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Playstation All-Stars Battle Royale 2 (Revised)

Summary:

Seven years ago I attempted my own take on what should be in a sequel to Playstation All-Stars. It wasn't great. But hindsight is 20/20 and I figured that in this, the 10th year of PSAS's existence, there would be no better time to give things a look over and present a more refined roster. I hope you enjoy!

Chapter Text

Hello people of the internet!

Seven years ago, I began Playstation All-Stars Battle Royale 2. While it got plenty of positive attention, it was admittedly crap. Seven years later I'm much older (maybe not wiser) and with my experience I hope to redo my roster. I've trimmed it down, added some new faces and included a lot more detail. I've even gone back for a lot of returning characters and changed some of their stuff, just to keep things fresh. I have to say, I did cut a few characters though. I had intended to put up the first chapter on the date that I first started All-Stars 2, but I made an error and assumed that was the 7th of April. I've been watching too many American shows I guess, it was the 7th of July. I don't feel like waiting that long, so here it is! Starting with the roster and working through things one character at a time.

Big Daddy- Thought he was only in it for promo anyway. Bioshock is something I've always associated more with Xbox anyway.

Evil Cole- Amalgamated with Good Cole. Kinda obvious why he's gone, I doubt many will miss him.

Zeus- While I do understand Zeus' importance insofar as him being the God of War antagonist, I felt he could have been done away with due to him largely being an insert of a public domain figure. His roster spot was better taken up by someone else.

It does leave several questions about the remaining cast, for reasons such as the character not having had a game in ages or not being particularly well associated with Playstation, but I hope to justify my picks as I get to them. Without further ado, here is the roster!

2B NieR

Abe Oddworld

Aiden Pearce Watch Dogs

Aloy Horizon

Astro Astro Series

Atoi Tearaway

Chimera Hybrid Resistance

Cole MacGrath InFamous

Colonel Radec Killzone

Crash Bandicoot Crash Bandicoot

Dante DevilMayCry

Dart Feld Legend of Dragoon

Delsin Rowe InFamous

Ellie The Last of Us

Emmett Graves Starhawk

Ethan Mars Heavy Rain

Fat Princess Fat Princess

Heihachi Mishima Tekken

Isaac Clarke Dead Space

Jacket Hotline Miami

Jak & Daxter Jak

Jin Sakai Ghost of Tsushima

John Marston Red Dead Redemption

Juan Aguacate Guacamelee!

Kat Gravity Rush

Knack Knack

Kratos & Atreus God of War

Lara Croft Tomb Raider

Mr. Grimm Twisted Metal

Nariko Heavenly Sword

Nathan Drake Uncharted

Neptune Hyperdimension Neptunia

PaRappa the Rapper PaRappa the Rapper

Pupuru Sorcery Saga

Pyramid Head Silent Hill

Raiden Metal Gear

Ratchet & Clank Ratchet Clank

Rayman Rayman

Sackboy LittleBigPlanet

Shadow the Hedgehog Sonic the Hedgehog

Sir Daniel Fortesque MediEvil

Sly Cooper Sly Cooper

Solid Snake Metal Gear

Sora Kingdom Hearts

Spider-Man Spider-Man (PS4)

Spike Ape Escape

Spyro the Dragon Spyro the Dragon

Sweet Tooth Twisted Metal

Taterazay Patapon

Tomba Tomba!

Toro Inoue Doko Demo Issyo

Zero MegaMan X

I'm leaving rivalries a mystery...plenty of characters who could have made the cut that I left out. If you're thinking of a character the chance is they were considered but thrown out. I hope to be uploading these once a day starting tomorrow. Hope you enjoy! Oh yeah, before I forget, there will be spoilers for all games mentioned. So heads up.

Chapter 2: 2B

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE BATTLE ANDROID

Created to protect mankind, YoRHa No.2 Type B or 2B is an android designed for combat. She unquestioningly follows her directives and has a high respect for authority, no matter what. Even if it meant killing her only companion 9S over and over again. Years of this lifestyle have left 2B somewhat cynical, yet still attentive to her duty. 2B is one of the deadliest All-Stars, extremely proficient in a variety of martial arts, swords and packing helpers known as 'Pods'. Her detachment enables her to fight without restrictions, though it does not mean she is without emotions. 2B has the capacity to feel, though she does not understand quite how deep it goes.

Intro

"New mission received. Destination: Unknown. Duration: Indefinite." It was a very strange mission for 2B to have received, even by the abnormal standards of her own work. "Who even sent you this?" Pod 042 asked. "I don't know. To be honest I doubt this has anything to do with Project YoRHa." From the limited images she had received it appeared as though it was a mass gathering concerning creatures of all shapes and sizes. "It must be a mistake in that case. A weird mistake for sure but nothing to worry about." 2B shook her head. "I see humans here...what the hell? Robots too, androids, animals...What's going on here?" As far as she knew, humans had been extinct for a long time. This seemed like an impossibility. "You and I both know that couldn't be the case. There must be something wrong. This has to be an old mission or something." 042 attempted to reason. "That seems like it would be a pretty massive coincidence." In spite of the largely unknown element of the quest she was undertaking, she was prepared set off. "I guess I'll just have to find out. Maybe there was even more I didn't know..." So 2B and 042 set off for lands far beyond anything she had ever seen before, ready to tear up anyone who stood in her way.

Rival Scene

It definitely didn't have anything to do with Project YoRHa, that was for sure. As 2B walked through the crystal arena, she couldn't help but feel as though she was being watched. Not wanting to alert her pursuer, she didn't look around, but she was beginning to slow down, eventually stopping. "Alright. Games are over. Come out." She spoke. "One step ahead of you." The voice responded. 2B turned to see a man dressed in black and chrome pointing a gun at her. "So it seems." She said, rather nonchalantly. "For a human you have remarkable skill to get this close to me unnoticed." Snake shrugged. "What can I say? I'm a pretty remarkable human." He then looked at Pod 042. "Seems to me that you aren't all that human then. Mind telling me what brings you all the way out here?" 2B raised Virtuous Contract. "My mission is none of your concern." She warned him. "Believe me when I say it's in your best interests to turn back now. Pod, be ready." Snake didn't even lower his gun. "That tells me everything I need to know. There's no way I'm turning back now."

Outro

"I'm still not quite sure what that was about." 2B admitted to herself, having finally returned home. "My suspicions that this didn't have anything to do with Project YoRHa were correct. Still, there were some skilled fighters out there. None that I could not take care of, but skilled nonetheless." Whatever the case, 2B found herself enjoying her little escapade into the weird world she had just found herself in. Peace was fine, but she was still a combat android by design. It would always be in her programming to fight. "Not to mention the reward I received for my efforts. I think it made everything worth it." She began to glow blue, as did Pod 042. "Status: Great power acquired. All combat skills have been greatly enhanced." 042 confirmed.

Fight Intros

Business As Usual- 2B is shown flying above the stage. Pod 042 says "Alert: Hostile life form detected." 2B drops to the stage and says "I'll handle it."

The Proposal- 2B races towards the stage while Pod 042 says "Proposal: Dispatch it as quickly as possible." When 2B stops she replies "You don't say."

Terminate It- 2B drops down from above. Pod 042 says "Unknown energy signature detected." 2B replies "Then we terminate it."

Prepared To Win- 2B takes both swords off her back and swings them around, finishing the move with both blades pointing out.

Victory

Good Job- 2B pets Pod 042 on the head for a job well done.

It's Over- 2B sheathes both her swords.

You Were Warned- 2B swings Virtuous Contract around a few times before sheathing it.

Duty Above All- 2B stands to attention and performs a salute, saying "Glory to mankind."

Defeat

If using 'Good Job'- 2B walks takes a step forward and stumbles, holding her arm visibily hurt.

If using 'It's Over'- 2B self destructs.

If using 'You Were Warned'- 2B falls to one knee with sparks flying from her.

If using 'Duty Above All'- 2B sticks her sword into the ground and falls, using it to support her bodyweight. If she is wearing a costume with a visor, she will have cut it off.

Themes

Battle Themes

Bipolar Nightmare

Wretched Weaponry

City Ruins (Soulcalibur VI)

Field and Battle Theme

Level 3 Theme

Boss Battle Theme Phase 4

Victory Themes

Kainé Salvation

Amusement Park

Weight of the World

Quotes

Upon Selection

"Proceeding to target location."

"Pod. Prepare for battle."

"New mission received."

Picking Up An Item

"Item acquired."

"How does this work?"

"Report: Item recovered." -042. (042 will tell 2B what item she has just picked up as well.)

"I see." -2B in response to above 042 quote.

Getting a KO

"Too slow."

"I'm finished with you."

"Hostile threat eliminated." -042

Respawning after a KO

"I...I cannot die! I made someone a promise."

"You son of a...I'll kill you!"

"I let my guard down!"

When Using Moves

"Pod!" -2B. "Initiating attack program." -Pod 042. "We will continue to fight!" -2B. "Until our day of reckoning comes." -2B when Level 2: Critical Edge KO's an opponent. (All said during the course of Critical Edge).

"Alert: Hostile remains active." -Pod 042 when a super fails to KO any opponent.

"This ends now." -2B before using Level 3.

Taunts

Pod Taunt- 2B taunts by flashing Pod042's light repeatedly at enemies.

A Good Offer- 2B points Virtuous Treaty at opponents and shouts "Surrender immediately!"

Stop Complaining- "Stop complaining!"

Costumes

Battle Android (Default)

Revealing Outfit

Heavy Armour

Rocket Animation

2B is chained to the rocket, as is Pod 042. She is chained by her hands. Pod 042 is barely visible due to all his binds.

Moveset

Square- 2B stabs forward with Virtuous Contract.

Square (Air)- 2B tosses Virtuous Contract like a boomerang.

Square Side- 2B performs a four hit combo with Virtuous Contract.

Square Side (Air)- Same as ground version.

Square Up- 2B performs an overhead swing with Virtuous Contract.

Square Up (Air)- Same as ground version.

Square Down- 2B swings Virtuous Contract diagonally, starting low and finishing high.

Square Down (Air)- 2B tosses Virtuous Contract at a downward angle like a spear.

Triangle- 2B swings Virtuous Treaty using her arms for the first swing, then using her legs for the second swing.

Triangle (Air)- Same as ground version.

Triangle Side- 2B performs a heavy slash with Virtuous Treaty. By charging this attack, 2B launches into a spinning slash with a massive radius.

Triangle Side (Air)- 2B performs a heavy slash

Triangle Up- 2B lifts opponents into the air with Virtuous Treaty.

Triangle Up (Air)- 2B performs an overhead slash with Virtuous Treaty.

Triangle Down- 2B flips and slams Virtuous Treaty into the ground.

Triangle Down (Air)- Same as ground version.

Circle- 2B uses Pod 042's Gatling gun attack.

Circle (Air)- Same as ground version.

Circle Side- 2B uses Pod 042's missile attack, which involves 2B latching onto Pod and shooting forward.

Circle Side (Air)- Same as ground version.

Circle Up- 2B uses Pod 042's wire to latch onto something above her. If it is an enemy then 2B will end with a kick.

Circle Up (Air)- Same as ground version.

Circle Down- 2B uses Pod 042's spear attack to shoot spears at a downward angle either side of her.

Circle Down (Air)- Same as ground version.

Grab Side- 2B slashes twice with Virtuous Contract and kicks opponents away.

Grab Up- 2B lifts opponents into the air with Virtuous Contract and then performs two spinning kicks, sending opponents flying.

Grab Down- 2B grabs an opponent, pulls them in and shoulders them, then slashes through them with Virtuous Contract, leaving them fall to the ground.

Level 1

R010: Laser- Pod 042 fires a laser. This attack is brief and lacking in range but can KO multiple enemies.

Level 2

Supression: Extermination Gambit- 2B launches a flurry of slashes with Virtuous Contract, suspending any opponents she hits. When the attack finishes a line of weapons spring up from the ground, KOing anyone hit.

Level 3

Flight of the YoRHa- 2B equips her flight suit and flies to the foreground. From here she is able to KO her enemies with an aimable laser attack.

Notes:

Rivaly Connection: Snake and 2B are both creations designed to be super soldiers. They both dress in black and throughout the course of their games discover that they have been lied to. While both designed for war, they both come to long for peace. Both are also subject to design flaws which make them unable to carry out their duties (Snake's accelerated aging and 2B's developing emotions towards 9S).

I'll be honest, I didn't appreciate having NieR: Automata spoiled on me in the process of making this. Very not cool. But I still intend to play this game, looks amazing. I picked 2B for being more well known from what I see, as well as the fact her costume was in Gravity Rush 2 which ties it in to Playstation nicely.

Also, while I'm adding these themes I may as well mention that sometimes the artist will be credited, sometimes they won't. It depends if the song is an original song outside of the game it comes from, plus if the song is otherwise difficult to find without the artist's name.

Chapter 3: Abe

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE MUDDOKON HERO

A Muddokon hero from birth, Abraham Lure isn't your typical rebel leader. He doesn't have the charisma or the leadership skills one would expect, but he does have the determination. He was the one to liberate the Muddokon from certain slaughter at the hands of the Glukkon which has earned him the ire of some very powerful people and yet, Abe manages to survive. Though not co-ordinated or violent, Abe is capable of using a variety of unorthodox means to ensure his own survival and the downfall of anyone who threatens that.

Intro

On the floors of RuptureFarms meat processing plant, Abe gingerly stepped out from his cover. No matter how many times he did this, he still got nervous when sneaking around. The Glukkons knew who he was now, so they were extra careful when looking out for him. As he walked down another corridor, he saw a door with some symbols on it like a blue X and a green triangle. "That doesn't look like anything I've seen before..." He muttered to himself. As he crept around a corner, he saw a Slig on his patrol and backed up. Best to find another way to go. As he walked back the way he came, more Sligs came into view. "Oh no...they must have seen me somewhere. Gosh, I really need to be more careful..." He began looking around frantically for a way out, quickly realising that the only way he was getting out was through the strange door. "Well, here goes nothing..." Abe swallowed hard and pushed through, finding himself falling into a blue portal. Just like that, the door disappeared. The Sligs showed up, looking around for the Mudokon liberator. "I thought you said he was here!" One of them said to the other. "He was! He must have...disappeared!" The first one smacked him over the head with the butt of his gun. "Come on! Don't waste my time like that again."

Rival Scene

Abe had been very lucky to make it this far, at least in his own view. He walked gingerly through the crystal arena, constantly checking to make sure that nothing was going to leap out of the shadows at him. "Well, it could be worse Abe..." He spoke to himself. "You could be running from Glukkons through some horrible cramped factory. Right?" He shut up when he saw the weird creature with detached arms walking by, accompanied by a flying green creature and a giant blue frog. It took notice of him. "Yo Murfy, what is that thing?" The armless creature pointed at Abe. "I'm not sure, looks like a fish out of water." Murfy responded. The armless creature jumped towards Abe who took a step back in response. "Now hold on fellas, there's gotta be an easy solution to all of this." He attempted to reason. Rayman lowered his hands. "No! It's a trap Rayman!" The blue frog piped up. "I've seen it all before!" Whether or not that was true, it was enough to convince Rayman to get back into a fighting stance. "Nonono, you've got this all wrong fellas!" Abe continued to protest. But looking at Rayman and seeing there was no other way for him to get through, Abe got ready to stand up for himself.

Outro

"So there was all these weird guys fighting each other in places you've never even seen before?" Alf clarified. "But at the same time, you recognised some parts." Toby continued. Abe nodded. He had been placed back on the train heading which his fellow Mudokon had commandeered. "I don't know Abe, that seems like you might have dreamed it or something." He shook his head. "Not a chance. I couldn't have dreamed anything this crazy." The other two Mudokon looked at each other and shrugged. "Well, if that's what you wanna believe Abe, I won't hold it against ya." Abe looked out the window, scratching his chin, before realising something. "I got it! Proof that I'm not lying!" The train then began to glow blue and speed up significantly. "Woah!" Toby struggled to keep his balance initially. "Abe, what is this stuff?" Abe shrugged. "I don't know. But it proves I'm telling the truth about the people I fought, right?" He had a smug look plastered on his face. "Alright," Alf conceded. "I guess we were wrong to doubt ya Abe." Abe laughed. "With this stuff, saving Mudokons is gonna be a synch!"

Fight Intros

Saying Hi- Abe waves at the screen and says "Hello!"

Cleaning Duty- Abe is shown mopping the floor. When he notices the camera he holds the mop like a weapon.

Here to Save the Day- Abe steps through a portal onto the stage. The portal closes behind him.

Hard At Work- Abe opens a heavy duty train carraige door and steps through, shutting it behind him. He waves to the screen.

Victory

I did it! Somehow...- Abe strikes a pose, giving two thumbs up.

Noble Steed- Abe dismounts Elum, patting him on the head.

I'm Outta Here!- Abe makes a portal for himself to escape.

A New Day- Abe's amulet begins to glow. He holds it and stares at it in awe.

Defeat

If using 'I did it! Somehow...'- Abe is seen tied up and looking nervous.

If using 'Noble Steed'- Abe looks at Elum and shrugs confusedly.

If using 'I'm Outta Here!'- Abe tries to chant, but is zapped by a security orb.

If using 'A New Day'- Abe trips while holding a box of Soulstorm Brew, shattering the bottles and spilling it all over the stage.

Themes

Battle Themes

Scrab Chase

Slig Action

Mudomo Trial Action

War Room

The Ruins (Medium)

Level 3 Theme

The Raid of Monsaic Lines (High)

Victory Themes

Scrabanian Slig Action

Abe's Exoddus Credits Theme

Slig Action Bonewerkz

Oddworld: Soulstorm Level Complete

Quotes

Upon Selection

"I've got a bad feeling about this..."

"Hello!"

"For the Mudokon!"

Picking Up An Item

"Wonder what's in this?"

"Better than Soulstorm Brew... I guess."

"How am I supposed to use this?"

Getting a KO

"That was easier than I thought."

"That'll do."

"That'll work."

Respawning after KO

"Dying really hurts."

Abe grunts as though he were annoyed.

"Can we just talk this out?"

When Using Moves

"RuptureFarms should be warned." -When using his Level 2

Taunts

Stupid!: Abe points and laughs at his opponent.

Over Here!: Abe whistles at opponents as though he were beckoning them.

Go Faster!: Abe beckons his opponent while telling them "Go faster!"

Costumes

Standard Clothing (Default)

Mudarcher

Mudokon Scrubs

Rocket Animation

Abe is chained by his torso and frantically wiggling in his binds.

Moveset
Square- Abe waves at opponents and says hello to stop them, allowing him to attack them. This attack cannot interrupt supers and Abe may have a tough time using this if he is the victim of a combo.

Square (Air)- Same as ground version.

Square Side- Abe slaps an opponent.

Square Side (Air)- Same as ground version.

Square Up- A flock of crows fly over Abe, acting as an anti-air attack.

Square Up (Air)- Same as ground version.

Square Down- Abe mops the floor, sweeping enemies away.

Square Down (Air)- Abe rolls forward, damaging opponents he hits.

Triangle- Abe tosses a grenade.

Triangle (Air)- Same as ground version.

Triangle Side- Abe leaps forward, damaging opponents in his way.

Triangle Side (Air)- Same as ground version.

Triangle Up- A doorway appears for Abe to enter, similar to Sackboy's respawn tool. He reappears a short distance away in the direction he was facing.

Triangle Up (Air)- Same as ground version.

Triangle Down- Abe pulls a lever which causes a grinder to fall to the ground.

Triangle Down (Air)- Abe plummets to the ground in a meat barrel, damaging opponents that he falls on.

Circle- Abe turns his back on foes and farts at them to stun them.

Circle (Air)- Same as ground version.

Circle Side- Abe rides 'Elum' forwards, barreling through opponents.

Circle Side (Air)- Same as ground version.

Circle Up- Abe places a security orb which zaps opponents.

Circle Up (Air)- Same as ground version.

Circle Down- Abe places a mine which detonates on contact with opponents.

Circle Down (Air)- Abe pulls a lever that sets off an electric trap, zapping opponents underneath him.

Grab Side- A wall appears on the other side of an opponent. Abe then runs into the opponent, sandwiching them against the wall.

Grab Up- Abe hands opponents a grenade which detonates in their faces.

Grab Down- Abe puts up a wet floor sign while mopping the floor, enemies come racing through and slip.

Level 1

Chant- Two portals appear with Abe in the middle, then a stampede of Muddokon rushes in through one and out the other. The stampede KO's anything it touches.

Level 2

Shrykull Strike- Abe transforms into his Shrykull form, then fires bolts of lightning at foes which chase them all over the stage.

Level 3

Possession- Abe possesses a 'Slig', who is able to KO enemies by hitting them with his gun or shooting them.

Notes:

Rivalry Connection: Both Abe and Rayman started on PS1 as sidescrollers before eventually going 3D. Both characters have been enslaved, Abe to the Glukkons and Rayman to Razorbeard in Rayman 2. Both characters make use of chants, as well as mystical abilities given to them by other characters.

Admittedly it was quite difficult to come up with a reason for Abe and Rayman to fight, luckily Globox exists to instigate conflict. I've never played an Oddworld game aside from the New N'Tasty demo on PS4 admittedly but due to Abe being canned for PSAS way back when there exists enough resources to come up with an unconvential albeit unique moveset.

Chapter 4: Aiden Pearce

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE VIGILANTE

The Fox. The Vigilante. Aiden Pearce goes by many names and remains an extremely elusive figure. Always living on the edge, Aiden's true wrath was unleashed following the death of his niece, 6 year old Lena Pearce. The trail of blood following that day was a mile long. The city of Chicago was never the same again. Despite his massive impact on the Windy City, no one is sure of his personality, his ticks, what continues to drive him. Not even the few people that know him. All anyone understands for sure is his capabilities. With his fighting skills and marksmanship he is deadly enough, but his real strength lies in his hacking. Able to bring entire cities to their knees, Aiden's phone may as well be a wand from which the most potent of magic is cast.

Intro

On the streets of downtown Chicago, Aiden walked amongst the crowd, unknown to everyone. To say his life was tumultuous was an understatement. Especially after recent events in London, it seemed as though trouble always found him. "I guess there's never any peace for guys like me." He suggested. "No matter how well I cover my tracks, or how much I insist I'm done with this kind of stuff, it always comes back. But this...this seems beyond even me." He looked at his phone, confirming the details of his latest contract. "I'm not sure who this guy is or what he wants, but he doesn't take no for an answer. Nothing I say matters. I guess he views me as a pawn in some sick game of his." He shook his head. That, more than anything else, was the reason he was going. Some guys needed to be taught a lesson. "I thought I made it clear that isn't who I am. Even the biggest in this damn city understand that. I guess I must have missed a spot." He then arrived at a car and got inside. "Clean up jobs are what I do. I'm the vigilante."

Rival Scene

Aiden had seen a lot at this stage. A lot more than he bargained for. He wasn't entirely convinced that this wasn't some bad digital trip. The other fixers were downright weird. Aiden didn't even know if some of them would even need money. Not least his next opponent. A raccoon jumped down from up high, with a crook in his hand while wearing a hat and a jumper. "Well, this is new." Aiden remarked. "I'll say." The raccoon agreed. "I thought I'd gotten rid of all the stragglers." So, the rodent had an attitude. "Yeah, but I'm not a straggler. I guess I'm not well known in the raccoon world." The raccoon shrugged. "Well...yeah, that's it. But hey, I'm only after whatever's up ahead. If you turn back now I'll save you the embarrassment of being beaten by a raccoon." Aiden nodded. "Uh-huh, sure. Well Mr. Raccoon, if there's one thing you should know about me, it's that they don't call me the fox for no reason." He pulled out his baton while the raccoon readied his crook. "You'll find out why soon enough."

Outro

"Whatever that was, I'm still not sure. I guess a welcome distraction from the hardships of life." Aiden found himself back wandering the streets. It had been a hell of a journey. Whatever those people wanted, they wouldn't get it. They made the mistake of standing in his way. "Whoever that guy was knows now that I don't take lightly to being toyed with. Maybe now I can get some reprieve from all this. Leave the vigilante stuff behind." He knew that was wishful thinking, but he liked to dream. The truth was that Aiden understood the importance of his work. "I guess not. There's always going to be a cost for this kind of thing, but I can afford it." He watched as his phone began to glow blue, alerting him to a crime taking place in a nearby alleyway. Then he started to glow blue as well. "Besides, I think things are going to be a little easier for me from now on."

Fight Intros

The Vigilante- Aiden pulls up his mask and looks around.

New Contract- Aiden's phone rings and he answers it, looking off into the distance.

No More Hiding- The Camera starts out down low, focused on Aiden's feet. He then crouches down, wearing his mask and looks into the camera.

Into The World- Aiden opens a garage door remotely, stepping out from underneath it towards the screen while taking out his baton.

Victory

Victorious Vigilante- Aiden pulls down his mask and smiles slightly.

Contract Finished- Aiden puts away his phone and walks off screen.

Leaving the Scene- Aiden turns his back and walks away from the stage.

Never Here- Aiden smirks as he causes a momentary blackout. He disappears from the stage before the light comes back on.

Defeat

If using 'Victorious Vigilante'- Aiden raises his hands in defeat and drops his gun.

If using 'Contract Finished'- Aiden takes off his hat and throws it to the ground.

If using 'Leaving the Scene'- Aiden struggles to get up, having been kicked in the gut before his defeat.

If using 'Never Here'- Aiden lets out a pained roar as he falls to the ground.

Themes

Battle Themes

The Pursuit

Police Chase

Helen, The Bringer of War

Cursed -Ghost

Vigilante Master

Level 3 Theme

Sometimes You Still Lose

Victory Themes

Alone

Orwell That Ends Well

A Wrench In The Gears

Family Reunion

Burying The Past

Quotes

Upon Selection

"Don't make me regret this."

"Move it!"

"I'll handle it."

Picking Up An Item

"Good. I needed that."

"Don't worry about my methods."

"I should know how to use this thing."

"I'll be careful."

"What the hell is going on here?"

Getting a KO

"That was easy enough."

"And that is how you want these things to go."

"Yeah. That's the way to do it."

"I seem to be doing a better job than you."

"Haven't you heard? I'm the vigilante."

"I clean up mess like you."

Respawning after a KO

"Damn. Looks like a wash."

"Not feeling it."

"Made some mistakes there. It won't happen again."

"Some fights are worth losing for."

"We'll do things your way."

Taunts

Mistmatch- "Looks like this one's over before it started."

Knowing When You're Beaten- "You look smart. You should know when you're beaten."

Time to Finish This- "It's time to finish this."

Costumes

The Vigilante (Default)

London Vigilante

1920's Mobster

Rocket Animation

Aiden is chained by his hands and is struggling to get out.

Moveset
Square- Aiden elbows opponents.

Square (Air)- Aiden punches opponents.

Square Side- Aiden performs a low hit with his baton, then follows it up with a hit to the head.

Square Side (Air)- Aiden punches opponents while wearing Electro-Fist.

Square Up- Aiden strikes opponents on the chin with his baton.

Square Up (Air)- Aiden performs an overhead swing with his baton.

Square Down- Aiden performs a strong low hit with his baton to knock opponents onto their knees.

Square Down (Air)- Same as ground version.

Triangle- Aiden fires his 1911. He can do this eight times before he must reload.

Triangle (Air)- Same as ground version.

Triangle Side- Aiden fires a U-100 Light Machine Gun. It is a more powerful gun than the 1911 but he cannot stop moving while firing the gun.

Triangle Side (Air)- Same as ground version.

Triangle Up- Aiden throws grenades in an arc.

Triangle Up (Air)- Same as ground version.

Triangle Down- Aiden throws a proximity IED which detonates when it detects movement. Because these are heavier than grenades, they cannot be thrown far.

Triangle Down (Air)- Same as ground version.

Circle- Aiden uses his phone to hack any projectiles close to him, reversing them towards the opponent who initially fired them.

Circle (Air)- Same as ground version.

Circle Side- Aiden detonates a switch box in front of him.

Circle Side (Air)- Same as ground version.

Circle Up- Aiden deploys a spider-bot which will fire weak bullets at enemies to earn him AP. It can potentially block an attack but it will be destroyed.

Circle Up (Air)- Same as ground version.

Circle Down- Aiden causes a bollard to rise from the ground, surprising enemies beneath it and acting as a shield.

Circle Down (Air)- A delivery drone drops a package of AP beneath Aiden. While it is a significant amount, it can be claimed by anyone in the fight.

Grab Side- Aiden sidesteps his opponent and uses his baton to choke them out, before kneeing them in the back.

Grab Up- Aiden tackles opponents to the ground and hits them on the head with his baton.

Grab Down- Aiden grabs an opponent and throws them a short distance. He then kicks them in the stomach.

Level 1

Missile Drone- Aiden deploys a missile drone which will fly head first into the first enemy within range, detonating for the KO.

Level 2

Traffic Warden- Aiden makes traffic lights in the centre of the stage turn green, causing cars from all sides to crash into each other. Anyone caught in the chaos will be KO'ed.

Level 3

Total Control- A cutscene plays where Aiden is at a computer. He presses a button and has total control of the stage. Traffic lights are always green to cause crashes, explosions galore and a host of other problems make avoiding this super nigh on impossible.

Notes:

Rivalry Connection: Both end up without their parents, Sly due to becoming an orphan, Aiden due to running away. Both become part of criminal gangs and both prefer to use stealth. Both have a 'guy in the chair', Bentley for Sly and a variety of characters for Aiden. Despite being thieves, both characters are ultimately good at heart and fight evil.

I have a soft spot for Watch Dogs. Despite the overwhelming consensus being negative, I think in its own right Watch Dogs is a very good game, just underneath the weight of impossible expectations that Ubisoft placed on it. I haven't played any of the other ones, but Legion intrigues me.

Chapter 5: Aloy

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE NORA OUTCAST

Aloy's bizarre motherless birth confounded the matriarchs of the Nora tribe, who initially believed it to be a curse. As such, she was an outcast from the moment she entered the world. With only her father figure Rost to depend upon for support, Aloy spent her childhood training to survive the unforgiving wilderness that she was forced to live in. The brand of an outcast made Aloy somewhat socially awkward. She is brutally honest in every situation and strongly dislikes authority figures. She still finds time for those who are less fortunate, out of sympathy. Aloy is able to climb like a monkey, in addition to being a stealthy fighter who utilizes primitive means of combat in conunction with advanced technology to become a silent but deadly fighter.

Intro

Aloy jumped down into the hole into the ancient building. She had seen plenty of these before, they were where she found forbidden technology. "I wonder about these places sometimes." She said to herself. "If it wasn't for my focus I wouldn't know anything at all about these places or the people that lived there. Some people here like to keep it that way." She looked around, using focus to see things that she usually saw, the same password protected doors, the same audio logs from days gone by. While it interested her, it wasn't as important as the hunting she needed to do. "Alright, back to work I guess." She turned off her focus for now, and was about to leave the ruins entirely when a glowing blue light appeared to catch her eye. What was it? Aloy moved in on it, seeing that it was obscured by some vines which had grown over it. Brushing them off, she looked at the box, seeing that the glowing blue was emanating from small openings and a weird symbol on the top of the box. What was in it? "Wonder what's in here?" She asked, slowly opening the box. The blue light became blinding as the box opened fully. Aloy dropped the box and shielded her eyes, but it was too late. Once the blinding light subsided, Aloy was nowhere to be seen.

Rival Scene

Aloy stood out from her position of cover with her bow drawn. "I see you over there! No point in trying to hide!" The other woman in the arena stood out from her cover, pointing a gun at her. Aloy recognised the kind, it was similar to the ones Eclipse used. If this woman had anything to do with that deranged cult then Aloy would have her work cut out for her. "How'd you know I was there?" She demanded. Aloy remained tight-lipped. "I thought you Seraphites would have given up by now." What the hell did that mean? "Should've know better I guess."

"You're one to talk. Eclipse members like you are scum." Aloy shot back. It was Ellie's turn to be taken aback. "What the hell are you talking about?"

"Lemme guess, you're after whatever it is that's here because you think it's another idol for you to worship. Well, I've had it with you guys and your insane ideas. I'll end this before it begins." Aloy vowed. "You're out of your mind! There's no way I'm gonna let you go any further!" Ellie retaliated as the two redheads continued their tense standoff.

Outro

Aloy had made her way back to her own world, where Varl was happy to see her. "Where'd you run off to?" He asked. "Long story." She responded. "Nice of you to come looking for me though." Varl smiled. "Someone has to." Ignoring his comment, Aloy looked out across the plains, seeing several machines standing in their way yet still unaware of their presence. The duo crouched down amidst the tall grass to get a look at their opponents. "Weren't you supposed to get rid of these?" Varl asked. "Like I said," Aloy responded, loading an arrow into her bow. "I was busy." That still didn't answer Varl's question. "Busy doing what exactly?" Aloy dashed out of the tall grass towards the machines. "Busy finding a new way to protect life on this planet." Aloy began to glow blue as the machines took notice of her. "It involves making me strong enough to knock down any of these scrap heaps, no matter what!"

F ight Intros

Queen of the Wild- Aloy descends onto the stage using her ropecaster.

Know Your Environment- Aloy is shown using her focus to get the lay of the stage.

Wild Warrior- Aloy swings her spear around before pointing it at the camera.

Poised to Kill- Aloy rolls on stage and readies an arrow to fire at the screen from her bow.

Victory

Having Fun- Aloy throws her fist into the air, performing a victory pose.

Good Shot- Aloy holds her bow to one side and smiles at the camera.

Heart-Rizon- Aloy performs the 'Heart-Rizon' emote and smiles.

Tamed Wilds- Aloy swings her spear before holding it upright, smiling next to it.

Defeat

If using 'Having Fun'- Aloy pounds the ground with her fist.

If using 'Good Shot'- Aloy tosses her bow aside and turns her back on the camera.

If using 'Heart-Rizon'- Aloy throws a rock at the camera in a fit of rage, knocking it over.

If using 'Tamed Wilds'- Aloy kicks her spear on the ground.

Themes

Battle Themes

The Proving

The Cavalry Breaks Through

To The Hunt

The Spreading Eclipse

Force Multiplication

Level 3 Theme

Planned Obsolescence

Victory Themes

Aloy's Theme

Motherless

Years of Training

The World On Her Shoulders ft. Julie Elvens

Victory

Quotes

Upon Selection

"Ready."

"Come on. Enough standing around, let's get moving."

"Let's get going."

Picking Up An Item

"I could use this."

"A hunter has her methods."

"These things look like they could come in handy."

Getting a KO

"Enough. Your work's done here."

"Good, I'm gaining."

"Stay down!"

Respawning After KO

"Okay, no more sneaking."

"Should've known this wouldn't be easy."

"I can get out of this."

Using a Move

"Got you now!" -Said when getting a KO with her Level 1.

"No way but forward now!" -Said when activating her Level 2.

"I can barely hold this thing!" -Said when activating her Level 2.

Taunts

End Well- "What makes you think this will end well for you?"

Prepare For The Hunt- "Hunt's over, fight's on." She then points her spear at opponents.

About Confidence- "Confidence is quiet, you're not."

Costumes

The Outcast (Default)

Nora Lookout

Banuk Ice Hunter

Shadow Stalwart

Carja Blazon

Oseram Wayfairer

Tenakth Marshal

Moveset

Square- Aloy performs a two hit swing combo with her spear.

Square (Air)- Same as ground version.

Square Side- Aloy lunges forward and stabs with her spear.

Square Side (Air)- Aloy swings her spear around her.

Square Up- Aloy performs a high stab above her head. If this attack connects with an opponent then Aloy can chain this attack.

Square Up (Air)- Same as ground version.

Square Down- Aloy kicks opponents to the ground. A second press will have Aloy stab downed opponents with her spear.

Square Down (Air)- Aloy performs a downward stab with her spear, jumping onto opponents.

Triangle- Aloy fires a regular arrow from her bow. This attack can be charged for more power.

Triangle (Air)- Same as ground version.

Triangle Side- Aloy fires a quick flurry of arrows at opponents.

Triangle Side (Air)- Aloy fires a hail of arrows into the air, raining down on opponents.

Triangle Up- Aloy uses her sling to fire a Freeze Bomb into the air. Once it explodes it will fire small ice shrapnel.

Triangle Up (Air)- Same as ground version.

Triangle Down- Aloy uses the Forgefire to spew flames onto the ground in front of her.

Triangle Down (Air)- Same as ground version.

Circle- Aloy charges her spear with the Resonator Blast. The next enemy hit will be tagged. Once they are tagged, hitting them with an arrow will deal massive damage.

Circle (Air)- Same as ground version.

Circle Side- Aloy uses her Ropecaster to shoot rope towards foes. If it connects, Aloy will pull opponents towards herself.

Circle Side (Air)- Same as ground version.

Circle Up- Aloy uses a Mine Launcher to fire proximity explosives into the air in an arc.

Circle Up (Air)- Same as ground version.

Circle Down- Aloy deploys an electric wire with her Tripcaster. The wire will stun the first opponent to touch it.

Circle Down (Air)- Same as ground version.

Grab Side- Aloy uses her pullcaster to pull opponents to the ground.

Grab Up- Aloy jumps on top of opponents and tackles them to the ground.

Grab Down- Aloy sweeps opponents off their feet with the tail end of her spear.

X (Air)- Aloy uses her shieldwing to slow her descent.

Level 1

Blast Wire- Aloy deploys a blast wire from her Tripcaster. If an opponent steps through it they will be KOed.

Level 2

Oseram Cannon- Aloy gains the Oseram Cannon which can fire powerful explosives. Because of its weight, Aloy cannot move very quickly or jump with it.

Level 3

Stormbird Override- A cutscene plays where Aloy overrides a Stormbird, enabling her to fly it over the stage. She is able to use it to carpet bomb the stage and earn KOs.

Notes:

Rivalry Connection: Both are stealthy red heads from post-apocalyptic worlds. Both grew up without mothers and were raised in part by father figures who died shortly after they both became adults. Both also use the thing that caused the apocalypse as a tool, the Cordyceps Virus in Ellie's case and forbidden technology in Aloy's case.

I have played and struggled with Horizon: Zero Dawn, but have yet to pick up Forbidden West, or Genshin Impact for that matter. That game is where a lot of Aloy's quotes come from btw, since a lot of Aloy's quips in Horizon are character specific. I also had no idea she was in Fortnite, another character ruined.

Chapter 6: Astro

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE PLAYSTATION HERO

Ostensibly the mascot of the PS5, Astro bears a huge weight on his little shoulders. He is the Playstation incarnate and seems to posess knowledge of all the games through various means. Astro himself has his own world to protect where he fights all kinds of creatures from rogue robots to dinosaurs and everything in between. He is heroic, cheery and friendly but aside from this he doesn't have much of a personality. He does have a lot of techniques which he uses to defeat bad guys though.

Intro

Astro had made it back to the CPU Plaza, having saved all the different Playstation worlds. It was a thankless task to some, but to others like Astro the task was its own reward. Seeing all the different worlds and the many unusual characters that inhabited it was a novelty that never tired Astro. There was perhaps no one more well versed in Playstation than Astro because of this. Which is why when he heard that Playstation characters were travelling from near and far to fight in a mysterious tournament he was intrigued. What could have caused this to happen? Was it a good thing? There was only one way to find out. Astro set off from the Plaza, beyond any world he had ever travelled to before, to see just what was going on, and who was there.

Rival Scene

Astro couldn't believe he had seen so far. He had seen so many Playstation characters in the flesh that he'd only ever seen through screens before and what was stranger, he had beaten them all in combat. Walking through the crystal arena, he was able to see two more characters he recognised. Toro Inoue and Kuro! Two classic Playstation mascots! Astro simply had to say hello. He waved to them and walked over. "Hey Toro, isn't that Astro?" Kuro asked. "It is!" Toro smiled. "The Playstation 5's mascot! I should have figured he would make it this far." He bowed as Astro approached. "It's an honour to meet you, Astro-san. I really enjoyed your new game!" Kuro looked between the two. "Hey, I have an idea!" He suggested. "Why not have a fight? See who's the best Playstation mascot." Toro glared at Kuro. "Kuro! You mustn't say that!" Astro looked at the duo. It figured that Toro would be itching to spar with more characters, especially given his appearance in other fighting games. Astro got into a fighting stance and smiled. "Are you sure, Astro-san?" Toro asked. Astro nodded. "Okay then, here I come!"

Outro

Astro returned home much to the delight of the astrobots. Truth be told he hadn't been away that long. But in the short time he had been away, Astro had put an end to the danger threatening the Playstation and restored peace. Plus he got to see so many of his idols in person! He was in the end glad of his adventure. A character like him who knew so much about the Playstation would have been right at home in any of those worlds. But at the same time, it was nice to be back in the CPU Plaza. The adoration of the other astrobots was nice too, though Astro didn't do any of this for the attention. He did have something to show them though. Going up to the central CPU, the astrobots gasped in amazement as it started to glow blue. Astro was happy to have given back as the astrobots began clapping at their new and improved CPU.

Fight Intros

Superbot- Astro poses like Superman. If he has a cape it will flutter in the wind.

Hello!- Astro waves to the screen.

Pep Rally- Astro gets pumped up while Astrobots in the background hold up a sign that says 'Go Astro Go!'

Watch This- Astro does a few karate moves to the amazement of his Astrobot fans in the background.

Victory

Mission Complete- Astro jumps into the air and pumps his fist.

Oh Yeah!- Astro does a victory dance.

The Hero Triumphs- Astro jumps high into the air while fireworks of his face go off in the background.

For The Players- The Astrobots throw Astro in the air and catch him repeatedly.

Defeat

If using 'Mission Complete'- Astro spins around and trips over his own feet, falling backwards.

If using 'Oh Yeah'- Astro hangs his head and cries.

If using 'The Hero Triumphs'- Astro gets hit by a giant rubber duck fired from behind the camera.

If using 'For The Players'- Astro walks off sadly and the Astrobots accidentally drop the sign they were holding.

Themes

Battle Themes

That's The Way To Do It

CPU Plaza

SSD

GPU Jungle Boss

CRT-Rex

Victory Themes

I'm Your GPU

Follow Me Into The Storm [Playroom Remix]

CPU Plaza (After Dark)

Goal

I Am Astro Bot

Quotes

Astro will sometimes make noises in response to various things but aside from this does not speak.

Taunts

Bull Charge- Astro stomps the ground several times in an attempt to goad opponents.

Stop Embarrasing Yourself- Astro waves at opponents.

I'll Do Something Else- Astro plays DDR on a D-Pad.

Costumes

Hero Astro (Default)

Ninja Astro

Classic Astro

Rocket Animation

Astro is completely chained up, with only his legs and head showing. You can see him kicking his legs indignantly.

Moveset

Square- Astro throws a straight punch.

Square (Air)- Same as ground version.

Square Side- Astro throws a left hook followed by a right hook.

Square Side (Air)- Same as ground version.

Square Up- Astro headbutts opponents.

Square Up (Air)- Same as ground version.

Square Down- Astro kicks opponents.

Square Down (Air)- Astro launches a flurry of kicks beneath him.

Triangle- Astro throws a shuriken at opponents.

Triangle (Air)- Same as ground version.

Triangle Side- Astro fires shots from his machine gun. (It fires weird ball projectiles, not bullets)

Triangle Side (Air)- Same as ground version.

Triangle Up- Astro fires his water gun in an arc.

Triangle Up (Air)- Astro slides down his tight rope. It allows him to jump down and attack enemies or potentially avoid enemy attacks beneath him.

Triangle Down- Astro rolls a tube along the stage, tripping up opponents.

Triangle Down (Air)- Astro fires lasers out of the bottom of his feet to attack enemies standing under him.

Circle- Astro fires an arrow from his bow. He can charge this attack.

Circle (Air)- Same as ground version.

Circle Side- Astro turns into a ball and rolls in the direction he is facing.

Circle Side (Air)- Same as ground version.

Circle Up- Astro volleys a beach ball at opponents.

Circle Up (Air)- Astro equips his hang glider and flies into enemies. He will slowly descend until he is attacked or puts it away.

Circle Down- Astro puts up an umbrella which repels any attack from directly above him, unless it is an electrical attack.

Circle Down (Air)- Same as ground version, only Astro will slowly descend because of his umbrella.

Grab Side- Astro takes out a dualshock 4 controller and sucks opponents inside it. He shakes it around and then fires the opponent out.

Grab Up- A magic light appears above the opponent, distracting them. Astro capitalizes by punching the opponent in the groin.

Grab Down- Astro equips his monkey suit and grabs opponents with the tail, slamming them off the ground.

Level 1

Spinning Punch- Astro charges up his spinning punch and performs it, being able to move left and right while the spinning punch is active. Any opponent he hits is KO'ed.

Level 2

Hop to it!- Astro equips his frog suit and hops around the stage. He can only move by hopping but can KO any opponents who touch him.

Level 3

Guardian Robot- Astro calls in his giant robot friend who assumes a position at the back of the stage. He is able to attack Astro's enemies with a variety of attacks including headbutts, punches and wind based attacks.

Notes:

Rivalry Connection: Both were introduced along with new hardware (Toro for the Pocketstation and Astro for the PS4 Camera, then PS VR), both have served as Playstation mascots and both have an extensive knowledge of video game characters.

Astro was a character I was on the fence about until Astro's Playroom. I had played Astro's games on PS4 (save for the VR one) so I had some experience with him. He's a cute little fella, I'll give him that. It also solved the problem of who Toro's rival should be. I gave up pretty quickly trying to find a reason for them to be angry at each other, this one is just as good as any legitimate reason.

Chapter 7: Atoi

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE MESSENGER

Not much is known about Atoi's (Atwoh) past. She is a young adventurer with an envelope for a head with a curious and kind personality. Through many locations in her papecraft world she has brought creativity and defeated the mischievous scraps who sought to do harm. Atoi was successful in her goal of delivering her message to the being in the sky, 'The You'. But what about after that? While her journey was seemingly done, Atoi's adventurous spirit could hardly be sated with just one adventure. Despite not being a violent soul, Atoi packs a creative and unconventional arsenal to defend herself with and is very eager to get to know new people. Perhaps after she beats them she could get a selfie with some of them?

Intro

Atoi was walking up a large mountain, all set for another adventure. "Ah, there's Atoi!" The first narrator spoke. "Back on the adventure trail again, eh?" Atoi looked to the camera and nodded. "It seems she has received an invite to a far away land, beyond the world of papercraft! What dangers await her there, I wonder?" The second narrator piped up. The first narrator chuckled as Atoi greeted her friend, the baby wendigo. The little guy was itching to join Atoi for a journey. "So it seems Atoi will be meeting new people, hopefully to share her message. Maybe they have messages to share too?" Atoi thought about that and smiled. She did wonder about that. It was going to be fun to meet so many new people! As she reached the top of the mountain, she could see the sun rising on a new day. "Well whatever the case, we wish you good luck Atoi!" The second narrator cheered. "Have fun Atoi, be sure to tell us all about it later!"

Rival Scene

Atoi wandered across the crystal arena with a smile on her face. She had so far been pleased to have gone on such a journey. Most of the people she met did have a message, although they were quite violent... Then someone came skateboarding through. Atoi got out of the way in time but he accidentally hit the baby wendigo. He yelped as the skateboarding dog stopped and turned around. "Woah! What are you guys?" The wendigo's attitude immediately soured and he began barking at PaRappa. "Hey, take it easy man, it was just a mistake." But he wasn't having any of it. He lunged at PaRappa, only for the rapping dog to punch him away just before he could attack. Atoi shouted for her friend before glaring at PaRappa, who realised there was no way out of this without fighting. Steeling herself for a fight, Atoi prepared to teach this guy a lesson!

Outro

"Good to see you again Atoi!" Atoi returned to a town near the sea after her long adventure. The baby wendigo had since rejoined his mother, thankful for all the fun. "I hope you didn't get into too much trouble on your trip!" Atoi shook her head. Narrator 2 interjected. "You must tell us what you saw Atoi, do not forget!" Atoi raised her hand to her lips as though to say 'Shhh!' for now. "Well, I suppose we'll find out in good time." Narrator 1 suggested. "The important thing is that you're back home safe and sound. No matter how many adventures you have it's nice to come back, isn't it?" Atoi nodded as she gazed out at the docks. "It appears she is already eyeing up her next adventure!" Narrator 2 chuckled. "I suppose some people are like that." Narrator 1 agreed as Atoi began to glow blue. "Wherever you go Atoi, you leave your own unique impression. Don't ever lose that!"

Fight Intros

Special Delivery- A stamp blows in and attaches itself to an envelope, which becomes Atoi.

A New Chapter- A checkpoint book opens up and Atoi steps out.

Holiday Picture- Atoi waves to the camera and smiles.

Roll With The Punches- Atoi drops in from above and falls flat on her face. Nevertheless she picks herself up and dusts herself off.

Victory

Let's Party- Atoi jumps into the air with her hands up while confetti showers her.

Making A Memory- Atoi takes a victory selfie.

Friends Always Win- Atoi dances with the baby wendigo.

On The Pig's Back- Atoi rides around on a pig while celebrating.

Defeat

If using 'Let's Party'- Atoi lies on the ground looking dazed.

If using 'Making A Memory'- Atoi looks sadly at the camera.

If using 'Friends Always Win'- Atoi sits on the ground dejectedly while the baby wendigo looks on the verge of tears.

If using 'On The Pig's Back'- Atoi is thrown off the pig's back.

Themes

Battle Themes

Scraps Theme

Renaissance Hop

Gibbet Hill (Pilgrimage)

Final Scraps Fight

The Traveller

Level 3 Theme

The You

Victory Themes

Follow The Sun

Messenger's Theme

Pig Riding

Gibbet Hill (Processional)

Quotes

Atoi makes noises but does not say any specific words therefore she has no quotes.

Taunts

Losing Concentration Here!- Atoi loses her stamp, jumps up to collect it and reattaches it.

Time For A Selfie- Atoi takes a selfie but accidentally leaves the flash on, blinding herself momentarily.

Boredom- Atoi makes a small paper airplane and tosses it in a loop.

Costumes

Atoi (Default)

Atoi: Unfolded

Iota

Rocket Animation

Atoi is glued to the rocket rather uniquely, not being chained at all. You can see her wide eyes before the rocket takes off.

Moveset

Square- Atoi calls on her baby wendigo to headbutt enemies.

Square (Air)- Same as ground version.

Square Side- Atoi's baby wendigo charges forward with two brief punches.

Square Side (Air)- Atoi's baby wendigo barrels forwards through the air, tackling foes.

Square Up- Atoi launches herself from a catapult. This attack can be charged.

Square Up (Air)- Atoi throws an acorn. The acorn will remain on stage to be used as a weapon until it receives enough damage. A maximum of three acorns may be on stage at once.

Square Down- A scarecrow appears and slaps opponents away with a bellow.

Square Down (Air)- Atoi fires a confetti bomb at the ground.

Triangle- Atoi slashes forward with safety scissors.

Triangle (Air)- Atoi does a downward slash with safety scissors.

Triangle Side- Atoi rolls into a ball and will keep rolling until Triangle is released or she is hit. She is able to jump and roll anywhere in this state.

Triangle Side (Air)- Atoi flies a paper airplane into opponents, though she can disembark at any point and the plane will still be effective.

Triangle Up- A gopher comes from seemingly nowhere like a missile directly above Iota, acting as an anti-air measure.

Triangle Up (Air)- Same as ground version.

Triangle Down- Atoi uses the Squeeze Box to suck in air and unleash a powerful blast. If any opponents are standing nearby, they will be sucked in and fired out at other opponents.

Triangle Down (Air)- Same as ground version.

Circle- Atoi takes a photo with her camera. This does not damage opponents but it stuns them and leaves them open to attack.

Circle (Air)- Same as ground version.

Circle Side- A gust of wind blows from behind Atoi, this can propel her forwards if she is rolling or one of her attacks. It does not affect enemy attacks.

Circle Side (Air)- Same as ground version.

Circle Up- A bounce pad appears in front of Atoi and launches enemies into the air. It does not stop them from using attacks.

Circle Up (Air)- Same as ground version.

Circle Down- A light illuminates the ground in front of Atoi. This can destroy things such as land mines or other traps set by an enemy.

Circle Down (Air)- Same as ground version.

Grab Side- Atoi pulls out a paper maché frying pan and smacks the opponent with it.

Grab Up- A book appears beneath the opponent and slams shut on them.

Grab Down- Atoi sticks opponents' feet to the ground with glue and knocks them away with a rock.

Level 1

Tower of Doom- Atoi rolls into a tower of scraps, knocking it to the ground. Anyone caught underneath the tower is KOed.

Level 2

Hog Wild- Atoi calls in a pig to ride around the stage. The pig is hard to control but can KO anyone it hits.

Level 3

The You- A cutscene plays where the background of the stage changes to the sun rising. If the Playstation camera is connected it will display that. Using the touchpad, the You will be able to crush opponents.

Notes:

Rivalry Connection: Both characters are paper thin and come from games where combat is only a minor part of gameplay. Both games center around a delivering a message (PaRappa confessing his love for Sunny Funny and Atoi delivering a message to the You)

The rivalry was a tricky one but having since played Tearaway Unfolded I had a bit more leighway with Atoi's moveset. I went for Atoi this time because she's featured on the cover of Unfolded, Iota remains an alternate skin. 'On the pig's back' is an English translation of an Irish saying (Ar mhuin na muice) which means to be really happy.

Chapter 8: Chimera Hybrid

Chapter Text

Bio

THE INVADER

Chimera Hybrids form the backbone of the Chimera armies conquering Earth in the mid-20th century. Converted from humans, the Hybrids look anything but. They have regressed to their primal instincts in most cases, but still retain knowledge on how to fight. Strategy is not a top priority for these beasts. They fight aggressively with an assortment of ultra-powerful Chimera weaponry as well as enchanced strength and durability with fearsome claws and teeth. There's a reason the Chimera were able to conqued the Earth: The Hybrids.

Intro

The invasion of the USA had been a success. There was now not a spec of land on Earth which did not belong to the Chimera. It was unusual for the hive mind to give instructions to individual Chimera, but such was the case this time. Tactics had changed. Since the humans had found a way to reverse the effects of the Chimera virus, infecting them all was no longer an option. The humans would simply have to be killed. The Chimera weren't aware of where they were though, or how many humans were still around. Still, this task bore relevance. The hivemind was told there would be an event taking place in a far-off place where many combatants would fight for a prize. Many of those would be humans. Skepticism may have been the reason the Chimera only opted to send one of their kind to this event, but this one was determined to prove a suitable representative for his race. He'd take down any humans he came across!

Rival Scene

The Chimera jumped from pillar to pillar, convinced that he wasn't done fighting. The amount of people he had to defeat to get this far put him under no illusions. He scanned the area for his target, then he saw it. He roared and fired his Bullseye at the man in the black gi. The roar had alerted the man though, and he rolled out of the way of the bullets, taking cover behind another pillar. Furious, the Chimera jumped down and prepared to fire. But he was about to be surprised. The man quickly kicked the Bullseye out of his hands and punched him in the chest, staggering him. The Chimera roared as he took a moment to catch his breath. How could a human be as fast as that? Not to mention the strength he had... "What kind of abomination are you?" The man demanded in Japanese. "Your very existence is a crime!" The Chimera roared back, showing his teeth. "It will take more than that to stop me! En garde you beast!" Heihachi assumed a fighting stance as the Chimera did the same.

Outro

Having been successful in his task, the Chimera returned to the main Chimera base in New York City. He had enjoyed the fighting greatly. While many challenged him, none could even hope to match him. Standing around while waiting for orders, the Chimera thought about how the hive mind even knew about that event, or what any of those creatures he fought were. Some of them definitely weren't human, but weren't Chimera either. All of a sudden there was gunfire on the horizon. Humans were attacking. The Chimera all began roaring at the attack and jumping into action. He stopped and watched as all the Chimera began to glow blue. The fruits of his labour were going to come in very useful indeed. Those humans wouldn't know what hit them.

Fight Intros

Invasion- The Chimera jumps onto the stage from seemingly nowhere, landing on his feet.

Last Chance- The Chimera uncloaks and points his Auger at the screen.

Born Anew- The Chimera bursts out of a conversion pod.

I Am Destruction- The Chimera enters the stage from the left and fires his Auger wildly before roaring.

Victory

Asserting Dominance- The Chimera roars into the sky victoriously.

The Alpha- The Chimera begins firing his bullseye into the air in celebration.

Hostiles Down- The Chimera walks towards the screen with his bullseye held over his shoulder.

Resistance Broken- The Chimera roars as more of his allies invade the stage.

Defeat

If using 'Asserting Dominance'- The Chimera looks down and angrily growls in defeat.

If using 'The Alpha'- The Chimera tosses his Bullseye to the ground.

If using 'Hostiles Down'- The Chimera knocks the camera over with a strong slash.

If using 'Resistance Broken'- The Chimera begins to overheat as his cooling system malfunctions.

Themes

Battle Themes

Chimeran Gun Trap

Enemy Contact

Viper's Nest

Penn Prison

Invasion

Level 3 Theme

Fighting the Chimera

Victory Themes

Darkness

Twinfalls No Survivors

Can You Hear Them?

Quotes

The Chimera only communicates through roars and growls, as such he has no quotes.

Taunts

Safety First- The Chimera checks his heatstack, releasing hot air from it.

Delivery Dog- The Chimera sends a Spinner to growl at the enemy.

Warning Shots- The Chimera fires his Bullseye into the air.

Costumes

Grunt (Default)

Chimera Type 2

Chimera Type 3

Advanced Hybrid

Rocket Animation

The Chimera is tied on by his boosters. He tries slashing and roaring but to no avail.

Moveset

Square- The Chimera slashes at opponents with his claws in a two hit combo.

Square (Air)- Same as ground version.

Square Side- The Chimera dashes forward using his boosters and leads with his shoulder.

Square Side (Air)- Same as ground version.

Square Up- The Chimera dashes upwards using his boosters, headbutting opponents.

Square Up (Air)- Same as ground version.

Square Down- The Chimera kicks with the sole of his boot to put distance between himself and enemies.

Square Down (Air)- The Chimera stomps downwards.

Triangle- The Chimera fires the Bullseye Mk. II. Despite being an automatic weapon it packs a punch.

Triangle (Air)- Same as ground version.

Triangle Side- The Chimera fires his Bullseye Mk. 1 which while not as powerful as the Mk. II can be fired for longer.

Triangle Side (Air)- Same as ground version.

Triangle Up- The Chimera throws a plasma grenade that shocks any opponents it hits.

Triangle Up (Air)- Same as ground version.

Triangle Down- The Chimera fires the Cryogun. This weapon is essentially a flamethrower but with ice.

Triangle Down (Air)- Same as ground version.

Circle- The Chimera bites opponents. A difficult move to land, it can deal severe damage if it hits.

Circle (Air)- Same as ground version.

Circle Side- The Chimera fires the Auger. Unique among non-supers, the Auger can fire through any shield without damaging the shield.

Circle Side (Air)- Same as ground version.

Circle Up- The Chimera uses the Arc Charger to fire electricity at enemies. If enemies are close enough then the arc will lock onto them.

Circle Up (Air)- Same as ground version.

Circle Down- The Chimera uses the Atomizer to create a gravity well, drawing opponents in.

Circle Down (Air)- The Chimera uses the Splitter to create a wide wall of gunfire beneath him, raining down on foes.

Grab Side- The Chimera grapples an opponent and pulls them in, slashing them with his claws.

Grab Up- The Chimera tags opponents with the Bullseye Tag. This does not deal damage. What happens instead is that using the Bullseye Mk. 1, the Chimera is guaranteed to hit the opponent he has tagged until he has to reload or is KO'd.

Grab Down- The Chimera uses the XR-42 Phoenix to siphon AP from opponents.

L1- The Chimera's shield is the Auger shield, which allows projectiles to pass through one side. It does however have a limit to the damage it can take and it can't be moved.

X (While in the air)- The Chimera uses his boosters to greatly decrease his descent speed.

Level 1

Sixeye- The Chimera fires a shot from the Sixeye sniper rifle. If it hits a target they are tagged with an explosive that will KO them and anyone within range when it detonates.

Level 2

The Mauler- The Chimera equips the Mauler, a minigun that can also fire a rocket every four seconds. The Chimera is able to move as he normally would while carrying this beastly weapon.

Level 3

Spire Missile- A cutscene plays where a Spire Missile crashes into the stage, releasing Crawlers (Chimeran spiders). They will attack opponents and weigh them down, allowing the Chimera to KO them with any attack.

Author's Note

Rivalry Connection: Both Heihachi and the Hybrid experiment with genetic mutation (The Chimera is a product of it while Heihachi aims to make himself younger). They both have no human allies and are antagonists in their series. Both are also capable of using electricity to limited degrees.

Kinda surprised the Hybrid was left out of the original game tbh. Maybe they couldn't find a rival? Idk. Either way, Resistance is pretty good. The creative weaponry made up a lot of the items in the original game but there was still plenty to base a moveset off. Also I'm aware I didn't list any of the shields for previous characters, this is because they mostly amount to the same thing. I'll only mention them if they happen to be in some way different to the norm.

Chapter 9: Cole MacGrath

Chapter Text

Bio

THE CONDUIT

To some he's the Beast, to some he's the Conduit. Cole MacGrath is many things to many people, but he never asked for any of it. When delivering the Ray Sphere, it exploded in its box, killing anyone in its blast radius, save for Cole. It turned out that Cole was one of a lucky or unlucky group of humans who had the 'conduit gene' which enabled him to get powers. Despite the immense power that came from wielding electricity as a weapon, Cole was hated by many who feared that conduits were merely rogue terrorists that they could not stand up to. Determined to change the image of conduits, Cole has taken down the rogue conduits who decided to seize power for themselves in both Empire City and New Marias. Sometimes the price he needed to pay to achieve this goal was massive and something that came at great personal cost. But Cole would always pay up, no matter what the price. It wasn't always easy though. As his moveset reflects, Cole often struggled to find the balance between good and bad. In conjunction with his electricity, his good karma allowed him to utilize ice powers while his evil karma allowed him to access fire based powers. Both come with their ups and downs, as Cole himself would find out. Regardless, despite not being that powerful on paper, Cole is clever enough to utilize his powers in ways that helped him bring down opponents much tougher than him and he doesn't intend to kick that habit anytime soon.

Intro

The streets of New Marias were a mess. Sometimes Cole felt like he was the only one trying to make a difference. "This city's falling apart." He explained as he walked through the slums. Several people poked their heads out to see him, looking at him with mixed reactions. Some feared him, some hated him, but others admired him. "Between gang wars and rogue conduits I can't keep track of everything. That's not to mention the storm that's coming...I don't have much time." He looked down at his arms which had small sparks of electricity coming from them. One red and one blue. "I can barely keep the storm in me under control. That's why I need help. I've heard there's a gathering taking place for special people. They must be conduits. I'm going there to enlist whoever I can to help me in the fight for this city, or die trying!"

Rival Scene

Cole looked up at the columns, seeing the man in red and blue perched on top of them. "Afternoon. Mind if we have a talk?" Spider-Man jumped down landing right in front of Cole. "What do you wanna talk about?" The superhero asked. "I'm looking for people. People with powers, conduits. Know where I can find them?" Spider-Man took a step back. "What does a guy like you want with people like that?" He asked, looking at Cole's amp. "That's too bad." Cole answered. "You sound like you know something. Wanna tell me?"

"Generally when I get that question it's not for good reasons." Cole allowed electricity to course through his arms. "Look buddy, there's a storm coming. It'll get all of us sooner or later. You're either with me or against me and if you're not with me then well, that narrows it down a bit."

"I've dealt with you electricity dudes plenty of times before. I'll just ground you like I did them!" Both assumed fighting stances as they waited for the other to make the first move.

Outro

"I don't know if those people were conduits or what. Some of them weren't even human." Cole had returned to New Marias, empty handed. He had beaten every opponent he had come across but was still mostly on his own in the fight for the southern city. "Either way, I'm mostly on my own for the fight here. I guess it was always going to be this way." As he looked out over the city, the sun was beginning to set. But his work wasn't done. "I can't afford to worry about who's on what side anymore. I've got work to do and I have the power to do it!" He began to glow blue as he leapt from the rooftop. "It's like I've always said, I'll save this city or die trying!"

Fight Intros

Power Flex- Cole leaps on stage and throws his hands in the air, pulsating with electricity.

Let Me Introduce Myself- Cole pulses electricity through his right hand and says "Let me introduce myself."

Let's Take Care Of This- Cole holds his Amp to the side, running electricity through it and says "Let's take care of this."

P-P-P-P-Power Flex- Cole levitates and releases a burst of electric energy, similar to when he absorbs blast cores.

Victory

That's Right, Suckers- Cole steps back, his hands pulsing with electricity.

Got To Love It- Cole smiles and crosses his arms.

Catch You Later- Cole sends a bolt of lightning crashing into the stage.

That's Right Man- Cole charges his hands with lightning and looks up at the screen.

Defeat

If using 'That's Right Suckers'- Cole kneels, defeated.

If using 'Got To Love It'- Cole clutches his head and groans while facing the camera above.

If using 'Catch You Later'- Cole stands and puts his hands down while looking disappointed.

If using 'That's Right Man'- Cole drops to both knees and groans while looking pained.

Themes

Battle Themes

Rabble Rouser

Rampage

Overcharge

The Freaks Are Everywhere

Level 3 Theme

The Beast (If using Evil Karma)

The Decision (If using Good Karma)

Victory Themes

Cole MacGrath InFamous 2

The Final Piece

The Courier

Fade Away

Quotes

Upon Selection

"Alright, let's get this done."

"You sure you guys wanna face me?"

"Piece of cake."

Picking Up An Item

"Alright!"

"Ah, yeah."

"Ah, nice!"

"Oh yeah, man."

"Nice!"

Getting a KO

"Wow. Too easy."

"Just like I said."

"Alright, now we're movin'."

"That's right."

"Yeah, you like that?"

"Didn't see that coming, huh?"

"Is that all ya got?"

"You're next."

"By the numbers."

"Now that's a butt-kicking."

Respawning After KO

"This is gonna be short term."

"Alright, let's do this."

"I'm ready."

"Spare me the crap."

"Here for a little action."

"Hey, I'm back."

"I'm not holdin' my breath."

Using A Move

"Catch ya later." -Using Level 1.

"Special delivery." -Using Level 1.

"Here we go." -Using Level 2.

"Feel the power." -Using Level 3.

Taunts

Bring It- Cole beckons his opponent. He accompanies this with saying "Bring it on!"

Now What?- Cole powers his amp with both hands.

Wanna See A Trick?- Cole juggles balls of ice.

Costumes

Courier Outfit (Default)

Kessler

Courier Jacket

Evil Cole

Rocket Animation

Cole looks down with his arms chained, he doesn't attempt to struggle.

Moveset

Square- Cole hits opponents with his amp in a three hit combo.

Square (Air)- Cole's three hit combo ends with him smacking opponents to the ground.

Square Side- Cole slides along the ground like does in InFamous. He can chain this attack to others.

Square Side, Square- Cole follows up his dash with an attack using an electric blade.

Square Side, Square, Triangle- Cole follows up his electric blade attack with an upwards shoulder charge.

Square Side, Circle- Cole stops his slide.

Square Side (Air)- Cole fires a bolt of lightning forward.

Square Up- Cole pulls out his amp and generates a small burst of energy.

Square Up (Air)- Same as ground version.

Square Down- Cole jumps into the air and slams the ground with his amp.

Square Down (Air)- Cole slams the ground with his amp, generating a shockwave.

Triangle- Cole will fire small lightning bolts. If he hits an enemy with five, they will be stunned.

Triangle (Air)- Same as ground version.

Triangle Side- Cole tosses a ball of electricity that sticks to opponents before exploding.

Triangle Side (Air)- Same as ground version.

Triangle Up- Cole fires a blast of electricity upwards.

Triangle Up (Air)- Same as ground version.

Triangle Down- Cole fires an energy blast that pushes opponents back.

Triangle Down (Air)- Same as ground version except for the fact that it is fired at a downwards angle.

Good Karma

Circle- Cole puts up an ice shield which blocks any projectiles.

Circle (Air)- Same as ground version.

Circle Side- Cole fires a blast of ice that temporarily freezes an opponent.

Circle Side (Air)- Same as ground version.

Circle Up- Cole launches himself into the air, leaving ice spikes behind. If an opponent is hit they will be launched into the air along with him.

Circle Up (Air)- Same as ground version, but the ice falls to the ground as well, damaging opponents beneath Cole.

Circle Down- Cole creates ice shards in front of him that stick upwards.

Circle Down (Air)- Cole fires ice shards at a downward angle.

Evil Karma

Circle- Cole does a quick flaming punch. He can charge this punch for more power.

Circle (Air)- Same as ground version.

Circle Side- Cole does a fast charging dive attack while engulfed in flames.

Circle Side (Air)- Same as ground version.

Circle Up- Cole fires three blasts of fire into the air, launching opponents.

Circle Up (Air)- Same as ground version.

Circle Down- Cole throws a spot of oil on the ground. If an opponent steps in it they become trapped in the oil.

Circle Down (Air)- Same as ground version.

Grab Side- Cole sticks his amp into opponents and swings them around. He then lets them go flying.

Grab Up- Cole grabs the opponent and slides underneath them then hits them into the air. This attack will switch Cole to Good Karma. His electricity will be blue. It should be noted that Cole starts out with Good Karma.

Grab Down- Cole grabs an opponent by the throat and slams them to the ground. This attack will switch Cole to Evil Karma. His electricity will be red.

X (While in the air)- Cole uses electricity to slow his fall.

X Side (When next to a wall)- Cole clings to the wall and is able to fire electricity, but not use his amp.

Level 1

Human Bullet- Cole lifts an opponent into the air if they are standing next to him and fires them like a projectile. If they hit another All-Star then they will both be KO'd. This is Cole's only super which is not karma dependent.

Level 2 (Good Karma)

Ionic Freeze- Cole fires shards of ice all across the stage, KOing any opponents in the way.

Level 2 (Evil Karma)

Ionic Drain- Cole drains the life force of any enemies within his radius and uses it to destroy them in a blast.

Level 3 (Good Karma)

Electric Tornado-Cole jumps to the front of the stage and creates an electric tornado. He can move it back and forth across the stage, sucking in opponents and watching as the tornado spits them out, KO'ing them.

Level 3 (Evil Karma)

The Beast Awakens!- A cutscene plays where Cole becomes the Beast. He can fly in this state, has more deadly attacks and gains a huge increase in power.

Author's Note

Rivalry Connection: Both Cole and Spider-Man attained their powers by accident. They both have red-blue colour schemes and are faced with decisions to save their loved ones or save their cities. Both fight similar villains, electric villains (Kessler and Electro), villains who utilize venom and corruption (Joseph Bertrand and Venom) and many others.

Cole's Irishness is g. Aside from that it was difficult to change things about Cole as far as his story went, same goes for any character who's last game was released before PSAS. I remember reading that Superbot initially wanted Cole to have a karma mechanic similar to InFamous. There wasn't much other detail but I like that idea and so I took a stab at it.

Chapter 10: Colonel Radec

Chapter Text

Bio

THE HOUND OF VISARI

Colonel Mael Radec embodies discipline. He is in every sense the model soldier. The rumours started when he allegedly killed one of his own soldiers for not following proper dress code. But Radec is not brutal without reason. He is a fearless leader who leads from the front, a cunning tactician and a fearsome adversary. He does not hide from opponents, though his invisibility cloak offers him that opportunity to display his excellent stealth skills. He is adept with just about every weapon under the sun from pistols to shotguns to flamethrowers. He does not hesitate to use any means necessary to win, but that's what makes him the Hound of Visari.

Intro

ISA airships were dealing massive damage to Helghan anti-air defences. As much as it pained him to say, their situation was desparate. But it wasn't over. Not by a long shot. As far as Radec was concerned, that was what mattered. "Power. All men crave it. But only some are capable of using it when it is needed. Take now for instance. Helghan is under assault from ISA troops. Their invasion is well underway. In such times we show our worth by perservering and driving back the invader. However, my duty calls me elsewhere. Intelligence reports a gathering of soldiers away from the battlefields between us and the ISA." He checked his weapons as he prepared to leave. "A weak man would wait for his opponents to reveal themselves before striking. Luckily for Helghan, I am not a weak man. If these soldiers are as strong as is claimed, then it is up to me to put them to the test. And if they threaten Helghan, I will make sure that threat ceases to be!"

Rival Scene

"I'm afraid my search for a worthy opponent may have been in vain." He mused, strolling across the crystal arena. "There isn't any threat to the Helghast here, ISA or otherwise." He looked over to the samurai reaching for his sword. "One side, I have work to do." Jin drew his katana. "I cannot allow that. A spirit like you in a place like this can mean no good." Clearly this man was delusional. But he nevertheless gave off an aura that he was skilled with his blade. "I'm not entirely sure what that meant, but I recognise an invitation to fight when I see it." He pulled out his own knife and flipped it. "Now, I hope that sword of yours isn't just for show." Jin readied himself to fight. "This blade has taken the lives of many men. I have no qualms about adding yours to its tally." Radec was somewhat impressed. "Very good. Let's hope this amounts to more than a momentary diversion. Somehow, I think it will."

Outro

"The opponents I encountered on my journey were among the toughest I have ever fought." Radec returned to Helghan, still in a state of chaos. Yet the Colonel's demeanour never changed from his normal stoicism. "Though none of them were my equal. It seems my skills have not been dulled, though my escapade has done little to dim the threat faced by the Helghast. We are still in desperate need of leadership." Radec began to glow blue as he prepared to make his way onto the battlefield. "Leadership which I will provide. The ISA may underestimate me. But that is their mistake. A mistake which in this case, will cost them dearly."

Fight Intros

This Battlefield Will Do- Radec deactivates his invisibility cloak and surveys the battlefield. He concludes "This battlefield will do."

Leave No One Standing- Radec fires his machine gun to one side and then the other.

Show No Mercy- Radec vaults over a wall under heavy fire.

Death To You- Radec has his back turned. He then turns while pointing his gun at the camera. He says "Kill...or be killed."

Victory

Victory- Radec performs a Helghan victory salute.

Decimated- Radec points his machine gun in the air and fires it rapidly.

Targets Dispatched- Radec holds two fingers to his ear as though he is receiving a radio transmission.

The Mission Is Won- Radec takes out his pistol and points it at the camera.

Defeat

If using 'Victory'- Radec slams his fist into the ground.

If using 'Decimated'- Radec frantically looks around.

If using 'Targets Dispatched'- Radec holds up his pistol while in the last stand position.

If using 'The Mission Is Won'- Radec rises from a kneeling position and cloaks.

Themes

Battle Themes

Sympathy For Red

The Devastation of Vekta

Radec Academy Shootout

Autarch's Sanctums Battle

Level 3 Theme

Frozen Shores - Jetpack Flight

Victory Themes

Helghan Forever

Visari's Lament

Killzone: Shadow Fall Main Theme

The Madness Begins

Quotes

Upon Selection

"As you wish."

"Let us meet in combat."

"I will slaughter them all!"

"Let's make them pay."

Picking Up An Item

"Primitive...but effective."

"Interesting..."

"This weapon will perform adequately."

"Weapon retrieved."

"This will do."

"Adequate."

Getting a KO

"You lack skill."

"You are no soldier."

"Die, scum!"

"You will be forgotten."

"Farewell, scum!"

"Kill, or be killed."

"It's not personal."

"Didn't I kill all of you yet?"

"Eliminated."

"Meet your maker!"

"This will be a day of mourning."

"Death to you."

"You are no match."

"Body count!"

"Destiny awaits you."

"Show no mercy."

"Expect no mercy!"

Respawning After KO

"I'm not a very patient man."

"Now, it begins."

"Victory...or defeat!"

"Onward to victory!"

"Let us begin."

"Prepare for combat!"

"Prepare to do battle."

"Targets acquired."

Using Moves

"I'm finished with you!" -When using Level 1.

"Time to end this!" -When using Level 2.

"Expect no mercy..." -When using Level 3.

Taunts

Death To You- Radec salutes and says "Death to you."

Knife Skills- Radec flips his knife and says "You lack skill."

Now You See Me...- Radec cloaks and says "Find the target!"

Costumes

Helghan Uniform (Default)

stA-X6 Jetpack Uniform

Elite Shocktrooper

Rocket Animation

Radec looks around but does not struggle, as though resigned to his fate.

Moveset

Square- Radec hits the enemy with the stock of his rifle and then gives them the boot.

Square (Air)- Radec performs two aerial kicks.

Square Side- Radec stabs opponents and then shoots them away with his shotgun pistol.

Square Side (Air)- Radec fires a shot from his shotgun pistol.

Square Up- Radec stabs diagonally upwards with his combat knife.

Square Up (Air)- Same as ground version.

Square Down- Radec drops a grenade before cloaking and moving forwards.

Square Down (Air)- Same as ground version.

Triangle- Radec fires a three round burst from his machine gun. This can be continued by holding triangle.

Triangle (Air)- Same as ground version.

Triangle Side- Radec pulls out a sniper rifle and fires. This attack travels the entire length of the stage.

Triangle Side (Air)- Same as ground version.

Triangle Up- Radec aims a shotgun into the air and fires.

Triangle Up (Air)- Same as ground version.

Triangle Down- Radec fires a grenade launcher at the ground, launching opponents into the air.

Triangle Down (Air)- Same as ground version.

Circle- Radec fires an explosive bolt which detonates if it sticks to an opponent.

Circle (Air)- Same as ground version.

Circle Side- Radec throws an electric grenade which stuns any nearby opponents when it detonates.

Circle Side (Air)- Same as ground version.

Circle Up- Radec fires his Arc Rifle which creates a bolt of electricity going diagonally upwards.

Circle Up (Air)- Same as ground version.

Circle Down- Radec fires a burst of flame from his flamethrower. Holding circle will extend the duration of this attack.

Circle Down (Air)- Same as ground version.

Grab Side- Radec stabs the opponent in the chest, cloaks, reappears behind them and shoots them in the back of the head.

Grab Up- Radec grabs an enemy by the neck and repeatedly fires his rifle at their head.

Grab Down- Radec throws his enemy down and stomps on them.

Level 1

stA-X3 W.A.S.P. Launcher- Radec arms a rocket launcher and aims manually. The player can then fire rockets that KO upon impact. If the reticle is focused on an opponent the missiles will home in on them.

Level 2

stA5X Arc Cannon- Radec arms the Arc Cannon and fires it across the stage. The excellent range and the width of the beam give it a great KO box.

Level 3

stA-X6 Jetpack- Radec equips the jetpack and flies to the foreground of the stage where he can rain down machine gun fire on opponents.

Author's Note

Rivalry Connection: Both Radec and Jin are highly disciplined soldiers who fight against invading armies in their respective games. Despite having a strong sense of honour, both Radec and Jin use stealth tactics to maneuvre around stronger opponents.

Not much change to report unfortuntely. Radec hasn't had an update since 2009 but I liked him in the original game so he sticks around. It's hard to deny he's a pretty cool dude though to be fair, I think he justifies his place here regardless. Much like the Chimera, the Helghast are the icons of their franchise. The protagonist of Shadow Fall may have his cool owl drone (and believe me it was fucking cool when I got it back on PS4 launch day) but he is little more than a generic soldier, I can't even remember what he looks like. Radec on the other hand...went as him for halloween that year.

Chapter 11: Crash Bandicoot

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE MAD MARSUPIAL

Crash is a genetically engineered bandicoot who was designed to lead an army of mutant animals. However because of his critical lack of intelligence he was unceremoniously booted by his creator, Dr. Neo Cortex. Cortex would come to regret this decision though as Crash would time and time again foil his world domination schemes. What he lacks in intelligence he makes up for with raw power. Aided by his kid sister Coco who has far more brains than he, Crash has gone all across time and space to defeat Cortex. He may not have the know-how, but he does have the spirit.

Intro

Crash had defeated Dr. N. Tropy once again and forced him to retreat into a rift. It was par for the course at this stage, Crash didn't even think about it. But as he was about to jump through, his sister grabbed his arm. "Wait, Crash!" The marsupial stopped. "Why are there two rifts?" Was there? Crash looked over. Sure enough there was. How odd. Not that he really cared about the implications but he didn't deal well with decision making. He scratched his head as his eyeballs darted back and forth between the two portals. "It would appear that this rift has been created independent of N. Tropy." Aku Aku suggested, noting its strange purple and blue blend. "No one has come through it yet. It appears to be waiting for somebody to enter." Crash moved over to it. "But what if it's a trap?" Coco suggested. "I mean, it could be, couldn't it?" Aku Aku nodded. "It could be...but at the same time, nobody seems to know anything about this. I cannot explain, but this does not feel like a trap." Coco was still apprehensive, but Aku Aku seemed confident of this idea. "Well, I guess it wouldn't hurt to see what was on the other side." She reluctantly agreed. One by one the trio stepped through. After Coco, the rift shut as though it were never there. Wherever it had sent them, the trio were stuck.

Rival Scene

"I don't even recall a place like this in the multiverse." Coco admitted, looking around at the crystal columns. "Well, we know it wasn't a trap now." The trio stopped upon seeing a human man standing there with a golem-like creature. "Aku-Aku, what is that?" Coco whispered. "I've never seen such a creature before." The mask admitted. "But it can't be a good sign that they also made it this far." Crash was already preparing for a fight, far in advance of any advice he'd received. "It appears as though Crash has made up his mind." Aku Aku noted. To be fair, everything else they had encountered had attacked them, there was little reason to suspect that this one was suddenly going to be nice. The golem must have recognised this as he jumped to a position in front of Crash. "So, you think you're hot stuff then, huh?" He asked. Crash made some aggressive noises, making Knack laugh. "You must be about as dumb as you look. Don't worry, this won't take long."

Outro

The trio found themselves spat out of a rift, back in what was recognisably their own world. "Yahoo!" Crash threw his fists in the air. "I gotta say, that was worth it." Coco admitted. "Well, I'm just glad to be back. There were some truly strange entities out there..." Aku Aku countered. "In any case, we're not done with Cortex or his allies. We have a long way to go." Just as he said that N. Gin showed up, wearing a jetpack. "Indeed you do! Well Crash, I got tired of waiting for you so I decided to bring the fun to you!" A giant mech came into view which N. Gin began to pilot. "Well Crash? You ready?" Coco asked. The titular marsupial nodded as he began to glow blue. "You may not even need my help for once..." Aku Aku muttered under his breath, genuinely impressed with Crash's new powers. Crash jumped into the air, towards N. Gin's mech, ready to pound it into dust. Once he got to Cortex, he could expect the same!

Fight Intros

Ready For Adventure- Crash runs up to the camera and winks at it.

Warp In- Crash warps into the stage.

Wake Up Time- Crash is shown sleeping on the stage. He then wakes up startled and bolts upright.

Karting Time- Crash drives onto the stage in his CTR Kart.

Victory

Perfect!- Crash spins around before jumping out to one knee in front of the camera and saying "Ta-dah!"

The Mighty Bandicoot- Crash victoriously hoists weights over his head.

Pretty Good Job- Crash gives a thumbs up with Aku Aku smiling in the background.

1st Place!- Crash stands on a podium holding a 1st place trophy from CTR.

Defeat

If using 'Perfect!'- Crash is shown unconscious on the floor as crates pelt his back.

If using 'The Mighty Bandicoot'- Crash drops the weights he's lifting on his foot.

If using 'Pretty Good Job'- Crash turns into a translucent angel and flies away while playing a harp.

If using '1st Place!'- Crash falls down an off-screen hole, while his shoes remain behind for a second in a cartoonish nature.

Themes

Battle Themes

N. Sanity Beach

Koala Kong Boss Music

Crash Cove

Crashball

Hog Wild

Walrus Chase

Cortex Boss Music Crash Bandicoot 2

Level 3 Theme

The Past Unmasked (OST Version)

Victory Themes

Rude Awakening Level Complete

Win Race

Crash and Coco Trophy Presentation

Quotes

Crash has an extremely limited vocabulary consisting of things like "Boo-yah!" and "Whoa!". He will say these throughout a fight but aside from this does not have any quotes.

Taunts

Chicken!- Crash performs his chicken taunt, accompanied by noises.

This is Boring...- Crash looks around while scratching his butt.

Plumbers Suck!- Crash takes out a megaphone and begins spouting incomprehensible gibberish at the opponent in an aggressive manner.

Costumes

Regular Crash (Default)

Rapper Crash

Biker Crash

Rocket Animation

Crash is chained by his whole arms, seemingly oblivious to the mortal danger he is in.

Moveset

Square- Crash punches opponents in a two hit combo.

Square (Air)- Crash launches a heavy punch to send enemies flying.

Square Side- Crash launches a Norris roundhouse kick.

Square Side (Air)- Crash performs a flying kick.

Square Up- Crash jumps while performing an uppercut.

Square Up (Air)- Same as ground version minus the jump.

Square Down- Crash performs the Crash Slide which acts as a sliding kick, sweeping opponents off their feet.

Square Down (Air)- Crash body slams to the ground. He will bounce into the air again regardless of whether or not the attack lands.

Triangle- Crash places a TNT crate which detonates after five seconds.

Triangle (Air)- Crash throws a TNT crate.

Triangle Side- Crash performs the Tornado Spin.

Triangle Side (Air)- Same as ground version.

Triangle Up- Crash springs off his feet to launch a headbutt. He will roll upon landing.

Triangle Up (Air)- Crash somersaults while kicking opponents.

Triangle Down- Crash rolls a bowling bomb which detonates on impact with the first thing it touches, or if it falls off too great a height.

Triangle Down (Air)- Crash drops a nitro crate on foes which detonates immediately.

Circle- Crash equips a Copter Pack. This enables him to fly around the stage, using some of his attacks. The Copter Pack will be destroyed when Crash is hit or when it runs out of fuel and has a cooldown period before next use. If circle is pressed again Crash will put away the Copter Pack and be able to use it again immediately although fuel does not replenish.

Circle (Air)- Same as ground version.

Circle Side- Crash fires a Wumpa Fruit from his Fruit Bazooka.

Circle Side (Air)- Same as ground version.

Circle Up- Crash uses the rocket jump to soar into the air, headbutting enemies.

Circle Up (Air)- Same as ground version.

Circle Down- Crash places a TNT crate on the ground that will detonate after a few seconds. Crash cannot place more than one box at a time and can be harmed by his own crates.

Circle Down (Air)- Same as ground version.

Grab Side- Crash grabs an opponent,spins in place with them and tosses them away.

Grab Up- Crash catches opponents in a headlock and throws them over his back.

Grab Down- Crash climbs onto an opponent, puts them in a headlock and pulls them to the ground.

Level 1

Death Tornado Spin- Crash performs a powered up version of his Tornado Spin, KOing anyone he hits.

Level 2

Mech Suit- Crash equips his giant mech suit with one arm for melee attacks and one arm having a Wumpa Fruit Bazooka. All attacks are lethal.

Level 3

Aku Aku Mask- Crash dons Aku Aku as a mask, greatly enhances his abilities. He is able to use any of his attacks to KO opponents.

Notes:

Rivalry Connection: Both Crash and Knack have served as Playstation mascots. Both were developed in part by Mark Cerny and the gameplay of both series is similar. Both Knack and Crash are the result of lab experiments.

Crash is great, I always had an affinity for him over Spyro. My favourite was Crash Team Racing on PSN but I also played a few of the PS1 games when I was a wee'un. I've yet to play any of the PS4 games though regrettably.

Chapter 12: Dante

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE SON OF SPARDA

The second 'Son of Sparda', Dante and his twin brother Vergil were trained by their father from an early age. Despite being half demon through him, Dante would not figure this out until much later in his life. Tragedy struck when Sparda died of unknown circumstances, leaving their mother to care for them both until a demon attack killed her and separated the two brothers. Dante since became a gun/sword for hire, killing demons in pursuit of vengeance for his dead mother and corrupted brother. Dante's skill is only matched by his overwhelming arsenal. Dante has used every kind of weapon that could have possibly been dreamed up by even the most insane mind. Though he normally sticks with his sword Rebellion and twin pistols Ebony and Ivory. With his demon killing feats and immense displays of strength and speed, Dante is a highly dangerous opponent for anyone to come up against.

Intro

Yet again a slow day at the Devil May Cry. Dante's bounty hunting business operated off a strange model of long droughts between big pay days, something which he had grown accustomed to. The shop owner was eating pizza while sprawled out on the couch, not caring much for any pretense of a professional image which he may or may not have had to maintain. "Hey, it's for you." Trish tossed an envelope at Dante like a shuriken, though Dante still caught it. "Hm?" It was a really unusual letter for starters. Not many came in purple. But it was addressed to him, so he opened it. The letter got weirder still the more he read it. "What's it say?" Trish asked. "Some tournament is taking place and yours truly is invited." He explained. "They said if I win I'll get a blank cheque." The idea sounded appealing to him. He was low on funds now, so if this was true then it could solve his financial woes for a while. "Really? I guess if that's true you'd better get going then. What's the catch?" The catch seemed almost not like a catch in contrast to some of the work Dante had done in the past. With pizza in his mouth, Dante read it aloud. "It says I have to go alone. We said Dante is invited and we didn't mean Trish when we said that." He quoted. "Ouch. Hope you'll be ok without me." Trish remarked sarcastically. "Well, I'd better get going." Dante picked himself up off the couch. "I guess that blank cheque isn't gonna write itself."

Rival Scene

Dante swung Rebellion around in one hand, rather half-heartedly. "If things keep up at this rate, this'll be the easiest blank cheque I ever get my hands on." He thought aloud. Then a young man with cartoonishly large shoes dropped down in front of him, wielding a giant key. Dante groaned. This was obviously his next opponent. He hoped appearances were deceiving. "Well kid, hope you're ready." He pointed Rebellion at Sora, forcing him to step back. "Eh? I'm sorry, what?" He asked confusedly. "That cheque has my name on it, and if I have to go through you to get it you should know I'm not going easy on you just cause you're a kid." Sora shook his head. "A cheque? Geez mister, no offence but you've got your priorities all mixed up. There's a lot more than money at stake here!" He raised the Keyblade to meet Rebellion. "I'll teach you a lesson, for my world and for my friends!" Dante chuckled. "You've got guts kid, I'll give you that. I hope you can back that up."

Outro

Dante bust open the door of the Devil May Cry, cheque in hand. "Jackpot!" He proclaimed. "Oh hey, welcome back." Trish greeted. "Everything went well then?" Dante nodded as he threw the cheque on a table. "Yeah, not my normal type of gig but eh, I'm back in one piece. Who am I to complain?" He threw himself back on the couch and began eating the remainder of the now cold pizza, not that it seemed to bother him. "You seem really nonchalant about this." She noted. "Thought you'd be a little more excited." Dante shrugged. "I guess the feeling just hasn't caught up with me yet. It was surprisingly easy, y'know?" Dante clicked his fingers and began glowing blue. "I even got this stuff for free." Trish seemed somewhat impressed by it, albeit not understanding what 'it' was. "What is that?" She asked. "Some kind of power." Dante answered. "I'm not sure what it does but I guess it'll make the next job I take a little easier." Dante was about to eat another slice before adding, "Not like I need that help or anything." Trish rolled her eyes. Weird blue power or no weird blue power, Dante was Dante.

Fight Intros

Oh Yeah, The Fight- Dante is shown with his back turned, seemingly talking to someone. He then remembers a fight is happening and turns around, swiftly pulling out Rebellion.

Hands Up- Dante pulls out Ebony and Ivory while flipping them. He continues to flip them until eventually he points them at the camera.

Putting It To The Sword- Dante walks forward two steps before pointing Rebellion at the screen.

Just Made My Day- Dante looks to both sides, then turns and gets into a fighting position while saying 'Just made my day."

Victory

It's Over- Dante brushes off his shoulder with his right hand.

Goodbye- Dante gives a mock salute before turning away.

Score For Dante- Dante gets up from his knees and raises a finger in the air while smiling.

What You Lack...Is This!- Dante makes a love heart appear behind himself while smiling smugly and pointing at it, all while saying "What you lack...is this!"

Defeat

If using 'It's Over'- Dante stares down while crouching on one leg.

If using 'Goodbye'- Dante slams against a pillar behind him and lands face down, unable to get up.

If using 'Score For Dante'- Dante angrily swings his sword with his back turned to the camera.

If using 'What You Lack...Is This!'- Dante lies on his stomach, his hand over his chest in pain.

Themes

Battle Themes

Divine Hate

Subhuman

Lock and Load

Theme of Dante (Marvel vs Capcom 3)

Dante Theme (Marvel vs Capcom: Infinite)

Level 3 Theme

Sin Devil Trigger

Victory Themes

Devils Never Cry

How Do You Like This!

Special Music Outro (Dante)

Dante's Dance Music

Quotes

Upon Selection

"Let's get this party started."

"Let's rock baby!"

"Oh yeah, this is gonna be fun!"

Picking Up An Item

"Jackpot!"

"This should make things easier."

"Payday!"

Getting a KO

"Over already?"

"Jackpot! I win again!"

"Heh! Is that really all you got?"

"Score for Dante!"

"WOOWAAAA, too easy!"

"Out of the ball park!"

"Get outta my sight!"

"You need more training."

Respawning After KO

"You had some impressive moves there!"

"C'mon!"

"Thought I was dead? Too bad!"

"Wanna have some fun?"

"My turn now!"

Using a Move

"A one, a two, FINISH!" -Using Level 1, Dante's quotes are in sync with the hits. He will only ever say this complete quote if he successfully lands a Level 1.

"Feel this!" -Using Level 2

"Who's ready for a show?" -Just before Level 3.

Taunts

Warm Up- Dante sheathes any weapons he's currently holding and asks opponents "You done warming up yet?"

Come On- Dante goads opponents by beckoning them towards him while shouting "Come on, come at me!"

Stay...and Die- Dante gives the opponent a thumbs down.

Costumes

Devil May Cry 5 Dante (Default)

Devil May Cry Dante

Devil May Cry 2 Dante

Devil May Cry 3 Dante

Devil May Cry 4 Dante

DmC Dante

Rocket Animation

Dante seems not to be in a state of panic despite being chained at the wrists and shoulders. He makes no effort to break out and can be seen smiling.

Moveset

Square- Dante performs a four hit combo with Rebellion.

Square (Air)- Same as ground version except Dante finishes with an uppercut slash.

Square Side- Dante swings Osiris in a multi-hit combo while moving forwards.

Square Side (Air)- Same as ground version.

Square Up- Dante performs an upward slash with Rebellion to lift opponents into the air. Holding square allows Dante to follow opponents.

Square Up (Air)- Same as ground version.

Square Down- Dante brings down Arbiter on opponents, sending a shockwave flying forwards.

Square Down (Air)- Same as ground version.

Triangle- Dante begins rapidly firing Ebony & Ivory

Triangle (Air)- Same as ground version.

Triangle Side- Dante spins forwards while firing Ebony & Ivory, finishing with another round of shots.

Triangle Side (Air)- Dante flips forward in mid-air and fires his pistols.

Triangle Up- Dante leaps into the air while firing Ebony & Ivory.

Triangle Up (Air)- Dante spirals in the air while firing Ebony & Ivory.

Triangle Down- Dante quickly fires Ebony & Ivory either side of him, then switches arms before firing again and finishes with a third round of shots.

Triangle Down (Air)- Dante fires Ebony & Ivory straight down.

Circle- Dante attacks foes with Nevan, using it like a sickle.

Circle (Air)- Dante uses Nevan to surround himself with bats, damaging any foes that may be about to attack him up close.

Circle Side- Dante equips PF262: Jealousy. This is a gatling gun which Dante can fire indefinitely but he is unable to move while doing this.

Circle Side (Air)- Dante tosses Aquila, essentially shuriken projectiles.

Circle Up- Dante swings his Ceberus nunchucks around him, launching opponents into the air.

Circle Up (Air)- Same as ground version.

Circle Down- Dante equips Balrog and uses it to perform a sweeping kick.

Circle Down (Air)- Dante uses Balrog to perform a three hit combo which ends with a downward kick.

Grab Side- Dante uses Ophion to pull opponents towards him and then he kicks them in the head.

Grab Up- Dante grabs the opponent and performs a gut punch with Eryx, launching them into the air.

Grab Down- Dante uses Nevan to fires a bolt of electricity which stuns opponents.

Level 1

Gilgamesh Gauntlets- Dante performs a three hit combo wearing the Gilgamesh Gauntlets, KO'ing anyone he hits.

Level 2

Yamato- Dante equips Yamato and dashes forwards a great distance with a slash. Any opponents stabbed will be temporarily paralyzed until it is revealed that Yamato tore through the fabric of space. Anyone caught in the space tear is KO'd.

Level 3

Devil Trigger Unleashed- Dante enters his Devil Trigger mode, increasing his speed and power greatly. Here all of his attacks result in one-hit KO's.

Notes:

Rivalry Connection: Both Dante and Sora wield versatile bladed weapons in addition to otherworldly magic. Both are able to access the powers of those they fight againt (Dante's demon powers and Sora's heartless form). Both are able to travel across worlds and fight characters from other sources (Dante from Greek & Egyptian mythology and Abrahamic Theology, Sora from Disney and Final Fantasy), both have also appeared in other fighting games outside PSAS (Dante in Marvel vs Capcom and Sora in Super Smash Bros. Ultimate.)

I do understand that Dante and DmC Dante are separate characters but I feel like including the latter as a skin is a nice touch. I understand he wasn't well received by fans but as a call back to the original All-Stars game the sentiment is nice. This moveset was tough for unusual reasons. Rather than a lack of moves, Dante had too many. I wanted to preserve his fun fighting style from PSAS but also cram in weapons from his games that were thrown to the wayside. So this is the result.

I also considered not giving him a cheque at the end but figured it was mean. Happy spending. Cold pizza is perfectly fine, I'll fight you if you disagree.

Chapter 13: Dart Feld

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE RED DRAGOON

Having lost his parents at the age of five following an attack by the Black Monster on his village, Dart swore he would take down the very beast that had caused him so much pain. Years later he would get this chance but he would not be on his own. Assembling a team of Dragoon wielders, Dart would eventually earn retribution as well as power beyond anything he could have imagined. Dart is skilled with a sword, but his control over Dragoon power is his greatest aspect. The Red Dragoon gives Dart pyrokinetic abilities and flight and if he's really in need Dart can call upon the power of the Divine Dragoon to end fights. With his wealth of experience and unflinching willpower, Dart is ready for anything.

Intro

In the town of Bale, Dart's party had chosen to spend the night. Since the defeat of Lloyd there hadn't been a major quest, on one hand good because it meant the world was no longer in mortal danger but on the other hand it meant that Dart hadn't been really tested in all that time. That was, until now. Shana walked in and took a seat, enough to make Dart smile. "Nice to see someone turned up." He told her. "You mean no one else has been here before me?" Shana asked. Dart nodded. "They believed it was just a rumour, that some king in a far off land stuff had scam written all over it. Said I shouldn't think to much about it, but I don't know..." He looked deep in thought. "What if it turns out to be another Lloyd? I can't shake that feeling, Shana." Shana nodded. "Well, I knew that. I wasn't going to let you run off on your own." Dart stood up. "Well, if you're ready I'd like to go now. Sorry about springing this on you, but if this so-called king is as serious as I suspect he is, then we can't waste a second before stopping him!"

Rival Scene

"We can't be far now. I've heard this place being described to me before." Dart explained, looking around at the crystal arena. "There isn't much regal about it though, is there?" Shana remarked. "I guess not, but then again nothing's been that familiar to us since we left Bale." Except for two things. Dragons. A purple one and a black one. "Dart, look." Shana pointed them out. Dart had already drawn his sword. "I guess it makes sense that he'd have dragons to do his bidding. Still, aren't they normally bigger than that? Maybe this is a different kind..." Dart walked towards Spyro, hoping to gauge him. "Um...hi?" The dragon introduced himself. "Show me the king." Dart ordered. "What king?" Spyro asked. Dart pointed his sword at Spyro, causing him to back up. A dragonfly made buzzing noises next to the dragon's head, after which Spyro's expression hardened. The dragon prepared to fight while Shana backed up Dart ahead of his own fight.

Outro

Having returned to Bale, Dart was relieved to see the rest of his old éntourage. Miranda, Meru, Albert and Kongol were sitting at a table at the bar in the hotel. "Well, looks like you guys were wrong." Dart opened rather smugly as he took his seat. "Although I doubt we'd be in that much danger if I didn't do anything." Meru sulked. "I can't believe you went off without me..." She pouted. "I did, but 'Dart, that's a load of hooey, you can't just believe everything you read'." Defeated, she said nothing else. "Anyway, did you get anything out of this? Or was it just nice to get away from us for a couple of days...you and Shana-" "Wait until you see this!" Shana interrupted. All at the table began to glow blue. "Wow! This is incredible! What kind of sorcery is this?!" Albert asked. Dart shrugged. "Just a token of appreciation. I have a feeling it'll come in handy."

Fight Intros

The Point Of No Return- Dart raises his sword and points it at the screen.

The Battle Begins- Dart walks forward with his sword held over his shoulder and stops, assuming his battle stance.

Lighting The Path- Dart uses a Dragoon spirit to illuminate the stage.

The Red Dragoon- Dart lets flames erupt from his right hand before crushing the flame in his fist and taking up a fighting stance.

Victory

Victory- Dart performs his regular victory pose from Legend of Dragoon.

Don't Try Again- Dart performs two slashes and then sheathes his sword.

Getting Good At This- Dart puts his sword over his shoulder and smiles.

The Dragoon- Dart in his Red Dragoon form gives off flames.

Defeat

If using 'Victory'- Dart almost drops his sword and looks ready to fall over, similar to how he looks under the 'dispirited' status effect.

If using 'Don't Try Again'- Dart lets his sword hang freely and drops to one knee.

If using 'Getting Good At This'- Dart shakes his head and looks annoyed.

If using 'The Dragoon'- Dart is shown collapsed on the ground, face down.

Themes

Battle Themes

Battle 1

Dart's Theme

Last Battle 4

Boss Battle 1

Meru's Theme

Level 3 Theme

Last Battle 2

Victory Themes

If You Still Believe

Riding On A Positive Rhythm

Peace Between the Hills

Shana's Theme

End

Quotes

When Selected

"Power of the Dragoon!"

"Leave it to me."

"We gotta go."

Picking Up An Item

"I've never seen anything like this."

"Exactly what I needed."

"Finally!"

Getting a KO

"Big talkers are usually weak!"

"Shana's cooking is scarier than you!"

"Gotta keep up!"

Respawning After KO

"I will follow my destiny until the bitter end!"

"You dirty scoundrel!"

"Damnit! This is bad!"

Using Moves

"Blazing Dynamo!" -Said when using Level 1

"Flameshot!" -Said when using this attack during Level 2

"Explosion!" -Said when using this attack during Level 2

"Final Burst!" -Said when using this attack during Level 2

"Red Dragon!" -Said when using this attack during Level 2

"Divine Dragoon Ball!" -Said when using this attack during Level 3

"Divine Dragoon Cannon!" -Said when using this attack during Level 3

Taunts

Dart folds his arms and leans slightly, tapping his foot.

Dart puts his hands on his hips and taps his foot.

Dart performs a few sword tricks and yells "Too slow!"

Costumes

Dart Feld (Default)

Lloyd

Emperor Doel

Rocket Animation

Dart is seen in his Red Dragoon form chained by his wings. He is trying to fly away but because his wings are chained he can only fly so far.

Moveset

Square- Dart performs a double slash.

Square (Air)- Same as ground version.

Square Side- Dart performs three quick slashes before dashing to the other side of the opponent and performing a fourth one.

Square Side (Air)- Dart dashes through the air and slashes at opponents.

Square Up- Dart performs an upward slash, rising with it.

Square Up (Air)- Dart performs a high slash combo. On the third hit he sends the opponent crashing back down to earth.

Square Down- Dart performs a downward slash.

Square Down (Air)- Same as ground version.

Triangle- Dart fires a ball of fire at opponents.

Triangle (Air)- Same as ground version.

Triangle Side- Dart dashes forwards with his Heat Blade, with the slash spewing flames in its wake.

Triangle Side (Air)- Same as ground version.

Triangle Up- Dart punches opponents.

Triangle Up (Air)- Same as ground version.

Triangle Down- Dart brings the Mind Crush down on opponents. This sword uses its confusion abilities to stun opponents.

Triangle Down (Air)- Same as ground version.

Circle- Dart parries a physical attack. If successful Dart can break up combos and start a counterattack.

Circle (Air)- Same as ground version.

Circle Side- Dart leaps into the air while slashing around him and rolls to the ground, still slashing. This can be used to close the gap on unususpecting enemies.

Circle Side (Air)- Same as ground version minus the jump.

Circle Up- Dart performs a high kick.

Circle Up (Air)- Dart performs a straight kick, knocking opponents away.

Circle Down- Dart equips the Phantom Shield, giving him 10 seconds where knockback is halved. This powerful ability can only be used once a minute.

Circle Down (Air)- Same as ground version.

Grab Side- Dart stabs opponents in the abdomen.

Grab Up- Dart stabs upwards, potentially impaling opponents.

Grab Down- Dart stabs the ground, pinning enemies.

Level 1

The Soul Eater- Dart performs a Blazing Dynamo combo using the Soul Eater, KOing anyone he hits.

Level 2

Red Eyed Dragoon- Dart sprouts wings and gains a burning aura around him, becoming the Red Eyed Dragoon. His fire attacks receive a substantial boost and all of his attacks are able to KO. As a result of his wings he is of course able to KO. Dart also has access to Final Burst and Red Dragon attacks.

Level 3

Divine Dragoon- Dart obtains the powers of the Divine Dragoon, equipping a suit which has a cannon and a giant sword, also being capable of flight.

Notes:

Rivalry Connection: Dart hunts dragons, Spyro is a dragon. As well as that, both use fire as one of their main means of attack, both debuted on the PS1 and both lost their parents at an early age. (Spyro was sent away and Dart's were presumed dead).

Finding the Legend of Dragoon manga was a huge help for this. I've yet to play Legend of Dragoon but while researching this my interest was piqued. I do have a copy collecting dust on my shelf so maybe I should dust it off. I like that Dart's personality is more fleshed out than edgy shonen protagonist. He has those moments sure but there's a bit more too him than that. I know the reasoning is a little contrived as to why the rest of Dart's party didn't tag along but if they did then I'd have to come up with reasons for them to let Dart fight on his own so the lesser of two evils imo.

Chapter 14: Delsin Rowe

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE BIO-TERRORIST TURNED HERO

A delinquent belonging to the Akomish tribe in Washington state, Delsin Rowe's life was changed forever when attempting to help people escape from an overturned military vehicle. It was there Delsin discovered that not only was he a conduit, he had perhaps the most potent ability of any conduit: The Power Sponge. Delsin is able to take the powers of other conduits for himself as well as reading memories from the people he touches. He would use this ability for good, ending the tyranical reign of the DUP over Seattle and showing other conduits to use their powers for good.

Intro

Back in Seattle again, Delsin sat at the top of Space Needle just taking in the view. It had been just over a year since the DUP were taken down and while they still tried to impose their authority on the city, public support for them had collapsed. Still, he had to deal with them whenever they did show up. All of a sudden, his phone rang. Eugene Simms, his geeky ally. "What is it Eugene?"

"Delsin? Can you swing by my place? This is something you're gonna wanna look at. I've called Fetch as well." Delsin wondered what that could be. Maybe that paper girl was back? Whatever the case, he was quickly over. "Alright, what is it?" He asked, entering the computer den. "It's an e-mail of some kind, addressed to you." Delsin looked at it. It certainly was addressed to him, but there was a glaring question..."Why didn't they just send it to me?" He asked. "Yeah, I'm sure you check your e-mail." Fetch suggested sarcastically. "Alright, point taken. What is it?" He asked. "Well, it seems to be an invite to a tournament of some kind. The e-mail says that you should go alone." Delsin thought about it. "I guess I'll have to go then." He was already making his way for the exit when Fetch grabbed his arm. "You don't think this is even a little bit weird? Like it could be a trap or something?" Delsin had considered that. Truth was he didn't really care, but he couldn't say that. "Well, it's worth checking out. I'll keep you guys posted. Besides, it may be where conduits gather. We could use the help, right?" Seeing that there wasn't much point in arguing with Delsin, Fetch reluctantly agreed. "Just don't do anything stupid, ok?" Delsin made an ok sign as he walked out the door, ready to take on whoever was out there.

Rival Scene

"Well, I'm still alive." Delsin spoke into the phone. "Well, I'm glad to hear it. But where are you? Your phone's GPS tracking stopped working a while ago." Delsin looked around. "Well, I guess that makes sense. I'm definitely sure I'm not on earth. I think this place would be on the map by now in any other-Wait just a second." Delsin turned his attention to a woman who seemingly floated through the air to perch herself on top of the hexagonal columns. "I've just seen another conduit. I've gotta find out what her powers are." Without waiting for a reply he hung up. "I uh...hey, mind if I come up?" He asked. Before waiting for a response, he used his smoke powers to jump up. That was a mistake. Startled, the woman used some weird powers of hers to force Delsin back to the ground. Delsin landed on his feet which saved him from harm but he was still taken aback. "What the hell?" He muttered to himself. "How can you do that?" Kat asked. "Haven't you heard of me? I'm kind of a big deal." Kat shook her head. "I could say the same, but you obviously don't know me either." He had to concede, that was true. "I'm kind of amazed that I don't. With powers like those? How did the DUP not make you public enemy number one?" He asked. "I'm sorry but I have no idea what you're talking about." Delsin paused for a moment before deciding to cut to the chase. "Look, my deal is that I can absorb your powers. If you could let me do that, that'd be real convenient." He explained, reaching out. Kat backed away. "That's not how this works." Delsin stopped and laughed. "I know you haven't met me, but that IS how this works." He took another step forward. "Now, we can do this the easy way or the hard way but the bottom line is, I'm not leaving without some of that power." Kat took a defiant stand against him, activating her gravity powers. "You'll take my powers over my dead body!"

Outro

"Good to have you back D." Delsin was back in Seattle, this time outside. "Good to be back...for the most part. No one wanted to come back though." Fetch shrugged. "I guess we aren't really people people." Eugene smiled in agreement. "Still, the powers I have now were enough for all of those weirdos. I guess that's a good sign." Delsin let smoke course through his hands. No matter how many times he did it, it was still cool. "Glad to see what I taught you stuck." The purple haired conduit remarked. "I gotta say, we didn't need more than this to take down Augustine. Any help we get at this point would just be a bonus." Eugune argued. "Still, it was cool to see what some of those guys were capable of. It's definitely tougher than taking down DUP goons." As if on cue, a DUP APC pulled up with sirens blaring. Soldiers got out and pointed their guns at Delsin. "Delsin Rowe, you're under arrest!" Delsin took a step towards them as Fetch and Eugene prepared to back him up. "Come on, can you guys seriously not come up with something better than that?" He began to give off a blue aura. "Oh well, your funeral I guess."

Fight Intros

Smoketastic Man- Delsin emerges from a vent and re-materialises in front of the camera.

Quick Healing- Delsin starts off lying down with his eyes closed. He then opens them and gets up while laughing.

This All You Got?- Delsin walks towards the camera while surveying the stage with a smirk on his face.

Watch This- Delsin sets up his phone in the position of the camera and returns to a fighting pose.

Victory

Pretty Good, Huh?- Delsin walks towards the screen with a smug look on his face.

My Power Displayed- Delsin allows smoke to course through his arms while he looks up at the screen similar to how he absorbs power cores.

The Artist- Delsin stands back with his hands out, inviting you to admire his handiwork.

Humility- Delsin uses neon to carve his name into the stage.

Defeat

If using 'Pretty Good, Huh?'- Delsin kneels with his hands up.

If using 'My Power Displayed'- Delsin, on his knees, slams the ground in frustration.

If using 'The Artist'- Delsin hangs his head in shame and turns his back on the screen.

If using 'Humility'- Delsin struggles to get up from one knee.

Themes

Battle Themes

Conflict Resolution

The Bio-Terrorist Threat

Serial Tagger

Martial Law

Wavelength

D.U.P. Ambush

Level 3 Theme

Double Crossed

Victory Themes

The Vandal King

Freedom and Security

Scraping the Sky

Heart Shaped Box -Dead Sara

Quotes

Upon Selection

"My name is Delsin Rowe, do your worst!"

"Alright, let's get this overwith."

"Uhh...hey."

Picking Up An Item

"Yoink!"

"That hits the spot."

"Wonder what this does?"

Getting a KO

"Yeah, I'm told that hurts."

"Kaboom baby!"

"I am never gonna get tired of this."

Respawning After KO

"This fast healing stuff comes in handy."

"I need some of whatever that is."

"Damnit, gotta get back in there!"

"Damn it!"

Taunts

The Smoker- Delsin laughs while letting smoke course through his arms.

Waiting For Something to Happen- Delsin takes out his phone and starts playing games on it.

Not Even Hurt- "Hehe, that didn't even tickle."

Costumes

Neutral Delsin (Default)

Good Delsin

Evil Delsin

Rocket Animation

Delsin's own chain is attached to the Rocket's chain and as a result he is left dangling freely.

Moveset

Square- Delsin punches opponents in a four hit combo.

Square (Air)- Delsin hits opponents three times and punches opponents to the ground with the fourth hit.

Square Side- Delsin swings his chain at opponents in a three hit combo, then he kicks them.

Square Side (Air)- Delsin performs a spinning swing with his chain.

Square Up- Delsin performs an overhead swing with his chain.

Square Up (Air)- Same as ground version.

Square Down- Delsin swings his chain off the ground.

Square Down (Air)- Delsin performs the comet drop. The higher off the ground this is, the more effective this attack is.

Smoke Power

Triangle- Delsin fires smoke blasts at opponents.

Triangle (Air)- Same as ground version.

Triangle Side- Delsin fires a cinder missile at opponents.

Triangle Side (Air)- Same as ground version.

Triangle Up- Delsin tosses a sulphur bomb in an arc at opponents. If an opponent is hit then they will start coughing uncontrollably, allowing Delsin to attack unimpeded.

Triangle Up (Air)- Same as ground version.

Triangle Down- Delsin fires a cinder blast at opponents. A wall of smoke that knocks opponents into the air.

Triangle Down (Air)- Same as ground version but fires it at a downward angle.

Neon Power

Triangle- Delsin fires neon blasts at opponents.

Triangle (Air)- Same as ground version.

Triangle Side- Delsin neon dashes at opponents to close the gap.

Triangle Side (Air)- Same as ground version.

Triangle Up- Delsin fires a Phosphor Beam at foes. He can charge this attack by holding triangle.

Triangle Up (Air)- Same as ground version.

Triangle Down- Delsin lobs stasis bubbles which can suspend enemies in mid-air if they hit.

Triangle Down (Air)- Same as ground version.

Video Power

Triangle- Delsin fires a video stream at opponents. Unlike other attacks, this is a continuous attack.

Triangle (Air)- Same as ground version.

Triangle Side- Delsin sends a demon to attack opponents.

Triangle Side (Air)- Same as ground version.

Triangle Up- Delsin summons an angel to assist him in battle.

Triangle Up (Air)- Same as ground version.

Triangle Down- Delsin uses video to go invisible, leaving an afterimage where he last was until he attacks or re-emerges.

Triangle Down (Air)- Same as ground version.

Concrete Power

Triangle- Delsin fires a blast of concrete shrapnel.

Triangle (Air)- Same as ground version.

Triangle Side- Delsin dashes at opponents while encased in concrete, barreling them out of the way.

Triangle Side (Air)- Delsin turns into a rolling ball of concrete, rolling while dropping to the ground.

Triangle Up- Delsin shoots up using concrete thrusters, leaving behind jagged concrete. if anyone is caught in the initial thrust they too will be launched.

Triangle Up (Air)- Same as ground version, but weaker.

Triangle Down- Delsin fires a concrete disc.

Triangle Down (Air)- Delsin fires concrete discs at a downward angle.

Circle- Delsin switches to Neon Power.

Circle (Air)- Same as ground version.

Circle Side- Delsin switches to Video Power and dashes forwards through a satellite, being launched diagonally into the air and sprouting video wings.

Circle Side (Air)- Same as ground version.

Circle Up- Delsin switches to Smoke Power and dashes through a vent, being launched straight up.

Circle Up (Air)- Same as ground version.

Circle Down- Delsin switches to Concrete Power.

Circle Down (Air)- Same as ground version.

Grab Side- Delsin dashes forward and subdues an enemy.

Grab Up- Delsin grabs an enemy by the head and blasts them with whatever power he has equipped.

Grab Down- Delsin grabs an opponent by the head and slams their head off his knee.

Level 1

Bloodthirsty Blades- Delsin uses video power to fire three blades at an opponent nearby.

Level 2

Radiant Sweep- Delsin knocks opponents into the air and obliterates them with a blast of neon.

Level 3

Orbital Drop- A cutscene plays where Delsin ascends with smoke power and smiles to the camera before descending head first, obliterating all opponents upon impact with the ground.

Notes:

Rivalry Connection: Both Delsin and Kat are shunned from society because of their powers. They both aim to save people from impending death (Delsin wants to save his tribe from death by concrete and Kat wants to save Hekseville from the rising black sea). Delsin and Kat both encounter similarly powered people who are perceived as evil by society and help them change their public image (Fetch with Delsin and Raven with Kat). Both also endeavour to bring down corrupt governments who claim to protect the people from danger.

I really liked InFamous: Second Son, and First Light too. Even though it was short as hell, it's a fun smashey smashey game with a half-baked story but really good characters for the most part. I just wish we got more.

Chapter 15: Ellie

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE CURE

Life hasn't been kind to Ellie. Her mother died days after she was born. Her life in a military boarding school in Boston was hard and it wasn't made easier when both her and her best friend Riley became infected with the cordyceps virus. This was when Ellie discovered by incredible luck that she was immune to the deadly disease. Following a tumultuous journey with Joel Miller, it seemed like Ellie finally had a life worth living in Jackson, Wyoming. Yet that is no longer the case. Now she is haunted by the ghosts of the past. Joel, her girlfriend Dina, all those she left behind in Jackson as well as those she killed in pursuit of revenge. Her lack of control left her isolated and alone, scarred permanently. Yet, she still lives. She keeps on moving forwards. No matter how many times she gets kicked down, she finds a reason to keep moving. No one is quite sure why that is, not even her. But it makes taking her down a next to impossible task.

Intro

Walking through a forest on your own at night wasn't advisable, nor had it been since the pandemic began. But that's what Ellie found herself doing. She hadn't quite found respite ever since her revenge quest ended in failure. "It's been four months now. I still can't shake that feeling. But I don't know what I'm supposed to do. I can't face Tommy and Maria again...or Dina. I have to clear my mind. I don't know why, but I've been dreaming about this place for a while now. A place where I see all kinds of people and creatures fighting each other with weapons that I didn't even think were real. No infected there either. I don't know what it means, but I feel like I have to be there. I mean, it's not like I've got anything else to do. Who knows? Maybe there I'll find the peace I want...or just more people that want to kill me."

Rival Scene

Ellie was taking cover behind a column, watching the strange primitive looking woman looking around the arena. The Seraphites were the only group she knew who dressed anything like that and if that was the case, well, there was only one thing to do... "Drop the weapon." Ellie looked to her side to see the red haired woman with her bow drawn, pointing in Ellie's direction. "How the hell did you-" "I'm perceptive." She answered the question before Ellie could even ask. "Now, drop the weapon and tell me who you are." Ellie looked at the shotgun in her hands. The way she had it pointed, it would have blown a hole in Aloy's abdomen if she fired it. A detail Aloy probably noticed but hoped Ellie didn't. "You first." Ellie offered. "I wanna know what you people are doing out this far...something must have brought you." She began to move away from the wall, keeping the shotgun trained on Aloy. "You're in a pretty good position to be asking questions." Aloy fired back. "Well truth be told, I don't care about answers. I'm happy to pull the trigger and get on my way." Ellie raised the shotgun. "Well if that's the way you feel about it then don't let me stop you."

Outro

"Well, that was something." Ellie was back on the trail again. "I'm not sure what the point of it all was, but it did help take my mind off things for a while. These days...that's a lot." The first rays of sunshine began to appear through the trees. "I guess it won't bring things back to the way they were, but there was something about that place. I didn't come away empty handed." She stopped at the top of the trail, arriving at a clearing in the forest. Looking down, she saw Jackson. The settlement she had left over a year ago. "It's not going to be easy. But I have to try." She began to emanate a blue aura as she walked towards the gates of the town. "If I don't try now, I'll regret it for the rest of my life."

Fight Intros

New Place- Ellie walks onto the stage with her bow in her hands and says aloud "What is this place?"

No Funny Business- Ellie emerges from behind a concrete barrier and points her gun at the screen.

Got This- Ellie is shown kneeling with her back facing the screen. She can be heard saying "I totally got this." in a low voice before turning to face the screen with a knife in her hand.

No Mercy- Ellie drags an iron pipe along the ground before stopping and wielding it in both hands.

Victory

Time Consuming- Ellie is shown preparing to play her guitar.

As An Angel- Ellie does the Angel pose she does in Left Behind when taking photos with Riley.

Dee-stroyed You- Ellie confidently struts towards the screen with her flamethrower in her hands.

That's the Last of Them- Ellie puts her rifle back on her back with a smirk on her face.

Defeat

If using 'Time Consuming'- Ellie crawls to the right, clearly injured.

If using 'As An Angel'- Dirtied and bruised, Ellie turns away and walks off.

If using 'Dee-stroyed You'- Ellie is ensnared in a rope trap that leaves her hanging upside down.

If using 'That's the Last of Them'- Ellie sits with her head down, crying.

Themes

Battle Themes

The Hunters

Smugglers

Infected

Head Rush

Level 3 Theme

The Last of Us

Victory Themes

Vanishing Grace (Innocence)

The Last of Us (Never Again)

Home

The Path (A New Beginning)

I Got You Babe -Etta James

Quotes

Upon Selection

"To the edge of the universe and back."

"Time to see what the fuss is about."

"Sooooo...what are we doing?"

"I'll kill every last one of them."

Picking Up An Item

"We only take what we need...right?"

"I'll find some use for this."

"Well, at least I can use this."

Getting a KO

"I shot the hell out of you, didn't I?"

"Woah! Did you see that?"

"Never even saw it coming."

"Got you."

Respawning After KO

"You're gonna die!"

"I have to finish this!"

"Stay focused, Ellie."

"You can't stop me."

Using Moves

"Get AWAY!" -Using Level 1.

"You think I'd let you do this on your own?" -Joel when using Level 2.

"Ellie, cover for me!" -Joel when using Level 2.

Taunts

That's All I Got- Ellie takes out her joke book and reads a joke. She has many jokes that she cycles through.

What I Just Did- Ellie waves her rifle about while shouting "Oh shoot, what'd I just do? Did you see them skills?"

I Got You- Ellie dances like she does in Left Behind.

Costumes

The Last of Us Part II Standard (Default)

The Last of Us Part II End

Cowboy Hat Ellie

Rocket Animation

Ellie is chained by her wrists and struggles in a generic manner.

Moveset

Square- Ellie performs a three punch combo.

Square (Air)- Ellie shoves an opponent to the ground.

Square Side- Ellie stabs with her switchblade. She can do this up to four times.

Square Side (Air)- Ellie stabs downward with her switchblade.

Square Up- Ellie performs an uppercut.

Square Up (Air)- Same as ground version.

Square Down- Ellie stomp kicks opponents.

Square Down (Air)- Ellie performs a punch downwards, striking opponents in the head.

Triangle- Ellie swings a machete at opponents. She can hit them three times with this attack.

Triangle (Air)- Same as ground version.

Triangle Side- Ellie dashes at opponents and hits them with an iron pipe, sending them flying.

Triangle Side (Air)- Ellie hits opponents with the iron pipe but does not dash.

Triangle Up- Ellie throws a brick in an arc.

Triangle Up (Air)- Same as ground version.

Triangle Down- Ellie fires a pump action shotgun downwards. She will have to pump the shotgun between shots.

Triangle Down (Air)- Same as ground version.

Circle- Ellie fires an arrow from her bow. This attack can be charged and aimed.

Circle (Air)- Ellie quickly fires an arrow at a downwards angle. This attack cannot be charged.

Circle Side- Ellie fires her pistol.

Circle Side (Air)- Same as ground version.

Circle Up- Ellie tosses a nail bomb which detonates after five seconds.

Circle Up (Air)- Same as ground version.

Circle Down- Ellie uses a flamethrower.

Circle Down (Air)- Same as ground version.

Grab Side- Ellie grabs an opponent by the head and headbutts them.

Grab Up- Ellie grabs an opponent and repeatedly stabs them in the neck.

Grab Down- Ellie tussles with an opponent before biting them.

Level 1

Making Sure- Ellie swings her machete. If she catches an opponent then she will knock them to the ground and hack them to pieces.

Level 2

You Think I'd Let You Do This On Your Own?- Joel intervenes in the battle. He has all the same moves as Ellie.

Level 3

Shh!- A cutscene plays where Ellie takes cover behind a concrete barrier. The stage is black, save for the flashlight of Ellie and the white outline of platforms and opponents. Catching an opponent in your light stuns them, giving you an opportunity to KO them with any move.

Notes:

I am aware that Riley and Ellie could probably be described as girlfriends given the events of Left Behind, but since there was so little time where that was the case, I chose to use best friends instead. Please don't cancel me. Initially I was going to go with Joel and Ellie as a team entry but it was pretty untenable. In the wake of the sequel as well as Left Behind it's fairly clear that Ellie is the face of the franchise. If the second game didn't exist then these two would be a duo.

Chapter 16: Emmett Graves

Chapter Text

Bio

THE RIFTER OUTCAST

When Emmett Graves and his brother Logan were exposed to Rift Energy in an explosion which followed an Outcast attack on a mining operation, he thought his days were numbered. Luckily for him an engineer by the name of Sidney Cutter would build an apparatus for Emmett allowing him to regulate the flow of Rift Energy in his body. Logan was not so lucky. He would go on to become the leader of the Outcasts, to be hunted down by his own brother. Despite protecting Rifters from Outcasts, Emmett is distrusted by the populace as they fear he will eventually turn owing to a fault with his regulator. Despite the hostility, Emmett still defends them. He is a gun for hire who fends Outcasts off from mining rigs, lest what happened to Logan happen to others. Utilizing Rift Energy and a host of guns, Emmett is not afraid to look danger in the eye.

Intro

In the Outer Spur, Emmett found himself alone again. There weren't any scabs around that needed taking care of, for now anyway. But he could still see the rift. "Rift Energy...it's what makes the world go around. Makes some people lots of money. Makes other people...different. Get too close to it and it'll change you. Too my brother, Logan." Emmett thought about that. It had been over a year since he'd put Logan to rest. It still stung a little. "I got it under control...mostly. Some days are better than others." He looked down at his arms, his viens visible due to the Rift Energy which coursed through them. "But it turns out the rift ain't the only energy source around. There's something more powerful than that apparently. Just a rumour, a myth. But what if it isn't? What if it's all true? Well...let's just say I've got my work cut out for me."

Rival Scene

Emmett pointed his rifle at the man in the space suit with the glowing coming from his helmet. It was unmistakably Rift Energy. "Let's just make this quick, okay?" He suggested. The spaceman hadn't put down his nail gun, or rift gun would have been more accurate as it appeared to house the same energy. "Look buddy, I don't know what you're talking about." Emmett had heard that before. "Mhm, sure." He circled the man, keeping his rifle pointed. "Next you're gonna tell me you didn't get exposed. That you weren't even near the Rift. I've heard it all." Isaac shook his head. "Do you have any idea how insane you sound? I should just keel over because you say so, is that it?" Emmett got ready to fire. "I'm not letting a scab get at whatever energy is here. I'm sorry buddy, but you're going down one way or another."

Outro

Back in familiar territory, Emmett was somewhat relieved to be home, even if that meant more of the usual. But he didn't return home empty handed. "Turns out those stories were true. The energy those people were looking for...it's like nothing I've ever seen before. Most of them couldn't handle it. I guess Cutter's regulator helped me." He began to glow blue, something he was used to but this time there was a distinct hue that differentiated it from his regular old Rift Energy. "Maybe I just got lucky...it's hard to tell. Either way, it's in me now, mixing with the Rift Energy. It's itching to get out. Sooner or later, I'm gonna let it out. God help anyone in my way when I do."

Fight Intros

The Pod- A pod drops down and explodes, revealing Emmett inside carrying a rifle. He says "Leave it to me."

Locked And Loaded- Emmett twirls his pistol and holsters it before saying "This will be over real quick."

The Merc is Here- Emmett walks forwards with his rifle in his hands and says "Time to meet that quota."

Who Wants Some?- Emmett inspects his knife and readies it for combat.

Victory

Time To Get Paid- Emmett twirls his pistol.

Bullseye- Emmett blows on the barrel of his pistol.

Right Tool For The Job- Emmett lounges on a Hawk with his rifle.

Freefire- Emmett sprays his rifle in the air.

Defeat

If using 'Time To Get Paid'- Emmett kicks the ground in anger.

If using 'Bullseye'- Emmett pounds the ground with his fist.

If using 'Right Tool For The Job'- Emmett turns his back on the camera and folds his arms.

If using 'Freefire'- Emmett sits on his rifle, looking down while disappointed.

Themes

Battle Themes

Battle at Ballard's Crossing

Down to the Wire

The Rift

Fleet Battle

Level 3 Theme

Hawk Battle

Victory Themes

Emmett's Theme

Homeworld

Rifter Pride

Quotes

Upon Selection

"I'm on the job!"

"Good choice!"

"I'll take the job."

Picking Up An Item

"Thanks, Cutter."

"All right!"

"Here we go!"

"Can't hurt."

"Geared up."

"It's mine now."

"Whatever I can get."

"Right tool for the job."

"Now we're talking."

"Almost as good as Cutter's gear."

"Look what I've found."

"Now that's what I'm talking about."

"I'm bringing the pain now."

"This will work."

"It's no Hawk, but it will do."

"Can't find another like this in the Outer Spur."

"Don't mind if I do."

"Nice!"

Getting a KO

"Stay down!"

"That was for White Sands."

"Nothin' personal, you just had to go."

"I'd hate to be you right now!"

"Had enough yet?"

"Guess you like learning things the hard way, huh?"

"Better you than me."

"Headshot!"

"Oh yeah!"

"See ya."

"Who's the Scab now?"

"That had to hurt."

"Another one down."

"Another one bites the dust!"

"Ok, who's next?"

"Ashes to ashes."

"Got it between the eyes!"

"Eat it!"

"You're dust!"

"That's how to go wild!"

"That should earn some good pay."

"Heh! Too easy!"

"Fight my way out of here!"

"Yeah, it better be you."

"Easy, monk."

"Dead on."

"Got 'em!"

Respawning After KO

"Nice shot. Now it's my turn."

"Surprise, Scabs."

"I don't get paid enough for this."

"Who wants some?"

"Nice try, but not nice enough."

"Damn!"

"Not bad."

"Failure ain't an option."

"You just made things personal."

"Area still unsecured."

"Let's get to work."

"I may take a lickin', but I keep on kickin'!"

"This fight ain't over!"

"Thought I'd drop back in."

"Leave it to me."

"No quitting 'til the job's done!"

"I ain't scared of you!"

"Back on the clock."

"I'm moving up."

"Your luck just ran out."

"It's gonna take more than that to take me out!"

"Enjoy it while it lasts."

"Where's Cutter when you need him?"

"What you gonna do now?"

"A bit smarter than the average Scab, aren't ya?"

"That's the last shot you gotta get on me."

"Time to collect."

Using Moves

"Drop it Cutter!" -When dropping bunkers.

"Oh yeah!" -When dropping bunkers.

"Drop the guns!" -When dropping bunkers.

"Haha!" -When dropping bunkers.

"Whoo!" -When dropping bunkers.

"Easy money!" -When using Level 1.

"Sleep tight." -When using Level 2.

"I'm through playin' games!" -When using Level 3.

Taunts

Come And Get It- Emmett beckons and says "Who wants some?"

Deadshot- Emmett twirls his revolver around while saying "Guess you like to do things the hard way, huh?"

A Man's Man- Emmett adjusts his pants and spits on the ground, then saying "You're dust."

Costumes

Rifter (Default)

Hired Gun

Outlaw

Rocket Animation

Emmett tries climbing up the rocket with his feet, you can also see him straining as he attempts to free his chained hands.

Moveset

Square- Emmett slashes twice with his Rift Knife, sending opponents away.

Square (Air)- Same as ground version.

Square Side- Emmett charges forward with a rift enhanced punch.

Square Side (Air)- Same as ground version.

Square Up- Emmett stabs upwards three times.

Square Up (Air)- Same as ground version.

Square Down- Emmett slams the ground with his fist.

Square Down (Air)- Same as ground version but it creates a greater shockwave.

Kinetic Rifle

Triangle- Emmett quickly fires a shot from his revolver.

Triangle (Air)- Same as ground version.

Triangle Side- Emmett fires three quick shots from his rifle.

Triangle Side (Air)- Same as ground version.

Triangle Up- Emmett fires his revolver upwards.

Triangle Up (Air)- Same as ground version.

Triangle Down- Emmett fires his revolver downwards.

Triangle Down (Air)- Same as ground version.

Union Shotgun

Triangle- Emmett throws a proximity mine that can stick to enemies or any surface, detonating when an enemy triggers it.

Triangle (Air)- Same as ground version.

Triangle Side- Emmett fires his shotgun forwards, knocking enemies away.

Triangle Side (Air)- Same as ground version.

Triangle Up- Emmett fires his shotgun into the air.

Triangle Up (Air)- Same as ground version.

Triangle Down- Emmett fires his shotgun downwards, knocking enemies down.

Triangle Down (Air)- Same as ground version.

M.A.W. Launcher

Triangle- Emmett throws a bouncing grenade that detonates after a few seconds.

Triangle (Air)- Same as ground version.

Triangle Side- Emmett shoots his rocket launcher forwards, he can aim this attack by holding triangle.

Triangle Side (Air)- Same as ground version.

Triangle Up- Emmett fires his rocket launcher upwards.

Triangle Up (Air)- Same as ground version.

Triangle Down- Emmett shoots his rocket launcher downwards.

Triangle Down (Air)- Same as ground version.

Circle- Emmett drops a Rift Extractor from the air. It will harvest AP.

Circle (Air)- Same as ground version.

Circle Side- Emmett drops an auto turret from the air that periodically fires at enemies.

Circle Side (Air)- Same as ground version.

Circle Up- Emmett drops a supply bunker containing his rocket launcher.

Circle Up (Air)- Same as ground version.

Circle Down- Emmett drops a supply bunker containing his shotgun. (NOTE: When Emmett has a weapon equipped that is not his rifle, pressing the buttons that would otherwise summon the weapon he currently has will summon his rifle.)

Circle Down (Air)- Same as ground version.

Grab Side- Emmett grabs an enemy then punches them away.

Grab Up- Emmett grabs an enemy and does an uppercut.

Grab Down- Emmett grabs an enemy and knocks them to the ground.

Level 1

Rift Shot- Emmett upgrades whatever gun he currently has to fire a lethal rift energised shot. The rifle fires a strong bullet horizontally, the shotgun fires two close ranged shells, one diagonally up and one diagonally down, while the launcher fires a single shot which travels further than the rifle and detonates after a certain distance.

Level 2

Rift Bomb- Emmett summons a supply drop which creates a large explosion of rift energy.

Level 3

The Hawk- Emmett pilots a Hawk around the stage. While all attacks are lethal, he can alternatively press Circle or R2 to drop three energy blasts, ending the super immediately but getting a guaranteed KO of every opponent.

Chapter 17: Ethan Mars

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE DETERMINED FATHER

For Ethan Mars, life hasn't been a walk in the park. Initially he lived a happy life as a promising architect with his wife and two sons, Jason and Shaun. One day in 2009, Jason wandered off at a mall and ran out in front of a car. In an attempt to save him Ethan was sent into a six month coma but it wasn't enough. Jason died and soon after, Ethan's wife divorced him. The trauma Ethan experienced left him blacking out frequently in subsequent years. In 2011, history repeated itself with Shaun going missing while Ethan had blacked out. He was presented with an opportunity to save Shaun by the mysterious Origami Killer who gave Ethan a set of trials to prove his willingness to save his son. Ethan's determination cannot be underestimated. It doesn't matter how impossible a task may seem, if it means saving his son then there are no lengths to which he will not go and no opponents he will not overcome.

Intro

"I'm no killer..." Ethan thought to himself. He had just refused to kill a drug dealer in exchange for information as to his son's whereabouts. "But what now? As much as I hate to admit it, I really could have used those details. I'll have to think on my feet." He got into his car, where there was an unusual GPS in place where Ethan hadn't put it. "Strange..." He tapped the screen. "Are you willing to fight to save your son? Follow the co-ordinates given and defeat all the people you encounter in combat. Should you lose any fight, you will fail the trial." It was by far the strangest trial Ethan had gotten but he didn't hesitate. Even as it took him far beyond Philadelphia, he didn't question it. He would do anything it took to save his son!

Rival Scene

The trials Ethan had gone through so far were like nothing he'd ever even thought possible. How on earth did the Origami Killer even have time to set all this up? The crystal arena seemed somewhat final. Ethan figured he couldn't have been too far from the end of this now. All of a sudden, a thick fog descended over his surroundings. Unnerved, he took a step back, hearing something sounding like scraping coming towards him. Out of the fog stepped a horrifying creature wielding an ungodly knife with a Pyramid where his head should have been. "Oh my God..." Ethan felt as though the air had been sucked from his lungs. He stumbled backwards. The beast groaned and continued to lumber towards him. There was no way in hell he would ever be capable of defeating this thing...was there? Ethan put his foot down. He had to try. He reached into his back pocket and pulled out his gun. "I'll go through you if that's what it takes to save my son!" Pyramid Head roared and raised the Great Knife as Ethan prepared for his greatest trial yet.

Outro

Ethan didn't receive any clues as to where we was going next. So that whole escapade was as good as a time sink as far as he was concerned. "Come on Ethan, you don't have time to be mad now." He told himself. "I've just got to keep on the right trail. I'll find Shaun." As he drove down another street while looking at potential locations on a map, he wondered if it was a waste of time. "The Killer wouldn't waste my time like that, would he? No, there had to be some reason for all that. I did what was asked of me, there must be something to it." As he wondered that, his car began to glow blue and speed up massively. "I'm one step closer to finding my son and that's what matters. I'll find him and I'll find that sick creep too!"

Fight Intros

The Next Trial- Ethan is shown kneeling with a closed fist. He opens it to reveal an origami figure, then he stands up.

Jason?- Ethan rushes onto the stage, looking around frantically while calling for Jason. A red balloon floats by in the background.

Say Your Prayers!- Ethan swings a toy sword around and says "Say your prayers!" in a cliché pirate accent.

I Can Try, Right?- Ethan unconvincingly assumes a fighting stance.

Victory

Made It- Ethan celebrates his victory, throwing his hands in the air.

Victorious Bandit- Ethan raises his hands above his head with the toy sword in one.

The Escape- Ethan runs from the cops.

Origami Smash- Ethan crushes the origami figure in his hand.

Defeat

If using 'Made It'- Ethan kneels down and says "Shaun, forgive me."

If using 'Victorious Bandit'- Ethan falls forwards and blacks out.

If using 'The Escape'- Ethan walks forward with his hands up and his head down.

If using 'Origami Smash'- Ethan falls to his hands and knees with one hand clutching his stomach, with the elbows of his jacket and the knees of his pants torn.

Themes

Battle Themes

The Chase

The Bulldozer

High Tension

Countdown

Looking For Shaun

The Fight

Level 3 Theme

Painful Memories

Victory Themes

Ethan Mars' Theme

Redemption

Last Breath

Quotes

Upon Selection

"No problem, leave it to me."

"I can do it."

"I've gotta find my son."

Picking Up An Item

"This looks out of place with the rest of this stuff."

"I guess this is part of the trial."

"I don't know what to say."

"Nice."

"I'll take it."

"This will do."

"Let's see what this can do."

Getting a KO

"Give up, I am victorious!"

"Surrender, weakling!"

"I have no choice."

"I can do this, come on!"

"Easy does it."

"I can do this, stay calm."

"Did I just...murder someone?"

"I'm sorry, but I had no choice."

Respawning After KO

"Keep it together Ethan, come on!"

"God damn."

"What would Shaun say?"

"I'm not giving up, not yet."

"I can't stop my hands shaking!"

"I don't wanna die here, not like this."

"I can't take this much..."

Using Moves

"Move out of the way!" -Using Level 2.

"Move!" -Using Level 2.

"Jason? Jason?!" -Using Level 3.

Taunts

Time to Kill- Ethan begins playing with an R.C. Car for a few seconds.

Say Your Prayers!- Similar to the intro of the same name only Ethan faces the opponent.

Shaun!- Ethan repeatedly cries out for his son, in a similarly hilarious fashion to the famous glitch.

Costumes

Trial Clothes (Default)

Dad Ethan

Prison Jumpsuit

Rocket Animation

Ethan tries to free his chained wrists by slipping his hands through them but to no avail.

Moveset

Square- Ethan shakes a carton of orange juice rapidly, striking opponents repeatedly.

Square (Air)- Same as ground version.

Square Side- Ethan performs a three hit combo with a toy sword.

Square Side (Air)- Same as ground version.

Square Up- Ethan uppercuts either side of himself, similar to when he was lifting his sons in the prologue.

Square Up (Air)- Same as ground version.

Square Down- Ethan drops plates on opponents. The plates shatter on impact.

Square Down (If recovering from a grounding hit)- Ethan will kick out similar to when he has to kick the door of the car open in the 'Bear Trial'.

Square Down (Air)- Same as ground version.

Triangle- Ethan fires his pistol.

Triangle, Square- Ethan hits the opponent over the head with his pistol.

Triangle (Air)- Same as ground version.

Triangle Side- Ethan pushes a swing at opponents.

Triangle Side (Air)- Same as ground version.

Triangle Up- Ethan starts throwing random objects in an arc at opponents, ranging from electric guitars to books.

Triangle Up (Air)- Same as ground version.

Triangle Down- Ethan hacks at opponents with a meat cleaver.

Triangle Down (Air)- Ethan swings a saw in an arc.

Circle- Ethan takes a drink of whiskey. This move is slow but will grant Ethan five seconds of immunity to all knockback, unless he is using his Level 1.

Circle (Air)- Same as ground version.

Circle Side- Ethan throws a chair along the ground at opponents to trip them up.

Circle Side (Air)- Ethan stabs at opponents with a red hot poker. His next melee attack will earn double AP.

Circle Up- A wall of wires between two electric condensers appears. While it is not specifically for aerial attacks the wall is tall and it will shock any opponents who touch it.

Circle Up (Air)- Ethan tosses a toy dragonfly at opponents. It does a loop-de-loop before it disappears.

Circle Down- Ethan lights a candle which causes damaging shards of glass to appear on the ground.

Circle Down (Air)- Same as ground version but Ethan will fall to the ground along with the shards.

Grab Side- Ethan tackles an opponent to the ground.

Grab Up- Ethan jumps on one end of a see-saw, sending opponents flying into the air.

Grab Down- Ethan pulls back some barbed wire and releases it, letting it hit the opponent.

Level 1

The Helicopter- Ethan grabs Jason by his hands and spins him around, letting his legs hang in the air. Anyone caught in the spin radius will be KO'd.

Level 2

The Bear- Ethan drives a muscle car around the stage nicknamed 'The Bear'.

Level 3

Jason, Jason?!- A cutscene plays where Ethan is calling out for Jason as a crowd forms around him. The crowd remains on stage where the location of other fighters is marked by them holding red balloons. The people will fall away as Ethan runs through them. Ethan can KO foes just by running into them while the super is active.

Notes:

Rivalry Connection: Ethan feels extreme guilt over the death of his first son Jason and the disappearance of his second son, Shaun. Pyramid Head is a physical manifestation of guilt who will seek out those feeling guilt and punish them.

In what may have been David Cage's only good game (aside from Fahrenheit) there were plenty of memes. Ethan was a character who really should have been in the first game, even if it subtracts from the serious nature of Heavy Rain, I don't care. I had a lot of fun coming up with his moveset, though that video by ObsidianFracture yonks back was a far better job than I ever could have done.

Chapter 18: Fat Princess

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE PRINCESS OF TITANIA

As the Princess of Titania's red kingdom, Princess Plump (aka Fat Princess) was best friends with Princess Muffintop of the blue kingdom. The duo one day wandered out into the ominous black forest to find a magical cake growing out of the ground. Deciding to taste it, the duo became hooked and started eating for hours, growing to inhumane sizes. The two kings sent search parties to look for their daughters only to discover what horrors befell them. Believing their daughters to be under a curse which only true love could break, they waged war on each other with the red kingdom winning. Plump ended up marrying the hideous Prince Albert only for the king to subsequently learn that there was no such curse, a fact which drove him completely mad. Despite being a passenger for most of her first game, Plump, or as she is better known, Fat Princess, is skilled with her scepter and deceptively agile for her size. She is more than capable of crushing any opponent by herself, not even counting the army of loyal subjects at her disposal.

Intro

The scene was the strange and wonderful kingdom of Titania. A narrator spoke over the unfolding events. "Once upon a time, in the kingdom of Titania, there lived a beautiful princess whose love for her people was almost, but not quite, exceeded by her love for... Cake." Fat Princess didn't earn her name from her kale diet. She gorged on yet another cake that her soldiers had brought her. It was her third of the day so far. "So legendary were her cravings that all the neighboring kingdoms had learned to expect... visits from the princess and her guards in search of more." The visits were more like pillages. However, unlike how you would expect, the Princess lead her troops into battle and often took part in the sieges. Perhaps it was this courage that inspired them to fight for her. But alas, cake was not infinite. Even neighbouring kingdoms would run out. It seemed like hope was lost until one day a villager came running back to Titania with good news. "One day, a messenger brought word of a new land... one whose cake supplies had not yet been depleted by her prodigious appetite." She was elated, but still needed permission from her father, the King, in order to abandon her post for that length of time. He was hesitant at first but the peace would have done him some good. He had only recently recovered from the nervous breakdown he had upon learning that there was no curse on his daughter despite the effort he went through to lift it. "The King knew better than to try and stop his daughter... but insisted his best soldiers accompany her and ensure her safe return." With that, the troops of Titania accompanied their princess on her trip, with many subjects turning out to wish them well as they left. "And so the Princess set out on her great adventure. She did not go looking for trouble, but when cake is involved, trouble is often not very far away."

Rival Scene

The Princess continued to stuff her face with cake while her soldiers guarded her dilligently as they entereed the crystal arena. She was just about to eat the last slice of cake she had when a rabbit-like creature jumped past her and snatched it. The creature hungrily gobbled the slice down and licked its lips. "Kuuu..." The soldiers moved in on the strange creature, prepared to strike it down. "Hold on!" A young woman came rushing towards them. "Kuu!" The rabbit creature ran back towards her, hiding behind her legs. "Kuu, what were you doing?" She asked that question as though she knew already he'd done something wrong. "That overgrown rat ate the last slice of my cake!" Fat Princess explained with an indignant anger. "Kuu! You shouldn't eat other people's food, you know that!" Pupuru scolded her strange pet. The soldiers advanced on Pupuru, holding their weapons high. "Hold on just a second, there's no need to get worked up about this!" She tried to protest, but the Princess was having none of it. "Guards! Teach these knaves a lesson!" Pupuru, not faced with much choice, pulled out her sword and shield as the guards closed in, with Kuu adopting an aggressive stance as well.

Outro

Fat Princess and her escort returned to the cheers of her subjects who had long awaited her return. "It had been, by far, the longest the Princess had been away... so the people of Titania were elated to see her approaching the castle at last." The King gave his daughter a hug upon seeing her again, relieved that she was alright. But the kingdom was restless with rumours. "Everyone could not wait to hear of her adventures in lands so far away. Was there cake there after all? Was it sweeter than any she'd had before? Did she bring back a piece to share?" But as she sat on her thrond recounting the tale, a rather shocking truth was revealed. "Alas, she hadn't Instead, she'd brought back something that, while perhaps not as delicious as a cake, would help spread joy throughout the kingdom of Titania, from years and years to come." A sinister smile spread across the face of Plump as she began to glow blue.

Fight Intros

Power Up- Fat Princess eats a slice of cake and balloons to her familiar large size. She then curtsies.

Twirl 'n Curtsey- Fat Princess twirls around, stops with a flourish and curtsies.

Just Put Me Anywhere- Fat Princess is carried on stage by the villagers. She then says "Come and get me!" only to be dropped by the villagers who collapse under her weight.

Oopsy- Fat Princess eats a slice of cake while a villager is carrying her, crushing him under her mass.

Victory

Horray!- Fat Princess smiles and waves to the camera.

I Did It- Fat Princess jumps with joy.

Yay, That Was Fun- Fat Princess returns to her regular tiny size.

Now Can I Have Cake?- Fat Princess looks upward, stumbling as she catches a slice of cake.

Defeat

If using 'Horray!'- Fat Princess hangs her head with a disappointed look.

If using 'I Did It'- Fat Princess angirly throws her scepter to the ground.

If using 'Yay, That Was Fun'- Fat Princess hang her head and shrinks down to normal size.

If using 'Now Can I Have Cake?'- Fat Princess cries as the villagers lay sprawled out on the stage around her.

Themes

Battle Themes

Lava Theme

Grim Reaper Theme

Marzipan Meadows

Tropical Theme

Forest Theme

Level 3 Theme

Gladiate Theme

Victory Themes

Triple Layer Defeat

Fistful of Frosting

Fat Princess Title Song

Quotes

Upon Selection

"Me, you and cake!"

"Promise to feed me?"

"Let's get those naughty boys!"

Picking Up An Item

"Eat this!"

"Oh, yummy!"

"Look at me!"

"Ooh, I like it."

"Yummy, dessert!"

"Thank you."

"Oooh, a present."

"I have a present for you."

Getting a KO

"Newb!"

"I am the owner-er!"

"Break for cake!"

"A-E I own you!"

"I can't stop..."

"Yummy in my tummy."

"I'm too much for you."

"What's wrong? No saving roll?"

"Boom! Headshot!"

"I'm gonna eat your cake!"

"You tattering flap dragon!"

"This day is mine!"

"Na-na-na-na-naa-naa~" (singing)

"I'll eat you all!"

"I'll kill 'em all!"

"Who's your princess?"

Respawning After KO

"Where's the cake?"

"Anybody hungry?"

"Where am I?"

"Faaaat Princess!"

"Show me the cake!"

"Oooh, you look yummy."

"Get ready to eat cake."

"Protect the princess!"

"I want Daddy."

"Does the winner get a snack?"

"They have cake here?"

"Don't make me slap you!"

Using Moves

"Cake please!" -Using Level 1.

"Chicken!" -Using Level 2.

"For Titania's greater glory!" -Said by narrator when using Level 3.

Taunts

Wee Hoo!- Fat Princess dances and spins in a circle.

Ready For This Jelly?- Fat Princess shakes her butt at enemies.

A-E-I Own You- Fat Princess turns to an opponent and does a punching motion, then turns around and does it again saying "I'll punch your lights out."

Costumes

Royal Gown (Default)

Pirate Princess

Fairy Tale Dress

Ninja Princess

Rocket Animation

Fat Princess looks down nervously while eating a slice of cake. It isn't clear what's holding her to the rocket.

Moveset

Square- Fat Princess performs a two hit combo with her scepter. Alternatively she can charge one more powerful hit but it cannot be chained.

Square (Air)- Fat Princess swings her scepter downwards.

Square Side- Fat Princess steps forward and swings her scepter in the form of an uppercut.

Square Side (Air)- Same as ground version.

Square Up- Fat Princess hops a little and swings her scepter in an upward arc.

Square Up (Air)- Same as ground version.

Square Down- Fat Princess performs a sweeping attack with her scepter.

Square Down (Air)- Fat Princess swings her scepter underneath herself.

Triangle- Fat Princess performs a graceful ballerina spin before ending with a butt drop.

Triangle (Air)- Fat Princess performs a flurry of quick ballerina kicks.

Triangle Side- Fat Princess performs a swift sumo attack, a series of slaps followed by a double palm strike and then ending with lifting the opponent into the air.

Triangle Side (Air)- Fat Princess lunges forward with a belly bump, knocking opponents away.

Triangle Up- Fat Princess hops and does a graceful twirling attack, knocking opponents away.

Triangle Up (Air)- Same as ground version.

Triangle Down- Fat Princess hops into the air and does a powerful butt drop.

Triangle Down (Air)- Same as the ground version minus the jump.

Circle- A villager appears and casts a fireball forwards.

Circle (Air)- Same as ground version.

Circle Side- A warrior appears who lunges forward and slashes with his sword.

Circle Side (Air)- The warrior lunges at a downward angle.

Circle Up- A villager appears and casts a fireball upward.

Circle Up (Air)- Same as ground version.

Circle Down- A worker villager appears and spawns a bomb which detonates after a while.

Circle Down (Air)- Same as ground version.

Grab Side- Fat Princess grabs an opponent by the hand and spins them around a couple of times before letting them go flying.

Grab Up- Fat Princess kicks an opponent into the air.

Grab Down- Fat Princess grabs the opponent and hits them with her belly before finishing with a butt-slam from above.

Level 1

Feed me cake!- A slice of cake appears a short distance away from Fat Princess at the end of a trail of love hearts. She charges forward and eats the cake, KO'ing anyone in her way.

Level 2

Ride the Chicken!- Fat Princess rides a giant chicken around the stage. Pressing any attack button will have the chicken charge forward to KO opponents.

Level 3

Protect the Princess- Fat Princess summons villagers to protect her while she eats cake. This is a chaotic and uncontrollable attack but it boasts great range.

Notes:

Rivalry Connection: Both characters come from food based games, they are both blonde, both games involve heavy reliance on fantasy elements and curses that turn out to be bogus (spoilers ig).

I considered giving FP the axe but in the end I thought that she added enough pep and variety to the roster to justify her place. I've never played this game but I've played plenty of other weird PS Store stuff. I remember the marketing material for PS All-Stars heavily involved Fat Princess despite literally no-one I knew knowing who she was. I had friends who knew who Toro and PaRappa were despite neither of them having a release in years but no one who knew who she was. Anyway, she's had a new game since All-Stars so maybe I'll play that. I've also learned that there were a lot of attacks that were never used from the Fat Princess series which I thought was interesting but to be fair, Superbot probably did the best possible job with this moveset.

Chapter 19: Heihachi Mishima

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE KING OF THE IRON FIST

Heihachi Mishima is the patriarch of the Mishima Zaibatsu, a multi-national conglomorate with ambitions of world domination. Heihachi has been determined to do whatever it takes to achieve those aims, starting with overthrowing his own father, Jinpachi. The Mishima family's squabbles don't end there with Heihachi being at odds with his son, Kazuya who possesses the rather terrifying Devil Gene. Having tossed Kazuya off a cliff and assuming he was dead, Heihachi would years later host the King of the Iron Fist Tournament. There he would find that Kazuya wasn't as dead as he thought and that grandson Jin wanted to get in on the family tradition of beating the crap out of each other. The chaotic story of the Mishima clan and the King of the Iron Fist Tournament would go on for years, as would Heihachi's own story. His mastery of the Mishima-Style Karate makes him a skilled fighter. So skilled he can even teach bears!

Intro

Heihachi was lucky to be alive. Of course, that wasn't how he viewed it. He was training for what he presumed would be his final fight against his son, Kazuya. But as of now he wasn't even still in the Mishima Zaibatsu. He needed to find a way to get back in, find Kazuya and then defeat him once and for all. "I'm just about ready to set my plan into motion. Soon I will make my return to the Zaibatsu and track down Kazuya. Or so I had hoped. As I was preparing, I happened to learn of a fighting tournament! Not the King of the Iron Fist tournament, how could it be? But a tournament worth taking seriously nevertheless, if it has reached my ears. I must make sure I am victorious in this tournament. To prove my superiority to all who think they may challenge it!"

Rival Scene

"This facade has been no test at all!" Heihachi loudly complained. He continued practicing his sparring while he surveyed the arena. "These fools could not hope to compete in the King of the Iron Fist. Perhaps that is why they have this tournament in the first place..." A loud roar threw him off guard. He looked over to see some horrific looking monster holding a gun. "What is it now? I didn't realise the freak show was invited to take part." He scoffed. The beast fired a warning shot before roaring again, but it did little to aid him. Unfazed by the gun which the Chimera held, he walked up to the hybrid. "What kind of creature are you?" Heihachi demanded. The Chimera snarled at him. "Hm! It is no surprise that a beast such as yourself lacks decency!" Heihachi assumed a fighting stance. "I must beat it into you!" The Chimera roared while slashing the air with his claws madly, pointing his gun at Heihachi.

Outro

"I've performed better than I could have imagined." Heihachi had returned to Japan, prepared to make his triumphant return to the Mishima Zaibatsu. "My skills are as refined as they have been in years. Now all that remains is to assume my rightful place in the world." He looked up at the HQ building for the Zaibatsu. "As those fools learned, so shall all who stand in my way: I cannot and will not be defeated. Some may be more stubbon than others, but with my skills and with this new power, I should have no problems." Heihachi began to glow blue. "I will conquer all! I have come too far and worked too hard for things to go up in smoke now! Kazuya! You will know the power of Heihachi Mishima!"

Fight Intros

Glory Awaits- Heihachi faces away from the camera, looks over his shoulder, turns around, and strikes a pose.

Death Wish- Heihachi charges up with electricity, then gets into his stance while saying "So you're in a hurry to die, huh?"

Crunch- Heihachi catches a tomahawk in his mouth and bites down on it shattering the weapon.

This Is My Bear- Heihachi and Kuma both do the same moves and strike a pose.

Victory

Victorious- Heihachi stomps forward while swinging his fist downward.

A Worthy Triumph- Heihachi stomps the ground with electricity charging in his arms.

Never A Doubt- Heihachi folds his arms and laughs.

Bow To The Master- Heihachi sits and claps while Kuma dances around him.

Defeat

If using 'Victorious'- Heihachi sits cross-legged with his arms folded, angrily turning his head away from the screen.

If using 'A Worthy Triumph'- Heihachi appears exhausted, wiping sweat off his mouth with an angry look.

If using 'Never A Doubt'- Heihachi is on his knees and punches the ground in anger.

If using 'Bow To The Master'- Heihachi collapses backwards from sheer exhaustion.

Themes

Battle Themes

Jungle Outpost Round 1

Heihachi Mishima (Tekken 3)

Heihachi Mishima (Tekken 2)

Heat Haze Shadow 2nd

Mishima Building Round 1

Heihachi Mishima (Tekken Tag Tournament)

Level 3 Theme

Tekken Tag Tournament Character Select (Arcade)

Victory Themes

To the Moon

No Room For Weakness

Mishima Estate

Tekken Victory Theme (Street Fighter x Tekken)

Quotes

Note: Heihachi speaks exclusively in Japanese.

Upon Selection

"As I have expected."

"Fine."

"Victory is in my hands."

Picking Up An Item

"I can use it...This should be fun!"

"I feel good!"

"It is mine!"

"Hm? What's this?"

Getting a KO

"I'm satisfied."

"It's useless..."

"Shame on you!"

"Is that all you have?"

"Go to hell!"

Respawning After KO

"I won't lose!"

"I can't lose yet!"

"Do you really think you can defeat me with such weak power?"

"Be ready!"

Using Moves

"Yes!" -Using Level 1

"Know your place!" -Using Level 2.

Taunts

You're Not Worthy- Heihachi shouts "This can't even be a joke!" while assuming a combat stance.

I'm Eating- Heihachi sits down and begins eating a bowl of noodles with chopsticks. He then gets startled and stops.

Don't Make Me Laugh- Heihachi laughs.

Costumes

Mishima Gi (Default)

Mishima Coat

Mishima Fundoshi

Rocket Animation

Heihachi looks to his left and to his right, confirming that his hands are chained. He struggles briefly but not much.

Moveset

Square- Heihachi punches opponents in a three hit combo.

Square (Air)- Heihachi strikes opponents with both palms.

Square Side- Heihachi strikes opponents with his palm, knocking them down.

Square Side (Air)- Same as ground version.

Square Up- Heihachi performs an uppercut.

Square Up (Air)- Same as ground version.

Square Up, Square- Heihachi will follow up his initial uppercut by leaping into the air and performing an uppercut infused with electricity.

Square Up, Square (Air)- Same as ground version.

Square Down- Heihachi strikes either side of himself with his fists, knocking opponents down.

Square Down (Air)- Heihachi performs a downward karate chop, knocking opponents down.

Triangle- Heihachi does a quick roundhouse kick forward.

Triangle (Air)- Heihachi performs an aerial roundhouse kick.

Triangle Side- Heihachi performs a leaping kick.

Triangle Side (Air)- Same as ground version.

Triangle Side, Triangle- Heihachi follows up with a quick spin kick.

Triangle Side, Triangle (Air)- Same as ground version.

Triangle Up- Heihachi performs a quick rising kick.

Triangle Up (Air)- Same as ground version.

Triangle Down- Heihachi swings his leg down over his head onto opponents.

Triangle Down (Air)- Heihachi flips before bringing down his leg onto opponents. Heihachi will be stunned if he misses.

Circle- Heihachi waves his hands around him. If an opponent strikes him, he will counter with a wave of energy.

Circle (Air)- Same as ground version.

Circle Square- Heihachi knocks opponents away with a heavy blast of energy.

Circle Side- Heihachi dashes forward.

Circle Side (Air)- Same as ground version.

Circle Side, Square- Heihachi follows his dash with an electric uppercut.

Circle Side, Triangle- Heihachi follows his dash with a sweeping kick. Mashing triangle will perform multiple kicks.

Circle Side, Triangle, Square- Heihachi will follow the first kick with a rising uppercut.

Circle Side, Triangle, Triangle Down- Heihachi follows the initial kick by kicking the opponent up then down.

Circle Up- Heihachi tosses a trophy in the air. On occasion he will toss a beach ball instead that can be used by any fighter to cause AP loss in opponents.

Circle Up (Air)- Same as ground version.

Circle Down- Heihachi charges electricity in his hands. When his hands turn red, Heihachi will temporarily earn triple AP.

Circle Down, Square- Heihachi dashes forward with a pulverising punch.

Circle Down (Air)- Same as ground version.

Grab Side- Heihachi grabs an opponent and launches a headbutt.

Grab Up- Heihachi grabs an opponent and jumps into the air with them, then slamming them into the ground.

Grab Down- Heihachi throws his opponent behind him and slams his foot into them.

Level 1

Lightning Hammer- Heihachi stomps his foot and smashes his forearm simultaneously, KOing anyone in front of him.

Level 2

Kuma Tag Team!- Kuma appears and follows fighters around the stage. He can attack them by clawing, jumping on them or farting.

Level 3

Rockets Away!- Heihachi attaches all opponents to a rocket and launches them into space.

Notes:

In the original fic I did I erased all of Heihachi's combo moves cause I was a smooth brain dumb dumb who didn't understand fighting games more complex than a colouring book. Now I realise my mistakes though so all is forgiven. What are they if you can't learn from them, eh? Heihachi became one of my favourite characters to play as after that because of his slightly more complex combos than Mr. Square-to-win.

Chapter 20: Isaac Clarke

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE ENGINEER

An ordinary engineer who happened to be pulled into extraordinary circumstances, Isaac Clarke was the sole survivor of the USG Ishimura incident: A mining ship disaster in the far reaches of space. Worse for Isaac was the fact that he came into contact with hideous infected creatures known as Necromorphs who really wanted him dead. Luckily for Isaac, his ingenuity saved him three times as he put an end to three separate Necromorph outbreaks. With his abilities such as kinesis as well as his vast arsenal of space weaponry, Isaac can craft the solution to just about any problem, in whatever form it may come.

Intro

A ship called the 'Terra Nova' heading towards Earth at a rapid pace contained two occupants. One was Sgt. John Carver, the other was Isaac Clarke. "How much longer until we reach Earth?" Isaac asked. "It won't be long now. Hopefully we'll be there in time." The Brethren Moons were headed for Earth, ready to bring about its ruin. Isaac and John had to get there first, to warn humanity about the impending attack. It was the only chance the planet would get to defend itself. "We have to be, it isn't-AGH!" Isaac clutched his head in pain. Carver did so as well. "Carver...did you just see that?" Isaac asked. "Yeah...it looked like a gathering. I can't even begin to describe some of the creatures I just saw." Isaac began to get ready. "Where are you going?" Carver asked. "We have to see what that was. It looked far too important to simply leave." But there was one snag. "As important as that looked Isaac, we're dealing with annihilation from aliens if we don't get to Earth." But Isaac had made up his mind. "You keep the ship on course. I'll investigate and join up with you later." Not having time to argue, Carver agreed, seeing Isaac would not be persuaded. "Right, fine. Just don't get yourself killed out there."

Rival Scene

Isaac looked around his surroundings, keeping the Plasma Cutter at the ready. "Carver, it's me. I don't think this communicator's working. It hasn't been for a while but let me know if you get this message. This place is truly bizarre. My path has lead me to this weird blue place...I don't know what it is but it's not like anything I've ever seen. I doubt even the Brethren Moons know about this place." He was interrupted by the sound of a rifle being loaded. "Alright, don't make any sudden moves." The voice instructed. Isaac turned to see a man with glowing blue eyes and veins in one arm. What the hell was that? "You look a little blue there buddy, wouldn't you say?" The man asked. Isaac had no idea what he meant, but pointed the Plasma Cutter at him. "What the hell happened to you?" Isaac asked. "Same thing that happened to you." Emmett answered. "You get exposed once, it changes you. Some people can control it, but most can't." Now Isaac knew. He was under the influence of a marker. A Necromorph pawn. "I see. I figured I'd run into one of you guys out here." Isaac took a step towards him. Emmett scoffed. "You think you're gonna throw me aside and take all that power for yourself? Think again." The tense stalemate continued, with both fighters aiming their weapons at each other, waiting for the other to fire first.

Outro

"Took you long enough." Carver quipped as he saw Isaac re-enter the cockpit of the Terra Nova. "Good to see you too. It's nice to be back. Well...when we deal with this problem it will be." They were making good progress, but the Brethren Moons would be there soon. "What was it? A marker?" Carver asked. "No, not a marker. I don't know what it was. Or the creatures that were drawn to it...no Necromorphs thankfully but there were some freaks there. Regardless, I was able to deal with it...just about." Isaac explained. "So just a false alarm then?" Isaac shook his head. "No. I think we were meant to see that. For this." The Terra Nova began to glow blue as the ship raced towards the Earth at even faster speeds. "Woah! Isaac, what the hell is this?" Carver asked, laughing. "A little something I picked up at that place. I thought it might come in handy." The ship sped towards Earth, hoping that it wasn't too late.

Fight Intros

Here We Go- Isaac drops from the sky, with rubble appearing beside him. He then rolls his neck and readies his plasma cutter.

Ready To Begin- Isaac lands smoothly from the sky using his gravity shoes and looks straight ahead.

What Was That?!- Isaac looks around frantically as though he just saw or heard something move.

Gotta Move- Isaac walks forward and as he gets closer to the camera his helmet is the only thing in view.

Victory

No Problem- Isaac turns his head and closes his Plasma Cutter, posing like he does in the character select screen.

Gotta Keep Moving- Isaac, while hovering, turns around and flies offscreen.

Glad It's Over!- Isaac takes a step then stops in place.

Got It!- Isaac wields his Kinesis while holding the Plasma Cutter in his other hand.

Defeat

If using 'No Problem'- Isaac gets sucked into the vaccuum of space.

If using 'Gotta Keep Moving'- Isaac drops his Plasma Cutter, then drops to his knees while clutching his head as he is losing his sanity.

If using 'Glad It's Over!'- Isaac drops his Plasma Cutter while clutching his side in pain.

If using 'Got It!'- Isaac appears floating in space , motionless with the Plasma Cutter beside him.

Themes

Battle Themes

Close Quarters Combat

The Necromorphs Attack

Dead Space Final Boss Theme 1

The Leviathan

Level 3 Theme

Dead Space Theme

Victory Themes

Deadlocked

Zero G

Ephemeral -Pelican

Quotes

Upon Selection

"I can handle this."

"Ready."

"A tool for every job."

Picking Up An Item

"This should get the point across."

"Just what I needed."

"Thank you."

"You're mine now."

"Just my luck."

"What's this?"

"Let's see what you can do."

"It looks like it's my lucky day."

"I'll take it."

"Handy."

"Now what can I use this for?"

"Nice."

"I know what to do with this."

"Could've used one of these on Ishimura."

"Hmm...this'll do."

"Finally."

"This looks painful."

"Interesting."

"Just needs a few tweaks."

"Weird...I'll take it."

"Doesn't take an engineer to figure this one out."

"I hope this works."

"C'mere you."

Getting a KO

"You should try harder next time."

"Ugh. Worse than a Necromorph."

"Problem solved."

"Might want to back off next time."

"Are we done yet?"

"That got messy."

"Please! Stay down!"

"Just like on the Ishimura."

"That was almost too easy."

"Who's next!"

"Never underestimate an engineer."

"Well, that was easy."

"Not bad for an engineer, huh?"

"Bye bye."

"Keep it coming!"

"That was close."

"It's you or me buddy."

"Better you than me."

"Thanks for playing."

"Lights out!"

"One step ahead of you, buddy."

"Every problem's got a solution."

"Heh. Brains over brawn."

"I warned you."

"Wrong time."

"Sorry."

"See you next time."

"Ooh! That had to hurt!"

"Goodnight!"

"That was unexpected."

"Easy coming!"

"Got 'em."

"That was it?"

"Alright!"

"Too close."

"Too slow, guy!"

Respawning After KO

"These guys are everywhere."

"Come on! Are you kidding me?"

"Compared to The Sprawl, this'll be a piece of cake."

"Okay...I didn't see that coming."

"Time for a change of plans."

"Okay, it's not safe here."

"Here we go again."

"This can't be real!"

"What's going on?"

"I'm ready."

"You got lucky."

"Recess is over."

"No more Mr. Nice Engineer!"

"Am I seeing things?"

"Stay focused."

"They're everywhere!"

"Ready to get started?"

"All tools check out. Let's do this!"

"I'm ready, are you?"

"That hurt."

"I won't be doing that again."

"Oh, this isn't good!"

"Look who's back."

"New plan of attack this time."

"You people are unbelievable!"

"Time for Plan B."

"Let's try this again, okay?"

"Alright, time to get serious."

"I've got a bad feeling about this."

"I got this all figured out now."

"I guess we're getting serious now."

"That was too close for comfort."

"Where am I?"

Using Moves

"Think fast!" -Using Level 1.

"I warned you." -Using Level 2.

"Heh." -Using Level 3.

Taunts

One Step Ahead Of You- Isaac menacingly points his finger upwards and says "Lights out!"

Waypoint Finder- Isaac holds out his hand and activates his waypoint finder.

Hand Cannon- Isaac equips a foam finger and pretends to fire it like a gun at opponents while shouting "Bang!" He can occasionally hit enemies with this attack. The foam finger remains on his hand until he equips a different weapon.

Costumes

Arctic Survival Suit (Default)

Advanced R.I.G.

Elite Advanced Suit

Rocket Animation

Isaac is chained at his wrists and shoulders. He is haning his head and making no attempt to escape.

Moveset

Square- Isaac fires his Plasma Cutter. He can fire three shots in a burst before reloading.

Square (Air)- Same as ground version.

Square Side- Isaac swings his Plasma Cutter, then stomps opponents. He then kicks them away.

Square Side (Air)- Isaac swings his Plasma Cutter.

Square Up- Isaac swings his Hydraulic Eviscerator into the air. The second swing will bring opponents crashing back down to earth.

Square Up (Air)- Same as ground version.

Square Down- Isaac uses his Ground Diffractor to create a shockwave on the ground.

Square Down (Air)- Same as ground version.

Triangle- Isaac fires the Force Gun. Similar to a shotgun, this weapon is far more effective up close.

Triangle (Air)- Same as ground version.

Triangle Side- Isaac fires a stasis shot to momentarily freeze enemies.

Triangle Side (Air)- Same as ground version.

Triangle Up- Isaac fires his Line Gun into the air. This is similar to his Plasma Cutter but it has a wider range, making it deal more damage than the Cutter.

Triangle Up (Air)- Same as ground version.

Triangle Down- Isaac uses an arc welder to fire a bolt of electricity at a downward angle. If close enough to an opponent, the bolt will arc towards them.

Triangle Down (Air)- Same as ground version.

Circle- Isaac uses his Torch Flamethrower. The flames from this weapon go through enemies, meaning it is possible to attack several enemies at once with one burst.

Circle (Air)- Same as ground version.

Circle Side- Isaac deploys a Suspended Ripper in front of him that travels forward a short distance. It is essentially a spinning buzzsaw blade.

Circle Side (Air)- Same as ground version.

Circle Up- Isaac tosses incendiary grenades in an arc.

Circle Up (Air)- Same as ground version.

Circle Down- Isaac fires a Detonator at the ground. It deploys like a land mine and functions as one.

Circle Down (Air)- Same as ground version.

Grab Side- Isaac lifts opponents with Kinesis and throws them forwards.

Grab Up- Isaac lifts opponents with Kinesis and throws them into the air.

Grab Down- Isaac lifts opponents with Kinesis and slams them off the ground.

Level 1

Strategic Shot- Isaac fires a stasis shot, then overcharges his Plasma Cutter for an aimable shot.

Level 2

Kinesis Burst- Isaac releases and overcharged burst of Kinesis that sends opponents flying.

Level 3

Dead Space- A cutscene plays where Isaac shoots open a hole in a ship and traps his opponents in the vaccuum of space. They will helplessly float around while Isaac can use his gravity shoes to maneuver. His attacks are all lethal. The opponents may hide behind debris, but they may also be struck by stray mines.

Notes:

While I haven't played Dead Space yet I think the remake may be a good opportunity to get back into it. I honestly had no idea Isaac was such a controversial inclusion until years later. Imo it could have been a lot worse. I never liked that his rival was Zeus though, that was always ridiculous. I edited the ending of Dead Space 3: Awakened for the purposes of his outro, spoilers: the original doesn't end too well.

Chapter 21: Jacket

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE MASKED MANIAC

Who is the Masked Maniac? No one knows. He doesn't even know himself, though he commonly goes by the name 'Jacket'. We think his first name is Richard, though we don't know this. All we know is that Jacket is a war veteran of the Russo-American war of the 1980's where he was seriously wounded. Returning to Miami after the war, Jacket became isolated and started receiving mysterious phone calls in 1989 with job offers for oddjobs such as a babysitter, a DJ or a hotel receptionist. The truth was that these were mere covers for mass murder against Russian mobsters which Jacket committed against his will. He would eventually be arrested for his crimes, sparking much discourse over the nature of his murders. Jacket committed the murders exclusively while wearing animal masks, perhaps indicating a personality disorder. He is described as a sociopath but evidently feels some guilt over his murders, indicating a high level of cognitive dissonance. Whatever the case, Jacket's willingness to be as violent as possible has terrified everyone who has heard of him and in many cases has won him fights before they even begin.

Intro

Jacket stared at the phone. It was ringing. It had been for some time, but he didn't know whether to believe it anymore. He knew he wasn't exactly in the right frame of mind to figure that out.

Yet at the same time, he didn't feel like he had a choice. In his cell all alone, Jacket hadn't seen another soul for a while, let alone anyone who might have acknowledged the phone. Jacket gave in and picked it up. "Hello Richard. I was worried you might not pick up. So glad to hear from you. I have a proposition for you. I can promise you clarity in this muddy world, a chance to figure out that which has eluded you for so long. But you must travel to meet me. Exit your cell and you will find all that you need. I wish you the best of luck."

The line went dead. Jacket looked to the cell door and saw it had been opened. How that was the case mystified him. Nevertheless, there was a parcel outside the cell. Picking it up, Jacket looked at the card on top. It was a set of instructions telling him where to go. Putting it down, he tore open the package to find...his old belongings? Yeah, his old letterman jacket, jeans and...chicken mask.

Getting dressed, Jacket knew what to do. He walked outside the prison, towards his car and got inside. He then began to drive off to wherever it was he had to go, to figure out what was real once and for all.

Rival Scene

Jacket hoped he wouldn't have to hurt any more people when he was incarcerated. But life had chosen a different path for him. He was still pretty good at hurting people, as he discovered. Walking through the crystal arena with a fireaxe over his shoulder he looked as menacing as ever. But not as menacing as the man on the other side of the arena. A man with a flaming head wearing a clown mask. He was fussing over an ice cream cone in his hand. But soon that stopped, as he noticed Jacket watching him He began to walk over, Jacket making sure to stand his ground and not show any fear.

"Well, well, well. A copycat." The clown remarked. Jacket held the axe with two hands. "I guess not. Well pal, since you interrupted my ice-cream making, I owe you some of my time." Sweet Tooth pulled out his jagged machete. Jacket played a message on his recorder. "Please keep to the right." It informed Sweet Tooth. "Well, aren't you funny?" Sweet Tooth commented. "I gave you a chance to walk away buddy, you're gonna regret not taking it!" Jacket got ready to swing the axe, and put an end to Pennywise once and for all.

Outro

Whatever that was, it didn't feel like it helped him understand what was going on. In fact, it made everything seem far more confusing. Those were his thoughts as he drove through Miami, observing the city skyline. The fact that he was out now didn't seem to bother anyone. Hell, there didn't even seem to be anybody around. Was this even real? It had to be. The things he experienced were far too vivid to have been a figment of his imagination, though these days he could never be too sure. He thought about the message he received. It wasn't like the kind he normally received. That guy wasn't anybody he'd ever heard of. Yet, he didn't ask Jacket to kill anyone. Indeed, Jacket had no blood on his hands for once in a while, which definitely felt good. That was when he and his car began to glow blue. Every step he took away from his dark past was a step towards a brighter future.

Fight Intros

Killing Time- Jacket presses play on a recorder. It says "Do you know what time it is?" As he brandishes a baseball bat.

Presentation- Jacket plays "The following presentation has been approved for mature audiences." on his recorder while loading an assault rifle.

New Job- Jacket is shown listening to instructions on his answering machine. He stops it and raises a fire axe.

Masked Maniac- Facing away from the camera, Jacket dons his mask and walks towards the camera, brandishing a lead pipe. If Jacket is wearing his soldier costume then he will do the same with his helmet.

Victory

Miami Days- Jacket is seen sunbathing (with his mask on).

On The House- Jacket walks away with a pizza he received on the house.

Level Cleared- Jacket drives away from the stage in his car.

Clarity- Jacket is seen smoking with his back turned to the camera, his mask or helmet off.

Defeat

If using 'Miami Days'- Jacket furiously throws his hammer to the ground.

If using 'On The House'- Jacket tosses his assault rifle aside and storms off.

If using 'Level Cleared'- Jacket falls to one knee, holding his head.

If using 'Clarity'- Jacket takes off his mask with his back turned and throws it to the ground. If Jacket is in his soldier costume then he will do the same with his helmet. If Jacket is wearing his inmate costume then he will act as though he threw the mask to the ground but nothing will be there.

Themes

Battle Themes

Hydrogen -M.O.O.N.

Paris -M.O.O.N.

Crystals -M.O.O.N.

Richard

Divide

Run

Level 3 Theme

Breath of Death -Simon Viklund

Victory Themes

Horse Steppin' -Sun Araw

Miami -Jasper Byrne

Dust (Hotline Miami 2)

It's Safe Now

Static

Daisuke -El Huervo

Quotes

Note: While Jacket is not mute, he exclusively communicates through pre-recorded lines from a tape on his tape recorder. Sometimes he can't find the right line. Other times he plays lines in either French, Spanish or German. The quotes in error are said in the place of other quotes when Jacket skips to the wrong quote by mistake. He will always correct mistakes when he makes them though.

Upon Selection

"Let's go."

"We are in a hurry."

"Hi."

"We hope you have a pleasant flight."

"Allons-y."

Picking Up An Item

"Ammunition has arrived."

"Ammo available."

"I'd like another one, please."

"Thank you very much."

"Cheers."

Getting a KO

"Stay down."

"Take care."

"Goodbye."

"I really enjoyed that!"

"That was fun!"

"Please do not be brave."

"I had a great time."

Respawning after KO

"I don't feel too well."

"I made a mistake."

"Please don't do that again."

"Sei vorsichtig."

"Exercise caution when aggravating my temper."

"I need an appointment with the doctor."

"I would like to invite you to my party."

"Oh how nice to get some company."

"It's getting hot. Llenad el lugar con cadáveres."

"Please do not be a hero. O esto."

Quotes randomly said in error

"Could you please smoke somwhere else?"

"Thank you for not disturbing passengers in the quiet zone."

"To prevent failure, follow your supervisor's instructions closely."

"Please contact a licensed service dealer."

Using Moves

"Now, enjoy the show." -Using Level 3.

Taunts

Medical Personnel- Jacket lifts a fireaxe over his shoulder and plays the message: "Please find medical personnel as soon as possible."

Wrong Way- Jacket shakes his head at opponents and plays the message: "This is the wrong way."

I Am Entertained- Jacket claps and plays the message: "I really enjoyed that!"

Costumes

Standard Costume (Default)

Inmate Jacket

Soldier Jacket

Rocket Animation

Jacket has zoned out, completely accepting of his fate. He is chained by his wrists.

Moveset

Square- Jacket performs a one-two punch combo.

Square (Air)- Jacket does a one-two stab combo with twin butcher knives.

Square Side- Jacket swings a baseball bat at opponents.

Square Side (Air)- Same as ground version.

Square Up- Jacket performs a high swing with a fireaxe.

Square Up (Air)- Same as ground version.

Square Down- Jacket swings a golf club as though he were hitting a ball.

Square Down (Air)- Jacket swings a briefcase in a downward arc.

Triangle- Jacket fires a silenced Uzi for a max of a few seconds before having to reload.

Triangle (Air)- Same as ground version.

Triangle Side- Jacket takes a running swing with a sledgehammer.

Triangle Side (Air)- Same as ground version.

Triangle Up- Jacket fires a revolver into the air.

Triangle Up (Air)- Same as ground version.

Triangle Down- Jacket fires a nail gun straight forward.

Triangle Down (Air)- Jacket fires the nail gun directly beneath himself.

Circle- Jacket tosses boiling water from a pot at opponents. This can temporarily weaken opponents' attacks. A second consecutive press will have Jacket hit the opponent with the empty pot.

Circle (Air)- Jacket strikes opponents with a claw hammer.

Circle Side- Jacket throws cleavers. These projectiles are quick but weak.

Circle Side (Air)- Same as ground version.

Circle Up- Jacket swings a chainsaw into the air.

Circle Up (Air)- Same as ground version.

Circle Down- Jacket fires a double-barrel shotgun at his feet.

Circle Down (Air)- Same as ground version.

Grab Side- Jacket grabs an opponent and rips their throat out.

Grab Up- Jacket stabs an opponent with a pocket knife.

Grab Down- Jacket pins opponents to the ground, drilling a hole in their skulls with a power drill.

Level 1

Don Juan Door Kick- Jacket puts on the Don Juan (Horse) mask and kicks open a door. Anyone hit by the door is KOed.

Level 2

Fists of Fury- Jacket dons the Tony (Tiger) mask. While wearing the mask, Jacket can KO anyone by punching them. Any button press will result in Jacket performing a punch, as opposed to his usual moveset.

Level 3

Raging Bull- A cutscene plays where Jacket puts on the Russell (Bull) mask. This turns the stage black and white save for Jacket and his foes. Any attacks he launches in this enraged state are lethal.

Notes:

Rivalry Connection: Both Sweet Tooth and Jacket are masked serial killers with multiple personalities (while Jacket's case cannot be confirmed it is widely speculated). They both attract fans after their killing sprees have ended (only in TM 2012 for Sweet Tooth). Both series are known for being insanely violent.

I seriously love Hotline Miami. I'm not crazy about Wrong Number but it could have been a lot worse. I like Jacket's mystique, his inclusion in Payday 2 was really respectful to his character and I love that he communicates with a recorder, it seems so much like something he'd actually do. We may not be getting Hotline Miami 3 but I think Jacket would be right at home in a fighting game. Maybe Mortal Kombat?

Chapter 22: Jak & Daxter

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE ECO MASTERS

Jak and Daxter were mischeivous teens who happened to be best friends living in Sandover Village despite their wildly different backgrounds. Dax, a lifelong resident of the village and Jak, heir to the throne of Haven City until his father was overthrown. Luckily for Jak the village elder Samos took him in, allowing the duo to meet. One day the duo went to the forbidden Misty Island, where Daxter fell into a pool of Dark Eco, turning him into an ottsel. This event would be the catalyst for their adventures as they would need to meet the Dark Eco Sage in order to reverse this transformation. Samos taught Jak how to harness Eco to fight against the forces of evil. The duo would go on many bizarre adventures, although Daxter would remain an Ottsel. With Jak's control over all kinds of Eco, as well as the extremely versatile Morph Gun, this duo are seriously unpredictable and can give anyone a run for their money.

Intro

"So where are we going this time? And don't say 'somewhere thataway' again." Jak and Daxter were in the Hellcat Cruiser, headed somewhere that Jak had decided he wanted to go. "I wish I could say, Dax. All I know is that there's a source of Eco out here." Daxter raised an eyebrow. "More Eco? Are you sure about this?" As far as the ottsel was concerned, they had all the Eco they needed. Which to an extent was true, it was highly unlikely that there would be any more Eco out there that would make a Jak had his suspicions. "From what I've heard this is different. Really powerful stuff. Plus, we may not be the only ones looking for it." Daxter rolled his eyes. "Why do I get the feeling that your neck is gonna need saving again? Well, you're in luck. It just so happens that my calendar is free for today. And tomorrow." Jak chuckled. "It's good to have you looking out for me, Dax." There was truth to that. Even if Jak did most of the heavy lifting, he was appreciative of having his best friend around. Even if he didn't have any understanding of humility. "Isn't that what I always do?"

Rival Scene

"You know, we've run into some real freaks on this little adventure of yours." Daxter scolded Jak. "Look at that thing for example, two heads!" Daxter pointed at a strange cat-like creature with some sort of mechanical box on its back. "Say Dax, haven't we seen those guys before?" Jak couldn't place it exactly, but he had definitely seen that duo before. "Oh, so you mean it doesn't have two heads? Well, that does sorta make sense." Jak ignored him. "Remember that time we ended up going through some purple portal and ended up on a completely different planet?" Jak asked. Daxter did remember. "Oh yeah...I remember now!" Jak readied the Morph Gun. "We were headed to Keira's, but those guys spat us back out in the wastelands! I'm gonna go give them a piece of my mind!" He marched over to Ratchet and Clank, keeping the Morph Gun pointed. "Hey! Do you think it's funny to take people from their own worlds?!" The duo turned to face him. "Excuse me?" Ratchet wasn't entirely sure what Jak was talking about. "Don't play dumb with me!" Jak warned. "I think he may have been transported through the RYNO-8." Clank suggested. "Oh right. Well, thanks for your help." Ratchet began to walk off. "Hold it! Looks like someone needs to teach you some manners!" Ratchet turned around with his Omniwrench at the ready. "Now, now. There has to be a reasonable solution to all this." Clank tried to dissuade conflict but he was already too late. "This guy's acting like a jerk. If a fight is what he wants, he can have it!"

Outro

The duo returned on the Hellcat Cruiser, back to Sandover Village, and Keira of course. "Well, it was different." Daxter began. Keira had just asked them about what it was they had been up to on their search for new Eco. Jak agreed. "Some of those new...people we met were um, interesting to say the least." Jak in truth wasn't really sure what umbrella term he could use to describe everything he had seen up until that point. "Well, you're back here safe and sound, so they couldn't have been that tough, right?" Keira questioned. "Well, it's nothing I couldn't handle." Daxter admitted. "Plus, Jak pitched in every now and then." He patted his buddy on the shoulder. "I'm sure he did." Keira smirked. "But was there Eco there after all?" Jak nodded. "Yeah, but nothing like I've ever seen before. I doubt we would have done as well as we did without it." The duo began to glow blue. "Still, I can't wait to keep using it around here. It'll make life a lot easier."

Fight Intros

Locked N' Loaded, Baby- Jak reloads the Morph Gun while Daxter jumps off his shoulder and says "Orange Lightning!"

This Isn't A Game- Jak stands with his arms crossed and Daxter is climbing around the screen while knocking on it. Upon noticing this Jak says "Huh?"

The Boys Are Back- Jak jumps out from the air and lands on the ground. He then rises to his feet while thrusting his fist and arm forward while Daxter says "Going down!"

Ready When You Are- Daxter jumps onto Jak and laughs as he runs around Jak's body prompting Jak to say "Huh?"

Victory

Victory Dance- Jak fist pumps and says "Oh yeah!" while Daxter slides on his knees playing air guitar.

Naughty Ottsel- Daxter jumps on Jak's shoulder and pulls back his head.

Life Is Good- Jak puts his Morph Gun over his shoulders and behind his head. Daxter hangs from the barrel of the gun with one arm.

That's Right, We Bad- Jak stands with a smirk on his face and puts his hand out as Daxter jumps onto his shoulder, allowing the two to high-five.

Defeat

If using 'Victory Dance'- Jak looks down and puts his hand behind his neck. Daxter sits on the ground covering his eyes.

If using 'Naughty Ottsel'- Jak crouches on one knee and punches the ground while Daxter folds his arms and looks away to the side.

If using 'Life Is Good'- Jak hunches over trying to suppress as Dark Eco emits from his body.

If using 'That's Right, We Bad'- An angry Jak stands with his arms crossed while Daxter dramatically reaches out, seemingly yelling "NO!"

Themes

Battle Themes

Forbidden Jungle

Fire Canyon

Klaww Battle

Final Battle (Precursor's Legacy)

Haven City Hover Car Theme

Fortress Tank Trouble

Final Battle with Metal Kor

Spargus Arena

Level 3 Theme

Dark Maker Finale

Victory Themes

Precursor Heroes

To Another Adventure

Jak 3 Credits

Theater (Jak X)

Quotes

Upon Selection

"Ha, you call this a fight?" (Daxter)

"You should all give up, now." (Daxter)

"I'm ready." (Jak)

Picking Up An Item

"It ain't Eco, but good enough for me!" (Daxter)

"Grab that bad boy!" (Daxter)

"Put your back into it, Jak!" (Daxter)

"No way! Cool!" (Daxter)

"Light her up padre!" (Daxter)

"Got it!" (Jak)

"Locked and loaded, baby." (Daxter)

"Surprise time!" (Daxter)

"Now were talking!" (Daxter)

"Are those pants ever gonna show up?" (Daxter)

Getting a KO

"Word to the wise: Don't piss us off." (Daxter)

"Easier than those Metal Heads!" (Jak)

"You're gonna have to do better than that!" (Jak)

"Done, and Done." (Daxter)

"Do you need medical attention?" (Daxter)

"Did someone miss his breakfast?" (Daxter)

"We're just getting started!" (Jak)

"All in a day's work." (Daxter)

"We're on fire!" (Daxter)

"Fish in a barrel, baby." (Daxter)

"And he's down for the count." (Daxter)

"Think you can keep up?" (Jak)

"Hello... and good night." (Daxter)

"That's gotta hurt." (Daxter)

"Impressed now?, aren't ya?" (Daxter)

"Work on making a better impression." (Jak)

"Don't tell me you're being serious." (Jak)

Respawning After KO

"Let's do this, Jak!" (Daxter)

"Keira says to be careful, remember?" (Daxter)

"We can handle this!" (Said by both, not at the same time)

"Don't forget what I taught you Jak!" (Daxter)

"I'll handle this Dax." (Jak)

"Come on Dax, let's do this." (Jak)

"The boys are back!" (Daxter)

"You're in for a big suprise."

"Here we go again." (Daxter)

"Who called the boys?" (Daxter)

"Let the game begin!" (Daxter)

"Let's finish this!" (Jak)

"Ready when you are." (Jak)

"Alright let's do this Dax!" (Jak)

"Time to clear the space!" (Jak)

"I'll take you on myself." (Jak)

"Better leave while you've still got the chance." (Jak)

"Come on, Jak. Make this ottsel proud." (Daxter)

"Don't fail me now, Jak." (Daxter)

"YOU...are going down!" (Daxter)

Taunts Said During 'You're Going Down'

"Let's whip 'em Jak!" (Daxter)

"You're going down!" (Jak and Daxter)

"You're asking for it!" (Daxter)

"Let's get this wimp." (Daxter)

"Let 'em all have it Jak." (Daxter)

"Bring it on donut hole!" (Daxter)

"Even Pecker could take em!" (Daxter)

Using Moves

"Think you can handle Orange Lightning?" -Daxter using Level 1.

"Whoo-ho-hoo, let 'em have it!" -Daxter using Level 2.

"Hroah!" -Jak using Level 2.

"Time to go Precursor on 'em!" -Daxter using Level 3.

"This is what Eco can do!" -Jak using Level 3.

Taunts

You're Going Down!- Jak holds up his Blaster straight up in the air and says, "Like it or not, you're going down," while giving a thumbs down. Daxter says a couple different lines every use of this taunt.

Let Me At 'Em!- Jak holds his Blaster at a diagonal angle upwards to the side while saying, "C'mon Dax!" Daxter says, "I'll handle this!" and does a few karate moves.

Orange Lightning- Jak says "Let's do this." Daxter jumps down from his shoulder and shows off while saying "That's right, we bad!"

Costumes

Mar's Armour (Default)

Old World Jak

Combat Racer

Rocket Animation

Jak looks back and forth between his arms, not making much progress in attempting to break out. Daxter is chained by his feet with the same chain that Jak's right hand is. He is seen desperately pulling at his own chain.

Moveset

Square- Jak does a spin kick.

Square (Air)- Same as ground version.

Square Side- Jak performs a dashing punch. This can be chained into the uppercut.

Square Side (Air)- Jak dashes forwards on his jet board, tackling enemies out of the way.

Square Up- Jak performs an uppercut, rising into the air with his opponent.

Square Up (Air)- Same as ground version.

Square Down- Jak leaps into the air and performs a dive attack.

Square Down (Air)- Same as ground version. Jak can perform this attack again without interruption by repeatedly tapping these buttons.

Triangle- Jak fires an arc wielder, sending electricity flying.

Triangle (Air)- Same as ground version.

Triangle Side- Jak fires a three round burst from his Morph Gun.

Triangle Side (Air)- Same as ground version.

Triangle Up- Jak fires plasma into the air with the Morph Gun's 'Peacemaker' mode.

Triangle Up (Air)- Same as ground version.

Triangle Down- Jak fires ricocheting shots off the ground with the Morph Gun.

Triangle Down (Air)- Same as ground version.

Circle- Jak fires a drone from his rifle which flies forward at a slow pace while firing bullets.

Circle (Air)- Same as ground version.

Circle Side- Jak uses a laser gun to fire three needle beams of energy that home in on nearby enemies.

Circle Side (Air)- Same as ground version.

Circle Up- Jak uses the Mass Inverter to send enemies floating into the air, making them easy targets for aerial attacks.

Circle Up (Air)- Same as ground version.

Circle Down- Jak uses the Wave Concussor to fire a powerful blast at the ground. Charging this attack can significantly increase its strength.

Circle Down (Air)- Same as ground version.

Grab Side- Daxter jumps on an opponent's face and pummels them. Then Jak punches them away.

Grab Up- Daxter repeatedly whacks enemies with his electric fly swatter.

Grab Down- Jak grabs an opponent on his jet-board and spins them around multiple times before letting them go.

Level 1

Ultrasonic Spray Gun- Daxter fires an ultrasonic blast from his spray gun that detonates after travelling a short distance.

Level 2

Dark Jak's Dark Bomb- Jak transforms into Dark Jak and performs his signature attack,leaping into the air and slamming the ground. If opponents do not move out of the way quickly enough, they will be frozen in place and unable to avoid the attack.

Level 3

Light Jak- Jak turns into Light Jak. In this form he can fly, boost his speed while flying and use the Light Shield, Flash Freeze and Light Blast.

Notes:

Rivalry Connection: Both started out as PS2 games featuring duos, one of whom was an orange furball, both featuring crazy gadgets. Both work in teams, both sidekicks had games on the PSP where they were the protagonist and had to save the main protag. Both series often reference each other. The duos have appeared together in Playstation Heroes and Death Batte.

I did have to make Ratchet a bit more dickish than he usually is in order to instigate a fight. I think it goes without saying that there wasn't any way to change this rivalry, it was really a slam dunk. Also, Jak and Daxter having not had a new game in yonks made it difficult to come up with new cutscenes.

Fond memories of the first game on PS2 as well as Daxter on PSP. I did want to change this moveset to include Daxter a bit more but it was pretty difficult considering how good Jak's og moveset is. Superbot really nailed it. Save for Jak's Level 1 which was complete ass.

Chapter 23: Jin Sakai

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE GHOST OF TSUSHIMA

All Jin Sakai had ever known was the Way of the Samurai. When the Mongols invaded his home island of Tsushima he was forced to contend with the fact that he may have to throw everything he once knew to be true to the wayside. The Mongols decimated the Samurai and took control of the island with ease. Realizing that the only way to save the island would be to employ unorthodox means, Jin became well versed in stealthy underhanded tactics. But it worked. To the locals, he was the Ghost. He could kill the Mongols before they even knew he was there without effort. But his new reputation would have its downsides. The Shogun would see him as a threat to his power and brand him a traitor. Jin still lives in the straits, but on the run. He is not an easy man to track down though. With his experience in both Samurai combat and stealth tactics, he is a warrior so fierce he can terrify men into surrender before the battle has even started.

Intro

The seas were particularly rough today. Jin's small boat was barely up to the task of staying afloat. But he had to keep going. He was out too far to turn back. Wherever he was going now, that was up for the storm to decide. He only hoped it was somewhere not so hostile. As more waves crashed against him, he was beginning to hope it was anywhere at all. Word seemed to travel fast. All of Japan must have known about the Ghost by now. But soon he had no time to worry about that. Fog clouded his vision. The storm was beginning to calm down. "There is something...strange about this." He muttered to himself, seeing the shore coming into view, barely visible in the fog. His boat gently came to a rest just before the shoreline, as though it were meant to be. Cautiously, Jin stepped off his boat and looked ahead. With his assortment of weapons only a second away from being in his hands. he set off to see what this place had in store for him.

Rival Scene

Jin had been successful so far in fending off his opponents. It had been a great test of skill, but nothing which he was not equal to. As he was walking across the crystal arena he saw a man who was inspecting a futuristic weapon of his. He was covered head to toe, not showing an inch of skin as well as having glowing yellow eyes...was it a demon? Best not to take any chances. Approaching slowly, Jin unsheathed his katana and closed in to take out this guy. He was close enough to strike before long and he did so, jumping towards his victim. But his katana hid the solid ground and the demon disappeared. Jin quickly got up and turned around just in time as the demon reappeared behind him pointing his gun at him. "Tell me who you are, and why I should let you walk away?" Radec demanded. "You are more perceptive than you first appeared." Jin admitted. "You most certainly surprised me."

"Being the leader of Helghan's army has made me ready for anything. Which is more than I can say for you." He replied. "With sorcery like that, it should come easily to you. Do not assume I am lacking in combat." Jin hit back. "Well, if you believe that to be the case, why don't we put that theory to the test?" Radec suggested as both soldiers prepared to do battle.

Outro

Back on the water, Jin was in no worse shape than he set out in. The sea was a lot more calm than when he initially set out, which only served to strengthen the theory he had that he was predestined to land at that place. "Was it fate?" He pondered. "That place was unlike any I've ever seen. Something tells me that if I attempted to find it again, I would fail. But I am grateful for the chance to have fought such opponents. My skills are better for it." It wasn't long before he landed on a Japanese island. He was relieved to be somewhere familiar, even if it meant that the Shogunate would be out in force to hunt him down. "Skills which I will use to protect those who cannot protect themselves and train the willing." As he walked towards a nearby village, he began to emanate a blue aura. "To do what is necessary to protect my home...even if it comes at my own expense...that is true honour!"

Fight Intros

Bushido- Jin bows before the fight then unsheathes his katana.

Always Ready- Jin has his back to the camera. He holds his katana above his head and unsheathes it, then turns to face the camera.

The Ghost- Jin drops down from above, making sure no one hears him.

The Duel- Jin walks towards the camera, unsheathing his katana. He stops and assumes a fighting stance.

Victory

It Is Done- Jin sheathes his katana while looking to the left.

Well Fought- Jin bows.

Well Earned Break- Jin sits on a bench and has a drink of sake.

Remembering the Old Ways- Jin kneels with his eyes closed, in a state of reflection.

Defeat

If using 'It Is Done'- Jin reaches for his katana while on the ground only for it to be just out of reach.

If using 'Well Fought'- Jin turns his back on the screen, struggling to contain his rage.

If using 'Well Earned Break'- Jin falls to the ground with two arrows in his back.

If using 'Remembering the Old Ways'- Jin's katana is shown stuck in the ground with Jin lying unconscious just behind it.

Themes

Battle Themes

Jin Sakai

The Way of the Samurai

Duel Theme

A Reckoning In Blood

Ryuzo vs Jin

Khotun Khan

Level 3 Theme

For Yarikawa

Victory Themes

The Way of the Ghost

Sacrifice of Tradition

Tsushima Suite III. Bushido

Honour to Ash

Quotes

Upon Selection

"I'll handle this."

"I am Jin Sakai."

"I am ready."

Picking Up An Item

"I may need much more than this."

"I need as much as I can carry."

"I will make sure this is enough."

"It will have to do."

Getting a KO

"You should have surrendered."

"You left me no choice!"

"You will be forgotten."

"You waste the air we breathe."

"I will make sure you are remembered."

Respawning After KO

"There must be another way."

"I am no coward!"

"I failed...again."

Using Moves

"I am the Ghost!" -When using Level 3.

"Desparation can bring out the demon in the best of men." -When using Level 3.

Taunts

Surrender- Jin points his katana at opponents and demands their surrender.

Forgotten- Jin raises his sword and tells enemies "You will be forgotten."

Wasting- "You waste the air we breathe."

Costumes

Standard (Default)

Ghost Armour

Samurai Armour

Rocket Animation

Similar to most, Jin is chained by his wrists and unable to escape.

Moveset

Square- Jin performs a four hit combo with his katana

Square (Air)- Jin performs a single horizontal slash.

Square Side- Jin performs a slash and then steps to the other side of the opponent.

Square Side (Air)- Jin performs a piercing strike with his katana.

Square Up- Jin stabs an opponent in the abdomen, raising his katana as he does it. This will not lift opponents into the air.

Square Up (Air)- Same as ground version.

Square Down- Jin swings his katana down on opponents.

Square Down (Air)- Jin jumps on opponents and plunges his katana into them. This attack is twice as effective if Jin manages to hit them from behind.

Triangle- Jin kicks opponents.

Triangle (Air)- Jin knocks back opponents with a jump kick.

Triangle Side- Jin performs a shoulder charge.

Triangle Side (Air)- Jin tackles enemies beneath him, similar to the manner as if he were jumping off a horse.

Triangle Up- Jin fires an arrow into the air.

Triangle Up (Air)- Same as ground version.

Triangle Down- Jin performs the 'Typhoon Kick', a strong upward kick from a crouching position.

Triangle Down (Air)- Jin fires an explosive arrow at the ground.

Circle- Jin parries a melee attack. If timed right, Jin can stun an opponent and open them up to a combo.

Circle (Air)- Same as ground version.

Circle Side- Jin throws a kunai at enemies.

Circle Side (Air)- Same as ground version.

Circle Up- Jin uses the Wind of Vanity to send dirt and debris flying into the faces of opponents.

Circle Up (Air)- Same as ground version.

Circle Down- Jin pours incendiary oil on his katana and ignites it. This will temporarily increase the power of his katana attacks.

Circle Down (Air)- Same as ground version.

Grab Side- Jin will first ensure his opponent has their back turned before plunging his katana into them.

Grab Up- Jin stabs an opponent with his kunai, then holds it while he slashes upwards with his katana, thus holding onto the kunai.

Grab Down- Jin sweeps an opponent's feet out from underneath them and stabs them.

Level 1

Heavenly Strike- Jin dashes forward and slashes opponents. Anyone he hits will spontaneously combust.

Level 2

Dance of Wrath- Jin will dash at light speed towards the nearest enemy and KO them. He will then repeat this action twice more, able to home in on close by enemies.

Level 3

Ghost Stance- Jin will draw his katana and point it at the screen. The stage will turn black and white save for Jin who is free to KO opponents with any attack. While using the Ghost Stance enemies are literally too terrified to fight back.

Notes:

When I stop being so stingy I'll buy Ghost of Tsushima. I had to be fuckin' idiot and blow my money on TLOU II instead at that time. I will say Jin doesn't have a lot of quotes, I considered stealing a few of Takeo's quotes from COD zombies but held off. Also I'm undecided as to whether Jin should speak Japanese or English. True it makes sense for him to speak Japanese but unlike Heihachi he is dubbed.

Chapter 24: John Marston

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE COWBOY

An orphan who ran away from home, John began his life of crime from a very early age. Hot headed but not very bright, John frequently got himself into trouble. With age came maturity though and John would eventually abandon his life of crime to live a quiet farm life with his family. Unfortunately he would not be granted such an opportunity, as the government would enlist John to hunt down his former gang members. While John would dutifully carry out this request in the hope that he would be allowed to continue his life in peace, the government would again have other plans... John is a no-nonsense man, with little time for people's eccentricities. He is skilled with a variety of weapons and an excellent shot. He has fought armies, criminal gangs and even the undead, yet he's been able to hold his own for the most part.

Intro

John walked into Ross' office again, annoyed that the agent with a napoleon complex wouldn't leave him alone. "Alright Ross, here to do your dirty work again since you ask so kindly." John alerted Ross to his presence. "Ah, Mr. Marston. I knew you'd accept." He had a cigar in his mouth, gesturing for John to sit down. John declined. "You must get your kicks out of pesterin' me and my family." Ross laughed, despite knowing that John meant it, wanting to kill him. "Well, I've got word that there's some bandit that's causing trouble way out somewhere, he's building a militia they want me to take him down. "I've already hunted down the old gang. This can't be my problem." Ross shrugged. "No, but you're better at this thing than I am. So," He threw down a letter. "follow the instructions enclosed and uh...report back to me when you're done. This is the last job. I'll be heading back up north after this." Faced without a choice, John snatched the letter and headed off, hoping that this was the last job he'd have to do.

Rival Scene

Having dispatched all the weird and wonderful outlaws he had come across so far, John continued onto the crystal arena. His next target appeared a little more familiar to him, albeit a little unusual still. A well-built mexican wearing a blue mask. "Howdy partner." The man turned to him. "Habla usted inglés?" He said nothing. John decided to cut to the chase. "I'm sorry partner, but I got a job to do." He pulled out his revolver. "I'll give you a chance to run off. But if you don't take it then I can't guarantee your safety." Juan took a fighting stance. "Your funeral." He fired, only for Juan to avoid the bullet and roll towards him. John rolled out of the way, keeping his revolver trained on Juan. Both of them stood up, maintaining eye contact. "Looks like I've got a fight on my hands." John muttered, keeping a tight hold of his gun.

Outro

John finished the job and returned home. At least for now, Ross hadn't bothered him, though he held his reservations. "What'd that government fella want with ya, pa?" Jack asked. "Some funny government business I didn't even understand. Didn't have nothin' to do with me, that's for sure." That was the way John hoped it would stay as he sat on the porch with his son. "Anyway, that's the last of that, maybe I'll get to stay home for a while." John suggested. "I hope not." Jack sarcastically quipped. "Glad you're so happy to hear that." But it would not be the last. John noticed the sound of hooves racing towards the house alerted them both. John knew what they wanted too. "Jack, go get Uncle." Not even questioning, Jack ran off to find the old man, while John reached for his revolver. He began to glow blue as he took cover. "Somethin' tells me that gift I picked up is gonna come in real handy right about now..."

Fight Intros

Stranger In Town- John rides onto the stage on a horse. He then dismounts and looks at the camera.

High Noon- John stares at the screen with his hand over his revolver in its holster, as though he is about to duel.

Fearless- John tips his hat and says "I ain't scared."

Barging In- John pushes open two saloon doors and looks around.

Victory

Last Man Standing- John flips his revolver and puts it back in its holster.

Good Day To You- John tips his hat.

Ol' Reliable- John blows the smoke off of the barrel of his gun.

My Work Here Is Done- John looks around before walking away from the screen.

Defeat

If using 'Last Man Standing'- John falls to his knees and drops his revolver before falling on his face.

If using 'Good Day To You'- John falls backwards like he does at the end of Red Dead Redemption.

If using 'Ol' Reliable'- John drops his gun and puts his hands up.

If using 'My Work Here Is Done'- The camera shows John's grave.

Themes

Battle Themes

The Shootist

Horseplay

Triggernometry

The Outlaw's Return

Red Dead Redemption

Level 3 Theme

American Venom

Victory Themes

House Building Theme

Dead End Alley

Far Away -José Gonzalez

That's The Way It Is -Daniel Lanois

Quotes

Upon Selection

"This is some crazy nonsense!"

"John Marston, remember the name."

"We all have our problems, and we must solve them together, or we die alone."

Picking Up An Item

"Let's hope it doesn't go off by mistake."

"To the victor, the spoils."

"Might as well."

"You're mine now!"

Getting a KO

"I guess's that then."

"I'm gettin' good at this."

"Who's next?!"

"Anybody else?!"

"I've had about enough of you!"

"You messed with the wrong fella!"

"Ain't you a barrel of laughs?"

"I've seen fencepost smarter than you!"

Respawning After KO

"I've just about had it with your games!"

"You ain't comin' back from that!"

"Never in all my days..."

"Sure, I got time to kill you."

"Sure, it's your funeral."

"You don't know me."

"What am I doing here?"

"Pull it together!"

"Come on now, snap out of it!"

Using Moves

"See? We're friends now!" -When using Level 2

"I spent my life provin' fools like you wrong." -When using Level 3.

Taunts

Scary- "I think there's some school children down the way you can go frighten."

The Scent- "It stinks like cowards around here!"

Mix-Up- "Looks like the good Lord got your head and your ass mixed up!"

Costumes

Cowboy Vigilante (Default)

Red Dead 2 Marston

Poncho

John of the Dead

American Army Uniform

Rocket Animation

John attempts to climb the ship using his feet but is ultimately unsuccessful. Bound by his wrists.

Moveset

Square- John stabs opponents twice with his hunting knife.

Square (Air)- Same as ground version.

Square Side- John punches opponents three times and then kicks them to the ground.

Square Side (Air)- John punches opponents in the head.

Square Up- John beats opponents over the head with a flaming torch.

Square Up (Air)- Same as ground version.

Square Down- John slashes at foes with a machete.

Square Down (Air)- Same as ground version.

Triangle- John fires his cattleman revolver. He can fire it six times before reloading.

Triangle, Square- John smacks enemies with the handle of the revolver.

Triangle (Air)- Same as ground version.

Triangle Side- John fires his repeater. He can fire it ten times before having to reload.

Triangle Side (Air)- Same as ground version.

Triangle Up- John fires a blunderbuss into the air.

Triangle Up (Air)- Same as ground version.

Triangle Down- John fires a sawn-off shotgun at his feet.

Triangle Down (Air)- John fires the sawn-off straight down.

Circle- John lights a stick of dynamite.

Circle, Square- John places the stick of dynamite.

Circle, Triangle- John throws the stick of dynamite.

Circle (Air)- Same as ground version.

Circle Side- John uses his lasso to pull opponents towards him.

Circle Side (Air)- Same as ground version.

Circle Up- John drinks Snake Oil. This allows him to have greater shooting accuracy for a limited time. He can even hit enemies who are trying to dodge his attacks.

Circle Up (Air)- Same as ground version.

Circle Down- John brings a tomahawk down on opponents.

Circle Down (Air)- John throws a tomahawk at a downward angle towards opponents.

Grab Side- John grabs an opponent and headbutts them away.

Grab Up- John grabs an opponent and pokes them in the eye with the butt of his torch.

Grab Down- John grabs an opponent in a chokehold and throws them behind him. Pressing Triangle after this will have John shoot them with his revolver.

Level 1

Divine Bolt- John tosses weaponized holy water which explodes into blue flames upon contact with the ground. A bolt of lightning strikes the spot where it hit, KO'ing anyone it hits.

Level 2

War Horse of the Apocalypse- John mounts the horse Death and can ride around the stage on it. Anything the horse touches will be KO'd.

Level 3

Redemption- A cutscene plays where John steps out of a barn and pulls his revolver. He will appear at the front of the stage with crosshairs pointing at the stage and everything slowed down. He can lock onto opponents for a max of six shots though he may only shoot anyone twice, if he tags someone three times then he wastes a shot.

Notes:

Author's Note

Rivalry Connection: Both John and Juan share the same name albeit different variations, both games take place in Mexico, both characters come back from the dead, both characters fight the undead and are drawn away from their families to do so.

Man, I love Red Dead Redemption. Pretty much all I can say. Go play it for yourself.

Chapter 25: Juan Aguacate

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

EL LUCHADOR MAYOR

Juan Aguacate (literally John Avocado when anglicized) was a simple agave farmer who happened to fall in love with El Presidente's daughter, Lupita. Their love was something that would last until death, something that would come very quickly for Juan. Lupita was kidnapped by the devillish Carlos Calaca who planned to merge the worlds of the living and the dead to rule over both as a god. Juan would don a mythical luchador mask and set off to stop him. With a colourful cast of characters at his back to do all his talking for him (Juan is not one for talking) as well as enemies who also liked to talk, Juan was able to hone his abilities to such a fine degree that when the rematch between him and Calaca came, Juan was the clear victor. He was able to save Lupita and seven years later, the Mexiverse. Juan does not rely on items to achieve victory, only his own skills. He has refined them to such a degree that he can be considered the greatest luchador of all time, finally achieving his childhood dream. Such a title is not merely for show, as anyone who takes on Juan will find out very quickly.

Intro

Juan enjoyed his simple life as an agave farmer. With his beautiful wife and two children, he had everything he ever wanted. The world didn't even need saving that much anymore. That was until Uay Chivo showed up. The cantankerous hermit normally didn't bear good news. "Hey Juan, I got some news for ya. Nah, the world's not in danger." He added upon noting Juan's change in expression. "Basically there's this guy who thinks he can rule over all the worlds or something, I thought you might be interested." He explained. "That seems awfully like the world is in danger." Lupita noted. Uay shrugged. "I didn't want to worry you. Anyway Juan, whaddaya say?" A box appeared above them both with a yes and a no in it, a finger pointing at the yes, then at the no, then it began rapidly alternating between the two and- "Juan, the game can't start until you say yes." Uay reminded him. Juan pressed yes and did his luchador pose before running off to fight whatever it was that was threatening the world this time.

Rival Scene

Juan arrived in the crystal arena still full of energy. This had been a good test of his skills thus far, a good workout but he had still been able to overcome the obstacles in his path. "Howdy partner." A gringo cowboy strode into view. "I'm guessing I must be back in Mexico, but I tell ya what, they must have been doin' some remodellin' while I was gone. Habla usted inglés?" Juan still said nothing. John looked up and noticed the mask on his face. It looked awfully familiar if memory served correctly. "Say, where'd you get that mask?" Again, nothing. Juan didn't like where this was going. He had no idea what John was talking about and there was no way he could take off the mask. "Well, I guess I'd better do the talking. That mask has caused an awful lot of trouble for the world once before and I ain't gonna let that happen again." He whipped out his revolver. "Now you're gonna drop that mask or I'm gonna take it off ya while your soul is playin' a harp up in the sky!" Juan assumed a fighting stance, determined not to let the man have his mask.

Outro

"Welcome back hombré." Uay greeted as Juan returned home, in much the same condition as he left. "It's good to see you again Juan, thank goodness you're alright." Lupita wrapped her arms around her husband before releasing. "So, I'm guessing it wasn't too much trouble then." Uay suggested. "You don't seem like you had to try too hard." Juan thought about it. That wasn't entirely true, but it was difficult to explain for a man who didn't even speak all that much. "Maybe the world wasn't in danger after all. Like I said." Uay suggested. "Better safe than sorry I guess. Oh well, later Juan." With that, the hermit was off. "I'm gonna head inside Juan, don't stay out for too long okay? Oh yeah, take off that mask before you come inside." With that, Juan was on his own again. He took off the mask and stared at it as it began to glow blue, which was incredible considering it was normally blue anyway. A little souvenir for his troubles. He put it in his pocket and walked inside after a hard day's work.

Fight Intros

The Luchador Is Here- Juan takes some steps forward and poses for the camera.

Concentration- Juan poses while a skeleton sneaks up on him, but he notices the skeleton and punches it away without facing it.

El Pollo- Juan runs onto the stage as a chicken before turning back into a human.

Who? Me?- Juan has settled down in his armchair, about to eat some nachos with guac before he realises he is in a fight.

Victory

Lightning Luchador- Juan performs the lightning bolt pose he performs whenever he unlocks a new item.

Another One For The Pile- Juan flips a gold medal in his hand.

A Winner Is You- Juan flexes his muscles while looking at the camera.

Pride Of México- Juan celebrates in front of a Mexican flag with confetti being fired.

Defeat

If using 'Lighning Luchador'- Juan bursts into a cloud of smoke.

If using 'Another One For The Pile'- A red hand comes out of the ground and clasps Juan, causing him to fall to the ground.

If using 'A Winner Is You'- Juan is dogpiled by skeletons wearing sombreros and ponchos.

If using 'Pride of México'- Juan looks down, visibly distraught and wipes away a tear from his eye.

Themes

Battle Themes

Guacamelee Boss Theme

Forest del Chivo

Los Manglares

New Boss Theme

Infierno

Level 3 Theme

Victory Themes

Guacamelee Main Menu Theme

Juan Mask

Good Ending

Quotes

Juan is mute.

Using Moves

"Intenso!" -Said by an announcer when using Level 3.

Taunts

By Any Other Name- Juan holds out a rose to sniff it and then throws it away.

Nobody Calls Me...- Juan briefly turns into a chicken and runs around in a circle while going "Bok, bok bok!"

El Portero- Juan starts doing keepie-uppies with a soccer ball for a few seconds.

Costumes

The Luchador (Default)

Agave Farmer

Skeleton

Pollo Luchador

Rocket Animation

Juan is chained halfway between the two chains, with his wrists chained at the top and his ankles chained at the bottom. This leaves him unable to break free despite his immense strength.

Moveset

Square- Juan performs a three punch combo.

Square (Air)- Juan slams his chest into opponents to knock them away.

Square Side- Juan performs a powerful punch that cannot be performed in quick succession.

Square Side (Air)- Same as ground version.

Square Up- Juan performs the Luchador Lift, sending opponents into the air.

Square Up (Air)- Same as ground version.

Square Down- Juan performs the downercut.

Square Down (Air)- Same as ground version.

Triangle- Juan performs an Olmec Headbutt.

Triangle (Air)- Same as ground version.

Triangle Side- Juan performs a Dashing Derpderp, dashing forward with a powerful punch.

Triangle Side (Air)- Same as ground version.

Triangle Up- Juan performs a Rooster Uppercut.

Triangle Up (Air)- Same as ground version.

Triangle Down- Juan jumps into the air and performs the Frog Slam.

Triangle Down (Air)- Juan performs a Frog Slam.

Circle- Juan uses Pollo Power to turn into a chicken. In this state he is weaker but much faster and harder to hit. He cannot use super moves in this state.

Circle (Air)- Same as ground version.

Square (Pollo)- Juan pecks opponents.

Triangle (Pollo)- Juan lays explosive eggs. He can lay up to three at once.

Circle (Pollo)- Juan reverts to his human form.

Circle Side- Juan performs a straight kick.

Circle Side (Air)- Same as ground version.

Circle Up- Juan performs the Rocket Kick, kicking an opponent into the air.

Circle Up (Air)- Juan performs an overhead kick.

Circle Down- Juan performs a low kick, aimed at an opponent's feet.

Circle Down (Air)- Same as ground version.

Grab Side- Juan grabs opponents and flip-kicks them away.

Grab Up- Juan grabs opponents and performs a piledriver.

Grab Down- Juan suplexes an opponent.

Level 1

Das Boot- Juan calls in his ally Tostada who performs an aerial arcing kick.

Level 2

Goat Fly- Juan latches onto the nearest wall and performs the Goat Fly, shooting across the stage and KOing anybody he hits.

Level 3

Intenso!- Juan becomes enveloped in a white aura that makes him impervious to damage, slightly faster and makes all his attacks lethal.

Notes:

I've yet to play Guacamelee 2 or Super Turbo, which is really weird considering how much I loved the first Guacamelee. Genuinely brilliant game and while Juan doesn't speak, he's got a great design and a fun moveset.

Chapter 26: Kat

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE HEROINE OF HEKSEVILLE

The Heroine of Hekseville, Kat is an energetic and cheerful young woman who was able to attract the affection of a strange starry cat by the name of Dusty. She woke up forgetting her past as royalty in the slums of Hekseville one day with only Dusty and the ability to control gravity. Since then Kat has been to several worlds and turned the perception of Gravity Shifters in Hekseville from universal hatred to adoration. Despite her cheerful nature, Kat is often disrespected by the citizens she protects who task her with menial jobs they don't want to do much to her chagrin. Despite this she dutifully obliges every time some rich snob wants her to play hide and seek with her kids or a sleazy hot dog vendor wants her to advertise his business. She still finds time to do the usual world saving stuff against the monsters that threaten hit with her ability to fire projectiles from stasis fields, deliver kicks at terminal velocity and unlock Dusty's strongest powers for emergencies.

Intro

"Yo Raven!" Kat landed on the rooftop next to the only other shifter in Jirga Phara Lhao. "I was wondering when you'd show up." The black haired woman quipped. "I got here as fast as I could. Anyway, you said you wanted something?" Kat asked, dusting herself off. Raven nodded. "Well, there's some weird disturbance below us on the pillar that doesn't look like anything we've ever seen before. I'd take a look at it myself, but I figured given experience that you're better at that stuff than I am. So, are you interested?" Kat seemed puzzled. "Well, it doesn't sound like I can say no...but why don't you want to come?" She asked. "It's not that I don't want to go." Raven explained. "It's just that with the current climate, there needs to be someone around to protect Jirga Phara Lhao and Hekseville. We can't risk someone attacking while we're both gone." Kat seemed satisfied with that. "I see. Well, in that case we'd better be off Dusty!" The cat meowed as he was yet again disturbed, this time to check out a tear in the dimensional fabric, which would take Kat to places unseen before.

Rival Scene

"Do you see him Dusty?" Dusty meowed. "That stuff coming from his hands...what is he?" She launched herself through the air, towards the smoke man. As he saw her, he turned into smoke and avoided her attack. "Woah! Where'd you come out of?" Delsin picked himself up as Kat did. "Sorry about that...I guess I'm not really in control of my own powers." Delsin almost laughed. "I'll say. Y'know, controlling powers is kind of my thing. If you just let me-" As he reached out, Kat stepped back. "Hold on, what are you doing?" She demanded. "I'm taking your powers. I can copy them and-" "Hold on, that's not how it works." She explained. "I'm not going to give my powers to anyone, let alone some guy who I barely know!" She activated her gravity powers and began to float. "Hey, I didn't want to have to fight, but if you want it that way I'll do this in five!" His arms flared up with his signature smoke.

Outro

Kat landed back where she started. "Yahoo!" She cheered upon sticking the landing. "Well, I'm guessing it was nothing to worry about?" Raven asked. "Well, yeah." Kat answered nonchalantly before stopping to consider. "Although there were definitely some weirdos out there. Anyway, I don't think they'll be bothering us any time soon." To be fair, Kat wondered if they were ever really a threat. It seemed like none of them even knew where Hekseville was. All of a sudden, the Nevi alarm went off. "Well, that's our call!" Raven stood up. Both looked down below to see the alien creatures populating the street below. The two headed into nosedives, ready to land with a bang. "Tell me, did you encounter anything as annoying as these things in that disturbance?" Raven asked. "Not even close!" Kat replied as she began to glow blue. "But I did pick up an ability which is going to make things here a lot easier for the both of us!"

Fight Intros

Let Me Get My Bearings- Kat starts out upside-down using her gravity powers. She then lands and looks at the camera.

Purrfect Pals- Kat picks up Dusty and smiles at the camera.

Gravity Daze- A load of debris falls from the sky followed by Kat who almost crushes Dusty. She then pouts at her own clumsiness.

Lost Kat- An apple rolls along the ground and hits her then wakes up and looks around.

Victory

We Did It!- Kat cuddles Dusty close to her face.

Heroes Always Win- Kat strikes a triumphant pose, closed hands on her hips and a smile on her face.

Long Live the Queen- Kat twirls around and strikes a pose.

Say Cheese!- Kat crouches down beside Dusty and smiles at the camera, throwing up a peace sign.

Defeat

If using 'We Did It!'- Kat sits cross-legged beside Dusty while looking dejected.

If using 'Heroes Always Win'- Kat lies on the ground with a sad expression.

If using 'Long Live the Queen'- Kat stomps her foot on the ground with a pouty face.

If using 'Say Cheese!'- Kat crosses her arms and looks down while frowning.

Themes

Battle Themes

Pleasure Quarter

Douse Shinundakara

Resistance and Extermination

Gravity Rush 2 Boss Battle Theme

Level 3 Theme

Discovery of Gravitation

Victory Themes

Hope of Hekseville

A Queen and Her Cat

Gravity Rush 2 Main Theme

Quotes

Note: Kat speaks in a weird pidgin hybrid of Japanese, French and Latin. While Gravity Rush's writing system is translatable to English, the spoken language is not so I don't see any point in listing quotes.

Taunts

I'm Not Impressed- Kat places one hand on her hip and uses her other hand in a shooing motion.

Hey Dusty!- Kat crouches down to stroke Dusty's chin.

Strike a Pose!- Kat twirls around using her gravity powers and strikes a pose.

Costumes

Gravity Shifter (Default)

Military Unfiorm

Spy Outfit

School Uniform

Maid Outfit

Rocket Animati on

Kat is perpendicular to the rocket, chained by her hands. She is attempting to use her gravity powers to escape but she can only manage to get halfway there.

Moveset

Square- Kat does three quick kicks which launch the enemy into the air.

Square (Air)- Kat knees the opponent, then rushes forward and does it again.

Square Side- Kat performs a rangey side kick to knock an opponent away.

Square Side (Air)- Kat does a diving kick going downward at a shallow angle.

Square Up- Kat does a backflip kick. If square is held then Kat follows the opponent.

Square Up (Air)- Same as ground version.

Square Down- Kat does a quick frontflip, slamming her leg into the ground.

Square Down (Air)- Same as ground version except Kat dives down.

Triangle- Kat shoots off the ground, taking opponents with her.

Triangle (Air)- Kat performs a Wormhole Kick, allowing her to teleport forwards before kicking.

Triangle Side- Kat performs a Gravity Kick, launching herself forwards.

Triangle Side (Air)- Same as ground version.

Triangle Up- Kat jumps high into the air, catches an enemy and then slams them to the ground.

Triangle Up (Air)- Same as ground version.

Triangle Down- Kat performs the Gravity Slide, tackling opponents out of the way.

Triangle Down, Square- Kat follows up her slide with a kick.

Triangle Down, Triangle- Kat follows up her slide with a knee.

Triangle Down, Circle- Kat stops her slide.

Triangle Down, X- Kat springs into the air at the end of her Gravity Slide.

Triangle Down, X, Circle- Kat halts her momentum in mid-air.

Triangle Down (Air)- Kat performs the Surge Kick. This is a slow and heavy kick but once it hits the ground it will create a shockwave.

Circle- Kat creates a stasis field with three pieces of debris in it. Pressing this again will shoot the pieces of debris one by one.

Circle (Air)- Same as ground version.

Circle Side- Kat shoots forward with a spiraling claw attack which can be aimed after Kat has taken off.

Circle Side (Air)- Same as ground version.

Circle Up- Kat uses her powers to repel nearby enemies.

Circle Up (Air)- Same as ground version.

Circle Down- Kat uses her powers to attract nearby enemies.

Circle Down (Air)- Same as ground version.

X (While in the Air)- Kat uses her Gravity Powers to change her direction in the air. She can fly in any direction.

X Side (While Next to Wall)- Kat can stand on walls and move up and down them for a short while until her gravity powers run out or until she jumps down.

X, Square (Off a wall)- Kat performs a Horizontal Rocket Jump, hitting into enemies with a strong kick.

Grab Side- Kat traps an enemy in a stasis field and sends them flying away.

Grab Up- Similar to side grab except Kat flings the opponent into the air.

Grab Down- Kat uses a stasis field to bounce a foe off the ground.

Level 1

Gravity Crush- Kat dashes through an opponent and grabs their orb. Upon crushing it, the opponent is KO'd.

Level 2

Gravity Typhoon- Kat launches two rounds of stalactite-like projectiles at opponents.

Level 3

Gravity Panther- Kat merges with Dusty to become the Gravity Panther. She can move faster and through the air, but all her attacks are replaced with claw based attacks, save for one which creates a gravity vortex.

Notes:

It was only when looking at Kat's PSAS wikia page that I noticed her entry is officially 'Kat and Dusty' which idk about. I mean fair enough Dusty is the source of her powers but at the same time he's a cat and he behaves like one. The one mission where he puts Kat in mortal danger by eating Nevi poison epitomises that. That being said I do love Kat. She's really endearing and funny without being forced. I ended up naming my cat after Dusty and all.

Chapter 27: Knack

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE RELIC MONSTER

Knack is a sentient creature made up of relics, which function as an energy source within his world. Discovered by Dr. Vargas, Knack was first unveiled to the world as a means of stopping goblin aggression towards mankind. He has since defeated corrupt billionaires, goblins and ancient relic deities, though none like himself. Knack remains convinced that there has to be someone out there who is like him, but so far he's the only one of his kind that he knows about. He is capable of not only absorbing relics but crystals, ice, wood and a variety of other materials in order to increase his size to gargantuan proportions. Knack is a brave and selfless creature who dutifully protects mankind without question, more than capable of taking out any threat that he comes across.

Intro

Knack looked down from the window of the plane. All clouds. He and Lucas were on another adventure, though Lucas had been a little hush-hush about this one. Until now that is. "So where are we going?" Knack asked. "Well, I heard about this gathering of warriors from all around the world not too long ago." He explained. "What was really interesting to me was that I was told that not all of these warriors were humans." Knack put two and two together. "You think there could be..." Lucas nodded. "Another Knack, yeah." Knack did desperately want to figure out the answer to that question. "Either way, I figured it would be fun to see who goes there. We might see something entirely new!" Knack nodded in agreement. "I wonder what it is that's making them all gather?" Knack wondered. "I didn't hear." Lucas admitted. The rock golem had a strange feeling about all this. But whatever it was, he was plenty capable of fighting it off.

Rival Scene

"Well, it's not relics but whatever it is it's impressive." Lucas admitted. "I bet the doc would go crazy if he found out about any of this!" He rubbed his hand against one of the pillars. "I'm getting a strange feeling being around here alright. I only ever feel like this around relics too, so this place must have something special." He looked over. "Looks like we've got company." He noticed an duo of orange marsupials and a floating mask. "Goblins? No, they couldn't be..." Lucas tried to deduce what he was looking at. They had noticed Knack. The mask was speaking to the shorts wearing, erratic marsupial. He made his way over to Knack. Knack tried to speak with him. "So. What brings you here?" Crash scratched his ass and farted. "I see..." Knack was having doubts as to the threat Crash remembered what he was doing and assumed a battle stance. "Oh, I guess you do have some fight in you after all." Knack faked him out, causing the bandicoot to flinch. Knack laughed. "Lemme beat that out of you."

Outro

"Well, no other Knacks out there." Knack sighed. "Yeah...but on the bright side, we still have a story to tell when we get back." Lucas tried to cheer him up. "I guess so." Knack conceded. The duo were coming up on Newhaven, the city where they had started out. "I don't even know where to begin on that, what that says about our world or anything." The presence of all those who they had fought was certainly an oddity, Knack suspected they weren't even of this world. "Eh, unless they come up again it might be best to leave it. Besides, we have enough trouble in our own world." Lucas landed the plane before continuing the conversation. "You're probably right. Besides, we got something out of it, didn't we?" Knack nodded. "I was right about that place. This power, it's like relics, but it's different." He looked at his body as his relics began to emit a blue aura. "I think it'll do just as well. Maybe even better."

Fight Intros

Not So Tough- Knack walks towards the screen slowly, looking side to side before faking out the screen.

Self-Assembly- Knack starts out as a pile of relics on the floor before assembling himself.

Anticipation- Knack slowly circles the screen, waiting for the first attack.

Relic Warrior- Knack rolls onto stage and unrolls, crouching on one knee he raises his head to meet the screen.

Victory

That All?- Knack looks around while dancing slightly, with a smile on his face.

Warm Down- Knack stretches his arms and rotates his neck. He says "Ah, that's better."

Chack- Knack does the cha-cha slide over and over.

The Robot- Knack does the robot dance.

Defeat

If using 'That All?'- Knack collapses into a pile of relics.

If using 'Warm Down'- Knack pounds on a translucent purple hexagonal screen which is imprisoning him.

If using 'Chack'- Knack falls to the ground in his smallest state, looking dazed.

If using 'The Robot'- Knack looks around with sad eyes.

Themes

Battle Themes

Knack Theme 4

Path of Destruction

The Armageddon Machine

The High Goblin City

Level 3 Theme

The Ultimate Battle

Victory Themes

Knack Theme 1

The Adventure Begins

Newhaven

Quotes

Upon Selection

"Mmm...can do."

"I can't wait."

"It's about time."

Picking Up An Item

"Got it."

"It's been slim pickings so far."

"Let's hope it's sturdier than it looks."

"This is the strangest thing..."

"So many weapons..."

"Seriously?"

Getting a KO

"I get big, I break things. I can't help it."

"Sorry."

"I feel fierce!"

"Didn't think it through, did you?"

"You still think I'm delicate?"

"Now, who's next?"

"You've all got to go!"

Respawning After KO

"I'm getting chills."

"That's enough of that!"

"I'll have to settle that score later."

"This'll be a quick fight."

"I'm not in the most patient of moods."

"Guys, can't we just talk this over?"

Using Moves

"I got you right where I want you." -Using Level 1.

"Time...to...finish this!" -Using Level 2.

"Hahahahaha! Oh yeah!" -Using Level 3.

"*Roars* Hahahahaha!" -Using Level 3.

Taunts

Attention Seeker- Knack throws dummy land mines at opponents and says "Hey, over here!"

Naughty- Knack collapses into a pile before reforming. He tuts and wags his finger, saying "Naughty, naughty."

Ladies First- Knack opens himself up to a potential hit, saying "Ladies first", regardless of the opponent's gender.

Costumes

Knack Mk II (Default)

Knack Mk. I

Wooden Knack

Ice Knack

Rocket Animation

Knack is reduced to his smallest possible size and chained tightly around the torso. He kicks his little legs but they can't do much.

Moveset

Square- Knack punches opponents in a three hit combo. Repeated tapping at a high enough speed will make Knack perform a flurry of quick punches.

Square (Air)- Same as ground version.

Square Side- Knack turns his arms into swords and slashes at opponents.

Square Side (Air)- Knack leads with his feet, kicking opponents out of the way.

Square Up- Knack uppercuts opponents.

Square Up (Air)- Same as ground version.

Square Down- Knack spins around while swinging his fists.

Square Down (Air)- Knack body slams opponents beneath him.

Triangle- Knack fires a crystal at opponents.

Triangle (Air)- Same as ground version.

Triangle Side- Knack dashes forwards, tackling opponents in his way.

Triangle Side, Square- Knack performs a spinning punch.

Triangle Side, Circle- Knack performs a spinning kick.

Triangle Side (Air)- Same as ground version.

Triangle Up- Knack briefly creates a tornado of relics around himself to deflect weak projectiles or knock opponents away.

Triangle Up (Air)- Same as ground version although using this move in the air allows Knack to slow his descent.

Triangle Down- Knack releases sunstone energy to briefly stun opponents.

Triangle Down (Air)- Knack performs a homing attack.

Circle- Knack draws more relics to himself to increase the power of his attacks. The relics will disappear as Knack takes damage. At his tallest, Knack can be 7ft tall. At his shortest, 4ft.

Circle (Air)- Same as ground version.

Circle Side- Knack performs a long kick. The more relics he has amassed the greater the distance of the kick.

Circle Side (Air)- Knack's kick will arc towards the ground.

Circle Up- Knack performs a somersault kick.

Circle Up (Air)- Same as ground version.

Circle Down- Knack sends a small tornado flying towards enemies.

Circle Down (Air)- Same as ground version.

Grab Side- Knack teleports behind opponents and socks them in the back of the head.

Grab Up- Knack uses his relics to form a boomerang, binding opponents before slapping them into the air.

Grab Down- Knack extends his arm to grab opponents, pulling them in and then punching them away.

Level 1

Relic Shockwave- Knack pounds the ground, releasing an energy shockwave which KOs anybody in Knack's immediate vicinity.

Level 2

Guided Relic Cannon- Knack fires homing relic blasts which will follow opponents around the stage. While not impossible to evade it is extremely difficult to do so.

Level 3

Gigantack- A cutscene plays where Knack amasses an enormous amount of relics. This turns him giant enough to appear at the back of the stage where he can KO opponents with a variety of devastating attacks.

Notes:

How big is Knack? At his smallest, he's only 2 feet tall. For cutscenes I imagine him being 4 feet tall as standard height. As for the super, Knack's max height in Knack II is recorded at 32ft but as is evidenced by the Knack I final boss, he can get way bigger. At a lowball he is at least 500ft tall at his largest, which is what I imagine he would be like for the super.

I bought Knack when it came out as a PS4 launch title. I won't completely shit on it, I did have some fun but in hindsight there is little worse than a game so bland and mediocre. I hear the second game is better but have yet to play it. To be fair though, Knack is a great concept and there were some fun boss fights. I didn't run out of ideas for Knack's celebrations and start giving him generic dances either, he does them all at the end of his second game (I watched a cutscene movie, spoiling this extravaganza.). Tbh with the current trajectory of Knack, a third game could be really good. Maybe we'll get one.

Chapter 28: Kratos (and Atreus)

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE GHOST OF SPARTA (AND SON)

Kratos' legacy in Greece was one of bloodshed and chaos. Having killed his father the King of Gods, Zeus, Kratos departed Greece in hopes that he may escape his past. He raises his son Atreus in Scandinavia, but the past had a funny way of catching up to him. Kratos was to fulfill the dying wish of his wife and Atreus' mother, Faye by scattering her ashes at the highest peak in the Nine Realms. Kratos had hoped he could keep his past a secret from Atreus to prevent him from going down the same path which he did, but it was not to be. Atreus would learn the truth, that he too was a god. Kratos trains Atreus regardless to be a fierce warrior, though Atreus' abilities in combat are mostly limited to supporting his dad. Kratos has abandoned most of his Greek weaponry, save for the Blades of Chaos. He wields the Leviathan Axe and Guardian Shield. But Kratos' limited arsenal does not make him weaker. If anything, having so few weapons has made him extremely proficient in each and every one of them.

Intro

"So where are we going?" Atreus asked his father, who was scaling a cliff. Atreus had gotten used to this, he didn't fear the drop no matter how far. "There is one who calls himself a God in far off lands. He has challenged all he deems worthy of wielding his power to come and take it off him." Kratos explained. "That doesn't sound like our problem." Atreus argued. "I decide when that is so." Kratos countered. "I have reason to suspect this is a ploy by some deviant who wishes to sow chaos amongst the Gods." He explained. Atreus was interested. "How would he do that?" The boy asked. "Mortals have been invited to this gathering. If this so-called God is serious about the power he possesses, then it would be a disaster for it to end up in the hands of a mortal. They would be totally inequipped to deal with it. That is why it is imperative we are the ones to retrieve it." Kratos reached the top of the cliff, with Atreus climbing off his back. "If you say so. We'll stop this power falling into the wrong hands..."

Rival Scene

"Father, have you been to a place like this before?" Atreus asked. "No. I have not." Kratos replied. "Keep your wits about you son." He stopped Atreus from walking any further, noting the woman in deep thought wielding a massive and powerful looking blade. "There is but one test to find out who we're dealing with." Kratos explained, sending one of the Blades of Chaos towards her. Nariko was alert to it though and raised the Heavenly Sword to block the attack. She then rolled towards them, keeping the sword raised. "Too slow, I'm afraid." She looked Kratos in the eye. "You handle yourself well. But this place is unsuitable for mortals. I suggest you turn around." The Ghost of Sparta warned. "I'm afraid you have so little understanding of who I am and what my goals are that it would be impossible to explain. To put it simply, I'm not leaving. It is not something I can afford to do." She explained. "You will also be unable to afford the cost of staying here." Kratos fired his second warning. "I order you to walk away, or draw your last breath." Nariko stood back, poised to strike with the Heavenly Sword. "I'm afraid I don't plan on doing either." Atreus drew his bow as Kratos waited for his opponent to make the first move.

Outro

"That so-called God must have been a fake. He was no challenge." Atreus suggested, full of confidence. "He may have been, but he still commanded impressive power." Kratos conceded. "It is easy to see why those warriors were tempted. Nevertheless, they proved with their own shortcomings why none of them could ever wield it." Having returned to Midgard, it didn't seem as though they would have much to do. Reunite with Mimir and tell him about what had happened, but that was it. "What now father?" Atreus asked. "We must be ready for Ragnarok to occur. When that time comes, that will be our true test. I took you on that journey to hone your skills for that day as much as anything else." Atreus figured as much. It had been on his mind. What would they do when Ragnarok happened? It seemed that the trials they faced while scattering his mother's ashes paled in comparison. Kratos could see Atreus deep in thought and put his hand on his shoulder as they arrived at the house. "For now though, we rest. We have done enough for today." The duo began to glow blue. "We will overcome Ragnarok father, I just know we will."

Fight Intros

Prepare To Die- Kratos and Atreus start with their backs turned before they both turn around, Kratos wielding the Leviathan Axe and Atreus drawing his bow. Kratos bellows "Prepare to die!"

Behind Me- Atreus looks around the stage before Kratos tells him "Behind me." He then takes out the Leviathan Axe.

Meet the Twins- The camera slowly pans up to Kratos' face as he pulls out the Blades of Chaos. Atreus readies an arrow in his bow.

Shortcut Between Realms- Kratos and Aetreus use a shortcut between realms to arrive on stage, assuming fighting stances as they do so.

Victory

I Am The God Of War- Kratos and Atreus both flex and roar into the air.

The Greatest Warrior- Kratos puts the Blades of Chaos back on his back. Atreus does the same with his bow.

Target Practice- Atreus celebrates the victory. Kratos looks at him and simply nods, saying "Good."

We Do It Together- Kratos pats Atreus on the shoulder, with his arm around him.

Defeat

If using 'I Am The God Of War'- Kratos loses his temper and assaults the screen with a barrage of punches.

If using 'The Greatest Warrior'- Kratos angrily turns himself away while Atreus looks down sadly.

If using 'Target Practice'- Kratos holds an unconscious Aetreus in his arms and falls to his knees.

If using 'We Do It Together'- Kratos throws the Leviathan Axe against the ground, which it embeds itself in.

Themes

Battle Themes

God of War (2018)

The Ninth Realm

Deliverance

Valkyries

The Dragon

Kratos vs Zeus Theme

The End Begins

Colossus Battle

Level 3 Theme

Salvation

Victory Themes

Call to Arms

Rage of Sparta

Memories of Mother (Farewell to Faye Version)

Warrior's Truth

Quotes

Upon Selection

"I AM the God of War!"

"Now you will feel my wrath."

"Let's see what you can do!"

Picking Up An Item

"Let's see what you can do!"

"Mortal weapon..."

"We have all we need."

"The gods give me unneeded aid."

"What god left this?"

"Are you gonna carry that everywhere?" -Atreus. "I just might." -Kratos.

Getting a KO

"By the gods, I will kill you all!"

"Die mortal!"

"I destroy everything I touch!"

"Pathetic and weak!"

"You have drawn your last breath!"

"Now you will feel my wrath!"

"You are no god!"

"You chose this."

"Foolish."

"In order be effective in combat, one must not feel for his enemy."

"You were caught off guard."

Respawning After KO

"I will have my revenge!"

"I will see you suffer!"

"Prepare to submit, coward!"

"Face me! Coward!"

"We must be better than this."

"Nothing is written that cannot be unwritten."

"You do not want this fight."

"You will not see the end of this day!"

"Death is the only way to escape."

"Prepare to lose your head, mortal!"

"Think we'll get attacked again?" -Atreus. "Definitely." -Kratos.

"Gaia's maker..."

Using Moves

"We win because we are determined, disciplined, not because we feel ourselves superior." -Said by Kratos when using Level 3.

Taunts

I Told You So- Atreus says "Okay, say it. 'I told you so'." Kratos replies by saying "I told you so."

Foul Beasts- Kratos roars.

You're Finished- Kratos shouts "Face me, coward!" and slashes downwards.

Costumes

Norse Killer (Default)

Ghost of Sparta

Deimos

Morpheus Armour

Warrior of Apollo

Rocket Animation

Kratos is trying to heave himself up so he can break his wrist chains but alas he cannot. Atreus tries much harder to break his wrist chains but is unable to do so.

Moveset

Square- Kratos performs a three hit combo with the Blades of Chaos.

Square (Air)- Same as ground version.

Square Side- Kratos flings both blades in front of him. If they hit an enemy he will ram into them with his shoulder.

Square Side (Air)- Kratos performs a quick fling-slash with the blades.

Square Up- Kratos lifts opponents into the air using the Blades of Chaos.

Square Up (Air)- Same as ground version.

Square Down- Kratos does a low slash with the Blades of Chaos to sweep opponents off their feet.

Square Down (Air)- Kratos does a quick downward slash with both blades.

Triangle- Kratos does a strong two hit combo with the Leviathan Axe.

Triangle (Air)- Kratos swings the Leviathan Axe.

Triangle Side- Kratos throws the Leviathan Axe. It will always come back to him, regardless of his position. It should be noted that Kratos cannot use any attacks which require the axe until it has returned.

Triangle Side, Circle- While the axe is gone, Kratos can punch enemies in a three hit combo.

Triangle Side (Air)- Same as ground version.

Triangle Up- Aetreus fires an arrow into the air. It will not do much damage but it can interrupt aerial attacks.

Triangle Up (Air)- Same as ground version.

Triangle Down- Kratos slams down on foes with a swing of the Leviathan Axe.

Triangle Down (Air)- Same as ground version.

Circle- Kratos uses the Guardian Shield to reflect projectiles back at their users. This is useless against melee attacks.

Circle, Square- Kratos bashes enemies with the shield.

Circle (Air)- Same as ground version.

Circle Side- Kratos uses Njord's Tempest to spin forward with the Leviathan Axe and deal ice damage. Once this attack has started it cannot stop.

Circle Side (Air)- Kratos uses Thizai's Talon to fire an ice sonicboom with the Leviathan Axe.

Circle Up- Kratos uses the Breath of Thamur to create an ice cyclone above himself.

Circle Up (Air)- Same as ground version.

Circle Down- Kratos uses Ivaldi's Anvil to slam the ground with the Leviathan Axe, creating an ice trap that freezes enemies on the ground within its radius. The more powerful the attack the greater the trap, but this attack is very slow.

Circle Down (Air)- Same as ground version.

Grab Side- Kratos grabs an enemy and runs forward with them for a short while, using them as a battering ram before throwing them away.

Grab Up- Kratos grabs his opponent and throws them into the air, then uses one of the Blades of Chaos to slam them back down to the ground.

Grab Down- Kratos grabs opponents in a chokehold and snaps their necks.

Level 1

Charge Of The White Bear- Kratos charges forward with the Guardian Shield before bashing enemies in the head with it that he has run into. This attack relies on its ice properties for its added kick.

Level 2

Meteoric Slam- Kratos slams the Blades of Chaos into the ground, causing meteors to rain down around him. Anyone hit by the blades or meteors is KO'd.

Level 3

Talisman of the Cursed Realms- Kratos uses the Talisman of the Realms and the Talisman of Cursed Power to slow down all his enemies. The background of the stage is obscured by fog. Kratos is able to KO opponents with any attack.

Notes:

Rivalry Connection: Both characters are partially red, wielding seemingly ethereal blades as their primary means of combat. Both have short tempers and both have died.

I had a tough time figuring out what I wanted to do with Kratos' moveset. His PSAS moveset worked well...a little too well. I decided this would be an opportunity to change things up a little. While it's a admittedly a waste to leave behind all of Kratos' weapons prior to God of War 2018, I liked the challenge of inventing a new moveset for Kratos to use. It would have been more wasteful imo to see all the new weapons and do nothing with them. I know Kratos can't use two talismans at once but I wanted to make his Level 3 feel like a Level 3 and I felt that was the best way. Maybe Kratos' old arsenal can make for some items. Also, haven't played God of War. Any of them. But I recognise as well that Kratos has changed and is much better able to contain his anger, so I redid all his intros, quotes, the whole shebang.

Chapter 29: Lara Croft

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE TOMB RAIDER

The Tomb Raider as she has become known did not choose to earn her stripes. Rather, they were thrust upon her. While searching for the lost kingdom of Yamatai her ship entered the Devil's Triangle, becoming stranded on an island full of derranged cultists. Following a baptism of fire, Lara was forced to adapt quickly to her harsh surrounding but she found that she was quite adept at fending off would be killers and navigating unforgiving terrain. She has been to every corner of the earth in search of lost treasures, forgotten civilizations and ancient artefacts. Having honed her skills she has become a deadly hunter who can take out entire squadrons without them even knowing she was there. But when she has to get up close and personal, she has no problem doing so.

Intro

It had been a while since Lara's last adventure in Peru. Since then she'd been at home, but the itch to go somewhere again was beginning to get to her. Which is why it was really convenient when Jonah showed up with a map of some kind. "What's this?" Lara asked, studying the map. "Friend of mine said he found it. Won't say where or how, he doesn't know what it is either." Jonah explained. "Interesting..." As Lara read more and more, it began to make more sense to her. "Yes, I can read this..." Jonah raised his eyebrow. "Really? It didn't make any sense to me. Oh yeah, he also told me that if anyone wanted to go looking for this place, then now was the time. He said there was a whole bunch of other people on the way and that first there gets everything. I'd go myself but I've got stuff to deal with here." Lara was already getting ready. "I'll have to go alone then." She said. "I thought as much. Well, I'll uh, make sure no one breaks in while you're gone." But Lara wasn't listening. She was already on her way out the door. "This is a great opportunity. I've never seen such a map as that. Whatever it leads to, to attract all those people it must be something special."

Rival Scene

She had to be close by now. That's what Lara figured anyway, this crystal place was so alien to her it might as well have been another planet. "Not much further now..." She said to herself, studying the map. "If I can just-" She then bumped into someone walking the other way. "Sorry about that, I was just-" The man's voice stopped when he noticed the map in her hands. Lara looked at his hands and saw a map which looked awfully similar. Immediately she pulled her gun out. "Who the hell are you?" She demanded. "And where did you get that map?" He raised his hands, the map still in one. "I uh...found it." He said. "I don't think you're in a position to be coy with me." Lara reminded him. "You need to tell me everything right now. Then you're going to leave."

"Now why would I do that?" He asked. "So you could have it? I don't think so." Lara refocused her aim on Nathan's head. "If you don't walk away from here now, you won't be walking away from here at all." She warned. "I don't know if you know this, but..." In a flash, he had his AK-47 in his hands and ready to fire. "I don't walk away."

Outro

"Wow, you weren't long." Jonah remarked. "However long I was gone for, it felt ten times longer." Lara replied, glad to be back again. "You wouldn't believe the oddities this thing brought out. They were almost more interesting than the artefact itself." Jonah looked at her. "Doesn't sound like you got much out of the whole thing then, did you?" Lara then produced a purple crystal. "Well, yes and no. This is all I was able to find. It doesn't look impressive, but it carries something far more interesting." In a flash, Lara began glowing blue. "Oh my God!" The big Polynesian had to take a step back. "Lara, that's incredible!" Lara nodded. "It feels incredible. I can't explain it, but it makes me want to get back in the field again. I just know this will help me uncover the Earth's secrets!"

Fight Intros

A New Frontier- Lara approaches the stage, burning torch in hand to light the way.

Spectacular Entrance- Lara parachutes onto the stage.

Time To Go- Lara gets up from her position sitting at a campfire and raises her climbing axe to fight.

Victory

A New Dawn- Lara smiles triumphantly, looking up at the sky.

What Can I Say?- Lara sheepishly laughs and throws her hands up.

That's All Of Them- Lara looks around with an assault rifle in her hands before discarding the assault rifle and walking off.

Still Got It- Lara flips her twin pistols in the air before holstering them.

Defeat

If using 'A New Dawn'- Lara falls over having been winded.

If using 'What Can I Say?'- Lara limps away from the stage.

If using 'That's All Of Them'- Lara is shown dirtied and bruised, shaking her head in disbelief.

Lara is shown hanging upside down with a rope wrapped around her foot.

Themes

Battle Themes

Tomb Raider: Legend Main Theme

The Ritual

A Call For Help

Scaling the Ziggurat

T-Rex Theme

Tibetan Foothills

The Skidoo

Kurtis - Dance Of The Lux Veritatis

God Of Thunder

Level 3 Theme

The Tomb Raider (2013)

Victory Themes

Tomb Raider (2013) Main Theme

A Survivor Is Born

Tomb Raider: Chronicles End Credits

Lara Croft Overture

Quotes

Upon Selection

"Ready to go."

"The answers await."

"Let's dance!"

Picking Up An Item

"What kind of contraption is this?"

"Everything lost is meant to be found."

"What an unusual looking artefact..."

Getting a KO

"Got you."

"Ha, yes!"

"Burn in hell."

Respawning After KO

"A scar means I survived."

"You don't know how far I've come."

"I'm coming for you all!"

Taunts

A Gift- Lara draws her bow and says "From this moment, every breath you take is a gift from me."

Lara's Warning- "Don't try me."

Did You See That?- Lara holds out a torch in front of her and says "Did you see that?" sarcastically.

Costumes

Tomb Raider 2013 (Default)

Rise of the Tomb Raider

Shadow of the Tomb Raider

Classic Lara

Ix Chel Lara

Rocket Animation

Lara is chained upside-down by one foot. She is trying to reach for that foot but unsuccessfully.

Moveset

Square- Lara performs three slashes with a knife before stabbing on the fourth hit.

Square (Air)- Lara stabs opponents with her knife.

Square Side- Lara slams her shoulder into opponents.

Square Side (Air)- Lara swings her climbing axe into an opponent's side.

Square Up- Lara performs an overhead swing with her climbing axe.

Square Up (Air)- Same as ground version.

Square Down- Lara kicks opponents to the ground.

Square Down (Air)- Lara comes down on opponents, stabbing them with her knife.

Triangle- Lara fires a pistol.

Triangle (Air)- Same as ground version.

Triangle Side- Lara fires an assault rifle.

Triangle Side (Air)- Same as ground version.

Triangle Up- Lara throws a molotov cocktail.

Triangle Up (Air)- Same as ground version.

Triangle Down- A spike trap spawns in front of Lara, launching enemies who step on it.

Triangle Down (Air)- Lara fires a poison arrow from her bow which causes the target to drop some AP.

Circle- Lara scoops dirt into the eyes of opponents from off the ground, stunning them.

Circle (Air)- Lara throws a chakram which comes back to her.

Circle Side- Lara uses her Grapple to swing herself towards foes.

Circle Side, Square- Lara follows up the grapple attack with a kick.

Circle Side (Air)- Same as ground version.

Circle Up- A Salvage Net appears above Lara and drops AP orbs for a limited time.

Circle Up (Air)- Same as ground version.

Circle Down- Lara places a jerry can on the ground. She can shoot it with any weapon to detonate it, but if it is shot while she is nearby she will be blown away by the explosion.

Circle Down (Air)- Same as ground version.

Grab Side- Lara uses her climbing axe to force an opponent to their knees then shoots them in the head with her pistol.

Grab Up- Lara grapples with an opponent and then takes a bite out of their ear.

Grab Down- Lara kicks an opponent to the ground, gets on top of them and drives a knife into their chest.

Level 1

Spear of Darkness- Lara throws the Spear of Darkness. If it hits an opponent then it will detonate after another second.

Level 2

Napalm Arrow- Lara is able to fire a flaming arrow into a cloud of flammable gas which will appear at the end of wherever the arrow is fire (this attack is aimable). Anyone caught in the detonating cloud will be KO'd.

Level 3

The Tomb Raider- Lara equips her iconic twin pistols and is free to run about the stage firing them freely. She becomes extremely acrobatic during this super as well, capable of hitting any opponent.

Notes:

Rivalry Connection: Both are Indiana Jones-esque treasure hunters who search for cursed artefacts and often end up fighting for their lives. There has also been a Death Battle with these two.

As far as Lara's moveset was concerned I had real problems. I wanted to make a hybrid moveset of Lara's earlier more fantastical days and her modern more gritty days, which I went for but the modern days are so gritty and the early days so ridiculous (did you know that Lara at one point wields Excalibur and Mjolnir?) that a middle ground was really hard to find. I don't take this concept very seriously, this is an idea for a game where a paper maché envelope can beat the shit out of Kratos but I think some limits are necessary. But as well as that I lean more towards liking the modern Lara as a character because the original Tomb Raider series became so saturated with completely wild shit that it got unbelievably boring. Lara is still badass in the reboot but more believable.

Chapter 30: Mr. Grimm

Summary:

Rivalry connection: This rivalry is more about the stark contrasts. Mr. Grimm is a creature of destruction. He devours souls and murders people. His world of Twisted Metal is violent and dark and he is one of the main driving forces behind that. By contrast Sackboy is a creative soul. He gives life and creativity to the world, helping people he meets. His world of LittleBigPlanet is a joyful and bright place because of him.

Yeah, the rivalry is a little weird...maybe a lot weird but working out the last few rivalries was tough enough and this one was just good enough to pass. I do kinda like it. As for Grimm himself, I like to imagine he became the Grim Reaper after TM2012. We still don't know what happened after that, even 10 years later so afaik all fan theories are fair game. Making his moveset a composite one was really the only option, even having to include the fever dream that was Twisted Metal 4 but it was fun. I'm not quite sure what that stuff he had in TM: Head-On was but I think it's safe to call it soul power.

Chapter Text

Bio

THE GRIMM REAPER

Daniel Grimm is a man with many faces. He's been a stuntman, a Halloween fanatic and even a pirate captain, though most people know him best as death himself, the Grim Reaper. Along with Marcus Kane, Grimm is the only contestant to have taken part in every iteration of the Twisted Metal contest. His wishes over the years have varied wildly from wishing for a second chance at life to wishing for more souls to consume and most notably to collect Calypso's soul. With his motorcycle, Reaper, Grimm does not fear death, though he puts the fear of death into each and every one of his opponents.

Intro

Down an abandoned motorway in the middle of the night, one bike rode through at high speeds, as though it were in a desparate hurry. "My name is Mr. Grimm. I am the collector of souls, but one soul has managed to evade me since I began my tenure. Calypso. I've been trying to track him down for a while now, but there's been no sign of his Twisted Metal competition anywhere I go. Until now that is. Word is that there's a gathering of people fighting for power somewhere far off. It has to be Twisted Metal, it couldn't be anything else...could it? What could it be if not that? I guess I'll see for myself when I get there." He revved up his bike again and took off at even faster speeds. "I'll crush anyone who gets in my way! On my bike or on foot, they'll learn not to mess with me!"

Rival Scene

Mr. Grimm landed in the Crystal Arena with a thud, looking around before getting off Reaper. "This must be it. But there's no sign of Calypso anywhere...have I been deceived?" As he wondered that, a small wooly man came skipping across the arena. "What the hell?" Grimm scratched his head. "So you're my next challenge, are you?" Sackboy stopped and pulled out his Popit. To him it was natural but to Mr. Grimm it was sorcery. "What?! How can you-" Sackboy spawned a jump rope and began playing by himself. "Such a creature...there's no telling where it's terrifying potential ends!" His skull lit up as he pulled out his scythe. "You! I'll make sure you rampage no further!" Sackboy looked at the man confusedly but figured by his stance that he wanted a fight. So he put his fists up and advanced towards his foe.

Outro

Back on the road again, Mr. Grimm found himself in pursuit of Calypso once more. "Well, that wasn't Twisted Metal. Twisted Metal isn't half as crazy as that. I can't remember the last time I fought on my feet like that. But it felt good. Still, his soul continues to evade me. I'll have to keep looking. Wherever he is, he'll never be safe. He might think that and I know he won't make it easy for me to get to him, but that won't stop me and he knows it." Grimm and his bike began to glow blue. "The best he can do is delay the inevitable. You hear that Calyspo?! I'm gonna get you for stabbing me in the back! I'll make you pay the ultimate price!"

Fight Intros

The Reaper's Entrance- Mr. Grimm comes to a skidding halt on his motorcycle.

Soul-id Landing- Mr. Grimm jumps from high above the stage and slams it with soul power.

Here in a Flash- Green flames erupt from the stage and when they clear, Mr. Grimm is standing there.

Here For You- Mr. Grimm looks at his list before rolling it up and putting it away. His eyes emit green flames as he points at the screen and says "You're next!"

Victory

Firey Competition- Mr. Grimm laughs as his head ignites.

I Want Them All- Soul Power shoots from Mr. Grimm's hands.

Ghost Rider- Mr. Grimm revs Reaper while doing a wheelie.

Easy Pickings- Mr. Grimm spins his scythe around, stopping it perfectly upright by tapping it off the ground.

Defeat

If using 'Firey Competition'- Mr. Grimm tries to get up from lying face down but he is too weak.

If using 'I Want Them All'- Mr. Grimm holds his head and screams.

If using 'Ghost Rider'- Mr. Grimm falls to his knees.

If using 'Easy Pickings'- Mr. Grimm looks down sadly at a dead parrot.

Themes

Battle Themes

Deathwish (2012)

Construction Yard (TM 4)

Object Identified

Twisted Metal: Head-On Theme

Boom (2012)

Level 3 Theme

Carmageddon

Victory Themes

Motorpsycho (2012)

Mr. Grimm's Dark Trip Back

Raise the Flag -Airbourne

Quotes

Upon Selection

*Motorcycle revs up*

"There's no escaping my wrath!"

"Let the world beware!"

Picking Up An Item

"How could I refuse?"

"I need this."

"It's not a soul, but it will suffice for now."

Getting a KO

"I'm taking destruction and doom to a whole new level!"

"I'd forgotten just how good I am at this."

"My killing instinct, it's coming back to me now."

Respawning After KO

"I have to stay focused in this fight."

"I'll have my revenge."

"I'll take your soul!"

Using A Move

"I need souls, you must know!" -When using Level 1

Taunts

You're Next- Mr. Grimm's skull lights on fire while he points at opponents and laughs maniacally.

Grimm Goal- Mr. Grimm's hands light up with green flames while he proclaims "I will become all powerful!"

Grimm's List- Mr. Grimm takes out his list and looks at opponents. He then informs them "You're next!"

Costumes

Mr. Grimm: Head-On (Default)

Daniel Grimm (TM 2012)

Captain Grimm

Rocket Animation

Mr. Grimm is chained by his wrists. His animation is a generic struggle animation.

Moveset

Square- Mr. Grimm slashes with his scythe in a three hit combo.

Square (Air)- Mr. Grimm stabs opponents with a cutlass.

Square Side- Mr. Grimm swings a Flame Saw at opponents.

Square Side (Air)- Same as ground version.

Square Up- Mr. Grimm uses a sickle to hook opponents into the air.

Square Up (Air)- Same as ground version.

Square Down- Mr. Grimm brings an axe down on opponents.

Square Down (Air)- Mr. Grimm slams the ground with his fists, releasing soul power on impact.

Triangle- Mr. Grimm spins in a circle with a chainsaw.

Triangle (Air)- Same as ground version.

Triangle Side- Mr. Grimm fires an exploding scythe.

Triangle Side (Air)- Same as ground version.

Triangle Up- Mr. Grimm tosses a Flame Saw (a chainsaw which is on fire) in an arc at opponents.

Triangle Up (Air)- Same as ground version.

Triangle Down- Mr. Grimm rolls a tire with spikes on it towards opponents.

Triangle Down (Air)- Same as ground version.

Circle- Mr. Grimm fires a machine gun at opponents.

Circle (Air)- Same as ground version.

Circle Side- Mr. Grimm rides his bike, Reaper, into opponents. If an opponent is able to destroy Reaper before they are hit then Mr. Grimm will be temporarily stunned.

Circle Side, Square- Mr. Grimm drags a Flame Saw along the ground while riding Reaper, setting fire to it.

Circle Side (Air)- Same as ground version.

Circle Up- Mr. Grimm fires a cannonball from a cannon at an upwards angle. This attack takes time to charge but packs a serious punch.

Circle Up (Air)- Same as ground version although Grimm drops the cannon to the stage, which can hurt opponents.

Circle Down- Mr. Grimm fires an exploding jack-o-lantern at opponents.

Circle Down (Air)- Same as ground version.

Grab Side- Mr. Grimm steals some life force from an opponent and uses it to punch them away.

Grab Up- Mr. Grimm holds an opponent by the throat and steals their life force, throwing them to the ground once he's done.

Grab Down- Mr. Grimm traps an opponents head under the back wheel of his bike and accelerates.

Level 1

Screaming Soul- Mr. Grimm slashes with his scythe, sending a large skull flying a short distance. Anyone hit by it is KO'ed.

Level 2

The Grimm Rocket- Mr. Grimm fires the Grimm Rocket, a powerful RPG with an incredible blast radius.

Level 3

The Brothers Grimm- Mr. Grimm calls upon the Brothers Grimm, loyal fanatics who drive around two gargantuan monster trucks. With a variety of lethal attacks, they can KO opponents with ease even if Mr. Grimm himself doesn't have any input over their individual actions.

Chapter 31: Nariko

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE HEAVENLY WARRIOR

It was prophecised that a saviour would arrive to save Nariko's clan from the tyrannical King Bohan. What was not foretold was that it would be a woman. Her birth was heralded as a curse, a swan song for the clan. As Nariko was seen as having brought doom upon the clan, she was shunned by them. Despite this, her father remained hopeful that she would fulfill the prophecy and trained her to be the greatest warrior that he could. She would, along with the rest of the clan, take up arms against Bohan, but when she wielded the Heavenly Sword she greatly improved her ability to wage war at the cost of her own life. Nariko's heavenly abilities make her nearly unstoppable at her best.

Intro

Nariko studied the blade in her hands. She was the wielder of the Heavenly Sword now, although it wasn't what was supposed to happen. Her father, Shen was confident of this fact. "I can't believe it has come to this." He muttered. "But it has happened, and so we must live with it." Nariko looked up. "I may be able to use this sword, but I lack control. I know this, but there is no time to dwell on it." She acknowledged. "Alas, Bohan cares little for this fact. He will not wait. But there simply has to be something done. You must train with the sword, but we cannot provide that. Instead, I am aware of a gathering of warriors as fierce as any of Bohan's that will provide you with adequate training. You must go there and hone your skills." Nariko nodded in understanding. "But who will protect the clan while I and the sword are gone?" She asked. "We will be able to hold off until you return. This training is imperative." Seeing that she could not win the argument. Nariko accepted the proposition. But before she left, she had one question. "What if I fail, and do not come back?" Shen already had his answer. "For you not return would be the same as for you not to go. It is a risk you must take." She turned to leave, ready to master the divine weapon which had been thrust upon her.

Rival Scene

"With every victory I can feel my control over this blade growing stronger and stronger. Soon, I will be in complete control." She was just quick enough to block an incoming attack. Standing to face the aggressor, she could see there were two. The man with the red streak going down his body was the one who had attacked, the child next to him simply watched. "So you would see that this sword belong to someone else I see?" She questioned. "I was merely testing your abilities. It seems what you say is indeed true." He answered. "Strange test." Nariko retalliated. "Skilled or not, it is not the place of a mortal such as yourself to wield such power. I have only seen bad things arise in such situations." Kratos explained. "Me wielding this sword is the difference between life and death. I cannot afford to listen to madmen who would tell me otherwise." Nariko prepared herself to fight. "I cannot let the mistakes of the past repeat themselves! Throw down your weapon or die holding it!" Kratos held the Leviathan Axe in the air, showing off its cryogenic properties. Nariko remained unfazed, flipping the Heavenly Sword several times before assuming a fighting stance.

Outro

Nariko returned far stronger than when she had left. "I presume all went well." Shen questioned as he saw his daughter return. "I am in control of this blade." She answered. "I can confidently say that without me, the sword is nothing. Had I only realized sooner that the sword is merely a sword without a wielder, I may have saved us all valuable time." The two could hear shouting in the distance, no doubt coming from Bohan's men. "We still have time, Nariko. Let us make the most of it." Running out to meet the advancing army, Nariko held the Heavenly Sword high. "This is the moment I was born for. When I wield this sword, evil cannot stand. My people will be free." She muttered to herself as she began to give off a blue aura. "Bohan! You've lost already! I am Nariko, I am your doom!"

Fight Intros

The Art of Battle- Nariko turns around and assumes a guarding stance.

Come Meet My Steel- Nariko jumps down, twirls the Heavenly Sword in one hand and takes out her other blade in her other hand.

I Chose My Own Way- Nariko holds the sword in one hand behind her back, then brings it in front of her and holds it with both.

Divine Strength- Nariko has her back turned as petals fall. She then turns around while spinning the sword, finishing the intro with the sword behind her back.

Victory

Destiny Fulfilled- Nariko rises, pointing both her swords to her sides.

Triumph Of The Ages- Nariko twirls the sword around in her right hand.

Moment Of Victory- Nariko stomps the ground with her right foot.

One With The Sword- Nariko holds the Heavenly Sword, feeling it as it shines.

Defeat

If using 'Destiny Fulfilled'- Nariko stick the Heavenly Sword into the ground and falls over.

If using 'Triumph Of The Ages'- Nariko falls over.

If using 'Moment Of Victory'- Nariko lies on the ground, unmoving.

If using 'One With The Sword'- Nariko turns around in disappointment.

Themes

Battle Themes

To Kill A Fox

Bohan The Raven King

Fearless (Heavenly Sword Ver.)

Twing Twang

Level 3 Theme

Dawn Siege

Victory Themes

Daughter of Shen

Trophy of Heaven

Redemption (Final Wishes)

End Credits Heavenly Sword

Quotes

Upon Selection

"We shall reach the promised land."

"Destiny calls."

"I won't fail you."

Picking Up An Item

"A gift from the gods."

"A fitting remedy."

"I'm counting on it."

"More fury to every blow."

"A welcome surprise."

"Precisely what I required."

"Could this be the answer?"

"Fate has rewarded me."

"I can wield this."

"Thank the heavens."

"I can feel its power."

"I may need this."

"I must savour this."

"Just what I've been seeking."

"Now is the time."

"This shall not be in vain."

"My prayer's heard."

"What's written is true."

Getting a KO

"Another fine trophy of this war."

"Your heart beats no longer!"

"You're trapped like a rat!"

"My enemies fall!"

"Here is your dignified burial."

"Embrace your doom."

"Your end is written."

"Defeat engulfs you."

"Here is your dignified end."

"Ha! You poor little thing."

"My sword shall take your soul!"

"Embrace the afterlife."

"Slaughter!"

"Darkness now consumes you."

"Mercy is mine to give...yours to ask for."

"If only you knew the names I've been given."

"Can no one stand against me?"

"The vultures may collect you now."

"Your end is written."

"No mercy!"

"Another lost in battle."

"Whose next to perish?"

"Keep watch! I am coming for you!"

"Hell's gate awaits you!"

"Pathetic!"

"A lady never boasts."

"The corpses are mounting."

"I've faced monsters far more corrupted."

"The gods frown on you this day."

"Another falls to the sword."

"Whose next to perish?"

"You cannot run forever."

"You haven't the courage to fight me."

"I shall be the last one standing."

"You can't even kill me!"

"Not even the gods can stop me!"

"You do not suffer alone."

"Pray Heaven embraces you."

"That was pitiful."

"The pits of Hell hold no fear for me."

"Your time had come."

"You want style? Come on then!"

"You fall like a leaf."

"The blade has claimed another."

"Sealed the coward's fate."

"Fate engulfs you."

"Slaughter...my enemies full!"

"You're finished."

"Your death was written."

"They say I'm a portent of doom."

"I shall be merciless."

"Agony awaits you!"

"Come on, you coward!"

"You'll make a great trophy."

"Come...test your valor."

"Oh, it's so much better when you're angry."

"Huele a mierda."

Respawning After KO

"Fury burns within me."

"All is not lost."

"Fate has returned me."

"You cowards feel brave?"

"You cannot banish me!"

"Nothing...to fear."

"I cannot be contained!"

"The tide will turn!"

"I...still...stand."

"I shall not hesitate."

"Prepare to be beaten!"

"I shall make the gods tremble!"

"I shall fight for what is mine!"

"The sword has revived me."

"Cross me and perish."

"Come meet my steel."

"My resolve is stronger."

"Ready to unleash hell."

"Prepared for battle."

"You've awoken a beast!"

"One battle at a time."

"My will in unventing"

"I shall not fail."

"Who dares face me?!"

"I still stand."

"Escaped Hell's grasp."

"Cross me and perish."

"It's not too late."

"Risen once again!"

Using Moves

"Quickly!" -Using Level 1.

"Prepare to die!" -Using Level 2.

"My will is unstoppable!" -Using Level 3.

Taunts

That Was Pitiful- Nariko turns her head away from opponents and says "You reek of fear!"

You Haven't The Courage- Nariko shakes her head while asking the rhetorical question "You consider yourself a warrior?!"

Embrace the Afterlife- Nariko points the Heavenly Sword at opponents and says "Your time is at an end."

Costumes

Warrior Garb (Default)

Athena

Shen's Armour

Rocket Animation

Nariko tries shaking off her wrist chains while trying to climb up using her feet. She even tries moving her head.

Moveset

Square- Nariko slashes at opponents with the Heavenly Sword in a multi-hit combo that ends with a kick.

Square (Air)- Nariko performs a two slash combo and then a roundhouse kick.

Square Side- Nariko performs a powerful horizontal slash, then follows it up with two circular slashes.

Square Side (Air)- Nariko performs a heavy slash.

Square Up- Nariko flips while slashing then does an uppercut slash.

Square Up (Air)- Nariko flips while slashing her blades in a circular motion.

Square Down- Nariko does an overhead axe kick, bouncing the opponent off the ground.

Square Down (Air)- Nariko slams the Heavenly Sword into the ground in a powerful overhead slash.

Triangle- Nariko blocks with her swords. If an opponent attacks, Nariko counters with two horizontal slashes. This attack also deflects projectiles.

Triangle (Air)- Same as ground version.

Triangle Side- Nariko swings her blades upwards, knocking debris into opponents faces.

Triangle Side (Air)- Same as ground version.

Triangle Up- Nariko swings her blades upwards, launching opponents into the air.

Triangle Up (Air)- Same as ground version.

Triangle Down- Nariko swings her blades along the ground, dragging opponents towards her.

Triangle Down (Air)- Same as ground version but Nariko's blades travel at a 45 degree angle.

Circle- Nariko does a four hit combo using a palm strike, a knee, a shoulder strike and a second palm strike.

Circle (Air)- Nariko wraps her legs around an opponent punches them twice and then finishes with a palm strike that sends them flying.

Circle Side- Nariko fires a shot from a rocket launcher which detonates on impact.

Circle Side (Air)- Same as ground version.

Circle Up-Nariko tosses a shield forwards that knocks down any opponent it hits.

Circle Up (Air)- Same as ground version.

Circle Down- Nariko slams the ground, causing four giant swords to rise out of the ground.

Circle Down (Air)- Same as ground version.

X (against a wall)- Nariko can wall jump.

X Down (against a wall)- Nariko can slide down a wall.

Grab Side- Nariko flips over her opponent and throws them away.

Grab Up- Nariko knocks the opponent up in the air with a quick swing of her blades, leaps after them and then kicks them away.

Grab Down- Nariko stabs the sword into the ground, flips over it and kicks opponents on her way down.

Level 1

Twing-Twang- Nariko summons Kai who fires a bolt from a crossbow at an exploding barrel.

Level 2

Dawn Siege- Nariko mounts an aimable siege cannon for a few seconds.

Level 3

The Goddess- Nariko attains the powers of a goddess, which gives her a range of creative killing attacks.

Notes:

While it might make sense to leave Nariko off the list considering she hasn't had a game since 2007 and that was her one and only game. However, this game was the subject of the first ever Zero Punctuation episode and a legacy like that is extremely hard to top. Plus fem!Kratos is a meme which I think All-Stars 2 should carry on.

Chapter 32: Nathan Drake

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

EXPLORER OF THE UNCHARTED

Sic Parvis Magna. It is Nathan Drake's mantra, and he is a living example of it. While Nathan believes himself to be descended from the legendary Sir Francis Drake, he had very humble beginnings. Raised in an orphanage where he was picked on by bullies, Nathan dreamed of going on treasure hunts and adventures like his ancestor. One day he would escape the orphanage with his big brother Sam and attempt to retrieve their mother's journals about Sir Francis from an old lady's home. She called the cops and promptly died of a heart attack upon discovering them though, which would lead Nathan to a life on the run. Fortunately for him, he seemed suited to that. Mentored by Victor Sullivan, Nathan is skilled in hand to hand combat as well as with a variety of firearms. He routinely undetakes death defying stunts and solves complex puzzled. But Nathan's greatest attribute would have to be his extraordinary luck. No matter how bleak a situation may be, Nathan always seems to be able to find a way out, however improbable that may be.

Intro

It was an unusual letter to get in the first place, but the contents of it were even more bizarre. As he sat down with his wife to mull over the contents, he struggled to find the words for it. "Do you know who sent it?" Elena asked. "I've got no idea." Drake admitted. "It seems to be real, there's enough detail here for that to be the case, but why send it to me?" Elena mulled over the contents. "It says you have to travel alone. Nathan, are you sure this isn't a rouse?" She could smell a rat. "I thought about it, but the chances are that it's legit. You don't go through the trouble of making stuff like this unless you're after something big. Or hiding it." He reasoned. "If that's the case, then there's probably someone else after it." Elena suggested. "More than likely." Nate agreed. "Which is why I need to get there first." Elena opened her mouth to argue but stopped herself before she wasted her breath. "There's no point in telling you 'no', is there?" He was already gathering up his things. "Not this time, sorry." Elena rolled her eyes. "Alright, just come back in one piece." He smiled at her just before he left. "Hey, I always do, don't I?"

Rival Scene

"I must be close now. If I'm reading his right, that is." This was the place on the map that seemed the most important. "Still have no idea what it they're keeping here." He was stopped by the sound of a gun clicking and then being pointed at him. "How'd you get that?" The woman holding it asked. "It can never be easy, can it?" Nate muttered to himself. He walked around with his hands in the air while Lara kept her gun trained on him. "There's always gotta be someone else who wants to steal my thunder." He complained. "You don't know the half of it." Lara shot back. "It'll save you and me both a lot of trouble if you just give up now." Nathan looked down for a moment, as though deep in thought. He then used his arm to bat away Lara's pistol. While she barely managed to hold onto it, it gave him enough time to pull out his own. "I don't think so." He warned her.

Outro

"Well, was it real?" Nathan nodded. "Almost too real. Some of the freaks out there were...man, you wouldn't believe it. Most of them had it out for me too." Elena seemed indifferent. "Well, they can't have been too much trouble, right?" She smirked at him. Nate rubbed the back of his head. "Just because I make it seem easy doesn't mean it always is." He replied with his usual wit. "But seriously, there were some real freaks out there." Elena rolled her eyes. "Sounds to me like you're trying to distract me from the fact that you came home empty handed." To prove her wrong, Nathan produced the purple crystals he had taken home. Elena whistled. "Not bad. But what are they?" He wasn't entirely sure, if he was to be truthful. But he did know some of the things they were capable of. "I've never seen anything like these crystals before." He then began to glow blue. "But I have a feeling that there's something special about them."

Fight Intros

Not in Shambhala Anymore- Drake pulls out his journal and skims through the pages saying "I'm not in Shambala anymore..."

You're Gonna Get It- Drake puts up his fists and says "OK, now you're gonna get it!"

You Ready?- Drake stands from a crouching position saying, "Alright, you guys asked for it. You ready?"

Good Ol' One-Two- Drake does a "one-two" punch and says, "Yeah-heah!"

Victory

Well, That Was Easy- Drake shrugs his shoulders and smirks.

Walk In the Park- Drake waves his arms in an "oh, stop it" manner.

For Sully- Drake shoulders his AK-47 proudly.

Chew On That- Drake stands in a triumphant pose. Afterwards he nods.

Defeat

If using 'Well, That Was Easy'- Drake throws his hand into the air and sarcastically rolls his eyes.

If using 'Walk In the Park'- Drake claps his hands in a sarcastic way.

If using 'For Sully'- Drake bends over, holding his stomach in pain, and holds out his arm in a manner that indicates he has thrown in the towel.

If using 'Chew on That'- Drake throws a careless wave and walks away turning his back to the screen.

Themes

Battle Themes

Nathan Drake's Theme (Uncharted 3)

Drowned City

Showdown (Drake's Fortune)

El Dorado

Cat and Mouse

Take That!

Bazaar Brawl

Sink or Swim

Cut to the Chase

Level 3 Theme

Unlocking The Past

Victory Themes

Nathan Drake's Theme (Uncharted 4)

Conqueror

A Thief's End

A Normal Life

Quotes

Upon Selection

"Yeah."

"Alright."

"Sweet."

"Here we go."

Picking Up An Item

"Why would someone leave this here?"

"Don't mind if I do."

"Five finger discount..my favorite."

"Bingo."

"Yes. please."

"Now we're talking!"

"Hello!"

"Oh yeah, this will do!"

"All right!"

"Here we go!"

"Just what I needed!"

"Perfect!"

"What do we have here?"

"Let's do this!"

"Yes!"

"This'll come in handy!"

"This could help!"

"Sweet!"

"Nice!"

Getting a KO

"OH, you're gonna feel that in the morning!"

"Grandpa tell granny about that one!"

"Kitty got wet!"

"Oh, that is gonna hurt ya!"

"I will kick you to sleep!"

"Oh-ho, Karma hurts!"

"How's that taste?"

"You're gonna taste that one, Alice."

"That was easy."

"Whoops."

"See what you made me do?"

"Oh, you are gonna make the papers!"

"How'd that feel?"

"Sleep tight!"

"Not what you expected, huh?"

"Is that it?"

"OH! That's gotta hurt!"

"Whew!"

"Aaaand there goes your day."

"Done and done!"

"I got something for ya!"

"Come on!"

"That's gonna hurt in the morning!"

"Let's play rough!"

"That'll shut 'em up!

"Who's smiling now?"

"Have some of that!"

"Didn't have a chance!"

"How's that, huh?"

"Who wants some more?"

"Bring it!"

"That's what I'm talking about!"

"I will kick you to sleep!"

"Enjoy the ride!"

Respawning After KO

"Here kitty, kitty."

"Payback's a pain!"

"In like Flynn. Ha ha, get it? Uh, nevermind..."

"Where's Elena when you need her?"

"I could use a little help, Sully!"

"Alright, let's go old school."

"Oh hell!"

"Oh crap!"

"Oh boy!"

"Wanna play rough? We'll play rough."

"All right, play nice!"

"Bring it on!

"Surprise!

"Charming!"

"Here we go!"

"I like these odds."

"All right, here goes!"

"Here we are!"

"Let's get this show on the road!

"Let's do this the hard way!"

"Aw man!"

"Back to business!"

"The journey begins!"

Using Moves

"Catch!" -Using Level 1.

"Heads up!" -Using Level 1.

"Comin' at ya!" -Using Level 1.

"Hot potato!" -Using Level 1.

"Oh, look out!" -Using Level 1.

"Here, catch!" -Using Level 1.

"Timber!" -Using Level 2.

"Alright, now it's Drake time." -Using Level 3.

Taunts

Back to the Hunt- Drake looks at his journal while saying, "Walk in the park."

What Do We Have Here?- Drake puts his left hand over his eyes and says, "Wow, you look like hell."

You Talking to Me?- Drake looks both ways and says, "Didn't see that coming."

Costumes

A Thief At His End (Default)

Casual Adventurer

Shambhala Snow Jacket

Desert Camo

Deep Sea Drake

Rocket Animation

Nathan is tied upside-down by his feet. He is trying to reach his feet but he is no match for gravity.

Moveset

Square- Nate punches twice and stomps-kicks.

Square (Air)- Nate performs a drop kick.

Square Side- Drake does a leaping punch.

Square Side (Air)- Drake does a two footed kick in the direction he is facing.

Square Up- Drake throws Mk-NDI grenades in an arc. The grenades will detonate after a set time, they do not detonate on contact at all.

Square Up (Air)- Same as ground version.

Square Down- Nate does a sliding kick to take opponents off their feet.

Square Down (Air)- Nate swings his fists downwards.

Triangle- Nate fires an AK-47. He can move around while firing it.

Triangle, Square- Nate swings the AK-47 downwards.

Triangle (Air)- Drake swings from a rope while firing an AK-47.

Triangle Side- Drake fires a Wes 44. Magnum Revolver.

Triangle Side (Air)- Same as ground version.

Triangle Up- Nate fires a grenade launcher into the air. The grenades fired from the launcher do detonate on contact.

Triangle Up (Air)- Same as ground version.

Triangle Down- Drake fires a minigun, first aiming it at the ground but slowly raising it to hip height all while firing.

Triangle Down (Air)- Nate fires a Micro 9mm downwards, spraying opponents with bullets.

Circle- Drake kicks an oil drum forwards. Any opponents hit by the oil drum will be knocked off their feet.

Circle (Air)- Same as ground version.

Circle Side- Drake fires a tranquilizer dart gun at opponents to temporarily incapacitate them.

Circle Side (Air)- Same as ground version.

Circle Up- Nate ziplines towards enemies, kicking them out of the way.

Circle Up (Air)- Same as ground version but the zipline angles towards the ground.

Circle Down- Drake gets behind a concrete barrier. He takes out his AK-47 while in cover. Jumping will have Drake leave cover.

Circle Down, Square- Drake hits opponents with the butt of the AK-47.

Circle Down, Square Up- Drake throws a grenade from cover.

Circle Down, Triangle- Nate fires the AK-47 haphazardly over the barrier. This is because he does not stick his head up and cannot see where he is aiming.

Circle Down, Triangle Up- Drake blindly fires the grenade launcher.

Circle Down (Air)- Drake falls to the ground with debris around him that damages opponents.

Grab Side- Drake grabs the opponent by the shoulders and kicks them away.

Grab Up- Nate grabs an opponent by their feet and flips them into the air.

Grab Down- Drake punches an opponent, dropping them to their knees. He follows this up with a second punch.

Level 1

Propane Tank - Drake tosses a propane tank and shoots it, killing anyone in the explosion.

Level 2

Stone Pillar - Drake pushes over a large pillar, crushing any opponents underneath it .

Level 3

El Dorado Sarcophagus - The El Dorado sarcophagus appears and opens, turning all fighters into Descendants from the first Uncharted. Drake also gains access to Eddy Raja's golden gun. Unique among supers, Nate can be attacked by the descendants though this does little but delay the inevitable.

Notes:

Some people I've seen put Elena Fisher or Chloe Frazer in the roster as well, but for a series like Uncharted, one rep is enough and in my eyes at least that's only ever going to be Nathan Drake. His PSAS moveset was probably my favourite in terms of translating a game's mechanics to a fighter. It was somewhat difficult to come up with a reason for Drake to go on his own so yeah, a little contrived but I think it's just passable enough. Nathan taking home Polygon Man's crystals made more sense to me since that's his thing. It was difficult enough to come up with a reason for him to leave on his own without then giving him a reason to leave on his own immediately afterwards.

Chapter 33: Neptune

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE GODDESS OF PLANEPTUNE

In the world of Gamindustri, there were four nations, each with its own goddess. The Goddess of Planeptune, Purple Heart was seen by the other three as weak and so they ganged up on her. This caused her to lose her memory and fall from the sky, the latter of which would become a common occurence. Purple Heart was able to regain her power and reconcile with the other goddesses, even getting to know them outside of her goddess form. Outside of being Purple Heart, Neptune is extremely unladylike. She is lazy, gluttonous and petulant. She often shirks her responsibilities. In combat she is deceptively tough though, skilled with swords, her own guns and elemental magic. She might not always want to fight out of laziness, but when she gets serious she can take on just about anyone.

Intro

"Ugh..." The Goddess of Planeptune groaned. "My stomach hurts..." She complained. "Come on Nep-Nep, we need to pick up the slack on these quests. Or else we'll keep losing shares." Her younger yet far more mature sister, Nepgear reminded her. "I guess you're right." Neptune begrudgingly admitted. She knew this day was coming sooner or later, so maybe it would have been just as good to get it done and overwith quickly. "Let's see...oh, here's an unusual one." Nepgear took one request down off the board where they were posted. "Travel to..." Nepgear squinted. "I can't read this, it's really hard to make out." Neptune took it from her sister. "Ah! I know this place!" She exclaimed. "Really? Where is it?" Nepgear seemed surprised. "I'd love to say Nep Jr. but that's plot sensitive information. We'll find out when we get there~." Nepgear took the request back and put it in one of her pockets. "If you say so Nep-Nep. We'll take this one on." Neptune took charge. "We're gonna kick some serious butt out there!" She triumphantly declared.

Rival Scene

The two sisters walked into the crystal arena. "Hey, look!" Neptune pointed to a strange jet-black creature with an orange trim around his head. He had with him three one eyed soldiers as well as a weird star creature that accompanied the group. "Maybe they're just more goons to beat up. We should be careful around them." Nepgear advised. Neptune wasn't listening though. "They're adorable!" She squealed. "Hey, hold on!" Nepgear tried unsuccessfully to stop her sister from rushing over. She squeezed the leader in an extremely tight hug before putting him down. They didn't take kindly to it and all assumed fighting positions. "I told you not to go rushing off!" Nepgear scolded. "Aw, come on Nep Jr., it was totally worth it! We'll just rough 'em up a little and be on our merry way. How hard can it be, right?" The two sisters raised their swords to the Patapons, who raised their own weapons amidst their battlecries.

Outro

"Ahhh, that's enough work for one week." Neptune plopped herself down on her beanbag. "What a hectic adventure..." She sighed, exhausted. "Well, it was tougher than the average quest. Though I'm not sure what it did for our shares..." Nepgear admitted. Neptune rolled over onto her back. "We'll worry about that later. Right now I need a break." To be fair, it was kind of exhausting. "Alright, we'll take the rest of today off, but no longer." Nepgear tried to compromise. "We'll need at least all day tomorrow off as well." Neptune bartered. "What? No. We're behind enough as it is." The sisters began to glow blue as Nepgear countered with her next argument. "Besides, with all this new energy, I'm surprised you're not raring to go." Neptune groaned while feigning illness. "I don't know what you're talking about." She replied. "Nep-Nep, I can see it coming off you!"

Fight Intros

Usual Nep Entrance- Neptune crashes head first into the stage from the sky. Once the dust cloud clears, Neptune is standing up while rubbing her head.

Let's Go This Way- Neptune points towards the screen before taking her sword in her hands and getting ready to attack.

Waiting For This- Neptune runs towards the screen and comes to a skidding halt. She then says "I've been waiting for this!" and pulls out her sword.

Senran Kagura Neptunia- Neptune stands while looking off to the side with her arms folded, a strange wind blowing through her hair. She then swings her sword at the screen with a childish "Hi-ya!"

Victory

Victory Pose- Neptune gives a peace sign while smiling at the camera.

Shooting My Shot- Neptune does a cute pose with her gun.

XP Gained- Neptune jumps while pumping her fist in the air, then salutes once her feet touch the ground.

The Goddess Unbeaten- Purple Heart holds her sword over across the back of her head while tilting her head down and to the side. She smiles smugly while closing her eyes.

Defeat

If using 'Victory Pose'- An unconscious Neptune is carried off stage by a pack of doggoos.

If using 'Shooting My Shot'- Neptunia lies on the ground in a light while a white halo with wings hovers over her body.

If using 'XP Gained'- Neptune's knees buckle. She just about stops herself from falling over but she grips her chest in pain while looking exhausted.

if using 'The Goddess Unbeaten'- Neptune falls to her knees before collapsing to the ground.

Themes

Battle Themes

Dimension Tripper

Criminal Attack

Never Give Up

Noisy and Calm

The Colosseum

Level 3 Theme

Goddess Awakening (For Purple Heart)

Absolute (For Neptune Break)

Victory Themes

Planeptune's Theme (ReBirth 1)

Sagashite

Fresh Again

Quotes

Neptune

Upon Selection

"I think I've got a little more spring in my step or whatever, but not much."

"I've been waiting for this!"

"Let's give it up for the main character!"

Picking Up An Item

"Actually, I've heard this game is supposed to come with some cool bonus items."

"This is a bonus!"

"Found an item!"

"Wonder what's inside?"

"Thanks a bunch!"

"Woah, what's this?"

"A flying pudding! Just kidding."

"Lucky!"

Getting a KO

"Yah!"

"Easy-peasy!"

"Buh-bye!"

"Victory is mine!"

"Well, I AM the protagonist!"

"Later!"

"Game, set, crash."

"I gotta act serious...sometimes."

"Heh...how do you like my power?"

"Feel the power of the heroine...me!"

Respawning After KO

"I'll slice ya in two!"

"Whatever happens next ain't no fault of mine."

"Meanie..."

"It should always be my turn! But...games don't work like that, huh?"

"I'll Nep your face!"

"I'm about to get super pissed off!"

"I'm baaaack!"

"I can keep going."

"Not looking good here..."

"A wild Neptune has appeared!"

Using Moves

"Cross combination!" -Using Level 1.

"Here goes nothing!" -Using Level 2.

"CPU Purple Heart! I have arrived!" -Said during Level 3, after she has transformed into Purple Heart.

Purple Heart

Picking Up An Item

"Mine!"

"I'm grateful."

"This one."

"I'll use this."

Getting a KO

"There!"

"Eat this!"

"Hi-ya!"

"Child's play!"

"Next?"

"So weak."

"You're ten years too early!"

"Easy."

"An obvious victory."

"You weren't worth transforming for!"

Respawning After KO

"Now I'm angry."

"My turn."

"Leave this to me."

Using Moves

"Let's end this!" -Using Level 1.

"I'll break the enemy's and the game's balance!" -Using Level 2.

"I'll finish this at once!" -Using Level 2.

"Witness my true strength! Target confirmed. Launch missiles!" -Using Level 3.

Taunts

Neptune

Nep-Nep- Neptune sings her idle song from her own series. She will only sing two rounds of it before stopping.

Lewd- Neptune turns away while looking over her shoulder and says "Oh my, how lewd." She then proceeds to do the funny meme thing.

Time For Pudding!- Neptune sits down and begins eating a pudding. After one bite she realizes the fight is still going on and sadly puts it away and stands up.

Purple Heart

That's It?- Purple Heart holds her sword over her shoulder and raises her other hand questioningly as she asks "That's it?"

Nothing- Purple Heart performs two heavy slashes before saying "This is nothing!"

Clumsy- Purple Heart laughs and says "This is a clumsy fight."

Costumes

Parka Dress (Default)

Jersey Dress

Four Goddesses Online

Megadimension Nep

Shinobi Nep

Rocket Animation

Neptune

Neptune is hung upside down, using both her hands to keep her skirt from flipping up.

Purple Heart

Neptune is chained by her wrists and ankles. She struggles against the chains and causes them to shake, but they don't break.

Moveset

Square- Neptune performs a Rapid Slash combo, four hits.

Square (Air)- Neptune performs a horizontal slash.

Square Side- Neptune performs a Heavy Slash.

Square Side (Air)- Same as ground version.

Square Up- Neptune performs an upward slash to lift opponents into the air.

Square Up (Air)- Same as ground version.

Square Down- Neptune performs a Mega D-Drive strike, a sword attack which is more powerful the higher Neptune is in the air.

Square Down (Air)- Same as ground version.

Triangle- Neptune performs a Break Hit. This is slow and cannot be chained but it can break through any shield.

Triangle (Air)- Same as ground version.

Triangle Side- Neptune attacks with Hot Edge, spewing flames with a sword slash.

Triangle Side (Air)- Same as ground version.

Triangle Up- Neptune slashes upwards with Ice Edge, creating a thin wall of ice along with the slash.

Triangle Up (Air)- Same as ground version.

Triangle Down- Neptune slams the ground with Gaea Edge, sending a shockwave through the ground.

Triangle Down (Air)- Neptune swings down with Blast Edge, sending a small tornado towards the ground.

Circle- Neptune fires her gun at opponents.

Circle (Air)- Same as ground version.

Circle Side- Neptune launches a high kick.

Circle Side (Air)- Neptune launches a flying kick.

Circle Up- Neptune uppercuts opponents.

Circle Up (Air)- Same as ground version.

Circle Down- Neptune launches a low quick kick.

Circle Down (Air)- Neptune crashes headfirst into the ground beneath her. While this attack may stun her if she does not hit anyone, it has the potential to deal massive damage.

Grab Side- Neptune bear hugs opponents, falling on top of them.

Grab Up- Neptune grabs opponents by the collar, tripping them up.

Grab Down- Neptune tackles opponents to the ground.

Level 1

Cross Combo- Neptune slashes an opponent rapidly a few times before sending them into the air and slashing them back to the ground, KOing them.

Level 2

Charge Shot Lvl. 3- Neptune charges a shot from her gun infused with a random elemental power. The elemental power is purely cosmetic. Neptune fires the shot which creates an explosion when it hits something.

Level 3

Purple Heart- Neptune transforms into her HDD form, Purple Heart. All her attacks are lethal in this stage. Unique amongst supers, Neptune will not revert to her original form when the super expires. She will maintain stronger attacks and more agility until she is KO'd three times.

Purple Heart

Square- Purple Heart performs Victory Edge, two slashes that form a 'V'.

Square (Air)- Same as ground version.

Square Side- Purple Heart performs Dual Edge, giving the enemy one powerful horizontal slash.

Square Side (Air)- Same as ground version.

Square Up- Purple Heart uses her sword to lift opponents into the air.

Square Up (Air)- Purple Heart performs Variable Edge, first slashing the opponent up before slashing them down.

Square Down- Purple Heart performs Dual Edge, slicing down through opponents.

Square Down (Air)- Same as ground version.

Triangle- Purple Heart stabs foes with a 32-bit Megablade attack.

Triangle (Air)- The 32-bit Megablade will descend from the sky like a meteor and deal serious damage to any opponent it hits.

Triangle Side- Purple Heart dashes forwards and slashes with Fire Edge, spewing flames further than Neptune's attack.

Triangle Side (Air)- Purple Heart performs the Fire Edge attack but does not dash forwards.

Triangle Up- Purple Heart performs an upward slash with Ice Edge, raising a large ice wall which will remain until it is shattered or melted by enemy attack.

Triangle Up (Air)- Purple Heart performs Ice Edge but does not raise an ice wall.

Triangle Down- Purple Heart performs Thunder Break, bringing down her sword on enemies as well as a bolt of lightning.

Triangle Down (Air)- Same as ground version.

Circle- Purple Heart fires her gun.

Circle (Air)- Same as ground version.

Circle Side- Purple Heart performs a strong kick.

Circle Side (Air)- Purple Heart performs Jumping Arts, using three successive kicks to launch the enemy.

Circle Up- Purple Heart uses 'Do Your Best!' to increase the strength of her next attack.

Circle Up (Air)- Same as ground version.

Circle Down- Purple Heart performs a sweeping kick.

Circle Down (Air)- Purple Heart performs a downward kick.

Grab Side- Purple Heart grabs an opponent and tosses them across the stage.

Grab Up- Purple Heart tosses an opponent into the air and follows them up, kicking them away.

Grab Down- Purple Heart stomps an opponent into the ground.

Level 1

Charge Shot Lvl. 3- Same as Neptune's Lvl. 2

Level 2

Neptune Break- Purple Heart performs a wild slashing combo on an opponent that results in them exploding. Anyone hit at any point during this attack will be KO'ed at the end. If Purple Heart does not land the initial hit though the attack will fail.

Level 3

HDD Neptune- Purple Heart transforms into a fighter jet which fires a purple laser, obliterating the stage and KOing every opponent.

Notes:

Rivalry Connection: Both Neptune and Taterazay are gods incarnate for their own people. They both have less powerful alternate forms (Neptune's base and the Patapon Hero for Taterazay) and they both lead parties into combat.

I was surprised by just how much Neptunia was able to win me over, even if the series is currently in a rotten rut. I am aware NEXT form exists, the reason Nep doesn't use it here is purely for balancing. I didn't think it was fair if she got two broken supers.

Chapter 34: PaRappa the Rapper

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE BELIEVER

"I gotta believe!" It's the mantra that PaRappa live by. A free spirited rapping dog from PaRappa Town (yes, really) who uses music as a solution to all of life's problems. Whether that's getting to the bathroom on time, passing his driving test or saving PaRappa Town from a guy who wanted to turn every food there into noodles. PaRappa isn't afraid to ask for help but he remains capable of facing up to problems himself. He always puts on a brave face, never letting the enormity of a situation wear him down such as when he played a video game with the knowledge that if he lost, he would only be able to eat noodles. While some may think PaRappa lacks the capacity for violence, he knows karate thanks to Chop-Chop Master Onion as well as being able to use his skateboard and musical equipment as weapons. No matter how unlikely victory may seem for him, PaRappa never stops believing.

Intro

It was a normal day in PaRappa Town again. PaRappa was heading to meet up with his friends so they could hang out for the day. He found them gathered on the sidewalk. "Whoa! There's the gang. And Sunny Funny is with them..." He walked up to them, kicking up his skateboard and taking Boxy in his hand. "Hey guys, you wanna go to the movies?" They looked up from whatever it was they were huddled around. "The movies? No, check out this new comic book!" PJ Berri showed PaRappa his comic book, which all three of them had been looking at before PaRappa showed up. It was the latest Joe Chin comic. "Wow! Joe Chin is such a great hero!" Katy Kat praised Joe's depicted fighting skills. "Look at how he handles all those bad guys!" PJ concurred. PaRappa couldn't have disagreed more. "I guess being in your own comic book would be cool...if you're into that sort of thing." Sunny suggested. That changed PaRappa's perspective. "My own comic book, huh?" He wondered to himself. "But how would I get my own comic book like Joe Chin?" He wondered as he skated off. Then he realized exactly how he would do it. "Yeah! I gotta believe!"

Rival Scene

PaRappa skated through the crystal arena, keeping an eye out for any bad guys he could beat up. He'd had plenty of opportunities before and to be fair he'd taken them, but they were mostly chaotic affairs. There was something about a one on one fight that was way cooler. He would get his wish only a minute later. While deep in thought, PaRappa accidentally rolled over a weird creature with massive eyes. It whimpered like a puppy and retreated away from him, looking at him like he had three heads. "Whoops, sorry about that." PaRappa kicked up his skateboard. A small paper maché person came over to the creature and hugged it, before looking over to PaRappa and scowling. Atoi clearly believed that PaRappa had deliberately hurt her friend. She put up her fists, ready to fight the dog that was twice her size. "Well, here's my chance to be like Joe Chin I guess..." PaRappa said to himself, not sounding too convincing. "Yeah, of course it is!" He tried building himself up. "I gotta believe!"

Outro

PaRappa rode back into town on his skateboard. He noticed his friends gathered around a window, looking at something. "The gang!" He said to himself. "I thought I'd never see them again!" He rolled up to them. "Hey guys, what's up?" They all seemed surprised to see him. "PaRappa! You're back!" PJ Berri exclaimed. "We've all been wondering where you went." Katy added. "It's good to see you all too." PaRappa noticed the poster on the window that they were all looking at. "Hey, isn't that Joe Chin on that poster?" He asked. "Yeah. He's gone missing." Sunny Funny answered. "It seems as though he wanted to be invited to some contest, but he wasn't. Now he's gone missing." PJ explained. "A contest, eh?" PaRappa wondered. That must have been it. It gave him some satisfaction to know that Joe Chin couldn't even get into the contest that he had won. "No one knows where is now." Katy confirmed. For now though, it wasn't worth thinking about. "Let's go to Club Fun!" PaRappa suggested. They all seemed happy with that suggestion. "Sounds fun!" Sunny agreed. "Are you going to be performing, PaRappa?" He nodded as he began to glow blue. "Yeah, and I can't wait to show off my new style!"

Fight Intros

Time To Jam!- PaRappa has a thought bubble containing Sunny Funny coming out of his head. He does some footwork and says "Time to jam!"

Here's Boxxy- PaRappa pulls out Boxy Boy and points out.

Handplant- PaRappa spins his skateboard up top with his legs and then lands on the ground with the board next to him.

How About A Punch?- PaRappa punches rapidly and finishes with a strong Bruce Lee-esque punch.

Victory

Sunny Funny- PaRappa smiles and gives a thumbs up, saying "Yay!"

I'm The Man- PaRappa jumps while waving his arms up and down.

I Believed- PaRappa does the splits and holds a microphone like he's about to spit some fire bars.

For Master Onion- PaRappa jumps up while holding a microphone and says "Yay!"

Defeat

If using 'Sunny Funny'- PaRappa crosses his arms and impatiently taps his foot.

If using 'I'm The Man'- PaRappa frowns and puts his hand on his face.

If using 'I Believed'- PaRappa holds a mircophone while looking down. Boxy Boy is also there looking down, with the duo both looking sad.

If using 'For Master Onion'- PaRappa looks sad with a thought bubble of Sunny Funny frowning above his head.

Themes

Battle Themes

Instructor Mooselini's Car Rap

Toasty Buns

Sista Moosesha

Say ''I Gotta Believe!'' (Funkyboard Mix) -De La Soul ft. Double

Level 3 Theme

Live Rap With Mc. King Kong Mushi

Victory Themes

Gold Record Scratch (PaRappa's Greeting)

Grand Slam Jam (Chop Chop Master Onion Rap)

Nice and Friendly (Prince Fleaswellow's Rap)

Quotes

Upon Selection

"We gonna put on a show!"

"Let's kick it!"

"Let's party!"

"Time to skidaddle!"

Picking Up An Item

"This will help!"

"Let's pump up the volume!"

"All right!"

"Way cool!"

"Hooray!"

"Ready, son?"

"Time to party!"

"I got it!"

"Pick up and pose!"

Getting a KO

"P-to-the-A-to-the-R-to-the-A!"

"You shoulda believed!"

"Just because the rhythm is slow,that don't mean that you can't flow"

"You are a chicken from the kitchen."

"I wish Sunny Funny saw what I did."

"Where is the groove?'

"The cake is done while we sit around."

"Oh yeah!"

"Kick you back, son!"

"Gotta listen to the beat!"

"Punch, Chop, Kick!"

"I'm the man with the master plan!"

"In the rain or in the snow, I got the funky flow!"

"End with a pose!"

"Listen to the music and keep up the mix."

Respawning After KO

"I'm the man with the master plan."

"PaRappa's in da house!"

"Let's put some music on!"

"Rolling into action!'

"Let's pump up the volume!"

"Time to get funky!"

"We gonna put on a show!"

"Get ready! You're about to go!"

"Get ready to believe!"

"P-to-the-A-to-the-R-to-the-A!"

"PaRappa's the name!"

"Gonna make you roll!"

Using Moves

"Funky!" -Using Level 1.

"Punch, kick, it's all in the mind!" -Using Level 1.

"My skateboard never stops!" -Using Level 2.

"Step on the gas!" -Using Level 2.

"You gotta do what?

I gotta redeem!

Sure about that?

I gotta relieve!

You gotta do what?

I gotta recieve!

But most important...

I gotta believe!" -Using Level 3. Parts in italics are said by the audience, not PaRappa.

Taunts

Cardboard Dance Floor- PaRappa break dances. Once he's done he says "Let's kick it!"

Tonight: You- PaRappa pumps his fists saying "Cash money, son." He then points at the opponent.

For Sunny Funny- PaRappa takes out his microphone and says "Who's posin' now?" He then crosses his arms and puts the microphone away.

Costumes

Funky Threads (Default)

Funky Astro Suit

Funky Gi

Prom King

Rocket Animation

PaRappa, due to being entirely flat, is the only All-Star to be entirely behind the chain. He is shown looking terrified but he can't do much about it.

Moveset

Square- PaRappa punches. If this button is mashed, PaRappa will perform a series of extremely fast punches.

Square (Air)- PaRappa kicks. If pressed again PaRappa will do an axe kick to send the enemy crashing to the ground.

Square Side- PaRappa does a quick shoulder check.

Square Side (Air)- PaRappa does a leaping kick.

Square Up- PaRappa does an uppercut.

Square Up (Air)- Same as ground version.

Square Down- PaRappa does a sliding kick that trips opponents.

Square Down (Air)- PaRappa does a diving kick. If he comes into contact with an enemy he can perform a flurry of kicks.

Triangle- PaRappa swings his skateboard. This attack deflects projectiles.

Triangle (Air)- Same as ground version.

Triangle Side- PaRappa does an overhead slam attack with his skateboard.

Triangle Side (Air)- PaRappa does a dashing attack at a downward angle with his skateboard acting as a shield.

Triangle Up- PaRappa does a spinning kick with his skateboard above his head.

Triangle Up (Air)- Same as ground version.

Triangle Down- PaRappa performs a low push kick with his skateboard.

Triangle Down (Air)- PaRappa swings his skateboard downwards.

Circle- PaRappa uses his microphone to pull opponents towards him.

Circle (Air)- Same as ground version.

Circle Side- PaRappa swings his microphone in a circle around him while dashing forwards.

Circle Side (Air)- Same as ground version.

Circle Up- PaRappa lifts Boxy into the air, who emits a blast powerful enough to knock opponents into the air. This only hits above PaRappa.

Circle Up (Air)- Same as ground version.

Circle Down- PaRappa puts Boxy on the ground and he plays some beats while producing AP.

Circle Down (Air)- Same as ground version.

Grab Side- PaRappa grabs an opponent and kicks them away.

Grab Up- PaRappa grabs an opponent, does a handstand and kicks them into the air. This is accompanied by a record scratch sound effect.

Grab Down- PaRappa grabs an opponent, lifts himself over them and kicks them down.

Level 1

Romantic Karate- PaRappa does a flip kick that releases energy at an upward angle. The energy KO's opponents.

Level 2

Skater Boy- PaRappa hops on his skateboard and rides around the stage. Anyone he bumps into is KO'd.

Level 3

Doom Box ft. PaRappa- PaRappa raps along with 'I Gotta Believe!' which clears the screen of foes.

Notes:

Never played PaRappa's games but I feel like I get the same out of them by watching long plays. That's not the slight it sounds like, just the kind of games that PaRappa has. I considered changing PaRappa's moveset a little because of how much the skateboard is used, but to be fair Superbot did a damn good job. He did have one scene in PaRappa 2 where he uses cake to attack but tbh it was a bit lame.

Chapter 35: Pupuru

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE SORCERESS

Pupuru is a ditzy yet sweet young girl with a constant hankering for good curry. Her favourite restaurant Smile Curry was once threatened with bankruptcy which inspired Pupuru to go on a grand quest to find the ingredients for the 'Legendary Curry'. A quest which took her to the Great Curry God himself, who Pupuru would end up defeating. Pupuru as a sorceress can cast spells though she is also capable with a sword and a variety of other melee weapons. Despite her knack for combat (or incredible amounts of luck), Pupuru is still fairly innocent and naïve to go along with that. Nevertheless, with her pet rabbit or whatever Kuu is by her side Pupuru will give things her best shot.

Intro

"Let's see...This must be the right way." Pupuru was following instructions given to her by her fortune teller friend, Etanya. Most people said Etanya was unreliable at best, but Pupuru had faith. She had told Pupuru about a treasure hidden in the Oboro Forest, just outside the town where they all lived. "Kuu..." Her pet rabbit-creature was looking for food again. "Already? We just ate breakfast. You can't be hungry this early." That was when she saw the strange symbol on the ground. It wasn't too dissimilar to the kind she would normally see that were used for healing and returning to the town, but it looked different. The triangle, the cross, the square and the circle looked like they didn't belong. "Is this it?" It was somewhat daunting to her, but far be it from her to doubt Etanya. "Kuu..." Her companion tugged at the hem of her skirt, wanting to go home for brunch. "How about I'll get you a whole curry to yourself when we get home?" Pupuru suggested. That seemed to put him at ease for now. "Here it goes!" She jumped onto the symbol and as soon as she did, it teleported her away with Kuu.

Rival Scene

"I don't think we're any closer to finding our way home, Kuu." Pupuru admitted as she and the ravenous creature walked through the crystal arena. Kuu had been complaining for a while, having not been fed since that morning. "We'll get something to eat when we're home." She replied to the latest round of complaints from her companion. Suddenly he began sniffing the air. "What is it?" She asked. "Kuu!" He ran off far faster than she could keep up with. "Hey! Slow down!" When she finally caught up to him, he was being accosted by three very small looking guards with different weapons. There was also a remarkably rotund woman behind them stuffing her face with cake. It didn't take long for Pupuru to figure out what Kuu was doing. "Sorry about that." Pupuru began as she stood behind Kuu. "He hasn't eaten in a while and I guess he could smell your cake-" The princess giggled after licking her fingers. "He should know that cake is for me and me only!" She proclaimed. "With all due respect, I doubt he cares..." Pupuru muttered under her breath. "Guards! Teach these cake thieves a lesson!" She ordered gleefully. The guards closed in on the duo. "H-hold on! There's gotta be a better solution than this." The young sorceress tried to reason, but to no avail. "Alright then." She pulled out her sword. "Have it your way."

Outro

Having fed Kuu so he would stop complaining, Pupuru returned to Etanya. "Well? Did you find the treasure in Oboro Forest?" Pupuru looked around awkwardly. "Well...it wasn't exactly in Oboro Forest." Pupuru answered. "In fact, I'm not sure where it was. Besides, I didn't know I was going to have to fight all those strange people." Etanya was prepared with her explanations. "Treasure worth having is often sought out by many people." Pupuru's friend Lilica had accompanied her to Etanya's fortune telling shop, having become worried after Pupuru's sudden disappearance. "I keep telling you Pupuru. you can't take everything she says as literally true." Etanya stuck up her nose. "I only read what the spirits say. If the spirits are wrong then that is not my business." She explained. "Yeah, like that makes it all better." Lilica muttered. "Oh well, I did get the treasure anyway." Pupuru smiled, something which caught Lilica totally off guard. "You did?" She asked rather disbelievingly. "Yup!" She nodded as she and Kuu began to glow blue. "I'm not sure what it is, but it definitely feels like a great treasure!"

Fight Intros

Yes! Ready!- Pupuru is shown dozing off. She awakes with a start upon realizing where she is.

Next Floor- Pupuru ascends a staircase that comes from below the stage. Upon arriving on the stage she readies her staff while looking around for foes.

Prepared For Ambush- Pupuru is shown making a curry before a noise makes her jump. She takes out the ladle and holds it like a weapon, looking left and right.

Showtime!- Pupuru enters from the left and walks to center stage before assuming a variety of allegedly menacing poses with her sword, unable to settle on just one.

Victory

Test Passed- Pupuru smiles and says "I made it, oh yeah!"

Teamwork- Pupuru grabs Kuu and pulls him into a tight hug.

Dungeon Cleared- Pupuru spins around and flies upwards, similar to what happens when she clears a dungeon.

Curry Reward- Pupuru and Kuu are shown enjoying a curry together.

Defeat

If using 'Test Passed'- Pupuru sulks and folds her arms while Kuu looks angrily in the other direction.

If using 'Teamwork'- Pupuru opens a chest only for it to blow up in her face.

If using 'Dungeon Cleared'- Pupuru stands there with swirls in her eyes as her head spins, like she's cartoonishly concussed.

If using 'Curry Reward'- Pupuru sits while looking sad as Kuu's stomach growls.

Themes

Battle Themes

Battle Flavourt

Let's Adventure

Mysterious Curry Tower

Pay Attention

Theme of the Three Heroes

Level 3 Theme

Brave Power

Victory Themes

Bizarre Cardamom

Tsunagu Mirai

La La La Citta

Quotes

Note: Pupuru speaks exclusively in Japanese.

Upon Selection

"How did I get dragged into this mess?"

"I'll get this all done in a jiffy!"

"I'm full of pep and raring to go!"

Picking Up An Item

"What a score!"

"I really don't want to carry this around..."

"What's this?"

"Yes, please!"

"When things get real, rely on luck!"

Getting a KO

"Yay me!"

"Easy peasy!"

"I made it! Oh yeah!"

"How exciting!"

"Better luck next time!"

"Don't make this worse than it is!"

Respawning After KO

"I'll beat the turmeric out of you!"

"Trouble always finds me..."

"Wh...what do I do now?"

"There's no way I'm gonna lose to you guys."

"Be afraid. Be VERY afraid!"

"We didn't come here to play around!"

Using Moves

"I have no choice but to pull this off." -Using Level 1.

"Desperate times call for desperate measures! Yah!" -Using Level 2.

"This is heaps better than doing nothing, right?" -Using Level 3.

Taunts

Greasy Smear- Pupuru points at an opponent while smiling. She says "I'm going to pound you into a greasy smear!"

Time For A Break- Pupuru sits down and eats some curry with Kuu. The rabbit creature quickly devours it all, saddening Pupuru and forcing her to focus on the fight.

Nap Time- Pupuru and Kuu fall asleep on the battlefield. They have to be woken up suddenly by taunting again.

Costumes

Vivid Sorcery (Default)

Student Blazer

Kuushii Get-Up

Gigadis Copy

Rocket Animation

Pupuru is chained at her wrists, she looks at each of them while trying to break out but she can't do much. Kuu is almost entirely concealed by the chains with only his ears visible. He's clearly furious though.

Moveset

Square- Pupuru stabs opponents with a fork.

Square (Air)- Same as ground version.

Square Side- Pupuru slashes opponents with a sword in a three hit combo.

Square Side (Air)- Pupuru uses 'Smash Hit' to deliver a strong blow with her sword.

Square Up- Pupuru tosses boiling water from a pot at opponents.

Square Up (Air)- Same as ground version.

Square Down- Pupuru bashes opponents over the head with a frying pan.

Square Down (Air)- Same as ground version.

Triangle- Pupuru fires a blast of magic from her staff.

Triangle (Air)- Same as ground version.

Triangle Side- Pupuru uses Air Sonic to strike foes from afar with her sword despite seemingly not moving from her spot.

Triangle Side (Air)- Same as ground version.

Triangle Up- Pupuru uses fire magic to spawn a flame in front of her.

Triangle Up (Air)- Same as ground version.

Triangle Down- Pupuru uses ice magic to get icicles to jut up from the ground in front of her.

Triangle Down (Air)- Pupuru fires icicles at a downward angle.

Circle- Pupuru begins eating a curry, helping her gain AP.

Circle (Air)- Same as ground version.

Circle Side- Pupuru uses the Warp Scroll to teleport forwards.

Circle Side (Air)- Same as ground version.

Circle Up- Pupuru drinks holy water, which prevents the effects of any move or item that causes AP loss temporarily.

Circle Up (Air)- Same as ground version.

Circle Down- Pupuru reads the 'Kaboom Scroll' which generates an explosion in front of her.

Circle Down (Air)- Pupuru tosses an explosive down to Kuu beneath her who eats it. This causes a fiery explosion.

Grab Side- Kuu latches onto opponents and bites them.

Grab Up- Pupuru uses her 'Life-Take' skill to steal AP from opponents.

Grab Down- Pupuru throws an empty pot over the head of an opponent, then whacks it with her frying pan, dazing the opponent.

Level 1

Fire Proficiency Lvl. 5- Pupuru fires a giant fireball at opponents, albeit with limited range.

Level 2

Ice Proficiency Lvl. 5- Pupuru uses ice magic to fire icicles across the stages, KOing whoever they touch.

Level 3

Doom Scroll- Pupuru reads the Doom Scroll, KOing every enemy.

Notes:

Despite being an obscure game I have fond memories of Sorcery Saga. Those of you who have been around since the better days of PSAS fics will remember her becoming fairly prominent. While it seems very unlikely that Sorcery Saga will receive a sequel or any form of attention now, Pupuru earns a spot in this roster for completely arbitrary reasons.

Chapter 36: Pyramid Head

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE EXECUTIONER OF SILENT HILL

Originally manifested as a representation of James Sunderland's guilt, Pyramid Head has since gone on to become Silent Hill's most infamous resident. Patrolling the town like a derranged warden, Pyramid Head is hostile towards outsiders and even some of the town's residents. He will not hesitate to carve up any humans who happen to stumble into his domain. Possessing freakish strength and remarkable durability, the only thing people know about him is that he cannot be killed. He will relentlessly pursue those he seeks to kill, and his success rate in that regard is frighteningly high.

Intro

The fog in Silent Hill was all consuming. Like a thick blanket, it covered the town. It was supposed to hide the macabre nature of the place but it gave off an eerie vibe all of its own. Out stepped its most notorious resident. Over the years less and less people had been venturing into the town. Maybe word had gotten around and the supernatural had lost its allure amongst Silent Hill's normal gallery of idiot tourists. It definitely bothered him. Without souls to cleanse, what was he? He would fade into myth and legend, forgotten by the sands of time. That simply wouldn't do. Luckily he had heard of a gathering of the world's strongest and best in some far off land. That seemed like the perfect opportunity to bring some people down to size. Pyramid Head has made his mind up. If those people would not come to Silent Hill, then Silent Hill would come to them!

Rival Scene

Pyramid Head could feel it. Someone was close by who was in desparate need of atonement. He dragged the Great Knife across the hexagonal tiles, searching for the man in question. Then he saw him. He was standing almost frozen in fear at Pyramid Head, a natural reaction which he was used to. But the man pulled his gun on Pyramid Head, indicating a willingness to fight back. Interesting...his first reaction wasn't to run. This could be interesting. Ethan Mars steadied himself. Something was driving him to keep going, something powerful. It would not avail him. Pyramid Head grunted and began marching forward towards Ethan. "You think you're scaring me?" Ethan replied. "I've come too far to run away! Bring it on!" Such arrogance would not go unpunished. Infuriated, Pyramid Head roared as he closed in on Ethan.

Outro

Pyramid Head returned to Silent Hill as a victor. His prize was that. He didn't care for why all those people were gathered in the one place, that would be like looking a gift horse in the mouth. All of those he encountered were reminded of their place beneath him. Their expressions of terror as they tried to defeat him in vain only to realize nothing would work...that was what he lived for. His purpose was once more fulfilled. They would return home wounded and frightened, telling of a fearsome beast that had effortlessly savaged them and then those people would come looking for him. When that happened, they would inevitably come to Silent Hill. The town then began to glow blue as Pyramid Head once more disappeared into the fog. When they came to Silent Hill, the town would be ready to welcome them...

Fight Intros

The Being of the Fog- Pyramid Head steps out of the fog.

The Executioner- Pyramid Head steps out onto the stage dragging the Great Knife behind him.

Found You- Pyramid Head kicks down a rotten door and steps out onto the stage.

Lord of the Roaches- Pyramid Head trudges forward with cockroaches around his knees.

Victory

Finishing Off the Job- Pyramid Head slams his Great Knife towards the camera, similar to his Final Judgement move in Dead by Daylight.

Sacrifice- Pyramid Head raises his spear into the sky and roars.

Not a Game- Pyramid Head just stands there, oblivious to the fact that he's won.

The Beast Victorious- Pyramid Head stands his spear upright by slamming it against the ground.

Defeat

If using 'The Being of the Fog'- Pyramid Head drops the Great Knife.

If using 'Sacrifice'- Pyramid Head bangs the side of his helmet repeatedly.

If using 'Not a Game'- Pyramid Head falls to his knees.

If using 'The Beast Victorious'- Pyramid Head falls to the ground, dropping his spear.

Themes

Battle Themes

The Executioner Chase Music (Dead by Daylight)

Betrayal

Executioner's Handywork

Pyramid Head's Lair

Level 3 Theme

Confronting the Beast

Victory Themes

Chapter 16 Menu Music (Dead by Daylight)

True

Walk on Vanity Ruins

Ashes and Tears

Quotes

Pyramid Head does not speak. He will occassionally grunt, roar or groan in response to something but that is the extent of his vocalisations.

Taunts

Apex Predator- Pyramid Head roars, pushing his chest out as he does so.

This Will Be You- Pyramid Head takes a mannequin and breaks it apart.

Come Closer, I Dare You- Pyramid Head slams the Great Knife against the ground and points at an opponent.

Costumes

Silent Hill 2 Pyramid Head (Default)

Silent Hill Movie Pyramid Head

Pyramid Blight (From Dead by Daylight)

Rocket Animation

Pyramid Head is completely chained up with only his big pointy head visible.

Moveset

Square- Pyramid Head performs a heavy slash with the Great Knife.

Square (Air)- Same as ground version.

Square Side- Pyramid Head performs three slashes with the Great Knife.

Square Side (Air)- Pyramid Head slashes horizontally.

Square Up- Pyramid Head swings the Great Knife into the air.

Square Up (Air)- Same as ground version.

Square Down- Pyramid Head does a sweeping slash with the Great Knife.

Square Down (Air)- Pyramid Head swings down with the Great Knife.

Triangle- Pyramid Head throws a straight jab.

Triangle (Air)- Same as ground version.

Triangle Side-Pyramid Head stabs forward with his spear.

Triangle Side (Air)- Same as ground version.

Triangle Up- Pyramid Head throws a spear in an arc.

Triangle Up (Air)- Same as ground version.

Triangle Down- Pyramid Head slams the Great Hammer into the ground.

Triangle Down (Air)- Same as ground version.

Circle- Pyramid Head uses Punishment of the Damned. This involves plunging the Great Knife into the ground in order to stab opponents from a distance.

Circle (Air)- Same as ground version.

Circle Side- Pyramid Head throws cleavers forwards. He can deal minor damage via these projectiles.

Circle Side (Air)- Same as ground version.

Circle Up- Pyramid Head headbutts opponents.

Circle Up (Air)- Same as ground version.

Circle Down- Pyramid Head uses Rites of Judgement. He drags the Great Knife along the ground, causing barbed wire with a red hue to be left behind wherever he drags it. Anyone who touches it will be stunned, although Pyramid Head in this state is open to attack because of how slow he moves as well as having his main weapon behind him thus being slow to counterattack.

Circle Down (Air)- Pyramid Head stomps all the way to the ground.

Grab Side- A nurse appears and stabs opponents while Pyramid Head holds them.

Grab Up- Pyramid Head picks up an opponent and places them on a meat hook.

Grab Down- Pyramid Head traps opponents in a 'Cage of Atonement' and then knocks the cage over.

Level 1

The Great Rage- Pyramid Head rushes forwards and grabs an opponent in his way. He then tears them apart, KOing them.

Level 2

The Other Head- A Second Pyramid Head appears. Both Pyramid Heads are capable of KOing anyone they hit while the second is on stage.

Level 3

Welcome to Silent Hill- A cutscene plays where a mysterious fog envelops the other three fighters. Once the fog clears there is no one left.

Notes:

I can't think of any character more synonymous with horror gaming than Pyramid Head. Slenderman and Freddy Fazbear might be more well known nowadays but for me it was always Pyramid Head. When I first did this moveset years back, Dead by Daylight hadn't been released. Lucky for me that it was cause it gave me a few more moves for Pyramid Head's arsenal. I wish they gave him some emotions too cause damn coming up with outros for trigonometry man was a pain.

Chapter 37: Raiden

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

JACK THE RIPPER

Jack was born in Liberia and would serve as a child soldier during the First Liberian Civil War. He would be adopted by Solidus Snake, future President of the United States, who was responsible for enlisting him in the first place. At 10 years old, Jack would earn the nickname 'Jack the Ripper' for his high kill count. But as impressive as it was, this would scar Jack forever. He would devote himself to rectifying his past mistakes as part of a special task force named FOXHOUND while the pseudonym of Raiden, unaware that he was being manipulated by the secret organistation of 'The Patriots' who were bent on world domination. They would capture Raiden and experiment on him to create a superhuman cyborg ninja. They would be successful. Raiden became much stronger, faster and deadly than ever before. That was before his more recent upgrade which made him even more powerful. Raiden has taken down the most powerful of foes including the near invulnerable Senator Armstong. With his unmatched skill in swordsmanship, as well as his speed and strength, Raiden can make anyone who challenges him to a fight regret it.

Intro

Raiden wasn't long removed from having killed Senator Armstrong and ostensibly crippling World Marshal. But it had left an impact on him. "I fight my own battles." He began. "I've made the mistake of letting other people make my decisions for me. If I really want to protect people, I've got to be careful who I trust." He was currently about to begin one such mission. Amidst the rain and the fog lay the path to a special gathering. "Right now, word is that someone is bringing a bunch of people together. I don't know why, but it doesn't sound good. I need to get to the bottom of it. Chances are that some of those people, or whoever this guy is could be dangerous. I can't take that chance. I'm going to find out who's behind this and find out why they're doing it. It won't be easy, but that suits me. I've never liked it when things are too easy."

Rival Scene

Raiden slashed the air with his leg blade a few times before flipping and whipping out the Murasama, pointing it at the Skeletal Knight who had entered the arena. "What do you want?" He demanded. "Um..." Sir Dan gulped. "Which way to the evil wizard?" Without his lower jaw, making out what he was saying was difficult to say the least. "What?" Sir Dan, exasperated, tried repeating himself. "I'm trying to find the evil wizard!" Raiden was still none the wiser. "What are you doing here?" He demanded, growing annoyed. Sir Dan didn't bother repeating himself, simply preparing to get his sword and shield up. "What the hell am I even doing?" Raiden asked himself. "Trying to reason with corpses. I'm an idiot." He got into a fighting stance as Sir Dan did the same, ready to send the skeletal warrior back to the afterlife.

Outro

Raiden had returned to his own world, still somewhat confused by all that had happened. "The target's been neutralized, as have all those who stood with him." Did they stand with him? Raiden doubted that, to be truthful. "Or against me. To be honest I'm not sure what good I did there. I guess someone else was spared the trouble." It had done some good though. It gave him resolve. "I guess if it had been a threat and I didn't check it out, we'd all be in trouble right about now. That's what I like to think at least. I'll respond to any potential problems as soon as I can, to prevent them from getting out of hand. Not everyone is capable of protecting themselves. There will always be those people." He began to glow blue as he disappeared into the fog, only the new power he acquired lighting the way. "And as long as I'm around, I will do everything I can to protect them."

Fight Intros

Come Out And Play- Raiden is seen crouching down with his back turned to the screen. He then stands up, faces the screen, and pulls out his Murasama.

Save Your Last Breath- Raiden holds the Murasama out and slashes to the right.

You'll Make My Blade Happy- Raiden slashes the air, creating a blur.

Playtime Is Over- Raiden's codec rings. He unsheathes the Murasama and slashes.

Victory

Glory Is Mine- Raiden spins the Murasama around with his foot, then catches it in his hand.

Wiped Them Out- Raiden swings his blade and then sheathes it beside his hip.

I'm A Machine- Raiden strikes a pose as his codec rings and then glances toward the audience.

It's Not Even Fair- Raiden's codec rings as he sheathes his blade on his back.

Defeat

If using 'Glory Is Mine'- Raiden puts his blade into the ground and falls to one knee.

If using 'Wiped Them Out'- Raiden staggers while trying to stand up.

If using 'I'm a Machine'- Raiden clutches his arm and tries to limp away.

If using 'It's Not Even Fair'- Raiden holds himself up from the floor.

Themes

Battle Themes

It Has To Be This Way

Hot Wind Blowing

The Only Thing I Know For Real

Red Sun

The Stains of Time

A Stranger I Remain

Level 3 Theme

Collective Consciousness

Victory Themes

Spine Collector

White-Blooded Victory

The War Still Rages Within

Return To Ashes

Quotes

Upon Selection

"Let's wipe em' out.

"What are we waiting for?

"Jack is a one-man army."

Picking Up An Item

"Yes."

"Now we're talking."

"Nice."

"Now you're talking."

"Just what I needed."

"This will keep me going."

"Ah! Finally!"

"Here we go!"

"Good."

"Perfect."

"Seems useful."

"I like this."

Getting a KO

"Eager to lose?"

"I've lost count!"

"Who's next?"

"I'm merciless."

"Ready for more!"

"Justice has been served."

"That was fun."

"Rot in Hell!"

"Oh yeah!"

"Quick. But not painless."

"God have mercy."

"I'm getting bored."

"You stained my blade!"

"Weak!"

"You left me no choice."

"Nothing personal."

"No need to thank me."

"Don't thank me."

"Rest in pieces."

"Pathetic."

"Disgrace."

"Never rise again."

"That was revenge."

"Faster than you thought!"

"It was me or you. So it was you."

"You're the competition?"

"Don't blink, or else."

"My blade will show you the end."

"Threatened? You should be."

"Let's cut to the end now."

"You don't have to hold back."

"You've already lost."

"Savor your last breath!"

Respawning After KO

"Still ticking!"

"Good to go!"

"I'm not dead... yet."

"I'm out for revenge!"

"Come out and play!"

"Lighting will strike again!"

"Back in the fray."

"Back to inflict pain"

"You miss me?"

"Come back here!"

"Now I'm pissed!"

"Not ready to die!."

"Until death."

"Not ready to give up."

"I'm back!"

"Until the end."

"Hopeless."

Using Moves

"You're mine!" -Using Level 1.

"No mercy!" -Using Level 2.

"Playtime is over!" -Using Level 3.
Taunts

Sliced and Diced- Raiden points the Murasama out and slices the air, saying "Your time has come."

Rest in Pieces- Raiden cuts the air and says, "Thanks for the practice."

Nothing Personal- Raiden's codec rings as he raises his fist and says, "I'm a machine."

Costumes

Black Raiden (Default)

Blue Raiden

White Raiden

Rocket Animation

Raiden's wrists are chained. His feet reach all the way to the lower chain though it doesn't appear as though they are being held on by anything. Either way, he does not struggle.

Moveset

Square- Raiden performs a four hit combo with the Murasama.

Square (Air)- Raiden performs a five hit combo with the Murasama.

Square Side- Raiden lunges forward with a slash.

Square Side (Air)- Raiden spins forwards with a downward slash.

Square Up- Raiden steps forward with a quick uppercut slash, sending opponents into the air.

Square Up (Air)- Same as ground version.

Square Down- Raiden hops forward slightly with an overhead slash.

Square Down (Air)- Raiden descends to the ground to slash the opponent.

Triangle- Raiden kick-slashes the opponent. This attack can start a number of combos.

Triangle, Triangle, Triangle- Raiden follows up with a downward kick slash and then a kick-slash similar to his Triangle Up attack.

Triangle, Square- Raiden flips forward and slashes the opponent twice with the high frequency blade covered in electricity.

Triangle, Triangle, Square- Raiden does a downward kick-slash and then slashes twice with the high frequency blade.

Triangle, Triangle, Triangle, Square, Triangle- Raiden does a downward flip kick-slash hybrid, spin-kick-slashes in a manner similar to his Triangle Up, slashes the opponent three times, and finishes by doing another spin-kick-slash, knocking the opponent away.

Triangle (Air)- Raiden performs an aerial spin kick-slash.

Triangle Side- Raiden does a series of rapid kick-stabs.

Triangle Side (Air)- Raiden descends diagonally downwards to kick-stab the opponent. He backflips if the attack connects.

Triangle Up- Raiden does a flip kick-slash, sending the opponent into the air and behind him.

Triangle Up (Air)- Same as ground version.

Triangle Down- Raiden does a 360° sweeping kick slash to knock opponents off their feet.

Triangle Down (Air)- Raiden does a long ranged downward kick-slash.

Circle- Raiden raises the high-frequency blade to parry. If a melee attack connects, Raiden counters with a quick slash.

Circle (Air)- Same as ground version.

Circle Side- Raiden throws Dystopia at enemies. A tactical sai, holding this will allow Raiden to dash towards whatever he has hit.

Circle Side (Air)- Same as ground version.

Circle Up- Raiden throws a frag grenade in an arc.

Circle Up (Air)- Raiden does a quick spin kick. If he connects, he will repeatedly kick an opponent, sending them to the ground.

Circle Down- Raiden stabs the ground with the High Frequency Blade, generating a small shockwave.

Circle Down (Air)- Same as ground version.

Grab Side- Raiden hits enemies with L'Etranger before jabbing them to make them fall over.

Grab Up- Raiden picks up his opponent with his blade and throws them away from him.

Grab Down- Raiden uses Bloodlust to trip his enemies and stab them while they're on the ground.

Level 1

Stormbringer- Raiden does an upside-down spinning kick-slash hybrid attack, killing any enemies in his reach.

Level 2

Blade Mode- Raiden releases a burst of energy that traps those in its field. He enters Blade Mode, KOing any enemy he attacks in this field by performing a series of extremely powerful slashes. He can also KO enemies outside the field with just one attack.

Level 3

The Box Revengeance!- Raiden dons his mask as he looks at a series of boxes. He will then run around the stage, being able to cut open boxes. Some contain nothing whereas some contain enemies, who will be startled and unable to move once their cover is blown. Raiden can KO any foe with one slash.

Notes:

Rivalry Connection: Both Raiden and Sir Dan seek to rectify past mistakes on the battlefield (Raiden's participation in the Liberian Civil War and Sir Dan's embarrassment at the Battle of Gallowmere), they both can use body parts as weaponry, they both primary use swords but have skill with a wide variety of weapons and both have missing jaws.

While I haven't played any Metal Gear games, Raiden is pretty fucking cool. I made some minor changes to his moveset but other than that it remains the same. I wanted to include Blade Wolf, but Raiden's moveset was super fun to use. Raiden was pretty overpowered in PSAS but fun as all hell. I am familiar enough with MGR to know that Raiden is essentially a lone wolf at the end of the game and I'm not entirely sure what he would do after that, hence why his cutscenes are a little lacking in detail.

Chapter 38: Ratchet & Clank

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE COSMIC COMMANDOS

Ratchet is a Lombax, the last of his kind in his dimension. They were banished to their own dimension by the Cragmites, who prior to that had been banished by the Lombaxes, all except for one. As for Ratchet, he attempted to build a spaceship to leave his home planet, but without an onboard ignition system it would never fly. That's when he met Clank, who literally fell out of the sky. Clank was the result of an assembly line malfunction at a factory for making killer robots and as such he too was hunted down. The duo of outcasts would naturally therefore be the ones to overthrow the Cragmite Empire. They have saved the galaxy more times than they can remember since and all while boasting an incredible arsenal of weaponry. From Ratchet's standard Omniwrench to the weirdest guns he has like the one that turns enemies into sheep, the Lombax's arsenal is overwhelming. Clank is capable of holding his own too, with the ability to fly, resist time manipulation and many other skills. However, despite their arsenal, Ratchet and Clank's greatest asset is their impeccable teamwork.

Intro

Ratchet and Clank entered the lab where the Dimensionator was being kept. "What do you think the problem could be?" Ratchet asked. "Perhaps they can no longer return home to their own dimension?" Clank suggested. "Maybe. Let's hope it's not that bad." Entering the lab, the opposite was the problem. "Seems to be working ok." Ratchet noted before Rivet and Kit came up to him. "Not exactly." The female lombax corrected him. "We can't shut it off. It's opened to some strange dimension that we can't even switch away from, let alone turn it off." They looked at the purple portal which the Dimensionator had created. "Something's wrong with the Dimensionator then?" Ratchet asked. "Well, not exactly. Kit has an idea of what might be going on." Rivet answered. "I believe that there could be a powerful being in the other dimension that is keeping the portal open. If you were to travel to that dimension and find it, perhaps you could enable us to shut off the Dimensionator again." Kit explained. "That sounds probable." Clank agreed. "Alright then, Clank and I don't have anything going on at the moment, so you're in luck. We'll help you find this thing." But that wasn't exactly it. "Well...I kinda have to go and hunt down the creatures that escaped here through the portal. Plus making sure no more come through. Would you guys be ok to go through by yourselves?" Ratchet and Clank looked at each other and shrugged. "Sure. Wish us luck!" With that, the duo stepped through the portal, hoping that Kit's theory was correct.

Rival Scene

"Well, I don't think any of these things were responsible for keeping the Dimensionator on." Ratchet admitted. "How about them?" Clank pointed to a man who looked like an elf and his pet orange weasel. Ratchet scoffed. "I don't think those guys could keep a light bulb on." He joked. "What was that?" Jak took offence to the joke. "Pardon my friend," Clank attempted to de-escelate the situation. "We were just looking to turn off the Dimensionator and put an end to all this trouble. "Ah, so it is them!" Daxter exclaimed. "I told you so. I'll teach you to go messing with other people's homes!" Jak aimed the Morph Gun at Ratchet. "I'm afraid you've made a serious mistake, we-" "Hold on a second Clank." Ratchet interrupted him, glaring at Jak while holding the Omniwrench. "If the elf man wants a fight, he can have one." He stepped into a fighting stance as Clank reluctantly joined him.

Outro

Ratchet and Clank jumped back through the portal and proceeded to switch off the Dimensionator, proving Kit's hypothesis correct. "Well, there we go. We don't have to worry about that any more." Rivet and Kit re-entered at the very next moment. "Well, looks like I was right." Kit giggled. "Yep, but it wasn't easy. I'm pretty glad we're not in touch with that dimension anymore. It was pretty...different. Even for us." Ratchet admitted. "Well, I was able to get rid of all the invaders, so the good news is we're definitely done with that place." Rivet confirmed. "Alright, I guess that means we get some time for a vacation before the galaxy needs saving again." Ratchet celebrated. "So it seems. Although we'd better make sure the Dimensionator is still operational." Clank suggested. "Oh yeah, good point." The duo went over to help Rivet and Kit make sure the Dimensionator still functioned, which it did luckily. "Something tells me that whenever somewhere needs saving again, we're gonna be more ready than ever for it." Ratchet said to Clank as the duo began to give off a blue aura. Clank giggled in agreement, feeling the power giving them both a great deal of strength.

Fight Intros

I Detect Danger Lurking- Ratchet glides into view using the helipack with Clank saying "I detect danger lurking", then Ratchet turns around holding his wrench ready for battle.

We've Got Work to Do- Clank jumps off Ratchet's back as he turns around with the Warmonger saying, "Clank, we have work to do."

Nice- Ratchet jumps onto the stage in a similar fashion to when he exits his ship in 'A Crack in Time'.

I Do Not Come In Peace- Ratchet and Clank hover into view while Mr. Zurkon hovers in the foreground, saying "Mr. Zurkon does not come in peace."

Victory

Maybe Next Time- Ratchet puts his fists on his hips looking triumphant.

Man, That Rocked- Ratchet turns around with the Suck Cannon in a similar pose of the first game's cover art.

Ha! Nice Try- Ratchet spins a Gold Bolt on his finger.

Yeah, We Got Him- Ratchet and Clank high-five each other.

Defeat

If using 'Maybe Next Time'- Ratchet angrily throws his wrench into the air, which then hits him on the head.

If using 'Man, That Rocked'- Ratchet put his hand on his head and looks down sadly.

If using 'Ha! Nice Try'- Ratchet spins around and falls over.

If using 'Yeah, We Got Him'- Ratchet looks down sad and swings his fist down while Mr. Zurkon looks down.

Themes

Battle Themes

Boldan: Silver City

Kerwan: Metropolis

Ghost Station: The Grinding Chase

Maktar Nebula: Boss Battle

Culmination at Corson V

Emperor Nefarious Boss Battle

Level 3 Theme

Starship Phoenix

Victory Themes

Hero of Fastoon

The Chosen One

Challenge Complete

Multiplayer Victory

Quotes

Upon Selection

"A most interesting proposal." -Clank

"Time to power up."

"Let us make short work of this." -Clank

Picking Up An Item

"Great! I always wanted one of these."

"Excellent." -Clank

"Yes!"

"*Giggles*" -Clank

"Thanks for the armories."

"This one's mine."

"Item found." -Clank

"Hey, cool!"

"Just what the technician ordered." -Clank

"Nice!"

"Whoa! This is great!"

Getting a KO

"Not so tough, huh?"

"In your face!"

"Is that the best you got?"

"Incoming defeat." -Clank

"Looks like I got nothing to worry about."

"Ooh...that had to hurt."

"Oh yeah!"

"Our numbers are increasing." -Clank

"Awesome!"

"Another one bites the dust!"

"Ooh. You zigged when you should've zagged!"

"*Giggles* You are disposed." -Clank

"Yes!"

"Nice!"

"That all you got?"

"Add another to the scrap heap." -Clank

"Another terminated." -Clank

Respawning After KO

"Time to go commando!"

"This...could be bad."

"Whose lookin' for a fight?"

"We may be doomed." -Clank

"I predict trouble ahead." -Clank

"I have your back, Ratchet." -Clank

"Bring it on, space face!"

"Careful, or we will be terminated." -Clank

"You don't look so tough!"

Using Moves

"Ready pal?" -Ratchet using Level 2.

"You are doomed." -Clank using Level 2.

"*Chuckles* Check us out!" -Ratchet using Level 3.

"*Giggles* Time...to do this." -Clank using Level 3.

Taunts

Bring It On, Space Face- Ratchet twirls around and catches his wrench while saying, "Get ready to be wrenched."

Thanks for the Armories- Ratchet takes out his buzz blade, touches the blade, then twitches as if he had cut himself on it.

Seen Any Holofilms?- Ratchet summons Mr. Zurkon and asks, "Seen any good holofilms?"

Costumes

Pilot Suit (Default)

Commando Suit

Holoflux Armour

Rocket Animation

Ratchet struggles vigorously against his chains but to no avail. He then looks to Clank who is fairly well chained himself for ideas.

Moveset

Square- Ratchet does a three hit combo with the Omniwrench.

Square (Air)- Same as ground version.

Square Side- Ratchet throws the Omniwrench like a boomerang, tripping up opponents.

Square Side (Air)- Same as ground version.

Square Up- Ratchet uses the Lightning Raveger to launch opponents into the air and deflect projectiles.

Square Up (Air)- Same as ground version.

Square Down- Ratchet leaps into the air and slams the ground with his Omniwrench.

Square Down (Air)- Same as ground version.

Triangle- Ratchet equips the Sonic Eruptor which can charge up a devastating soundwave attack in the form of a burp from the Xenogotte on the front. The longer the attack is charged for the longer range it has.

Triangle (Air)- Same as ground version.

Triangle Side- Ratchet fires the Lightning Rod. If an opponent is hit five times, they will be stunned momentarily.

Triangle Side (Air)- Same as ground version.

Triangle Up- Ratchet deploys the Bombardier. A flying glove which travels across the stage at twice Ratchet's height when he throws it, using this attack while a Bombardier is already active will drop bombs that detonate the moment they hit something.

Triangle Up (Air)- Same as ground version.

Triangle Down- Ratchet fires the Drillhound into the ground. It sends a drill with a robotic hound attached under the ground only to spring out of the ground a little further away and catch opponents completely off-guard.

Triangle Down (Air)- Same as ground version.

Circle- Ratchet fires the Ricochet. It fires a projectile that, depending on how long the attack is charged for, can seek multiple targets with one shot.

Circle (Air)- Same as ground version.

Circle Side- Ratchet fires Mr. Fungi. He can fire up to three. They take the form of turrets that spit poison at opponents, though they can also be destroyed easily.

Circle Side (Air)- Same as ground version.

Circle Up- Ratchet summons Mr. Zurkon to follow him and attack opponents.

Circle Up (Air)- Same as ground version.

Circle Down- Ratchet plants a Tesla Spike. If two are planted near each other, a laser field develops.

Circle Down (Air)- Same as ground version.

X (While in the air)- Clank's Copter-Pack allows Ratchet to descend slowly and safely.

Grab Side-Ratchet uses the Suck Cannon to blast opponents away.

Grab Up- Ratchet blasts opponents into the air with the Suck Cannon.

Grab Down- Ratchet slams opponents off the ground using the Suck Cannon.

Level 1

RYNO V - Ratchet brings out the RYNO V for a mid-ranged attack, firing bullets and missiles. All while Tchaikovsky's '1812 Overture' plays in the background.

Level 2

Clank Goes Commando - Clank takes control. He uses Chronobombs to slow down and impede opponents, and the Chronoscepter to KO opponents.

Level 3

Flight of the Aphelion - Ratchet and Clank jump into Aphelion and shoot other characters with lasers and missiles from a first-person viewpoint.

Notes:

I've only ever played Size Matters on PSP but Ratchet and Clank is definitely up there on the list of games I need to play. I had good fun with the moveset for this one, a good few games have been released in the past ten years with new weapons in them, some of them I incorporated just because I felt like it. Having a new PS5 game released was handy as it gave me some new source material to work with.

Chapter 39: Rayman

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE LIMBLESS HERO

Rayman is a mysterious creature who protects his home world from the many different villains who threaten it. Rayman has various conflicting origin stories though it appears that he was created by the Nypmhs as a hero to protect the world. Since then he's defeated all manner of villains from Mr. Dark, Captain Razorbeard, André and Reflux. With the help of allies such as Ly the Fairy, Globox and Betilla, Rayman had plenty of backup should he ever need it, but he gets on fine by himself. His limbs are able to stretch really far thanks to not being attached to his body and he makes use of a few unorthodox weapons as well. He may not be the most serious hero, but he always manages to save the day.

Intro

"Rayman!" Rayman fell out of his hammock, startled by the shouting. He quickly picked himself up and shook his head to get rid of the sleepiness. It was Murfy who had woken him. "Polokus has given us a new mission!" He informed him. "A new mission? Sounds exciting!" Globox came racing towards the two, coming to a stop just before he collided with them. "Globox? I gave up trying to wake you after the first hour..." He cleared his throat. "Anyway, there's a king in a far off land who threatens our land with invasion. Polokus has told me that the only way we can defeat this guy is by travelling to his land and defeating him before he gets the chance to launch his invasion." The three stood there awkwardly, waiting for Murfy to address the elephant in the room. "No, I don't know who this guy is, or if he is planning to invade...or if he's real. But are we just gonna sit around and wait to be invaded? Let's go kick his butt!" That spurred them into action. "Yeah!" Rayman threw his fist into the air and raced off, with Globox and Murfy in tow.

Rival Scene

Rayman and his two sidekicks arrived in the crystal arena in great shape. "Shouldn't be too far now Rayman, Polokus said that the king would be in a place like this...if only we knew what he looked like..." Globox pointed. "There! That's him!" It was a strange blue humanoid creature with its mouth sewn shut riding atop a weird dinosaur creature with pinsirs above its eyes. "Really?" Rayman scratched his head. He didn't look very...regal. The trio approached him. "Excuse me, are you the king around here?" Murfy asked. "Hm?" Abe was confused. He had heard 'liberator' before, but never king. "No, I'm not a king..." He shook his head. That seemed to satisfy them. They turned to leave, only for Globox to come up with a revalation. "Ah! But why would he tell us if he was?!" It was a good point. "Well...good point." Elum, Abe's steed began growling at them as they prepared an attack plan. "Well, I guess we'll just have to make sure." Murfy suggested.

Outro

In the end, it wasn't anything Rayman couldn't handle. He was pretty quick on his way back home to his hammock, to get some much needed rest. "Well, that was fun." He admitted, before plonking himself back down for a nap. "See ya Rayman!" Globox waved before making his way home. That only left Murfy to tell Polokus about how the mission went. "Everything went well, yes?" The deity asked. "Yes." Murfy replied. "Rayman was more than capable of dealing with that king and his minions." Polokus smiled while playing with his beard. "Good. Now I can rest easy." Murfy decided to bring up the question that had been bugging him. "I have to ask, was that guy any threat to us? How do you know he was going to overthrow you?" Polokus thought about it for a second before giving an answer. "Well, it's like this. I never think any of my dreams will be bad, but sometimes they are! So if I know there's going to be some bad dreams, then I can do something to stop them." Elsewhere, Rayman was soundly asleep in his hammock, starting to emanate a blue aura. "That Rayman character is pretty good at stopping those bad things too, so it helps to have him to rely on."

Fight Intros

Let's Get Going!- Rayman falls from up high and lands on his hand and feet. After brushing the hair out of his face he stand up and shouts "Yeah!"

Who's Up For It?- Rayman descends onto the stage using his hair as a helicopter and gets into a fighting stance, looking around for opponents.

Grooveboard- Rayman arrives on his grooveboard and dismounts.

Globox?- Rayman jumps on stage and shouts "Globox?" while looking around for him.

Victory

Peace Out!- Rayman jumps into the air and makes a peace sign while shouting "Yay!"

Original Dance- Rayman performs his victory dance from Rayman: Origins.

Easy!- Rayman laughs and give two thumbs up.

Job Done!- Rayman performs his 'level complete' dance from the first Rayman.

Defeat

If using 'Peace Out!'- Rayman looks dizzy before passing out.

If using 'Original Dance'- Rayman looks beaten up while holding his stomach and passes out.

If using 'Easy!'- Rayman is trapped in a cage, trying to break out.

If using 'Job Done!'- Rayman looks depressed as a teensie tries to cheer him up.

Themes

Battle Themes

Jungle World: Funky Suspense (v2)

Land of the Livid Dead ~ Chasing a Dream

Grannies World Tour

Hoodoo Sorcerer

Teensies In Trouble

A Madman's Creation

Final Battle (Rayman 2: Revolution)

Level 3 Theme

The Armaguiddon-It's an Ambush!

Victory Themes

World Map (Origins)

Cage Freed

You Made It!

Yeah!

Victory (Rayman PS1)

Quotes

Upon Selection

"I'm ready!"

"Yeah!"

"Let's do this!"

Picking Up An Item

"This should come in handy."

"Huh? What's this?"

"I'll have to thank Ly later."

Getting a KO

"Yeah!"

"Haha! Gotcha that time!"

"Gotcha!"

"Better luck next time!"

Respawning After KO

"Man, that really hurt..."

"No time to lose!"

"Can't give up now!"

Using Moves

"Globox?" -When using Level 1

"Plum juice!" -Globox during Level 1

"Rayman, look what I found!" -Globox during Level 3

Taunts

Taking It To The Court- Rayman takes off his body and bounces it like a basketball before putting it back in place.

Let's Pose!- Rayman strikes his signature pose from Rayman: Origins.

You Stink!- Rayman grimaces while blowing raspberries.

Costumes

Standard Rayman (Default)

Bandana Rayman

Assassin Ray

Raybox

Rocket Animation

Rayman's arms and head are chained to the top row, while his feet are chained to the bottom. His torso is suspened between them both, seemingly not bound by anything.

Moveset

Square- Rayman performs a three punch combo.

Square (Air)- Same as ground version.

Square Side- Rayman launches a headbutt. Because his body parts are not attached, this attack has more range than you would think.

Square Side (Air)- Same as ground version.

Square Up- Rayman performs an uppercut which can travel further if this attack is charged. Holding square will have Rayman follow his opponent into the air.

Square Up (Air)- Same as ground version.

Square Down- Rayman kicks opponents in the shins.

Square Down (Air)- Rayman performs a series of diagonal diving corkscrew punches.

Triangle- Rayman winds up a powerful punch, the power of which is dependent on how long the button is held down for. At full power this punch can travel halfway across the stage.

Triangle (Air)- Same as ground version.

Triangle Side- Rayman dives forward and rolls into opponents.

Triangle Side (Air)- Rayman performs a rangey drop kick.

Triangle Up- Rayman performs a scorpion kick with both of his feet, an effective anti-air attack.

Triangle Up (Air)- Same as ground version.

Triangle Down- Rayman slams the ground with his fists, generating a shockwave that travels forwards.

Triangle Down (Air)- Same as ground version. While his fists travel to the ground, Rayman does not.

Circle- Rayman spins his body parts around him and then sends them all outwards, acting as a shield.

Circle (Air)- Same as ground version.

Circle Side- Rayman creates a tornado with his fists and sends it flying at opponents.

Circle Side (Air)- Same as ground version.

Circle Up- Rayman fires a Shock Rocket straight up.

Circle Up (Air)- Same as ground version.

Circle Down- Rayman drops a giant plum which bounces across the stage, exploding on contact with enemies.

Circle Down (Air)- Same as ground version.

X (While in the air)- Rayman uses his hair like a helicopter to slow his fall.

Grab Side- Rayman grabs an opponent and throws them behind him.

Grab Up- Rayman grabs an opponent and spins his hair to send them flying into the air.

Grab Down- Rayman grabs an opponent and pummels them into the ground with a series of fast punches.

Level 1

Plum Drunk- A barrel of plum juice appears a short distance away from Rayman. Globox charges towards it, KOing enemies he has to go through.

Level 2

Rocket Powered Rodeo- Rayman rides on a walking shell that detonates upon impact with an opponent. Any opponents caught in the massive blast radius will be KO'd.

Level 3

Armaguiddon- Globox shows up piloting an Armaguiddon, which Rayman jumps into. From a first person perspective, Rayman is able to fire a plasma cannon at the stage to KO opponents.

Notes:

I must confess to taking a lot of notes from a Smash fan entry, but oh well. He's more likely to be a smash fighter now given that he's already in SSBU but so are a lot of characters. I hope we see a new Rayman game soon, though I've yet to play Origins and Legends despite the fact that both looked really really good. One thing I wasn't quite sure about is whether Rayman should be mostly mute like he is in newer games or whether he should be able to speak. Having him be able to speak made writing his cutscenes easier, that's for sure. I've always found it interesting that Rayman originated on the Atari Jaguar. Copies often run into the hundreds so I haven't been able to get one yet but it is never not funny to think that in an alternate universe where the Jaguar survived, Rayman could be in Atari All-Stars.

Chapter 40: Sackboy

Chapter Text

Bio

THE LITTLEBIGPLANETIAN

Sackboy is a cheerful and friendly individual from LittleBigPlanet with a penchant for creating worlds. He has journeyed across worlds to defeat creatures of destruction such as the Negativatron and the Hoard. He leaves behind him a trail of creativity, sharing his flair with all those he meets. Of all the All-Stars, Sackboy has by far the most versatile and unique arsenal. With so many options to choose from, Sackboy may have found himself too spoiled for choice. But for an individual as creative as he, creativity is no issue.

Intro

Sackboy returned to the village of Loom, having thwarted the evil schemes of Vex who tried to enslave the sackpeople and take over the world. He greeted everybody as he went, on his way to meet the elder sackwoman, Scarlet. Once he reached her, we waved while smiling his usual wide, charming smile. "Hello Sackboy, so glad you could come. I take it you're ready for another adventure?" Sackboy nodded. "Well, it's like this Sackboy. There's a dastardly old fella in another world who wants to make a world without creativity! Can you believe that?" Sackboy was horrified. He lived for creativity. Without it, life would be grey and boring and...grey and boring! "Well, I figured there wouldn't be anybody better to spread a bit of creativity and joy to that world than you Sackboy. So what do you say? I've prepared a rocket for you if you're up for it." Sackboy nodded and smiled, hopping into the rocket. "Good luck, Sackboy! Hope you do well!" Sackboy waved out the window before the rocket blasted into the sky, ready to take him into strange and uncharted territory.

Rival Scene

Sackboy merrily skipped along on his way to find out what all the fuss was about. It didn't seem to bother him that just about everyone he'd encountered so far had tried to attack him, he was happy enough with seeing all these new people. The next one would prove to be the most deadly... "What an incredible creature..." The skull-headed man remarked. Sackboy looked at him, unfazed by his disturbing appearance. "What force of nature created you? Let me guess, a wish gone wrong?" Sackboy didn't quite know what he was talking about, but nevertheless he would try to make friends. He opened his Popit, much to the amazement of Mr. Grimm. "What?! Impossible!" Sackboy placed down a hopscotch mat and began playing. Once we was done his turn, he gestured for Mr. Grimm to have a go. But the reaper was having none of it. He pulled out his scythe. "I see how it is now! You aren't a victim of Calypso, you're a minion!" His skull lit up with green flames. "I'll dispatch of you just like all the rest!" Sackboy became unnerved by the sudden change in attitude and appearance of Mr. Grimm, but he remembered all the other times he had come up against fearsome foes. All he had to do was be brave and trust in himself to win! Yeah, that was it! With new found courage in his heart, Sackboy matched his opponent's aggression and prepared to pummel him.

Outro

Sackboy returned home no worse for wear than when he left. "Good to see you back, Sackboy! I hope it all went well!" Sackboy nodded, trying to explain what happened. Alas without words it was rather difficult. "I would have gone myself, but Loom needs me, y'know?" It was a lie, Scarlet was past her prime, but Sackboy wasn't the cynical type. Even if all the people he met would have preferred to fight him than create with him, it was still nice to see so many new places and people. He headed back home to his own world, ready to use his creativity to make the best world he possibly could. By sharing, designing and creating, he made everywhere he went a brighter and happier place. He thought about this as he looked at his latest project, currently a blank canvas. He then began to glow blue, using the new power he had to enhance his creativity. Whatever this turned out to be, it would be spectacular.

Fight Intros

Look Out!- Sackboy flies in wearing a jetpack and lands on his bottom. He then gives a dazed smile.

Here I Am- Sackboy jumps out of a respawn point and waves.

I See You- Sackboy peeks out from behind his Popit before jumping out and putting the Popit away.

I Like To Boogie- Sackboy jumps in and starts dancing.

Victory

Rock On- Sackboy starts bopping his head with his tongue out while making the 'leopard' sign with his hands.

Blue Ribbon Winner- Sackboy jumps for joy while looking at a bubble which has a blue ribbon in it reading '1st Prize'

Victory Lap- Sackboy flies up with a jetpack and reaches out to the camera happily.

You Funny- Sackboy sticks his tongue out and stumbles forwards.

Defeat

If using 'Rock On'- Sackboy becomes so angry that he bursts.

If using 'Blue Ribbon Winner'- A block of material falls on Sackboy.

If using 'Victory Lap'- Sackboy stands while crying.

If using 'You Funny'- Sackboy raises his arm while looking annoyed.

Themes

Battle Themes

Dreamscape (LittleBigPlanet Ver.)

Get It Together

My Patch

Horny Old Man

A Go Go

Sleepy Head

One-Armed Bandit

Level 3 Theme

Sackboy Theme (Playstation All-Stars Ver.)

Victory Themes

Sticker Collector

Bubble Burst

Sackboy: A Big Adventure

A Hero and a Friend

Stitches of Steel

Quotes

Sackboy is mute, but his narrator, Stephen Fry, has a few quotes which are used during Sackboy's supers.

Using Supers

"I believe the phrase "OMG" will be much an evidence when people see this. Amazing!"

"What in the blue blazes is Sackboy blundering into now? Oh my."

"Cop a retina of two or that! Such creativity!"

"Ohh! A wonder of light radiating from all corners. Bliss!"

"What you've built here today will be remembered long after this sentence has ended."

"Sackboy is no stranger to building brave new worlds. Dab hand at it that bad."

"You are the lightbulb that has brought glorious light to our darkened days."

"A moment of glory captured in the amber of our minds."

"Ha! Look who it is! Best put on some shades. Sackboy is about to dazzle."

"Now THAT is how a LittleBigPlanetian parties. Shine on, you crazy sack."

"Sackboy and adventure go together like ice cream and wasps. Inseparable. Unpredictable."

"Hahaha! Something special is blooming!"

Taunts

Sackboy puts down a bounce pad and poses as he bounces on it.

Sackboy takes out a jelly ball and bounces on it until it breaks, then he gets up.

Sackboy takes out his Popit, looks around and then gets punched by a boxing glove sticker.

Costumes

Sackboy (Default)

Sackgirl

Skeleton Boy

Wrestler

Rocket Animation

Sackboy is strapped in by his torso but seems to be enjoying himself, kicking his feet playfully and smiling.

Moveset

Square- Sackboy performs a one-two slap combo.

Square (Air)- Sackboy performs a spinning circular slap.

Square Side- Sackboy grabs opponents with his grabbing gloves, then lifts them over his head and slams them into the ground.

Square Side (Air)- Same as ground version.

Square Up- Sackboy shoots his hook into the air, if he connects he will lift himself up and slam into an opponent.

Square Up (Air)- Same as ground version.

Square Down- Sackboy pulls out a bounce pad as a shield. It can deflect projectiles and knock away opponents.

Square Down (Air)- Swoop swoops down and headbutts opponents.

Triangle- Sackboy bounces a jam ball along the ground towards opponents.

Triangle (Air)- Same as ground version.

Triangle Side- Sackboy equips a jetpack and charges across the stage. Charging this attack can increase the distance travelled and power of the attack.

Triangle Side (Air)- Same as ground version.

Triangle Up- Sackboy uses the cakeinator to fire cake in an arc. The strength of this attack forces Sackboy to fall backwards.

Triangle Up (Air)- Same as ground version.

Triangle Down- Sackboy creates a checkpoint. Using this move again will allow Sackboy to reappear wherever he has placed it. The checkpoint can however be destroyed by enemy attacks.

Triangle Down (Air)- Same as ground version.

Circle- Sackboy tosses the Whirltool, a boomerang like object.

Circle (Air)- Same as ground version.

Circle Side- Sackboy places a fan to make attacks go further. Enemies or teammates can also take advantage of it.

Circle Side (Air)- Same as ground version.

Circle Up- Sackboy places a bounce pad which anyone can use.

Circle Up (Air)- Same as ground version.

Circle Down- Sackboy rolls forward, bowling enemies out of the way.

Circle Down (Air)- Same as ground version.

Grab Side- Sackboy spawns a sticker of a boxing glove on a spring which punches opponents.

Grab Up- Sackboy throws opponents up into a sticker of a web to ensnare opponents.

Grab Down- Sackboy watches as an anvil sticker falls on opponents.

Level 1

Brain Crane- Sackboy equips the Brain Crane and shoots a beam upward at a 45 degree angle. If an opponent is trapped in the beam, Sackboy will slam them off the ground to KO them.

Level 2

Coal Catastrophe- Sackboy is able to place a few giant coals on stage with his Popit. When he places them, they will KO opponents who touch them.

Level 3

Prize Bubble Bonus- A cutscene plays where Sackboy turns his opponents into prize bubbles. He can burst them just by touching them, but they can fly anywhere on the stage. He also spawns prize bubbles containing AP and items.

Author's Note

God, I love LittleBigPlanet. Such fun times I had with it way back when the original came out on PS3. Sackboy is an adorable lil' dude and in my eyes was the Playstation mascot during that awkward era between the PS2 and the Knack experiment. I haven't played his PS5 game due to not having the console, but Sony can convince me to buy one is All-Stars 2 gets a release on it. I am aware Sackboy speaks in A Big Adventure, but that ruins the character for me, I always imagined him being mute so mute he stays.

The Mr. Grimm rivalry was a result of everyone else already having a rivalry primarily. I also thought it was funny and was able to come up with the creativity vs destruction, life vs death stuff. I guess I stand by it but I know that's not exactly great reasoning. But humour is the best reasoning for anything.

Chapter 41: Shadow the Hedgehog

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE ULTIMATE LIFE FORM

Created by Dr. Gerald Robotnik to be the ultimate life form, Shadow spent most of his life aboard the space colony ARK with the only person he would ever become close to, Maria Robotnik, Gerald's granddaughter. She asked him to keep a promise that Shadow would have trouble remembering due to subsequent events. Following her death and Shadow's transfer to a G.U.N. facility on earth, he would have Dr. Ivo Robotnik, Gerald's grandson, to thank for breaking him out. He agreed to assist 'the Eggman' in conquering the world but would remember the promise he made to Maria being 'to help mankind'. He would join up with Rouge the Bat and E-123 Omega, a rogue robot built by Eggman that had turned against him after that. In that time, Shadow has saved the world multiple times but appears to have a developmental disorder that prevents him from exiting his broody phase. Despite this, Shadow's mastery of Chaos allows him to manipulate time and space at will. He is capable of matching Sonic's speed and if he ever needs it, he can fire guns. Regardless, they don't call him the Ultimate Life Form for no reason.

Intro

Shadow stared out across the city skyline, watching the stars in the night sky. This was the closest thing he had to a natural habitat. It had been a while since there had been any activity here, or indeed since he had anything to do. That would change tonight. "Shadow." Shadow turned to see E-123 Omega. The closest approximation to a friend that Shadow had. "What is it, Omega?" Shadow asked. "I have detected a great power far from here." Shadow's ears perked up. "The Chaos Emeralds?" Omega shook his head. "Negative. I am unable to identify this power. But I am able to decipher messages from its holder. He claims to be-" "The Ultimate Life Form." Shadow finished Omega's sentence. He'd dealt with his fair share of pretenders before. This was nothing new, at least at first glance. "He has extended an invitation to all those who think they can take it." Shadow knew where he was going. "Can you give me co-ordinates?" The hedgehog asked. "Affirmative." Once Shadow received the co-ordinates, he turned to Omega. "Wish me luck." With that he used the Chaos Emerald in his hand to teleport himself away to fight this guy who seemed so full of himself.

Rival Scene

Shadow teleported into the crystal arena. He looked around, feeling something strange about this place. "I wonder if this is the place Omega was talking about..." He thought aloud. "It sure seems to resemble chaos energy." He turned to face a red robot with a ponytail pointing an energy sword at him. "Hold it right there!" Zero demanded. "What gives?" Shadow asked. "I've just seen you teleport in here from out of nowhere. I treat that as more than a little suspicious." Zero threatened. "Funny you should say that. I treat it as suspicious when robots I don't know start making demands of me in places where there's supposed to be unbelievable power." He walked towards Zero. "Come no closer!" Zero warned. Shadow ignored. Zero fired the Z-Buster, only for Shadow to use Chaos Control to teleport out of the way. Zero turned behind him to see Shadow standing there. "Pretty neat trick furball." Zero conceded. "Wanna see some of mine?" Shadow matched Zero's fighting stance. "I've got plenty more to show off."

Outro

Shadow returned to his usual spot in much the same condition as he had left. "I assume everything went according to plan?" Omega asked. Shadow nodded. "That guy was all talk. He barely put up a fight for all his showing off. The challengers he summoned though, some of them put up a fight. Though none of them could be considered 'ultimate' in any sense of the word. It was disappointing in that sense." He explained. "Did you obtain the energy source?" Shadow nodded. "You were right about it, Omega. There's something about this stuff...it's very similar to chaos energy, I just can't explain it..." Then there was an explosion in the distance. The Egg Fleet came into view, confirming who was behind the attack. "Time to test out this stuff!" Shadow announced as he began to glow blue, rushing towards the action. "The Ultimate Life Form just got a lot more powerful!"

Fight Intros

This Will Do- Shadow teleports on stage and looks around while adjusting his Inhibitor Rings.

Mission Received- Shadow listens to a message he is receiving from a communicator on his wrist. He then says "Understood." and assumes a fighting stance.

Not Here- Shadow runs on stage while looking left and right, asking "Where's that damn fourth Chaos Emerald?"

Arriving In Style- Shadow rides his motorcycle on stage and jumps off.

Victory

Found Another One- Shadow flips a Chaos Emerald in his hand and holds it out to the camera.

First Place- Shadow does a backflip before assuming a pose where he looks over his shoulder at the screen with his fist raised.

No Point In Staying- Shadow uses Chaos Control to teleport away from the stage.

Score One For Shadow- Shadow clenches his fist in a rare show of joy.

Defeat

If using 'Found Another One'- Shadow goes red with anger before containing himself and turning away from the screen.

If using 'First Place'- Shadow clenches his fists and stomps the ground with his left foot, before hanging his head.

If using 'No Point In Staying'- Shadow is shown lying on the ground, barely awake. He clenches his fist before his eyes close and his head drops to the ground.

If using 'Score One For Shadow'- Shadow flies backwards and drops a load of rings.

Themes

Battle Themes

All Hail Shadow (Crush 40)

I Am (All of Me)

What I'm Made Of

Egg Hawk

Crisis City (Classic)

Level 3 Theme

All Hail Shadow (Generations Ver.)

Victory Themes

Sonic Heroes Level Complete

Never Turn Back

Round Clear (Shadow the Hedgehog)

Quotes

Upon Selection

"Hmph!"

"You best try your hardest. Or else you'll get hurt."

"I'm Shadow. Shadow the Hedgehog."

Picking Up An Item

"What does this all mean?"

"Perfect."

"It's not a Chaos Emerald...but it will do."

"Useless pieces of junk!"

Getting a KO

"How pathetic."

"Hmph. Not even a challenge."

"Hmph. I'm the coolest."

"Farewell."

"Still no match for me!"

"Start taking this seriously!"

"This is the ultimate power!"

"Your weakness disgusts me."

"Piece of cake."

"No problem."

Respawning After KO

"Damn, not here!"

"Rrrgh! Death to all those who oppose me!"

"I will fight like I always have."

"This can't be..."

"You'll regret this."

Using Moves

"Chaos...BLAST!" -Using Level 1.

"Play time is over..." -Using Level 2.

"Time to unleash the ultimate power!" -Using Level 3.

Taunts

Stay Put- Shadow points at an opponent and says "If you want to live, you'll stay where you are."

Ultimate Power- Shadow uses chaos power to make himself levitate. He then says "This is the ultimate power!"

Hmph!- Shadow says "Hmph!" while folding his arms and looking over his shoulder.

Costumes

Ultimate Life Form (Default)

Free Rider

Mephiles the Dark

Rocket Animation

Shadow is completely chained up with only his head visible. This prevents him from using Chaos Control. He is furious about this.

Moveset

Square- Shadow throws a punch. This can be linked for a three hit combo.

Square (Air)- Same as ground version.

Square Side- Shadow performs a dashing punch.

Square Side (Air)- Same as ground version.

Square Up- Shadow performs a high kick.

Square Up (Air)- Same as ground version.

Square Down- Shadow performs a sweeping kick.

Square Down (Air)- Shadow fires jets of fire from his Air Shoes.

Triangle- Shadow uses Chaos Magic to create a damaging space distortion in front of him.

Triangle (Air)- Same as ground version.

Triangle Side- Shadow uses Chaos Burst to teleport forward a short distance and attack opponents with a kick.

Triangle Side (Air)- Shadow fires a Refractor off the ground. The shot will not ricochet off any other surface.

Triangle Up- Shadow launches opponents into the air with a Chaos infused uppercut.

Triangle Up (Air)- Same as ground version.

Triangle Down- Shadow performs a Spin Dash.

Triangle Down (Air)- Shadow performs a homing attack. Shadow can attack multiple enemies this way but cannot attack the same enemy more than once.

Circle- Shadow uses Chaos Control to stop weak projectile attacks.

Circle (Air)- Same as ground version.

Circle Side- Shadow uses Chaos Control to teleport in the direction that he is moving.

Circle Side (Air)- Same as ground version.

Circle Up- Shadow throws a Chaos Spear.

Circle Up (Air)- Same as ground version.

Circle Down- Shadow uses Chaos Rift. This fires a burst of Chaos Energy that will swap Shadow's place with any opponent it touches.

Circle Down (Air)- Same as ground version.

Grab Side- Shadow uses Chaos Control to teleport behind an opponent and kick them in the back of the head.

Grab Up- Shadow suspends himself in the air in front of an opponent and launches a barrage of attacks, the final blow knocking them away.

Grab Down- Shadow runs around an opponent so quickly it creates a tornado, launching them into the air.

Level 1

Chaos Blast- Shadow performs Chaos Blast, enveloping opponents in the immediate vicinity.

Level 2

Inhibitor Rings Removed- Shadow removes his Inhibitor Rings and dashes across the screen, taking out opponents in his way.

Level 3

Super Shadow- Shadow harnesses the power of the Chaos Emeralds to turn super. He can fly and move faster around the stage and has access to a variety of powered up attacks.

Notes:

Rivalry Connection: Both Zero and Shadow were created to be the 'ultimate' (Zero the ultimate robot and Shadow the ultimate life form). Both serve as an edgy deuteragonist to a blue protagonist in their series. Both are capable of stopping time and both have 'super forms'.

I actually saved this chapter for last, since it was the one I was most eager to write. I am still a Sonic fan despite the fact that the overwhelming majority of the franchise is shit or sub-par. Still, I enjoy the characters and would love to see Shadow (and Omega for that much) in a PSAS sequel. I like to believe the Shadow leaks for the original PSAS even though deep down I know they're fake.

Chapter 42: Sir Daniel Fortesque

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE HERO OF GALLOWMERE

Sir Daniel Fortesque died a legend, but this was a legacy unearned. He was killed by the first volley of arrows against the evil sorcerer Zarok's army, but to boost morale the king told the people of Gallowmere another story. A century later Dan was given the chance to rectify this wrong. Against all odds, the cowardly skeletal knight was able to defeat Zarok and his forces, earning his place in the Hall of Heroes. Dan's adventures across London hundreds of years later were of similar bizarre nature, though Dan is content to spend his days in the Hall of Heroes living in the lap of luxury. Despite this he knows that the day will come where he is called into action again. When this day comes, Dan is armed to the teeth with mythical and magical weaponry. As well as that, being a skeleton makes Dan a truly tough enemy to get rid of. He may have his shortcomings, but Dan always finds it in him to save the day!

Intro

The narrator opened on a scene of Dan drinking and feasting at the Hall of Heroes. "Another day for the hero of dubious courage, Sir Daniel Fortesque. Having somehow defeated Zarok, he earned his place in the Hall of Heroes! But alas, he is not allowed peace!" All of a sudden, Dan is gone from the Hall of Heroes, awakening back in his crypt. "Hmmm?!" Dan looked around, startled that he had been reawakened. "Oh dear, it appears trouble is afoot again. Zarok?" Sir Dan looked at the screen and shrugged in confusion. "Regardless, it is clear that the problem is not going to be solved without you, Sir Daniel Fortesque. You must seek it out!" Luckily for Dan, he was always in his armour and his weapons were never far away. Once he was fully equipped he was on his way out of the cemetary, drawn to whatever power had disturbed his slumber. "And so Sir Daniel sets out on his quest to defeat the evil behind this peculiar problem, as well as any mischeivous beasts he encounters along the way!"

Rival Scene

Full of confidence, Sir Daniel strutted into the crystal arena, sword and shield in hand. "Having defeated all the villains he had encountered thus far, the brave knight continued on his quest!" He stopped upon noticing a cyborg a short distance away with his back turned. "And what's this? Some scoundrel sent by the evil wizard? Another abomination which Sir Daniel must dispatch with-" The cyborg immediately pointed its sword at Dan's jugular upon noticing him walking over. "Oh, well. I'm sure we can all just see for ourselves." Dan froze in place momentarily. "Who are you?!" Raiden demanded. "I am the Hero of Gallowmere!" He proudly declared. "I'll show you!" He raised his own sword. Raiden laughed. "Hope you're ready to be cut into a thousand pieces, you freak." Raiden threatened, as both sword fighters backed up into fighting stances.

Outro

Dan had returned home, finally able to rest again. "The hero makes his triumphant return! Sir Daniel dutifully dispatched the evil wizard who caused him so much grief." Dan lay down in his crypt again, finding himself back in the Hall of Heroes, received by a chorus of cheers. "With Gallowmere safe once more, he may rest easily. Though Sir Daniel wonders whether it was ever really threatened." He began to tell the Hall of Heroes of his tale, all those he had encountered and all the places to which he had been. "In any case, while Sir Daniel hopes he will be able to rest in peace, deep down in his...gallant heart, he knows this will not be his last adventure." Back in the Crypt, Sir Dan's body began to glow blue, saving a power that would come in very handy indeed whenever he needed it.

Fight Intros

Say Hello To Mr. Death- Dan takes off his head like he's tipping his hat and shows it to the camera. He then puts it back on and laughs.

I Pity This Lot- Sir Dan stands up straight with his sword over his shoulder and looks around himself.

Let's Go, Pumpkin- Sir Daniel takes out his sword and twirls it before assuming a fighting stance.

If You Insist- Dan starts out kneeling with his sword planted in the ground. He looks up and grabs his sword while standing up, pulling it out of the ground and taking a fighting stance.

Victory

Ta-Da!- Dan gets down on one knee while smiling and spreads his arms as if saying "Ta-da!"

Cheers- Dan takes a big gulp of wine from the Chalice of Souls.

Ha Ha, I Win- Sir Daniel dances around his sword which he has planted in the ground before striking a pose.

Warm Fodder- Sir Dan crosses his legs while smiling with his sword planted in the ground.

Defeat

If using 'Ta-Da!'- Dan sits down on his grave with his hand on his chin looking sad.

If using 'Cheers'- Sir Dan sobs into his hand with his back turned. His gravestone is in the foreground.

If using 'Ha Ha, I Win'- Dan stands in front of his grave, shaking his head while looking sad.

If using 'Warm Fodder'- Sir Dan crosses his arms and pouts.

Themes

Battle Themes

Master of the Mausoleum

Fruit Gone Bad

Badly Decomposed Brain

An Uninvited Guest

The Freakshow

The Demon

Level 3 Theme

Saviour of the Day

Victory Themes

Hero of Gallowmere

The King's Champion

A New Lease On Life

Jawless Arrow Magnet

Dan's Dream

Quotes

Note: Since Dan's lower jaw is missing, it is quite hard to make out what he is saying. Nevertheless it remains possible if you listen closely to discern a limited amount of what he's saying.

Upon Selection

"I am the Hero of Gallowmere!"

"Huh...what? Me?"

Picking Up An Item

"Mmmm?"

Getting a KO

"Maybe next time."

"I'll show you!"

Respawning After KO

"I'll show you!"

"Watch it!"

"Not too good!"

Using Moves

"Night night." -Using Level 3.

Taunts

What Are Ya, Chicken?- Sir Daniel makes a pose like a chicken and boks at the opponent.

Fetch!- Dan takes off his arm and throws it in the air. His dog, Lupo jumps in the air and catches it, returning it to his master. Dan reattaches it and pets him.

Bad News, You Lose- Sir Dan points, raises his sword and draws it across his neck all while saying "Bad news! You lose."

Costumes

Knight Armour (Default)

Golden Armour

Dragon Armour

Rocket Animation

Sir Dan is tied horizontally, rather unusually. His arms are tied behind his back and he can't move any part of his body, only looking around with his head.

Moveset

Square- Sir Dan slashes at foes in a three hit combo.

Square (Air)- Sir Dan swings his sword downwards.

Square Side- Dan stabs with his sword. This attack can be charged for more power.

Square Side (Air)- Same as ground version.

Square Up- Dan swings his sword upwards, lifting foes into the air.

Square Up (Air)- Same as ground version.

Square Down- Sir Dan rotates 360 while doing a low swing with his sword.

Square Down (Air)- Dan slashes underneath himself.

Triangle- Dan tosses the Boomerang Battle-Axe. The axe will always return, no matter what Dan's position is.

Triangle (Air)- Same as ground version.

Triangle Side- Sir Dan does his Daring Dash attack. This attack is far more effective if Dan has his shield out.

Triangle Side (Air)- Same as ground version.

Triangle Up- Dan fires an arrow from his bow into the air. This can stun enemies in place.

Triangle Up (Air)- Same as ground version.

Triangle Down- Sir Dan hits the ground with his cane, sending energy beams along the ground towards opponents.

Triangle Down (Air)- Sir Dan slams the ground with his warhammer, sending opponents into the air.

Circle- Sir Dan takes out his shield. This allows him to shield better against attacks and makes his Daring Dash an unstoppable attack, though it can be broken and has a cooldown period.

Circle (Air)- Same as ground version.

Circle Side- Sir Dan drinks a fire potion and spews flames in the direction he is facing.

Circle Side (Air)- Same as ground version.

Circle Up- Sir Dan tosses a chicken drumstick in an arc. It detonates on impact with anything.

Circle Up (Air)- Same as ground version.

Circle Down- Sir Dan takes off his head and puts it on a green hand. It scuttles towards foes and stuns them if it hits. Dan's body is capable of fighting independently from his head.

Circle Down (Air)- Same as ground version.

Grab Side- Sir Dan grabs an opponent and hits them with the hilt of his sword, causing them to feel dizzy. He then plants his sword in the ground and bends it back, letting it fly forwards and knock them away.

Grab Up- Dan grabs an opponent and punts them into the air.

Grab Down- Sir Dan hits the opponent with the hilt of his sword and bounces on them repeatedly.

Level 1

Lightning Bolt- Sir Dan fires a lightning bolt at an upward angle. Unlike a lot of other Level 1's, this attack can be aimed to get it just right. But Dan must still aim it above his head.

Level 2

Chalice of Souls- Dan raises the Chalice of Souls, firing a red beam out of it. Smaller red dots will chase opponents around the stage, KO'ing them on contact.

Level 3

The Anubis Stone- Sir Dan finds all three pieces of the Anubis Stone. He holds it over his head as it creates a giant glowing energy field, KO'ing those who are caught in it for too long.

Notes:

I changed Dan's moveset to be a little less shit. I liked the weapons that were incorporated, don't get me wrong but his complete lack of ranged attacks doomed him to lower tiers for all time. Aside from that I love MediEvil. Hope we see a remake of MediEvil 2, or even MediEvil 3, dare we dream.

Chapter 43: Sly Cooper

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE MASTER THIEF

Sly belongs to a long line of master thieves who specialize in robbing criminals. As a child he witnessed the murder of his father at the hands of the Fiendish Five, who made off with the family heirloom, the Thievius Raccoonus. Sly was then placed in an orphanage, where he would meet his two best friends and future partners in crime, Bentley and Murray. The Cooper Gang have since taken on missions across the world and across time. Despite Sly's status as a wanted criminal by Interpol, he remains good at heart and sees himself as a modern day Robin Hood. As the member of the Cooper gang who does most of the tricky work, Sly is incredibly nimble and agile. He relys on deception and surprise to great effect also.

Intro

"Sly! Sly! You're not gonna believe this!" Sly snapped out of his daydream as Bentley came up to him, showing him something on his computer. "What is it? Carmelita dropped charges against us?" Bentley pointed to the screen. "I've just gotten a tip about a crime lord. The location of his fortune just leaked! Sly, this is pretty big!" Sly sat up. "I'll say it is. What else can you tell me?" He asked. "Well, it's not good Sly. I have directions and all but we've never been anywhere like this place before. The other thing is that well, this has attracted a lot of attention. We're not going to be the only ones looking for this fortune." Sly nodded in understanding, grabbing his cane and fixing his cap. "They'll just have to watch the best do his work. Have Murray put a new air freshener in the van. We'll take that fortune, and take out whoever thinks they're better than us."

Rival Scene

Sly used his binocucom to scan the arena from up high, making use of his parachute so he didn't have to land before he was ready. He could spy one man, who had concealed his entire face, save for his eyes. "Looks like it's your unlucky day, pal." Sly said to himself before dropping down. He dropped behind the masked man, but decided to have a little fun with him before he dispatched him. "Looking for something?" Aiden was a little startled by the talking raccoon, but remained fairly calm considering the weirdness of it. "Just out here for a job." He replied. "I see. Funny thing is, so am I." Aiden already had his baton in his hand. "Well that's too bad. You and I both know only one of us can take this bounty." Sly laughed. "Believe me, I know. This isn't my first job, y'know? I've been doing this since I was a kid." Aiden extended his baton and got into a fighting stance. "Well that makes two of us then." He retorted as Sly readied his cane, preparing to teach this guy a lesson.

Outro

"What a score!" Sly was in a celebratory mood, as were the rest of the Cooper gang following their latest success. "What a lunatic risk!" Bentley cheered. "Do you have any idea how many times we almost bought it out there?" Sly already had his response ready. I know how many times we didn't!" He answered. "What a team! You guys were dynamite." Murray agreed. "It's true! Our awesomeness did explode like dynamite in their fat faces!" The loot wasn't the only thing they had picked up though, as impressive as it was. "Looks like you picked up a few moves out there as well." Bentley noted. "I guess I did. But maybe I had them in me all along, y'know?" Bentley returned to his computer. "Anyway, I'm getting word that there's a new bounty available in Istanbul. What do you guys think?" The answer was a resounding yes. "Istanbul?" Murray stepped on the gas as the Cooper Van began to glow blue. "I can get us there by midnight with this new speed! Buckle up, broncos! The van's running hot tonight!"

Fight Intros

Glad to Drop In- Sly leaps onto the stage and sticks a three-point landing. He'll say "Glad to drop in." and brings out his cane.

Back to the Heist- Sly appears in front of the camera, then he ducks down and jumps back in battle position.

Slipped Right In- Sly teleports, his back turned to the camera, then turns around and says, "Slipped right in."

Shhhh- Sly sneaks around, then turns to the camera and does a "Shh" gesture.

Victory

Better Luck Next Time- Sly smiles, thumbs up and holds his cane in a sign of victory.

Thanks for the Dance- Sly jumps, spins, then crosses his arms.

I Live for This- Sly catches his cane, which he had thrown, then places it on the ground.

Murray Would Approve- Sly spins his cane.

Defeat

If using 'Better Luck Next Time'- Sly frowns, shrugs his shoulders, and begins tapping his foot impatiently while looking at the camera.

If using 'Thanks for the Dance'- Sly puts a hand behind his neck and looks down.

If using 'I Live for This'- Sly spins and crosses his arms with a look of disapproval while looking at the camera.

If using 'Murray Would Approve'- Sly snaps his fingers then looks at the camera in a disappointed manner.

Themes

Battle Themes

A Stealthy Approach

Two to Tango

A Strange Reunion

Paris (Sly 2)

Last Call

Dimitri Battle

Level 3 Theme

Thieves in Time

Victory Themes

Mission Accomplished

Nimble Champion

Sly Cooper Credits

Quotes

Upon Selection

"I'm on the job!"

"I'm on it!"

"Let's share this dance!"

Picking Up An Item

"All right. Let's blow stuff up."

"I haven't stolen anything... yet."

"Well, convenient."

"Adding you to my loot."

"Thanks, Bentley!"

"Thank you very much."

"Cool!"

"Handy gadget."

"Yeah, this will do."

"Keep the engine running."

Getting a KO

"Bite the dust!"

"I'm the thief!"

"Just the next in line, friend!"

"Better check your pocket every now and then!"

"You are stu-pid!"

"Beaten the stuffing out of you!"

"Five finger discount!"

"It's not personal!"

"Thunder flop!"

"Meathead."

"Look at that ugly mug!"

"Like stealing from a baby!"

"I'll be done in no time!"

"I'd love to stay and chat, but..."

"Busted!"

"Taking you down!"

"Let's tango!"

"Don't make yourselves too comfortable around me now."

"Show me your hand, and I'll show you mine."

"Got you in the daydream!"

"You ain't taking me in!"

"Nice mug!"

"I love this stuff!"

"It's on!"

Respawning After KO

"Get ready to be robbed!"

"Anyone up for some exercise?"

"Ok, let's do this!"

"I'm going in!"

"Back to the heist!"

"A cunning start!"

"Bentley's right. Time for plan B!"

Using Moves

"Glad I could help!" -Said by Murray when using Level 1.

"This is where things get fun!" -Said by Sly when using Level 2.

"Sly, focus on as many targets as possible." -Said by Bentley when using Level 3.

Taunts

You Bore Me- Sly places his cane on the ground and yawns while leaning on it.

Chasing Shadows- Sly says, "Chasing after shadows again?" with his cane over his shoulder.

Better Stay Sharp- Sly steps forward and says, "Better stay sharp while I'm in your view."

Costumes

Master Thief (Default)

Archer Costume

Arabian Disguise

Jailbird

Rocket Animation

Sly's arms are behind his back while his entire torso is restrained. He is kicking and struggling to get out but without his arms he fails.

Moveset

Square- Sly does a two hit combo with his cane. If Sly strikes his opponent from behind this attack is more powerful.

Square (Air)- Sly quickly swings the cane in a heavy downwards arc.

Square Side- Sly leaps forward with a small hop, twirling his cane.

Square Side (Air)- Same as ground version.

Square Up- Sly jumps slightly while swinging his cane in an upwards arc. A second hit will hook enemies back down the the ground.

Square Up (Air)- Same as ground version.

Square Down- Sly swings his cane in a circular motion that trips up opponents. By charging this attack Sly can knock opponents away.

Square Down (Air)- Sly slams the ground with his cane.

Triangle- Sly tosses an alarm clock. Any opponents that touch it get electrocuted.

Triangle (Air)- Sly tosses a ball and chain forwards (chained to him). This move deals massive damage but is difficult to land. It will also send Sly crashing to the ground.

Triangle Side- Sly rolls forward while surrounded in electricity.

Triangle Side (Air)- Same as ground version.

Triangle Up- Sly uses his smoke bomb to teleport. If the distance between Sly and an opponent is just right, Sly can teleport behind them.

Triangle Up (Air)- Same as ground version.

Triangle Down- Sly throws an insanity bomb. This will invert an opponent's controls.

Triangle Down (Air)- Sly performs an insanity swing downwards, which is similar to the insanity bomb, only using his cane instead.

Circle- Sly flinches. If an opponent strikes him, he leaves a decoy in his place and teleports behind them, hitting them with his cane.

Circle (Air)- Same as ground version.

Circle Side- Sly slides across the ground, leaving a trail of electricity that stuns opponents before knocking them away.

Circle Side (Air)- Same as ground version only Sly slides at a downward angle.

Circle Up- Sly hides in an explosive barrel that protects him from projectiles. Using this move again will cause Sly to jump out of the barrel and detonate it.

Circle Up (Air)- Same as ground version.

Circle Down- Sly places a cap mine that detonates when an enemy moves over it.

Circle Down (Air)- Same as ground version.

X Up- Sly jumps slightly higher than a double jump straight from the ground.

X (While in the air)- Sly uses his parachute to slow his fall.

Grab Side- Sly latches onto the opponent and kicks them away.

Grab Up- Sly grabs the enemy and knees them, before swinging his cane like a golf club and slamming them upwards.

Grab Down- Sly grabs and tosses the opponent up, hooks them onto his cane, and then slams them to the ground.

L1- Rather than using a shield, Sly turns invisible. His cover is blown when he is attacked or when the players lets go of L1.

Level 1

Unstoppable Ally - Murray briefly shows up and Thunder Flops an opponent with a tumbling arm charge.

Level 2

Flying Raccoon - Sly flies around on Carmelita's jetpack and drops bombs on opponents.

Level 3

Recon Sly and His Targets - Bentley comes on the binocucom and helps Sly wipe out enemies by taking pictures of them. Anyone who has their picture taken is KO'd.

Notes:

I have a love/hate relationship with this series. I had a friend who's favourite series was Sly and one day we were all playing PSAS and he just dominated as Sly. It was literally impossible to beat him. So it was unbelievably frustrating but it was still a great night, we must have played for like 12 hours. Sly seems to be dormant, but with his history his place in the roster is well secured. I considered changing up some of his attacks to give him some of his Thieves in Time attacks but tbf his current moveset reflects his character and series gameplay pretty well, so just the one change.

Chapter 44: Solid Snake

Notes:

(See the end of the chapter for notes.)

Chapter Text

THE MAN WHO MAKES THE IMPOSSIBLE POSSIBLE

Bio

Solid Snake is the codename of David, a clone of the legendary soldier Big Boss. Snake would go onto become a legendary soldier in his own right, averting nuclear war on multiple occassions. His stealthy approach to combat is what he is most used to, but Snake is no slouch in open battle. He has taken down several Metal Gears, psychics and his own twin. With his skill in hand to hand combat as well as his adeptness in using all manner of firearms, Snake is an extremely tough opponent. While all he really wants to do is go dog-sledding in Alaska, Snake remains committed to his duties with a professional stoicism that has seen him come out on top in every battle he's fought.

Intro

Snake had successfully infiltrated the base. Somewhere in the jungles of North India, he'd been tasked with this about a week ago. Getting to it was the hard part. Once inside it seemed as though nobody was there. "Otacon, are you picking up any heat signatures?" He asked. "Um...no. That's weird." Snake advanced cautiously to the main point of interest. "Maybe this is a red herring." Snake suggested. "But I'd better make sure. There could be anything in here." He was right. He ventured into one room where a computer was on with a file open on the desktop. "Otacon, are you seeing this?" Snake asked. Snake's name was at the top. "I-uh, yeah but I'm having a hard time believing this. Someone knew you were coming and left a mission for you." Snake raised an eyebrow. "Who?" Otacon scratched his head. "I don't know...it's anonymous. The gist of it is that there's someone claiming to have power to surpass Metal Gear. They want you to come and fight for it. If you win, it's yours." Snake paused. It sounded a little farfetched, but what if it was true? That was a very real possibility. "Send me the co-ordinates. We have to at least make sure this is fake." Snake ordered. "You can't be serious! We don't have any-" "What we don't have is time. The co-ordinates, now." Otacon complied as Snake figured out his next point of call. "Let's see if you're really all you're hyping yourself up to be." He muttered to himself, staring at the instructions in his Solid Eye.

Rival Scene

Snake hid behind one of the hexagonal prisms, observing his target from a distance. She was wearing a blindfold and appeared to be suspending two swords in mid-air next to her back. "Otacon, I need any information you can get on that woman." A second later, he had some. "I'm not picking up organic heat signals, which means she must be mechanical-Snake, do you think this is it?" Snake thought about it. It made as much sense as anything else. "Only one way to-" "Please state your identity." Crap. She had found him. Snake stepped out from his cover. She hadn't drawn either of her swords yet interestingly. "Who are you? Praying Mantis? Raven Sword?" Snake already had drawn his gun. "I don't know of these names." She replied. "I am YoRHa No. 2 Type B. I am pledged to the serve mankind." Snake didn't lower his weapon. "Otacon, anything new?" 2B continued to survey him. "I wish I knew more, but it's like she's miles in advance of anything made by humans." That didn't phase Snake. "I'll just have to take her out." 2B finally drew Virtuous Contract. "I am pledged to serve mankind, but I will respond to hostility with overwhelming force." She warned. "You're not the first I've taken down." Snake warned. "You won't be the last either."

Outro

"Well, at least we're back in our own world now." Otacon in truth had never left but Snake didn't want to chastise him for that. At least not now. It had been a hectic time for Snake, now finding himself back at base. Where he was going next was a mystery to him. "How are we gonna explain any of this?" Otacon asked. "We won't." Snake replied, much to the computer nerd's shock. "Snake, we can't cover this up!" But once again he begged to differ. "That's the way it has to be. I don't want anyone knowing about it. Not FOXHOUND, not anybody. I've always told you I fight for myself. I'm not going to turn over such power to them. It will inevitably corrupt whoever uses it and I cannot allow that to happen." He explained. "Then...what will you do with it?" Otacon asked. Snake began to glow blue. "I'll take it to the grave with me."

Fight Intros

Kept You Waiting- Snake walks forward and says "Kept you waiting, huh?"

Snake in the Box- Snake bursts out from underneath a box on stage and points his gun at his surroundings.

Hatching A Plan- Snake surveys the stage through his binoculars before pulling them away slowly with a devillish grin on his face.

Covert Entrance- Snake disables his camouflage, appearing on stage ready for combat.

Victory

Mission Complete- Snake does a pose similar to the one he strikes when he completes a VR mission in MGS 2.

Report- Snake kneels down and speaks into his Codec, saying "Colonel, mission accomplished."

Getting Out- Snake rolls forward and says into his Codec "This is Snake, I'm done here."

Respect For The Fallen- Snake salutes while looking down, presumably at a grave.

Defeat

If using 'Mission Complete'- Snake falls to the ground as Otacon can be heard shouting his name.

If using 'Report'- Snake spins around before falling.

If using 'Getting Out'- Snake is shown being electrocuted in Ocelot's torture device.

If using 'Respect For The Fallen'- Snake is shown being spotted by a guard with a red exclamation point above his head. The screen then fades to black.

Themes

Battle Themes

Theme of Solid Snake

Encounter

Desperate Chase

Metal Gear Solid 2 Main Theme

Yell "Dead Cell"

Level 3 Theme

Snake vs Liquid Ocelot V1

Victory Themes

The Best Is Yet To Come

Old Snake

Metal Gear Solid Theme (Skateboarding Remix)

Metal Gear Solid 2: Sons of Liberty Fanfare 1

Metal Gear Solid 2: Sons of Liberty Fanfare 2

Quotes

Upon Selection

"Kept you waiting, huh?"

"I've never fought for anyone but myself."

"I only fight for what I believe in."

Picking Up An Item

"War has changed."

"Otacon, what is this thing?" (If Snake is not interrupted, Otacon will explain what it is that Snake has picked up.)

"Well, I don't believe in coincidences."

Getting A KO

"Killing is one of those things that gets easier the more you do it."

"I'm just a man who's good at what he does. Killing."

"A name means nothing on the battlefield."

"Stay the hell out of my way!"

"I'm no hero. Never was. Never will be."

"Piece of cake."

Respawning After KO

"That was some fancy shooting. You're pretty good."

"I'm leaving here alive."

"It's easy to forget what sin is in the middle of the battlefield."

"Damn!"

"What do you want from me?"

"You don't have enough battle experience."

"This isn't a training exercise."

Using Moves

"On the battlefield, you never really think about what's next." -Using Level 2.

"Okay, let me try and say this another way: Stay the hell out of my way!" -Using Level 3.

Taunts

The Greatest Asset- Snake walks around with a box over his head.

Battle Experience- "You don't have enough battle experience."

Spotted- Snake goes to move forward and stops, a red exclamation mark appearing over his head along with the iconic sound.

Costumes

Metal Gear Solid 2 Snake (Default)

Old Veteran

Snake Eater

Rocket Animation

Snake is chained by his wrists with his arms above his head.

Moveset

Square- Snake performs a three hit combo, two punches followed by a spin kick.

Square (Air)- Snake kicks opponents in the air up to four times.

Square Side- Snake performs a somersault kick.

Square Side (Air)- Snake performs a donkey kick.

Square Up- Snake performs a high kick which has the same effect as an uppercut.

Square Up (Air)- Same as ground version.

Square Down- Snake performs a sweeping kick to knock opponents off their feet.

Square Down (Air)- Snake performs a downward kick to send opponents beneath him crashing to the floor.

Triangle- Snake fires tranquilizer darts from his Ruger Mk. II to slow down opponents.

Triangle (Air)- Same as ground version.

Triangle Side- Snake fires his 1911 Operator.

Triangle Side (Air)- Same as ground version.

Triangle Up- Snake tosses grenades in an arc.

Triangle Up (Air)- Same as ground version.

Triangle Down- Snake places a C4. Pressing this again will have Snake detonate the C4. While the C4 cannot be damaged by opponents, if Snake is KO'd then the C4 will disappear.

Triangle Down (Air)- Same as ground version.

Circle- Snake fires the Solar Gun. He can charge this attack to release a larger energy blast.

Circle (Air)- Same as ground version.

Circle Side- Snake dashes forwards and stabs opponents with his stun knife. He can stab them three times before shocking them.

Circle Side (Air)- Snake stuns an opponent with his stun knife.

Circle Up- Snake fires a rocket from his Nikita into the air. He can alter the path of the rocket by holding down circle and pointing the rocket in the desired direction.

Circle Up (Air)- Same as ground version.

Circle Down- Snake shoots a beehive above his opponents. If the beehive lands on them the bees will sting them for a few seconds, earning AP for Snake and leaving the opponent defencelesss.

Circle Down (Air)- Same as ground version.

Grab Side- Snake performs a diving tackle on opponents.

Grab Up- Snake supplexes an opponent.

Grab Down- Snake puts opponents into the downed state before shooting them with his 1911.

L1- Snake hides in his famous cardboard box. He can move around while in the box but is vulnerable while doing so.

Level 1

Railgun- Snake fires a fully charged railgun at a downwards angle. The downwards angle is to nerf this otherwise terrifying move, though if Snake uses it anywhere in the air the range will extend to the ground.

Level 2

HIND Crash- Snake fires a rocket at a HIND above the stage, causing it to crash and explode. Anyone hit by the helicopter or explosion will be KO'd.

Level 3

Grenade Launcher Special- Snake is shown equipping a grenade launcher and takes a position in front of the screen. From here the super switches to first person perspective, where Snake can fire grenades at opponents using crosshairs to aim.

Notes:

I'm not even going to attempt to try and wrap my head around the Metal Gear storyline. I understand that the beehive isn't something that Solid Snake does but I thought it was really funny and wanted to include it. I haven't gotten into it and at this stage it seems like a fairly hefty task. Not that I'm totally opposed to it, I just don't know where I'd find the time. It was suggested to me the last time I did this fic that I should have included Snake, the reason I ommitted him being his inclusion in Smash Bros. Then after that Cloud was introduced along with a lot of others and I figured, what the hell, might as well. Why isn't Cloud in this? Long story.

Chapter 45: Sora

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE WIELDER OF THE KEYBLADE

Full of promise since he was a small child, Sora along with his best friends Riku and Kairi dreamed of a world beyond their own home of Destiny Islands. Their dreams would come true as one day the islands were invaded by shadowy creatures known as 'the Heartless'. Through fighting the Heartless, Sora would demonstrate that he was pure of heart and become a wielder of the Keyblade. From there, Sora would venture across the worlds of both Disney and Final Fantasy, defeating the Rogues Gallery of villains each world had to offer. With a lot of help from people he encountered throughout his travels, most notably Donald Duck and Goofy, Sora has been able to overcome any challenge set out in front of him.

Intro

The whole place seemed strange. It was nighttime, but Sora was above the clouds. Simultaneously his feet made ripples whenever they touched the ground as though he was walking on water. Was this the afterlife? The last thing Sora rememebered was using the power of waking to save Kairi before everything went dark. He still had the Keyblade, but no one was around. He tried calling out. "Donald? Goofy?" He called out. "None of them are here, I'm afraid." Sora turned to look at the person who had spoken to him. A boy about his age with silver hair. "Riku...is that you?" Sora asked. "I am Yozora. I keep a look out for anyone that enters this place." Sora looked around, seeing no end to the uncanny place. He opened his mouth to ask where he was, but Yozora was one step ahead of him. "This is the Final World. Souls end up here when they have unfinished business. If you travel here you will meet others like yourself." He explained. "So you're just here to show me around?" Sora asked, still not convinced about the whole thing. "Not exactly. I have a favour to ask. I have received word of an evil king who wishes to create a new hierarchy. Many adventurers have fallen under his influence. However, when I learned of your incorruptable nature I realized you would be the best hope we have at stopping this tyrant." The Keyblade Warrior was still unconvinced. "What's in it for me?" Sora asked. "In theory, anything." Yozora answered. "I know you long to be with your friends again. Complete the mission and return here successfully. I will grant your wish then." Sora nodded. "Alright. I'll do it." Yozora nodded and in a flash, Sora was teleported to the place where he would begin his quest.

Rival Scene

"I must be close by now." Sora muttered to himself. "Soon I'll be able to get back to my friends." Another swordfighter landed beside him. "Spare me the drivel, sweetheat." The white-haired swordsman chuckled. "You can't be serious with all that cliché crap." Sora already didn't like his attitude, but he was curious about this guy. "So what does this place mean to you, mister?" Sora asked. "The same thing it would mean to anyone with half a brain. The prize. The money." He explained. "What?" Sora was incredulous. "No offence mister but that sounds really dumb. You heard about this place full of powerful spirits and the first thing you thought about was money?" Dante laughed again before taking out Rebellion. "You see, it's what I do. Someone comes to me with a problem, I take care of it, they pay me. No refunds. I also have permission to take out anybody who makes my job hard, like kids with massive feet and tiny brains." Sora readied the Keyblade. "I don't know what kind of people you fight, but believe me I'm way different to any of them!" Dante didn't disagree. "I'll say. None of them have ever threatened to unlock my doors before." He got into a fighting stance to match Sora's. "I'll show you, mr. full-of-himself!"

Outro

Sora found himself back in the Final World. "Alright, I beat up that bad guy for you. Now it's your turn." Yozora nodded. "Excellent. I presume I was right to think he was a threat?" Sora scratched the back of his head. "Well, maybe the leader was, but I don't know what any of those other guys wanted. They were all weird in their own ways." Yozora paced over and back as he spoke. "Yet you handled them excellently. As I suppose I should have expected from a soul with your repetoir." Sora's suspicions hadn't gone away. There was something off about this guy, and he wasn't going to rest until he found out what it was. "Say, how do you know so much about me anyway? Why were you trusting me with fighting all those guys?" Yozora smiled. "Because, I have longed to fight someone who can challenge me." There it was. The mask was off. He raised his sword. "Do you accept?" Enraged that Yozora lied to him, Sora raised the Keyblade. "I accept!" He began to glow blue as he charged for Yozora. "Only because I'm gonna have fun kicking your butt!"

Fight Intros

Keyblade Warrior- Sora summons the Keyblade into his hand and gets into a fighting stance.

Pan-tastic Entrance- Sora glides in and lands on his feet, assuming a fighting stance.

Awoken From Slumber- Sora emerges from a memory pod and steps out.

Unlocking The Fight- A Keyhole appears which Sora jumps through. He then assumes a fighting stance.

Victory

Piece of Cake!- Sora spins the Keyblade before putting it over his shoulder and smiling at the camera.

Defeated by a Key- Sora sticks the Keyblade in the ground, leans on it and smiles.

Power of the Keyblade- Sora swings the Keyblade around a few times while saying "That's the power of the Keyblade."

That Was Easy- Sora pumps his fists into the air, with the Keyblade no longer in his hands.

Defeat

If using 'Piece of Cake!'- Sora looks at the ground sadly.

If using 'Defeated by a Key'- Sora sits cross legged on the ground with the Keyblade stuck in the ground.

If using 'Power of the Keyblade'- The Keyblade disappears and Sora falls to the ground.

If using 'That Was Easy'- Sora trips and falls.

Themes

Battle Themes

Grand Fight

Battle on the Beach

Heartless Theme

Sanctuary

Monster Smash!

Level 3 Theme

Kingdom Hearts III Boss Theme

Victory Themes

World Selection

World Clear

Hero's Fanfare

Victory Fanfare

Quotes

Upon Selection

"Conquer the darkness."

"Let's do this!"

"Let's struggle!"

Picking Up An Item

"Geez, this is heavy."

"This could be useful."

"Okay."

"Huh? What's that?"

"Um...thank you?"

"Not what I had in mind, but I'll take it."

Getting a KO

"See ya."

"Maybe next time."

"There!"

"Just give it a rest!"

"Just give it up already!"

Respawning After KO

"Good save."

"My light will never fade!"

"My friends are my power!"

"I'm back!"

"Heheheh...I'm back!"

"I'm not gonna lose to you!"

Taunts

Showing Off- Sora begins twirling the Keyblade for a few seconds.

I Don't Care- Sora holds the Keyblade behind his head and says "Whatever."

Here We Go!- Sora hops while raising his fist in the air and saying 'Here we go!"

Costumes

Keyblade Warrior (Default)

Vampire Sora

Data Sora

Rocket Animation

Sora tries to summon the Keyblade with his hands chained but ends up dropping it.

Moveset

Square- Sora performs a five hit combo with the Keyblade.

Square (Air)- Same as ground version.

Square Side- Sora performs a spinning slash with the Keyblade, moving forward as he does so.

Square Side (Air)- Sora performs a three hit combo which ends with a downward strike.

Square Up- Sora twirls the Keyblade around overhead.

Square Up (Air)- Sora performs a backflip while swinging the Keyblade.

Square Down- Sora slams the Keyblade into the ground.

Square Down (Air)- Same as ground version.

Triangle- Sora uses Firaga to cast fireballs with the Keyblade.

Triangle (Air)- Same as ground version.

Triangle Side- Sora uses Blizzaga to shoot icy winds with the Keyblade. This attack will force opponents back.

Triangle Side (Air)- Same as ground version.

Triangle Up- Sora uses Aero magic to launch opponents into the air by way of a mini tornado.

Triangle Up (Air)- Same as ground version only the tornado launches opponents downward.

Triangle Down- Sora calls down a bolt of lightning in front of him with the Keyblade using Thundaga.

Triangle Down (Air)- Same as ground version.

Circle- Sora tosses the Keyblade which comes back to him like a boomerang.

Circle (Air)- Same as ground version.

Circle Side- Sora deploys a magnetic orb using Magnera. If an opponent is hit by the orb they become stuck to it as it attracts debris, damaging them untilit disappears.

Circle Side (Air)- Same as ground version.

Circle Up- Sora uses Zero Gravira to launch enemies into the air without dealing damage.

Circle Up (Air)- Sora uses Gravira to send enemies crashing to the ground.

Circle Down- Sora uses Water magic to create a water shield around himself and then fire it as a projectile.

Circle Down (Air)- Same as ground version except for the projectile being launched at a downward angle.

Grab Side- Sora stabs opponents with the Keyblade, causing them to fall to the ground.

Grab Up- Sora hits opponents in the head with the hilt of the Keyblade.

Grab Down- Sora swings the Keyblade to trip up opponents before bringing the teeth of the Keyblade down on them, bouncing opponents.

L1- Sora uses Reflect magic to cast a shield of light. If timed correctly, the shield can bounce projectiles back at their users.

Level 1

Trinity Limit- Sora does a few powerful flips and backflips before planting the Keyblade in the ground causing beams to shoot up, KOing anyone they hit.

Level 2

Ragnarok- Sora fires homing projectiles from the Keyblade that chase opponents all around the stage to KO them.

Level 3

Final Form- Sora assumes his Final Form. He is capable of gliding and performing complex combos with the tap of a button to defeat enemies in this state.

Notes:

Admittedly I know nothing about Kingdom Hearts aside from the basics. Yet another Smash character but afaik that's horseshit. I guess it's indicative of Smash's stature as the video game crossover now, maybe we'll see Kratos in Smash someday, who knows? Also, I cut down on the Disney stuff in this just because it's kind of a nightmare to get all that stuff mixed up in this. I know this is all fanfiction but I treat this with a tad of seriousness and I doubt Disney would be that amicable to having their characters in this game.

Chapter 46: Spider-Man

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE FRIENDLY NEIGHBOURHOOD SPIDER-MAN

The friendly neighbourhood Spider-Man, aka Peter Parker is perhaps the most iconic comic book hero of all time. From Queens, Peter has been fighting crime for over eight years, though he struggles to balance being Spider-Man with being Peter Parker. Despite living a double life, some people are aware of his secret. His protégé Miles Morales, his girlfriend Mary-Jane 'MJ' Watson and some of the villains he fights on a regular basis. Despite his heroism, he is the target of J. Jonah Jameson of the Daily Bugle who is determined to expose Spider-Man as a menace. Regardless, Spider-Man enjoys a great deal of popularity among New Yorkers and manages to keep his identity a secret for the most part. In spite of his great strength, Peter abides by a strict code of non-lethal force. He recognises above all else that with great power comes great responsibility. That being said, he still has hundreds of ways of making his opponents look like fools without having to resort to anything as barbaric as lethal force.

Intro

"Well, it's a good thing I'm not the Symkarian Spider-Man. These buildings are tiny." He had accompanied MJ on an assignment to the East European nation of Symkaria, leaving New York in the hands of his protegé, Miles Morales. Right now he was on his own, having a bit of time off. That was, until his phone rang. "Hey." Peter answered. "Peter. Are you busy?" MJ obviously had something for him to do. "Um...no?" He answered. "Well, I'm getting reports from locals that something strange is coming towards the town. I can send you the co-ordinates, if you could check it out and get some pictures that'd be great." Peter had already put two and two together in his head but he still felt like clarifying it first. "I take it this isn't a job for Peter Parker." There was a brief pause. "No. Did Spider-Man get left in New York?" She asked. Peter smirked. "Well, I'll see if he can swing by. I'll give him a loan of my camera too, if that helps." MJ laughed a little. "Great. Thanks Pete." She hung up. It took him a little while, but soon Peter had suited up. He found the highest point he could checked the co-ordinates on his phone. "Hope this isn't a weird folk tale..." He muttered, before swinging off towards whatever it was that MJ wanted him to check out.

Rival Scene

Peter landed on top of one of the hexagonal columns, carefully scouting the area ahead of him. He could see one man down below deep in thought. Who was he? He looked familiar...then Peter saw electricity sparking from his hands. "Max?" Peter figured it made sense that his foes would try and take the power that was here, but he hadn't seen anyone else before now. It seemed bizarre that it would take him so long to run into one, let alone Electro. Nevertheless, Spidey had done this dance plenty of times. He crawled down the side of the column, until he was close enough to speak clearly. "Hey Max." The man jumped at the sudden voice. "Damn, you snuck up on me." He put his hand on his chest, but never took his eyes off of Peter. "That's an interesting trick there." He noted. That's when Peter realized, in addition to his voice and reaction, this guy hadn't got the face of Max Dillon. "Yeah, I worked on it. Anyway, sorry about that, I thought you were someone else, I'll just be-" "Don't leave just yet." Cole put his hand out to stop Spider-Man as he jumped down off the wall. "I've been looking for people like you." That didn't sound good. "You see, there's a storm coming and it's gonna come for us all sooner or later." Electricity sparked from his hands. "Look buddy, I've got my own city to look after. I don't have time to do your fetch quests." Cole laughed. "I'm afraid I wasn't asking." Cole charged electricity in his hands as Spider-Man assumed a fighting stance.

Outro

"You were gone for a while." MJ greeted Peter as he returned to the place they were staying. "What tip exactly did you get?" He asked her, taking off the mask. "Was it bad?" She asked, somewhat concerned. "It was super weird!" He answered. "I've never been in a place where so many people had it out for me...well, maybe back at home but that's besides the point. But, I guess it was nothing I couldn't handle." He sarcastically flexed his muscles. "I got some good pics as well, but I have no idea how you're gonna spin this to Jameson." He gave his camera to MJ, allowing her to flick through the pictures. "Well, you weren't kidding. These are super weird. Jameson will love these." Peter raised an eyebrow. "You think so?" She threw the camera back to him. "Don't you know your number one fan at all?" She had a point. "Anyway, that must've taken a lot out of you. We'll have a look at these tomorrow." Peter looked out the window. "Funny thing is, I feel better than ever. Maybe it's something I found out there." He began to give off a blue aura. "Can't wait to bring this Symkarian touch back to Manhattan."

Fight Intros

The Web-Slinger- Spider-Man swings in and lands on the stage in a fighting pose.

Dropping In- Spider-Man descends onto the stage hanging upside-down from his webbing.

Suiting Up- Peter is shown putting on the mask just before his face can be seen. He then looks around to make sure no one saw.

My Spider Sense Is Tingling- Spider-Man has his back to the camera when his Spider Sense goes off. He turns around and puts his hands up, looking to either side of himself.

Victory

All In A Day's Work- Spider-Man is shown crouching. He then fires a web off to some unseen object in the foreground and swings away.

Pizza Time- Spider-Man opens a pepperoni pizza.

The Menace- Spider-Man gives a thumbs up as a camera in the foreground flashes.

It Was Nothing- Spider-Man brushes with his hands towards the screen, showing fake humility.

Defeat

If using 'All In A Day's Work'- Spider-Man face palms before frustratedly kicking the air.

If using 'Pizza Time'- Spider-Man looks down sadly as he has dropped his pizza.

If using 'The Menace'- Spider-Man is ensnared in electric wires that shock him as he falls to his knees.

If using 'It Was Nothing'- Spider-Man walks away from the screen with his head low. He pays no attention to the helicopter crashing beside him.

Themes

Battle Themes

Spider-Man Theme (Marvel vs Capcom 3)

All the King's Men

Final Boss Phase 2

Prisoners Battle

Thugs Battle

Level 3 Theme

Free Roam Theme 1

Victory Themes

Spider-Man PS4 Theme

Eight Years In The Making

End Credits Theme

The Amazing Spider-Man 2 Theme

Quotes

Upon Selection

"Your Friendly Neighborhood Spider-Man, at your service."

"It's Spidey time!"

"Showtime!"

Picking Up An Item

"For me? You shouldn't have."

"Let's take a look at this."

"Wow. This looks like it could work..."

Getting a KO

"I must admit, beating the snot out of you was a great honour."

"Regret your life choices yet?"

"That's enough out of you."

"Nighty night!"

"Dang...I think I'm gonna miss you."

"They're so cute when they're oblivious."

"If you had a brain, you might be dangerous."

"So, do you have a superhero name? How about 'The Punching Bag'?"

"Anyone else getting a sense of deja vu?"

"Dude, you suuuuck!"

"Looooser!"

"Doing what a spider can!"

Respawning After KO

"Who's ready for their hot fresh cup of bodily harm?"

"I'd better be more careful."

"Let's just go ahead and forget that ever happened."

"Okay, time to panic."

"Best two out of three?"

"There are easier ways to ask for an autograph!"

"Guys, I get it! But beating me up isn't the answer..."

"Can't we all just get along?"

Using Moves

"Heads up!" -Using Level 1.

"Time for an upgrade!" -Using Level 2.

"Say cheese!" -Using Level 3.

Taunts

Black Belt- Spider-Man stands back with his hands on his hips and says "You've got a black belt in stupid if you think you're gonna beat me."

Invitation- Spider-Man spreads his arms invitingly and says "Take your best shot."

Bad Day- Spider-Man shrugs and says "I guess it's just not your day, huh?"

Costumes

Insomniac Spider-Man (Default)

Black and White Spider-Man

Amazing Spider-Man

Raimi Spider-Man

Bombastic Bag-Man

Rocket Animation

In a cruel twist of irony, the chains binding Spider-Man are arranged like a spider's web. This effectively limits any movements he can make.

Moveset

Square- Spider-Man jabs.

Square (Air)- Spider-Man kicks opponents.

Square Side- Spider-Man steps into a three hit combo, beginning with a two punches and ending with a kick that sends opponents flying.

Square Side (Air)- Spider-Man leads with his feet in a frontal kick.

Square Up- Spider-Man performs a somersault kick.

Square Up (Air)- Same as ground version.

Square Down- Spider-Man performs a low kick.

Square Down (Air)- Spider-Man uses webbing to pull himself towards the ground in a strong downward kick.

Triangle- Spider-Man shoots webbing. If he hits an opponent five times in quick succession he can trap them.

Triangle (Air)- Same as ground version.

Triangle Side- Spider-Man shoots a web at opponents, pulling them in for close attacks.

Triangle Side (Air)- Same as ground version.

Triangle Up- Spider-Man shoots his web at an upward angle. If his attack connects with an opponent he can slam them off the ground, damaging enemies beneath.

Triangle Up (Air)- Spider-Man performs the 'Spider-Sting', uppercutting opponents into the air.

Triangle Down- Spider-Man shoots his web at opponents' legs. If he connects he will slide underneath them, setting himself up to attack from behind.

Triangle Down (Air)- Spider-Man shoots a web straight down. If he catches an opponent he will swing them around him and slam them into the ground.

Circle- Spider-Man deploys a Spider Drone, a mechanical spider that will harass enemies, earning small amounts of AP until it is destroyed.

Circle (Air)- Same as ground version.

Circle Side- Spider-Man fires a trip mine that can latch onto a wall or the ground. He may only have one mine on the stage at any given time.

Circle Side (Air)- Same as ground version.

Circle Up- Spider-Man swings a trash can around over his head.

Circle Up (Air)- Same as ground version.

Circle Down- Spider-Man deploys a concussive blast, this will not damage enemies but can knock them back to create distance between Spidey and enemies.

Circle Down (Air)- Same as ground version.

Grab Side- Spider-Man swings around an opponent using his web tossing them behind him.

Grab Up- Spider-Man sticks an opponent's feet to the ground and kicks them away.

Grab Down- Spider-Man fires an impact web at an opponent to stick them to the ground. He then kicks them away.

X (In the air)- Spider-Man will use a web to swing through the air.

X (Air, next to a wall)- Spider-Man can grab onto a wall.

Square (While on wall)- Spider-Man launches himself head first at enemies from the wall.

L1- Rather than using a shield, Spider-Man makes use of the Spider Sense to dodge attacks.

Level 1

Web Bomb- Spider-Man throws a 'Web Bomb'. This device has a decent range but it does not KO enemies. Instead it ensnares them in webbing, setting them up for Peter to KO them with a follow up attack.

Level 2

Spider-Legs- Spider-Man equips his spider-legs, four mechanical spider-like limbs that he can use to attack foes and traverse any stage with ease.

Level 3

Front Page Story- A cutscene plays where Spider-Man unleashes a barrage of web on his opponents, managing to ensnare them in a giant web. He then takes a photo using his camera and swings away. This clears the screen.

Notes:

I know that there's reasonable concern about putting a comic book character in a video game crossover but since Sony owns Spider-Man and he's had several PS exclusive games at this point, I think it'd be cool. The fact that PS4 Spider-Man starts a separate universe from all the MCU stuff really helps. I was wondering how to spell Spider-Man but the PS4 Spider-Man himself says there's a hyphen, so thanks Sony for the clarification. Peter is in Symkaria for the majority of Miles Morales, which was an ideal time to set his cutscenes.

Chapter 47: Spike

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE MONKEY CATCHER

Spike is an energetic 4th grader who was one day accidentally sucked into a time machine by an evil hyper-intelligent ape named Specter. Once he learned of the apes' plot to take over the world, he made it his mission to catch them all. With help from the Professor, Spike was able to thwart the apes multiple times. While he mainly uses a net to catch the pesky primeapes, Spike is armed with several handy gadgets should he ever find himself in trouble. For a 4th grader, Spike has saved the world a lot and that isn't a fluke.

Intro

"That should be the last of 'em, Professor." Spike and the Professor observed the monkey that they had just contained. "Spike, you've done a terrific job yet again!" The Professor heaped praise on the young boy who seemed to treat saving the world like an ordinary hobby. "Thanks. They appear to be getting smarter and smarter." He noted. That was when the Professor's AI assistant, Charu came online to deliver a message. "Alert, alert! We've detected a series of events unlike any in our database. By all indications, this could be an alien invasion." It was certainly a strange announcement, but it wasn't like Charu was pulling their legs. "Aliens? Invading?" The Professor was trying to make sense of it all. "There seems to be some force at work causing this." Charu continued. "Without further data, it may be safe to assume Specter is behind this." Spike was alarmed. "Specter?!" The Professor rushed to get Spike's gear. "There's no time to wait for more information, Spike. If this is Specter's doing the entire planet could be threatened! You know what to do." Spike nodded. "I'm ready, Professor." The Professor handed him his regular equipment. "I'm afraid these monkey-catching weapons are all I have to give you." Spike took the weapons without complaining and headed for the door. "That's okay Professor, they're all I need."

Rival Scene

There was another one of them. Spike closed in on the monkey, almost about to catch him before he could even notice, before he saw a pig run past him. That was odd. But regardless, he kept going towards the monkey, until someone crashed into him. The monkey ran off, with Spike's chances of catching it ruined. "Watch where you're going!" Spike rubbed his head. "I was so close to catching that monkey, what were you thinking?!" The pink haired Tarzan lookalike was too busy rubbing his head. He picked himself up and looked around frantically before wildly flapping his arms while speaking unintelligible gibberish at Spike. He of course had no idea what Tomba was trying to get across, but his lack of care over the monkey problem as well as his extremely strange behaviour told Spike one thing. "So you must be working for Specter!" He held up his net. "Well, this should hold you as well as it holds those monkeys!" The caveman at least understood threats. As Spike prepared to swipe at him, Tomba got on all fours and began growling at him like a feral dog.

Outro

Spike returned to the lab with a smile on his face. "Spike! You're back! I'd begun to worry we'd never see you again." The Professor greeted him. "It's good to be back, Professor. You won't believe the things I saw." He began. "I'm sure I won't, Spike. We've got some big news here-" But Spike simply couldn't wait. "I do too, I fought everyone up to the big guy controlling them all. But it wasn't-" He was interrupted by the Professor. "Specter. I know. Charu and I still aren't sure where you were, but we've since detected a true alien invasion. Warships are headed towards all the major capitals of the world." He explained. "So Specter really is back!" Spike began to glow blue. "Well, I'm more prepared for him and his aliens, monkeys... or whatever else he's got than I've ever been before. Where to first, Professor?"

Fight Intros

Cheeky Monkey- Spike looks to his right, and then a red Pipo Monkey lands on his head. He gets a bit irritated, but then gets ready to fight.

No More Mr. Nice Spike- Spike runs on stage and looks to his right.

#1 Stunna': Spike looks up and slashes his sword around.

Hey Hey- Spike jumps down and lands, then puts his fist into the air while saying, "Hey hey!"

Victory

Yes- Spike spin jumps and smiles while fist pumping.

Told Ya'- Spike turns and puts his hands on his hips.

That Will Teach You- Spike stands triumphant with net in hand as a Pipo Monkey suddenly appears and runs off-screen as Spike jumps after him.

I Win: Spikes jumps with his arms reaching upward.

Defeat

If using 'Yes'- Spike looks down in a sad manner as a red Pipo Monkey prances around him, similiar to the 'Game Over' screen in Ape Escape 2.

If using 'Told Ya'- Spike kicks the ground with a sad expression.

If using 'That Will Teach You'- Spike yells "Oomf" whilst clutching his side.

If using 'I Win'- Spike groans whilst putting his hands on his cheeks.

Themes

Battle Themes

Time Station (Ape Escape Ver.)

T-Rex's Lair

Coral Cave

Medieval Mayhem ~ Crumbling Castle

Specter's Theme

Level 3 Theme

New Gadget

Victory Themes

Slingshot Wizard

Net Master

Ape Escape 2 Ending II

Quotes

Upon Selection

"I'm ready, Professor!"

"Let's clean this place up!"

"Round them up!"

Picking Up An Item

"A new gadget!"

"Oh wow! This is great!"

"Here it comes!"

"Alright!"

"Mine!"

"I can use this gadget!"

"Gotcha!"

"Aww yeah!"

"Yyyes!"

Getting A KO

"You're through!"

"This is a piece of cake compared to Specter."

"Aww yeah, keep talking!"

"You don't scare me!"

"You're mine!"

"Yeah, come on!"

"See ya!"

"Easier than capturing monkeys!"

"Yes!"

"I got you!"

"Got you!"

"Alright!"

Respawning After KO

"Yes! I'm back!"

"I'm going for it!"

"Here I come!"

"Let's try this again!"

"Let's try this one more time!"

"Let's do this!"

"Let's go!"

"Back and better than ever!"

"No more monkeying around!"

"No more Mr. Nice Spike!"

"No more monkey business!"

"Yyyes!"

"I'm back!"

Using Moves

"Gotcha!" -Using Level 1.

"This is true power!" -Using Level 2.

"Time to bring in the big guns!" -Using Level 3.

"Yeah!" -Using Level 3.

Taunts

Slap- Spike shouts "You'll never win!" Then he swats the air.

Neener Neener- Spike does a 'Neener Neener' gesture with his hands and then says "I'm still better than you."

You Make Me Sleepy- Spike stretches out his arms and yawns.

Costumes

Million Monkeys

Special Event Suit

Classic Throwback Suit

Rocket Animation

Spike is chained by his torso. He struggles to tear the chains off frantically.

Moveset

Square- Spike does a four hit combo with his stun clubs.

Square (Air)- Spike does a five hit combo with his stun clubs.

Square Side- Spike charges forward with his stun clubs, using them as lances. This attack can be charged.

Square Side (Air)- Same as the ground version, but Spike angles it downwards.

Square Up- Spike leaps into the air swinging his clubs in a spiral before swinging them in front of himself.

Square Up (Air)- Same as ground version.

Square Down- Spike takes out a giant blade and swings it across the ground, sweeping opponents off their feet.

Square Down (Air)- Spike takes out a giant blade and stabs the ground, generating a shockwave.

Triangle- Spike takes out his RC Satellite Laser. He can move it anywhere on the stage. Pressing triangle again will fire a laser beam into the air from the RC.

Triangle (Air)- Same as ground version.

Triangle Side- Spike throws the Bananarang forwards.

Triangle Side (Air)- Same as ground version.

Triangle Up- Spike fires a pellet from his Slingback Shooter.

Triangle Up (Air)- Same as ground version.

Triangle Down- Spike throws an electric grenade that stuns enemies on contact.

Triangle Down (Air)- Same as ground version only Spike fires the grenade at a downward angle.

Circle- Spike charges up a hula hoop. He can charge this attack by repeatedly pressing circle, then using it by dashing forwards whenever prompted.

Circle (Air)- Same as ground version.

Circle Side- Spike uses his boxing glove gadget to punch the opponent.

Circle Side (Air)- Same as ground version.

Circle Up- Spike can teleport left or right depending on which direction the analogue stick is tilted in using his Teleport Boots.

Circle Up (Air)- Same as ground version.

Circle Down- Spike uses his Monkey Radar to attack his opponent. The monkeys summoned varies depending on the color it stops on. Blue: A monkey rushes in with a shoulder charge. Green: A monkey will toss a banana peel out, knocking down anyone who touches it. Red: Pipotron G is summoned and does two powerful swinging punches.

Circle Down (Air)- The attacks of the monkeys change. Blue: A monkey charges in a U-shaped pattern. Green: A monkey tosses three banana peels out. Red: Pipotron G is summoned and stomps the ground.

Grab Side- Spike uses the Sal Buster to fire a net at opponents to trap them, then he whacks them over the head with his stun clubs.

Grab Up- Spike sucks in opponents using the Ape Vaccuum and then fires them into the air.

Grab Down- A monkey appears and Spike uses the opportunity to push the opponent, tripping them up.

X (While in the air)- Spike uses his Sky Flyer to safely descend to the ground.

Level 1

Monkey Net - Spike takes out his signature Monkey Net and swings it downwards, capturing and killing the opponent on contact.

Level 2

Sword Frenzy - Spike takes out his golden sword and swings it to create a flying shockwave, killing the opponent on impact.

Level 3

Super Laser Cannon - Spike uses his RC Satellite Laser and fires a large beam that reflects off of a satellite dish and comes back down, killing all opponents.

Notes:

Rivalry Connection: Both Tomba and Spike originated on the PS1, both are young boys with spiky hair and both endeavour to catch evil animals. In Tomba's case it's pigs while Spike wants to capture monkeys.

I never played Ape Escape but used to watch some people play it from time to time. Always looked fun and I keep forgetting there's an Ape Escape anime not that it would probably be worth that much trouble. Unfortunately there hasn't been an Ape Escape game in nearly 20 years (I don't count the PS move game because well, it's a ps move game.)

Chapter 48: Spyro the Dragon

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE PURPLE DRAGON OF LEGEND

Spyro is a rare breed of dragon born once every ten generations. As an egg he was sent down a river where he was taken in by a family of fireflies. Despite growing up with them, Spyro did not learn he was a dragon for several years. Upon learning that he was not a dragonfly, Spyro sought out his real home amongst other dragons. Aided by his foster-brother Sparx, Spyro would go on some truly fantastical adventures. He would pull an exploding planet back together, defeat the dark master Malefor and save the dragons who he had sought out for so long. With his wide variety of elemental attacks and his remarkable durability, Spyro is a tough opponent to break down.

Intro

Spyro rushed to the Professor's lab as fast as he could upon hearing that something was wrong. "Alright, who's causing you trouble Professor?" Spyro demanded, looking around for someone to hurt. "Um...no one, Spyro. I never said anyone was in danger." He explained. "But you did say something was wrong, right?" The Professor nodded. "I was checking the portal device as I frequently do this morning. Everything seemed to be in order, but I happened upon a very strange place. A powerful place too! There was a booming voice on the other side that said: 'Surrender or be invaded!'" The Professor shuddered. "I'm guessing you want me to take a look at it." Spyro put two and two together. "If you wouldn't mind, please? I'm worried this could be Ripto up to his old tricks!" Spyro had never thought of that. "I guess it could...in that case, fire it up! Sparx and I will take a look." The Professor fired up the portal and watched as Spyro and Sparx raced through.

Rival Scene

"I'm not sure what the Professor thinks is here. Have you seen even one of Ripto's goons?" Spyro asked. Sparx buzzed around him. "I didn't think so." Spyro agreed. Then Sparx began to hover near two humans not too far away from Spyro. "Wonder what they want?" He wondered. They looked at him while conversing amongst themselves. Then the man in the red armour pulled out a sword and walked up to Spyro as Sparx came flying back, warning Spyro to expect a fight. "I should have figured there would have been dragons here." Dart pointed his sword at Spyro. "I've taken down a lot bigger and tougher than you." Spyro backed up just enough to be out of the range of the sword, and began flying. This guy must have been in league with Ripto. No time to ask questions either way. "Bigger? Maybe. But tougher? Hah. I've heard that before."

Outro

"Well, you were right Professor, there were some really creepy things on the other side of that portal. But it should be ok now, I took care of all of 'em." The Professor shut off the portal device. "Well? Did you put that Ripto in his place again too?" He asked. "Well, it wasn't Ripto. I'm not sure who it was. But like I said, it's taken care of." Spyro answered. "Well, that's a relief." The Professor wiped his brow. "It's good to have you around Spyro, I don't know how we'd manage otherwise." Spyro brushed off the praise while Sparx buzzed around his head. "What's that? Oh right!" Spyro had forgotten. "What is it?" The Professor asked. "I'm supposed to be at a celebration! I'm really cutting it fine!" The Professor ran outside after Spyro just in time to see the dragon take to the air. "Will you get there in time?" The Professor asked as Spyro began to give off a blue aura. "Now that you mention it...yeah. I think I'll get there in record time!"

Fight Intros

The Dragon Arrives- Spyro flies onto the stage.

Flapper- Spyro flaps his wings twice and smirks.

Fearsome Dragon- Spyro breathes flames over the camera.

Victory

Acrobatics- Spyro does an aerial somersault.

I Won!- Spyro sits down and grins as he winks at the screen.

Can't Catch Me- Spyro flies around in circles with Sparx in the middle.

The Legend- Spyro stand heroically similarly to how he poses in The Legend of Spyro.

Defeat

If using 'Acrobatics'- Spyro lies on the ground with his wings covering his eyes.

If using 'I Won!'- Spyro falls on his back with his mouth agape.

If using 'Can't Catch Me'- Spyro tries to stand with an injured wing.

If using 'The Legend'- Spyro sits there looking dejected similar to the game over screen in Reignited.

Themes

Battle Themes

Reignited Title Theme

Toasty

Ripto's Arena

Lofty Castle

Level 3 Theme

Black Powers

Victory Themes

Skylanders Main Theme

Sparx Levels Theme

Spyro Credits Theme

Quotes

Upon Selection

"I'm ready alright!"

"Looks like I've got some things to do!"

"Here comes Spyro!"

Picking Up An Item

"What kind of treasure is this?"

"Nice, a new upgrade!"

"This is what I'm talking about!"

Getting a KO

"You're toast!"

"You're ancient history now!"

"I'll be done here by lunchtime!"

"Never had a doubt!"

Respawning After KO

"I'd be shaking in my boots if I were you!"

"You're starting to tick me off!"

"Mess with the dragon, you get the horns!"

Using Moves

"I'll torch ya!" -Using Level 1

"I'm done with this!" Spyo directly before using his Level 3.

Taunts

BBQ- Spyro breathes fire and says "I can smell a Barbeque!"

Wuss- Spyro chuckles and says "What a wuss." directed at his opponents.

Growl- Spyro lowers his head and growls.

Costumes

Reignited Spyro (Default)

Classic Spyro

Skylanders Spyro

Shadow Legacy Spyro

Rocket Animation

Spyro is chained by his torso, with his wings trapped under the chains as well. This leaves him beating his wings in vain.

Moveset

Square- Spyro scratches at opponents with his claws. He can do this three times with the third hit knocking opponents away.

Square (Air)- Spyro performs a flurry of scratches with the sixth knocking opponents away.

Square Side- Spyro performs a charging headbutt attack. If fully charged he can deal massive damage.

Square Side (Air)- Spyro uses his wings to propel him through the air for a headbutt attack.

Square Up- Spyro flies at an upward angle and heabutts.

Square Up (Air)- Spyro performs the Head Dive, diving straight down into a headbutt. This is an extremely powerful attack but it will daze Spyro if he does not land it.

Square Down- Spyro performs a sweeping attack with his tail to take opponents off their feet.

Square Down (Air)- Spyro swings his tail in a circle around himself.

Triangle- Spyro breathes a blast of fire at opponents.

Triangle (Air)- Same as ground version.

Triangle Side- Spyro fires ice shards using his breath. This is the longest range attack Spyro has with the shards being able to fly the whole way across the stage.

Triangle Side (Air)- Same as ground version.

Triangle Up- Spyro breathes electricity at opponents. The bolts arc slightly upwards and can be an effective anti-air attack.

Triangle Up (Air)- Same as ground version.

Triangle Down- Spyro breathes a continious fire stream at opponents.

Triangle Down (Air)- Spyro breathes fire beneath him in a circle.

Circle- Spyro breathes earth. This attack fires a green energy projectile that can cut through foes, making it capable of harming multiple opponents.

Circle (Air)- Same as ground version.

Circle Side- Spyro uses Chi Wings and dashes forward, cutting enemies with his powered-up wings.

Circle Side (Air)- Same as ground version.

Circle Up- Spyro uses Chi Roar to stop aerial attacks.

Circle Up (Air)- Same as ground version.

Circle Down- Spyro uses ice breath to freeze opponents. His next attack will need to be quick after this as opponents can free themselves. Furthermore the next attack will thaw them out unless it is a super.

Circle Down (Air)- Spyro uses earth to make a boulder fall from the sky.

X (While in the air)- Spyro beats his wings to stay airborne. He can do this up to four times.

Grab Side- Spyro breathes bubbles to trap an enemy. He then bursts the bubble with his horns.

Grab Up- Spyro uses electric breath to toss enemies into the air.

Grab Down- Spyro uses his horns to flip an enemy over.

Level 1

Superflame- Spyro breathes a fireball that travels a short distance. It is much bigger and more powerful than his regular fire breath.

Level 2

Aether Breath- Spyro charges up Aether breath and unleashes it. A truly devastating attack that reaches all across the screen, KOing anyone it hits.

Level 3

Dark Spyro- A cutscene plays where Spyro becomes Dark Spyro. He can fly, move much faster and has access to a far stronger moveset than he normally does consisting of Dark Aether attacks.

Notes:

I've only ever played two Spyro games and one of them was Skylanders. I'm not sure that counts. The other was DS game that I remember not liking (fairly sure it was Dawn of the Dragon). That being said I did always know who Spyro was even if I was more of a Crash Bandicoot guy. Maybe I should pick up Re-ignited.

Chapter 49: Sweet Tooth

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE KILLER CLOWN OF TWISTED METAL

Marcus Kane lived a simple life as an ice cream man with his family in a peaceful suburban neighbourhood. He had it good, but there was something eating away at him from inside. Something dark screaming to be let out. An alter ego. Needles Kane desired murder and carnage, but Marcus wouldn't give in. He fought Needles every step of the way...to the bitter end. One night Needles took over for good, finally overpowering Marcus. He killed the Kane family and wandered off, destined to be a bogeyman of the night that neither law enforcement nor vigilantes could keep track of. Perhaps they too, like everyone else, were terrified of Needles. He is known for his mode of transport, an ice-cream van from which he gets his infamous monicker: Sweet Tooth. Sweet Tooth is at best an unreliable narrator so events in his life remain contradictory but one thing is for certain. He was approached by Calypso, a man who ran a contest called Twisted Metal. He promised Sweet Tooth that if he won his contest, he could finally catch his daughter, the one that got away. Or wish for all the sweets in the world, or a paper bag. Anything really, so how could he say no?"

Intro

A desert road at evening. The only vehicle on it at the moment was a sinister looking ice cream van with a spiked battering ram adorning the front and a clown head on top. The music tape still played, although it had clearly had better days. Its occupant, the maniac known as Sweet Tooth. "I love this old heap. She's always there for me. She's almost as eager as I am to show her stuff. Show everyone what a great team we make. She still makes the best ice cream around..." He looked in the rear view mirror at the dingy freezer in the back. The flies which encircled it indicated that there was something entirely different in there... "I guess most people never bother to ask." He noticed a sign up ahead which had some funny symbols on it. This must have been the one he'd heard about. "But I'm not just the ice cream man anymore. People know my face all across the world from my new job..." He laughed. "It appears I've attracted enough attention to get invited to a little get together." He turned off the engine and exited the van, bringing his machete with him. "And if Calypso or anybody else wants to know what I can do on my own, I'll give them a demonstration. Soon they'll all know what happens when Sweet Tooth gets out of the truck!"

Rival Scene

"Such sweet, cool perfection. A round ball of heaven balanced on a delicate cone...Who doesn't love an ice cream cone?" He noticed the man in the chicken mask, but didn't turn to face him just yet. "Can I have that?" A woman's voice asked. Sweet Tooth turned his head. It wasn't his voice, it was a recorder. He was using some kind of tape to speak, rather than his mouth. He was clearly insane, possibly more so than Sweet Tooth. The fire axe in his other hand seemed to be a pretty good indication of that. "Two dollars friend. Then its all yours." He was curious to see what the chicken man would do. He reached into his pocket, pulled a crumpled up bill and shoved it in the clown's hand, taking the ice cream from him. Sweet Tooth looked at it. He'd been short-changed. He only had one dollar. "It appears you're a little short, pal." He threw the ice cream down. "Did you know that too much ice cream can give you headaches?" The recorder asked him. "You're pretty funny, buddy. But there's only room for one clown in this place." He pulled out his machete as Jacket readied his axe. "And it ain't gonna be you."

Outro

"These stories always seem to go the same way. Me against the world, and me the winner." He was happy to get back in his reliable van, back behind the wheel where he was most comfortable. "They all learned sooner or later that they got more than they bargained for. Did some real damage back there." He adjusted his mirrors, making sure everything was as he left it. "Still, can't say I didn't miss my old truck. She's as faithful as ever." He started the engine and drove off. "She was already the best thing on wheels...but wait until Calypso gets a load of my new upgrades!" The truck began to glow blue as it sped off towards the next Twisted Metal contest. "Oh man, Sweet Tooth is back baby! Bigger and better than ever!"

Fight Intros

Here Comes The Tooth- Sweet Tooth lights his head on fire before facing the camera.

Prepare For Pain- Sweet Tooth stands up from a crouching position and roars.

Sharp Enough- Sweet Tooth turns around holding his machete and says "Prepare to bleed!"

Who Wants Ice Cream?- Sweet Tooth walks on stage slowly as though he were stalking someone while saying "This is gonna be fun!"

Victory

Taste The Tooth- Sweet Tooth rubs his hands together, giggling sinisterly to himself.

My Best Friend- Sweet Tooth looks happily at a paper bag he has over his right hand.

A Great Team- Sweet Tooth leans up against his ice cream van.

Muahahaha- Sweet Tooth points and put his hand over his mouth in an 'Oh my' expression all while laughing.

Defeat

If using 'Taste The Tooth'- Sweet Tooth puts his hands over his head and groand angrily.

If using 'My Best Friend'- Sweet Tooth sits with his back to the screen.

If using 'A Great Team'- Sweet Tooth stands there crying with his head in his hands next to the smoldering wreck that was his ice cream van.

If using 'Muahahaha'- Sweet Tooth angrily slams his machete into the ground.

Themes

Battle Themes

Sweet Tooth Theme (2012)

Theme of "The Carnival"

Sweet Tooth's Bedroom

Dark Tooth

Black Rock Stadium (2012 Ver.)

Shotgunner

Bruise Control

Level 3 Theme

Twisted Metal 2012 Theme (Playstation All-Stars Ver.)

Victory Themes

Gimme the Trophy

Last Clown Standing

Twisted Metal: Black Main Menu Theme

Quotes

Upon Selection

"Time for some fun!"

"Ha ha ha ha ha ha!"

"Right choice!"

Picking Up An Item

"A man has his priorities."

"Ice cream?"

"Hmmm..."

"Nice!"

"Gimme!"

"Who wants a treat?"

Getting a KO

"Shut up and bleed!"

"Shut up and lay down!"

"Muahahaha!"

"Killing is my curse!"

"This is my curse!"

"I'm on fire!"

"That's it, boys and girls."

"I'll end this contest!"

"Oh yeah!"

"Dirt nap!"

"Lights out!"

"Born to destroy, baby!"

"Messing with the wrong clown!"

"? the pineapple, haha!"

"Too easy!"

"It's my day!"

"This is too easy!"

"I kill and destroy!"

"I rip and destroy!"

Respawning After KO

"Heeeere's Sweet Tooth!"

"This is starting to make me angry!"

"I'm getting angry!"

"Honey, I'm home!"

"Good to be back!"

"Let's feed the urge!"

"I think you've had enough fun for a while."

"Blood, pain, grief, coming your way!"

"Pain and grief coming your way!"

"Here comes the pain!"

"Prepare to be put down!"

"Prepare for pain!"

"It's my turn!"

"I'm back!"

"Get ready to bleed!"

"You're gonna feel the heat!"

"This is gonna be too easy!"

Using Moves

"Here you go!" -Using Level 1.

"Blast off!" -Using Level 2.

"Taste the tooth!" -Using Level 3.

Taunts

Hello Boys And Girls- Sweet Tooth does a 'Peek-a-Boo' face and says "Hello boys and girls!"

The Whole Circus- Sweet Tooth juggles flaming molotovs.

Get Ready For Pain- Sweet Tooth slides his hand over his neck while saying "Get ready for pain!"

Costumes

Killer Clown (Default)

Clown Tuxedo

Ringmaster

Outcast

Rocket Animation

Sweet Tooth is chained to the rocket at his shoulders. He is looking down while not making much of an attempt to break out, perhaps accepting his fate.

Moveset

Square- Sweet Tooth swings his machete in a two hit combo.

Square (Air)- Same as ground version.

Square Side- Sweet Tooth performs a shoulder charge.

Square Side (Air)- Same as ground version.

Square Up- Sweet Tooth performs an upward swing with his machete.

Square Up (Air)- Same as ground version.

Square Down- Sweet Tooth stomps opponents, causing them to drop to the ground if they are hit.

Square Down (Air)- Sweet Tooth performs a stomp with both feet that generates a shockwave upon hitting the ground.

Triangle- Sweet Tooth spins around while swinging a chainsaw.

Triangle (Air)- Same as ground version.

Triangle Side- Sweet Tooth fires a shotgun for close range damage.

Triangle Side (Air)- Same as ground version.

Triangle Up- Sweet Tooth throws a machete in a spinning arc.

Triangle Up (Air)- Same as ground version.

Triangle Down- Sweet Tooth throws ice-cream ricochets that bounce off the ground before hitting opponents.

Triangle Down (Air)- Same as ground version.

Circle- Sweet Tooth breathes fire.

Circle (Air)- Same as ground version.

Circle Side- Sweet Tooth fires flaming ice cream cones.

Circle Side (Air)- Same as ground version.

Circle Up- Sweet Tooth uses molotovs to ignite the flames on his head, creating an explosion that damages enemies above him.

Circle Up (Air)- Same as ground version.

Circle Down- Sweet Tooth places a land mine.

Circle Down (Air)- Same as ground version.

Grab Side- Sweet Tooth grabs and then punches an opponent, knocking them away.

Grab Up- Sweet Tooth grabs an opponent and holds them over his head, burning them. A blast of fire then knocks them further into the air.

Grab Down- Sweet Tooth lifts his opponent with both arms then turns and slams them into the ground behind him.

Level 1

TNT Tag- Sweet Tooth sticks TNT to an opponent and then kicks them away. Their detonation can KO other opponents.

Level 2

Laughing Ghost- Sweet Tooth fires his clown head missile which he can steer to chase down opponents.

Level 3

Rise of Mecha Tooth- Sweet Tooth calls in his reliable van in the form of Mecha-Tooth. This giant robot can fire miniguns, missiles or unleash a deadly stomp attack.

Notes:

Due to the inclusion of Mr. Grimm I changed up Sweet Tooth's moveset slightly to be more centered around him throughout the series as opposed to a TM 2012 composite character. Granted I ended up using that idea a bit for Mr. Grimm too, but sharing is caring. Either way, it didn't give me too much trouble. I'm looking forward to the TM series, hope they get it right. It baffles me that there isn't a new TM game in the current online multiplayer market, seems like a no-brainer.

Chapter 50: Taterazay

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE SAVIOUR OF THE PATAPON

To the Patapon, Taterazay is the closest they will ever get to divine guidance. A fusion of the Almighty Patapon and the Hero Patapon, Taterazay is an effective leader of the people who needed him. His legendary skill with sword and shield is unparalleled. He was able to lead the Patapons to Earthend and defeat the Seven Archfiends. Of course this was not done on his own. His group of Hatapon, Ton Yaripon, Chin Tatepon and Kan Yumipon provide him with well needed support. Being the saviour of Patapon is a heavy weight to bear, but Taterazay is more than capable of bearing it.

Intro

The last of the Patapon army marched bravely onward in search of Earthend. Taterazay decided they had gone far enough today and decided to settle for the night. Taking refuge in a cave, they all sat around a fire. "Earthend can't be much further now, can it?" Ton asked. "I can't imagine it is." Taterazay answered. Truthfully he didn't know, but he wouldn't tell them that. They enjoyed the hope. "I bring good news! Shzamm!" It was Silver Hoshipon. The star shaped Patapon floated in, circling the group. "I have received word of travellers from all over who have gathered for a source of great power!" They all perked up at that. "That must be Earthend!" Kan exclaimed. "Yes! It must be, Hoshipon!" Taterazay reached for his weapons. "But what business would those others have at Earthend?" He asked. "Shzamm! I am not sure, admittedly..." He confessed. "Well, we can't afford to be second to it. We must make haste for this source of great power!" The Patapons rushed out of the cave and quickly assumed marching formation, off to find whatever this was, hoping they had found Earthend at last.

Rival Scene

It might as well have been Earthend for all the Patapons knew. The crystals so tall they pierced the sky. The blue waves which occupied the pitch black sky above. Yet the platform remained perfectly illuminated. "This is certainly a strange place...could this be Earthend?" Chin asked. "I don't think so. But there is no doubt all those people were headed here, so there must be something important here, shzamm!" Hoshipon answered. "Indeed." Taterazay agreed. "Be on the lookout for this source...and any threats to u-OOF!" Taterazay found himself in a vice-like hug. "Look Nep Jr.! Look how cute they are!" Taterazay disliked being called cute. "Let me go!" He demanded, just about breaking out of her hug. "Neptune! You really shouldn't do that!" A second woman ran up to them. The way they both had purple hair and dressed similarly, they could have been sisters. "What if they're dangerous?" Nepgear asked. Neptune dismissed her concern. "How could they be?" She asked facetiously. "Well, the swords and spears they're carrying don't look all that nice..." Nepgear was already reaching for her sword. "Greetings. I am Taterazay. Leader of the Patapons." Taterazay introduced himself. Neptune went to pinch his cheek before he slapped her away. "Don't do that." He warned her. "We want to know what your business is here." Neptune was already answering as Nepgear thought of a response. "Well, I'm Neptune! Goddess of Planeptune! I came here cause I thought it'd be a good way to get a lot of power that didn't involve shares, y'know?" The Hoshipon circled. "Goddess? You cannot be! They must be pretenders! Shzump!" He exclaimed. "I agree. First you insult me, then you claim you are a Goddess. Next you will tell me your sister is too." The Patapons assumed their battle positions. "Well actually-" Neptune shut her sister up. "Looks like you were right Nep Jr., these guys mean business." Her sword materialized in her hands, as did Nepgear's. "Told you so." The two sisters assumed fighting stances as Taterazay readied his troops against the most brutal fight they would face so far.

Outro

"I don't understand how that couldn't have been Earthend." Taterazay scratched the back of his head. "Believe me, I've seen Earthend and that wasn't it. Shzamm!" Silver Hoshipon argued. "Well then, what was it?" Hoshipon shrugged. "It's reasoning eludes even me." None of them were quite sure what it was they had encountered, or how they ended up back in their world either. "What were those creatures we fought?" Kan asked. "Have you ever seen anything like them? I believe that what we experienced was out of this world." There was solid reasoning there. "Maybe. I can't think of a better explanation." Taterazay confessed. "Perhaps it was a gift. A gift which will help us find Earthend and save the Patapon! Shzamm!" All of them began to glow blue as they advanced towards yet another battlefield. "I hope so." Taterazay replied. "We will need all the help we can get to ensure our return. Now soldiers! For the Patapon! Attack!" The glowing Patapons lunged into battle, ready to cut down anything that stood between them and their divine homeland!"

Fight Intros

Arrival of the Uberhero- A blinding light appears on stage. When it clears, Taterazay emerges.

One, Two, Three- Taterazay counts to three, raising his sword each time he does so. On the count of three, the Patapons march into battle.

The Last Troops- The Patapons are shown standing on pillars of varying heights in the darkness. The light comes on to reveal each of them as they strike poses.

Doing What I Must- Taterazay stands facing the screen, then he pulls out his sword and shield, striking a pose.

Victory

Level Clear- Taterazay and the Patapons jump in the air and flip their weapons, catching them before they land.

Well Earned Rest- The Patapons sit around a campfire, chattering away happily.

My Work Here Is Done- Taterazay is beamed up and disappears in a bright light.

The Destination- The Patapons dance as the Silver Hoshipon flies around them.

Defeat

If using 'Level Clear'- Hatapon the flag bearer staggers forward before dropping the Patapon flag, with all the others lying defeated in the background.

If using 'Well Earned Rest'- Taterazay staggers back and forth before falling over and dropping his weapon.

If using 'My Work Here Is Done'- The Patapons are all sucked into a purple void.

If using 'The Destination'- The Patapons are shown piled up on top of each other.

Themes

Battle Themes

Gyorocchi's Theme

Hoi Hoi Yahha Theme

Modamepon's Theme

Ogyorocchi's Theme

Donjararin's Theme

Level 3 Theme

Patapon 3 Final Boss Theme

Victory Themes

Patapon's Theme ~ Rock Arrangement ~

What Is It?!

Pata Biyappa Theme

Quotes

While Taterazay rarely speaks full words as opposed to Patapon gibberish (as do the others), he and the others have speech bubbles to accompany some of their vocalizations. Below are some of those speech bubbles.

Picking Up An Item

"Well, what have we here?"

Getting a KO

"That's it!"

"Spank them bottoms!"

"Crackin' that Chaka!"

"Shut up and die like a man!"

Respawning After KO

"Everyone! Run!"

"Eep, I wet myself."

"This is bad, can I go home?"

"What evil is this?"

Using Moves

"Peace out!" -Using Level 1.

"Prepare for attack!" -Using Level 2.

"Almighty...is that you?" -Using Level 3.

Taunts

Let's Dance- Taterazay and his troops jump in the air while throwing their weapons.

Fever!- Taterazay proclaims along with the voices of his soldiers that "Fever!" has begun while raising his sword in the air. This doesn't have any effect on gameplay.

Time For A Break- The Patapons all sit down. Taterazay scratches his head and looks around before the rest of the Patapons disappear.

Costumes

Taterazay (Default)

Tondenga

Destrobo

Guardira

Rocket Animation

Taterazay is chained by his torso, completely restricting his arm movement. The other Patapons are chained in a daisy-chain fashion, starting with him.

Moveset

Square- Taterazay equips giant arms and swings them around in wild circles.

Square (Air)- Same as ground version.

Square Side- Taterazay equips shivs and stabs opponents up to six times.

Square Side (Air)- Same as ground version.

Square Up- Taterazay performs a rising slash with his sword, lifting opponents into the air.

Square Up (Air)- Taterazay performs an upward slash with his sword.

Square Down- Taterazay slams his sword into the ground.

Square Down (Air)- Same as ground version.

Triangle- Taterazay bashes opponents with a giant shield, knocking them back.

Triangle (Air)- Same as ground version.

Triangle Side- Taterazay gains a spiked club and swings it around while spinning forwards. A second hit will whack enemies into the air.

Triangle Side (Air)- Taterazay whacks opponents with a spiked club.

Triangle Up- Taterazay leaps up into the air and performs a spinning overhead slash with his sword, sending opponents crashing to the ground.

Triangle Up (Air)- Taterazay performs a spinning overhead slash with his sword.

Triangle Down- Taterazay plants a Spirit Tree. It is intangible but spawns AP.

Triangle Down (Air)- Same as ground version.

Circle- Kan fires an arrow at opponents.

Circle (Air)- Same as ground version.

Circle Side- Chin dashes forward and slashes upwards.

Circle Side (Air)- Same as ground version.

Circle Up- Ton throws a spear in an arc.

Circle Up (Air)- Same as ground version.

Circle Down- Chin puts up his shield to block weak projectiles.

Circle Down (Air)- Ton fires a spear at a downward angle.

Grab Left- Pon

Grab Right- Pata

Grab Up- Chaka

Grab Down- Don

The Patapons do not have any grab attacks. Instead the right analogue stick is reserved for their drums as they normally use in their own games. Playing certain songs will grant benefits.

-Playing Pata-Pata-Pata-Pon will temporalily increase movement speed.

-Playing Pon-Pon-Pata-Pon will temporarily increase attack strength.

-Playing Chaka-Chaka-Pata-Pon will temporarily reduce knockback against Taterazay.

-Playing Don-Don-Chaka-Chaka will temporarily increase jump height.

Level 1

Fear Spear- Ton becomes Yarida and jumps into the air, throwing a barrage of glowing green spears that arc downwards. Anyone hit by the spear barrage is KO'd.

Level 2

Meteor Arrow- Kan becomes Yumiyacha and fires a barrage of blue arrows into the air. When they descend they are like meteors and have a cover a massive area, KOing all in their landing zone.

Level 3

Super Yamagami's Sutra- The Pataons summon Super Yamagami's Sutra which takes the form of a volcano at the back of the stage. It spews giant meteors which crash onto the stage and set fire to it. Anyone caught in the flames or by the meteors will be KO'd.

Notes:

Still waiting for Patapon 4 or Patapon 3 remastered. I was only introduced to this franchise through the original PSAS and boy am I glad of that. When I did the original fic I hadn't played any Patapon games and tbf the chapter I did reflected that. This time I'm a little more well versed so went for the standard melee form of the Uberhero from Patapon 3. While he doesn't use any other weapons save for a sword and shield in the game, the other melee uberheros do so I took some liberties. It meant I was able to use the other uberheros as costumes.

As for the Patapons themselves, it isn't clear what size they are supposed to be, some people imagine them as being small because their cute designs and the fact that they mostly fight against much larger enemies indicates they might be but there's also a camp that believes that the Patapons are a stand-in for humans in a story about Shintoism so they'd be like humans. I've compromised and made them about 4ft tall, Taterazay being slightly taller, maybe 4'6".

Chapter 51: Tomba

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

BOY TARZAN

Tomba (known as Tombi in Europe) is a feral child of admittedly limited intelligence. Despite this, he very adaptable and able to learn how to use new weapons with ease. He is mute although fairly easily understood by the people he meets. Tomba has been able to save the land where he lives from evil pigs twice, through his selfless nature and bravery. Through a combination of unorthodox physical combat and nifty magical weapons, Tomba is an unpredictable opponent with the ability to surprise anyone.

Intro

Tomba landed in the fishing village, having been told to be here by Zippo, his insect friend. He looked around, wondering where he might be when Zippo approached him, along with Tabby, his childhood friend. "Thanks for coming, Tomba. I knew you'd help." Tomba smiled. He didn't know what he was helping with exactly, but that hardly mattered. "We've heard news of a wizard from afar who may try and take over the world. We think it might be the pigs again." Tomba immediately became alarmed. "Hold on Tomba, we don't know that yet!" Zippo calmed him down. "Anyway, we have this." Tabby handed him a letter. "We got this threat from whoever this wizard is." Tomba began sniffing the envelope. "It says-hey, where are you going?!" Tomba hadn't wasted a second. With only the scent to track, he took the boat that was docked at the pier and set off for the evil wizard.

Rival Scene

Tomba landed in the arena and sniffed around. He was confident there was a pig here somewhere, all he had to do was track its scent. Sure enough, he found it. He readied himself to attack and lunged into the air. The pig noticed a shadow being cast over him as the caveman prepared to bear down on him. But what should have been an easy catch turned into disaster. A monkey ran by, followed by a boy with spiky hair. Tomba tried to stop himself but his momentum couldn't be cancelled mid-air. He crashed into the boy, sending both of them sprawling. The pig took the opportunity to scuttle off. Tomba got up while holding his head, taking a moment to come to. "Hey! What's the big idea?!" Spike demanded. Tomba had no idea what he was talking about and so chose to ignore him. "Those monkeys are trying to take over the planet, and I was about to catch one!" That reminded him: The pig! Tomba flew into a frenzy, attempting to explain through charades about how the pigs were attempting to take over his home. "Are you mocking me?" Spike asked, getting offended. Tomba scratched his head. Was this boy stupid? "Well, if you think it's so funny then maybe someone needs to teach you some manners!" He held his net out as a threat. Tomba at least understood that. He got ready to fight against the aggressive boy with the butterfly net.

Outro

Tomba docked the boat remarkably well before sprinting ashore and back to where he had left Tabby and Zippo earlier. "Oh, Tomba! You're back!" Tabby was surprised to say the least that Tomba had made it back in one piece. Tomba explained through charades all about how he defeated the evil wizard and his minions, but that none of them were pigs. "Well, whatever they were, we don't have to deal with them anymore." Zippo spoke. "Good job, Tomba!" He had spoken too soon though. Behind them, a group of pigs eyed Tomba menacingly. "Do these guys ever give it a rest?" Tabby wondered out loud. "I guess the term 'pig-headed' comes from somewhere." Zippo suggested. Tomba already sprung into action. As the pigs charged at him, he leaped into the air. "Good thing we have Tomba around." Tabby watched as he began to glow blue. "Agreed! He looks even more prepared than usual to teach those pigs what for!"

Fight Intros

Hunting- Tomba runs towards the screen and comes to a screeching halt. He then looks around, sniffs the air and points at the screen.

Time To Get Up- Tomba is shown sleeping at a tree until Charles wakes him up. This frightens Tomba but does get him up.

Jungle Boy- Tomba lands on all fours and looks around while growling like a dog.

Outta the Way!- Tomba kicks an evil pig off stage and assumes his position.

Victory

Victory Snack- Tomba takes a bite out of roast pork on the bone.

Pre-Victory- Tomba throws his fists in the air.

Thumbs Up- Tomba gives a thumbs up.

Jungle Dancer- Tomba hops from one foot to the other while clapping.

Defeat

If using 'Victory Snack'- Tomba's teeth shatter.

If using 'Pre-Victory'- A tree branch falls from the sky and knocks out Tomba.

If using 'Thumbs Up'- An evil pig jumps on Tomba.

If using 'Jungle Dancer'- Tomba trips over his own feet.

Themes

Battle Themes

Dwarf Forest

Town of the Fisherman

Kujara Shed

Water Temple Uncursed

Level 3 Theme

Final Evil Pig Boss!

Victory Themes

Tomba Title Screen

Fog Cleared

Event Cleared!

Tomba's Farewell

Quotes

Tomba does not speak any coherent language.

Taunts

Dancer- Tomba dances on the spot while clapping his hands.

Lookie Here!- Tomba raises his fist while his golden bracelet shines.

Jungle Instincts- Tomba pounds his chest and roars like a gorilla.

Costumes

Man of the Jungle (Default)

Pig Suit

Flying Squirrel Suit

Tuxedo

Rocket Animation

Uniquely Tomba is chained by his mouth as well as his wrists. He is trying to chew through the chains.

Moveset

Square- Tomba throws a four punch combo.

Square (Air)- Tomba brings down both his fists on enemies beneath him.

Square Side- Tomba tosses an iron boomerang.

Square Side (Air)- Same as ground version.

Square Up- Tomba performs a strong rising uppercut.

Square Up (Air)- Same as ground version.

Square Down- Tomba stomps opponents to the ground.

Square Down (Air)- Same as ground version.

Triangle- Tomba swings his grapplejack at opponents like a whip.

Triangle (Air)- Same as ground version.

Triangle Side- Tomba uses the Evil Water Pig Robe to call forth a small tidal wave to attack enemies.

Triangle Side (Air)- Same as ground version.

Triangle Up- Tomba swings his grapplejack into the air acting as an anti-air mechanism.

Triangle Up (Air)- Same as ground version.

Triangle Down- Tomba swings his grapplejack across the ground to sweep opponents off their feet.

Triangle Down (Air)- Tomba swings his grapplejack to the ground. If he connects with opponents he can slam into them.

Circle- Tomba tosses his glacier boomerang. While slower than a regular boomerang, it can slow down enemies it hits.

Circle (Air)- Same as ground version.

Circle Side- Tomba slides across the stage on his stomach, knocking opponents off their feet.

Circle Side (Air)- Tomba jumps on opponents and bites them. An attack which is difficult to land but should it land it will deal massive damage.

Circle Up- Tomba swings from a jungle vine, leading with his feet to kick opponents out of the way.

Circle Up (Air)- Same as ground version.

Circle Down- Tomba swings his torch hammer down.

Circle Down (Air)- Same as ground version.

Grab Side- Tomba grabs an opponent by the arms and swings them around, letting them fly off after three spins.

Grab Up- Tomba performs a judo throw to send opponents into the air.

Grab Down- Tomba jumps onto an opponent and hits them on the head multiple times.

Level 1

Ball to the Pigs- Tomba uses the Pig Ball to shrink an opponent. He then kicks them, resulting in a KO.

Level 2

The Furious Tornado- Tomba summons the Furious Tornado, this will travel across the stage and KO any opponent it manages to suck in.

Level 3

Evil Pig Storm- Tomba empties a bag containing all the Evil Pigs who unleash chaos all over the stage. The attacks will KO opponents but Tomba does not have any control over them.

Notes:

The most I know about Tomba is from the 'Really Quiet' clip. Tbf I'd say that's the same for a lot of people. I am aware that Tomba was allegedly going to be DLC for PSAS before that was canned. While this hasn't reached the same level of notoriety as the ReleaseDart campaign I would've been happy with Tomba in the game. Unfortunately I can't seem to find a way to play his games, physical copies are quite expensive... Anyway, two more to go!

Chapter 52: Toro Inoue

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE SONY CAT

Toro's origins are unknown aside from being born a stray with his parents presumably dead, though it is known that he was adopted by a kindly sushi store owner. He is on a quest to become human and to do this he is prepared to assume a variety of roles. He is also an unabashed fan of games. He has presented news programmes, gone golfing and even fought with the best of the best in Street Fighter x Tekken. With his neighbour and best friend Kuro by his side, Toro is thrilled with the opportunity to meet so many of his heroes from games he has played.

Intro

"Guess what Toro? It's happening for real this time!" Toro turned to his unusually enthusiastic friend just as he was about to have lunch. "What is?" He asked. "Why it's the tournament! You remember it, don't you?" Toro did remember and his face lit up. "Of course! Will all our favourites be there?" He asked as he got ready to travel. "Yep! Even the hot babes!" That remark earned Kuro a slap on the head. "Kuro! You must be respectful around these warriors! We must be on our best behaviour!" He then quickly scoffed down his lunch. "Furthermore, we should not be late! Let's go!" Toro grabbed his things and raced out the door, with Kuro not far behind.

Rival Scene

"I don't understand why everyone wants to fight you so much..." Kuro questioned as the two cats wandered through the arena. "It's the aim of the competition, Kuro. In fact, judging by the surroundings it looks like it's time for my rival battle!" Eager to see who it was that he would be fighting, Toro ran ahead, only to encounter Astro. "Astro-san!" Toro bowed. "It's an honour to meet you." Astro smiled back. He recognised Toro from some of the others astrobots. "This is your rival?" Kuro seemed disappointed. "Man, I was hoping we'd get Kat." Toro glared at him. "Kuro! It's a great honour to have you as my rival, Astro-san. The mascot of the Playstation 5, I would love the chance to spar with you!" Toro assumed his fighting stance as Astro agreed and assumed his for what was going to be without a shadow of a doubt the most friendly rival fight.

Outro

"Well, that was quite an adventure, wasn't it?" Kuro was relieved to be back so he could go to sleep. Toro was still thinking of how amazing the whole experience was. "Yes, it was truly amazing to get to meet all those new people." But as they returned to Toro's house, the white cat looked saddened. "What is it?" Kuro asked. "Well, it's just that even after all that I'm still no closer to being human." Kuro laughed. "All those humans wanted to do is fight you, Toro!" Toro lightened up, seeing the funny side of things. "You'll have to try something else if you want to become human." Toro then began to glow blue. "You're right, Kuro! I'll just have to keep learning new words!" Kuro laughed again. "That's the spirit, Toro! Besides, even if you're not human, look how much you've learned." Toro struck a few fighting poses. "That's right! This new power suits me, don't you think?"

Fight Intros

I'm Too Cute To Lose- Toro waves and bows.

Don't Underestimate Me- Toro jumps in the air with a raised paw before assuming an unorthodox fighting stance.

Dance Battle Real Time- Toro dances around and then put his paw in the air.

Ready For The Ring- Toro tightens his headband then gets into a fighting stance.

Victory

Purrrrfect- Toro jumps for joy.

Kitty Got Skills- Toro puts on his happy face and waves his paw.

Cat Wins- Toro spins around with his arms stretched out joyfully.

Weee- Toro is slouched in joy, then he stands on one foot and puts his paws together.

Defeat

If using 'Purrrrfect'- Toro frowns and crosses his arms.

If using 'Kitty Got Skills'- Toro stomps petulantly with his eyes shut.

If using 'Cat Wins'- Toro holds his hands on his eyes and cries.

If using 'Weee'- Toro closes his eyes and spins his head due to exhaustion.

Themes

Battle Themes

Doko Demo Issyo Theme

Like The Mic Checker

Toro! Let's Party Credits

Toro and Kuro Theme (Street Fighter x Tekken)

Level 3 Theme

VS Screen Toro and Kuro (Street Fighter x Tekken)

Victory Themes

There Will Be Mochi

Meowzers

My Picture Book

Toro On Holiday Theme

1st Period Opening

Puzzle Clear Theme

Quotes

Toro only makes cat noises. His dialogue in cutscenes is entirely subtitled.

Taunts

Don't Make Me Giggle- Toro moves his paws from his chin to his side while shaking his head.

98,99...100!- Toro puts his arm behind his back and does a one-armed pushup, then jumps for joy.

Time For A Break- Toro takes out a Pocketstation and begins playing a game on it.

Costumes

Fighting Toro (Default)

Bistro Toro

Melodic Toro

Conductor Toro

Rocket Animation

Toro is tied horizontally to the rocket, with his arms and legs dangling. His face has a shocked expression though he doesn't try to break out.

Moveset

Square- Toro jabs his opponent by moving his hand up quickly.

Square (Air)- Toro spins around with his hands out, hitting opponents either side of him.

Square Side- Toro swings a ball of cloth on a stick.

Square Side (Air)- Same as ground version.

Square Up- Toro does a headbutt.

Square Up (Air)- Same as ground version.

Square Down- Toro sweeps the area around him, sweeping foes away too.

Square Down (Air)- Toro does a downward broom swing to hit opponents.

Triangle- Toro performs a hadouken.

Triangle (Air)- Same as ground version.

Triangle Side- Toro punches opponents then catches them with an elbow in the same strike.

Triangle Side (Air)- Same as ground version.

Triangle Up- Toro uppercuts opponents.

Triangle Up (Air)- Same as ground version.

Triangle Down- Toro performs a sweeping kick.

Triangle Down (Air)- Toro performs a downward kick.

Forward, Down Triangle- Toro performs a Shoryuken.

Half Circle Back Triangle- Toro performs a Tatsumaki Senpuu Kyaku.

Down, Forward Triangle- Toro performs a Joudan Sokutogeri, stunning any opponent he hits.

Party Toro

Triangle- Toro performs a three hit combo with a sickle.

Triangle (Air)- Same as ground version.

Triangle Side- Toro tosses three shurikens.

Triangle Side (Air)- Same as ground version.

Triangle Up- Toro hits a home run, sending a ball flying into the air. This is a very strong attack but if spammed, Toro will eventually miss the ball.

Triangle Up (Air)- Same as ground version.

Triangle Down- Toro wacks the ground with a wack-a-mole hammer.

Triangle Down (Air)- Toro wacks beneeath him with the hammer.

Guest Toro

Triangle- Toro spins around with a fish in his hands, whacking opponents who get too close.

Triangle (Air)- Toro fires an arrow from a bow he received in Phantasy Star Portable 2.

Triangle Side- Toro charges forward with a swordfish.

Triangle Side (Air)- Toro dives forwards with the swordfish.

Triangle Up- Toro jumps in the air while spinning with two water pistols.

Triangle Up (Air)- Same as ground version.

Triangle Down- Toro uses Dear Television like a gun. Wherever he points it, a wash basin will fall out of the sky.

Triangle Down (Air)- Same as ground version.

Circle- Toro switches between Party Toro, Guest Toro and Ryu-Toro in that order. Ryu-Toro wears Ryu's red machimaki and fingerless gloves.

Circle (Air)- Same as ground version.

Circle Side- Toro deploys a rocket bomb which travels in a straight line all the way across the stage before detonating, or until it hits something.

Circle Side (Air)- Same as ground version.

Circle Up- Toro throws a missile in an arc.

Circle Up (Air)- Same as ground version.

Circle Down- Toro deploys his R.C. tank. He can move it around the stage and fire shots at opponents, though it is not very fast and cannot jump. Pressing this button combination again will have Toro put away the tank.

Circle Down (Air)- Toro drops a bomb that detonates on impact.

Grab Side- Toro performs a sumo throw.

Grab Up- Toro grabs an opponent and tosses them in the air like he's playing basketball.

Grab Down- Toro pulls a carpet from underneath opponents to trip them up.

Level 1

Kuro is so mean . - Toro is propelled forward by Kuro after being dropkicked from behind.

Level 2

Toro makes a wish o_O - Toro summons a star that crashes down in the stage at a diagonal angle.

Level 3

Toro's dream comes true ^o^ - Toro summons a club and dashes toward his opponents who are taunting him. The screen goes dark as Toro pummels his opponents and leaves nothing behind except a 'T' when the screen comes back.

Notes:

I wanted to try something different with Toro's moveset. I thought it was pretty funny that his original moveset combines elements of Street Fighter, Mortal Kombat and King of Fighters but I guess I thought it'd be funnier if he had to use moves from his own series. I let him keep Ryu's moves because he uses them in Street Fighter x Tekken, plus I think him having the Raging Demon as his Level 3 is funny. Toro has had a mobile release since All-Stars, the only game he's been in since then but it presented a few new ideas, plus scowering Toro's already existing history offered a lot. The sheer amount of games Toro has been in honestly blew me away as well as the variety of incredibly weird attacks he's used in the games he has appeared in. Hence, Guest Toro.

Chapter 53: Zero

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE MAVERICK HUNTER

Anticipating the day where he would not be around anymore, Dr. Wily created his ultimate robot, Zero. Wily sealed him away in the meantime, along with the highly potent Maverick Virus, hoping to infect the robot who awakened Zero. This would end up being Commander of the Maverick Hunters, Sigma. However, while the virus corrupted Sigma as intended, it reversed Zero's programming, turning him to the side of good. Now he works with MegaMan X, the very robot he was created to oppose. Zero lives up to his reputation of being the ultimate fighting robot, with his swordsmanship, arsenal of different shots he can fire from his Z-Buster and different forms he can take. Zero may have a case of edgy anime protagonist-osis but he is still compassionate and hopes one day peace will be achieved.

Intro

"Well, that should be the last of them." Zero looked around at the destroyed reploids. "So it seems." X confirmed. The maverick hunting duo of X and Zero had completed yet another mission, though for reasons Zero couldn't explain he felt that something was off here. "What is it?" X asked, sensing Zero's unease. "There was something different about these reploids. I doubt they were working for Sigma, strange as it is to say." X raised an eyebrow. "Not Sigma? Then who?" He asked. Zero began scanning the remains of the reploids to see if he could find any answers. "It appears to be a new enemy. I'm getting a location now." Zero looked off into the distance. "This might be worth checking out." X had other ideas though. "Hold on, Zero. We have to report back about this mission first." But he knew Zero too well. "You report back about the mission. If this guy is bad news then there's no time to waste. He's already attacked once, what's stopping him from doing so again?" The red maverick hunter argued. X sighed. "I'm not winning this argument, am I? Just don't get yourself into trouble, Zero." X warned. "When has that ever happened?"

Rival Scene

Zero walked into the crystal arena while trying to communicate with X. "X, I have no idea what I've just found, but all signs point to this being the source of whatever was controling those reploids. Respond as soon as you get this message." He finished recording it and sent it. Then he saw a black and red hedgehog appear out of thin air. He drew the Z-Sabre and approached. "Hold it!" He demanded. The hedgehog turned to look at him. "Are you one of those reploids too?" Zero asked. "I have no idea what you're talking about." Shadow responded. "I've been tracking this power for quite a distance now. If you've made it this far you have to at least know about it." Zero explained. "My business with this power is none of your concern." Shadow warned him. "I'm afraid this power is far too dangerous to let anybody have. I'm going to have to ask you to turn back." Zero instructed. "And if I don't?" Zero got into a fighting stance, swinging the Z-Sabre a few times. "Then I'll just have to use force!" Shadow got into a fighting stance of his own. "Sounds good to me."

Outro

Zero found himself back at HQ. He was quickly able to locate X and meet up with him. "Well, who was that guy?" X asked. "I'm still not entirely sure. But he's no longer a threat. Reduced to nothing." Zero informed him. "Well, I'm guessing he wasn't that much of a threat in the first place given how long it took you." X suggested, to which Zero nodded. "He wasn't the only one though. I had to fight a lot of other mavericks and humans too. I guess he must have done something to make them all go crazy like that." He pondered. "In any case, I reported back while you were gone. Our next assignment is business as usual. We're on the hunt for more mavericks with ties to Sigma." Zero nodded as he began to glow blue. "Sounds good. I can't wait to show those guys my new tricks."

Fight Intros

New Stage- Zero teleports on stage and faces right in classic Mega Man fashion.

Target Acquired- Zero turns to face the screen. He then says "Found a maverick" and puts up his fists.

Back From The Dead- Zero lands on the stage while holding the Z-Sabre. He rises and holds the Z-Sabre out in front of himself.

Unstoppable- Zero walks towards the screen before pulling out the Z-Sabre and holding it by his side.

Victory

Onto The Next Area- Zero turns away from the screen and teleports elsewhere.

Target Destroyed- Zero says "Target destroyed. Returning to base." While turning away from the screen.

Another Enemy Defeated- Zero turns around while holding out the Z-Sabre, looking over his shoulder at the camera.

It's Over- Zero sheathes the Z-Sabre with his eyes closed.

Defeat

If using 'Onto The Next Area'- Zero explodes into red circles similarly to the Mega Man games.

If using 'Target Destroyed'- Zero lies on the ground as he slowly uses consciousness.

If using 'Another Enemy Defeated'- Zero falls to one knee and clutches his abdomen while he laments "How could this have happened?"

If using 'It's Over'- Zero holds his arm while looking beat up. He tries to stagger forwards.

Themes

Battle Themes

Theme of Zero (Marvel vs Capcom 3)

Theme of Zero (Maverick Hunter X)

Zero's Theme (Mega Man X4)

Standby Zero

Level 3 Theme

Nightmare Zero Theme (Mega Man X5)

Victory Themes

Maverick Hunter X Title Theme

Got Weapon

Ultimate Marvel vs Capcom 3 Victory Theme

Quotes

Upon Selection

"En route to combat zone."

"Understood. Leave it to me."

"Starting mission now."

Picking Up An Item

"Item acquired."

"Right."

"This'll work."

Getting a KO

"This one put a bit of a fight. But it's over now."

"You think you're the first fool to fight me?"

"Target destroyed."

"Lights out!"

"No one stands in my way!"

"You're finished!"

"Next time I won't be so considerate."

"You thought you were better then you are."

Respawning After KO

"This isn't fun anymore..."

"Unbelievable!"

"Now the real fun starts."

"I'll pay back what I owe you."

"Gotta warn you, I'm not the same when I get serious."

Using Moves

"Rekoha!" -Using Level 1.

"This is it!" -Using Level 2.

"This'll be over in a nanosecond!" -Using Level 3.

"Take this!" -Attacking duing Level 3.

Taunts

Training Program- Zero swings the Z-Sabre around a few times and says "Just like a training program."

Making It Fair- Zero puts away the Z-Sabre and puts up his fists while saying "I don't even need my sword for such an easy fight!"

Scratch Me- Zero rapidly swings the Z-Sabre and says "You can't even lay a scratch on me!"

Costumes

Maverick Hunter Zero (Default)

Mega Man Zero

Special Zero

Rocket Animation

Zero is chained by his wrists, with the Z-Sabre stuck in its holster. He is able to move his wrists somewhat, but not enough.

Moveset

Square- Zero stabs forward with the Z-Sabre.

Square (Air)- Same as ground version.

Square Side- Zero performs a two hit combo with the Z-Sabre.

Square Side (Air)- Same as ground version.

Square Up- Zero performs a rising slash with the Z-Sabre, following opponents into the air.

Square Up (Air)- Zero performs a high slash with the Z-Sabre.

Square Down- Zero performs a low slash with the Z-Sabre.

Square Down (Air)- Zero performs a 360 degree slash with the Z-Sabre while doing a flip.

Triangle- Zero fires shots from his Z-Buster. He can charge these shots for more power.

Triangle (Air)- Same as ground version.

Triangle Side- Zero sends a crescent wave flying from his Z-Sabre towards opponents.

Triangle Side (Air)- Same as ground version.

Triangle Up- Zero Performs a Heavy Wave Slash, a strong overhead slash that packs a punch.

Triangle Up (Air)- Zero calls down a bolt of lightning on himself.

Triangle Down- Zero punches the ground to send flames flying around him.

Triangle Down (Air)- Zero uses the Z-Sabre to fire three icicles down at opponents beneath him.

Circle- Zero uses Yammar Option to create a shield of dragonflies to protect himself. While the protection is not great, they will assist Zero in attacking opponents.

Circle (Air)- Same as ground version.

Circle Side- Zero sends out a light based shuriken called the Zankourin towards enemies.

Circle Side (Air)- Same as ground version.

Circle Up- Zero throws one of his V-Hangers at enemies at a slightly upwards angle which will come back to him like a boomerang.

Circle Up (Air)- Same as ground version.

Circle Down- Zero uses the T-Breaker to slam the ground. A slow but powerful attack.

Circle Down (Air)- Same as ground version.

Grab Side- Zero performs a lightning slash with the Z-Sabre, dashing through opponents, then watching them fall.

Grab Up- Zero grabs opponents by the collar and punches them with an energy imbued punch.

Grab Down- Zero catches opponents in a repeating punch which ends up sending them flying.

Level 1

Rekkoha- Zero uses Rekkoha to call down a single energy beam that strikes foes directly in front of him.

Level 2

Black Zero- Zero becomes Black Zero. He is faster in this form and can KO any opponent with a single attack.

Level 3

Absolute Zero- Zero becomes Absolute Zero. He gains the ability to fly, claws and enhanced speed (this is represented by the entire stage moving slower to make Zero easier to control).

Notes:

Zero's pretty cool. I had a lot of fun with his moveset. He's available as a costume for Miis in Smash Ultimate iirc, but eh, maybe Sony would be able to snag him.

With that, this little fic comes to an end. I thank you very much for reading! I had great fun redoing this stuff, ironing out flaws and just seeing how far I've come in the past seven years. I'm not done writing, but I guess it's time for a little break before I start typing again!

Thanks for reading!

-Leanehunter9

Chapter 54: Items, Stages and Trophies

Notes:

(See the end of the chapter for notes.)

Chapter Text

Items

Item: Boots of Hermes

Origin: God of War

Description: Enables the wearer to temporarily move faster and jump higher.

Item: Raumusu's Axe

Origin: The Mark of Kri

Description: An axe which allows the user to unleash a long spinning attack that can trap opponents in a combo.

Item: Dohvat Laser

Origin: Killzone

Description: Can fire three 'markers' which then get bombarded by aerial missiles.

Item: Fusion Bomb

Origin: Ratchet Clank

Description: Once thrown, it explodes into a series of long-range shrapnel that launch opponents all over the stage. This can inflict severe AP loss on opponents and earn plenty for the user.

Item: Freeze Missile

Origin: Twisted Metal

Description: A thrown weapon that slows down its target, even in the air.

Item: Gravity Shield

Origin: WipEout

Description: Temporarily grants invulnerability to all non-super attacks.

Item: Great Mighty Scythe

Origin: Patapon

Description: The weapon of choice for Gong the Hawkeye. Can inflict AP loss on opponents or cast tornados in addition to being a great melee weapon.

Item: Hedgehog Grenade

Origin: Resistance

Description: A thrown weapon that activates when an opponent stands near it. If they cannot move out of the way, the explosion will leave them temporarily unable to use supers.

Item: Sackbot

Origin: LittleBigPlanet

Description: An annoyingly affectionate robot that clings to opponents to inhibit their movement and inflict AP loss.

Item: Spear of Destiny

Origin: God of War

Description: A spear that causes AP loss. When used in the air it fires projectiles downwards.

Item: Killer Bees

Origin: Ape Escape

Description: Weapons that circle the user's head and fire shots at close by enemies.

Item: Leech Beam

Origin: WipEout

Description: Allows the user to steal AP from nearby foes.

Item: Railgun

Origin: Starhawk

Description: An aimable weapon that disables supers for anyone it hits. Can fire through foes.

Item: Nanotech Crate

Origin: Ratchet Clank

Description: A crate which contains a large amount of AP.

Item: Razor Claws

Origin: Ratchet Clank

Description: Claws that enable the wearer to inflict AP loss with their attacks. Also allow an aerial homing attack.

Item: Sonic Rift

Origin: Modnation Racers

Description: Once thrown, it casts sonic waves that stun opponents as it bounces across the stage.

Item: Medusa's Gaze

Origin: God of War

Description: Can turn enemies to stone if they are facing it. If turned to stone, enemies can be KO'd with any attack.

Item: Sturgeon

Origin: Uncharted

Description: A fish that acts as a baseball bat, capable of launching opponents across the stage with ease.

Item: Wings of Icarus

Origin: God of War

Description: Temporarily allow the user to fly around the stage.

Item: Weight

Origin: Crash Bandicoot

Description: The fighter who picks this up has ten seconds to hit someone else with a melee attack or grab in order to pass the weight onto them. At the end of ten seconds, whoever the weight is hanging over will be crushed by the weight and lose a large amount of their AP.

Item: Invizimal Trap Card

Origin: Invizimals

Description: The fighter summons a random Invizimal to fight for them. The effectiveness of the Invizimals varies greatly.

Item: Nemean Cestus

Origin: God of War

Description: Gauntlets that grant the wearer intensely strong punch attacks.

Item: Hunting Trap

Origin: SiRen

Description: A hunting trap that damages and immobilizes an opponent.

Item: OWL

Origin: Killzone

Description: OWL is a small drone that follows its user around. It can be commanded to fire bullets, create a shield, give its user an energy boost or sacrifice itself as a bomb.

Item: Auto-Turret

Origin: Dead Nation

Description: The auto-turret is placed on the stage. It then fires at opponents, dealing no knockback damage but earning AP for its user.

Item: Goopher

Origin: Little Deviants

Goopher is a chaotic little creature who rolls around the stage indiscriminately, causing anyone he hits to lose AP. He does this by causing the ground around him to warp into a hill, which can block projectiles.

Item: Binoculars

Origin: Warhawk

The binoculars are more powerful than they seem. They can be used to call in two devastatin airstrikes on stage.

Item: Porcupine Missile

Origin: Killzone

The Porcupine Missile is an unavoidable heat seeking missile.

Item: GravStinger

Origin: WipEout

The Gravstinger affects targeted foes by dramatically increasing gravity on the stage for all except the user. This makes jumping and attacks which require jumping next to impossible.

Item: Turbo Enforcer

Origin: WipEout

The Turbo Enforcer forces opponents to move five times as fast. A risky item to use against an experienced opponent but it can throw many off their game.

Item:  PS3 Boomerang Controller

Origin: PS3

Description: The infamous banana shaped PS3 controller that can be thrown like a boomerang, returning to sender. Despite its small size it is a quick and deadly weapon.

Item:  AP Star

Origin: Playstation All-Stars Battle Royale 2

Description: An ultra rare item that automatically grants the user a Level 3.

Stages

• Practice Arenas Playstation All-Stars Battle Royale

Same as the original.

• Rival Arena Playstation All-Stars Battle Royale

Same as the original.

• Stowaways Uncharted x Warhawk

Based off the original stage, but instead planes from Warhawk attack the cargo plane.

• San Francisco Resistance x Ratchet and Clank

Same as the original.

• Sandover Village Jak and Daxter x Everybody's Golf

Same as the original.

• Dreamscape LittleBigPlanet x Buzz!

Similar to the original, only with more potential questions and layouts.

• The Wall Killzone x Resistance

The wall which separates Vekta and New Helghan in Killzone: Shadow Fall, before being invaded by Chimera from Resistance.

• Franzea LocoRoco x Legend of Dragoon

Similar to the original stage, only with dragons invading.

• Dojo PaRappa the Rapper x Killzone

Same as the original.

• Paris Sly Cooper x LittleBigPlanet

Same as the original.

• Hekseville Gravity Rush x Journey

A stage which takes place on the side of a building. Rising sand from Journey makes the stage smaller over time.

• London The Order: 1886 x Watch Dogs

London is covered by a thick fog that modernizes it, turning it slowly from a world inhabited by mythological beasts into the dystopian cyberpunk-eqsue world of Watch Dogs: Legion.

• Kamurocho Yakuza x Persona

Starts out in Maharaja, then gets taken outside where a crowd watches the fight. Villains from Yakuza do battle with beasts summoned from the ethereal world of Persona.

• Exit Stage Left Escape Plan x Puppeteer

Lil Laarg escape through rooms which are on a stage similar to Puppeteer. The fight moves along with them, fighters must watch out for traps.

• Midnight Channel Persona x Gex

Based on the TV world from Persona 4. Gex will pop in and out of the world, fighting various shadows and his own enemies.

• Seattle The Last of Us x InFamous

On the Seattle Rooftops, the WLF fights Clickers, only for both to be cleared out by the DUP.

• Alden's Tower InFamous x Sly Cooper

Same as the original.

• Hanuda Siren x Motorstorm

Begins with Siren characters running away from the Shibito, who give chase. After a while, cars from Motorstorm come racing through, knocking down the Shibito and potentially the fighters if they aren't careful.

• Metropolis Ratchet and Clank x Ape Escape

Same layout as the original, but the stage hazard is summoned by Specter, and it is random. It could be a Hydra from God of War, a Satan from Resistance or a number of other things.

• Time Station Ape Escape x Dreams

Similar to the original stage, only the summoned hazard could be from any series.

• Abyssal Scar Returnal x flOw

The fight takes place on the ocean floor of Returnal's ocean biome, with many hostile creatures around. The organism from flOw will eventually defeat these enemies while bringing light to the stage. Due to being underwater, this stage makes all characters somewhat floatier than normal.

• Hope's Peak Academy Danganronpa x Katamari Damacy

Monokuma's school of torment is caught off guard by the Prince, who wishes to keep on rolling everything up, even Monokuma!

• N. Sanity Beach Crash Bandicoot x Spyro the Dragon

Dr. Neo Cortex is up to his old tricks, until he has to contend with Gnasty Gnorc from Spyro.

• Pools of the Ancient Dead MediEvil x The Unfinished Swan

Similar functionally to the 'The Graveyard', but the location and stage design are different.

• Mallet Island DevilMayCry x Final Fantasy

A castle from DevilMayCry that is invaded by Sephiroth. An island-shattering battle ensues.

• Newhaven Knack x When Vikings Attack

Goblin armies invade New Haven and are met by a horde of single-minded and destructive vikings.

• Celestia Disgaea x Jak and Daxter

The Heavenly world of Disagaea is invaded by Baron Praxis from Jak.

• Dracula's Castle Castlevania x Metal Gear

Metal Gears invade the home of Dracula, only to find themselves in a vicious fight. Dracula's forces win the fight most of the time but on rare occasion, the Metal Gears win.

• Shimura Sparring Ground Ghost of Tsushima x Destiny

The Sparring Ground is a picturesque place, covered in Cherry Blossom leaves.

• Rupture Farms Oddworld x Stray

The meat processing plant treats the fighters as intruders, with Glukkons directed by Molluck harrassing the stage. Cats from Stray come along to throw the Glukkons a curveball.

• Jötunheim God of War x Shadow of the Colossus

Takes place on the mountains in Jötunheim. At the start of the fight, Wander can be seen fighting a Colossus, which gets closer as the fight progresses. Varying levels of snow affect the layout of the stage.

• Acis Resogun x Blasto

Starts out as a game of Resogun, until Bosc from Blasto invades.

• Sol WipEout x The Last Guardian

A track high above the clouds where fighters must be careful not to fall off. Halfway through, the creature from the Last Guardian jumps onto the track and begins swatting at the vehicles as though they are toys, causing them to crash

• Gibbet Hill Tearaway x Until Dawn

Takes place at a camp up Gibbet Hill. It gradually gets darker until Wendigoes from Until Dawn attack, only to be chased off by Tearaway wendigoes.

• Denska Concrete Genie x Folklore

The Genies spread colour and light to Denska as the match goes on. Occassionally the town drifts into the Netherworld, where Faerys and Folks fight the Genies.

• Lastation Hyperdimension Neptunia x Mega Man X

Mavericks invade Lastation, only to be obliterated by Noire and Uni.

• Seaside Hill Zone Sonic the Hedgehog x ModNation Racers

Starts off on the beach, with underwater sections being uncovered. The racers from ModNation will pass through the stage and attack each other with weapons. The race track will also change throughout the course of the fight.

• Brimstone and Fire Tekken x God of War

A volcano where Hades appears at the back and begins attacking.

• Scala Ad Caelum Kingdom Hearts X Gravity Rush

The city above the clouds from Kingdom Hearts, with Gravity Rush's World Pillar visible in the background. Nevi will attack in the background.

• Spencer Mansion Resident Evil x Doko Demo Issyo

Starts out as the creepy mansion, then slowly gets taken over by Toro's friends who will have bizarre minigames that the fighters must participate in, lest they be penalized.

• Silent Hill Silent Hill x Flower

Starts out as the dark, dilapidated town but it is slowly restored to its former glory by the petals from Flower.

• Yharnam Bloodborne x MediEvil

Zarok attacks the city of Yharnam from Bloodborne with his armies. He can succeed but most of the time his armies are beaten back by the denizens of Yharnam.

• Hideout Patapon x Sound Shapes

Based on the Patapon hideout in Patapon 3, with various characters from Patapon's rhythm minigames around. The shape from Sound Shape rolls around the background, helping to add to the musical whimsy of the stage.

• Artisan's Homeworld Spyro the Dragon x Okami

Spyro's home world is invaded by demons from Okami. Amaterasu appears and attacks them, also breathing life into the world after the demons destroy it.

• Neo Tokyo Black Rock Stadium Twisted Metal x Rocket League

A Twisted Metal contest which is interrupted halfway by a Rocket League match.

• Mother's Heart Horizon x NieR

A mix of the settlement at the start of Horizon and NieR's post-apocalyptic Earth. Both series' mechanical antagonists pose as stage hazards.

• Midgar Final Fantasy x Noby Noby Boy

A tour of Midgar on the back of Girl from Noby Noby Boy.

• Los Santos Grand Theft Auto x BlazBlue

A fight between Azrael and Susanoo gets really out of hand as they destroy the city and the fighters are caught in the carnage.

• Menu Land Playstation

A stage based off the various Playstation menus throughout the years. It changes somewhat frequently.

• Polygon Pinnacle Playstation All-Stars Battle Royale 2

A mountainous stage with space as the backdrop. Polygon Man will appear at the back and use random stage hazards to attack. He can also summon a body to attack the fighters.

Achievements

For the Players- You have earned every other trophy in the game. Congratulations!

Fundamentals- Complete the Basic Tutorial.

Trial Combatant- Complete a Combat Trial.

Showing Off- Show off your minion during a game.

We Have Overtime! Working Weekends?- Enter Overtime in a match.

3x OVERTIME!- Enter 3x AP Overtime in a match.

Combo King- Land a 50 AP combo in Practice Mode

Combo Virtuoso- Land a 70 AP combo in Practice Mode.

Ultimate Power- Use a Level 3 Super during a match.

Two For One- Earn a Double Kill with a Level 1 Super.

Three For One- Earn a Triple Kill with a Level 1 Super.

Champion- Win a match against a team of 3 AI opponents.

Friendly Competition- Complete an Online Versus Match.

Tournament Fighter- Complete an Online Ranked Match.

First Blood- Earn a kill in a Match-Made Online Game.

Victorious!- Win a Match-Made Online Game.

Triple Kill- Get a triple kill in a Match-Made Online Game.

Team Sweeper- Get a double kill in a 2v2 Match-Made Online Game.

This Is Living- Win a Match-Made Online Game without dying.

For the Glory of Mankind- Complete Arcade Mode as 2B.

Mudokon Hero- Complete Arcade Mode as Abe.

Protect, Serve and Punish- Complete Arcade Mode as Aiden Pearce.

Burning Rage- Complete Arcade Mode as Akuma.

Survival of the Powerful- Complete Arcade Mode as Albert Wesker.

The Outcast- Complete Arcade Mode as Aloy.

Dhampir King- Complete Arcade Mode as Alucard.

The Power of Play- Complete Arcade Mode as Astro.

One New Message- Complete Arcade Mode as Atoi.

Resistance Crushed- Complete Arcade Mode as Chimera Hybrid.

Saviour of Empire City- Complete Arcade Mode as Cole MacGrath.

The Hound of Visari- Complete Arcade Mode as Colonel Radec.

Crash Course- Complete Arcade Mode as Crash Bandicoot.

Demon Hunter- Complete Arcade Mode as Dante.

The Red Dragoon- Complete Arcade Mode as Dart Feld.

Freak-Out- Complete Arcade Mode as Deacon St. John.

Power Sponge- Complete Arcade Mode as Delsin Rowe.

It Can't Be For Nothing- Complete Arcade Mode as Ellie.

The Sins of the Father- Complete Arcade Mode as Ethan Mars.

The Iron Fist- Complete Arcade Mode as Heihachi Mishima.

Wrong Number- Complete Arcade Mode as Jacket.

Eco Warriors- Complete Arcade Mode as Jak and Daxter.

Victory Over Honour- Complete Arcade Mode as Jin Sakai.

Redemption- Complete Arcade Mode as John Marston.

Wildcard- Complete Arcade Mode as Joker.

Humble Agave Farmer- Complete Arcade Mode as Juan Aguacate.

Despair Forever- Complete Arcade Mode as Junko Enoshima.

Heroine of Hekseville- Complete Arcade Mode as Kat.

The Dragon of Dojima- Complete Arcade Mode as Kazuma Kiryu.

Sizing Up- Complete Arcade Mode as Knack.

The God of War- Complete Arcade Mode as Kratos.

Overlord of the Netherworld- Complete Arcade Mode as Laharl.

The Tomb Raider- Complete Arcade Mode as Lara Croft.

Sheriff of Raccoon City- Complete Arcade Mode as Leon Kennedy.

The Darkstalker- Complete Arcade Mode as Morrigan Aensland.

Explorer of the Uncharted- Complete Arcade Mode as Nathan Drake.

Perks of the Main Character- Complete Arcade Mode as Neptune.

Calamity Trigger- Complete Arcade Mode as Noel Vermillion.

I Gotta Believe!- Complete Arcade Mode as PaRappa the Rapper.

The Executioner- Complete Arcade Mode as Pyramid Head.

It Has To Be This Way- Complete Arcade Mode as Raiden.

Intergalactic Heroes- Complete Arcade Mode as Ratchet and Clank.

Interdimensional Heroes- Complete Arcade Mode as Rivet and Kit.

Let's Make A Scene!- Complete Arcade Mode as Sackboy.

Path of Vengeance- Complete Arcade Mode as Scorpion.

The Ultimate Life Form- Complete Arcade Mode as Shadow the Hedgehog.

Hero of Gallowmere- Complete Arcade Mode as Sir Daniel Fortesque.

Thievius Raccoonus- Complete Arcade Mode as Sly Cooper.

Legendary Soldier- Complete Arcade Mode as Solid Snake.

Keyblade Warrior- Complete Arcade Mode as Sora.

Web Slinger- Complete Arcade Mode as Spider-Man.

Monkey Catcher- Complete Arcade Mode as Spike.

Legendary Dragon- Complete Arcade Mode as Spyro the Dragon.

Time For A Nap- Complete Arcade Mode as Stray.

Marcus Doesn't Live Here- Complete Arcade Mode as Sweet Tooth.

Earthend- Complete Arcade Mode as Taterazay.

Seventh Heaven- Complete Arcade Mode as Tifa Lockhart.

Friend of the People- Complete Arcade Mode with Toro Inoue.

Clearing the Fog- Complete Arcade Mode with Yu Narukami.

Maverick Hunter- Complete Arcade Mode with Zero.

Master of the Ray Sphere- Perform a Level 3 Super with Cole MacGrath on 'Alden's Tower'.

Interpol HQ Break-In- Perform a Level 3 Super with Sly Cooper on 'Paris'.

Kerwan's Capital City- Perform a Level 3 Super with Ratchet Clank on 'Metropolis'.

Ally of Larry Da Vinci- Perform a Level 3 Super with Sackboy on 'Dreamscape'.

Calypso's Wishes- Perform a Level 3 Super with Sweet Tooth on 'New Tokyo Black Rock Stadium'.

Sic Parvis Magna- Perform a Level 3 Super with Nathan Drake on 'Stowaways'.

The Numbers Advantage- Perform a Level 3 Super with the Chimera Hybrid on 'San Francisco'.

Student Becomes The Master- Perform a Level 3 Super with PaRappa on 'Dojo'.

Samos' Sacred Site- Perform a Level 3 Super with Jak Daxter on 'Sandover Village'.

The Ghost of Old Helghan- Perform a Level 3 Super with Radec on 'The Wall'.

Valhalla Awaits- Perform a Level 3 Super with Kratos on 'Jötunheim'.

Terror Tour- Perform a Level 3 Super with Pyramid Head on 'Hanuda', 'Silent Hill' and 'Spencer Mansion'.

Reaching The Summit- Perform a Level 3 Super with Atoi on 'Gibbet Hill'.

Noire's Invitation- Perform a Level 3 Super with Neptune on 'Lastation'.

You'll Never See It Coming- Perform a Level 3 Super with Joker on 'Kamurocho'.

Breaking za World- Perform a Level 3 Super with Kazuma Kiryu on 'Kamurocho'.

Journey to the Top- Perform a Level 3 Super with Kat on 'Hekseville'.

Tragedy- Perform a Level 3 Super with Junko Enoshima on 'Hope's Peak Academy'.

Zarok's Nightmare- Perform a Level 3 Super with Sir Daniel Fortesque on 'Pools of the Ancient Dead'.

The All-Star- Defeat every All-Star with one character.

You Sound Familiar- Use Ellie's Level 2 against Delsin Rowe.

Newton's Redundancy- Attack Kat with anti-gravity weapons three times.

Size and Speed- Complete a match as Knack without dropping below 5' tall.

The New Divine Comedy- Taunt twenty times in a match with Dante.

Masking For A Foe- Play a four-player match where none of the characters are showing their faces.

Hip To Be Square- Win a match with only square attacks.

This Fight is Paper View- Play a match with PaRappa and Atoi.

Oni the Best- Use Toro's Level 3 on Akuma.

All Heart- Play a match with Sora, Joker and Neptune and have Neptune use her Level 3.

Top Cat- Defeat Kat and Toro as Stray and perform five or more taunts during the match.

The Gentleman of Dojima- As Kiryu, win a match against one or more female opponent(s) without landing a hit.

Heroic Competition- Play a match where the three fighters are Ratchet Clank, Jak Daxter and Sly Cooper.

Dead by Daylight- Defeat a team of three Pyramid Heads as Albert Wesker, or a team of three Weskers as Pyramid Head.

A Serious Upgrade- Try to take Cole MacGrath's powers as Delsin Rowe.

Invasion Repelled- Defeat a team of three Chimera Hybrids as Colonel Radec.

Nothing Persona-l- Win a 2v2 match as either Joker or Yu, with the other character being your teammate.

Sic Collaboratio Magna- Win a 2v2 match as Lara Croft with Kazuma Kiryu as your teammate.

Why He Won't Join- As Heihachi, defeat Kiryu on 'Brimstone and Fire'.

Save the Last Humans- On 'Acis', prevent any humans from being abducted.

Element of Surprise- As Solid Snake, spend a minute in the box.

Been There, Done That- On 'Exit Stage Left' avoid all traps as Abe.

Getting Around- In a 4 person free-for-all, have Morrigan use her Level 1 on all opponents.

Forgot My Parachute- Fall off the stage five times in one match.

Hell To Pay- Have a match where the four fighters are Laharl, Scorpion, Dante and Juan Aguacate.

Are Ya Winnin' Son?- Have a match where the four fighters are John Marston, Ethan Mars, Kratos and Raiden.

Nothing Personal, Kid- Teleport behind opponents 20 times as Shadow the Hedgehog.

Man vs Machine- As Aiden Pearce, hack projectiles from a mechanical opponent at least five times.

Blast Off!- Heihachi has launched everyone into space.

Link to Stage Select Screen

Link to Trophies

Notes:

Back after a long hiatus! I made some changes to the roster in the meantime and forgot what my vision was for some of the stages, but it was fun getting back into the swing of things. The roster changes are a mix of reflecting my own personal tastes and the relevancy of certain characters changing. It's still somewhat sad that the PS5 has produced so few characters to add to the mix, but that is the way gaming is headed I guess. Items were a blast. While I almost certainly won't make any changes to the roster I was hesistant to include too many items in case I wanted to include more characters for whatever reason. I've also attached trophy concepts and stage select screens to this chapter.

Chapter 55: (DLC) Alucard

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE SON OF DRACULA

Adrian Fahrenheit Țepeş was born to Dracula and a human woman named Lisa. His mother was killed for allegedly being a witch, leaving him to be raised by his father. Despite his father's urging, Adrian could not bring himself to hate humanity. It was the dying wish of his mother that he would not harbour a grudge against humanity and through his incredible resolve and adherence to the dying words of his beloved mother, he made sure this was so. His training in the dark arts made him a powerful warrior, one who was supposed to serve in his father's army. He came to actively oppose his father and his desire to wage war on humanity. It was at this time he began using the name 'Alucard', to reflect his opposition to his father. His vampire heritage gives him the ability to transform into various animals, while he is also adept at dark magic and swordsmanship.

Intro

Alucard stared up at the towering castle, the herald of Dracula that reared its head once every couple of centuries. "Dracula rises again...and it falls to me to stop him." He mused. "That I am a blood relative of him...a son no less...how ironic fate can be." He looked at his reflection in the sword that he carried. "No matter. I have defeated him before and I will do so again. However many times it takes, I will vanquish him and his tower of sin!" He took one last look at the towering castle in the glow of the crimson night sky and then turned away. "But now there is talk of a new threat rising. A pretender to even Dracula's own vanity and evil. As much as I would love to ignore this and tackle Dracula straight away, this threat cannot be ignored. I have heard far too much for this to be the case." With his sword and shield in hand, Alucard stood ready to wipe out anyone who opposed him. "If this ends up being a minor inconvenience, then at least I will know for certain. But somehow, I think this will be more than that."

Rival Scene

This was certainly no Castle Dracula, that was for sure. Dracula would not have had such a fondness for strange blue columns or floating shapes in space. Or humans. Even at that, the woman who Alucard saw ahead of him was no Belmont. He was impressed that a human could have made it so far, but there were realities that had to be faced. "You have done well to make it this far." He commended her. Tifa Lockhart turned to face him. "...Thanks..." She said pensively. An awkward silence hung momentarily in the air as Tifa ascertained the meaning of his words. "But you must turn back. This is no place for a human." Tifa raised an eyebrow. "I think I'm doing pretty well." Alucard unsheathed his sword. "Let me rephrase: Turn around. Failing that, at least let me judge your fighting capabilities." Tifa's expression morphed into an annoyed glare as she put up her fists. "I'm plenty capable, and I'm not turning around." Alucard's sword raised itself above him.

"You leave me no other recourse."

Outro

With his recent experiences behind him, Alucard found himself back where he started. Staring down Castle Dracula and preparing to go in. "The abnormalities which I faced were among the most peculiar I have ever seen. Their ability varied greatly." He began walking towards the towering castle. "Some were unfortunate fools. They did not know what they were getting themselves into. However, some were capable. They could have even posed a threat to Dracula." He drew his sword as he came closer to the castle. "Much like Castle Dracula, that rotten structure has disappeared. Maybe in the future it will return again..." As the first of Dracula's ghastly minions took notice of him, Alucard began to emanate a blue aura. "And if it does, I will be there to strike it down again. Just like this rotten castle!"

Fight Intros

Son of Dracula- Alucard turns to face the camera. His sword raises itself beside him, without being in his hands.

Creature of the Night- A swarm of bats descend on stage. Once the swarm clears, Alucard is shown standing there, ready to fight.

Needs Must- Alucard swings his sword while saying "I will do what I must to those who stand in my way."

Know Your Place- Alucard unsheathes his sword, which positions itself above his right shoulder, ready to stab.

Victory

'Level Up'- Alucard briefly glows as he relaxes his pose from battle.

'Until Next Time'- Alucard stares into the distance while his cape flutters in the wind.

'This Too, Is Fate'- Alucard turns his back to the camera with a swing of his sword.

'Onto The Next Fight'- Alucard jumps up, out of frame. He can be seen flying away in the background as a bat if the stage's design permits.

Defeat

If using 'Level Up'- Alucard fades away into a red mist.

If using 'Until Next Time'- Alucard collapses forwards in a heap.

If using 'This Too, Is Fate'- Alucard is shown on one knee with his head bowed, breathing heavily.

If using 'Onto The Next Fight'- Alucard collapses to his knees and bows his head in shame.

Themes

Battle Themes

Dracula's Castle (Symphony of the Night)

The Tragic Prince

Festival of Servants

Level 3 Theme

Final Confrontation (Castlevania: Lords of Shadow)

Victory Themes

Wood Carving Partita

Wandering Ghosts

Quotes

Upon Selection

"I've come to put an end to this."

"I can't promise anything."

"As you wish."

"Shall we?"

Picking Up An Item

"And these are?"

"These shall aid me in battle."

"I won't let my opponents use these."

Getting a KO

"Darkness awaits you."

"Go back to the abyss!"

"It's over!"

"That should do it."

"Back to the abyss with you."

"Sorry, it's destiny."

"Forgive me. This too, is fate."

Respawning After KO

"You have lost your way."

"You deserve worse than death."

"I'm not done with you yet."

"Apologies, but I cannot allow myself to be defeated."

"I cannot...keep my promise..."

Using Moves

"Move or die." -Level 2.

"Enough talk. It is time for you to die." -Level 3.

Taunts

Bar Fight- "Please, this isn't a bar fight. Have some class."

Need To Improve- "You will not survive long with those skills."

That Hurt- Alucard crouches down and hisses, bearing his fangs.

Costumes

Son of Dracula (Default)

Lord of Shadows

Shirtless Son

Rocket Animation

Alucard is trapped as a bat inside a cage which is chained to the rocket. He flies around inside the cage but cannot get out.

Moveset

Square-Alucard quickly swings the Alucard Sword from left to right, then upward to the left and then back to the right.

Square (rapid press)- Alucard uses Fist of Tulkas to perform a rapid series of punches.

Square (Air)- Same as ground version.

Square Side- Alucard performs a broad swing with the Alucard Sword.

Square Side (Air)- Alucard swings his sword over his head from behind.

Square Up- Alucard swings the Alucard Sword upwards.

Square Up (Air)- Same as ground version.

Square Down- Alucard swings the Alucard sword downwards.

Square Down (Air)- Alucard dashes diagonally downwards while slashing with the Alucard Sword.

Triangle- Alucard throws his Chakram like a boomerang. It travels forward and downwards first before travelling upwards on the return. Alucard can have two on the stage at one time.

Triangle (Air)- Alucard transforms into poisonous mist to deal damage. This attack has no knockback.

Triangle Side- Alucard tranforms into a wolf and dashes forward while biting.

Triangle Side (Air)- Alucard transforms into a bat and performs Wing Smash, dashing forward at high velocity.

Triangle Up- Alucard summons a skeleton who begins throwing bones in the air.

Triangle Up (Air)- Alucard throws a Holy Water in an arc, which explodes into blue flames upon contact with anything.

Triangle Down- Alucard drops an iron ball which bounces forwards a short distance before disappearing.

Triangle Down (Air)- Alucard transforms into a bat and uses sonar to deal damage.

Circle- Alucard uses Hellfire to shoot three fireballs forward.

Circle (Air)- Same as ground version.

Circle Side- Alucard uses Moon Rod to cast crescents forward with razor sharp edges.

Circle Side (Air)- Alucard fires a magic missile forwards.

Circle Up- Alucard summons a spirit which travels in an upward arc towards opponents to deal damage.

Circle Up (Air)- Same as ground version.

Circle Down- Alucard will cause a magic circle to form nearby and from it a sword will slice up.

Circle Down (Air)- Alucard shoots dark lightning directly beneath himself.

Grab Side-Alucard teleports behind an opponent and slashes with the Alucard Sword.

Grab Up- Alucard impales an opponent on the Alucard Spear.

Grab Down- Alucard uses Soul Steal to steal AP from a grabbed opponent.

Level 1

Alucard Shield- Alucard uses the Alucard Shield's attack to strike all opponents above him or directly next to him.

Level 2

Dark Inferno Hellfire- Alucard casts two giant fireballs that zoom across the screen.

Level 3

Valmanway- Alucard gains the use of Valmanway, his most powerful sword. This sword is capable of striking as many blades at once as well as firing a long green energy wave.

Author's Note

 

Notes:

Connections: Alucard and Tifa both starred in games that were the first on Playstation in a long running series which was predominantly Nintendo before that point. Both lost their mothers at an early age and both use magic as a key weapon in their respective arsenals.

I can't believe I neglected a Castlevania rep in my original roster. Well, here's the rep! Better late than never, I guess. I'm not a huge fan of the Netflix series (Vampires don't like angles, really?) but Alucard had some good moments in it.

The connections were somewhat tenuous, but I think both of these characters would be great additions to the roster. I'll talk more about Tifa in her chapter but Alucard was a pretty easy pick for a Castlevania character. Richter was the only other character who came close, and while him being in Smash didn't put me off selecting him, I felt that the Belmont family is best left together. Symphony of the Night, what more needs to be said? He has a very strong movepool as well, which was fun to work with. The Castlevania tracks he himself has weren't the best imo, I had to dig a little deeper to get some more that I liked.

Chapter 56: (DLC) Tifa Lockhart

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE KNOCKOUT REBEL

Tifa Lockhart is the manager of the Seventh Heaven bar, located in the Sector 7 slums. She is also a member of Avalanche, a resistance group against the Shinra Electric Power Company. Shinra has an iron grip on the world through its control of power and often resorts to corrupt and ruthless tactics to achieve its aims. Tifa herself is a member of this group alongside her close childhood friend Cloud Strife, which itself is led by Barrett Wallace. In battle, Tifa relies on raw strength and her mastery of martial arts. Kicks and especially punches are the cornerstone of her fighting style. Despite her gentlt and pretty appearance, Tifa is a monster in close-quarters combat and can deal severe damage to unexpecting foes that they won't forget in a hurry!

Intro

Tifa cleaned off the bar in Seventh Heaven. She hadn't opened today, but there was never an excuse not to take care of her workplace. There was also another reason, one that walked in the door as she was cleaning. "So what did you want to meet about?" Cloud Strife asked. Tifa finished cleaning and began leaning on the bar as Cloud sat down. "I heard something interesting last night, while I was working." Tifa explained. "There's a tournament...a fighting tournament of some kind taking place." She explained, trying to recall the details of what she had heard. "In Midgar?" Tifa shook her head. "No, I remember the guy saying that it was far away."

"We don't have time to go chasing rumours." Cloud reminded her. "Besides, it's not exactly in our interest to put ourselves in the public spotlight." Tifa's eyes darted around the room momentarily before returning to Cloud. "I think this'll be worth it." She explained. "The prize is some kind of otherworldly power. What if he's going to look for it?" Cloud did have to concede that it was a possibility that Sephiroth would go off in search of this power too. He got lost in his subsequent thought, which led Tifa to step out from behind the bar and make for the door. "Hey, where are you going?" Cloud asked. "I thought you might be unsure, so I don't mind investigating this by myself." Cloud was taken aback internally, though he managed to keep himself from outwardly expressing those feelings. "And if something happens to you?" He queried. "I can handle myself." She smiled. "If I go myself, then it means the rest of of us can focus on Shinra. Trust me." Cloud relented. "Alright. But we need you back in one piece. Don't get reckless." Tifa was already out the door. She couldn't wait to prove herself to him, and find out what was really going on with this tournament.

Rival Scene

The crystal arena was something Tifa wasn't quite used to. Shinra weren't here yet, and if they were then they hadn't shown any traces of themselves yet. She surveyed the location she was in, and this was when she happened to see a pale man with light hair wearing a long dark coat. She was currently standing only a couple of meters away from him and dared not walk any closer for the moment.

"Are you lost?" The man asked, turning to face her. "Lost?" Tifa asked. "I'm not sure where I am, but I wouldn't say I'm lost, no." The man looked away. "But you know why you are here." Tifa nodded. "I was trying to get here before Shinra." She explained. "I don't care for your explanations." He admitted. "I must ask you to leave at once."

"Hey, hold on-" Tifa went to move past him, only for the man to draw his sword. "I cannot trust that a human will be able to properly manage that which lies ahead." Alucard explained. "If you do not retreat, then I shall have no choice but to use force."

"Force is something I'm pretty good with." Tifa stood back and adopted a fighting pose. "You think you can tell me what to do? Tch! I'll show you!"

Outro

In the end, Tifa returned home without any issue. In retrospect it seemed silly to have ever worried about her chances of success. She ended up back where she started, at the Seventh Heaven. She opened the doors again, and saw Cloud waiting there. "Have you been...?" Cloud shook his head. "No, I got back about fifteen minutes ago. I figured you'd come back here if you made it back." Tifa set aside her disappointment at the fact that Cloud hadn't been waiting for her all that time and went behind the bar again. "Drink?" Cloud nodded. "Surprise me. Oh yeah, what'd you find?" Tifa set about making his drink while explaining what she'd been through. "Shinra weren't there." She explained. "In fact, I didn't see anyone familiar there. I don't know what they wanted or where they were from, but no one knew who I was." She passed Cloud his drink. "So, it turned out to be nothing then?" Cloud asked. Tifa shook her head. "I wouldn't say 'nothing'."

A blue aura began to emanate from her. Cloud was surprised for once. "I think this'll make our lives easier, AND give Shinra something to think about!"

Fight Intros

Inflitration- Tifa jumps onto the stage from up high, landing in a crouched position with her hand supporting her. She looks up to face the camera.

Laugh While You Still Can- Tifa steps forwards and puts up her fists, saying "Laugh while you still can."

My Techniques- Tifa kicks and throws two punches while she says "My techniques will lead the way."

Let Me Get Ready- Tifa puts on her gloves before putting up her fists.

Victory

No Surprises There- Tifa dusts off her skirt and stretches her arms above her head.

Good Play- Tifa stretches her arms behind her back and then puts her left hand on her hip.

What'll It Be?- Tifa leans on a bar in front of her.

I've Played This Game Before- Tifa smiles and gives a thumbs up to the camera.

Defeat

If using 'No Surprises There'- Tifa collapses to the ground.

If using 'Good Play'- Tifa looks up despairingly before dropping to one knee.

If using 'What'll It Be?'- Tifa indignantly stomps her foot and glares at the camera.

If using 'I've Played This Game Before'- Tifa lies on her side while holding her hip, wearing a look of pain on her face.

Themes

Battle The mes

Smash 'Em, Rip 'Em

Let The Battles Begin!

Fight On!

Attack of the WEAPON

Level 3 Theme

One-Winged Angel

Victory Themes

Victory Fanfare

Tifa's Theme (FF VII)

Star of the Seventh Heaven

Quotes

Upon Selection

"I'll smash 'em!"

"This'll be a nice warmup!"

"I'll show 'em fists of fury!"

Picking Up An Item

"This'll look nice in the bar."

"Thanks for that."

"Gotcha!"

"Last one for me!"

"You watching?"

"This will help."

Getting a KO

"That's a win."

"I'm gonna win!"

"Alright, let's go!"

"You've seen how much ass I can kick."

"You asked for it!"

"See ya!"

"Bye!"

"That's that!"

Respawning After KO

"Mock me and I'll squash you."

"No...I can't get timid now."

"Someone say it's gonna be okay...!"

"Talk about demoralizing..."

"Now I'm mad!"

"Gonna teach you a lesson!"

"Gotta make a stand."

"Gotta win at all costs."

"Not throwing in the towel!"

Using Moves

"This'll hurt!" -Using Level 1.

"Over!" -Using Level 1.

"Take off!" -Using Level 2.

"Sorry if this stings a little!" -Using Level 2.

"Here goes! Knockout!" -Using Level 3.

"Time to get serious!" -Using Level 3.

"Are you ready?!" -Using Level 3.

"Breaking my limits! Feels like you're flying, doesn't it?" -Using Level 3.

Taunts

Try Again- Tifa adjusts her gloves while telling the opponent "Let's spar again when you're stronger."

Not Holding Back- Tifa stretches and shouts "Sorry if that stung a little!"

Out Of Your League- Tifa throws some mock punches and kicks, then says "This'll be a nice warm up!"

Costumes

Seventh Heaven's Barkeep (Default)

Advent Child

Refined Dress

Sporty Dress

Exotic Dress

Italian Senate Uniform (DLC)

Rocket Animation

Tifa's whole fists are chained to prevent her from using her strength.

Moveset

Square-Tifa punches while moving forward in a four hit combo.

Square (Hold)- Tifa unleashes True Strike, an extremely powerful punch.

Square (Rapid Press 6x)- Tifa uses Beat Rush to rapidly punch opponents.

Square (Air)- Same as ground version.

Square Side- Tifa performs three high kicks.

Square Side (Rapid Press x5)- Tifa unleashes a flurry of light kicks.

Square Side (rapid press 5x), Square- Tifa finishes Rise and Fall by knocking opponents away with a powerful palm.

Square Side (Air)- Tifa performs a three hit spinning kick combo.

Square Up- Tifa performs a basic uppercut.

Square Up (Air)- Same as ground version.

Square Down- Tifa leaps into the air and slams the ground with her fists.

Square Down (Air)- Same as ground version.

Triangle- Tifa uses Chi Trap, creating an orb of chi that damages opponents on contact.

Triangle (Air)- Same as ground version.

Triangle Side- Tifa uses Overpower, a forward charging spiral kick.

Triangle Side (Air)- Same as ground version.

Triangle Up- Tifa uses Blizzard, a slow moving blast of ice.

Triangle Up, Triangle- Tifa cancels into Blizzara, firing an ice bullet at opponents which deals multiple hits.

Triangle Up (Air)- Same as ground version.

Triangle Down- Tifa uses Blizzaga to drop a chunk of ice down close to her.

Triangle Down (Air)- Tifa performs a divekick, zeroing in on the ground diagonally down from her.

Circle- Tifa equips her Premium Heart gloves to temporarily give her attacks a boost. These gloves are more effective when Tifa has a super built up, and more effective the stronger the super is.

Circle (Air)- Same as ground version.

Circle Side- Tifa uses Omnistrike, a strong shoulder charge forwards.

Circle Side (Air)- Same as ground version.

Circle Up- Tifa performs Whirling Uppercut, spinning around while rising for a strong and high uppercut.

Circle Up (Air)- Same as ground version.

Circle Down- Tifa uses Waterkick, sliding forward and launching foes on contact.

Circle Down (Air)- Tifa performs the Moonsault kick, a downward axe kick.

Circle Down (Air), Square (Air)- Tifa follows up by kicking the opponent away.

Grab Side-Tifa uses Rolling Blaze, spinning into an opponent while coated in fire before grabbing them and driving them to the ground.

Grab Up- Tifa peforms Meteor Strike, charging forward surrounded by fire, launching an opponent into the air, then following them and throwing them like a missile at the ground, resulting in a small explosion.

Grab Down- Tifa performs Meteodive, lifting an opponent into the air by the legs and slamming them down into the ground.

Level 1

Somersault- Tifa dashes forward and performs a strong and fast somersault kick.

Level 2

Dolphin Blow- Tifa uppercuts, causing a dolphin to leap into the air and then dive beneath a non-existent ocean. Anyone the dolphin hits is KO'd.

Level 3

Final Heaven- Tifa unleashes her final Limit Break by charging up energy between her fists and then punching an enemy in a cutscene (the enemy is normally the nearest when there is more than one) to create a giant explosion which clears the screen.

Notes:

Why not Cloud? I wanted to do something different. I also like characters who can punch. This was an idea which I had in the back of my mind for almost ten years now, ever since Cloud was announced for Smash I considered the possibility of him not being the Final Fantasy rep. Not that a series as diverse and impactful as FF couldn't have two reps or even more, but there was a lot that went into this decision. I did want the rep to be a FFVII one, since that one had a massive impact on the Playstation in its infancy. Sephiroth could have worked too, but as I said before, I like characters who can punch.

Chapter 57: (DLC) Leon Kennedy

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE BODYGUARD

Leon Scott Kennedy is a police officer in America's most dangerous city, Raccoon City. It was Leon's father who instilled in him a desire to be a police officer and tackle crime head-on. He went to Raccoon City of his own volition to investigate a series of mysterious murders, but found more than he bargained for. It turned out that the city had fallen victim to zombies. For Leon, this was no problem. He quickly diffused the threat and was then recruited by the American government specifically to counter the outbreaks wherever they may occur. He even rescued the President's daughter from one such outbreak, and these were not run of the mill brainless zombies which he fought.

Leon is an expert in hand to hand combat as a result of his training, and knows his way around all manner of weapon from knives to guns to rocket launchers. He has fought genetically mutated super beasts and other secret agents and somehow manages to be regarded as one of the most dangerous men in the world of Resident Evil. There is truly no task which Leon S. Kennedy is not up to.

Intro

A Ducati XDiavel sped along a desert highway, without another soul in sight. The occupant, a blond man wearing a leather jacket, was a man on a mission. "The DSO have given me a weird mission this time. They said they didn't want to risk everyone going at once, so I'm by myself this time. No Jill or Chris. Lucky me." He quipped to himself, having been on the road for a while at this stage without another soul to talk to. "They say they're detecting an anomaly, could be a B.O.W., or a whole host of them. I'm really not sure why I have to go alone." It wasn't like Leon really cared. He'd done this before countless times, it was what he was paid to do. There wasn't much sense in complaining about it in a serious way. "It's probably nothing. But still, I've got to be on my toes. That way I'll take care of this threat in no time."

Rival Scene

Umbrella weren't out here. Rather than thinking this whole thing was a waste of time, Leon was instead relieved that idea. If Umbrella were to capture any of these creatures for experimentation, the results could have been disastrous. He held his pistol closely as he surveyed the area before him for potential enemies. He saw a short-haired blonde girl walking across the arena. The first person he'd seen this far into his journey. The fact that she'd made it this far indicated to Leon that she was dangerous.

"Hands up." He ordered calmly. The girl turned to face him. She looked nervous, but still didn't raise her hands. In them, she had two strange looking guns, the like of which Leon hadn't seen before. He kept his gun trained on her. "Who are you?" She asked. "I'm with the United States government." Leon informed her. "I've got to find out what's here and contain it. There's no telling what might happen to you if you go ahead."

"Aren't you scared yourself?" Noel asked. "This is my job. I've dealt with much worse." Noel stepped back. "No! I don't think you have!" She aimed her guns at him. "I'm going to show you just how wrong you are?!" Leon didn't even flinch. "Suit yourself."

Outro

Leon was going back the way he came, along the desert highway without another soul in sight. "In the end they had nothing to worry about. Some of those things I fought were a lot more reasonable than the freaks I usually have to deal with. Don't even know if I can big it up for anyone else." He pondered whether or not he should actually do that. "I guess it wasn't that straight forward. There was a lot of weird stuff out there. But whatever it was, Umbrella weren't there and they won't get a chance to go their either." He thought about all the work he had done so far to hinder Umbrella. Wesker was still out there and Umbrella were far from done. "They won't be finished so easily. Annoyingly persistent, just like their infected toys." He mused.

At that moment, he began to emanate a blue aura. "But they haven't given me more trouble than I can handle. Not yet. And with this new power, I doubt they'll ever be able to."

Fight Intros

Raccoon City P.D.!- Leon rushes forward and points his gun at the screen.

Out of Darkness- Leon wanders forwards, shining his flashlight around. Eventually he concentrates it on the camera and lowers it.

The Best Escort- Ashley climbs into a dumpster, with Leon holding the lid open. He gently closes it before turning to face the other combatants(s).

Condor One Out- Leon is talking into his earpiece. He says "Condor One out" before ending the conversation and readying his pistol.

Victory

Way- Leon grabs Ashley's arm and runs off stage with her.

Cool Dork- Leon sits in a red velvet throne, resting his elbow on the armrest.

And That's The Game- Leon cracks his knuckles while trying to look serious.

Rescued the Subject- Leon talks to his earpiece, holstering his gun.

Defeat

If using 'Way'- Leon falls forward, succumbing to a parasitic infection.

If using 'Cool Dork'- Leon looks annoyed at the camera before shaking his head to the side.

If using 'And That's The Game'- Leon is shown lying on the ground while the words 'YOU ARE DEAD' fade on screen in bold red writing.

If using 'Rescued the Subject'- Leon looks around, realising he is surrounded and backs up.

Themes

Battle Themes

Theme of Leon S. Kennedy - MvC 3

Leon S. Kennedy Theme - The Mercenaries

Leon's Theme - Resident Evil: Operation Raccoon City

Level 3 Theme

Leon S. Kennedy Mayhem Theme

Victory Themes

Serenity Leon Version One

The Drive

The Blade/The Bullet

Quotes

Upon Selection

"I can do this."

"What do I have to do?"

"Rain or shine, you're going down."

Picking Up An Item

"What are these things?"

"Now that's what I call backup."

"I'll be taking these."

"This might come in handy."

Getting a KO

"Game over."

"Mission accomplished."

"One down."

"Can't let your guard down for a second."

"Rest in peace."

"That went well."

"Bill me for the repairs later."

"Hope I don't have to write a report on this."

Respawning After KO

"How do I kill this thing?"

"The hell is going on?"

"Not my lucky day."

"Ugh, this is gonna get a bit dicey."

Using Moves

"Here goes nothing." -Said when using Level 1.

"Hasta luego." -Said when using Level 1.

"Now!" -Said when using Level 2.

"Get out of the way!" -Said when using Level 2.

"It's my lucky day." -Said when using Level 3.

"Alright, let's do this the hard way." -Said when using Level 3

Taunts

Learn Something Else- Leon waves his handgun in the direction of the opponent and says "Better try a new trick, 'cause that one's getting old."

Bingo- Leon looks around and asks "Where's everybody going, bingo?"

Small Time- Leon points at an opponent and says "You're small time."

Costumes

Raccoon City Police Uniform (Default)

Presidential Boyguard

Uniform After Carnage

Romantic Outfit

Rocket Animation

Leon is chained by his wrists like most other All-Stars. He tries sharp punching motions to free his hands but to no avail.

Moveset

Square-Leon performs a one-two kick combo.

Square (Air)- Leon stabs with his combat knife.

Square Side- Leon does a roundhouse kick.

Square Side (Air)- Leon slashes twice with his combat knife.

Square Up- Leon performs a jump kick.

Square Up (Air)- Leon performs a high kick.

Square Down- Leon performs an upward kick from a crouching position.

Square Down (Air)- Leon concentrates on using his full weight to fall on opponents. If he misses, he will be temporarily stunned.

Triangle- Leon fires the Silver Ghost at enemies.

Triangle (Air)- Leon fires a shot from the SSG 3000 Sniper Rifle.

Triangle Side- Leon fires his Thompson, aka 'The Chicago Typewriter' for a few seconds.

Triangle Side (Air)- Leon fires his AKMSU assault rifle.

Triangle Up- Leon fires a powerful shot from the 50. Cal Desert Eagle Magnum into the air.

Triangle Up (Air)- Same as ground version.

Triangle Down- Leon fires a Remington M1100-p shotgun at his feet.

Triangle Down (Air)- Same as ground version.

Circle- Leon throws a frag grenade.

Circle (Air)- Same as ground version.

Circle Side- Leon shines his flashlight into an opponent's eyes. If they're close enough, it will stun them briefly.

Circle Side (Air)- Same as ground version.

Circle Up- Leon tosses a C4. Using this attack again detonates the C4. Leon may only have one C4 active at a time.

Circle Up (Air)- Same as ground version.

Circle Down- Leon throws an incendiary grenade at the floor. It will leaves flames on the stage that earn AP for Leon and damage opponents.

Circle Down (Air)- Same as ground version.

Grab Side-Leon charges, leading with his shoulder and tackles an opponent to the ground.

Grab Up- Leon grabs his opponent in an arm lock and throws them over himself while he falls to the ground.

Grab Down- Leon suplexes an opponent.

Level 1

RPG-7- Leon fires a rocket from the RPG-7 which has a small blast radius.

Level 2

A Bould Attack- Leon pushes a giant boulder forward that crushes opponents.

Level 3

Infinite Rocket Launcher- Leon acquires the series' iconic RPG-7 with infinite ammo. He is free to rain devastation down upon his opponents with this rapid fire rocket launcher.

Notes:

Connections: Leon and Noel are both military agents who specialise in dealing with supernatural threats. They both use a varied mix of hand-to-hand, melee and armed combat in their styles. They're both blonde and Noel is a palindrome of Leon. Both characters have already appeared in multi-franchise crossovers (DbD and BBTAG) and both series deal with genetic mutation, with many of the enemies Leon fights being genetically mutated and characters like Taokaka who Noel fights are also genetically mutated. Both series also deal with extinction events.

Leon is hilarious, I can't believe the same character is simultaneously a total dweeb and badass. I went with him over Chris since him being the protagonist of arguably the two best RE games gives him an edge. I gave Leon Chris' boulder punching powers to leave some of Redfield in this rep. Even at that, there's a lot of characters you could go with in Resident Evil. Wesker or Nemesis would've been great as well. Who knows? I may choose to add another RE rep someday.

Chapter 58: (DLC) Noel Vermillion

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE EYE OF THE AZURE

Born on December 25th, 2194, created by Sector Seven as 'dimensional boundary contact medium number 12' (mu12). She was adopted by the Vermillions after being rescued from the burning fields of Ikaruga. While living in the Vermillion household, Noel obtained her Nox Nyctores: Bolverk. The weapon that would serve as Noel's primary means of combat. She would become a lieutenant in the Novus Orbis Librarium, then the NOL attempted to assassinate her as she became aware of a complex and world threatening plot concocted to win wars in her world. Regardless of the challenges facing her, Noel's moral compass remained strong. Despite her shy and reserved personality, Noel is extremely powerful and underestimating her is the most surefire way to fall victim to her devastating attacks.

Intro

Noel still wasn't sure what was happening in her own world. Ragna and Rachel were supposed to meet her, but they were nowhere to be seen. "We don't have much time until Doomsday..." Noel worried. "If Ragna and Rachel were here I could tell them what I know...if they show up now and I'm not here..." She was wracked with doubt. What to do? She shook her head and set off. "If they can't find me...what difference does it make? I have to assume this has something to do with Doomsday. All those people flocking to one place for unheard of power? It has to mean something..." Even if it didn't, at least she would know.

"I can do this! Everything I've seen so far, this will be nothing! I'll bring order to this world!"

Rival Scene

Noel walked nervously across the crystal arena. So far, her fights had been remarkably strange even against the usual variety of foe she encountered.

He looked remarkably similar to her. Could he be...? She aimed her guns at him. "Stop!" He did so. "I'm ordering you to turn around." There were some nerves in her voice, and the policeman could sense that. "What gives you the right to do that?" Leon asked. Noel adjusted her stance in an effort to seem more serious. "Right." He went to walk away after not having received a response. Noel stood in front of him again, blocking off his path. "I mean it!" She asserted. "I can't let you walk unopposed to that power! The risk is too great!" Leon took a step back and drew his own gun. "I wasn't that curious before. I was just doing my job." He explained. "But now, you've got me curious. I'm going to get to whatever it is you're so desperate to protect. Even if it means going through you."

Noel finally found her mettle, tightening her grip on Bolverk. "Then I'm going to stop you!"

Outro

It ended up being well worth Noel's time. She made it back to where she was supposed to meet Ragna and Rachel. Both of them were waiting. "Hey, where were you?" Ragna asked. "Investigating something to do with Doomsday." Noel explained. "Really? And you didn't tell us?" Noel lowered her head in embarrassment. "Well, I didn't want to wait and let the problem get worse..." Rachel stuck up her nose. "Hmph! We would have been able to take care of it ourselves. Besides, what if something happened to you on your own? Who would have helped you then?" Noel opened her mouth to respond, but Ragna beat her to it. "Well, that didn't happen. It can't have been that dangerous." He turned to Noel, who nodded. "Right. Unfortunately I don't think it's slowed down Doomsday at all...but it was worth it!" Rachel raised an eyebrow, but was then taken aback as all three of them began to emanate a blue aura. "Woah!" Ragna was impressed.

Noel cracked a smile. "That's right! Even if we didn't slow down Doomsday, this power will help us do so. I know it!"

Fight Intros

Time For Action- Noel tosses off her overcoat and assumes a fighting stance.

Experience with Bolverk- Noel starts with her back to the camera. She then flips both her guns outward before turning around and crossing her arms across her chest, aiming both guns of Bolverk at upward angles.

Vigilance- Noel remains on her toes, looking left and right while turning her whole body as she does so.

Take This Seriously- Noel starts off with her eyes closed, one of Bolverk's guns aimed straight up. She then opens her eyes and assumes a fighting stance.

Victory

Looks Like I Won- Noel leans to the side, bending her knee and posing with Bolverk while wearing a serious expression.

Always Running- Noel runs off stage to the right, looking for her next objective.

Good Enough- Noel closes her eyes, aiming one gun upwards and the other one down.

Stopped For Now- Noel aims one gun upwards and one gun downwards. She then goes to a sliding pose, aiming both guns at a downward angle.

Defeat

If using 'Looks Like I Won'- Noel drops to the floor and looks down sadly.

If using 'Always Running'- Noel falls to her knees and passes out.

If using 'Good Enough'- Noel hugs herself and looks nervously at the camera.

If using 'Stopped For Now'- Noel steps backwards and drops Bolverk in a state of shock.

Themes

Battle Themes

Bullet Dance

Bullet Dance II

Bullet Dance (BBTAG)

Imperial Code

Memory of Tears

Level 3 Theme

Sword of Doom

Victory Themes

Girl of the Azure

Release

Love So Blue

Quotes

Upon Selection

"Do not resist."

"Here I come...Bolverk!"

"No matter who I have to face, I will not lose!"

Picking Up An Item

"I'm taking this."

"I'm confiscating this."

"Impressive!"

"Looks dangerous..."

"I have to confiscate this."

"This wasn't here before..."

Getting a KO

"You're a true soldier."

"It's pointless. Give up."

"I admire your resolve."

"Get out of my way!"

"I may look weak but I can't afford to lose."

"Gotcha!"

Respawning After KO

"Please do not resist..."

"Resist and I will use force!"

"I'm still in this!"

"I can do this!"

"I'm not giving up!"

"I won't lose!"

"Get it together!"

"Not done yet!"

Using Moves

"Releasing Amargus!" -Using Level 1.

"Amargus unleashed!" -Using Level 1.

"Fenrir, don't fail me!" -Using Level 2.

"I'm gonna finish this!" -Using Level 2.

"Target acknowledged as an obstruction. Commencing annihilation of the target." -Using Level 3.

Taunts

Blinded- "Aaah! I can't see!"

Stupid Thing- "Aaah, stupid thing."

Warning- Noel aims Bolverk forward and warns opponents: "Resist and I will use force!"

Costumes

Chrono Phantasma (Default)

NOL Uniform

Academy Uniform

Rocket Animation

Noel is chained by her hands and feet, with her knees bent to facilitate this odd arrangement.

Moveset

Square- Noel throws an elbow.

Square, Triangle- Noel performs Spring Raid, a strong somersault kick.

Square (Air)- Same as ground version.

Square Side- Noel performs a strong kick.

Square Side (Air)- Same as ground version.

Square Up- Noel performs a high kick.

Square Up (Air)- Same as ground version.

Square Down- Noel performs a low kick from her crouching position.

Square Down (Air)- Noel flips forwards with a kick.

Triangle- Noel fires a close range shot from Bolverk.

Triangle Down, Forward- Noel uses Optic Barrel to fire a ranged shot with Bolverk.

Triangle (Air)- Same as ground version but angled slightly downwards.

Triangle Down, Forward (Air)- Same as ground version.

Triangle Side- Noel slides forwards and fires a shot from Bolverk.

Triangle Side, Triangle- Noel fires an additional shot after she slides.

Triangle Side, Triangle, Triangle- Noel turns her back and fires in both directions.

Triangle Side, Triangle, Triangle, Square- Noel fires a shot while bracing Bolverk against her foot.

Triangle Side, Triangle, Triangle, Square Up- Noel performs an overhead axe kick to launch opponents into the air.

Triangle Side, Triangle, Triangle, Triangle- Noel advances while firing Bolverk.

Triangle Side, Triangle, Triangle, Circle- Noel throws Bolverk like a boomerang.

Triangle Side, Triangle Down- Noel flips over an opponent while firing at them.

Triangle Side, Square- Noel slide kicks an opponent.

Triangle Side, Square Up- Noel performs a Flash Kick, launching an opponent.

Triangle Side, Square Side- Noel quickly spins and tackles an opponent with her shoulder.

Triangle Side, Triangle Side- Noel jams the barrel of Bolverk and fires a charged shot.

Triangle Side (Air)- Noel fires spinning shots around herself.

Triangle Up- Noel twirls Bolverk before firing a shot into the air.

Triangle Up (Air)- Noel fires four shots while twirling upside-down in the air.

Triangle Down- Noel slides and fires a shot.

Triangle Down (Air)- Noel fires Bolverk straight down while upside-down in the air.

Circle- Noel strikes with Bolverk.

Circle (Air)- Noel swings Bolverk.

Circle Side- Noel sets a mark in front of herself that detonates.

Circle Side (Air)- Noel performs an aerial combat dive behind an opponent and then shoots them.

Circle Up- Noel performs an overhead whip with Bolverk.

Circle Up (Air)- Noel fires a missile from Zero Gun: Thor at the ground.

Circle Down- Noel sweeps along the ground with Bolverk.

Circle Down (Air)- Noel uses both of Bolverk's guns to slash at a downward angle.

Grab Side- Noel grabs an opponent and knees them twice, the second one sending them flying.

Circle Side- Noel sets a mark in front of herself that detonates.

Grab Down- Noel knocks an opponent to the ground and then fires a shot into their back.

Level 1

Valkyrie Veil- Noel fires a shot forward. If it connects, she dances around the opponent while firing explosive needles until they are KO'd.

Level 2

Zero Gun: Fenrir- Noel jams the barrel of the gun and fires it, unleashing a large, fatal energy beam that travels across the screen.

Level 3

Mu-12- Noel assumes her original vessel, Mu-12. She is capable of flying and attacking with multiple blades in this form.

Notes:

I don't really know what's going on in BlazBlue, but it's very fun to play. I picked Noel over Ragna because I ended up maining her. She's a solid pick regardless, I don't think it's too unreasonable. I can't remember if a BlazBlue character was initially planned for All-Stars but it does seem like a franchise they could've gone for. Given some of the other franchises in consideration it doesn't feel like an unbelievable stretch either.

Chapter 59: (DLC) Eve

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE ANGEL

The Naytibas were a species of hostile monsters that managed to kick humanity off the Earth and onto an off-planet colony. Eve was a member of the Eve Defence Force that was sent from the colony to reclaim Earth. She was aided by a scavenger named Adam who took her to Xion, the last city on Earth. Eve helped the city to fend off attacks from the Naytibas and clear space for humans to return home. Her quest involved collecting Alpha Cores in order to expose the Elder Naytiba and deal with the Naytibas problem at its core. Eve was smart enough to uncover the real threat, Mother Sphere, and tackle that instead. Since she went to take on Mother Sphere, Eve hasn't been heard from. All that's known about her at this point is that she's still alive.

With her skills including extremely swift swordsmanship, hand to hand combat, proficiency in firearms and superhuman parkour skills, her death would be impossible.

Intro

The sun shone on Xion, the last bastion of human life on Earth. "Mind telling me where you're going?" Adam asked, seeing that Eve was heading off. She threw a map to him. "Here. There's a tournament taking place with fighters from all across the Earth far from here. It sounds worth investigating." Adam read the poster that Eve had tossed him. "Weird...are you sure this isn't a trap?" Eve shook her head. "I have to try investigating. Apparently the prize for this tournament is a boost to the winner's power!" Adam understood. "You think this'll help you against the Naytiba?"

"Help us against the Naytiba, yes." She corrected him. "Right. You're not taking Lily or anything?" She shook her head. "I think it's best if I go alone this time. I'll be in touch when I get there." Adam didn't try to stop her. "Right. Well, go get 'em. And remember to come back in one piece." Eve turned and left, setting out on the long and arduous journey towards this fabled tournament.

Rival Scene

Eve walked through the crystal arena, thankful for the change in scenery. "Adam, Lily...it appears there are other humans on Earth,outside Xion. But they're only interested in fighting...I haven't been able to converse with them." She looked ahead and saw a young man with silver hair wearing what looked like a school uniform. "I've found another one now. I'm going to try him." She walked up to the boy.

"Excuse me, my name is Eve." She introduced herself. "I'm trying to save humanity...I didn't know there was anyone left." Yu Narukami looked at her strangely. "There's lots of us left, actually." He answered. Eve shook her head. "That can't be the case. I know that there's only one city left. I need the power here to eradicate the Naytiba. Then you'll be safe!" Yu stood back and called out Izanagi. Eve took a step back, her drone circling her. "You...what are you?!" She demanded. "I need that power too, but for a real threat." He replied. "It's nothing personal, but believe me when I say I didn't come all this way to not have it." Eve unclipped Blood Edge and readied herself for a fight.

"Neither did I."

Outro

Xion had never seemed so welcoming before as it did then. Eve walked through the gates and shortly after found Adam and Lily. "So there are other humans?!" Lily asked excitedly. Eve nodded. "Although, they were strange. I don't know if they were feral or simply bad, but all of them wanted to fight. There were other creatures too, all aggressive. But no Naytiba." Adam smiled. "I'll bet that was a relief, huh?" Eve smiled and nodded. "Yes, I suppose it was." She stopped. "I know the location was on that poster, but it felt at times like I was on another planet." She explained. "If I was to search for that place again...I'm almost certain I wouldn't find it." The other two looked at each other. "Are you sure it was even real?" Lily asked. "Without a doubt." Eve responded. "It just felt strage."

"The real question is, did you get that power and if so, was it worth it?" Eve smiled and nodded. "I got it." She began to emanate a blue aura, impressing both Lily and Adam. "Woah! Eve, this is incredible!" Lily exclaimed. "It seems that way." Eve agreed. "I think it'll be worth it, Adam. The Naytiba will fall that much easier with this power!"

Fight Intros

Hair For Battle- Eve unclips Blood Edge from her hair and swings it.

From a Distance- Eve tosses a magazine into the air and then grabs it and loads her drone gun in one fell swoop.

New Area Discovered- Eve drops down from above the camera and lands on one knee. She then looks up at the camera.

The Drone is Different- Eve extends her arm, allowing her drone to latch on. It then becomes a drone gun, which she points at the camera.

Victory

Ta-Dah!- Eve holds a can she found to the camera while looking extremely pleased with herself.

A Gentle Act of Pity- Eve remounts Blood Edge on her ponytail and walks off.

No Hard Feelings- Eve makes a love heart sign with her hands.

Back To Base- Eve sits down at a base camp that has appeared on stage.

Defeat

If using 'Ta-Dah!'- Eve staggers forward with her hand out and a horrified look on her face.

If using 'A Gentle Act of Pity'- Eve staggers backwards and collapses to the ground.

If using 'No Hard Feelings'- Eve rolls along the ground, coming to a stop as she's sprawled out on the ground.

If using 'Back to Base'- Eve kneels with Blood Edge stuck in the ground. She has her head down and her eyes covered by her arm.

Themes

Battle Themes

Raven

Eidos 7 Silent Street Combat

Belial

Providence

Level 3 Theme

Tachy Mode

Victory Themes

Eidos 7 Silent Street

Don't Forget Me

Shelter

Quotes

Upon Selection

"Living here isn't so bad."

"This is my battle."

"Lily, let's go."

"All we must do is complete the mission."

Picking Up An Item

"Come on!"

"I'll be sure to keep this."

"I wonder if these will still work?"

"Where can we even use these?"

"I suppose there's no reason to say no."

"This'll be very useful for the mission."

Getting a KO

"I think I'm adapting quite well."

"The learning curb isn't too steep."

"There was no other way..."

"I'm glad I was able to do something."

Respawning After KO

"You don't seem very likeable."

"Any chance the Ark could lend some assistance?"

"I've come so far..."

"Let's stay positive..."

"I'll go on alone."

Using Moves

"We have no other choice!" -Said when using Level 2.

"Let's finish this in one fell swoop!" -Said when using Level 3.

"You think you'll be the one to end this?!" -Said when using Level 3.

Taunts

Don't Get Excited- Eve smiles and wags her finger at opponents.

Not The Enemy- Eve looks down condescendingly at her opponent and says "not exactly an Alpha Naytiba."

Nonsense- "Does this make any sense to you?"

Costumes

EVE 07 (Default)

EVE 06

Planet Diving Suit V2

Fluffy Bear

Daily Knitted Dress

Rocket Animation

Eve is chained all the way up her arms. She tries to flex them out to no avail.

Moveset

Square- Eve slashes forwards with Blood Edge. This can be chained into a four hit combo known as 'Incursion N'.

Square, Triangle- Eve follows up her slash with an electrically charged one for additional damage at the trade off of it being marginally slower.

Square (Air)- Same as ground version.

Square Side- Eve dashes forwards and slashes.

Square Side, Square (Hold)- Eve performs a second slash and jumps backwards.

Square Side (Air)- Eve flips through the air and swings her sword.

Square Up- Eve performs a launching upward slash.

Square Up, Square Down, Triangle- Eve performs her 'Onslaught' combo, a vertically spinning slash that hits twice.

Square Up (Air)- Same as ground version.

Square Down- Eve performs an overhead slash with Blood Edge.

Square Down (Air)- Same as ground version.

Triangle- Eve kicks her opponent.

Triangle (Air)- Eve performs a lunging downward stab with Blood Edge that is charged with electricity for added damage.

Triangle Side- Eve performs a wide slash charged with electricity.

Triangle Side, Circle- Eve sends a shockwave flying from Blood Edge.

Triangle Side (Air)- Same as ground version.

Triangle Up- Eve performs a somersault kick imbued with electricity.

Triangle Up (Air)- Same as ground version.

Triangle Down- Eve uses 'Beta Energy' to perform a high stab that strikes three times in quick succession for limited AP gain and damage.

Triangle Down, Square- Eve follows up with a more powerful stabbing attack.

Triangle Down (Air)- Eve performs 'Descending Break' an attack where she stabs the ground to create a shockwave.

Circle- Eve fires a slug from her drone gun.

Circle (Air)- Same as ground version.

Circle Side- Eve fires a blaster cell from her drone gun. This attack can be charged to fire a beam of energy across the stage.

Circle Side (Air)- Same as ground version.

Circle Up- Eve fires an explosive shell in an arc.

Circle Up (Air)- Same as ground version.

Circle Down- Eve fires a shotgun shell from her drone gun at a downward angle.

Circle Down (Air)- Same as ground version.

Grab Side- Eve stabs the opponent with her sword and swings around them, then kicks them away.

Grab Up- Eve charges Blood Edge to use 'Tempest'. Slash lines appear on the opponent as she tosses her sword into the air, and when she catches it again the opponent flies back.

Grab Down- Eve dashes under an opponent and stabs them in the back.

Level 1

Infinite Slash- Eve slashes rapidly and wildly, covering a wide area. She then dashes forward and repeats this action.

Level 2

Overdrive- Eve goes into overdrive, increasing her movement and attack speed and making all attacks fatal.

Level 3

Tachy Mode- Eve enters Tachy Mode, becoming a one winged angel. All other activity on stage slows down as Eve's superior movement, attack range, attack power and attack speed give her the chance to KO opponents. She is also equipped with a longer and deadlier tachyon blade during this super.

Notes:

Connections: Narukami and Eve are both protagonists of games where the central theme is truth. Narukami seeks to create his own truth while Eve accepts hers as predestined. Both are sword users who use electricity in their attacks and both characters are highly customisable, with Narukami being able to be named by the player and Eve having hundreds of different visual presentation options.

Eve is typically styled as EVE, but for some reason I feel better referring to her as Eve. The all-caps in this situation just makes me feel like I'm yelling her name. Yu is a little ooc here, but that's par for the course for a lot of rival scenes in the original PSAS. Originally Eve's rival was Stray (There's a lot of similarities. Stellar Blade is basically Stray without the cats) and Yu's was Gex but I really didn't want Gex in this roster. At least not now. So I mashed these two together.

I also want to address a criticism I have received lately from a couple of people. It's a contentious issue, so I don't have an issue with it but basically it's about Spider-Man's inclusion in the roster and whether that denigrates the idea of the roster being for Playstation characters. I touched on it in the A/N for the Spider-Man chapter but I didn't really go into detail on it so I'll try here.

Firstly, the PS Spider-Man games take place in their own separate universe, so Peter can be contained as a video game character even though he's really a comic book character because there is no crossover with any other Spider-Men. Secondly, the games were Playstation exclusive and there have been three of them now. It doesn't feel right to not acknowledge that in some way. Sony also owns Spidey's rights, so getting him in the game wouldn't exactly be challenging. Since he's the only character this contention surrounds, I think it's acceptable to have him in. If it were three or four characters, then I would object. It would undoubtedly raise the profile of a hypothetical roster to have him in it, and as well as that he's just a fun character to think about in a fighting game. I understand why some people don't include him in theirs, but for me I think the pros outweigh the cons.

As for why I don't include other comic book characters, none of them fit all these criteria. Batman from the Arkham series was never PS exclusive, nor is he owned by Sony and he is the strongest candidate. The only other superhero who comes close is Wolverine since he's getting the Spider-Man treatment of a PS exclusive Insomniac game but we don't even know how good that'll be. No other comic book character comes close to getting in.

I hope I didn't come across as too argumentative, these are the reasons I legitimately believe it should be the case that Spider-Man is in the roster while no other comic book characters are and why it doesn't make a mockery of the whole thing.

Chapter 60: (DLC) Yu Narukami

Notes:

(See the end of the chapter for notes.)

Chapter Text

Bio

THE SISTER COMPLEX KINGPIN OF STEEL

Yu Narukami moved to the quiet town of Inaba thinking that life would be a lot less busy than in the big city. He ended up being more wrong than he ever thought possible, with a murder mystery unfolding right before his eyes. It involved a strange world beyond the TV screen, where monsters known as 'Shadows' roamed and attacked anyone who came near them. In order to defeat these shadows, Yu had to command a spirit known as a Persona. Yu's mastery of Personas was instrumental in saving more potential victims of murder.

While Yu commands many Personas, his first and most used is Izanagi, a Persona with lightning based powers. Yu is not afraid to step into battle himself, armed with his katana. Yu is normally accompanied by his friends, but faced with entering battle alone, he is still unafraid of any challenge.

Intro

It had been some time since Yu Narukami had last been to Inaba. He kept in regular touch with the friends he made in the small rural town. It wasn't just for sentimental reasons though, they all needed to keep tabs on any potential reappearance of the Midnight Channel. That's why Yosuke was calling him. "Dude, it's the Midnight Channel." Yosuke began. "Something's different about it this time."

"How so?" Yu asked. "It's closer to you this time. That's what Teddie says at least." Yu looked at the small tv he had in his room. This wouldn't do. "I've been talking to the guys, it's gonna take us a while to get back together and head down to you." Yosuke explained. "Whatever this is, it might not wait for us." Yu reasoned. "I'll go investigate it myself."

"Ah-You sure?" Yosuke asked. "Positive. If I don't call back in three days, then you can panic." He didn't even await a response. He hung up and went to the nearest department store. Waiting until no one was around, he jumped in, ready to confront whatever anomaly had brought back the Midnight Channel this time.

Rival Scene

Yu walked across the crystal arena, expecting a shadow to jump out at him any moment now. The creatures and people he had encountered thus far couldn't be described as shadows in any sense for the most part, but they were all still hostile to him. He saw a woman wearing a skin suit wielding a sword with a robot of some kind circling her. She looked very human, not shadow-like at all. As Yu walked closer, the woman took notice and stood back to make sure she was facing him. "I wasn't expecting a human to make it out this far." She stated. Great, so it was a shadow. "I'm pretty resourceful." He replied, summoning Izanagi to his side. That seemed to surprise her. "You can conjure holograms just like that?" She asked. "This is my persona." Yu explained. Eve shook her head. "I'm not sure what you are now, but I can't let you pass."

"I need to though." Yu argued. "Stand down or I will use force to turn you around." Eve warned. Izanagi and Yu readied their own swords. "It's always like this, huh?"

Outro

"Nice to know you made it back safe and sound." Yu had made sure to call Yosuke when he got back home. "Must have just been the regular shadows and stuff."

"Actually, it was the opposite." Yu explained. "There was all sorts of stuff there. Maybe a lot of them were shadows, but not like we've seen before. I defeated them all though, that wasn't too much trouble."

"Interesting." Yosuke noted. "Well, Teddie says it's gone. So whatever it was you encountered, you definitely put it to rest! By the way, Teddie was worried sick the whole time you were in there. I think Chie was too, but she was all like 'Hmph! He can handle himself, I'm sure he'll be fine!' You know how it is." Yu smiled at the thought of his friends back in Inaba worrying for him so much. "Well, let them know I said thanks for that." He then began to emanate a blue aura. "Anything I can get makes me that bit stronger against the shadows."

Fight Intros

You Can Do It, Sensei!- Teddie attempts to prepare Yu for his fight, but it is more humourous to Yu than helpful.

Persona!- Yu uses a tarot card to summon Izanagi as he looks off to the side.

Inaba Samurai- Yu starts out with his sword in a sheathe. He then unsheathes it and tosses away the sheathe.

Shadow World- Yu falls through a TV into the arena.

Victory

Shadows Banished- Yu adjusts his glasses while holding his sword out.

The Specialist- Yu does the Specialist dance, complete with shades.

Arena Champ- Yu turns his back to the camera and holds his sword up in one hand. Electricity runs down through it as he swings it downward.

Victory Is Ours- Yu looks down and twirls his sword in the air offhandedly before driving it into the ground.

Defeat

If using 'Shadows Banished'- Yu collapses to the ground and drops his sword.

If using 'The Specialist'- Yu trips over his own feet and his shades fall off.

If using 'Arena Champ'- Izanagi fades out as Yu collapses.

If using 'Victory Is Ours'- Yu disappears into the background as a mysterious fog envelops the stage.

Themes

Battle Themes

Reach Out To The Truth

Reach Out To The Truth (BBTAG Version)

Dance!

I'll Face Myself

Maze of Life

Reincarnation - I'll Face Myself

Level 3 Theme

The Genesis

Victory Themes

The Specialist

Signs of Love

Heartbreak, Heartbreak

Quotes

Upon Selection

"I've got this!"

"You ready?!"

"Alright, let's do this."

Picking Up An Item

"Pretty cool huh?"

"Not bad."

"Line 'em up!"

"Now!"

"Help me out here."

"Please!"

Getting a KO

"Like a book."

"We're done here."

"The case is closed."

"With all I got!"

"Nice try!"

"Dodge this!"

"Let's keep this up!"

"It's over."

Respawning After KO

"This is a battle I can't lose."

"Dammit, like this..."

"I underestimated them..."

"No...way..."

"Wha...?"

"What the...?"

"Not yet!"

Using Moves

"Cross Slash!" -Said when using Level 1.

"PERSONA!" -Said when Level 1 has connected and Izanagi slices down.

"Strike two! Ziodyne!" -Said when using Level 2.

"Eeeeeeeyyeeaaaa! This is truth!" -Said when using Level 3.

"Thousands died but tenth of thousands are born in their place...Meet your maker!" -Said when using Level 3.

Taunts

Is My Blade Sharp?- Yu checks his sword to make sure it is still in good shape, before taking a few practice swings.

You Should Evoke Yourself, Right Now- Yu smiles mischievously and points his hand at his head in the form of a finger gun, pretending to shoot himself.

Dancing All Night- Yu puts on his shades and begins dancing for a few seconds.

Costumes

Yasogami High School Uniform (Default)

Casual Outfit

Summer Clothes

Miss Yasogami Beauty Pageant

Rocket Animation

Yu is chained by his wrists, though he doesn't struggle against the chains and instead stares blankly into the distance.

Moveset

Square-Yu performs a backhanded punch.

Square (Air)- Same as ground version.

Square (Air), Square Side (Air)- Yu launches a flying kick.

Square (Air), Square Down (Air)- Yu dive kicks to the ground.

Square Side- Yu steps into a three slash combo with his sword.

Square Side (Air)- Same as ground version.

Square Up- Yu performs an upward slash from a crouching position.

(Square, Triangle) Up- Yu performs Big Gamble, a rising electric slash with his sword.

Square Up (Air)- Yu performs an upward slash.

Square Down- Yu swings his sword at an opponent's feet.

Square Down (Air)- Yu dives downwards, stabbing with his sword.

Triangle- Yu summons Izanagi to step forwards and swing his sword.

Triangle (Air)- Same as ground version.

Triangle Side- Izanagi steps into a three hit combo, ending with an electricity charged stab.

Triangle Side (Air)- Same as ground version.

Triangle Up- Izanagi steps forward and performs a strong upward slash.

Triangle Up (Air)- Same as ground version.

Triangle Down- Yu and Izanagi slide forwards feet first with Izanagi using his spear, electrocuting enemies they kick/stab.

Triangle Down (Air)- Same as ground version.

Circle- Yu slices downward with his sword in a powerful attack that can go through other attacks.

Circle (Air)- Yu performs Heroic Bravery, dropping to the ground with an electric slicing attack.

Circle Side- Izanagi uses Zio fires a blast of electricity forward.

Circle Side (Air)- Same as ground version.

Circle Up- Yu uses Rakukaja to grant himself temporary immunity to knockback. The cooldown for this move is exactly one minute.

Circle Up (Air)- Same as ground version.

Circle Down- Izanagi casts Power Charge on Yu, giving his attacks (not Izanagi's) extra power for a few seconds. This attack has a cooldown of thirty seconds.

Circle Down (Air)- Same as ground version.

Grab Side-Yu grabs his opponent and allows Izanagi to charge forwards and stab them through the gut.

Grab Up- Yu grabs his opponent and kicks them into the air.

Grab Down- Yu swings down on his opponent with a bus stop sign.

Level 1

Cross Slash- Yu dashes forward while slashing. If he catches an opponent, Izanagi will slash down from above to KO them.

Level 2

Ziodyne- Izanagi fires a large electrical blast from his chest that goes across the entire stage.

Level 3

Myriad Truths- Yu slowly twirls his sword with both hands and plants it in the ground, sending electricity flying towards all opponents, who are then shocked. Izanagi then transforms into Izanagi-no-Okami, who calls down a purifying lightning bolt to clear the screen.

Notes:

It's not really clear what Yu Narukami does after the events of Persona 4, all the other characters are referenced in Persona 5 except for him. P4AU sort of implies that he joined the Shadow Ops, but that's the most we have to go off. It's not like we know who Yu's friends and family were before he arrived in Inaba and he doesn't live there either so I had trouble figuring out where to place him. We know he's from Tokyo based on the intro to P4 and there's a high amount of Persona users in that area.

Also, I believe Rise to be the best romance option for Yu (Marie is a contender for worst romance in the series) though I don't see this as important.

The P4 anime is kino.

Update: Well, this chapter was unintentionally well timed. Curious about the remakes alright but we'll have to wait and see what else is gonna be included in them. P3 Reload was one of my favourite games of 2024 and I have fond memories of playing Golden on the Vita, so I'm hoping those two things can combine!