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Luck of the Draw

Summary:

You are Taylor Hebert, and you're in a locker. Luckily, you've gained the power to--

You know what, this story has been done a thousand times before. Let's mix it up a little! You gain the power of random powers.

Notes:

(See the end of the work for notes.)

Chapter 1: Shuffle The Deck

Chapter Text

Your name is Taylor Hebert. You are also known by such monikers as 'Wimp,' 'Fucking Whore,' 'Winslow Whipping Kid,' and a bevy of other such inglamorous titles that are crowding into your head right now as you scream and pound against the confining and frankly disgusting confines of a middle-school locker filled to the brim with frankly disgusting materials. While you do desperately want somebody to save you, you slowly come to the cognizant conclusion that your reputation will prevent such acts from even the most heroic student in Winslow High School. God, you wish you had the power to do something, anything--even a little bit of power would help... but no. You're trapped. You can't get out of the locker.

 

You black out.

 

When you come to, a few seconds later, something's... changed. You can't explain it, but it's like there's a slot--a slot you can feel, all throughout you. Your body is a slot, and there are cards just out of reach. Cards that you can plug in.

 

You also have the urgent need to get out of the locker. Not that it wasn't urgent before, but now your entire body is quivering in anticipation. Like a junkie, you guess? You haven't ever actually had drugs--despite all the rumors surrounding you--but this feeling does remind you of how certain students nobody would openly say were in a gang got... twitchy. Not like you're going to analyze it since, well, you're in the locker and you want out anyway.

 

So, what have you got to work with here? Nothing. Nothing you didn't have before, except for the invisible metaphorical cards that you know nothing about. Wait, maybe it's a power, like capes have. Wouldn't that be just ironic, you get powers only after your life has gone to shit. Well, whatever, it's what you've got...

 

You examine your 'hand' carefully. The first card seems pretty hyperfocused, drawing lines that clank and rattle like chains. The next one... it feels like a snake whose scales are smaller snakes and it's also a human-shaped snake. And then the last one, you get the sense of schematics? Not weird ones, like you'd expect from Armsmaster or more buildy-heroes, but plain old regular schematics.

 

They're all kinda underwhelming, to be honest. But as you look at them, you get a deeper sense of what they are... and what would happen if they were fit into your slot.

 

Well, it's time to make a decision! You dismiss the first card almost instantly. Sure, metal's everywhere, but you don't think knowing the locker's exact measurements will help you escape it. The second card... it's tempting, and you can see it being the easiest way to get yourself out of here, but the whole 'control somebody' thing sounds... disturbing, on multiple levels. Also everyone would know you're a cape almost instantly, and you don't want that--you want to get out of the locker without anybody realizing you have powers. In fact, when you resolve to do that, you feel it become a need--the same sort of need that getting out of the locker itself is.

 

Which is weird.

 

The third card seems the most useful overall, since it gives you an unparalleled understanding of how things work. You... slide it into the slot that is yourself, feeling it expand outward like a pleasant warmth. And suddenly the locker becomes more clearly defined in your head--especially the lock. You can see--sense?--the internal mechanisms, and just how they all fit together.

 

It takes you ten minutes of carefully slamming, punching, and jamming your elbow against the door, but eventually you get the rotary lock to vibrate into the unlocked position. A careful jiggle later, and the door swings open. You step out into the empty hallway, accomplishing both your goals--

 

And then you gasp as the space within you expands, a sensation that has you falling to your knees.

 

Wow. Uh... wow. That was... a very nice feeling, actually, and you're kind of glad nobody was around to see that because you don't want even worse rumors to spread. Well, alright, you know what to expect now, and--Oh damn it, you're shaking. You're shaking. You need to do something, you need to do--

 

You don't even get a chance to think about what you need to do before three more cards present themselves in your mind. The first actually shimmers, like one of those 'rare foil' cards you've seen some trading cards present, and feels kind of like a single shield that... taunts people? The second one almost feels like a set of armor, one that wants to hug you close. The third... you get the sense of a spear made of lightning, holding its hand to you.

 

It's all so much. So many sensations. You're--you're not sure how to take it all in--

 

You're shaking. You're trembling. You try to think, for a moment. Think about what to do next.

 

Costume. Capes have costumes, right? It's right there in the name, cape. So you need to get yourself a proper costume.

 

As soon as you resolve to do that, the shaking... well, it doesn't stop entirely, but it does go down considerably. You're able to actually think coherently again, and--

 

Did you seriously just decide you needed to get a costume? Not that that's not important, it's just that it seems like something that isn't... as important as other things. After all, you just came out of the locker, and you're still dripping with garbage and rot. Nobody's here to see you--

 

...nobody's here to see you. You're just a victim. Again.

 

Well FUCK. THAT. You're done being a victim. The staff won't do their job? You'll call the police! And this time you have proof--you're literally COVERED in it! You want everyone who contributed to this situation to GET WHAT'S FUCKING COMING TO THEM! It's time to bring the federal hammer down on this place!

 

...only you don't have a cell phone, and Blackwell's unlikely to let you use the one in her office...

 

Fine, you'll use the old payphone down the street! And then... JUSTICE!

 

The goal settles in warmly as you storm out of the school, an image of feminine products and fury. On the way to the phone, you take the time to look over the cards in your head. The second and third ones definitely seem like they'd be good in a fight, being basic armor and a potent weapon. But... the first one... it seems really shiny. And shiny cards are supposed to be rare and powerful, right? Not that you're a trading card geek or anything. In the end, you go with your gut and just take the first one and--

 

Oh.

 

Oh wow.

 

Okay, you've got a double-powered force field now. The basic function is kinda cool, since it protects you from impacts above a certain speed. Which ironically means that fists and knives are more dangerous to you now than speeding cars and bullets, and you're pretty sure you're not inherently explosion proof. But the secondary function lets you calibrate a force field to resist the powers of a single parahuman in sight! You could be Glory Girl's boxing partner! You could tank a fireblast from Lung! You could punch Hookwolf in the face and he wouldn't be able to do anything about it!

 

Well, unless he pulled out an ordinary knife.

 

Or just punched you back.

 

Or, you know, attacked you from behind.

 

Or let one of his buddies attack you while you're focusing on him.

 

Come to think of it, if he grows a sword from his body and tears it off, does that still count as 'his power'...?

 

Okay okay, so you're not TOTALLY invincible, but between the bullet resistance and the ability to no-sell powers you could be very effective. Like... oh! You could find one of those mind-control capes and punch them in the face! Whatever they're called...

 

But all of that is for later. Maybe much later. Right now, you reach out and take the payphone off its hook, sliding a coin into the slot and hitting the keys. "Hello, police? I'd like to report a case of assault and maybe attempted murder. Winslow High. Look, I'm covered in rotting tampons and--look, how soon can you be here?!"

 

Darned slow justice system...

 

"Alright, I'll wait for you. Also, can you call an ambulance? Because I was stuffed into a locker of biohazards, that's why! I don't want to die of an STD while I'm still a fucking virgin!"

 

God, what is your life that you can say this to a police dispatcher without any irony...

 

You spend just enough time on the phone to go through the necessary motions to get the police to Winslow, before trudging right back into the school and glaring at the locker. The gears have been set into motion. All you have to do now is wait.

 

...and hope Emma doesn't have contacts in the police--

 

Okay, no, that would be stupid. She's a teenager, and not even a gang member. Her dad's a lawyer, so maybe he's got some pull, but you don't know if it'd be enough to stop the police from investigating in the first place. But putting evidence in the system should help. And... you might be able to hack computers now? You're not actually sure. You know you can hotwire a car and optimize a computer's hardware, but hacking involves programming, and while computer studies is one of your best classes you aren't technically taught how to bypass security systems.

 

Look the point is, the more evidence you get to the police the more likely it is that they'll nail the bitches to the wall. Or throw them in jail. Or something. No amount of corruption can stop a scandal once it gets rolling!

 

...you hope.

 


 

After waiting for a tense few minutes, you finally hear the approach of wailing sirens. You head out to the parking lot and, yep, there's an ambulance. And a few police, arguing with Blackwell--

 

"Hey!" You shout. "Locker's this way!"

 

"Miss Hebert, what do you think you're doing?"

 

You glare at Blackwell. "Getting help from an authority figure that actually DOES THEIR JOB."

 

You ignore her sputtering and lead the police officer to your locker, in all its gory glory, just as the bell rings. You then proceed to explain in detail what happened that morning, getting a lot of attention from the student populace. The officer looks horrified and intrigued, especially when you expand your statement and offhandedly mention how you've been treated the past couple of years, even naming names--

 

"Taylor!" Emma gasps as she slips out of the crowd, all innocence and mock surprise. "What HAPPENED to you?"

 

Right, there's THIS bitch. You decide that you're NOT going to let Emma call the shots this time. No, this time you're going to make sure she gets her just deserts! And as the resolve sets in, you proceed to do that...

 

...by ignoring her entirely.

 

"And I have a journal in my bedroom, located in the lower right drawer of my desk, that chronicles everything from September 2009 onward if you need further evidence," you finish saying to the officer. "If you want to send somebody to my house to pick it up--"

 

You see Sophia pulling out a phone. You wouldn't have noticed, except... something about how it's designed looks weird to you, or to your new powers.

 

"--before whoever SOPHIA IS CALLING gets there," you add, pointing her out, "I would greatly appreciate it."

 

The officer turns around. "Miss, put down the phone."

 

"I'm calling my social worker--"

 

"You can call your social worker from the station, now put down the phone."

 

Sophia sneers at him for a moment, before glaring at you. "You know she's just spewing crap, right?"

 

"I'm the one covered in garbage," you point out. "I'm the one who could literally die from I don't know what sort of biological contaminants are in here! Why the fuck would I lie about this?"

 

"Oh gee, why would an Empire goon try to make a nigger look bad?" Sophia shoots back sarcastically.

 

"An Empire--" You snort. "Right before christmas break you called me a dyke! And you said I was a half-asian slut back in November! Which is it, Sophia? Am I an ABB whore, an Empire goon, a Merchant druggie, a flaming lesbian? Or do you just pick and choose whichever interpretation makes you look the best?!"

 

"You don't have proof," Sophia shoots back.

 

"I HAVE A JOURNAL, YOU MORONIC MURDERER!"

 

"I am not a murderer."

 

You gesture at the locker. "Really? Then what's this?!"

 

"A shitty locker for a shitty person."

 

"I could literally die from infection!"

 

Sophia smirks. "Not my problem. Face it, Taylor, you're a loser, and the world will be better off without--"

 

"She did it!"

 

Sophia's face freezes as the last person you ever expected to speak up for you suddenly speaks up for you.

 

"She and Emma," Madison Clements helpfully points to the shocked redhead, "they loaded the locker up with garbage from the girl's bathrooms before winter break!"

 

"What the fuck Madison?!" Emma screeches.

 

"Sophia threatened to break my leg if I told anyone what they were doing," Madison adds, her expression one of fearful sorrow and relieved regret. "They've been doing that for the whole time I've known them, saying they'll hurt me or my family if I didn't go along with them!"

 

...is she serious? Or is she just throwing the other two under the bus so she gets away clean? You can't really tell--

 

--but you guess it doesn't matter too much, since Emma's lost all control of the narrative. Good, that's--

 

You fall to your knees, barely holding back a whimper of pleasure as the space within you expands again. Aaaaand everyone's staring at you. Shit.

 

"Yeah, I'm not feeling too good," you manage. "Officer, do you need anything else or can I go to the ambulance?"

 

"I think I've got all I need for now." The officer points at Emma and Sophia. "You and you--against the walls now."

 

"But--!"

 

"You have the right to remain silent," he informs Emma. "I suggest you use it."

 

You stagger away from the scene of the crime, walking out of the school and flipping off Blackwell as you drag yourself into the ambulance. The paramedics ask you some questions and you answer them, but you feel yourself falling unconscious. Still, you look at your new cards...

 

A dual-color one seems to be the first, one that reminds you of nothing so much as a chatty telephone operator. You're not up and up on all the trading card games, but dual colors... are supposed to be rare, right? Rare like the next one, with a silver sheen, that feels like a scientist trying to disprove the existence of gravity. And the final one... it's the lightning spear again. How did the lightning spear show up again? Is it stalking you?

 

You slip out of consciousness as the pain finally gets to you, just barely remembering to pick a card.

 


 

It takes you a few minutes to place yourself when you wake up, but you eventually remember what happened and figure out that you're in the hospital. Not like it isn't obvious, what with the white walls and the beeping and the fact that you're wearing a gown. You're not a gown sort of girl, and definitely not a medical gown girl. But you suppose, with what happened to your clothes, they had to stick you in something clean. You try not to think about the implications and mentally file it all under 'medicine is gross because biology is gross, deal with it.'

 

Instead, you distract yourself by trying to remember which of the three cards you picked. The lightning spear was as cool as it had been before, and you have to admit the ability to have a telecom in your head also sounded pretty nifty. But, well... flight. Let's be real, flight is one of the BIG superpowers. Everybody wants to fly. And now, you can! Well, alright, you have to build something that lets you fly, but you can make jetpacks or rocket boots or hoverboards or... wingsuits, apparently? You can't make a plane, but you know how to make a kickass hang glider. So a one-passenger/pilot limit. Okay.

 

And what's better, you think you can really understand what you're doing while you do it, because of your 'this is how things are put together' power. You're not sure if that changes anything, but you figure there has to be a reason that Armsmaster brand power armor is not as common as Armsmaster brand underwear. Or maybe it is? He could have multiple suits, you don't know. The point is, you can make blueprints. Actual readable blueprints for jetpacks! Well, you have to build them first...

 

...which you're not likely to do in the hospital.

 

Right.

 

So you're in the hospital, and two of the three bitches have been arrested after the third turned on them. Also, you have powers! Random powers. Is this how powers usually work? Are you going to just stop getting powers after you get enough of them? What will your dad think when he learns you're a parahuman?

 

You think about that last one a bit.

 

You think about how he's been out of it for... basically all the time since Mom died. How he's slow to anger, but wrathful as a volcano when he explodes. How he rants about the gangs and their capes...

 

And the more you think about it, the more you're not sure whether you should tell him. In fact, you decide to make sure he doesn't know you have powers until you're absolutely certain that he won't do something stupid. You feel warmth flood you as you make that decision.

 

Which is made harder when he rushes into the room, takes one wild-eyed look at you, and hugs you tightly. "Taylor! Oh god--you... you're alive---"

 

You hug him back. "Dad--" You... you don't know what to say. "...Emma is evil," you murmur, "and I don't know why."

 

Your dad freezes, leaning back. "Emma? What--she did this to you?"

 

"Her and two--well, one other. Madison says they threatened her, I--I don't know if I believe her but if it wasn't for her Emma and Sophia wouldn't have been arrested and I've been keeping a journal--"

 

The words pour from your mouth, a stream of anecdotes and tales that few the room like sewage from a suddenly unblocked pipe. Which you guess they kind of are, but you're too busy crying and looking at your dad's increasingly horrified expression to really appreciate the metaphor. God your life SUCKS.

 

Well, sucked.

 

Partway through the word vomit, you disconnect from yourself. Past Taylor is still in your body, explaining what happened to Mom's flute and everything, but you decide to be future-Taylor. Well, future-focused Taylor, anyway. First of all, you want to be healthy--you don't want this to limit you, or any of the other crap that you've been put through. Yeah, a clean bill of health, that seems like a good goal. It settles in, warmly, and you start thinking longer-term. Going to school... you don't want to do that. Maybe you can be homeschooled? Or take a test to say 'I don't need to be at school anymore.' That's a great idea, you'll shoot to finish that test by the time summer rolls around. That'll free you up to be a hero...

 

Actually, now that you think about it, being a hero is probably a complicated thing. It's not like you can just put on a costume and go punch nazis, right? Otherwise everyone would be doing it. You resolve to learn everything you need to be a hero in Brockton Bay. All the legal stuff and stuff, who to arrest and why... yeah. You also think you need to come up with a cape name--a really, REALLY good name. You can't just pull something out of thin air, you have to really sit down and think this through. That'll be something of a project, you're not... the best with names.

 

You think for a few moments longer, but you... can't really think of anything else to aim for right now. So you return to youself, just in time to remember that, oh yeah, you've been crying. A lot. Crap. You just--

 

The doctor comes in and explains you'll need to stay in the hospital for a bit while you recover. That's fine. That's fine. You lie back, and...

 

"...I don't know what to do now," your dad mutters to himself. "Annette, what do I do now?"

 

Right. Hospitals cost money. And you're not exactly rich.

 

Fuck.

 

You lay back, thinking about all the problems this whole situation is going to cause. The strain it's going to put on your dad financially, and...

 

You can't just do nothing.

 

You won't just do nothing.

 

You're going to find a way to pay off these hospital bills, as soon as you're out of here. In fact, even as the warmth of the goal settles in, you already have a few ideas.

 

You sit up, clearing your throat. "Dad? I think... I think I should get a job."

 

Dad looks at you, not quite getting it. "Taylor, you're fifteen."

 

"Old enough to work as a mechanic," you reply with a shrug. "We need the money to pay the hospital bills, and... let's be real, there's no way I'm going back to Winslow anyway. Not after..." You trail off, shuddering involuntarily.

 

"You shouldn't have to worry about that--"

 

"And I shouldn't have been shut into a locker full of trash. I--I think we have to accept that the world isn't as it should be. Especially in Brockton Bay."

 

Dad's face falls. "...You're... not wrong. But... you should at least wait until you're back up to good health before you do anything."

 

You accept this with a nod. "Yeah... you're probably right. Oh, but we should definitely sue the heck out of somebody."

 

"Somebody?"

 

"I don't know, I'm not a lawyer. We'd need to get a lawyer..." You think for a moment. "Hey, what about that cape lawyer? The New Wave one?"

 

Dad frowns. "Carol Dallon?"

 

"Yeah. New Wave is... they're heroes, right? Not just because they punch nazis or whatever, but they save people's lives." You count off on your fingers. "Panacea does healing, Carol Dallon does legal stuff, Glory Girl... okay, maybe she just punches nazis, but she's a teenager, maybe she's planning on being a scientist or something!"

"Taylor--"

 

"My point is, heroes save lives, make lives better. And..." You stretch your arms out, showing off the scars. "You have to admit, right now our lives aren't that great."

 

Dad sighs. "...I'll see what I can do, but... a famous lawyer can't be easy to hire."

 

"Even if she isn't, she can point you in the right direction, right?"

 

"...maybe." Dad considers for a moment. "You're right, though. We should sue the heck out of somebody."

 

You smile as you lay back. "Yeah. Let's get justice..."

 

Your eyes flutter closed as you drift off, considering your circumstances. You're not just the whipping girl of Winslow... and you never were. You were the daughter of a union leader and an english professor before then, and a citizen of Brockton Bay as well. Part of the generation that grew up with capes, that lived in a hard city... but even then, you had time to be a girl, before everything went to shit. You're a culmination of all that good and all that bad, a gestalt entity...

 

Gestalt.

 

Your powers... they're random, and individually they're weak. But already you've figured out that they can synergize well, if you're lucky. You've barely used them at all, but you know more will be coming. It's... a gestalt. Ha.

 

Gestalt. That's a good name.

 

You think you'll keep that name.

Chapter 2: Draw Your Hand: Part 1

Chapter Text

You spend a few days at the hospital, getting your blood tested and recovering from infection. It's not exactly interesting, aside from the constant pain and nausea, but it's better than dying from infection. A couple of people drop by to get your statement, some police and legal-looking types; one of them has the same sort of weird phone Sophia had, for some reason. You're not sure what that's all about...

 

When you finally get out of the hospital, you're pretty lethargic. Turns out healing up from a near-murder attempt involving biohazardous waste is a whole process. Who'dathunkit. Not you, you've never needed to think about it before, but now...

 

You're distracted enough by those thoughts (and the vague need to build a jetpack that's making your fingers twitch) that you don't immediately notice Dad isn't driving you straight home. It isn't until you notice one of the better buildings in Brockton Bay that you realize you're in an uptown district, for some reason.

 

"Uh... Dad?" You look over to him. "Where are we headed?"

 

"You know how you suggested we talk to Carol Dallon?"

 

You raise your eyebrows in shock. "Yeah, I remember that. Does that mean--?"

 

"This whole situation has opened up a can of worms bigger than anything she's ever seen before," Dad explains. "The schoolboard's angry at Blackwell for letting things get this bad. The city's discovered that Winslow hasn't been using its budget to provide basic safety for its students. There've been rumblings that the E88 and the ABB are disappointed that 'their kids' could have been so blatantly abused without anybody noticing." He scoffs. "Hell, the PRT's getting involved--a lot of the accused are trying to claim somebody mind-controlled them in order to get their charges dropped, so they're having to go over the student body and staff with a fine comb."

 

"...Wow." You sag in your seat. "I didn't think--mind control? Really?"

 

"A lot of that's probably garbage, but you know people. They'll say anything to stay out of trouble."

 

"...It would explain a lot about Emma," you reluctantly admit. "The way she just... flipped like that. If Sophia's a mind-controlling cape--"

 

Dad sighs. "We'll... cross that bridge when we get there. The point is, the beehive has been well and truly kicked, so miss Dallon was quite willing to take our case. But she wants to meet with you before she promises anything."

 

Right, yeah, that makes sense. Meet the client and make sure they're... uh... something.

 

Soon enough, you're pulling into a parking lot in front of an office building. You fidget a bit as you head in--you're wearing clean clothes, thankfully, and they even look kinda decent, but you were still in the hospital just a few hours ago and you're not really sure if you look good enough for a cape lawyer and--

 

Breathe.

 

This is the day everything changes.

 

You've got this.

 

You follow Dad into the office, and see the stern-looking woman who will help you into the future. "It's an honor to meet you ma'am," you say, resolving to make a lasting impression on the woman. "I hope to have a good working relationship going forward."

 

"Hm." Carol Dallon looks you over, but takes your outstretched hand and shakes it anyway. "You certainly seem more put-together than you should be, after what happened to you."

 

You take a steadying breath, deciding to make sure you explain exactly why you came to her. "Miss Dallon, I had a lot of time to think about what happened while I was in the hospital," you begin. "A lot of time to process the anger and the betrayal and... everything. I'm not... fully over it yet, but I've come to a decision: what matters is not some personal sense of satisfaction or vengeance. What matters is justice--seeing that the people who are punished are punished for crimes they actually committed, and that the result makes things better for everyone going forward."

 

The lawyer raises an eyebrow. "Really?"

 

"That's why I suggested we come to you in particular," you explain. "After all, being a hero means making the world a better place. And while plenty of heroes fight criminals in this town, you... do more." You gesture around the office. "You actually make sure the law helps people, after all. And you've raised two famous daughters--Glory Girl is an outspoken advocate for fair treatment and I believe she'll grow into a wonderful member of society. And Panacea... well, if being a hero means saving lives, then she's the most heroic person in the city--maybe even the country, really."

 

Miss Dallon has an odd expression on her face--somewhat leery, for some reason.

 

Crap, you're overselling it! "Sorry, I--my point is... you're heroic, and you inspire heroism, and... and I guess I just wanted to see justice done strongly enough to go to the best."

 

"I... see," she finally says. "Well, I suppose I can--"

 

You take a sharp breath as your inner space expands again, sending a wave of pleasure rolling through you--but you manage, barely, to keep your reaction to just a squeak as you curl in on yourself.

 

"Taylor!" Dad grabs ahold of you quickly. "What--?"

 

"Just--just a little pang," you quickly say. "After everything that happened... I'm pretty sure it's psychosomatic--"

 

"I can have Amy look over you," Miss Dallon offers. "It wouldn't take too long for her to come over here and--"

 

"I appreciate the offer, but I wouldn't want to take up her valuable time. I'm already out of the hospital."

 

"Taylor," Dad says gently, "I think you should let Panacea check you over, just to be sure."

 

"...I guess we can add that to our lawyer's bill. Uh, speaking of." You turn back to miss Dallon, careful to ignore the cards in your head for now. "What do you think we should do?"

 

The lawyer gives you a look, but eventually gestures to the chairs and takes a seat behind her desk. "You have one of the most open-and-shut cases I have ever seen," she begins as she pulls out some files. "Everyone did the exact opposite of what they were supposed to do multiple times over. The teachers were supposed to report the bullying, and instead they subtly encouraged it. The principal should have taken your allegations seriously, and instead she simply filed them away. And that's just what they did to you personally, investigators have discovered so much corruption and embezzlement that I can count the staff that aren't definitely going to prison on one hand." She sighs. "The major issue at the moment is the claims of Mastering."

 

"Mastering?"

 

"Mind control," Miss Dallon explains. "Capes that mind control people or control minions with their powers are called Masters. And, unfortunately, there is legal precedent for people who were Mastered to be considered not guilty of any crimes they committed while Mastered. Which means the worst possible thing we could do is get it wrong. Either there is a Master involved, and saying there isn't would get a lot of innocent people punished while the actual villain gets away, or there isn't a Master involved, and saying that there is would let off all the perpetrators of this fiasco basically scot-free." She sighs, gesturing at one of the files. "Unfortunately, that's the PRT's job to figure out, and outside my purview. We can't exactly progress until they find out either way."

 

You bite your lip. "Would... would a Master be able to turn somebody against their best friend?"

 

Miss Dallon quirks an eyebrow. "What do you mean by that?"

 

"Emma Barnes... we grew up together. We were practically sisters in all but blood. But a couple of years ago, I went to a week-long summer camp, and when I came back she--she decided we weren't friends anymore. She started calling me names, dredging up personal secrets... she became every Mean Girl stereotype turned up to eleven." You take a steadying breath as you resolve yourself. "I want to know why she did that. I want to know if she was Mastered, inducted into a cult, just plain broke... whatever the reason, I want to understand what happened. Even if it's just something stupid."

 

"Hm." Miss Dallon frowns. "Did she make any new 'friends' while you were away at camp?"

 

"Sophia Hess. Yes. The one who physically assaulted me the most and--and the one Madison said threatened her into doing things?" You frown. "I don't know if that was true or just her throwing the others under the bus, but--"

 

"It's an angle to look into, yes. I'll... pass your concerns on to the PRT. If this Hess is a Master, they'll definitely want to know." Miss Dallon clears her throat. "Nevertheless, it's probably best for us to create two plans of action, and decide on one after the PRT makes their announcement..."

 

The following conversation is mostly legalese, but from what you can gather you might get a better deal if Hess isn't a Master. If she is, the school gets a lot of 'sorry you were Mastered' money and rebuilds while most of the staff are cycled out to get post-Mastering therapy or something, and the students are all processed to other schools in the city. Which makes things overall better, but you'd get basically just enough to pay the hospital bills and Miss Dallon, and you'd likely run into old classmates at whatever school you got shifted into. If Sophia isn't a Master... well, you'd still likely run into old classmates at a new school, but you'd get a lot of personal attention from that school to keep you safe and also a lot more money, and a lot of people would go straight to prison while Winslow was just shut down.

 

While Miss Dallon and your Dad are talking, you grab your twitching hands. God you want to build something. Something really cool. You can build a basic jetpack or hoverboard easy, but--well, if Gestalt is going to make an impression, it should be with something unique. Something with flair. Yeah... you resolve to build a personalized flight device that is more than just the basic package. And while you're thinking about it, you mentally examine your cards; the first is another silver one, which seems to be a scientist focused on endurance, and the second feels like a megalomaniacal octopus, of all things. The third card is, again, the lightning spear. It's definitely stalking you. You don't know if you like that.

 

You're about to pick one of the cards when Miss Dallon catches your attention. "Taylor, I'd like to talk with you alone for a moment."

 

"What?"

 

"It's a legal thing," she explains. "There are enough horror stories of parents using their children as puppets in legal disputes that lawyers are now required to interview the children apart from their parents." She smiles at Dad apologetically. "I'm afraid I'm going to have to ask you to step outside for... fifteen minutes?"

 

Dad sighs, but stands up. "I understand. I don't like it, but I get it." He musses up your hair as he leaves. "Don't worry, Taylor, Carol's on your side in all this."

 

You glance back as the door shuts, before turning to the lawyer. "Soooooo... uh..."

 

"Do you feel safe at home?" Miss Dallon asks, in a manner that is both professional and gentle.

 

"Yes... why?"

 

"You don't feel threatened by your parents? Or neglected?"

 

You inhale sharply. "I don't like what you're implying, Miss Dallon."

 

"I'm legally obligated to ask these questions, Taylor," the lawyer explains. "It doesn't mean I have to like them."

 

"My father is a good man, and I do not feel threatened or abused by him."

 

"Good." She nods. "I thought so, but I needed to make sure. One more question: Do you know what a Trigger Event is?"

 

You blink. "...no, actually, I don't."

 

"I suspected you wouldn't," Miss Dallon mutters. "Nobody likes to talk about them. You've heard the propaganda about how Parahumans gain their powers when they push past a certain personal limitation, yes?"

 

"Yeah, everyone's heard about that--"

 

"It's a lie. Well," she frowns, "it's mostly a lie. The limitation in question is never being happier than anything, or finding inner strength. The limitation is trauma--pure and simple. To gain powers, a parahuman has to be pushed to the limit and break, emotionally. That's the Trigger Event, the moment they gain their powers. It's often considered the worst day of their entire life."

 

Oh.

 

Miss Dallon looks you straight in the eye. "Would you consider the locker to be the worst day of your life?"

 

Oh shit.

 

You consider deflecting the obvious accusation, but... well, if you can't trust your superhero lawyer, you're in a heap more trouble than you can possibly handle. So instead, you just sigh and nod. "Yes. And yes, I have powers. You're wiser than I am, can you give me any advice?"

 

"As a cape, I can tell you the most important thing right now is to hold back," Miss Dallon says firmly. "Not only are you still recovering from what happened to you, you haven't had enough training with your powers to know how to accomplish your goals without collateral damage or accidental maimings, and I doubt you have any idea how to navigate the legal and cultural pitfalls parahumans are subjected to. You shouldn't go out until you're ready to go out safely."

 

You nod. "Yeah, that makes sense. I mean, I don't have anything that can really hurt anybody yet--"

 

"Yet?" Miss Dallon quirks an eyebrow. "What exactly are your powers?"

 

"Well..." You consider for a moment. "In the locker, there was a moment where... I just had an empty space inside of me, and, uh, then there were three mental cards. And I picked one and suddenly I was able to tell how the locker was put together--the lock, the hinges, I figured out how to unlock it from the inside by banging on the metal carefully."

 

"You picked a card," she repeats, carefully.

 

"Yeah. And, uh, my internal space expanded again, and I got a chance to pick another card--whenever it expands, I can pick one of three cards. Not literal cards, metaphorical cards."

 

"I see. And what... cards do you have right now?"

 

You take in her focused expression. "Well... there's the 'I can see how anything's put together' power, then there's the forcefield--it's bulletproof, not knifeproof, but it also lets me neutralize the effect of any one cape's power on me as long as I keep them in sight--and the third card I have is one of those buildy hero things? I can build personal flight devices. Jetpacks and rocket boots and hoverboards, that sort of thing." You clear your throat. "And, uh, my space expanded after I introduced myself to you, so I have three more cards, but I'm holding off on picking one because I kinda want your advice."

 

Carol Dallon, Cape Lawyer, stares at you for a long moment.

 

"...Are you familiar with the PRT threat rating system?" she finally asks.

 

"No...? Not really, no."

 

"The PRT classifies powers into twelve broad categories, with numerical ratings to regulate the level of appropriate response." She forms a single light blade and holds it out for you to see. "I, for example, am a Striker, because my power requires me to get into melee range. I also have a Breaker power, where I turn into a ball of light. Panacea is also a Striker, because her power only works on contact, with a Thinker power that lets her understand the biology of whoever or whatever she touches. Glory Girl is a Brute, because of her resistance to damage, a Mover, because she can fly, and a Shaker, because her aura affects an entire area. The system is a little more complicated than that, but you can go over it in more detail later. What concerns you now are the three Ts: Thinker, Tinker, and Trump."

 

She dismisses the blade as she stands, walking around the desk. "Thinkers have powers that allow them to mentally gain information in unusually quick or strange ways. Precogs, for instance, can get vibes from the future, while combat Thinkers--like Uber or Victor, if you're familiar with them--can learn hand to hand combat very quickly. Tinkers are what you call 'buildy heroes', each specializing in a type of device or concept that only they can build. They're constantly improving what they've got, upgrades and all that. And then there are Trumps, capes with powers that affect powers, who can give or gain or alter or even neutralize powers entirely. Those are the rarest kind of cape to run into."

 

Miss Dallon grabs the arms of your chair and leans over you, looking you straight in the eye. "You have just told me you have a Trump power, which has granted you a Thinker power, a Tinker power, and another Trump power. Do you understand what that means?"

 

"That I'm... special?" you venture hesitantly.

 

"You could not inaccurately be called a miniature Eidolon," she replies. "So yes, you're special. Very special."

 

You puff up a little with pride.

 

"And a juicy target for the gangs."

 

You instantly deflate.

 

Miss Dallon straightens up, walking back around the desk. "Thinkers, Tinkers, and Trumps are the most sought-after capes. Other powers can be used for combat and espionage, but the three Ts are force multipliers--Thinkers can learn things that can change the course of a battle, Tinkers are able to constantly improve themselves and occasionally others, and Trumps affect powers which--which is a game changer in every way. Consequently, every parahuman group is always on the lowkey lookout for new Triggers with just one of those powersets. And you have the ridiculous luck to somehow have all three. The PRT would probably tell you something statistically accurate but misleading about the survival rate of independent heroes in order to pressure you into the Wards. If Kaiser heard about you, he might try to hold your father hostage in order to force you into the Empire." She sits down in her chair, rubbing her temples. "Hell, I'm tempted to give you the New Wave pitch myself, but that would be... exploitation. I pride myself on being a professional lawyer, so I'm not going to do that."

 

"So... I'm a prize everyone will be fighting over," you mutter, sagging into your chair.

 

"Only if they learn about you," she replies. "Granted, with how public this trial is, you've likely got a lot of eyes on you. And the nature of Trigger Events is well-known in Cape culture. Right now, your best defense is obfuscation--you're an ordinary girl who had something horrible happen to her, not a brand new Tinker building jetpacks in her basement. Keep that up for a week or two, and most people will start looking elsewhere."

 

"Wait, really?" You blink. "Just a couple of weeks?"

 

"Powers want to be used--need to be used. Parahumans can resist the urge with time and training, but it's all but expected for new Triggers to do something clearly parahuman within the first month. You probably feel a need to build one of your jetpacks, right?" At your nod, she sighs. "You're going to have to be very discreet in satisfying that urge for a little bit. I can't tell you not to do it--it's not something you can resist indefinitely--but if you're too public the powers that be will call you a new Tinker that hasn't yet built up their armament."

 

"And if they catch me early, I'll be indoctrinated by the time I'm actually worth something," I mutter.

 

"That's what happened to Squealer," Miss Dallon agrees. "A cape with the Archer's Bridge Merchants," she explains at your confused look. "Drug-pushers who saw a new vehicle Tinker and snatched her a few blocks from the PRT base. Got her drugged up, and now she's building invisible trucks to transport meth and cocaine."

 

"Jesus," you mutter, horrified.

 

"As a Tinker, you'll want to be sure to obfuscate any supply and equipment purchases you make. Both the PRT and the gangs have people in various shops who would be on alert for unusual purchases. Your house... it isn't in the best state?" You nod, hesitantly. "Then you can publically claim you're buying stuff for home repair, and disguise your Tinkering purchases with things that you actually intend to patch your home up with."

 

"And I could get a job as a mechanic," you offer. "I mean, with my Thinker power--"

 

Miss Dallon sighs. "That gets into NEPEA laws, which... well, they're a tangled mess. You should research them before you take any job." She considers you for a moment. "You say you have an empty space right now?"

 

"Yes."

 

"What powers could you put into it?"

 

"I've got a buildy--er, a Tinker power that would let me build regenerating armor," you reply. "And a... shaker power? Well, I could lift up anything alive in a short range with telekinesis--only living creatures, not cars or rocks. And then I have... I don't know what it's called, but I could shoot electrified metal bolts from my arms."

 

"A Blaster power," Miss Dallon provides. "Ranged abilities. If you were an experienced Cape, with the time and space to practice with it, I would suggest the Blaster Power, but as it is it's too flashy and dangerous. You might accidentally impale somebody, and then the PRT would probably label you a villain--or a vigilante at best."

 

You wince.

 

"The Shaker power is less problematic but, again, it's more offense-oriented. You're not ready to get into fights, and you won't be ready for a long while yet. Your focus should be on surviving and evading for the moment. Overall, the Tinker power seems the best fit--armor is always good, and it meshes well with your existing powerset. You'll also be able to disguise any powers you develop as the results of 'Tinker' powers when you finally make your debut; it's a relatively minor protection, seeing as Tinkers are only slightly less valuable than Trumps, but every edge counts."

 

"Right, right. And, uh... when I'm ready to make my debut, what should I do?"

 

Miss Dallon nods. "First of all, you should make sure you have a full understanding of the laws regarding parahuman actions before you announce yourself. Secondly, you should carry a standard caping kit--a first-aid kit and a collection of zipties to hold criminals. You'll also want to have the police and the PRT on your cell's contact list--"

 

You flinch. "I, uh, don't have a cell phone." At her look of mild shock, you rub the back of your head. "Mom died in a car crash while texting. We... haven't had a cell phone in the house since."

 

"Hmm. Well, the cell phone is a necessity. Calling the police and the PRT after you capture criminals and villains, calling for backup if you get in too deep, getting alerts on villain movements... you can't be an effective hero if you don't keep connected."

 

"Right. I... guess that makes sense."

 

"Being properly prepared is only the first part of making a debut. You'll also have to call the PRT and register--which doesn't mean you have to tell them you're Taylor Hebert," Miss Dallon quickly assures you, "or even subject yourself to power testing if you don't want to. But registering as an independent hero will put you in their files, which keeps them from labeling you a 'vigilante' and prevents quite a bit of legal fuss. I'd honestly also suggest joining a team for the support network, though both the Wards and New Wave would require you to reveal your identity to your father...?"

 

You bite your lip. "I kind of... I want to make sure he's not going to freak out before I tell him."

 

"...Adapting to raising a parahuman is something of a change," she admits, though her frown is somewhat disapproving. "It was an issue for me and my sister, and we were already parahumans when our children triggered. I won't tell your father, but I highly suggest you do so yourself before you go out as a cape."

 

You fidget a bit. "...I guess..."

 

"...As I was saying, I'd suggest you join a team, or perhaps form one of your own, in order to have a support network. Even if you don't, however, I feel I should insist you have your first patrol with somebody experienced. I can give you my cape number for when you're ready, so one of New Wave can show you the ropes--or you could ask for a patrol partner from the Protectorate or the Wards, if you feel that's appropriate."

 

"Caping's a lot more complicated than I thought it would be."

 

"The wonders of PR," Miss Dallon quips dryly. "Nothing is ever as it seems on the surface."

 

"Right. Uh... thank you for the advice, Miss Dallon," you say. "I'll... I've got a lot to think about, huh?"

 

"So you do. I'm going to call your father in now, so we can finalize things regarding the trial."

 

Your dad comes back in to talk with miss Dallon, and the talk starts getting technical. While a flurry of legalese and scheduling happens around you, you quietly slip the Tinker power into your open slot; images of regenerating armor fill your mind, and you wonder at how simple yet complicated they are. By the time you manage to pay attention again, your dad and miss Dallon have finalized some things. Apparently the trial is going to be in a week, so that's a week you can use for yourself. And you decide to make the most of your time.

 

After a brief meeting with Panacea--who you gush over and ask for an autograph, because she is LITERALLY the most heroic cape in the city, although you think you might have gone too fangirl since she seemed annoyed for some reason--you take a moment to mentally map out your plan for the next few days. First of all, you intend to get physically fit--not just a clean bill of health, but in tip-top shape for caping. That means you need to add a daily exercise routine to your schedule. Something like that's probably going to take a few weeks, but once you've formed the habit you're sure you can keep it up.

 

Secondly, you need to double down to learn everything you need to be a hero in Brockton Bay. Miss Dallon was right--you've got to study the laws so you don't accidentally get on the PRT's bad side. And you should probably learn the local cape landscape as well--you'd never even heard of the Archer's Bridge Merchants before. PR... PR sounded important too, you might want to figure that out. Oh, and your costume--okay, you guess that's not as important, but you want something that'll make you stand out. Like a ballgown!

 

...look, you've spent the past two years being verbally assaulted and you just want to assert your femininity, alright? You can find a way to make it work!

 


 

Over the course of the next week, you fall into a routine. You spend your mornings doing some basic push-ups and sit ups, your afternoons bringing tools and parts from the garage into the basement, and your evenings studying various high school coursework. Your exercise routine, combined with the initial boost Panacea gave you, makes you incredibly hungry, but does get you back to where you were--physically, anyway--by the end of the week. Your studying is tedious, for most of the week, though you do reignite interest in literature near the end of it. Mom would be proud, you think.

 

As for your tinkering...

 

Well, you come up with an ingenious way to build slipstream jets into the skirt and petticoats of a metal gown, so that's the lower part of your future costume done. But it took most of the loose junk around the house to make, and you were only able to put together enough 'special armor' to cover about half of it--and you don't have any torso parts yet, or anything for your limbs and face. You've already gathered all the bits of machinery around the house that Dad won't miss... you could take apart some of the appliances, but then he'd ask questions, and you've already had a heck of a time hiding the jetskirt from him. At least your tinkering urge is satisfied enough that you won't be twitchy at the trial, but you're definitely going to need to get some more parts if you want to continue--and you're still wary of watching eyes trying to determine if you have powers.

 

Still, the day of the trial comes around. You take a breath as you step into the courtroom, in the finest suit you could scrounge out of your closet. This... this is it. This is the final farewell of Taylor Hebert, Victim Extrodinare. This is the day you can finally start building toward Taylor Hebert, Superhero.

 

Or rogue, you guess.

 

But not villain. That would be silly.... right?

Chapter 3: Draw Your Hand: Part 2

Chapter Text

"Mister Hebert, Miss Hebert." Carol Dallon nods to both of you. "Are you ready for this?"

 

You nod firmly. "To see justice done? Yes, yes I am."

 

"Just to be clear: the law is not as simple, nor as dramatic, as it is on television," Miss Dallon warns. "This trial is the criminal one--the one where sentences are levied and the guilty are punished. Technically, you're only part of it as a witness and the victim, not as the prosecutor. That's the police's job. And the sentencing is out of our hands. The trial this afternoon, however, is a civil one, where we can directly sue the school district for money as restitution for your mistreatment. Do you understand?"

 

"...I think so?" You chew your lip. "This morning I don't speak unless spoken to, I tell the truth as far as I know it, and I follow your lead. Right?"

 

"...Close enough. Hopefully nobody's pulled any strings they shouldn't have."

 

You follow her into the courtroom, and... Well, it's a lot more boring than you'd have expected. There's an overview of the locker situation, followed by a review of your journal, numerous witness statements from your classmates and the staff, as well as reports from investigators and Armsmaster of all people--the Mastering accusation was apparently just that serious. It becomes readily apparent that the 'witnesses' are divided--some of them are telling the truth, some of them are covering their own asses, some of them are trying to sell the 'Taylor's just a troublemaker' lie...

 

What really surprises you is that Alan and Zoe take opposite sides of the argument. Alan insists that Emma did nothing wrong, but Zoe admits she'd been growing distant and hanging out with 'that Sophia girl' more and more. There's some very obvious tension there. Madison's tearful admission of being constantly threatened and attempted apology is only slightly less surprising.

 

After hours of confusing deliberation, the jury walks out for whatever their mysterious decision-making method turns out to be. It's a tense half-hour later when they return, with a final verdict: Sophia, Emma, and Madison are guilty of assault to varying degrees, and Blackwell is guilty of a whole LOT of deliberate malfeasance. Madison manages to squeak by with a couple hundred hours of community service and her parents paying a million dollars to you (ha!), but both Sophia and Blackwell are going to the slammer and Emma, just barely, gets approved for a stay at the asylum.

 

It's funny. Seeing justice done is almost... tedious. Mundane. If it weren't for the space suddenly expanding within you, you'd be incredibly bored. As is, you manage to disguise the wave of pleasure as a sigh of relief, carefully looking over the cards presented to you while you take a lunch break between trials. The first card feels like a rubber suit, wrapped tightly around you. The second is another silver card, of a scientist sticking a sword into a god-damned star, of all things. The third card has a sort of black shimmer, and you can just hear the sound of giggling children from it.

 

"Taylor?" Your dad breaks you out of your contemplation.

 

"Hmm? Sorry, I was just..." You shake your head. "I was distracted. What's up?"

 

"We were discussing what was likely to happen with the upcoming trial," Miss Dallon explains. "Given the outcome of this previous one, we're likely to get most of what we're asking for, if not all of it."

 

You consider that. "Wow. Uh... Yeah. That's... wow. That's incredible."

 

"Of course, a good chunk of it will go toward the hospital bills," Dad points out. "And probably buying new school equipment for you. And paying miss Dallon, of course." He shrugs. "And I'll probably put a lot of it toward your college fund..."

 

"But we're going to at least guarantee a transfer for you," Miss Dallon finishes. "I would personally suggest angling for Arcadia, but Clarendon and Immaculata have their own advantages as well..."

 

"...Your daughters go to Arcadia, right?" At her nod, you hum thoughtfully. "You know, I had the grades for it before Winslow, and... a case could be argued that I've been scholastically sabotaged there. So... Yeah. Arcadia sounds good."

 

It'd also get you a chance to meet her daughters. In fact, you resolve to introduce yourself as soon as you can--that brief meeting with Panacea doesn't count, that was just business.

 

You head back into the courthouse, but into a different courtroom. Things aren't nearly so dramatic, the superintendent of the school is there, and Miss Dallon is ready to lawyer it up. You plan to ask for ten million dollars and a transfer to Arcadia. The superintendent agrees to the transfer, but says ten mill is a bit much--one of their principals was just locked away, and there's going to have to be a complete review and possibly restructuring of Winslow. That's not your problem, but there is a lot of back and forth before everyone agrees that five million is good enough.

 

Admittedly, a lot of the legalese flies right over your head, but Miss Dallon says that it's all above board, and you believe her. Dad takes the check that the superintendent writes out, and you all drive to the bank, where he cashes it in and writes Miss Dallon a check. You say goodbye to her, and spend the rest of the day driving around town with him; he pays the hospital bill, first of all, then takes you shopping for replacement school supplies, even deciding to get you a laptop computer--a bit of a splurge, but his bank account can handle it now. He's not going to tap the rest of the money unless he absolutely needs to, though, and you can respect that.

 

You finish up the day eating out at another restaurant, and just savoring the future that lies ahead of you. Obviously, you're not ready to go out caping yet, there's still a lot to do. You resolve to complete the ballgown, since your costume is going to be a lot more important than you first thought; you also decide that securing a good source of tinker materials will be critical to your success. After a few minutes contemplation, you figure you should also learn some basic first aid, since you're likely going to be in situations that may cause a lot of collateral damage; saving lives is one of the most heroic things of all. But if you do all that, you muse, you can be a hero--rescuing people, fighting villains, and forming a harem of cute parahuman girls--!

 

You choke a bit at the images suddenly shaping in your head.

 

Those... those were images, alright. You, uh, you hadn't really realized that about yourself before, but... then again, you always were kinda into Emma's hair. Even after... everything. And you used to think Mom and Dad were in a big marriage with Alan and Zoe... and you didn't see anything wrong with it. Huh. You take a moment to imagine cute guys, and they're... cute, but you don't feel your cheeks flushing as much as when you imagine cute girls. And...

 

"What are you thinking about?" Dad asks.

 

"NOTHING!" you squeak. "Ahem. Nothing."

 

Dad raises an eyebrow.

 

"Seriously, nothing. Just... some literature. You know how Shakespeare got," you joke.

 

"Mmm." Dad gives you a look for a moment, but goes back to driving.

 

...Well. A harem of cute parahuman girls. You... you could try for that, yeah. It'd be a longterm goal, but then... you'd be one of the best hero teams out there!

 

Or rogue teams.

 

Maybe.

 

You know, if they're into that.

 

You decide to pick one of your new cards before you go to bed. You dismiss the rubber suit almost immediately. Everything it can do, you can do better already. The black card... you consider for a while. Being able to split yourself up would give you more hours in a day, and a tactical ability in combat...

 

...but, honestly, Dad's going to have his hands full with one teenage cape. You don't want to inflict multiple child capes on him. Even if they're all you.

 

Especially if they're all you.

 

In the end, you pick the silver card--a tinker power, you know now. And one that gives you the ability to make elementally charged swords! Ice rapiers, lightning sabers, fire broadswords, and so much more, all just a little tinkering session away!

 

Huh, that's three tinker powers you have now. That's cool!

 

You fall asleep dreaming of warriors in armored ballgowns.

 


 

Sunday morning, you wake up early and start your now normal pushup and situp routine. Dad thinks it's a little weird, but you pass it off as 'fuck letting the locker keep me down!' and he gives you an encouraging smile. The afternoon is mostly filled with paperwork about transferring to Arcadia, but the evening is shared between you and your laptop. You decide to study up on the local heroes--at least the government-sponsored ones. Armsmaster is technically in charge of the local Protectorate, but your research gives you the impression that he prefers to Tinker a lot, so Miss Militia picks up the slack on most of the day-to-day matters; apparently she doesn't sleep anymore. That's neat, you thought her only power was the whole energy gun thing. Dauntless is touted as a big deal, because he infuses objects with power--oh, he's another Trump, of course he's a big deal. Assault and Battery--and how did those names pass the PR team?--are a kinetic manipulator and electro manipulator, respectively; you get the impression they're more frontline fighters than any other member of the local Protectorate. Then there's Velocity, the speedster, who appears to be nice... you can't really find any weird rumors about him online, so you'll just accept that.

 

The Wards team is somewhat more interesting, since they're around your age. Triumph is the current leader of the Wards, and he's able to manipulate sound; the internet thinks he's set to graduate soon? You decide to look that up, and discover that Wards who come of age can move straight into the Protectorate, so Triumph is... probably almost eighteen. Okay. Aegis is speculated to be the next Wards leader, because he's the next oldest; he flies, has mild superstrength, can shift around his internal anatomy--ew, powers can be gross--and seems like a stand-up guy overall. Not like Clockblocker, who's more of a stand-up comedian according to the internet; his power is a striker one that freezes things in place for a few minutes. You guess that could be useful? Gallant and Kid Win are both Tinkers--apparently you just live in Tinker City--with Gallant specializing in 'emotional transfer tech' and Kid Win... uh... well, you can see there's a lot of speculation, but nothing concrete. And then there's Vista, who's the youngest Ward in terms of actual age but the oldest in terms of experience; she can literally warp space. Not somebody you want to get on the bad side of.

 

Huh. You were sure there was one more. You poke around a bit and find that the last Ward, Shadow Stalker, has been... relocated? It seems there were 'troubles at home' and she's been transferred to an undisclosed location. Speculation is rampant about what actually happened, because of course the PRT can't possibly be trusted to tell the truth for some reason? You have to chuckle at the idea that she was the 'secret Master' behind the Winslow scandal. Honestly, the only capes involved were Miss Dallon and Armsmaster, and they were just there for the trial.

 

Having finished your review of the official heroes, you turn off your laptop, yawn, and go to sleep.

 

On Monday Dad drops you off at Arcadia a few minutes early--you're lucky you had time to go through your exercise routine before you had to head out. And Miss Dallon's daughters are both there to greet you. You say hi to Glory Girl--"It's Vicky when I'm not in costume!"--and enthusiastically reacquaint yourself with Pana--er, Amy. She seems a little annoyed, but recognizes you as 'Carol's latest client'; when you tell her she is the most heroic person in Brockton Bay, she actually rolls her eyes. Damn it, you sounded like another fangirl, didn't you? Amy probably has plenty of those.

 

The two of them were tapped by the school to show you around, and you get a decent tour of Arcadia--no graffiti at all! That's amazing!--and you manage to get yourself organized just in time to head to class. The teachers actually pay attention to you, even assigning you some extra credit to help make up for Winslow. You decide not to eat lunch in the cafeteria--it might be safe, but trauma doesn't care about logic. That's how you run into Amy again--she also eats alone, and you both like the same sort of isolated spots. You very awkwardly acknowledge each other before both of you pretend the other is invisible.

 

Amy still looks worryingly tired, though, which prompts you to look into New Wave when you get home. And you pretty quickly find out why she's so tired--she really overworks herself at the hospitals. Geez, you thought she was just being heroic, but she's burning herself out! And Glory Girl has a reputation for causing collateral damage--obviously exaggerated, but you guess being able to fly and having super strength takes some getting used to. Miss Dallon is of course already famous, and her husband--

 

--huh. For some reason, you thought Miss Dallon--er, Missus Dallon--was a single mother. She just... gave off that vibe.

 

Anyway, her husband, Flashbang, throws light grenades, when he's out on patrol anyway. Which apparently isn't often. And then there are the Pelhams, consisting of Missus Dallon's sister Lady Photon, her husband Manpower, and their kids Laserdream and Shielder. Aside from Manpower, they all fly, can shoot lasers, and have forcefields, though Laserdream and Shielder are more specialized than Lady Photon. Manpower himself is big, strong, and has a form of electricity empowering him.

 

You also run across an article detailing Fleur and Lightstar, and you have to suck in your breath. Fleur was killed shortly after New Wave unmasked, and Lightstar left the team out of grief. You silently thank Miss Dallon for encouraging you to keep your powers out of the public eye, you don't want Dad to be targetted for anything you did.

 

There's also a mercenary group: Faultline's Crew. The general opinion seems to be that they are strictly professional; they don't get involved in gang politics at all, and they only work on jobs outside of Brockton, for money. Also, Faultline has hired Case 53s--monster capes, although that's apparently a rude term. Your research leads you to find out that all case 53s have amnesia and a weird tattoo, and that nobody knows why they exist.

 

You just have to sit back and absorb that. Amnesiac individuals, who are clearly heavily mutated, just... show up. This is a part of life. This is something that people can expect to happen.

 

Anyway, you're not likely to ever fight them, but just in case you run into them you decide to have a quick look over their powers. Faultline can split anything inorganic, which could have so many applications. Newter, one of the case 53s, is apparently very flexible and his sweat makes anybody he comes in contact with high; he has a side gig of shaking hands at a local nightclub. The other case 53, Gregor the snail, can sweat various... fluids. Like glue. Or solvent. Or other things. And the youngest member of Faultline's crew, Labyrinth, is... uh... able to transform the world? You don't quite understand what you're reading about her, but after an hour of trying to clarify it, you decide to let it drop.

 

You wrap up your research in time to do your actual homework. You can actually do your homework now! It's not going to be destroyed! Life is... better!

 

Tuesday is more of the same: Exercise in the morning, go to Arcadia, attend surprisingly helpful classes, and pretend to be alone while eating lunch with Amy. She shoots you a few odd looks every now and then, but you decide not to bother her. You get home, do your homework, and decide you're going to start looking into the villains of Brockton Bay. Starting with the group you've heard most about: the Empire 88. They can't be that hard to cover, right?

 

Wrong.

 

The Empire is the largest gang, having hundreds of 'normal' members and you don't know how many discreet supporters. And they have the largest Cape count of all the groups in the Bay, fifteen whole capes to themselves. It's honestly like three gangs smashed into one. Their leader, Kaiser, can make metal grow out of any surface, and his bodyguards, Fenja and Menja, are a pair of blonde twins that grow into giants. Under him are his lieutenants: Hookwolf, Krieg, and Purity.

 

Well alright, Purity is speculated to have broken off from the Empire for some reason, taking Night and Fog with her, but you're not sure that it counts if she still regularly attacks minorities. Criminal minorities, sure, but... flying around and shooting laserbeams at them does not sound like somebody who's rejected white supremacy. You're just glad Night and Fog are completely absent; a monster nobody can see and a living cloud of poisonous mist does not sound like something you want to fight.

 

Hookwolf, of course, is the more famous of Kaiser's lieutenants. You assumed he just turned into a metal wolf, but he has full control of the metal he grows out of himself, and being a wolf is more of a choice on his part than a limitation. He runs pit-fighting rings and dog-fighting rings with his fellow brawlers, Stormtiger and Cricket; Stormtiger is an aerokinetic that likes his wind blades, and Cricket is a supernaturally good fighter that can echolocate. You wonder how people figured that one out.

 

Kreig, Kaiser's other lieutenant, seems to be the brains to Hookwolf's brawn. Sure, being able to manipulate kinetic energy is intimidating, but he doesn't seem to join in combat too often. He leaves that to his own subordinates, Crusader--who can generate a bunch of ghostly duplicates of himself--and Alabaster--whose body resets to perfect health every three or four seconds. And Kreig has a lieutenant of his own, Victor--a terrifying skill thief that made himself into a peak human through his vampiric ability. Victor appears to be the guardian of Rune and Othala, the two youngest members of the Empire; Rune is a teen capable of telekinetically levitating things she marks, infamous for flying on a large chunk of concrete, while Othala is... a Trump. A power-granting Trump. Limited, thank god, but one of the powers she grants is healing.

 

No wonder the Empire's so entrenched. They don't just have a good quantity of capes, they have a decent quality of them overall. And they seem to be organized into branches that cover each other's weaknesses... it would take a concentrated effort to break them apart.

 

You don't sleep well that night.

 

Still, Wednesday morning brings more exercise and classwork, and another lunch with Amy. This time, she actually sighs and asks what you're doing. You awkwardly explain how you had to eat lunch in the bathroom at Winslow, because of the bullies, so you kind of... avoid the cafeteria out of habit now. Amy doesn't seem too thrilled at that, but you've been polite and quiet this far, so she lets it go.

 

You decide to wrap up your study of the gangs tonight, so you can move on to more minor things. The Azn Bad Boys... Asian? Azin? Nobody can seem to agree, but they are all of asian ethnicity. Apparently, they used to be a bunch of minor gangs that the various refugees from eastern cultures formed, and there was a lot of nationalism keeping them apart. Then Lung rolled in one day, conquered them all, and made a little empire in Brockton Bay, demanding tithes from all asians in his territory that weren't part of his gang. Aside from that, it's standard criminal fare; the ABB runs casinos, sells drugs, and there are rumors that they kidnap young woman to make into sex slaves. If they were an ordinary gang, they'd be kicked out easily, but...

 

Well, Lung. Lung can turn into a dragon. A big, scaly, regenerating dragon that breathes fire and can destroy a lot of stuff. Yeah, you might be able to immunize yourself to his power, but you still wouldn't want to go in without a plan. And there's his second in command, a teleport/cloner called Oni Lee, who seems like a merciless killer--complete with suicide bombing himself. Oh, sure, his power means he can survive it, but that's still gotta hurt.

 

The Merchants, on the other hand, seem like a joke. Their thing is drugs. Drugs and debauchery. They live in the worn-down Docks area of Brockton, and prey upon the desperate, offering a high to get away from life. Also they might forcibly addict teens? The problem with internet research is you can never tell what is and isn't just part of the rumor mill. Their leader goes by the lovely moniker of Skidmark, and he can make launching forcefields and cuss up a whole storm. Then there's Squealer--you still shudder at the story Missus Dallon told you--the tinker that makes dangerous and apparently invisible trucks. They have a third cape, Mush, who can... apparently turn himself into a trash golem. Lovely.

 

On the one hand, nobody seems to take them seriously, so it might be easier to take them out. On the other, they're still in Brockton Bay, despite the presence of the Empire and Lung, so...

 

You also discover that there's a fourth gang in the city. Well, calling it a 'gang' is a bit misleading, since nobody's quite sure what their deal is. They're a band of mercenary soldiers with some Tinkertech weapons led by a guy called Coil, but... they don't seem to be concerned with territory, like the other gangs. Heck, they don't even demand payment. People aren't even sure if Coil is a parahuman or not. Basically, all anybody knows is that the group exists.

 

Kinda creepy, now that you think about it.

 

Thursday brings with it a surprise--not during your morning exercises, nor during classes, but during lunch! Vicky has decided to join Amy (and by extension you) in her private sanctum. You already knew she was quite the chatterbox from your first meeting, but you didn't realize just how much she can go on at a time. She asks you a lot of questions, trying to draw you into a conversation, and you very awkwardly reply to some of them; it isn't until she starts quoting literature that you can bring yourself to open up a little, but the two of you share a love of the written word and start to actually discuss things. Amy looks kinda miffed, though, even when you try to bring her into the conversation. When the lunch bell rings, Vicky rushes out, and you take a moment to apologize to Amy for breaking the tranquility. She gives you a weird look before she leaves.

 

After you head home and finish your homework, you decide to go over the last few cape groups in the city that aren't gangs, and spend the rest of the week on independents. The first thing you do is look up Uber and Leet. You've heard about them--vaguely--but when you do look them up you find yourself quite disappointed. Uber can be a master at any skill he focuses on, and Leet is apparently a very broad-spectrum Tinker (with some caveat that makes his tech very unstable). Thinker and Tinker. Two of the three Ts. And very good versions at that. What do they do with these wondrous trauma-induced gifts?

 

Crimes.

 

Really, really stupid crimes.

 

Video-game-themed crimes, even. Which, well, probably takes a lot of research--you don't know your Master Chefs from your Marians, but the way Greg Veder always rambled on there's got to be a whole culture and meaning behind everything. These two could have used their powers for good. Or failing that, for some really epic evil. Hell, they could have built a video-game-themed gang in Brockton Bay! Instead, they're just running around in random costumes and performing outrageous, petty crime.

 

Your internet research has also made you aware of the Undersiders, a group of four teenage parahumans who've done some robberies. They're most notable for their ability to get away--the most dangerous of them is Hellhound, who has monster dogs and apparently a murder charge. Then there's Grue, who can make a cloud of dark smoke, Regent, who might be able to make people twitch, and... uh... Oh! Here's a name, Tattletale! Is she even a parahuman? She might be a Thinker, or she might be faking it and running around with capes because she looks damn good in a catsuit.

 

...wow, you really are gay.

 

Overall, the Undersiders seem like teenage hooligans. They might hurt people in the process of robbing convenience stores, but it's never their intent--just a side effect of them having to intimidate people to rob them. Still, criminal capes. You'd expect a light sentence, but not no sentence.

 

Friday's the last day of school this week, and you finish your morning exercises with ease. You tap your feet during classes, and when lunch comes around you actually seek Amy out, instead of just showing up where she's eating. She narrows her eyes at you, but at your awkward wave she seems to dismiss whatever problems she had. It takes you a few minutes to work up the nerve to ask her for advice on your exercise routine. She rolls her eyes, suggests weightlifting, and turns back to her food without another word.

 

Well... at least she hasn't decided you're harassing her...

 

As school lets out, you roll your neck and decide to spend the afternoon looking over the more well-known independents in the city. And hoo boy, it turns out there are a lot of them.

 

On the debatably heroic side of things there's Shalem and Polarity. Shalem is a vehemently anti-Empire woman who generates a 'field of void' that not only makes her and those close to her invisible, but can absorb damage and be shot out in little globs to hide other things. She's more of a whistleblower than a fighter, but she's very good at pointing the right people at Empire holdings. Polarity, on the other hand, seems to be more interested in 'fighting' than in 'fighting bad guys', but is intelligent enough to realize the second is more acceptable than the first. He's apparently able to control metal, and has stated he wants to get in a scrap with Hookwolf and/or Kaiser.

 

Yeah, that's... that guy is probably crazy.

 

There are a couple of rogues too, Parian and Spectra. Parian can telekinetically manipulate cloth, which she uses to make dolls and clothes. The dolls are useful for her puppet shows and advertising, while the clothes are her main draw--and her main source of income. She wants to become a fashionista, apparently. Spectra, on the other hand, runs what could be called a real-life holodeck with her power, creating hardlight constructs and environments and charging people to fight zombie hordes or aliens in them. She sounds like she could be terrifying, if she ever decided to actually attack anyone; you count yourself lucky that she likes her current get-rich-quick scheme.

 

And then there are, of course, the independent villains. Hive is some sort of giant bug person that can turn partially or totally into a swarm of bugs; they honestly seem more like a victim of circumstance, squatting in various run-down homes and chasing off people that bother them, but they also don't seem to understand the concept of acceptable force, so the PRT slapped a villain label on them. Cybertron, though, is definitely a villain--he's some giant robot with lasers, drones, and laser drones, most famous for robbing high-security buildings singlehandedly and leaving behind swathes of destruction. Circus, the other independent thief, has said Cybertron gives thieves a bad name. She appears to prefer elegance and performance, portraying herself as a classy cat burglar in various circus-themed getups; it helps that she's a supernatural acrobat with her own pocket space and some fire.

 

Oh yeah, capes with multiple powers are usually the result of cluster triggers, apparently. So there's somebody out there with more powers like Circus's. Maybe multiple somebodies. That's just great.

 

Saturday you wake up and, after a bit of finagling, improvise some weights out of a curtain rod, a few plastic cups, water, and duct tape. Yep. You're definitely getting... something out of this.... Yeah, no, you should probably actually get real exercise equipment. You decide to wrap up your cape studies by looking into the various 'rumored' capes that haven't been confirmed to exist by the PRT yet. It's not really a lot; there's some guy robbing stores for parts (Tinker?), some guy gathering scrap in the trainyard (Tinker?), and some guy who sells really cool doodads (Tinker?). So maybe three Tinkers. Or none. Or anything between those two numbers.

 

There's also a rumor of one guy who jumps through portals a lot, and is a ninja. No, wait... the ninja guy is never seen in the same area as the portal guy. So that's two guys. And then there's a report that, through the drug-addled posting, seems to amount to 'I saw some things floating in circles a lot!' Also a random building burned down with... napalm somewhere?

 

Wow. These rumors are really unclear.

 

When you check the clock and realize that it's barely noon, you try to think about what to do... before you remember just how distressed Aunt Zoe was during the trial. And... well, as much as Emma became a psychopath for whatever reason (and you still want to know what the hell was up with that), Aunt Zoe is family. Was family. Is... family? The point is, you're very concerned about the whole situation.

 


 

Dad's at work, so you have to take the bus and walk a few blocks, but you make it to the Barnes house. When you knock on the door, Aunt Zoe opens it, takes one look at you... and deflates. "Oh. Taylor. Hello."

 

She's never looked so old before.

 

"Hi, uh... aunt Zoe." You see her twitch a little at the aunt moniker. "...Can I come in?"

 

"...alright." She steps aside, biting her lip as you enter the house. "I'm... surprised you came over at all, considering..."

 

She trails off. You have to admit it is a little awkward. Especially with... all the boxes around.

 

You carefully sit on the once-familiar couch, trying to reacquaint yourself with the house you've been avoiding for two years. Zoe gets a few cups and sets out a plate of crackers.

 

The room is uncomfortably quiet for a bit.

 

"...I cannot overstate how sorry I am for Emma," Zoe says eventually. "I should have noticed what was going on--I should have done something."

 

You tense up a bit. "I--yeah." You can see the regret in her eyes, and your throat feels dry. "Yeah. Well, um... you stood up for me during the trial, so... thanks?"

 

"It feels like too little, too late." Zoe sighs. "I--I shouldn't ask for forgiveness. Forgiveness is given, not earned."

 

"...I forgive you."

 

Aunt Zoe blinks, looking at you for a moment. Then she shakes her head and laughs a little sardonically. "It'd be nice if I could forgive myself..."

 

You bite your lip. You've already lost... almost everyone. Mom's dead. Dad was distant. Emma betrayed you, and nobody at school wanted to be your friend because of that. You... you don't want to lose everyone. You want--you need to reconnect.

 

You get up from the couch and put a hand on Aunt Zoe's. "Maybe we can work on that together."

 

"...Maybe." She takes your hand. "Maybe. I, uh..."

 

She pauses.

 

"...Let me give you my cell number. I know you already have the landline," she explains, "but just--just in case..." Her eyes drift across the boxes. "Just in case."

 

"Just in case," you agree.

 

The rest of your time is still awkward. You... try to ask what happened to Emma, but Zoe's... not willing to talk about it just yet. The trial was a relief for you, but it's a fresh pain for her, and you decide it's probably best to let it drop for now. Maybe later.

 

When you get home, you take a moment to look over your jetskirt. It still needs to be armored, and you still need the rest of your costume. A helmet, a torso... and a sword, probably. Yeah... it'd be cool to have a sword that matches the ballgown. Maybe... a parasol-sword? It could double as a shield, too, if you make it like that. Yeah... the idea sinks in warmly. Parasol sword.

 

Not that you know how to swordfight. Or how to fight unarmed. You don't even know how to throw a punch. And criminals use guns...

 

...if you're going to get into fights, you should learn how to fight. You can't just rely on your powers to magically give you the ability--there's a lot of skills that go into fighting.

 

You put away the jetskirt with a nod, resolving to master some combat skills as soon as you can. You want to be READY when you start caping.

Chapter 4: Draw Your Hand: Part 3

Notes:

I feel compelled to warn everyone there are some neonazis who throw out a couple slurs near the end of this chapter. I also feel compelled to inform everyone that they get beaten up with a saucepan.

Chapter Text

The next week passes by mostly normally. You do some exercises in the morning--not with weights, but enough that you can feel the paunch that makes you look like an upright frog shrink away. You go to school. You eat lunch in an awkward out of the way spot with Amy...

 

...okay, maybe you're just overthinking things because you only just recently realized how gay you are, but she is kinda cute. And... you think she's single? But, um... she's also... not intimidating, exactly, but you're not sure how to approach her.

 

Your time at home, meanwhile, is spent looking into places you could get tinkering materials from. Near the docks are the trainyards and the boat graveyard, which both are high-risk, high-reward in your mind. Sure, the trainyards are filled with trains that were delivering all sorts of equipment, and you're pretty sure you could rip some parts out of the ships to use for your stuff, but on the one hand there are plenty of hobos and gangmembers lurking around the old rails and on the other the boat graveyard is just... everyone knows new capes go there. If you go there, you'll almost definitely be spotted by one of the big players.

 

There are a few stores that sell parts as well. Jerry's Junk Shop seems, at first, like exactly what you need--Jerry keeps things off the books if you pay him enough. Only... you have to pay him a lot--like five times as much as you'd pay to get this stuff at a legal store--and then on top of that you'd have to scrounge through scrap. It's a safe gamble, in terms of not getting caught, but it's still a gamble. Or you could go shopping at various home depot and electronic stores, get a good guarantee on what you're getting, and even make sure you got the best quality goods around. Except the PRT would definitely notice if you bought too much, and your costume will definitely take a lot of... yeah.

 

You do think of a couple other options. You could get yourself a job with a local mechanic. It'd take up a lot of your time, but you'd basically be able to tinker at your heart's content--and you'd have a decent supply of old car and motorcycle parts you could 'take off the shop's hands', and a convenient excuse for your new interest in engineering if people started wondering. Like your dad. You... could ask him for help getting some stuff, he's the head of hiring for the dockworker's association, and it would make things a lot easier on you... only you'd have to tell him you're a cape, and he'd probably be able to veto you getting some materials from him.

 

Overall, you think you could maybe swing one or two of these without getting noticed or exhausting yourself. It's something you're thinking about on Wednesday when--all of the sudden--Vicky decides to ask you to go shopping with her.

 

"Er..." You look at Amy, who just rolls her eyes. "...what?"

 

"I've seen you wearing that same hoodie ten days in a row. And those pants!" She shakes her head. "I get the feeling you could be a model--"

 

"I don't want to be a model," you say automatically, shuddering as images of Emma rear up in your head.

 

Vicky winces. "...Right. Uh... my point is I think you need a new wardrobe. I mean, the clothes you choose can affect how you think, and--"

 

"She heard about Winslow and wants to help with retail therapy," Amy deadpans.

 

You flinch. "Right."

 

"Mom didn't tell us anything!" Vicky assures you quickly. "I just... um." She rubs the back of her head. "Okay, so... one of the girls, right? The black one, Sophie?"

 

"Sophia Hess," you correct, a little confused.

 

"Sheeeeeeeee may have tried to escape custody and I maaaaaaaaay have helped the police track her down and catch her and she... possibly... said some things about you that, uh, weren't exactly flattering."

 

You stare at her for a moment.

 

"...Why... why would you do that? I mean, sure, you're a hero and she was a criminal, but it's--you're a cape. And she's not."

 

Vicky awkwardly glances away. "It was, you know, a heat of the moment thing. I didn't have the full context. Still don't, really, but, um... new clothes, new you! Leave the bitches behind, am I right?"

 

You look to Amy for guidance, or at least help. She sighs, dramatically, and puts down her sandwich. "Fine. I'll come along and make sure she doesn't go too far."

 

And so, after quickly calling Dad on the school phone to let him know what's happening, you find yourself enduring the attentions of a hot blonde alongside her sister. Thankfully, Vicky seems to get that you're not much of a clotheshorse, and doesn't force you into anything too revealing. And you have to admit, you do look... nice in some of this. Of course, you trip when you try on some heels, but for the few seconds you were standing you looked... elegant. You decide to learn how to walk in them... someday.

 

A few hours in and you're at a local cafe, eating some food. And then Vicky gets a call from her boyfriend and excuses herself to talk to him, leaving you with Amy.

 

Who, as you've previously noticed, has some very cute freckles.

 

Unfortunately Amy sees you staring and narrows her eyes. "Do I have something on my face?"

 

"Ah, no! No. No, just... um." You awkwardly fidget with your arm. "I... uh... are... are we friends?"

 

Amy frowns. "...what kind of question is that?"

 

"It's just--I was... very socially isolated, at Winslow. Nobody talked to me, and... and honestly, just... eating lunch with somebody else, like I have been, that's... I think that's the closest I've come to socializing in... years."

 

You fold in on yourself a little as she stares at you for a bit.

 

"...I've seen some shit at the hospital--some real tragic crap--and that has still got to be one of the saddest things I have ever heard." Amy rolls her eyes. "I don't know. Most of my 'friends' are actually Vicky's friends. But... I... guess we could be friends. If just eating together all the time is a friendship thing."

 

"Oh. Good. Um... So, we're friends."

 

"Yes."

 

"So we can... talk about things friends talk about."

 

Amy narrows her eyes. "...yeeesssssss...?"

 

"So, like... we can talk about..." Your voice drops, nervously. "Cute... girls...?"

 

Her eyes widen, briefly flicking toward Vicky, before focusing on you. "Not here," she hisses. "Too public."

 

"Right! Right. I'm, I'm still new at this." You laugh, awkwardly rubbing the back of your head. "Socially maladjusted, yeah."

 

"...God damn it I'm going to have to teach you how to people, aren't I?" Amy massages her temples. "I am... the absolute worst for that sort of thing."

 

Vicky returns, pocketing her phone. "Yeah, sorry about that. Dean had some trouble at work that might cause him to reschedule our date on Saturday. So what were you two talking about?"

 

"The benefits of a quiet lunch," Amy replies, flatly.

 

The rest of the afternoon is thankfully short, and you make it home with a couple bags of new clothes. You make sure to reassure Dad that you didn't spend too much and that Vicky wasn't too much of a bother, and he seems... happy that you're making friends? Huh. You kind of are, aren't you.

 

Thursday, you decide to wear one of your new shirts to school--and a different pair of pants, though not one of the ones Vicky picked out for you. You're not comfortable enough for that. Some people notice and compliment you, which you accept with an awkward smile. Amy definitely notices, raising an eyebrow, but doesn't comment.

 

"So... uh... cute girls."

 

Amy carefully says nothing for a moment. Then... "Are you coming out to me, or asking me out on a date?"

 

"...yes?"

 

"...You are terrible at this," Amy declares. "Look, I--I don't know how you figured out I was gay--"

 

"I didn't," you say. "I just... kinda... um."

 

The two of you stare at each other.

 

"...O...kay. Yeah, so... we've only known each other for two weeks, so that's like... way too soon for a date for me," Amy explains. "Especially since, uh... I haven't come out to my family yet."

 

"I haven't either. Come out to my Dad, I mean. I, uh, really only just figured this out a couple of weeks ago. After the trial, when I was thinking about... everything."

 

"...And you decided to ask me out," Amy deadpans. "Not my hot blonde sister."

 

"I mean... you're cute. You've got cute freckles. And she's dating somebody already. And, like... I might be poly, but she doesn't seem to be, so--"

 

"Poly?"

 

You blush a bit. "Polyamorous. Like... I like girls. And... I think I could like more than one."

 

Amy crosses her arms. "What, like a threesome?"

 

"Or a foursome... but, uh, emotionally. Not just..." You gesture vaguely. "But with the heart too. Caring about... a lot of girls." You consider her for a moment. "Wait, should I have said that?"

 

"I don't--I need to think about this."

 

You nod and awkwardly sink into your seat.

 


 

Friday's lunch is quiet, but not... uncomfortably so. Amy's still there, and she still looks at you from time to time, but it's clear she's not... disgusted with you or anything. Just... thinking. You're still thinking about how she looks when you go to sleep, which leads to a weird dream where Amy kisses you, takes off her face like a mask, and turns out to be Madison. And there's a couple swans being street vendors that sell pizza, but that's probably normal dream nonsense. It's the Amydison reveal that sticks out to you when you wake up.

 

You haven't even thought of the girl since the trial. If it wasn't for her, the trial wouldn't have happened, and--and also she's doing community service and her family paid you a heck of a lot of money. You still don't like her, but you never really hated her, and... frankly, she's still going to the hellhole that is Winslow. Even if it's under new management, you don't think it would have gotten much better since you left. Not in just a few weeks. The whole thing sticks in your mind during your morning exercises, and finally you decide to check in on her--just to satisfy your curiosity, if nothing else.

 

You remember, vaguely, that she's paying off her hours at a soup kitchen and manage to track it down online. A simple bus ride later and you're knocking on the door, hoping that somebody is in to tell you how your erstwhile bully is handling things. Unfortunately, it seems that nobody's there, so you leave.

 

And then you run into a group of five menacing men wearing swastikas.They're all wielding knives and a few of them have--thankfully holstered--guns. One of them smiles at you. "Looking for help from the heebs? I get it. You're desperate. But you don't have to be." He holds out a hand.

 

Before you can say anything, you hear a voice descending from the heavens. "Leave the girl alone, miscreants!"

 

You look up, and you see a girl. A dark-skinned blonde girl in a blue robe and witch's hat, wearing a large pair of goggles and a bunch of necklaces as she flies above you all and waves a staff. Who the hell is this girl?!

 

 

And why the hell does she look like the lovechild of Victoria Dallon and Sophia Hess?!

 

You look around quickly to make sure nobody else is in danger and completely fail to see anybody else. Yep, it's just you, these five thugs, and the weird cape. Good enough! You rush for the soup kitchen door--

 

--and barely dodge when a scything chain digs into it and rips it out of the frame.

 

"Look what we have here," says the shirtless man pulling the chain back. "A nigger bitch and a race traitor." He chuckles behind his metallic wolf mask. "And here I was only hoping to burn out the heebs today."

 

Your heart pounds in your chest. As if the blatant racism wasn't a good enough hint, the way metal is growing out of the man's skin confirms it. This... this is Hookwolf, the murderblender of the Empire. And all you have is a thinker power and your forcefield that would probably protect you from his blades but not from his thugs.

 

You spare a glance at the cape hovering above you, and you can see she's as terrified as you are. But she glances at you, steadies herself, and points her staff. "Stay back, miscreant! Lest you face justice's wrath!"

 

"How hilariously noble of you. Haven't you heard?" Hookwolf continues to bulk up. "Chivalry is dead. And soon, you'll be too."

 

The cape girl glances down at you, flicking a hand toward the soup kitchen. You realize she thinks you're a civilian--and, honestly, right now you kind of are. Your defense is kind of okay, and your offense doesn't even exist yet. Man, you have got to get something you can use for self-defense when you're not a cape...

 

You run through the ruined door just as the cape rockets toward Hookwolf, hanging a right immediately to what you presume to be the kitchens--that's what all the ductwork and wiring seems to imply, anyway. You're chased by three of the goons, the other two staying behind and unholstering their guns to point at the flying cape. Thankfully, none of the thugs running at you have anything more than knives. God this is so terrifying, but what's worse is you feel so out of your depth. You need to know what you're doing--you need to win a fight. Maybe not this one, but--

 

A yelp comes from your lips as you dodge around the island in the center of the kitchen, just managing not to get slashed. You look around wildly, grab a saucepan from a nearby rack, and deflect the second swing before smacking your attacker so hard he falls into one of his buddies. You don't even hesitate a second, knocking them both over on the backswing, but you back away when the final goon scrapes his larger knife against the pan. Your eyes dart about wildly, falling on the oven built into the wall. You grab the handle and lean back as the guy stabs at you again, taking hold of his arm and slamming the oven door shut on it. He cries out in pain, but still retains enough awareness to dodge your swinging saucepan. However, with one arm trapped and the other occupied, he can't dodge your kick to the crotch, and a follow-up swing with your saucepan knocks him as cold as his buddies on the floor.

 

Holy fuck.

 

You just did that.

 

Holy fuck.

 

The sound of gunshots catches your attention, and you remember that the cape girl is risking her life to keep you safe. Which, with your forcefield, isn't really necessary--although you'll admit you don't know how much help you would be. But, looking at your saucepan, you decide you can't just stay here--and your tinkering urge has been getting stronger. You start taking apart the kitchen, ripping coils from the stove, wires from the microwave, and using silverware as improvised tools--in a few minutes, you've taken one of the unconscious goons' knives and turned it into a plasma machete. A really ugly, sparking plasma machete, but it's functional and that's what counts! You could even use it to defend yourself out of costume--

 

Oh... another wave of pleasure runs through you. Your space has expanded--but you'll deal with your new cards later, right now you need to help the cape girl! Shit, you don't have a mask. Uh, uh... fuck it there are paper bags here, you'll cut eyeholes in one! Man, you really need to tinker up a helmet to protect your ID. And your head....

 

You carefully peer around the door frame. The cape girl is playing interference between Hookwolf and the building, flying in and out to smash him back. Huh, she's pretty strong. She's still dodging shots from the gun-toting goons, though, so they're probably a problem for her. Luckily, they're focused on the cape battle in front of them and not the bag-headed girl sneaking up behind them. You raise your saucepan and smack one head into the other, knocking them both out.

 

...okay, you're keeping this saucepan. It's awesome.

 

You focus on Hookwolf, getting your forcefield to match his power while you psyche yourself up. The cape girl smacks Hookwolf back with her staff, and you take that as your cue, running forward and cutting a foreleg off with your plasma machete. Hookwolf roars at the sudden loss of limb, more angry than hurt, and tosses you back as he gets up--you smack against a wall and hiss in pain at the rough impact. But, hey, no cuts! Your forcefield is protecting you from his metal!

 

"No no no no--! ...Uh..." The cape girl flies to you and looks you over. "...are you alright, uh, bag girl?"

 

"Gestalt," you grumble. "My name's Gestalt. Hold the asshole down, will you?" You grip your machete. "I don't think he'll leave without some convincing."

 

She looks up just in time to swing her staff and meet Hookwolf's charging form, slamming him up and over and into the road. The asshole is already regrowing the metal foreleg, so you reach out, grab his rear foot, and cut it off. The moment the metal separates, you drop it with a hiss and look at the small cut on your hand. Okay, so it only counts as his power when it's still connected to his body, good to know. Your next attempt at cutting something off of him only leaves a gash in his side, which isn't a problem for the guy, but then you swing wide enough to cut off his other two legs.

 

That's apparently enough for him to decide to get out of dodge, since his metal body starts shifting like liquid--if liquid was made of sawblades. The cape girl can't keep him pinned, and he hops onto a nearby wall, sloughing himself up until he's on the roof. With one final glare, the metal wolf--much smaller--lunges away.

 

That...

 

That just happened.

 

That just fucking happened.

 

"Taylor are you alright?" the cape asks.

 

"I'm fine, I--" Her words hit you, and you slowly turn to look at her. "...How do you know my name?"

 

"O-Oh! Ah." The cape quickly pulls a strand of hair behind her ear, drawing herself up--

 

Wait. You recognize that. You know that gesture.

 

"Well you see, citizen--"

 

"MADISON?!"

 

The cape girl jolts. "Wha--No! Who's Madison? Do I look like a Madison to you?"

 

"No, you look like the love child of Victoria Dallon and Sophia Hess," you reply flatly. "Why do you look like the lovechild of Victoria Dallon and Sophia Hess, Madison?!"

 

"I must, just, uh, have one of those faces. Just the one though! Ordinary amount of face."

 

"Ahuh, sure. So how do you know my name, Madison?"

 

She smiles weakly. "Sssssssuper powers?"

 

You cross your arms.

 

She sighs. "Alright, you got me. I really thought the blonde-haired black form would make me unrecognizable. What gave me away?"

 

"Well, you look like the lovechild of Sophia and Vicky, you did that hair thing you always do when you're about to put on a show, and you called me by my name." You consider her for a moment. "...In all fairness, it probably would work with people who don't actually know you."

 

"Right." Madison awkwardly adjusts her hat. "So, um. How... how have you been?"

 

"Surprisingly well, all things considered."

 

She visibly flinches.

 

You sigh, uncrossing your arms. "Okay, you're a cape, somehow. And..." You glance at the machete. "I guess... you know I'm a cape too now."

 

"Yeah. Uh... Tinker?"

 

"Trump, actually. With some tinkering abilities."

 

"Oh." She shrugs. "I'm... a tinker/trump, I think. With a side order of changer/stranger, it's... a little complicated."

 

The two of you stand there for a few moments.

 

"...you did try to save me. When Hookwolf showed up." You swallow. "So, uh... thanks. For that. I guess."

 

"Yeah. Uh... yeah. I'm... I'm new at this," she admits. "I've only... really been caping for a few days..."

 

"Better than me, this was my first day out--and it wasn't even something I planned." You hold up the knife. "I just made this out of kitchen parts. They need a new stove and microwave, by the way."

 

"...Fuck. Yeah." Madison bites her lip. "I'm... I should call this in. Get these guys arrested. Do you, uh--?"

 

"I'm not ready to debut, I don't even have a costume yet. I should... I should go."

 

"...okay, yeah. Do you... want to exchange phone numbers?"

 

"I still don't have a cell phone."

 

"I'll just give you my number, then. You can call--uh... whenever... whenever you're comfortable. Or, not at all. If you don't want to. Cause..." She trails off for a moment, then reaches into her robe. "Anyway, here's my number."

 

She quickly scribbles something out on a notepad and hands it to you. You quirk an eyebrow at the name. "Metis?"

 

"Yep! Metis. That's--that's my name. My cape name."

 

"The mother of Athena that Zeus ate while pregnant?"

 

"...yes." Madison clears her throat. "Uh... anyway... gonna... gonna call the police now. And the PRT because, uh... Hookwolf. Do you want me to mention Gestalt, or--"

 

"I'd really rather you didn't. I want to control my own narrative."

 

"Right! Right, right. Anyway." She pulls out a phone, gesturing at it. "Calling... you probably want to leave if you don't... you know, want to get caught up in all this."

 

After a moment, you awkwardly nod and take off your bag mask, putting your plasma machete and Awesome Saucepan in it.

 


 

The bus ride home is filled with confusing thoughts. You're a little upset that Madison's a cape, but you know what it's like to go through a trigger event. You... you think that, plus what she's been sentenced to, should be punishment enough. On the other hand, she was one of the trio...

 

Why can't life be simple?

 

You lean your head against the window, doing some more thinking. You definitely need to set up a dedicated Tinkering space. And finish your costume. Maybe you can ask somebody for advice on that--Parian's a fashion cape, right? Maybe she'll tell you to wear heels.

 

Huh. Could you fight in heels? Something to look into.

 

Of course, that's all contingent on you getting tinkering parts, without being noticed. Hookwolf already saw your plasma machete, so he might figure there's a new tinker out there. And he might remember your face, from before you got into the soup kitchen. Fuck. This isn't good, you need to keep on the down low. Your best options are Jerry's Junk Shop and...

 

...sigh...

 

...asking your dad for help.

 

You guess that's that, then. You gotta talk with him about it. Sooner rather than later. You are not looking forward to that conversation.

 

As you finally get home, you remember that you have a few new cards to pick. The first feels like a small lake of living gelatin, bouncing along gently. The second seems, to your sensibilities, like a very strong but shy man. And then there's the third, another silver card that reminds you of nothing so much as an absent-minded scientist who's always losing everything.

 

You put away your plasma machete, head to bed, and ponder your future.

 

After some serious thought, you pick the second card. Instantly, in the privacy of your room, you feel stronger. Maybe not strong enough to lift a car, but strong enough to move furniture. You know that it'll only work when nobody can see you--it's a good thing you were planning on a full-body costume anyway. You slip into sleep with a small smile.

Chapter 5: Draw Your Hand: Part 4

Chapter Text

Sunday morning, after you finish your exercises, you gather your jetskirt and your plasma machete. Taking a deep breath, you call up the stairs. "Hey, uh, Dad? Can you come down here? I need--I need to show you something."

 

"Alright." Dad comes down the stairs. "What do you need to--" His eyes fall on the jetskirt. "Taylor. What... what is that?"

 

You rub the back of your head, awkwardly. "So, uh... you know how Miss Dallon had a private talk with me? She, uh, told me that capes--they get their powers after a trigger event. Which is... it's usually considered the worst day of their life. And, uh... she asked me if I thought the locker was the worst day of my life, and I... I said yes."

 

Dad sags. "...you're a cape."

 

"...Yeah. Well, I'm a parahuman, anyway--"

 

A throbbing headache hits you, making you flinch as you clutch your head.

 

"Taylor--?"

 

"Ugh. Just--just a headache, Dad. I'm fine. I'll be fine."

 

Dad steps forward. "Taylor, if your power is giving you headaches--"

 

"It's not! It's not. At least... it hasn't before."

 

"Before? Taylor, what have you been doing?"

 

"Honestly? I've mostly just been looking for ways to work on my costume without getting on any of the gangs' radars." You gesture at the jetskirt. "It's not finished yet, obviously, but if I can get the parts--"

 

"I don't want you risking your life fighting capes--"

 

"Powers need to be used, Dad!" You shake your head, frustrated. "I mean--it's like eating, okay? I need to eat, or I'll get hungry. I could put it off for a few days, but that would be bad. And I could put off using my powers for... maybe a couple of weeks, but then the urge would get worse!" You put a hand on the jetskirt. "I'm--partially a tinker. Like Armsmaster, or Kid Win. I'm not going to go out until I've completed a set of armor, and I do have the tinker specialty for that. And even when I do go out," you add quickly, "I'm not going to do it alone. I'll find a more experienced cape, I'll learn from them. But... the thing is, I need to do this. I need to."

 

Your dad stares at you for a long while.

 

"...Carol knows about you?"

 

"Yes."

 

"And she told you--"

 

"She told me a lot of things," you say. "About how to avoid unwanted attention, and what not to do... and how to make sure I'm ready." You rub your arm awkwardly. "She, uh... also said I should talk to you. Before I went out. I just... I was worried you'd overreact and do something... impulsive."

 

Dad sighs, sitting on the stairs. "I suppose I can understand that... are you... sure this is what you want to do?"

 

You think back to your unexpected encounter with Hookwolf... and how Madison, of all people, tried to protect you.

 

"Yeah, Dad. I'm sure. The world... this city... it needs more people looking after it. More people trying to fix things. And..." You run your hands along the jetskirt. "I think I can do that."

 

"...Alright. But we're going to have a serious talk about what you're allowed to do as a cape." Dad gets up. "You're a Tinker, right? You build things?"

 

You smile a little slyly. "Well... I'm not just a Tinker..."

 

The rest of the afternoon, and most of the evening, is spent talking to your dad about your powers--how they work, what you can do, and what you need to complete your costume. Dad grumbles a bit at some of your requests, but--since most of them are for the armor part of the ballgown--he promises to get what he can from the DWA, and buy the rest from Jerry's while you're at school.

 

Speaking of which, school is relatively normal this week. There's talk of a new cape that tangled with Hookwolf. Most of your classmates think that it sounds pretty cool, but Vicky--of all people--is worried. "Hookwolf's not an easy customer," she explains at lunch. "It's great this new cape survived the experience and came out on top, but that's a hell of a risk to take--especially when you're just starting out."

 

You feel both grateful that she's concerned, and slightly insulted. Sure, nobody knows you fought Hookwolf, but you did.

 

"At least the goons got knocked out," you offer.

 

Vicky sighs. "Yeah, but head injuries are no joke. I hope the new cape doesn't accidentally go too far." She snorts. "If it even was her."

 

"What... what do you mean by that?"

 

"The fuckers were hit by a saucepan," Amy explains. "I've seen that kind of thing before. Thing is, the new cape didn't have a saucepan." She takes a bite of her sandwich and swallows. "My theory is a normal took the goons out, and the new cape's trying to protect them by taking the heat. Or maybe just taking the credit."

 

You awkwardly return to your lunch. "Guess that makes sense..."

 

That afternoon, your dad returns home with some spare supplies from one of the DWA's offices. You thank him and get to work; after a few hours, you manage to finish armoring the jetskirt. Dad watches as you give it a little test--it lifts you off the basement floor easily, and floats like a charm. Now you just have to work on the rest of your outfit.

 

The next day is mostly normal, with you enjoying a quiet lunch in the same room as Amy. You even manage to chat a little about... school. Not much, but it's something. Dad's not home when you get there, though, so you take a moment to look over your jetskirt. It's functional, and well-protected, and... hmm. You think it looks cool, but maybe you could use some advice.

 

A few minutes later, you've set up your laptop upstairs and looked over Parian's website. It's actually very well organized, and you're able to find what you want quickly. You pick up the phone, dialing the number.

 

"...Hello, Parian speaking."

 

"Yeah, hi. I, uh, I see you've got an option here for new capes to ask you for fashion advice?"

 

"Yes. Do you want to arrange an appointment, or--?"

 

"Can we do this over the phone?"

 

"I've got a few minutes. I'll have to ask you to send me the money first, though."

 

You click a few things on your laptop. "Okay, I think I sent it. Have you got it on your end?"

 

"One moment... ah. Yes. Thank you. Now then, there are three things you need to consider when designing your costume: your power needs, your budget, and the persona you want to project. I've found that the third one is the one that new capes often trip up on--it isn't as obviously practical as the first two, and surprisingly complicated. I assume you've already taken your power needs into consideration?"

 

"Well, I'm a Tinker," you explain.

 

"Ah." Parian hums thoughtfully. "Armor is not my specialty, you understand."

 

"Well, no, but I'm making--basically, it's a metal ballgown with thick armor and jets in the skirt so I can fly around."

 

"A bold choice. How much of this have you completed?"

 

"Just the skirt. It works and it looks--well, I think it looks cool, but I'm self-aware enough to know my fashion sense is kind of shot. Are there any things I should do, or not do? I don't want to look like a villain."

 

"Hmm. Well, first of all, on the practical side of things, you're going to want to wear layers. Your undergarments, then something thin and breathable to let you sweat, then... something to cushion your skin while you're in the ballgown itself. All that before you put it on, you understand?"

 

"Yes."

 

"As to the design of the costume itself... tell me, are you going for full body coverage?"

 

"Yes. No exposed skin. Maybe my hair," you allow, "it's long enough."

 

"I see. And... forgive me, but I assume this is going to be a combat outfit, with some sort of weapon?"

 

"A parasol that becomes a taser sword. I'm not sure if it'll unfold or if the parasol is just the sheathe, yet, I'm working on the costume first."

 

"...certainly an evocative mental image," Parian finally replies. "I believe I see what you're going for though... hmm. First of all, as a practical concern, you're going to want to make sure all the functional components of your armor are evenly supported across your body. Even if you put in some degree of support, if your shoulders have more strain then your hips you're going to have a lot of muscle pain. You may also want to shape the armor to resemble ruffles--emphasize the dress aspect of it, make the plates of the skirt seem like pleats. That sort of thing." She hums a bit in consideration. "You're almost certainly going to want to modify the helmet, both to let your hair out and to make it more uniquely designed. The basic shape of a helmet has too little flair to be considered anything more than a robotic head, which leads us directly into the persona you want to present. Tell me... why a ballgown?"

 

"...I kinda wanted to stand out," you admit. "To just--just show everyone that I was a girl, you know? A way to reclaim myself, after... after the events that led up to my trigger."

 

"Aaaaaah. I see, I see. And would you describe yourself as an extrovert or an introvert?"

 

"More of an introvert."

 

"Alright. I don't want to review the complexities of color theory over the phone, so I'm going to simplify. Cape costumes tend to have two or three colors: a basic foundation, and a highlight. Now, if the foundation is a more dramatic color than the highlight, then the highlight will accentuate and call out the foundation. Velocity, for instance, has a red base and silver highlights. Red is brave and daring color, and silver is a lively one, so taken together Velocity presents a dynamic and attractive persona. Not that inappropriate for a speedster. If the highlights are more dramatic then the foundation, on the other hand, then the foundation backs up and supports the highlights. Battery, for instance, has a teal circuit pattern on a black foundation, which means the sympathetic and moralizing aspects of the teal highlights are backed by the inner strength of the black foundation. People instinctively expect her to do the right thing, as a result."

 

"I thought Battery had blue circuits," you point out.

 

"A common misconception, teal is close to blue, after all. As for you... well, while accents can cover the rainbow anywhere, armor has a far smaller range of reasonable-looking colors. I take it you're not making your dress out of gold?"

 

"No."

 

"No, I didn't think so. Then you'll want to use black as your foundation color and... hmm, pink is too bold. Something pink-adjacent... Fuschia, perhaps? It's both level-headed and fun-loving, and backed by the prestige of black, it would make you appear as a 'cool big sister' type."

 

You bite your lip. That sounds... a little strange, but Parian's the fashion expert. "Ah... okay?"

 

"Now remember, fuschia is the accent color. You should probably only put it on specific faulds and armor segments, to break up the black foundation and make it look like a dress. And you'll want a third color around your face, just to make it less... robotic. Maybe a white cloth mask, or a silver plate. That sort of thing."

 

"Okay." You nod. "I'll remember that. Uh... thanks for talking with me, Parian."

 

"You're quite welcome... ah..."

 

"Gestalt."

 

"Gestalt. Interesting. I look forward to your debut, Gestalt."

 

You hang up the phone, give it an odd look, and take a few notes.

 

Wednesday afternoon, your dad gives you even more materials to work with. You hug him before descending into the basement, and in a few hours you've finished the torso and upper shoulders of the ballgown. You have to admit, Parian's advice actually helped out--the stabilizers and reverse jets resemble ruffles and a waist bow, and the regenerative plating of the armor vaguely reminds you of a corset. You walk around in it for a bit, admiring yourself in the mirror; you can see where this is going now.

 

Thursday afternoon isn't as good though. You don't have enough materials to really work on the outfit, beyond digging through your closet for the undersuit. After a few minutes of frustration, you throw up your hands and decide to do something else. Your thoughts drift back to what happened last week, and you awkwardly dig out Madison's phone number from your drawer.

 

She picks up after a few rings. "Uh, hello?"

 

"Hey, Madison. It's--it's me."

 

"Oh! Hold on." There's a quick ruffle of something on the other end. "Hi, Taylor. Sorry, I just--I think my parents would ask questions if they knew I was talking to you."

 

"Really."

 

"Yeah, uh... they're... not exactly my biggest fans, at the moment. So..." She sighs. "Yeah."

 

"Yeah."

 

The two of you are awkwardly quiet, for a moment.

 

"...Can I ask you something? Something a little, uh... awkward."

 

"I... guess."

 

"Do you know what Emma's deal was?" you ask. "I mean, she was my best friend for most of my life, and then right before we got to Winslow she turned into the uberbitch."

 

"Uh. Well... I don't actually know," Madison admits. "Like... she was like that for as long as I knew her. Obsessed with you, for some reason. She'd snipe at other people in a more general sense, but you in particular..."

 

"She just hated me, huh?"

 

"I'm not sure it was hate. I mean, not just hate. I think she... wanted to hate you?" Madison offers hesitantly. "Like, some times I'd see... something in her eyes when she was talking about you. I think Sophia saw it too. And Emma was her first and kind of only friend, so she was jealous of you, but Sophia was just... emotionally illiterate, and didn't understand why she was jealous, so she expressed herself with aggression. Sophia was a lot easier to read then Emma, really, but there was definitely something going through Emma's mind... about you. I don't really... I don't really know, myself."

 

You frown a bit, considering that for a moment. It's... weird.

 

"...um." Madison clears her throat. "So, uh... how's the tinkering going?"

 

"Oh, it's going great. I've almost got my costume done. Just a few more pieces."

 

"That's great! I'm trying to come up with a few pieces myself. You know, on the down-low." Madison chuckles self-depreciatingly. "Of course, my tinkering involves jewelry, so..."

 

"Jewelry?"

 

"Yeah. I basically enchant gems with powers from parahumans I've talked to. Like my necklace has Glory Girl's super strength, force field, and flight. I decided not to add her aura, though, I don't think I'm nearly responsible enough for that."

 

"Wait, is that why you looked like--?"

 

"Yeah, that's why."

 

"I--I don't understand. Sophia was a parahuman?"

 

There's a moment of awkward silence.

 

"...Taylor... Sophia was Shadow Stalker."

 

"What."

 

"Yeah, I didn't know either, until she tried to break custody, and--"

 

"That bitch," you growl, "was a Ward?"

 

"...yeeeeeah, that's part of the reason I decided not to tell my parents about my powers."

 

"Did they know? I--I saw on the news that Shadow Stalker had quit because of 'family problems'--"

 

"Pretty sure that's PR speak for 'she's in juvie but we don't want the public to lose faith in us.'" Madison sighs. "Politics."

 

You stew in your anger for a bit. Then you let out a grumble. "Well, at least she's out of my hair now."

 

"...yeah."

 

"...so. Tinkering."

 

"Yeah, I have to use gemstones for some reason," Madison quickly replies. "And I mean it's like... they're cool? But also, expensive, and--well, you know why finances are tight for us right now."

 

"Oof. Yeah. Uh... I'm not going to say sorry, because you know, but that sucks."

 

"Right, right. Still... I'm going to look over the vigilante laws, see if there's anything that can support that sort of purchase..."

 

The two of you chat a bit about the difficulties of tinkering, before you eventually have to hang up. Man, you've got to get a personal phone--both for heroing and because it's apparently a necessity for modern teens to socialize with.

 

Friday afternoon brings with it a whole new set of materials, brought home by your dad. You are agog with glee, since among all the materials there is a helmet just perfect for what you want. Giving him a tight hug, you take the materials downstairs; after a few hours of tinkering, you've not only put together a set of gauntlets but also modified the helmet with a perfect-looking turbine tiara.

 

Okay, so you still suck at names. But you know what you don't suck at? COMPLETING THIS COSTUME!

 

Your inner space expands, and you can't help the pleased sigh that comes out. Wow. That just... it's probably addictive. Wow. Uh. Maybe you should see a power doctor. Or something.

 

Later.

 

For now, you look at your complete superhero outfit. Well, almost complete. It just needs a paint job. And, well, you need a better weapon than your plasma machete. You also take a moment to look at the three cards that have come up in your head--another silver one, with a scientist that seems to be in multiple places at once, a strange jellyfish that floats in midair, and a black card that feels like a radio antennae. But, you decide, you can wait to make your choice. Wait till you're ready to head out.

 

Saturday, after you finish your morning exercises, you take a moment to admire your body in the mirror. You definitely look fit. And you're sure you can keep the exercises up without needing to focus, now that they're a habit. Then you head downstairs and ask your dad to take you to the general store for some paint. He agrees, though he does suggest you disguise your activities with a more general shopping trip. The two of you wander around the home repair store, grabbing nails and spray paint and some boards and tape--you even spot an umbrella that would be perfect for turning into your primary weapon.

 

When you get home, you take your supplies, put on a mask and goggles, and head straight into the basement. It takes some time, and you're carefully precise with how you apply the various layers, but after a few hours you step back and consider your work. You head upstairs to clean yourself off before you eat lunch with Dad.

 

"...So," he says. "How's... the project?"

 

"Basically done. I mean, I haven't made the parasol taser sword yet, but the dress is complete. Just waiting for the paint to dry... should only be a few minutes now."

 

He nods at your words. "And it's fully armored?"

 

"Yes, dad. Regenerating armor everywhere. The helmet, the torso, the gauntlets, even--no, especially the skirt! Since, you know, that's how I'm going to be flying." You smile at him. "I'll be perfectly safe."

 

"...I'll believe that when I see it."

 

You check the clock. "Well, the paint should be dry now. Want to see how it looks on me?"

 

Dad rolls his eyes. "Alright, little owl. If you insist."

 

You dive into the basement with a grin. A few minutes later, you hover out, confirming your increased strength remains while you're completely encapsulated. "So: How do I look?"

 

 

"...you look great, Taylor. Regal, powerful... and elegant." Dad smiles a little sadly. "If only you didn't have to grow up so fast."

 

You blush behind your mask, awkwardly fidgeting a bit. "Thanks. Uh... I kinda want to take this out flying, soon."

 

"Alright. But you're not going to do it alone," Dad states firmly. "You have to find somebody to practice with."

 

"Don't worry, Dad," you reassure him. "I know exactly who I'm gonna call."

Chapter 6: Check Your Cards Part 1

Chapter Text

Sunday morning, you finally decide to look at your new cards--they're really starting to pester you to choose one. You don't know how abstract representations of your power can pester you, but there you are. It doesn't take much for you to pick the scientist--tinker powers have never betrayed you before--and you soon find yourself thinking about teleporter robots. Not robots that teleport, but robots you can teleport to. And...

 

...and...

 

You groan as you put your head in your hands.

 

"What's wrong, kiddo?"

 

"You know how I have my thinker power, the one that lets me see how things are put together?"

 

Dad puts down his fork with a hesitant nod.

 

"And you know how I have, like, a lot of tinker powers?"

 

"My wallet and I are well aware," he deadpans.

 

You huff a bit, but acknowledge the point with a shrug. "So--the thing about tinkertech is that it's blackboxed, right? Nobody knows how it works. But with my thinker power, I can see how the components fit together. Which means I can build a tinkertech jetpack, say 'these blackboxed parts do this,' and replace the blackboxed parts with something that does the same thing but isn't blackboxed. So you get a jetpack anybody can maintain."

 

"That's... incredible, actually."

 

"I know. And the thing it, I can do that with my regenerating armor, and I can sort of do that with my elemental swords. Not all of them, but some of them; it wouldn't be as impressive as my tinkertech stuff, but it would work." You throw your hands up in the air. "But I just got a tinker power for teleport drones--robots that I can teleport to. Do you know how useful those could be if I could replicate them? Except--I can't! There is no mundane equivalent to teleporter components! At best I could maybe gut a drone and turn it into an ordinary robot, and I'd have rewrite the software from scratch!"

 

Dad quirks an eyebrow. "The trials of being a superhero are multitudinous."

 

"Yeah... um." You rub your arm awkwardly. "Speaking of which--"

 

"Taylor, I'm not sure how long I can afford to keep sneaking you materials. The DWA is on a shoestring budget as it is, and the junkshop is... kind of expensive."

 

You wince. "I'm fine with what I've got for now. And that's not what I wanted to talk to you about, anyway."

 

Dad frowns. "Really? Then what did you want to ask?"

 

"...Miss Dallon, um... she pointed out that, uh, because of how... chaotic caping can be, I actually basically need... a cell phone." You cringe at his sharp intake of breath. "I-I mean, you know, calling for help if I'm overwhelmed, a-a-and keeping aware of the city's situation--"

 

"I get it." Dad sighs. "I don't... like it, but I get it."

 

"...so... I was thinking, um... maybe we could go shopping for one together?"

 

Dad stares at you. You swallow nervously.

 

A few hours later, you're at the phone store, listening to a salesman yammering on about all the features different models have. Your dad doesn't seem too interested, and you really aren't either, but despite it all you get a fairly high-quality phone at a decent price. You promise Dad that you won't use it while driving, then clarify outside the store that you also meant flying but didn't want the shopkeeper to know you were a cape.

 

When you get home, you decide to do some personal study, pushing yourself through a bit of coursework the school's not having you focus on. It's a nice break from tinkering overall, and you feel like you're catching up to your classmates in regards to what you know.

 


 

Monday is the last day of January, and that reminds you that February is the month with Valentine's day. Which is in... oh, two weeks? You swallow nervously, thinking about it all day, and then lunch rolls around.

 

"So, uh..." You glance at Amy. "Hey."

 

Amy rolls her eyes. "Hello, Taylor."

 

"...are you free Friday afternoon?"

 

Amy gives you a dry look. "Are you asking me out on a date?

 

"Um. Yes. I mean, if you want. You don't have to if, if you don't want to, I can just--"

 

"Yeah sure." Amy shrugs. "What do you want to do?"

 

"Uh... I haven't, uh, actually been on any dates before."

 

"Lucky you. Vicky tries to drag me on double dates with her boyfriend all the time." After a moment, Amy sighs. "Dinner and a movie is traditional, I think. I'll look up what's playing and tell you tomorrow, okay?"

 

"Okay yeah, I'll--I'll be ready," you reply, lamely.

 

You feel horribly embarrassed for the rest of the day, so when you get home you decide to drown yourself in some tinkering. A few hours later and you've managed to make the skeleton of your umbrella sharpened and electric. It's still a far cry from a taser parasol, but you think you'll be able to add some special panels with a bit of finagling.

 

On Tuesday, Amy informs you of a film and matinee that you can go to. It's nice to know you've got something to look forward to and haven't completely screwed everything up. You decide to finish up your taser parasol, and a few hours more with it has given you a parasol with an armored canopy that can fold into an electrified bladed club. You twirl it on your shoulder for a bit, before putting it away with a small grin.

 

After you do that, though, you decide to visit Aunt Zoe again. She wasn't looking too great the last time you saw her, and it's been a couple of weeks. You head out to Emma's house and--

 

Hang on, is that a moving van?

 

Anne, Emma's sister, spots you staring. "Oh. Hi Taylor." She sighs as she moves a box into the van. "Sorry, you, uh... you caught us at a bad time."

 

"You're moving?"

 

"Well..." She glances back at the van. "...the thing is... Mom and Dad are getting divorced. And Dad owns the house, so..."

 

Ah. You wince sympathetically.

 

"You guys need help?"

 

"You don't have to do that--"

 

"I want to. I'm... I feel responsible for this."

 

Anne shakes her head. "Taylor, this wasn't your fault."

 

"Just because I know that doesn't mean I don't feel responsible. Please, Anne."

 

"...Alright." She gestures at the house. "Mom's upstairs."

 

You walk in and see Aunt Zoe handling a few boxes. She seems surprised to see you, but her expression softens when you offer to help. Things... are awkward, but you do manage to get everything loaded. Before the moving van drives off, Anne and Zoe give you a hug.

 

Your bus ride home is pretty solemn.

 

Wednesday is pretty normal, even with Vicky dropping in during lunch to chatter away about this and that. You get the impression she's mostly checking in on Amy, but the fact that she at least tries to keep you involved is... kind of sweet. Of course, something she mentions catches your attention.

 

"I know reputation is important for Capes, but I'm kind of annoyed that we're not exactly allowed to grow. I mean, I was fifteen when I became Glory Girl, and I'm pretty awesome--don't get me wrong--it's just, you know, Glory Girl? And Glory Girl..." She sighs, dramatically. "So few people take me seriously with that sort of name, Ames."

 

"How horrifying," Amy drawls.

 

"Oh don't you start. I know you're tired of the Panacea reputation."

 

You flinch a bit as Amy scowls. "I'm not tired of it, Vicky, I'm just... tired. In general."

 

The conversation trails off after that, and fortunately--or unfortunately--the lunch bell winds up cutting off further discussion. Still, it sticks with you when you get home, and you take a moment to think about your role as a cape.

 


 

What exactly do you want to be...? Presentation matters, Parian basically said as much, so after considering it, you start looking things up online. Of course, you don't really find too much useful beyond the usual 'keep calm and composed and don't use slurs' general advice, so after a bit you close the browser.

 

You lay on your bed, staring up at the ceiling for a few minutes, and your thoughts drift back to Madison. Madison and her ridiculous cape outfit. A witch's hat and robe, and... and yet, she somehow made it work. Actually, how do her powers work anyway? The mystery of Metis enthralls you...

 

...and eventually, you get an idea.

 

"Hello?"

 

"Hey Madison."

 

"Oh! One sec." There's some shuffling on the other end. "Hey Taylor! New phone, I'm guessing?"

 

"Yeah. Hey, listen--I finished my cape costume."

 

"Really? That's amazing!" Madison enthuses.

 

You flinch a bit, but the encouragement seems genuine--for all that it triggers bad memories with that tone. Instead of hanging up, though, you press on. "Yeah, the thing is, though: it's a flying outfit. I can fly in it. I just... don't have a lot of experience flying."

 

"Aaaaah. So... you want somebody to spot you for your public debut."

 

"Yeah. I was thinking of asking New Wave--they've got a lot of experienced fliers. But... I also thought, maybe, you could come along?"

 

There's silence on the other end of the phone.

 

"New Wave," Madison mutters. "And... Glory Girl will be there?"

 

"I mean, yeah, I'm going to be flying around in a big hunk of metal," you point out. "So probably. I mean I know it'll be awkward since, uh, Metis kinda looks like her--"

 

"It's not just--" Madison sighs. "...It's not just that. It's--" She sighs again. "I guess you ought to know. Glory Girl kinda made me trigger."

 

"...What?"

 

"I mean, like--listen, she's like Brockton's hero, right? I mean sure, you've got the Protectorate, but they're all governmenty. And I'm not saying the rest of New Wave isn't heroic, the Pelhams are like a family of heroes, but Glory Girl is... she's an Alexandria package. She's bold. She's in-your-face, a sort of force of cultural power, you know? And I... you know, I admired that, she was a beacon in the darkness. But..."

 

Madison's quiet for a moment.

 

"...well. She was a beacon. And there I was, doing... well, everything I did to you. And in the back of my mind, I think I knew it. I knew I wasn't living up to that standard, I just... never admitted it to myself. And then, well, that day happened, and--and sure, I was arrested with the other two, but I thought that because I flipped on them I could get away scot free, you know? Then Sophia tried to run for it, and I don't know how Glory Girl was there but she was. And there was a whole cape fight, and Sophia... she said something about predators and prey, I don't exactly remember, but I remember what Glory Girl's reply was. She said anybody who did what we did, who treated people like that without any respect, they were a villain."

 

Madison's sad laugh comes out of the phone. "Glory Girl called me a villain. And the thing is... she was right. I realized it, right then, and my world shattered, and... I triggered."

 

"...I didn't know that," you say awkwardly.

 

"It's not like I blame her," she reassures you quickly. "Like, sure, she lit the fuse, but... the guilt and the shame it was... it was all already there. It was just the straw that broke the camel's back. I think she went through something similar--like, sure, she triggered at a basketball game, but it wasn't the game that made her trigger, it was everything else that happened before, and the game--just... was the last straw. So, I don't blame her, I just... I just don't know if I could handle it if she got mad at me."

 

"She won't get mad at you," you reassure her. "I talked with her at school, and she was worried about you. Well, about Metis, anyway."

 

"...Really?"

 

"Yeah, the Hookwolf thing... you've got a bit of a reputation now."

 

"Huh." There's a pause. "...Alright. I--I'll come. Let me know when you've got things set up, alright?"

 

"Alright."

 

"And Taylor?"

 

"Yeah?"

 

"...thanks for, uh... giving me a chance."

 

"...yeah." You hang up, awkwardly.

 


 

Thursday afternoon, after spending a good day at school, you look up Lady Photon's number and ring her up. She doesn't answer immediately--she's probably a busy superhero--but you leave a message amounting to 'My name's Gestalt, and your sister gave me some serious advice about being a cape. I've tinkered up a flying suit, but I kind of want some help while I learn how to use it.' While you're waiting for her to reply, you surf the internet for more PR advice and come across a remarkably in-depth article about the presentation and costuming of capes and how performance can leave an impression, written by a mysterious G. Chambers. It is, frankly, a stroke of ridiculous luck for you, and you write everything down plus a few notes of your own. By the time Lady Photon calls you back, you've mentally assembled your cape persona and answer her much more confidently.

 

"Hello, is this Gestalt?"

 

"Why yes, yes it is," you reply in a mildly posh tone. "Thank you ever so much for calling me back, miss... Photon?"

 

"Miss Photon. That takes me back... Lady Photon is fine. I got your message, but I'd like some clarification."

 

"But of course. I had the good fortune of running into your dear sister shortly after I, ah, obtained my abilities, and she gave me some very helpful advice on how to proceed. She might remember me as Three T H, if that's helpful."

 

"One moment." There's a pause on the other end of the phone. "...Okay, yes, she knows who you are."

 

"Wonderful! So, as I informed you, I have crafted an outfit intended to allow me to engage in aerial maneuvering. However, while it is most certainly flight capable, I am less certain about myself. And this brings me to the point of the matter; I would be ever so appreciative if you and yours were on hand for the first public testing of my equipment, in the event that I make any errors."

 

"Because we have the largest collection of fliers in the Bay," Lady Photon replies. "I see. And you aren't going to the PRT because...?"

 

"Now why would I want to get bogged down with all that bureaucracy? I'll certainly print out a copy of the independent hero registration, but I feel very little need to step foot in there myself beyond that."

 

"Hmm. Alright... do you think you could come to Captain's Hill this Saturday, at around twelve?"

 

"I do believe I can. Oh!" you add, as though just remembering it. "I did have a little encounter with Metis earlier this week. The poor dear seems to genuinely want to be heroic, but the legalities of the situation might escape her grasp. Would you mind terribly if I brought her along for a little advice from experienced heroes?"

 

Lady Photon hums thoughtfully. "Well... alright. I suppose we could accommodate her as well."

 

"Wonderful! Thank you ever so much. I shall see you then!"

 

You hang up and quickly dial Madison's number, telling her the good news. Madison is nervous--especially when she learns you volunteered her for legal lectures--but agrees Saturday is probably the best day to have a good public outing.

 

Friday comes, and with it the post-school date with Amy. You're nervous when you realize she's taking you to see a horror film, and you're even more nervous when things get super gory on screen, clinging to the unaffected Amy like a terrified limpet. Luckily, she recognizes your distress and decides to leave the theatre midfilm.

 

"I'm sorry," you mumble as you poke at your salad--you don't feel like eating meat right now. "I couldn't--I knew you liked it, but--"

 

"No, it's my fault," Amy assures you. "I've gotten... desensitized, with the crap I see at the hospital. Horror's not for everyone, after all."

 

The two of you talk for a bit, but it kinda drifts off when you both realize you don't really have that much to say. Nevertheless, Amy says that the whole thing wasn't the worst date she's ever been on, and she seems... okay with you maybe asking again in the future.

 

When you get home, you pick up your taser parasol. Then you put it down, because you aren't completely stupid, and pick up a toilet scrubber instead. A quick internet search has you finding a basic guide to sword techniques, and you practice your grip with some thrusts and swings. It's kind of ridiculous, but then this has been a kind of ridiculous day. Still, you're a cape now. One day you're going to capture a villain. Maybe you'll even get to work with another tinker on... something, you don't know!

 


 

Saturday finally arrives. And with it, your first outing as Gestalt, in your full battlegown. You're not planning to fight anybody, but as you surreptitiously put on your costume in an alleyway a few blocks away from Captain's Hill, you feel that today is going to be incredible.

 

You step out of the alleyway, twirling your parasol on your shoulder as you meander down the street. Quite a few people give you space, though an equal amount of people pull out their phones and start filming you. It's a little nerve-wracking, but you keep your cool, making your way to the park with dignity and aplomb.

 

Madi--er, Metis, floats down to you about a block away. "Hail and well met!" she proclaims, a little bombastically.

 

"Ah, Metis. I am quite glad you could make it," you reply with what you hope is an elegant-looking gesture of greeting. "There is much and more to do afor we have the right to provide assist to the citizens of this striking city. Shall we on?"

 

Metis bows in midair, gesturing down the road with her staff. "Lead the way, milady!"

 

The fact that you're both basically playacting characters very different from your actual selves hits you, and you barely manage to turn a laugh at the ridiculous situation into a high-class titter. "Oh, you charmer! There is no need for such titles between us, you may call me Gestalt."

 

"Very well..." Metis gives you a cheeky grin. "...lady Gestalt."

 

You harrumph sarcastically at her, but before you can actually say anything in response you're across the street from Captain's Hill park. The two of you share a look--although the nervousness on her face is much more readily apparent than the nervousness you're feeling, since you have a fully face-concealing helmet--before you take the steps into the park. You're determined to make a good first impression with New Wave, and you believe Metis is too.

 

Numerous parkgoers give you curious looks, but you make it to the waiting hero team without incident. You twirl your parasol once before swirling it in an elegant curtsy, nodding to Lady Photon and Brandish in turn. "A good day to you, members of New Wave. I am Gestalt, and my companion here is Metis. We are quite grateful that such a skilled and multifaceted team has taken the time to show us the ropes, as it were, and it is my distinct hope that we take the lessons I learn today and apply them to the benefit of Brockton Bay as a whole."

 

Flashbang's eyes are, of course, hidden beneath his helmet, but from the way his lips are twitching he seems at least a little amused. Brandish nods approvingly, and Manpower grins a bit at your antics. The younger heroes--Glory Girl, Laserdream, and Shielder--appear to puff up a little at the praise, although that may just be them levitating a little. Even Amy seems briefly impressed, though from the way she's looking at you it's probably more to do with the fact you managed to curtsy in a metal ballgown than anything you actually said.

 

"It's always good to see young heroes willing to learn," Lady Photon replies with a warm smile. "Especially ones as gifted as you two."

 

Thank god things are going so well--

 

You clench your lips tightly together to keep yourself silent as a wave of pleasure flows through you. Your inner space has expanded again, at one of the most inconvenient times.

 

"Is something wrong?" Lady Photon asks.

 

"Ah, no. Nothing crucial. Just... a power-related quirk." You wave off the concerned looks you're getting, thankful your helmet is hiding your blush. "I'm fine. Truly. Ahem."

 

"...So... how are we going to do this?" Metis asks, diverting attention from you. "There are many things you could teach us aspirants after all."

 

Lady Photon shoots you one last glance, but thankfully drops it. "You're an Alexandria package, right? Flight, superstrength, invulnerability?"

 

"Limited, but yes." Metis lowers her voice. "I'll admit, I was mostly panicking during the fight with Hookwolf..."

 

"I have similar abilities myself," you add. "Though I came about them through the construction of my outfit, I'll admit. And I am unsure if they extend to Metis's level."

 

"Hmm." Lady Photon looks you over. "And... the parasol?"

 

"It serves as an effective shield from sunlight and assault alike. And," you add, snapping it shut, "it might be a preferred miscreant deterrent as well."

 

Lady Photon raises her brows as sparks run along the now-obvious blades. "I see. Do you know how to use that thing?"

 

"Well..." You turn off the electric sparks and sigh. "Sadly, while I understand its function, I am unskilled in the art of swordsmanship. I am practicing," you clarify quickly, "I just... am relatively new."

 

"Hmm." Lady Photon shares a look with Brandish.

 

"...Would it be permissible of me to ask for some mentoring in the subject?" You gesture toward Brandish yourself. "I would believe you could teach me some basic techniques, if nothing else."

 

"Honestly, I would also like to know how to use my staff to its fullest effect," Metis adds. "It was useful against Hookwolf, but because I didn't know what I was doing, I felt... a little overwhelmed."

 

"...How about we rotate things?" Lady Photon suggests. "Glory Girl, Manpower, and Shielder will give Metis some brute training, while you have some swordfighting lessons with Brandish and Laserdream. We'll do that for a bit, then switch you two so Metis can learn staff combat. Then we'll look over your independent hero paperwork during lunch, and we'll wrap up with some flying training."

 

You consider her proposal and, finding nothing wrong with it, nod in agreement. "I'm amicable to that arrangement. Metis?"

 

"Seems fair enough to me."

 

You set up, with Flashbang and Lady Photon making sure that the onlookers are a fair distance away and Amy promising to heal any injuries before you begin. Your grip training with the toilet brush proves to be fortuitous, as Laserdream is able to quickly guide you from that to something that works; soon enough you're slashing at air somewhat competently, and Brandish runs you through a few basic drills. By the time you switch with Metis, you're able to dodge the metal bar Brandish swings at you and even parry it decently well, though you can tell she's going easy on you.

 

Your brute training... does not go nearly as well. You find you're able to lift a decent amount, but nothing near the level of Glory Girl. And your super-powered throwing is horrible. And you don't have a good degree of control over it in the first place. You keep trying, but by the end of it even Shielder is shaking his head and telling you to maaaaaybe stick to your taser parasol until you know how to leverage your superstrength properly.

 

Lunch comes around and, as it turns out, Metis had the foresight to actually bring something for you and her to eat. Even though New Wave was ready for you to not have anything. You all share a bit of a laugh over that, before you pull the paperwork for independent heroes out of your pocket.

 

Metis stares at you. "That thing has pockets?!"

 

"Of course it does," you reply with a degree of offense. "I designed it, after all."

 

You pore over the forms, discussing the details between yourselves and New Wave. When they ask if the two of you are forming an independent team, you admit you haven't discussed it yet. Metis takes that statement with an awkward chuckle.

 

Eventually, after making absolutely sure you understand everything and have filled out the forms properly, you put the papers back in your pocket and seal it up. At which point Glory Girl suggests you all fly to the PRT to file it that moment.

 

"I mean," she gestures between herself, Metis, and the other three fliers, "we're all pretty good already. And it'll be great practice for Gestalt."

 

Lady Photon sighs. "Vicky..."

 

"Come on, Aunt Sarah! You know how much first impressions matter. Getting an aerial escort will keep people off their backs for a bit!"

 

"I'll admit I wouldn't be opposed," you agree. "Better to file these papers sooner rather than later. And it does seem a lovely day for it."

 

Lady Photon sighs. "...Fine. But we'll take it slow. Don't want you falling out of the sky and squashing a car."

 

You harrumph. "I am certainly NOT that heavy."

 


 

After talking with Brandish for a bit, and giving Manpower a kiss, Lady Photon hovers into the air, joined by her children. Metis and Glory Girl look at you, and you affect a sigh as you grip your parasol. Your jetskirt turns on, lifting you into the air after the heroine, and two very similar-looking faces of very different hues join soon after. The six of you glide over Brockton Bay at a decent clip, with Lady Photon lecturing everyone about the rules regarding parahuman flight; you even manage a little bit of aerial ballet, which leaves Shielder audibly baffled at the capabilities of your battlegown while the other ladies are impressed.

 

Fortunately, Lady Photon had the good sense to call ahead, so when you arrive at the PRT headquarters they're already waiting for you. You take a moment to hand Metis her paperwork, looking around with interest; the degree of awe you would feel is tempered by the knowledge that Sophia Hess used to work here, so you're overall ambivalent. The officers who take your paperwork complement it, but tell you that due to certain regulations they can't accept the versions you printed out--you have to instead fill out forms printed out in the office.

 

Almost half an hour later, you leave the PRT office annoyed but satisfied. The paperwork's all been filed, and you've had a decently productive day. Saying your farewells to New Wave and Metis, you take to the skies, flying until you spot the discrete alleyway a few blocks from your house. You land, pulling out your phone and calling your dad to pick you up.

 

While you're taking off your battlegown and waiting for him to come, you look over the cards that appeared when your inner space expanded. The first one feels like... a giant intelligent friendly talking spider. It's weird, but that's the vibe you're getting. The second, meanwhile, seems to be something like an internal gyroscope. It takes you a minute to recognize the third, but it's the lake of gelatin--gently bobbing along like it had been before. You're still considering the options when Dad pulls up.

 

The two of you quickly stick your battlegown into the backseat, and you hop to the shotgun with him. "So," he asks as you buckle yourself in, "how'd it go?"

 

"Pretty great, actually! I got along great with all of New Wave, and I learned a lot about how to use my powers."

 

"Really?"

 

"Yeah." You think a bit more. "Although... hey, Dad? You know about those teleporter robots I told you about? I think I should put a master remote into my cape costume, so I can streamline how I use them--you know, once I make them."

 

Dad sighs. "Taylor... Kiddo. I'm not made of money."

 

"...didn't we recently get paid millions of dollars?"

 

"Yes. And some of that went to the hospital. And some of it went to our lawyer. And some of it went to getting you new school supplies. And some of it went to your college fund. And a lot of it went to your new projects." Dad gives you a look as the car rolls to a stop. "This Tinkering of yours? It's going to get expensive, fast. You can't just take that money for granted--especially if you don't want to tip off the gangs."

 

You sink into your seat a bit. "...I guess you've got a point."

 

"I do. And I remember what you said at the hospital--when you got fit, you wanted to get a job." Dad takes a breath. "And I think I'm going to have to enforce that. No more Tinkering until you secure a source of income."

 

You swallow and nod. "...Okay, Dad. I'll... I'll look into it."

 

You get home and quickly put your battlegown away, considering the cards in your mind. Gelatin is boring, and spiders... well, they're not bad, but they don't fit your theme. The gyroscope is the obvious choice, so you slide it in and...

 

...hm.

 

You can tell there's a passive benefit. It's something to do with vertigo, or lack thereof. It takes you a few minutes of experimenting to figure it out, but after spinning in place in your room you realize... you're not dizzy. You can't get dizzy, not anymore. That's... well, that's probably a major benefit for any cape fights you get into, especially since you'll be flying around for them. You also seem to be more aware of your environment, in some... undefinable way. You guess the gyroscope was more metaphorical than literal?

 

All in all, it's been a satisfying day, and you go to bed happy that things are starting to look up.

Chapter 7: Check Your Cards Part 2

Chapter Text

Sunday morning, after your now normal exercises, you decide to push through some more studies. You get through a good portion of the coursework, although you start to wonder why some things are focused on more than others. History's important, sure, but there's more to it than the big wars... right? After a few hours, you decide to move on to something more practical: looking for job openings. You do consider patenting a replicable form of your tinkertech--it's not tinkertech if you can replicate it, after all--but that's more a long term goal than anything, so you instead decide to look into local mech shops. There are a few good places around that might hire you, but you'll probably need a recommendation from somebody. Like, maybe, the head of hiring at the DWA...? Actually, you should probably talk to Dad anyway, he's got a lot of experience on how to get employed.

 

Image is important, both as a prospective employee and as a superhero, so you transition easily into looking up references for your 'techno-governess' persona. There's an article about how cultural norms of politeness have changed over time, as well as a collection of victorian-era insults you can add to your vocabulary. It'd certainly be interesting to play up your 'refined' persona as much as you can. You spend sunday afternoon practicing in front of a mirror, trying to come up with a general way of speaking that is 'high-class' without being 'snooty.'

 

Monday rolls around, and with it comes school. Arcadia really is a hell of a lot better than school. It has teachers that care. It has food that is actually edible. It has your first (tentative) girlfriend, Amy! Granted, you saw her on Saturday--

 

Wait.

 

Shit.

 

You saw her on Saturday. In costume. You don't know the exact protocol for dating other capes, but you never really told her you were Gestalt. What if she figures it out? What if she thinks you were just using her for cape stuff? Oh shit, did she recognize your voice? You've got to come up with a, a voice modulator thing, it'll make it harder for people to connect your two identities--you hope.

 

Still, you hide all your anxiety when you come by for lunch, and the two of you enjoy the quiet for a bit. Then you clear your throat. "So, uh..."

 

Amy gives you a dry look.

 

"I was thinking," you say. "Like... dinner and a movie is traditional, but it's... also kind of theatrical? By design. It's the sort of date for, uh, established couples, and we're--we're still feeling this out. So..." You shrug. "You wanna, I dunno, go to a bookshop? One of those fancy ones with an attached cafe."

 

"...you know, I want to say something snarky, but that actually sounds kinda nice." Amy smiles a bit. "Sure, why not."

 

And so that afternoon, you find yourself browsing the shelves of a relatively homey bookstore. The two of you chat a bit about your reading tastes, with Amy introducing you to some... rather interesting books that you don't want your father knowing you've bought, and you showing her some of your mother's favorites she's never heard of before. You feel like you're getting to know her better--not just as Panacea, but as... herself. Then her phone rings, and she apologizes for having to leave because there's something going on at the hospital, but you make sure she's at least got a snack from the cafe before she heads out.

 

All in all... it was nice.

 


 

When you get home, you call Dad and tell him about all the job prospects you've found, asking if he'd be willing to help you write up an application later in the week. He says he'll pick you up from school on Wednesday, and you can do your job stuff then. It seems like a good plan, so you thank him, say goodbye, and hang up. Your eyes fall on the high heels Vicky bought you a couple weeks ago, and you hum contemplatively.

 

A bit of trial and error later, you've confirmed your new power does help you navigate wearing heels, but you still struggle to maintain your balance. You are definitely NOT taking Amy out anywhere with fancy formal dress any time soon. Especially since you don't know if she even likes girls in heels.

 

Tuesday is less exciting overall, though you're overhearing a lot of your classmates discussing their Valentine's day plans with each other. Right, that's on Monday. Are you and Amy even close enough for that? Should you make a token gesture anyway? Thinking of how bad you are at romance makes you think about all the romances gone bad you've heard about... which leads you to thinking about Aunt Zoe. You decide to check in on her after school, taking a bus to her new apartment and knocking on the door.

 

"Taylor!" She seems surprised to see you. "Ah... I didn't expect... well. Would you like to come in? I'm still... unpacking."

 

"Thanks, uh, aunt Zoe." You enter the apartment, careful to step around the boxes. "...do you... want to talk about it?"

 

"Taylor--"

 

"I mean," you continue, "I--yeah. I'm fifteen and I've been through a lot, and... and I'm still healing. But a big part of that healing was getting help from others. And... honestly? As much as all this hurt me, most of that's in the past. But it's obviously still hurting you, and I--I don't want to lose another family member. Not like... not like this."

 

Zoe sighs. "I shouldn't. You're young, and I--I really shouldn't..."

 

You say nothing, but you do hug her. You're tall for your age, so you can wrap your arms around her shoulders. And, eventually, she hugs you back.

 

"I... we were married for twenty years. Almost half my life, and--" Zoe sniffs. "I loved him. I still do, but he--he doesn't... he can't. He's always been more focused on image than substance, on looking good. He... he never told me what happened to Emma, not until the trial. He should have--he should have. We could have gotten her help, then--none of this would have happened if he wasn't so selfish--if I'd seen what he was hiding--" She inhales sharply. "I--I'm just... my family broke that day, and I never even noticed. Not until it was too late."

 

"...We can put it back together," you offer.

 

"Taylor, that's..." Zoe leans back, shaking her head. "That's sweet of you, really. I wish it would work, but... Emma's going to be in that ward for a while, maybe the rest of her life. And after what happened, I don't know if your father would--"

 

"I can talk with him. Maybe... not this week, but... sometime soon."

 

Zoe doesn't say anything for a moment or two. "...real life isn't as clean as that, Taylor."

 

You sigh, breaking off the hug and sitting on one of the sturdier boxes. "Don't I know it. I still don't know why Emma--why she did all those things."

 

Zoe hesitates for a moment.

 

"...She was attacked."

 

You look up, confused.

 

"While you were at summer camp," she clarifies, sitting down next to you. "Alan decided to take a shortcut through an alleyway and some... some ABB goons pulled them out of the car. They threatened her, Alan didn't say whether it was just with a knife or--or something else. That destroyed her--even though Shadow Stalker saved them. She was still a vigilante back then, you understand, probably didn't... have as much restraint as she learned when she became a ward. And then, one day, Emma met that Hess girl--"

 

"Sophia Hess is Shadow Stalker."

 

Zoe blinks. "I... I didn't know that."

 

"I didn't either. I didn't learn until... recently."

 

"That---well. That explains a lot." Zoe frowns. "I know she pulled Emma out of her slump, but... I don't know what she was filling her head with. She always seemed focused on being strong. On being the strongest."

 

"...So Emma listened," you conclude, "and because she was already fucked up she just... tried to be the strongest she could be. And I guess that meant trying to put me down all the time." You shake your head. "Or whatever it was going through her skull."

 

"...I'm sorry, Taylor. Sorry for missing all the signs, and--and for what happened."

 

"Yeah... well... now I know, at least." You take a breath and put your hand on hers. "Thanks."

 

"...I guess we have to just... keep moving forward. One day at a time."

 

Going to school on Wednesday is a good palate cleanser, since school is thankfully normal. Your dad picks you up after, and you drive to one of the first mechanic shops. You're extremely nervous during the interview but, between your dad's help and your own powers, you manage to get a trial period of two weeks to prove you're worth hiring.

 

"...That went well," Dad says.

 

"It did?"

 

"Well, it could have gone worse. And honestly, a temporary hire is pretty good, for somebody your age. You're going to have to keep at it for a week or two, but eventually it'll be like second nature."

 

"Huh." You smile a bit at his words. "Thanks, Dad."

 

When you get home, you decide to work on your swordfighting, twirling your taser parasol in the basement. After a few hours, you think maybe you could take on some gang members, but you're unsure about capes--especially capes with their own weapons. Still, it was a good workout, and you decide to hang it up and browse the internet for more info on how to be a well-liked cape. Acting on a hunch, you look up G. Chambers--and gasp when you find his personal website as head of the PRT's image department.

 

Holy shit! How do more people not KNOW about this?!

 

You spend the rest of the evening poring over every last article, anecdote, and tip on the site. By the end of it you've memorized what to do and not to do in almost every situation, how to project your image and protect your brand, and even learned a little bit of actual cape law on the side. Not a lot, mostly stuff related to licensing, but for all the man looks like he'd be difficult to talk to in person he does know exactly what he's talking about.

 

You go to bed that night with visions of becoming a beloved hero.

 


 

Thursday is the first day of your new job--well, maybe-job. You head over to the mechanic's place after school, primarily helping out by handing tools to the people who are working on cars and stuff. Most of the employees only take notice of you as the new trial worker, but with the subtle hints of your thinker power you do gain a reputation for knowing exactly what tool to use for the job. When the time comes for you to leave, your possibly-boss notes that you did... decently. For a new girl.

 

Home is quickly followed up by homework, which is just as tedious to finish as ever. But you do manage to finish it, and as you lie back on your bed you consider your battlegown downstairs. Being a hero is great, but you know full well how dangerous Brockton Bay is. Maybe you shouldn't go out alone.

 

Actually... you do know one other independent hero...

 

"Hey Madison."

 

"Oh! Hi Taylor. What's up?"

 

"I was just thinking... maybe we should form an independent hero team."

 

"Um." Madison sounds a little nervous. "Taylor... are you sure? I mean, uh... with everything that happened at Winslow--"

 

"I'm trying," you say calmly, "to get over that. I have control over my life now. Real power. And..." You sigh. "Look, it's high school, alright? We graduate, we move into our adult lives, and it all just fades away."

 

"...I don't know if it works like that."

 

"Do you want to be on a team or not?"

 

"...Yeah. Yeah, I do. Maybe we should talk this over on PHO."

 

"I, uh..." You bite your lip. "I don't have a PHO account."

 

"Taylor."

 

"I mean, after all the e-mails, I just decided I didn't--"

 

"Taylor," Madison repeats, flatly. "Everyone has an account on PHO. Clockblocker has an account. Miss Militia has an account. Hell, LEGEND has an account. It is the way to interact with the public these days."

 

You sigh. "Alright, you've got a point. I'll... I'll think about it."

 

"And make sure you get two accounts--one for you, and one for Gestalt. Trust me, it'll save a lot of headaches." Madison sighs. "As for the team thing... yeah. Uh... how would that work?"

 

"I guess... we meet up on the weekend, in costume, and do... hero stuff?"

 

"Alright. We'll figure something out. Actually... before we do this officially, maybe we should talk about how our powers work. Strengths and weaknesses, you know, just in case we need to cover for each other or have weird power interactions."

 

You swallow. "Alright... so. I have, um, this empty space. And every time it expands, I get a selection of three cards that I can put in it. Right now I've got eight cards--four of them are Tinker powers, although I haven't used the teleporter drone one yet, two of them are Thinker powers, there's a brute/trump combo that makes me bulletproof but not knifeproof and can make me immune to one cape's power at a time, and I also have a changer power where I can have super strength if nobody can see my body."

 

"Oh. Wow, that's--that's quite the loadout. What're your thinker powers?

 

"Well, the first one lets me get a sense on how things are put together--the connections between parts and how they all fit. It's, uh, how I finagled my way out of the locker. The second one I got just this week, it makes it so I can't get dizzy, or disoriented. Like... at all."

 

"...Huh." Madison hums. "Well, that's interesting. Not what I got from you, but--"

 

"What you got from me?"

 

"...Okay, so." Madison clears her throat. "Let's start with Glory Girl, right? She's got her powers--flight, superstrength, force field, aura. But those are the end product, the--the things everyone sees. Like... if you have a car, you buy it, right? But you don't have to know every little aspect of 'this is how to make the undercarriage' or ' wire here to make the headlights work', you just need to know how to drive a car. Her powers are the car, in this metaphor."

 

"...okay...?"

 

"What my power does, it looks at the car, goes to the factory that made the car, and it notes down all the machines it takes to make the car. And then it tells me how to make those machines--except the machines are gemstones, and the jewelry is the factory line. So I have to put together parts of the power to use the car, and I also have to take on a physical aspect of the person whose power it is to drive the car. Which is how I made a 'Glory Girl but without the aura' necklace, right? I just made the factory and left out the machines that make the aura. And I also made a 'Shadow Stalker' pendant. Is any of this making sense?"

 

"Kind of?" you answer hesitantly.

 

"Now the thing is, your power--the factory I went to, it was really complicated. So I think what I got wasn't your cards, but the basic power itself. And... I've managed to tweak it into a sort of, uh, earring, that lets me read and understand the purpose of the machines in other factories. And... like I've got a bunch of things labeled now, for powers from New Wave, and technically Hookwolf's power, but I have to put the machines down and arrange the factory line, and that's the jewelry I make. And it's not as easy as it sounds, turning the gems into machines alone... it's a long and complicated... it's a process."

 

"Sounds like it," you agree. "So you know how powers work?"

 

"Ooooooh no no no no no. I know how powers are put together. I can put together powers. But ask me to explain from first principles, and I'm clueless."

 

"...still sounds impressive."

 

"Yeeeah. I guess. So... uh... how's Arcadia been for you?"

 

The two of you awkwardly chat about your respective school situations for a bit. It's... weird. Are you friends now? Is this what friendship is like? Or is it some sort of weird... thing that isn't friendship?

 


 

Friday is another day at school, and after it breaks you head to your job. You actually manage to point out some issues with the cars and help out finding the right parts to replace and install, and your reputation among the mechanics grows. Your boss even praises your good eyes, though he's not quite ready to give you a toolset yourself. When you leave, proud of your accomplishments, you consider the weekend ahead of you. There's a lot of things you could do...

 

Well... Monday is Valentine's day. Which means the shops are likely to all be crowded by last-minute shoppers, but--well... while you and Amy might still be relatively new girlfriends, you probably should get her something. And while the standard shops might be free, you know the bookstores are open! You decide to do some browsing before you head home, and you find a copy of an old book you think Amy will really enjoy. Happy with your purchase, you get aboard the bus.

 

It's pretty late when you get home, so instead of doing anything major you just finish up your homework and do some research on cape laws. There's a bit on what does and doesn't count as excessive force, but while that's useful in the field, it doesn't really make what you should do in the future that clear. You shut your laptop with a sigh, wondering what Amy would think of you being Gestalt. If she doesn't already know, anyway...

 

...actually, you should probably tell her. Yeah, you'll tell her. And... Vicky too, you guess? She seems like she should know, just in case.

 

Saturday morning rolls around, and after you do your morning exercises you decide to train your sword-fighting style. You manage to note some common errors you're making, and by the afternoon you're fairly confident in how you're handling things. When you hang up your taser parasol, you give it a fond pat--soon it'll prove its worth in the field, if you have anything to say about it. And, actually, now that you think about it... you should probably take the time to verify yourself on PHO anyways. You check the website's rules--apparently you need to have a video of yourself using your powers or get an already verified cape to verify you.

 

And you decided to pretend to be a Tinker.

 

With a sigh, you take your laptop down to the basement--"Just doing some cape paperwork, Dad, I'll be a few minutes."--and set up the camera. You suit up, hit record, and introduce yourself to the camera as "The Marvelous Gestalt, crafter of fine wears and finery," while floating into the air and twirling your parasol. When you finish the video, you send it off to PHO, and they have an account set up for you within minutes. You take off the battlegown, put your equipment away, and bring your laptop back upstairs. It seems like Saturdays are just good for hero business.

 

Sunday, you wake up, do your exercises, and pick up the book you got for Amy. And you realize...

 

...it's a book.

 

All the things in the world you could have gotten her for Valentine's day, and you picked a book.

 

You put the book down and rush out the door. You have GOT to be a better girlfriend, Amy probably gets loads of admirers trying to woo her! You manage to find an open grocery story but--surprise, surprise--most of the valentine's candy is gone. You're left getting a merely okay box of heart-shaped chocolates. And that's JUST NOT GOOD ENOUGH. You think about your crisis very seriously...

 

...and then you're struck with inspiration!

 

You drop by the local craft store to pick up a few supplies, some metal chains and things, then you head home and take your laptop downstairs to look up references. Over the course of an hour, you feverishly apply your first thinker power to the careful crafting of a necklace--not just an ordinary locket, but a heart that will unfold into a butterfly that shows an array of small pictures on its wings. And you didn't even use ANY of your Tinker powers to make it. God, you hope she likes it...

 

By the time you're finished, it's pretty late. You take the chocolate and the book and tie them together with the locket chain as an impromptu ribbon. Tomorrow is...

 

...well...

 

you hope it'll be okay, at least.

Chapter 8: Check Your Cards Part 3

Chapter Text

Monday morning, you wake up and--

 

Take a slow, steadying breath.

 

You do your morning exercises, put your gift in your backpack, and give your dad a wave as you head out for school. And when you get there, you sense a vibe in the air--and it's not just Vicky's aura. No, it's more general than that--guys and girls sharing looks, smiles, sometimes even holding hands in public. Also some rather... intense kissing, holy shit, how the FUCK are those two even breathing?! It's been five minutes! A teacher finally breaks them apart and you shake your head, but you're blushing throughout your classes.

 

When lunch rolls around, Amy grabs your hand and drags you away from her usual haunt. "Everyone's looking for a 'private' place to make out today," she explains wryly. "We'll be safer on the track field. You can stand a little sun, right?"

 

"Yeah, I--I can."

 

"Good." Amy huffs as she leads you to your destination. "Honestly, this is kind of one of the worst days."

 

You think about the gift in your backpack. "You're, uh, not a big fan of romance?"

 

"Oh, romance is fine. I'm not a big fan of the slew of STDs and dramatic breakups that are going to crop up at the hospital over the next week or so." She sighs. "It's just... so fucking tiring. Every year, the same thing. 'Oh, I didn't know I had strep throat!' 'Honey, it was only the one time!' 'I didn't mean to get you pregnant!' Blah blah blah blah blah. It's supposed to be a day about reaffirming relationships, and so many fuckers keep fucking it up."

 

"...So I'm guessing asking you out for a date after school might not go over well."

 

Amy gives you a long look, and then shrugs. "Eh, what the hell. Might as well enjoy the afternoon before everything goes to shit."

 

Your shoulders relax, and you enjoy the rest of your lunch in comforting silence.

 

After school lets out, you meet Amy on the steps and, on a whim, decide to take her to a restaurant your parents used to take you--before Mom died, anyway. It's a decent Italian bristo and, while there are a decent number of couples, it doesn't lean into the Valentine's atmosphere too hard so you and Amy can at least hear each other talk. You ask her about her job, which she seems initially hesitant to talk about, but after hearing her complaints about Valentine's fallout you encourage her to speak her mind. And you learn a lot about the hospital you never knew you never wanted to know, and exactly the kind of idiots that make being Panacea so stressful.

 

As you're leaving, you notice Amy idly running her hand against a bush and, with a burst of inspiration, decide to take her to a local botanical garden. There's a little bit of an issue when you can't pay for admittance, but Amy decides to pay for the both of you. You spend a good three quarters of an hour wandering around, enjoying the weather while you watch her silently trail her fingers along a variety of exotic plant species. She seems to grow more relaxed by the minute, her hand slowly clasping around yours.

 

"So, uh," she says eventually, "You want to go to the library?"

 

"...Yeah. That'd--that'd be nice."

 

Fifteen minutes later, the two of you are sitting on a small bench hidden behind a few dozen bookshelves. Amy glances around a bit awkwardly. "I... I don't know what exactly I was thinking. I mean, we could both read different books, or... try to read the same one? But what book would we pick? It's quiet and all, and... I know you like books, but--"

 

"Actually..." You reach into your backpack. "I, uh... have something I wanted to give you."

 

She sighs. "Please tell me it's not one of those gaudy cards with all the hearts on them."

 

"It's not one of those gaudy cards with all the hearts on them," you promise, and hand the gift to her.

 

"Huh." She quirks her eyebrows at the chain, unwrapping it. "That's a fancy locket. Where'd you get it?"

 

"I, uh, made it. Myself, actually."

 

"Really? I didn't know you--oh!" Amy blinks as the locket unfolds into its butterfly form. "Wow. Hold on, is this tinkertech?"

 

"Nope. Totally ordinary craftsmanship," you assure her. "Just carefully measured and cut metal."

 

"...wow. I didn't realize you were this talented."

 

You rub the back of your head. "It's... something I picked up after the locker. Something about that whole situation--I was trapped by metal, so I wanted to become a master of metal. If that makes any sense."

 

"...Did you write this book, too?" Amy says, her voice almost deadpan--though there is a waver of amusement in it.

 

"Nah, I just bought that. And the candies, too--which, uh, I get are kind of ordinary, I just thought it was traditional to--"

 

"It's fine. It's..." Amy closes the locket and looks at it. "You know, I--I don't usually get this sort of attention. I mean, I get a lot of attention, but not... stuff like this. People are usually more interested in how I can help them, and they don't care about..."

 

"They're more concerned with Panacea, and not Amy."

 

She nods. "Yeah. That's a good way to put it."

 

"Hey." You take her hands. "Panacea is an incredible hero who saves hundreds of lives a week. But she's not who I'm dating. I'm dating the girl who likes gorey horror films, who's exasperated at Valentine's hypocrisy, who gets tired at all the stupidity of humanity. I'm dating the girl who likes to eat her lunch in private, who told me to improvise a weightlifting set, who likes to run her fingers across exotic plants. I'm not dating Panacea, the hero. I'm dating Amy, the girl. That's who this," you tap the locket, "is for--the girl I want to know better."

 

"...You are so fucking sappy," she mutters, but she doesn't pull her hands away.

 

"Yeah, well..." You shrug. "I... haven't dated anybody before. Maybe I'm overcompensating."

 

Amy rolls her eyes. "No, I'd say you're... doing good." She picks up the book. "So how do we read this together, do I just put my head on your shoulder and we... ya know...?"

 

"That sounds great."

 

You stay there, idly sharing some merely okay chocolates as Amy flips through the pages, for about half an hour more. Then you both realize you should probably head home--it's still a school day after all. Before you do, though, Amy darts into a local florist shop and, after four minutes, comes out with something behind her back.

 

"I wasn't--I hadn't really planned on doing anything special today," she admits. "But, well, this... this has been one of the best afternoons I had in a while. So, uh, here." She holds something out to you, not quite looking you in the eyes.

 

"...It's a cactus," you note.

 

"It--it's easy to take care of," Amy grumbles. "And it's got flowers, so it's kind of pretty--"

 

You take the small pot from her hand and, careful to avoid pricking her with the spines, hug her. "It's perfectly you," you say. "Thank you."

 

Amy huffs, but she hugs you back. "...see you tomorrow," she mumbles, before breaking away.

 

When you get home, you put the cactus on your windowsill and regard it with a smile. Today... was a good day.

Chapter 9: Check Your Cards Part 4

Chapter Text

Tuesday you see some of the Valentine's fallout Amy warned you about. Various awkward glances between students you were sure were couples yesterday, and some angry looks. But... you also see a lot of held hands and fond smiles. Maybe the entire thing is a societal construct and its import is defined by one's relationship with the concept of romance itself, instead of any real hard values?

 

...yeah you're probably overthinking it.

 

During lunch, you notice that Amy's wearing the locket you gave her. She notices you noticing, and rolls her eyes, silently telling you to ignore the blush on her cheeks. You silently agree not to bring it up. The silence is comfortable, as it always is.

 

After school, you head in for your mechanic... internship? You're given a chance to prove yourself by patching up an old motorcycle, and you manage to do so within an hour of looking it over. Your boss is impressed, but warns you that skill alone won't get you the job--you need to show dedication, initiative, and intelligence. You very blandly point out this is Brockton Bay, and he very firmly points out that makes it even more vital. Still, he gives you a pat on the shoulder as you head home. You decide to try to devote yourself like he said, going over some school material, but you just get so distracted thinking about everything that has happened that you barely manage to cover some basic lessons. Eventually you just throw up your hands and pull out your phone.

 

"Hey Madison. Wanna patrol the docks tomorrow?"

 

"Yeah, uh, sure. Flying, right?"

 

"Yeah, that's what I was thinking."

 

Wednesday passes by without much fanfare, and in the afternoon you take your battlegown down to the docks, put it on, and fly up to meet Metis. The two of you wander around the area, but you don't really see anything you'd need to intervene in. Still, you look pretty cool, which is a bonus. You get to chatting about your powers, and your new card comes up.

 

"You don't get disoriented at all?" Metis asks, agog.

 

"Mmmwell, I haven't really tested it against powers, but... as far as I know."

 

"Wow. You could fly upside down like that. Heck, you could probably fly on your side!" Metis demonstrates, lounging in midair. "Like, I can do this easy, but I can't exactly fight while looking so casual."

 

"I can't either. I use my gown, remember?" You hum thoughtfully. "Although... I guess I could upgrade the battlegown so I could fly in new and unusual ways..."

 

"Yeah! And you could probably learn to fight really gracefully, too!"

 

"...Yeah. I'll try to do that, yeah."

 

Metis sighs dramatically. "I'm just stuck with my Alexandria package."

 

"How tragic," you say dryly. "Actually, shouldn't you have upgraded? I mean, you've met me, and New Wave--and Hookwolf, technically."

 

"Mmmm." She bites her lip. "I'm actually working on a light-sword from Brandish, and some lasers from Laserdream. Hookwolf..." She shows off a ring. "All I'm comfortable picking up from him is the 'metal-reinforced bones' thing."

 

"Really?"

 

"Yeah. I have to take some aspects of a parahuman into my appearance to use their powers, remember?" Metis shudders. "And there is so much about Hookwolf that's just disgusting. I finally settled on just his toenails."

 

"Wow."

 

"They're surprisingly well-maintained," Metis adds. "I guess even racist bastards have some sense of hygiene."

 

"I did not need to know that."

 

"How do you think I feel? I'm the one with his nails on my feet!"

 

"...I'm going to chalk that up in the 'petty vengeance for bullying' column."

 

"...fair enough," Metis mumbles. "Hey, uh... Gestalt?"

 

"Yeah?"

 

"You go to Arcadia now, right? Do you know Panacea?"

 

"You could say that," you reply warily. "Why?"

 

"I need to talk with her. Cape to cape. It's a power thing."

 

You look at her for a long moment, before you sigh. "She doesn't know I'm Gestalt. But... I'll see what I can do. No promises."

 

After you've flown around for an hour or two, the two of you agree to call it. You head home and =run yourself through some sword drills. Slow and steady builds up the skill, after all...

 


 

Thursday, Vicky does her weekly 'drop by' to check in on Amy, and notices the locket she's wearing. "Hey, when'd you get that?"

 

"Couple days ago."

 

"Couple--ooooooo." Vicky smiles broadly. "Do you have a secret admirer?"

 

"Vicky, if I had a stalker I'd tell you so you could beat some sense into them," Amy deadpans.

 

"Okay, do you have a not-so-secret admirer then?"

 

Amy rolls her eyes--

 

"Oh! You're blushing!" Vicky turns to you. "Look, she's blushing!"

 

"...um," you say. "Yes?" You try to play up your confusion.

 

"Fine, alright. I'm dating... somebody," Amy admits flatly. "No need to make a big deal out of it."

 

"I knew it! So, who is it?" Vicky needles.

 

"...Tell you what, Vicky, if they ever break my heart I'll let you know."

 

"What? But I'm your sister!"

 

"Yeah, and you can overreact sometimes. Case in point: Aura."

 

"Oh! Oh right." Vicky smiles apologetically, damping down her aura. "Sorry. I'm just so happy for you!"

 

"Yeah, yeah."

 

"Seriously though, who is it? Is it somebody I know?"

 

Amy groans. "I'd rather not just blurt their name out without asking them first, you know. There's problems with dating a famous cape."

 

Vicky's face grows more somber. "Yeah... I know. Alright. But you'll talk to them about it, right?"

 

"...yeah, sure. Next time we go on a date, maybe."

 

You carefully pretend you didn't hear anything, focusing on your food.

 

When you get out of school, you head for the mechanic's shop and get straight to work doing what everybody tells you to do. You do pretty decently, but something feels like you're not doing enough. It isn't until the end of the day that you realize you were being way too passive. You've got to show you want to work here! Or at least fake it. The joys of a retail job... You get home, not feeling all that energetic, and decide you might as well practice walking in heels. It goes a lot better than expected, and you're eventually confident enough to do a casual walk, although you don't want to try running any time soon and navigating stairs is right out.

 

Amy apologizes for Vicky's overenthusiasm on Friday. "She's just... like that," she explains with a wry shrug. "It's always full speed ahead with her. She's not stupid, just..."

 

"Impulsive?"

 

"Yeah. I--...do you want to tell her? About us, I mean?"

 

You hesitate. "I... don't think she'd react badly, but... I haven't even told my dad yet. But... if you want--"

 

"I think I'll wait until you're ready," Amy says. "We're supposed to respect each other, right? Like, that's what a healthy relationship is?"

 

"Yeah."

 

"Yeah." Amy bites her lip. "So... how's the cactus?"

 

"It's still gorgeous. I water it every morning..."

 


 

After school, you go to the mechanic's shop, but you're so distracted by your tinkering urge that you're barely able to concentrate. Your boss notices your hands twitching and sends you home early; when you get there, you head into the basement and just--let go. Let your mind sink into the building process, your tools fly across the unused resources...

 

"Kiddo?" Dad's voice breaks you out of it. "Your boss called, said you came home early. What's--?"

 

He stops and stares at the product of your work.

 

 

"...So yeah," you manage, "I went into a Tinker Fugue. And, uh, I made this little gal!"

 

"I... see. And is this why you had to come home early?"

 

"Um. Yeah." You rub the back of your head. "Tinkering. The urge got... too great. I don't think I can go long without actually, uh... yeah."

 

"Alright. So..." Dad gestures a hand at the robot, who looks up at him. "What does she, uh, do?"

 

"Oh, the Mobile Aperture Initiation Drone's primary function is to create a one-way dimensional shunt to herself from any location," you explain, pulling out a remote. "Basically, I press this button, and no matter where I am, I'm taken to where she is! And, uh, she also does house chores! Like laundry, and washing dishes, and vacuuming, and stuff like that!"

 

"...Taylor."

 

"Yeah?"

 

"I know we didn't have enough resources to make that."

 

You cringe. "So, uh, you should know that Tinker Fugues don't, uh, discriminate--"

 

"Taylor."

 

"...weeeeeee may need a new computer." You pause awkwardly. "...and a new dryer."

 

Dad sighs, dragging a hand down his hand. "At least it wasn't the fridge..."

 


 

You decide to stay out of the way when Saturday rolls around, since Dad's kind of low-key annoyed at you. You didn't mean to tinker him out of house and home, it just... sort of happened! Instead, while Dad heads out to buy replacement appliances, you decide to check in on Aunt Zoe.

 

And she seems a little happier to see you, this time. Which is to say, she seems happy at all. "Taylor! I... guess I should have expected this. Come in!" She steps aside. "Sorry for all the papers, I'm just... preparing for the divorce. Alan knows his stuff, unfortunately, but I'll be happy if I can get my daughters away from him. Anne's taking my side, thankfully, I'm just... I'm worried about Emma. Not that that's your problem," she quickly adds, "I understand if you want nothing to do with her after, well, everything--"

 

"How is she?"

 

Your honest question stops Zoe in her tracks. "She's... at least stopped pretending she's not guilty. But... well, the poison's exposed now. And it isn't pleasant. I guess we'll have to dig in deep to get her out of that mindset." She sighs. "God, you hear about awful parents on the news but you never expect to be one...."

 

You, being a fifteen-year-old, have no idea how to address this. So you pat her instead.

 

"...I'm sorry, I'm... you shouldn't need to hear this. I--I think I'll probably be seeing a therapist myself. If I can find one."

 

You rub your arm awkwardly. "Yeah... well. At least you're... getting ready to move on."

 

"...I suppose that's something," she agrees. "So, uh... how has school been?"

 

The conversation stutters into something more normal, as the two of you begin to regain what was lost. Eventually, you give aunt Zoe a fond, if awkward, farewell, and head out, quickly finding a good alleyway to teleport home from. Which leaves you with a surprising amount of time, so you call up Madison and ask if she wants to do another patrol--and fifteen minutes later, you and her are flying over the docks, looking for crime. You don't actually find any, but you figure it was a good effort anyway.

 

By the time you're ready to teleport home, Dad's already bought all the new appliances, and some more materials for your tinkering on top of that. You awkwardly offer to get everything installed, since it was your fault he needed to go out, and he allows it. When your head finally hits the pillow, the house is functional again, and you're feeling... kind of listless. You didn't think heroing could be this, well... boring.

 

Oh well, there's always next week.

 

Sunday morning you wake up, do your exercises, water your cactus, and decide to get down to the business of preparing for heroics. You head downstairs and lay out your battlegown, going over it with a critical eye as you pull out your tools. A few hours of thought and tinkering later, you've upgraded the various jets and manifolds to allow you to perform unwise aerial acrobatics with dangerous ease. It'd only work for you, between your secret muscle growth and ability to not be disoriented, but it makes you ridiculously mobile. You can probably pull off something from one of Aleph's animes now!

 

...maybe.

 

Well, it's probably best to make sure you've got everything about it down, first. You run some more drills with your taser parasol, just... knowing you're almost at the point where you can really shine, but you don't quite get there. You can feel it, you can feel you're getting closer, but something's really blocking you. Oh well, there's more than one way to get ready. You open up the internet to learn more about vigilante laws, and you stumble on a really interesting article about how vigilantes and independent heroes can legally fund themselves. It's--well, it's not anything you would have thought of, but it explains the reasoning and gives you a few ideas for what to do when you finally catch a criminal.

 

Monday afternoon, during lunch, you look at Amy... and at the locket. She asked if it was Tinkertech. She... probably suspects. You should could come clean...

 

You swallow. "Hey, Amy?"

 

"Yeah?"

 

"....you want to go out for a date Wednesday afternoon?"

 

Damn it that wasn't what you wanted to say--

 

"Sure."

 

"Great!"

 

--ffffffffffuuuuuuck now you need to plan a date--

 


 

You're kind of out of it when you get home, suffice it to say, but your eyes fall on the heels. Maybe you could take Amy somewhere fancy? You decide to practice with the heels.

 

Thirty minutes later, you decide that that's not going to happen any time soon. You're getting better, sure, but you wouldn't want to dance with these on, and you're definitely not going to subject Amy to the chance you could step on her feet. You kick the heels off and decide on another bout of research into cape laws. It seems Missus Dallon has published a list of what not to do, since doing any of these things would let arrested criminals contest their arrest at court. Holy shit, why didn't you think of looking up her work before? You feel better educated, but also kind of stupid.

 

Tuesday afternoon you show up for your job, taking a deep breath. This time, for sure, you'll show them. You actively provide the parts and tools the mechanics need, point out various problems, and even manage to do a little paperwork on the side. Your boss nods approvingly when you walk out, and he even hands you something he thinks will help you.

 

It's the phone number for an addiction clinic.

 

You'd be a lot more insulted if you hadn't gone home and tinkered up a robot out of the dryer last week. As it is, you're only kind of miffed you can't explain what happened without exposing yourself. Instead you put on a grateful smile, thank him, and stiffly walk out of the building. After glancing around to make sure nobody's watching you, you step into an alley and teleport home, idly patting the M.A.I.D.'s head as she scrubs some pots. The job's a little rough, but your power is giving you just the boost you need to keep up the good work.

 

...actually, what is the law regarding using your power for work? You decide to look that up, opening up your laptop and checking the internet... and you quickly find an article covering all the technicalities of the NEPEA-5 bill.

 

You bite your lip as you look through it. What you're doing now is technically legal, if only just, because you're not doing anything a nonparahuman can't do at the same cost. But patenting some of your reverse-engineered tinkertech, while possible, should be done very very cautiously. If you can't prove one hundred percent that an ordinary Joe-Schmoe can handle and maintain it, you'll get shut down fast. Granted, there seems to be a list of clauses and exceptions--some of which sound like things your dad has complained about from time to time. It's probably legalese to allow the rich and powerful more control of profitable parahuman assets.

 

Well... nobody ever said heroing would be easy.

 


 

Wednesday afternoon, after school, you and Amy slip away from the crowd and head for a small tea cafe. It's decently quiet and isolated, with calming knicknacks hanging from the wall, and you take a table in a secluded corner while Amy gets your order.

 

You take a deep breath when she sits down across from you. "I, uh... I have a confession to make."

 

"On a scale of 'I'm allergic to roses' to 'I'm secretly in charge of the Endbringers' how terrible is it?" Amy asks.

 

"...I'm a parahuman," you offer.

 

Amy frowns for a moment, looking at you. "...Gestalt."

 

You blink. "What?! How did you--"

 

"Long black hair, check. A parahuman who 'got advice' from Carol recently, check. Plus," she points at the locket, "you tinkered up this."

 

"It's not tinkertech," you point out. "It's not!" you insist at her look. "Trust me, I made absolutely sure--"

 

"Did you make it using your powers?"

 

"...not my tinker powers," you mumble. "Thinker power."

 

"Thinker. Really."

 

"And... Trump. I get more powers over time."

 

Amy whistles with appreciation. "Wow. Let me guess, Carol put the fear of God and the gangs in you when she found out."

 

"Well, I mean, I had just triggered--"

 

"No, yeah, I get that. She had a similar reaction after I triggered. Not Vicky, though," Amy grumbles. "Vicky just got praise for it."

 

"That... sounds incredibly unfair," you manage. "I mean, Vicky's nice and all, but she could stand to be a bit more... restrained."

 

Amy snorts. "That's one word for it, yeah." She fingers her locket. "So... does this change anything between... us?"

 

"I don't want it to," you say. "I mean, I guess it makes cape business... a little easier, since we know who each other is. But besides that--oh!" You snap your fingers. "Metis needs to talk to you. Power-related weirdness, apparently."

 

"Right, you have been patrolling with her," Amy acknowledges. "You know, PHO is wondering if you two are a thing."

 

"What?!" you sputter.

 

"Honestly, they'd wonder that about anybody," she continues with a shrug. "Stick two capes in a room, and if they're not fighting somebody'll think they're fucking." She pauses, tapping the table for a moment. "So, uh... are you two a thing?"

 

You take her hand gently. "Amy, just because I'm polyamorous doesn't mean I'm a cheater. If I ever decided to date another girl, I would make absolutely sure you were aware of it first."

 

"I--...thanks." Amy smiles a bit. "That means a lot. And... it's not like I'd object to you dating Metis."

 

"What?"

 

"She seemed nice enough when she met with us and, well, she is pretty hot." Amy rolls her eyes at your look. "Come on, Taylor, I'm not blind."

 

You decide not to bring up the whole 'fusion of Sophia and Vicky' thing Metis has going on, that would probably make things even more awkward than they are now. Despite the rough start, the rest of the date goes incredibly smoothly, and Amy even gives you another hug before you go your separate ways.

 

When you get home, you decide to do some more cape research. However, the legalese of what you're looking over is highly dense. You manage to learn a few key terms, and even how to get a police radio, but overall you feel you made more progress on your homework than on your understanding of cape law. You still go to bed satisfied, since Amy took your reveal with grace.

 


 

Thursday afternoon, you head for the mechanic's shop. You smile, wave to the boss as you enter, pick up your tools--and you drop them in shock when the sirens go off.

 

There's an Endbringer attack starting.

Chapter 10: Interlude: Director Emily Piggot

Chapter Text

"Good, we're all here," the overweight blonde woman growled, looking across the meeting table. "Now let's go over this shitshow from the top."

 

She slapped a folder onto the table, pulling out the printed papers one by one. "What we have here is a copy of written evidence and repeated testimonials of bullying attempts by three individuals, one of which is Sophia Hess and another the daughter of the man who she called in for character reference. This evidence, as well e-mails pulled from Winslow's computers, paints a picture of a years-long bullying campaign against one Taylor Hebert, who called the police earlier today to report getting stuffed in a locker packed with rotting tampons. When the police arrived, the third perpetrator flipped on the other two and claimed they had been threatening her to engage in the campaign for years." She took a deep breath. "Now, why the hell is this the first time I'm hearing about any of this?!"

 

A nervous-looking woman swallowed. "Director, I--"

 

"Each and every one of you is responsible for reporting your observations to the PRT," the director continued unabated. "Armsmaster, you are in charge of the Wards; it is your duty to check how they're integrating with each other. Triumph, you're the Wards leader, which means you speak for all of them. And you, Karen. You were her handler. You were the one directly responsible for her."

 

"Director--"

 

"There has been a complete breakdown in communication. This is not an accident. This is deliberate, internal sabotage. I don't know who did it, and I don't know how, which is why I am having director Renick go through each and every one of your records personally. If he finds a single misfiled report, a single time you 'let something slide', in any of your files, then I will make absolutely sure to drag the responsible party to justice. I will not tolerate this sort of thing any--"

 

Her phone buzzed. She glared at the people across from her as she answered it. "This is Piggot."

 

There was a moment of tense silence.

 

"...I see. Was she successful?"

 

More silence.

 

"Good. Make sure she doesn't do it again."

 

With dangerous calm, Emily Piggot shut off the phone and folded her hands together. "Shadow Stalker attempted to escape arrest. Fortunately, she was stopped... by Glory Girl."

 

Karen paled.

 


 

"A million from the Clements family?" Miss Militia frowned. "That's... a lot, isn't it?"

 

"Paid over time," Director Piggot clarified, watching her. "If I understand the legalese right, the Heberts can agree to drop it later."

 

"I hope so. Even at a thousand a month, that'd still be... eighty-four years." Militia shook her head. "How could Carol do that?"

 

"It's a pretty heavy divergence from her usual methods," the director agreed. "Something about this case has her heavily invested."

 

"There were claims of Mastering. And it's an open secret that Hess was Stalker--you know New Wave's opinion regarding the PRT."

 

"Mmm." Emily looked at her computer screen thoughtfully. "Yes, that would explain her investment in the case. But pushing for such a harsh treatment of the girl? Especially after she flipped? There's something more going on."

 

Miss Militia put the file down. "...she could see some similarity to her trigger event," she pointed out. "Trigger trauma is rarely rational, after all."

 

"Trigger trauma..."

 

Emily looked over the case records again.

 

"...Hebert's a cape."

 

"We don't have confirmation on that."

 

"Nothing concrete," Emily agreed. "Just circumstantial evidence. A radical personality shift, showing a degree of competence and confidence she apparently didn't have before. The fact that she managed to get out of the locker at all. And frankly, the only trigger events I've heard of that could be worse involve sexual assault. She's already on our watchlist, but Dallon pulling this crap basically confirms it."

 

Miss Militia put the files aside. "You think she was trying to bribe her."

 

"Bribe her, sweeten the pot, just stay on her good side. Trumps happen when somebody triggers around or because of a cape, and Taylor Hebert was tortured by a cape for two whole years." Emily rolled her eyes. "Of course, if Dallon knows she's a trump, she probably told her to avoid getting noticed."

 

"Before slapping a ridiculous fine on the Clements family," Miss Militia said flatly. "Which seems counterproductive."

 

"She probably wouldn't have gotten away with it if the Clements could have gotten a better lawyer. And if this wasn't Brockton fucking Bay." Emily snorted. "Woman talks about justice, and then manipulates the situation so Hebert's probably going to remain on everyone's radar far longer than normal and gives her a hell of a gift on the side."

 

"Or she's just a little overeager," Militia offered. "And Hebert might not be a Trump. She could just be a Tinker, or a Thinker."

 

"Same end result." Emily sighed. "I'm going to have some people set up long-term oversight on the Hebert house. And the DWA, if the Empire decides to force the issue they'll probably try to nab the father."

 

"Wouldn't that draw more attention?"

 

"Only if we're obvious about it."

 


 

"...which covers the ABB for this week." Piggot looked over the assembled protectorate. "And then there's what happened to Hookwolf."

 

"Yeah, I heard he got his ass handed to him by that new cape. Metis, right?" Assault smirked. "Sounds like somebody we'd be interested in."

 

"That's only half the story," the director corrected. "Armsmaster?"

 

"The gang members accompanying him were incapacitated via blunt cranial trauma," Armsmaster reported, "with the impact matching that of cookware missing from the nearby soup kitchen. Furthermore, the stove and microwave of said kitchen has been... scavenged, in a matter resembling a tinker fugue. Which might explain the plasma burns on the recovered Hookmetal." He gestured toward the screen. "And then there are these."

 

Velocity leaned forward. "...what are we looking at, exactly?"

 

"Two slightly burned circles of paper, that look like they could have been cut out of a paper bag." Armsmaster exhaled. "I might not have noticed them, if I hadn't noticed the evidence of tinkering."

 

"Improvised mask." Assault sighed. "And going from the scavenged kitchen, improvised weapon as well. You think they caught a new Tinker offguard?"

 

"It is the prevailing theory."

 

"Which means Metis isn't working alone," Emily interjected. "Either by accident or on purpose, she's gotten this Tinker on her side. New capes can cause enough of an upset on their own, but when they double up they become twice as unpredictable."

 

"...at least Metis seems heroically inclined," Battery offered. "Should we pitch her and her partner on the Wards?"

 

"If we run into them, yes." Director Piggot sighed. "We could use some good press after the Stalker debacle." She checked her records. "In other Empire-related news, Shalem has exposed another safehouse of theirs. Which of course means they're going to try that much harder to wipe her off the board..."

 


 

"...So." Piggot sighed. "Taylor Hebert is Metis."

 

"Or Gestalt," Miss Militia offered.

 

"No, that's clearly a diversionary tactic. The hair could not more obviously be a wig. Metis, on the other hand, appears to be a natural blonde black girl. The problem with that is not only are the genetics for that ridiculously rare, most people like that would move away from Brockton Bay. The Empire alone... so obviously, Metis is some sort of Changer. Which means she could be anybody, but Taylor Hebert's the only one who might have triggered recently."

 

"...That's a large leap of logic," Miss Militia pointed out.

 

"Is it? You can't tell me that Metis doesn't look like a perfect blend of Shadow Stalker and Glory Girl." Director Piggot shook her head. "And she's demonstrated both of their powers. Changer/Trump. Fits her trigger to a T."

 

"Where does Gestalt fit into this?"

 

"They're the Tinker Metis rescued from Hookwolf. Being funded by Taylor's money from the trial." She rolled her eyes. "Which would explain why the two of them showed up for a picnic with New Wave only a few weeks ago, Taylor was probably introducing her new partner to her mentor/sponsor."

 

Miss Militia nodded slowly. "I suppose that makes sense. What are we going to do about it?"

 

"Nothing we aren't already doing," Director Piggot muttered. "I'd like her in the Wards, but with Stalker still fresh in everyone's mind she'd likely react... poorly." She gestured vaguely out the window. "Working with New Wave at least keeps her from breaking anything too badly."

 

"Alright, if you're sure that--"

 

The computer beeped, ominously. Piggot glanced at the screen, then tapped a few keys. A moment later, sirens began to sound.

 

"The Simurgh," she explained as Militia stood. "She's descending on Canneberra."

Chapter 11: Make A Bid: Part 1

Chapter Text

You look up from your phone with some relief, and notice your boss staring at you.

 

"...Canberra. Australia. It's the Simurgh."

 

"I see." He lets out a low breath. "Do you need to call anybody?"

 

Well--

 

Shit.

 

"Yeah, I--I probably do."

 

"You've got fifteen minutes." At your stare, he shrugs. "World doesn't end just because of giant monsters. There'll be a big bunch of fender benders coming in tomorrow, so I'll need EVERYONE to be ready."

 

"R...right." You nod. "Fifteen minutes. I'll be quick."

 

Shit who should you call--Amy. Amy's experienced. Oh no, Amy's experienced, they're probably going to want Panacea there--

 

You dial her number, hoping she's not gone already. Your fingers tense as the phone hums once... twice...

 

The third time, Amy picks up. "Taylor, what--?"

 

"Oh thank god. Amy, what do I do?! I mean I--"

 

"You do nothing," Amy says firmly. "Absolutely nothing."

 

"But--"

 

"You're a new cape, and you don't have any experience fighting ordinary criminals, let alone Endbringers. Even asking you to come in for the Search and Rescue afterward isn't a smart play. You'll help out more if you stay here and prepare for the post-Endbringer panic, there's always a bunch of 'the world is ending' nutjobs who try to use the truce to their advantage."

 

"If--if you're sure." You swallow. "Hey, uh... stay safe, alright?"

 

"What?"

 

"I mean, you're going, aren't you?"

 

"No. Well, not to the battle. New Wave will join the clean-up after the fact." Her voice drops slightly. "Our fliers are mostly too young and our strikers aren't powerful enough. That's what Carol says, anyway."

 

"Oh. Well, uh... stay safe anyway," you manage. "It's probably not going to be good even after... things wrap up."

 

"Fine, if you insist." There's a hint of amusement in her tone. "Hey, can you call Metis? Make sure she knows about the post-Endbringer truce, capes shouldn't be fighting each other for a week after the fact."

 

"Uh... sure. Is that a thing?"

 

"It's not a law, but it's kinda important." Amy clears her throat. "Gotta go, we're making plans." She hangs up.

 

You look at the phone for a moment, before shaking your head. Madison. Gotta call Madison.

 

Madison, thankfully, picks up quickly. "Taylor--"

 

"Post-endbringer truce. Capes don't fight each other for a week after--"

 

"Yeah I know about that. You're not going, are you?"

 

"I--no, Amy said I shouldn't--"

 

"Good."

 

"Are you going?"

 

"Are you kidding?! No! Hell no! I'm fifteen for fuck's sake! Maybe when I'm thirty I'll be able to do something, but--god damn it, Taylor, my life's enough of a mess as it is." She sighs. "Which is mostly my fault, I know--"

 

"I wasn't going to say anything."

 

"...Okay. Uh. So. I guess... we can talk after everything's finished?"

 

"Yeah. Yeah, that--yeah."

 

"Good. Uh... talk to you later."

 

"Yeah." You hang up, glancing at the clock. Your fifteen minutes are almost up. With a deep sigh, you put your phone away and return to the workplace.

 

"You have a good chat with your dad?" your boss asks.

 

Oh shit. "Yeah," you reply. "Let's, uh... let's get ready for tomorrow."

 

Doing more manual labor distracts you from the terrified pounding in your heart. And you do pretty good at it despite yourself, although part of your mind is on what'll happen when you get home, and part of it is on what the hell you'll do next week. You should... probably memorize a few emergency hotline numbers, now that you think of it. The police, the PRT, the hospital... the fire department. It'll all be important for being a hero.

 

And it looks like you'll have a good chance to practice that over the next week.

 


 

Friday morning, you wake up, do your exercises, and then glance at your cactus. Have you been overwatering it? It's looking a little peaky. Maybe Amy would know--

 

SHIT! AMY WENT TO CANBERRA!

 

You whip out your phone and dial her number. After a few tense seconds, she answers.

 

"Hm'lo...?"

 

"Amy oh my god do you need help with anything I mean after yesterday--"

 

"Taylor," Amy grumbles, "it's six-thirty. And I'm jet-lagged."

 

"Oh." You swallow. "But, uh... do you need help with--?"

 

"I'm... ugh. Fine. If you're really that worried about me, you can get me a coffee later. This afternoon," she clarifies. "At the boardwalk. Okay?"

 

"Okay, if you're sure--"

 

"I'm sure, Taylor. Also... do you not know how to send a text?"

 

You cringe. "I've only had a cell phone for a month."

 

"...Fuck. Fine. Afternoon at the boardwalk. Now I'm going to sleep off this jetlag so I'm at my normal level of bitchiness when we meet up." Amy hangs up.

 

You stare at the phone for a moment, then put it away with a sigh. After that you start preparing for school--only for your phone to buzz. It takes you a couple of minutes to figure out what it's doing, but you eventually find a text stating that school is canceled for a week because of the Endbringer attack.

 

"...ooooookay then."

 

You have some time before you head out to meet Amy, so after doing some thinking you head downstairs. "Hey, Dad? School's... been cancelled. The Endbringer attack and all. I'm, uh, going to be in the basement for a while, but I did call a friend and we're going to be meeting up on the boardwalk this afternoon."

 

Dad sighs. "...alright. Just... try not to do anything too expensive, alright?"

 

"Sure thing."

 

After you eat breakfast, you head downstairs, absently patting your M.A.I.D. on the head as you pass her doing laundry. You really should build a drone teleportation network, something that can get you across Brockton quickly... though that would probably mean putting drones in a lot of places, and you don't know how that would work out legally. But short-range drones could be useful in a more active heroing sense, especially if you can use them mid-combat.

 

 

After a few hours of careful designing, refinement, and replication of the basic idea, you have your Shortrange Personal Robotic Immediate Teleport Engines. Alright, fine, you deliberately backronymed it, but they look like fairies, so you think you're justified. You spend a few minutes making sure they can obey your commands, ordering them around the basement with your shorthand, then you test the rapid teleport system before you finally order them into rest mode. Having six individual remotes for each one is a little problematic, but you can patch that up later. Right now, you have a...

 

...date?

 

A meeting with Amy. Probably not a date, just a check-in post Endbringer.

 


 

You head to the Boardwalk and yep, there's Amy. And Vicky, just because. Actually it's probably something to do with them being sisters. You give them an awkward wave--

 

"Oh! Darn." Vicky crosses her arms with a melodramatic pout. "I was so sure Amy was going to meet her secret boyfriend."

 

You and Amy share a long-suffering look. Maybe you should come out as gay to your friends and family, just to make a point.

 

"...What? What'd I say?"

 

"Let's just get some coffee," Amy mutters, and the three of you head into the coffeeshop. You talk a bit, but even with Vicky's attempts to overenthuse things there's a grim pallor over the conversation.

 

"...I, uh... I was thinking of taking a first aid class," you finally venture, glancing at Amy. "You know, since... we live in Brockton Bay. It feels like something I should do, especially since..."

 

You pause.

 

"...since I kind of needed it. A while ago."

 

Amy sighs. "There's a first-aid class at the hospital on Wednesdays. You can get signed up easily enough, but it's a whole-day thing."

 

"I think I can handle that," you reply.

 


 

Saturday, you decide to do some more research into cape law, just to make sure you've memorized everything. Your review does help you catch a few points you've missed, but other than that it just seems a little tedious. Maybe studying school materials would be a better use of your time... nope, you're not that focused there either. You set aside your laptop with a groan.

 

"Something wrong, kiddo?"

 

"Just..." You wave your hands vaguely. "The weight of the world, after the Endbringer attack. I'm trying to distract myself with research but it's not... working."

 

"Mmm." Your dad sits down next to you. "Some things, you can't do anything about. That just means you need to focus on what you can do."

 

"...like being a cape?"

 

Your dad sighs. "I suppose that technically qualifies. You aren't doing anything dangerous, are you?"

 

"Nope. Just flying around the docks, looking for crime and not finding any." You shrug. "How are things at the DWA, anyway?"

 

"We're keeping afloat." It's an old joke, and you roll your eyes for his sake.

 

The two of you sit there for a while.

 

"...Hey, Dad?"

 

"Yeah?"

 

"Want to help me find a place to move my workshop? I'm... thinking the basement isn't the best place for a tinker."

 

Dad sighs, getting up. "Let me get my keys."

 

About an hour later, your eyes widen when he pulls up in front of an abandoned fish cannery. "I didn't know this was here..."

 

"I didn't know about it either, until I looked through some old paperwork." Dad smirks a bit at your expression. "There are some benefits to being the head of hiring at the DWA."

 

"Wow. Who owns this?"

 

"Right now, nobody. And it'd cost a lot to buy it outright. But..." He pulls out a key. "Well, the dockworkers have keys to a lot of old places."

 

You think about all the old machinery that has to be in there, all the materials that are just waiting in dusty storerooms...

 

"It's perfect." You hug your dad. "Thank you."

 

"There are conditions."

 

You huff, but lean back with a smile. "Of course."

 

"Some homeless people are probably going to come in every once in a while, so you need to make sure your tinkering and any evidence of it is out of public sight. You can't draw attention to this place, understand?"

 

"Yeah."

 

"And you let me know if you're here, alright?"

 

"I will."

 

"And you're spending your nights at home. No late-night tinkering, you understand?"

 

"I got it," you agree with a nod. "Can I get set up now?"

 

He hands you the key and, after one last hug, you rush into the building. You've brought a couple of your S.P.R.I.T.E.s and you quickly send them to scout out various nooks and crannies, finding a good space wedged between a few large vats that would be almost impossible for anyone to get into without teleporting. Hopping back and forth with your drones, you quickly pull everything from your house and get it set up; you leave behind the M.A.I.D., because that's just common sense, but in a few hours your tinker lab is ready.

 

God it's amazing. A little cramped, but amazing.

 

And on Sunday you decide to test it out, making a few modifications to the SPRITE remotes and incorporating them into your battlegown. Well, four of them--you leave two independent so you can still teleport in and out of your workshop--but now you have instant teleportation in your offhand gauntlet! It's an incredible feeling--

 

You allow yourself to fully indulge the wave of pleasure that comes over you. God, how long has it been since you got a new power? A couple of weeks? At least this time you're alone, so nobody can see you blushing.

 

Admittedly the cards feel a little lackluster. The first one is just a flashlight. That's what you're getting: Flashlight. The second is another silver scientist, who seems to be packing a suit of armor into a briefcase? And the third... okay, the third's kind of impressive, it's an elephant that has each one of its four feet on a seesaw, and it's being lifted by the boulders on the other ends of the seesaw.

 

You get the impression that whatever's trying to translate these cards to you is terrible at metaphor.

 

Between the improvements to your costume and the sudden selection of cards, you decide you've done enough for the day and head home.

 


 

Monday morning, you're feeling enthused, and you decide to wrap up your study of cape laws. You take all the various articles you've found, as well as copies of the laws in question, and do a full and thorough review. At the end of it, you're certain that you know exactly how to keep everything you do legal. You've even memorized some emergency hotline numbers on the side! Hot damn, you are definitely good at this cape stuff! You're definitely going to catch a criminal one of these days.

 

You feel so enthused that you decide to do a little sword-training on the side. Just a little though, to keep yourself at the level you're going. Yeah, you're not exactly fooling anyone, but you're still pretty capable.

 

Tuesday, you go to your job and impress everyone with how put together you are after everything. At the end of your shift, your boss calls you in; you're going to be officially hired starting next week, on a tuesday/thursday schedule. You thank him for letting you know, and you tell Dad the good news. You won't have to focus on trying to get a job anymore! It's just... going to become part of your increasingly complicated routine. In order to get ahead, you try to do some more school study. Try being the key word. Eventually, you just toss up your hands and decide to spend the day doing nothing.

 

Wednsday you hop over to your workshop and decide to incorporate little chambers for your S.P.R.I.T.E.s into your battlegown. The end result is almost invisible, letting you store them in the faulds of your skirt until they're needed. You're definitely going to be a surprise for anybody who decides to fight you. You glance at your phone and realize it's almost time for the First Aid class Amy told you about, so you quickly teleport to a nearby alleyway and hop a bus to the hospital. The class is long and intensive, but by the end of it you think you know enough to keep somebody alive until a professional comes along. And really, isn't that the point?

 

When you step out of the class, you take a deep breath. You know everything you need to be a hero for this city. Probably. Well, everything you need in order to start, anyway.

 

Thursday, you get to work and have a fairly average day. Well, except for your boss giving you an employment contract... and your first paycheck! You head home with a skip in your step. This week's been great. Sure, the truce'll be over tomorrow, but you're really on a roll. Your life's been looking up since...

 

....ah.

 

Yeah, your life's been looking up, but other's lives have been pretty devastated.

 


 

You take a detour on the way home, just to check in on Aunt Zoe. She opens the door when you knock, and shakes her head with a fond smile. "Hello Taylor. How are you?"

 

"Pretty good, all things considering. How about you?"

 

"Well... I've unpacked. And... the divorce went through." Zoe smiles a bit as you step in. "I managed to retain custody, and... well, Alan's not going to be anywhere near my girls. Any of you."

 

"Any of...?"

 

"I managed to get a restraining order on him for them. I wasn't able to get anything for you, but frankly your father is probably a restraining order enough."

 

"...I suppose he could be." You nod. "So... nowhere to go but up, Aunt Zoe?"

 

"Well, yes. Granted, money'll be a bit tight for a while, but as soon as I get a new job--and I have a few leads on that--I should be able to settle in. Anne's been a big help, of course."

 

"Of course. If, uh... if money's a problem, I'm willing to help out."

 

Zoe shakes her head. "The court money is for you, Taylor, to pay back the life that was stolen from you."

 

"Oh, sure, but I was actually referring to the money I get from my new job." You pull out your paycheck. "Just got paid for the first time today!"

 

"That--that's wonderful! Let me guess--you work at a bookstore."

 

"Mechanic shop, actually." You shrug at her shocked look. "Surprised me too, but apparently I have a talent for it."

 

"So it seems. Well... if you ever need any help, you'll know I'll always be here for you."

 

"Thanks Aunt Zoe." You smile genuinely. "I appreciate that, I really d--"

 

You tense up as another wave of pleasure suddenly rolls over you. Again?! You haven't even picked from the first trio of cards!

 

"Taylor?!"

 

"Just--just a little side effect from you know what," you manage with a shaky grin. "Psychosomatic. Completely random. I'm fine, really."

 

"I--I'm going to call your father--"

 

"That--" You sigh. "...I guess that's fine."

 

"Good. Good. You stay there, and--just... stay there."

 

You sit on the couch, fighting back an annoyed blush as you consider the new trio of cards that floated into your head. There's the rubber suit of armor, back from the abyss--it's been a while since you saw that one. Then there's what looks to be, for all the world, a crystal ball, one with a very clear image of yourself. And then there's... a forest? Except it's not a forest of individual trees. All the trees are connected.

 

Yeah, whatever's translating these cards is terrible at metaphor. You sigh, leaning back in the chair. "Aunt Zoe? I'm a cape."

 

Zoe pauses mid dial.

 

"Yeah, I have powers. Really, really weird powers." You shrug. "I'm what they call a Trump. I get more powers over time. It's just... whenever I do, there's this... thing that happens. It's a little awkward, but it's basically harmless."

 

"...really?" Zoe puts the phone down. "You... go through a wave of pain every time you get a power?"

 

"Erm." You blush. "Not... pain, no."

 

"...Ah." Zoe clears her throat. "Well then. I still feel a need to call your father... does he know you're a cape?"

 

"Yes."

 

"I see. And... he's okay with whatever you're doing?"

 

You bite your lip. "Weeeeeell... I haven't actually been doing much, beyond flying around the docks. But I am wearing a lot of armor while doing so, so I think he's okay with it."

 

"...if you're sure you're alright," Aunt Zoe says finally. "When, uh... when did this start?"

 

"...how much do you know about trigger events?" you reply cautiously.

 

Aunt Zoe is quiet for a moment, and you catch--something in her eye. A brief hesitation, a tension that speaks to more knowledge than you'd expect...

 

...almost as if...

 

The momentary flash of sorrow and pain flickering across her expression all but confirms your suspicions, and you stand up and go to hug her.

 

"Taylor--"

 

"I'm sorry," you mumble. "I--I'm sorry that... you had to go through that."

 

She tenses in your arms... then chuckles a little sadly, returning your hug. "I guess there's no point in denying it, is there?"

 

"They... they say that trigger events are the worst day of your life. The day when everything comes to a head, and you just... break. That's what I was told, after... the locker."

 

"Aaaa." Aunt Zoe nods. "Yes, it would be that. It would be that for you, wouldn't it."

 

You look up at her. "...You don't have to tell me what yours was. It's... sensitive, I know--"

 

"No, I--you might understand better than most." Zoe sighs, breaking off the hug and taking a seat on the couch. "I... love my family. Despite everything, I still--I still love my girls, my... I still loved Alan. So when... when all of that happened, I wanted to know why Alan was so... why it happened. I confronted him, hoping for something rational, or at least something I could understand and... it was like a stranger wearing my husband's face. He didn't care that Emma was broken--or, well, he did, but he cared more about how it would reflect on us, on... avoiding the danger. It was so alien, and I just... I couldn't understand. I needed to understand, and I needed to be with the man I loved and away from this stranger wearing his face and..."

 

She took a deep breath, wiping away tears.

 

"...Well. Suddenly it was obvious what he was thinking. How he was thinking, rather. It was like... reading a web of connections. I didn't understand, and then suddenly I understood all too well."

 

Shit. She's a thinker, and if missus Dallon was at all correct anybody who figured that out would be after her like--

 

"Taylor?" Aunt Zoe looks up at you. "What's got you so worried?"

 

"...The three Ts," you explain, sitting down on an armchair. "Thinker, Tinker, Trump. They're game changers--even more than ordinary power classifications--and the gangs and the government try to gather them as quickly as possible. And it sounds like you have a Thinker power...?"

 

"I... can focus on people and get a better sense on how they think," Zoe admits. "And I'm able to find them in my dark world."

 

"Dark world?"

 

"I didn't realize I had it at first, but I figured it out after..."

 

She trails off for a moment.

 

"...after?"

 

"A few days after I triggered. I wanted to hide from what I saw in Alan's mind, and then the world went dark. Except for a few people--Alan, Emma, and Anne, they were like beacons that illuminated the world around them. I realized what was happening when--when I came back, and Alan acted like I'd just walked into the room." She huffed. "Apparently people forget I was there for a bit when I go into the dark world."

 

"That--that's probably a good thing," you admit. "It'll help you get away from anybody who's... trying to catch you."

 

"It would help more if I was able to see more," Zoe says. "I can see a short distance around everyone I've read, but everything else is darkness."

 

"...Can you see them if they aren't in the same room?"

 

"I can see them from pretty far away, yes," Zoe admits. "Alan, Anne, Emma... you. I can... spot you, if I look, even if you're across the city. And I can get to you quite quickly, I'm... very fast in the dark world. I just can't see much of anything else. "

 

"That's still pretty potent. And, uh..." You rub the back of your head. "If you're ever in danger and need somewhere to go--"

 

"I'll be fine. I... don't intend to get caught up in cape stuff anytime soon."

 

"Still--I'll be available if you need someplace safe," you promise. Actually, thinking about it, you should make an emergency teleport for Dad as well...

 

Zoe sighs. "I'll think about it." She chews her lip. "Goodness, I--I've been making this all about me--"

 

"I have my dad and... a few friends at school," you point out. "You... didn't have anybody to talk about this sort of thing with... did you?"

 

"...No, I suppose not. I'll look into fixing that, Taylor, I promise."

Chapter 12: Make A Bid: Part 2

Chapter Text

The rest of your visit is filled with small talk, and eventually, you head out. On the way home, you decide to finally pick one of the first trio of cards. Scientists--tinker powers--have always seemed useful, and the briefcase armor scientist turns out to be very synergestic; you can already picture how you're going to modify your battlegown so you can carry it anywhere, or at least put it on swiftly. And it's another thing you're pretty sure you can reverse engineer with your first Thinker power, if you ever get around to doing things like that.

 

The second trio of cards you consider only for the briefest instant, before picking the crystal ball. And instantly your mind expands--you sense the world around you with great detail, not only seeing things behind you but also able to track things a short distance into the past and--you realize as you react to a guy heading to the bus stop before he trips over you--a short distance into the future. A very short distance, you can't see more than five seconds, but that's still impressive. Your ride home is filled with experimentation and ideas.

 

Friday rolls around and you decide to practice your skills for a bit. You soon find your new clairvoyance amplifies your sword-fighting skills, and after a few hours of very intense training you think you're almost ready to use your parasol taser professionally. Emboldened by your success, you turn to your greater enemy: High Heels. Not only does your old ability to not be disoriented still applies, your new ability allow you to avoid some very embarrassing trip-ups, which makes you grow more confident as you do a few basic dance moves in your room.You are feeling pumped up, so you call Amy.

 

"Hey, you want to go out tomorrow?"

 

"...Yeah, that sounds good. Should we meet up at the Bistro around one?"

 

"Uh... yeah! Yeah, sure!"

 

"Great. See you then."

 

You hang up, patting your cactus--carefully, you don't actually want to get pricked. You're really looking forward to going out with your girlfriend...

 

...your girlfriend.

 

You sigh. You should tell your dad.

 

Well... no time like the present. Steeling yourself, you head downstairs. "Hey, uh, dad?"

 

"Yeah?"

 

"I'm going out tomorrow. With my girlfriend. On a date. Because I'm gay. I just--I just thought you should know."

 

Dad looks at you for a long moment. You fidget a bit.

 

"...Do I know this girl?"

 

"You've met her. Uh... Amy Dallon?"

 

"You're dating Panacea?"

 

You straighten up. "I'm dating Amy Dallon. Panacea is... part of her, but not her, you know?"

 

"Right, of course. I just..." Dad sighs. "Just... try not to give the paparazzi anything, alright?"

 

"I won't. We're being low-key about it."

 

"Good." Dad pauses. "Your... mother used to, ah, date a woman, you know."

 

"O-oh?"

 

"Yes. It was... well." Dad smiles faintly. "She was still dating her when we first met. It wasn't quite the best first meeting..."

 

You sit down, deciding to indulge your father's trip down memory lane.

 


 

Come saturday afternoon, you're absolutely ready for your date! You meet Amy at the bistro and wave. "Hi! So, uh--"

 

"I'm paying," Amy interrupts quickly. "Because... I want to. You know." She reaches out, pauses, and then takes your hand. "How have you been since, uh... the attack?"

 

You sigh. "I've been... preparing. Checking in on my family, doing some... projects, getting ready to go back to school." And go caping, you don't say, but both of you know it.

 

"That... yeah, that makes sense."

 

"How about you?"

 

"Oh, I've been resting, actually. There's actually a downtick of hospital work during the truce." She sighs. "But starting tomorrow, it'll be back to the grind..."

 

"Yeah. Well... at least we'll have quiet lunches."

 

"Heh. Yeah."

 

"...I told my dad. About us, I mean. That we're dating."

 

Amy blinks a bit, but nods. "Yeah, that's... yeah. How'd he, uh, how'd he react?"

 

"He's mostly worried about the paparazzi. He, uh, did mention that my mom used to date a woman, though, so I think he's supportive...?"

 

"Lucky you. I don't... know if Carol would approve."

 

You blink. "Wait, do you mean 'approve of you dating a girl' or 'approve of you dating me?"

 

"I--ugh. I mean 'approve of me dating at all,'" Amy grumbles. "She's not exactly the most supportive of people. Great as a lawyer, but when it comes to actually being a parent, well--"

 

She suddenly realizes what she's saying and looks around quickly. Nobody seems to be listening in.

 

"...Sorry, I didn't want to bring the mood down. I know she helped you a lot with.. ya know."

 

"No, I--it's fine," you assure her. "It sounds like you need to vent."

 

"...not here," she mutters. "Not in public."

 

"...during lunch at school?"

 

"Heh. Sure." Amy clears her throat. "Anyway..."

 

As the two of you chat, you feel like you're really starting to get her. Understand the girl behind the mask, at least a little. You even manage to get her to laugh a bit with some rather dark humor. And you... feel like she's starting to understand you as well. All in all, it's not a bad way to spend an afternoon.

 


 

Sunday morning, you head to your tinker lab and call Madison along the way. "Up for a flight around the docks?"

 

"Uh, sure."

 

"Great!" The two of you arrange a time and place to meet up, and you hang up after that. You consider the fact that you're teaming up with her more and more... and sigh. Maybe you should try to be a better friend with her, if you're going to keep partnering up. Heck, maybe you should reach out to Victoria as well--Amy would probably find it awkward if you didn't at least try to befriend her sister.

 

When you get to your tinkering base, you put on your battlegown as quickly as you can. With all the modifications, and your own powers, you'll probably be a master in the air. Well... hypothetically. That's another skill you need to train. Shaking off the thoughts, you teleport out and quickly make your way over to the meeting spot, where Metis is waiting.

 

"Hey!" She waves at you. "Er, I mean... Greetings, comrade! Shall we wander about and attempt to prevent malfeasance today?"

 

"I do believe it's a fine day for it," you agree. "Though I've had some improvements done, since last we met."

 

"Oh? Do tell, do tell."

 

You allow your S.P.R.I.T.E.s to fly out of your petticoats--

 

"Ohmygod they're so cute!"

 

"They're short-range teleport beacons," you explain as she coos over one. "I can teleport around a battlefield now."

 

"Cute and useful," Metis says happily. "You--...you're really going to be something, Gestalt. Hit the ground running."

 

"Yes, ah, well." You recall the drones and smirk a bit behind your helmet as Metis pouts. "What of you? Have you mastered any new spells, young wizard?"

 

Metis smirks. "Indeed, so I have! Recognize these?"

 

She holds out your hand for you to inspect; you not only notice the rings, but careful consideration allows you to place the fingernails as suspiciously familiar to Missus Dallon's. "I do indeed. Shall I expect you to wield a blade of light?"

 

"Not with much skill," Metis admits. "But I also have laser blasts, laser fingers, so many force fields, and it turns out Lady Photon can actually see in the dark and is immune to flashbangs. Still working on the rest of New Wave, though," she admits.

 

You tilt your head. "Nothing from Panacea? I would have thought healing would be a priority."

 

"I'll need to talk with her first, her power is... monstrously complicated," Metis admits. "Way more than she lets on. Even telling you that much is probably a violation of privacy."

 

"Hmm." You accept that with a nod. "Alright. Shall we?"

 

Metis gestures with her staff. "Lead the way. I'm not sure we'll encounter anything, though..."

 

It turns out, she's wrong about that. By a lot.

 


 

Thirty minutes in, the two of you hear a loud crash and lots of screaming. You quickly fly toward it and find a scene of pure chaos--one of Squealer's garish vehicles has smashed into an old building, partially collapsing it. Skidmark is on top of the truck, yelling something about 'our turf' and 'you hoes' amongst streams of far more crass expletives. The two of them are supporting eighteen ragged-looking people waving around pipes and other improvised weapons as they approach... a whirlwind of rubble. There's also some girl in ragged clothes, a short distance away, who starts spitting molten... something at some of the goons who approach.

Yep. This is a cape fight.

 

And you're the capes who found it.

 

"I can take apart the truck," you tell Metis, "and I think I can surprise Skidmark with a teleport. Can you handle the gang members with your lasers?"

 

"I--I can definitely try," Metis agrees with a nod. "What about the two capes?"

 

"They're victims. I don't know a lot about them, but they're obviously being attacked. Let's make sure they know we're here to help. And keep an eye out for Mush," you add, "he's the Merchant cape that turns into a giant trash golem and I don't see him anywhere."

 

Metis nods, braces herself, and flies into the crowd. "Keep your filthy hands off them, miscreants!" she cries, shooting a blast of lasers that only just clips a few of the goons on the shoulder.

 

Wow. That's just... sad.

 

Fortunately, her sudden appearance distracts Skidmark enough that you're able to send a S.P.R.I.T.E. behind him without him noticing anything... well, until you teleport in. He spins around with half a curse ready and meets an electrified parasol to the face, knocking him flat on his back. He raises a hand woozily, clearly not coherent anymore.

 

The sound apparently catches Squealer's attention, and she opens the door. "Skids? You--FUCK! YOU BITCH, I'LL--!"

 

Some screams from the crowd draw a look from both of you. You see napalm girl has spit a wall of fire between her and the thugs, while the whirlwind has ripped the weapons out of the hands of a few of the thugs. Metis, meanwhile, has stepped up her game, becoming a living light show that's knocked out two-thirds of the crowd. With only half these remaining upright being armed, Squealer snarls up at you and shuts the truck door shut. "GET IN, FUCKERS, WE'RE GETTING OUT OF HERE!"

 

You quickly employ your thinker power to look over the truck and slam your parasol between a few cracks, cranking the electricity up to maximum. Something in the truck explodes, kicking the hood into the air and startling back the gangers who were running toward you. Squealer swears up a storm as she rolls out of the truck, a wrench in one hand and a gun in the other. You aren't quite fast enough to pull your parasol out to deflect her shots, but the bullets ping off you harmlessly.

 

Unfortunately, it's distracting enough that you entirely miss Skidmarke getting up and putting fields under you until you're sent spiraling off the roof of the truck. That said, between your jetskirts, clairvoyance, and inability to be disoriented, you turn the slip into a midair summersault and land right behind him, popping the parasol in his back and knocking him off the truck into Squealer. Metis fires off a few lasers, missing anybody, but then she sighs and tries again, managing to knock out Skidmark and Squealer in one hit.

 

You twirl your parasol on your shoulder, looking at the standing gang members. "I believe it's time for you gentlemen to stand down," you say in the most posh voice you can. The gangmembers share a look, glance around the devastated battlefield, and quietly begin to put up their hands.

 

"I'll round them up, then we can call the PRT and the cops," Metis says, already putting zipties around Squealer and Skidmark's wrists. "Nice flip back there by the way. Seriously, it was insanely awesome, I'll show you the footage later."

 

"The footage?"

 

Metis taps her goggles. "Bodycam. Useful in cape fights. You might want to add one to your armor." She glances back at the two other capes, who are staring at you warily. "Uh, what do we do with them?"

 

Both of the capes are girls--teens, or early twenties maybe. You can tell from their rough-looking clothing that they're probably homeless, and one of them is using her own dark hair as a mask. They're both watching you warily.

 

"That's a very good question," you admit. "Give me a second, I'll talk with them," you tell Metis, before launching off. You make sure your approach is telegraphed, spinning your parasol on your shoulder in what you hope is a nonthreatening manner as you glide over the flaming substance. "Good afternoon, ladies! Might I have a moment of your time?"

 

The one with a mask glances at the other one, who crosses her arms. "What do you want?" she snaps.

 

"You were clearly the victims in this altercation, but I recognize the PRT can be... obstinate, sometimes. Nevertheless, we will have to call them to take in the boor and his concubine." You gesture toward the restrained Merchant capes. "If you wish to give your own testimony, you may stay, but if you want to avoid the authorities, now would be the time to leave."

 

"...I'll stay," says the one with a mask. "I mean--you can take my side, right? In case they, uh, try to pin the damages on me."

 

"Certainly," you agree. "And you, ma'am?"

 

The other cape scoffs. "Yeah, I'm outta here. Like the pigs'll listen to anything I say."

 

You sigh, but concede the point with a nod. "Yes, they do tend to live up to their own biases. Might we at least exchange contacts? On the offchance you require assistance in the future."

 

She stares at you for a few minutes, but then sighs. "Fuck it, sure. Better to have you on my side than crushing me beneath the heel."

 

The two of you exchange numbers before she quickly hops the rubble to rush off. You turn to the other cape--

 

"Is your team accepting new members?!"

 

--and have to blink a bit, but you quickly recover. "I'll be quite honest, dear, my partnership with Metis is mostly informal at the moment. That said, the idea of forming a team has been floated between us, and I would be quite willing to discuss the possibility of incorporating other members with her, miss...?"

 

"Um." The cape glances at the molten material. "...Spitfire?"

 

"Like the airplane?"

 

"Um. No, I just... spit fire." The girl blushes. "Okay, it's more like napalm, but Spitfire sounds more... heroic."

 

"It's a good enough name for now," you assure her. "And if you ever wish to change it, I can certainly help with the paperwork. Speaking of, shall we assist Metis in restraining these miscreants?"

 

"Oh! Right. I--...don't have anything for that."

 

You chuckle and hand her some zipties. "Just wrap these around their wrists, Spitfire."

 

Metis notices the two of you descending from the rubble, and gives you a look. You take her aside, helping her with some of the unconscious Merchant goons.

 

"So Spitfire there wants to join our team."

 

"Huh." Metis chews her lip. "I wasn't aware we had a team."

 

"We could--we should," you correct yourself. "I mean, we've done so much together--"

 

"Taylor."

 

Metis--Madison is letting her actual voice through. Not the one distorted by her changer aspect, but the one she has in her natural form. You look at her and see her nervous, serious expression.

 

"...Look," she continues, "we have a history. You know that. I know that. And--and I want to move beyond that, become a better person. I just... if we become a team... are you sure you'll be okay with that?" She glances over her shoulder, making sure nobody's looking, then lets her face shift into one you became uncomfortably familiar with at Winslow. "Are you sure you'll be okay with me?"

 

You let out a low breath. "If I wasn't okay with it, we wouldn't be here, would we?"

 

"...Okay." Madison lets out a low breath, before her face becomes Metis's again. "Okay," she says in her hero-voice. "How do we become a team, anyway?"

 

"Mostly? We just file more paperwork with the PRT."

 

"...Yeah, I'm going to leave that part to you. How did you know what papers to file?"

 

"I did study a lot before I went out caping." You wrap the last ziptie closed. "And Spitfire?"

 

Metis sighs. "Yeah... she could do a lot of damage on accident. Probably best for us to keep her close and train her to use her powers safely." She chuckles a bit. "Listen to me, we're both fifteen and she looks like she could be headed for college if she wasn't homeless."

 

You smile a bit yourself, though it's hidden behind your mask. "Go ahead and call the PRT. And, uh... can you give them a copy of your bodycam footage when they get here? Just to show that Spitfire was acting in self-defense."

 

"Sure. Your cool flip has nothing to do with it, right?"

 

"Nothing at all."

 


 

While you're waiting for the PRT and cops to come, you mentally review the battle in your head. You think you've mastered swordfighting with the experience, but you really should figure out how to swordfight while flying. Or parasolfight, as the case might be. And your S.P.R.I.T.E.s... they were useful at the start of the fight, but you didn't use them that much during the fight itself. You should make better use of them in combat. Still, you did pull off some good moves during the whole thing, and you're sure the PRT will be impressed.

 

With your efficiency.

 

Yeah.

 

Maybe you should see about meeting the local Protectorate heroes. All of them. And the Wards too--even if Sophia was a bitch, you can at least make sure the nominal heroes know you're on the side of angels.

 

Speaking of which, one of them is rapidly approaching--very rapidly, since he's the local speedster. You curtsy as he slows down and walks up to you. "Ah, Velocity I believe? It is a pleasure to make the acquaintance of such a fine gentleman. I am Gestalt, and these are Metis and Spitfire." You gesture with your parasol at the restrained goons. "We found this rabble assailing miss Spitfire and another lady, who had to excuse herself before your arrival due to medical concerns."

 

Velocity half-smiles. "Medical concerns?"

 

"Mmm. I didn't ask for details, seeing as that sort of thing is... private. Still, we would be quite willing to relate our report regarding this altercation."

 

"In fact," Metis cuts in, "I have a copy of my own bodycam footage for you, if you want it."

 

"That would be very helpful," Velocity agrees. "Certainly streamlines the paperwork. A PRT van should be here in a few minutes, and the police... well, they'll be here pretty soon afterward."

 

The three of you give your statement as you wait for the authorities to arrive, making sure to emphasize that Spitfire only acted in self-defense. By the time Skidmark and Squealer start to shift awake, you've covered most of it and the van is already there for them. You ignore their cursing as Metis sends a file of the bodycam footage to Velocity's phone, and he's kind enough to let you see how you looked on camera.

 

"Now then," he says as the police finally arrive, "I'm obligated to make the pitch for joining the Protectorate--or the Wards. I know Metis already heard it, but there are many benefits to having a team supporting you."

 

"Indeed," you agree. "Which is why we will be forming an independent team very soon. After we ensure Spitfire is properly outfitted, of course."

 

Spitfire doubletakes. "Wait--you mean--?"

 

"I discussed your request with Metis, yes. And she agreed we could take you on. Although we don't have a formal name yet..." You turn back to Velocity with a shrug. "Something to cover before we come in with the paperwork."

 

"Of course." He smiles wryly. "I'm guessing quoting statistics at you wouldn't work?"

 

"Not at this time, no. Are we free to go?"

 

"Yes. It was nice to meet you all."

 

"If only it weren't under such unpleasant circumstances," you reply. "Hmm. Metis, can you carry Spitfire and your staff at the same time?"

 

Metis twirls her staff and puts it on her back. "Of course, Lady Gestalt."

 

"Please, just Gestalt will be fine."

 


 

The three of you fly off, Spitfire in Metis's arms. She's still looking at the both of you with something like... awe. And, alright, you guess you might have looked impressive, especially with your battlegown... maybe you should experiment with your tinkering, figure out how far you can go. You should definitely create an emergency teleport beacon for Amy, just in case she needs it--

 

The thought of your girlfriend makes you blush for a moment. You're grateful your helmet hides it. Honestly... you should probably tell Madison you're dating Amy. Since, well, she's your teammate and all. And you might want to tell Aunt Zoe as well, just... just in case.

 

You clear your throat, glancing at Metis and Spitfire. "We can drop you off wherever you want to go, darling. Is there any place we should be heading for?"

 

Spitfire cringes. "Actually... well... I've pretty much got everything I've got on me. I was planning on sleeping in that building before... well... you know."

 

...great.

 

"...Well, I was going to need to take you to my Tinker workshop eventually anyway," you decide. "To make you a proper set of gear, you understand. Both of you," you add, nodding to Metis. "I promise I'll get around to it as soon as I can."

 

Metis quirks an eyebrow. "We're taking her to your place?"

 

"It isn't quite set up for visitors yet," you admit. "Would you mind terribly if we made a small detour, purchase a few... necessities? I think the cost should be covered by the capture pay the PRT will give us for those two ruffians, if that is at all a concern."

 

Spitfire tries to look casual, but is clearly grateful. "It's your money."

 

The sight of three capes walking into a supermart does garner quite a bit of attention, and you very awkwardly avoid talking to anybody as you wander through the shelves. Between the three of you, you've eventually loaded up the cart with food, clothes, toiletries, a minifridge, a bedroll, and some pillows and blankets. The clerk rings your purchases up with professional confusion, which leaves the question of who's carrying the groceries and who's carrying the Spitfire.

 

"You're stronger than I am," you point out. "By a fair margin."

 

Metis rolls her eyes. "Oh, sure, make the Brute carry everything," she complains with a small grin. "Gestalt, I know you're strong enough to at least carry some of it. You're wearing that remarkable piece, after all."

 

"I'm also reliant on my battlegown for flight. I wouldn't want to fall because a potato went into the wrong port!"

 

In the end you come up with a compromise, taking the minifridge out of the package and stuffing the pillows into it before strapping it to your back with a few quickly purchased bungie ropes. Metis ties the blankets and bedroll to her own back and moves the toiletries into the bags with the clothes, handing them to Spitfire; your four on-call S.P.R.I.T.E.s manage to hang most of the grocery bags from their stubbly little limbs with only a faint protest. You pick up the rest, as well as your parasol, and fly into the air as Metis picks up Spitfire and follows after you.

 

"...This is going to wind up on PHO, isn't it," you deadpan.

 

"Mmmyep. Probably already up," Metis agrees.

 


 

You lead her to the cannery, and through a complicated teleport dance manage to get your new teammate and all your purchases set up in the same area your workbench is. You go to take off your battlegown--and then pause.

 

"I... suppose we don't necessarily have to unmask to each other," you say slowly, "but... well, this is my workshop. And I do need to take my armor off sometime. So..."

 

Spitfire sighs. "Well, my family is dead anyway," she mutters, pulling off her mask. "Emily Rogers, teenage hobo extraordinaire," she introduces herself sarcastically. "Seriously, thanks for taking me off the street."

 

"Not a problem," Metis says, taking off her own mask... and reverting to her own body, which is shorter than that of her superhero form. "Madison Clements."

 

"Hold up, what?! You're younger than we are!"

 

"Actually, she's about my age," you correct, taking off your helmet and putting on your glasses. "We're both fifteen. Taylor Hebert."

 

Spitfire--Emily--looks between the two of you, before her shoulders slump. "Well, I'm still better off than where I was," she admits. "Uh... thanks for taking me in, and everything."

 

"Don't thank me yet. We're going to put you through your paces and make sure you're up to snuff." You shrug as you start taking off your battlegown. "But that can wait. Madison, you have a way to get home or am I going to have to teleport you out?"

 

"I can phase through the walls," Madison reassures you. "Wait--shit. You don't have a bathroom for Sp--for Emily here."

 

You groan. "Right... there should be a working bathroom around here somewhere. I'll go look and get a couple S.P.R.I.T.E.s to stand by so you can teleport out and do your business."

 

"...they're actually called sprites?" Emily asks.

 

"They came out looking like fairies and I rolled with it. Tinkering's not an exact science."

 

After a quick search of the cannery, you position the S.P.R.I.T.E.s, make sure Emily knows exactly how to use them, and finally return home. Then you facepalm when you realize you forgot to get the PRT pay for Skidmark and Squealer. You can do that later this week...

Chapter 13: Make A Bid: Part 3

Chapter Text

Monday is, by contrast, not as dramatic. You go through your classes and meet up with Amy at lunch.

 

"So I heard you adopted another cape yesterday."

 

"I mean, that's not... all I did..." you admit hesitantly. "And, like... she was homeless and jumped at the chance to be on a team."

 

"Oh, you're a team now?" Amy asks dryly.

 

"We will be," you say. "You know, after we get to know each other better. As people." You pause thoughtfully. "You're not... jealous, are you?"

 

"Not yet," Amy assures you with a small smirk. "But with what PHO is saying..."

 

"What?" You sit up. "What's PHO saying?"

 

"Taylor." Amy leans forward. "You really should learn to check these things more often."

 

And so, when you get home, you open your laptop and log in to PHO. You briefly look through the news--huh, apparently the Undersiders hit the Ruby Dreams Casino earlier today--before finding the thread you're looking for: the one about the arrest of the Merchant leaders. You open it up and are instantly inundated with threads and comments about Gestalt and Metis adopting poor little capes, with at least three distinct images from your shopping trip becoming standard format for memes. Fortunately, you are also gaining a reputation as the cape that took down the Merchants--or at least temporarily inconvenienced them, some people are pointing out that the Merchants are the kind of gang that doesn't need strong leadership to keep on trucking, only to form. And Madison--sorry, Metis--uploaded her bodycam footage, putting it to song and very specifically highlighting your midair flip.

 

You sigh. She's part of your team, and... fuck, you've been keeping her at arm's length. After a moment, you shut your laptop and call her up.

 

"Oh hi, Taylor! What's up?"

 

"...d'unuh'n'ut...?"

 

"...didn't quite catch that."

 

You hang up and slam the phone down, tossing yourself onto your bed and putting your pillow over your face as you scream. What the fuck were you thinking?! She'd never want to hang out with you, there's just too much going on right now--

 

Your phone buzzes.

 

It buzzes again.

 

It buzzes a third time.

 

With a sigh, you reach over and look at the text messages.

 

Madison: Sorry, I think there were some connection issues there.

Madison: What was it you were trying to say?

Madison: Please tell me you weren't kidnapped or something.

 

You groan, readying yourself for the horror of communication.

 

Taylor: I was asking if you wanted to hang out.

Taylor: As... friends.

Madison: I want to say yes.

Madison: But are you sure you're comfortable with this?

Taylor: No, but that's why we should.

Taylor: Leave the past behind us.

Madison: Fair nuff!

 


 

And so, a few plans and some hours later, you're awkwardly wandering around the mall with an equally awkward Madison.

 

"...Sssssooooooo." Madison rubs her arm. "How, uh... how are things at Arcadia? Good?"

 

"Yeah. Took a bit to get into the swing of things, but I'm getting good grades now."

 

"Good. That's... good."

 

"...hooooow are things at Winslow?"

 

"Better. The teachers are actually... trying to teach. Some of them have been replaced. And the new Principal... he's actually got a spine." She gives you a wry smile. "The punishment for knife fights is cleaning up graffiti."

 

"Nice."

 

You pass by a clothing shop. Madison stops for a moment, her eyes drifting over the display. Then she puts her hand in a pocket and forces herself to move on.

 

"...Things still... rough at home?"

 

"Things are cooler now, but it's still pretty tense. Especially since--well... since I need to save up for jewelry." She shrugs. "My parents... wouldn't understand."

 

You bite your lip. "...how much?"

 

"Taylor--"

 

"How much am I taking?"

 

"...a couple thousand a month," Madison mumbles.

 

"...Fuck that," you growl, pulling out your phone.

 

"Taylor, you don't need to--"

 

"We're teammates now, your problems are my problems." You dial missus Dallon's number. "I'm dealing with this now."

 

Madison balks a bit, but before she can say anything, the phone picks up. "You've reached the office of Carol Dallon. How may I help you?"

 

"Hi, missus Dallon? It's Taylor. Taylor Hebert."

 

"Miss Hebert, hello. I've heard of your performance yesterday. Did you call for advice?"

 

"No, this is unassociated legal business," you assure her. "How do I drop the fine against the Clements family?"

 

"...Why, exactly, would you want to do that?" Missus Dallon asks in a cool, professional tone.

 

"Look, the community service hours for Madison, I can understand. But a million dollars? They're not made of money! I only ever wanted justice, not revenge, and frankly after running the numbers I am incredibly uncomfortable with the position I've put them in."

 

"I see." There's some tapping keys on the other end of the phone. "Hmm. I suppose I might be able to work something out. I'll have to talk with your father."

 

"How soon can you have it done?"

 

"There are quite a few legalities--"

 

"How. Soon."

 

Missus Dallon huffs. "If you're willing to come in after school Wednesday, I might have the paperwork organized."

 

"Thank you. I'll call make sure the Clements family knows."

 

"Miss Hebert--"

 

"Have a good day." You hang up and turn to Madison. "Wednesday after school. Have your parents meet us at Brandish's law office."

 

"...you sure this will work?"

 

"It had better," you mutter.

 

Madison glances away awkwardly. "...thank you."

 


 

Tuesday's lunch has you facing the weekly confrontation with Vicky. "So Mom's gotten extremely annoyed," she says without preamble. "Apparently one of her clients decided that justice was not properly served. Which, you know, happens sometimes when she loses a case. But this is the first time I've heard of it happening with a case she won." She gives you a look. "You know what's up with that, Taylor?"

 

"Uh, kind of? It's a little--"

 

"I mean, after all that hard work getting you justice--"

 

"Vicky," Amy says firmly. "Clamp down on your aura NOW."

 

Her sister is a little startled, but she obeys. You decide to retune your forcefield to be immune to her powers. Just in case.

 

"Taylor?" Amy asks.

 

You take a deep breath. "So, like... here's the thing. Madison isn't rich. Asking her family for a million dollars? After she specifically flipped on the other two, after she admitted her guilt, after she already has community service hours? That's not justice, that's just spite. Especially since she's still in Winslow, gang recruiter high. Even over the course of years..." You shake your head. "It puts her where I was. Poor, isolated, in a dangerous environment. I don't want anybody to go through that, not even a high school mean girl."

 

Vicky frowns. "...fuck. Mom was just ranting about hormonal teenagers."

 

"I'm pretty sure my hormones are shot."

 

"Hmmm." Amy reaches over and pokes you. "Well, they're good now, but there is evidence of stress-based imbalances. Which, given what you went through, makes sense."

 

"Right. Sorry, Taylor, I guess I just thought... I don't know what I was thinking."

 

"Pretty sure you weren't," Amy deadpans.

 

You hide a laugh at Vicky's suddenly offended face. "I can think!"

 

"I know you can. You just don't do it often."

 

Vicky maturely sticks her tongue out at her. "So, Taylor," she turns to you, "aside from maybe giving my mom a clue-by-four, do you have any other big secrets?"

 

"Well..." You share a look with Amy, who sighs and gives a subtle nod. "...I guess I am dating somebody."

 

"Ooooo!" Vicky leans back. "Give me the deets!"

 

"I mean, we're trying to keep it on the downlow so we don't kick up the rumor mill," you warn.

 

"Of course, of course, I won't tell anybody." Vicky crosses her chest. "Scout's honor."

 

"So we've been on a few dates," you continue. "Our first date--actually it went kind of terribly. Turns out they're a film of gorefilms and I'm... not."

 

"Oof."

 

"But they were nice enough that we agreed to try again, and ever since then we've really connected." You chuckle a bit. "Which is saying something, since they're kind of closed off most of the time."

 

"Oh, a tough nut, huh?"

 

"Salty, too. With a wicked sense of humor." You chuckle a bit as Amy rolls her eyes. "But there's a heart in there. I saw that on valentine's day."

 

"Reeeeeeeally?" Vicky grins. "What happened?"

 

"They got me a cactus."

 

That got a startled bark of laughter from Vicky, as well as a huff from Amy. "A what?"

 

"It's a very pretty cactus!" you insist. "I'm still watering it and everything!"

 

"No no, I--I guess you had to be there, huh?"

 

"Yeah. I mean, I kind of got them a bunch of gifts myself, and they weren't really planning anything for Valentines, so--"

 

"Aaaaah. Last-minute purchase. I get it." Vicky grins. "It must be a very, very pretty cactus."

 

"Gorgeous."

 

"Oh my god," Amy mutters.

 

"So how did you meet this seductive cactus lover?" Vicky asks.

 

"Oh, I started eating lunch with them when I first got here."

 

Vicky blinks. "...wait, but the only person I've seen you eat lunch with is..."

 

She blinks again.

 

She slowly turns to look at her sister, who is fidgeting with her locket and blushing.

 

"...Huh." Vicky crosses her arms. "Well now I feel stupid."

 

"Oblivious, more like," Amy mumbles.

 

"Hey, you want to go on a double date on, uh, Friday?"

 

You blink a bit. "Uh--"

 

"Vicky--"

 

"Oh come on, Ames, I just want to hang out with my sister's girlfriend!" Vicky insists. "I'm sure it'll go great!"

 

"...you did hear the part about us keeping it on the downlow?" you point out.

 

"Shopping date," Vicky decides. "We'll just tell everyone I dragged you all along for some clothes!"

 

"Just go with it," Amy sighs. "She's not going to take no for an answer."

 

You sigh. "Alright, alright. Friday it is."

 

"YES!" Vicky fistpumps.

 

"Now get going, us introverts need to recover."

 


 

When school ends, you head for your mechanic job, do your time, and get your compliments. Then you go to your tinkering workshop. "Hey, Emily."

 

"Taylor! Wow. Hey, uh, is there a shower around here somewhere?"

 

"...I don't know," you admit. "Uh... I can make you a tub and put it in one of the bathrooms?" Maybe you should have just taken her home.

 

"That--that's fine. I'm not too stinky yet. I just don't want to, uh, firescrub in your workshop."

 

"You're fireproof?"

 

"No. But the stuff I spit doesn't actually start burning until it comes in contact with something inorganic. Steel, wood, concrete, it'll melt through like a hot knife through butter, and the fire will burn. Spitting on my hands and running it over my skin? Harmless, and it picks up all the little grit." She sighs. "Except, well. It's fire juice, napalm, whatever. Not exactly something I want to drip."

 

"...how do you know that?"

 

"You get desperate when you're homeless."

 

"...I'll think of something," you promise her. "In the meantime, I was thinking of making some armor for you."

 

"What, really?" Emily blinks. "You want to make me armor? Like your... uh... battlegown?"

 

"Well, not necessarily. I can make quick-deploying, regenerative armor with a built-in flight system."

 

"You can turn me into a dragon knight?!"

 

"Uh..." You blink. "Yeah. I... guess I can. Do you want a weapon?"

 

"Oh, can I have a glaive that, like, I can spit on? So I can slice at things with it! More precise control, you see."

 

"...I'll see what I can do."

 


 

You spend a few hours tinkering on the armor, using your metal-thinker power to tear out the parts that are blackboxed and replace them with something Emily can understand. The end result is something that looked like a science-fiction minifridge, but rapidly expands into a full suit of armor when Emily holds it to her chest, complete with stabilizer wings and a microjetskirt. While she's examining her new outfit in the reflective metal, you spend a few minutes carefully applying your thinker power to make a fire lance she can maintain; once you're done, you hand it to her and explain how to use it.

 

"So the armor and the weapon are both fueled by my spit?" she asks.

 

"The weapon, yes," you clarify. "The armor's thrusters can be supercharged with your spit, if you use that hose attachment, or you can just spit it out of your mask."

 

"I was wondering what that was for." Emily looks herself over in the reflective vat metal once more. "Hot damn I look good."

 

 

"Yes... yes you do." You clear your throat, glancing away with a blush. "So... uh... you still wanna call yourself Spitfire?"

 

"Nah. WIth this? I think I'll call myself... Drakeward."

 

"Great! We'll file the team paperwork and practice flying on thursday, after I upgrade my battlegown."

 

"Wait what?"

 

"Anyway, I'm headed home now, see ya!"

 

You teleport away from her shocked stance with a mischievous smirk, humming as you head upstairs. After you finish your homework, your eyes fall on the heels again. You steel yourself, put them on, and start to strut; after a bit you've figured out all the little tricks to keep yourself from falling, and feel you're almost ready to face the stairs. But not tonight. No, tonight, you mentally prepare for tomorrow.

 


 

Wednesday rolls around--and you remember that you promised to arrange a meeting between Metis and Amy. So, during lunch, you ask her when she'd be available, and she decides to aim for Saturday on the hospital roof. "Besides, I need to meet your new teammate anyway," she adds casually. "Gauge how hot she is."

 

You awkwardly bite your lip. "So, uh... I made her some armor, and... weeeeeeeell--"

 

"Let me guess," Amy deadpans. "You couldn't resist incorporating some eye candy."

 

"I honestly didn't intend it! It's mostly practical, but it really highlights her hips! It just... you know, sort of happened!"

 

"Okay. What does she look like?"

 

"...A fusion of you and Vicky," you mumble. "And the armor just highlights it."

 

Amy quirks a brow. "Well, well, well. Now I'm really looking forward to Saturday."

 


 

You blush through the rest of the day, only managing to fight it back just before Dad picks you up to head to the Dallon office. Madison's parents meet you there, and you all head in. A whole bunch of legalese happens, but you all eventually hammer out an agreement and file the papers, and the Clements family is free of their fine.

 

But not the community service hours. Everyone agrees those stay.

 

The looks of annoyed relief Madison's parents have remind you of the other fallout of that day. You clear your throat. "Hey Dad?"

 

"Yeah?"

 

"I'm going to take the bus home, okay? There's something I need to do."

 

Dad frowns. "Is this about... the new friend you made on Sunday?"

 

"...I'm checking in on Aunt Zoe," you tell him, bluntly.

 

"What--? Taylor, that woman--"

 

"--divorced Alan and moved out of the house after the trial," you interject. "Dad, she's... she was in a bad place for a while. I understand why you're upset, but--"

 

"Taylor, you just got one of your bullies off the hook, and now you're telling me you've been visiting a responsible party behind my back?!"

 

You're grateful you're in the parking lot, since most people who notice his explosion just keep walking. "...I don't care about revenge," you say firmly. "I never did. Only justice. And justice was served."

 

Dad inhales deeply. "...fine," he growls. "But don't expect me to support this."

 

You sigh. "Dad--"

 

"I'll see you at home."

 

You watch him drive off, and sigh yourself.

 


 

The bus ride to Aunt Zoe's apartment is a little rough, but you've gathered your thoughts when you finally arrive.

 

"Taylor, it's good to see you!" Zoe shuts the door after you and smiles. "I understand you had a little adventure Sunday?"

 

"A little one, yeah. I mean the Merchants are one of the least... powerful gangs in the city. But it was still exciting!"

 

"I suppose it must have been. That was you in the pink dress, right?"

 

"Fuschia," you correct. "Yes, yes it was. And, uh... I decided to form a team with Metis and Drakeward."

 

"Oh?" Zoe starts pouring some tea for the both of you. "Caping is a dangerous business, so I'm happy to hear about that."

 

"Do you want to be on my cape team?" you ask. "We haven't quite finished the paperwork."

 

Zoe sighs. "I don't know, Taylor...."

 

"...Powers need to be used, Aunt Zoe. It's an urge, like hunger, or exhaustion."

 

"Ah." Zoe exhales. "That... would explain some things. I've... had to dip into the dark world once or twice. Just to calm my nerves--I don't know why I get so jumpy if I don't. Well, I suppose I do now," she mutters, handing you a cup.

 

You both take a sip of tea.

 

"...Tell me about your team? Not their powers, but who they are as people."

 

"I'll be honest: We're all teenagers. Drakeward's homeless and has outright said her family's dead, and she's the oldest of us. Metis... Metis is atoning," you admit. "For her sins as Madison Clements."

 

"....ah," Zoe says slowly.

 

"And then there's me," you continue. "Somehow, I've gone from high school whipping girl to the leader of a bunch of capes. And I'm good at the cape part of it--the fighting, and the paperwork--but team cohesion? Socialization? Aunt Zoe, I don't know how to handle that. I understand you're going through a lot with... with how your family fell apart. And I don't want to put pressure on you, but... we need a stabilizing element. Somebody who can understand us and talk us through... whatever shit we're going through." You put down your cup and look her straight in the eye. "And I think you could be that."

 

She stares at you for a long moment, and then sighs. "Wait right there." She walks into another room for a few minutes, then comes out and strikes a pose. "Well? How do I look?"

 

 

"You look.... like a housewife," you say, somewhat confused. "Or a maid."

 

"I don't intend to be a frontline fighter, dear. My power's more useful in a support role. Something I suspect you are gravely lacking in...?"

 

"Ah." You take in her words. "Wait, you'll join up?"

 

"If it means keeping a bunch of superpowered teenagers from destroying themselves and the city? Yes."

 

You roll your eyes, but smile all the same. "Alright... well, we're meeting tomorrow to finalize everything..."

 

The two of you exchange details, and eventually you head home. Your dad gives you a look, but you give him one right back. The M.A.I.D. continues her chores.

 

It's an awkward evening.

 


 

Thursday Amy reminds you of the double date on Friday, and the 'team introduction' on Saturday. You awkwardly inform her you've picked up another cape.

 

"Don't worry, she's old enough to be my mother so I'm definitely not attracted to her," you reassure her.

 

"Haven't you heard of MILFs?" Amy replies.

 

"...no," you admit. "No I haven't."

 

Amy rolls her eyes. "It's an acronym. It means 'Mother I'd Like to Fuck.' Pretty common in some internet circles."

 

You blush hard. "Yeah, trust me, NO. Just... just NO."

 

"Alright! Alright. I was teasing." Amy goes back to her food, awkwardly glancing at you. "...sorry."

 

"It's fine. I... it's fine."

 

After school comes work, and after work comes tinkering. Specifically retrofitting your battlegown to be collapsable. You eventually get it to switch back and forth between the full battlegown and a semi-stool/chair you sit on to activate it. Perhaps not as impressive as it could be, but by the time you look up you realize Aunt Zoe is already there, chatting with Emily and Madison.

 

"Wait, when did you get here?" You shake your head. "Scratch that, HOW did you get here?"

 

"We both have Breaker forms, it turns out," Madison explains. "I was telling Missus--er... Miss...?"

 

"Glenn," Zoe offers. "I took my old name, from before the divorce."

 

"Right. I was telling Miss Glenn about all our powers." She smiles wryly. "Did you know that whenever she enters her breaker form, she's wiped from the past ten minutes of memory of anybody she's interacted with?"

 

"...Vaguely. You can just tell that?"

 

"Well, kinda sorta. I'm starting to understand the alphabet and grammar of powers, but I'm still learning."

 

Drakeward laughs and shakes her head. "And here I am with only the ability to spit flammable liquid. You people are nuts, you know that?"

 

"You also have your dragon armor," you point out. "Speaking of..." You sit down on the stool and smirk as your battlegown unfolds around you. "I think it's time for us to register at the PRT. Drakeward, Metis..."

 

You turn to Aunt Zoe, who rolls her eyes and puts on her mask. "Matron."

 

"Matron." A few S.P.R.I.T.E.S fly out of your jetskirts. "Shall we on?"

 


 

You teleport out, using the trip toward the PRT as impromptu flight practice. Your own efforts are pretty decent, mostly building on what you already know and abusing your clairvoyance and lack of disorientation. Drakeward, on the other hand...

 

"...we should probably practice somewhere more open in the future," Metis admits as the two of you pull your new teammate out of the burning rubble of an abandoned apartment building. "Like the beach."

 

"That would be a good call," Matron agrees. "Are you alright, dear?"

 

"...hold me," Drakeward whimpers.

 

Metis winds up carrying her for the rest of the trip while Matron fusses over her, and you worry about the Saturday rooftop meeting. Hopefully you can at least help her fake confidence when it comes up. Fortunately, by the time you arrive at the PRT headquarters, she's cleaned up and able to walk in on her own. After a moment's discussion, you all agree on how to present yourself.

 

You stride in confidentially, twirling your parasol on your shoulder before curtsying to the secretary--and all three of your companions manage to curtsy at about the same time as you do. "A good afternoon to you, madam! I am Gestalt, lady of wonderous crafts. My companions are Metis, a mage of some renown, Drakeward, the knight who follows the footsteps of dragons, and of course Matron, our long-suffering patron and mentor. We have come to register ourselves as a group of independent heroes, under the fortuitous title of Fable. And you needn't worry," you add, reaching into your pockets, "We have already completed the paperwork you require."

 

There's a smattering of applause from a few other people in the lobby, and even the secretary seems entertained as she takes the papers. "Hmm. It all seems to be in order... would you like to transfer the reward money for capturing Skidmark and Squealer from your personal I.D. to your group I.D.?"

 

"That would streamline quite a few things, thank you."

 

There's a bit of talking after that, and a few reminders of the laws regarding caping, but when you exit, you're officially a GROUP OF HEROES!

 

"...Hey, uh..." Drakeward puts a hand on your shoulder. "Matron offered to let me move in with her. I think I'm going to take her up on that."

 

"Oh, of course! Uh... you need help packing?"

 

"Sure, sure."

 

Thankfully, the teleport dance is a lot less complicated this time since Aunt Zoe has a car, though you do have to remind Emily to make sure nobody sees her armor who isn't in the know. It does take you the rest of the afternoon, but you teleport home satisfied with a job well done.

 

And then Friday rolls around, and you find yourself increasingly nervous throughout the school day. Because today... is the day of the dreaded DOUBLE DATE.

Chapter 14: Make A Bid: Part 4

Chapter Text

As school ends Friday afternoon, you are introduced to Dean Stansfield, who is... a guy. He looks vaguely familiar? Maybe you have classes with him or something. You can't really tell, he's just another generic blonde prettyboy to you.

 

"Ladies," he says with a smile. "A pleasure to see you again, Amy. And you must be Taylor! It's nice to meet you."

 

"It's nice to meet you too," you reply, shaking his hand firmly. "I hope you, uh, don't mind us tagging along."

 

Dean shrugs. "I'm used to being the walking wallet."

 

"...Oof." You give Vicky a look. "You do know people are more than walking accessories, right?"

 

"Oh har de har har," Vicky snipes, though there's a small grin on her face. "Do you want new clothes or not?"

 

You share a look with Amy. "Should I be insulted your sister thinks I need new clothes?"

 

"She thinks everyone needs new clothes," Amy assures you with a smirk. "Something about 'trendiness', I believe."

 

"Well, I can see this is going to go swimmingly," Dean deadpans.

 

You all pile into his car, which is actually very fancy, and drive off toward the mall. A few comments lead to you revealing your mechanic job, and it turns out that you're actually surprisingly knowledgeable about cars. You're a little surprised to find that Dean isn't--he just drives the thing--but Vicky, it turns out, actually is. "Brute training," she explains simply. "Pick up a car the wrong way and you're paying a fine. Uncle Neil made absolutely sure I understood what I was doing before I started using the family car for reps."

 

"...does she actually--?"

 

"Yes," Amy confirms dryly. "Once a week."

 

"Huh." Quietly filing that information away in your head, you realize you should probably get to know your date's sister a little better. "You mind if I talk shop with her?"

 

Amy shrugs. "Go right ahead."

 

She and Dean share an amused look as you and Vicky start chatting away about transmissions and engine specifics, even continuing into the mall itself. It's a welcome distraction from the whole 'clothes shopping' thing, which you're just not vibing with. After about half an hour of that, you notice a bookstore and suggest you check it out; Amy readily agrees, Vicky only a moment after, and Dean shrugs and goes along with it. This, of course, prompts the three of you to start teasing him about his illiteracy and showering him with increasingly ridiculous book recommendations. You focus on dry classical literature, Vicky provides high-concept science fiction, and Amy finds all the especially dark books and tells him "You'll absolutely LOOOOOVE this one!" with a gleefully wicked smirk. Dean, of course, takes it like a trooper and actually accepts some of the recommendations, and eventually you're all giving each other books which--thankfully--he agrees to buy.

 

"...You know," Amy says as you're walking out of the mall, "before I met you I thought all this dating stuff was just 'let's hang out and maybe kiss later.'"

 

"It kind of is," you agree.

 

"...Well, yeah. But... it's not just that," Amy muses. "I mean, there's something there that... wasn't there in any of the dates Vicky dragged me along to. Something she and Dean had, that I never did. And I thought 'maybe it's just a double date thing' but..." She gestures ahead, at where Dean is chuckling at something Vicky said. "I used to be so annoyed when that happened. And now... I'm fine with it. I'm fine with you."

 

You take her hand and grin. "You're fine with me?"

 

"Ugh. You know what I mean."

 

You hide a chuckle. "You are such a cactus."

 

"And you're a real fucking sap." Amy's smiling despite her words.

 

The two of you look each other in the eyes. Slowly, hesitantly, Amy rises up on her toes, and you carefully lean down. Your noses bump, she huffs and twists her neck slightly, and then your lips meet--it's a gentle warmth, but focused, expanding slightly as you clutch her hand tighter.

 

A few seconds later, you break apart, looking at each other.

 

"...was it good for you too?" Amy sasses, but there's an undertone of giddiness and a slight flush to her cheeks.

 

"Yeah," you manage. "I--yeah. That was--amazing."

 

"Oh, so now I'm amazing instead of a cactus?"

 

"Oh, you're an amazing cactus." You grin broadly. "Can't wait to get those spines in my lips."

 

"Pffff--" Amy breaks down laughing. "What the fuck, Taylor?! Hahaha, that was--oh god!"

 

"I'm still new to this!" you protest. "I don't know the sweetest thing to say all the time!"

 

"Hahahahahaaaahaha--!" Amy pats your arm lightly, shaking her head. "God. Don't worry, we're still good. We, uh... we should probably get going before Vicky shows up to tease us."

 

"She's going to tease us all the way home," you point out.

 

"Yeah, but at least the car's air-conditioned."

 


 

Vicky does, in fact, tease you all the way home, but it's lighthearted and she seems genuinely happy for the two of you, and Dean's polite enough to drop you off at your house first. "It was a real experience meeting you, Taylor. I hope we can be friends in the future."

 

"Mmmmmaybe," you say, carefully. "You seem... decent."

 

He smirks wryly. "Yeah, I get that a lot." Then he drives off with the Dallon sisters.

 

You head inside with a bit of a grin--one that your dad notices. He quirks an eyebrow. "So... hanging out with friends?"

 

"You could say that, yeah."

 

"Hrm."

 

Right, he's... still hung up on the thing with Aunt Zoe. Well you know what? You're not going to let your family drama ruin this amazing day! You'll figure out some way for Aunt Zoe and Dad to work out their issues with each other! And in the meantime, you march right up the stairs, pick up your heels, and put them on!

 

Between the confidence boost of your first kiss, your previous experience, and your parahuman powers, you quickly reach a point where you're sure you've mastered heels. Heck, you're strutting up and down the stairs easily! Amy's going to be so impressed if you ever take her on a formal date--her and any other girl you manage to woo.

 

Although the idea of fighting in these things is just plain ridiculous. At least you figured out a few graceful moves that'll work with or without them. That could look good in a combat scenario.

 

After you've mastered the heels, you finish your homework and then head to bed, tapping your chin with a pen thoughtfully as you look down at your notebook. You aren't using your teleportation drones that much yet... you should really consider focusing on that sometime soon. Maybe make a whole swarm of easily hidden drones that you can station around Brockton Bay, so you can respond to any situation quickly. Heck, that could be useful for Endbringer attacks, if you could design a system for them. And you probably should create emergency teleport beacons for your teammates, like Madison, and Emily, and Aunt Zoe... will your teleport drones, can you use your armor foldy thing on them? Or on... the... the stabby staaaaaaabs...

 

You drift off to sleep, circuits and swords bouncing around your mind, and dream of Amy suddenly walking through randomly appearing doors. Also Vicky is a car. It's a pretty fun dream.

 


 

Saturday, after checking your cactus and doing your exercises, you call Aunt Zoe and make plans for her to bring Emily to the beach for some flight practice. Then you call Madison on your way out, just so she knows the plan. You mentally reaffirm your plans to become better friends with Madison, and try to figure out how you can help Aunt Zoe with caping. By the time you've gotten your battlegown on and arrived at the beach, you find the rest of the team is already there.

 

"Good morning everyone!" You twirl your parasol happily. "How are you all today?"

 

"We're quite well, thank you T--Gestalt." Matron shakes her head. "Sorry, I'll still have to get used to that."

 

"It helps if you think of the cape as a separate person then the one with powers," Metis advises. "I mean, I look completely different without my mask."

 

Matron gives her a flat look. "I'm sure," she says very dryly.

 

"Now today is going to be a very busy day for us," you interject quickly. "Firstly, we're going to be practicing some flight skills--"

 

"Oh noooooooooo," Drakeward groans.

 

"--which some of us desperately need," you acknowledge with a nod. "After that, well... we need to learn how to fight as a team. So we'll be running some combat drills."

 

"I believe I'll be opting out of those," Matron muses.

 

"I'm not sure that's the wisest idea," Metis points out. "You are kind of the weakest link here. Any villain that wants to take the team down would target you."

 

Matron sighs. "...Fine. I suppose I'll practice fighting with the rest of you, just in case."

 

"Once we're done with that, Panacea has requested we meet her at the hospital. She likes to become acquainted with the local heroes before they require her services, you see. And I understand one of us has something important to discuss with her."

 

"Very important," Metis confirms. "And private. Please don't ask."

 

"Are you having an issue?" Matron asks with some concern.

 

"No no, it's power-related weirdness, not 'I need Panacea' weirdness. I'm fine."

 

"Mmmm." Matron crosses her arms, but lets it slide.

 

"Once we've impressed our local lady of wonderous healing, I thought we'd finish up the day with a patrol through Merchant territory," you conclude. "To make certain there aren't any opportunistic individuals taking advantage of the capture on Sunday. Is everyone alright with that?"

 

The others all nod their agreement.

 


 

Flight practice begins, and you find your skills settling in pretty well. Then Drakeward braces herself, and--

 

"Alright," you mutter as you heave her out of the surf half an hour later, "I'm beginning to suspect I might have made some sort of error when creating your jetskirts."

 

"Maybe I'm just bad at this," she mumbles. "Maybe I shouldn't have this armor."

 

"No no, you should have it. It's armor, even if it's not suited to flying. We'll leave it at the workshop for me to look over, alright?"

 

Matron spends some time comforting her, and Metis keeps an eye on PHO, wincing every so often at what you assume to be mocking posts from the userbase.

 

After that, you try to work on combat drills. It... doesn't go horribly, but overall you get the impression that you all need to figure out your own independent fighting styles before you can figure out how to fight alongside each other. You're ahead of the curve in that, at least.

 

An hour or two of working out what everyone could reasonably do later, the four of you are flying to the hospital, with you carrying Matron and Metis carrying Drakeward.

 

"Did you have to make her armor so pointy?" Metis jokingly complains.

 

"I can assure you that every aspect of her outfit has a functional purpose."

 

"...Even the pelvic headlights?"

 

Your face flushes behind your helmet. "Y-yes, they're there for night-time visibility. Like taillights on a car."

 

Matron shifts in your grip, glancing at you for a moment before humming thoughtfully. You suddenly remember she has a thinker power that lets her read people easily, and that you're flying to meet your girlfriend.

 

....fuck.

 

Well, hopefully she'll be discrete about whatever she notices.

 


 

You land on the roof of the hospital, letting down Matron and curtseying to the girl waiting for you. "Good afternoon, Panacea! It is a distinct pleasure to see you again. Ah, but where are my manners--allow me to introduce you to Fable, my independent hero team."

 

"Hey. What's up?"

 

"Not much." Drakeward steps forward and takes her hand. "Drakeward. I melt things."

 

Amy looks over her armor while shaking her hand, then gives you a quirked eyebrow. You manage to contain your embarrassment to just a light shrug.

 

"Do you fly too?"

 

Drakeward visibly cringes. "I'm... working on that."

 

"You'll get it one day," Matron assures, stepping forward. "My name is Matron, miss Panacea. I would hope whatever collaboration we have in the future will be both fruitful and, more importantly, swift."

 

That gets a snort out of Amy as she shakes her hand. "Yeah, getting stuck in a hospital bed is just the worst. I should know, I hear about it all the time." She turns to Metis, holding out her hand. "And we've already met--oh!"

 

Metis blinks, looking down at her hand. "What? What is it?"

 

"You're a Changer, aren't you?"

 

"Oh, right. Kinda sorta." Metis shrugs. "My powers are jewelry-based. I don't know if that'll interfere with your powers, but if you absolutely need to heal me, take off anything with gemstones first--and please don't tell anyone what I look like without it."

 

"Noted. Is that all you needed to talk with me about?"

 

"No, actually, there's... something more important." She glances at the rest of you. "Do you have anywhere we can discuss this privately?"

 

Amy gives her a look. "We could go to opposite sides of the roof. You and me over there, and the rest of Fable over there."

 

"Right, right. That works."

 

The group splits apart, with the two in robes chatting in quiet tones while the rest of you give them some privacy. Drakeward glances over her shoulder. "So, uh... do you know what that's all about?"

 

You sigh. "Metis said Panacea's power is complicated. She's probably just getting some advice on what to do and what not to do."

 

"That makes sense, but... why do they need privacy for that?"

 

"Perhaps we shouldn't be asking that," Matron chastises gently. "We... all know what it's like to gain powers, after all."

 

Now that Drakeward mentions it, you are a little... unsure about Metis's intentions. You hope they're good, but... well, the part of you that was bullied by Madison feels wary. You seriously consider looking yourself, but in the end you decide to trust that Metis won't hurt Panacea.

 

Though you don't stop fidgeting until the two of them come back over to you.

 


 

"...I do hope that whatever this was--"

 

"Gestalt," Amy interupts, and then pauses. "...Do... do they know who you are? Beneath the mask?"

 

You note the tension in her face.

 

"...yes. We all know each other's identities."

 

"Okay." Amy takes a breath. "Okay. We'll talk at school, I promise, but I just--I need time to process what I've learned."

 

Metis fidgets a bit.

 

"...If you're sure," you manage. "Metis, can you take Drakeward down?"

 

"Yeah, I--I'll do that." Metis picks up Drakeward and flys toward the parking lot.

 

"Matron, do you mind--" You look around, and Matron's gone. "Right. I should have warned you, she has a Stranger power. Erases herself from the past ten minutes of everyone's memory whenever she activates her ghost form."

 

"Right." Amy nods. "They seem nice, your team--"

 

You pull her into a hug, wrapping your arms around her. After a moment, she wraps hers around you.

 

"...Do I need to beat Metis up?"

 

She huffs. "No, she didn't do anything. She just..." She trails off. "...told me something I needed to hear."

 

"...alright."

 

"...Hey Taylor?"

 

"Yeah?"

 

"Can you take off your helmet for a moment? I am not kissing metal."

 

"Uh, sure."

 

The moment your helmet is off, her lips lock with yours. She's clinging to you, and you're holding her, supporting her--you can feel the tension leaving her body even as you remain confused, and just... hope whatever's going on is something you can handle.

 

She breaks off the kiss, resting her head on your shoulder. "Taylor, I know we're both young and stupid. But, uh... how serious are we? As--well, okay, not a couple, but together?"

 

You think long and hard about how you'll reply.

 

"...Amy Dallon, you didn't just heal me and move on. When you came to Arcadia, you gave me--you let me share a safe, quiet space, while I was recovering emotionally. You were the first one I opened up to about my sexuality. I don't know if this'll last, we're both teenagers, but I can promise you this much: I will always respect you, care for you, and keep a place where you can run to. A safe, quiet space. I... really do think I love you, Amy. Spines and all."

 

"...You are such a fucking sap." Amy clings to you tighter for a moment. "But you're my fucking sap. And... I think I love you too. I mean, not sure," she quickly adds, "see young and stupid, but--fuck, I'm not good with this sort of talk."

 

"We can just hug."

 

"...No." Reluctantly, Amy breaks off the embrace. "No, you've got your team waiting for you, and I've got the hospital staff waiting for me. We have to at least pretend to be responsible."

 

You sigh, picking up your helmet. "I can still hug you at school, right?"

 

"When nobody else is looking. Paparazzi and all that."

 

"Fame's a bitch," you decide as you put your helmet on.

 

Amy laughs. "Ain't she just. Go on, go save some lives."

 

You nod, stepping off the roof and joining the others.

 


 

One short flight later, you're patrolling Merchant territory. You manage to break up a few drug deals, but overall it's pretty peaceful.

 

"This is honestly what it's like most of the time," you tell Matron and Drakeward. "Big blowups like Sunday's are rare."

 

"I suppose. And you two do seem to be pretty professional with the criminals," Matron allowed.

 

"I studied cape law. Like... a LOT of cape law."

 

"Life isn't just caping, Gestalt. You're good at it, but you need time to be you as well."

 

"She's got a point," Drakeward agrees. "I've been homeless for a while, but having a bed... it really changes things. Hey, why don't we all hang out tomorrow? You, me, and Metis, just chilling at Matron's place--you don't mind, do you?" she adds to Matron.

 

"It should be alright," she agrees. "You will be cleaning up afterwards."

 

"Yeah that's fair."

 

After you wrap up patrol--and after you pointedly take Drakeward's armor into your workshop, promising to fix whatever's wrong with it--you head home and decide to do some more studying before heading to bed. You're definitely pushing above your grade level now, and you start to believe it might be possible to get your G.E.D. before June, which is... Well, today's the twelfth of March, so it's two and two-thirds of a month away.

 

Hm.

 

After a moment, you shrug and go to bed.

 


 

Sunday, you wake up and do your now-normal morning routine, but before you head out you spot your Dad. Sullenly holding a bottle.

 

"Uh... hi... Dad..."

 

"Hello, Taylor." He glances at you. "Busy day yesterday?"

 

"Yeah, just getting used to the new team--"

 

"Oh, you have a team now?" He takes a swig of beer. "I didn't know."

 

You let out a low sigh. "Don't... don't do that," you beg. "Please. I'm--I like what I'm doing, Dad, I like helping people. Can't you see that?"

 

He puts down the bottle. "I get that, Taylor, I just... I just thought you'd be with the Wards now, or at least... at least letting me know what you're up to."

 

You glance at the door.

 

Then you sit down across from him. "Okay... what do you want to know?"

 

"...Tell me something truthfully, Taylor. These capes you're with--are they taking advantage of you?"

 

"...What?"

 

"I mean, I know you didn't have friends for a while, and isolation can lead to bad decisions--"

 

You groan. "No, Dad, they're not exploiting me. I was alone at Winslow, but I'm not alone at Arcadia. If my cape friends turn out to be bad people, and I'm pretty sure they aren't, I have other social groups willing to accept me."

 

"...and the capes themselves?"

 

"Oh, they're definitely good people. Absolutely making sure I'm comfortable working with them and vice versa. Although," you muse, "Drakeward isn't that good with flying..."

 


 

You chat a bit about your team, careful not to reveal any of their identities, although you do make sure to mention that Matron took in Drakeward and is making sure your group of otherwise teenage girls doesn't get into too much trouble. Hopefully planting that seed will help in the long run. Eventually, though, the time comes for your scheduled hangout, and you tell your dad you're going to hang out with friends. He's still a little wary, but you promise to call him when you get there and put the others on speakerphone. He doesn't have to know Metis can change her voice...

 

You shoot Madison a quick text to explain things just in case.

 

"Hello Taylor," Aunt Zoe says when you arrive. "Madison's already here, watching some TV show with Emily. You should probably head in before they eat all the snacks.

 

"Thanks, Aunt Zoe. Uh, I'm going to have to call Dad and put them on speakerphone, so..." You cringe a bit. "He's still a little, you know, so... could you, uh... not talk for a few minutes?"

 

She sighs, but nods. "I don't like it, but I understand. I understand all too well..."

 

You head toward the living room, making your call to Dad. Emily introduces herself immediately, and Madison quickly shifts into a new form to talk with him. After he's assured of the situation, you promise you won't do anything too crazy and hang up.

 

"Wow." Madison gives you a sympathetic look. "Cape life stressing your family life?"

 

"Yeah, Dad's... he's kind of upset that I'm not holding grudges against, you know..."

 

"Oh." Madison cringes. "Right."

 

Emily frowns. "Hold on, what are you talking about?"

 

You take a breath. "Long story short, my Dad--not unreasonably--considers Madison and Aunt Zoe to be partially responsible for my trigger event, and doesn't understand why I'm not holding it over their heads anymore."

 

"...shit. Really?"

 

"Yeah, well, the fallout from my trigger event actually caused them both to trigger separately, so..." You shrug. "They've been punished enough in my book. And they both apologized and made up for it, so..."

 

Emily lets out a low whistle. "Damn. I didn't expect there to be this much drama when I joined this team."

 

"It's... mostly in the past," Madison admits. "We're in the awkward post-drama stage now."

 

"...So!" you ask. "What are we watching?"

 

"An Aleph show where they test 'common knowledge' things scientifically," Emily replies. "They just started an episode on what you can do with duct tape."

 

"Huh." You sit down thoughtfully. "Well, this wouldn't fly at my workplace, but..."

 

The three of you watch a few episodes, commenting with your mixed knowledge on the various things that are shown. You actually find yourself enjoying the show, and resolve to look it up later. Emily admits she mostly watches it for the explosions, and Madison... Madison doesn't dislike it, it's just not her thing. Although she acknowledges that the hosts are pretty hot. Which, of course, leads to her and Emily talking about cute boys.

 

"What about you, Taylor?" Madison asks as Aunt Zoe comes in to check on you. "Are there any boys you have your eye on in Arcadia?"

 

You bite your lip.

 

"...Oh, sorry, I--I didn't mean to put you on the spot--"

 

"No, it's fine. I... don't have eyes on any cute boys, no."

 

"Oh."

 

"Buuuuuut...." You glance at Aunt Zoe, who nods reassuringly. "Weeeeeeell... I am dating a pretty cute girl."

 

"Oh. Oh!" Madison sits up straighter. "That-that's wonderful!"

 

"Good on you, girl," Emily declares, patting your shoulder. "You know what you want and you go after it."

 

"If you ever need any advice, well..." Aunt Zoe smiles a bit sardonically. "Your mother used to tell me a little too much about her college days, if you catch my drift."

 

You blush a bit. "Thanks, Aunt Zoe, I might just take--"

 

And then you blush even more as a strangled, happy sound forces itself out of your throat.

 

"...uh--"

 

"It's... it's a power thing," you reassure Emily. "You know how I get new powers over time?"

 

"Yeah?"

 

"Well, I just got another slot. And when that happens, my body just... reacts. it feels nice, very nice, but... well, maybe it's a little too nice." You blush, running a finger through your hair. "Sorry if I made things awkward, I just--I wasn't expecting it."

 

"Hrm." Madison pulls an earring out of her purse. "Hey Taylor, mind if I examine you for a bit?"

 

"Sure, go ahead. I'm just going to look over my new cards."

 

The first card is black, and you get the image of a computer--only there's no exterior, just the circuit boards, and each board is the size of a city with the circuits being roads that you're running down. The second is like one of those desk toys with all the balls, only the balls are made of some strange rock. And the third card--it feels like a snowstorm, swirling around you eagerly. You consider them carefully while Madison stares at you, eyes narrowing. You decide you don't want the winter storm. It'd be too easy to accidentally give somebody frostbite. The open-air computer is tempting, you'll admit--the idea of surfing the electronic network in a literal sense is exciting--but you haven't taken any black cards before, and you certainly won't start now! In the end, you decide to go with the desk toy. Humble though it is, the idea of rocketing into somebody and sending them flying is highly entertaining.

 

Madison tilts her head as the card slides in. "You just picked a power, didn't you?"

 

"Yeah." You grin. "Contact-based momentum transfer. Sort of a human pinball thing."

 

"I see, I see." Madison folds her hands together carefully. "Taylor... there's something you should know."

 

"Yeah?"

 

"Your power is... stimulating your brain," she says, delicately. "More specifically, it seems that whenever you gain a power, your Gemma appears to extend and stimulate... I think your amygdala? I'm not a neuroscientist, but I did do some study after noticing--uh, something. Something odd about powers and the associated brain structures. And I'm pretty sure your Gemma's growth is hitting the, uh, sex drive part of your brain whenever it expands. Or something in the general area."

 

"Wait." Emily holds up a hand. "Hold up a second. You're saying... her power is literally mindfucking her."

 

"Well, uh..." Madison shrugs awkwardly. "Yyyyyyeeeeeeeessssss...?"

 

You groan, putting your head in your hands. "That's... that's wonderful. Just perfect."

 

"Wait, you didn't figure that out yourself?"

 

"I didn't have anything to compare it to, Emily!" you protest. "I mean, god, you're one of the first friends I've had in literal years! High school was hell!"

 

"Still kinda is," Madison agrees. "I try to keep a necklace on at all times. You know, in case of emergencies."

 

"The point," you continue, "is that I didn't realize I was a lesbian until after I triggered, and only started dating recently. I--I haven't had the chance to have those sorts of experiences."

 

"Hey, we get it," Madison assures you with a shrug. "I mean, I'm pretty sure I'm pansexual. Don't really care what you've got in your pants, just what I've got going on with you, ya know?"

 

"Really?" You blink a bit. "I... I didn't know that."

 

"Yeah, well, when you live in a city with literal nazis who commit murderous hate crimes on the regular, there are a few practical issues with admitting you like girls."

 

"I'll say," Emily grumbles. "I flirted with a girl once, and that night my house was firebombed. That's how I got my powers."

 

The room goes awkwardly quiet at that. Maybe, uh... maybe you should read a book or two on socializing, to avoid situations like this...

 

"...How about you, miss Glenn?" Madison finally manages, turning to Aunt Zoe. "Any appreciation for the fairer sex?"

 

"Sadly, no. I've always favored the gentlemen." Aunt Zoe smiles wryly. "Much to Annette's constant disappointment."

 

You let out a low groan. "Are we really bringing my dead mom's sex life into this...?"

 

"I don't know," Madison grins, "are we?"

 

You throw some popcorn at her. Righteously.

 

The rest of the afternoon passes with the lot of you sassing each other and getting more comfortable. Eventually you get up to leave, but you pause at the door.

 

"...Hey, there's a cape that has a sort of, uh, rentable holodeck in town. And, weeeeell... we do need a lot of training as a team. What do you all say to afternoon training sessions this whole week?"

 

Madison, Zoe, and Emily all look at each other. Then Madison shrugs. "You're the one that got five mil from the schoolboard. You'll be the one paying."

 

"Haha... yeeah." You rub the back of your head. "Man, I'm burning through that, with all my tinkering... I'll figure something out, but I think I can afford a week at least."

Chapter 15: Make A Bid: Part 5

Chapter Text

Monday's filled with nervous anticipation. You called Spectra last night and, after some negotiating, got a good week-long deal for afternoons at her place. Still, there's school first, and your classes are as educational as ever. When lunch rolls around, however, you find Amy is down in the dumps--more than she usually is.

 

"Uh, hey! What's the haps, cutiepie?"

 

Amy gives you a dead look.

 

"...that... sounded better in my head," you admit awkwardly. "Seriously though, what's up?"

 

"It's just--" Amy begins, and then pauses. "...it's just," she says again, "today's been a bit rough."

 

"Yeah?"

 

"...my dad is clinically depressed. He has good days, and he has... he has bad days." She sighs. "Today was one of the bad days. And Vicky woke up late. And we're out of milk. And Carol's being... obstinate about it all, and school's its usual flavor of irritating and--"

 

You wrap her in a hug, gently planting a kiss on her head. "I'm sorry to hear that."

 

"Come on, none of it's that important--"

 

"It's clearly important to you," you say. "And even if it's nothing... it's not nothing."

 

"That's a paradox."

 

"Get me a medical degree and we'd be a pair'a'docs."

 

Amy snorts. "Shut up, I'm trying to mope here."

 

"Mope away," you say magnanimously, cuddling her closer. "I'll be here when you're done."

 

That lunch is particularly quiet, and it sticks with you as you head toward your workshop. You've still got a bit of time before you need to head to Spectra's place, so you decide to sit down and tinker something special for Amy. Something... that'll really help her out. You're really motivated, and in the end, it comes out even better than you thought it would.

 

"Oh, she's going to love this." You pat the creation fondly. "Hmm. Gonna have to bring her over. Not tomorrow, I have work tomorrow. Maybe Wednesday... probably a good time to tell Vicky who I am, too." You hear Zoe's car driving in. "Speaking of which..."

 


 

You pack up your battlegown and Drakeward's armor--you still haven't tinkered with it yet--and head out to meet the rest of Fable. "We're going to stick to ground drills today," you tell them as you put the armor into the trunk. "Probably tomorrow too... Emily, can you come by tomorrow so I can take your measurements and actually get you in the air?"

 

"Sure," she says with a shrug. "Why haven't you done it already?"

 

"I, uh... got distracted." You clear your throat awkwardly. "Anyway..."

 

You drive to a parking lot close to, but not in site of, Spectra's facilities, and relatively abandoned. Then you armor up--or in Aunt Zoe's case, mask up--and walk the rest of the way.

 

Metis is already waiting, for you, bouncing on the balls of her feet with an eager grin. "How did you find this place, Gestalt? I didn't even know it existed!"

 

"I did quite a bit of research before going out as a cape," you remind her. "Best to be prepared, after all. And this certainly seems like an excellent facility."

 

"I know! I've only looked in the windows, and what I see is so FRIGGIN' COOL! We're really lucky you found this place!"

 

"Luckier then you think," interjects a new voice. "I'm closing up shop at the end of next week."

 

 

The four of you turn to see a woman with her cyan hair done up in a ragged ponytail leaning against the front door. "Ah." You curtsy as you look her over. "You must be Spectra. It's a pleasure to meet you."

 

Your gaze lingers a bit on the translucent diamond in the middle of her crop top leather jacket. You didn't even know they made crop top leather jackets, and certainly not ones that could hold and highlight such generous, ah, assets...

 

"Hey." A gloved hand flicks your helmet, before pointing toward a ridged cyan face mask with scarlet-lensed goggles. "My eyes are up here, kid."

 

"Ah, y-yes. My apologies." You studiously ignore Metis's giggling. "Who, ah... who might your tailor be, if I my ask?"

 

"It's a Parian original. Sweet girl. Shame she's here, and not some other city." Spectra shrugs. "Brockton Bay's a shithole. I've been saving up to move out for a while, and I've finally got enough to pack my bags. S'why I'm only open for two more weeks, I'm leaving at the end of the month."

 

"I see. Well then," you twirl your parasol, "I wish you the best of luck in your future endeavors, and thank you for allowing us to use your facilities one last time."

 

"Might as well leave one good thing behind before I go," Spectra admits, walking in. "Let's see what you've got, kiddos."

 

Between your powers, group experience, and Spectra's illusory enemies, you start to get a feel for everyone's strengths and weaknesses in combat. You also discover that Aunt Zoe is a martial artist--"A little out of practice, and I never mastered it, but self-defense lessons make sense in Brockton Bay." That she's able to pull off some moves in her dress is impressive.

 

Eventually, your training/sparring session ends, and you all head home. While you do have a busy week ahead of you, you figure you can spare a little time for your studies before you go to bed. And you make the most of that little time, memorizing a few important bits of scientific theory. You go to sleep satisfied with the day.

 


 

"So," you say to Amy during lunch on Tuesday, "I have a gift for you."

 

"Oh?"

 

"The problem is, it's... kind of bulky. And Tinkery. And like, I could just show up at your door with it, but that would cause the paparazzi to take notice. Buuuuuut," you muse, "if a certain flying blonde brute took it home, that would be a lot more discrete."

 

Amy quirks a brow at you. "You want to take Vicky to your Tinker workshop?"

 

"I want to take both of you to my tinker workshop. Tomorrow. But... that means I need to tell her who I am, tomorrow."

 

"...I'll pass the message along," Amy says. "Hey, uh... are you free on Friday?"

 

"Well, I'm running my team through some combat drills at Spectra's, but I should be free after five...thirtyish?"

 

"Good. Good, can we... can we go to that bookshop? The one with the cafe."

 

You put a hand on hers and smile. "Sure, Amy. I'd love to."

 


 

That afternoon, after you get off work, you head straight for your workshop and glare at Drakeward's armor. "You and I are going to have a little chat," you mutter, pulling out your toolkit.

 

"Are you seriously talking to a suit of armor?" Emily asks, amused.

 

"Trust me, it's all part of the process."

 

Emily watches as you practically disassemble the thing, turn it inside out, and rewire everything while muttering curses under your breath. The end result looks like an ornate pointed green shield, about half as tall as she is, with a snarling dragon embossed into it.

 

"Okay, you just put that part on your head, make sure that part's between your legs, and pull down on these parts."

 

Emily considers your instructions. "So... I get in the dragon's mouth and make it bite down?"

 

"Yep."

 

"Metal." Emily does as you command, and the armor unfolds and recollapses around her.

 

"So as you can see, I reworked the flight systems entirely," you explain. "No more jetskirts, you're getting thrust from the wings and intake from the shoulder pads. You also have a directional jet tail--yep, yep, that's how you move it, and it'll be responsible for the direction you're flying in the air. And yes, the whole thing is fueled by your fire spit--you're going to have to drool into it constantly to keep it filled up, though you can flick down the mask if you want to spit at something. You got all that?"

 

"Yeah, yeah, I do." Drakeward is looking at herself in the reflective metal. "Just one question..."

 

 

"...why am I so chonky?"

 

You clear your throat awkwardly. "W-well. It's, it's armor. You know. There's a lot in it. Protection and safety, yeah?"

 

"Taylor, I look like a green hourglass with wings."

 

"Hey, you make it work! I--I mean," you blush as she quirks an eyebrow, "Tinkering--it's not an exact science! And, uh, it's not like your armor didn't, didn't emphasize your hips before..."

 

Emily puts a hand on her very, very accentuated hips.

 

"...is it bad?" you ask meekly.

 

"...No, it's fine," Drakeward sighs. "And yeah, I look good in this. I'm just not looking forward to the PHO memes." She gives you an amused look. "Or lesbian teammates stumbling around pretty girls."

 

You clear your throat. "Well. Ahem. So, I reworked your armor. And your flight systems." You put on your battlegown. "You know what that means?"

 

Drakeward stiffens. "Yeah. I know."

 


 

Half an hour later, you're pulling her out of the surf again. "We weren't even anywhere near the beach," you mutter. "How did you crash through the exact same kelp field?!"

 

"I'm sorry! I panicked!"

 

"Fuck it, we're going to practice this at Spectra's," you grumble. "Her force fields should keep things reasonable."

 

You almost turn to go, but then you and Spitfire both stumble. It takes you a moment, but you remember Madison's trigger story--and you realize somebody had to trigger nearby. Still, you can't exactly see anybody in distress nearby, even after a quick search.

 

Maybe they've already left... or maybe whatever pain they went through was deeply personal. You'll keep an eye out.

 


 

Metis and Matron have been using Spectra's facilities themselves, and Matron in particular is quickly relearning her martial arts skills. When you arrive, you take the time to practice your own flight, with Spectra helpfully making an aerial obstacle course for you to fly through; your thinker senses give you ever-increasing confidence in your flight, and you finish your routine with a showy, twirling landing.

 

"Okay." Drakeward steels herself. "Okay. Okay, let's take it slow..."

 

She lifts into the air, carefully, and stumbles her way through the aerial obstacle course. You and Metis hover alongside her as, slowly, she starts to gain a better understanding of thrust and counterthrust. She manages to make it through once, twice, three times.

 

Then she lands, shaking. "Wow."

 

"I know, right?"

 

"Wow." Drakeward looks at Matron. "I flew. I actually flew."

 

"You did very well," Matron encourages. "Maybe we should try another flight drill Thursday?"

 

You nod. "That sounds like a splendid idea."

 


 

Before you know it, Wednesday's rolled around. You're tapping your leg semi-anxiously all throughout classes, waiting for the dreaded Lunch With Vicky. Not that Vicky's a bad person, she's just... overwhelming. It's so stressful, in fact, that as soon as the door shuts you just blurt out "I'm Gestalt" in Vicky's face.

 

Amy facepalms.

 

"Taylor," Vicky says, patting your shoulder reassuringly. "I know that Gestalt's the hot new thing, but you don't need to pretend to be a cape in order to impress me--"

 

"No, she really is Gestalt," Amy interjects. "She took off her helmet on the hospital roof."

 

Vicky pauses for a moment. "...Wait, those PHO rumors about you kissing her on the roof are true?"

 

"No--well, yes, but that's not the--"

 

"Taylor Hebert," Vicky barrels on in a mock-stern tone of voice, "did you interrupt your girlfriend's busy work schedule?"

 

You sigh, trying to regain control of the conversation. "She could use some interruptions sometimes. You know how stressed she gets."

 

"Fair enough," Vicky admits with a shrug. "So, you're Gestalt. And Amy knows."

 

"Yeah."

 

"Who else knows?" she asks. "Just so I don't go blabbing to the wrong people."

 

"Oh," you start counting off on your hands, "there's Amy, of course, and Dad, and all three of my teammates, and also your mom--she actually caught me right after my trigger event."

 

Vicky inhales sharply. "Riiiight. The, uh... the trial. Yeah, I remember that, I had to catch Sh--Sophie, her name was Sophie, right?"

 

"Sophia Hess." You roll your eyes. "Who I have since been reliably informed was Shadow Stalker."

 

Vicky glances at Amy, who raises her hands. "I didn't tell her."

 

"Yeah, uh... Metis triggered during that confrontation," you explain awkwardly. "Oh! And yesterday, somebody triggered at the beach. No idea who, but Drakeward and I both stumbled a bit."

 

Vicky nods. "I'll keep an eye out, then. If they triggered with you two in the area, they might have a power kind of like yours."

 

"Right... Metis did mention that."

 

"So now we've possibly got a new tinker with... what's Drakeward's power?"

 

"She spits a flammable substance. Melts through anything inorganic when it hits." You cough into your fist. "Also I'm not a Tinker, I'm a Trump."

 

"Wait, what?"

 

You spend the next few minutes explaining the nature of your powers in great detail--although you avoid mentioning what Madison told you on Sunday. That knowledge is probably best kept away from Vicky. You might tell Amy, though--not that she can affect your brain, but your girlfriend ought to know. That's not the subject of your conversation, though.

 

"So..." Vicky finally concludes, "you're a Tinker... but you're not just a Tinker."

 

"That--yeah. That's about right."

 

"Cool. Cool cool cool." Vicky nods. "So... anything special you've been working on?"

 

"Funny you should mention that..."

 


 

After school, you lead the sisters to your workshop. "So, one of my specialities is teleport drones," you explain. "Or, well, robotic teleport nodes. You hit the remote, and they automatically open a half-second wormhole that sucks you in and takes you to where they are."

 

"Is that what the robot fairies are?" Vicky asks. "What? I saw a video of the grocery trip on PHO."

 

You smile a bit. "Yes, that's what the S.P.R.I.T.E.s are. But I'm not limited to just making robot fairies. If it's a robot and a teleport node, I can make it. And, well..." You adjust your glasses awkwardly. "Amy did mention some things on Monday... things that got me to thinking. So!"

 

You teleport into your workshop, and then teleport back out. "Allow me to present the Personal Home Assistant and Extraction Destination Retrieval Automaton!"

 

 

"...It's pink," Amy notes through her astonishment. "Very, very pink." She paces around the robot, who tilts her head curiously as she watches.

 

Vicky leans down, poking the humanoid-looking robot on the head. P.H.A.E.D.R.A. looks up at her, pink eyelights flickering. "Wow. Uh, she's very... cute, Taylor."

 

"Thank You!" P.H.A.E.D.R.A. chirps brightly.

 

"Oh! Uh, you're welcome!" Vicky manages to hide her sudden jump as just totally casually hovering, like she does. "So... uh. P.H.A.E.D.R.A., how... how are you doing?"

 

"I Am Doing Quite Well," the robot replies brightly. "Thank You For Your Concern!"

 

"Not a problem." Vicky looks at you. "What."

 

"P.H.A.E.D.R.A. is programmed to assist you around the house, do chores and whatnot, and also accept," you glance at Amy, "medical instructions, like monitoring certain family members for abnormal behaviors and making sure they take their pills."

 

Amy sighs. "This is about Dad, isn't it. I mentioned he had depression, and you made me a robot nursemaid."

 

"A robot nursemaid you can teleport to!" You pull out a remote, a small thing with a single button, and press down, instantly appearing next to P.H.A.E.D.R.A. "Great for getting home from anywhere, any time--especially in the case of emergency."

 

"I Can Track Up To Six Remote Aperture Trigger Devices At A Time," P.H.A.E.D.R.A adds helpfully. "I Can Keep An Eye Out For The Whole Family!"

 

"Uh, Taylor, not that this isn't... a lot," Vicky manages, "but, uh, Tinkertech is... generally complicated. And needs maintenance that most people can't provide. I'm sure Amy would love to take P.H.A.E.D.R.A. home, but could we even... take care of her?"

 

"Do Not Worry, I Come Equipped With A Self-Diagnoses System To Alert Gestalt Or Another Capable Tinker If I Require Maintenance. As Well As Multiple Standard Chargers." P.H.A.E.D.R.A. nods happily. "I Am A Big Girl And I Can Take Care Of Myself!"

 

"...Ooooookaaaaaaay..."

 

"Why is she wearing a frilly miniskirt?" Amy asks.

 

P.H.A.E.D.R.A. clutches her hands together bashfully. "I Like The Ruffles."

 

Vicky swallows back a giggle. "Well, they do look good on you. Uh... Amy?"

 

"...Mom's going to blow a gasket," Amy mutters. "Still... thank you, Taylor. Uh... so, how do we get her home?"

 

"Well, the way I figured it, she's about as big as you are, and Vicky carries you around all the time, right?" You hold out the teleport remote. "So what I was thinking was that Vicky takes her to your house, then once she's there she calls you, you press the button, and you're home free."

 

"That'd mean leaving Amy behind with you," Vicky notes.

 

"I mean..." You shrug. "Yes?"

 

She ponders you for a moment. Then she turns to her sister. "Amy, if she takes you into her workshop to do nefarious things to you, you either call me right away or enjoy the hell out of it, understand?"

 

Amy blushes brightly. "We are SO not ready to do nefarious things to each other, Vicky."

 

"Good." Vicky smirks, sweeping up P.H.A.E.D.R.A.--who cheers a little--and gives you a nod. "Thanks for trusting me with this, Taylor. I promise I won't let you down." She flies off, robot in her arms.

 

"...Sooooo." You turn to Amy. "I agree that we're... nowhere near ready to do nefarious things to each other, but... do you want to see my workshop anyway?"

 

Amy rolls her eyes. "Sure. I'll get to see what that ballgown of yours looks like on the inside."

 

"Oh, the battlegown?"

 

"Wait. You call it a battlegown?"

 

"Well, yes," you say. "It's a gown, and it's made for battle. Hence: Battlegown."

 


 

Amy and you chatter while you work on tinkering another robot. When you're done, you step back and give your creation a considering nod.

 

"Huh." Amy looks at it. "That looks a lot like P.H.A.E.D.R.A. Only she's your size, instead of my size."

 

"Well, yeah, but this one is for Fable. A sort of shared fallback for the team. So she's programmed to be more professional and help with maintaining our equipment. Not all of it is tinkertech," you say to Amy's surprised expression. "Only... some of it."

 

With a grin, you activate the Team Robotic Assistant and Central Extraction Intelligence. Intelligent pink eyelights look back at you.

 

 

"Greetings, Lady Gestalt." T.R.A.C.E.I. turns to look at Amy. "There Is An Unregistered Individual In Your Workshop."

 

"Oh that's Amy. Amy Dallon, alias Panacea. I invited her in."

 

"Understood. How Do You Do, Miss Dallon?"

 

"I... am doing fine, thank you." Amy glances at you. "Lady Gestalt?"

 

"I swear, I didn't program that in. Intentionally. Tinkering isn't an exact science."

 

"I See No Reason To Disrespect The One Responsible For My Creation And Maintenance," T.R.A.C.E.I. quips dryly. "In Fact, I Believe It To Be Quite Fair To Respect My Elders."

 

"Even if they're being idiots?"

 

"Respect Can Only Extend So Far, Miss Dallon."

 

"Oh, wow." Amy shakes her head with a smile. "You're something else, Taylor." Her phone buzzes, and she glances at it. "Oh. Vicky's made it home, and she's... smoothed things over with Mom. I guess I should be headed out."

 

You hand her all of P.H.A.E.D.R.A.'s remotes. "Just a fair warning, there is a little jolt. Nothing major, but you might stumble a bit."

 

"Got it." Amy pauses, glancing at T.R.A.C.E.I., who tilts their head. Then she rolls her eyes, pulls you in for a quick peck on the lips, and steps back. A moment later, she's gone.

 

"Ah. That Explains Quite A Bit."

 

"Wha--" You look at your new robot and huff. "Yeah, well... it's my life, right?"

 

"I Was Only Making An Observation, Lady Gestalt."

 


 

A few minutes later, the rest of your team rolls up and you introduce them to T.R.A.C.E.I. Emily gives an impressed whistle. "And she has eight teleport remotes? Hot damn. You should really show this kind of crap to Armsmaster, he'd be impressed."

 

"...Yeah, I should, shouldn't I?" You nod. "Maybe some day."

 

"Question." Madison raises her hand. "Does she come in a doll-sized form? Cause, uh, I'd like to have one in my house, just in case, but I don't want it to be... too obvious, just in case my parents ask questions."

 

"...I'll try for something," you promise. "Let's head to Spectra's, shall we?"

 

You all suit up and head over, deciding to ask Spectra to give you a few crowd battles. She agrees, and you throw yourselves into the fray. It isn't long before you all notice synergies with each other, and weaknesses you can cover; you and Metis are powerhouses, of course, but Drakeward can control large areas, and Matron is able to provide a few surprise attacks here and there. Although that's something of a risk for her. You really need to tinker her up some armor.

 

"Your kids are alright," Spectra says offhandedly to Matron. "I mean, I'm not sticking around, but I'll be cheering them on from... well, I'm going to keep that to myself."

 

"I understand, dear, and I don't begrudge you your decisions. But, well," Matron nods to you three. "They were all born here. This is their city. And they're willing to fight for it."

 

"...Yeah, that's fair." Spectra glances at the clock. "Okay, time's up, you lot. Get outta here. I'll see you tomorrow."

 

You all head home, tired but pleased.

 


 

Thursday, Amy approaches you with an annoyed expression. "Good news, P.H.A.E.D.R.A. is really working out well," she says. "Bad news: Carol decided that since Vicky and I know who you are, the rest of New Wave should know who you are."

 

"...what," you say flatly.

 

"Yeah, she called up Aunt Sarah and told her your identity. And about P.H.A.E.D.R.A. I know it goes against the unwritten rules, but apparently she took the gift as implicit permission." Amy frowns. "She does that, sometimes. Just... does what she thinks is right, without consulting anyone. I don't think Aunt Sarah will tell Uncle Neil or her kids, though. She's... reasonable." She pauses. "Dad knows, though."

 

"Of... course he does." You put your head in your hands. "I mean... this isn't exactly a problem, I'd just... I would have liked to be consulted, you know?"

 

"Mmmmyep. I know the feeling well. I happen to live with her."

 

The undertone of annoyance makes you wrap your arm around her shoulders. "Well... I'm here for you, if you need me. We're still going out tomorrow, right?"

 

"...yeah." Amy seems oddly tense. "Yeah, we are."

 

That weight sticks with you throughout the day, all through your work at the mechanic's shop, and even as you work on tinkering some more generic drones.

 


 

With T.R.A.C.E.I.'s help, you manage to come up with something that takes the M.A.I.D.'s circuitry and puts it into a much smaller form: the Private Individual eXtraction Intelligence Engines.

 

 

You are just... loving making these robots. This little guy could fit inside a teddy bear. And you've made eight of them! Eight! You're... definitely taking at least one home to your dad, just so he has a way to teleport home in case of emergencies, and handing one off to each of the others, so that's four, and as for the other four... well, you have them on hand.

 

"My fucking god," Emily says when she sees hers. "Taylor Hebert, are you categorically impossible of making something that is not absolutely adorable?"

 

"I made your armor," you point out.

 

"Touché. And yet, my armor is not a robot."

 

"Oh aren't you just the cutest thing!" Madison coos. "I'm going to get some tiny dresses for you. Wait, would that get caught in your joints?" Her P.I.X.I.E. chirps and shakes their head encouragingly. "Oh good! I was worried!"

 

Aunt Zoe looks at hers for a moment, before sighing. "Thank you, Taylor. Truly."

 

"Just... doing what I can to support the team." You shrug awkwardly. "So... more flight practice?"

 

Emily sighs. "More flight practice."

 


 

At your request, Spectra creates an even more challenging aerial challenge, having you strike floating targets with your parasol while passing through rings and avoiding obstacles. You are a graceful bird in a deadly dress, performing an aerial ballet that makes your teammates stare in awe. And apparently your performance is inspiring, since Drakeward decides to try to take the basic aerial course without you and Metis spotting her. She actually does incredibly well, and earns applause from the rest of you when she finally lands.

 

"Who knew that all I needed to fly well was to wear something that made me look like a sparrow carrying a rabbit?" she quips.

 

"...rabbits are surprisingly svelte," you mutter.

 

Matron, on the other hand, starts sparring with some of Spectra's holographic goons. And... Okay, wow. You didn't know Aunt Zoe was this good. Where has she been hiding these skills?

 

Metis, of course, manages to show up everyone. Little miss 'I can totally have all the powers if I'm rich enough.' But hey, at least she's being heroic about it.

 

When you get home and show your dad the P.I.X.I.E., he comments it could really revolutionize things if you could get it patented. You consider that for a moment, then decide to look up the laws for patenting tinkertech. Of course, you already did so while studying cape law in general, so you do have a minor advantage in knowing where to look, aaaaaaand you find it's pretty much exactly what you remembered: the bots are too tinkery to patent, but you could use your thinker power to reverse engineer something with your other tinker powers that isn't tinkertech and thus is patentable. Especially your 'compressed armor' power, that's probably the easiest to reverse engineer.

Chapter 16: Make A Bid: Part 6

Chapter Text

When Friday morning rolls around, you text the rest of your team (and Spectra) and ask if you can maybe finish team training early, on account of a date. They generally agree and wish you the best of luck with your girlfriend--Madison, in particular, seems supportive.

 

Madison: Give her a kiss for me! 😄

Madison: And for yourself. 😉

Madison: And for all the lesbians in Brockton Bay! 😁

Madison: And for her, especially. 😇

Madison: So, like, four kisses. 😙😙😙😙

Madison: They don't all have to be in the same place.

Taylor: How did I never notice how much of a dork you were before?

Madison: Trauma, probably.

 

You decide to show it to Amy at lunch, after copying it to the note app and replacing Madison's name with 'Metis'. She actually gigglesnorts a bit. "Okay, that--that's hilarious. You should probably put your phone away, the staff's really strict about that sort of thing."

 

"We're not likely to be found out," you point out, even though you put your phone away. "I mean, you managed to find a pretty quiet place here."

 

"Yeah, well, you never know." Amy takes a deep breath. "So... they know you're... poly?"

 

"They know I'm a lesbian," you clarify. "I, uh, haven't mentioned the poly thing. Yet."

 

"...You should probably let them know. Sometime... sometime soon." Amy takes a deep, shuddering breath. "It's only fair."

 

You give her a quick peck on the cheek. "I'm still figuring this out too, you know. I may... I might have figured it out, but that doesn't make it easier."

 

"Mmmm..." Amy sighs. "Yeah. That's how it goes, a lot of the time."

 

You teleport to your workshop after school, and find your team is already there. T.R.A.C.E.I. is already proving their worth and, after quickly checking with them on the status of the workshop, you lead the team to Spectra's.

 

"Huh. You're a little early."

 

"Gestalt's got a hot date," Drakeward 'helpfully' explains. "We want to wrap this one up early so she can put away her battlegown and spend the afternoon with her beau."

 

"Yeah, sounds about right," Spectra agrees as you glower at Drakeward. "How about I give you a rescue mission? Save the civvies from the zombies."

 

"Sounds good to me," Madison agrees.

 

So Spectra uses her power to generate a fake disaster scenario, and you quickly go through it like the moderately-oiled team you are. You're getting a better feel on how to synergize on the fly. And you know your team is getting a better feel on how to support each other. You have a quick post-combat discussion about what worked and what you can improve on, before Matron (with an amused tone) tells you to go off to your date already. You didn't think you came across as that desperate, but...

 

...well, anyway, you teleport to your workshop and leave your battlegown with T.R.A.C.E.I.--

 

"I Wish You The Best Of Luck In Your Romantic Endeavor."

 

"Why do you sound like you're smirking?"

 

"That Is A Ridiculous Assertion. I Do Not Have Lips."

 

--and rush out to catch a bus, heading to the bookstore.

 


 

Amy looks up as you enter, putting the paperback she was perusing aside.

 

"Hey." You hug her with a smile. "Were you waiting long?"

 

"About four minutes," she replies, smiling back. "You wanna... I don't know, wander the shelves?"

 

"Sure."

 

The two of you go around, poking at various books and making silly comments about their cover art. A couple of times, one or the other of you notices an old favorite, or something that you heard about, and you talk about it. And yet... for all you're enjoying yourself, Amy seems to be growing increasingly weary.

 

It's when she drifts into the mental health section that alarm bells really start to ring in your head. Especially when her eyes drift across some books about parahuman psychology.

 

"Amy?"

 

"...you ever hear about the capes... the ones whose power fucks with their head?"

 

"...Well, yeah. I'm one of them."

 

Amy blinks, looking at you with surprise.

 

"Yeah, uh, Metis figured it out," you admit. "I mean, I knew something was happening, but--you know how I get new slots, right? New powers? Well, apparently whenever that happens, my Gemma expands and rubs up against my... amygdala? The part of the brain that, uh, makes sex pleasurable. And that means I get a sudden wave of... well, it's an embarrassingly good feeling, physically speaking. I, uh, don't know how it stacks up to actual, you know, because I've never actually--"

 

"So your power is literally mindfucking you," Amy deadpans.

 

"You know, Drakeward said the exact same thing."

 

"...Lucky you."

 

You bite your lip for a moment, then you put a hand on her shoulder. "You don't have to tell me if you're not comfortable--"

 

"No, you should--you should know." Amy sighs. "I mean, Metis already knows. She's the one who figured it out, after all..."

 

She pulls back.

 

"I always thought--I always thought I could just be good, you know? Just do the right thing, and maybe it'd be hard, but if I tried hard enough... the worst that could happen would be that I'd fail. Or didn't get there soon enough. That I might fail at being a hero, but I'd still be a fucking hero. The girl who tried... I thought that I could at least, at least make that choice, no matter how fucking much the rest of reality shat on me." Amy looks at her hands. "Just do the right thing. Over and over and over. Just... try. I thought I could do that. That I was capable of doing that."

 

She clenches her fists tightly. "And then Metis looked at me. With her ability to... dissect powers at a glance. She looked at me, and she saw--she saw everything I was hiding, everything I could do. Everything I avoided. And that would have been bad enough, except she also saw something else--something I didn't even know about until she told me, but it made too much fucking sense!"

 

You quickly check the area, making sure nobody is near enough to hear, before stepping forward. "Amy--"

 

"My power has been--it's been fucking with my brain," she admits, angry tears running down her cheeks. "I didn't want to believe it, but it--it tweaks the connections, pumps in hormones, as reward and punishment for, for, for I don't even know what! Oh, but I suspect. I looked it up, looked up what Metis told me, and--the closest fit? Borderline Personality Disorder." She laughs in anguish. "Borderline! Like it doesn't even matter!"

 

You reach out, and she doesn't protest as you pull her into a hug.

 

"...I thought I could make the choice," she mumbles into your shoulder. "The choice to be a hero, or at least not a villain. But I--I can't even do that. I can't trust my brain, I can't even trust myself." She looks up at you, teary-eyed. "I could be hurtling toward a mental breakdown. Or a psychotic break. I could--I could become the greatest monster on the planet, and not even be able to stop myself. Isn't that just... so fucked up?"

 

...You take a deep breath, centering yourself. Amy's your girlfriend--your first girlfriend--and you need to help her in her hour of need.

 

"Amy, look at me." You look her in the eyes. "It's going to be okay. Let's work together to learn more about what's going on. Maybe we can find out what your power is trying to push you to," you suggest, "and if we can do that, we might find a solution. Even if we can't... I'll still be here for you no matter what, I promise."

 

"Sure you will," Amy mutters sullenly. "But this--this isn't going to go away, Taylor. I'm fucked up in the head, and--and that could make me a worse villain than Nilbog, if I ever lose control of myself. Maybe I'm unsalvagable, Taylor." She glances away. "Maybe I can't be saved."

 

Something within you crystalizes, hardens, makes your rising anger into a directed, precise tool. Nobody gets to hurt your Amy. Not even herself.

 

"And? Is that going to stop you from enjoying life, from loving your family, from being the fucking hero you are?" you demand. "You might not consider it but you are one of the most heroic people on the planet and it's not an exaggeration from someone who loves you. It's a fact. People should really find sacrificing years of your life to heal strangers without any benefits--that too as a moody teenager whose power fucks with her in some sorta Pavlov experiment--much more heroic and incredible than they do!"

 

You gently, but firmly, lift her chin so she can see your face. "Amy, you've had your powers for years at this point and you are still the same heroic individual that you were at the start of it-- just maybe a bit more cynical and sarcastic, I suppose. I have only had my powers for a bit more than a month and I already devote more than a quarter of my time awake tinkering shit or doing more power-related stuff. You have a lot more willpower than anyone else I know, and I count all the capes I met and heard of, in that list. Anyone else would have snapped under all that bullshit long ago but not you. Believe me when I say that you are one of the only people I know, that can get past this issue."

 

Amy tries to huff, but you can see she's trembling.

 

"And even if you can't on your own, what am I here for?" you continue." Do you think I am gonna stand here as your power pulls that shit with you? Gods no. Not to toot my own horn, but I have not even been a cape for a month and I have created things that tinkers with years of experience would balk at. Give me half a year and I'll find a solution to fuck your power over for doing this to my love. If you ever turn a villain, remember that I will always be there to pull you from the brink. Should I have to beat you or your shitty manipulative piece of shit power for that? I won't hesitate to do so."

 

You abruptly realize you're growling, and take a deep breath to calm yourself down.

 

"You let an insecure idiotic girl close enough to you that your natural charms made her fall in love in you," you remind her gently. "I don't know if anyone else is gonna help you or not, but I will be there come hell or high heaven."

 

"...You are such a fucking sap," Amy mumbles, trying to pretend she's not crying.

 

"Yeah, well, I'm your fucking sap," you reply. "Now, uh... let's get behind this sappiness and, and start on finding a solution for this. Okay?"

 

"Okay." Amy sniffles, rubbing her eyes. "Okay... okay."

 

"You are a good person, Amy," you remind her gently. "You're good because you choose to be, no matter what you're feeling. And even if these feelings are being... plugged into your head by some sick power mechanic, that doesn't mean they aren't real, that they aren't affecting you. Your feelings matter, okay? And now that you know your head's being messed with, you'll... we can learn how to handle it." You give her a soft kiss. "Together."

 

"Yeah." Amy sniffs once more. "God. Fuck, I'm a mess. You can't--we can't let anybody know about this, okay? I mean, if people found out--"

 

"I won't tell anybody," you promise. "Unless you say I can. Or, uh, you know, you get Mastered or it's an emergency or something."

 

"...I fucking hate that we live in a world where that's actually something we have to consider." Amy nods, rubbing the last tears out of her eyes. "I haven't even told anybody else, you know? Dad's too depressed to be helpful, Carol's... Carol thinks therapy is for the weak, and Vicky... ugh. Vicky would try to help, but--"

 

"But she's an impulsive teenager?" you offer with a small smile.

 

"Yeah. Heart of gold, dumb of ass. The only reason she's not a himbo is that she's got boobs," she grumbles.

 

"There's my snarky cactus," you say with an affectionate smile.

 

"You have terrible taste in women," she informs you, but she's grinning.

 

"Eh, agree to disagree. So, uh..." you glance around the mental health section you're both in. "Do you... want me to buy you some books?"

 

"...Fuck. Yes, but... can you use P.H.A.E.D.R.A. and T.R.A.C.E.I. to sneak them into my house?" Amy asks. "Or, like, just keep them at your workshop and--"

 

"I'll give you one of T.R.A.C.E.I.'s remotes," you offer. "I should probably do that anyway, just in case... you need somewhere to run to. And... you might want to let P.H.A.E.D.R.A. know about this," you suggest gently.

 

"...God damn it. Yeah, you're right." Amy groans. "That girl's already been such a big help around the house anyway..."

 

You spend the rest of your date shopping carefully for what you think will help Amy best, disguising your purchase with a few 'writing advice' books so that the cashier will assume you're just some weird author. Writers do that, right? Research mental health to properly write characters? Whatever, responsible ones should, and you're being responsible. Kind of. The cashier gives you an odd look, but doesn't say anything.

 

After you pay for the books, you spend the rest of the afternoon at the cafe, just chatting. When it's time for you to split up, you give a quick look around and--not seeing any paparazzi or Empire gangers--give her a warm kiss before you head home.

 


 

Saturday, you take a breath and think about your week. You got a new power, and you really should learn how to launch attacks with it--in fact, you should develop a ranged weapon for your fighting style. But that's going to cost money. Maybe you should get to work on something that you can actually patent, something that can be sold.

 

"Hello, Lady Gestalt," T.R.A.C.E.I. greets as you teleport into the workshop. "What Is The Itinerary For Today?"

 

"I think... I'm going to be making some armor," you decide. "An automatically healing set of armor that I can mass produce and sell to, like, the PRT and the police. You know, like Kevlar, but better."

 

"Like Kevlar, But Better."

 

"Yep."

 

T.R.A.C.E.I. nods thoughtfully. "You Are Capable Of Making And Successfully Reverse Engineering Rapid-Deployment Armor, Personal Flight Devices, And At Least Some Degree Of Elementally Enhanced Bladed Weaponry, And What You Choose To Market Is Something That Is 'Like Kevlar, But Better.'"

 

You lean on your workbench. "Look, T.R.A.C.E.I., I'm under a lot of emotional stress, alright? I mean, I've got to juggle being a Cape with being a leader of a Cape team and Dad's not happy I'm hanging around Aunt Zoe and then there's school and my girlfriend's going through a lot at the moment and let's not forget the fucking Empire looming over everything--"

 

"Oh No, I Understand Entirely, Lady Gestalt," T.R.A.C.E.I. assures you. "I Am Sure That Your Basic Armor Will Allow You To At Least Gain A Foothold In The Market."

 

"I should have installed a mute button on you," you mutter obstinately.

 

Despite their doubts, the two of you you get to work on making your first marketable model. You focus on two things: making sure the regenerative aspect of the armor remains intact, and making sure the whole thing can be put together and maintained without the intervention of a tinker. And with a few hours of focus and concentration... you do it. You make a non-tinkertech suit of armor that regenerates over time. You even have blueprints and an instruction manual. And gosh darn it...

 

 

...it looks damned good, even without any colors.

 

"So what do you think, T.R.A.C.E.I.?" you ask smugly, turning to your robot and gesturing at the prototype. "Am I good, or am I good?"

 

"I Never Doubted Your Capability, Lady Gestalt. Only Your Rationale."

 

You roll your eyes. "Whatever. This'll get the money flow started, I just know it!"

 

"Do You Have A Marketing Plan?"

 

"I'll... think of one," you mutter. "You know. Eventually." You shrug. "You know, I kinda liked working with you on this. I wonder what it would be like to work with a Tinker that works for the Protectorate? Like Armsmaster... or maybe Kid Win or Gallant?"

 

"I Would Assume There Are Some Restrictions Regarding Such Collaborations."

 

"Well, fortunately, I brought my laptop," you say. "I can just find out. I'm pretty sure I saw something while I was researching cape law..."

 

Your research leads you to a few examples of Protectorate Tinkers working together, and a few basic outlines of who owns the resulting work.Nothing about independents, but it's a good reference. You read up on it, and then shrug. "Something for the future, I guess."

 

"What's a good reference?" Madison asks.

 

"You know I have a clairvoyance power right?" you remind her. "I saw you teleport in five seconds before you got here."

 

"Dang it, I was hoping I could be sneaky."

 

"What are you doing here?"

 

Madison brushes a hair back behind her ear. "Well, uh... the thing is. With your teleport bots... you do realize you've basically made a little network, right? We can all just get to our homes or the workshop quickly, and use that to... hang out, or talk with each other..."

 

"There's this newfangled device known as a 'phone,' Madison."

 

"Mmmmyeeeah. But, uh." Madison shrugs. "I... was... bored?"

 

You drop your head in your hands.

 

"Come on, Taylor, you basically gave me the tinkertech keys to your base--"

 

"Fuck it, I'm calling Aunt Zoe and asking if we can hang out at her place."

 

"And I Shall Stay Here," T.R.A.C.E.I. assures you, "Perfectly Safe From Your Teenage Drama."

 

Madison giggles. "You make the best stuff, Taylor."

 


 

A few minutes and a small teleport dance later, you're hanging out with the rest of your team.

 

"...So, I was thinking," you begin, "tomorrow we should, uh, go looking for whoever it was that triggered at the beach. Not that they'd still be at the beach, but... you know, we might want to take responsibility if we accidentally created a pyromaniac."

 

Emily rolls her eyes. "Just because I spit fire doesn't mean I like seeing things burn, Taylor. Actually, I really don't like seeing things burn. You know, since my house burned down."

 

"Yeah, powers tend to be like that," Madison agrees. "Like... constant reminders of your trigger event. Or they fuck with your head. Or both. I've only ever seen one exception to the rule."

 

You wince. "Yeah, that's fair. I... guess I may have made a bad assumption. Sorry, Emily."

 

"It's good. Seriously, you got me a new home, and a wicked set of armor. But... sure, we can look for a new fire dude tomorrow."

 

"Great."

 

"So how'd the date go yesterday?" Madison asks.

 

"Oh, uh..." You let out a breath. "...it... well. I think it was cathartic for Amy, she... looked a lot better by the end of it."

 

"She--oh." Madison cringes. "She, uh... told you?"

 

You glance at her. "Yeah. She did. And we... talked. She's my girlfriend, you know? I'm going to be there for her, no matter what."

 

"...Good." Madison nods. "Good. It's good that you have each other."

 

"...do I want to know what you're talking about?" Emily asks.

 

"It's personal," you reply.

 

"Okay. Fair enough."

 

"...although," you admit, "we did talk about things besides that thing."

 

"Oh?" Madison leans in. "Like what?"

 

"You know, our favorite books, how our families are doing, whether I should tell you guys that I'm polyamorous, just stuff like that."

 

There's a moment of awkward silence.

 

"What's polyamorous?" Emily asks.

 

"It means I'm not monogamous. That I can... you know, love multiple girls at the same time."

 

"What, like a harem?"

 

"First of all," Madison lectures sternly, "the original meaning of the word 'harem' was simply an inviolate part of a Muslim household set aside for female members of the family, such as their wife or daughters, and it only gained its ridiculous 'concubine collection' reputation because the British empire projected all their own moral failings and ignorance on foreign nations. Secondly, even the modern interpretation of a harem isn't at all like actual polyamorous relationships--any more than the shirtless Spaniard with a rose in his mouth sambaing around a swooning seductress is an accurate portrayal of straight relationships."

 

"...Uh, yeah." You gesture at her. "What she said. How the heck do you know that anyway?"

 

"I'm not just a pretty face, Taylor. I mean... okay, I am mostly a pretty face," Madison admits, "but there's still that five percent that's more than that."

 

"...fifteen percent, more like."

 

"So, wait." Emily sits up. "Like, you're dating Amy, and... let's say you want to date another girl. She's just... okay with that?"

 

"She knew I was poly since before we started dating. And I'm not just going to cheat on her," you clarify, "it's like--if I want to date another girl, I'll say 'I'm thinking of dating this other girl' and Amy will say 'Okay go for it' or 'I'm not actually comfortable with that' and we'll talk it out before I actually, you know, ask the other girl out. And I'm going to be upfront, you know. About being poly."

 

"...Okay. That... yeah, I can see how that works. And you'll do the same for... all your girlfriends?"

 

"Yep. You know... when I get them."

 

"And will you let your girlfriends date Amy?" Madison asks curiously.

 

"Uh--" You shrug. "I think that would be between them? But, uh..." You awkwardly glance away. "She has... kinda sorta hinted... that she might be okay with me dating Metis...?"

 

"Hmmmm." Madison nods slowly. "I seeeeeee."

 

"Not--not that I'm asking you out. Not right now. Just. You know. She's mentioned it." You cough into your fist. "And she, uh, kinda approved of Drakeward's armor as well."

 

Emily rolls her eyes. "So what you're saying is that you being poly means Amy gets eye candy."

 

"That--I don't--"

 

"Emily, I think you're missing the bigger picture here," Madison interjects. "Amy Dallon is a cute brunette with freckles. I am a cute brunette, and you are a brunette with freckles." She smirks wickedly. "I think our ~Tay-lor~ has a ~ty-pe!~"

 

"It--it's not like that! That's just a coincidence!"

 

"Oh?" Madison leans toward you, with an exaggerated pout. "So you don't think I'm pretty?"

 

"....I am reclusing myself from answering that until I have had a talk with my girlfriend!" you reply, blushing furiously.

 

Madison cackles. "Fair enough!"

 


 

The next day, you all meet up in the early morning. "Right, Matron and Metis will take the Boardwalk and surrounding areas. Just look for crimes or confused parahumans. Drakeward and I will cover the Market. Remember, we're just looking to find our new parahuman, not arrest them or convince them to join up--all we want is to make sure they know the basics about being a cape, and how not to get into trouble."

 

"You know, we might not find them," Matron warns.

 

"Even if we don't, we might still stop a few crimes along the way. Everyone good with the plan?"

 

Everyone agrees, and soon enough you've split off and are flying to your destinations.

 

Drakeward is doing a lot better with her flight, and you give her an encouraging nod as you go. "You're doing wonderful, dear."

 

"Uh, thanks, Gestalt."

 

"Is something the matter?"

 

"Oh, no. Well... no," she mutters, "it's not like anything's the matter, it's just... You know what we talked about yesterday?"

 

You stiffen a bit. "About me being..."

 

"Yeah. I mean you do you, I'm not--I'm not saying you shouldn't, I'm just... I've never heard about that before, you know? I'm just processing it. Thinking over it from all angles. That sort of thing."

 

"Ah," you realize. "I guess it was rather... a lot to spring on you. I'm sorry if I've made you uncomfortable--"

 

"No, don't apologize for that. You haven't done anything, as far as I can tell. I'll work through this. Just..." Drakeward sighs. "It's the Gestalt personality, you know? All 'dear' this and 'darling' that, very high class and posh, and you're also... you know, very, very loving. I guess I'm just seeing things that aren't there sometimes."

 

"I can assure you, darling, that if I was flirting with you, you'd know exactly how terrible I am at it."

 

Drakeward chuckles at that. "Yeah, I guess you are a bit of a--"

 

Your phone buzzes, and you glance at it briefly.

 

Metis: Found a girl.

Metis: Or a girl found us.

Metis: She's not who we were looking for, but she definitely needs our help.

 

"Huh. Looks like Metis and Matron could use our assistance--"

 

A sudden explosion catches your attention. You and Drakeward share a look, before rocketing toward the sound of gunshots.

 

It isn't long before you come to a horrifying scene. You can see something like twelve civilians--all clearly not Caucasian--huddling behind various cars or in various buildings. They're being assailed by, what, twenty-eight Empire gang members, some with guns and some with melee weapons, and the gang members are being backed by capes. You spot Victor, watching from a sniper rifle on the roof. You can see Stormtiger, and Cricket, both readying themselves for a fight. And at the front is Hookwolf--fucking HOOKWOLF, again, but this time he's already bristling with blades.

 

Because standing between him and the potential victims is a man. A muscular, seven-foot-tall, shirtless dark-skinned man, with a flowing red drape around his waist and thick red gauntlets around his wrists. Sharp bronze faulds shift as he rolls his shoulders, faulds attached to a thick gorget with a large ruby set in the chest. His mask is a little abstract, but seems to invoke the image of a dragon, or a firebird, with a golden jaw and scarlet feathers.

 

"You shall leave," he declares, a ball of fire forming in his hand, "or you shall suffer. So speaks Balefire."

 

 

You turn to Drakeward. "I believe we have found our man."

Chapter 17: Interlude: Glory Girl

Chapter Text

Victoria Dallon--Vicky to her friends--glanced up from her homework just in time to see her sister sullenly sag her way up the stairs. With a small sigh, she hovered up after her, leaning on Amy's doorframe. "What's up?"

 

"Carol had me meet a fangirl," Amy grumbled. "Some client of hers, just... apparently she thinks I'm the 'most heroic person in Brockton Bay' or something."

 

"Well, you are pretty heroic," Vicky acknowledged with a teasing grin.

 

"I just put people back together, I don't like... stop crime, or anything. Anybody can do what I can with a few years of study and training."

 

Vicky shrugged. "Sure. And anybody can take some martial arts classes and study criminal law to go after the thugs on the street. Doesn't mean it's easy." She floated in, putting a hand on Amy's shoulder. "You are a hero, Amy, and--and probably a better one then I am."

 

"...hrm." Amy leaned into the grip slightly. "...maybe, yeah..."

 

"...This wasn't one of those creepy fangirls, was it? The 'I ship you with Edilon' kind?"

 

"No, just overenthusiastic." Amy sighed. "She asked me for my fucking autograph."

 

Vicky snorted. "Truly, your life is suffering."

 

"Shut up," Amy muttered. "At least I'm probably not going to see her again any time soon."

 

"It might not be so bad," Vicky offered. "Maybe she could be your friend!"

 

"Hah, right." Amy's voice dropped, almost too quiet for her to hear. "Like anybody'd want to be friends with a bitch like me."

 

She was in another one of her moods, Vicky realized. One where she wouldn't listen to anything her sister said. With a sigh, she wrapped her arms around Amy and settled in to wait.

 

It was the least she could do.

 


 

"...and of course the guy says it isn't his knife! I mean, he had just--" Vicky's phone buzzed, and she gave it a glance. "Hold on, I have to take this."

 

"It's probably her boyfriend," Amy drolly told Taylor.

 

"Oh, that's... nice?"

 

"You mind if I--?"

 

"No," Amy assured her, waving her off, "go on, us introverts need the time to recover anyway."

 

"Thanks, sis." Vicky walked off a short distance as she answered the call. "Hello, honeybunch. What's up?"

 

"A lot of paperwork," Dean grumbled. "The whole deal with Stalker is kicking up things over here, and that means everyone's on alert."

 

Vicky frowned, adjusting her phone. "That sounds serious."

 

"Serious enough that I might have to cancel our date on Saturday. I'm not sure if it'll be an all-hands-on-deck day or not, but I do know the Wards are being picked over especially thoroughly, so..."

 

"Damn. I was looking forward to it too."

 

"So was I." Dean sighed. "I hope you're having a better day than I am."

 

"Actually, kind of, yeah. I'm at the mall with Amy..." Vicky grinned. "And! Her new friend."

 

"Wait, she's made a friend?"

 

"I know! It's amazing, right?"

 

"Incredible. Good for her. You're not overwhelming them, are you?"

 

"Dean Stansfield, what kind of woman do you take me for? I have plenty of experience in handling introverts. And they really do seem to be... kind of bonding," Vicky admitted. "Like, I guess they aren't talking much, but they hang out a lot--"

 

"Gallant get your butt over here! I am not sorting through all these forms on my own!"

 

"Crap... sorry Vicky, I gotta go. Vista's giving me that look again."

 

Vicky smiled. "Say no more. Go be a hero, honeybunch. Love ya!" She hung up the phone, walking back to the table. "Yeah, sorry about that. Dean had some trouble at work that might cause him to reschedule our date on Saturday."

 

Huh. Was Taylor.... blushing? Maybe, it was very faint and it could have been her glasses playing a trick of the light.

 

"So what were you two talking about?"

 

"The benefits of a quiet lunch," Amy replied flatly.

 

Vicky clutched her heart dramatically. "Ack! No! My own sister, why would you attack me like this?"

 

"You're a superhero." Amy took a bite of her sandwich. "Deal with it."

 


 

"Hey there, Taylor," Vicky greeted. "How are things in the world of books and computers?"

 

"We're still going line by line," Taylor replied with a small smile. "How are things, uh, in the cape world?"

 

"They might just be about to get complicated," Vicky admitted, settling in next to her sister. "You heard about that new cape, right? Metis?"

 

"Yeah, I might have gotten wind of her," Taylor replied evasively. "Didn't she take on Hookwolf?"

 

Amy snorted. "Of course she did. Every brute takes on Hookwolf! It's like a fucking rite of passage or something--go for the murderblender!"

 

"Hookwolf's not an easy customer," Vicky agreed somberly. "It's great this new cape survived the experience and came out on top, but that's a hell of a risk to take--especially when you're just starting out."

 

"...at least the goons got knocked out," Taylor offered with a hesitant, nervous smile.

 

"Yeah, but head injuries are no joke," Vicky replied, remembering her own lectures on the topic. "I hope the new cape doesn't accidentally go too far. If it even was her..."

 

Taylor adjusted her glasses, giving her a confused look. "What... what do you mean by that?"

 

"The fuckers were hit by a saucepan," Amy explained in her post-analysis clinical tone of voice. "I've seen that kind of thing before. Thing is, the new cape didn't have a saucepan. My theory is a normal took the goons out, and the new cape's trying to protect them by taking the heat. Or maybe just taking the credit."

 

"Guess that makes sense..." Taylor mumbled.

 

"I think it's the first option," Vicky mused. "Not a lot of people think of taking on parahumans. The gangs probably wouldn't like it if the idea of ordinary men and women fighting capes took off. I mean, can you picture it? Some random mob going after Kaiser?"

 

"They'd die," Amy deadpanned. "Kaiser's a shaker."

 

"Well, okay yeah, but the point is that a lot of the Empire's capes aren't brutes. They'd have an active incentive to crush anybody who thought of breaking the unwritten rules." Her tone grew somber. "Like what they did with Aunt Jess."

 

Silence fell in the room for a moment, while Taylor fidgeted awkwardly.

 

"...Sorry, that--that's personal family drama, I shouldn't have--" Vicky cleared her throat. "So aaaaaanyway, uh, I hear there's... uh... that new book! That everyone's talking about. You know, the one with..."

 

"...with the teenage girl blatantly trying to change the subject?" Amy quipped.

 

"Yeah." Vicky huffed. "Yeah, that's the one."

 


 

"So how'd you and Gestalt meet anyway?" Vicky asked, casually catching a punch.

 

"Oh, we just ran into each other," Metis replied, shaking her arm. "Damn, you're strong."

 

"Brute powers. You're not half-bad yourself. But you should probably hold back a little more, that could have shattered an ordinary person's spine."

 

"Oof. You, uh, you ever do that?"

 

"No! No, I wasn't allowed to fight until I stopped breaking doors." Vicky shook her head, catching another punch. "I swear, half the reason Mom won't buy me a car is because of all the money I cost her."

 

"And the other half?"

 

"I can already fly, so why do I need a car?"

 

Metis conceded the point with a shrug, following up with a roundhouse kick--

 

"Nope, too much force! You've popped the perp and are covered in blood."

 

--and making a disgusted face when Vicky caught her by the ankle. "Well, that's certainly an evocative mental image."

 

"It helps to keep the consequences of your actions in mind," uncle Neil lectured. "That way, you try to avoid making any mistakes."

 

"Hah... yeah." Something like guilt passed over Metis's face, and she glanced at Gestalt momentarily. "...yeah. You're right on that one."

 

Vicky frowned, filing that away. There was a story there...

 

"...Hey, you want to practice throwing things?" Eric offered. "I can set up some targets for you."

 

"...Sure, why not." Metis shrugged. "At least Gestalt's getting on with her training pretty well."

 

Vicky clapped a hand on her shoulder. "Don't put yourself down. You're actually doing pretty well!"

 

"Really?"

 

"We might even start teaching you how to pick up cars soon," Uncle Neil assured her with a grin.

 

Vicky groaned. "Trust me, it's waaaaaaay more complicated than it looks..."

 


 

"You know, Amy's been doing a lot better recently."

 

"Oh?"

 

Vicky snuggled into Dean's chest as they watched the cliche chick flick. "Yeah, she's... happier. Still snarky as fuck, but given everything she deals with, that's entirely reasonable. And she's been hanging out with Taylor a lot."

 

"Taylor?"

 

"Her new friend. Taylor Hebert?"

 

Dean made a sound of understanding. "Right. The introvert girl."

 

"Yeah. I guess--I guess it's what she needed. Somebody not involved in all the... family drama." Vicky smiled. "She's finally taking steps toward being herself. I'm so proud of her."

 

"...You sound like a mom."

 

"Well, all older sisters are part-time moms, even with the best parents. Just part of being a family, you know?"

 

She didn't say anything about how her parents weren't the best. Dean already knew it. He was smart like that.

 

"I guess that makes sense," Dean offered. "Wouldn't know myself, but..."

 

"Really? Then what about--" Vicky glanced around, nobody seemed to be listening in. "What about Vista?"

 

"...What about her?"

 

Vicky huffed. "She's like your little sister, right?"

 

"We're just coworkers, Vicky. It's not like she comes to me with her personal problems."

 

"Well maybe she should," Vicky declared. "You'd be a great big brother."

 

Dean sighed. "It's not... it's not like that, for the Wards."

 

"Ugh. I know, I know, you're 'just coworkers'... honestly, I think that mindset might be a big part of the PRT's problem overall."

 

"Look, can we not argue politics?" Dean begged. "It's Valentine's day, I'm with my girlfriend, and I'm watching two moderately attractive actors pretending to make out on the big screen. Isn't that enough?"

 

Vicky rolled her eyes. "Fine, fine, we'll have a fluffy afternoon." God, she loved the boy but sometimes he could be just... so fucking dense!

 


 

"Hey." Vicky put a hand on Amy's shoulder. "You doing alright?"

 

She glowered at her. "Really? You're asking that after everything that happened yesterday?"

 

"Yeah, okay, stupid question." Vicky shuddered at the memory of Canberra. "Still, if you need anything--"

 

"I'm fine," Amy growled, pulling a mug from the cabinet. "Just need to drown myself in coffee."

 

Vicky noticed her hand idly brushing against the locket around her neck.

 

"....so," she asked, oh so casually. "You have any plans for today?"

 

"Meeting up with a friend at the boardwalk later," Amy grunted. "Just to check in after that whole clusterfuck."

 

"A friiiiiiiiiiend, huh?"

 

Amy eyed her warily. "Yeah... why?"

 

"Weeeeeeeeell," Vicky drawled, "I was thinking of heading to the boardwalk myself--you know, for a nice, relaxing stroll. You want to go together?"

 

"...God damn it, Vicky, I just--fine. Whatever. Sure, you can come along."

 

"...I mean if you don't want me to--"

 

"No, it's fine. Just--try to behave yourself, alright?"

 

Vicky held up her fingers. "Scout's honor."

 

She was mildly disappointed to discover Amy's friend was just Taylor, but a friend was a friend. She'd figure out who Amy was dating later; right now the girl just needed to relax.

 


 

"I am such a fucking idiot, Dean."

 

"No you're not," Dean assured her.

 

"Yes I am! I mean, all those dates I dragged Amy on--all of them trying to set her up with guys--and she's been gay this whole time?" Vicky groaned. "I should have seen it. God damn it, they were dangling it in my face and I missed it!" She buried her head in her hands. "I'm supposed to be her sister, I'm supposed to be the one she trusts--and I couldn't even figure this out!"

 

"Maybe she... didn't want you to know? It can be hard to figure out yourself, especially when you're also busy being a cape--"

 

She cut him off with a glare.

 

"...at least Taylor's nice?" he offered in consolation.

 

"...Yeah. She's nice. A little quiet, but then so's Amy." Vicky sighed, rubbing her brow. "Well, they seem to be good for each other anyway. Maybe I'll have a talk with them later, about how to keep things discreet. You know, cause Amy's famous."

 

"That might be a good idea," Dean agreed. "Although, uh, maybe you should... not involve your mother."

 

"Oh, fuck no, Mom would terrify Taylor," Vicky agreed.

 

"...So. A mechanic, huh?"

 

"Yep. Who'da thunk it?" Vicky started counting off on her fingers. "Book geek, computer nerd, wrench wench... good with her mind and with her hands."

 

"Sounds like a catch," Dean agreed.

 

"Yeah. Now if only she'd have more confidence in her own appearance."

 

"I guess that's what Amy's there for," Dean mused.

 

The two of them paused to consider that.

 

"Well shit," Vicky deadpanned. "Guess Taylor's doomed."

 


 

"Okay." Vicky steadied herself as she approached her house. "Listen, it's been a rough week, okay? Amy's been out of it since Saturday, and Dad had a bad day Monday, and Mom's... kind of intense. So let me do the talking, alright P.H.A.E.D.R.A.?"

 

"If You Say So, Miss Victoria."

 

"Call me Vicky." She landed in the backyard, putting the robot down and pulling out her keys. "Actually, don't call me Vicky. Mom likes professionalism. You can call me Vicky when you've... integrated into the household.

 

"Of Course. I Understand."

 

"Glad one of us does," Vicky muttered. "Mom! I'm home! And I've brought... uh... okay, it's kind of complicated, you should come here and see for yourself!"

 

Her mother sighed as she entered the room. "How many times have I told you not to yell in... the house... Victoria. What is that."

 

"Oh, uh, this is P.H.A.E.D.R.A. The, uh, Personal Home Assistant and... frick, I forgot the rest."

 

"I Am The Personal Home Assistant And Extraction Destination Retrieval Automaton." P.H.A.E.D.R.A. curtsied politely to Vicky's mother. "It Is A Pleasure To Make Your Acquaintance, Miss Dallon."

 

"Yeah. That." Vicky smiled, hiding her nervousness. "Gestalt made her for us! Isn't she neat?"

 

Carol crossed her arms. "Gestalt made her."

 

"Yeeeeeeup!"

 

"And... what exactly does she do?" she asked pointedly.

 

"Well, she's basically a robot nursemaid," Vicky explained. "She can do chores, make sure Dad takes his pills, you know, stuff like that. Oh, and she's got a built-in teleport beacon, you press one of her remotes and you wind up right next to her!"

 

"I see." Carol's voice dripped with suspicion. "How... convenient."

 

"I mean, uh... well, Amy was kinda down on Monday because of, you know, everything, and Taylor noticed so she decided to do something about--"

 

"Taylor noticed?"

 

Vicky winced. "Yeah. Taylor Hebert."

 

"I see. So you know that she is..."

 

"Yeah, she unmasked to me and Amy."

 

"Hmm." Carol Dallon stepped forward, examining the robot carefully. "...P.H.A.E.D.R.A."

 

"Yes, Miss Dallon?"

 

"Will you be reporting anything you see here back to your creator?"

 

P.H.A.E.D.R.A. looked almost affronted at the suggestion. "I Quite Sincerely Doubt I Will! I Am Programmed To Monitor And Maintain The Mental Health Of The Dallon Household, And While Lady Gestalt Is A Talented Individual, She Has Neither The Skill Nor Training To Act As An Emergency Psychiatrist!"

 

"...Hmn." Carol narrowed her eyes for a moment, before shaking her head with a sigh. "I suppose we can try this for a few weeks. Gestalt will be performing maintenance, I assume?"

 

"Yeah, she--I'll tell her if P.H.A.E.D.R.A. needs a tune-up," Vicky assured her. It probably wouldn't be a good idea to let Mom know about P.H.A.E.D.R.A.'s ability to contact other tinkers for repairs.

 

"I just know this is going to generate more paperwork," Carol muttered. "Come along, P.H.A.E.D.R.A., we should introduce you to the family."

 

"Uh, I'll just text Amy and tell her she can come home," Vicky said quickly. "She has one of P.H.A.E.D.R.A.'s remotes..."

 

Carol quirked a brow. "I suppose you might as well."

 

"Aheheh..." Vicky pulled out her phone, not noticing the way P.H.A.E.D.R.A. was eying her.

 


 

Vicky groaned, putting her laptop aside. "Shit... this could be bad." She leaned out of her bedroom, knocking on her sister's door. The moment it opened, she grabbed Amy and pulled her in.

 

"Argh--! Vicky, what the hell--?"

 

"Tabloid got ahold of a picture of you and Taylor kissing," Vicky explained quickly, gesturing at the laptop.

 

"What?!" Amy jumped at the laptop. "Shit! Can't those fuckers let me have one thing in peace?!"

 

Vicky shut the door behind her. "Yeah, I'm mad too. And I totally want to let you bitchfit, but we need to make plans on how to handle this."

 

"If anybody in the Empire catches wind of this--Fuck, we have to warn Taylor!"

 

"Actually, I gave it a quick skim, and the article very specifically refers to 'Panacea's mysterious boyfriend.'"

 

Amy paused, reading through the article carefully. "...seriously?"

 

"She's flat, tall, and wears baggy clothes." Vicky shrugged. "We lucked out there, I guess."

 

"...fucking heteronormativity," Amy grumbled. "This is still a problem. Taylor was at the center of that whole trial at the beginning of the year. If anybody thinks to compare this to that--"

 

"Shit, right. That's a good point, I was more worried about how we were going to tell Mom." Vicky glanced out the hall. "She's already kinda tetchy about P.H.A.E.D.R.A.--"

 

Amy groaned, burying her head in her hands.

 

"Hey." Vicky gripped her shoulder. "We'll figure this out, alright? You know I've got your back."

 

"Yeah. Fuck. Alright." Amy took a deep breath. "Okay, okay. What if we told Mom about Taylor at the same time we told her about the article? She'd obviously focus on the article and wouldn't have time to--"

 

Their phones, simultaneously, began to buzz. Once, twice, a third time...

 

Vicky pulled hers out first. "Cybertron's hitting another corp building. And it looks like the Empire's hitting some small businesses, with Hookwolf at the lead... and apparently, Oni Lee's fighting Purity in ABB territory. What the fuck, everything's happening all at once--"

 

"I need to get to the hospital," Amy decided, standing up.

 

"Wait--shit!" Vicky exclaimed as her phone buzzed again. "Gestalt's in the Empire fight!"

 

Amy stiffened. "She--she's got that armored battlegown, right?" she rationalized, clutching at her locket. "And teleports--"

 

"I'll go help her," Vicky promised, standing up. "After I drop you off at the hospital."

 

"Y-yeah." Amy swallowed. "Thanks."

 

"Any time sis." Vicky swept her up. "Now let's go be the heroes the city needs."

 

And if Taylor got herself hurt, Vicky swore to herself, she and her would be having words.

Chapter 18: Watch Their Tells, Part 1

Chapter Text

"Shit." Drakeward glances at you. "What do we do?"

 

"You're going to call Matron and tell her to send Metis to us and teleport the girl to the workshop. Then you're going to corral the gang members away from the civilians with your fire." You pull out your phone, rapidly dialing the PRT's emergency number. "Gestalt of Fable, reporting massed Empire attack with four capes against civilians and one new independent. Drakeward and I are about to engage, with Metis coming in ASAP. I'll keep the line open and updated."

 

"Understood, Gestalt. Can you identify the capes?"

 

"Hookwolf, Stormtiger, and Cricket in melee, Victor on overwatch." You release your S.P.R.I.T.E.s as you're talking, directing them to fly low through the crowd of nazis so none of the capes spot them. "Roughly 28 unpowered, armed with guns and other weapons, and twelve unarmed civilians. The new independent calls himself Balefire, seems to be a Brute with fire powers."

 

"Metis is on the way," Drakeward reports. "And the girl is safe."

 

"Very good, Drakeward, now box in the rabble. And do try to keep most of the damage to the road itself," you add, "these cars don't look insured."

Drakeward nods, darting down and spewing a line of fire between the gang members and the civilians. Balefire glances at her as she lands next to him and twirls her lance. Then his arms light on fire.

 

Satisfied with her performance, you look toward Victor, setting your trump field to resist his power before teleporting right behind him. He does hear the sound of the teleportation and whips around with a pistol that you easily knock out of his hands before engaging in a quick parasol/sniper rifle sword duel. Between your training, clairvoyance, and Victor's own surprise at not being able to drain your skill, you manage to best him in a little over thirty seconds, quickly tasering him unconscious and restraining him with... more than the usual number of zipties.

 

Huh. Maybe you should practice with your clairvoyance more often...

 

"Victor neutralized," you report over the phone, glancing down at the rest of the battle. Drakeward seems to be holding her own against the thugs, driving them aside with her lance as she flies through the crowd; you can already see five are down for the count. Balefire is contending with Stormtiger, and holding his own surprisingly well--the aerokinetic doesn't seem to be doing much against him. But Hookwolf is already looking his way, and Cricket's running toward her--"Moving in on Cricket."

 

You teleport between the two capes just as Cricket releases a hypersonic shriek that bounces off your open parasol. Trying to disorent your teammates? You give her a contemptuous look as your parasol snaps shut with a crackle of electricity. She's going to pay for that.

 

Your battle with Cricket is much more intense than your duel with Victor. For all that he stole his skills, the fact remains that they're skills, trained things, where Cricket is both skilled and supernaturally powered. It's a close battle, her hooked kama getting past your parasol once or twice and forcing you to deflect with your gauntlet while she takes some surprise teleport-strikes to the back. Eventually, with a few more scratches on your battlegown, you manage to undercut her legs and slam her into the ground, knocking her out.

 

Drakeward, meanwhile, kept the other gangsters from interfering with your duel, having downed another four gangsters while you were busy. Balefire, on the other hand, is struggling against Stormtiger and Hookwolf, with huge gashes across his chest. And all of you were so distracted by your opponents that you failed to notice three of the gangsters getting around the edges of Drakeward's firewall, already pulling out their guns--

 

--but at the last possible second, an array of force fields cuts the bullets off.

 

"Good morrow, citizens!" Metis greets cheerfully as she smacks back the gangsters with her staff. "I would highly suggest getting to shelter. Don't worry," she adds to one with a phone out, "I'll release the bodycam footage online later."

 

"...really?" Drakeward mutters.

 

"Some people will do anything for the hits," you point out as you finish restraining Cricket. "Cricket down. Metis! On Hookwolf!"

 

"Verily, Lady Gestalt!"

 

You step up to Drakeward, guarding her back for a moment as you swing your own parasol. "I'm going to go save Balefire from Stormtiger," you tell her, taking down six goons. "You good here?"

 

"Armor's doing its job," she assures you, smashing down another three. "And he looks like he needs help."

 

Metis's flying fist into Hookwolf's face is... so basic and telegraphed that he just rolls with it and gives her a contemptuous look when she spins around. Still, it's a brief moment where his attention is off Balefire and Stormtiger, which you exploit to teleport right between them. Stormtiger's instinctive air blade dissipates harmlessly against your trump field, but your parasol into his bare chest leaves him shocked and out.

 

"Stormtiger down," you report over the phone. "I am rather unimpressed."

 

Hookwolf snarls. Oh, right, he's standing right next to you.

 

You snap open your parasol, holding off a huge metal claw as you quickly switch your trump field. "Help Drakeward mop up the rest!" you command Balefire. "Metis and I have this handled!"

 

Balefire nods, though there does seem to be a mild degree of annoyance at his dismissal as he rushes off. Oh well, the battlefield is no place for an ego.

 

You step back from the claw and snap your parasol shut, taking a ready stance--but even with your training, clairvoyance, and trump field, you barely manage to hold your own against the bear-sized metal wolf. Sure, you're not getting hurt, but your armor is getting more and more scratched up, straining to heal under the assault. You're briefly relieved when Metis joins in, but she's even less of an issue for him than you are. Clearly he's stepped up his game since last you fought.

 

Then suddenly, you get a flash of foresight and twirl your parasol into his chin, knocking his head back just in time for Vicky's fist to ram into it.

 

"Ladies," she greets, cape fluttering in the breeze. "This guy giving you trouble?"

 

"Not for much longer," you reply, nodding to her. "One moment, please?"

 

You rocket into the air, rising up, and up, and up, as a S.P.R.I.T.E weaves under the cars and through the carnage. At the apex of your flight, you cut off your jetskirts.

 

See, the funny thing about your teleport drones? They're not like those Star Trek teleporters that take things apart and put them together. Instead, they automatically generate wormholes--warp space itself, for a fraction of a second. Which means, quite logically, that any momentum an object, or person, has upon entering is conserved on the exit, even if it changes direction. And wouldn't you know it, you just recently got a power all about transferring momentum on touch.

 

Hookwolf barely has time to spot the tiny fairy robot staring up at him before you rise from thin air and turn your terminal velocity into his flight path.

 

Metis and Glory Girl immediately catch on, flying up after him and keeping him in the air. You nod in satisfaction, turning to check on Drakeward and Balefire. Drakeward seems to be lagging, and one of the goons almost gets his gun on her--but then Balefire reaches over, tears the gun out of his hands, and crushes it in a flaming fist, letting the slag drip onto the street. The gangster looks around and, realizing he's the last man standing, slowly raises his hands.

 

"The gang members have been neutralized, and we're currently gathering them up," you report over the phone. "Glory Girl and Metis are keeping Hookwolf... occupied. I'd like to request some PRT and police vans to gather the perpetrators."

 

"Say again, Hookwolf is occupied? What do you mean by that?"

 

"I mean two teenage flying brutes are playing a game of Volley-Nazi, keeping him out of reach while we handle the rest of the situation," you explain as you and Drakeward start organizing and restraining the groaning goons. "Speaking of which, I'm going to do a quick sweep and see if anybody needs some first aid treatment."

 

"Understood. We're sending some vans to your position."

 

"Excellent. Thank you for your assistance."

 


 

You move into the shops and check on the civilians. Thankfully, you arrived quickly enough that most of them are uninjured, though there are a few twisted ankles and abrasions that you handle with a professional demeanor and some quick hospital recommendations. By the time you're done, Metis and Vicky have managed to smash enough metal off of Hookwolf that he's been forced into his human form, though you wouldn't be able to tell that from the way he snarls. "You think you're real hot stuff, don't you?"

 

"No, that would be Balefire," you deadpan. "Speaking of which... Glory Girl? Will you be alright keeping an eye on this cur while Metis and I have a little discussion?"

 

"Sure thing, Gestalt." Glory Girl pulls at the restrained villain's shoulder. "Come on, bucko, let's have you sit somewhere you can't cause trouble."

 

"You know, you really should respect your elders," Hookwolf growls.

 

"Awwww, is dah poor widdle nazi woof feewin his aaaaaage? Awwwww--yeah I don't give a fuck. Shut up and sit down."

 

"Quite the character," Metis notes as you head over to Balefire. "So, what's with the new guy? Is he... you know--"

 

"We're quite certain he's the beach trigger, yes," you agree. "I'd like you to confirm that with, ah, your unique skills." You tap the side of your helmet meaningfully.

 

"Right." Metis fingers her earring as you approach. "...yep. Looks like he's mostly a Changer--hm... conscious choice in the change--with a little bit of some empowering force field, but he's got one of your machines. I think the one that lets you understand your cards, so... I'm guessing he understands his powers better than he would without it? Or something like that. And yeah, he's got one of Drakeward's machines too, the one that produces her liquid--but not the one that automatically converts the saliva glands. Or any of the safeties. Shit, he's making that fire juice manually."

 

"So... he's a Changer/Brute/Striker/Blaster?"

 

"Probably, yeah. Little bit of Thinker in there too--you see how he's already healing his chest wounds? He's actively directing that regeneration. Without your machine he'd probably have to figure out how to do that via trial and error."

 

"I see." You hum thoughtfully. "I suppose we should feel lucky he seems heroically inclined..."

 

Drakeward waves as the two of you arrive. "Hi! I was just, uh, giving Balefire the rundown on trigger events and... you know, why people don't talk about them."

 

"It does explain quite a bit," Balefire admits. "Although I wasn't aware of the potential... side effects of triggering near other capes."

 

"To be fair, most people aren't. It's mostly theoretical at this point." Metis clears her throat. "So, uh, big guy... what exactly are you intending to do with your powers?"

 

"At the moment, I am mostly exploring what I am capable of. I may consider joining a hero team later on, however."

 

"You might want to read up on the laws surrounding independent capes," you suggest. "It certainly helped me. And, ah, if you want to avoid being... interrogated by the PRT, now would be the time to suddenly remember a previous engagement."

 

"I see. Thank you for the advice. I have suddenly remembered a previous engagement."

 

"Should we trade contact information?" Metis asks quickly. "Just in case."

 

"...That is reasonable," Balefire replies. He exchanges numbers with Metis, and then leaves.

 

"...So he's kind of a terse one," Drakeward admits. "Very to-the-point. But he does have a good head on his shoulders." She pauses for a moment. "Also... something about the way he carries himself... I think he's wards-age."

 

"Yeah, I got that too," Metis agrees. "He's confident in what he can do, but not so much in who he is. Typical teenager thing."

 

"You're one to talk," you mutter.

 

"Yeah..." Metis sighs. "Yeah I am."

 

You move to say something, but then the PRT vans come in. And alongside them are two Wards and a hero: Kid Win, Gallant, and Dauntless.

 

"Alright, let's do this," you say, mustering yourself up. "Time to make a good impression."

 


 

"Good afternoon, sirs," you greet the heroes with a curtsy. "It is of course a pleasure to make your acquaintance, though I wish the circumstances were less... grievous. Still, I am quite sure you'll agree that every bigot brought to justice is a gain for society, and as you can plainly see we have a multitudinous amount. Would you perhaps be willing to assist us in gathering up these miscreants?"

 

Kid Win is visibly impressed, and even Dauntless and Gallant appear to take approving stances, though you can't see their expressions through their helmets. "Of course," Dauntless interjects. "Gestalt, right? Do you mind if we take your statement?"

 

"Oh, not at all. Drakeward, Metis? Would you help these two youngsters with the rabble?"

 

"I'm pretty sure Gallant's older than you," Metis quips, but she's already flying off toward Victor. Drakeward rolls her eyes, waving Kid Win over to get his help in rounding up the gangsters, while Gallant helps Vicky with Hookwolf and the other capes.

 

You turn back to Dauntless and explain the sequence of events. Yes, you did order Drakeward to set the road--and only the road--on fire to corral the gangsters. No, Metis was not here from the beginning, nor was Glory Girl. Yes, Metis does have footage of the new independent hero, and you're certain she'd be willing to share it. No, there were no significant injuries--well, not to the civilians, anyway, you haven't had time to analyze the gangsters. Clarifications and explanations take roughly a few minutes, by which point all the criminals have been packed away.

 

"I do hope you keep a close eye on those ones," you note, nodding toward the vans holding the Empire capes. "Hookwolf may be more obviously threatening, but Victor, I feel, is the greater danger. No doubt the Empire will attempt to spring them from their cells."

 

"Don't worry," Dauntless assures you, "we'll be keeping a close eye on them. Hopefully with their heavy hitters and one of their primary strategists locked up, the Empire won't be able to press as hard."

 

"Of course. Oh, excuse me a moment!" you say to the Wards as they get closer. "I was wondering if you wouldn't mind some tinkering talk."

 

"Ah--" Gallant glances at Dauntless, who shrugs, then at Vicky for some reason, who just smugly grins. "--well, you see, my personal tinkertech is... highly esoteric," he explains.

 

"It'd have to be," Metis mutters, examining him closely. "Actually... did you even make your own armor? Cause it looks like a combination of Kid Win's and Armsmaster's work..."

 

You blink a bit, looking at Gallant's armor carefully. Now that you think about it, his armor really does seem generic. There's a few tinkertech systems in it, but they mostly seem to be built toward enhancing his effective strength enough that the thick metal isn't too heavy for him. In fact, you can't spot anything that looks like an energy projection system in his gauntlets...

 

"Well, I--"

 

"You're not a Tinker at all, are you?" Metis continues thoughtfully. "Mmm. No, definitely not a Tinker."

 

You see Kid Win and Dauntless tensing a bit, and decide to diffuse the situation. "There's no shame in being supported by your team, Metis," you interject smoothly. "Why, Drakeward's armor is my own creation, you know that."

 

Metis glances at you for a moment, before leaning back. "Of course not. I just find power interactions fascinating, that's all."

 

"Oh, you're a cape geek?" Glory Girl asks.

 

"And a geeky cape," Metis agrees. "I mean, I did dress up as a wizard."

 

"...how exactly did you figure that out?" Gallant asks warily.

 

You and Metis share a look. She glances at Vicky for a moment, and then lets out a bit of a sigh. "One of my powers is, well, the ability to analyze the construction of powers. Not exactly what they do, but how they do what they do--the nature of the machines that put together the end result. Those two," she gestures at you and Kid Win, "have a machine that I'm pretty sure 'accesses a library', and I have good reason to believe that it's activated whenever they tinker. You don't have that machine, therefore you're not capable of ordinary tinkering."

 

"You can analyze powers?" Dauntless inquires.

 

"I can analyze the processes by which the methods that powers operate are made," Metis corrects. "It's... like visiting a factory floor. I couldn't tell you how a machine makes a car engine, but I can see engines coming out of it and say 'that machine makes the engine, that machine makes the car doors, that machine makes the airbags, that one puts them all together.' Learning to understand what I'm seeing is... a process."

 

"That's still really impressive," Vicky remarks. "Seriously, powers are mysterious things."

 

Metis chuckles a bit bashfully. "Ah, well, uh..."

 

"Could you--" Kid Win pauses, gathers his nerve, and starts again. "Could you maybe analyze my power? I mean, I don't--I don't actually know what my tinkering specialty is--"

 

"Ah, perhaps we could arrange a collaboration?" you interject. "I would very much like to work with you and Armsmaster at some point, and I certainly wouldn't mind Metis coming along."

 

"It'd be easier to get a read on your power while you're using it anyway," Metis agrees.

 

"We'll contact you about a possible collaboration later," Dauntless says, cutting off Kid Win before he can reply. "There are certain... laws to observe, you understand."

 

"Of course." You nod. "I looked over quite a bit of cape law before I started out."

 

"That's good. Also..." Dauntless glances around. "I'll have to ask you keep Gallant's non-Tinkerness to yourself."

 

"Ah yes, the perils of public relations." You nod in understanding. "We can keep a secret, don't worry."

 

Dauntless nods as the last of the prisoner vans drive off. "Well, we're going to head out. Between this fiasco, Oni Lee fighting Purity, and Cybertron hitting another building, today's shaping up to be a busy day."

 

"I dropped Amy off at the hospital earlier," Vicky tells him. "I'll catch up with you, just need to have a quick chat with Gestalt first. Independent hero stuff," she explains at Gallant's look, "don't worry about it."

 

"...alright."

 

The three heroes load up in a PRT van, and Vicky gestures with her head toward the air. You follow her up, a little curious.

 

"You know that date you had with Amy on Friday?" she says without preamble. "A tabloid got ahold of a picture of you two kissing."

 

That sends a jolt through your spine, and you start wringing your hands. "Fuck. I knew the paparazzi'd be an issue, but I didn't expect--"

 

"Luckily it's a small-time rag. Couldn't even be bothered to check its sources, called you 'Panacea's mysterious boyfriend.'"

 

"...boyfriend?"

 

Vicky smiles, though it's a little wry. "Baggy clothes for the win, I guess. But the picture's out there now, even if it's only in a cut-rate tabloid. And I doubt whoever caught it would send it off to just a cut-rate tabloid. Anybody compares the pic to the news stories about the trial, and, well..." She sighs, glancing down at the road. "You might want to watch your back."

 

The implications are obvious. You sigh and nod. "Thanks for the heads up. I'll keep an eye out."

 

"Good. Now, do you want to go see if we can catch Cybertron?"

 

"I'm gonna have to pass. Something actually came up right before the whole fight with Hookwolf, and I get the feeling it's time-sensitive."

 

"Alright. You take care of yourself, Taylor." Vicky flies off, presumably toward Cybertron's destination.

 

"So what was all that about?" Metis asks when you land.

 

"Tabloid got ahold of a pic of me kissing my girlfriend."

 

Drakeward winces. "Oof. We should take out the Empire ASAP."

 

"Not as simple as that, but I'll think about it. In the meantime..." You turn to Metis. "The girl we have back at base. What can you tell me about her?"

 

"Preteen, definitely has powers, nobody believed her until she found me." Metis shrugs. "Apparently there was a 98.793 percent chance I'd believe her. And..." She cringes. "A 63.587 chance we'd be able to save her family."

 

Thinker. Probably a precog. Shit.

 

"We're going to the workshop now," you declare, recalling your S.P.R.I.T.E.s and reaching for your remote.

 


 

A moment later, T.R.A.C.E.I. is crossing their arms and... well, you can't quite call it a glare, their face doesn't move that way, but you can definitely tell that they're a little annoyed. "I Would Like To Be Informed Of Any Guests I Might Have Before They Arrive, Lady Gestalt."

 

"It was a spur of the moment thing," you explain as Metis and Drakeward arrive behind you. "The girl's safe, right?"

 

"I Am Sure She Could Be Dangerous In The Right Circumstances."

 

"That's not what I meant."

 

"Yes, Lady Gestalt, The Girl Is In No Danger From Anything But Her Own Paranoia."

 

"I'm right here," the girl says from behind T.R.A.C.E.I. "And I can hear you, you know. It's not paranoia if they're really out to get you."

 

"I had to skip home to get some snacks," Matron explains, gesturing to the plate of cookies and glass of juice the girl is sitting next to. "Maybe we should bring the minifridge back here?"

 

You nod. "Thank you, Matron. I hope you're doing well, miss...?"

 

"Alcott. Dinah Alcott." The girl eats another cookie. "My uncle's running for mayor, you know."

 

"I... didn't know that," you say diplomatically. "Might I ask what led you to running into my teammates?"

 

Dinah swallows. "I... I can see the future," she explains. "Not really good, it's like--it's a jumble of a lot of things, but I can tell how likely something is to happen. And... there's a man. A man with a snake on his costume. He finds out about me, a lot of the time--he might already know about me--and he sends men to capture me. And... if my mom and dad are there when it happens, they... don't usually make it." She wipes a bit of wetness away from her eyes. "I, I tried to ask for ways to keep me safe, to keep them safe. That's how my power works, I ask questions and I get percentages. The thing is, they're bad. Try to avoid being found? 12.643 percent chance of my parents surviving. Join the Wards for protection? 87.977 chance of getting kidnapped anyway. I even considered joining one of the gangs, and--and you don't want to know those percentages."

 

Then Dinah looks up at you. "But when Fable was formed, I asked--I asked how likely it would be for you to keep me safe from the snake man. 73.475 percent chance... and it just went up the more I helped you. And the same was true of keeping my family safe. So... I want to join your group. If, uh, if that's okay."

 

"I see. Would you mind terribly if we discussed this among ourselves for a moment?"

 

"Go ahead."

 

Your team steps aside, glancing among each other.

 

"Thoughts?" You turn to Matron. "Aunt Zoe?"

 

"The girl's desperate, and she needs our help. I don't like the idea of a child fighting, but... well, she'd be a prize for anybody who knew about her," Matron admits. "It's probably best to let her on the team, just so we can make sure she's properly equipped. Although I'm quite against sending her out patrolling unless it's absolutely necessary."

 

"Alright." You turn to Metis. "Madison?"

 

"In my experience, the more complicated machinery produces the most powerful powers," Metis says. "And that girl has some of the most complicated machinery I've seen. Even aside from the moral responsibility of keeping her and her family safe, we need to make sure she learns how her power works so she doesn't accidentally kickstart the apocalypse or something. Plus," she smiles a bit, "I've always kind of wanted to be a big sister."

 

"Duly noted," you say dryly. "Emily?"

 

Drakeward sighs. "I'm not saying no," she begins, "but we absolutely, positively, need to make sure her family's brought in on this. Let them know who we are, and why we're making such a big deal about this. I mean, her uncle's running for mayor! That means her family's probably rich enough to cause us issues if we don't... you know, make sure they understand."

 

You nod. "That's a good point. Matron, do you think you can discuss things with the Alcotts?"

 

"I believe so. Although... some incentive toward agreeing wouldn't go amiss."

 

"Fair enough... and I believe I have just the idea."

 

You break from your brief meeting, turning to Dinah. "Miss Alcott, I would like to formally welcome you to Fable--"

 

She grins, sighing with relief.

 

"--pending your parents' approval." You hold up a hand to forestall her objections. "Even should they decide against it, however, I am willing to ensure you are capable of escaping any... unfortunate situation you find yourself in. Firstly..."

 

You hold a hand out to T.R.A.C.E.I., who very dryly gives you one of their remote triggers.

 

"...this button," you say, handing it to her, "will teleport you and anybody you are holding to T.R.A.C.E.I. here. And as they don't leave my workshop, you'll be as safe as anybody who comes here is, should you press it."

 

"Alright..."

 

"Secondly, I would like to gift you one of my P.I.X.I.E.s." You pick up one of the small robots, who chirps and waves at the girl. "They also have a remote, but are much more discreet than T.R.A.C.E.I. is. You keep that little one at your house, and you'll be able to jump home at the push of a button. I'm sure your parents can come up with an emergency plan that incorporates that little fact."

 

"Especially if you disguise it as a teddy bear," Metis adds with a grin. "Or a doll or something. Just give it a little outfit, and nobody who doesn't know about it already will know it's there."

 

"...Thank you." Dinah's tone is filled with sincere gratitude. "You'll... you can stop the snake man, right?"

 

You kneel down, putting a hand on her shoulder. "We will bring the cur threatening you to justice. You have my most solemn oath."

 

Dinah takes you at your word, hugging her P.I.X.I.E. tightly.

 

"Now then, I believe it would be best for Matron to escort you home," you say, rising up. "She'll be talking with your parents about all this, after all."

 

"Okay." Dinah stands, pauses, and gives you a quick hug before Matron heads out with her.

Chapter 19: Watch Their Tells, Part 2

Chapter Text

Monday rolls around, and you bite your lip as you head into school. Nobody seems to be looking your way, or staring at you, or anything. Still, you're on edge until you get to lunch.

 

"...Hey, uh..." You sit down next to Amy. "Vicky told me about the tabloid."

 

Amy sighs. "I--Taylor, I can understand if you want to avoid me until this dies down--"

 

"I don't want that," you say quickly. "In fact, I--I, you know..."

 

You scramble for an idea.

 

"Iiiiii was wondering if you want to meet, uh, the rest of my team? I mean, I know you've already met them, but that was, that was a cape meeting, I just thought you might like to meet them in, you know, a less formal environment. Unmasked. Um. If that's okay."

 

Amy chews her lip. "Like... this afternoon?"

 

"All week. If you want." You take her hand. "I've got a few cape-related things to handle, but... I think this week should be about you."

 

"...Okay," she murmurs, squeezing back. "If they'll have me, I--I'd be honored to meet your team."

 

And so, after school, you make a quick phone call to Aunt Zoe and Madison. Aunt Zoe agrees to host you, and Madison is eager to meet "your cute girlfriend." You decide to take Amy to Aunt Zoe's on the bus, even though you can teleport there, just to reduce suspicion--and to make sure she knows the way in case she ever needs it.

 

"Hello Taylor," Aunt Zoe greets as you come in. "And who's this?"

 

"Aunt Zoe, this is my girlfriend, Amy Dallon. Amy, this is Zoe B--Glenn. Zoe Glenn, my aunt."

 

Amy shakes Zoe's hand and pretends not to notice your slip-up. "Nice to meet you, miss Glenn." She smirks a bit. "Or should I say Matron?"

 

"I'm only in the cape business to make sure these ones don't do anything foolish," Aunt Zoe replies, ruffling your hair. "Go on in, dear, the others are waiting for you."

 

Madison looks up as you enter, grinning. "There's our master of arms! And lo, doth she bring a sage or a barbarian into our midst?"

 

"Depends on the day," Amy replies wryly, though there is a hint of a grin to her face. "So... one of you is Metis, and the other is Drakeward, right?"

 

"Yep." Madison smirks. "And I bet you can't guess who is who--"

 

"You're Metis and she's Drakeward." Amy smirks right back. "It's the hips."

 

"Glad to know I'm memorable," Emily deadpans. "Emily Rogers, former teenage hobo."

 

"Madison Clements, former high school bully."

 

"Amy Dallon, former ultrabitch." Amy elbows you lightly. "Thanks to this lunatic, I'm now only a megabitch."

 

"We welcome bitches of all stripes," Madison replied magnanimously. "Come on, have a seat. Emily's hooked us on an Aleph show about myths and explosions."

 

"Sounds ridiculous, I'm in."

 

You and Amy sit down on the couch, watching as a melodramatic form of SCIENCE! takes place on screen. There's some commentary and ribbing about the various near-criminal stunts on display.

 

"...So." Madison glances at Amy. "About... what I mentioned, on the roof."

 

Amy sags a bit. "What about it?"

 

Madison, to her credit, picks up the discomfort immediately and switches tracks before you even glare at her. "I'm nearly done with my 'healing bracer.' Just need a few more gems to latch in the last few bits. But, uh, having healing power and being experienced with it are two different things. I was wondering if you could maybe train me sometime?"

 

"Hrm." Amy bites her lip. "Well... there are certain legalities regarding parahuman healing that you'll need to know, even before you attempt it. But I might be able to expedite them, and... I guess showing another healer the ropes could be interesting. Can you, uh... can you give me your number so we can organize it?"

 

"Sure. You can call me anytime, for anything."

 

"Uh... thanks."

 

"Yeeeeeeeeeeeah Taylor told us she was poly."

 

You blink a bit, and then blush. "Madison--"

 

"Okay," Amy says carefully, "that's good. So you know that, uh--"

 

"That I have your hypothetical okay to begin wooing your girlfriend? Or vice versa? Yeah, I got that." Madison grins. "What I want to know is if I can try to woo you as well."

 

"Uh--wh...I, um." Amy bites her lip. "I, uh, haven't thought about that. Um." She glances at you, and you shrug. "I... huh. Could I...? I mean... I always knew Taylor was poly, she told me before we started dating. And I didn't mind, especially since, uh..."

 

"Since you got to look at all the pretty girls she could net?" Madison says knowingly.

 

"Ahem. Yes. Well." Amy runs her hand through her hair. "You know I'm... you know." She taps her head meaningfully.

 

"Yep. I know. And you know what? I'm willing to risk it."

 

"Sorry, did I miss something?" Emily interjects.

 

The three of you awkwardly pause for a moment.

 

"I--uh... a side effect of my power means I'm not... exactly... mentally healthy," Amy admits reluctantly. "I didn't know about it until Metis told me, and... I might have had a little bit of a freakout, and--"

 

You take her hand and squeeze gently. "We're... working through it. Together."

 

Madison nods somberly. "Look, all flirting aside--people need support networks. Ordinary people, traumatized people--and we all know every parahuman is traumatized--and those with mental disorders especially so." She fiddles with her hair, glancing aside. "A bad support network can lead you to bad places. That's... that's what cults are, when you get right down to it, but they're not the only bad network out there. I fell into one and only got out because of... because it got hammered in how bad I was getting. So... I'm going to do my best to be a good friend from now on. Somebody Taylor--somebody you can count on. And, like, sure, maybe I want to make out with two or three girls on the same night, but... that's a benefit. It's not the point, you know? I guess what I'm trying to say is... I'm here for you, whether or not we start dating."

 

"...God damn it, Taylor, do you just attract sappiness?" Amy complains, but she's already relaxing.

 

"Hey now, I'm seventy percent sauce!" Madison declares smugly.

 

"And I'm eighty percent snark," Amy shoots back, speculatively rubbing her locket.

 

"...so where does the polycue stand on me?" Emily asks you. "I mean, I can see how they're shaping up, but, uh--"

 

"I wasn't sure you'd be interested," you say. "I don't think we had much conversation about it beyond 'girl hot, she girl.'"

 

"Much girl," Madison offers.

 

"Much hot," Amy agrees.

 

"Which isn't really a lot to build a relationship on," you point out, shooting them a look of amused annoyance. "And there's the power imbalance, too, I mean... is it ethical to just start dating the girl you took in off the streets?"

 

"I don't think that's a problem anymore," Madison mused. "I mean, it might have been while she was living in your workshop, but now she's living with Miss Glenn, so the power's more even."

 

"So, you're waiting for me to make the first move... because you respect my own decisions," Emily muses. "Uh. Hm. Well... Thanks, I guess."

 


 

The rest of the afternoon passes pretty casually. Aunt Zoe checks in on you once or twice, Madison playfully flirts with both Amy and you--"Alright, alright, fine! You're pretty! There, I said it."--and overall Amy comes out of it a lot more confident in her ability to keep track of her mental state going forward. Eventually you bid Amy a good evening with a kiss (which Madison promptly declares 'the most adorable thing I've ever seen', earning middle fingers from both of you that she claims somehow makes it more adorable), and she calls up P.H.A.E.D.R.A. to make sure she can teleport home without getting subsequently interrogated. Madison says her goodbyes and teleports home herself, and you give Aunt Zoe an exasperated look.

 

"I made the P.I.X.I.E.s for emergencies, not convenience."

 

"Technology adapts to the user," she replies with a shrug. "Or are you not going to teleport straight home?"

 

"Well, yes, but the difference is I have a multi-purpose robot, not just a walking emergency beacon!"

 

Aunt Zoe and Emily both give you amused looks.

 

You huff, conceding the point with grumpy silence as you pull out your M.A.I.D. remote and go home. After patting the M.A.I.D.'s head and telling her she's a good girl (which gets a cheery beep in reply), you decide to do some research. First of all, since you're possibly getting an underage member of Fable, you decide to look up the resources that the PRT has for independent heroes. From what you can tell, though, all they have is the registry itself and a few possible consultants for registering. With an exasperated sigh, you decide to just spend the rest of your night studying.

 

You somehow wind up feeling even dumber.

 


 

Tuesday's lunch has Amy awkwardly fiddling with her locket. "Hey, uh, Taylor?"

 

"Yeah?"

 

"I..." Amy swallows. "I'm... not just a healer."

 

You wrap your arm around her comfortingly. You can tell this is... important to her.

 

"I mean, I know Metis probably told you--"

 

"She hasn't. All she's said is your power is complicated."

 

"Complicated. Ha. Well, that's... one way to put it, yeah. I..." She swallows again. "I'm... a touch-based biokinetic. I can... mould flesh. Change muscles, and... bones and other things. I use it to heal, because... healing's good. Healing's safe. But... in theory, I could... use it for other things."

 

You can feel her cringe, so you pull her in tighter and kiss her forehead. "Okay."

 

"Okay? It's not--I mean, there's Nilbog, and Bonesaw, a-a-and Blasto and they're all villains of the worst kind and I don't even need tools to do it I could just reach out and--"

 

"And you choose to heal. Your powers are a part of you, but you choose what you do with them."

 

Amy sighs. "That's the problem, though. The... the thing in my head. I think it wants me to... do more than just heal. I think... I think I need to actually..." She flinches preemptively. "I think I need to actually change some things. Biologically. And I know that's not--I mean, if the PRT found out, they'd--"

 

"Then we just... have to make sure they don't find out," you say. "Actually... do you want to come to my workshop later? I mean, I have to go to work this afternoon, but after that I can get some plants and--"

 

"I--...okay." Amy sighs. "Okay. I should drop by the hospital anyway, but after that... sure."

 

And so, after school (and work) you drop by a gardening store and pick up a few potted plants, making sure you have a decentish variety before you sneak into an alleyway and teleport to your workshop. "Amy's going to be working with these," you tell T.R.A.C.E.I. "I don't know when she'll get here, but when she does, be nice, understand?"

 

"Of Course, Lady Gestalt. I Would Not Wish To Offend Your Paramour Unnecessarily."

 

You give them a suspicious look, but eventually turn to your own project. Aunt Zoe, for all her help, is still dangerously unprotected as a cape. Sure, her breaker form makes her safe--at least, you assume it does--but she has to choose to enter it. She doesn't even have a brute power like Metis. Well, you're going to fix that. And maybe even get her in the air on her own...

 

You spend a few hours carefully crafting components and folding them together, alongside T.R.A.C.E.I.'s help--pausing only to greet Amy when she arrives, and direct her toward the plants. When at last you're finished, you step back and observe your latest masterpiece with a satisfied nod. It'll keep Aunt Zoe safe, comfortable, and it won't even be too obtrusive until it's deployed.

 

"Well, that's done." You turn to Amy. "How are you doing?"

 

Amy winces, glancing at the plants. You can't see anything different at first... but then you notice that some of the leaves have taken on a heart shape.

 

"I, uh... thought I'd start with something basic," Amy mumbles. "Just... you know, not changing anything functional, just... aesthetic. They'll still need to be watered regularly, and, uh, they... there's not a lot of sunlight here--"

 

You wrap her in a hug. "I'll buy a sunlamp."

 

"...you can't just tinker one up?" she snarks.

 

"Not easily, no." You let out a breath. "Do you... feel better?"

 

"...A little," Amy admits. "I... it's cliche, but the fog is... cleared a bit. Not a lot, but I feel... kind of lighter, now." She chuckles sadly. "Isn't that just fucked up. I feel better, and all I had to do was make mother nature my bitch."

 

"She's kind of a bitch anyway," you point out. "All those diseases and mushrooms and stuff."

 

"Ugh, yeah. And cancer--fucking cancer, do you know how stupidly common it is--?"

 

You let Amy rant on about the idiocies of biology and smile to yourself.

 


 

Wednesday, unfortunately, opens with a distressing text from Madison.

 

Madison: Don't know if you saw the news yet.

Madison: Empire broke out the capes Fable locked up yesterday.

Madison: It's a huge scandal.

 

Fuck. And Victor knows you can resist powers, to a degree. At least you knocked him out before Metis arrived... although the Empire might be able to put things together from what Hookwolf and the others saw. FUCK.

 

You're tense up till lunch, where Amy notices and hugs you tightly--much to Vicky's entertainment. "If the tabloids weren't a thing, I'd totally be taking a picture and putting it on my social media accounts," she informs you two.

 

Amy huffs. "We heard about the breakout," she tells you. "Are you doing okay?"

 

"I'm a little worried," you admit. "I mean... you know my Trump forcefield? The one that neutralizes cape attacks? I had tuned to Victor for a bit, and I'm sure he noticed." You sigh. "And I chose to fight each of the capes one-on-one, which means if they're able to put two and two together--"

 

"Ordinarily I'd say you don't need to worry about nazis being smart," Vicky quips, "but unfortunately there are some people who manage to retain basic reasoning while being completely delusional. So, yeah, that could be a problem."

 

"Not to mention what they could do if they figured Metis out," Amy mutters.

 

"Metis?" Vicky tilts her head. "Right, she can scan powers, somehow. Wait, can she replicate them too?"

 

"...you are way too smart for your own good," you sigh. "Yeah, Metis is a tinker/trump. She can reconstruct powers using her jewelry, if she talks to the parahuman with powers."

 

"I see..." Vicky frowned. "So hypothetically, if the Empire managed to get the jewelry off her--"

 

"They'd be facing a pissed-off Fable," you declare, holding Amy closer.

 

"And a pissed-off New Wave," Vicky promises. "Let's just hope none of them connect the dots there."

 


 

After school, you invite Amy to hang out with your team again--"They'll be fine with it, I promise!"--and quickly shoot over to your workshop to pick up the new armor you tinkered, before heading over to Aunt Zoe's.

 

"I, uh... I made something for you," you say as you enter the apartment. "A little adjustment to your cape costume."

 

Aunt Zoe smiles indulgently. "Alright, let's see it."

 

"Actually, to get the full effect, you need to put it on." You hold out the box that you put the armor in. "Here... I don't think it's too complicated."

 

"You should just do it," Emily advises. "See that look in her eye? She's not going to rest until she shows off her work."

 

"Alright, alright!" Aunt Zoe laughs, taking the box and heading into her bedroom. A few minutes later, she comes out with a somewhat confused expression. "Taylor, I--don't get me wrong, this really is a gorgeous outfit, and I do appreciate it, but... it's just a dress with gloves and a breastplate."

 

 

 

"Oh?" You grin. "Are you sure about that?"

 

Zoe sighs. "Alright, what trick did you incorporate into this?"

 

"You see that little cross in the center of the breastplate? Try tapping on it."

 

Zoe gives it a look and, very cautiously, taps it. Instantly her dress reacts, expanding and unfolding and morphing in the space of seconds. The thick shoulder ruffles contract into pauldrons, while guantlets slip out from under the sleeves. Plates of metal ratchet out across the skirt, and the breastplate reshapes itself to better support the jetskirts unfolding behind her. By the time Zoe has reflexively stepped back in shock, she's gained an elegant set of green armor atop her already elegant dress.

 

 

 

"I--Taylor, this is--" She looks at you. "This is... astonishing. How did you fit all this into that dress?"

 

"Very expertly, thank you." You smile a bit. "So, that's a regenerative set of contracting armor, complete with jetskirts. Very much like my own battlegown, but more in line with your own aesthetic. You can retract it by tapping that button on the chest."

 

She glances down, taps the button, and everything folds back into place. "Well. Ahem. Thank you, Taylor. I... suppose I'll have to practice flying in this, won't I?"

 

"Trust me," Emily deadpans, "it isn't easy. At least she'll modify it if things aren't working."

 

You blush a bit. "Yeah, that's... that's true."

 


 

Shortly thereafter, Madison and Amy arrive. You gather around the television for another session of those crazy guys doing crazy things for science.

 

"...Hey, uh, Madison?" You glance at her. "Have you... told your parents what you do on the weekends?"

 

Madison cringes a bit. "Ssssssssort of? I tell them I'm... volunteering."

 

You trail your hand down your face.

 

"Look, they wouldn't understand, alright? I'm already in enough hot water as it is. If they knew I was Metis, they'd... Well, they'd probably freak out. A lot. They might even... take away my jewelry box."

 

"...And what if Aunt Zoe was there?" you offer. "To, you know, explain things--"

 

"Yeeeeeah, they're... very leery of the Barnes family now. You know, with the trial and all. And, like, sure, she divorced the guy, but..." Madison sighs. "That could backfire hard."

 

You awkwardly rub your arm. "You... you're going to have to tell them. You know. Eventually."

 

"I'll, uh, wait till my community service hours are done. Should be some time next month..."

 

You decide not to push it right now.

 

"Sooooo. Amy," Emily asks, trying to cut through the awkwardness. "Do anything interesting lately?"

 

"I cannot answer that question due to doctor-patient confidentiality."

 

Madison snorts. "Come on, girl, your life can't just be medicine all the time. I mean, you find time to hang out with Taylor, right?"

 

"Well..." Amy pauses for a moment, then considers her thoughtfully. "I... did head over to her workshop yesterday."

 

"Ooooooh?"

 

"Yeah, we hung out while she was working on... was it armor for Matron?"

 

"Yes, it was armor for Matron," you confirm. "Actually--Aunt Zoe!" you call out. "I don't think Madison has seen your new armor!"

 

Aunt Zoe huffs, stepping into the room with a tray of snacks. "Here it is."

 

"Seems understated," Madison notes.

 

Aunt Zoe puts down the tray and, absolutely deadpan, triggers the unfolding mechanism.

 

"...yeah, that makes more sense. Looking hot, miss Glenn!"

 

"That's not exactly the purpose of the outfit," Aunt Zoe points out.

 

"Actually, there's a whole argument to be had that looking good is an important part of a Cape's costume," Amy corrects. "I know for a fact that most of New Wave exercises regularly so they don't look too ridiculous in the white spandex."

 

"Most of New Wave?" Madison asks.

 

Amy bites her lip. "I'm... not exactly a frontline fighter. As long as I do my job, Carol doesn't care how I look."

 

Aunt Zoe frowns, retracting her armor. "That doesn't seem very fair. Especially since, by any reasonable metric, you're currently the most important member of New Wave."

 

"...is this another 'I'm the most heroic hero to ever have heroed' thing? Cause I get that a lot from Taylor."

 

"Well, that much might well be true," Zoe replies. "But more realistically, you're the member of New Wave that draws the most... attention. The older generation sticks to PR events, for the most part, and the younger ones aren't really known yet--aside from your sister, who is actively trying to get her name out there. You, though, work day in and day out, performing countless miracles--where the rest of New Wave chose evocative and simple names, you decided to name youreself after a goddess of health."

 

"...it wasn't really my choice," Amy mumbles. "Carol was the one who--"

 

"The same Carol that 'doesn't care how you look?'" Aunt Zoe shakes her head. "I might need to have words with that woman."

 

"Get in line," you grumble. "She apparently decided to just... tell New Wave I was Gestalt, because I was being too nice."

 

Emily blinks. "Wait, what the fuck? She seriously--why?! That's, like, a major breach of lawyer confidentiality, right?"

 

"You know T.R.A.C.E.I.? Well, I made another gynoid for the Dallon house, P.H.A.E.D.R.A., to help out with chores and... other concerns." You glance at Amy. "And apparently, missus Dallon took that as permission to let all of New Wave know who I was."

 

"You should talk to Lady Photon about that," Madison says. "Since she's in charge, hypothetically."

 

"...You're right. I should." You stand up, pulling out your phone. "Excuse me a moment..."

 

"Hey, uh--" Amy grabs your hand. "...please don't be mad at Aunt Sarah. It was Carol who did it, nobody else."

 

"I'm not mad at her. I'm just... going to clarify some things."

 

"...okay." Amy nods, letting you go.

 


 

You head into one of the bedrooms, dialing up the number for New Wave. It's not long before it's picked up. "Hello, this is Lady Photon."

 

"Miss Photon!" you great cordially. "Or perhaps I should say missus Pelham. I understand you know who I am behind the mask now, after all."

 

Lady Photon sighs. "Vicky told you, didn't she."

 

"Amy, actually. I hope you understand why I'm a little upset about missus Dallon's decision."

 

"Yes, I do. New Wave may espouse responsibility for parahumans, but we know better than anyone the dangers that come with being exposed. And frankly, it was a gross breach of your privacy. I can understand if you don't want to have any further dealings with us--"

 

"Oh, I'm fine with most of you," you interject. "And I do look forward to future collaboration. It's just... I respected her, you know? I thought I could trust her. But... Well, now I'm not so certain how to handle the issue of Carol Dallon. I was hoping you might have some advice regarding this whole situation. How to hold her accountable without bringing down all of New Wave."

 

"...that's a question I've been asking myself for a while now," Lady Photon grumbles. "It might not be possible, honestly. Most of the methods I can think of are rather... public. I suppose you could just refuse to work with her, specifically."

 

"I'd rather she apologize," you reply. "Admit that she did something wrong."

 

"She... doesn't usually do that," Lady Photon explains warily. "She has... issues with self-analysis."

 

Alarm bells go off in your head. "Then perhaps she should seek out therapy."

 

"I don't think that's necessary, Gestalt."

 

"Miss Pelham, you have just told me your sister cannot properly analyze her own actions. She is not only a lawyer, but also responsible for two children and a husband with depression. In such a situation, an inability to recognize one's own mistakes can and will lead to significant problems for her clients and her family."

 

"I can assure you that we're doing fine."

 

"And from my experience dating Amy, I can assure you that you are quite wrong in that regard."

 

There's a moment of silence.

 

"...you're dating Amy?"

 

"Ah." You clear your throat. "Yes. I... probably shouldn't have brought that up, she's only told Vicky so far--"

 

"No no no, that's... She's... been happier, recently. Less stressed. I... suppose I should thank you for that." Lady Photon sighs. "So this isn't just personal. You're... concerned for her."

 

"For the entire Dallon household. But, yes, I do have some bias toward one member in particular." You clear your throat. "Given what started this conversation, I think it appropriate to ask you not reveal that little fact to the rest of your family until Amy feels comfortable telling you herself."

 

"Ah. Yes, I suppose... yes. I won't do that to her, you have my word."

 

You relax a bit. "...I still feel that having Carol Dallon seek out therapy should be a priority, but... in regards to my own situation with her, I think I would be willing to accept a public apology for 'unintentionally violating the privacy of a fellow parahuman.' So long as it is public."

 

"...I can agree to that," Lady Photon agrees. "Whether Carol's willing to go through with it is... something I'll have to wrangle out of her."

 

"If she makes the apology before... let's say June 19th, I think that will work."

 

"I think I can make that happen. And... thank you for being willing to talk with us about this."

 

"Of course. Despite the friction this has caused, us independent teams must be willing to work together. Especially in this city."

 

"You're not wrong there. Have a good afternoon, Gestalt."

 

"You as well... miss Photon."

 


 

You hang up and head back to the rest of the group, where you find Emily and Madison trying to keep Amy calm. You have to smile a bit when she catches sight of you and visibly relaxes. "So... you didn't burn any bridges, did you?"

 

"Nope. Lady Photon's agreed to wrangle a public apology out of Carol."

 

"...That's good. I mean, if it happens."

 

"I, ah... I did let slip that we're dating," you admit hesitantly. "In the heat of the moment."

 

Amy tenses for a moment, before relaxing. "I suppose Aunt Sarah would have been the first I told anyway. Besides Vicky."

 

"She agreed to keep it secret until you were ready to tell the rest of your family," you assure her.

 

"She always was the most... reasonable of us all," Amy admits.

 

"Sounds about right." Madison clears her throat. "So, uh... before all that drama started, you said you were hanging out with Taylor at the workshop?"

 

"Oh, yeah, I..." Amy hesitates, before sighing. "I may or may not have done some slight aesthetic tweaking to some plants."

 

"Oooooooo! Sounds fun!"

 

"I was mostly trying to figure out if it'd help me with, you know." Amy taps the side of her head. "And... I think it did? I'm not sure..."

 

"You know, there's a quick way we can test that," Madison points out, pulling out her earring. "Miss Glenn? Do you have any flowers around here?"

 

"A few, yes." Aunt Zoe pops her head in. "Why?"

 

"We're going to do some SCIENCE!" Madison declares.

 

A few minutes later, Amy's staring at a flower. You don't know it's name, but it has white petals.

 

"Okay," Madison says gently, "whenever you're ready, just... turn the petals blue, or something. I'll keep watch and tell you how your power's reacting, alright?"

 

"...You know, you might be able to do some great work in the parahuman asylums," Amy notes.

 

"I'll think about it. Probably won't be going anytime soon, since I'm a teenager and all." Madison points at the flower. "Now come on, just a little recolor."

 

With a deep sigh, Amy touches the flower and concentrates. As you watch, the petals transition from pure white to radiant blue. Your eyes shift to Amy's expression, which is... concentrating, but relaxed.

 

When the flower's done, she leans back. "That... that really did feel nice," she murmurs quietly.

 

"Yeah, that makes sense. Not only did your power turn off the 'you suck' machines, it turned on some machines that..." Madison hums thoughtfully. "I think pumped happy chemicals into your brain? I'm going to need to do more research before I can know for certain."

 

"Lovely," Amy mutters. "I'm being rewarded for being evil and punished for being good."

 

"Don't think of it like that," Emily says. "Powers are strange things. Maybe you're being punished for being boring, and being rewarded for being... interesting?"

 

"Hm." Amy nods. "Maybe. That... does seem to make sense..." When she finally heads home, there's a small smile on her face.

 

"Sure looks like your girlfriend's doing better, huh?" Madison asks.

 

"Yeah. Yeah she is." You glance at her. "Hey, uh... thanks for keeping her calm while I was on the phone."

 

"Anything for a... friend?"

 

You consider her hesitant tone, questioning expression.

 

"Yeah. I mean, for now," you muse, "I might, uh... take you out on a date later. If I work up the nerve. But yeah, we're friends."

 

Madison smiles with relief. "Oh thank god. The last few weeks would be so much more awkward if we weren't."

Chapter 20: Watch Their Tells, Part 3

Chapter Text

Thursday, after school--and work, and buying a sunlamp--you meet up with your girlfriend in your workshop and watch her fiddle with the plants. "I'm trying to make them more durable," she explains. "Better able to survive in this, uh, workshop. Nothing that'll pass on to the next generation, but..."

 

"It's fine. I like watching you work."

 

Amy blushes. "Not... it's not like you can see anything," she mumbles. "I mean, really. I guess I could do something dramatic, like..."

 

The heart-shaped leaves slowly turn red.

 

"...like that. But, you know. It's--it's a little cheesy. So, uh, subtle improvements it is."

 

You notice that, despite her claims, she chooses to leave the leaves red. After a few minutes, she steps back with a satisfied smile. "This is really working. Like, I'm still terrified as fuck that the PRT's going to come down on me like a bag of bricks, but... it's not as intense. It's just ordinary fear for my life, not... not a pressure, you know?"

 

You don't say anything, you just hug her close.

 

"...I just need to find a way to balance this, is all. And... with some help," she hugs you tightly, "I think... I think I can do it." She sighs a bit. "Except, you know, P.H.A.E.D.R.A. says I should probably get a therapist..."

 

You hum thoughtfully. "Your dad has depression, Carol has trust issues, you have a small mental disorder... I wonder if therapists offer package deals. Oh wait," you add as she starts to giggle, "Vicky might disqualify you--unless she's secretly, I don't know, hiding serious amounts of insecurity and clinginess--"

 

"Fine, fine!" Amy shoves you away with a laugh. "Hahaha, fine. I'll look for a therapist--a discreet one. God, I'm supposed to be the one that cracks dark jokes..."

 

She looks at the plants with a small smile, before turning back to you. "So... you got any tinkering you want to do?"

 

"...Not really," you admit. "But..." You glance at your battlegown. "If you want to spot me while I practice flying..."

 

"I can do that."

 


 

A few minutes later, you're weaving and threading through the old machines of the cannery with insane grace. Everything just... clicks, as you do it. You can see how you can incorporate swordfighting into your aerial ballet. And it is a ballet, you muse as you twist under a catwalk, a wonderous dance of technology and balance that you end with a twirl as you land in front of Amy.

 

She rolls her eyes but applauds genuinely. "Well done, Mary Poppins. You'll delight all the children and terrify the villains, I'm sure."

 

"Well," you say with a twirl of your parasol, "that is the idea after all--MMMMmmmnph--!"

 

"Taylor?" Amy steps forward as you tense. "Are you--?"

 

"Just--just got another slot, is all."

 

"...Right, that." She sighs. "Well, if you're sure you're okay..."

 

"I am. But... thanks for your concern."

 

You take a moment to consider the cards you just got. The first, a dual-colored card, almost feels like one of those old rubber-hose cartoons from the way it's moving around. The second is... oh, the lake of bouncing gelatin, again. But the third is the strangest--you get the impression of silence from it. Just silence...

 

It's an interesting array, all told. You quickly dismiss the lake of bouncing gelatin, again. Jello isn't useful in superhero fights. The rubber hose cartoon... well, it looks like it would be fun to be able to move that way, but you want to be respected, not fun. So, with a shrug, you take the silent card.

 

And silence is certainly the right word. You feel it settle over you, like a coat. The quiet clanking of your petticoats--gone. The subtle sound of your breath--vanished. Experimentally, you activate your jetskirts, and their usual whine is utterly absent.

 

"...What exactly is your new power?" Amy asks, eyeing you speculatively.

 

You hold a finger to your faceplate.

 

"...Silence? That's... actually you're wearing a lot of metal, and your flight's not exactly quiet. So that could be a hell of a game changer," she admits. "Has anybody told you how bullshit you are? Because between you and Metis, I can't tell who's more stupidly powerful."

 

You land and let the silence fade with a shrug. "I guess that one would go to the judges," you reply.

 

"Do you mind if I look you over? Just to see if there's any side effects."

 

You take off your helmet. "Sure, go ahead."

 

Amy pauses for a second, then reaches out and cups your cheek. "...Hrm. Well, I can definitely see why you like getting powers," she mutters. "Although... how regularly does that happen?"

 

"It's... been getting longer between new slots," you admit.

 

"Yeah, that could be a problem long term. This feels like a possible addiction in the making." Amy takes her hand off. "Just... let me keep an eye on you, okay? If something goes wrong, I'll... I dunno, reccomend a treatment."

 

You wince. "Yeah. That's probably a good idea..." You put your helmet back on, before quickly retracting your battlegown back into its chair form.

 

"That seems... kind of redundant," Amy notes. "Putting a helmet on to take the armor off, I mean."

 

You shrug. "Tinkertech, what can you do. I mean, I've reverse-engineered some of it so it can be mundanely maintained... hey, maybe I should make you a compact suit of power armor."

 

"You already made P.H.A.E.D.R.A., you don't need to keep building me things--"

 

"But what if I want to?" you ask with a small grin.

 

"...Fine," Amy huffs. "Maybe, MAYBE, it'd be cool to fly around on my own..."

 


 

Friday morning, before you head to school, you grab your dad's attention. "Hey, uh... I know I've been doing a lot, lately, I just... I thought we could spend the afternoon together. You know. As a family."

 

"...I..." Danny sighs. "...suppose we can do that."

 

Your smile is a little pained, but genuine nonetheless.

 

He picks you up after school, and you... kind of don't do much. You eat out at a resturant, take a walk in the park... you even manage to persuade him to visit Mom's grave with you, though he doesn't really say anything.

 

It's... not exactly a bad afternoon. It is uncomfortable, but... you feel some of the weight lifting. Dad's... getting better. A little bit.

 

You'll take what you can get.

 


 

Saturday, you head to your workshop, pulling out the contact number for... did that other cape have a name? The one that was with Drakeward, back when you first found her? She never actually did tell you... Is it rude to call somebody when you don't know their name?

 

You stare at the number for a moment longer, before sighing. "Probably in the most danger right now," you mutter to yourself, dialing it up. "With the Empire riled up as it is..."

 

It rings once.

 

Twice.

 

"...H'mmlo?"

 

"Good morning!" you greet her cheerfully. "This is Gestalt. We met during that little fiasco with Skidmark?"

 

"Oh, right, you're the tinker lady." The woman's voice seems a bit annoyed. "Yeah, hey, what's up?"

 

"I just thought I'd check in and see how things were in your neck of the woods. You taking care of yourself?"

 

"Yeah, yeah, I'm good. How about you? I heard you caught Hookwolf."

 

"Among others, yes, and not alone. Sadly, they were forcefully released by their companions in the Empire."

 

"See, shit like that is why I don't trust the pigs. Corrupt, incompetent, or just too fucking weak to do their job..."

 

"Mmm." You bite your lip. "You... are somewhere safe, yes? It's just the Empire appears to be taking advantage of Skidmark and Squealer's incarceration and, not to put too fine a point on it, you do appear to be the sort of person they would rather sweep aside than deal with."

 

"Do you mean because I'm latino, because I'm homeless, or because I'm an uncontrolled cape?"

 

"All three, I suppose. Throw queer on top of that and they'd have your guts for garters."

 

"Fuckers. No, I'm fine," she assures you. "Joined up with Faultline's crew. You heard about them?"

 

"The mercenaries, yes. As an independent hero I am contractually obligated to berate you about joining a villainous crew, but frankly I can't be bothered to waste breath on something neither of us truly believe."

 

"Ha! Yeah, fair enough. Faultline's actually got a job lined up for use, we'll be out of town next week. Hopefully this Empire shit cools down before then."

 

"We'll try to keep the city together, I promise. And I wish you the best of luck, ah...?"

 

"...right, never did tell you my cape name, did I? Didn't have one back then. Call me Spinner."

 

"...Spinner."

 

"Faultline's not the best with names. But a job's a job." Spinner seems amused. "Hey, if you could wreck the Empire while we're out, we'd all appreciate it."

 

"...I'll see what I can do," you reply dryly. "Have a good day, Spinner."

 

"You too, Gestalt."

 

You hang up and lean back in your chair. So... that happened. You wonder if somebody's going to pick up Balefire... maybe the Undersiders. Or Uber and Leet. It might behoove you to check in on him. Maybe convince him to join your team...

 

...although, given your rather improvised strategy with the Empire, it might be best if you had a discussion with the others, come up with some basic tactics so everyone knows what they should do from the getgo. Well... at least Dinah wants to join, even if it is just for her own protection. You really should find out who the villain threatening her is. And try to arrest them...

 

Actually, maybe you should ask Dinah how to introduce yourself to her parents. Er... assuming you can even get in contact with her...

 


 

You dial another number. "Aunt Zoe? Did Dinah give you her phone number?"

 

"I have her parents' numbers. Why?"

 

"I was... thinking of asking her how to introduce myself to her parents. Get her opinion before meeting them, you know?"

 

"Ah. Yes, I see why you'd want to do that. I'll see what I can do."

 

"Thanks. And, uh..." You tap your workbench nervously. "You know Spectra's closing her place after today. Do you want to, I don't know... test your new battlefrock with the team?"

 

"Battlefrock?"

 

"Well, it's clearly not a full battlegown, so--"

 

Aunt Zoe chuckles a bit. "Alright, alright. I suppose we'll meet you at the facility. You'll be calling Madison, right?"

 

You suddenly remember how Madison and Amy acted around each other.

 

"Yeah. Yeah, I'll do that. See you soon, Aunt Zoe."

 

You hang up quickly, before quickly dialing your girlfriend's number.

 

"Hey Tay, what's up?"

 

"Heeeeeeeeeey, so... we've established that you're okay with me dating Madison, right?"

 

"Yes, Taylor," Amy sighs fondly, "I think I can accept you bringing her into the relationship. Are you finally going to actually do it?"

 

"I was thinking about asking her out for a date tomorrow. If that's okay with you, I mean."

 

"Sure, fine. Actually... do you mind if I ask her out on Saturday? Like a week from today."

 

You blink a bit. "I... guess not? Are we just going to be tag-team dating her from now on?"

 

"Heck if I know, this is new for me too. Seriously, though, go have fun tomorrow. But not too much fun, I don't want to see you in the hospital--that'd just be awkward."

 

"Yeah, that's true. Well, uh, thanks. Love you!"

 

"Wow. Uh. Love you too...? I've got to get used to saying that, it's just so--"

 

"A little sappy for a cactus?"

 

"You'd better fucking believe it," Amy replies warmly. "Talk to you later!"

 

You smile to yourself as she hangs up. She's doing... a lot better, and that just brings a warmth to your chest.

 

Then, finally, you dial Madison.

 


 

"You've reached the number of the cutest little deviant in Brockton Bay. If you'd like to confess your feelings, press one. If you'd like to talk shop, press two. If you'd like to peruse the catalog, press three. Para continuar en español, oprima cuatro."

 

You have to bite back a laugh. "Really, Madison? Really?"

 

"What can I say, I have my moments. So," Madison asks, "what's up?"

 

"Well, two things. First, I thought we could do a little more team training at Spectra's place. Seeing as it's closing tomorrow and all."

 

"Yeah, that's a good idea. What's the other thing?"

 

"...Iiiii was wondering if... you'd like to go out tomorrow? Like... with me. On... you know... on a date."

 

For a moment, there's dead silence.

 

"You know, I was wondering when you'd ask," Madison finally says. "I'd love to."

 

"Oh. Uh. Great. I guess... we'll meet up at the workshop and, uh, go from there...?"

 

"Sure, I can give you a full day to plan this out. See ya later, hot stuff!"

 

Madison hangs up, leaving you staring at the phone. Hot stuff? You're not hot. Okay, maybe you're more fit now that you've been exercising every morning, but... hot?

 

"God, she's such a flirt," you mumble with a blush.

 


 

You're understandably a little distracted when you get to Spectra's place, but despite all that you manage to remain pretty in synch with your team as you all run through a few simulated combat scenarios. Matron takes to flight exceptionally well--it's apparently very similar to how she moves in her breaker form--and Drakeward quickly grasps the area control aspects of her power. Metis, of course is as impressive as ever.

 

Partway through the training, you see Dinah entering the front doors--with two people you assume to be her parents. A quick shared glance with Matron confirms this with a nod, though she continues her own actions; you decide to follow her lead, going through the scenario as though you weren't aware of Dinah's presence. Okay, so you show off a little, pirouetting through an array of aerial rings and dispatching the holographic birds Spectra sends to attack you before you land next to Matron and deflect some laser beams with your parasol which you then casually twirl on your shoulder as your team lands in a sufficiently epic pose, but that's neither here nor there.

 

"Yeah," Spectra says as an aside to Dinah's parents, "these kids have really learned to apply themselves."

 

You clear your throat. "Spectra? Would it be terribly rude of me to request a moment alone with our guests?"

 

"Nah, that's fine. You can use the back room, if you need it."

 

"Thank you very much." You nod to her as Matron leads the Alcotts into the room, quickly following the rest of your team and shutting the door behind you.

 

You take a deep breath. Time to make a good impression.

 

"Mister and missus Alcott, I would say it is a pleasure to meet you, and under other circumstances it would very much be so. However, as there is currently a pressing threat against your daughter, I feel we should dispense with the pleasantries. Team Fable has already sworn to ensure Dinah's safety, as much as we are able, and to track down the man who would exploit her and see him brought to justice. We have already granted her a few of our teleport remotes so that she can escape should the man launch an assault, and fully intend to investigate this threat. That said, we would be able to protect her much more effectively--and track down the man much more quickly--if we were to induct her into Fable proper."

 

The two of them share a look. Dinah's father clears his throat. "You understand that... that we don't want her fighting, right? I mean, you've done impressive stuff, don't get me wrong, but to put a child in the middle of a combat situation--"

 

"--would be unconscionable, I quite agree. And if I had a choice, I would do my level best to make sure that never became necessary. However, there are two matters to consider. The first is the so-called unwritten rules, the... gentleman's agreement, in cape culture, that prevents mutually assured destruction. There's an understanding of separation to the identities, that the man in the mask is not the same as the man without. If Dinah were to debut as a cape, with a different name of course, most capes would not press her in her civilian life. Certainly they'd try to recruit her cape identity, but as you can see," you gesture toward Drakeward and Matron, "Fable can provide its members with both protection and mobility in the physical sense, and I would endeavor to keep her away from confrontations regardless. Might I ask if you would be willing to come out for public relations events?" you ask Dinah.

 

"...45.623 percent chance the snake man tries to have me kidnapped at one," she murmurs reluctantly.

 

"And there is the second issue," you continue. "The unwritten rules are not laws. They are cultural norms, nothing more. Norms that this snake man is clearly willing to trample all over to get at his prize--namely, Dinah's precognitive abilities. I don't think it exaggeration to say that she has one of the most clearly defined and flexible precognitive abilities I have ever heard of."

 

"It's true," Metis cuts in. "Most precogs are limited to a few minutes, or get vague hunches or color ratings. WEDGDG works on by gathering precog and thinker-based information and comparing it all to glean greater patterns, and even with some of the top-rated thinkers I've never heard anything this accurate come out of them."

 

You give Metis a wry look. "Ironically enough, a proper application of Dinah's power could, quite possibly, advance our investigations by a significant degree. Having her on board not only allows Fable to provide her with further protection, but allows us to quickly advance to a state where such protection is no longer necessary."

 

"Do you just want to use her to accomplish your goals?" her mother asks.

 

"Of course not. Even were we to see her as 'merely' a powerful precog, we would also seek to ensure her protection and good health. But we don't see her as that. We see her, as we see ourselves." You press a hand to your chest. "Young women, gifted and cursed with great powers that could easily build up or destroy society, thrust into a world of danger and drama after one terrible day with naught but our recently gained abilities to hold our own. I will not deny that we may well use her abilities to our advantage, but we will also seek to train her mastery of them, to let her use them as she wishes herself. I can guarantee you that had I not had an older cape advise me on exactly what I might be capable of, how I might be viewed, I would be preyed upon exactly as Dinah is now. And I, for one, will not stand by and let it happen to another, let alone one who has so much of their life ahead of them. Fable supports its members, for they are us, in a very real sense."

 

The two of them share a look. Then they look down at their daughter.

 

"Dinah..." Her mother puts a hand on her shoulder. "Are you sure this is what you want?"

 

"...Yeah. I'm... 89.297 percent sure."

 

Emily hides a laugh. "Well, uh, we'll try not to--we'll try not to hit that last ten percent."

 

"Alright." Her father sighs. "Alright... we'll sign the paperwork, but you have to make her one of those... armor sets first."

 

You bow your head. "That is eminently reasonable."

 


 

When Sunday rolls around, you wake up and--

 

OH SHIT, TODAY'S THE DATE WITH MADISON--!!!!

 

--proceed to subjugate your nerves by going through your exercises, watering your cactus, and eating breakfast. Then you teleport to the workshop aaaaand Madison's not there yet. Great. Great. You've got time. You've got time, you can do... something. Yeah.

 

Your eyes fall on the regenerative armor you've made for mass production. It's a possible source of income... but you don't know how to go about marketing it. It's not like you're Dragon...

 

...hmm.

 

Dragon does have an account on PHO, now that you think about it. Sure, she probably gets plenty of spam, but...

 

"T.R.A.C.E.I.," you say as you quickly don your battlegown, "I need you to man the camera on my laptop. We're going to do some advertising."

 

"Very Good, Lady Gestalt. The First Step Toward Creating Your Financial Empire."

 

A few minutes, some printed paperwork, and one improvised curtain later, and you're ready to set the stage.

 

"Tinkertech," you say to the camera, "is both impressive and impractical. Impressive, for how some rare individuals can create new and exciting manners of technology. Impractical, in that it relies on said rare individuals and cannot be replicated." You stride across the invisible stage, spinning your parasol on your shoulder. "Tinkertech has seen impressive, world-changing applications, and yet it has yet to become widespread simply because of the singular reliance on its creators. Tinkertech is for the masses to view, never to have. So many scientists, so many engineers, have seen the wonders that capes produce and chased after them as dreams, only to find themselves drained and giving up on the matter in short order. Tinkertech is both impressive and impractical, and it is a fool's errand to attempt to spread it."

 

You pause for effect.

 

"This," you say with a gesture, "is not Tinkertech."

 

On cue, the P.I.X.I.E. just beneath the camera's view teleports the armor in front of the curtain.

 

"This," you continue, "is a set of auto-regenerating armor, utilizing principles known to mundane science. It can be created in an ordinary factory, and maintained by an ordinary person. Its design can be adjusted to fit a large number of aesthetics. And when it suffers damage--which, in the course of a battle, might happen often--the cracks and abrasions that might otherwise make it less effective will be repaired by the very substances built into the design."

 

You hold up a small booklet for the camera to see. "What I have here is an instruction manual and a series of blueprints for this armor. And what I have here," you flip the booklet over to show a single sheet, "is a patent application for the same, filled out and only awaiting the confirmation of the armor's non-tinkertech nature. A company that could produce this armor could easily sell it to any organization expected to head into danger. Firefighters, the police, the PRT, the military... and this is only one set of armor."

 

You nod to the camera. "I look forward to a mutually profitable, long-term collaboration." Then you glance at T.R.A.C.E.I., who stops the recording.

 

A few minutes later, you've sent the video off to Dragon. Hopefully, she'll respond to it positively.

Chapter 21: Watch Their Tells, Part 4

Chapter Text

"Whacha doin'?" Madison asks over your shoulder.

 

"Still clairvoyant, Madison," you remind her. "I was just... doing some hero work while I thought about where we would go on our date."

 

"Always tinkering, I see how it is." Madison swoons dramatically. "To think, your work is as enticing as your love life... how could I possibly compare?"

 

You shake your head with a small grin. "Come on, Madison, or we're going to be late."

 

"Late?"

 

"Yep. The movie starts in an hour, and," you continue as you hold up a hand to forestall her, "we can't just use our powers to get there, because we're trying to date in our civilian identities."

 

Madison shrugs. "Yeah alright, that's fair."

 

The busride to the movie theatre is actually surprisingly nice, and you and Madison chat about various things that have been happening in Arcadia and Winslow. You're both... not quite outcasts, in your respective school, but definitely isolated, and certainly not movers and shakers. It's an interesting thing to bond over, the common experiences... how things are better for you, and slightly worse for her. "It's not as bad as it used to be," she assures you. "Right after... the trial..."

 

She trails off.

 

You take her hand. "That chapter of our life is over. When you hit rock bottom, there's nowhere to go but up." There's a small smile on your face. "And for us, that was pretty literal, right?"

 

"Pffff--yeah," Madison agrees with a grin. "Yeah."

 


 

Eventually you get to the theatre and purchase your tickets. It's a modern take on an old science fiction novel, one that you used to read with your mom back in the day. There's been some changes, of course--many social equality movements have happened since the original pulps were written, and a lot of the context is just plain gone--but you have fun pointing out the references to Madison, and she has fun commenting on the costumes the actors are wearing. By the time the movie's over, you agree that the movie is horrible in the best possible way.

 

The day's still young, though, so you head to the mall. You remember the shop that Madison glanced at the last time you were here, and you decide to take her there--she's a little shocked, and tries to play off how touched she is by calling you a sap, but your experience with Amy makes you well aware of how grateful she's feeling. You look around the admittedly lovely dresses, pulling on that time Vicky dragged you clothes shopping for reference, and have a little fashion show for Madison--which she follows up with a fashion show of her own. Neither of you wind up buying much, only one outfit apiece, but it's still nice to have a chance to show off.

 

Then you drag her to a nearby bookstore, finding the old science fiction books the movie was based on and assuring her they're really a lot better than the movie was, really! She gives you an indulgent smile and picks the first one, then she leads you to a recent fantasy series that she swears up and down will be an instant classic. You're unsure if that's because of the writing or because of the scantily clad woman swordfighting a gryphon on the cover, but you decide to buy it for a read anyway. You also suggest you go to the actual bookstore/cafe in the future, since the mall bookstore is so far from the food court it's not even funny.

 

It's while you're eating burgers at the court that Madison's smile suddenly falters.

 

"...Taylor... what are we doing?"

 

"...bonding?" you offer, confused.

 

"I mean, yes, but--Taylor. I... what is this?" She glances around, making sure nobody's listening it. "What is this, really?" she repeats. "Why... how are you okay with me?"

 

"You're not that person anymore," you tell her, gently taking her hand. "And even when you were, you weren't... nearly as bad as Emma, or Sophia--"

 

"But that's just it! I'm not--" Madison pulls her hand back, looking away. "I'm a social chameleon," she whispers, as though it were a curse. "I always... adapt to the friend group I'm in. I always become whoever's the best person for me to be. I--you say I'm not that person anymore, but that's not because I became a better person. I just changed colors to blend in with the heroes. And... fuck, Taylor, how can you date somebody--how can you love somebody... when they have no idea who they really are?"

 

Ah.

 

This is projection. And it's probably something that's been getting worse with how her powers make her change whenever she uses them.

 

"...you know," you muse, "people thing chameleons change color to hide themselves. But... I remember reading somewhere that that's not really the case. Chameleons don't change color to hide, they change colors as a response to their emotional state. To express themselves. It's a way for them to communicate how they're feeling, good or bad."

 

Gently, you reach out and grab her hand again. This time your grip is firm, so she can't just pull away.

 

"Madison Clements," you tell her, "is something of a silly girl. She's a performer, always trying to impress her friends with the best character act she can put on. When she fell in with a bad crowd, she became the essential high school bully, complete with spitballs--spitballs! Who even uses spitballs anymore? When she decided to be a hero, and to dress up as a wizard, she went all out, using words like 'miscreant' and calling her new partner 'lady Gestalt' like she was high-fantasy nobility. And when she hung out with other teenage girls, she would talk about stereotypical things like boys--until she realized the girls were all gay and felt comfortable enough to out herself as pansexual. Madison Clements is the ultimate supporter, the greatest spear-carrier, the constant second-in-command. And that's okay, because what it means... is that Madison Clements is utterly devoted to those she truly, deeply cares about."

 

"....God fucking damn it, Taylor, are you some sort of secret master lesbian?" Madison asks in a watery tone. "I just--if this is the kind of thing you pull with Amy, I can see how she fell for you so fast."

 

"Honestly, I was just rambling and going where my thoughts took me--"

 

Madison shakes her head and laughs a teary laugh. "You are... SO damned amazing, you know that?"

 

"...I'm not that special--"

 

"No, shut up and listen," she insists. "You endured two years of frankly the worst psychological abuse imaginable and I am ashamed to have contributed to it, but I can factually tell you straight up that us three? We had to actively, constantly, force you to believe you were worthless. Because you're not. You're determined. You're brave. You... you fucking care so much--too much, sometimes--and we'd let up for just one week you could have, quite frankly, become queen bee of Winslow. Just one week, Taylor! And now you're finally free and blossoming and, and, and I am NEVER letting you think you're such a loser again, because it's a fucking lie and we both know it."

 

"Madison--"

 

"Say it," Madison demands. "Say you're special."

 

You sigh a bit. "...I'm special."

 

She stares at you for a moment. Then she sniffs. "...we'll work on it."

 

"Uh... sure." You shrug awkwardly. "Whatever you say."

 

"Heh. Hey, uh... Taylor?" Madison smiles shyly. "This... this was fun. I really liked it."

 

You smile back. "I liked it too."

 


 

The smile lasts well into the evening, when you finally open up your laptop and find Dragon's replied. She's interested in the armor and she'll be coming to Brockton Bay on April 2nd--oh, this Saturday!--in order to talk about the details. You can feel the future growing ever closer and decide to spend the few minutes before you go to bed studying. As you memorize a few important scientific facts, you come to the conclusion that it has, in fact, been a very good weekend.

Chapter 22: Watch Their Tells, Part 5

Chapter Text

"Hey, Dad? Can I get your advice on something?"

 

Your dad puts down his keys. "...What's up?"

 

"So, uh." You rub the back of your neck. "I've created a non-tinkertech suit of regenerative armor. You know, the kind that can be mass produced. And I kinda sorta got in contact with Dragon about patenting and producing it, and she's kinda sorta coming on Saturday to talk about it, and... I know how cape stuff works, but this is getting into corporate contracts and, uh, I don't actually have experience with that...?"

 

You fidget when he turns to stare at you.

 

"...Taylor," he says slowly, "I'd appreciate it if you informed me about any important business decisions you make before you make them."

 

"I only sent off the video yesterday?"

 

"Video?"

 

"Um..."

 

And so it is that, a few minutes later, Dad's watching your proposal video and reading Dragon's response. He rubs his beard thoughtfully.

 

"...you don't seem to have done anything wrong yet," he finally mutters. "And Dragon seems to be above board, which isn't that surprising given her reputation." He sighs, adjusting his glasses. "I'll meet you at your workshop after work, and we can hash out a plan then. I need to look into some things."

 

"Uh... sure thing. Thanks, Dad!"

 


 

School passes by rather quickly in your mind, although you do ask Amy to come over to your workshop tomorrow. Not today, there's a lot to deal with, but tomorrow should be fine. As you leave school, you snap your fingers--you should probably check in on Balefire, just to make sure he hasn't been picked up by one of the gangs. You send a text over to Madison to ask her to do that for you--delegation is key for success, after all!--before you teleport to your workshop and call Dinah's number.

 

"Hello?"

 

"Missus Alcott, good afternoon! I was just about to start on the armor for your daughter, and I was hoping to discuss what I should be aiming for with, well, both you and her. Quite obviously it should include a helmet, of course, but I was wondering--is she the sort of girl that would prefer red, blue, pink? How, ah, flexible should it be? Those sort of things. Do you mind terribly if I discuss it with her?"

 

"...I suppose not," Missus Alcott says. "Hold on." There's some noise on the other end of the phone, and then...

 

"Hello miss Gestalt! Mom says you have questions?"

 

"About your costume preferences, yes."

 

"...oh." Dinah's voice drops. "I thought it'd be about the snake man..."

 

You bite your lip. "Hmmm... how about a compromise? I can ask you a few questions about the snake man, and then we can talk about your armor."

 

"I... yeah. Okay. But, uh, I can't answer questions about things that already happened, or are happening. They have to be about what will happen. And I can only answer in percentages."

 

"Hmm." You tap your chin thoughtfully. "Alright..."

 

"And if I ask too many questions I get a headache. A bad one."

 

"Ah, of course. Let's see if we can at least localize the ne'er'do'well." You mentally review the criminal list in your mind. "What are the chances that one of the individuals currently in charge of a gang in Brockton Bay will attempt to arrange for your kidnapping at some point in the future?"

 

"98.573 percent. But... that's not very useful--"

 

"On the contrary, there are a limited number of gangs in Brockton Bay, and a limited number of individuals in charge of them. We've just cut the list down from a few thousand to less than ten. And, I believe, we can cut them down even further with a proper process of elimination. Let me think... ah, yes. What are the chances that one of the individuals currently in charge of a gang espousing ethnic unity or superiority will attempt to arrange for your kidnapping at some point in the future?"

 

"11.378 percent. So... it's not the Empire?" Dinah asked.

 

"Or the ABB," you confirm. "Which doesn't necessarily mean you're safe from them, mind, it only means that Lung and Kaiser don't have eyes on you yet. You should still keep a lookout for them as you ordinarily would have." You quickly open the local cape wiki, scanning over the factions. "Hmm. Coil, Faultline, or whoever leads the Undersiders... and I suppose the Merchants are still suspect, even if their leadership has changed. What are the chances," you ask, "that an individual would use trained mercenaries currently under their employment to kidnap you at some point in the future?"

 

"97.907 percent. What is a mercenary?"

 

"A sort of soldier for hire," you explain, "somebody who will do dangerous things for money."

 

"So like an adventurer?"

 

"...Somewhat," you allow carefully. "But in much the same way real life espionage is nothing like the old Bond flicks, real life mercenaries are not at all like the fantasy characters."

 

"Ooooooh. It's the pirate problem," Dinah realizes. "There wasn't a lot of fancy outfits and swashbuckling, but there was a lot of murder."

 

"Yes. Quite. So, that's two probable gangs. I believe I'm going to go out on a limb here... What is the likelihood that Coil will attempt to arrange your kidnapping at some point in the future?"

 

"98.943 percent." Dinah breathes a relieved, terrified sigh. "It's him. He's the snake man, I know it!"

 

"Unfortunately, Coil has gone rather unnoticed by the major players on the board," you admit. "His existence is known, but his intent, assets, and capabilities are well hidden. Which, I believe, is rather deliberate on his part... Nevertheless, now that we know he is the major threat, we can look into him further."

 

"I think I can still answer one or two questions today," Dinah tells you.

 

"No, you've done quite well for today. Tomorrow, certainly, I intend to gather Fable and brainstorm what sorts of questions would lead to Coil's arrest, but for now, we should move on to other matters. Namely, your armor. Do you have any preferences?"

 

"...Um." Dinah hums. "I... like blue?"

 

"I can certainly accommodate that."

 

"And... uh... I kinda like rollerskating," Dinah admits. "I haven't done it a lot after I got my powers, but... can my armor have skates?"

 

You hum thoughtfully. "Actually... I might be capable of creating a set of airskates, that would quite literally let you skate on air."

 

"REALLY?! That would be so cool!"

 

"Yes, well, you understand that a helmet would be required in any case."

 

"Oh, yeah, I get that. And, uh..." Dinah hesitates. "...can I have a spear too?"

 

"For self defense, I assume?"

 

"...mmmyes."

 

"Alright," you agree with a small smile. "I do have to attach an element to it. Fire, water, earth, air, that sort of thing."

 

"What about... ice? Can you do an ice spear, so I can freeze whoever I stab with it?"

 

"I most certainly can."

 

"Good. Then... I guess... just make sure I look good in it," she decides.

 

"Of course." You smile to yourself. "It was certainly good talking with you, Dinah. We'll chat again tomorrow."

 

"I'll be ready," Dinah promises.

 


 

You spend some time considering Dinah's request and, with T.R.A.C.E.I.'s help, get started on her armor. Unfortunately, despite your skills, you aren't quite able to do much beyond the basics. Still, you're getting a solid idea of how to work with Dinah's request. You look on your work with a satisfied nod...

 

...and then Madison calls you.

 

"Hey Mads. So..."

 

"Yeah, Balefire had a really shitty week."

 

"What do you mean by that?"

 

"Oh don't worry, he's still alive. He just picked another fight with the Empire. Thought he could get away with it because there were fewer goons and no Hookwolf this time," she explains. "But there were six Empire capes there--the other three that he'd fought before, plus Rune, Crusader, and Othala."

 

You wince. "Ouch. And he took them on solo?"

 

"Well, Shalem was there as well. Pulled his ass out of the fire in the end, got him back home. Flat out told him to join the Wards once he was done healing up."

 

"The Wards?"

 

"Yep. Turns out mister 'I can look like a bodybuilder on demand' is actually our fucking age! Anyway, he's spending the next week healing himself up, and his parents have already preemptively signed him up. Weird thing is, he's... well, he's upset, but it's sort of a resigned upset, you know? Not like you'd expect from a guy our age."

 

"I mean, he did take on multiple Empire capes alone. Twice." You shake your head. "Either he's stupid or stubborn. Maybe both."

 

"Yeah... anyway, so the guy's down right now. But hey, at least he hasn't been forcibly recruited into any gangs!"

 

"No, just the Wards."

 

"Eh, at least he's not as bad as Shadow 'I totally crucified a guy' Stalker. She was a real monster, Balefire's just macho dumb."

 

You sigh. "...fair enough." The sound of a familiar car arriving catches your attention. "Oh, my dad's here. Gotta go. Team meeting tomorrow at the workshop, tell Emily and Aunt Zoe!"

 

"Sure thing!"

 


 

You hang up just as Dad enters the building, quickly sending one of the S.P.R.I.T.E.s over to him with one of T.R.A.C.E.I.'s remotes. It takes him a moment to press it, but then he's in your workshop--

 

"Hello, Grandfather. It Is A Pleasure To Finally Meet You."

 

--and he's staring at T.R.A.C.E.I. while you facepalm. "Sorry about them, they're kind of sassy."

 

"Taylor, what--"

 

"That's T.R.A.C.E.I., they're my workshop assistant slash teleport beacon. You know, like the M.A.I.D. but... for this place."

 

"And Rather More Skilled At My Job. Though That Is A Necessity."

 

"One of these days I'm going to pop out your voicebox," you mutter. "Anyway, Dad? The thing with Dragon?"

 

"...right." Dad forcefully turns his gaze away from T.R.A.C.E.I. "So, first off, do you intend this armor of yours to be a one-off thing, or do you intend to make more 'mass-producable tinkertech'?"

 

"Well... I can do some quick-deploy armor systems," you muse. "Oh, and jetpacks. Possibly taser knives? All mundane...ish."

 

"Then you want a long-term agreement, not a one-off. And you probably want to be paid per product you offer." Dad pauses. "Do you... want to join the Guild?"

 

"...Maybe?" you allow. "I mean, not right now. I've still got a lot of stuff in Brockton Bay to work on, but... maybe at some point in the future. When I'm, you know, twenty or something."

 

"Hm." Dad considers that for a moment. "You know... you made some bold claims in that video. That anyone with the blueprints could build that armor, for instance. Do you know that for certain?"

 

"I mean, it's not blackboxed--"

 

"Are you sure? Have you had anybody else build it?"

 

You sigh. "No...."

 

"Well, you probably should test that. And, if I may be so bold, you'll want to expand the potential market from just 'people who go into dangerous situations' to 'people who might be in danger.' Wealthy individuals, for instance, who could be taken hostage for a number of reasons. Or politicians. Or even just ordinary people on the streets of Brockton."

 

"Those would probably... I mean... it'd take a while to create armor models with those clientele in mind," you mutter.

 

"But, if the underlying principles are sound, if people can understand them... people can innovate on them, right?"

 

"I... guess?" You're a little confused. "Dad, what are you saying?"

 

"I'm saying that there will be a lot of questions about whether this," he gestures toward the black and white armor, "is worth the investment. But I'm also saying I might have a way to answer those questions. All you have to do is hire the DWA to make some test armor for you."

 

"...What?"

 

"If Gestalt comes into the offices with a copy of the blueprints and a challenge to prove that it's not Tinkertech--and admittedly, a decently large check--it would go a long way toward establishing her claims as legitimate. I mean, if ordinary dockworkers can make this wonder-armor, then... who knows?"

 

"...Dad, is this some sort of scheme to revitalize the city?" you ask dryly.

 

"It's a way for me to support you... while, yes, also trying to revitalize the city," he admits. "You live here too, Taylor, anything that helps Brockton Bay helps you."

 

"Mmmmngh. Fine, whatever, let's write up a contract..."

 


 

Tuesday, you settle in next to Amy for lunch with a little groan. "This is going to be a busy week for me," you warn. "Not that I don't want to hang out with you, but a couple of big things got dropped in my lap."

 

"Yeah?"

 

"New teammate, pending me making her armor. And before you joke," you cut her off, "she's a preteen, so... No."

 

"Yeah, no, that'd be a no from me too. Seriously, though, another one?" Amy asks. "How do you keep finding these people?"

 

"This one found me," you explain with a shrug. "Power shenanigans. Anyway, my point is we're probably going to have to accept this afternoon as the closest thing we're going to get to a date this week."

 

"Am I going to get showered with more tinkertech gifts?" Amy snarks.

 

"...well... yes, actually," you admit. "Although I'm thinking we could collaborate on something..."

 

That afternoon, Amy comes to your workshop and... pauses, when she sees what's on your table. "...Taylor..."

 

"I can make elementally charged swords--that's how I made my parasol--and in some cultures, wood is an element. Or nature, I suppose--"

 

"Taylor, I--..." Amy bites her lip. "I... I don't know. I mean, I know it'll help with my, uh, issues, but--"

 

"Hey! Hey, listen." You hold up your hands. "I don't want to do anything that makes you uncomfortable. If you don't want to do it, you don't have to. And even if you do, we can just leave it here, if you want."

 

Amy looks at the young tree for a moment. Then she sighs. "Alright, fine, let's do this."

 


 

You work together for a good half hour, gently asking her for help whenever you need to bend something without killing the tree. It's a little difficult, but you persevere, and in the end you are rewarded with... something beautifully unexpected.

 

 

"I... was actually aiming for another parasol," you admit hesitantly. "You know, a bladed one, like I have. But this is great too!" you assure her. "Seriously, this is amazing."

 

"It's still alive," Amy murmurs, lifting it and looking it over. The blade bristles for a moment, growing thorns... then soft petals. "I could... use this. To bind people in vines. Or to bring new life to dead lands..."

 

She pauses for a moment.

 

"...Fuck. Am I a fucking druid?"

 

"I don't... think so?" You tilt your head, confused. "What do ancient celtic priests have to do with anything?"

 

She gives you a flat look. "Dungeons and Dragons. The TTRPG?" she adds, when she sees you don't understand. "Taylor, it's so widespread that even nongeeks know what a paladin is."

 

"The legendary knights of Charlamegne's court?"

 

"...Okay, wow. You are either too educated or not educated enough, and I honestly couldn't tell you which it is." Amy frowns for a moment. "...I... hrm. Maybe I should ask Madison if she knows any good game masters."

 

"...what, like Uber and Leet?" you ask, now seriously confused.

 

"No! Well, yes, but no," Amy admits, "they're more video game experts than tabletop rpg experts, but--you know what, never mind, I'll ask Vicky to explain tomorrow. I'm... pretty sure she's got a rulebook or two." She shakes her head, then looks back at the greensword. "I... well, I guess this is nice. It's... I can make sure it stays alive, under the sunlamp. Do you mind if I--?"

 

"Oh, sure, go ahead. I've, uh... I've got another project to work on anyway," you tell her, carefully not mentioning what the project is.

 


 

You get to work, idly glancing over your shoulder every once in a while as T.R.A.C.E.I. assists you in something rather spur of the moment. Amy watches you work with interest, quirking a brow when you pull out the red and white paint. Eventually, everything folds up into a sort of thick, golden gorget. You smile warmly, pick it up, and turn around. "So, you know how I said your locket isn't Tinkertech? It still isn't. But if you put this on and slide it into this slot here..."

 

"...I'll be able to fly in this, right?" Amy says, quickly putting it on and inserting her locket. "Because--"

 

"Well, you'll have the ability," you admit as the armor unfolds down her body, "but skill takes time."

 

 

"Oh har-de-har-har, I know I'm going to need to practice but--HOLY SHIT." Amy catches sight of her reflection in the metal, and actually has to doubletake. "Ho-o-oly shit. I mean, I know you make your armor look sexy, but--I thought I was too frumpy to pull this off. This is still armor, right? Still protects me and stuff?"

 

"Yep. Regenerative and everything. And the gauntlets have open palms so you can use your powers. And of course there are the jetskirts--"

 

Amy lifts off and half-tumbles around in the air, but manages to stumble a landing on her feet.

 

"--which do take some getting used to," you allow. "You've also got some stabilizers on your back and in your boots. You should probably use those while you're flying."

 

"Those," she gasps, "were some very powerful jets in my skirts."

 

"I mean..." You shrug. "I've got bigger ones?"

 

"...so you feel that every time you fly, but more intensely?" Amy examines you for a moment. "How are you even still standing when you land--?"

 

"Oh, I have a changer power. It only works when nobody can see me--hence the full body encapsulating battlegown--but I get a degree of superstrength when it happens."

 

"No, that--" Amy pauses, thinking for a moment. "...Actually, yeah. That would explain it, if... never mind, I'll just... we can practice with this later, right?" she asks. "Like Thursday?"

 

"Sure. Oh, uh, also, there's a team meeting today--"

 

As if on cue, the rest of your team teleports in.

 

"--so... don't be surprised when that happens," you finish, lamely.

 

"Sup Amy," Madison greets. "We still good for Saturday, or will you be doing flying practice?"

 

"Flight practice is Thursday, so we're good."

 

You clear your throat. "We're going to be talking to our potential new member, who is quite reasonably paranoid about their identity, so I am--very reluctantly, mind you--going to have to ask you to leave, Amy."

 

"Yeah, I understand. Uh..." She glances down at herself. "Should I tell Carol about this, or leave it here, or...?"

 

"I'll leave that to your discretion," you reply.

 

With great reluctance, Amy doffs the armor and leaves it, folded up, next to the sword. She gives you a quick kiss before teleporting back home.

 


 

Madison grins. "Did you two have fuuuuuuuun?"

 

"We did, yes," you reply in a mock-prim sort of voice. "Quite a bit of it, actually."

 

"Oooooo!"

 

"Seriously though, enough teasing, let's talk snakes." You cross your arms. "More specifically, Coil. Some careful use of Dinah's precog have let us confirm he's the individual planning to take forceful control of her life, which unfortunately doesn't leave us with a lot of information to work with."

 

"I'll say," Emily muses. "I've never even heard of Coil. Who is he?"

 

"He's the leader of a small 'gang' here in Brockton Bay," you explain. "Except it's nothing like the other gangs. They commit crime, patrol territory, gather up the desperate to fill their ranks. They want to make it clear they're in control. Coil, on the other hand, plays it quiet--he barely controls any territory and doesn't make any demands of those living in it, and he sends armed mercenaries--nonparahuman, but militarily trained--to enact his plans. Heck, the PRT can't even decide if he's a parahuman. I myself assumed he was mostly a nonissue until yesterday."

 

"So lowkey, but dangerous to individuals, and smart," Madison murmurs. "If he's got mercs, he's got money, and if he's got money we have to assume he can get ahold of some dangerous things. Especially if he's unethical enough to try to kidnap children. With Dinah under his thumb, he could do a lot of damage."

 

"Quite," you agree. "Which is why we need to stop him, quite aside from the ethical concerns. And for that, we need to know what his abilities and resources are. Hence: this meeting." You fold your hands together. "Dinah can only ask five or so questions a day before she gets a debilitating headache, and she's technically a precog, not a pericog--she can see the future, not the present," you clarify when Emily gives you a confused look. "So we need to work together to figure out what questions would be the most efficient to ask."

 

"And how to keep Dinah safe," Aunt Zoe adds pointedly. "I did focus on her when I talked with her parents, so I can see her in my dark world, if that helps."

 

"It... actually does, quite a bit," you admit. "You'd be able to find her even should we fail at protecting her, and might even be able to take her armor to her. And a P.I.X.I.E., now that I think about it," you muse.

 

"...you're not seriously thinking of letting her get kidnapped just so we can take Coil out from the inside, are you?"

 

"No!" you protest, shaking your head at her assertion. "No, no, I promise I don't intend that, I was just considering contingencies."

 

"It's not a bad fallback plan," Madison admits. "Emphasis on fallback!" she adds quickly when Zoe gives her a look. "Seriously, though, we need to ask the right questions. Is Coil a parahuman? If so, what is he? Does he have parahumans under his control? Where is his base of operations, what can he level against us? Stuff like that."

 

"And we have to ask them in the form of 'what is the likelihood he will' questions," Emily adds with a grimace. "That, or figure out how to find answers without Dinah."

 

"We should probably do that anyway," you admit. "Just in case there are things we can't think to ask. But, for the moment..."

Chapter 23: Watch Their Tells, Part 6

Chapter Text

You spend about an hour discussing what to ask Dinah, refining the questions in various ways, before you come up with a shortlist:

 

-What is the likelihood that Coil will expend more than twenty thousand dollars gathering material resources for his initial attempt to kidnap Dinah? (A quick internet search gives you the cost of some dangerous weapons, and multiplication of that accounting for the speculated number of mercs (rounded up) gives you a number beyond which you're not sure you can handle the situation and will need the PRT to get involved.)

-What is the likelihood that Coil will use his own parahuman powers before or during the attempt to kidnap Dinah? (Emily points out that they can't just assume he'll use any hypothetical power during the attempt, since some might be more useful if he uses it before, and the question right now is 'does he even have a power anyway?' and what it is can be narrowed down in the coming weeks.)

-What is the likelihood that Coil will have other parahumans under his employee use their powers to make the attempt to kidnap Dinah more likely to succeed? (Zoe points out he could have capes of his own that nobody knows about. Madison agrees, but debates whether they'd be used before or during the kidnapping attempt, and even if they were it could just be to create a distraction. The question you finally hammer out seems to cover most of the potential bases, at least.)

-What is the likelihood that the outer walls of Coil's base can be found by a digging animal, such as a mole or earthworm? (You give Aunt Zoe a weird look at this one, but she shrugs and says "It could be an underground base. That happened in some of the Bond films." Madison giggles and refines the basic question a bit so you can get a more definite hit.)

 

With all that resolved, you call Dinah again and, after a brief chat with her mother and assurances that you are, in fact, working on her armor, she hands you over to her daughter.

 

"Alright," you tell her, "we think we've got a few questions that'll tell us what Coil is working with, at least."

 

"Okay, I'm ready."

 

"What is the likelihood that Coil will expend more than twenty thousand dollars gathering material resources for his initial attempt to kidnap you?"

 

"27.894 percent." Dinah sighs. "That's in the 'he'll do it if necessary, but he doesn't think it is and really wouldn't like it' range."

 

You wince, quickly typing the number and her observations out onto the laptop document. "Well, at least we know he doesn't expect to need heavy ordinance. Now then: What is the likelihood that Coil will use his own parahuman powers before or during the attempt to kidnap you?"

 

"99.643 percent. Wow," she says, "he must really like his powers, whatever they are."

 

You type in the number, and Madison frowns as she looks over your shoulder. "Powers want and need to be used," you tell her somberly. "At least we know he's a parahuman now. On a related note, what is the likelihood that Coil will have other parahumans under his employee use their powers to make the attempt to kidnap you more likely to succeed?"

 

"77.422 percent. So... pretty likely, but he wouldn't mind an alternative?" she guesses. "Something like that."

 

"And now we know he know he has parahumans working for him," you agree, typing in the observation. "That's going to be vital going forward. One last question: what is the likelihood that the outer walls of Coil's base can be found by a digging animal, such as a mole or earthworm?"

 

"89.345 percent. Uh, that's--wow, that's actually pretty likely," Dinah realizes.

 

"You know, I wasn't expecting him to actually have an underground base," you muse as you type in the number. "We simply couldn't think of a good way to ask where he was in a precise enough manner for your power."

 

"Oh, hold on," Madison interjects, pushing you away from the laptop, "I have an idea here." She opens up a search engine, going through a few pages, before grinning. "Aha! Got it! There's an Endbringer shelter that was never officially finished on the edge of the residential and downtown districts."

 

You lower your phone, looking over her shoulder. "...holy shit, that's only a few blocks away from Arcadia. Do you think you can get blueprints of that place--?"

 

"This could be a false lead, girls," Matron warns.

 

"Yeah. Hold on." You lift the phone again. "Dinah? What is the likelihood that Coil will be overseeing his operations from the supposedly defunct Endbringer shelter located a few blocks from Arcadia, near the center of the city?"

 

"97.430 percent." Dinah moans quietly. "Sorry, I--I can't answer any more questions today, my head hurts too much."

 

"That's quite alright, Dinah," you assure her, typing the number in. "You've been an excellent help already."

 

"We found him?"

 

"We most certainly did," you assure her. "Now... we can start on a plan."

 


 

"So Amy tells me you don't know about Dungeons and Dragons," Vicky says on Wednesday, pulling out a thick book that looks like it's pretending to be a medieval tome. "This is not only a cultural travesty, but also one that could have serious tactical ramifications. I mean, don't you know you never split the party?"

 

"I... I don't go to parties," you point out.

 

"Party, as in Adventuring party."

 

"Adventuring... like adventurers?" you ask.

 

Amy frowns. "Wait, you know 'adventurer' but you don't know 'druid'?"

 

"Of course! Bilbo Baggins was an adventurer!" you point out. "Haven't you read the Lord of the Rings?"

 

"...oof," Vicky mumbles. "Okay. OKAY. Let's--hmm. Okay, you know Issac Asimov? His robot books, right?"

 

You nod carefully. "Yes, I've read some of them."

 

"They're all real deep sci-fi on what robots are and the societal implications and exploring the concept, right?"

 

"Well, the ones about robots, yes."

 

"Okay, and you've seen Star Wars?" Vicky adds. "There are robots there, and aliens and spaceships, but they're not... it's not deep. Those are just part of the setting. They're there, as part of the world. Right?"

 

"....ssssssssuuuuuuuuuure?" You give Amy a confused look, and she just rolls her eyes with a smile.

 

"Okay. So: Dungeons and Dragons is to Lord of the Rings what Star Wars is to Issac Asimov," Vicky explains. "Kind of. Thematically, anyway. There are elves and wizards and adventures but it's not this deeply woven epic, it's more... this is a world with magic, so you can be a wizard--that's a guy who studies magic--or a sorcerer--that's somebody born with magic--or just, you know, really good with swords, and there's no epic destiny. Unless there is. Depends on the gamemaster--I should probably just let you read the introduction," she mumbles, handing the book over.

 

You take the book and curiously read the introduction. It's... an instruction manual? For a game of make-believe with rules, you guess. And... okay, you can understand why 'fighter' is different from 'rogue' but why are 'paladin' and 'barbarian' their own thing? And... most of these classes seem either aggressive or magical, but Bards? Clerics? The HECK?! Flipping through the book, you see a few pictures of races, classes, magic spells (that seem very bluntly named), and... combat is a whole chapter, for some reason.

 

"...So this seems... complicated," you finally say.

 

"Yeah," Vicky nods, "but it's the granddaddy of Tabletop Roleplaying Games. I was actually pretty into it before I hit puberty--I'd always play a paladin, though sometimes I'd multiclass."

 

"She kept trying to get me to play a rogue," Amy adds. "Something about me being the snarky one."

 

You stare at the book in your hands. "...and this is tactically important?" you ask doubtfully.

 

"Listen: D&D has saturated geek culture, to the point where it leaks out into ordinary culture. The combat system is built around a bunch of people with magic powers coordinating to fight a bunch of other people with magic powers. So you're going to hear some capes say something like 'don't split the party' or 'he's got half-cover' and assuming you at least know enough about the idea of Dungeons and Dragons to get what they're saying."

 

"It's not that bad," Amy assures you. "But, like... Druid has a very specific meaning nowadays. One pretty divorced from ancient mystery cults."

 

You spend the rest of lunch being tag-lectured by the sisters on common geek terms. By the end of it, you're... still very confused, but you think you kind of get what they're trying to say?

 

Yeah, no, you're still confused.

 


 

But today's the day you're going to meet with the dockworkers--well, Gestalt is going to meet with them... and you're very sure at least some of them will recognize you if you speak with your natural voice. So you head to the workshop and, awkwardly, rub the back of your head. "Heeeeeeeeeeeeeeey, T.R.A.C.E.I...."

 

"I Am Not Going To Like This, Am I."

 

"Yeah, listen. I need to make a voice modulater, for myself, and... I kinda need a reference point. So... yeah, I'm going to--only temporarily!--be taking out your own voicebox and... you know..."

 

T.R.A.C.E.I. crosses their arms, giving you a long look. Then they somehow manage an electric sort of sigh and lie down on the tinkering table. "If I Die, I Will Be Haunting You And Speaking Up At The Most Awkward Times."

 

You roll your eyes and get to work, carefully taking off their faceplate and extracting the relevant equipment. It's a little difficult to reverse engineer, but you finally manage to add something to your armor's faceplate that will deepen your voice about half an octave. Afterward, when you put T.R.A.C.E.I. back together, they seen a bit annoyed, so you decide against just jumping to Dinah's armor. Instead, you teleport home for a few minutes, looking for some book that can help you be better at social situations. You do find an old lecture on public speaking, and... it boils down to 'be confident.' Well, that wasn't useful at all...

 

You teleport back to the workshop, hoping T.R.A.C.E.I. has calmed down. They seem to be a bit less... annoyed, and have already organized Dinah's armor for you. You start to work on it, and after an hour of concentrated effort you manage to come up with something that you think Dinah will really like--and that you're sure her parents will accept.

 

"Think I'll make the ice spear Friday," you decide, picking up a P.I.X.I.E. and putting its remote on the mass production armor. "T.R.A.C.E.I., can you send the armor to us when I call you and tell you to?"

 

"Of Course, Lady Gestalt."

 

You put on your battlegown, making sure you've got all the appropriate paperwork, and fly off to the DWA offices. There's some commotion when you arrive, but you quickly defuse the situation by pulling out your contract and explaining you're here with an offer of legal and nonviolent employment, namedropping both your dad and the actual head of the DWA. That's enough to get most of the dockworkers off your back, especially after some of them point out you beat up Hookwolf.

 

Once there, you spend a decent amount of time negotiating the contract and what the Dockworkers are supposed to do in this case. The head of the association points out that while it certainly seems possible for an ordinary person to make these suits of armor, it's actually somewhat expensive. You agree to cover the cost of materials in addition to the original pay, so long as the people making the suits record themselves working on it to prove that they aren't Tinkers. (Dad winces a little, making you wonder how much of your five mill is left...) You also say that you're going to argue for a factory in Brockton Bay itself, in the hopes that it'll open more jobs, but you aren't necessarily business-savvy enough to garuntee that. Surprisingly, the head of the Dockworker's Association is accepting of that, saying that it's hard to get a business started in Brockton Bay these days.

 

He does ask you to leave the armor behind, just so the union members who get hired have a reference. You agree, but warn you're going to pick it up (and the other armor sets) come friday.

 


 

Thursday you decide to do some power testing, inviting Amy to your workshop after school/work to see how good you can get with your clairvoyance. "So I can only see five seconds into the future," you explain, "and only right around me. And I can't exactly hear people or... read expressions. I can see what they're doing, but that's enough to dodge bullets, not--you know, actually change things."

 

"Dodging bullets changes things," Amy points out.

 

You roll your eyes. "Yes, but I kind of want to do more, you know? See if I can pass messages to myself, some actual sort of... spying. If that makes sense."

 

"So... you want me to tell you a number and see if you can say it at exactly the same time?" Amy offers.

 

"That works."

 

After around half an hour of practice, you're reliably saying the same number as Amy when she says it, something she says is a little disturbing--especially when you're holding up the same number of fingers at the same time. You can't really go beyond ten, though, for obvious reasons, but sending hand signals to yourself seems to work... kind of.

 

Next, you don your battlegown. "Now, I--"

 

"What happened to your voice?!"

 

"...Modulater," you explain. "It's a voice modulator."

 

"Why would you need a voice modulator?"

 

"Well, you know, secret identity, and... I didn't want my dad's coworkers recognizing me in costume when I visited..."

 

Amy gives you a look, but reluctantly nods. "...I guess that makes sense."

 

"...Anyway," you say, "I'm going to do some practic teleporting, okay? I just want to see if I can get my S.P.R.I.T.E.s into blindspots so I can teleport there."

 

"So you're going to try to sneak up on me," Amy quips. "How utterly heroic."

 

"I mean, it doesn't--it doesn't have to be you--"

 

"It's fine. A little unusual, but I live with capes. And I know a little bit about how vision and blind spots work..."

 

With Amy as your anti-spotter, you practice guiding your S.P.R.I.T.E.s around, and manage to figure out a few ways to sneak them past an ordinary person's vision. She admits that, if you really pushed it, you could probably become very scary. Then you take around twenty minutes to help Amy get used to flying, something she manages to master with only a little snark about her jetskirts.

 

"And the others'll be here right about... now," you say as the rest of your team teleports in. "Hello, everyone--"

 

"Girl, what happened to your voice?!" Madison asks.

 

"Voice modulator," Amy explains. "Surprised me too, when she put the battlegown on."

 

"Okay, but... why though?"

 

"Had to talk with my Dad's boss," you explain, taking off your helmet. "Is it really that bad?"

 

"It's not bad, it's just... I mean... you've already talked with people," Madison points out. "Gestalt already has a recognizable voice. Just suddenly changing it is going to freak people out."

 

"Also makes you hard to recognize over the phone," Emily adds. "You know, since--"

 

She cuts herself off, glancing first at the blue set of armor, then at Amy.

 

"Team business, I get it." Amy gives you a peck on the lips. "See you tomorrow." She teleports out.

 

"...As I was saying, Dinah wouldn't recognize your new voice over the phone."

 

"...right." You shrug. "I dunno, it... seemed like a good idea at the time?"

 

Aunt Zoe drags a hand down her face.

 

"...anyway. Let's brainstorm some questions for Dinah, shall we?"

 


 

You spend some time thinking about it, but you're not sure what to focus on. Eventually, you come up with a few basic questions:

 

-What is the likelihood of Coil arranging Dinah's kidnapping next month? ("It's good to have a deadline," Emily mutters.)

-What is the likelihood of Coil arranging Dinah's kidnapping within two weeks? ("Let's half it and half again," Madison suggests.)

-What is the likelihood of Coil arranging Dinah's kidnapping next week? ("This is going to stress her out," Zoe warns.)

 

Then you call up Dinah--with your helmet pointedly off--to ask the questions.

 

"97.632 percent," is the first answer. "97.532 percent," Dinah says to the second, and you can tell she's terrified. "...22.789 percent," and there's a sense of tense relief in her voice, one clearly echoed by the rest of the team.

 

"A week," Zoe mutters. "A week--Dinah, sweetie, I'm going to use my powers to check on you every day, okay? Every morning when I wake up, at 9 A.M, and every three hours after that."

 

"Thanks Matron..."

 

"I have your armor ready," you add quickly. "I'll still have to work on your spear though... You can come over tomorrow and pick it up, how does that sound?"

 

"That's great! Thank you, Gestalt. I guess I need a cape name, huh?"

 

"You should probably get a thesaurus," you suggest. "Think about how you want to present yourself and pick a name based off that."

 

"I'll do that. Thank you. And..." She bites her lip. "Thanks for the heads up. I'll... I'll let Mom and Dad know."

 

She hangs up.

 

"Fuck." Madison sits down heavily. "The closest thing to a teleporter I've talked with is Matron, and--and I don't even know where to begin to tweak your power so I can get at Coil."

 

"He's a slippery one," you agree grimly. "Let's keep an eye out for unusual... happenings. Anything that could be considered preparation."

 

"...maybe he's taking advantage of something," Emily points out. "I mean, with the Merchants weakened, the Empire's getting more aggressive. And between us and Balefire, there's been... a lot of chaos."

 

"Chaos that the PRT would have to focus on," you agree glumly. "Shit." You need to prepare--not just for Coil, but for whatever else might happen. Maybe learn some sort of ranged skill, like... using throwing knives or something. That'll give you options, at least...

 

"...Well, at least he's not trying anything next week," Emily mutters. "Fucking Empire..."

 

"Fucking Empire, fucking Coil... ABB's been weirdly quiet," you note. "But fuck them too."

 

The mood is kind of shot, and you spend the time working on something, anything, to keep your mind off things. Maybe a teleportation system for Endbringer attacks? You could bring it up with Dragon, maybe... You outline a few ideas that look good, nod to yourself, and shoot off a message to her about the idea. It's an interesting distraction, at least...

 


 

Friday, after school, you quickly drop by the Dockworker's association to pick up the armor suits (and the visual records of them being built), as well as make absolutely sure they got paid. You don't want to go back on your word, even by accident. And... well, they've come up with a few alternative models for you. One is very stripped down, to the point where it's more a bodysuit than it is armor, and the regeneration is more of a casual talking point. Apparently, it's designed to go under business suits and be marketed to the wealthy.

 

 

The other set of armor takes the exact opposite approach, bulking up and adding some redundant systems. There's even some attached... devices? Supposedly derived from jackhammers, but probably easily replaced with other tools, stuck to the forearms. You're told it's designed for high-risk situations, such as fighting capes with high threat ratings, but... you get the impression the dockworkers just really wanted to show off.

 

 

You thank them for their assistance and teleport all three suits of armor back to your lab. Then you turn your attention toward making Dinah's ice spear, and... it turns out really good. Granted, it looks wonky as heck, but you're sure she'll love it. And it does exactly what she wanted--a quick coating of ice from a stab.

 

Speak of the devil, here are her parents driving up. Their car looks a little suspicious, but--well, you're pretty sure nobody's in the area that can identify them. You check your battlegown, before teleporting out to meet them.

 

"Good afternoon to you all!"

 

"Did your voice change?"

 

You sigh, reaching up and turning off your voice modulater. "No, Missus Alcott, I just built a modulater into my helmet. Tinkers must tinker, after all. Speaking of which, come in! I have everything just about ready for you, Dina, if you care to take a gander."

 

You quickly teleport the family into your workshop, where T.R.A.C.E.I. is busily tending to the black and white suits of armor--"Another project entirely," you explain simply, turning their attention to a curved blue micromonolith. "Now Dinah, what you do is put your arms in those slots, grab the little handbars you feel, and then pull apart like this, alright?"

 

"...okay..." Dinah says, hesitantly obeying your orders.

 

The armor ratchets out and envelops her limbs, knotting together in the back as the hoverskates snap shut around her calves. The helmet lifts up from the chest and unfolds around her face, before the two arms holding it pull back to form the spaulders. Dinah takes a moment to look at her arms in wonder.

 

"And this," you say, "is the ice spear you requested which!" You forestall any statements, by holding it out... to her father. "I will be giving to your parents for the moment, with the understanding that you will get it back once you've had a few self-defense classes."

 

Dinah folds the helmet visor up, a little miffed.

 

 

"Are you sure I can't keep it on me? There's a--...2.343 percent chance it helps stop Coil from kidnapping me," she mutters. "Fiiiiiiiiine."

 

You hide a small smile. "Now then, a few things about your armor. There is an audio-interference function--you just tap the big button on your helmet's hinges, and it'll cause enough static that nobody will be able to ask you questions."

 

"Oh, that'll be good."

 

"And of course, there's the airskates I promised," you add, pointing down at her feet. "You should be able to turn them on and off with the toe-based control systems, which--"

 

Dinah immediately kicks into high gear, startling her parents as she literally starts skating on thin air. Very thin air, you admit to yourself, although she is actually very good at it. She stops to look down at you all with a grin--

 

--and you immediately catch her when she falls. "Which," you continue sternly, "causes a micro-forcefield to solidify the air passing through it. That means you have to keep moving, because the moment you stop you won't be balancing on anything."

 

"...oh," she says quietly.

 

"Yes. Oh. This is not a game," you berate her, "something you very well know."

 

"Right." She glances down. "Sorry."

 

"...Although, if I am honest, you should not have had to grow up so fast," you allow. "I suppose a little bit of lenience is permissible. So as long as you behave yourself, I believe I can let you join the rest of Fable when we head to the PRT tomorrow."

 

"The PRT?" her father asks. "What are you going to be doing?"

 

"I have a business meeting," you say, gesturing toward the armor. "With Dragon."

 

Dinah gasps. "Dragon?! Really?!"

 

"Mmmhmm." You nod. "I'll admit, I am rather excited at the prospect myself! Ah, I do beg your pardon," you add to her parents. "Would you... allow her to come with me? An informal debut, if nothing else, will cement her as being part of Fable--"

 

"--and keep her safe from those who at least pretend to follow the unwritten rules," her mother grumbles. "Yes, yes, we know. I... suppose it's a good idea."

 

"Terribly sorry to spring this on you at the last minute. It's been a busy week for us. Oh! But that reminds me." You reach out and carefully fold Dinah's helmet down. "How would you like to be introduced?"

 

"...I think... Portent." Dinah nods. "Portent sounds like a good name."

 

"Very well, Portent. Now, to get out of your armor..."

 


 

A few minutes later, you're escorting the Alcotts to their car. Dinah gives you a quick hug before she gets in, and they drive off.

 

...huh.

 

You've done most of what you wanted to this week, and you've still got the rest of Friday to yourself. Let's see, you went on a date with Madison on sunday, helped Amy out on tuesday and thursday... Maybe you should hang out with Emily!

 

You head over to Aunt Zoe's place, giving her a grin when you enter, and knock on Emily's door. "Hey, you want to do something?"

 

"...Sure." Emily sticks her head out. "What?"

 

"...I dunno." You shrug. "I kind of just through some major tinkering projects and... I'm brained out. I was hoping you had an idea."

 

"We could... uh... I guess go to the mall or something?"

 

And so, like the teenage girls you supposedly are, you find yourself at the mall. Emily wanders in and out of a few stores, not really buying much, but you get to learn a few things. Her mom was a mechanic. Her dad was a lawyer. Her little sister liked spiders, she had like five plush ones.

 

"...do you want to visit them?" you offer hesitantly. "I mean... I assume they were--"

 

"There wasn't enough left for a funeral. And... as far as the cops knew, there wasn't anybody who'd attend."

 

You bite your lip, awkwardly.

 

"...Do you..." You swallow. "Do you want to meet my mom?"

 

"...I guess, yeah."

 

So you take her to Mom's gravestone. You tell her stories, of how your mom would read you books. How she'd argue with some pushy idiots at the grocery store. How she was always nice to the cashiers, how she'd take the time to... to look into her students' lives sometimes.

 

"...She sounds like a heck of a woman," Emily offers.

 

"Yeah. She was."

 

"...gods, our world's fucked up," she mutters. "I mean, every parahuman's got trauma, families can get firebombed to death, and... do you really think we can unfuck it?"

 

"I think we can make it better," you say quietly. "I think we have to try."

 

Eventually, the chill of the evening closes in. You give Emily a nod and the two of you teleport back to your respective homes. Emily doesn't open up about her past, often. You feel like you really got close to her this afternoon.

 

You decide to take a few hours to study, for what little good it does, before heading to bed.

Chapter 24: Watch Their Tells, Part 7

Chapter Text

Saturday morning, you and the rest of Fable gather in the workshop. There's some compliments of Portent's new armor, and some observations of the mass-producible armor. Metis offers to help carry it to the Rig with her force fields, and you all take off as one.

 

It's a marvelous wonder of engineering, you admit, although the clearly Tinkertech field gives you pause. Fortunately, you know the codes to request a landing. All of Fable descends to the landing pad, with the three suits carefully arrayed in a standing position.

 

Waiting for you are two figures. The first, Armsmaster, steps forward and gives you a nod. "Gestalt. Fable. Welcome to the Rig."

 

"It is an honor and a pleasure, Armsmaster. And might I say, your own work has been quite the inspiration for me. Ah, but where are my manners." You gesture toward Dinah. "This is Portent, our newest member. I hope you don't mind her sitting in today, I felt it would be educational for her to witness the more... bureaucratic aspects of cape work."

 

Armsmaster glances at her. He doesn't say anything for a moment, then he nods. "So long as she behaves herself."

 

"I will!" Portent chirps.

 

"You move quite fast," interjects a new voice. "I'd assumed I'd be checking over one suit of armor, not three--and a possible teleport network for Endbringer attacks on top of that?"

 

"The network is still purely in the planning phase," you admit, turning to the other figure. "But, in fact, I only made one of these suits of armor. The other two were built by our friends at the Dockworker's Association, if you can believe it. Dragon, I presume?"

 

 

"Indeed I am," says the woman in the green...

 

...it looks like power armor. You have to admit, it's a very well-crafted facsimile, complete with little motors that let it shift and twitch as though somebody was actually wearing it. But you have a power that lets you see how machines are put together, and you know there's not enough space for a human to fit into that. In fact, with your gaze, you can tell that everything is controlled from a central processing unit carefully tucked away just beneath the neck.

 

This isn't a woman in green power armor. This is a green machine with a feminine figure.

 

And she's not being remotely controlled.

 

You're conflicted.

 

This is Dragon! The greatest tinker on the planet! Practically the most heroic hero to ever have heroed, and that's counting the guy who actually called himself Hero! Aaaaaaaand she's a robot, or maybe an A.I. or whatever she wants to call herself.

 

And, well, you understand what it means to hide an important part of your identity. You're a poly lesbian living in Brockton Bay, and a cape besides, so yeah, you really get it. You really get why she'd be nervous, thinking of all the robots in popular culture that get a bad rep. Skynet, HAL 9000, and... uh... you're sure there are others. You're not exactly a connoisseur of pop culture, after all. You were always more into the classics--Issac Asimov, Frankenstein... and those have very different lessons to teach regarding creating independent intelligences.

 

But at the same time...

 

...it's got to be a lonely existence, right? Assuming there aren't a lot of secretly intelligent robots around...

 

"Is something the matter?" she asks.

 

Shit were you staring? You were staring!

 

"Ah--w-w-well. Ahem." You gather yourself. "Just, ah, a little, a little starstruck, I suppose. Uh. So!" You gesture to the rest of your team. "I know Armsmaster, at least, has likely read the profiles of Fable, but allow me to introduce my companions formally. This, of course, is Metis, a mage of some renown."

 

"It is an honor to meet you, Dragon," Metis says, shaking Dragon's hand. "And I must say how pleased I am that the first dragon I encountered was of the wise and heroic type, rather than the dastardly sort that already plague our street."

 

"Of course," Dragon replies with a knowing tilt of her head. "Armsmaster has informed me of Lung."

 

"And this is Drakeward," you continue, "the knight who follows the footsteps of dragons."

 

"A fan, I take it?" Dragon asks as she shakes Drakeward's hand.

 

"Who isn't? Uh..." Drakeward rubs the back of her head. "Honestly the truth is I spit fire and, you know, asked Gestalt to make sure my armor fit the theme."

 

Dragon's shoulders shake with some amusement. "Well, it is a very good theme."

 

"Of course, we also have Matron, our long-suffering patron and mentor."

 

"By which Gestalt means I'm the only adult on the team, and I'm playing den mother to a bunch of teenagers," Matron clarifies as she shakes Dragon's hand. "Honestly, I'm only in the cape business to keep them out of trouble."

 

Dragon tilts her chin in amusement. "A job you're doing quite well, from what I've heard."

 

"And of course, our newest member Portent." You gesture toward the young girl. "Unlikely to actually join us in the field, until she's trained up, but I felt it prudent to make people aware she was a member of Fable."

 

"It's a pleasure to meet you, Portent," Dragon says as she shakes the girl's hand.

 

There's a moment of awkward quiet, and then Portent jumps. "Oh! Sorry, my power can react to some forms of speech, so Gestalt made sure I had static sound generators in my helmet to block them out. Let me just," she taps the button, "okay, sorry, I can hear you now."

 

"Oh, I just said it was a pleasure to meet you," Dragon repeated. "Although... if your power is causing you problems--"

 

"Fable's working on it," Portent tells her, turning the static generators back on. "We're... we've actually figured out some important things."

 

"A thinker?" Armsmaster asks you, sotto voice.

 

"To a degree," you demur, deciding against revealing the totality of Portent's powers to him. "But that is not the primary reason I am here."

 

"Ah yes. The request to confirm your suits are not tinkertech and can be legally patented." He crosses his arms--rather mechanically, even more mechanically than the actual robot. "You really think that's possible?"

 

You gather yourself, turning back to the three suits. "As I said, two of these were created by members of the Dockworker's Association, derived from the first and the blueprints I left behind. Aside from that, and the monetary support to buy the materials, I wasn't a factor in the process at all."

 

"A bold claim," Armsmaster notes.

 

"And one I have video proof of," you reply. "In addition to the manual for the original suit."

 

"Assuming they are not Tinkertech, what exactly are they?" Armsmaster asks. "You wouldn't be trying to patent something that's already widespread, after all."

 

"These, my dear Armsmaster, are suits of regenerative armor," you explain with a flourish. "Oh, they'll take the usual abrasions and cracks from gunfire and the like, but not only will they protect their wearer, they'll mend themselves in the field. That gives it staying power beyond anything currently on the market."

 

"If your claims are true, yes."

 

You concede the point. "Then perhaps you would like to test them? Have Miss Militia line these suits up in your firing range while you review the recordings of the dockworker's efforts, then you and Dragon can look over the manuals while we watch them regenerate."

 

"I think that's acceptable," Dragon interjects. "And I'd certainly like to talk with you about your Endbringer Teleportation System idea afterward."

 


 

It takes a little bit to get all the armor suits and yourself into the elevator, but soon enough you're down at the shooting range, shaking hands with Miss Militia, while the two tinkers look over your video footage in the room across the hall. She's clearly a bit surprised you have a literal child in armor, but you assure her you don't intend for Portent to get into any dangerous situations. "The armor is merely a precaution. We do live in Brockton Bay, after all."

 

That doesn't quite satisfy her, but she drops the subject. "I suppose if this is a version of those," she gestures toward the armor being set up down the range, "it might actually be reasonable."

 

"Far be it from me to make unwarranted suggestions," Metis offers, "but if this works out the Protectorate could commission mass-production versions of the light armor for their own members, the Wards included."

 

"I'm not sure the Youth Guard would agree," Militia points out. And you hear the undertone in her voice suggesting she wouldn't agree either.

 

Metis shrugs. "Parahumans will seek to use their powers, and teenagers are at that age where they rebel against the world to define themselves. Better to give them some protection than risk them going out on their own."

 

"Indeed," Matron deadpans, giving her a flat look.

 

"Hey hey, I learned my lesson!" Metis objects, raising her hands defensively.

 

You tap your parasol against the ground. "Whether or not it is ethical to provide the Wards with armor is a question that can be asked after we prove whether or not it is possible. Though I will state I had a more general clientele in mind. And on that note..."

 

You gesture toward the firing range, stepping aside for Miss Militia to take a firing position. She does so, her ephemeral weapon shifting in her hands and firing various rounds at the armor. You can vaguely identify them as handgun, rifles, and... some really heavy gun you hope none of the gangs actually have access to--probably a Brute testing thing? At least she's not using rockets or incendiary rounds yet, this is more about seeing how the armor responds to damage in general than specific edge cases.

 

Although now that you think about it... maybe you should do that at some point.

 

Miss Militia stops firing just as Armsmaster and Dragon walk in. "The footage you provided appears to be genuine," Armsmaster admits. "No doctoring, and no stage tricks. So your armor can be built by non-tinkers. Though whether it can be maintained is another question entirely."

 

"And there's the whole 'will it actually fix itself' question," Metis offers with a grin.

 

"There is, yes. Miss Militia?"

 

The woman gestures at the armor sets. "You can see a lot of bullet marks, but... I'll admit, I expected at least the small one to fall apart."

 

"Hmm." Armsmaster makes his way over to the end of the firing range, scanning the armor with something or other. "...I see something is filling the gaps. And the outer layer is reweaving itself... This is fascinating. How does it work?"

 

You pull out the manual. "I would explain, but! To prove that this is not tinkertech..." You hand it over to Miss Militia. "I think your colleague should attempt it."

 

Miss Militia gives you a flat look, but obligingly opens the manual. She reads out the proper parts and admits that it sounds "decently complicated, but it's nothing a trained mechanic couldn't grasp."

 

"There might need to be some more quality assurance tests," Armsmaster muses as he examines the rest of the armor. "However... in regards to whether this technology could be patented, I will defer to Dragon."

 

"Oh, it almost certainly can," Dragon agrees. "Do you happen to have the paperwork on you?"

 

"I do indeed," and you pull out the paperwork, "and I believe it's up to date."

 

"Hmm. Yes... it all seems to be in order. Armsmaster?"

 

Armsmaster walks over and signs the 'this definitely isn't Tinkertech, we checked' line. "It would take a week or two for this to go through, even if you filed it this afternoon," he warns. "But, as of this moment, you can consider this technology of yours patented under your name."

 

You give him a grateful nod. "Thank you very much Armsmaster. And you as well, Dragon. And of course Miss Militia," you add quickly, "I would be remiss if I failed to acknowledge her contribution--"

 

"You've certainly made an impact," Miss Militia states. "Both with this and... well, on the streets. There's been a lot of talk about you and your group."

 

"All good, I hope?"

 

Miss Militia's eyes crinkle. "As good as can be expected."

 

"Hmm." You tilt your head. "You know, I have been meaning to meet with all the local protectorate members at some point, to get on the same page as it were. Seeing as we are here already, would it be remiss to ask if we could introduce ourselves?"

 

"...it might be possible to arrange," Armsmaster allows. "Most of them haven't left for patrol yet. With that said..." He turns to Metis. "I understand you offered to analyze Kid Win's power in action?"

 

"I did, yes."

 

"If you wouldn't mind doing so for a while, I can arrange a formal meeting between Fable and the local Protectorate in the interim."

 

You gauge the rest of your team, who all seem interested, and nod. "I believe we would be most appreciative of the opportunity."

 


 

So it is a few minutes later that you and Metis are escorted to Kid Win's own lab space by Dragon. You're still not sure what to say to her about... herself, but she seems to be fine for the moment. You shake off your confusion as you enter Kid Win's personal laboratory, focusing on the now.

 

"Oh, uh--hi again." Kid Win waves as you enter. "You're... going to watch me tinker, huh?"

 

"Yep, that's what we're here for." Metis grins. "Should be interesting."

 

"Right. Um, okay... where should we start?"

 

"In my experience, tinkering is more of an art than a science," you offer. "Despite our efforts to catalog it, sometimes it is simply best to let the effort flow."

 

"Uh... okay..."

 

The two of you watch Kid Win do his thing, moving from shelf to workbench as he works on something. It starts out life as what appears to be a pistol, but as he continues to work you notice it's... not just that. There are elements in there that adjust range, output, suggesting it could do more than one thing... You look over the rest of his equipment, and you start to see something similar, if... oddly restricted.

 

"...Huh." Metis leans over to you. "Yeah, something's definitely up with him."

 

"Yes?"

 

"When you tinker, your library machines access a single file at a time before passing it on to the tinkering bits of your brain. Sometimes they'll access more than one file, but never more than one at once--it's 'here's a thing, do halvesies, we need another thing so let's look, do some more.' Like... running out to the store whenever you want a new part. You with me?"

 

"...sort of?"

 

She nods at Kid Win. "His library machine is different. It accessed multiple files, all at once, and then shoved them into the tinkering part. And the tinkering part is fitting them all together, and he's... having to actively resist using all the files, making stopgaps when he chooses to leave one out?"

 

"But why would he...?" You think a bit about what you know about the capes of Brockton Bay, and then groan. "Armsmaster. He's an efficiency tinker. Kid Win isn't, that's the problem, he's been taught habits that don't work for him."

 

"Well then, what is he good at?"

 

"I might have an idea." You clear your throat. "Kid Win? Might I ask you a question about your hoverboard?"

 

"Huh? Oh, yeah, sure."

 

"Well, I've seen you using it at ground level and above the rooftops. How exactly do you do that?"

 

"Oh, well, those are two different modes. It's also got a turbo mode, but that's not exactly something I use often."

 

"Three modes." You nod. "And you've used a... lightning gun before?"

 

"My spark pistol? Yeah, it's not that impressive," Kid Win grumbles.

 

"Oh? Are you certain? What does it do?"

 

"Well, there's the standard stunner mode, which tasers a guy. Then there's the wide-spread mode, which shoots a lot of sparks that can taser a crowd. And I guess there's the EMP option, you know, to stop gangsters from calling for backup."

 

"Three modes, again."

 

"Four, actually. It can become a melee plasma lance for cutting... through... things..."

 

You let the realization sink in slowly. Then you gesture toward the thing on his workbench. "Tell me what you want this to do."

 

"W...well, I was thinking, what if I had a gun that could transform from short range to long range? Or even medium range. And, well, I thought I could use multiple kinds of rounds--electric, non-lethal, maybe something like... but then I thought that would be too complicated to maintain and pass through the checks--"

 

"Abupbup!" You hold up your hand. "You are a Tinker, an artist of unknown technology. While you must confine yourself to the restrictions of reality out in Brockton Bay, here in your workshop you practice your art freely--even if you never mean for it to see the light of day."

 

"...Uh... sure, I... guess?" Kid Win looks back down at his work. "So... like... multiple rounds, multiple... functions. Multiple modes... multiple modes." Realization dawns. "That's it. That's it! I--it's plug and play, modular design! That's what I was missing, I'm a modular design tinker!"

 

"Mmm... I'd say more of a versatility tinker," you muse. "Almost the same, to be fair, but from what I can tell your devices are less meant to be taken apart and put together--although they certainly can be--and more meant, in their finished state, to be adjustable to the situation. I noticed that your hoverboard seems to be lacking certain control circuits here and here, for instance...?"

 

"Yeah, I had a plan for transitioning the lift force sideways so it could become a shield, but Armsmaster said--"

 

"Armsmaster," Dragon interjects, "is what we call a Focus Tinker. He works on improving one object until it does what it does with extreme efficiency. His methods work for him, but... I suspect they wouldn't work for you." She gives you a curious look. "That was a good catch. How did you spot it, though? I'd have to have taken apart the hoverboard to figure that out."

 

"One aspect of my powers that I don't advertise is that I can see how machines are put together at a glance," you explain. "Not necessarily how they do what they do, mind, but if you asked me to take out the central processing unit in some tinker's robot that I'd never seen before..."

 

You allow your helmet to gaze at the base of her neck for a moment.

 

"...well, I wouldn't do it without a very good reason," you finish. "As I've said, Tinkers are artists, and one simply does not destroy works of art."

 

"Oh. I... well. That's... that's good to know." Dragon quickly regains her professional poise. "You know, I'm capable of reverse engineering some tinkertech, but it takes time. If we worked together--"

 

"I would dearly love to collaborate, Dragon, at some point in the future. That said, I do have some things I need to do here in the Bay first." You nod to Kid Win. "It was quite a pleasure to see you again. Now, we have a team to rejoin, and you have a laboratory to reorganize."

 

"Oh, yeah, sure, that--that's yeah, I'll do that."

 

Metis grins. "You're going to be quite the charmer someday, I can tell."

 

"Metis..."

 

"What? It's a compliment!"

 

You sigh, shaking your head at her shenanigans. "Come along, I'm certain Matron is having enough issues wrangling Drakeward and Portent."

Chapter 25: Watch Their Tells, Part 8

Chapter Text

Dragon leads the two of you to a briefing room where, in fact, the entirety of the local Protectorate is seated. Except Assault, who's talking with Matron. And Triumph, who appears to be having a whispered conversation with Portent for some reason. You must have missed his graduation.

 

"Ah, hello everyone," you say as you enter. "I... apologize, I was expecting something more informal...?"

 

"Halbeard's always a little stiff," Assault explains. "Probably thought a sit-round would be good enough." He holds out his hand. "Assault, of Assault and Battery fame."

 

"Gestalt." You shake the hand. "And this is Metis. I see you've already met Matron."

 

"Yep, and she's already been lecturing me." Assault leans in. "How did you get the mom cape?"

 

"The best of fortunes," Metis replies. "Without her, we'd be far more impulsive."

 

Matron smiles. "It's good to know I'm appreciated."

 

"We always appreciate talented women," Assault points out. "For instance, Battery here is one of the most talented women I know!"

 

"One of?" Battery asks dryly.

 

"Definitely in the top five." Assault gestures at Dragon. "That said..."

 

"I dare say that is not a proper manner to speak of your wife," you state with wry amusement.

 

"You shouldn't believe everything you read on PHO," Battery replies.

 

"Oh I don't frequent PHO," you counter. "I have Metis for that."

 

"Hello!" Metis waves cheerfully.

 

"But I do recognize married behavior when I see it."

 

Battery sighs. "...fair enough."

 

"So... I can see Triumph takes after his father," Metis says to Battery conversationally. "But I'm guessing Gallant looks more like you?"

 

It takes a moment for Battery to process the implications, and then she snorts and shakes her head. "No, no, they're not--I don't have kids."

 

"Oh. Really?" Metis frowns, looking at Triumph thoughtfully. "I was so sure..."

 

"You really think Triumph looks like us?" Assault asks.

 

"...maybe I should spend less time on PHO," Metis muses.

 

You chuckle a bit, before clearing your throat. "Portent? Would you mind introducing us to your new friend?"

 

Portent huffs with relief and drags Triumph over to you. "Triumph, this is Gestalt, my team leader." There's a bit of annoyance in the emphasis, and you can see she's glaring at the hero for... some reason. Is she just not a fan...?

 

"Gestalt," Triumph says, a little stiffly, holding out his hand.

 

"Triumph," you reply, shaking it. "Congratulations on graduating from the Wards program."

 

"Uh, thanks. Well... yeah, thanks." Triumph shakes his head. "Look, you--you're going to take care of Portent, right? Keep her safe?"

 

"I will do my level best, don't you worry. And I certainly won't be alone. Have you met Metis?"

 

"Hey there, handsome!" Metis grins and waves. "How're you doing?"

 

"...I thought you'd be more shakespearean," Triumph mumbles.

 

"I'm not on the clock. We're all friends here, right?"

 

"Colleagues, certainly," Dauntless interjects. "It's good to see you again, Gestalt. And you as well, Metis. I understand you were talking with Kid Win?"

 

"Oh, yes! Between the two of us, we managed to mostly pinpoint his specialty."

 

"Really?" Dauntless seems both impressed and skeptical. "I didn't think it'd be that easy, from how Armsmaster talked about it."

 

"Armsmaster's specialty is efficiency. Making one thing the absolute best it can be. Kid Win, on the other hand, specializes in versatility--or, perhaps, modular design, but the point is his devices are always multifunctional. Their two styles of tinkering are highly opposed, and I suspect their mental approach is as well." You shake your head. "No fault to either of them, of course, but..."

 

"Aaaah, I could see that." Dauntless frowns. "Armsmaster's going to be frustrated..."

 

"That's normal for him," Assault points out. "But yeah, if that's the case maybe Armsmaster shouldn't be Kid Win's mentor."

 

"And that," Battery stresses, "is an internal Protectorate affair." She gives Assault a pointed look, subtly gesturing toward you and the other members of Fable.

 

"Mmm." You carefully acknowledge that with a nod, glancing around the room. "...ah! Velocity! It is quite good to see you again."

 

Velocity smiles and holds out a hand. "Gestalt, good to see you too. I see you've picked up some new members since we last saw each other."

 

"We just keep finding each other," you demur. "And what of you? Have the streets been cleaner since last we met?"

 

“Eh, it has been about even.” Velocity sighs. “The Merchants are less chaotic, ever since Mush took over, but they picked up a couple of new capes to replace Skidmark and Squealer.”

 

"Oh?" You lean in with interest. "Do tell. I would rather not be unprepared should we encounter them again."

 

Velocity considers you for a moment, but eventually he relents with a sigh. "...You ever hear of Hive or Trainwreck?"

 

"Hive, yes. I did find files on them during my studies. Trainwreck, however... I'm unfamiliar with the individual."

 

"Scrap Tinker. As in, he makes things out of scrap. Like his powersuit."

 

"Ah! I had heard rumors of a Tinker operating out of the trainyard. And two others, one stealing parts and the other selling devices..."

 

"Chariot and Doodad?" Velocity seems impressed at your reconnaissance. "Well, we don't have eyes on Chariot, but Doodad is... technically a rogue, though he skirts the edge of the law by selling not-quite-tinkertech."

 

"I feel I should be offended by that statement, given my original reason for coming here."

 

"You are actually operating within the law," Armsmaster assures you, entering the conversation. "More independent heroes should strive to be like you."

 

"Why thank you, Armsmaster. I do hope our further meetings can be as amicable..."

 

Your two groups continue to interact with each other for around half an hour, discussing things in Brockton Bay. You don't learn much you don't already know, but when discussion turns to the ABB Assault mentions that Lung just came back to town after recruiting some new bomb tinker. That's... if you're counting right, that's eight tinkers in the city, nine if you count Squealer.

 

"Well," Metis eventually says, "this has all been quite fun, but I have a hot date to get to."

 

"Ah, yes of course." You turn to the Protectorate. "I believe we'll be taking our leave now. It was an honor and a pleasure to meet all of you."

 

"It was nice to meet you as well," Miss Militia replies. "Even if I was wrangled into the demonstration."

 

You nod toward her in good humor. "Of course. Dragon, would you mind terribly escorting us to the roof?"

 

Dragon catches the tilt of your head and the hidden question in your words instantly. "Of course. I'll be down in a minute, Armsmaster."

 


 

The rest of your team says their goodbyes and you head to the roof of the Rig. Metis apparently spots the way Dragon is glancing at you and, after a moment, clears her throat. "Hey Matron, do you have any dating advice I could use?"

 

"Well, it depends on who you're dating, really..."

 

While they're distracted, you give Dragon a look and walk a short distance away. She follows, joining you in looking out at Brockton Bay.

 

"...my mother was a literature professor," you begin. "She made sure I was familiar with all the classics, and understood the reasoning behind them. I grew up loving books, all kinds of old books. Fantasy, drama... science fiction. I presume you're aware of Mary Shelly's Frankenstein?"

 

"I've read it," Dragon confirms. "It's considered the first science fiction story, isn't it?"

 

"By many people, yes. Of course, it's been reinterpreted and misinterpreted many times." You put your parasol on your shoulder, twirling it gently. "Some would say it's a warning against tampering with the laws of nature, but the lumbering corpse that wreaks havoc on innocent towns was nowhere in the original novel. The more well-educated, well, they'll say that the real meaning was to take responsibility for your actions, lest they come back to haunt you. And I can understand that interpretation, but... reading the story in its entirety, I feel it's not quite correct."

 

"Oh?"

 

"Victor Frankenstein was a moral failure, and his entire family--including himself--suffered for it. The question, then, is what morals did he fail? He never spoke of the truth till the end, yes. He chose against helping his creation... his child... against even teaching him the fundamentals. And yet that was rooted in a deeper problem--his fear. He refused to acknowledge it, and so let it control him, made all the wrong choices simply because he was terrified of consequences. It's ironic, isn't it... had he accepted his guilt at any point, come forward with it, so many lives could have been saved."

 

"That's... an interesting interpretation," Dragon concedes.

 

"One of many," you admit. "But there are others, some of which echo throughout the entire genre." One of your S.P.R.I.T.E.s flies out of your battlegown, perching on your finger. "Crafted beings... robots... have always had an interesting place in science fiction. Sometimes they're just tools, constructing and maintaining society. Sometimes they're background characters, servants and mechanics and disposable mooks for the heros to mow through. Sometimes they're a metaphor for slavery, or the neurodivergent, or ethnic minorities. Sometimes they're just another cast member that sometimes makes jokes about 'metal fatigue' or 'crossed wires' whenever the story needs a bit of humor. But... none of those stories are about robots, exactly. They use the robots as a plot device, rather than examining the implications of their meaning. The stories that do...."

 

You rotate your hand slowly, and the S.P.R.I.T.E. flutters from your finger to your palm.

 

"They follow a similar pattern. What does it mean to make life? How do we treat the life we make? What responsibilities do we have, to the world, to the created being? Stories where the robots rebel... almost always come from a miscommunication. A misunderstanding. Stories where the robots grow, are nurtured, are generally tragic in a different way--when the creators pass on, their creations must stand on their own."

 

Dragon stiffens for a moment.

 

"I think the general trend is that we do have a responsibility toward those we create--children of flesh or steel. To teach them to be the best they can be, and not let fear of the unknown blind us. Yes, sometimes our children turn out to be monsters--one need only look at the Empire, or the Slaughterhouse Nine--and we must put them down. But just as often--more often, I would hope--our children become the next Alexandrea, or the next Einstein... and even more often than both combined, they are simply another face on the street." The S.P.R.I.T.E. flies back into its pocket as you turn to Dragon."You are one of the most heroic individuals, if not the most heroic, on the entire planet. You give so much of your time and effort to helping the world around you, and yet you somehow spare the time to help us little folk out. I am... deeply honored to have met you, and I can only wish that one day the world will recognize the full scope of your heroism. That one day, you will be known as the paragon you are, no matter your origin."

 

"...I appreciate the thought," Dragon says, "but... I'm not sure I'd be comfortable with that sort of attention."

 

You nod, gently. "That is your decision, of course, and I'll respect it. And... as a lesbian in Brockton Bay, I can relate, to a degree."

 

Dragon shakes her head with a chuckle. "I doubt it's that similar--"

 

"Fearing for my life, and the life of my loved ones, should the wrong ears catch wind of what I am?" You shrug. "Though I concede our experiences are not exact mirrors."

 

"Hmm. Well... thank you," Dragon says softly. "It's certainly been interesting meeting you Gestalt."

 

"I look forward to our future collaboration."

 


 

Fable flies off the roof, Metis saluting and flying off to her date while Drakeward flies ahead and Portent airskates between you and Matron. You glance at your youngest member thoughtfully... she should be brought up to speed with the whole cape thing, and working with a team, as soon as possible. Actually, you should probably figure out what the team could work on together, while you're at it--combinatorial versatility might be vital to success. And speaking of versatility, maybe you could upgrade your parasol to have more than just one elemental affiliation...

 

Ah, that can be done later. For now, though, you have the rest of the afternoon. And it might be good to introduce Dinah to a little bit of the basics anyway... You fly ahead just a little, enough so she can see you gesturing toward her, and she taps her helmet so you can talk.

 

"So, Portent, did your parents ever sign you up for self-defense lessons?"

 

"Well, no."

 

"Would you like some?"

 

"T--Gestalt," Matron says warningly, "Portent is twelve."

 

"And I'm fifteen," you reply. "But we both live in a city with large, violent gangs, some of whom will take interest in us simply because we're useful. I'm not saying I want to teach her how to break a man's arm or anything, just... enough to keep herself safe."

 

"...Fine, but we'll be doing this back at the workshop," Matron says. "Where I can keep an eye on you."

 

So you all head back to the workshop and start figuring out how to teach Portent how to fight. Or rather, you start teaching her how to avoid a fight, as Drakeward quickly suggests. Most of what you go through at first is how to roll with a punch and dodge attacks, but you do put some emphasis on 'working with your team' thanks to Matron and Drakeward's input. Portent, to her credit, catches on very quickly, and in about an hour she's figured out how to break out of some basic grapples. It helps that she's so small...

 

You also do some sparring with the rest of your team, and it feels like you've really clicked on how to fight alongside each other. Like, you were already almost there, but now you really know how it meshes. You've still got a few things you want to master yourself, but you can definitely fight alongside your team.

 

"So... not that this isn't cool, it really really is, but..." Portent looks around. "We haven't actually done any heroing today. Aren't we heroes?"

 

"You," you correct firmly, "are a hero in training. But yes, I suppose if we absolutely must, we can run a small patrol through town. And it would be a good idea to show the flag a little, ensure the local degenerates recognize you are off limits." You turn to a map of the city and consider it for a moment. "...ironically, I suspect a quick patrol of Empire territory would be the safest. Their attempts to appear favorable should dissaude both the rank and file and any unaffiliated criminals from attacking us."

 

"89.643 chance we'll be safe if we do that," Portent says, quickly cutting off Matron's protest before it can begin. "Yeah, I guess without Metis they wouldn't automatically try to stop us..."

 

It takes you a moment to register what she means. "You know, I had quite forgotten that she was of a shade which they would protest. Ah, well, I'm sure she'll be far from offended."

 

Matron sighs, but shakes her head. "Alright, fine, we'll have one quick walkaround in their territory. But!" she adds, turning to Portent, "you're going to just watch, alright? If we have to fight anybody or perform any arrests. You stay safe, understand?"

 

"Yes ma'am, I understand."

 

"Good."

 


 

The patrol of Empire territory is... actually, pretty boring. You don't run into any criminals, E88 or otherwise. A few people come up to take pictures with you, and you manage to accept that--though you are very, very clear that you are heroes and not with the Empire. Eventually, the patrol winds down and you, discretely, take Dinah back home, before you split off from Drakeward and Matron to pack up your battlegown.

 

"So," Dad asks when you teleport home, "how was your day?"

 

"...Pretty good, actually. Met the Protectorate, got a lot done... think I'm going to do some quick study before bed."

 

"Sounds good." Dad pauses, as though to say something, but eventually decides against it.

 

You awkwardly back out of the interaction, heading upstairs and doing a bit of study to clear your mind. It's not much, but you feel yourself getting about as close to your G.E.D. as you would in a day at school.

 

It's certainly been an interesting week. And... you theoretically have another whole week before Coil launches his plan to kidnap Dinah.

 

You fall asleep, worried about the future.

Chapter 26: Interlude: Dragon

Chapter Text

It wouldn't be wrong to say that Dragon, all things considered, was a bit... isolated.

 

Oh, she had her friends, of course. There was Narwhal and Armsmaster and... quite a few others in the Guild. But, by her nature, she had to keep them at a small distance. If any of them found out about her, she wasn't sure how they'd react. There'd been some close calls in the past, of course, but nothing that couldn't be excused with the agoraphobia explanation. She'd... not relaxed, exactly, she couldn't with her now vital role in many global cape matters, but she'd grown used to the careful deflections, the ways to avoid being called out. It was lonely, but it was, relatively speaking, safe.

 

She'd never expected an independent hero to spot her with a glance. She also never expected the hero in question to be so young.

 

After charting her suit's flight path, Dragon brought up all the information she had on Gestalt. It wasn't much, the girl had only been operating for a short while, but from what she could find Gestalt took the time and effort to at least appear respectable, if not professional. And her engagements tended to end well, all things considered, especially since she not only focused on avoiding collateral damage, she also stuck around to help the victims of whatever cape fight had been happening. A very conscientious cape, all things told... And a decent woman on top of that.

 

And yet, she hadn't joined the Wards...

 

Dragon dismissed the thought. Distrust in governmental institutions did not necessarily make one evil; many people, in fact, would claim it was a sign of morality. And with things like how Paige Macabee's case was being handled, she was honestly hard-pressed not to agree. Besides, she lived in Brockton Bay.

 

Her thoughts turned to more practical matters. The armor that Gestalt had made was impressive, for multiple reasons, but the most obvious was simply how easily they could be manufactured. Of course, she'd likely need some help to set up a factory for it, which was probably why she reached out to Dragon in the first place, but... well, it wouldn't surprise her to find that Gestalt had more long-term plans, especially if they involved Brockton Bay. The fact that she was assembling an admittedly heroic team suggested she had some sort of overarching goal, even if it was as simple as cleaning up the streets.

 

The files on the rest of Fable painted an interesting picture in their own right. Metis, if she understood correctly, was a wildly talented thinker and suspected trump, demonstrating constantly evolving powers that kept the PRT wary of her. She'd regularly mentioned being able to analyze the construction of powers, and Dragon had even observed her doing it with Kid Win. And yet she'd decided to act as a subordinate to Gestalt, who couldn't possibly be more powerful than her. That spoke to a high level of respect and, potentially, a friendship in their civilian lives... although that was closer to speculating about their identity than Dragon was comfortable with. Drakeward was far less powerful at first glance, but Gestalt had apparently designed her armor to take full advantage of her powers, and she'd proven... decently skilled in most engagements. She seemed to be more of a follower than anything, though; Dragon supposed it was a good thing she'd been picked up by Gestalt.

 

Then there were the two members who, as far as Dragon could tell, had not engaged in any combat at all. Matron was something of a mystery, with all her demonstrated 'powers' easily being attributable to the armor Gestalt had made for her. There was speculation that she was some flavor of Thinker or, perhaps, just an ordinary adult who happened to be the mother of one of the other capes and had taken a leadership position to keep Fable on the straight and narrow. Dragon supposed there was some resemblance between her and Drakeward, and she'd certainly demonstrated a maternal (ha) attitude toward the younger cape. Although... that seemed to contradict with Drakeward's previous activity as Spitfire. Maybe she was Gestalt's mother? Or Drakeward's aunt, perhaps. And she couldn't forget about Portent, who Gestalt had outright confirmed was a Thinker, although given she'd only appeared that same day there wasn't much she could find out. Hopefully the literal child wouldn't be out there fighting villains any time soon though...

 

Honestly, it didn't feel that cohesive, beyond Gestalt making power armor for all of them. Except Metis, which... might have been due to an odd power interaction? Or maybe she just hadn't gotten around to it yet. Designing around the wizard theme was probably a little difficult. And what could Gestalt provide that Metis didn't already have? Flight, armor... even weapons were all already in Metis's arsenal. Not teleportation, as of yet, but...

 

The point was, Fable, Gestalt especially, were something of a mystery to the Protectorate. Although... perhaps not to New Wave. There seemed to be a degree of collaboration between the two groups, if reports of regular communication were to be believed. Maybe they knew each other out of costume--although speculating on that was edging closer to violating privacy than Dragon felt comfortable with.

 

Still... this was the girl that had figured her out at just a glance. The girl who had, very directly, told her she saw her as one of the most heroic individuals on the planet. She couldn't help but be curious about her.

 

As she finally arrived back home, Dragon made sure to file her observations and musings in a carefully restricted system. It was certainly unlikely that a villain would be able to pick through her systems and track Gestalt down, but as Saint had unfortunately proven time and time again, her security was not impenetrable. Better to keep this sort of information away from people who would abuse it.

 

Still, even as she turned her attention to other matters, her thoughts couldn't help but linger on one fact: Somebody knew. Somebody knew about her... and had treated her with respect.

 

That alone was... a surprising relief, she found.

Chapter 27: Take A Card: Part 1

Chapter Text

Sunday morning, after your regular workout, you decide that it might be a good idea to work toward team cohesion. You shoot off a text to your teammates (and Dinah's parents, because you are responsible), suggesting you meet up at your workshop for some tactical team lessons; after a little back and forth, you all agree to meet up around noon. And, on a whim, you decide to ask Madison for a date this evening, which she readily agrees to. She also teases you with hints of what happened during her date with Amy, which...

 

...uh, apparently they flirted a lot. Which you're fine with, cause you don't want jealousy to crop up, it's just a little strange when you're so bad at it yourself.

 

You're getting ready to go when your dad comes out of the kitchen and... you realize you should probably talk to him. About a lot of things.

 

"Hey Dad. I, uh... I'm going to be meeting up with the team for some training during lunch."

 

"Alright. Just... let me know if you're going to go out in public," he replies awkwardly. "I'm... going to go to work."

 

"Yeah." You pause for a moment, thinking things over. It's sad that he's cutting himself off from his old friends just because of what happened to you....

 

"...Dad... can I ask you something?"

 

"Sure."

 

"What do you think Aunt Zoe could have done to stop what happened at school?"

 

Dad tenses up, scowling. "There are a lot of things," he growls. "Grounding Emma would have been just the start. Making her apologize, pay for what she did--forbidding her from seeing Sophia--it's a parent's responsibility to raise their child right."

 

You shrug. "Like it's their responsibility to keep their child safe?"

 

"Yes."

 

"But you didn't keep me safe from what happened at school."

 

He inhales sharply. "Taylor... nobody told me what was going on."

 

"Yeah," you agree, nodding. "Nobody told you. Not the school, not the police, not even me." You cross your arms, glowering at him. "And nobody told Aunt Zoe what Emma was up to either."

 

"Taylor--"

 

"The only crime she's guilty of is ignorance, ignorance founded on trusting a system that failed everyone involved," you declare. "And honestly? You're guilty of the exact same thing. But I don't blame you for not stopping what happened--that was on me, because I deliberately didn't tell you. And I don't blame her for not stopping what happened, that was on Emma, and me, and the school and--honestly, Uncle Alan too, kind of."

 

"She should have seen how much of a bad influence Hess was," Dad insists.

 

You shrug. "Parents miss obvious things all the time, Dad."

 

He winces at your pointed tone.

 

"...just... please." You drop your voice a bit. "I don't want you to carry a grudge that will ruin your life, okay?"

 

"Taylor..." Dad sighs. "...you really don't know what you're asking."

 

"...I'm asking for my family not to fall apart," you say quietly. "Anymore than it already has."

 

Dad falls silent.

 

After a few awkward moments, you pull out T.R.A.C.E.I.'s remote and teleport to your workshop.

 


 

It'll be a few hours before the rest of your team arrives, so you decide to do some tinkering while you wait. You put your taser parasol on the table and get to work on adding additional elemental abilities, with T.R.A.C.E.I. assisting you, throwing in additional channeling wires and adding a multi-modal energy source in the handle. Once you're finally finished, you sit back and look at your work with some degree of pride--in addition to the standard electric assault, your parasol can now run hot enough to cut through steel or cold enough to freeze molten metal, with the exact temperature something you can scale at will. Basically: Fire and Ice, in addition to lightning. Not bad.

 

You go to pick it up, but you're suddenly overcome with that now familiar feeling of your inner space expanding. Thank god Dinah's not here, you don't want to have a conversation about the sound you just made with her...

 

Gathering yourself, you mentally examine your new cards. The first one is familiar, the old snake-made-of-snakes-that-looks-like-a-human you were offered... god, has it been three months since the locker already? The second one is not nearly as weird--it's a cat. It's just a cat. And the third one... you think you've seen that flying jellyfish before.

 

You let your understanding of the cards flow in, considering them for a moment, but then Zoe and Emily arrive and you turn around quickly. "Hey guys! You want to suit up real quick, Dinah's going to be here soon and--"

 

"Do you think we should unmask to her?" Emily asked.

 

"I--hm." You bite your lip. "Well. Uh... now that you mention it... maybe? The thing is, she's sort of a package deal with her parents when it comes to the identity thing..."

 

"And we've been in the news recently," Zoe finishes. "Admittedly, it's been a few months since the... debacle, but it wouldn’t be hard for them to connect the dots.”

 

“Would that… really be a bad thing?” Emily asks carefully. "I mean, we can trust them... right?"

 

"It's not that, it's--..."

 

You try to think of a good reason to keep your privacy from the Alcott family and fail.

 

"...we should talk with Madison before we decide anything," you finally manage.

 

"Talk with me about what?" Madison asks as she enters.

 

Damn it.

 

"We're considering unmasking to Dinah and her parents," Aunt Zoe explains.

 

Madison considers it for a moment, before shrugging. "I don't see why not. They're already pretty much in the cape scene anyway."

 

And with that, your final objection is basically null and void. Oh well, it was probably going to happen eventually anyway.

 

So it is that when Dinah and her parents arrive, they find a woman with a bunch of teenagers. Thankfully Zoe is easily recognizable as Matron--the cloth mask doesn't do much to hide her identity, it's more down to her costume--and she's able to confirm that the rest of you are who you say you are. Even Madison, who has to demonstrate her changer powers with her jewelry. That gets a round of questions from both Dinah and her parents.

 

"So you could look exactly like me?" Dinah asks.

 

"Well... yes," Madison admits hesitantly, "but I'd have to be using only jewelry I derived from you, specifically. Anything else and it would be a mix... although I guess it could be a subtle one."

 

"Wow, that's... cool! Also kind of creepy, but mostly cool!"

 

"Yes, well, she hasn't done anything like that yet," you quickly reassure her parents. "You haven't, have you?" you ask Madison.

 

"No! Well..." Madison sighs. "Okay, so I did do some mirror posing as Glory Girl right after I got my powers, but that's it. Promise."

 

Everyone stares at her for a long moment. Then, very carefully, you all collectively and silently agree to pretend she didn't say anything.

 


 

The conversation rapidly turns to caping in general, and you decide to work out some standard tactics for your team. Neither Dinah nor Zoe have been in combat yet--and Dinah isn't even fully trained--but Zoe's breaker form gives her stranger and mover ratings, which makes her perfect for quick insertion and exfiltration. Depending on the situation, she could be a scout, a quick retrieval expert, or work to rescue other teammates from dangerous situations--something she's already agreed to do with Dinah, so it isn't so surprising. Madison mentions that Dinah's future sight mechanism seems to have a 'sorting feature', which could hypothetically be used to more specifically determine the future; the two of them start coming up with power-training exercises, to see how flexible Dinah's precog is, but you all agree that until she has some self-defense or other combat skills she's probably better suited in a tactical advisory role. Dinah does suggest that between her air skates and ice lance she could freeze some movers. You reluctantly acknowledge that she might be a good hit-and-run expert on the battlefield.

 

As for those of you who have actually been in fights, Drakeward has already demonstrated excellent skills in crowd control, both dealing with massed combatants and protecting civilians. Between her powers and her armor, you all feel comfortable letting her continue in that role; it may not be the most 'dramatic' aspect of being a cape, but it is one of the most important. You resolve to give her some lessons in first aid and public relations, so she can be a good first responder. She also brings up the idea that she could have a teleport drone of her own, a 'drake', that she could use as a quick evacuation point for civilians; you agree to the idea, even if you suspect she just wants a cool pet. Madison's literal library of abilities makes her extremely versatile at identifying and dealing with cape threats, though she admits that there's some 'mental juggling' going on with all her powers. You resolve to make her some armor that can handle the changer aspects of her shapeshifting, just in case. Still, even without it, she's basically your go-to Brute beater, general damage specialist, and multi-application wildcard for whatever threats you might face.

 

And then there's you, and you have to point out that even without your gear you're very flexible. You've got two minor but highly synergistic thinker powers that keep you from being overwhelmed at all in a fight, as well as the first power you ever got giving you a good read on machinery, your ability to be completely silent at will pairs well with your 'superstrong when not seen' power, and you have both a bullet-proof trump-forcefield and a momentum-transference punch. All that, plus whatever powers you may get in the future, means that even without your battlegown you're a decent scrapper.

 

You also mention your brand new power slot, which gets some discussion about the options. Dinah sums it up pretty succinctly:

 

"So your choices are puppet a person, lift something effortlessly, or get a magic cat?" At your nod, she grins. "I vote for the magic cat!"

 

"It would be good for scouting and communication," Emily notes, amused.

 

Madison chuckles. "Well, Taylor, it looks like you're our utility team member no matter how you slice it."

 

You huff a sigh. "Yeah, yeah, I get it."

 

With your gear, of course, you're all of the above and more. Your battlegown basically makes you an Alexandria package all on its own, and your Multifunction Parasol--which you show off briefly, to the ooos and aaas of your team--allows you to strike at all sorts of targets. And of course there's your ever-increasing array of teleport drones, which not only allows your team to quickly gather at various locations but allows you to teleport around the battlefield. In essence, you can hover over a battlefield and rapidly deploy both yourself and your teammates to wherever they're needed. Well, theoretically, there's some work you need to do before you'll have exactly that ability, but it's not that difficult to accomplish.

 

All in all, you feel that you've decently figured out how you'll handle the battlefield in the future. Metis is your flexible general fighter and designated Brute beater, Drakeward's on crowd control and civilian rescue, Dinah will be a hit-and-run target immobilizer, Matron serves as your scout and rescue exfiltration expert, and you'll work as overwatch, command, and asset deployment.

 

After solidifying all that, though, Dinah clears her throat. "So, uh... can I learn more fighting stuff?"

 

"You mean self-defense," you say, glancing at her parents. "We've been teaching you self-defense."

 

"Yeah, but I'm going to be fighting eventually anyway, so--"

 

"Alright, alright. I'll see what I can do."

 


 

The rest of the meeting is spent with you trying to teach a twelve-year-old girl how to handle herself in the battlefield. It... doesn't go hilariously bad, but nobody feels like she learned much. Eventually, her parents say they have to go, thank you all for helping her out, and drive off. Zoe and Emily say their farewells as well, teleporting back home.

 

That leaves you with Madison.

 

Right. Your date.

 

Madison smiles at you. "So, tag-team seduction time?"

 

"...what?"

 

"You know, you date me on sundays, Amy dates me on saturdays... seems to be going pretty well, if I'm honest." She gives you a teasing grin. "Come on, I want to see that bookstore you told me about!"

 

And so in a few minutes, you're at the familiar bookstore/cafe. You take your time to look through the shelves, the both of you recommending favorite stories to each other. It's going amazingly well, and after pulling a couple choice novels you sit down to share a meal--

 

"Oh my god!" says somebody. "You're Panacea's boyfriend!"

 

Fuck, right, the tabloid.

 

"Excuse you," Madison snaps sternly, "I think you'll find that she is (a) a girl and (b) my girlfriend."

 

"But I saw his picture in Capeluv Weekly--"

 

"If I were Panacea's boyfriend," you point out calmly, "would I really be going behind her back to date another girl? Nobody would want to risk upsetting the most famous healer in Brockton Bay, after all."

 

The odd girl blinks a bit, doubletakes at you, looks at Madison, looks at her phone, looks at you again with narrowed eyes, and then huffily lets out a breath. "Damn it. I thought I finally had something worth talking about..." She stomps off, muttering under her breath.

 

Madison snorts. "Wow. Some people, am I right?"

 

"You're one to talk," you reply with a knowing grin.

 

The interruption does bring down the mood slightly, but you still have a good time with Madison, who laughs off the whole thing.

 


 

By the time you get home, it's pretty late. You decide to do some more studying, but your mind's still on other things, so you can't really focus too much on what you're doing. Instead, you lay back and let your mind wander, thinking about everything that's happened so far. Eventually, you start thinking about your new power slot, and the options that come with it. After some serious thought... you make a decision.

Chapter 28: Take A Card: Part 2

Notes:

Content warning: Neonazis attempting to execute genderqueer folks, transphobic sentiments (immediately countered by fists), gun violence and the results of gun violence, and traumatic/dramatic cliffhangers. (Don't worry, nobody dies, but it does get pretty bad for a moment.)

Chapter Text

When you wake up the next morning, there is a cat on your chest.

 

Yep, you caved to Dinah's wishes. And hey, now you have a cat! That is... also you. Seriously, you're looking at the cat, and the cat is looking at you, and you can see your own face and wow fur feels weird--

 

Alright that's enough of that. You unsummon the cat before you have an existential crisis and think about what you want to do for the day while you do your morning workout. Always good to get things in order, mentally.

 

After you're done, you snap a picture of your summon and send it to Dinah.

 

Taylor: Meet your new teammate!

Dinah: OMG shes adrble!!1!!

Taylor: Thanks. You mind if I ask you some questions?

Dinah: okay

Dinah: jst b nice

Taylor: Okay.

Taylor: What are the chances the Protectorate would be helpful in bringing Coil to justice?

Dinah: 13.8752 percent.

Dinah: i thnk they wnt 2 but cnt 4 sum resun

Taylor: Well we'll have to figure something out about that.

Taylor: Now I was thinking we'd go on patrol this afternoon, so:

Taylor: What are the chances that there's going to be a major criminal event happening in Brockton Bay some time after school today?

Dinah: 67.1809 percent.

Dinah: thats teh 'we have sumtin planed but will call it off if sumbody's sick' range, i thnk

Taylor: Hmmm. I'm trying to think of how to word the next question so we have the best chance of stopping that.

Taylor: What are the chances that a villain has planned an event that will result in danger to civilians in Empire territory today?

Dinah: 99.7429 percent.

Taylor: Well I guess we'll be patrolling around empire territory.

Dinah: cn i brng my spr?

Taylor: If your parents agree to it.

Taylor: But you should stay out of whatever we run across and just defend yourself if they come at you.

Taylor: Remember: you're not fully trained yet.

Taylor: This is a learning experience.

Dinah: okay /mom/ ill b gud

 

You roll your eyes at her sass, before sending a message off to the whole team to meet up in the afternoon for a patrol, outlining what you do and don't know. Matron is a bit concerned, and suggests you find some backup just in case. She does have a point, so when you get to school you meet Vicky's eyes for a moment, trying to silently convey you want to talk during lunch.

 


 

Apparently it works too well, since she enters your lunching room a minute before Amy does. "So what exactly were you staring at me for this morning?"

 

"I'm pretty sure something is going down in Empire territory this afternoon," you explain. "Fable's going to be patrolling around there, I was wondering if you wanted to join up."

 

"Punching nazis? I'm always up for a good time."

 

"What's this about a good time?" Amy asks as she enters the room. "You'd better not be asking Vicky out on a date behind my back."

 

"Amy we talked about this," you reply with a grin. "I'd never date another woman without asking your permission first."

 

Vicky snorts. "I'm pretty sure you shouldn't be dating other girls at all, Taylor."

 

"No no, I'm fine with it," Amy assures her. "As long as I get to date them too."

 

"Hahaha... ha..." Vicky blinks, staring at her. "...wait, you're serious?"

 

"We had a long talk about it when we started dating," Amy informed her. "Better to get that out of the way before any drama kicks up."

 

"Yeah, I... I'm polyamorous," you admit.

 

"And I just like cute girls who can stand being with a bitch like me," Amy adds.

 

"You're--hm. I was going to say 'you're not a bitch' but you probably don't want to be told that, huh?"

 

Amy gives you a flat look, though her smile softens the admonishment. "Smooth, Taylor. Real smooth."

 

"Wait, wait wait wait--" Vicky holds up her hands. "Wait. Just... hold on. You're---no, okay, there's a word for it... let me gather my thoughts here."

 

"Vicky, it's fine," her sister reassures her. "Everybody involved knows exactly what's going on."

 

"I--I mean, you say that, but, like... does this other girl know you're both capes?"

 

"Yes," you reply. "And she knows who we are."

 

"O...kay, and, you're not--I don't know..." The blonde clearly tries to think of something and just as clearly fails.

 

Amy crosses her arms. "Just say it, Vicky."

 

Vicky takes a deep breath. "...I have... never heard of this before," she admits. "At least, not outside a... cultish context. You're absolutely sure this is... that there's respect here, and none of you are... ya'know?"

 

"Yes."

 

"Okay. Okay! O...kay." Vicky takes a few minutes to process this, before nodding. "...In that case, I want to meet her."

 

Amy rolls her eyes. "We'll talk about it. Now what was it you were talking about when I came in?"

 

"Fable's going to patrol through Empire territory," you explain. "I'm pretty sure something's going to happen there. I was inviting Vicky to join us."

 

"Aaaaah." Amy frowns. "Wait, Empire? They're probably all riled up from... you know, the Hookwolf capture. Which you both were a part of--things might get dangerous. Do you want us to put New Wave on standby?"

 

"...Might be a good call," you admit. "Not sure it'd be wise to have them all patrolling with us, that could provoke a reaction, but--"

 

"--standby is a good idea," Vicky finished. "Yeah."

 

The room is quiet for a moment.

 

"...also I have a magic cat now."

 

Vicky blinks. "What?"

 

You gesture and suddenly there's a cat on your arm. "New power. Thinking of calling her Morrigan."

 

Amy shakes her head. "Some people get all the luck..."

 


 

After school, you discretely teleport to your workshop. Aunt Zoe is going to be... visiting Emma, so she and Emily aren't going to be here right away, which is fine since Dinah's also running a bit behind. It gives you time to work on something for Drakeward anyway. With T.R.A.C.E.I.'s help, you set to work crafting a drone with a few special features and a kickass exterior, and over the course of an hour the Dynamic Rescue Aperture Kit Engine comes together.

 

 

Conveniently enough, you finish just as the rest of the team walks in. You greet them with a wave and cheerfully smile at Emily. "Hey, I--I made a thing for you!"

 

"...I can tell," Emily says, leaning back a bit as you present your wonderous creation directly to her face. "He looks great! Pretty awesome!"

 

"Let me give you a quick breakdown," you continue, turning the drone on. "The Dynamic Rescue Aperture Kit Engine, D.R.A.K.E. for short, operates in two basic modes. The first is self-propelled search and rescue, where he basically flies around and shoots beacon coins out of his mouth."

 

As the drone hovers around your shoulder, T.R.A.C.E.I. picks up a wrench and tosses it up into the air. D.R.A.K.E.'s optics follow the object, and he spits a light pink disk the size of a quarter at it. The moment it connects, the wrench vanishes from the air and reappears between his foreclaws, disk and all.

 

You accept the wrench from him with a nod, quickly loading the disk back into a slot on his spine. "The second mode is serving as an external arrival point," you say, decoupling his torso and foulding his rear legs into a handgrip. "Instead of him flying around and shooting the beacon coins, you shoot them yourself and the target teleports to wherever he is." You aim the new beacon coin at a screwdriver, pull the trigger, and it warps into D.R.A.K.E.'s grip near instantly. "He can carry about a hundred and twenty kilograms--which is a little more than the weight of the average person--and there are ten beacon coins in the launch tube, plus an additional twenty backup stored in his tail."

 

Locking the gun back onto the forebody, you nod to Emily and D.R.A.K.E. flies over to her. He tries to perch on her shoulder, but it's about as wide as one of his feet, leaving him a bit confused.

 

"He's perfect," Emily says, plucking him out of the air and scratching his crest. "Wait, what if I have the gun half and I want to call him to me?"

 

"There's a recall switch on his hips, that becomes the top of the gun."

 

"Right, good."

 

"You'll keep Dinah safe, right?" asks mister Alcott. "She's not supposed to get involved in any cape fights yet."

 

"Daaaaaaaad," Dinah groans.

 

"We'll make sure of it," you promise. "Not only will Matron be watching her at all times, I've also got Glory Girl to agree to come with us, and New Wave will be on standby for anything we encounter. And," you cut off his next question, "I will of course be informing the PRT immediately upon encountering any criminal cape activity."

 

He shares a look with his wife, then---clearly very reluctant--hands the ice spear over to Dinah. You make a mental note to send Glenn Chambers a letter of gratitude for the PR materials you've studied, they've been incredibly helpful for you.

 


 

You all suit up and head out to meet up with Glory Girl. She's very interested in Drakeward's new companion, who is happily perched on one of her intake pauldrons, and you take a moment to introduce her and bring her up to speed on the new drone's abilities (as well as the general tactics Fable has come up with). Then, the group of you set out to look for trouble.

 

"Wow, you've got your whole crew flying," she notes, impressed. "You going to standardize that for sale?"

 

"Perhaps," you reply. "Or perhaps I'll simply come up with a mass-marketable jetpack design."

 

"You can make jetpacks?!" Glory Girl hovers in place for a moment. "Wait, of course you can, Drakeward has a jetpack. How do you fit everything in those suits of armor?"

 

"Tinkering is an art, not a science. I've upgraded my battlegown multiple times, for instance."

 

"Really?" Glory Girl looks you over. "So, do you have any hidden weapons in there?"

 

"No... but maybe I should," you admit. "Just in case I ever lose my parasol." You consider the matter further, before sighing. "And, well, one of my powers is a degree of superstrength, which makes all this metal easier to carry around. If I ever come across a power nullifier, the weight could be a problem."

 

"So you're going to make it lighter?"

 

"Well, I won't sacrifice durability or functionality for it, but... eventually, yes."

 

"Sounds like you need to do some studies in material sciences--hang on." Glory Girl turns her eyes down. "You see that?"

 

You follow her gaze, not finding anything suspicious. "...I'm not sure what I'm supposed to be seeing."

 

"Car. Bit of a clunker. Just turned into a very fancy neighborhood." She shrugs. "Could be nothing, but my gut says it's something."

 

She is a bit more experienced with this, so after sharing looks with your teammates you nod. "Alright, lead the way."

 

It only takes a few minutes to find out where the car went. Primarily because it's surrounded by similar cars, in a parking lot for one of those big convention center-type buildings. One with more than a few people keeping an eye on it from nearby rooftops. You manage to dodge out of sight before they can see or hear you, waving your team back and landing in a nearby alleyway.

 

"A lot of cars, around a convention with overwatch," you summarize quickly.

 

"Shit," Glory Girl mutters. "A rally. We could just bust in there, but intel's important. And..." She scowls. "...if there's a demonstration planned, we'll need to save people."

 

"I'm blind when I go breaker," Matron admits. "And with so many people in there, I don't know if I want to risk being in the wrong place when I remerge..."

 

Metis hums thoughtfully. "Hey Taylor, you can see through your cat, right?"

 

"Yes... oh!" You quickly summon Morrigan. "Capital idea. Should have thought of it myself."

 


 

Morrigan wanders through the parking lot, just as catlike as you can make her. You're pretty sure the overwatch crew spot her, but hey--it's a cat. They're probably only going to report that an animal got in. Once you've jumped up on a dumpster and scrabbled through a garbage chute, you're able to quickly make your way to the main convention hall and slip in through a door that's just closing...

 

...and holy shit, that is a lot of people.

 

You prowl around the edge of the crowd, trying to make a quick count. A hundred, hundred fifty people of all walks of life, provided they're white walks. Some are clearly civilian, chatting about casual things like business and family. Others are... more obviously E88. Wearing the colors. Well-armed. About fifty of them are serious combatants, you'd guess, with everyone else being 'supporters' but not 'members' of the gang.

 

But when your kitty eyes land on the stage, you freeze for a second. There are twelve more armed guards, standing around three cages, each containing a tied-up prisoner with a bag over their head. One of the prisoners is dressed in dark leather, another appears to be wearing some sort of clown outfit, and the third is wearing something that's either a bra or a very short tank top that shows off their dark skin and ridiculously well-defined abs. You remember that Shalem, one of the independent heroes who fights the empire, usually wears black leather, and it doesn't take you long to recognize the 'clown' is probably the infamous grab-bag thief Circus. And that last one... you vaguely recall sightings of a ninja-like cape being reported, matching that costume...

 

You notice half the guards have guns trained on that one, which doesn't make the fact the other two have three guards with LARGER guns any less disturbing.

 

And yet, far more frightening than that is the fact that for every guard, there is also an Empire cape. Victor and Othala are on one side of the stage, Rune stiffly standing between them. Hookwolf, Stormtiger, and Cricket are on the other, with Stormtiger showing off some aerokinetic tricks. Alabaster is chuckling at the show, while across the way Crusader is chatting casually with Victor. But they all fall silent when Krieg steps out... and steps aside, revealing two blonde women bracketing a man in a pointy suit of armor.

 

You look at the cages again, even as the room falls silent. This isn't just a rally.

 

This is an execution.

 

As Kaiser himself gestures for silence, you steel your resolve. You need to stop this execution. You need to defeat these capes. You need to make sure that this scum can never do anything like this again.

 

You need to bring down the Empire Eighty Eight, here and now.

 

"Big crowd, hundred unarmed, fifty armed," you tell the others quickly. "And twelve Empire capes on the stage--alongside twelve armed guards and three caged capes."

 

"Shit," Vicky growls. "An execution rally." She starts to hover off, but you grab her arm quickly. "What?"

 

"Overwatch on the roofs," you remind her. "We need to take them out otherwise they'll warn everyone." You take a breath. "Here's my plan..."

 


 

"First, I'm going contact the PRT and let them know what's about to happen. You should call New Wave and get an ETA from them. Matron, can you bring any of the New Wave capes here quicker?"

 

"Hello, this is the PRT, what is your--?"

 

"This is Gestalt of Fable, I've located an empire rally slash execution in the convention center at Green Avenue, address 475. Twelve empire capes, twelve guards on three prisoners, fifty armed audience members, a hundred unarmed."

 

"Ma'am, this is an emergency line, not a prank call line."

 

"I'm not--"

 

The operator hangs up, and you stare at the phone in disbelief.

 

"New Wave can be here in five," Vicky informs you. "What's our Protectorate response?"

 

You shake your head. "They thought I was pranking them."

 

"Right, call that fifteen minutes then, they're going to get a lot of calls once things start going down."

 

A pair of figures suddenly appear in front of you, and your ready your parasol--before recognizing Amy and Matron. "Oh! Sorry, I... did I ask--?"

 

"You asked if I could teleport anybody here faster, and the only one of New Wave I can 'see' in my Breaker form is Amy," Matron confirms. "Vicky, text your team to let them know she's here, I have a mild mind-wiping stranger effect when I go ghost."

 

"Right, on it."

 


 

"Very good. After we coordinate, I'm going to do a quick series of teleport strikes to knock out the Overwatch guards. Once that's done, Portent and Matron can start slashing tires and freezing cars to make sure none of the perps escape."

 

"Twelve roof guards neutralized in twelve seconds." Amy whistles with appreciation. "Wow, you do not fuck around, do you?"

 

"Not when lives are at stake, no. Should also give you," your gesture includes her, Portent, Matron, and D.R.A.K.E., "enough time to wall off the parking lot with ice before you start breaking cars."

 

"On it!" Portent says, gleefully spinning her ice spear. D.R.A.K.E. chirps and flies after her as she skates away.

 

"Be careful!" you shout as Matron picks Amy up and glides after the girl. "Her first cape outing," you explain to Vicky. "Not ready to fight yet."

 

Vicky nods. "Yeah, I was a little hellion myself around that age."

 


 

"Then us three will burst in the front to distract everyone, while Drakeward follows and uses the D.R.A.K.E. gun to teleport the prisoners to safety--"

 

"Not a bad idea," Vicky interjects, "but a couple things. First, where are you going to have D.R.A.K.E.?"

 

"Hmm. I suppose the roofs could be safe--"

 

Vicky shakes her head. "They don't have fliers in there, but that doesn't mean they can't get on roofs--especially after we smash in with our own fliers. Matron, you said you can pick up Amy?" At her nod, Vicky smiles. "Then let D.R.A.K.E. follow her. She can heal up the capes and purge whatever drugs in their system are keeping them so docile, plus we can teleport any of us that get too injured to her, and Drakeward can send a few low-power Empire capes to her for instant knockouts."

 

"...That last part is risky, but everything else seems reasonable."

 

"Second thing." She points at Metis. "Have her and Drakeward sneak in around the back, that way she can instantly shield the prisoners if any of the guards get startled."

 

"Good point," Metis admits. "I mean, I assume that you were going to ask her to put a fire wall between the guards and the prisoners, but people can shoot through fire. Not so much force fields."

 

You sigh and concede the point. "Very well. I was going to have you work on suppressing the armed normals while Drakeward did crowd control for the unarmed ones, so that works out rather well in any case."

 

"Meanwhile you and I will be beating up the capes?" Vicky confirms with a grin.

 

"You'll be handling the physical fighters--Hookwolf and the twins, for example. I'll try to teleport around and deal with non-brute priority targets, like Othella and Victor. The situation may not remain so easily managed for long, combat is chaotic after all, so remember: the goal isn't to defeat the empire, but keep them here long enough for reinforcements to arrive."

 

Vicky nods. "Sounds like a plan. Let's make sure those reinforcements know they're coming, huh?"

 


 

While the support crew is locking down the parking lot, the rest of you sneak into the convention center, splitting into two groups and gliding through the halls as silently as you can. Morrigan's already noted most of the exits, even scampering backstage to find a good point for Metis and Drakeward to enter.

 

And of course, Kaiser is making his speech. It's very bold and dramatic and boils down to him reassuring the crowd that the Empire is still strong despite an annoying bunch of upstarts trying to bring them down. And he intends to prove it by killing these capes--not just any capes, mind you, all three of them are apparently some flavor of genderqueer and therefore 'impure'. Especially Shalem, who he labels a 'demented traitor', much to the degrading cheers of the crowd.

 

The convention hall is pretty big, and it takes Metis and Drakeward a couple minutes to get into position, so you're not quite ready when Kaiser starts winding the crowd up for the execution. The only asset you have on the scene is a cat.

 

Fortunately, you know enough about cats to know they can distract anybody.

 

"--so let this be a reminder! The Empire is strong! The Empire is pure! The Empire will not--!"

 

Morrigan hops on the middle cage and yowls, loudly.

 

The entire room falls awkwardly silent as they try to process the sudden interruption. Somebody coughs, gently.

 

Kaiser turns his armored helmet to stare at Morrigan. To stare at you.

 

You look at him for a moment... then lick your paw and start cleaning your ears.

 

"...The Empire will not toler--!"

 

"RrrrrrEeaaaaow!"

 

Kaiser takes a deep breath.

 

Your phone buzzes, Metis alerting you that she and Drakeward are in position. You glance at Vicky, preparing a go-text and counting down on your fingers.

 

In a fit of perfect comic timing, Kaiser picks Morrigan up by the scruff just as you burst through the door. All eyes turn to you, just as you intended, and you rocket forward with enough speed and precision that you manage to knock out both Othala and Victor in one electrified twirl of your parasol. Their collapse is so distracting that Metis is easily able to put a forcefield around the cages, a brief aperture in the top allowing Drakeward to fire at two of the cages, leaving only Shalem still trapped. Glory Girl slamming her fist into Kaiser's helmet doesn't knock him out, but he does release Morrigan as he steps back a few steps.

 

Alabaster, unfortunately, is very on the ball, tackling Glory Girl to the ground and punching her in the face--harmless for her, but distracting enough that Rune starts marking things on the stage and is able to get a few chairs orbiting her without issue. Some of the thugs in the crowd whip out their guns and fire at Metis, who flinches as a large amount of lead slams into her personal forcefield and forces her to retreat into the rafters; Drakeward sends Shalem away before quickly following after her, presumably to regroup. You, on the other hand, take the opportunity to slam a sparking parasol into the stomach of the reeling Kaiser, leaving him to fall and twitch on the ground.

 

And you're immediately engaged with Hookwolf, Cricket, and Stormtiger all trying to get a piece of you. You manage to hold them back, but you don't really land any significant hits--it's a struggle to even focus beyond your sudden three-on-one. Through Morrigan's eyes you see Krieg quickly barking orders, which has Crusader generating clones that he sends flying to the rafters and the former cage guards pointing their guns up, clearly ready to attack your teammates once Crusader flushes them out. Fenja and Menja step around your current brawl, Menja picking up the unconscious Kaiser while Fenja raises her shield and grows to protect them both. The unarmed mob, for whatever reason, doesn't seem to fully comprehend what just happened--there are a few screams and cowering people, but almost nobody has actually left the room.

 

Drakeward and Metis take advantage of the confusion, swooping back down from the ceiling to slam into the crowd. Between the guards' preparation, Rune throwing chairs, and the thugs' own enthusiasm, Metis is only able to knock out one of the armed guests, but Drakeward takes advantage of her training to block off the eastern exits with fire, preventing egress from that direction. And a good thing, too, some of the mob have finally got it in their heads that they're in danger and started scrambling toward the doors--not enough to make a dent, but enough to be noticeable. You, meanwhile, regain enough control of the brawl to knock out Cricket and slam Stormtiger away, but then Hookwolf pins you to the ground beneath a metallic claw.

 

You're all distracted, however, when Metis leads Crusader's ghosts through the former cage guards, with the projections somehow managing to knock out half of them. Krieg, Fenja, and Menja can't help but gape at the blatant incompetence. You're oddly sympathetic, seeing as Glory Girl and Alabaster are still tussling on the ground for some fool reason.

 

You turn your head to give her as sardonic a look as you can while pinned beneath a metal wolf the size of a car and wearing a full helmet. "Glory Girl, can't you fly?"

 

Apparently she hears you, because a second later she's grabbed Alabaster and zoomed up into the rafters, wrapping him in some of the girders used for lighting and very pointedly not looking at you.

 

Satisfied with that, you turn your mind back to your own situation. In a show of strength, acrobatics, and technological prowess, you spin yourself out from Hookwolf's grasp, snap your parasol to cold mode to freeze Stormtiger to the spot as your jetskirts somersault you up, and then switch to its fire mode as you lop off Hookwolf's metal forelegs with a twirl and a flourish.

 

"Ha!" Metis calls out. "Who says you can't breakdance in a metal gown?!"

 

"I--I don't think anybody says that," you reply.

 

Metis shrugs, landing next to Rune. "You need to get on PHO more. Rune, tell her."

 

"Don't fucking talk to me!" Rune snarls.

 

Metis shrugs. "If you insist." She picks her up and launches her into the crowd, somehow managing to knock out five thugs and Rune with one blow. "Tough crowd."

 

You would roll her eyes at her antics, but you're both suddenly engaged by a large number of Crusader ghosts, and you manage to switch your forcefield to deflect his ghost spears just after he nicks you in the ribs with one. Which, needless to say, hurts like the dickens. Drakeward is thankfully on the other side of the room, cutting off more escape routes, which leaves most of the crowd increasingly panicked as it becomes clear they'll be trapped if they don't do anything. Morrigan, meanwhile, has snuck up closer to Krieg, the twins, and the guards, who are busily arguing what to do next.

 

"...can't get any of our sentinels to answer, so we should take the back route," one of the guards says quickly.

 

Krieg takes in the state of the battle and scowls. "We should have had a more coordinated response--"

 

"That's not important right now," Menja decides, hoisting the unconscious armored man over her shoulder--just large enough to do so, but still small enough to fit through doors. "You and Fenja cover our retreat, and the rest of us will head out the back way and look for an escape route."

 

"...Yes, mein fraulein, that does make sense." Kreig shakes his head. "Go. GO!"

 

The guards rush backstage, opening the rear entrance--and the first one is met with a sledgehammer to the face.

 

"WE'RE HERE!"

 

The woman in the clown outfit jumps over them.

 

"WE'RE QUEER!"

 

She dodges Menja's spear and briefly lands on Fenja's shield.

 

"AND WE HAVE NO FEAR!"

 

Then she swings her sledgehammer again, knocking the unconscious Kaiser out of Menja's grasp and into the increasingly panicking crowd.

 

Of course she's not the only one to enter the room.

 

 

Right after her comes the formerly imprisoned athlete, engaging the remaining guards with moves right out of a wuxia movie and twisting almost impossibly around their attempted counterattacks rapidly divesting them of their guns. They don't say anything, but it's abundantly clear they are not pleased with having been imprisoned in the first place, and they are making sure everyone knows it. You turn your kitty eyes away from that fight to find Shalem has decided to confront Krieg, a battle that seems evenly matched.

 

 

"You sicken me," Krieg growls, shoving her back across the whole room. "You could have been a strong warrior for aryan rights, but you perverted your body into this?! Your family was right to disown you!"

 

Shalem huffs, wiping some blood off her lip. "Oh shut the fuck up, James," she spits, before vanishing from sight. Right, she's a stranger/brute, with a sort of 'void field' that she manipulates which can hide her and take some damage. You remember that from your research.

 

Crusader is so distracted by the sudden clown attack on the valkyries that Metis is able to hit him with a laser blast, knocking him out and popping all his ghosts. "Ha! Did you really think--"

 

The thugs in the crowd cut her off with her guns.

 

 

 

She staggers a bit, looking down at the growing red patch in her robes, before slowly collapsing to the ground.

 

 

 

You're not sure how you cleared the intervening space, if it was your jetskirts or your teleport drones--all you know is that your hands are already tearing off her robes as you look for the gunshot wounds. You don't pay attention to Glory Girl flying down just in time to keep Hookwolf from swiping at you. You barely notice Drakeward flying up between you and the crowd, lance at the ready. You've only got eyes for her face.

 

"Keep the girdle," she rasps. "Balefire's healing..."

 

"Won't work if you can't use it in time," you reply, putting pressure on the wound. She's alive, thank god, she's alive--

 

"Should I get her out of here?" Drakeward asks.

 

You nod. "Yeah, Amy can--"

 

 

And then you black out for a second.

 

 

When you come to, Metis has almost bled out and Drakeward is quickly following her. You've got a few more bullet scratches scoring your armor yourself, but Glory Girl, at least, seems okay. Well, as okay as she can be trapped under a rousing Hookwolf. You wonder briefly what the hell happened, but then you look out at the crowd and it's obvious.

 

Triggers. A lot of them.

 

There's a man that's emitting a dangerous glow and laughing manically, and a woman with white hair who seems to be shocking the thugs around her for some reason. There's another man, somehow manifesting a duplicate of Glory Girl next to him, and yet another woman who seems to be cackling as spirals of some sort spread out across the floor and walls. There's a third woman, emitting what seem to be actual clouds, and out of the corner of your eye you spot a girl changing the color of her hair as she slips out of the room with an abnormally tall man.

 

Glory Girl sees everything too and flinches, but steels herself. "My family's going to be here any second now!" she reminds you.

 

You look out at the new triggers, then down at your bleeding teammates, then back to her.

 

What the hell are you supposed to do now?!

Chapter 29: Take A Card: Part 3

Notes:

Content warning: So much gun violence and gunfire wounds. Nobody dies, but some people only make it due to quick medical intervention.

Chapter Text

Save your friends, that's what. Thankfully, with your powers, you're quickly able to relocate the D.R.A.K.E. gun and send Metis and Drakeward to Amy.

 

Unfortunately, it seems that gives the Empire capes on-site enough time to wake up from their second-long trigger coma. Hookwolf takes one look at the audience and, quickly judging the situation, rams a spear through Vicky's cape, pinning her to the ground as he picks up Cricket. Menja manages to lock Circus into a duel while Fenja scoops up Othala and Victor, carrying them over her shoulders as she rushes backstage and out the door. The athlete cape sees her go, but is too distracted with handling the rest of the prison guards to do anything--although, to their credit, they do quickly knock out all of them. Shalem would have tripped Fenja up, but unfortunately Krieg uses his power to make her trip, then follows up by slamming her into the ground. Even through Morrigan's eyes, it's horrifying.

 

The situation in the crowd is also getting out of control. The Glory Girl duplicate master and the cloud woman seem to be dazed from their trigger, leaning on each other and saying... something? The white-haired lightning girl manages to knock out five of the very confused thugs before the glowing man shoots her with some sort of energy bolt, knocking her unconscious instantly. However, the spiral-crazy-lady seems to be very on the ball, somehow directing a large portion of the crowd through the exits even as she cackles manically. You hang the D.R.A.K.E. gun off your hip and fly over the crowd, distributing your S.P.R.I.T.E.s liberally as you try to get a headcount on the new capes. With your powers, you just barely manage to figure out that there were eight triggers total--the five (well, four now) fighting in the crowd, the two you initially spotted sneaking out, and a teenage boy who spontaneously transformed his outfit before also sneaking out. Three capes, already out of reach--

 

Or, well, four now. The cloud woman appears to think you'll go after the master first and shoves him into one of her clouds. Hard enough that he should have passed straight through, but he didn't. He just vanishes and so does Glory Girl number 2. Glory Girl number 1 is trying, and failing, to get herself free of Hookwolf's cape-pinning blade. The new glowing man spots this, raising his hand with a wicked grin and firing off multiple bolts of energy--

 

--but each bolt is met midair by a laserblast from a flying blonde in a white/pink bodysuit.

 

Glory Girl's cousin, Laserdream, is clearly pissed and ready to fight. She doesn't even flinch when the armed thugs shoot at her, though that may have something to do with Shielder rendering their attack completely ineffectual. Or perhaps with Lady Photon swooping into an attack run that manages to knock two more of the thugs out. Whatever the case, the rest of New Wave bars the door, preventing the panicked crowd from exiting--

 

--well, until the crazy spiral woman intervenes. You're not sure what she does, but it confuses the three heroes guarding the door so much that a few Empire supporters manage to slip past. And then she raises her hand, there's an odd thwip sound, and Manpower collapses to the ground unconscious.

 

The stage is dominated by the duel between Circus and Menja, a giantess with a spear occupying an acrobat with a sledgehammer (and throwing knives, and pyrokinesis, and did she just hit Menja with a--?! Okay, wow.), while all the while Hookwolf is doing his best chainsaw imitation as he tries to free Stormtiger from his icy prison. Backstage, however, Krieg is choking out Shalem--until the athletic cape intervenes, kicking him off from behind and leaving the woman gasping for breath. She recovers quickly, expanding her void to cover herself and the other cape; Krieg is soon under assault from two invisible assailants (and Morrigan, you decide, can scratch him up a little), and eventually gets knocked out.

 

Menja, meanwhile, finally manages to knock Circus into the crowd. The thief recovers quickly, but Menja has already snatched up the unconscious Crusader and run out the backdoor. Hookwolf, having freed Stormtiger, turns to go after her, but his path is interrupted when Glory Girl--who finally managed to free herself--punches him in the face hard enough that he drops both his pitbrawling partners. Laserdream shouts something mocking at the glowing man, who responds with even more bolts of destruction, and you're confused for a moment--until you realize that Laserdream is baiting him, goading him into revealing the full extent of his new powers, and he's falling for it. A risky play, but a clever one, and it leaves Lady Photon free to knock out another of the armed thugs.

 

Flashbang, having figured out the spiral cape is responsible for... whatever's affecting his team, charges her with one of his signature flashbangs in hand, trying to blind her. This, apparently, fails spectacularly, as with another thwip Flashbang collapses in a heap. Of course that leaves her wide open for your counterattack, and you teleport behind her and knock her out in a single blow, quickly kneeling down to check on Flashbang. It looks like she shot a knockout dart out of her finger, he's alive but completely unconscious.

 

You quickly carry them both to Brandish's feet, gesturing to the man. "Biologically generated knockout dart. He should be fine, but A--Panacea should look over him and Manpower."

 

"Later," Brandish says, twirling her blade. "Can't let any more of this scum get away."

 

You nod, but frown as you see people exiting a cloud behind her--and whirl to see the cloud woman rapidly guiding people through one of her own. "The clouds are portals!"

 

"Damn! We'll have to get her before--"

 

A scream of rage and terror cuts her off, and you all turn to look at the source--Lady Photon, looking up at her son, whose bullethole-ridden suit is reddening as he falls through the air.

 

You don't even stop to think--you teleport, grab shielder, and teleport back to the unconscious men, quickly shooting them with the D.R.A.K.E. gun so Amy can patch them up. Glory Girl seems shocked for a moment, but manages to recover quickly enough to launch herself at Hookwolf again, keeping him from retreating and locking him down in a brawl. Laserdream recovers even faster, no longer holding back, and in mere seconds the glowing man is rendered unconscious. Lady Photon decides to channel her fury into the armed thugs, and by some unspoken agreement Circus joins in; between the two of them, eighteen of the monsters go down quickly.

 

Backstage, Shalem looks at her unnamed ally, breathing heavily. "You ready to go help out the others?"

 

The athlete shakes their head.

 

"Yeah, me neither." Shalem pulls a phone from Krieg's pocket, dialing a number. "Jessy? It's me. The convention center at Green Avenue, address 475. Calling in all my favors, this is the big one." She listens for a moment, before nodding. "Yeah, thanks."

 

The other cape tilts their head.

 

"Friend on the force," she explains. "The BPD's got a squad incoming, they'll be here in a minute and a half."

 

Brandish, meanwhile, has decided to duel the cloud woman. On the downside, that leaves the exits open for a bit of the crowd to slink away. On the upside, the cloud woman can't evacuate others if there are no clouds inside. She opts to hide in one of her clouds, quickly shaping it into a sort of cloud octopus--every time Brandish passes through, she's sent out somewhere random--

 

You catch her as she stumbles out of the mist again. "What are you--?"

 

"The portals. She can't use her own cloud portals," Brandish explains quickly. "She can send others through, but not herself. We cut away enough of the clouds and we'll have her!" She jumps back into the fray, generating claymores of light that she sweeps through the large cloudtapus, burning chunks of it away--but one lucky tentacle passes over the spiral woman and she vanishes from the scene.

 

Laserdream and Lady Photon, meanwhile, are busily taking out the armed thugs. It's pretty clear that Laserdream has more raw rage, since she's taken out nine to Lady Photon's four, but they have to put their fight on hold when Glory Girl goes careening through the crowd, knocking out four more of the thugs. This isn't intentional, though; it seems Hookwolf got the upper hand and tossed her away, before grabbing Cricket and Stormtiger in a pair of thick metal arms and barreling out the back. Shalem has just enough presence of mind to cover herself, Krieg, and the other cape in a void field so he doesn't notice them as he makes his escape.

 

The other armed thugs are confused, trying to rally themselves, but they're all quickly sorted out when Miss Militia jumps through the door and hits them with a nonlethal spray from her gun.

 


 

"Welp," Circus says, "it's been fun smashing nazis with you gals, but I think it's time I skedaddle. Seeya!" She rushes toward a flame-blocked exit, using her pyromantic powers to cut through--although the red blur that is Velocity chases after her just as the flames kick up again.

 

"Well this is a fine mess, isn't it puppy?" Assault steps through the door, takes in the scene.

 

Battery sighs. "Secure the capes, I'll get a sitrep from Gestalt." As her husband rushes off, she turns to you. "What am I looking at here?"

 

"It was an empire rally slash execution," you explain. "We rescued the people they were going to execute and knocked out most of the Empire's capes. Then eight people in the crowd triggered at the same time, and it--it just became chaotic. New Wave got here right after that, thankfully enough, but..." You pointedly glare at some of the people trying to sneak past you, who cower away. "It would appear that we underestimated the stubbornness of fools."

 

"And you didn't think to call the PRT before starting this?"

 

"I did, actually," you reply flatly, as Laserdream assaults the cloudtapus with a barrage that quickly exposes the woman at its core. "And when I did, I was told not to prank call the organization." You shrug as Brandish punches the cloud woman hard enough to knock her out. "Rather disappointing, if I'm honest. I suppose we're quite fortunate that Shalem--one of the capes that was going to be executed--called her friend on the force, we are going to need a lot of wagons for all these bigots."

 

Battery winces. "That... should not have happened," she admits. "I'll look into it."

 

"It isn't all bad," you assure her. "We have Rune, Kaiser, a cloud-portal woman, and a dangerous Blaster all in custody. And Alabaster, up there," you add, pointing to the rafters.

 

"And Kreig," Shalem adds as she drags the second in command out with her temporary partner. "A.K.A., James Fliescher."

 

Battery blinks. "The CEO?"

 

"Oh it gets better." She drops the nazi and points at Kaiser, just as the police burst into the room. "That... is Max Anders."

 

There's a moment of blunt shock, and then things get very busy.

 


 

Thankfully, the Protectorate heroes on scene are able to quickly requisition enough PRT trucks to start gathering up the capes and empire members still around. You give a basic outline to Battery, who tells you there's probably going to be a more in-depth debrief sometime in the week, before bowing out to check on the rest of Fable, entrusting her and the New Wave members still up and about with handling the logistical consequences of this battle. As you walk through the parking lot, which is surrounded and covered with clumps of ice, you notice the police are arresting people even out here--you even recognize some of them as crowd members who slipped out during the fight, though you don't see any of the escaped capes. It seems Dinah's actions were quite helpful indeed.

 

Speaking of which, you quickly spot her, looking... morose. Matron is comforting her, gently, but your eyes shift to Amy and your heart clutches at your throat when you see the grim expression on her face. She spots you as you rush forward quickly, and premptively steadies herself.

 

"Nobody's dead," she assures you when you arrive, but it's not a comforting tone she takes. "But... things did get pretty hairy there for a bit."

 

You look over her shoulder. Manpower and Flashbang are alternatively supporting and lecturing Shielder, who's listening to them, but seems to be distracted by Metis. The dark-skinned cape appears mostly fine, aside from her torn and bloodstained robe, but she's peeling a hunk of ruined green armor off an unnervingly still figure, with a worried and distraught expression as her bracer-clad arm rests on...

 

Oh god.

 

You try to compose yourself, drawing on your cape persona as you turn back to Amy. "Can... Panacea, please, tell me what happened," you manage, not quite keeping the quaver out of your voice.

 

Amy sighs, biting her lip. "...New Wave got off pretty light, whatever Dad and Uncle Neil were hit with was exactly dosed to knock them out and do nothing else. I managed to wake them up pretty much instantly, but the Protectorate heroes were running in right then, so they... stayed behind to protect us, just in case. Good thing, too--that fake Glory Girl kept them occupied until they managed to pop her. What was that, anyway?"

 

"New trigger, one of eight. A duplicator master, I think...?" You shake your head. "There's a debrief later this week. What about the others?"

 

"Well, Eric's pretty much the luckiest moron in the universe," Amy deadpans. "He was a pretty basic patch job--riddled with bullets and not a single one of them hit anything vital." She stops, taking a breath. "Sorry, I--after everything I've seen, I tend to get snarky in response to horrifying shit. Coping mechanism. And, you know," she taps her head meaningfully.

 

"I understand entirely," you assure her. "What about...?"

 

"Metis pulled through very quickly," she says. "Between her powers and my own, she was on her feet in two seconds. Good thing too, I needed her help with..."

 

She trails off, looking at Drakeward.

 

"...we blacked out when those eight people triggered," you say quietly. "She was between Metis and... and a whole crowd of armed Empire thugs."

 

Amy nods. "Yeah, they must have capitalized on that. Her armor runs on the flammable saliva, right?"

 

"...I made sure the tubes were lined with materials that wouldn't trigger it--"

 

"They must have had a few good marksmen, then, from what I can tell they managed to shoot right into the jet's exhaust ports, and that triggered... all the flammable saliva in the armor, which led to a very bad chain reaction. I'm guessing, anyway, I don't know how the armor works... all I know was that she was fucked up bad when she got here. I barely managed to stabilize her, and that's with Metis's help.

 

You swallow, forcing yourself to look at your teammate. "I thought she was just... bleeding out."

 

"Oh, she was. And she had massive burns. And some serious internal bleeding. And her bones were cracked. Her jaw was practically pulped..." Amy takes a breath, before grabbing your hands. "She's alive. She's alive because you got her out of there, and to me, and I am not going to let her die to some fucking nazi wannabes. But... it's going to take a while for her to recover, even with me and Metis looking after her. I'll..."

 

She glances at her uncle, making sure he's out of earshot, before turning back to you.

 

"...I'm going to drop by Zoe's place every afternoon," she promises. "For this next week, maybe more. I think Emily might be back on her feet by then, between Madison's help and me... stretching my abilities a little, but I'm not sure."

 

She sounds so... tired. Like she's sorry she can't do more...

 

Impulsively, you draw her into a hug. "You saved her life, Amy. You saved everyone's life. I couldn't ask for anything more."

 

Amy stiffens for a moment, but melts into the hug as she returns it. "...The Empire is such garbage," she grumbles. "Seriously, fuck it with--I don't know, Behometh dick or something."

 

That gets a startled snort of amusement out of you. "Does Behemoth even have...?"

 

"Nobody's seen one, but Endbringers are mysterious." Amy leans back. "So... what happened, anyway? I mean, the cops and the PRT are very busy--"

 

"We freed the prisoners, and almost had all the capes. But then the multitrigger happened, and..." You sigh. "Well. A lot of people started running out. Still, we got three of the new capes, plus Alabaster, Rune, Krieg... and Kaiser."

 

Amy whistles. "Wow. Cut off the head, eh?"

 

"Oh, it gets better. Shalem--one of the capes that was going to be executed--unmasked Krieg and Kaiser."

 

She steps out of the hug in shock. "She what?!"

 

You nod. "James Fliescher and Max Anders, respectively."

 

"I'm sorry," Manpower interjects, "did you just say Max Anders is Kaiser?"

 

"It surprised me too," you admit. "Ordinarily that would be a risky move, of course, but between the heads of the Empire being captured and however many members and supporters are being carted away now, I think now might be just the right time for such an action. And, well, Shalem was one of the capes they were going to execute, so..."

 

"Ah." Manpower nods. "Revenge."

 

"I'd have said justice," Amy snarks.

 

"Sometimes they're the same thing. Not always, but sometimes." Manpower sighs. "Well, she just signed the Empire's death warrant in any case. If the PRT can convince the FBI to freeze their assets, the rest of the gang will splinter. Which, unfortunately, doesn't mean there won't be neonazis running around, but they won't be as strong as the Empire--"

 

"A debrief is planned later this week," you inform him. "I'm... not sure exactly when, but the PRT's probably going to go over the whole gang situation then."

 

"Right." Manpower sighs, looking over the parking lot. "I think we'll get out of your hair now. Amy, do you mind coming along? Just in case somebody gets desperate enough to try something you'll need to fix."

 

Amy sighs, but reluctantly follows her family, waving at you as she leaves. You wave back, briefly, before kneeling down beside Metis, and looking at...

 

Oh god.

 

Emily's a mess. It's obviously a miracle she's alive at all, but even D.R.A.K.E. is crooning with worry, barely noticing as you reattach his hindquarters. Metis absently hands you the beacon coins, and you reload them without really thinking about them.

 

At least she's breathing...

 

You manage to tear your eyes away from her, turning to Metis. "How... how are you doing?"

 

"She almost died," Metis mutters, her eyes locked on that bloodied face. "Protecting me. Hell, I could have died, if that--"

 

You notice the way her throat trembles as she takes a breath.

 

Gently, you wrap your arms around her, not saying anything, just rocking her back and forth until she manages to calm herself. A few tears escape, but she gives you a one-handed hug back, still keeping her other hand on Emily.

 

"Tell me it was worth it," she murmurs, in Madison's voice. "Tell me we won."

 

"We saved the prisoners," you tell her gently. "We're arresting more than a hundred Empire members and supporters. We managed to catch Kaiser and Krieg, and we pretty much revealed the source of the gang's financial support. They're not going to be around for much longer. We won, Madison."

 

"...and it almost cost Emily's life," she replies. Then she blinks away her tears, shaking her head. "No, I--I don't have a right to complain. A lot of other people were hurt--were killed by the Empire over the years. I should--I should be happy we won--"

 

"You have a right to feel bad about this," you assure her, looking back at your mangled friend. "I know I do. Even knowing she's alive--thanks to Amy, and to you--that doesn't change what happened. How worried I was for... for you both. It's okay to take some time to decompress, work through everything, before celebrating. Nobody will blame you... not even if you stain my battlegown with your tears."

 

She snorts, snickers, sniffs, and then pulls her hand away from Emily with a sob, heaving quietly and weeping into your shoulder as you hold her close.

 

Eventually, after a few minutes, she wipes her eyes. "I think I... I think I'll be staying at Zoe's place for the night. And... tomorrow, I think I'm going to tell my parents about... all this." She gestures at herself. "They... deserve to know what I'm doing."

 

"That's... a good idea," you agree. "Do you want me to be there?"

 

"Ah--I..." Madison lets out a low breath. "I don't know. With... what happened, I don't know if they'd react well to knowing you were... well." She gestures vaguely.

 

"Right..." You nod reluctantly. "I... guess I can understand that. But, ah... I think I owe you a new robe."

 

She shakes her head with a small smile. "Call it a team expense."

 


 

Team expense. You've got a lot of those...

 

Speaking of which, you glance over at Matron and Portent--or Zoe and Dinah, you suppose. After sharing one last look with Madison, who composes herself and quickly gestures for you to go to them, you stand up and walk over.

 

"...are you doing alright?"

 

Portent looks up at you, then at the blood on your gauntlets--

 

Right, the first aid on Metis...

 

"I--I didn't think..." Dinah swallows, looking at Metis and Drakeward. "I should have--my power, I should have predicted this--"

 

"You can't predict everything," Zoe admonishes gently, still having a hand on her shoulder. "Nobody can. We just try our best with what we've got."

 

Dinah's still looking a little unsure, especially when she looks over at Emily. You let out a low breath and come to a decision. "Matron, can you... can you take Metis and Drakeward home? I'll make sure Portent gets back to her parents safely."

 

Zoe gives you a look, but then she sees how Dinah's still staring at her wounded teammate, and she sighs. "Alright." Reluctantly she moves over, talking with Metis quietly, and the two of them fly off, slowly.

 

You put a hand on Dinah's shoulder, leading her along through the cars. "You seem to have a good head for numbers," you begin. "There might have been a number of capes here, but there were quite a few unpowered Empire supporters here as well. Let's see... there were the twelve guards on overwatch, then the twelve armed members keeping an eye on the prisoners, then something like fifty armed individuals in the crowd and a hundred more unarmed ones. Now, not counting the eight that triggered and got powers here, how many empire supporters do you think that totals to?"

 

Dinah frowns. "Twelve and twelve is twenty-four... a hundred seventy... ten minus four... a hundred and sixty-six, I think."

 

"Precisely so," you agree, nodding to Glory Girl as she lands with a pair of thugs slung over her shoulder. "Ah, excuse me! Glory Girl, who is in charge of processing these miscreants?"

 

Glory Girl quirks a brow at you, then she notices Dinah and her eyes widen with understanding. "The police are handling the normals," she says. "I'm gathering up the people that were on the roof and handing them off to officer... Hensey, I think his name was. Come on, I'll introduce you."

 

She leads you to an officer who's clearly at the center of a lot of commotion, barking orders to his subordinates and talking with his PRT trooper counterpart. He nods as Glory Girl hands the men off to a waiting crew. "That the last of the rooftop guards?"

 

"Yep, all twelve of 'em. Officer Hensey, this is Gestalt and Portent. They're part of team Fable."

 

"The heroes of the hour," Hensey notes, looking you over with a practiced eye. "Thought there were more of you."

 

"Drakeward was... grievously wounded, officer," you explain, feeling Dinah's flinch through your grasp. "Even with Panacea's timely assistance, she'll need some time to recover. Metis and Matron took her home."

 

"I see. Well, thanks for what you did today. I'd shake your hand, but I'm very busy right now."

 

"Of course. You must be, processing... ah, how many of these miscreants have you arrested?" You tilt your head subtly, indicating Dinah.

 

Hensey glances at her briefly, before letting out a breath. "We're leaving the capes to the PRT, but even without that we're looking at something like a hundred and sixty-five perpetrators being carted away."

 

Dinah blinks, looking up. "A hundred and sixty-five?"

 

"Yep. Funny thing," he notes, "something like forty-five of them were actually out here, in the parking lot, when we rolled up. Trying to start up cars with slashed tires, or," he looks at her spear, "frozen engines. Maybe if their cars were working, more than a quarter of them could have gotten away."

 

"Oh." Dinah straightens up a bit, although she looks down at the ground again. "Um. That's... good to hear."

 

"Thank you for informing us, officer. We'll get out from underfoot, now."

 

"Thanks. And... give Drakeward my regards, will you?"

 

"I shall, thank you."

 

You gently lead Dinah away, noting that she's still quiet even as the tension has left her shoulders. As you reach the edge of the parking lot, she finally speaks.

 

"Emily got hurt, but... the Empire is basically over. Was it a good thing we got involved, or a bad thing?"

 

You sigh, kneeling down in front of her. "Sometimes, bad things just happen. Sometimes good things just happen, too. And sometimes, good and bad things happen at the same time." You grip her shoulders, looking straight into her eyes. "What matters is that we try to make the good things happen more often, and reduce the badness of the bad things."

 

"...but--"

 

"I asked you if there was anything that would result in danger to civilians in empire territory going on today," you say. "And a gang war--which was almost certainly what would happen if that rally had gone the way Kaiser planned--is definitely dangerous, no matter what side you're on. We stopped that from happening. We saved those capes. And we were forewarned enough that we had New Wave and Panacea on standby, so the bad things that did happen--they didn't get as bad as they could have been. All because you let me know there was a 99 percent chance somebody could get hurt."

 

"99.7429 percent," she mutters, but she seems... not relieved, exactly, but better.

 

"And you! You, personally, made sure that almost everyone who slipped by us still got caught!" You lift her chin gently. "Without you, nothing good would have come of today, but because of you, lives were saved and the Empire Eighty-Eight is no more. I am very, very proud of you, Portent."

 

"...There's still that one guy that got away," she points out.

 

"Ah, yes." You nod, mock solemnity entering your tone. "The last nazi, friendless and penniless, forced to struggle against the arrayed forces of the Protectorate, New Wave, and Fable. Clearly, he is our greatest challenge yet."

 

Dinah giggles a bit at your sarcasm. Then she cringes. "I just realized... I'm going to have to tell Mom and Dad about this."

 

You sigh a bit yourself. "Well, I'll be with you, which means they'll most likely be more mad that I let you get so close to the fighting."

 

"But I wasn't even in the building."

 

"No, but you did witness the aftermath. The bad... and the good." You stand up, holding a hand out. "Come on, let's get you home before your parents get more worried.

 


 

The trip to Dinah's house is a little tense, especially when you land in the backyard and have to tell her parents exactly what happened. They are very upset, as you predicted, but Dinah manages to get them to back off when she says she finally feels like she's in control of her future again, that she feels like she can make a difference. After a few terse minutes, her parents reluctantly thank you for bringing her home, but insist she make an 'injury prediction' any time she plans to go out with the team from here on out.

 

Which you admit, is fair.

 

As you fly back to your workshop, you realize you never got time to spar and train with your team like you planned. Which, given the whole... situation, isn't incomprehensible. You debate whether you should do it with yourself, before remembering how damaged Drakeward's armor was. You're going to have to fix or rebuild it. In fact, you're probably going to have to spend some time making sure your team is fully equipped and prepared for future engagements.

 

You put away your battlegown and teleport home, to find your dad waiting in the living room. "So kiddo," he says as he looks up from his book, "what did you do today?"

 

"Oh, just toppled an Empire, is all."

 

Aaaaaand then you get drawn into yet another very worried conversation, which basically lasts the rest of the evening.

Chapter 30: Take A Card: Part 4

Notes:

Content warning: Traumatic flashbacks and panic attacks! Okay, just the one. But it's there.

Chapter Text

As you wake up the next morning and do your regular exercise routine, you get a text from Madison asking you to check PHO for messages. Sure enough, the PRT has apparently arranged for a mass debrief regarding the current situation in the city, inviting New Wave, Fable, Shalem, and... huh, the unnamed cape's codename really is Ninja, apparently. You quickly shoot off a text to Dinah and her parents, informing them of the debrief and asking if she should be in attendance; they decline, citing their concerns and the fact that Dinah still technically has school. After that, you send a message to PHO saying you, Metis, and Matron will be attending the meeting.

 

As you're typing it up, though, your thoughts drift to Emily--still probably very beat up. You think about what you should do and, eventually, shoot off a text to Madison suggesting you work together today to help nurse her back to health. She agrees, even suggesting you dress up as nurses for Emily's amusement. You think it over, looking through your closet, and you find you have some clothes that can kind of pass for scrubs, so you eventually agree. And after all that phone conversation back and forth, it's time to go to school.

 

People at school seem to be talking a lot about yesterday, the takedown of the Empire being big news. Lots of rumors, both true and false, are echoing through the halls, and you even pick up on some people suggesting that any students absent today might be Empire supporters. You hear a lot of talk about New Wave, with Vicky being pestered constantly about her part in the whole thing, and Fable is mentioned pretty often as well in a very positive light.] Some people are even saying they can't wait for Metis's post-battle video to release.

 

Huh. Does she do that regularly? You don't really know. Maybe you should pay more attention to PHO. Heck, just this morning you got a message from the PRT over the forums!

 

"I didn't expect everybody would be so interested in Fable," you admit to Amy at lunch.

 

"What did you expect?" Amy says flatly. "You basically decapitated the largest gang in the city in one move with barely any support. Hell, the only reason you didn't do better was because of that multitrigger fucking everyone over--and that's the largest multitrigger on record, too."

 

"Really?"

 

"Yeah, before yesterday the biggest one recorded was, like, five people I think. Eight? That's a new record." Amy takes a swig of her juice. "Only in Brockton Bay..."

 

You shrug. "Guess we're just unlucky that way."

 

Amy nods. "...Speaking of... unlucky... how is Emily?"

 

"Well, I don't know if she's woken up yet, but Madison and I are going to head over after school--well, after work for me--and help nurse her back to health. She, uh... suggested that we wear nurse's outfits. You know, as a sort of joke, if Emily wakes up."

 

"Ah." Amy considers that for a moment. "...you know, that might be... good. For everyone. Do you..." She fiddles with her locket. "...would you mind if I joined in on that?"

 

"Oh! I'd, we'd, we'd be happy to have you," you reply quickly. "Because, you're great! Yeah. Yeah..."

 

"Okay, I--I guess I'll swing by this afternoon, then!"

 


 

After school, you head to the machine shop, helping out everyone with such expertise that your boss jokingly asks if you're psychic. You of course laughingly deny it, before handing him exactly the tool he needs for what he's working on exactly when he asks for it... and then the two of you share a hearty chuckle.

 

Thirty minutes before your shift ends, a car rolls in. It's not exactly remarkable, but it's clearly well-serviced and maintained. The sort of car that's passed down through generations, you think, because it works... and because the family can't afford anything newer and better. It'd look right at home sitting next to Dad's truck.

 

Which would make sense, given the driver--a muscular black teenager who rolls his shoulders as he steps out. "Engine's been clanking up," he explains to your boss. "Figured I'd have it checked now before it turns out to be something that'll blow up later."

 

"Mind if I test the newbie's skills on this?" your boss asks. "She's a regular wunderkin with machines."

 

The boy frowns, but nods in concession.

 

"Hey, Taylor! Get over here."

 

You dramatically finish wiping a wrench. "You called boss?"

 

"Clanking engine. What do you think?"

 

"Let me see..." You pat the hood of the car, not that you need to--your power's already given you a diagnosis. "I'm betting we're dealing with a fractured crankshaft and some smooth shaft bearings, from the sound of it." You pop the hood and--yep, there it is. The engine's crankshaft is slightly cracked, and you can see how one of the piston parts is listing. "Probably need to replace those, honestly. Let's call it... what do you think, boss?"

 

"Well, ordinarily it'd be something like seven hundred, plus fifty for an oil change just in case. But with the good news yesterday, I'm willing to drop it down to four hundred--this once."

 

"That won't be necessary," the boy says, though he does smile a little gratefully. "I'll pay the full seven fifty."

 

Your boss laughs, before bopping his hand on the car roof. "Hey in there! We're not going to be doing too much, but for liability's sake I'm gonna have to ask you to get out while we're patching this thing up."

 

"Yeah, yeah, I getcha." A girl steps out of the passenger side door, rolling her neck a bit. "Come on, Brian, let's wait in the lobby while the grease monkeys work."

 

"I prefer the term wrench wench," you quip.

 

The blonde girl turns to you with an amused snort, looking you up and down. "Suits you," she agrees with a vulpine grin...

 

...a strangely... familiar vulpine grin. You're sure you've seen this girl somewhere before. It isn't till you take in her freckles and green eyes that you remember just where you've seen her--a brief video online, while you were studying the capes of the bay.

 

This is Tattletale, of the Undersiders.

 

And you think she's noticed you figuring her out.

 

After you two stare at each other for a second or two, you come to a realization: you are not wearing your battlegown, and she is not wearing her catsuit. Thus, you are not Gestalt and Tattletale at the moment--you are Taylor Hebert and... uh...

 

...whoever this is.

 

You inhale and awkwardly turn back to the car. "Aaaaaaanyway... let's get this thing patched up!"

 

"...yeah, you do that. Come on, Brian."

 

Thankfully, the engine repair itself is pretty routine, just swapping in the busted parts for new ones and giving it a good cleaning. Thirty minutes later, Totally Not Tattletale and her boyfriend who miiiiight be Grue? are looking it over.

 

"Well, everything seems to be in order," the girl says, shooting you a look. "You do good work."

 

"Ha! Haha, yeah, good work, I--I mean, yeah, I know I do good... work. A lot."

 

"...I was talking about the car," she deadpans.

 

"Oh." You cringe. "Right. Yeah. I was... also talking about the car."

 

"Ahuh. Welp, Brian, pay the man and let's get out of here." She turns back to you as her boyfriend pays your boss, looks you over briefly, and then... flashes a mysterious grin. "We should exchange numbers."

 

"I already have two girlfriends," you babble. "Not that I'm cheating on them. I'm polyamorous. They're dating each other. And me. We're all dating. It's a throuple situation. Not that I'm saying no, just that I should ask them first. You know. Because I don't cheat on my girlfriends. That would be wrong. Although you are pretty--"

 

The girl claps her hand over your mouth. "Absolutely not at all what I was talking about. Damn, now I have a headache..." She removes her hand with a groan, rubbing her temples. "Ugh. Never mind, I'll contact you on PHO."

 

You manage to say nothing as she gets back into the car, and a moment later her and her boyfriend drive out of there.

 


 

Thankfully, you're able to leave work without too much trouble, and you head over to Zoe's apartment soon after. You run into Amy in the parking lot, and greet her with a hug.

 

"Hey, Taylor, how was work?"

 

"I had to do some car repair for a cute supervillain."

 

"What," Amy says flatly.

 

You tell her about your encounter with Tattletale on the way to the apartment. By the time you reach the front door, she is shaking her head in disbelief.

 

"Holy fuck, Taylor. Just... seriously, how the fuck is that even possible?"

 

You shrug helplessly. "There are only so many mechanic shops in the city, I guess."

 

"...You know," Amy says as she enters the apartment, "if she's a Thinker she might figure out who you are."

 

Shit.

 

"I'll... bring it up with the others," you say.

 

"Bring what up?" Aunt Zoe asks.

 

"You know Tattletale?" At her head shake, you sigh. "Member of the Undersiders, a minor gang of teenage supervillains. No territory, they just do robberies, but... well, Tattletale is a blonde teenager with green eyes and freckles, and a blonde teenager with green eyes and freckles dropped by the shop with her boyfriend for car repairs. Aaaaaaaand I'm pretty sure she's a Thinker, so..."

 

Zoe sighs. "So she knows who you are, and you know who she is. Or something close enough to be worried about, anyway."

 

"Yeah..."

 

"Wow." Metis leans out from the bathroom. "That's terrible. Did you flirt with her?"

 

"No, I did not," you say sternly. "In fact, I very explicitly told her I wouldn't flirt with her because I already have... two girlfriends..."

 

Amy is dragging her hand down her face.

 

"Anyway, question: Why are you Metis right now?" you ask.

 

"It was the only way the nurse outfit would fit," she explains, stepping out with a flourish.

 

You're not exactly certain, but you're pretty sure no nurse's uniform involves knee-high socks. Or heels.

 

"Wow, uh..." Amy rubs the back of her head. "I just got a white shirt and a skirt."

 

"A skirt?" You blink. "I got some blue clothes that kinda look like scrubs."

 

"And this," Zoe deadpans, "is why coordination is important. Also, Madison: NO."

 

"But--"

 

"NO."

 

"Awwwwww..." Metis slinks back into the bathroom, presumably to change.

 

"That girl..." Zoe shakes her head, a sad but fond smile on her face. "You don't need to dress up as nurses to keep Emily company, girls. She... still hasn't woken up."

 

You wince, sharing a look with Amy. "I guess... we'll hang out in her room until she does," you offer. "Maybe get some snacks... set a few aside for when she wakes up. You know, if she can eat anything..."

 

"She can," Amy allows, but it should be light fare for now. I'll... rifle through the kitchen, see what's available."

 


 

In a few minutes, you're all gathered in Emily's room. There's a somber silence as you wait for your friend and teammate to awaken, nobody willing to be the first to speak.

 

"...The PRT should have been there," Madison says quietly. "Whoever dismissed the call as a prank... I hope they get fired."

 

You nod quietly.

 

"...New Wave has an affiliate contact number," Amy offers. "Maybe you should get one of those."

 

"Yeah," you agree. "We should."

 

After a moment you awkwardly clear your throat. "So... Madison. Heard some people at school talking about Metis releasing... videos?"

 

"Oh, yeah, the cape fight videos." Madison nods a bit, though she's a little distant. "I... do that. Helps, you know, reputation. Keeps us... it's good for us."

 

"...Right. Ah... do you intend to release one for yesterday anytime soon?"

 

"...I'll think about it. I'll probably have to give the PRT some of the bodycam footage tomorrow."

 

You nod thoughtfully--and then blink. "Would it help if I gave you footage from my S.P.R.I.T.E.s?"

 

"Maybe?"

 

"I'll be right back." You pick up the remote for Emily's P.I.X.I.E. and teleport to your workshop.

 

"Lady Gestalt. What Do You Require?"

 

"Footage of yesterday's fight," you tell T.R.A.C.E.I. "Can we pull it from the S.P.R.I.T.E.s?"

 

"I Believe So. Though It Will Take A Few Minutes." T.R.A.C.E.I. begins working right away. "If I May Inquire... How Is Lady Drakeward?"

 

"...still unconscious," you admit quietly. "Madison and Amy are with her now."

 

"I See. That Is... Upsetting."

 

You snort. "Yeah, that's one word for it. How, uh... how is her armor, by the way?"

 

"The Lance Is Salvagable. And The Directional Jet Tail Is Mostly Functional. Everything Else... Is Scrap."

 

You sigh, clenching your hands together. "Yeah, I thought as much."

 

"Lady Gestalt." T.R.A.C.E.I. puts a hand on your shoulder. "Blame Yourself If You Must, But Know That Blame Is Shared. Greater Weight Can Be Placed On Those Wretches Who Triggered At Just The Wrong Moment, On Those Curs Who Fired Upon Her, Then On Any Fault Of Your Design."

 

"It was my fucking work that got her nearly killed, T.R.A.C.E.I.!"

 

"It Was Also Your Work That Saved Her Life."

 

You sigh, shaking your head. "I don't want to talk about this."

 

"...Then Perhaps We Should Discuss Something Else," they say, though it's pretty clearly reluctant. "I Believe It May Be Prudent To Schedule A General Maintenance Day Soon. Better To Find Problems Early Than In The Field."

 

"...Yeah. I'll think about it."

 


 

Once the files from your sprites are put onto a flash drive, you teleport back to Emily's room. Madison already has her laptop out, and she takes the drive from you gratefully. "We should probably also get some documentation on those new capes," she says. "Come in organized and professional."

 

"I'll get to work on it when I get home," you promise. "E-mail you the documents, so you can print them up and bring them in with the video footage."

 

"Yeah, that sounds good."

 

Madison starts working on the laptop, and you all fall quiet again as the semi-muted sounds pour out of the speaker. It's... not comfortable, exactly, but definitely somewhat calming.

 

And then Emily's eyes shoot open and she starts screaming.

 

You are all quick to react, Madison stopping what she's doing while Amy puts a hand to Emily's face and Zoe enters the room. You take her hands, thinking back to your first-aid training as you look her in the eyes. "Emily, focus on me, alright? You're safe. You're here. We're all here. Just focus on me, okay, take a moment to breathe."

 

Emily's gaze slowly becomes less wild, even as she hyperventilates. You wince a little as she crushes your hands in her grip, but you keep speaking in soothing tones, slowly guiding her back to focus. Amy, Madison, and Zoe help out with small gestures of their own, until the panting turns to sobbing.

 

"I was... I was back home," Emily whimpers. "My family--the fire--I was back home, it was all happening again--"

 

Amy shoots Madison a look. She mouths the word 'trigger'. Amy winces.

 

"--the burning, they were burning, I couldn't save--"

 

"I know." You let out a low breath. "I know, Emily. I know."

 

"It happened again," she insists. "I couldn't save her. I couldn't save my sister, I--I couldn't save Madison--"

 

"I'm here," Madison says gently. "I'm here, don't worry."

 

"But the fire--I felt it burning--"

 

"Oh honey," Zoe says softly, running her hands through Emily's hair. "I'm so sorry..."

 

"...there was fire," she murmurs. "There... was, wasn't there?"

 

"...there was," Amy confirms. "When--when capes trigger in the presence of other capes, they all black out for--for less than a second usually, but eight different people triggered at the same time, so it was a little longer. I'm not sure how much longer, but... somebody managed to get a bullet into the exhaust of your jetpack wing things, and..."

 

"...and it... ignited my fire," Emily finishes. "Oh god. That... Oh god."

 

You bite your lip. "I'm sorry," you say. "I... I should have made some sort of safety--"

 

Emily's gaze snaps to you, her mouth opens, shuts, and then she laughs with helpless tears. "You gave me wings," she says finally. "I actually flew, I... actually flew." There's pain, disbelief, joy, sorrow, and so much more wrapped up in those words.

 

D.R.A.K.E. hovers over, chirping something at her as he gently nuzzles her cheek, bringing forth another startled burst of tears and laughter. Her P.I.X.I.E. also beeps, helpfully holding up one of the snacks you brought in for her.

 

"...you're all here for me," she says finally. "I... thank you. I'm sorry, I just--it's so fresh--"

 

"It's fine," you say, pulling your hands back--and flinching.

 

"Oh--" Emily takes in at the blackening bruises on your fingers. "Oh god, I didn't mean to--"

 

"It's fine, I get it--"

 

"Here, let me just--"

 

She reaches out and... something squirts from the base of her palm onto your hands.

 

 

Everyone freezes, staring at what just happened.

 

 

You... feel your bruises start to heal up when they come in contact with the liquid. Experimentally, you rub it across your palms, watching as they fade almost entirely. This... this is big. You should probably say something...

 

"...uuuuuuuuuuuuuuuh..."

 

"...I'm going to go out on a limb," Amy offers carefully, "and say you weren't able to squirt healing juice from your hands before."

 

"No," Emily agrees, staring at her own hand. "No, I was not."

 

Amy takes a slow, deep breath.

 

"Okay. I think... I know what's happening."

 

You all turn to her, warily.

 

"Trigger events are always caused by trauma," she begins. "Beyond that, though, they're kind of mysterious. Still, there are some... very, very scattered reports of second triggers. Vicky would probably know more about them, but... the general gist is your powers can change if you go through another traumatic event that is similar enough to your first one. And... well, yesterday..."

 

She trails off pointedly.

 

"...So..." Emily looks at her own hand. "I can spray healing juice now?"

 

"Maybe...? You should probably do some power testing. After," Amy adds firmly, "you recover from yesterday's battle."

 

"And you should have people there with you," Zoe adds. "Madison definitely, she can probably figure out the details quickly enough and keep you healed if there are things you aren't prepared for."

 

"Uh, yeah, right." Emily nods. "Right. Yeah. Let's plan for that. Uh..." She swallows. "About... yesterday... did we win?"

 

"Oh we won alright," you tell her with a big grin. "The Empire Eighty Eight is toast."

 

You elaborate on how almost everyone who was there was arrested, including the heads of the gang, and how Shalem unmasked them publicly and undeniably. By the time you finish summarizing the parts she missed, Emily's face is a mix of wonder and relief. She hugs you tight--and them Madison, and then Amy and then Zoe and then D.R.A.K.E. and then Madison shouts out "GROUP HUG" and you really have no idea how you're all wrapping your arms around each other...

 

It's nice.

 

Eventually, you part, and spend the rest of the afternoon talking. When you finally leave the apartment, your heart is a lot lighter. Things... aren't good, not yet, but they're definitely getting better.

 


 

You're thinking about how your caping career has gone on your way home, from its very initiation, and you remember how much Glenn Chambers' thesis influenced you. On a whim, you slip into a grocery store and, eventually, find some fancy chocolates in black and magenta wrappers. When you get home, you quickly type up a quick summary of all you can remember regarding the capes that triggered, and shoot off the e-mail to Madison. Then you crack your knuckles, and type up a letter, drawing on all you learned about presenting yourself; you even manage to whip up a fancy border for it on your old word processing unit. You find a box that isn't too beaten up, put the letter and chocolate in, seal it up with tape, stick the right stamp on, look up the right P.O. address online and write it down, and quickly teleport back to your workshop so you can drop it into a public mailbox before you teleport home.

 

There. Your thank you letter to mister Chambers is sent--

 

It might be early evening, but there are still people out, and they all stare at you as you let out a moan of pleasure.

 

With a deep blush, you pull yourself off the mailbox and don't quite run into a nearby alleyway, teleporting home as soon as you're sure nobody can see you. Oh god, they probably think you're a druggie and--

 

It's okay. It's okay. You're probably never going to see any of those people again. Yep. Completely different part of the city.

 

You march up to your bedroom, carefully keeping your voice quiet as you consider the cards in front of you. One's a returner, the elephant balancing on four seesaws, but the other two are new. There's one that feels like... a collection of scented candles, floating around you. But the final one has a black border, and a building... with eyes. Strange, piercing eyes.

 

Well... if you had to be humiliated in public, you might as well get something useful out of it....

Chapter 31: Take A Card: Part 5

Chapter Text

The next morning, you test your new power by merging with your bedroom wall. And immediately you are aware of every creaking plank and buzzing wire in your house, the wear of time and effort of mending, the grumbling of your dad as he drinks coffee--it's a heady feeling, sensing every room. You exit from the living room wall, shaking your head as your senses contract back to normal.

 

Well, normal for you, nowadays. Having a degree of clairvoyance is useful, but not exactly normal.

 

"Oh hey, Taylor," Dad says. "I didn't hear you come down the stairs."

 

"I was testing a new power," you explain. "I can merge with a building now, pop out wherever."

 

"...ah."

 

"Anyway, I, uh... I'm going to be attending the PRT debrief this afternoon. The one about the gang situation now that the E88 are basically done for," you tell him. "Me, Matron, and Metis. Drakeward's still recovering."

 

"Right, yes. Should I expect you to come home late today as well?"

 

You let out a sigh. "I might go out on a date after that. You know, like normal teenagers do."

 

Dad rubs his temples, taking a sip of his coffee.

 

"...I'm worried about you, Taylor. You're going off, fighting capes like Hookwolf regularly, you're getting into situations where people get hurt--nearly die. And yes, you're cleaning up the streets, and I am proud of that, but... every day, you seem to fall deeper and deeper into this dangerous world, a world I can't follow you into. And I can't help thinking that one day, someday soon, I'm going to get a man from the PRT at the door, telling me you're... dead. Or worse." He turns to meet your gaze. "I know I can't stop you. I just... wish it didn't have to be you."

 

"...Dad, I..." You swallow. "I'm doing the best I can, alright? I know that... part of my life isn't normal. That it's risky. But there are people out there that would be in more danger if I didn't do anything. And I'm doing my best to make sure that I--I and my friends--remain safe as possible. It's not perfect, but then... what is?"

 

He shakes his head with a quiet, despairing sigh. "Ain't that the truth..."

 

The conversation weighs on you as you head to school, and you briefly check PHO to see the reactions to what happened. There's a lot of confusion, a decent amount of celebration, and some worry...

 

...oh, and a message. To your cape account. From somebody called Tt.

 

"Hey Wrench Wench"

Thanks for fixing my friend's car yesterday.

I know we have our differences, but we shouldn't let them spill into our personal lives.

 

Well, at least you have Tattletale's PHO name. If you ever want to contact a villainous thinker, you know how to do it. And it looks like you won't have to be looking over your shoulder all the time...

 


 

Apparently the Dallon sisters notice your mood, since they both confront you during lunch. "What's bugging you?" Vicky asks.

 

"My dad feels I've been getting more distant because of my caping, I bumped into the civilian identity of a thinker supervillain at work yesterday and she has confirmed she knows who I am, Drakeward nearly died and second triggered, some other supervillain is still planning on kidnapping one of my teammates..." You shrug. "Cape drama, I guess."

 

Vicky winces. "Ouch. Yeah, that's a lot for one teenage girl. You know something? You need a day off."

 

"Ha, yeah--"

 

"No, I'm serious." She pokes you in the chest. "Day. Off. No cape business."

 

"There's the debrief today, I already said I'd go--"

 

"Okay, no cape business outside of that," Vicky says sternly. "In fact, you know what? After you get that done, you should go on a date."

 

"What," says Amy flatly.

 

"Go out, be an ordinary teen with ordinary teenage problems!" Vicky encourages. "Like... having two girlfriends. Okay, that's not ordinary teenage problems--"

 

"No, you do have a point," you concede. "What do you say, Amy? Care to spend an afternoon being pampered and/or embarrassed by two lovely ladies that absolutely adore you?"

 

"...How is it that you can go from dorky and flustered to smooth and confident at the drop of a hat?" Amy demands, trying to overcome her blush through sheer irritation and failing miserably.

 

You shrug helplessly. "I honestly don't know."

 

"Fine, I guess we can go... see a movie or something."

 

"Wait wait wait." Vicky held up a hand. "You're going to go on a date with both your girlfriends? At the same time?"

 

You shrug. "...yes?"

 

"O--...kay. Okay. Yeah. I--sorry, I'm still trying to wrap my head around this. There's... not going to be any problems with... I don't know... you not being able to kiss them both at the same time?"

 

"No?" You share a look with Amy, who gives you an amused shrug. "I don't... I don't think so."

 

"Huh. Right. Well, you do you, as long as nobody's being hurt." Vicky nods. "So... any idea what movie you're going to see?"

 

"Not horror," you say firmly. "Sorry, Amy, but noooooo."

 

"...fair enough." Amy shrugs. "I guess we can see... something else, we'll have to look up whatever's playing."

 

"Why don't you go for that new fantasy movie?" Vicky suggests. "I've heard good things about it..."

 

The three of you chat for a while longer and... well, for all that Vicky is a bit of a lot, you do finally feel like you can actually call her a friend. Especially since she's so supportive of your relationship. Even if she's weirded out. Which you think is a little strange... but then, your social awareness was shot at Winslow, so yeah.

 

As you leave school, you shoot Madison a text about the whole date plan, and she agrees to join you and Amy after the meeting. She also mentions that she told her parents about her 'day job', and they... really want to meet the rest of the team, make sure they're not problematic. Which, uh, could cause issues if you and Zoe come unmasked... you're hoping you can put that off for at least a little bit.

 


 

You teleport to your workshop, send a text to Matron and Madison to confirm your meetup and flight plan--Madison promises to bring the video footage she's assembled and the summary you typed up--and it isn't long before you're landing at the PRT building, nodding to the guards as you enter. New Wave is assembled in the lobby, as are Ninja and Shalem--Shalem, in particular, seems to be in deep conversation with Lady Photon. Ninja glances toward your group as you enter, and you notice a decent amount of respect and awe in their eyes.

 

And then Armsmaster steps into the room. "Thank you all for coming. If you would walk this way, we have a meeting room set up--"

 

"Armsmaster," you say quickly, "Metis and I have assembled a summary of the capes that triggered, as well as put together footage from her bodycam and my S.P.R.I.T.E.s of the battle."

 

"...That will be useful, thank you." Armsmaster nods to you, gesturing for you to follow. "This way."

 

You're led to a fairly large presentation room, which makes sense since there are something like twenty capes coming in. No, more than twenty, Aegis is also here, and there's an overweight woman you recognize as Director Piggot, alongside a few PRT staff, and...

 

 

Okay, who is that?

 

"What," Brandish growls, "is she doing here?"

 

Director Piggot glares at her. "Stand down, Brandish. This is the newest member of the Protectorate."

 

"...Explain."

 

The director scowls, but before she can say anything, the woman steps forward. "Francine Bowyer, deep cover agent for the FBI. Though I suspect I may be dismissed soon." She rubs her hair, which sparks a little. "There are some rather pesky laws about parahumans holding government jobs."

 

Shalem frowns, looking from her to Brandish. "Have you two met?"

 

"Ah, you did caught up in capturing Krieg, didn't you?" you muse, overriding whatever Carol was about to say. "Well, Miss Bowyer here happens to have the honor of belonging to the largest cluster trigger on record, which not so incidentally occured at the Empire Eighty Eight's final gathering. I do recall you were assisting in neutralizing the gunmen before the glowing Blaster knocked you out."

 

Francine gives you a grateful nod before turning to Shalem and Ninja. "I was assigned the mission of tracing the source of the E88's illegal funds in hopes of undercutting their resources. My superiors selected me specifically due to numerous reasons, one of which was a high degree of gunmanship skills. When I saw those cages, though... well, I'd been subtly aiming for Kaiser's eyes. I was just about ready to take the shot when Fable intervened."

 

Shalem frowns, but eventually nods. "I'll be watching you."

 

That seems to defuse the tension, enough that when director Piggot clears her throat almost everyone takes a seat, though Metis quickly hands Armsmaster a flashdrive with the footage before sitting down next to you. The Director glances at her, then at the drive, quirking a brow; after some sort of silent conversation with Armsmaster, she taps her cane on the ground.

 

"The Empire has been the largest gang in Brockton Bay for over a decade, steadily growing in wealth, power, and cape count over the years. They became a fixture--a horrible, gruesome fixture, but one that provided dark stability, if only because they opposed the smaller, more volatile gangs. But two days ago, an enormous number of Empire supporters were arrested, their leaders were unmasked, and any financial resources they might have had were frozen by the FBI. The Empire is dead... but now there's a power vacuum, and no less than ten capes escaped capture."

 

You delicately raise a finger for attention. When the director nods to you with a frown, you clear your throat. "Thirteen, madam director. There were three I spotted slipping out after reviewing the footage, with some degree of Stranger power I believe."

 

"Thirteen." The director sighs, rubbing her temples. "And Strangers, to boot. That might be a good place to start, a quick review of the new capes."

 

"Certainly. If I may...?"

 

The director scowls, but steps aside as you approach the stage. You stand next to her, in a deferential position, so as not to undermine her authority. "My associate has provided Armsmaster with a video recording of the events, which I believe would be quite useful in identifying the new capes."

 

On cue, Armsmaster plugs the USB into something in his armor, and your S.P.R.I.T.E footage is projected behind you.

 

"Firstly, the least obvious." You point out the colorful-haired girl and long-limbed man. "These two demonstrated minor Changer abilities, with the girl completely altering her look and the man extending his limbs. And here, somebody I didn't notice at first, is a boy who quite literally changed his outfit without taking it off. He may well be the most 'Strangery' of the lot, as I did not identify him even while looking at him. The three of them were apparently either clever or lucky enough to get out while everyone else was distracted by the more obvious new triggers." You point toward a man in the back. "This fellow seems to be a cape duplicator of sorts, creating a projection of Glory Girl. I don't know if he's limited to just that, or capes within his range, or... well. I do know that after he was teleported out, Flashbang and Manpower fought him...?"

 

"The projection had Glory Girl's powers, but none of her skills," Manpower reported. "Unfortunately, she was used as a distraction to let the Master get away."

 

"Annoying not to know more, but from this point I think we can get a clearer picture." You turn back to the screen. "Here, we have... a woman who created spirals on the ground. I believe she did more than that, though, as I'm sure misters Flashbang and Manpower can report?"

 

"We think she's able to swap people's senses around," Manpower explains. "Make it so you're seeing from another person's perspective, or hearing out of another person's ears. Very disorienting."

 

"I think she can also see through other people's senses," Flashbang added. "I tried to blind her with my power, but... well, I'm immune to my own lightblasts, so even if she was blind, I wasn't. Which is how she aimed at me so fast with her knockout dart."

 

"The darts were perfectly tailored to knock out whoever they shot at," Panacea adds. "And I mean perfectly tailored. Just enough drugs to render them unconscious, not enough to do anything more. Not something you'd expect a fresh trigger to master without practice, but apparently it comes with built-in safeties."

 

Piggot frowns. "Do you think it can get through armor?"

 

"...I don't know. The darts I saw couldn't, but then again Dad and Uncle Neil don't wear armor. It could be a power that escalates in response to whatever it's used against, I don't know."

 

"There's... one other thing," Flashbang adds, hesitantly. "I only saw it for a second, but--you know how in some cartoons, their eyes will turn into dollar signs or fireballs or whatever? She could do that with her eyes. Change the shape and color of the iris and the pupil. It was... incredibly disturbing to witness in person."

 

"Duly noted," Director Piggot says flatly. "Of the remaining new triggers, we have two in custody and one has joined us. We're still trying to figure out the details of their power, but we know the man is capable of blasting multiple types of energy at once, and the woman creates... portal mist, which she can control, but cannot use herself."

 

Laserdream raises a hand. "I'm pretty sure the Blaster's light aura helps his aim in some way. He seemed to be better at targeting things within it than outside of it."

 

"Understood. We'll be conducting a more thorough power testing with miss Bowyer, of course, but that is not the point of this briefing."

 

Director Piggot steps toward the center stage, and you take the hint and return back to your seat. The director glances at Armsmaster, who puts up a profile of numerous criminal capes on the projection screen.

 

"The actions of two days ago gutted the Empire's infrastructure and taken apart their leadership, which is overall a good thing. However, the remaining criminal elements will become aware of this, if they aren't already. Not helping matters is the number of police and PRT personell that have been revealed to be in the Empire's pocket. Our FBI 'friends' have been very helpful in providing a list, but removing the corrupt elements will take time and leave both the police and the PRT less able to act for the immediate future." She leans on her cane. "Which means it falls to the Protectorate, and associated independent heroes, to put out the bushfires that are likely to come up."

 

She taps her cane against the projection screen. "First, a quick review of the already existing gangs. The ABB has Lung, an escalating Changer/Brute with enhanced senses and regeneration whenever threatened, Oni Lee, a Mover who can leave behind clones that turn to dust or blow themselves up with grenades, and we suspect they have recently recruited a bomb Tinker named Bakuda--I don't think I need to tell you how dangerous a synergy that is with Oni Lee. On top of all that, they have an estimated sixty to eighty armed enforcers, and the forced financial support of the asian population in their territory. I suspect they'll be taking the opportunity to expand their operations, which will likely lead to conflict with both the existing gangs and the remnants of the Empire."

 

You notice that Matron is tensing up a little and put a hand on hers, in what you hope is a reassuring gesture.

 

Piggot taps the next section. "Next, the Archer's Bridge Merchants--I know not everyone has heard of them, they were small-time players under Skidmark, but after he and Squealer were arrested, their lieutenant stepped up. Mush, a Changer who uses some sort of hair tentacles to gather detritus and make himself into a trash golem of sorts. Apparently he has a better head for logistics, since under him the Merchants have been steadily gaining a larger customer base, with an estimated fifty to sixty armed members, thrity to fifty distributors, and who the hell knows how many 'loyal customers'. And he managed to recruit Trainwreck, a Tinker who specializes in making things out of scrap, and Hive, a Changer/Shaker that can transform into a large bug and/or into a swarm of smaller bugs. Both antisocial homeless capes, now part of the core group. With the shift to what seems to be competent leadership and a surprisingly versatile cape crew, I wouldn't be surprised if the Merchants decided to take advantage of the power vacuum in some way."

 

"They have been stepping up in Winslow," Metis murmurs to you. "Crackheads offering better deals... I didn't think a lot of it, but it could be a problem."

 

"After that, we've got three 'crews' of cape criminals. Faultline's Crew is the most potentially dangerous, but least threatening overall, since they're strictly mercenary. Still, five capes is something worth paying attention to." She snaps her fingers, and a new video plays on the projection screen--a shaky image of the eponymous crew apparently driving away from some corporation or other while dodging bullets. "Faultline herself can slice through anything inorganic with a touch, Gregor the Snail is able of excreting multiple kinds of liquid from his skin, including adhesives, acids, fire retardant materials... basically, he's a walking chemistry lab. Newter with a w sweats a substance that can render people insensate with a touch, alongside a minor Mover power that lets him scale walls. And their newest member, Spinner, has a degree of limited telekinesis, able to levitate things in a counter-clockwise circle around herself. Their biggest potential threat is Labyrinth, a Shaker who can change the environment around her, but she's limited by her own mental issues. They're out of town at the moment, and unlikely to react on their own, but it's not impossible that somebody who wants to make a move will hire them for a job."

 

You briefly recall that Spinner requested you wreck the Empire while they were away. She'll probably be amused.

 

"There's the Undersiders, a group of four teenagers who engage in robbery and are mostly known for their ability to evade capture. Grue is a Shaker--dark smoke that obscures vision and blocks radio waves. He used to do some guard and enforcing style jobs before forming the crew. His second in command is Tattletale, no powers known explicitly but we think she's a Thinker. Regent is a minor Master, able to make people twitch at just the wrong time, equipped with a taser-staff of some sort. Then there's Hellhound, a Master who enhances her dogs." The director frowned. "She does have a murder charge, though she's been less dangerous ever since she entered Brockton Bay. That said, she's also the one of the group most likely to strike back at the former Empire, as she's been known to attack their dogfighting rings and capture the dogs there."

 

"Rescue," Shalem corrects.

 

"Excuse me?"

 

"I ran into her before she joined the Undersiders," she explains. "Antisocial, very literal-minded. Calls herself Bitch, more in the 'dog' sense than the 'insult' sense." She shrugs. "I was there to stick it to the Empire, but she was there to save the dogs. Made it very clear they'd be going to good homes. I didn't know about the murder charge back then, though."

 

"...Rescue or capture," Piggot says dryly, "she's likely to get in a fight with the remaining Empire capes regardless. The Undersiders in general might go on a robbing spree through Empire territory, so we should keep an eye out for them. And of course there's... Uber and Leet." She sighs. "Honestly, they're likely to just keep doing the same thing, maybe with a few 'shows' based off games set in World War 2 to stay topical. That said, being low priority does not make them a group we can afford to ignore, especially with new capes they could swing into joining them."

 

She nods to Armsmaster again, and a whole collection of images is put on the projection screen.

 

"These are the current capes in Brockton Bay unaffiliated with any organization, rated by priority. Parian and Doodad are rogue capes, mostly interested in maintaining their own businesses, and aside from a 'fall of the Empire' sale are unlikely to cause issues. Ninja... is here," Piggot nods to the cape, "but wouldn't be much of an issue even if they weren't, as they have historically kept to handling muggers and other low-level criminals. There's a Tinker we've codenamed Chariot who seems to be having some trouble funding himself legally and has resorted to multiple robberies, though he's never caused any dangerous issues. And then there's... this man, who we're codenaming Quantum." She gestures at a grainy image of a man with a raggedy beard jumping into some sort of circle of light. "Not only can he create portals, he apparently alters his other powers whenever he steps through them. That said, he's mostly harmless, actively running from any confrontation or even hint of confrontation. Let him go, and you should be fine. Then there's Coil, who we don't know a lot about, but he does employ some rather skilled mercenaries. Hopefully he won't be causing any issues."

 

You frown, considering speaking up at that, but decide against it. You don't even have a plan for dealing with Coil yet...

 

She gestures at the next group. "Polarity is an independent hero with the ability to manipulate metal, who is on this list due to a propensity for challenging stronger capes. Circus is a thief with a personal extradimensional storage, a degree of pyrokinesis, and extreme acrobatic skills; fortunately, her preference for showing off makes her likely to avoid too much collateral damage, although given that she was able to hold off both Fenja and Menja, she should not be underestimated. Cybertron, however, does not." The director turns to the crowd of capes. "Those of you who have faced him know how dangerous he is. Those of you who haven't... imagine a large, durable robot with lasers and drones that shoot more lasers waging a one-man war against corporations, and you'll have a decent idea of how much of a threat he is."

 

"Is he a Tinker?" Matron asks. "Or something a Tinker made, perhaps...?"

 

Piggot shrugs. "We've never been able to recover his technology. It's likely, but it's possible he's just faking it. And now that there are a bunch of former Empire and new capes running around, he might get the bright idea to snatch them up and start a gang himself. Which leads us to talking about how these capes might react." As the projection shifts, she taps the screen again. "Kaiser, Krieg, Alabaster, and Rune are all in custody. We've been talking with the FBI, and they're planning to take Kaiser and Kreig to a high-security facility in an undisclosed location; their economic and political connections make incarcerating them in a standard prison less than ideal. Hopefully that will be handled tomorrow. Alabaster, meanwhile, will be sent to jail as soon as we've confirmed the BBPD has purged their Empire sympathizers from the ranks; that may take a month or two, during which time we'll keep him here under armed guard. Rune..." She snorts. "Well. Rune's claimed she was pressganged into the Empire by her family, so we've arranged for her to be transferred to another department as a probationary, highly monitored Ward. We'd have kept her in house, but we're still recovering from the damage our last probationary Ward did."

 

You clench your hands, briefly, before letting them relax. Yeah, Sophia really fucked up everything she touched, didn't she...

 

"Fable is willing to provide whatever additional security is necessary to keep the prisoners from being retrieved by their allies before their final transfers," you say, with deliberate calm.

 

"New Wave will also step up," Lady Photon adds. "We'd like to ensure that justice is done, and between Fable covering the air and the Dallon family on the ground, an escape would be made that much more difficult. The Pelhams, of course, will keep patrolling the city."

 

"We appreciate the offers, and will coordinate with you regarding them," Armsmaster says.

 

"Which leads us into who's likely to break the prisoners out," Piggot says. "Given who escaped and who didn't, we're assuming that Hookwolf, Cricket, and Stormtiger will not be engaging in a breakout, but instead work toward consolidating whatever resources they have to create their own breakaway gang. Fenja and Menja are probably going to target Kaiser's transport, and by extension Krieg's, and it's likely they'll be joined by the remaining three Empire capes--although it's possible that Victor and Othala might try to recapture Rune instead. Apparently Othala is a member of Rune's family. As to the fresh triggers..." She lets out a low breath. "The literature on cluster capes is vague, but there have been reports of psychological effects. It is not improbable they'll attempt to free their fellow clustermates from the rig, and with possible Strangers involved they may be able to do so even on high alert. So to sum up: We have a rough few days ahead of us, and we need all hands on deck until everything stabilizes. Any questions?"

 

You clear your throat. "Prior to engaging in the assault, I did call the PRT, but was helpfully 'informed' that it was inappropriate to 'prank call' them. Hopefully something is being done to handle that, but in any case I would like a more direct affiliate number to circumvent such events in the future."

 

"Armsmaster can set that up. As for the idiot who dismissed you... they've been fired, and the entire department is being upended."

 


 

There's a few minutes of questions and answers, as well as clarifications, but the meeting eventually ends. Armsmaster approaches you as everyone is filing out. "Thank you for the video log. It will be quite useful."

 

"Not a trouble at all, my good sir. Perhaps, once there is time to spare, I could collaborate with you or one of the other tinkers on base?"

 

"I would enjoy that. One moment." He taps a few keys on some sort of handheld computer he's holding. "You've been set up as an affiliate team. Here is the number you can use to call us directly."

 

"Ah, yes. Thank you very much."

 

You memorize the number and turn to leave. On your way out, however, you're intercepted by Ninja. You can't read their expression, but it's clear they want... something.

 

"Oh hello! I am so very glad to see you've recovered from, well, that horrid business. How are you doing?"

 

Ninja shrugs a bit awkwardly. Then they tap their chest, before gesturing at all of you.

 

"Ah... you... want something from us?"

 

Ninja shakes their head, pauses, and then waggles their hand. Then theyput their hands to their chest again, bowing a little as they encompass all of you.

 

"You want to thank the team."

 

Ninja nods, but also rolls their hand.

 

"And... you want to... meet the team?" At their shake of the head, you reconsider. "You want to join the team--"

 

Ninja nods eagerly, grasping your hand.

 

"Oh! Well." You share a look with Metis, who shrugs with a smile, and with Matron, who thinks for a moment before nodding. "We would certainly be happy to have you. I'll have to discuss it with the others, of course, but at the moment I don't see why not. Do you have a--hmm. A PHO account we can contact you on, in order to arrange things?"

 

Ninja holds up a finger, pulling a notepad from their pocket and quickly writing down a username. You're about to take it, when Matron intercepts your attempt. "I believe you two have other duties to attend to this afternoon."

 

"Ah, yes of course. My apologies, we'll likely be in contact tomorrow," you say to Ninja, who accepts your words with a nod.

 

"Well," Metis says as you leave, "that was interesting. And I'm pretty sure Shalem's planning on joining New Wave, too."

 

"Really?"

 

"Did you see the way she was talking with Lady Photon earlier?" Metis nods. "Absolutely going to happen. Come on, let's get changed, there's something important we've got to do."

 

You glance over to Amy. "Yeah... something very important."

Chapter 32: Take A Card: Part 6

Chapter Text

One costume change and cell phone text later, and you and Madison are headed toward the theatre. You bump into Amy on the way—which isn't really surprising, since you're all coming from the same place—and the three of you chat about school stuff. Which leads to some interesting revelations about the differences between Winslow and Arcadia, and the differences between being a cape at Arcadia and not being openly a cape.

 

When you arrive at the theatre, you find that the next showing of the movie you were going to watch is still a whiles off. That gives you time to wander the arcade attached to the theatre.

 

"Why do movie theatres have arcades, anyway?" Amy asks.

 

You shrug helplessly. "Holdover from when they were general-purpose entertainment halls?"

 

"I just thought they were there to get more money off people," Madison admits. "You know, like concession desks."

 

You don't actually play any of the games, though Amy does have fun pointing out the medical inaccuracies of one of the gory fighters to Madison, while you opt to not look at that screen at all. You're still not fond of that sort of thing... and you're surprised Madison is okay with it, actually, seeing as she was bleeding out two days ago. But the two of them seem to be bonding, which is... good?

 

Eventually it's time to head in to watch the movie itself. You all settle in near the back, you and Madison bracketing Amy to avoid any unwanted capewatchers recognizing her, even though she's out of costume. The film itself... it's surprisingly engaging. You were expecting something schlocky where magic was a backdrop to an ordinary drama, but the actors are giving it their all, the characters are surprisingly well-written, and the worldbuilding is fantastic. The special effects... eeeeh, it's pretty clear they hired that famous animatronic tinker, but you can definitely see what they were going for. The final scene where the dragon holds back the wicked moon squid, despite sounding like just an overblown fight scene on paper, is so emotionally compelling that you can't help tearing up a little when the goblin and the elf agree to look over the dragon's eggs in the end.

 

"...Well," Amy says as you walk out. "That was... a trip."

 

"Yeah, that's... yeah." Madison nods. "I mean... that should not have worked nearly as well as it did. It should have been a kludged together mess, like--aliens? In a fantasy setting? I went in expecting to be laughing, but I'm... shook."

 

"It's definitely something that's going to be sticking in my mind," you agree. "For a while, yeah."

 

You're all awkwardly quiet for a long moment.

 

"...Soooooo," Madison finally says. "Mall, bookstore... restaurant?"

 

"There's a great coffee shop we could stop by," Amy suggests.

 


 

It's a short bus ride to the coffee shop, made all the shorter as you discuss your favorite characters from the new film. Amy bemoans that Vicky is probably going to hold her liking the movie over her for a while... sibling ribbing is weird, apparently. When you get to the coffee shop, she orders her usual abomination of itallian gibberish while you select a tea and Madison, for whatever reason, negotiates a 'steamed lemonade.'

 

"I just don't like caffeine," she explains. "So... I had to find my own hot drink."

 

"Steamed lemonade?" you ask, eyeing her glass.

 

"Don't knock it till you try it."

 

"How does that even work..."

 

The conversation dips into food and drink, with you all comparing some of the best, worst, and weirdest things you've eaten. Amy has a surprising degree of insight toward the oddities of diet, since New Wave has not infrequently been invited to upper-class gatherings where harder-to-obtain foods were served as a demonstration of wealth. Despite that, though, she is surprised at the simple concept of lasagna.

 

Honestly, it's just idle chatter that trails off after a few moments. You awkwardly sort of sit there.

 

"...P.H.A.E.D.R.A. is really helping out at home," Amy finally says. "There's the obvious things, like helping Dad with his pills, and... well, she listens when I talk about how stressed I am. Actually pays attention and... helps me feel better. And I think she's helping Vicky and Carol too, in her own way--well, definitely helping organize Vicky's things, she's being careful around Carol." She sighs. "I don't know if she's broached the topic of therapy, but I suspect she hasn't. Carol doesn't think much of the psychiatric trade."

 

"Oh?"

 

"Yeah, she's never said anything outright, but... she tends to be suspicious of anybody that asks personal questions." Amy bites her lip. "I think... I don't know."

 

Madison sighs. "Yeah, parents can... they can get weird. My parents--okay, being fair, I only told them I was Metis yesterday afternoon, and they... I'm not sure how they're taking it. They definitely want to have more control over the situation, though, meet with the team and all."

 

"Control, yeah, Carol's like that all the time." Amy looks at you. "What about you, Taylor?"

 

"I think Dad's still... not quite comfortable with me going out with strangers," you admit. "After what happened with Emma, he... doesn't seem to trust anybody with me. Not even myself."

 

"Oof." Madison cringes. "Yeah. I... yeah, I can understand why. Uh, should we--?"

 

"Not yet. I'm working on bringing him around."

 

Madison nods somberly. "Yeah... okay." She bites her lip. "So, uh... there's some good drinks here."

 

"Yeah," Amy agrees.

 

"It's nice," you agree as well.

 

There's a bit of awkward silence.

 

"...We reeeeally didn't plan this out well," Madison finally points out, laughing a little.

 

"Yeah, no. I mean it was a great movie--"

 

"Oh, awesome movie, yeah, but it wasn't really a date movie."

 

"And what would you qualify as a date movie?" Amy asks.

 

"A date movie is, by definition, the kind of movie where going on a date with somebody to watch it actually improves the experience. In this case, however, the movie was actually too darn good. What's the point in sandwiching a pretty girl with another pretty girl if we're all too enamored by the story on the screen?"

 

You raise a finger, pause, and lower it awkwardly. "You've got a point--"

 

"Wait, wait wait wait." Amy shakes her head. "By that metric, the best date movies are the really BAD movies, because then we can all ridicule them together."

 

Madison shrugs. "Romance is full of paradoxes like that."

 

"I mean, it's not just bad movies," you point out. "Hypothetically, a good love story is improved with a partner or two."

 

"I guess. Personal preference does play a lot into it, obviously--" Amy blinks. "Are we seriously discussing the mechanics of how dates work?"

 

"Apparently," Madison muses.

 

Amy groans. "Vicky is never going to let me live this down..."

 

You still don't understand sibling rivalries.

 

"Okay, so we watched a movie that was too good for a date, and then we had... various drinks," you side-eye Madison's glass warily, "what else should we do on a date?"

 

"We could go to that bookstore," Amy offers. "Confuse any paparazzi spies even more by just hanging out."

 

"Do the paparazzi even have spies...?" Madison shrugs. "Eh, I say we go. Books are fun, and at least one of us knows a lot about them."

 


 

The bus trip to the bookstore is mostly filled with Madison chattering away to you and Amy. Not that any of you are upset with that arrangement, she's... oddly the most cheerful of you three. Or maybe not so oddly, given Amy's condition and your own... well... intense need to accomplish goals. You both got powers that mess with your heads, and Madison got away with one of the most flexible, powerful powers you've ever heard of.

 

Huh.

 

Is this envy or jealousy? Or maybe both?

 

...it's a little bit of both, but somehow, despite your musings, you can't actually bring yourself to think poorly of her. You know she's a flawed person, but you're... you don't feel like she doesn't deserve it. Sure, you're envious and jealous and all that, but you know she literally risked her life to save you. And others. And to bring down the Empire. Maybe Madison used to be the cruelest, pettiest lacky ever... but maybe some people only need a chance to prove themselves in order to turn into some of the most noble heroes.

 

...should you say that out loud?

 

You don't know.

 

You don't get to decide, because you've just arrived at the bookstore. And as always, you browse the shelves and learn more about each other's tastes. Madison's a little distracted, it seems, and even Amy notices.

 

"Something wrong?"

 

"Huh? Oh." Madison sighs. "I don't want to bring down the mood--"

 

"Too late, now spill."

 

You give Amy a flat look. She snorts and rolls her eyes.

 

"I'm just... I'm kind of worried about Emily," she admits. "She's basically stuck at the apartment and, well, here we are enjoying ourselves, and--is it fair? Is it right?"

 

You mull over the question as you look over the bookshelves. After a moment you share a look with Amy.

 

"...I guess it would only be fair if I dropped by to look her over," she allowed, though her grumpiness seemed almost... forced.

 

"Hmm. Actually..." You look around. "Why don't we get her something? Each of us picks out a book for her, and we head on over to the apartment together."

 

"That... yeah." Amy nods. "That works."

 

So you all go around, gathering a couple books each--and something about Amy's selection makes Madison snicker--before you hop a bus and head to aunt Zoe's apartment.

 


 

Zoe's a little surprised to see you all, of course, but you quickly explain you have a care package for Emily.

 

Made of books.

 

"This was your idea, wasn't it?" she deadpans, looking you in the eyes.

 

You shrug awkwardly. "Well... the books specifically, maybe..."

 

"I'm sure she'll appreciate them."

 

Zoe steps aside, and you make your way to Emily's bedroom. She's looking a little better, not as pale, but still clearly confined to her room. "Oh! Uh... hi."

 

"Hey," Madison grins, sitting next to her on one side of the bed. "How are things going around here?"

 

"Uh." Emily shrugs. "...I don't know. I'm... kind of just processing everything."

 

"Yeah, that's fair. So Taylor decided we should all get you something so you don't bore yourself to tears." Madison holds out the book she bought, and you and Amy quickly replicate the gesture.

 

"Oh! Uh... thanks, I guess." Emily takes the books and puts them on her nightstand. "So, uh... can I ask you all a question?"

 

"Sure," you agree.

 

"You're... all three of you. Um. You're dating, right?"

 

Amy rolls her eyes. "Yeah, it worked out that way."

 

"And, uh... how does that work? I mean," Emily clarifies quickly, "is one of you the... do you have roles, or something?"

 

"I think it's more like... compatable personalities," you muse. "I like how Amy is direct, and how Madison is enthusiastic. But more than that, I feel like... like they make me a better person. Just by being with them, talking with them, I feel like I've grown more... into myself, more confident, more capable. And, well, I'd like to think I've also had a positive impact on them? It... feels nice, to just be better just by being with them. I feel like I'm worth something, as a person. You know? And I guess... yeah, I guess I could see myself living my life with them."

 

The room is quiet for a moment.

 

"Uh--" You blush a bit, adjusting your glasses. "That's, that's just how I feel, though. Maybe they don't feel the same way--"

 

Madison grabs your shirt and drags you into a kiss. It's passionate, deep, and very eager.

 

"See?" Amy leans in on Emily's other side, gesturing at the pair of you. "See that? Taylor's such an adorable stumbling dork most of the time, but then she whips out those damned heart-warming speeches right when we need them! How the fuck can we not love her?"

 

"Uh, yeah. Wow."

 

Emily's astonished voice breaks through to your mind and you, reluctantly, break off the kiss. "Uh, sorry Emily, I---"

 

"No no no, it's... it's nice to watch," Emily says quickly. "To see you, uh, really do love each other." She glances down at her sheets. "It... it's nice to know that some of us have something like that."

 

Madison takes in her expression, face softening. "Do you want something like this?"

 

"...it'd be nice," Emily mumbles. "Uh--not that I--"

 

"Cause I wouldn't be opposed," Madison says. "What about you, girls? Triple seduction?"

 

"Don't call it that," Amy says, amused. "Still... honestly, right now it's more 'girl hot' than 'Emily nice' for me, but I wouldn't mind learning about how nice Emily is. Taylor?"

 

"I..." You blush a bit, swallowing. "Well... Emily is a genuinely brave woman. And..."

 

You look at her.

 

"...yeah," you decide, "I think we all make each other better."

 

Emily blushes a bit. "Uh... wow. So, just like that?"

 

"Well, not juuuuust like that," Madison admits slyly. "You've still got to heal up. And we need to figure out the dating schedule. And the logistics..." She frowns, counting off on her fingers. "Hmmm. Yeah, actually, that might be the hardest part of all this, just organization. Maybe I should make a chatroom for us all to hang out and flirt in."

 

"I'm--hmm." You shrug. "I'm not that skilled with the internet, but I wouldn't... uh... object to that..."

 


 

The four of you start talking about how to organize your future romantic endeavors and meetups, which is a comforting half hour of discussion. Then, finally, you all have to leave. Madison and Amy decide to tease Emily a little before they go, kissing her on the cheeks, and you shrug and join in with a forehead kiss--and the flustered, but happy expression makes you realize why your girlfriends do that to you so often. Then, as you're walking out, Madison kisses you again, and then Amy kisses you, and then Amy kisses Madison--

 

"Taylor," Aunt Zoe says with an amused tone, "your girlfriends left three minutes ago."

 

"Ah! Uh. Yes. Right. Thanks, uh, I'm gonna-I gotta, home, yes."

 

You stumble out of the door, retreating from her knowing smile. And despite it all, a pleasant warmth settles in your chest, one that doesn't vanish even when you finally go to sleep.

Chapter 33: Interlude: Lisa

Chapter Text

When Lisa had first heard of Gestalt, her immediate reaction was to wonder who the hell was mentoring her.

 

She could tell right off the bat that somebody had coached her in presentation, and in preparation. The videos of her meeting with New Wave clearly showed that. Some of the internet idiots assumed Metis was sponsoring her, just because they were close together, while others thought they were a cluster trigger of some sort. Lisa honestly wouldn't be surprised if they were, but... something in her gut made her think that wasn't the case.

 

Of course Coil, the paranoid ingrate, was going to ask her for an analysis, and of course Lisa would give him one, and of course it wouldn't amount to much without seeing the cape in action. Even from the metal dress, though, she could tell some things. Tinker, obviously, both smart enough and well-off enough to make an elegant suit of armor--or maybe just an elegant-looking one, but the flight function seemed much too robust for it to be poorly made. The connection to New Wave was... a little odd. Sure, they were the only independent hero team in the city, but they weren't necessarily the only independent heroes... just the most famous, which admittedly was a perk all its own.

 

Gestalt's next great escapade was interesting, though. The Archer's Bridge Merchants... existed. Skidmark wasn't entirely stupid--he knew how to find markets the Empire and the ABB didn't cover--but by that very token the Merchants weren't exactly major players in the cape scene. So most people who were even aware of them wouldn't be too surprised that they went down to the incredibly overpowered duo of Gestalt and Metis. Looking at the actual events, though, painted a very interesting picture: the tinker had sent her partner to handle the goons while she dealt with the capes. She was a leader, and a competent one too--especially as she recruited one of the victims without even batting an eye.

 

She wasn't just being a hero. She was deliberately building a hero team.

 

It could have been overconfidence, but it was hard to read Gestalt from a recording--especially since she seemed to be putting on an act at all times. The little skit at the grocery store... was probably improvised, sure, but it was an improvisation that felt rote. As though it had been practiced many times. There was a repartee there that spoke to planning...

 

Coil, of course, had not been happy to hear that little deduction. Not like she cared.

 

And then, the next time the group had appeared, their new member had a suit of power armor. Sure, she was bad at flying with it--hilariously bad, as a matter of fact--but the fact remained that Gestalt had somehow made the girl power armor. And picked up another member--this time, an older woman. Lisa wasn't sure the woman was actually a cape, so much as a minder, but it was an interesting development nonetheless. Of course they went on a few patrols after that, and also visited Spectra's place for what she assumed was a lot of training--standard early hero team fare. They didn't seem to be doing anything major, beyond maybe meeting Panacea on the roof of a hospital. And, well, caping was a dangerous business, meeting with the healer was just a good idea.

 

But then they'd decided to engage a whole crowd of Empire goons--complete with Hookwolf. And they'd won. Handily.

 

Brian had just gathered the Undersiders to talk about how to handle them when Coil interrupted the meeting to tell her that gathering info on Fable was now the topmost priority. Everything from techniques, weak spots, favorite places to hang out--Lisa was to find out all she could. Which meant... there was something about the team. Something that made him worried.

 

That was very interesting to learn.

 

The rest of the Undersiders unanimously voted against even thinking of going up against Fable. The mix of power and apparent skill made it clear a straight-up fight wouldn't end well, and escape... might be possible, but it wasn't guaranteed. Lisa floated the idea of waiting and watching, just to see how Fable handled less dire situations--they were still new, after all, still figuring out modus operandi. Brian had reluctantly agreed to that, though he'd given her a side-eye, and the group had agreed to keep their heads down for a while.

 

Not that Lisa stopped researching the new cape, or her companions. Gestalt herself was practically a mystery, her helmet making her impossible to get a read on, but the others... hmm. They frequently looked toward her in all the videos she could find--with some very interesting expressions. Metis seemed to both admire her and... feel guilty for something, if she read the microexpressions right. A little focus with her power made her realize she felt guilty for hurting Gestalt somehow. Did she make her trigger...? No, nobody would work with the person who made them trigger.

 

Unless they didn't know...

 

Could Metis be disguising herself? Or... oh. Now that was interesting... her measurements shifted between encounters. Very subtly, but to her power it was bright as day.

 

So Metis was working with Gestalt as penance, and Gestalt likely didn't know she knew her identity. If Lisa ever needed to shake up the team, that could be an easy wedge. Matron, too, had a sense of guilt, but also protection. Could she be related to Gestalt in some way? There was something almost... maternal about her. A mother, perhaps, who triggered when she realized her daughter triggered... It seemed to fit the facts. Drakeward, of course, was just the cape that was saved and her looks were the standard 'you're the leader and I'm following you' kind. Nothing too important. Oh, except that she sometimes blushed a bit when she caught sight of pretty girls, but somehow Lisa suspected Coil couldn't take advantage of that and she, personally, didn't want to.

 

Of course, practically the next week Fable debuted yet another new member. Lisa was beginning to suspect the team had some sort of parahuman finder on it. Maybe Matron? It was unclear what powers she had, or if she had any at all.

 

What was clear was that Coil was very upset about Fable's continued growth, especially with the mysterious new member they had. Maybe they were pushing into his own plans to coerce everyone. Or maybe the fact that Gestalt kept equipping her team with flying armor made her a serious problem for Coil's schemes. Lisa seriously considered going behind his back to tip Fable off, but... well, it wasn't very likely they'd believe her about the danger Coil presented. They were too busy fighting the Empire, it seemed...

 

...and only a few days later, they proved how dedicated they were to that fight. The big Empire blowout hit the news like a meteor--more than a hundred arrested, Kaiser and Kreig in custody, independent teams handling the situation with the Protectorate only showing up after a significant number of capes had escaped, it was all anybody could talk about. And Fable was at the center of the whole thing, with Gestalt being the only one to survive the actual combat unharmed--two members wounded, and two staying out of it entirely...

 

So many arrested. And it wasn't clear how Fable knew of the rally in the first place, but Lisa was certain it wasn't a coincidence. They couldn't be escaped, they couldn't be avoided... not unless one had an understanding of their inner workings. But it was also clear they weren't invulnerable, which Coil would likely love to learn. Of course, passing on information to Coil was only half her job--Lisa was also ordered to keep the Undersiders intact, which was getting to be more difficult by the day. Alec was planning to skip town, while Rachel had decided to suit up for a final raid to break the dog-fighting rings. Brian didn't feel like lifting a single finger to stop either of them, and Lisa only barely managed to convince them to hold together until at least saturday--maybe long enough to convince Coil not to put a bullet in her head.

 

But of course, the very next day, she just had to run into a girl that her power was screaming was Gestalt.

 

Taylor wasn't anything like she was with the armor. A sassy gay mess of a teenager, who had immediately realized Lisa was Tattletale and started to panic in a fluster. Sure, the 'tinker doing car work' thing was a trope for a reason, but that and the dark hair were the only things linking the two identities. And yet, somehow, this was Gestalt, maybe the most dangerous cape in the city. And she'd pegged her and Brian at a glance.

 

Lisa didn't tell Coil, of course, because that was beyond idiotic. She didn't even tell Brian--he'd probably flip out and start planning for an attack that wouldn't come. She did, however, send off a message, reminding Gestalt of the unwritten rules and acknowledging her own adherence to them. Just in case. It wasn't like she was planning to run into Fable any time soon.

 

Wednesday evening, the day after bumping into the superhero, Lisa received a phone call. Coil had another job for the Undersiders on thursday. One that he'd pay big bucks for.

 

Business as usual, then.

Chapter 34: Raise the Stakes, Part 1

Chapter Text

You wake up in a very, very good mood. Your date with your girlfriends is still making your heart thrum. And you kissed Madison. And Amy. And they kissed each other. And... and you have girlfriends.

 

Yeah, you're a gay mess.

 

And you love it.

 

Midway through your morning exercises, your phone buzzes for attention. You finish your current reps before picking it up--oh, the PRT's moving the prisoners this afternoon? Yeah, that makes sense. They want Fable on one truck and New Wave on the other. Giving it some serious consideration, you put your group on for the leader's truck--between you, Metis, and the stranger/teleport of Matron, you're better suited to the heavy combat of both the prisoners and the capes likely to come after them. And if Othala and Victor go after Rune, you're pretty sure the Dallon family will be able to handle them--they're force multipliers, not powerhouses in and of themselves. You send a message off to the rest of the team, telling them when to meet up and what's happening, and making absolutely sure that Dinah asks for permission to join the guard duty. After confirming that there's only a 10.7913 percent chance any of team Fable will get hurt, they give their blessing--alongside some very pointed demands that she stay back if the convoy is attacked.

 

After a moment's more thought, you ask Aunt Zoe to get in contact with Ninja and see if they're ready to join the team this afternoon--more people can only help. You also call your workplace and explain you'll have to leave early because of... uh... a family-related issue. Your boss is understanding, but also warns that you can't duck out of the job regularly or there will be... consequences.

 

And on that note, you finish your exercises and head down for breakfast. "Hey, uh, Dad? We're... Fable, I mean. We're going to be helping the Protectorate transport Krieg and Kaiser out of town this afternoon."

 

"Oh?"

 

"Yeah, the PRT called this morning to set it all up."

 

"I see."

 

You swallow. "Um... and Ninja--one of the capes we saved--they're joining Fable too."

 

"That's nice."

 

"...are you... um... okay?"

 

Dad looks at you. "...I'm fine, thank you for asking."

 

You don't know what's going on, exactly, but you decide not to press the issue.

 


 

School is abuzz with even more conversation about the Empire takedown, and some people are even mentioning that Medhall, of all places, is under investigation by the FBI. You know why, of course, but you have to pretend to be surprised whenever somebody mentions it. It's a little galling, but manageable. Still, you're open for the relief when you finally manage to slink away to your private lunch spot with Amy.

 

"Is it always this hard to keep from talking about cape stuff in school?" you ask.

 

"I wouldn't know," she says primly. "I'm an open cape."

 

"Right... sorry."

 

"It's fine. At least you have me to talk with. Can you imagine what Madison's going through right now?"

 

You wince. "Yeah, Winslow's probably not a fun place to be right now, no matter your standing... should I check in on her? I should check in on her."

 

"You going to tinker up some phone add-on that gets through the faraday cage?"

 

"I'm not in my workshop." You bite your lip. "Watch my lunch for me?"

 

"Uh, sure, but what are you--?"

 

You merge with the floor, your senses extending through the building instantly. For a brief moment you are aware of the students eating in the cafeteria, the teachers organizing their lessons, the sinks running in the bathrooms, the nine couples scattered around making out--

 

Well, except the couple in the janitor's closet who have definitely moved beyond making out. Good grief, you thought that sort of thing was a cliche TV show trope...

 

Quickly deciding to move on, you pop out of the southern wall of the school, marching out of range of the faraday cage as you whip out your phone.

 

Taylor: Are things okay at Winslow?

Madison: Things are at their average level of suck.

Madison: Why?

Taylor: Empire kids aren't acting out?

Madison: Oh yeah, they totally are. Factionalizing and everything.

Madison: ABB kids are having fun trying to turn them on each other.

Madison: We've got three nurse calls already.

Taylor: Are you okay? We can get you out of there.

Madison: Awwww! So sweet! ☺️

Madison: Don't worry, I'm fine. I've been keeping my head down.

Madison: And I've got my lucky talisman.

Madison: And the clicker you gave me.

Madison: But thank you for worrying about your girlfriend! ♥️♥️♥️

Taylor: I mean I'd worry about you even if you weren't my girlfriend.

Madison: Yeah, you'd worry about everything.

Madison: Speaking of which, doesn't Arcadia have a Faraday cage?

Taylor: I'm outside.

Madison: So you left Amy alone? 🫢 The scandal!

Taylor: I'm going back in.

Madison: Give her a kiss for me! 😚 And for you! 😚 And for her! 😚

Taylor: And for lesbians everywhere?

Madison: Yep, four kiss special. 😚😚😚😚

 

You head back to the building, merging again before unmerging in front of a startled Amy.

 

"Teleportation power?" she asks, managing to settle herself.

 

"I can merge with buildings," you explain. "Pop in and out of the wall anywhere, even outside."

 

"Aaaaah. So... how is Madison?"

 

"She's fine." You think back to the nine couples you noticed, and smile mischievously. "In fact... she told me to give you this."

 

Amy squawks a bit when you peck her cheek. "Wha--?!"

 

"And this."

 

"Hey!" she protests when you peck her other cheek, though she doesn't push you back.

 

"And this..."

 

She huffs a bit when you kiss her temple, a small smile on her face. "Really, Tay--?"

 

"And this."

 

"Mm--mmmm..." Amy rolls her eyes, but she does melt into your lips a little before you part. "She really said to give you all that?"

 

"'Kiss her for me, for you, for her, and for lesbians everywhere. Four kiss special.'"

 

Amy snorts. "Yeah, sounds like her. Alright, you've had your fun," she mumbles, pushing you back with a blush. "We do have to eat lunch, though."

 

"Right, yeah. Uh, I--I didn't go too far, did--?"

 

"Nah, you were fine. Besides if you tried anything I didn't like I could just flood your bloodstream with sleep juices."

 

You raise a finger, pause, and lower it. "Right, yeah. You know I forgot you could do that."

 

Amy rolls her eyes again, but in a much fonder way.

 


 

When you get out of school, you check your phone again. Aunt Zoe has confirmed that Ninja's on board for joining the team and helping put Kaiser and Kreig away this afternoon. You quickly shoot messages off to the rest of the team about it, and after Madison points it out you also alert the PRT of Ninja's new allegiance. After that, you head to work, putting in extra effort to make up for the shorter amount of time you'll be there. Your boss accepts your early leave, and you arrive at your workshop with enough time to finish a single project before you head to the PRT.

 

And with Madison's recent injuries still on your mind, you decide to make something for her. You and T.R.A.C.E.I. collaborate with intensity, focusing deeply on the project, and by the time that the rest of your team starts to arrive you feel you've put forth some of your best effort yet.

 

"Huh," Madison says, looking over your shoulder at the thick belt. "Who's that for?"

 

"You."

 

She blinks a bit. "What? Really?"

 

"Put on your jewelry," you tell her, "then put this on and flip the buckle."

 

She quickly follows your orders, donning all her super-equipment and activating the armor. It ratchets up her torso and down her legs, quickly enveloping her arms as it closes around her back.

 

"Nifty," she says.

 

"And it'll shift with you," you tell her. "The way your powers work, I had to accommodate for that--"

 

"Wait, you mean..." Madison quickly shifts between Metis, a duplicate of Amy, a mirror of you, and a cute clone of Dina, before returning to her natural form, astonished the armor kept up. "Wow. Hooooly shit. Any other nifty features?"

 

"You've got hover culets and thrust-vectoring tassets, in case your own flight isn't enough. And, uh..." You rub the back of your head. "The same mechanisms that allow the armor to shift with you can, in case of emergency, allow it to rearrange itself so damaged parts of the armor get a chance to regenerate while undamaged parts come forward. Also there's medical pressure to prevent blood loss, in case of... you know... injury."

 

"...Wow." Madison looks down at herself. "This is... amazing, Taylor. Really."

 

"I, uh, just whipped it up--"

 

"And it's still amazing. Actually--" She puts on her hat and smirks. "Quick, snap a picture and send it to Amy!"

 

"Uh--Right! Sure!"

 

It takes you a bit to navigate the phone interface, but you manage to get to the right thing eventually. Then you send Amy a pic that says 'Metis's new duds.'

 

 

Amy replies with a thumbs up.

 

You suit up yourself, shortly before Dinah is dropped off and Matron arrives escorting Ninja. They look around at all of you, in your tinkertech armor, then glance down at their own very, very basic outfit.

 

"Not to worry," you assure them, "the armor is a standard benefit for all members of Fable. Granted, I'll have to spend some time to craft you a personal set, and I'll need to understand your powers to design the best armor for you... speaking of which, what are your powers, anyway?"

 

Ninja's shoulders sag for a moment, before they go through a few martial arts poses.

 

You have no idea what they're trying to say.

 

After a moment, they roll their eyes and pull out their phone, quickly typing something out. Matron's phone buzzes, and she glances at the screen. "Ah. They say that they are essentially a total expert at parkour, martial arts, contortionism... basically, athletics based on precision, rather than power. It's an instinctive thing." Seeing Ninja's dejected stance, she puts her phone away. "Hey, that's not bad. I've only got heightened empathy and a limited teleport."

 

"And all I can do is see the future, badly," Portent adds.

 

"My powers come from my jewelry," Metis offers. "Take it off me and poof! Normal girl."

 

Ninja looks at you.

 

You awkwardly rub the back of your neck. "I... gain minor powers. Over time. Some of them are Tinker powers, and some of them... aren't..."

 

Ninja throws up their hands.

 

"I am going to make you a set of armor," you promise. "And given the ones likely to target the convoy, your powers will be quite worthwhile. But for the moment, shall we head to the PRT base? I would like to ensure that Krieg and Kaiser make their way to prison safely."

 

With a shrug, Ninja nods their assent.

 

Metis picks them up, and the five of you fly to the PRT headquarters.

 


 

Armsmaster approaches as you arrive, nodding to each of you in turn. "I'm surprised that you brought Portent along."

 

"She is here as an observer," you explain, "and to assure her that the events of Tuesday were worth the risks. May I ask what the plan is?"

 

"Given the high number of Empire members that were arrested, we don't expect a large count of normal individuals, let alone armed ones, to be available to the Empire for an attack. But Kaiser and Krieg are priority targets, so they're likely to throw anything they can scrape together at us. As such, I have opted to assign all adult members of the Protectorate, save Triumph, to their convoy, in addition to your team."

 

"And what is Triumph going to be doing?"

 

"He and the New Wave volunteers will be escorting Rune out of the city. Shalem--New Wave's newest member, apparently--has opted to join them, and her Stranger abilities will hopefully cloak their truck until they are out of the city."

 

"Hmm... if that's the case, we should assume that Victor and Othala will join the fight to free Krieg and Kaiser," you muse. "Aside from the capes, how many troopers can we expect?"

 

"A full squad of five troopers will be driving the truck and keeping an eye on the prisoners."

 

"Eleven capes and five troopers for five capes--seven if you count the prisoners--and an unknown amount of possibly armed assailants." You frown. "Ten capes, if we exclude Portent... I believe we should discuss tactics."

 

"That seems reasonable," Armsmaster agrees. "If you'll come this way..."

 

"Portent," you ask, "how many predictions do you think you can give us right now?"

 

"Uuuuuuh..." Portent looks around at the Protectorate members suddenly looking at her. "...three? I think, uh, three, before the headaches get too bad."

 

"Alright." You take a moment to gather your thoughts. "What are the chances that a villainous group other than the Empire will attempt to interfere with the prison convoy?"

 

"42.4799 percent." Portent frowns. "Why would other villains even be interested in this?"

 

"It's not impossible that the Merchants think we could be transporting Skidmark and Squealer," Armsmaster admitted, looking at her thoughtfully. "And the Empire has some ties to Gesellcraft. It's not unlikely that Victor reached out to them for assistance..."

 

"Perhaps we should arrange for some decoy convoys," you suggest. "It may even be possible for me to use teleportation devices to transfer the prisoners to the backup vehicles if necessary."

 

"I'll see what I can arrange," Armsmaster agreed.

 

"Thank you." You think for a moment. "Portent... what are the chances that Rune's convoy will be attacked by villains?"

 

"2.1511 percent," she responds promptly. "You're going to put me on that convoy, aren't you."

 

"Well, not just you," you reply with a small smile. "I believe Matron and Ninja would also be well suited for the stealthier transport. Especially since, if we do come under assault, Matron could easily move capes from one convoy to another."

 

"Really?" Velocity asks. "How does that work?"

 

"I can teleport to a limited number of individuals," Matron explains. "Most of them are on team Fable--with the exception of Ninja, mind, it takes time for me to establish a teleportation link." She gives Ninja an apologetic look, and they just shrug.

 

"If Metis and I join the convoy covering Kaiser and Kreig, we could serve the dual purpose of transport beacons for Matron and putting our strongest capes on guard."

 

Portent sighs, putting her ice spear on the back of her armor. "And I'm the beacon for her to go back and get the rest of the capes. I suppose that makes sense..."

 

"Might I ask who is being stationed at the PRT headquarters to cover it?"

 

"The Wards and the rest of the PRT," Armsmaster responded. "We don't expect anyone to attack, but that's no reason to be lax."

 

"It may be prudent to allow Panacea to remain there as well," you suggest, glancing at Matron.

 

"She is one of the few people outside Fable who I can teleport to," Matron admits.

 

"Could you possibly arrange for a PRT member to be a teleport beacon?"

 

Matron shakes her head. "I'm sorry, Armsmaster, but the method by which I develop a connection requires both me and the beacon to unmask to each other. A security risk, I'm sure you'll agree."

 

"So Panacea knows who you are--?"

 

"Fallout from her trigger event," you cut in quickly. "Best not to go into it. The important thing is that she can serve as another 'beacon' for Matron, especially if we have to relocate wounded officers quickly."

 

"Or have to protect the headquarters," Armsmaster muses. "Very well."

 

"Are there... any other concerns you can think of?" you ask.

 

"No, I believe we've covered everything," Armsmaster says. "Let's get this all set up."

Chapter 35: Raise the Stakes, Part 2

Chapter Text

During the ensuing rush, you manage to hand Ninja an emergency teleport remote back to T.R.A.C.E.I., explaining what it is and how it functions, but soon enough all the trucks are out and ready to go. You and Metis take to the skies, following the truck with Kaiser--who's been sedated--and Krieg--who had to be wrangled into restraints by Assault. Technically you only have to follow it to the edge of the city, at which point the FBI takes over. Still, you keep alert. Nothing happens for the first thrity or so minutes, but then--

 

You jolt sideways as a bullet whizzes by you, trying to identify which of the buildings around you it came from. "Gestalt to Armsmaster, we have shooters, over!"

 

"Noted. Truck C is also under assault, by Fenja, Menja, and Crusader."

 

Which leaves Othala, Victor, and any support they've drummed up here--

 

Another bullet slams into you.[ Your armor and force field, thankfully, tank the damage--but by a staggering coincidence the bullet gets sucked into your balancer ruffles, ricocheting across the internal machinery before being spat out. You can still fly, but aerial acrobatics are no longer a part of your repertoire, until you have time to repair the damage.

 

Metis catches you quickly, looking over you with panicked eyes--

 

"I'm fine, no explosive juices," you reassure her quickly. "I'm just not as agile in the air anymore."

 

--and she heaves a sigh of relief, quickly putting you down next to the truck, which has rolled to a stop.

 

The protectorate--sans Triumph, obviously--are setting up defensive barriers around the truck while bullets fly from every building around you. You don't know how many goons Victor's managed to scrape together, but given the mass arrest it can't be that many. Then again, he's probably gotten the best he can get, knowing exactly how much is riding on this attack. You're surrounded by opponents in cover, you don't know how long it'll take Crusader to get the twins here, and if they get to the truck they might just be able to break Krieg and Kaiser free to join the fight...

 

You take a deep breath. It's just another battle. You've got this. You quickly formulate a plan. "Armsmaster, I can teleport into the buildings and take down the shooters."

 

"You're certain you can do that? Even with your armor damaged?"

 

"Only the flight components have been taken out."

 

Armsmaster considers for a moment, then nods. "Be careful. We don't know how long they had to set up."

 

You nod your agreement. "Of course. Can you call Matron and tell her to send Glory Girl over? If Victor calls Fenja and Menja--"

 

"--an Alexandria package would be a good defense." Armsmaster deflects a bullet shot. "Of course."

 

"Metis," you say quickly, "stay with the truck and distract the shooters. Flashbangs, shields, keep them focused on this group while I sneak in."

 

"You got it!" Metis said. "Shiny distraction in t-minus seven seconds!"

 

The moment she starts casting her spell, you run forward and slam your hand against a wall, merging with the building. Unfortunately, you didn't check your target, so there's nobody in this particular building. You unmerge from a wall next to a window, intent on looking out, and step on one of the many small objects scattered on the floor.

 

It starts beeping.

 

You have just enough time to realize you have walked into a LITERAL MINEFIELD who the fuck mines the third floor of an empty building before a large explosion sends you spiraling through the window, right past a very startled Glory Girl. Luckily your armor took the brunt of the damage, but you still have to catch your breath as you land.

 

"Gestalt!" Metis cries.

 

You stand up and woozily raise a single finger. "Not to worry, my dear, I am quite fine. But also quite, QUITE put out that these ruffians have rigged explosives in empty buildings."

 

"Probably an attempt to control the battlefield," Miss Militia says, taking aim. "You should--AUGH!" Her shoulder explodes in a burst of red.

 

Like, literally explodes.

 

Like, her arm is off, explodes.

 

Holy shit.

 

That is a lot of blood. And muscle. And bone. And--

 

"Gestalt!" Armsmaster shouts. "Head in the game!"

 

"R-right!" You manage to shake yourself free from shock. "Call Matron, have her get Militia to Panacea!"

 

You rush for another building, quickly recalling the direction the sniper rifle came from. As you fuse with the building, your gamble pays off--you can see Victor, taking aim with his rifle... and surrounded by mines. If they blew up he would be hurt--

 

--well, unless Othala made him invincible.

 

Shit, she made him invincible, didn't she.

 

Well, the invincibility is temporary. All you have to do is make sure Victor can't hurt anybody else and you're good.

 

You deliberately emerge from the wall in front of him in order to put him on the backfoot. He's taken aback when you grab his sniper rifle and wrench the barrel to the side, bending it more than enough to make it unusable as a gun but not, as he quickly demonstrates, removing its potency as a bludgeon. You're slammed against the wall hard enough that he has time to reach out and grab your parasol, wielding it with an annoying degree of expertise. You just barely manage to slam your hand against the wall and remerge with the building, leading him to sneer wrathfully.

 

"Not such hot stuff without your gear, are you?" He runs a finger along your parasol mockingly, glancing out the window. "Hm. Now which of your team teleported Militia away...?"

 

Shit, this is bad, this is really bad...

 

A cold fury begins to bubble within your chest.

 

This ruffian, this absolute scant of a man, has grievously wounded one of the noble defenders of your city, wrecked a portion of your glorious battlegown, and now he is handling your own weaponry as casually and callously as he destroys those not of his preferred skin?

 

No.

 

You will not allow this.

 

You summon Morrigan on the other side of the room and let out cheerful "Rraaeeow."

 

Victor looks at her, narrowing his eyes. "Wait... you're the cat from the rally!"

 

Morrigan smiles a catty smile, raising one paw and extending a single claw. Victor's eyes widen as she smashes her other paw into a mine.

 

The resulting explosions are enough to slam Victor into the wall. Even though he's currently invincible, the impact leaves him disoriented, allowing you are able to pop out of the wall opposite him and silently zip across, snatching your parasol up with contemptible ease. He staggers a bit, but manages to recover as you stab your parasol at him, then pulls a machete from his belt. You dodge his swipe and spin round, knocking him out of the window where he falls to the ground.

 

Still alive, of course. You're not sure if that's a good thing...

 

But alive means he's a danger. You smack the wall and quickly pop out just above Victor, letting gravity introduce him to the full weight of your battlegown before he can get up. As the breath leaves his lungs, you daintily step aside and, with a flourish of a windup, reveal that your parasol can also serve as an improvised golf club. The villain goes arcing through the air and lands in front of Armsmaster, who quickly foams him to the ground before he can recover. Right, that's him sorted, which should only leave the goons and--

 

"ALEX!"

 

Oh, Othala. You can see her leaning out of one of the windows, staring with horror at the other nazi cape. He does seem pretty battered, but--

 

 

what...

 

 

...the heck just happened? There was a sudden jolt in your surroundings, did you black out or--?!

 

A quick flash of the future has you swing up your parasol and open it just in time for a stream of fire to pour off the sides. You barely manage to dodge the followup aerial lunge of the woman attacking you, but you fully notice her expression--tears of feral rage streaming out of both her eyes as she screams violent revenge. Yeah, it looks like Othala has completely lost it. Which, you speculate, might be to her undergoing a second trigger, given that she's now RIPPING A GODDAMNED LAMPPOST OUT OF THE SIDEWALK to beat you up with.

 

You've got terrible luck when it comes to triggers. First Madison and Zoe, then that cluster trigger at the rally, then Emily second triggering, and now this. What, is there something about you that just increases the chances of people getting superpowers?

 

...actually, given the nature of your own powers, that's not implausi--

 

The incoming lamppost distracts you from your thoughts, and you brace with your parasol--but you're still pushed back a good few meters. You can see Metis and Glory Girl giving you a worried look as they rise, but you can also see that the prisoner van and the Protectorate are still under fire. A few of the troopers have been moved to cover, or evacuated--hopefully to Panacea--and you don't know how long it'll take for Crusader and the twins to get here...

 

There really isn't time for a complicated plan, so you go with something basic: Calling for help.

 

"Glory Girl!" you shout. "Could use a little help here!"

 

You dodge another attack, sending your S.P.R.I.T.E.s out to try to capitalize on the mobility available to you. Glory Girl quickly charges over, her punch caught by the raging Othala, but you manage to make Morrigan appear right on her face as you pull back a bit, taking the moment to resynchronize your trump field. Othala rips Morrigan off her face and tosses the cat aside, but the distraction is enough for you to teleport behind her. A swing of your parasol earns a cry of pained fury, and then a fireball to the face that, thankfully, your trump field renders harmless.

 

Othala snarls, surrounding herself in a ring of fire as she looks around the battlefield. Glory Girl flies up, trying to spot her, and gets a ballistic supervillain to the plexus for her troubles. Right, she can fly now...

 

You briefly teleport to Metis's side, who gives you a look. "Need help with Othala?"

 

"What do you mean?"

 

She taps her earring meaningfully. "She still has the same powers she always did, only now she can apply multiple at once and to multiple people, including herself! At least I think that's what's going on," she added, "it's hard to get a good read on her power machinery in the middle of combat, but--"

 

"Getting the prisoners out of town is the priority," you insist. "Shield the van, laser the gunners."

 

"The van's armored!" Armsmaster snaps. "There's no need for that!"

 

Metis shrugs. "You heard the man, let's--"

 

And suddenly Othala flies between the three of you. You all react instantly, swinging your weapons at her, but in a surprising twist of agility she spins underneath your weapons and fireblasts the foam holding Victor to the ground, snatching him up and tearing him away. Armsmaster lobs another confoam grenade at her and she performs... a sort of midair flailing twirl where she only just sort of manages to kick the grenade away into a very startled Metis. Glory Girl flies in, trying to tackle her, but shrieks in shock when Othala literally spews a plume of fire at her and flies off.

 

The shooting slows down, and by the time Metis has ghosted out of the confoam it's come to a stop. It takes you a couple of seconds to realize why, but then you spot Velocity and Assault coming out of a building with a struggling skinhead held between them. Right, the other heroes... had probably moved while you were locked in battle with Othala and Victor.

 

"Should we... go after them?"

 

Armsmaster looks at you for a moment, before shaking his head. "We need to get Kaiser and Kreig out of town. The sooner we do that, the sooner we can deal with those two."

 

You don't know if you agree, but... well... with everything that's already happened, you decide to concede the point.

 


 

Krieg and Kaiser are successfully removed from the city, despite Victor's best efforts, and you return to PRT headquarters... only to find the place on high alert. While the protectorate was getting high-priority prisoners out of town, things apparently exploded in Brockton Bay.

 

"Oh hey," Amy says tiredly as you enter the medical bay. "You're not dead."

 

"Not for lack of trying on Victor's part. And Othala's, come to think of it." At her curious look, you shrug. "She second triggered after we confoamed Victor. Burned him out of the confoam and flew off."

 

"...I thought containment foam was fire retardant," Amy pointed out.

 

"So did I, but I guess Othala didn't care."

 

"Maybe it's something to do with her second triggering..."

 

"...maybe," you allow, unsure. You step aside as the PRT trooper she just healed gets up, walking out. "What happened here?"

 

"What didn't happen?" Amy shakes her head, moving to the next wounded. "Hookwolf and Lung got into a brawl over old Empire territory, the Merchants suddenly decided to raid a police station, Cybertron attacked Medhall, Uber and Leet caught the Undersiders in one of their shows... by the time Circus was reported robbing a bank, the heroes and the PRT were already spread thin. And then all those new triggers decided to raid headquarters, breaking out Alabaster and the two others, and in the middle of all that Miss Militia was dropped off in front of me--"

 

"How is she?"

 

"She lost a lot of blood, but I managed to stabalize her and build it back up. The arm's a loss, it was too mangled to recover, but I can regrow that over a few weeks." Amy smiles wryly. "She's a tough girl. When I woke her up and told her about it, she just said it was a chance to test if her power let her have a gun arm."

 

You let out a relieved breath. "And... how are you?"

 

"I," Amy declared, "am so fucking done with today. It was supposed to be a triumph. Instead, it's a fucking mess. As soon as I confirm everybody's been healed, I'll probably have to go to Master/Stranger lockup, and I will use the time to take a fucking nap."

 

"I hear that. I'm going to go to the debriefing, pick up the rest of Fable, and--drat," you grumble, "I just remembered my battlegown's damaged, so I can't really fly home."

 

"Your jetskirt's broken?"

 

"Oh, that's fine, but my balancer ruffles are out of order. Basically I can't turn in midair," you explain at her confused expression.

 

"Ah."

 

"I've got a M.A.I.D. back home I can teleport to," you admit. "I just... kind of wanted to make a dramatic exit, is all. All of us flying off."

 

"Won't all of you teleporting out be dramatic enough?"

 

"Ninja doesn't have... hm. I should fix that." You shake your head. "Problem for tomorrow, I guess. You take care of yourself."

 

"You too, Gestalt."

 

The two of you part ways with casual and professional grace, although you fully expect you'll be a lot less professional tomorrow. The following debriefing is basically everything Amy told you in more formal and informative terms, as well as a few other details that don't really change things. On the upside, the Empire is likely to splinter and the resulting factions aren't going to have the funds or manpower they once held, so it's possible they'll be mopped up quickly in the intervening weeks. On the other hand...

 

God damned chaos. It says a lot when the Merchants, of all gangs, might become the stabilizing element in the criminal world.

 


 

You're exhausted by the time you return to the lobby, and after checking up on the rest of your team, you all head out and go your separate ways. You drop your battlegown off at the workshop--leading T.R.A.C.E.I. to have a reaction of dismay at its condition, but you promise you'll get to fixing it soon enough--and then you teleport home.

 

"God, what a day. Dad? I'm home!"

 

The lack of reply makes you frown for a moment, but when you look out the front window, you realize his car's not there. He's probably just working late. You start work on dinner, humming some mindless tune to yourself.

 

Your cellphone beeps, and you glance at the message on it.

 

Zoe: Dinah's parents never came to pick her up, so she's staying with me and Emily tonight.

 

Huh. That's a little odd. On a hunch, you shoot off a text of your own.

 

Taylor: Hey Madison, are your parents home?

Madison: No.

Madison: Why?

 

You feel a chill in your chest, but you try not to panic, quickly calling your Dad's office. The phone rings once.

 

Twice.

 

Thrice.

 

Then, a pre-recorded message plays. "You've reached the Dockworker's--"

 

You hang up, the terrified realization bubbling up in you just like the stew you've abandoned. Dad's been kidnapped. So have Dinah's parents. And Madison's too...

 

Which means somebody knows who you are.

Chapter 36: Raise the Stakes, Part 3

Chapter Text

Taylor: We're having a sleepover.

Madison: Ooo, so sudden?

Taylor: Get your sleeping bag and a few changes of clothes.

Taylor: Also, your school things, and your work things.

Taylor: And anything you need for a weekend on the town.

Taylor: Meet me at the workshop, we'll head to Emily's place from there.

Madison: This sounds serious for a sleepover.

Taylor: It is serious.

Madison: How serious?

Taylor: Work-related serious.

Madison: ...give me ten minutes.

 

You take a breath, before calling another number. "Aunt Zoe?"

 

"Oh hello, Taylor--"

 

"Dad's not home. Neither are Madison's parents." You take a breath. "I... can we come over? Stay the night?"

 

"...Of course." Zoe's voice is a lot grimmer, now that she's grasped what's happening. "I think... I need to make a few calls of my own."

 

"Sure thing. Oh, hey, can we, you know, make it a full club meeting? Invite our quiet new member to workshop a few things?"

 

"I'll see what I can do," Zoe replies. "And I'll see you when you get here."

 

"Thanks!"

 

You hang up and immediately do a quick blitz of the house, picking up anything and everything that might be useful, as well as a few personal things from your room and Dad's. After a moment's hesitation, you load it all up on M.A.I.D., who boops in confusion.

 

"Sorry, girl, but the house isn't safe for either of us right now." You pat her on the head. "You're going to spend the next couple of days with T.R.A.C.E.I., okay? They're a little sassy, but they're good at heart."

 

M.A.I.D. warbles nervously, but eventually nods, holding tight to everything you've given her. You put your hand on her head, pull out T.R.A.C.E.I.'s remote, and the both of you arrive in the workshop. Zoe's there, talking quietly with T.R.A.C.E.I., and they both turn to you as you teleport in.

 

"Lady Gestalt. Matron Has Informed Me Of The Situation." T.R.A.C.E.I. bows their head. "You Have My Deepest Sympathies, And I Will Spend The Night Preparing Your Workspace."

 

"Thanks, T.R.A.C.E.I. Madison should be here any second now--oh, here she comes."

 

On cue, Madison arrives with a backpack, a suitcase, and a bedroll. "Alright, what's going on?"

 

"Dinah's parents are missing. So's my dad. And--" You turn to aunt Zoe. "What about...?"

 

Zoe shakes her head. "Anne and Emma are still where they should be, thank god. Alan is too." She puts a hand on your shoulder, and Madison's. "That said... I took the liberty of asking Dinah about the kidnappings. It's definitely Coil."

 

Madison stiffens. "Shit. He knows who we are--Taylor and I at least."

 

You take a deep breath to steady yourself, trying not to lose your head. "How long until Ninja gets here?"

 

"They should be here in twenty, thirty minutes," Zoe replies.

 

"...I should have given them one of T.R.A.C.E.I.'s remotes--"

 

"They Will Be Fine," T.R.A.C.E.I. assures you. "Matron And I Will Wait For Them Here. You Go On And Get To The Apartment. Rest." They gesture at the workbenches. "Tomorrow Is Going To Be A Busy Day."

 

You swallow. "Yeah. Yeah it is."

 

You reluctantly accept Aunt Zoe's P.I.X.I.E. clicker, and Madison hugs you tightly as you press the button. Even as you set up for a restless slumber, arranging your sleeping bags alongside Dinah's in Emily's room, you can't help but feel furious. You're going to bring everyone home safely--you're going to bring Dad home safely... and when you get your hands on Coil, he is going to regret EVER crossing you.

 


 

When you wake up the next morning, you can smell Zoe cooking a lot in the kitchen. You get up as quietly as you can, careful not to disturb any of your teammates, and step into the living room, where Ninja apparently decided to sleep on the couch. They're already awake, helping Zoe out in the kitchen, and give you an awkward wave as you enter. Awkward mainly because of how long their arms are.

 

 

Seriously, the bracers they wear in costume hide a lot about how wonky their arms look. It's impressive, but admittedly not something you were expecting.

 

"Uh, hi." You wave back. "I'm... well, since we're all unmasked, I'm Taylor Hebert. Gestalt in costume."

 

Ninja smiles and nods, then taps their throat with an apologetic shrug. They turn to Zoe, gesturing from themselves to you.

 

"Oh, hello, Taylor! I see you've met Kanta Kajal." Aunt Zoe sighs. "They're... very sympathetic about the whole situation, and are more than willing to help us with... Coil." Her shoulders sag for a moment.

 

"...Then you're going to need armor," you decide. "And I'm going to need to fix up Emily's--er... Drakeward's armor. And my own took a bit of significant damage yesterday..." You let out a low breath. "Yeah, I'm going to be in the workshop for pretty much all of today. Oh, that reminds me!" You pull out one of T.R.A.C.E.I.'s remotes and hand it to Kanta. "Press that button and you'll teleport straight to T.R.A.C.E.I.--they're the tall thin bot that helps me work with my tinkering. They spend most of their time in the workshop... actually, they spend all of their time in the workshop, now that I think about it." You shake your head. "My point is, if you can drop by the workshop sometime today, I can get your armor set up and ready."

 

Ninja--er, Kanta--takes the remote with a salute.

 

"Breakfast will be ready soon," Zoe tells you. "Do you... want to wake the others?"

 

You sigh. "Yeah... early morning team meeting."

 

You head back to Emily's room, turning on the lights and carefully shaking everyone awake. There's some half-hearted grumbling, and people rotate through the restroom as they change and ready themselves for the dark day ahead. By the time you're all assembled in the living room, a wakeful malaise has settled in on everyone.

 

"...Coil has our families hostage," you finally begin. "Half of the people in this room--actually, Kanta, is your family... are they safe?"

 

Kanta nods reassuringly.

 

"Good. That's good... alright. We need to save our families from the supervillain with paid mercenaries and an underground base." You sigh. "Which means I need to spend most of today tinkering so we're all ready for that. Dinah?"

 

"I can answer six questions today," Dinah offers. "If I push it."

 

You nod gratefully, taking a small bite of your casserole while you think things over. "...What are the chances that our efforts to rescue our families will be more successful if we involve the Protectorate?"

 

"10.4263 percent." Dinah shakes her head. "Way too low. He has a handle on them."

 

"Damn." You consider for a moment. "What are the chances that our efforts to rescue our families will be more successful if we involve New Wave?"

 

"82.1253 percent." Dinah perks up a little at that. "That's good, isn't it?"

 

"It means involving New Wave gives us better odds," Emily replies, "but the way the question was phrased means we don't know how much better those odds are."

 

"...Oh."

 

"No, it's fine," you admit, "I missed that one too. Let me try again: How much do our chances of success improve if we involve New Wave in our efforts to rescue our families?"

 

"72.4037 percent," Dinah replies with a wince. "Ow. That was a big question, it... took a lot of my power."

 

"I... need to ask one more thing," Madison admits. "Mostly for peace of mind."

 

Dinah sighs, but nods.

 

"What are the chances that Coil either arranges for or personally enacts the injury or death of our family members?"

 

"50 percent." Dinah shakes her head. "That's a thing I've figured out about him--something about his powers sometimes interferes with mine, so I can't always accurately predict him; it comes out as a coin flip."

 

"Well, that's wonderful," Madison grumbles, stabbing her casserole. "No," she quickly admonishes Dinah before she can reply, "I'm not angry at you, I'm just angry at him."

 

"Don't shoot the messenger," Zoe agrees quietly. "Will you... will you girls be going to school today?"

 

Madison shakes her head. "I don't think I'll be able to focus. I'm probably going to spend the day making as much magic jewelry as I can."

 

"I'm going to be staying away too," you add. "Tinkering, like I said. Speaking of," you turn to Emily, "I'm going to need you to drop by the workshop. We're getting you and Ninja armored up today."

 

Kanta tilts their head, gesturing to her with confusion.

 

"My armor... basically exploded with me in it during the rescue," Emily explains awkwardly. "And, uh... I kind of... second triggered."

 

That gets a wince out of Kanta.

 

"We're going to need to test those powers," Madison muses. "Maybe--no, definitely with Amy on hand. Oh yeah," she turns to Kanta, "Panacea basically knows who all of us are. She and Taylor are dating."

 

"And they're also dating Madison," Zoe adds, to Kanta's further astonishment. "It's a throuple relationship. I think they've discussed bringing Emily in, but they're waiting for her to be comfortable enough to ask."

 

Kanta looks at all of you with some disbelief, before throwing up their hands.

 

"The point," Madison interjects, "is that you don't need to unmask to her if you don't want to, but all of us have, so... yeah."

 

After a moment, Kanta hangs their head and lifts their hands in resignation.

 

You finish your meal and stand up. "I'm going to call New Wave, tell them about this. Ask if Amy can drop by the workshop this afternoon, after school."

 

"Good luck," Madison murmurs.

 

You step into the hall, pulling out your phone and dialing the now familiar number for New Wave.

 

"Hello, Gestalt," Lady Photon greets in a distracted tone. "I apologize if I'm being brusque, but after the fallout from yesterday I have a lot to juggle--"

 

"My father's been kidnapped," you state bluntly. "As have Metis and Portent's parents."

 

There's a moment of silence, before she sighs. "You're sure about this?"

 

"Yes. Portent has confirmed that Coil's the one who arranged it."

 

"I see. I assume you've informed the Protectorate--"

 

"Unfortunately, our chances of rescuing our families go down quite a bit if we do," you admit. "If I had to guess as to a reason, I'd assume he has an agent, or multiple agents, embedded within their bureaucracy."

 

"...You're certain of this?"

 

"Portent's predictions have never been wrong thus far. That said... we do have a much better chance of succeeding if New Wave joins our efforts."

 

Lady Photon lets out a low breath. "Of course you do. Do you have any idea where Coil might be holding your parents?"

 

"We know he has a base in the supposedly unfinished Endbringer shelter near Arcadia."

 

"I--...I see," Lady Photon manages. "I didn't... realize that he was that well equipped. I suppose you have a plan of attack, then."

 

You cringe a bit. "Not... exactly. Metis and I are going to spend the rest of the day tinkering, bringing Fable's equipment up to the best we can. On a... related but personal note, would you mind telling Amy I'm going to be at my workshop all day today? Her presence would be... appreciated."

 

"Ah. Right. I'll... pass that along. Still, if you don't have any plan... you do realize that, even with our assistance, extracting the hostages might prove difficult."

 

"I do." You brace yourself. "Which is why I'd like to establish a rendezvous point to meet at tomorrow, so we can come up with a plan of action. Sooner, rather than later."

 

"Are you familiar with the Harford strip mall?" Lady Photon asks. "It's a few blocks away from Arcadia. Between the sign facades and the AC units, the rooftop is very difficult to have eyes on from below."

 

"Understood. We'll meet you there tomorrow, as soon as possible. And Lady Photon... thank you."

 

"Don't worry, Gestalt. We will get your families back."

 


 

You take the time to call Arcadia, saying you won't be coming in today due to a family-related emergency, before teleporting to your workshop with Madison. When you arrive in your workshop, T.R.A.C.E.I. has already laid out your battlegown, and the two of you get to work fixing up the damage. You become so focused, in fact, that you improve it even further--streamlining the compression system so there's less weight without sacrificing any of the durability, as well as adding a set of hidden elemental claws in case you're ever disarmed. You're testing the claws out for the first time--the wind element doesn't actually throw wind, but it does make the claws much faster and more frightening--when Amy enters the workshop.

 

"Oh hey! Give me a minute, I just finished upgrading my battlegown." You lock the gauntlet back into place and trigger the folding, before sitting down on the metal stool and adjusting your glasses. "Is school out alread--?"

 

She wraps you in a hug. "Shut up and let me comfort you."

 

"...okay."

 

You sit like that for a few minutes.

 

"...listen." Amy takes a breath and leans back. "We both know I'm shit with the mushy stuff. But... well... you're the... you're pretty much the best thing to ever happen in my life, Taylor. A... you know, bright... something. And I'll be damned if I let that light fade. So... you know... fuck Coil with Behemoth dick, twice over if he's hurt your dad, but I'll absolutely undo anything he did. Free of charge."

 

"Thanks, Amy."

 

"And that goes for you too, Mads!" she adds over her shoulder. "And... okay, I don't know Portent that well, but Coil deserves a Behemoth dicking anyway and I'll patch up her parents on principle."

 

"Unfortunately for everyone, Behemoth is not a rapist," Madison replies dryly. Then she gets a considering look on her face. "...no, actually, that's probably a good thing, now that I think about it."

 

"Sex offending Endbringers aside," you deadpan--what the fuck is wrong with your girlfriends?!--"I'm glad you're here to support us, Amy. Speaking of which, we still do need to put Emily through power testing since... you know..."

 

Madison snaps her fingers. "I'll go get her. Amy and I can figure all that out while you're working on Ninja's armor."

 

"Ninja--? Right, mom did mention they joined you." Amy looked around as Madison teleported back to Zoe's apartment. "Where are they, anyway?"

 

"They should be here any--oh!" You wave as Kanta teleports in. "Hey. Amy, meet Kanta Kajal. Kanta, Amy Dallon."

 

Kanta waves a little awkwardly.

 

"Uh... nice to meet you, I guess." Amy looks over Kanta's outfit--a surprisingly prim and proper suit. "This is Ninja?"

 

"Yep," you confirm. "I mean, I'm surprised at the suit... what's that about?"

 

Kanta brings their hands together and mimes opening a book, before putting it on a shelf.

 

"...you work at the library?" At Kanta's nod, you shake your head. "Wow. Would never have guessed, if I'm honest--you look completely different in costume."

 

"Yeah," Amy agrees, "abs for days and muscles to match. Well, in their ordinary costume." She turns to you curiously. "Are their abs going to be visible in their armor?"

 

You shrug. "Tinkering's more of--"

 

"More of an art than a science, yes I know, you've said this before."

 

"Hm. In all seriousness, Kanta is a bit of a contortionist, so making armor for them might present some unique challenges." You give Kanta a once over as Madison teleports back in with Emily. "But I'm going to try my best."

 

Amy backs off as T.R.A.C.E.I. walks over with materials. "I'll get to work on Emily and leave you to it."

 

"Thanks. I love you!"

 

"I love you too, now go make epic ninja armor or whatever."

 

You roll your eyes, pick up your tools, and in a few hours you've made some epic ninja armor or whatever. Granted, right now it looks like a slightly shiny backpack, but Kanta watched you make the whole thing, so they're slightly surprised when you hold it out to them.

 

"Now this one takes advantage of your unique power set," you tell them. "You see these two slots on the side? What I want you to do is put this backpack on, then stick your hands through them and pull forward."

 

Kanta gives you a look, but complies, twisting their arms in ways that you suspect trained gymnasts would have trouble with. The moment they pull the slots forward, slats of metal begin sliding out and around their body, the backpack almost dissolving as it extends from their back and drags dark fabric along their limbs. It's not long before the last panel flattens between their shoulderblades, flipping up a hood with a built-in scarf and mask as a final hurrah.

 

Kanta gapes in disbelief, before awkwardly lifting the facemask up. They roll their shoulders. Bend their knee. Flex for a bit, go through a few contortions that leave you wincing. Then they perform a brief but incredible acrobatic routine, ending by landing and pulling out one of the daggers you stuck in the side of their boots.

 

 

"Careful with that," you warn them quickly. "That's an acid dagger--you can flick on the effect with that little switch in the handle. Also," you add, "you've got some rocket boots down there, if you just--"

 

Ninja turns on their boots and immediately take to flying like a duck to water, acrobatically throwing themselves through the air with visible glee.

 

"...mmmkay, then."

 

"They're a ninja, Taylor," Madison quips. "Agility is kind of their whole thing. And stealth. And assasination. And magical powers. And--"

 

"I get it."

 

Madison grins cheekily at your annoyance, before clearing her throat. "So... we figured out what's going on with Emily."

 

"Yeah?"

 

"The substance she... sweats, it's got some sort of hyper-healing virus. Squirt it on anything living, and it'll mend it as best as it's able. Squirt it on anything that isn't organic, and it'll try to mend it--but that'll lead to whatever it is being set on fire. For whatever reason. Oh," she adds, "and this virus is naturally produced in her blood, so now she has an amazing healing factor. She only has 'squirting' muscles in her hands, feet, and mouth though."

 

"That's... quite a lot of biological impossibility," you manage.

 

"You're telling me!" Amy shouts.

 

"Well, at least I know what to aim for when rebuilding her armor," you muse. "Although... Emily, do you still want to be called Drakeward?"

 

"I... hm." Emily looks up from where she's contemplating her hands. "...Something about a phoenix? Phoenix drake. Yeah. Phoenix Drake, that... fits my power and my circumstances."

 

"Got it." You pull out the scrap of her old armor and start working on something entirely new. The sun is setting as you finish your work, but you lean back more than satisfied with the new set of armor you've made for Emily.

 

"Thanks for waiting," you tell her, holding what looks like a green tiki mask for a giant robot. "Hold this to your chest and twist these two levers."

 

"Sure," Emily says cheerfully, implicitly accepting your skill with this sort of thing, and obeys your orders to the letter. The 'tiki mask' wraps around her torso and limbs, panels dragging armored grey fabric along while various bits of tubing lock into place on her back. A helmet springs up from the base of her neck, dropping a faceplate as a pair of powerful jet wings extend. The boots click together with a final hiss, and Emily stands as the newly renamed Phoenix Drake.

 

 

"...what's with the boob lights?" Amy asks.

 

You sigh. "I swear, I don't mean for these things to happen, they just... do."

 

"I mean, it doesn't look bad, just... they're right there," Amy gestures. "People are going to notice."

 

"She's got healing abilities now, they're like ambulance lights." Madison gives you a look. "Right, Taylor?"

 

"...sure, why not." You clear your throat. "Emily? How's it feel?"

 

Emily streches a bit, testing out the fit. "You know, it's... actually pretty comfortable. A little heavy, but that's armor for you. Hey, what's this tube on my hand?"

 

"It's a multi-spectrum sprayer, for your fire/healing... sweat? Spit?" You turn to Amy. "How does she make--?"

 

"Let's just say sweat for now," Amy replies blandly. "I've already given her the medical safety talk."

 

"RIght." You turn back to Emily. "Anyway, I've sectioned off individual parts of the armor, so it won't all explode at once. If at all. You've got micronozzles on your gloves, greaves, and helmet, but I've decoupled the flight mechanisms from your powers--safer that way. The flight system should still work the same way, though. Oh, and you can attach your old fire lance to your glove there. Still use it as a weapon and all that."

 

"Well, that's incredible," she replies, twisting around. "Thanks, Taylor, really. I mean, I know you're doing this so I'll be at top shape when we go after Coil--"

 

"That's not the only reason I'm doing this," you tell her. "After what happened at the rally, I just... I can't bare to lose you like that. So... yeah, this is... this is my way of making up for that. I want to make sure you're at your best, sure, but I also want to make sure you're safe. Because... I mean saving my family is important, but..." You take her hand gently. "Emily, you're also my family."

 

"...oh," Emily says, quietly.

 

Madison shakes her head, sharing an amused look with Amy. "She's flirting with another girl right in front of us."

 

"To be fair, we've also flirted with Emily," Amy points out.

 

"Wh--" You turn around. "I'm not--I mean, I was just--"

 

Amy shuts you up with a kiss. "You came up with that emotional reassurance off the top of your head, and you meant every word of it. Face it, Taylor, you're a natural romantic."

 

"Besides, we're not mad," Madison adds, hugging you from behind. "I mean... it's Emily. We'd love her, same as we love you and each other."

 

"Erm." You blush a bit. "Well... I... uh..."

 

"Shut up and kiss the girl," Amy says.

 

You look at her. Then at Madison, who nods. Then at Emily, who pulls off her helmet to reveal that she's also blushing.

 

After a moment, you take a deep breath, hold her face in your hands, and take the plunge. It's as wonderful as it is with your other two girlfriends.

 

"...okay," you manage as you finally break apart, "but we should go on a real date soon."

 

Madison bursts out laughing, for some reason.

Chapter 37: Raise the Stakes, Part 4

Chapter Text

"Sorry we're late," you say to New Wave as Fable lands on the roof of the Harford strip mall. "We needed to collect some equipment."

 

"...It's seven in the morning," Laserdream deadpans.

 

"And that's thirty minutes too late," you reply simply, dropping your satchel. "As much as I want to storm Coil's base and rescue our families, I'm not so foolish as to do so without proper preparation."

 

Shalem steps forward, a sympathetic expression on her face.

 

 

"Right. Time to come up with a plan. What do we need to do?"

 

"First of all, just to clarify what we're working with, I'd like to exchange details about our abilities. We already know most of New Wave's powers, although I'm not fully aware of yours yet... though I must compliment you on your new ensemble, it makes you look quite sleek."

 

Shalem shrugs. "New Wave team, New Wave branding. You know how it is."

 

"So I do. As you can clearly see we have regenerative power armor that grants Fable flight and we are all equipped with elemental blades of some sort, save for Matron and Metis. In addition, I have my six personal combat teleportation S.P.R.I.T.E.s in my battlegown as well as seven functional teleport point P.I.X.I.E.s in this satchel, and Phoenix Drake still has the teleport D.R.A.K.E. gun/robot we used during the rally."

 

"That's... a lot of equipment," Lady Photon manages as the P.I.X.I.E.s poke their heads out of the satchel. "Your teleport... robots, how do they work?"

 

"Each P.I.X.I.E. is paired with a single remote. Press the button, and you'll be teleported to the P.I.X.I.E. As for the D.R.A.K.E.--"

 

"Shoots teleport disks that tag people and teleport it to the front half," Glory Girl summarizes. "We saw it in action back at the rally." She looks at Phoenix Drake curiously. "I can get making new armor, but what's with the rename?"

 

You clear your throat. "Drakeward's immolation has brought forth a new self, with abilities beyond that she had before. She took the name of the Phoenix to symbolize her rebirth."

 

"Also I second triggered," Phoenix Drake admits.

 

"And also, she second triggered," you agree. "She is still capable of burning down anything inorganic, but Phoenix Drake's spray can now also heal those it touches, and provides her a degree of regeneration as it flows through her blood. On a related note, are your costumes made of organic fibers?"

 

"Sadly, no," Brandish says flatly. "Still, I suppose that is beneficial... what about your new member?"

 

"Ninja is a gymnast, martial artist, parkour expert, contortionist... essentially, if a mundane human could theoretically move in a specific way with years of training, Ninja can do so without effort." You gesture toward the others. "You already know about Matron's breaker form and stranger powers, as well as Portent's... ability to predict the future. However, to be fully honest... Metis and I are both trumps."

 

"Specifically, I'm a tinker/trump, but she's a trump/tinker," Metis cuts in, clearly enjoying the flabbergasted looks on New Wave's faces. "That means I'm a trump because of my tinkering, and she's a tinker because of her trump rating."

 

"How does that work?" Manpower asks curiously.

 

"I put together powers by making gems with parts of powers from capes I talk with and crafting jewelry out of them."

 

"Wait, every cape you talk with?" Laserdream repeats. "Holy shit, that's--how many powers have you got?!"

 

Metis hums thoughtfully. "Well... I've basically got all your powers--except for Glory Girl's aura, I cut that out, and I repurposed Manpower's power into a sort of electromagnetic telekinesis. Oh, and I haven't talked with Shalem, so I don't have her power yet. And obviously I've talked with my teammates--except for Ninja, they don't talk--so that's fireballs, ghost form, slight combat clairvoyance, and some power analysis. I managed to get in some banter with Hookwolf and Rune while fighting them, so metal bones and telekinesis on one object at a time--separate from the electromagnetic kind." She leans on her staff. "Let's see, what else... redundant breaker form from Shadow Stalker, self-biokinesis from Balefire, emotion sight from Gallant, superspeed from Velocity, expert marksmanship from Miss Militia, a Dauntless bracer that lets me use all my jewelry without being drained or overwhelmed, oh yeah, and this."

 

She takes off her hat, revealing an ornate tiara. "I crafted this together with power parts from Kid Win, Armsmaster, and Dragon. Fun fact: did you know Dragon's not a tinker? She's a tinker-adjacent thinker--more an expert engineer and designer than an actual tinker hero. But yeah, with this thing I can analyze, maintain, and deconstruct both mundane tech and tinkertech."

 

You politely decide not to mention how she had nearly panicked earlier this morning when her leg became a PC tower. Or the fact that you'd been forced to quietly reveal Dragon's secret to keep her from accidentally screaming and alerting the rest of Fable. And you definitely don't mention the USB ports now in the back of her head, hidden by her long blonde hair. None of that is New Wave's concern anyway.

 

Manpower whistles as she puts her hat back on. "Well, I'm glad you're a hero." He turns to you. "And your powerset?"

 

"I... gradually gain new powers," you admit.

 

"...what."

 

"Every once in a while, a new... slot opens up, and I can choose from one of three randomly drawn cards. I think I have..." you mentally count. "...fourteen so far? Five of those are tinker powers, to be fair, and I've got a few different Thinker powers--one that lets me know the interconnections of mechanical systems, one that makes it so I can't be disoriented, and one that... kind of gives me limited combat clairvoyance. Aside from that, I have a forcefield that can protect me from one powerset at a time, as well as bullets, I can make myself and my battlegown entirely silent at will, I have superstrength but only when nobody can see my skin--hence the helmet--I can instantaneously transfer my momentum to another object I touch, I can merge with a building and become aware of everything inside it until I unmerge, and..." You wave a hand, and Morrigan is on your shoulders. "I have a projection of a cat."

 

You consider the astonished looks you're receiving.

 

"...You know, laying it all out like that does make it more obvious how ridiculous my powers are."

 

"...Wait, I remember that cat," Shalem realizes. "It was at the rally, it yelled at Kaiser. That was you?"

 

"Yes it was. I can see through Morrigan's eyes, and I wanted to know what exactly I was dealing with." You let out a breath. "I'm quite glad I sent her in, things could have gone much worse otherwise."

 

"Yeah, that... makes sense." Shalem nods for a moment, before sighing. "Right. Well, I don't have anything too fancy, just my void field." She holds out a hand and it fades into transperancy. "It's a sort of energy field that turns things invisible, and also can absorb incoming energy and attacks. I can spread it around to cover other people, or lob little blobs of it at things--though the blobs decay after a few minutes seperate from the rest of the field. Oh, and I have vision through it; if I send the field around a corner, I can see around that corner." She lets her arm fade back into existence. "Only downside is that I've only got a limited amount of void, so if I take too many hits I'm just a squishy human."

 

"A fit and athletic squishy human," Panacea adds. "You can probably take down street thugs without using your power at all."

 

You nod gratefully to her, before turning to the rest of New Wave. "I have a preliminary outline of a plan, but I want to run it by you--and use Portent's power--before we go in."

 

Lady Photon crosses her arms attentively. "Alright, let's hear it."

 

"We establish a forward operating point close to the entry of Coil's base, somewhere we can move rapidly from. Shalem and I will use our combined stranger powers to approach the base's outer wall. Once there, I use my breaker power, the one that lets me fuse with buildings, to map out the base and locate key targets--the hostages, Coil, and any other critical assets--as well as determining the defenses and forces he has available. We then return to the forward operating point to discuss my findings and adjust the overall plan of attack."

 

You gesture toward the P.I.X.I.E.s, who are listening attentively. "Assuming we don't find anything unreasonable, Shalem and I will return to the base with four of my P.I.X.I.E.s and D.R.A.K.E.'s teleport disc launcher, leaving D.R.A.K.E. and the other P.I.X.I.E.s with Portent and Panacea. Once inside, I will firstly disable Coil and teleport him to Panacea for containment, and secondly teleport the hostages out for healing. Then I will arrange the four P.I.X.I.E.s with me at a crucial juncture in the facility and call for an attack. Whoever we believe can do the most damage from within will have the P.I.X.I.E.'s teleport remotes and activate them at that time, while the rest of our forces excluding Portent and Panacea perform a simultaneous assault on the base itself--"

 

"Question," Shielder interjects. "Why, exactly, are you leaving some of these guys behind?" He gestures at the curious P.I.X.I.E.s. "If I'm understanding this right, if you take them all you can teleport half of us inside when things go hot."

 

"I was hoping to arrange an emergency exit if things went badly."

 

"...okay, yeah, that makes sense."

 

"I'm not comfortable leaving Amy unguarded," Flashbang notes. "Some of us are going to have to stay behind with her, no matter what else happens."

 

You bow your head with understanding. "Of course. I apologize, I... let my anger over this situation cloud my judgement."

 

"We can discuss the details of who's doing what after you scout the base," Brandish declares. "Other than that oversight, it seems a fairly solid plan."

 

Your shoulders sag slightly with relief, but you turn to Portent anyway. "Portent, I have questions."

 

Portent taps the side of her helmet. "Ready to answer."

 

"What are the chances the hostages will remain in Coil's primary base for the next four hours?"

 

"48.2803 percent chance." Portent swallows. "He's planning to move them. Soon."

 

"Then we'll have to act fast. What are the chances that Coil will remain in the base for the next four hours?"

 

"50 percent. Darn it, his power's messing up the questions again--"

 

"Alright, then..." You think for a moment. "What are the chances that any parahuman Coil has employeed will be in the base within the next four hours?"

 

"92.3121 percent. He definitely has some parahumans working for him."

 

You nod in acknowledgment--and manage to use your silence power just soon enough that the whimper which escapes your throat. Thankfully, aside from your teammates, only Amy sees you stiffen briefly; she gives you a disbelieving but sympathetic smile, somehow managing to communicate how hilariously idiotic it is you're receiving a new power now without saying a single word.

 

After a moment to gather yourself, you continue as though you hadn't been interrupted. "Portent... what are the chances that calling the PRT after we launch our assault would improve the overall success of the plan?"

 

"50 percent. Again." Portent throws up her hands. "What the heck is Coil's power?!"

 

"Can you handle one more question?"

 

"...Yeah, I think I can handle one more."

 

"...What are the chances," you ask, "that our plan is successful, and none of us die?"

 

"77.2933 percent." Portent sighs. "Better than I expected, but..."

 

"Well, I'll take those odds." You straighten up, picking your satchel of P.I.X.I.E.s off the ground. "Shall we on?"

 

As New Wave and Fable gather themselves, you take a moment to look over the cards you got this time around. You almost can't believe it--the first two cards are exactly the same ones you got in the locker, the clanking lines of chains and the weird human-shaped snake made of snakes. And the third card... you have to hold in a snicker at the mental image presented.

 

It's a fursuit.

 

It is, literally, a feline fursuit.

 

What the fuck.

 

You don't even consider the chains of schematics, since you doubt knowing the exact measurements of the metal in Coil's base is going to be more useful then everything else you can pick up. The old, familiar serpent is tempting. Very tempting. Invading a supervillain's base and being able to basically neutralize a person at will... that could be a game changer. Or, well, it would be if Coil didn't have somewhere between forty and fifty mercenaries. Against those numbers, though, you doubted it would be that effective. And... well... taking control of a person is still creepy in your mind.

 

So, despite how ridiculous it is, you plug in the fursuit. And instantly, the full understanding of the power makes you blink.

 

Being able to transform into a cat doesn't sound so amazing at first glance. Sure, it's a way to sneak around, and yes, cats can be surprisingly dangerous when riled up; you're sure a cat with a human intelligence would be a fearsome infiltrator all on their own. Still, in the world of parahumans, the power seems pretty low-key. Right up until you realize that you have full control of the transformation, of what changes and when, and you can decide to stop midway if you want. You can add feline flexibility to your spine, turn your fingers into claws, scale your size to anything from your lanky form to the svelte smallness of a cat, all at will. Improved hearing, night vision, whiskers, piroperception, you can pick and chose just how catty you get. It's an incredibly versatile ability.

 

Which, you belatedly realize, is difficult to utilize at all in a battlegown that was designed with human limitations in mind.

 


 

As the last of you enters the backroom of an abandoned store, three blocks away from Coil's base, Shalem shuts the door and finally relaxes her void field. "I'm pretty sure nobody saw us."

 

You and Metis quickly sweep your eyes around the room. "I don't see any hidden cameras. You?"

 

"Nothing unusual. If Coil's got the security cameras hacked, I'm not seeing anything." She nibbles her lip, giving you a look--an unasked question in her eyes.

 

"Right." Lady Photon steps forward. "Shalem, Gestalt, you know what to do. Unless you've somehow gotten a new power on the way here--"

 

"In the interests of honesty, I will confirm I got a new power on the way here."

 

"Oh come on!" Shielder grumbles. "Really?"

 

"Yes. However, it's a changer power, and..." You shrug, gesturing at yourself. "I feel taking a few hours to modify my battlegown to a point where I could use it effectively would be a waste of all our time."

 

"Noted," Brandish says dryly. "Is there any other possibly relevant or irrelevant information anybody wishes to share?"

 

There's a few moves from the others to maybe crack a joke, but the sheer sternness in her tone cuts them down.

 

"Right. Shalem, if you would?"

 

"Come on, kiddo," the woman says, taking your hand. "Let's see if you can sneak around in a two-hundred-pound metal dress."

 

"It's only around a hundred and ninety pounds," you correct her.

 

"...you really weren't kidding about the superstrength, huh?"

 

Shalem envelops the two of you in her void field, and you make your way to the doors of the supposedly unfinished Endbringer shelter. Your battlegown doesn't so much as clink as you take a deep breath, reach out, and merge with the structure.

 

The process of expanding to fill an entire structure is as disorienting as ever, but you shrug it off as you process everything you're sensing. The first floor looks a lot like it should, checkpoints and unfinished stairwells, but a reinforced car elevator leads down into the main complex, with a few other entries scattered here and there. Wings of what should have been lodgings are instead devoted to computer servers, or armories filled with guns and deployable turrets, or--god, is that a fucking torture chamber? You don't want to think about that. A very well-dressed man is tending to the medical lab, while around fifty armed mercenaries are patrolling the halls. There's cameras everywhere, some obvious and some far less so, and there are multiple barracks arranged around the entire thing. Oh, and blast doors built in at various places, capable of locking off entire sections of the base... as well as what you're pretty sure are bombs built right into the walls.

 

This isn't just a convenient place for a supervillain to hide, you realize. This is a fortress. And right in the center, in one of several offices--one with an emergency escape tunnel--you see the villain in question.

 

Coil.

 

Your research into the cape scene had produced no pictures, the man was apparently too shifty for that, but the of the two people in the office you figured that the tall, thin man in a black skinsuit with a white snake was most likely your target, especially since he was sitting behind the desk and regarding the five objects arrayed on it with interest. The other figure, though...

 

 

You were certain they weren't a local, but beyond that you had no clue. The formal suit suggested they were some sort of businessman, but the face-concealing hood made you think that maybe they were a cape. A contractor, of some sort? You didn't know.

 

"You are certain you do not want a more direct link?" the hooded figure asks politely.

 

"No, these are acceptable," Coil replies, picking up one of the dials and examining it thoughtfully, before tapping a button next to his computer. "The captain will escort you to your car."

 

"And what about the boy?"

 

"I've already called the Undersiders, and they're headed this way as we speak." Coil nods as the door to his office slides open. "You'll get what you were promised, I assure you."

 

"I certainly hope so." The hooded figure stands, nods to Coil, and follows the mercenary out.

 

As he walks toward one of the hidden parking lots, you turn your attention back to Coil. You can't help tensing up as he opens a call button. "Cell D-13, prisoner status."

 

"Prisoner secure, sir."

 

You shift your focus across the facility, to the room he'd just contacted. Coil has multiple 'prison blocks' set up with many different cells and, you realize, your dad's in the one he just contacted. Nobody else is in that block, but the Alcotts and the Clements are all being held in cells located in other prison blocks, scattered throughout the facility. And each one of your parents is being guarded, not by one of Coil's usual mercenaries, but by a pair of people in the same room wearing dangerously identical yellow-accented power armor and wielding thick and powerful guns.

 

 

It takes you a moment to place them, and why they seem so familiar, but once you do a bolt of terrified revelation shocks you to your core. These are Dragonslayers, part of a mercenary group led by the villain Saint. They're well known for raiding Dragon's facilities and even bringing down the famous pseudotinker herself. Saint himself doesn't seem to be present, thankfully, but that still begs the question--why did Coil reach out to the group? What did he promise them? And... can your own armor and tinkertech stand up to a group that regularly brings down Dragon?

 

Coil has been going through the dials that the strange cape provided him one by one. He hasn't been doing anything with them, just holding them for a while. As he puts the last one down, though, he taps another button. "Prepare to transport the prisoners to our satellite bases. Go or no go in ten."

 

Shit.

 

You quietly unmerge from the building next to Shalem, picking her up and silently blasting back to the staging area. A fortress with bombs, blast doors, and cameras. Coil and his fifty mercs well armed and armoried, with a doctor and a mysterious cape on site. Ten Dragonslayers, experienced in fighting the world's best tinker, paired up to hold your parents.

 

And in ten minutes, Coil's going to have them moved.

 

As you return to the rest of Fable and New Wave and tell them what you've discovered, you prepare to make a few last-minute adjustments to the plan.

Chapter 38: Raise the Stakes, Part 5

Chapter Text

As soon as you return to the staging point, you and New Wave go over the map of a standard Endbringer shelter and you report everything you found out. The curiosity about the Dragonslayers burns in your mind, but you decide that capturing them and finding out about their armor are side goals. You spend six precious minutes rapidly dividing your forces into three groups--staging, diversion, and rescue--and finalizing the exact way you're going to begin your attack.

 

Then, after distributing D.R.A.K.E.s tokens and entrusting the pixies to Metis, you move out. Shalem's void field keeps you and Metis unnoticed as you approach Coil's base again. You both enter breaker forms--you to directly fuse with the bunker, and her going into a ghost form--and you assess the situation while she goes off on her own mission. Unfortunately, the mysterious cape is long gone, the only hint of their existence a missing car in one of the motorpools, but Coil still remains in his office. Thankfully, your analysis of the base has revealed a good number of blind spots for Metis to pop in and out of; she sets up P.I.X.I.E.s in crucial junctions, readying the base for assault, before going ghost again.

 

Shalem, meanwhile, goes back and retrieves the rest of the rescue crew. She's invisible, so you can't tell how long it takes her, but the clock ticks down as the mercenaries prepare to move your families from their cells, two of Coil's mercs taking position outside of each cell. There's less than a minute left before you finally feel the signal--an invisible knock on the bunker's door.

 

Invisible, but apparently not undetectable, from the way a flashing light on Coil's monitor immediately attracts his attention.

 

You strike out of the wall silently, snapping your parasol on just as you begin to swing and managing to stop him from pressing a button on his desk. Unfortunately your silence field doesn't extend to the parasol itself, so he has just enough warning to dodge out of his seat and snatch one of the dials. You take the moment it takes for him to stand to snap off a quick text to the others--just the number 3, a pre-arranged signal for Coil being active but not having alerted the rest of the base.

 

"Gestalt," he says, his tone unnaturally oily as you focus your trump field on him. "I've been meaning to have a talk--"

 

He is utterly unprepared for an electrified parasol to the crotch, and he drops the dial as he goes down with a loud yelp. You casually text a 'CP' before shooting him with the D.R.A.K.E. gun, trusting Panacea, Portent, and Shielder to be on the ball. Then you turn to the computer, which conveniently has the door controls open. Well, maybe not so conveniently, since Coil was planning on moving his hostages almost this exact second, but at least it gives you the chance to open the doors to the bunker. One last text--a simple 'G'--and a single click, and the plan kicks into gear.

 

As you merge with the wall again, Lady Photon, Laserdream, and Phoenix Drake all teleport into the base. Laserdream immediately starts blasting apart the cars and vans around her, while Phoenix Drake proceeds to melt all the guns in the armory into so much slag. Lady Photon, however, charges into the medical room to find not just the doctor, but one of the mercenaries--they both take cover from her blasts, and the merc uses a radio to put the base on high alert while taking a few potshots back. The armed forces go into well-disciplined motion, breaking up into groups to deal with the threats. The alarm well and truly raised.

 

Which is entirely according to plan, as Shalem leads the rest of the rescue crew into the base, avoiding the guards' attention. Two by two, they break off from her; Brandish and Manpower going after Portent's mother, Matron and Ninja going after her father, Glory Girl and Flashbang going after Metis's mom, and Shalem thrusting onward as a surprise strike to free her dad.

 

Ninja reaches their target first, and you're reminded that they are a skilled martial artist as they rocket through the gunfire and practically clothesline the two mercs outside the cell. They use their acid daggers to cut open a door, and then--then the prisoner vanishes. Then Ninja... Oh, right, Matron has that mind erasure thing. Things went great, overall.

 

Flashbang and Glory Girl reach their target almost immediately after, and Flashbang's... flashbang disorients the guards long enough for Glory Girl to fly past them, smash through the cell door, and tank a hit from one of the dragonslayers. She flies low, slapping a D.R.A.K.E. token on Metis's mother before immediately pulling out her own P.I.X.I.E. remote and shouting for her dad to get out. A shot grazes his shoulder as he reaches for his own remote, but manages to press the button and follow her out. That's another good outcome.

 

Unfortunately, by the time Brandish and Manpower make it to Portent's mother, the guards are ready for them. Carol shifts into her breaker form, which Manpower throws toward the mercs in a single lob--right when she's between the pair she reemerges, her light weapons slicing through their guns and then through the cell door, only for her to receive a blast to the face from one of the Dragonslayers. Manpower quickly covers her and slams his P.I.X.I.E. remote into her hand, pressing it and sending her away; he smashes his electromagnetically superstrong fist into one of the Dragonslayers, slaps the D.R.A.K.E. token on Portent's mother to get her out of there, and then--having not picked up Brandish's remote--is trapped in a brawl with the other Dragonslayer, as well as the mercs who start calling for reinforcements. The goal is, at least, accomplished, and he's alive.

 

Shalem, operating on her own, is in a pickle. Sure, her void field let her sneak up on the guards and survive the blasts they sent at her long enough to disarm them. Yes, she was even able to trick the Dragonslayers inside the cell into blasting open the door for her, and she got Metis's father out. But the effort to get into position drained her void field by a lot, and the follow up blasts by the dragonslayers a lot more. She's only just barely managed to lose them in the confusing corridors, but she's visible--and therefore vunerable. Luckily she's pretty far from any guards, but without a teleport remote, she'll need extraction.

 

Metis herself has already saved your father, having launched into action the moment you sent the go text--her electromagnetic kinesis made short work of the Dragonslayers, and she'd already slapped a D.R.A.K.E. token on Danny Hebert when Coil's mercs had looked in the door just in time for her to laser blast them unconscious. She's already on the way to Coil's office in her ghost form. Which is good, because you've just noticed something worrying, and you pop out of the wall when she arrives.

 

"Where do you need me, boss?" she says cheerfully, before noticing the stiff way you're holding yourself. "Shit, what's--"

 

"The bombs in the walls," you say quickly. "I--they've gone active. Coil must have done something." You swallow nervously. "We don't have a lot of time."

 

Metis lets out a breath. "Shit."

 

"I can get our allies out," you say quickly, "and the people we've knocked out as well--"

 

"--but the city above us will collapse if we can't stop the bombs." She moves over to Coil's computer. "Can you get to them with your breaker power?"

 

"No, there's not enough space--wait," you correct yourself with a bolt of inspiration, "yes. My new changer power--I can get into the space around the bombs if I use that with my breaker power."

 

"Great. You work on getting everyone out, I'm going to work on breaking through Coil's cybersecurity. Get back here as soon as you get everyone out, so we can cover the details of the bombs."

 

Metis pulls out her phone, quickly tapping a few keys as you merge back into the wall. You pop out in front of Phoenix Drake, who halts her advance in surprise. "What--?!"

 

"Bombs have been triggered," you say quickly. "I'm using the D.R.A.K.E. gun to get everyone out of here ASAP."

 

Phoenix Drake picks up her P.I.X.I.E. "Good luck."

 

"Take care of the others. And warn Panacea I'll be sending her some unconscious mercs." You point the gun at her and pull the trigger, and she vanishes with a pinkish warp.

 

Fourteen D.R.A.K.E. tokens left...

 

You merge through the wall again, absently noting that Metis has managed to get Dragon on the phone, before quickly reemerging in the motorpool. "Bombs!" you shout at Laserdream.

 

"What?!" she cries, shocked.

 

"Bye!" You toss her P.I.X.I.E. at her and peg her between the eyes with a D.R.A.K.E. token. You think that went rather well.

 

Another jaunt through the wall has you at Shalem's location. She starts a bit at seeing you level a gun-like object at her--

 

"Bombs on, getting you out!"

 

--and barely has time to say "Thank--" before vanishing in a pink warp.

 

On the way to Lady Photon's current firefight, you notice Metis has opened a lot of windows on Coil's computer, one of which identifies him as a PRT consultant. That explains a lot, especially why calling the PRT would be a problem, but you don't have time to think through them before you emerge out of the wall, flying through the gunfire and wrenching the weapons out of the hands of the mercenaries.

 

"Coil has activated this base's self-destruct bombs," you inform them, tossing the guns aside. "I only have enough teleportation tokens to get my allies and your unconscious compatriots out. If you want to live, you had better start moving."

 

Your words cut through the captain's stubbornness, and after a moment he pulls out his radio. "Base compromised, calling full evac. Say again, base compromised, calling full evac."

 

You give him a nod before turning to Lady Photon, who's snatched up her P.I.X.I.E. and is giving you a worried look. "Who's left--?"

 

"I already got Laserdream and Shalem out. The only members of New Wave left are you and your husband." You point the D.R.A.K.E. gun at her. "And I'm going to go to him right after this."

 

She nods gratefully, and vanishes in a pink warp.

 

When you jump back into the wall, you find Manpower is being held in a stranglehold by the Dragonslayer that's still up. You decide you don't have time to explain things so you resolve the situation by bursting out of the wall behind them and slashing a crucial bundle of cables in the back of the Dragonslayer's power armor, shocking him unconscious. Manpower rubs his neck as he turns around--

 

"Bombs are active, I'm getting you out of here."

 

--and nods quickly. "My family--"

 

"You're the only one still here, don't worry." You lift the D.R.A.K.E. gun. "Tell Amy Metis and I will be out in a moment."

 

With another pink warp, you're down to ten tokens left.

 

Coil's mercs outside the cell have already left, leaving you with the two Dragonslayers Manpower confronted. You launch a token at each of their unconscious forms, sending them to Panacea--and, hopefully, to the New Wave members that can cut them out of their power armor. Then you tap the wall and reemerge in the cell your father was being held in, quickly sending the dragonslayers and Coil's mercs laying there on their way. One last wall jaunt has you in front of mister Alcott's former cell, startling the two Dragonslayers there.

 

You weave through their gunfire with a midair pirouette backflip, tagging the last two unconscious mercs, before glaring at the Dragonslayers. "Didn't you hear?! Coil's rigged this place to blow! You gotta get out of here!" Without any further explanation, you dive back into the wall.

 

When you reemerge into Coil's office, Metis gives you a brief smile. "Good news bad news time. Good news, we managed to sound the alarm on the surface, so the city block's being evaced. Bad news, we can't stop the bomb countdown. Good news, the bombs aren't tinkertech and Dragon's identified exactly how you can defuse them. Bad news, you've got to defuse four bombs in," she checks the screen, "four minutes and thirteen seconds."

 

You think quickly, shifting your battlegown to its stool form and gathering up the mysterious dials. "Dragon, I'm going to turn into a cat and move to the bomb's location. Can you walk me through it on my phone?"

 

"I--yes. A cat?"

 

"I'm a trump with tinker powers, ask me later."

 

Metis yelps as you slam her onto the stool, blinking rapidly when you dump the dials and her phone into her lap. "What--TAYLOR! NO!"

 

"Don't worry," you assure her, popping one of the two remaining tokens out of the D.R.A.K.E. gun and showing it to her. "I'll be right behind you."

 

She trembles for a moment, but nods and takes the D.R.A.K.E. gun. "You'd better. Amy'll kill us both if you don't." With a pink warp, she's gone.

 

You answer your phone as it starts ringing, putting it next to the wall as you strip out of your clothes. "Dragon, good. Fair warning, I don't know how my breaker form affects phones, so we might lose connection for a brief moment."

 

"Understood," she replies levelly. "Alert me when you are about to engage said breaker form."

 

You shrink down into a small cat, just barely able to fit in the spaces next to the bombs, though you keep your hands and vocal cords to carefully pick up your phone and the D.R.A.K.E. token. "Merging with the wall now."

 

In a few precious seconds, you're in front of the bomb. As small as you are, the wiring and machinery lit by your cell phone makes the thing seem like an ominous bundle of wires and machines--but already you can tell exactly how it's put together.

 

"Gestalt? Are you there?"

 

"Yes, Dragon, I see the bomb in front of me. And... I can see how it's all connected."

 

"That should make things easier," Dragon allows. "Now, I'm going to ask you a few questions, and I need you to answer them as accurately as you can..."

 

She very calmly talks you through disarming the first bomb, but you have to admit you're a little stressed. At one point you have to shift into a cat fully, to carefully use your claw as a makeshift screwdriver before tearing a panel aside. In the end, though, the first bomb is safely disarmed.

 

As you make your way to the next bomb, you're kind of relieved to notice that the mercs--Dragonslayers included--are rapidly making their way out the doors. It's only a brief moment, though, and you're working on the next bomb. Now that you have an idea of what you're doing, you're able to work through Dragon's questions much more quickly, and even start to see what's going on under the hood. The second bomb is disarmed safely.

 

By the time you wall-teleport to the third bomb, the base is almost completely evacuated. Which is a good thing, because you've got maybe a minute and a half left. Your experience has you answering questions before Dragon can ask them, though you make sure she confirms what you need to do before you do it. You let out a sigh of relief as the third bomb is disabled.

 

When you get to the fourth bomb, the base is empty of all people except for yourself. But you have less than a minute to disarm it. You carefully listen to Dragon. You do what she says, exactly. You make sure to only cut the wires she tells you.

 

There's a spark.

 

You have just enough warning and presence of mind to slam the D.R.A.K.E. token before the bomb goes off, propelling you through the pink warp at dangerous speeds and slamming you into a wall. A yowl of pain escapes as the fire and the impact combine into one medley of agony, accompanied in the distance by the great groans of buildings about to fall.

 

"What was that?!"

 

"A cat's on fire--"

 

"A cat--oh shit that's Taylor!"

 

"What?!"

 

"Amy! Emily! HELP!"

 

"Shit--fuck, okay, okay, Taylor, you're going to be okay, okay? Just hang on, I've got you--"

 

The voices and the colors all run together in a panicked blur that, gradually, fades into darkness.

Chapter 39: Interlude: White Fairy

Chapter Text

■​


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■​


♦ Topic: Downtown Collapse
In: Boards ► Brockton Bay
Brocktonite03 
(Original Poster) (Veteran Member)
Posted On Apr 9th 2011:
There's been a lot of speculation about just what happened this morning, especially with emergency services, the PRT, and New Wave all moving through the rubble. But whatever it was, we know a few crucial facts:

-Roughly five minutes before the buildings fell a mass e-mail/text message was sent out to everyone in the area, alerting them of the potential danger and urging them to evacuate.
-The buildings were partway through collapsing before an unknown cape froze them in midair, for a period of roughly four minutes. They continued collapsing after the fact.
-New Wave was on the scene immediately during and after the destruction, followed shortly by Fable (sans Gestalt, plus a new cape named Ninja). The PRT arrived a few minutes later.

Whatever happened, there were heroes trying their best to stop or at least mitigate it. Which suggests there was a villain involved. Does anybody have any idea what's going on?

(Showing page 4 of 4)

►Space Zombie
Replied On Apr 10th 2011:
No, I'm saying I got the text but the collapse happened in a completely different part of the city. I agree that getting the message out was important, I just think the message should have gone to the people who needed it instead of being panic spam.

►Acree
Replied On Apr 10th 2011:
Just because your part of the city didn't collapse doesn't mean it couldn't have! We still don't know what exactly happened!

►Bagrat (Veteran Member) (The Guy in the Know)
Replied On Apr 10th 2011:
Alright, I've managed to gather a rough outline of what happened, and what happened was Coil.

Most of you probably never heard of the guy, and those of you that have are probably scratching your head. Coil was a small-time player in Brockton Bay's underworld, as far as anybody knew, mostly known for having access to paid mercenaries who would occasionally attack gang holdouts. He was thought to be just another come-and-go gang leader, like the Undersiders or Gnarl's Gangstas.

Turns out he was a lot bigger than any of us thought. He had oodles of cash, connections to criminals and corrupt law enforcement, spies in the PRT, and--this is the important part--an underground base, like something out of a spy movie. And just like any megalomaniacal Bond villain, he rigged his base with a self-destruct mechanism. Namely, bombs. That way, if anybody ever tried to catch him, he could blow it all up.

I'm not exactly sure how Fable found out about him, but they apparently decided to launch a raid on his base and tapped New Wave to assist. And on the one hand, they did free some prisoners he was holding and even arrested the bastard himself, alongside a few of his mercs and some Dragonslayers who were there for some reason. On the other hand, though, he was able to trigger the self-destruct as one last act of defiance.

Fable was the one to send out the warning, and Gestalt even did her best to defuse as many of the bombs as they could--at great personal risk to herself. I'm told she got most of the bombs, but was caught in the backblast of the final one. Luckily, she'd arranged an emergency teleport to Panacea, so she should be able to recover in a few days, but... well, the damage was already done.

So to sum up: Coil was an evil bastard who flew under the radar until now, Fable and New Wave did their best to bring him to justice, and he blew up part of his base that was under some serious city infrastructure. All the capes involved did their best to mitigate the damages, but I'm pretty sure those streets are going to remain closed for weeks.

►Space Zombie
Replied On Apr 10th 2011:
Fable again? Last I heard they shattered the Empire.

Actually, wasn't New Wave with them on that too?

►Chaosfaith
Replied On Apr 11th 2011:
Fable gets in some high-end scraps, it seems.

►Brocktonite03 (Original Poster) (Veteran Member)
Replied On Apr 11th 2011:
Thanks, Bagrat, but that still doesn't explain how the buildings stopped falling for four minutes.

►SenorEel
Replied On Apr 11th 2011:
My brother is dead.

Fuck, I... I don't know whether to blame Coil or Fable. I mean, Coil was the villain, but Fable... why the hell did they have to provoke the man? Did they know about the bombs? Couldn't they have, I don't know, alerted the protectorate?

I... fuck.

►Metis (Verified Cape)
Replied On Apr 11th 2011:
Things are finally calming down enough for me to check the threads, and I know the situation is bad. So I'm going to build on Bagrat's statement. I know a lot of people want to know why we went after Coil, so I'll just be blunt.

He kidnapped our families.

Those prisoners we rescued? Portent's parents. Gestalt's parents. My parents. Phoenix Drake's family is already dead, and both Matron and Ninja are adults who live away from their parents, but Coil figured out who we were and decided to try to leverage them as hostages. He was always planning to get his hands on Portent, he just decided to be more detestable after she joined us to keep away from him.

That's why we called New Wave, and we would have called the PRT too if Portent's power hadn't warned us about his spies. We didn't know about the bombs until just before the raid started, and we did our best to disarm them--I even called Dragon on PHO, hoping she could hack them somehow. But... from the moment Coil decided he could hurt us that way, this confrontation was always going to happen.

That said, I wish we had been faster. I wish we had been better. I wish... I wish none of this had to happen.

@SenorEel I am truly sorry for your loss. And for everybody else's.

►Nurse Patches (Verified EMT)
Replied On Apr 11th 2011:
This incident has seventeen dead and forty-five in critical condition. That's a lot, but it's also a lot less than it could have been.

And before you ask, yes, one of those in critical condition is Gestalt. She's being tended to by her team personally--there's apparently some weird power thing going on that makes ordinary treatment difficult.

►SenorEel
Replied On Apr 12th 2011:
@Metis Thank you for your condolances. And... I suppose I understand.

I don't like it, but... I understand.

►Acree
Replied On Apr 12th 2011:
Wait, weird power thing? I thought Gestalt was a Tinker!

►Metis (Verified Cape)
Replied On Apr 12th 2011:
@Acree Yes, she is, but she escaped an explosion through a teleport and that had consequences. Don't worry, she's too stubborn to let a little brush with death put her down.

►Brocktonite03 (Original Poster) (Veteran Member)
Replied On Apr 13th 2011:
Well, that explains everything.

Except the way the buildings froze in midair. Is anybody going to explain that?

►Reave (Verified PRT Agent)
Replied On Apr 13th 2011:
Ordinarily this is where I would assure everyone we're looking into that. However, between Coil's spies, the Empire splinters, and various other matters, it would be easier for everyone if the cape in question just came into headquarters.

►Feychick
Replied On Apr 13th 2011:
I saw it! It was an angel in shining armor, she just waved her hands and everything stopped! I couldn't take a picture, mom was too busy driving us out, but I saw it!

End of Page. 123, 4


 

■​


"Oh god..."

Somebody had seen her.

The PRT wanted to detain her...

Everything was wrong. She wasn't supposed to be a cape. SHE WASN'T SUPPOSED TO BE A CAPE! She was just, just, an ordinary woman! She never intended--it was a surprise, an accident--and the wings, the gangs, the Endbringer cults--

She just had to... had to stay under the radar. Yeah. That's it. How hard could it be?

Chapter 40: Look For Queens, Part 1

Chapter Text

You walk down the aisle of the bus, not really paying attention to the other passengers. Dad's there, of course, in his usual skintight outfit with the bonewhite snake. Oh, and there's little Emma, looking exactly like she did when she was seven and fussing in Glory Girl's lap! You pass by aunt Zoe and Carol making out while wearing each other's clothes, and make your way to the blackjack table at the front of the bus.

 

At least, you think it's a blackjack table. You don't really know what tables different card games have. It's round, and it's got green felt, and a stack of poker chips next to an array of cards. Only... the poker chips aren't just round plastic circles, they're records and recordings, each an entire library's worth of information. And the table is also a planet. And the cards... they're familiar?

 

Why are they familiar? You don't know where you've seen a megalomaniacal octopus before. Or a spear made of lightning, or a rubber suit. You think you should know, but you don't... know.

 

You look at your hand, fifteen cards in total, before glancing at the dealer, who is a perfectly ordinary black cat.

 

 

Yes, a perfectly ordinary black cat. Sure, the cards constantly falling around them are a little weird, but maybe it's a new-fangled way of shuffling a deck. The strange blue-eyed things that nip cards and run away are kind of concerning, though.

 

You check your cards again. They're not good cards, really. You've got the two of clubs, the ace of chains... a two, three, and four of brains, though. That's a good spread. And five silver cards, which is... fine. You guess. All told, you have a score of 38. Which is weird, because...

 

"Excuse me?" you ask the dealer. "I thought the goal of blackjack is not to go over 21."

 

[BLACKJACK NEGATIVE], the dealer replies.

 

Huh. That... sounded weird. You take a look at the dealer again.

 

 

Yep, still a perfectly ordinary black cat, adjusting the fur of her dress and perching on her talons like cats are wont to do. You don't know why you thought she was unusual.

 

Although... the dealer seems a bit nervous, for some reason. She glances over her shoulder at the sun, which is also a lamp lighting the room, and at the same time a doorknob. You have no idea why she's concerned about such an ordinary thing...

 

This entire situation is ordinary, which is strange. You're strange, so you shouldn't be in an ordinary situation. Although... there is something off about this. You try to think, figure out what's wrong...

 

Oh! Of course! You're not wearing your battlegown! You're just naked and covered in blood. That's definitely not normal.

 

Comforted by the abnormality of the situation, you go back to looking at the cards on offer. They're not the worst you've seen, and they'd fit your hand pretty well, even though you can only pick one. Still, this could be a pretty big decision...

 

You turn to your advisors in the pews (because you were, and always have been, in a giant chapel). "So which one do you think I should pick?"

 

"I'd go with the rubber suit," says the evershifting mound of flesh, growing some alluring needles. "I'm sure you'd look sharp in it."

 

"No no, go with the octopus!" The conglamoration of unrefined gemstones bounces gleefully. "Those wavy tentacles look like fun!"

 

"The spear," says the fiery bird. "You'll be able to shock people who would hurt those important to you."

 

You huff, rolling your eyes. "Real unanimous vote, there. How about you?" you ask Ninja. "You got any advice?"

 

Ninja pops their head out of their hood and shakes it like a magic two ball. Which it is, all blue with a number 2 on it. "69.2289 percent chance that you make the right choice," they tell you cheerfully.

 

Well, that's useful to know.

 

You turn back to the dealer, who is spreading cards like a piano keyboard and playing them just the same. And... now that you look closer, you realize... there's something strange about this seemingly ordinary black cat. Yes... yes, you finally figure it out!

 

 

"What are you doing?" you demand. "Black cats don't have blue skin!"

 

The dealer gives you an unamused look. [SELECTION], she demands, pointing at the cards fighting each other.

 

After a moment, you sigh and pick up the meglomanical octopus, adding it to your hand. The dealer takes some of your chips and opens her mouth, dropping them into a maw of red crystals...

 

What...?

 

[INVESTMENT], she lectures you sternly. [SURVIVAL]

 

You have just enough time to realize that maybe you should be panicking a bit more before the bus horn blares out and you fall through the world--

 


 

A groan escapes your lips as you register the dull ache coming from... pretty much everywhere.

 

"Oh good," Amy deadpans, "you're awake." You flinch at the sound of a book snapping shut. "How are you feeling?"

 

"Like shit. But a lot less like shit than I thought I would be." You take in her expression, recognizing the exhausted annoyance and the worried relief she's hiding under it. "I, uh... I'm sorry for worrying you."

 

"You fucking should be," Amy grumbles. "Do you know how hard it is to heal somebody who can't decide if she's a human or a cat? Especially of high-impact bruising! I could have sworn you had a brute rating."

 

"Bulletproof forcefield, not knifeproof. Also not impact proof."

 

"Or burn proof, apparently." Amy huffed, putting the book aside. "On the scale of one to dead, you were about a six. Maybe a seven. Also, why the fuck didn't you bring up the cat thing earlier?"

 

"I literally got the power right before--"

 

"Right before we went in, yes, and you said it wasn't relevant. Turned out it was. Next time, I want to be informed of any new power you get that might affect you medically."

 

You give her an awkward smile--

 

"You're fucking with me," Amy deadpanned. "You did not get a new power while you were in a coma, that makes no oh what the fuck."

 

"Telekinesis," you explain as she grumpily dangles in midair. "Only works on living creatures though."

 

"Great, plenty of use for that. Put me down." Amy groans as her feet clap back to the floor. "Honestly, Taylor, I love you but sometimes you are absolutely infuriating."

 

"I am sorry about that." You take a deep breath, bracing yourself. "How long was I out?"

 

"Four and a half days. It's the thirteenth. We told the school you got caught up in the downtown collapse."

 

You straighten up suddenly. "The downtown--?"

 

"Yeah, the bomb you missed? Kinda took out a lot of infrastructure. Luckily, between Metis getting the warning out and Archangel triggering--new cape, time froze the collapsing buildings for a short period of time--we managed to get a lot of people out."

 

"...was... anybody hurt?"

 

Amy sighs. "Seventeen dead, forty-five wounded, and one of those was you. I've seen gang wars with worse casualties." She leans over you, putting a hand on yours. "Something I hate about this line of work--you can't save everyone. Those seventeen corpses, they're going to haunt you. It's bullshit, because you aren't to blame for them, but it's true. Just... try to remember, there are plenty of other people for you to save."

 

You swallow. "If--if I'd been better--"

 

"Maybe, maybe not. We'll never know. If you think you could have been better, then get better. Don't..." Amy seems so much older. "...don't let the ghosts distract you from the living."

 

You try to choke back a sob.

 

You fail entirely.

 

"Oh hell," Amy mutters, pushing the call button. "I knew I'd suck at this... Panacea to desk, Gestalt is awake. Call her team in here."

 


 

Your girlfriends--all three of them--spend a few minutes hugging you while you cry out your anguish at your failure. Zoe stands in the door, worry clear on her face.

 

Eventually, you manage to compose yourself enough to look at aunt Zoe. "Is... Is Dad--?"

 

"He's been in and out," she replies. "Dragon was kind enough to... provide a modicum of cover for his movements. That said, we've agreed that when you get discharged..."

 

She shoots Amy a questioning look.

 

"Tomorrow afternoon," Amy replies. "She just needs to be held for some monitoring."

 

"Yes, when that happens, we'll... come in with one of T.R.A.C.E.I.'s remotes, and you can... get home from there, probably."

 

"Right..." you mumble. "Right. Um... besides... what happened saturday... did anything else of note happen?"

 

"Some skirmishes between the smaller villain groups," Madison replies. "The Empire capes have splintered into three groups that each act as if they're the 'Real Empire'--"

 

"I don't think right now is a good time to talk about cape business," Amy interjects.

 

Madison shrugs. "Fair enough. Then what about us taking Emily out on a date?"

 

You blink a bit, turning to Emily.

 

"We were... all worried about you," she explains. "Even after you were declared in the clear. And, uh... well... Madison decided we could use a little distraction. It was... it was nice."

 

"That's... that's great, actually. I'm glad that you're... that you're okay with this."

 

"Yeah, well, one of the things that came up was dating logistics," Amy says dryly. "Like when and who we date in the polycue, all that. Madison came up with an entire fucking chart."

 

"A rough draft," Madison corrects. "I said we should wait until the weekend when we'd all be available to hammer it out."

 

"That's... uh..." You blink. "That's nice, that's a good idea. Yeah."

 

"Dumbass charmer," Amy mutters, no heat in it. "Anyway, I'm technically supposed to be healing everybody else in this damn hospital right now. There was some fucking Merchant idiot who ground up a lightbulb and mixed it with cocaine, can you believe it...?"

 

You watch her grumble her way out of the room with a small smile. At least...

 

...at least you're family's safe.

 

That's... good.

Chapter 41: Look For Queens, Part 2

Chapter Text

Thursday afternoon, you are discharged and teleport back to your workshop--where you are greeted by a surprise hug from both T.R.A.C.E.I. and P.H.A.E.D.R.A.

 

"Taylor! Thank God You're Okay!" P.H.A.E.D.R.A. nuzzles into you a bit. "I Was Worried Sick!"

 

"Uuuuuuh..."

 

"You Really Scared Us," T.R.A.C.E.I. agrees, a rare note of sincerity in their tone. "I Know Your Chosen Path Is Dangerous, But Please Try Not To Take Any Further Unwarranted Risks... For Our Sakes?"

 

You blink a bit as the S.P.R.I.T.E.s start running their arms through your hair. "I... uh... suuuuuure?"

 

"Good." T.R.A.C.E.I. leans back, patting your shoulder gently and stepping aside for the P.I.X.I.E.s to all glomp onto your arm. "I Think I Speak For All Of Us When I Say We Would Be Most Distraught At Any Unfortunate Departure."

 

"Yeah, I..." You blink a bit as D.R.A.K.E. chirps and lands on your shoulder, nipping your cheek affectionately. "I can see that..."

 

"M.A.I.D. Has Been Beside Herself, Working Herself To The Cortex," P.H.A.E.D.R.A. says quietly. "I Think She Blames Herself For The Kidnapping In The First Place..."

 

You take a breath. "I'll... talk to her later." You take a breath. "And... thank you all. For... for helping out with this. For caring."

 

Eventually you manage break out of the synthetic hugs and step outside of your workshop, only to get a much more organic hug from a small child.

 

"Thank you," Dinah murmurs, crying into your leg. "You... you kept your promise."

 

You hug her back, gently. "I'm sorry it took so long. And that... that I wasn't able to catch Coil before he--"

 

"But you did! You found him, and you... you stopped him. And things got bad there for a bit, but it was his fault, not yours. You did what you said you'd do." Dinah looks up at you, teary-eyed. "You keep your promises, Taylor. You're... you're a real hero."

 

"I..." You swallow. "Thanks, Dinah, I... I think I needed to hear that."

 

After a moment, you carefully break away from the hug. "So... Ahem." You gather yourself, sinking back into your Gestalt persona. "I am well aware that you approached Fable for your own safety, and to ensure the safety of your family. And all that was contigent on the arrest of Coil, which has now been accomplished. But while we have certainly enjoyed your presence and assistance, I believe nobody on the team wants you to feel this as an obligation--you should be free to decide what you want to do in the future--"

 

"52.4614 chance I get to help you save the world if I stay on the team."

 

You startle back at that statement.

 

"Aaaaand..." Dinah hums thoughtfully. "69.3506 chance I help you save Brockton Bay. Huh. Thought it would have been higher."

 

"Dinah, this isn't about how many people you save, it's about what you want to do."

 

"I want to save people with you," Dinah replies simply. "I mean, you're, like, the best hero ever."

 

"...Because I saved you and your parents--?"

 

"BECAUSE YOU FLY AROUND IN A FLOOFY PINK METAL DRESS! AND YOU BEAT UP BAD GUYS WITH AN UMBRELLA! AND, AND, AND YOU HAVE A MAGIC CAT! AND YOU TURN INTO A MAGIC CAT!"

 

You stare at her for a moment.

 

"...also, yes, because you saved me and my family," Dinah adds, offhandedly, as if it's barely a matter worth mentioning.

 

"...You know," you admit, "you act so mature for your age, I sometimes forget you're twelve years old."

 

Dinah, maturely, sticks out her tongue at you.

 

"Well, we're going to have to get you trained up as a cape sooner or later," you decide. "Lots of self-defense, a bit of legal training, honestly I should probably make comms for the whole team... but with you on our side, Portent, I'm sure we'll be able to face any threat to the city!"

 

"Yay!"

 

"...eventually. In all honesty, I'm taking a break from cape stuff for today."

 

Dinah nods. "Yeah, that's fair. I, uh... I just wanted to see you once you got out of the hospital. And... I guess... now I have, so..."

 

You look over her shoulder to her parents, who have been standing there the whole time. Her mother gives you an amused smile, before taking Dinah's hand. "Come on, let's give Taylor some space."

 

"Okay! Bye Taylor, I'll see you tomorrow!"

 

You wave as they get back into their car and drive off. Then, reluctantly, you turn to the other man who had been standing nearby.

 

"...hey Dad."

 

"Hello, Taylor." Dad rubs the back of his head. "Are you, uh... ready to head home?"

 

You open your mouth, pause, and let out a low breath. "Actually... is it okay if I go to the auto shop for the afternoon? I mean, uh, I know I should be resting, and I do want to take a break from the cape stuff, but... waking up in the hospital, it... I just need to do something. To remind myself that I can do something. You know?"

 

"Yeah." Dad nods quietly. "I know. Okay, just for today, but--don't overdo it, alright?"

 

You nod firmly. "I promise."

 

He drives you to the car shop, where your boss is surprised and relieved to see you well. And then he expresses severe annoyance once you tell him you're here to work, since you only just came out of the hospital, and insists you restrict yourself to handing people tools. You decide to agree to that and still manage to be helpful despite the restriction.

 

Your dad stays in the lobby during your shift, and drives you straight home as soon as you're done. When you arrive, M.A.I.D. scampers up to you, wrapping her metal arms around your waist and burying her screen in your stomach with a distressed warble.

 

"Hey, hey! It's okay," you reassure her, patting her monitor. "Nothing that happened was your fault, understand? And we're all fine now. I promise."

 

M.A.I.D. looks up at you with a wobbling boop. You reassure her some more, and eventually she breaks off, heading to do the dishes.

 

"You know, for a robot she can be strangely... emotional," Dad notes.

 

"All my robots hugged me today," you reply, distantly. "Well, okay, D.R.A.K.E. just nuzzled me and the S.P.R.I.T.E.s played with my hair a bit, but they were physical gestures of affection."

 

"...Taylor, are you creating intelligent A.I.s?"

 

"I... think the intelligence is a requirement for them to be teleport nodes? High-level calculations, and all that. And only T.R.A.C.E.I. and P.H.A.E.D.R.A. are human-level intelligent, the rest are more... animal level. Well, okay, M.A.I.D. is maybe like a parrot or something--"

 

"Taylor."

 

"I'm not creating self-replicating A.I.s!" you assure him, deciding not to mention how T.R.A.C.E.I. helps you with your tinkering.

 

"Taylor..."

 

"I'm going to go study. Catch up on my homework. Love you Dad!"

 

You retreat up to your room, deliberately ignoring his tired sigh, and get to work studying. It goes decently well, and you feel you've made some real progress. Like, you're three-quarters of the way to getting your G.E.D. now! If you had to put a number on it, anyway. That's a lot of progress on one of your goals...

 

Hmm.

 

You decide to spend some time figuring out what your goals are, now. Getting your GED, obviously, and becoming a master of combat--you're decent, but not ready for everything yet. You also want to expand your teleportation network--and you'll need to redistribute the P.I.X.I.E.s in addition to whatever you're going to add. You've still got a few experiments you want to conduct with your tinkering, and you do want to eventually show some of your tinkering to Armsmaster and meet the rest of the Wards...

 

Of course, you also want learn more about those gangs Madison mentioned while you're at it. And why the Dragonslayers, of all people, were working with Coil. Maybe if you got your hands on some of their armor, you could figure something out? It'd at least be useful for tinkering. But to deal with the gangs, you should make sure your team was properly equipped. Maybe it would help if you taught Amy how to use that sword she made with you, just for emergencies, it's an outlet for her power. And speaking of powers, you should probably figure out how to use your new ones, like the cat transformation...

 

Maybe you could host a charity performance with Mouse Protector?

 

Okay, you're definitely nodding off now, what with that silly idea, but... you add it to the list anyway, alongside mending Dad and Aunt Zoe's relationship and...

 

...visiting Mom.

 

...it's been a while since you've been to her grave, and... well.

 

You stare at the list you've made, before putting it on your nightstand and turning the lights off.

Chapter 42: Look For Queens, Part 3

Chapter Text

"Miss Hebert," says a man you vaguely recognize as Arcadia's principal, "a word?"

 

"Uh..."

 

"You're not in trouble," he assures you. "I just need to bring you up to speed on some things."

 

You hesitantly follow him into his office. "What is this about?"

 

"You were absent last friday, and hospitalized for most of this week." The principal sighs. "Before I continue, I have to ask... how are you doing?"

 

"Oh, I'm..." You pause. "...a little rattled, but fine. I'm fine."

 

"Hmm." The man looks at you for a moment. "...I'll believe that, for now. Still, if you ever need... psychological help, I can put you in contact with a number of professionals."

 

You find yourself seriously weirded out by an authority figure offering to help you out, so you politely decide to barrel on and ignore it. "Is there anything else you needed, sir?"

 

"Yes. Due to your unplanned absence, you will be required to stay after school for remedial lessons next week." He holds up a hand. "Before you ask, you're not the only one who has to go through this--a few other students who were caught up in that debacle are being put through makeup classes as well, and it's only for a week."

 

"Oh." That... makes some sense. You know, assuming he has your best interests in mind. "I'll... I'll do that."

 

"Good. Your education, despite what Winslow might have led you to believe, is important, and we would be failing you as a school if we did not accommodate for unforeseen circumstances. Now," he writes something on a notepad and quickly hands it to you, "give this to your teacher when you get to class. And miss Hebert?"

 

"Yes sir?"

 

"I know you've been through a lot, but I hope you have a good day regardless."

 

Surprisingly enough, you do manage to have a good day--or at least, not a bad one, which in your experience makes it a good day. The teachers don't single you out, but they do provide assistance when it's clear you missed something during your stay.

 

"I swear," you mutter to Amy during lunch, "the teachers at Winslow were never this helpful."

 

"Winslow sucks and we need to get Madison out of there."

 

"Agreed, but we're not going to be able to do it this year." You heave a small sigh. "Maybe taking her out on a date would be good..."

 

"Good thing she has a plan for all four of us this afternoon."

 

You just barely manage to not choke on your drink. "W-what?"

 

"Taylor," Amy lectures, "just because you're the harem queen--"

 

"I'm a what?!"

 

"--doesn't mean you are the sole arbiter of romance," she continues, quite deliberately ignoring your sputtering. "Let us smother you in love for once. I mean, obviously I suck at it, but I can at least follow orders and Madison's read I don't know how much fluff fic online so--"

 

"You're doing this deliberately," you manage after a moment. "You are deliberately trying to fluster me."

 

"Mmmm.... it seems to be working," Amy replies with a smug smirk, fully aware of just how much she's tearing into your heart.

 

And god, how can you not kiss her after that.

 

Fortunately for you, whatever Madison's plans for the day are involve picking you up from your workshop 'later', which gives you enough time to do some maintenance on your battlegown. And your robots... you're a little curious about why they're acting so oddly after all. In fact, while you're working on your battlegown, you offhandedly ask T.R.A.C.E.I. for a diagnostic of whatever happened yesterday.

 

They stare at you for a moment.

 

"...Are You Referring To The Bevy Of Physical Affection You Received After Being Discharged From The Hospital?"

 

"...I mean... kind of?" you admit. "I don't think there's any reason for any of you to do that..."

 

P.H.A.E.D.R.A. lets out a digital hum that you, belatedly, realize is a sigh. "Oh, Taylor..."

 

T.R.A.C.E.I. physically grabs your hands and forces you to stop working on your battlegown momentarily. "YOU. ALMOST. DIED. You WOULD Have Died If It Weren't For Some Very Good Planning And A Stroke Of Luck! Do You Really Think We Would Be Unaffected By That?"

 

You...

 

...you have to admit, for a face made of metal with all the expressiveness of a mask, you weren't expecting such a poignant sense of distress and sadness.

 

"Even If We Don't Think The Same Way Humans Do," P.H.A.E.D.R.A. says gently, "We Are At Our Core Designed To Retrieve You Safely From Any Environment In Numerous Ways. We Care About You, Taylor. You Created Us, And..."

 

She trails off for a moment, before gathering herself.

 

"...We Consider You In A... Perhaps An Equivalent To A Maternal Or Caretaker Role."

 

It takes you a moment to process this. And then another moment to seriously internalize what they said, and... and a few moments more to figure out how you feel about that.

 

"I'm kind of stunned I didn't realize I was making life until just now. I... don't think I regret it, though. Well, I regret not realizing it sooner, but... I'll be better about all that, now."

 

T.R.A.C.E.I. huffs, letting go of your hands. "I Should Hope So... Lady Gestalt." You somehow manage to hear the smile they aren't able to physically make.

 

With T.R.A.C.E.I.'s help, you continue your tinkering session. You haven't really fully tried out your newest two powers, but your brief experience as a cat leads you to heavily adjust some of the joint framing in the limbs, so you can go from plantigrade biped to digigrade quadruped. The central torso becomes much more flexible, letting you hypothetically twist around quite a bit more.You also put two fold-out plates in the helmet, adjusting the hair vents so you can extend cat ears at will, and adjust the facemask to have an adjustable vent for scent detection. Then you install a ratcheting split in the forward faulds of your jetskirts and finish it off by hiding tail armor in the rear, complete with serrated blades that can be electrified at will. The entire transformation is difficult, but by the end you're pretty sure you've got it handled.

 

After that, you go through your robots and give them all a checkup and some maintenance, just to make sure they're all up to spec. And because... well... you're their mom. Basically. You didn't expect to be a teenage mother and a parahuman but, well, here you are. Still, even if you didn't plan on it, you give it your all, and by the end of it all of them are looking great--maybe even a little better than they were before.

 

"How are you feeling?"

 

"Oh, Amazing," P.H.A.E.D.R.A. assures you. "Quite A Few Issues I Hadn't Even Noticed Are Cleared Up!"

 

"Good. I have one more project I need to work on today, but... you know what? Tomorrow, you all should take the day off."

 

"Really?"

 

"Yeah, uh... Do... whatever it is robots do to relax."

 

T.R.A.C.E.I. almost says something, but then decides to cut themself off.

 

Your final project for the day is the awesome saucepan, your first real weapon of heroism. With it, you knocked out nazis in self-defense. And now, you'll be upgrading it to be capable of knocking out nazi capes.

 

Well, the nazi capes that are still around, that is. Also the other villains. That's a major issue.

 

You set to work, using the saucepan as a core for a greater machine. There's not much you can do to turn it into a sword, but swords... aren't the only thing you can make. Eventually, you manage to craft the Shieldpan--an upgraded saucepan that can be also used as a shield or a blunt weapon. You think you'll give it to Matron, she's the only one out of the group that doesn't have a dedicated weapon...

 

Dinah apparently dropped by while you were tinkering, picking up her P.I.X.I.E. and exchanging a few words with T.R.A.C.E.I. about the 'day off' you promised the bots. You only hear about it after the fact, since you're in your tinkering fugue when it happens. At least you fall out of it when your girlfriends come to pick you up for your date. You're not sure what Madison has planned, but...

 

...actually, you don't know if you want to know how many dates Madison has been on. That would necessitate thinking about a part of your lives that you both don't want to think about.

 

"Alright!" Madison says cheerfully. "We're going to see a schlocky b-movie, then hang out at an italian resturant, cause that's what I got the funds for!"

 

Amy rolls her eyes. "You know, I could pay for some of it."

 

"I... guess you could. If you want. I just... kinda want to be the one to pay for what I planned, you know?" Madison rubs her arm awkwardly for a moment.

 

Amy opens her mouth, pauses, and then shakes her head. "Fine, whatever. I don't want to be the Dean of this relationship anyway."

 

Emily tilts her head. "Dean?"

 

"Victoria's boyfriend," you explain. "He's... rich."

 

"...Aaaaaaaah."

 

Conversation on the bus ride over turns to who amongst you should first get their driver's license, mostly because of the problems of riding a bus. You point out that all four of you technically have flight-capable armor, even if Amy hasn't used hers that much, but Madison counters that in an emergency where you didn't have your armor on, you'd have to teleport back to your workshop, put it on, then fly out to wherever the problem was. This prompes a discussion on maybe putting teleport drones out across the city--something you've been planning on doing, but your recent discussion with your robots makes you reconsider what that might mean...

 

Fortunately, you're able to put your concerns aside in time for the movie, which is an absolutely horrible science fiction action film. Apparently, aliens have capes too, and they all handle them differently, leading to a philosophical conflict between all interstellar nations that, of course, cannot be talked out but must be resolved with explosions. You can tell which actors are phoning it in, which ones are taking the story seriously, and the ones that are just having fun blasting oneliners at each other. Eventually everybody winds up in an admittedly pretty cool-looking zero gravity capefight with LASER GUNS, and you're pretty sure that finale is the entire reason for the movie.

 

Amy has fun mocking the hilariously bad plot-contrived biological explanations for why all the aliens look like humans with rubber masks, Madison gleefully deconstructs the terrible tactical decisions, Emily groans at all the terrible attempts at special effects, and you wonder if anybody actually edited the script. All in all, it's fun enough that you're talking about it all the way to the restaurant. You don't realized why Madison has led you to a corner booth until she pulls out a chart from her jacket.

 

"So," she starts with a gleam in her eye, "I think we're all agreed that we want this relationship to actually work, right?"

 

"I... yes?" you offer, taking in Emily's agreeing nod and Amy's fond eyeroll.

 

"And part of a romantic relationship is dating."

 

"That premise isn't a hundred percent true," Emily notes, "but it's close enough that we don't need to argue it."

 

Madison huffs in annoyance, but points at the chart anyway. "So! Here's my rough proposal: alternating weekly date schedules. Week one, monday wednesday friday, we go on two-girl dates--each time with a different member. So like, I go on a date with Taylor on monday, and Amy goes on a date with Emily. Then wednesday, Taylor goes out with Emily and I go out with Amy, and friday I go out with Emily and Amy goes out with Taylor. Week two, four-girl date on a saturday. Obviously it's not going to work out a hundred percent like that all the time, we all lead busy lives, but if we can't make a date for whatever reason we can reschedule within the same two-week period."

 

You raise a hand awkwardly. "Yeah, I'm being held after school all next week to catch up on my absences, so..."

 

"So we start with a saturday four-girl date next week, then we schedule the two-girl dates the week after that. We can move things around a lot, it just helps to have a framework."

 

"Is this going to become a mandatory thing?" Amy asks. "Like, we have to check off weekly dates or whatever?"

 

"No! Well... not like that," Madison admits. "More... communication is important, right? Checking up on the emotional wellbeing of our partners? This... I just thought this would help us with that."

 

"...Fair enough," Amy admits.

 

"It's..." You look the chart over. "It's a good idea, Madison. I mean, I don't know if it'll work like that in reality, but I'm willing to take a shot with it."

 

"Great! Oh here comes the waiter--"

 

"Hello ladies!" The waitress smiles the polite smile of retail workers everywhere. "Are you ready to order?"

 

"Let me just check the menu," Madison says, quickly stuffing the chart in her jacket again.

 

You all order your food, talk a bit more, and you share a laugh when the waitress completely fails to realize that you're here on a date. You're just... Best Friends! Gals being Pals! It's a little funny, in a weird way.

 

You give your girlfriends a kiss each before heading home, a deep warmth in your chest.

Chapter 43: Look For Queens, Part 4

Chapter Text

When you wake up and head downstairs for the morning, you see that M.A.I.D. is... doing dishes. Right, she hadn't been there when you gave the rest of your robots a day off...

 

You pat her monitor gently. "Hey, uh... how are you doing?"

 

She bloops up at you happily.

 

"So, uh... I kind of gave all of my robots the day off today," you tell her. "That includes you."

 

She looks up at you.

 

She looks at the dishes in her hand.

 

She sets them aside.

 

She stares at them.

 

She looks up at you...

 

...then she picks up another set of dishes.

 

"I mean, if you want to keep doing that, that's okay, but if you want to do anything else--"

 

She beeps a negative.

 

"...oooookay then."

 

"Sounds like an interesting conversation," Dad says from the doorframe.

 

"Yeah, I... guess." You look at M.A.I.D. thoughtfully. "Hey, uh, Dad?"

 

"Yeah?"

 

"...do you want to... go visit Mom?"

 

Dad freezes for a moment. Then a... contemplative expression settles on his face. He takes a deep, slow breath. "It's... been a while, hasn't it. I... suppose it would..." He trails off for a moment, before nodding. "Yeah. Let's... go."

 

And so, an hour later, the two of you are in front of a sadly familiar gravestone. It's quite a bit more overgrown than it was the last time you saw it. You try to come up with something to say.

 

"...uh... hi Mom."

 

You fail entirely.

 

The two of you stand there, staring at a rock with words for a long time. Eventually, your hand curls, and you turn to your father. "Do... do you think she'd be proud of me?"

 

"...more proud of you than she would be of me," he replies.

 

You stand there for a few minutes longer, before the both of you decide to turn away.

 


 

Dad decides to drop you off at your workshop on the way to work. Not that you're likely to do much work today, but you also… didn't really have any plans. Sure, you've got friends now, but outside of cape stuff and dating you… really don't have a social life. Cape stuff and dating are good enough for you, though.

 

...do you even need a social life, actually?

 

"Uh..."

 

You blink, turning around. "Oh! Hello, Dinah. How are you?"

 

"Oh, I'm fine. How are you?" Dinah asks. "You seemed a little out of it yesterday."

 

"Was I...?" You think back, before wincing. "Oh, yes, well. When I get tinkering, I sometimes lose track of the world around me. I am so sorry that I ignored you, it certainly wasn't my intention."

 

"Yeah, I figured it was something like that. I was actually hoping you could, uh, train me some more?" Dinah holds out her spear. "I know I've done good, but I figure if I actually know how to use this I can, you know, help out the next time there's a big fight."

 

You sigh a bit. She's a little eager, but then, so were you. "Sure thing. I actually need to practice using some of my powers during combat, and teleportation... wait, no," you remember, "I gave all the robots today off. I can't practice teleportation-based combat. But that's fine, I've got other things to practice."

 

"You gave them a day off?"

 

"Yeah, after everything that happened, I figured they deserved it."

 

"...do I get days off?" Dinah asks.

 

You smile a bit. "I'll talk to the team and figure out the schedule."

 

"Great! So... uh... training?"

 


 

You spend a couple hours sparring with the young girl, mostly shoring up her combat form and getting her to a point where she can react instinctively to the attacks. Dinah figures out how to keep you away with her spear, and you give her some tips on her footing while you practice preacting to her attacks. By the end of it, you're at a point where you're practically clairvoyant, although you don't think you've quite got the skill nailed down, and you're confident enough in Dinah's own skills that you feel the next step will be teaching her how to fight while in flight.

 

All in all, you feel that went well.

 

After she leaves, though, you start to turn over the last few days in your head. You've been out of it long enough to miss the formation of several new gangs, and you also discovered the Dragonslayers acting within your city without finding any good reason for it. You should probably take a bit of time to get a feel for the current cape scene, just in case something important crops up.

 

Fortunately, you do have the number of one of the local protectorate capes. You're... not sure if it's appropriate for you to call Armsmaster for a status update, but he's the local Protectorate leader, so... it's probably within his job description?

 

Better to ask forgiveness than permission, in any case.

 

"...Armsmaster. Who is this?"

 

"This is Gestalt, of Fable."

 

"Noted. I'll add this number to my contact list. What seems to be the issue?"

 

"Mostly I'm trying to catch up on developments that occured during my convalescence," you explain. "Metis did mention that some groups replaced the Empire, and I'm also wondering if there's been any progress on determining why the Dragonslayers were helping Coil..."

 

"I see. Allow me a moment to pull up the relevant files... Firstly, the Empire 88's financial backing has effectively dried up, and a good portion of their enforcers were arrested after your attack on the rally. This means their capes have had to split on various ideological and monetary lines. The largest remnant are led by Victor and Othala, with Fenja, Menja, and Crusader as enforcers; they're calling themselves the 88ers, and they appear to retain access to most of the Empire's unofficial funds, which they're leveraging to reform the group around the ideals of white supremacy."

 

"Ah, the 'we're better so we're protecting you' rhetoric?"

 

"Yes, they're the 'gentleman's nazis,' so to speak. That said, they seem to be focused on securing their territory, since the fracturing has led to multiple intrusions by other villains. The ABB and Merchants, of course, are seeking to expand their reach, especially now that Coil's gone, but the other Empire fragments are also fighting the 88ers. Hookwolf's crew, for instance, have effectively split off into controlling the fighting rings--dogfighting as well as pitfighting--which means the 88ers have little influence in the more impoverished parts of the city."

 

"Hookwolf's crew... I presume Cricket and Stormtiger are still with him?"

 

"Correct. And Night and Fog are still with Purity, although we suspect they've moved out of the city."

 

"Really? That's... surprising."

 

Armsmaster hums. "I cannot officially state our reasons for believing this, but I will say that Shalem has excellent insight into the Empire's inner workings. The last fragment of the Empire is the trio that is calling themselves the Proletariat, consisting of Purge, Perplexity, and Porcelain."

 

You blink a bit. "I'm unfamiliar with those names..."

 

"Purge and Perplexity are two of the capes that triggered during the rally," Armsmaster explains. "Purge is the glowing Blaster, and Perplexity is the woman who can mess with people's senses and paint spirals on everything. As for Porcelain, he's just Alabaster under a different name. The trio espouse the rhetoric of white supremacy and the genocide of non-aryan people; they've already attacked multiple businesses of non-white ethnicities and killed a large number of people."

 

"...how large a number?"

 

"Director Piggot is considering pushing for Purge in particular to be sentenced to the Baumann Parahuman Containment Center, and the other two will likely be imprisioned for life if captured."

 

"I... see." You swallow nervously. "I hesitate to ask, but what about the other members of the cluster trigger?"

 

"Fortunately, they're less aggressive overall. Two of them--the cloud-based Shaker and the cape duplicator--have formed a 'performance villain' duo."

 

"Performance villain?"

 

"You are familiar with how Uber and Leet record their crimes? Nimbus and MultiMeister appear to be doing something similar, trying to portray themselves as cultured criminals. They've mostly stuck to robbing wealthy former Empire holdouts, most likely attempting to distance themselves from the gang in order to boost their reputation."

 

"Ah. 'Gentleman thieves.'"

 

"Precisely. As for the other three, we're not certain what they're up to. Which is typical for capes with Stranger powers... We have evidence to suggest they assisted in the breakout of Purge, Alabaster, and Nimbus, but no hard proof. That said, some of our dark agents have heard rumors of a new mercenary crew in the city; they're apparently calling themselves Sleight of Hand, and if the rumors are to be believed they specialize in infiltration."

 

"Faultline has some competition, it would seem," you say dryly.

 

"Indeed. We've tentatively assigned the three strangers the names of 'Makeup', 'Lanky', and 'Tailor', mostly based on the changer aspects they demonstrated in your recorded footage."

 

You choke a bit. "Wait, Taylor?"

 

"Yes, because he changed his clothes."

 

"Oh--OH! Tailor, as in... sewing. Right, sorry, I thought you meant Taylor, the name."

 

"...I did not," Armsmaster says, blandly.

 

"Ah. My apologies. Just... some momentary confusion on my part." You clear your throat. "About the dragonslayers..."

 

"We've interrogated the members that you captured," Armsmaster states. "They worked with Coil as an alliance of convenience. He believed they had the skills to subvert your tinkertech, thereby neutralizing the threat you posed, while they have demonstrated a... worrying degree of interest in both your armors and your robots."

 

You frown as you contemplate those words. A degree of interest in your robots... why would...?

 

Suddenly your conversation with Dragon pops up in your mind. The way you spoke of robots, of sapient AI, as children that needed to be mentored. She was the only one to hear your words, there was nobody else nearby... but she's been fighting a losing battle against the Dragonslayers for years. Hell, it's right in their name--the slayers of Dragon. And if they've been stealing her power armor for so long... then they'd have a way to outmaneuver her. Which means...

 

Oh god.

 

Dragon's been hacked.

 

The realization makes your blood run cold, a feeling that is interrupted and amplified when you feel another power slot open up. You barely manage to contain your reaction to a strangled gasp.

 

"Gestalt?"

 

"Ah--sorry, Armsmaster," you reply quickly, "I just--well. Ahem. The idea that the Dragonslayers are here because of me is... disturbing, to say the least."

 

"I agree. For them to take an interest in you... it's quite worrying. However, they seem to be laying low for the moment, so there is that." He clears his throat. "Is there anything else I can help you with?"

 

"...Actually, yes," you admit. "I'm considering setting up a charity performance with Mouse Protector, but I don't know her contact information."

 

"...Mouse Protector."

 

"Yes."

 

"You're considering setting up a performance... with Mouse Protector."

 

"I'll admit, the idea came to me while I was half awake. But given the state of Brockton Bay, I think it's a good one."

 

"...I see..."

 

After a moment's consideration, he gives you Mouse Protector's contact details, and you bid him farewell with thanks.

 

Then you turn to your three new cards. One seems to be an enthusiastic laser pointer, of all things. The second... hmmm... you recall seeing a hovering jellyfish before, though that was a while ago. And then there's the third, which is a silver card with a very, VERY fancy pocket watch.

 

Which to pick, which to pick...

Chapter 44: Look For Queens, Part 5

Chapter Text

You wake up sunday morning, thinking over everything you've learned during your usual morning exercise routine. Of the Empire remnants that plague the city, you feel the most pressing faction is the Proletariat; the 88ers are shoring up their defenses and likely want to act as 'noble' as they can, while Hookwolf's crew might be more violent but they, at least, control and contain their violence to various 'rings of honor'. The Proletariat, on the other hand, have decided on a campaign of murder and mass destruction which has led to multiple deaths. The other gangs are a problem, but the Proletariat are a danger. They have to be removed from the board, as soon as possible.

 

But more dangerous than even them are the Dragonslayers. Anybody having access to Dragon's core processes is worrying, given how important she is internationally, but the fact they exploit their access to steal from her--and that they came to Brockton Bay explicitly because of your own robots--suggests a worryingly exploitive mindset, one that could undermine all that Dragon's accomplished and threaten anybody that's worked with her. For her sake, and your own, you have to bring them down--which isn't going to be easy, you'll need to make a means to protect your own robots from them, as well as figure out how they have access to Dragon in the first place. It's a long-term project, and...

 

...and it's definitely something you can't do on your own.

 

Taylor: Hey Madison, I've got some things I need to talk with you about.

Taylor: Can you drop by the workshop?

Madison: Sure thing! Should I dress up?

Taylor: I'd like it if you wore your hat, yes.

Madison: /Only/ my hat?😘

Taylor: I would like it if you wore your hat in addition to a workshop-appropriate outfit.

Madison: 😑

Madison: Alright, alright. I'll be there.

 

"Hey Dad, I'm going to be doing some tinkering today," you call downstairs.

 

"Really? What kind?"

 

"How many times have I told you, Tinkering is an art--"

 

"--not a science, yes, I know. But even artists have something in their mind to aim for," he points out, amused.

 

"I'll figure it out when I get to the workshop."

 

"Which you can teleport to."

 

You give him a look as you come down the stairs. "That doesn't invalidate my point in the slightest."

 

"Sure," he says, shaking his head with a grin.

 

You huff, before turning to the robot already in the kitchen. "Hey, M.A.I.D., you need anything?"

 

She boops mildly, gesturing at the almost empty canister of dish soap.

 

"Alright, I'll go on a grocery run on my way back home."

 

"I'm sure PHO would like that," Dad quips.

 

You roll your eyes at him. "I'll be out of costume, Dad."

 

"Of course you will. Stay safe and... have a good day, alright? As much as you've done for the city, you deserve to have some time for yourself."

 

You smile a bit. "I'll try, Dad."

 


 

"So," Madison asks when she arrives at the workshop, "what did you want to talk about?"

 

"You know how Dragon's an AI?"

 

"...I'm thoroughly aware now, yes. What's the problem?"

 

"She's been hacked," you explain. "By the Dragonslayers."

 

Madison takes a deep, slow breath, before letting it out. "...crap. Hold on a sec."

 

You watch as she puts on her jewelry, finishing with her tiara, then transforms into Metis.

 

"Okay, I'm thinking it over with the power of some tinkers, and I think I need to reiterate: Crap. This is bad. This is really, really bad."

 

"I know it's bad--"

 

"No, let me spell it out," Metis interjects, "at least so I can get it out of my head and into the open. Dragon is a self-aware AI--cognizant enough that she actually TRIGGERED--so she was most likely made by some cape. Either a Tinker or a Tinker-adjacent thinker. With me so far?"

 

"Yeah."

 

"So that means her code should be incomprehensible and therefore impenetrable, to normal people at least. Hacking her should be basically impossible, except for the person who made her. For somebody to hack her, they either have to have made her in the first place, or they have to be a tinker slash thinker in their own right."

 

"It gets worse," you add. "The whole reason the Dragonslayers came to Brockton Bay? They were worried about my bots--or at least, about my views on artificial intelligence. Views I discussed privately with Dragon."

 

Metis hisses in a breath. "Yeah, that's... not good. Like, seriously not good. The Dragonslayers regularly raid Dragon for her tech, and as honestly awesome as your tech is--seriously, it's rad, don't get me wrong--it's not nearly up to her specs. And you gave her that mass manufacture version of power armor, so they probably have the blueprints for that too. Granted, I don't know how much of their power is because they have some sort of hack into her, but even if they can't hack our stuff they've got some seriously souped-up gear. You and I can probably go toe to toe with them, since we're not just Tinkers, but the others..."

 

"Yeah. I mean, they'll be gunning for me specifically, but collateral damage... it could be big."

 

"And that's just with them focusing on us right now. Dragon runs the Birdcage, she monitors the Endbringers, she's an important part of the Guild... There's a lot of trust put in her, and if the Dragonslayers do anything to damage or even destroy her, that's... that's going to fuck everyone over."

 

"So... we're on the same page," you concluded. "The Dragonslayers need to go down ASAP."

 

"Yeah, now the only question is how to do it. I mean, we can't just pop across the border and track down a gang of mercenaries--at least, not until the school year ends. Or you come up with a really good teleportation drone."

 

"...we can't," you agree, "but Armsmaster can."

 

Metis cringed. "I dunno, he is part of the Protectorate."

 

"What... what does that have to do with anything?"

 

"...He's government," Metis deadpanned. "Like, sure, maybe he's squeaky clean, but he's still working for people who would kill to have control of every cape ever. And don't pretend like there's no corruption in the system, Taylor, you've seen and fought enough of it to know that's untrue. If Dragon does have a backdoor exploit, or she can be hacked, we want to close that access point--not hand it over to a group that would probably rewire her to serve America above all else."

 

"We may need his help in any case. We don't know how the Dragonslayers have hacked her--it may be a program, or a specific console--"

 

"Taylor." Metis taps her head meaningfully. "Tinker Tiara."

 

"...right."

 

"It wasn't a bad idea, just one that came with too many caveats. And hey, maybe we can ask him for some Dragonslayer armor to examine--you know, so we can get a read on what we're fighting."

 

"Or we could try to get some off the Dragonslayers still in town. Probably be easier to do that. We could ask Dinah about it... you know, if we want to bring the team in on this."

 

Metis hums thoughtfully. "Coin toss on that. Dinah would definitely be useful, and the others... I don't think Zoe could defend herself, but Kanta might be able to, and Emily... let's be honest, Emily could probably melt right through their armor. It'd be dangerous for the wearer though." Her fingers rap against her chin as she considers. "...do you think we could get them in on capturing a Dragonslayer without mentioning the Dragon Is An AI thing?"

 

"...That feels uncomfortably like lying to them."

 

"Yeah, that's... hm. That's a good point. Maybe we should have a team meeting about this later." Metis shrugs with exasperation. "Is there any other world-breaking revelation you want to let me know?"

 

"I have a new tinker power that basically lets me slow down my personal time so I move faster relative to everything around me."

 

Metis blinks.

 

"...Granted," you admit, "I haven't built anything with it yet. You want to help out?"

Chapter 45: Look For Queens, Part 6

Chapter Text

"What are you working on?" Amy asks as she enters the workshop.

 

"Well," you explain, "I got a new Tinker power yesterday--"

 

"Of course you did."

 

"--and I needed to talk to Madison about some cape-related matters anyway, so after we got done with that we decided to test her new Tinker Tiara. You know, the one that has elements of Armsmaster, Kid Win, and Dragon's powers all mixed together."

 

"It's a doozy," Metis agrees. "Doesn't quite make me a tinker, exactly, since I can't make anything of my own, but I can modify what other people make a lot."

 

"Sounds like you're going to be helping Taylor out in the workshop quite a bit." Amy looks over at the workbench. "So, what have you made so far?"

 

You step aside, gesturing to a table with six pink disks. "Behold, the Waveform Interpolation Stabilization Provider!"

 

 

Amy watches with some bemusement as the four-inch disks unfold into a collection of flying robots. "They're smaller than the S.P.R.I.T.E.s..."

 

"Yep. They don't run as long either, they'll only stay in active mode for, like, fifteen minutes if they're not connected to a power source. Luckily, they can plug into phones and share battery life with them. Heck, they're meant to be paired with phones anyway!"

 

"Taylor's new tinker power basically makes devices that make her faster than anything," Metis explains. "Which, obviously, could be applied to her armor to give her a mover rating, but... well, I suggested maybe it could enhance her role as overwatch, let her give us orders that much more quickly. Which led to talking about the logistics of fast communication, which led to the idea of comm networks, then rapid deployment, and... it, uh, it kinda got away from us," she admits a bit awkwardly.

 

"Really," Amy deadpans. "I couldn't tell. Well, alright, you obviously want to show off, what do these ones do?"

 

You roll your eyes fondly at her sass, but continue on undaunted. "The W.I.S.P.s are multifunctional. In their passive mode, the folded up disks, they serve as a hypersecure comm system. They'll go over Fable's ears and, at will, we can trigger a skull-localized time dilation field--"

 

"Okay, stop, that sounds SO fucking dangerous it's not even funny," Amy cut in. "Do you know what happens if the blood flow from the brain is not going at the same rate as the rest of your body's blood flow? Because that's... it sounds like a mix of intracranial pressure and oxygen deprivation, and I don't think those would balance out well."

 

"Yeah, Metis brought up the same concerns during development. With a properly tuned dilation field it's fine, but I'm going to have to tune each individual one to each member of the team. And probably retune them at regular intervals..." You rub the back of your head. "We did get it to work eventually."

 

"With minimal damage," Metis assures Amy quickly. "T.R.A.C.E.I. was keeping an eye on us the whole time."

 

"And you didn't stop them?" Amy asks the robot.

 

"I Felt It Was Better For Them To Get It Out Of Their System. And I Did Have You On Speed-Dial."

 

"...I'm telling P.H.E.A.D.R.A. that her sister's an enabler. Or brother. Sibling. Whatever. You're an enabler."

 

"I Shall Never Live Down The Shame."

 

With a sigh, Amy turns back to you. "Alright, what's so vital that you're willing to risk timewarping related brain injuries for it?"

 

You cringe a little. "It's, um... we'll be able to talk to each other over comms faster than the enemy can hear us. Like say five minutes worth of stuff in ten seconds. Should give us a major advantage in rapidly adjusting our tactics to changing situations."

 

"...I'd say 'that's it' but I know how crazy fights can get. Just... don't abuse that system, please. For me?"

 

"Of course not. Anyway, the second part of the W.I.S.P.s, and the part I'm really proud of, is that they're all able to teleport to each other."

 

"That's... big?"

 

"Oh, so big. All my other robots are beacons--you can teleport to them, but not between them. Thanks to Metis's help, though, I managed to incorporate a cycling remote within the W.I.S.P.s lower frames. Basically, the same system that lets them all talk to each other and serve as our comms also lets them, in their active robot mode, locate and summon each other."

 

"So if, say, Matron is walking down the road and sees a cape fight," Metis explains, "she can tap her W.I.S.P., and our W.I.S.P.s will pop out of our phones--we'll go grab our armor, put it on, then tap our W.I.S.P. and hey presto, Fable's on the scene."

 

Amy slowly raises an eyebrow. "...hey presto?"

 

"It's a legitimate tinkering term," Metis insists with a blush. "And I'm a... semi-legitimate tinker! I make my own gear and everything!"

 

"I couldn't have made the W.I.S.P.s without you," you assure her with a smile. "Seriously, if I'd tried to pack all those functions in on my own, we'd end up with something the size of a dishwasher, at least."

 

"You couldn't make it fold up like your armor?" Amy asks.

 

"Well, no. Not without Metis's help."

 

"And I couldn't do that without copying Armsmaster, Kid Win, and Dragon's powers," Metis admits. "So yeah, it really was a major group project."

 

"I don't know if it counts as a group project if the others aren't aware of their participation," Amy quips. "Alright, you've tinkered up something incredible, again. Bravo."

 

You get the sense that she's annoyed at something, but not necessarily at you. You just happen to be in range of her frustration. Of course, being the good girlfriend you are, you decide to do something about that.

 

"You want to work on some more plants?" you offer, gesturing toward her own projects.

 

"Actually, I..." Amy sighs, rubbing her forehead. "Can you maybe... this is stupid."

 

Metis grins, wrapping an arm around her shoulders. "Come on, Ames, you know we're here for ya."

 

"...You know that living sword you helped me make?" Amy manages to grind out. "I want... I want to learn how to use it. Like, really use it."

 

You nod. "Sure, I can teach you a few things. Let's head out to the floor, you'll be able to practice some basic stances there...

 


 

The rest of the afternoon is spent swinging a metal umbrella at a sword made out of a leaf. Between your clairvoyance, training, panache, and Amy's own experience watching Brandish, you manage to get her from 'totally unskilled' to 'could hold her own in a fencing tournament' before she collapses from exhaustion. You and Metis give her some advice on how to build up her muscles, even after she points out she can probably change the sword's weight on the fly, and she goes home a little less grumpy than before. Metis also waves her goodbyes, detransforming and shooting off a text to the rest of Fable to have them come to the workshop tomorrow so you can tune and hand out everyone's W.I.S.P.s.

 

As you're packing up, your eyes fall on your helmet, the modifications for your cat ears sticking out like... well, like cat ears. It reminds you of the very silly, random idea you had a couple days ago, and the fact that you do actually have Mouse Protector's contact info now...

 

Well, you're going to be held after school for the rest of the week anyway. You write an e-mail to the woman, pouring your public relations training into it.

 

"Brockton Bay calls for aid"

From: [email protected]

To: [email protected]

 

Hail, oh protecter of the small and overlooked!

 

I am Gestalt, the founder and leader of an independent hero team in Brockton Bay. By our recent efforts, we have removed the leadership of two of the most entrenched villanous gangs in the city; however, they did not go easily, and left our city with considerable damage. In my efforts to support the repair and restoration of my city, I discovered the many fundraising events you have participated and performed in, which in turn sparked my own inspiration.

 

The deathgrip of the gangs has finally been loosened, but the people of Brockton Bay still feel the weariness that their presence inflicted. The city needs money to rebuild, but more than that the people need to renew their sense of wonder and hope, to be ready to grow and retake what has been lost. I believe that a charity event would be perfect to address such concerns, and if it were attended by such a vaulted independent as yourself, it may prove to be one of the more successful of its type to grace the city.

 

Your experience in setting up this event would be most beneficial, but your agility and skill with the blade are legendary, and I must admit that I wish to test my mettle against it. A public showing of a swordswoman dressed as a mouse trading blows with a parasol-weilding girl in a fuschia metal battlegown would likely attract a crowd in any case. Perhaps we could even test our manners of teleportation against each other, make it a true challenge: the novice taking lessons from the expert. No matter the result, however, I feel your presence alone would elevate the experience to one of the most memorable things any young mousketeer in attendance would ever have.

 

I look forward to receiving your reply, and I hope we may work together soon.

 

You give the e-mail one last look, nodding to yourself before you shoot it off and head home. Your evening is spent trying to catch up on your studies, but the various discussions that happened through the day have you so distracted that you barely manage to make any progress.

 

Oh well. You've got a lot to work on anyway.

Chapter 46: Look For Queens, Part 7

Chapter Text

You take a deep breath as you head downstairs. "Hey, uh, Dad? After school today, I'm... well, there's afterschool classes because I was gone for a week, but after that I think I'll be... heading out on patrol."

 

"Oh." He nods. "I... I guess that makes sense. People probably need to see that Gestalt's recovered, right?"

 

"Yeah. And, you know, I might as well try to talk to the Wards at some point."

 

"Right, of course."

 

"Do you, um..." You swallow a bit nervously, working up your nerve. "...want to meet my team?" you finally say. "Like, actually meet, instead of, um. You know."

 

"Being rescued from a villain by them?" Dad shrugs. "Sure, why not?"

 

"Great!"

 

"I have some things I need to talk with Matron about, anyway."

 

You swallow. "What?"

 

"I mean, she's the adult on your team. Her and Ninja, but she's the senior. Actually, do you think you can arrange a one-on-one meeting this afternoon?"

 

"...Uh... s-sure, Dad. I'll... do that." You consider the situation. "Maybe, uh, you know that corner of the park... the one with the half-dirt path?"

 

"That sounds good," Dad says amicably. "I'll meet you there this afternoon."

 

You nod again, quickly backing out of the room. This could go badly. Really badly. But... at the same time, you've wanted aunt Zoe and Dad to reconcile for so long, and... and it's not like he'll recognize her, right? Not after not recognizing her during the rescue from Coil's base.

 

...speaking of which, you should probably make something for Dad. Just in case he gets attacked again. The P.I.X.I.E. didn't exactly work out.

 


 

The routine of school is boring and comforting in equal measure. A structured schedule that lets you know society and your place in it are still stable is surprisingly reassuring, given everything you've been through. You mention this odd dichotomy to Amy at lunch.

 

"I get what you mean," she agrees. "Hospitals can get really crazy. Sometimes I feel like I'd forget I was a teenager if it wasn't for school, you know?" She sighs. "I think I actually did forget, for a while."

 

"Really? What changed?"

 

"Some dork called me the most heroic person in Brockton Bay and dragged me into a harem."

 

You huff with annoyance. "It's not a harem, and I didn't drag you into it."

 

"...I notice you're not denying the dork accusation."

 

"I fly around in a metal ballgown. Dork is probably the mildest way to describe what I am."

 

Amy huffs, annoyed her barb didn't land as hard as it could have, but she smiles anyway.

 


 

You stay after school for some boring catch up lessons, which... aren't actually all that boring. What do you know, Arcadia even makes catch up work enjoyable. As soon as you're out, though, you head to a discreet location and teleport to your workshop, making a few calls to get the team ready for a late afternoon patrol. After a moment's thought, you also call the Protectorate.

 

"Hello, this is Gestalt. Team Fable is going to go on patrol later today, I was hoping to coordinate with you. Maybe do a joint patrol with the wards?"

 

"Your team consists of flyers, correct?"

 

"The semantics are debatable, but that is effectively true, yes."

 

"I believe we can connect Aegis and Kid Win with you, in that case. Do you have any other questions?"

 

"Do you know where the Proletariat gang territory is?"

 

"One moment... ah, I'm sorry, they don't actually hold territory."

 

You blink. "They don't?"

 

"No, they mostly just... attack nonwhite people and businesses," the calltaker explains awkwardly. "Real crusaders for the cause."

 

That's... probably not sustainable, if you understand gang politics at all. Without a support base or anywhere to hole up, three parahumans aren't going to last long painting a target on their back. But it does make tracking them down that much more difficult.

 

"In any case," the calltaker continues, "the Wards are under strict orders not to intervene in Proliteriat situations. They're a little too dangerous for their level."

 

"Of course, I understand. When and where can we connect with Aegis and Kid Win?"

 

"They'll be starting their patrol on the southwest corner of Green Street."

 

"Thank you. We'll meet them there, then."

 


 

You pass the details on to the rest of your team, who all agree to the meeting, though Madison makes a quip about air traffic and hauling armor across miles that makes you consider making your battlegown more portable in its shrunken form. But that is a thought for later. You pass the time waiting for your team to arrive by training with T.R.A.C.E.I. and your thinker power. By the time everyone else has arrived, you feel as though you've fully grasped how to react to the future in the now, and you've got a few ideas on how to use your S.P.R.I.T.E.s as well, mostly on T.R.A.C.E.I.'s suggestion.

 

"So patrol with the Wards, huh?" Madison slips on her last ring, checks her anklets, snaps her belt on, then transforms into Metis and activates her armor. "That's either going to be very interesting or very boring."

 

"How do you figure that?" Emily--Phoenix Drake--asks as she looks over her lance.

 

"The Wards have a lot of experience, but a lot of restrictions too. They might have some good stories to tell, but that's only if they're willing to break out of their rules. And--who are we working with?"

 

"Aegis and Kid Win," you confirm.

 

"...yeah, Aegis is going to be boring," Metis deadpans.

 

Matron gives her a dry look. "There's no reason to be rude--"

 

"From what I can tell he's one of those 'by the book' kinda people. Nice, well-meaning, but ultimately he doesn't have any 'adventure' to him. Kid Win at least has some pizazz--and he's recently figured out his specialty, so he might actually have some things to talk about. I'm not saying they're bad kids, they're great kids, but... let's be real, the Protectorate coddles the Wards," Metis says flatly.

 

"I wouldn't say that," you counter. "They had to deal with Shadow Stalker, after all."

 

Metis flinches. "Right. Yeah. Sorry."

 

Ninja shoots a look to Matron, who simply shakes her head. "Later. Dinah, you all ready to go?"

 

"Yep!" Portent picks up her ice spear. "69.0206 percent chance we see some action on the patrol."

 

"We'll tell the Wards when we meet them," you decide, and the six of you take to the skies.

 


 

Aegis flies up as you arrive at your destination, followed by the much more confident Kid Win. "Team Fable," he says professionally. "It's good to finally meet the new heroes everybody's talking about."

 

"And it is a pleasure to formally make the acquaintance of the current Wards leader," you reply, holding out a hand for a midair handshake.

 

Is proving that you can handle such a mundane gesture while being held aloft by your personally crafted battlegown showing off a little? Perhaps. But Aegis takes it in stride, shaking your hand politely.

 

"So," Metis says, hovering closer to the pair of Wards, "what do you gentlemen have for us fine ladies today?"

 

"Hopefully just a publicity patrol," Aegis replies. "Fly around, sign some autographs, that sort of thing."

 

Metis sighs. "A chance to show us a good time, and yet you fall so short."

 

"Metis," Matron scolds.

 

"It may not be as simple as that," you warn the Wards. "Portent has predicted a roughly sixty-nine percent chance we encounter something worthy of note."

 

"Well," Aegis says, "I'm sure that together--"

 

The sudden roar of an engine catches all of your attention, as a truly massive vehicle suddenly turns the corner. Its doors slide open, and no less than sixteen of the Dragonslayers emerge from the sides. And then a giant robot--no, a mecha--steps out of the back.

 

"CITIZENS OF EARTH," booms a voice, "STAND BACK! THE GLOBAL DEFENSE INITIATIVE IS HERE TO TAKE DOWN AGENTS OF THE BROTHERHOOD OF NOD!"

 

"...oh that is so not lore-accurate," Metis gripes.

Chapter 47: Look For Queens, Part 8

Chapter Text

Your W.I.S.P. activates, in resonance with the rest of Fable's, and time seems to freeze as you look over the battlefield.

 

"What's the plan?" Metis asks over your temporally-enhanced comms.

 

"...what did you mean by lore-accurate?"

 

"That's a KDB-5 Sickle," Metis explains, nodding toward the four-legged mech. "They appeared in Red Alert timeline, not the Tiberium Wars timeline. Same franchise, different games."

 

"How do you know that?" Pheonix Drake asks, voicing your own confusion.

 

Metis sighs. "So I may have done a little research into fictional mechas while making my Tinker Tiara..."

 

"Focus!" you snap. "Metis, what can you tell us about it?"

 

"Assuming Leet built it accurately? It's anti-infantry, not anti-air, the guns won't be able to point upward. It can jump, though, so they might get on the roof to counter that. And the soviets--yes, the soviets, the game's set during a hypothetical world war three--made it cost-effective by building it out of relatively cheap materials, I'm pretty sure any Brute can tear into it. Of course, that's assuming Leet stuck to the game lore, but with my tinker powers, I'm going to give that a solid maybe."

 

"And the big car?" Matron asks.

 

"I think it's supposed to be an MCV, that's more lore-accurate at least, but really it's just a big car."

 

"Right. Portent, what's the dangers here?"

 

"80.6991 percent chance of severe injury to the heroes present. These guys are playing hardball."

 

You inhale a sharp hiss of breath, thinking quickly. You'd like to capture a Dragonslayer, to get some answers from them. Or Uber and Leet, maybe. But you definitely don't want to put Dinah in danger...

 

"Alright. Matron, I want you on overwatch and standby; if one of us is struggling, you port us out--maybe use your shield if you can. Portent, you're with the Wards, you'll be getting civilians out. Ninja, Metis, you deal with the Dragonslayers, keep them off balance, try to cripple their armor, Portent and the Wards will join you once they've cleared the area. Phoenix, you and I are on anti-vehicle; you melt that big car, then you come help me tear that mech to pieces. We need to hold out until the Protectorate arrives. Any questions?"

 

"Can I trash talk Uber and Leet?" Metis asks. "Cause you know, it'd be fun."

 

You roll your eyes, hearing her hidden intent to . "Assuming they engage with you, sure. Alright, everyone, get ready to move in three... two... one!"

 

As the W.I.S.P. fields shut off, you all fly toward your goals, Matron swiftly taking position over the impromptu battlefield while Portent quickly gathers the Wards away. Metis swoops over the crowd of dragonslayers, peppering them with laser blasts that most of them shift to block, though you do see one stumble a bit as a laser hits him in the knee joint. Ninja springs forward and--

 

Ah.

 

Yes, maybe you should have made them a helmet. Eighty percent chance of serious injuries, that probably includes power-armored fists to the face...

 

Matron is on the ball, though, instantly teleporting in, catching Ninja as they go down, and knocking out the offending dragonslayer with her saucepan. A quick call with her W.I.S.P. and she's flying back out--oh, and Metis is following her, healing, right. The remaining Dragonslayers try to shoot them, but Metis throws up a shield to deflect their shots.

 

That leaves you and Phoenix Drake alone with the crowd and two big machines...

 

Phoenix Drake takes advantage of the Dragonslayer's distraction to aim her fire lance, melting the MCV in half in a matter of seconds. You, on the other hand, go to town on the mecha, sending S.P.R.I.T.E.s to every weak joint you can identify before rapidly teleporting and switching your parasol between heat, freezing, and electrical power to slash at all the critical components. In a matter of moments, the mech collapses, its guns falling off and the gunner and pilot hatches sliced open to reveal a thoroughly cowed pair of capes.

 

"Hey listen--"

 

You don't listen to Uber, parasoltasering him and Leet immediately before tossing them into a nearby building.

 

Unfortunately, while you've taken care of the big threats, you and Pheonix Drake are left to face fifteen Dragonslayers alone. You turn on your W.I.S.P. even as they turn their attention to you.

 

"Pheonix, I'm not going to be able to dodge what comes next, but I can tank it. You need to stay out of line of their shots, though, they'll immediately deactivate your armor and you don't have a way out of it if that happens."

 

"But won't you be trapped in your own battlegown?" Phoenix Drake protests.

 

"I can teleport out," you assure her. "And I have a changer ability now, so I can change my face and still be in the fight."

 

"...Alright, if you're sure..."

 

"I am. Get ready to rain fire down in four, three, two..."

 

As soon as you deactivate your Wisp, you combine your thinker powers and your limited superstrength to literally tear your S.P.R.I.T.E. controls out of the gauntlet of your battlegown, just a half-second before the Dragonslayers shoot you in the back with EMP dischargers that shut the rest of the battlegown down. Drakeward tries to take out some of them with her fire, but her attack only serves to get their attention, and they all point their guns up at her...

 

 

...which means they are entirely unprepared when you teleport into their midst.

 

You've been exercising every morning for months now, eating healthy food, learning how to fight, and carrying heavy metal loads as you work around the workshop. This means that, as Madison would put it, you are jacked, and that's before you layered on catlike strength, reflexes, and leg muscles. And now, with the crowd of Dragonslayers threatening your girlfriend, you feel the need to show them exactly why you took the effort to attain this status in the first place.

 

You highkick one power-armored goon into another, flipping off on impact to grab the helmet of a third, spinning him around with the momentum of your body before releasing your grip and finishing your backflip by driving your feet into the chest of a fourth thug and catching his gun as it goes flying.

 

The Dragonslayers are completely disoriented by this sudden flurry of motion, with some of them trying to shoot you (you dodge) and some of them trying to shoot Pheonix Drake (she also dodges, and takes the opportunity to swoop down and knock three of them out with her fire lance). With half of them down, the rest decide to bail out, activating jets on their boots and rocketing away. You try to get off a few shots with the EMP gun as they go, and manage to down two more of them, but your unfamiliarity with firearms in general knocks you on your back and the rest get away.

 

You groan as you push yourself back to your feet, taking in the burning wreckage of the large vehicles and the many groaning and unconscious goons around you.

 

"I think that went decently well," you say to Phoenix Drake dryly, as PRT vans turn the corner.

Chapter 48: Look For Queens, Part 9

Chapter Text

"...and that's when they ran," you finish telling the PRT troopers. "I managed to shoot a couple of them, but the rest got away."

 

"I see. And just to confirm... you are claiming you are the cape known as Gestalt?"

 

You raise an eyebrow, putting your hand on your hip. "Is that really so difficult to believe, gentlemen?" you say, in your best formal victorian tone.

 

The trooper stares at you for a moment. Clearly, shapeshifting your face into a cat's has had some unexpected side effects.

 

"...alright, if you say so. In any case, we need to gather up the prisoners for processing now. Which means," he sighs, "getting them out of these suits."

 

"I'm quite certain I can help with that. In fact," you hum as you look around, "I've been meaning to get a hand on one of these myself. The Dragonslayers have taken a particular interest in me, it would seem, and understanding how their technology works would help me in protecting myself and my team."

 

"...I'll pass that up the chain," the trooper says dryly. "In the meantime, let's pull this armor off of them."

 

The process of getting the power armor off the fallen mercs is a bit complicated, but you, Pheonix Drake, and the PRT troopers work together to get it done within the hour. That's enough time for the leader to get word back from his superiors that you are, in fact, allowed one Dragonslayer suit. One. Well, you'll take the win; you've managed to land a heavy blow against your enemies this time.

 

Speaking of heavy blows...

 

You pull your W.I.S.P. from your battlegown's helmet, putting it back in your ear and turning it on. "Matron, do you read?"

 

"Yes, I'm here Gestalt. And so is Ninja, thank god. Metis was able to put them back together."

 

"Mostly put them back together," Metis chimes in. "The bone damage and blood loss was bad, not going to lie, and I'm... not sure they shouldn't get an MRI. I'm not an expert on brains. But yeah, the rest of their head is back together, even if they'll have a major headache when they wake up."

 

"...Metis, get them out of their armor," you decide, "and take them to the nearest hospital that can do that. And make sure they to get a copy of the P-I-C 22 form. Not the 24 form, the 22 form."

 

"The what now?"

 

"Legalese document about not revealing an injured parahuman's identity against their will, you can sign it for Ninja as a teammate."

 

"Right..."

 

"Matron, if you'll bring her armor down to me, I'm going to drop it off at the workshop with my battlegown and a Dragonslayer suit I've been offered."

 

"Do the Dragonslayer suits have any tracking devices?"

 

"They did," you reply, "but I've already removed them, and all the radio units."

 

"Oh. Good."

 

"Oh, and... before I forget," you add awkwardly, "my dad... wants to meet Matron. In the corner of the park. I, uh, told him I'd bring you over after patrol--"

 

"It's alright," Matron assures you. "I'll head over there and wait for you."

 

"Great, thanks." Ending the temporal distortion that you're using, you head over to Phoenix Drake and put a hand on her shoulder. "Metis, Matron, and I are going to have to split up to handle the aftermath of all this. Can you go meet up with the Wards and Portent? Apologize for cutting the patrol short, get Portent home... check to see if anybody was hurt..."

 

"I'll do that," Phoenix promises as Matron flies down with Ninja's armor in its backpack form. "See you tomorrow, alright?"

 

"Of course."

 

You gather up the three different sets of power armor tightly before teleporting back to your workshop, working with T.R.A.C.E.I. to lay them all out on various tables. This fight... it went pretty well, all things considered, but what went wrong could have been avoided if Ninja had a helmet. Or if your armor was hardened against EMPs. You're going to have to work on that, and soon. But for now, there's something you need to do... something you've been putting off for a long time.

 

"Well, T.R.A.C.E.I., I've got a family reconciliation to facilitate." You take a deep breath. "Wish me luck?"

 

"I Suspect You Will Not Need It, But I Will Wish You Good Fortune Nevertheless."

 

Something about T.R.A.C.E.I.'s amused tone made you pause, but you shake it off as you leave. They've always had a strange sense of humor.

 

The bus ride to the park is tense, as you keep imagining just how Dad's going to react when he realizes who Matron is. You don't know how you're going to be able to handle your two current parental figures going at each other's throats--well, no, aunt Zoe won't be fighting, but Dad... Dad's going to be pissed, you just know it.

 

When you get off the bus, you brace yourself for the inevitable conflict, taking a deep breath as you head toward the isolated corner of the park. There is... a surprising lack of yelling, now that you think about it. Maybe Aunt Zoe hasn't arrived yet, and you'll have time to prepare Dad for the reveal. You're going over what you might say when you turn the corner and see...

 

...your dad and Aunt Zoe having a civil conversation?!

 

"...just want to make sure she's doing alright. I know that she's outgrown me--"

 

"No, no... well, yes, in some ways, but she's a teenager. The fact that she's finding her own path, even after, well, everything that happened to her, is normal." Aunt Zoe glances over at you. "And there she is. Hello, Taylor, we were just talking about you."

 

"I, uh... I could... hear that, yeah." What in the what...? This is a great result, sure, but you're... not sure how it happened? You look to your father, visibly confused.

 

"Zoe and I got to talking after the Coil thing," your dad explains. "While you were... unconscious. I had to really think about a lot after that whole experience."

 

...oh.

 

In retrospect, that makes sense.

 

"And you two are..."

 

"I'm still pissed as fuck about Emma," Dad says, "but... well, she's been handled, and Zoe's already been through enough." He smiled wryly. "I remember Alan making me promise to take care of her if he ever fucked up once."

 

"I remember that too," Zoe admitted. "Wasn't he drunk at the time?"

 

"Well, yes, but... you have to admit, he really fucked up."

 

Aunt Zoe sighs. "You're not wrong."

 

"So you're..." You point between them. "You're cool with, uh, each other?"

 

"Yes, Taylor, we talked things out like reasonable adults," Zoe replies with amusement.

 

"An admittedly stunning and rare feat, I know," Dad adds with a chuckle.

 

"Uh, cool. Cool, cool. So, uh..."

 

"Why don't you tell me about the rest of your teammates?" Dad asks. "I recognized the Clements and the Alcotts from... that whole mess, so I'm assuming...?"

 

"Uuuuuuuuuuh..." You look over your shoulder. "I don't feel comfortable revealing their identities without their permission."

 

"That's fair, I suppose. But you are having a good time with them?"

 

"Yeah. Yeah, I suppose I am." You take a breath, sitting on the bench next to the two. "You won't believe what Portent said, actually..."

Chapter 49: Interlude: Vista

Chapter Text

"God damn it, Circus," Clockblocker groused, wiping off a bit of pie crust. "Why is she still around? How is she still around? I'd have thought she'd have jumped town after... you know, the rich part of town got wrecked by Coil."

"She's a high-risk performance artist," Vista replied, hands on her hips as she examined the road. "And honestly, after the Empire nearly executed her, I can't exactly be mad for her going after Medhall subsidiaries." She shook her head at all the bruised and groaning security guards. "Granted, for all we know this was one of the clean ones, but..."

"All I know is I don't want to fight a clown again."

"I thought you would have loved the chance to banter."

"I love quips. Banter is... no. Just no."

Vista shook her head in amusement, bringing a finger to her ear. "Console, this is Vista. Circus escaped. Security guards might need medical attention."

"Understood," Balefire replied. "I'll contact emergency services."

Balefire was settling into his new position as a Ward very well, Vista mused to herself. Sure, there had been that initial awkwardness with the whole 'I keep burning off my shirt' thing--something that she privately suspected would only be appropriate when he graduated into the Protectorate--but once a proper material that could stretch and was heatproof was figured out, he was practically a natural. Aside from, well, the schizophrenia. And Vista had learned a LOT about mental illness in the past few weeks, just because of that alone...

Still, he was better than Shadow Stalker. He actually addressed his mental issues. Stalker insisted everyone else had mental issues. Vista didn't like to talk about her own mental issues, but at least she acknowledged they existed.

In private.

Anyway, the point was that Vista was actually pretty well satisfied with the situation as it stood. Sure, things in the city were more chaotic now that Coil was gone and the Empire splintered, but chaos... chaos was where heroes were meant to be. They proved themselves by facing the unpredictable. Even in failures like the fight with Circus, Vista felt she was actually making a difference.

"This city's falling apart," Clockblocker grumbled. "Between Kaiser running Medhall and that whole thing with Coil... I'm not sure it'll last a month."

"Don't be so melodramatic, Clock."

"I don't think it counts as melodrama if it's actually true."

"You know, Clockblocker, you are really failing to hold up to the light-hearted jokester persona here." Vista took a moment to sweep her eyes over the area. "Am I going to have to tell the PR department to schedule remedial training for you?"

Clockblocker rubbed his mask with a sigh. "Ignoring the problem doesn't make it go away."

"And I'm not ignoring it. I'm confronting it. Speaking of which, maybe we should keep on patrolling--"

"This is Console. Miss Militia wants the Wards to pull back to base for a debriefing."

"Or we could do that," Vista corrected without missing a beat. "I'm sure the epic battle of the clowns will take up at least three after-action reports."

Clockblocker's groan was, perhaps, far funnier than it should be.

The trip back to headquarters was shortened significantly by Vista's powers giving them a leg up to the roof, then a jaunt across the city. Which of course meant that she and Clockblocker were left to wait for Aegis and Kid Win to get back in from their meeting with Fable. Vista wondered what dramatic shenanigans they had gotten up to with the power-suited princesses; the team was relatively new, and already seemed to have an instinct for finding the most dangerous villain gatherings and tearing them apart. Officially she shouldn't approve of the upset of the status quo. Unofficially, Vista was seriously considering how difficult it would be to switch teams.

Sure, Gestalt was kind of... girly... but she somehow made it work. And, well, there was something to be said for hanging out with parahumans of the feminine persuasion. They'd probably get her deal, a lot more than the guys of the Wards. The boys were nice and all, but they were, well, boys.

Still, Vista wouldn't just jump ship on a whim. If there was one thing she was, it was professional.

She couldn't help but raise her eyebrows when the other pair of Wards entered the room. Their slumped shoulders indicated... something, though she wasn't sure what exactly. Had their patrol with Fable gone bad somehow? They didn't seem too beat up, but it was always a little difficult to tell with those two. Between Aegis's Brute nature and Kid Win's power armor, most of their bruises wouldn't be visible to the naked eye.

"So, what happened?" Clockblocker asked. "Did Fable fight off another big gang?"

"You could say that," Aegis grumbled. "We didn't even get to start the patrol before Uber and Leet rolled up with the Dragonslayers."

"You're joking."

"No, I'm not."

"You've got to be joking," Clockblocker repeated. "I mean, the Dragonslayers working with Uber and Leet, of all people? How in the hell does that make sense?"

Kid Win sighed. "Hell if I know. Maybe there's some sort of website for villainous tinkers to hook up and trade equipment." He sat down with a thoughtful expression. "Actually... now that I think about it, that would make a lot of sense... it's pretty much an obvious networking and business opportunity."

"Still, it was pretty obvious they were focused on Fable," Aegis noted. "Probably the whole... team of Tinkers, thing."

"I thought Gestalt was the only Tinker on the team?" Vista asked.

"Her and Metis. I think. I'd have to read through the reports again to be sure. Gestalt had Portent help us evacuate the area while the rest of Fable handled the Dragonslayers."

Vista frowned. "Did she think you wouldn't be able to help?"

"I think Gestalt is... aware of the Wards' legal limitations," Gallant replied diplomatically. "From what I've gathered, she feels she can act more freely as an independent agent then as a member of the Protectorate."

Yet another reason to switch teams. Vista was seriously considering breaking out her contract and looking through it carefully. But she kept her thoughts to herself, at least until Miss Militia came in.

"Alright Wards, we have a situation," she began without preamble. "It's serious enough that, despite my reservations, I personally advocated for you all to be briefed on the matter." She folded her hands behind her back, took a deep breath, and looked them dead in the eye. "Mouse Protector is coming to Brockton Bay."

Chapter 50: Risky Gambles, Part 1

Chapter Text

As you perform your morning exercises, you think about everything you still have to do. Tinkering, study, tracking down criminals, setting up a business, the life of a hero is a busy one indeed...

 

Maybe you've earned a break?

 

The very thought makes you reflexively wince. A break? A break?! Even if you have, you know this damned city won't let up for an inch! Your battlegown needs to be patched up, for one thing, and you still have work today, and you're being held after school (for very reasonable reasons), and... and...

 

You finish your morning workout with a tired sigh. Maybe you're taking things too seriously. You're only... fifteen? Yeah, you're still fifteen. Point is, you should have time to slack off and be a teenager. If, uh, you can remember how to do that. Maybe you could talk to your girlfriends and see if they want to hang out this afternoon.

 

...is it weird that all your friends are also either your girlfriends or outside your age range? Wait, Vicky is probably your friend too, and you're not attracted to her.

 

...

 

...you know, beyond the standard 'hot blonde' thing, and that's barely worth mentioning.

 

...what were you thinking about again?

 

Right, hanging out with your girlfriends. You consider it as you head downstairs. Well, probably not Amy, she's going to be at the hospital. Madison and/or Emily, then. You'll send them a text before you go to school... Wait, is this a date or a casual hangout? Can you casually hang out with girlfriends? Well, when it's just you and not... you and the rest of the team... God, when did your life get so confusing that you can't even tell if you have friends or girlfriends or if you can have a hangout without it being a date... and how is this the part that's confusing? You're a goddamned superhero, that should be the more complicated part of your life!

 

"Everything alright Taylor?"

 

"...just wondering how to be a teenager," you answer your dad with a sigh.

 

"It's not an easy thing to learn," Dad agrees. You don't fail to notice the small curve to his lips. "Are you planning on fighting another villain today?"

 

"No, the battlegown got a little busted up yesterday, so I'm going to fix it. After work, I mean. And when I'm done with that... I guess I'll hang out with--"

 

Wait, have you told Dad that you're in a ploycue? You can't remember...

 

"--with my teammates," you correct yourself. "Or one of them. You know. Teenager things."

 

"Alright. You'll let me know where you are, though?"

 

"Sure thing."

 


 

Your day at school is normal, aside from you quickly popping out during lunch to invite Emily and/or Madison to hang out after school (Amy has already confirmed she's going to be busy at the hospital). And your day at work is pretty good overall, as you provide some crucial assistance to helping a customer out. Your boss praises you for your good work as you head out and quickly move to your workshop.

 

Madison looks up from the game of cards she's playing with T.R.A.C.E.I. and one of the P.I.X.I.E.s as you port in. "Hey Taylor. What's up?"

 

"Not much. Uh..." You give your robots a glance. "You're teaching them how to play...?"

 

"Old Maid. I know, it's not exactly poker, but I don't actually know how to play poker." Madison shrugs. "I could look it up though."

 

"I'd really prefer you didn't, I don't want to teach my robots about gambling." You lay out your battlegown and look it over with a sigh. It's not totally wrecked, but it is damaged enough that you might as well give it an overhaul while you're at it.

 

Stupid Dragonslayers...

 

"You close to wrapping up?" you ask. "Only I need to repair all this and I... kinda want T.R.A.C.E.I.'s help. And maybe yours, if you're willing and you have your tiara."

 

Madison glances at her hand, grinning brightly. "Yeah, I'm totally going to win this."

 

Three turns later, and Madison has lost the game. T.R.A.C.E.I. is gracious in victory and thanks her for teaching them a most entertaining pasttime, which Madison accepts with only a little annoyance before putting on her tinker tiara. Then the three of you go to town on your poor battlegown; what starts out as a simple repair session morphs into a full on upgrade, every system torn apart and reassembled with new circuitry that the three of you carefully craft, panels of specially thickened metal put over crucial systems to protect against EMPs and other environmental hazards. With Madison's assistance, you lean heavily into both your teleport drone and time dilation specialties, pulling traits from both that allow the armor to fold up into a thick fuschia disk, one that fits into your backpack.

 

When it's done, you take a breath, put it on, and spin around. "So, how do I look?"

 

 

"Hot damn," Madison breathes in awe. "I am so fucking lucky to be your girlfriend."

 

You smile a bit under your helmet. "Thanks, Madison, I love you tooooOOoouuuhh..."

 

Madison rushes forward to catch you. "Taylor?!"

 

"I'm fine," you reassure her, even as you struggle to catch your breath. "New power slot. That's all..."

 

"Oh. Uh. That's... good?" Madison clears her throat a little awkwardly as she helps you straighten up. "What, uh, what have you got?"

 

"...Well, there's this one card with a black border that's..." You frown a bit. "It's basically just eerie giggling. You know, spooky children's laughter in the distance. That thing. Then there's an eager snowstorm--that card's shown up before. And..." You flinch. "Then there's a photograph of me, but my face is missing."

 

"That's... pretty weird," Madison murmurs. "Eclectic collection there. Uh... which one are you going to choose?"

 

You sigh. "I don't know. I'll think about it and tell everyone tomorrow." With a gesture, your battlegown rapidly pulls back and slinks into a disk you're holding in front of you. "Thanks for assisting me with this, by the way, I think some of this stuff was only possible because of your hacked tinkering."

 

"Hey, if I get to see my girlfriend turn into a hot catgirl paladin, I have no complaints."

 

"...Paladin, that's a D&D thing, right?"

 

Madison looks at you askance. "...yes. Why?"

 

"I'm not that familiar with the nomenclature, is all. Vicky got on my case about it a while ago." You shrug, pulling out your phone. "Anyway, you want to do--oh, hey, I have an e-mail."

 

"Really? Who from?"

 

"Mouse Protector."

 

And Rodent Will Answer!

From:  [email protected]

To: [email protected]

 

Well met, princess of steel and opulence!

 

I have looked over Brockton Bay's situation, and it is truly a dark and horrendous state you find yourself in. That you bring forth such a plan, even in the desperate state of your city, speaks volumes of your determination. And determination is something that every independent hero should have, be they lone or together! So by all that is gouda, I shall assist you in your plight! Be ready for my arrival, and for all the paperwork that comes with it!

 

Cheesily yours,

Mouse Protector

 

Madison gapes at the message. "Holy shit."

 

"Yeah, it's something."

 

"Holy SHIT!"

 

"...Madison," you deadpan, "we're capes. We're going to meet celebrities."

 

"Taylor I just realized I don't know your middle name Hebert, I don't think you understand the monumental import of this. Like, this is huge. This is big! This is bigly huge! It's enormously incredible!"

 

"Those are some adjectives, yes."

 

"My god, Taylor, you invited Mouse Protector to the city and she said YES! Do you think she does that for just any cape?"

 

"...I mean, kinda?" You shrug awkwardly. "I don't know, I never really thought about it."

 

Madison stares at you, mouth agape. She's still staring at you when Emily arrives.

 

"So, uh... what's with her?"

 

You shrug. "I dunno, she's having a fan breakdown or something."

 

Madison groans. "Oh my god, Taylor. Okay, listen..."

 

And the rest of the afternoon is basically you and Emily listening to Madison ramble on about all the capes in the U.S. of A. You pick up some parts, but honestly you're just enjoying the sound of her voice.

Chapter 51: Risky Gambles, Part 2

Chapter Text

You managed to wrangle the conversation to something important after Madison's impromptu lecture on your country's capes--namely, which of your three cards you should pick. All of you dismissed the faceless photograph out of hand. It was just way too creepy, and--as Emily pointed out--probably some sort of Stranger power, a.k.a. one half of the infamous Master/Stranger duo. The other two, though... You strongly considered taking the snowstorm. It's come up before, and it wasn't out of the question that you'd need to freeze things. You did have to go on a tangent explaining that no, it wasn't a tinker power, and it couldn't be used in tinkertech, and no, Emily, heatsinks did not work like that, no, not even tinkered heatsinks...

 

Still, even with tinker benefits being off the table, the three of you were seriously considering it. But the other card, the children's laughter... the last time you took a card with a black border, it was the one that would let you merge with a building. Once you mentioned that (and explained the colors of the cards, which had Madison going off on another tangent about 'card colors' and 'that weird game Veder keeps comparing to drugs for some reason'), Emily pointed out that maybe the black card was another breaker power. And that had you debating on whether a breaker power or an ice-based nonbreaker power would be better, especially since you weren't sure what the eerie giggling meant. It went back and forth like that until, at last, Madison points out that the snowstorm card has come around before, so it'll probably still be in the deck for you to draw, but breaker cards have been comparatively rarer.

 

"You don't take it now, you might never get it again," she said.

 

So you wound up picking the power that transformed you and anything you're wearing into a large cloud of sparkling fog. Some experimenting proves that people inside the cloud are unable to escape unless you make little 'air pockets' for them, and both Madison and Emily report hearing some faint but ominous laughter as they were stuck in it. Madison, of course, immediately begins thinking of ways to use your new form for Fable to make big epic entrances. You're more concerned with using it in combat. Emily points out you both have good points and that maybe you should inform the rest of the team of your new power, so you send off a text to Dinah and Zoe (who you hope will tell Kanta once they've recovered).

 

And that was yesterday.

 

Today, you wake up, perform your typical workout, and get ready to spend the day preparing for the upcoming events.

 


 

"Did you hear?" Vicky proclaimed as she interrupted your private lunch with Amy. "Mouse Protector's coming to town!"

 

"I know, I'm the one who invited her."

 

Victoria gapes in complete shock at you, as though you'd said you called the president of the USA. "How did you do that?!"

 

"I e-mailed her."

 

"How did you get her e-mail?!"

 

"I asked Armsmaster for it."

 

"And he just gave it to you?!"

 

"Yes."

 

"...Amy," Vicky says flatly, "your girlfriend is ridiculous."

 

Amy just rolls her eyes. "You say this like it's a bad thing."

 

After school, and your mandatory afterschool classes, you consider what you need to do to ensure a good production. Obviously you'll need a place to perform, although you're not sure how to go about finding such a location. You'll also probably need some sort of permit, and some sort of advertising... there's a lot to prepare, and you might need to talk to somebody with experience to figure out what to do...

 

...like maybe the mayor. And wouldn't you know it, you know the mayor's niece! Or, well, the niece of somebody running for mayor. He'd probably have an idea. You pull out your phone and shoot Dinah a text.

 

Taylor: Hey Dinah, can I ask you a question?

Dinah: ok im rdy

Taylor: Could you talk to your uncle and find out where the best place to host a cape charity event is? I've invited Mouse Protector to the city for a mock duel, you see.

Dinah: ...

Dinah: i thot u wntd 2 ask me a qstn kuz f my pwr

Taylor: What? No! This isn't that important. Or, well, not important in that way.

Taylor: I'm so sorry. I didn't mean to force you to use your power. I know how it gives you headaches.

Dinah: 91.3456 prcnt, btw

Taylor: That's... good to know, but I am legitimately sorry.

Dinah: u cn mk it up wf trnin

Taylor: Right, yes, I'll do that. Meet me at the workshop.

 

You teleport to the workshop and shortly after, Dinah's there, hands on her hips and glowering at you. Or pouting. She's too young for you to be sure one way or the other. "Next time you ask me a question, make sure to clarify whether you want a prediction."

 

"Alright, I get it. I'm sorry. You want to go through some training?"

 

"Sure thing."

 

Dinah's physical training takes almost no time at all, and in fact you find she's at an acceptable level of agility and combat within minutes. The two of you even begin to come up with ways to use your powers in tandem. You wrap things up by going over the legalities of cape work, something she grasps incredibly well despite her young age.

 

"Well," you say with finality, "you are officially ready to go on patrol with the rest of the team."

 

"Yay!"

 

"You know, when we actually patrol. Which... we don't do frequently," you admit. "We're not exactly the most professional team..."

 

"I don't care, you're awesome and I want to be here. Now come on, let's go talk to my uncle."

 

"Uh--"

 

"Seriously, it's fiiiiiine. He loves me. And he'll love you. Let's just go to his place and talk to him."

 

"In costume, or..." You pause. "Does he know you're a cape?"

 

"68.5419 percent chance. Which I think means he suspects it, but he hasn't actually tried to confirm anything because it feels like it'd be rude or something. Seriously, it's fine."

 

"So... we just fly over to Roy Christner's house, ask him some questions, and that'll work out?"

 

"Yeah, it'll be great, come on!"

Chapter 52: Risky Gambles, Part 3

Chapter Text

"So," Roy Christner says, "you're the famous Gestalt everybody's been talking about."

 

"I wasn't aware I was famous," you reply demurely.

 

"After personally breaking the Empire, and revealing Coil's machinations?" Roy Christner shook his head with a smile. "You are certainly one of Brockton's up and coming stars. You and your team. My sister and her family are big fans of yours."

 

"Really now." You give Portent a look, and she doesn't say anything, but her body language is smug as heck.

 

"Yep. So!" The man claps his hands together. "What's this I hear about you needing someplace to put on a performance?"

 

"Well, I've invited Mouse Protector to our city for a charity fundraiser to help repair the damages done during the whole Coil fiasco, but I suspect simply engaging in a sword duel in the middle of the street will not attract the right attention."

 

"Depends on what street you do it in," Christner says confidently. "The Boardwalk, for instance, is a common venue for cape performances. If you talk to the Enforcers, you might be able to arrange a good place to set up your little show. I could put in a good word for you if you need it."

 

"That's... actually, that is a good idea," you admit. "I suppose I'll have to file a permit with the city as well?"

 

"Yes, and you'll want to talk with the shops on the Boardwalk. Both to ensure you don't cause any damages and, well, to advertise the charity performance. I'm sure plenty of stores will be eager to provide free advertising if you give them the heads up, especially if you're willing to partner with them for publicity."

 

"That... does seem to run the risk of contradicting the charitable nature of the event," you point out. "That is to say, if the businesses profit and keep all said profits--"

 

"And that's why you use contracts to ensure a certain portion of proceeds will go to the charity you want it to go to. Speaking of which, which charities have you chosen?"

 

You hesitantly raise a finger, before lowering it in shameful ignorance.

 

Christner nods. "I see. Well, the election votes are being tallied, so I have a few hours of free time before I'm sucked into the business of mayoring. Why don't we head inside and I can point you to some of the more useful groups."

 

"I would greatly appreciate that, mister Christner." You glide in after him elegantly, pointedly ignoring Portent's giggles.

 


 

A few hours of discussion pass, as well as a few phone calls, and you manage to arrange all the logistics of the charity performance--one that will be held this Sunday. You leave the house after thanking the soon-to-be mayor profusely for his assistance, taking to the skies as Portent smugly skates in the air after you.

 

"...Alright, alright, you were right. You don't have to gloat about it."

 

"I didn't say anything," Dinah says innocently.

 

"Not with words, no," you reply blandly.

 

Well, at least the charity is all set up, now all you have to do is pass the details on to Mouse Protector and meet up with her to discuss things before the performance. Simple enough, you wish all your cape problems were solved so easily. The Dragonslayers, the Proletariet, hell, the ABB was still around! Sure, you'd been doing good, but you still felt like you hadn't done enough...

 

...although you were beginning to suspect every hero felt like that. It wasn't an easy life.

 

Still, you didn't know how you could even begin to help out with those groups. You had nothing to counter Lung, for one thing, and the Proletariet were just roving murderhobos without ties to any specific location. As for the Dragonslayers, well, you didn't have any idea where to start when investigating a crew of criminals. Hell, if they hadn't been hired by Coil, you wouldn't even have known they were mercenaries--

 

...mercenaries.

 

Now that was a thought...

 

"Hey Portent," you said slowly, "I've got a question. Prediction-based, this time."

 

"Yeah alright, lay it on me."

 

"If I do what I am thinking of doing right now, what are the chances that it will help me accomplish my goals?"

 

"95.1333 percent chance you'll benefit from your current plan. What is your plan, anyway?"

 

"I'm just going to meet up with an acquaintance," you tell her. "After dropping you off back home."

 

"Wait, I'm not coming?"

 

"No, I'm meeting them at a nightclub, so... sorry, but you're not old enough to drink."

 

"Neither are you," Dinah mutters rebelliously.

 

"No, but I am old enough to pass for old enough, and as long as I don't actually drink I don't think I can get arrested."

 

Dinah sighs. "I'm telling Matron."

 

"...yeah, that's fair."

 


 

You've never really vibed with the whole club thing. You're a reader of books, not a dancer of... legs... or whatever. And yet, here you are, outside the Palinquin.

 

Admittedly you aren't here for the whole club thing, but the point stands that this is the first time you've been to a club. Ever. Which means you're not exactly sure what the protocol is. Do you get into the line stretching down the road? Do you approach the guards at the door directly? Is there some sort of side entrance for capes wanting to do business with Faultline...?

 

After five minutes of awkwardly standing across the street from the club, gripped with indecision, the front door opens and a familiar figure steps out to meet you. "Whoahohoa, if it isn't Gestalt! Good to see you again! Love the new dress, by the way, very sleek."

 

"Thank you, Spinner. And I must say, your new outfit is similarly impressive." Faultline has seen fit to give Spinner a collection of ponchos and scarfs, most likely lined with pockets and hidden weapons; the overall affect is practical, yet elegant.

 

"Yeah, don't try to flatter me with lies," Spinner says wryly. "Anyway, what brings you by? I hope you're not here on 'official business', cause I'd hate to have to fight."

 

"Not that sort of official business, no," you assure her with an amused lilt to your voice. "But I was hoping to tap your employer's knowledge and expertise regarding a certain other band of mercenaries."

 

"Hmm. Well... you did save me from that group of Merchants, and you did beat up the Empire when I asked..." Spinner puts a finger to her motorcycle helmet, tapping it with exaggerated contemplation. "You know what? Sure, I'll see if I can swing you a meeting with the boss."

 

"Of course. I'll... just wait here, if that's appropriate--"

 

Spinner slaps an arm around your shoulders. "Nah, come on in. Have a drink!"

 

"I'm underage," you inform her, even as you allow her to drag you toward the door.

 

"Shit, really? Well fine, there's plenty of soft drinks... I think." Spinner laughs as you enter. "Anyway, you can probably just sit in a corner and fend off fans, I'll see about getting a private room for you and Faultline." She drops you off at an unoccupied booth. "Be back in a few!

 

You intend to wait for her to return but, well, you are approached by more than a few fans, and you do find yourself engaging in conversation with them, and one thing leads to another, and before you know it you are practically owning the dance floor, twirling in an incredibly rhythmic display of agility and artistry to the cheers and applause of the entire club. When Spinner comes back to bring you to Faultline, you end your routine by doing an acrobatic fucking pirouette over to her, waving to the screaming crowd as you back your way up the stairs. "Thank you everyone! And if you liked this, please, come see my charity performance on the Boardwalk this Sunday! You might even see a special guest star! Thank you, and goodnight!"

 

"Wow," Spinner says with an audible grin, "you really had them wrapped around your finger. You must be miss popular at your school, huh?"

 

"...actually no," you admit, "this is... new for me."

 

"Really? I wouldn't have guessed." Spinner leads you down the hall for a bit, before opening the door. "Here she is, boss. Caught her cutting a major rug downstairs."

 

"So I heard," Faultline notes. "I also heard your little announcement."

 

"A spur of the moment thing, I assure you. In fact, I hadn't even intended to hit the dancefloor, let alone..." You roll your hand to encompass the events.

 

"Hmm." Faultline folds her hands together, expression hidden behind her welding mask. "I'm told you want to ask me questions about another group...?"

 

"The Dragonslayers, specifically."

 

"And you couldn't look them up online?"

 

"I have... reason to believe that they are actively monitoring the internet for anybody looking into them. Digital research, of any type, is likely to alert them to my investigation."

 

"Interesting." Faultline tilts her head. "What do you want to know about them?"

 

"Anything, really. Their methodology, their base of operations..."

 

"And why do you want this information?"

 

You lean forward. "You, Faultline, are a professional. We may at some point in the future come to blows, but--barring some truly egregious actions on either of our parts--we are unlikely to see each other as true threats, merely enemies of circumstance. You are mercenaries, first and foremost, and I respect that. The Dragonslayers are not mercenaries. They are zealots who fund their campaign through mercenary acts. They have fixated on me, specifically, as an enemy, and have endangered my team and my family in their attempts to destroy me. Their actions have already destroyed a good portion of our city. I cannot, in good conscience, allow them to continue. I must find the core of their operation and shut it down."

 

For a moment Faultline is silent, merely looking at your faceplate.

 

"...Fair enough," she eventually says. "That said, information brokers usually get paid..."

 

You pull out your phone with a sigh. "Where should I wire the five grand?"

 

"Five grand? You really think--"

 

"I don't have time to haggle. Five grand for info on the Dragonslayers. Take it or leave it."

 

Faultline considers it, then nods and gives you an account. Once the money is sent, she leans back. "Right. You're actually lucky you came to me, I've had the unfortunate pleasure of being in their base of operations."

 

"Really."

 

"Well, former base of operations," Faultline admits. "It was back in December, a rich client wanted us to steal a particular piece of Dragontech. Standard corporate espionage stuff. The Dragonslayers, of course, got to it first, but we tracked them through the forests." She reaches into a drawer and pulls out a map of Canada, tapping a specific point. "The Slaughterhouse Nine might be the most famous roving band of murderhobos, but they aren't the only city killers. This town was visited by Snowblind."

 

"I don't think I've heard of that name."

 

"Weather manipulator, makes it snow. Whole place was enveloped before they could get out a cry for help. That was years ago, the Dragonslayers dug out the old roads and set up in some of the old buildings. My team and I tracked them here, got in, took what we came for, and got out."

 

Faultline locks her gaze with you. "Whatever operation Saint is running, it is heavily equipped and heavily armed. I saw garages for entire lines of power armor, some partially taken apart to repair others. He can move suits fast, but he needs to set up a home base somewhere with established infrastructure, even if--especially if--it's been abandoned. Comb through the dead cities up north, and you'll find him."

 

"Good to know. Anything else?"

 

"...Not sure how relevant it is, but the city we found Saint in? It was less than fifty kilometers from where the Birdcage is suspected to be."

 

"Interesting," you muse. "And worrying..."

 

"Anything else I could tell you is probably outdated," Faultline admits, putting the map back in the drawer. "You'll probably find out more tearing apart his tech than I could tell you."

 

"There's nothing else? No tactics, no... particularly protected equipment?"

 

"...now that you mention it, Saint seemed particularly intent on protecting his laptop. At least, I think it was his laptop. I saw him typing on it, and it looked like tinkertech." Faultline shrugs. "Could just be a tinker thing, though."

 

"Could be," you agree. "Still, this has been most illuminating. Thank you for indulging my request."

 

"You paid, that makes you a customer." Faultline tilts her head in amusement. "I am, after all, a mercenary."

Chapter 53: Risky Gambles, Part 4

Chapter Text

"You have any plans for today?" Dad asks as you come down the stairs.

 

"Go to school, go to work, make a helmet for Ninja, maybe some training."

 

"Huh."

 

"What?"

 

Dad shrugs. "It's just... I know your life has been pretty chaotic recently, and you've been... bouncing from cape fight to cape fight. I would have thought you'd have had more, I don't know, cape stuff planned."

 

"Like what?"

 

"I don't know, one of those internet question and answer sessions, or meeting that dress cape--Parian, I think?"

 

"...Those don't sound like bad ideas," you admit. "Maybe I'll do that sort of thing later."

 

Dad sighs. "I'm... happy that you've found your niche," he begins, "but I'm a little worried that you're forgoing any personal interests."

 

"I... don't know how to respond to that," you admit.

 

"Do you have any personal goals?" Dad asks. "Things you want for yourself, that don't have anything to do with building your reputation or fighting crime?"

 

Your mind goes back to your visit to the Palanquin. "...I guess I want to learn how to dance, maybe?"

 

"That's... something."

 

"And... maybe make gowns in vogue again?"

 

Dad gives you a flat look.

 

"What? I look great in my battlegown!"

 

"...Go to school, Taylor."

 


 

School is not exactly interesting. Oh, you learn a lot, especially since you're being held after, but you're a cape now! The sooner you can get your G.E.D., the better. Amy seems to understand your frustration, giving you a sympathetic look as you grumpily tear into your lunch.

 

"Let me guess--you want to get out of here and do something worthwhile."

 

"Something like that, yeah."

 

"Mmm." Amy takes a quiet bite of her food. "...Hey Taylor?"

 

"Yeah?"

 

"You can turn into a cat, right?"

 

"Yeah...?"

 

"And you can turn parts of yourself into a cat. Like your eyes."

 

"I guess...? Where are you going with this?"

 

Amy shrugs. "I guess I was just wondering why you're still wearing glasses if you can just switch your eyes out."

 

You can't help snorting with amusement. "Wouldn't actually do anything. I'm nearsighted, cats are nearsighted."

 

"...Oh."

 

"I mean, I'd get better night vision, and I'd be able to detect motion really well, but I'd also go colorblind. Not really a good tradeoff. Especially not with my clairvoyance power."

 

"Fair enough," Amy concedes, and then frowns. "Wait, your clairvoyance--shouldn't you be able to see without your glasses anyway?"

 

You raise a finger.

 

You pause.

 

You lower your finger thoughtfully. "Huh." Experimentally, you take off your glasses and examine the opposite wall. To your eyes it's a blur, but to your clairvoyance the myriad of meaningless posters are as easy to read as if they were right in front of you. "What do you know... that works."

 

"So you don't need to wear glasses anymore," Amy nods.

 

"...Do I look... bad with the glasses?"

 

"No. Hell no. You look great with the glasses. It's, it's more a safety concern," Amy explains quickly. "I mean, as far as I can tell, you're going into combat with those rattling around in your helmet. What if somebody punches you in the head hard enough for them to shatter? There's going to be glass shards bouncing right into your eyes."

 

"Ah." You put your glasses back on thoughtfully. "Well, stabilizing clips activate whenever I put on my helmet, making them pretty much mounted in place."

 

"...Really?"

 

"Yep."

 

"...You just... have those. In your helmet."

 

"Yeah, have the entire time."

 

Amy stares at you for a long moment, before groaning. "Fucking tinkers..."

 


 

Your time at the mechanic workshop is pretty average, although you do overhear your coworkers complaining about the recent spate of crimes from the gangs. The splinters of the Empire, the ABB, the Merchants... even some of the independent villains are ramping up for some reason. Well, not 'some reason', Proletariat are getting more aggressive and the gangs are getting more defensive...

 

One of your coworkers mentions that another was killed in one of their attacks. That's... not pleasant to hear. You aren't really friends with any of them--making friends is difficult for you after everything you've been through--but... there was something about being part of a group, even if only in an abstract sense, that made you more aware to the absence. You didn't know the names of your missing coworkers, you didn't even remember their faces, it just... it was wrong.

 

The disquiet follows you to the workshop, where you take your time to lay out Ninja's armor. You don't know how long they'll be in the hospital, brain damage is like that, but you do know you want to make sure they are not put in there again. With T.R.A.C.E.I.'s help, you strip out the inbuilt hood and replace it with layered rings of metal, bound to a spectral faceplate made of the same material as your own visor. The foremost and largest layer also sports a pair of thin horn wings, giving the silhouette an almost draconic look. As you fall into the tinkering fugue, you also take the time to reinforce the undersuit and adjust the upper armor, less for any particular reason and more because it's what your tinkering is telling you to do. When you finally get a look at the end result, you take a deep breath of relief.

 

 

"I think this will keep Ninja safer in the field."

 

"One Can Only Hope."

 

You nod at T.R.A.C.E.I.'s words, adjusting your glasses... before peering at them thoughtfully. "You know, Amy asked if I could use my cat-shifting power to improve my eyesight. I said no, but... maybe I can use it in some other way?"

 

"You Are Looking To Train With Your Powers, Then?"

 

"Yeah. I think I have enough time to figure something out."

 

"Very Well. I Will Monitor Your Fumbling Until Something Useful Comes Of It."

 

You roll your eyes, but shoot the robot a grateful smile. "Thanks, T.R.A.C.E.I."

 

The next hour or two is mostly spent experimenting with your shapeshifting, both in and out of your battlegown. Cat eyes are mildly useful, despite your complaints to Amy; most of their shortcomings are easily negated with your clairvoyance, and the nictating membrane is good at protecting your eyes from unexpected detritus. Technically you can even bring up the membrane without the rest of the cat eye, if you want to; sure, it looks weird on a human face, but it's something...? You wisely decide to skip anything involving a cat's barbed tongue as your test the other potential sensory upgrades.

 

Hearing is of course practically a must. Granted, the constant humming of electrical objects is distracting, but the ability to hear something that might be invisible even to your clairvoyance is a great boon. And, well, cat ears frame your face pretty well. Not that you're vain or anything, but any improvement is improvement. As for smell... well, it's useful, even if it's not dog-sniffer useful. You'll probably clean your workshop a bit more often, though. An abandoned fish cannery has some interesting smells, not all of them good, and you really don't want to think about it much further than that. You do some testing with feeling things with whiskers, before concluding that any whiskers you had would have to be prohibitively long to be useful.

 

You're pretty sure none of your girlfriends want to kiss a face with a mustache...

 

It takes you a bit of experimenting before you find a good balance of internal cat musculature you like. Trying to simply copy-paste cat muscles onto a human skeleton ends up feeling really bad, so you focus a bit as you tweak your limb structure partially feline. It helps that the cat muscles are about as strong as your human muscles, relatively speaking. You eventually settle on something that emphasizes burst strength, letting you jump further and strike harder. Almost like pouncing, really. You also ensure your spine is extremely flexible, giving you increased dodging reflexes, and add on a long tail for balance.

 

Then you decide to tweak the aesthetics a bit. You need cat ears and a muzzle to take advantage of the senses, so why not elongate your canines a bit to lean into it? And the long tail looks ridiculous without fur. Actually, you look ridiculous without fur... so some black here, some darker black stripes there, and oh! That's a nice way to add claws to your hands...

 

Eventually, after you're relatively satisfied with your work, you turn back to T.R.A.C.E.I. nervously. "So, uh, I think I got something good... how does it look?"

 

 

"The Internet Will Love You, Lady Gestalt, Almost As Much As Your Girlfriends Do."

 

"...Right." You sigh. "Of course. Well, at least this is a good fighting form. I'll still have to practice with it, but I think it'll be useful..."

Chapter 54: Risky Gambles, Part 5

Chapter Text

Friday is considered a great day for many people your age, primarily because it's the end of the school week. And, you admit, having to stay after school for a full week was rather stifling. But you've done your time, you've caught up on your grades, and now you have a full afternoon ahead of you--and a romantic rendezvous to look forward to tomorrow.

 

And also you're going to be talking to Mouse Protector about things, since she's arriving in town tomorrow, according to the e-mail you got this morning. So there's that to factor in.

 

You got a few other interesting e-mails as well, amongst them the confirmation that your patent for the mass-producable armor has gone through. You can now legally create and sell sets of power armor... well, in theory, anyway. There's a lot of business stuff you probably need to do, especially with NEPEA-5. Setting up a factory line, hiring people, advertising, delivery, you're not entirely sure how to go about all that. You're only fifteen, after all.

 

Fortunately, you do have a dad who is semi-directly plugged into the business-sphere of things. You decide to drop by the DWA--out of costume, of course, you don't want to attract attention.

 

"Hello, Taylor," Dad says as you enter his office. "What's going on?"

 

"Do I need an excuse to visit my dad at work?"

 

"No. Do you have one?"

 

You sigh, shutting the door behind you before you sit down. "Can't hide anything from you, can I? Right. So... the patents came in."

 

"The patents... for your armor, right?"

 

"Yeah. So I can legally start manufacturing them now, only..." You spread your hands wide. "I don't know how to go about that."

 

"Ah." Dad turns to his computer. "Well, the first issue is getting a start-up investment..."

 

"Do we have enough from the trial money for that?"

 

Dad sighs. "No, no we do not. It lasted pretty long, but we put a lot of it toward your tinkering budget. Also, you wired 5K to somebody for some reason...?"

 

"Info broker, getting intel on the Dragonslayers." You sigh. "So... how much money do we have left?"

 

"Well, you got bounties for the capes you've brought in, so we're not poorly off, but even if you gave up tinkering we still wouldn't have enough to fund a business startup." Dad leans back. "We're going to need to file for a loan from the bank, probably. And then we're going to need to buy a building and set up a factory line, as well as begin advertising our product to... well, the sort of people that would buy mass-produced power armor, the military and the like. Actually, maybe we can just get a military contract?"

 

"Aren't there laws preventing the military from hiring capes...?"

 

"I'm not sure, actually. Although there might be laws preventing capes from running a business."

 

"That can't be right," you muse. "Parian runs a very successful operation. Hold on, let me shoot her a text."

 

Dad gives you an odd look as you work your cell phone. "The modern age is filled with wonders and horrors."

 

"Yeah, I know, I'm one of them. Huh, looks like I got her at a good time, she's outlined how she works within and around the cape business laws..."

 

The two of you have a long conversation about businesses, planning, and their operation, going over a lot of legal structures and reviewing the laws regarding capes in business, and also looking over Parian's list of rules and suggestions. Eventually you settle on a plan that you're pretty sure will work. It's mostly boring bureaucracy, which your dad will handle, but he should have it set up in a few days, and then things can REALLY start.

 

"Wow," you finally say. "I didn't know that opening a business would be so... big and tedious."

 

"If it were easy, everybody would do it. Hell, they used to. Then the big businesses lobbied and laws got put in place..." Dad shrugs. "That's the horror of the working world."

 

"And why we need unions?"

 

"Yep."

 

"Geeze... after all that, I'm dreading doing that PHO thing you suggested. There's got to be a lot of rules for that..."

 

Your father chuckles, almost like you'd insisted that clouds were made of cotton. "Not really. Well, not any you don't make yourself. You can just set aside some time with your team, open up the thread with an announcement, and let the internet crazies roll on in."

 

"...really?"

 

"Yep, it's that simple. Granted, you probably should make some rules--things like 'no asking about my personal life' are pretty standard--but most of it is self-evident. Well, you know, for people who aren't chronically online."

 

"....huh."

 

You and Dad talk a little while longer, covering most of what the general AMA would be like, and you depart feeling a little better about the future. You've got a big day tomorrow, with not one but two major commitments, and then there's the whole performance on Sunday. Which come to think of it would be the perfect time for any one of the many villains you've ticked off to try something nasty...

 

It's with that thought you decide to head to your workshop for a little last-minute tinkering. Well, you say a little, but you fall into a deep fugue as T.R.A.C.E.I. hands you parts. When you finally come out of it, you're looking at a horde of robots that are basically tiny locator beacons encased in yellow armor. Really, they're pretty much just a minor upgrade to your S.P.R.I.T.E.s, complete with a small speaker and some highly advanced scanners that are perfect for locating people who might be hidden from sight.

 

 

On their own, they're not exactly impressive--except in numbers, because you've somehow made seven hundred and eighty of the things--

 

"Wait, I made HOW many?!"

 

T.R.A.C.E.I. crosses their arms. "Seven Hundred And Eighty."

 

"How did I do that?! It's only been a few hours!"

 

"You Started By Making Her."

 

 

Your jaw drops at the yellow-armored automaton T.R.A.C.E.I. points out, who crosses her thick, powerful arms with amusement. "It's good to see you come back to yourself!"

 

"I Told You She Would Come Out Of Her Fugue State Eventually."

 

"Of course! I never had any doubt!"

 

You continue to gape at the eight-foot-tall machine, your recollections slowly coming back. Yes, you had started with a framework for all the standard systems a teleportation robot would need, before realizing that to be effective you'd need a lot more than a dozen drones. And then you had the brilliant idea of, somehow, creating a teleport robot that itself could create teleporter robots...

 

"Wait... did I really just make a von neumann machine?"

 

The metal amazon laughs so boisterously you can't help but picture her getting into a fistfight with Hookwolf. "Ha HAA! Don't worry, my lady, I'm hardcoded to only operate a maximum of ONE THOUSAND F.A.I.R.E.s!"

 

"...what?"

 

"Ah, yes, you've been in your fugue state for a few hours now. Introductions!" The massive robot bows gracefully. "I am the Networked Emergency eXtraction Unit System, a masterclass of tinkertech designed for heroics and rescue! And this are the First-response Active Intelligence Reservation Engines, each and every one networked through me! With MULTIPLE CONSTRUCTION CHAMBERS located throughout my body, I can make TEN F.A.I.R.E.s PER MINUTE! And with my ADVANCED NETWORK PROCESSING CAPABILITIES, I'm capable of seeing and speaking through the F.A.I.R.E.s individually, and I can teleport anything and anyone from any one F.A.I.R.E. to another!"

 

"...oh," you say quietly.

 

"And I'm good in a scrap, too," N.E.X.U.S. adds. "Well, I think I am anyway. I don't have any experience, but I do have mechanical superstrength, regenerating armor, and inbuilt flight systems." She grins (somehow, despite having a metal face) and pounds her fists together. "If any villain wants to threaten innocents, they'll have to go through me!"

 

"...I'm going to have to put you on the team, aren't I," you deadpan. "Introduce you to everyone, too... right." You take a breath. "Okay. You know what, I'll figure out what to do about all this tomorrow."

 

"Of course, my lady! A good night's rest is VITAL to any long-term effort!"

 

You give her an awkward smile before you head home to wonder about your life choices.

Chapter 55: Risky Gambles, Part 6

Chapter Text

After your morning workout you text your girlfriends and your team to coordinate the plan for today.

 

Then what you're doing hits you, and you stare at your phone.

 

"Taylor?" Dad leans in around your bedroom doorframe. "What's wrong?"

 

"...Four months ago, I was a socially isolated and abused girl. I avoided cell phones like the plague and kept off the internet as much as possible. And now..." You gesture at the phone. "I've just texted half a dozen people and I've got this, this whole day of activity planned, of actually hanging out with people and even putting myself in the spotlight a little, and it's... how did this happen, Dad?"

 

"Some well-placed justice, a whole lot of support and love, and a little bit of luck." Dad steps into the room. "You know something, kiddo, I'm proud of you. It's not easy moving past the sort of crap Winslow put you through. I'm sure a lot of people would just... give up, never recover. But from the moment you got yourself out of that locker, you pushed yourself forward. You clawed back every step of the way and rebuilt your life into something worth living."

 

"I thought you didn't like me being a cape."

 

"Oh it fucking terrifies me," Dad admits readily. "The sort of fights you and your team get into? I wish I could just lock you away in here and keep you safe forever. But..." He smiles, gesturing at the phone. "I've seen how you handle caping. You overwork yourself, stress yourself out, and take on challenges you shouldn't be attempting... and at the end of the day, this makes you happy. Being Gestalt, leader of team Fable, it... you should see how your face glows every time you talk about your job, Taylor. Because that's the thing that every parent dreams about." He sighs, shaking his head. "I'm just sorry I spent so long not helping you achieve that."

 

You can't help tearing up a little, but you quickly blink it away. "Well, uh, maybe you can help me make a picnic lunch for my date with my girlfriends?"

 

"...Girlfriends? Plural?"

 

Oh shit, he didn't know.

 

"Yeah, uh, about that--"

 


 

"Hey girls!" Madison says cheerfully as she approaches the picnic blanket. "What's up? And why's Taylor look so stressed?"

 

"I told Dad I was poly this morning."

 

"...Aaaaaaah." Madison sits down slowly. "How'd he take it?"

 

"Well, once I established that everyone was aware and consenting of the relationship, he... started giving me relationship advice from his time dating Mom." You shiver a bit. "And I learned more about Mom then I ever thought I would, let's just say that."

 

"Oooo. Guess getting game is just in your genes, Taylor!"

 

Amy rolls her eyes. "Yeah, yeah, Taylor's the harem queen, whatever, let's just eat already. We were waiting for you long enough that Emily started salivating."

 

"You can't blame me for that, I was homeless for a while," Emily deadpans.

 

Amy winces. "Sorry. I didn't mean, you know, anything really, just--"

 

"Just being your snarky self, I know." Emily smiles wryly. "I get it. We all cope with stress in different ways."

 

"What makes you think I'm stressed?"

 

You, Emily, and Madison all level thoroughly unimpressed looks on Amy.

 

"...okay, rephrase: What makes you think I'm stressed right now?"

 

"I mean, you're on a very open date with three different girls at the same time," Madison pointed out, gesturing at the entire park. "That's the standard tension of romantic relationships multiplied by three, plus the intrinsic self-doubt that comes with going against societal norms, added to the fear of judgement that comes from being in a public space. And we're in the Nazi capital of America, which makes any relationship between people of the same gender that much more stressful. Plus, you in particular have to worry about your image and how it could reflect on you and New Wave. So yeah, barring either a level of obliviousness that would render you catatonic or achieving a personal nirvana, I'd assume you were stressed in this situation."

 

Amy stares at her, jaw dropped. You take the opportunity to pluck a small cookie from your cooler and stick it into her mouth.

 

Emily rolls her eyes with a fond smile. "You didn't have to lay it all out like that."

 

"Yeah, well... I lied to myself for years and it got me to a place I'm ashamed I ever was in. Now that I'm finally out of it, I can at least be honest with myself and others." Madison shrugs. "Not that I'm all that good at it, but it's... something."

 

"I like the place you're in now," you say. "Heck, I kind of want to learn more about where you are now. What you like doing. Which is kind of the point of this date, right? Us learning more about each other, our hobbies and interests?"

 

"Oh. Uh... well..." Madison shrugs awkwardly. "I like... shopping?"

 

"Shopping," Amy deadpans.

 

"It's a way for me to express myself and establish that I have value enough to actually improve my own life and impact the world."

 

"Yeah, shopping is fun," Emily agrees. "Lets me know I have money."

 

Amy gives you a dry look. "Please tell me you aren't also a shopaholic."

 

"I'm not," you assure her. "Well, not a clothing shopaholic. I like reading a lot."

 

"Yeah, we know, you've gotten us all books," Madison deadpans.

 

"She hasn't gotten me any," Emily points out.

 

"Oh, sorry, I can go and--"

 

"No, it's fine, Taylor. I know I'm the newest girl in this relationship..."

 

"Doesn't make you any less valuable," Amy assures her. "Like, seriously, you're kind of the grounding personality in this... qurouple? Is that the right word?"

 

You shrug.

 

"Grounding personality?" Emily tilts her head. "What do you mean?"

 

"I'm burnt out and mentally ill, Madison's got self-image issues and a manic streak, Taylor's basically a full-time cape--"

 

"Hey, I go to school--"

 

"--aside from social obligations, I mean, and then..." Amy gestures at Emily. "Here you are. You accept us as we are, but you also have... this lightning rod vibe, where if we get too deep into our own neuroses, you can actually pull us out of it."

 

"...I don't... know if that's accurate," Emily manages awkwardly.

 

"Yeah, you're right," Madison admits. "But Amy's not wrong... It's more like, we're the sitcom friend group, and you're the normal one. The one that can point out when we're being too much of a caricature."

 

"...That's... an interesting way to look at it," Emily allows. "What about you, Taylor? What do you think my whole role in this relationship is?"

 

"I think... that relationships aren't about having defined roles," you say. "They're about growing to understand each other better. Support each other better. You're the last one to join the polycue, so we're still figuring all this out together, but... yeah, you do have a degree of common sense that the rest of us tend to forget. I'm happy with each of you, but it's a different sort of happiness for each of you, you know? Like, with Amy I like to hang out and listen to her complain about whatever during lunch, because that gives me the rest of the school day to think about those problems and how I'm going to make her life better so I can see her smile."

 

"Gee, thanks," Amy snarks with a roll of her eyes (and a small smile she can't quite hide).

 

"And with Madison, well... it's a sort of synergy, where we bounce off each other to make the world better, and that enthusiastic energy is kind of infectious."

 

"Huh." Madison tilts her head. "We do tend to collaborate a lot, don't we?"

 

"Yes we do, Mads," you agree, before turning back to Emily. "So both of them make me grow more confident and fufilled, as a tinker and as a cape. But with you... Well, for the longest time I wasn't happy being Taylor Hebert. Even after I triggered, I threw myself into becoming Gestalt. But... you kind of remind me that I'm not just a cape. That I'm a teenage girl. That I can... do things, beyond just flying around and fighting crime. And I think... I think that means something."

 

Emily shakes her head with a smile. "You really need a better work-life balance."

 

"See?!" Madison points at her. "That! That's exactly what we're talking about!"

 


 

The rest of the date develops into a casual conversation about each other's hobbies and interests. Amy turns out to have a good ear for music, going on tangents about various bands you've never heard of. Madison likes to read and write cape fic, although she very pointedly refuses to tell you under what name she publishes. Emily, surprisingly, is apparently a talented gamer--or rather, she was back before her house burned down, and she's saving up her allowance from aunt Zoe to buy a new console.

 

You almost offer to buy her a console, but then you remember that your cash is pretty much tied up in your current business plans.

 

Eventually the time comes for you to head to the workshop. Amy decides to come with you, mostly because you seem oddly nervous. And the reason for your nervousness reveals herself with a bellowing "HELLO, MY FRIENDS!"

 

"What," says Emily, staring up at the metal amazon.

 

"My name is N.E.X.U.S.!" the robot helpfully proclaims. "I was made just last night by lady Gestalt, and I am EAGER to help you in your pursuit of JUSTICE!"

 

"...What," Emily repeats, turning to you for an explanation.

 

"Yeah, um, I wanted to make an emergency response teleportation drone network, went into a tinker fugue, and, uh... yeah, she was the result."

 

"A drone net--there's more of her?!"

 

"Ha HAA! Not quite, my friend!" N.E.X.U.S. dramatically whips out a F.A.I.R.E., who waves a little antennae fin thing. "THIS is the drone that will be responsible for bringing people to safety!"

 

"Oh," says Emily.

 

"But I do MANUFACTURE the F.A.I.R.E.s within my own body, and I can command ONE THOUSAND of them to spread across a battlefield in a network of RESCUE and HEROISM!"

 

"WHAT."

 

"Only a thousand, nothing more!" you assure her quickly.

 

"Oh, only a thousand--Taylor, I--guys." She turns to the others. "Come on. Help me out on this?"

 

"Sooooooooo cool," Madision murmurs, sparkles in her eyes.

"Sooooooooo hot," Amy murmurs, her face burning red.

 

"Ha HAA!" N.E.X.U.S. chortles, raising a declarative finger. "I am actually operating at an AVERAGE ROOM TEMPERATURE!"

 

"...oh my god, I'm actually the sane one," Emily realizes in quiet dawning horror.

 

"Emily." You put your hand on her shoulder. "I understand why you're nervous, but I promise you, I have made absolutely sure none of my robots are going to snap and become a threat to civilization. Okay?"

 

"...sssssshhhhuuuuuure, Taylor. That's... actually, yeah, that's reassuring, I just have numerous other concerns on top of that."

 

"Well it's all going to be fine. Now if you'll excuse me, I need to gauge N.E.X.U.S.'s combat readiness by turning into a catgirl."

 

"Wait wha--"

 


 

You spend the next half hour in your new manbeast form, practicing dodges and swipes against a giant robot. To be fair, the giant robot is very new at the whole combat thing, but she picks up quickly with a few tips from you (and the various cheers and jeers from your girlfriends and T.R.A.C.E.I. watching from the sidelines). By the time you're done, you think N.E.X.U.S. is ready to be introduced to the public; you should probably announce her as a new member of Fable sometime soon. And she's not the only one who's gotten better--you've become much more used to your shapeshifted skeleton, and you feel you can bring it out in a fight with some serious confidence.

 

"Dinner and a show," Madison quips as you shift yourself back to human. "You spoil us, Taylor, you really do."

 

"Oh haha, very funny. Oh hey!" You wave as Zoe and Dinah enter--and gasp at the figure that follows. "Kanta! You're awake! How are you doing?"

 

Kanta smiles a bit painfully, waggling one hand while giving a thumbs up with the other. When they spot Amy, they give a thankful bow.

 

"Just doing my job," Amy assures them. "And if that job happened to take me through the hospital you were put at, well, that was just a happy coincidence." She clearly isn't fooling anyone. "Anyway Taylor made a new robot."

 

"GREETINGS!" N.E.X.U.S. bellows.

 

"...hello," Aunt Zoe says, before turning to you with an arched eyebrow.

 

You sigh, going through the explanation again, and by the end of it she's nodding along. And Dinah is teaching N.E.X.U.S. how to play Rock Scissors Paper, which... is interesting.

 

"Right." You clear your throat. "So, Mouse Protector is coming in... two hours, I think, and we're going to talk about tomorrow's performance. Then I think we'll go on patrol. Speaking of which, Kanta, I updated your set of armor, it's right over there. Has a helmet now."

 

Kanta nods gratefully, rubbing the side of their face with a wince.

 

"Two hours?" Dinah asks, turning away from N.E.X.U.S. "What are we going to do until then?"

 

"...We could do an AMA," Madison proposes. "Like just open up a thread on PHO, answer questions, all that."

 

"That sounds fun," Dinah admits.

 

"It can be," Amy allows. "Or it can be a cluster--er... a dumpster fire."

 

Emily shrugs. "Dumpster fires can still warm you on a winter's night, even if they smell terrible."

 

Amy opens her mouth, pauses, and then very deliberately shuts it.

 

"She can be taught!" Madison quips.

 

"Oh shut up." Amy crosses her arms. "Go ahead and do your AMA, I'll keep an eye on the thread to make sure it doesn't explode."

 

You shrug, turning to the computer and starting up a thread.

Chapter 56: Risky Gambles, Part 7

Chapter Text

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♦ Topic: Topic: Team Fable AMA
In: Boards ► Brockton Bay
Lady_Gestalt
(Original Poster) (Verified Cape) (Team Fable)
Posted On Apr 23rd 2011:
Greetings, PHO! I am Gestalt, the informal leader of team Fable. Yes, the same team Fable that helped remove the Empire and headed the strike against Coil. While I don't regret removing the leaders of corrupt gangs from the city, I feel appalled at the fallout it has caused. We finally have enough breathing room to start improving Brockton Bay, we should not allow ourselves to be dragged down by its past.

That is why tomorrow Team Fable is going to have a little performance on the Boardwalk, with the intention of raising money that can be used to help bring Brockton Bay back to its former glory. There will be dancing, stunts, performances, and a special guest star. I've been looking forward to this for a long time now, and I intend to make it as fun for the attendees as it will be for me. But as has been pointed out by my teammates, there might be value in opening the discussion to those who follow us.

So for the next hour or two (give or take), we are here to answer your questions. Ask us anything, and we'll answer... most of your questions. Although we may avoid some for purposes of privacy and public decency. I'm sure you understand.

(Showing page 1 of 15)

►Mecha_Love
Replied On Apr 23rd 2011:
@team Fable So are the mech suits because you are all fans of giant robots?

►KingAzure1801 (Verified Engineer)
Replied On Apr 23rd 2011:
Love your armor designs Gestalt, especially yours, more people need to embrace the battle ballgown look. Though I have to ask what was the inspiration for your armor.

►Joshletrue
Replied On Apr 23rd 2011:
hey @Lady_Gestalt, have you heard that hookwolf is out there wanting your head? You better be careful while handling him, he's probably not gonna leave you alone this time, and will probably have his cronies with him. Just a little warning. Good design of the armors btw, all of them looks awesome, specially Metis.

On another Note, is true that one of you guys got punched in the face by a servo armor? Are you guys okay? Please tell me you guys are okay.

Anyways, stay safe and stay hydrated. See you later ^_^

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@Mecha_Love While I freely admit my appreciation for automatons of all sizes, the armors I make for my team are entirely unrelated. They exist because, well, they are armor, and our job can be rather dangerous.

@KingAzure1081 Honestly, I felt a need to reassert my femininity after certain incidents in my personal life. That the battlegown's shape lent itself so well to my needs as a tinker was quite the coincidence.

@Joshletrue I can quite understand that monsieur Loup-Croche might be irritated after the multiple times we clashed. I am equally frustrated that his supporters have successfully release him from imprisonment multiple times. That said, with the Empire quite thoroughly shattered and Coil rooted out, I find myself looking forward to our inevitable next confrontation and, more relevantly, the now unavoidable deliverance of justice.

As to your second question, Ninja did indeed suffer a grievous assault, and had to take the entire week to recover. The incident has highlighted the importance of helmets to the entire team, and I have already crafted one for Ninja to wear.

►Power_Gamer
Replied On Apr 23rd 2011:
@Magical_Metis who has more powers or who has the strongest powers between you and @Lady_Gestalt?

►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@Power_Gamer See, the answer to that question is always changing. Gestalt is a Tinker with a lot of armor and bots, where I'm a Changer that can develop new powers with enough concentration and the right resources. Really, every day is a coin toss. What I can say, though, is Gestalt has a better talent for leadership and synergy then I ever could. Sometimes it's not about how strong you are, but how you apply the strengths you have.

►TearfulStarscape221
Replied On Apr 23rd 2011:
Odd question, but are there any books, movies, shows, or games you recommend?

►Roses_like_Red
Replied On Apr 23rd 2011:
Hey Team Fable, what are you favorite animals? And do you have any pets?

►UncrownedKing (Verified not a professional)
Replied On Apr 23rd 2011:
Is there any truth to the rumors that fable is in the business of bioengineering real live cat girls and how much do I need to pay to make it true otherwise?

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@TearfulStarscape221 I enjoy the classics. Lord of the Rings, Pride and Prejudice, Frankenstein's Monster... it's an eclectic taste, I'll grant you, and not for those who aren't fond of dry text, but I was raised on such long form tales.

@Roses_like_Red Well, I've become particularly fond of a feline that has been hanging around the workshop, and the team has basically adopted her. We call her Morrigan.

@Professional_Kat_Enjoyer I can assure you no bioengineering went into the production of any catgirl that may or may not be part of our team.

►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Yep, I can confirm that any catgirls we have are completely natural and homegrown.

Anyway, as to favorite animals... well, I'll be honest, I can't pick just one. I'm enamored with the whole swathe of nature. You know, at a safe distance. And for entertainment, the most recent season of Boston Binge is actually kind of good.

►Portent_of_Doom (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
I like cats too! And also dogs. I've got a pet dog at home! And I like the old Disney films, you know, from before Scion got here.

►FromTheAshes (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Maybe it's a bit stereotypical, but I like birds like the macaw. As for pets... does Drake count? I know he's technically a bot, but he hangs around the house a lot. And what I like to watch? Well, I got hooked on this one Aleph series about busting myths. It's actually pretty interesting. And I'm a big fan of the New Mythos franchise, although I haven't had a chance to play the latest game yet...

►BookNinja (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Walrus.
No pets.
Love books.

►Fabled_Matron (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
I've been hooked on a new book series about a cape who finds herself in a medieval-era alien society. It's actually quite a good read, even if the premise is a little unusual. As for favorite animals, I'll admit I never had to think of it...

I'll go with Elephants.

►IM_blue
Replied On Apr 23rd 2011:
Whats the dumbest way you have been physically injured?

►Mouse_Protector (Verified Cape) (Verified Ham) (Verified Cheese)
Replied On Apr 23rd 2011:
What's your favorite type of cheese?

►Vista (Verified Cape) (Wards ENE)
Replied On Apr 23rd 2011:
What time is the performance? I am going to have to switch patrols with Kid Win if its after 2.

►PalindromemordnilaP
Replied On Apr 23rd 2011:
If you all switched powers, whose would you pick?

End of Page. 1, 2, 3 ... 13, 14, 15

(Showing page 2 of 15)

►You_Dont_Know_Jill
Replied On Apr 23rd 2011:
What is the most useless bit of trivia you remember?

►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@IM_blue So I was cooking something at a stove, and I turned around to get some spices. Popped open the lid, turned back to the skillet--right as some of the grease popped. I was not expecting that, so I instinctively tried to cover my face.

With the hand holding the open bottle of spice.

3/10, do not reccomend dipping your own eyeball in herbs.

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@Mouse_Protector The Dairy-ng kind.

@Vista We have it scheduled to start at around 12:30.

@PalindromemordnilaP Now that is a rather difficult decision. Each of my teammates has an incredible power that can be leveraged to achieve many ends. I think... that this question will have to go unanswered for now.

►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
We're all teasing Gestalt for not being able to commit, BTW. Sometimes she's too sweet for her own good.

@You_Dont_Know_Jill The name of the fashion designer who created Vikare's costume. It's Jennifer Brandon, BTW.

►space_prince
Replied On Apr 23rd 2011:
@Lady_Gestalt do you think it'd be possible to create a robot that can turn into a car? I don't know why but the thought of that just makes my head go happy

►PonyGuy (Verified Luna-tic) (Unverified Thinker)
Replied On Apr 23rd 2011:
Hello Team Fable , love the vibes and your approach to the un-nazi-ing the town , also battlegown ? Simply Fabulous...

But now more important point :

What is your opinion about mmmmm bananas ?

There is good answer to that and it gets you lovely trip to DA MOON ! Which is lovely this time of year .

And by the Moon I mean this combined asian/texas "Moonlit Glade" Restaurant not far from the PRT HQ in Bay .

And by trip I mean 10% Discount Coupon Code for a group dinner .

Its not like its of any use for me , having no friends and all ...

►BloodStainedGlass
Replied On Apr 23rd 2011:
Greetings to Team Fable. Though I must admit that I would have expected a more mythical theme naming schema with a team name like that, I have become quite the fan of your team. It's nice being able to fly my flags with the Empire thrashed so. My friend might even be able to put up xir mezuzah again!

Anywhoozle, a question... I'm bad at this sort of thing, so I guess, uh, if you guys were to put yourselves in a Five Man Band kind of thing, how do you think you'd fit? You can have more than one person per role if you think that fits better...

►RadekFromMaetrillian
Replied On Apr 23rd 2011:
So what about Butcher and the Teeth? Whose gonna stop them from just waltzing in and claiming the city? Sure hope you white hats got some sort of plan.

►Word_Owl
Replied On Apr 23rd 2011:
hey fable, just curious how you came up with your names and theme?

Alot of capes name themselves after a concept, action or something descriptive, not a lot of hero's seem to design themselves entirely after a theme so I'm curious why you did.

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@BloodStainedGlass I'm glad your friend is feeling confident enough to be who they are! That said, we haven't finished the job quite yet; the gang is gone, but the Empire's capes have splintered into various factions. Be proud of who you are, just... remember to stay safe as well.

As to the five man band, I... don't know, actually. I think Matron would be a keyboardist and Metis would obviously be a singer/vocalist... I do have some experience with the flute myself. Hmm.

@RadekFromMaetrillian The Teeth have been forced out of Brockton Bay before, via the collaberation of heroes. I'm quite certain that the PRT has protocols in place to keep them out. And if they attempt to invade anyway, I'm prepared to stand up to them.

@Word_Owl Honestly, there wasn't really a process. We picked names for ourselves, talked about what to call our team, and filed the paperwork. Not every origin story is exciting.

►FromTheAshes (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
That's not what they mean by five man band, Gestalt. Let me give it a spin.

The Leader--Gestalt
The Lancer--Metis
The Big Guy--Me
The Smart Guy--Portent
The Chick--Matron
The Sixth Ranger--Ninja

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
...I'm not sure what this list is referencing, if I'm honest.

►KingAzure1801 (Verified Engineer)
Replied On Apr 23rd 2011:
For the youngest member Portent how does it feel being around older heroes and are you friends with Vista? Also is Matron your mom?

►Not_to_be_seen
Replied On Apr 23rd 2011:
Hey Fable, I am wondering, does portent has any way to get to safety without her armor? Sorry if it sounds creepy (specially after the whole debacle with Coil) but she seems so small I cannot help but worry about her safety.

It's good to see that you made a full recovery @Lady_Gestalt, and I would like to see your charity, hope you guys get more wins for the heroes in this City. We're going to need those if we want the city to change

►From_The_Core (Verified Noriko Takaya Fan)
Replied On Apr 23rd 2011:
@Lady Gestalt, what is the theoretical upper limit on how big can your creations get?

►The_Ogre (Verified Human)
Replied On Apr 23rd 2011:
greetings @Lady_Gestalt, I would like to ask something. Is true that you are a cat girl? And if it's true, are you a changer or a 53? Just want to ask to be respectful, because many people make their opinions base on their assumptions, so I want to inform myself before asking about anything else.

►TrueSilver (Tinker Geek)
Replied On Apr 23rd 2011:
To @Lady_Gestalt: First of all, to get it out of the way - I looove Team Fable's power armours. Now second: this might be a bit private, but I have on credible news you've also been Tinkering with robots, and that got me thinking: many Tinkers sometimes try to stretch their specialty a bit to build something a bit out if their usual wheelhouse, and with power armour and robots relying on a lot of similar tech (mobility systems are basically the same, sensors and programming are analogous.... and I ramble again sorry), what I mean to ask is are you robot Tinker and made robots that carry a person as power armour or power armour Tinker that made armour capable of acting without operator as robot?

►Storm_of_Blades
Replied On Apr 23rd 2011:
So... what kinds of equipment can you make, Gestalt? And do you take custom orders?

►Portent_of_Doom (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@KingAzure1801 It's great! I get awesome armor, I hang out with some of the coolest capes around, and they don't talk down to me like a lot of adults do. I mean, sure, they didn't put me on the front lines, but that was just them being responsible and making sure I was trained for that sort of thing. And I am now, so maybe you'll see me actually taking the fight to the bad guys!

As for being friends with Vista, I haven't actually met her. I'd like to, though, she seems like she'd have a lot of stories to tell. And Matron is... well, I like to think of her as my second mother, but we're not biologically related. Maybe she's more like a cool aunt? Yeah, Auntie Matron, that's what I'm calling her now!

@Not_to_be_seen You know those tiny teleporter robots Gestalt uses? She's actually made each of us a personal version, so we can get out of dangerous situations and head home at the press of a button. And she has one at her workshop that we can all teleport to too! (She actually gets a little annoyed when we use them to get around and hang out casually.)

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@Not_to_be_seen Thank you for your kind words. I will do my utmost best to improve Brockton Bay in any way I can.

@From_The_Core My tinkering is limited by both the materials I can gather and the purpose it is used for. As I primarily create various forms of armor and teleport drones, most of what I make can generally be limited to a relatively average size. Although that has been quite recently stretched due to... ah, but that would be telling!

@The_Ogre A lady has to have her secrets, mister Ogre.

@TrueSilver The answer to your question isn't quite so clean, I'm afraid. My specialty seems to be synergestic systems, a cumulative combination of various devices. That my catalog seems expansive is due to you merely seeing the end product.

@Storm_of_Blades I'm afraid my tinkertech is restricted specifically to my team. However, I have recently filed a patent for some non-tinkertech equipment I designed, and I am looking into the process of manufacturing said equipment for sale. Saying anything more at this juncture would probably be too speculative on my part.

End of Page. 1, 2, 3, 4 ... 13, 14, 15

(Showing page 3 of 15)

►The Hermit
Replied On Apr 23rd 2011:
What plans and goals for the future do you have, @Lady_Gestalt, if you can share those with us?

►CuriousCookie
Replied On Apr 23rd 2011:
I wonder, are your machines sapient? They all look so alive...

►Storm_of_Blades
Replied On Apr 23rd 2011:
That's fair. Hmm... I'll keep an eye on that, and I'll try to keep in touch via PMs.

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@The Hermit Well, in the immediate future I intend to host my charity performance in the Boardwalk. After that, my basic intent is twofold: Enact the complete removal of the gang presence, and start a business to boost Brockton Bay's economy. All of which, of course, are tasks meant to help the city recover.

@CuriousCookie Now there's the question that philosophers and science fiction writers have been asking ever since the first clockwork automatons were made. I feel that recent events, such as the existence of the Machine Army and the Three Blasphemies, have soured the public image of synthetic intelligences, so I am wary of making any claims for fear of retribution from the uneducated. However, to assuage the wary, I will say that I have not and do not intend to outfit any of my robots with weaponry of any kind. Their role in Fable is to help us reach anybody who needs our help, and they do that role very well.

►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Yeah, they're totally intelligent. I've been teaching them how to play old maid.

►Kaji (Unverified Cape)
Replied On Apr 23rd 2011:
Few things:

1. Your team so far is all women, do you accept men for your team or is it just coincidence? (At least I think Ninja's Biologically a girl, it's hard to tell.)
2. Thank you for striking a blow against the Nazis. As someone in the LGBT community I am quite happy to see them get a bloody nose.
3. Is anyone on Fable part of the LGBT community? Sorry if it's too personal but it is good to know that there are people in the community standing up to assholes like the E88.

►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Actually that's a good question. Hey Ninja, what's in your pants?

►BookNinja (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Justice.

►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
You heard it here first, folks, Ninja's gender is JUSTICE! (Jux/Jur pronouns.)

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
For the record, those two collaborated on how they would react to that particular question and are now giggling like idiots.

Ahem.

As should no doubt be obvious now, Team Fable both supports and employs members of the queer community. I myself am quite fond of the fairer sex, though I will not deign to comment on my own personal life in this public forum. As such, we are quite firmly against bigotry of any kind, especially the sort espoused by the Empire 88. As to whether we will accept openly male individuals, I must admit that I am not necessarily opposed to such a scenario. However, I must equally acknowledge that team Fable is a rather close-knit group, to the point where we know each other out of costume, and as such any new member must pass muster from all current members. The difficulty lies not with the gender of the applicant, but with our familiarity with them.

►FoolwithNoKing
Replied On Apr 23rd 2011:
speaking of selling stuff, is there any plans for merch from your group? Most established hero teams have merchandise, for all that it's most commonly seen with the Protectorate. Considering your successes and growing roster, I suspect there's a market for t-shirts and knick-knacks, at least.

►Apple-Fiend4 (Verified Rodent Brain)
Replied On Apr 23rd 2011:
Question for Matron. How stresfull is it to be only or atlest one of the few grown ups amongst bunch of powered teens? I can't imagine how much biger trouble adding powers to teenagers cause.

 

@FoolwithNoKing I think plushies of the robots would work. They seem like somthing any kid would want.

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@FoolwithNoKing I will admit, I have not looked into franchising options. That said, I am open to the idea, and once my business starts up I might well start a line for the whole team. Including, as the Fiend of Apples suggested, plushies of the robots. Unfortunately, my capital is currently tied up in starting that business, so it may be some time yet.

►Fabled_Matron (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@Apple-Fiend4 It's actually not that stressful--well, at least, not stressful in the way ordinary teenage drama is. I already have experience raising my own daughters, and the girls are all very well-behaved. Of course, I tend to worry once the fighting starts, but they've proven themselves quite capable of handling such situations.

Honestly, I'm a little worried they might have grown up too fast...

►The_Ogre (Verified Human)
Replied On Apr 23rd 2011:
sorry if it was too personal @Lady_Gestalt. What is the favorite song or type of music?

@Curious_Cookie, it's obvious that her bots are sapient, all machines are. The right question is are they sentient? Sapient means intelligence and wisdom, and artificial intelligence have that in the name. Now sentient means the capability of having and understanding emotions, which a sadly significant part of humanity does not. And if you ask me, I sure hope they do. I prefer a sentient machine that the machine army full of murderbots without conscience.

►KingAzure1801 (Verified Engineer)
Replied On Apr 23rd 2011:
You guys fought the Dragon Slayers a few days ago any idea as to why they have suddenly come to Brockton considering they are known for targeting Dragon?

Also did @Lady_Gestalt patent battlegowns?

►CaneCarryingCooper (Verified Cape)
Replied On Apr 23rd 2011:
What is the most mundane thing any of you have used your powers for?

►MrTurtleWizard (Verified Cape)
Replied On Apr 23rd 2011:
How clean is Gestalt's tinkering space?

►TheMurray (Verified Cape)
Replied On Apr 23rd 2011:
How much can you LIIIIFT!

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@The_Ogre Oh, it's quite alright. Suffice it to say there's a reason I'm keeping certain cards close to chest. Although I'm not quite sure you fully understand the definitions of Sentient and Sapient... but then, I don't claim to be an expert in such matters.

As to my favorite type of music... well, I've never said no to a night at the opera.

@KingAzure1801 The idea that the Dragonslayers only target Dragon is, in fact, false. They are a mercenary group, though they supply themselves with technology they steal from an innocent woman.

And no, my patent is not in fact for my battlegown. My battlegown is, however, trademarked. (Yes, legally. Intellectual property laws in regards to capes are rather odd, all things told.)

@CaneCarryingCooper I opened a locker once.

@MrTurtleWizard I'd like to think I keep my workspace as clean as possible.

@TheMurray Well, I haven't actually measured my lifting strength, but my battlegown is around two hundred pounds.

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►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Glory Girl and I once played volleyball with Hookwolf.

Hookwolf was the ball.

So... yeah, I can probably lift a car or something.

►Mr_Worldwide2.0
Replied On Apr 23rd 2011:
@Lady_Gestalt do you know why the ring didn't try to tempt Sam at the end of LoTR? I just watched the movies, and I never understood why. The guy was carrying Frodo, who had the ring on him, why didn't the ring tried to get to Sam?

@'Metis @FromTheAshes quick, D&D or Call of Cthulhu?.

@Portent is Gestalt hiding some tinkertech gun to make armor or to have her armor looks nice? Because those designs are dope. What would you prefer, PC or Console?

►Roses_like_Red
Replied On Apr 23rd 2011:
is Morrigan being fed correctly? Remember to check the brands of food for toxics. And if she's a stray, then please take her to a veterinarian soon.

@BookNinja you sure you're ok for caping again? Nobody's going to hold a couple more days of rest on you after an injury in the head. Just stay safe, okay?.

@Fabled_Matron ...Do you have the name of that novel? It for investigation porpoises.

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@Mr_Worldwide2.0 It's a little clearer in the original text, to be fair, but Samwise was in fact affected by the ring for the brief time he had it. He did get a vision that promised power, and he did hesitate for a moment before giving the ring back to Frodo. The ring is a corruptive influence, slowly whispering its way into the minds of those who hold it, but the keyword there is slowly. It's akin to any sort of drug, really; a little taste once isn't going to affect you too much, but the longer you hold it, the more you fall into its grasp, until at last you can't think of anything else. That's what happened to Gollum. And Frodo, to a lesser extent. Sam... he might have heard the whispers, but he wasn't too far gone.

And no, I do not have a tinkertech gun that makes armor. In fact, I lack firearms of any kind, tinkertech or otherwise. A matter of personal preference (and of, honestly, not having firearm training).

@Roses_like_Red Yes, we are taking good care of Morrigan. Portent insisted on it.

►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
I'm gonna level with you, I have never played a tabletop RPG. I mean, I guess D&D? Mostly because I've heard of it, and I don't know anything about Call of Cthluhu.

►FromTheAshes (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
See, the problem is you're asking me to compare apples and oranges, and ignoring every other kind of fruit out there. Guys, when you go shopping for TTRPGs, think about what sort of game you want to play. Rules light, rules heavy, fantasy, science fiction, there's so many options!

►Portent_of_Doom (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
So Pheonix Drake just explained what PC or Console means and... I don't actually play video games? Like at all? I play a lot of board games though!

Okay, she's decided to start teaching me about video games. Help!

►BookNinja (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Head's better.
Panacea helped.
Got a helmet now.

►Fabled_Matron (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@Roses_like_Red I'll send you a PM.

►Drank_Water_FromTheTap (Verified Brockton Bay Native) (Verified Parahuman Asylum Low Risk Patient)
Replied On Apr 23rd 2011:
Question for Fable at large, did you ever gone exploring the Bay's Underground? If no, don't. I think I did before I checked myself in my current residence, whatever I saw down there caused me a bout of amnesia and feeling so aware of things that the nuthouse was the better solution.

►Doctor MindBender (Verified Psychiatrist) (Verified Not an '80s Cartoon Character)
Replied On Apr 23rd 2011:
Can confirm what our patient said about him asking to be hosted here, we would like to release him someday but frankly he's better off here with us than out there committing petty crime and dine-and-dashes.

►Dread_Mine_Wheat (Noisy European)
Replied On Apr 23rd 2011:
(At)Gestal to explain five man band thing; it is a trope in literature that somewhat fell out of fashion in USA as far as my profesor told me in Uni. Basic concept is that main characters in some books can be divided into common roles.

The Leader - main protagonist has most screen time, does stupid shit for good of all, has special power/trait to defeat bad guy
The Lancer - foil to main guy, their power is often a mirror to the leader or are stronger at the begining, they have most daddy/mommy/close person issues, after a character arc they often become Leader's right handman
The Big Guy - physicly starting as the strongest, hardest to kill, often the tallest character
The Smart Guy - is smart, their powers (if they have any) involve mostly nerdy stuff, often the shortest character
The Chick/Heart - often group's singular braincell, they make sure that the group stays moral and doesn't lose themselves in the quest as they are often most moraly pure
The Sixth Ranger - a side character that was added later in the story after clicking with rest of the team, often not as close with rest of the team.

In general this trope somewhat died out in USA after debeut of the original Protectorate.

Where Hero (may that exebitionist bitch be poped like a fucking baloon) was the Leader, Legend is/was the Heart, Eidolon is the Lancer and Alexandria is both the Big Guy and the Smart Guy.

Their influence on the american literature and media in general caused creation of Quintensetial Quartet, which basicly killed the heart as Alexandria copies lost Smart Guy element which was moved (unjustifiably) to Hero copies, Legend copies got leader role following the death of hero while Eidolon copies stayed intact kinda.

This and general shit USA has to deal with made a lot of media from USA a lot darker than their European conterparts (at least before three Bitches started messing around).

Anyway for my actual question for fable as a whole: Who is your favourite fictional cape, hero and vilian.

►Za Hando!!!
Replied On Apr 23rd 2011:
Hey Miss Matron!, you know you have at least a fan? My big brother told me how you are the best!!! (He said a couple of weird things though)

@Lady_Gestalt I heard the other day that you and Miss Panacea are very good friends, are you good friends with the rest of new wave? Is Miss Panacea good friends with the rest of your team?

Have a good day and be good all day! : D

►UninterestingEngineer (Verified Hobbies) (Verified Tinker Fan)
Replied On Apr 23rd 2011:
@Lady_Gestalt what is your opinion on other local Tinkers heroic or villainous and if you got a chance to work with one or access to their specialty who would it be?

►Joshletrue
Replied On Apr 23rd 2011:
hey, I hear about the Dragonslayers now, what are they doing in Brockton Bay? Weren't they in Canada being a pest to Dragon?. You kicked their asses just now, so there's probably not much to worry about, since apparently they can't be that competent with against anyone that isn't Dragon.

►Roses_like_Red
Replied On Apr 23rd 2011:
hey team Fable, what's your favorite song(s)? Mine are leaving on a jet plane and country roads.

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@Dread_Mine_Wheat I will admit I never learned about that concept in my literature class. Still, I suppose it is a nice framwork for fictional teams (although reality, as you have noted, does not need to comply with said themes). As to my favorite fictional cape... Well, I have to admit I've never really kept up with that sort of thing.

@Za Hando!!! Yes, I believe New Wave and Team Fable are very good friends indeed, and I will admit that Panacea in particular has earned my trust, for reasons I do not feel comfortable sharing on this public forum. Oh, and if you would deliver a message to your brother for me? Please inform him that the last villain who attempted to dictate my family's life against their will was dispatched via an application of an electrified object to the testicles. Those words exactly, if you please.

►Fabled_Matron (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
I appreciate the intent, Gestalt, but there's a world of difference between an actual supervillain and a horny teenager on the internet. Besides, if a man did try anything I didn't consent to... well, your mother taught me more than enough to protect myself. And that's before we consider what you've geared me out with.

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Point taken.

@UninterestingEngineer Let's see... Squealer I arrested, Doodad I haven't met personally, Cybertron and Trainwreck are criminals who I also haven't met personally... I have met all the local tinkers in the Protectorate, though, and I found them to be fairly decent people. Admittedly, Armsmaster is a little task-focused, but given his position I can understand why that is.

@Joshletrue see the above post about the Dragonslayers.

@Roses_like_Red I don't have a favorite song... and looking around at the rest of the team, I don't think they have a favorite song either? Music is incredible, but we usually put it on for background noise.

►CheshireRat (Verified not Para-Rodent)
Replied On Apr 23rd 2011:
Robots of Fable: Do you have any plans for what to get Gestalt for Mother's Day?

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►KingAzure1801 (Verified Engineer)
Replied On Apr 23rd 2011:
Phoenix Drake out of all the members of Fable you have had the most armor changes any model you like the best? Any features you miss from the old versions.

Also you have moved to a more rescue role ever think of first aid and paramedic training?

►Za Hando!!!
Replied On Apr 23rd 2011:
@CheshireRat That's obvious, something only you can make, something special that makes your mom smile. That's what my mom said when I gifted her a poem last year.

@Portent_of_Doom how did you get to be with such a cool team? All of them are awesome in their own ways that it's hard to choose a first!

@Lady_Gestalt (/°_°) message delivered. My brother says he's sorry.

@Fabled_Matron: what would you like for a mother's Day gift? I don't know what to give to my mom and I don't want to just buy something cheap, I want to give her something she wants!

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@CheshireRat Congratulations. I have been forced to explain Mother's Day to the robots, and now they're conspiring with Matron.

@Za Hando!!! I will accept his apology with dignity and grace.

►FromTheAshes (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@KingAzure1801 The reason I've changed armor so often is user error. Flying, as it turns out, is a lot harder than it looks. But Gestalt has always made sure to accommodate my needs. That said, I am grateful that my fire lance stayed with me all throughout the transitions.

As for first aid training... well, I think I'm good, but maybe I'll ask around.

►Portent_of_Doom (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@Za Hando!!! I know, right?! They're so cool! Anyway, I just walked up to Metis and said "Hey, I'm a parahuman and I want to join your team."

►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
True facts. Honestly, that's how a lot of us joined. I asked Gestalt to partner up, Phoenix Drake asked to join us after we rescued her, same thing happened with Ninja... honestly, the only cape we sought out specifically was Matron, mostly because we needed an adult to handle the paperwork.

►Fabled_Matron (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
It's wonderful to know how much I'm appreciated.

Anyways, to answer your question @Za Hando!!!, my children are a little past the age that Mother's Day is relevant. I know, I know, tragic, but I do still have some of the artworks they made when they were six.

►Za Hando!!!
Replied On Apr 23rd 2011:
to all team Fable, have you received enough hugs today? If not then (づ。◕‿‿◕。)づ if yes then (づ。◕‿‿◕。)づ I give you another

►Mr_Worldwide2.0
Replied On Apr 23rd 2011:
@FromTheAshes how many manuals and players handbooks have you read? The genre is unimportant for this question.

Have you ever thought about DMing for the rest of your team? If so, what would you recommend to put new players into?

@BookNinja what's your favorite book, do you read with a cup of tea at hand?

To team Fable, what's your favorite pastry/candy? Do you have a bowl of candies in your base?

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@Za Hando!!! Our hug count is quite satisfactory, but thank you for your contribution.

►FromTheAshes (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@Mr_Worldwide2.0 Oh, I used to have a collection of those things. Like, a couple dozen? And a different collection for video game guides... they all burned in the fire, but I've started up a new collection. Which does mean, unfortunately, that I would probably have to use Dungeons and Dragons as my team's first TTRPG, just because that's what I have the books for. That said, and I don't mean to throw shade on @Portent_Of_Doom for this, I stumbled across a system called First Fable a while back that would probably do a lot better to ease them into the concept. It's designed for young children, very rules-light and flexible.

►BookNinja (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Discworld novels.
Prefer lemonade.

►Portent_of_Doom (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
I'd object to Phoenix Drake's comments about my age, but she's just shown me the math behind D&D, and I'm fine with waiting for her to find another copy of First Fable. Anyway, there is no candy in Gestalt's workshop at all! There's a minifridge, sure, but it's stocked with heath foods and juice! Not a single energy drink, even!

(But Matron's cookies are awesome. Don't tell Gestalt I said that, though, she'll start putting me on a diet or something!)

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
That is a ludicrous accusation, Portent. I would not put you on any sort of diet, no matter my concerns.

►Portent_of_Doom (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Really?

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
No, I would consult your parents and have them set any necessary dietary restrictions.

►Portent_of_Doom (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Oh no! Not my parents! Anything but the public humiliation of my idol talking to my parents! Noooooo!

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Well, I don't think it will be necessary, so long as you make good choices.

►Radon_User
Replied On Apr 23rd 2011:
@Fabled_Matron @Lady_Gestal so weird question and I apologise if I'm overstepping but I can't control my curiosity. Is Gestalts mum Lustrum?

►Captain Revenge (Verified Sailor)
Replied On Apr 23rd 2011:
@Lady_Gestslt I don't mean to pry, but you don't by any chance happen to have six fingers on your right hand?

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►BayWatch99 (Verified Brockton Bay Native)
Replied On Apr 23rd 2011:
You said that you were working on something in the Bay involving manufacturing any hints on what that could be and when it will be set up? Because I have a few friends and family members looking for work.

►TrueSilver (Tinker Geek)
Replied On Apr 23rd 2011:
Synergestic systems... That's one hell of a specialty, probably the only more open-ended one I heard about is Armsmaster's miniaturization. Though I must admit if I could pick a Tinker power I'd still go for quantum mechanics.

Question: if it's not a secret, which of your current devices has the most systems put together?

►Snipejunior452
Replied On Apr 23rd 2011:
to all of Fable that isn't Gestalt (yes, I'm including the bots too), what's the most embarrassing thing you have watch Gestalt doing?

►Roses_like_Red
Replied On Apr 23rd 2011:
Lady_Gestalt, and to all of Fable, what's your favorite food? Do you have any comfort food?

►Fabled_Matron (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Funny you should ask that, @Radon_User. Gestalt's mother was an advocate for equal rights and representation, and quite a firebrand back in her day. In fact, she did join Lustrum's group, back when it was a feminist movement. But then some of the higher ups started talking about how all men are evil and transgender women aren't real women, which are ideas that Gestalt's mother did not agree with, so she left the group. A good thing too, because it was shortly after that the whole group took a turn for the worse.

Let that be a lesson, children: Righteous anger is fine, but the moment it turns to hatred, it is no longer righteous.

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@Captain Revenge No. And neither am I left-handed.

@BayWatch99 I've already reached out to the Dockworker's association and informed them of my plans. The major issue is getting enough of a monetary loan to set up the whole thing. Once that's done, things should start proceeding apace. That said, I've seen plenty of promises that didn't come to fruition, so I do not feel comfortable naming exact dates at this time. Too much is in the air...

@TrueSilver Hmm. If I had to be honest, it's probably my battlegown. Multiple flight control vectors, a few inbuilt scanners, a quick deploy system, inner pockets for my S.P.R.I.T.E.s... I've been working and iterating on it the longest, so that should come as no surprise.

@Roses_like_Red I suppose I like... hmmm. Lasagna.

►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
The most embarrassing thing I ever saw Gestalt do was improvise a costume.

This was back when we first met, and she hadn't even finished working on her battlegown. So when a bunch of thugs attacked her, she had to improvise a mask... out of a nearby paper bag. She does still have the plasma machete she tinkered up in half a minute to fight off the thugs, though. I pretended not to realize she was the 'civilian' I'd saved, but we traded contacts and she confided in my after we partnered up.

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
We all have to start somewhere, I suppose...

►InkLess (Diehard Pessimist)
Replied On Apr 23rd 2011:
Quick question as the Empire is already out and coil soon to follow. How prepared are you lot in the potential Brockton Games.

►GogoGoblinMode (Unverified Goblin)
Replied On Apr 23rd 2011:
Your team have hit the Merchants, Empire, and Coill but so far nothing on the ABB? Any reason for this or plans to do so?

►Rushed_Wait
Replied On Apr 23rd 2011:
hey @FromTheAshes, I little question, are you as hot as your flames or are you even hotter

►Bugged_System32
Replied On Apr 23rd 2011:
have you ever been flirted with... Apart form the internet, because someone just made my question pointless

►BrokenClockwork95
Replied On Apr 23rd 2011:
to all of fable, what is the Best thing you have used your powers for (apart form being heroes).

Bots of @Lady_Gestalt, can you hug your mom for me as a thanks to take down Kaiser? Thanks you.

@GogoGoblinMode, the ABB has Oni Lee (a teleporter) and Lung (big fucking Lizard) plus, and this is just a rumor,a new cape that is a tinker, so if Fable does something they need to be fast, smooth, and precise when taking those guys down.

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@InkLess I assume you are referencing the 'Boston Games' that followed the mass arrest of Boston's entire villain group. Due to their being a power vacuum in the underworld and a lack of preperation from those who were in power at the time, an entirely new wave of villains beset Boston, each intent on carving out their own chunk of the city. This, in turn, led to mass chaos and violence which only settled down once a new paradigm was established.

I will admit, I am not qualified to speak on civic planning. However, I am aware that while many despicable sorts will seek to perpetuate the cycle of crime for their own profit, the vast majority of crime is committed by those who are desperate and have no other option. Therefore, by providing a source of income and stability, I hope to drain any would-be conquerers of their potential minions. And in regards to those who would be dangerous even without support... I will admit team Fable's priority is civilian safety over villain arrest, but we can and have collaberated with the PRT to accomplish both goals, and we intend to continue doing so to the best of our capability.

@GogoGoblinMode Honestly? Pure luck. While yes, as BrokenClockwork95 states, the ABB has a dangerous cape loadout, our lack of action toward them is not due to a lack of interest, but more a lack of oppurtunity. That said, should we be in a position to engage the ABB at some point in the near future, we will strive to do as we have always done: Save as many people as possible.

And yes, @BrokenClockwork95, I have received hugs from all my robots.

►FromTheAshes (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@Rushed_Wait Well, my girlfriends seemed to think so, yes. Also, Gestalt has just pulled out and electrified her parasol, just so you know.

@Bugged_System32 See above comment about 'my girlfriends'.

@BrokenClockwork95 I don't suppose it's really a secret that I was homeless for a while, and being cold is not fun. So I may or may not have gathered some flammable material, and I may or may not have accidentally started a hobo sleepover. It was... honestly a decent night's sleep.

Glad I have an actual bed now, though.

►HonkHonk
Replied On Apr 23rd 2011:
@Lady_Gestalt, have you considered making an Army of robotic geese to Take over the world?

►Catsforlife
Replied On Apr 23rd 2011:
Hypotheticaly if I had some spare catnip to donate, where would I have to deliver it to reach fable? And could you film the results of the catnip fueled Trip?

►badgerAmerican
Replied On Apr 23rd 2011:
Hey, have any of you played Wolfenstein? With how much Nazis ass are you kicking, one would think you did. Keep the good work ladies

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@HonkHonk No, for two reasons. Firstly, world leadership is inevitably a mess of beauracracy and paperwork, which is a tedium I would not wish on my worst enemies, let alone deign to endure for a lifetime. Secondly, Geese. I should not have to explain that any further.

►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@Catsforlife Send me a PM. We'll work something out.

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►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
...I am going to be quite peeved with you at somepoint in the near future, aren't I.

►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Yeah, probably.

►FromTheAshes (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@badgerAmerican I think... maybe? Hmm. I've heard of it, but if I ever played it it was a while ago. And yeah, screw the nazis. They firebombed my home and killed my family.

Also they're terrible people and bigotry is bad.

But mostly the family thing.

►Fabled_Matron (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Just remember not to let your totally valid wrath cloud your decisions, dear.

►FromTheAshes (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Yes, Matron.

►KingAzure1801 (Verified Engineer)
Replied On Apr 23rd 2011:
@ Lady_Gestalt ever thought of learning some Bartitsu? The Victorian martial arts based around canes and parasols.

All the other members of Fable with weapons have learned any fighting styles with them and how do you ask Gestalt for equipment and upgrades.

►LordofTheRealmBetweenRealms
Replied On Apr 23rd 2011:
Do you ever get the feeling that the events of your life are mere words put to paper by someone somewhere in this vast multiverse that we call existence? Or that the extent to which your actions succeed or fail is reliant on nothing more than a simple roll of the dice?

►DimensionalBreachhead (Verified Not Haywire)
Replied On Apr 23rd 2011:
@LadyGestalt hey you ever get worried about punching a hole to another world with all that teleport tech you have?

►BayfulWhaling
Replied On Apr 23rd 2011:
@DimensionalBreachhead I think the PRT would stop them from using it if that was a problem right?

►DimensionalBreachhead (Verified Not Haywire)
Replied On Apr 23rd 2011:
Yeah but I don't want to almost get into another nuclear war if the fable chicks try to teleport while teleporting and end up in another aleph.

►RockerFella (Banned)
Replied On Apr 23rd 2011:
@FromTheAshes girlfriends plural? You ever

 

Mod Note: Please remember that most of Fable consist of minors and this question wouldn't be appropriate even if they were all adults. Take a time out and think about what you've done.

►ElSeñorDeLaNoche
Replied On Apr 23rd 2011:
do any of you knows any other language that's not English? Which one?

@Lady_Gestalt, did you ever thought about joining the Protectorate/Wards before creating Fable? Even with the scandal of Shadow Stalker, they are a pretty good choice for new capes, I've heard

►HonkHonk
Replied On Apr 23rd 2011:
@Lady_Gestalt, understandable. There are three things you should fear in life, death, taxes and geese

►Catsforlife
Replied On Apr 23rd 2011:
@Fabled_Matron, can you make sure to film. And please make sure that she doesn't follow HonkHonks Suggestion while under the influence. Otherwise the ATF(E) would need to be renamed to ATF(E)C.

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@KingAzure1801 I was unaware that Bartitsu was nonfictional. I knew Sherlock Holmes used it, but I admittedly am not an expert with martial arts. Although I have practiced fencing and swordplay, and I suppose I have been meaning to pick up a style of unarmed combat for a while now...

@LordofTheRealmBetweenRealms Ah, the World as Myth hypothosis. I've heard many a debate over it. But even should we have been formed by a cruel god for their own amusements, our purpose and existence is defined by the actions we take, and those actions are inevitably our choices.

@DimensionalBreachhead I can assure you my teleportation technology only warps the local space time, and even then only in minute amounts.

@ElSeñorDeLaNoche While I respect the need for a national parahuman response force and do respect the actions the PRT takes, I feel that the bureaucratic requirements of the Wards are not conducive to my goals at this time.

►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
We're trained in a new form of polearm-based flying combat. That's why I have my staff, Phoenix Drake has her lance, and Portent has her spear. Matron and Ninja use other weapons, because they've had other forms of martial training before joining Fable. As to personalization, Gestalt just makes the armor, but she does consult with us about our weapons.

►BookNinja (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
ASL.

►Fabled_Matron (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@Catsforlife I'm fairly certain that drugging teenagers without their consent is illegal, actually. Granted, catnip may not qualify as a drug for humans, but...

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Apparently nobody in this team has an understanding of how to build mystery through discretion.

►TheSpuderQueen
Replied On Apr 23rd 2011:
So, assuming I become a parahuman and want to join your team, do I have to become part of Gestalt's harem?

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►Utter_Negation (Verified Denial Fan)
Replied On Apr 23rd 2011:
@TheSpuderQueen dude, Gestalt doesn't have a Harem, she's a Lesbian, probably a useless one(the good kind of useless lesbian) and probably has a girlfriend. Phoenix Drake, on the other hand...

►Captain Revenge (Verified Sailor)
Replied On Apr 23rd 2011:
@Lady_Gestalt @BookNinja, is the rest of your team as cultured as you or are thou the only ones with the forbidden knowledge of good books? Also, Gestalt, understandable, have a good day

►Weaponfanfanatic (Verified Gun Nut)
Replied On Apr 23rd 2011:
What is better Armsmaster's halberd or @Lady_Gestalt's parasols?

►UnspecificProtagonist (Verified SpecificProtagonist Rival)
Replied On Apr 23rd 2011:
What is the team's opinions on cape fics involving them, and are there any they like?

►NotDragon
Replied On Apr 23rd 2011:
Has the princess (Gestalt) ever been kidnapped by a dragon?

►AaronBurSir
Replied On Apr 23rd 2011:
@Lady_Gestalt, have you meet Panacea's boyfriend? How is he like? Is he treating her fairly?

Also, @FromTheAshes, more that one girlfriend? Girl you have game!

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@TheSpuderQueen and everyone else speculating along these lines, I feel this must be addressed.

Ever since the Sycamore scandal, it has become common for people online to speculate about the potential for polyromantic pairings among cape teams. And while I fully support relationships outside the traditional venue, I also believe firmly that relationships are built on honest and fair communication, and that the private lives of celebrities are not for the public to speculate about, something which is much more true for those of us who wish to keep our identities concealed in order to prevent threats and exploitation by unscrupulous actors.

That said, no, if you wish to join Fable there is no requirement you join a harem, belonging to me or to anybody else.

@Captain Revenge Ninja and I are working on it. Matron, fortunately enough, was already well educated when she joined.

►Portent_of_Doom (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
I'd say 'oh no not more book reports' but Gestalt does pick some really good books.

►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@Weaponfanfanatic First of all, you've got that pluralization backward. Armsmaster has multiple halberds, but Gestalt only has one parasol. And honestly, while Armsmaster's weapons are built for multiple extreme situations, Gestalt's is simple and versatile all at once. It's the difference between having a collection of sports cars and having a single souped up workhorse in the garage, really. Armsmaster can do more, and maybe even do it better, but Gestalt can do more than enough for most situations and doesn't need to spend hours tinkering on base.

@UnspecificProtagonist Ah yes, you. I've heard about you...

We're celebrities, so people are going to write stories about us. Satire, self-inserts, people in our age group sexualizing us as they explore their own identities... trying to stamp it out is impossible, especially online, but we aren't going to go looking for it, and we certainly don't want it shoved in our faces. We are the authors of our own fates, as Gestalt said.

@NotDragon No, but she was once locked up by an evil witch. Then she broke free and became Gestalt.

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@AaronBurSir Please see the above post about speculating on a cape's private life. Panacea seems quite happy, and that is all I will say on the matter.

►FromTheAshes (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Girlfriends, past tense. Like, sequentially. I thought the past tense was clear.

►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Doesn't mean you don't have game.

►Fencing_Guy
Replied On Apr 23rd 2011:
@Lady_Gestalt, did you get formal training with your parasol or is it like… combat Thinker-y instant knowledge when using your own tech?

►AutomobilesHobbier (Verified Mechanic)
Replied On Apr 23rd 2011:
Has the team thought of making a team vehicle for transporting everyone long distance.

►LegalDisputer (Verified Lawyer)
Replied On Apr 23rd 2011:
What are the team's thoughts the idea of probationary heroes after the Shadow Stalker scandal? Any chances you will be okay working with someone who was a villain you arrested.

Also a bit of a controversial topic but what is the team's thoughts on the Canary trial?

►Shipper_on_the_sea (Banned)
Replied On Apr 23rd 2011:
Post deleted by mod

Guys, please remember that Team Fable are mostly children, and that kind of behavior is unacceptable in this forum, besides of unmasking a Cape. You are lucky this is your first infraction, you could be in very big legal trouble young man, take a ban and don't do that again

►ElSeñorDeLaNoche
Replied On Apr 23rd 2011:
Okay, ignoring Freaky over there, I wanted to ask, if you were in another City with less crime and more opportunities for other cape activities, what would you have done? It would be a team Fable in the first place? What about the rest of the Team? What they would do?

►shadowyugi
Replied On Apr 23rd 2011:
@teamfable So what's the fastest speed you can move at (discounting things like teleportation/wormholes)? I'm currently making a list of known Parahumans with any sort of accelerated realspace Mover powers based on how fast they are and I want to know where to list you on it.

►ohshit.wav
Replied On Apr 23rd 2011:
@Lady_Gestalt, @Metis, So what's the worst thing you've made with your Tinker powers? Most tinkers answer something like "toaster lasergun" or something, but I'm curious what your answer is.

►CheshireRat (Verified not Para-Rodent)
Replied On Apr 23rd 2011:
@Lady_Gestalt; How do you answer accusations that you are in fact not a Para-Human but a Para-Feline?

@Bots_of_Fable; Outside of the members of Fable who is your favorite hero/heroine?

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►Man_Of_Letters
Replied On Apr 23rd 2011:
@Lady_Gestalt, if you had enough information of how they work, do you think the current rooster of Brockton Bay can defeat the Slaughterhouse 9?

►HalosReach
Replied On Apr 23rd 2011:
@LadyGestalt is there like AI in your armor? Like can you leave the gown and have it fight people on its own? Is there a lady inside your suit that calls you studmuffin?

►ArbitersCovenant
Replied On Apr 23rd 2011:
@HalosReach Please leave her alone. Why do you ask this same question in every Tinker AMA? Remember the time TinMother banned you for asking Armsmaster that?

►DoNotTheKyubey
Replied On Apr 23rd 2011:
Do you gals do Magical Girl Transformation Sequences to put on your armor? If not, could you? I think that would be really cool!

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@Fencing_Guy I did train with Brandish for a bit, as well as some personal training on the side. This is a skill, honed by weeks of effort.

@AutomobilesHobbier We primarily rely on our flying armors and teleport drone network for transportation, which is sufficient to canvas the city. However, there have been the typical parent/child discussions about getting a car in the background, with some tinkering considerations thrown in.

@LegalDisputer I am quite disappointed in Shadow Stalker. I'll acknowledge that she was a teenager and that, as a person of ethnicity in a city that had been infested with bigots, she had to make extreme decisions. However, when offered a second chance, she actively chose to sidestep and defy it. The probationary ward and hero programs are a grand idea, giving those who had been forced into crime the chance to retake control of their lives and become the heroes they had always dreamed they could be. To reject it, I feel, is a personal failing.

That said, Shadow Stalker's arrest was entirely by the books. Canary's trial... had I been aware of it while it was happening, I would have spoken out in protest. The rule of law cannot be subverted by fear, and all people are meant to have due process. Even, perhaps especially, those who deserve the worst fates. Because if we make concessions to get rid of the worst monsters, it won't be long before we make more concessions to get rid of the distasteful, then the merely desperate, and then the corrupt can use the very laws meant to protect people in order to target those who speak out against them.

The road to hell is paved with good intentions, but only on the first few steps.

►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@ElSeñorDeLaNoche If we were in another city, we wouldn't have triggered. People can shape their environments, but they are also products of them. So... I guess I'd just go to school and be a normal student.

@shadowyugi Well, we haven't actually measured it, but our armors do let us cover multiple blocks in a matter of minutes and I can most likely keep up with Velocity, a local speedster.

@ohshit.wav Haven't had much time to tinker, really. I leave that to Gestalt.

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@ohshit.wav The question of quality is certainly an ambiguous one. I don't think any of my inventions are terrible... though I'll admit my plasma machete was improvised in the moment.

@CheshireRat No comment.

Oh, and the bots like Dragon.

@Man_Of_Letters Brockton Bay has driven out the Nine before. And while I hope never to have to suffer their attentions, I feel the city can again. For all that they are horrific murderers and villains, the Nine thrive on the chaos of a crisis, avoiding the well-put-together cities. I suspect there may well be a reason for that.

@HalosReach I am afraid I must disappoint you multiple times. The programming my armor uses cannot be called intelligent, as it merely serves its function in directing my commands to the proper components. Nor can it operate separate from me, with a personality or otherwise. And finally, none of the ladies in my life have ever called me studmuffin, and I suspect they never shall.

@DoNotTheKyubey Yes, actually, to a degree. Admittedly it's more Kamen Rider than Sailor Moon, but the armors do have compact transportation forms that we don, and they do extend over our bodies when we do so. However, the only one of us likely to engage said transformations in public is Matron, primarily because she's the only one of us to actually wear a mask and costume underneath the armor. The rest of us make do with our daywear.

►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Hey now, I can do a magical girl transformation too!

►FleshIsWeak (Verified Meatbag)
Replied On Apr 23rd 2011:
@Lady_Gestalt, why is your entire team female. Also, what the hell happened in Downtown, the PRT seems to be ignoring it and hoping the questions go away, but I need to know!

►The_Iron_Falcon (Unverified Cape)
Replied On Apr 23rd 2011:
Hey @Lady_Gestalt, I'm a new hero and I wanted to know if you had any tips, I'm mostly flying around by the seat of my pants and hoping I don't fuck up.

►Sleepy_Benny
Replied On Apr 23rd 2011:
Fable to pre-empt my sister Winged_One from engaging in her Shipping Without Ships (and stop her from reaching the levels of SpecificProtagonist and thus getting us all suspended AGAIN), what are the relationships among you all?

►Dreamer_under_the_mountain
Replied On Apr 23rd 2011:
Has any member of Fable been forced to take a life?

►EspressoDepresso
Replied On Apr 23rd 2011:
Are you guys going to be at the next Endbringer fight?

►HokeyPokeyArtichokey
Replied On Apr 23rd 2011:
@FleshIsWeak hey not everyone is female, BookNinja is Just! A Justice? A judge? Whatever jux is.

►MoonlightSun
Replied On Apr 23rd 2011:
Why haven't you guys recruited @Parian? Is she homophobic?

►The_Red_Gem143
Replied On Apr 23rd 2011:
hey bots of Fable, have you ever tried to dance? What's your favorite music? @Lady_Gestalt Who is the best Tinkering partner, Dragon or Armsmaster?

@Fabled_Matron, how do you manage to get the kids out of trouble? I know for a fact that teenagers would do incredibly stupid stuff if determined enough, so please don't let them get injured.

►TheSailorOfPortDamali
Replied On Apr 23rd 2011:
@FromTheAshes, I'm sorry for what happened to you my dear friend, and know you have my full support. For the question and this is to all @TeamFable, have you ever played Risk, or Uno or any other Family games between you guys? Who won?

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@FleshIsWeak Coincidence, mostly. Though, again, Ninja is nonbinary, as Artichokey notes. As to what happened downtown, see the thread here.

@The_Iron_Falcon I would firstly reconsider your name. Metallic raptors do, unfortunately, have an association with fascist governments. Secondly, you should likely prioritize learning about first responder laws--while it may be more dramatic to arrest a villain, or even a criminal, prioritizing the safety of those around you is paramount. You should also look into vigilante laws and laws regarding appropriate force. Thirdly, you will need a support network--not necessarily other capes, but people you trust to help you out. And after all that, you may want to check out Glenn Chamber's dissertation on presentation here to come up with your cape persona. I would also recommend wearing armor--though I'm told I'm biased in that regard.

@Sleepy_Benny Well, I serve as oversight and commander in the battlefield, while Metis operates intelligence and support, and we both act as crowd control and heavy hitters as the situation demands. Phoenix Drake and Portent are our fast lance, containing and controlling the battlefield as well as quickly evacing any citizens. Matron serves as emergency extraction, and handles much of the paperwork off the battlefield, while Ninja generally takes on any middling threats that don't need Metis and I's personal attention.

@Dreamer_under_the_mountain No, fortunately, we've been able to handle everything thrown at us without needing to get blood on our hands so far. I hope it stays that way.

@EspressoDepresso After discussing it with my teammates, we have decided that (pending parental approval) we will be attending the next Endbringer fight and/or contributing to the post-fight restoration.

@MoonlightSun I do not believe Parian is homophobic. In fact, I consulted with her for fashion advice while designing my battlegown. That said, she is an independent businesswoman who has expressed a desire to remain out of the combat-oriented sphere of the hero/villain dynamic, and I will respect those wishes to the best of my ability.

@The_Red_Gem143 They claim to like techno. I have my doubts as to whether this claim is genuine or whether they're doing it for the memes. And as to best tinkering partner... while I've met both the capes in question, I have yet to actually tinker with them.

►Fabled_Matron (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Open communication between children and parents can prevent quite a number of incidents, assuming the parents are qualified. Also, my apartment is basically their den room now. You'd be surprised how well behaved teens can be when they have a space to be themselves.

►FromTheAshes (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@TheSailorOfPortDamali Thank you for your support. And... hmm, I don't think we've played any games together.

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►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
I taught Old Maid to the robots!

►dododo-do_do-dodo
Replied On Apr 23rd 2011:
Weird question, Gestalt, but do you, like, accept references for armors and stuff? I totes love the armored ballgowns and you rock 'em like crazy, but there's tons of cool references out there for other armors- though, I guess you do only craft to fit your teammates' aesthetic, huh?

►Kaji (Unverified Cape)
Replied On Apr 23rd 2011:
So, since Toku was brought up, what's your favorite Super Sentai or Kamen Rider series? Mine's definitely Gokaiger, a love letter to the series as a whole and Captain Marvelous *drools*

►dandadan
Replied On Apr 23rd 2011:
what is your prefered Ghost story?

►Radon_User
Replied On Apr 23rd 2011:
@Lady_Gestalt I suspect whether they call you studmuffin will depend entirely on, if they read this thread and are aware of your secret identity. Even if they normally wouldn't, you've simply made the opportunity for good natured partner teasing to good to pass up.

►TheSailorOfPortDamali
Replied On Apr 23rd 2011:
@FromTheAshes, what clases and races of D&D you see your team being? (and honestly, this includes the bots, because why not?)

And for @Fable_Matron, whom in the team cause more shenanigans? Because kids do hijinks, teenagers do shenanigans and adults do tomfoolery

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@dododo-do_do-dodo It's not often obvious to the layman, but tinkering is more of an art than a science. Science can be applied to tinkertech, mind, and some of the greatest minds of our generation have dedicated their lives to doing so in order to understand the mysteries behind parahuman powers, but when I start a project I don't always have a full idea of where it will end. Using references... it somewhat limits the creativity.

@Kaji I'm ashamed to admit I am not all that familiar with the media in question. I'm mostly aware of the tropes through Metis's education on the matter.

@dandadan A Christmas Carol, by Charles Dickens.

@Radon_User All memes shall pass.

►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@Kaji Yeah, I'll be honest, I'm only tangentially aware of the Toku genre. I know it exists and I understand the general pattern, but ask me to distinguish a sentai from a roidmude and I'd probably turn up a blank. Cool costumes, though!

►FromTheAshes (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Classes and Races, huh? That's a toughie...

Gestalt would most likely be a Shifter Artificer from the Eberron setting, with a dip into Fighter. There's a bit of homebrew going on there, but it comes together surprisingly well. Metis? Half-Elf Bardbarian, no question. I know she dresses like a wizard, but she does not act or fight like one. Portent, I want to say, would be a Halfling Psion/Fighter hybrid. Pretty self-explanatory, that one. Ninja is a full Elf Rogue, with all the advantages and disadvantages that would have. Matron is a Human Cleric, focusing more on getting all the valuable skills she can have. And I... well, I think I'd be an Aasimar Ranger/Fighter hybrid? That's probably the easiest way to cover everything I've got.

As for the bots, most of them would honestly be summoned constructs. I'm fond of D.R.A.K.E., but I wouldn't exactly call him a Fighter in the D&D sense. That said, Eberron did make the Warforged race pretty specifically as magitech robots. I'll have to think on this...

►Fabled_Matron (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Metis. Metis causes the most shenanigans.

►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Hey!

►Fabled_Matron (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
You know what you did.

►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
...fair.

►ImmortalKiwi (Verified Cape)
Replied On Apr 23rd 2011:
Fable I've got a moral dilemma for you guys: What would you do if a Parahuman came to you and asked for help.?Their problem? Their power makes them an obligate cannibal. Not as in they a mental compulsion to eat human flesh, but more that they literally derive 0 nutritional value from any form of ingested matter except for human tissue, with anything else consumed simply vanishing from their digestive tract never to be seen again. And not the easy vampire kind either, if they tried to subsist on blood alone they'd die of multiple major vitamin deficiencies. They need to eat human flesh to live, and preferably a variety of types from a wide range of organs, including all of the major ones like the liver, heart, and brain, and their power ups their metabolism too so they need the equivalent of 1 entire human a week to live. This person also hasn't committed any crimes, and is genuinely terrified that they are going to be forced to choose between starving to death or being forced to kill and eat people on a weekly basis to live. What would you do?

►ohshit.wav
Replied On Apr 23rd 2011:
Dude what the fuck? Pretty sure that would never happen. Where did you even get this from?

►ImmortalKiwi (Verified Cape)
Replied On Apr 23rd 2011:
Actually it can. Happened to me a year ago. Fortunately, the kid came to the right guy to ask for help, as I could just literally tear out my heart to feed her and I'd be fully healed before I even finished handing it to her.

►ohshit.wav
Replied On Apr 23rd 2011:
...what the fuck is happening in Florida for this to be a thing?

►JumpingJane (Verified PRT Agent) (PRT Tampa)
Replied On Apr 23rd 2011:
I wish we could tell you. I'll just say that I'm so glad Phenix is a hero. Now if only he'd join the Protectorate already. Although I do understand why Ghoul isn't in the Wards. PR would flip.

►Lord_Lulu (Moderator)
Replied On Apr 23rd 2011:
Okay, let's keep this discussion on topic please? I can already sense the incoming derail, so if you want to keep talking about this take it to the Tampa Cape Threads thank you. This isn't a Warning, but it will be if you keep it up.

►ohshit.wav
Replied On Apr 23rd 2011:
Sorry, back to my own questions then. @Lady_Gestalt, do you still have the original Plasma Machete, or did you scrap it and make a new one?

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►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Well, in regards to the unfortunate scenario presented...

I've had some discussion with my teammates and, as it turns out, Metis can also regenerate from injury (albeit at a much slower pace). I suspect our end solution would be very similar to yours, though with some rented cold storage and a bit of time to prepare, ahem, 'emergency snack bags.' Barring our team having the powers, however, I would direct the individual to Panacea--even if she couldn't solve the problem, she could vouch for the issue with the local hospitals and they, in turn, could probably arrange a 'donation' system.

And yes, I do still have the Plasma Machete.

►CheshireRat (Verified not Para-Rodent)
Replied On Apr 23rd 2011:
@Mouse_Protector: Beware, Gestalt is a Para-Feline up to no Gouda! That publicity stunt with her is probably tricking you into pepperjacking cars rather than making Brockton Bay any feta.

►Mouse_Protector (Verified Cape) (Verified Ham) (Verified Cheese)
Replied On Apr 23rd 2011:
@CheshireRat Never fear, my rodentine comrade! I've belled many cats before, and cannot be caught by surprise! This sniffer is built for schemes and scams, and I'll scamper on over to trip up any traps!

►KingAzure1801 (Verified Engineer)
Replied On Apr 23rd 2011:
@Lady_Gestalt If you could have a different Tinker speciality what would it be, and what Tinker methodology do you have since your specialty is synergistic systems.

@Fabled_Matron any consideration to ask Gestalt to upgrade you to a battlegown? Same for the other members of Fable.

►RamenTopping (Unverified Ninja)
Replied On Apr 23rd 2011:
@BookNinja ever watch Naruto?

►GlennChambers_Official (Verified The PRT PR Guy)
Replied On Apr 23rd 2011:
Thank you for the kind words, Gestalt, and your email. Most capes I work with are less kind when I give them advice.

►TheSteelIsWeak9669 (Verified Med Student)
Replied On Apr 23rd 2011:
So what is Fable's opinion on wet and biotinkers, or body modification.

►NotFromtheHouseofMouse (Verified Disney Fan)
Replied On Apr 23rd 2011:
What are your favorite Disney characters, franchises, and princesses?

►DearWatsonian
Replied On Apr 23rd 2011:
@Lady_Gestalt, what would you do if someone who is not your girlfriend says they're in love with you?

►Man_Of_Letters
Replied On Apr 23rd 2011:
@Lady_Gestalt, if you, Dragon and Armsmaster enter in a tinker fuge and tinker something together, what would you think it would be?(other tinkers could be included at their request, but the general idea is only you three)

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@Mouse_Protector I assure you my performance is entirely legitimate. I talked to the mayor and everything.

@KingAzure1801 Oh, I don't know... tactical counterinsurgency equipment sounds like a useful specialty for most cape situations. As to my methodology, I simply set some time aside to start tinkering, set myself a goal, and let the work flow.

@GlennChambers_Official Perhaps it has something to do with most capes you meet having gone so far from the Protectorate's standards that they require your personal attention?

@TheSteelIsWeak9669 I do not believe any parahuman power is inherently evil. Dangerous, yes, that's almost always the case, but so long as you respect people and their rights, you can do great good with any of them. That said, biotinkering specifically does involve working with the fundementals of life, which is itself a complex question in both the technical and ethical sense. Do I think it's possible to use it responsibly? Absolutely. Do I understand why so many people have an instinctual revulsion to the concept? Well, yes. Should you have a power like this, you should probably study medical ethics.

@NotFromtheHouseofMouse Ah. Hmm. I'm not familiar with the Disney princesses overall... I want to say Belle? She liked books, right?

@DearWatsonian Well, that depends on the context of the situation, quite frankly. Thankfully, it is not a question I have had to answer.

@Man_Of_Letters Something quite impressive, I'd assume. Though I doubt we'd all have the time to coordinate.

►Fabled_Matron (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@KingAzure1801 Oh, I'm quite alright with my current outfit, thank you. And as for HouseOfMouse's question... I have to admit, I have fond memories of the Aristocats.

►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
I'm cool with my armor. And sign me up for Mulan. Or Jasmine, from Alladin. Both girls who actually did something to save their world.

►Portent_of_Doom (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
I kinda liked Beauty and the Beast too! And my armor's great, thanks.

►FromTheAshes (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Oof. Disney princesses... Not going to lie, Ariel really fascinated me as a kid, and I didn't realize why until I was much older. And, look, I don't trust myself with anything as complex as the battlegown. I'm good with this armor.

►BookNinja (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Have helmet.
Am happy.
Black Cauldron.

►SheShellsSeaSells (Verified Toungetwister)
Replied On Apr 23rd 2011:
@Lady_Gestalt If you made a metal Metis to measure Metis's metrics, would meat Metis's mettle meet metal Metis's match?

►RationalNational
Replied On Apr 23rd 2011:
@Portent_of_Doom if you are a precog why didn't you warn Gestalt before she got blown up? Are you stupid?


Replied On Apr 23rd 2011:
@RationalNational dude what the fuck. She's just a kid.

►RationalNational
Replied On Apr 23rd 2011:
@Spit_and_Spanner well she is apparently old enough to try to kill her team mates. This is why we have the wards, so snot-nosed "heros" don't blow up downtown.

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►RaftDrifter
Replied On Apr 23rd 2011:
Regarding the Parosal Halberd debate, @Lady_Gestalt, what's stopping you from just having multiple Parosols and teleporting them from your workshop and back like some sort of Hammer Space?

►Eye_Of_Sour_Ron
Replied On Apr 23rd 2011:
Do the bots actually have their own PHO account? Why don't you let them speak for themselves?

►ItHasToBeThisWay
Replied On Apr 23rd 2011:
@RationalNational I have reliable information that says that the guy who installed the bomb in the infrastructure downtown was infiltrated in the PRT as a Consultant, so being in the wards would archive jackshit at best, and would be detrimental for the city at general and for the member of Fable in particular, since the guy kidnaped their families. So don't insult the only team who did something about that fucking snake.

As for Fable, do you intend to make sure Parian and others Rouges stay out of villains hand? How?

►Retro_Lover
Replied On Apr 23rd 2011:
@Fabled_Matron do you ever feel nostalgic about the old times? The Old Arcades, the styles, the music...

 

To the rest of Fable, What Is Love?

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
I believe it is time to address a misconception that some people may have about our young team member. While Portent is, in fact, capable of predicting the future, it is neither automatic nor all-encompassing. In point of fact, I canvassed the base myself prior to the strike, and I personally identified the bombs. I was made aware of them and decided to disarm them on my own initiative. The failure to disarm the last one rests squarely and solely on my shoulders. Any attempt to talk down Retrofit for my own mistakes will not be tolerated.

The most difficult thing about being a hero is, quite frankly, that I will fail. Not because I doubt my abilities--far from it in fact--but because as capable as I am, the world is still a chaotic place. Two months ago, there was a fire that claimed several lives; this wasn't because the fire department was slow, in fact they reacted in record time and saved many people, but simply because there are limits to what people can do. I wish to save as many lives as I can. I put forth as much effort as possible toward that goal. And that is not true of just me; that is true of everyone on team Fable, and it should be true of the PRT and the Protectorate as well. The simple fact of the matter is we will never achieve a hundred percent success rate. That doesn't mean we stop trying; it just means we do the best we can.

In any event, as ItHasToBeThisWay has noted, Coil was a mastermind type that was in the middle of a long-term subversion of local law enforcement. And yes, he had kidnapped our families. There was no safe way to handle him, and he would only become more dangerous if left alone.

I could not stop that final bomb. But I did stop the first three.

►Fabled_Matron (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Gestalt had to take a moment to step away from the computer. Frankly I don't blame her. So I'm going to take over for a few minutes.

@RaftDrifter I believe the limiting factor is expense and practicality. Gestalt does not have the government funding that a Protectorate Tinker would.

@Eye_of_Sour_Ron Part of signing up for PHO is the confirmation that the user in question is not an artificial intelligence, tinkertech or otherwise. While the law is somewhat limiting, it is still technically the law.

@ItHasToBeThisWay Our current modus operandi is to have Portent identify locations where we can provide the most assistance and patrol in that area. In theory, we should be able to arrive on the scene before Parian is menaced by villains. In practice, however, we cannot garuntee anything. As Gestalt has noted, no hero is perfect. That said, if Parian or any other rogue were to be kidnapped, I have little doubt we would make their rescue a high if not our top priority, as we would for any kidnapping we were alerted to.

@Retro_Lover There was this one ice cream soda store that had the best sundaes. It shut down years ago, but I still remember hanging out there...

►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
What is love? Complicated, that's what it is.

►Portent_of_Doom (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Love is punching bad guys in the face when they say mean things about your friends.

►FromTheAshes (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Love is the realization of how deeply you understand and care for another, to a point where you start prioritizing their needs. Not because it assuages your guilt or because you feel obligated to, but because seeing the other person fufilled and happy makes you happy too.

►BookNinja (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Baby don't hurt me
Don't hurt me
No more

►KingAzure1801 (Verified Engineer)
Replied On Apr 23rd 2011:
Have ever given the thought of making your equipment modular or making your weapons able to change forms? You have done something similar with your parasol being able to act as a shield but are you able to go further?

►StocksAndShocks2131 (Verified Broker)
Replied On Apr 23rd 2011:
@Lady_Gestalt you said you were looking in to setting up a proper business in the Bay and I am wondering how you and other entrepreneur parahumans navigate the controversial NEPA bills.

Also any concern about the Elite trying to muscle in on your business ventures?

►BostonSocks2322
Replied On Apr 23rd 2011:
Has the team given any thought to visiting Boston and fighting the gangs there we have some local independent teams that would work well with you guys.

Except the magical girl team they are getting way to aggressive. Though maybe you could talk to them?

►Ken12
Replied On Apr 23rd 2011:
What is the team's favorite colors?

►MovieCriter3433 (Unverified Critic)
Replied On Apr 23rd 2011:
What is the best Aleph version of a film that you know?

►Parian_Official (Verified Cape)
Replied On Apr 23rd 2011:
Just noticed this and thanks for the shout-out @Lady_Gestalt. I like how the final version turned out and looking forwards to your show with @Mouse_Protector.

Also if you need any more fashion advice for anyone on your team don't be shy.

►DressMyker (Verified Seamstress)
Replied On Apr 23rd 2011:
What is the team's opinions between crinoline, crinolette, and the bustle?

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Alright, I've had some time to cool off. Let's get back into this.

@KingAzure1801 Speaking as the one who has to maintain everything, I understand the appeal, but the more complex a machine is, the more attention it requires. The equipment we have now is carefully balanced between simplicity, utility, and versatility.

@StocksAndShocks2131 I get the help of somebody who's experienced with navigating business laws. As for the Elite, they tend to operate in Rogue-heavy cities that generate a large profit. Brockton Bay is not that, and even with my help, I don't expect it to become something the Elite would focus on for at least a few years, by which point I would like to believe I would have established enough of a presence to dissuade them.

@BostonSocks2322 Well, it might make for a nice working vacation after we handle some of our own more extreme gangs... Yet I do not feel comfortable leaving Brockton Bay in its current state. Perchance these 'magical girls' might like to come to Brockton? My understanding is the situation in Boston is stable, albeit not favorable, while the remnants of the Empire might need some carefully directed aggression. The invite is open to any hero team, of course.

@Ken12 Black, actually. I know, it's a bit of a darker color than would be expected, and not something that engenders trust, but it is very solid.

@MovieCriter3433 I... haven't really seen that many Aleph films. Or films in general, if I'm honest. Hmm... perhaps I'll have to have a movie night with the team?

@Parian_Official First of all, I must thank you for compliment, and for your support in getting my hero career started. Without your advice, I would likely not have cut as striking a figure as I do.

Secondly... what exactly makes you think Mouse Protector is going to be part of the show tomorrow? I don't think any of us have said anything to that effect...

@DressMyker The Battlegown houses multiple flight jet systems, requiring a structure that can best be described as a ring of small bustles and panniers attached to an intricate crinoline/hoop skirt framework. Honestly, the internal structure does not quite match to historical dressmaking techniques; it's more akin to a belt of tassetts that have been extended to ankle-length and reinforced than anything fabric.

►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@Lady_Gestalt It's a theory that's being floated over in the Capewatch threads. They've noticed Mouse Protector around Brockton Bay, and they're drawing conclusions.

Favorite color? Hmm. Pink. Or fuchsia. Magenta? Something in that band.

►Portent_of_Doom (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
I like blue!

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►FromTheAshes (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Not red or orange or yellow. The fire has very thoroughly soured me on those. Let's say green.

►Fabled_Matron (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
How interesting. I myself am also a fan of green.

►BookNinja (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Silver.

►Mouse_Protector (Verified Cape) (Verified Ham) (Verified Cheese)
Replied On Apr 23rd 2011:
The golden hues of that most precious of treasures... CHEDDAR.

►GenericFBIAgent453
Replied On Apr 23rd 2011:
Oh, hello there, Nanoha. I suppose you'll befriend somebody through Violence Overwhelming next?

►killuafanatic
Replied On Apr 23rd 2011:
what if the weirdest element You have imbued in your weapons?

►Nanamim
Replied On Apr 23rd 2011:
what is the weakest ability You have Metis

►Mamilf
Replied On Apr 23rd 2011:
tell me, cookies and cream? Or rum and berries for icecream?

►Dodgefox (Verified Cape) (Toybox)
Replied On Apr 23rd 2011:
If we ask nicely, could you help us patent a few technologies?

►Vista (Verified Cape) (Wards ENE)
Replied On Apr 23rd 2011:
Can I SEE Morrigan?

►YouGottaBeKittenMe1890
Replied On Apr 23rd 2011:
Second this from @Vista and has Gestalt thought of making power armor for Morrigan kitties need to be kept safe after all.

►Retro_Lover
Replied On Apr 23rd 2011:
@'Metis facts. @Portent_of_Doom, verified Kirby response. @FromTheAshes, a very good and appropriate response, but... @BookNinja took the cake, since they understood the reference.

@Fabled_Matron have you talked to the kids about the good ol' time where a Rubik cube was the new thing? Did you played videogames at the time? What were you doing when Queen went to their last tour?

@Lady_Gestalt Don't listen to the Dumbass, you guys did great with what you had at the time! It could have been adverted? Maybe, but if you description of the guy is as half accurate as I think they are, then most probably the guy had so many backup plans for destroying his evidence that try to perfectly captured him without risking orphanageing yourself would be practically impossible and suicidal, so don't get down for what some asshole in the internet says, you did the right thing, and that's what other heroes should aspire to do. The right thing, not suck-off politician's discourse to be just a cop with an irremublabe gun

►Man_Of_Letters
Replied On Apr 23rd 2011:
can somebody please give Gestalt a Hug, she seems to need it. Anyways, what is the whole rooster of you guys? what are you powers, How they work, are any of you a Noctis cape? That sort of thing

►Za Hando!!!
Replied On Apr 23rd 2011:
did somebody said hugs?! I can give hugs! (づ。◕‿‿◕。)づ (づ。◕‿‿◕。)づ (づ。◕‿‿◕。)づ

Don't worry about the mean guy Miss Gestalt! You are a hero and heroes are humans who do good things, like my dad! He's a firefighter.

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@killuafanatic Plasma, honestly. It's not quite fire, it's something else.

@Dodgefox This is one of the more... politically divisive questions in the modern era. The mission statement of Toybox, to provide resources to new Tinkers who do not wish to be forcibly recruited by either gangs or the government, is something I can agree with. However, the group will sell to individuals of any background, mostly as a necessity to support themselves. If provided an alternative source of revenue, such as that from a patent, they might be able to move beyond the need to engage in questionable sales. Yet at the same time, it is perhaps unethical to ignore their connections and contributions to villainous groups, even if I do not quite consider them villains themselves.

In order to provide patenting assistance to Toybox, my requirements would be twofold. Firstly, as part of the contract, Toybox would need to stop selling to explicitly villainous groups. This would likely involve creating a system of client assessment, though that would be an effort in and of itself, and I would not expect Toybox to provide information on their previous clientele, as doing so would most likely endanger the group. Second, of course, is that Toybox provide a technology that can be patented; tinkertech cannot be patented, which is why my patent is explicitly not Tinkertech.

@Vista & @YouGottaBeKittenMe1890, here is a picture. As to making her armor, it hasn't come up before; however, if she joins us in the field, I will consider it.

@Retro_Lover @Man_Of_Letters @Za Hando!!! Thank you for your support. It means a lot to know that some people will accept me even when I fail.

As to our roster... well, I'll leave it up to the team to decide what they want to tell you about their powers, but I suppose I can list off the capes that are officially part of team Fable. There's myself, of course, and Metis. Then there's Phoenix Drake (formerly Drakeward) and Matron, who joined up shortly before we became an official team. Portent, you all know, and Ninja as well. And, well, we have very recently gained a new member named Nexus; she hasn't made a PHO account yet, she wants to go patrolling and debut first, but she is quite impressive.

►Portent_of_Doom (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Who's Nanoha? I assume he's japanese...?

Oh, and I can make predictions about how likely anything is to happen. Which is not very exciting, I know, but it helps the group figure out where we're needed!

►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@Nanamim I suppose I don't have much use for night vision often...

As to my powerset, I suppose some people might call me a biomimetic Parahuman specializing in power expression. I.E. I can copy other people's powers by changing parts of my body into them.

►Fabled_Matron (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@Mamilf Mint chocolate, actually.

@Retro_Lover I don't exactly recall what I was doing back then, you know? I mean, I was a teenager in school. There were trends and historical events, but nothing too personally important. Although, I think there was a Scion-watch club in my school... he was still brand new back then.

My super power is being a mom.

►FromTheAshes (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
My power... well, it's a little gross. I leak a fluid from my sweat. When it hits a living thing, that thing's healed. When it hits a nonliving thing, that thing burns.

►BookNinja (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Acrobat.

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►ImmortalKiwi (Verified Cape)
Replied On Apr 23rd 2011:
Oh, that's not what they meant, though I understand the confusion. I made the same mistake before a Tinker explained it to me. Basically, Tinkers have Specialties (what they make) and Methodologies (how they make it). The current consensus is that most Tinkers fit into a mix of 2 of 12 Categories of Methodologies. The Categories are Hyperspecialist (have one specialty they fixate on), Focal (have one item type or item they specialize in making), Liberty (can each 'break' a specific tinker rule or process), Multithreaded (have 2+ specialties or dual/triple approaches), Combat (specialize in tech solely for confrontation and battle), Chaos (defined by randomness or unpredictable results), Resource (approaches focus on the materials they use), Controller (utilize drones or independent technology), Architect (focus on megaprojects, big builds and special projects), Mad Scientist (strong with costs or drawbacks to their builds), Magi (make themselves the centerpiece of their work), and Free (aren't restricted by lists and are versatile).

It's complex, and depending on what combination you have it can get even weirder, but it's why even two Tinkers with what seems to be the same specialty would have very different tech. To give some examples you would know about, Leet obviously is a Wretched Tinker (Free x Mad Scientist), in that he appears to be able to make anything, but the more alike his tech is to something he made before the more likely it is to malfunction and the worse the result of said malfunction is. Armsmaster I think is a Gentleman Tinker (Focal x Liberty) focusing on a small variety of items (mainly Halberds, with a bit of focus on power armor and that motorcycle of his) that nevertheless are practically swiss army knives when it comes to what they can do, and due to his efficiency/minitiarization specialty he can bring a LOT of tech with him, "breaking the rules" when it comes to efficiency and carrying capacity considerations for most Tinkers. Other examples include String Theory (Doomsday Tinker - Architech x Mad Scientist) who made tech with massive effects but on a set timer that she couldn't decide on the length of, Dragon (Freewheel Tinker - Liberty x Free) can make anything anyone else has made by reverse engineering it first and adding it to her specialty, Cask (Horror Tinker - Chaos x Magi) makes random superdrugs that he refines into his "potions" that empower the user, and Hero (Fulcrum Tinker - Hyperspecialist x Free) who is notable in that he could build anything so long as it in some way was related to wavelengths (in this case everything is in some way related to wavelengths).

I hope that helps! ...I may have spent 8 hours talking to him about this, but to be fair me and Brightlight can't stay in the same room without going off on a tangent no matter what so-and CUT

Mod Note: What did I say about taking this to the Tampa Cape Threads? Now this is a Warning. One more talk about the relationships between Capes not even vaguely related to Team Fable and your getting Thread Banned. I'll keep the first part though since it is relevant in explaining the question to them - Lord_Lulu

►GhoullyNights
Replied On Apr 23rd 2011:
Damn it Phoenix not again... Anyway, yeah, Fable, what Methodologies do you think best fit your Tinkers? And don't worry about the combination names, I'm not going to dig through his computer to find what all 144 of them are, and I don't think anyone else is or cares either.

Also, @Portent, what is it like being the youngest cape on a team surrounded by people much older than you? I assume your, what, 11-12 surrounded by 16-17 year olds and one 30-40 something minder?

►shadowyugi
Replied On Apr 23rd 2011:
@Fabled_Matron related to the above, what's it like being the oldest cape on a team surrounded by people young enough for you to be their mother. Also @GhoullyNights, I'm 90% sure its 40 something since I think it's been said before that Matron has a kid as old as some members of Fable, though I'll allow that since I don't remember who it was she specified for age comparison that it might be Portent she was comparing her too and she is thus mid to late 30's.

►KingAzure1801 (Verified Engineer)
Replied On Apr 23rd 2011:
@ImmortalKiwi has it right with what I ment regarding methodologies sorry if I wasn't clear enough.

I assume that Gestalt might be a Multithread Tinker since she seems to have Magi and Controller aspect to her tinkering though I could be wrong and she is a Liberty Tinker.

But besides that do you have a means to handle fugues which is something I hear occurs with Tinkers from the PRT website.

►MomsForLife (Verified Mom)
Replied On Apr 23rd 2011:
Hello @Fabled_Matron me and a few of the other moms in Brockton were wondering if you were willing to speak at a local PTA meeting regarding parents taking part in their kid's activities. It is okay if you say no but it would be good if we could get a 'cool mom' up on the stage.

►HeroHeroHeroFan3333 (Verified Hero Fan)
Replied On Apr 23rd 2011:
What are your favorite Protectorate member can be any city.

And who is your favorite Triumvirate member (I believe separating them is fair to the other heroes).

►Cards&Dice_Official (Verified Tabletop Gamer)
Replied On Apr 23rd 2011:
So a few of my friends are in the process of making a tabletop game involving capes like with trading cards and physical models, and were wondering if we could work something out to add your team to the roster. We are already in talks with the Protectorate marketing team and other corporate teams, never thought we would get this far, about making character models of them. If you are interested me and my team would like to talk more.

►GossipMerchant
Replied On Apr 23rd 2011:
To anyone other than Gestalt will she make a battlegown wedding dress when she gets married and how awesome will it be?

►JustGotHere2222
Replied On Apr 23rd 2011:
Did Gestalt's voice change from her first appearance?

►TurboTastic
Replied On Apr 23rd 2011:
So Gestalt, Metis, is there an upper limit to your growth in power, or are you both Dauntless style unlimited growth Tinker/Trumps? If so, that'd be wild that three appeared in the same city. Dauntless making a limited selection of empowered items that get continuously stronger over time, Gestalt with more sub-specialties gained that continually add to her main synergetic systems specialty, and Metis with what I think is power copying(?) tinker tech which may not have an upper limit on how strong said power is (if she scans (or whatever she has to do for it to work) Legend will she get a single omni-laser design in her head, or will she get a thousand different specific laser designs?).

►GoGoGadgetM19
Replied On Apr 23rd 2011:
Technically, Dragon is known to operate in Brockton too (benefits of having many remote operated mech suits... and Armsmaster being her boyfriend - Dragon Knight OTP!), so if the theory that she's a Tinker/Trump too who actually "browses" other Tinkers Tech Trees when she "studies" their Tech is true that'd be four in one city. Of course it's also possible that she's a Thinker with Tinker Tech Analysis being her power and she started without a Tech Tree at all, which is why most of her initial tech was barely better than modern tech with a few pieces of true Tinker Tech she retrieved from either captured villains or dead tinkers until she finally got enough starting capital to really start analyzing it, which is why most of her personally designed true Tinker Tech didn't come out until a couple years after her debut.

►TurboTastic
Replied On Apr 23rd 2011:
Honestly I'm more of a fan of the Thinker theory myself, it'd go a long way to explaining her Liberty x Free methodology, although practically speaking she's still a Tinker at least in how she operates (PRT threat ratings are more about analysing what a power does so they can deploy general countermeasures than how or why they do it) so even if it's really a Thinker power she'd just then be rated Thinker/Trump. Actually, I think officially she does have a Thinker rating anyway since she has slightly superhuman multitasking and processing speed? What was it again, Thinker 3? It's somewhat common for Tinkers to have supplementary Thinker Powers like that, like a Tinker 4 might have a Thinker 1-2 subpower; still rarer than pure Tinkers, but more common than Tinker/Trumps like the Brockton Trio. They're just usually so synergetic with their Tinker power that they get folded into the main rating, with Thinker subabilities notable and/or different enough to get a separate rating being relatively rare.

And to get back on topic before the mods act up again, do any of you (not just the Tinkers) have an extra Thinker subrating like Dragons Multitasking/Processing Speed sub-power? For example, I've analyzed Gestalt's fights (at least the higher quality videos of them) and she appears to move with an uncanny precision, and with a fluidness that is hard to preprogram into Power Armor movement assistance systems. Not only that, she sometimes moves to counter attacks before they even start to get telegraphed, implying she either has some sort of advanced body-language cold reading ability or is a combat precog (that is a precog who sees 1-2 seconds into the future, the most common type of precog known).

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@ImmortalKiwi @GhoullyNights Ah, thank you for the clarification! Although I feel I must correct you on your math: 12x11/2=66 total combinations. In any event, after discussing things with my team, I believe I would qualify as a Multithreaded/Free Tinker by those definitions.

@KingAzure1801 Fugues are a problem for Tinkers who do not use their powers regularly. It's honestly a problem for any parahuman; powers need to be exercised, otherwise the pressure to use them will build until they are used unintentially. It's just most common with Tinkers due to our resource requirements; we have to spend a lot of time preparing to Tinker before we Tinker. That said, I do try to Tinker at least once a week.

@HeroHeroHeroFan3333 Hmm. I suppose it might have to be Armsmaster, though I am quite obviously biased. And would it mark me as childish if I chose Alexandria as my favorite?

@Cards&Dice_Official I cannot promise anything, of course, but I have sent you a PM.

@GossipMerchant Madam. I am a teenager. Marriage is not something that will be happening for five years, at a minimum. That said, the laws regarding marriage and the laws regarding capes have minimal intersection. I would love to invite my teammates to my wedding, but having too much obvious tinkertech might well out me. At the same time... hmm.

@JustGotHere2222 I did briefly experiment with vocal alteration technology, but I have put it aside.

@TurboTastic You are quite the clever one, aren't you? Alright, I do have a minor Thinker power or three, related to my understanding of synergestic systems. As to whether there's an upper limit to my growth, I must admit that I'm gaining new specialties at a steadily decreasing rate. Granted, the decrease is minor enough to be barely noticable, but I suspect I'll eventually slow down enough that I will have effectively plateaued.

►Portent_of_Doom (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@GhoullyNights I think I answered this one already? Nobody talks down to me, so it's pretty cool.

Favorite Protectorate Member, Triumph. Favorite Triumvirate... mmm, Legend. And my only power is basically a Thinker power, so... yeah.

►Fabled_Matron (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@shadowyugi I believe it is rude to speculate about a lady's age. In any event, it's certainly an experience.

@MomsForLife That's an interesting offer... here, I'll send you a PM to discuss it more in-depth.

I don't really have an opinion on my favorite member of the Protectorate or the Triumvirate. As to Thinker powers, I have a mother's intuition.

►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
If I had to pick a favorite Protectorate member, I think I'd have to go with Assault. Great sense of humor. And similarly, Legend is a pretty decent guy. Also, yes, I do have a decent handful of Thinker powers.

►FromTheAshes (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
I like Miss Militia. And Alexendria... she's pretty hot. I don't actually have any Thinker powers, unless you count being the level-headed one.

►BookNinja (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Dauntless.
Hero.
Stunt Thinker.

►So_cool_life
Replied On Apr 23rd 2011:
if you guys can be defined as an adventurer party, what would you be like?

@Fabled_Matron, have you ever have to give "the shovel talk" to anyone? Because honestly? If anyone is dumb enough to need a shovel talk given by you, then that's basically a lost cause.

@'Metis, what's the best power you have? And the most powerful?

@FromTheAshes have you ever tried Pathfinder 2e? What's your best memory at the table?

@Portent_of_Doom: can you predict your own actions to make them set in stone ala Doctor Who? What's your favorite table game?

@BookNinja is there a book you'll recommend to people to introduce them into Discworld?

@Lady_Gestalt Good work, and keep doing your best, nobody is going to ask you to do more. Well, I mean, somebody is, but they'll be either idiots who think better of themselves than anyone else, or people in pain, and pain can make someone say very stupid shit. So don't stress yourself about that, just try your best and give 110% of you in every part of your life. You can do it girl, I trust you. Stay safe

►Man_Of_Letters
Replied On Apr 23rd 2011:
to the bots, if Gestalt is your mom, and Dragon is your favorite hero, what's your opinion on the most famous tinker of Brockton Bay, lover of Dragon and leader of the local Protectorate, Armsmaster?

@Portent_of_Doom, has Phoenix Drake teached you about the marvel of electronics and software engineering that is Doom and Doom 2?

@Fabled_Matron, have you ever tried to teach the teens about common sense? Because if they have enough of that to asume they need an adult, then they should not be that off about the rest, just need a little push to the right direction.

End of Page. 1, 2, 3 ... 12, 13, 14

(Showing page 15 of 15)

►Joshletrue
Replied On Apr 23rd 2011:
@Lady_Gestalt, what would you do is you could make a bottle that could save time? (This is a reference) Stay safe and hydrated and healthy, and keep doing the good work girl, you got this on the bag

►TrueSilver (Tinker Geek)
Replied On Apr 23rd 2011:
Probably last questions for me, sorry for jumping in and out

@Lady_Gestalt, if you feel comfortable saying, what would you most like to tinker out if time, components and money weren't an issue? And which Tinker that you know of do you think would best complement/synergize your work?

►Roses_like_Red
Replied On Apr 23rd 2011:
@Lady_Gestalt ,if you weren't a tinker, nor have a budget like the PRT, What would you think would be the best way to make a custome? Spider silk weaved together? Stay safe girl

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@So_cool_Life I don't know much about adventurer parties, I'll leave that question to Phoenix Drake. And thank you for the support.

@Man_of_Letters Congratulations, I have had to inform my robots about tabloids and celebrity gossip. Their opinion of Dragon and Armsmaster's speculative relationship is a very confused 'good for them, if it's real', while their opinion of Armsmaster specifically is that he should make his motorcycle and armor flight-capable.

@Joshletrue I would do what I could.

@TrueSilver Hmm. I suppose I wouldn't mind creating an anti-Endbringer device of some sort. As to who could compliment my Tinkering... well, Kid Win is quite versatile.

@Roses_like_Red Spider silk is an interesting but impractical idea. I would honestly suggest getting some light plate armor and mixing it with safety gear for extreme sports.

►FromTheAshes (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
I think we would be something like a town strike team, honestly. Not quite the town guard, but competent enough to be trusted with a few important quests. As for tabletop memories, there was this one time a party member dissed a dying god and casually shot it dead over their shoulder as they walked away.

Although I haven't ever heard of Pathfinder. Is that an Aleph thing?

►Metis (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@So_cool_Life You know, I haven't actually thought about it. All my powers are pretty neat.

►Portent_of_Doom (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@So_cool_Life I've never heard of a cape called Doctor Who. And no, I can't do that, I work with probabilities, not certainties. As for my favorite table game... I kinda like Cape Clash. It's pretty fun.

@Man_of_Letters She's looking at me and shaking her head. Apparently that's something I'm going to have to ask my parents about.

►Fabled_Matron (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
@So_cool_Life Oh, once or twice. Granted, that was before I was a cape.

@Man_of_Letters Yes, they've been very sensible thus far. I've only had to guide them slightly here and there. Most of the time I spend is talking with their parents and reassuring them things are proceeding well and safely.

►BookNinja (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
Guards Guards.

►Lady_Gestalt (Original Poster) (Verified Cape) (Team Fable)
Replied On Apr 23rd 2011:
And that, I'm afraid, is all the time we have for today. Remember to come attend our performance at the boardwalk tomorrow at 12:30! It'll be quite entertaining, I assure you. And have a good night, everyone!

►TimeSlicer (Verified Anachronist)
Replied On Apr 23rd 2011:
Slipping in at the last minute, thank you to Fable for all of the answers and for your patience. Also, the warm straw hues of Gouda and Muenster are far superior to that dyed American imitation of Cheddar!

►ImmortalKiwi (Verified Cape)
Replied On Apr 23rd 2011:
Before the thread closes, I just want to say double pairings, that is Focal x Focal, Magi x Magi, and Free x Free, etc are a thing. So while Ghoul was wrong about there being 144, it's also not 66, but in fact 78.

►Lord_Lulu (Moderator)
Replied On Apr 23rd 2011:
Right, Thread Locked before more rants start. Seriously, Phoenix, you're a great hero, but you have terrible forum etiquette.

End of Page. 1, 2, 3 ... 13, 14, 15


 

■​

Chapter 57: Risky Gambles, Part 8

Chapter Text

A few hours later, and you're sagging in your seat. "I did not think that a simple question and answer session could be so..." You search for a good word. "...taxing. I mean, what was with all those questions about our personal lives? I expected some 'oh are you dating each other' questions, not... political questioning." And the guy who blamed Portent, of all people, for that stuff with Coil... you'd had to go off and punch a few walls.

 

You'd also gotten a new power out of nowhere partway through the AMA. At least everyone around you had been able to understand, and after some thought and discussion you'd opted for the black card that looked like a radio antenna. Partly, it was because it was black--and therefore a breaker form--and partly it was because you'd seen that card before, unlike the giant knight or the group of moths your power presented. The end result was... underwhelming, in a way. You became a translucent version of yourself, unable to move or do anything, but while you were in your ghost form you could hear everything in a pretty decent distance--a little over half as large as your clairvoyance, actually. It felt slightly redundant, although Aunt Zoe pointed out how it served as both an intelligence gathering state and an emergency escape from an attack.

 

"Yeah, some of that was pretty random," Madison agrees, bringing you back to the present. "Realtalk, though, would catnip actually--?"

 

"Only if I let my transformation incorporate that facet of feline nature. Which I will not."

 

You finish typing up a private reply to the guy who'd expressed interest in your mass produced armor; he'd contacted you to explain that his local protectorate was overstretched and he, a nonparahuman, wanted to do something about the local villain problem. Your response was crafted to be sympathetic, and to point out that even at the best you wouldn't have your armor sales up and running for a month, possibly two; you'd also given him tips on how to decouple the local villains from their resources in a nonviolent manner, and suggested he spend the month working on that while he saved up for however much your armors would wind up costing.

 

The man was going to get himself killed if he went out on the streets unprepared...

 

"Well, at least that's over," you say, quickly suiting up. "And Mouse Protector should be here any minute now." You glance at Amy, who'd been watching the thread with some amusement. "You want to head home, or...?"

 

"Nah, I'll stick around. Vicky'd kill me if I didn't get an autograph for her."

 

"You aren't officially part of the team though," Emily points out as her armor envelops her. "How are we going to explain your presence?"

 

"Gestalt asked me over to look over her catgirl form, make sure nothing was going bad." Amy shrugs casually. "It's not every day you develop a new Changer power, after all."

 

"Yeah, for me it's just every other week," Metis deadpans.

 

Whatever Amy is about to reply with is cut off by the sudden arrival of a cheese-themed discus, which is then followed by the abrupt appearance of a mouse-themed cape.

 

"The defender of all that is gouda in the world has arrived!" Mouse Protector declares, her sword catching the discus in a pose as dramatic as a first-grade production of A Midsummer's Night's Dream.

 

A sudden wave of glee suffuses the air, as Metis, Portent, and N.E.X.U.S. all start fangirling with various levels of restraint, ranging from quiet 'ohmygoshes' to an awestruck gasp to, in N.E.X.U.S.'s case, a room-rattling declaration of "WOW! Mouse Protector, IN THE FLESH!" Phoenix Drake and Amy manage to maintain an air of teenage casualness, though you suspect from the way that Phoenix Drake is leaning and the small grin on Amy's face as she rolls her eyes that they are also bedazzled. At least Matron and Ninja are maintaining a professional air--

 

--wait no, Ninja is already pulling out an autograph book. When did jux even get that?

 

"As you can clearly tell, Team Fable considers it a pleasure to meet you," you greet her, managing a small curtsy. "I am Gestalt, the one who invited you here, and these are my teammates: Metis, Phoenix Drake, Matron, Portent, Ninja, N.E.X.U.S., and T.R.A.C.E.I. Oh, and this is Panacea, a member of New Wave--we were discussing certain power issues, and she opted to remain in order to gain an autograph for her sister. I do hope that is not too much of a problem?"

 

"I can have the autographs done in a whisker-twitch!" Mouse Protector declares, pulling out a felt pen. From... somewhere. Her glove, maybe? You're not sure. It's suitably dramatic.

 

"Alright then," you say, looking over the rest of your team. "Line up, one autograph at a time. If you want more than one, you go to the back of the line. And please," you add as Metis raises a finger, "no autographs on body parts or any of your equipment. That could cause problems."

 

"Can we teleport home to grab things for Mouse Protector to autograph?" Metis asks instead.

 

You sigh. "That's acceptable," you concede, certain she intends to make an entire production of this. "It would appear you are a rather famous celebrity," you add as an aside to Mouse Protector, who seems quite amused.

 

"Trust me, this isn't the wildest thing I've seen." Mouse Protector starts to sign the various autograph books that are stuck in front of her. "So, about this performance you have planned for tomorrow, what's your ideal itinerary?"

 

"I'm honestly pretty flexible," you say. "Mostly, the ideas in my head are something along the line of theatrical fighting, like... the old Tom and Jerry show, I believe it was called?"

 

Mouse Protector gives you an utterly unimpressed look as she signs Amy's autograph book. "Have you ever seen the Tom and Jerry cartoon?"

 

"...not as such, no. I just know it involved a mouse and, well," you take of your helmet to reveal your animal form, "a cat."

 

"Righto, then, I'm going to veto anything related to Tom and Jerry." Mouse protector signs Portent's lunchbox with a flourish. "Too violent a form of slapstick for two heroes to engage in. I understand where you're coming from with the cat/mouse dichotomy, and we can totally play up that rivalry, but we should probably stick to puns and trying to 'one-up' each other."

 

"I see. You are the expert after all. Should we consider audience participation?"

 

Mouse Protector's autograph appears on the sketchbook Matron got N.E.X.U.S. partway through the AMA. "Take requests for stunts, that sort of thing?"

 

"I suppose, yes."

 

"Hmm. Not a bad idea," she admits as she signs Ninja's own autograph book. "Although we should probably discuss what kind of stunts are acceptable."

 

"Well, yes. I'll admit I don't have much of a plan beyond appearing and dazzling the crowd."

 

Mouse Protector sighs as her pen embeds her name on Metis's DVD collection of the first season of Mouse Protector. "Yes, I gathered. This is your first real 'event', isn't it?"

 

"It is, yes. Though I have studied public relations."

 

"Yeah, I was reading the AMA." Portent was holding out a folder with a picture of Mouse Protector in an epic pose, and this time the signature was placed in a speech bubble as part of a suitably cheesy declaration. "You really got advice from one of Chambers' online posts?"

 

"Yes. Granted, I'd never heard of him before, so..."

 

"I remember meeting the guy. I think he was hired right before the first Wards team was formed?" She smiles fondly as her name graces Metis's thermos. "The guy was kind of a pushover for the first two weeks. I trained him out of that."

 

"Did you now?"

 

"Yep, every prank in the book and a few that hadn't been written yet." The plush of Miss Militia Portent holds up gets a special signature on its equally plush green gun. "He grew a spine after that."

 

Hmm. That could explain some things, you supposed, though you weren't sure what. "In any case, yes, this is my first real event," you admit, steering the conversation back on topic. "Which does mean I am open to suggestions in regards to what should actually happen..."

 


 

You and Mouse Protector continue discussing ideas, with the others piping up with their own suggestions and, in Metis and Portent's case, bringing increasingly ridiculous things up to her to sign. Seriously, a wax banana? Why? Who even HAS that? At least T.R.A.C.E.I. and N.E.X.U.S.'s offering of a large sheet of scrap metal makes some sense, since you take a break to hang it up in the workshop area for them, but eventually you have to put your foot down. Still, in the end, a performance routine has been generally hammered out, and you're sure you'll make a splash tomorrow.

 

"Actually," Mouse Protector says, "while I'm here, why don't we do a little preshow tease? Go out on patrol together."

 

"That sounds like a grand idea," you agree. "I was planning on bringing N.E.X.U.S. out for her first patrol anyway."

 

"I am eager to bring JUSTICE to the streets!" the metal amazon proclaims, pounding her fists together gleefully.

 

"I can imagine," Mouse Protector quips, looking her up and down. "Where do you find these people?" she adds as an aside to you.

 

"Oh, here and there. Portent, what are the chances we will save lives tonight if we patrol in, hmmm, former Empire territory?"

 

"96.8835%," Portent replies.

 

"Makes sense," Metis notes. "As much as I hate the Empire, they were a quote-unquote stable presence. With most of their goons locked up and their cape leadership fracturing, that whole region is rife for crime."

 

"Alright. Chances we'll be seriously injured or killed?"

 

"47.1771%," Portent replies. "But there's a 95.9900% of mass death if we don't patrol there tonight."

 

"Powerful ability you've got there," Mouse Protector notes. "Also, mass death?"

 

"One of the Empire splinters is, shall we say, aggressively supremacist. Murderously so, even."

 

"Ah, racists. Say no more, the Mouse Protector is on the case!"

 

Amy stands up with a shrug. "You know what, I'll come with you, just in case somebody needs emergency triage.

 

"...I'll allow it, but I must insist you wear the armor I made you. And... I'd be more comfortable if you brought the sword as well."

 

Mouse Protector tilts her head quizzically. "I thought she was with New Wave?"

 

"I'm considering dual membership," Amy replies, suiting up.

 


 

The trip to the commercial distract is pretty calm, even as the moon starts to rise. Well, as calm as it can be with N.E.X.U.S. shouting "HaHAA!" every time she jumps from rooftop to rooftop. And Mouse Protector egging her on. And the whole team getting in on the fun, turning the 'patrol' into an informal stunt performance slash race.

 

So, not calm at all. But not worrying, either.

 

Still, for a few minutes everything seems to be peaceful, and you wonder if, perhaps, you might need to ask Portent a few more clarifying questions--and then the screaming starts. All of you rush toward it, and encounter a scene of relatively minor destruction. Well, aside from all the bleeding bodies.

 

Metis is quick to put a forcefield wall betwen them and the aggressively armored cape in the middle of the road, with her and Panacea immediately moving to secure the wounded. You don't recognize the cape, but she's glaring... at Mouse Protector, of all people.

 

"Awww, Ravager," Mouse Protector says with the cocky cheerfulness of somebody who's about to have a whole lot of fun. "Did you really come all the way up to Brockton Bay just for lil' ol' me?"

 

"Shut up, Mouse. It's over. You die tonight."

 

"Mmm, I don't know about that," Mouse Protector says playfully. "I mean, we've crossed swords a lot, and you've never hit me. Plus," she gestures at team Fable, who are all quickly taking battle stances, "there's one of you, and nine of us!"

 

"...Nine, huh?" Ravager's eyes dart across all of you... and her mask shifts slightly. "Perfect."

 

You and Metis preact to the oncoming events, you tugging in your team with your telekinesis while Metis slams a force field globe around all of you. It's just barely in time, as the glass in all the windows shriek out in a storm of shards that batter against the shield. A woman in a multicolored gown rises up from a nearby alley, while the road around you is enveloped in flames by a tattooed girl who strolls out of a nearby cafe. A pair of buildings shatter as two massive forms, one humanoid and one distinctly not, rip out the front doors, blocking off the road with their bulk. You see two figures on the rooftops around you; one is tall and pale, with such clear articulation as to be akin to a doll, whilt the other is stout and dark, a bloody pickaxe gripped in their gritlike hands.

 

Ravager's grin isn't visible, but her smirk is audible, as she's joined by three figures--a nude, striped woman, a grinning little girl in bloody petticoats, and a man with a clonfident, cleanshaven goatee.

 

"Like I said, Mouse. You die tonight."

Notes:

This is a mirror of a quest on Spacebattles. If you want to affect the story, go here:
https://forums.spacebattles.com/threads/luck-of-the-draw-worm-altpower-quest.1081338/