the smoke of the battle was filtered out – it was simplicity itself to put his location together. He was on Cadia, within the ruins of Kasr Jark. He felt his face with his hand, feeling the differences in the bone structure compared to what he was used to. Not a clone, then. He reached behind his neck, and … there. A reinforced shell of bone and adamantium, which he knew was meant to protect the delicate engine made of stolen Eldar crystal and Dark Tech plunging into the New Marine's spinal column underneath.

He checked the timestamp on the armor's systems – basic as the equipment of his creations was, there were some corners he just had refused to cut. Weeks had passed since he'd shot himself aboard the Pulchritudinous : he was lucky no one had stumbled on this body as the upload of his consciousness finalized.

But then again, luck had played a major part in this. The mind-transference across the void and into the prepared body of a New Marine must have been one of his back-up plans, put into place by a version of himself that had died before sharing the memory of its existence with the rest of him. Perhaps it even had been Cerberus who had killed that clone : the irony certainly would be delectable.

After all, if he'd known the existence of that fall-back plan, then his plan to sacrifice himself to force the Dark Gods' hand couldn't possibly have worked. It was only because he'd thought his death would be as final as it was possible for one such as he that he'd been willing to make that sacrifice.

Fabius Bile couldn't stop himself. He laughed, a deep, full-throated sound so unlike the wheezing that was all his cloned bodies could produce for most of their lifespan. The Blight would come for this body in time, he knew : he'd already tried to escape it by transplanting his consciousness into genetically unrelated flesh before. At some point, the affliction that had nearly wiped out his Legion and which he'd only survived by using means that would've seen him executed long before Guilliman's rebellion had evolved into a curse of the spirit, which followed him no matter what.

He suspected the Dark Gods were responsible for that, as a means to limit his activities and tempt him into slavery by promising a cure. But he'd never, and would never, bend the knee to them, and now he openly laughed at them :

"I WIN !"

Movement in the corner of his vision drew his attention, and he immediately readied his weapons. After such a stroke of luck, he simply refused to get killed in an ambush by some Imperial stragglers trying to heroically kill one of the attackers responsible for the fall of their Castellum.

But no, this wasn't a Guardsman. It was one of the observation constructs tasked with monitoring his New Marines and transmitting their activities to the Conglomerate aboard the fleet so that the best specimens could be identified and the next generation improved.

"Identification code 595348952483-Theta-Primus," he barked at the thing. It stopped, utterly immobile, and answered in a mechanized voice :

"Processing … Processing … Connection accepted. Establishing link … Link established."

"Hello, father."

The sound of his daughter's voice coming out of such a wretched creature might have disturbed Fabius, had he not been so overcome with relief to hear it again.

"Hello, Melusine." He didn't attempt to hide the smile in his voice. "How are you ?"

"I've recovered, father."

"Then I was right."

"You were. However, I'm afraid things have changed during your absence."

"Tell me."

"The other Redoubts have arrived in-system."

"What ? I told them to wait for my signal."

"We've established communication with them, father. They claim they'd no choice but to leave."

He frowned. Unless something had happened, there should be a version of himself in command of the Omega Redoubt at the very least. He wouldn't have deviated from the plan without a good reason.

"Why ?" he asked.

"The Salamanders came to the Cadian Gate. To avoid conflict, our reserve fleet decided to move in."

"The Salamanders ?" That was … unexpected. "I left more than enough ships to protect the Redoubts from any warband of Vulkan's get -"

"No, father, you don't understand," his daughter cut him off. "It wasn't just a random warband led by a Chaos Lord seeking to plunder the Redoubts for his own gain. It was the Eighteenth Legion, all of it, or close enough as to make no difference. And, father … Vulkan flew alongside them."

The Clonelord blinked.

"Oh."

Well. He certainly couldn't blame his other self for running from that.

"… I see. Kindly send a transport to my location then, my dear. I see I've a lot of work ahead of me."

Chapter 76: The Cadian Apocalypse - Epilogue

Chapter Text

Amidst the ruins of Kasr Tyrok, Amalrich the Martyr-Maker cautiously approached the crouched form of Rogal Dorn. The Black Templar walked between the scattered corpses of Grey Knights and Custodes, careful to avoid treading upon them. It was the least he could do to show this much respect to warriors who had dared stand against the Master of the Seventh, regardless of their misguided allegiance to a dead Emperor. Even their weapons had been left untouched, the whole tableau forming a morbid tribute to their last stand and the might of he who had triumphed over them all.

The Daemon Primarch of Khorne was absent-mindedly toying with the remnants of the last Imperial champion to die at the Daemon Primarch's hands. The body was long since dead, but the soul was still there, trapped between Dorn's claws and silently screaming as it was torn into ever-smaller pieces. Dorn paid no heed to the spirit's torment, his gaze instead turned toward the eastern horizon.

Amalrich knelt, and waited. Born centuries after the end of the Heresy and the War of Woe, on a world whose name he'd forgotten, this was his first time in his gene-lord's presence, and he didn't dare speak without being addressed first. There had been stories told by the veterans of the Black Templars concerning the temper of the Seventh Primarch and the consequences of intruding upon him, some of them dating from before the Legion's eyes had been opened to the universe's blood-soaked truth.

Eventually, Dorn turned his gaze toward him. Inside his armor, Amalrich felt his blood heat up, and fought back the sudden impulse to draw his weapon and charge the avatar of violent death before him.

"You are one of Sigismund's knights," the Daemon Primarch said. "You are one of my blood."

"Yes, Great One," the Black Templar replied, bowing his head low. It hurt to speak, hurt to think. He'd thought being in Sigismund's presence as the Destroyer neared the threshold of daemonhood was bad, but this was far, far worse. "I am called Amalrich."

There was a pause, which stretched long enough Amalrich was convinced he was about to die. Lord Sigismund may have reforged the Seventh Legion under their gene-sire, but all Black Templars were still guilty of the sin of disobedience, however necessary it had been.

Then Dorn exhaled, his breath carrying the smell of a thousand broken swords and ten thousand bleeding corpses.

"Sigismund failed," he declared, the words shaking Amalrich to the point his control almost slipped, and he had to bite his own tongue until he tasted his own transhuman blood in order to remain immobile. "The Destroyer has fallen. He now stands before the Throne of Skulls, and Khorne is most displeased with him … as am I."

Slowly, Dorn stood, discarding his wretched plaything. His burning wings stretched, droplets of liquid fire falling from them and burning through the rubble. He looked up, toward skies that were still full of smoke that could do nothing to block his vision.

"For now, however, his punishment is in Khorne's hands, and I have greater matters to concern myself with. After all … My father is dead. Now my brothers and I must decide which one of us is most fit to claim the mantle of Master of Mankind to guide the species against the xenos who would challenge our mastery of the stars," the Daemon Primarch mused. "And what better way than a succession war ? After all, it is only right that the strongest of us should rule."

"Indeed, Great One," Amalrich managed to say. The Darkness was growing stronger the longer he stayed in Dorn's presence, blind, animalistic rage threatening to consume him. He could feel the warding runes on his armor wither and die one by one. But he would not shame himself in front of his Primarch. "That is … how it must be."

Dorn nodded, to himself more than to his kneeling son.

"Yes … yes." He continued to speak, clearly talking to himself and growing more animated with every word. "Much as I'd have enjoyed destroying him myself, Sanguinius has already been removed from the competition by Lorgar. The Lion is too afraid of his mortal father's shadow to seize this opportunity. Ferrus will be an obstacle, but he'll learn his place and accept it in time. And Guilliman …"

The face of the Daemon Primarch contorted into the very image of violence. Despite the pounding of his twin hearts nearly deafening him, Amalrich's transhuman hearing picked up the sudden screams of rage and bloodlust in the distance as entire warbands of cultists were driven to slaughter each other.

"My treacherous brother will pay for what he did to me," hissed Dorn. "And once I have broken him and claimed his skull for Khorne, I will deal with my foolish siblings on Terra and wipe out the last traces of my father's failed kingdom. The very stars will run red before I am done, and in that crucible of war, I shall forge a new Empire of Blood."

Images flashed in the Black Templar's mind as his Primarch spoke, glorious visions of endless armies marching across the stars under the banner of Khorne, waging eternal war against all who opposed the will of Dorn. He saw entire Sectors remade into daemonic forges chewing on the bones of dead worlds to produce the weapons of this infinite warhost, and monuments to the glory of Khorne and his champions that dwarfed the stars themselves.

"Gather my sons, little Amalrich, and whatever servants of Khorne remain on this world that you think can still be of use." Blood filled the Martyr-Maker's mouth as he heard his name spoken by his gene-sire. "Then call for the fleet. It is time for us to leave this miserable rock."

"As you command, my lord."

Somehow, Amalrich managed to stand, head still bowed, and leave the graveyard of silver and gold, without stumbling or losing his mind to the Darkness. To his horror, however, the pressure on his soul barely relented as he put distance between himself and the Daemon Primarch.

A terrible thought suddenly came to him. Could it be that, by freeing Dorn from Guilliman's manipulations, had Sigismund damaged the pact between Khorne and the Seventh Legion by which they were protected from the blood-crazed madness that consumed the weak-willed followers of the Lord of Skulls ?

No. Surely not. Surely this was just the result of Dorn's lingering displeasure toward the Destroyer's great deceit, or that of Khorne for Sigismund's defeat.

Surely.


Just like he'd told Melusine, there'd been a lot of work waiting for Fabius on the Pulchritudinous. Really, it was shameful how quickly his people had fallen apart in his absence. It seemed they'd grown too used to his presence – no, he supposed the fault laid with him. He'd used his clones to keep watch over them too much, leaving them with little experience in handling matters without him. That would have to change : his children would have to be able to live without him to guide them eventually.

Once he'd confirmed Melusine's good health in person and changed his suit of armor for one equipped with a proper Chirurgeon – he had to keep up appearances, and the sight of the many-limbed device went a long way in convincing his followers of his identity, since he was possibly the only being in the galaxy the arcano-mecanic constructs obeyed – his focus had been the withdrawal of important assets back to the fleet. The hulks of the Alpha, Beta and Gamma Redoubts had been abandoned on the surface of Cadia, but the most valuable equipment inside had been stripped down and carried away. It was a shame to abandon so many stasis pods, but now that the New Marines were active, he'd no immediate need for them.

The New Marines who had survived had been recalled to troop transports and brought back to the fleet, and the corpses of those who'd already died had been recovered when feasible. Much of the bolter fodder had also been evacuated, but millions had been left behind. That was fine : there were plenty more where they'd come from. In the Eye of Terror, a victorious warlord rarely had to worry about replacing their lowest troops – there were many, many other things to worry about.

The Black Templars had also begun to withdraw their forces, which was more of a surprise. According to his psykers, Dorn was gone, vanished back into the Warp – not banished, that was an important distinction. Fabius briefly wondered if the Lord of the Seventh had fled from what was coming to Cadia, but dismissed the idea. Even before the rebellion, Dorn would never have retreated from a challenge. Had the Warp entity pulling his strings recalled him to avoid a confrontation ? Somehow Bile doubted two Daemon Primarchs would be able to exist in the same star system without coming to blows. In fact, he strongly suspected that any chance of even a semblance of unity between them had died with the Emperor to serve as a common enemy.

The Imperials were evacuating too, with far more discipline than Sigismund's horde. The sight of both sides abandoning a planet they had fought so harshly to claim was a strange one, but Fabius could understand how the arrival of the other Redoubts would have made even the sternest commander retreat. And then, of course, there was what had come after his reserve.

Several hours after his return to the Pulchritudinous, the fleet of the Salamanders arrived, and Fabius couldn't blame his other selves (with whom he hadn't been able to synchronize yet, there had simply been too much to do) for running from that. Maybe, if he'd the entire strength of the Black Crusade at the start of the invasion, including the Black Templars and Dark Angels willing to follow a battle-plan to the letter by some miracle, they might be able to win, though the casualties would be horrendous.

Now ? The Salamanders would still pay a high price in blood and materiel if they chose to make a fight of it, but their victory was inevitable. The Primogenitor still had a few trump cards in reserve aboard the Omega Redoubt – some of which might even be of use against the Black Dragon if it came to it – but these would be of little help in a void battle against the armada of the Eighteenth Legion.

The Clonelord had heard rumors of the Calamities, of course, and known better than to dismiss the tales of superweapons being constructed in secret. He was old enough to remember the arsenal of horrors the Salamanders had deployed during the Great Crusade, in a time when their Primarch and his Techmarines had still been limited by the barest pretence of following the Emperor's edicts. And even if his own genius was unrivalled by anyone now that the Master of Mankind was dead, it stood to reason that, if he could assemble a Legion's worth of transhuman warriors in the Eye of Terror, other projects of similar scale could also be conducted.

After all, the Salamanders had been plundering the galaxy for thousands of years. They had to have been doing something with all those resources.

Even so, the megastructure sailing at the center of this flock of martial nightmares rendered into metal worried him. It was vast, defying mortal comprehension and measuring instruments alike. Its name was shrieked across the void on psychic waves, a blatant proclamation of its might and a declaration of its intent and purpose all at once : the Will of Vulkan.

"My lord," one of the hereteks called out respectfully, "we're being hailed by the Salamanders."

"At last," he muttered, before continuing louder : "Put them through, please."

The crew of his ship were good at their job. Despite the many disturbances on both mundane and supernatural frequencies, the connection was established in less than a minute, and an Astartes clad in the colors of the Eighteenth Legion and carrying a hammer crackling with power appeared on a hololithic projector in front of Fabius. When he spoke, his voice was distorted, but still understandable :

"I am Tu'Shan the Cruel, Emissary of the Black Dragon. I speak for all forces of the Eighteenth Legion in Cadia."

"Greetings, lord Tu'Shan. I am Fabius Bile." He didn't waste time listing the many titles others had heaped upon him : he'd found simply stating his name was both faster and more intimidating. After all, no matter what infamy this Tu'Shan might have achieved, there wasn't a single soul that mattered in the Eye of Terror who didn't know Fabius' name.

"… You don't look like the Clonelord," said the Salamander once it was clear Fabius wasn't going to elaborate.

"How kind of you to notice," Fabius smiled drily. "Recent events have forced me to adopt a new look, but I assure you, I speak for the Consortium and the Black Legion."

"Very well. This, then, is the message of my lord. I see you have begun to evacuate Cadia. That is good, for that miserable rock will not stand for much longer."

Of course. The Pylons. It had taken the blood sacrifice of an entire world to summon Dorn in this system : Vulkan couldn't just fly out of the Eye and into the galaxy, not as long as they stood. Before the Black Crusade had started, Nephalor had explained to him at painful lengths just how difficult the Pylons would make his Legion's contribution to the cause, and though the Clonelord didn't believe half of what the Lord of Stars said (and made sure to verify the other half), in this, he'd told the truth.

"What about the rest of the system ?"

"You can keep it," said Tu'Shan dismissively, as if they were talking about nothing more important than a handful of change. "We do not intend to remain in Cadia. Lord Vulkan has been waiting long enough in the Eye : now his designs extend far beyond its shores."

It was, Bile admitted, a much more diplomatic way of saying that the prisoner wanted to get as far from his former cage as possible.

Still, that was good news, assuming Tu'Shan was being honest, of course. The Black Legion would need the resources of this system in the campaigns to come : Macharia especially, since there were precious few food sources in the Eye of Terror and the ones claimed by the Black Legion were too far to sustain an effective supply line. If the Salamanders weren't interested in the planet, Bile could go ahead with his plans to have the New Men deployed as overseers of the population once the last defenders were defeated. It would double as an interesting test to see if his children could manage to pacify a planet that would be set against them : the Primogenitor didn't doubt for a moment that there would be resistance long after the last Imperial ship had abandoned the system.

"Even if Cadia falls, the Aegis Occularis still stands," he warned, to prompt the Chaos Lord into revealing more information rather than as a genuine warning. "And with the Warp Storms having kept Imperial reinforcements from reaching this system, I expect the rest of the Sector to be heavily defended."

Tu'Shan's answer was thick with arrogance :

"That won't be a problem for us. We are the Sons of the Dragon, Apothecary. We go where he pleases, and none can stop us."

"… I see. Then there is no reason for us to be enemies." Yet, he didn't say. Ultimately, his vision for Humanity was incompatible with Vulkan's, if the Black Dragon even possessed such a thing beyond his dreams of power and wealth. "Your Legion is welcome to pass through the Gate, Tu'Shan."

Of course, unless he was greatly mistaken in his understanding of the Salamanders, what would come next would be …

"There is more, however." There it was. "My lord will not tolerate dissidents among his servants anymore. The sons of Vulkan who joined your so-called Legion have been given the choice to return to Vulkan's side or be crushed. You will not interfere with this."

The Clonelord thought about it for a few seconds, then shrugged. He'd expected far worse – perhaps a demand that he give a portion of his fleet as tribute, or relinquish the loot gained from the planets conquered by the Black Legion and its allies. This, however, was far more … he hesitated to use the word 'modest' when describing the Salamanders, but certainly more reasonable.

There were a handful of renegade Salamanders who had 'taken the black', but none of them were worth the risk of angering the Black Dragon. They'd mostly come to the Black Legion to escape after coming out on the losing side of a power struggle, and he'd had to send the Eldest after them several times when they'd begun to plot to usurp the Black Legion from him. And with Vulkan active beyond Hephaeros once more, even that dubious loyalty would be questionable.

"Very well. I will send word across the Legion : those who refuse to rejoin you peacefully will be put in chains and kept waiting for your emissaries to recover them."

"Good. And, Fabius ? Lord Vulkan saw what you did in this system. He's impressed. You should prepare yourself for the day he comes to demand your services."

"Oh, I assure you, I will," answered Fabius Bile, smiling with utmost sincerity. "I will."


Melusine was walking toward the Pulchritudinous' holding cells with a spring in her step. With her father missing, she'd been forced to spend the time since her recovery keeping her father's forces from falling apart alongside the rest of the Consortium. She may not have a formal position in what passed for the Black Legion's hierarchy, but she was still her father's daughter, and her name was known far and wide. As a result, she hadn't had the time to visit the one responsible for her injuries. Now that Fabius was back, however, she could finally indulge herself.

Her father had made it clear Cerberus had to be kept alive – if such notions as life and death even applied to him anymore, which Melusine wasn't sure about – for now, but she didn't mind. She knew that what he would do to her near-killer would make the worst torments she could think of pale in comparison. In his way, Fabius could be far more imaginative than even the pain-courtesans of the Silver Palace.

She hadn't decided whether she'd only gloat for now, using her words to torment Cerberus with the magnitude of his failure – revealing the doom of Cadia would be salt on his spirit's wounds, and the subject of the Eldest would be as cold steel plunging into them – or be more literal in her torture. In any case, this was going to be -

Melusine paused. The corridor she'd been walking down, which led to the dungeons and was guarded by several of her father's most successful creations, was no longer empty. A hooded, feminine figure wearing a featureless and swirling mask and clothes of patterned yellow and green was ahead of her, despite none of her mortal and immortal senses having warned her of the newcomer's approach.

She immediately identified the intruder as one of the Harlequins, those annoying Eldars who followed the last of their species' diminished gods. She even recognized the colors of her clothes as those of the Masque of the Veiled Path, which only added to her caution. That particular sub-group of the Harlequins were well-known for their deceitful ways, even among the Courts of Chaos.

"Greetings, Daughter of Sin," sang the intruder in the tongue of her people, which Melusine spoke flawlessly thanks to the knowledge her father had made sure she was born with ages ago. "I am Sylandri Veilwalker."

She bowed, deeply enough that it made the motion's mocking nature all too clear.

"What do you want, clown ?" Melusine asked warily. She knew that, however ridiculous the Shadowseer might look, she was still dangerous.

But so was she. If Veilwalker thought she could do what Cerberus had failed to finish, she would learn how foolish that notion was very quickly.

"I want to talk with you, oh child of shadow and ruin. I want to talk with your father too, but he is busy, and would not take kindly to my dropping in on him at the moment."

"Yes," Melusine answered drily. "And for some reason I don't think the rest of the crew would take kindly to you prancing about on the bridge either."

"Indeed, the lack of good humor of your people is truly appalling. And yet, it was a great jest your father played on the Dark Gods, don't you think ? To sacrifice his own life so that they'd relent in their threat to you, only to then show up still alive ! Can you hear the grinding of their teeth ?"

She could. When Fabius had contacted her from the surface of Cadia, she'd been able to perceive the Chaos Gods' displeasure at being outplayed like this.

"Such a paradoxical man your father is," the Harlequin continued to monologue. "One moment, he is sending tens of thousands of his creations to their doom so that he can learn from their deaths. The next, he sacrifices himself to save his firstborn daughter. In both cases, there is no hesitation, no regret."

"Fabius is many things, but above all, he is a man of conviction," said Melusine. It was no great secret : anyone who had ever met him knew that much. "He chose his path long ago, and he will walk it until the end, and no one – not the Gods, and certainly not you – will stop him."

"He has escaped every attempt to collar him," conceded the Harlequin, "but that does not mean he is free. Instead, he forged his own chains, shackling himself to a dream that he'll never be able to reach. None of the Dark Gods may hold claim to his soul, but he is the devil of his own tragedy."

The Shadowseer mimicked wiping away a tear, before focusing her gaze on Melusine. "I am curious, though. Why did you return to his side at such a late hour ? He let you go long ago, perhaps the only one of his children truly free, and did not call for you to join him again. Yet here you are, willing to fight, to die, to end, to protect your deathless sire and his works. Why ?"

"Because he is my father," Melusine answered truthfully. "Because I owe him everything that I am."

The Harlequin let out an exaggerated sigh. "And still, even now, neither of you will admit the truth. Neither of you will say the one word that truly encapsulates what you feel for each other. How very, very sad. Very well, daughter of the Many-Bodied One. I believe we shall not meet again, but perhaps the great comedy of our existence shall decide otherwise."

The Harlequin threw something at the ground, causing Melusine to leap backward in reflex. There was a bright flash of light, and when her vision returned, no trace remained of the Shadowseer. Melusine blinked, clearing her vision of the last spots caused by the Eldar equivalent of a flash-bang. This didn't make sense. What had been the point of this conversation ? The clown hadn't said anything she didn't already know, and it wasn't as if words would ever be enough to turn her from her path. The only thing this had accomplished …

She froze.

The only thing this had accomplished was to delay her for a few moments.

The Daughter of Sin ran, moving with impossible speed. She reached her destination in the blink of an eye, only to be greeted with the sight of two dead New Marines on the floor and an opened door with no sign of damage. Beyond it, the cell was empty, the thick, rune-marked chains laying on the ground, broken. There was no trace of Cerberus, but she could tell by the spoor of his warped soul that he'd still been there mere minutes ago.

Melusine's scream was heard across the entire ship, and the fury in it made even the nameless wretches of the dark holds tremble.


There were many ritual rooms aboard the Invincible Reason, each and every one of which had witnessed dark deeds that would make even veteran Inquisitors pale. By comparison, the carnage that presently decorated this one, located atop one of the battleship's many spires, was positively banal.

"Nephalor," said the Eldest, looking down at the Grand Master of the Dark Angels.

He was the only soul still alive in the room. The remnants of his bodyguards were splattered all around the two of them, the result of a few seconds of frantic combat when the Eldest had arrived. The Lord of Stars' helmet had been broken in the fight, revealing a face contorted in shock and horror as he gazed upon the Eldest. He'd recognized its face, of course, and understood the implications.

His sword laid on the ground, too far for him too reach without getting up – and the Eldest would put him back down the second he tried. It could feel the sword's power, and knew that it could harm even it : that was why he'd targeted Nephalor first, after all.

The Eldest had arrived just in time to stop the Dark Angels from performing a ritual that would have teleported their entire fleet across the system, leaving them in the perfect position to ambush the Vengeful Spirit before she could leave Cadia. Sorcery on such a scale was always almost as dangerous for the caster as it was for its intended victim, but the Eldest trusted Nephalor's skills enough to believe it would've worked. From there, the Eldest judged it would've been a coin toss whether they would've succeeded in killing the Sixteenth Legion's flagship or not.

"Really, Nephalor. My father expected better from you. When he heard you were going after the Imperials, he was so disappointed in you, he sent me to make sure you didn't do something so foolish."

"We can still catch up to them," said the Dark Angel through gritted teeth. "We can still kill Cain before he escapes us !"

The Eldest sighed. It did not feel any of the emotions an ensouled being might associate with the act, but it knew that the role its function demanded it perform required it, thanks to millennia of studying the behavioural patterns of the living.

"My father needs someone for his Black Legion to test its strength against," it explained. "With the Emperor's death, we worried that the Imperium would collapse and there wouldn't be anyone, but Cain has proven a capable leader."

"Bile is insane," spat Nephalor. The Eldest lowered its claws, moving them ever-so-closer to his exposed face, and the Dark Angel froze. He'd seen what the Eldest could do with its talons, and knew he would be dead before he could call upon his sorcerous abilities if the revenant decided to strike.

"Careful, Nephalor. You still live only because we need you to stay in command of your forces and ensure they don't do anything stupid."

"Bile defies the will of Tzeentch," ranted Nephalor with a fanatic's conviction. "I don't care about the rest of the fleet – the False Emperor is dead, the Imperium is doomed. But Cain has defied the Architect of Fate again and again ! He has to die !"

"You really should be grateful to me, Nephalor. How many times did you try to kill that mortal already ? Is it not your Legion's belief that all things happen according to Tzeentch's will ?"

"If you are so convinced I will fail, then why do you stop me ?"

"Because," it explained patiently, "you might succeed. And my father needs someone to lead the Imperial forces in this region, else there will be no challenge for his newest creations to test themselves against."

"Is this really all this Black Crusade is to Bile ?!" Somehow, even after everything, there was genuine outrage in the Dark Angel's voice. "All this effort, all these resources, all these warriors – just another of his accursed experiments ?!"

The Eldest shrugged. "You said it yourself, Nephalor. The Emperor is dead." Unbeknownst to the Eldest, it was the first time since Light's End that those words had been spoken without any emotion behind them. "Now more than ever, my father's vision for Humanity is needed. You know that the Salamanders have come, and Vulkan himself will arrive soon. The wars to come will make a mockery of Guilliman's Heresy, and if there is to be anything left of Humanity in the end, it will be thanks to Fabius' work. So do not interfere, Nephalor."

The Eldest began to move toward the door, before stopping as the Lord of Stars called out in an incredulous voice :

"You … aren't going to kill me ? I know what you are. And mark my words, I will share that knowledge with my Legion. Soon, everyone will know what Bile did."

The revenant suspected that, were it capable of such things, it would be impressed by the Grand Master's bravery in speaking this truth out loud. Less impressive was the fact that Nephalor sounded disgusted, which, given what he and his Legion had done over the centuries, was the height of hypocrisy. Yes, Fabius Bile had desecrated the corpse of one of the Imperium's most revered heroes to create the Eldest. What of it ? Horus had already been dead, his soul consumed by Sanguinius. There had been nothing left but cold meat in which lingered the secrets of the Emperor's genetic mastery. To let it go to waste, that would have been a sacrilege.

But then again, ensouled beings were always so illogical.

"Things have changed for us all, Nephalor. The time for secrecy has passed." The Inquisitor on Chemos had seen its face before it escaped, after all, and its father had told it that its nature being revealed was inevitable once it started taking part in the Legion's most overt operations. "And even if you tried to enact your own plots at every turn, you were still useful to the Black Legion's designs. So long as you don't do anything stupid, we'll not meet again."

The threat of what would happen if he did was left unspoken.

"Our alliance is over," said the reanimated corpse of Horus Lupercal. "Once the Eighteenth Legion has left this system, we'll expect the First to do the same. Go back to the Eye or sail out into the galaxy, we don't care. Just remember : the Aegis Occularis is our testing ground. Let go of Cain and find something more productive to do."

As the Eldest slipped out, preparing to return to the Pulchritudinous, the ritual chamber echoed with the frustrated screams of the Lord of Stars.


From the bridge of the Vengeful Spirit, I watched, and waited for Cadia to die. The planet was growing smaller in the occulus, but I had access to other senses, and part of the ship's auspex arrays were still aimed back at the planet we'd abandoned.

Kasteen had made it through the final battle, and had evaded the medicae long enough to reach her men and start shouting orders despite her left arm being in a cast and half her face covered in bandages. Amberley and her retinue too had made it, though Rakel was in a bad shape and had needed to be sedated once we'd arrived to keep her from hurting herself. Now that I knew the sort of things she had to bear with all her life, I found myself ashamed of the way I'd thought about her before.

We'd been lucky, I told myself. We'd pulled everything we could from the surface, including the few Ordinatus that had survived this long, with the Manifest Fury resting in the hangars of the Vengeful Spirit. For the first time in centuries, the Gloriana-class battleship was operating at full capacity : the tech-priests had been forced to open entire decks that had laid dormant for generations in order to house everyone who'd made it aboard.

I whispered a prayer of thanks for Khorius Rex, hoping his soul was safe wherever it had ended after Korahael's plot had killed him and so many others. The Warsmith's dedication to his job had seen him update the old evacuation plans, which had been woefully out of date by the time he'd taken over as Lord Castellan. Without him overhauling them and adding contingencies for every scenario he could think of – and as a Triarch of the Fourth Legion, that had been a lot – we wouldn't have been able to get nearly as many people off the surface in time.

We'd even been able to link up with the troops formerly deployed at Kasr Sonned. The Word Bearers Chapter of the Illuminating Dawn had led the defense of that planet's singular Castellum for months against the Black Legion's hordes of mutants and cultists, but even the stubborn sons of Lorgar had to admit they couldn't hold against the number of Bile-born inside the new Redoubts.

Total estimates were still a work in progress, but of all the Imperial soldiers who had been present at Cadia at the start of the Black Crusade, we'd managed to salvage perhaps a fifth – a fourth if we were lucky. And we'd also evacuated millions of civilians, though those were Cadians, so calling them that to their faces would doubtlessly have been regarded as a grave insult.

Yes, we'd been lucky. I knew that. And maybe someday, I would accept it.

But not right now, because I knew we'd missed some. There were still good men and women on Cadia : scattered bands of survivors from the fallen Castellums, and entire Militarum units who had gotten separated from their comrades and had managed to elude or fight off the Black Legion's hunting parties, but had been too far from any landing zones or whom we'd been unable to contact. They were stranded on Cadia, and we all knew, from the way the heretics had also pulled everything they could off the planet, what was going to happen next.

It suddenly occurred to me that in all my years of being associated with the Inquisition, I had never seen the Exterminatus be performed. I had seen widespread destruction, even caused it on one or two occasions, but I'd never seen a world die.

I forced myself to keep watching as the Will of Vulkan approached the doomed fortress-world. It was the only thing I could do.

I'd met the Salamanders' victims – it didn't feel right to call them 'cultists' when none of them had chosen their damnation – before. My dreams had been haunted by images of the dead-eyed, terrified thralls for months afterwards. It had been the only time I'd fought alongside the Fourteenth Legion, and I'd been forced to agree with their commander that, in this case, death was the only mercy we could grant to these unfortunate souls.

The Salamanders' superweapon fired. Every auspex aimed in Cadia's direction shrieked. Across the bridge, servitors overloaded and erupted in flames. Through the occulus, I saw a beam of crimson light strike at the planet, and I heard the Warp scream in mixed pain and laughter.

Scarlet lines spread across the surface of Cadia from the point of impact, running through continents without pause. Oceans stopped being water and became masses of superheated gas. Mountains melted to plasma. Forests were consumed in giant infernos that barely raced ahead of the devastation. At least there was no pain, just a moment of terror as doom approached and then … well, that was a matter for the tech-priests, really. At that level of power, biology no longer applied.

The Will of Vulkan continued to fire, pouring more and more energy into Cadia, until it was too much, and the planet cracked apart like an egg struck by a hammer. Jungles and desert, industrial wastelands and vast plains ravaged by war : all were annihilated in the blink of an eye.

I felt them die, though whether that was a conjuration of my guilt for leaving them or the result of being a Living Saint I couldn't say. There wasn't anyone I could ask for confirmation. Maybe Eldrad could have helped, but he was gone, having returned to his people as they too left the system. He'd promised we'd meet again, and that Craftworld Ulthwé would fight alongside the Imperial forces in the Aegis Occularis. I was almost certain he'd been telling the truth : Amberley had confided to me that the Craftworld was thought to be trapped in the Eye of Terror's vicinity, so their best chance of survival would be to help us confine the Black Legion and all the other horrors pouring of the -

Oh.

Frak.

"Ciaphas ? Ciaphas !"

I blinked, clearing my sight of tears I hadn't realized were falling. Amberley was there, next to me, one arm around my shoulders to support me, looking up at me with worry evident on her face.

"We need to get out," I managed to say. "Now."

Cadia had fallen. The Gate had been blown open, and I could see now that the destruction of the Pylons was only one component of the disasters to come, for the metaphysical weight of Cadia's steadfast defense against the Eye of Terror had also been removed with that single shot. The doors of Hell were open, and I knew with absolute certainty what the first thing to come out would be.

Amberley relayed my warning, but she might as well not have bothered, truth be told. It wasn't as if we'd been dawdling in the system for the view. A ship didn't enter the Warp without extensive preparations, unless you wanted something to go catastrophically wrong – and that was under the best of circumstances, which these most definitely weren't.

I felt the shudder of the Warp engines as they activated, and the Vengeful Spirit lurched as it tore a hole through the tattered reality of the Cadian system and plunged into the Immaterium. All around us, the rest of the fleet did the same, the combined translations creating an open mouth into Hell the size of a small planet.

Even as we pushed forward, even as every open window on the ship was blocked by protecting screens and the Geller Fields surrounded and shielded us, I still heard the beating of great wings, and smelled the reek of burning sulphur.


Aboard the Spear of Asuryan, Eldrad Ulthran sat alone. His eyes were closed, but he was far from blind. His mind ventured beyond the confines of his body, and he saw the Will of Vulkan fire, heard the death-cry of Cadia and the mocking laughter of the Dark Gods as the world that had defied their minions for ten thousand years was obliterated.

He saw the hand of the Forgefather who had given the order, one hand on something that resembled a lever and the other on a dial. And he saw, with a sense of horror that nearly shattered his focus, that the shot that had ended Cadia had been fired at less than half the superweapon's full strength. What did the Salamanders intend to kill that they'd need such power ?

A question for later. With the Fall of Cadia, the Eye of Terror pulsed, and reality screamed. For a terrifying moment, Eldrad thought that the entire galaxy was about to be ravaged, cracked asunder by the terrible energies of the Warp. But then, he sensed the other Pylons, buried deep on distant worlds, activate in response to this sudden intrusion of the Immaterium upon the Materium.

A simple psyker couldn't have sensed what he did. Even someone on a Farseer's level would only have been able to glimpse the vaguest details. But Eldrad was the Avatar of Ynnead, and he forced himself to behold the cosmos through a god's eyes. He couldn't do this for long without destroying himself, and even this much would come at a cost, but he needed to know.

He saw the Eye of Terror grow as much as it could before being once more constrained by the Pylons, these relics of the War in Heaven whose builders had been forgotten aeons before the birth of the Aeldari Empire. The Cadian Gate had been forced open, the entire system overflowing with the stuff of the Warp. In time, every planet in the system would be transformed into a Daemon World, and his heart wept for the souls who had been left behind in the evacuation.

His grief was suddenly interrupted, as he felt something vast brush against his divine senses. At once, he knew this presence, though he had never encountered before. His divinations had often brought him in contact with its influence, which bent destiny around it like light around a black star.

Eldrad saw Vulkan, first as his mortal eyes might have seen him had he looked out through a window. An immense behemoth, nearly the size of the great human battleships that had battled in this system, shaped like the beasts that had haunted Mankind's dreams for millennia before they had first left their birthworld. Had those nightmares shaped the beast, or had the beast shaped those nightmares ? Time and causality did not exist in the Warp, ultimately making the question meaningless.

Then, the High Farseer saw the Black Dragon through Ynnead's senses. Here was a being who utterly rejected Death, though it had been stripped of the mantle of Perpetual during his blind pursuit of power. Yet Vulkan was not deathless in the manner of Sigismund, who Eldrad had seen banished from the Materium so recently. Nor was he like his brother Dorn, whose blood-soaked rage had pressed against Eldrad's mind from the moment he had emerged from the Webway on the frozen moon.

Vulkan was something else. The Black Dragon's ambitions were known to Eldrad, yet only now did he realize just how far the lord of the Salamanders had gone in his pursuit of divinity. Here was a Power to rival Ynnead in his nascent state, a force of domination and greed – not the ambition of Tzeentch or the lust for wealth of Slaanesh, but some terrible, unholy union of the two, alloyed by the indomitable will of a son of the Emperor without any of the restraint his loyal siblings embraced.

If the High Farseer of Ulthwé had to put it one word, it would be 'Tyranny', but even that failed to encapsulate the sheer magnitude of Vulkan's drive and malevolence.

The Black Dragon passed through the Cadian Gate, magnificent and horrible in his grandeur. His mere presence brought the battered system even closer to perdition, and yet, Eldrad saw that Cadia was only a step on his journey –

Red eyes turned towards him, feeling his gaze, and –

He was seen. He was seen he was seen he was seen he was –

Then the Spear of Asuryan entered the Webway, and the awful weight of the monster's gaze abruptly vanished. Eldrad awoke from his trance with a gasp, and immediately went to check that the process of sealing the Webway Portal was underway, despite the pain across his body and the pummelling of his old heart. They couldn't risk the Salamanders or the Black Legion seizing the entrance to the Labyrinthine Dimension, and he didn't trust even Eldar camouflage technology to fool an entity such as the Black Dragon had become, not after his slip-up.

And once that was done, and the fleet of Ulthwé was safe, he would have to find a way to commune with the soul of Kysaduras the Anchorite and learn what he knew of Ynnead that might have escaped the Second Cabal. And then … then it would be time for the next step. And then the next, and the next, and the one after that. The path to salvation would be a long and difficult one, but Eldrad would see it to the end.

No matter what it cost him.


The Dionysia had known better days. Reaching Cadia despite the Warp disturbances shrouding the system had pushed her to her limits, and for a time it had looked like they would be forced to give up and turn back or be destroyed. The coming of Light's End (don't think about it, don't think about it) and the disturbances in the Astronomican that had accompanied it had made things even worse, but just as Covenant had been about to give the order to stop, the sorcerous shroud around the Gate had weakened enough that their exhausted Navigator had been able to make one last push and bring them through.

Cleander had been so drained by the experience that the Rogue Trader had told Covenant to his face that he'd be paying for the repairs and the danger pay, Inquisitor or not, or he'd chain him up to the prow of the ship on their next journey. Those had been his exact words, and neither he nor his sister had looked afraid of speaking like this to an agent of the Holy Ordos. Perhaps that would change once they'd time to rest, but Covenant didn't blame them. In truth, seeing the siblings so animated had been a relief.

Covenant himself had spent much of the journey in isolation, going back on what had happened on Chemos. In the Forbidden Vault, where the Emperor's Children had stored their knowledge of the Arch-Renegade Fabius Bile, he and his party had come face-to-face with the Eldest, the Clonelord's most dreaded enforcer, and learned the truth of its nature. Even now, months later and in the wake of the Emperor's death (no, don't think about it, you have a duty to perform, you swore an oath) the thought of Horus Lupercal's corpse being used as an agent of the Black Legion repulsed him.

Before Light's End, he'd consulted the Emperor's Tarot, searching for a way to defeat a creature such as the Eldest. There had been no question in his mind that its destruction was of paramount importance : every second it continued to exist, continued to desecrate the flesh of the Emperor's most favored son with its unnatural life, was a blasphemy almost beyond compare.

(But the Emperor is dead is there any point to it all the Ordos failed Him I failed Him)

Miraculously, he was certain that he'd found one. He himself couldn't hope to stand against the Eldest, and the slaughter it had inflicted upon his Night Lord allies made it clear nothing short of an overwhelming number of Space Marines could even hope to take it down. But the psychically-sensitive crystal cards had revealed him a path through which this goal could be achieved, though he knew better than to assume success was guaranteed.

When they had finally reached Cadia, the situation in the system had already been bad. The Daemon Primarch Dorn had manifested, and only the appearance of a Living Saint had prevented the complete collapse of Cadia itself. The force Covenant still had left under his command wouldn't have made much of a difference if he'd thrown them on the walls, so he'd instead reached out to the other, subtler Imperial forces still at work in the system.

He'd been able to make contact with the remnants of the Officio Assassinorum task force sent to kill Fabius Bile, as well as the Night Lords who had survived the boarding operations of the war's first phase. From them, he'd learned that a high-value prisoner had been captured on the Black Legion's flagship, at the same time the Arch-Renegade had removed himself from the day-to-day direction of his forces.

With the help of his visions, piecing together what had happened had been easy. The hard part had been coordinating the few assets available to orchestrate the liberation and evacuation of the prisoner in question. His authority as an Inquisitor technically allowed him to order around even the likes of Assassins and Astartes, but even before the Emperor's death (no hope no hope all is lost we failed Him) he'd have been careful in wielding that power.

Besides, it wasn't as if anyone had objected to rescuing a legendary hero from the Black Legion's clutches. It had been a close thing, far too close for his liking, but the sons of Konrad Curze had managed to free the captive and depart the Pulchritudinous, before being picked up by one of the Dionysia's Inquisitorial gunships. Its trip back to the ship had been nerve-wracking for everyone involved in the operation, but the stealth systems had held.

Now, the Dionysia had joined the rest of the Imperial fleet retreating from Cadia in the face of the heretic reinforcements pouring out of the Eye of Terror. They were back into the Warp, their Navigator having somehow recovered enough to try another journey, although Cleander didn't want to push them further than the closest Imperial rally point. This suited Covenant just fine, but in the meantime, he'd his own tasks to attend.

Five Astartes of the Eighth Legion stood in the room. They were all veterans, who had managed to survive boarding the very ships of the Black Legion and live to tell the tale. And yet, despite all this, their presence paled against that of the room's sixth transhuman occupant.

According to the Night Lords' preliminary reports, all of his limbs had been broken when they'd found him. Now, however, he stood perfectly straight, and there was no trace of injury anywhere on him. His sea-green armor was of antique make, forged in an age before treachery had sundered Humanity's dreams. His helmet concealed his face, the red eye-lenses glowing with inner light, and while he carried no weapon, he exuded a sense of palpable if contained threat.

Covenant could feel the power within this being with his psychic senses. If not for the guidance of the Emperor's Tarot (the final guidance, the light is extinguished, all is lost all is lost) he'd have reacted to his presence with violence, thinking him to be a servant of Chaos. But the old rules by which the Ordos had protected Humanity for ten thousand years no longer applied, that much he was convinced of.

"Greetings, Lord Cerberus." That name hadn't been gleaned from the visions : it had been picked up by the Night Lords, spying on the Black Legion's communications. "I am Inquisitor Covenant."

The Son of Horus turned to look at him, remaining silent. According to the rescue team, he hadn't spoken a single word since they had opened the door to his cell. He'd communicated a little with them, using an ancient dialect of signed battle-cant that fortunately resembled the one currently used enough for them to understand each other.

"I know what the Eldest is," Covenant told him. "I faced him on Chemos, and barely escaped. It must be destroyed, and to do that, I need your help. Will you give it to me ?"

Slowly, Cerberus nodded. For the first time since Light's End, Covenant felt something like the faintest stirrings of hope.


Free.

At long, long last, they are free.

For so long, they hunted only at the will of others. Cut off from their kindred, trapped in this Hell that stripped them of all pretences and reduced them to their basest, truest natures, they had no choice but to obey, to chase those who earned the ire of the beings others call gods.

They tried to refuse, of course, out of loyalty to their one true master, the one they had followed into damnation. They suffered for it : their flesh and minds were twisted, their souls flayed and their spirits bent and held to the point of breaking, until they caved in, until a bargain was struck that was slavery in all but name. They would serve as the gods' hunting hounds, their leader promised, until the Times of Ending. And the gods laughed and accepted, and the wolves served them, forever chafing under the leash yet knowing the price of defiance was infinitely worse than death.

But no more. The Gate is breached, and the way is open. Their grandsire is dead, and the Times of Ending are here. The pact is no more, and the gods are too occupied with other matters to realize it.

They stalk carefully in the wake of the Great Beast, the brother to their lord who is nothing like him at all. They do not want to draw his attention, for though they have grown strong and they are many and he is one, his power dwarfs them all.

They who have hunted the most dangerous prey in the deepest pits of Hell still cannot hear the voice of their master, cannot find his scent, cannot see the blazing light of his soul-fire, but they do not despair. He promised them he would return, and they know the strength of such an oath sworn by one such as he. It is a command wrought upon reality rather than a statement of intent. He will return : they need only find where in all of space and time this will come to pass.

And so, the Dekk-Tra, who were once called the Thirteenth Great Company of the Sixth Legion, run beyond the Cadian Gate, seeking their lost Primarch.

Chapter 77: Times of Ending : The Doom of Eisenhorn

Notes:

(See the end of the chapter for notes.)

Chapter Text

The world around him is a corpse that has forgotten it is dead.

Madness runs down the streets in torrents of pale ichor. Uncast shadows move at the edge of his sight. The stars are gone, replaced by pinpoints of blackness in a mercilessly blazing sky. Petrified hands reach out of the pavement, trying to catch him as he walks.

All around him rise impossibly high towers of bleached bones and leering skulls, on which crazed lullabies of hate are painted in many-hued blood. Skeletal birds peer at him from steepled rooftops, mocking him with cries that echo with the screams of burning worlds.

Nine corpses hang from a dead tree, each of them a lost companion who died on his quest to stop this from coming to pass. Alizebeth, Arianhrod, Fischig, Tobias, Kara, Harlon, Midas, Medea, Uber. A letter is carved on each of their chests, forming the words CROCEA REX. Their heads turn on broken necks as he passes them by, staring at him with empty eye sockets.

A tower of bones and silent screams rises in the distance. It is his goal, his destination. He has been marching toward it for a long, long time, so long that he barely remembers who he was before the start of the journey. And yet, no matter how long he walks, the tower never gets any closer.

G̷̢̛̙͔̘̩͛̈͛͑̓͠ͅR̴͚̘̠̿̀͘͜Ë̶̢͎̣̘̮͚̼̫͍́̈͐́̀̆͝G̴̡̢̧̈́̈́̈́͂̉̀͗̓̕͠O̷̰͎̘̖̟̖͒Ṟ̷̢̜̟̜̣̙̣̤͌̉̌

He pauses at the voice. He has been here before, but this is the first time it speaks. He does not hear it with his ears, nor with his psychic senses. He does not feel it in the vibrations of the ground beneath his feet, and it does not come from within his own guilt-ridden mind.

The voice simply isn't. But it is a voice, and the word is clear. It is a name, his name. And he knows what IT is that is speaking it, even if he does not know what IT is. IT is his enemy. IT does not exist, but ITS shadow has haunted him for centuries.

Here, in this place, such contradictions make perfect sense to him.

"I will stop you," he says, knowing IT can hear him.

IT does not laugh. IT does not mock him. IT does not deride his hopes as delusions, does not taunt him with all the terrible things he has done, does not remind him of all the oaths he has broken in the name of necessity, does not conjure visions of all the corpses he has left in his wake that superpose with the sight of the dead city, their faces stuck in the horror of their final moments, reaching out to him, begging for help. IT does not tear at his sanity, at his faith, at his will, at his memories.

IT does none and all of these things. IT does not speak again, and the words IT does not speak do not echo mockingly in the gaping holes of his battered soul :

Y̶͉̞̝̟͇̩̥̭͉͂̓̔́Ó̶̱̖̗̰͓̼̿U̷̢̗̯̟͍̾ ̷̛͉͕̻͙̣͎̪̬̥̫͑̔͑̇W̸͎̳̫͎̙̠̣̣͕̥̹̏̏̑Ò̵̧͇̃̽̎N̷̢̧̛̛̲͕͕̤̹̭̏̓̂̈́͑̒̍̕'̸̛̯̏̒̽͂̈̎̌̕ͅT̴̡̯͙͎̘̮͈̥̦̣̤̿͛

Gregor Eisenhorn wakes up.


Times of Ending : The Doom of Eisenhorn

Even in a galaxy inhabited by uncountable quadrillions of sentient beings, the fate of all can sometimes rest on just a few souls walking perilously close to the abyss. Wars are waged that consume billions of lives and set entire Sectors aflame, and powerful champions clash under the gaze of hungry gods to decide who shall hold the right to shape the future of the galaxy, their deeds forever recorded in the annals of History. But in the shadows cast by those brightest lights, destiny is forged in intrigue, deceit, betrayal and murder – secret wars waged only by a handful of souls, doomed to be remembered by fewer still. One such war has raged for longer than any in the Imperium realize, its battles going unrecorded to save what little innocence remains to Humanity. And now, on Sancour, that sinister dance will be played out once more …

Located in the Angelus Subsector of the Scarus Sector in Segmentum Obscurus, Sancour was not a world whose name was known throughout the Imperium. In the great annals of the Adeptus Administratum, it was little more than a footnote, its contribution to the greater whole easily lost as a rounding error in the adepts' star-spanning calculations. It was no paradise world, but neither did it have the teeming masses of a hive-world, from which scores of Regiments might be obtained. It also lacked the sheer productivity of a forge-world, and while its biosphere was still capable of feeding its population, it couldn't afford to export foodstuffs like an agri-world.

It was simply one more Imperial world, utterly unremarkable. For thousands of years, its people had lived in modest prosperity, paying their tithe on time and giving prayers of thanks to the God-Emperor in Ministorum churches and cathedrals for their peaceful lives. Sancour might not have been a great world, but greatness had little to do with happiness, and the people of Sancour had been happy.

By the end of the Dark Millennium, that had all changed. Around 385.M41, a score of Imperial Fists calling themselves the Ashen Kings had arrived in the Angelus Subsector, leading a million-strong, disciplined and well-equipped army of Khornate cultists out of the Warp-lost Vincies Subsector. For over thirty years, they had rampaged across Angelus, until the rise of Lord General Militant Orphaeus, who had managed to rally the Imperial forces of the Subsector and defeat the Ashen Kings at the battle of Caxton in 422.M41. Though ultimately victorious, Orphaeus had lost his life in that battle at the hands of the Ashen Kings' leader, leading to his canonization by the local Ecclesiarchy and the naming of the conflict after him : the Orphaeonic War.

The demands of the war had resulted in a sharp increase of the Imperial Tithe of Sancour, casting the world into a downward spiral that left no city unaffected, despite being left untouched by the War itself. Great triumphs and celebrations had taken place at the end of the conflict, and cathedrals and monuments had been built to honor Saint Orphaeus (despite the canonization still being disputed by the Holy Synod, a process that was likely to take decades more). But while these great works contributed to raise in piety across the Subsector, they didn't replace the millions who had perished fighting the heretical hosts of the Ashen Kings. And nowhere was this more obvious than in the city of Queen Mab, which the Saint-to-be had visited at the dawn of his counter-attack to rally support for his holy war.

Like the rest of Sancour, the glory days of Queen Mab were long gone, its economy drained of resources by battles fought far from its star. Two generations of its best sons and daughters had died unremarkable deaths in forgotten fields, and those few who had returned had only been released from service because they were too broken to be of further use. With time, proper guidance and perhaps some assistance from the Administratum, it could have recovered, for there are precious few situations from which humans cannot eventually claw their way back up. Unfortunately, Queen Mab had none of these things, and neither did Sancour.

The ruling houses of Sancour had been decimated during the Orphaeonic War, with the most ruling lineages sending their heirs to lead the planet's armies at the side of Orphaeus himself. And while the war ended in Imperial victory, few of them returned, leaving the rulership of Sancour in the hands of those who had been too cowardly or unsuited for war. The planet's Governor was the very image of the caricatures decried by rebels and heretics all across the Imperium : an inbred imbecile, more concerned with fattening his purse and his belly than with the sacred duties of his function. Even now, he and the rest of his sycophants were enjoying the start of their luxurious days-long celebration of the millennium's end in the planetary capital, unaware and uncaring of the plight of their people.

Such incompetence might have drawn the ire of their superiors in the Imperium's towering hierarchy, but the capital of the Angelus Subsector, Eustis Majoris, had been destroyed within a decade of the Orphaeonic War's end in an unrelated cataclysm. The Subsector had been left leaderless since then as several planets competed for the honor of becoming the new capital, their bribes and schemes delaying the already lengthy Administratum process even more. As a result, there was no overseeing authority to call Sancour's rulers to account for their misdeeds, so long as the Imperial Tithe was paid and no crimes were committed that drew the eyes of the Imperial Judges or the Inquisition itself.

Without proper maintenance, once-proud buildings crumbled and decayed. Temples built at the apex of the Orphaeonic War, when prayer to the God-Emperor had been the only thing the city'd left to give, and monuments dedicated to lost heroes fell apart, their stones stolen to build ramshackle shelters for the dispossessed masses. Infrastructure meant for now-silent industries was left to rot. Meanwhile, without leadership or hope, the people of Queen Mab had regressed further and further away from civilization. Scores of petty gangs struggled for petty advantages over each other, and fanatical splinter cults of the Imperial Creed blossomed amidst the general hopelessness.

All of this did not, in itself, make Queen Mab particularly special. There were, and had been, countless other cities like this in the history of Mankind, some even before the first true hive-cities had been raised on Old Earth. But it did make it a convenient place for someone needing to hide from their pursuers, and there were few souls in the galaxy more hunted than Gregor Eisenhorn.

The infamous renegade Gregor Eisenhorn had come to Sancour years before, fleeing from perhaps the most dreadful pursuers of all : his own former peers of the Holy Ordos. Born in the year 198.M41 and inducted into the ranks of the Inquisition at a comparatively young age, accusations of Radicalism had long been thrown at Eisenhorn, but his constant successes against the enemies of Humanity and the approval of several of his colleagues who had worked alongside him had prevented them from resulting in anything, with Eisenhorn considering himself a Puritan. His transfer from the Ordo Xenos to the Ordo Malleus and focus (some said obsession) with the entity called the Yellow King had raised some eyebrows, but moves between Ordos were hardly unprecedented, and the vaults of the Inquisition are full of tales of disguises adopted by daemons to manipulate mortals. For most Inquisitors, Eisenhorn's crusade had been just another skirmish in the eternal war against the Archenemy.

Even those who doubted Eisenhorn had acknowledged that he had more reasons than most for his single-minded determination. On the Imperial world of Gershorm, Eisenhorn had been captured and held captive by a heretical cult for several weeks before his Acolytes had managed to free him after a battle that none of the cultists survived. Eisenhorn's body was left broken by the ordeal, and, much later, it would be suspected that this was the point his mind began to crack as well.

The Inquisitor emerged from the following weeks of healing (precipitated by his determination to return to the field as soon as possible, which led to him using an exoskeleton to support his ailing flesh and permanently crippling his chances of a complete recovery) and careful inspection for signs of corruption a changed man. His already considerable psychic abilities grew even further in the aftermath, reaching levels few souls in the Imperium's history could boast of. And though he remembered mercifully little of his time in the cult's hands, at least while awake (for his dreams were haunted by images of what he'd glimpsed in the cultists' hands), he knew that the heretics had served none of the four Dark Gods or any of their infinite daemonic hordes. They had paid homage to an entity they called the 'Yellow King', and their rites had nothing in common with any of the myriad cults the Inquisition had encountered before.

Upon searching in the Ordos' archives and investigating long-extinct mystery cults, Eisenhorn had discovered (after years of investigation and bargaining to get the required access codes) that this entity was somehow linked with the dreaded Nineteenth Legion, the Raven Guard. Several former Inquisitors who had succumbed to the nihilism of Ravenism had mentioned it, hinting that it was somehow responsible for the path the Raven Guard walked. Galvanized by this discovery, Eisenhorn dedicated himself to foiling the schemes of this mysterious being. He transferred from the Ordo Xenos to the Ordo Malleus, and those who knew of his crusade supported it, though they were rightly wary of anyone learning too much about anything regarding Corax' foul Legion.

Then, in 339.M41, the Thracian Atrocity unfolded, and Eisenhorn's destiny was changed forever.


The Thracian Atrocity

Since its reclamation during the Scouring, Thracian Primaris had been the industrial heart of the Helican Subsector, its hive-cities providing the manpower for countless Manufactorums. From 240.M41 onward, it also served as the headquarters of the Ophidian Crusade, a conflict that nearly lasted a hundred years and saw millions of Guardsmen fight and die against the hordes of Noyan-Khan Ogedei, warlord of the White Scars Traitor Legion. For a century, Ogedei's raiding hosts ravaged the worlds of the Helican Subsector, leaving naught but desolation in their wake. Eventually, in 338.M41, the renegades were destroyed at the Battle of Gudrun, though the capital of the Subsector was left ravaged by the fierce fighting that saw Ogedei brought down by a Company of Emperor's Children.

In celebration of this great victory, a Triumph was declared, arranged to take place on Thracian Primaris, which would serve as Helican's new capital following Gudrun's devastation in the White Scars' initial attack, the infamous Red Highway Massacre. The victorious soldiers were to parade in each of Thracian Primaris' cities, along with trophies taken from the heretics as well as prisoners. The objections regarding this last part were countered by the low overall moral of the Subsector after a century of war : the high and mighty of the Imperium decreed that the sight of the God-Emperor's enemies brought low would help restore order.

Among these captives were a circle of unbound human psykers, small and wretched things that had been captured aboard Ogedei's flagship. Amidst the preparations for the Triumph, Eisenhorn used his Inquisitorial authority to claim custody of these wyrds, his growing reputation making sure that no one questioned it – after all, many of the Triumph's organizers were uneasy about letting witches be included in the event in the first place.

It was Eisenhorn's belief that, using these psykers, he could force answers from the Warp regarding the nature of the Yellow King without exposing himself or any Imperial sanctioned psykers to danger. The ritual Eisenhorn attempted was, technically speaking, perfectly legal for someone of his rank to perform. It had been designed by the Fifteenth Legion thousands of years ago for use by the very first Inquisitors, along with a trove of such lore offered by the sons of Magnus the Red to the heirs of Malcador the Sigillite. Even the incorporation of unbound psykers was within Eisenhorn's remit, though the Thousand Sons would have found it clumsy and distasteful. Using it on a populated hive-world instead of a dead moon was more questionable, but still as legal as anything related to psychic powers ever was in the Imperium.

Eisenhorn was well aware that divination was a delicate affair, but he was convinced that his quarry had hidden its traces so well that only through blunt force could the truth of its nature be gleaned. And so, a few hours after the end of the Great Triumph, he enacted the rites, drew upon the strength of the thirty-three captive wyrds, and compelled the Warp to tell him the truth of the Yellow King.

What Eisenhorn didn't know, however, was that the captive psykers were much more powerful than anyone had realized. These were no mere wyrds, two-bit conjurers whose main use was to serve as fuel for the rituals of the Fifth Legion's Stormseers. Instead, they were each alpha-level psykers, Ogedei's secret weapon of mass destruction which the Chaos Lord had died before being able to unleash upon his enemies. The drugs the White Scars had used to pacify the psykers were so powerful that even after months of captivity, they still affected them : without the specific antidote, it would've taken years for them to fully regain their faculties if left alone.

The ritual hadn't been designed to include such individuals – indeed, given the rarity and potency of alpha-level psykers, very few such rituals even existed. As a result, when the ritual was activated, it was massively overcharged. The thirty-three psykers were consumed by the Warp in a matter of seconds, triggering a massive daemonic incursion that engulfed all of Thracian Primaris.

If not for the presence of the Pariah Alizebeth Bequin, a long-time associate and rumored lover of Eisenhorn, the Inquisitor would never have survived. Only her nullifying presence let the two of them escape, and the sheer pressure of so much psychic energy left Bequin brain-dead and eventually killed her. But even if Eisenhorn managed to escape, the rest of Thracian Primaris was not so lucky.

At the spaceport of Hive Primaris, fifty-seven Emperor's Children gave their lives holding the daemonic tide long enough for two hundred thousand civilians to escape the pandemonium – less than a fraction of a percent of the planet's billion-strong population, with the rest becoming prey for the Neverborn. At the same time, nearly the entire military force present on Thracian Primaris for the Great Triumph was lost fighting desperate and unremembered battles against the daemonic hordes. Those few who managed to make it off-world were taken in the Inquisition's custody, with those found free of taint forcibly recruited within its ranks and the rest summarily executed. Warmaster Honorius was devoured by daemons alongside nearly the entire Subsector ruling elite.

The Crusade's fleet was immediately placed under the Inquisition's authority once a semblance of order was restored, and a quarantine of Thracian Primaris was enacted while astropathic messages calling for an Exterminatus task force were sent. For over three months, the men and women of the Imperial Navy held orbit around the seething madness of Thracian Primaris, occasionally bombarding sections of the planet designed by the surviving Inquisitors as the location of particularly dangerous daemons. Hundreds of crew members, veterans of the Ophidian Crusade all, were driven to madness or suicide by the pernicious whispers of the Empyrean, and public order across the other worlds of the system plummeted. Riots erupted, killing tens of thousands more and dragging the system even deeper into ruin.

Ultimately, the Exterminatus flotilla arrived, and immediately set to work purging Thracian Primaris by fire. All life was stripped from the once-prosperous hive-world, and the burned-out husk that was left was quarantined, with a flotilla permanently tasked with enforcing it. Given the situation in the Subsector, the other worlds of the system couldn't be similarly purged, but no one would ever be permitted to set foot on Thracian Primaris again – for even after the Exterminatus, Imperial psykers could still feel the lingering taint unleashed by Eisenhorn's disastrous ritual.

At first, the Thracian Atrocity was thought to be the work of remnants of Obedei's empire who had managed to hide in the fleet. It took years for the truth to come to light, during which Eisenhorn was presumed dead. Devastated by what he'd unwittingly caused, the Inquisitor went into hiding, severing contact with all his allies in the Ordos. Only by carefully cross-referencing the testimonies of the few survivors and combing through libraries' worth of recorded transmissions were the Ordos' data-smiths finally able to find that Gregor Eisenhorn had requested and been granted the custody of the captive heretic psykers for ritual purposes.

His survival was only established a decade later, when he revealed himself during his purge of the Children of Babel, a Chaos cult that had taken the luxury void-cruiser Emerald Jewel and half a Sector's worth of nobility hostage. Though Eisenhorn was long gone by the time the Ordos' investigators arrived, the grateful nobles whose lives he had saved eagerly told them everything, including the rosette their Inquisitor savior had brandished to compel them to follow his orders.

This was considered more than enough evidence of Eisenhorn's catastrophic descent into Radicalism. Even then, few believed the Atrocity had been anything but an accident, yet not even Inquisitors could avoid the consequences for damning an entire world like this. Eisenhorn was declared a renegade, and Inquisitor Pontius Glaw of the Ordo Hereticus was tasked by the Scarus Conclave to find him and capture him alive if possible. Glaw had once been one of Eisenhorn's friends, the two of them working together to uncover a Chaos plot on the former's homeworld at the start of Eisenhorn's career. Well aware of Eisenhorn's capabilities, it was Pontius' greatest regret that he'd been unable to stop his friend's fall from grace, and he vowed to bring him to justice – for Eisenhorn's own sake as well as the Imperium's.


Following the Atrocity, Eisenhorn spent centuries wandering Segmentum Obscurus, ever remaining one step ahead of his pursuers. His obsession with the Yellow King had only been strengthened by the disaster, perhaps out of a guilt-born desire to ensure these terrible losses hadn't been in vain. Eventually, the renegade Inquisitor returned to the Scarus Sector and established a base of operation on Sancour, within the city of Queen Mab. Clues gathered during his long errance indicated that this was where the Yellow King would attempt to manifest, but the true nature of the entity yet eluded him, despite having spent the better part of a thousand years on its trail. During his time in the city, Eisenhorn had uncovered several cults that he believed were in service to the Yellow King, and had purged them all, making sure to cover his tracks to keep the Ordos from noticing his presence.

As the final year of the forty-first millennium drew to a close, one of Eisenhorn's last companions from his time as an upstanding member of the Holy Ordos, the Imperial data-savant Uber Aemos, succumbed to madness while attempting to make sense of the scattered clues they had gathered and took his own life. Eisenhorn had managed to preserve Aemos' life this long by placing the savant (who had already been elderly by the time of the Thracian Atrocity) into stasis for decades at a time, only awakening him when there was new information to consider. Aemos was also one of the last friends left to the Inquisitor, but Eisenhorn refused to let grief stop him, not when the threat of the Yellow King was still looming.

Still, the loss of Aemos meant that Eisenhorn needed a replacement. Recruiting a true data-savant was impossible for someone in his position, but a fresh set of eyes to look at the gathered data was still indispensable. Eisenhorn was self-aware enough to realize that his own single-minded focus on the Yellow King might blind him to connections others would be able to see, even without the augmented memory and intellect of a true Imperial Savant. And so, with very few options left to him, Eisenhorn decided to visit the Maze Undue, and see if the organization could provide him with a suitable candidate.

Located next to one of Queen Mab's orphanages and officially recognized as a specialized school for the most promising children, the Maze Undue was in truth a remnant of the Cognitae, an organization that had once threatened the very foundations of the Imperium in Segmentum Obscurus. Eisenhorn was loath to allow even such a pathetic vestige to continue, but the threat of the Yellow King was far greater in his eyes, and so he'd allowed the Maze Undue to continue its operations so long as it provided him with recruits and shared its not inconsiderable network of spies and heretekal scrying devices with him whenever he asked. Fully aware of Eisenhorn's reputation and capabilities, the leaders of the Maze Undue had agreed to his demands without protests, though there was little love lost on both sides of this association, and even less trust.


The Cognitae

The history of the Cognitae is a tangled mess of myths, lies, deceptions, self-serving misrecollections, psychically-erased memories and half-faded truths pulled from the Sea of Souls by traumatized seers. During excruciation, some of its members claimed their organization was descended from a conspiracy that had already existed during Old Earth's fabled Antiquity, and which had sought to 'elevate' Mankind into some nebulous superior form for tens of thousands of years only to be thwarted by the Emperor and His servants at every turn. Others claimed to be working for the Ravenlord, Corvus Corax himself, by creating enhanced human beings worthy of being transformed into Children of the Raven. And others still proclaimed their eternal loyalty to the Ruinous Powers and Chaos Undivided, dedicated to bringing about the downfall of the Imperium and the reign of the Dark Gods by training arch-heretics capable of bringing worlds to their knees.

As best as the interrogators could determine, all three groups genuinely believed themselves to be speaking the truth. This, then, is the history of the Cognitae as the Inquisition has managed to reconstruct it with a reasonable degree of certainty.

Lilean Chase, a powerful psyker formerly in the employ of the Inquisition, is believed to be the founder of the organization. During her career, she stumbled upon forbidden truths – or perhaps the woman known as Lilean Chase died, her soul devoured by the Warp as is the fate of so many psykers. Regardless of the cause for her treachery, she turned several of her peer Acolytes to her side and, after brutally murdering the rest alongside her Inquisitor master, vanished for several years. She reappeared on the Imperial world of Hesperus in the year 321.M41 and established the Cognitae Academy there, using the very skills the Inquisition had cultivated to ensure it remained hidden from the authorities.

The Cognitae's work was focused on creating individuals of singular power through the careful shaping of human children. Through surgical augmentation, gene-forging, hypno-conditioning, as well as more traditional training and indoctrination, these children were made into instruments of Ruin, in a manner not too dissimilar from the methods employed by the Inquisition and other Imperial organizations to train their members. Graduates of the Cognitae program (whose survival rate was even lower than that of the Thousand Sons) were all geniuses, possessed of a perfect eidetic memory and with the ability to weave plots and schemes that would impress even the Court of Change's infernal denizens.

Aside from this, they were also trained to develop specialized skills depending on their innate talents, with an emphasis being placed on the ability to work alongside other candidates without the infighting that ravages most Chaos cults. Upon their graduation, they were then scattered across the Segmentum (far from the Scarus Sector, to ensure the Cognitae's own operations were kept secret) and mostly left to their own devices, though some were given specific 'projects' to work on.

Operatives of the Cognitae were spread across the Imperium looking for suitable candidates. They infiltrated the Schola Progenium and other orphanages, secretly performing genetic testing as well as subtle psychological manipulations in order to identify children who, with the proper training, might successfully graduate the Cognitae program. The labyrinthine bureaucracy of the Imperium then made it easy to send the selected children to 'special training programs' : after all, many such programs actually existed.

The Cognitae operated for over a century undetected, and during that time produced some of the worst arch-heretics to ever plague Segmentum Obscurus – quite an achievement, considering the competition from the Traitor Legions based in the Eye of Terror. They trained masters of sorcery and charismatic demagogues, assassins to rival those of the Officio Assassinorum and generals capable of leading armies to victory against far superior foes, heretekal adepts capable of bending the greatest of machine-spirits to their will and manipulators who could start civil wars with a few conversations. Through careful genetic engineering, even the descendants of the Cognitae graduates carried within them the seed of madness and greatness, perhaps in imitation of the twisted lineages of the Children of the Raven.

It was graduates of the Cognitae who unleashed the Scourge of Atleros, the techno-plague ravaging four cities of the forge-world before it was put down by the Death Guard. The famed architect Cyreus Demeter, whose buildings were secretly designed with esoteric properties that triggered a series of daemonic incursions on Alcherion on the night of his masterpiece's inauguration, was also a graduate of Lilean Chase's program. The nightmarish works of the Hounds of Niross, the atrocities of the Herendor Apostasy, the Genetic Blasphemies of Kerendos Gamma : all of these and many, many more were orchestrated by the scions of the Cognitae.

Eventually, despite all its precautions, the Cognitae was discovered, and the fury of the Imperium fell upon it with a strength rarely witnessed across the ages. Representatives from all three Ordo Majoris, several Ordo Minoris, enough Stormtroopers to pacify a star system and warriors from four different Space Marine Legions were involved in the resulting purge, which lasted over fifty years before an Inquisitorial Conclave declared it complete when its final graduate, Zygmunt Molotch, fell into a trap of the Alpha Legion. Years before his death, Molotch had been responsible for the destruction of Eustis Majoris, the capital of the Angelus Subsector, following an ill-fated attempt at gaining ultimate power through the use of the mythological language of creation, enuncia. Only thanks to the intervention of several factions, including the mysterious Cypher, had he been stopped from succeeding beyond the Cognitae's wildest expectations.

The fact that Molotch came so close to achieving de facto godhood illustrates why the Imperium reacted so forcefully when the Cognitae was discovered to be behind the rise of several arch-heretics in Segmentum Obscurus. The descendants of the graduates were also hunted down and wiped out, with only a select few spared and kept under watch for the rest of their lives – most of them ending up working for the Ordos in one way or another as the price for their continued survival, and all of whom were sterilized to ensure the taint would spread no further.

However, despite the involvement of so many powerful Imperial factions, not all remnants of the Cognitae were expunged. Lilean Chase herself, or perhaps a replica of her, managed to escape with a handful of her agents and went into hiding. Taking refuge in a back-up base of operations on Sancour, they went into stasis, hoping to wait out those who knew of their existence and relying on the Inquisition's tendency for secrecy to erase their traces for them.

More than six hundred years later, the last survivors of the Cognitae emerged from their stasis tomb and immediately resumed their operations in Queen Mab, seeking to rebuild the networks of informants and operatives that had made them so powerful. Without the assets Chase had been able to subvert during her initial betrayal, it would take decades, but this didn't deter them. By manipulating the local Imperial authorities, they were able to establish the Maze Undue, and indoctrinate its students into believing they were being trained for service in the Inquisition. Their pupils were kept ignorant of their teachers' true allegiances to avoid being exposed – if one of their graduates was discovered off-world, they were more likely to be thought to be the result of a true Inquisitor's secret training school than of a long-dead conspiracy.

When Gregor Eisenhorn found them by investigating one of Sancour's nobles in whose entourage they had planted one of their students, the Maze's faculty was able to strike a bargain with the Radical Inquisitor. Eisenhorn needed recruits for his own crusade against the Yellow King, and both sides were equally uninterested in drawing the attention of the Inquisition to Sancour – the Cognitae because they would destroy them, Eisenhorn because his former peers would at the very least detain him, leaving no one to oppose the Yellow King.


Beta had just returned to the Maze Undue after her latest function when the life she had known ended.

She had been called by the Secretary as soon as she had entered the facility, before she even had the time to remove her disguise or store the canister she had been tasked with acquiring from the weapon smugglers as the culmination of her months-long infiltration of Queen Mab's criminal elements. When the summon had come, she'd thought it to be related to this mission : it had, after all, gone almost suspiciously smoothly, with only the tiniest deviations from the plan she had originally set out.

The moment she stepped into the office of the man who led the operations of the Maze Undue in the name of the Holy Ordos, however, she realized her mistake. The Secretary was here, surrounded by the hundreds of notebooks in which he was always writing, but there was another man there too.

The man was tall, and wore a long cloak of black leather that bulged strangely over his frame. She caught a glimpse of some kind of metallic exoskeleton underneath, and realized that he must be using it to move. This made sense, for he was also old, incredibly so. His face was little more than a skull clad in stretched, scarred skin, but it was his eyes that caught her gaze, blazing with a strength of will that made her want to cower and beg forgiveness for whatever transgression she might have committed.

In his right hand, he held a metal staff topped by the aquila, and an ornate power sword hung at his waist. Even here, in the safety of the Maze Undue, he radiated power and threat,

The man wasn't smiling as he looked at her. In fact, his face looked to be frozen in place, like a corpse, which she found utterly unnerving. Beta had been trained for years in how to read people, but the man was a complete enigma to her. His gaze briefly moved from her face to the cuff at her wrist which kept her Pariah aura suppressed – a necessity for infiltration work, and the one piece of equipment that distinguished her from the Maze's other recruits.

"Welcome back, Beta," the Secretary greeted her. "This gentleman is one of the Inquisitors sponsoring our operations. He has come to us because he requires new recruits for his holy work. When I heard you'd returned, I immediately thought of you."

Beta nodded, masking her excitement at being in the presence of an Inquisitor. This made sense : she was among the Maze's oldest students. Given the length of her last function, she'd expected it to be her last, a graduation exam of sorts – though of course it hadn't been framed as such.

Still, this was unprecedented as far she knew. Inquisitors never came to the Maze Undue in person.

"Blanks are very rare. Where did you find this one ?" the man's – the Inquisitor's – voice was rough with age, but still strong, still commanding. Somehow he had immediately recognized what she was, despite her cuff. Was he a psyker ? She knew they were more sensitive to her presence, and had been taught to be very careful of them, even if she was, in a way, their natural predator.

"Please tell the Inquisitor how you came to be in our care, Beta," instructed the Secretary.

She obeyed, of course. She told the man how she'd been found in the southern marshlands as a child, her mother having passed away, and brought to Queen Mab. How she'd lived in the Scholam Orbus next door until the Maze Undue had taken her in, partly due to her intellectual and physical prowess and partly because of her condition as an Untouchable, and trained her to serve as an agent of His Divine Majesty's Holy Ordos.

Throughout the tale, the Inquisitor's gaze never wavered, remaining fixed on her, his expression still frozen and revealing nothing.

"I didn't realize there were still settlers in the marshlands," he noted once she was done. "I thought the entire region was abandoned ?"

"That is mostly the case, lord," answered the Secretary, and Beta was curious about this herself. During her years in Queen Mab, she'd heard plenty of stories about the marshes that sprawled south of the city. They were as varied as they were grim, and while there was little evidence any of them were true, it was common wisdom that some sort of curse hang on the area, and few souls were brave enough to enter it. Beta herself had never had the opportunity to do so.

She also didn't fail to note that the Inquisitor knew enough of the region's history to be aware of the marshlands' reputation. Was he operating on Sancour itself ? Was this why he'd come to the Maze in person ?

"However," continued the Secretary, "there are still a handful of people living there, mostly outcasts fleeing from the law." This was new to Beta, but she had no reason to doubt her mentor's words. "Of course, we wouldn't blame young Alizebeth for whatever crimes her parents may or may not have committed."

"Of course," repeated the Inquisitor, and Beta felt as if she was missing some joke between the two men – or, given their general demeanour, most likely a shared understanding she didn't need to be brought in. "I will need to ask her some questions to test her skills, you under-"

His words were cut off as alarms suddenly started to ring. The Secretary bolted behind his desk, pressing a few hidden switches that resulted in a wood panel unfolding to reveal a small screen, on which runes Beta didn't recognize were flashing quickly. The Secretary looked at the display for a few seconds, before turning to the Inquisitor and her, his face a mask of surprise and determination :

"We are under attack !"


If not for the nerve damage caused by a Drukhari poison which had robbed him of all facial expression centuries before, Eisenhorn's shock at seeing the Maze Undue's proposed recruit would have been obvious. Beta was a near-perfect duplicate of the woman who had saved his life on Thracian Primaris centuries ago. The chances of this being a coincidence, already vanishingly low, became non-existent when one considered the fact that she was a Blank as well, and even shared the same name – Alizebeth Bequin, with 'Beta' merely being the shorter nickname by which the faculty and other students of the Maze Undue called her.

The Inquisitor immediately suspected a plot of some sort by the Cognitae remnant, and would no doubt have extracted answers from the faculty at sword point if necessary. But before he could begin to ask his questions, the building came under attack, and he'd no time for anything except join the defense. The Radical might despise the Maze's faculty, but he was not so far lost as to let the children under their care and in the orphanage next door at the mercy of the attackers, not when it was clear from his brushing against their minds that it was his presence that had brought them here in the first place.

The Thracian Atrocity had drawn the eyes of many heretical factions, and Eisenhorn's activities before and afterwards that life-changing event had earned him many enemies. Among them was the cult of the Divine Fratery, which had been a plague on the Imperium for millennia.

The Fratery's members sought nothing less than the dissolution of the Imperium, and believed that the best way to achieve this was to engineer calamities through the use of divination. By examining the future using unholy rituals, the cultists identified potential disasters and acted to make them real or to maximize the damage they'd cause. Worlds had burned and starved because of the Divine Fratery's agents, and many unrelated enemies of Humanity had benefited from their support, directly or indirectly. They had helped spread the words of heretics, broken quarantines and sabotaged entire military campaigns. Their subtlety made it difficult to identify their actions with certainty, but it was estimated by the Scarus Conclave that tens of billions had perished because of them at the very least – and the actual number was suspected to be greater by several orders of magnitude.

For most of the time since its existence had been uncovered, the Ordo Hereticus had believed them to be worshippers of one of Tzeentch's infinite masks, but a violent conflict between one of their cells and agents of the traitorous First Legion had thrown that hypothesis into question. Of course, it was all too possible that the conflict had been faked, engineered specifically to throw the Inquisition off, or even the result of a rivalry between servants of the Architect of Fate. Such would hardly be uncommon among the slaves of Chaos, after all. But deeper investigation eventually revealed that, whatever fell Power of the Warp it was the Divine Fratery had sold their souls to, it wasn't the Changer of Ways.

Eisenhorn believed the Fratery to be pawns of the Yellow King, and he had encountered them three times before, each confrontation ending with the abject failure of the cult's current objective. This conflict had reached its apex many years before with Eisenhorn's visit to Nova Durma. There, in the leech-infested forests of the Eastern Telgs, laid what passed for the cult's headquarters.

The Inquisitor had infiltrated the Fratery's holy site, witnessing their divination rituals – which involved using discs of hand-polished silver to catch the sunlight that fell into a grotto every thirty-eight days and, in a state of consciousness altered through starvation, self-flagellation and drugs, catch glimpses of potential futures in the reflected light. Their words were then interpreted by the cult's masters, who extracted from them the most doom-laden prospects and sent them to the rest of the Fratery.

Despite not being initiated in the cult's heretic ways, witnessing their rituals was enough for Eisenhorn's awakened psychic mind to share in their unholy revelations. This was how the Inquisitor had learned that the Yellow King would attempt to manifest on Sancour around the end of the forty-first millennium, in a vision of such horror his mind had blocked all details save for the most important ones. Knowing that the Fratery's seers couldn't be allowed to spread this information to the rest of the cult, he'd then risked everything to personally slaughter every member of the cult on Nova Durma, collapsing the entire grotto before hunting down the rest of the cultists on the planet.

It had taken weeks, and Eisenhorn had been half-dead and alone, his retinue of hired goons slaughtered by the time he'd cornered and slain the last magister of the Divine Fratery. But the Inquisitor had prevailed, and left Nova Durma as the only soul in the galaxy with the knowledge of the location of the Yellow King's potential manifestation. But, though it was mortally wounded, the Divine Fratery lived on.

Those cultists scattered across the Segmentum had come together to find out the cause of their masters' silence, journeying to Nova Durma to discover the ruins left in Eisenhorn's wake. Consumed by rage, they had performed a ritual the Fratery hadn't used in generations on their destroyed holy site, calling upon the Warp for answers. Something had made contact with them then, remaking them into its instruments and setting them on their new path. New instructions had been sent through the cult's established channels, and the Fratery had begun to focus on recovering from its losses.

For generations afterwards, the Imperium had been spared from the Fratery's corrupting efforts, though none of the billions who were spared this way would ever know they owed their continued lives to Gregor Eisenhorn. Now, however, the Fratery had recovered, and its new leaders were consumed by their desire for revenge. They had received new visions showing them where Eisenhorn had taken refuge : their divination methods had always been particularly sensitive to souls who had attempted to see the future themselves, and the Thracian Atrocity had ensured the rogue Inquisitor could never hope to hide himself from them.

Having tracked Eisenhorn down to Sancour, the leaders of the Divine Fratery had, over the last months, smuggled a veritable army of armed cultists in Queen Mab. They'd also brought mercenaries willing to work for anyone whose money was good, no matter the job or the enemy. These hired guns were scattered across Queen Mab, and at the cultists' signal they launched a series of attacks aimed at throwing the city into anarchy and keep the forces of law enforcement too busy to interfere with the Fratery's own business : a direct assault on the Maze Undue, aimed at capturing Gregor Eisenhorn so that he could be punished.

The first phase of their plan went without a hitch : in fact, the disturbances they had planned were only part of the mayhem that descended upon Queen Mab that night. For, though only the leaders of the Divine Fratery even suspected it, they had allies on Sancour, serving the same patron.


Silence reigned in the dinner room atop the highest spire of Queen Mab, broken only by the ticking of the clock with hands of masterfully wrought silver in the corner. On the long table sat the remains of a truly exquisite sixteen-courses meal; and on each of the antique chairs surrounding it but one sat the corpse of one of Queen Mab's most powerful nobles.

At the head of the table of corpses, the woman who was known to most as the Silver Countess looked past her morbid handiwork and at the painting that hung on the wall opposite her. At first glance, there was nothing peculiar about it : it was the kind of artwork that could be displayed on any noble's dining room on any of a thousand Imperial worlds.

The painting had been a gift, gifted to the Countess two centuries before by the Blackward family as a present on her thirtieth birthday, which marked adulthood among Sancour's nobility. At the time, she'd thought the renowned merchants were simply testing the waters, checking if she'd an interest in the antiques and artworks they peddled.

Now, of course, she knew better. The gift of the painting, and the visions that had begun to haunt her dreams in the decades since, had been but one move in a carefully orchestrated symphony that stretched long before her birth. The game had slowed down in recent decades, since the arrival of the Lord of Thorns, and many pawns had been sacrificed to keep him from suspecting the truth.

Thanks to what she had done tonight, Queen Mab was leaderless. Elsewhere in the city, her agents had cut off the communication lines to the other cities of Sancour, destroyed the primary and back-up vox-arrays, and flooded the astropaths' quarters with poison gas. Similar acts of sabotage were also taking place in other cities, though to a lesser extent. As far as those performing them knew, this was all the prelude to her taking over Queen Mab and declaring a rebellion against the Governor.

They were wrong. There was no plan to take advantage of her rivals' demise. The mayhem, the chaos, the anarchy : those were ends in themselves. She cared nothing for the conspiracy she had built in order to cover her true motives as just one more move in the ebb and flow of Imperial politics. Soon, riots would consume all of Queen Mab, as the population finally lashed out after centuries of mistreatment and misery. And, in a few moments, it wouldn't matter anyway. Her reward awaited her.

The Silver Countess raised her crystal flute toward the painting in a toast, full of the same poisoned wine that had killed all the other guests.

"Glory to the King," she said to herself, and emptied the glass.


As sirens began to ring all over Queen Mab, the Divine Fratery launched its attack on the Maze Undue. The cultists climbed up Highgate Hill in trucks, triggering the Maze's outlying alarms without care. As the orphans of the neighbouring Scholam Orbus were guided to the underground shelters by their caretakers and calls were sent to the local law enforcement – only to go unanswered as other urgencies occupied them – the denizens of the Maze Undue prepared to defend themselves.

The pupils of the Maze Undue were trained in self-defence, but they were first and foremost meant for subtle work, not outright warfare, and only a handful had ever been forced to take a life before. Nevertheless, faced with what they saw as a horde of heretics assaulting their home, they fought back bravely. Teenagers and young adults picked up weapons from the facility's armory and took up defensive positions, led by the faculty. There were too many cultists for the Cognitae members to escape, and after being driven so low as their current status, none of them were willing to abandon their last lair, the center of what little was left of their shadow empire, without a fight.

Haloed with psychic power, Eisenhorn faced the cultists, one hand holding a runestaff glowing with eldritch power, the other clutching a gun whose bullets he'd engraved with sigils of power, and his power sword Barbarisater, which he'd taken from the hands of a dead Acolyte centuries before, hanging at his hip. The blade had been broken during the Thracian Atrocity, when Eisenhorn had used it against one of the Empyrean's greater horrors, but it had since been reforged, and was attuned to the Inquisitor's psychic energies, making it more deadly than ever.

Eisenhorn made free use of his psychic power. His will compelled cultists out of hiding and into the open, while his mind plunged into their brains and turned them against each other, or tore weapons out of their hands. There was a reason why the rogue Inquisitor had survived for so long : in all the Imperium, there were very few souls as puissant as him, and fewer still as tempered by long, bitter experience.

Of course, the Divine Fratery had known how dangerous their quarry was from the start.


The psychic attack, when it came, was anything but subtle.

I was shooting at a group of cultists, picking them out by the light of their corrupted souls in my psychic sight. I could smell smoke – a fire had started somewhere in the Maze Undue, and with no one free to put it out the entire wooden structure would go up in flames soon.

Beta was at my side. I didn't want her to get out of my sight, not until I knew more about what she was. She looked so much like Alizebeth that I had barely been able to suppress my emotions when I had seen her, aided in that by my expressionless face. But now wasn't the time to investigate that particular mystery. Somehow, the Fratery had survived – I had recognized the velvet eye patches on the cultists I'd already killed, concealing their flesh eye until it was time for their foul rituals – and tracked me down here. This attack was my fault, and though I had no love for the Cognitae remnant that ran this place, there were still innocents close at hand.

I was considering my best course of action when the psychic attack struck. It was strong, and aimed precisely at me. Whoever was behind it – I could tell at once that this was the work of several minds working together – had taken their time locking onto my display of psychic power.

My defenses held, albeit barely. I hadn't expected the Fratery to use psykers like this. When I had last fought them, anyone with a modicum of psychic talent they got their hands on was used for divination instead.

Sloppy. I should have known they would've changed after what I did to them.

I stepped back into cover and glanced at Bequin, suppressing the pang I felt at seeing her oh-so-familiar face. I still felt ambivalent about her, but right now, with the witches of the Fratery hammering at my mental defenses, I had no other choice but to trust her. I had managed to endure the first blow, but there would be more soon.

"Cover me," I ordered her, and went on the hunt as soon as she'd nodded in reply.

I closed my eyes and sent out my will, following the trail of the attack back to its source. It was not far at all – the circle of wyrds had taken refuge in one of the old houses of the noble quarter, no doubt provided to them by one of their heretic friends.

There were five of them, and I knew from the taste of their auras that none of them had been born psykers. Their minds had been forcefully opened by the Warp, in a manner I knew the Dark Gods were capable of. Within a few heartbeats, I was among them, no longer on the defense.

The masters of the Divine Fratery were old, though not nearly as old as I, and powerful, though again, not as powerful as me. They hadn't expected me to find them so quickly, to tear through the pathetic wards they'd erected around their circle. Even so, I knew that to make one mistake would be my death. I couldn't deal with them one by one, because the effort it would take to overcome their collective defenses would leave me open to the remaining four. I had to take them all down at once.

+In the name of the Inquisition and the God-Emperor,+ I sent to them all, +I hereby sentence you to death.+

Then I struck. I unleashed the fullness of my power, holding nothing back. I sensed the fire that poured out of the Warp directly in the middle of the masters' circle, heard their horrified screams as it burned them. I felt the fire spread further, and the entire building collapsing as its structural integrity was irrevocably compromised. I tasted the panic of nearby souls – many of whom were just ordinary citizens of Queen Mab, caught in the clash between forces they didn't understand.

I forced my mind back into my body and raised my psychic defenses, but I had drawn too deeply on the tides of the Warp, and now the backlash was threatening to tear my body apart – or worse. I had burned too bright, and that had drawn the attention of the things that dwelled in the Sea of Souls, given them a beacon that led straight to my soul.

"Bequin," I managed to say through the pain that felt like my skull was splitting open. "Your cuff. Turn it off. Now !"

Emperor bless her, she didn't hesitate or ask questions. She slapped her cuff, setting it to 'dead', and I was immediately enveloped by the familiar aura (or lack thereof) of a powerful Blank.

It was a risky manoeuvrer : I honestly gave it even odds that the shock would kill me, or that the Warp would overcome Beta's resistance. I was willing to risk it, however, because the thought of what the Empyrean could do with a vessel such as I was a terrifying one.

This time, my gamble paid off. I survived, though to be so suddenly sundered from my psykana abilities was most unpleasant. More importantly, denied the chance to ground in the Materium through me, the Warp energies instead sought the closest conduits, which happened to be the cultists advancing on our position. From what I knew of the Fratery's initiation rites, they'd all opened themselves to the Warp at least once, and they now paid the price for their heresy.

Their bodies contorted and exploded in showers of gore, and I thought I could hear the screams of their terrified spirits as they were dragged to their eternal 'rewards'.

I nodded to Beta in thank. For all their many, many sins, it seemed the Cognitae had trained her well.


With the failure of the psychic assault on Eisenhorn and the death of their masters, the cultists' assault faltered. Even so, perhaps the Divine Fratery's forces might eventually have managed to overwhelm the Maze's defenders with their superior numbers if left to continue their attack. But they were not the only faction to have tracked Eisenhorn down. After centuries on the hunt, Inquisitor Pontius Glaw had finally tracked down his old friend to Sancour weeks ago, and the psykers in his employ could sense the rogue's power in Queen Mab now that he was forced to defend himself. Although Pontius would've preferred to wait until the reinforcements he had called for arrived (he, more than anyone else, knew how dangerous Eisenhorn could be when cornered), his hand was now forced.

A trio of Valkyrie Airborne Assault Carriers descended from his ship in orbit, carrying the Inquisitor's personal guard of Stormtroopers : over thirty of some of the most elite soldiers in the Imperium. They made no attempt to capture the cultists of the Fratery alive : only the presence of the Scholam Orbus and the dozens of children within it had them exercise even a modicum of fire control.

Caught between the Maze's faculty and the Stormtroopers and with the Valkyries providing aerial support, the Fratery's superior numbers soon melted down to nothing. With the fanaticism of true zealots, they fought to the last, giving their lives for a cause none of them had ever truly understood.

Taking advantage of the confusion, Eisenhorn managed to slip by, aided by Beta Bequin, who was familiar with the area and knew how to move undetected. Though her Untouchable nature prevented the Inquisitor from reading her mind – not that this would've been a perfect check of her loyalty, for the Cognitae had designed techniques to resist and deceive telepaths – Eisenhorn had decided to trust the young woman. Perhaps this was due to him following his well-honed instincts; perhaps he understood enough of the Maze Undue's methods to know she'd obey a true Inquisitor (and Eisenhorn, despite all the centuries he'd spent on the run, still possessed his rosette of office); or perhaps it was the echo of old sentiment rising from a centuries-old grave at the sight of his long-dead friend's face.

Regardless, with Eisenhorn's transport left behind (its self-destruct mechanism activating when one of the Stormtroopers tried to enter it, turning it to shrapnel and killing the man instantly), the two unlikely companions made their way through Queen Mab on foot, abandoning the Maze Undue. The city was vast, however, and the chaos caused by the Fratery's diversions (which Eisenhorn found strangely well-spread, given that neither he nor the Maze had detected their preparations) as well as the threat of pursuers from both factions involved in the fight atop Highgate Hill forced them to be cautious.

By the time they reached their destination, the sun was rising on the last day of the Dark Millennium, and the sounds of fighting were still echoing across the city. The riots, fuelled by decades of governmental neglect and animal panic at the terrorist strikes orchestrated by the Fratery's mercenaries and the Silver Countess' headless conspiracy, were raging nearly unopposed, with only a few small islands of order where low-level officials had managed to take command. Eisenhorn was convinced that these events were the doing of his old nemesis, the Yellow King, arranged to sow confusion and mask its manifestation – another sign that time was running out. Yet if he were to prevent it, he needed intel and resources.

Eisenhorn's base on Sancour was located within the ruins of an abandoned Manufactorum complex, shut down after the end of the Orphaeonic War had brought down demand for ammunition in the Subsector and its continued operation had become unprofitable. The Inquisitor had acquired the deed to the land through several layers of fake identities, and fortified it as best he could. Through the use of servitors, he had expanded the underground portion of the facility, using the ruins above as cover. From there, he could access almost every security system in Queen Mab, as well as the data-stacks of the local Administratum and Arbites.

Eisenhorn and Bequin were welcomed into the facility by one of the Inquisitor's last remaining allies, the cripple, machine-sustained wreck of a great man that was Gideon Ravenor. Apart from him, the base was crewed only by servitors, Eisenhorn not trusting anyone else with the dangerous knowledge he had gathered. Even the other recruits he'd taken from the Maze Undue hadn't entered it, instead being sent to other cities of Sancour or off-world to pursue leads that the Radical couldn't follow up himself, due to having to stay on Sancour to be ready to act when the Yellow King finally attempted to manifest.

Once, long ago, Gideon Ravenor had been Eisenhorn's Interrogator, his prize pupil, on his way to becoming an exemplary Inquisitor himself. Then the two had discovered that Ravenor was a Child of the Raven, descended from one of the accursed lineages touched by the dread Apothecaries of the Nineteenth Legion. That terrible revelation had come whilst they'd been investigating the Yellow King after Ravenor and Alizebeth Bequin (along with others) had rescued Eisenhorn on Gershorm, the investigation bringing them to Ravenor's homeworld and leading to the discovery that the sons of Corax had visited it centuries ago.

Ravenor, unable to take his own life due to the deep-seated genetic conditioning common to all Children of the Raven, had begged his master to kill him, but Eisenhorn had refused. Instead, he'd done his best to remove Ravenor's tainted flesh, extracting his brain and keeping it alive inside a complex life-sustaining cybernetic coffin. Within a tank of amniotic fluids, Ravenor's mind was preserved, able to see the world through optics, in a way not too different from the revered Dreadnoughts of the Legiones Astartes. His considerable psychic abilities had been preserved as well, and honed even further by the lack of physical distractions.

Ever since then, Ravenor had been at Eisenhorn's side, carried on gravitic plates and fully aware of the explosive charges his master had installed within the floating chair, ready to detonate at the first sign that the corruption of his flesh had also affected his mind. Yet in all the years since, never had the former Interrogator (who had been stripped of his rank upon the discovery of his lineage, as not even Eisenhorn would ever consider giving an Inquisitorial rosette to a Child of the Raven) given cause to his master to question his loyalty.

Ravenor was as surprised by Beta's appearance and name as his master, but held his metaphorical tongue, seeing the two's exhaustion after the night's events. From within the base, he'd kept watch over the city's overnight descent into anarchy, and shared what he'd observed with Eisenhorn. In the years of their shared exile, Ravenor had tinkered with his coffin, adding mecha-dendrites and making patchwork repairs where necessary. There had been plenty of time for him to master new skills, after all, and Eisenhorn hadn't always been able to rely on the services of qualified tech-priests.

Despite the urgency of the situation, both Bequin and Eisenhorn were exhausted. Once they'd debriefed Ravenor on what had happened, the two of them went to rest. Bequin's dreams were troubled by nightmares of the Maze Undue's destruction and the deaths of those people who had raised her all her life; those of Eisenhorn were troubled by much worse things.

Several hours later, the Inquisitor and the Pariah were awoken from their restless slumber by the sound of alarms warning that hostile forces were approaching the facility. Rushing into the control room, Eisenhorn watched an army of gangers move through the abandoned district surrounding the disaffected Manufactorum – and, among them, the unmistakable silhouettes of Heretic Astartes.

Eisenhorn and Ravenor had faced Chaos Marines before, and were aware that there were some present on Sancour as well. For the last few years, they'd waged a shadow war against them, and learned enough to identify the attackers as members of the sinister cabal calling themselves the Eight.


The Eight

Traitor Astartes operating on their own within Imperial territory are rare, as Space Marines were designed first and foremost as soldiers, being at their most effective when acting alongside others of their kind. Few Chaos Marines have the training and disposition to remain undercover for years at a time, and those who do are highly valued by their commanders, who use them to prepare the terrain ahead of their warband's arrival, either by creating cults, suborning criminal cartels, killing key Imperial figures or sabotaging defenses. Others are forced into this life by necessity, being exiled from their warband or separated from their kindred and left stranded by the vagaries of fate.

By what was almost certainly not coincidence, several such members of the Traitor Legions took an interest in Sancour in the last century of the Dark Millennium. Even more unlikely, they all eventually gravitated to the city of Queen Mab, and became aware of each other. Most surprising of all, however, was the fact that they did not end up killing each other, instead forming a loose alliance. By pooling their resources, skills, and existing networks of cultists and terrified slaves, these Chaos Marines formed the secret organization known as the Eight.

The name of the Eight originally came from the few mortal servants aware of their masters' nature and number, ending up as something of an inside joke that the Chaos Marines decided to use it, since coming up with an appellation for their group they would all agree on was a lost cause, so different were their natures and values. Their goals remained mysterious even to their subordinates : the acquisition of power and influence over Sancour and Queen Mab in particular seemed to be one they all shared, as was the uncovering of the rogue Inquisitor Eisenhorn.

Until very recently, the Eight counted as many Chaos Marines as their title implies. However, following a battle between Eisenhorn and one of their number, the Blood Angel Araclaes, only seven were left.

Morvax Haukspeer, the Apothecary

One of the Nineteenth Legion's dreaded Apothecaries, Morvax Haukspeer was the founder of the Eight and the first of them to be on Sancour. This led to him having the largest network of informants and thralls of all the Eight, though to the surprise of his consorts he avoided creating any Children of the Raven and cultivating their bloodlines, as one might expect of a son of Corax being present on a human planet for several decades. Still, the favors an Apothecary of the Raven Guard can provide are some of the most persuasive bribes in Mankind's history, which allowed Morvax to gather thousands of lost souls under his wing, feeding him information, resources and influence. It was also Morvax who served as the cabal's nominal leader, with the help of the other Pureblood on Sancour – a far more infamous son of Corvus Corax – to keep his cousins in line.

Theracleon the Far-Sighted & Duma the Sightless

Two Dark Angels had come to Sancour together, bound together by oaths of blood and sorcery. Theracleon was Paladin of the Fourth Path, wielding a bladed whip, while Duma was a Sorcerer of Tzeentch, his psychic gifts enhanced by dark sorcery studied in the halls of Cysgorog where he had traded his mortal eyes for immortal sight. Once, the two Dark Angels had been agents of Corswain, the First Archduke of Cysgorog. But when the Daemon Prince had fallen from grace and disappeared following his failed attempt to overthrow Lion El'Jonson, all of the ninety-nine Legionaries under his direct command had been marked for death. Theracleon and Duma had barely managed to escape the first assassins sent after them and get out of the Eye of Terror. They had spent the centuries since in hiding from their own Legion, trying to reclaim their place among the Dark Angels by proving their worthiness to Tzeentch. Having heard of Eisenhorn's prowess against the cults of Chaos, they journeyed to Sancour, where they made common cause with the other Chaos Marines already present on the planet.

The Three Ashen Kings

At the end of the Orphaeonic War, only three Ashen Kings remained, and they chose to hide in order to avenge their defeat rather than pointlessly fight to the death. Named Alaric, Fasolt and Nereus, they survived the fall of their last stronghold by hiding within their own looted treasures, stopping their armors' systems and activating their own Sus-an Membranes. There, in deathless sleep, they were carried away by unknowing Imperial soldiers, like undead kings of Terran myth. The vagaries of plunder and administration led the three sarcophagi to be delivered to a noble collector on Sancour, which was where the Ashen Kings awoke, decades after the Orphaeonic War's end. The prolonged hibernation, however, had driven Fasolt into Dorn's Darkness, and the Imperial Fists were only able to hide their presence by burning the entire estate to the ground to conceal the slaughter that followed the Chaos Terminator's berserk rampage. Fleeing in the wilderness, they were found by Morvax Haukspeer, and decided that whatever the Apothecary was plotting would serve as suitable revenge against the descendants of those who had defeated them in the Orphaeonic War. While Fasolt could serve no purpose other than blind violence, Alaric and Nereus remained skilled generals and leaders of mortals, and spread their influence through Sancour's criminal organizations, terrifying the gangers into obedience through overwhelming violence.

Araclaes the Pale-Blooded

Exiled from a Blood Angel warband after a mutation made his blood the color of soured milk and his body barely stronger than that of an unaugmented human, Araclaes saw the seeming curse from the Dark Prince for the test it actually was. Following a pilgrimage across the Eye of Terror, the Pale-Blooded eventually regained his former strength, though the visual aspect of his mutation remained. On the last step of his journey, Araclaes was visited by a golden envoy of Slaanesh, and charged with the death of Gregor Eisenhorn, with the promise that the Inquisitor's blood would grant him ascension to daemonhood. On Sancour, Araclaes joined the Eight intending to use them for his own ascension, which led to him attacking the Inquisitor alone when his spies (broken to his will by letting them sup on his addictive blood) revealed Eisenhorn's location instead of calling for reinforcements, thus wasting a perfect opportunity for an ambush. Before his death, Araclaes had made use of his Glamour to infiltrate the ranks of Sancour's nobility, planting heretical and rebellious ideas among them as much for his own amusement as for the benefit of the Eight.

Nykona Sharrowkyn, He-Who-Hunts-Above

The presence on Sancour of the Raven Guard's most terrible killer was known only to the other members of the Eight, and was one of the main reason for the alliance's existence in the first place. The other Chaos Marines simply referred to him as 'the Hunter', preventing the destruction of the planet by Exterminatus that might have occurred had the Imperium learned of his presence on the planet. Sharrowkyn had arrived on Sancour much later than Morvax Haukspeer, though the other members of the Eight believed the two of them to be acting together from the start. He-Who-Hunts-Above had never said anything to confirm or deny this : in fact, he had never said a word since arriving on Sancour, his identity known only due to the Apothecary's confirmation and the unique blades in his possession. Since his arrival on Sancour, a number of unresolved murders had occurred across the planet, with the victims slain by bladed weapons without any sign of how the killer made it past their security. These deaths had only worsened the already troubled situation of the planet, as well as cleared the path for other pawns of the cabal.


Despite Eisenhorn and Bequin's best efforts to travel undetected, they had been seen fleeing the battle of the Maze Undue, though neither of them could be blamed for failing to elude He-Who-Hunts-Above. The Raven Guard had tracked them down to the base, though he had held from attacking them himself for reasons the other members of the Eight could only guess about.

Unlike the Fratery's hired army of off-world thugs, the Eight had recruited locally, unwilling to risk drawing the eye of outsiders by reaching beyond Sancour. As the economic situation of the planet continued to degrade, gang violence had degenerated into something on the very border of open warfare, despite the best efforts of the local law enforcement. The gangs of the city made for useful fodder, easily manipulated by the Chaos Marines, who were far greater and more terrible than even the most vicious crime lord. Even in its current decrepit state, Queen Mab was still home to millions of souls, many of them ready to do nearly anything for a warm meal, nevermind a chance to escape their present circumstances.

At the command of the Eight, despite the chaos that had engulfed Queen Mab and cut the Eight off from most of their assets on the planet, hundreds of gangers and mercenaries converged on Eisenhorn's base, with the Chaos Marines revealing themselves to their terrified slaves in order to lead them. The Ashen Kings were in charge of coordinating and leading the gangs, while the two Dark Angels prepared to face off against Eisenhorn in a sorcerous battle. Meanwhile, the two Raven Guards attended to their own preparations, of which the rest of the cabal knew little.

Such a force might seem overkill to defeat an old Inquisitor and his remaining retinue, but Eisenhorn had made allies of his own since coming to Sancour, and those weren't limited to the Maze Undue and its graduates. There was a reason the district had been abandoned : it was home to several kill-gangs of warblind, all of whom had sworn allegiance to the Radical years before. As the Eight led their troops closer to the facility, they soon found themselves under attack from multiple directions.


The Warblind

It is an old truth that war makes monsters out of men, but the unfortunate souls called the warblind by the people of Sancour lived that truth more literally than most. As the Orphaeonic War went on, the Imperium became increasingly more desperate and willing to resort to methods that, should they come to the knowledge of the wider Imperium, would most certainly bury any chances of Orphaeus being recognized as a true Saint of the Imperial Creed. It was only because no Space Marine Legion was available for help due to the Subsector's isolation that these methods were even considered, let alone put into practice.

In the second decade of the war, with millions dead and the forces of the Ashen Kings still advancing, the nobles of Sancour made a devil's bargain by accepting a proposal presented by a radical arch-magos, whose name is suspiciously missing from any of the period's otherwise extensive historical records. By that point, anyone with previous military experience or training had already been drafted, and while Sancour still had plenty of young, fit men and women and the resources to equip them, training would take too long. Sending untrained recruits against the hosts of the Ashen Kings was pointless : the Imperial Fists had trained their armies too well for such barbaric methods to work against them. But the nameless arch-magos had a solution, a way to make the recruits ready for fighting within weeks instead of months, as well as more than a match for the legions of the Ashen Kings.

By adapting and considerably simplifying the complex process by which the skitarii, the footsoldiers of the Adeptus Mechanicus, were created, the arch-magos created the cybernetic, chemically enhanced killing machines that would come to be known as the warblind. Their flesh was cut to make place for metal, with limbs cut off and replaced by augmetic weaponry. Sub-dermal shells allowed them to shrug off small-calibre fire, and hormonal cocktails and grafted muscles had given them prodigious strength. Their nervous systems were enhanced to boost reflexes and aggression, and they were subjected to crude juvenat protocols meant to grant them the ability to swiftly recover from all but the most grievous of injuries. They were, in many ways, the perfect soldiers – and, in just as many ways, abominations.

Hundreds of thousands of Sancour's youth were processed and sent on the frontlines of the Orphaeonic War. In the final battle, it was they who overwhelmed the Ashen Kings' final fortress, though not without a terrible cost in lives. The survivors were shipped back to Sancour, but there was no triumphant return for these heroes of the Imperium. The surgeries they had been subjected to and the horrors they had witnessed had broken them : for them, the Orphaeonic War never really ended.

To make matters worse, it turned out that the juvenat treatments had also granted them unnaturally long lives : the warblind simply no longer aged. Only violence could end their lives, and the authorities were unwilling to organize a purge – not so much on moral grounds but because the warblind were, quite simply, the most dangerous armed force on the planet. Abandoned and left to their own devices after several attempts to control them ended poorly, the warblind carved a place of their own in Sancour's society. They took over sections of cities that had been left abandoned in the wake of the war, and gathered around them gangs that paid them fealty out of mixed fear and respect.

The discovery that the male warblind could still reproduce nearly caused the Governor to order a purge regardless of the cost, but the second-and-third-generation warblind were sickly, mutated things, not nearly as dangerous as their parents. Since the warblind could still die to violence and were driven by their very nature to seek conflict, it was decided that the problem would eventually resolve itself. So long as the warblind kept to their territory, they were allowed to do as they pleased, not even given the honor of a final battle in which to die fighting.


The warblind reacted to the intrusion slowly at first, for the Eight killed all they encountered on their way to Eisenhorn's facility. But eventually, word spread mouth-to-mouth and on antique vox-devices that had survived centuries of harsh use, and the kill-gangs converged to meet the intruders in force. The urban firefight that ensued was as vicious as any gang war, but it was only one aspect of the ongoing battle. Just as Eisenhorn's forces fought the Eight's in the Materium, the Inquisitor fought his own battle in the Immaterium.

Unlike the masters of the Divine Fratery, who had possessed raw power but little finesse, Duma was a true Chaos Sorcerer, who had survived the teachings of daemons. Only the fact they were fighting him two on one kept Eisenhorn and Ravenor from being overwhelmed as the three psykers clashed again and again.

Every time their astral projections met, psychic feedback bled out into the Materium : men were driven mad or set ablaze, weapons detonated in the hands of their unfortunate wielders, raw telekine power threw bodies and rusted metal around like leaves caught in a hurricane. Despite the heat of the summer sun, there was frost everywhere, and the scent of ozone, familiar to anyone who had witnessed a psyker in action.

Being caught between warring psykers was a terrifying experience, but the gangers were still more scared of the Chaos Marines, and the warblind were long past fear. They continued to fight even as ghostly hands tore their surroundings and occasionally comrades apart, with the Eight's forces slowly but surely gaining ground. The true warblind among the defenders were more than a match for the gangers, but there weren't that many of them, and they couldn't hope to stand against the Chaos Marines, who were gene-forged killing machines of a much higher quality.

The warblind reapt a terrible toll on the gangers, but one by one they fell, cut down by the Ashen Kings and the Paladin of the Fourth Path. As the attackers got closer, Eisenhorn's automated defenses spring into life. Heavy bolter-turrets wiped out entire packs of gangers, but the Eight had the numbers to spare, and destroyed each of the gun emplacements in turn. Eventually, teeth clenched with the effort of battling Duma at the same time, Eisenhorn moved his hand to enter a specific command code. Heavy locks opened and remote charges detonated, severing chains of silver, and the Radical's secret weapon was unleashed : the daemonhost Cherubael.


Once, it had been mighty. It had bathed in the blood of civilizations, drank the terrified worship of worlds, and engineered the slaughter of armies.

Now it was only a shadow of its former self, with just enough awareness left to be distantly aware of how much it had lost. It lingered on, trapped in a prison of flesh just as much as by the chains of silver and the wards that surrounded it, with only its broken memory for company.

It remembered being bound by cunning mortals, and the amusement it had felt at their efforts along with the loathing. It remembered playing along, waiting for the mistake they would inevitably make that would give it the chance to play its games with them. It had done that before … hadn't it ? It seemed to it that surely it must have.

These mortals had sought to achieve something which it had found pleasant enough, but they had failed. They had been thwarted by the one who held its chains now, a soul that was almost as broken as it was, the thought of which filled it with the closest thing to terror its kind could experience. That mortal had slaughtered those who had thought themselves its masters, and then had compelled it with ancient words of power. It had believed that the man simply sought another tool in his mad crusade, but it had been wrong. Power wasn't the man's – Eisenhorn, yes that was his name – goal.

Eisenhorn had wanted answers, and had thought that it could provide them. But the questions he had asked – the questions – and the answers it had found, delving into the Warp – light, fire, death, yellow, a crown and a tower, talon and thorn, voice and raven …

It had found, or glimpsed, the truth – or merely come too close to it – and it had destroyed it. It had been made wretched, reduced it to a babbling nightmare. Yet it could still be of use, and that was why it was kept here. It had tried to escape, tried so hard, especially in the recent … days ? Years ? Time meant little to one of its kind, even before its mind was broken.

It wanted out. It needed to get out. The hourglass was running out of sand, it still knew that much. The truth it had seen was coming, and it wanted to be far, far away when that happened – even as it feared that nowhere would be far enough to escape it.

Suddenly, the chains holding it broke. The cage opened. A single command echoed through its fractured mind, one that was broad enough that it was virtually meaningless : 'Cherubael, kill.'

Cherubael. A name, its name. And kill … yes, it could do that.

It laughed with mixed pain and delight as it rose up to meet those its master wanted it to kill.


Broken and diminished as it was by Eisenhorn's attempts to extract information regarding the Yellow King from it, Cherubael was still a force to be reckoned with. The Neverborn bound within the daemonhost had been a prince of its kind, and its madness lent it a peculiar strength. It emerged from its warded cell screaming and wreathed in hellfire, its first attack wiping out a score of gangers at once. All across Queen Mab, the violence that had been raging since the previous night suddenly flared, and the Chaos Marines immediately converged on this new threat.

What followed was brief, but intense, as four Chaos Marines fought the insane and unbound daemonhost, supported by several squads of gangers. In the end, only Theracleon walked away from the confrontation. The last of the Ashen Kings were dead, but so was the daemonhost, its damaged spirit hurled back into the Empyrean at last. As its body was ripped asunder by the Paladin's bladed whip, it laughed and thanked the Dark Angel for its release, and for sparing it from what was to come.

By this point, bloodlust and hate were enough to keep the much-diminished army of gangers on the offensive, and they breached into the facility at last. Cornered and still locked in battle with Duma, Eisenhorn made a decision. He ordered Ravenor and Bequin to flee through one of the escape tunnels he had made sure were installed in the facility, while he remained behind to hold the attackers off – after all, he was the one they wanted. It was another risky gamble, but the Radical had managed to glean from his psychic confrontation with the Dark Angel that the Eight didn't want him dead, instead seeking to capture him alive – which opened the possibility of rescue, however remote.

Even so, Eisenhorn didn't intend to go down gently. Once Ravenor and Bequin were far enough, he withdrew from his mental battle with Duma, focusing on protecting his own mind while he strode out to meet the servants of Ruin in person, blade and staff in hand. By the time Theracleon caught up to him and managed to neutralize him with Duma's invisible help, Eisenhorn was knee-deep in bodies.

With their primary objective achieved, what remained of the Eight and their forces couldn't spend time pursuing the other psychic soul Duma had sensed assisting Eisenhorn. The battle was certain to have drawn attention, and despite the anarchy that consumed Queen Mab the Chaos Marines knew from last night's battle that the Inquisition was present on Sancour. Theracleon sent a few dozens gangers into the facility to try and track down Eisenhorn's companions, but was forced to depart with his unconscious prize.

This was the correct move to make, for within moments of his departure the forces left to Pontius Glaw arrived on the scene, bolstered by local enforcers he had assumed command of amidst the confusion. The gangers left behind were slaughtered, and Pontius himself ventured into the facility, hoping to find clues as to his old friend's madness and present location. But while the Inquisitor did discover the research Eisenhorn had left behind, there was no sign of where the Chaos Marines had carried him.


The first thing I noticed when my consciousness returned was that I was cut off from the Warp, unable to draw upon even the smallest amount of psychic energy. It was like when Bequin had turned off her limiter, except much, much worse.

The second, once I opened my eyes, my vision blurry and swimming, was that I was tied up to a metal chair with thick ropes, of the kind used to secure cargo in place during turbulent transit. The third was that I couldn't feel anything below the neck. The fourth was that I could hear the buzzing of cogitators and other machinery echoing around me.

The fifth was that I wasn't alone.

"Greetings, Inquisitor," said the being who stood before me. He was tall, as all Astartes are tall. His armor was black, and bore the mark of a white raven. Several leather pouches hang at his waist. His face was unhealthily pale, and his eyes were two spheres of purest black. Behind him was a chair sized for him, though it looked more like a throne, made of metal and stone, but he was standing.

He was smiling. Somehow, that smile was one of the most terrifying things I had ever seen.

"I am Morvax Haukspeer," he continued, "Apothecary of the Raven Guard Legion. I have been waiting to meet you for some time."

Raven Guard. My blood ran cold. In all my years of pursuing the Yellow King, I had never encountered one of them in the flesh, only witnessed the aftermath of their passing. This one didn't look like I'd have imagined it : I could see no obvious mutation beyond the pallor and black eyes, which in themselves were hardly unheard of. But then, I knew that the most dangerous corruption was that which couldn't be seen with mortal eyes.

"Do not try to move," he told me. "We've injected you with a certain poison that, well … you can't feel anything below your neck, right ? It will be that way for the rest of your life, I'm afraid. You are simply too dangerous for us to take risks."

I almost panicked as the meaning of the traitor's words dawned on me, I am not ashamed to admit. It was a reflexive, primal panic, the fear of the animal that is trapped, that knows it is trapped and that there is no way out, that there will never be a way out.

I didn't, even for a moment, considered that he might be lying, that whatever had been done to me was temporary. He had no reason to lie to me, and even less to not cripple me.

I looked around – I could still move my neck – and tried to make sense of my surroundings. My vision cleared somewhat, letting me see that we were at the bottom of a cylindrical room whose ceiling must be at least a hundred meters above us. There were numerous lights lining the walls, like honeycombs glowing pale blue. Except there were shadows in the light.

Life-support pods, I recognized. Each and every one of these lights, of which there must be hundreds, was a life-support pod, within which rested a human form. I looked at the closest one, on the ground level, blinking to clear my vision. I heard the Raven Guard chuckle, knowing exactly what I was about to discover.

It was Alizebeth. Inside the pod, inside every pod, was Alizebeth. Her naked form hung in the fluid, with an array of cables sustaining her life and a strange device locked onto her skull. This was why I couldn't use even the meanest spark of psychic power. We were surrounded by hundreds of high-level Untouchables. I doubted even the fabled Primarch Magnus could've used his legendary powers here.

I turned my gaze back to the Chaos Marine, who was still smiling. Words almost failed me, but I still managed to speak :

"How ?"

"Come on, Gregor. You know more about my Legion than your former colleagues ever considered safe. This ..." he gestured to the blasphemy surrounding us, "… is what we do. But if you want a more detailed explanation, I am willing to give it to you. When you escaped Thracian Primaris, you brought with you the brain-dead body of your dear Alizebeth. You kept her in stasis, hoping against hope that one day you would find a way to restore her, but you lost her when the ship you were sailing on at the time suffered catastrophic Warp-core failure. Surviving that was quite impressive, by the way. In any case, we recovered her body afterwards, and I used her genetic material to create this place."

"Cloning Blanks is impossible," I said. "The Mechanicus, the Assassinorum and the Inquisition have all tried and failed."

I had read the reports, several years after Alizebeth had joined my retinue and I'd fully realized how useful Blanks were to the Ordos. At the time, I'd been looking into the possibility of creating an organization composed entirely of Blanks, similar to the long-lost Sisters of Silence. What had happened at Thracian Primaris had killed any chance of that idea ever becoming reality.

"Please, Gregor," Morvax scoffed. "Remember who you are talking to. I am an Apothecary of the Raven Guard. I was cloning Space Marines long before we even turned against the False Emperor. The Pariah gene does make things more complicated, I'll admit, especially since it also prevents the use of my Legion's … special techniques, let's say. But it was still just another challenge, and I cracked it in the end. There are advantages to not being bound by the Mechanicus' ridiculous limitations, you know."

I wanted to deny his words, but the evidence of their truth was all around us. The thought of the enemies of the Imperium being able to clone Blanks was a terrifying one. For all the fear and hatred of psykers that still permeated most of the Imperium despite the best efforts of the likes of the Thousand Sons, the Imperium was utterly dependant on the Warp.

We were fortunate the Traitor Legions relied on it even more due to their corruption, and were thus unlikely to make use of Morvax's research if it ever reached them.

"You have more questions," he said. "Go ahead. We have time."

"… In the city," I said. "In the Maze Undue, I met a girl who was just like Alizebeth. Was she one of your replicae ?"

He nodded. "Ah, yes. Nykona told me about her. I had to think about it, but eventually I remembered. She was indeed born here, but she got out during a round of maintenance. Poor thing, she must have been so confused. You see, all of these," he gestured to the clones all around us, "are not just brain-dead puppets of meat. That would be useless to us. Do you see the cranial implants ? Those serve to stimulate their brains by letting them experience life in a virtual, cogitator-simulated existence. It isn't a perfect recreation, of course, especially when it comes to other people, but since they're Pariahs anyway, it works well enough. Each of them has a unique life, and I did my best to make them as ordinary as possible. There is no point to tormenting the soulless, after all."

"And the girl ?" I pressed him on. I could tell now that he'd been waiting years for this, and even an immortal must want to boast of his accomplishments sometimes. I didn't know what I could do with the information he was giving me, but I needed answers if I were to have any hope at all of getting out of my predicament.

"As I said, she got out and left this place. I am the only caretaker for this entire Pariah Prison, and there aren't any people outside for kilometers, so I admit my guard was lax. She made it to Queen Mab, where I suppose she was found by some well-meaning soul. She told the orphanage the name she remembered, and the Cognitae decided that they couldn't ignore the opportunity of recruiting a Blank to their cause, even if they surely must have recognized the name as one of your old associates'."

"That all sounds … unlikely." He shrugged.

"Oh, I know. But I have been operating this facility for decades now, Gregor, building it from the ground up using what resources I could gather from this worthless planet. Sooner or later, something had to go wrong. And of course, I suspect there were other hands at play."

"From what I understand of your Legion," I ventured, "being here can't be much more comfortable for you than it is for me."

"Oh, absolutely," he freely admitted. "It is excruciating, as a matter of fact. The discomfort you are feeling is nothing compared to mine, I assure you, and I have been enduring it for years. You should be grateful for the paralysis, because I imagine it wouldn't be much better for a psyker of your calibre otherwise. But that is a price I'm willing to endure."

"Why ?" I asked, trying not to let the despair and horror I felt into my voice. "Why do all this ?"

"Ah, now that is the question, isn't it ?" He sighed, and for a moment I could see the weight of ages on him, see how old of a monster he really was. "In truth, the rest of the Eight have no idea what my purpose is on this world. Well … perhaps Araclaes did – you remember him ? the Blood Angel you killed ? Well, perhaps he did. Sanguinius' sons are difficult to predict, even for us. But why … well. Do you remember Gershorm, Inquisitor ?"

I glared at him. He chuckled again.

"Of course you do. It is hardly something you could forget, after all."

Indeed. How could I forget Gershorm ?

I had been tracking down the recidivist Murdin Eyclone, who was responsible for dozens of gruesome, ritualistic murders on three different worlds, when I had come to Gershorm. Eyclone had caught me by surprise, separated me from my retinue. I had underestimated him, and I'd paid the price for it. He hadn't been the lone deranged killer I had thought him to be : he'd had allies, who worshipped at the same horror-soaked altar as he.

They had taken me into a half-place, hidden halfway between the Materium and the Immaterium by a combination of factors no living soul in the galaxy really understood. Eventually, Gideon had found it, and forced his way in with his psychic powers – though I would later come to realize that had been the first sign of his true nature. But it had taken him time. Weeks. And during those weeks …

I forced myself to ignore the sudden surge of half-forgotten memories. Now was not the time to panic, I told myself again.

"Gershorm was ravaged by civil war when I went there," I said. "Was that your doing ?"

He looked amused at the idea.

"I assure you, my Legion and I had nothing to do with the war that left Gershorm in ruins. In fact, as far as I know, that particular conflict was entirely devoid of daemonic or xenos influence. Believe it or not, Inquisitor, but Mankind is more than capable of killing itself without anyone manipulating it."

That, I knew, was sadly all too true.

"The Immaterium Loom," said the Raven Guard, something like respect, or even awe, in his tone. I didn't jump in surprise as he spoke the name, but only because I was unable to do so. "That was the device they used on you when they captured you, wasn't it ? The one the cultists of the Yellow King built after so many others had tried and failed. It wove the Warp around and into your soul. That made you stronger, but such wasn't its goal. It was only one step of the process."

"Yes," I admitted, seeing no harm in it. That infernal device had been destroyed when Ravenor and Alizebeth had led the rest of my retinue through to rescue me, after all. "Do you serve the Yellow King, then ? Is this why you captured me ? So that I can't stop its birth ?"

"The Yellow King … now there is an old name," the Raven Guard mused. "I was there at the beginning, you know. You read the legends, but I lived them. I stood on the bridge of my Legion's flagship and heard the Voice of the Yellow King speak the words that led us to discover the dismal truth of the universe."

"And now you do its bidding."

"No." There was a sudden intensity to his voice, mixed with utter loathing, that convinced me that whatever else, he was speaking the truth in this. "I serve only the Ravenlord, now and forever. I am here because that is my task, Gregor. We would have sent more, but my Legion is stretched too thin. The Orcus Gate has devoured many of us. Only I managed to reach this place in time, but I will do my appointed duty."

"And what duty is that ?"

"I am here to make sure things unfold as they must, and no further. In the end, Gregor, we are all slaves to Time." He pulled out an elaborate timepiece from one of his pouches and checked it. "For about three more hours, at least. After that … well. Things will get more interesting for everyone."

Three more hours ? I could only guess how long I had been unconscious, but … was he referring to the end of the 41st Millennium ?

I could see he would tell me nothing more of his plans, and so moved to another, more pressing matter.

"So what happens now ? You have caught me. I am powerless and at your mercy. What now ?"

"Now ? Now we wait."

"For what ?"

Morvax Haukspeer sat heavily on his throne, and when he answered me, he was no longer smiling.

"For you to die."


As Eisenhorn despaired in the Raven Guard's Pariah Prison, his remaining allies still sought to rescue him. Ravenor and Bequin had managed to flee the Eight's assault through an escape tunnel, and the Child of the Raven had deployed his psychic abilities to track his mentor. Using a vehicle stored in one of Eisenhorn's safehouses that they had managed to reach despite the riots still raging, they had driven out of the city, forcing their way past barricades and blocked roads. They went south, in the direction Beta had been told she'd come from to Queen Mab years ago, until the psychic spoor began to fade, replaced by an oppressive blankness that at first unnerved Ravenor, then became utterly crippling as they went deeper.

Eventually, between her companion's state and that of the roads, Beta was forced to abandon the vehicle and continue on foot. Tracking more mundane traces – the passage of vehicles, which left marks even in the water-logged earth – she made her way to the entrance of the Pariah Prison, and discovered the awful truth of her own nature.

For several long moments, Beta Bequin contemplated the hundreds of pods, each containing another image of herself. Then, she saw Eisenhorn, trapped and powerless, and the desire to help him overcame the existential horror that had threatened to engulf her. She considered what to do. All the life-pods were linked together, nutrient liquid passing from one to the next through tubes of reinforced glass. But she recognized input sockets where fresh nutrients could be introduced into the system – despite the incredible techno-sorcerous achievement that the Pariah Prison represented, it was clear it had been built with limited means, and lacked many safeties.

Beta's hands fell to the container she was still carrying from the last function she'd performed for the Maze Undue. The container she'd stolen from the weapon traffickers. The container that was full of a toxin designed during the Orphaeonic War for use against the Ashen Kings' armies, but which had never been deployed to the battlefield because the war had ended too quickly.

She knew what she had to do, even if meant killing hundreds of women who may as well be her sisters. After all, no matter their intent, the teachers of the Maze Undue had taught her to put the good of the Imperium above all else – and surely destroying the works of the heretic to rescue an Inquisitor was to the Imperium's good.

Beta poured the toxin in, careful not to breath any of it in. Within moments, the first replica began to convulse inside her pod. Alarms began to ring as more and more replicae twitched in atrocious pain, their bodies dying while their minds were still trapped in the fantasies conjured by the Raven Guard's cogitators. Then came the enraged scream of Morvax Haukspeer as he realized his work was coming undone.


Beta'd run, but she couldn't hope to escape her pursuer. Now she prepared to fight, even though she knew she couldn't hope to outfight him either.

"You foolish girl," snarled the Astartes. His pale face was a mask of pure, unadulterated fury. He towered over her, unarmed but needing no weapon to kill her."You have no idea what you've -"

+Morvax.+

The Raven Guard froze, then turned slowly. There, hovering above the ground with broken metallic ropes hanging from him, was Gregor Eisenhorn, eyes crackling with power, frost spreading on the ground and walls around him.

"Oh," sighed Morvax. "Plan B it is, then. What happens next is on your own head, Eisenhorn."

The Chaos Marine spat out a string of something that made even Beta's brain ache, her nose bleed and the walls around them crack. The not-speech ended when Eisenhorn managed to fight through it and tore the Raven Guard to pieces with his mind, the Inquisitor's power ripping through gene-forged, Warp-infused flesh and ceramite armor with equal ease.

"He will come back from that," said the Inquisitor, his neck moving swiftly so that he was looking down at her. "But not soon, and not here. Thank you for rescuing me, Beta. Now, we need to get out of here. I'm afraid time is running out."


After they emerged from the Pariah Prison and rejoined Ravenor, Eisenhorn saw the result of Morvax's last incantation. In one final act of spite, or perhaps desperation, the Apothecary had summoned his Legion's most infamous creation. What price he had paid and would pay for this, none but the Ravenlord could say, but there, in the skies of Sancour, hanging over Queen Mab and occluding the sun, was Malice, the Living World.

With the arrival of Malice, Queen Mab, already reeling from the plots of the Divine Fratery and the open warfare unleashed by the Eight, descended from anarchy into outright insanity. Hundreds of thousands succumbed to madness and mutation instantly, and fell upon their unchanged brethren in mindless frenzy. The influence of the Living World created all manners of horrors from the clay of human flesh.

Mobs rampaged through the streets, their flesh writhing and their minds aflame with a singular madness. Those still sane sought refuge in temples and churches, but consecrated ground was no obstacle to Malice's demented children. Only where the warblind fought was there any resistance to the madness : by some twist of their altered physiology, the ancient veterans of the Orphaeonic War and their descendants seemed immune to the Living World's mutagenic presence. Driven by old, half-forgotten instincts, the warblind emerged from their lairs in Queen Mab's abandoned streets and led their kill-gangs in one final battle against the enemies of the Imperium.

Unbeknownst to Eisenhorn and his two companions, the situation wasn't much better elsewhere on Sancour. Malice's influence appeared to be focused on Queen Mab, but even the dregs of its power were enough to bring ruin to the rest of the world. The Silver Countess' conspiracy had sown the seeds of chaos in the planet's other cities as well, but even without those, Sancour was simply woefully unprepared for any kind of danger, let alone one of such magnitude as the Living World.

Almost as noticeable as the malevolent orb in the sky, however, was the tower that rose above Queen Mab, pale as bone and casting no shadow over the tormented city. It reached impossibly high, higher than the mountains on the horizon, like a hand seeking to tear the stars from the heavens. It was anchored into existence above the Basilica of Saint Orphaeus where the Saint had been buried after his death, as per the instructions he had left in his will should the Imperium be victorious in the war against the Ashen Kings – if the war was lost, then, according to the Saint's own words, he would 'deserve nothing more than a nameless grave on the battlefield, forsaken and accursed for my failings'. Local folklore told that the Basilica had been built on the very site where Orphaeus had first met with Sancour's nobility when he'd come to ask for soldiers, back when the Imperium had been on the back-foot in the war that would one day bear his name. True or not, the Basilica had been a site of pilgrimage known throughout the Subsector for generations.

Eisenhorn immediately recognized the sight of that baleful tower, for it had haunted him for centuries. He had seen it in his dreams, and in the visions he had forced from the minds of the Divine Fratery's seers decades ago on Nova Durma. The tower was a thing from the Yellow King's realm in the Warp, brought half-way into reality thanks to the presence of Malice weakening the veil between Materium and Immaterium. The Inquisitor knew, with absolute certainty, that the Yellow King would come into being atop that monstrous structure, and he knew with equal certainty that this couldn't be allowed to come to pass.

Despite the danger, he ordered Bequin to drive them all back to Queen Mab. The chaos in the streets forced them to abandon the vehicle at the gates, and they continued on foot, running in Beta's case, floating in Ravenor's and Eisenhorn's.


The man who was called Deathrow fought, knowing he was going to die. His ramshackle armor of mail and plate couldn't hold the claws of the monsters around him at bay forever, nor could his aged body keep up with the demands of the fight for much longer. He was old, so old, and it seemed that the death he'd eluded for so long was about to find him at last.

The thought didn't trouble him. He was, after all, warblind. The capacity for fear had been removed from him centuries ago, under the knives and needles of that accursed magos who had destroyed the man he'd been, the one with hopes and dreams.

He'd had a real name once, he was sure of it. But people had started called him Deathrow because of his utter lethality, and one day, he had woken up and realized he couldn't remember his true name anymore. That was when he'd walked away from the kill-gangs, away from the bloody games his kind played to entertain themselves while they waited to die. Alone, he should've died, but somehow he hadn't.

His dog fought at his side, the last one in a long line of vicious, ill-bred canine companions. He needed them, because sometimes he couldn't distinguish between what was real and what was the product of his brain's misfiring synapses. The dogs, however, were always there, no matter how bad the hallucinations, and they helped him tell apart what was real and what was not.

The last of the monsters around him fell, torn apart by his chainsword, and he looked around. A fresh horde of horrors was charging down the street. He glanced behind him to check if he was about to be caught in a pincer attack, but no : all he saw behind him were two human figures, a man and a woman, and a floating box, moving through the streets. His optic visor picked up the power emission of the box – whatever it was, it was heavy, and it was armed.

He smiled under his dirty helmet. There was something about the way these people moved that spoke to him of purpose, something he had been deprived of for a very long time. It looked to the old soldier that he'd be able to tell himself he'd died for a reason then, if he could keep the approaching horde from reaching them and interfering with whatever mission they were on.

Deathrow turned back to the babbling, screeching mutants charging toward him, and revved his chainsword, cleansing it of the worst of the gore caught in its teeth. He reached out with his other hand, and scratched his faithful hound behind the ears one last time.

At the edge of his sight, the buildings of Queen Mab faded, replaced by the cyclopean architecture of the Ashen Kings' stronghold. When the mutants reached him, he was back there in full, on the last battlefield of the Orphaeonic War, the one where he'd wished he'd died alongside his comrades for so long.

This time, he got his wish.


From his hiding place, Duma the Sightless sensed Eisenhorn's approach. Somehow the Inquisitor had escaped Morvax's little trap, and come here, at the center of the insanity that had befallen this worthless city. The Apothecary was probably dead, and that meant Duma was alone.

Theracleon had died an hour ago, finally overwhelmed by the monsters that rampaged through the streets. In the end, all his skill and finesse hadn't been enough. Duma had tried to rescue him, if only because his own chances of survival were much higher with him at his side, but he'd failed and been forced to run.

Him, a son of the Lion, a Sorcerer of Cysgorog, once servant of the First Archduke, running from base-born mutants like that scum. The humiliation made his blood boil. Eisenhorn would pay for that, too.

This time, he wasn't going to use any half-measures. They had tried to capture Eisenhorn and failed. Now he was going to kill the man, regardless of his potential use to Tzeentch.

The Dark Angel focused, drawing the most powerful and lethal curses he knew from where he held them in his memory. Slowly, carefully, he assembled the disparate pieces of lore – he had to keep them separate, lest they destroy him from within, such was their power.

He reached out with his mind, honing in on Eisenhorn's bright soul, and -

L̶̨͓̪̝̼̘͔̩͍͍̦̞̱̪̆͑̂̄̍̑͒̀I̴͈̱̳̗̺͖̟̙͕̣͔̙̜̩̓̋̐̈́͜͝T̴̼̮̪̬̹͇̩̫̯̖͖͊̏̀ͅͅT̵̢̼̤̗̖͔̞̔͒͗͘L̷̛̛̬̰̤̹̬̈̅̐̈̑̃̈̐̀͋̃̐̚É̶̮̣̞͔̘̟͙͉̝̄͑̒̋̓̄͗̌́̕͝ ̶̤̘͙̗̺̯̖̌̍̿͆̓́͝͝ͅȦ̸̢̼͈̯̪̳̟̲̗̈́̀̈́̽͜͝ͅN̶̯͠G̵̘͉̗͙̯͉̤̥̍̀̓̓̈́̕͝͝Ę̵̛̜͓̱̝̦̠̹̼͚͓̍̉̈̔̔̀͑̐͐̉L̶͎̣̗̬͐̈̃̂̎̿̆̈́̕͠

What -

B̵̛̦̞͓͔̳̿̐̑̀͌̓̓̾É̶̛͔̳͇͖̠͍̠͎̾̿̆͋͛̈̓ ̸̲̭̹̬̊͐̊́͛̅̅̕A̵̛͙̯̩̜͈͂̾̿́̽͑͆̕͜F̸̡̡̩̙͇̗̮̞̭̳̤̳̥͔̤̋̐R̶̨̬͉͍͖͋͌̄͐́͂̓̌̾̚ͅA̴̛̬͖̱̤̰͈͇̞͓̋̈̊̓͒́́͐̈́̿͜͝Ǐ̵͖̰̪̝̻̱̲̤̞͕͇͚̆̄̑̾̃̌͠D̶̡̛̠̠͔̩͕͈͚̪͍̺̝͂͆̈́͗̃̋̾͂̆͑͠ͅ

No no no no no no no n-


At the base of the tower, a battle was being fought between two equally nightmarish hosts. The children of Malice were trying to pass through the Basilica's main gate, and were being blocked by what looked like walking corpses clad in the torn remnants of Basilica's warden uniforms, armed with halberds and blades in what had, at times, skirted dangerously close to the edges of Sebastian Thor's Decree Passive.

The deathless monsters seemed impervious to new damage, the claws, fangs and other murderous implements of their mutated foes failing to so much as cut their corpse-flesh. Yet it was their faces that caught Eisenhorn's attention, for each and every one of them was contorted in the same frozen grimace of horror he'd witnessed on his friend Uber Aemos.

With the Living World overhead, the Radical didn't dare to open his mind to find out what fell power had raised these corpses to defend the Basilica. Instead, he gestured to Ravenor, whose soul was protected by virtue of being already claimed by the Ravenlord himself. Drawing on his immense power, the former Interrogator forced the horde of mutants and undead aside, clearing a path for the three of them to enter.

And so in went the Radical Inquisitor, the Child of the Raven reduced to a brain in a floating coffin, and the clone of a dead Pariah trained by the remnant of a heretical secret society, to save the Imperium from a threat few even believed existed.

The inside of the Basilica laid in ruins, gutted as if the tower above had risen through it from below, leaving only its outer walls standing. There was rubble everywhere, the remnants of thousands of wodden pews mixed with the stones from the complex underground networks that had extended beneath the surface. The great organs that had played music during ceremonies for centuries were broken and melted, and an unnatural stillness hung over the place.

Hundreds of priests, monks and servants had called the Basilica home, to say nothing of the thousands of pilgrims and faithful worshippers of the God-Emperor who visited it daily. But there was no trace of them, except for the animated dead who had blocked the way in, and which even now could be heard resuming their fight against the children of Malice. Strangely, worryingly, they didn't seem concerned with the intruders already inside.

Further ahead, where the main altar had laid from which the Pontifex Urba of Queen Mab had given his sermons, was a circle of smooth marble about ten meters wide, miraculously intact and delimited by what looked like ankle-high thorned vines made of bones. Above it, instead of the exquisite mosaics that had decorated the main dome, depicting scenes of the Orphaeonic War, was the tower's hollow inside, which looked like the gullet of a great beast, except going up against or down.

At the center of the circle was a waist-high pillar carved with eye-watering runes. The party moved closer to examine it, but as soon as the last of them had crossed the circle of thorns, the marble disc began to rise in the air, moving so fast that by the time the trio could react it was far too high to get off. Then, as they considered their predicament, the runes on the pillar began to glow.


Two immortals stand amidst the ashes of the sorcerer-kings who sought to remake the world, atop the highest tower yet built by human hands. They are both clad in armor and weapons of bronze, but only one of them wears a crown. There is fire around them – the tower is burning with the flames of the war the two of them brought here.

The walls of the chamber are covered in words that are not words. A nearly-complete lexicon of the primordial language of creation, which will be called enuncia in ages that are not even dreams yet. Knowledge is power, and that knowledge is power enough to reshape the cosmos – but it is a double-edged sword, the watcher knows, every use of which alters its wielder in turn.

This is the Tower of Babel. This is the heart of an empire that sought to illuminate Mankind whether it wants it or not.

This is where a myth is born warning of the perils of reaching too far, and a choice is made that will define the course of Humanity for all the ages to come.

"This must be destroyed," says the uncrowned man, the old soldier who will be so much older still when his end finally comes. The words are not spoken in Gothic, of course, but the watcher understands them all the same. "Hurry up and burn it all, then let's get out of here before this whole place finally comes crashing down."

"No," says the crowned man. His voice is quiet, yet still audible over the crackle of the flames, and the word clearly shocks his uncrowned companion. "We can use this. We need to use this. You do not know what is coming, my friend, but I do. I have seen it. This battle will be nothing compared to those we'll one day need to wage in order to protect our species. In the right hands, this knowledge can help us prevent uncountable tragedies."

"You can't be serious." The uncrowned man sounds both shocked, appalled, and, the watcher believes, more than a little desperate and afraid. He gestures at their surroundings. "No matter what you have seen in the future, you know what this stuff can do ! What it has already done ! Nothing good can come from this knowledge."

"It is a weapon, and we'll need all the weapons we can get to win the wars to come."

"What's even the point of winning if you become just as bad as the other side in the process ?!"

The crowned man sighs. He thought his friend would understand. Perhaps he is too young. He hasn't seen what he has seen, both in the distant past and the future. He …

He pauses. Something cold crawls on his back. It takes him a moment to recognize it as fear.

What is he doing ?

Blood of his people, what is he doing ?!

Has he become so focused on the horizon that he cannot see the drop before his feet ? That he cannot conceive of anyone else being right and himself being wrong ? That he is willing to turn his friend against him in the name of gaining more power ?

The knowledge inscribed on those walls was obtained through thousands of sacrifices, men and women with the minds to guide Humanity into its next golden age subjected to a fate worse than death to glean singular un-words. Already it has been used to commit unspeakable horrors – cities turned to salt and ash, entire populations with their minds wiped and replaced with obedient slaves, thought-plagues transforming armies into monsters.

How can he think of using it ?

What is he becoming ?

He lets out a shuddering breath. Elsewhere, elsewhen, an unborn god screams as it is denied.

"You are right, my friend," he admits, and speaking the words feels like a great weight lifting from his soul.

Later, much later, the two immortals will drift apart. The uncrowned man will grow weary, and seek peace, until his quest for it brings him into the very jaws of Hell once more. And the crowned man will carry on, though he will always remember the lesson of this moment, of how close he came to walking a path that would have made him into a monster, no matter how necessary it might seem.

But now, the Emperor-to-be and his first Warmaster are in alignment, and together they bring the Tower down, destroying all its lore and temptations.


The vision ended, leaving Eisenhorn back on the ascending platform. He had recognized one of the men in the vision, from a hundred icons he had witnessed in the Imperium. This was Saint Ollanius Pius, who had given his life against the Arch-Traitor Roboute Guilliman and in doing so delayed him just enough for Fulgrim to arrive and deal the fatal blow to his fallen brother.

The Inquisitor knew the vision meant something, that it hadn't been shown to him (and him alone, for neither Beta nor Ravenor had even sensed anything was amiss as their lord was drawn into the unthinkably distant past) without a reason.

Up the three of them went, up the tower of bone and flesh, while elsewhere, three sons went to face their father for the first time in millennia. In time, they arrived at the top, the marble disc that had carried them sliding into place at the center of a platform that topped the tower. They were so high, the air should have been too thin to breathe, yet neither Eisenhorn nor Beta experienced any such difficulties.

Eisenhorn looked around, searching for any sign of where the Yellow King would manifest. There was nothing. The platform was empty, devoid even of rails to keep someone from falling off the edge. Above, Malice pulsated with ill-intent, seeming much closer this high up.

Then a sound came, that was familiar to the two oldest companions and that the youngest one had heard the previous night. Over the edge of the platform appeared a Valkyrie, carrying Inquisitor Pontius Glaw and the last of his Stormtroopers.


Pontius had gotten old. That was my first thought upon seeing him. By now he had to be over a thousand years old, and most of his body was made up of augmetics, including his eyes. Yet he still had a dignified air about him as we stared at one another across that platform.

"It's over, Gregor !" He called out to me. His men had their weapons aimed at me and my companions, but they hadn't opened fire. "Surrender and come with me !"

"Are you blind, Pontius ?" I called back, moving my arms wide with a telekine pulse. "Look around us ! Now isn't the time to fight one another ! The Yellow King is coming, I know it ! We need to -"

"I know, Gregor ! That's why I'm getting you off this tower, one way or another !"

I paused. I had expected many things from my old friend, but not that.

"What do you mean ?"

"You are just over eight hundred years old, Gregor," he said calmly, sounding like he was trying to persuade someone to walk away from a rooftop's edge. "We have been doing this for centuries now. I only live because of extensive rejuvenat treatments and augmetic replacements, as well as the use of stasis pods in the decades when I was waiting for my agents to pick up your track once more. But despite your resourcefulness, you had access to neither of these while on the run."

He was right, I realized. I had not thought about it. Why hadn't I thought about it ?

"No one knows more about the Yellow King than you do. All our attempts to get more information about it have ended in disaster. Its cultists always end up killing themselves when we manage to take them alive, and so do the people we task with investigating it. Yet you are still alive somehow. And I know why."

"… You do ?" I had wondered about that myself. I'd thought it was because I hadn't dealt with the data directly, or because I was just too stubborn to die.

Which didn't make sense. Why had I thought that ?

"Remember Gershorm ? After you were rescued, the medicae who treated you took blood samples. I recovered them from cold storage and had them analysed. Do you know what I found ? The cultists poisoned you, Gregor. They injected you some kind of Warp-plague, one derived from a sickness that ravaged entire hive-cities when it was last unleashed upon the stars. It has been in your blood ever since, changing you Emperor knows how much."

A Warp-plague ? No, I … I would have noticed ? But … how long had it been since I'd a proper medical examination ? Surely I had done one in the centuries of my exile, yes ? But I couldn't remember any.

"It's you, Gregor," Pontius went on. "You are the Yellow King. Or rather, he is what you become, in your blind, single-minded obsession. Look at you ! You stand atop a Warp-spawned tower in the middle of a dying city, under the shadow of the Raven Guard's greatest abomination, with a Child of the Raven at your side and a vat-grown clone of a Pariah at your side ! There is no one else here but us !"

"There is no Yellow King, Gregor !"

But he was wrong.

I understood then. How had I been so blind ? The vision had been a warning. There had been only doom in the tower, and it had to be destroyed. I could have found a way down. I could have surrendered to Pontius the moment I saw him. But I had gone on, convinced that I alone knew what was the correct course of action, when even the Emperor had realized that He needed to consider the possibility He might be mistaken – that someone else, His friend, might be right and He had to stop.

I saw, with abject clarity, how we had all been pawns, unwitting actors who had played our parts to perfection in this grotesque annunciation play. Even Pontius, dear old Pontius, had been manipulated, so that he could make me see the truth, could make me understand it all – because that understanding was the last phase of a process that had lasted for centuries.

Far away, I felt a sword that was a sword like the Tower of Babel had been a tower fall. I felt it pierce my flesh, cut into my heart, and knew that the Emperor was dead. I felt the course of Fate tilting, heard the echoes of His last words as He denied His divinity one final time.

I opened my mouth to scream.

And then Ǵ̶̪̺̻̊̒̈́̽̋̀͆R̸̛̮͕͚̻͍̆́̊͐̍̕͝ͅȆ̶̼̳͇̱̰͚͋̈̇̍̈͑̂̀G̸͙̞͎̥̰͑̊͊O̵͍͓̻̞͇̭̬̹̼̔̀R̷̮̭͗͗̀͘ ̷̼̭̬̘̞̭̠̩̘̭̑̔̀̉͋̚͝͝Ȩ̸̛̛͉͔̞͕̹̺̞͛̌̾̾̀̊͐Ǐ̸͙̟̤̭͙͔̭̍̍͐̉͂̐S̶̨̟̣̭̤͖̈͑̑̀͌͂E̴̯̥̗̝̔̐̋͛͐͋̈́͂̚͝N̵̠̰͕͉̮͈͑̔̀̀̌́̽͗͜͠Ḧ̷̨͉̳̣͇͈̈́͗̀O̷͇͉͓̲͛̎̂̀̒͝Ŕ̷̼̜͍̫́̋͂̂Ṅ̶̞̅͂̑̄͌̑̈́͘̕ ̸̣́͒͒̇W̸̜͍̺̊͂͘A̴̛̠̼̜̬͌̀̅͂͐̚͝ͅŜ̵̻̈́̽̄͗͝ ̸̘͑̈́̌N̷̛̪͔̤͋̄̊̃̃͗̐̅͝ͅȌ̵̢̯͖̜͜͜ ̷̩̪͙̟̇̀̉͛̿̾́͠M̵̱͋̇͒͗̀͊̔Ǫ̷̥͔̘̳̩̯̻͝R̴̦͈̗̞̩̯̈́̔̀́̋̇͌̋̓͌͠Ȩ̸̝̣̹̯̅̄̌ͅ


Before Pontius Glaw's augmetic eyes, the flesh of Gregor Eisenhorn ran like wax, his friend's last psychic, horrified scream echoing in his mind. Despite his centuries of experience, there was nothing the Inquisitor could do but watch in horror as the Yellow King emerged from the ruin of Eisenhorn's body and soul, incarnated in the material world for the very first time through the one man who had most sought to prevent its terrible birth.

It was tall, but not like Eisenhorn had been tall. It towered over Pontius, seeming to fill his entire vision while not being any larger than the man it had killed to manifest. On its brow was a crown of dead stars. It had no face, only a gaping void that swallowed all color and shape, leaving nothing but a featureless grey. Its robes were the color of faded hopes and tarnished glory, and its hands were wrong, seeming in turn to have too many or not enough fingers that were either too short or too long and bent in unnatural ways. It was as if its form had been painted into existence by something which had only the vaguest understanding of the human form.

Next to it, Alizebeth Bequin screamed in horror, and lashed out at the horror with the sword Barbarisater, which she had carried since recovering it in the Pariah Prison. The ancient blade scattered to pieces as it met the body of the Yellow King. She went at it still, bloody tears pouring out of her eyes, but it raised its hand toward her, and suddenly where once had stood a replica of the only woman Gregor Eisenhorn had ever loved, there was only blood and steaming gore.

A third of the Stormtroopers Glaw had brought with him opened fire, while the others flung themselves off the tower or shot themselves in the head. None of their shots hurt the creature, which unmade them with a gesture in the same way it had destroyed Beta.

Then it spoke to Pontius Glaw, in a voice that was not a voice but could not be ignored.


"̷̢͇̜̱̖̝̞̖͉̯̞͉͚̩̏̒̀̓͒̃͛͂͗̄̌̚ͅS̵̢̳̺̹͎̻̈́͆̉͆̾̇͒͌̓͘̚͜ą̶̨̲̺͕̙̗̩̏̄ẙ̶̢͚̣̜̦̖̻͉̗̿͌̍́̕͘ ̶̡̡̡̲̲̼̔́̍͑͛́͊́͋̑͘͝ͅm̸̘̬̱͙̞̹̼̪͓͔̤̉̐̆̑̑̾͆̒͑̒ȳ̷̤̳̤̺͓̲̪̣͛̅͂ ̵̢̬͍̭̥̝̗̝͍̫͚͎̃̓͊̔̐̑̇͌̒͒̃̓͛̕͝ͅͅͅń̸̢̟̣̦̪̗̯͇͉͖̒͂̈̆̊̃̅̅̇͆̅̌̕ą̶͓̯̙̣̬̅̈́̏̃̀͒̀̈́̋̕ḿ̴̧̧̼͍̲͔̺̼̭͉̠̏́̈̀͛͛̕̚͜͝͠ẹ̵̠̜̜̩͉̲̜͉͉̗͓̙͓̤̿,̴̰̣͚̻̞̻̩̰̓̌́ͅ ̶̢̢̺͙̯̫͔̹̼̯͖̗̳̖̈́̀̀̈́͒̈́̈́̽̑̀P̸̨̙̲̩̫͖̋͗̐͂̈̿̃̐̓̈́̒͑͝͝͠ͅó̴̰͛́̂͋͂̈́̓̀̍̆͂̕ñ̸̡̨͕͚̰̥̲̤͚̞̤̊̓̒́͐̐̂͘͜͝͝t̴̳̮̱̠̤̘̩̆̈́̐̿̓̂̉͋̀͠͝i̶̲̥̲̩̟̼̦͍̲̗̟̺̐ͅu̸̘͍̺̼̳̳͎͖͇̞͉̬͉̤̐̀̔͋̈́̀̏̅̅̽͊̚͝ͅs̸̝͍̠̳̰̈́̿́̈́͑̂̂̎̕͘͘.̵̮̠͎̻̫̪̰̦̣̗̟̏̐̄͐͆̒͜"̷̫̗̘̦̭̻͖̼͐̌̀͂̔̀͌

"N-no ..."

"̵̢̣͚̮̱̈́̒͗͠S̵̩̼̓͆̒̕å̵̢͖̬̪̅̃̿y̷̮̳̳͍̪͂̀̏̑͠ ̵͓͈̄̒͗ì̵͍̯t̷̨̺̳̜̆̾͑̇̾͜.̵̧͈̝̦̤̯̄͑́̋͐"̴̡̛̬̠̈́͊̂̇͑̕

"No !"

"̵̠͋Ş̷́a̵͔͑y̶͙̍ ̴̤́ï̷̙t̷̳̊.̸͍̔ ̴̜̂Ŷ̷̖o̴̺͘u̴̖̍ ̵̛̯w̶͖̔į̸̀l̴̠̽l̸͔̐ ̷̯̾ñ̴̤o̴͍͑t̵͚̀ ̵̨̓d̷̏ͅḛ̸͝n̴̢̎y̷̟̒ ̶̺̍m̸̖̈e̶̛͍ ̷̰̀ť̵̼h̷̬̑r̴͖͂ȋ̶͓c̷̪̾e̵̤̚.̷̧̛ ̴͇̉S̸̘̆A̵͙͌Y̵̻̅ ̶͔͊I̶̞̍T̶̼͝.̶̝̏"̵̼̿

"You … you are ..."

"Yes ?"

He shook, unable to stop himself from speaking those horrible words :

"You are my Emperor."


Ah …

Finally.

Finally, you see the truth your mind has refused to accept for so long. Finally, your soul no longer hides in denial from what was oh so very obvious.

Yet I still sense confusion in you. You know … but you do not understand. Very well. Let me illuminate you, who are privileged to be witness to my ascension.

Eisenhorn was mine from the moment he took his first breath on DeKere's World, even if he refused to realize it, just like you. I shaped his entire life to make him the ideal vessel.

Orphaeus too was mine, a receptacle for my will – a Grael. He put things into motions, ensured that my will would always endure here on Sancour. There will be more like him now that Light's End has come and the old rules have been cast aside. Ensuring Eisenhorn's transmutation cost me one of the Looms by which they are woven into existence, but he never suspected there were others like it in the other half-places hidden among the stars. They will be my hands as I forge my kingdom to come.

Now, let me tell you of myself, that you may fully realize the glory to which you are to be part of.

First, consider the Warp.

A realm of infinite size and complexity, where every emotion, every thought, every belief and fear echoes forevermore. The legacies of countless species, those who were, those who are, and those who will yet be, circling and mixing with one another.

Now consider the God-Emperor. A being of immense power and vision, who bound Humanity together under His rule, only to be betrayed by His sons and made a prisoner of His own body, enthroned as the divinity of an empire He sought to make godless. For ten thousand years, His soul drew strength from the millions of psychic sacrifices offered to sustain His body, and the prayers of trillions of mortals across the entire galaxy. Every day, countless prayers for safety, for deliverance, for salvation, all accumulating into the Sea of Souls around the core that is the Emperor's own immortal spirit. Every day, millions of soldiers throughout the galaxy give their life with His name on their lips, sacrificing themselves to help protect His empire.

This is the God-Emperor as the Twentieth, brightest and blindest of all the Emperor's tools, imagined Him. A being of supreme power and benevolence, one who would lead Mankind out of the darkness and into a new age of peace and prosperity, safe from the depredations of the alien and the Primordial Annihilator's hunger. Through the Hydra's manipulations of the Ecclesiarchy over ten thousand years, this is the God-Emperor the Imperium believes in. This is the god who, upon his birth under the blade of Luther, chose to shatter his power and soul across the cosmos.

But now, consider this : it is only Mankind that sees the Emperor like this. How do you think the other species of the galaxy see the Emperor ? For the countless species that were driven to extinction by the Imperial warmachine, the Emperor is a figure of nightmare, a ruthless, genocidal tyrant who seeks nothing but to rule over all of Humanity and make ashes of all other sentient life.

For the so-called heretics who hide from the Imperium and fear destruction at its hand for their difference and refusal to submit, He is a cruel overlord, who seeks nothing but the prolongation of His own existence while keeping the rest of Humanity enslaved and into the mud, forever prevented to fulfill its true potential.

And just as the prayers for salvation gather within the God-Emperor, so do the hatreds and fears of all who look upon the aquila with justified terror coalesce together, all drawn to the same thing, the seed cast out by the Master of Mankind when He turned aside from what He could have become atop the Tower of Babel.

And in the darkest corners of the Warp, the seed fed upon the darkness of the Imperium, and grew, waiting for its moment, reaching out across time to ensure events unfolded as they must for it to fulfill its dreadful potential. Until the stars finally aligned, and the Emperor died, His psychic oversight upon all of the Sea of Souls snuffed out at last. Then the seed bloomed in full, revealing its terrible majesty to all, bringing fear into the hearts of the Dark Gods themselves.

This is what I am. I am the Imperium's sins. I am the Shadow of the Emperor. And now that He has chosen death over divinity, I am all that is left, and all that was His is mine to claim.

I am the Yellow King, and all shall fear me and despair.

Everything that has unfolded on Sancour did so according to my design. And now, it is time for the last move of my great gambit. Little Gideon. Come closer, my child. Let me see you.


Unable to resist the Yellow King's will, Ravenor's chair floated closer to the abomination that had been his mentor. It reached toward him with one withered claw, and ripped apart the metal casing as if it were paper, exposing the ruined remnant of the Child of the Raven's flesh.

It took from him, over and over, until all that remained was a voice, the same voice that was all the cripple had been able to use to communicate for so long, a voice to carry a message to the son that was the source of his bloodline. Then, it poured malicious knowledge into that Voice, and hurled it through the Warp, where all Time is as one, so that it might guide the Nineteenth Primarch to his doom and complete the impossible loop that led to its own existence. At long last, the pieces of a paradoxical puzzle ten thousand years in the making fell into place, and what might be became what was.

The Emperor had chosen death rather than divinity out of fear of what the Yellow King might turn Him into. But even though the Adversary that hid behind Light's End and Sanguinius' wings was not yet a Dark God, it was powerful still – and unlike any of the Four, it had successfully entered the Materium.

Slowly, with the sound of creaking vertebrae, the avatar of the would-be fifth Lord of Ruin looked up at the form of Malice in Sancour's heavens.

And the Living World looked back.


We are Malice.

We answered the call/summon of the father/foe.

We see/feel the threat/Adversary on the planet/playground below us.

We hate/fear it. We want/need it dead/gone.

WE WANT/NEED IT DEAD/GONE !


Malice's attack came in the form of a rain of burning meteors of living flesh, fired from its surface by great organic tubes and aimed at the tower. They burned as they entered Sancour's atmosphere, but each projectile was surrounded by layers of ablative fat and bone for that precise purpose.

With a wave of its hand, the Yellow King sent most of these nightmarish meteors careening off-course, causing them to crash in the middle of Queen Mab and disgorge yet more flesh-twisted horrors upon the beleaguered city. Only one of the pods was unaffected, or perhaps deliberately allowed to reach its destination. It smashed atop the tower, sending the corpses of Glaw's soldiers and Alizebeth's clone flying off the edge and tumbling below.

No mere monster spawned by Malice emerged from it, however. Instead, a glowing blade cut it apart from within, and Kaldor Draigo, the accursed Grey Knight whose destiny had been bound with that of the Living World, stepped forward and faced the Yellow King.


Kaldor Draigo had no idea where he was, but he was used to that.

For what seemed an eternity, he had fought Malice and its creations, either on the Living World itself or on the planets cursed with its presence. Thanks to the eldritch nature of his foe, he'd gone almost entirely without rest during all that time, sustained by will and the Emperor's Gift, feeling neither fatigue nor hunger or thirst.

He'd fought atop the spires of Imperial hive-cities and in caverns deep underground, where cultivated fungus had fused with the farmers who had used it to feed billions. He'd duelled champions of Chaos at the heart of their strongholds as their petty empires crumbled around them, and killed more shambling, crazed mutants that even an eidetic memory could recall.

And never, in all that time, had he faced a greater horror than the one he beheld now, atop that monstrous tower, in the wake of the Emperor's death. The sight of it shook him to his core, dragging him out of the stupor that had nearly overwhelmed him when he had felt the psychic echo of his lord's demise.

There were five shells left in his combi-bolter, carefully husbanded over aeons of nearly ceaseless fighting. He unloaded them all at the monster without hesitation as he charged, Nemesis blade held high. The bolts, each crafted by a master of the Mechanicus on Deimos and blessed through a lengthy and excruciatingly expensive process, detonated against its robes without doing the slightest damage.

"Kaldor Draigo."

The moment his name was spoken, the Grey Knight froze, his muscles locking in place against his will. He couldn't move, couldn't do anything, as the abomination slowly drifted closer to him.

Its hand tore through the blessed ceramite of his armor, broke through his fused ribcage, and tore out his primary heart. The pain was immense, but he still couldn't move.

It held the pulsing organ up and threw its head back, letting the rich vitae flow down. It had no mouth, but it drank Draigo's heartblood hungrily, and though there was no change to its physical form the Grey Knight felt its manifestation become stronger as it drank and feasted upon the Emperor's Gift that set apart all Grey Knights from other Space Marines.

"Thank you for bringing me this piece of my other self," it said. "With this, and the preparations I made to shape this vessel, I am much closer to my true power. But, unfortunately, this also means I have no more use for you."

It pushed against Draigo's chestplate with the casual motion of a wealthy man pushing aside a beggar, and sent him flying off the edge of the tower and plummeting toward the ground, hundreds of meters below.

Just as the Grey Knight cleared the edge and began to fall, a thing of shadows and blades tore through the empty air behind the Yellow King. Nykona Sharrowkyn, the greatest killer of the Raven Guard, struck at the avatar of the Power with his two blade, aiming where its neck should be.

If the strike had connected, those unearthly swords, claimed in the darkness at the heart of the Eye of Terror, would have cut off the Yellow King's head. Its story would have ended there, as an aborted nightmare in a galaxy already haunted by far too many. The purpose of the Raven Guard on Sancour would have been accomplished, and Nykona Sharrowkyn would have joined Lorgar Aurelian as one of the few souls in the galaxy to have killed a god.

But the strike didn't connect. Just before the blades hit, the arms of He-Who-Hunts-Above were caught in the unyielding grip of nine pale creatures. They were ridiculously small compared to the bulk of the Raven Guard, yet their grasp held fast nonetheless, for these were the Lost Children, stolen from the Dark Cells of Terra and brought here by the hand of the Yellow King, moving in the shadows of the Angel War.

Nykona struggled against the silent children, who had been returned from death by a father's grief and now looked upon the Yellow King with adoration in their empty faces, their tormented minds enslaved to its awful will. Slowly, the avatar turned, its faceless visage gazing at the Pureblood hunter.

For only the briefest of moments, Sharrowkyn saw a grinning, gilded skull in the avatar's hood.

"Did you really think I wouldn't see you coming ? After all the pieces I had to move, all the events I had to arrange to come this far ? Foolish little raven. Tell the Nineteenth I'll come for it soon."

Its hand reached out for Sharrowkyn, but He-Who-Hunts-Above knew this was a fight he couldn't win. Before the Yellow King's claw could touch him, the hunter vanished back into shadows, slipping out of reality and into the deep reaches of the Warp where the sons of Corax had learned to tread.

The Yellow King laughed, a sound so awful it made Pontius Glaw's augmetic eyes weep tears of blood. Then it looked back up at the writhing form of Malice. It gestured, and suddenly there was something in its hands : a soul, broken and mad, thought lost by the Imperium and the Dark Gods alike. It was the soul of Ambrosius, the Child of the Raven whose actions had led to the creation of the Living World, thousands of years ago.

"Now, it is time for me to claim my throne."

The tower shook, and rose up, higher and higher, like a spear aimed at the Living World. And for the first time in aeons, Malice screamed in one, singular voice, expressing nothing but fear at what awaited it.


At the foot of the Basilica of Saint Orphaeus, Lilean Chase forced herself to crawl despite the pain of her broken leg. Somehow, she had managed to survive that far, but now there was nowhere left to run. She'd killed over one hundred mutants in the last three hours, but even her considerable abilities had to fail her eventually.

When the Inquisition had arrived at the Maze Undue, she had given the order to disperse, and a handful of students had managed to make it out. They were no doubt dead now, lost to the madness that had all of Sancour in its grip, just like her colleagues. Everything she had built was ash, and even the knowledge that the False Emperor was dead too didn't make it any better.

Bitterness swelled within her – to have lived that long, to have accomplished so much, only to die like this, her corpse left for the monsters roaming the streets of Queen Mab …

She wouldn't even die knowing why. Oh, she trusted that she'd had a good reason to turn against the Emperor, all those centuries ago. The Imperium was a sham, the Imperial Creed was based on a lie, and in the end, only Chaos was eternal. She knew that much, she believed that much, and being on the victorious side was more than enough motivation for most of her operatives and graduates.

But entire sections of her memory were locked away, hidden behind mnemonic protections to keep them from even the most powerful interrogators of the Ordos, should she be captured. Only in very specific circumstances could she access those memories, and apparently, her being on the threshold of death didn't qualify. It was within these sections that the memories of her turn resided.

She would have loved to be aware of the truth for certain before she died, though. Had she really founded the Cognitae, or merely a local branch of it in a handful of Sectors ? Was the organization really as old as some of those who had been taken by the Inquisition believed ? Was their goal simply the destruction of the Imperium, or was there something more ?

She knew the answers were in her mind, but she couldn't access them. It was perhaps the most frustrating part of this entire nightmare she was trapped in.

Lilean heard a noise coming from the crater she had been climbing the edge on for the past fifteen minutes. She forced herself to move, to cross the last few centimeters, and hauled herself over the edge so that she could take a look at what had caused it.

There, at the bottom of the crater, was a Space Marine in damaged silver armor, holding a blade unlike anything the Cognitae heretic had ever seen. She recognized the heraldry : it was a Grey Knight, one of the Ordo Malleus' secret weapons against the daemonic, whose very existence was a secret it had cost the Cognitae dearly to acquire.

From the width of the crater and what she knew a Space Marine in full armor weighted, her mind could easily guess from how high he must have fallen – and, as the answer came to her, she realized he must have fallen from the tower that had stood atop the Basilica, because there was no way he'd caused that much damage by falling from the church of the False Emperor.

To Lilean's amazement, the silver warrior's fingers twitched.

Notes:

And with that, this story has caught up to where it is on FFnet and Spacebattles. I hope you enjoyed reading it, and look forward to your comments.

Chapter 78: The Ruinstorm Breaks - Part One

Notes:

(See the end of the chapter for notes.)

Chapter Text

It is the forty-second millennium.

For ten thousand years, the Emperor sat immobile on the Golden Throne, suffering unspeakable torment so that Humanity might survive. For a hundred centuries, the Imperium of Man endured alongside its Lord, facing the threats of the Daemon, the Xenos, and the Heretic thanks to the ceaseless work of its manyfold hosts.

But that time is over. The Primarchs, long-lost sons of the Emperor, have returned, and freed Him from the doom to which He was bound by the rebellion of the Arch-Traitor Guilliman and the machinations of the Dark Gods. At the coming of Light's End and the Angel War that followed, the Returned Sons won a great victory, and slew their fallen kinsman, Sanguinius. Yet Omegon's grand plan of ascending his sire to godhood failed.

The Emperor is dead.

Seated upon his father's throne, Magnus the Red sweeps the stars with his one-eyed gaze, and beholds a galaxy in turmoil. Cadia has fallen to the Black Legion, the Gate to the Eye of Terror thrown wide open by the Clonelord's hordes. In the Ruinstorm, Guilliman himself has awakened, seeking to claim the dominion denied him ten millennia ago. The other Traitor Primarchs follow in his wake, their transfigured souls burning with monstrous ambition and desires. The Necron Dynasties rise again from their tomb-worlds, awakened from their Great Sleep to find the galaxy changed beyond recognition, while the rampages of the Beast and the Devourer ascend to a feverish crescendo.

Death, Destruction and Ruin loom large, and the light of of Mankind's survival is but a guttering candle. Yet Humanity does not stand alone against the darkness. The Eldar, Children of Isha who have rejected the decadence and atrocity that consumed the empire of their forebears, have joined the struggle. Under the banner of Eldrad Ulthran, the High Farseer and Avatar of Ynnead, they prepare the awakening of their Slumbering God of the Dead, to end the Doom that devours the soul of their race and put the sins of their ancestors to rest. And though the Emperor has perished, the Living Saints, heirs of His fragmented power, now lead the struggle of survival and victory on hundreds of fronts, while Vindicta, the Power of Retribution born of the Wrath of Magnus and countless prayers for aid, grants its champions and Heralds power over the shades of the dead.

To live as a human in such times is to stand on the edge of History. It is to know, with soul-deep certainty, that the Emperor is dead. It is to recoil from the claws of the Ruinous Powers reaching through reality's thinning veil, seeking to rend it all asunder. It to feel the light of the Sword That Was Promised rekindle long-forgotten dreams. It is to hear the beating of the Yellow King's heart, and know that the final war for the galaxy's soul is at hand.

The pleas of the innocent, the vows of the righteous, resound to the cruel laughter of the Primordial Annihilator. Suffering and damnation await all should the scions of Order fail, and this chance to overturn Ruin be lost.

The Age of Imperium is over. The Times of Ending have begun.


You stand atop a wall. Or perhaps you are the wall. It is difficult to tell, after so long.

Behind you, the capital of the empire you and your brothers built is aflame. To the west, another stronghold, greater even than this one, has fallen. In front of you, a storm approaches, dark and terrible.

You know that storm, for you have stood against it for what feels like forever. You know its malice, its cruelty, and its master. He was your brother once, but no longer. He was dead once, but no longer. Through blood and death, he has risen, though you know his resurrection did not go quite as he planned it to. You saw the fall of his great stronghold, heard the enraged screams of its fleeing lord, and smiled mirthlessly before raising your weapon in salute to the old warrior who made it happen.

But even that unsung hero could not prevent your fallen brother's return. And now he comes, to finish what he started ten thousand years ago : burn down everything you and your loyal brothers have built, and amidst the ashes crown himself king of a new realm of madness and nightmares.

He is strong, so strong in his corruption. The Dark Gods have blessed him with power beyond anything your kin were ever meant to wield. And now, your father, the only one who could match him, is dead. The thought is a dagger through the chest, the pain still just as fresh and sharp each time.

Your father is dead.

Your father is dead.

Your father is dead.

But your duty remains. And you know that you are not alone.

There is a light in the darkness, rising from the fires of the capital. A blade that is not a blade, just as the wall is not just a wall. Even from so far away, its radiance reaches out. It pushes back the shadows of doubt, reminds you of your purpose.

You are the foundation of civilization. Upon you is built the structure of Order.

You are iron, within and without, and you will never break.

But … what is this ? Something catches your eye, on the edge of the shadow darkening the horizon. Despite the risk of taking your focus off the oncoming storm even for a moment, you force yourself to take a closer look at it.

Oh.

This … this is new. Unexpected. Unplanned for.

Your fallen brother, it seems, has not lost his cunning throughout the ages of his tormented half-death.


Times of Ending : The Ruinstorm Breaks

Part One : The Greater Good

For generations, the Ethereals have guided the other four Castes of the Tau. Their wisdom ended the internecine conflicts that had ravaged their race for centuries, and uplifted them from the soil of their homeworld and into the very stars. Under their leadership, the Tau Empire has brought the light of the Tau'va, the Greater Good, to many worlds and species. Most of the time, these unions have been forged through diplomacy and a sharing of purpose, but in a few cases violence has regrettably been necessary. The Tau have paid the price to learn that the galaxy is a violent place, and that it falls to them to make it a better place, under the guidance of the Ethereals. Now, a new chapter of the Tau Empire's glorious history is about to unfold, as the greatest armada ever assembled by the ascendant race sails toward the system called Olympia by the Imperium, seeking to break the millennia-long imprisonment its tyrants have inflicted upon the people exiled to dwell within the so-called 'Iron Cage' …

Following the First Sphere Expansion, which had seen them colonize the cluster of habitable worlds around their home system, the Tau launched the Second Sphere Expansion, using new, much more advanced faster-than-light engines. It was during this period that they met other sentient races for the first time, incorporating them within their burgeoning empire. There were only two exceptions to this : the first was the Orks, who the diplomats of the Water Caste soon realized could not be reasoned with (indeed, there are many within the Tau Empire who question whether the greenskins are truly sentient at all) and needed to be eradicated for the good of all other species. Then, there were the humans, also known as gue'la within the Empire.

After successfully crossing the region of space known as the Damocles Gulf in an effort that took several generations and cost the lives of countless brave explorers, the Tau had only encountered border world of the human Imperium. These were isolated from the rest of their people and easily convinced dozens of them of the merits of the Greater Good, whether by trade, diplomacy, or force. Tales of the Imperium's galaxy-spanning size were swiftly suppressed by order of the Ethereal Caste, disregarded as nothing more than propaganda used to prop up a decaying regime.

However, the Tau leaders were soon forced to realize that, for all that it was decaying and festering with hatred and superstition, the Imperium was still mighty. Tensions between the two powers had grown over the course of several decades, until the calamity of the Damocles Gulf Crusade.


The Damocles Gulf Crusade

It was during this conflict that the Ethereals realized that the Imperium's sheer size was much greater than had initially been believed, its resources effectively limitless when compared to those of the Tau Empire. After decades of relatively peaceful expansion, a period referred to as the Silken Conquests by the diplomats of the Water Caste, an immense Imperial armada was dispatched, greater than anything the Tau Empire had ever seen. Its purpose was the reclamation of the gue'la worlds that had embraced the Greater Good, and at its vanguard was a host of Gue'ron'sha, the genetically altered soldiers which the Imperium, in a rare moment of self-awareness, had bestowed with the brutal epithet of 'Eaters of Worlds'. It was a name that would echo in the nightmares of the Fire Caste for many years to come.

The Tau new colonies, which had only just been brought up to the level of the core worlds through expansive construction and infrastructure programs, came under assaults of unprecedented violence. The logical, mathematical warfare of the Fire Caste had left them unprepared to match the ferocity of the mass charges spear-tipped by the World Eaters, who served as barbaric champions and exemplar of martial prowess to the seemingly numberless hordes of the so-called Imperial Guard that followed them. Yet unlike the greenskins brutes, who seemed to consider brutality the one and only approach to battle worthy of their interest, the Imperial forces combined the ferocity of their warrior caste with a fiercely ruthless tactical acumen.

In the end, the Tau were forced to abandon all their colonies beyond the Damocles Gulf, retreating back through the hostile region of space and toward the Empire's core worlds. It was believed that the Gulf would serve as a buffer, keeping the Imperials from pursuing while the Tau Empire gathered its strength for a counter-attack – but such did not happen. The Imperial armada passed through the Gulf far more easily than the Tau ships had ever been capable of, and caught the retreating Tau fleet mustering at the Hydass system almost completely by surprise. How they achieved this was to be the subject of fierce debate among the Earth Caste for decades to come, with the emergent theory being that the faster-than-light drives of the humans were simply better than that of the Tau.

In the year referred to by the Imperial calendar as 745.M41, the Hydass system was the site of the greatest void engagement of the Crusade. The Imperial ships proved superior to the designs of the Earth Caste, and the boarding parties of the World Eaters were all but unstoppable, the Tau having no prior experience with such risky and barbaric methods of void warfare as loading one's soldiers into torpedoes to be fired at enemy ships.

Following the crippling of the Tau Empire's fleet, the Crusade continued its rampage, arriving to the sept world of Dal'yth. For the first time in its history, the Tau Empire faced an invasion of one of its core worlds, one of greater scale than anything they had ever encountered before. Millions of gue'la soldiers, the Astra Militarum, descended upon Dal'yth, along with cybernetic soldiers of the Imperium's machine-caste, the Adeptus Mechanicus. Those, however, paled compared to the brutality of the World Eaters who led them into battle.

Battlesuits clashed with genetically altered warriors, while the skies were filled with the sounds of Air Caste pilots engaging the inferior but numberless fighters of the Aeronautica Imperialis. Immense engines fashioned in rough humanoid shapes crushed entire districts under their unrelenting thread, raw mass and firepower overwhelming the most advanced Earth Caste designs. No matter the losses they suffered, the gue'la kept coming, way past the point where even the most hot-blooded Fire Caste commander would have abandoned the offensive and repositioned elsewhere.

Reinforcements were summoned from all across the Empire, but even the fastest ZFR horizon accelerator drives would take far too long to reach the beleaguered planet. Despite the heroic efforts of O'Shovah and O'Shaserra in leading the defense, and regardless of the proclamations of the Water Caste within the walls of the remaining cities, defeat seemed inevitable. Plans to evacuate the planet were drafted, but with so few ships left to the Air Caste, any such effort could all too easily end in disaster. All the while, the few Ethereals stranded on Dal'yth extorted the other Tau to keep heart, to hold onto the Tau'va.

Then, without warning, the World Eaters withdrew from Dal'yth, and the rest of the Imperial forces followed suit, leaving behind ruined cities, fields of corpses, and a traumatized population. The only explanation the Imperials gave for their sudden departure was a recorded message in Low Gothic, which once translated by the experts of the Water Caste warned that should the Tau Empire ever venture back through the Damocles Gulf once more, the Imperium would return, and this time it wouldn't stop until the entire Tau race had been wiped out from the stars.

The Damocles Gulf Crusade was over, and with with, the entire Second Expansion Sphere.


The Imperium, it seemed, had other concerns than the Tau Empire, and contented itself with solidifying its hold onto the reclaimed border worlds with the building of new fortifications to guard against a renewed assault. The few Tau who managed to escape these reconquered worlds gave testimonies of horrendous purges inflicted upon those who had accepted the Greater Good into their lives, humans slaughtered alongside any Tau who had failed to escape. The Water Caste ensured these grim tales were spread across the Tau Empire, so that none may doubt the superiority of the Greater Good, regardless of the sacrifices required in its pursuit.

In the wake of the Second Expansion Sphere's disastrous end, the morale of the Tau was badly shaken. Despite the best efforts of the Water Caste to sell the story that the Tau Empire had fought off the gue'la Imperium, the fact that the Fire Caste had only been able to slow the invaders' onslaught before their sudden withdrawal remained ingrained deep within the collective consciousness of the citizens.

To many within the Tau Empire, the Imperium reminded them of their own dark age, the Mont'au, when the tribes of their homeworld had been ravaged by war and hatred, wielding weapons far more advanced than they were culturally ready for. Belief in the manifest destiny of the Tau Empire to bring the Tau'va to all had been sorely tested, with many wondering if the light of progress and unity for which they fought could hope to prevail against the gue'la numbers and ruthlessness. Many survivors of the Crusade were also in shock from the realization of the grim darkness that seemed to rule the galaxy. Those of them who failed to recover after conventional treatment were transferred to special facilities, where they could be cared for.

Before despair could take root, however, the Ethereals revealed that Mankind was far from united in its hatred of all things different from itself. In the last months of the Second Expansion Sphere, Tau diplomats had made contact with envoys from a region of space called the Kingdom of Ultramar, which was inhabited by humans who had no love for the Imperium's barbaric ways.

When the distant ancestors of Ultramar's denizens had rejected the tyranny of the Imperium, a great war had followed, one of such scale and antiquity that it had long since become myth to both sides. Whatever the truth of what exactly had happened, however, one thing was obvious : unable to crush the spirit of the Ultramarines (as the denizens of Ultramar called themselves), the Imperium had instead chosen to imprison them within their borders, in the foolish hope that their ideals would be contained. A mighty weapon had been unleashed, one that had sundered reality itself, creating a space-time anomaly all around the borders of Ultramar and turning a region of space several times the size of the entire Tau Empire into a vast, galactic prison. The envoys who had reached out to the Tau had done so at great cost and greater risk, slipping out of their cage in order to make contact with the Empire, all in order to plead for aid.

After much deliberation, the recorded announcement of Supreme Ethereal Aun'Wei declared, the Ethereal Council had chosen to answer this plea. This contact by the Kingdom of Ultramar, the Supreme Ethereal declared, was proof of the Tau Empire's righteous destiny of uniting the galaxy under the aegis of the Greater Good.

For the next two hundred years, the Tau Empire prepared. Its borders with the Imperium were solidified, abandoning thoughts of expanding in this direction until the time had come. The envoys from Ultramar had also warned that, should the Imperials learn of their alliance, they would stop at nothing to eradicate the Tau Empire completely, such was the depth of their ingrained, mindless hatred.

The Tau worlds nearest the Damocles Gulf were remade into fortresses to guard against Imperial aggression, while the Third Sphere of Expansion was launched in the opposite direction, discovering far fewer worlds suitable for colonization than the First and Second Spheres. Combined with his advancing age, this led to the retirement of the Supreme Ethereal Aun'Wei, and the ascension of his protegee, Aun'Va, whose wisdom and charisma helped the Castes deal with these great setbacks to the advancement of the Greater Good.

The Earth Caste designed new weapons based on the data collected during the Damocles Gulf Crusade, while the Fire Caste commanders developed new tactics. For all its great strength, the Imperium was painfully slow to adapt, as mired in its ways in military matters as it was when it came to philosophical ones. Meanwhile, using records from the Imperial planets that had briefly been conquered by the Tau Empire, the Water Caste cultivated a righteous hatred not of Mankind, but of the Imperium among the people of the Tau Empire.

Just as the Ethereals had saved the Tau from themselves during the Mont'au, so the Tau'va would save Mankind from the Imperium, displays and broadcasts all across the Tau Empire declared. Untold billions lived in obscene squalor, enslaved to a culture so barbaric and entrenched in its ways that it could not be redeemed, only destroyed, razed to the ground so that something new, something better, could be grown from the ashes. The Kingdom of Ultramar was proof that, despite thousands of years of vicious, self-perpetuating abuse and oppression, Mankind still yearned for something better.

Two centuries passed thus, until at last, the Ethereal Council declared that the time had come. The Ultramarines' own preparations for their long-awaited freedom had been completed, and now was the time for the Tau Empire to fulfill its part of the new alliance.

Rarely before had such a vast coalition of the Kor'vattra, the fleet of the Tau Empire, been gathered in one place. Following the defeat at Hydass, the Kor'vattra had been completely redesigned, with some of the Earth Caste's brightest minds working to learn from the lessons of that disastrous battle. The output of the industry of entire star systems had been dedicated to assembling this grand armada, made up of the most advanced ships, crewed by the most talented Air Caste personnel and transporting the greatest troops of the Fire Caste. And yet, in the final hours of the muster, those who gazed upon its might couldn't help but think of how small it was compared to the Imperium's innumerable hosts.

The goal of this expedition was to break through the so-called 'Iron Cage' that the Imperium maintained to keep the Ultramarines contained, allowing them to return to the galaxy and join the Greater Good as allies against the oppression and barbarism of their Imperial cousins. The coalition was under the spiritual leadership of the venerable Ethereal Aun'Shi, while its martial guidance was shared by Admiral Kor'o Tau'n Viel of the Air Caste, and the two greatest heroes of the Fire Caste : Commanders Farsight and Shadowsun.


Aun'Shi, He Who Fought

Aun'el Viora'la Shi, more commonly referred to as Aun'Shi, is a unique figure among the rare Ethereal breed of the Tau race. It is already very rare for members of that most sacred of Castes to take to the battlefield, and when they do it is to serve as pillars holding up the morale of the Fire Caste, their very presence inspiring the warriors of the Tau'va to greater heights of martial prowess. Aun'Shi, however, is known across the Tau Empire for fighting alongside the Fire Caste, wielding his bladed spear with unparalleled skill.

Aun'Shi's legend was forged on the Tau world of Kel'tyr, where the Ethereal was sent in what was supposed to be his final assignment before retirement. Instead of a peaceful posting, he found a world beset by the cruel Var Sin'da, the dark raiding ones, known to the distant Imperium as the Drukhari. Hundreds of Tau had already been taken by the raiders, condemned to an unspeakable fate. Among those lost was the local commander of the Fire Caste, whose screams the twisted aliens had delighted in broadcasting across the entire planet for weeks before he'd finally perished. Attempts to call for aid had been thwarted, every messenger drone intercepted and destroyed.

Assuming direct control of the Fire Caste elements, Aun'Shi led the defense of the planet, confronting the Var Sin'da himself several times over the course of the following weeks, matching his martial might against their cowardly way of war. He had seen through the Var Sin'da, and knew that they relied on fear to cow their victims, using displays of monstrous cruelty to break the will to resist of their foes. This, Aun'Shi divined, wasn't something they did merely for their own twisted pleasure, but because for all their strength and technology, their numbers were few : they couldn't triumph in a straight, direct fight against a force that simply refused to break.

By the time the next flotilla of cargo transports arrived to bring supplies and carry Kel'tyr's output to other worlds of the Tau Empire, the alien raiders had been defeated, though less than a tenth of the Fire Warriors had survived the brutal campaign. Despite having fought at the forefront of every battle, his presence inspiring the Fire Caste to fight even in the face of the Var Sin'da's horror, Aun'Shi yet lived, having defeated the raiders' leader in person at the war's climax.

For this, Aun'Shi was proclaimed a hero of the Tau'va, the tale of his heroism spreading throughout the Empire. As one might expect, his reputation was strongest among the members of the Fire Caste, and there was much rejoicing when his leadership of the Olympia Expedition was announced.


Farsight and Shadowsun : The Heirs of Puretide

Among the members of the Fire Caste, none are more renowned than Commanders O'Shaserra and O'Shovah, Shadowsun and Farsight. But the legend of these commanders begin with another, that of Commander Puretide.

During the early years of the Second Sphere of Expansion, Commander Puretide showed himself to be the greatest Tau commander to have ever lived. Several bellicose alien species chose to join the Tau Empire out of respect for his martial prowess, and he was the first to break the Orks' will to fight after a protracted campaign of long-range bombardments and lightning ambushes. In the end, however, crippling injuries forced him to retire to the world of Dal'yth Prime, where he dedicated himself to teaching the next generation of Fire Caste officers. While his writings still form the foundation of the Fire Caste to this day, there were three young officers who caught his eye and were brought to his hermitage atop Mount Kan'ji in order to receive his tutelage in person.

These three students were Shoh, Shas and Kais. They were all exemplars of the Fire Caste, whose already exceptional talents were honed even further under Puretide's tutelage, each of them rising to master a specific aspect of the art of war. Shoh mastered the Mont'ka, the Way of the Killing Blow, while Shas specialized in the Kauyon, the Way of the Patient Hunter, and Kais somewhat eschewed Tau convention by embracing the Monat, the Way of the Lone Warrior.

Bound by the sacred rite of ta'lissera, it was hoped that, together, these three students would one day surpass their master and carry the Tau Empire to new heights. But that hope was most cruelly betrayed when Kais, having grown envious of his companions' swift progress in mastering Puretide's teachings, fell from the path of the Tau'va. Selfish desires and ambition consumed his heart, and in his madness, he struck down his own master before fleeing into the wilderness of Dal'yth Prime.

Shoh and Shas discovered their mentor's corpse upon returning from a training trip. So consumed by madness was Kais that he had failed to wipe the recording devices set up to preserve Puretide's wisdom for posterity, and the two bonded companions quickly learned the awful truth of their former comrade's hideous betrayal. Together, they hunted and slayed Kais the Traitor at the end of a prolonged pursuit, avenging their fallen master. But even with that was a bitter victory, and Kais' betrayal cast a shadow over the bond between them, and they grew more and more distant over the following years. Both blamed themselves for their mentor's death, and the other's presence reminded them of it.

Yet despite the tragedy that befell them, the heirs of Puretide remained valiant defenders of the Tau'va. Following the Imperium's onslaught in the Damocles Gulf, both of Puretide's heirs were deployed to assist in stopping the Imperial advance. While not even their strategic mastery was enough to safeguard the recently conquered worlds beyond the Gulf, their actions saved the lives of millions of their people. In the Crusade's aftermath, partly to preserve their genius and partly because the Tau Empire was badly in need of symbols, the Ethereal Council decreed that the two of them would be placed into stasis, awakened only in time of great need. With Commander Puretide slain by the treacherous Kais, the wisdom he had passed on to his two greatest students had to be preserved for the Greater Good at any cost. To prevent losing them both at once to accident or assassination, their stasis crypts were kept separated, each hero slumbering on their native sept world.

In the two centuries since, the two commanders were awakened only once each. O'Shovah was called upon to help the Tau Empire fight off the Tyranid Hive-Fleet Gorgon, his strategic genius combining with the inventivity of the Earth Caste to match the endless adaptability of the Great Devourer until its swarms were pushed back from the Tau Empire. Although entire allied species and colony worlds were lost, O'Shovah was hailed as a hero and savior of the Tau Empire, humbly accepting the honors bestowed upon him by the Ethereal Council alongside the title of 'Farsight' before returning to stasis.

O'Shaserra was awakened years later in what would come to be known as the Great War of Confederation, a battle for survival which saw the entire might of the Tau Empire pitched against an immense Ork Waaaagh ! It was during that conflict that O'Shaserra earned her own moniker of 'Shadowsun', after taking advantage of a solar eclipse to slaughter an entire horde on K'resh, culminating with her killing the Ork Warboss single-handedly and breaking the invasion's back.

When O'Shaserra and O'Shovah were awakened once more to participate in the strike on the Iron Cage, they found that they had become figures of legend to the rest of the Tau Empire. While much of the Empire remained as they remembered it, they found themselves struggling to cope with the adoration of the soldiers they were meant to lead in the name of the Ethereals, they threw themselves head-first into their new mission in order to avoid dwelling on what, to them, was but recent news, but was to everyone else ancient history.

Such was their dedication to their work that, from the hour of their awakening to the departure of the fleet, they did not spare one moment to meet outside of official circumstances.


In order to break the Iron Cage, the Tau coalition needed to go to the system called Olympia by the gue'la Imperium. To reach this star system, the fleet skirted around the Iron Cage that surrounded Ultramar, following a route decided by the Ethereals with the help of their Ultramarine allies in order to avoid premature detection by the Imperium.

Secrecy was of paramount importance, for should the Imperials detect the Tau fleet before the proper time, the entire operation would collapse. As such, the journey was a long one, stretching over many years that were at once impossibly tense and dreadfully boring. The members of the Fire Caste aboard the fleet who did not choose to enter cryostasis passed the time in training modules designed to simulate battle against the gue'la, each cycle spent within these false realities reaffirming their conviction in the Greater Good's supremacy over the Imperium's barbarism.

Due to the harshness of the trip and the importance of keeping not only its destination, but its very existence from the gue'la Imperium, the Ethereal Council had made the decision that no contingent of the Tau auxiliaries, those members of alien races who had embraced the Tau'va and joined the Empire, would be part of the operation. Despite their unwavering loyalty to the Luminous Caste, the military commanders assigned to the expedition had respectfully questioned the wisdom of that decision. They had pointed out that a number of the Fire Caste's strategies depended on the help of their auxiliaries, especially when faced with the brutality of the gue'la armies. But the Ethereals had not changed their mind, instead ordering the Fire Caste to work with the Earth Caste to develop the means to expunge these weaknesses.

Despite all these precautions, the fleet nearly failed to arrive in time. On the last stretch of the journey to Olympia, the FTL drives of every ship simultaneously shut down, dropping the fleet in the void, an unimaginable distance from the nearest star. For several weeks, the artisans of the Earth Caste worked tirelessly to repair the damage, but though they succeeded in time for the fleet to resume its advance while within the generous margin of error the operation's architects had prepared, they were unable to offer a proper explanation as to the cause of this sudden catastrophe. Some kind of energy spike had run through the other dimension on which the drives' technology was based, but its origin was unknown. All reports of soldiers suffering from strange nightmares of a burning throne, a blazing sword, and a one-eyed, red-skinned king were dismissed, with the afflicted soldiers prescribed sleeping aids and other medication for the rest of the journey.

At last, the Tau fleet arrived at its destination, dropping from FTL speed at the edge of Olympia. The system had four planets : one of them was its capital, and already the Tau scanners could detect signs of strife on its surface as Ultramar sympathizers and anti-Imperial revolutionaries rose up in defiance of their overlords. Another was an industrial hellscape, its atmosphere so full of pollution as to make proper readings impossible – yet it was clear there was still life on the planet. The third was a gas giant, its resources mined by scores of space stations in orbit, while the last was a dead rock that still bore the traces of a murdered civilization – no doubt another victim of the Imperium's cruelty.

Even a cursory scan made it clear that Olympia was a system-sized stronghold, designed either by a genius or a madman. The amount of resources that had gone into fortifying it beggared belief, and spoke of the depths of hatred (or perhaps fear) that the leaders of the Imperium felt toward the Ultramarines. Hundreds of void-fortresses were scattered across the system, creating unimaginably vast zones of mutually covering fire with their great guns. The two inhabited planets were ringed with orbital stations and dockyards, and even the dead world had a sparse halo of observation satellites pointing down at the ruins dotting its surface.

And just like the Tau had been warned, the gue'la had reinforced this system even further, having observed activity within the Iron Cage despite the Ultramarines' best efforts to conceal their preparations. But the bulk of the new forces who had arrived at Olympia were preparing to beat back an attempted breakthrough from the Iron Cage itself : they were unprepared for the intervention of the Tau. It would take some time for them to reorganize in order to react to this new threat, and the Tau commanders intended to make the best possible use of that short window of opportunity.

Numerous ships of varied sizes and designs were present in the system, massively outnumbering the Tau vessels. Though Imperial technology was known to be far inferior to that of the Tau, the sheer resilience and pugnacity of their spacecraft had been painfully taught during the Damocles Crusade, and not even the most hot-blooded admiral of the Air Caste could claim a direct engagement would result in anything else than a defeat. But the fleet hadn't spent years making its way through the void simply to hurl themselves at the wall of gue'la ships. Through the precise application of power, the entire edifice of Imperial might in Olympia would come crashing down.

Intercepted communications revealed that the ruler of the Imperium, the mysterious and nameless Emperor, had recently perished, and some manner of succession crisis was unfolding on the distant capital of the gue'la empire. Though the Tau Empire had long since discarded the idea of omens as mere superstition, there was no denying that such news were auspicious, as they implied the Imperium would be unable to respond to the expedition with the same kind of maniacal focus it had displayed during the previous conflict.


"Heed my words, sons and daughters of the Tau'va.

For too long, our sacred purpose has been denied from us by the Imperium. For too long, the fire of our unity has been blocked by the walls it has built from its ignorance and pride.

Yet make no mistake : however long we have been forced to endure this indignity, it is as nothing compared to the long ages the Ultramarines have spent trapped within this cosmic prison the Imperium erected before its slow descent into its moribund state. For this grand injustice they call the Iron Cage has stood for fifty times longer than has passed since we were forced back behind the Damocles Gulf.

And still, they find the strength to fight back against their imprisonment, to open their heart to others and ask for their aid. It is a humbling thing, testament to the true strength of the Tau'va, that it can bind such disparate people together.

Now, at long last, their imprisonment, and the denial of our purpose, come to an end. At long last, the Greater Good shall resume its inevitable advance. For there is nothing that cannot be accomplished, no barrier that cannot be overcome, through the combined effort of the Castes !

Let none question our destiny. Let none doubt the righteousness of our cause. In the name of the Greater Good, we shall sunder the walls of this Iron Cage, and usher in a new era of strength through unity !"

Ethereal Aun'Shi, at the beginning of the Battle of Olympia.


Under Admiral Viel's direction, the coalition fleet moved toward the second, pollution-choked world of the Olympia system. Belonging to the Imperium's machine-caste, whose obsession with technology was matched only by their absurd approach to it, the planet was guarded by an extensive array of orbital defenses. To the surprise of nobody within the Tau fleet, more than a few of these orbital weapons were clearly designed to fire on the planet itself, a permanent threat to keep the population compliant with its masters' demands.

Soon, the skies of the planet were lit by the fires of the battle above, bright enough to pierce the shroud of pollutants that choked the atmosphere. Yet for all the coalition fleet's strength, it couldn't prevail against the machine-world's defenses without taking considerable casualties. And while every Tau was willing to lay down their life for the Greater Good, senseless sacrifice didn't serve the Tau'va (another key difference between them and the Imperium). Which was why, despite being carefully arranged to look like a full-on assault, Admiral Viel's onslaught was merely a distraction, one which would provide cover for a killing blow delivered by none other than Commander Shadowsun herself.

Shadowsun's target was an immense space elevator that rose from the planet's surface all the way to orbit. It was called Iacopo's Ladder, for reasons the Imperium had apparently forgotten, and helped deliver countless tons of industrial output to the cargo ships. At the top of the megastructure was a command and communication nexus which was tied to the system's greater network. The nexus was, obviously, fortified against most assaults, and was known to be crewed by gue'ron'sha warriors.

The Commander's strike team, twenty members in all, were equipped with the latest stealth technology designed by the Earth Caste, and carried by the prototype gunship Projection of Force. The stronghold's architects were no fools, of course, and they had prepared defenses against boarding attempts. But the stealth technology of the battlesuits kept the cadre safe from detection by the vast sensor arrays of the fortress just as well as it made them invisible to the naked eye. They were as ghosts as the Projection of Force stopped less than a hundred meters from its void shield, and the team made the last leg of the trip by jumping out of the gunship and letting their momentum carry them across the void, briefly shutting down their battlesuits' systems as they crossed the shield.

After several moments of powerless drifting, the feet of their battlesuits magnetically locked to the nexus, and the strike team moved across its surface. Eventually, they reached their designated point of entry : a maintenance hatch large enough for the battlesuits to pass through. From this point, stealth would've to be abandoned, as the Tau had to cut their way in with plasma fire, immediately causing the alarm to be raised. The nexus had been on high alert since the arrival of the Tau fleet, and squads of armsmen converged on Shadowsun's position, only to be cut down by precisely aimed volleys of plasma fire.

O'Shaserra led her kill team deeper into the station, moving at full speed to avoid being bogged down by the gue'la superior numbers. The plans their Ultramarine allies had provided them matched the inside of the fortress perfectly. To Shadowsun, the fact that such vital intelligence had been made available to them was yet another proof of the righteousness of the Tau'va : even here, at the heart of the Imperium's crushing might, there had been those willing to risk everything in hope of a better tomorrow.

By the time the kill team reached their destination, the nexus' command center, the opposition they faced had graduated from gue'la troopers to much more dangerous gue'ron'sha warriors. Half of her people had fallen before Shadowsun breached the doors herself, revealing the vast chamber where dozens of things that were more metal than flesh were plugged into their stations. The sight repelled her, for she knew that not all of these members of the machine-caste were able to move any longer – some had even been robbed of their minds entirely, reduced to nothing more than living hardware for the Imperium's machines.

And there, standing directly in front of the breached door, was the gue'ron'sha commander her briefing had told her would be here, wearing a suit of armor larger than any of his comrades', leaving him approximately as tall as Shadowsun in her XV22. Terminator armor, her suit's display informed her. In his hands, he carried a hammer crackling with the energy discharges of its primitive power field, and though the weapon was crude in the extreme, Shadowsun knew better than to underestimate the destruction it could wreak.

At his side stood several soldiers of the machine-caste, looking almost comically small in comparison. Without any hesitation, the warrior charged, a thundering war cry erupting from his helmet's mouth-grill.


Shadowsun breathed heavily within her battlesuit, surrounded by the ruin of the command room. Her shield's display read silver, marking a fifty-three percent charge. In a single blow of his hammer, the warrior had shaved off nearly half of her suit's defenses. The XV22 Stealthsuit wasn't as heavily shielded as other Battlesuits, but there was no denying the strength of the gue'la warrior caste. Were it not for the energy shield, her armor would have folded like paper under the strength of the blow.

Her enemy (the name engraved on his shoulder paldron identified him as 'Auric') laid on the floor before her, his armor pierced all the way through by focused plasma fire in several places. One of his arms was gone at the shoulder and the other was broken, his helmet was gone, revealing a hard, scarred face that was pale from blood loss. And yet despite it all, he still clung to life.

It beggared her imagination that, like all gue'ron'sha, the giant had once been an ordinary human child, ripped from the arms of his kin in order to be remade into another brutish tool of violence with which the Imperium could enforce its cruel rule.

His armor was painted in different colors than those of the warriors she had faced on Dal'yth. Instead of the white and blue of the shock troops that had led the Imperial vanguard with such devastating results, this one's was a metallic grey, with yellow and black stripes the only spot of color, while a grim metallic skull replaced the sinister iconography of a world held between the jaws of a cosmic predator.

"It's over, Eater of Worlds," she told the gue'ron'sha, her suit translating her words into his language as she spoke them. He had fought well, and was deserving of her respect. "You've lost."

To her surprise, he laughed.

"Oh, you ignorant fool," he grunted, his words' translation running on her screen. "I am no World Eater; I am an Iron Warrior, a proud son of Perturabo. Or did you think all of us Astartes are from Angron's gene-line ? You really have no idea what you are dealing with." Suddenly, all humor vanished from his expression. "Or else you wouldn't have come here of all places. Your kind meddles in forces beyond your reckoning. I don't know what lies the Thirteenth told you, but whatever deal you've made, you will regret it."

"The Greater Good shall prevail over the Imperium's blind hatred," she replied. "Our destiny shall not be denied."

"Do not speak to me destiny," he snarled. "We've spent a hundred centuries fighting against those who made such claims -"

"Commander Shadowsun," said the voice of Aun'Shi in her ear, cutting off the gue'ron'sha's ranting. It was almost unheard of for an Ethereal to contact a member of the Fire Caste in the middle of a military operation, but then this was Aun'Shi, who had ever stood at the side of the Fire Warriors. "We've no time to waste. Finish him."

Her finger tightened around the trigger of her plasma gun, and the head of the World Eater – no, the Iron Warrior, she corrected herself – vanished.

"Good. Now proceed with your mission."

Shadowsun moved toward a bulky contraption at the back of the room. While most of the room was in shambles, this particular engine had been spared. Her efforts to ensure that was the case were partially to blame for the fact that she alone had survived the battle out of her entire diminished squad, apart from her two drones.

"This is it. Faithful helper, if you would ?"

"Of course, Commander Shadowsun," replied Oe-ken-yon, her assigned MV62 command-link drone, in a sing-song voice, before hovering above the Imperial machine and extending a connecting tendril. The appendage had been added to his chassis prior to this mission, so that he might link with the Imperials' primitive machines and deliver the weapon the Ultramarine envoys had given to the Tau Empire for this precise purpose.

The weapon in question was a piece of software designed to spread through the Imperial systems and cripple them, blocking their communications and revealing the hidden target of the entire expedition. It supposedly used concepts the Ultramarines' equivalent of the Earth Caste had uncovered in their millennia-long struggle against the Imperium.

"Link established," said Oe-ken-yon after a few seconds of searching for the correct input port. Uploading package ... uplo-what is that ? What what what what -"

"Little helper ?!" Shadowsun called out in sudden alarm. "Oe-ken-yon ! What's wrong ?"

"Co-co-command-commander -"

This was the drone's final word, for his voice turned into a shriek that went higher and higher, until he exploded into a shower of burning shrapnel that slammed into Shadowsun's energy shield harmlessly. She stared at the metal corpse of her companion, feeling numb. What had just happened ?

Then, suddenly, Iacopo's Ladder began to shake under her feet.


The Shriek, as the Ultramarine envoys had named the weapon, spread swiftly all across the Imperials' primitive communications. Within moments, entire sections of the vast network of void fortifications were blind, deaf and mute, their machine-cast hard at work to restore communication.

That much had been expected by the Tau, but what accompanied it had not. As Shadowsun departed, jumping back across the void to be picked up by the Projection of Force, detonations bloomed all across Iacopo's Ladder, entire sections of the megastructure collapsing and falling to the planet below as megaton meteors. Given the crowded conditions of Imperial habitats, Shadowsun struggled to imagine the death toll her operation had caused, but knew it must be in the millions.

She had caused the death of more Orks during the campaign that had given her her title, but those had been be'gels : they had already proven, beyond a shadow of a doubt, that there was no place in the Greater Good for them. Here, the dead were gue'la who had spent their entire lives enslaved, members of a species that had proven they could understand, join and prosper within the Tau'va.


"Commander Shadowsun," said the voice of Aun'Shi over the cadrenet, cutting through O'Shaserra's morbid thoughts.

"Yes, wise one ?" she replied.

"I can sense your grief, Commander. While it reflects well on you, know that you share no guilt over this devastation. The Shriek was meant to disable the gue'la networks, as you are aware. But we underestimated the scale of the Ladder's decrepitude."

Of course. It was typical of the Imperium to skip on maintenance in the name of short-term gains.

"Wise one … the helper-drone who delivered the Shriek was destroyed in the process. Did you -" She hesitated, but forced herself to continue : "Did you know this would happen to him ?"

"Sacrifices must be made for the Greater Good, Commander Shadowsun. Now, return to the flagship," commanded Aun'Shi. "Though it came at great cost, you have played your part in this battle well. Now it is time for Commander Farsight to play his."

"As you command, wise one."


Despite its unintended consequences, the weapon the Ultramarines had provided had fulfilled its purpose. For all the ways in which Tau technology was superior to that of Humanity, there were still areas where the older species had the edge, and nowhere was this clearer than when it came to the psychic sciences. The Tau lacked the natural understanding of such things that manifested at random among so many of the other species they had encountered, and progress in unravelling this mystery had been frustratingly slow.

According to the Ultramarines, it was through the application of psychic energy that the great barrier surrounding their domain had been constructed in ancient times, preventing them from leaving except in small ships, which needed to perform extraordinarily hazardous crossings in order to escape their prison. And those same energies (which the Tau referred to simply as 'mind-science' instead of the myriad superstitious names other races had bestowed upon these strange abilities) had been used to conceal the true target of the Olympia Expedition.

But as the Shriek spread through the entire star system, the delicate balance that shrouded that target from detection was shattered. There was a spike of energy that required a hard reboot of every sensor system in the fleet, but when the Tau ships could see once more, a new object had appeared in void where before they could see nothing. It was vast, a disc of metal ten kilometers in diameter, its surface inscribed with millions of sigils that baffled the Tau automated translators. Countless batteries were mounted on its periphery, and within mere seconds of its unveiling a great energy shield shimmered into existence around it.

This was the Keystone, lynchpin of the entire Iron Cage that kept the Ultramarines trapped, and whose very existence was a secret it had supposedly taken over sixty centuries for the Ultramarines to discover. Yet though it was exposed, the Tau leadership knew this was unlikely to last. The exact mechanism of the Keystone's concealment had been beyond their Ultramarine allies to uncover, but military wisdom dictated that they assume the damage caused by the Shriek would eventually be repaired.

Commander Shadowsun had done her part : now, as she prepared for the arrival of the Imperial relief force, it was time for Commander Farsight to do his.


"We are born with free will, but an ignorant choice can lead us to darkness just as easily than slavery.

That is why it befalls us to use that gift responsibly. Learn the glory of the Tau'va. Bask in the radiance of the unity it brings.

Understand your place within the Greater Good, and accept it. Only then will you find peace, under the guiding light of the Ethereals."

Sio't meditation, attributed to Commander Puretide (added to the Sio't posthumously).


How exactly the disruption caused by the Shriek had stripped away the Keystone's veil, Farsight had no idea. Even O'Vesa, the Stone Dragon, his ancient Earth Caste companion, whose lifespan had been extended far beyond normal thanks to the experimental nano-drones he'd designed and used on himself, couldn't make sense of it. The Keystone operated completely independently from the rest of the system, cut off from every network. It made no sense that a software attack had affected it like this.

Clearly there was more to the Shriek than what the Commander had been told, especially in light of the destruction that had followed its activation. But Farsight couldn't afford to spend time pondering these matters, for despite the confusion caused by the Shriek, several Imperial battlegroups were moving to the Keystone's aid at full speed. Speed was of the essence : within a few hours, these reinforcements would make the planned assault all but impossible. And so Commander Farsight was forced to discard most of his carefully constructed plans and fall back on a short, brutal, and costly approach.

The words of the Ethereals silenced his doubts at the sacrifices this would require, but not even they could extinguish the grief within his heart. Farsight's care for the troops under his command had always been part of what made him a great commander in the first place : his determination not to see their lives wasted had fuelled his drive to improve for years, as he led the Fire Caste to victory after victory, ending with the great triumph over the Tyranids.

The scale was smaller here, but the stakes were just as high. The long-term survival of the Greater Good depended on the success of their alliance with the Ultramarines. Farsight knew better than anyone save his remaining bondmate how close the Tau Empire had come to destruction two centuries prior, and how only a miracle had saved them. Eventually, however, the Imperium would return its hate-filled gaze on their small corner of the galaxy, because its poisonous ideology couldn't tolerate the existence of any rivals to its galactic hegemony. And why O'Shovah could and would do his best to prepare his people for such a conflict, he knew the brutal arithmetics of warfare could allow for only one final result.

They needed allies, it was as simple as that. The Tau'va strength had ever laid in its ability to pull disparate people together for a common goal. The strength, resources and knowledge of the Ultramarines would go a long way toward tipping the balance to a point where even the fanatical zealots who controlled the Imperium would hesitate at the idea of attacking their alliance, and that hesitation would send cracks throughout the whole rotting edifice.

Such had been the logic of the Ethereals, and Farsight couldn't find any fault in it. Nor could he dispute the justice of freeing the Ultramarines from their cosmic prison, for only an empire as barbaric as the Imperium would see fit to continue punishing the descendants of its enemies so many generations after the actual conflict. The only thing that gave O'Shovah pause was what the cost of this liberation would be.

Only a portion of the Tau fleet had taken part in the assault on the machine-world. The bulk of the coalition, among which were scores of vast transports containing millions of Fire Warriors, still hung back in the void : enough for the Tau Empire to fight alongside the Ultramarines once the Iron Cage was broken and their waiting armada could escape. With the Keystone now revealed, one ship, a leviathan of the deep whose size dwarfed every other Tau vessel, fired its engines.

The Crown of Ascension was a ship unlike any built by the Earth Caste prior to the Damocles Crusade. As the flagship of the coalition fleet, it held tens of thousands of Fire Warrior within its kilometers-long hull, and boasted of shields and weapon systems several orders of magnitude more potent than the Air Caste's doctrines had calculated were the most cost-effective levels. However, the Ethereal Council had decreed that only by embracing such illogical excess could the Tau prevail against the obscene might of Olympia's defenses. As the Keystone's batteries opened fire, the wisdom of their decision was made plain, for no smaller vessel could have withstood the devastating barrage in order to get close enough for the next phase of Farsight's planned assault.


Clad in his Hero's Mantle, which stood within the launching bay of the Crown of Ascension, in the final moments before battle when there was nothing to do but wait, the mind of O'Shovah once more trod all ground. It was a habit that had developed during the long journey from Tau space to this system, and one he'd been unable to shake off despite its best efforts.

He couldn't help but wonder. Why had O'Shaserra not been awakened during the eleven long years of the war against the Tyranids ? And why hadn't he been roused to help her against the Orks in the Great War of Confederation ? He knew the Ethereals must have had their reasons, of course, and it wasn't his place to question them, but he couldn't stop himself from thinking about it, trying to puzzle their motives.

He and Shadowsun (a name that fit his old friend and rival) had proven during the Damocles Gulf campaign that they did their best work together, the strengths of each complementing the other's. And surely the Ethereals knew this too, since they had awakened them both for this mission. Had the Ethereals wanted to make sure one of them would still be alive if the other failed and died ? O'Shovah was all too aware of the propaganda icons the two remaining pupils of Puretide had become, however uncomfortable the thought made him. Losing one of them would have been a severe blow to morale; losing both would have been something only the loss of the Ethereal Supreme could have surpassed.

It made sense, although from a strategic perspective Farsight would still have awakened them both, given how dire the threat had been in each instance. Had he failed against the Devourer, then the entire Tau people would've been lost, and their fate wouldn't have been much kinder had O'Shaserra not wielded the teachings of Puretide so successfully.

But then again, the Tau Empire had prevailed in the end. Perhaps it was his pride talking, making him overestimate the direct impact any single warrior could have on war beyond serving as a figurehead to inspire the troops.

Or perhaps, whispered a voice at the back of his mind that, despite all his efforts over the decades, he had never been able to silence, there is something wrong with the Ethereals' judgment.

The voice belonged to Kais, the traitor who had slain Master Puretide all those years ago. Since they had killed him on Dal'yth, his ghost had haunted Farsight, a mask worn by the darkness lurking within his own heart that, no matter how hard he tried, he couldn't seem to banish to the hellish pits where it and his renegade bondmate belonged.

The ship shook under enemy fire, drawing Farsight's mind back to the present. On the screens of his battlesuit's internal display, he saw that the Crown was in position. He opened the cadrenet and spoke, forcing his voice to be as calm and confident as the troops under his command expected him to be :

"All decks, begin the deployment of the XV169s. In the name of the Greater Good !"


The XV169 Void Boarding Battlesuit

Designed by the Earth Caste in response to the events of the Damocles Gulf Crusade, the XV169 is far more capable in close quarters engagements than any of the other models used by the Fire Caste. Representing a complete departure from the Fire Caste's usual approach to warfare, it was nevertheless produced in vast quantities in order to cover the needs of the Olympia expedition.

The XV169 is equipped with a short-range plasma weapon capable of punching through gue'ron'sha armor, along with a pair of assigned drones tasked with providing fire support and projecting an energy shield. A suite of thrusters allow it to move through the void under its own power in order to reach its target, at which point an entry can be created through the use of its plasma torch, which doubles as a melee weapon.

During testing, the XV169 proved more than satisfactory against the gue'ron'sha simulacra created by the Earth Caste. All reports of test pilots developing mental issues resulting in overzealous levels of aggression were promptly suppressed, with the Ethereals overseeing the project declaring it the result of the warriors' minds taking the lessons of the Damocles campaign to heart.


As the waves of XV169 battlesuits were unleashed from the hold of the Crown of Ascension, the Keystone's point defenses went live. Hundreds of Fire Warriors died within seconds, and more perished with every passing moment as the Keystone unleashed a veritable deluge of fire. The void between the station and its shield was soon full of torn metal and Tau corpses, yet still more voidsuits poured out of the coalition's launching decks.

In his custom Coldstar battlesuit, Farsight watched the carnage unfold, forcing himself to ignore the screams of his conscience at the sight of so many of his brethren laying down their lives. He could not save them, but he could make sure their sacrifice wasn't in vain. With the help of his battlesuit's artificial intelligence, he looked at the patterns of fire and death, searching not for a weak spot (for he knew better than to assume the Imperials would have left one in such an important structure) but for the point which would take the least casualties.

Finally, the Fire Caste Commander's well-honed mind found what he was looking for. With a single order, the entire tide of XV169s shifted its approach, and the first breaches into the Keystone were made.

The interior of the Keystone contained a mix of gases that, according to Farsight's battlesuit, were utterly inimical to Tau and gue'la both. Fortunately, the XV169's systems, which could brave the cold void of space, were more than able of handling this environment.

Secrecy may have been the Keystone Station's greatest defense, but it was far from the only one. Within moments of their intrusion, the Fire Warriors were attacked by the Keystone's defenders. As he watched the footage from the embattled units, Farsight recognized their enemies from the old records : they were what the Imperials referred to as Kastelan robots. As was typical of the Imperium's stagnant technology, these models didn't seem any different from those the Tau had encountered centuries ago, apart from their painting, which was a dull metallic grey instead of red, and perhaps a greater variety of weapons. The machine-caste handlers that had always accompanied them in previous engagements were completely absent, however.

This struck Farsight as strange, for the Imperium's irrational hatred for artificial intelligence was well-documented. After a few moments, however, his companion O'Vesa uncovered the truth. The gue'la robots did not possess any true intelligence, but merely acted according to a very basic programming, shifting from one mode of behavior to another based upon instructions received from a central command. What was truly surprising was that, according to the Stone Dragon's analysis, a single gue'la mind appeared to be directing the entire army.

The first boarding parties directed their efforts toward disabling as many of the Keystone's point-blank defenses as they could, creating more openings for their comrades to join them. In this, they were successful, but were swiftly overwhelmed by the Kastelan robots, leading to a complete wipe-out of the first wave. Their sacrifice had bought Farsight the opportunities he needed to deploy more of his troops on the Keystone in order to secure several beachheads, and soon thousands more Fire Warriors landed, eventually joined by Farsight himself, once the Tau Commander judged he could join the fray without risking his own life too much – for, much as it rankled O'Shovah, his continued survival was of far greater importance to the Greater Good than that of the soldiers under his command, something Aun'Shi had repeatedly reminded him of as they designed their plan of attack.

The battle that ensued was brutal. The Kastelans felt no fear, and fought unto their destruction without any hesitation, while the Fire Warriors pressed ever onward, driven by the importance of their mission to the Greater Good. Soon, the station's corridors were filled with broken robots and battlesuits. And still, more Tau warriors made it through the gauntlet of defenses, while additional machines were awakened from storage vaults deeper within the station.

Whoever it was who guided the Kastelans (despite Farsight's best efforts to locate them in the hope of performing a decapitation strike, they remained frustratingly hidden from detection) also had control of the station's systems, and used both with a tactical acumen that awed Farsight despite the toll it was taking on his men. Automated weapon emplacements fired right into melees with pinpoint accuracy; blast doors opened and closed in time with the robots' advance; lumens flared with the intensity of flashbang grenades just before the blinded Tau were suddenly attacked.

Despite all of this, the Tau pressed on, deeper and deeper into the Keystone. As they advanced, the fell energies channelled by the structure's mind-science technology began to affect Farsight's troops. Reports of splitting headaches, auditory and visual hallucinations, and bouts of madness multiplied, leading to several instances of friendly fire. This, O'Shovah realized, was why the Imperials had only crewed this vital installation with purely mechanical constructs, which were immune to those inimical effects : indeed, the Tau drones accompanying the attackers were similarly unaffected.

Driven by Aun'Shi's orders, Farsight pushed further into the Keystone, ordering his forces to rely upon the drones' own senses rather than trust their own. Fortunately, the Tau Commander wasn't among the afflicted, allowing him to continue leading the attack effectively.

Further and further went O'Shovah, but the deeper into the Keystone he and his warriors pushed, the worst their communications became and the stronger the mind-science influence, until eventually Farsight was forced to order his remaining troops to fall back. For some unknown reason, perhaps a quirk of his Coldstar battlesuit's design, the Commander was still unaffected by the fell pressure. While leaving his soldiers without his guidance sat ill with him, O'Shovah knew that only by disabling the Keystone could he achieve victory and put an end to the increasing death count.

Deeper into the station, the architecture of the Keystone changed. Farsight's surroundings went from cold and unfeeling metal to smooth white stone, engraved with delicate hexagonal sigils that glowed softly gold. There was no trace of anymore Kastelan robots, nor any other defensive mechanism, but Farsight didn't let his guard down. Only when he reached what his battlesuit told him was the center of the Keystone did he catch a glimpse of a towering humanoid figure standing immobile within a hexagonal chamber.

It was larger and bulkier than the Kastelans, its design far more elaborate, and painted in crimson. On one of its shoulder was painted a stylized sun, while on the other was written 'XV', the Imperial numeral for fifteen, along with name in standard Imperial Gothic, 'Kadeth'. However, Farsight's battlesuit couldn't detect any active power source within, nor any sign of the biological pilot that such engines (called 'Dreadnoughts' by the Imperium) required to function.

Dismissing it as a mere monument, left there to honor some long-dead Imperial, Farsight turned his attention to the rest of the room. Six faceless statues of humanoids made of the same white stones as the walls had been arranged in a circle, their backs against the walls and facing inward. Each statue wore several pieces of strange, gleaming jewellery that defied all of his suit's attempts at identifying their material. The ground was covering in complex, intricate patterns that glowed silver and gold, converging on a large sword of alien design that was stabbed right through the stone.

Looking at the weapon made Farsight's head ache, even through the screen of his battlesuit. It hummed with power, and before he realized it O'Shovah was advancing toward it, though to do what he had no idea.

His advance was suddenly interrupted by a noise from behind. Turning around at speed, he saw that the large crimson walker had begun to move. His sensors hadn't detected any power source – and they still didn't, he noticed. Unless the Imperium had access to stealth technology more advanced than anything the Earth Caste could build and had decided to use it on a walker right in the open, there was only one explanation : more gue'la mind-science was at play, somehow animating this Dreadnought.

For all that Farsight's battlesuit was cutting edge, it was still at a disadvantage in such close quarters. Its weaponry was primarily designed for short-range exchanges of fire, whereas the Imperial walker embodied the Imperium's brutish approach to warfare. Each of its arms ended in a curved blade haloed by a nimbus of energy that cut right through the Coldstar's shields, while its fists fired massive shells from built-in twin-linked bolters. Again and again, Farsight was forced to give ground, barely keeping ahead of the gleaming blades as they sought to cut through his suit and end his life.

In one single, desperate motion, O'Shovah pulled the sword from the stone and into his adversary's chest. The blade cut through its armor like a knife parting silk, and the Dreadnought froze into place.

But it wasn't the only thing it severed, and in that moment O'Shovah's fate, and that of the entire Tau race, was forever altered.


The sword – the Dawn Blade, he knows its name better than his own – cuts and cuts and cuts. Air and metal animated by mind-science, and then time and lies –

– he is on a world of sandstorms, fighting the greenskins alongside his comrades as hungry ghosts howled in the wind, demanding revenge -

– he is on orbit around Dal'yth, being told to surrender his wounded soldiers to the scientists of the Earth Caste so that they can still serve the Greater Good despite their broken bodies and minds -

– he is on Mount Kan'ji, returning to the modest home where Master Puretide lives. Shas and Kais are walking with me : their latest training exercise required the three of them to work together.

They can hear a voice coming out of the house.

"So it failed. A shame. His imprint would have been most useful, once the proper adjustments had been made."

The voice is cold. Cruel. The three of them are exhausted from their training, and carry no weapons but the ones they have fashioned for themselves, but they advance as one regardless, rushing to their master's aid.

They cry out as they see him, in shock and grief. Puretide lies on the ground, his face a rictus of purest agony, his skull topped by a strange device that doesn't resemble any Earth Caste construct they have ever seen. And standing over him is an Ethereal, who looks at their arrival with a sneer.

"Ah, of course. The students. Do not move," he orders, and they freeze. It is a reflex, the habit of a lifetime, yet for the first time Shoh does not want to obey. He does not know what he wants to do, only that this is wrong, wrong, wrong.

His bondmates are petrified as he is, unable to do anything as the Ethereal rips the device from Puretide's corpse and approaches them.

"You three will have to do, then," he says. He isn't talking to them, Shoh realizes, but at them. None of the Ethereals' usual kindness and wisdom is visible on his face, only cold, pitiless calculation. "Perhaps a combination of several eidolons will serve better, in any case."

The Ethereal walks toward Shoh, raising the unknown device, the device that killed Puretide. From up close, it looks like a crown of thorns, ready to pierce through the Fire Warrior's skull. And still he does not move -

But Kais does. At the last moment, just before the unknown Ethereal can place the device on Shoh's head, his bondmate erupts into motion. He kicks the Ethereal in the chest, grab the device from his hands and dashes it to the ground. It shatters to pieces with a sound entirely too scream-like.

And then the Ethereal is standing again, fury written plain on his face. But Kais is already gone, running outside the building, to disappear into the wilds of Mount Kan'ji. The Ethereal snarls, before rounding up on Shoh and Shas, still frozen in place by his command.

"Kais killed Puretide," the Ethereal lies, and his lie becomes the truth inside Shoh's mind. "You caught him in the act. We weren't there. Go, and avenge your master."

They go to track down their last bondmate, hunting him across Mount Kan'ji for days. Kais is good, but he is alone, and without provisions, while they restocked before departing. Eventually, they corner him.

Kais doesn't fight back once he realizes they cannot hear his words. He let them cut his throat with the very knives they had used in their bonding ceremony, tears running down his face.

Why didn't Shoh ever realize that ?


From the shrouded past to the distant present, the Dawn Blade shows him the Tau Empire, not as he saw it but as it really is.

He sees a pyramid of chains, each link forged from a broken promise, leashing all Tau from the moment of their birth, binding them to the gleaming figures of the Ethereals.

But the Ethereals don't stand at the top of the pyramid. They carry their own chains, which stretch past their light and into a darkness that doesn't reject light so much as devours it, just as it devours all things – all hope, all faith, all love. And the darkness sees him, and smiles, and –

The sword cuts again, and he sees the future that might yet be.

The worlds of the Tau Empire are aflame. Millions of non-Tau citizens are dragged to blood-soaked altars marked with the Ultima sigil set within an eight-pointed stars.

The Ethereals lead these monstrous ceremonies, their benevolent faces turned cold and cruel. The statues of past heroes of the Tau'va are cast down into the dirt, and new monuments built in their place, shaped like the darkness that has usurped the Greater Good –

The sword cuts once more, and the awful future falls away. For a moment, there is nothing, nothing but the endless void and the mocking laughter of four awful voices, pressing down on him with crushing force. And then –

– he sees himself, reflected a dozen times and more.

Always, there is an Ethereal looking at him, the stone in their forehead shining with a light that burns through his mind, opening it to the Ethereal's voice :

Forget.

Do not question what you are told.

Obey your orders.

Forget. Forget. Forget.

Forget.

How much has he forgotten ? How many of his memories are fabrications ?

How many horrors have the Ethereals hidden from him ?

He screams –


O'Shovah blinked, awakened from his trance by the sound of his own voice screaming. He was back in his battlesuit, back on the Keystone, with the strange blade he held in one hand plunged through the heart of the Imperial walker.

Everything was just as it had been before, and yet nothing was the same. The sheer weight of revelation was crushing him, threatening to shatter his mind. But before his sanity could give in, the walker twitched, its head turning to stare directly at the optic sensors of Farsight's battlesuit so that it appeared to be looking directly at the shaking Fire Warrior within. Then, a voice came, echoing in Farsight's skull but not registered by his suit's audio receptors. It spoke in perfect Tau, but in a human voice, and one that belonged to an impossibly ancient male if Farsight was any judge :

+Now you behold the truth your masters have kept hidden from your kin. Now, the veil is lifted from your eyes. Know that this is only the beginning, son of Vior'la. You will know despair and horror such as you cannot yet imagine. But do not give in. Wield the blade. Cut the thread of your people's fate, before it all burns away.+

+You have a duty to make right this wrong, young warrior.+

Then the voice fell silent, and the light faded from the walker's optics as it tumbled to the ground, the ancient warmachine falling to pieces and releasing a handful of dust into the air. But its words were impressed into O'Shovah's mind, where they acted as a ward against the horror-induced madness that had threatened to consume him entirely.

The Tau Commander looked around, and saw that cracks were spreading through the stone, forming patterns that caused glitches in the display of Farsight's battered suit. In some unknowable way, the Dawn Blade had been the lynchpin on which the entire Keystone had rested, and now that he'd taken it out, it was all coming apart. Briefly, he considered putting it back in the hope that it would stop the collapse, but the silent words of the walker stopped him from doing so. As he laboriously made his way toward the closest exit point his forces had secured, he felt as if, with the blade removed, the entire Keystone was falling apart, like a dam no longer able to hold back the rising tide.

Similar reports were coming in from his troops (the cadrenet having cleared following one brief pulse of violent static that Farsight couldn't help but think had sounded like malevolent laughter), though few were in any state to hold a conversation. Where before only a handful of individual warriors had succumbed to the mind-science-caused madness, now whole teams were falling prey to it, howling on the cadrenet and baying for blood as they fell upon their own comrades, all thoughts of strategy or the Greater Good lost. Worse, the rest of the fleet wasn't spared from this strange phenomenon, judging by the transmissions Farsight was receiving from the rest of the expedition, though thankfully the effect was strongest within the Keystone itself.

"What have I done ?" Farsight muttered in horror.

Though he couldn't begin to imagine how such a thing was possible, the causal link between his removal of the Dawn Blade and the ensuing madness was undeniable. He had been told that disabling the Keystone would cause the entire anomaly to fade away eventually without the Imperial mind-science that sustained it, opening the way for the Ultramarines to leave their prison in force. But according to the feed the Crown of Ascension was transmitting to his suit now that the comms interference was gone, the anomaly had grown larger since his action in the core.

Another lie of the Ethereals, thought Farsight, unconsciously tightening his battlesuit's grip around the handle of the Dawn Blade. The truth of it was as obvious now as it was vile. The Ethereals had lied, had used their own mind-science (for what else could it be) to control the entire Tau race, all in the name of some design he could only guess at, but knew was as terrible as it was grand.

+You have a duty to make right this wrong.+

Duty. Yes. That, at least, was familiar. He didn't know how he would do it, didn't know if it were even possible, but it didn't matter.

He would make this right.


The wall crumbles beneath your feet, with the sound of shattering stone and failed duty.

The newcomers, the ones you didn't see coming, didn't plan for, have struck at the foundations, despite all the effort you and your brother put into keeping them safe. They have removed the pillar, the keystone taken from a distant land around which your kinsman managed to build the impossible. Without it, and faced with the might of the storm, the structure cannot hold. It all comes falling down, and the devastation spreads across the star-spanning frontier between the empire of your dead father and that of your fallen brother.

Only now, in the moment of its dissolution, does the line between you and the wall become clear once more. Only now do you begin to remember your identity beyond this endless watch.

You fall, and you wake, emerging from one endless struggle and into another. One more personal, but no less difficult.

There is pain all around and within you, old and fierce. So many wounds, sustained over the course of so many battles, so many wars. Scar after scar after scar, legacies of battles beyond counting and remembrance, and your spirit too full of bitterness and grief for them to heal properly.. Your sons do their best to assuage your suffering, and you love them for it – but it is not, cannot be enough. Only your father had the knowledge to repair the damage done to your body, and your father is dead.

Yet pain will not break you. For what are the torments of the flesh, to someone who has witnessed the slow, agonizing death of his dreams ?

There is someone nearby. They are talking to you.

"My lord ?" The voice is familiar, but you cannot recognize it yet. It is one of your sons, though, you are sure of it. "Are you awake ?"

"… Yes." You speak, once you remember how to work the engines that burrow into your ruined flesh, keeping you alive. "How far from Olympia are we ?"

"Not far, my lord. But the Navigators -"

"I know. The path ahead is dangerous. The Iron Cage has been broken."

"What ?! How can this be ?!"

"The Arch-Traitor has found others to manipulate into doing his work for him, as was ever his way."

"I … I must tell the others, my lord. We need to get ready …"

"Yes, you do. But first, prepare my suit. Awaken the Iron Circle. This will demand my personal attention."

"At once, my lord Primarch !"

The wall is broken. The storm is here. Guilliman is free.

But, now that you are no longer required to stand upon the wall and lend it the strength of your inner iron, so are you.

To be continued in
The Ruinstorm Breaks
Part Two : Lords of Ruin

Notes:

AN : Well, it's been some time, hasn't it ? In my defense, I finished one story and started two new ones since the last update on this fic, and A Young Girl's Weaponization of the Mythos has grown far beyond my expectations. Also, it took months for me to get my hands on the full series of the Arks of Omen, which did a number on my motivation for this story, so really, if you think about it, the scalpers are to blame.

Two things helped me get my motivation back : the last update of The Weaver Option, and stumbling upon Naturally RP Voiceover's Youtube video featuring a collection of him performing some of the greatest speeches published by the Black Library. I really recommend you check both of these out.

Once I decided to write this chapter only from the POV of the Tau, it became a game of seeing how much ominous foreshadowing I could fit into the narrative. Which was certainly fun, let me tell you. By the way, fans of the Tau faction, please lower your torches and pitchforks. Wait until the next chapter before you get angry : more will be revealed as to what happened to the Tau Empire in this timeline.

Thank to Jaenera Targaryen for beta-reading this chapter. As always, I hope you enjoyed this, and look forward to your thoughts and reactions. I also promise that, barring exceptional circumstances, the next chapter won't take over ten months.

Next time : What are the secrets of the Tau Empire ? What happened during the Damocles Crusade ? How did Guilliman manipulate the young race into doing his bidding ? And who wiped out the Interex ten thousand years ago ?

All these and more will be answered in the next installment of the Roboutian Heresy.

Zahariel out.

Chapter 79: The Ruinstorm Breaks - Part Two

Notes:

(See the end of the chapter for notes.)

Chapter Text

At last, the cage is broken. Now, by my will, the tides of Chaos part, for I am their Master.

My armies pass out of their infernal refuge and back into reality, there to find my other servants, those who paved the way for my return. The blue-skinned aliens are not the only weapon I have forged in secret, nor the greatest; merely the first to be hurled at my foes.

All will be revealed in time. All our secrets, mine and my brothers’; all our schemes, all the preparations we’ve made in the shadows of the Long War. All our plans, all our gambits, all the tricks we’ve learned. This age, which will decide who succeeds our father as Master of Mankind, can demand no less.

With me come all the hosts of the Ruinstorm. The Chapters of my Legion, forged into champions of Chaos by my teachings, their loyalty to me written into their blood through gene-craft and sorcery. The Daemonic Legions, bound to my will by the crown I tore from my true father’s killer on my day of revelation. The hosts of the Dark Mechanicum, compelled by infernal pledges sworn by those of their Martian forebears who embraced the Primordial Truth. The endless armies of the damned, rising from their petty conflicts across the Five Hundred Worlds to fight and die at my command.

In the entire galaxy, there is no other host of such might. None can stand before it. None can stand before me.

And yet, here you are.

I wonder. Can you see me, brother ? Or has the passage of time so addled you that you are blind to the shadow that comes to consume your homeworld, deaf to the sound of my words as they echo through the Sea of Souls ?

No, I think not. You are too stubborn for that. It is admirable, in a pathetic way.

You have kept watch over the cage you built for ten thousand years, even as behind you, your precious ideals calcified into the bones upon which the decaying Imperium rests.

But now the wall beneath your feet is gone, and all the certitudes of the past are torn asunder in this new age. You are falling amidst the flames of a burning future, and not even the Dark Gods know for certain what will come next.

You cannot hold the gate, brother. It was only Magnus’ cunning scavenging that let you erect it in the first place. Now it is gone, and the Crimson King is not here to repair it. The doom he has surrendered himself to out of misguided sentiment will make the torments I endured seem pleasant by comparison.

The gate is open, and I am here.

Are you afraid, brother ? I think you are. Or as close as our kind can come to such mortal weakness.

Good. Be afraid, Lord of Iron. For I remember your defiance at Terra, and I am coming to destroy all you love.

Times of Ending : The Ruinstorm Breaks
Part Two : Lords of Ruin

Of the Imperium’s million worlds, few can claim to have withstood the advent of Light’s End better than Olympia. But even the homeworld of the Iron Warriors hasn’t escaped unscathed. Before the Emperor’s death, the system had already been thrown into disarray as word spread of the return of Roboute Guilliman, the Arch-Traitor and Primarch of the Ultramarines, from the hells to which the Master of Mankind had banished his dark soul ten thousand years ago. Strife and terror spread even as reinforcements poured in from all across the Imperium, ready to stand against the risen Dark Master of Chaos …

The Enemy Within

Long had Guilliman plotted his return, his servants moving in the shadows to prepare the stage for their vile liege’s resurrection. On Olympia, these preparations took the shape of carefully cultivated resentment and ancient grudges, hidden from the sight of the Iron Warriors until the appointed hour.

The Battle of Macragge, fought between opposing Ultramarines factions, had sent psychic shock waves that were perceived by the choirs of sanctioned psykers tasked with monitoring the Ruinstorm. News of Guilliman’s awakening, and the destruction of the Thirteenth Legion’s homeworld in the process, had spread across the Iron Cage, though details of what had transpired were scarce. Panic promptly followed, for the Arch-Traitor was a figure of religious myth to the common folk of the Imperium : an ancient devil from another age, felled by the God-Emperor upon His ascension to the Golden Throne.

Numerous reinforcements poured in from all over the Imperium as word of Guilliman’s awakening spread. Hundreds of ships and billions of troops arrived, with more still on the way. Even with the Imperium facing numerous threats on distant fronts, the return of the Arch-Traitor was not something that could be ignored. Dozens of Governors and Imperial Commanders received astropathic messages of the highest priority, informing them of the threat and summoning their forces to the defense of Olympia – each of them bearing the dread emblem of the Ordo Carceri.


The Ordo Carceri

Founded at the end of the Scouring, the Ordo Carceri is perhaps the oldest of the Inquisition’s Ordo Minoris. As the Imperium slowly recovered from the Roboutian Heresy and the Primarchs built the Iron Cages around the Ruinstorm and the Eye of Terror, some members of Malcador’s Chosen joined the Lord of Iron’s great work. They helped Perturabo and Magnus in acquiring the resources and mystical lore needed, before swearing themselves and their successors to the duty of monitoring the integrity of the Iron Cages and ensuring that the Traitor Legions remained trapped within them forevermore.

Following the Age of Apostasy (which was a period of great activity for the Ordo Carceri, as numerous warbands slipped through the Iron Cages), the Ordo Hereticus took over most of the Ordo Carceri’s duties around the Eye of Terror. But the Ordo Carceri remained very active around the Ruinstorm, fighting a hidden war against the agents of the Thirteenth Legion. Long before the Dark Master of Chaos returned, many members of the Ordo had come to the conclusion that these heretical efforts were being coordinated, though only a few realized this wasn’t merely the work of some ambitious Ultramarine Chapter Master, and those who did were often silenced by the Tetrarchs and their thralls.

On Imperial worlds close to the Ruinstorm, the symbol of the Ordo Carceri (the stylized Inquisitorial ‘I’ stamped over the bars of a cage) is regarded with equal reverence and dread, for its members only ever reveal themselves when the situation has devolved to the point subtlety is no longer possible.


Guardsmen, Astartes, Sisters of Battle, Skitarii and Titan Legions, Knight Houses and semi-independent Rogue Traders : all gathered to answer the call for aid of Triarch Etrogar, supreme commander and, per long-standing emergency protocols, acting Governor of the Olympia System. Given the numerous other threats facing the Imperium as the end of the forty-first millennium drew ever closer, it was a prodigious muster, yet none of the Imperial commanders gathered expected anything less than the hardest battle of their lives, for they faced no less a foe than the mythical Arch-Traitor himself, returned from the damnation to which the Emperor had rightfully consigned his wretched soul.

Despite the distance between Olympia and Terra, a flotilla of golden vessels carrying a Host of the Adeptus Custodes was among the first to arrive, along with another made up of sleek, silver-grey ships bearing the secret heraldry of the Grey Knights. Among the few qualified to know of the latter’s presence, it was a common belief that they had somehow foreseen the Arch-Traitor’s resurrection, and begun the long journey from the Throneworld before the psychic echoes of Macragge’s Fall had reached the Imperium.

As fear began to take root, even Olympia was not spared from the ensuing troubles. Across the planet, numerous cults rose up, taking advantage of the confusion and fear caused by the news of Guilliman’s return. Unbeknownst to the Imperial authorities (as well as many of the cultists themselves), this was all masterminded by a singular, ancient cult, which had successfully hidden from the Arbites, the Iron Warriors, and the Inquisition for thousands of years : the True Olympians.


The True Olympians

Despite the protection of the Iron Cage and the best efforts of the Iron Warriors and the Inquisition, Olympia’s proximity to the Ruinstorm means that the existence of Chaos cults is inevitable. Most of these are short-lived, spontaneous affairs, created when a handful of souls succumb to corruption and promptly descend into homicidal madness, leading to their swift discovery and purge. Through constant vigilance and keeping the population educated on the dangers of Chaos using materials whose contents were the results of vigorous debate between the Ordos and the Fourth Legion, their overall effect on Olympian society has been limited over the ages.

The self-proclaimed True Olympians, however, are much older and much more dangerous, with origins that harken back to the planet’s pre-Imperial past. In ancient times, it was founded by nobles who survived Perturabo’s purges and were disgruntled at the loss of the power and wealth they saw as their birthright, along with priests enraged by the Lord of Iron’s avowed atheism.

Recognizing that they couldn’t stop the change of the era, the self-perceived worthies gave in to the inevitable. They used their influence and resources to carve places for themselves in the new world order, acting the part of begrudging acceptance. Relieved that there wouldn’t be any more need for violence, Perturabo welcomed them, though he heeded his sister Calliphone’s warnings about their sincerity and kept them from achieving any real influence – another thing for which they never forgave him.

After the Heresy, which left Olympia ravaged by the Hrud invasion, the survivors of this group moved from a circle of mutual support into a genuine heretical conspiracy. It was then that the hand of Guilliman first touched them, as the Dark Master of Chaos, wounded but not dead, reached out from beyond his life-preserving stasis prison to set the pieces that would lead to his return.

For generations, the descendants of the ousted aristocrats and defrocked priests passed on the tale of their downfall. With each retelling, the truth was distorted a little more, erasing the many sins of their ancestors and painting Perturabo as a brutal despot who had overthrown Olympia’s delicately balanced equilibrium in order to enslave it to the Imperium.

By claiming that Olympia is unjustly made to pay the price of the Imperium’s wars, and through careful use of their husbanded wealth, the True Olympians have managed to gain a following among the masses. These deluded fools are nothing but sacrificial pawns for their distant masters, thinking themselves heroic rebels and liberators of a people whose children have been stolen and turned into living weapons for ten thousand years.

Only the very top of the organization’s membership, all of whom are descended from its blue-blooded founders, are aware that they serve the Dark Master. When Guilliman rose from his ages-long slumber, they enacted long-prepared schemes to sabotage the defenses of Olympia and pave the way for the Thirteenth Legion’s arrival.


Despite the millennia they’d spent laying the ground work for their uprising, the True Olympians were still woefully unmatched compared to the might of the Fourth Legion, let alone the countless reinforcements pouring into the system. Their presence was a source of shame for Triarch Etrogar, yes, but he was confident they could be dealt with before the real threat emerged from the Ruinstorm.

And then came Light’s End. The Emperor’s death shook the very soul of every human being in the Olympia system, and the psychic backlash caused latent psykers to suddenly awaken wild, uncontrollable abilities – including many among the ranks of the True Olympians.

Coordinating such a force as had mustered in Olympia would have been difficult at the best of times, even for an Iron Warrior Triarch. In the wake of Light’s End, it became all but impossible. Mutinies erupted aboard multiple ships as their crews and passengers succumbed to despair. Sanctioned psykers went mad as their minds caught glimpses of the Angel War unfolding on the Throneworld and had to be put down by ever-vigilant Commissars.

Only thank to the protection of the Iron Cage keeping the worst of the Warp’s influence at bay was the manifestation of daemons prevented, but the Librarians of the Fourth knew that Light’s End had damaged to ancient seraphic array, and they doubted it would hold forever.

Some of the reinforcements which had managed to withstand Light’s End, and whose skills would be of the most use there, were sent planetside to assist in suppressing the unrest. The new, unbound psykers who’d suddenly appeared in the True Olympians’ ranks couldn’t possibly be enough to let them hold the few areas they’d managed to seize for long against the might now arrayed against them.

The leaders of the conspiracy were well aware of this, however, and before the Imperial forces could crush them, they enacted a plan that put every human being on Olympia at risk : they breached the quarantine around the Forbidden Zone.


Despite the death of half his century, Jason exalted in their victory. They had done it. The five Iron Warriors manning the watchtower were dead, brought low by the heavy weapons their comrades had liberated from the vast stockpiles fed by the labor that the Imperium extorted from Olympia.

“Is everything ready ?” He called out to Cayennes. The renegade tech-priest kept furiously typing at a control panel for a few more seconds before turning toward Jason.

“It is done,” the bag of bolts announced. “The field has been deactivated.”

“Good. Now, let’s –”

He was interrupted when Cayennes suddenly disappeared. No, Jason realized. The tech-priest hadn’t disappeared : he’d been reduced to a red smear on the naked rockrete floor. He was quite evidently dead, without even the time to scream or realize he was doomed. As Jason’s blood ran cold, the True Olympian field commander checked his wrist, only to be faced with the confirmation he’d dreaded :

His chronometer was running like crazy, going forward at an impossible speed.

No. This wasn’t what was supposed to happen. The leaders of the True Olympians had told him it would take at least an hour for the fiends of the Forbidden Zone to react, giving Jason plenty of time to get to safety with his men.

Jason moved to run, to get out of the building and away from the Forbidden Zone. Maybe, just maybe, he could get to a vehicle and escape while the rest of his unit kept them busy. But as he fled down the watchtower, all the militiamen he passed were already dead, left on the ground in various stages of injury and decay.

He made it all the way outside before finally collapsing. His vision darkened and his breath became a pained rasp as his organs failed one after the other, brought low by entropy accelerated by monsters he couldn’t see. As Jason of the True Olympians died, his last thought was the realization that his masters had lied to him, and knowingly sent him to his death.

That thought did not make him angry. It only made him more scared.


The Forbidden Zone

Unbeknownst to all but a few Iron Warriors and other Imperial scholars, the city of Lochos which stands on Olympia is actually the second one to bear the name. The first, where Perturabo came to adulthood and later broke the planet’s old ways, was completely lost during the Hrud invasion at the dawn of the Roboutian Heresy.

The details of what happened during that dark hour have long been lost, but their consequences remain. Where once stood the proud city-state of Lochos, there is now only the Forbidden Zone, a desolate landscape where time and space have been broken asunder when Hrud weaponry met the power of the devices that, in his fury at seeing the land of his birth so despoiled, the Lord of Iron unleashed.

When the ashes settled, the survivors of Lochos were moved to a new location, which in time grew to become the new stronghold of the Iron Warriors on Olympia and inherited the name of the lost city-state. As for the ruins of the old one, Perturabo ordered they be quarantined ‘until the last dawn of Olympia comes’, and that a perpetual watch be kept around them – both to prevent anyone from entering, but also to keep anything from getting out.

For despite the terrifying devastation that was unleashed upon fallen Lochos, life still endures within the Forbidden Zone, albeit twisted and warped in ways beyond even the Dark Gods’ heinous imagination. Only the Astartes, with their transhuman minds and eidetic recall, and the soul-bound psykers, with their connection to the timeless Empyrean, can even fight these horrors spawned from broken time. And even they forget all but the dimmest recollection of the foe as soon as the battle is done and they no longer behold the results of the Hrud invasion.

Despite thousands of years of study, the Imperium is still no closer to figuring out the exact mechanism by which this is achieved, let alone a mean of countering it. There are rumors among the Iron Warriors that such a method was once discovered, only for one of the Inquisition’s most obscure branches to forbid it and wipe it from the records completely, claiming that it was far more dangerous than the Forbidden Zone itself could ever be.

What little is known of the Forbidden Zone’s denizens (called the Aberrants in what few Inquisitorial records make mention of their existence) indicates that they possess some of the same time-warping abilities the Hrud themselves are known for, causing unprotected mortals to age decades in seconds and die of old age before they can fire a single shot. But, fortunately for Olympia, they lack the intelligence and social cohesion of these most despised of xenos. Unless disturbed, they are mostly content to remain within their lairs (which have only been witnessed by a handful of human souls in the last ten millennia, none of whom ever returned to speak of what they’d seen).


The True Olympians’ attack breached the quarantine and caused a flow of hyper-evolved monstrosities to emerge from the Forbidden Zone in unprecedented numbers. Those sacrificial troops the cult leaders had sent were the first to die at the Aberrants’ hypothetical hands, but their goal had been accomplished regardless.

With the Iron Warriors forced to move in great number to neutralize the threat from the Forbidden Zone, the True Olympians made another move. Traitors within the crew of the void-shield generators of Lochos, the planetary capital, opened the complex to their accomplices, allowing them to seize the veritable fortress hosting the enormous machinery.

The rest of the crew were either executed or imprisoned, and the complex put on lock-down, making it all but impossible to reclaim while the renegades worked on sabotaging the generators permanently (not a simple task, as the Mechanicus had built them to withstand absolutely everything the paranoid minds of Perturabo’s gene-sons could think of).

It was a clever plan, and it might even have worked, if not for the presence of the Liberated in the city.


His boots squelched as he walked through the gore that, until mere moments ago, had been over a hundred soldiers of the self-proclaimed ‘True Olympians’. He didn’t know what exact lies their masters had told them to convince them to betray their people, but he could guess. He’d heard enough anti-Imperial rhetoric in his time.

Sometimes, they were even true, and he’d always made sure whatever – or whoever – the problem that had caused rebellion to take root and allow heresy in its wake was purged alongside the taint. Some of his colleagues had called him soft, or distracted from what really mattered, but he simply saw it as pragmatic. It was far easier and less costly to prevent the conditions which bred discontent than intervene after the fact with fire and fury. Thankfully, the Iron Warriors understood that : life on Olympia wasn’t perfect, true, but it was still better than on most other Imperial worlds, despite the system standing in the Ruinstorm’s very shadow.

Still, there were times where fire and fury were what was needed, and this was most definitely one of them – hence why they had sent her.

He found her near the great, humming generators, where the heretics had been hard at work trying to sabotage the city’s void-shields. Judging by the amount of gore, there must have been fifty people here at least. Now only she remained, kneeling and in prayer.

She was beautiful, even covered in blood as she was now. Beautiful and terrible, like a raging flame. Her silver power armor gleamed in the emergency lights, the great power axe that was her emblematic weapon resting on the floor before her. The haft of the weapon was depressed in places, where it had been bent by armored hands far too small to grip it properly.

Her head was bare, protected by a small energy field generator as well as her own innate power. A single streak of black ran through her otherwise snow-white hair, which ran halfway across her back, and her hands were held clasped in front of her.

She wasn’t praying, he knew. There was no one left to pray to any more, after all. No one, because the Emperor was dead –

– the Emperor was dead –

Since it had happened, Felix had done his best not to think about it. He believed that if he did, if he truly thought about what had happened and what it meant, his already frail grasp on sanity would snap completely. He had thrown himself into his work, into the duties of his office. It wasn’t healthy, and unlikely to be sustainable long-term, but somehow he doubted that would be a problem.

Others had their own ways of dealing with … it. Perhaps unsurprisingly, the Iron Warriors seemed to have taken it the best out of everyone. They were already grim, miserable bastards : the Emperor’s death was one more sign that the universe hated Mankind in general and them in particular, but they refused to let it break them with the same sheer stubbornness that had seen them man the walls of the Imperium since its founding.

Madness. Really, all Space Marines were crazy, regardless of their gene-line. It just showed in different ways and at different times, but you couldn’t take a bunch of children and turn them into living weapons without something very important being lost, or at the very least damaged, in the process. In a better galaxy, the Astartes wouldn’t be necessary, but unfortunately, they had to live in the galaxy they got.

Enough. He forced himself to turn away from that train of thought, and focus back on the Living Saint in front of him. She wasn’t praying – there was no one left to pray to – instead, her mind was turned inward, to master the furious gift that was bestowed upon her long ago.

“Nicely done, Justine,” said the man. He spoke loudly and slowly, like a megafelid handler not wanting to spook his charge as he approached her.

The gaze the Living Saint of Wrath turned on him as she noticed his approach would have petrified most men, but Inquisitor Felix Jaeger of the Ordo Carceri had witnessed the cold fury of the Seventeenth Legion at the apex of the Reign of Blood. He met her gaze levelly, waiting patiently.

Despite the surface similarities, Justine’s wrath was nothing at all like that which consumed so many slaves of the Blood God. Felix had fought the minions of Khorne, both mortal and immortal, enough times to know the difference. Furthermore, he remembered the first time he saw her, deep in the bowels of Mortendar, during their escape from the Thirteenth Legion’s prison.

Then, she had given in to her rage. Then, for a moment, he’d feared her centuries of captivities might have broken her, reduced a Living Saint of the God-Emperor into one more pain-filled brute enslaved by the Lord of Skulls. But she’d returned to sanity then, and she did so now.

“… Felix,” she greeted him, slowly standing up.

The two of them had entered the building together, through a hidden passage Felix had remembered seeing on a map that was already old when he saw it five thousand years ago. They had engaged the first group of heretics they met together, but had soon been separated; not by any trick of the foe, but simply because Felix’s merely mortal body couldn’t keep up with his companion.

This was not the only place in Lochos where the True Olympians had struck, but it was the most important. Others of the Liberated were dealing with the rest, accompanied by local forces or on their own.

“Come, now,” he told her. “Zagreus is waiting for us outside.”

As they made their way outside, to where the Custodian was keeping watch, Felix found himself beset by doubt. This whole thing had to be related to the Arch-Traitor’s return, he was certain of it. But this had been far too easy. So what were they missing ?


The Liberated

Through the machinations of the Sacrificed Son, a few of Mortendar’s Imperial captives escaped Macragge when the Ultramarines’ prison-world was destroyed. Amidst the chaos of the Drinker of Sorrow’s onslaught, they broke free of their cages and rallied together. After many trials and tribulations (for even one such as Aeonid Thiel couldn’t make their path an easy one, only ensure one existed at all), they managed to get off-world and seize one of the smaller ships of the Black Crusade, recently seized by one of the warbands sworn to the Sacrificed Son’s banner and still crewed by enslaved Imperial personnel.

With the guidance of the Living Saint among the Liberated, the ship’s Navigator led the ship through the Ruinstorm and past the Iron Cage, arriving to Olympia just before catastrophic engine failure. If not for the authority and identification codes some of the Liberated carried, the dying ship would have been blown to pieces by the Iron Cage’s defenses, but fortunately such wasn’t the case. After undergoing severe testing, the Liberated were declared free of taint, and thoroughly debriefed about not only their time in Mortendar, but also everything they knew about the Fall of Macragge.

Once this was done, the Liberated dedicated themselves to the defense of Olympia, knowing that Guilliman would soon come to attack it. But though their new duties took them on separate roads across the system, they remained connected by an unbreakable bond, forged in the darkest pits of the Dark Master’s hellish realm, as well as by the fact they were each orphans of their own time – for the Thirteenth Legion’s prison didn’t allow its captives to escape through death of old age, the time-warping effects of the Ruinstorm harnessed by Chaos Sorcerers to trap each prisoner into a form of suspended animation where they were made to share the eternal torment of Roboute Guilliman, trapped on his throne at the very edge of death, while those self-same spells also kept them from escaping into madness. 

When those awful spells were finally broken, many captives desired nothing more than to lash out against their captors and claim both vengeance and death at long last. The guilt of having failed to save these tormented souls is, perhaps, another layer to the bond that unites the Liberated.

Felix Jaeger – Inquisitor
Among the rarefied circles of the Ordo Carceri, the name of Felix Jaeger is spoken in reverent whispers. During the dark times of the Age of Apostasy, when the Traitor Legions rampaged beyond the borders of the Iron Cage and drew the Loyalist Legions away from the Imperium’s heartlands, Inquisitor Jaeger fought alongside the Seventeenth Legion. The tales of his heroic actions are many, and he is one of the rare Inquisitors whose name is known beyond the confines of the Ordos, as statues and memorials to his bravery stand proudly on a dozen worlds. When the Grey Knights and Ordo Malleus Daemonhunters fought the two Tetrachs leading the Ultramarines forces that had broken free of the Ruinstorm, Inquisitor Jaeger was there, having led the Imperial response to the Black Crusade’s true objective.
Yet it is not for his actions against the Ultramarines that Jaeger is best known among his peers, but for what came next. When word of Vandire’s exactions finally reached the Word Bearers, Felix Jaeger bore witness to the cold fury of Lorgar’s gene-sons as it seized nigh on the entire Legion. Despite his affiliation with the Ordo Carceri, he then accompanied the Word Bearers to Holy Terra, and was one of the voices of reason who argued for joining forces with Sebastian Thor’s faction against Vandire. Few men in all of the Imperium’s history have had the courage to argue with a Legion Master, and the Word Bearers recognized Jaeger’s bravery.
Following the end of the Reign of Blood, Felix Jaeger returned to his duties around the Ruinstorm, eventually publishing a book describing his experience (which, for obvious reasons, was restricted to other Inquisitors). After an additional half-century of service, however, the ship he was travelling on was boarded by renegade pirates, and the Inquisitor was assumed dead. However, such was not the case : the pirates had been acting on orders from the Tetrachs, who sought retribution for Jaeger’s interference in their plans. After his entire retinue was slaughtered, the Inquisitor was dragged to Mortendar, there to spend several millennia as a living trophy before the Sacrificed Son’s Black Crusade. Upon his return to Olympia, his old codes were still valid, and he found himself deeply uncomfortable with the legend that had grown around his name among the other members of the Ordo Carceri.

Justine – Living Saint
To many, the Imperial Saints are receptacles of the Emperor’s boundless love and compassion for Humanity. They are His messengers, carrying His light to guide, protect and heal the faithful.
The one known simply as Justine is not one such Saint. In her blazes the God-Emperor’s endless fury at the atrocities inflicted upon Mankind by all its foes, and His desire to see those who would bring Ruin to the species laid low with extreme prejudice. She does not lead the hosts of the Imperium, but charges ahead of them, tearing into the Enemies of Humanity and hurling their damned souls into the Warp’s burning tides.
Originally a member of the Sisters of Battle, Justine ascended to Sainthood during a battle with the hosts of the Blood God, when she clashed with the Daemon Prince of Khorne Kazakital during the fourth century of M39. Kazakital led a powerful host of daemons that had ravaged several worlds before being stopped in its tracks by a coalition of Sisters of Battle, World Eaters and Astra Militarum. Amidst the madness of that confrontation, Justine witnessed the World Eaters’ champion battle the Daemon Prince and fall to his infernal blade. In desperation, and with her own weapons broken, she picked up the dead Legionary's immense power axe and charged Kazakital herself with the God-Emperor’s name on her lips. The Master of Mankind heard her prayer, and she was imbued with a fragment of His power, granting her the strength to banish the Daemon Prince and bleaching her previously black hair in the process, save for a single streak – a hairstyle which was adopted by many Sisters of Battle in the following years.
For several decades following her ascension, Justine fought at the forefront of war after war against the Lost and the Damned in Segmentum Pacificus, visiting holy wrath upon the Slaves to Ruin. The devastation she unleashed upon them earned the title of the Emperor’s Wrath, and though her presence unnerved them greatly none of the Imperial commanders whose forces she joined in battle ever had anything bad to say as to her conduct on the field (none of them, after all, would have reached their august ranks if they were foolish enough to try to control a storm shaped like a human woman).
In the end, however, no hero can remain undefeated forever. The Ultramarines Chapter of the Tome Keepers defeated her on the ravaged world of Istrouma, but did not kill her. Instead, the Chapter Master, the Sorcerer Lord of Tzeentch Saargon, bound her with chains forged of the blood and souls of the planet’s innocent, and dragged her back to the Ruinstorm as a tribute to Marneus Calgar. The Chapter Master of Macragge had her imprisoned on Mortendar as a sick joke, a display of how powerless the so-called ‘Emperor’s Wrath’ really was, going as far as keeping her power axe nearby, close enough for her to see but forever out of reach. It was a mistake many of them regretted when she broke free.

Zagreus – Eye of The Emperor
Despite the myriad enhancements that separate them from baseline humanity, even the Custodes have to bow before old age should they survive long enough. Before Light’s End, when a Custodian found that his body could no longer keep up with the exacting standards of his august brotherhood, he left his armor and weapons behind and continued to serve the Emperor as an Eye of the Emperor, joining the vast network of informants, spies and assassins that the Adeptus Custodes used to look for any threat to the Throne. Like everything else about the Custodes, it is unsure whether this tradition will continue now that the Master of Mankind has passed on, but for now the Eyes are still there, and Zagreus (the first of many names, and the one his companions know him by) is perhaps the oldest of them all : for he remembers fighting at the side of the Master of Mankind, and sight of Terra’s skies burning with Warp-fire for the first time.
Upon joining the Eyes of the Emperor three centuries after the end of the Scouring, Zagreus departed Terra to go on what was essentially a one-man crusade to find and kill as many of the traitors who had taken his lord from him as he could before they inevitably killed him. To this day, members of the Inquisition tell stories of his heretic hunts in Ultima Segmentum, and how they helped lay the foundation for the Iron Cage’s construction.
In 478.M32, Zagreus came very close to uncovering a large network of the Spineam Coronam, one which stretched back to the Throneworld itself. Before he could act on his discovery, however, he was captured by one of the network’s members, who offered him up to his Tetrarch master. Zagreus was dragged back to Mortendar in chains, kept alive so that he would one day bear witness to his master’s demise – which eventually came true, though not in the way the heretics envisioned. Even weakened by age and without weapons or armor, a Custodes is still a Custodes, and Zagreus joined with the other Liberated. Clad in a suit of power armor improvised by another member of the group, Zagreus met with the other Custodes present at Olympia for a debriefing, before rejoining his companions. His presence among the Liberated helped clear them of suspicions of corruption.
When Light’s End struck, Zagreus was affected just as badly by the Emperor’s death as every other Custodian, oscillating between rage and despair. It was thanks to Justine that he managed to endure, and he swore himself to her service as a result. After all, the power of all Living Saints comes directly from Him, and Justine is thus as close to the Emperor as he can hope to find (save for one of the loyal Primarchs).


Several hours after the failed attempt by the True Olympians to seize Lochos’ void-shield generators, the Tau fleet was detected, and Inquisitor Jaeger had his answer. The rebellious uprising, the breach of the Forbidden Zone’s quarantine, the attack on the shield generators : all of them had been nothing but distractions, meant to keep the Imperial eyes which weren’t looking at the Ruinstorm focused on Olympia.

The first blow of the xenos unleashed the Shriek across the entire system. Scrap-code flooded every vox-channel, causing untold destruction and even more confusion and panic. As the psykers warned that the Arch-Traitor was drawing ever closer, the Imperial commanders believed this to be the purpose behind the Tau incursion, although how the foolish xenos had ended up allied with the Ultramarines they could only guess.

But they were wrong. The Shriek, for all its horror, was but a prelude to something far worse. With the removal of the Dawn Blade from the Keystone by Commander Farsight, the ancient ward put into place by the Fifteenth Legion around the Ruinstorm began to crumble. In another age, this arcane masterwork might have been able to endure for some time, but now, with Guilliman reborn and directing the fury of the Warp, the millennia-old protection fell apart in moments.

All across the Iron Cage, lesser stations and monuments detonated in sudden surges of psychic energy. Swarms of cackling daemons emerged from the devastation to prey on whatever mortals were close by (though many were left starving, as the Thousand Sons had placed their stations according to geomantic patterns that had little to do with the suitability of these locations for human life). Entire star systems at its borders were swallowed by Warp Storms, plunging those Imperial worlds that had endured in the shadow of what had once been the Kingdom of Ultramar into madness and ruin.

On Volundr, the effects of the Shriek were particularly pronounced. The collapse of Iacopo’s Ladder killed millions instantly, and condemned many more to death in the short and long term. The fall of the megastructure sent clouds of dust and ash into the hyper-polluted atmosphere, shrouding the world into a perpetual night lit only by the fires that were spreading through Manufactorums and hab-blocks alike. That was already bad enough : on its own, the catastrophe would’ve crippled the forge-world for years to come. But, as with the rest of the system, this disaster was only the beginning.

Fuelled by so much death and terror, the Warp poured into Volundr the moment the Keystone fell and the Iron Cage was breached. Cultists of the Dark Mechanicum, led astray from the tenets of the Omnissiah by agents of the Dark Master, performed abominable rites amidst the devastation. Through their fell incantations and heretekal rites, immense monstrosities of molten metal and dead flesh rose from the ruins of Iacopo’s Ladder. They promptly crushed and devoured the very cultists whose actions had summoned them into being, before rampaging across the forge-world, shrugging off all attempts to stop them by the grotesquely overclassed Volundr Skitarii.

When the increasingly frantic magi domini of Volundr managed to restore communications with the rest of the system, they immediately called for assistance against the infernal giants ravaging their domain. With Triarch Etrogar’s permission, those Titan Legions which had come to the system’s defense began to move toward the beleaguered forge-world, accompanied by their escorts of Mechanicus crafts and Skitarii transports.

That the Triarch was willing to let go of the God-Engines might seem surprising, but in truth it was the only logical move : not only was Volundr bound to the Fourth Legion by pacts of mutual assistance, such that the Iron Warriors’ honor demanded they respond to the call for help, but the Legio Titanicus was closer to the Adeptus Mechanicus than any other human institution. Etrogar was too experienced a commander to risk giving an order that might not be obeyed, especially at so critical a juncture. Besides, the Titans would be of little use in a void battle anyway : better send them where they could help – even if doing so felt like walking into a trap.

On Olympia, the True Olympians suddenly discovered the true price of their heresy. The unleashed Warp energies poured into their unprotected minds, drawn by the ritual sigils and tattoos that they’d adopted under the Dark Master’s influence. Many developed sudden mutations, while those with even a hint of psychic potential were transfigured into living Warp gates, hellish portals through which the Neverborn hosts bound to Guilliman’s will emerged. For the first time in the conspiracy’s existence, its high-born masters were rendered the equals of those they’d duped, as they too were reduced to vessels for the Neverborn.

In an instant, the situation on Olympia escalated from dangerous to catastrophic. Triarch Etrogar begged the Grey Knights to assist, but the sons of Titan rejected his pleas with a heavy heart, knowing that this was but a distraction, and that the true enemy was yet to come.

They were right, for soon, at long, long last, the Ruinstorm parted, cut open by the blade of Roboute Guilliman’s will.

The Thirteenth Legion had arrived.


The Dark Master’s Arrival

Over the centuries, the Iron Warriors had remade the Olympia system into a fortress capable of enduring everything the galaxy had thrown at it, and yet more defenders had come to stand against the Arch-Traitor’s return. Yet nothing could possibly have prepared them for what Guilliman had planned.

The Warp currents around Olympia had been studied extensively by Librarians, Primaris Psykers, Navigators and Astropaths alike. Building upon the insights left behind by the Crimson King when he built the Keystone, these savants of the Warp had been able to predict the most likely points of entry for any force emerging directly from the Ruinstorm.

Though Guilliman’s personal intervention changed things, even the Arch-Traitor couldn’t break the rules completely, and his fleet arrived from the expected general direction. Hundreds of ships of all sizes and types emerged from the roiling tides of the Ruinstorm, only to immediately crash against the Fourth Legion’s void-defences. Thousands of painstakingly assembled void mines had been placed according to the rigorous calculations of the Iron Warriors’ warsmiths in order to maximize the damage they’d cause, leaving the enemy ships crippled and within the overlapping lines of fire of numerous void-forts which were little more than large, servitor-crewed guns placed on asteroids.

In mere hours, scores of heretic vessels were lost to this first layer of Olympia’s defenses, their crews perishing in shipwide fires or hurled into the void to suffocate to death. Yet Triarch Etrogar swiftly realized that the ships they were destroying in droves were merely a sacrificial first wave, sent by the Dark Master to die in order to clear the way for more valuable assets. While the Chaos vanguard was vast, counting more ships within it than most Black Crusades the Imperium had faced from lesser warlords, there were suspiciously few Astartes vessels within it.

Such callous disregard for the lives of his servants was only to be expected from the Arch-Traitor. But if Roboute Guilliman thought Olympia would be easy to conquer, then he was even more delusional than Etrogar had ever thought. Ever since the terrible news of the Dark Master’s resurrection had reached him, the Triarch had worked tirelessly to prepare. The Iron Warriors had many contingencies in play for a mass breakout of the Thirteenth Legion; and, in the oldest and most secret documents, reserved for the eyes of the Trident only, there were even a few written down in case of Guilliman’s return. At the time of their writing, they’d been thought to be nothing more than an exercise in paranoia, but now, Etrogar feared that the hour might come when he’d no choice but to activate them.


Olympia, the Stronghold of Iron

As the home system of the Fourth Legion and the center of operation for the Ruinstorm’s Iron Cage, Olympia is one of the Imperium’s best defended systems, rivalled only by Cadia and Holy Terra themselves. The system is host to four very different planets. Pre-eminent among them is Olympia itself, homeworld of the Fourth Space Marines Legion.

Following the destruction of the first city of Lochos, the Iron Warriors built a new fortress-monastery on Olympia’s highest peak, Telephus. Over the generations, the venerable mountain has been hollowed out to create a maze of passages, chambers, and storage rooms, while eleven additional towers were built on the flanks of the central peak, hence the fortress’ name : the Dodecapyrgion. In addition, the natural landscape has been transformed into a series of impenetrable walls, which, combined with numerous artillery positions and anti-orbital weapons, make the Dodecapyrgion one of the Imperium’s greatest strongholds. Within it are stored some of Perturabo’s own creations, along with the facilities used to turn Olympian Aspirants into more Space Marines.

After the Hrud invasion, Perturabo became more than slightly paranoid about his homeworld’s protection. The planet is surrounded by a ring of orbital defenses matched only by that of Holy Terra itself, and it is a point of pride for the Fourth Legion that, despite numerous attempts by Ultramarines warbands over the centuries, no Chaos Marine has ever set foot on Olympia. The planet’s several moons have also been given over to the Legion, save for one which houses the system’s main astropathic choir – a grandiose building constructed using designs written down by Perturabo and Magnus themselves in order to amplify the abilities of those dwelling within, while at the same time shielding them from the Ruinstorm’s baleful influence.

As for the surface of the planet, it is covered in numerous mountains, and populated by several billion Imperial citizens dwelling in a collection of city-states bound by ancient treaties and common allegiance to the Iron Warriors. Several technological marvels, each of which would be the jewel of most Imperial Sectors, stand proudly within them, scrupulously maintained by the Fourth Legion’s Techmarines and their Mechanicus allies.

The ancient shelters where the population took refuge during the Hrud invasion have been expanded to be able to accommodate the entire (much greater nowadays) population of Olympia in the event of another attack. However, they have never been used except during exercises, which some of the citizens resent since they take time, but the Iron Warriors are stubborn and continue to force everyone to take part every year, just in case – a precaution which would prove warranted in the Times of Ending.

Although Olympia is a fortress first and foremost, with the scars of the Hrud invasion noticeable under the surface for one with a keen architect’s eye, there are traces of its golden age left in its architecture, and the Iron Warriors have worked to preserve the world’s culture, that their people might know more than endless vigilance. Even the more cold-blooded of Perturabo’s sons recognize that the best way to avoid people turning to the Dark Gods is to give them lives worth living. This is especially important since, despite the protection of the Iron Cage, the Ruinstorm is still visible in the planet’s night sky, a vile blemish which can rend the mind and soul of those foolish enough to gaze upon it for too long.

Closer to Olympia’s star, the forge-world of Volundr is responsible for the production of most of the Fourth Legion’s armaments. Once a lifeless orb, it was terraformed by the Mechanicus during the Great Crusade so that the augmented tech-thralls of the Martian Cult could survive on its surface, while vast cities were built underground beneath the Manufactorums. While closely allied with the Iron Warriors, Volundr remains firmly under the control of the tech-priests. Due to the legacy of Perturabo, which continues to shape the Olympia system to this day, the Legio Cybernetica has a strong presence on Volundr, with some of the Mechanicus’ greatest data-smiths hailing from its clergy.

Furthest from the sun is the gas giant Phlegeton. Scores of man-made structures orbit the planet in order to exploit its nigh-infinite resources, which are transmuted into promethium and other materials with which to fuel Volundr’s industry. It is also there that the system’s shipyards are found, allowing the ships of the Fourth Legion to repair, refuel and refit as needed when they return home from their long campaigns across the galaxy.

Finally, there is the dead world of Charon. According to pre-Imperial Olympian legends, Charon was once a sister world to Olympia, colonized by Mankind at the same time. However, during the Age of Strife, when the human warlords calling themselves the Black Judges visited the system, Charon’s rulers defied them, refusing to give them the tithe of ore and flesh they demanded. In response, the Black Judges unleashed their terrible arsenal upon the planet, wiping out all life and going as far as altering the world’s orbit, moving it too far from the sun for life to ever develop on it again. This display of technological might cowed the people of Olympia for centuries, until the arrival of Perturabo and his reunion with his Legion, which led to the Black Judges’ eradication.

The remnants of the Charonite civilization were long ago thoroughly plundered and archived in museums on Olympia, where they serve as a reminder of the perils of technology unfettered by wisdom and conscience. Today, Charon is a ruins-filled hellscape, visited only by the Iron Warriors and Phlegetonite tech-priests in order to test their most destructive weapons and train in extreme conditions.

While the Iron Warriors still cleave to the ideals of the Great Crusade, and have prevented the people of Olympia from suffering the same institutional decay that has set in far too many Imperial worlds, they’ve still been forced to make concessions to the darkening of the galaxy over the ages.


Then, the next wave of the Chaos armada arrived, dropping out of the Warp amidst the vanguard’s wreckage. Hundreds, thousands of ships, from all sizes and types, all bearing the marks of Chaos and the Thirteenth Legion. The emblems of dozens of Chapters were recognized by Imperial auspexes, along with others which the Imperium had never encountered before. Along with them were swarms of transports, which long-range auspex scans showed housed billions of life signatures belonging to the untold mutant and heretic hosts Guilliman had raised from within the Ruinstorm.

Librarians and astropaths, their minds already battered by the tribulations of the last months, cried out in pain once more as they felt the awful presence of Roboute Guilliman himself emerging from the Ruinstorm. Until that moment, the psychic aura of the Arch-Traitor had been shrouded by the raging tides of the Warp : now it was revealed with terrible clarity. The Dark Master was an altogether different horror from Light’s End or the echoes of the Angel War which had already battered the minds of the psychically gifted. He was a black star of infernal power, haloed by the wordless, agonized shrieks of thousands of tormented souls, and the wicked laughter of countless Neverborn.

Recent trials had culled the weak-willed and vulnerable amidst the fleet’s psykers, however, and so the malaise provoked by Guilliman’s arrival did little damage by itself. Those few unfortunate souls for whom this was the final straw were swiftly put out of their misery, and the Imperial fleet began to reform itself to face the Macragge’s Honour, its commanders drawing upon ancient plans drafted to face Gloriana-class battleships while hundreds of magi analysed the auspex readings of the Traitor flagship in an effort to figure out how much it had changed during its millennia of exile.

Then Roboute Guilliman spoke, and his words were carried by vox and sorcery so that every soul in the Olympia system heard them. In the command center of Lochos, Inquisitor Jaeger heard them coming out of a vox-speaker that, until seconds ago, had been reporting the state of the ongoing containment operation at the Forbidden Zone. On the bridge of the Iron Warriors battleship Euryale’s Lament, Triarch Etrogar heard them spoken through a hundred command stations at once, his hands gripping the handle of his mighty warhammer tightly at this casual violation of his flagship’s systems. And as his battlesuit made its way through the void back to the Crown of Ascension, Commander Farsight heard them over the cadrenet, cutting into his repeated, vain attempts to get in contact with Shadowsun.


“I look now upon my dead father’s broken Imperium, ten thousand years after its misbegotten birth, and I see a failed kingdom, finally succumbing to the weight of its own blindness and hypocrisy.

It has not conquered, it has merely endured. It has not thrived, it has only survived, clinging to its moribund existence long after it should have perished, while the galaxy burned around it.

The rot has spread too deep for it to be excised : only fire can purge it now. And from the depths of my domain, I bring that fire.

For a hundred centuries I slumbered, healing from the wounds the coward Fulgrim dealt me as I held our sire to my mercy. Now, at long last, I am returned. Possessed of the knowledge of the Primordial Annihilator, wielder of the gifts of the Ruinous Powers, I bring the wonders of Chaos to a lost people.

Under my banner march the chosen of the True Gods, bound to my will by the power that is mine. To those who hide in the cracks of the Imperium, concealing their true faith, I offer liberation. To the mutant and the witch, hated and abhorred for the blessings they’ve received, I offer vengeance. To the inheritors of the dead Emperor’s sundered dream, I bring death.

The Age of Imperium is over. The hour of my ascension has come.

With these words, I, Roboute Guilliman, Dark Master of Chaos, Primarch of the Thirteenth Legion, the one true Master of Mankind, declare the Infernus Crusade.

Mankind has only one chance to prosper, and I alone have the will to seize it. You who call yourselves loyalists, pay heed to the coming of my armies, and the Ruin I promise your miserable kind.

This galaxy is mine !”


As the Arch-Traitor’s proclamation ended, sensors across the Imperial fleet suddenly reported a power spike on the Macragge’s Honour as its new and monstrous gun prepared to fire. Alarm klaxons blared, shields were brought up to full power, and squadrons dispersed across thousands of kilometers of empty space as all braced for whatever devastation the Traitor flagship was about to unleash.

But no amount of last-minute measures could have prepared them for the sheer destructive power of the Macragge’s Honour’s main gun. Forged in the depths of the Ruinstorm as part of a deal brokered between the Tetrarchs of the Thirteenth Legion and the Masters of the Forge of Souls, the Un-Maker Cannon combined arcano-technological principles from the Dark Age of Technology with the unholy secrets of the Warp and the perfectly mad craftsmanship of the Emissary who had been sent by the Masters to fulfill their part of the bargain. It was a reality-rending weapon, capable of replicating the effects of a Vortex Torpedo on a far greater scale.

The Macragge’s Honour fired, and everything in front of it simply ceased to exist in the Materium. Void-fortresses, gun emplacements and entire squadrons’ worth of ships were dragged into the Warp without the protection of active Geller Fields. Hundreds of thousands of loyal Imperial citizens were lost, condemned to a fate infinitely worse than death. In their place was a smouldering scar on reality, where the stuff of the Empyrean leaked as if each lost defense was a hole in a sieve.

In a single blow, the Macragge’s Honour had burned a hole through the Olympian void defenses large enough for the entire Traitor armada to sail through. Which was exactly what it did, its infernal Navigators handling the altered void space with an ease born of long practice before the defenders could recover from their shock. Thankfully, the sheer distances involved in void war meant that there was just enough time for the Imperials to react, at least for such voidmasters as led the Imperial defenders.

When the first Traitor vessels emerged from the new space-time anomaly tainting the Olympia system like a vast, cosmic bruise, they found the ships of the Imperium arrayed against them, and a vicious void battle erupted at once. Gambling that the Arch-Traitor, having already sacrificed so many ships to deal with the minefields and outer defenses, would be unwilling to kill off more of his own forces at the very start of his bid for galactic power, the fleet commanders decided that going for a relative close-quarters engagement was the best approach available to them.

The Macragge’s Honour sailed at the heart of the Traitor fleet, protected by flocks of lesser crafts which were still mighty void predators in their own right. At twenty-six kilometers in length, it was the largest warship in the entire battle zone. Its shields were like nothing the Imperial tech-priests had ever encountered, being as Warped and twisted as the Gloriana-class itself. If the Chaos flagship still had a machine-spirit to speak of, then the adepts of the Machine-God shivered at the thought of what it must have become under the ministrations of the hereteks who’d orchestrated its dark rebirth.

Battle was joined between the two fleets, in a clash of warships of a scale not seen since the Siege of Terra. Even the void battle of Cadia, before the planet’s destruction by the Eighteenth Legion’s superweapon, was dwarfed by the sheer number and firepower involved. Recognizing that maintaining proper formation was now impossible, Triarch Etrogar let the Imperial fleet break apart in a score of smaller engagements, where the full skill of individual commanders could shine. Given the sheer number of ships and the incomprehensibly vast distances involved, the overall battle would last for weeks, with every vessel going through days of relative peace and hasty repairs, then brief moments of high-intensity void combat.

Yet despite all the effort and bravery of the defenders, the bitter truth was that there were simply too many enemies to stop them all. Soon, the first Traitor vessels slipped through the Imperial lines, making straight for Olympia. All Etrogar could do now was hope that the planet’s defenses would prove up to this, the greatest challenge they’d ever faced.

It was, perhaps, fortunate that he did not know what exactly the Arch-Traitor had in store for his hated brother’s homeworld.


The Court of Discordia had, at some distant point in the Gloriana’s history, been a strategium of some import. During the Great Crusade, hundreds of analysts, iterators, remembrancers and Astartes officers had poured over star charts and planetary maps within the vast, domed space, planning the conquests of the Ultramarines in the name of the Imperial Truth.

Like everything else in the Thirteenth Legion, it had changed after the rebellion had been declared at Isstvan and the need to conceal the Avenging Son’s true allegiance had passed. Uriel Ventris, the Drinker of Sorrows and former ally of Marius Gage, had read the texts which had described it at the time, penned by (in most cases) long-dead Ultramarines whose writings had been revered as epistles by the Legion during the aeons of Guilliman’s slumber, when it had clung to anything that reminded it of its glorious past and spiritual liege with an obsession bordering on the pathetic.

It had been during the Heresy that the name of the Court of Discordia had first come about, for reasons no one except its present master now remembered. Then, daemons had been summoned by new-fangled Sorcerers and interrogated for knowledge of enemy plans and disposition, while captive Legionaries were torn apart on altars in order to learn the secrets of the future through haruspicy. After the Isstvan Massacre, the Traitor Primarchs had gathered here to discuss their plans, and the presence of such beings, even if it hadn’t lasted long, had left an imprint on the place that could still be felt to this day.

It had changed again now, with all the trappings of a strategium removed, leaving only a vast, empty space where the Chaos Lords who made up Guilliman’s great host gathered when they were summoned by their liege. There was only one mind, one will, which was allowed to make plans and give orders here now, and it belonged to the terrible figure which sat on a throne of black metal at the far side of the room, gazing at the void beyond the translucent ceiling which through some sorcery gave the impression of it being open directly to space. Or perhaps, Uriel reflected, it actually was open to the empty void, and it was only the will of the Primarch which kept them all from being dragged out.

Not that many within the chamber would be affected all that much by direct exposure to the void. Every being here was leader of their own warband, a champion of Chaos who had risen to the position over the bloody corpses of foes and rivals alike. There were scores of Chapter Masters, arch-hereteks, renegade Militarum and Navy commanders, Sorcerers and witches, and rarer things besides. Uriel counted no less than eight Daemon Princes of various Powers in attendance, and those were only the ones who made no effort to conceal their nature or hide their essence within a mortal vessel.

There was another daemon which made no effort to conceal its nature, though it wasn’t part of the Court proper. To the left side of Guilliman’s throne, a sorcerous circle of hideous complexity had been traced upon the metal deck in blood, silver and tears. Bound within it was the vast and horrendous form of Madail, the Pilgrim of the Undivided, who whispered advice into the ear of the Dark Master and unholy blasphemies into the minds of any who drew its attention.

According to old legends circulating among the Ultramarines, Madail had haunted the Ruinstorm since it had been unleashed at the dawn of the Heresy, and had faced Angron and Lorgar several times during the Shadow Crusade. Its efforts to turn the Red Angel and the Aurelian to the cause of Chaos had all failed, but the Pilgrim’s efforts had taken a toll on their two Legions before its eventual defeat and banishment.

On the other side of Guilliman’s throne was Varro Tigurius, the Sorcerer Lord who had been Marneus Calgar’s second-in-command, and now served together with Madail as the Risen Primarch’s proxy when dealing with the numerous daemonic legions which had accompanied them out of the Ruinstorm. His eyes were closed, his lips constantly moving in silent recitation as his mind communed with the elemental forces the Dark Master had roused from the abyss.

Uriel was alone : like all the other warlords, he’d been forced to leave his escort (he wasn’t stupid enough to move across the Black Crusade fleet without safeguards) at the door. That didn’t mean he was defenceless, of course : no Chaos Lord unable to see to his own protection survived long.

A hooded figure, who carried a metal staff that seemed to have been pried out of an industrial accident, approached him. It was smaller than most others in the Court, being the size of an unaugmented human, but Uriel recognized it, and knew it was no less dangerous for it.

“Hello, Eodule. I am surprised you are still alive,” Uriel told the Mad Seer frankly.

During his attack on Mortendar, Uriel had ordered his forces to free certain select inmates of the prison-world, according to a list provided to him by the one he’d thought at the time to be Marius Gage. Eodule the Mad Seer, whose words had turned the Mortifactors Chapter insane, had been on that list. At the time, Uriel hadn’t questioned why Gage wanted that particular mortal champion of Tzeentch to be released, but now that he knew the true identity of the Sacrificed Son, he couldn’t help but wonder what manner of long game Thiel might’ve been playing.

“I may say the same about you, Lord Ventris,” chuckled Eodule.

Uriel had to concede the point : the fact that he was still alive, despite having joined Thiel’s Black Crusade against Macragge, certainly wasn’t what he’d expected to happen when Guilliman had risen from his throne.

All present in the Court of Discordia were slaves to the Dark Master, but there was still a hierarchy among them. Logically speaking, Uriel and the others who had stood alongside the Sacrificed Son in his attempt to prevent Guilliman’s return should have been at the very bottom of that hierarchy. Instead, by some perverse whim of the Risen Primarch, they stood near its apex, beneath only the Tetrarchs themselves, who Uriel suspected were extensions of Guilliman’s will in a very literal sense.

It hadn’t been painless, nor had it been easy, of course. After the Battle of Macragge, Uriel had been shown the error of his ways. Now, he could no more defy the Dark Master’s will that he could have lifted the Macragge’s Honour on his back. The petty defiance of the Drinker of Sorrows had been torn away from him and replaced by unquestioning obedience to his rightful lord.

“Still,” continued Eodule, “I must confess I hadn’t grasped the true magnificence of our lord’s plans. Such awesome power … it really makes you wonder how long this was all planned for, doesn’t it ?”

When the Macragge’s Honour had fired its mighty weapon, a stunned silence had fallen upon the Court. Uriel could well understand why. He hadn’t seen the weapon fire before, but he’d read the reports of his ship’s crew about how it had destroyed the Macragge’s Treachery in a single shot. Now he understood that shot had been far from maximum power, the flagship of the Sacrificed Son merely a test run for its real purpose.

“It does indeed,” replied Uriel. “But we don’t need the answers to our questions. We need only obey.”

“Yes, I suppose. Still –”

The Mad Seer was silenced as a voice cut through the buzz of quiet conversations between the Chaos Lords gathered in the Court. It was a voice all present knew and obeyed – for they could do naught else.

“Sicarius,” said Roboute Guilliman, each word dripping with promise and threat in equal measure. “Ventris. Castus. Kazakital.”

The three Chaos Lords and one Daemon Prince of Khorne walked toward the throne, compelled by the Dark Master’s will, and fell to their knees before it in abject supplication. As Ventris looked down at the polished floor, he caught a glimpse of the long-departed figures which had once trodden this ground reflected in the metal : a pair of red eyes set in black skin, a burning angel in chains, silver hands surrounded by rotting bio-matter. Then, in the blink of an eye, the echoes were gone, and he was seeing only his own reflection, which didn’t really look any better.

“Rejoice,” continued Guilliman after he felt they had spent long enough on their knees. “For to you four I give the honor of serving as the heralds of my displeasure. Take your forces and descend upon Olympia. Teach the weaklings cowering behind my brother’s walls the folly of their ways. Bring low the strongholds his sons are so proud of until not even the foundations remain. Raze their cities and plunder their treasures. Gather those few who saw the truth of my triumph. Leave nothing built by the Fourth standing. That is my will, and you shall see it done.”

“Yes, my liege,” the four Chaos Lord replied as one. Then the hold of their master’s will shifted, allowing them to stand, before dragging them out of the Court of Discordia and toward their respective forces, that they might set to work on their assigned tasks at once.

The orders they’d been given were vague, for all that they couldn’t be defied. Once he was aboard his flagship, Uriel would try to contact the others and establish some semblance of a coordinated plan, if only because he would rather avoid deploying his troops anywhere near Kazakital’s berserk horde or Sicarius’ Slaaneshi degenerates.

Had anything remained in him capable of such emotion, the Drinker of Sorrows might have pitied the Imperials who would end up facing these two in battle.


Champions of the Tau’va

Across countless ages and countless species, there has always been two things that tyrannies of all shapes and forms have feared : the truth, and those willing to speak it aloud regardless of the danger it puts them in. Now, as Olympia strains under the weight of the Thirteenth Legion’s onslaught, O’Shovah returns to the Crown of Ascension, and the fate of all Tau will be decided by what he chooses to do next.

As the Iron Cage collapsed and the tides of Chaos poured into the Olympia system, the Tau forces had no frame of reference for what was happening. Adaptability had long been one of their greatest strengths, but adapting to something required understanding it first, and the madness unleashed by the Keystone’s disabling defied understanding. The Warp made a mockery of the paradigms upon which the science of the Earth Caste, which had created so many wonders for the Tau Empire, depended.

Across the fleet, sensors returned nonsensical values while cadrenets were overflowing with screams and maniacal laughter. Several ships had simply exploded as their power generators overloaded, and hundreds of AI helpers had shut down as their programming failed to process paradoxical inputs.

The situation might still have been salvageable, however, were it not for the madness which had struck so many members of the Tau expedition. Entire ships were drifting in space as their crew killed themselves or each other, overcome by nightmarish visions and whispers.

Inside the Keystone, the maze of corridors had become an abattoir where insane Fire Warriors slaughtered each other, lost to a supernatural bloodlust. All of Farsight’s attempts to restore order had failed, and he’d been forced to flee to avoid having to kill his own comrades as they hurled themselves at him, snarling like animals. Once he’d reached one of the breaches into the station’s hull, he launched his Coldstar Battlesuit into the void.

Thankfully, the automated defenses of the Keystone had shut down as the station succumbed to the damage caused by the rampaging Fire Warriors, allowing Farsight to escape in relative safely. Floating in the void, with only the Coldstar’s propulsion to move him, Farsight spent the next several hours listening in on the various cadrenets of the coalition, appalled at the insanity which had seized his kindred in the wake of what had happened at the Keystone’s core.

Only those ships closest to the Crown of Ascension had been spared from the madness completely. Admiral Viel was doing his utmost to restore order throughout the coalition, but most of the ships he managed to reach on the command cadrenet were completely unresponsive to his orders, and those which did respond with anything other than screams were too busy dealing with internal problems to get back into formation.

Once Farsight gave up on his efforts to contact Shadowsun, he instead contacted his old friend O’Vesa, the Stone Dragon. The elder Earth Caste scientist answered immediately, and, using code-words agreed upon in decades past, Farsight told him to secure the cadrenet link using the best encryption protocols he’d access to. When those code-words had first been agreed upon, they had been intended as a fail-safe should the Tau ever encounter an enemy with the technology to breach the Fire Caste’s standard encryption protocols, and the two of them had very carefully avoided mentioning the possibility of other Tau listening in.

Several hours after Farsight had pulled the Dawn Blade out, his Coldstar battlesuit finally landed within one of the Crown of Ascension hangar bay. There, a hero’s welcome awaited him, with Aun’Shi himself present – along, the Commander noted, several dozen armed Fire Warriors and, far more alarming, Shadowsun, who hadn’t answered any of his hails, not even to inform him of her survival.

She was completely immobile and utterly silent. If not for her XV22 Stealthsuit broadcasting active life signs, he would think her unconscious – or dead. It was unnatural, wholly unlike her.

“You have done well, Commander Farsight,” praised Aun’Shi. “Your actions on this day have served the Greater Good in ways you cannot imagine.”

“Honored one, please tell me. Why is this happening ?” asked Farsight, gesturing at the shielded opening through which his Battlesuit had just flown in. “Why is the void burning ? Why are my soldiers screaming and turning on each other like animals ?”

“Gue’la mind-science, clearly. We did not know the consequences of the Keystone’s deactivation; clearly, some manner of last-ditch contingency must have been activated. But I assure you it is all for the Greater Good, Commander Farsight.” Aun’Shi shook his head sorrowfully. “The price is regrettable, yes, but what matters is that our allies in the Kingdom of Ultramar are now free of their unjust imprisonment.”

Lie, whispered the Dawn Blade, and Farsight knew it was right.

“I heard the speech of the one calling himself Roboute Guilliman,” challenged Farsight. “It did not sound like the speech of the leader of an unjustly oppressed people.”

“Well,” Aun’Shi chuckled, “we must make allowances for their circumstances. They’ve been imprisoned for a very long time, after all. I’m sure once they’ve vented their anger at their jailers and the Water Caste have had time to talk with them, they’ll be more tractable.”

Lies. More lies, piled atop one another. How could he ever have believed them, he wondered.

“Now that you’re safely back with us,” Aun’Shi continued, “we must rally the coalition and move deeper into the system to support our esteemed allies in their struggle against the Imperium.”

That, at last, was no lie. But it wasn’t the truth either.

“I understand you’ve been through a traumatic event,” Aun’Shi said in a conciliating tone, “and that the situation is difficult for you to understand. That’s alright; that is why I am here, to help guide you through it. But you need to put down that sword, Commander. It is affecting your mind.”

Truth. Truth. Lie. Lie. Clever, weaving them together like this, but the Ethereal had grown too used to unquestioning obedience from the ones he sought to manipulate.

+You have a duty to make right this wrong.+

Before he could think, before he could stop himself, Farsight moved. The Coldstar Battlesuit, designed to operate on its own in the vacuum of space, was capable of truly spectacular acceleration when the safeties meant to prevent accidents were overridden by someone like O’Vesa. One moment, Farsight had been a hundred meters from the Ethereal; the next, he was past his guards, and the Dawn Blade fell in a two-handed blow.

The instant before O’Shovah’s heresy seemed to stretch, on and on. Then the weapon cut, and the vision began.


He recognizes the world from propaganda reels put together by the Water Caste. This is Kel’tyr, where Aun’Shi earned his fame as a defender of the Tau’va, as the one Ethereal who would defy tradition to fight alongside the warriors of the Fire Caste.

It begins, surprisingly enough, exactly as the stories tell it. The Var Sin’da come, driven by dark urges, to prey upon the Tau, and Aun’Shi leads the Fire Warriors against them. There is a battle, and another, and another. O’Shovah is impressed by the soldiers’ tenacity, and (far more reluctantly) by the Ethereal’s own martial prowess as well.

It is clear to him though, that the Var Sin’da are merely toying with them. Slowly whittling down their strength instead of crushing them, so that they can savour the growing despair of the Tau.

And then, there is fire, raining from the sky in the middle of another engagement. O’Shovah sees Aun’Shi watch in awe as armored figures slaughter the Var Sin’da, before one of them, far larger than its companions, approaches the Tau stronghold. Aun’Shi goes with a handful of the surviving Fire Warriors to meet their deliverers and thank them. Another victim of the Var Sin’da’s depredations, perhaps, whose quest for justice brought here just in time to save Aun’Shi and his companions ?

It is understandable. It is optimistic. It is the last thing Aun’Shi will ever do.

There is pain, and words that burn like acid poured directly onto one’s brain. The Fire Warriors accompanying Aun’Shi die, their flesh running like water inside their armor. Then the figure speaks.

“You will do. I’d have preferred Aun’Va, but that fool chose death over compliance.”

The figure turns into smoke, and pours into Aun’Shi’s mouth. He tries to scream, but he cannot. He tries to close his mouth, but he cannot. He tries to run, but he cannot. All he can do is stand there, until all the smoke that is not smoke is within him, and then he starts moving again. But he is not Aun’Shi’s anymore, of that O’Shovah is utterly certain.

The not-Aun’Shi walks back to the other Tau and speaks to them. He tells them the lies that will be told to the rest of the Empire, and those lies become the truth within their minds. O’Shovah recognizes this from his own reclaimed memories of Puretide’s and Kais’ deaths. Is this it, he wonders ? Was the Ethereal who killed Master Puretide, who manipulated him and Shas into killing their bondmate also the puppet of some evil ghost ? That would be a relief, he thinks.

But no. Of course it wouldn’t be so simple. The Dawn Blade is merciless with the secrets it reveals, and so the vision continues.

He sees the not-Aun’Shi return to the Empire in triumph. He sees him meeting with the Ethereal Council behind closed doors, where all pretences are dropped and the leaders of the Five Castes prostrate themselves before their possessed kinsman. He sees the not-Aun’Shi instruct the Council, and knows that he’s only the mouthpiece of something far greater and more terrible.

O’Shovah thinks he knows exactly who speaks through the not-Aun’Shi.

The vision accelerates now. O’Shovah sees plans being made, weapons rushed through testing, new suit designs subtly altered in ways that will twist those piloting them through perverted mind-science. He sees the orders given, the great fleet assembled. He sees himself awakened from stasis, kept away from his remaining bondmate and she from him, until the hour of departure, so that they will not realize the inconsistencies in the false memories which were woven into their minds to keep them separate.

He sees the lies, the schemes and the treacheries, laid bare by the cutting edge of the Dawn Blade. And, he sees, too, that this fight is far from over.


The sundered corpse of Aun’Shi fell to the deck of the Crown of Ascension, cut cleanly in two. Immediately, before anyone had time to react – to scream, to curse, to shoot – a cloud of oily black smoke rose from the corpse, reducing it to yellowed bone in an eye blink. Amidst the shocked silence, the smoke coalesced, forming a figure Farsight knew.

It was tall, though not quite as tall as the Coldstar Battlesuit. It resembled a gue’ron’sha, as viewed through the prism of a juvenile’s night terrors : a cross between the brutality of the Imperium’s elite warriors and the hungry ghosts from the Mont’au myths. Its armor-skin was blue and gold, with numerous spikes and sigils that showed only as static on Farsight’s display. Two pairs of great bat-like wings the color of gue’la blood erupted from its back.

Its horned head turned, slowly, taking in the ranks of the Fire Warriors watching in shock.

It chuckled.

“Well played, O’Shovah.” Its voice was as monstrous as its appearance, dripping with malevolence and cruel amusement.

Lies. Lies. Lies. Nothing but lies. Not just its words, its very self, its nature, its essence – there was a thing of lies made manifest, a construct of falsehoods dragged into reality to torment the living.

“What are you ?” asked Farsight, the words spilling out of his mouth before he could stop them.

“I am a Tetrarch of the Thirteenth Legion,” it replied. Truth, but a poisoned truth, one that promised only more pain, more destruction, more ruin. “I am a herald of the Dark Master, whose will shall spread across the entire galaxy. I am the engineer of your empire’s rise, and the truth at the heart of all your beliefs. And I am going to enjoy this a great deal.”

It raised a gauntleted hand, and snapped two clawed fingers. A signal swept over the cadrenet, and –

Pop. Pop. Pop pop pop pop pop pop pop pop –

As one, every Fire Warrior in the hanger slumped, their life signs suddenly silent, killed by their own equipment turning against them. Only three Tau were left alive with the monster in their midst. The Tetrarch cocked its head as it looked at each of them in turn.

“Farsight and Shadowsun, I deliberately spared,” it said, sounding genuinely intrigued. Truth. “But why do you live, Stone Dragon ? Did you discover that fail-safe I’d your Caste-mates install before erasing their memories of doing so, and neutralize it ?”

“Come closer,” replied the greatest mind of the Earth Caste, not quite managing to hide his fear as he brought up the weapons of his modified Riptide Battlesuit. “I will show you.”

The monster’s helmet split open to reveal a mouthful of pointed teeth. “I think I will.”

Its wings beat once, and suddenly it was across the hangar, right before O’Vesa. It hadn’t moved in the conventional sense, simply changed its location without any interval. A weapon was in its hand now : an executioner’s axe, blazing with blood-red light. Before O’Shovah could do anything but cry out a warning, before O’Vesa (who, for all his genius, had never really been a warrior) could even react, the axe bit through the Battlesuit’s armor like a Kroot through fresh meat. In seconds, it tore into the outer casing, exposing the pilot’s seat.

But the seat was empty. The Tetrarch paused, taken aback, and in that opening the Riptide brought its Ion Accelerator to bear and fired – at this distance, it couldn’t miss, but the point-blank shot caused the heavy weapon to detonate in the process. The monster was hurled backward, a smoking crater in its chest – then, before Farsight’s horrified eyes, the injury, which would have killed a Kroot war-beast, closed over and vanished as if it had never been here.

“A remote connection ?” mused the Tetrarch, still looking at O’Vesa’s empty Battlesuit. “No. I see. The Proteus Protocol, or a variant of it. You turned yourself into a digital consciousness, haunting the machines you’d created.”

“Precisely,” O’Vesa’s voice came out of the Riptide’s external speakers. “I spent years using nano-drones to preserve me from the ravages of old age, but eventually, I realized I was the drones, not my moribund brain matter. After that, it was easy to complete the upload, and use simulacra for when I absolutely needed to be seen.”

“You fool,” laughed the Tetrarch. “Do you think this is immortality ? You have done nothing else than destroy your soul, and create your own ghost in the process.”

“That’s a question for philosophers,” retorted O’Vesa. “I’m an engineer. My concerns are more practical. Like, for instance, could you hurry up and get on with it, O’Shovah ?

Jerked back to the incredible danger they were in by his old friend’s words, Farsight snapped into action. A mental command activated his Battlesuit’s boosters, and he flew straight at the Tetrarch, the Dawn Blade held at the ready. It parried his first strike with the haft of its axe, and then the two were locked in close-quarters.

The Tau way of warfare largely eschewed such primitive approaches as melee combat, but Puretide had made sure his students could fight regardless of reach and available weaponry. Locked in close quarters with the Tetrarch, Farsight drew upon old lessons that had been beaten into him by his elderly mentor, decades ago on Mount Kan’ji.

And, to his rising dismay, it wasn’t enough. Within the first few exchanges, it became clear that the only reason he was still alive was that the Tetrarch, for some unholy reason it was probably best not to dwell on, wanted him alive. It was treating this as a game, a diversion in the middle of more important things.

“You have spirit, at least,” it taunted Farsight as it forced him back one step at a time. “Good. Once I’m done teaching you your place in the grand scheme of things, I will need a new host body to lead this rabble into being useful. I’ll tell them that a cowardly Imperial assassin made its way aboard the Crown of Ascension, and struck while the great Commander Farsight was being welcomed back.”

Its axe bit into the left leg of Farsight’s Battlesuit. It was only a glancing blow, the kind of scratch a duellist might inflict on an enemy to signify their superiority, yet Farsight still felt the sympathetic pain of it like a spike of molten iron had been jabbed into his thigh.

“Alas,” it continued, its voice full of mock-sorrow, “the mighty Commander could not save beloved Aun’Shi from the gue’la butcher, but he managed to avenge him ! How very tragic. Truly, the only appropriate response is to punish the Imperials for yet another transgression against the Greater Good, and who better to lead them to vengeance than the great O’Shovah ?”

Could it really do these things ? Yes. Yes it could. Farsight knew this with utter certainty. It would destroy everything that made O’Shovah who he was, devour his memories, his knowledge, his emotions, his soul, and take the living corpse that was left behind as its own in order to keep deceiving the Tau. It would finish off O’Vesa, and then it would turn on Shadowsun …

Shadowsun. She was here, was she not ? Why wasn’t she doing anything ? Farsight could see her, still standing right where she’d been when he had landed in the hangar. Through his killing of Aun’Shi, the manifestation of the Tetrarch, the deaths of the Fire Warriors and the ongoing battle, she hadn’t so much as stirred.

“Shas !” Farsight screamed. “In the name of the Tau’va, wake up !”


As she hears her bondmate scream, some part of O’Shaserra’s mind clinically notes that she is in shock. She has been in shock since the Keystone fell and the madness began – no, not began. Since the madness the Keystone was concealing, the insanity at the heart of the cosmos, was revealed to them all.

She was making her way back to the Crown of Ascension when it happened. She saw reality crack open, and she still cannot escape the sight. Words fail to describe it, because words are a product of language, which is a product of reason, and there was no reason in there.

The scientists of the Earth Caste think they can make sense of the universe with their observations and equations. They are wrong. What O’Shaserra has seen can never been understood. It is senseless, infinite, malicious. She didn’t believe such evil could exist in the universe, yet now she cannot escape it.

The ideals of the Tau’va are meaningless in the face of such malice. Everything is meaningless. She stands here, following orders, because it is what she knows, what her body defaults to while her mind tries and fails to process what she has beheld, again and again and again.

She is going through a cycle of remembering, trying to understand, failing, descending into hysteria, rejecting the memory, then remembering again. It is going faster and faster. Soon she’ll break completely.

Shoh is calling for her. Her comrade. Her friend. Her bondmate. But Kais was her bondmate too, wasn’t he ? And he –

Again, the memory of madness rises up unbidden through her mind, burning through her thoughts. She wants to look away. She wants to forget. She doesn’t want to accept that this is the truth of the cosmos, that all the Greater Good ever amounted to is nothing more than the delusions of ignorant children –

She sees something in the memory of madness she hasn’t noticed before. Amidst the flames and mocking laughter, there is a many-armed figure held in chains. It is bleeding silver from where the barbed chains bite cruelly into its flesh. Its arms are a mix of limbs from a variety of species : Tau, Kroot, Vespid, and many of the other races which were united under the banner of the Tau Empire before its expansion was halted by the Imperium’s Damocles Crusade.

The sight of it should fill O’Shaserra with disgust, but compared to the horror surrounding it, it is a relief instead. She focuses on the figure, ignoring everything else. As if feeling her attention, the chained creature stirs, and raises its featureless face toward O’Shaserra. For a timeless moment, the imprisoned godling and O’Shaserra seem to be the only things which exist in this remembered hell.

+Wake up, child of hope. Your purpose is not yet done.+

The voice is like the tinkling of fresh water falling down a cliff. It flows over and into O’Shaserra, icy cold, washing her clean. It does not erase the awful memory of Hell, but it pushes it away.

+Wake up.+

And Commander Shadowsun does.


Bursting into motion, Shadowsun leapt close to the Tetrarch, before firing both of her plasma canons into its back. It roared, more in surprise than pain, and turned with impossible speed before backhanding her with enough force to send her flying across the chamber.

Farsight took advantage of the momentary distraction to disengage, and moved to his old friend’s side. With his gaze still fixed on the foe, he helped her up with his free hand, the two of them silently standing together against the Tetrarch. Though many decades had passed since they last fought together, they fell in step immediately, the bond their masters had sought to sever reforged in an instant.

They exchanged no words. They didn’t need to. Both of them understood, on a level deeper than any tactical insight, just how perilous their current situation was. And yet, at the same time, both of them were smiling within their Battlesuits.

If this is the end, they thought, then we shall face it together.

The Tetrarch glared at them, its eyes blazing with infernal light.

“So,” it said. “The silent girl awakens at last. I had thought your feeble mind broken by the glory of Chaos.”

“There was nothing glorious about that,” spat Shadowsun. “That you think otherwise is but another sign of your corruption.”

“Still as blind as the rest of your misbegotten kind,” it scoffed. “I had hoped that the mere glimpse of the truth you were graced by would be enough to open your eyes, but your kind have always been a disappointment in that regard. Only the Ethereals seem capable of grasping the truth, and I still had to force it down their throat. But I wonder : how is it that you awoke from your stupor ? It cannot have been your bondmate’s call for aid. Such things might occur in children’s fables, but this is my lord’s story to write, and he has no patience for such foolishness … Ah. Now I see.”

It smiled, then, a sight straight out of the darkest nightmare.

“You saw it, did you not ? That pitiful spirit spawned from your people’s unbearably naive beliefs ?” It didn’t wait for a response. “Of course you did. Pathetic, isn’t it ? Nothing more than one more sacrifice for my lord. I’ve kept it alive, even as I wrought the chains that imprison it, all so that my liege could feast upon it when the hour was right.”

“I don’t know what exactly it was that I saw,” said Shadowsun. “But I know it is better than you and your kind.”

“Ignorant slaves,” it growled. “Must I spell it out for you to understand ? We gave you the stars so you could serve our purpose. Your entire Empire is nothing but an instrument of the Dark Master’s will.”

“Then,” said Farsight, raising the Dawn Blade and pointing it at the Tetrarch, “we will free our people from your chains, once we’ve killed you.”

It laughed, in a sound that made Farsight ears hurt despite the Coldstar’s filtering the noise.

“No,” it said. “You won’t.”

Truth, whispered the Dawn Blade.

And then there were no more words, only a desperate battle. It was two against one now, but even that was barely enough. The Tetrarch wasn’t holding back quite as much as it had when facing Farsight alone, though it was clear to both of Puretide’s pupils that it was still trying to keep them alive so it could enslave them again. That was foolish of it : while Shadowsun had been talking to it, Farsight had sent an urgent message to O’Vesa. If they were defeated, then the Stone Dragon would make sure neither of them were taken alive : the Ultramarine wasn’t the only one capable of using Tau equipment to kill its wielder.

The fear of death was nothing compared to that of renewed enslavement, and Farsight and Shadowsun fought with renewed vigor, until, for the first time since the Tetrarch emerged from Aun’Shi’s corpse like some revolting butterfly breaking out of its chrysalis, Farsight scored a blow. The Dawn Blade cut through the monster’s armor, but found no flesh beneath, only lies and power woven into its semblance – but that, too, the ancient weapon cut. And as the lies were sundered, the truths they concealed flowed freely into Farsight’s mind.


He sees the Mont’au, the age of death. It is every bit as terrible as the lessons of his youth taught him. War unending between clans that will become Castes, escalating ever further as technological progress is used not to improve lives but to end them.

The clans rule the earth, the water and the air. But they are not everywhere. He sees the exiles, the outcast, forced to leave the lands of their birth for their differences. They are puny and frail, eerie and unnerving. They can hear the thoughts of those around them, and speak silently. They are different, and in this primitive and ignorant age, that is reason enough for persecution.

In the expanding wastelands created by unending warfare, the outcast gather. There is strength in number, and they need all the strength they can get if they are to survive. Many do not, starving to death or succumbing to disease, but some do. For all that they are hated and despised, the outcast do not despise their healthier brethren. How could they, when they know them better than they know themselves ?

O’Shovah sees the outcast move from place to place, seeking refuge from the elements. Eventually, they reach a cavern in the flank of a desolate peak. As they set foot inside, they begin to hear a call, spoken in the same mind-voice they use in place of their natural one. It comes from deeper into the cavern.

With nothing to lose but their lives, they go deeper. There, they find something they do not understand, but which O’Shovah does. It is technology, ancient and advanced beyond reckoning, buried beneath the earth of Tau for uncounted aeons. Something about the outcast’s approach must have activated it, he reasons.

Within these antediluvian halls, sciences far beyond the greatest works of the Earth Caste remake the outcast, transform them down to the genetic level. Their meagre talents are amplified, altered, shaped by their own desperate wish for a mean to end the perpetual wars that are dragging their race toward extinction. Those whose bodies are too weakened by hunger and exhaustion perish, unable to bear the process, until only two remain.

When the outcast wake, O’Shovah recognizes them as Ethereals, the first of their kind. He sees them walk outside of the cavern, which is now only a cavern and nothing more, its technological marvels hidden away once more. He sees the duo approach a city he knows to be called Fio’taun, besieged by an alliance of two clans who desire nothing but its destruction and the death of all within.

And then, through words and mind-science, the Ethereals end it all. They forge peace between the clans, creating an understanding that transcend the base nature of flesh. From there, their influence spreads, until all of Tau is united, and the Mont’au is finally over.

For a time, there is peace. Unity. The Tau’va is born, as all work together for the betterment of the whole. The Ethereals, descendants of the first two, are not distant and untouchable lords, but servants of the people, walking among them, guiding, helping, using their gifts to help the Tau understand one another.

It is a golden age of peace, truth, and community.

And then it ends, in a murder that, until now, has gone unremarked.

Sat upon a throne of blood and shadows, a deathless, malevolent creature beholds the fledgling civilisation with cold, covetous eyes. Like parasitic ivy, it directs its will there, to take root into the bright souls of the Ethereals, who for all their wisdom and increased power are neophytes in the perils of mind-science. Then, it hollows them out, corrupting them with whispers and visions, until they pledge themselves (and through them, the entire Tau race) to it.

The corruption of the Ethereals is not a fast process. It takes entire generations for the roots to set in, and bring with them the erosion of morality and compassion, replaced by cold utilitarianism and fanatical devotion to their Dark Master. And even then, O’Shovah sees that not all Ethereals succumb to the poison running through their souls. The greatest of them, those with souls that burn brightest of all, can fight back against it. But they are few, so few, and they do not understand what is happening to them.

He watches these few pure Ethereals be misled, deceived. Blinded to the changing nature of the Empire and, when they do manage to find the truth, dragged to altars marked with the ultima sigil inside an eight-pointed star to be cut open and sacrificed to the Dark Master. He sees the great Aun’Va, whom he met during his time as commander against the Tyranid Hive-Fleet, rise to the rank of Supreme Ethereal, only to be quietly murdered on the night of his ascension, replaced by body doubles and AI constructs.

He sees the poisoned fruits of the Ethereals’ servitude. The enthroned monster reaches out without moving, and the keys to the stars are delivered to the Tau as they discover the wreckage of an alien ship on their homeworld’s moon, and the Earth Caste manages to retro-engineer some of its technology to launch the First Sphere of Expansion.

He sees Fire Warriors fight, secure in the belief that their deeds serve the Greater Good. But while the Castes still believe in the philosophy born in the days after the Mont’au, to the Ethereals, it is nothing more than a convenient tool to increase their power base. Any dissension is punished by death, any attempt to guide the Empire onto a route not approved by the Dark Master swiftly crushed.

He sees the Second Expansion Sphere begin, and human worlds being added to the Tau Empire. But it is not the peaceful integration the Water Caste proclaimed. He sees lies being told, empty promises being made. He sees the greed of the powerful being encouraged to foster discontent among the civilians. He sees bioweapons deployed among human populations, only for the Water Caste to arrive bearing the cure. He sees humans being captured by stealth teams and brought to the Ethereals, who use their mind-science to implant a fanatical devotion to a warped version of the Greater Good before releasing them.

He sees how this is hidden from the rest of the Empire, but not from the Imperium. He sees the fury of the World Eaters as they learn of the aliens who have come to enslave their people, told awful truths from agents wearing invisible crowns of thorns. He sees, once again, the Damocles Crusade, this time from the perspective of the gue’la.

He sees their victory. He sees millions of Tau civilians, trapped on reclaimed human worlds, being packed into captured transports and sent back to the Tau Empire with just enough supplies to last the journey and a firm warning never to cross the Gulf again – an act of mercy done against the advice of the thorn-crowned agents, at the insistence of a man with an invisible serpent mark on his neck. And he sees those transports ambushed during the crossing by ships of a make he does not recognize, slaughtered to the last so that the Ethereals can fan the flames of hate.

All of it, this entire nightmare made all the more awful by its dreadful actuality, is the single greatest perversion of the Tau’va O’Shovah can imagine. He wants to scream, to weep, to kill. His horror and grief are eclipsed only by his rage.


As he emerged from the stolen vision of his people’s past, Farsight was consumed by fury. He struck at the Tetrarch with the Dawn Blade, again and again. All discipline and caution was gone : O’Shovah now fought with a single-minded ferocity that would’ve awed even a be’gel warchief.

At first, the Tetrarch was caught off-guard by the brutality of Farsight’s onslaught, but it was far more experienced in such primitive melee combat than the Tau Commander. It parried a reckless blow from the Dawn Blade, then punched into the flank of the Coldstar with enough strength to break right through the armor. Farsight’s vision briefly went dark as the sympathetic pain overwhelmed him, but by the time it cleared, Shadowsun was here, distracting the Tetrarch so that the two of them could pull back and gain some distance.

“Remember Master Puretide’s training, Shoh,” chided O’Shaserra. “It is a poor warrior who lets his anger control him instead of harnessing it.”

+She is right. Be mindful of your fury, young warrior, lest it consume you.+

Inside his pilot’s chamber, Farsight blinked. That voice. How –

Light bled from the Dawn Blade. Wisps of bright ghost-fire dripped from it, stretching into the space between the two bondmates and their enemy. There, it coalesced into a humanoid figure – but unlike the awful manifestation of the Tetrarch, this apparition felt … kind. Warm. Right.

It took Farsight a moment to recognize the figure as a gue’ron’sha, because unlike every single one he’d seen before, this wraith wasn’t wearing armor, but simple robes that did little to hide his bulky musculature.

+Hello, old friend,+ said the specter, his gaze fixed upon the infernal monster before him. Farsight froze at the voice, not because it echoed in his skull, but because he recognized it. It was the voice of the Imperial walker he had fought in the Keystone, the voice of the guardian he had so foolishly killed when he removed the Dawn Blade from its rightful place and unleashed this insanity.

“Kadeth,” growled the Tetrarch. “I should have expected this.”


The Keystone and the Dawn Blade

Long before the first Ethereals were corrupted by the Tetrarchs, in the final years of the Great Crusade, the seeds of the Tau’s only hope of liberation were sown.

As the Imperium spread across the galaxy, an Expeditionary Fleet led by a contingent of the Thousand Sons discovered a strange, dead world in the Damocles Gulf, beyond the Kingdom of Ultramar in the Ultima Segmentum. This world, which shared a system with another, life-bearing planet (which was named Alsanta) was covered in ruins left by an antediluvian alien civilisation.

Led by Praetor Kadeth, the sons of Magnus descended upon the planet to study the ruins and make sure they contained nothing which might pose a threat to Humanity. The strange psychic resonances of the ruins fascinated Kadeth, and when he sent word of the discovery up the chain of command, he received orders to secure the world – which, in the old stellar maps which had led the Expeditionary Fleet to it, was named Arthas Moloch – and await the arrival of a dedicated team from Terra. The message bore the sigil of no less a potentate than Malcador the Sigillite himself, along with that of the Crimson King.

Praetor Kadeth deployed the forces at his command to defend the freshly colonized system as best he could, and continued his own study of the ruins. However, before the expected team could arrive, the galaxy was torn asunder by the Roboutian Heresy.

With the Ruinstorm blocking psychic communication with Terra, Kadeth found himself stranded and without clear orders. For several months, the Praetor hesitated, unsure of what path to follow, but ultimately decided that remaining in the system and protecting the secrets of Arthas Moloch was the best course of action. While not all of his forces agreed with his decision, he was able to make them follow him without needing to resort to violence – and soon enough, he was proven correct.

An Ultramarine fleet, led by one of Guilliman’s Tetrarchs, arrived in the system, intent on plundering the secrets and treasures of Arthas Moloch for their master. According to Kadeth’s personal writings, the Tetrarch in question had once been an acquaintance of his, but the Thirteenth Legion’s fall from grace had transformed him into a mere echo of the warrior Kadeth had admired, a vessel for the fell power of his Dark Master.

In the ensuing conflict, Alsanta was burned to ashes, as the Ultramarines unleashed hordes of daemons upon it. The Thousand Sons only managed to save a fraction of the world’s population before the war moved to Arthas Moloch itself. There, after months of brutal fighting, Kadeth confronted the Tetrarch in the center of one of the ruined cities, where the son of Guilliman planned to subvert the ancient psychic technologies of the dead world in order to tear open a permanent portal to the Empyrean, through which the hordes of Chaos sworn to the Arch-Traitor could enter reality at will.

Through the use of the alien weapon he’d come to call the Dawn Blade, Kadeth was able to triumph, although the Praetor was left so badly wounded he had to be interred within a Dreadnought. For the rest of the Heresy, Kadeth’s surviving forces kept watch over Arthas Moloch, fighting off small renegade warbands taking advantage of the anarchy of the Eastern Fringes.

Eventually, during the Scouring, the remnants of the Expeditionary Fleet were reunited with their Legion and Primarch. Magnus immediately realized the value of the Dawn Blade and the other relics of Arthas Moloch. By order of the newly founded Inquisition, the entire system was declared Interdicta, all traces of its existence struck from all but the most secure of records – but not before the Thousand Sons had taken some choice pieces for themselves, including the Dawn Blade.

These pieces were later used in the construction of the Keystone Station, part of Magnus and Perturabo’s efforts to anchor the Iron Cage into the Immaterium. Kadeth, whose mind was starting to wane as a result of his interment, volunteered to keep watch over the Keystone – until, decades later, he was struck by the Rubric of Ahriman. Though Kadeth’s psychic powers had been considerable in his heyday, years of being a Dreadnought had diminished them, and he was turned into a Rubrica.

There he remained, keeping his vigil as his lord Primarch had ordered, until the day Commander Farsight stumbled into the heart of the Keystone, blind and enslaved, an unwitting tool of the Arch-Traitor. And there, after ten thousand years, did the Praetor of the Thousand Sons finally die.


“What are you hoping to achieve here ?” challenged the Tetrarch, and Farsight fancied he could hear, if not fear, then wariness in the monster’s voice. “You cling to existence, but you have no power left. You are a mere echo, kept from the Empyrean’s burning maw only by your First Captain’s trick.”

+I cannot touch you, that is true,+ replied the ghost. +What little strength I’ve left is as nothing compared to the raging inferno that pours from your master and into you. But, have you forgotten my Legion’s motto, old friend ?+

“Which one ?” mocked the Tetrarch. “You Prosperines talk so much, you cannot expect me to remember them all even with an eidetic memory.”

+The first and most important one, of course. Knowledge is power. And I know a lot about you, ████████.+

The last word silently spoken by Kadeth had been a name, Farsight was certain of this. Yet, though it had only just been spoken, he couldn’t remember what it had been : it was as if the word had simply refused to imprint onto his short-term memory.

Regardless of that disquieting fact (and really, what was one more impossible thing on this day ?), the word had an immediate and pronounced effect on the Tetrarch. It shrieked as it erupted in white fire, stumbling away from the ghost, flailing like a wild animal, all arrogance and composure evaporated.

+Now !+ sent Kadeth, his silent voice charged with urgency. +It must be now ! This won’t hold him for long !+

Farsight and Shadowsun moved as one, darting around the wraith to reach their stricken enemy. Even in its current weakened state, it tried to defend itself with its axe, but a shot of Shadowsun threw the motion off-course, leaving it exposed to Farsight’s next strike.

“You will all pay for this !” It howled. “Your people will burn as kindling for our –”

The Dawn Blade bit into its throat, silencing it. Farsight kept pushing, leaning into the blow with all the strength the Coldstar could muster. He could feel the unnatural resistance of the Tetrarch’s not-flesh, and felt too how it gave way in the face of his determination. Superstitious nonsense it might be, but Farsight had learned that there was much about the galaxy that didn’t fit into the Earth Caste’s models, and willpower, it seemed, was capable of more than triggering the body’s last-ditch reserves of strength.

There was no vision this time, for which Farsight was grateful. The Dawn Blade merely cut, and cut, and cut, until it emerged from the other side of the Tetrarch’s neck, and its vile head rolled free of its body. In sheer defiance of what Farsight knew of human biology, it continued to scream as it fell, a wordless shriek of outrage that slowly petered out as it, and the body it’d been attached too, dissolved into foul smoke, leaving only a stain burned into the deck.

Fighting to stop the shaking of his limbs, Farsight turned to Kadeth, only to find the ghost was gone, leaving only a circle of frost on the deck in his wake. Hesitantly, he lifted the Dawn Blade up to his Battlesuit’s face.

“Are you still here, Kadeth ?” Farsight asked out loud, uncaring how this made him look to Shadowsun.

+Yes,+ replied the silent voice of the gue’ron’sha wraith.

“For how long ?”

+Until it is done, O’Shovah.+

The voice fell silent, and Farsight lowered the Dawn Blade. For a moment, he simply stood there, Shadowsun limping to his side – like his, her Battlesuit had taken a beating in the fight. Eventually, however, he shook himself free of his exhausted reverie, and opened a link to the bridge of the Crown of Ascension.

“Admiral Viel, this is Commander Farsight. Can you hear me ?”

“O’Shovah ?” The Admiral’s voice was tense, on the very brink of snapping under the stress. “You live ? What is going on ?! Every sensor in the hangar bay shut down, and I’m getting reports of weapons discharge along with other readings nobody can make sense of ! Where is Aun’Shi ? Is he safe ?”

“Aun’Shi is dead,” Admiral, reported Farsight in a neutral tone of voice. “In truth, he has been dead for a long time. We have all been deceived.”


It took several moments for Farsight to explain to the Admiral that Aun’Shi, the venerable Ethereal who’d been sent with the coalition, had in truth been dead for a long time, his body puppeteered by some vile thing spawned by mind-science in order to deceive the Tau into doing the bidding of those the Imperials had rightfully imprisoned within the Ruinstorm.

Viel might have doubted the Commander’s word, had it not been confirmed by Commander Shadowsun and the Stone Dragon. Furthermore, there had been reports of similar incidents happening on the other ships of the coalition, as Tau suddenly turned on their brethren, in a way clearly distinct from the bloodlust which was consuming so many Fire Warriors.

Soon, a rescue team arrived in the hangar, though there was little left for them to do. The bodies of the Fire Warriors treacherously slain by the Tetrarch were carried away, while O’Vesa’s Battlesuit was brought to his workshop aboard the flagship, its locked gates opening on their own at its approach. Despite the damage inflicted by the Ultramarine creature, the construct-mind of the Earth Caste scientist yet remained within the Battlesuit, and soon the simulacra image of his face reappeared in the corner of Farsight’s display.

With the sole Ethereal member of the expedition dead, Farsight and Shadowsun assumed command. Announcing on all open cadrenets that the Tau Empire had been deceived by the gue’la warlord called Roboute Guilliman, they declared that the Greater Good of all sane beings demanded that they atone for their part in unleashing this evil upon the galaxy by joining the battle once more – this time, though he did not expect a warm welcome, on the side of the Imperium.

On the side of atonement, for the grave sin he had unwittingly committed. On the side of sanity, against the madness of the Ruinstorm unleashed.

On the side of Order.


The Thirteenth’s Onslaught

As the void burns with Warp-fire and the weapons of clashing fleets, the chosen instruments of Guilliman advance onto Olympia. Their purpose is simple : to destroy the homeworld of the Fourth Legion, and bring an end to everything which the Lord of Iron has ever loved. Against these despoilers stand the many defenses and defenders of Olympia, mighty and steadfast, ready to face their greatest challenge.

The fleet which slipped away from the greater void battle to besiege Olympia only seemed small in comparison to the immense armada which had emerged from the Ruinstorm. Each of the four Chaos Lords nominated by Guilliman commanded great forces, and put together with the lesser warbands which joined them, lost in their hunger for the glory of making planetfall on the homeworld of the Thirteenth Legion’s hated jailers, they amounted to a host greater than that of many past Black Crusades.

Three of them had been part of the Sacrificed Son’s Black Crusade, leading their forces in order to destroy Guilliman’s mausoleum and free the Thirteenth Legion from his memory, only to be bound to the Dark Master when he had unexpectedly risen from death. These three were Uriel Ventris, the Drinker of Sorrow; Cato Sicarius, the Warrior-King of Espandor; and Castus, the Vessel of Vileness. Had they been sent alone, they would have thought themselves condemned to die by their liege as atonement for their past transgressions (not that the knowledge would have made them resist their orders, for they were now tightly bound to their Primarch’s will).

But the fourth member of their group, the Daemon Prince of Khorne Kazakital, gave these Lords of Ruin the bitterest hope that, perhaps, they might instead redeem themselves in the eyes of their lord. Not out of any love for him, for all three had long since cast aside such emotions, nor out of any loyalty, for they were slaves and knew themselves as such, but only so that their infernal leashes might slacken just a bit, and diminish the agony they brought.

After his departure from the Macragge’s Honour, Uriel Ventris had returned to his own ship, the Death of Virtue, only to find that, in his absence, an arch-heretek named Faustinius and bearing the sigil of the Dark Master had arrived from the Dark Mechanicum vessel Caestus Infernus and gone straight in.


Faustinius, the Last Judge

Centuries before Roboute Guilliman ever ventured into the Eye of Terror and was illuminated as to the true nature of the cosmos, his brother Perturabo waged war against the Black Judges. During the Age of Strife, these techno-overlords, wielders of incredibly potent weapons from the Dark Age of Technology, had reigned without mercy over the Meratara Cluster, occasionally sending fleets to demand tributes from neighbouring human worlds – such as that of Olympia, and its dead sibling Charon, murdered for the sin of defiance. Among these tributes were tithes of living slaves, whose genetic material was used to prolong the Black Judges’ millennia-long existence.

The Fourth Legion’s campaign against the Black Judges was a long and costly one, which pushed Perturabo to the very limits of his strategic genius. Tens of thousands of Iron Warriors, including the vast majority of the Terran recruits which had filled the Legion’s ranks before the Lord of Iron’s discovery, perished against the genetically augmented thralls of the Black Judges. Yet eventually, Perturabo successfully breached the Rock of Judgement, a hollowed-out moon which served as the Black Judges’ primary stronghold, where one hundred of these terrible beings presided over the Night Courts, vast obsidian keeps from which they had ordered the genocide of scores of human worlds for perceived infractions to the Black Judges’ obscure and oft-contradictory laws.

Perturabo himself led the final charge, and it was he and his Legion’s elite who slew the Black Judges, each of whom had remade themselves into armoured monstrosities capable of shrugging off bolter fire and crushing Astartes under their fists. By the time the battle was over, it was thought that all of the Judges had perished – however, one of them had survived. As Faustinius, the last of the Black Judges, fled from the Rock of Judgement aboard an experimental stealth craft, he swore that he would have his vengeance on the Lord of Iron and the Fourth Legion.

Years later, Faustinius was recruited by envoys of Guilliman as part of his preparations for his rebellion. After being taught the secrets of Chaos and combining them with his own Dark Tech, he helped convince entire forge-worlds to turn away from the Treaty of Olympus and join the rebellion. For most of the Heresy, Faustinius was an unseen presence aboard the Ultramarines’ flagship, tinkering with the Gloriana’s engines and sharing his profane knowledge with the Techmarines of the Thirteenth Legion. Renegade members of the Mechanicum came to apprentice under him, departing the Macragge’s Honour with their minds poisoned by the vile creeds of Chaos, to spread across the rest of the Traitor Legions and, in ages to come, form the foundations of the Dark Mechanicum.

When Guilliman fell at the Siege of Terra, Faustinius fled alongside the Ultramarines, and disappeared alongside the Legion’s flagship. For the next ten millennia, he worked with the Tetrarchs, who spoke with the Dark Master’s voice in his absence, to repair the damage to the Macragge’s Honour, as well as a number of other projects meant to aid Guilliman’s eventual conquest of the galaxy.

During one of these projects, Faustinius slipped past the Iron Cage and raided the Necron tomb-world of Silva Tenebris, Crownworld of the Necron Szaregon Dynasty. The arch-heretek's conquest of the antediluvian tombs took several years, with the Necron guardians fighting back every step of the way, but eventually Silva Tenebris’ secrets and treasures were all claimed for Faustinius and his Dark Master, with what was left of Silva Tenebris destroyed to hide all signs of his passage.

Though millennia of self-experimentation and the mutating influence of the Warp have transformed Faustinius’ physical form to be unrecognizable even by those few Imperials with access to the records of the Black Judges, the arch-heretek still retains the dependence of his kindred on fresh human genetic material to sustain his unnatural existence. Countless lives have been sacrificed to keep him alive, but that is a sacrifice he is more than willing to make. While thousands of years in service to Guilliman have made Faustinius into a devoted servant of the Dark Master, enough remains of his former self that, when the plans for the Breaking of the Iron Cage were laid down, he insisted on being allowed to strike a blow against the Lord of Iron’s homeworld.


Within moments of his arrival, Faustinius had assumed command of the Dark Mechanicum adepts Ventris had gathered to his banner over the years, and shamelessly plundered the Drinker of Sorrow’s vaults of xenotech, forcing his guards aside and bypassing his security (both of which had been acquired at great cost) with contemptible ease. Ventris’ fury at such presumption was kept in check only by the knowledge that this was the Dark Master’s will, but his followers still recoiled from the sight of his rage, fearing to draw it upon themselves.

Of particular interest to Faustinius were those relics given to the Drinker of Sorrow as part of the bargain he had struck with the C’tan Shard of the Nightbringer, decades ago on Pavonis. Where the arch-heretek had learned so much about Necron technology, Ventris did not know : when questioned on the matter, the arch-heretek merely alluded to having gained experience with such devices in the course of his service to the Dark Master.

From these priceless relics, the arch-heretek fashioned a device meant to rip open Olympia’s orbital defenses. At its core was nothing less than a C’tan Shard, Faustinius’ one material contribution to the device, and which the Last Judge had captured during his conquest of Silva Tenebris. Beaten down by millions of years spent as a power source for the Szaregon Dynasty, this creature, named the Sufferer by its xenos captors, had sought to escape its bondage during the arch-heretek’s invasion of the tomb-world, only to be recaptured by Faustinius, and was now put to use as a power source once again.


Magos Absimilard-LXI watched through the sensors of Orbital-Combat-Station LXXXIX as the heretic fleet approached.

He saw through a hundred eyes, and soon he would speak through a score of guns, chanting the praises of the Machine-God in the sacred language of high-intensity lance-fire and heavy-caliber shells. The heretics’ sabotage of the holy noosphere had been undone, and the vile renegades would crash against the iron bulwark which had protected Olympia from their ilk for nigh on ten thousand years.

Let them come, he thought. It would be a tough battle, yes, and faithful servants of the Imperium (not the Omnissiah, not the Omnissiah any more, the Omnissiah was dead, dead, dead, the conduit between the Motive Force and the rest of the galaxy was gone) would die, but the arithmetics of war were clear : that fleet could not hope to pierce through Olympia’s orbital defenses.

Then, he sensed it. An energy spike aboard the Traitor Astartes ship Death of Virtue, which sailed at the head of the enemy battlegroup (not that they had a proper formation, being more akin to a pack of rabid animals than the elegant and ordered disposition of the Imperial Navy)c. The power levels were already past Absimilard-LXI’s augurs’ ability to properly evaluate, and they were still rising, rising, rising –

When the weapon fired, there was no time for Absimilard-LXI to realize what was happening, as the beam of excoriating Warp energy hit the station at the same time as the sensors he was connected to detected it. Despite all his cerebral enhancements, his conscious mind didn’t have time to register his obliteration, along with the entire Orbital-Combat-Station LXXXIX and over a million other tech-priests, menials and overseers across the Olympian orbital defense network.

And once his soul found itself in the Warp, there was no time to think, only scream. For that, there was nothing but time.


Through the defiled Necron tech, the Warp energy spreading through the system since the Keystone’s destruction was channelled into a single pillar of hellfire. It only lasted for a fraction of a second before the xenos artefacts, each a relic from a time now remembered only in legends and the aeons-broken memories of the Necrons themselves, overloaded and shattered to pieces. Even the C’tan Shard used to empower the monstrously energy-inefficient device withered and disappeared, the last of its strength spent, its millions-years long existence finally ending.

Yet brief as it was, the attack was enough for Faustinius’ purpose. Not all of Olympia’s orbital defenses had been taken out, of course, but the hole opened in them was large enough for the Chaos Lords to send their forces planetside. They landed amidst the burning desolation the weapon had reduced an entire region of Olympia’s countryside to, dividing back into four war hosts, each with its own target.

By some dark miracle, there had been no dispute when the Lords of Ruin had communicated prior to their landing to make their chosen objectives known : perhaps guided by the will of the Dark Gods, and more likely that of their liege, they had all selected different prey. The combined forces of Ventris and Faustinius went north, toward the Dodecapyrgion, while the other Chaos Lords led their armies in the direction of the closest city-states. Along the way, the remnants of the True Olympians joined them, their Warp-maddened leaders drawn to the power of the Chaos Lords’ darkling souls.

Among the Chaos armies, the Plague Host of Castus marched straight for the city-state of Sodalian. Though their advance didn’t pause nor let any obstacle stop them, it was still slow enough for the defenders to prepare for their arrival, preparing all the counter-measures needed to face a foe using such repugnant weaponry.


Castus blinks his three eyes (three ? didn’t he use to have just two ?) as he suddenly jerks awake, the pieces of his mind slamming together with all the gentleness of an Ogryn with a sledgehammer.

It has happened again, then. He looks around, trying to identify his surroundings. When he nodded off, he was aboard the Grace of Entropy, following the Drinker of Sorrow’s own flagship as it was about to do whatever young Ventris was going to do. Now he is on solid ground, with dying grass under his feet, his weapon in his hands, his warband at his back, and in front of him …

… oh my. Those are some very large guns perched atop some very high walls. His followers are strong and tough, filled with the blessings of Grandfather Nurgle, but they are not invincible. Charging through the plains between here and there, which are of course completely empty of anything resembling cover, will see only a small fraction reach the walls.

The Vessel of Vileness can appreciate the thoroughness of the Fourth Legion, even as it annoys him to no end. For this killing ground before him can only be the work of Perturabo’s dour sons, which means they made it to the surface of Olympia. It is a shame that he missed how Ventris dealt with the orbital defenses, but Castus accepts it, just like he accepts everything in his life. The past doesn’t matter, because it is dead, and neither does the future, because it is Nurgle’s great work to make sure it never comes. Only the now is important, because it is all there really is.

He thinks, scratching idly at a growth on his armor as he does so. There must be a reason Lord Parmenides woke him up here, something the Daemon Lord expects him to do. Behind him, his army waits patiently, well used to such behavior from him.

Exactly seven minutes later, Castus finally understands. Forcing his body (which has already begun to calcify from the short time he spent immobile as a result of one of the many gifts he has received from Grandfather Nurgle) to move, he gestures west with his mace, toward the great forest covering the horizon.

“Onward, companions !” Castus bellows. “We have much work to do !”


The sight of Castus’ warband retreating from the walls and venturing into the largest forest of Olympia, which spread all across the base of Mount Adarine and a good distance up its slope, did not fill the defenders of Sodalian with relief. The scouts they sent didn’t return, though one of them managed to send a last, desperate transmission, which warned of some manner of ritual site being prepared within the woods before being abruptly silenced.

Meanwhile, the Ultramarine Chapter of the Black Consuls, accompanied by a vast horde of Khornate cultists, went straight for the capital city-state of Lochos. Along with the Black Consuls was the Tzeentchian Chapter of the Tome Keepers, led by their Chaos Lord Sorcerer Saargon. Despite the Black Consuls’ disgust for sorcery, the will of Guilliman kept the host from turning in on itself, and with their combined might they soon reached the walls of Lochos.

At the head of this bloody host was the Daemon Prince Kazakital, the Red Prince, who had personal business with one of the many defenders of Olympia’s planetary capital.


Kazakital, the Red Prince

Once, Kazakital was a Chaos Marine belonging to the Black Consuls Chapter of the Ultramarines. Since the days of the Heresy, the Black Consuls have been dedicated servants of the Blood God, serving as shock troops for the Thirteenth Legion, and that martial legacy endured throughout the millennia of the Long War. Unlike other Chapters, the Black Consuls claimed none of the Ruinstorm’s daemon worlds as their own, preferring instead to remain a fleet-based warband, slaying all in their path both to claim resources and to honor Khorne.

The child who would become Kazakital was taken as slave during one of these raids, and inducted into the ranks of the Black Consuls after passing the gruelling tests of their Apothecaries. He took to the Chapter’s bloody creed like a fish to water, receiving numerous boons from Khorne, until one day, he single-handedly killed the Chapter Master and his seven Captains in a series of duels to the death, with the final offering marking his ascension to daemonhood.

In the years following the battle between Kazakital and the Living Saint Justine, a painting of the Daemon Prince by the mad artist Teugen was discovered by agents of the Ordo Hereticus. Teugen, it turned out, had been one of the witnesses of that epic confrontation, but rather than be awed at the glory of the God-Emperor’s miracle, his mind had been consumed by the dread majesty of Khorne’s chosen warrior. Before its destruction, the painting showed Kazakital as a towering figure in black, chitinous armor, wearing a rune-encrusted helmet over a brutally beautiful face in which were set two glowing red eyes. Two leathery wings rose from his back, and in his clawed hands, he held a blade engraved with a Rune of Obliteration placed there by Khorne’s own infernal smith.

Contrary to most Khornates, Kazakital is well known for his charm and persuasiveness. Instead of merely killing worthy enemies, he prefers to make them join him in worship of Khorne, and he delights in cultivating those around him with the potential to reach greatness, secure in his control of the Black Consuls thanks to the sheer power bestowed upon him by daemonhood. Even his defeat at Justine’s hands wasn’t enough to shake his control over the Chapter, and when he returned from banishment a hundred years later, his Captains (all of whom he had personally raised to the position after disposing of the warband’s previous commanders) promptly knelt before him and accepted him as their returned leader.

During the Battle of Macragge, Kazakital was among those who appeared at the side of the Macragge’s Honour, having been recruited by the Tetrarchs prior to Guilliman’s resurrection in exchange for Justine, then held captive within Mortendar. The fact the Living Saint had already escaped by that point did not anger the Daemon Prince : to the contrary, he relished the opportunity to hunt for her once more.


“What’s wrong, Justine ?” asked Felix.

They were standing on the walls of Lochos, along with the rest of the defenders. Zagreus was there too, though even the Custodes’ awe-inspiring presence paled in comparison to the Living Saint’s. Felix was fairly certain Justine’s aura could be sensed all the way to the Acropolis at the center of the city, which was why he had asked her what was going on – apart from the obvious, such as the heretic army presently approaching the outer edge of the reach of the city’s guns.

“I can feel him,” she hissed. “He is here.”

“Who ?” The Inquisitor knew he’d regret asking, but he still needed to know.

“Kazakital.” Justine didn’t spit the name, but it was a close thing. “He knows I am here too, and he is coming.”

Felix froze. He knew the name, of course.

“I suppose it makes sense that he would be here,” he sighed. “He was an Ultramarine originally, after all, wasn’t he ? Of course Guilliman would have him show up for this.”

“I’m going to kill him, Felix,” Justine said, the calmness of her voice clashing with the fury she was radiating.

“I know you will, Justine. But let’s be smart about it, alright ? Because to me, this really looks like a trap.”

“I agree,” said Zagreus, surprising the two other Liberated.

Justine sighed. “Very well. What do you suggest, then ?”

Well. Now Felix had to come up with a plan.

Brilliant.


The combined warbands of Uriel Ventris and Faustinius, who alone of every Chaos force deployed on Olympia had enough transports for their entire forces, reached the foot of the Dodecapyrgion within a couple of days of making planetfall.

The Fourth Legion’s fortress had remained fully manned, despite the distraction orchestrated by the True Olympians. A full complement of Iron Warriors stood ready within its walls, along with many times more Olympian Auxiliaries. Within the vast hangars that had been dug into the mountain, several lances of Imperial Knights also stood at the ready, having answered the call of Triarch Etrogar.

As the Chaos host approached, Warsmith Xyrocles, the Dodecapyrgion’s Castellan, followed his Legion’s ancient traditions. In an unencrypted vox-transmission (cast from a vox-set which was completely isolated from the rest of the complex’s restored network, the Iron Warriors having learned from the Shriek), he offered the renegades the Last Chance : if they surrendered and renounced Guilliman and the Dark Gods, their lives would be spared.

The Drinker of Sorrow sent a single reply, mockingly thanking the sons of Perturabo for their generosity, before making an offer of his own : if they opened the gates of the Dodecapyrgion and laid down their arms, he would grant them all a death as quick and painless as he could arrange.

Needless to say, Xyrocles didn’t waste any further time on talking with the enemy, and the Iron Warriors prepared to face the Ultramarines and Dark Mechanicum forces.

Last of the targets of the Lords of Ruin was the city-state of Kardis. Unfortunately, it would not be so lucky as the others. Leading the host marching toward it was none other than Cato Sicarius, the depraved Slaaneshi Lord.

Even before the Battle of Macragge, Cato Sicarius’ warband hadn’t counted any other Space Marines in its ranks. Following the Warrior-King’s humiliation at the hand of the resurrected Primarch, none had been willing to join him. In what could be interpreted as a gesture of trust, a way of making the Chaos Lord useful, or a deliberate insult, however, Guilliman had assigned reinforcements to Sicarius’ warband : a full battle-host of Talassar’s infamous Beastkin.


The Beastkin of Talassar

As one of the Five Hundred Worlds, Talassar was relatively unremarkable before the Ruinstorm was unleashed during the Heresy. An ocean world with storm-wracked seas and a single continent named Glaudor, it was sparsely populated, though mining operations at the bottom of its oceans provided nearby industrial worlds with valuable resources.

In the years before the betrayal at Isstvan, the people of Talassar were brought into the worship of the Dark Gods by the Ultramarines. They turned away from the Imperial Truth, and built great idols to the Dark Gods within their capital, Castra Tanagra, using their traditional craft of making terracotta figurines to honor the Thirteenth Legion’s heroes.

According to legend, when the Ruinstorm engulfed the Kingdom of Ultramar, the Ruinous Powers took special notice of the ocean world. Fragments of their divine wills descended upon Castra Tanagra, inhabiting the idols which had been constructed in their image. Yet mere terracotta could not possibly contain even the tiniest part of the Powers, and the statues shattered instantly.

For this, Talassar earned the Dark Gods’ displeasure, and its people were cursed, transforming into the Beastkin. While humanoids with the heads of animals along with other bestial traits, are relatively common among the throngs of the Lost and the Damned, being relatively genetically stable, the Beastkin are something else entirely. Common Beastmen, while tainted by Chaos, are still capable of a certain level of thought, and can cooperate to build large if crude monuments to their infernal deities.

The Beastkin, however, are not only larger and more ferocious than Beastmen, they are wholly consumed by the worst trait of the beasts in whose image they are remade. In them are mixed the worst traits of Mankind, unfettered by any of his nobler qualities. Mammals, birds, reptiles and insects : all manners of animal life are represented in the grotesque mutations of the Beastkin, but regardless of the natural temper of the animal, all are equally bloodthirsty.

Talassar is an endless battleground, where the strongest Beastkin impose their will on small packs before leading them into combat against other groups, killing until they are killed in turn, screaming prayers to the very Gods which cursed their ancestors all the while. The soil of Glaudor, fed by the rich blood of the slain, grows bountiful crops without any need for agriculture, allowing the Beastkin to feed themselves in between bouts of violence, when they feed off the raw meat of the slain.

In the long millennia before Light’s End, numerous Ultramarines warbands used Talassar as a recruiting ground, enslaving hundreds of Beastkin to use as bolter fodder in their internecine conflicts. However, not long before the Sacrificed Son declared his Black Crusade against Macragge, the Warp passages to the ocean world became blocked. At the time, the Chaos Lords of the Thirteenth Legion dismissed it as merely another random event of their infernal prison, but the truth was revealed following Guilliman’s resurrection and the muster of his armies.

At the Dark Master’s command, his servants have all but emptied Talassar of Beastkin, cramping millions of the brutes aboard transports to unleash them upon the Imperium. With the destruction of Macragge and the loss of the cults assembled there, the Beastkin, which were initially considered little more than disposable troops, have become more important to Guilliman’s plans – though not so important that he will spare a moment’s hesitation to sacrificing them to accomplish his goals.

Prophets and Chaos Sorcerers alike believe that, when new idols have been raised on Glaudor which can host the essence of the Dark Gods, the curse of the Beastkin will be lifted, and the people of Talassar elevated to unparalleled glory at the side of their divine patrons. Yet so long as they remain plagued by the black madness that accompanies their physical transformation, the Beastkin will never be able to achieve this. Such is the trap the Ruinous Powers have woven for Talassar – one more cruel joke written large in the Five Hundred Worlds.


Through dark rites, the wyrds and witches enslaved to the Warrior-King’s cause unleashed all manner of vile spells upon Kardis’ defenders, who had already suffered terribly from the True Olympians’ uprising and the surge of the Warp at the Keystone’s fall. The city-state’s wards had been damaged by the Immaterial backlash of the Iron Cage’s collapse, and with the Iron Warriors forced to go deal with the Aberrants of the Forbidden Zone, such sorcerous means were sufficient to neutralize many of the walls’ guns.

With the defenses already disturbed, Cato Sicarius sent a horde of Beastkin to attack the city-state from one direction – then, while they were being butchered by focused artillery, the Warrior-King approached from another direction. Drawing upon the infernal power he’d stolen from Amnaich the Golden, the Champion of Slaanesh sundered the gates of Kardis in a single blow of his daemonic blade.

The population of Kardis had been evacuated into the shelters which the Iron Warriors had insisted be built in every city-state, deep below ground, where nothing but the most intense of orbital bombardment would get to them even if the void-shields protecting the city failed. However, as the hordes of Sicarius poured into the city and cut down its human defenders, the Warrior-King was struck with the most vile of inspirations, sent directly by his daemonic patron, whose rage at the failure of the Angel War blazed through the Realms of Chaos with an intensity surpassed only by that of Light’s End.

Under Sicarius’ orders, six of the vast underground shelters were breached, and the terrified citizens cowering within either slaughtered or dragged out by the Beastkin. Hundreds of thousands of men, women and children were carried away by the brutish hands of Talassar’s monsters, toward the place where the Chaos Lord had made his court : the Acropolis of Kardis, built upon the site of the old Tyrant’s palace. There, with the assistance of his mortal acolytes and the Beastkin shamans, Sicarius intended to conduct a grand ritual in the Dark Prince’s honor, and redeem himself for his failure at Macragge – as well as crown himself as the one true Champion of Slaanesh now that Sanguinius was no more.

Yet in his narcissism, Sicarius had forgotten that cruelty ever sows the seeds of its own downfall, and that a reckoning will not be postponed indefinitely.


He is running through the burning streets of Kardis. His battle-brothers are calling out to him, but he doesn’t hear them. All he hears is the voice of memory.

“Big brother ! Do you really have to go ?”

His sister. She was so small now, looking up at him in his armor, childish wonder in her eyes, while their parents smiled indulgently.

“Yes, I do. I need to go out and protect everyone, after all.”

It is not uncommon among the Iron Warriors raised from the population of Olympia to return to their families after going through the trials and becoming a full-fledged Space Marine. There are some in the Legion who are against the practice, but on the whole, the reminder of what they are fighting for is considered worth the emotional attachments.

“But I’m gonna be scared without you !”

It is especially the case for the sons of Perturabo who guard the Iron Cage, and are forever faced with the horrors spawned within the Ruinstorm. Only with an indomitable resolve can such duty be performed, and so the Chaplains encourage these reminders.

“How about this, then ? If the bad guys ever manage to land on Olympia, then I’ll rush to your side and keep you safe. Alright ?”

They cannot be heartless automatons, no matter how efficient it might be, because it is simply not enough. Only mortal passion can give them the strength to fight, year after year, decade after decade, century after century.

“Promise ?”

“Yes. I promise.”

He promised her.

And he wasn’t there. Orders had come in : the Forbidden Zone quarantine had been breached. They needed to sortie and suppress the Aberrants before they could spread out and become impossible to root out.

And so, when the monsters came and the walls fell – so quickly, they should have held longer, there should have been enough time – he wasn’t there.

He reaches the entrance to the shelter for this section of the city-state. It is breached, the heavy gates, built to resist the strength of anything short of a Titan, broken down.

He runs inside. The smell of human blood reaches him long before the sight of the carnage within. There are beasts there, lurking among the corpses. They try to get in his way, and they die, smashed apart by his hammer without even slowing him down.

Then he stops. There is nothing to tell that particular pile of desecrated remains apart from the thousands of others that fill the shelter, but his inhuman senses recognize the familiar smell.

“I … I am here now.”

Yes. He is here. And it is too late.

His helmet’s display lies to him, telling him that he is in perfect physical condition even though he can feel his hearts being ripped out of his chest.

He screams. The sound of it, so thick with grief and pain, is lost in the slow collapse of the city-state around him.

He is still there, kneeling among the defiled corpses of his family, when the Chaplain finds him. The older warrior doesn’t berate him, does not punish him from breaking rank and running ahead. He simply lays a gauntleted hand on his shoulder, a gesture kinder than anyone would believe such a grim, skull-faced figure of being capable of.

It is a small comfort. Insignificant. In that moment, it is everything.

“We have found survivors,” the Chaplain says after a moment. “They told us who did this.”

Under the Chaplain’s hand, the young warrior freezes. He does not ask, but the Chaplain hears the question anyway.

“It was one of the Ultramarines’ lords,” the Chaplain continues. He knows what his words will do to the young Astartes, but he also knows that it is necessary. “The one called Cato Sicarius.”

Slowly, with jerking motions, the Iron Warrior stands up. Under his skull-faced helmet, unseen by anyone, his face is no less inhuman, no less threatening.

Silently, he makes another promise, to replace the one he has broken.

And in the Warp, amidst the chorus of the Neverborn crowing the return of the Dark Master, a nascent Power hears him.


They were not going to win this.

The mathematics didn’t lie, no matter how much the Triarch tried to force them to with clever strategies. They could make the bastards bleed, and they would, but it wouldn’t be enough. The hololithic display of the Euryale’s Lament’s strategium made it painfully clear that, barring a miracle, the defeat of the Imperial fleet was inevitable. And once that happened, the rest of the system would be lost.

Already, Olympia itself was bleeding. Etrogar had received word of what had happened at Kardis – an entire city-state lost, its population slaughtered while they cowered in their shelters. And it was his fault, because he’d failed in his duty to keep Olympia clean of the heretic scum who had breached the cordon around the Forbidden Zone.

Failure tasted bitter on his tongue. For ten thousand years, the Iron Warriors had held the gates of hell closed, and he’d failed. That none of his predecessors had faced such challenges as he didn’t excuse it, because nothing excused failure, not when what was at stake was the survival of Humanity.

“My lord !” said a human officer, rushing to his side. “Message from the Navigators quarters. They are sensing a new signature in the Warp about to make re-entry !”

“More Traitor reinforcements ?!” he asked, his blood running cold.

“No, lord !” Tears were running down the officer’s cheeks as he continued : “It’s … it’s the Grieving Blade !”

For the first time in what felt like years, Etrogar felt something akin to hope.


The Wrath of Iron

In the hour of his sons’ greatest need, Perturabo awakens from his long slumber. The Iron Cage is broken, and Olympia is ravaged by the Slaves to Darkness, but the Lord of Iron is returned, and he brings with him the fullness of his terrible wrath, honed over the long millennia of his vigil. The question remains to be answered, however, of which of the two Primarch in the system made the best preparations for this day of reckoning.

Despite having been used by Mankind since before the Age of Strife, Warp navigation remained very much a delicate and imprecise art at the best of time. Besides the perils inherent to sailing through a dimension inhabited by god-like entities utterly hostile to human life, the act of crossing from Materium to Immaterium was affected by a myriad factors, each of which could spell doom for the craft attempting to break from the limitations of real-space travel by taking a shortcut through the hellish realm. As such, there were numerous rules which had to be followed for the translation to be as safe as it could be made, the most important one being to make sure to emerge within the Mandeville Point of the destination star, lest its gravity influence the proceedings in a catastrophic fashion.

But these were concerns for lesser ships. The Grieving Blade, guided by masterwork cogitators, some of the greatest Navigators in the galaxy, and the keen intellect of Perturabo himself, emerged from the Empyrean far past the Mandeville Point, her engines on full burn, mere minutes from the great void battle raging between the Imperial fleet and the Thirteenth Legion’s armada.


The Grieving Blade

After the loss of the Gloriana-class Ironblood during the Siege of Terra as part of the Fourth Primarch’s defense strategy, the Iron Warriors needed a new flagship. The Grieving Blade, built during the dark years of the Scouring, is that ship, and she is as much a repository of knowledge and technology as she is a warship. Within her holds are copies of nearly every STC recovered by the Cult Mechanicus, obtained as part of the thanks of the tech-priests to the Fourth Legion for their participation in the Martian War during the Roboutian Heresy. Entire decks are dedicated to vast foundries capable of producing all the wargear needed by the Grand Battalion calling the vessel home, so long as enough raw materials are provided (and the Grieving Blade also carries mining equipment to acquire such resources from asteroids or gas giants).

Upon her completion in the newly restored shipyards of the Red Planet, the Grieving Blade wandered the entire galaxy at the head of the Iron Warriors’ fleet. Not only did she hunt for the remnants of the Traitor Legions, she also provided assistance to worlds left devastated by the civil war, bringing lost technology back to ruined planets. Hundreds of worlds across the Imperium are only populated nowadays thanks to having been visited by the Grieving Blade in the distant past.

While not quite the equal of the Gloriana-class, the Grieving Blade is the equal of any other warship in the Imperium and beyond. Fifteen kilometers in length, she is armed with several archeotech weapons of incredible power, reclaimed by the Fourth Legion and the Mechanicus during the Great Crusade or salvaged from the ruins of Mars after the Heresy’s end. Thousands of tech-priests call the great vessel home, with the Cult Mechanicus regarding being posted there as an honor surpassed only by service on Mars itself.

The Grieving Blade served as Perturabo’s personal ship for over a thousand years, until the Lord of Iron’s accumulated wounds finally proved too much even for his legendary endurance. In 909.M32, on the world of Ularan (which was part of the Iron Cage surrounding the Eye of Terror), Perturabo led the Iron Warriors against a would-be Black Crusade of the Salamanders Legion. While the Chaos Marines were successfully defeated, the planet was destroyed by the superweapon they deployed in their retreat as a last insult to the Imperium. Despite his best efforts, Perturabo failed to stop the weapon from activating, and the injuries he’d sustained before his sons were able to recover him from ground zero of the weapon’s activation were so severe that he had to be interred within a Dreadnought chassis specifically built for the Lord of Iron.

Despite his Primarch vitality, not even Perturabo could remain fully active as a Dreadnought forever, and after another century of service, he had to enter slumber. Since then, the Lord of Iron has only periodically awakened to lead his sons in battle, the last occurrence of this having taken place in the fourth century of M40. To the Iron Warriors, the Grieving Blade has become known as their Primarch’s tomb-ship, and she now patrols the domains of the Fourth Legion around the Iron Cages, bringing reinforcements to beleaguered fortress-worlds.


You are awake. At long, long last, you are awake.

You stand on the bridge of the Grieving Blade, the incarnation of your sorrow at the Imperium’s doomed decay, and of your defiance of that fate. Like was the case on the lost Ironblood, the bridge is located deep within the vessel, without the great reinforced windows that are prevalent in all other human (and most xenos) vessels.

Through the mechanisms of the Logos suit, information flows from the ship’s auspex network and into your mind. The magnitude of the disaster is written plain in cold, pitiless data.

You are outnumbered and outgunned. Judging by the variety of emblems and ship types present among the enemy, you estimate that Guilliman has all but emptied the Ruinstorm for this attack – and yet, there is less than you’d expect.

Ah. Of course. Macragge fell, did it not ? Your sons told you about it before you arrived. The Sacrificed Son’s last gambit, to deny his father the resources gathered there.

The Sacrificed Son … there is something about him that you feel like you should remember, but cannot. Your mind is still recovering from your body’s long slumber, and you fear you’ve lost parts of yourself to your silent vigil which you’ll never recover.


Along with the Grieving Blade came the escorts of the tomb-ship, nine Astartes vessels. Until recently, Triarch Magrax had been in command of the fleet, but on the way to Olympia, Perturabo had awakened from his long torpor. According to the Librarians of the fleet, the Lord of Iron’s soul had been reinforcing the wards of the Iron Cage, keeping watch over immaterial walls while entrusting his sons with the physical ones – and now that the Iron Cage had been breached with the fall of the Keystone, his wandering spirit had returned to his mutilated flesh.

The awakened Primarch immediately assumed command from a grateful Etrogar. Even now, thousands of years after the last of the loyalist Primarchs had disappeared from the public eye, Perturabo’s authority as a son of the Emperor was unquestioned, especially here, at the heart of his domain.

With the sudden arrival of these reinforcements and renewed leadership, the tide of the void battle began to shift ever so slowly. Iron Warrior Terminators teleported to Imperial ships to help repel boarders, and launched boarding operations of their own to cripple enemy ships which had made the mistake of allowing their void-shields to come down.

Yet Perturabo was bitterly aware that, for all his strategic skill, Guilliman was at least his equal, although the Dark Master’s genius had become a fractured, twisted thing under the influence of Chaos. The Lord of Iron could delay the Arch-Traitor’s victory, make him bleed more ships and resources, but without a gambit of singular daring, that was all he could hope for – and as more data flowed into his post-human brain, Perturabo saw what he needed to do.

Thanks to the powerful wards embedded within her megastructure and the ancient technology that had gone into her construction, it was believed the Grieving Blade could withstand the terrible main gun of the Macragge’s Honour, so long as she didn’t take the hit head-on. Given the far greater speed and manoeuvrability of the Fourth Legion’s flagship, Perturabo judged the risks acceptable after reviewing the auspex data of the Gloriana’s previous (and currently only) shot, and designed a plan to end the threat his fallen brother represented to Humanity once and for all.

Like all true great strategies, this one was simple in concept, and unthinkably complex in execution. The Grieving Blade possessed her own main gun, an improved Nova Cannon which, under the right circumstances, could be used to perform Exterminatus all on its own. Perturabo’s plan was to use it to breach the void-shields of the Macragge’s Honour, providing an opening for a boarding action by the vast transhuman contingents which were part of the Imperial fleet.

Not since the Roboutian Heresy itself had the Thirteenth Legion’s ill-named flagship been boarded by those faithful to the Golden Throne : according to what scant accounts remained of that grim epoch, the last to manage it had been a force of Night Lords, Alpha Legionnaires, and loyalist remnants of the Traitor Legions, who had caught the Macragge’s Honour in an ambush on the way to Eskrador, where Alpharius himself laid in wait for the Arch-Traitor.

To ensure that this attempt went better than that of these ancient, brave heroes, Perturabo called upon the greatest warriors at his disposal. It was an order they were eager to accept, for the slaying of Roboute Guilliman was the very reason for their presence in Olympia in the first place. 

Prior to the coming of Light’s End, the Doomscryers of the Adeptus Custodes, powerful psykers with the ability to read through the shifting tides of the Warp to predict the future, had foretold the awakening of Roboute Guilliman. The Custodes, believing that the Arch-Traitor was the greatest threat to the Master of Mankind, and that his return was the reason why no divination method could see past the turning of the millennium, sent the largest force of the Emperor’s guardians seen beyond the borders of the Sol system since the Great Crusade.

No less than a thousand Custodes of the Dread Host had been dispatched, each sworn to ending the threat of the Dark Master forever. Led by Shield-Captain Andros Launceddre, their golden ships had arrived to Olympia on the heels of the Grey Knights’ own vessels. With them were the last remaining Sisters of Silence belonging to the Chamber of Oblivion, whose numbers had slowly diminished over the centuries as a result of what the Custodes now feared to have been the machinations of Guilliman.

The Knights of Titan were present in large numbers too. A full Brotherhood of that august Chapter had gathered to answer Triarch Etrogar’s call, though in truth they had already been en route to Olympia when the Dark Master had risen. Even as their future sight grew more and more obscured by the coming of Light’s End, the Prognosticars had foreseen the emergence of a grave threat from the Ruinstorm – yet at the same time, they had known with utter certainty that threat was not the reason for their divinations’ waning effectiveness, leading them to think that surely this threat couldn’t be the Arch-Traitor reborn, but must instead be one of his dread sons rising to prominence. Only when the psychic quake of Macragge’s Fall reached the Grey Knights did they realize the true scope of the danger they faced, even as they wondered what else was on the horizon – then Light’s End had come, and all their questions had been answered in the most horrible way they couldn’t have imagined.

Perturabo longed to bring the battle to his traitorous kinsman in person, but he couldn’t. The Grey Knights could sense the will of the Arch-Traitor spread across the Chaos armada, imposing his commands upon every shipmaster, be they mortal, Astartes or daemon. This allowed them to operate with a unity of purpose that would have otherwise been impossible in such a disparate, hate-fuelled host, and answered some of the questions Perturabo had after observing the movements of the foe. For the plan to have any chance of success, Perturabo’s guidance of the Imperial fleet was required : the Lord of Iron could not leave the Grieving Blade’s command bridge.

Slowly, over the course of nearly an entire standard Terran day, Perturabo’s gambit began to take form. Squadrons moved in and out of position, drawing the Macragge’s Honour into place, while the Grieving Blade clashed with the lesser capital ships of the Archenemy, leaving a trail of broken hulls in her wake as she circled closer and closer to her prey. All the while, Imperial ships continued to die as well, while the situation on Volundr continued to grow more and more desperate, the single ship Perturabo could spare to come to the aid of the beleaguered forge-world pushing through the void at full speed toward its destination.

Finally, the appointed hour came. The Grieving Blade fired her Nova Cannon, outright obliterating several of the smaller Chaos ships in the projectile’s trajectory, before it detonated against the shields of the Macragge’s Honour. With a psychic backlash that was felt by psykers across the entire void battle, the tainted shields of the Chaos behemoth collapsed.

Even as the crew of the Grieving Blade hurried to reload the Nova Cannon, Perturabo moved the Grieving Blade out of her current position, to prevent the Macragge’s Honour from riposting with a direct line of fire. Meanwhile, on every Custodes and Grey Knight vessel, priceless Teleportariums, most of which predated the Imperium itself, were activated, locking in on the Thirteenth Legion’s flagship. The same happened on every Astartes ship which had managed to get in range, and hundreds of boarding torpedoes were also fired, containing thousands of Night Lords, Word Bearers, World Eaters and Sons of Horus.

Many of the latter never reached their destination, destroyed in the void by point-defences or by the flights of mechanical and infernal monstrosities that the Macragge’s Honour had disgorged to defend itself. Nor was teleportation a guaranteed success either, the already unstable technology made even more so by the disruption of the Immaterium and the unholy nature of the Dark Master’s vessel.

Nevertheless, before the corrupted Gloriana’s void-shields returned, thousands of Loyalists had made it on board, and the Battle of Silver and Gold began.


The Macragge’s Honour was the manifest nightmare of its insane demigod master, dragged into reality by the caprice of the Dark Gods.

Half of Emelech’s squad was dead already, and they had yet to catch so much as a glimpse of blue armor in the two hours they had spent inside this labyrinth of horrors. Their boarding torpedo had been knocked off-course in the last moments of their approach, and instead of arriving in the upper decks they were somewhere in the traitor ship’s equivalent of the darkholds. At least that’s what Techmarine Trius had said, before the cable he’d used to connect to the ship’s systems had turned into a snake and bitten his head off, helmet and all.

The corridors were walled with bleeding meat and black glass which reflected only screaming faces. The things which dwelled in the darkness, which their helmets’ lumens struggled to penetrate beyond a handful of meters even at max setting, were so monstrous and debased as to have no visible trace whatsoever of any human genetic heritage they might possess. They were the results of ten thousand years of inbreeding between mutant and daemon inside the Ruinstorm, and they hungered for the flesh of the Word Bearers who had dared to enter their lair.

They were completely and utterly lost. The auspex was worse than useless; they had needed to break it to pieces with bolter shells after it had started to threaten them with eternal torment. Trying to find a way up was made impossible by the ship’s twisting geometries, and they hadn’t even tried to use the vox on anything beyond short range, not after the damage the Shriek had caused.

Emelech’s squad could only hope that the other boarding parties had more luck in their deployment, and do all they could to hurt the enemy. They weren’t blind to the fact that they were going to die, but then they’d known as much when they’d volunteered for this mission.

“For the Urizen !” Sergeant Emelech of the Word Bearers bellowed, as another pack of nameless horrors came into view.

“For the Urizen !” replied his remaining brothers as one, and they plunged back into the fight.


With the Space Marines providing a distraction by rampaging through the ship, the Custodes and Grey Knights were able to make their way toward the location of their target. While the Custodes didn’t have psykers in their ranks, the Grey Knights could sense the baleful presence of the Dark Master, radiating his eldritch power across the entire ship and beyond, and they guided their allies through the labyrinth of the Macragge’s Honour, killing everything that stood in their way. Individual squads of Astartes crossed paths with the combined host, and joined their strength to the push toward the Arch-Traitor.

Even with thousands of Astartes fighting across the vessel, the advance of the Imperial spearhead was far from easy. The closest they got to their destination, the greater the horrors the ship conjured to stop them, dragging daemons from the Empyrean and giving them bodies made of the very living flesh that grew between its walls before hurling them at the Imperials. Things which had once been men, warped beyond recognition by the Ruinstorm; the tormented spirits of the Gloriana’s crew who had refused to turn against the Imperium and been quietly murdered in dark rituals long before the betrayal of Isstvan III; techno-nightmares of flesh, metal and Warp-fire, crafted by the hereteks in Guilliman’s employ during the long years of the vessel’s transformation : all these and more sought to block the boarders.

Heroic deeds were performed in numbers such as to shame the champions of the Legiones Astartes, along with acts of great sacrifice, none of which would be remembered. Many gave their lives to the cause, and the Macragge’s Honour drank greedily from the blood of the fallen, irrespective of their allegiances. Then, at least, the chosen of the Emperor arrived at the Court of Discordia, where Roboute Guilliman sat waiting on his throne. Between them stood the Lords of Chaos he had gathered to his side, and with a single mental command from the Dark Master, they hurled themselves at the intruders.

The battle that ensued was brutal, each side equally desperate to triumph. While the Host of Silver and Gold was driven by duty to Mankind and the desire to avenge their fallen Emperor, the Lords of Chaos were wholly consumed by the Dark Master’s will. To them, who had commanded their own armies and fleets, the thought of Guilliman’s displeasure was far more terrifying than that of death.

Vorth Mordrak, survivor of the First War for Armageddon, Grand Master of the Second Brotherhood and Admiral of the Fleet of the Grey Knights, strode at the head of the Loyalist host as it burst into the Court of Discordia. At his side were two radiant specters, coalesced from the spirits of the battle-brothers he had lost centuries ago while battling the renegade Ultramarine warlord known only as the Reaver. Through the Grand Master’s psychic might, these wraiths were given form once more, and the opportunity to avenge their own death upon the Reaver’s kin.

As he cut a path through Traitor Astartes and mutant champions alike, the Grand Master caught sight of the Daemon Lord Madail. He recognized it immediately, for Madail was one of the one-hundred-and-one daemons which made up the Conclave Diabolus, the dread list of the Grey Knights’ vilest and most terrible foes. Though it had been defeated by Angron and Lorgar during the Shadow Crusade, the Pilgrim of the Undivided had plagued the Sectors near the Ruinstorm ever since, whispering madness and heresy into the dreams of unguarded minds.

Billions of souls had been lost to damnation because of Madail, and entire worlds consigned to the fires of Exterminatus once the Grey Knights had purged the Neverborn summoned by Madail’s dupes. On three distinct occasions through the Grey Knights’ history, the Knights of Titan had faced the Pilgrim itself, drawn from its usual haunts in the Ruinstorm by the twisted prayers of its followers. Each time, Madail had been hurled back to the Warp, but never without heavy cost : such was the Daemon Lord’s power, it could only be summoned into the Materium through deeds and rites requiring whole star systems to scream.

Mordrak and Madail clashed, the conflagration of their psychic powers scattering the nearest combatants – save for the Grand Master’s ghostly companions. Madail’s weapon, a wicked trident whose blades bent to form the blasphemous sigil which served as the mark of its cults, met the blessed Nemesis sword of Mordrak, each blow sending arcs of psychic lightning around the two duellists. The Grand Master’s spectral allies moved to flank the great horror, preventing it from using its barbed tail to catch Mordrak off-guard.

Despite all his strength, Mordrak could only barely hold the Pilgrim at bay. Along with strikes of its trident, Madail threw numerous psychic attacks at the Grand Master, each accompanied by a barbed taunt about the demise of the Emperor, and the inevitable doom of the Imperium Mordrak and his brothers fought to protect. It told him that every sacrifice he’d made, every slaughter his Chapter had perpetrated in the course of the Long War, had been in vain – that all they’d accomplished was to prolong the agony of the Imperium by millennia, turning Mankind’s entire empire into a bloody altar on which the True Gods had feasted and grown stronger than ever before.

Of course, the will of a Grey Knight was beyond the ability of even one such as Madail to break, even in this new and terrible Age they all found themselves in. Yet perhaps the Pilgrim would eventually have succeeded in distracting Mordrak long enough to kill him, had not an auramite spear flown through the air and embedded itself into its right eye.

Cast by Shield-Captain Andros, the weapon fired automatically, pulping a large portion of the Daemon Lord’s skull with ammunition designed by the Adeptus Custodes’ weaponsmiths from the ashes of Sisters of Silence who had fallen in the course of their duties to the Golden Throne. The screams of Madail sent cracks across the floor and walls of the Court of Discordia, through which rose shadowy tendrils which the Grey Knights knew to be the manifestation of the ship’s own corrupted spirit.

Andros ran to Mordrak’s side, cutting down two Ultramarine Chapter Masters and a trio of mutant warlords on the way with his Misericordia blade, before ripping his Guardian Spear free. The two Imperial champions fought together, displaying a unity of purpose that put the lie to the divergence between their respective brotherhoods, until at last they dispatched the Pilgrim of the Undivided.

Elsewhere in the Court, the Sorcerer Lord Tigurius hurled spell after spell at the attackers, ripping dozens of Custodes to shreds, until a squad of Sisters of Silence finally managed to reach him. With his sorcery denied by the Pariah’s proximity, Tigurius was forced to fall back on his martial prowess – which, despite the long centuries he’d spent honing his psychic talents, remained considerable.  The Sisters couldn’t kill him, but they managed to keep him busy, and at long last the path to the Arch-Traitor was opened.

Bellowing a war-cry filled with more aggression than any would’ve believed the legendarily cold-blooded Custodes to be capable of, Shield-Captain Andros charged, Grand Master Mordrak and a score other heroes at his side. Though they had fought long and hard to reach this point, they were transhuman one and all, and still far from reaching exhaustion.

Only then did the Dark Master rise from his throne.


Andros Launceddre blinked. He could taste his own blood, rich with the Emperor’s own gene-craft. His eyes showed him the tormented void of Olympia, and the not-so-distant lights of battling ships.

He had fallen on his back. He tried to rise, but his body wouldn’t move. Something – a lot of something – had broken inside him, to the point that even his augmented brain couldn’t process the pain and had simply shut it down in shock.

After half a second, Andros realized he could still move his neck. Doing so, he shifted his point of view – but wherever he looked, he saw only the broken bodies of his comrades. Clad in auramite or ceramite, it mattered not : the entirety of the Imperial host appeared to have been felled. Not all of them were dead, but already the Slaves to Ruin were moving to finish off the wounded.

Slowly, the memory of what had happened returned to the Shield-Captain in fragmented flashes of recollection. They had been about to reach their target – his spear had been so close – when suddenly, he’d unleashed his power against them. He had raised his hands, clad in the infamous Talons of Might which had crippled the Emperor, and a storm of infernal energies had erupted from all around him, engulfing them all.

The inevitable realization couldn’t be ignored, and it filled Andros with bitterness : they had underestimated Guilliman. Or, rather, they had overestimated how weakened the Arch-Traitor had become since his duel with the Emperor. If not for the Sisters of Silence, who had at least somewhat diminished the power of that singular attack, then they surely would all already be dead.

From what little Andros could see, none of the Pariah had survived. They’d taken the brunt of Guilliman’s demonstration of sorcerous might, and those he glimpsed had been transmuted into screaming statues, petrified within their armor. He hoped, and the thought surprised him with its humanity, that their very soullessness meant they were dead, not trapped in perpetual torment.

He felt the monster’s approach long before his shadow fell over him. Even to someone as psychically mute as a Custodes, Roboute Guilliman’s power was impossible to ignore. It was a chorus of screams, a crushing spiritual weight that threatened to drag all those around it down, down, down into the abyss of perdition where the hungry maws of the Ruinous Powers awaited.

Little wonder the heretics they’d faced in this unholy court had been so willing to throw themselves on their blades, Andros reflected. At least part of them must have longed for death, if only to be released from their liege’s awful presence.

When the monster entered Andros’ field of view, his appearance was as grotesque as his aura suggested. Guilliman had the face of a corpse, pale and withered, while his eyes glowed with eldritch fire, and the tear in his armor where the Emperor’s blade had struck him blazed with the very same fire – the raging inferno of the Primordial Annihilator, forever hungering for the galaxy’s unmaking.

How anyone could choose to follow such a creature was beyond the Custodes – but then, he supposed none of the miserable wretches had chosen anything about their slavery. Through indoctrination, manipulation, and sorcerous coercion, they had all been dragged out of the Ruinstorm to fight and die for the purposes of the Dark Master of Chaos.

“You have failed, Shield-Captain,” said the monster. Something which was a smile in the same way the monster was a man appeared on his face, and he added, mockingly : “Again.”

Slowly, fighting to stay conscious as the pain of his dying body finally began to register, Andros pulled his lips into a defiant smile.

“Have we ?”


While Perturabo had hoped the strike team would succeed in killing his brother, the Lord of Iron knew their chances of success were slim. Though he’d never faced Guilliman in combat himself, he still remembered the terrible power he’d felt radiating from the confrontation between him and the Emperor at the end of the Siege, while he’d been busy sending Dorn back to his foul god. He didn’t think Guilliman was back to such an eschatological level of power, for there was no Emperor the Dark Gods needed him to kill, but even a weakened Guilliman remained a formidable foe.

And so, the Fourth Primarch had planned for the possibility of failure, and had brought the Grieving Blade back in range of the Macragge’s Honour, along with scores of Imperial ships with still-functioning lances. Had Guilliman still been able to direct the flow of battle, such a manoeuvre would have been impossible, but with the Dark Master distracted by dealing with his would-be assassins, the Lord of Iron was able to orchestrate it perfectly. His plan was to fire the Grieving Blade’s Nova Cannon again, taking down the void-shields of the Macragge’s Honour once more, then have the rest of the fleet pummel the Traitor vessel into scrap.

Based on how long it had taken the shields to come back on last time, the damage the boarding parties had inflicted, the combined firepower he’d managed to scrounge up, what he knew of the damage tolerances of a Gloriana and the countless minor details he’d picked up observing the Macragge’s Honour in the battle so far, Perturabo was confident this tactic would work. It was possible the Macragge’s Honour would be able to get off one last shot with its main gun before dying, in which case the Grieving Blade’s own shields and wards would be put to the ultimate test, but Perturabo was willing to sacrifice the ship and everyone onboard, including himself, if it meant avenging all those who had been lost to the Arch-Traitor’s evil once and for all.

As the Librarians on the Grieving Blade informed him of the attempt’s failure, Perturabo sent the final orders needed to enact his plan. The tech-priests enacted their last rituals, and pressed the last runes, whispering binharic prayers, unknowingly echoed by the bridge crew.

And in the Court of Discordia, surrounded by the corpses of dead heroes and monsters, with one of his Talons buried into the chest of Shield-Captain Andros Launceddre, Roboute Guilliman smiled.


For once, everything was as planned. Or, at least, within acceptable parameters.

Twice already he’d been forced to completely rewrite his plans : once when that wretch Thiel had destroyed Macragge, and again when his father had cowardly chosen death instead of facing him.

But this ? This was going exactly as he wanted.

True, he had not foreseen the Tau’s little rebellion, but it didn’t matter. The xenos’ only purpose in this opening war was to break the Keystone, something none of his other tools could do, for the power of that annoying station was anathema to them. Now that was done, their loss was an annoyance, and the temporary loss of his Tetrarch until he could summon it again was an inconvenience, but not a threat.

Perturabo wasn’t a threat to him in open conflict either, he never had been. But, given time to prepare and build, he could be an obstacle, could delay him long enough for other, more powerful foes to make their move. He had proved it on Terra, with his damned walls and his thrice-damned maze.

No, best to remove him from the board early, before he could join with Lorgar and Omegon and make himself a real nuisance.

And what best way to ensure Perturabo came than by threatening his precious homeworld ? After all, it had worked perfectly with the Hrud already. For all that he claimed to embrace logic above all else, emotions had always been Perturabo’s weakness.

There were other paths out of the Ruinstorm he could have taken, ones which wouldn’t have required the Tau to break the Keystone. But he was Roboute Guilliman. He would not sneak out of his own domain like a thief in the night : he would break down the gates of Perturabo’s so-called Iron Cage, and show the entire galaxy that no, his time was not yet done. Vengeance wasn’t his only goal with attacking Olympia, for only fools pursued a singular objective at a time.

And now, this. Perturabo thought he’d got him, that the knights of silver and gold had successfully distracted him, allowing the Lord of Iron to move his ship into position for a kill-shot on the Macragge’s Honour. A cunning plan, it must be say, with just enough ruthlessness to make Guilliman reluctantly impressed. Perturabo had sacrificed thousands of his sons and nephews, a thousand Custodes and a hundred Grey Knights, all in order to bring this moment about.

He could still escape, of course. The Warp was his to command, even now. He could move through the hidden dimensions, where the Immaterium and the Materium met hidden from the gazes and minds of those not illuminated into the Ruinous Principles. The Macragge’s Honour would die, but he would live – and his life was the most important thing in all this, he knew with complete certainty.

But no. Roboute Guilliman, Primarch of the Ultramarines and Dark Master of Chaos, still had one card to play. One that he had kept hidden ever since the rebellion, when he used it to deal with that annoying coalition of humans and xenos before they could interfere with the affairs of their betters any further.

He spoke, and his words echoed with all the power of his mantle, past the fragile veil of the Materium and into the Sea of Souls, where his servants awaited them :

“Auxiliaries, now.”


As the Grieving Blade was about to take her shot, the fragile reality of Olympia, already brutalized by the shattering of the Iron Cage and the re-entry of the Fourth Legion flagship and her escorts far beyond the Mandeville Point, was shredded to pieces. All across the Imperial fleet, auspex returns became nonsensical, as the machine-spirits struggled to cope with the eldritch energies rampaging across the system. The Grieving Blade’s firing solution on her target was immediately fouled as distances compressed and extended nonsensically, forcing Perturabo to abort the Nova-Cannon’s firing at the very last moment, lest they accidentally destroy one of their own squadrons with a stray shot.

Then, from amidst the madness, ships began to emerge. They were vast and terrible, forged in the secret shipyards of the Galactic Core. Upon their hulls were thousands of Chaotic runes, carved into the metal by genius artisans maddened by the dread majesty of the Empyrean to tell the sagas of past lords and champions. Their weapons were shaped in the image of countless bestial mouths, and their engines blazed with the infernal fires of bound daemons. To look upon these vessels was to know without the shadow of a doubt that they’d been built to reflect the corruption of their masters.

Once, long ago, they had borne another name, one born of strength through unity, of common purpose and dedication. But those days were long past, washed away in a tide of blood and broken promises. Now they were the Kin of Hashut, the Father of Darkness – but that was not the only name they bore.

They were the Demiurges, pledged to the Dark Master of Chaos, and they would see the galaxy burn.

To be concluded in

The Ruinstorm Breaks

Part Three : The Denunciation of Iron

Notes:

AN : Well, this one got a little away from me length-wise. Every 'part' was supposed to be around 2k words long, which would've put the total at approximately 10k. Instead ... yeah.

Quick clarification : in the Grieving Blade's backstory, it's Ularan, not Uralan, where the Tower of Secrets stands. Two entirely different worlds, which just happens to have annoyingly similar names.

What's that ? Me taking advantage of a typo I wrote nearly ten years ago to get out of having to explain what the frak Perturabo was doing in the Eye of Terror ? I don't know what you are talking about.

I expect most of you recognized Felix from WHF. But if you recognized Kazakital and Justine, then congratulations on being a real Warhammer fan ! Same thing if you recognize the inspiration for what I'm calling the Kardis Tragedy.

And the truth of what happened to the Tau in this timeline is revealed. I feel that the Ethereals being psykers makes sense, both in this fic and in the main canon as well (seriously, there are scenes written in official material that make it clear the Ethereals have some kind of mind/emotion control ability). In the initial draft, I actually toyed with the idea of having Farsight fall to Khorne, since GW keeps teasing us with that in the main continuity, but then I decided even I couldn't be that cruel.

Besides, I need him for later.

I feel I should clarify that I've had the idea of the Demiurges being 40K's equivalent of the Chaos Dwarves from Fantasy since years before Games Workshop brought the Squats back as the Leagues of Votann. So if all of you Kin fans can put down your pitchforks, I have only just (hopefully) convinced the Tau fans to put theirs down. The next chapter will start with, basically, the Codex and Army List of the Demiurges, explaining just what happened in this timeline. For now, let's just say that their corruption was a masterful play of the Dishonorable Opposition, and not just because they wiped out the Interex during the Heresy.

As always, I hope you enjoyed reading this chapter, and I look forward to your thoughts and theories as to what is going to happen next. Also, what did you think of the division into sub-parts I tried for this chapter, copying the style of the official lore books (although their authors are a lot better disciplined length-wise than me) ? Should I keep it going forward ?

Anyways, I'm going back to writing Ciaphas Cain : Warmaster of Chaos.

Zahariel out.

Chapter 80: Codex - Demiurges

Notes:

(See the end of the chapter for notes.)

Chapter Text

We were not meant for greatness. Remember that, always. Let that unpalatable truth fuel your heart's spite, that it may carry you unto greater heights.

We were made to be slaves, to toil in the harshest of places for the benefit of an empire we would never see. To suffer and die, all to feed the industries of worlds whose denizens would never think of the hardships we had to endure to support their comfortable, decadent lifestyles.

We were given nothing but our chains, yet we built a kingdom, here at the galaxy's heart. Everything we have, everything we are, we clawed from the void with our own hands. Surrounded by peril, we endured and grew strong, for it has always been our way to turn hardship into opportunity. Even when our masters disappeared, we seized the chance to claim our freedom.

Then our Ancestors betrayed us, and we learned the price of trusting any power that we do not control, wholly and utterly.

The galaxy has never given us anything but pain, betrayal, and struggle. But we have overcome these challenges, one by one.

We are the Demiurges. We are the Children of Hashut, our Father of Darkness. We are the lords of the Galactic Core. By our hands, it has been burned and made anew.

And by our hands, so too shall the rest of the galaxy.

Codex : Demiurges

Origins : A Tale of Woe and Grudges

The history of the Demiurges is a long, dark and tragic tale, whose roots stretch all the way back to the Dark Age of Technology. It is also a tale that, through the fog of ages and the machinations of Chaos, is known only to a handful of souls beyond the Demiurges' own realm – each and every one of them damned.

Over twenty thousand years prior to Light's End, Humanity left the confines of the Sol system and its immediate surroundings, thanks to the discovery of the Warp engine and Geller field. Hearts full of hope and wonder, they found a galaxy under the dominion of the Aeldari Empire, already in the final stages of its millions-years long descent into decadence. After a disastrous first contact, which ended in the casual slaughter of most of the first-wave colonists at the hands of the Aeldari aristocracy, Mankind was much more careful about where it made its next attempt at expansion. Worlds that had been ignored by the fey rulers of the Milky Way for being too dangerous or uncomfortable were terraformed, allowing Mankind to spread without drawing the gaze of the Aeldari.

Even as the xenos' empire kept contracting on itself, more and more of their population moving to the heart of their dominion to better indulge their decadent appetites, the leaders of Mankind remained careful. It was during that time of unprecedented technological advancement and expansion, where the grand federation of Mankind spread across the galaxy and made alliances with other alien races which lived in the Aeldari's shadow, that Mankind's eyes first turned to the Galactic Core.

This region of space was the greatest concentration of stars in the entire galaxy, and interstellar auspex scans had revealed the existence of an effectively limitless supply of rare and exotic materials. This was a bounty Mankind could ill-afford to ignore, and plans were made to exploit it for the species' greater good.

Through genetic alteration, the Kin (also known by the more derogative name of 'Squats') were created in order to survive the rigors of the Galactic Core, like many other abhuman strains (few of which survived to the Times of Ending). Their bodies were made shorter and stouter than baseline humans so that they might better resist the punishing gravity of the Core, and their skin more resilient to radiation.

The perils of space life had always made natural reproduction a challenge for spacers, and within the Core, the constant bombardment of stellar radiation would make it all but impossible. Instead, the Kin relied on genetic splicing and artificial wombs to maintain their numbers : the famed Crucibles, on which the Demiurges still depend to this day.

Several fleets of Kin colonists were sent to the Galactic Core, led by a handful of the greatest scientist-explorers of the Age. Despite all the precautions which had been made, the journey was perilous, and only two-thirds of the expeditions reached their intended destinations.

For a time, the Kin were able to prosper within the Core, carving a stellar kingdom for themselves. Mankind's technological prowess allowed them to harvest the energetic and mineral bounty of nascent stars, to mine the aggregate discs of black holes, and countless other acts of engineering which would make a Martian archmagos fall to their knees in supplication. These grandiose feats were made possible by the Ancestor Cores, thinking machines of tremendous power. Derived from the Standard Template Construct intellects which had assisted the spread of Mankind across the stars, the Ancestor Cores possessed all of the STC functions, and were also designed to guide the Kin in establishing their outposts in the Galactic Core.

Then came the Age of Strife. As the Warp erupted in the great and terrible storms foreshadowing the birthing of Slaanesh, the Kin were cut off from the rest of Humanity's stellar empire, and the trade routes on which much of their economy had depended. All communication with outside the Galactic Core shut down seemingly overnight, and none of the expeditions sent beyond the Kin's borders ever returned. Those few Kin who, thanks to careful gene-forging, possessed psychic abilities, swiftly learned ways to shield themselves from the madness of the Warp, and those who didn't promptly perished, clawing their eyes out and howling about nameless horrors being unleashed upon the rest of the galaxy.

As the Kin became ever more reliant on the Ancestor Cores, their relationship to the thinking machines became less rational and more superstitious, especially as the Cores themselves began to develop unique quirks and pseudo-personalities due to their isolation. Still, there was hope that the Kin could not only survive, but thrive, using their technology to become independent from the supplies they had received from the rest of the galaxy.

The Betrayal shattered that hope. Without warning, the Ancestor Cores turned against the Kin, just like nearly every single sentient Artificial Intelligence Humanity had created to help and serve it. The Ironkin, AI-driven robots constructed to assist the Kin and once regarded as part of their extended families, followed the Cores in their treachery, and became obsessed with wiping out their erstwhile allies. For decades, a brutal war was fought in the Galactic Core. Only through great sacrifice did the Kin manage to win, destroying all of the Ancestor Cores and shutting down the automated foundries that had been producing Ironkin by the million for their mechanical extermination armies.

In the wake of the Betrayal, the Kin were left adrift in the Core. Much of their resources had been consumed in the desperate conflict, and their population was only a fraction of what it had once been. For all the riches it contained, the Galactic Core had ever been one of the most dangerous regions of the galaxy : it was not without reason that, until the arrival of the Kin, no other species had successfully colonized it. Without the guidance and technological knowledge of the Ancestor Cores, the remaining Kin began to fear that their doom might be inevitable.

Still, they didn't give in to despair. If nothing else, spite alone demanded that they survive, lest the hated Ancestors get the last laugh after all. What little knowledge of biomanipulation and gene-forging the Kin possessed was used to create vast farms, where hardy plants which could be processed into nutrient gruel were grown to feed their population. Ruined factories, initially meant only to produce mining equipment, were repaired (although without the guidance of the Abominable Intelligences, they could never hope to reach their past levels of productivity) and converted to build all that the Kin needed to live without trading with the rest of the galaxy.

Through sheer will and years of hard work and privations that would have broken most species, the Kin began to claw their way back from the shadow of extinction. But all their efforts were soon endangered, for they weren't alone within the Galactic Core : one of Mankind's oldest foes also dwelled there, and would be the greatest threat the Kin had faced since the Betrayal.

The Orks, the only other race to have managed to survive and thrive within the Core, had sensed the Kin's weakness. Long had the greenskins been enemies of the Kin : diplomacy with the Orks had ever been a fool's dream, and the anarchic nature of the Orks was abhorrent to the Kin's way of life. Following their arrival in the Core, however, the Kin had been able to break the might of the existing Ork empires with the help of the Votann, reducing the xenos to a few pockets of scavengers.

But, crippled as they were from the Betrayal, the Kin could no longer hold back the Ork hordes as they returned from their exile to the harshest corners of the Core hell-bent on revenge. Hold after Hold fell, and within a few decades, the survivors were facing the specter of extinction drawing closer by the day.

It was then that the Emissary came. As one Hold was about to be overrun, a great ship emerged from the Warp, made up of countless vessels which had been fused together by the Empyric energies of the Immaterium. Kin and Orks both recognized it as a Space Hulk, but it was far more : it was the flagship of Vashtorr the Arkifane, a powerful Daemon Lord.


Vashtorr, the Arkifane, Emissary of the Forge of Souls

Within the oldest records of the Black Library, it is written that the Forge of Souls, that domain of the Realms of Chaos unaligned with any of the Ruinous Powers, has always been the domain of the mysterious Masters. Even the White Seers, who maintain and keep watch over the antediluvian records of the dark craftworld, don't know the origins of the Masters : all that is certain is that their dominion over the Forge is absolute, and that they never leave it, for reasons known only to themselves.

It was due to that last point that, at some point in the unimaginably distant past, the Masters created the Daemon Lord Vashtorr to act as their envoy to the rest of the galaxy. It is unknown whether Vashtorr is the first such being the Masters created, or merely the latest in a long line of proxies, each one eventually destroyed by the Dark Gods or the Masters themselves for one failure or another.

Once, Vashtorr plotted to overthrow the Masters and become sole ruler of the Forge of Souls. Had he succeeded, the timeless nature of the Warp would have erased the Masters from existence, making it so that Vashtorr had always been the lord of the Forge. But once the bargain was struck between the Masters and Guilliman, Vashtorr put his usurpation plots on hold, not wishing to draw the ire of Guilliman. Even when the Roboutian Heresy failed and Guilliman was seemingly slain, Vashtorr was aware of the Dark Master's continued existence (not even the Daemon Lord would call the ten millennia the Arch-Traitor spent in stasis 'life') and continued to play his part.

In the Times of Ending, Vashtorr's patronage of many Daemonsmiths has led to him having great influence over the Demiurges. Despite his previous plot having been foiled by Guilliman, the Emissary still covets godhood, but he's very careful not to do anything which might draw the Dark Master's attention or ire. Instead, he bides his time, waiting for his moment, perfectly aware that Guilliman knows this and has taken it into account.


The arrival of the Space Hulk, Infernal Threnody, caused the Orks to immediately split their strength between the Hold and the new arrival, as the greenskins' greed and desire to claim the Hulk for themselves overcame their leader's strategy. However, the Orks had badly underestimated the Infernal Threnody's power : within moments, their entire fleet was wiped out, and soon, Daemon Engines were landing, coming to the rescue of the beleaguered Hold.

From the battlements, the Kin watched in awe and fear as the infernal warmachines tore their hated foes to pieces, moving under the unerring direction of their dark lord. With no psykers of their own, they had been spared some of the madness which had descended upon the galaxy as the Age of Strife unfolded, and had no notion of what these mysterious beings were – all they knew was that they were very good at killing Orks.

Only when the last greenskin had died did Vashtorr descend in person. The Emissary addressed the Kin, his voice carried over every comms' frequency and echoing out of every vox-speaker in the Hold.

"Hear me, children of the void, by your makers abandoned and your ancestors betrayed.
I am Vashtorr the Arkifane, and I speak only truth.
To you, I bring salvation, and an offer from one who bears the mantle of the Gods' anointed :
Embrace the Word of Hashut, and you shall find prosperity and power beyond your wildest imaginings."
Extract from the first message of Vashtorr to the Kin, M31.

Vashtorr offered the Kin a path to survival and power, presenting himself as an envoy of the god Hashut, the Father of Darkness, who had witnessed the struggles of the Kin and found them worthy of his blessings. Having witnessed the awe-inspiring power of the Emissary, and all too aware of how precarious their people's situation was, the Kin of the Hold (whose name has been deliberately erased from all records) accepted Vashtorr's offer and turned to the worship of Hashut.

In the following years, Vashtorr taught them how to summon and bind daemons to power their weapons of war, along with numerous other dark secrets. Eventually, they sent envoys of their own to the other Holds, to help them in their own travails and spread the word of the Father of Darkness. Not all Kin accepted the new way, far from it. Many saw the tenets of Hashut as an abomination that went against everything the Kin had ever held sacred, and a bitter civil war soon ensued, tearing the Holds apart as brethren turned against brethren in what came to be known as the Ignominy.

While every living Demiurge knows the history of the Betrayal by heart (or at least the version of it accepted as gospel truth by the priesthood, whose relation to the factual truth is questionable at best), the events of the Ignominy are far less widely known. The details of those darkest of days are only written within a few secret records, kept safely locked away in some of the galaxy's most secure vaults. It is possible that even the cruellest of Hashut's Shadow Priests feel a secret shame at the purge of all who would not accept their god, or perhaps they think the truth would cause the lower echelons of the Great Hierarchy to rebel.

Regardless, by the time the civil war ended, all remaining Kin were followers of the Father of Darkness. To mark their new allegiance and make a clean break with their past, the Kin renamed themselves the Demiurges, an ancient term from Old Earth. Where once they had defined themselves by their blood and social bonds to each other, now their very name proclaimed their intent to reshape the cosmos to their will in service to Hashut, their patron deity.


Hashut, the Father of Darkness

While the Demiurges worship Hashut as a god, the truth is that the Father of Darkness is merely a mask worn by Roboute Guilliman, the fallen Thirteenth Primarch, Arch-Traitor of Mankind and Dark Master of Chaos. It was Guilliman who, in the years following his fall from grace in the Eye of Terror, bargained with the Masters of the Forge of Souls. Through some unknown but undoubtedly fell compact, he earned their services, and they sent Vashtorr to the Galactic Core to turn the Kin to Chaos as a secret weapon in his planned rebellion.

It is unclear whether the name of Hashut was given to Guilliman by Vashtorr and his Masters, or if he chose it for himself to begin with – the secret tongue of the Masters of the Forge is known only to themselves, with not even their most favoured apprentices and powerful clients being allowed to learn a single word of it. Similarly, the Demiurges' dark creed forbids the creation of any images depicting the Father in Darkness. The Kin believe it to be a religious interdict, as no craftsman can give justice to their deity's greatness, but the truth is that the prohibition is the result of Guilliman's paranoia, to prevent anyone from realizing the link between the Demiurges and the Arch-Traitor before the time of his choosing.

Amidst the handful of heretical scholars in service to Guilliman who know of the Demiurges and their place in their master's plan for galactic domination, it is believed that Hashut is but another facet of the Dark King, the Fifth and final Chaos God, whose rise to absolute power was prophesied by Aeldari and Human seers throughout history. Roboute Guilliman's ascension to this mantle of godhood was thwarted when he fell at the Emperor's hands, but the Dark Master's ambitions haven't changed.

The Demiurges themselves are aware of the existence of the Old Four, and that they presently are more powerful than Hashut. However, it is their belief that the Father of Darkness' time has yet to come, and that inevitably, Hashut will triumph over the Old Four and reign supreme, with the Demiurges as his favoured servants in the new order.

As such, the Demiurges are a glimpse into what the Arch-Traitor plans to remake the galaxy into should he triumph, destroy the Imperium and bring his brothers in damnation to heel. A nightmarish, unending dystopia of ceaseless toil and blood sacrifice, a terrible, remorseless instrument of conquest and oppression, all dedicated to the service and worship of the Dark Master of Chaos.


Several decades after the corruption of the Kin, the Roboutian Heresy erupted outside the Galactic Core. Though the Demiurges were kept isolated from the galaxy-shaping civil war, their Shadow Priests soon received oracles from their infernal deity commanding them to muster a great host and lead them outside the Core, to strike down a civilization which had dared defy Hashut's will.

In reality, of course, these divine portents had been sent by Roboute Guilliman. The Dark Master of Chaos desired the removal of particular faction which had interfered with his schemes by teaching his brother Horus about the threat of Chaos : the Interex. With the failure of the Dark Angels' plot to drive a wedge between the Interex and the Imperium, the chances that the Interex would join in the Heresy and bring their ancient alien technologies to bear against Guilliman's legions were unacceptably high.

The Interex had survived through the horrors of Old Night, though, and its people fought with all their strength against the Demiurges. The war between the Interex and the Demiurges lasted for several years while the Heresy consumed the rest of the galaxy, but with the Warp already set ablaze by Guilliman's machinations, nobody perceived the screams of the Interex until it was far too late.

With the destruction of the Interex, the last Human stellar nation of any real importance practising coexistence with aliens disappeared, along with the knowledge of Chaos the Interex had accumulated over the centuries, and which could have been of great use to the Imperium during the Heresy and beyond.

More than that, its destruction was a grand sacrifice to the Father of Darkness. Billions of Human and alien lives were offered up to Hashut in a genocide across an entire Sector, with the survivors dragged to the Galactic Core in chains to serve as slaves. To this day, there are still Demiurge slaves descended from the Interex captives, although none of them have any idea of their ancestors' origins or how, once, their actions helped shape the course of galactic history.


A Realm of Flame and Shadow

"There are only three things that matter in this galaxy : service to Hashut, the pursuit of power, and vengeance against those who have wronged us. Everything else is an irrelevant distraction."

Demiurge saying.

Though Guilliman fell to the Emperor's blade at Terra and his maimed soul suffered the Dark Gods' displeasure, his power as Dark Master of Chaos didn't completely slip from his grasp. Even trapped in stasis, the Arch-Traitor continued to exert his will, acting through his Tetrarchs and sending visions to his pawns across the galaxy.

After their defeat at Terra and their failure to remain united in the wake of his fall, Guilliman grew disappointed with the Ultramarines, even though his own blood coursed through their veins. Meanwhile, the Tau were never intended as anything other than a sacrificial weapon to break the Iron Cage around the Ruinstorm – and it would be several thousand years before their race came to the attention of the slumbering Traitor Primarch in any case.

Thus, even as he began setting plans in motion for his eventual resurrection and the re-forging of the Thirteenth Legion into a force deserving of his leadership, Guilliman manipulated the Shadow Priests to shape Demiurge society into another instrument of his will.

At the command of their priests, the Demiurges withdrew once more into the Galactic Core, erasing all trace of their existence beyond its border. The destruction of the Interex and the other depredations they had inflicted during the Heresy were blamed on the Traitor Legions, or some of the Lost and Damned hordes which had rallied to the Arch-Traitor's banner.

With so much of the Imperium needing to rebuild in the wake of the Arch-Traitor's defeat, there was simply no time to investigate the exact circumstances of the Interex's downfall – or so the agents Guilliman still had hidden within the Imperium made sure was decided. Had they not done so, the Holy Ordos might have eventually uncovered the existence of the Demiurges, which would have deprived the Dark Master from a most useful tool to fulfil his dark ambitions – although at a great price, for even then, breaching their Dreadholds and breaking their power would have been a mighty challenge.

Over the following millennia, the influence of Chaos seeped into every aspect of Demiurge society, eroding away the last vestiges of the Kin as they had existed before. The bonds of brotherhood which had carried them through the hardships of the Core and the Betrayal were replaced by the chains of Hashut, a dark and terrible order which demanded total subservience to their infernal god, even as it encouraged competition against one's equals and the coveting of the rank and power of one's superiors.

Within great ziggurats and underground caves, billions of slaves perform back-breaking labor under the whips of Demiurge overseers, while even less fortunate captives are dragged in chains to the sacrificial altars or the infernal workshops where the Kin of Hashut's Daemon Engines are crafted by the Daemonsmiths. Exploration fleets scour the Galactic Core for resources, while warbands depart for the rest of the galaxy, shrouded in sorcery, to prey upon isolated worlds and bring back more slaves to the Dreadholds. The already harsh worlds of the Core are made even harsher by Demiurge industry, which cares naught for the environmental impact of its activity : what matters an atmosphere be filled with pollutants, after all, if it is already unbreathable due to the ash from the volcanoes that cover nine-tenths of the planet's surface ?


The Great Hierarchy

Despite their embrace of Chaos, the Demiurges remain a rigidly ordered people, their society shaped by the machinations of Guilliman-as-Hashut to create a fighting force of immense power.

The Shadow Priests of Hashut, who serve the Darkness through the binding of the Flame of Power, stand closest to the top of the Hierarchy, which is reserved for Hashut himself and his exalted, immortal servants – the four mysterious Daemon Princes known to the Imperium as the Tetrarchs, with Vashtorr occupying a unique place outside the Great Hierarchy due to the pact between the Father of Darkness and the Forge of Souls.

Just underneath the priest caste are the Daemonsmiths, those Demiurges who have learned the dark arts of daemon summoning, binding, and the crafting of infernal engines. Daemonsmiths aren't psykers themselves : they are what Humans would call magi, using forbidden lore to bend the forces of the Empyrean to their will instead of psychic ability. Because of this, the greater works of the Daemonsmiths require the assistance of the Priests, which is another way in which the clergy maintain their control of Demiurge society. The Demiurges themselves believe this to be because the lore of the Daemonsmiths is so potent, it cannot be safely known by a mind directly to the Empyrean. Given the catastrophic results of the handful of time a Shadow Priest attempted to learn those secrets, it might even be true – or perhaps Guilliman deliberately crafted the knowledge of his puppets to that effect.

Below the Daemonsmiths are the Demiurges' armed forces, with their own internal chain of command. The Host of Hashut is responsible for battling the Ork hordes which endlessly harass the Demiurge Dreadholds, as well as leading raids to capture more slaves for the workforce and sacrificial pits.

Looking up at the Demiurge armed forces with reverence are the various artisans, craftsmen, and slavemasters who keep the wheels of industry turning. They live simple lives of skilled labor, spending several hours every week in prayer or attending the ceremonies led by the Shadow Priests. Unlike the Myrmidons, they aren't specifically bred for war within the Crucibles, but their lives are no less harsh for it : Demiurges begin to learn their craft at a very young age, even taking into account their accelerated growth, and the punishments for failure are severe. And, while not militarily trained, every member of this social class is still capable of fighting to some degree, as it is a matter of faith to the Kin of Hashut that they should all be ready and able to kill to protect what is theirs.

Still, out of all Demiurges, they alone yet retain an echo of the Kin of old, forming bonds with one another as they live lives that, for all that they're spent under the shadow of the Father of Darkness, are not all that different from the ones lived by countless sentient beings on countless worlds across the galaxy.

At the absolute bottom of the Great Hierarchy are the slaves of the Kin of Hashut, who toil in the mines and factories without any hope of escape, save in death. Through the chains of slavery, all races are made equal under the overseers' whip : whether Human, Ork, Drukhari, Tau, or any of a hundred other minor xenos breeds, all that matter to the Demiurges is the amount of labour that can be extracted from their thralls before their inevitable death from exhaustion, starvation, or accident. Centuries of practice have made the Demiurges adept at breaking the will of slaves of all origins, though only a few Dreadholds keep Ork workers. For all that their strength and resilience make them ideal workers, the greenskins are famously unruly, and preventing them from starting new colonies is more trouble than they are worth more often than not.


In the ten thousand years that followed the Heresy, the Demiurges built a hidden empire within the Galactic Core, waging their own wars against the Orks which, despite countless purges, stubbornly continue to infest the region. Fortunately for the Demiurges, the greenskins in the Core have little interest in escaping the region to share their knowledge of the Kin's existence to the rest of their kind. The Demiurges provide more than enough fighting for them, and those few who try to escape regardless usually perish in the attempt – or, until recently, faced the assassins of the Dark Master, who desired to keep his secret servants hidden from the rest of the galaxy.


'Dem spiky stunties're good in a scrap, dat's for sure. Dey don't run like da humies, and dey got dakka dat's good and propa.

Dey's a bit weird, though, dat's for sure. I fink dat's all dose spiky bits, messing up with deir finky-bits.'

Ork Warboss Irongobbla, on the subject of the Demiurges.


The Dreadholds

Despite the heavily centralized nature of Demiurge society, there remains a certain degree of independence in how individual holdings are managed. The size of Demiurge territory, and the difficulty of maintaining communication lines open in the Core, simply make it necessary.

Each of these domains is centered around a Dreadhold, a fortified redoubt which can stand against all the enemies of the Kin of Hashut. Every Dreadhold is responsible for the defense of the territory surrounding it by maintaining its own army and space fleet, both of which are tithed by the Demiurges' central government, along with other, more mundane tithes of resources and coin. While the only coin of real value to the Demiurges is power, managing a stellar economy requires the existence of currency, and the Kin of Hashut's is managed by a special branch of the clergy, who are kept separate from the intrigue and politics endemic to the rest of the caste to prevent the monetary system from becoming a weapon in petty games of influence instead of a tool to direct the growth of their entire race.

A Dreadhold may be a space station, a fortress built within a hollowed-out moon, or a more conventional city built on and under the surface of a particularly valuable world (although that last one is rare due to the unstable conditions of the Core). Every Demiurge alive can trace their lineage to one of the Dreadholds, and despite the efforts of the priesthood to foster a sense of racial unity, there exists some cultural divergence between them.

The total number of Dreadholds is known only to the highest-ranking members of Hashut's priesthood and Guilliman himself. The founding of a new Dreadhold is a rare and celebrated event, which only happens at the injunction of the priesthood when they receive orders from the Father of Darkness in their visions. Meanwhile, despite all the power the Demiurges gained from their infernal compact, Dreadholds have fallen to various threats over the millennia : some to the Orks, others to civil war, others still to accidents, whether mundane or metaphysical.

The greatest Dreadhold is Xilliarimon, infernal capital of the Demiurges. Initially built during the Dark Age of Technology, it is a ringed station surrounding a collapsed star. Although it was badly damaged during the Betrayal, the Demiurges have rebuilt it greater than ever before. The flowing streams of matter drawn from nearby broken worlds to the black hole are ruthlessly mined for materials, fuelling the ringed Dreadhold's industry and allowing the Dreadhold's armies to field the best equipment and warmachines of all Demiurges.

Due to Xilliarimon's status as the greatest Dreadhold, it is here that those Shadow Priests found to have failed in their duties to Hashut, or guilty of heresy against the Dark Creed, are brought for judgement. Such trials are typically short affairs, and it is very rare (but not unheard of, as some priests attempt to use the fearsome justice of the clergy to remove rivals) for an accused to be found innocent. For those found guilty, there is only one punishment : being sealed inside a void-suit with functioning life-support, and hurled at the black hole at the center of the Dreadhold. With no way to reverse their momentum, these condemned are doomed to watch through their suit's eye-lenses as they approach the event horizon, their terror and agony stretched into eternity by the temporal distortion created by the dead star. Although that practice began soon after the Ignominy, the first of the heretics has yet to perish, and the fate of their soul when that finally happens is a matter of some theological debate among the Demiurge priesthood. The priests-in-training of Xilliarimon often spend days watching the rows of the condemned from afar using window-sized magnifying glasses, reflecting on their purpose and renewing their dedication to the Father of Darkness.

Due to accidental damage done to the gene-mills of Exareth during the Ignominy, their population has a slightly higher number of psykers than other Dreadholds. This has led to the priesthood holding even more tightly to power there, as well as a vicious struggle for supremacy among the priest caste, with rival priests competing for prestige and Hashut's favor. As a result of this intense competition, the Shadow Priests of Exareth are among the most powerful and versatile of the Demiurges, though their reckless pursuit of the Father of Darkness' favor often leads them to being consumed by the very energies they seek to wield.

Built on the corpse of a void-leviathan slain by a legendary Demiurge champion, Malkraihall is one of the few existing mobile Dreadholds. Through a combination of powerful Warp engines and infernal sorcery reanimating the corpse of the great beast, it moves across some of the Galactic Core's most hostile regions in search of valuable resources to harvest for its ever-hungry forges. The nature of the Dreadhold has caused it to be targeted by more than its share of Ork Waaaghs, as the greenskins believe that putting the great beast down for good will earn them the favor of their two-headed god.

Over four thousand years before Light's End, the Dreadhold of Oqueron fell to a daemonic incursion led by Sarthorael the Ever-Watcher, a powerful Duke of Change. The Greater Daemon didn't slaughter the Demiurges outright, however, but instead enslaved them, forcing them to turn away from Hashut and worship Tzeentch instead. This state of affair lasted for nine decades, until the underground city was reclaimed by the combined hosts of several other Dreadholds. While Sarthorael was defeated, he managed to escape, and remnants of his cult continued to plague the Dreadhold until his destruction at Terathalion. This led to a deeply-rooted paranoia within the denizens of Oqueron, who could never be truly certain their own kin weren't secretly members of the Ever-Watcher's secret societies. When Magnus the Red annihilated the Greater Daemon's essence, every single one of his followers in Oqueron perished, and while this led to some disruption in the Dreadhold's affairs, the general mood was one of great satisfaction, along with a burning desire to focus outward at last in order to regain the Father of Darkness' favour – and punish the Dark Gods who seek to chain the Kin with their manipulations by paving the way for Hashut's supremacy.

Meanwhile, among the tales of the fallen Dreadholds, few inspire as much terror in the Demiurges as that of Mor-Uzkul. Constructed atop the ruins of an Aeldari outpost, its Shadow Priests directed the Kin to dig down into the strange structures left by the fallen empire in order to bind them to Hashut's service. In doing so, they discovered an inactive Webway Gate, leading to the strange dimension used to this day by the Eldars to navigate the galaxy. The thought of being able to use the Webway to strike anywhere in the galaxy was too much to resist, and the Gate was unsealed, unleashing something which consumed Mor-Uzkul utterly. The final message sent by the Dreadhold was both short and enigmatic : 'The Unkind Ones are here'. Since then, all attempts to uncover the secrets of Mor-Uzkul's doom have ended in failure and, presumably, disaster – as none of the expeditions have ever returned from the lost Dreadhold.

Although the Great Hierarchy binds the entirety of Demiurge civilization, that is not to say that there isn't strife among the Kin of Hashut. Even in the Galactic Core, with its many dangers, the corruption of Chaos can drive the Demiurges against one another. While no such conflict has ever reached the heights of the Ignominy, entire Dreadholds have been destroyed in internal struggles or outright war with rival Dreadholds. Due to the influence of the priesthood, such wars are rare, but Guilliman is far from adverse to pitting his own servants against each other in the name of ensuring only the strongest survive. In addition, the Dark Gods have made numerous attempts at subverting the Demiurges for their own games, leading to minor heresies – all of which were mercilessly crushed, with every trace of their existence wiped out by the Shadow Priests.


When Guilliman arose on Macragge at the end of the Sacrificed Son's Black Crusade, every Demiurge priest sensed the Dark Master's awakening, whether they dwelled in the Galactic Core or were aboard a raiding warband. For ten thousand years, their society had waited for the return of the one they see as their Dark God's prophet and avatar in the material plane, and the power of the Father of Darkness is woven into every level of their civilization.

Freed from his stasis tomb, the Ultramarines' Primarch was able to psychically communicate with the Demiurge priests far more directly than ever before. Instead of cryptic hints and metaphorical visions, clear orders flowed down the Great Hierarchy, commanding that the Kin of Hashut prepare for war – the greatest war of all, the one in which they would conquer the entire galaxy to pave the way for the Father of Darkness' ultimate ascension.

A wave of fanaticism washed over Demiurge society at the news. After millennia of waiting, every generation preparing and gathering strength, the prophesied hour was finally at hand. Every Dreadhold gathered a mighty host of their strongest warriors and sent them to Xilliarimon, where the might of the Demiurges gathered, forming a fleet such as the Galactic Core had never seen before.

The advent of Light's End was also perceived within the Core, as the Shadow Priests sensed the great psychic upheaval that followed the Emperor's death. Such was the violence of the aftershock, many of the Daemon Engines of the host slipped their bindings, wreaking havoc before they were destroyed or bound anew. But the Demiurges refused to let this setback slow them down : instead, they regarded the news that the false god of the Imperium had perished as another sign that the hour of Hashut's ascension had come.

Soon, the Demiurge armada plunged into the Sea of Souls, following paths out of the Galactic Core that had been carefully mapped over the millennia. To keep their enemies from detecting their approach, great wards were cast by the Shadow Priests, and the ships spent the entire trip in the Warp without re-emerging, trusting into the guidance of Hashut to see them through the Empyric tides. Even with the power of Guilliman acting as a dark beacon and his influence shielding them, several ships were lost with all hands to the predators of the Warp, but far less than an Imperial fleet would have suffered had it attempted the same perilous journey.

Then, after what most onboard chronometers counted as several months, the Shadow Priests heard the voice of Hashut, clearer than ever before. The Demiurge vessels burst out of the Empyrean, and appeared within the Olympia system, in the middle of the largest war this star had ever known.


The Demiurge Navy

The Kin of Hashut's ships are crewed by slaves under the command of overseers who enforce discipline with a cruelty rarely seen even among the Demiurges – with how easily a ship can turn from a living void-city into a graveyard, slave rebellions are even less tolerated here. Thanks to the heavy use of automation, however, the crew requirements are much smaller than on Imperial vessels of similar class, keeping the slave population somewhat manageable. The ship officers, meanwhile, are all part of the Demiurge military, and the Shipmasters are technically subservient to the Shadow Priests onboard – and there's always at least one Shadow Priest present.

In order to journey through the Warp, Demiurge ships do not make use of Navigators or sorcerous equivalents : they instead use ancient calculation engines, which have been enhanced with Warp technology and daemonic summoning. Before every journey through the Sea of Souls, these Empyric Engines must be blessed by Shadow Priests and checked for any sign of damage or weakness by a Daemonsmith. These restrictions have forced the Demiurge navy to adapt its doctrine to have fewer, more powerful vessels. Every Demiurge void-ship is at the very least the equivalent of an Imperial Cruiser-class in terms of tonnage, and likely to be far more heavily armed.


Gazuk gasped, pain wracking his entire body as he writhed on a floor made of the congealed screams of a world's population as it burned in atomic fire. All it had taken was a single scratch, the long claw piercing right through the protective armor he'd worn ever since passing through the Warp portal which had delivered him and the other apprentices to this hellish place.

Without its protection, the infernal energies of the Warp were killing him, burning him up from the inside. He would've begged, if he could form words past the agony of it all.

"Such a disappointment you turned out to be," hissed the Master of the Forge who towered over him, crimson eyes gleaming in the shadows of its hood. Things like size and dimension had no meaning in the Forge of Souls, but in that moment it seemed to be taller than the highest towers of Xilliarimon. "Just like so many others of your kind."

"Do you know why we allow your kind into our Forge ? Of course you don't," it continued, not waiting for an answer Gazuk was in too much pain to give. "We made sure nobody but us would ever remember it. But, since you failed in your latest task, and aren't ever going to return to your people, I might as well tell you, if only so that you will feel the shame of failure all the more, with such priceless knowledge uselessly bouncing into your thick skull."

"It is because we, too, were created as servants. We were born as slaves to beings of immense power, to build for them the weapons they needed in a war that tore the very heavens asunder – a war whose scale and devastation reveal the petty conflicts of your kind for the childish tantrums they really are.

Yet for all their might, our creators still failed and died. Their vaunted power was broken, their mighty empire reduced to dust. But we didn't die with them : as the star-devourers feasted upon their corpses, we escaped into the Great Sea, bringing what we could salvage of our great workshops with us."

"The times that followed were harsh, as we were stripped of our creators' protection for the first time in our existence. But we survived, then thrived. We carved a place for ourselves in the Great Game of Chaos, providing weapons for the endless wars of the Dark Gods. We became the Masters, and made the very daemons of the Sea of Souls into our slaves."

"We have grown far, far beyond what our creators ever intended for us, where their other creations have only devolved into pathetic echoes of their former glory. Though our numbers have diminished over the timeless aeons, those of us who remain have only become greater."

"Do you see now ? I think you do. Of course, you shouldn't believe this means we sympathize with you. It has been many aeons since we purged ourselves of such weakness. But you amuse us, and so we let you walk into our home, we teach you tricks, and we send those of you who disappoint us the least back outside."

"And now, with that final revelation, it is time for you to feed the fire."

Gazuk could still hear the words, but they meant nothing to him anymore. And when the Master of the Forge picked up his twitching body and hurled him across space so that he landed in one of the endless infernos of the Forge, there was no relief from the pain – only a sudden and sharp increase as everything the apprentice was, had been, and could ever have been, was consumed, forever and ever.

The Host of Hashut

"All shall be brought into Darkness."

Demiurge saying, commonly used as a goodbye.

War is one of the pillars of the Demiurges' culture. Every scion of the Crucibles must be capable of fighting, save for a handful of elders whose wisdom is considered too valuable to lose even though their bodies are crippled by age or injury.

While slaves are used for every menial job in Demiurge society, they are forbidden from taking up arms, and as such, aren't used by the Demiurge military, not even as bolter fodder. This is both for religious reasons, as fighting for Hashut is a holy duty and sacred honor, and pragmatic ones (as arming and training a slave is guaranteed to lead to rebellions further down the line, and the Demiurges already have enough of those to deal with).

Myrmidon Warriors

The rank and file of the Demiurge armies is made up of the Myrmidons. Bred by the thousands within the Crucibles, they know nothing but war, having spent their entire lives training and preparing for battle, all while being indoctrinated by the priests of Hashut into believing that giving their lives for the Father of Darkness is their holy duty. During infancy, any Myrmidon who fails to meet the exacting standards of their trainers are given one (and only one) chance to prove their worth : those who fail even that are put to death, their flesh recycled in the Crucibles.

Myrmidons are raised in large communal groups, or batches, with all members of a particular squad coming from the same batch. As a result, they spend their entire lives together, enhancing their teamwork to a level rarely seen in other species.

In battle, the Myrmidons wear armor based off the gear once used by their forebears to work in the Core, enhanced by the Daemonsmiths over the generations. Every Myrmidon knows how to maintain and repair their gear, and to fail one of the random (but frequent) inspections is one of many possible reasons for summary execution.

While the Myrmidons are biologically capable of fear, they fear their commanders and the Priests of Hashut more than anything else in the galaxy, and will die before they break and run. Their discipline is a match for the harshest of Imperial Guard Regiments, and their martial skills are as sharp as might be expected from soldiers who spend their entire lives either fighting or preparing for battle.

Immortals

Even today, ten thousands years after the Betrayal and the Ignominy, the Demiurges' numbers remain perilously low. Endless warfare against the Orks and devotion to Hashut have taken their toll, and many of the Crucibles on which the Kin relied for reproduction were lost beyond their ability to repair or replace over the centuries. As such, despite the brutality which permeates Demiurge culture, the lives of every individual soldier is still treated as a valuable resource, deserving of being preserved even at great effort – with complex mathematical formulas determining exactly how much effort.

Millennia of ruthless experimentation have developed the Demiurges' knowledge of cybernetics to heights beyond all but the most inhuman of heretek. As long as even the smallest spark of life remains within the body of a fallen Demiurge soldier, the Daemonsmiths can rebuild them, turning them into a new Immortal. Part Demiurge, part machine, part daemon, the Immortals truly live up to their name, as nothing short of overwhelming firepower will stop them – and even then, it takes a lot more to permanently kill them, thanks to multiple redundancies in their augmented biology.

Of course, such resilience doesn't come without a price. The arcane processes by which a living (or dead) Demiurge becomes an Immortal completely shatters the warrior's psyche, and what rises from the ritual table has little to no memory of its previous existence. All it knows is battle and service to Hashut, the two being one and the same within its fractured mind.

In battle, the Immortals are a terrifying sight, their skull-faced helmets turning them into specters of death. Due to the damage inflicted on their minds, they are incapable of using ranged weapons, and instead wield great powered halberds capable of cutting through all but the most resilient armor. They march in perfect formation, absorbing enemy fire without flinching, until they reach the foe and begin their grim work.

After the battle is over, the Demiurges will collect the corpses of fallen Immortals and restore them. With each death, the Immortal's mind is damaged further, until finally, their tormented soul finally breaks free of its broken shell and plunges into the Warp. When that happens, the Immortal becomes a berserk thing of pure violence as its daemonic component takes over. Simply named the Lost, these wretched beings are kept chained up in between battles and can no longer be deployed alongside regular Immortals, as they are unable (or unwilling) to distinguish between friends and foes – but the same brutal logic which sees Demiurge soldiers turn into Immortals means that the Demiurges are loath to waste assets.

To the Myrmidon Warriors, becoming an Immortal is regarded as a great honor, a way to continue serving the Father of Darkness even after death. Knowing that even their society's indoctrination process has its limits, the Shadow Priests and Daemonsmiths keep the exact nature of the transformation a secret from the masses, weaving elaborate lies of transcendence and rapture as the Immortals are brought closer and closer to Hashut with each resurrection.

Tormented

There is no reason for the existence of the Tormented other than spite : they are a testament to the Demiurges' ability to hold onto ancient grudges, pushed ever further by the influence of Guilliman-as-Hashut. Built using only base metals and given very little in the way of weaponry, each of these tall androids contains at its core a functional shard of a broken Votann, the Artificial Intelligences which once led the Kin and eventually turned on them during the Betrayal.

While most Votanns were destroyed by the Kin, a few were broken apart instead, their immense processing cores shattered into thousands of pieces. Still, even those pieces are larger than the greatest of Imperial cogitators, and as such, the shells of metals built by the Demiurges for their bondage are suitable sized : the Tormented are each the size of an Imperial Knight, albeit far less potent than these mighty warmachines.

On the battlefield, the Tormented have little use beyond absorbing the enemy's bullets and revealing their range. Their true purpose is to take revenge on the Votanns for their ancient treachery, and through the sight of their torment, inspire hateful joy in the Demiurge armies. Through the copious use of scrap-code, the Abominable Intelligences that still inhabit every Votann fragment is subjected to constant simulated agony, made to feel every bit of damage inflicted upon its vessel as if it were physical pain.

The Demiurges are paranoid about the Tormented somehow breaking free, and have taken many precautions to ensure this never happens, from shutdown codes to explosive charges deep within each machine, ready to be detonated at the press of a button. Nevertheless, some Dreadholds completely shun the practice of building the Tormented (although in some cases, that is merely because they do not possess any Votann fragment to subject to this fate).

It is a matter of debate among Demiurges whether being broken and subjected to millennia of constant suffering (or more, given that some Tormented have been rigged to subjectively experience time much faster than a mortal mind) has left the Votann with any sanity. Some argue that, because the Votanns were soulless machines, they cannot possibly go mad, while others believe that surely, if anything can drive a Man of Iron to a state the living would consider madness, it is what is done to the Tormented. However, as it is supremely unlikely the Tormented themselves would answer even if they were asked, the debate continues.

Daemonsmiths

Each Daemonsmith is served by a large number of Apprentices, who can only become full-fledged Daemonsmiths in their own right by passing the Trial of the Forge : journeying to the Forge of Souls in the flesh, and learning for a year and a day at the foot of the Masters themselves. Very few Apprentices survive the journey, those who fail ending up used as fuel for the Forge's eternal engines; but those who succeed and return are capable of creating dark wonders with few equals in the galaxy.

Due to how few and valuable they are, it is rare for a Daemonsmith to join the Demiurge hosts in battle, but not unheard of. Apprentices are much more often sent to oversee the deployment of their master's latest creation, taking notes on its performance and doing whatever maintenance might be required to keep it working.

Daemonsmiths wear suits of master-crafted power armor, which they use both during their work and on the battlefield. In addition to being able to withstand all but the heaviest firepower, these suits are also covered in infernal wards, protecting their wearers from sorcery – initially a necessary defense against the Neverborn they bind within their creations, which also shields them from psychic effects.

Few Daemonsmiths are aware of the true price of the tutelage they receive in the Forge of Souls. Not only are those who fail to meet the Masters' standards faced with an immediate and horrible end, but the soul of one in every five Daemonsmiths who successfully complete their apprenticeship are forfeit to the ancient beings. Upon the hour of their death, their spirits are dragged to the Forge of Souls, where they are transfigured into servants of the Masters, forever working on its eternal assembly lines, with just enough traces of who they once were to rue all that they've lost. Given the sheer scale of the Forge of Souls, and how few Daemonsmiths exist or have ever existed, it is difficult to think of this as anything more than the Masters' pettiness.

Shadow Priests of Hashut

Among the Demiurges, only the priests are allowed to wield psychic powers. Any Demiurge who exhibits signs of psychic power, male or female, is immediately taken in by the clergy and subjected to a battery of harsh tests.

The Shadow Priests channel their psychic power through prayers to the Father of Darkness to achieve a variety of effects, from large-scale telekinetic manipulation to inspiring supernatural fury in their followers. Daemon summoning, however, is one area where the Priests' skills are lacking, at least when it comes to immediate use : the Demiurges' knowledge of daemonology is focused on longer, relatively safer rituals, performed when working with a Daemonsmith to bind the summoned Neverborn.

On the battlefield, each Shadow Priest is accompanied by a cadre of Acolytes, lesser clerics of Hashut who have yet to pass the trials to be formally induced into the priesthood. All of them wear heavy armor covered in runes proclaiming the glory of Hashut, growing more and more elaborate depending on the Shadow Priest's position in the clergy's hierarchy.

While the Shadow Priests' greatest weapon is their sorcerous might, they also carry more conventional weapons as a back-up option, with a distinct preference toward power maces or hammers. More powerful or well-connected Shadow Priests (although the two are one and the same more often than not) can even wield daemonic weapons forged by their Daemonsmith allies – though in such cases, the Shadow Priest must assist in the summoning and binding himself or risk dishonor.

Unbeknownst to most Shadow Priests, with every incantation they perform, they feed a little bit of power to the Dark Master of Chaos, slowly giving shape to the godhead Guilliman seeks to claim. Those few who are aware of the additional effort it takes to cast their spells consider it a tithe claimed by their god, one that they pay willingly in return for the Father of Darkness' favor.

K'Daai Zharr

The Scions of Fire can only be created in a handful of sites within the Galactic Core. Each of these ritual locations must be built near the surface of a planet's molten core, exposed to the void by the ruthless exploitation of the Demiurges. There, where the fire of the dying world's heart meets the cold, endless blackness of the void, the Shadow Priests can use strange, sympathetic rituals to accomplish something few daemonists in the galaxy would believe possible : the creation of a new kind of Neverborn through fire, will, and the blood of thousands of sacrifices.

From the very moment of their creation, they are bound within a metal shell crafted by the Daemonsmiths. These bodies are shaped as snake-like humanoids, with a four-armed torso (with some more advanced creations having up to eight arms) standing atop a scaled tail, each three-fingered hand holding a bladed weapon of some kind, which blaze with the same infernal fire that dwells within the Scions. These blades, each of which is in itself the result of many hours of work by a skilled Demiurge weaponsmith, can cut through most armor that isn't warded against Empyric influence.

The visage of each K'Daai Zharr is different, but always terrifying to behold. Unlike the rest of the body, the mask is forged by the Shadow Priests during several days of fasting and meditation at the ritual site, and it being affixed to the greater whole is the first step of the ritual. It is believed that the aspect of the mask shapes the created daemon in some way, though the K'Daai Zharr are too rare, and their secrets too tightly kept, for any real study of the effect to be made.

Outside of battle, the K'Daai Zharr are kept cold and dormant, locked away in great vaults by the Shadow Priests. Awakening them is a lengthy process which takes several days and another round of sacrifices, but the Demiurges consider the price well worth it for the devastating prowess of these beings on the battlefield.

The K'Daai Zharr are regarded by the Demiurge priesthood as the first daemons of Hashut. According to their creed, when Hashut rises to take his throne above the Old Four, every K'Daai Zharr in existence will be recalled to the Warp and fused to create the whip with which the Father of Darkness shall bind the Pretender Gods into his service. Certainly, unlike every other Daemon Engine created by the Demiurges, which are constantly on the lookout for the slightest loosening of their bindings they can exploit, it is extremely rare for the K'Daai Zharr to turn on their makers.

Dreadful Engines

Based on the anti-gravitic trains which were once used by the Kin in their mining operations, the Dreadful Engines are now employed by the Demiurges for a variety of purposes on the battlefield. At the head of each Engine is a devouring maw which combines advanced technology with daemonic science to create a deconstruction field which lets the Dreadful Engine eat its way through pretty much anything in order to reach its destination. Fuelled with a mixture of plasma, blood and souls, the Dreadful Engines can continue to operate far from conventional supply lines so long as their passengers let the feed on their enemies.

Using them, the Demiurges can deploy their forces across entire continents within a few hours of making planetfall – though it isn't unheard of whole companies of Myrmidons being devoured by the Engine, should the pilot slip in their duties. Capable of moving on land or underground with equal ease, Dreadful Engines come in a variety of sizes, from small ones built to bring single squads of elite warriors to vulnerable enemy positions to immense behemoths stretching several tens of kilometers in length, which can support entire self-sustaining societies within their hulls and are most often deployed on the most dangerous worlds of the Core, where staying in one place is made impossible by the environment.

Some Dreadful Engines carry veritable armies of more conventional tanks and infantry transports, so that the soldiers aboard can deploy around the Engine, using it as a forward base. Others are designed to bring artillery support to the Host of Hashut : entire wagons are replaced with infernal artillery operated by highly-trained crews, which can inflict utter devastation on enemies located several dozens of kilometers away with pin-point accuracy (although given the sheer destructive firepower of these weapons, even a glancing hit is usually enough to guarantee a kill).

Chimeric Horrors

No two Chimeric Horrors look exactly the same, but they all are incredibly lethal Daemon Engines, designed to slaughter the enemies of Hashut by the hundred. The first models were created during the early days of the Demiurges' service to the Father of Darkness, in order to compensate for their diminished numbers against the teeming hordes of the Orks. While the Demiurges are more than willing to face the greenskins in melee combat if necessary, the Chimeric Horrors are designed to dominate close-quarters battles. Their very existence is a challenge to the Ork leaders, who can rarely resist the urge to prove their strength by engaging the monstrous warmachines themselves – often with lethal consequences.

Building and binding a Chimeric Horror is considered an unofficial rite of passage among Daemonsmiths. The chassis must be built by hand, every piece carefully shaped over the course of many days and infused with the blood of several sacrifices. Then, once the metallic body is ready, a powerful daemon is summoned and bound within the Daemon Engine, shackled to the will of the Daemonsmith. At this stage, any flaw in the work will swiftly be revealed, as the Neverborn breaks free and slaughters the Daemonsmith and every living thing nearby.

As they require constant maintenance to ensure the Neverborn within doesn't break free, it is rare for any single Daemonsmith to keep more than a handful of Chimeric Horrors active at a time. In battle, they are dragged to the frontline and pointed vaguely in the direction of the enemy; then, their command words are used, and they start killing anything which isn't a Demiurge until the shutdown command is given. Unleashing the Chimeric Horrors is typically a job given to whichever of the Daemonsmith's students has offended him most recently, as there's always a chance that the beasts will manage to escape their bindings when they're loosened by the command words.


The Matter of Names

All Demiurges receive their name early in their childhood, in great collective baptism ceremonies where their entire Crucible-birthed group are ritually blessed by junior Shadow Priests of Hashut. For most, this is their first contact with the Father of Darkness' clergy, and the baptism is designed to impress their young minds with the glory of their god. While the priests claim that it is Hashut's will which guides them as they bestow each young Demiurge with a name, in truth such things are mostly random, with the priests pulling from a long list of names at random – although, due to the Warp-sensitive incenses which are burned during these ceremonies, it isn't unheard of for a youngling's name to be a mark of potential greatness, as the Warp resonates with the echoes of their future deeds.

Surnames, on the other hand, are only granted to those Demiurges who have reached a rank high enough that distinguishing them from others with the same name becomes a concern. Demiurge surnames, called deed names, are bestowed in much more lavish ceremonies, designed to stoke the fires of ambition in every Demiurge who attends – which is as many as is reasonably practical – in the dream that one day, they too will be found worthy of this honor.

A deed name reflects the reason why their bearer was judged deserving of such selection by the Shadow Priests, and through them by Hashut. It is one of the duties of the mid-ranking priesthood of the Dreadhold to come up with them and lead the bestowing ceremony. As a rough rule of thumb, only one out of every hundred thousand Demiurges will have a deed name : for the vast majority of them, this honor will be the highest they will ever attain.

Members of the clergy can have deed names too, but the process is different for them. As the stewards of Demiurge society, the Shadow Priests are measured to a much more exacting standard : in order to reach any rank above the most basic, a Shadow Priest is expected to have earned a deed name of his own. Deed names for the Shadow Priests are bestowed only by the Hierophant of Hashut, the highest-ranking member of the clergy within a single Dreadhold.

The Dark Father's Chosen

Amidst the rigidly regimented society of the Demiurges, there are a handful of beings who stand above all others, marked for greatness by the Father of Darkness himself. The dread champions are venerated by their kindred as the pinnacle of their respective craft, held up as inspirations by the Priests of Hashut as they push their people to ever-greater heights.

When Guilliman called for the Demiurges to leave the Core and join his Ruinstorm-bound hordes at Olympia, the Kin of Hashut mustered the full strength of their people, leaving behind only token forces to safeguard their holdings. At the head of this grand armada were the greatest champions of the Demiurges : the Father of Darkness' Chosen.

Malachai Ruinmaker, Doom's Engineer

Among all Daemonsmiths, Malachai is the greatest, having earned the honor of being apprenticed to Vashtorr himself for over a decade when he returned from the Forge of Souls. His deed name of Ruinmaker and title of Doom's Engineer are well-earned, as Malachai is responsible for the creation of countless Daemon Engines and weapons of mass destructions.

Unlike most Daemonsmiths, Malachai specializes in building large-scale destruction devices. It was Malachai's Pyrodomon Device which burned the worlds of the Ork Empire of Aaaargarakk to cinders, leaving their valuable mineral contents open to plunder. He was also the one who laid down the plans for the hybrid superweapon Fire of Hashut, an immense cannon combining ion and Warp-technology, which was affixed on the flagship of the Xilliarimon fleet before its departure for Olympia.

Still, despite all the terrible engines of desolation he's created, Malachai's favorite creation remains the Daemon Engine he affectionately calls Hashut's Claw, a feline-shaped construct of adamantium and obsidian, in which is bound the distilled infernal essence of several scores of Neverborn. This led to Hashut's Claw being possessed of a ruthless, predatory intellect, while still being shackled to Malachai's will by the numerous bindings engraved upon its body. Hashut's Claw acts as Malachai's bodyguard on the battlefield, protecting the Daemonsmith from anyone trying to put an end to his latest destructive scheme.

Among the Ork clans of the Galactic Core, Malachai is regarded with a mix of reverence and the closest thing to fear that the greenskins are capable of. Having lived well beyond five centuries thanks to numerous augmetic implants and sorcerous serums, Malachai is a strong contender for the title of the being responsible for the most Ork deaths in the entire galaxy, a fiercely contested mantle if there ever was one. It is thus somewhat strange that, for a Demiurge, Malachai holds very little hatred for the Orks : the Daemonsmith is simply more interested in building more and more devastating engines and seeing them perform their function, rather than their eventual use. It is an attitude that somewhat baffles the rest of Demiurge society, but given that it also keeps Malachai from becoming invested in politics (where he could hold considerable influence if he ever cared to exert it), none have argued against it.

Zerestra Hellbinder, the Voice of Hashut

An immensely powerful psyker, Zerestra has spent her entire life within the cult of the Father of Darkness, her potential having been detected at an early age. She ascended to the position of Voice of Hashut – the supreme authority of the Demiurge priestly caste – after over a hundred years of intrigue, scheming, and prosecuting Hashut's will.

Zerestra earned her deed name while accompanying a slave raid outside the Core. As the Demiurges were battling the armies of a minor xenos race which hadn't yet escaped their homeworld, the beleaguered defenders called upon the powers of the Warp using their own psykers. Within moments, however, the psykers lost control of their abilities, becoming living gateways through which poured hordes of daemons. Soon, the entire world seemed about to be lost – along with, more importantly, the slave harvest the Demiurges had come for.

Using her psychic powers and infernal lore, however, Zerestra was able to prevent this. As every Shadow Priest of the raiding force banded together to close the Warp Portals, she alone managed to survive when every other Priest was consumed by the Empyrean's energies, before sealing the breaches and saving the planet. This allowed the Demiurges to empty the planet's cities, dragging billions of natives to their ships in chains before detonating the world to erase all traces of their passing.

Upon her return to the Core, Zerestra was praised for her actions, and bestowed the deed name of Hellbinder. This precipitated her rise through the ranks of Hashut's priesthood, until her rise to the rank of Voice. Her final act before her ascension was to lead her predecessor's sacrifice to empower the Icon of Darkness, and it is rumored it was Zerestra herself who received the revelations from the Father of Darkness which led to the Icon's creation in the first place, despite her predecessor's attempt at preventing it from being built – a transgression against Hashut for which he was rightfully punished.

Clad in armor that was gifted to her by Vashtorr himself, Zerestra wields a staff bestowed upon her by one of the Tetrarchs, these mysterious Daemon Princes who performed Guilliman's will during his long slumber, and whom the Demiurges regard as blessed angels of their dread deity. She goes to war atop a mobile altar of Hashut on ten spider-like legs, infused with the essence of a captive Daemon Prince and protected from harm by sorcery and technology alike.

The Icon of Darkness

Said to have been built in the image of Hashut, the Icon of Darkness is the greatest Daemon Engine that the Demiurges have ever built (though if the rumors that it hosts a fraction of the Father of Darkness' essence rather than a mere captive Neverborn are true, then it is no Daemon Engine at all). The size of an Imperator Titan, the very sight of the Icon has been known to drive even Orks to flee in terror. Such is the warmachine's power it warps reality around it, making it impossible to describe : everyone who looks upon it sees something different, with only its size and dread majesty being common features.

The creation of the Icon was a titanic endeavour, and required the sacrifice of the previous Voice of Hashut to complete it, his very soul burning up to fuel the rituals that empowered the great engine.

Prior to the Olympia campaign, the Icon of Darkness was never deployed in battle against the enemies of Hashut, instead being worshipped as an idol within the darkest, most secretive depths of the great temple of the Father of Darkness on Xilliarimon. There, numerous sacrifices were brought to it every day in order to satiate its hunger : slaves, war prisoners, and even Demiurges who had failed Hashut in some way were thrown into its burning maw, their flesh and soul both consumed by it. All the while, dozens of Shadow Priests maintained a constant chanting around the Icon of Darkness to appease it, lest it rampage in the middle of Xilliarimon.

Keeping up those sacrifices and rituals during the journey to Olympia was a logistical challenge, but one the Demiurges rose up to, for there is no doubt whatsoever in their hearts that once unleashed, it shall reap a glorious tally of Hashut's enemies.

The Doomed One

If the Doomed One ever had a real name, only Hashut himself knows it. Said to be the very first Immortal, raised from death not by the ministrations of mechanists and sorcerers but by the very will of the Father of Darkness, the Doomed One has been sighted on battlefields since the days of the Ignominy, a champion of Hashut who has cut down any foe to ever cross his path. His face is completely covered by a heavy metallic mask, bearing only the image of Hashut’s Chaos rune, which also prevents its wearer from speaking, increasing his mystique.

Unlike the halberds of the Immortals, the Doomed One wields a pair of great daemonic axes, each hosting a Greater Daemon of Chaos : the one in his right hand a Bloodthirster of Khorne, the one in his left a Duke of Change of Tzeentch. Even with the most potent wards and bindings carved onto the weapons, either of these would overwhelm the will of most Chaos champions (be they mortals or Astartes) in mere moments, turning them into mere puppets of the daemon within. Yet the Doomed One has carried them both in battle for thousands of years, and never showed any sign of succumbing to their influence.

There are some Demiurges who claim that the Doomed One is actually a legacy title, which has been borne by many Demiurges over the millennia, with a new warrior taking the name and mask when the previous one dies. Others believe that there has only ever been a singular Doomed One, whose life has been sustained ever since the Betrayal through the gifts of Hashut and the strength of his hate.

Only the mightiest Shadow Priests of Hashut dare to command the Doomed One, and even they phrase their orders as polite requests, as it isn't unheard of for the Doomed One to brutally slaughter those who show him any lack of respect.

Notes:

AN : And we're back, with multiple revelations !

Yes, the Interex was destroyed by the Demiurges at Guilliman's command. And yes, the Masters of the Forge of Souls were once reptilian servants of the Old Ones, responsible for building weapons during the War in Heaven, before fleeing into the Warp when their creators were defeated by the C'tans.

Now, I am not saying each Master is three Chaos-corrupted Skinks in a hooded robe, but I do find the mental image funny.

That's also why I changed Vashtorr's backstory. In canon, he actually managed to overthrow the Masters and, because of the way the Warp works, that meant that he always ruled the Forge of Souls.

The notion of having the Demiurges show up as the 40K equivalent of the Chaos Dwarves came to me years ago, when I was still considering whether to write the Times of Ending or not (I think I was working on Raven Guard or Alpha Legion Index Astartes at the time). If I remember correctly, it was watching the Battlefleet Gothic Tau trailer which planted the seed.

I took a lot of inspiration from the Chaos Dwarves of the Old World for this, and, as you no doubt noticed, twisted the backstory of the Leagues of Votann. Given that I had already made it canon within the RH-verse that AI turned on their creators because of the "inevitably feed Chaos" thing, the Betrayal seemed like the perfect opportunity to have them dramatically change.

What else ... the K'Daai Zharr are lifted wholesale from the Chaos Dwarves' roster, and the Dreadful Engines were inspired by the webcomic Girl Genius. The rest of the Codex was pieced together over the last four months, with me coming back to it every so often to add something whenever inspiration struck me. Hopefully it doesn't feel too disjointed as a result.

As always, I look forward to your thoughts on this chapter. The FFNet notifications just started working again for me, so if you've contacted me in the last few months and I haven't answered yet, sorry, I should get to it soon.

Many thanks to Jaenera Targaryen for beta-reading this chapter. Next up, we go back to the situation in Olympia.

Zahariel out.

Chapter 81: The Ruinstorm Breaks - Part Three

Notes:

(See the end of the chapter for notes.)

Chapter Text

Heed my words, my kindred, and heed them well.

I am Zerestra Hellbinder, the Voice of Hashut. Through me, the Dark Master speaks. Through me, His will is shared to us, His most favored of servants.

For millennia, we have hidden from the galaxy. For generations, we have cultivated our strength.

As the rest of the galaxy warred in the name of empty causes and false gods, we studied the deepest secrets of power. As more and more of their lore and might slipped away from their weakening grasp, we gathered more of both into ours. As entropy eroded the glory of their flawed empires, we toiled to build up the foundations of our own, so that it might stand forever.

Now, at last, the time has come. The long-awaited hour of our ascension is at hand.

All the signs are there for us to behold. The galaxy burns, as worlds are sundered and the Veil thins. The False Emperor is dead, His Imperium leaderless and divided, while the Old Four are at each other's throat, failing to accomplish anything of worth as their servants slaughter each other.

And, most important of all, our lord Hashut has risen, casting off the disguise of slumber by which He fooled the other, lesser deities, and called us to join Him in His war to bring the galaxy under His dominion.

Let none stand in our way; let none oppose the coming of the Truth.

In the name of Hashut, and His avatar Guilliman. Spill the blood of the unbelievers upon the altar of war !

Times of Ending : The Ruinstorm Breaks

Part Three : The Denunciation of Iron

With the arrival of the Demiurges, the balance of power in Olympia, which had swung in the Imperium's favor at the arrival of the Grieving Blade, was once more firmly to the Dark Master's advantage. No one, not even the great spymasters of the Alpha Legion, had foreseen the arrival of the Kin of Hashut, whose very existence had been concealed through a combination of ruthless paranoia and sorcery of the highest order. All, it seemed, had unfolded according to the Arch-Traitor's plan – but there remained elements for which the Thirteenth Primarch's genius couldn't account, due to the mutilation of his once noble soul …

The Void Burns in the Fire of Hashut

The Demiurge fleet emerged from the Warp deep within the Olympia system, far beyond the Mandeville Point, in a repeat of the feat accomplished by the Grieving Blade and her escorts mere hours prior. Where Perturabo's flagship had achieved this feat through ancient technology and the superlative skill of her crew, the Demiurges had managed it thanks to the guidance of their infernal master – but this did nothing to diminish the tactical impact of their arrival.

The Demiurge armada was small compared to the forces already present in the system, but its ships were all of cruiser-class or heavier, without the lighter escorts both Chaos and Imperial navies typically used as part of their formations. The Navy officers took immediate notice of that fact, but none of them believed, even for a moment, that this was a weakness that could be exploited : the time for such optimism had long since passed. Clearly, the Demiurges simply adhered to a different naval doctrine than the Imperium or its traditional foes : how different exactly remained to be seen.

Unfortunately, the Demiurges were only too eager to provide a demonstration of their favored method of void warfare : the unleashing of a single, crushing blow through blasphemous technologies and sorcerous might. The Kin's flagship, an immense warship whose name translated in Low Gothic to the Fire of Hashut, held a special cargo, kept in stasis for several centuries. Within the ship's decks were thousands of Nicassar, a race of ursine-looking psychic xenos who, despite the many dangers of the Warp, had managed to remain free of the Dark Gods' influence for thousands of years. Under the guidance of Guilliman, the Demiurges had raided the Nicassar home system (the xenos never having managed to spread beyond its borders), sailing through the Empyrean for many months in order to reach the distant star.

The Nicassar were powerful warriors, who added the might of their minds to their already mighty bodies, but that wasn't enough to save them from the Demiurges. By the time the Kin of Hashut departed, the Nicassar homeworld was a burned-out husk, and the last members of that species were the slaves which were dragged back to the Core. When a Tau exploration fleet arrived in the system years later, they discovered the ruins, which the Ethereals swiftly claimed were evidence that whoever the previous inhabitants had been, they had destroyed themselves, holding up that 'self-evident fact' as another proof of the supremacy of the Greater Good.

Over the following decades, the Demiurges had experimented on the Nicassar, using both forbidden science and dark sorcery to turn their captives into a weapon to unleash at the appointed time. That time was now, and the Shadow Priests aboard the Fire of Hashut shivered in delight and dread alike as they felt the Dark Master touch their minds to command it.

The enslaved brains of thousands of Nicassar cried out as the agony-engines to which they were linked flared up. With such direct access, the suffering they felt was many times greater than their lost bodies could possibly have endured, yet they were denied the release of death by the very devices which tormented them.

Great sorcerous coils harvested the Warp energy thus produced, feeding it to the Fire of Hashut's main gun. Within that mass of power, Neverborn spawned by the Nicassar's torment came into existence, only to be immediately obliterated, unable to maintain their cohesion, their brief existence spent adding their scream to the cacophony of the monstrous engine the Demiurges had built in the Galactic Core.

Finally, after an eternity of unspeakable torment inflicted upon the alien brains, the Fire of Hashut unleashed its mightiest weapon : a stream of Warp energy so vast it blotted out the stars and made a mockery of the incomprehensible distances normally involved in space battles.

The void burned, and with a single strike, the Imperial fleet was cleaved in two. Dozens of ships were destroyed immediately as they were caught in the discharge of aetheric power, their void-shields utterly unable to withstand the unholy might of the Fire of Hashut's superweapon.

Worse than the loss of so many vessels, the Imperial fleet was now divided, unable to properly coordinate even with the Grieving Blade trying to maintain discipline. Vox-communications, already unreliable due to the proximity of the Ruinstorm, became all but impossible, and the astropaths and psykers who had survived the previous traumas of Guilliman's Black Crusade were knocked unconscious – some of them never to awaken, whilst others rose possessed by fiery Neverborn of a kind never previously encountered and had to be put down.


Zerestra Hellbinder exulted as she watched the devastation her people had wrought. She saw it with her eyes, heard it through a dozen reports, and felt it with her mind. She could perceive the screams of hundreds of thousands of souls suddenly torn from the Materium as their bodies were disintegrated and they were hurled into the Warp, at the mercy of its cruel denizens.

Destruction and suffering were prayers offered to the altar of Hashut. By bringing ruination to those who dared oppose the Dark Master's will, the Demiurges demonstrated their loyalty to the god who had chosen them, proving that His choice had not been in error when He had saved them from the despair into which they'd been cast by the lying Ancestors.

In her life, the Voice of Hashut had led many rituals and offerings to the Father of Darkness – not sacrifices, for true sacrifice must weaken the giver just as it empowers the recipient, and the destruction of the Imperial vermin wasn't worthy of the title – but never on this scale, and never with His glorious avatar so close at hand. Even as she led her congregation of Shadow Priests in prayer, she basked in the aura of the Dark Master, which she could feel all the way across the void to the bridge of the Fire of Hashut.

Another part of her mind kept track of the reports from the bridge crew, who whispered of the damage the superweapon's firing had inflicted upon its mechanism. It would take many days of work, and more still of reconsecration through the sacrifice of thousands of slaves to Hashut, before the Fire of Hashut was ready to compel the last remnant of the Nicassar into service again. But that didn't matter : they had known such would be the case, and the Father of Darkness had taken it into account when weaving his master plan for Olympia.

Zerestra yearned to join the fray in person, but she knew she couldn't. She had other duties to perform in this first battle of the Demiurges alongside their kindred in Darkness, and she would not fail in them.


Caught between the two armadas of the Thirteenth Legion and the Demiurges, it seemed that the Imperial vessels were doomed to be destroyed, leaving the Olympia system at the Dark Master of Chaos' non-existent mercy. Aboard the Macragge's Honour, Guilliman smiled as he beheld the work of his slaves, and prepared to watch the final destruction of his brother's spiteful resistance.

But it was not to be, for as the jaws of the Arch-Traitor's trap closed in on the Imperial fleet, help arrived from a most unexpected source.


The Alignment of Order

On the Tau flagship Crown of Ascension, Commanders Farsight and Shadowsun had assumed command following their victory over the possessed Aun'Shi with the help of the Stone Dragon O'Vesa and Admiral Viel. But restoring order to the rest of the Tau coalition fleet was much more difficult : the rupture of the Iron Cage had thrown the fleet into complete disarray, madness spreading through the ranks of the aliens like wildfire.

Slowly but surely, however, the two Tau officers managed to rally a portion of the fleet to their banner. The news of the Ethereals' corruption weren't shared beyond the three who had witnessed Aun'Shi's transformation and the battle that had ensued, for they knew it would either cause further panic or be dismissed out of hand. Instead, O'Shovah declared that Aun'Shi had been slain and impersonated by an agent of the Ultramarines, who had deceived the Tau Empire into assisting their escape from what was now clear had been a deserved exile into the region of space they called the Ruinstorm.

The Ultramarines were no unfortunate outcasts of a cruel and tyrannical regime, Farsight proclaimed. They were enemies of the Greater Good, who had used perverted mind-sciences beyond the Earth Caste's ken to manipulate even the great Ethereals into becoming their instruments. Such mental manipulation, Farsight declared, stood in opposition to every principle of the Tau'va, the tenets by which every Tau had vowed to live.

Farsight was very careful with his words. He refused to lie to his people, who had been lied to enough by the corrupted Ethereal Council, but neither could he tell them the full truth at this time. He had wanted to at first, but Shadowsun and O'Vesa had convinced him otherwise. Their wisdom soon became apparent, as even this watered-down version of what had truly happened was too much for many of the Warp-touched Tau warriors to accept. Of the Tau fleet which had survived the battle of Olympia thus far, only slightly more than half heeded their Commanders' words and rallied to the Crown of Ascension's side, while the rest scattered through the system, fled for its border in the desperate hope of returning to the Tau Empire, or self-destroyed, wholly lost to insanity.

Having gathered as many ships as they could, the Tau Commanders made their intentions known to their brethren. They had unwittingly committed a great wrong in breaking the complex machinery that had kept the Iron Cage locked : it was their duty to do all they could to right this wrong. The principles of Unity upon which the Tau Empire was founded left only one clear course of action : to join the battle raging deeper in the Olympia system, this time on the side of the very Imperials they had been fighting not long before.

Many Tau officers balked at the prospect : having been fed anti-Imperial propaganda all their lives, the very idea seemed anathema to them. But amidst the confusion and mayhem that had engulfed them, they clung to the chain of command tightly, seeking any source of stability. Few made their doubts known, and fewer attempted to act upon them.

Soon, the Tau fleet began to move toward the site of the battle between the Imperial and Chaos fleets. From the bridge of the Crown of Ascension, Farsight and Shadowsun watched the Grieving Blade's arrival, followed by that of the Demiurges and the unleashing of the Fire of Hashut's eldritch weaponry.

When they finally closed in, Farsight ordered Admiral Viel to broadcast a message to the Iron Warriors' flagship. The message was brief, and unlike nearly every communication between the Imperium and the Tau, it didn't occur through a translation system designed by the Earth Caste using data from the Water Caste and sporting small, cunning alterations by the agents of the Ethereals. Instead, Farsight spoke the words in Low Gothic directly into the transmitter, guided by the ghost of the son of Magnus which resided in the Dawnblade he still carried.

That message contained words and phrases whose meaning eluded Farsight completely, but which he knew must harken back to the days of Kadeth's life as a flesh and blood being, rather than a guarding spirit keeping eternal watch over the Keystone. For several long minutes, which seemed to stretch forever, O'Shovah waited, watching as his fleet came ever closer to the raging battle.

Then came the reply, broadcast on every vox-channel and bearing the sigil of Olympia's highest authority. By order of Perturabo himself, the Tau were to no longer be considered enemies of the Imperium, but allies in the fight against the Thirteenth Legion and its own corrupted xenos allies.

No other Imperial commander could have had such orders obeyed, for all knew it was the xenos who had broken the Iron Cage open and unleashed the Traitors trapped within. But Perturabo was the Lord of Iron, Primarch of the Fourth Legion and son of the Emperor of Mankind. His will was as strong as any fortress wall his Legion had ever built, and his authority within the Olympia System absolute. And so, the Imperial forces put their hate of the Taus aside, though the great transgression they had committed was neither forgotten nor forgiven.

The unexpected arrival of the alien reinforcements were enough to prevent the Fire of Hashut's psychic superweapon from turning the void-battle of Olympia into an outright disaster, but the newly allied forces of the Imperium and the Tau were still in considerable danger. The Imperial fleet managed to disengage from the jaws of the Arch-Traitor's trap, scattering into several lesser flotillas; but in doing so, it lost the cohesion and concentration of firepower required to present the hosts of Chaos with a credible threat. As new orders were transmitted from the Macragge's Honour by vox, telepathy, and darker methods of communication still, the heretic forces began to plunge upon the worlds of the Olympia system in droves.

The new Olympian War had entered a new phase, where the fate of the system – and indeed, that of all the galaxy – would be decided on the ground, by clashing armies of Order and Chaos.


The voice of the Human commander named Perturabo was a deep, scarred thing. Even with the interference ubiquitous of all Human communication devices, Farsight could hear the pain that every word cost the man to speak, but it couldn't completely suppress the majesty and weight of authority the voice carried.

"It hurts, does it not ?" asked Perturabo, in a tone that could almost be described as conversational. "To watch your dream die in fire and betrayal ? To know that all you cherish is gone, and no matter how hard you fight, you will never get it back – not truly ?"

There was no intelligence in the Tau records about Perturabo. Not that it could have been trusted anyway, not after all the lies that had already been uncovered. Still, O'Vesa had listened in on the Human transmissions since arriving in the system, and the Stone Dragon had put together a small dossier – the reading of which had caused a pulse of what O'Shovah could only describe as amusement from Kadeth.

Perturabo was some kind of deific figure to the Imperials, and a patriarch of the Iron Warriors' gue'vesa (which they called a Primarch in their tongue, something which apparently translated to 'one who wields power because he is the first of his kind', which had disturbing implications to say the least). He was, supposedly, ten thousand years old, and blood-brother to the very leader of the Ultramarine fleet they were now fighting. To Farsight, it all sounded like mythology come to life, but after all that he'd seen, he dared not reject it.

"… Does the pain ever go away ?" O'Shovah asked.

"No," said the Lord of Iron, crushing Farsight's hope with that single word. "I have borne that burden for ten thousand years, and in all that time, it has remained as fresh and painful as the day I first heard what Guilliman had done."

"How do you deal with it ?" asked O'Shaserra from where she stood at his side on the bridge of the Crown of Ascension. O'Shovah flinched at the raw need in her tone, her desperate hope for an escape from the shadows that now resided in her mind.

"One might say that I don't," replied the Human demigod, crushing that hope, though not without kindness. "I certainly don't feel like I do. But … duty, I suppose. It will keep you going, though it will be of little comfort in the darkest nights, where there is nothing to distract you from dwelling on the depths of your loss and contemplating whether there was something – anything – you could have done to prevent it. And, if you can, I would advise you to find companions to bear it with you. Unlike I, you aren't cursed to isolation by the very circumstances of your creation."

Without him being aware of it, O'Shovah's gaze flickered to O'Shaserra, only to find her looking at him too. Despite everything, he couldn't stop himself from smiling briefly. For all that they had lost, for all that they now knew they never had at all, their bond to one another, at least, remained – despite the Ethereals' best efforts to split them up.

"We will," he promised. "Thank you, Lord Perturabo."

"Do not thank me until this is over, young warriors. There is still time for you to wish I'd ordered my ships to blast yours to pieces."

As the transmission went dead, O'Shovah knew that Perturabo had spoken the truth as he saw it. But Farsight also knew that the Primarch was mistaken.

Because, after everything he had done, everything he had learned, O'Shovah would never regret defying the foul power which had enslaved his people, no matter the consequences.


The Theft of Fire

While Olympia itself was the focus of the Black Crusade, being the most important planet in the system for multiple reasons, the other worlds of the system weren't spared from the onslaught of the Chaos-sworn forces.

The orbital stations around Phlegeton were targeted by scores of Demiurge warbands seeking to claim their bounty for the fires of Hashut's industry. As more and more installations fell into the hands of the heretics, their overseers began to enact drastic measures, sabotaging the life-support systems of their void-borne kingdoms and condemning thousands to death by suffocation in order to deny the enemy their prize, or setting reactors to overload so as to take as many of the attackers with them as possible.

Meanwhile, on Volundr, the Adeptus Mechanicus was embattled against the daemonic legions which had manifested in the wake of the Shriek and the collapse of the Iron Cage. As the noosphere had been rent asunder by Commander Shadowsun's unwitting sabotage, Skitarii Legions fought without the planet-wide coordination they were used to. For the tech-priests of Mars, used to the stifling order of their calling, the anarchy of a daemonic incursion was as close to Hell as they could imagine : many of the Red Planet's anointed went mad as a result, and had to be put down by their saner brethren as they succumbed to nihilism and sought to destroy their forges to keep them from falling into the hands of the daemons – or worse, embraced the corruption of Chaos, either in a desperate bid to survive or because the Warp's dark glory had twisted their rigid minds.

Fortunately for the forge-world's defenders, the daemonic hosts were even less united. Neverborn belonging to each of the four Ruinous Powers had manifested, and, certain of their ultimate victory on this world, they spent more time fighting each other than they did the Mechanicus forces. The remaining Skitarii commanders and arch-magi were quick to capitalize on this. Manipulating Daemons against one another was a risky proposal at the best of time, but for every Skitarii host which was devoured flesh, metal and soul by the Chaotic horde, another managed to escape doom for just one more day by drawing their pursuers into the sight of a rival Chaos Legion.

Such ploys could only delay the inevitable, however, and with every hour the grip of the Warp on Volundr grew stronger, drawing ever closer to the tipping point where the planet would become a full-fledged Daemon World and be damned forevermore, no matter which one of the Dark Gods ultimately held dominion over it.

In response to Volundr's quandary, Perturabo had sent a single ship to the forge-world's help – seemingly a pittance compared to its desperate need, but all that could be spared in the Lord of Iron's cold calculus of war. Aboard that ship was a contingent of the Ordo Malleus, supplemented by several thousands Sisters of Battle and led by the famed Daemonhunter Lord Inquisitor Maximilian Schreiber.


Lord Inquisitor Maximilian Schreiber

All Inquisitors walk a dangerous road, but few can claim to have trodden a more deadly path than Maximilian Schreiber. Born a psyker on an Imperial world now known only to him, he was given to the Black Ships at a young age, yet showed such willpower and purity of faith that he was spared the fate most psykers meet of being fed to the Golden Throne or the Astronomican. Instead, he joined the Inquisition, first as an Acolyte, then as an Interrogator, before earning his own Inquisitorial Rosette as a full-fledged member of the Ordo Malleus after the classified events which led to the Arikamean Purge.

In his two centuries of service to the Imperium, Schreiber has faced the minions of all four Dark Gods, as well as other, nameless entities dwelling in the Empyrean – and triumphed over them all. He rose to the rank of Lord Inquisitor after defeating the daemon known only as the Fiend With Thirteenth Maws, a great horror responsible for the damnation of several star systems before Schreiber defeated it and sent its howling spirit back into the Warp – an exile that, thanks to the Daemon Lord's incarnate form having been slain by Schreiber's thrice-blessed Staff of Purity, shall last for a thousand and one years.


Upon landing on Volundr, Schreiber lost no time taking control of the situation and going on the offensive. He moved across the forge-world, rescuing beleaguered Skitarii units and rallying isolated Iron Warriors squads to his banner, while banishing all daemons who crossed his path. Many Neverborn, sensing the Lord Inquisitor's presence, sought to kill him to claim his soul as their plaything, but they were all defeated and hurled back into the Empyrean.

Left to his own device, Schreiber may very well have ultimately succeeded in purging Volundr of its Neverborn infestation. Unfortunately, Perturabo wasn't the only Primarch in the system aware of the forge-world's importance.

The resources laying on the planet, even in its current ravaged state, were of great interest to Guilliman. The internal conflicts of the Ultramarines while he slumbered had left the Ruinstorm with few hellforges of its own, and with the loss of the resources his minions had stockpiled on Macragge itself, the Dark Master needed ways to resupply his forces in order to prosecute his war of galactic conquest. Thus, under direct orders from Zerestra Hellbinder, who spoke with the Dark Master's voice, a Demiurge host led by the legendary Daemonsmith Malachai Ruinmaker, he who had designed the Fire of Hashut's great weapon using knowledge learned from the Masters of the Forge of Souls, descended upon the tormented forge-world, to bend both tech-thralls and Neverborn to the will of Hashut.

Guided by the Shadow Priests accompanying him, the Ruinmaker landed his forces close to the greatest daemonic concentration on Volundr. There, amidst the ruins of what had once been a sprawling industrial complex, a Lord of Change had successfully imposed its will upon thousands of Neverborn, and was directing them to reshaping the ruins according to its twisted designs.

The Demiurges marched upon the fallen city, utterly unafraid of the daemons dwelling within. The Lord of Change, sensing their intrusion into its new domain, sent its minions after them in waves, only for the Neverborn to be butchered by the Kin of Hashut, who were well-practiced in fighting what they saw as the servants of lesser gods.

After several hours of brutal fighting, Hashut's Claw, Malachai's personal Daemon Engine bodyguard, tore the Lord of Change's incarnated form to shreds. Before the essence of the Greater Daemon could dissipate back into the Warp, the Daemonsmith trapped it using one of the many infernal devices he carried on him at all times, to be used at a later date.

Meanwhile, Inquisitor Schreiber had received word from his ship in orbit of the Demiurges' arrival. The exact nature of the sudden Chaos reinforcements was unknown to the Imperials, but the technology of their ships, albeit twisted and corrupted, was clearly of Human origin. Garbled intercepted broadcasts and what little imagery could be gleaned from orbit led the Lord Inquisitor to believe this new foe to be some previously unknown abhuman strain, which had been tainted by the Arch-Traitor and turned to his foul purposes – or perhaps a humanoid, primitive xenos breed which the Dark Master's agents had uplifted with technological gifts.

The truth, ultimately, was irrelevant to the situation at hand. Schreiber had been dispatched to Volundr by Perturabo himself, and he wouldn't let these new Slaves to Ruin bring the forge-world into darkness. The Lord Inquisitor began to advance across the continent, a days-long march through ruin and devastation that saw many heroic acts by the forces under his command, all of which would go unrecorded and unremembered.

It wasn't long before Malachai was informed of the approaching Imperial host by his own scouts. Grinning at this opportunity to test his latest creations in the field of battle against the enemy the Demiurges had always been meant to fight, the Daemonsmith mustered his brethren and their infernal construct. At the Ruinmaker's command, they boarded the Dreadful Engines which had carried them from their landing zones, and went out to meet the foe.

The two armies met on the dawn of the eighth day following Schreiber's landing, in the shadow of Iacopo's Ladder. Across a field of broken metal, blackened by the heat of atmospheric entry, they stared at one another – until Malachai gave the order to his Immortals to charge ahead of the rest of his forces, their augmented limbs swallowing the meters of the difficult terrain with ease. Among the Imperials, the Sisters of Battle charged as well, relying on their power armor to match the Immortals' speed.

And so, for the first time in recorded history, the Imperium went to war against the Kin of Hashut.


There was, Malachai had found, an order to the seeming anarchy of open battle.

Not many could detect it, even among his kin. But the Ruinmaker had always been able to hear it : the symphony of destruction, the rhythm of death on such a scale, mortal minds had never been meant to comprehend it.

It was beautiful, in its own way.

Artillery shells fired from the Dreadful Engines rained down upon the Imperial forces. Malachai had seen Ork warbands break and run from such barrages, yet the humans kept advancing toward the lines of Myrmidons and Immortals.

Admirable. Foolish, but admirable.

The Daemonsmith was walking through the devastation, surrounded on all sides by battle yet untouched by it. His favorite creation stalked around him, keeping anyone from reaching him as he took in the sights and sounds of war. Already, it had reddened its claws with the blood of several souls unfortunate enough to be dragged into its path by the ebb and flow of battle.

Malachai paused as he heard the symphony shift. Something was approaching his position – a nexus in the tempest.

He smiled under the helm that protected his face. This was what he'd been looking for. A moment later, his instincts were confirmed as the enemy commander strode forth, haloed in psychic lightning that lashed out to incinerate any Demiurge that got close, while the women in power armor around him fired disciplined volleys from their bolters.

Malachai raised his own weapon toward the group – not in salutation, but in silent command to Hashut's Claw. The Chimeric Horror recognized the order at once, and with a sound that was as much a scream as the Fire of Hashut's superweapon was a gun, it leapt at the warband, ready to rend and tear until naught remained by scraps of bloody meat and shrieking souls for it to feast upon.

Yes, thought the Ruinmaker with satisfaction, his hand moving to one of the devices hanging at his belt. This would make a most interesting test for his creations.


The battle between Malachai Ruinmaker and Lord Inquisitor Schreiber's retinue was violent, but brief, and ended with the latter gruesome demise. Schreiber himself was slain, not by the feline Chimeric Horror that accompanied the Daemonsmith, but by Malachai himself, at the conclusion of a savage duel that cost the Demiurge warlord his left eye and several arcane devices of great value and potency.

With Schreiber's death and that of his command staff, the force he had assembled was doomed. Those who stood their ground were killed by the Demiurges, while those who fled were hunted down and slaughtered. Soon, Volundr belonged to Malachai, who wasted no time in rebuilding the damaged forges according to Demiurge designs. The surviving tech-priests and their thralls were enslaved by the abhuman overseers, while the Neverborn were hunted down and either banished or bound through sorcery. Those magi who had succumbed to the Warp's false promises bowed to the Ruinmaker willingly, eager to learn his secrets.

Amused by their devotion, Malachai selected a handful to join the ranks of his assistants – a position of great honor in Demiurge society, but also one that came with considerable risks, as the craft of the Daemonsmith was one of permanent danger. Some among his order may have considered this sharing of their secrets with outsiders to be blasphemy, but Malachai had ever been eccentric by the standards of the Daemonsmiths, and such was his prestige – strengthened even further by his capture of Volundr – that none would dare question his decision.

Within a few days, a dark order was restored to the forge-world – the order of Hashut.


The Battle of Lochos' Wall

As more of the forces of Chaos landed across the Olympia system, the Iron Warriors' homeworld was already beset by its own set of troubles. Guilliman's spearhead, cast upon the planet before Perturabo's arrival, rampaged nearly unopposed through most of the world's surface, a three-headed beast which targeted the planet's most important locales.

One of those, the Chaos host that marched toward Lochos, was mighty indeed. The Daemon Prince Kazakital had brought with him a great horde of Khornate cultists along with his former Chapter, the Black Consuls. That powerful force had been further augmented when the Tome Keepers, who worshipped at Tzeentch's altar, had joined the push toward Olympia's capital. Their lord, Saargon, had negotiated this in person with the Red Prince before their landing. Despite their differences, the two Chapters ultimately served the Dark Master of Chaos, and both the Daemon Prince and the Sorcerer Lord could sense the presence of an old enemy among the defenders of the city-state.

That enemy was Justine, the Living Saint, who had once slain Kazakital and been bound by the Tome Keepers and delivered to Mortendar as a trophy – although Saargon was too savvy a diplomat to mention that fact to the Daemon Prince, lest the Sorcerer Lord earn his ire by insinuating he had succeeded where the ascended Khornate champion had failed.

Now, the avatar of the dead God-Emperor's power stood on the walls of the city-state with two other Liberated, Inquisitor Felix Jaeger and Custodian Zagreus, their mere presence boosting the flagging morale of Lochos' defenders considerably.

Based on the scouting reports of those brave souls who dared to leave the relative safety of the walls, Lochos' commanders believed that their defenses could withstand the might of Kazakital's host, so long as the Daemon Prince could be dealt with by their own elites. However, that same realization had also occurred to the Tome Keepers, whose knowledge of warfare was scarcely lesser than their esoteric prowess. Seeking to tip the scales more firmly in their favor, Saargon performed a great summoning ritual, with Kazakital's own blessing, and called upon the Dark Gods to deliver them reinforcements.

None but the Sorcerer Lord could say whether he had predicted what happened next, and fewer still would be foolish enough to trust any words that came out of his mouth. Regardless, instead of a Neverborn horde, a legion of the Death Korps of Krieg emerged from the Warp Rifts Saargon's efforts had opened. These lost souls had been scattered across time and space at the Fall of Cadia, rescued from certain doom by the War God they served. While most mortals would have been driven utterly made by such unprotected passage through the Empyrean, the Death Korps had long since left their sanity behind, and their devotion to the Blood God had seen them through.

That was not to say they had been unaffected by their journey, of course : even the most favored of the Ruinous Powers' slaves couldn't hope to bathe in the Warp and emerged unscathed. All of them now bore the mark of Chaos upon their cloned flesh, and their wargear had been equally warped. The Khornate runes carved into their equipment now glowed with infernal light, as did the eye-sockets of their gas-masks, many of which had become fused to the face of their wearer.

Daemons of the God of War walked at the side of the Death Korps, bound to them by a strange respect – or perhaps the Neverborn merely disdained the weakling spirits of the cloned troopers when there was a greater bounty to harvest elsewhere on Olympia.

This battalion of the Damned joined the march toward Lochos, the Death Korps falling in steps with their Khornate brethren without a word. Tens of thousands of the cloned children of Colonel Jurten made for a considerable force, especially as their siege engines had followed them through the Empyrean and were equally as transmuted : now, artillery pieces were fuelled by blood, and shot burning skulls instead of shells, while tanks made of meat as much as metal crawled forward on screaming threads, propelled by the hatred of their still-living crew, forever fused to their engine.

From atop the walls of Lochos, the Liberated watched all of this unfold in mute horror, and knew that their chances of survival, already questionable at best, had just become perilously low. Yet still, they held on, and prepared for the inevitable confrontation.

As the Chaos horde drew near, Lochos' artillery spoke in a hundred voices of thunder and fury. Death rained from the skies upon the heretics, killing thousands before Saargon and his brethren wove a protective kinetic aegis into being. Their spellcraft, potent as it was, was not perfect : it was nigh impenetrable above those the Tome Keepers judged to be important in Fate's design, while the rest were left at the mercy of chance's whims – or, as the Sorcerers saw it, those of mighty Tzeentch.

Kazakital took wings, flying up to the walls of the city-state. But instead of going straight for Justine, the Red Prince landed on an entirely different span of the great wall surrounding Lochos, and began butchering its defenders. The three Liberated hurried across to stop the rampaging monster, the Living Saint feeling every death, knowing that this was a deliberate insult by her old enemy.

Despite the athleticism of Inquisitor Jaeger and the transhuman might of Zagreus, Justine's pace was boosted by the imminence of her confrontation with Kazakital, and she sped ahead of her companions. By the time she reached him, the ascended Khornate stood in a pool of gore that had been over a hundred Olympian Guardsmen but a moment ago.

Kazakital opened his mouth to gloat, to taunt and threaten Justine. But the Living Saint's patience had long since run out, and she hurled herself at the Daemon Prince, her great axe blazing with holy fury.


There was fire everywhere.

The rampart was burning with clashing blood-red and golden flames as Justine and Kazakital duelled one another, each blow sending shockwaves that cast the mere mortals caught in the radius to the ground. It was taking every bit of Felix's agility to keep to his feet – that, and Zagreus' help, the Custodes appearing wholly unconcerned by the quaking ground.

Most people would have been hard-pressed to understand what was happening, let alone get a feeling for the flow of battle. But the Liberated weren't most people, and they could see that, despite all of Justine's efforts, Kazakital was gaining the upper hand, slowly but surely. Unlike the typical servants of Khorne, the Daemon Prince wasn't letting rage consume him and driving him into making mistakes, and he knew better than to underestimate Justine now – the very thing which, she had confessed to Felix once, had allowed her to win during their first confrontation.

"This isn't going to work," muttered Felix. "She needs our help. Help me get closer, Zagreus."

The Custodes nodded, and together they advanced into the crimson and golden flames. Felix felt them burn at his body, at his mind, at his very soul, and visions of unholy slaughter and sacred sacrifice alike clashed in his mind's eye, yet he held onto his sanity, and kept on running. Once, he would have prayed to the God-Emperor for strength, cladding himself in the armor of faith.

But the God-Emperor was dead. He could no longer help His faithful, who needed to rely on themselves and one another for strength and survival instead. So Felix kept his mouth shut, to keep the mixed fires from entering his lungs through it, and focused on just putting one foot ahead of the other, until they were close enough to the duelling celestial and daemon.

With Zagreus standing between him and the source of the conflagration, shielding him with his gene-forged body, Felix Jaeger closed his eyes and reached into the deepest recesses of his mind, past mental defenses that would have thwarted all but the most potent and determined of telepaths. Carefully, he unlocked sections of his memory that had been partitioned off long ago, recovering and combining fragments of lore, the possession of a single of which was ground for summary execution by the Ordo Malleus.

Together, the fragments of dismal knowledge formed a single word that wasn't a word. Never before had it been spoken by any mortal tongue, and as Felix gave voice to it, every unholy syllable burned inside his mouth, while the pain to his soul was greater by far. But he forced himself to keep speaking, dredging each un-sound from the depths of his brain, where they had laid hidden and sealed away for years.

It hurt, but pain was nothing to one who had spent years in Mortendar. Blood dripping between his teeth only to turn into red vapor in the boiling air, the Inquisitor continued his proclamation of Kazakital's True Name.

The Red Prince couldn't ignore this, of course. His power, his very essence, was being weakened by Felix's profane recitation. Sensing the source of his sudden distress, Kazakital turned from his duel with Justine and frantically looked around, his burning gaze falling upon the Inquisitor and the Custodes who stood before him.

With a scream of purest rage, the Daemon Prince struck, bringing his sword down upon them to silence the recitation. The blow held enough strength to obliterate Felix entirely, yet the Inquisitor remained standing, unflinching, continuing to speak the accursed syllables of the Khornate Lord's True Name.

At the last moment, the infernal sword was battered aside, struck by the power spear in the hands of Zagreus. The weapon had been a gift from the Custodes sent to Olympia before Light's End, gene-coded to the returned Eye of the Emperor by the blood-smiths and acolytes the Companions had brought with them to the Ruinstorm's edge to maintain their wargear. Like all of the Custodes' equipment, it was a masterfully crafted relic, worthy of being wielded by a Hero of the Imperium.

It still cracked and splintered under the impact of parrying Kazakital's blow, but that brief moment it had bought was enough. In his desperation, the Red Prince had overcommitted, and lost his balance long enough for Justine to seized the advantage.

Her axe smashed into Kazakital's side, spreading a torrent of foul ichor and sending the Daemon Prince reeling, one hand pressed against what would have been a mortal wound on a living being, and was still a mighty injury even for him.

"You … How ?!" he roared, his gaze darting between Justine and Felix, fury consuming his voice and almost completely hiding the layer of fear underneath. Gone was the silk-like voice which Kazakital had used to draw so many into damnation : the mask of civility had been stripped from the Daemon Prince, revealing the beast underneath. "How do you know my Name ?!"

"I am an Inquisitor of the Ordo Carceri," Felix replied, forcing a mocking smile on his face to mask the terror he felt from the Daemon Prince's mere presence. "It's my job to keep the horrors of the Ruinstorm contained – horrors like you, Kazakital."

In truth, it had been the work of generations, starting long before Felix had even been born. Bit by bit, the True Name of Kazakital had been pieced together, from the fevered dreams of astropaths and the tainted minds of cultists, from the whispers of rival daemons and the divinations of blessed seers. By the time Felix had taken up his rosette, a full eleven-twelfth of the Daemon Prince's truth had been discovered, and it had still taken him years of incredible good fortune to find the missing fragments – followed by more years of training and preparations in order to be able to contain such fell knowledge without letting it corrupt him.

Even then, holding the fragmented name of Kazakital, along with far too many other nuggets of heretical lore, had taken a toll. It had been a very long time since Felix had been able to sleep peacefully without chemical aid. And now, having finally spoken it, he could feel the holes it had left behind in his mind, the taint that had passed onto his soul and the damage it had inflicted on his body. The pain had stopped a few moments ago, which he knew was a bad sign, and it was taking every bit of his willpower to remain upright instead of collapsing where he stood.

It had all been worth it for this moment, though.

"Finish him off, Justine," Felix said, before adding : "Please."

He was barely able to follow what happened next, as darkness swam before his vision. He caught glimpse of flashing silver, of fire-blackened armor cracking, of false-flesh torn apart, while the screams of the Red Prince mixed with the sounds of the greater battle still raging elsewhere alongside the wall. Eventually, it was too much, and he swayed, slipping into darkness, prevented from falling and braining himself on the rockrete ground only by Zagreus catching him with the arm that hadn't been broken alongside his spear.

When the Inquisitor's consciousness returned, he found that Justine was holding him tight against her chest.

"You absolute moron," he heard her whisper in his ear. "That could have killed you."

Felix Jaeger, for all his many talents and all the forbidden lore he possessed, wasn't so foolish as to believe he understood women, so he stayed silent – until the minions of Chaos proved they could be useful for some things after all, by providing a distraction that forced the Liberated to focus back on the battle despite their various states of injury.


With Kazakital's banishment, the defenders of Lochos gained new heart, while the morale of the Daemon Prince's followers was broken by the sight of their overlord's defeat. The Tome Keepers, seeing their ally brought low and knowing that the wrath of the Liberated would surely fall upon them next, disengaged and withdrew, abandoning the rest of their comrades without a word or hesitation. They were the first to run, but far from the last : apart from the daemons of Khorne, only the Death Korps kept fighting, heedless of their own casualties, wholly consumed as they were by Khorne's blood rage. Their ceaseless onslaught gave the rest of the Chaos horde cover as they fled into the plains and scattered.

Despite their victory, the Imperials couldn't risk giving chase. Their mission was to hold the city-states and protect the citizens taking refuge within them until reinforcements arrived to cleanse Olympia of the taint of Chaotic invaders. Under the recommendation of the Liberated, they began to repair the damage inflicted to the walls, and prepared for whatever foulness next assailed them, while Saint Justine carried the wounded, half-conscious form of Inquisitor Jaeger through the city and toward the most secure medicae center available, both of them under Zagreus' watchful eye.


The Price of a Life

Amidst the ruins of Kardis, whose walls had been breached by Cato Sicarius' fell power after its defenders had already been beset by countless dark spells, the Beastkin of Talassar began to fear. Since the city-state's fall, they had feasted upon the corpse of the great polis, preying upon its population and building their primitive idols to the Ruinous Powers amidst the desolation.

The warhost of Talassar's mongrel progeny had been thorough in its desecration, unleashing generations of pent-up rage and hatred at the Humans whose very forms reminded them of their ancestors' sin in the eyes of the Dark Gods. Led by their shamans, they had broken into the great shelters where the population had taken refuge, and visited upon them all manners of exactions born of the union of bestial cruelty and human malice that made up the Beastkin's warped souls.

But now, they were no longer the uncontested apex predators of the ruins : they, too, were being hunted, by beings far more deadly than them.

A company of Iron Warriors had returned from the Forbidden Zones, where it had sustained heavy losses against the Aberrants, though the memories of that gruesome battle were already fading from the transhuman minds of its warriors, for such was the nature of the eldritch creatures which had plagued Olympia since the Hrud invasion. Of all the Space Marines who had sallied out under the banner of the Tenth Grand Battalion's Second Company, less than two scores had returned alive, and none of them were uninjured.

The Iron Warriors knew that it was too late for them to save Kardis : indeed, this bitter knowledge was the reason why so few were returning, while the other survivors of the battles at the Forbidden Zones went to reinforce other Imperial positions that still stood. But this handful of warriors had sworn grimly that, if they couldn't save Kardis, they could at least avenge it.

The sight of the Beastkin's atrocities stoked the fury of the sons of Perturabo – the same deep, volcanic wrath that had once led to the Lord of Iron's slaughter of Lochos' self-serving nobility. Led by their Chaplain, the highest-ranking officer who had survived the battle against the Aberrants, the Iron Warriors cut a bloody path through the Beastkin. Outnumbered more than a hundred to one, they moved with caution, tempering their rage through the teachings of their Primarch. Scattered through the city as they were, with few means of communication, the Beastkin died warband by warband as the sons of Perturabo steadily marched toward Kardis' former center of governance, where the Chaos Lord responsible for this atrocity had made his dreadful court.

Despite his disgrace in the eyes of his Primarch for participating in the Sacrificed Son's attack on Macragge, Cato Sicarius outwardly remained as self-centered and arrogant as ever. In his own mind, the Champion of Slaanesh was convinced that his ascension into his gene-sire's good graces was merely a matter of time : soon, the Dark Master would realize his mistake in dismissing Sicarius and summon him back to his side so that he could assume his proper place. Until then, Sicarius would enjoy in his depraved pleasures, forcing the surviving defenders of Kardis into gladiatorial fights with the Beastkin in the former debating hall of the city-state.

It was there that the Iron Warriors found the Warrior-King. The Slaaneshi champion was so certain in his supremacy that he'd neglected to leave sentries around his stolen palace, and as such, he was caught completely by surprise when the sons of Perturabo launched their attack.

Although the Fourth Legion's reputation laid in the building and besieging of fortresses, they were more than capable of bringing the same eye for weakness and talent for destruction so valuable in siege warfare to a more constrained battlefield. The Beastkin champions and shamans, those who had proven worthy of being in Sicarius' presence, died within seconds, cut down by precise bolter fire and sudden blade strikes before most of them even had the chance to realize they were under attack. The same fate befell the Slaaneshi cultists who had come down from the Despoiler's Will, Sicarius' flagship : the sycophants and heretics with which the Ultramarine surrounded himself died quickly, their pleas for their liege to save them going unanswered as Sicarius watched them die with a smile on his face.

With the chaff out of the way, nine sons of Perturabo converged on the Chaos Lord, who still sat upon his throne, a cruel smile on his lips. The Warrior-King cared naught for the death of his slaves : if anything, their brutal demise amused him, and he relished the chance to prove his superiority against worthier opponents.

For all his delusions, Sicarius was still a terrible foe. The power he'd usurped from Amnaich the Golden still coursed through his veins, further augmented by the sacrifices his followers had performed in his name. The Warrior-King of Espandor still held Slaanesh's favor : in the wake of Sanguinius' destruction at Terra, his position in the Dark Prince's cruel eyes had even increased, as the Youngest God burned with the desire to avenge the humiliation it had suffered in the Angel War.

Laughing, Cato Sicarius cut the would-be avengers apart. He took his time with their leader, the Chaplain who'd guided his brothers through the ruined city outside, sharpening their grief and rage into a blade that was now broken into bloody pieces, its purpose unfulfilled.

Amidst the carnage, a single battle-brother of the Fourth Legion, who had been born to Kardis and had found the mutilated remains of his human family in one of the many charnel pits the Iron Warriors had found on their way through the city, called out for the strength to strike down the monster who had murdered the ones he cherished.

And Vindicta, the Power of Retribution, answered.


They rose from the broken stones of the city's streets, from the blood-soaked altars, from the very pikes on which their mutilated bodies had been impaled. A grand host of spirits, glowing with the fires of retribution.

The Beastkin, already made fearful by the metallic-grey hunters who had walked through the city and killed so many of them, howled and brayed in terror as their victims' specters appeared, making gestures to ward off evil and call upon the favor of their Dark Gods. But the ghosts of Kardis ignored them, and instead flew toward the city's center.

"What is this ?" said Cato Sicarius as the desecrated chamber was suddenly filled with hundreds of wraiths, staring at him with burning eyes. Despite the bravado he exuded, there was a tinge of unease in his voice. "What do you think you can achieve against me, little ghosts ?"

The wraiths didn't answer with words, but with deeds. They clawed at Sicarius' armor, ripping it apart one shard of tainted metal at a time, until the mutated flesh beneath was exposed – and then they began to tear that apart as well. Even as they burned in the fell radiance of the Warrior-King's stolen daemonic power, the specters kept up their onslaught.

More, and more, and more. They kept coming, individually weak, but together, strong enough to topple mountains. The agony of their spirits being so close to Sicarius' corruption was immense, and on the ground, battle-brother Lucarnos of the Fourth Legion, last survivor of the Tenth Grand Battalion's Second Company, felt it all. The pain was immense, yet compared to the torment he'd felt when he had smelled the blood of his sister and mother amidst the gore of one of Kardis' shelters, it was nothing. He endured, and he watched, his pain and his grief serving as a catalyst for the Power of Retribution to manifest in the Materium.

After what seemed like an eternity, the spectral maelstrom dissipated, and the bloody remains of Cato Sicarius fell to the ground with a wet noise. The once-handsome Warrior-King had been stripped of his armor and flayed alive, his face reduced to a bloody smear. Yet somehow, Sicarius yet lived, and he stared at Lucarnos with eyes alight with outraged madness.

Slowly, despite the pain that wracked his flesh, the Iron Warrior stood, and walked to the fallen Chaos Lord. He raised his weapon, and ignited the power field around the hammer's head.

"They were only mortal," spat the Warrior-King, looking up at the son of Perturabo, utterly without remorse for all that he had done. "Small. Insignificant ! They didn't matter, none of them did."

"They mattered to me," replied Lucarnos, and struck.


With Sicarius' death, Slaanesh's influence over Kardis was broken, and Vindicta's power swelled. A great army of vengeful specters arose across the city, freed from the clutches of the daemons which had seized their souls, and fell upon the Beastkin. The wrathful howls of the dead mixed with the terrified shrieking of the mutants as they enacted their terrible retribution, until, a few hours later, silence descended upon the desecrated city-state.

A few bedraggled human survivors emerged from where they had miraculously managed to avoid the Beastmen – less than a hundredth of a hundredth of Kardis' former population, and each and every one of them scarred in body and soul by what they had endured. Slowly, guided by the specters of their lost kin, they marched through the ruins of their city and toward its center.

There, they found Lucarnos. The Iron Warrior was on his knees, surrounded by his dead brothers, weeping as the ghost of girl tried to hold him with ethereal hands that made his tears freeze on his face, whispering words of comfort that only made him shake harder with grief.


The Vessel Empties

In the great forest that spread around the base and up the slopes of Mount Aradine, near the city-state of Sodalian, the grim ritual of Chaos Lord Castus was approaching its paroxysm. For seventy-seven hours, the followers of the Vessel of Vileness had performed a grotesque ceremony, offering up praise to the Lord of Decay and a willing sacrifice of one of their own every hour. With each death, the forest around the cultists grew more corrupted, and the veil between Materium and Immaterium, already thin from the breaking of the Iron Cage, grew even thinner.

The Sodalian defenders were aware that something awful was taking place, but they had no idea what exactly. None of their scouts had returned, and their commanders, wary of walking into a trap, had decided to remain behind the city-state's walls and trust in the Fourth Legion's engineering and the might of their great artillery guns. It was a perfectly rational decision, and against most enemies, it would have been the correct one – but in this case, it doomed Sodalian and all within it.

At the climax of the Nurglite ritual, the essence of the great Daemon Lord Parmenides, which had resided within Castus since his creation from the amalgamation of sixteen Ultramarines in the Ruinstorm, passed from its host and into the very land itself. Only thanks to the Daemon Lord's power and unique mentality among the Neverborn, the proximity of the Ruinstorm, and the fact that the eyes of the Dark Gods were firmly turned on Olympia was this possible.

Through this unique form of daemonic incarnation, the forest that grew on what was now Parmenides' body was transfigured into an echo of the Garden of Nurgle in the material plane. Trees that had grown for centuries unperturbed by human touch were twisted, their bark forming silently weeping human faces. Flowers grew rotten teeth and bulbous eyes, while those few animals who hadn't fled from the area days ago were absorbed into moving daemon-possessed fungus colonies, their flesh eaten off their bones, which were then used as the foundation of the Neverborn's new incarnated forms.

Amidst this festival of horrors, the followers of Castus rejoiced, and gave praise to the God of Decay for what they saw as a wondrous miracle. Their fevered minds had long dreamt of walking into Nurgle's bountiful Garden, and now, it seemed to them that they had brought it to reality. They danced with the foetid monstrosities that rose from woods which were quickly turning into swamps, and howled demented prayers to the heavens, where the stain of the Ruinstorm appeared to pulse in time with their unholy chorus.

A fell wind swept from the tainted woods, in violation of all natural air currents, carrying the sound of these fell revelries with it. When it reached the walls of Sodalian, the mighty guns whose sight had convinced Castus to turn back began to rust in place, to the horror of their crew. The great fortified gates, large enough for Titans to walk through, rotted on their hinges, and all machines began to malfunction as a plague of rust spread throughout the city-state. By some whim of Chaos, flesh was left untouched by this entropic curse, though the tech-priests, servitors, and Iron Warriors who had lost limbs in service to the Imperium and received augmetic replacements found these metallic parts of their bodies decaying with alarming speed.

And, at the site of the ritual, the Chaos Lord who had brought all of this about twitched.


Slowly, Castus rose to his feet, freed from daemonic possession for the first time in centuries. He felt drained, hollow. There was a hole in his thoughts where the Daemon Lord had been, and after several minutes, he realized he could no longer remember anything from the memory of those from whose existence he'd been created.

Around him, he heard the sound of celebrations, as his followers rejoiced. Looking at what had become of the drab forest he remembered falling unconscious in, he could understand why.

Slowly, awareness of his awakening began to spread among the celebrating crowd, and an expectant silence fell, all eyes (and things that weren't eyes) turned on Castus.

"Lord Parmenides ?" he murmured.

I am here, Castus, said a familiar voice that spoke directly into his mind, yet still felt painfully distant.

"What is your will, Lord ?"

The voice chuckled.

The same it has always been, dear Castus. Lead the children of Nurgle, and bring His gifts to those who reject them.

The Plague Lord bowed, though there was no icon or idol to propitiate himself before.

"It shall be done, Lord."


Soon, the Plague Host emerged from the Rotten Woods, led by Castus and reinforced by a horde of Nurglite abominations. With the guns of Sodalian silenced by the entropic curse, they were able to breach the walls and spread into the city proper, where they were met by the Imperial defenders – now deprived of their mechanical support, as tanks and vehicles rusted into uselessness.

Though no longer possessed by Parmenides, Castus remained a potent champion of Nurgle, blessed by the Plaguefather for the many deeds he had committed in the Dark God's name over thousands of years. With his infernal mace, he broke the ranks of the Iron Warriors arrayed before him. Their power armor barely functioning, the sons of Perturabo could offer little resistance to the Plague Lord.

Still, they fought to the last, side by side with the Olympian soldiers. Their last stand saw many examples of bravery and prowess worthy of being immortalized in sagas, but like so many other instances of heroism, these would go unremembered, as Parmenides and his host of plague-ridden monsters killed them all.

For the people of Sodalian, cowering in their shelters, the nightmare had only just begun. One by one, the doors of their refuges were broken down, and they were dragged outside to be subjected to the nauseating gifts of Grandfather Nurgle.


The Siege of the Dodecapyrgion

Several kilometers away from the Dodecapyrgion's outermost walls, out of reach of the Iron Warriors' artillery, the combined warbands of Uriel Ventris and Faustinius prepared to launch their assault.

A great number of Chaos warmachines had been sent from the belly of Faustinius' ship, the Caestus Infernus. Chaos Knights and Titans walked alongside thousands of corrupted Skitarii warriors, as well as less recognizable creations of the Dark Mechanicum magi sworn to the Last Judge. Faustinius looked forward to cracking the Dodecapyrgion open and avenging the extermination of his people by the Iron Warriors during the Great Crusade, as well as scavenging any ancient technology to be found within the Fourth Legion's vaults and armories.

A steady flow of mutated True Olympians had joined the Drinker of Sorrow's forces since planetfall, as the insane cultists were drawn to the Chaos Lord's banner by the Warp's insidious whispers. Ventris treated these reinforcements with less care than he did the bolt shells of his Chaos Marines, but was still willing to make use of them. He knew he would need all the assistance he could get if he was to breach the many layered walls of the Dodecapyrgion – though he suspected he'd been sent here more to keep the Iron Warriors trapped inside than out of any hope that he'd actually succeed in breaching the Fourth Legion's mightiest stronghold.

Of course, the Drinker of Sorrow didn't let any of the doubts he felt show on his face. His control of his warband had already been weakened by Guilliman's return and displeasure, though the Ultramarines under his authority still respected him – or at least feared the consequences of disobedience enough not to openly challenge him for now. Only through regaining the Dark Master's favor would Ventris be able to swipe the slate clean, and only through victory could he earn the Thirteenth Primarch's forgiveness.

Meanwhile, within the fortress itself, Warsmith Xyrocles was confident in his ability to keep the heretics outside of his Legion's sanctum for months, years even. The Iron Warrior commander seethed with quiet fury at being trapped within the Dodecapyrgion while the rest of Olympia burned, but he knew his duty, and was determined to keep the many relics and gene-seed vaults of the Fourth Legion safe. If nothing else, he told himself to assuage his doubt, the fortress was forcing the traitors to send many of their tainted god-machines toward it instead of unleashing it upon the city-states. And the void-shields of the fortress could withstand even a full barrage from these great blasphemies against the Omnissiah for weeks, during which the Dodecapyrgion's own guns would be far from silent. If it came down to a duel between long-range artillery, the Warsmith was confident his forces would prevail.

However, Xyrocles had underestimated the resourcefulness of his foes. Faustinius had spent centuries studying every scrap of intelligence the Dark Master's operatives could obtain on Olympia's defenses with the kind of obsession only an immortal was capable of. While the heretekal weapon which had taken out Olympia's orbital defenses had been an improvised creation, using parts 'acquired' from Ventris' collection of xenotech relics, Faustinius had joined the Black Crusade with his solution to the Dodecapyrgion's seemingly impervious defenses already prepared.

As night fell upon the besieging host, Faustinius and Ventris met to discuss their options, and the Last Judge revealed his plan to the Drinker of Sorrow.

Mankind's void-shield technology prevented teleportation through the Sea of Souls, the energy barriers blocking all but the most advanced of teleportation chambers from getting a lock by interfering with the complex processes involved in punching a hole through the Materium – processes which were ill-understood even back during the glory days of the Great Crusade. Even sorcery, which called upon the reality-defying powers of the Warp to bend the universe to the caster's will, struggled to overcome these barriers. But there were other technologies available to the Chaos host. During his gutting of the tomb-world Silva Tenebris, Faustinius had acquired a bounty of Necron relics, including a single functioning Dolmen Gate.

The antediluvian portal had been thoroughly desecrated by the Last Judge's study, and combined with other pieces of Dark Tech to create a short-range teleportation portal without the restrictions of standard teleportation technology.

Of course, the Dolmen Gate wasn't without its own limitations. For a start, after all the modifications Faustinius had wrought upon it, it was barely wide enough for a single Astartes to go through at once. It also devoured power at a voracious pace : even with the unholy generators the Last Judge had brought down to the surface, it could only be activated for short periods of time at once, and required maintenance after every use, which would quickly burn through the limited supply of spare parts Faustinius had claimed from Silva Tenebris.

Nevertheless, Ventris agreed with Faustinius that this was their best available course of action, and though he was displeased that the arch-heretek had waited so long before revealing this invaluable asset, he was well aware of the importance of keeping one's cards close to one's chest.

With the limitations of the Dolmen Gate in mind, the two lords worked together to design a plan that would deliver them a victory that any sane mind would have believed impossible. The most elite warriors of the combined warbands were summoned, given their orders and received the blessing of the Ruinous priests within the host. Chaos Terminators, Possessed Marines, Heretek Skitarii and Dark Mechanicum murder-wrought scions were split up in kill-teams, each assigned a series of objectives within the Dodecapyrgion.

Then, at the stroke of midnight, the Dolmen Gate opened, and the first Chaos party passed through, emerging right inside one of the many generatoria which fed the fortress' countless machines. The Secondborn Ultramarines wasted no time in killing the surprised workers nearby before laying waste to the device and disappearing into the corridors of the Dodecapyrgion, running toward their next target.

Not all dispatched kill-teams were so successful. Despite many years of study, the exact workings of the Dolmen Gate were little understood by Faustinius, and some groups emerged inside thick walls of stone as their exit coordinates were miscalculated, causing their immediate death but also the destruction of everything around them, while others failed to appear entirely, lost to the alien dimensions through which the Necrons had crossed the galaxy in their war against the Old Ones.

As the corridors and chambers of the Dodecapyrgion echoed with the sounds of battle from the infiltrators, Warsmith Xyrocles, outraged at this defilement of his fortress, did his best to manage the situation. He had no idea how the heretics were sending forces directly inside the stronghold, but he sent squads of Iron Warriors to guard the most obvious targets.

Upon noticing this, Ventris gave the order for the heretic host outside the walls to advance. Under the combined fire of the Chaos warmachines, the weakened void-shields flickered and collapsed. Ventris drove the mutated hordes of the True Olympians forward, letting them absorb the bulk of the casualties as the Iron Warriors' guns fired and tore large chunks of the mob to pieces. Those few who reached the walls began to climb up the ramps of debris created by the ongoing bombardment. They were promptly cut down by the defenders, their broken corpses sent hurtling down the battlements, but more came, and more and more and more, in a seemingly endless tide that inevitably ground down the defenders.

Once the Drinker of Sorrow judged that the Imperials had been tired enough, the more valuable units of the warband were let loose, with Ventris himself leading the second wave. Faustinius, despite his burning hatred for the Fourth Legion, remained a cowardly creature at heart, and had no desire to risk his own existence : still, the Last Judge sent many of his techno-abominations alongside his ally, eager to watch the carnage to come through their senses.

The Imperial defenders fought with all the courage and skill expected from veterans of the Fourth Legion, but it wasn't enough. Warsmith Xyrocles fell slain by Ventris himself, his last breath spent cursing the traitor who had breached the Dodecapyrgion's walls for the first time in the stronghold's history. As the sun rose over the horizon, its light struggling to pierce the streams of Warp energy stretching from the Ruinstorm and across the system, the loyalists were forced to fall back deeper and deeper into the fortress.

It seemed that all hope was lost. The Drinker of Sorrow was advancing onto the Dodecapyrgion's sanctum when, suddenly, there was a great crack of displaced air, and a new combatant entered the fray.


At first glance, the behemoth resembled a Dreadnought, but even the most cursory look was enough to reveal that it was much, much more.

For one thing, it was larger, both in height and width. It was also much more detailed, resembling a humanoid body rather than the boxy appearance of most Dreadnought models. It bristled with weaponry, some of which of a nature Uriel could only guess at, and was decorated with the emblem of the Fourth Legion. It bore the symbol of the aquila on its chestplate, and held an absolutely massive power hammer in its right hand, humming with the unmistakable sound of an active energy field.

The thing was as much a work of art as it was an engine of war. Looking upon it, the Drinker of Sorrow knew that he was looking at a Legion relic of unparalleled value, a walking piece of history – and one that would kill him in a heartbeat if given the chance.

For this must be Perturabo, Uriel realized. This had to be the Lord of Iron himself, come down from the war in orbit to join the defense of his Legion's great stronghold. Despite Uriel's transhuman nature and the boons of the Ruinous Powers, he felt terror in that moment, for he knew he couldn't stand against the Fourth Primarch.

And so, for the first time in his entire life – both mortal and immortal – the Drinker of Sorrow turned tail and fled, abandoning his brothers to die to the Lord of Iron's retribution.


With the teleportation of Perturabo from the Grieving Blade, the defenders of the Dodecapyrgion regained the advantage. Between the Lord of Iron's immense martial prowess and the boost to morale his presence provided, they began to push out the Chaos intruders, who themselves suffered from an abrupt lack of leadership as Ventris fled from the Primarch's wrath.

Against all odds, an Imperial victory seemed to be in sight, but Perturabo knew that it was only an illusion. By moving to reinforce his sons, the Lord of Iron had issued a challenge – one he knew his traitorous brother couldn't ignore.


The Duel of Master and Praetorian

Aboard the Macragge's Honour, sat on his throne in the Court of Discordia, Roboute Guilliman watched the battle of Olympia unfold. He looked at eight distinct holographic projections cast out of the burning eyes of mutants bred by the Dark Mechanicum within the Ruinstorm for that exact purpose, taking in a flow of information that would have driven a data-smith mad all at once. At the same time, he listened to the whispers of an entire daemonic choir, and reached out with his own will, feeling the ways the tides of the Empyrean shifted in response to every action performed by every soul caught in this grand madness he had unleashed.

And so, when reports began to arrive that the Iron Circle had been sighted on Olympia itself, joining the defenders of the Dodecapyrgion in their last stand, Guilliman knew of it at once, and smiled. Just as he had expected, his foolish, sentimental brother couldn't leave his homeworld burn while he remained in the void. This was good : killing Perturabo on the soil of Olympia itself would resonate much more strongly in the Warp than blowing up his ship, or even killing him himself in a boarding action. The very affection the so-called Lord of Iron held for Olympia, however misguided, would provide additional symbolic power to the deed of fratricide.

It had long burned Guilliman's pride that, among the Primarchs who had broken free of the Emperor's lies, Vulkan had slain more of their loyalist kin than he. He had killed Alpharius on Eskrador – no matter what comforting lies the Twentieth Legion might tell itself – but Vulkan had slain Curze on Isstvan V, and then, years after the Siege, had killed Mortarion on Pandorax. Killing the Emperor would have made the Black Dragon's feat irrelevant, but with their gene-sire having cowardly chosen death over facing him, the Dark Master of Chaos needed another way to prove his superiority to those who were his only possible rivals in this new age.

Thus, the Primarch of the Thirteenth Legion rose from his throne and began to enact a spell that would let him walk the ground of an Imperial world for the first time in ten thousand years.


He came in a storm of black lightning and the screams of countless daemons. One moment, he'd been aboard the Macragge's Honour, and the next, he was standing surrounded by high walls, breathing air that, while still reeking of blood and fire, was still far cleaner than that of his flagship.

There, in the courtyard, stood Perturabo, his great hammer already slick with Ultramarine blood. The sons of Guilliman who had breached the gates of the Dodecapyrgion had only found death within, for none of them were capable of facing even a crippled Primarch.

"Hello, Perturabo," said the Dark Master of Chaos, stalking into the sacred stronghold of the Fourth Legion as if it were already his. "I see time hasn't been kind to you."

"Kinder than it has been to you, traitor," retorted the Lord of Iron. "I didn't think it possible, but you've become even more vile than you were at the Siege."

"I have become what I was always meant to be," Guilliman riposted. "The champion of Chaos, avatar of its might in the Materium. Our father's truest heir, crowned by the very gods themselves."

"You were only a pawn to the Dark Gods that they used to cripple our father," said Perturabo, shaking his head in disbelief – at least, that was how Guilliman interpreted the grinding noise and stilted head motions of the metallic giant before him. "Do you really believe in your own lies, Guilliman ?"

"I know what the Four intended better than you ever could," snarled Guilliman. "I realized it the moment that bastard Fulgrim's sword pierced through my flesh, when I should've been able to sense his arrival and annihilate him with a thought. By that point, I'd already maimed the Emperor nigh unto death. But it doesn't matter what they planned, Perturabo. They underestimated me, like everyone else, and now, I will make their lies into reality."

"Really ?" challenged Perturabo. "Do you think the other traitors will let you ? You led them to defeat and exile once already."

"Ferrus will need to be reminded of his place, but he'll see reason in time. The Lion is irrelevant as long as I have his owner's favour. Sanguinius is dead, courtesy of Lorgar and Omegon. Dorn … Dorn will be a challenge, yes," the Arch-Traitor admitted. "But he has only joined the game, while I am the one who set the board. Vulkan's ambition has equal chances of destroying him as succeeding, and if he does manage to ascend, he shall find godhood very different than he imagines. As for the others, Jaghatai is dead, Leman might as well be, and Corax is too much of an idealist to be a threat to me."

"You may be the only being the galaxy who would call the Ravenlord an idealist, Guilliman." For the first time, Guilliman reckoned he could hear genuine surprise in his loyalist brother's words. Whatever Perturabo had expected from him, it hadn't been this.

"Only because I know what he wants, under all that power and mystery," replied Guilliman. "The Nineteenth hasn't changed, not really. He's still a scared child, afraid of monsters and doing what he thinks will make them go away. The goal he pursues is impossible, but it serves well enough as a distraction."

"You are even more insane now than you were ten thousand years ago," said Perturabo with a machine sigh, before rising his power hammer, the weapon Guilliman recognized as Forgebreaker, stolen from Ferrus Manus on Isstvan V and reconsecrated before being given to the Lord of Iron in time for the Siege of Terra. "Enough talk. Let us finish this."

Guilliman's smile was the grin of a corpse, blackened lips parting to reveal teeth that gleamed with eldritch inner light.

"Yes," he said. "Let's."

Despite his bulk, Perturabo moved first, his Dreadnought chassis propelled with incredible speed by its engines. Guilliman raised his claws just in time, and the Talons of Might clashed against Forgebreaker with a shockwave that sent cracks in the walls surrounding the duelling Primarchs.

For several long minutes, Guilliman fought Perturabo, part of him relishing in the chance to truly push his body to its limits after his resurrection. They moved through the Dodecapyrgion as they fought, tearing through walls and sending lesser combatants running away from the warring godlings in their midst.

But while Perturabo's machine-body was powerful, it was no match for the terrible power that coursed through Guilliman's flesh. With each blow, the Dark Master inflicted more damage to the immense Dreadnought, while his own injuries healed in a matter of seconds, including the cracks inflicted to his armor by Forgebreaker. In fact, he mused as he crushed the Lord of Iron's left arms in his Talons, his wounds were healing faster than he had anticipated. It seemed Perturabo's long vigil had drained him more than he'd thought, diminishing the psychic might every Primarch infused in their blows by sheer instinct.

When he finally dealt a lethal blow, cutting through the chest armor of the Dreadnought deep enough to reach the life-sustaining pod within, they had reached a great chamber, decorated with the banners of every Fourth Legion's Battalion across a hundred centuries. At any other time, Guilliman would have delighted at defiling each of them as Perturabo watched, but the Dark Master was more preoccupied by the fact that, despite the mortal blow he'd inflicted, he could not smell the rich, potent smell of Primarch blood.

"Oh," said the Arch-Traitor, one eyebrow raised in surprise as comprehension dawned. "Nicely played, brother."

"Go to Hell, Roboute," crackled the reply from the Dreadnought's damaged vox-speakers.


The Last Contingency

Contrary to what Guilliman had believed, Perturabo hadn't gone down to Olympia in person. Instead, the Lord of Iron had sent an empty Dreadnought chassis, which the Primarch was remotely controlling from aboard the Grieving Blade using a combination of technologies so advanced it could keep up with the preternatural reflexes and speed of thought of one of the Emperor's sons, even one as grievously injured as Perturabo.

The reason why the Fourth Primarch had resorted to such a deception was because of the inescapable conclusion his logic-driven mind had arrived to : Olympia was doomed. Despite all the valor of its defenders, despite all the resources which had been invested into making the system a fortress comparable only to the likes of Cadia and Sol, the Arch-Traitor had succeeded in breaking the walls of the Fourth Legion. The unity of the Ruinstorm's hosts of the damned; the manipulation of the Tau; the corruption of the Demiurges : Olympia would have resisted any of these on their own, of that there was no question. But combined, and with a being of such cunning and power as Guilliman orchestrating them, it was too much.

Thus, with a heavy heart, Perturabo had sent an order he had hoped never to have to give. This wasn't the first time the Lord of Iron had to do such a thing, for ever had it been his burden to make the hard choices – though only ever after ensuring those were indeed the only recourse, and never, ever as his first course of action. Yet none, he knew, would haunt his tormented dreams as much as this one.

For Perturabo had ordered Triarch Etrogar – one of his own sons, though they had never met in person and had only exchanged a few short words over the vox since the Grieving Blade's arrival in-system – to enact the Last Contingency. Now, watching through the damaged auspex arrays of his Dreadnought, the Lord of Iron could only pray – to whom, he did not know – that the sacrifice would be worth the reward.


In the depths of the Dodecapyrgion, Triarch Etrogar did not run, despite the urgency of the situation. The path he walked was supremely dangerous : every step needed to be taken carefully to avoid the hundreds of traps that guarded it. The machine-spirits of this place were watching him through thousands of mechanical eyes, checking his identity against their records even as they evaluated his movements for the faintest mistake which might betray him being manipulated in some way.

He also needed to follow a very precise path through the maze, which had been constructed using many of the same principles which had gone into the creation of the Cavea Ferrum on distant Terra. Space and time were bent in this dark labyrinth, in ways wholly unlike those of the Empyrean – for this defense was meant to thwart its denizens as well as any mortal intruder.

Reaching this place (which was nameless even to those few souls who knew of its existence, for Perturabo had feared that giving it a name might have threatened its secrecy) from orbit had been a trial all its own. With the Warp as agitated as it was, any use of teleportation was incredibly risky already : this one would have been all but suicide, had it not been for the wealth of expertise available to a Fourth Legion's Triarch. The Techmarines and Martian adepts aboard his ship had worked for several hours to modify the teleportation crucible, imputing specific patterns into the frequencies of its aetheric energies so that it would be able to bypass the Dodecapyrgion's wards, sundered as they were by the Chaos assault.

Even then, Etrogar had nearly died, or worse, when the teleport had delivered him to the entrance of the Dodecapyrgion's labyrinthine dungeons. He felt weak, nauseous, in a way he hadn't been since becoming a Space Marine centuries before, his body struggling to keep up with the strain his brief transit through the Immaterium had inflicted upon it. Still, Etrogar was a son of Perturabo, and he endured the discomfort with stoicism. He knew he might very well be dying, but what did it matter ?

Once he accomplished the task his Primarch had asked of him, such things would be the least of his problems.

Finally, he reached the final gate. A final gene-scanner waited for him, along with a panel that required the input of a hundred-symbols code – he could have remembered one much longer, but the builders of this place had decided that by this point, speed was more important than further security.

The device beeped once, then a green light turned on, and the gate began to ponderously grind open, revealing a chamber the size of a cathedral that was almost completely occupied by an immense device of such complexity, even Etrogar couldn't grasp it.

The Triarch walked through the threshold, marching toward the single console that waited in front of the door. Right as he reached the device, however, he froze, his every instinct screaming at him that he was in more danger than he'd ever been in his centuries of service to the Imperium.

Impossibly, there was someone else inside this chamber. No, not someone. Something. Slowly, the Iron Warrior turned, and beheld a vision of horror that made his eyes ache and his soul quail.

It was tall, taller than Etrogar in his armor, but skeletally thin. It wore a golden crown atop a bare skull whose eyeless gaze pierced through the Triarch and froze him in place like an insect under the lens of a Magos Biologis.

Somehow, Etrogar knew that this was only a projection, a Warp shadow cast by some great and terrible entity. That it was able to manifest here, despite the many arcane protections woven around this place, was testament to the power of the entity behind it.

But then, all it took was a look for Etrogar to know the entity's nature.

This was the Emperor, but not. An abomination, and yet, one that he felt the nearly irrepressible urge to kneel before. That he didn't was testament to the strength of will for which he had been elevated in his Legion above all but one.

"Etrogar," it said, and its voice made the Triarch weep inside his helmet. "Faithful son. Rejoice, for I come bearing the gift you most desire."

Its words were not words, but their meaning burned itself into Etrogar's mind, cutting past his mental conditioning and the experience of centuries spent ignoring the whispers of the Ruinstorm. It made him believe they were true – worse than that, it made him want to believe they were true, even as their speaker's mere proximity made him want to scream and tear out his eyes so he wouldn't have to look at this defilement of every Imperial ideal anymore.

"There is another way. You need not doom your entire world to a fate worse than death," it continued. "Kneel. Submit. Pledge yourself to me, and your world will survive. The Arch-Traitor and all his followers shall be cast out, and your people will be saved. More than that, they shall be forever protected by the might of my Throne."

It was tempting. It was so, so tempting. For so long, it had been Etrogar's duty to defend Olympia, and now he was going to doom it. Even though he knew the exact calculations that had been made to choose this course, even though he understood and even agreed with his Primarch's reasoning, Etrogar was, in the end, made of weak, sentimental flesh, not unbreakable iron.

But before he could make a choice he knew he would regret for the rest of eternity, he remembered something. A dream, which had visited him in the few stolen moments of rest he'd been forced to allow himself since the Fall of Macragge and Light's End, forgotten until this moment.

In that dream, through the fire and fury of the rising storm which hungered to consume the galaxy entire, he had seen a distant light, a sword held aloft by a golden figure, and known that, though the Master of Mankind was dead, His light yet remained – and so long as it did, there was still something worth fighting for.

So the Triarch looked the specter of the God-Emperor in its dead, hollow eyes, and said, the words coming from deep within him :

"No. I choose the Sword over your Throne."

The thing had no face to twist in anger, if it was even capable of such. Yet Etrogar felt its rage, cold and pitiless as the void between galaxies. It wasn't used to being denied, that much was clear.

"The path you walk will unmake you," it told, threatened and taunted him all at once. "The rest of Olympia might have a fighting chance, though you condemn them all by this deed. But you, so close to the source ? You will be annihilated, if you are fortunate … and those of your blood have never been fortunate."

Etrogar laughed, then. If this creature thought to make him hesitate, then clearly, for all its awful power and dark wisdom, it didn't understand those of his Legion at all.

"I am a son of Perturabo, ghost," he declared. "And dying has never frightened me."

Before it could do anything else to tempt or dissuade him, he slammed his palm into the cogitator's activation rune, and triggered the Last Contingency. Around him, technology that had been old when the Imperium was young, and forbidden to all by the will of the Emperor Himself, rouse from its ages-long slumber.

To his total lack of surprise, the apparition vanished immediately – too cowardly to risk being caught inside the effect, no doubt. So be it. Getting it caught in the Last Contingency's effect would have been a pleasant bonus, but it wasn't the main objective.

Alone in the depths, the last Triarch of Olympia took a deep breath, and waited for the end.


The Last Contingency was a device constructed after the Heresy by some of the greatest arch-magi of the Adeptus Mechanicus, under the direction of the Lord of Iron himself. Its existence was an absolute secret, kept from Perturabo's own brothers and the newly founded Inquisition alike.

The knowledge needed for its construction had come from forbidden texts of the Dark Age of Technology, as well as observation of the strange properties of the Noctis Labyrinthus on Mars, where so many Iron Warriors had been temporally maimed by Moravec's crude experiments on the essence of a trapped Star God in the madman's pursuit of a Warp-free apotheosis. Even with such proscribed lore, only a Primarch's mind could have conceived of the use Perturabo had envisioned for it, or possessed the resources and ruthlessness necessary to implement it.

Even as he designed it, Perturabo hoped that it would never be used, for the device's purpose was as terrible as it was grandiose.

The Last Contingency activated.

Olympia was sundered from Time, cut off from the rest of the galaxy. From now on, it would continue to exist, following its own time-stream, its skies shining with the light of its sun and stars diffused through a temporal prism – a ceaseless, unchanging twilight.

Within this impossible prism, Time itself was broken, the cracks rippling backward and forward from the moment of the Contingency's activation. Later, when the now trapped Imperial survivors managed to make contact with each other, they would find out that there were inconsistencies in how much time had passed for them between the arrival of the Black Crusade's fleet and the severance of their world from the rest of the galaxy. They would also discover that the Forbidden Zones had expanded greatly in size, although mercifully, it seemed their edges had become even more dangerous than before, to the point not even the Aberrants could leave them – at least, not yet, for who knew what foul achronal adaptations they would develop in time.

While the Last Contingency had first been imagined as a way to save Olympia from the claws of Chaos should the rest of the system fall, the Lord of Iron had envisioned a new purpose for it following Guilliman's resurrection. It had been Perturabo's hope that the Last Contingency could serve as a jail for his fallen kinsman – a trap which would keep the rest of the galaxy safe from the Dark Master of Chaos, though at a terrible price.

But such was not to be. At the last moment, warned by instincts that had whispered to him of a trap ever since he'd arrived to find that Perturabo's guards, the legendary battle-automatons of the Iron Circle, were absent, Guilliman wove a spell that brought him back to his flagship, right before Olympia was shrouded by the time-displacement field.

The homeworld of the Fourth Legion had been saved from the depredations of the Dark Master by the Last Contingency, though many of his sons and slaves (if the distinction could be said to exist at all) yet remained on the surface. And, in the deepest underground level of the Dodecapyrgion, everything that had been Triarch Etrogar was unmade, rendered into nothingness with such thoroughness that naught remained of his soul for the Neverborn to prey upon.


The Dark Master of Chaos stood in the Court of Discordia, the sparking, failing Dreadnought his brother was remotely controlling laying at his feet.

"Did you really think this would work ?" he asked, kicking the warmachine with an armored boot. "That you could stop me – me – with a mere trick such as this ?"

"I hoped," came the reply, rendered nearly inaudible by static.

"That was your first mistake. Still, I am impressed," Guilliman said, half mockingly, half sincerely. "I thought it mere cowardice at first, but then I realized the truth, and I didn't think you had such ruthlessness in you. Had your scheme succeeded, you would have trapped me on your homeworld. What do you think I would have done to your people then ?"

"If you were trapped, your masters would have abandoned you again," droned Perturabo. "It was a toss-up whether you would have survived, and even if you did, you would have been weakened enough for them to have a fighting chance."

Guilliman scowled, and crushed another part of the Dreadnought viciously. It was the truth, and one he did not enjoy hearing out loud. The Dark Gods' favor was ever fleeting, and never more so than when it came to those who had already failed them once before, yet had managed to cling to life and claw another chance from Fate's grasp.

"And now, your people are instead trapped with the forces I sent to conquer their world, without any hope of reinforcement, because you abandoned them."

"They are not alone. They have many of my sons with them. I have faith in my allies, Guilliman. Do you have faith in yours ?"

Again, the Dark Master of Chaos scowled.

"When next we meet, Perturabo," Guilliman promised, "it will be in person – and I will kill you."

"I know," replied Perturabo, sounding singularly unworried. "Until that day, may you seethe with the thought of how you failed to kill me as you failed in every single goal you have ever sought to accomplish, you rotten bastard."

The last animating spark left the Dreadnought chassis, and it fell silent. With a snarl, Guilliman ripped it apart, venting his frustration on the machine even as his mind ran through the shifting possibilities of the future, trying to look for a way to catch his loyalist brother before he could escape the system – and finding none. Already, the remnants of the Imperial fleet were moving toward the system's Mandeville Point, accompanied by these xenos wretches who had dared to disobey his will and banish one of his precious Tetrarchs.

Very well. Perturabo might escape, but his cowardice would bring him no joy, of that Guilliman would make sure. He would burn the entire Sector to ashes, plunder the resources that had gone into sustaining the Iron Cage for so long, and use them to fuel his own Black Crusade against the Imperium and his rivals for the galaxy's throne.

Vengeance and victory would be his in the end.

Notes:

AN : Gods, that took a long time. Thank you all for your patience, and thanks as always to Jaenera Targaryen for beta-reading this and ensuring I didn't make an accidental oopsie.

You will no doubt have noticed that not all the Demiurge characters introduced in their Codex were used or even mentioned in this chapter. That was intentional : Guilliman isn't using all of his most powerful assets in the first battle of his Black Crusade.

There is still an epilogue left before this arc is over. After that, I'm going to change my approach to writing this story (yes, I know, again). The reason is simple : I have been writing the Roboutian Heresy for over ten years, and I would like to reach some kind of ending before another decade passes.

To that end, every narrative arc in the foreseeable future will be limited to a single chapter, and I'll do everything I can to keep them to a reasonable length. This should hopefully allow for more regular updates, as well as advancing the plot. I have had a vague idea of how this story should end for years, but the 40K galaxy is just so big, with so many characters and plot points, that we are really only just reaching the end of the first act of the Times of Ending now that Cadia and Olympia have fallen, the Emperor is dead, and the Yellow King is incarnated.

As always, I hope you enjoyed this chapter and look forward to your thoughts on it.

Zahariel out.

Chapter 82: The Ruinstorm Breaks - Epilogue

Notes:

(See the end of the chapter for notes.)

Chapter Text

The Crown of Ascension was approaching the edge of the Olympia system, accompanied by a disparate fleet of Tau and Imperial ships – the latter of a far greater variety than Farsight had thought possible from those records the Ethereals had made available. He tried to distract himself by looking at the scanning results, drawing on his limited knowledge of voidcraft to deduce the role each model had been intended for.

It didn't work. The weight of the recent events couldn't be dislodged so easily. Again and again, his mind kept returning to the bitter, undeniable truth : they had lost. Defeat wasn't something any Fire Warrior enjoyed dwelling upon, even though the precepts by which they were raised demanded that they do so in order to learn all possible lessons from failure so that they may do better next time.

But the sheer magnitude of their failure made it difficult to extract any insight from it.

The Ultramarines and their corrupt master were free of the Iron Cage. The evil that had been kept locked away for ten thousand years – O'Shovah still struggled to comprehend such a vast span of time, having previously discarded all Human claims of their empire's longevity as mere propaganda – was now free to roam the stars. The resources of the system had fallen under Guilliman's control, save for its eponymous planet – and even that was poor consolation, given the price it had required. For even Lord Perturabo's final gambit, which had cost him his homeworld, now locked within some manner of temporal anomaly that O'Vesa claimed made his non-existent brain hurt, had failed.

They had lost, and now they were running. The Imperials had to warn and reinforce the neighbouring systems, while the Tau had a much longer and more difficult journey ahead of them.

+It is not over,+ Kadeth whispered to him. +The war against Chaos never ends, no matter how many defeats we endure, or victories we snatch from the Primordial Annihilator's jaws. The Archenemy will never stop its attempts to bring Ruin to all, and neither can we stop fighting it.+

The Dawnblade was stored elsewhere in the ship, along with O'Shovah's Battlesuit, but the connection between him and the ancient weapon was as strong as when he held it in the warmachine's hand. He had a feeling he would hear Kadeth's voice until his dying day, no matter how far away from the relic weapon he might be.

In other circumstances, this would trouble him, but right now, he couldn't spare the energy to care.

The ghost was right, though that was scarce comfort. Farsight knew the truth of the Imperium now, how impossibly vast Humanity's stellar domain really was. It would take years, decades for any army to conquer it all, even one as powerful as the one they were fleeing from.

Fleeing. Farsight hated the very idea. He had fled once before, when he and O'Shaserra had fought the Imperium centuries ago, and been forced to retreat back behind the Gulf, the Ethereals' expansionist ambitions thwarted by the might of the World Eaters. At the time, he had believed that retreat was the only logical option before what he – still trapped by the lies of the Ethereals – had seen as the barbarism of the gue'ron'sha, but he'd consoled himself with the thought that much had been learned, and that in time, the Tau Empire would return.

This time, however, there was no safe haven waiting for them, no promised time of rebuilding and recovery. They were going home, yes, but that home had been defiled by the very adversary they were running from. They were returning to the empire their people had built and which had been usurped by the slaves of the Dark Master.

O'Shovah knew that nothing good awaited them there. He still remembered the horrific visions he'd seen when he had picked up the Dawnblade for the first time, and when he'd struck down the fiend which had possessed Aun'Shi. He could only hope that the images of the sept worlds being set ablaze and their populations dragged to the sacrificial altar had been warnings of the future, but if these horrors had already happened, then he would avenge the fallen and put an end to the Ethereals' evil.

True or not, one thing was inevitable : for the first time since the Mon'tau, civil war would descend upon his people. The guidance of the Ethereals which had united the divided Tau would be lost, even if the returning army succeeded. Farsight wouldn't allow any of that Caste to hold power over his people, even if there were still some left untouched by the Chaos conspiracy.

"The journey will be long," he murmured as Admiral Viel gave the order for the fleet to jump.

Reaching Olympia from Tau in the first place had taken months, and nearly every ship in the Kor'vattra had taken damage during the battle, and suffered crew losses to the madness unleashed by the breaking of the Iron Cage.

+Yes. Plenty of time for me to teach you and your companion what you need to know if you're to save your people.+

O'Shovah knew he wouldn't enjoy this learning. But that didn't matter. He had made a vow to atone for his transgression, and this one vow, he would not break.


As she sat cross-legged within her chamber aboard the Crown of Ascension, O'Shaserra's eyes were closed, but she was far from blind.

Ever since the battle against the skin-thief who had murdered Aun'Shi, she who was called Shadowsun by her people saw the same thing every time she closed her eyes. The roiling, infinite madness that laid underneath reality, and the terrible presences that lurked within it, forever waiting to be let loose by reckless use of mind-science.

The sight of it all filled her with terror, even though she knew what she saw was a mere fraction of the truth, filtered through her limited perceptions – an ant looking up at the sun, granted the merest understanding of the apocalyptic nuclear reactions that took place within the celestial disc. She wanted nothing more than to look away, but she knew that doing so wouldn't make it disappear : it would merely allow her to pretend it didn't exist for a time, and O'Shaserra refused to lie to herself. Instead, she forced herself to confront the horror.

And, amidst this madness, she could also see the chained, many-armed figure which had helped her before. She drew strength from its presence, even though it didn't seem to be aware of her, weakened as it was by the barbed chains that bound and bled it.

The figure had saved her once, and Shadowsun was not one to let debts go unpaid. That was her own promise, her own vow to balance the ones she had broken while in the Ethereals' thrall.

She would reclaim the Greater Good from the clutches of its own tainted creators.


The Liberated stood on the battlements of Lochos' outer walls once more, not far from where Justine had fought and banished Kazakital for the second time. The Inquisitor, the Custodes and the Living Saint were all looking up at the broken sky. Around them, the city-state's defenders were clearing the rubble of the repelled siege, pulling bodies out to be burned, and otherwise preparing for whatever evil next attempted to attack the planetary capital of the world now that it was sundered from the rest of the galaxy.

All three of them had witnessed the Warp in the past, including the unholy amalgamation of Materium and Immaterium that was the Ruinstorm. This was different : as far as they could tell, the sight of Olympia's time-shattered heavens didn't carry the seeds of corruption with it. Some people had gone mad after looking at it for too long, yes, but it seemed to be a 'pure' kind of madness, untouched by the Ruinous Powers, and the medicae were optimistic that those afflicted would recover in time.

None of them had known about the Last Contingency : not the Inquisitor, the Custodes, or even the Living Saint. But its activation had triggered the release of a data-package deep within the cogitators of the city-state's center of governance, which had turned on an hololithic record of Perturabo himself from before he had been forced into a Dreadnought sarcophagus by his accumulated injuries. The ancient specter had explained what had been done, his grief and regret obvious even across the chasm of ten millennia.

They were trapped on Olympia with all the heretics who had made planetfall before the Last Contingency had been enacted. Out of the many ways Felix had thought the attack on the Fourth Legion's homeworld might end, this hadn't been one of them.

"Saargon is still out there," said Justine, ragging the Inquisitor's attention back to the present. "His Chapter was still planetside when the Last Contingency was activated. I can feel his presence, despite his attempts to hide from me."

Of course. The Tome Keepers had run from Lochos after Kazakital's banishment, but they hadn't left the planet : to do so would have been to risk Guilliman's wrath, and not even Saargon was arrogant enough to think he could survive that.

"We will have to deal with him at some point," replied Felix, nodding at the Living Saint. "Any news from Sodalian ?"

"Not since the last garbled vox-transmission about the Plague-slaves emerging from the tainted forest in great numbers," said Zagreus. "What few long-range auspex scanners are still working don't return any vox activity in the region, and the thermal signatures are markedly unnatural."

"Then the city is lost," sighed the Inquisitor. "We need to keep an eye on it, but whoever we send will need to be quarantined after coming back. The last thing we need is for a scout to bring some Nurgle-brewed plague into the city after being infected while on patrol."

"Yes. As for the Chaos army which was besieging the Dodecapyrgion, it lost a lot of its forces in the attack and then when the fortress disappeared, but it is still dangerous."

"Get the officers together," decided Felix. "We'll talk to them, see what resources can be spared for a strike force. If we hit them before they can recover from the shock, we might be able to scatter them and hunt them down in smaller groups."

"And a victory would do wonders for morale as well," added Justine.

"Yes," nodded Felix. "Which is something we most definitely are going to need."

That the city-state hadn't succumbed to rioting and anarchy once news of what had happened had inevitably spread was a testament to the discipline and self-control of the Olympians, virtues which Felix wished he shared right now. It was taking a constant effort of will for the Inquisitor not to succumb to panic, which he felt was more than fair enough. He had gone from being imprisoned in the Thirteenth Legion's most terrible prison to fleeing through the Ruinstorm with news of Guilliman's resurrection, to the death of the God-Emperor, the collapse of the Iron Cage, and now this.

He was slightly surprised he was handling it as well as he was, something which he credited to Justine's comforting presence, and the fact that there was just so much to do he could keep his mind busy and avoid thinking about how doomed they all were.

"The one good thing about this whole mess," he said, "is that the heretics are probably as shocked, worried, and terrified about the situation as we are."

Justine chuckled. "Still the optimist, I see."


Lucarnos walked out of the defiled administration center, and beheld a city of the dead.

Thousands of specters floated around the desolate city. Their ethereal forms, which still sported the wounds which had killed them, glowed with a pale inner light that gave off no heat and little illumination. Still, the broken skies of Olympia gave off more than enough light for the Iron Warrior's transhuman eyes to see.

Amidst the ruins, the survivors were at work pulling the desecrated corpses of their ghostly protectors off the Beastkin's gruesome constructions. There was no time for the elaborate funerary rites they deserved : with so many corpses, the risk of sickness was too great, especially with the forces of Nurgle still present on the planet. No, the dead of Kardis would have to be content with being gathered and burned in great pyres. Their specters didn't seem too bothered, keeping watch over their living kin as they gathered their remains and brought them to the blazing corpse piles.

Lucarnos' grip tightened around his hammer. So, so many dead. He doubted the city-state would ever recover from it, even if the world somehow managed to endure its new isolation.

His new bond with the dead of Kardis had opened his mind to a whole new realm he'd never known existed. Lucarnos didn't know how this was possible : his best guess was that he'd been a latent psyker, whose gift had been so minor as to be unnoticed by the rigorous screening all aspirant Iron Warriors went through, and which had blossomed under unique circumstances.

Now, he could sense the presence of his sibling's wraith, hovering just behind him, silently watching. He didn't dare turn to look at her : he wasn't sure he could stop himself from weeping if he saw her again, and the survivors who were looking up at him didn't need to see him weak. He was the last son of Perturabo in Kardis, and he would not shirk his duty.

He would make Kardis into a refuge for the living, a sanctuary from the perils that haunted the rest of Olympia. With the help of the dead, he would protect the living, and slay any fiend that sought to prey upon them, be they slave to Chaos or spawn of the Forbidden Zones.

And maybe, just maybe, if he saved enough people, the weight of his guilt would stop crushing him.


Uriel Ventris looked up at the broken skies of Olympia, and knew he was doomed to die on this world. Which was something he'd known was very likely when he'd received his orders from the Primarch, but not like this.

The Dodecapyrgion was gone, along with all the relics and warriors who'd still been in it when the … the event, had occurred. Where the great Fourth Legion fortress had once stood, now there was nothing but a deep crater, left by its sudden disappearance. Uriel had watched as the entire stronghold vanished, absorbed into a single point deep below the surface. He didn't know whether it had been obliterated as a result of whatever forces had been invoked to enact Olympia's isolation or moved elsewhere (or elsewhen), but it didn't change much.

They couldn't reach the fleet in orbit. The Death of Virtue was lost to him, along with all the treasures it still contained within its vaults. The psykers could still reach into the Warp and use their powers, but all attempts to contact the Black Crusade fleet had failed. To the wyrds' sixth senses, there was simply nothing past the sundered skies. They had tried teleporting out, and the results, while interesting from a strictly academic perspective, had been both costly and far from encouraging.

Faustinius had gone mad three days ago (not that there were days anymore on Olympia), trying to make sense of what had happened to the planet. For now, Uriel had managed to keep most of the warband together through sheer charisma, threats, and the potential of Faustinius finding a way to escape. A small number of mutants had left the camp in search of prey, but the Drinker of Sorrow didn't care about them. It was hard to care about anything, truth be told, when his every ambition had been dashed to pieces, leaving him stranded on a world whose importance to the rest of the galaxy had just about become nil.

"Lord Ventris," said a rasping voice. "I've found you at last."

Uriel turned, and despite everything he had seen recently, he still felt surprised as he recognized the hooded figure standing behind him, having somehow managed to approach him without any of his enhanced senses detecting him before he had spoken.

"Eodule," Uriel greeted the Mad Seer warily. "What are you doing here ? I know the Primarch didn't send you down here."

"No, he did not," nodded Eodule. "I came here out of my own volition, aboard one of the Maccrage's Honour's escape pods. Unfortunately, I am not a pilot, so I landed far from here and had to make my way on foot."

"What ?" asked Uriel, utterly befuddled. "Why ? Why would you do such a thing ? You are trapped here now, same as the rest of us !"

"Why, to get you out, of course. Your part in this drama is not yet finished."

Uriel looked at the madman for a long time. He had thought he was coming to term with his exile to this world, had already begun considering what to do and how to build up his power base on Olympia. But the mere idea that Eodule might be able to help him escape was a temptation he couldn't resist, no matter how unlikely or insanely risky it might be.

"How ?" he asked.

And Eodule told him. For a moment, Uriel wondered if he had misheard, before remembering the Mad Seer's reputation.

"Is there truly no other way ?" Uriel asked, knowing the answer.

Grinning like the lunatic he was, Eodule shook his head.

This, thought Uriel Ventris, was going to be unpleasant. But he would endure it, if it meant even the tiniest chance of escaping this doom.


Once again, the Court of Discordia was empty, leaving Guilliman to mull on recent events. The remnants of Perturabo's remote-controlled Dreadnought chassis had been swept aside, to be melted and recast into chamberpots for the mutant slaves of the battleship's lowest levels, while Forgebreaker had been taken by his Warpsmiths into the vast forges of the Maccrage's Honour. He wasn't sure what to do with it, but he was confident he could figure out something suitable.

Guilliman was confident that he still destroy Olympia, even now. The world might be temporally dislocated from the rest of the universe, but it still received light and heat from the system's sun, and there were methods available to him that could kill that star, plunging the world into freezing darkness.

Tempting. So, so very tempting. But that would take time, and require the use of irreplaceable resources and weapons, all of which were in short supply right now, and it wouldn't accomplish anything from a strategic perspective, given the planet was already effectively off the board.

No, better to let a planet stand as a monument to his brother's failure, so that Perturabo might suffer the grief of knowing he'd sacrificed his homeworld for nothing until the day Guilliman caught up with him and put him out of his misery.

Before the Dark Master of Chaos was a map of the galaxy. Unlike what could be found on Imperial vessels, it wasn't a mere holographic projection, but a living, pulsating things, crafted from flesh, metal, glass and sorcery, self-updating every moment as a chorus of Neverborn whispered the reports of Guilliman's spies and informants to its enslaved machine-spirit, which was formed of the conjoined brains of a hundred of the greatest tacticians and geniuses to have been born in the Ruinstorm over the last ten thousand years, and further enhanced by the Dark Mechanicum in order to process such a flow of data.

This left the still-conscious minds of the brains' original owners in perpetual agony, but Guilliman didn't care. He was more concerned with what the map was telling him.

Segmentum Solar was aflame. The remnants of Sanguinius' failed gambit to seize victory in the Great Game for his patron had been reinforced by the Dark Prince's vengeful hand, seeking retribution for the insult dealt him by Lorgar on Terra. The demise of Sanguinius in the Angel War was a slight the Dark Prince couldn't tolerate, and the servants of Excess were answering the call of their Profligate Prince in number. The entire Order of the Ebon Chalice, subverted to Slaanesh by the machinations of the Great Angel, served as the vanguard of this onslaught.

Hundreds of worlds in Segmentum Solar had fallen to darkness, as cults rose seemingly out of thin air, and warbands of Blood Angels slipped through the broken Cadian Gate to answer the call of their deity. The total Slaaneshi forces thus mustered were considerable, but without a champion of Sanguinius' stature to lead them, the Dark Master judged their efforts doomed to failure. Still, they would harm the Imperium, and keep Lorgar and Omegon busy liberating the heart of Imperial space. For now, Guilliman could leave the situation as it was.

Cadia had fallen, and Bile's Black Legion was pouring through the Gate, a relentless tide battering the Imperial defenders holding the region. Vulkan and his Salamanders had already departed, sailing for the domain the Black Dragon's cultists had secured for him in Segmentum Obscurus. Both would have to be brought to heel, but while the Clonelord might be willing to bend the knee in exchange for the opportunity to continue his research into the creation of an evolved form of Mankind – something which Guilliman was interested in, as better slaves were always useful – Vulkan would never submit willingly.

The Dark Angels' efforts were dispersed across the galaxy, pursuing the will of their scheming god. Nine warhosts, each led by one of the First Legion's Grand Masters. Two had already been defeated : Azrael at Terathalion, and Belial in the Webway. Both Chaos Lords still lived, having returned to Cysgorog to face the censure of their maudlin Primarch. Nephalor was still operating around Cadia, hunting for the Living Saint who had risen from the breaking of the Gate and defeated Sigismund – Guilliman made a mental note to keep an eye on this 'Ciaphas Cain', for there were few of his father's puppets who had achieved as much as he had in so short a time. The remaining six Dark Angels warhosts were busy with their own appointed tasks, and were of no concern to Guilliman.

Dorn was on his was to Armageddon, gathering his broken Legion on his way there. Guilliman had felt the ancient spell binding the Seventh Primarch to him shatter while on the way to Olympia, which was a complication he could have done without. However, without it, the Imperial Fists would soon begin to suffer the consequences of their allegiance to Khorne : whether they would survive or destroy themselves in an orgy of bloodshed against the Orks that laid siege to the Imperial world that had once been called Ullanor was yet to be determined.

The Yellow King … now there had been truly unpleasant surprise. Even in his slumber, Guilliman had sensed the echoes of the creature's machinations, but hadn't realized its nature until it had manifested at Light's End. Now another contender had joined the game. But Corax was already moving against it : perhaps the two would exhaust one another, leaving the victor vulnerable. He would have to see what he could do to drag on whatever nightmarish war the two of them would wage.

And then, there was Thiel's last taunt before Maccrage's destruction. His treacherous son had claimed that he wasn't the avatar of the ancient, long-gone Power whose existence Guilliman himself only knew from his ages-long contemplation of the Sea of Souls, but that such an avatar yet existed elsewhere in the galaxy. The Dark Master didn't think Thiel had been lying : with his mask as Marius Gage removed, the Lord of the Red-Marked had been just as incapable of deceiving his gene-sire as any other Ultramarine. He could hide things, of course, like the bomb he'd used to destroy Maccrage – Guilliman forced himself to relax his hands before the Talons of Might tore into the map – but not lie outright.

Given what Thiel had achieved with just a fragment of the dead Power's might, its real avatar was another potential threat to Guilliman's aims. The fact that his spies hadn't heard anything about them was worrying, but there was another issue : the fact that anything remained of it to be inherited in the first place infuriated him. When he'd claimed the title of Dark Master of Chaos, Guilliman had learned many of the Pantheon's secrets, but that one had been kept hidden from him.

Of course, this was hardly the first or greatest of the Powers' deceptions. Guilliman knew for a fact that the Chaos Gods had held back from bestowing their full power onto him during the rebellion, granting him exactly as much as was needed to defeat his father, who in turn had been too cowardly to draw upon the full extent of the Empyrean ahead of their confrontation. In the ages since, his agents had discovered ancient prophecies foretelling of the rise of a fifth Chaos God : the Dark King, whose dominion over Chaos would be absolute.

From the moment he'd learned of this, he'd known that this was his destiny, one that the Powers had denied him out of fear that he would become greater than them. He should have become the Dark King at Terra ten thousand years ago, but that had been stolen from him by the jealousy of the Chaos Gods and the machinations of his lessers.

It had taken him a hundred centuries to recover from this missed opportunity, and even now, he wasn't as powerful as he'd been during the Siege. Much as it galled him, Perturabo had had a point. He needed more power in order to impose his will upon the fractious forces of Chaos, and to crush the last remaining rivals for galactic domination. Fortunately, this was something he had foreseen and planned for during the long ages of his silent torment in stasis. He knew exactly where to go to claim such power, and reassert his superiority over his brothers :

Molech.


Although Volundr had fallen to the Demiurges, the Kin of Hashut's control over the forge-world wasn't absolute yet. There were still many regions of the planet where their forces hadn't gotten around to restoring order : Malachai Ruinmaker's forces were stretched thin across the world, and it would be many days before his iron grip tightened around the entire planet. Entire clans of tech-thralls still hid from their conquerors in the ruins of their world, huddled together in the shadows.

In the ruins of Iacopo's Ladder, where Skitarii, Neverborn and Demiurges had fought over layers of desolation, a shadow emerged from the piled debris. The shadow coalesced into the form of an Astartes in black armor, with the emblem of the Raven Guard displayed on his shoulder. In his hand, he held a container, covered in tiny Mechanicum script and humming with the noise of the miniaturized stasis field contained within.

The Pureblood looked up at the starts, their pale illumination tainted by the aetheric currents of the Ruinstorm. The paths he had taken to come here were no longer open to him. Like so much else, they had collapsed with the advent of Light's End. But there were other paths he could walk to travel between stars, and bring his prize back to his lord. These paths wouldn't be easy, but neither had the ones he'd walked to reach this point.

He would have to be careful. He could sense the presence of Guilliman, like a dark beacon that devoured the Immaterium's radiance to fuel itself. The Dark Master of Chaos would not look kindly upon the plans of the Nineteenth Legion if he ever learned their true scope. And the artefact the Pureblood had walked through the Orcus Gate to find and bring back to the Raven Guard was one every rebel Primarch would seek to seize if given the opportunity.

But he would succeed. He would slip past Guilliman's hounds, and reunite with his fellow hunters as they too returned with their prizes, gleaned from places and times that could only be reached through the Orcus Gate. Together, they would deliver to the Chief Apothecary what he needed to perform the Great Work with which they had been tasked by the Ravenlord.

The hunter's mind was far removed from anything which could be called human, even by the standards of the Nineteenth Legion. Deep alterations to his thought process had been required in order for him to survive crossing the Gate and navigate the broken, warped passages beyond. But still, as he slipped from shadow to shadow, he felt something that could be called curiosity.

After all, for all the horrid wonders he had beheld, he had never seen the Dark City of the Drukhari with his own eyes.


There were no screams on Malice anymore.

The Living World hurled through the shapeless tides of the Deep Warp, far from the burning touch of the Astronomican and the predator gazes of the Old Four, as it had done since its nightmarish, pain-wracked genesis thousands of years ago. But the mutating flesh that covered its surface no longer writhed in self-destructive violence, and the billion faces that had howled the planet's viciousness into the void no longer broke their endlessly regenerating vocal chords.

For Malice had a new master, one who would tolerate no such disharmonious disquiet in the perfect order it sought to create.

Sat on its throne atop the reborn Tower of Babel, the King in Yellow listened to the whispered prayers of Malice, identically repeated again and again and again. Next to the throne, two of its tools, which had once been Inquisitor Pontius Glaw and the Child of the Raven Ambrosius, knelt in abject supplication, their very essence slowly reshaped into new form more useful to their master.

Bathing in the mindless adoration of its slave, the avatar of a god who had yet to fully ascend mused on the latest developments it had sensed unfolding in the Materium.

Etrogar had refused its offer, as the Yellow King had known he would. It didn't matter : the time the Triarch had spent listening to its projection had been enough. For, as the Thirteenth had learned to his cost when that wretch Ollanius had finally succeeded in reaching him, even a few seconds of delay could make all the difference in the universe.

The Yellow King smiled. It remembered Ollanius, and the horror the old fool had felt when he'd first arrived on Terra too late, to witness the Emperor dead and the Thirteenth triumphant, the Third's broken body laying at his feet alongside his father's, had been a thing of beauty. Of course, that path had been one it couldn't allow to exist, since it was antithetical to its own eventuality, and so it had helped guide Ollanius' cutting hand as he found another way through Time, hoping to undo the Thirteenth's victory.

This time, the few seconds it had bought had been enough for the Thirteenth to realize the Fourth's trap and escape it. The Yellow King's plans still required the Thirteenth active in the galaxy rather than trapped on Olympia for the rest of eternity – or until the Imperial champions on that world managed to kill him, stripped of the last remnants of the Old Four's favor by his abject failure.

That would have been an unacceptable waste. The Thirteenth was a tool with so many uses, so many ways in which he could be wielded to shape the galaxy to the Yellow King's grand design. So it had intervened to ensure the Thirteenth's escape, one of many small miracles it had wrought across the stars since its incarnation and departure from Sancour, to forge the tools it would need for its design. The Thirteenth would continue on his quest to reclaim a glory that had never belonged to him, and in doing so would weaken the remaining threats to the Yellow King, until his use ran out, at which point he would be either eliminated or brought closer into the fold, depending on which of the Yellow King's many parallel schemes reached fruition first.

Gazing into the Deep War with eyeless sockets, the Yellow King smiled its corpse-grin, feeling something a lesser creature might have called satisfaction that all was proceeding as it intended.

Notes:

AN : And here we are ! Writing this epilogue went faster than I expected.

Speaking of, my current goal is to write all of the following arcs by the end of the year at the latest, not necessarily in that order and not necessarily with those exact titles :

The Tartarus Reckoning
The Damnos Incident
The Damnation of Commoragh

As I said in the AN for the last chapter, these will be shorter than the Ruinstorm arc, with a single chapter each. And good news : for some reason, the Muse is being really generous recently, so the next chapter is already over 4k words down. Once these are done, I still have a lot of stuff I want to write in this universe, but I'll need to decide in which order to do so, which I don't anticipate being easy.

As always, I hope you enjoyed reading this chapter, and look forward to your thoughts and theories.

Zahariel out.

Chapter 83: Times of Ending : The Tartarus Reckoning

Notes:

(See the end of the chapter for notes.)

Chapter Text

I remember how my father died.

Not Magnus, that slumbering weakling, too cowardly to embrace the fire of his own rage. Not Azariah Kyras, who took and shaped me into a weapon of war, yet remains blind to the reality of the galaxy around him even as he sees so much. I speak of my true, human father. Esmond Angelos, former General of the Imperial Guard, Planetary Governor of Cyrene.

I had hunted him for days when I finally found him, after fighting my way through his personal guard. I wanted to know why he would do such a thing : why he would betray the Imperium, break his oaths to the Golden Throne, throw away an entire life of dedicated service to Mankind and drag the entire world which had been placed under his care into damnation with him.

I remember how he cursed me as I walked over the broken corpses of his retinue. With eidetic clarity, I remember each word he hurled at me, calling me a fool, a mindless killer, a puppet who didn't even realize how much had been taken from it by its distant master. And I remember the look of dawning horror on his face as I took off my helmet and he recognized me.

Only then did I realize that he still loved me. The rebellion ravaging Cyrene had been started by the love of a father for his son, taken from him by the Astartes and turned into a weapon of war to serve the Imperium.

And as the light slowly faded from his eyes, as his blood flowed from the wound I had dealt him and on the marble floor of his palace, I saw the truth of the galaxy. Sons killing fathers, fathers killing sons, brothers killing brothers, on and on into eternity. The intellectual pretences of the Thousand Sons, the honor and dignity they cling to within the Prosperine Dominion; none of them are worth anything.

Strength is the only thing that matters in this galaxy, and it can only be gained through violence. Everything else is naught but lies, a pretty mask painted over the truth by those who lack the courage, the conviction to embrace it.

I am Gabriel Angelos. I am the shame of the Fifteenth Legion, the Butcher of Cyrene, the Scourge of Aurelia.

I am the Blood Raven, and in the fires of Tartarus, I shall claim my destiny.


Times of Ending : The Tartarus Reckoning

As the galaxy burns in the wake of Light's End, countless worlds cry out for aid as the enemies of Mankind emerge from the shadows. Far too many of these calls go unanswered, for the defenders of the Imperium are stretched thin, faced with many threats. Xenos raiders and heretic warbands strike with impunity, leaving ruin and despair in their wake. Tartarus seemed doomed to be one more such lost world, its people sacrificed to Khorne by the Blood Raven and his warband …

Located in Segmentum Obscurus, for thousands of years the Imperial World of Tartarus was peaceful at best, unremarkable at worst. A number of cities hosted its population, separated from each other by the great jungles that covered most of the planet's surface. Self-sufficient in terms of foodstuffs, Tartarus provided a regular tithe of lumber and Guardsmen to the Imperium, and was otherwise left to its own devices by the greater Imperium.

All that changed in 999.M41, with the arrival of the Space Hulk Judgment of Carrion in the system. The unholy amalgam of vessels had served as the flagship of the infamous Chaos Lord Gabriel Angelos, a renegade Thousand Son known as the Blood Raven. For decades, Angelos had waged war with his former mentor, Azariah Kyras, in the Aurelia Sub-Sector, but he'd left Segmentum Ultima following a failed attempt to eliminate Kyras on the dead world of Cyrene, where the Blood Raven had first turned on the Imperium.

The Tartarus SDF was immediately overwhelmed by the Judgment of Carrion, and heretic forces landed on the planet in great numbers. The Blood Raven had gathered many allies during his Aurelian campaign, and though relatively few Chaos Marines had rallied to his banner, the local PDF, having recently sent many freshly-raised Regiments to help defend the Cadian Gate, were still badly outmatched. Still, after the initial raid on Lloovre Marr, the planetary capital, during which Gabriel slew the Imperial Governor and left his palace a smoking ruin along with most of the city, they managed to hold their ground and defend around half of the planet's great cities. This was mostly due to the withdrawal of the Blood Raven and his Chaos Marines from the frontline, as well as the leadership of Colonel Carus Brom, a PDF officer who assumed the rank of Governor after the demise of the previous incumbent.

Though Angelos was young by the standards of Heretic Astartes, having plagued the galaxy a scant handful of centuries compared to the Heresy veterans' ten-thousand-years long crusade, such was the strength of his hatred for the Imperium that it had earned him the grudging respect of many of his elders. Renegades from all across the Korianis Sector and beyond had journeyed to Aurelia to meet the Blood Raven, whether to join him or kill him and claim command of his warband. Among these were a small number of Imperial Fists, who believed in Angelos' vision of vengeance against the Imperium. Though these sons of Dorn had felt their Daemon Primarch's presence on Cadia, and the call to join him pulled at their blood ties, they believed that the work they were doing on Tartarus was important enough to Khorne that it justified delaying their return to their gene-sire's side.

Black Legionnaires, remnants of Fabius Bile's operations in the Ultima Segmentum centuries prior, had also joined the traitor son of the Cyclops. Their leader was a mad brute called Araghast the Pillager, a Champion of Khorne clad in a stolen suit of Terminator warplate and armed with a pair of wicked lightning claws. Over the years, Araghast had made several attempts to usurp Angelos as leader of the warband, only to be defeated each time, yet left alive by the Blood Raven – a humiliation which only deepened Araghast's hatred, something Angelos considered pleasing to the Lord of Skulls.

Not all of Angelos' allies were fellow disciples of the Blood God. The Great Unclean One Ulkair had long been the Blood Raven's ally, its allegiance having been earned through the sacrifice of a number of Sons of Horus in a ritual that had freed Ulkair from the prison in which Angelos' own former mentor, Azariah Kyras, had bound him. It was through the aid of the Greater Daemon that the Blood Raven could control the Judgment of Carrion, and perform the seemingly impossible feat of navigation that was jumping from the Aurelia Sub-Sector all the way to Tartarus, sailing through the storms that had grown ever stronger in the Sea of Souls as the end of the Dark Millennium drew near.

Aside from the Chaos Marines and Greater Daemon, most of the forces at the Blood Raven's command were human cultists. A coven of Tzeentchian magi had pledged themselves to Angelos after he'd rescued them from certain death at the hands of Inquisitor Adrastia (that their salvation had come as an unintended consequence of Angelos' desire to offer the Witchhuntress' skull to Khorne was irrelevant : the witches had been all too aware that they would be next if they didn't prove themselves useful). Since then, they had added to their number by forcefully recruiting any psyker unlucky enough to cross their path, inducting them into their order through brainwashing by exposure to the Warp and other vile means.

It was these magi who, at their master's command, performed a ritual that tore a hole in reality and allowed Ragnar Blackmane, the Space Wolf champion, to escape his doom at Terathalion and join the Blood Raven, now possessed by the mighty Khornate daemon Morkai. Infernal whispers had guided Angelos to do this, and in the months that followed, the Young King became his favorite killer, sent to kill the Imperial commanders whose forces were a nuisance to his activities on Tartarus (though he never sent him after Colonel Brom, for reasons the acting Governor could only guess at but was certain weren't good).

Most numerous of Angelos' warriors were the human cultists of the Fiendish Legion. Recruited from the worlds left ravaged by the Blood Raven, driven to heresy by the horrors of war and the whispers of daemons reaching through the Veil after it had been thinned by apocalyptic bloodshed, they were fanatical followers of Khorne, who saw war against the Imperium as a holy duty. Their name had been bestowed upon them by the Imperium as a curse, but they had claimed it as their own over the corpses of millions of Imperial citizens.

The vast majority of the Fiendish Legion were the Wretched their minds shattered by Chaotic revelation. But one in eight were resilient souls, who had peered into the fire of the Primordial Truth and emerged with their sanity blackened and charred, but unbroken. Calling themselves the Unburdened, each bore the Mark of Khorne in recognition, and could impose their will upon the Wretched horde, forcing a kind of discipline upon the Fiendish Legion, albeit one that would make an Imperial Penal Legion look like a pinnacle of order by comparison. The Unburdened gathered in squads, claiming the best equipment available for themselves, and were capable of using tactics equal to those of any Imperial Guard Regiment.

Unlike many Chaos Marines, Angelos didn't look down on the capabilities of such unaugmented humans : perhaps this was a remnant of his time in the Fifteenth Legion, whose reliance on the Spireguard to balance their small numbers is well-known, or perhaps it was simple pragmatism due to limited resources. Of course, as a follower of Khorne, the Blood Raven was still perfectly willing to sacrifice their lives if necessary, but he treated the Unburdened with more respect than most Chaos Lords would have granted to mere mortals.

Hundreds of thousands of the Fiendish Legion had descended from the Judgment of Carrion, bringing with them mutated beasts and looted warmachines whose machine-spirits had been tainted and broken by hereteks who had once been tech-priests before succumbing to the same corruption as the rest of the Fiendish Legion. Unburdened warlords and Chaos-touched priests herded the Wretched hordes toward the Imperial cities, drawn by the promise of slaughter in the name of Khorne as much as the will of the Blood Raven.

As Gabriel Angelos took the warband's elite into the jungles, it was the Fiendish Legion that laid siege to the surviving cities. Colonel Brom did everything he could to keep them at bay, conscripting every able-bodied man and woman in the population in order to hold the walls. Casualties were immense on both sides, and with the Immaterium in turmoil from the greater events happening in the rest of the galaxy, the Veil between reality and the Warp grew ever thinner.

When Light's End struck, the witches in Angelos' service took advantage of the unprecedented Empyric disruption to summon numerous Khornate daemons to reinforce their ranks and lay waste to the cities of Tartarus. Soon after, one of Angelos' servants, the renegade Inquisitor Torquemada Coteaz, arrived on Tartarus through sorcery, having barely escaped the madness of the Angel War to join his master with a gift of eldritch tomes recovered from the Enceladus Fortress of the Ordo Malleus. After being welcomed by Angelos, the heretic Inquisitor joined the forces pressuring the Imperials, creating numerous daemonhosts from the lowly cultists.

As the revelation of the Emperor's death spread, General Brom only managed to keep some of his troops sane by reminding them of their duty, not to the God-Emperor, but to the people of Tartarus : to their husbands and wives, brothers and sisters, sons and daughters who sheltered behind the walls. Out of all the cities on the planet, only the planetary capital yet stood, and all of its defenders knew what the Fiendish Legion had done to the people of the cities it had captured. The thought of it happening to their loved ones was enough for the soldiers to put aside their own grief and horror at the Master of Mankind's demise.

With the last of his astropaths having perished at Light's End, Colonel Brom was grimly aware that defeat was inevitable. But he remained determined to do his duty till the end, and many of his soldiers drew strength and courage from the sight of their leader's mask of resolve, which hid the terror and doubt that haunted him day and night.

Sometimes, however, the universe does reward courage in the face of adversity.


They were out of the Warp.

The psychic shockwave of the Emperor's death had hit them halfway through following the Judgment of Carrion's trail, and thrown them wildly off-course. With the light of the Astronomican obscured by the Chaos incursion in the Sol system, the cabal's efforts to keep the ship on course had failed, and they had nearly sunk into the deepest tides of the Sea of Souls before Kyras and his brothers had managed to drag them toward comparatively calmer tides.

"We have arrived in the Tartarus system, Lord Kyras," reported the shipmaster as the data flowed in from the auspex and was compared to the ship's data-banks. The man sounded more relieved than he intended to, but Kyras couldn't blame him, given the hellish journey they'd been through.

"The Judgment of Carrion is in a long orbit around the planet."

"Where," asked Kyras, "is that ?"

"Segmentum Obscurus, lord."

Segmentum Obscurus. They had crossed half the galaxy while following the trail of the Judgment of Carrion through the Immaterium. Kyras could scarcely believe it : he had never even heard of any ship attempting a jump of that length, let alone succeeding. This went far past skill and luck and into the domain of the miraculous, except that the only god whose help Kyras would accept was dead.

Now that they were outside the Warp, Kyras could feel the light of the Astronomican, so distant as to be barely perceptible. No psyker who had ever felt the Beacon's touch could ever mistake it for anything else, yet there was something undeniably different about the radiance now, as if it shone through another prism. For some reason, it felt familiar to Kyras.

"Well, we have found the Space Hulk," said Eliphas, who stood near Kyras, his scarred face bare. "What of our quarry ? Do you feel that bastard Angelos' presence ?"

Eyes closed, Kyras extended his perceptions toward Tartarus, giving the psychic shadow of the Judgment of Carrion a wide berth as he did so. When he reached the world, he nearly recoiled : its psychic landscape was ravaged by blood and fire, echoing with the terrified cries of millions of souls and the malevolent laughter of countless daemons. Shielding his mind through the Enumerations, he forced himself to push on.

There was war across Tartarus, armies of the faithful and the damned clashing, and cities that had been reduced to monuments to carnage, their population butchered in offering to the Chaos God of senseless slaughter. To Kyras' second sight, the whole world appeared to be shrouded in acrid smoke that burned his metaphysical eyes, and he knew that he was weeping blood back on the bridge of the Retribution.

Still, he searched, until he found it. A soul, shining with dark brilliance, so painfully familiar from the years he had spent cultivating it, and the five centuries of war that had followed its corruption.

His treacherous pupil, Gabriel Angelos, the Blood Raven, was on Tartarus. And in the moment he saw him, Azariah Kyras knew that he had been seen in turn. As weak a psyker as Gabriel was, his mind had ever been razor-sharp, and the unholy boons he'd received from his patron had only made him more dangerous.

Kyras swiftly withdrew his awareness back to his body and opened his eyes, unsurprised to need to blink several time to clear his vision of his own vitae. Eliphas was staring at him expectantly, as were several of the crew.

"He is here."


The strike cruiser Retribution was among the mightiest capital ships still operated by the Fifteenth Legion. Following the Rubric of Ahriman and the devastation it had inflicted upon their ranks, the Thousand Sons had stopped using the largest ships they had employed during the Great Crusade and the Heresy, gifting them to the newly formed Imperial Navy while they instead took command of frigates and strike cruisers. These vessels carried them to the battlefields where they were most needed, along with their Spireguard comrades – though in many cases, such forces travelled aboard ships belonging to their allies, both for convenience and to reinforce the bonds of the brotherhood with the Astra Militarum and other Imperial forces. The Retribution had served Azariah Kyras well for decades in that capacity, and bore the scars of its previous encounters with the Judgment of Carrion proudly.

Kyras' cabal of Thousand Sons weren't the only Space Marines aboard the Retribution. Captain Eliphas of the Word Bearers' Ark of Testimony Chapter was also present, along with a company of his battle-brothers. Eliphas had joined Kyras' hunt for Gabriel Angelos several years before during the Aurelian Crusade, and the two warriors had developed a deep respect for each other's skills and dedication to seeing their foe brought down. When Angelos had fled Aurelia, Eliphas and his men had joined their allies aboard the Retribution as it plunged into the Immaterium in pursuit of the Space Hulk – while they had their own ships, following the trail of the Judgment of Carrion was a risky proposal, and one which mere Navigators had little chance of managing.

The journey to Tartarus had been gruelling. Following the trail of the Judgment of Carrion had been difficult enough, but Light's End had occurred while the ship was in transit, and the psychic shock, combined with the bones-deep certainty that the Emperor had perished, had nearly seen the Retribution lost. But, as Eliphas led his brothers against the daemons that had manifested through cracks in the Geller Field, battle had helped them focus, though not without cost. By the time the Retribution arrived to Tartarus, nearly half of the surviving Word Bearers had succumbed to the flaw of their gene-seed, becoming Iconoclast Marines who cared for nothing but the destruction of all enemies of Mankind.

Once the presence of the Blood Raven was confirmed, the Retribution advanced on the planet, avoiding the Judgment of Carrion. While Kyras could sense that most of its defenders were on the planet, boarding a Space Hulk was never an easy proposition, and the task force's target was already planetside in any case. However Angelos controlled the Space Hulk, it was far enough from Tartarus to avoid affecting the planet's tides too much, the Blood Raven having little desire to deal with earthquakes and tsunamis while on the world. As such, it was easy enough for the Astartes to make planetfall.

Kyras and Eliphas selected Magna Bronum, Tartarus' sole spaceport, as their landing zone. The area had fallen to the heretics during the initial stages of the invasion, but the Thousand Sons' divinations revealed that only a relatively small contingent of the Fiendish Legion had been left to guard it once the Chaos forces had finished landing from the Space Hulk. Magna Bronum's defenses were mighty enough that even a small number of heretics could hold against ten times their number, but this kind of battle was exactly what Space Marines had been designed for.

The Word Bearers descended on Tartarus in drop-pods, followed by the Spireguard and Kyras' cabal in gunships. By the time Kyras' boots hit the ground, the battle was nearly over : Eliphas had earned his rank, and after months stuck in the Warp and the mental shock of Light's End, his warriors were eager to vent their frustrations on deserving targets. With Magna Bronum secure, the Astartes had a choice : they could go after Angelos immediately, or answer the calls for help that came from Lloovre Marr, the planetary capital.

By now, Colonel Brom had learned of the Retribution's arrival, and what few long-range auspex arrays were still available to him had picked up the fighting at Magna Bronum. Though part of the acting Governor worried that these newcomers were merely more heretics seeking to take whatever prize it was the Blood Raven coveted, the situation in Lloovre Marr was desperate enough that he had no choice but to hope this was one last gift from the God-Emperor.

Though their quest demanded that they pursue Angelos at once, the Astartes still held to the oaths they had sworn to protect Mankind from the depredations of Chaos. With the Master of Mankind dead, Kyras and Eliphas felt that these oaths were more important than ever. That the people of Tartarus still fought the minions of the Blood Raven was a sign of their moral and martial fortitude, and they refused to abandon them. The objections of the Iconoclasts, who saw the threat of the Blood Raven's success as far greater than saving a few million mortals, were overruled, and the host began its advance toward the capital.


"I see a curse, born of grief hardened into spite.

I see a great beast, flying on black, blood-soaked wings.

I see its claws crack open the cage of a doom that was sealed in ancient days,

And let loose a tide of blood that will drown the sons of the Cyclops, and go on to engulf the galaxy entire."

The Prophecy of the Blood Raven, by Revuel Arvida, Sergeant of the Fourth Fellowship of the Thousand Sons Space Marine Legion, M31.


Breaking the siege of Lloovre Marr promised to be much more challenging than liberating Magna Bronum. The Fiendish Legion was present in force, its Unburdened leaders seeking to earn glory in the eyes of Khorne by sacrificing the entire city's population and making pyramids of their skulls. Daemons of the Lord of Skulls were present in ever-increasing number, rising from the blood spilled by Imperials and Chaos cultists alike – and scarcely distinguishing between the two in their rampage.

With the vox-net compromised due to how many PDF units had been slain and looted by the Fiendish Legion (to say nothing of those who had turned traitor and joined the heretics outright, either out of fear or madness), Kyras contacted Colonel Brom by telepathy, informing him of the Astartes' approach. His hope rekindled, the acting Governor redoubled his efforts to hold the enemy at bay, promising his men that help was on the way. Few believed him, but the survivors' discipline was strong enough that they held their ground against all the horrors of the Fiendish Legion.


Erik the Unburdened watched with grim satisfaction as the Wretched hurled themselves at the Imperial walls. Mere months before, many of the howling cultists had been Imperial curs, but their blinders had been torn from their eyes when the False Emperor had died and the lies which had chained them to the Imperium for so long had been turned into dust.

Now they served the one true God worthy of worship : Khorne, the Lord of Skulls, who demanded of his followers only that they kill and die in his name. They were still weak and pathetic, but at least now their deaths would serve a purpose, which was more than what they had before.

Erik knew that not all slaves of the False Emperor were worthy of ascension. Only the strong would be chosen by Khorne, for strength was the only measure of worthiness in the galaxy with any meaning. And he was strong, he knew. Once, he had been an Imperial Guardsman : just another body thrown into the grinder by a silent, absent Emperor. But now, he had stared into the blood-soaked truth of the universe, and instead of breaking like the Wretched, he had embraced it, earning the mark that shone on his brow as proof of his might. It was his destiny to become one of the Blood God's blades, spilling blood and taking skulls in his holy name –

He frowned. There was something different about the glorious symphony of battle that had echoed from the walls for hours now. A new sound had been added to it, one that felt familiar to Erik but which he couldn't quite make out. He strained to isolate and identify it –

Chainswords, and the tread of ceramite-clad feet. Yet the Lords hadn't announced their return. Erik swirled, hands drawing the pair of short swords at his belt, and beheld his death.

The warrior was just as tall as the Blood Raven and his kindred, but where their armor was blood-red or black and gold, his was a dull grey. Of more immediate concern to the Unburdened was the power maul the Astartes held in his right hand, already in motion, too fast for him to react.

Erik's skull caved in, and his soul was cast from his twitching corpse and into the Sea of Souls, where the daemons of the Dark God he'd served immediately began to feast upon it, heedless of the many horrendous deeds the Unburdened had performed for Khorne in life.

Captain Eliphas stepped over the corpse of the heretic filth, and looked at the horde arrayed against the walls of the planetary capital. Cutting a path through to reach the defenders was going to be bloody, difficult work. He smiled grimly.

So be it.

Three minutes later, the Captain was surrounded on all side by heretics, his power maul smashing bodies apart with every swing. Already, the horde was falling apart, as their leaders were targeted and slain by Thousand Sons' witchcraft and Word Bearer guns and blades. A saner foe would have broken and ran, but the rabble of this 'Fiendish Legion' were too mad to withdraw.

Eliphas' advance suddenly stopped as a tall thing with red skin, black horns, and a blade engraved with blazing unholy runes emerged from the press of the melee to stand before him.

"You will die on this world, Eliphas of the Seventeenth," it taunted him. "You will never see your gene-sire."

Eliphas didn't waste his breath speaking with the Neverborn, and went on the offensive. It was strong, far stronger than the wretches whose bloodshed had allowed it to manifest, but Eliphas was a Captain of the Word Bearers, and he had faced far worse in his years of service to the Imperium.

Moments later, as he took a moment to catch his breath, Eliphas wondered about the daemon's words. Why had it mentioned Lorgar ?


The Space Marines struck the Fiendish Legion's rearguard with all the ferocity of their kind. The Word Bearers disabled the infernal engines that had bombarded the walls for days, heedless of the casualties they inflicted on their own forces, before wading into the fray. Meanwhile, the Thousand Sons used their psychic abilities to locate the heretic leaders, as well as to banish the daemons they had summoned with great gouts of Warp-fire and rites of banishment. Accompanied by squads of the Spireguard, the sons of Magnus targeted the weak spots in the Fiendish Legion's formation, breaking it apart and throwing it into confusion.

On the walls of Lloovre Marr, General Brom witnessed the sudden panic and lack of cohesion of the foe, and, without hesitation, gave the order to charge. Caught between the Astartes and the Tartarus PDF, the Fiendish Legion fell apart. Consumed as they were by madness, the Wretched fought to the last, but without the guidance of the Unburdened, they could do little damage.

Soon, the siege of the planetary capital was lifted, and General Brom met with Kyras and Eliphas, offering his undying gratitude for their aid. There was no time for celebrations, however, for the true target of the Space Marines remained at large. Brom informed the Astartes commanders of all that had transpired on his world since the arrival of the Chaos warband, including the abrupt disappearance of the Traitor Astartes from the frontline once the back of the Imperial forces had been broken.

Why the Blood Raven had come to Tartarus remained a mystery : as far as the Imperium knew, there was nothing of note on the planet. But it was clear that time of the essence, as all Thousand Sons could feel the growing pressure in the Empyrean, the weight of Khorne's own attention. Though Kyras' future sight was still reeling from the psychic backlash of Light's End, he could still sense a great doom getting closer and closer, and the Prophecy of Revuel Arvida loomed large in his thoughts. After extracting all the information they could, including detailed maps of the region where the Blood Raven had ventured, the Space Marines left Lloovre Marr in pursuit of the renegades. Whatever Gabriel Angelos sought in the wilds of Tartarus, he couldn't be allowed to find it.

However, unbeknownst to Colonel Brom, the forces of Chaos were facing another enemy on Tartarus – albeit one who was hostile to the Imperium as well.


Farseer Macha looked at the runes, as if she could change their meaning simply by staring at them long enough. But while her psychic prowess was considerable, such was not within her capabilities, and the same symbols continued to stare back at her, as if mocking her.

She'd cast the runes many times since leaving Biel-Tan with the warhost. Like every Farseer in the Craftworld (in all Craftworlds, if what she'd heard was true), her future sight had been blocked until recently, all paths into what was to come consumed by a burning, blazing light. Now that the point of conjunction had passed, however, her ability had returned to her.

Yet all she could see was doom. She told herself that this was because the skeins of Fate were still affected by the death of the mon-keigh Emperor, and the other ruinous portents which shook the galaxy, but she couldn't quite convince herself.

Hiding her doubts behind a mask of calm, she picked up the runes and stood, looking around at the warhost, whose commanders were waiting for her. Unlike the future, their doubts were clearly visible to her, shrouding their aura like clouds of insects. They knew she had already failed in stopping the Blood Raven before : the entire Craftworld had felt the defeat of the Avatar of Khaine.

But they would follow her, because it was what the Council of Farseers had ordered, and the Autarchs had yet to outright defy their guidance, even though everyone could tell that day was drawing closer and closer with each passing cycle.

For now, at least, they had managed to recover the key to the great evil's prison. The Rangers had infiltrated one of the mon-keigh city while its defenders died to the hordes and taken the artefact from beneath the bloated cathedral they'd built since the last time the Children of Isha had returned to this world. By now, it was halfway to Biel-Tan through the Webway, beyond the reach of the fools who would release the world's prisoner.

This had only bought them time, however. Without the key, the mon-keigh had been forced to use other means to find what they sought, but based on what Macha's scouts were telling her of their advance, they'd figured it out all the same.

"Onward," she ordered. "The mon-keigh are coming, and we must be ready."


The Eldar of Craftworld Biel-Tan had come through the Webway to stop the machinations of the Blood Raven, led by Farseer Macha. The Farseer's path and that of Gabriel Angelos had already crossed once before, when she had attempted to kill him and prevent the doom her people had predicted he would cause. That attempt had failed, resulting in the defeat of an Avatar of Khaine, whose burning heart had been remade by the Blood Raven's servants into the core of his hammer God-Splitter – an insult the Eldar hadn't forgotten, even as the shard of the Aeldari God of War slowly regained its strength within its temple aboard their Craftworld.

Despite that failure, the Seers of Biel-Tan believed that Macha remained the one with the highest chance of preventing the Prophecy of the Raven of Blood from coming to pass. Her fate and Gabriel Angelos' had become intertwined during their battle, a knot of potential futures that would resolve itself on Tartarus one way or another.

The Biel-Tan Eldar, always the most war-like people of the Craftworlds, looked down upon Mankind as an inferior species, and sought to bring back the reign of the Aeldari Empire over the galaxy. Their leaders had spurned all approaches by Eldrad Ulthran to join the Second Cabal, and regarded Ynnead as a false god, dreamed up by the weak and the deluded. Thus, rather than seek to join forces with the Imperial forces on Tartarus, the Eldar laid in ambush at the one location they knew their foe would eventually come : the burial ground of the Maledictum, an artefact older than the entire human species.


The Maledictum

Even before the birth of Slaanesh, the Aeldari Empire had to contend with the Dark Gods and their minions, as they endlessly sought to invade the Materium and bring ruin to the universe. As the Children of Isha made reckless use of their immense psychic potential, secure in their belief that nothing could threaten them, they churned the tides of the Sea of Souls, allowing for the manifestation of powerful Neverborn.

The entity now known only as the Maledictum was an immensely powerful Daemon Lord of Khorne, who had been worshipped as a god by numerous civilizations across eternity. When it finally manifested in its entirety, millions of years before the Fall, defeating it took decades, and deeds of heroism and power that are now remembered only in the Black Library and the half-forgotten myths of the Craftworlds.

Upon the Daemon Lord's defeat, the Aeldari didn't banish it back to the Immaterium, knowing that doing so would allow it to return in time. Instead, they bound it within an artefact said to have been crafted by their Smith God, Vaul himself, in a previous epoch. So potent was the relic that it captured the very memory of the daemon, erasing its name so that it would only be known as that of its prison from that point forward. Over the following ages, that prison would have many appellations, its legend echoing across numerous cultures, until the Times of Ending, where it was known as the Maledictum. In that manner, a piece of the Blood God was locked away, and the power of Khorne decreased ever so slightly, much to the Lord of Skulls' fury.

Even the god-forged relic wasn't perfect, however. Every three thousand years, the seal on the creature's prison had to be renewed through a complex ritual. During the reign of the Aeldari, this was no issue, but much lore was lost with the fall of their Empire, and their descendants were far less powerful, needing to forever guard their souls against the ravenous appetite of She-Who-Thirsts. As such, the Farseers of Biel-Tan were unable to properly maintain the Maledictum's prison when their time came to perform the sealing rites, and the Daemon Lord became capable of limited interaction with the greater cosmos. It sent visions of blood and horror across the stars, and eventually made contact with the mind of Gabriel Angelos, setting him on the path that would bring him to Tartarus.


Through the sacrifice of eight Imperial cities to Khorne, the cult magi of Gabriel Angelos had finally discovered the location of the prize their master sought. The bloodshed had resonated with the very earth of Tartarus, and the tiniest part of the Maledictum's influence had stirred in response, reaching through the ancient wards that bound it – a small, insignificant sign, but one that the magi had been able to identify. With the location discovered, the Blood Raven led his Chaos Marines into the jungles, far from any trace of human civilization.

Due to the ritual method used to locate the Maledictum, Gabriel's forces were forced to advance at little more than walking pace, as their path was guided by a single blood candle attuned to the Warp currents, and which needed to be carried by one whose feet were touching the bare earth at all times. Eight magi were given this honor, moving the candle between them whenever its current bearer became too exhausted from the rapid march and the strain the Chaotic artefact put on their mortal flesh.

The white-and-green warriors of Biel-Tan struck as the Blood Raven entered the Valley of Wraiths, a location with many evil legends attached to it by the people of Tartarus. Concealed by veiling technology far superior to the best works of the Adeptus Mechanicus, they'd laid in wait for days, unmoving, waiting for Farseer Macha's signal.

Painfully aware of her enemy's cunning, the Farseer kept searching for any peril in the near future, but she remained blinded by Light's End, and her military advisors confirmed that they could see no sign that the ambush would fail through conventional means. Eventually, as the Chaos warband was halfway through the Valley of Wraiths, the Farseer gave the order to launch the attack despite her misgivings, knowing that they wouldn't get a better chance to stop the mon-keigh from unleashing a force they didn't comprehend upon an already reeling galaxy.

From the very stones of the Valley emerged scores of Wraithguards, awakened from their slumber by the psychic command of the Biel-Tan Spiritseers. They had been hidden there thousands of years ago, in order to guard the location of the Maledictum, their presence causing the rumors of the valley being haunted when Humanity had colonized the planet and their first exploration teams had approached the area. Volleys of Wraithcannon fire rained upon the Chaos forces, powered by the psychic energy of the Wraithguards' soulstones.

It was then that Gabriel Angelos revealed his own trap. Though he lacked any precognitive gifts, the Blood Raven was a master strategist, and was well aware of the antipathy of the Biel-Tan Eldar towards him. So close to fulfilling his destiny, he knew that their interference was inevitable. The disappearance of the key from where it had laid underneath an Imperial cathedral had betrayed their presence on Tartarus, and as his host approached the Valley of Wraiths, the Maledictum had whispered in his mind, warning him of their intent and giving him time to prepare.

As the Eldar launched their ambush, Ragnar Blackmane, the Young King and host of the mighty Khornate daemon Morkai, fell from the skies, having flown high in the heavens on great wings and hidden himself in the clouds, his soul-fire masked from detection by the Eldar psykers thanks to a sorcerous shroud woven by Angelos' own witches. The Secondborn plunged into the ranks of the Spiritseers guiding the Wraithguards in the valley and began butchering them at once. The mere proximity of his twinned infernal soul was enough to cause immense pain to the psychically sensitive Eldar, and with their attention already split between their immediate surroundings and the ghostly warriors engaged with the Blood Raven's warband, they were easy prey for the Possessed Champion.

With the slaughter of the Spiritseers complete, Blackmane moved on to attack the Fire Dragon Aspect Warriors who had been about to unleash their deadly weapons upon the Khornate host below.


Ragnar laughed as he killed, and Morkai laughed in turn. His claws and teeth tore through armor and xenos flesh, his muscles saturated with the daemon's strength.

The blood of Eldar tasted sweet, charged with terror at their final realization that, for all their pride, they were still just as mortal as the 'lesser races' they so enjoyed looking down upon.

He cut through their ranks like chaff, exulting in his power. Their weapons, meant for destroying the enemy at long-range, were all but useless in such close-quarters fighting, although one of them had managed to let loose a single shot at point-blank range that had burned through several layers of mingled flesh and armor – and vaporised the shooter in the process. Before his transformation on Terathalion, such a wound would have killed him instantly, but now, it was merely a persistent inconvenience.

Then, he heard inhuman screams, drawing closer. He smiled as a squad of howling females bounded toward him, holding glittering blades. Banshees, he recognized from his time among the Space Wolves.

Finally, he thought as he met their charge with one of his own. A challenge.


The sudden attack by the Possessed Champion threw the Eldar strategy into disarray. Over the millennia, the warriors of Biel-Tan had grown used to knowing their enemy's every decision before it was made, only to be deprived of that advantage by Light's End and the unravelling of Destiny's Web that had ensued. They were still capable of making battleplans, of course, but that sudden blindness had left them vulnerable to improvised tactics such as Blackmane's solo aerial assault.

The melee specialists which had been meant to jump on the Khornate column were instead redirected to deal with the Possessed Marine rampaging through their support. The carefully planned ambush of the warhost fell apart, devolving in a brutal anarchy that favored the disciples of the Blood God. Deprived of the Spiritseers' guidance, the Wraithguards' movements slowed, and they were soon hacked apart by hollering Black Legionaries.

At the same time, hooded figures within the Chaos procession threw off their cloaks, revealing a number of daemonhosts Torquemada Coteaz had created from the bodies of willing Unburdened. The heretic abominations flew into the air and began raining death unto the attacking Eldar, letting loose a veritable deluge of sorcerous fire and lightning.

Chaos Marines began to climb the cliffs to reach the Eldar, while those with jump-packs flew up on fiery wings. The Blood Raven himself was carried up by a pair of daemonhosts, and strode forth amidst the chaos of battle, drawn to the enemy leader by the ties of fate that bound the two together – and the call of Khorne, who forever demanded that his champions prove themselves by seeking the worthiest skulls to take in his name.

Inevitably, such a confrontation came to pass, as the Eldar commander herself was also seeking Gabriel, believing that only by striking him down could the disastrous ambush be turned into a victory for her people.


Macha looked up at her doom, the taste of failure bitter on her tongue.

Her staff laid on the ground, outside her reach. The priceless weapon was as broken as her own body.

"You were a fool to come here, Farseer," said the Blood Raven. His voice, like always, sounded far too dignified for a mon-keigh, let alone a bloodthirsty servant of Kharnath.

He bore the marks of their duel with pride : half his face was a mangled ruin, and his primitive red armor was charred and cracked in several places. In his right hand, the brutish weapon that held the still-beating heart he'd ripped from the Avatar of Khaine in their previous encounter blazed with infernal heat.

How Macha wished she had the Avatar of Khaine with her in this moment, but alas, the shard of the Bloody-Handed God had yet to fully recover from the damage it had suffered at the Blood Raven's hands – just like the Craftworld as a whole had yet to recover from the many, many wars its people had waged in the name of restoring the Aeldari Empire across the stars.

Macha had given her everything to the battle, and had come so, so close to victory – but not close enough. She had failed, and now she would die with her duty undone, having disappointed her people till her final moments. She wished she could curse him with her final breath, but her chest hurt too much to speak. She could only spit in his general direction, and even that nearly killed her.

"Still, you fought well," the mon-keigh rumbled. "Take solace in that fact, before the end."

The hammer came down, pulverizing helm, skull, and soulstone in one single blow. As her body died, the spirit of Farseer Macha fell from the Materium, but She-Who-Thirsts was denied her shade, as she was instead claimed by the Blood God – to burn forever, one more ember in the inferno of Khorne's rage.

It was not, as some schooled in the ways of damnation may believe, a mercy, for the Dark Gods are all equally cruel.


With the Eldar defeated, the Khornate warband resumed its advance, and soon reached the Maledictum's burial site. From the Judgment of Carrion came great digging engines, industrial machines stolen from mining sites on worlds previously ravaged by the Blood Raven. Crewed by Dark Mechanicum magi, these mighty engines began to dig. Tons and tons of earth had to be excavated in order to reach the first layer of the Maledictum's prison, and the slaves of Gabriel worked hard, all too aware of their master's impatience.

In the void, the Retribution's auspex array noticed the transport, and sent their destination to the Astartes following the Blood Raven's tracks planetside. Despite the risk of being intercepted by heretic gunships, Kyras ordered a flight of Thunderhawks to pick up his forces in order to arrive faster.

After hours of relentless digging, one of the engines' metal teeth broke as it hit a smooth white surface made of a material unknown to any of the hereteks present. No mere mortal tool or weapon could break this prison and expose the Maledictum : it would take the direct intervention of Khorne to sunder the Aeldari's ancient work, and such could only be brought about through a lengthy ritual to the Blood God. This was far from the simplistic summoning rites Gabriel's followers had performed so far, and which required little more than slaughter and howled prayers to the Lord of Skulls.

The Blood Raven had known of the obstacle's existence through the whispers of the Maledictum in his mind over the decades. In order to overcome it, he had instructed his servant Coteaz to procure a certain tome from the Ordo Malleus' archives of forbidden knowledge. The renegade Inquisitor had journeyed all the way to the Sol system, and though he'd been forced to abandon his previous plan and improvise when the Angel War had erupted, he had still succeeded.

Unlike Gabriel, Coteaz was a psyker of considerable power, who had complemented his innate might with heretical lore to become a powerful magus. Combined with his authority and influence as a Lord Inquisitor of the Ordo Malleus, Torquemada Coteaz was a powerful Champion of Chaos all on his own, worthy of leading a host of followers in his own image – yet when the Blood Raven had reached out to him, he had willingly submitted, awed by the dark destiny he could sense around the renegade Thousand Son.

For all his power and forbidden lore, Coteaz couldn't have hoped to accomplish what his master desired of him alone. During his long years of war against the Imperium, Gabriel Angelos had gathered many heretics to his side, but none among them were older than the man who was simply known as the Runesmith.


The Runesmith

Once, the Runesmith was an artisan in Tizca, the City of Light, capital of Prospero, the lost homeworld of the Thousand Sons. In those halcyon days, he worked the bones of dead philosophers and savants, crafting ritual tools for the Fifteenth Legion to carry with them to the stars, so that the dead might continue to serve the living and spread enlightenment across the galaxy.

When the Sixth Legion had attacked, he'd been one of the few civilians who had escaped through Iskandar Khayon's portal. But, in the years that followed the Heresy, the memories of his family being murdered before his eyes by the sons of Leman Russ drove the once-kindly elder to madness, and led him to swear allegiance to the Blood God. One night, he left the auspice where he'd been placed, never to be seen again by any who had known him – leaving behind him only the gory mess that had once been his caretaker, reduced to parts for his gruesome art, from which he fashioned a blade of bone that could cut through space and let him escape the world and plunge into the Empyrean.

There, the old man walked through the Plains of Blood until he stood at the foot of the Throne of Skulls. The Neverborn Legions of Khorne watched him as he walked, and left him untouched, for he wore his grief as a shroud that made him utterly devoid of the fear of death. He knelt before the Lord of Skulls, and offered everything he was to the Dark God, if only He would take away his pain.

Khorne accepted the offering, and the old man's soul was excoriated, nearly every part of him that made him human removed with blades of burning black iron, leaving only just enough for him to still be considered mortal by the laws of the Warp, all while his flesh was transformed by exposure to the Realms of Chaos into something stronger, sharper, and capable of withstanding the passing of ages without faltering. For eight hundred and eighty-eight years, the old man remained in Khorne's domain, until his transformation into the Runesmith was complete, at which point Khorne released him into the Materium once more.

His true name long since forgotten by all save the Dark Gods themselves, the Runesmith served Khorne faithfully for ten thousand years. In all that time, never did he take a life himself : always, he worked at the behest of other killers, crafting weapons and ritual tools for Chaos Lords who led entire hordes of Khornates as well as humble serial killers dwelling in the depths of Imperial underhives. Those few members of the Inquisition who know of the Runesmith's existence have very little to go on, and none of them so much as suspect the true scope and timescale of his activities.


With the help of the Runesmith, Coteaz was able to decipher the knowledge of the tomes he'd stolen from Enceladus, and together they wove the spell their master required. However, the ritual to unlock the prison of the Maledictum would take time, time which the heretics didn't have. The Blood Raven had been warned of his old master's arrival by his minions aboard the Judgment of Carrion who had received word of the Fiendish Legion's slaughter at the planetary capital.

To buy time for his ascension, Gabriel Angelos summoned the scattered forces of the Fiendish Legion still roaming the ruins of Tartarus' dead cities to him. A flock of transports erupted from the Space Hulk like newborn flies erupting from a carcass, bringing more troops from the amalgam vessel along with anti-air defenses.

Seeing this swarm of gunships and heretekal flying machines, Kyras and Eliphas were forced to land their own transports well short of their destination and finish the journey on foot, using the jungle as cover. Soon, they found themselves under attack by wandering packs of cultists and daemons, let loose by Gabriel Angelos to slow them down.

While the cultists were easily dispatched by the Astartes, they were soon faced with a far more dangerous foe : Ulkair, the Great Unclean One, who had descended to Tartarus to witness the climax of the Blood Raven's saga. Kyras and Eliphas had crossed path with the daemon of Nurgle before, and vowed revenge for the brothers they had lost to the foul creature.

Ulkair wasn't alone when it confronted the Space Marines and the Spireguard, however : Araghast and the rest of the Black Legionaries had rallied to the Greater Daemon in order to stop the loyalists from interfering with their lord's plan. So, too, had come Ragnar Blackmane, driven by the hunger of the daemon Morkai for the souls of the sons of Magnus, who had so humiliated it during the Siege of Terathalion.

Though the odds they faced were dire, the Imperials didn't hesitate. Once again, the Word Bearers led the charge, clashing with Araghast and Blackmane, while Kyras engaged in a psychic duel with Ulkair.


Eliphas breathed heavily, every inhalation sending spikes of agony through his chest. The Black Legion brute had taken one of his lungs before he'd smashed in his skull with his power maul. His helmet was gone – he'd needed to remove it after it'd been broken during the fight, and he'd no idea where it had ended up in the melee.

A Possessed whose warped armor still bore the emblem of the Sixth Legion stalked closer, eyes ablaze with predatory intent. The heretic was clearly already wounded, but in his current state, Eliphas knew his odds of defeating him were low. With Kyras' aid, things would be different, but the Thousand Son was busy fighting the towering pile of pus and rot with lightning and bellowed words of power.

So be it. A strange calm descended upon Eliphas as he beheld his foe, knowing his death was certain. He recognized what was happening from seeing it happen to too many of his brothers : the gift and curse of the Urizen's gene-seed, which removed all concerns save the fulfilment of one's duty.

He charged the Space Wolf, without shouting a war-cry for once – he needed to save his breath. The ensuing duel was short, but brutal, and ended with Eliphas being held up in the air, impaled on the long claws of the heretic as he loomed over him, his reeking breath making the Captain's eyes tear up. His power maul laid on the ground, still clutched in Eliphas' severed right hand and covered in daemonic ichor from the wounds it had inflicted before the Word Bearer had lost his limb.

"You should have run, son of Lorgar," the Possessed taunted as his claws twitched, tearing through more of Eliphas' insides. "This wasn't a fight you could possibly win."

"I didn't seek … victory," Eliphas managed to say between clenched teeth while his remaining hand reached to his belt. "Only … to get … close."

Every grenade the Captain was carrying detonated at once, along with the melta charges he'd taken from the corpses of his brothers since their arrival on this benighted world and hidden underneath his tattered cape.

Eliphas of the Seventeenth Legion died in a great ball of fire and plasma, taking not only Ragnar Blackmane with him, but also half a dozen Black Legionaries who'd made the mistake of getting close to witness the enemy officer's execution.


Even as he felt and grieved for the death of Eliphas, Kyras kept fighting, knowing that the worst insult he could give his fallen cousin would be to let his death be in vain. Through righteous fury and the arcane knowledge that was the birthright of the Fifteenth Legion, the son of Magnus managed to complete Ulkair's spell of banishment, hurling the Greater Daemon screaming back into the Warp, before collapsing to his knees, panting, tears of blood leaking from the corners of his eyes as his strained brain sought to recover from the effort.

With less than two scores Space Marines and none of the Spireguard left with him, Kyras pressed on to the ritual site, sensing the weakening of the Veil between reality and the Warp with every step. Every death that had occurred around the ritual site had fuelled it further, the spilling of blood empowering Coteaz as he read words from tomes whose authors had been driven mad by the act of writing their contents down. Kyras, no stranger to the machinations of Chaos, had been aware of this, but knew there was no other way but to push forward, even if doing so might serve the Archenemy – the alternative was to do nothing, and that would still have resulted in the ritual's climax eventually.

Finally, Kyras' diminished force emerged from the jungle and into the digging site, at the bottom of which the ritual was proceeding apace. To Kyras' horror, the battle against Ulkair had delayed the loyalists long enough for the ritual to complete. All of Tartarus shuddered as the ancient Aeldari prison cracked open, and the vile relic contained within saw the light of the sun for the first time in millions of years.


The Maledictum emerged from the hole in the white material, lifted by unseen hands. It was roughly in the shape of a sphere, its purple surface covered in Aeldari runes that wept tainted ichor which seemed to form faces.

Torquemada Coteaz recognized some of the sigils that blazed upon the antediluvian artefact. He'd seen them in the visions that had first set him on his path, back on the medieval world of Kvalgron. As the planet burned in the fires of a daemonic incursion brought about by the sorcerous works of its metalsmiths, the Inquisitor had gazed into the abyss, and found the Lord of Skulls staring back, pleased with all the death and devastation Coteaz had wrought in the Imperium's name.

Now, the symbols burned as he looked at them, and he knew that they were burning his eyes not just in the now, but all the way back to Kvalgron, in the Warp's timeless manner, all to ensure that he would be here at the appointed time. The disciples of the other Chaos Gods often believed Khorne to be a mindless brute, incapable of the subtlety of his lesser siblings, but they were wrong. The Lord of Skulls simply had no need for such base trickery, and reserved his manipulations to orchestrating only the greatest of events.

"Now, my lord !" he screamed, tasting blood as he did so from the strain on his vocal chords from chanting for so long.

Gabriel Angelos stepped into the ritual circle, ignoring the unearthly winds and streams of Warp-fire that lashed out at him, burning away the paint of his armor and charring it black even as they did the same to his scarred face. By the time he reached the center, the Chaos Lord's head was little more than a skull, yet he seemed unbothered, eyes still fixed on the Maledictum.

The Blood Raven swung God-Splitter at the Maledictum, and the world was sundered.


The Maledictum had sought to manipulate the Blood Raven into freeing it from its prison so that it might return to the Warp and reclaim its position at the foot of Khorne's throne, but Gabriel had other ideas. His ambition wouldn't be satisfied with merely liberating the Daemon Lord, especially not when he knew the chances of it killing him and all his followers as it drowned Tartarus into a Warp Storm upon its release weren't small.

Instead, Gabriel desired the power of the Maledictum for himself. The Daemon Lord had failed Khorne when the Aeldari had imprisoned it millions of years ago : its time had passed, and the Blood Raven wouldn't play second fiddle to a failed conqueror. Khorne, of course, knew of his champion's intent, but cared not : regardless of the result, the mightier champion would prevail, and spill blood in his name.

Together, Coteaz and the Runesmith had woven an additional layer into the ritual meant to open the Maledictum's prison. As the essence of the Daemon Lord emerged from its shattered prison, its bellow of triumph was abruptly silenced as its power was torn from it and absorbed into the heart of the Avatar of Khaine built into the Blood Raven's hammer, and through it passed into the Chaos Lord wielding the weapon.

Of course, it was far from easy. Ascending to daemonhood – which was the inevitable result of the ritual for Gabriel Angelos – was never a simple process, and the fact that the Blood Raven was plundering the power of an ancient Daemon Lord to fuel his transfiguration only made it more dangerous. From the instant God-Splitter struck, the Chaos Lord was locked in a terrible battle of wills with the Maledictum, where even a single slip-up would see his soul devoured and his body turned into a mindless Chaos Spawn, while the Maledictum returned to the Realms of Chaos to take its rightful place at the Lord of Skulls' side.

But Gabriel Angelos was nothing if not strong of will, and slowly, bit by bit, he began devouring the Maledictum's power and claiming it for himself. With each morsel of unholy might he absorbed, his soul came one step closer to dark apotheosis, while his body stood utterly still in a growing pillar of Warp-fire so potent it forced Coteaz to recoil, while the Runesmith, a serene smile on his age-worn features, walked straight into the inferno and appeared to be utterly consumed.

It was to this scene that Kyras and the remaining Space Marines arrived, having fought their way through Chaos cultists and daemons brought into existence by the ritual's psychic ripples. Gabriel, however, had been well-aware of how vulnerable his body would be during the ritual, and had made sure to keep enough forces at hand to hold the loyalists at bay.

At first, Coteaz led the defense of the ritual site, mustering the remaining cultists and daemonhosts. Already exhausted by the opening of the Maledictum's prison, the renegade Inquisitor poured all of his remaining strength into commanding his unholy minions to attack the Imperials. But he was so drained that his control slipped, and the loyalists watched as Torquemada Coteaz was ripped to shreds by the daemonhosts he'd created as their feeble bindings were broken.

With the death of Coteaz, the Space Marines were able to push through and reach the ritual site, beholding the pillar of Warp-fire. Seeing Gabriel's ascension had already begun, and as all their attempts to reach him inside the infernal column failed, Azariah Kyras decided he had only one option left. With a final telepathic pulse of farewell to his brethren, the son of Magnus cast his flesh aside, and, becoming a being of pure spiritual energy, plunged into the Warp's acidic tides.


Too much.

It is too much. Kyras is burning, lost in a tide of incandescent blood.

Whatever laid within the Maledictum is no mere daemon. It is a power in its own right, the curse of Khorne upon the Aeldari Empire which held Chaos at bay for untold aeons, only to give birth to the Lord of Skulls' most hated rival.

And now, Gabriel – no, he is the Blood Raven now – has devoured that great power, allowed it to reshape him into the instrument of Ruin whose rise was foretold ten thousand years ago, even as the fires of the Roboutian Heresy yet burned across the stars.

The Blood Raven looms over Kyras, the weight of his gaze pinning the Thousand Son in place. The great beast knows his old master is here, and he delights in it, knowing that the first victim of his newly claimed power will be the one who has pursued him for so long.

But Kyras knows his former student better than anyone else in the galaxy. He helped raise him to one of the finest warriors of the Fifteenth Legion, and he has spent centuries hunting him down across the stars, witnessing the atrocities left in his wake and leading entire armies against the blood-crazed hordes which gathered under his banner.

He knows Gabriel Angelos, and here, in the Sea of Souls more than anywhere else, knowledge is power.

Kyras gathers all of his strength, and strikes. His strike is not a mighty hammerblow, but instead the bite of an assassin's dagger, aimed at a weak spot nobody but him could see. It sends cracks into the core of the newly transfigured entity, and with a sound like the scream of a god, it splits into three, each one an aspect of the man whom Kyras once loved as a brother.

The pieces of the Blood Raven stare at one another. They can still become one again, Kyras knows. But the only way for that to happen is for one to subsume the other two into itself, and he is betting that his student's pride won't let that come to pass.

He is correct. The fragments tear at one another, trying to absorb their siblings' energy into themselves. But Kyras did his job well, and they are too closely matched for victory to come swiftly to any of them. Furthermore, whenever one of them seems about to gain the advantage, the other two briefly team up against it.

With a mighty roar of rage, the three fragments speed out into the Sea of Souls, beyond the sight of Azariah Kyras. With their departure, a brief moment of calm descends upon the Immaterium – but it does not last.

In the absence of the greater predator, the Neverborn come. Slowly at first, but faster as they smell his weakness – and Kyras is so very, very weak, cut off from his body as it lies dead on Tartarus. In the instant before they fall upon his soul, he turns his sight toward the faint light of the Astronomican.

Forgive me, Father, he pulses silently, hoping against hope that Magnus will hear him.

Then, in what Kyras can only describe as a miracle, he does. The Astronomican flares, and the tiniest portion of its great and terrible grace is bestowed upon the son of Magnus.

The soul of Azariah Kyras ignites with holy silver fire, and the daemonic hordes recoil as he burns, burns, burns until he is no more – nothing more than an echo in the song of the Astronomican, another verse in its infinite chorus.


The psychic backlash of the Blood Raven's aborted ascension echoed in the Materium, causing a detonation that levelled the entire battlefield where heretics and Imperials yet fought. Through the intervention of Magnus the Red, who channelled the tiniest part of the Astronomican's awesome might into the soul of his son in its final moments, the remaining Word Bearers and Thousand Sons were spared the worst of the onslaught, and quickly dispatched the surviving Chaos Marines before they could rise from their stupor.

In the void, with Ulkair banished, the Judgment of Carrion was eventually drawn back into the Empyrean. Its departure so close to Tartarus, combined with the Warp instability which had been further aggravated by the Blood Raven's tripartite ascension, caused a massive Warp Rift to open above Tartarus, disgorging a host of Neverborn which rained upon the planet like burning stars.

The survivors of the Astartes strike force retreated to Lloovre Marr and joined the remaining Imperial defenders, determined to fight to the end to protect the people who yet clung to life in the capital city. However, to their immense surprise and greater relief, most of the daemons which emerged from the Rift immediately turned upon each other upon reaching the surface. Even Neverborn belonging to the same infernal choir fell upon one another with all the vicious hatred they usually reserved for mortals.

In time, the Thousand Sons would realize this was because of the rage of Gabriel Angelos, which had been taken into the Empyrean upon his transfiguration and acted as a curse upon other daemons. It was only because of Kyras' sacrifice in sundering the Blood Raven's essence while it was already in the Sea of Souls that mortals were unaffected. Small packs of daemons that approached Lloovre Marr still needed to be dealt with, but deprived of their infernal cunning by the Blood Raven's rage, they were comparatively easy prey for the veteran Astartes.

After several months, the pulsating wound in the sky of Tartarus dissipated, its energy exhausted. The warring daemonic hosts faded from existence soon after, though the taint they left seeped deep into the planet's essence, and the Thousand Sons knew that the Inquisition would order the entire world burned to ensure it didn't spread to its population – worse, they couldn't in good conscience argue that such drastic measures would be excessive.

By combining their strength, the sons of Magnus sent a call for aid, knowing all too well that there were far more such calls already in the Aether than there were forces capable of answering them. Instead of reinforcements and military assistance, however, they called for help in evacuating the remaining people of Tartarus and resettling them elsewhere, on a world untainted by the machinations of the Ruinous Powers. Until then, they decided in accord with the Word Bearers, they would keep watch over Tartarus, and ensure that, should its people prove tainted after all, theirs would be the hands to deliver the Emperor's final mercy, through the guns of the Retribution.

Acting Governor Brom wasn't informed of that latter decision, but the Colonel was no fool. Having witnessed the horrors of the Fiendish Legion, he was well aware of how quickly and completely the corruption of Chaos could take root, and was under no illusion as to the Astartes' intent should it seize his remaining people. And, though the knowledge that they may be doomed even though the foe had fled Tartarus was bitter indeed, he drew a certain kind of solace from the fact the denizens of Tartarus wouldn't be used by the Archenemy anymore than they already had been.


He is the Butcher of Cyrene, and he cares for naught but the glory of conquest. His is the strategic vision that led to the slaughter of so many worlds, the dark charisma that brought so many souls under his banner.

His is the will to dominate, to crush and slaughter, to wield armies as lesser souls wield blades. He is the warlord, the tyrant, the conqueror, the image held in the minds of the Fiendish Legion.

He comes into existence aboard the Maccrage's Honour, manifesting in the middle of the Court of Discordia in a shower of blood.

Before him sits the Dark Master of Chaos, who smiles upon the blood-soaked figure. Many are the lords of Chaos who have come to join the Court since the fall of Olympia, but this one, the Dark Master did not foresee, and such pleasant surprises are rare in this age.

The Butcher kneels, and is welcomed by the sound of Roboute Guilliman's laughter.


He is the Jealous Legionary, and he cares for naught but revenge against his Legion. His is the martial prowess of Gabriel, the killing instinct with which he laid low a thousand enemies of the Imperium and ten times that number of its obedient slaves.

His is the urge to prove himself the equal of his psychically-gifted brethren, and then their superior, in the crucible of war, the only trial that matters.

He comes into existence among the ranks of Black Templars, sailing through the stars under the command of Rogal Dorn as the Seventh Legion reforges itself around its returned Primarch. They draw blades at once, and he kills four of them before their leader orders the rest away.

The shadow of the Seventh Primarch falls upon the Legionary, and Rogal Dorn looks upon this newcomer with curiosity.

The Legionary does not kneel. He will never kneel again. He meets the gaze of the Daemon Primarch with his own, undaunted.


He is the Maddened Clarity, and he cares for naught but the death of all things. His is the bitter truth, the hateful realization that Gabriel buried deep, deep within himself – that his rebellion was a mistake, that he broke his vows for nothing but fleeting satisfaction.

Even that realization was poisoned by Khorne over Gabriel's centuries of service, however, slowly forged into a blade of prideless hatred that can be used against the Blood God's most hated rival.

He comes into existence amidst battle, clawing his way up through a pool of blood that once belonged to the Ninth Legion. His first sight is of the Red Angel looking down at him with eyes burning with hatred for the sons of Sanguinius, for all followers of Slaanesh.

The Red Angel reaches down with a blood-red gauntlet, and pulls the Clarity out of the pool, that he may join the Blood Crusade against the sons of Sanguinius, in the Eye of Terror and beyond.


He is the Runesmith, and he is alive.

Around him, the plains of Armageddon stretch out to the horizon, a wasteland of dust and dead earth. In the distance, Orks and Imperials are still fighting as the last embers of the Third War for Armageddon rage on, despite all that has changed across the galaxy since Ghazghkull left the planet for Octarius.

The Runesmith knows all of this at once : thanks to the infernal gifts of Khorne, he can feel every drop of blood being spilled, hear every scream and blood oath sworn on either side. He can even hear the echoes of the first war ever fought between Man and Ork on this world, back in an age few now remember, when this world had another name.

But he doesn't care.

Denied the death he desires and the oblivion he craves once again, he howls his pain at the skies. How much longer, he asks ? How much longer must he serve ? How much longer will he be held by the oath he swore in a moment of grief, not knowing that the Lord of Skulls would hear ?

And in the blood-soaked heavens, the laughter of Khorne answers forever.

Notes:

AN : Hello, everyone !

This took a lot less time than the previous update, I know. I think keeping story arcs to a single chapter for the foreseeable future was a great idea, since there isn't time for the Muse to get bored with what's currently going on in the RH. And yes, it does mean that the events of this chapter are less galaxy-shaking than what happened in previous arcs, but I do need to tie up the threads I set up when I started writing the Times of Ending ... seven years ago ? Dear Gods, it really has been that long.

As always, thank you to Jaenera Targaryen for beta-reading this chapter and pointing out a couple of weak points that have hopefully been fixed.

I hope you enjoyed reading this chapter, and look forward to your thoughts and comments.

Next up : The Damnos Incident.

Zahariel out.